WEBVTT - Talking Vision 690 Week Beginning 21st of August 2023

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<v S1>From Vision Australia. This is talking vision. And now here's

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<v S1>your host, Sam Colley.

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<v S2>Hello, everyone. It's great to be here with you. And

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<v S2>for the next half hour, we talk matters of blindness

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<v S2>and low vision.

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<v S3>The main idea of the inclusive design is that the

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<v S3>product should not put any barriers in front of anybody.

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<v S3>So this is what we were aiming for. So with

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<v S3>the brave brain, we wanted to make it fully, like

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<v S3>enjoyable for both sighted and blind players.

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<v S2>Welcome to the program. We're going globetrotting in some respects

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<v S2>on the show this week as I chat with a

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<v S2>game developer, joining me all the way from Brno in

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<v S2>the Czech Republic. His name is Milos. He's part of

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<v S2>Kiki Wicked Games, a mobile game studio with a focus

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<v S2>on inclusive barrier free gaming for the blind and low

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<v S2>vision community. They've just released a new game and he's

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<v S2>here to tell me all about it. That interview is

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<v S2>coming up right around the corner. Then after you hear

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<v S2>from Milos, we say hello to a new regular voice

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<v S2>on talking vision. It's Sam from the shop. Here to

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<v S2>talk all about the latest from the Vision Australia Store.

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<v S2>I hope you enjoy this week's episode of Talking Vision.

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<v S2>A few months ago, I caught up with Yana and

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<v S2>Melosh from Kicky Wicked Games, an inclusive game design studio

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<v S2>from the Czech Republic following the release of their first

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<v S2>game to the Dragon Cave. Well, now they've released a

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<v S2>second game called Brave Brain, and Miller is back with

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<v S2>me to chat all about it. Miller Welcome back to

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<v S2>Talking Vision. How are you going?

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<v S3>Hey, Sam, thank you for inviting us. And I'm doing good. Thanks.

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<v S2>Excellent. Now, what has Kikuchi games been up to since

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<v S2>the last time we spoke after the release of two

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<v S2>of the Dragon Cave?

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<v S3>Yeah. So after a release of the Dragon Cave, we were, like,

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<v S3>collecting feedback and started considering what will be our next step.

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<v S3>So from the feedback we received from players of Dragon Cave,

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<v S3>we realized that the Like players from Blind Community were

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<v S3>enjoying the game pretty like pretty much. But from the

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<v S3>site IT players, there was this for them. It was

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<v S3>pretty much difficult to play the game and it's only

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<v S3>audio based and then the players just had to rely

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<v S3>on their hearings. So we were thinking, okay, so we

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<v S3>would like to make a game where everyone can play

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<v S3>without any any issues that every, every group of of

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<v S3>the players can enjoy playing the game.

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<v S2>Tell us a bit about your new quiz game, Brave Brain.

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<v S2>What sort of things does that involve?

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<v S3>Yeah, so we chose the quiz because we noticed that

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<v S3>there is many, many such games on the mobile market,

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<v S3>but like nearly none of them is accessible for for

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<v S3>screen readers. And we are thinking, okay, that's sad because

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<v S3>this is like text based game. It could be easily

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<v S3>accessible for readers. So let's, let's try to do this.

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<v S3>And so we decided to do that. And one of

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<v S3>the reasons was also that this is Jana's favorite genre.

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<v S3>While the Dragon Cave, the shooter was my favorite genre.

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<v S3>So we wanted to balance this as well so that

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<v S3>these were the decision points to make. Brave Brain. Okay.

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<v S3>And in Brisbane you simply answer quiz questions. Thanks to this,

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<v S3>you unlock more countries where you can visit and answer

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<v S3>more quiz questions. You collect experience points with experience points.

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<v S3>You can compare yourself with other players in the weekly

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<v S3>or global leaderboards, and you can also collect the postcards

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<v S3>in the game, which you can then share with your

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<v S3>friends social networks or so. And yeah.

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<v S4>Yeah.

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<v S2>Some. I've had a go on my brain. It is

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<v S2>quite a fun game and at some it is somewhat

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<v S2>geography based and there's quite a few geography questions in there.

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<v S2>And you know, you learn a lot of interesting facts

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<v S2>about the landmarks in the countries, but also the cultures

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<v S2>and foods and all that sort of thing from each country.

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<v S2>So it's a lot of fun to find out some

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<v S2>new fun facts every day when you're playing the game.

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<v S2>So what was the thinking behind sort of making it

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<v S2>geography based or country based? Was there any sort of

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<v S2>particular reason behind that?

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<v S3>Yeah, both me and now we love traveling. So this

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<v S3>was something we wanted to project into the game. And

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<v S3>we also think that the traveling and knowing the world

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<v S3>around us is nicely connected with the with the knowledge.

