WEBVTT - Talking Vision 776 Week Beginning 14th of April 2025

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<v S1>From Vision Australia. This is talking vision. And now here's

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<v S1>your host Sam Colley.

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<v S2>Hello, everyone. It's great to be here with you. And

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<v S2>for the next half hour we talk matters of blindness

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<v S2>and low vision.

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<v S3>Obviously, as we've expanded to focus on those with a disability,

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<v S3>we've encountered people with different disabilities that we haven't come

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<v S3>across before, which obviously provided some accessibility challenges that we've

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<v S3>had to work through. But yeah, we've been very happy

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<v S3>to work through those and just, you know, even just

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<v S3>feeling the impact on the participants who, you know, have

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<v S3>received our services and have made a huge difference in

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<v S3>their lives, um, that's definitely made any kind of, um,

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<v S3>issues with, with trying to get that coordinated. Very much

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<v S3>worth it.

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<v S2>Welcome to the program. This week we feature an interview

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<v S2>with Alfie Coyle, the founder and creative director of Lightmass Studios,

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<v S2>a game studio and training academy for coders and gamers

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<v S2>with disabilities, to get into the gaming industry and share

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<v S2>their love for games and computing and coding. That interview

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<v S2>is coming up very shortly and I'm very excited to

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<v S2>bring it to you. That's just around the corner, so

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<v S2>stick around. And then after we hear from Elfi, we

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<v S2>share some Easter news and we finish up with a

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<v S2>reader recommended from Francis Kelland. I hope you enjoy this

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<v S2>week's episode of Talking Vision. Elfie Coyle is the founder

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<v S2>and creative director of Lightmass Studios, a games company and

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<v S2>Training academy for people with disabilities to get involved in

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<v S2>creating games and joining together to enjoy gaming in a

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<v S2>social setting. But more recently, we can reveal on Talking

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<v S2>Vision that they are set to launch the Vibe coding initiative,

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<v S2>kicking off late this month for early adopters to the program,

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<v S2>and it's my great pleasure to be joined by Alfie

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<v S2>right now to talk all about it. Alfie, welcome to

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<v S2>Talking Vision. Thank you very much for your time.

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<v S3>Thanks for having me, Sam.

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<v S2>Now, firstly, Alfie, let's jump into some details around your company.

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<v S2>Nightmare games tell our listeners all about it.

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<v S3>Yeah. So Nightmare Studios is a video game studio primarily,

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<v S3>but we've also been supporting those who want to learn

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<v S3>how to make video games and want to learn social

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<v S3>skills as well through making and playing games. For the

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<v S3>last 17 years. So yeah, we've basically been very well

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<v S3>known within the game development, education and the broader disability

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<v S3>sectors over that time.

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<v S2>Before that, 17 years. So 17 years ago around that time,

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<v S2>how did Nightmare Studios come about? Where did the idea

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<v S2>spring from?

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<v S3>Yeah, so I started in 2007 because I become financially

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<v S3>independent through a couple of phone shops and had just

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<v S3>really got obsessed with playing video games. And then after

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<v S3>a few months of trying to become a pro gamer

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<v S3>and failing miserably, I decided to actually combine my two

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<v S3>passions of games and business and create a game studio.

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<v S3>That's where it began.

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<v S2>Okay. And, um, what's been the main things that Nightmare

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<v S2>Studios have been up to over the 17 years? Give

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<v S2>us a bit of a highlight package.

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<v S3>Yeah, absolutely. So we started in a garage back in 2007, 2008.

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<v S3>We ended up moving into and purchasing an internet cafe.

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<v S3>And then we operated out of that internet cafe during

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<v S3>the day. And then at night it was internet cafe.

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<v S3>That's kind of our humble beginnings. We made a few

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<v S3>small titles, eventually got some success with a title called

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<v S3>Infinity Wars, and people have been playing it since 2011. Uh,

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<v S3>we've been going pretty much that whole time with that

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<v S3>game and continuing to to serve that across the world

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<v S3>to over half a million players have played our game.

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<v S3>And so it's one of the highlights during that time,

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<v S3>we also got the rights to, uh, Star Trek The

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<v S3>Next Generation and had that as part of our card

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<v S3>set as well. But the whole time that we've been

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<v S3>doing video game creation in the background, we've or in

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<v S3>the foreground as well as the background, we've been making

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<v S3>programs for participants who want to learn either game development

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<v S3>skills or social skills. And so through that time, we've

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<v S3>actually helped over over 3000 young people gain qualifications and

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<v S3>even employment in game development. And a good third of

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<v S3>those are actually those with a disability.

