1 00:00:03,480 --> 00:00:07,120 Speaker 1: It's the Happy Families podcast. It's the podcast for the 2 00:00:07,200 --> 00:00:11,360 Speaker 1: time poor parent who just wants answers. Now, Hello, Welcome 3 00:00:11,360 --> 00:00:13,720 Speaker 1: back to the Happy Family's podcast. This is doctor Justin 4 00:00:13,760 --> 00:00:18,640 Speaker 1: Coulson continuing our conversation from yesterday with Associate Professor Katie 5 00:00:18,760 --> 00:00:22,599 Speaker 1: Davis from the University of Washington Information School. If you 6 00:00:22,720 --> 00:00:25,880 Speaker 1: missed yesterday's conversation, please go back and have listen to 7 00:00:25,920 --> 00:00:29,560 Speaker 1: that before you listen to today's discussion, because what today 8 00:00:29,600 --> 00:00:32,400 Speaker 1: is a continuation of what we were talking about. Katie, 9 00:00:32,440 --> 00:00:37,640 Speaker 1: I'd like to kick off today's continued conversation by hitting 10 00:00:37,640 --> 00:00:40,159 Speaker 1: you with a lightning rounde straight up? Can we get 11 00:00:40,159 --> 00:00:41,400 Speaker 1: your brain going really fast? 12 00:00:42,200 --> 00:00:43,120 Speaker 2: Sure, let's do it. 13 00:00:43,159 --> 00:00:44,919 Speaker 1: So a lightning round one or two word or one 14 00:00:44,960 --> 00:00:47,400 Speaker 1: or two sentence answers. We're going to move really really quickly. 15 00:00:48,000 --> 00:00:51,040 Speaker 1: What was your favorite TV show when you were young? 16 00:00:51,720 --> 00:00:55,480 Speaker 2: Oh? I guess The Full House. That's neating me. 17 00:00:56,800 --> 00:00:58,160 Speaker 1: And I was about to say I used to watch 18 00:00:58,200 --> 00:01:01,600 Speaker 1: that too, which is terribly for me to date myself. 19 00:01:01,840 --> 00:01:05,679 Speaker 1: Do you ever not be the calm psychology mom, the 20 00:01:05,720 --> 00:01:07,840 Speaker 1: screen expert? Do you ever not be the calm mom 21 00:01:07,840 --> 00:01:09,560 Speaker 1: when it comes to you and your one son? 22 00:01:09,680 --> 00:01:09,880 Speaker 2: Six? 23 00:01:09,920 --> 00:01:10,600 Speaker 1: Year old Oliver. 24 00:01:10,920 --> 00:01:14,840 Speaker 2: Oh. Absolutely, So it's just Oliver and me at home 25 00:01:14,920 --> 00:01:18,200 Speaker 2: and so and I have a pretty demanding job, so 26 00:01:18,440 --> 00:01:23,080 Speaker 2: I am often extremely tired. And you know, sometimes I'm 27 00:01:23,120 --> 00:01:25,800 Speaker 2: trying as much as I can to make sure that 28 00:01:25,959 --> 00:01:28,640 Speaker 2: he's engaging with technology and all the ways that I 29 00:01:28,720 --> 00:01:32,480 Speaker 2: know are supportive of his development. But sometimes I'm exhausted, 30 00:01:33,000 --> 00:01:35,920 Speaker 2: or sometimes he's exhausted, and it's just okay to sit 31 00:01:35,959 --> 00:01:38,200 Speaker 2: in front of the TV and veg out a little bit, 32 00:01:38,800 --> 00:01:42,240 Speaker 2: especially when one or both of us is sick. Then 33 00:01:42,319 --> 00:01:46,360 Speaker 2: all bets are off and screen time is unlimited. 34 00:01:47,360 --> 00:01:50,600 Speaker 1: Even though he is the son of an associate professor 35 00:01:50,720 --> 00:01:52,960 Speaker 1: of psychology who knows this stuff inside and out and 36 00:01:52,960 --> 00:01:55,040 Speaker 1: has written the book, does he ever just lose and say, 37 00:01:55,080 --> 00:01:56,680 Speaker 1: but I just want my screen I don't care about 38 00:01:56,720 --> 00:01:57,720 Speaker 1: the psychological theory. 39 00:01:58,080 --> 00:02:00,640 Speaker 2: Yeah. It's really funny how he's he He doesn't seem 40 00:02:00,680 --> 00:02:02,919 Speaker 2: to really believe that I know what I'm talking about 41 00:02:02,920 --> 00:02:06,200 Speaker 2: when I say, you know, it's time to turn it off, 42 00:02:06,400 --> 00:02:10,040 Speaker 2: or especially what he really hates is when he complains 43 00:02:10,040 --> 00:02:12,560 Speaker 2: that he's bored and I say, you know what, boredom 44 00:02:12,639 --> 00:02:15,320 Speaker 2: is great, that's the way you develop your ability to 45 00:02:15,520 --> 00:02:17,840 Speaker 2: regulate your emotions and figure out what you're going to 46 00:02:17,919 --> 00:02:19,840 Speaker 2: do next, You're going to You're developing all sorts of 47 00:02:19,880 --> 00:02:22,640 Speaker 2: resilience that way, and he's very unimpressed by that. 48 00:02:23,040 --> 00:02:26,360 Speaker 1: I can imagine, what is the biggest screen challenge that 49 00:02:26,440 --> 00:02:30,040 Speaker 1: you have as an expert in technology use across the lifespan? 