Speaker 1: It's me, the gorgeous arts Simone.
Speaker 2: And if being gorgeous, talented, brilliant and showstopping wasn't enough,
Speaker 2: there's something else. I'm also incredible at being an investigator
Speaker 2: kind of. I've been finding very average, every day looking
Speaker 2: people who live remarkable lives. It might be their job, Bobby,
Speaker 2: or a dirty little secret that makes them interesting. But
Speaker 2: whatever it is, I will find them and I will
Speaker 2: uncover what they're concealing.
Speaker 1: This is concealed with me, art Simone.
Speaker 2: Let's meet a very average, everyday looking person, Rowl the type.
Speaker 3: I'm Jackie Presgratz. I live in Pacifica, California, which is
Speaker 3: about five miles south of San Francisco on the coast,
Speaker 3: with my partner and my two daughters. I'm a vocalist
Speaker 3: and cellist for a few rock and metal bands in
Speaker 3: San Francisco. But I am concealing something interesting about my
Speaker 3: day job.
Speaker 1: Oh my god, how Jackie, how are you?
Speaker 2: Hey?
Speaker 3: I'm great?
Speaker 1: How are you?
Speaker 2: I'm doing very well. We are across the world, from
Speaker 2: down Under to the United States.
Speaker 1: What's it like over there? How's the weather?
Speaker 3: It was beautiful yesterday but today is very foggy. Can
Speaker 3: I live about a black and a half from the
Speaker 3: coast from the ocean, so it's definitely I get a
Speaker 3: lot of the ocean fog.
Speaker 1: Oh, okay. Do you like to go and dip your
Speaker 1: toes in a bit of the water every now and then?
Speaker 3: Definitely? The water is very cold here though.
Speaker 2: See I'm close to the water, but I just like
Speaker 2: to look at it, you know. I'll walk past and
Speaker 2: be like, that's nice.
Speaker 3: Good for you, that's nice over there.
Speaker 1: Yeah, that's really nice. I really like that.
Speaker 3: All right.
Speaker 2: Now you're in front of me. You've got a beautiful
Speaker 2: gold chain on. I'm seeing some tats on those arms.
Speaker 1: Stunning.
Speaker 2: We're dressed in black, my favorite color, which is wee
Speaker 2: because I'm dressed in pink. But anyway, some things behind you.
Speaker 2: I'll see a nice landscape painting thing of a bob.
Speaker 2: And is that you said you played electric cello? Is
Speaker 2: that I do an electric cello on the roll? Or
Speaker 2: is that just a cello.
Speaker 3: There's an acoustic acoustic guitar, a banjo, and a bass ukulelely.
Speaker 1: Okay, or so does that mean you play a lot
Speaker 1: of things?
Speaker 3: Yeah. My husband and I both are musicians, so we
Speaker 3: play all these instruments in the house. But my main instrument.
Speaker 1: Is cello, okay, and middle bands electric cello?
Speaker 2: What?
Speaker 3: Yeah? What? Electric cello? And boice?
Speaker 2: Howd you get into, you know, a little middle band,
Speaker 2: be like, hey, I've got a cello.
Speaker 1: Do you think this will work?
Speaker 3: You know? Yeah, pretty much. My parents are classical and musicians,
Speaker 3: so I started playing in orchestras, and then when I
Speaker 3: got into my twenties and I graduated college, I wanted
Speaker 3: to just play music that was more the kind of
Speaker 3: music I like to listen to.
Speaker 1: Okay, so why not?
Speaker 2: So I'm going to ask you three questions, and from
Speaker 2: the answers to those three questions, I have to try
Speaker 2: and determine what it is you're.
Speaker 1: Concealing from me. Okay, are you ready?
Speaker 3: Yes?
Speaker 2: Okay, So first question I have for you is what
Speaker 2: is one food you could eat for the rest of
Speaker 2: your life?
Speaker 3: Baked Alaska?
Speaker 1: Baked Alaska Alaska? Well, is that like a that's a dessert,
Speaker 1: isn't it.
Speaker 3: Yes, it's a very hard to make dessert.
Speaker 2: Yeah, I don't know. I haven't had baked Alaska. Can
Speaker 2: you describe it to me? What flavors are there?
Speaker 1: You know? Is in nice sense?
