1 00:00:02,880 --> 00:00:05,200 Speaker 1: My name is Lily Maddon and I'm a proud Arunda 2 00:00:05,440 --> 00:00:10,200 Speaker 1: Bungelung Cargottin woman from Gadighl Country. The Daily oz acknowledges 3 00:00:10,280 --> 00:00:12,440 Speaker 1: that this podcast is recorded on the lands of the 4 00:00:12,480 --> 00:00:16,040 Speaker 1: Gadighl people and pays respect to all Aboriginal and Torres 5 00:00:16,040 --> 00:00:18,959 Speaker 1: Strait Island and nations. We pay our respects to the 6 00:00:19,000 --> 00:00:21,799 Speaker 1: first peoples of these countries, both past and present. 7 00:00:28,360 --> 00:00:30,920 Speaker 2: Good morning and welcome to the Daily os. It's Thursday, 8 00:00:31,000 --> 00:00:33,520 Speaker 2: the twenty second of December. My name is Sam. 9 00:00:33,720 --> 00:00:34,240 Speaker 3: I'm Zara. 10 00:00:34,640 --> 00:00:37,080 Speaker 2: Creators of the online game Fortnite will pay a seven 11 00:00:37,200 --> 00:00:40,720 Speaker 2: hundred and seventy three million Australian dollar penalty for violating 12 00:00:40,800 --> 00:00:45,080 Speaker 2: children's privacy and tricking its users. So how was Fortnite 13 00:00:45,159 --> 00:00:47,879 Speaker 2: putting kids at risk? We'll let you know in today's 14 00:00:47,880 --> 00:00:50,320 Speaker 2: deep dive. But first, Sarah, what's making headlines today? 15 00:00:53,080 --> 00:00:56,280 Speaker 3: Foreign Affairs Minister Peenny Wong met with her Chinese government 16 00:00:56,400 --> 00:00:59,920 Speaker 3: counterpart Wang Yie in Beijing last night. The talks coin 17 00:01:00,360 --> 00:01:04,120 Speaker 3: with the fiftieth anniversary of diplomatic relations being established between 18 00:01:04,160 --> 00:01:07,040 Speaker 3: Australia and China. Wong said earlier in the week that 19 00:01:07,080 --> 00:01:10,080 Speaker 3: the meeting was important for stabilizing the relationship with China 20 00:01:10,200 --> 00:01:13,440 Speaker 3: following what she characterized as a tense period of diplomacy 21 00:01:13,520 --> 00:01:14,679 Speaker 3: between the two nations. 22 00:01:17,080 --> 00:01:20,120 Speaker 2: A public memorial service was held in Brisbane yesterday for 23 00:01:20,200 --> 00:01:24,319 Speaker 2: Constable Rachel Mcrowe and Constable Matthew Arnold, the two police 24 00:01:24,360 --> 00:01:27,360 Speaker 2: officers killed in a shootout in rural Queensland last week. 25 00:01:27,880 --> 00:01:31,440 Speaker 2: This is Queensland Premier Anastasia Palichet speaking at the service. 26 00:01:32,319 --> 00:01:37,280 Speaker 4: We will shoulder this burden together. We will rededicate ourselves 27 00:01:37,319 --> 00:01:41,360 Speaker 4: to their example of their being far more good than 28 00:01:41,400 --> 00:01:47,000 Speaker 4: there is evil, in honor of two young people who 29 00:01:47,120 --> 00:01:52,000 Speaker 4: lived what they believed, Rachel and Matthew. 