WEBVTT - From the Vault: Better Living Through Tetris

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<v Speaker 1>Hey, you welcome to Stuff to Blow Your Mind. My

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<v Speaker 1>name is Robert Lamb and I'm Joe McCormick, and it's Saturday.

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<v Speaker 1>Once again we were venturing down into the vault, this

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<v Speaker 1>time to come back on part two of the episode

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<v Speaker 1>that we started last Saturday, that we re ran from December.

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<v Speaker 1>This is going to be an episode that aired on

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<v Speaker 1>December three called Better Living through Tetris. More colored blocks,

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<v Speaker 1>rushing out of the void of the vault to Healless

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<v Speaker 1>which do you think is the most healing of the

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<v Speaker 1>Tetris shapes? Is it? Is it the L Is it

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<v Speaker 1>the T? No? No, it's the straight line of four blocks,

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<v Speaker 1>because that's the that's the money block. That's the one

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<v Speaker 1>that allows you to get that that wonderful four rows

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<v Speaker 1>eliminated at one time, catching money. All Right, without further ado,

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<v Speaker 1>let's dive in. Welcome to Stuff to Blow your Mind

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<v Speaker 1>from how Stuff Works dot Com. Hey you welcome to

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<v Speaker 1>Step to Blow your Mind. My name is Robert Lamb

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<v Speaker 1>and I am General McCormick, and today's episode is part

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<v Speaker 1>two of a two part episode about the science of Tetris,

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<v Speaker 1>really the science of Tetris, but also the history and

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<v Speaker 1>philosophy of Tetris, because, as I said in the last episode,

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<v Speaker 1>I have a very very strong intuition that Tetris is

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<v Speaker 1>not just an invented artifact of the work of human

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<v Speaker 1>hands and human minds, but is somehow a natural, fundamental

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<v Speaker 1>outgrowth of the phantasmagorical blood magic of the universe. It

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<v Speaker 1>comes from the cosmos itself. It's not just something we made.

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<v Speaker 1>It was here and in nineteen eighty four, the creator

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<v Speaker 1>of Tetris, Alexei Pajutnov, discovered it. I like that the

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<v Speaker 1>idea of discovering Tetris as this uh, this sort of

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<v Speaker 1>dimension of of mathematical affection. Yeah, underlying reality totally. And

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<v Speaker 1>in the last episode we talked a little bit about that,

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<v Speaker 1>about where Tetris came from and its influences, and then

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<v Speaker 1>about the Tetris effect, this uh, this syndrome, this experience

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<v Speaker 1>commonly reported by Tetris players where they where it sort

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<v Speaker 1>of takes over their minds. They see Tetris in everything

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<v Speaker 1>throughout the world. They hallucinated, they dream about it, and

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<v Speaker 1>we talked about some possible explanations for that, as well

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<v Speaker 1>as how Tetris skills develop in the brain and the

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<v Speaker 1>interesting fact that that people who cannot form episodic memories

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<v Speaker 1>can still form hallucination recall for Tetris that counterintuitively, expert

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<v Speaker 1>Tetris players use less brain energy than novice Tetris players

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<v Speaker 1>at higher levels of play. So there's a lot that's

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<v Speaker 1>very fascinating and weird and mysterious about the game Tetris itself.

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<v Speaker 1>But today we wanted to talk about how some of

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<v Speaker 1>this science of tetris, uh, how it works as a game,

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<v Speaker 1>and how Tetris can be used to solve problems in

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<v Speaker 1>the real world. Yeah, and a lot of this, uh.

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<v Speaker 1>The first portion of this episode, a lot of it

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<v Speaker 1>relates to just why do we love it? So? Why

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<v Speaker 1>is it so satisfying to play tetris? Um and uh,

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<v Speaker 1>and the the the science behind this is it's a

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<v Speaker 1>lot more interesting than you might think it's it. It

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<v Speaker 1>goes pretty deep into just how we think and how

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<v Speaker 1>we process the world. Absolutely, So, if you haven't listened

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<v Speaker 1>to part one, go back listen to part one, uh first,

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<v Speaker 1>and then come and join us again here where we

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<v Speaker 1>will continue the cosmic journey of Tetris and clear those

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<v Speaker 1>lines again and again and again. Alright, So why do

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<v Speaker 1>we love Tetris. Why don't we play it so much?

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<v Speaker 1>Why did it have such an impact to begin with? Well,

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<v Speaker 1>we should back up and ask why we play any

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<v Speaker 1>game so much? Why do we love any game? I mean,

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<v Speaker 1>as we observed in the last episode, there there's a

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<v Speaker 1>difference between a really good game and a non so

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<v Speaker 1>good game. And it's not just I mean, these days

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<v Speaker 1>a lot of people might refer to things because of

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<v Speaker 1>the complexity of games on newer generations and things like

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<v Speaker 1>graphics and story and you know, because you have these

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<v Speaker 1>action adventure games that are that are so complex and

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<v Speaker 1>all that. There's more so that you're immersing yourself in

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<v Speaker 1>an unreal world. Yeah yeah, yeah, So ignoring all that

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<v Speaker 1>and just getting back to the basics of simple types

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<v Speaker 1>of games and gameplay. Puzzle games, uh, playing Tetris versus

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<v Speaker 1>playing I don't know what's another early puzzle game, the

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<v Speaker 1>Texas Chainsaw Massacre video game on the which did really exist.

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<v Speaker 1>Don't don't bother looking at it, You'll just get sad. Yeah, wanted, wanted?

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<v Speaker 1>Why are these games? So? Why don't we immerse ourselves?

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<v Speaker 1>And the how does this work? One idea that seems

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<v Speaker 1>pretty strongly supported is that very rewarding and enjoyable game

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<v Speaker 1>play and game mechanics come from this psychological process that's

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<v Speaker 1>been described under the term cognitive flow flow. Yeah. Yeah,

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<v Speaker 1>at at heart, any good game is tapping into cognitive flow.

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<v Speaker 1>As Sean Baron broke down in a two thousand twelve

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<v Speaker 1>Gama Sutra article, it breaks down as follows and Tetris

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<v Speaker 1>boils this down perfectly to a highly concentrated mental gaming experience.

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<v Speaker 1>You have concrete goals and manageable rules, plus goals that

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<v Speaker 1>fit player capabilities, plus clear and timely feedback, plus an

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<v Speaker 1>elimination of distractions, and this equals cognitive flow. Yeah. So

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<v Speaker 1>it's a game essentially where you understand how to play,

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<v Speaker 1>you can play, you have the skill. It's yet it's

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<v Speaker 1>challenging enough that it's not boring. You're constantly getting feedback

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<v Speaker 1>on how well you're doing, and there's not extraneous stuff

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<v Speaker 1>going on. It's just perfect focus, zeroing in on a

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<v Speaker 1>perfect brain consuming to ask that is just challenging enough

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<v Speaker 1>to always keep you engaged. Yeah. Now, that's not to

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<v Speaker 1>say that cognitive flow is just a result of gaming.

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<v Speaker 1>It in our daily lives, be it in your work.

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<v Speaker 1>If you're lucky or you know, in your hobbies or

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<v Speaker 1>even in just random chores that you have down, you know,

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<v Speaker 1>skill wise. Um in the term itself comes from psychologist Mihi.

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<v Speaker 1>Chick sent me high, the Hungarian psychology professor who pioneered

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<v Speaker 1>the study of cognitive flow. I like this guy's research.

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<v Speaker 1>I've read about it before, and it's interesting to me

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<v Speaker 1>because this is what people would, I think often call

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<v Speaker 1>positive psychology. So much of what is studied in psychology

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<v Speaker 1>or psychiatry deals with people who are having less than

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<v Speaker 1>optimal experiences. And this is an attempt to study, well,

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<v Speaker 1>what's going on when humans are just really at their

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<v Speaker 1>peak mental experience, when they're feeling great, when things are

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<v Speaker 1>going well inside their heads, what's happening there? And and

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<v Speaker 1>the thing he identified is that a key to a

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<v Speaker 1>sort of happy existence or a happy experience is this

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<v Speaker 1>process of flow. Yeah, indeed, and uh, you know, it's

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<v Speaker 1>interesting looking back to the previous episode where the stick

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<v Speaker 1>gold study started off and ended up getting into the

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<v Speaker 1>tetris area by considering people who engaged in um in

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<v Speaker 1>rock climbing, and then they would perceive rock climbing later.

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<v Speaker 1>Uh And and overall his study was about looking at

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<v Speaker 1>people who engage in novel physical or mental activities for

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<v Speaker 1>extended periods of time and how they often experienced on

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<v Speaker 1>the hallucinatory replay of the activities. And with the check

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<v Speaker 1>semi hi, we see rock climbing come up again because

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<v Speaker 1>as an avid rock climber, that's where he first took

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<v Speaker 1>note of this special feeling in his own experience that

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<v Speaker 1>he got while inching his way up a challenging rock face.

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<v Speaker 1>He began thinking about it in terms of his psychology studies,

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<v Speaker 1>and he laid it out pretty much as we've been

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<v Speaker 1>to discussing that flow is about having set goals, having

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<v Speaker 1>uh a self contained universe. So you especially see this

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<v Speaker 1>in gaming right where they're something like Tetris. The rules,

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<v Speaker 1>the space, it's all pretty well defined. There's there's less ambiguity,

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<v Speaker 1>you get immediate feedback if you're doing it right. Contains

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<v Speaker 1>a manageable challenge. It's hard, but you can do it,

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<v Speaker 1>a sense of control over the situation, at least until

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<v Speaker 1>you reach the upper levels UH, and you're completely involved

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<v Speaker 1>in what you're doing, and so this results in a

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<v Speaker 1>sense of ecstasy UM, great interclarity, a confidence that what

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<v Speaker 1>you're doing is doable, and then you have the skills

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<v Speaker 1>to tackle it, a sense of serenity, a sense of timelessness,

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<v Speaker 1>and intrinsic motivation to keep going. It becomes fun in itself.

