Speaker 1: So in real life you're the CEO of Roadblocks, but
Speaker 1: on Roadblocks your builder man, you know that name. We
Speaker 1: just thought it up when um is, maybe two weeks
Speaker 1: after we launched, and we were all picking our own
Speaker 1: user names and everyone picked one night. So you've had
Speaker 1: the same avatar since two thousand four. That's right, that's awesome.
Speaker 1: Do you still play? I do? I wish I could
Speaker 1: play the whole day. I have to be a CEO.
Speaker 1: So how often do you play? I'm probably on every day,
Speaker 1: but not as much as I would like. I have
Speaker 1: four kids. I have a nine year old son who's
Speaker 1: on Roadblocks a lot. He said his favorite games are
Speaker 1: the Tycoon games. Oh, lumber Tycoon, theme Park Tycoon. I
Speaker 1: love those. I love all of those. I have a
Speaker 1: bit of a theory. I have four kids, and yeah
Speaker 1: they're now they've grown up watching me do this and other.
Speaker 1: They're pretty savvy social media people. But I'm optimistic someday
Speaker 1: they're going to be using roadblocks for some other reason,
Speaker 1: like communicating or more working or something like that, and
Speaker 1: then they're going to be oh gosh, as like forest
Speaker 1: to be Roadblocks. Hi, everyone, em Emily Chang and welcome
Speaker 1: to this edition of the Bloombrook Studio One point Oh podcast. First,
Speaker 1: a message from our sponsors. On this edition of Bloomberg
Speaker 1: Studio one point Oh, we're speaking with Roadblocks CEO and
Speaker 1: co founder David Bazuki, or as he's known on Roadblocks Builderman,
Speaker 1: a portmanteau of robots and blocks. Roadblocks started as a
Speaker 1: three D world where users could build, share, and play games.
Speaker 1: Thanks to the pandemic, it has boomed into a global
Speaker 1: online gaming juggernaut that kids are obsessed with, racking up
Speaker 1: ten billion plus hours on the platform a quarter. It's
Speaker 1: been a slow build. Roadblocks launched in two thousand four
Speaker 1: and was building its version of the Metaverse long before
Speaker 1: Mark Zuckerberg changed Facebook's name to Meta. In this episode,
Speaker 1: Bazooky paints his vision for the immersive and interconnected future
Speaker 1: where users can not only play roller coaster games, but
Speaker 1: attend town halls, go to school, industry conferences, concerts, and
Speaker 1: even political rallies one day. Is this future really possible?
Speaker 1: And how far out is it? And how do we
Speaker 1: cultivate a civil digital society within it that keeps kids safe?
Speaker 1: Joining me now on this edition of Bloombrook Studio one
Speaker 1: point Oh. Roadblocks CEO and co founder David Bazooki, David's
Speaker 1: so great to have you here. I really appreciate it.
Speaker 1: It's wonderful to be with you. Well, I'm a parent,
Speaker 1: I'm a mom, and so I've been really excited um
Speaker 1: to have this conversation for parents and anyone out there
Speaker 1: who still doesn't quite understand what exactly our kids doing
Speaker 1: on roadblocks. Yeah, kids on roadblocks aren't just playing, they're learning.
Speaker 1: They're hanging out together when they can't be together in
Speaker 1: real life. They're hanging out on roadblocks. They could be
Speaker 1: playing hide and go seek. They could be pretending they're
Speaker 1: running a store or a pizza parlor. They could be
Speaker 1: making the next big game or adventure. So it's really
Speaker 1: a wide range of things, and it involves doing things together,
Speaker 1: pretending you're together. So right now it's mostly games or
Speaker 1: experiences four kids by kids. How old are these players?
Speaker 1: How old are these developers? We have young players who
Speaker 1: are getting interested in coding, who are getting interested in
Speaker 1: designing things. But more and more of the community on
Speaker 1: Roadblocks has blossomed into this super rich ecosystem, thousands of
Speaker 1: developers making a living on the platform. Some of these
Speaker 1: developers are making tens or twenties or fifty millions of
Speaker 1: dollars a year. So how many of these developers are
Speaker 1: really kids? And how many of these developers are now
Speaker 1: grown ups? Yeah? Well I think two million plus developers.
Speaker 1: A lot of them are grown ups, and more and more.