30 00:01:54,680 --> 00:01:57,760 Speaker 3: Elon Musk has confirmed he will step down as Twitter's 31 00:01:57,840 --> 00:02:01,360 Speaker 3: CEO after about fifty eight percent of respondents to his 32 00:02:01,520 --> 00:02:04,880 Speaker 3: polls said that they wanted him to resign. Musk confirmed 33 00:02:04,920 --> 00:02:07,240 Speaker 3: he's still in charge of the social media platform, but 34 00:02:07,280 --> 00:02:09,880 Speaker 3: that he'll resign as soon as he finds someone quote 35 00:02:09,960 --> 00:02:12,720 Speaker 3: foolish enough to take the job. He said he will 36 00:02:12,720 --> 00:02:14,600 Speaker 3: still have an active role in the company once he 37 00:02:14,639 --> 00:02:15,480 Speaker 3: steps down. 38 00:02:17,320 --> 00:02:20,480 Speaker 2: And today's good news. Solar power capacity in the European 39 00:02:20,560 --> 00:02:23,880 Speaker 2: Union increased by almost fifty percent in twenty twenty two. 40 00:02:24,120 --> 00:02:26,680 Speaker 2: New analysis found the new capacity to be enough to 41 00:02:26,680 --> 00:02:29,680 Speaker 2: meet the needs of over twelve million European homes and 42 00:02:29,880 --> 00:02:36,160 Speaker 2: could replace one hundred and two liquefied natural gas tankers. 43 00:02:37,680 --> 00:02:40,280 Speaker 2: The creators of the popular video game Fortnite will pay 44 00:02:40,320 --> 00:02:43,680 Speaker 2: a seven hundred and seventy three million dollar penalty in 45 00:02:43,720 --> 00:02:46,960 Speaker 2: the US so of allegations it breached child privacy laws 46 00:02:46,960 --> 00:02:51,240 Speaker 2: and tricks users into making unwanted payments. The penalty includes 47 00:02:51,360 --> 00:02:54,920 Speaker 2: refunds to affected users, and it's the largest payment ever 48 00:02:54,960 --> 00:02:57,160 Speaker 2: made over breaches of US consumer law. 49 00:02:57,520 --> 00:02:59,840 Speaker 3: Okay, so, I think a good starting point is what 50 00:03:00,120 --> 00:03:02,679 Speaker 3: exactly Fortnite is, because I've heard of it, but I've 51 00:03:02,720 --> 00:03:03,320 Speaker 3: never played it. 52 00:03:03,400 --> 00:03:06,760 Speaker 2: I remember it from those meme dances that people sometimes 53 00:03:06,760 --> 00:03:09,080 Speaker 2: do where they're kind of swinging their arms around like crazy. 54 00:03:09,200 --> 00:03:12,519 Speaker 3: I genuinely have no idea what you're talking like. I'm 55 00:03:12,520 --> 00:03:14,560 Speaker 3: just going to tell people you are gesturing wildly and 56 00:03:14,919 --> 00:03:16,720 Speaker 3: agree that I've never seen it before, but go on. 57 00:03:16,840 --> 00:03:18,239 Speaker 2: Well, for those of us that don't know it through 58 00:03:18,240 --> 00:03:22,520 Speaker 2: the choreography. Fortnite is actually an interactive online game created 59 00:03:22,520 --> 00:03:28,600 Speaker 2: by Epic Games and launched in twenty seventeen. It's a 60 00:03:28,639 --> 00:03:31,320 Speaker 2: third person shooter game where up to one hundred people 61 00:03:31,440 --> 00:03:34,400 Speaker 2: or teams compete. You progress through the game by exploring 62 00:03:34,400 --> 00:03:38,680 Speaker 2: an island, collecting weapons, and fighting with other players you 63 00:03:39,360 --> 00:03:46,080 Speaker 2: short of Importantly, you can also communicate with other players, 64 00:03:46,120 --> 00:03:49,800 Speaker 2: either through online messaging or voice chat. Fortnite is generally 65 00:03:49,840 --> 00:03:52,920 Speaker 2: free to play, but Epic has generated billions of dollars 66 00:03:53,000 --> 00:03:55,960 Speaker 2: through in game purchases like cosmetics or skins for your 67 00:03:56,000 --> 00:04:00,640 Speaker 2: avatar and what's called battle passes to unlock addition, no content. 68 00:04:02,080 --> 00:04:05,680 Speaker 3: While the Island of certainly No Strangers explained phenomena. 