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<v Speaker 1>I mean, there's no reason you have to play a tetris.

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<v Speaker 1>You know, nobody, nobody's giving you tangible rewards or punishments

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<v Speaker 1>based on how many lines you clear. But it becomes

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<v Speaker 1>intrinsically motivating. There's something about the activity itself that's pleasing

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<v Speaker 1>enough that you have to go on. And it shuts

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<v Speaker 1>down the chatter and your brain. It shuts down that

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<v Speaker 1>default mode network, all those little voices and the that

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<v Speaker 1>are worrying about the past or the future. It all

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<v Speaker 1>goes dull as your brain, uh tackles the problem at hand,

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<v Speaker 1>be it climbing a rock, working on an article, mowing

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<v Speaker 1>the yard, or playing tetris. Yeah, totally. So. If you

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<v Speaker 1>look at all of the conditions that must be present

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<v Speaker 1>to create the optimal sense of flow, I think Tetris

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<v Speaker 1>is almost perfectly designed to satisfy them. Like it's hard

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<v Speaker 1>to think of a cleaner distillation of exactly what those

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<v Speaker 1>conditions are. The clear goals, stack them, clear lines, manageable rules,

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<v Speaker 1>it's absolutely clear what's going on in Tetris. Uh. Tetris

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<v Speaker 1>adjusts itself to your capabilities. So at the beginning it's easy. Uh.

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<v Speaker 1>If you are a very good player, you can move

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<v Speaker 1>up to higher difficulties pretty quickly. Uh. Gives you an

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<v Speaker 1>adjustment period. But the difficulty changes and tracks with you

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<v Speaker 1>as you play. You know, as you go up higher,

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<v Speaker 1>you get farther, it gets harder and more challenging. There's

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<v Speaker 1>feedback and that you can like. The music is an

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<v Speaker 1>interesting feedback thing. In Texas, Texas, I say Texas again

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<v Speaker 1>in Tetris. As you keep stacking higher, I don't know

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<v Speaker 1>if you remember that, the music gets faster. It's letting

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<v Speaker 1>you know, okay. And of course there's very obvious visual feedback.

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<v Speaker 1>You know, you you can clearly see as you're getting

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<v Speaker 1>towards the ceiling of the screen, this is not what

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<v Speaker 1>you want. And what is there that's extraneous? I mean nothing,

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<v Speaker 1>it's it's all there. And uh, and of course it

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<v Speaker 1>works even better if you can just uh sort of

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<v Speaker 1>like put a black blanket over your head and tape

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<v Speaker 1>your eyes directly to the Tetris screen so that nobody

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<v Speaker 1>can walk in and say like, hey, there's a fire,

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<v Speaker 1>you need to evacuate the building. I mean, you just

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<v Speaker 1>you're there, You're in the zone. But there's some other

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<v Speaker 1>theories we've come across that that help explain exactly why

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<v Speaker 1>Tetris feels like such a perfect game for our brains.

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<v Speaker 1>And one of the ones I wanted to mention was

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<v Speaker 1>actually something I saw alluded to in a brain Craft

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<v Speaker 1>video some of our periscope followers. We were talking to

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<v Speaker 1>him last Friday, and we mentioned that we were going

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<v Speaker 1>to do this episode, and they said, oh, you should

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<v Speaker 1>watch the Braincraft videos. So there, I think they're PBS. Yeah,

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<v Speaker 1>PBS is behind it. I watched this as well. I

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<v Speaker 1>was entertaining. Yeah, and so they but they mentioned something

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<v Speaker 1>called the Zigarnic effect in reference to Tetris. So what

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<v Speaker 1>is the deal with this? Okay, so the Zigarnic effect

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<v Speaker 1>comes to us again. We looked to uh to Soviet thinking.

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<v Speaker 1>Here comes from Soviet to psychologist and psychiatrist Blooma Wolfovna Zagernick.

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<v Speaker 1>She lived from nineteen hundred to nine, and she first

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<v Speaker 1>observed this in the nineteen twenties. Um and it basically

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<v Speaker 1>boils down to this. It's the it's the ecological tendency

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<v Speaker 1>for us to remember incomplete or interrupted tasks better than

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<v Speaker 1>complete ones. Um and Tetris. Of course, to tie that

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<v Speaker 1>in is a continuous stream of incomplete tasks, a constant

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<v Speaker 1>sense of achievement, but also a constantly unachieved finish. As

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<v Speaker 1>we mentioned in the previous episode, there's no hey, you

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<v Speaker 1>won screen and Tetris. It just keeps getting harder and

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<v Speaker 1>harder and harder until you perish. And of course it's

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<v Speaker 1>made up of lots of little individual incomplete tasks, right

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<v Speaker 1>because every time there's a gap in a row in Tetris,

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<v Speaker 1>that's a little thing that there's a little flag in

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<v Speaker 1>your brain that says I need to go back and

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<v Speaker 1>fix that, and I'll get there eventually. So it's a

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<v Speaker 1>one huge incomplete task forever being incomplete, made up of

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<v Speaker 1>an infinite number of incomplete tasks. Uh. It's almost as

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<v Speaker 1>if this was in mind when it was designed. So

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<v Speaker 1>there's a gronic effect of course, plays into the typical

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<v Speaker 1>human drive to finish. What we started to see things

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<v Speaker 1>through to the finish, and the associative associated negative psychological

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<v Speaker 1>univocations of doing the opposite. You know, where you're you're

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<v Speaker 1>haunted by that model airplane you never finished, or that

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<v Speaker 1>novel that you have have completed, or you know, or

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<v Speaker 1>whatever chores around the house are, and god knows, when

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<v Speaker 1>you have a house, there's always some something that's not

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<v Speaker 1>quite finished about everything, and how those just continue to

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<v Speaker 1>stick in your mind? Um, there's a one explanation of

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<v Speaker 1>the Zigarnic effect that I found that I thought was pretty, uh,

0:13:32.480 --> 0:13:36.720
<v Speaker 1>pretty nice comes from Roy Baumbinster and Brad Bushman in

0:13:36.720 --> 0:13:39.840
<v Speaker 1>their two thousand eight textbooks Social Psychology and Human Nature.

0:13:40.320 --> 0:13:44.120
<v Speaker 1>They said, the Zigaronic effect is a tendency to experience automatic,

0:13:44.200 --> 0:13:47.200
<v Speaker 1>intrusive thoughts about a goal that one has pursued, but

0:13:47.320 --> 0:13:50.280
<v Speaker 1>the pursuit of which has been interrupted. That is, if

0:13:50.280 --> 0:13:53.200
<v Speaker 1>you start working toward a goal and fail to get their,

0:13:53.480 --> 0:13:56.280
<v Speaker 1>thoughts about that goal will keep popping into your mind

0:13:56.360 --> 0:13:59.600
<v Speaker 1>while you're doing other things, as if to remind you

0:13:59.800 --> 0:14:03.040
<v Speaker 1>to get back on track and finish reaching that goal.

0:14:03.320 --> 0:14:06.840
<v Speaker 1>So not only is this something that uh is related

0:14:06.880 --> 0:14:09.480
<v Speaker 1>to the motivation we have to keep playing Tetris, but

0:14:09.520 --> 0:14:11.840
<v Speaker 1>it also might sort of explain what we talked about

0:14:11.840 --> 0:14:15.800
<v Speaker 1>in the previous episode. Because this mentions intrusive thoughts. I'll

0:14:15.840 --> 0:14:19.160
<v Speaker 1>see incomplete task. So in the last episode we talked

0:14:19.160 --> 0:14:22.640
<v Speaker 1>about the Tetris effect, where people experience dreams and hallucinations

0:14:22.680 --> 0:14:26.520
<v Speaker 1>about Tetris. If Tetris is never finished yet, it's always

0:14:26.560 --> 0:14:30.480
<v Speaker 1>this intrinsically motivating task that remains incomplete in the mind.

0:14:30.800 --> 0:14:33.480
<v Speaker 1>It kind of makes sense through this method that it

0:14:33.480 --> 0:14:37.440
<v Speaker 1>would keep jumping up into into your thoughts. Yeah. Yeah,

0:14:37.480 --> 0:14:40.440
<v Speaker 1>I think it plays nicely into into just trying to

0:14:40.480 --> 0:14:45.200
<v Speaker 1>figure out Tetris syndrome, the Tetris effect in general. And

0:14:44.920 --> 0:14:47.720
<v Speaker 1>then there's a broader lesson here though, that applies well

0:14:47.760 --> 0:14:52.160
<v Speaker 1>beyond games, and that is that students, be it a you,

0:14:52.280 --> 0:14:54.920
<v Speaker 1>be you an official student, or just somebody studying up

0:14:54.920 --> 0:14:57.880
<v Speaker 1>on something in your life, Uh, it pays to suspend

0:14:57.880 --> 0:15:00.160
<v Speaker 1>your studies, to take a break, to come back to

0:15:00.240 --> 0:15:02.280
<v Speaker 1>it and not try to wipe it all out in

0:15:02.360 --> 0:15:06.240
<v Speaker 1>one massive cramming session. Absolutely. I find this to be

0:15:06.360 --> 0:15:09.600
<v Speaker 1>extremely useful in my own work. So if I'm trying

0:15:09.640 --> 0:15:14.360
<v Speaker 1>to uh to think clearly about maybe an episode I'm

0:15:14.400 --> 0:15:17.520
<v Speaker 1>researching or something like that, I find it's way more

0:15:17.680 --> 0:15:23.360
<v Speaker 1>useful to uh to start on it before I end

0:15:23.440 --> 0:15:25.440
<v Speaker 1>work for one day. So if it's you know, five

0:15:25.520 --> 0:15:29.360
<v Speaker 1>thirty and I'm trying to quit work for the day. Um,

0:15:30.240 --> 0:15:32.920
<v Speaker 1>and I'm at the end of one task, it's better

0:15:33.040 --> 0:15:35.480
<v Speaker 1>to do ten percent of the next task and then

0:15:35.520 --> 0:15:37.880
<v Speaker 1>come back to it the next day. My thoughts about

