1 00:00:04,071 --> 00:00:09,791 Speaker 1: Black cast, Unite our voices. Black Magic Women Podcast acknowledges 2 00:00:09,951 --> 00:00:12,951 Speaker 1: the traditional owners of the land we have recorded this 3 00:00:13,031 --> 00:00:16,151 Speaker 1: episode on. We also acknowledge traditional owners of the land 4 00:00:16,191 --> 00:00:19,591 Speaker 1: where you, the listener of youer are tuning in from. 5 00:00:19,911 --> 00:00:22,031 Speaker 1: We would like to pay our respects to our elders 6 00:00:22,071 --> 00:00:25,671 Speaker 1: past and present and acknowledged that this always was Aboriginal 7 00:00:25,711 --> 00:00:28,391 Speaker 1: land and always will be Aboriginal land. 8 00:00:29,111 --> 00:00:31,631 Speaker 2: We're all very supportive of each other. 9 00:00:31,991 --> 00:00:34,311 Speaker 1: There's no use seeing each other as competitors. We're actually 10 00:00:34,311 --> 00:00:39,311 Speaker 1: more powerful when we work together. We're a collective. It's 11 00:00:39,351 --> 00:00:43,471 Speaker 1: our culture, right, it's our society. Welcome to the Black 12 00:00:43,591 --> 00:00:52,631 Speaker 1: Magic Woman Podcast with Mondonara Bail. Hey you mob. I 13 00:00:52,671 --> 00:00:56,631 Speaker 1: am here with the deadly Elijah McDonald, who is actually 14 00:00:56,631 --> 00:01:00,151 Speaker 1: a game developer, and we have not had anyone that's 15 00:01:00,231 --> 00:01:04,071 Speaker 1: about to launch a game on this podcast. This fellow 16 00:01:04,071 --> 00:01:07,191 Speaker 1: works for a company called GHAK and the project is 17 00:01:07,271 --> 00:01:11,551 Speaker 1: basically a game called Black Tasia. And I'm gonna leave 18 00:01:12,191 --> 00:01:14,671 Speaker 1: Elijah to tell you more about what has been up 19 00:01:14,671 --> 00:01:17,511 Speaker 1: to brother. Thank you for jumping on the podcast. Can 20 00:01:17,551 --> 00:01:19,871 Speaker 1: you let the listeners know who y are and where 21 00:01:19,911 --> 00:01:20,711 Speaker 1: your mob's from? 22 00:01:20,831 --> 00:01:25,511 Speaker 2: Hey? Yeah, my name's Elijah McDonald. I'm Nunga Yamagie on 23 00:01:25,511 --> 00:01:29,151 Speaker 2: my mother's side and Peter Peter Maawali and Karawali on 24 00:01:29,191 --> 00:01:33,471 Speaker 2: my father's side. So West Coast and Central West Queensland. 25 00:01:33,111 --> 00:01:36,151 Speaker 1: Too deadly And what brought you down here to Gaddigole 26 00:01:36,191 --> 00:01:37,511 Speaker 1: Country to celebrate Yarbin. 27 00:01:37,631 --> 00:01:40,871 Speaker 2: Yeah, so I flew up from Melbourne today to have 28 00:01:40,951 --> 00:01:43,391 Speaker 2: a stall here and we're showing off and kind of 29 00:01:43,391 --> 00:01:46,311 Speaker 2: just trying to spread the word about our game, Black 30 00:01:46,351 --> 00:01:51,791 Speaker 2: Tasia Invasion of the Merk. It's Australia's first ever Aboriginal 31 00:01:51,831 --> 00:01:56,391 Speaker 2: lad mobile game. So we figured most black follows around 32 00:01:56,671 --> 00:01:58,751 Speaker 2: at Yarvin, so we've got to come up. You know, 33 00:01:59,231 --> 00:02:00,991 Speaker 2: this is a place to be exactly if you. 34 00:02:01,031 --> 00:02:03,271 Speaker 1: Want to launch something, spread the word right. 