69 00:04:05,800 --> 00:04:09,000 Speaker 1: Never before have we seen anything quite like this. 70 00:04:09,680 --> 00:04:12,920 Speaker 2: Even though there's a global following, it's particularly significant for 71 00:04:12,960 --> 00:04:15,480 Speaker 2: this story that it's very popular with children. 72 00:04:16,520 --> 00:04:19,160 Speaker 3: Okay, so let's move then to what the actual claims 73 00:04:19,240 --> 00:04:21,840 Speaker 3: were that were made against Epic Games, which is the 74 00:04:21,880 --> 00:04:23,360 Speaker 3: parent company of Fortnite. 75 00:04:23,440 --> 00:04:25,400 Speaker 2: Well, the regulators we're going to be talking about today 76 00:04:25,480 --> 00:04:28,360 Speaker 2: are the Federal Trade Commission. They're known as the FTC, 77 00:04:28,640 --> 00:04:31,840 Speaker 2: and they're a US consumer protection agency, and they were 78 00:04:31,880 --> 00:04:35,440 Speaker 2: the ones that filed court proceedings against Epic alleging is 79 00:04:35,440 --> 00:04:40,120 Speaker 2: practices for collecting user information, so storing data and soliciting payments, 80 00:04:40,160 --> 00:04:43,800 Speaker 2: so getting money out of users broke consumer laws. The 81 00:04:43,839 --> 00:04:48,000 Speaker 2: FTC accused Epic of unlawfully collecting the personal information of 82 00:04:48,120 --> 00:04:51,960 Speaker 2: children without the consent of their parents. They also alleged 83 00:04:52,160 --> 00:04:56,280 Speaker 2: children were then exposed to harassment and psychologically traumatizing content 84 00:04:56,360 --> 00:04:58,800 Speaker 2: when the game paed them up with adult strangers, and 85 00:04:59,200 --> 00:05:01,280 Speaker 2: this is where we bring in that kind of messaging 86 00:05:01,279 --> 00:05:05,040 Speaker 2: and interacting with other users around the world aspect. The 87 00:05:05,120 --> 00:05:09,440 Speaker 2: FDC also argued Epic tricked players and again especially children, 88 00:05:09,720 --> 00:05:12,920 Speaker 2: into making hundreds of millions of dollars of unwanted payments, 89 00:05:13,040 --> 00:05:16,240 Speaker 2: again with no parental involvement, and then barred users from 90 00:05:16,279 --> 00:05:19,840 Speaker 2: accessing their purchases when they disputed the charges. It reminds 91 00:05:19,839 --> 00:05:23,000 Speaker 2: me of one time I was probably about eleven, and 92 00:05:23,360 --> 00:05:26,200 Speaker 2: I ordered a ring tone for my phone off one 93 00:05:26,240 --> 00:05:28,240 Speaker 2: of those ads that used to be in a magazine, 94 00:05:28,640 --> 00:05:31,440 Speaker 2: and I ended up getting so something that you were in. Yeah, well, 95 00:05:31,480 --> 00:05:34,320 Speaker 2: I really wanted I don't know, probably acon or something 96 00:05:34,360 --> 00:05:36,800 Speaker 2: as a ring tone, but I ended up getting billed 97 00:05:36,880 --> 00:05:39,120 Speaker 2: hundreds of dollars or my parents ended up getting billed 98 00:05:39,200 --> 00:05:41,760 Speaker 2: hundreds of dollars, And it was a very complex process 99 00:05:41,839 --> 00:05:44,000 Speaker 2: to get that refund back, and I guess this is 100 00:05:44,080 --> 00:05:45,320 Speaker 2: the modern day example. 101 00:05:46,279 --> 00:05:50,040 Speaker 3: Okay, so aside from this kind of monetary exchange that 102 00:05:50,040 --> 00:05:52,719 Speaker 3: you've spoken about, there are a few elements to this story. 