50 00:02:30,680 --> 00:02:34,799 Speaker 2: Right now, with my six year old, it's pretty much time. 51 00:02:35,120 --> 00:02:39,440 Speaker 2: I think he's really obsessed with Pokemon right now, and 52 00:02:39,960 --> 00:02:44,480 Speaker 2: all of his friends are equally obsessed. And I allow 53 00:02:44,600 --> 00:02:49,119 Speaker 2: him to watch two Pokemon episodes a day, and he 54 00:02:49,280 --> 00:02:53,960 Speaker 2: really struggles to get me to increase that as much 55 00:02:54,000 --> 00:02:56,919 Speaker 2: as possible. And this is every day, so even though 56 00:02:57,000 --> 00:02:59,639 Speaker 2: I don't budge on it every day, it's a bit 57 00:02:59,639 --> 00:03:03,200 Speaker 2: of a fight and it can get exhausting. But we 58 00:03:03,240 --> 00:03:05,160 Speaker 2: have a role in the house where he can watch 59 00:03:05,440 --> 00:03:10,720 Speaker 2: two Pokemon and then he watches two programs in German 60 00:03:10,800 --> 00:03:13,880 Speaker 2: because we just moved back from living for four years 61 00:03:13,919 --> 00:03:16,520 Speaker 2: in Germany and I want him to keep up his 62 00:03:16,680 --> 00:03:20,480 Speaker 2: German speaking, so he has to divide his screen time 63 00:03:20,520 --> 00:03:21,639 Speaker 2: between English and German. 64 00:03:22,040 --> 00:03:25,519 Speaker 1: We have a nine year old daughter who is excessively 65 00:03:25,720 --> 00:03:30,480 Speaker 1: engaged with screens and especially Pokemon, and we've ended up. 66 00:03:30,680 --> 00:03:33,800 Speaker 1: We've actually set the parental lock on the television so 67 00:03:33,840 --> 00:03:37,600 Speaker 1: it switches off after an hour, because otherwise just it's 68 00:03:37,640 --> 00:03:40,600 Speaker 1: amazing when we step in and say that's enough, it's 69 00:03:40,600 --> 00:03:42,280 Speaker 1: time to switch it off, or end of the episode, 70 00:03:42,320 --> 00:03:45,920 Speaker 1: you've got eight minutes to go, we have these huge tantrums. 71 00:03:45,920 --> 00:03:48,480 Speaker 1: But when the TV switches itself off because the screen 72 00:03:48,640 --> 00:03:51,640 Speaker 1: time is up, she just sort of gets up off 73 00:03:51,680 --> 00:03:52,559 Speaker 1: a couch. 74 00:03:52,280 --> 00:03:56,160 Speaker 2: And oh, it's amazing. Yeah, no, it's incredible. Some of 75 00:03:56,200 --> 00:03:59,320 Speaker 2: my colleagues at the University of Washington wrote a paper 76 00:03:59,640 --> 00:04:05,200 Speaker 2: where they they found that tantrums in the house substantially 77 00:04:05,320 --> 00:04:10,000 Speaker 2: decrease when Alexa intervenes. So instead of a parent saying 78 00:04:10,040 --> 00:04:12,480 Speaker 2: it's time to turn off the TV or turn off 79 00:04:12,520 --> 00:04:15,960 Speaker 2: your tablet, if Alexa says time is up, or some 80 00:04:16,120 --> 00:04:20,560 Speaker 2: other conversational agent, then the kids all of a sudden 81 00:04:20,560 --> 00:04:23,680 Speaker 2: say okay, Alexa says, so, so I'll turn it off. 82 00:04:23,720 --> 00:04:26,080 Speaker 2: It's really a little bit disconsidering. 83 00:04:26,360 --> 00:04:28,679 Speaker 1: Yeah, they intuitively know that Alexa is not going to budge, 84 00:04:28,720 --> 00:04:31,960 Speaker 1: whereas parents maut, that's right. I want to switch that 85 00:04:32,040 --> 00:04:34,240 Speaker 1: question up, and now I'll ask you what's your biggest 86 00:04:34,240 --> 00:04:36,839 Speaker 1: screen challenge for you? As an adult, as an expert 87 00:04:36,880 --> 00:04:40,040 Speaker 1: in the lifespan development and technology use. 88 00:04:40,640 --> 00:04:43,520 Speaker 2: Oh I'm so glad you asked that, because that's the thing. 