WEBVTT - Baked alaska 🔥

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<v Speaker 1>It's me, the gorgeous arts Simone.

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<v Speaker 2>And if being gorgeous, talented, brilliant and showstopping wasn't enough,

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<v Speaker 2>there's something else. I'm also incredible at being an investigator

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<v Speaker 2>kind of. I've been finding very average, every day looking

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<v Speaker 2>people who live remarkable lives. It might be their job, Bobby,

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<v Speaker 2>or a dirty little secret that makes them interesting. But

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<v Speaker 2>whatever it is, I will find them and I will

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<v Speaker 2>uncover what they're concealing.

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<v Speaker 1>This is concealed with me, art Simone.

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<v Speaker 2>Let's meet a very average, everyday looking person, Rowl the type.

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<v Speaker 3>I'm Jackie Presgratz. I live in Pacifica, California, which is

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<v Speaker 3>about five miles south of San Francisco on the coast,

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<v Speaker 3>with my partner and my two daughters. I'm a vocalist

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<v Speaker 3>and cellist for a few rock and metal bands in

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<v Speaker 3>San Francisco. But I am concealing something interesting about my

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<v Speaker 3>day job.

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<v Speaker 1>Oh my god, how Jackie, how are you?

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<v Speaker 2>Hey?

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<v Speaker 3>I'm great?

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<v Speaker 1>How are you?

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<v Speaker 2>I'm doing very well. We are across the world, from

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<v Speaker 2>down Under to the United States.

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<v Speaker 1>What's it like over there? How's the weather?

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<v Speaker 3>It was beautiful yesterday but today is very foggy. Can

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<v Speaker 3>I live about a black and a half from the

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<v Speaker 3>coast from the ocean, so it's definitely I get a

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<v Speaker 3>lot of the ocean fog.

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<v Speaker 1>Oh, okay. Do you like to go and dip your

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<v Speaker 1>toes in a bit of the water every now and then?

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<v Speaker 3>Definitely? The water is very cold here though.

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<v Speaker 2>See I'm close to the water, but I just like

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<v Speaker 2>to look at it, you know. I'll walk past and

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<v Speaker 2>be like, that's nice.

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<v Speaker 3>Good for you, that's nice over there.

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<v Speaker 1>Yeah, that's really nice. I really like that.

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<v Speaker 3>All right.

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<v Speaker 2>Now you're in front of me. You've got a beautiful

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<v Speaker 2>gold chain on. I'm seeing some tats on those arms.

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<v Speaker 1>Stunning.

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<v Speaker 2>We're dressed in black, my favorite color, which is wee

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<v Speaker 2>because I'm dressed in pink. But anyway, some things behind you.

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<v Speaker 2>I'll see a nice landscape painting thing of a bob.

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<v Speaker 2>And is that you said you played electric cello? Is

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<v Speaker 2>that I do an electric cello on the roll? Or

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<v Speaker 2>is that just a cello.

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<v Speaker 3>There's an acoustic acoustic guitar, a banjo, and a bass ukulelely.

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<v Speaker 1>Okay, or so does that mean you play a lot

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<v Speaker 1>of things?

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<v Speaker 3>Yeah. My husband and I both are musicians, so we

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<v Speaker 3>play all these instruments in the house. But my main instrument.

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<v Speaker 1>Is cello, okay, and middle bands electric cello?

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<v Speaker 2>What?

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<v Speaker 3>Yeah? What? Electric cello? And boice?

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<v Speaker 2>Howd you get into, you know, a little middle band,

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<v Speaker 2>be like, hey, I've got a cello.

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<v Speaker 1>Do you think this will work?

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<v Speaker 3>You know? Yeah, pretty much. My parents are classical and musicians,

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<v Speaker 3>so I started playing in orchestras, and then when I

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<v Speaker 3>got into my twenties and I graduated college, I wanted

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<v Speaker 3>to just play music that was more the kind of

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<v Speaker 3>music I like to listen to.

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<v Speaker 1>Okay, so why not?

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<v Speaker 2>So I'm going to ask you three questions, and from

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<v Speaker 2>the answers to those three questions, I have to try

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<v Speaker 2>and determine what it is you're.

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<v Speaker 1>Concealing from me. Okay, are you ready?

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<v Speaker 3>Yes?

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<v Speaker 2>Okay, So first question I have for you is what

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<v Speaker 2>is one food you could eat for the rest of

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<v Speaker 2>your life?

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<v Speaker 3>Baked Alaska?

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<v Speaker 1>Baked Alaska Alaska? Well, is that like a that's a dessert,

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<v Speaker 1>isn't it.

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<v Speaker 3>Yes, it's a very hard to make dessert.

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<v Speaker 2>Yeah, I don't know. I haven't had baked Alaska. Can

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<v Speaker 2>you describe it to me? What flavors are there?

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<v Speaker 1>You know? Is in nice sense?

