1 00:00:05,960 --> 00:00:08,880 Speaker 1: Hello, this is the Happy Families Podcast. Today we're talking 2 00:00:08,880 --> 00:00:10,760 Speaker 1: about something that might be happening in your house right 3 00:00:10,800 --> 00:00:13,760 Speaker 1: now without you even realizing it. Your children may be 4 00:00:13,880 --> 00:00:17,279 Speaker 1: learning how to gamble while they're playing video games. They 5 00:00:17,320 --> 00:00:19,400 Speaker 1: don't have to be on any of the betting apps. 6 00:00:19,480 --> 00:00:22,560 Speaker 1: They could just be playing video games and being groomed 7 00:00:22,600 --> 00:00:26,200 Speaker 1: into gambling by big tech. New research out of Belgium 8 00:00:26,320 --> 00:00:29,520 Speaker 1: has tracked more than five hundred young people over a 9 00:00:29,520 --> 00:00:33,560 Speaker 1: twelve month period and found something that parents I think 10 00:00:33,800 --> 00:00:36,839 Speaker 1: absolutely need to know. Kids who interact with gambling like 11 00:00:36,880 --> 00:00:40,760 Speaker 1: features in their games are significantly more likely to start 12 00:00:40,760 --> 00:00:44,120 Speaker 1: gambling for real money. And the frightening part of this, 13 00:00:44,159 --> 00:00:46,400 Speaker 1: we're not just talking about teenagers. This study looked at 14 00:00:46,440 --> 00:00:50,599 Speaker 1: kids as young as ten. In today's Doctor's Desk episode 15 00:00:50,680 --> 00:00:52,880 Speaker 1: of the Happy Families podcast, we break down the study, 16 00:00:52,880 --> 00:00:55,080 Speaker 1: look at what happened in the study, what's happening with 17 00:00:55,240 --> 00:00:58,760 Speaker 1: our kids, and what we can do about it. Stay 18 00:00:58,760 --> 00:01:00,040 Speaker 1: with us, that's next. 19 00:01:04,640 --> 00:01:05,559 Speaker 2: Mary Kwalski. 20 00:01:05,760 --> 00:01:10,120 Speaker 1: Escape since a censory overload using the gaming platform roadblocks, 21 00:01:10,600 --> 00:01:14,520 Speaker 1: but the seventeen year old is worried. Gameplay feels increasingly 22 00:01:14,760 --> 00:01:18,440 Speaker 1: like gambling, rolling dice and dependent on your luck you 23 00:01:18,440 --> 00:01:21,720 Speaker 1: get different pets. To me, bledanly feels like the whole 24 00:01:21,760 --> 00:01:24,040 Speaker 1: point of the game is gambling. Goday, Welcome to the 25 00:01:24,080 --> 00:01:26,959 Speaker 1: Happy Families podcast, Real Parenting Solutions every single day. It's 26 00:01:26,959 --> 00:01:30,080 Speaker 1: Australia's most downloaded parenting podcast. We are Justin and Kylie Colson. 27 00:01:30,400 --> 00:01:33,959 Speaker 1: Today it's a doctor's desk episode with high applicability to 28 00:01:34,160 --> 00:01:36,560 Speaker 1: every family whose kids are odd enough to play games 29 00:01:36,600 --> 00:01:41,240 Speaker 1: online on a screen. Kylie, let's kick straight into this one. 30 00:01:41,480 --> 00:01:42,520 Speaker 2: So what did they actually do? 31 00:01:42,640 --> 00:01:44,600 Speaker 1: Okay? So this is a study coming out of Belgium, 32 00:01:44,600 --> 00:01:47,560 Speaker 1: five hundred and sixty one Belgian children age ten to seventeen. 33 00:01:47,800 --> 00:01:50,640 Speaker 1: So we're talking about our tweens and our teens. They 34 00:01:50,680 --> 00:01:54,800 Speaker 1: were surveyed twice twelve months apart, and essentially the researchers 35 00:01:54,840 --> 00:01:59,000 Speaker 1: were tracking their exposure to gambling like elements in games 36 00:01:59,680 --> 00:02:01,920 Speaker 1: and the degree to which they were involved in real 37 00:02:01,920 --> 00:02:02,640 Speaker 1: world gambling. 