WEBVTT - TechStuff Looks at Night Vision

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech Stuff. My name is Chris Poulette, and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me as always, at least as far

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<v Speaker 1>as I can tell, here in the Dark his senior

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<v Speaker 1>writer Jonathan Strickland when the night has come and the

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<v Speaker 1>land is dark and the moon is the only light

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<v Speaker 1>we will see, as an especially good one for today's episode. Yeah,

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<v Speaker 1>I've been trying to theme them a little. Uh. You

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<v Speaker 1>can tell the theme ones because those are the ones

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<v Speaker 1>where I thought about finding the quote before we started recording.

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<v Speaker 1>And most of the time he goes, oh wait, wait, wait,

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<v Speaker 1>I gotta think of a quote. Yeah, exactly, that's that's

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<v Speaker 1>the problem. Usually it's just when we hit record and uh,

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<v Speaker 1>and I strugged. I struggled to find some lyric. But

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<v Speaker 1>any way, let's move on to today's topic, which is

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<v Speaker 1>night vision. And we've had a couple of people asked

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<v Speaker 1>us to cover night vision and people were just curious,

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<v Speaker 1>you know, how does this work? What does how are

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<v Speaker 1>we able to create electronics that allow us to see

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<v Speaker 1>in near perfect darkness, and so we're going to kind

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<v Speaker 1>of cover that. Night vision The technology dates back to

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<v Speaker 1>the late thirties early forties. It was technology that was

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<v Speaker 1>developed during World War Two and used mainly by the American, British,

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<v Speaker 1>and Soviet forces during World War Two, although other nations

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<v Speaker 1>began to to develop their own version of night vision

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<v Speaker 1>technology around the same time. Well, yeah, the Germans, UH.

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<v Speaker 1>A lot of what we had as far as our

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<v Speaker 1>technology in the United States was based on some German

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<v Speaker 1>research that was done in the late thirties. UM. And

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<v Speaker 1>really what it comes down to, UM is the spectrum

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<v Speaker 1>of light that that you're trying to see. Yeah, it's

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<v Speaker 1>it's two different things. It's trying to accept other parts

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<v Speaker 1>of light that human eye is not able to detect,

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<v Speaker 1>and also to uh to amplify whatever little light is there.

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<v Speaker 1>There are two main ways of achieving a night vision

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<v Speaker 1>UH technology. One is called image enhancement, and that's where

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<v Speaker 1>you're taking the little amount of light that's out there

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<v Speaker 1>and UH and trying to amplify it so that you know,

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<v Speaker 1>you're able to see better in that environment. And the

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<v Speaker 1>other is thermal imaging, which is also you know, we

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<v Speaker 1>think of that as being able to see heat. You know,

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<v Speaker 1>the whole idea about like if you've ever seen that

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<v Speaker 1>documentary Predatory, the Predator actually uses both forms of this,

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<v Speaker 1>but the thermal imaging would be the one where it

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<v Speaker 1>switches and it's that really colorful display where the hotter

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<v Speaker 1>things in the field of vision are a brighter color,

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<v Speaker 1>usually red, uh, and then the cooler things are are

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<v Speaker 1>in the other part of the spectrum of light, so

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<v Speaker 1>they'd be you know, if it's cold, it might be black,

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<v Speaker 1>but if it's cooler, it might be blue or even

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<v Speaker 1>kind of an indigo color. Um. Both of those are

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<v Speaker 1>ways of achieving night vision. I think the one that

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<v Speaker 1>most people think of when they think of night vision

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<v Speaker 1>is the one where you've got the greenish uh display.

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<v Speaker 1>That's the image enhancement approach, And well, you know that

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<v Speaker 1>that's I think that's the reason people think about it

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<v Speaker 1>is because it's used that way in TV and the movies. Yeah,

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<v Speaker 1>probably so as a visual clue to the viewer that hey,

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<v Speaker 1>we're doing something that you can't normally do, right. Yeah.

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<v Speaker 1>I In fact, I watched a movie just last night

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<v Speaker 1>that involved having a night vision the screen tinged night

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<v Speaker 1>vision and it was and I'm not going to call

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<v Speaker 1>it a documentary because that's how much of a skeptic

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<v Speaker 1>I am. It was paranormal activity too. And uh, you

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<v Speaker 1>know in paranormal activity those movies, those are done as

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<v Speaker 1>found footage movies, which, in case you're not familiar with

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<v Speaker 1>the term, that's the idea where the film is presented

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<v Speaker 1>as if it were uh collection of clips taken from

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<v Speaker 1>various cameras that it wasn't meant to be a feature

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<v Speaker 1>film is supposed to be actual footage shot of something, right,

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<v Speaker 1>So clover Field is another example, or Blair Witch Project.

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<v Speaker 1>There's another example. The first time I thought about yeah,

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<v Speaker 1>and that it's really popular with the horror crowd. Uh

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<v Speaker 1>and uh so the paranormal activity too. There's one of

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<v Speaker 1>the cameras that is being used in that has a

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<v Speaker 1>night vision setting and it's using the image enhancement approach.

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<v Speaker 1>By the way, in case you're curious about why green,

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<v Speaker 1>the the answer I found through my research was that

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<v Speaker 1>the reason why you get green images is not because

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<v Speaker 1>of any technological limitation. It's because does if you're in

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<v Speaker 1>an environment where you're using night vision. You want to

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<v Speaker 1>be able to switch between night vision and your normal

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<v Speaker 1>vision as quickly as possible. But if you use really

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<v Speaker 1>intense light, and in some of the brighter lights, your

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<v Speaker 1>pupils will constrict as you're looking at it, which means

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<v Speaker 1>when you take the night vision glasses off, it's going

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<v Speaker 1>to take more time for your eyes to readjust to

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<v Speaker 1>the darkness around you. But the green that is used

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<v Speaker 1>is a more subtle light, and so your your pupils

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<v Speaker 1>are remain mostly dilated. So when you remove the night

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<v Speaker 1>vision goggles, you don't have as long a time to adjust.

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<v Speaker 1>It doesn't take as long for you to adjust to

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<v Speaker 1>night regular night vision like our natural night vision. Uh,

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<v Speaker 1>when you when you go back and forth, And that

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<v Speaker 1>kind of makes sense to me, I mean, if you

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<v Speaker 1>especially when you consider that night vision was really originally

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<v Speaker 1>used as a military technology, you would want to be

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<v Speaker 1>able to have as much versatility and flexibility as possible

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<v Speaker 1>so that you can adapt to whatever the situation calls for. Yeah,

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<v Speaker 1>that makes sense, Its sense to me. So Yeah, so

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<v Speaker 1>at least according to that, we could in theory have

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<v Speaker 1>night vision where it's any color. Uh, you know, it

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<v Speaker 1>probably still probably be monochromatic, but we'll get into that

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<v Speaker 1>when we get into the you know exactly what's happening.