89 00:04:43,839 --> 00:04:47,039 Speaker 2: Adults are struggling just as much as kids, and our 90 00:04:47,160 --> 00:04:50,280 Speaker 2: kids are seeing us struggle, and I think there's a 91 00:04:50,320 --> 00:04:54,440 Speaker 2: lot of opportunity there to own our struggles and not 92 00:04:54,560 --> 00:04:57,839 Speaker 2: just sort of, you know, become embarrassed and put them aside, 93 00:04:57,880 --> 00:05:01,680 Speaker 2: but lean into them and share these struggles with our kids. 94 00:05:01,760 --> 00:05:05,159 Speaker 2: So with me, I definitely struggle. You know, I'm a 95 00:05:05,160 --> 00:05:09,040 Speaker 2: bit of a workaholic, so I'm always checking my email 96 00:05:09,400 --> 00:05:14,800 Speaker 2: and I have this compulsion to respond to emails quite quickly, 97 00:05:15,200 --> 00:05:18,159 Speaker 2: and whether it's on my phone or my computer, and 98 00:05:18,279 --> 00:05:21,359 Speaker 2: Oliver certainly calls me on that if we're playing Pokemon, 99 00:05:21,440 --> 00:05:25,120 Speaker 2: which I admit I'm not always super engaged with, so 100 00:05:25,160 --> 00:05:28,119 Speaker 2: I find my eyes wandering to my phone a lot. 101 00:05:28,880 --> 00:05:32,800 Speaker 2: But when I do, I try to catch myself and 102 00:05:32,839 --> 00:05:35,479 Speaker 2: call attention and say, oh, you know what, Oliver, these 103 00:05:35,600 --> 00:05:39,400 Speaker 2: phones are designed to really hook us and it can 104 00:05:39,720 --> 00:05:43,360 Speaker 2: actually come develop into a good teachable moment, especially as 105 00:05:43,360 --> 00:05:46,159 Speaker 2: he gets older. So with a lot of my research 106 00:05:46,200 --> 00:05:50,920 Speaker 2: focuses on older tweens and teens, and as their thinking 107 00:05:50,960 --> 00:05:55,919 Speaker 2: gets more sophisticated. They're able to really understand how you know, 108 00:05:55,920 --> 00:05:59,159 Speaker 2: if you talk to them about how these devices and 109 00:05:59,240 --> 00:06:03,440 Speaker 2: applications are specifically designed to hold our attention, that can 110 00:06:03,480 --> 00:06:07,080 Speaker 2: be a really fruitful conversation because then it's not all 111 00:06:07,120 --> 00:06:10,240 Speaker 2: on us. It's not just we are weak because we 112 00:06:10,520 --> 00:06:16,159 Speaker 2: are succumbing to these social media apps or the phone notifications, 113 00:06:16,440 --> 00:06:19,760 Speaker 2: but actually, you know what, they're designed specifically for that purpose. 114 00:06:19,880 --> 00:06:23,479 Speaker 2: So those kinds of conversations I really encourage parents to 115 00:06:23,520 --> 00:06:24,800 Speaker 2: engage their kids around. 116 00:06:25,279 --> 00:06:28,360 Speaker 1: I love everything that you've shared there about that. Thank 117 00:06:28,400 --> 00:06:32,719 Speaker 1: you for that offering. When I look at the impact 118 00:06:32,760 --> 00:06:37,160 Speaker 1: that technology has on our children, our adolescents, and even 119 00:06:37,360 --> 00:06:39,960 Speaker 1: on us, I think it's hard to make an argument 120 00:06:40,040 --> 00:06:44,600 Speaker 1: that the impact isn't becoming increasingly concerning over time as 121 00:06:44,640 --> 00:06:49,039 Speaker 1: technology becomes increasingly pervasive and integrated into our lives. I'd 122 00:06:49,120 --> 00:06:51,440 Speaker 1: like to spend the last part of our conversation talking 123 00:06:51,480 --> 00:06:54,760 Speaker 1: about two areas that this is particularly the case, mainly 124 00:06:54,880 --> 00:06:58,039 Speaker 1: for adolescents, although younger children are involved as well. Those 125 00:06:58,040 --> 00:07:03,479 Speaker 1: two areas are gaming and social media. So if I 126 00:07:03,480 --> 00:07:05,360 Speaker 1: can start with something, I am going to read you 127 00:07:05,440 --> 00:07:07,400 Speaker 1: to you for just a second if I can from 128 00:07:07,440 --> 00:07:13,400 Speaker 1: your book Technology's Child, You've said interactivity, low cost of failure, 129 00:07:14,400 --> 00:07:20,720 Speaker 1: clear and immediate feedback, an optimal balance between challenge and frustration, 130 00:07:21,640 --> 00:07:25,240 Speaker 1: and social interaction. These are the things that video games 131 00:07:25,280 --> 00:07:29,120 Speaker 1: can offer children. When I read that, it reminded me 132 00:07:29,200 --> 00:07:31,680 Speaker 1: so much of everything that's in mid new book, The 133 00:07:31,680 --> 00:07:36,400 Speaker 1: Pairing Revolution about children and their basic psychological needs. That's 134 00:07:36,440 --> 00:07:39,240 Speaker 1: a really dense sentence that I read, with many many 135 00:07:39,280 --> 00:07:42,400 Speaker 1: parts to it. Can you explain from all of your 136 00:07:42,440 --> 00:07:45,520 Speaker 1: research what you're really seeing happen when kids are engaging 137 00:07:45,560 --> 00:07:49,080 Speaker 1: with games online and how that's affecting their psychology? 