38 00:02:03,440 --> 00:02:06,840 Speaker 2: So when you talk about gambling like elements, what are 39 00:02:06,840 --> 00:02:07,440 Speaker 2: you suggesting? 40 00:02:07,560 --> 00:02:10,040 Speaker 1: Okay? So in this particular study, I looked at three 41 00:02:10,080 --> 00:02:12,400 Speaker 1: types of gambling like elements. You know this, We've talked 42 00:02:12,400 --> 00:02:15,720 Speaker 1: about this so much on the pod. Big Tech turns 43 00:02:15,800 --> 00:02:19,120 Speaker 1: their platform into something like a casino because of the 44 00:02:19,160 --> 00:02:22,560 Speaker 1: flashing lines. Well, the interval of the reward keeps people 45 00:02:22,639 --> 00:02:24,200 Speaker 1: coming back and back and back, like the rattle of 46 00:02:24,240 --> 00:02:27,560 Speaker 1: the pigeon in the BF skinner box. So three different 47 00:02:27,560 --> 00:02:30,880 Speaker 1: types of gambling that they looked at. Loot boxes, social 48 00:02:30,880 --> 00:02:35,480 Speaker 1: casino games, and watching gambling streams and videos. 49 00:02:36,000 --> 00:02:40,799 Speaker 2: I'm curious, how does watching a gambling stream impact players? 50 00:02:41,080 --> 00:02:43,040 Speaker 1: Yeah, so let's talk about each of these in turn. 51 00:02:43,360 --> 00:02:46,519 Speaker 1: If you're watching a gambling stream, what that basically does 52 00:02:46,639 --> 00:02:51,120 Speaker 1: is it normalizes the process of gambling. Like it's so 53 00:02:51,160 --> 00:02:54,480 Speaker 1: interesting because when you hear things, it's very easy to 54 00:02:54,480 --> 00:02:56,920 Speaker 1: be dismissive of them. For example, when we are talking 55 00:02:57,000 --> 00:02:59,160 Speaker 1: to one of our children about their diet, or about 56 00:02:59,160 --> 00:03:01,000 Speaker 1: how much sleep they or about how they need to 57 00:03:01,000 --> 00:03:03,200 Speaker 1: get off their screen, and we start to talk about 58 00:03:03,200 --> 00:03:06,120 Speaker 1: the reasons why, they go, yeah, don't believe it. It's 59 00:03:06,160 --> 00:03:08,560 Speaker 1: not consistent with my experience. They just let it go right. 60 00:03:08,760 --> 00:03:12,040 Speaker 1: Words that we hear they're like water off a duck's back. 61 00:03:12,120 --> 00:03:15,680 Speaker 1: So often when we read something, it seems to carry 62 00:03:15,720 --> 00:03:18,720 Speaker 1: more weight. It's almost like when you're literate and meaning 63 00:03:18,800 --> 00:03:21,880 Speaker 1: can be conveyed through words on the written page. 64 00:03:22,960 --> 00:03:24,400 Speaker 2: Reading someone who you. 65 00:03:24,480 --> 00:03:27,520 Speaker 1: Trust is an authority exactly whereas your kids don't trust 66 00:03:27,560 --> 00:03:32,680 Speaker 1: that I know. And so basically, when you read something, 67 00:03:32,720 --> 00:03:34,800 Speaker 1: you're more likely to go along with it than when 68 00:03:34,840 --> 00:03:35,680 Speaker 1: you hear it. 69 00:03:35,760 --> 00:03:37,880 Speaker 2: And I would also suggest if you're reading it, then 70 00:03:37,880 --> 00:03:40,760 Speaker 2: you're motivated to take in what's being shared with you. 71 00:03:41,120 --> 00:03:44,200 Speaker 1: It's effortful and you're exactly. 