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<v Speaker 1>So so all the different kinds of night vision lie

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<v Speaker 1>at least somewhat on the infrared, uh, part of the

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<v Speaker 1>spectrum of light, right, and that infrared spectrum of light

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<v Speaker 1>is outside the range of uh, the visible light spectrum. UM.

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<v Speaker 1>In fact, there are three parts to the infrared spectrum,

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<v Speaker 1>which is near infrared, and that's the closest one to

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<v Speaker 1>the visible spectrum spectrum. Yes, I can say that word

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<v Speaker 1>mid infrared um and that has uh oh, I didn't

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<v Speaker 1>mention the wavelengths. The wavelengths for near infrared are from

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<v Speaker 1>point seven to one point three microns um. Mid infrared

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<v Speaker 1>has wavelengths from one point three to three microns um.

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<v Speaker 1>And then thermal infrared, which is the biggest part of

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<v Speaker 1>the infrared spectrum, and that's from three to more than

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<v Speaker 1>thirty microfs. Yeah, and so the the thermal infrared you're

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<v Speaker 1>talking at that point about infrared radiation really heat in

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<v Speaker 1>other words, is what's kind of how we perceive it usually,

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<v Speaker 1>but uh, that's something that's actually given off by an

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<v Speaker 1>object itself, whereas when we're talking about visible light. That's

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<v Speaker 1>something that's reflected off of an object. Right, So if

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<v Speaker 1>if I'm looking at a tree in sunlight, what I'm

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<v Speaker 1>seeing is the light being reflected off of that tree.

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<v Speaker 1>It's that light's hitting my eyes then going through the

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<v Speaker 1>whole focal point, getting into my brain and somewhere up

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<v Speaker 1>there in that Yeah, somewhere up there in the gray matter,

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<v Speaker 1>my brain says, Hello, that's a tree, possibly a large

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<v Speaker 1>a large. Um, I recognize that from very far away. Yes,

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<v Speaker 1>that's how to recognize treats from very far away, quite

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<v Speaker 1>a long way away. Uh. Yeah, So that's how that

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<v Speaker 1>would normally work with thermal infrared. If I were to

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<v Speaker 1>see an object using thermal infrared, Let's say that somehow

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<v Speaker 1>I have that ability. You know, we're not talking about

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<v Speaker 1>technology here, but I somehow have the the the natural

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<v Speaker 1>ability to see the thermal infrared. It happened when they

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<v Speaker 1>shot him into space and he was bombarded by cosmic

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<v Speaker 1>waves while we're really just pop culturing this all to

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<v Speaker 1>heck and back. So yeah, with the thermal infrared ability,

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<v Speaker 1>I would be able to see the energy that is

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<v Speaker 1>being emitted by any particular object. Uh. It's not necessarily light.

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<v Speaker 1>That's reflecting off. In fact, there doesn't have to be

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<v Speaker 1>any sort of light source at all. It just so.

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<v Speaker 1>And if I were in a perfectly dark room and

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<v Speaker 1>there was another object there that's giving off heat, essentially,

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<v Speaker 1>I would be able to see it because I would

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<v Speaker 1>be seeing in that range even though there's no other

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<v Speaker 1>light source coming in. It would just be that I've

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<v Speaker 1>actually seeing that that energy. Because we'll get into why

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<v Speaker 1>it's kind of interesting. Has to do with excitation, but

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<v Speaker 1>not good vibrations. Yeah, although perhaps that lady was a

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<v Speaker 1>will never mind, so moving on. She was made up

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<v Speaker 1>of atoms, that's true. But before we get into the

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<v Speaker 1>whole atoms and thermal infrared, let's let's talk about the

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<v Speaker 1>image enhancement approach first because that's the one that's the

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<v Speaker 1>most familiar and uh, it's kind of uh interesting. Um.

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<v Speaker 1>The way that it works currently is that you've got

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<v Speaker 1>you've got very basic parts to a particular kind of

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<v Speaker 1>night vision. You've got you've got your lens. That's where

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<v Speaker 1>the light is going through. The objective lens. Just a

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<v Speaker 1>lens that catches a lens. Yeah, it catches ambient light,

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<v Speaker 1>it catches near infrared light. So this is the near

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<v Speaker 1>infrared spectrum, the light that's closest to the visible spectrum.

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<v Speaker 1>Now that light is sent to a tube, and that

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<v Speaker 1>tube is called the image intensive fire tube tense. Yeah,

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<v Speaker 1>and the drinking energy drinks all day and yeah. So

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<v Speaker 1>you can think of this tube. It's almost like a

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<v Speaker 1>vacuum tube. In fact, there it is, There is a

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<v Speaker 1>vacuum in side of it. So you think of this

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<v Speaker 1>sort of a imagine a glass vial all right. In

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<v Speaker 1>the middle of this glass vial or on one end

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<v Speaker 1>of the glass vile, you've got something called a photo cathode. Now,

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<v Speaker 1>the photo cathode takes photons. Those are those individual elements

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<v Speaker 1>of energy for light, yes, and and those come in

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<v Speaker 1>the entire spectrum of light um, so infrared. There are

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<v Speaker 1>infrared photons just as there are visible light photons. So

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<v Speaker 1>the photo cathode converts photons into electrons. It's it's one

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<v Speaker 1>of those, uh so it changes light into electricity essentially. Yeah.

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<v Speaker 1>And if you listen to our episode about high speed

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<v Speaker 1>and low speed photography, we talked about how there are

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<v Speaker 1>certain types of materials that when a photon strikes it,

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<v Speaker 1>it causes a reaction. That's the case here a photocathode.

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<v Speaker 1>It's that's the and that's how it behaves. When a

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<v Speaker 1>photon hits it, it gives off an electron. Uh. So

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<v Speaker 1>you've got the photocathode at one end of this tube,

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<v Speaker 1>and that's where the light that's being captured by the

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<v Speaker 1>lens is directed to the photo cathode. The electrons emitted

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<v Speaker 1>by the photo cathode then have to pass through what

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<v Speaker 1>is called a micro channel plate or or m c P.

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<v Speaker 1>That's a little glass disc. Yeah, I see, I thought

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<v Speaker 1>MCP was the master control program end of line is Okay, However,

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<v Speaker 1>two different mcps. Well, it was until Tron got a

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<v Speaker 1>hold of it, that's right. So glass disc Tron, m

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<v Speaker 1>c P. I'm sensing some convergence here again. Ye. So anyway,

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<v Speaker 1>you've got this glass, little tiny glass disc called a

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<v Speaker 1>micro channel plate and has lots and lots of channels.

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<v Speaker 1>That's why it's called a micro channel plate. Lots of

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<v Speaker 1>channels that go through this plate. Okay, So think of

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<v Speaker 1>the plate. Think of it like a dish. You got

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<v Speaker 1>a dish, put it up on its side, and it

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<v Speaker 1>has a whole bunch of holes drilled in it. Now,

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<v Speaker 1>those holes are what allow electrons to pass through. But

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<v Speaker 1>there's also an electrode on either side of the dish.