0:15:37.920 --> 0:15:39.880
<v Speaker 1>it are going to be a lot clearer than to

0:15:40.280 --> 0:15:44.320
<v Speaker 1>break from work in between when tasks are concluded and

0:15:44.440 --> 0:15:46.800
<v Speaker 1>when the next one starts. Yeah, and generally, also if

0:15:46.800 --> 0:15:49.280
<v Speaker 1>you have some sleep in between, then you're you're geting

0:15:49.280 --> 0:15:52.520
<v Speaker 1>to consolidate those memories. All that working is working in

0:15:52.520 --> 0:15:55.000
<v Speaker 1>your favor as well. But also it's pointed out a

0:15:55.000 --> 0:15:59.520
<v Speaker 1>lot that if if the task is intimidating, just start it,

0:15:59.560 --> 0:16:02.440
<v Speaker 1>because if you just started, then you get to benefit

0:16:02.800 --> 0:16:05.840
<v Speaker 1>from the Zigarnic effect, because that's effect is going to

0:16:05.920 --> 0:16:08.360
<v Speaker 1>be in play to encourage you to come back and

0:16:08.400 --> 0:16:11.880
<v Speaker 1>work more on it. So beginnings are difficult, but begin

0:16:12.320 --> 0:16:14.720
<v Speaker 1>and then take a break and then come back. Yeah,

0:16:14.880 --> 0:16:17.120
<v Speaker 1>this isn't gonna become the self help show, but but

0:16:17.280 --> 0:16:21.840
<v Speaker 1>try that one at least. Yeah, I highly advocate that strategy.

0:16:22.120 --> 0:16:28.400
<v Speaker 1>Get it started, it'll be easier. Another thing that is, Um,

0:16:28.520 --> 0:16:30.800
<v Speaker 1>I can't remember exactly where I came across this, but

0:16:30.840 --> 0:16:33.600
<v Speaker 1>I feel like it was in Uh, it was in

0:16:33.720 --> 0:16:37.760
<v Speaker 1>something that was linked to from that Braincraft video. But

0:16:37.760 --> 0:16:40.600
<v Speaker 1>but anyway, however, I came across this. Another thing that

0:16:40.720 --> 0:16:45.240
<v Speaker 1>I saw referenced UH with regard to Tetris is the

0:16:45.320 --> 0:16:49.400
<v Speaker 1>idea of epistemic action. And I had actually never heard

0:16:49.400 --> 0:16:52.320
<v Speaker 1>about this phenomena before, but I it turned out to

0:16:52.320 --> 0:16:58.080
<v Speaker 1>be pretty interesting. So in David Kirsch and Paul Maglio

0:16:58.160 --> 0:17:01.880
<v Speaker 1>published a paper in Cognitive Science. It's called on Distinguishing

0:17:01.960 --> 0:17:05.920
<v Speaker 1>Epistemic and Pragmatic Action, and Kirshi and Maglio make the

0:17:05.960 --> 0:17:09.280
<v Speaker 1>distinction between two different kinds of actions that a person

0:17:09.400 --> 0:17:14.680
<v Speaker 1>can perform. So you've got pragmatic action, and this is one.

0:17:15.040 --> 0:17:18.440
<v Speaker 1>It's an external action that changes something in the external

0:17:18.480 --> 0:17:22.400
<v Speaker 1>world in furtherance of you achieving a goal. So if

0:17:22.520 --> 0:17:26.399
<v Speaker 1>you are stranded on a tiny island and starving, throwing

0:17:26.440 --> 0:17:29.400
<v Speaker 1>a rock at a seagull would be a pragmatic action

0:17:29.560 --> 0:17:33.879
<v Speaker 1>to unlock that seagull's delicious meat. Or you could make

0:17:33.880 --> 0:17:36.439
<v Speaker 1>a much smaller action. You could say, press a button

0:17:36.920 --> 0:17:39.960
<v Speaker 1>while playing Tetris to move a Tetris piece with the

0:17:40.000 --> 0:17:42.040
<v Speaker 1>goal of actually moving it to the spot where you

0:17:42.080 --> 0:17:44.919
<v Speaker 1>want to place it. You're just doing an action to

0:17:45.000 --> 0:17:47.760
<v Speaker 1>reach a goal. But then they distinguish this from a

0:17:47.760 --> 0:17:50.760
<v Speaker 1>different kind of action, a different kind of external action,

0:17:51.200 --> 0:17:53.919
<v Speaker 1>which is what they call epistemic action, and this is

0:17:55.840 --> 0:17:59.120
<v Speaker 1>making a change to the world in order to simplify

0:17:59.320 --> 0:18:04.200
<v Speaker 1>a problem solving task. So imagine you remember those Spot

0:18:04.280 --> 0:18:06.800
<v Speaker 1>the Difference puzzles and children's books, you know what I'm

0:18:06.840 --> 0:18:08.919
<v Speaker 1>talking about. They'll show you two pictures of a scene.

0:18:09.400 --> 0:18:12.760
<v Speaker 1>One's Mickey Mouse, you know, roller skating, and the next

0:18:12.800 --> 0:18:15.600
<v Speaker 1>one's Mickey Mouse roller skating, but the clock hands are

0:18:15.600 --> 0:18:18.639
<v Speaker 1>pointing to a different time and something like that. And

0:18:18.720 --> 0:18:21.800
<v Speaker 1>let's say you've got a children's workbook with with two

0:18:21.840 --> 0:18:24.760
<v Speaker 1>of these on different pages. Um, and what you do

0:18:24.880 --> 0:18:27.040
<v Speaker 1>is you tear out one of the pages and then

0:18:27.160 --> 0:18:30.600
<v Speaker 1>hold the pictures right next to each other. That would

0:18:30.640 --> 0:18:34.600
<v Speaker 1>be an epistemic action, because they're what you're doing is

0:18:34.640 --> 0:18:38.040
<v Speaker 1>an action that is really designed to change the nature

0:18:38.119 --> 0:18:42.159
<v Speaker 1>of a problem inside your head, to simplify the task.

0:18:42.520 --> 0:18:44.280
<v Speaker 1>So when you see them next to each other, or

0:18:44.320 --> 0:18:47.000
<v Speaker 1>maybe you um lay them on top of each other

0:18:47.000 --> 0:18:48.880
<v Speaker 1>and hold it up to a light to see what's

0:18:48.920 --> 0:18:53.199
<v Speaker 1>different in the two pages, you're using external action to

0:18:53.359 --> 0:18:57.480
<v Speaker 1>reduce the mental complexity of a task. And they looked

0:18:57.480 --> 0:19:00.880
<v Speaker 1>at Tetris in this paper actually and pointed out how

0:19:01.440 --> 0:19:07.320
<v Speaker 1>experience Tetris players use epistemic action in Tetris, and this

0:19:07.400 --> 0:19:09.800
<v Speaker 1>is the way it works. You've got a block falling

0:19:09.840 --> 0:19:12.920
<v Speaker 1>down and you want to fit it in, and instead

0:19:13.119 --> 0:19:16.760
<v Speaker 1>of doing all the work of flipping the block around

0:19:16.920 --> 0:19:19.639
<v Speaker 1>in your head to see where it would fit, the

0:19:19.720 --> 0:19:23.280
<v Speaker 1>players flip it. They physically flip it, plus press the

0:19:23.359 --> 0:19:26.880
<v Speaker 1>button to flip it to offload some of the cognitive

0:19:27.400 --> 0:19:29.640
<v Speaker 1>work required to see where it would fit. So by

0:19:29.840 --> 0:19:34.200
<v Speaker 1>visually seeing exactly what the block looks like in all

0:19:34.240 --> 0:19:39.080
<v Speaker 1>its orientations, you can see, okay, here's exactly where it

0:19:39.080 --> 0:19:41.080
<v Speaker 1>would fit without having to flip it in your mind,

0:19:41.240 --> 0:19:45.480
<v Speaker 1>thus freeing up some mental resources to look at what's

0:19:45.520 --> 0:19:49.120
<v Speaker 1>the next block in the in the preview bar. So

0:19:49.119 --> 0:19:53.280
<v Speaker 1>so essentially it is using physical action to make mental

0:19:53.359 --> 0:19:56.679
<v Speaker 1>work easier. They say, epistemic action can be used to

0:19:56.720 --> 0:20:00.639
<v Speaker 1>reduce the memory involved in a mental computation UH, it

0:20:00.720 --> 0:20:03.520
<v Speaker 1>can be used to reduce the number of steps involved

0:20:03.640 --> 0:20:06.800
<v Speaker 1>in completing a mental computation, or it can be used

0:20:06.800 --> 0:20:11.440
<v Speaker 1>to reduce the probability of error in a mental computation. UM.

