1 00:00:03,040 --> 00:00:06,560 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:09,880 --> 00:00:12,600 Speaker 2: Hey, welcome to Stuff to Blow Your Mind Listener mail. 3 00:00:12,680 --> 00:00:13,920 Speaker 2: My name is Robert Lamb. 4 00:00:14,240 --> 00:00:16,920 Speaker 3: And I am Joe McCormick, and it's Monday, the day 5 00:00:17,000 --> 00:00:19,640 Speaker 3: each week that we read back messages from the Stuff 6 00:00:19,680 --> 00:00:23,240 Speaker 3: to Blow Your Mind mailbox. If you have never gotten 7 00:00:23,239 --> 00:00:25,360 Speaker 3: in touch before, why not give it a try. You 8 00:00:25,360 --> 00:00:28,480 Speaker 3: can email us at contact at stuff to Blow your 9 00:00:28,520 --> 00:00:31,720 Speaker 3: Mind dot com. We appreciate all the different kinds of 10 00:00:31,760 --> 00:00:34,520 Speaker 3: feedback we get. Of course, if you ever have corrections 11 00:00:34,520 --> 00:00:37,319 Speaker 3: you need to make, that's fair game. We really love 12 00:00:37,360 --> 00:00:39,760 Speaker 3: when people write in with something interesting to add to 13 00:00:39,840 --> 00:00:42,320 Speaker 3: a topic we've talked about on the show. But whatever 14 00:00:42,320 --> 00:00:44,199 Speaker 3: you want to send, it's fine. Send it on to 15 00:00:44,400 --> 00:00:48,800 Speaker 3: contact at stuff to Blow your Mind dot com. Let's see, Rob, 16 00:00:48,840 --> 00:00:51,639 Speaker 3: I'm going to kick things off today with this response 17 00:00:51,680 --> 00:00:55,360 Speaker 3: to our first episode on the illusion of control. This 18 00:00:55,440 --> 00:01:04,360 Speaker 3: comes from Ariel. All right, let's have it, Ariol, says 19 00:01:04,560 --> 00:01:07,280 Speaker 3: dear Robert and Joe. I hope this message finds you well. 20 00:01:07,360 --> 00:01:10,640 Speaker 3: My name is Ariel, a software developer from Argentina, and 21 00:01:10,680 --> 00:01:13,240 Speaker 3: I'm a huge fan of your podcast. This is the 22 00:01:13,240 --> 00:01:15,559 Speaker 3: first time I'm reaching out, and I wanted to share 23 00:01:15,560 --> 00:01:17,880 Speaker 3: some thoughts on your recent episode, The Illusion of Control, 24 00:01:17,920 --> 00:01:21,759 Speaker 3: Part one, especially regarding the thought experiment about someone else 25 00:01:21,920 --> 00:01:26,000 Speaker 3: pushing the slot machine button. Your discussion sparked my interest 26 00:01:26,080 --> 00:01:29,959 Speaker 3: because in the realm of computer software, the generation of 27 00:01:30,040 --> 00:01:33,560 Speaker 3: random numbers is a fascinating topic that's much more complex 28 00:01:33,600 --> 00:01:36,440 Speaker 3: than it may seem at first glance. Generally, the most 29 00:01:36,480 --> 00:01:42,440 Speaker 3: sophisticated algorithms for generating random numbers significantly consider the physical context, 30 00:01:42,840 --> 00:01:46,319 Speaker 3: including at the very least the precise timing of pressing 31 00:01:46,319 --> 00:01:50,760 Speaker 3: a button. The outcome, Specifically, the random number generated could 32 00:01:50,840 --> 00:01:53,520 Speaker 3: vary even with a delay of a few milliseconds in 33 00:01:53,600 --> 00:01:57,440 Speaker 3: pressing the button. That doesn't change the chance, but it 34 00:01:57,520 --> 00:02:00,240 Speaker 3: might change the outcome. So maybe it was what's the 35 00:02:00,280 --> 00:02:02,880 Speaker 3: lady's fault that the player lost the bet. While I 36 00:02:02,920 --> 00:02:06,280 Speaker 3: don't have specific insights into how slot machines are programmed, 37 00:02:06,480 --> 00:02:11,280 Speaker 3: the principle usually holds true across various applications. Random number generators, 38 00:02:11,360 --> 00:02:15,520 Speaker 3: or RNGs, play a crucial role here, producing vast sequences 39 00:02:15,560 --> 00:02:20,000 Speaker 3: of numbers every second without any discernible pattern. These RNGs 40 00:02:20,080 --> 00:02:23,960 Speaker 3: can be classified mainly into two types. True random number 41 00:02:24,000 --> 00:02:29,600 Speaker 3: generators or trngs and pseudo random number generators or PRNGs. 42 00:02:30,400 --> 00:02:35,519 Speaker 3: Trngs derive randomness from physical phenomena, making it virtually impossible 43 00:02:35,520 --> 00:02:38,800 Speaker 3: for attackers to predict the sequence of numbers. On the 44 00:02:38,800 --> 00:02:43,280 Speaker 3: other hand, PRNGs generate numbers based on algorithms and a 45 00:02:43,360 --> 00:02:47,160 Speaker 3: seed number, which could theoretically be reverse engineered, although the 46 00:02:47,360 --> 00:02:51,320 Speaker 3: likelihood is exceedingly low. This distinction is crucial because it 47 00:02:51,440 --> 00:02:55,240 Speaker 3: highlights how even seemingly insignificant factors like who presses the 48 00:02:55,240 --> 00:02:58,640 Speaker 3: slot machine button or the exact moment it's pressed, could 49 00:02:58,639 --> 00:03:02,080 Speaker 3: influence the game's outcome in a system that relies on PRNGs. 