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<v Speaker 1>So electrons coming from the photo cathode strike one side

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<v Speaker 1>of this micro channel plate and start to go through

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<v Speaker 1>one of the channels, and they're going through in the

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<v Speaker 1>same direction they came from the the from the photo

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<v Speaker 1>cathode UH section of this this UH this image intensive

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<v Speaker 1>ire tube. So the photon converts to electron. Electron goes

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<v Speaker 1>through this channel. As it goes to the channel, it

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<v Speaker 1>starts to actually set off a well a reaction and

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<v Speaker 1>it basically functions as a multiplier for the electrons. It's

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<v Speaker 1>called a cascaded secondary emission. So this is where when

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<v Speaker 1>electron collie collides with something inside that that channel, it

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<v Speaker 1>starts to set off other electrons uh down that same pathway.

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<v Speaker 1>And there's a voltage applied to those electrodes that's channeling

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<v Speaker 1>the electrons through that pathway, like that's why they're going

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<v Speaker 1>in that direction. So you've got more and more electrons

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<v Speaker 1>bouncing off of each other through these channels, which means

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<v Speaker 1>that you've you've created an amplifier and UH, if you

0:13:26.840 --> 0:13:29.320
<v Speaker 1>guys want to know kind of like a big picture

0:13:29.360 --> 0:13:33.720
<v Speaker 1>way of what this might look like. Imagine having a

0:13:32.960 --> 0:13:35.720
<v Speaker 1>h and you can see play of videos of this

0:13:35.800 --> 0:13:39.800
<v Speaker 1>on YouTube. But imagine having a big glass container filled

0:13:39.800 --> 0:13:43.000
<v Speaker 1>with mouse traps, and each mouse trap has a ping

0:13:43.080 --> 0:13:45.640
<v Speaker 1>pong ball set on it, and then you drop a

0:13:45.679 --> 0:13:49.560
<v Speaker 1>ping pong ball into the the glass chamber and that

0:13:49.600 --> 0:13:52.000
<v Speaker 1>will set off a mouse trap, And as the ping

0:13:52.040 --> 0:13:54.200
<v Speaker 1>pong balls bounce around, they set off more and more

0:13:54.280 --> 0:13:57.440
<v Speaker 1>mouse traps, so soon the glass case like within a

0:13:57.480 --> 0:14:00.880
<v Speaker 1>fraction of the second ball. The balls are bouncing everywhere, right,

0:14:01.440 --> 0:14:04.160
<v Speaker 1>same sort of idea here with the microchannel plate, except

0:14:04.160 --> 0:14:07.120
<v Speaker 1>that we're talking on a sub atomic level, and we're

0:14:07.120 --> 0:14:11.439
<v Speaker 1>talking about something that's really channeled, really has a firm direction.

0:14:11.480 --> 0:14:14.080
<v Speaker 1>So instead of the electrons bouncing everywhere, they're going in

0:14:14.080 --> 0:14:17.319
<v Speaker 1>a very specific direction. Right now, when they get to

0:14:17.400 --> 0:14:20.120
<v Speaker 1>the other side of that micro channel plate, you've got

0:14:20.120 --> 0:14:22.720
<v Speaker 1>the electron still traveling in the same direction they were

0:14:22.760 --> 0:14:25.200
<v Speaker 1>when they came in on the front side, but now

0:14:25.200 --> 0:14:28.560
<v Speaker 1>there are way more electrons, right, just amplified the number.

0:14:29.040 --> 0:14:34.760
<v Speaker 1>The electrons then hit a screen that's coated with phosphors. Now,

0:14:34.840 --> 0:14:39.440
<v Speaker 1>phosphors phosphors do there, they're kind of like the opposite

0:14:39.480 --> 0:14:42.520
<v Speaker 1>of the photo cathode. Right, they take when the electron

0:14:42.560 --> 0:14:45.800
<v Speaker 1>strikes the phosphoor, they give off light, So you're changing

0:14:45.800 --> 0:14:48.440
<v Speaker 1>the electron back to a pot photon. Right. But now,

0:14:48.480 --> 0:14:51.920
<v Speaker 1>because there are more electrons coming through hitting that phosphoor

0:14:51.960 --> 0:14:55.120
<v Speaker 1>than they were coming in, the light that's generated is

0:14:55.240 --> 0:14:58.440
<v Speaker 1>much greater in intensity than the light that was coming in.

0:14:59.160 --> 0:15:03.400
<v Speaker 1>So you've ample vide the light. Now that information that

0:15:03.520 --> 0:15:06.640
<v Speaker 1>light is sent to a viewer of some type. It

0:15:06.640 --> 0:15:09.280
<v Speaker 1>could just be a regular lens, which is usually called

0:15:09.320 --> 0:15:12.520
<v Speaker 1>the ocular lens, or it could be sent to a monitor.

0:15:13.280 --> 0:15:15.200
<v Speaker 1>So if you have a night a pair of night

0:15:15.280 --> 0:15:19.400
<v Speaker 1>vision goggles or a night vision scope, that's what you're seeing.

0:15:19.400 --> 0:15:23.720
<v Speaker 1>You're seeing that amplified light hitting the lens or the

0:15:23.760 --> 0:15:28.400
<v Speaker 1>Monitor's pretty cool, it's pretty awesome. Right. And again, this

0:15:28.480 --> 0:15:32.040
<v Speaker 1>isn't just the the visible light, the ambient visible light

0:15:32.080 --> 0:15:35.640
<v Speaker 1>that's out there, but also the infrared light so um

0:15:36.000 --> 0:15:38.560
<v Speaker 1>because those photons, you know, it doesn't you know, the photons,

0:15:38.600 --> 0:15:42.880
<v Speaker 1>It doesn't matter if it's visible or not. Um. And uh,

0:15:43.280 --> 0:15:46.520
<v Speaker 1>the more light that's hitting certain areas, that the brighter

0:15:46.560 --> 0:15:49.640
<v Speaker 1>it's going to be for whatever it is you're looking at.

0:15:49.640 --> 0:15:52.479
<v Speaker 1>So if you're looking at something that's that's fairly reflective.

0:15:53.160 --> 0:15:56.680
<v Speaker 1>Um you're gonna be able to see it in higher

0:15:56.680 --> 0:16:00.920
<v Speaker 1>definition than you could with something that is not as reflective. Uh. Now,

0:16:00.960 --> 0:16:04.240
<v Speaker 1>there are different ways of actually achieving this too. You

0:16:04.320 --> 0:16:10.400
<v Speaker 1>can have a various there are various generations of this technology,

0:16:10.600 --> 0:16:15.480
<v Speaker 1>all right, So the earliest generation of this technology actually

0:16:15.520 --> 0:16:20.960
<v Speaker 1>involved shining infrared light at the objects you're looking at

0:16:21.040 --> 0:16:24.080
<v Speaker 1>through the through the night vision goggles. Right, So when

0:16:24.080 --> 0:16:27.200
<v Speaker 1>that that infrared light was reflected, then you would be

0:16:27.240 --> 0:16:30.720
<v Speaker 1>able to see it, right, because these goggles were not

0:16:30.880 --> 0:16:33.400
<v Speaker 1>so sensitive as to be able to take just the

0:16:33.440 --> 0:16:36.560
<v Speaker 1>ambient light. If you did that, you would probably get

0:16:36.600 --> 0:16:39.200
<v Speaker 1>you you might be able to see marginally better than

0:16:39.240 --> 0:16:42.200
<v Speaker 1>you would if you had just use your regular vision.