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<v S2>Oh, wow. And has Lightmass Studios always had that focus on,

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<v S2>you know, disability and accessibility from day one, or did

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<v S2>that organically develop over the time where you sort of

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<v S2>saw a niche and thought, you know, this is something

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<v S2>we really want to be a part of and really

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<v S2>get into that space and make a difference there.

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<v S3>Yeah, absolutely. So yeah, the idea of actually working specifically

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<v S3>in disabilities wasn't something that we intended to do. We

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<v S3>had organically done that through, you know, having these participants

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<v S3>come in and do, um, game development courses with us

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<v S3>and traineeships and actually get paid to, to make video games.

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<v S3>And through that process, we noticed that there was a

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<v S3>large number of those, um, coming through that had some

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<v S3>form of disability. It turns out that the industry itself

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<v S3>has at least a 30% number of people who are

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<v S3>identified as having a disability. So it ends up really

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<v S3>lending lending itself well, particularly to those on the spectrum.

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<v S3>So yeah, we kind of stumbled into that, uh, fact

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<v S3>that we had helped so many people with disabilities and

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<v S3>had done that for years and years before we even

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<v S3>looked at other ways we could directly help those with

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<v S3>this disability. So we've only directly gone out to have

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<v S3>programs that, for example, could have participants in it using

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<v S3>using NDIS services. Only about three years ago. But we've

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<v S3>been helping people with disabilities that whole 17 years.

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<v S2>Oh, wow. And had you or, you know, members of

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<v S2>your team had much experience with disability before encountering it,

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<v S2>with clients and people coming in and taking part in,

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<v S2>you know, the activities that Nightmare Games had to offer.

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<v S2>And what was that learning curve like for you in

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<v S2>the team?

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<v S3>Sure. Well, it wasn't that hard a jump for us

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<v S3>because we, like myself, I have ADHD and a number

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<v S3>of other our staff members have got various disabilities of

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<v S3>some sort. So we found that we actually ended up

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<v S3>really resonating with those with the disability, particularly those on

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<v S3>the spectrum very naturally anyway, because a number of us,

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<v S3>upwards of half of us, had some form of, uh,

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<v S3>something on the spectrum or something, uh, that made us

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<v S3>able to relate to those who were coming through. So obviously,

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<v S3>as we've expanded to focus on those with a disability,

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<v S3>we've encountered people with different disabilities that we haven't come

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<v S3>across before, which obviously provided some accessibility challenges that we've

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<v S3>had to work through. But yeah, we've been very happy

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<v S3>to work through those and just, you know, even just

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<v S3>feeling the impact on the participants who, you know, have

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<v S3>received our services and have made a huge difference in

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<v S3>their lives, um, that's definitely made any kind of, um,

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<v S3>issues with, with trying to get that coordinated very much

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<v S3>worth it.

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<v S2>So cool. And, um, following on from that, Alfie, I'd

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<v S2>love to have a chat about a couple of programs

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<v S2>that Nightmare Studios are involved with lately, starting off with

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<v S2>the Vibe coding initiative. Tell us a bit about that one.

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<v S3>Yeah, so the Vibe Coding initiative is a brand new initiative,

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<v S3>so I would need to talk about the broader group

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<v S3>that we're focusing on lately first. But basically, we have

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<v S3>a social games community that connects our veteran game developers,

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<v S3>as well as community managers and even those who work

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<v S3>in various other roles in a clinical sense, with those

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<v S3>that are passionate about video games. And yeah, and then

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<v S3>a lot of those participants are actually secretly suffering from

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<v S3>loneliness and social anxiety as well. So the community basically

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<v S3>gets together and either plays games or creates games. And

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<v S3>then that allows a space for people to develop their

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<v S3>social skills whilst engaging with them, something that they love

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<v S3>as it could be like Minecraft or digital art or

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<v S3>game design, or even virtual Dungeons and Dragons that we

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<v S3>do as well. And so ultimately, our purpose is to

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<v S3>transform lives through games. And so we'll we'll find various

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<v S3>means to do that. And the latest one of those

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<v S3>is the vibe coding group. So happy to cover that

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<v S3>unless you've got another question. In the meantime.

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<v S2>No, that's um, some. That's really interesting. Um, did you

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<v S2>have any more details about the social games groups? Because that's, um,

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<v S2>that's quite, um, intriguing as well. How long has that

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<v S2>been going for and what sort of reception have you

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<v S2>had over the years when it has been running?