50 00:03:02,680 --> 00:03:05,160 Speaker 3: I thought this perspective might add an interesting layer to 51 00:03:05,200 --> 00:03:09,520 Speaker 3: your discussion on control and randomness, emphasizing how deeply intertwined 52 00:03:09,560 --> 00:03:13,359 Speaker 3: physical actions and digital outcomes can be, even in systems 53 00:03:13,400 --> 00:03:16,480 Speaker 3: designed to be as unpredictable as slot machines. Thank you 54 00:03:16,520 --> 00:03:18,800 Speaker 3: for the continuous effort you put into making such thought 55 00:03:18,800 --> 00:03:21,440 Speaker 3: provoking content. Your show has been a source of endless 56 00:03:21,440 --> 00:03:24,119 Speaker 3: fascination and learning for me, and I eagerly look forward 57 00:03:24,160 --> 00:03:26,400 Speaker 3: to each new episode. Please keep up the great work. 58 00:03:26,520 --> 00:03:30,680 Speaker 3: Best regards, Aril from Argentina. Well, thank you so much Aril. 59 00:03:30,720 --> 00:03:34,560 Speaker 3: This is a wonderful email, and it raises a great 60 00:03:34,680 --> 00:03:39,200 Speaker 3: question about what it really means to cause an outcome 61 00:03:39,360 --> 00:03:42,920 Speaker 3: and what it really means for an outcome to be random. 62 00:03:43,520 --> 00:03:46,640 Speaker 3: It's absolutely true what you say that random number generators 63 00:03:46,680 --> 00:03:51,320 Speaker 3: can be, for example, time based. I remember this is 64 00:03:51,840 --> 00:03:54,080 Speaker 3: a very primitive example, but I remember when I was 65 00:03:54,120 --> 00:03:56,800 Speaker 3: in middle school and I was trying to program weird 66 00:03:56,800 --> 00:03:59,880 Speaker 3: little computer games in que basic. I would use a 67 00:04:00,000 --> 00:04:05,200 Speaker 3: demand in the Cubasic code called randomized timer. And the 68 00:04:05,280 --> 00:04:07,880 Speaker 3: way I understood that is that the code I was 69 00:04:07,920 --> 00:04:12,400 Speaker 3: writing would use the computer's internal clock as a seed 70 00:04:12,760 --> 00:04:16,400 Speaker 3: to generate unpredictable pseudo random numbers. Because I think if 71 00:04:16,440 --> 00:04:19,040 Speaker 3: you try to get Cubasic to generate a random number 72 00:04:19,120 --> 00:04:21,640 Speaker 3: without doing a command like that, like to pick a 73 00:04:21,680 --> 00:04:24,159 Speaker 3: seed out from the timer, it would just give you 74 00:04:24,200 --> 00:04:27,560 Speaker 3: the same random number every time. Not very random. 75 00:04:28,040 --> 00:04:28,800 Speaker 2: Yeah. 76 00:04:28,960 --> 00:04:32,240 Speaker 3: So in that case, the exact time the code was executed, 77 00:04:32,279 --> 00:04:35,400 Speaker 3: down to some fraction of a second, would determine what 78 00:04:35,600 --> 00:04:39,600 Speaker 3: random numbers you got. Slot machines may work differently from that, 79 00:04:39,760 --> 00:04:42,799 Speaker 3: but it's at least possible that someone pressing the spin 80 00:04:42,920 --> 00:04:46,640 Speaker 3: button at a slightly different time could lead to different 81 00:04:46,720 --> 00:04:51,279 Speaker 3: physical electrical processes producing a different output, So a slightly 82 00:04:51,320 --> 00:04:54,159 Speaker 3: different trigger timing would in theory be the difference between 83 00:04:54,160 --> 00:04:57,599 Speaker 3: winning and losing. But I would still say it is 84 00:04:57,800 --> 00:05:01,360 Speaker 3: sufficiently random from the point of view the player, because 85 00:05:01,360 --> 00:05:04,839 Speaker 3: while there is a difference, that difference is not something 86 00:05:04,920 --> 00:05:08,080 Speaker 3: that the player could use to predict or control outcomes. 87 00:05:08,560 --> 00:05:10,760 Speaker 3: And this is what you meant Aariel when you said 88 00:05:10,760 --> 00:05:14,400 Speaker 3: that quote. This doesn't change the chance, but it might 89 00:05:14,520 --> 00:05:17,400 Speaker 3: change the outcome. So I think you could compare it 90 00:05:17,440 --> 00:05:20,720 Speaker 3: to how unless you're talking about like a practice cheet 91 00:05:20,839 --> 00:05:24,839 Speaker 3: or something, two regular people rolling a die will inevitably 92 00:05:25,120 --> 00:05:27,880 Speaker 3: roll the die differently, and in fact, the same person 93 00:05:27,960 --> 00:05:30,800 Speaker 3: rolling a die at different times will roll it differently, 94 00:05:31,400 --> 00:05:34,599 Speaker 3: but neither one is better than the other at getting 95 00:05:34,680 --> 00:05:37,120 Speaker 3: high dice rolls. There would be no way to predict 96 