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<v S3>So it goes well together. Okay. That's our opinion.

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<v S2>Yeah. Now for sure, 100% agree with that. And it's

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<v S2>great to find out more about the world around us.

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<v S2>And you know, it's always fun to learn some new

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<v S2>fun facts and you never know when they'll come in

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<v S2>handy for, you know, future trivia. If you go out

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<v S2>in real life and play it with your friends. So

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<v S2>it's yeah, it's a lot of fun. Now, Inclusive design

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<v S2>was a major focus when creating Brave Brain. I understand.

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<v S2>And you know, we've talked about that a little bit already,

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<v S2>but you and Yana really focused on making it fully

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<v S2>accessible for screen readers and for people who are blind

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<v S2>or have very low vision. So what sort of inclusive

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<v S2>design features can people look forward to when they play

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<v S2>Brave Brain?

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<v S3>Yeah. So, so the main idea of the inclusive design

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<v S3>is that the product should not put any barriers in

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<v S3>front of anybody. So this is what we were aiming for.

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<v S3>So with the brave brain, we wanted to make it

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<v S3>fully like enjoyable for both sighted and blind players. And

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<v S3>so what we learned from the Dragon gave, okay, so

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<v S3>we have to make it look like any other game

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<v S3>or the on the market if we want to make

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<v S3>it enjoyable for sighted players. So we decided to create rich,

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<v S3>handcrafted visuals for the game. So every country and every

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<v S3>location has its own visual representation and okay, so now

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<v S3>we started thinking, so how to make this this visuals

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<v S3>enjoyable for blind people as well. So we were thinking, okay,

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<v S3>so maybe we should provide some nice audio representation for

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<v S3>all these locations. So every location in the game has

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<v S3>its own soundtrack. When you access location, we try to

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<v S3>make the feeling of the place by the style of

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<v S3>the music that's playing there. So this is how we

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<v S3>try to provide both groups, the mood from the game,

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<v S3>the similar feelings when you play it, regardless if you

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<v S3>can see the visuals or not. So that was the

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<v S3>main aim. Yeah.

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<v S2>Okay. And what sort of things does the game audio describe?

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<v S2>If you for instance, you go into the options menu

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<v S2>and do tick accessibility, which is, you know, how you

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<v S2>can access the the accessibility features. Does it read out

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<v S2>the text boxes that come up on the game? What

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<v S2>sort of audio description and screen reader capabilities does the

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<v S2>game have?

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<v S4>Yeah.

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<v S3>So okay, so here I will mention that there are

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<v S3>slight differences between Android and iPhone because in iPhone it

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<v S3>was much easier for us to provide like accessibility that

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<v S3>is very, very close to what you have naturally in

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<v S3>the in the operating system. So when you play the

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<v S3>game on iPhone where you have accessibility enabled, then the

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<v S3>game automatically enables the accessibility. And if you disabled it,

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<v S3>it disabled the accessibility in the game as well. On Android,

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<v S3>there you have the special accessibility checkbox and the game

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<v S3>recognizes that you run accessibility on the Android system. But

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<v S3>there are some places where it was making us pretty

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<v S3>difficult to make them accessible. When you open some native

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<v S3>window in the game, like if you want to share

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<v S3>the postcard or buy something or watch advertisement, it opens

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<v S3>native windows and it in this place on Android, you

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<v S3>have to disable the in-game accessibility, enable the talkback accessibility,

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<v S3>and then you have the native accessible. So Android, it

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<v S3>was much more difficult to provide accessibility there. But I

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<v S3>believe that although it's not as comfortable as on iPhone,

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<v S3>it's still still good enough to enjoy the game.

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<v S2>So what is the progress like with that in the future?

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<v S2>Will there perhaps be patches or updates that people can

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<v S2>look forward to on Android that might iron out a

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<v S2>couple of the little tiny issues with the accessibility? How's

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<v S2>that sort of going from an Android standpoint?

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<v S3>Yeah. So for both platforms we aim to keep the

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<v S3>game alive and add more features, more content over time.

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<v S3>So we will definitely be adding more countries, more quiz questions,

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<v S3>new functionalities. We plan to like large features at Endgame

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<v S3>over time. One of them will be some seasonal quizzes.

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<v S3>So when there is like, I don't know, Christmas, then

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<v S3>you will get some special time based quiz like time

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<v S3>restricted quiz, connectivity, Christmas. And then another thing we plan

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<v S3>to do will be like a huge step forward will

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<v S3>be the option to play with some of your friends

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<v S3>directly so you can challenge someone and play the quiz

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<v S3>questions with your friend and then compare the results. And

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<v S3>who is better than that person wins. So like online multiplayer.