0:16:42.600 --> 0:16:47.960
<v Speaker 1>But using this infrared flashlight, essentially you could illuminate the

0:16:48.920 --> 0:16:50.760
<v Speaker 1>scene and be able to see it through the night

0:16:50.840 --> 0:16:53.200
<v Speaker 1>vision goggles. But if you did not have the goggles,

0:16:53.200 --> 0:16:57.640
<v Speaker 1>because infrared light falls outside the visible spectrum, any independent

0:16:57.640 --> 0:17:01.840
<v Speaker 1>observer wouldn't be able to tell you were doing Yeah, now,

0:17:01.960 --> 0:17:04.879
<v Speaker 1>uh I UM I did some research on the the

0:17:04.960 --> 0:17:10.520
<v Speaker 1>US military website about the history of of night vision,

0:17:10.640 --> 0:17:15.560
<v Speaker 1>and apparently UM they sent about three hundred sniper scopes

0:17:15.840 --> 0:17:18.160
<v Speaker 1>over to be used in the Pacific theater during World

0:17:18.160 --> 0:17:21.600
<v Speaker 1>War Two, but they didn't get used very much because

0:17:21.600 --> 0:17:24.680
<v Speaker 1>of the way that the technology worked. Um they really

0:17:24.680 --> 0:17:28.160
<v Speaker 1>could see less than a hundred yards, so they weren't

0:17:28.240 --> 0:17:33.520
<v Speaker 1>very effective, right because again, since it's dependent upon a

0:17:33.680 --> 0:17:38.199
<v Speaker 1>reflected ray of infrared light, if it's you know, the

0:17:38.280 --> 0:17:41.320
<v Speaker 1>rays starting to dispersees as it goes out, Right, it's

0:17:41.320 --> 0:17:44.600
<v Speaker 1>not not a not a concentrated like a laser beam. Yeah,

0:17:44.600 --> 0:17:47.520
<v Speaker 1>it's not a beam. It does disperse and diffuse as

0:17:47.520 --> 0:17:50.840
<v Speaker 1>it goes out. So the further away your target, the

0:17:50.960 --> 0:17:52.840
<v Speaker 1>less likely you're going to be able to see it.

0:17:53.119 --> 0:17:55.879
<v Speaker 1>And even with a really really advanced version. That's by

0:17:55.880 --> 0:17:59.880
<v Speaker 1>the way, it's called active infrared because you're actively beam

0:18:00.119 --> 0:18:03.719
<v Speaker 1>infrared radiation out in order to try and see uh,

0:18:03.920 --> 0:18:10.320
<v Speaker 1>stuff coming back through the monitors. Um if because because

0:18:10.359 --> 0:18:12.880
<v Speaker 1>you're relying on that reflection, if it's too far away,

0:18:12.920 --> 0:18:14.800
<v Speaker 1>you're not gonna be all se very well. So obviously

0:18:14.920 --> 0:18:18.440
<v Speaker 1>a sniper rifle where at least in theory, you want

0:18:18.440 --> 0:18:20.600
<v Speaker 1>to be able to put your snipers at a good

0:18:20.680 --> 0:18:23.879
<v Speaker 1>distance away from the targets to maximize their effectiveness and

0:18:23.920 --> 0:18:27.720
<v Speaker 1>minimize the chance that they will be targeted. Um, it doesn't.

0:18:27.760 --> 0:18:30.360
<v Speaker 1>It's not so effective if you know your your distance

0:18:30.440 --> 0:18:34.520
<v Speaker 1>is cut down that dramatically. Yeah. Plus, the first generation

0:18:34.680 --> 0:18:38.880
<v Speaker 1>wasn't exactly um useful for someone like a sniper, considering

0:18:38.920 --> 0:18:42.720
<v Speaker 1>the batteries were huge and the I R emitters had

0:18:42.760 --> 0:18:46.080
<v Speaker 1>to be carried on flatbed trucks. It's hard to put

0:18:46.080 --> 0:18:48.000
<v Speaker 1>one of those up in a tree. Yeah. Yeah, it

0:18:48.040 --> 0:18:51.199
<v Speaker 1>turns out that also all of these are going to

0:18:51.480 --> 0:18:54.919
<v Speaker 1>involve having a power supply of some sort. But for

0:18:54.960 --> 0:18:58.240
<v Speaker 1>the active infrared it requires even lot more energy because

0:18:58.240 --> 0:19:01.120
<v Speaker 1>you're not you're not just for your your actual night

0:19:01.240 --> 0:19:03.840
<v Speaker 1>vision device, whether it's a scope or goggles or whatever,

0:19:03.880 --> 0:19:07.240
<v Speaker 1>but also for the emitter. By the way, that generation

0:19:07.400 --> 0:19:11.480
<v Speaker 1>is normally referred to as generation zero for a night vision.

0:19:12.000 --> 0:19:18.080
<v Speaker 1>Generation one was the first generation using passive infrared system. Now,

0:19:18.119 --> 0:19:21.320
<v Speaker 1>this was the kind of of night vision goggles or

0:19:21.640 --> 0:19:25.080
<v Speaker 1>scope that could just use the ambient light in the area,

0:19:25.160 --> 0:19:28.320
<v Speaker 1>although it needed a good amount of the ambient light.

0:19:28.400 --> 0:19:33.280
<v Speaker 1>So moonlight or starlight should say starlight, Yeah, that's what

0:19:33.320 --> 0:19:36.920
<v Speaker 1>it was. Yeah, the U. S Army they called it starlight. Uh,

0:19:37.080 --> 0:19:41.040
<v Speaker 1>the without the moon or stars you wouldn't be able

0:19:41.080 --> 0:19:43.320
<v Speaker 1>to see very much, so on an overcast night it

0:19:43.320 --> 0:19:46.040
<v Speaker 1>would not be terribly useful. But on a clear day,

0:19:46.080 --> 0:19:48.960
<v Speaker 1>you could see forever. You're got a clear day, you

0:19:49.000 --> 0:19:54.960
<v Speaker 1>don't need night vision. Okay, starlight first star I see tonight. Um,

0:19:55.119 --> 0:20:00.240
<v Speaker 1>So yeah, it was better than generation zero. Still still

0:20:00.359 --> 0:20:03.840
<v Speaker 1>pretty far acry from what we have today. Although interestingly,

