WEBVTT - Listener Mail: Learning to Flinch

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind Listener mail.

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<v Speaker 2>My name is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick, and it's Monday, the day

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<v Speaker 3>each week that we read back messages from the Stuff

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<v Speaker 3>to Blow Your Mind mailbox. If you have never gotten

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<v Speaker 3>in touch before, why not give it a try. You

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<v Speaker 3>can email us at contact at stuff to Blow your

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<v Speaker 3>Mind dot com. We appreciate all the different kinds of

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<v Speaker 3>feedback we get. Of course, if you ever have corrections

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<v Speaker 3>you need to make, that's fair game. We really love

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<v Speaker 3>when people write in with something interesting to add to

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<v Speaker 3>a topic we've talked about on the show. But whatever

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<v Speaker 3>you want to send, it's fine. Send it on to

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<v Speaker 3>contact at stuff to Blow your Mind dot com. Let's see, Rob,

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<v Speaker 3>I'm going to kick things off today with this response

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<v Speaker 3>to our first episode on the illusion of control. This

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<v Speaker 3>comes from Ariel. All right, let's have it, Ariol, says

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<v Speaker 3>dear Robert and Joe. I hope this message finds you well.

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<v Speaker 3>My name is Ariel, a software developer from Argentina, and

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<v Speaker 3>I'm a huge fan of your podcast. This is the

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<v Speaker 3>first time I'm reaching out, and I wanted to share

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<v Speaker 3>some thoughts on your recent episode, The Illusion of Control,

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<v Speaker 3>Part one, especially regarding the thought experiment about someone else

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<v Speaker 3>pushing the slot machine button. Your discussion sparked my interest

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<v Speaker 3>because in the realm of computer software, the generation of

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<v Speaker 3>random numbers is a fascinating topic that's much more complex

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<v Speaker 3>than it may seem at first glance. Generally, the most

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<v Speaker 3>sophisticated algorithms for generating random numbers significantly consider the physical context,

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<v Speaker 3>including at the very least the precise timing of pressing

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<v Speaker 3>a button. The outcome, Specifically, the random number generated could

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<v Speaker 3>vary even with a delay of a few milliseconds in

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<v Speaker 3>pressing the button. That doesn't change the chance, but it

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<v Speaker 3>might change the outcome. So maybe it was what's the

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<v Speaker 3>lady's fault that the player lost the bet. While I

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<v Speaker 3>don't have specific insights into how slot machines are programmed,

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<v Speaker 3>the principle usually holds true across various applications. Random number generators,

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<v Speaker 3>or RNGs, play a crucial role here, producing vast sequences

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<v Speaker 3>of numbers every second without any discernible pattern. These RNGs

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<v Speaker 3>can be classified mainly into two types. True random number

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<v Speaker 3>generators or trngs and pseudo random number generators or PRNGs.

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<v Speaker 3>Trngs derive randomness from physical phenomena, making it virtually impossible

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<v Speaker 3>for attackers to predict the sequence of numbers. On the

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<v Speaker 3>other hand, PRNGs generate numbers based on algorithms and a

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<v Speaker 3>seed number, which could theoretically be reverse engineered, although the

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<v Speaker 3>likelihood is exceedingly low. This distinction is crucial because it

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<v Speaker 3>highlights how even seemingly insignificant factors like who presses the

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<v Speaker 3>slot machine button or the exact moment it's pressed, could

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<v Speaker 3>influence the game's outcome in a system that relies on PRNGs.

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<v Speaker 3>I thought this perspective might add an interesting layer to

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<v Speaker 3>your discussion on control and randomness, emphasizing how deeply intertwined

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<v Speaker 3>physical actions and digital outcomes can be, even in systems

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<v Speaker 3>designed to be as unpredictable as slot machines. Thank you

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<v Speaker 3>for the continuous effort you put into making such thought

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<v Speaker 3>provoking content. Your show has been a source of endless

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<v Speaker 3>fascination and learning for me, and I eagerly look forward

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<v Speaker 3>to each new episode. Please keep up the great work.

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<v Speaker 3>Best regards, Aril from Argentina. Well, thank you so much Aril.

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<v Speaker 3>This is a wonderful email, and it raises a great

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<v Speaker 3>question about what it really means to cause an outcome

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<v Speaker 3>and what it really means for an outcome to be random.