35 00:02:04,111 --> 00:02:08,551 Speaker 2: So yeah, came up here and just yeah, spent the 36 00:02:08,551 --> 00:02:11,431 Speaker 2: whole day promoting it, putting it out there and letting 37 00:02:11,431 --> 00:02:15,151 Speaker 2: everyone know because yeah, it's a game that's made by 38 00:02:15,231 --> 00:02:18,071 Speaker 2: MOB or MOB I'm one of the developers on that project. 39 00:02:18,311 --> 00:02:20,551 Speaker 1: Let's go back to being a developer. How did you 40 00:02:20,591 --> 00:02:21,351 Speaker 1: get into gaming? 41 00:02:21,711 --> 00:02:24,071 Speaker 2: I mean, if we go all the way back, it 42 00:02:24,191 --> 00:02:27,551 Speaker 2: started with my father. He'd always be on the game himself, 43 00:02:27,591 --> 00:02:30,431 Speaker 2: you know, on the Xbox or the PlayStation or whatever 44 00:02:30,471 --> 00:02:32,871 Speaker 2: he had. I'd always want to play with him, so 45 00:02:32,951 --> 00:02:36,551 Speaker 2: he'd put a controller plug under the like the Xbox, 46 00:02:36,591 --> 00:02:42,671 Speaker 2: and I'd sit there thinking I'm playing with him. But 47 00:02:42,711 --> 00:02:44,591 Speaker 2: then yeah, as I got a bit older, yeah, just 48 00:02:44,631 --> 00:02:47,511 Speaker 2: on the game a bit more. And then yeah, after 49 00:02:47,631 --> 00:02:51,871 Speaker 2: high school, I started going the tape and did an 50 00:02:51,911 --> 00:02:55,711 Speaker 2: advanced diploma in Game Art and Design and that kind 51 00:02:55,711 --> 00:02:58,671 Speaker 2: of started all of that off. And yeah, to be honest, 52 00:02:58,711 --> 00:03:01,111 Speaker 2: I didn't even know that I wanted to be making 53 00:03:01,431 --> 00:03:05,311 Speaker 2: games exactly. I just kind of chose a course to 54 00:03:05,391 --> 00:03:08,951 Speaker 2: start at TAFE, and yeah, it led into that, and 55 00:03:09,031 --> 00:03:13,391 Speaker 2: then I got really lucky and got an interview with 56 00:03:14,271 --> 00:03:18,591 Speaker 2: Guck for this project Black Tasier. Yeah, and yeah, I 57 00:03:18,591 --> 00:03:22,231 Speaker 2: started working from the for them remote in Perth and 58 00:03:22,271 --> 00:03:24,831 Speaker 2: then after about a year ended up moving over to 59 00:03:24,871 --> 00:03:29,951 Speaker 2: Melbourne because that all the COVID restrictions were ending, and yeah, 60 00:03:30,271 --> 00:03:33,791 Speaker 2: it's possible to kind of have more in the office work, 61 00:03:33,991 --> 00:03:37,551 Speaker 2: and yeah, I've been working on that since. It's been 62 00:03:37,591 --> 00:03:40,471 Speaker 2: a couple of years now, but we're coming to the 63 00:03:40,591 --> 00:03:44,871 Speaker 2: end of the project. We're coming up on releasing it, 64 00:03:45,111 --> 00:03:49,151 Speaker 2: so we'll be releasing around NATEOC week hopefully. Yep, that's 65 00:03:49,231 --> 00:03:52,311 Speaker 2: not one hundred percent confirmed yet, but we're hoping to 66 00:03:52,351 --> 00:03:54,271 Speaker 2: get it out around that time. 67 00:03:54,591 --> 00:03:57,111 Speaker 1: So Black Tasier. How did that name come about? 