72 00:03:44,360 --> 00:03:45,120 Speaker 2: We're choosing it. 73 00:03:45,200 --> 00:03:46,760 Speaker 1: The third thing that I was going to highlight is 74 00:03:46,760 --> 00:03:49,000 Speaker 1: that when you watch something. When you watch something, then 75 00:03:49,000 --> 00:03:51,720 Speaker 1: you almost almost as certain to believe it because seeing 76 00:03:51,760 --> 00:03:54,360 Speaker 1: is believing, and the way our brains work, when we 77 00:03:54,400 --> 00:03:57,440 Speaker 1: see something happen, we are pretty well convinced that it 78 00:03:57,520 --> 00:03:59,200 Speaker 1: is true, that it is real. That's why charts and 79 00:03:59,200 --> 00:04:00,800 Speaker 1: graphs are so effect By the way, if you want 80 00:04:00,840 --> 00:04:03,200 Speaker 1: to be a space of communicator, just throw some charts 81 00:04:03,200 --> 00:04:05,280 Speaker 1: and graphs in your presentations and everyone will believe that 82 00:04:05,280 --> 00:04:07,640 Speaker 1: you know, what you're talking about is remarkable. And so 83 00:04:07,760 --> 00:04:11,080 Speaker 1: basically what happens here If what you see affects your 84 00:04:11,760 --> 00:04:15,400 Speaker 1: beliefs much more than what you hear or what you read. 85 00:04:15,440 --> 00:04:18,200 Speaker 1: If what you see affects your beliefs, your beliefs affect 86 00:04:18,200 --> 00:04:22,400 Speaker 1: your actions. So the more that the behavior is viewed. 87 00:04:22,800 --> 00:04:25,320 Speaker 1: The more it is normalized, and the more it is normalized, 88 00:04:25,320 --> 00:04:26,840 Speaker 1: the more likely it is that you think, well, if 89 00:04:26,839 --> 00:04:28,560 Speaker 1: everyone else is doing it, I might as well do 90 00:04:28,640 --> 00:04:32,440 Speaker 1: it as well. So that's how that particular element affects 91 00:04:33,360 --> 00:04:35,320 Speaker 1: the probability of a likelihood that your children may end 92 00:04:35,400 --> 00:04:38,360 Speaker 1: up gambling because they're watching gambling streams and videos. They're 93 00:04:38,400 --> 00:04:40,880 Speaker 1: just seeing it normalized and they think that's what's happening. 94 00:04:41,040 --> 00:04:42,760 Speaker 2: What about the other two, Yeah, so. 95 00:04:42,680 --> 00:04:45,680 Speaker 1: The other two were loot boxes. For those who are 96 00:04:45,720 --> 00:04:48,000 Speaker 1: not familiar with loot boxes because you don't play games, 97 00:04:48,080 --> 00:04:49,520 Speaker 1: or your kids don't play games, or you don't think 98 00:04:49,560 --> 00:04:51,640 Speaker 1: you kids are playing games at least, a loot box 99 00:04:51,720 --> 00:04:53,560 Speaker 1: is like this. It's an in gamer reward, but it 100 00:04:53,560 --> 00:04:57,279 Speaker 1: happens randomly. Sometimes you'll pay real money, sometimes you pay 101 00:04:57,440 --> 00:05:02,000 Speaker 1: a virtual currency. Sometimes you you might win it, but rarely. 102 00:05:02,360 --> 00:05:06,239 Speaker 1: But basically, you've got this opportunity to buy this loot box. 103 00:05:06,279 --> 00:05:09,039 Speaker 1: Sometimes it's with points. Right, you've been playing Candy Crush 104 00:05:09,040 --> 00:05:10,720 Speaker 1: forever and now there's a loot box and you've got 105 00:05:10,760 --> 00:05:13,359 Speaker 1: to have enough stars or enough of whatever so that 106 00:05:13,360 --> 00:05:15,560 Speaker 1: you can get the loot box. And you don't know 107 00:05:15,600 --> 00:05:16,880 Speaker 1: what you're going to get in the loot box until 108 00:05:16,920 --> 00:05:19,760 Speaker 1: you open it. This is literally the same psychological mechanism 109 00:05:19,760 --> 00:05:23,679 Speaker 1: as a sorry, I'm pulling the lever