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<v S4>Wow. Yeah. Yeah.

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<v S3>So that's we have big plans with this, unlike to

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<v S3>the Random Game where the game was like more story

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<v S3>based and there was not much options how to expand it.

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<v S3>With this brave brain, we can see a lot of options,

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<v S3>how to expand the game and add more features there,

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<v S3>which is what we really like about.

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<v S4>Yeah.

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<v S2>So definitely a very different game to to the Dragon Cave,

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<v S2>as you've mentioned. And it's really interesting to say you

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<v S2>branch out into a completely different genre and we do

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<v S2>look forward to following all the updates and patches when

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<v S2>they do come out. And of course, you know, an

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<v S2>inclusive design is a huge overarching focus for games. Throw

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<v S2>out that. So we're looking forward to seeing the game,

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<v S2>you know, become more and more accessible as time does

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<v S2>go on and mellows during the game. You come across

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<v S2>quite a few landmarks for each country tile that you

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<v S2>land on. But what was the thought process behind choosing

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<v S2>the landmarks and how they best represented each country?

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<v S4>Yeah.

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<v S3>So this was Jenna's job because she. And she's the

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<v S3>game designer. So she did the research trying to recognize

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<v S3>what's the landmark that most of the people could know

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<v S3>well in the country. And she provided us with a

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<v S3>list of, like many countries with many locations which we

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<v S3>didn't implement it into the game.

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<v S4>Okay.

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<v S2>And are you willing to sort of give us a

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<v S2>couple of clues about which ones feature for the Czech Republic?

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<v S2>Are we going to see the rotunda of Saint Peter

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<v S2>and Paul or maybe Franz Kafka's House or the Divorce Museum?

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<v S2>What sort of things really captured the Czech Republic for you?

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<v S3>Ah, for me, I definitely loved Franz Kafka because I

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<v S3>visited it many times in the past year in Prague,

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<v S3>so it might not be the most famous thing, but

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<v S3>I really like it. And then for me, it's we

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<v S3>have many old castles in Czech Republic. So again, this

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<v S3>is more like personal thing. I don't think it's something that's.

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<v S4>No, that's generally known. But yeah, but because like.

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<v S2>When I sort of look it up and people mention Bowditch,

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<v S2>which is like one of the oldest buildings and that's the,

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<v S2>there's a lot of mythology around this building. And yeah,

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<v S2>so it's really, really interesting to find out about that.

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<v S2>But it's not, of course, just about the Czech Republic.

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<v S2>There are lots of other countries out there on the map,

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<v S2>Like for example, you start off with Grace and then

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<v S2>there's there's the USA and Spain and Norway, and there's

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<v S2>a lot of great little places to check out. So yeah,

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<v S2>just play through and find out all about them.

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<v S3>Maybe one thing I forgot to mention which, which was

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<v S3>also part of the inclusive design, if I can, if

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<v S3>I can mention it.

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<v S2>Yeah, absolutely.

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<v S3>You have these avatars in the game so you can

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<v S3>personalize your profile. And these are like little like pictures

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<v S3>of brain with some equipment. So that is brain swimming

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<v S3>in under the water with, with the, with video diving equipment.

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<v S3>So it's a like visual visual thing. But we try

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<v S3>to provide a nice description. So even blind player like

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<v S3>goes through the list of the avatars, you get description

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<v S3>of each and we try to like again, make a

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<v S3>feel by by text description about how how the avatar

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<v S3>looks like. And the same is for postcards where you

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<v S3>collect like nice graphically done postcard. And then we try

0:13:46.830 --> 0:13:51.150
<v S3>to provide some like rich textual descriptions to provide the

0:13:51.150 --> 0:13:54.510
<v S3>mood of of what's on the picture. So that was

0:13:54.510 --> 0:13:57.210
<v S3>another things that we were like trying to provide with

0:13:57.570 --> 0:13:59.160
<v S3>rich text description.

0:13:59.550 --> 0:14:05.100
<v S2>And it's also worth noting that Yana herself is totally blind,

0:14:05.100 --> 0:14:08.370
<v S2>as I understand it, and that she really brings her

0:14:08.370 --> 0:14:12.420
<v S2>lived experience to this game. And so inclusive design is

0:14:12.420 --> 0:14:16.320
<v S2>super important for not only her, but, you know, the

0:14:16.320 --> 0:14:20.100
<v S2>whole organization, Kiki Reiki games. And you know, that's that's

0:14:20.100 --> 0:14:24.270
<v S2>definitely something at the forefront of everything you both do.