0:20:04.440 --> 0:20:06.440
<v Speaker 1>if you were to go out and buy a pair

0:20:06.600 --> 0:20:10.320
<v Speaker 1>of night vision goggles, you know, a consumer brand version

0:20:10.480 --> 0:20:14.960
<v Speaker 1>would probably be Generation one. I guess you know. That's

0:20:15.720 --> 0:20:19.440
<v Speaker 1>the military tends to reserve the more the more advanced

0:20:19.480 --> 0:20:22.520
<v Speaker 1>forms UH generation too, it's possible that they could be

0:20:22.560 --> 0:20:26.720
<v Speaker 1>generation two as well. Generation two where they had better

0:20:27.400 --> 0:20:29.800
<v Speaker 1>UH image in tensi fire tubes, which meant that they

0:20:29.800 --> 0:20:34.000
<v Speaker 1>could use them in extreme low light conditions. So on

0:20:34.040 --> 0:20:36.560
<v Speaker 1>a moonless night, you could use these and it would

0:20:36.560 --> 0:20:39.520
<v Speaker 1>be UH strong enough to be able to to amplify

0:20:39.560 --> 0:20:42.320
<v Speaker 1>that light so you can see. Generation three is what

0:20:42.520 --> 0:20:46.160
<v Speaker 1>you can find in the US military now. Um. And

0:20:46.240 --> 0:20:49.960
<v Speaker 1>that is they used a new kind of photo cathode

0:20:50.000 --> 0:20:52.920
<v Speaker 1>called gallium marsonite, so it's even more sensitive than the

0:20:52.960 --> 0:20:55.600
<v Speaker 1>previous ones, which means that you know, it's it's not

0:20:55.680 --> 0:20:59.320
<v Speaker 1>that the Uh, they've really advanced the technology that much.

0:20:59.320 --> 0:21:03.360
<v Speaker 1>They just found them material that that emits electrons much

0:21:03.400 --> 0:21:06.120
<v Speaker 1>more readily than others. Yeah. As a matter of fact,

0:21:06.119 --> 0:21:07.960
<v Speaker 1>I believe we talked about gallium arson and when we

0:21:07.960 --> 0:21:11.480
<v Speaker 1>talked about transistors, I believe we did back. Yeah, and

0:21:11.520 --> 0:21:17.399
<v Speaker 1>then we have generation four, which is yet more improvements. Uh.

0:21:17.440 --> 0:21:20.879
<v Speaker 1>And it works both in in low and high level

0:21:21.560 --> 0:21:25.440
<v Speaker 1>light environments. Which that's important too, because some sometimes you're

0:21:25.440 --> 0:21:27.680
<v Speaker 1>in an environment where you're gonna have more light than

0:21:28.359 --> 0:21:31.560
<v Speaker 1>uh than Well, let's take two separate nights. Okay, we

0:21:31.640 --> 0:21:34.360
<v Speaker 1>have one night where let's say there's a lot of moonlight, Uh,

0:21:34.400 --> 0:21:37.800
<v Speaker 1>there's starlight. There might even be some some lights set

0:21:37.880 --> 0:21:40.640
<v Speaker 1>up in whatever it is you're looking at, Like let's

0:21:40.640 --> 0:21:43.000
<v Speaker 1>say it's an enemy encampment. Let's say you're sniper looking

0:21:43.040 --> 0:21:46.560
<v Speaker 1>at an enemy encampment. Uh. If you're using a device

0:21:46.640 --> 0:21:50.439
<v Speaker 1>that's meant for low light environments, you might not be

0:21:50.480 --> 0:21:53.280
<v Speaker 1>able to see anything anyway because all of that light

0:21:53.359 --> 0:21:56.200
<v Speaker 1>just overwhelms the device, and so you all you see

0:21:56.240 --> 0:22:00.160
<v Speaker 1>is just a big green screen. Uh. So you need

0:22:00.200 --> 0:22:02.640
<v Speaker 1>to have one that can work in both kinds of situations.

0:22:03.200 --> 0:22:09.240
<v Speaker 1>UM So, Yeah, that's your basic that's your basic uh

0:22:09.480 --> 0:22:14.080
<v Speaker 1>image enhancement style night vision. Now, I guess we can

0:22:14.119 --> 0:22:20.440
<v Speaker 1>move on to the the thermal devices, which again can

0:22:20.640 --> 0:22:23.840
<v Speaker 1>look at you can look at stuff and see the

0:22:23.960 --> 0:22:27.120
<v Speaker 1>energy it's giving off, the light it's giving off even

0:22:27.160 --> 0:22:30.800
<v Speaker 1>though light, uh, an outside source of light isn't necessarily

0:22:30.840 --> 0:22:34.679
<v Speaker 1>present m and this has to and this involves the

0:22:34.720 --> 0:22:38.639
<v Speaker 1>whole concept of excitation. Yeah. Yeah, Now you have to

0:22:38.680 --> 0:22:42.880
<v Speaker 1>have a special type of lens to use when you're

0:22:42.880 --> 0:22:47.200
<v Speaker 1>working with thermal imaging, basically to identify the infrared light.

0:22:47.240 --> 0:22:49.920
<v Speaker 1>And you've got to uh, what happens is once the

0:22:50.000 --> 0:22:53.359
<v Speaker 1>light is focused through the lens um, a phased array

0:22:53.440 --> 0:22:58.639
<v Speaker 1>of infrared detector elements scans it um basically trying to

0:22:58.680 --> 0:23:02.159
<v Speaker 1>create a dn called a thermogram, which shows you the

0:23:02.200 --> 0:23:06.600
<v Speaker 1>different ranges in temperature um. And this can be done

0:23:06.640 --> 0:23:13.159
<v Speaker 1>pretty quickly, about on a second, So like okays a

0:23:13.240 --> 0:23:16.480
<v Speaker 1>second essentially, yeah, and concerning that film is twenty four

0:23:16.560 --> 0:23:18.960
<v Speaker 1>frames a second. That is that's fast. Yeah, It's fast

0:23:19.040 --> 0:23:21.119
<v Speaker 1>enough so that you can get a good view. So

0:23:21.160 --> 0:23:23.920
<v Speaker 1>even if something's in motion, you should be able to

0:23:23.960 --> 0:23:26.560
<v Speaker 1>get a pretty good view of it. Yeah. And then

0:23:26.640 --> 0:23:30.320
<v Speaker 1>and then very much like the other style. It creates

0:23:30.600 --> 0:23:34.680
<v Speaker 1>a thermogram UH and then translates it into UH an

0:23:34.680 --> 0:23:38.160
<v Speaker 1>electric impulse UM just like that, and then it's sent

0:23:38.200 --> 0:23:43.280
<v Speaker 1>to a signal processing unit which is basically UH electronic

0:23:43.880 --> 0:23:50.160
<v Speaker 1>circuit board UM, and UH. Instead of converting electrons to photons,

0:23:50.240 --> 0:23:56.160
<v Speaker 1>it actually creates display of information UM. So it's more