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<v Speaker 3>It's absolutely true what you say that random number generators

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<v Speaker 3>can be, for example, time based. I remember this is

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<v Speaker 3>a very primitive example, but I remember when I was

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<v Speaker 3>in middle school and I was trying to program weird

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<v Speaker 3>little computer games in que basic. I would use a

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<v Speaker 3>demand in the Cubasic code called randomized timer. And the

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<v Speaker 3>way I understood that is that the code I was

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<v Speaker 3>writing would use the computer's internal clock as a seed

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<v Speaker 3>to generate unpredictable pseudo random numbers. Because I think if

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<v Speaker 3>you try to get Cubasic to generate a random number

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<v Speaker 3>without doing a command like that, like to pick a

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<v Speaker 3>seed out from the timer, it would just give you

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<v Speaker 3>the same random number every time. Not very random.

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<v Speaker 2>Yeah.

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<v Speaker 3>So in that case, the exact time the code was executed,

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<v Speaker 3>down to some fraction of a second, would determine what

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<v Speaker 3>random numbers you got. Slot machines may work differently from that,

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<v Speaker 3>but it's at least possible that someone pressing the spin

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<v Speaker 3>button at a slightly different time could lead to different

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<v Speaker 3>physical electrical processes producing a different output, So a slightly

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<v Speaker 3>different trigger timing would in theory be the difference between

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<v Speaker 3>winning and losing. But I would still say it is

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<v Speaker 3>sufficiently random from the point of view the player, because

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<v Speaker 3>while there is a difference, that difference is not something

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<v Speaker 3>that the player could use to predict or control outcomes.

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<v Speaker 3>And this is what you meant Aariel when you said

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<v Speaker 3>that quote. This doesn't change the chance, but it might

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<v Speaker 3>change the outcome. So I think you could compare it

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<v Speaker 3>to how unless you're talking about like a practice cheet

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<v Speaker 3>or something, two regular people rolling a die will inevitably

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<v Speaker 3>roll the die differently, and in fact, the same person

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<v Speaker 3>rolling a die at different times will roll it differently,

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<v Speaker 3>but neither one is better than the other at getting

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<v Speaker 3>high dice rolls. There would be no way to predict

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<v Speaker 3>in advance which role will be better unless you know.

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<v Speaker 3>Unless your Laplace's demon and you can like algorithmically calculate

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<v Speaker 3>the future by knowing the position of every particle and

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<v Speaker 3>photon in the universe, which we're not that demon. We

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<v Speaker 3>can't do that. So if somebody rolls your dice for you,

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<v Speaker 3>in one sense, you could say they caused you to

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<v Speaker 3>win or lose because they physically set the dice in motion,

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<v Speaker 3>so they physically caused whatever the role was. But the

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<v Speaker 3>way we would normally understand someone to cause you to

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<v Speaker 3>lose would mean that they did something that could have

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<v Speaker 3>been predicted to lead you to losing or could be

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<v Speaker 3>predicted to decrease your chance of winning. And so somebody

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<v Speaker 3>rolling the dice for you or pressing the slot machine

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<v Speaker 3>button for you would not be that kind of cause

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<v Speaker 3>because no matter who does it, the outcome of each

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<v Speaker 3>roll or spin is not predictable. Okay, So again I

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<v Speaker 3>think this really plays on like different ideas of understanding

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<v Speaker 3>what it would mean to cause an outcome or for

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<v Speaker 3>that outcome to be random, you know, questions of quantum

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<v Speaker 3>physics aside. I think you can argue that nothing on

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<v Speaker 3>the macroscopic scale in the universe is actually random. It's

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<v Speaker 3>all physically determined by preceding causes. But lots of stuff

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<v Speaker 3>is functionally random from our point of view, and functional

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<v Speaker 3>randomness just means that there's no way for the party

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<v Speaker 3>in question to predict each outcome in a pattern. There's

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<v Speaker 3>like no predictable pattern into it, even though there might

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<v Speaker 3>be predictable overall percentages. It's like, you know, when you

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<v Speaker 3>flip a coin. You can predict the outcome of a

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<v Speaker 3>series of coin flips in a way because over time

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<v Speaker 3>those coin flips will converge on a fifty to fifty

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<v Speaker 3>of heads and tails. So you can predict the overall

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<v Speaker 3>pattern of outcomes, but you cannot predict with better than

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<v Speaker 3>fifty percent confidence what each individual flip will be.