0:14:24.270 --> 0:14:28.230
<v S2>So it's really interesting to hear about the games that

0:14:28.230 --> 0:14:30.660
<v S2>you come up with. So looking forward to hearing all

0:14:30.660 --> 0:14:34.170
<v S2>about them. Now the game is available, as I understand,

0:14:34.170 --> 0:14:37.740
<v S2>on both the Apple Store and Google Play for Apple

0:14:37.740 --> 0:14:42.270
<v S2>and Android users respectively. But does the game cost anything

0:14:42.270 --> 0:14:44.250
<v S2>or is it free for people to play?

0:14:44.370 --> 0:14:47.340
<v S3>You can download the game for free and play for free.

0:14:47.340 --> 0:14:51.150
<v S3>There is some in-game currency that you use during the game,

0:14:51.150 --> 0:14:53.220
<v S3>so when you run the quiz, it costs you some

0:14:53.220 --> 0:14:56.730
<v S3>in-game coins. Then if you run out of the coins,

0:14:56.730 --> 0:14:59.370
<v S3>that is daily reward every day where you can get

0:14:59.370 --> 0:15:02.160
<v S3>some more so you can play a few more quizzes.

0:15:02.160 --> 0:15:05.370
<v S3>If you like to play more, you can always purchase

0:15:05.370 --> 0:15:08.400
<v S3>for early money some of these in-game currencies and then

0:15:08.490 --> 0:15:11.730
<v S3>when you answering the questions, then when you get something wrong,

0:15:11.730 --> 0:15:15.960
<v S3>then you can like save yourself and either skip or

0:15:15.960 --> 0:15:19.320
<v S3>repeat the questions by another in-game currency, which is like diamonds.

0:15:19.320 --> 0:15:22.020
<v S3>And again, here, if you don't have diamonds, you can

0:15:22.020 --> 0:15:24.450
<v S3>still watch Advertisement or just quit the quiz and run

0:15:24.450 --> 0:15:26.940
<v S3>it again. So you can use various strategies how to

0:15:26.940 --> 0:15:30.360
<v S3>play the game when you don't have to pay. If

0:15:30.360 --> 0:15:33.120
<v S3>you are happy to spend more time watching the diamonds,

0:15:33.120 --> 0:15:36.600
<v S3>for example, or if you like to play more or

0:15:36.600 --> 0:15:38.500
<v S3>you really like the game and want to support us,

0:15:38.500 --> 0:15:40.700
<v S3>then you can always purchase something in the shop for

0:15:40.770 --> 0:15:41.310
<v S3>the money.

0:15:41.520 --> 0:15:42.240
<v S4>Okay.

0:15:42.300 --> 0:15:45.930
<v S2>And for more details about Brave Brain, where can people

0:15:45.930 --> 0:15:47.250
<v S2>go to find out more?

0:15:47.610 --> 0:15:52.020
<v S3>So we have a Facebook page, Brave Brain Game, where

0:15:52.140 --> 0:15:54.720
<v S3>we like we are pretty active there. So you can

0:15:54.720 --> 0:15:57.900
<v S3>find every week some new post about the game. And

0:15:58.470 --> 0:16:02.700
<v S3>just recently we started a competition there where you can

0:16:03.420 --> 0:16:07.290
<v S3>win some of the in-game currencies. So we we like

0:16:07.500 --> 0:16:10.770
<v S3>trying to share as much as we can about the

0:16:10.920 --> 0:16:12.690
<v S3>game and and both of you are doing there.

0:16:13.110 --> 0:16:17.850
<v S2>I've been speaking today with Melosh from Reiki games, the

0:16:17.850 --> 0:16:22.330
<v S2>developers of a new quiz game Brave. Spine designed for

0:16:22.330 --> 0:16:25.060
<v S2>people who are blind or have low vision to test

0:16:25.060 --> 0:16:28.910
<v S2>their trivia skills. Melosh, thanks so much for your time today.

0:16:28.960 --> 0:16:31.060
<v S2>It was great to have a chat with you again

0:16:31.060 --> 0:16:32.710
<v S2>and hear all about Brave Bruin.

0:16:32.980 --> 0:16:33.460
<v S4>Thank you, Sam.

0:16:33.460 --> 0:16:34.480
<v S3>It was great to be here.

0:16:42.250 --> 0:16:45.340
<v S2>I'm Sam Culley and you're listening to Talking Vision on

0:16:45.340 --> 0:16:50.050
<v S2>Vision Australia Radio associated stations of Th and the Community

0:16:50.050 --> 0:16:54.130
<v S2>Radio Network. I hope you enjoyed that interview with Milos

0:16:54.130 --> 0:16:57.520
<v S2>from Kiki Wicked games telling us all about Brave Brain.

