WEBVTT - TechStuff Prints In 3D (Again)

0:00:04.240 --> 0:00:07.520
<v Speaker 1>Get in touch with technology with tex Stuff from stuff

0:00:07.560 --> 0:00:13.840
<v Speaker 1>works dot com. Heath and welcome to tex Stuff. I'm

0:00:13.960 --> 0:00:17.880
<v Speaker 1>Jonathan Strickland, and today I'm joined by Joe McCormick, head

0:00:17.920 --> 0:00:21.000
<v Speaker 1>writer of Forward Thinking. Hi everybody. Joe is a guest

0:00:21.040 --> 0:00:23.759
<v Speaker 1>hosting while Laurence out. She will be back soon, so

0:00:23.840 --> 0:00:27.720
<v Speaker 1>no where he's there. Joe and I have worked extensively

0:00:27.840 --> 0:00:30.280
<v Speaker 1>together on Forward Thinking, which is the show all about

0:00:30.400 --> 0:00:33.880
<v Speaker 1>future technology, feature science, what the world is just gonna

0:00:33.920 --> 0:00:38.040
<v Speaker 1>be like in twenty to fifty years or beyond in

0:00:38.080 --> 0:00:41.040
<v Speaker 1>some cases. And so one of the things we've talked

0:00:41.040 --> 0:00:44.600
<v Speaker 1>about at length on that show is three D printing.

0:00:44.800 --> 0:00:47.280
<v Speaker 1>So I thought we would have a little full discussion

0:00:47.440 --> 0:00:49.680
<v Speaker 1>called three D Printers. I'm excited to talk about this

0:00:49.720 --> 0:00:51.920
<v Speaker 1>because the only other time I've been a guest host

0:00:51.960 --> 0:00:54.680
<v Speaker 1>on tech Stuff, we talked about the anti Kither mechanism,

0:00:54.720 --> 0:00:58.920
<v Speaker 1>one of the oldest machines on Earth yea, or what

0:00:59.040 --> 0:01:01.440
<v Speaker 1>some would call probably the oldest computer. And so that

0:01:01.480 --> 0:01:04.200
<v Speaker 1>was the ancient past of technology. Now I want to

0:01:04.200 --> 0:01:06.480
<v Speaker 1>talk about what's big in the future, and I think

0:01:06.520 --> 0:01:09.920
<v Speaker 1>what's big is three D printing. Yeah, it's it's undoubtedly

0:01:09.959 --> 0:01:13.880
<v Speaker 1>going to be huge and in fact, Joe has some

0:01:14.080 --> 0:01:17.800
<v Speaker 1>interesting firsthand experience he can relate because, as it turns out,

0:01:17.840 --> 0:01:20.440
<v Speaker 1>we here at the office have a new three D printer,

0:01:20.920 --> 0:01:24.360
<v Speaker 1>and Joe has sort of become the the overseer of it.

0:01:24.840 --> 0:01:28.080
<v Speaker 1>By default, he was the one who sees the opportunity. Yeah,

0:01:28.080 --> 0:01:30.400
<v Speaker 1>nobody told me to. We we came in one day

0:01:30.480 --> 0:01:33.480
<v Speaker 1>for a Monday morning meeting and they just wheeled this

0:01:33.600 --> 0:01:36.360
<v Speaker 1>three D printer in and I was very excited, and

0:01:36.400 --> 0:01:38.800
<v Speaker 1>they said, well, start playing with it, and nobody else

0:01:38.800 --> 0:01:42.319
<v Speaker 1>started playing with it. So I seized the day. Yep,

0:01:42.400 --> 0:01:46.520
<v Speaker 1>sees the moment he sees the opportunism, sees the three

0:01:46.560 --> 0:01:49.640
<v Speaker 1>D printer, Yeah, and grabbed hold of it, got the instructions,

0:01:49.640 --> 0:01:53.480
<v Speaker 1>installed all the software, and I started printing plastic death,

0:01:53.760 --> 0:01:58.720
<v Speaker 1>just monstrosities and Asian failures, rolling up big balls. That

0:01:58.840 --> 0:02:02.360
<v Speaker 1>turns out there's a curve to using this this device,

0:02:02.440 --> 0:02:04.960
<v Speaker 1>and Joe has done a lot of trial and even

0:02:04.960 --> 0:02:07.960
<v Speaker 1>more error to figure out exactly how to use it.

