1 00:00:06,000 --> 00:00:09,159 Speaker 1: We keep on hearing about internet gaming disorder, that our 2 00:00:09,240 --> 00:00:11,840 Speaker 1: kids are using their smartphones way too much, and of 3 00:00:11,920 --> 00:00:14,800 Speaker 1: course that it's having some kind of a developmental impact 4 00:00:14,840 --> 00:00:17,560 Speaker 1: that's negative in their lives. And yet, for some reason, 5 00:00:17,560 --> 00:00:20,599 Speaker 1: the conversation keeps on happening, and for many of us 6 00:00:20,640 --> 00:00:22,279 Speaker 1: as parents, it almost feels like we throw up the 7 00:00:22,320 --> 00:00:25,360 Speaker 1: white flag, throw up the white flag, raise the white flag, 8 00:00:25,400 --> 00:00:27,800 Speaker 1: you know what I mean, and start to wonder is 9 00:00:27,800 --> 00:00:29,480 Speaker 1: it even worth it? Is it that big of a deal. 10 00:00:29,520 --> 00:00:31,960 Speaker 1: Everybody else is doing it. It's just the world today. 11 00:00:32,479 --> 00:00:35,080 Speaker 1: I'm tired. And apart from that, we kind of like 12 00:00:35,120 --> 00:00:38,159 Speaker 1: our own Instagram feeds as well. It's pretty easy to 13 00:00:38,200 --> 00:00:42,960 Speaker 1: settle into that. Today, a big conversation about Internet gaming 14 00:00:43,000 --> 00:00:49,600 Speaker 1: disorder and smartphone overuse in Australian primary and secondary school kids. 15 00:00:50,000 --> 00:00:52,800 Speaker 1: I'm so excited for this conversation. It will be practical, 16 00:00:52,840 --> 00:00:54,640 Speaker 1: it will be helpful, and it will set you on 17 00:00:54,680 --> 00:00:57,640 Speaker 1: the path for where we want to go in helping 18 00:00:57,720 --> 00:01:01,080 Speaker 1: our children to flourish and maybe live a little more 19 00:01:01,240 --> 00:01:07,360 Speaker 1: screen free. Ish Stay with us. Hello and welcome to 20 00:01:07,360 --> 00:01:10,000 Speaker 1: the Happy Families podcast, Real parenting Solutions every day on 21 00:01:10,000 --> 00:01:13,640 Speaker 1: Australia's most downloaded Parenting podcast. My name is doctor Justin Colson, 22 00:01:13,680 --> 00:01:17,080 Speaker 1: and today I am joined by a frequent contributor to 23 00:01:17,120 --> 00:01:20,800 Speaker 1: the pod and somebody who iss becoming a wonderful friend 24 00:01:20,920 --> 00:01:24,360 Speaker 1: and wise guy to talk to around all these kinds 25 00:01:24,360 --> 00:01:27,480 Speaker 1: of things. Doctor, it's official now the PhD has completed. 26 00:01:27,520 --> 00:01:30,080 Speaker 1: Doctor Brad Marshall, the chief Research officer of the all 27 00:01:30,120 --> 00:01:33,440 Speaker 1: new Control Shift, also known as the Unplugged Psychologist, and 28 00:01:34,160 --> 00:01:37,679 Speaker 1: a researcher at mcquarie University. Brad, thanks for being with me. 29 00:01:38,160 --> 00:01:40,760 Speaker 2: Thanks for having me again, Justin, it's good to be back. 30 00:01:41,080 --> 00:01:43,480 Speaker 1: So you've published a brand new article with Wayne Warburton, 31 00:01:43,480 --> 00:01:45,680 Speaker 1: who we recently had on the pod, talking about some 32 00:01:45,720 --> 00:01:47,920 Speaker 1: more of these kinds of topics. The name of the 33 00:01:48,040 --> 00:01:50,720 Speaker 1: article is Internet Gaming Disorder and Smartphone overuse in Australian 34 00:01:50,760 --> 00:01:53,920 Speaker 1: primary school and secondary children prevalence and developmental impacts. Now, 35 00:01:53,960 --> 00:01:55,320 Speaker 1: I know that most people who will listening to this 36 00:01:55,440 --> 00:02:00,360 Speaker 1: don't like the academic jargon, the dent academic speak. Walk 37 00:02:00,400 --> 00:02:02,600 Speaker 1: us through this one, because almost every single person who's 38 00:02:02,600 --> 00:02:04,680 Speaker 1: listened to this pod has a child who is either 39 00:02:04,760 --> 00:02:07,040 Speaker 1: in primary school or secondary school. They are in front 40 00:02:07,080 --> 00:02:10,200 Speaker 1: of screens devices, they are playing games. They do often 41 00:02:10,280 --> 00:02:14,840 Speaker 1: own their own smartphone. How prevalent is the reality that 42 00:02:14,880 --> 00:02:17,920 Speaker 1: they've got them? But more than that, how prevalent is 43 00:02:17,960 --> 00:02:20,840 Speaker 1: this smartphone overused? How do you even define that? What 44 00:02:21,000 --> 00:02:22,800 Speaker 1: is it? Let's hear all the details. 45 00:02:23,280 --> 00:02:25,799 Speaker 2: Okay, yeah, so I think we need to start with 46 00:02:26,480 --> 00:02:31,120 Speaker 2: When myself and my research colleagues set out with this study, 47 00:02:31,160 --> 00:02:34,640 Speaker 2: it was very much designed around We have two major 48 00:02:34,680 --> 00:02:40,600 Speaker 2: studies in Australia, one by Professor Daniel King in Adelaide 49 00:02:40,840 --> 00:02:43,919 Speaker 2: and the other was by my research partner, Professor Wayne Warburton, 50 00:02:44,320 --> 00:02:46,799 Speaker 2: who have done prevalence, which for those at home parents, 51 00:02:46,800 --> 00:02:49,880 Speaker 2: it basically just means what's the percentage of kids that 52 00:02:49,960 --> 00:02:53,480 Speaker 2: have an issue with Internet gaming disorder or gaming issues 53 00:02:53,600 --> 00:02:57,040 Speaker 2: or smartphone addiction or smartphone overuse. So we only have 54 00:02:57,160 --> 00:03:00,000 Speaker 2: two studies to date and they were both pre COVID, Justine. 