138 00:07:49,880 --> 00:07:53,200 Speaker 2: Right, So, all of those qualities that you just read out, 139 00:07:53,600 --> 00:07:55,400 Speaker 2: I was as you were reading them, I thought, oh, 140 00:07:55,480 --> 00:07:58,240 Speaker 2: I wish that school were more like that, you know, totally, 141 00:07:59,080 --> 00:08:02,680 Speaker 2: if only it were that engaging for kids, and unfortunately 142 00:08:02,960 --> 00:08:07,280 Speaker 2: it isn't. But one thing that games really get right, 143 00:08:07,520 --> 00:08:12,360 Speaker 2: and it's the reason why kids and adults keep playing 144 00:08:12,360 --> 00:08:16,040 Speaker 2: and playing, is that they're just a little bit hard, 145 00:08:16,280 --> 00:08:22,120 Speaker 2: a little bit too hard to be completely successful all 146 00:08:22,160 --> 00:08:24,960 Speaker 2: the time, but not so hard that you become so 147 00:08:25,080 --> 00:08:28,760 Speaker 2: frustrated that you abandon it. And often school is the 148 00:08:28,800 --> 00:08:31,559 Speaker 2: complete opposite. It's either too easy or it's way too hard, 149 00:08:31,960 --> 00:08:35,160 Speaker 2: and either one of those will disengage kids. But video 150 00:08:35,200 --> 00:08:38,959 Speaker 2: games hit that sweet spot of being just hard enough 151 00:08:39,240 --> 00:08:43,199 Speaker 2: but not too hard. They give very clear feedback. It 152 00:08:43,360 --> 00:08:47,080 Speaker 2: just all of the things that keep us engaged. Video 153 00:08:47,120 --> 00:08:50,000 Speaker 2: games have nailed and they just know how to do it, 154 00:08:50,520 --> 00:08:55,520 Speaker 2: and so for that reason, they're extremely compelling. Also for 155 00:08:55,559 --> 00:08:58,920 Speaker 2: that reason is why I'm really delaying the time when 156 00:08:58,960 --> 00:09:03,600 Speaker 2: I introduce myself to video games. Not because I'm anti 157 00:09:03,760 --> 00:09:06,200 Speaker 2: video game by any means. I think there's a lot 158 00:09:06,600 --> 00:09:11,560 Speaker 2: of great, great opportunities, learning opportunities. There are games that 159 00:09:11,679 --> 00:09:15,559 Speaker 2: support exercise, well being, all sorts of different kinds of learning, 160 00:09:16,000 --> 00:09:21,559 Speaker 2: lots of research showing benefits of games. But however, they 161 00:09:21,640 --> 00:09:25,080 Speaker 2: are so compelling. I don't want to say addictive, because 162 00:09:26,000 --> 00:09:29,240 Speaker 2: you know, research is conflicted about whether or not we 163 00:09:29,240 --> 00:09:30,640 Speaker 2: can use that term. 164 00:09:30,840 --> 00:09:33,040 Speaker 1: Yes, just get pretty cranky about the term addiction. 165 00:09:33,120 --> 00:09:38,040 Speaker 2: Ba they do. That's a very polarizing word. But I 166 00:09:38,040 --> 00:09:40,679 Speaker 2: think it's pretty safe to say they're very compelling and 167 00:09:40,760 --> 00:09:44,440 Speaker 2: for some kids, for many kids, it's really difficult to 168 00:09:44,480 --> 00:09:48,160 Speaker 2: find a balance. And so for me, I'm just trying 169 00:09:48,160 --> 00:09:51,880 Speaker 2: to avoid it entirely until Oliver is a little bit older, 170 00:09:52,480 --> 00:09:54,320 Speaker 2: and then we're going to have to really do a 171 00:09:54,360 --> 00:09:57,520 Speaker 2: lot of hard work of trying to get that balance right. 172 00:09:57,840 --> 00:10:00,640 Speaker 2: And it's not something I believe that you can actually 173 00:10:01,040 --> 00:10:03,719 Speaker 2: achieve once and for all and say, Okay, I am 174 00:10:03,760 --> 00:10:06,480 Speaker 2: now engaging with video games in a balanced way. It's 175 00:10:06,480 --> 00:10:10,640 Speaker 2: sort of ada a daily act that you have to 176 00:10:11,520 --> 00:10:15,120 Speaker 2: engage in with your children because it's just too easy 177 00:10:15,160 --> 00:10:18,040 Speaker 2: to keep playing and playing and playing. And so yeah, 178 00:10:18,040 --> 00:10:22,640 Speaker 2: I think that there really is a danger sometimes to 179 00:10:23,160 --> 00:10:25,640 Speaker 2: let that balance get a little bit out of whack. 