1 00:00:03,440 --> 00:00:07,080 Speaker 1: It's the Happy Families podcast. It's the podcast for the 2 00:00:07,160 --> 00:00:11,000 Speaker 1: time poor parent who just wants answers. Now, Hello, and 3 00:00:11,080 --> 00:00:13,320 Speaker 1: welcome back to the Happy Family's podcast. This is doctor 4 00:00:13,480 --> 00:00:18,000 Speaker 1: Justin Coulson continuing our conversation from yesterday with Associate Professor 5 00:00:18,160 --> 00:00:22,480 Speaker 1: Katie Davis from the University of Washington Information School. If 6 00:00:22,480 --> 00:00:25,759 Speaker 1: you missed yesterday's conversation, please go back and have listened 7 00:00:25,760 --> 00:00:29,120 Speaker 1: to that before you listen to today's discussion, because what 8 00:00:29,240 --> 00:00:32,360 Speaker 1: today is a continuation of what we were talking about. Katie, 9 00:00:32,400 --> 00:00:37,600 Speaker 1: I'd like to kick off today's continued conversation by hitting 10 00:00:37,600 --> 00:00:40,120 Speaker 1: you with a lightning round straight up? Can we get 11 00:00:40,120 --> 00:00:41,360 Speaker 1: your brain going really fast? 12 00:00:42,159 --> 00:00:43,080 Speaker 2: Sure, let's do it. 13 00:00:43,120 --> 00:00:44,879 Speaker 1: So a lightning round one or two word or one 14 00:00:44,920 --> 00:00:47,360 Speaker 1: or two sentence answers. We're going to move really really quickly. 15 00:00:47,960 --> 00:00:51,000 Speaker 1: What was your favorite TV show when you were young? 16 00:00:51,680 --> 00:00:55,400 Speaker 2: Oh, I guess The Full House. That's deating me. 17 00:00:56,760 --> 00:00:58,120 Speaker 1: And I was about to say I used to watch 18 00:00:58,160 --> 00:01:01,560 Speaker 1: that too, which is terribly for me to date myself. 19 00:01:01,800 --> 00:01:05,640 Speaker 1: Do you ever not be the calm psychology mom, the 20 00:01:05,680 --> 00:01:07,800 Speaker 1: screen expert? Do you ever not be the calm mom 21 00:01:07,800 --> 00:01:09,840 Speaker 1: when it comes to you and your one son? Six? 22 00:01:09,880 --> 00:01:10,559 Speaker 1: Year old Oliver. 23 00:01:10,880 --> 00:01:14,800 Speaker 2: Oh, absolutely, So it's just Oliver and me at home 24 00:01:14,880 --> 00:01:18,160 Speaker 2: and so and I have a pretty demanding job, so 25 00:01:18,400 --> 00:01:23,040 Speaker 2: I am often extremely tired. And you know, sometimes I'm 26 00:01:23,080 --> 00:01:25,760 Speaker 2: trying as much as I can to make sure that 27 00:01:25,920 --> 00:01:28,600 Speaker 2: he's engaging with technology and all the ways that I 28 00:01:28,680 --> 00:01:32,440 Speaker 2: know are supportive of his development. But sometimes I'm exhausted, 29 00:01:32,959 --> 00:01:35,880 Speaker 2: or sometimes he's exhausted, and it's just okay to sit 30 00:01:35,920 --> 00:01:38,160 Speaker 2: in front of the TV and veg out a little bit, 31 00:01:38,760 --> 00:01:42,160 Speaker 2: especially when one or both of us is sick. Then 32 00:01:42,280 --> 00:01:46,319 Speaker 2: all bets are off and screen time is unlimited. 33 00:01:47,319 --> 00:01:50,560 Speaker 1: Even though he is the son of an associate professor 34 00:01:50,680 --> 00:01:52,920 Speaker 1: of psychology who knows this stuff inside and out and 35 00:01:52,920 --> 00:01:55,000 Speaker 1: has written the book, does he ever just lose and say, 36 00:01:55,040 --> 00:01:56,640 Speaker 1: but I just want my screen I don't care about 37 00:01:56,680 --> 00:01:57,680 Speaker 1: the psychological theory. 38 00:01:58,040 --> 00:02:01,120 Speaker 2: Yeah, it's really funny. How's he doesn't seem to really 39 00:02:01,160 --> 00:02:03,760 Speaker 2: believe that I know what I'm talking about when I say, 40 00:02:04,160 --> 00:02:07,560 Speaker 2: you know, it's time to turn it off? Or especially 41 00:02:07,560 --> 00:02:10,320 Speaker 2: what he really hates is when he complains that he's 42 00:02:10,320 --> 00:02:12,960 Speaker 2: bored and I say, you know what, boredom is great, 43 00:02:13,040 --> 00:02:16,079 Speaker 2: that's the way you develop your ability to regulate your 44 00:02:16,120 --> 00:02:18,200 Speaker 2: emotions and figure out what you're going to do next, 45 00:02:18,240 --> 00:02:20,760 Speaker 2: You're going to You're developing all sorts of resilience that way, 46 00:02:20,800 --> 00:02:22,600 Speaker 2: and he's very unimpressed by that. 47 00:02:23,000 --> 00:02:26,320 Speaker 1: I can imagine, what is the biggest screen challenge that 48 00:02:26,400 --> 00:02:30,000 Speaker 1: you have as an expert in technology use across the lifespan? 