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<v Speaker 2>Yeah, Like, overall, you know that in your career, our

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<v Speaker 2>life of playing Dungeons and Dragons, you know the D

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<v Speaker 2>twenty rolls are all going to even out, but maybe

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<v Speaker 2>you're only going to roll five of them tonight. What

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<v Speaker 2>are those going to look like?

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<v Speaker 3>Right? Right? Exactly In the same way you can know

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<v Speaker 3>exactly what your true odds of winning on a slot

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<v Speaker 3>machine are. I think in some sense they're probably that

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<v Speaker 3>those odds are public or posted, and they do reflect

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<v Speaker 3>your true odds of winning. But that's not very helpful

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<v Speaker 3>in determining what's going to happen on your next spin,

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<v Speaker 3>except I mean in the sense of telling you that

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<v Speaker 3>you know most spins you're gonna lose, you will probably,

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<v Speaker 3>and also in letting you know that you know your

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<v Speaker 3>odds are low enough that you will eventually run out

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<v Speaker 3>of money and stop being able to play, and so

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<v Speaker 3>that's the end of the game for you.

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<v Speaker 2>All right. Well, now that we've gotten the serious listener

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<v Speaker 2>mail out of the way, let's get to the weird

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<v Speaker 2>house cinema listener mail. This first one I'm going to read.

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<v Speaker 2>This one is I guess, half listener mail response and

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<v Speaker 2>then half weird house cinema response. This one comes to

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<v Speaker 2>us from goth mom Light. Hey, fellas number one. As

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<v Speaker 2>a long time Durani, I was delighted that you named

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<v Speaker 2>January's listener mail episodes after Duran Duran tunes. However, I'm

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<v Speaker 2>puzzled as to why I listened to each of these

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<v Speaker 2>episodes but didn't catch any other Duran Squared related stories

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<v Speaker 2>or references. What am I missing? Is there something I

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<v Speaker 2>should know? Whether, No, there's nothing you should know other

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<v Speaker 2>than I too. Am a longtime durand Ran fan since

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<v Speaker 2>I first saw the music videos for Wild Boys and

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<v Speaker 2>View to a Kill on MTV or I don't even

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<v Speaker 2>think it was MTV, it was a it was a

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<v Speaker 2>Canadian channels to the CBC. Once I saw those videos,

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<v Speaker 2>I like got they got their Hooks in early and

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<v Speaker 2>I've remained a fan, you know, at least a casual fan,

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<v Speaker 2>my whole life. But I got to see them in

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<v Speaker 2>concert just last year. My wife and I went, and

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<v Speaker 2>they put on such a great show. It like it

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<v Speaker 2>invited me to go deeper into their discography and discover

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<v Speaker 2>some really great tunes that I wasn't that familiar with,

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<v Speaker 2>to rediscover my appreciation for other songs. So that's about

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<v Speaker 2>all there is to it. And in general, some months

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<v Speaker 2>for listener Mail episodes, I'll just randomly choose titles. Well

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<v Speaker 2>not completely randomly, since we're talking about randomization, but I

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<v Speaker 2>will I'll say pick an artist and be like, Okay,

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<v Speaker 2>this month, all the titles are going to be based

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<v Speaker 2>on track titles by this particular artist.

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<v Speaker 3>I don't always know what these are going to be,

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<v Speaker 3>but it's a pleasant surprise.

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<v Speaker 2>Yeah, generally a lot of thought does not go into it.

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<v Speaker 2>I just kind of go with the guy, we got

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<v Speaker 2>to name them something. And you know, sometimes you can

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<v Speaker 2>name a listener mail episode because you know, you have

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<v Speaker 2>a lot of listener mail related to a particular topic

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<v Speaker 2>and you can kind of, you know, theme it a

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<v Speaker 2>little better. About other times you just have to have

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<v Speaker 2>to go with something that's going to stand out, and

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<v Speaker 2>you know it's not going to be mistaken for an

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<v Speaker 2>actual episode. Right. But that's not all that goth mom

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<v Speaker 2>Light has to share. She continues here quote I have

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<v Speaker 2>a weird house cinema suggestion for you. Ramikin from twenty eighteen.