0:23:56.200 --> 0:23:59.560
<v Speaker 1>like a computer than it is UH. An ocular system

0:23:59.600 --> 0:24:01.520
<v Speaker 1>with the Yeah, you wouldn't have a lens. You would

0:24:01.520 --> 0:24:03.520
<v Speaker 1>have a monitor of some site, some type. Now that

0:24:03.600 --> 0:24:08.040
<v Speaker 1>monitor might be small, so it could be a monitory. Yeah,

0:24:08.040 --> 0:24:12.480
<v Speaker 1>it could even fit into a headset or or binoculars

0:24:12.520 --> 0:24:15.320
<v Speaker 1>or whatever. Um. Yeah, this is the what I was

0:24:15.359 --> 0:24:18.120
<v Speaker 1>talking about with the the documentary Predator, where you've got

0:24:18.160 --> 0:24:22.640
<v Speaker 1>the different colors representing different temperatures. So if you've ever

0:24:22.680 --> 0:24:28.679
<v Speaker 1>watched any ghost hunting shows where they use thermal detectors

0:24:28.680 --> 0:24:32.040
<v Speaker 1>to try and see if there are cold or warm spots,

0:24:32.520 --> 0:24:35.359
<v Speaker 1>that's what they're using. By the way, just so just

0:24:35.680 --> 0:24:39.639
<v Speaker 1>side note, the air can actually retain heat for a

0:24:39.680 --> 0:24:42.119
<v Speaker 1>good amount of time. So let's say that you're with

0:24:42.160 --> 0:24:44.760
<v Speaker 1>a big crew of people down in a cold basement

0:24:44.800 --> 0:24:46.760
<v Speaker 1>and you've set up a bunch of lights and stuff,

0:24:47.160 --> 0:24:49.040
<v Speaker 1>and you're filming some things, and then you turn the

0:24:49.119 --> 0:24:51.399
<v Speaker 1>lights off and you go and you turn on the

0:24:51.400 --> 0:24:54.840
<v Speaker 1>thermal imaging detector and you see this hot spot in

0:24:54.880 --> 0:24:58.360
<v Speaker 1>the air that could possibly be generated by someone who

0:24:58.359 --> 0:25:00.520
<v Speaker 1>had been standing there for about five or ten minutes,

0:25:00.600 --> 0:25:02.880
<v Speaker 1>or even a light that have been turned on, not

0:25:02.960 --> 0:25:09.199
<v Speaker 1>necessarily a paranormal, uh ghostly presence. Okay, rent Over, I

0:25:09.280 --> 0:25:12.320
<v Speaker 1>was actually going to use Blue Thunder as an example.

0:25:12.840 --> 0:25:15.720
<v Speaker 1>Like they used to they would fly outside and hover

0:25:15.760 --> 0:25:18.560
<v Speaker 1>outside the window and they could see the shapes where

0:25:18.560 --> 0:25:21.159
<v Speaker 1>people were, Which is funny because when you when you

0:25:21.200 --> 0:25:24.960
<v Speaker 1>mentioned it like that and the movies and TV uh,

0:25:25.080 --> 0:25:28.040
<v Speaker 1>when a person moves across the room, the heat stay,

0:25:28.200 --> 0:25:31.080
<v Speaker 1>you know, stays with the person. It makes very identifiable

0:25:31.200 --> 0:25:36.119
<v Speaker 1>human shape. It's very very much defined to that particular shape.

0:25:36.160 --> 0:25:39.640
<v Speaker 1>It seems like in the case of since the air

0:25:39.720 --> 0:25:41.480
<v Speaker 1>can retain heat, it seems like they would leave a

0:25:41.520 --> 0:25:45.719
<v Speaker 1>trail of some Yeah, depending on how residual pattern as

0:25:45.800 --> 0:25:48.040
<v Speaker 1>much as the roadrunner does with a little cloud of

0:25:48.119 --> 0:25:50.479
<v Speaker 1>dust when it takes off. Well, if you're if you're moving,

0:25:50.600 --> 0:25:54.160
<v Speaker 1>if you're moving steadily through the environment, you're probably not

0:25:54.520 --> 0:25:57.120
<v Speaker 1>leaving much of a trail. But if you have been

0:25:57.200 --> 0:26:01.199
<v Speaker 1>staying in a position and then start moving, then it

0:26:01.200 --> 0:26:03.560
<v Speaker 1>wouldn't be so quick as to you wouldn't see like

0:26:03.640 --> 0:26:08.680
<v Speaker 1>a clearly human defined red shape, uh move from uh

0:26:08.840 --> 0:26:11.639
<v Speaker 1>from a position that had been standing in for like

0:26:12.040 --> 0:26:14.920
<v Speaker 1>twenty minutes and then move across the room. It wouldn't

0:26:15.760 --> 0:26:18.240
<v Speaker 1>you know, it wouldn't be in an immediate effect. You

0:26:18.240 --> 0:26:20.280
<v Speaker 1>would still be able to see at least the residual

0:26:20.320 --> 0:26:22.760
<v Speaker 1>heat that was left behind. Now it might be enough

0:26:22.800 --> 0:26:24.760
<v Speaker 1>so that you can clearly tell which one is the

0:26:24.840 --> 0:26:27.400
<v Speaker 1>human and which one's just the space that the human

0:26:27.520 --> 0:26:30.280
<v Speaker 1>was in, but it's not gonna be you know, just

0:26:30.640 --> 0:26:35.159
<v Speaker 1>totally clear cut. Um. So I'm sorry. I was just

0:26:35.200 --> 0:26:38.320
<v Speaker 1>gonna say. So if you're if you're looking at a

0:26:38.400 --> 0:26:42.480
<v Speaker 1>show and they're showing a colored image of you know,

0:26:42.760 --> 0:26:45.920
<v Speaker 1>night vision, basically that's thermal imaging. And if you're looking

0:26:45.960 --> 0:26:49.200
<v Speaker 1>at the monochromatic green screen version, that would be the image.

0:26:49.880 --> 0:26:51.960
<v Speaker 1>So you know now which one is which? Right, So

0:26:52.119 --> 0:26:55.400
<v Speaker 1>let's why are you able to see the heat? That's

0:26:55.440 --> 0:26:58.800
<v Speaker 1>the question. Well, let me let me talk about some

0:26:58.880 --> 0:27:01.640
<v Speaker 1>atoms here. Now you've probably heard us talk about how

0:27:01.680 --> 0:27:06.560
<v Speaker 1>atoms are uh normally they're moving. It's really only if

0:27:06.560 --> 0:27:09.840
<v Speaker 1>you're at zero kelvin when you have no molecular movement,

0:27:09.840 --> 0:27:13.120
<v Speaker 1>when you have no movement on the atomic scale, absolutely,

0:27:13.680 --> 0:27:19.800
<v Speaker 1>thank you, absolute zero. Yes, uh, Because atoms are always moving,

0:27:19.840 --> 0:27:24.080
<v Speaker 1>even in in solid material like a block of marble.