00:05:37,200 --> 00:05:41,080 Speaker 3: in advance which role will be better unless you know. 97 00:05:41,160 --> 00:05:44,680 Speaker 3: Unless your Laplace's demon and you can like algorithmically calculate 98 00:05:44,720 --> 00:05:46,920 Speaker 3: the future by knowing the position of every particle and 99 00:05:47,000 --> 00:05:50,200 Speaker 3: photon in the universe, which we're not that demon. We 100 00:05:50,240 --> 00:05:53,680 Speaker 3: can't do that. So if somebody rolls your dice for you, 101 00:05:54,480 --> 00:05:57,320 Speaker 3: in one sense, you could say they caused you to 102 00:05:57,440 --> 00:06:00,880 Speaker 3: win or lose because they physically set the dice in motion, 103 00:06:01,440 --> 00:06:04,560 Speaker 3: so they physically caused whatever the role was. But the 104 00:06:04,600 --> 00:06:07,479 Speaker 3: way we would normally understand someone to cause you to 105 00:06:07,600 --> 00:06:10,760 Speaker 3: lose would mean that they did something that could have 106 00:06:10,800 --> 00:06:13,880 Speaker 3: been predicted to lead you to losing or could be 107 00:06:13,960 --> 00:06:17,680 Speaker 3: predicted to decrease your chance of winning. And so somebody 108 00:06:17,760 --> 00:06:20,320 Speaker 3: rolling the dice for you or pressing the slot machine 109 00:06:20,320 --> 00:06:22,840 Speaker 3: button for you would not be that kind of cause 110 00:06:22,920 --> 00:06:25,320 Speaker 3: because no matter who does it, the outcome of each 111 00:06:25,400 --> 00:06:29,640 Speaker 3: roll or spin is not predictable. Okay, So again I 112 00:06:29,640 --> 00:06:32,080 Speaker 3: think this really plays on like different ideas of understanding 113 00:06:32,120 --> 00:06:34,800 Speaker 3: what it would mean to cause an outcome or for 114 00:06:35,000 --> 00:06:38,200 Speaker 3: that outcome to be random, you know, questions of quantum 115 00:06:38,240 --> 00:06:41,240 Speaker 3: physics aside. I think you can argue that nothing on 116 00:06:41,279 --> 00:06:44,880 Speaker 3: the macroscopic scale in the universe is actually random. It's 117 00:06:44,920 --> 00:06:48,760 Speaker 3: all physically determined by preceding causes. But lots of stuff 118 00:06:48,800 --> 00:06:52,200 Speaker 3: is functionally random from our point of view, and functional 119 00:06:52,279 --> 00:06:55,200 Speaker 3: randomness just means that there's no way for the party 120 00:06:55,240 --> 00:06:58,680 Speaker 3: in question to predict each outcome in a pattern. There's 121 00:06:58,720 --> 00:07:01,480 Speaker 3: like no predictable pattern into it, even though there might 122 00:07:01,520 --> 00:07:04,560 Speaker 3: be predictable overall percentages. It's like, you know, when you 123 00:07:04,600 --> 00:07:08,159 Speaker 3: flip a coin. You can predict the outcome of a 124 00:07:08,200 --> 00:07:10,560 Speaker 3: series of coin flips in a way because over time 125 00:07:10,640 --> 00:07:14,040 Speaker 3: those coin flips will converge on a fifty to fifty 126 00:07:14,040 --> 00:07:17,000 Speaker 3: of heads and tails. So you can predict the overall 127 00:07:17,040 --> 00:07:20,280 Speaker 3: pattern of outcomes, but you cannot predict with better than 128 00:07:20,320 --> 00:07:23,280 Speaker 3: fifty percent confidence what each individual flip will be. 129 00:07:24,000 --> 00:07:27,920 Speaker 2: Yeah, Like, overall, you know that in your career, our 130 00:07:28,040 --> 00:07:30,760 Speaker 2: life of playing Dungeons and Dragons, you know the D 131 00:07:30,920 --> 00:07:34,440 Speaker 2: twenty rolls are all going to even out, but maybe 132 00:07:34,480 --> 00:07:36,640 Speaker 2: you're only going to roll five of them tonight. What 133 00:07:36,680 --> 00:07:37,560 Speaker 2: are those going to look like? 134 00:07:37,920 --> 00:07:41,080 Speaker 3: Right? Right? Exactly In the same way you can know 135 00:07:41,320 --> 00:07:44,119 Speaker 3: exactly what your true odds of winning on a slot 136 00:07:44,160 --> 00:07:46,400 Speaker 3: machine are. I think in some sense they're probably that 137 00:07:46,440 --> 00:07:49,080 Speaker 3: those odds are public or posted, and they do reflect 138 00:07:49,120 --> 00:07:51,720 Speaker 3: your true odds of winning. But that's not very helpful 139 00:07:51,720 --> 00:07:54,520 Speaker 3: in determining what's going to happen on your next spin, 140 00:07:55,280 --> 00:07:57,200 Speaker 3: except I mean in the sense of telling you that 141 00:07:57,520 --> 00:08:00,840 Speaker 3: you know most spins you're gonna lose, you will probably, 142 00:08:00,880 --> 00:08:03,960 Speaker 3: and also in letting you know that you know your 143 00:08:04,000 --> 00:08:06,880 Speaker 3: odds are low enough that you will eventually run out 144 00:08:06,920 --> 00:08:09,120 Speaker 3: of money