55 00:03:00,800 --> 00:03:03,320 Speaker 2: So the question then always that God asked in the 56 00:03:03,320 --> 00:03:05,800 Speaker 2: clinic and when I was speaking at schools and other places, 57 00:03:05,960 --> 00:03:09,040 Speaker 2: was has this gone up over COVID or Usually parents 58 00:03:09,040 --> 00:03:12,440 Speaker 2: were just saying it's definitely gone up, and we weren't 59 00:03:12,440 --> 00:03:14,639 Speaker 2: sure about that. So we did this study in twenty 60 00:03:14,720 --> 00:03:18,240 Speaker 2: twenty three. Now, what we did was we went to 61 00:03:18,320 --> 00:03:22,680 Speaker 2: schools and we asked them if we could survey kids 62 00:03:22,800 --> 00:03:27,000 Speaker 2: within schools. And first of all, I should note that 63 00:03:27,040 --> 00:03:29,280 Speaker 2: one of the limitations here is we could only use 64 00:03:29,360 --> 00:03:31,919 Speaker 2: independent schools. If any of you remember two years ago, 65 00:03:32,480 --> 00:03:36,640 Speaker 2: there was a freeze on research in Catholic schools and 66 00:03:36,680 --> 00:03:40,160 Speaker 2: public schools at the time, so this is only independent schools. 67 00:03:40,360 --> 00:03:42,480 Speaker 2: But what we were trying to achieve is number one, 68 00:03:42,840 --> 00:03:47,440 Speaker 2: the biggest sample to date in Australian populations, and number two, 69 00:03:47,880 --> 00:03:50,760 Speaker 2: we wanted a wider variety of ages because one of 70 00:03:50,800 --> 00:03:53,600 Speaker 2: the things I were critical of in previous research is 71 00:03:53,600 --> 00:03:57,040 Speaker 2: that it focused on this sort of teenage fifteen, sixteen, 72 00:03:57,120 --> 00:03:59,760 Speaker 2: seventeen year olds. But I was seeing in the clinic 73 00:04:00,080 --> 00:04:04,120 Speaker 2: kids age eight, ten, twelve, so I wanted to go younger. 74 00:04:04,600 --> 00:04:07,680 Speaker 2: I took what you might call the more difficult path 75 00:04:07,880 --> 00:04:11,120 Speaker 2: in this because I wanted the younger sample kids. So 76 00:04:11,240 --> 00:04:13,720 Speaker 2: year forty year eight is what these kids are now. 77 00:04:14,000 --> 00:04:16,040 Speaker 2: I will acknowledge as well, there are not as many 78 00:04:16,120 --> 00:04:18,520 Speaker 2: primary school age kids as I would have liked in 79 00:04:18,520 --> 00:04:22,200 Speaker 2: this sample. It's still high school heavy. But as far 80 00:04:22,240 --> 00:04:24,640 Speaker 2: as what the prevalence is, the numbers that we actually 81 00:04:24,680 --> 00:04:29,600 Speaker 2: found the pertinent numbers are. First of all, the amount 82 00:04:29,640 --> 00:04:32,960 Speaker 2: of hours on a recreational screens that our kids are 83 00:04:32,960 --> 00:04:38,000 Speaker 2: spending is about nine hours a day for our high 84 00:04:38,000 --> 00:04:41,720 Speaker 2: school kids year seven, year eight, and about six hours, 85 00:04:41,760 --> 00:04:44,280 Speaker 2: just over six hours for our primary school kids. 86 00:04:44,320 --> 00:04:45,840 Speaker 1: All right, So I've got to interrupt you here. This 87 00:04:46,000 --> 00:04:50,120 Speaker 1: is critical that we make this distinction between what you 88 00:04:50,200 --> 00:04:53,279 Speaker 1: might call or consider necessary use and what you've called 89 00:04:53,320 --> 00:04:56,440 Speaker 1: recreational use. So can we just get a quick definition here, 90 00:04:56,760 --> 00:04:59,359 Speaker 1: nine hours or six hours depending on the age on 91 00:04:59,520 --> 00:05:02,919 Speaker 1: average worth highlighting as well, on average means that fifty 92 00:05:02,920 --> 00:05:05,440 Speaker 1: percent are above that and fifty percent below, right, that's 93 00:05:05,440 --> 00:05:07,720 Speaker 1: what the average is. So there are fifty percent of 94 00:05:07,760 --> 00:05:10,120 Speaker 1: kids who are getting more than nine hours per day 95 00:05:10,720 --> 00:05:14,240 Speaker 1: on their screens. And yeah, high school kids, and it's 96 00:05:14,360 --> 00:05:16,680 Speaker 1: recreational use that we're talking about here, So just break 97 00:05:16,680 --> 00:05:17,320 Speaker 1: that down for me. 98 00:05:17,640 --> 00:05:20,720 Speaker 2: Yeah, I mean, so again, there's no perfect way to 99 00:05:20,720 --> 00:05:23,080 Speaker 2: measure this. The only perfect way to measure this would 100 00:05:23,080 --> 00:05:26,880 Speaker 2: be to literally install tracking devices on your kid's devices, right, 101 00:05:27,120 --> 00:05:30,640 Speaker 2: which is not possible. So what this is it's asking 102 00:05:30,720 --> 00:05:33,680 Speaker 2: kids to break down how many hours in the last 103 00:05:33,880 --> 00:05:36,240 Speaker 2: few weeks, how many hours per day are you spending 104 00:05:36,279 --> 00:05:38,800 Speaker 2: on a console. How many hours on your phone? How 105 00:05:38,800 --> 00:05:42,360 Speaker 2: many hours on your you know, home devices, gaming, laptop, 106 00:05:42,400 --> 00:05:46,599 Speaker 2: et cetera, et cetera, iPad. Now, some of this may 107 00:05:46,760 --> 00:05:49,920 Speaker 2: be a little bit confused with school time, and that's 108 00:05:49,960 --> 00:05:53,440 Speaker 2: one of the difficulties in measuring this because obviously if 109 00:05:53,480 --> 00:05:56,120 Speaker 2: you get a ten twelve year old kid, they may 110 00:05:56,120 --> 00:06:00,440 Speaker 2: interpret that read the question quickly. But ultimately, Lee, we 111 00:06:00,440 --> 00:06:05,080 Speaker 2: were not targeting your use of PowerPoint in a history 112 00:06:05,160 --> 00:06:08,159 Speaker 2: lesson in year seven. That's not what we were asking there. 