0:16:57.880 --> 0:17:00.610
<v S2>If you missed any part of that interview or you'd

0:17:00.610 --> 0:17:03.670
<v S2>love to hear from Melosh again, that interview will be

0:17:03.670 --> 0:17:08.200
<v S2>available as an interview highlight on your favorite podcast platform

0:17:08.200 --> 0:17:11.890
<v S2>or through the Vision Australia Library. And of course that's

0:17:11.890 --> 0:17:15.700
<v S2>also where you'll find today's episode in full. Or you

0:17:15.700 --> 0:17:20.560
<v S2>can also visit via radio. Org. That's RVA radio.org to

0:17:20.560 --> 0:17:23.020
<v S2>listen to past episodes and find out more about the

0:17:23.020 --> 0:17:26.380
<v S2>show coming up next. It's my great pleasure to welcome

0:17:26.380 --> 0:17:30.130
<v S2>a new regular voice to talking vision. It's Sam Dry,

0:17:30.130 --> 0:17:32.950
<v S2>otherwise known as Sam from the shop. Here to tell

0:17:32.950 --> 0:17:37.270
<v S2>us all about the latest news from the Vision store. Sam,

0:17:37.270 --> 0:17:40.610
<v S2>welcome to Talking Vision. Thanks so much for your time today.

0:17:40.630 --> 0:17:42.510
<v S5>Thanks, Sam. It's great to be here.

0:17:42.520 --> 0:17:46.600
<v S2>Now, firstly, Sam, tell us about the exciting additions to

0:17:46.600 --> 0:17:48.310
<v S2>the vision store that have come in.

0:17:48.310 --> 0:17:51.790
<v S5>Yeah, of course. So we've basically got our calendar and

0:17:51.790 --> 0:17:55.510
<v S5>diary pre-sales which are now open. So we've got three

0:17:55.510 --> 0:17:58.660
<v S5>calendars this year. You've got your Seeing Eye Dog's Calendar,

0:17:58.660 --> 0:18:01.900
<v S5>which showcases the incredible work of the seeing Eye dogs

0:18:01.900 --> 0:18:05.110
<v S5>where you'll get pictures of puppies in training. You've got

0:18:05.110 --> 0:18:08.620
<v S5>your artwork calendar, which features artwork from our community of

0:18:08.620 --> 0:18:12.010
<v S5>talented blind and low vision artists, and you've got your

0:18:12.010 --> 0:18:15.220
<v S5>extra large print calendar, which is a double page calendar

0:18:15.220 --> 0:18:17.950
<v S5>with extra large print and bold text. So dates are

0:18:17.950 --> 0:18:18.970
<v S5>easier to read.

0:18:19.180 --> 0:18:22.540
<v S2>All right, wonderful. And how can people grab a copy

0:18:22.540 --> 0:18:24.400
<v S2>of the calendar if they're interested?

0:18:24.400 --> 0:18:27.280
<v S5>So on our website, simply click on the link and

0:18:27.280 --> 0:18:30.820
<v S5>then you'll have the options for all the calendars available. Otherwise,

0:18:30.820 --> 0:18:33.160
<v S5>if you're in store, feel free to drop into the

0:18:33.160 --> 0:18:35.680
<v S5>store and basically order with one of the staff.

0:18:35.680 --> 0:18:39.340
<v S2>They're awesome. And I understand there's some diaries that are

0:18:39.340 --> 0:18:41.260
<v S2>also coming out. Tell us about those.

0:18:41.260 --> 0:18:44.290
<v S5>Yeah, so it's a large print diary where each date

0:18:44.290 --> 0:18:47.380
<v S5>has its own page. It's perfect for writing down important

0:18:47.380 --> 0:18:49.930
<v S5>dates that you can keep track of throughout the year.

0:18:50.230 --> 0:18:53.170
<v S2>And what else is there in store for people if

0:18:53.170 --> 0:18:55.450
<v S2>they head along to the Vision Australia Shop?

0:18:55.720 --> 0:18:57.580
<v S5>We've got a huge range of products, so I was

0:18:57.580 --> 0:18:59.710
<v S5>thinking maybe today I can just go through two of

0:18:59.710 --> 0:19:02.470
<v S5>my favourites. Okay. The first one we've got is one

0:19:02.470 --> 0:19:05.680
<v S5>of our magnifiers called the Explorer eight. Yeah, it's probably

0:19:05.680 --> 0:19:08.170
<v S5>one of our best selling pieces of technology and it's

0:19:08.170 --> 0:19:11.560
<v S5>one of my personal favorites. So the Explorer eight is

0:19:11.560 --> 0:19:15.040
<v S5>an eight inch magnifier, which magnifies any piece of text,

0:19:15.040 --> 0:19:17.410
<v S5>and it can do up to 30 times of its

0:19:17.410 --> 0:19:20.350
<v S5>original size. Or you have to do is rest it

0:19:20.350 --> 0:19:23.770
<v S5>over the text and slide it around. It's a perfect

0:19:23.770 --> 0:19:26.560
<v S5>gift for avid readers who are struggling with small text

0:19:26.560 --> 0:19:30.460
<v S5>that you often see in newspapers and books. It even

0:19:30.460 --> 0:19:32.560
<v S5>comes with a travel case, so it's perfect tool to

0:19:32.560 --> 0:19:34.540
<v S5>carry around if you're going on holiday.