49 00:02:30,639 --> 00:02:34,760 Speaker 2: Right now, with my six year old, it's pretty much time. 50 00:02:35,080 --> 00:02:39,400 Speaker 2: I think he's really obsessed with Pokemon right now, and 51 00:02:39,919 --> 00:02:44,440 Speaker 2: all of his friends are equally obsessed. And I allow 52 00:02:44,560 --> 00:02:49,079 Speaker 2: him to watch two Pokemon episodes a day, and he 53 00:02:49,240 --> 00:02:53,919 Speaker 2: really struggles to get me to increase that as much 54 00:02:53,960 --> 00:02:56,880 Speaker 2: as possible. And this is every day, so even though 55 00:02:56,960 --> 00:02:59,600 Speaker 2: I don't budge on it every day, it's a bit 56 00:02:59,639 --> 00:03:03,160 Speaker 2: of a fight and it can get exhausting. But we 57 00:03:03,200 --> 00:03:05,120 Speaker 2: have a role in the house where he can watch 58 00:03:05,400 --> 00:03:10,680 Speaker 2: two Pokemon and then he watches two programs in German 59 00:03:10,760 --> 00:03:13,840 Speaker 2: because we just moved back from living for four years 60 00:03:13,840 --> 00:03:16,480 Speaker 2: in Germany and I want him to keep up his 61 00:03:16,639 --> 00:03:20,440 Speaker 2: German speaking, so he has to divide his screen time 62 00:03:20,480 --> 00:03:21,600 Speaker 2: between English and German. 63 00:03:22,000 --> 00:03:25,480 Speaker 1: We have a nine year old daughter who is excessively 64 00:03:25,639 --> 00:03:30,440 Speaker 1: engaged with screens and especially Pokemon, and we've ended up 65 00:03:30,639 --> 00:03:33,760 Speaker 1: we've actually set the parental lock on the television so 66 00:03:33,800 --> 00:03:37,560 Speaker 1: it switches off after an hour, because otherwise just it's 67 00:03:37,600 --> 00:03:40,520 Speaker 1: amazing when we step in and say that's enough, it's 68 00:03:40,560 --> 00:03:42,240 Speaker 1: time to switch it off, or end of the episode, 69 00:03:42,280 --> 00:03:45,880 Speaker 1: you've got eight minutes to go. We have these huge tantrums. 70 00:03:45,880 --> 00:03:48,440 Speaker 1: But when the TV switches itself off because the screen 71 00:03:48,600 --> 00:03:51,600 Speaker 1: time is up, she just sort of gets up off 72 00:03:51,640 --> 00:03:52,520 Speaker 1: a couch. 73 00:03:52,240 --> 00:03:56,120 Speaker 2: And oh, it's amazing. Yeah, no, it's incredible. Some of 74 00:03:56,160 --> 00:03:59,280 Speaker 2: my colleagues at the University of Washington wrote a paper 75 00:03:59,600 --> 00:04:05,800 Speaker 2: where they found that tantrums in the house substantially decrease 76 00:04:06,320 --> 00:04:10,200 Speaker 2: when Alexa intervenes. So instead of a parent saying it's 77 00:04:10,240 --> 00:04:13,080 Speaker 2: time to turn off the TV or turn off your tablet, 78 00:04:13,360 --> 00:04:18,320 Speaker 2: if Alexa says time is up or some other conversational agent, 79 00:04:19,320 --> 00:04:22,520 Speaker 2: then the kids all of a sudden say okay, Alexa says, so, 80 00:04:22,520 --> 00:04:26,040 Speaker 2: so I'll turn it off. It's really a little bit disconsidering. 81 00:04:26,320 --> 00:04:28,640 Speaker 1: Yeah, they intuitively know that Alexa is not going to budge, 82 00:04:28,680 --> 00:04:31,919 Speaker 1: whereas parents maut, that's right. I want to switch that 83 00:04:32,000 --> 00:04:34,200 Speaker 1: question up and now I'll ask you what's your biggest 84 00:04:34,200 --> 00:04:36,760 Speaker 1: screen challenge for you as an adult? As an expert 85 00:04:36,839 --> 00:04:40,000 Speaker 1: in the lifespan development and technology use. 86 00:04:40,600 --> 00:04:43,479 Speaker 2: Oh I'm so glad you asked that, because that's the thing. 