and stop being able to play, and so 145 00:08:09,240 --> 00:08:10,400 Speaker 3: that's the end of the game for you. 146 00:08:11,520 --> 00:08:14,640 Speaker 2: All right. Well, now that we've gotten the serious listener 147 00:08:14,720 --> 00:08:16,200 Speaker 2: mail out of the way, let's get to the weird 148 00:08:16,200 --> 00:08:19,680 Speaker 2: house cinema listener mail. This first one I'm going to read. 149 00:08:19,720 --> 00:08:22,960 Speaker 2: This one is I guess, half listener mail response and 150 00:08:22,960 --> 00:08:25,400 Speaker 2: then half weird house cinema response. This one comes to 151 00:08:25,480 --> 00:08:34,840 Speaker 2: us from goth mom Light. Hey, fellas number one. As 152 00:08:34,880 --> 00:08:37,120 Speaker 2: a long time Durani, I was delighted that you named 153 00:08:37,200 --> 00:08:41,480 Speaker 2: January's listener mail episodes after Duran Duran tunes. However, I'm 154 00:08:41,520 --> 00:08:44,080 Speaker 2: puzzled as to why I listened to each of these 155 00:08:44,120 --> 00:08:48,120 Speaker 2: episodes but didn't catch any other Duran Squared related stories 156 00:08:48,280 --> 00:08:51,840 Speaker 2: or references. What am I missing? Is there something I 157 00:08:51,880 --> 00:08:55,480 Speaker 2: should know? Whether, No, there's nothing you should know other 158 00:08:55,559 --> 00:09:00,360 Speaker 2: than I too. Am a longtime durand Ran fan since 159 00:09:00,840 --> 00:09:03,679 Speaker 2: I first saw the music videos for Wild Boys and 160 00:09:03,760 --> 00:09:07,400 Speaker 2: View to a Kill on MTV or I don't even 161 00:09:07,440 --> 00:09:09,520 Speaker 2: think it was MTV, it was a it was a 162 00:09:09,559 --> 00:09:14,000 Speaker 2: Canadian channels to the CBC. Once I saw those videos, 163 00:09:14,040 --> 00:09:17,160 Speaker 2: I like got they got their Hooks in early and 164 00:09:17,240 --> 00:09:20,000 Speaker 2: I've remained a fan, you know, at least a casual fan, 165 00:09:20,520 --> 00:09:23,040 Speaker 2: my whole life. But I got to see them in 166 00:09:23,120 --> 00:09:26,160 Speaker 2: concert just last year. My wife and I went, and 167 00:09:26,200 --> 00:09:28,839 Speaker 2: they put on such a great show. It like it 168 00:09:29,200 --> 00:09:32,720 Speaker 2: invited me to go deeper into their discography and discover 169 00:09:32,880 --> 00:09:36,000 Speaker 2: some really great tunes that I wasn't that familiar with, 170 00:09:36,200 --> 00:09:40,160 Speaker 2: to rediscover my appreciation for other songs. So that's about 171 00:09:40,200 --> 00:09:42,600 Speaker 2: all there is to it. And in general, some months 172 00:09:42,600 --> 00:09:46,839 Speaker 2: for listener Mail episodes, I'll just randomly choose titles. Well 173 00:09:46,880 --> 00:09:50,360 Speaker 2: not completely randomly, since we're talking about randomization, but I 174 00:09:50,400 --> 00:09:52,840 Speaker 2: will I'll say pick an artist and be like, Okay, 175 00:09:52,880 --> 00:09:55,360 Speaker 2: this month, all the titles are going to be based 176 00:09:55,480 --> 00:09:58,640 Speaker 2: on track titles by this particular artist. 177 00:09:59,080 --> 00:10:00,640 Speaker 3: I don't always know what these are going to be, 178 00:10:00,679 --> 00:10:01,800 Speaker 3: but it's a pleasant surprise. 179 00:10:03,080 --> 00:10:05,720 Speaker 2: Yeah, generally a lot of thought does not go into it. 180 00:10:06,000 --> 00:10:07,839 Speaker 2: I just kind of go with the guy, we got 181 00:10:07,880 --> 00:10:10,040 Speaker 2: to name them something. And you know, sometimes you can 182 00:10:10,120 --> 00:10:12,560 Speaker 2: name a listener mail episode because you know, you have 183 00:10:12,640 --> 00:10:15,040 Speaker 2: a lot of listener mail related to a particular topic 184 00:10:15,120 --> 00:10:16,400 Speaker 2: and you can kind of, you know, theme it a 185 00:10:16,400 --> 00:10:18,640 Speaker 2: little better. About other times you just have to have 186 00:10:18,679 --> 00:10:20,839 Speaker 2: to go with something that's going to stand out, and 187 00:10:20,960 --> 00:10:22,360 Speaker 2: you know it's not going to be mistaken for an 188 00:10:22,360 --> 00:10:25,200 Speaker 2: actual episode. Right. But that's not all that goth mom 189 00:10:25,280 --> 00:10:30,400 Speaker 2: Light has to share. She continues here quote I have 190 00:10:30,480 --> 00:10:34,760 Speaker 2: a weird house cinema suggestion for you. Ramikin from twenty eighteen. 