103 00:05:52,800 --> 00:05:56,200 Speaker 3: Can we just start with this idea of children being 104 00:05:56,279 --> 00:06:00,280 Speaker 3: exposed to harassment and traumatizing content, because that's the out 105 00:06:00,320 --> 00:06:01,440 Speaker 3: to me, is pretty concerned. 106 00:06:01,600 --> 00:06:03,600 Speaker 2: Yeah, it is, especially when you think about the game 107 00:06:03,760 --> 00:06:07,080 Speaker 2: as being promoted to kids under thirteen. And the evidence 108 00:06:07,120 --> 00:06:09,560 Speaker 2: that they relied on to prove this point was their 109 00:06:09,640 --> 00:06:12,880 Speaker 2: use of animation, their child owned it activities, and language 110 00:06:12,920 --> 00:06:15,719 Speaker 2: and music choices. I was also reading something that the 111 00:06:15,800 --> 00:06:19,279 Speaker 2: idea that there's this Fortnite merch universe targeted at children 112 00:06:19,440 --> 00:06:22,320 Speaker 2: was also part of the evidence, and this evidence shows 113 00:06:22,360 --> 00:06:26,479 Speaker 2: that targeting is working. Publicly available survey results from twenty 114 00:06:26,600 --> 00:06:29,960 Speaker 2: nineteen showed that fifty three percent of US children aged 115 00:06:30,080 --> 00:06:33,719 Speaker 2: ten to twelve played Fortnite every week. All of that 116 00:06:33,800 --> 00:06:36,480 Speaker 2: to say, the game's popular with kids. And the problem 117 00:06:36,520 --> 00:06:38,760 Speaker 2: that presented is when you have a game that's really 118 00:06:38,760 --> 00:06:42,000 Speaker 2: popular with children, and the company knows it's popular with children, 119 00:06:42,240 --> 00:06:44,359 Speaker 2: but then you also have a really big reliance in 120 00:06:44,400 --> 00:06:46,880 Speaker 2: the game on voice chat and talking to other users 121 00:06:46,920 --> 00:06:50,719 Speaker 2: around the world, it presented a risk that materialized that 122 00:06:50,839 --> 00:06:54,280 Speaker 2: kids could be bullied, threatened, and harassed. It also alleged 123 00:06:54,279 --> 00:06:57,160 Speaker 2: that children were exposed via this voice chat function to 124 00:06:57,400 --> 00:07:02,080 Speaker 2: dangerous and potentially traumatizing issues relate to suicide or self harm. 125 00:07:02,200 --> 00:07:05,920 Speaker 3: Those are some fairly serious allegations. Can we turn now 126 00:07:06,160 --> 00:07:09,400 Speaker 3: to the allegation that children were being tricked or deceived 127 00:07:09,480 --> 00:07:12,040 Speaker 3: into purchases like You and Your Ringtime. 128 00:07:11,760 --> 00:07:14,880 Speaker 2: Yes, the modern day acon. Now, how this presented was 129 00:07:15,080 --> 00:07:17,679 Speaker 2: a free game, but you could buy add ons during 130 00:07:17,720 --> 00:07:20,960 Speaker 2: the game, and the issue here was how the game 131 00:07:21,080 --> 00:07:24,640 Speaker 2: was recording the parents credit card details. Obviously, a ten 132 00:07:24,680 --> 00:07:26,440 Speaker 2: to twelve year old doesn't have a credit card, so 133 00:07:26,480 --> 00:07:30,440 Speaker 2: they're relying on their parents' money, and the details allowed 134 00:07:30,440 --> 00:07:33,640 Speaker 2: the kids to keep making purchases without their consent. So 135 00:07:33,920 --> 00:07:36,160 Speaker 2: in some cases, even when the parents would say, yes, 136 00:07:36,240 --> 00:07:38,680 Speaker 2: you can spend five dollars on extra armor for your 137 00:07:38,680 --> 00:07:41,680 Speaker 2: Fortnite character, the parents weren't aware that there were hundreds 138 00:07:41,680 --> 00:07:44,040 Speaker 2: of dollars being spent. In the two years that followed. 