113 00:06:08,360 --> 00:06:11,880 Speaker 2: In fact, one of the limitations of this is the reverse. 114 00:06:12,279 --> 00:06:15,400 Speaker 2: If you ask most kids these days how many kids 115 00:06:15,440 --> 00:06:18,120 Speaker 2: in class are actually gaining or on YouTube in class, 116 00:06:18,440 --> 00:06:20,440 Speaker 2: they will say that a fair amount of them are, 117 00:06:20,640 --> 00:06:22,800 Speaker 2: And we were ruling that stuff out as well, right, 118 00:06:22,880 --> 00:06:26,080 Speaker 2: So we were talking about outside of school hours, so 119 00:06:26,120 --> 00:06:29,240 Speaker 2: those hours of six and nine hours for primary and 120 00:06:29,360 --> 00:06:32,280 Speaker 2: high school kids. I think what's really important to note 121 00:06:32,279 --> 00:06:35,200 Speaker 2: here is that I gave this testimony to the Australian 122 00:06:35,200 --> 00:06:39,040 Speaker 2: Parliament last year in the Social Media inquiries, and that 123 00:06:39,240 --> 00:06:43,160 Speaker 2: is distinctly different to what the E Safety Commissioner reported. 124 00:06:43,880 --> 00:06:47,839 Speaker 2: The E Safety Commissioner told that inquiry that their research 125 00:06:48,360 --> 00:06:51,279 Speaker 2: indicates what was the equivalent of about two hours a 126 00:06:51,360 --> 00:06:56,039 Speaker 2: day of recreational screen use. It's nowhere even close to 127 00:06:56,160 --> 00:06:59,760 Speaker 2: what we found. So I'll also point out that our 128 00:07:00,040 --> 00:07:03,320 Speaker 2: data is very consistent and the amount of hours to 129 00:07:03,440 --> 00:07:08,080 Speaker 2: the OECD statistics that came out in May twenty twenty five. 130 00:07:08,279 --> 00:07:10,240 Speaker 1: Yeah, we talked about that when it came out on 131 00:07:10,280 --> 00:07:14,800 Speaker 1: the podcast. These numbers are big, not nine hours of 132 00:07:14,880 --> 00:07:18,000 Speaker 1: recreational screen use every day. So let's say a teenager. 133 00:07:18,240 --> 00:07:20,360 Speaker 1: I know that you're highlighting primary versus high school, so 134 00:07:20,400 --> 00:07:22,640 Speaker 1: let's stick with the high schools for a moment. Let's 135 00:07:22,640 --> 00:07:25,480 Speaker 1: say that the average teenager should be getting even if 136 00:07:25,480 --> 00:07:28,120 Speaker 1: we call it nine hours of sleep a night, right, 137 00:07:28,160 --> 00:07:30,680 Speaker 1: that's we'd like them to be a little bit more 138 00:07:30,680 --> 00:07:32,600 Speaker 1: than that, but let's call it nine hours. Then they've 139 00:07:32,640 --> 00:07:34,160 Speaker 1: got to go to school and all the travel and 140 00:07:34,200 --> 00:07:37,320 Speaker 1: all the stuff around that, so we've got at least 141 00:07:37,320 --> 00:07:39,800 Speaker 1: another seven to eight hours. I'm not really good at 142 00:07:39,840 --> 00:07:42,080 Speaker 1: live maths, but that tells me that we're somewhere around 143 00:07:42,120 --> 00:07:45,000 Speaker 1: about sixteen seventeen eighteen hours of the day is kind 144 00:07:45,000 --> 00:07:47,000 Speaker 1: of gone, and then we've got to find nine hours 145 00:07:47,040 --> 00:07:49,480 Speaker 1: for screen They're supposed to have a hoo many of 146 00:07:49,560 --> 00:07:52,400 Speaker 1: them have jobs, they've got relationships, they're involved in structured 147 00:07:52,400 --> 00:07:55,920 Speaker 1: activities outside of school. It doesn't fit, which means that 148 00:07:55,960 --> 00:07:58,520 Speaker 1: stuff that matters is going by the bye so that 149 00:07:58,520 --> 00:08:01,280 Speaker 1: they can stare at their screens, play game, look at Instagram, TikTok, 150 00:08:01,320 --> 00:08:01,920 Speaker 1: that kind of thing. 151 00:08:03,240 --> 00:08:06,120 Speaker 2: Yeah, spot on, And that's exactly why in this study, 152 00:08:06,760 --> 00:08:11,200 Speaker 2: myself and my colleagues at Macquarie University developed what we 153 00:08:11,320 --> 00:08:16,600 Speaker 2: call the Screen Developmental Impact QUESTIONNAI. We wanted a way 154 00:08:16,960 --> 00:08:20,920 Speaker 2: to measure what the developmental impacts are on children and 155 00:08:20,960 --> 00:08:26,920 Speaker 2: teenagers in a variety of different areas, so education, social development, 156 00:08:27,800 --> 00:08:33,360 Speaker 2: physical health, emotional and behavior. Now keep in mind, these 157 00:08:33,400 --> 00:08:36,120 Speaker 2: are students that are responding to these questionnaires, so this 158 00:08:36,160 --> 00:08:38,760 Speaker 2: is not a parent's view. This is what students are 159 00:08:38,840 --> 00:08:42,880 Speaker 2: telling us. And we did find in this study that 160 00:08:42,960 --> 00:08:47,320 Speaker 2: there are significant impacts in all of those areas of 161 00:08:47,360 --> 00:08:51,200 Speaker 2: development when you get into these high levels of either 162 00:08:51,240 --> 00:08:52,960 Speaker 2: smartphone overuse or gaming. 