68 00:03:57,271 --> 00:03:59,631 Speaker 2: Well, for a good while we didn't have a name 69 00:03:59,671 --> 00:04:03,071 Speaker 2: for the game. We were just using like it was 70 00:04:03,111 --> 00:04:06,991 Speaker 2: just like titled something. And we were actually on a 71 00:04:07,031 --> 00:04:13,191 Speaker 2: camp out on Countrymara Country down near Warnable, southwest kind 72 00:04:13,191 --> 00:04:15,911 Speaker 2: of Victoria, which some of the people on our team, 73 00:04:16,111 --> 00:04:19,751 Speaker 2: Phoebe Watson, al game designer, and Trish McKean, one of 74 00:04:19,751 --> 00:04:22,511 Speaker 2: the concept artists on the team. They're both Gonch Tomara women. 75 00:04:22,631 --> 00:04:26,071 Speaker 2: So we're out in their country just camping. I know, 76 00:04:26,071 --> 00:04:28,791 Speaker 2: we're res alt, sitting around the fire and throwing out 77 00:04:28,831 --> 00:04:32,631 Speaker 2: some not as great game titles. I don't even remember 78 00:04:32,631 --> 00:04:34,711 Speaker 2: what they were, but they weren't they weren't that good. 79 00:04:34,991 --> 00:04:37,631 Speaker 2: But I know someone said like, oh, what about like 80 00:04:37,831 --> 00:04:41,391 Speaker 2: black Tasia, you know, like black and like Fantasy Fantasia, 81 00:04:41,431 --> 00:04:43,831 Speaker 2: that kind of thing, and we all kind of liked 82 00:04:43,831 --> 00:04:46,551 Speaker 2: it and it's stuck since then. 83 00:04:46,711 --> 00:04:49,711 Speaker 1: So yeah, Tadley, So have you got a business? So 84 00:04:49,831 --> 00:04:51,311 Speaker 1: you're employed by someone else? 85 00:04:51,551 --> 00:04:54,631 Speaker 2: So yeah, we're a company. The company is called Gark 86 00:04:54,871 --> 00:04:57,991 Speaker 2: and Yeah, we're the ones that are just producing the game, 87 00:04:58,071 --> 00:05:02,231 Speaker 2: making it. It's all like majority black owned in terms 88 00:05:02,271 --> 00:05:06,671 Speaker 2: of the projects, like like every layer there's like black leadership, 89 00:05:06,831 --> 00:05:09,751 Speaker 2: you know, like the directors. 90 00:05:09,911 --> 00:05:14,911 Speaker 1: Which is unusual, right, absolutely, especially in the gaming space. 91 00:05:15,271 --> 00:05:18,111 Speaker 1: You don't really hear about black games or. 92 00:05:18,271 --> 00:05:22,871 Speaker 2: Not at all developers. Yeah, especially in Australia. Like like 93 00:05:22,911 --> 00:05:26,591 Speaker 2: there's some stuff going on around the world, like with 94 00:05:26,671 --> 00:05:31,271 Speaker 2: other First Nations MOB yep, in terms of Australia, there's 95 00:05:31,271 --> 00:05:34,391 Speaker 2: not too much going on. Yeah, we all came together 96 00:05:34,511 --> 00:05:37,071 Speaker 2: and decided to make this game. And what do. 97 00:05:37,111 --> 00:05:40,271 Speaker 1: You hope the game? You know, das Like what's the 98 00:05:40,311 --> 00:05:42,551 Speaker 1: impact of a game or is there any impact or 99 00:05:42,551 --> 00:05:44,631 Speaker 1: is it just a fun game? Described the game. 100 00:05:44,951 --> 00:05:47,991 Speaker 2: The game, it's like a fantasy world kind of inspired 101 00:05:47,991 --> 00:05:51,871 Speaker 2: by a country. You fight back this like evil corrupting 102 00:05:51,911 --> 00:05:54,511 Speaker 2: force called the merp. It's like invaded the land, it's 103 00:05:54,551 --> 00:05:56,991 Speaker 2: taken over everything, and you've got to fight it back 104 