0:19:34.540 --> 0:19:37.660
<v S2>Wow, that sounds incredible. What's your other favorite? Tell us about.

0:19:37.660 --> 0:19:40.270
<v S5>That. My other favorites, probably the Oli tech easy flip

0:19:40.270 --> 0:19:43.390
<v S5>to mobile phone. So it's an easy to use mobile phone,

0:19:43.390 --> 0:19:47.080
<v S5>which has a high contrast keyboard and large tactile buttons.

0:19:47.080 --> 0:19:49.990
<v S5>It's got voice guidance, so it speaks up the numbers

0:19:49.990 --> 0:19:53.170
<v S5>when you dial. And probably one of my favorite features

0:19:53.170 --> 0:19:56.650
<v S5>about it is its simplicity. If you receive a call,

0:19:56.650 --> 0:19:59.320
<v S5>as soon as you flip it open, it answers the call.

0:19:59.320 --> 0:20:02.170
<v S5>And when you close the phone, it hangs up. It

0:20:02.170 --> 0:20:05.050
<v S5>makes it a great aid for people who struggle to

0:20:05.050 --> 0:20:07.840
<v S5>find the buttons on their phones. And a great gift

0:20:07.840 --> 0:20:10.060
<v S5>for somebody who needs a mobile phone.

0:20:10.420 --> 0:20:14.500
<v S2>That's super important for people everywhere to have a mobile phone. So,

0:20:14.500 --> 0:20:16.750
<v S2>you know, that's a great little gift for sure to

0:20:16.750 --> 0:20:20.800
<v S2>keep people connected. And Sam, Father's Day, of course, is

0:20:20.800 --> 0:20:23.650
<v S2>coming up right around the corner. So what sort of

0:20:23.650 --> 0:20:27.100
<v S2>gifts has the vision store got for the blind and

0:20:27.100 --> 0:20:28.660
<v S2>low vision dads of the world?

0:20:28.870 --> 0:20:32.200
<v S5>Yeah. So Father's Day right around the corner. The two

0:20:32.200 --> 0:20:35.980
<v S5>that come to mind would be firstly, our talking watch range.

0:20:35.980 --> 0:20:39.250
<v S5>So as we know, everybody needs to know the time

0:20:39.250 --> 0:20:42.040
<v S5>with the watches. What we would say is essentially you've

0:20:42.040 --> 0:20:46.360
<v S5>got talking and large print watches, the talking watches have

0:20:46.360 --> 0:20:48.700
<v S5>a little button on the top corner that you can click,

0:20:48.700 --> 0:20:51.310
<v S5>which will tell you the time perfect for people with

0:20:51.310 --> 0:20:54.790
<v S5>low vision. The other watch that we've got, which is

0:20:54.790 --> 0:20:58.720
<v S5>somewhat new, is our E one Bradley Range. These watches

0:20:58.720 --> 0:21:02.680
<v S5>have two metal ball bearings that basically you feel and

0:21:02.680 --> 0:21:06.130
<v S5>you can tell the time from. They're quite stylish so

0:21:06.130 --> 0:21:08.770
<v S5>they're definitely a good option for the more fashionable dads

0:21:08.770 --> 0:21:09.790
<v S5>out there. Okay.

0:21:09.790 --> 0:21:12.340
<v S2>And what sort of colors do those watches come in?

0:21:12.460 --> 0:21:15.250
<v S5>So you've got a range of five colors. There's three

0:21:15.250 --> 0:21:20.380
<v S5>metal mesh bands which come in black, silver and gold.

0:21:20.380 --> 0:21:23.620
<v S5>And then you have a green moss color, which is

0:21:23.620 --> 0:21:26.170
<v S5>a leathery band. And then you also got a tan

0:21:26.170 --> 0:21:27.190
<v S5>leather option.

0:21:27.190 --> 0:21:31.240
<v S2>All right, wonderful. And Sam, for the sporty dads out there,

0:21:31.240 --> 0:21:34.180
<v S2>I understand there's some exciting gifts for them to get

0:21:34.180 --> 0:21:34.990
<v S2>their hands on.