87 00:04:43,800 --> 00:04:47,000 Speaker 2: Adults are struggling just as much as kids, and our 88 00:04:47,120 --> 00:04:50,240 Speaker 2: kids are seeing us struggle, and I think there's a 89 00:04:50,279 --> 00:04:54,400 Speaker 2: lot of opportunity there to own our struggles and not 90 00:04:54,520 --> 00:04:57,800 Speaker 2: just sort of, you know, become embarrassed and put them aside, 91 00:04:57,839 --> 00:05:01,640 Speaker 2: but lean into them and share these struggles with our kids. 92 00:05:01,720 --> 00:05:05,120 Speaker 2: So with me, I definitely struggle. You know, I'm a 93 00:05:05,120 --> 00:05:09,000 Speaker 2: bit of a workaholic, so I'm always checking my email 94 00:05:09,360 --> 00:05:14,760 Speaker 2: and I have this compulsion to respond to emails quite quickly, 95 00:05:15,160 --> 00:05:18,120 Speaker 2: and whether it's on my phone or my computer. And 96 00:05:18,240 --> 00:05:21,320 Speaker 2: Oliver certainly calls me on that if we're playing Pokemon, 97 00:05:21,400 --> 00:05:25,080 Speaker 2: which I admit I'm not always super engaged with, so 98 00:05:25,120 --> 00:05:28,080 Speaker 2: I find my eyes wandering to my phone a lot. 99 00:05:28,839 --> 00:05:32,760 Speaker 2: But when I do, I try to catch myself and 100 00:05:32,800 --> 00:05:35,440 Speaker 2: call attention and say, oh, you know what, Oliver, these 101 00:05:35,560 --> 00:05:39,360 Speaker 2: phones are designed to really hook us and it can 102 00:05:39,680 --> 00:05:43,320 Speaker 2: actually come develop into a good teachable moment, especially as 103 00:05:43,320 --> 00:05:46,120 Speaker 2: he gets older. So with a lot of my research 104 00:05:46,160 --> 00:05:50,880 Speaker 2: focuses on older tweens and teens, and as their thinking 105 00:05:50,920 --> 00:05:55,880 Speaker 2: gets more sophisticated, they're able to really understand, how you know, 106 00:05:55,880 --> 00:05:59,120 Speaker 2: if you talk to them about how these devices and 107 00:05:59,200 --> 00:06:03,400 Speaker 2: applications are specifically designed to hold our attention, that can 108 00:06:03,440 --> 00:06:07,039 Speaker 2: be a really fruitful conversation because then it's not all 109 00:06:07,080 --> 00:06:10,200 Speaker 2: on us. It's not just we are weak because we 110 00:06:10,480 --> 00:06:16,120 Speaker 2: are succumbing to these social media apps or the phone notifications, 111 00:06:16,400 --> 00:06:19,719 Speaker 2: but actually, you know what, they're designed specifically for that purpose. 112 00:06:19,839 --> 00:06:23,440 Speaker 2: So those kinds of conversations I really encourage parents to 113 00:06:23,480 --> 00:06:24,760 Speaker 2: engage their kids around. 114 00:06:25,240 --> 00:06:28,320 Speaker 1: I love everything that you've shared there about that. Thank 115 00:06:28,360 --> 00:06:32,679 Speaker 1: you for that offering. When I look at the impact 116 00:06:32,720 --> 00:06:37,159 Speaker 1: that technology has on our children, our adolescents, and even 117 00:06:37,320 --> 00:06:39,880 Speaker 1: on us, I think it's hard to make an argument 118 00:06:39,960 --> 00:06:44,560 Speaker 1: that the impact isn't becoming increasingly concerning over time as 119 00:06:44,600 --> 00:06:49,000 Speaker 1: technology becomes increasingly pervasive and integrated into our lives. I'd 120 00:06:49,080 --> 00:06:51,400 Speaker 1: like to spend the last part of our conversation talking 121 00:06:51,440 --> 00:06:54,720 Speaker 1: about two areas that this is particularly the case, mainly 122 00:06:54,839 --> 00:06:58,000 Speaker 1: for adolescents, although younger children are involved as well. Those 123 00:06:58,000 --> 00:07:03,440 Speaker 1: two areas are gaming and social media. So if I 124 00:07:03,440 --> 00:07:05,320 Speaker 1: can start with something, I am going to read you 125 00:07:05,400 --> 00:07:07,360 Speaker 1: to you for just a second. If I can from 126 00:07:07,400 --> 00:07:13,360 Speaker 1: your book Technology's Child, You've said interactivity, low cost of failure, 127 00:07:14,360 --> 00:07:20,680 Speaker 1: clear and immediate feedback, an optimal balance between challenge and frustration, 128 00:07:21,600 --> 00:07:25,200 Speaker 1: and social interaction. These are the things that video games 129 00:07:25,240 --> 00:07:29,080 Speaker 1: can offer children. When I read that, it reminded me 130 00:07:29,160 --> 00:07:31,640 Speaker 1: so much of everything that's in mind new book, The 131 00:07:31,640 --> 00:07:36,360 Speaker 1: Pairing Revolution about children and their basic psychological needs. That's 132 00:07:36,400 --> 00:07:39,200 Speaker 1: a really dense sentence that I read, with many many 133 00:07:39,240 --> 00:07:42,360 Speaker 1: parts to it. Can you explain from all of your 134 00:07:42,400 --> 00:07:45,480 Speaker 1: research what you're really seeing happen when kids are engaging 135 00:07:45,520 --> 00:07:49,040 Speaker 1: with games online and how that's affecting their psychology? 