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<v S3>Yeah. So it's only been going for about three years now,

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<v S3>which is probably a long time in the space. But uh,

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<v S3>certainly the program itself has had a great reception. So

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<v S3>participants obviously a lot of them love video games, and

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<v S3>there's a lot of people out there who love video

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<v S3>games and are missing like a third space, what they

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<v S3>call a third space, or a safer space where people

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<v S3>can come together and not be at work or be

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<v S3>at home like, yeah, so that allows them to actually connect.

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<v S3>A lot of them connect online. So it is actually

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<v S3>done primarily through online, but it allows them to still

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<v S3>enjoy that social aspect, no matter where they are, and

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<v S3>have that community of people that they form genuine connections

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<v S3>with and genuine friendships with. And, uh, yeah, we've had

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<v S3>a lot of participants come back to us saying that

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<v S3>they love the program and it's changed their life. It's

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<v S3>become like an extension of their family for some of them.

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<v S2>Oh that's fantastic. And it certainly is a great time

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<v S2>to jump back into the details around vibe coding. Now

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<v S2>we've got a bit of that context and you know

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<v S2>how it's become that offshoot of the social games groups.

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<v S2>Why don't we jump into the details around vibe coding?

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<v S3>Yeah. So vibe coding as a concept has only been

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<v S3>around for a couple of months now. It's very recently

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<v S3>started to hit the mainstream of people who are interested

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<v S3>in AI or interested in game development in some way.

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<v S3>And so it's a, it's a, it's a form of, um,

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<v S3>coding that's available now. People can just jump in and

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<v S3>actually start vibe coding today. They can connect up a

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<v S3>large language model to their coding environment and then also

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<v S3>and then from there, from just doing that, they can

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<v S3>actually type and talk to the AI like the same

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<v S3>as you would ask an AI about a particular topic

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<v S3>or whatever. You would ask it to make a game

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<v S3>using whatever parameters and whatever things you want to have

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<v S3>in it, and it would go away and actually make

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<v S3>that game for you. And so when you first ask

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<v S3>it to do it, it'll produce a bunch of code,

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<v S3>and then you can test it out. And if you

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<v S3>find anything you want to improve, or if you find

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<v S3>any mistakes that you want it to fix, then you

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<v S3>would have it be fixed through engaging in conversation with

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<v S3>the AI and not actually typing a single line of code.

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<v S2>Are there any sort of details around where and when

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<v S2>the vibe coding sessions will take place? Is that set

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<v S2>in stone yet for people?

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<v S3>Yeah, so we've actually teed up our first live coding

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<v S3>session for the last day of this month. So it

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<v S3>should be the 30th of this month or Wednesday night.

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<v S3>And that'll be the first, like official vibe coding session.

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<v S3>It'll be done. Still in the social games development community

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<v S3>that we have. That happens on a Wednesday night. And

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<v S3>so participants will people can just come along and check

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<v S3>out the program, at least before the actual Vibe Coding day,

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<v S3>to just see if they find that they're a fit

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<v S3>for joining the community. They can come along for a

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<v S3>free session, and then if they enjoy that free session

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<v S3>and want to start coming along, then that would be

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<v S3>the way that they could start coming along to these

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<v S3>vibe coding sessions that we will be having at least fortnightly,

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<v S3>if not weekly, based on the interest.

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<v S2>Well that's fantastic. There's a little sneak peek vibe coding

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<v S2>session for people to dip their toe in and have

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<v S2>a go. Check it out and see if it's the

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<v S2>right thing for them. That's a great way to do it.

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<v S2>And elfy, in terms of where the sessions are taking place,

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<v S2>I understand it's mostly online, but have there been other

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<v S2>in-person things that have happened and possibly coming up in

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<v S2>the future?

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<v S3>Yeah, absolutely. So we do deliver it primarily online and

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<v S3>it's to 99% of Australia. So basically if you have

0:12:31.099 --> 0:12:34.260
<v S3>a broadband internet connection, you can join the program. And

0:12:34.260 --> 0:12:37.780
<v S3>for those that want to progress to doing something in person, um,

0:12:37.819 --> 0:12:40.580
<v S3>because often it takes a lot more confidence to come

0:12:40.579 --> 0:12:43.050
<v S3>in and do it in face to face, and we

0:12:43.050 --> 0:12:45.890
<v S3>prefer to actually meet our participants where they're at with

0:12:45.969 --> 0:12:48.329
<v S3>what they prefer to do. But we have done some

0:12:48.370 --> 0:12:51.090
<v S3>in-person things in the past, and we're actually looking at

0:12:51.130 --> 0:12:53.890
<v S3>doing some more events starting in Brisbane in the coming

0:12:53.890 --> 0:12:57.689
<v S3>months as well. In person at a yeah, a studio location.