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<v Speaker 3>So it's difficult to meet because it has ice cream

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<v Speaker 3>in it, but it also goes in the oven to

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<v Speaker 3>cook the marinue. Oh so it's a kind of complicated

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<v Speaker 3>dish that you can mess up very easily.

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<v Speaker 1>Okay, well that sounds beyond my limit.

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<v Speaker 2>You know, I can only cook things with a microwave

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<v Speaker 2>and that just involves heating up a can. But you know,

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<v Speaker 2>have you met successfully made a baked Alaska before? I

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<v Speaker 2>have not, But when other people are doing it, you're

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<v Speaker 2>into it all right, yep?

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<v Speaker 1>Okay.

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<v Speaker 2>Question number two, what is a conspiracy theory that you

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<v Speaker 2>think is wild?

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<v Speaker 3>That we are all living in a simulation?

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<v Speaker 1>Okay? Now is that that you just hate?

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<v Speaker 2>That idea that people going, oh, we're all like having

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<v Speaker 2>a little nap at the moment, you.

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<v Speaker 3>Know, I mean, it's not that far fetched, right, Okay,

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<v Speaker 3>that's true. So it is a wild theory.

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<v Speaker 1>Okay, yes, simulation.

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<v Speaker 2>You know, sometimes I wish that could be true because

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<v Speaker 2>you're like, can we reset this again?

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<v Speaker 1>I want to go back.

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<v Speaker 2>And the question number three and a half for you

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<v Speaker 2>is what is something you usually like to avoid.

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<v Speaker 3>Swimming pools that don't have ladders?

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<v Speaker 2>Ah? Okay, I'm picking up some things. I'm picking up

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<v Speaker 2>some things. Lets me recap. Okay, baked Alaska hard to cook, Okay,

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<v Speaker 2>then you know simulation sim sim hmm, sim serious and

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<v Speaker 2>then I'm getting swimming pools without ladders, which also brings

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<v Speaker 2>me back to one of my favorite pastimes in a

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<v Speaker 2>little game called The Sims, which is which you put

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<v Speaker 2>put bill and peel and take out the ladder and

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<v Speaker 2>see what happens, and then you're very musical.

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<v Speaker 1>Okay.

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<v Speaker 2>So I've previously guessed something on this podcast where I

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<v Speaker 2>thought I was meeting the creator of Simlish, and I

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<v Speaker 2>feel like I'm being pointed in the direction of something

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<v Speaker 2>in that realm.

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<v Speaker 1>Okay, Now I don't know.

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<v Speaker 2>I know, I don't want to guess that again, or

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<v Speaker 2>I want to say that actually I'm going to adjust

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<v Speaker 2>that and say do you.

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<v Speaker 1>I don't know.

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<v Speaker 2>Do you compose and write like the music for the Sims?

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<v Speaker 2>Am I clothes your clothes?

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<v Speaker 3>But no, I am the voice director slash Craft lead

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<v Speaker 3>for a voice for the SIMS franchise, and I direct

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<v Speaker 3>the voice actor speaking Simlish and translate lyrics into Simlish

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<v Speaker 3>for licensed music plays in the game.

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<v Speaker 2>Yeah, firstly, how did you track this bitch down? Oh?

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<v Speaker 1>My god, this is so cool.

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<v Speaker 3>Surprise.

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<v Speaker 1>Oh she is. She is the voice director of the SIMS.

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<v Speaker 1>She knows all about Simlish.

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<v Speaker 2>Well yeah, all right, so here with Jackie, who is

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<v Speaker 2>the voice director for the SIMS. Now, before we get

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<v Speaker 2>into it, if you don't know what the SIMS is,

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<v Speaker 2>it is a game that has been going for many,

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<v Speaker 2>many years where you know, you create, your sims are

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<v Speaker 2>your people. It's a simulation of the world. So you

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<v Speaker 2>can build a house, you can have a baby, you

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<v Speaker 2>can go to work, you can do everything in the SIMS.

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<v Speaker 1>I'm very excited. I'm very excited. That's a full circle

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<v Speaker 1>moment for me.

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<v Speaker 2>Okay, I feel like I manifested this, but by manifesting it,

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<v Speaker 2>I mean I said it.

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<v Speaker 1>I need to ask them all things like this more often.

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<v Speaker 2>I'm like, yeah, I really think this person is someone

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<v Speaker 2>who loves to give money to people. And then maybe

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<v Speaker 2>next season we to know. But the first question I

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<v Speaker 2>have for you is how did you get into it?

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<v Speaker 3>Yeah? So, actually being a musician is what got me

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<v Speaker 3>into it. I never really considered game audio as a career,

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<v Speaker 3>and I did a lot of audio just in my

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<v Speaker 3>own music. So I started as a voice editor in

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<v Speaker 3>two thousand and six ish, so almost twenty years ago.

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<v Speaker 3>And at that time it was SIMS two. So I

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<v Speaker 3>was I started as a voice editor on SIMS two.

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<v Speaker 2>Wow, And could do you explain what a voice editor does?