Speaker 1: In addition to the natural organic people that started on Roadblocks,
Speaker 1: we're starting to have studios come in on the platform
Speaker 1: as well. Professional game develop oppers who are developing on
Speaker 1: other platforms starting to take a look at it. So
Speaker 1: our developer demo naturally leans a little bit older, although
Speaker 1: we've had kids as young as thirteen. Is there something
Speaker 1: about preserving the ability for young kids to be able
Speaker 1: to make games for other kids? I mean, because obviously
Speaker 1: if you have you know, fancy studios muscling in um,
Speaker 1: does that change the dynamic of the PLATF I think
Speaker 1: it does. One of my favorite experiences as Natural Disasters,
Speaker 1: that's been on the platform forever by one of our
Speaker 1: early developers. It's not the kind of thing that I
Speaker 1: think a normal studio would ever think of, but when
Speaker 1: developed by young creator, you know, we're gonna be We're
Speaker 1: gonna be hanging out together and there's gonna be a
Speaker 1: hurricane and we've got to like run away from it,
Speaker 1: or there's gonna be a lightning storm, like that kind
Speaker 1: of stuff. We see a lot of that creative gameplay
Speaker 1: coming from the younger developers. What were you into as
Speaker 1: a kid? Were you a gamer? I was kind of
Speaker 1: a nerd when I was a kid. I was studied
Speaker 1: really hard. I luckily grew up in Eden Prairie, Minnesota.
Speaker 1: At the time, it was out in the boonies from Minneapolis,
Speaker 1: Minnesota's there were sand pits and so we did a
Speaker 1: lot of model rockets, and we built go carts, and
Speaker 1: you know, it's kind of one of these idyllic childhoods.
Speaker 1: The one key thing that happened to me very early
Speaker 1: on as we had a computer lab in the school,
Speaker 1: and then my parents bought me an Apple two at
Speaker 1: the time, and that kind of got me interested in this.
Speaker 1: I also heard you were the captain of your high
Speaker 1: school TV quiz team. Yeah, so think of think of
Speaker 1: Minnesota in the nineteen seventies and eighties, where every weekend,
Speaker 1: two different schools compete for students from each school, you know,
Speaker 1: in a really funny four by four configurations on a
Speaker 1: quizzble thing, and so yeah, Eden Prairie had a pretty
Speaker 1: good quizz Bowl team. You eventually made it to Silicon Valley,
Speaker 1: went to Stanford. You started a company called Knowledge Revolution
Speaker 1: in the eighties where users could create and test physics experiments.
Speaker 1: That's right. So the science kid in you coming to life. Yeah,
Speaker 1: you know, went to school, had a couple of hard
Speaker 1: years with jobs that weren't really that exciting. Took a
Speaker 1: few months off and I got really excited about there's
Speaker 1: this whole blossoming educational software marketplace at the Macintosh had
Speaker 1: just been introduced, and it was just really interesting, exciting.
Speaker 1: I did a survey of all of that, and a
Speaker 1: lot of the educational software was very pre canned. So
Speaker 1: when we looked at physics, it was a whole different idea.
Speaker 1: Could we make a wide open laboratory where you could
Speaker 1: build anything, any physics experiment, bring it to life, measure it,
Speaker 1: see what it feels like. You sold that company, made
Speaker 1: some money, You became an investor, and you invested in
Speaker 1: friends stirre. Oh yeah, wow, I I had a friends
Speaker 1: Store account. I'm dating myself a little bit here, but
Speaker 1: I had a Friend's Store account. I'm curious what you
Speaker 1: learned from the early days of social media. Yeah, so
Speaker 1: one thing I learned is it was really fun to invest,
Speaker 1: but it's not my sweet spot. My sweet spot is
Speaker 1: trying to build and create things. I remember I think
Speaker 1: having account number seventy nine on Friends there and just
Speaker 1: seeing that wonderful thing of finding other people friend of friends,
Speaker 1: playing around with that early user interface. It's a little
Speaker 1: bit almost thinking of interactive physics, where we were simulating
Speaker 1: the world and then friends they're seeing how important social is.
Speaker 1: Those are a couple of the components that have come
Speaker 1: together in Roadblocks. So when you started Roadblocks in two
Speaker 1: thousand four, what was the idea? Back then, the feeling
Speaker 1: of this new category for me started feeling almost inexorable.
Speaker 1: It's a category that people have been talking about in
Speaker 1: sci fi for many, many years. We've seen futurists talk
Speaker 1: about it. We've seen a lot of movies. We were thinking, yes,
Speaker 1: immersive three D co experience. Kids flocked to Roadblocks during
Speaker 1: the pandemic. You went public in the middle of the pandemic.