a poker machine. Sorry, 110 00:05:23,839 --> 00:05:27,359 Speaker 1: you don't pull levers anymore. You push buttons, but you 111 00:05:27,400 --> 00:05:28,880 Speaker 1: pull the lever. You push the button, you wait for 112 00:05:28,880 --> 00:05:30,560 Speaker 1: the result in your hope. 113 00:05:30,560 --> 00:05:31,280 Speaker 2: I don't know about it. 114 00:05:31,640 --> 00:05:33,400 Speaker 1: This is why I'm so bad, because I really don't 115 00:05:33,400 --> 00:05:36,120 Speaker 1: spending time at casino. Sometimes you get something really big, 116 00:05:36,160 --> 00:05:38,920 Speaker 1: sometimes you get nothing, but you get it. You get 117 00:05:38,920 --> 00:05:41,479 Speaker 1: these loot boxes, a lot of games like Roadblocks and 118 00:05:41,839 --> 00:05:46,480 Speaker 1: in Fortnite, and even you sort of PlayStation games like FIFA, 119 00:05:46,839 --> 00:05:49,039 Speaker 1: the soccer game, and then the last one that they 120 00:05:49,080 --> 00:05:51,640 Speaker 1: were looking at, as I said, social casino games. So 121 00:05:52,240 --> 00:05:56,400 Speaker 1: these are casino style games. Again, forgive my ignorance, but 122 00:05:56,440 --> 00:05:58,200 Speaker 1: I don't spend time in casino. But things like the 123 00:05:58,240 --> 00:06:01,800 Speaker 1: poker or not the poker, sorry poker, or the slots 124 00:06:02,080 --> 00:06:05,440 Speaker 1: I got in the wrong spot the poker, poker or 125 00:06:05,440 --> 00:06:07,799 Speaker 1: slots or roulette, and so you're playing for virtual money 126 00:06:07,839 --> 00:06:11,640 Speaker 1: instead of real cash. So it's essentially it's role playing gambling. 127 00:06:11,680 --> 00:06:13,360 Speaker 1: It's all the mechanics of real gambling. You've got the 128 00:06:13,400 --> 00:06:15,200 Speaker 1: same like you said, kind of the flashing lights and 129 00:06:15,200 --> 00:06:17,159 Speaker 1: all the sounds and the winds and the losses, but 130 00:06:17,200 --> 00:06:20,159 Speaker 1: there's no real money changing hands. So it trains your 131 00:06:20,320 --> 00:06:24,640 Speaker 1: brain to believe in and become acquainted with, and familiar 132 00:06:24,640 --> 00:06:27,080 Speaker 1: with and enjoy the gambling patterns. It's just that there's 133 00:06:27,080 --> 00:06:30,000 Speaker 1: no financial risk. But again it's about normalizing the behavior. 134 00:06:30,080 --> 00:06:31,760 Speaker 1: So they're the three things that they were looking. 135 00:06:31,520 --> 00:06:33,320 Speaker 2: At, and what did they find. 136 00:06:34,040 --> 00:06:37,920 Speaker 1: Really easy to summarize this, seventy five percent of kids 137 00:06:38,000 --> 00:06:41,680 Speaker 1: aged ten to seventeen. Three quarters of our tween and 138 00:06:41,760 --> 00:06:46,599 Speaker 1: teen children had interacted with gambling like elements in that 139 00:06:46,720 --> 00:06:49,200 Speaker 1: twelve month period. 140 00:06:48,480 --> 00:06:50,080 Speaker 2: So seventy percent. 141 00:06:49,839 --> 00:06:54,320 Speaker 1: Seventy five So it's everywhere, seventy five percent, it's everywhere. Secondly, 142 00:06:54,560 --> 00:06:58,719 Speaker 1: and again no surprises here, boys were way more exposed 143 00:06:58,760 --> 00:07:02,279 Speaker 1: than girls. It was a like an eighty five versus 144 00:07:02,279 --> 00:07:04,719 Speaker 1: fifty five to sixty percent difference. 