00:05:57,111 --> 00:05:59,351 Speaker 2: using mulga magic. And we took that kind of like 105 00:05:59,431 --> 00:06:01,871 Speaker 2: you know from mulga trees, and you fight that back 106 00:06:02,311 --> 00:06:05,711 Speaker 2: using the mulga magic and you start planning and bringing 107 00:06:05,751 --> 00:06:08,631 Speaker 2: back all these native plants and that brings in all 108 00:06:08,631 --> 00:06:14,031 Speaker 2: the native animals. Again, you rebuild their habitats, encounter mob 109 00:06:14,071 --> 00:06:16,711 Speaker 2: as well in the game and help them fight back 110 00:06:16,751 --> 00:06:20,151 Speaker 2: the merkh and yeah, kind of just build your own 111 00:06:20,151 --> 00:06:21,591 Speaker 2: little bush lands kind of well. 112 00:06:21,951 --> 00:06:24,231 Speaker 1: Do you reckon it's like an educational game as well, 113 00:06:24,231 --> 00:06:26,551 Speaker 1: Like when you talk about the flora and fauna. 114 00:06:26,751 --> 00:06:30,791 Speaker 2: I think, yeah, it's definitely educational in the sense that 115 00:06:30,871 --> 00:06:34,751 Speaker 2: it's like there's not too much of especially just Australian 116 00:06:35,231 --> 00:06:40,111 Speaker 2: flora and fauna in like contemporary like media, you know, 117 00:06:40,271 --> 00:06:43,231 Speaker 2: like especially games, like there's not really anything that's doing 118 00:06:43,271 --> 00:06:45,831 Speaker 2: it like quite like this especially. 119 00:06:45,471 --> 00:06:51,231 Speaker 1: And yeah, something different, yeah exactly, that actually reflects the country, 120 00:06:51,271 --> 00:06:55,311 Speaker 1: the environment of Australia. And that's a First Nations game. 121 00:06:55,191 --> 00:06:58,231 Speaker 2: Yeah exactly. And like yeah, majority of the teams all 122 00:06:58,391 --> 00:07:02,191 Speaker 2: First Nations, you know, so we we have that perspective, 123 00:07:02,231 --> 00:07:05,711 Speaker 2: you know, we can bring that experience to making this game, 124 00:07:06,271 --> 00:07:10,271 Speaker 2: whereas if a non Indigenous person like sure they could 125 00:07:10,271 --> 00:07:13,031 Speaker 2: make something in that same kind of vein, but it 126 00:07:13,111 --> 00:07:15,591 Speaker 2: doesn't have that same connection to the country. It doesn't 127 00:07:15,631 --> 00:07:18,951 Speaker 2: have that same Yeah, they can't inherit their solid stories, 128 00:07:18,991 --> 00:07:21,631 Speaker 2: you know exactly, like they're not they didn't grow up 129 00:07:21,671 --> 00:07:25,111 Speaker 2: with that like we did, and I feel like we 130 00:07:25,231 --> 00:07:28,631 Speaker 2: kind of just bring that into all of us, you know, 131 00:07:28,791 --> 00:07:33,151 Speaker 2: in all all professions, you know, like yourself, you're bringing 132 00:07:33,311 --> 00:07:37,711 Speaker 2: your blackness into the podcasts, you know, like we're bringing 133 00:07:37,751 --> 00:07:42,391 Speaker 2: now blackness into gaming based exactly, and that's just something 134 00:07:42,391 --> 00:07:44,671 Speaker 2: that you're only going to get when you're black. You know, well, who. 135 00:07:44,671 --> 00:07:47,071 Speaker 1: Else is in this space? If you think about gaming? 