Speaker 3: So it's difficult to meet because it has ice cream
Speaker 3: in it, but it also goes in the oven to
Speaker 3: cook the marinue. Oh so it's a kind of complicated
Speaker 3: dish that you can mess up very easily.
Speaker 1: Okay, well that sounds beyond my limit.
Speaker 2: You know, I can only cook things with a microwave
Speaker 2: and that just involves heating up a can. But you know,
Speaker 2: have you met successfully made a baked Alaska before? I
Speaker 2: have not, But when other people are doing it, you're
Speaker 2: into it all right, yep?
Speaker 1: Okay.
Speaker 2: Question number two, what is a conspiracy theory that you
Speaker 2: think is wild?
Speaker 3: That we are all living in a simulation?
Speaker 1: Okay? Now is that that you just hate?
Speaker 2: That idea that people going, oh, we're all like having
Speaker 2: a little nap at the moment, you.
Speaker 3: Know, I mean, it's not that far fetched, right, Okay,
Speaker 3: that's true. So it is a wild theory.
Speaker 1: Okay, yes, simulation.
Speaker 2: You know, sometimes I wish that could be true because
Speaker 2: you're like, can we reset this again?
Speaker 1: I want to go back.
Speaker 2: And the question number three and a half for you
Speaker 2: is what is something you usually like to avoid.
Speaker 3: Swimming pools that don't have ladders?
Speaker 2: Ah? Okay, I'm picking up some things. I'm picking up
Speaker 2: some things. Lets me recap. Okay, baked Alaska hard to cook, Okay,
Speaker 2: then you know simulation sim sim hmm, sim serious and
Speaker 2: then I'm getting swimming pools without ladders, which also brings
Speaker 2: me back to one of my favorite pastimes in a
Speaker 2: little game called The Sims, which is which you put
Speaker 2: put bill and peel and take out the ladder and
Speaker 2: see what happens, and then you're very musical.
Speaker 1: Okay.
Speaker 2: So I've previously guessed something on this podcast where I
Speaker 2: thought I was meeting the creator of Simlish, and I
Speaker 2: feel like I'm being pointed in the direction of something
Speaker 2: in that realm.
Speaker 1: Okay, Now I don't know.
Speaker 2: I know, I don't want to guess that again, or
Speaker 2: I want to say that actually I'm going to adjust
Speaker 2: that and say do you.
Speaker 1: I don't know.
Speaker 2: Do you compose and write like the music for the Sims?
Speaker 2: Am I clothes your clothes?
Speaker 3: But no, I am the voice director slash Craft lead
Speaker 3: for a voice for the SIMS franchise, and I direct
Speaker 3: the voice actor speaking Simlish and translate lyrics into Simlish
Speaker 3: for licensed music plays in the game.
Speaker 2: Yeah, firstly, how did you track this bitch down? Oh?
Speaker 1: My god, this is so cool.
Speaker 3: Surprise.
Speaker 1: Oh she is. She is the voice director of the SIMS.
Speaker 1: She knows all about Simlish.
Speaker 2: Well yeah, all right, so here with Jackie, who is
Speaker 2: the voice director for the SIMS. Now, before we get
Speaker 2: into it, if you don't know what the SIMS is,
Speaker 2: it is a game that has been going for many,
Speaker 2: many years where you know, you create, your sims are
Speaker 2: your people. It's a simulation of the world. So you
Speaker 2: can build a house, you can have a baby, you
Speaker 2: can go to work, you can do everything in the SIMS.
Speaker 1: I'm very excited. I'm very excited. That's a full circle
Speaker 1: moment for me.
Speaker 2: Okay, I feel like I manifested this, but by manifesting it,
Speaker 2: I mean I said it.
Speaker 1: I need to ask them all things like this more often.
Speaker 2: I'm like, yeah, I really think this person is someone
Speaker 2: who loves to give money to people. And then maybe
Speaker 2: next season we to know. But the first question I
Speaker 2: have for you is how did you get into it?
Speaker 3: Yeah? So, actually being a musician is what got me
Speaker 3: into it. I never really considered game audio as a career,
Speaker 3: and I did a lot of audio just in my
Speaker 3: own music. So I started as a voice editor in
Speaker 3: two thousand and six ish, so almost twenty years ago.
Speaker 3: And at that time it was SIMS two. So I
Speaker 3: was I started as a voice editor on SIMS two.
Speaker 2: Wow, And could do you explain what a voice editor does?