0:02:08.000 --> 0:02:10.240
<v Speaker 1>And I wish you could see the just the beautiful

0:02:10.280 --> 0:02:14.200
<v Speaker 1>plastic graveyard. There's some things that like some sort of

0:02:14.360 --> 0:02:18.720
<v Speaker 1>plastic spaghetti that has I call them plastic hairballs. Yeah,

0:02:18.760 --> 0:02:22.520
<v Speaker 1>that's probably a better better description. Anyway, this thing looks

0:02:22.520 --> 0:02:26.079
<v Speaker 1>like it's about the size of a large microwave. Yeah, yeah,

0:02:26.400 --> 0:02:28.640
<v Speaker 1>maybe a little bit taller. Yeah, and it uh, it

0:02:28.680 --> 0:02:31.680
<v Speaker 1>actually can print in two different colors of plastic at

0:02:31.680 --> 0:02:34.440
<v Speaker 1>the same time, which is pretty awesome. But anyway, we

0:02:34.440 --> 0:02:36.720
<v Speaker 1>should probably talk about what a three D printer actually is.

0:02:36.800 --> 0:02:39.040
<v Speaker 1>Kind of give a quick rundown for any of you

0:02:39.080 --> 0:02:41.480
<v Speaker 1>who have not listened to the previous Tech Stuff episodes

0:02:41.520 --> 0:02:43.639
<v Speaker 1>where we talked about three D printing and you maybe

0:02:43.680 --> 0:02:45.360
<v Speaker 1>have heard the term, but you don't really know what

0:02:45.400 --> 0:02:49.400
<v Speaker 1>it is. It's a type of additive manufacturing. Additive as

0:02:49.440 --> 0:02:54.000
<v Speaker 1>in the opposite of subtraction, and the same thing as addition,

0:02:54.080 --> 0:02:57.120
<v Speaker 1>you're putting on layers. Yes, you are building an object

0:02:57.200 --> 0:03:01.639
<v Speaker 1>layer by layer in some way. Uh, you're topical consumer model.

0:03:01.680 --> 0:03:05.320
<v Speaker 1>Will be using a type of plastic with a binder

0:03:05.440 --> 0:03:09.200
<v Speaker 1>material so that it binds to itself, and the layers

0:03:09.200 --> 0:03:12.120
<v Speaker 1>can be very thin, maybe just a couple of microns

0:03:12.840 --> 0:03:15.720
<v Speaker 1>thick or even less, depending upon Like if you're using

0:03:16.160 --> 0:03:18.840
<v Speaker 1>a state of the art nano three D printer, you're

0:03:18.840 --> 0:03:21.359
<v Speaker 1>talking about layers so thin that they are like it

0:03:21.440 --> 0:03:26.480
<v Speaker 1>might as well be one dimensional ours is not our consumer, right,

0:03:26.760 --> 0:03:28.680
<v Speaker 1>the kind of thing that you could, like an actual

0:03:28.720 --> 0:03:32.960
<v Speaker 1>person could buy, yes, yes, as opposed to those those

0:03:33.000 --> 0:03:36.880
<v Speaker 1>non real people who are able to get those nano printers. Um, yeah,

0:03:36.960 --> 0:03:39.440
<v Speaker 1>it's exactly. It's the kind of a consumer could purchase

0:03:39.600 --> 0:03:41.880
<v Speaker 1>straight online. In fact, that is the model that we have,

0:03:42.000 --> 0:03:43.760
<v Speaker 1>is one that you can buy right now, right. The

0:03:43.840 --> 0:03:47.720
<v Speaker 1>idea of additive manufacturing is a cool paradigm. It's different

0:03:47.720 --> 0:03:49.720
<v Speaker 1>than what we're usually used to. When you want to

0:03:49.760 --> 0:03:53.360
<v Speaker 1>create a very specifically tailored three D object, usually you're

0:03:53.360 --> 0:03:57.680
<v Speaker 1>gonna carve, right, You're gonna take some the external material

0:03:57.760 --> 0:04:01.560
<v Speaker 1>until you've got what you need exactly. Um. We talked, uh,

0:04:01.720 --> 0:04:04.760
<v Speaker 1>we were talking about this in terms of like Michelangelo's

0:04:04.840 --> 0:04:07.600
<v Speaker 1>The David. Yes, you would have a giant slab of marble,