0:27:24.640 --> 0:27:28.600
<v Speaker 1>The atoms within that block of marble are moving. They're

0:27:28.640 --> 0:27:32.720
<v Speaker 1>not moving necessarily at the same speed as say, uh,

0:27:32.720 --> 0:27:38.400
<v Speaker 1>oxygen gas is moving, but they are moving. And atoms

0:27:38.440 --> 0:27:42.560
<v Speaker 1>have a specific state, an energy state that they are

0:27:43.240 --> 0:27:46.600
<v Speaker 1>naturally found in the ground state. No, no, not that

0:27:46.680 --> 0:27:50.119
<v Speaker 1>kind of state. The ground state is what we call it.

0:27:50.160 --> 0:27:52.240
<v Speaker 1>That's the ground state energy level. That's the amount of

0:27:52.280 --> 0:27:57.640
<v Speaker 1>energy and atom has normally if no other outside forces

0:27:57.800 --> 0:28:01.000
<v Speaker 1>or energies are acting upon it. So you've got the

0:28:01.000 --> 0:28:03.520
<v Speaker 1>ground state energy level. That's when all the electrons are

0:28:03.520 --> 0:28:08.600
<v Speaker 1>at their normal electron shell distances from the nucleus of

0:28:08.640 --> 0:28:12.720
<v Speaker 1>the atom. When you add energy to an atom, then

0:28:12.760 --> 0:28:16.200
<v Speaker 1>you excite the electrons until they start to have so

0:28:16.280 --> 0:28:20.919
<v Speaker 1>much energy that they'll pop into outer electron shells further

0:28:21.000 --> 0:28:24.119
<v Speaker 1>out from the nucleus, and the more energy you pour in,

0:28:24.240 --> 0:28:29.280
<v Speaker 1>the further out they get. Okay, so when you remove

0:28:29.440 --> 0:28:33.400
<v Speaker 1>that energy, when that energy is when the electrons get

0:28:33.400 --> 0:28:36.280
<v Speaker 1>to a point where the energy is is decreased enough

0:28:36.320 --> 0:28:39.120
<v Speaker 1>so that the electrons are going to go back toward

0:28:39.280 --> 0:28:43.160
<v Speaker 1>the nucleus. They have to give off some kind of

0:28:43.240 --> 0:28:45.920
<v Speaker 1>energy for that to happen, all right, So you think

0:28:45.920 --> 0:28:48.760
<v Speaker 1>of it almost like you have a a balloon and

0:28:48.880 --> 0:28:54.200
<v Speaker 1>you over inflate that balloon when you let out the uh,

0:28:54.320 --> 0:28:56.840
<v Speaker 1>the air, than that balloon is gonna deflate some. Right,

0:28:56.840 --> 0:28:59.720
<v Speaker 1>it's gonna come back down to a smaller size, and

0:28:59.720 --> 0:29:01.320
<v Speaker 1>if you keep it open, it's gonna go all the

0:29:01.360 --> 0:29:04.840
<v Speaker 1>way down to flat. Well, the electrons are gonna start

0:29:04.840 --> 0:29:08.400
<v Speaker 1>moving back towards the nucleus. They give off photons when

0:29:08.440 --> 0:29:12.360
<v Speaker 1>they do this, and depending upon the material uh that

0:29:12.600 --> 0:29:17.040
<v Speaker 1>in question, you'll get different different kinds of photons within

0:29:17.080 --> 0:29:19.960
<v Speaker 1>the spectrum of light. So some things are going to

0:29:20.000 --> 0:29:23.160
<v Speaker 1>give off light that is actually visible, especially if you

0:29:23.200 --> 0:29:26.160
<v Speaker 1>pour enough energy into it. That's why Let's say you've

0:29:26.160 --> 0:29:29.400
<v Speaker 1>got a toaster oven, and you got the toaster oven

0:29:29.440 --> 0:29:31.160
<v Speaker 1>going on full blast, and you look in and you

0:29:31.200 --> 0:29:35.200
<v Speaker 1>see the little toaster oven coils have turned red. That's

0:29:35.240 --> 0:29:38.560
<v Speaker 1>actually photons being given off by these atoms. And uh,

0:29:38.640 --> 0:29:40.680
<v Speaker 1>if you were to pour even more energy into it.

0:29:41.000 --> 0:29:43.520
<v Speaker 1>If you were to crank it up a notch, those

0:29:43.560 --> 0:29:47.800
<v Speaker 1>coils might start to glow even brighter and different colors.

0:29:47.800 --> 0:29:49.760
<v Speaker 1>So if they went from red to orange, that would

0:29:49.800 --> 0:29:52.720
<v Speaker 1>mean that you have even more energy that's being given off,

0:29:53.120 --> 0:29:55.480
<v Speaker 1>right that you've you've poured more into it, and it's

0:29:55.560 --> 0:30:01.880
<v Speaker 1>and it's giving off higher energy photons. So, uh, all materials,

0:30:01.920 --> 0:30:05.200
<v Speaker 1>all all things are giving off at least some kind

0:30:05.400 --> 0:30:09.000
<v Speaker 1>of photon energy when they because of the whole idea

0:30:09.000 --> 0:30:12.240
<v Speaker 1>of movement and excitation, and the more it gives off,

0:30:12.280 --> 0:30:16.120
<v Speaker 1>the brighter it's going to be. So that's that's what

0:30:16.360 --> 0:30:19.920
<v Speaker 1>the thermal night vision goggles are detecting when when they're

0:30:19.920 --> 0:30:21.960
<v Speaker 1>going when the lights being pulled through that lens, when

0:30:22.080 --> 0:30:25.280
<v Speaker 1>the lens is directing that light to the the sensors,

0:30:26.120 --> 0:30:29.440
<v Speaker 1>it's detecting the the photons that are given off, the

0:30:29.440 --> 0:30:33.080
<v Speaker 1>thermal infrared photons that are given off by things just

0:30:33.120 --> 0:30:37.160
<v Speaker 1>because of the excitation of atoms. So that's what we're

0:30:37.200 --> 0:30:39.240
<v Speaker 1>actually looking at. That's why you can be in a

0:30:39.320 --> 0:30:44.200
<v Speaker 1>completely isolated room. You could be in a cave deep

0:30:44.240 --> 0:30:47.920
<v Speaker 1>below the Earth's surface where there's there's no ambient light whatsoever,

0:30:47.960 --> 0:30:52.680
<v Speaker 1>and still be able to see based upon the what's

0:30:52.720 --> 0:30:57.720
<v Speaker 1>around you. Now, the less the less stuff gives off heat,

0:30:57.800 --> 0:30:59.720
<v Speaker 1>then the less you're gonna be able to see, the

0:30:59.800 --> 0:31:01.880
<v Speaker 1>less the less excitation is there. So if you're in

0:31:01.920 --> 0:31:04.640
<v Speaker 1>a cave where there's nothing else living in there, it

0:31:04.720 --> 0:31:07.640
<v Speaker 1>may you know, the thermal the thermal goggles may not

0:31:07.720 --> 0:31:09.760
<v Speaker 1>do you any good except to let you see where

0:31:09.800 --> 0:31:12.040
<v Speaker 1>your feet are in relation to the rest of you.