191 00:10:35,320 --> 00:10:38,559 Speaker 2: In this indie horror comedy quote, a college girl is 192 00:10:38,679 --> 00:10:42,480 Speaker 2: terrorized by a ramikin. Ramikin, of course, is a small 193 00:10:42,840 --> 00:10:45,480 Speaker 2: little container. We use them all the time in the 194 00:10:45,480 --> 00:10:48,120 Speaker 2: house for just any time you need to, like, put 195 00:10:48,120 --> 00:10:50,040 Speaker 2: a snack mix in it, put a small amount of 196 00:10:50,040 --> 00:10:51,840 Speaker 2: soup in it, you know, whatever the case may be. 197 00:10:52,200 --> 00:10:54,440 Speaker 3: I use a lot of ramikins in cooking, like if 198 00:10:54,480 --> 00:10:56,640 Speaker 3: I'm making a stir fry, and I have several small 199 00:10:56,679 --> 00:10:58,760 Speaker 3: amounts of things that I want to add to the 200 00:10:58,800 --> 00:11:00,640 Speaker 3: pan at different points, so I have them in a 201 00:11:00,640 --> 00:11:01,479 Speaker 3: little ramikins. 202 00:11:01,640 --> 00:11:03,800 Speaker 2: I've gotten aware if I'm doing something with eggs, I'll 203 00:11:03,800 --> 00:11:06,560 Speaker 2: break my eggs into a ram can, either one by 204 00:11:06,600 --> 00:11:09,080 Speaker 2: one or a few at a time, because that way 205 00:11:09,080 --> 00:11:11,320 Speaker 2: I need to pick a bit of eggshell out of there. 206 00:11:11,840 --> 00:11:13,680 Speaker 2: I'd rather do it out of the ramikin than out 207 00:11:13,720 --> 00:11:16,800 Speaker 2: of a bowl with other ingredients or out of an 208 00:11:16,840 --> 00:11:17,840 Speaker 2: active frying pan. 209 00:11:18,559 --> 00:11:22,280 Speaker 3: Yes, I also break eggs into a ram can. In fact, 210 00:11:22,320 --> 00:11:24,120 Speaker 3: I always do that if I'm going to poach the eggs, 211 00:11:24,120 --> 00:11:26,040 Speaker 3: because I don't trust myself to like crack it and 212 00:11:26,080 --> 00:11:28,640 Speaker 3: then drop it into the water right without like piercing 213 00:11:28,679 --> 00:11:30,960 Speaker 3: the olk and all that. It's a much easier You 214 00:11:30,960 --> 00:11:32,920 Speaker 3: put it in aramicin first, and you can just gently 215 00:11:32,920 --> 00:11:34,320 Speaker 3: lower the ramikin into the water. 216 00:11:35,040 --> 00:11:37,560 Speaker 2: Oh that's an advanced technique. I don't even try that, 217 00:11:37,720 --> 00:11:41,480 Speaker 2: it's too much, but anyway, Yeah, aramikin is very useful. 218 00:11:41,520 --> 00:11:43,680 Speaker 2: It's the kind of thing that would never ever try 219 00:11:43,720 --> 00:11:46,080 Speaker 2: to destroy us, and I guess it makes sense that 220 00:11:46,120 --> 00:11:48,440 Speaker 2: somebody would put it in a horror movie at some point. 221 00:11:49,480 --> 00:11:52,640 Speaker 2: Goth momlike continues here a college girl terrorized by a 222 00:11:52,679 --> 00:11:57,440 Speaker 2: ramkin for reasons anyone who's ever endured obnoxious roommates can 223 00:11:57,480 --> 00:12:02,319 Speaker 2: readily understand. Also Cupcakes, director Cody Clark made it and 224 00:12:02,440 --> 00:12:06,280 Speaker 2: it is available on YouTube for free. High fives, y'all, 225 00:12:06,360 --> 00:12:07,199 Speaker 2: goth momline. 226 00:12:07,520 --> 00:12:09,800 Speaker 3: I've never seen this movie. I love the premise of 227 00:12:09,840 --> 00:12:13,040 Speaker 3: being terrorized by aramican, though I am a little confused. 228 00:12:13,160 --> 00:12:16,240 Speaker 3: IMDb says this movie is over an hour long. I'm 229 00:12:16,280 --> 00:12:18,520 Speaker 3: curious how that works with an hour plus runtime, but 230 00:12:18,559 --> 00:12:19,439 Speaker 3: I want to trust it. 231 00:12:21,200 --> 00:12:23,520 Speaker 2: Yeah, it's kind of an outrageous idea, so sometimes you 232 00:12:23,600 --> 00:12:24,200 Speaker 2: got to go for it. 233 00:12:31,800 --> 00:12:35,280 Speaker 3: Okay. This next message comes to us from Mike. It's 234 00:12:35,320 --> 00:12:38,479 Speaker 3: in response to our Weird House Cinema episode on Blackula 235 00:12:38,559 --> 00:12:42,880 Speaker 3: subject line Blacula in the show Psych. Mike says, Hi, 236 00:12:43,000 --> 00:12:48,360 Speaker 3: Robin Joe in the Psych episode, that's Psych, it's TV show. 237 00:12:48,400 --> 00:12:51,679 Speaker 3: In the Psych episode, this episode sucks. The two main 238 00:12:51,760 --> 00:12:54,920 Speaker 3: characters are trying to go undercover at a vampire club, 239 00:12:55,360 --> 00:12:59,719 Speaker 3: so they dress like Blacula and Lestat from Interview with 240 00:12:59,760 --> 00:13:05,880 Speaker 3: a Van Empire. Love the podcast. Thanks Mike, and I 241 00:13:05,920 --> 00:13:09,160 Speaker 3: looked this up. So I've never seen the show Psych, 242 00:13:09,160 --> 00:13:11,040 Speaker 3: though I do know about it for a strange reason, 243 00:13:11,080 --> 00:13:14,680 Speaker 3: I can mention it in a minute. But I looked 244 00:13:14,720 --> 00:13:17,920 Speaker 3: at the screenshot that Mike shared here and I checked in, Well, 245 00:13:18,080 --> 00:13:22,400 Speaker 3: that's Delay Hill as Mama Walde there, and I really 246 00:13:22,400 --> 00:13:25,520 Speaker 3: got to say, the costumes are dead on both of them, 247 00:13:25,960 --> 00:13:29,920 Speaker 3: down to Mama wal Day's like bushy eyebrows and sculpted sideburns. 