Speaker 2: Does that mean they just like collate the recordings and
Speaker 2: you know, like clean them up and blah blah blah.
Speaker 3: Yeah, So we basically take the files, lots of files
Speaker 3: come out of a full day recording session, and we
Speaker 3: clean up all the pops and the I don't know,
Speaker 3: mouth sounds, yes, and and it clicks pops mouthsounds and
Speaker 3: sync them to the animations. Yeah, and then we put
Speaker 3: them in the game. And you know, you play the
Speaker 3: SIMS so you know, every time a sim does our thing,
Speaker 3: they don't always say the same thing. Yes, if they
Speaker 3: only had one voice file for every time they did
Speaker 3: a thing, then it would start to sound very unnatural
Speaker 3: and robotic. So we put lots of variations in. So
Speaker 3: when they take a drink of water and they say, oh, refreshing,
Speaker 3: they're not saying the exact same thing every single time.
Speaker 2: So let's talk about creating the sounds of the game.
Speaker 2: When does it start? Do you go, like, all right,
Speaker 2: So we need a whole bunch of new things. Let's
Speaker 2: start listing up what they're going to be situations? Do
Speaker 2: you map out and be like every single different option
Speaker 2: that could happen and then be like, all right, we
Speaker 2: need to make noises for all of these, Like how
Speaker 2: does it work?
Speaker 3: Pretty much? Or maybe the audio team is like ninety
Speaker 3: percent driven by animations. When the sims move and when
Speaker 3: the sims do things, and when the sims say things
Speaker 3: that requires audio. So when animations come in, we scrub
Speaker 3: animation and kind of break it down. Okay, we want
Speaker 3: them to say something here, we want them to see
Speaker 3: something here. We want a sound of a can being
Speaker 3: crunched on this frame.
Speaker 1: Oh yeah, because it's not just voices, it's like all
Speaker 1: the sounds, right.
Speaker 3: Yeah, it's all the sounds, so clapping hands or you know,
Speaker 3: rubbing their face or whatever it may be. And then
Speaker 3: we have a list, a long list of you know,
Speaker 3: every sound that's needed for every animation for the game.
Speaker 3: And then I have a cast, a cast of like
Speaker 3: ten people, so if something needs voice, you have to
Speaker 3: record it with every single actor.
Speaker 2: So let's talk about Simblish, which is one of my
Speaker 2: favorite silly things.
Speaker 1: Ever.
Speaker 2: It's as whole entire language. Obviously that started like right
Speaker 2: at the beginning, is there like someone that we go, oh,
Speaker 2: the creator of Simlish? Is this person or do we
Speaker 2: you know who sat down and went all right, this
Speaker 2: yes means this and that means that? And how much
Speaker 2: do you have to honor moving forward when you're like
Speaker 2: creating new sounds for mute games, you know?
Speaker 3: Right? So, so I didn't create Simlish, but I know
Speaker 3: that it was originally kind of workshopped with the original
Speaker 3: actors and audio people for SIMS one. And I think
Speaker 3: the desire originally, which is still relevant today, is to
Speaker 3: be able to have the Sims convey emotion and feelings
Speaker 3: but without actually speaking words. And as every game has
Speaker 3: come about, I think the language evolves a little bit.
Speaker 3: So at first it sounded very you know, gotga Google
Speaker 3: almost in a way. But now if you don't speak English, say,
Speaker 3: and you're listening to a SIMS game, you might think, oh,
Speaker 3: this game is in English, Like it sounds like a language.
Speaker 3: It's more complex, The words have more syllables, there's more
Speaker 3: repetition of words, phrases that are identifiable. Those kinds of
Speaker 3: things can make the language evolve and just sound more
Speaker 3: like a language and less like you know.
Speaker 1: Goco goo.
Speaker 2: Does that mean that there kind of is a similarsh
Speaker 2: word for everything now at this stage or do some
Speaker 2: of the actors still just like improvise some noises.
Speaker 3: Yeah, I'd say about eighty percent of the time. The
Speaker 3: actors are improving, but they are looking at we have
Speaker 3: these extensive lists of like upwards of five hundred words
Speaker 3: that are just similish words, and they're listed out on
Speaker 3: a page and there's like, you know, ten pages of
Speaker 3: these words, and the actors look at that, but they
Speaker 3: use those words to improv and then I'd say maybe
Speaker 3: the other twenty percent is scripted similish. So those are
Speaker 3: words we call them lexicon. It's not always one to one.