180 00:10:26,240 --> 00:10:30,719 Speaker 2: And so things to keep in mind are here. It 181 00:10:30,880 --> 00:10:34,280 Speaker 2: is really how long has my child been playing this game? 182 00:10:34,280 --> 00:10:37,280 Speaker 2: And what might they have been doing otherwise if they 183 00:10:37,320 --> 00:10:40,240 Speaker 2: hadn't been engaged with the game, Because sometimes it might 184 00:10:40,280 --> 00:10:44,640 Speaker 2: be that there actually wasn't so much great other alternatives 185 00:10:44,640 --> 00:10:46,360 Speaker 2: for them to do. Maybe they're on a plane and 186 00:10:46,640 --> 00:10:49,640 Speaker 2: there really isn't any opportunity, or maybe it's raining outside. 187 00:10:50,000 --> 00:10:52,480 Speaker 2: If you're noticing that there probably could have been some 188 00:10:52,600 --> 00:10:56,000 Speaker 2: other activities that might be good for them that they 189 00:10:56,040 --> 00:10:59,480 Speaker 2: could have been engaging, but instead they're just playing video 190 00:10:59,480 --> 00:11:02,240 Speaker 2: games over and over again, that's when we're starting to 191 00:11:02,280 --> 00:11:06,240 Speaker 2: think that maybe the balance needs to be recalibrated. 192 00:11:06,559 --> 00:11:08,839 Speaker 1: Yeah, it's that whole and balanced life kind of thing. 193 00:11:11,880 --> 00:11:13,760 Speaker 1: One of the things that frustrates me with video game 194 00:11:13,800 --> 00:11:16,360 Speaker 1: research is it doesn't say what I wanted to say, 195 00:11:17,200 --> 00:11:20,080 Speaker 1: Like I really want video game research to say too 196 00:11:20,120 --> 00:11:22,640 Speaker 1: much time gaming is bad for you and it lead 197 00:11:22,679 --> 00:11:25,120 Speaker 1: to all sorts of negative outcomes in your life. And 198 00:11:25,160 --> 00:11:28,120 Speaker 1: no matter how much of it I read it, it 199 00:11:28,160 --> 00:11:28,640 Speaker 1: doesn't know. 200 00:11:28,800 --> 00:11:29,559 Speaker 2: It doesn't say that. 201 00:11:29,559 --> 00:11:31,079 Speaker 1: It doesn't tell me that. It says that kids have 202 00:11:31,120 --> 00:11:32,920 Speaker 1: a great time, that they love it, that it's good 203 00:11:32,920 --> 00:11:36,040 Speaker 1: for their relationships, there's some cognitive benefit to it. Like 204 00:11:36,080 --> 00:11:40,720 Speaker 1: it's so frustrating that there's more advantages than the disadvantages 205 00:11:40,800 --> 00:11:43,960 Speaker 1: really stem from parent child conflicts, because parents want their 206 00:11:44,000 --> 00:11:46,040 Speaker 1: kids to go and live a whole and balanced life. 207 00:11:46,679 --> 00:11:47,719 Speaker 1: And even the violent. 208 00:11:47,520 --> 00:11:50,480 Speaker 2: Video game content, yeah, a lot of it does come 209 00:11:50,520 --> 00:11:53,559 Speaker 2: from that parent child conflict. A lot of it also 210 00:11:53,800 --> 00:11:57,839 Speaker 2: does come from you know, there are young people and 211 00:11:57,880 --> 00:12:03,080 Speaker 2: adults for whom if they're playing so so much, they're engaged, 212 00:12:03,400 --> 00:12:06,640 Speaker 2: you know, in video games for most of their day 213 00:12:06,800 --> 00:12:09,320 Speaker 2: or in a big part of their night. If it's 214 00:12:09,360 --> 00:12:12,840 Speaker 2: starting to interfere with sleep, if it's starting to interfere 215 00:12:12,840 --> 00:12:17,920 Speaker 2: with school work or social relationships outside of the game. 216 00:12:18,440 --> 00:12:21,880 Speaker 2: That's when alarm bell should be going off, and there 217 00:12:21,920 --> 00:12:25,280 Speaker 2: are certainly instances of that, but on the whole, you're right, 218 00:12:25,360 --> 00:12:29,079 Speaker 2: a lot of the research does show small but positive effects. 