248 00:13:29,920 --> 00:13:32,840 Speaker 3: They really did their research to match these movie characters. 249 00:13:33,160 --> 00:13:37,960 Speaker 3: The La stat costume is also very close. As I said, 250 00:13:38,000 --> 00:13:40,480 Speaker 3: I've never seen the show Psych, but I'm well aware 251 00:13:40,520 --> 00:13:43,440 Speaker 3: of it because Robert, I suspect this must have happened 252 00:13:43,480 --> 00:13:46,160 Speaker 3: to you at some point. Also, it's an example of 253 00:13:47,679 --> 00:13:49,960 Speaker 3: where I had an idea for the premise of a 254 00:13:50,000 --> 00:13:52,560 Speaker 3: story that I wanted to write, but I did a 255 00:13:52,600 --> 00:13:54,920 Speaker 3: quick check to see if there was already something out 256 00:13:54,920 --> 00:13:57,440 Speaker 3: there with this premise, and there was, and it was 257 00:13:57,520 --> 00:13:59,640 Speaker 3: the show Psych. So the idea was, I was like, 258 00:14:00,120 --> 00:14:03,800 Speaker 3: what if there was a story where a character was 259 00:14:04,880 --> 00:14:07,600 Speaker 3: like an amateur detective who wanted to work as a 260 00:14:07,600 --> 00:14:11,320 Speaker 3: detective but didn't have credentials, and so they just pretended 261 00:14:11,440 --> 00:14:14,840 Speaker 3: to be a psychic using their actual, like you know, 262 00:14:14,920 --> 00:14:18,640 Speaker 3: logically derived insights, but presenting them as one of these 263 00:14:18,679 --> 00:14:21,960 Speaker 3: psychics who consults with police departments on cases, which has 264 00:14:22,040 --> 00:14:27,600 Speaker 3: happened in reality in some cases strangely. So that was 265 00:14:27,640 --> 00:14:29,560 Speaker 3: my idea, but I looked it up and that's apparently 266 00:14:29,600 --> 00:14:31,000 Speaker 3: exactly the premise of Psych. 267 00:14:32,720 --> 00:14:35,000 Speaker 2: Yeah, I think I've only ever watched like one episode 268 00:14:35,000 --> 00:14:37,480 Speaker 2: of it, and I don't remember what my thoughts on 269 00:14:37,640 --> 00:14:39,480 Speaker 2: it were one way or another, So I don't maybe 270 00:14:39,480 --> 00:14:41,080 Speaker 2: I should revisit it. I know a lot of people 271 00:14:41,120 --> 00:14:41,440 Speaker 2: love it. 272 00:14:42,000 --> 00:14:44,960 Speaker 3: Well, I'll say, at least their costume department is crushing it. 273 00:14:46,560 --> 00:14:46,880 Speaker 3: All right. 274 00:14:46,920 --> 00:14:54,960 Speaker 2: This one comes to us from Chris, Robert and Joe. 275 00:14:55,000 --> 00:14:57,120 Speaker 2: You said you wanted to have listeners tell their stories 276 00:14:57,120 --> 00:15:00,520 Speaker 2: about seeing weird house films, including ones featured in earlier appisodes. 277 00:15:00,920 --> 00:15:03,680 Speaker 2: Now you have done it, setting off an old cogres 278 00:15:04,000 --> 00:15:07,520 Speaker 2: I mean, early elderly man's descent into nostalgia with the 279 00:15:07,520 --> 00:15:12,800 Speaker 2: potential for blather. Is this what you two wanted when 280 00:15:12,800 --> 00:15:16,320 Speaker 2: you became shills for big video rental. It's true we 281 00:15:16,360 --> 00:15:18,920 Speaker 2: have become kind of shills for big video rental, or 282 00:15:18,920 --> 00:15:23,760 Speaker 2: at least locally owned video rental. Especially it's big. I 283 00:15:23,800 --> 00:15:26,160 Speaker 2: mean it's big to me. It's important to me. But yeah, 284 00:15:26,160 --> 00:15:28,400 Speaker 2: it's not like corporations at all. I mean, is there 285 00:15:28,400 --> 00:15:31,080 Speaker 2: big video rental anymore? I'm not sure. I don't think, 286 00:15:31,840 --> 00:15:35,360 Speaker 2: but I will say, yeah, support your local video rental 287 00:15:35,920 --> 00:15:39,120 Speaker 2: stores if you were lucky enough to have them. Still 288 00:15:40,200 --> 00:15:42,440 Speaker 2: they need you, and deep down you need them, and 289 00:15:42,520 --> 00:15:47,360 Speaker 2: you know it. Especially again we've discussed the advantages of 290 00:15:47,360 --> 00:15:50,120 Speaker 2: physical media when it comes to films. You know you 291 00:15:50,160 --> 00:15:51,840 Speaker 2: can count on your video store as long as it's 292 00:15:51,880 --> 00:15:54,760 Speaker 2: around to have those films for you. If you own 293 00:15:54,800 --> 00:15:57,400 Speaker 2: those discs, you own them and you can watch them 294 00:15:57,400 --> 00:16:00,960 Speaker 2: whenever you want. It's very I think to everyone at 295 00:16:00,960 --> 00:16:04,440 Speaker 2: this point that you just can't count on streaming sources 296 00:16:04,720 --> 00:16:07,360 Speaker 2: to have the films you want to watch in the 297 00:16:07,400 --> 00:16:10,720 Speaker 2: cuts you want to watch them when you need them, 298 00:16:10,840 --> 00:16:13,400 Speaker 2: without even getting into like cool extras and so forth. 