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<v Speaker 2>In this indie horror comedy quote, a college girl is

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<v Speaker 2>terrorized by a ramikin. Ramikin, of course, is a small

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<v Speaker 2>little container. We use them all the time in the

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<v Speaker 2>house for just any time you need to, like, put

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<v Speaker 2>a snack mix in it, put a small amount of

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<v Speaker 2>soup in it, you know, whatever the case may be.

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<v Speaker 3>I use a lot of ramikins in cooking, like if

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<v Speaker 3>I'm making a stir fry, and I have several small

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<v Speaker 3>amounts of things that I want to add to the

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<v Speaker 3>pan at different points, so I have them in a

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<v Speaker 3>little ramikins.

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<v Speaker 2>I've gotten aware if I'm doing something with eggs, I'll

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<v Speaker 2>break my eggs into a ram can, either one by

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<v Speaker 2>one or a few at a time, because that way

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<v Speaker 2>I need to pick a bit of eggshell out of there.

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<v Speaker 2>I'd rather do it out of the ramikin than out

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<v Speaker 2>of a bowl with other ingredients or out of an

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<v Speaker 2>active frying pan.

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<v Speaker 3>Yes, I also break eggs into a ram can. In fact,

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<v Speaker 3>I always do that if I'm going to poach the eggs,

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<v Speaker 3>because I don't trust myself to like crack it and

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<v Speaker 3>then drop it into the water right without like piercing

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<v Speaker 3>the olk and all that. It's a much easier You

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<v Speaker 3>put it in aramicin first, and you can just gently

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<v Speaker 3>lower the ramikin into the water.

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<v Speaker 2>Oh that's an advanced technique. I don't even try that,

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<v Speaker 2>it's too much, but anyway, Yeah, aramikin is very useful.

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<v Speaker 2>It's the kind of thing that would never ever try

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<v Speaker 2>to destroy us, and I guess it makes sense that

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<v Speaker 2>somebody would put it in a horror movie at some point.

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<v Speaker 2>Goth momlike continues here a college girl terrorized by a

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<v Speaker 2>ramkin for reasons anyone who's ever endured obnoxious roommates can

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<v Speaker 2>readily understand. Also Cupcakes, director Cody Clark made it and

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<v Speaker 2>it is available on YouTube for free. High fives, y'all,

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<v Speaker 2>goth momline.

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<v Speaker 3>I've never seen this movie. I love the premise of

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<v Speaker 3>being terrorized by aramican, though I am a little confused.

0:12:13.160 --> 0:12:16.240
<v Speaker 3>IMDb says this movie is over an hour long. I'm

0:12:16.280 --> 0:12:18.520
<v Speaker 3>curious how that works with an hour plus runtime, but

0:12:18.559 --> 0:12:19.439
<v Speaker 3>I want to trust it.

0:12:21.200 --> 0:12:23.520
<v Speaker 2>Yeah, it's kind of an outrageous idea, so sometimes you

0:12:23.600 --> 0:12:24.200
<v Speaker 2>got to go for it.

0:12:31.800 --> 0:12:35.280
<v Speaker 3>Okay. This next message comes to us from Mike. It's

0:12:35.320 --> 0:12:38.479
<v Speaker 3>in response to our Weird House Cinema episode on Blackula

0:12:38.559 --> 0:12:42.880
<v Speaker 3>subject line Blacula in the show Psych. Mike says, Hi,

0:12:43.000 --> 0:12:48.360
<v Speaker 3>Robin Joe in the Psych episode, that's Psych, it's TV show.

0:12:48.400 --> 0:12:51.679
<v Speaker 3>In the Psych episode, this episode sucks. The two main

0:12:51.760 --> 0:12:54.920
<v Speaker 3>characters are trying to go undercover at a vampire club,

0:12:55.360 --> 0:12:59.719
<v Speaker 3>so they dress like Blacula and Lestat from Interview with

0:12:59.760 --> 0:13:05.880
<v Speaker 3>a Van Empire. Love the podcast. Thanks Mike, and I

0:13:05.920 --> 0:13:09.160
<v Speaker 3>looked this up. So I've never seen the show Psych,

0:13:09.160 --> 0:13:11.040
<v Speaker 3>though I do know about it for a strange reason,

0:13:11.080 --> 0:13:14.680
<v Speaker 3>I can mention it in a minute. But I looked

0:13:14.720 --> 0:13:17.920
<v Speaker 3>at the screenshot that Mike shared here and I checked in, Well,

0:13:18.080 --> 0:13:22.400
<v Speaker 3>that's Delay Hill as Mama Walde there, and I really

0:13:22.400 --> 0:13:25.520
<v Speaker 3>got to say, the costumes are dead on both of them,

0:13:25.960 --> 0:13:29.920
<v Speaker 3>down to Mama wal Day's like bushy eyebrows and sculpted sideburns.