136 00:07:47,391 --> 00:07:49,351 Speaker 1: Is there other black fellows out there that you know 137 00:07:49,391 --> 00:07:50,351 Speaker 1: that you could connect with? 138 00:07:50,791 --> 00:07:53,231 Speaker 2: Yeah, No, there's there's a few around. We try to 139 00:07:53,271 --> 00:07:56,431 Speaker 2: keep connected with all of them. There's certainly like yeah, 140 00:07:56,511 --> 00:07:59,951 Speaker 2: there's not not too many. Yeah, but I do meet 141 00:08:00,231 --> 00:08:02,311 Speaker 2: a lot of up and coming people as well. 142 00:08:02,431 --> 00:08:05,031 Speaker 1: Yeah. And he's also sportive of each other because what's 143 00:08:05,071 --> 00:08:10,951 Speaker 1: really interesting with indigenous businesses and the kind of ecosystem, 144 00:08:11,031 --> 00:08:14,111 Speaker 1: a lot of black fellows are supporting each other. But 145 00:08:14,191 --> 00:08:15,991 Speaker 1: I've also seen a lot of black fellows at each 146 00:08:16,031 --> 00:08:19,231 Speaker 1: other as competitors. So what's your industry like. 147 00:08:20,031 --> 00:08:23,591 Speaker 2: Say for the games? I mean, because especially because there's 148 00:08:23,631 --> 00:08:26,551 Speaker 2: not a lot of us, like, we're all very supportive 149 00:08:26,591 --> 00:08:29,751 Speaker 2: of each other. Even with that's the way it. 150 00:08:29,711 --> 00:08:31,991 Speaker 1: Should be, right when you think about it, like this 151 00:08:32,191 --> 00:08:32,911 Speaker 1: mob China. 152 00:08:33,071 --> 00:08:34,071 Speaker 2: That's how we are, you know. 153 00:08:34,191 --> 00:08:36,391 Speaker 1: Yeah, trying to do well, try and do something good, 154 00:08:36,591 --> 00:08:40,231 Speaker 1: trying to make a living. Yeah, there's no use seeing 155 00:08:40,231 --> 00:08:42,831 Speaker 1: each other as competitors. We're actually more powerful when. 156 00:08:42,671 --> 00:08:46,071 Speaker 2: We work together. We work together, share knowledge, you know 157 00:08:46,111 --> 00:08:46,471 Speaker 2: you don't have. 158 00:08:46,671 --> 00:08:49,951 Speaker 1: We're a collective. That's our culture, right, it's our society. 159 00:08:50,471 --> 00:08:54,271 Speaker 1: So taking that into the gaming industry or the business world, 160 00:08:54,791 --> 00:09:00,311 Speaker 1: showing people that actually we can actually get more together, 161 00:09:00,711 --> 00:09:03,191 Speaker 1: we can grow better, we can support each other, we 162 00:09:03,231 --> 00:09:07,711 Speaker 1: can actually succeed quicker if we were helping each other. 163 00:09:07,791 --> 00:09:11,911 Speaker 1: And I've never actually had anyone that's done gaming on 164 00:09:11,951 --> 00:09:14,471 Speaker 1: the podcast, so I'm sure a lot of listeners you know, 165 00:09:14,511 --> 00:09:23,191 Speaker 1: that are listening to kind of thinking this is quite unique. Yeah, 166 00:09:23,351 --> 00:09:26,511 Speaker 1: is there any other projects that you're working are? Like, 167 00:09:26,511 --> 00:09:29,911 Speaker 1: what's next? I know you're just about to launch. I'm 168 00:09:29,951 --> 00:09:32,871 Speaker 1: sure there's other projects or ideas. What are you planning 169 00:09:32,911 --> 00:09:33,871 Speaker 1: for twenty twenty five? 170 00:09:34,231 --> 00:09:37,271 Speaker 2: To be honest, at least