163 00:08:53,280 --> 00:08:54,880 Speaker 1: So, Brad, this is the crux of the study, and 164 00:08:54,920 --> 00:08:56,480 Speaker 1: this is really why I wanted to talk to you, 165 00:08:56,920 --> 00:08:58,760 Speaker 1: because it's one thing to say, all right, kids are 166 00:08:58,840 --> 00:09:01,199 Speaker 1: using their devices a lot. We've got smartphone over use, 167 00:09:01,240 --> 00:09:03,440 Speaker 1: we've got a lot of activity happening on screens and 168 00:09:03,480 --> 00:09:05,640 Speaker 1: it comes to you and I stand up in front 169 00:09:05,640 --> 00:09:08,160 Speaker 1: of groups all day, every day and say, our children's 170 00:09:08,160 --> 00:09:12,880 Speaker 1: well being is being undermined by screens. And there are 171 00:09:12,920 --> 00:09:16,160 Speaker 1: plenty of adults who all point to the things that 172 00:09:16,200 --> 00:09:18,720 Speaker 1: they're concerned about. But when we hear it in their words, 173 00:09:19,520 --> 00:09:22,760 Speaker 1: and when we've got something that actually measures what the 174 00:09:22,880 --> 00:09:28,480 Speaker 1: impact is, then there's more heft, there's more thunk. I guess, 175 00:09:28,800 --> 00:09:30,520 Speaker 1: you know, like you're dropping a big book on the 176 00:09:30,520 --> 00:09:33,080 Speaker 1: table rather than a pamphlet, and it's like, Okay, there's 177 00:09:33,080 --> 00:09:36,360 Speaker 1: something weighty here, So walk me through. What did these 178 00:09:36,520 --> 00:09:40,480 Speaker 1: young people themselves identify when it comes to the impact 179 00:09:41,120 --> 00:09:44,040 Speaker 1: of their use of screens. 180 00:09:46,000 --> 00:09:47,600 Speaker 2: I think what we actually have to do is just 181 00:09:47,640 --> 00:09:50,839 Speaker 2: take one step backwards here, if I may justin, because 182 00:09:50,840 --> 00:09:53,800 Speaker 2: we've missed here a key part around the prevalence. So 183 00:09:53,880 --> 00:09:56,080 Speaker 2: not only did we measure the amount of hours, but 184 00:09:56,120 --> 00:09:59,120 Speaker 2: we also measured how many kids have what we would 185 00:09:59,160 --> 00:10:03,320 Speaker 2: call Internet gay disorder, the diagnostic term on a screening tool. 186 00:10:03,320 --> 00:10:05,720 Speaker 2: It's not diagnostic because you've not done a clinical interview, 187 00:10:05,760 --> 00:10:07,920 Speaker 2: but it's a screening tool, which is a common tool, 188 00:10:08,240 --> 00:10:11,679 Speaker 2: and how many have a smartphone addiction. So we found 189 00:10:11,720 --> 00:10:17,200 Speaker 2: that four percent of Australian kids have a either subclinical 190 00:10:17,280 --> 00:10:23,600 Speaker 2: or clinical gaming disorder and about nine point nine percent 191 00:10:23,920 --> 00:10:27,600 Speaker 2: of Australian kids have medium to high levels of smartphone 192 00:10:27,640 --> 00:10:32,480 Speaker 2: addiction or overuse. Now, if we just extrapolate those numbers, 193 00:10:32,520 --> 00:10:34,160 Speaker 2: and I know I've talked to you about these numbers 194 00:10:34,240 --> 00:10:37,160 Speaker 2: roughly on the podcast before, right, but we're talking about 195 00:10:37,480 --> 00:10:40,120 Speaker 2: about one hundred to one hundred and twenty thousand Australian 196 00:10:40,200 --> 00:10:43,480 Speaker 2: kids with gaming disorder and about four hundred thousand with 197 00:10:43,520 --> 00:10:47,600 Speaker 2: a smartphone overuse or addiction. The key element here being 198 00:10:49,080 --> 00:10:53,280 Speaker 2: in this study, this was the first arm of a 199 00:10:53,400 --> 00:10:55,920 Speaker 2: trial and the second arm was a follow up where 200 00:10:55,960 --> 00:10:59,400 Speaker 2: we were actually going to invite parents into a parent 201 00:10:59,400 --> 00:11:02,040 Speaker 2: intervention TREA control, So that is a fancy term for 202 00:11:02,120 --> 00:11:04,160 Speaker 2: those parents at home of we're going to help the 203 00:11:04,240 --> 00:11:07,360 Speaker 2: parents in the second TROL. So in order to do that, 204 00:11:07,440 --> 00:11:10,560 Speaker 2: the ethics board of Macquari univer University said, hey, you 205 00:11:10,640 --> 00:11:12,720 Speaker 2: really need to tell these kids that you're going to 206 00:11:12,760 --> 00:11:15,880 Speaker 2: tell their parents if their use is high. So we did. 207 00:11:16,360 --> 00:11:20,360 Speaker 2: You can imagine how many kids aged ten to fourteen 208 00:11:20,520 --> 00:11:22,960 Speaker 2: are going to read that and go there's no way, 209 00:11:23,040 --> 00:11:26,160 Speaker 2: I'm answering this accurately. So those numbers that I've just 210 00:11:26,240 --> 00:11:29,960 Speaker 2: quoted you, the hours and the percentages, they're probably understating 211 00:11:30,200 --> 00:11:30,800 Speaker 2: the issue. 212 00:11:31,240 --> 00:11:34,320 Speaker 1: So now that we've got these prevalence data and we 213 00:11:34,440 --> 00:11:38,560 Speaker 1: understand that, I'm going to forgive me for being imprecise 214 00:11:38,600 --> 00:11:41,120 Speaker 1: and rounding, but it's just easy to remember round numbers. 215 00:11:41,240 --> 00:11:44,480 Speaker 1: Let's say about five percent of kids are showing up 216 00:11:44,600 --> 00:11:47,680 Speaker 1: with a subclinical or clinical gaming disorder, and about ten 217 00:11:47,720 --> 00:11:50,520 Speaker 1: percent ish are showing up with medium to high smartphone 218 00:11:50,520 --> 00:11:55,960 Speaker 1: addiction or over use. How they seeing the impacts? What 219 00:11:56,000 --> 00:11:58,640 Speaker 1: does this mean at a practical level in their daily lives. 