0:21:35.080 --> 0:21:38.740
<v S5>Yeah, definitely. So we've got a large range of different

0:21:38.740 --> 0:21:43.230
<v S5>sort of audio. Ranging from cricket to soccer balls, but

0:21:43.230 --> 0:21:45.360
<v S5>the one where most looking forward to and the one

0:21:45.360 --> 0:21:48.030
<v S5>which seems to be popular at the moment is our

0:21:48.240 --> 0:21:52.440
<v S5>audible AFL ball. So this basically has a button that

0:21:52.440 --> 0:21:56.520
<v S5>is clicked internally and so the ball makes a sort

0:21:56.520 --> 0:21:59.640
<v S5>of buzzing sound, meaning that anybody with low vision can

0:21:59.640 --> 0:22:01.380
<v S5>join in and play AFL.

0:22:01.500 --> 0:22:06.570
<v S2>Oh wonderful. And that's in addition to the balls that

0:22:06.570 --> 0:22:09.240
<v S2>contain bells inside them. Is that correct?

0:22:09.240 --> 0:22:12.480
<v S5>Correct, yes. So you can get an audible tennis ball,

0:22:12.480 --> 0:22:15.540
<v S5>an audible soccer football, and you can even get an

0:22:15.540 --> 0:22:18.000
<v S5>audible cricket rugby ball as well.

0:22:18.030 --> 0:22:22.290
<v S2>Oh, well, that's very exciting. Okay. And just to wrap up, Sam,

0:22:22.560 --> 0:22:26.190
<v S2>if there are people who are interested in heading along

0:22:26.190 --> 0:22:29.940
<v S2>to the vision store, or perhaps they'd like to know

0:22:29.940 --> 0:22:33.240
<v S2>more just about the shop in general, what's that website

0:22:33.240 --> 0:22:34.380
<v S2>for them to head to?

0:22:34.500 --> 0:22:37.650
<v S5>So you can find it on the Vision Australia website.

0:22:37.650 --> 0:22:40.680
<v S5>There's a link that says Vision Store, or you can

0:22:40.680 --> 0:22:43.260
<v S5>just type in Vision store into Google and click on

0:22:43.260 --> 0:22:44.250
<v S5>the first link.

0:22:44.460 --> 0:22:48.780
<v S2>That's right. Or you can head to shop dot Vision australia.org.

0:22:48.780 --> 0:22:53.730
<v S2>That's shop dot Vision australia.org. To find out more. I've

0:22:53.730 --> 0:22:57.330
<v S2>been speaking today with Sam Raji, otherwise known as Sam

0:22:57.330 --> 0:23:00.360
<v S2>from the shop all about the latest from the Vision

0:23:00.360 --> 0:23:03.540
<v S2>Australia Store. Sam, thanks so much for your time today.

0:23:03.570 --> 0:23:05.730
<v S2>It was great to catch up and hear all about

0:23:05.730 --> 0:23:07.380
<v S2>the latest from the Vision Store.

0:23:07.410 --> 0:23:09.120
<v S5>Thanks so much for having me, Sam.

0:23:16.280 --> 0:23:19.370
<v S2>And finally, in some news this week, before we go,

0:23:19.400 --> 0:23:23.810
<v S2>the blonde citizens Australia c r is stepping down. Blind

0:23:23.810 --> 0:23:28.370
<v S2>Citizens Australia has recently announced the resignation of CEO Sally

0:23:28.700 --> 0:23:32.630
<v S2>Andrews as she takes up an opportunity to dedicate herself

0:23:32.630 --> 0:23:36.920
<v S2>to academic study. Sally has been with BCA for almost

0:23:36.920 --> 0:23:42.290
<v S2>six years, becoming CEO. In January of 2022. Sally will

0:23:42.290 --> 0:23:46.370
<v S2>depart in late September following a recruitment process to select

0:23:46.370 --> 0:23:50.300
<v S2>her replacement from the team at Talking Vision. We'd love

0:23:50.300 --> 0:23:54.020
<v S2>to thank Sally for her passion and the valuable contributions

0:23:54.020 --> 0:23:57.710
<v S2>she has made for many years to policy and advocacy

0:23:57.710 --> 0:24:01.040
<v S2>endeavours in the blind and low vision sector, which of

0:24:01.040 --> 0:24:05.030
<v S2>course only increased during her time as CEO. We wish

0:24:05.030 --> 0:24:08.180
<v S2>her every success in the next chapter in her career.

0:24:08.180 --> 0:24:11.150
<v S2>And further to this, we wish to thank Sally for

0:24:11.150 --> 0:24:15.920
<v S2>her tremendous generosity with her time over the past few years,

0:24:15.920 --> 0:24:19.760
<v S2>making herself available to chat with us about a range

0:24:19.760 --> 0:24:23.810
<v S2>of important issues that affect the blind and low vision community.