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<v Speaker 2>Does that mean they just like collate the recordings and

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<v Speaker 2>you know, like clean them up and blah blah blah.

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<v Speaker 3>Yeah, So we basically take the files, lots of files

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<v Speaker 3>come out of a full day recording session, and we

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<v Speaker 3>clean up all the pops and the I don't know,

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<v Speaker 3>mouth sounds, yes, and and it clicks pops mouthsounds and

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<v Speaker 3>sync them to the animations. Yeah, and then we put

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<v Speaker 3>them in the game. And you know, you play the

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<v Speaker 3>SIMS so you know, every time a sim does our thing,

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<v Speaker 3>they don't always say the same thing. Yes, if they

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<v Speaker 3>only had one voice file for every time they did

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<v Speaker 3>a thing, then it would start to sound very unnatural

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<v Speaker 3>and robotic. So we put lots of variations in. So

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<v Speaker 3>when they take a drink of water and they say, oh, refreshing,

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<v Speaker 3>they're not saying the exact same thing every single time.

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<v Speaker 2>So let's talk about creating the sounds of the game.

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<v Speaker 2>When does it start? Do you go, like, all right,

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<v Speaker 2>So we need a whole bunch of new things. Let's

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<v Speaker 2>start listing up what they're going to be situations? Do

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<v Speaker 2>you map out and be like every single different option

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<v Speaker 2>that could happen and then be like, all right, we

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<v Speaker 2>need to make noises for all of these, Like how

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<v Speaker 2>does it work?

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<v Speaker 3>Pretty much? Or maybe the audio team is like ninety

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<v Speaker 3>percent driven by animations. When the sims move and when

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<v Speaker 3>the sims do things, and when the sims say things

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<v Speaker 3>that requires audio. So when animations come in, we scrub

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<v Speaker 3>animation and kind of break it down. Okay, we want

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<v Speaker 3>them to say something here, we want them to see

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<v Speaker 3>something here. We want a sound of a can being

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<v Speaker 3>crunched on this frame.

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<v Speaker 1>Oh yeah, because it's not just voices, it's like all

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<v Speaker 1>the sounds, right.

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<v Speaker 3>Yeah, it's all the sounds, so clapping hands or you know,

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<v Speaker 3>rubbing their face or whatever it may be. And then

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<v Speaker 3>we have a list, a long list of you know,

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<v Speaker 3>every sound that's needed for every animation for the game.

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<v Speaker 3>And then I have a cast, a cast of like

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<v Speaker 3>ten people, so if something needs voice, you have to

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<v Speaker 3>record it with every single actor.

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<v Speaker 2>So let's talk about Simblish, which is one of my

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<v Speaker 2>favorite silly things.

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<v Speaker 1>Ever.

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<v Speaker 2>It's as whole entire language. Obviously that started like right

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<v Speaker 2>at the beginning, is there like someone that we go, oh,

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<v Speaker 2>the creator of Simlish? Is this person or do we

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<v Speaker 2>you know who sat down and went all right, this

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<v Speaker 2>yes means this and that means that? And how much

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<v Speaker 2>do you have to honor moving forward when you're like

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<v Speaker 2>creating new sounds for mute games, you know?

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<v Speaker 3>Right? So, so I didn't create Simlish, but I know

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<v Speaker 3>that it was originally kind of workshopped with the original

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<v Speaker 3>actors and audio people for SIMS one. And I think

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<v Speaker 3>the desire originally, which is still relevant today, is to

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<v Speaker 3>be able to have the Sims convey emotion and feelings

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<v Speaker 3>but without actually speaking words. And as every game has

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<v Speaker 3>come about, I think the language evolves a little bit.

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<v Speaker 3>So at first it sounded very you know, gotga Google

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<v Speaker 3>almost in a way. But now if you don't speak English, say,

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<v Speaker 3>and you're listening to a SIMS game, you might think, oh,

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<v Speaker 3>this game is in English, Like it sounds like a language.

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<v Speaker 3>It's more complex, The words have more syllables, there's more

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<v Speaker 3>repetition of words, phrases that are identifiable. Those kinds of

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<v Speaker 3>things can make the language evolve and just sound more

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<v Speaker 3>like a language and less like you know.

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<v Speaker 1>Goco goo.

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<v Speaker 2>Does that mean that there kind of is a similarsh

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<v Speaker 2>word for everything now at this stage or do some

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<v Speaker 2>of the actors still just like improvise some noises.

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<v Speaker 3>Yeah, I'd say about eighty percent of the time. The

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<v Speaker 3>actors are improving, but they are looking at we have

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<v Speaker 3>these extensive lists of like upwards of five hundred words

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<v Speaker 3>that are just similish words, and they're listed out on

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<v Speaker 3>a page and there's like, you know, ten pages of

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<v Speaker 3>these words, and the actors look at that, but they

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<v Speaker 3>use those words to improv and then I'd say maybe

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<v Speaker 3>the other twenty percent is scripted similish. So those are

0:11:33.880 --> 0:11:37.440
<v Speaker 3>words we call them lexicon. It's not always one to one.