220 00:11:59,120 --> 00:12:01,480 Speaker 2: Yeah, Well, one of the most practical things out of 221 00:12:01,480 --> 00:12:05,000 Speaker 2: this study is that we didn't actually find any notable 222 00:12:05,040 --> 00:12:09,400 Speaker 2: differences in those prevalence rates between primary school and high school. 223 00:12:10,240 --> 00:12:12,760 Speaker 2: So what that tells us is that both of these 224 00:12:12,760 --> 00:12:18,160 Speaker 2: phenomena gaming disorder and smartphone overuse start in primary school. 225 00:12:19,320 --> 00:12:22,720 Speaker 1: The great rewiring of the adolescent brain begins around about 226 00:12:22,720 --> 00:12:24,760 Speaker 1: the age of seven or eight, once these could start 227 00:12:24,800 --> 00:12:26,360 Speaker 1: to really invest in these screens. 228 00:12:26,760 --> 00:12:29,280 Speaker 2: Correct, But I think what you're getting out obviously is 229 00:12:29,280 --> 00:12:33,360 Speaker 2: the developmental impacts, and that's sort of what I'm excited 230 00:12:33,400 --> 00:12:35,600 Speaker 2: about as well, excited and scared at the same time, 231 00:12:35,640 --> 00:12:40,120 Speaker 2: of course. But we had these five main categories, and 232 00:12:40,200 --> 00:12:43,040 Speaker 2: what our investigations found is that there was probably more 233 00:12:43,080 --> 00:12:47,959 Speaker 2: indicative of four categories, and so the emotional impacts, the social, 234 00:12:48,000 --> 00:12:51,839 Speaker 2: and physical were tied together in our exploratory factor analysis. 235 00:12:51,840 --> 00:12:53,360 Speaker 2: For those at home that don't know what that is, 236 00:12:53,400 --> 00:12:55,800 Speaker 2: don't worry, it's just sort of fancy stuff. That's a 237 00:12:55,880 --> 00:13:00,880 Speaker 2: little bit researchy, behavioral impacts, and education. We had a 238 00:13:01,000 --> 00:13:04,080 Speaker 2: list of questions that we asked them in different domains. 239 00:13:04,080 --> 00:13:08,520 Speaker 2: So for example, with education impact, there would have been 240 00:13:08,559 --> 00:13:11,600 Speaker 2: a question or there was a question there around have 241 00:13:11,880 --> 00:13:14,480 Speaker 2: screens or gaming ever gotten in the way of you 242 00:13:14,840 --> 00:13:17,760 Speaker 2: handing in an assessment or getting your homework in? So 243 00:13:17,800 --> 00:13:20,120 Speaker 2: that is an example of a question or an item 244 00:13:20,200 --> 00:13:25,000 Speaker 2: that was in measuring the educational impacts. Now, what we 245 00:13:25,120 --> 00:13:27,960 Speaker 2: found for all four of these areas is all four 246 00:13:28,280 --> 00:13:33,440 Speaker 2: were significant in the research. But what we also found 247 00:13:33,520 --> 00:13:36,680 Speaker 2: is that there are no real impacts for kids that 248 00:13:36,800 --> 00:13:40,760 Speaker 2: didn't meet criteria the internet, gaming disorder, or smartphone of use. 249 00:13:41,360 --> 00:13:44,920 Speaker 2: Then we have a step up to the impacts that 250 00:13:45,080 --> 00:13:48,160 Speaker 2: were there in developmental domains for kids that had smartphone 251 00:13:48,200 --> 00:13:51,480 Speaker 2: of use or addiction, then a step up again in 252 00:13:51,559 --> 00:13:55,559 Speaker 2: developmental impacts for subclinical gaming disorder, and then a step 253 00:13:55,640 --> 00:13:59,360 Speaker 2: up again for kids with clinical gaming disorder. So what 254 00:13:59,400 --> 00:14:02,880 Speaker 2: that tells us us is that the developmental impacts on 255 00:14:02,920 --> 00:14:07,960 Speaker 2: our children and teenagers is greatest for gaming disorder, and 256 00:14:07,960 --> 00:14:11,520 Speaker 2: then significant for smartphone addiction you are overuse, and then 257 00:14:11,679 --> 00:14:22,520 Speaker 2: down to the normal quote unquote sample at the bottom. 258 00:14:22,600 --> 00:14:24,480 Speaker 1: All right, So, Brad, now that we've gone through the study, 259 00:14:24,760 --> 00:14:27,560 Speaker 1: there's a bunch of practical implications that every parent wants 260 00:14:27,600 --> 00:14:29,600 Speaker 1: to know the answer to. And these things I think 261 00:14:29,640 --> 00:14:32,920 Speaker 1: are just vitally important for us to discuss. First off, 262 00:14:33,280 --> 00:14:35,440 Speaker 1: I want to clarify something, and I think this really 263 00:14:35,480 --> 00:14:39,720 Speaker 1: requires some It just requires a minute or soel of elaboration. 264 00:14:40,680 --> 00:14:45,640 Speaker 1: Gaming per se, there's a values question. Are you okay 265 00:14:45,680 --> 00:14:47,920 Speaker 1: with your child playing first person shooter games or having 266 00:14:47,960 --> 00:14:50,120 Speaker 1: the sound on and lots of strangers in your living 267 00:14:50,200 --> 00:14:53,600 Speaker 1: room who are swearing and using inappropriate slurs and epithets 268 00:14:53,640 --> 00:14:55,880 Speaker 1: and so on. But let's say that you've got your 269 00:14:55,960 --> 00:14:57,640 Speaker 1: values sorted out and the kids know which games are 270 00:14:57,680 --> 00:15:00,200 Speaker 1: okay from a values perspective and which games are not. 271 00:15:01,880 --> 00:15:06,480 Speaker 1: The research evidence seems to indicate that playing games, so 272 00:15:06,560 --> 00:15:08,720 Speaker 1: long as it's not at an excessive level, at a 273 00:15:08,800 --> 00:15:11,920 Speaker 1: high level, playing too much, that is Internet gaming disorder, 274 00:15:12,280 --> 00:15:14,920 Speaker 1: playing it pathologically and not being able to survive without 275 00:15:14,920 --> 00:15:18,040 Speaker 1: the game, does have a whole lot of benefits. It 276 00:15:18,080 --> 00:15:19,840 Speaker 1: seems to be really good for the kids socially, It 277 00:15:19,840 --> 00:15:22,960 Speaker 1: seems to be quite good for them emotionally and even cognitively. 