145 00:07:04,760 --> 00:07:08,000 Speaker 2: Well, I'm not surprised by that either. I look at 146 00:07:08,000 --> 00:07:10,360 Speaker 2: the way you and I in the past have played 147 00:07:10,560 --> 00:07:14,119 Speaker 2: a little candy crush, sagas or whatever they are, whatever 148 00:07:14,120 --> 00:07:18,040 Speaker 2: the games we've played, you get really caught up in 149 00:07:18,120 --> 00:07:19,080 Speaker 2: the reward system. 150 00:07:19,120 --> 00:07:20,120 Speaker 1: I can't put it down. 151 00:07:20,040 --> 00:07:22,480 Speaker 2: Whereas I get stuck on a level, and I might 152 00:07:22,520 --> 00:07:26,320 Speaker 2: be stuck on that level for weeks because I just 153 00:07:26,880 --> 00:07:29,680 Speaker 2: I don't care about the challenges or the. 154 00:07:29,760 --> 00:07:31,280 Speaker 1: I'm just you just because you're bored. 155 00:07:31,400 --> 00:07:33,840 Speaker 2: Yeah, I'm just playing a kind of a bit of 156 00:07:33,840 --> 00:07:36,800 Speaker 2: an outlet, whereas you get learned how the game were 157 00:07:36,960 --> 00:07:39,720 Speaker 2: sucked in, and yeah. 158 00:07:39,520 --> 00:07:41,360 Speaker 1: Where do I get the prizes? How many stars do 159 00:07:41,440 --> 00:07:41,960 Speaker 1: I need for this? 160 00:07:42,160 --> 00:07:46,200 Speaker 2: Close my mind? Just how invested you become in something. 161 00:07:46,560 --> 00:07:49,520 Speaker 1: And so the rule, the decision we have made is 162 00:07:49,520 --> 00:07:51,360 Speaker 1: that we just don't have the games on our phones anymore, 163 00:07:51,400 --> 00:07:53,800 Speaker 1: because every time I download the game, you lose me 164 00:07:53,800 --> 00:07:55,280 Speaker 1: for three or four weeks, and then I'm like, oh 165 00:07:55,280 --> 00:07:58,440 Speaker 1: my goodness, it's happened again. I can't believe that with 166 00:07:58,520 --> 00:07:59,960 Speaker 1: everything I know, it's still happened. 167 00:08:00,520 --> 00:08:02,760 Speaker 2: Just the way our brains work so differently. 168 00:08:02,560 --> 00:08:04,840 Speaker 1: Yeah, let me go on. Sixty percent had gambled for 169 00:08:04,880 --> 00:08:07,320 Speaker 1: real money, which is obviously illegal if you're under eighteen. 170 00:08:07,880 --> 00:08:10,040 Speaker 1: But we're talking about eleven to seventeen year olds. Ten 171 00:08:10,040 --> 00:08:12,120 Speaker 1: to seventeen year olds, so sixty percent of them had 172 00:08:12,160 --> 00:08:16,400 Speaker 1: gambled for real money, mostly interestingly in Belgium, at least 173 00:08:16,440 --> 00:08:19,080 Speaker 1: using scratch cards, but then betting with friends and sports 174 00:08:19,280 --> 00:08:22,280 Speaker 1: and even participating in the lottery. Kids who were exposed 175 00:08:22,320 --> 00:08:25,400 Speaker 1: to the gambling like elements in the first year were 176 00:08:25,480 --> 00:08:28,040 Speaker 1: significantly more likely to gamble for real money in the 177 00:08:28,120 --> 00:08:32,760 Speaker 1: second year. So basically the pathways as follows. Exposure shifts 178 00:08:32,960 --> 00:08:36,880 Speaker 1: attitudes about gambling, which leads to an intention to gamble, 179 00:08:36,880 --> 00:08:40,160 Speaker 1: which leads to actual gambling. And what's really interesting about 180 00:08:40,200 --> 00:08:42,120 Speaker 1: this is that peer pressure was looked at as a 181 00:08:42,120 --> 00:08:45,600 Speaker 1: covariate and it just wasn't that important. Attitudes matter way 182 00:08:45,640 --> 00:08:49,839 Speaker 1: more than what peers are doing. It's what kids think 183 00:08:50,120 --> 00:08:53,320 Speaker 1: about gambling that determines whether the