0:04:08.040 --> 0:04:10.080
<v Speaker 1>and then you carve away all the stuff that doesn't

0:04:10.120 --> 0:04:12.560
<v Speaker 1>look like David until you're left with David. Right. It's

0:04:12.600 --> 0:04:15.200
<v Speaker 1>so it's kind of a cool metaphor there, because there's

0:04:15.280 --> 0:04:17.880
<v Speaker 1>this idea in the history of art about the sculpture

0:04:17.960 --> 0:04:22.279
<v Speaker 1>emerging from the stone and it exists within the stone

0:04:22.360 --> 0:04:24.839
<v Speaker 1>and you've just unleashed it. I guess this would be

0:04:24.880 --> 0:04:27.960
<v Speaker 1>more like if you were to create the David by

0:04:28.560 --> 0:04:32.040
<v Speaker 1>dripping and creating a David stalagmite in a cave right

0:04:32.120 --> 0:04:35.960
<v Speaker 1>until it was fully formed as David. Now that hopefully

0:04:36.000 --> 0:04:39.279
<v Speaker 1>faster than that the right. The additive approach does mean

0:04:39.360 --> 0:04:42.200
<v Speaker 1>that you are not wasting as much material, right because

0:04:42.200 --> 0:04:45.200
<v Speaker 1>you're not taking a large block of something and then

0:04:45.240 --> 0:04:47.440
<v Speaker 1>carving it down until you have the object you want.

0:04:47.800 --> 0:04:51.200
<v Speaker 1>You are instead using pretty much the stuff you need

0:04:51.400 --> 0:04:54.279
<v Speaker 1>to build the thing you want, and and very little

0:04:54.400 --> 0:04:57.800
<v Speaker 1>goes to waste, with the exception of the whatever you

0:04:57.960 --> 0:05:01.080
<v Speaker 1>use making all these dead prototypes that get to work. Right,

0:05:01.120 --> 0:05:04.240
<v Speaker 1>But assuming you get your printer working in chip shape,

0:05:04.279 --> 0:05:08.400
<v Speaker 1>then basically no ways. And uh, typically the consumer models

0:05:08.400 --> 0:05:11.560
<v Speaker 1>are printing in plastic, right, So uh, what is ours

0:05:11.560 --> 0:05:13.920
<v Speaker 1>printing right now? Well, ours can do a B S

0:05:14.120 --> 0:05:16.559
<v Speaker 1>or p l A right now, We've got it loaded

0:05:16.640 --> 0:05:19.440
<v Speaker 1>up with p l A. That's sort of a nice

0:05:19.520 --> 0:05:24.720
<v Speaker 1>friendly bioplastic polylactic acid. Jonathan A B S. What does

0:05:24.760 --> 0:05:28.360
<v Speaker 1>that stand for? All right, Let's let's see rillo nitrial

0:05:28.680 --> 0:05:31.880
<v Speaker 1>beauta dein styrene. I say that without looking it up,

0:05:32.160 --> 0:05:33.480
<v Speaker 1>so I could be wrong, but I think it's a

0:05:33.520 --> 0:05:37.200
<v Speaker 1>krylo nitrial beautadeene Styrene. I did a video where I

0:05:37.240 --> 0:05:40.640
<v Speaker 1>was talking about this stuff for something else, and um, yeah,

0:05:40.800 --> 0:05:43.280
<v Speaker 1>I think I finally got it. I'll forget it by

0:05:43.320 --> 0:05:46.240
<v Speaker 1>next week for sure. But the thing about these plastics

0:05:46.360 --> 0:05:48.919
<v Speaker 1>is when they are heated to a certain temperature, they

0:05:49.000 --> 0:05:51.760
<v Speaker 1>become pliable. And that's when you put them through what's

0:05:51.760 --> 0:05:54.520
<v Speaker 1>called extruder. It's what ends up printing these in these

0:05:54.560 --> 0:05:57.360
<v Speaker 1>tiny layers, these thin streams of plastic that can be

0:05:57.440 --> 0:06:00.040
<v Speaker 1>layered on top of one another, and then when it

0:06:00.120 --> 0:06:03.239
<v Speaker 1>cools down, it will set into whatever shape it's been

0:06:03.279 --> 0:06:05.760
<v Speaker 1>put into. So you heat it up, you shape it,

0:06:05.839 --> 0:06:08.160
<v Speaker 1>you let it cool, and then it's set that way.