219 00:12:29,240 --> 00:12:32,960 Speaker 2: And then when it comes to violent video games, you know, 220 00:12:33,000 --> 00:12:36,199 Speaker 2: there's a camp of researchers who are pretty adamant that 221 00:12:36,960 --> 00:12:40,040 Speaker 2: there's a relationship between violent video games and aggression, and 222 00:12:40,040 --> 00:12:42,880 Speaker 2: then there's another camp that's pretty adamant that there isn't. 223 00:12:44,320 --> 00:12:49,320 Speaker 2: I think that there's very little evidence that convinces me 224 00:12:49,559 --> 00:12:53,840 Speaker 2: that playing violent video games causes kids to become violent. 225 00:12:54,840 --> 00:12:58,400 Speaker 2: There is research showing that perhaps right after a child 226 00:12:58,720 --> 00:13:02,480 Speaker 2: plays a violent video game, aim they're more aroused and 227 00:13:02,559 --> 00:13:05,760 Speaker 2: perhaps acting in a slightly more aggressive way. That doesn't 228 00:13:05,760 --> 00:13:09,600 Speaker 2: necessarily mean they become more aggressive, but they certainly are 229 00:13:09,600 --> 00:13:14,000 Speaker 2: more aroused. But you know, that's a far cry from 230 00:13:14,080 --> 00:13:17,920 Speaker 2: actually being violent. And so yeah, the research is a 231 00:13:17,920 --> 00:13:21,559 Speaker 2: little bit murky, and I think it you know, again, 232 00:13:21,600 --> 00:13:24,800 Speaker 2: we should come back to how is this affecting my 233 00:13:25,000 --> 00:13:29,320 Speaker 2: individual child? And here again I use this two step 234 00:13:29,400 --> 00:13:32,920 Speaker 2: decision tool to think about is this self directed? Are 235 00:13:32,960 --> 00:13:35,760 Speaker 2: they in control or is the game more in control? 236 00:13:35,840 --> 00:13:40,400 Speaker 2: And that's where that question can really help tease apart. 237 00:13:40,600 --> 00:13:43,360 Speaker 2: Is this something that where it's more likely to go 238 00:13:43,520 --> 00:13:46,319 Speaker 2: in the direction of the research that shows positive benefits 239 00:13:46,679 --> 00:13:48,800 Speaker 2: or more likely to go in the direction of the 240 00:13:48,800 --> 00:13:52,200 Speaker 2: research showing negative And then the second question is is 241 00:13:52,240 --> 00:13:56,840 Speaker 2: it community supported? Am I providing support around this experience? 242 00:13:57,600 --> 00:14:01,920 Speaker 2: Are they engaging with friends while playing games or family members? 243 00:14:02,200 --> 00:14:04,640 Speaker 2: You know, there's a lot of opportunity for community support 244 00:14:04,760 --> 00:14:07,840 Speaker 2: during video games, but then there's also an opportunity for 245 00:14:08,040 --> 00:14:11,000 Speaker 2: bullying and other things. So you want to take a 246 00:14:11,000 --> 00:14:14,400 Speaker 2: look at what are the social dynamics that are going 247 00:14:14,440 --> 00:14:16,559 Speaker 2: on during the scheme play those are that's can be 248 00:14:16,640 --> 00:14:17,679 Speaker 2: really important. 249 00:14:18,440 --> 00:14:20,840 Speaker 1: Sometimes it would be great if research just said what 250 00:14:20,880 --> 00:14:24,760 Speaker 1: we wanted to say. That's I know, I'm really compelled 251 00:14:24,800 --> 00:14:28,040 Speaker 1: by what you've said, though I'm reading it the same way. 252 00:14:28,160 --> 00:14:31,360 Speaker 1: Even things like empathy. There's some really cool studies that 253 00:14:31,360 --> 00:14:33,520 Speaker 1: show that when somebody walks out of playing a violent 254 00:14:33,600 --> 00:14:35,680 Speaker 1: video game, they may be a little less likely to 255 00:14:35,720 --> 00:14:38,560 Speaker 1: help somebody in the corridor that needs a hand with something. 256 00:14:38,600 --> 00:14:41,400 Speaker 1: But it's not like they go out and start beating 257 00:14:41,440 --> 00:14:44,880 Speaker 1: people up, or go and buy small arms and threaten people, 258 00:14:45,000 --> 00:14:48,560 Speaker 1: rob a bank, absolutely, there's no which is kind of frustrating. 259 00:14:48,560 --> 00:14:50,360 Speaker 1: Although I will say when I was a teenager, I've 260 00:14:50,360 --> 00:14:51,760 Speaker 1: got to I've got to say this, Katie. When I 261 00:14:51,760 --> 00:14:54,160 Speaker 1: was a teenager, race to play this car racing game 262 00:14:54,240 --> 00:14:56,120 Speaker 1: at the local arcade called I think it was called 263 00:14:56,200 --> 00:14:59,520 Speaker 1: Daytona five hundred or something like that, and I would 264 00:14:59,760 --> 00:15:02,360 Speaker 1: leave the arcade and get in my car, and I 265 00:15:03,120 --> 00:15:04,920 Speaker 1: did drive a little faster on the way home from 266 00:15:04,920 --> 00:15:06,400 Speaker 1: the arcade as I was driving. 