0:20:11.560 --> 0:20:14.800
<v Speaker 1>And so if you follow this idea, you can conclude

0:20:14.840 --> 0:20:18.639
<v Speaker 1>that when you play Tetris, it's again kind of a

0:20:18.880 --> 0:20:22.080
<v Speaker 1>perfect back and forth between body and mind. It creates

0:20:22.080 --> 0:20:28.560
<v Speaker 1>a constant, flowing, rapid feedback cooperation between mental problem solving

0:20:29.000 --> 0:20:32.480
<v Speaker 1>and then this external epistemic action. You use the body

0:20:32.560 --> 0:20:35.280
<v Speaker 1>to simple simplify a problem, You press the button, flip

0:20:35.320 --> 0:20:37.760
<v Speaker 1>the block, see where it would fit. Then you use

0:20:37.800 --> 0:20:40.840
<v Speaker 1>your mind to solve the problem. Then you use the

0:20:40.840 --> 0:20:44.280
<v Speaker 1>body again to execute the solution, and you just keep

0:20:44.280 --> 0:20:48.000
<v Speaker 1>going back and forth on repeat. Alright, so once again

0:20:48.000 --> 0:20:51.840
<v Speaker 1>we see a manner in which Tetris illuminates how our

0:20:51.880 --> 0:20:57.320
<v Speaker 1>brain works. And we've discussed they just almost perfect way

0:20:57.600 --> 0:21:01.240
<v Speaker 1>that Tetris captures our mind. So we're gonna take a

0:21:01.280 --> 0:21:03.560
<v Speaker 1>quick break, and when we come back, we're gonna explore

0:21:04.080 --> 0:21:09.000
<v Speaker 1>some some of the applications that that scientists have have explored,

0:21:09.040 --> 0:21:12.960
<v Speaker 1>have actually looked into, and some some very real possibilities

0:21:13.520 --> 0:21:17.239
<v Speaker 1>for Tetris as a as a treatment option for a

0:21:17.280 --> 0:21:30.040
<v Speaker 1>few different ailments. All Right, we're back. Okay, So Robert,

0:21:30.040 --> 0:21:34.600
<v Speaker 1>we've talked about the Tetris cure. What can you cure

0:21:34.680 --> 0:21:39.399
<v Speaker 1>with tetris? Potentially at least because I was quite surprised

0:21:39.840 --> 0:21:42.600
<v Speaker 1>to see some of this research, but once I read

0:21:42.760 --> 0:21:45.359
<v Speaker 1>into it, it started to make a lot of sense

0:21:45.400 --> 0:21:49.560
<v Speaker 1>to me that you could potentially use tetris in maybe

0:21:49.600 --> 0:21:52.679
<v Speaker 1>in place of drugs or other types of therapies and

0:21:52.800 --> 0:21:56.000
<v Speaker 1>lots of scenarios. Yeah, because we've again just think back

0:21:56.040 --> 0:21:59.920
<v Speaker 1>to all the ways we've discussed in which tetris cat

0:22:00.160 --> 0:22:03.080
<v Speaker 1>is your mind, how it plays into two different modes

0:22:03.119 --> 0:22:08.040
<v Speaker 1>of memory. Um, how it Uh, it's got the skeleton

0:22:08.119 --> 0:22:10.399
<v Speaker 1>key to a deep part of your brain. Yeah, it's

0:22:10.440 --> 0:22:13.200
<v Speaker 1>it's involved in flow state. It really reminds me of

0:22:13.200 --> 0:22:15.359
<v Speaker 1>a lot of what one is setting to do a

0:22:15.400 --> 0:22:17.600
<v Speaker 1>set out to do with meditation and yoga to to

0:22:17.600 --> 0:22:21.600
<v Speaker 1>a certain extent, except you kind of have a leg

0:22:21.680 --> 0:22:23.960
<v Speaker 1>up on it by it being this fun, engaging game

0:22:24.000 --> 0:22:26.520
<v Speaker 1>as opposed to, uh, to something that takes a little

0:22:26.520 --> 0:22:30.879
<v Speaker 1>more deliberate mental or physical force. Okay, so let's imagine

0:22:30.960 --> 0:22:34.000
<v Speaker 1>that I am two packs a day kind of guy

0:22:34.280 --> 0:22:39.680
<v Speaker 1>and I'm trying to quit smoking. Can tetris help me? Potentially? Yes?

0:22:39.920 --> 0:22:43.960
<v Speaker 1>And which sounds crazy, especially anyone who has firsthand experience

0:22:44.000 --> 0:22:48.239
<v Speaker 1>with just how um, how powerful um that addiction can be.

0:22:48.680 --> 0:22:51.159
<v Speaker 1>But we do have some evidence to back it up.

0:22:51.560 --> 0:22:53.479
<v Speaker 1>This is a new study. This came out August two

0:22:53.520 --> 0:22:56.400
<v Speaker 1>thousand fifteen, and it's from a team of psychologists from

0:22:56.520 --> 0:23:00.760
<v Speaker 1>from Plymouth University and Queensland University of Technology in Australia.

0:23:01.200 --> 0:23:04.080
<v Speaker 1>So this is how it how it went down. Uh,

0:23:04.160 --> 0:23:09.200
<v Speaker 1>they got together thirty one participants ages eighteen through seven,

0:23:09.880 --> 0:23:13.720
<v Speaker 1>and they were monitored for levels of craving and also

0:23:13.800 --> 0:23:17.920
<v Speaker 1>prompted seven times a day to report their cravings. Fifteen

0:23:18.240 --> 0:23:21.560
<v Speaker 1>of these individuals, so roughly half, were required to play

0:23:21.600 --> 0:23:25.800
<v Speaker 1>three minutes of Tetris before reporting their craving levels. So

0:23:25.880 --> 0:23:27.800
<v Speaker 1>it's kind of like you you have problems with different

0:23:27.840 --> 0:23:31.119
<v Speaker 1>cravings for different things, and somebody's gonna call you and

0:23:31.160 --> 0:23:33.520
<v Speaker 1>ask how you're doing with those cravings, but half of

0:23:33.560 --> 0:23:36.160
<v Speaker 1>the group get to play Tetris first before they're quiz.

0:23:36.160 --> 0:23:39.600
<v Speaker 1>Done it. So, cravings were recorded in thirty percent of occasions,

0:23:39.880 --> 0:23:43.440
<v Speaker 1>most commonly for food and non alcoholic drinks, which were

0:23:43.440 --> 0:23:46.800
<v Speaker 1>reported on nearly two thirds of those occasions. So of

0:23:46.840 --> 0:23:52.680
<v Speaker 1>the cravings were for drug related instances, and these included coffee, cigarettes,

0:23:52.720 --> 0:23:56.479
<v Speaker 1>wine and beer and spice, Yeah and spice. Sixteen percent

0:23:56.560 --> 0:24:00.959
<v Speaker 1>were for miscellaneous activities such as sleeping, playing video games

0:24:01.359 --> 0:24:06.960
<v Speaker 1>to which I found interesting, socializing with friends, and sexual intercourse.

0:24:07.600 --> 0:24:10.080
<v Speaker 1>Food cravings tended to be slightly weaker than those in

0:24:10.160 --> 0:24:13.879
<v Speaker 1>other categories, But they claimed this is the first demonstration

0:24:14.280 --> 0:24:17.600
<v Speaker 1>that cognitive interference. Again, that's Tetris coming into your life,

0:24:18.040 --> 0:24:22.400
<v Speaker 1>captivating your brain, shutting out everything else. Cognitive interference can

0:24:22.440 --> 0:24:26.240
<v Speaker 1>be used outside the lab to reduce cravings for substances

0:24:26.280 --> 0:24:30.040
<v Speaker 1>and activities other than eating. So in this we can

0:24:30.080 --> 0:24:34.119
<v Speaker 1>see how Tetris or some variation of Tetris, some variation

0:24:34.240 --> 0:24:37.760
<v Speaker 1>of a you know, of a puzzle solving game, could

0:24:37.840 --> 0:24:40.880
<v Speaker 1>be used as a support tool for curving addictions, not

0:24:40.880 --> 0:24:44.080
<v Speaker 1>not the again, not the primary tool, but but an

0:24:44.080 --> 0:24:47.040
<v Speaker 1>additional tool. So I'm sure that they didn't find that

0:24:47.240 --> 0:24:51.199
<v Speaker 1>that it would completely eliminate cravings, But did they have

0:24:51.240 --> 0:24:56.240
<v Speaker 1>an estimate for by how much the cravings were reduced? Yeah,

0:24:56.240 --> 0:25:01.879
<v Speaker 1>by approximately one fifth. So I mean that that's you

0:25:01.920 --> 0:25:03.600
<v Speaker 1>could look at that as small, or you could look

0:25:03.600 --> 0:25:05.080
<v Speaker 1>at that as big. I mean, if if all it

0:25:05.119 --> 0:25:08.479
<v Speaker 1>takes is Tetris and you don't have to you know, uh,

0:25:08.520 --> 0:25:11.880
<v Speaker 1>this is without some other kind of like drug interference

0:25:11.960 --> 0:25:15.000
<v Speaker 1>or major behavioral therapy or anything. Yeah, I mean, you're

0:25:15.000 --> 0:25:17.439
<v Speaker 1>trying to curb this addiction, so any tool at your

0:25:17.480 --> 0:25:21.080
<v Speaker 1>disposal that that put gives you an advantage is certainly

0:25:21.080 --> 0:25:23.320
<v Speaker 1>worth taking up. So yeah, I could see this being

0:25:23.480 --> 0:25:26.879
<v Speaker 1>again a part of one's treatment. Certainly not the only

0:25:26.960 --> 0:25:29.160
<v Speaker 1>part of one's treatment, but it could help. It could

0:25:29.160 --> 0:25:31.800
<v Speaker 1>certainly help. Yeah, I wonder the extent to which Tetris

0:25:31.840 --> 0:25:34.160
<v Speaker 1>is special here, like, how would this compare to other

0:25:34.240 --> 0:25:39.080
<v Speaker 1>video games? I feel like Tetris is kind of special

0:25:39.200 --> 0:25:43.439
<v Speaker 1>because we haven't feel the same way, Robert, because we

0:25:43.440 --> 0:25:45.240
<v Speaker 1>haven't really touched on this as much. This is something

0:25:45.280 --> 0:25:48.480
<v Speaker 1>I find in gaming in general these days, especially um

0:25:48.600 --> 0:25:50.920
<v Speaker 1>with a three and a half year old running around

0:25:50.920 --> 0:25:54.560
<v Speaker 1>in my life, is that blessed is the game that

0:25:54.640 --> 0:25:59.960
<v Speaker 1>can be enjoyed in very small allotments of time. Yes, true,

0:26:00.000 --> 0:26:03.160
<v Speaker 1>which Tetrisses is perfect for that. It is one of them.