278 00:15:24,080 --> 00:15:26,680 Speaker 1: The thing that I see in the data. No matter 279 00:15:26,720 --> 00:15:28,640 Speaker 1: how many studies I look at, and no matter how 280 00:15:28,680 --> 00:15:30,520 Speaker 1: much I try to find an argument to just say 281 00:15:30,600 --> 00:15:33,640 Speaker 1: let's get the kids off games, I'm not finding an 282 00:15:33,720 --> 00:15:36,120 Speaker 1: argument that says that it's bad for them until it 283 00:15:36,160 --> 00:15:40,520 Speaker 1: reaches an unsafe or unhealthy level. Fundamentally, gaming is a 284 00:15:40,520 --> 00:15:41,800 Speaker 1: whole lot of fun for a whole lot of people, 285 00:15:41,840 --> 00:15:44,400 Speaker 1: and they don't have any negative effects. Tell me where 286 00:15:44,440 --> 00:15:47,400 Speaker 1: I'm wrong or still mans the argument that I'm making 287 00:15:47,400 --> 00:15:49,600 Speaker 1: So parents can go okay, I can breathe a little 288 00:15:49,640 --> 00:15:50,280 Speaker 1: safely here. 289 00:15:50,720 --> 00:15:55,280 Speaker 2: There are opportunities and risks that come with gaming, and 290 00:15:55,360 --> 00:15:59,880 Speaker 2: so I certainly should acknowledge the opportunities here with social 291 00:15:59,880 --> 00:16:04,560 Speaker 2: connection with mastery. There is research and evidence that suggests 292 00:16:04,600 --> 00:16:08,680 Speaker 2: there are benefits in smallish doses. The problem is that 293 00:16:09,040 --> 00:16:12,000 Speaker 2: it's different for every child as to when that dose 294 00:16:12,080 --> 00:16:16,760 Speaker 2: becomes too much, and so you know, that could be 295 00:16:16,960 --> 00:16:18,840 Speaker 2: thirty minutes a day for one pial, that could be 296 00:16:18,880 --> 00:16:23,080 Speaker 2: two hours for another child. And that's why we developed 297 00:16:21,840 --> 00:16:26,880 Speaker 2: the Developmental Impact Scale because we really wanted to know 298 00:16:27,040 --> 00:16:30,720 Speaker 2: and have parents understand what are the areas of red 299 00:16:30,760 --> 00:16:32,520 Speaker 2: flags that you can look out for. And all of 300 00:16:32,520 --> 00:16:35,160 Speaker 2: this is public knowledge. You'll see in this paper that 301 00:16:35,360 --> 00:16:39,120 Speaker 2: we list all of the domains in the supplementaries as well. 302 00:16:39,480 --> 00:16:42,760 Speaker 2: But I guess to sort of come back to your 303 00:16:42,840 --> 00:16:48,280 Speaker 2: question of of that opportunity versus that risk, what I 304 00:16:48,400 --> 00:16:51,840 Speaker 2: struggle with as a researcher and a clinician is that 305 00:16:52,160 --> 00:16:55,760 Speaker 2: many of the research articles and papers and information we 306 00:16:55,840 --> 00:17:01,520 Speaker 2: get about the benefits of gaming have seignificant conflicts of interests. 307 00:17:01,560 --> 00:17:03,800 Speaker 1: They're funded by the industry, they are. 308 00:17:04,200 --> 00:17:06,280 Speaker 2: And so it is very difficult. So I'm not sitting 309 00:17:06,320 --> 00:17:09,120 Speaker 2: here saying that every single piece of evidence is that way, 310 00:17:09,320 --> 00:17:12,160 Speaker 2: but a lot of it is. And that becomes really 311 00:17:12,160 --> 00:17:16,760 Speaker 2: difficult because if you have a researcher that is funded 312 00:17:16,760 --> 00:17:19,560 Speaker 2: by the industry, either directly or indirectly, and they are 313 00:17:19,560 --> 00:17:24,600 Speaker 2: publishing beneficial data around this. We've seen that before, Justine. 314 00:17:24,760 --> 00:17:26,919 Speaker 2: We've seen that in smoking, we've seen that in sugar, 315 00:17:26,960 --> 00:17:29,719 Speaker 2: we've seen that in the fact. We've seen this play before, 316 00:17:30,840 --> 00:17:34,160 Speaker 2: and so we have to look at both sides. And 317 00:17:34,520 --> 00:17:39,959 Speaker 2: what we're saying is that when overused in gaming becomes 318 00:17:40,280 --> 00:17:45,800 Speaker 2: an issue, the developmental impacts are fairly significant. Now, what 319 00:17:45,840 --> 00:17:47,919 Speaker 2: that all boils down to for me, if I just 320 00:17:47,960 --> 00:17:50,640 Speaker 2: sort of summarize my own thoughts on this, is that 321 00:17:51,359 --> 00:17:55,440 Speaker 2: I firmly believe that this is a decision for individual 322 00:17:55,520 --> 00:17:59,120 Speaker 2: parents to make about their own child's gaining. So I'm 323 00:17:59,119 --> 00:18:02,640 Speaker 2: not advocating banning gaming. That's not what I'm saying. Okay, 324 00:18:03,280 --> 00:18:07,960 Speaker 2: what I am saying is how do we as a government, 325 00:18:08,040 --> 00:18:12,480 Speaker 2: as health policy, as researchers