0:11:37.559 --> 0:11:40.800
<v Speaker 3>Sometimes it is like love. The similish word for love

0:11:40.920 --> 0:11:44.280
<v Speaker 3>is love, and we try to use that word. Anytime

0:11:44.760 --> 0:11:49.480
<v Speaker 3>they're talking about love or heart or flirting or anything

0:11:49.520 --> 0:11:51.720
<v Speaker 3>like that, we'll try to use that word. So there's

0:11:51.720 --> 0:11:54.400
<v Speaker 3>like twenty percent i'd say, of what the sim say

0:11:54.400 --> 0:11:57.080
<v Speaker 3>in the game is actually scripted words where we have

0:11:57.160 --> 0:11:58.400
<v Speaker 3>the idea of what the meaning is.

0:11:58.679 --> 0:12:02.480
<v Speaker 2>How do you cost a voice actor to be as seme?

0:12:02.720 --> 0:12:05.280
<v Speaker 2>You know, what's the process you go through to be like,

0:12:05.320 --> 0:12:06.880
<v Speaker 2>all right, can you just get on the phone love?

0:12:06.960 --> 0:12:09.640
<v Speaker 2>And you know it spitball some sounds, you know. Do

0:12:09.640 --> 0:12:11.280
<v Speaker 2>you give them an emotion and they have to improvise

0:12:11.320 --> 0:12:12.840
<v Speaker 2>you say yeah, happy, you know?

0:12:13.120 --> 0:12:13.920
<v Speaker 1>Or how's it got?

0:12:14.480 --> 0:12:17.760
<v Speaker 3>Pretty much we do open calls and we get a

0:12:18.000 --> 0:12:22.800
<v Speaker 3>lot of different types of interpretations of what gibberish is.

0:12:23.360 --> 0:12:26.480
<v Speaker 3>But the actors that we cast, like we've always had

0:12:26.520 --> 0:12:29.840
<v Speaker 3>them in for a directed audition and it's exactly like

0:12:29.880 --> 0:12:32.679
<v Speaker 3>what you said, to see how they can improv to

0:12:32.760 --> 0:12:37.079
<v Speaker 3>see how much emotion they can put into their words

0:12:37.200 --> 0:12:39.320
<v Speaker 3>so that it sounds like they're actually saying a thing,

0:12:39.840 --> 0:12:43.800
<v Speaker 3>but it's not. There's no actual definition of what they're saying.

0:12:44.320 --> 0:12:46.720
<v Speaker 3>And some actors are great at it, and some actors

0:12:46.720 --> 0:12:48.599
<v Speaker 3>are not great at it because you're you're doing a

0:12:48.640 --> 0:12:50.720
<v Speaker 3>lot of things. You're watching the animation, so you're having

0:12:50.760 --> 0:12:53.440
<v Speaker 3>to do timing, you're having to sound natural, you're having

0:12:53.440 --> 0:12:55.680
<v Speaker 3>to make up the words, you're having to have emotion.

0:12:55.960 --> 0:12:58.520
<v Speaker 3>So they're they're they're juggling a lot of balls at

0:12:58.520 --> 0:13:00.760
<v Speaker 3>one time. And you know, the act that really pick

0:13:00.880 --> 0:13:04.199
<v Speaker 3>up on it, they're just they're naturally good at improving how.

0:13:04.040 --> 0:13:06.360
<v Speaker 1>Long do you think a recording session with one actor

0:13:06.400 --> 0:13:06.720
<v Speaker 1>would be.

0:13:07.040 --> 0:13:09.840
<v Speaker 3>Yeah, we usually have two actors in at a time

0:13:10.080 --> 0:13:13.480
<v Speaker 3>because they have more fun working together and they can

0:13:13.559 --> 0:13:15.960
<v Speaker 3>riff off each other. If someone says a funny word

0:13:16.640 --> 0:13:19.880
<v Speaker 3>that the other actor can like say that same funny word.

0:13:20.240 --> 0:13:23.040
<v Speaker 3>It just kind of keeps the keeps the fun energy

0:13:23.160 --> 0:13:25.320
<v Speaker 3>up in session. So we have two actors in at

0:13:25.360 --> 0:13:29.400
<v Speaker 3>a time, and we can get through about sixty animations

0:13:29.440 --> 0:13:32.720
<v Speaker 3>in a six hour session. Okay, and then you know

0:13:32.760 --> 0:13:36.800
<v Speaker 3>we'll have like anywhere from one to three days with

0:13:36.880 --> 0:13:38.600
<v Speaker 3>each actor to record all the boys.

0:13:38.800 --> 0:13:41.440
<v Speaker 1>Do you have to start from absolute scratch for a

0:13:41.480 --> 0:13:44.520
<v Speaker 1>new game or can you bring back some sounds and

0:13:44.600 --> 0:13:46.920
<v Speaker 1>things from previous versions?