0:26:03.200 --> 0:26:05.720
<v Speaker 1>I just the other day, when we were preparing for

0:26:05.760 --> 0:26:07.879
<v Speaker 1>this episode, we was doing some research. I decided to

0:26:07.880 --> 0:26:11.440
<v Speaker 1>play a little bit of Tetris, and I several different times,

0:26:11.480 --> 0:26:13.960
<v Speaker 1>I played for maybe three to five minutes, and oh man,

0:26:14.400 --> 0:26:16.879
<v Speaker 1>that was a session. You can't have a three to

0:26:16.960 --> 0:26:20.240
<v Speaker 1>five minute session of I don't know what do people

0:26:20.280 --> 0:26:24.800
<v Speaker 1>play these days of Fallout four? Yeah, these are games

0:26:24.800 --> 0:26:28.199
<v Speaker 1>that require vast periods of time, vast immersive periods of

0:26:28.200 --> 0:26:31.480
<v Speaker 1>time where there's always time for Tetris, and and it's

0:26:31.520 --> 0:26:33.960
<v Speaker 1>never a situation where I can't play Tetris now this

0:26:34.080 --> 0:26:37.359
<v Speaker 1>environment is too distracting. No, you can play Tetris in

0:26:37.400 --> 0:26:41.320
<v Speaker 1>a war zone, which is kind of insightful given the

0:26:41.359 --> 0:26:43.760
<v Speaker 1>next thing we're going to discuss. Yeah, because I think

0:26:43.800 --> 0:26:47.560
<v Speaker 1>it is time to talk about tetris and traumatic memory formation.

0:26:48.440 --> 0:26:51.160
<v Speaker 1>So a lot of people probably know this, but it's

0:26:51.200 --> 0:26:54.159
<v Speaker 1>worth explaining a little bit. Sometimes when people have a

0:26:54.160 --> 0:26:59.280
<v Speaker 1>traumatic experience, they can form a kind of recurrent toxic

0:26:59.520 --> 0:27:03.520
<v Speaker 1>memory pattern that can cause serious trouble for them after

0:27:03.640 --> 0:27:07.879
<v Speaker 1>the traumatic incident is over and done with. So you

0:27:07.920 --> 0:27:11.720
<v Speaker 1>mentioned a combat zone. Yeah, imagine you're in a combat zone,

0:27:11.760 --> 0:27:14.879
<v Speaker 1>whether you are a soldier or just a bystand or whatever.

0:27:15.240 --> 0:27:17.120
<v Speaker 1>You're at a place where people are fighting and there's

0:27:17.160 --> 0:27:20.800
<v Speaker 1>a sudden eruption of gunfire and that leads to intense

0:27:20.880 --> 0:27:24.399
<v Speaker 1>fear maybe maybe two personal injury, to the threat on

0:27:24.520 --> 0:27:28.879
<v Speaker 1>your life, to witnessing the death or injury of others.

0:27:28.920 --> 0:27:32.199
<v Speaker 1>And this can lead to post traumatic stress disorder or PTSD.

0:27:33.280 --> 0:27:36.760
<v Speaker 1>One of the main symptoms of PTSD is the presence

0:27:36.800 --> 0:27:40.879
<v Speaker 1>of what are known as flashbacks, or these distressing, intrusive

0:27:40.960 --> 0:27:44.720
<v Speaker 1>memories of the traumatic experience that come rushing into your

0:27:44.760 --> 0:27:48.800
<v Speaker 1>mind like an irresistible torrent and can have debilitating effects.

0:27:48.800 --> 0:27:51.479
<v Speaker 1>I mean, obviously you don't want to be, you know,

0:27:51.680 --> 0:27:56.080
<v Speaker 1>driving the kids to school and suddenly just utterly possessed

0:27:56.160 --> 0:27:58.760
<v Speaker 1>by memories of the time when somebody shot you in

0:27:58.840 --> 0:28:01.440
<v Speaker 1>the shoulder. I mean, it's the one of the worst

0:28:01.440 --> 0:28:05.040
<v Speaker 1>moments of your life is suddenly just popping up in

0:28:05.080 --> 0:28:06.840
<v Speaker 1>your day and in the course of your daily life

0:28:07.000 --> 0:28:09.920
<v Speaker 1>during what should be the best moments of your life

0:28:09.920 --> 0:28:12.280
<v Speaker 1>at times. Right, So, there has been a lot of

0:28:12.320 --> 0:28:15.520
<v Speaker 1>research into ways of treating PTSD and people who already

0:28:15.560 --> 0:28:19.679
<v Speaker 1>have it. So some treatment courses involve cognitive therapy, you

0:28:19.680 --> 0:28:23.320
<v Speaker 1>know that's gonna be talk therapy, or exposure therapy exposing

0:28:23.320 --> 0:28:27.400
<v Speaker 1>yourself to the problem. Some include drugs like anti anxiety

0:28:27.440 --> 0:28:30.479
<v Speaker 1>medications or antidepressants, and there are even some kind of

0:28:30.560 --> 0:28:33.800
<v Speaker 1>weird and controversial therapies that have been suggested, like have

0:28:33.880 --> 0:28:37.479
<v Speaker 1>you ever read anything about eye a movement, desensitization and

0:28:37.560 --> 0:28:40.440
<v Speaker 1>reprocessing or e M D R. No. I don't think

0:28:40.440 --> 0:28:42.520
<v Speaker 1>I've run across this one yet. This is where you

0:28:42.840 --> 0:28:46.720
<v Speaker 1>expose yourself to the traumatic memory, and while you're doing that,

0:28:47.200 --> 0:28:51.400
<v Speaker 1>you practice specific patterns of eye a movement in conjunction

0:28:51.440 --> 0:28:54.480
<v Speaker 1>with the anxiety inducing thoughts. This is a side note.

0:28:54.520 --> 0:28:57.120
<v Speaker 1>I find this last one really fascinating, and I would

0:28:57.200 --> 0:29:00.680
<v Speaker 1>love to hear from listeners who are psychiatrists or or

0:29:00.800 --> 0:29:04.040
<v Speaker 1>from people who have practiced this method personally. I don't know,

0:29:04.080 --> 0:29:07.000
<v Speaker 1>do y'all think there's validity to it. I've read what

0:29:07.120 --> 0:29:10.000
<v Speaker 1>seemed to be credible scientists saying that there is empirical

0:29:10.040 --> 0:29:13.080
<v Speaker 1>research to show that this works, but I've also read

0:29:13.080 --> 0:29:15.600
<v Speaker 1>that it's controversial. It sounds like one of those weird

0:29:15.640 --> 0:29:18.000
<v Speaker 1>scientific discoveries that might be too good to be true,

0:29:18.080 --> 0:29:20.720
<v Speaker 1>like you can really have an effect just by moving

0:29:20.720 --> 0:29:25.520
<v Speaker 1>your eyeballs around. Remind there are some yogurt meditation techniques

0:29:25.560 --> 0:29:30.200
<v Speaker 1>that involved the movement of your eyes and uh, I

0:29:30.200 --> 0:29:32.280
<v Speaker 1>haven't played around with them a lot, but it's it's

0:29:32.280 --> 0:29:35.480
<v Speaker 1>certainly present there, So I wonder if there's some connective

0:29:35.480 --> 0:29:38.959
<v Speaker 1>tissue between the two. Yeah. Well, anyway, that's interesting by itself,

0:29:39.000 --> 0:29:40.560
<v Speaker 1>and i'd love to hear from listeners about it. But

0:29:40.600 --> 0:29:44.520
<v Speaker 1>anyway back to the to the tetris um, what if

0:29:44.560 --> 0:29:46.800
<v Speaker 1>there were a way to all those things I mentioned

0:29:46.800 --> 0:29:50.720
<v Speaker 1>before were if you already have PTSD, you've already got

0:29:50.760 --> 0:29:53.520
<v Speaker 1>this traumatic flashback problem. But what if there were a

0:29:53.520 --> 0:29:58.800
<v Speaker 1>way to inoculate yourself against PTSD before the symptoms begin

0:29:58.920 --> 0:30:01.600
<v Speaker 1>to take hold. So this the idea here is that

0:30:01.720 --> 0:30:05.000
<v Speaker 1>something traumatic has occurred, what can I do to keep

0:30:05.040 --> 0:30:09.000
<v Speaker 1>from to keep that trauma from taking root in my brain? Yeah?

0:30:09.000 --> 0:30:10.680
<v Speaker 1>I'd be like if you get bit by a dog

0:30:10.680 --> 0:30:13.120
<v Speaker 1>with rabies and you immediately go to the hospital for

0:30:13.280 --> 0:30:15.920
<v Speaker 1>rabies vaccine. You get bit by a zombie and you

0:30:15.920 --> 0:30:18.120
<v Speaker 1>get somebody to cut your arm off. Yeah, So this

0:30:18.160 --> 0:30:24.280
<v Speaker 1>would be a cognitive vaccine against traumatic memories. So in

0:30:24.360 --> 0:30:27.480
<v Speaker 1>January two thou nine researchers led by Dr Emily A.

0:30:27.680 --> 0:30:31.480
<v Speaker 1>Holmes of Oxford University, they published a study on the

0:30:31.520 --> 0:30:35.280
<v Speaker 1>effects of Tetris on the formation of traumatic or intrusive

0:30:35.320 --> 0:30:39.160
<v Speaker 1>memories and it's called ken. Playing the computer game Tetris

0:30:39.160 --> 0:30:42.280
<v Speaker 1>reduced the build up of flashbacks for trauma, a proposal

0:30:42.360 --> 0:30:46.120
<v Speaker 1>from cognitive science. So they had two pieces of knowledge

0:30:46.160 --> 0:30:49.600
<v Speaker 1>that they were starting with. One of them was cognitive

0:30:49.640 --> 0:30:54.160
<v Speaker 1>science suggests that the brain has selective resources with limited capacity,

0:30:54.440 --> 0:30:56.760
<v Speaker 1>so your brain can't do everything that you can only

0:30:56.800 --> 0:31:01.440
<v Speaker 1>devote so much energy resource to to a limited number

0:31:01.440 --> 0:31:03.760
<v Speaker 1>of things at a time. And the second fact is

0:31:04.080 --> 0:31:07.480
<v Speaker 1>the neurobiology of memory suggests a six hour window to

0:31:07.760 --> 0:31:12.360
<v Speaker 1>disrupt memory consolidation. So that you know that there's this

0:31:12.440 --> 0:31:15.760
<v Speaker 1>idea that about six hours after a memory takes places,

0:31:15.920 --> 0:31:19.720
<v Speaker 1>when the window for consolidating that memory in the brain is,

0:31:19.840 --> 0:31:24.640
<v Speaker 1>you know, forming that strong recurrent pattern memory. So if

0:31:24.640 --> 0:31:27.600
<v Speaker 1>you deny the brain the resources it needs to form

0:31:27.720 --> 0:31:32.240
<v Speaker 1>visuospatial memories during that crucial few hours after the event

0:31:32.280 --> 0:31:36.960
<v Speaker 1>takes place, could you stop bad memories from consolidating with

0:31:37.000 --> 0:31:40.800
<v Speaker 1>such great emphasis in the mind. And they tested it.