old gamble way more 184 00:08:53,360 --> 00:08:56,920 Speaker 1: than what their peers are doing. Interesting, So, if I'm 185 00:08:56,960 --> 00:08:58,640 Speaker 1: looking at my friends and I've been raised in a 186 00:08:58,640 --> 00:09:00,920 Speaker 1: home where my parents say, gambling for turkeys, this is 187 00:09:00,960 --> 00:09:02,640 Speaker 1: not a wise thing to do. Why would you do it? 188 00:09:02,640 --> 00:09:04,560 Speaker 1: It's literally the most foolish thing you can do with 189 00:09:04,559 --> 00:09:07,840 Speaker 1: your money. And if I've endorsed that, and I've internalized 190 00:09:07,880 --> 00:09:10,120 Speaker 1: that and integrated that into my identity, I'm just the 191 00:09:10,200 --> 00:09:12,840 Speaker 1: person who doesn't gamble, even with the games flashing up 192 00:09:12,880 --> 00:09:16,000 Speaker 1: all this sort of stuff. When my peers are gambling 193 00:09:16,240 --> 00:09:17,880 Speaker 1: I'm not going to go, oh, well, peer influence. I 194 00:09:17,920 --> 00:09:19,400 Speaker 1: think I should have a flutter. I'm going to look 195 00:09:19,400 --> 00:09:20,520 Speaker 1: at my friend and say, what are you doing that for? 196 00:09:20,600 --> 00:09:23,240 Speaker 1: That's so dumb. But if I start to engage with 197 00:09:23,320 --> 00:09:26,319 Speaker 1: these gambling like elements in my games, then holy how, 198 00:09:26,360 --> 00:09:29,559 Speaker 1: I'm in trouble because that's going to start to change 199 00:09:29,559 --> 00:09:31,640 Speaker 1: my attitude, which is then going to change my intention, 200 00:09:31,760 --> 00:09:34,960 Speaker 1: which is predictive of the likelihood of me doing it. 201 00:09:35,160 --> 00:09:38,280 Speaker 2: Okay, so Doctor's Desk is partly about you geeking out, 202 00:09:38,280 --> 00:09:41,240 Speaker 2: but it's also about us giving the families and parents 203 00:09:41,320 --> 00:09:45,480 Speaker 2: in particular help. How do we help parents navigate this 204 00:09:45,760 --> 00:09:46,800 Speaker 2: space with their kids? 205 00:09:47,200 --> 00:09:56,040 Speaker 1: Three simple answers Right after the break, stay with us, 206 00:09:57,320 --> 00:09:59,160 Speaker 1: We're back. This is the Happy Famili's podcast where you 207 00:09:59,160 --> 00:10:02,880 Speaker 1: get real parents every single day. Kylie, let me ask 208 00:10:02,920 --> 00:10:04,800 Speaker 1: you a question. What are we supposed to do? Because 209 00:10:04,800 --> 00:10:07,360 Speaker 1: I think this is really important. The core message before 210 00:10:07,360 --> 00:10:09,720 Speaker 1: we talk about what to do is as follows. We're 211 00:10:09,720 --> 00:10:11,880 Speaker 1: not just talking about loop boxes. We're talking about all 212 00:10:11,960 --> 00:10:15,120 Speaker 1: of these gambling like elements that are appearing more and 213 00:10:15,160 --> 00:10:19,680 Speaker 1: more in our children's ecosystem online and unfortunately, they don't 214 00:10:19,679 --> 00:10:21,120 Speaker 1: even have to be online. They can be on TV, 215 00:10:21,440 --> 00:10:24,000 Speaker 1: you shop at a sports event. Gambling is everywhere. You 216 00:10:24,000 --> 00:10:27,800 Speaker 1: listen to podcasts that there are literally hundreds of millions 217 00:10:27,840 --> 00:10:29,680 Speaker 1: of dollars that are being spent every single year in 218 00:10:29,720 --> 00:10:33,679 Speaker 1: Australia to get the gambling message out there. These are 219 00:10:33,720 --> 00:10:37,840 Speaker 1: morality free, conscience free people. I just I cannot believe 220 00:10:37,960 --> 00:10:41,960 Speaker 1: that our government has been so feckless at a political 221 00:10:42,080 --> 00:10:46,800 Speaker 1: level that there is not better safeguarding and save a 222 00:10:46,920 --> 00:10:50,520 Speaker 1: guardrails around our kids in their gambling. The whole ecosystem 223 00:10:50,559 --> 00:10:53,520 Speaker 1: is normalizing it and kids don't see it as gambling. 