Speaker 1: Dollar market cap we spoke on that day. Even you
Speaker 1: have said that kind of growth won't keep up. What
Speaker 1: kind of growth can we expect from Roadblocks in normal times.
Speaker 1: We believe every it's gonna be a part of all
Speaker 1: of our lives. It's going to be the way we
Speaker 1: communicate how people get to go to school when they
Speaker 1: can't get into school, how people they're going to go
Speaker 1: to school in roadblocks. If I happen to be taking
Speaker 1: my science class and I can't get into the classroom
Speaker 1: and we're dissecting a frog, will probably dissect the frog
Speaker 1: in something like Roadblocks on a simulation, which I think
Speaker 1: is going to be very very powerful, and for our company,
Speaker 1: where there's a lot of people that are going to
Speaker 1: end up working all around the world, some of us
Speaker 1: will be in the office, some won't. Having a common
Speaker 1: three D place where we can have those water cooler
Speaker 1: conversations where everyone has a desk, but we get that
Speaker 1: serendipitous thing where we both happen to go over and chat.
Speaker 1: I think also is going to be very big coming up.
Speaker 1: Roadblocks is on a mission to build what they call
Speaker 1: the next generation of human co experience, but that comes
Speaker 1: with some serious content moderation challenges. More on that next.
Speaker 1: Everybody is talking about the metaverse as something that's going
Speaker 1: to happen in the future. But there's an argument to
Speaker 1: be made that Roadblocks has already built a metaverse. What
Speaker 1: do you think, I think we've started And Um, it
Speaker 1: goes back to how exciting it is to have a
Speaker 1: company in this space that I think is ultimately got
Speaker 1: so many years of growth to it and is a
Speaker 1: new category following other types of technologies. There's still so
Speaker 1: much innovation to be done, and there's so much invention
Speaker 1: to be done in this category that's mind boggling. The
Speaker 1: critics think that metaverse the term is just marketing. How
Speaker 1: do you respond to that? This type of technology is
Speaker 1: much more difficult than the net or the web, which
Speaker 1: was another huge thing that we saw predicted and has
Speaker 1: started to come. But but I think we're seeing early
Speaker 1: signs of it. When Mark Zuckerberg announced his plan to
Speaker 1: own the metaverse and change Facebook's name to meta as
Speaker 1: if it was something new, did that kind of bother you? Um? No,
Speaker 1: of course not. It's really hard to predict in five
Speaker 1: to ten or twenty years, where are the companies that
Speaker 1: really figure it out, And there's so many elements of
Speaker 1: innovation that are needed. Um. Having a u g C
Speaker 1: community one of our strengths we think that's like a
Speaker 1: huge starting point for us, but we're early in our
Speaker 1: quest for innovation here. Roadblocks has built a huge business
Speaker 1: selling row bucks. Does this evolve into a much bigger marketplace?
Speaker 1: It was this revelation that people would ultimately make a
Speaker 1: living on platforms like this that started this digital currency
Speaker 1: is very Roadblocks centric in that where a systems company
Speaker 1: or you hility, so it has formed this robust economy.
Speaker 1: It's allowed us to keep robox. You know, Roadblocks is
Speaker 1: free for the vast majority. Would Roadblocks have a partner
Speaker 1: with some of these other companies working on the metaverse,
Speaker 1: whether it is Meta or Unity or Epic or Microsoft.
Speaker 1: The core technology of you know, how are we going
Speaker 1: to ultimately support fifty people in real time on a
Speaker 1: phone going to a concert together and waving it your friends.
Speaker 1: I think that's gonna be a lot of engineering work
Speaker 1: that each company is going to be working on, and
Speaker 1: it's going to be really hard. As far as ultimately
Speaker 1: can an avatar go from one place to another, I
Speaker 1: think they'll be lightweight ways of starting to think about that. So,
Speaker 1: what role do you think Apple and Android should play
Speaker 1: in the metaverse and what their policies need to change
Speaker 1: to really support this vision. The biggest thing we would
Speaker 1: take advantage of if it were to happen, is a
Speaker 1: change in those store fees. We we stay out of it.
Speaker 1: We let Google and Apple kind of run our businesses.