0:31:41.200 --> 0:31:44.240
<v Speaker 1>They tested it out by getting forty volunteers and making

0:31:44.280 --> 0:31:50.360
<v Speaker 1>them watch Faces of Death. Act. Well, I don't know.

0:31:50.400 --> 0:31:53.920
<v Speaker 1>Actually they didn't say the name of the tape because

0:31:54.320 --> 0:31:58.400
<v Speaker 1>I remember covering this study like way back in the

0:31:58.440 --> 0:32:01.320
<v Speaker 1>early like the initial version of this podcast episode with

0:32:01.520 --> 0:32:04.600
<v Speaker 1>Alison Lowdermilk, and I don't remember Faces of Death, but

0:32:04.640 --> 0:32:07.160
<v Speaker 1>then maybe I overlooked it. No, no, no, it was

0:32:07.200 --> 0:32:09.280
<v Speaker 1>it was something like that they were they were showed

0:32:09.320 --> 0:32:13.200
<v Speaker 1>a film. Uh shown a film full of horrible images

0:32:13.520 --> 0:32:18.200
<v Speaker 1>designed to simulate a traumatic experience. Quote. All participants viewed

0:32:18.240 --> 0:32:21.200
<v Speaker 1>a traumatic film consisting of scenes of real injury and death,

0:32:21.240 --> 0:32:25.760
<v Speaker 1>followed by a thirty minute structured break. They described the

0:32:25.800 --> 0:32:29.200
<v Speaker 1>film as a twelve minute film that contained eleven clips

0:32:29.240 --> 0:32:33.360
<v Speaker 1>of traumatic content, including graphic real scenes of human surgery,

0:32:33.480 --> 0:32:39.200
<v Speaker 1>fatal road traffic accidents, and drowning. So that was disturbing

0:32:39.240 --> 0:32:41.840
<v Speaker 1>student film, I guess. Yeah. Yeah, they were all made

0:32:41.840 --> 0:32:45.960
<v Speaker 1>to watch that tape from the ring. So after viewing

0:32:45.960 --> 0:32:48.280
<v Speaker 1>the film and taking a real nice thirty minute break,

0:32:48.360 --> 0:32:51.440
<v Speaker 1>half of the participants half of these forty people were

0:32:51.440 --> 0:32:54.120
<v Speaker 1>given nothing to do except sit quietly for ten minutes.

0:32:54.200 --> 0:32:57.160
<v Speaker 1>This was a control group, and the other half played

0:32:57.160 --> 0:33:01.160
<v Speaker 1>Tetris for ten minutes. Pretty simple experiment. Um. Then they

0:33:01.280 --> 0:33:04.360
<v Speaker 1>checked to see how often members of each group experience

0:33:04.440 --> 0:33:08.080
<v Speaker 1>flashbacks during the ten minutes. No surprise, the people playing

0:33:08.080 --> 0:33:11.840
<v Speaker 1>Tetris experience fewer flashbacks. But that's not really surprising they

0:33:11.880 --> 0:33:15.880
<v Speaker 1>were playing Tetris. Then, here's where it gets interesting. The

0:33:16.000 --> 0:33:20.320
<v Speaker 1>researchers sent the volunteers away with instructions to keep a

0:33:20.360 --> 0:33:23.560
<v Speaker 1>diary on how many times they had flashbacks to to

0:33:23.560 --> 0:33:26.680
<v Speaker 1>to the Faces of Death basically over the next week,

0:33:27.560 --> 0:33:31.640
<v Speaker 1>and the different groups had different rates. They found that

0:33:31.720 --> 0:33:34.720
<v Speaker 1>the people who played Tetris for ten minutes after watching

0:33:34.720 --> 0:33:39.640
<v Speaker 1>the film had significantly fewer flashbacks to the Faces of

0:33:39.680 --> 0:33:44.560
<v Speaker 1>Death type video and less symptomology consistent with PTSD when

0:33:44.560 --> 0:33:49.960
<v Speaker 1>they checked back seven days later. Crucially, both groups had

0:33:50.000 --> 0:33:54.360
<v Speaker 1>equivalently strong voluntary recall of the film. And this is

0:33:54.400 --> 0:33:57.080
<v Speaker 1>an interesting aspect too, because they could both remember the

0:33:57.080 --> 0:34:00.160
<v Speaker 1>film fine, they could remember what they saw. Uh, it's

0:34:00.200 --> 0:34:02.760
<v Speaker 1>just that the group that played Tetris had less trouble

0:34:02.880 --> 0:34:06.680
<v Speaker 1>with the unbidden recurrence of these memories throughout their day

0:34:06.680 --> 0:34:11.719
<v Speaker 1>to day lives. So so again, it's not it's not

0:34:11.760 --> 0:34:15.120
<v Speaker 1>just a matter of hey, Tetris distracted them from initially

0:34:15.200 --> 0:34:20.919
<v Speaker 1>thinking about it, but Tetris interfered with the brains codifying

0:34:21.000 --> 0:34:24.080
<v Speaker 1>of the experience as a traumatic. Yeah, And they concluded

0:34:24.160 --> 0:34:26.920
<v Speaker 1>from this that it's not just distraction like you say,

0:34:27.160 --> 0:34:30.960
<v Speaker 1>it's something about the visuospatial nature of Tetris. This is

0:34:31.000 --> 0:34:34.000
<v Speaker 1>something that they call out specifically that Tetris is of

0:34:34.200 --> 0:34:39.160
<v Speaker 1>visual and spatial or visuospatial task because verbal and other

0:34:39.200 --> 0:34:43.960
<v Speaker 1>distracting tasks have been demonstrated ineffective before against trauma flashbacks.

0:34:43.960 --> 0:34:55.000
<v Speaker 1>In some cases they even intensify them. So in this

0:34:55.120 --> 0:34:57.839
<v Speaker 1>first study, one of the things they wanted to point

0:34:57.840 --> 0:35:00.080
<v Speaker 1>out that they were not saying people who already of

0:35:00.200 --> 0:35:03.760
<v Speaker 1>PTSD can get better by playing Tetris, though they speculate

0:35:03.800 --> 0:35:06.400
<v Speaker 1>this could be a possibility, and this gets revisited in

0:35:06.400 --> 0:35:09.200
<v Speaker 1>a later study. And they were also not suggesting that

0:35:09.280 --> 0:35:12.440
<v Speaker 1>playing any video game would have the same effect, and

0:35:12.480 --> 0:35:15.040
<v Speaker 1>they get into that in another experiment in a bit,

0:35:15.120 --> 0:35:18.160
<v Speaker 1>but just a couple of comments. One of the things

0:35:18.239 --> 0:35:21.160
<v Speaker 1>is it's hard to test something like the formation of

0:35:21.239 --> 0:35:26.040
<v Speaker 1>traumatic memories leading to PTSD because for obvious ethical reasons,

0:35:26.520 --> 0:35:29.520
<v Speaker 1>you can't expose somebody to life shattering trauma for the

0:35:29.520 --> 0:35:32.279
<v Speaker 1>sake of the experiment. So the best they could do

0:35:32.360 --> 0:35:35.680
<v Speaker 1>was show somebody a really disturbing movie. And even that

0:35:35.719 --> 0:35:38.160
<v Speaker 1>seems kind of weird. I mean when you read the like, yes,

0:35:38.200 --> 0:35:40.600
<v Speaker 1>they were showed the graphic images of death, and then

0:35:40.640 --> 0:35:43.000
<v Speaker 1>we asked them how troubled they were. Now you could

0:35:43.040 --> 0:35:46.080
<v Speaker 1>imagine a scenario where they are trauma metic rushes out

0:35:47.360 --> 0:35:50.680
<v Speaker 1>begins treating the individual who is is down on the

0:35:50.680 --> 0:35:53.120
<v Speaker 1>ground with that and is wounded, and then passing out

0:35:53.160 --> 0:35:57.319
<v Speaker 1>game boys exactly those soldiers in their nets. Yeah, that's

0:35:57.320 --> 0:35:59.960
<v Speaker 1>the other half. It seems impractical to seek out people

0:36:00.080 --> 0:36:02.439
<v Speaker 1>who have just been shot or hit by a car

0:36:02.560 --> 0:36:08.720
<v Speaker 1>or something and then give them Tetris. But these findings

0:36:08.719 --> 0:36:11.960
<v Speaker 1>have been followed up on in subsequent studies. So the

0:36:12.000 --> 0:36:16.280
<v Speaker 1>same group did another study in two thousand ten where

0:36:16.320 --> 0:36:20.400
<v Speaker 1>they they attempted to answer the questions would all games

0:36:20.600 --> 0:36:23.759
<v Speaker 1>have this effect via distraction or enjoyment or might some

0:36:23.880 --> 0:36:27.320
<v Speaker 1>games even be harmful? And then second, would the effects

0:36:27.320 --> 0:36:30.640
<v Speaker 1>be found if administered several hours post trauma? Because this

0:36:30.760 --> 0:36:33.520
<v Speaker 1>first one it was just Tetris, and they played thirty

0:36:33.520 --> 0:36:36.200
<v Speaker 1>minutes after they saw the movie, so they essentially repeated

0:36:36.200 --> 0:36:40.960
<v Speaker 1>the experiment, but instead of just Tetris, they tried Tetris

0:36:40.960 --> 0:36:46.040
<v Speaker 1>and then this game called pub Quiz Machine two thousand eight. Um,

0:36:46.160 --> 0:36:50.120
<v Speaker 1>And yeah, I looked at a video of somebody merely

0:36:50.239 --> 0:36:53.799
<v Speaker 1>playing pub Quiz two thousand eight pub Quiz Machine two

0:36:53.800 --> 0:36:56.040
<v Speaker 1>thousand eight on YouTube, and I think that alone could

0:36:56.080 --> 0:37:00.160
<v Speaker 1>cause traumatic memories. But but anyway, they had those too,

0:37:00.600 --> 0:37:04.960
<v Speaker 1>and they concluded that no, the pub Quiz did not

0:37:05.360 --> 0:37:07.719
<v Speaker 1>do as well as Tetris. In fact, they found that

0:37:07.760 --> 0:37:11.760
<v Speaker 1>the pub quiz made the traumatic experience flashbacks more intense.