136 00:07:49,840 --> 00:07:53,160 Speaker 2: Right, So, all of those qualities that you just read out, 137 00:07:53,560 --> 00:07:55,360 Speaker 2: I was as you were reading them, I thought, oh, 138 00:07:55,440 --> 00:07:58,200 Speaker 2: I wish that school were more like that, you know, totally, 139 00:07:59,040 --> 00:08:02,640 Speaker 2: if only it were that engaging for kids, and unfortunately 140 00:08:02,920 --> 00:08:07,200 Speaker 2: it isn't. But one thing that games really get right, 141 00:08:07,480 --> 00:08:12,320 Speaker 2: and it's the reason why kids and adults keep playing 142 00:08:12,320 --> 00:08:16,000 Speaker 2: and playing, is that they're just a little bit hard, 143 00:08:16,240 --> 00:08:22,080 Speaker 2: a little bit too hard to be completely successful all 144 00:08:22,120 --> 00:08:24,920 Speaker 2: the time, but not so hard that you become so 145 00:08:25,040 --> 00:08:28,720 Speaker 2: frustrated that you abandon it. And often school is the 146 00:08:28,760 --> 00:08:31,520 Speaker 2: complete opposite. It's either too easy or it's way too hard, 147 00:08:31,920 --> 00:08:35,040 Speaker 2: and either one of those will disengage kids. But video 148 00:08:35,160 --> 00:08:38,920 Speaker 2: games hit that sweet spot of being just hard enough 149 00:08:39,200 --> 00:08:43,160 Speaker 2: but not too hard. They give very clear feedback. It 150 00:08:43,320 --> 00:08:47,040 Speaker 2: just all of the things that keep us engaged. Video 151 00:08:47,080 --> 00:08:49,960 Speaker 2: games have nailed and they just know how to do it, 152 00:08:50,480 --> 00:08:55,480 Speaker 2: and so for that reason, they're extremely compelling. Also for 153 00:08:55,520 --> 00:08:58,880 Speaker 2: that reason is why I'm really delaying the time when 154 00:08:58,920 --> 00:09:02,880 Speaker 2: I introduce my son to video games. Not because I'm 155 00:09:03,160 --> 00:09:05,760 Speaker 2: anti video game by any means. I think there's a 156 00:09:05,840 --> 00:09:11,440 Speaker 2: lot of great, great opportunities, learning opportunities. There are games 157 00:09:11,440 --> 00:09:14,960 Speaker 2: that support exercise, well being, all sorts of different kinds 158 00:09:14,960 --> 00:09:19,960 Speaker 2: of learning. Lots of research showing benefits of games. But however, 159 00:09:20,600 --> 00:09:24,640 Speaker 2: they are so compelling. I don't want to say addictive, 160 00:09:24,720 --> 00:09:29,000 Speaker 2: because you know, research is conflicted about whether or not 161 00:09:29,080 --> 00:09:30,600 Speaker 2: we can use that term. 162 00:09:30,800 --> 00:09:33,000 Speaker 1: Yes, just get pretty cranky about the term addiction. 163 00:09:33,080 --> 00:09:38,000 Speaker 2: Ba they do. That's a very polarizing word. But I 164 00:09:38,000 --> 00:09:40,640 Speaker 2: think it's pretty safe to say they're very compelling and 165 00:09:40,720 --> 00:09:44,400 Speaker 2: for some kids, for many kids, it's really difficult to 166 00:09:44,440 --> 00:09:48,120 Speaker 2: find a balance. And so for me, I'm just trying 167 00:09:48,120 --> 00:09:51,840 Speaker 2: to avoid it entirely until Oliver is a little bit older, 168 00:09:52,440 --> 00:09:54,280 Speaker 2: and then we're going to have to really do a 169 00:09:54,320 --> 00:09:57,480 Speaker 2: lot of hard work of trying to get that balance right. 170 00:09:57,800 --> 00:10:00,600 Speaker 2: And it's not something I believe that you can actually 171 00:10:01,000 --> 00:10:03,679 Speaker 2: achieve once and for all and say, okay, I am 172 00:10:03,720 --> 00:10:06,439 Speaker 2: now engaging with video games in a balanced way. It's 173 00:10:06,440 --> 00:10:10,400 Speaker 2: sort of a daily a daily act that you have 174 00:10:10,480 --> 00:10:14,680 Speaker 2: to engage in with your children because it's just too 175 00:10:14,760 --> 00:10:17,960 Speaker 2: easy to keep playing and playing and playing. And so yeah, 176 00:10:18,000 --> 00:10:22,600 Speaker 2: I think that there really is a danger sometimes to 177 00:10:23,120 --> 00:10:25,600 Speaker 2: let that balance get a little bit out of whack. 