Speaker 1: But when we think about more and more developers making
Speaker 1: a living on platforms like us and having to build stuff,
Speaker 1: if those store fees were to change, we would move
Speaker 1: most of that money back to our developers. Your goal
Speaker 1: is to build an entirely new category of human co experience,
Speaker 1: the next phase of human interaction. How do you moderate
Speaker 1: that on such a massive scale and are you doing
Speaker 1: a good enough job. In the third week when we
Speaker 1: were live, you can go imagine Eric and myself back
Speaker 1: in our small office. Eric and I said, oh my gosh,
Speaker 1: safety and civilities, we're going to have to do it.
Speaker 1: We had maybe a hundred people at the time chatting
Speaker 1: on roadblocks. We saw a few not that egregious, but
Speaker 1: early signs, and we just made the call, this is
Speaker 1: going to be the foundation of what we do in
Speaker 1: the early years of roadblocks. As we've gotten bigger, we've
Speaker 1: gotten to the point where there's thousands of moderators. Every
Speaker 1: image that goes on our platform gets human reviewed. We
Speaker 1: filter texts very stringently, especially for thirteen and under players.
Speaker 1: We use a lot of AI and mL to help
Speaker 1: do this. We're always getting better, um, but it is
Speaker 1: a key thing for us. How optimistic are you about
Speaker 1: AI and tech being able to do that? I'm really
Speaker 1: actually optimistic. We would never compare to the real world
Speaker 1: because our standards are so much more stringent. But I
Speaker 1: do believe this will just keep getting better and better,
Speaker 1: and I think over time it will get to the
Speaker 1: point where if a six year old is on our platform,
Speaker 1: it's literally as if the parents wanted to be there
Speaker 1: with them, watching everything. We'll be able to offer that
Speaker 1: type of thing. Now, a lot of parents are terrified.
Speaker 1: They're terrified of a future metaverse. They don't understand the
Speaker 1: parental controls. Do you understand that feeling? We do. We
Speaker 1: actually have to. I think it creates a higher standard
Speaker 1: for us because I think we can assume every parent
Speaker 1: is going to get that involved with their kids. There
Speaker 1: have been some serious content challenges, you know, stories about
Speaker 1: roadblocks being a playground for virtual fascists. There was just
Speaker 1: this story about Kim Kardashian's own child seeing an ad
Speaker 1: for a game that claimed to have a sex tape
Speaker 1: of her. What happened there? That was very unfortunate. There
Speaker 1: was a text blurb very shortly that very very few
Speaker 1: people saw. We took the place down, We moderated that user,
Speaker 1: and they're off our platform. It was not the video
Speaker 1: was never on our platform. There was no imagery on
Speaker 1: our platform. It was a very short mention, but very unfortunate.
Speaker 1: And UM, well, you know, our vision is to be
Speaker 1: the most civil place for everyone. I asked him our Bechiv,
Speaker 1: the CEO of alphabet and Google, this question about kids
Speaker 1: and tech habits and screen time, and he said it's
Speaker 1: something that even stresses him out. You know, this is
Speaker 1: the guy who runs one of the most powerful technology
Speaker 1: companies in the world. UM, I have four kids. You
Speaker 1: have four kids. Did it stress you out? Like? How
Speaker 1: did you deal with your kids? I think it highlights
Speaker 1: how much Um it's a responsibility of both platforms like us,
Speaker 1: as well as parents. You know, we're all trying to
Speaker 1: figure this out. I think the one thing that we're
Speaker 1: very encouraged is that the time spent on roadblocks tends
Speaker 1: to be more like hanging out together or being on
Speaker 1: the phone together or doing stuff together, and a lot
Speaker 1: less of it is isolated, either consuming content by myself
Speaker 1: or grinding away at something by myself. So we do
Speaker 1: like the fact that most of this is either social
Speaker 1: or involved in creation. You've been investing in high fidelity graphics.
Speaker 1: What is the endgame here for you know, more human
Speaker 1: more realistic avatars. I'll look way out like a science
Speaker 1: fiction writer and talk about it, and what I'm talking
Speaker 1: about now super difficult the end game. Sometimes we talk
Speaker 1: about we would go together to a rock concert or
Speaker 1: whatever concert you like. Um, we would be there with
Speaker 1: fifty thus and other people. It would feel like a movie.