267 00:15:06,600 --> 00:15:09,760 Speaker 2: Sure, sure, yeah, research definitely would support that. But whether 268 00:15:09,800 --> 00:15:14,800 Speaker 2: that turns you into just someone who's always racing fast 269 00:15:14,840 --> 00:15:16,840 Speaker 2: in your car, that's less supported. 270 00:15:17,200 --> 00:15:19,880 Speaker 1: Yeah, totally. And I would have to say I was 271 00:15:20,440 --> 00:15:22,360 Speaker 1: erratic for the first few minutes and then I sort 272 00:15:22,360 --> 00:15:24,920 Speaker 1: of calmed down and I was driving a human again. 273 00:15:25,040 --> 00:15:27,160 Speaker 1: And I was a young adolescent boy, which probably had 274 00:15:27,160 --> 00:15:28,960 Speaker 1: something to do with it as well, Katie. The last 275 00:15:28,960 --> 00:15:30,720 Speaker 1: thing that I just want to touch on, and we 276 00:15:30,800 --> 00:15:34,880 Speaker 1: have such limited time, is social media. I've been really 277 00:15:34,920 --> 00:15:37,680 Speaker 1: taken by the research that Jonathan Hate has been doing. 278 00:15:37,760 --> 00:15:39,600 Speaker 1: For those who are not familiar Jonathan Hate, he's probably 279 00:15:39,640 --> 00:15:42,360 Speaker 1: one of the world's foremost thinkers in social psychology, and 280 00:15:42,400 --> 00:15:46,480 Speaker 1: he has been working with Gene Twiney on some really 281 00:15:46,520 --> 00:15:51,760 Speaker 1: interesting ideas around kids, teenagers social media. He's got a 282 00:15:51,760 --> 00:15:55,160 Speaker 1: substack called after Babel, Katie. Have you been watching what 283 00:15:55,320 --> 00:15:57,840 Speaker 1: Jonathan Hate has been writing there, and I'd love to 284 00:15:57,840 --> 00:16:00,960 Speaker 1: get your take on the impact of social media and 285 00:16:01,000 --> 00:16:04,080 Speaker 1: whether or not, as he's saying, your rate of the 286 00:16:04,120 --> 00:16:08,479 Speaker 1: research is showing that it is a genuine, significant contributed 287 00:16:08,520 --> 00:16:12,200 Speaker 1: to the mental ill health that so many of adolescents 288 00:16:12,200 --> 00:16:13,000 Speaker 1: are struggling with. 289 00:16:13,880 --> 00:16:16,600 Speaker 2: Yeah. Well, so I have to say I have been 290 00:16:16,640 --> 00:16:21,400 Speaker 2: following Jonathan's work and gene twiness work, and they are 291 00:16:21,400 --> 00:16:24,640 Speaker 2: doing a great job. They have this ongoing document where 292 00:16:24,640 --> 00:16:28,440 Speaker 2: they're collecting all the research related to teen social media 293 00:16:28,520 --> 00:16:31,640 Speaker 2: use and their mental health concerns. And I'm convinced by 294 00:16:31,680 --> 00:16:35,360 Speaker 2: that research and my own research that there's definitely something 295 00:16:35,480 --> 00:16:38,920 Speaker 2: going on when it comes to teen social media use 296 00:16:39,360 --> 00:16:43,200 Speaker 2: and their mental health challenges. It's by no means the 297 00:16:43,320 --> 00:16:48,040 Speaker 2: sole cause. Whenever you have a mental health challenge or concern, 298 00:16:48,520 --> 00:16:55,120 Speaker 2: it's multifactorial. There are many factors involved, family relationships, pure relationships, 299 00:16:55,560 --> 00:16:59,480 Speaker 2: and existing vulnerability towards anxiety or depression. But what I 300 00:16:59,520 --> 00:17:02,680 Speaker 2: see in my work is that social media often acts 301 00:17:02,680 --> 00:17:07,520 Speaker 2: as an amplifier of existing challenges or struggles for teens, 302 00:17:07,720 --> 00:17:10,639 Speaker 2: and it can be a pretty profound amplifier. And so 303 00:17:11,280 --> 00:17:14,480 Speaker 2: I'm pretty convinced now that you know, at least in 304 00:17:14,520 --> 00:17:18,200 Speaker 2: the United States, where we're seeing some pretty alarming rises 305 00:17:18,240 --> 00:17:22,960 Speaker 2: over the last ten years in depression and even just 306 00:17:23,040 --> 