allow parents to actually set 326 00:18:12,640 --> 00:18:16,359 Speaker 2: limits in parental controls for their child, because at the 327 00:18:16,440 --> 00:18:20,480 Speaker 2: moment they don't have that. Most parental controls are just 328 00:18:20,640 --> 00:18:23,040 Speaker 2: we've talked about this before on the last episode, ayway, 329 00:18:23,280 --> 00:18:25,600 Speaker 2: most parental controls are easy to get around, and so 330 00:18:26,040 --> 00:18:28,600 Speaker 2: I believe we should be letting parents make the decision 331 00:18:28,640 --> 00:18:31,240 Speaker 2: and actually apply that at the moment they can't. 332 00:18:31,720 --> 00:18:35,160 Speaker 1: Brad, let's talk practical. People have listened to the study 333 00:18:35,160 --> 00:18:41,360 Speaker 1: that you've done. They've heard that we've got pretty hygh percentages. Really, 334 00:18:41,440 --> 00:18:44,040 Speaker 1: I mean, I think concerningly hYP percentages of kids who 335 00:18:44,040 --> 00:18:47,440 Speaker 1: are using their devices in an overuse or compulsive way. 336 00:18:47,880 --> 00:18:51,840 Speaker 1: That there's gaming disorder at a level that is really 337 00:18:51,880 --> 00:18:54,359 Speaker 1: concerning any family who's going through it. They know of 338 00:18:54,480 --> 00:18:58,879 Speaker 1: the just the psychological and emotional earthquakes that happen every 339 00:18:58,920 --> 00:19:01,520 Speaker 1: single time there's a quest to get off the screen. 340 00:19:01,560 --> 00:19:03,320 Speaker 1: It's time to eat, it's time to go to bed, 341 00:19:03,359 --> 00:19:05,960 Speaker 1: it's time to go to school. They're dealing with some 342 00:19:06,040 --> 00:19:08,480 Speaker 1: really really big challenges. But if I've got a child 343 00:19:08,520 --> 00:19:10,600 Speaker 1: and I'm just concerned that they're using their screens too much, 344 00:19:10,880 --> 00:19:15,520 Speaker 1: what are your three don't do this responses? What are 345 00:19:15,520 --> 00:19:17,600 Speaker 1: the three things that you just don't cross this line? 346 00:19:17,600 --> 00:19:19,320 Speaker 1: Don't do this with the kids, It's going to blow up. 347 00:19:19,440 --> 00:19:20,800 Speaker 1: There are better things to do. What are the three 348 00:19:20,840 --> 00:19:23,040 Speaker 1: things the most common mistakes parents make here? 349 00:19:23,320 --> 00:19:25,119 Speaker 2: I like that you frame that question in what do 350 00:19:25,160 --> 00:19:26,960 Speaker 2: you don't do? Instead of what do you do? Oh, 351 00:19:27,000 --> 00:19:30,480 Speaker 2: we're going to get really makes me think he look, 352 00:19:31,359 --> 00:19:36,240 Speaker 2: my first don't do is certainly around parents that go 353 00:19:36,320 --> 00:19:40,000 Speaker 2: down the path of criticizing what their kids do online. 354 00:19:40,040 --> 00:19:43,159 Speaker 2: If you found yourself in a position where you know 355 00:19:43,240 --> 00:19:45,639 Speaker 2: you're sitting there going that game is such a waste 356 00:19:45,640 --> 00:19:47,919 Speaker 2: of time. It's going to rock your brain, and that 357 00:19:48,040 --> 00:19:50,920 Speaker 2: social media is creating You're always in there with that phone, 358 00:19:51,040 --> 00:19:53,960 Speaker 2: and as soon as we do that, it becomes combative 359 00:19:54,040 --> 00:19:58,959 Speaker 2: and your child is going to switch off. Sorry, not 360 00:19:59,200 --> 00:20:01,159 Speaker 2: the screens, I mean witch off to you and what 361 00:20:01,200 --> 00:20:04,359 Speaker 2: you're saying. Right, So, yeah, wrong, switch that's my Yeah, 362 00:20:04,480 --> 00:20:07,080 Speaker 2: that's my first one, and I guess my other don't 363 00:20:07,080 --> 00:20:09,679 Speaker 2: if I just sort of flip this if I use two. 364 00:20:10,280 --> 00:20:13,040 Speaker 2: We have to be really careful about the access level 365 00:20:13,040 --> 00:20:15,160 Speaker 2: that we give, especially around sleep. You've heard me talk 366 00:20:15,160 --> 00:20:18,960 Speaker 2: about this before, justin sleep is one of the primary 367 00:20:19,119 --> 00:20:22,600 Speaker 2: factors here in my clinical experience where things can go downhill. 368 00:20:22,760 --> 00:20:25,800 Speaker 2: So in all of those developmental domains in that study, 369 00:20:26,640 --> 00:20:29,240 Speaker 2: what I have found clinically is that if your child 370 00:20:29,359 --> 00:20:32,199 Speaker 2: is in a sleep deficit because they're up late at 371 00:20:32,240 --> 00:20:35,119 Speaker 2: night grabbing a phone because you let them have a 372 00:20:35,200 --> 00:20:38,119 Speaker 2: phone in their room to you know, listen to music 373 00:20:38,160 --> 00:20:40,199 Speaker 2: on Spotify to help them get to sleep, which is 374 00:20:40,200 --> 00:20:43,160 Speaker 2: the classic one. Yeah, but you know you find them 375 00:20:43,280 --> 00:20:47,160 Speaker 2: on something else that will snowball on everything else quickly, 376 00:20:47,240 --> 00:20:51,159 Speaker 2: on all these other developmental domains quickly. So you know, 377 00:20:51,359 --> 00:20:55,640 Speaker 2: don't even if you find yourself relaxing rules at other 378 00:20:55,680 --> 00:20:58,760 Speaker 2: times because the horse has already bolted, don't relax those 379 00:20:58,840 --> 00:21:02,480 Speaker 2: rules at night. Has to be number one. And don't 380 00:21:02,520 --> 00:21:05,680 Speaker 2: go down this path with just endlessly criticizing what they're 381 00:21:05,680 --> 00:21:06,480 Speaker 2: doing online. 