Speaker 1: It would feel like real life. So are you pushing
Speaker 1: towards something like meta Horizon worlds? Does that found you know,
Speaker 1: more experiences like that? For adults? We sometimes think of
Speaker 1: roadblocks ultimately as fading into the background, as a utility
Speaker 1: like the electric grid. Um, even though it's photo realistic
Speaker 1: and there's all these awesome avatars and connection and identity
Speaker 1: around the world, the things we start seeing built on
Speaker 1: this are a wide range of things. So you imagine
Speaker 1: this not just for kids but for everyone adults absolutely,
Speaker 1: What about entertainment would roadblocks ever make a Netflix show.
Speaker 1: We would love it if one of our developers made
Speaker 1: a Netflix show, so we would we would feel much
Speaker 1: more authentic if one of the creators on Roadblocks who's
Speaker 1: coming up with avatars and stories and ideas and characters
Speaker 1: like that, we want them to be in the limelight.
Speaker 1: Roadblock Shares took a dive on the back of Netflix results,
Speaker 1: which obviously plum did our investors reading too much into
Speaker 1: the connection there. I think our company is somewhat unique,
Speaker 1: and what is very exciting to go to work and
Speaker 1: be the CEO is being in a market like this,
Speaker 1: you know where we think ultimately billions of people are
Speaker 1: going to use this type of technology. And the other
Speaker 1: exciting thing about this market there are so many big
Speaker 1: inventions that still have to happen. It feels like we're
Speaker 1: pretty mature, but inside our company we realize like there's
Speaker 1: six or seven big inventions we need to make to
Speaker 1: get to that next step. Would Roadblocks ever consider more
Speaker 1: in game advertising? Yeah, there's a funny trivia note I
Speaker 1: would share to all the Roadblocks fans out there. There
Speaker 1: was a time the very first way we monetize was advertising,
Speaker 1: And then there was also a time when we had
Speaker 1: pre roll video on roadblocks, UM, that's all gone now,
Speaker 1: and it's gone for a couple of reasons. We didn't
Speaker 1: want it to interfere with the user experience, and also
Speaker 1: our our virtual economy has become such a powerful way
Speaker 1: to power this that we are able to take that
Speaker 1: down in the future. Though, I think there's a certain
Speaker 1: type of advertising that is kids safe, that is UM immersive,
Speaker 1: that doesn't get in your way, and how do you
Speaker 1: make sure that doesn't take away from the ethos of
Speaker 1: what makes roadblocks grant? Yeah, I think are the people
Speaker 1: on roadblocks, you know, they're they're to authentically connect with
Speaker 1: their friends. And as long as UM what we're doing
Speaker 1: with these brands is very clear, non deceptive, appropriate for
Speaker 1: those ages, I think they'll they'll figure out the balance
Speaker 1: of how much time do we go into a store
Speaker 1: versus how much time do we go to a crazy
Speaker 1: adventure tycoon and you know, build an amusement park together.
Speaker 1: So either way, this could be a huge new revenue stream.
Speaker 1: I believe it's an awesomely huge revenue stream, and at
Speaker 1: the same time we've been very gentle towards it. So
Speaker 1: as you look ahead, what do you think are the
Speaker 1: biggest challenges roadblocks will face if our vision plays out,
Speaker 1: which we hope it does, and we have people of
Speaker 1: all ages on the platform and we're around the world.
Speaker 1: I think maintaining that civility as we grow, as we
Speaker 1: have older people who might want to go to a
Speaker 1: political rally, thinking ways to do that in a systemic way,
Speaker 1: that's a big challenge. It takes a lot of thought.
Speaker 1: I think thinking through the technology. I really like we're
Speaker 1: very technology driven company. So it's fun to be running
Speaker 1: a company where we have to do these seven big
Speaker 1: inventions and you know, what we're doing right now isn't
Speaker 1: going to cut it. So knowing that technology challenges super interesting.
Speaker 1: We do a little rapid fire section just to get
Speaker 1: spontaneous as um. First question, what's your morning routine? Wake up,
Speaker 1: go outside of my porch, do a CrossFit workout, take
Speaker 1: a shower, go to work. Where are you most productive?
Speaker 1: Home or office? Both? Um? Different types of productivity homes
Speaker 1: and state flow, state at time, office, connecting, being together, brainstorming.
Speaker 1: What's your favorite show right now? What are you binging?
Speaker 1: Oh my gosh, If if you look at my YouTube history,
Speaker 1: it's it's this weird mechanical stuff off road vehicles and
Speaker 1: rockets and ships and big waves, best life hack. I
Speaker 1: think it all gets down to the joy of health. Really,
Speaker 1: like if if I'm not you know, feeling centered, but sleep, exercise,
Speaker 1: die and all of that, everything else just completely falls.