with Guck and the Black 171 00:09:37,311 --> 00:09:41,991 Speaker 2: Tasia team, once we make this game, we're disbanding. We're 172 00:09:42,031 --> 00:09:43,991 Speaker 2: going to go our separate ways, you know, like some 173 00:09:44,031 --> 00:09:47,911 Speaker 2: of us might start up our own thing, others, like 174 00:09:48,191 --> 00:09:51,191 Speaker 2: for me, I might don't study, you know, get my 175 00:09:51,231 --> 00:09:55,631 Speaker 2: bachelor's degree or something. Yeah, maybe work on some smaller things. 176 00:09:56,391 --> 00:10:00,351 Speaker 1: Gamification is massive, yeah, No, people are talking about even 177 00:10:00,471 --> 00:10:04,151 Speaker 1: learning and online learning and how do you gain FI 178 00:10:05,871 --> 00:10:09,511 Speaker 1: a learning module around culture competence. Yeah, so there's a 179 00:10:10,111 --> 00:10:14,791 Speaker 1: there's a demand, there's a need, and it's a growing sector. 180 00:10:15,031 --> 00:10:19,031 Speaker 1: But I haven't heard many black fellows tapping into this sector. 181 00:10:19,351 --> 00:10:19,831 Speaker 2: Yeah. 182 00:10:19,991 --> 00:10:22,111 Speaker 1: It's kind of the STEM area, isn't it. 183 00:10:22,711 --> 00:10:27,511 Speaker 2: Yeah, computing, I guess, yeah, that would intersect more with 184 00:10:27,751 --> 00:10:31,271 Speaker 2: like people who do all that more learning stuff. 185 00:10:31,351 --> 00:10:31,551 Speaker 1: Yeah. 186 00:10:31,631 --> 00:10:35,711 Speaker 2: Yeah, maybe that's something that we'll see in the future. Yeah, 187 00:10:35,751 --> 00:10:39,591 Speaker 2: I mean I think it's yeah, definitely got capacity for that, 188 00:10:39,911 --> 00:10:43,751 Speaker 2: and it's something that we could certainly do well. 189 00:10:43,791 --> 00:10:47,151 Speaker 1: I'm going to be hitting you up, yeah, and I 190 00:10:47,191 --> 00:10:50,151 Speaker 1: think people that are listening might need someone like you 191 00:10:50,311 --> 00:10:53,791 Speaker 1: with the like the lived experience and the abiginal perspective 192 00:10:53,831 --> 00:10:56,031 Speaker 1: that you can bring to a project to think about 193 00:10:56,151 --> 00:11:00,191 Speaker 1: how do we gamify this kind of project or this 194 00:11:00,351 --> 00:11:04,711 Speaker 1: resource or this educational or learning experience, especially when it 195 00:11:04,751 --> 00:11:06,951 Speaker 1: comes to younger people. And I do want to quickly 196 00:11:07,071 --> 00:11:09,071 Speaker 1: touch on the fact that there's a lot of young 197 00:11:09,111 --> 00:11:13,471 Speaker 1: people that do listen to this podcast. Yeah, how like, yeah, 198 00:11:13,471 --> 00:11:15,671 Speaker 1: what would you say to them if they were thinking 199 00:11:15,711 --> 00:11:19,631 Speaker 1: of or even interested in gaming? Because how many young 200 00:11:19,671 --> 00:11:23,271 Speaker 1: people are on Fortnite call a judy, that have a 201 00:11:23,311 --> 00:11:26,191 Speaker 1: PS five, that have got access to mobile devices? Now 202 00:11:27,271 --> 00:11:28,551 Speaker 1: Roadbox is it Roadblocks? 