0:13:29.920 --> 0:13:32.840
<v Speaker 3>They really did their research to match these movie characters.

0:13:33.160 --> 0:13:37.960
<v Speaker 3>The La stat costume is also very close. As I said,

0:13:38.000 --> 0:13:40.480
<v Speaker 3>I've never seen the show Psych, but I'm well aware

0:13:40.520 --> 0:13:43.440
<v Speaker 3>of it because Robert, I suspect this must have happened

0:13:43.480 --> 0:13:46.160
<v Speaker 3>to you at some point. Also, it's an example of

0:13:47.679 --> 0:13:49.960
<v Speaker 3>where I had an idea for the premise of a

0:13:50.000 --> 0:13:52.560
<v Speaker 3>story that I wanted to write, but I did a

0:13:52.600 --> 0:13:54.920
<v Speaker 3>quick check to see if there was already something out

0:13:54.920 --> 0:13:57.440
<v Speaker 3>there with this premise, and there was, and it was

0:13:57.520 --> 0:13:59.640
<v Speaker 3>the show Psych. So the idea was, I was like,

0:14:00.120 --> 0:14:03.800
<v Speaker 3>what if there was a story where a character was

0:14:04.880 --> 0:14:07.600
<v Speaker 3>like an amateur detective who wanted to work as a

0:14:07.600 --> 0:14:11.320
<v Speaker 3>detective but didn't have credentials, and so they just pretended

0:14:11.440 --> 0:14:14.840
<v Speaker 3>to be a psychic using their actual, like you know,

0:14:14.920 --> 0:14:18.640
<v Speaker 3>logically derived insights, but presenting them as one of these

0:14:18.679 --> 0:14:21.960
<v Speaker 3>psychics who consults with police departments on cases, which has

0:14:22.040 --> 0:14:27.600
<v Speaker 3>happened in reality in some cases strangely. So that was

0:14:27.640 --> 0:14:29.560
<v Speaker 3>my idea, but I looked it up and that's apparently

0:14:29.600 --> 0:14:31.000
<v Speaker 3>exactly the premise of Psych.

0:14:32.720 --> 0:14:35.000
<v Speaker 2>Yeah, I think I've only ever watched like one episode

0:14:35.000 --> 0:14:37.480
<v Speaker 2>of it, and I don't remember what my thoughts on

0:14:37.640 --> 0:14:39.480
<v Speaker 2>it were one way or another, So I don't maybe

0:14:39.480 --> 0:14:41.080
<v Speaker 2>I should revisit it. I know a lot of people

0:14:41.120 --> 0:14:41.440
<v Speaker 2>love it.

0:14:42.000 --> 0:14:44.960
<v Speaker 3>Well, I'll say, at least their costume department is crushing it.

0:14:46.560 --> 0:14:46.880
<v Speaker 3>All right.

0:14:46.920 --> 0:14:54.960
<v Speaker 2>This one comes to us from Chris, Robert and Joe.

0:14:55.000 --> 0:14:57.120
<v Speaker 2>You said you wanted to have listeners tell their stories

0:14:57.120 --> 0:15:00.520
<v Speaker 2>about seeing weird house films, including ones featured in earlier appisodes.