224 00:10:53,559 --> 00:10:55,280 Speaker 1: They see it as part of the game. So what 225 00:10:55,360 --> 00:10:59,199 Speaker 1: a parents do A couple of really basic things. First off, 226 00:10:59,240 --> 00:11:02,800 Speaker 1: you need to know what you can doing, actually understand 227 00:11:02,800 --> 00:11:05,840 Speaker 1: the mechanics, don't just know the game title. How many 228 00:11:05,840 --> 00:11:07,720 Speaker 1: parents who are listening to this right now know that 229 00:11:07,840 --> 00:11:11,400 Speaker 1: Roadblocks hasipboxes and other gambling like elements. How many parents 230 00:11:11,440 --> 00:11:15,600 Speaker 1: listening right now know that Fortnite and FIFA have these 231 00:11:15,720 --> 00:11:18,440 Speaker 1: kinds of elements, and the list goes on. I think 232 00:11:18,440 --> 00:11:20,920 Speaker 1: that it's worth in your conversations with the kids making 233 00:11:20,960 --> 00:11:23,280 Speaker 1: the connection explicit. So literally say to them, this is 234 00:11:23,360 --> 00:11:27,480 Speaker 1: how poker machines work. If you're going to let the 235 00:11:27,520 --> 00:11:30,720 Speaker 1: kids play games that do have these elements, it's important 236 00:11:30,720 --> 00:11:33,160 Speaker 1: that you talk to the kids about not just the elements, 237 00:11:33,160 --> 00:11:36,439 Speaker 1: but also talk to them about limits on how they're 238 00:11:36,480 --> 00:11:39,200 Speaker 1: going to interact with the game. Certainly, let them know 239 00:11:39,240 --> 00:11:41,560 Speaker 1: that under no circumstance are you satisfied for them to 240 00:11:41,559 --> 00:11:47,640 Speaker 1: be spending money because this is promoting and enabling gambling. 241 00:11:48,480 --> 00:11:50,480 Speaker 1: And just watch what they're watching, like know whether or 242 00:11:50,520 --> 00:11:53,680 Speaker 1: not they're watching streams of people playing these games. Have 243 00:11:53,760 --> 00:11:58,600 Speaker 1: the conversation. Gambling companies design these to be addictive and 244 00:11:58,800 --> 00:11:59,920 Speaker 1: it is working. 245 00:12:00,559 --> 00:12:03,600 Speaker 2: I'm going hardcore. Just abolish, abolish. 246 00:12:03,240 --> 00:12:04,920 Speaker 1: Them all, delete the apps, throw the games in the bin. 247 00:12:05,080 --> 00:12:07,080 Speaker 2: Yep, done it. 248 00:12:07,120 --> 00:12:08,480 Speaker 1: Problemly is then the kids go and do it at 249 00:12:08,520 --> 00:12:10,960 Speaker 1: their friend's houses. Are the conversations you know this? We 250 00:12:11,000 --> 00:12:12,559 Speaker 1: have these conversations every Sunday. 251 00:12:12,720 --> 00:12:14,480 Speaker 2: I actually don't have a problem with them going to 252 00:12:14,559 --> 00:12:16,319 Speaker 2: their friends and having a game on the computer. 