0:12:57.729 --> 0:13:01.929
<v S2>Oh, cool. And, um, you mentioned there that one of

0:13:01.929 --> 0:13:06.650
<v S2>the initial vibe coding sessions is free, but what's the

0:13:06.689 --> 0:13:11.769
<v S2>sort of structure for prices going forward with either the

0:13:11.770 --> 0:13:16.009
<v S2>social games groups or the vibe coding sessions, if people

0:13:16.010 --> 0:13:17.369
<v S2>would like to take part?

0:13:17.890 --> 0:13:20.050
<v S3>Sure. So if people want to participate in the social

0:13:20.050 --> 0:13:22.890
<v S3>games community beyond the first discovery session, there is a

0:13:22.929 --> 0:13:25.209
<v S3>nominal charge that we would have per session if they're

0:13:25.209 --> 0:13:27.410
<v S3>doing it under a fee for service, but it is

0:13:27.410 --> 0:13:31.170
<v S3>covered completely by services like the NDIS. There's there's no

0:13:31.170 --> 0:13:32.969
<v S3>out of pocket for the participants at all if they

0:13:32.969 --> 0:13:35.610
<v S3>happen to be on the NDIS and otherwise. Yeah, we

0:13:35.609 --> 0:13:38.290
<v S3>have rather nominal charges for our services each week that

0:13:38.290 --> 0:13:41.160
<v S3>can come from other places if they wanted to fund it, but. Yeah.

0:13:41.199 --> 0:13:45.280
<v S2>All right. Cool. If people would like to find out

0:13:45.280 --> 0:13:49.920
<v S2>more about the social games groups or vibe coding, or

0:13:49.959 --> 0:13:52.359
<v S2>maybe they just want to find out a bit more

0:13:52.359 --> 0:13:56.440
<v S2>about Nightmare Studios, what are the best ways for people

0:13:56.439 --> 0:13:57.400
<v S2>to do that?

0:13:57.439 --> 0:13:59.759
<v S3>Yeah, the best way would be to hop on to

0:13:59.880 --> 0:14:03.839
<v S3>social Dot nightmare and it's spelled l I g h

0:14:03.920 --> 0:14:06.760
<v S3>t m a r e. So like nightmare but with light.

0:14:06.760 --> 0:14:13.880
<v S3>So that's social.nightmare.com.au. And that has a page about the

0:14:13.880 --> 0:14:16.959
<v S3>social games community in general. And then as far as

0:14:17.000 --> 0:14:19.520
<v S3>the vibe coding part, they would need to maybe just

0:14:19.520 --> 0:14:22.120
<v S3>when they express interest on the on the form, mention

0:14:22.120 --> 0:14:24.119
<v S3>the vibe coding as an interest, and we'll try and

0:14:24.120 --> 0:14:26.080
<v S3>get them in for an earlier session so that they

0:14:26.080 --> 0:14:28.520
<v S3>can still join that session. The first session coming up

0:14:28.520 --> 0:14:30.160
<v S3>on the 30th. Obviously, we're going to have more than

0:14:30.160 --> 0:14:32.160
<v S3>just the one session, so there's no real urgency. But

0:14:32.160 --> 0:14:33.960
<v S3>if they want to be one of the very founding

0:14:33.960 --> 0:14:36.000
<v S3>people in the vibe coding group, then that would be

0:14:36.000 --> 0:14:38.749
<v S3>the best way to do that. Just go to social. social.com.

0:14:39.590 --> 0:14:41.470
<v S3>Fill out the form and then we can coordinate for

0:14:41.470 --> 0:14:43.430
<v S3>them to have a free discovery session to see if

0:14:43.430 --> 0:14:45.310
<v S3>they like it. And then the other thing to mention

0:14:45.310 --> 0:14:48.229
<v S3>as well is, um, you know, those who have vision impairment,

0:14:48.270 --> 0:14:50.710
<v S3>there's also means and tools that we can connect the

0:14:50.710 --> 0:14:54.350
<v S3>participant to so that they can actually start to vibe

0:14:54.350 --> 0:14:57.550
<v S3>code without touching a keyboard, and they can create something

0:14:57.550 --> 0:15:00.670
<v S3>auditory or whatever they want to create. Again, just through

0:15:00.710 --> 0:15:03.390
<v S3>vocal conversation, instead of having to type, they can just

0:15:03.390 --> 0:15:05.710
<v S3>talk to the AI and the AI talks to the Mac.