0:15:00.920 --> 0:15:03.680
<v Speaker 2>Now you have done it, setting off an old cogres

0:15:04.000 --> 0:15:07.520
<v Speaker 2>I mean, early elderly man's descent into nostalgia with the

0:15:07.520 --> 0:15:12.800
<v Speaker 2>potential for blather. Is this what you two wanted when

0:15:12.800 --> 0:15:16.320
<v Speaker 2>you became shills for big video rental. It's true we

0:15:16.360 --> 0:15:18.920
<v Speaker 2>have become kind of shills for big video rental, or

0:15:18.920 --> 0:15:23.760
<v Speaker 2>at least locally owned video rental. Especially it's big. I

0:15:23.800 --> 0:15:26.160
<v Speaker 2>mean it's big to me. It's important to me. But yeah,

0:15:26.160 --> 0:15:28.400
<v Speaker 2>it's not like corporations at all. I mean, is there

0:15:28.400 --> 0:15:31.080
<v Speaker 2>big video rental anymore? I'm not sure. I don't think,

0:15:31.840 --> 0:15:35.360
<v Speaker 2>but I will say, yeah, support your local video rental

0:15:35.920 --> 0:15:39.120
<v Speaker 2>stores if you were lucky enough to have them. Still

0:15:40.200 --> 0:15:42.440
<v Speaker 2>they need you, and deep down you need them, and

0:15:42.520 --> 0:15:47.360
<v Speaker 2>you know it. Especially again we've discussed the advantages of

0:15:47.360 --> 0:15:50.120
<v Speaker 2>physical media when it comes to films. You know you

0:15:50.160 --> 0:15:51.840
<v Speaker 2>can count on your video store as long as it's

0:15:51.880 --> 0:15:54.760
<v Speaker 2>around to have those films for you. If you own

0:15:54.800 --> 0:15:57.400
<v Speaker 2>those discs, you own them and you can watch them

0:15:57.400 --> 0:16:00.960
<v Speaker 2>whenever you want. It's very I think to everyone at

0:16:00.960 --> 0:16:04.440
<v Speaker 2>this point that you just can't count on streaming sources

0:16:04.720 --> 0:16:07.360
<v Speaker 2>to have the films you want to watch in the

0:16:07.400 --> 0:16:10.720
<v Speaker 2>cuts you want to watch them when you need them,

0:16:10.840 --> 0:16:13.400
<v Speaker 2>without even getting into like cool extras and so forth.

0:16:13.680 --> 0:16:17.080
<v Speaker 2>All right, that's a tangent. But anyway, Chris continues, at

0:16:17.200 --> 0:16:19.600
<v Speaker 2>least you could make it up to me by doing

0:16:19.640 --> 0:16:22.160
<v Speaker 2>an episode on creation of the Humanoids, which I seem

0:16:22.240 --> 0:16:24.840
<v Speaker 2>to recall Robert swearing to do on a stack of

0:16:24.880 --> 0:16:28.320
<v Speaker 2>credit cards. This is what you get for triggering survivors

0:16:28.360 --> 0:16:31.120
<v Speaker 2>of the VHS Beta Max Wars of the mid seventies

0:16:31.120 --> 0:16:34.320
<v Speaker 2>to mid eighties. Even so, thank you for introducing me

0:16:34.720 --> 0:16:39.280
<v Speaker 2>to Carol Zaemon's Invention for Destruction. I enjoyed watching it tremendously.

0:16:39.480 --> 0:16:42.840
<v Speaker 3>Chris. That is a wonderful one. Chris. I think you're

0:16:42.840 --> 0:16:45.480
<v Speaker 3>the same one who keeps asking for creation of the humanoids.

0:16:45.480 --> 0:16:48.280
<v Speaker 3>We have considered it, we will do it at some point.

0:16:48.840 --> 0:16:50.480
<v Speaker 2>There you go. You just swore to do it, so no,

0:16:50.680 --> 0:16:52.120
<v Speaker 2>now we have to.

0:16:52.360 --> 0:16:55.560
<v Speaker 3>I don't have any credit cards here, but should be

0:16:55.600 --> 0:16:56.400
<v Speaker 3>coming down the road.

0:16:56.960 --> 0:17:00.520
<v Speaker 2>And finally, this is little listener mail. Let's see I

0:17:00.560 --> 0:17:02.960
<v Speaker 2>guess the way that these are publishing. I will refer

0:17:03.040 --> 0:17:05.399
<v Speaker 2>to this again in the core episode tomorrow that we

0:17:05.640 --> 0:17:10.760
<v Speaker 2>recorded before we recorded this listener mail episode. So slight repetition,

0:17:10.840 --> 0:17:12.960
<v Speaker 2>but I think it all pans out. This is from

0:17:13.320 --> 0:17:17.639
<v Speaker 2>an individual on discord. Their user name is Passey Sish