0:24:24.080 --> 0:24:27.290
<v S2>It's also my great pleasure to welcome Sally onto the

0:24:27.290 --> 0:24:29.960
<v S2>show in the next couple of weeks to chat about

0:24:29.960 --> 0:24:33.710
<v S2>her time at Blind Citizens Australia and things she's looking

0:24:33.710 --> 0:24:37.190
<v S2>forward to in the next stage of her career. You

0:24:37.190 --> 0:24:40.280
<v S2>can also find more information about this story on the

0:24:40.280 --> 0:24:46.700
<v S2>Blind Citizens Australia website at BCA for you. That's BCA

0:24:46.700 --> 0:24:52.160
<v S2>for you. In other news, there's some exciting developments in

0:24:52.160 --> 0:24:56.630
<v S2>the world of public transport accessibility. It's hoped that blind

0:24:56.630 --> 0:25:00.020
<v S2>and low vision passengers on Melbourne's tram network may be

0:25:00.020 --> 0:25:02.870
<v S2>able to get where they need to more easily, with

0:25:02.870 --> 0:25:05.900
<v S2>a trial of a new navigation app to be installed

0:25:05.900 --> 0:25:09.590
<v S2>on every tram stop on Route 96, as well as

0:25:09.590 --> 0:25:14.570
<v S2>on all 100 A-class trams which run on routes 1130,

0:25:14.570 --> 0:25:18.680
<v S2>58 and 86. When the codes are scanned, the app

0:25:18.680 --> 0:25:23.810
<v S2>audibly provides passengers with information on their current location routes

0:25:23.810 --> 0:25:28.040
<v S2>serving the location as well as live tram arrival information.

0:25:28.040 --> 0:25:31.280
<v S2>The app is called Navi Lens and Yarra Trams have

0:25:31.280 --> 0:25:37.130
<v S2>introduced the wayfinding and passenger information concept to Melbourne's tram network.

0:25:37.280 --> 0:25:39.770
<v S2>The way it works is it takes the concept of

0:25:39.770 --> 0:25:42.620
<v S2>QR codes and makes it possible for a mobile app

0:25:42.620 --> 0:25:47.480
<v S2>to describe object than locations or present dynamic content, increasing

0:25:47.480 --> 0:25:51.170
<v S2>tram accessibility and assisting those who are blind or have

0:25:51.170 --> 0:25:55.400
<v S2>low vision with audible real time information. Yarra Trams is

0:25:55.400 --> 0:25:59.600
<v S2>currently running a trial of the Netherlands technology and I

0:25:59.600 --> 0:26:02.360
<v S2>invite you to join the trial. All you need to

0:26:02.360 --> 0:26:05.780
<v S2>do is download the Netherlands app onto your smartphone and

0:26:05.780 --> 0:26:08.630
<v S2>you're ready to go. You can register as a trial

0:26:08.630 --> 0:26:13.670
<v S2>participant to provide feedback and subscribe to new regular app updates.

0:26:13.670 --> 0:26:17.060
<v S2>The app is currently available on both the Apple Store

0:26:17.060 --> 0:26:20.300
<v S2>and Google Play for people to download. And if you'd

0:26:20.300 --> 0:26:23.210
<v S2>like to find out more about the app or you'd

0:26:23.210 --> 0:26:26.960
<v S2>like to sign up as a trial participant, head to

0:26:26.960 --> 0:26:32.660
<v S2>the Yarra Trams website at Yarra Trams for you. That's

0:26:32.660 --> 0:26:37.280
<v S2>Yarra Trams, Dot Edu and that's all we have time

0:26:37.280 --> 0:26:42.200
<v S2>for today. You've been listening to Talking Vision. Talking Vision

0:26:42.200 --> 0:26:46.070
<v S2>is a production of Vision Australia Radio. Thanks to all

0:26:46.070 --> 0:26:49.820
<v S2>involved with putting the show together. And remember we love

0:26:49.820 --> 0:26:53.150
<v S2>your feedback and comments, so please do get in touch

0:26:53.150 --> 0:26:58.640
<v S2>on Talking vision at Vision australia.org. That's talking vision all

0:26:58.640 --> 0:27:03.500
<v S2>one word at Vision australia.org. But until next week it's

0:27:03.500 --> 0:27:05.690
<v S2>Sam Culley saying bye for now.

0:27:09.230 --> 0:27:13.280
<v S1>You can contact Vision Australia by phoning us anytime during

0:27:13.280 --> 0:27:21.200
<v S1>business hours on one 308 4746. That's one 308 474

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<v S1>W6 or by visiting Vision australia.org that's Vision australia.org.