00:17:28,320 Speaker 2: persistent feelings of sadness, particularly among teen girls in LGBTQ 307 00:17:28,440 --> 00:17:33,359 Speaker 2: plus youth, I am convinced that social media is having 308 00:17:33,400 --> 00:17:37,080 Speaker 2: a role in that, in addition to many factors that 309 00:17:37,840 --> 00:17:41,040 Speaker 2: are involved in young people's lives right now, not least 310 00:17:41,040 --> 00:17:44,600 Speaker 2: of which was the pandemic and the you know, young 311 00:17:44,640 --> 00:17:49,199 Speaker 2: people are still experiencing the pandemic and what you know, 312 00:17:49,280 --> 00:17:51,320 Speaker 2: the things that have transpired from it. 313 00:17:52,080 --> 00:17:55,840 Speaker 1: Yep, Katie, we have, during the course of our conversation 314 00:17:55,880 --> 00:17:58,640 Speaker 1: over the last two days, dropped several nuggets in terms 315 00:17:58,680 --> 00:18:00,960 Speaker 1: of how we can help our children to feel like 316 00:18:01,000 --> 00:18:03,600 Speaker 1: they have agency, to be self directed, to have the 317 00:18:03,680 --> 00:18:05,760 Speaker 1: level of community support that they need, and how we 318 00:18:05,800 --> 00:18:09,000 Speaker 1: as parents can engage with them and have hard conversations, 319 00:18:09,680 --> 00:18:13,360 Speaker 1: as you said, in that exhausting day to day business 320 00:18:13,359 --> 00:18:17,560 Speaker 1: of working with kids and their technology use. As much 321 00:18:17,600 --> 00:18:19,600 Speaker 1: as I'd love to do another two episodes talking further 322 00:18:19,680 --> 00:18:22,040 Speaker 1: about those solutions. What I'm going to do instead is 323 00:18:22,080 --> 00:18:25,560 Speaker 1: direct people to your book, Technologies Child, Digital Media's Role 324 00:18:25,640 --> 00:18:28,800 Speaker 1: in the Ages and Stages of Growing Up. It's a 325 00:18:28,840 --> 00:18:34,200 Speaker 1: book that takes a developmental approach and essentially says, here's 326 00:18:34,200 --> 00:18:35,840 Speaker 1: what's going on in kids a little, when they're medium, 327 00:18:35,880 --> 00:18:38,199 Speaker 1: when they're big, and even when they're grown ups in 328 00:18:38,280 --> 00:18:40,119 Speaker 1: terms of their technology use and what we can do 329 00:18:40,200 --> 00:18:43,360 Speaker 1: to help them. I found the book immensely helpful, as 330 00:18:43,359 --> 00:18:46,160 Speaker 1: somebody who has a background in psychology and has been 331 00:18:46,200 --> 00:18:49,120 Speaker 1: talking about this for a long time. I underlined and 332 00:18:50,080 --> 00:18:52,520 Speaker 1: made so many notes on what you've written. The science 333 00:18:52,600 --> 00:18:54,920 Speaker 1: is fantastic, and I just love the way you've made 334 00:18:54,960 --> 00:18:56,960 Speaker 1: it so accessible for parents. Thank you for your book, 335 00:18:57,000 --> 00:18:58,000 Speaker 1: and thanks for the conversation. 336 00:18:58,200 --> 00:18:59,960 Speaker 2: Well, thank you so much. I really enjoyed it. 337 00:19:00,320 --> 00:19:03,199 Speaker 1: Katie Davis is an associate professor at the University of 338 00:19:03,280 --> 00:19:06,760 Speaker 1: Washington Information School and the author of the brand new book, 339 00:19:06,920 --> 00:19:11,440 Speaker 1: Technologies Child Digital Media's Role in the Ages and Stages 340 00:19:11,720 --> 00:19:14,600 Speaker 1: of Growing Up. The Happy Family's podcast is produced by 341 00:19:14,680 --> 00:19:17,320 Speaker 1: Justin Ruland for Bridge Media. Craig Bruce is our executive producer. 342 00:19:17,640 --> 00:19:20,199 Speaker 1: For More information about Technology's Child you can see the 343 00:19:20,240 --> 00:19:25,080 Speaker 1: show notes and also check out Katie's website katidavisresearch dot com. 344 00:19:25,160 --> 00:19:27,719 Speaker 1: If you go there and sign up for Katie's newsletter, 345 00:19:27,800 --> 00:19:30,959 Speaker 1: she'll be able to send you a weekly tidbit of 346 00:19:31,160 --> 00:19:33,760 Speaker 1: research and ideas for how you can manage to tech 347 00:19:33,800 --> 00:19:38,960 Speaker 1: better in your home with your kids. That's Katidavisresearch dot com. 348 00:19:39,000 --> 00:19:40,320 Speaker 1: Sign up for the newsletter there