382 00:21:06,600 --> 00:21:08,359 Speaker 1: Okay, I'm going to add one if I can, because 383 00:21:08,359 --> 00:21:11,520 Speaker 1: I said three and you've hit us with two. Your 384 00:21:11,560 --> 00:21:13,720 Speaker 1: reactions are welcome if you disagree with me. I think 385 00:21:13,760 --> 00:21:16,479 Speaker 1: that when we see our kids on screens and we've 386 00:21:16,480 --> 00:21:18,160 Speaker 1: asked them to get off, or we've had this conversation 387 00:21:18,280 --> 00:21:21,320 Speaker 1: seven thousand times, like this is a perennial issue, right 388 00:21:21,480 --> 00:21:24,360 Speaker 1: you just you never stop talking about screens. Once they've 389 00:21:24,359 --> 00:21:26,320 Speaker 1: got one, it fundamentally becomes the center of their world 390 00:21:26,359 --> 00:21:28,400 Speaker 1: and it changes your relationship with them forever once they've 391 00:21:28,400 --> 00:21:33,080 Speaker 1: got it. My big don't is don't have the screen 392 00:21:33,200 --> 00:21:37,240 Speaker 1: conversation when they're on a screen, or when you've got 393 00:21:37,280 --> 00:21:39,160 Speaker 1: when you've got a head full of steam because they're 394 00:21:39,160 --> 00:21:42,000 Speaker 1: on a screen, like high emotions, low intelligence, it's just 395 00:21:42,160 --> 00:21:44,280 Speaker 1: not the time for it. You've got to pick your time, 396 00:21:44,720 --> 00:21:47,120 Speaker 1: usually on a nice, quiet Saturday or Sunday morning where 397 00:21:47,119 --> 00:21:49,240 Speaker 1: everyone's relaxed and calm, and you can give them a 398 00:21:49,320 --> 00:21:51,119 Speaker 1: chocolate milkshake or go down to the local cafe and 399 00:21:51,200 --> 00:21:53,520 Speaker 1: get some wedges in sour cream and say, hey, I 400 00:21:53,560 --> 00:21:55,199 Speaker 1: want to have a tricky conversation with you about that 401 00:21:55,240 --> 00:21:57,159 Speaker 1: thing that's drive me up the wall. If you do 402 00:21:57,240 --> 00:21:59,960 Speaker 1: it in the moment, you just create World War three 403 00:22:00,040 --> 00:22:00,720 Speaker 1: in your living room. 404 00:22:00,880 --> 00:22:04,280 Speaker 2: Yeah. Look, I couldn't agree more justin and I expand 405 00:22:04,320 --> 00:22:07,440 Speaker 2: on that further to say, you know, when your kids 406 00:22:07,480 --> 00:22:10,399 Speaker 2: are coming off screens, if you've said, right, your hours up, 407 00:22:10,440 --> 00:22:13,840 Speaker 2: come off now, don't give them a terrible thing to 408 00:22:13,920 --> 00:22:16,040 Speaker 2: go to. If you transition them to now it's time 409 00:22:16,080 --> 00:22:18,840 Speaker 2: to do your maths homework, you are probably going to 410 00:22:18,960 --> 00:22:19,680 Speaker 2: end in tears. 411 00:22:19,800 --> 00:22:22,960 Speaker 1: Right, Brad, I reckon you and I could talk for 412 00:22:23,000 --> 00:22:26,480 Speaker 1: about seventy seven hours about this and still still not 413 00:22:26,560 --> 00:22:30,200 Speaker 1: exhaust our things to share. There's so much more that 414 00:22:30,240 --> 00:22:31,560 Speaker 1: I want to ask you, so much more that we 415 00:22:31,560 --> 00:22:33,920 Speaker 1: could talk about and play around with ideas around. You've 416 00:22:33,920 --> 00:22:37,520 Speaker 1: been extremely generous with your time, though, and there's no way, 417 00:22:37,920 --> 00:22:39,520 Speaker 1: there's no way that any parent could have listened to 418 00:22:39,520 --> 00:22:44,320 Speaker 1: this and not have some really great parenting solutions to 419 00:22:44,400 --> 00:22:47,280 Speaker 1: help them with their challenges. Thanks so much for your time. 420 00:22:47,400 --> 00:22:50,480 Speaker 1: It's been an absolute delight, and hopefully when there's some 421 00:22:50,520 --> 00:22:52,920 Speaker 1: more research that comes out that's just hot to try 422 00:22:53,000 --> 00:22:54,560 Speaker 1: and perfect for parents, we can chat again. 423 00:22:55,600 --> 00:22:56,280 Speaker 2: Thanks Justin. 424 00:22:56,800 --> 00:23:01,320 Speaker 1: Dr Brad Marshall is mcquarie University academic. He is the 425 00:23:01,440 --> 00:23:04,719 Speaker 1: Unplugged Psychologist and he is now most recently appointed as 426 00:23:04,760 --> 00:23:09,560 Speaker 1: the Chief Research Officer at Control Shift. He's written books, 427 00:23:09,640 --> 00:23:12,440 Speaker 1: he's a speaker and clearly you can hear he knows 428 00:23:12,440 --> 00:23:14,840 Speaker 1: his stuff. Thank you so much for listening. We hope, 429 00:23:15,119 --> 00:23:17,040 Speaker 1: hope so much that this has been a useful conversation 430 00:23:17,160 --> 00:23:20,160 Speaker 1: for you. The Happy Families podcast is produced by Justin 431 00:23:20,240 --> 00:23:23,679 Speaker 1: Ruland from Bridge Media. If you'd like more information and 432 00:23:23,760 --> 00:23:26,680 Speaker 1: more resources to make your family happier, check the show 433 00:23:26,720 --> 00:23:29,160 Speaker 1: notes for Brad's resources and the studies that we've talked 434 00:23:29,160 --> 00:23:33,120 Speaker 1: about and our previous podcasts, or just visit happyfamilies dot 435 00:23:33,160 --> 00:23:33,560 Speaker 1: com dot a