0:13:48.679 --> 0:13:53.199
<v Speaker 3>Sounds, yes, Voice no, because voice we recast, so SIMS

0:13:53.240 --> 0:13:55.800
<v Speaker 3>three had a totally different cast than SIMS wore, So

0:13:55.840 --> 0:13:59.319
<v Speaker 3>we can't use any of the actors from that previous game.

0:13:59.600 --> 0:14:02.679
<v Speaker 3>And so for you, once you make your sim and

0:14:02.760 --> 0:14:05.920
<v Speaker 3>cass and create a sim and you choose a voice,

0:14:05.960 --> 0:14:08.280
<v Speaker 3>and you maybe choose what pitch you want to hear

0:14:08.320 --> 0:14:11.440
<v Speaker 3>that voice, that is the voice that your sim has

0:14:11.480 --> 0:14:14.719
<v Speaker 3>for forever. More So, we can't just you know, use

0:14:14.760 --> 0:14:18.080
<v Speaker 3>other people's or older content from past games.

0:14:18.080 --> 0:14:21.440
<v Speaker 2>So out of the formal language, what are some common

0:14:21.480 --> 0:14:24.320
<v Speaker 2>words or phrases that people would hear that sims say

0:14:24.360 --> 0:14:25.800
<v Speaker 2>but might not understand what they mean.

0:14:26.360 --> 0:14:30.320
<v Speaker 3>Well, we have a really dedicated and fun audience that

0:14:30.400 --> 0:14:33.720
<v Speaker 3>plays the game, so they would probably know a lot

0:14:33.760 --> 0:14:36.640
<v Speaker 3>of the lexicon words that get repeated a lot, So

0:14:36.760 --> 0:14:39.440
<v Speaker 3>like sooolsool and dag dag are common words for like

0:14:39.440 --> 0:14:42.880
<v Speaker 3>hello and goodbye. Love I mentioned is something used for love?

0:14:43.200 --> 0:14:47.280
<v Speaker 3>Yaller vu? Is I love you? Yabougaroo? Is I'm hungry?

0:14:47.840 --> 0:14:48.640
<v Speaker 1>I just love it?

0:14:48.800 --> 0:14:51.120
<v Speaker 2>What would it seems say when they're angry? Like what

0:14:51.840 --> 0:14:53.160
<v Speaker 2>type of words come out of their mouth when they're

0:14:53.200 --> 0:14:54.920
<v Speaker 2>angry or that you know, there's.

0:14:54.720 --> 0:14:56.960
<v Speaker 3>A couple of words that are like cuss words. But

0:14:57.160 --> 0:15:00.720
<v Speaker 3>recently in session, we have a couple actors that really

0:15:00.960 --> 0:15:05.400
<v Speaker 3>like to say f yoiber, which kind of sounds like you're,

0:15:05.560 --> 0:15:08.280
<v Speaker 3>you know, telling someone to f off in a way,

0:15:08.320 --> 0:15:10.000
<v Speaker 3>but it's like a few but you know, and they

0:15:10.000 --> 0:15:12.640
<v Speaker 3>say it with like passion and meaning and anger, and

0:15:12.840 --> 0:15:15.560
<v Speaker 3>it really does sound like they're cussing you up.

0:15:15.680 --> 0:15:17.920
<v Speaker 2>I feel like in a recording session your brain would

0:15:17.920 --> 0:15:19.960
<v Speaker 2>turn to mush by the end because you wouldn't know

0:15:20.000 --> 0:15:22.360
<v Speaker 2>what you're saying or what you're speaking, or what language

0:15:22.400 --> 0:15:24.760
<v Speaker 2>is happening, you know, and be like I now, who

0:15:24.800 --> 0:15:25.040
<v Speaker 2>am I?

0:15:25.240 --> 0:15:26.040
<v Speaker 1>What's going on?

0:15:26.800 --> 0:15:30.640
<v Speaker 3>I think the actors probably can get especially if we

0:15:30.680 --> 0:15:33.160
<v Speaker 3>have a lot of sessions in a row, they probably

0:15:33.200 --> 0:15:37.400
<v Speaker 3>start dreaming and Simlish and maybe even the voice editors

0:15:37.440 --> 0:15:39.320
<v Speaker 3>because they're like listening to it so much.

0:15:40.320 --> 0:15:44.040
<v Speaker 2>There's been songs translated into Simlish and been featured in

0:15:44.120 --> 0:15:44.880
<v Speaker 2>SIMS games.

0:15:45.240 --> 0:15:46.520
<v Speaker 1>How does that process work?