Speaker 3: Sometimes it is like love. The similish word for love
Speaker 3: is love, and we try to use that word. Anytime
Speaker 3: they're talking about love or heart or flirting or anything
Speaker 3: like that, we'll try to use that word. So there's
Speaker 3: like twenty percent i'd say, of what the sim say
Speaker 3: in the game is actually scripted words where we have
Speaker 3: the idea of what the meaning is.
Speaker 2: How do you cost a voice actor to be as seme?
Speaker 2: You know, what's the process you go through to be like,
Speaker 2: all right, can you just get on the phone love?
Speaker 2: And you know it spitball some sounds, you know. Do
Speaker 2: you give them an emotion and they have to improvise
Speaker 2: you say yeah, happy, you know?
Speaker 1: Or how's it got?
Speaker 3: Pretty much we do open calls and we get a
Speaker 3: lot of different types of interpretations of what gibberish is.
Speaker 3: But the actors that we cast, like we've always had
Speaker 3: them in for a directed audition and it's exactly like
Speaker 3: what you said, to see how they can improv to
Speaker 3: see how much emotion they can put into their words
Speaker 3: so that it sounds like they're actually saying a thing,
Speaker 3: but it's not. There's no actual definition of what they're saying.
Speaker 3: And some actors are great at it, and some actors
Speaker 3: are not great at it because you're you're doing a
Speaker 3: lot of things. You're watching the animation, so you're having
Speaker 3: to do timing, you're having to sound natural, you're having
Speaker 3: to make up the words, you're having to have emotion.
Speaker 3: So they're they're they're juggling a lot of balls at
Speaker 3: one time. And you know, the act that really pick
Speaker 3: up on it, they're just they're naturally good at improving how.
Speaker 1: Long do you think a recording session with one actor
Speaker 1: would be.
Speaker 3: Yeah, we usually have two actors in at a time
Speaker 3: because they have more fun working together and they can
Speaker 3: riff off each other. If someone says a funny word
Speaker 3: that the other actor can like say that same funny word.
Speaker 3: It just kind of keeps the keeps the fun energy
Speaker 3: up in session. So we have two actors in at
Speaker 3: a time, and we can get through about sixty animations
Speaker 3: in a six hour session. Okay, and then you know
Speaker 3: we'll have like anywhere from one to three days with
Speaker 3: each actor to record all the boys.
Speaker 1: Do you have to start from absolute scratch for a
Speaker 1: new game or can you bring back some sounds and
Speaker 1: things from previous versions?
Speaker 3: Sounds, yes, Voice no, because voice we recast, so SIMS
Speaker 3: three had a totally different cast than SIMS wore, So
Speaker 3: we can't use any of the actors from that previous game.
Speaker 3: And so for you, once you make your sim and
Speaker 3: cass and create a sim and you choose a voice,
Speaker 3: and you maybe choose what pitch you want to hear
Speaker 3: that voice, that is the voice that your sim has
Speaker 3: for forever. More So, we can't just you know, use
Speaker 3: other people's or older content from past games.
Speaker 2: So out of the formal language, what are some common
Speaker 2: words or phrases that people would hear that sims say
Speaker 2: but might not understand what they mean.
Speaker 3: Well, we have a really dedicated and fun audience that
Speaker 3: plays the game, so they would probably know a lot
Speaker 3: of the lexicon words that get repeated a lot, So
Speaker 3: like sooolsool and dag dag are common words for like
Speaker 3: hello and goodbye. Love I mentioned is something used for love?
Speaker 3: Yaller vu? Is I love you? Yabougaroo? Is I'm hungry?
Speaker 1: I just love it?
Speaker 2: What would it seems say when they're angry? Like what
Speaker 2: type of words come out of their mouth when they're
Speaker 2: angry or that you know, there's.
Speaker 3: A couple of words that are like cuss words. But
Speaker 3: recently in session, we have a couple actors that really
Speaker 3: like to say f yoiber, which kind of sounds like you're,
Speaker 3: you know, telling someone to f off in a way,
Speaker 3: but it's like a few but you know, and they
Speaker 3: say it with like passion and meaning and anger, and
Speaker 3: it really does sound like they're cussing you up.