253 00:12:16,679 --> 00:12:19,600 Speaker 1: But if they're sitting there watching streams of people gambling, 254 00:12:19,679 --> 00:12:24,560 Speaker 1: if they're playing virtual pokeys but for fake money rather 255 00:12:24,559 --> 00:12:28,720 Speaker 1: than real money, if they're engaging in casino style games, 256 00:12:28,760 --> 00:12:30,200 Speaker 1: are you okay with that? Like you No? 257 00:12:30,200 --> 00:12:31,959 Speaker 2: No? Not at all. But I'm just I'm saying I 258 00:12:32,000 --> 00:12:35,160 Speaker 2: would much prefer my daughter to go and spend a 259 00:12:35,160 --> 00:12:36,920 Speaker 2: couple of hours at a friend's place and play a 260 00:12:37,000 --> 00:12:40,600 Speaker 2: video game with her friend, then have it in my 261 00:12:40,760 --> 00:12:43,760 Speaker 2: home where she has access to it whenever she wants. 262 00:12:44,320 --> 00:12:45,200 Speaker 2: That's what I'm saying. 263 00:12:45,480 --> 00:12:48,160 Speaker 1: The conversation still counts. What are they going to do 264 00:12:48,440 --> 00:12:49,800 Speaker 1: while they're at that person's house. 265 00:12:50,200 --> 00:12:51,840 Speaker 2: You could say that about anything. 266 00:12:52,320 --> 00:12:54,520 Speaker 1: That's why parenting matters. That's why we do this podcast, 267 00:12:55,000 --> 00:12:58,160 Speaker 1: all right. Bottom line, The gateway to gambling is real, 268 00:12:58,280 --> 00:13:02,040 Speaker 1: and often it is through the pathway of gaming. Exposure 269 00:13:02,080 --> 00:13:04,760 Speaker 1: to gambling is going to change how you can think 270 00:13:04,760 --> 00:13:06,840 Speaker 1: about gambling, and that is going to be the biggest 271 00:13:06,880 --> 00:13:08,800 Speaker 1: predictor of whether they do or not. Once they think 272 00:13:08,840 --> 00:13:11,480 Speaker 1: that gambling is either fun or normal, or profitable or 273 00:13:11,520 --> 00:13:14,559 Speaker 1: an indicator of their skill, their special talent, their ability, 274 00:13:15,080 --> 00:13:19,400 Speaker 1: the step to actually doing the real gambling is just 275 00:13:19,440 --> 00:13:21,240 Speaker 1: so tiny. It's so easy for them to make that 276 00:13:21,280 --> 00:13:24,600 Speaker 1: next step. We can't control the industry. We can control 277 00:13:24,600 --> 00:13:26,800 Speaker 1: what happens in our own homes, and Kylie, we can 278 00:13:26,840 --> 00:13:29,640 Speaker 1: control the conversation we have with our kids when they're 279 00:13:29,679 --> 00:13:31,679 Speaker 1: going to other people's homes well. 280 00:13:31,679 --> 00:13:34,000 Speaker 2: Since we try not to helicopter parent in this house, 281 00:13:34,080 --> 00:13:35,800 Speaker 2: I think that might be a good place to start. 282 00:13:36,080 --> 00:13:37,720 Speaker 1: We will link to the research article in the show 283 00:13:37,720 --> 00:13:40,240 Speaker 1: notes for today's episode. The Happy Famili's podcast is produced 284 00:13:40,240 --> 00:13:43,760 Speaker 1: by Justin Rulin from Bridge Media and them Habits provides research, 285 00:13:43,800 --> 00:13:46,679 Speaker 1: admin and additional support. If you'd like more info to 286 00:13:46,720 --> 00:13:49,040 Speaker 1: make your family happier or to keep your kids out 287 00:13:49,040 --> 00:13:50,560 Speaker 1: of gambling, you might want to check out my brand 288 00:13:50,559 --> 00:13:54,120 Speaker 1: new book. It's called Boys, Raising Strong Young Men from 289 00:13:54,160 --> 00:13:56,000 Speaker 1: the Inside Out. You can pre order it now a 290 00:13:56,040 --> 00:13:59,040 Speaker 1: book topia dot com dot a U or visit happy 291 00:13:59,120 --> 00:14:01,520 Speaker 1: families dot com that I used to join the whitelist. 292 00:14:08,080 --> 00:14:08,560 Speaker 1: M hmm.