0:15:06.150 --> 0:15:07.910
<v S3>So that's another thing we'll be setting up with those

0:15:07.910 --> 0:15:10.030
<v S3>who have, you know, some form of inability to type,

0:15:10.030 --> 0:15:11.790
<v S3>or they'd prefer to just do it through voice.

0:15:12.190 --> 0:15:16.910
<v S2>Oh that's incredible. No, that sounds fantastic. Well, I'm really

0:15:16.910 --> 0:15:21.670
<v S2>looking forward to seeing how the Vibe coding initiative goes.

0:15:21.670 --> 0:15:24.830
<v S2>Let's possibly catch up in a few months, and we

0:15:24.830 --> 0:15:27.630
<v S2>can get a little bit of a progress report and

0:15:27.630 --> 0:15:30.190
<v S2>tell us a bit about how the first six months

0:15:30.190 --> 0:15:33.390
<v S2>have gone. So that's very exciting. Looking forward to catching

0:15:33.390 --> 0:15:38.300
<v S2>up with you then. I've been speaking today with Elfie Coyle,

0:15:38.340 --> 0:15:43.859
<v S2>founder and creative director of Lightmass Studios, in charge of

0:15:44.020 --> 0:15:50.020
<v S2>game development and a training academy for people with disabilities

0:15:50.020 --> 0:15:54.259
<v S2>to get involved in social gaming and more recently, the

0:15:54.260 --> 0:15:59.220
<v S2>Vibe coding initiative coming up very shortly. Elfie, thank you

0:15:59.220 --> 0:16:01.739
<v S2>so much for your time today. It was great to

0:16:01.780 --> 0:16:04.580
<v S2>catch up with you and chat about all the things

0:16:04.580 --> 0:16:06.460
<v S2>Lightmass Studios has been up to.

0:16:07.180 --> 0:16:09.140
<v S3>It's been fantastic chatting with you Sam, and I'm looking

0:16:09.140 --> 0:16:11.540
<v S3>forward to potentially coming back with some of the, you know,

0:16:11.580 --> 0:16:13.540
<v S3>maybe some of the projects that some of the participants

0:16:13.540 --> 0:16:14.979
<v S3>have worked on would be really cool to check out

0:16:14.979 --> 0:16:15.379
<v S3>as well.

0:16:20.780 --> 0:16:24.540
<v S2>I'm Sam Corley and you're listening to Talking Vision on

0:16:24.540 --> 0:16:30.180
<v S2>Vision Australia Radio, Associated Stations of Reading Radio and the

0:16:30.180 --> 0:16:35.490
<v S2>Community Radio Network. I hope you enjoyed that conversation with

0:16:35.490 --> 0:16:39.050
<v S2>Alfie Coyle there. If you missed any part of that

0:16:39.050 --> 0:16:42.690
<v S2>conversation with Alfie or you'd love to hear it again.

0:16:42.890 --> 0:16:46.810
<v S2>Talking vision is available on the podcast app of your

0:16:46.810 --> 0:16:51.330
<v S2>choice or through the Vision Australia library. You can also

0:16:51.330 --> 0:16:55.410
<v S2>find the podcast of the show on the Vision Australia

0:16:55.410 --> 0:17:01.850
<v S2>Radio website. Simply head to RVA radio Dot. That's RVA

0:17:01.890 --> 0:17:06.810
<v S2>radio Dot. And now it's time for some Easter news

0:17:06.810 --> 0:17:12.050
<v S2>and information. The Vision Australia Easter Egg Hunt is back

0:17:12.050 --> 0:17:18.369
<v S2>in Bendigo. Coming up this good. Friday, April 18th, 2025

0:17:18.530 --> 0:17:24.530
<v S2>from 9:40 a.m. to 5 p.m. it costs $18 each

0:17:24.690 --> 0:17:29.450
<v S2>and it's located, as always, at Rosalind Park in Bendigo.

0:17:30.210 --> 0:17:35.370
<v S2>Join the exciting search for 85,000 Easter eggs in Rosalind

0:17:35.369 --> 0:17:39.489
<v S2>Park on Good Friday. The chocolate eggs will be hidden

0:17:39.490 --> 0:17:43.210
<v S2>in straw at the beautiful Rosalind Park for more than

0:17:43.210 --> 0:17:48.409
<v S2>4000 children to find. Easter egg hunts are organised for

0:17:48.409 --> 0:17:52.410
<v S2>separate age groups over various time slots throughout the day.