Speaker 2: I feel like in a recording session your brain would
Speaker 2: turn to mush by the end because you wouldn't know
Speaker 2: what you're saying or what you're speaking, or what language
Speaker 2: is happening, you know, and be like I now, who
Speaker 2: am I?
Speaker 1: What's going on?
Speaker 3: I think the actors probably can get especially if we
Speaker 3: have a lot of sessions in a row, they probably
Speaker 3: start dreaming and Simlish and maybe even the voice editors
Speaker 3: because they're like listening to it so much.
Speaker 2: There's been songs translated into Simlish and been featured in
Speaker 2: SIMS games.
Speaker 1: How does that process work?
Speaker 3: Oh? Yeah, So the development team works with the Worldwide
Speaker 3: Music Group from EA. They're the group that basically does
Speaker 3: all the licensing, and we'll give them themes of like
Speaker 3: what we're trying to go or for a specific pack,
Speaker 3: like oh, we want to add a country music station,
Speaker 3: and they'll go out and try to find, you know,
Speaker 3: up and coming artists that we think are like on
Speaker 3: the verge of getting really big. And when those licenses
Speaker 3: get put in place, the music group hands me a
Speaker 3: bunch of English lyrics and sometimes not even in English,
Speaker 3: which those translations are really hard, but I'll get English
Speaker 3: lyrics and the music, and I listened to the song
Speaker 3: over and over again in English, and then I just
Speaker 3: set about getting to work and translating it and similish
Speaker 3: so that the original artist can re record the vocals
Speaker 3: in Simlish. And a lot of times they're singing in
Speaker 3: a language they've never spoken before. So it's my job
Speaker 3: to make sure that the lyrics are as close to
Speaker 3: the English as possible in terms of any kind of
Speaker 3: lyrical strategies they may have used, like if they use
Speaker 3: a lot of alliteration, like sell seashells by the seashore, right,
Speaker 3: I have to make sure that I am writing Simlish
Speaker 3: words that all start with the letter S and s
Speaker 3: h so that when the vocalist gets it then it's
Speaker 3: not so foreign. And also it kind of captures the
Speaker 3: same vibe that the English lyrics have.
Speaker 2: It's that thing with some of the current you're like,
Speaker 2: if you're not paying attention, sounds exactly the same, it's like,
Speaker 2: and then you're like, wait a second, what are the
Speaker 2: it's just in English?
Speaker 1: What's going on?
Speaker 2: So you're saying, you sit there and you can like
Speaker 2: translate it a lot and make it up. Does that
Speaker 2: mean are there's some like words that you can credit
Speaker 2: to you? Like you said, I made that up? You
Speaker 2: know that's mine, that's my word.
Speaker 3: There's so many. I mean I have the sheet of
Speaker 3: like five hundred words of Lexicon words, and of that sheet,
Speaker 3: i'd say seventy five percent I probably wrote.
Speaker 2: I'm really is there a word you're really proud of?
Speaker 2: You know, like, let's a word I'm really proud of.
Speaker 3: Well, let's see hoogaroo I did make up, which was
Speaker 3: the I'm hungry. The word for cow is mule, which
Speaker 3: we kind of based after, you know the fact that
Speaker 3: cows moo. Chicken. The word for chicken is cluxing. Baby
Speaker 3: chick is cheap, cheap.
Speaker 2: It's like it's kind of giving me like Pokemon vibes,
Speaker 2: you know, where they're like naming Pokemon and they're like
Speaker 2: the snake one they just saw it snake backwards.
Speaker 3: I mean, it's got to be catchy. I mean that's
Speaker 3: that's that's my whole thing, Like, it's got to be catchy,
Speaker 3: especially when you're doing the lyrics. Yeah, it still has
Speaker 3: to have a hook, even though it's not in English, it's.
Speaker 1: Gonna have flow, right.
Speaker 2: You know, if the words are too hard to like
Speaker 2: get your mouth around, then you know they just you
Speaker 2: can't have a conversation. Yeah, you'd be like do b
Speaker 2: doo dah doo do but doo see that's that's great.
Speaker 1: Say did I say anything? Did I accidentainly say anything?
Speaker 1: I know.
Speaker 3: Maybe it seems one who said something, But.
Speaker 2: I wonder do you ever like hang out with some
Speaker 2: babies and go, oh, actually they're like speaking in full
Speaker 2: Simlish at the moment, I should I should hire them.