178 00:10:26,200 --> 00:10:30,679 Speaker 2: And so things to keep in mind are here. It 179 00:10:30,840 --> 00:10:34,200 Speaker 2: is really how long has my child been playing this game? 180 00:10:34,240 --> 00:10:37,240 Speaker 2: And what might they have been doing otherwise if they 181 00:10:37,280 --> 00:10:40,200 Speaker 2: hadn't been engaged with the game, Because sometimes it might 182 00:10:40,240 --> 00:10:44,600 Speaker 2: be that there actually wasn't so much great other alternatives 183 00:10:44,600 --> 00:10:46,320 Speaker 2: for them to do. Maybe they're on a plane and 184 00:10:46,600 --> 00:10:49,600 Speaker 2: there really isn't any opportunity, or maybe it's raining outside. 185 00:10:49,960 --> 00:10:52,440 Speaker 2: If you're noticing that there probably could have been some 186 00:10:52,559 --> 00:10:55,960 Speaker 2: other activities that might be good for them that they 187 00:10:56,000 --> 00:10:59,439 Speaker 2: could have been engaging, but instead they're just playing video 188 00:10:59,440 --> 00:11:02,200 Speaker 2: games over and over again, that's when we're starting to 189 00:11:02,240 --> 00:11:06,199 Speaker 2: think that maybe the balance needs to be recalibrated. 190 00:11:06,520 --> 00:11:08,800 Speaker 1: Yeah, it's that whole and balanced life kind of thing. 191 00:11:11,840 --> 00:11:13,720 Speaker 1: One of the things that frustrates me with video game 192 00:11:13,760 --> 00:11:16,320 Speaker 1: research is it doesn't say what I wanted to say, 193 00:11:17,160 --> 00:11:20,040 Speaker 1: Like I really want video game research to say too 194 00:11:20,080 --> 00:11:22,600 Speaker 1: much time gaming is bad for you and it lead 195 00:11:22,640 --> 00:11:25,080 Speaker 1: to all sorts of negative outcomes in your life. And 196 00:11:25,120 --> 00:11:28,079 Speaker 1: no matter how much of it I read it, it 197 00:11:28,120 --> 00:11:28,599 Speaker 1: doesn't know. 198 00:11:28,760 --> 00:11:29,520 Speaker 2: It doesn't say that. 199 00:11:29,520 --> 00:11:31,040 Speaker 1: It doesn't tell me that. It says that kids have 200 00:11:31,080 --> 00:11:32,839 Speaker 1: a great time, that they love it, that it's good 201 00:11:32,880 --> 00:11:36,000 Speaker 1: for their relationships, there's some cognitive benefit to it. Like 202 00:11:36,040 --> 00:11:40,680 Speaker 1: it's so frustrating that there's more advantages than the disadvantages 203 00:11:40,760 --> 00:11:43,920 Speaker 1: really stem from parent child conflicts, because parents want their 204 00:11:43,960 --> 00:11:46,000 Speaker 1: kids to go and live a whole and balanced life. 205 00:11:46,640 --> 00:11:47,679 Speaker 1: And even the violent. 206 00:11:47,480 --> 00:11:50,440 Speaker 2: Video game content, yeah, a lot of it does come 207 00:11:50,480 --> 00:11:53,520 Speaker 2: from that parent child conflict. A lot of it also 208 00:11:53,760 --> 00:11:57,800 Speaker 2: does come from you know, there are young people and 209 00:11:57,840 --> 00:12:03,040 Speaker 2: adults for whom if they're playing so so much, they're engaged, 210 00:12:03,360 --> 00:12:06,600 Speaker 2: you know, in video games for most of their day 211 00:12:06,760 --> 00:12:09,319 Speaker 2: or in a big part of their night, if it's 212 00:12:09,320 --> 00:12:12,800 Speaker 2: starting to interfere with sleep, if it's starting to interfere 213 00:12:12,800 --> 00:12:17,880 Speaker 2: with school, work or social relationships outside of the game. 214 00:12:18,400 --> 00:12:21,839 Speaker 2: That's when alarm bell should be going off, and there 215 00:12:21,880 --> 00:12:25,240 Speaker 2: are certainly instances of that, but on the whole, you're right, 216 00:12:25,320 --> 00:12:29,040 Speaker 2: a lot of the research does show small but positive effects. 