0:17:52.810 --> 0:17:56.170
<v S2>See the below table on the website, which I'll give

0:17:56.210 --> 0:18:00.250
<v S2>at the end. Come and say hello to Vision Australia's

0:18:00.290 --> 0:18:03.090
<v S2>Seeing Eye Dogs, who will be part of the Easter

0:18:03.090 --> 0:18:06.769
<v S2>action too. They've had to make a change to the

0:18:06.770 --> 0:18:11.610
<v S2>product used in their Easter egg hunt due to supply issues. No,

0:18:11.609 --> 0:18:15.090
<v S2>the Easter eggs are unaffected, but this year they'll be

0:18:15.090 --> 0:18:20.130
<v S2>using straw and hay instead of wooden wool. They appreciate

0:18:20.129 --> 0:18:23.409
<v S2>your understanding and can assure you that the change will

0:18:23.409 --> 0:18:27.930
<v S2>not impact the fun and excitement of the event. In

0:18:27.930 --> 0:18:32.359
<v S2>regards to tickets, tickets will be available for purchase prior

0:18:32.359 --> 0:18:36.439
<v S2>to the event. Tickets will be available to purchase via

0:18:36.440 --> 0:18:44.879
<v S2>the Bendigo Visitor Centre by visiting the website, or calling 1800 813 153.

0:18:45.320 --> 0:18:52.560
<v S2>That's 1800 813 153. Tickets can also be purchased in person at

0:18:52.560 --> 0:18:57.600
<v S2>the Bendigo Visitor Centre at 51 to 67 Pall Mall,

0:18:57.639 --> 0:19:02.600
<v S2>Bendigo Limited. Tickets may be available on the day, subject

0:19:02.600 --> 0:19:07.640
<v S2>to availability. They've added an extra, all accessible hunt for

0:19:07.639 --> 0:19:11.639
<v S2>children who need a little extra support. This hunt will

0:19:11.639 --> 0:19:15.959
<v S2>have a much smaller amount of participants and be held

0:19:15.960 --> 0:19:20.960
<v S2>at 9:40 a.m., before the park becomes too busy. Spaces

0:19:20.960 --> 0:19:26.320
<v S2>are limited. All proceeds go towards supporting the local services.

0:19:26.359 --> 0:19:30.190
<v S2>Vision Australia provides to people who are blind or have

0:19:30.190 --> 0:19:34.790
<v S2>low vision living in the Bendigo region. To find out more,

0:19:35.030 --> 0:19:41.189
<v S2>visit the Bendigo Easter Festival website at Bendigo Easter Festival.

0:19:43.629 --> 0:19:53.229
<v S2>That's Bendigo Easter festival. And search for Vision Australia. Easter

0:19:53.230 --> 0:19:58.470
<v S2>egg hunt. You can also visit the Bendigo Visitors Centre

0:19:58.470 --> 0:20:10.149
<v S2>website at Bendigo region. That's Bendigo. And in some other

0:20:10.149 --> 0:20:15.470
<v S2>Easter news, the hundred K team has released ten fun,

0:20:15.470 --> 0:20:20.429
<v S2>long weekend ideas to go 100 K your way. So

0:20:20.510 --> 0:20:25.030
<v S2>here's ten long weekend KM boosters with a four day

0:20:25.070 --> 0:20:28.699
<v S2>weekend in sight. There's a great opportunity to plan a

0:20:28.740 --> 0:20:33.540
<v S2>power up on your 100 Koa efforts. Whether you're taking

0:20:33.540 --> 0:20:37.020
<v S2>it slow and enjoying time with loved ones, or blazing

0:20:37.020 --> 0:20:40.700
<v S2>your case with a four day fitness frenzy, here are

0:20:40.700 --> 0:20:45.459
<v S2>ten ideas to boost your kilometres this weekend. Take a

0:20:45.460 --> 0:20:49.340
<v S2>hike in a place you've never visited before. Check out

0:20:49.340 --> 0:20:54.419
<v S2>this list of inclusive all abilities trials for inspiration, which

0:20:54.419 --> 0:21:02.900
<v S2>you can find at trial. Hiking. That's trial hiking. And

0:21:02.899 --> 0:21:09.500
<v S2>search all inclusive. Trials. Australia. Enjoy some screen free time

0:21:09.500 --> 0:21:14.139
<v S2>with a family bike ride. Visit the local pool and

0:21:14.139 --> 0:21:18.259
<v S2>get in some extra laps before winter sets in. Play

0:21:18.260 --> 0:21:23.300
<v S2>backyard sports after lunch. Explore new towns by foot on

0:21:23.300 --> 0:21:26.929
<v S2>a day trip or holiday. Take the kids to the

0:21:26.930 --> 0:21:31.530
<v S2>local zoo. Spend a day at your local botanic gardens.