0:06:08.279 --> 0:06:09.720
<v Speaker 1>This is the stuff a b s, by the way,

0:06:09.800 --> 0:06:11.839
<v Speaker 1>is the stuff that lego bricks are made up of.

0:06:12.080 --> 0:06:15.000
<v Speaker 1>Oh yeah, so um yeah, if you are able to

0:06:15.040 --> 0:06:17.200
<v Speaker 1>heat it up properly, you put it through this extruder.

0:06:17.240 --> 0:06:20.120
<v Speaker 1>The extruder lays down the layers, the binding agent helps

0:06:20.160 --> 0:06:23.520
<v Speaker 1>it bind to itself, preferably only to itself and not

0:06:23.600 --> 0:06:27.160
<v Speaker 1>to anything else, and then once it cools down, you're

0:06:27.160 --> 0:06:29.640
<v Speaker 1>good to go. You've got your object. Yeah, so that's

0:06:29.680 --> 0:06:32.760
<v Speaker 1>the basic idea, and uh, we already talked about how

0:06:32.839 --> 0:06:35.520
<v Speaker 1>it's less wasteful than other approaches. But one of the

0:06:35.560 --> 0:06:38.919
<v Speaker 1>other big advantages is that you can make prototypes really

0:06:38.960 --> 0:06:41.920
<v Speaker 1>really fast. Right, So this would be, for example, if

0:06:42.000 --> 0:06:45.760
<v Speaker 1>you are some kind of inventor engineer maker. You're the

0:06:45.760 --> 0:06:49.080
<v Speaker 1>person who's trying to put something together in your garage

0:06:49.440 --> 0:06:51.440
<v Speaker 1>and in a lot of cases you're going to need

0:06:51.480 --> 0:06:55.720
<v Speaker 1>a custom made part. Yeah, but how do you get

0:06:55.760 --> 0:06:58.560
<v Speaker 1>that part? How do you get a custom made part? Well,

0:06:58.600 --> 0:07:02.039
<v Speaker 1>I mean you could come up with the design specs

0:07:02.080 --> 0:07:05.280
<v Speaker 1>and you could mail those off to you maybe email

0:07:05.320 --> 0:07:08.159
<v Speaker 1>these days, and send them off to a company that

0:07:08.240 --> 0:07:11.880
<v Speaker 1>does their own fabrication and they'll make it and then

0:07:11.960 --> 0:07:14.480
<v Speaker 1>they'll send it back to you. Man, that is a

0:07:14.520 --> 0:07:17.360
<v Speaker 1>long time to wait, especially if you messed up and

0:07:17.480 --> 0:07:19.840
<v Speaker 1>you need to redesign. There could be there could be

0:07:20.120 --> 0:07:23.480
<v Speaker 1>so many points of failure along that pathway. Right. First

0:07:23.520 --> 0:07:27.120
<v Speaker 1>of all, your design might turn out not to work. Secondly,

0:07:27.440 --> 0:07:31.200
<v Speaker 1>the manufacturing company might end up making it but not

0:07:31.440 --> 0:07:34.000
<v Speaker 1>quite make it to your specifications, which means it still

0:07:34.040 --> 0:07:36.280
<v Speaker 1>doesn't work. Even if you send in the correct stuff,

0:07:36.280 --> 0:07:39.800
<v Speaker 1>you might get something back that's wrong. And either way,

0:07:40.160 --> 0:07:42.120
<v Speaker 1>once you figure out it doesn't work, you have to

0:07:42.160 --> 0:07:44.440
<v Speaker 1>go through that whole process again, and this takes a

0:07:44.480 --> 0:07:46.680
<v Speaker 1>lot of time. With a three D printer, you could

0:07:46.760 --> 0:07:49.240
<v Speaker 1>print up your design idea, you know, design it in

0:07:49.240 --> 0:07:53.200
<v Speaker 1>a computer assisted design program a CAD program, print it out,

0:07:53.720 --> 0:07:56.040
<v Speaker 1>and then test it to see if it actually works.

0:07:56.120 --> 0:07:59.000
<v Speaker 1>Assuming that everything printed properly, then you're you can test

0:07:59.080 --> 0:08:00.440
<v Speaker 1>it and see if it works. If it doesn't work,

0:08:00.440 --> 0:08:03.040
<v Speaker 1>you can go tweak the design and print a new one,

0:08:03.080 --> 0:08:06.480
<v Speaker 1>which means you go from design to prototype much more quickly.