203 00:11:28,711 --> 00:11:32,471 Speaker 2: Ye? Roadblocks? Robie my dorders on it all the time. Yeah. 204 00:11:32,631 --> 00:11:35,631 Speaker 2: I mean there's a lot of free resources on the 205 00:11:35,631 --> 00:11:37,831 Speaker 2: internet these days, you know, like you can learn just 206 00:11:37,871 --> 00:11:42,231 Speaker 2: about anything, and if you've got access to a computer, 207 00:11:42,951 --> 00:11:44,951 Speaker 2: you can just get started on that, you know, just 208 00:11:45,191 --> 00:11:47,871 Speaker 2: start playing around, pick up some tools, like you can 209 00:11:48,071 --> 00:11:51,711 Speaker 2: make something in Roadblocks, you know, or like start using 210 00:11:51,831 --> 00:11:54,511 Speaker 2: Unity or Unreal Engine. You know, those are two great 211 00:11:55,191 --> 00:12:00,071 Speaker 2: game engines which are like specific tools for developing games. 212 00:12:00,951 --> 00:12:03,351 Speaker 1: Are you finding many young people company? You're still talking 213 00:12:03,351 --> 00:12:04,551 Speaker 1: about gaming? 214 00:12:04,671 --> 00:12:07,511 Speaker 2: A couple of people have come through, Yeah, talking about like, 215 00:12:07,591 --> 00:12:10,391 Speaker 2: you know, how did you get in, asking questions like 216 00:12:10,471 --> 00:12:13,311 Speaker 2: how's it going? What are you using? That kind of stuff. 217 00:12:13,751 --> 00:12:17,591 Speaker 2: Had a really cute interaction one little girl. She came 218 00:12:17,671 --> 00:12:19,711 Speaker 2: up to us still right at the start of the day. 219 00:12:20,031 --> 00:12:22,591 Speaker 2: She was really interested and started playing the game. Then 220 00:12:22,791 --> 00:12:25,111 Speaker 2: her parents called her to come back. Then a couple 221 00:12:25,151 --> 00:12:27,431 Speaker 2: of hours later, she comes back with her parents. They 222 00:12:27,431 --> 00:12:29,111 Speaker 2: want to go get a feed, but she's like, no, 223 00:12:29,191 --> 00:12:29,951 Speaker 2: I want to play the. 224 00:12:30,191 --> 00:12:30,711 Speaker 1: Play the game. 225 00:12:30,871 --> 00:12:33,551 Speaker 2: Yeah, and I don't know. That just made me really happy, 226 00:12:34,831 --> 00:12:37,271 Speaker 2: little black girl being so excited to play out a game, 227 00:12:37,391 --> 00:12:40,231 Speaker 2: and that just it means a lot to me because 228 00:12:40,271 --> 00:12:43,471 Speaker 2: that's exactly who we're making the game for, you know. 229 00:12:43,951 --> 00:12:47,151 Speaker 2: It's that young mob. You know, it's something they can 230 00:12:47,191 --> 00:12:48,031 Speaker 2: see themselves in. 231 00:12:48,391 --> 00:12:52,791 Speaker 1: And who knows what can happen after this first game 232 00:12:52,991 --> 00:12:53,591 Speaker 1: goes live? 233 00:12:53,831 --> 00:12:59,351 Speaker 2: Yeah, hopefully after this game, you know, we see maybe 234 00:12:59,711 --> 00:13:02,831 Speaker 2: a bit of a surge in more black creative games. 235 00:13:02,871 --> 00:13:05,231 Speaker 2: You know, that's my hope at least, you know. 236 00:13:05,831 --> 00:13:07,911 Speaker 1: So, Elijah, what do you actually need you and the 237 00:13:07,991 --> 00:13:11,271 Speaker 1: team to make sure that this launch is a success. 