0:21:32.169 --> 0:21:34.649
<v S2>Take your dog to the beach for a long walk

0:21:34.690 --> 0:21:38.210
<v S2>and play. Play tag with the kids for a fun.

0:21:38.210 --> 0:21:43.889
<v S2>Run around and rollerblade your local beach or river boardwalk.

0:21:44.450 --> 0:21:49.170
<v S2>You can download a free KM planner by heading to

0:21:49.210 --> 0:21:57.530
<v S2>Vision Australia's fundraising page at Fundraising Vision Australia. That's Fundraiser

0:21:58.649 --> 0:22:04.330
<v S2>Australia and search under Planners and Tallies, where you'll see

0:22:04.369 --> 0:22:09.530
<v S2>an activity conversion chart. And lots of teams really went

0:22:09.530 --> 0:22:13.650
<v S2>the distance in kilometers and fundraising last week. You can

0:22:13.649 --> 0:22:17.050
<v S2>check out the 100 K Your Way leaderboard to see

0:22:17.050 --> 0:22:22.010
<v S2>the latest rankings for teams and individuals. Again, to check

0:22:22.050 --> 0:22:28.840
<v S2>out everyone's progress. You can head to fundraiser dot. That's

0:22:28.840 --> 0:22:34.960
<v S2>fundraiser Dot to check out how everyone's 100 K is going.

0:22:35.280 --> 0:22:39.279
<v S2>Or if you'd like to particularly check out how your

0:22:39.280 --> 0:22:43.800
<v S2>Vision Australia radio favorites are tracking along, you can head

0:22:43.800 --> 0:22:49.080
<v S2>to the Vision Australia Radio website, of course at radio Dot.

0:22:49.919 --> 0:22:54.640
<v S2>That's VA radio dot and click the link on the

0:22:54.639 --> 0:22:59.399
<v S2>front page to head to the Vision Australia Radio 100

0:22:59.440 --> 0:23:05.520
<v S2>K pages featuring all teams from Melbourne, Adelaide, Perth and

0:23:05.520 --> 0:23:17.080
<v S2>regional Victoria. And now here's Frances Kelland with her radar recommended.

0:23:17.080 --> 0:23:21.550
<v S4>Thank you Sam. Now today's reader recommended is a timely

0:23:21.550 --> 0:23:24.629
<v S4>one because sadly, we saw the passing of father Bob

0:23:24.629 --> 0:23:27.109
<v S4>Maguire and this book is one we've had in the

0:23:27.109 --> 0:23:29.950
<v S4>library collection for a little while. Its father, Bob the

0:23:29.950 --> 0:23:34.070
<v S4>Larrikin Priest by Sue Williams. This is the life story

0:23:34.070 --> 0:23:37.150
<v S4>of father Bob Maguire. A rare behind the scenes look

0:23:37.190 --> 0:23:40.909
<v S4>at the much loved people's priest. The enigmatic champion of

0:23:40.909 --> 0:23:43.629
<v S4>the down and out was shaped by a lonely childhood

0:23:43.629 --> 0:23:47.830
<v S4>in poor circumstances, an early priesthood that collided with the

0:23:47.869 --> 0:23:51.070
<v S4>upheaval of Vatican Two and working with the army during

0:23:51.070 --> 0:23:53.909
<v S4>the Vietnam War. This is a lively portrait of the

0:23:53.909 --> 0:23:58.070
<v S4>man behind the resilient social activist and popular media performer,

0:23:58.070 --> 0:24:01.550
<v S4>who refuses to be defeated by enforced retirement from the

0:24:01.550 --> 0:24:05.350
<v S4>parish over which he presided for nearly 40 years. Let's

0:24:05.350 --> 0:24:08.669
<v S4>hear a sample of father Bob, the Larrikin Priest by

0:24:08.710 --> 0:24:11.949
<v S4>Sue Williams. It's narrated by Richard Bligh.