139 00:07:44,720 --> 00:07:48,440 Speaker 2: The complaint included some testimony, including this message from a parent. 140 00:07:48,840 --> 00:07:52,720 Speaker 2: Epic Games is swindling parents with unauthorized game purchases, tricking 141 00:07:52,760 --> 00:07:56,640 Speaker 2: young consumers and using shady practices for billing. I authorized 142 00:07:56,640 --> 00:07:58,880 Speaker 2: a one time Epic Games purchase for my eleven year 143 00:07:58,920 --> 00:08:01,960 Speaker 2: old son, only to discover Epic Games did not erase 144 00:08:02,000 --> 00:08:04,320 Speaker 2: my credit card info, and thus my son has been 145 00:08:04,320 --> 00:08:09,920 Speaker 2: making unauthorized purchases since now. Epic didn't allow users to 146 00:08:10,000 --> 00:08:15,120 Speaker 2: cancel or undue charges, so the complaints mechanism wasn't really established. 147 00:08:15,480 --> 00:08:18,600 Speaker 2: They were allegedly using so called dark patterns, which is 148 00:08:18,640 --> 00:08:21,600 Speaker 2: a design trick to make it almost impossible for customers 149 00:08:21,760 --> 00:08:25,040 Speaker 2: to cancel or to request a refund for unauthorized charges. 150 00:08:25,080 --> 00:08:26,760 Speaker 2: It's kind of when you got to look up a 151 00:08:26,760 --> 00:08:28,560 Speaker 2: phone number of a company that you want to complain 152 00:08:28,600 --> 00:08:30,520 Speaker 2: to when you can't find one, or when you're finding 153 00:08:30,560 --> 00:08:32,840 Speaker 2: it really hard to cancel a plan, they keep offering 154 00:08:32,840 --> 00:08:35,320 Speaker 2: you different deals. All of that is in that kind 155 00:08:35,320 --> 00:08:37,400 Speaker 2: of dark pattern world, all right. 156 00:08:37,480 --> 00:08:40,640 Speaker 3: So with all of those allegations in mind, what was 157 00:08:40,720 --> 00:08:43,480 Speaker 3: the decision this week? Why are we talking about this case? 158 00:08:43,720 --> 00:08:46,800 Speaker 2: Well, this week, with all of those claims, Epic and 159 00:08:46,960 --> 00:08:50,160 Speaker 2: the FTC agreed on a settlement for the allegations. For 160 00:08:50,240 --> 00:08:53,319 Speaker 2: the privacy component of the allegations, Epic will pay four 161 00:08:53,440 --> 00:08:56,120 Speaker 2: hundred and nine million Australian dollars, and that's actually the 162 00:08:56,200 --> 00:08:59,880 Speaker 2: largest ever penalty for violating a law managed by the FT, 163 00:09:00,320 --> 00:09:03,960 Speaker 2: so a consumer angled issue. And for the unwonted payments issue, 164 00:09:04,000 --> 00:09:07,080 Speaker 2: Epic will refund customers three hundred and sixty four million 165 00:09:07,080 --> 00:09:09,840 Speaker 2: Australian dollars. So parents will be getting some money back, 166 00:09:10,120 --> 00:09:13,680 Speaker 2: and that's the biggest refund yielded for an FDC gaming case. 167 00:09:14,320 --> 00:09:16,520 Speaker 3: Okay, and so how has Epic, who is obviously the 168 00:09:16,520 --> 00:09:19,440 Speaker 