0:15:46.880 --> 0:15:50.920
<v Speaker 3>Oh? Yeah, So the development team works with the Worldwide

0:15:51.000 --> 0:15:54.840
<v Speaker 3>Music Group from EA. They're the group that basically does

0:15:54.880 --> 0:15:58.360
<v Speaker 3>all the licensing, and we'll give them themes of like

0:15:58.520 --> 0:16:01.600
<v Speaker 3>what we're trying to go or for a specific pack,

0:16:02.440 --> 0:16:05.120
<v Speaker 3>like oh, we want to add a country music station,

0:16:05.720 --> 0:16:07.720
<v Speaker 3>and they'll go out and try to find, you know,

0:16:07.840 --> 0:16:10.720
<v Speaker 3>up and coming artists that we think are like on

0:16:10.800 --> 0:16:15.720
<v Speaker 3>the verge of getting really big. And when those licenses

0:16:16.200 --> 0:16:19.560
<v Speaker 3>get put in place, the music group hands me a

0:16:19.600 --> 0:16:22.880
<v Speaker 3>bunch of English lyrics and sometimes not even in English,

0:16:22.920 --> 0:16:25.920
<v Speaker 3>which those translations are really hard, but I'll get English

0:16:26.000 --> 0:16:28.880
<v Speaker 3>lyrics and the music, and I listened to the song

0:16:28.920 --> 0:16:31.400
<v Speaker 3>over and over again in English, and then I just

0:16:31.640 --> 0:16:35.680
<v Speaker 3>set about getting to work and translating it and similish

0:16:35.800 --> 0:16:40.320
<v Speaker 3>so that the original artist can re record the vocals

0:16:40.640 --> 0:16:44.120
<v Speaker 3>in Simlish. And a lot of times they're singing in

0:16:44.120 --> 0:16:47.440
<v Speaker 3>a language they've never spoken before. So it's my job

0:16:47.520 --> 0:16:51.400
<v Speaker 3>to make sure that the lyrics are as close to

0:16:51.640 --> 0:16:54.840
<v Speaker 3>the English as possible in terms of any kind of

0:16:55.040 --> 0:16:57.880
<v Speaker 3>lyrical strategies they may have used, like if they use

0:16:57.920 --> 0:17:01.720
<v Speaker 3>a lot of alliteration, like sell seashells by the seashore, right,

0:17:02.120 --> 0:17:04.440
<v Speaker 3>I have to make sure that I am writing Simlish

0:17:04.520 --> 0:17:06.960
<v Speaker 3>words that all start with the letter S and s

0:17:07.280 --> 0:17:10.920
<v Speaker 3>h so that when the vocalist gets it then it's

0:17:10.960 --> 0:17:13.359
<v Speaker 3>not so foreign. And also it kind of captures the

0:17:13.400 --> 0:17:16.760
<v Speaker 3>same vibe that the English lyrics have.

0:17:17.080 --> 0:17:18.480
<v Speaker 2>It's that thing with some of the current you're like,

0:17:18.960 --> 0:17:22.320
<v Speaker 2>if you're not paying attention, sounds exactly the same, it's like,

0:17:22.440 --> 0:17:23.879
<v Speaker 2>and then you're like, wait a second, what are the

0:17:24.320 --> 0:17:25.119
<v Speaker 2>it's just in English?

0:17:25.200 --> 0:17:25.840
<v Speaker 1>What's going on?

0:17:26.720 --> 0:17:28.879
<v Speaker 2>So you're saying, you sit there and you can like

0:17:29.040 --> 0:17:30.879
<v Speaker 2>translate it a lot and make it up. Does that

0:17:30.960 --> 0:17:33.439
<v Speaker 2>mean are there's some like words that you can credit

0:17:33.520 --> 0:17:35.280
<v Speaker 2>to you? Like you said, I made that up? You

0:17:35.280 --> 0:17:36.800
<v Speaker 2>know that's mine, that's my word.

0:17:37.119 --> 0:17:39.119
<v Speaker 3>There's so many. I mean I have the sheet of

0:17:39.160 --> 0:17:42.960
<v Speaker 3>like five hundred words of Lexicon words, and of that sheet,

0:17:43.640 --> 0:17:45.919
<v Speaker 3>i'd say seventy five percent I probably wrote.

0:17:45.760 --> 0:17:47.439
<v Speaker 2>I'm really is there a word you're really proud of?

0:17:47.600 --> 0:17:49.760
<v Speaker 2>You know, like, let's a word I'm really proud of.

0:17:51.800 --> 0:17:54.879
<v Speaker 3>Well, let's see hoogaroo I did make up, which was

0:17:54.920 --> 0:17:59.080
<v Speaker 3>the I'm hungry. The word for cow is mule, which

0:17:59.119 --> 0:18:01.280
<v Speaker 3>we kind of based after, you know the fact that

0:18:01.359 --> 0:18:06.200
<v Speaker 3>cows moo. Chicken. The word for chicken is cluxing. Baby

0:18:06.320 --> 0:18:07.359
<v Speaker 3>chick is cheap, cheap.

0:18:07.880 --> 0:18:10.399
<v Speaker 2>It's like it's kind of giving me like Pokemon vibes,

0:18:10.440 --> 0:18:12.360
<v Speaker 2>you know, where they're like naming Pokemon and they're like

0:18:12.880 --> 0:18:14.720
<v Speaker 2>the snake one they just saw it snake backwards.