0:24:12.070 --> 0:24:15.710
<v S5>The most chilling sound of young Bob Maguire's childhood was

0:24:15.710 --> 0:24:19.230
<v S5>his father's heavy footfall on the front doorstep, followed by

0:24:19.230 --> 0:24:21.790
<v S5>the scratch of a fumbled key in the lock as

0:24:21.790 --> 0:24:24.910
<v S5>he stumbled home from yet another drunken evening at the pub,

0:24:25.830 --> 0:24:28.790
<v S5>the family would hold their breath in fear, waiting to

0:24:28.790 --> 0:24:32.150
<v S5>see just what would walk in. Sometimes it would be

0:24:32.149 --> 0:24:36.109
<v S5>his dad, in a genial mood, animated with ale and conversation,

0:24:36.109 --> 0:24:41.229
<v S5>telling jokes, singing songs, reciting passages from Shakespeare and recounting

0:24:41.230 --> 0:24:45.510
<v S5>funny anecdotes from his years spent at sea. More often,

0:24:46.109 --> 0:24:49.149
<v S5>it would be a dark, smoldering stranger who didn't want

0:24:49.149 --> 0:24:52.030
<v S5>to know his kids and could, with his temper on

0:24:52.030 --> 0:24:56.830
<v S5>a hair trigger, explode into violence at any moment. It

0:24:56.830 --> 0:24:59.869
<v S5>was their mum who was his usual target, and she

0:24:59.869 --> 0:25:04.750
<v S5>regularly endured savage beatings. The four children would cower in

0:25:04.750 --> 0:25:08.070
<v S5>terror as their father lashed out in an alcoholic rage,

0:25:08.190 --> 0:25:12.750
<v S5>frequently leaving his wife cut, bloodied and bruised. Even today,

0:25:12.750 --> 0:25:16.350
<v S5>three quarters of a century later, Bobby's older brother Jim

0:25:16.350 --> 0:25:19.700
<v S5>can still picture the handprints of blood left smeared on

0:25:19.700 --> 0:25:22.419
<v S5>the walls as she struggled to get away from him

0:25:22.419 --> 0:25:25.820
<v S5>and out of the sight of the children. At other times,

0:25:25.820 --> 0:25:29.420
<v S5>their eldest sibling, Eileen, found herself on the wrong side

0:25:29.419 --> 0:25:32.900
<v S5>of his fists. But Bobby, the baby of the family,

0:25:32.899 --> 0:25:35.860
<v S5>has few memories of any of that. I think I

0:25:35.859 --> 0:25:38.899
<v S5>probably just blocked it out, he says now. But I

0:25:38.899 --> 0:25:42.020
<v S5>do remember the only time my father communicated with me.

0:25:42.180 --> 0:25:44.780
<v S5>He'd been away, and when he came home, he beat

0:25:44.780 --> 0:25:47.859
<v S5>me with his belt. He was always a bad drunk.

0:25:47.899 --> 0:25:50.340
<v S5>And that's the only time I can ever remember him

0:25:50.340 --> 0:25:51.739
<v S5>taking any notice of me.

0:25:51.740 --> 0:25:55.260
<v S4>And that was a sample of father Bob by Sue Williams.

0:25:55.540 --> 0:25:57.139
<v S4>If you would like to borrow that book, if you

0:25:57.139 --> 0:25:59.220
<v S4>would like to join the library and find out about

0:25:59.220 --> 0:26:05.820
<v S4>other wonderful books they have, you can always call 1300 654 656.

0:26:05.859 --> 0:26:11.980
<v S4>That's 1300 654 656. Or you can email the library at Library

0:26:11.980 --> 0:26:16.250
<v S4>at Vision Australia. That's library at Vision In Australia.

0:26:17.010 --> 0:26:20.050
<v S2>And that's all the time we have for today. You've

0:26:20.050 --> 0:26:24.169
<v S2>been listening to Talking Vision. Talking vision is a Vision

0:26:24.210 --> 0:26:28.410
<v S2>Australia radio production. Thanks to all involved with putting the

0:26:28.409 --> 0:26:32.570
<v S2>show together every week. And remember, we love hearing from you.

0:26:32.570 --> 0:26:36.050
<v S2>So please get in touch anytime on our email at

0:26:36.090 --> 0:26:41.890
<v S2>Talking at Vision Australia. That's talking vision all. One word

0:26:41.889 --> 0:26:46.690
<v S2>at Vision Australia. But until next week. It's Sam Culley

0:26:46.690 --> 0:26:48.209
<v S2>saying bye for now.

0:26:51.810 --> 0:26:55.889
<v S1>You can contact Vision Australia by phoning us anytime during

0:26:55.889 --> 0:27:04.970
<v S1>business hours on 130084746. That's one 384 74 six. Or

0:27:04.970 --> 0:27:09.210
<v S1>by visiting Vision Australia. That's Vision Australia.