3: middle of all of this, how have they responded well? 169 00:09:19,440 --> 00:09:22,120 Speaker 2: In the statement, Epic said they accepted the settlement because 170 00:09:22,160 --> 00:09:24,959 Speaker 2: they wanted to be at quote the forefront of consumer 171 00:09:25,080 --> 00:09:28,520 Speaker 2: protection and provide the best experience for our players. The 172 00:09:28,559 --> 00:09:31,160 Speaker 2: company also said we will continue to be upfront about 173 00:09:31,200 --> 00:09:34,840 Speaker 2: what players can expect when making purchases, ensure cancelations and 174 00:09:34,880 --> 00:09:37,800 Speaker 2: refunds are simple, and build safeguards that help keep our 175 00:09:37,840 --> 00:09:40,960 Speaker 2: ecosystem safe and fund for audiences of all ages. 176 00:09:41,760 --> 00:09:44,560 Speaker 3: Okay, So say that I am a player who's been 177 00:09:44,640 --> 00:09:47,680 Speaker 3: unfairly charged. I've racked up quite a hefty bill on 178 00:09:48,040 --> 00:09:50,200 Speaker 3: mum's card. What happens now for me? 179 00:09:50,760 --> 00:09:53,000 Speaker 2: Well, I think your mother and you probably need to 180 00:09:53,040 --> 00:09:55,679 Speaker 2: have a conversation about your gaming habits, Sarah. But in 181 00:09:55,679 --> 00:09:58,280 Speaker 2: case you want to keep tracking down that refund, the 182 00:09:58,360 --> 00:10:01,560 Speaker 2: settlement must be approved by the Federal Court before it 183 00:10:01,600 --> 00:10:03,600 Speaker 2: can be completed. So the best way to imagine this 184 00:10:03,679 --> 00:10:06,319 Speaker 2: is the two parties go back to the judge and say, actually, 185 00:10:06,440 --> 00:10:08,840 Speaker 2: in the side room of the court, we've identified that 186 00:10:08,840 --> 00:10:10,800 Speaker 2: we can reach a settlement, and if the court's cool 187 00:10:10,800 --> 00:10:12,880 Speaker 2: with that and thinks it's fair, it will approve it. 188 00:10:13,480 --> 00:10:16,600 Speaker 2: The FTC has said it will if the settlement is approved, 189 00:10:16,800 --> 00:10:19,920 Speaker 2: organize a refund program to compensate players who have been 190 00:10:20,000 --> 00:10:23,160 Speaker 2: unfairly charged by Epic Games. They're also going to adopt 191 00:10:23,240 --> 00:10:26,439 Speaker 2: stronger privacy settings for children sounds like a quod idea 192 00:10:26,480 --> 00:10:28,720 Speaker 2: as part of the settlement, which means that voice and 193 00:10:28,760 --> 00:10:32,200 Speaker 2: text communication for Fortnite's online gaming will be turned off 194 00:10:32,240 --> 00:10:34,920 Speaker 2: by default. And as a side note, I never did 195 00:10:34,960 --> 00:10:37,280 Speaker 2: get that refund for my acon ringtone. 196 00:10:37,440 --> 00:10:44,960 Speaker 3: I'm sorry to hear it, but thanks for the hat Sam, 197 00:10:45,000 --> 00:10:47,319 Speaker 3: Thanks for joining us on the daily OS. If you 198 00:10:47,400 --> 00:10:50,680 Speaker 3: learned something from today's episode, don't forget to hit subscribe 199 00:10:50,679 --> 00:10:54,000 Speaker 3: so there's a TDA episode waiting for you every weekday morning. 200 00:10:54,480 --> 00:10:57,200 Speaker 3: We'll be back again tomorrow morning, but until then have 201 00:10:57,280 --> 00:10:57,920 Speaker 3: a brilliant day 202 00:11:02,440 --> 00:11:05,760 Speaker 1: Kick kicking kick