0:31:12.360 --> 0:31:16.480
<v Speaker 1>So that might be more useful to carry, say a flashlight. Yes, yes,

0:31:16.560 --> 0:31:19.720
<v Speaker 1>that might be a good idea. To carry a flashlight

0:31:19.760 --> 0:31:24.320
<v Speaker 1>or a head lamp even better. And um, yeah, so

0:31:24.560 --> 0:31:28.280
<v Speaker 1>that's kind of the basics of night vision. It's pretty

0:31:28.280 --> 0:31:30.520
<v Speaker 1>cool stuff. I don't know, have you ever had an

0:31:30.520 --> 0:31:34.120
<v Speaker 1>opportunity to actually look through any sort of night vision stuff? No,

0:31:34.240 --> 0:31:36.760
<v Speaker 1>not really, I just haven't been exposed to it. Um.

0:31:37.360 --> 0:31:39.080
<v Speaker 1>But you can use it for all kinds of different things.

0:31:39.120 --> 0:31:42.960
<v Speaker 1>Of course, the military applications are obvious. Um. But you

0:31:42.960 --> 0:31:47.800
<v Speaker 1>can use it for uh, you know, photography, Um, for spelunking.

0:31:48.000 --> 0:31:51.920
<v Speaker 1>You know, that was an excellent uh suggestion, you know,

0:31:52.040 --> 0:31:53.880
<v Speaker 1>all kinds of sports and things where you might be

0:31:53.920 --> 0:31:56.320
<v Speaker 1>out hunting, you know, out in the woods. There are

0:31:56.320 --> 0:31:58.320
<v Speaker 1>a lot of cam quarters out there that have it. Now,

0:31:58.520 --> 0:32:03.560
<v Speaker 1>there's also cars that have UH displays that include night

0:32:03.720 --> 0:32:07.480
<v Speaker 1>vision UH a night vision element so that you can

0:32:07.880 --> 0:32:10.520
<v Speaker 1>see better when you're driving a night and and they're

0:32:10.560 --> 0:32:13.800
<v Speaker 1>in fact cars that use different versions of it. There's

0:32:13.840 --> 0:32:17.280
<v Speaker 1>some that use the thermal version where they're really detecting

0:32:17.320 --> 0:32:19.920
<v Speaker 1>the heat of things so that you can get an

0:32:19.960 --> 0:32:21.840
<v Speaker 1>idea if there's something in the road like a person

0:32:21.960 --> 0:32:25.280
<v Speaker 1>or an animal, but those are only gonna show you

0:32:25.360 --> 0:32:29.360
<v Speaker 1>things that are again active really uh. Then there are

0:32:29.400 --> 0:32:34.960
<v Speaker 1>other kinds that use the the the image enhancement style UM.

0:32:35.000 --> 0:32:37.200
<v Speaker 1>And there are even some that use the active image

0:32:37.280 --> 0:32:39.680
<v Speaker 1>enhancement so when you turn on your head lights, you're

0:32:39.680 --> 0:32:43.320
<v Speaker 1>actually beaming not just visible light, but infrared rays as well,

0:32:43.720 --> 0:32:48.760
<v Speaker 1>infrared radiation. So uh, the the system and those cars

0:32:48.800 --> 0:32:51.280
<v Speaker 1>picks up the reflection just like we were talking about

0:32:51.360 --> 0:32:55.160
<v Speaker 1>in the generation zero image enhancement night vision. He uses

0:32:55.200 --> 0:32:59.000
<v Speaker 1>that same principle. Now that of course means that the

0:32:59.120 --> 0:33:01.480
<v Speaker 1>range is limited, just as we were talking about earlier,

0:33:02.000 --> 0:33:05.280
<v Speaker 1>and if it's a foggy night, it doesn't work so

0:33:05.320 --> 0:33:09.240
<v Speaker 1>well because the fog will reflect that the that radiation

0:33:09.280 --> 0:33:13.200
<v Speaker 1>back before it can hit something more substantial, so you'll

0:33:13.240 --> 0:33:15.720
<v Speaker 1>just end up it's just like fog. Right, It's just

0:33:15.800 --> 0:33:18.760
<v Speaker 1>like if you were to put your high beams on

0:33:18.840 --> 0:33:22.680
<v Speaker 1>the fog bank, it's like out there. Yeah. Yeah, And

0:33:22.680 --> 0:33:25.240
<v Speaker 1>and in that case, the night vision might not help

0:33:25.280 --> 0:33:26.680
<v Speaker 1>you out unless you have well, if you have a

0:33:26.720 --> 0:33:31.040
<v Speaker 1>thermal one it it might, but the the the image

0:33:31.120 --> 0:33:35.120
<v Speaker 1>enhancement style not so not so useful in that situation. Yeah.

0:33:35.200 --> 0:33:38.320
<v Speaker 1>I've also read that they're looking into the possibility of

0:33:38.360 --> 0:33:42.960
<v Speaker 1>adding it to some smartphones, which would be interesting. Um.

0:33:43.080 --> 0:33:47.600
<v Speaker 1>I've definitely seen the overlays where it's not it's not

0:33:47.760 --> 0:33:51.280
<v Speaker 1>actual thermal imaging, but it is. Yeah, it's the it's

0:33:51.320 --> 0:33:53.360
<v Speaker 1>just the you know, all it does is all it

0:33:53.400 --> 0:33:56.160
<v Speaker 1>does is simulate thermal imaging so that it overlays all

0:33:56.160 --> 0:34:00.280
<v Speaker 1>these bright hypercolors on top of an image. Still have

0:34:00.280 --> 0:34:03.480
<v Speaker 1>a hypercolor shirt? Do you? Does it work? Not anymore?

0:34:03.480 --> 0:34:06.760
<v Speaker 1>I don't think So that's for another podcast. We'll have

0:34:06.800 --> 0:34:10.799
<v Speaker 1>to do a whole podcast just on hypercolor. I've got

0:34:10.800 --> 0:34:14.160
<v Speaker 1>I've written an article about it. All right, guys, we're

0:34:14.160 --> 0:34:17.480
<v Speaker 1>gonna wrap this up. If you have suggestions for particular

0:34:17.600 --> 0:34:19.879
<v Speaker 1>kinds of technology that you would like us to tackle,

0:34:20.000 --> 0:34:23.239
<v Speaker 1>let us know. You can email us our addresses tex

0:34:23.320 --> 0:34:26.480
<v Speaker 1>stuff at how stuff works dot com, or drop us

0:34:26.480 --> 0:34:29.840
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0:34:29.960 --> 0:34:33.160
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0:34:33.200 --> 0:34:38.200
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