0:37:12.760 --> 0:37:15.000
<v Speaker 1>So if you if you have a traumatic experience and

0:37:15.000 --> 0:37:17.640
<v Speaker 1>then play pub quiz, it's going to be even worse

0:37:17.719 --> 0:37:20.799
<v Speaker 1>for you. Don't do that. But Tetris still performed better.

0:37:20.880 --> 0:37:24.320
<v Speaker 1>And they also found that even four hours after watching

0:37:24.320 --> 0:37:29.560
<v Speaker 1>the film, Tetris had significant reduction in flashback because window. Yeah,

0:37:29.600 --> 0:37:32.080
<v Speaker 1>so you can wait four hours after the event play

0:37:32.160 --> 0:37:37.480
<v Speaker 1>some Tetris and supposedly this discourages flashbacks. Just another reason

0:37:37.520 --> 0:37:41.200
<v Speaker 1>to make sure Tetris is on your phone just in case. Now, again,

0:37:41.239 --> 0:37:45.239
<v Speaker 1>I wonder about Tetris versus non verbal visual games. So

0:37:45.280 --> 0:37:48.279
<v Speaker 1>if you're playing Metroid or Shack Foo or something like it,

0:37:48.320 --> 0:37:51.239
<v Speaker 1>does does the game have to provide a certain level

0:37:51.239 --> 0:37:53.640
<v Speaker 1>of challenge? Is there a difference between the effects on

0:37:53.680 --> 0:37:56.800
<v Speaker 1>experience Tetris players and on novices. So there are a

0:37:56.840 --> 0:38:00.080
<v Speaker 1>lot of questions that haven't been answered yet. Um. But

0:38:00.120 --> 0:38:02.080
<v Speaker 1>then there was another study from this year and this

0:38:02.120 --> 0:38:05.920
<v Speaker 1>is the last one in psychological science, in a group

0:38:05.960 --> 0:38:09.680
<v Speaker 1>of researchers, again including Dr Emily A. Holmes, who was

0:38:09.719 --> 0:38:14.080
<v Speaker 1>on the other studies, published findings that visual spatial game

0:38:14.120 --> 0:38:17.719
<v Speaker 1>tasks can block traumatic memories even after the memories are

0:38:17.719 --> 0:38:20.920
<v Speaker 1>already formed. So remember earlier, I was like, well, they

0:38:20.960 --> 0:38:24.600
<v Speaker 1>weren't saying that you can cure PTSD or not cure,

0:38:24.680 --> 0:38:27.960
<v Speaker 1>but but help or alleviate some aspects of PTSD just

0:38:28.040 --> 0:38:31.200
<v Speaker 1>by playing tetris after it's already formed. Here they found

0:38:31.480 --> 0:38:35.000
<v Speaker 1>maybe you can do that. And because what they did

0:38:35.719 --> 0:38:39.520
<v Speaker 1>is they had people after the memory formation had already

0:38:39.560 --> 0:38:44.279
<v Speaker 1>taken place, recall the memories, so bring up voluntarily in

0:38:44.320 --> 0:38:47.880
<v Speaker 1>the mind the traumatic memories and then play Tetris, and

0:38:47.880 --> 0:38:52.399
<v Speaker 1>they found that this also reduced flashbacks. Well that that

0:38:52.440 --> 0:38:56.360
<v Speaker 1>makes sense given the nature of memories. The example I

0:38:56.360 --> 0:38:59.160
<v Speaker 1>always bring up when we discussed this is that that

0:38:59.280 --> 0:39:02.360
<v Speaker 1>every memory in your head is not a little stone

0:39:02.440 --> 0:39:05.680
<v Speaker 1>statue of the event, but a clay statue of the event.

0:39:05.719 --> 0:39:08.560
<v Speaker 1>And it's it's it's something that it can be, it's valuable,

0:39:08.600 --> 0:39:10.680
<v Speaker 1>it can be changed, it can be altered every time

0:39:10.719 --> 0:39:13.239
<v Speaker 1>you draw it out there. And also when you draw

0:39:13.280 --> 0:39:16.960
<v Speaker 1>it out it is susceptible, uh, to positive change if

0:39:16.960 --> 0:39:21.640
<v Speaker 1>it's traumatic. Um, So that would make sense. Yeah, So

0:39:21.680 --> 0:39:23.600
<v Speaker 1>in all of these studies they chalk this up to

0:39:23.680 --> 0:39:29.600
<v Speaker 1>competition for resources in in visual visuospatial uh conception in

0:39:29.600 --> 0:39:33.760
<v Speaker 1>the brain. Essentially that they're saying that the disturbing images

0:39:33.800 --> 0:39:36.200
<v Speaker 1>that come in your flashbacks when you're you know, remembering

0:39:36.200 --> 0:39:38.319
<v Speaker 1>that you got shot or hit by a car, you know,

0:39:38.440 --> 0:39:41.920
<v Speaker 1>threatened by a guy with a chainsaw or something whatever

0:39:41.960 --> 0:39:45.640
<v Speaker 1>that is, that's terrifying you. It's essentially a visual spatial

0:39:46.200 --> 0:39:49.520
<v Speaker 1>problem in your brain. And if you can if you

0:39:49.560 --> 0:39:52.719
<v Speaker 1>can dampen that, if you can just kind of uh

0:39:53.160 --> 0:39:57.000
<v Speaker 1>smudge that memory with competition by the part of your

0:39:57.000 --> 0:40:00.000
<v Speaker 1>brain that you used to solve Tetris puzzles, you signal

0:40:00.000 --> 0:40:04.920
<v Speaker 1>effiicantly weakened the hold it has over you. So anyway,

0:40:04.960 --> 0:40:07.200
<v Speaker 1>I would love to see more research in that area,

0:40:07.360 --> 0:40:10.960
<v Speaker 1>and it seems very interesting and hopefully promising. I mean,

0:40:11.600 --> 0:40:14.000
<v Speaker 1>if people can get relief from this, I I think

0:40:14.000 --> 0:40:17.279
<v Speaker 1>that's a wonderful thing. Yeah, totally. So we have one

0:40:17.360 --> 0:40:22.160
<v Speaker 1>more area of potential tetris treatment to discuss here, and

0:40:22.280 --> 0:40:25.960
<v Speaker 1>it concerns uh something that's commonly referred to as lazy I.

0:40:26.440 --> 0:40:29.880
<v Speaker 1>We're talking about amblyopia here. It's a disorder of sight

0:40:30.000 --> 0:40:33.000
<v Speaker 1>and it results in decreased vision in an eye that

0:40:33.080 --> 0:40:38.320
<v Speaker 1>otherwise appears normal. Or out of proportion to associated structural

0:40:38.360 --> 0:40:40.680
<v Speaker 1>problems with the eye. So up to three percent of

0:40:40.680 --> 0:40:44.960
<v Speaker 1>the population suffers from amblyopia and it's a It's ultimately

0:40:45.000 --> 0:40:48.759
<v Speaker 1>caused by poor processing in the brain, which results in

0:40:48.840 --> 0:40:53.120
<v Speaker 1>the suppression of the weaker eye by the stronger eye. Huh.

0:40:53.400 --> 0:40:57.240
<v Speaker 1>Now that the common method of treating this has always

0:40:57.320 --> 0:40:59.759
<v Speaker 1>been patching, So you wear an eye patch over the

0:41:00.000 --> 0:41:04.200
<v Speaker 1>a I um and uh and and eventually brings things

0:41:04.880 --> 0:41:09.200
<v Speaker 1>back back to order. But um, this is this is

0:41:09.239 --> 0:41:12.200
<v Speaker 1>generally more helpful with younger cases and not with older

0:41:12.520 --> 0:41:17.480
<v Speaker 1>individuals who are suffering from lazy eye. So two thousand thirteen,

0:41:17.480 --> 0:41:20.600
<v Speaker 1>a research team led by Dr Robert Hess from mcgel

0:41:20.719 --> 0:41:23.720
<v Speaker 1>University and the Research Institute of the mcgel University Health

0:41:23.719 --> 0:41:28.719
<v Speaker 1>Center looked in to possible use of tetris as a

0:41:28.760 --> 0:41:34.399
<v Speaker 1>means of treating uh individuals are suffering from the yeah

0:41:34.440 --> 0:41:39.200
<v Speaker 1>once more so, they they found that by distributing information

0:41:39.280 --> 0:41:43.520
<v Speaker 1>between the two eyes in a complimentary fashion, catris trains

0:41:43.600 --> 0:41:46.920
<v Speaker 1>both eyes to work together, which is which again is

0:41:46.960 --> 0:41:51.040
<v Speaker 1>countered to previous treatments such as patching, So you're forcing

0:41:51.080 --> 0:41:54.959
<v Speaker 1>both eyes to cooperate, which increases the level of plasticity

0:41:54.960 --> 0:41:59.600
<v Speaker 1>in the brain and allows UH the the the individual's

0:41:59.640 --> 0:42:03.240
<v Speaker 1>brain to relearn, essentially relearn how to look at something