217 00:12:29,200 --> 00:12:32,920 Speaker 2: And then when it comes to violent video games, you know, 218 00:12:32,960 --> 00:12:36,160 Speaker 2: there's a camp of researchers who are pretty adamant that 219 00:12:36,880 --> 00:12:40,000 Speaker 2: there's a relationship between violent video games and aggression, and 220 00:12:40,000 --> 00:12:42,840 Speaker 2: then there's another camp that's pretty adamant that there isn't. 221 00:12:44,280 --> 00:12:49,280 Speaker 2: I think that there's very little evidence that convinces me 222 00:12:49,520 --> 00:12:53,800 Speaker 2: that playing violent video games causes kids to become violent. 223 00:12:54,800 --> 00:12:58,360 Speaker 2: There is research showing that perhaps right after a child 224 00:12:58,679 --> 00:13:03,040 Speaker 2: plays a violent video game, they're more aroused and perhaps 225 00:13:03,240 --> 00:13:06,280 Speaker 2: acting in a slightly more aggressive way. That doesn't necessarily 226 00:13:06,320 --> 00:13:10,400 Speaker 2: mean they become more aggressive, but they certainly are more aroused. 227 00:13:11,480 --> 00:13:15,160 Speaker 2: But you know, that's a far cry from actually being violent. 228 00:13:15,440 --> 00:13:18,840 Speaker 2: And so yeah, the research is a little bit murky, 229 00:13:19,280 --> 00:13:22,520 Speaker 2: and I think it you know, again, we should come 230 00:13:22,559 --> 00:13:26,640 Speaker 2: back to how is this affecting my individual child? And 231 00:13:26,800 --> 00:13:30,240 Speaker 2: here again I use this two step decision tool to 232 00:13:30,280 --> 00:13:33,800 Speaker 2: think about is this self directed? Are they in control 233 00:13:33,920 --> 00:13:37,440 Speaker 2: or is the game more in control? And that's where 234 00:13:37,640 --> 00:13:41,240 Speaker 2: that question can really help tease apart. Is this something 235 00:13:41,280 --> 00:13:44,040 Speaker 2: that where it's more likely to go in the direction 236 00:13:44,080 --> 00:13:47,320 Speaker 2: of the research that shows positive benefits or more likely 237 00:13:47,360 --> 00:13:50,120 Speaker 2: to go in the direction of the research showing negative 238 00:13:50,679 --> 00:13:53,640 Speaker 2: And then the second question is is it community supported? 239 00:13:53,720 --> 00:13:58,560 Speaker 2: Am I providing support around this experience? Are they engaging 240 00:13:58,600 --> 00:14:02,320 Speaker 2: with friends while playing games or family members? You know, 241 00:14:02,360 --> 00:14:05,600 Speaker 2: there's a lot of opportunity for community support during video games, 242 00:14:05,840 --> 00:14:09,600 Speaker 2: but then there's also an opportunity for bullying and other things. 243 00:14:09,600 --> 00:14:12,640 Speaker 2: So you want to take a look at what are 244 00:14:12,679 --> 00:14:15,319 Speaker 2: the social dynamics that are going on during the scheme 245 00:14:15,360 --> 00:14:17,640 Speaker 2: play those are that's can be really important. 246 00:14:18,400 --> 00:14:20,800 Speaker 1: Sometimes it would be great if research just said what 247 00:14:20,840 --> 00:14:24,720 Speaker 1: we wanted to say. That's I know, I'm really compelled 248 00:14:24,760 --> 00:14:28,000 Speaker 1: by what you've said, though I'm reading it the same way. 249 00:14:28,080 --> 00:14:31,320 Speaker 1: Even things like empathy. There's some really cool studies that 250 00:14:31,320 --> 00:14:33,480 Speaker 1: show that when somebody walks out of playing a violent 251 00:14:33,560 --> 00:14:35,640 Speaker 1: video game, they may be a little less likely to 252 00:14:35,680 --> 00:14:38,120 Speaker 1: help somebody in the corridor that needs to a hand 253 00:14:38,160 --> 00:14:40,480 Speaker 1: with something. But it's not like they go out and 254 00:14:40,520 --> 00:14:43,960 Speaker 1: start beating people up, or go and buy small arms 255 00:14:44,000 --> 00:14:47,840 Speaker 1: and threaten people. Rob a bankbsolutely there's no which is 256 00:14:47,920 --> 00:14:49,640 Speaker 1: kind of frustrating. Although I will say when I was 257 00:14:49,640 --> 00:14:51,480 Speaker 1: a teenager, I've got to I've got to say this, Katie. 