238 00:13:11,511 --> 00:13:18,511 Speaker 2: Yeah, basically, just need everyone to jump on social media Instagram, Facebook, Twitter, TikTok, 239 00:13:18,631 --> 00:13:22,631 Speaker 2: whatever you use and start following us where most of 240 00:13:22,671 --> 00:13:27,471 Speaker 2: the apps are at black Tasia Underscore Game So Black Tasias, Felt, 241 00:13:27,471 --> 00:13:31,471 Speaker 2: blak t a Sia, go online and give us a 242 00:13:31,471 --> 00:13:33,951 Speaker 2: follow and you'll be able to keep up to date 243 00:13:34,071 --> 00:13:35,511 Speaker 2: and find out when we're launching. 244 00:13:35,711 --> 00:13:37,951 Speaker 1: Of course, Well, I hope after this episode more people 245 00:13:37,991 --> 00:13:41,791 Speaker 1: reach out to you and even when it launches to 246 00:13:41,831 --> 00:13:42,951 Speaker 1: actually go buy the game. 247 00:13:43,431 --> 00:13:44,951 Speaker 2: Yeah, well you don't have to buy the game. You 248 00:13:44,951 --> 00:13:46,231 Speaker 2: don't have to buy the game because it's free. 249 00:13:46,311 --> 00:13:48,511 Speaker 1: Hey, well there you go. Yeah, so the game is 250 00:13:48,551 --> 00:13:48,911 Speaker 1: for free. 251 00:13:48,991 --> 00:13:52,031 Speaker 2: Yeah, one hundred percent free. There's no micro transactions, there's 252 00:13:52,031 --> 00:13:55,191 Speaker 2: no ads, none of that. It's just when nate ocweek 253 00:13:55,231 --> 00:13:58,711 Speaker 2: comes around, assuming everything goes to the plan, we'll be 254 00:13:58,751 --> 00:14:02,391 Speaker 2: launching it then and everyone can download it and play 255 00:14:02,431 --> 00:14:02,911 Speaker 2: for free. 256 00:14:03,231 --> 00:14:06,671 Speaker 1: Deadline, Well you mob. We will make sure that we 257 00:14:06,711 --> 00:14:09,711 Speaker 1: put some show notes in this episode so if it 258 00:14:09,791 --> 00:14:11,831 Speaker 1: can reach out to you fellows if they've got any 259 00:14:11,871 --> 00:14:14,391 Speaker 1: questions or they just want to catch up to find 260 00:14:14,391 --> 00:14:17,431 Speaker 1: out more about gaming. So too, Deadly, but thank you 261 00:14:17,511 --> 00:14:20,671 Speaker 1: for jumping on the podcast. It's been an absolute pleasure 262 00:14:20,751 --> 00:14:22,471 Speaker 1: to have a young to hear what you're up to. 263 00:14:23,071 --> 00:14:27,311 Speaker 1: And good luck with everything work with the launch. You're welcome, 264 00:14:27,351 --> 00:14:27,791 Speaker 1: Thank you. 265 00:14:27,951 --> 00:14:28,191 Speaker 2: Thanks. 266 00:14:29,551 --> 00:14:32,991 Speaker 1: If you'd like any more on today's guest, please visit 267 00:14:33,031 --> 00:14:37,871 Speaker 1: our show notes in the episode description. A big shout 268 00:14:37,871 --> 00:14:40,751 Speaker 1: out to all you Deadly Mob and allies who continue 269 00:14:40,791 --> 00:14:44,711 Speaker 1: to listen, watch, and support our podcast. Your feedback means 270 00:14:44,751 --> 00:14:47,671 Speaker 1: the world. You can rate and review the podcast on 271 00:14:47,751 --> 00:14:50,831 Speaker 1: Apple and Spotify, or even head to our socials and 272 00:14:50,871 --> 00:14:53,551 Speaker 1: YouTube channel and drop us a line we'd love to 273 00:14:53,591 --> 00:14:57,271 Speaker 1: hear from you. The Black Magic Woman podcast is produced 274 00:14:57,271 --> 00:15:00,751 Speaker 1: by Clint Curtis. 275 00:15:03,671 --> 00:15:05,471 Speaker 2: Then give me a B