0:42:03.280 --> 0:42:07.399
<v Speaker 1>and take individual data. So they did this by using

0:42:07.400 --> 0:42:10.720
<v Speaker 1>a head mounted video goggles. They displayed the game dicoptically,

0:42:10.800 --> 0:42:13.120
<v Speaker 1>so one I was allowed to see only the following

0:42:13.160 --> 0:42:15.680
<v Speaker 1>objects and the other eye was allowed to see only

0:42:15.920 --> 0:42:19.480
<v Speaker 1>ground plane objects. So this forced the two eyes to

0:42:19.560 --> 0:42:21.960
<v Speaker 1>work together, so you have to be they have two

0:42:22.080 --> 0:42:24.640
<v Speaker 1>eyes have to be working together to get the full image. Wait,

0:42:24.719 --> 0:42:27.640
<v Speaker 1>which I could see the preview box where they're playing

0:42:27.680 --> 0:42:29.719
<v Speaker 1>without the preview box. Maybe they were playing without the

0:42:29.719 --> 0:42:33.160
<v Speaker 1>preview box. See this is this is really crazy because

0:42:34.480 --> 0:42:38.120
<v Speaker 1>in that documentary about Tetris I mentioned in the UH

0:42:38.200 --> 0:42:40.920
<v Speaker 1>in the other episode, it's called the Ecstasy of Order. Again,

0:42:41.000 --> 0:42:44.680
<v Speaker 1>I really liked it, so I recommended. There's a Tetris

0:42:44.760 --> 0:42:47.680
<v Speaker 1>champion in their name, Jonas Newbauer, And at one point

0:42:47.719 --> 0:42:52.080
<v Speaker 1>he jokes around by demonstrating his secret weapon, and it's

0:42:52.120 --> 0:42:56.560
<v Speaker 1>pointing his eyeballs separately in different directions. Presumably I think

0:42:56.560 --> 0:42:58.960
<v Speaker 1>the joke is so that one can watch the falling

0:42:59.000 --> 0:43:02.040
<v Speaker 1>block while the other watches the preview box to tell

0:43:02.080 --> 0:43:05.520
<v Speaker 1>you which block is coming next. I think he's joking,

0:43:05.680 --> 0:43:09.719
<v Speaker 1>but I'm not positive whether he's he actually uses this

0:43:09.760 --> 0:43:11.960
<v Speaker 1>while playing or not. Huh yeah, because he would be

0:43:12.000 --> 0:43:15.359
<v Speaker 1>he would be doing the direct opposite of the very

0:43:15.400 --> 0:43:18.719
<v Speaker 1>thing about the tatris experience that is being uh utilized

0:43:18.760 --> 0:43:22.920
<v Speaker 1>potentially treat lazy in this case. So uh as as

0:43:22.960 --> 0:43:26.160
<v Speaker 1>far as this particular research goes, clinical trials worse at

0:43:26.200 --> 0:43:31.000
<v Speaker 1>least initially scheduled for and the company Ambliotech, purchased the

0:43:31.040 --> 0:43:34.160
<v Speaker 1>research findings and licensed it to to you be Soft

0:43:34.640 --> 0:43:38.279
<v Speaker 1>for the creation of lazy eye treatment games, specific like

0:43:38.400 --> 0:43:42.560
<v Speaker 1>therapy games. Yeah. So Ambliotech is currently seeking permission from

0:43:42.560 --> 0:43:46.680
<v Speaker 1>the U S. Food and Drug Administration to market the therapy,

0:43:47.040 --> 0:43:51.640
<v Speaker 1>such as their game dig Rush, which is not tetris um.

0:43:51.680 --> 0:43:54.360
<v Speaker 1>And it looks uh, it looks like it's basically like

0:43:54.360 --> 0:43:56.960
<v Speaker 1>a little digger character that's moving around on a If

0:43:57.000 --> 0:44:02.200
<v Speaker 1>it ain't tetris I don't care. It's certainly less abstract. Yeah.

0:44:02.320 --> 0:44:05.279
<v Speaker 1>But the thing is that it utilizes a tablet and

0:44:05.440 --> 0:44:08.560
<v Speaker 1>three D glasses, so you get that red and blue,

0:44:08.840 --> 0:44:10.960
<v Speaker 1>um you know, disconnect and you have to use both

0:44:11.000 --> 0:44:14.880
<v Speaker 1>eyes and concert to see the full picture. Um. So anyway,

0:44:15.000 --> 0:44:18.880
<v Speaker 1>they're they're seeking FDA approval for this, according to the

0:44:18.920 --> 0:44:22.840
<v Speaker 1>most recent report, which was the March BBC report. And

0:44:22.880 --> 0:44:24.480
<v Speaker 1>if you want to learn more about that company and

0:44:24.520 --> 0:44:26.960
<v Speaker 1>see some screenshots from their game, you can find them

0:44:27.000 --> 0:44:30.239
<v Speaker 1>at www dot ambliotech dot com. That's a m b

0:44:30.680 --> 0:44:34.320
<v Speaker 1>L y O T e c H. You know, Tetris

0:44:34.360 --> 0:44:37.239
<v Speaker 1>has been such an interesting subject to do on this

0:44:37.360 --> 0:44:41.759
<v Speaker 1>show because I I still have the intuition I had

0:44:41.800 --> 0:44:45.000
<v Speaker 1>at the very beginning. I still feel like there's an

0:44:45.000 --> 0:44:49.160
<v Speaker 1>ancient secret inside Tetris, or maybe Tetris is the ancient secret,

0:44:49.920 --> 0:44:52.239
<v Speaker 1>And after doing all this research, I don't feel any

0:44:52.280 --> 0:44:55.920
<v Speaker 1>closer to articulating what that that ancient mystery or that

0:44:56.000 --> 0:45:00.360
<v Speaker 1>secret is. What's because the Holy Tetromino stands out side

0:45:00.680 --> 0:45:04.040
<v Speaker 1>of our human world, and in playing Tetris were able

0:45:04.080 --> 0:45:08.800
<v Speaker 1>to dip into the deep currents of energy that underlie

0:45:08.840 --> 0:45:12.000
<v Speaker 1>our reality. Yeah, yeah, I'm trying to come up with

0:45:12.080 --> 0:45:16.960
<v Speaker 1>some kind of astronomical metaphor or or the stars Tetris blocks,

0:45:16.960 --> 0:45:21.440
<v Speaker 1>but they're not really unless you start thinking about it. Yeah,

0:45:21.600 --> 0:45:26.200
<v Speaker 1>and then there's no Indian thinking about it. Wait a second,

0:45:26.320 --> 0:45:31.719
<v Speaker 1>Yeah they are, Yeah, they are. Do you ever notice

0:45:31.719 --> 0:45:34.920
<v Speaker 1>how the Maria on the moon, the lunar oceans, that

0:45:35.640 --> 0:45:40.359
<v Speaker 1>it's all Tetris blocks. Yeah, yeah, I'll buy into it.

0:45:40.360 --> 0:45:43.040
<v Speaker 1>It sounds good to me. It's a big storm on Jupiter. Yeah,

0:45:43.200 --> 0:45:47.359
<v Speaker 1>just another Tetris block. That's what two by two I think. Ultimately,

0:45:47.560 --> 0:45:51.440
<v Speaker 1>it is a very fast, swirling Z shaped block. So

0:45:51.560 --> 0:45:54.520
<v Speaker 1>it's it's a storm because it's the troubling Z shaped block.

0:45:54.600 --> 0:45:59.680
<v Speaker 1>Those blocks are the devil. All right. Well, we know

0:45:59.800 --> 0:46:02.640
<v Speaker 1>that this is a topic that resonates with a lot

0:46:02.640 --> 0:46:05.480
<v Speaker 1>of people out there because Tetris is just something that's

0:46:05.520 --> 0:46:08.600
<v Speaker 1>unavoidable in our culture. At this point, everybody's seen it

0:46:08.719 --> 0:46:11.319
<v Speaker 1>or played it. You have varying levels of experience with it,

0:46:11.360 --> 0:46:13.719
<v Speaker 1>but chances are you had at least a little bit

0:46:13.760 --> 0:46:16.439
<v Speaker 1>of time that you're addicted to it. Yeah. So if

0:46:16.520 --> 0:46:19.719
<v Speaker 1>you know the ancient secret of Tetris and you understand

0:46:19.760 --> 0:46:22.799
<v Speaker 1>why it is the strongest potion in the in the

0:46:22.840 --> 0:46:27.640
<v Speaker 1>Digital Sorcerer's potion bag, you should let us know. That's right.

0:46:27.680 --> 0:46:29.359
<v Speaker 1>You can find is that stuff to blow your mind?

0:46:29.400 --> 0:46:31.879
<v Speaker 1>Dot com that is our mothership. That's what we'll find

0:46:31.920 --> 0:46:35.359
<v Speaker 1>all the podcast episodes. You'll find videos, you'll find blog posts,

0:46:35.360 --> 0:46:37.320
<v Speaker 1>you'll find a link out to our social media accounts

0:46:37.320 --> 0:46:40.200
<v Speaker 1>such as Twitter and Facebook. We're blow the Mind on

0:46:40.320 --> 0:46:41.920
<v Speaker 1>both of those, and we are stuff to blow your

0:46:41.960 --> 0:46:44.080
<v Speaker 1>mind on Tumbler. And if you want to get to

0:46:44.200 --> 0:46:47.200
<v Speaker 1>us with your personal Tetris stories or any feedback on

0:46:47.239 --> 0:46:49.920
<v Speaker 1>the show or your thoughts about the cognitive science of

0:46:49.960 --> 0:46:52.600
<v Speaker 1>gaming and Tetris, you can email us and blow the

0:46:52.640 --> 0:47:05.239
<v Speaker 1>Mind and how Stuff Works for more on this and

0:47:05.320 --> 0:47:17.400
<v Speaker 1>thousands of other topics. Is it how stuff Works? Dot com,

0:47:13.239 --> 0:47:23.080
<v Speaker 1>Big Think, Remember Stott