0:18:14.880 --> 0:18:16.760
<v Speaker 3>I mean, it's got to be catchy. I mean that's

0:18:16.840 --> 0:18:19.320
<v Speaker 3>that's that's my whole thing, Like, it's got to be catchy,

0:18:19.640 --> 0:18:24.199
<v Speaker 3>especially when you're doing the lyrics. Yeah, it still has

0:18:24.240 --> 0:18:27.200
<v Speaker 3>to have a hook, even though it's not in English, it's.

0:18:27.040 --> 0:18:28.040
<v Speaker 1>Gonna have flow, right.

0:18:28.160 --> 0:18:29.639
<v Speaker 2>You know, if the words are too hard to like

0:18:29.800 --> 0:18:32.159
<v Speaker 2>get your mouth around, then you know they just you

0:18:32.160 --> 0:18:34.879
<v Speaker 2>can't have a conversation. Yeah, you'd be like do b

0:18:35.040 --> 0:18:37.840
<v Speaker 2>doo dah doo do but doo see that's that's great.

0:18:37.920 --> 0:18:39.879
<v Speaker 1>Say did I say anything? Did I accidentainly say anything?

0:18:40.359 --> 0:18:40.840
<v Speaker 1>I know.

0:18:43.920 --> 0:18:45.720
<v Speaker 3>Maybe it seems one who said something, But.

0:18:48.960 --> 0:18:50.480
<v Speaker 2>I wonder do you ever like hang out with some

0:18:50.560 --> 0:18:53.560
<v Speaker 2>babies and go, oh, actually they're like speaking in full

0:18:53.560 --> 0:18:55.600
<v Speaker 2>Simlish at the moment, I should I should hire them.

0:18:55.920 --> 0:18:58.320
<v Speaker 3>I sometimes hear things out in the world, or my

0:18:58.440 --> 0:19:00.640
<v Speaker 3>daughter will see something, or a baby will see something.

0:19:00.640 --> 0:19:02.520
<v Speaker 3>I'm like, that'd be really good. So much work.

0:19:02.600 --> 0:19:05.399
<v Speaker 2>Write that down, get the nopad get thenpad. That's going

0:19:05.480 --> 0:19:07.600
<v Speaker 2>to be good. SIMS five were working on that. All right,

0:19:07.720 --> 0:19:10.399
<v Speaker 2>let's add some words in Oh my God. Instead of

0:19:10.440 --> 0:19:13.399
<v Speaker 2>like the urban dictionary, there's like the Simless dictionary. Do

0:19:13.440 --> 0:19:15.879
<v Speaker 2>you deal much with like the fandom? What's the fandom

0:19:15.920 --> 0:19:16.480
<v Speaker 2>of the sims?

0:19:16.600 --> 0:19:16.679
<v Speaker 3>Like?

0:19:17.080 --> 0:19:19.760
<v Speaker 2>Do they make their own dictionaries with all the words

0:19:19.760 --> 0:19:20.800
<v Speaker 2>and translations and things?

0:19:20.880 --> 0:19:23.440
<v Speaker 1>Do you sometimes flick through and be like wrong? Wrong?

0:19:23.520 --> 0:19:26.159
<v Speaker 1>Actually doesn't mean that I don't really flick.

0:19:25.960 --> 0:19:28.960
<v Speaker 3>Through, but I do know that some of those dictionaries

0:19:29.080 --> 0:19:31.879
<v Speaker 3>are wrong, some of them are right. Yes, But you know,

0:19:32.560 --> 0:19:35.320
<v Speaker 3>like I said that the actor's improv eighty percent of it.

0:19:35.440 --> 0:19:38.560
<v Speaker 3>So you know, if you really wanted to get down

0:19:38.720 --> 0:19:41.320
<v Speaker 3>to looking at the game and being like, oh, they're

0:19:41.320 --> 0:19:44.600
<v Speaker 3>obviously saying I'm hungry here, but yab hugaroo is not

0:19:44.640 --> 0:19:45.639
<v Speaker 3>what comes out of their mouth.

0:19:46.520 --> 0:19:48.439
<v Speaker 2>I think I'm going to be wholesome for a second,

0:19:48.520 --> 0:19:51.639
<v Speaker 2>because yes, like the SIMS is fun and silly and

0:19:51.680 --> 0:19:53.919
<v Speaker 2>you can, like you know, mess up people's fake lives

0:19:53.920 --> 0:19:56.840
<v Speaker 2>and you know, be a little deckcad. But it's actually

0:19:56.960 --> 0:20:01.200
<v Speaker 2>such a fun and creative tool. Like I learned how

0:20:01.240 --> 0:20:03.879
<v Speaker 2>to decorate a house way before I even had my

0:20:03.920 --> 0:20:07.280
<v Speaker 2>own apartment. Like I used to just enjoy just building

0:20:07.280 --> 0:20:13.359
<v Speaker 2>the houses, you know, saving up my dollars, Similions, Somolians those, yes,

0:20:13.840 --> 0:20:14.680
<v Speaker 2>saving up those.