Speaker 3: I sometimes hear things out in the world, or my
Speaker 3: daughter will see something, or a baby will see something.
Speaker 3: I'm like, that'd be really good. So much work.
Speaker 2: Write that down, get the nopad get thenpad. That's going
Speaker 2: to be good. SIMS five were working on that. All right,
Speaker 2: let's add some words in Oh my God. Instead of
Speaker 2: like the urban dictionary, there's like the Simless dictionary. Do
Speaker 2: you deal much with like the fandom? What's the fandom
Speaker 2: of the sims?
Speaker 3: Like?
Speaker 2: Do they make their own dictionaries with all the words
Speaker 2: and translations and things?
Speaker 1: Do you sometimes flick through and be like wrong? Wrong?
Speaker 1: Actually doesn't mean that I don't really flick.
Speaker 3: Through, but I do know that some of those dictionaries
Speaker 3: are wrong, some of them are right. Yes, But you know,
Speaker 3: like I said that the actor's improv eighty percent of it.
Speaker 3: So you know, if you really wanted to get down
Speaker 3: to looking at the game and being like, oh, they're
Speaker 3: obviously saying I'm hungry here, but yab hugaroo is not
Speaker 3: what comes out of their mouth.
Speaker 2: I think I'm going to be wholesome for a second,
Speaker 2: because yes, like the SIMS is fun and silly and
Speaker 2: you can, like you know, mess up people's fake lives
Speaker 2: and you know, be a little deckcad. But it's actually
Speaker 2: such a fun and creative tool. Like I learned how
Speaker 2: to decorate a house way before I even had my
Speaker 2: own apartment. Like I used to just enjoy just building
Speaker 2: the houses, you know, saving up my dollars, Similions, Somolians those, yes,
Speaker 2: saving up those.
Speaker 3: There are a lot of players, that's all they do.
Speaker 3: They're just builders, or they just do create a sim
Speaker 3: or people that really love like generational play. So there's
Speaker 3: a lot of I mean, it's a big soundbox. It's
Speaker 3: a big fun soundbox.
Speaker 2: So going back to you translating, you know, songs into
Speaker 2: the world of the SIMS, I actually have a song.
Speaker 2: I've got a couple, but you know, my latest song
Speaker 2: out at the moment is called No This Will Matter
Speaker 2: When We're dead so like, if I were to audition
Speaker 2: with it in simlish, now, would you consider putting it
Speaker 2: in one of the future versions of the Sims, Like,
Speaker 2: you know, like if I do a really good job
Speaker 2: singing it for you in simlish, m that's beyond my
Speaker 2: peg grade, but maybe even to blow your socks off
Speaker 2: so well.
Speaker 3: I'd love to hear you're a similar version though, Oh gosh,
Speaker 3: you really put I put myself on the spot, haven't
Speaker 3: I here. I'm gonna I'm a translate for you right now.
Speaker 1: Yeah, it's a workshop. We've got a workshop.
Speaker 3: Happening, neighbor zoop, sir, meet and then let's see when
Speaker 3: we're dad weshwodmud.
Speaker 2: All right, this is the world debut of none of
Speaker 2: this will matter in simlish. I'd like to welcome to
Speaker 2: the stage myself auditioning for the role of sim number two.
Speaker 1: Thank you, Thanks leaders, Zeep Doo Doo leaders, Deep Do
Speaker 1: Do Leavers, Dip doo Doo leader Zooper Debo Flip Lisa.
Speaker 3: Excellent.
Speaker 2: So Jackie is the voice director of the Sims and
Speaker 2: I I'm claiming this one as of a victory. Put
Speaker 2: it on this scoreboard for me here and concealed ha
Speaker 2: I can't wait to go and bake some Alaska go
Speaker 2: in a poodle. You've been listening to an iHeart Australia
Speaker 2: and Kiss Production Concealed with Simone. Listen to more of
Speaker 2: what you love on iHeart and to check out two
Speaker 2: Wabbadi Badu's check us out on the socials. Oh by
Speaker 2: the way, that's the end of season two of Concealed
Speaker 2: with Artsimone.
Speaker 1: Now don't worry.
Speaker 2: All the episodes are still there for you to have
Speaker 2: a little listen in the meantime. But you know who's hoping.
Speaker 2: Let's cross our little bits for season three. Maybe see
Speaker 2: you then Bye.