0:17:17.840 --> 0:17:21.080
<v Speaker 2>or something to that effect. Sorry if I'm missing something here,

0:17:26.320 --> 0:17:29.560
<v Speaker 2>they said. I think slash guests trying to influence the

0:17:29.600 --> 0:17:33.919
<v Speaker 2>dice result is not the main reason for rolling important checks. Differently,

0:17:34.440 --> 0:17:38.280
<v Speaker 2>in Dungeons and Dragons, building suspense is fun, and you

0:17:38.359 --> 0:17:41.280
<v Speaker 2>might roll it more properly to ensure that there is

0:17:41.400 --> 0:17:44.480
<v Speaker 2>no argument about the result. On the other hand, there

0:17:44.520 --> 0:17:47.000
<v Speaker 2>are a lot of fun rituals like praying to the

0:17:47.040 --> 0:17:51.439
<v Speaker 2>almighty dice God or sending quote unquote bad dice to jail.

0:17:51.720 --> 0:17:53.840
<v Speaker 3>This is a great point. So this is touching on

0:17:53.880 --> 0:17:56.800
<v Speaker 3>something we talked about in the first Solution of Control

0:17:56.840 --> 0:17:59.800
<v Speaker 3>episode that sometimes people appear to be concentrating over a

0:18:00.040 --> 0:18:03.280
<v Speaker 3>ice throw, as if like it'll make a difference to

0:18:03.320 --> 0:18:07.080
<v Speaker 3>them getting rolling the number they want, and that I

0:18:07.200 --> 0:18:10.479
<v Speaker 3>do think that is actually operative in how people behave.

0:18:10.600 --> 0:18:12.720
<v Speaker 3>But there are other reasons people might appear to be

0:18:12.760 --> 0:18:16.320
<v Speaker 3>concentrating over a dice throw, for example, to make sure

0:18:16.400 --> 0:18:19.520
<v Speaker 3>that the dice throw is legal like this, you know,

0:18:19.560 --> 0:18:21.800
<v Speaker 3>they throw it in the right area, doesn't bounce off

0:18:21.840 --> 0:18:24.760
<v Speaker 3>the table or something and get an invalid result, or

0:18:24.800 --> 0:18:27.199
<v Speaker 3>maybe hit something and displace it. If you've got like

0:18:27.320 --> 0:18:30.560
<v Speaker 3>miniature set up on a tabletop RPG, so you know,

0:18:30.600 --> 0:18:32.639
<v Speaker 3>you might roll carefully so you don't hit that. So

0:18:32.720 --> 0:18:36.400
<v Speaker 3>there are legitimate reasons to concentrate on a dice throw,

0:18:36.440 --> 0:18:39.679
<v Speaker 3>I guess, apart from thinking it will help you get

0:18:39.720 --> 0:18:41.919
<v Speaker 3>the number you want, though, I do still think people

0:18:42.080 --> 0:18:43.720
<v Speaker 3>do it to try to get the number they want.

0:18:44.000 --> 0:18:46.560
<v Speaker 3>And then the second thing you say is about building suspense.

0:18:46.760 --> 0:18:48.800
<v Speaker 3>I think that's a legitimate thing too. Yeah, it's like

0:18:48.840 --> 0:18:50.919
<v Speaker 3>a drum roll. It's like a you know, acting it

0:18:50.960 --> 0:18:54.359
<v Speaker 3>out so everybody at the table can have fun anticipating

0:18:54.400 --> 0:18:56.439
<v Speaker 3>the result of this this pivotal event.

0:18:57.080 --> 0:18:59.040
<v Speaker 2>Yeah. Absolutely, there's a lot that goes into it. And

0:18:59.040 --> 0:19:00.760
<v Speaker 2>you know, we didn't in touch on the use of

0:19:00.840 --> 0:19:04.840
<v Speaker 2>dice towers and so forth. There's a and even sometimes yeah,

0:19:04.840 --> 0:19:09.760
<v Speaker 2>physical dice jail in which to punish a particular a

0:19:09.800 --> 0:19:11.440
<v Speaker 2>fencing roll and so forth.

0:19:11.880 --> 0:19:13.720
<v Speaker 3>I've never done that, But do you literally have a

0:19:13.760 --> 0:19:14.359
<v Speaker 3>dice jail?