0:20:14.840 --> 0:20:16.520
<v Speaker 3>There are a lot of players, that's all they do.

0:20:16.600 --> 0:20:19.600
<v Speaker 3>They're just builders, or they just do create a sim

0:20:19.880 --> 0:20:23.000
<v Speaker 3>or people that really love like generational play. So there's

0:20:23.040 --> 0:20:25.000
<v Speaker 3>a lot of I mean, it's a big soundbox. It's

0:20:25.040 --> 0:20:26.119
<v Speaker 3>a big fun soundbox.

0:20:28.560 --> 0:20:31.600
<v Speaker 2>So going back to you translating, you know, songs into

0:20:31.760 --> 0:20:33.920
<v Speaker 2>the world of the SIMS, I actually have a song.

0:20:33.960 --> 0:20:35.680
<v Speaker 2>I've got a couple, but you know, my latest song

0:20:35.680 --> 0:20:38.080
<v Speaker 2>out at the moment is called No This Will Matter

0:20:38.119 --> 0:20:40.840
<v Speaker 2>When We're dead so like, if I were to audition

0:20:40.920 --> 0:20:43.600
<v Speaker 2>with it in simlish, now, would you consider putting it

0:20:43.640 --> 0:20:45.280
<v Speaker 2>in one of the future versions of the Sims, Like,

0:20:45.440 --> 0:20:46.880
<v Speaker 2>you know, like if I do a really good job

0:20:46.920 --> 0:20:51.080
<v Speaker 2>singing it for you in simlish, m that's beyond my

0:20:51.200 --> 0:20:54.240
<v Speaker 2>peg grade, but maybe even to blow your socks off

0:20:54.320 --> 0:20:55.399
<v Speaker 2>so well.

0:20:55.200 --> 0:20:59.159
<v Speaker 3>I'd love to hear you're a similar version though, Oh gosh,

0:20:59.160 --> 0:21:01.119
<v Speaker 3>you really put I put myself on the spot, haven't

0:21:01.119 --> 0:21:03.720
<v Speaker 3>I here. I'm gonna I'm a translate for you right now.

0:21:04.080 --> 0:21:06.600
<v Speaker 1>Yeah, it's a workshop. We've got a workshop.

0:21:06.200 --> 0:21:14.360
<v Speaker 3>Happening, neighbor zoop, sir, meet and then let's see when

0:21:14.400 --> 0:21:16.760
<v Speaker 3>we're dad weshwodmud.

0:21:18.880 --> 0:21:21.159
<v Speaker 2>All right, this is the world debut of none of

0:21:21.200 --> 0:21:24.439
<v Speaker 2>this will matter in simlish. I'd like to welcome to

0:21:24.440 --> 0:21:28.320
<v Speaker 2>the stage myself auditioning for the role of sim number two.

0:21:28.520 --> 0:21:35.520
<v Speaker 1>Thank you, Thanks leaders, Zeep Doo Doo leaders, Deep Do

0:21:35.520 --> 0:21:43.920
<v Speaker 1>Do Leavers, Dip doo Doo leader Zooper Debo Flip Lisa.

0:21:45.400 --> 0:21:45.920
<v Speaker 3>Excellent.

0:21:56.280 --> 0:21:59.640
<v Speaker 2>So Jackie is the voice director of the Sims and

0:21:59.680 --> 0:22:02.440
<v Speaker 2>I I'm claiming this one as of a victory. Put

0:22:02.480 --> 0:22:05.520
<v Speaker 2>it on this scoreboard for me here and concealed ha

0:22:06.280 --> 0:22:09.639
<v Speaker 2>I can't wait to go and bake some Alaska go

0:22:09.680 --> 0:22:12.879
<v Speaker 2>in a poodle. You've been listening to an iHeart Australia

0:22:12.920 --> 0:22:16.439
<v Speaker 2>and Kiss Production Concealed with Simone. Listen to more of

0:22:16.480 --> 0:22:18.680
<v Speaker 2>what you love on iHeart and to check out two

0:22:18.720 --> 0:22:22.840
<v Speaker 2>Wabbadi Badu's check us out on the socials. Oh by

0:22:22.880 --> 0:22:25.480
<v Speaker 2>the way, that's the end of season two of Concealed

0:22:25.480 --> 0:22:26.440
<v Speaker 2>with Artsimone.

0:22:26.640 --> 0:22:27.480
<v Speaker 1>Now don't worry.

0:22:27.600 --> 0:22:29.280
<v Speaker 2>All the episodes are still there for you to have

0:22:29.359 --> 0:22:33.119
<v Speaker 2>a little listen in the meantime. But you know who's hoping.

0:22:33.160 --> 0:22:36.800
<v Speaker 2>Let's cross our little bits for season three. Maybe see

0:22:36.840 --> 0:22:49.480
<v Speaker 2>you then Bye.