0:08:06.560 --> 0:08:08.920
<v Speaker 1>Of course, i'd imagine in a lot of cases that

0:08:09.120 --> 0:08:12.360
<v Speaker 1>you're not going to be necessarily printing your final version.

0:08:12.400 --> 0:08:15.720
<v Speaker 1>It might be more useful for producing just the prototype

0:08:15.720 --> 0:08:18.600
<v Speaker 1>than for the actual final product, because maybe you're you're

0:08:18.600 --> 0:08:20.600
<v Speaker 1>printing in p L A or A B S or

0:08:20.600 --> 0:08:23.280
<v Speaker 1>some kind of plastic that's not really ideal for what

0:08:23.320 --> 0:08:24.960
<v Speaker 1>it is, but you can you can see if it

0:08:25.040 --> 0:08:27.560
<v Speaker 1>fits right. You can have this part well, especially if

0:08:27.560 --> 0:08:30.360
<v Speaker 1>you're doing something like imagine that you're you're designing a

0:08:30.360 --> 0:08:33.200
<v Speaker 1>new type of car and you want to test it

0:08:33.240 --> 0:08:35.280
<v Speaker 1>to find out what kind of drag it's going to

0:08:35.320 --> 0:08:37.520
<v Speaker 1>have when it's at speed, So you're going to put

0:08:37.559 --> 0:08:41.040
<v Speaker 1>it through the model. You're gonna put through a wind tunnel. Well,

0:08:41.080 --> 0:08:44.120
<v Speaker 1>it doesn't really matter what it's made out of, assuming

0:08:44.160 --> 0:08:47.560
<v Speaker 1>that the material itself is is nice and smooth. You

0:08:47.600 --> 0:08:50.000
<v Speaker 1>want a high resolution three D printer, that means those

0:08:50.080 --> 0:08:52.480
<v Speaker 1>layers have to be really, really thin. But you can

0:08:52.520 --> 0:08:54.800
<v Speaker 1>put that through a wind tunnel and see if it's

0:08:54.880 --> 0:08:57.439
<v Speaker 1>behaving the way you anticipated, and if it's not, then

0:08:57.440 --> 0:09:00.520
<v Speaker 1>you can go back to the design process, change some things,

0:09:00.520 --> 0:09:02.880
<v Speaker 1>and test it out again without going through this whole

0:09:02.920 --> 0:09:05.280
<v Speaker 1>process of sending it out to a fabricator to build

0:09:05.320 --> 0:09:08.120
<v Speaker 1>the whole thing. Of course, then there's another thing, which

0:09:08.200 --> 0:09:12.880
<v Speaker 1>is customization, customization of designs that already exists, and this

0:09:12.960 --> 0:09:15.600
<v Speaker 1>comes in when you couple the power of a three

0:09:15.679 --> 0:09:18.080
<v Speaker 1>D printer with the power of a three D scanner,

0:09:18.800 --> 0:09:20.959
<v Speaker 1>a three D scanner, or or even just a three

0:09:21.040 --> 0:09:24.520
<v Speaker 1>D design program, right, because you can customize whatever you like,

0:09:25.000 --> 0:09:27.599
<v Speaker 1>however you like it. But yes, exactly, yeah, yeah, what

0:09:27.840 --> 0:09:29.600
<v Speaker 1>I had in mind is so you've got a part,

0:09:30.360 --> 0:09:32.440
<v Speaker 1>but you want to change it a little bit so

0:09:32.520 --> 0:09:34.560
<v Speaker 1>you can scan it with the three D scanner. Things

0:09:34.559 --> 0:09:37.400
<v Speaker 1>like this exist where you can use like lasers or

0:09:37.400 --> 0:09:40.400
<v Speaker 1>even just camera based technology. I've read about ideas on

0:09:40.480 --> 0:09:43.960
<v Speaker 1>how to create three D scanners with a Microsoft connect. Yeah,

0:09:43.480 --> 0:09:46.400
<v Speaker 1>the three six D connect, we should say, just because

0:09:46.480 --> 0:09:49.040
<v Speaker 1>the Xbox one is much more locked down. Yeah, But