299 00:16:13,680 --> 00:16:17,080 Speaker 2: All right, that's a tangent. But anyway, Chris continues, at 300 00:16:17,200 --> 00:16:19,600 Speaker 2: least you could make it up to me by doing 301 00:16:19,640 --> 00:16:22,160 Speaker 2: an episode on creation of the Humanoids, which I seem 302 00:16:22,240 --> 00:16:24,840 Speaker 2: to recall Robert swearing to do on a stack of 303 00:16:24,880 --> 00:16:28,320 Speaker 2: credit cards. This is what you get for triggering survivors 304 00:16:28,360 --> 00:16:31,120 Speaker 2: of the VHS Beta Max Wars of the mid seventies 305 00:16:31,120 --> 00:16:34,320 Speaker 2: to mid eighties. Even so, thank you for introducing me 306 00:16:34,720 --> 00:16:39,280 Speaker 2: to Carol Zaemon's Invention for Destruction. I enjoyed watching it tremendously. 307 00:16:39,480 --> 00:16:42,840 Speaker 3: Chris. That is a wonderful one. Chris. I think you're 308 00:16:42,840 --> 00:16:45,480 Speaker 3: the same one who keeps asking for creation of the humanoids. 309 00:16:45,480 --> 00:16:48,280 Speaker 3: We have considered it, we will do it at some point. 310 00:16:48,840 --> 00:16:50,480 Speaker 2: There you go. You just swore to do it, so no, 311 00:16:50,680 --> 00:16:52,120 Speaker 2: now we have to. 312 00:16:52,360 --> 00:16:55,560 Speaker 3: I don't have any credit cards here, but should be 313 00:16:55,600 --> 00:16:56,400 Speaker 3: coming down the road. 314 00:16:56,960 --> 00:17:00,520 Speaker 2: And finally, this is little listener mail. Let's see I 315 00:17:00,560 --> 00:17:02,960 Speaker 2: guess the way that these are publishing. I will refer 316 00:17:03,040 --> 00:17:05,399 Speaker 2: to this again in the core episode tomorrow that we 317 00:17:05,640 --> 00:17:10,760 Speaker 2: recorded before we recorded this listener mail episode. So slight repetition, 318 00:17:10,840 --> 00:17:12,960 Speaker 2: but I think it all pans out. This is from 319 00:17:13,320 --> 00:17:17,639 Speaker 2: an individual on discord. Their user name is Passey Sish 320 00:17:17,840 --> 00:17:21,080 Speaker 2: or something to that effect. Sorry if I'm missing something here, 321 00:17:26,320 --> 00:17:29,560 Speaker 2: they said. I think slash guests trying to influence the 322 00:17:29,600 --> 00:17:33,919 Speaker 2: dice result is not the main reason for rolling important checks. Differently, 323 00:17:34,440 --> 00:17:38,280 Speaker 2: in Dungeons and Dragons, building suspense is fun, and you 324 00:17:38,359 --> 00:17:41,280 Speaker 2: might roll it more properly to ensure that there is 325 00:17:41,400 --> 00:17:44,480 Speaker 2: no argument about the result. On the other hand, there 326 00:17:44,520 --> 00:17:47,000 Speaker 2: are a lot of fun rituals like praying to the 327 00:17:47,040 --> 00:17:51,439 Speaker 2: almighty dice God or sending quote unquote bad dice to jail. 328 00:17:51,720 --> 00:17:53,840 Speaker 3: This is a great point. So this is touching on 329 00:17:53,880 --> 00:17:56,800 Speaker 3: something we talked about in the first Solution of Control 330 00:17:56,840 --> 00:17:59,800 Speaker 3: episode that sometimes people appear to be concentrating over a 331 00:18:00,040 --> 00:18:03,280 Speaker 3: ice throw, as if like it'll make a difference to 332 00:18:03,320 --> 00:18:07,080 Speaker 3: them getting rolling the number they want, and that I 333 00:18:07,200 --> 00:18:10,479 Speaker 3: do think that is actually operative in how people behave. 334 00:18:10,600 --> 00:18:12,720 Speaker 3: But there are other reasons people might appear to be 335 00:18:12,760 --> 00:18:16,320 Speaker 3: concentrating over a dice throw, for example, to make sure 336 00:18:16,400 --> 00:18:19,520 Speaker 3: that the dice throw is legal like this, you know, 337 00:18:19,560 --> 00:18:21,800 Speaker 3: they throw it in the right area, doesn't bounce off 338 00:18:21,840 --> 00:18:24,760 Speaker 3: the table or something and get an invalid result, or 339 00:18:24,800 --> 00:18:27,199 Speaker 3: maybe hit something and displace it. If you've got like 340 00:18:27,320 --> 00:18:30,560 Speaker 3: miniature set up on a tabletop RPG, so you know, 341 00:18:30,600 --> 00:18:32,639 Speaker 3: you might roll carefully so you don't hit that. So 342 00:18:32,720 --> 00:18:36,400 Speaker 3: there are legitimate reasons to concentrate on a dice throw, 343 00:18:36,440 --> 00:18:39,679 Speaker 3: I guess, apart from thinking it will help you get 344 00:18:39,720 --> 00:18:41,919 Speaker 3: the number you want, though, I do still think people 345 00:18:42,080 --> 00:18:43,720 Speaker 3: do it to try to get the number they want. 346 00:18:44,000 --> 00:18:46,560 Speaker 3: And then the second thing you say is about building suspense. 