258 00:14:51,520 --> 00:14:53,400 Speaker 1: When I was a teenager, race to play this car 259 00:14:53,520 --> 00:14:55,800 Speaker 1: racing game at the local arcade called I think it 260 00:14:55,840 --> 00:14:58,520 Speaker 1: was called Daytona five hundred or something like that, and 261 00:14:58,800 --> 00:15:01,480 Speaker 1: I would leave the arcade and get in my car, 262 00:15:01,560 --> 00:15:04,520 Speaker 1: and I did drive a little faster on the way 263 00:15:04,560 --> 00:15:06,360 Speaker 1: home from the arcade as I was driving. 264 00:15:06,560 --> 00:15:09,720 Speaker 2: Sure, sure, yeah, research definitely would support that. But whether 265 00:15:09,760 --> 00:15:14,760 Speaker 2: that turns you into just someone who's always racing fast 266 00:15:14,800 --> 00:15:16,800 Speaker 2: in your car, that's less supported. 267 00:15:17,120 --> 00:15:19,840 Speaker 1: Yeah, totally. And I would have to say I was 268 00:15:20,400 --> 00:15:22,320 Speaker 1: erratic for the first few minutes and then I sort 269 00:15:22,320 --> 00:15:24,880 Speaker 1: of calmed down and I was driving a human again. 270 00:15:25,000 --> 00:15:27,120 Speaker 1: And I was a young adolescent boy, which probably had 271 00:15:27,120 --> 00:15:28,920 Speaker 1: something to do with it as well, Katie. The last 272 00:15:28,920 --> 00:15:30,680 Speaker 1: thing that I just want to touch on, and we 273 00:15:30,760 --> 00:15:34,840 Speaker 1: have such limited time, is social media. I've been really 274 00:15:34,880 --> 00:15:37,640 Speaker 1: taken by the research that Jonathan Hate has been doing. 275 00:15:37,720 --> 00:15:39,560 Speaker 1: For those who are not familiar Jonathan Hate, he's probably 276 00:15:39,600 --> 00:15:42,320 Speaker 1: one of the world's foremost thinkers in social psychology, and 277 00:15:42,360 --> 00:15:45,800 Speaker 1: he has been working with gene twin gey on some 278 00:15:46,080 --> 00:15:51,440 Speaker 1: really interesting ideas around kids, teenagers social media. He's got 279 00:15:51,640 --> 00:15:54,880 Speaker 1: a substack called after Babel, Katie. Have you been watching 280 00:15:54,960 --> 00:15:57,720 Speaker 1: what Jonathan Hate has been writing there, and I'd love 281 00:15:57,760 --> 00:16:00,600 Speaker 1: to get your take on the impact of social media 282 00:16:00,800 --> 00:16:03,920 Speaker 1: and whether or not, as he's saying, your rate of 283 00:16:03,960 --> 00:16:07,880 Speaker 1: the research is showing that it is a genuine, significant 284 00:16:07,880 --> 00:16:11,560 Speaker 1: contributed to the mental ill health that so many of 285 00:16:11,640 --> 00:16:12,960 Speaker 1: adolescents are struggling with. 286 00:16:13,840 --> 00:16:16,560 Speaker 2: Yeah. Well, so, I have to say I have been 287 00:16:16,600 --> 00:16:21,360 Speaker 2: following Jonathan's work and gene twiness work, and they are 288 00:16:21,360 --> 00:16:24,600 Speaker 2: doing a great job. They have this ongoing document where 289 00:16:24,600 --> 00:16:28,400 Speaker 2: they're collecting all the research related to teen social media 290 00:16:28,480 --> 00:16:31,600 Speaker 2: use and their mental health concerns. And I'm convinced by 291 00:16:31,640 --> 00:16:35,320 Speaker 2: that research and my own research that there's definitely something 292 00:16:35,440 --> 00:16:38,880 Speaker 2: going on when it comes to teen social media use 293 00:16:39,320 --> 00:16:43,160 Speaker 2: and their mental health challenges. It's by no means the 294 00:16:43,280 --> 00:16:47,960 Speaker 2: sole cause. Whenever you have a mental health challenge or concern, 295 00:16:48,480 --> 00:16:55,080 Speaker 2: it's multifactorial. There are many factors involved, family relationships, pure relationships, 296 00:16:55,520 --> 00:16:59,440 Speaker 2: and existing vulnerability towards anxiety or depression. But what I 297 00:16:59,480 --> 00:17:02,240 Speaker 2: see in my mind work is that social media often 298 00:17:02,320 --> 00:17:07,480 Speaker 2: acts as an amplifier of existing challenges or struggles for teens, 299 00:17:07,680 --> 00:17:10,600 Speaker 2: and it can be a pretty profound amplifier. And so 300 00:17:11,240 --> 00:17:14,439 Speaker 2: I'm pretty convinced now that you know, at least in 301 00:17:14,440 --> 00:17:18,160 Speaker 2: the United States, where we're seeing some pretty alarming rises 302 00:17:18,200 --> 00:17:22,919 Speaker 2: over the last ten years in depression and even just 303 00:17:23,000 --> 00:17:28,280 Speaker 2: persistent feelings of sadness, particularly among teen girls in LGBTQ 304 00:17:28,400 --> 00:17:33,320 Speaker 2: plus youth, I am convinced that social media is having 305 00:17:33,359 --> 00:17:37,040 Speaker 2: a role in that, in addition to many factors that 306 00:17:37,800 --> 00:17:41,000 Speaker 2: are involved in young people's lives right now, not least 307 00:17:41,000 --> 00:17:44,560 Speaker 2: of which was the pandemic and the you know, young 308 00:17:44,600 --> 00:17:49,159 Speaker 2: people are still experiencing the pandemic and what you know, 309 00:17:49,240 --> 00:17:51,280 Speaker 2: the things that have transpired from it. 310 00:17:52,000 --> 00:17:55,800 Speaker 1: Yep, Katie, we have during the course of our conversation 311 00:17:55,840 --> 00:17:58,600 Speaker 1: over the last two days, dropped several nuggets in terms 312 00:17:58,640 --> 00:18:00,879 Speaker 1: of how we can help out children to feel like 313 00:18:00,960 --> 00:18:03,560 Speaker 1: they have agency, to be self directed, to have the 314 00:18:03,640 --> 00:18:05,720 Speaker 1: level of community support that they need, and how we 315 00:18:05,760 --> 00:18:08,960 Speaker 1: as parents can engage with them and have hard conversations, 316 00:18:09,640 --> 00:18:13,320 Speaker 1: as you said, in that exhausting day to day business 317 00:18:13,320 --> 00:18:17,520 Speaker 1: of working with kids and their technology use. As much 318 00:18:17,560 --> 00:18:19,560 Speaker 1: as I'd love to do another two episodes talking further 319 00:18:19,640 --> 00:18:22,000 Speaker 1: about those solutions. What I'm going to do instead is 320 00:18:22,040 --> 00:18:25,520 Speaker 1: direct people to your book, Technologies Child Digital Media's Role 321 00:18:25,600 --> 00:18:28,760 Speaker 1: in the Ages and Stages of Growing Up. It's a 322 00:18:28,760 --> 00:18:34,160 Speaker 1: book that takes a developmental approach and essentially says, here's 323 00:18:34,160 --> 00:18:35,800 Speaker 1: what's going on in kids a little, when they're medium, 324 00:18:35,800 --> 00:18:37,480 Speaker 1: and when they're big, and even when they're grown ups 325 00:18:38,080 --> 00:18:39,960 Speaker 1: in terms of their technology use and what we can 326 00:18:40,000 --> 00:18:43,040 Speaker 1: do to help them. I found the book immensely helpful, 327 00:18:43,160 --> 00:18:45,959 Speaker 1: as somebody who has a background in psychology and has 328 00:18:45,960 --> 00:18:48,800 Speaker 1: been talking about this for a long time. I underlined 329 00:18:48,920 --> 00:18:52,040 Speaker 1: and made so many notes on what you've written. The 330 00:18:52,080 --> 00:18:54,560 Speaker 1: science is fantastic, and I just love the way you've 331 00:18:54,680 --> 00:18:56,920 Speaker 1: made it so accessible for parents. Thank you for your book, 332 00:18:56,960 --> 00:18:57,960 Speaker 1: and thanks for the conversation. 333 00:18:58,160 --> 00:18:59,920 Speaker 2: Well, thank you so much. I really enjoyed it. 334 00:19:00,280 --> 00:19:03,159 Speaker 1: Katie Davis is an associate professor at the University of 335 00:19:03,240 --> 00:19:06,760 Speaker 1: Washington Information School and the author of the brand new book, 336 00:19:06,880 --> 00:19:11,400 Speaker 1: Technologies Child Digital Media's Role in the Ages and Stages 337 00:19:11,680 --> 00:19:14,560 Speaker 1: of Growing Up. The Happy Family's podcast is produced by 338 00:19:14,640 --> 00:19:17,280 Speaker 1: Justin Roland from Bridge Media. Craig Bruce is our executive producer. 339 00:19:17,600 --> 00:19:20,159 Speaker 1: For more information about Technology's Child. You can see the 340 00:19:20,200 --> 00:19:25,040 Speaker 1: show notes and also check out Katie's website katidavisresearch dot com. 341 00:19:25,119 --> 00:19:27,679 Speaker 1: If you go there and sign up for Katie's newsletter, 342 00:19:27,760 --> 00:19:30,919 Speaker 1: she'll be able to send you a weekly tidbit of 343 00:19:31,119 --> 00:19:33,720 Speaker 1: research and ideas for how you can manage to tech 344 00:19:33,760 --> 00:19:38,920 Speaker 1: better in your home with your kids. That's katidavisresearch dot com. 345 00:19:38,960 --> 00:19:40,280 Speaker 1: Sign up for the newsletter there