0:09:49.160 --> 0:09:53.120
<v Speaker 1>so you can scan a physical object, turn that into

0:09:53.120 --> 0:09:58.080
<v Speaker 1>a virtual object, make changes to the virtual object, send

0:09:58.120 --> 0:09:59.800
<v Speaker 1>it to the three D printer, and then you've got

0:09:59.800 --> 0:10:03.160
<v Speaker 1>an new real object, new physical object, right right. So,

0:10:03.640 --> 0:10:06.319
<v Speaker 1>if you end up seeing an idea that you think

0:10:06.400 --> 0:10:09.120
<v Speaker 1>is good but you want to improve upon it, which

0:10:09.160 --> 0:10:12.160
<v Speaker 1>is something that is common in say the open source community,

0:10:12.240 --> 0:10:15.600
<v Speaker 1>you know, this idea of people who have ways of

0:10:15.640 --> 0:10:18.880
<v Speaker 1>improving something should be allowed the chance to do so,

0:10:19.559 --> 0:10:22.280
<v Speaker 1>that kind of appeals to that type of person. Of course,

0:10:22.280 --> 0:10:26.560
<v Speaker 1>there's a whole range of intellectual property issues when it

0:10:26.559 --> 0:10:28.120
<v Speaker 1>comes down to three D printing. We're not really going

0:10:28.160 --> 0:10:29.840
<v Speaker 1>to touch on that. We talked about that in previous

0:10:29.880 --> 0:10:32.040
<v Speaker 1>episodes of tech Stuff, but it is one of those

0:10:32.040 --> 0:10:33.920
<v Speaker 1>things where suddenly we have to worry about how do

0:10:34.000 --> 0:10:36.679
<v Speaker 1>we protect the design of a physical object. Now that

0:10:36.760 --> 0:10:40.280
<v Speaker 1>it's possible, at least depending upon the object, to make

0:10:40.360 --> 0:10:43.320
<v Speaker 1>a duplicate of that, you know, without going to the

0:10:43.360 --> 0:10:45.840
<v Speaker 1>original source, which is that's kind of interesting that we

0:10:45.880 --> 0:10:49.760
<v Speaker 1>live in that world now. But Anyway, the three D

0:10:49.840 --> 0:10:53.119
<v Speaker 1>printing as a whole got started in industries like automotive

0:10:53.160 --> 0:10:55.760
<v Speaker 1>and aerospace, where it was used in prototyping. It wasn't

0:10:55.760 --> 0:10:58.599
<v Speaker 1>even called three D printing originally and had lots of

0:10:58.600 --> 0:11:02.000
<v Speaker 1>different names depending upon the specif offic approach, But now

0:11:02.040 --> 0:11:04.600
<v Speaker 1>we kind of use three D printing as an overall

0:11:04.720 --> 0:11:08.640
<v Speaker 1>term for anything that's using this kind of additive manufacturing

0:11:08.720 --> 0:11:11.760
<v Speaker 1>approach where you're laying down layer by layer. They have

0:11:11.880 --> 0:11:15.480
<v Speaker 1>different implementations, but they're all based on a similar process.

0:11:15.520 --> 0:11:18.480
<v Speaker 1>Of course, i'd imagine once we're talking about industrial uses,

0:11:18.920 --> 0:11:21.760
<v Speaker 1>we're not just talking about plastic. I mean, the consumer

0:11:21.800 --> 0:11:24.200
<v Speaker 1>models are probably going to be printing in plastic, but

0:11:24.320 --> 0:11:27.600
<v Speaker 1>really you can print in pretty much anything that can

0:11:27.640 --> 0:11:32.200
<v Speaker 1>be melted and then resolidify in a way that is useful. Yeah,

0:11:32.240 --> 0:11:34.600
<v Speaker 1>you can even do things like, uh, you're not really

0:11:34.600 --> 0:11:37.360
<v Speaker 1>printing in wood, but you can print a material that

0:11:37.600 --> 0:11:40.920
<v Speaker 1>simulates would. So there's all sorts of things that you

0:11:40.960 --> 0:11:43.360
<v Speaker 1>can find in the industrial world. Now, granted, those printers

0:11:43.400 --> 0:11:46.360
<v Speaker 1>are a little pricing. We're talking like thousands of dollars.