347 00:18:46,760 --> 00:18:48,800 Speaker 3: I think that's a legitimate thing too. Yeah, it's like 348 00:18:48,840 --> 00:18:50,919 Speaker 3: a drum roll. It's like a you know, acting it 349 00:18:50,960 --> 00:18:54,359 Speaker 3: out so everybody at the table can have fun anticipating 350 00:18:54,400 --> 00:18:56,439 Speaker 3: the result of this this pivotal event. 351 00:18:57,080 --> 00:18:59,040 Speaker 2: Yeah. Absolutely, there's a lot that goes into it. And 352 00:18:59,040 --> 00:19:00,760 Speaker 2: you know, we didn't in touch on the use of 353 00:19:00,840 --> 00:19:04,840 Speaker 2: dice towers and so forth. There's a and even sometimes yeah, 354 00:19:04,840 --> 00:19:09,760 Speaker 2: physical dice jail in which to punish a particular a 355 00:19:09,800 --> 00:19:11,440 Speaker 2: fencing roll and so forth. 356 00:19:11,880 --> 00:19:13,720 Speaker 3: I've never done that, But do you literally have a 357 00:19:13,760 --> 00:19:14,359 Speaker 3: dice jail? 358 00:19:14,600 --> 00:19:18,000 Speaker 2: I've I don't. I don't go that far, but I 359 00:19:18,359 --> 00:19:20,880 Speaker 2: see the examples of it. You can buy like little 360 00:19:20,920 --> 00:19:24,280 Speaker 2: three D printed dice jails and so forth, and yeah, 361 00:19:24,760 --> 00:19:26,119 Speaker 2: people seem to have a lot of fun with it. 362 00:19:26,600 --> 00:19:28,719 Speaker 3: You should have like a pit of scorpions you can 363 00:19:28,800 --> 00:19:29,800 Speaker 3: drop the dice into. 364 00:19:30,480 --> 00:19:32,960 Speaker 2: Yeah, if it's fun, I say go for it. I've 365 00:19:33,000 --> 00:19:35,520 Speaker 2: also seen people engage in this when they have a 366 00:19:35,600 --> 00:19:38,520 Speaker 2: lot of dice, they bring like multiple air Like me, 367 00:19:38,920 --> 00:19:41,040 Speaker 2: I tend to just have the one set. I have 368 00:19:41,080 --> 00:19:43,600 Speaker 2: the one D twenty I always use, and I probably 369 00:19:43,600 --> 00:19:46,440 Speaker 2: get a little I'm a little attached to that one, 370 00:19:46,920 --> 00:19:48,800 Speaker 2: Like this is the D twenty that is you know, 371 00:19:48,840 --> 00:19:50,720 Speaker 2: it's failed me plenty of times, but it's also rolled 372 00:19:50,760 --> 00:19:53,480 Speaker 2: some great twenties. It's I don't know, it's just part 373 00:19:53,480 --> 00:19:57,560 Speaker 2: of the ritual. And I can't punish this particular D twenty. 374 00:19:57,600 --> 00:19:59,480 Speaker 2: It's it's been with me a long. 375 00:19:59,359 --> 00:20:01,479 Speaker 3: Time, all right. Should we call it there for today? 376 00:20:01,760 --> 00:20:04,120 Speaker 2: Yeah, we'll go ahead and close the mail bag here, 377 00:20:04,160 --> 00:20:06,160 Speaker 2: but hey, keep them coming. Keep writing in. We'd love 378 00:20:06,200 --> 00:20:10,000 Speaker 2: to hear from you. Speaking of Discord, if you want 379 00:20:10,080 --> 00:20:12,440 Speaker 2: to access the Discord, shoot us an email and we'll 380 00:20:12,480 --> 00:20:14,560 Speaker 2: send you the invite. In fact, I just did it 381 00:20:14,680 --> 00:20:16,920 Speaker 2: just now. I just remember that somebody had just requested 382 00:20:16,960 --> 00:20:20,000 Speaker 2: it via email, and I went in and sent that 383 00:20:20,119 --> 00:20:23,880 Speaker 2: to them while we were recording this episode. And uh yeah, 384 00:20:23,920 --> 00:20:26,479 Speaker 2: as usual, will remind you that Listener Mail's air on Monday, 385 00:20:26,480 --> 00:20:29,560 Speaker 2: Core episodes on Tuesdays and Thursday, short form episode on Wednesday, 386 00:20:29,600 --> 00:20:32,400 Speaker 2: and Weird House Cinema on Fridays, in which we set 387 00:20:32,400 --> 00:20:34,680 Speaker 2: aside most serious concerns to just talk about. 388 00:20:34,359 --> 00:20:37,200 Speaker 3: A weird film, huge things as always to our excellent 389 00:20:37,240 --> 00:20:40,320 Speaker 3: audio producer JJ Posway. If you would like to get 390 00:20:40,320 --> 00:20:42,480 Speaker 3: in touch with us with feedback on this episode or 391 00:20:42,520 --> 00:20:44,760 Speaker 3: any other, to suggest a topic for the future, or 392 00:20:44,880 --> 00:20:47,439 Speaker 3: just to say hello, you can email us at contact 393 00:20:47,480 --> 00:20:55,600 Speaker 3: at stuff to Blow your Mind dot com. 394 00:20:55,720 --> 00:20:58,679 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 395 00:20:58,760 --> 00:21:01,520 Speaker 1: more podcasts from My Heart Radio, visit the iHeartRadio app, 396 00:21:01,680 --> 00:21:04,439 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.