0:19:14.600 --> 0:19:18.000
<v Speaker 2>I've I don't. I don't go that far, but I

0:19:18.359 --> 0:19:20.880
<v Speaker 2>see the examples of it. You can buy like little

0:19:20.920 --> 0:19:24.280
<v Speaker 2>three D printed dice jails and so forth, and yeah,

0:19:24.760 --> 0:19:26.119
<v Speaker 2>people seem to have a lot of fun with it.

0:19:26.600 --> 0:19:28.719
<v Speaker 3>You should have like a pit of scorpions you can

0:19:28.800 --> 0:19:29.800
<v Speaker 3>drop the dice into.

0:19:30.480 --> 0:19:32.960
<v Speaker 2>Yeah, if it's fun, I say go for it. I've

0:19:33.000 --> 0:19:35.520
<v Speaker 2>also seen people engage in this when they have a

0:19:35.600 --> 0:19:38.520
<v Speaker 2>lot of dice, they bring like multiple air Like me,

0:19:38.920 --> 0:19:41.040
<v Speaker 2>I tend to just have the one set. I have

0:19:41.080 --> 0:19:43.600
<v Speaker 2>the one D twenty I always use, and I probably

0:19:43.600 --> 0:19:46.440
<v Speaker 2>get a little I'm a little attached to that one,

0:19:46.920 --> 0:19:48.800
<v Speaker 2>Like this is the D twenty that is you know,

0:19:48.840 --> 0:19:50.720
<v Speaker 2>it's failed me plenty of times, but it's also rolled

0:19:50.760 --> 0:19:53.480
<v Speaker 2>some great twenties. It's I don't know, it's just part

0:19:53.480 --> 0:19:57.560
<v Speaker 2>of the ritual. And I can't punish this particular D twenty.

0:19:57.600 --> 0:19:59.480
<v Speaker 2>It's it's been with me a long.

0:19:59.359 --> 0:20:01.479
<v Speaker 3>Time, all right. Should we call it there for today?

0:20:01.760 --> 0:20:04.120
<v Speaker 2>Yeah, we'll go ahead and close the mail bag here,

0:20:04.160 --> 0:20:06.160
<v Speaker 2>but hey, keep them coming. Keep writing in. We'd love

0:20:06.200 --> 0:20:10.000
<v Speaker 2>to hear from you. Speaking of Discord, if you want

0:20:10.080 --> 0:20:12.440
<v Speaker 2>to access the Discord, shoot us an email and we'll

0:20:12.480 --> 0:20:14.560
<v Speaker 2>send you the invite. In fact, I just did it

0:20:14.680 --> 0:20:16.920
<v Speaker 2>just now. I just remember that somebody had just requested

0:20:16.960 --> 0:20:20.000
<v Speaker 2>it via email, and I went in and sent that

0:20:20.119 --> 0:20:23.880
<v Speaker 2>to them while we were recording this episode. And uh yeah,

0:20:23.920 --> 0:20:26.479
<v Speaker 2>as usual, will remind you that Listener Mail's air on Monday,

0:20:26.480 --> 0:20:29.560
<v Speaker 2>Core episodes on Tuesdays and Thursday, short form episode on Wednesday,

0:20:29.600 --> 0:20:32.400
<v Speaker 2>and Weird House Cinema on Fridays, in which we set

0:20:32.400 --> 0:20:34.680
<v Speaker 2>aside most serious concerns to just talk about.

0:20:34.359 --> 0:20:37.200
<v Speaker 3>A weird film, huge things as always to our excellent

0:20:37.240 --> 0:20:40.320
<v Speaker 3>audio producer JJ Posway. If you would like to get

0:20:40.320 --> 0:20:42.480
<v Speaker 3>in touch with us with feedback on this episode or

0:20:42.520 --> 0:20:44.760
<v Speaker 3>any other, to suggest a topic for the future, or

0:20:44.880 --> 0:20:47.439
<v Speaker 3>just to say hello, you can email us at contact

0:20:47.480 --> 0:20:55.600
<v Speaker 3>at stuff to Blow your Mind dot com.

0:20:55.720 --> 0:20:58.679
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:20:58.760 --> 0:21:01.520
<v Speaker 1>more podcasts from My Heart Radio, visit the iHeartRadio app,

0:21:01.680 --> 0:21:04.439
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.