0:11:46.400 --> 0:11:48.199
<v Speaker 1>That's why it's out of the consumer range. Yeah, the

0:11:48.240 --> 0:11:51.160
<v Speaker 1>consumer models tend to be between about a thousand and

0:11:51.160 --> 0:11:54.160
<v Speaker 1>five thousand dollars these days. Well, there there are actually

0:11:54.240 --> 0:11:56.559
<v Speaker 1>some really cheap ones. Don't know how much you can

0:11:56.559 --> 0:11:59.160
<v Speaker 1>do with them, but you can get a three D

0:11:59.280 --> 0:12:01.719
<v Speaker 1>printer for a few hundred bucks. Yes, I don't know

0:12:02.360 --> 0:12:04.719
<v Speaker 1>how capable it is. But the one we have in

0:12:04.760 --> 0:12:07.360
<v Speaker 1>the office, the dual extruder that can print in two

0:12:07.360 --> 0:12:11.839
<v Speaker 1>different it was which you know, it's not like that's

0:12:11.840 --> 0:12:13.960
<v Speaker 1>an insignificant amount of money, but it does put it

0:12:14.000 --> 0:12:17.000
<v Speaker 1>within the realm of the consumer market, which is interesting,

0:12:17.160 --> 0:12:20.400
<v Speaker 1>and I think that's pretty cheap for its size. Yes, yeah, no,

0:12:20.480 --> 0:12:23.559
<v Speaker 1>it really is. Because I've seen maker bots, which maker

0:12:23.559 --> 0:12:26.320
<v Speaker 1>Bot three D printers are great to the one we

0:12:26.360 --> 0:12:28.720
<v Speaker 1>have is as a mono price three D printer. Uh.

0:12:28.800 --> 0:12:30.719
<v Speaker 1>The maker bot ones are really good too, but they

0:12:30.720 --> 0:12:33.600
<v Speaker 1>are um they also tend to be a little more expensive.

0:12:34.000 --> 0:12:37.080
<v Speaker 1>So it's interesting that we're now getting to this point

0:12:37.160 --> 0:12:40.840
<v Speaker 1>where consumers can have this uh this access themselves. And

0:12:40.840 --> 0:12:43.800
<v Speaker 1>we'll talk more about the experience of using those in

0:12:43.800 --> 0:12:45.800
<v Speaker 1>a minute, but first I want to kind of look

0:12:45.840 --> 0:12:49.800
<v Speaker 1>ahead and say, what are some of the crazy ways

0:12:49.920 --> 0:12:52.280
<v Speaker 1>that three D printers are being used right now? Like,

0:12:52.320 --> 0:12:56.120
<v Speaker 1>what are or being proposed for the future. Um and

0:12:56.120 --> 0:12:58.240
<v Speaker 1>actually the ones we're talking about now, they've all been

0:12:58.360 --> 0:13:02.000
<v Speaker 1>used in some form or another. Uh, maybe not to

0:13:02.040 --> 0:13:03.840
<v Speaker 1>a point where we can all get our hands on

0:13:03.880 --> 0:13:07.480
<v Speaker 1>the stuff, but it's it's these are actual projects that

0:13:07.520 --> 0:13:11.640
<v Speaker 1>are happening now. Yeah. How about three D printing of buildings? Yeah,

0:13:11.840 --> 0:13:15.160
<v Speaker 1>this actually is not that new of an idea, the

0:13:15.200 --> 0:13:18.160
<v Speaker 1>one that the contour crafting one, which I have actually

0:13:18.200 --> 0:13:22.920
<v Speaker 1>listed second in my notes. Contour Crafting started back in

0:13:22.960 --> 0:13:26.840
<v Speaker 1>the mid two thousand's, but the idea has really taken

0:13:26.920 --> 0:13:30.280
<v Speaker 1>off since there's been a you know, this whole slew

0:13:30.400 --> 0:13:32.839
<v Speaker 1>of information about three D printing in general. Well, I mean,

0:13:32.880 --> 0:13:34.960
<v Speaker 1>depending on how weird you want to get. Didn't like

0:13:35.040 --> 0:13:38.480
<v Speaker 1>Thomas Edison have this idea about pouring concrete into these

0:13:38.520 --> 0:13:43.079
<v Speaker 1>molds to create houses. He may have that rings about

0:13:43.440 --> 0:13:46.680
<v Speaker 1>Maybe I'm just maybe that's not true. Well, this kind