Speaker 1: You used to have a talk radio show. Now that
Speaker 1: I've met you in person, I get this. I see
Speaker 1: how you you'd be. You'd be pretty fun to listen to. Yeah,
Speaker 1: what was your style? Like? So my gam was, I
Speaker 1: would say starting in college, when I would have insomnia
Speaker 1: at two am, I would turn on talk radio and
Speaker 1: you know all those famous KGO people, Bill Wattenberg, Retelia Pharaoh,
Speaker 1: all that just listened to the people calling in. So
Speaker 1: I um, after knowledge revolution was acquired and I had
Speaker 1: a year, I had a little time to dabble. My
Speaker 1: jam was really trying to talk about ray just topics,
Speaker 1: you know, gambling, other controversial things. It was in a
Speaker 1: small market in Santa Cruz. I would typically it's really
Speaker 1: hard to get people to call in, you know, It's like,
Speaker 1: so it's really scary if you're a DJ and no
Speaker 1: one's calling inside. I made it really controversial. I have
Speaker 1: people come on and debate interesting topic. If you could
Speaker 1: have dinner with Steve Jobs or Walt Disney, who would
Speaker 1: you pick both? You can't pick both. I guess I
Speaker 1: would have to slightly lean Disney just because he was
Speaker 1: not just the usher of the innovation, but actually was
Speaker 1: kind of part of the sum of the innovation. But
Speaker 1: I think Steve leaned much more on finding the people
Speaker 1: to drive that innovation. Best advice for your twenties, Um,
Speaker 1: don't freak out if between the age of twenty two
Speaker 1: and twenty five everything is a disaster. Best advice for
Speaker 1: your forties. Life is short. It's such a valuable come
Speaker 1: on every day. What you do, your friends, your time,
Speaker 1: your family is so important. So how do you define
Speaker 1: work life integration? I don't like the word balance. Yeah,
Speaker 1: I would say, can I make my roadblocks job better
Speaker 1: than anything else I would do? Like? Can it be
Speaker 1: better than retiring? Can it be better than a hobby?
Speaker 1: Can I figure out what my unique job as a CEO?
Speaker 1: Every CEO job is different, like I like doing it,
Speaker 1: So can I figure out what my role is? You
Speaker 1: mentioned your co founder Eric Castle earlier, who died tragically
Speaker 1: of cancer. If he was here today, what do you
Speaker 1: think he would think? Of the roadblocks that roadblocks has become. Wow,
Speaker 1: I think he'd be proud. It's a good question, Like
Speaker 1: I think he would. You know his both of his
Speaker 1: sons have worked at the company a bit um, so yeah,
Speaker 1: I think he'd be very seems like you miss him.
Speaker 1: He's just such a brilliant partner. Yeah, and he also
Speaker 1: set the standard for taking the long view on how
Speaker 1: we engineer things. A lot of the technology at robots
Speaker 1: is still like you know, his vision lives on and
Speaker 1: it goes back to your advice for you or forties.
Speaker 1: Life is short, it is, So in five years, will
Speaker 1: the metaverse exist in in in the form that you
Speaker 1: imagine or is it take does is it going to
Speaker 1: take much longer? Like what's the time horizon? Well, it's
Speaker 1: really interesting, right because we're right in the middle of
Speaker 1: it right now in a sense with fifty million people
Speaker 1: every day on our platform. It's already here. And at
Speaker 1: the same time, what is ultimately going to be possible
Speaker 1: could be five, ten or twenty years out. So it's
Speaker 1: it's all. The metaverse really has existence since online dial
Speaker 1: up MUDs really two D very simple text, you could
Speaker 1: call that the metaverse. It's existed in multiplayer gaming. World
Speaker 1: of Warcraft exists, exists now with more people, and in
Speaker 1: ten or twenty years it'll exist photo realistically with fifty people.
Speaker 1: You clearly have so much passion for this job. Is
Speaker 1: Roadblocks your final stop on your Journey's definitely my final stop,
Speaker 1: but I think there's a lot of time ahead of
Speaker 1: me here. Dave Fuzuki, CEO of road Blocks, thank you
Speaker 1: so much, Bloombrook Studio. At one point, I was produced
Speaker 1: and edited by Lauren Ellis and Brian Carter Gainer. I'm
Speaker 1: Emily Chang, your host and executive producer.