0:13:46.679 --> 0:13:49.319
<v Speaker 1>of gun in the news again not too long ago

0:13:49.920 --> 0:13:53.480
<v Speaker 1>when a company called win Soon, a Chinese company, began

0:13:53.640 --> 0:13:57.600
<v Speaker 1>to demonstrate three D printers printing houses. They said they

0:13:57.600 --> 0:14:00.960
<v Speaker 1>could print ten houses in a day using four massive

0:14:01.200 --> 0:14:04.800
<v Speaker 1>three D printers. When I say massive, I'm talking about

0:14:04.880 --> 0:14:07.680
<v Speaker 1>ten ms wide. That's about thirty three ft by six

0:14:07.720 --> 0:14:10.800
<v Speaker 1>point six meters tall, that's twenty two ft. These are

0:14:11.080 --> 0:14:13.319
<v Speaker 1>big printers, and they were using four of them. Now

0:14:13.360 --> 0:14:16.520
<v Speaker 1>they printed the houses and pieces and then they had

0:14:16.559 --> 0:14:19.640
<v Speaker 1>to be put together. Now, these aren't These aren't design

0:14:19.720 --> 0:14:22.360
<v Speaker 1>necessarily like the three D printers you'll see sitting on

0:14:22.400 --> 0:14:25.800
<v Speaker 1>a table somewhere, usually where there's an external rigid structure

0:14:25.920 --> 0:14:28.720
<v Speaker 1>and then you print within it. Right, that doesn't work

0:14:28.720 --> 0:14:31.720
<v Speaker 1>so well with houses. Now these look like giant arms. Now,

0:14:31.800 --> 0:14:34.560
<v Speaker 1>grant again, since these were printing in in pieces, they

0:14:34.600 --> 0:14:37.840
<v Speaker 1>were just sort of printing walls or roofs, that kind

0:14:37.840 --> 0:14:41.920
<v Speaker 1>of thing um, and they would lay down the the

0:14:42.080 --> 0:14:44.840
<v Speaker 1>geometric pattern to kind of give stability for things like

0:14:44.880 --> 0:14:48.000
<v Speaker 1>corners stuff like that. And they're using concrete and other

0:14:48.760 --> 0:14:52.760
<v Speaker 1>recycled construction waste material to try and cut down on

0:14:53.640 --> 0:14:55.920
<v Speaker 1>on on materials that need to be used in the

0:14:55.920 --> 0:14:59.880
<v Speaker 1>actual three D process. And if you look at it,

0:15:00.040 --> 0:15:03.040
<v Speaker 1>if you watch the videos, it certainly doesn't look like

0:15:03.080 --> 0:15:05.160
<v Speaker 1>a three D printer of the way I had described earlier,

0:15:05.160 --> 0:15:08.320
<v Speaker 1>where you're adding thin layer to thin layer. It looks

0:15:08.400 --> 0:15:12.320
<v Speaker 1>kind of like a frosting pipe. It like if you're

0:15:12.360 --> 0:15:15.440
<v Speaker 1>piping frosting onto a cake at the big blobs of

0:15:15.560 --> 0:15:18.560
<v Speaker 1>concrete being laid down one after the other, which makes

0:15:18.560 --> 0:15:20.160
<v Speaker 1>sense because if you're building something as large as that

0:15:20.280 --> 0:15:24.600
<v Speaker 1>as a house, you can't be laying down micron thick layers.

0:15:24.640 --> 0:15:29.080
<v Speaker 1>You would take forever to finish a project, um, and

0:15:29.200 --> 0:15:30.800
<v Speaker 1>you certainly wouldn't be able to build ten in a

0:15:30.880 --> 0:15:34.280
<v Speaker 1>day even using four of these things. So it's the

0:15:34.720 --> 0:15:37.040
<v Speaker 1>layers are much thicker. But it was really interesting to

0:15:37.080 --> 0:15:41.200
<v Speaker 1>see this approach. The houses are pretty modest. They could

0:15:41.240 --> 0:15:43.720
<v Speaker 1>do two stories, but again it was all printed in

0:15:43.800 --> 0:15:46.520
<v Speaker 1>separate pieces that would have to be as symboled later

0:15:46.640 --> 0:15:48.880
<v Speaker 1>by by a crew, so it's not like it was

0:15:48.920 --> 0:15:51.840
<v Speaker 1>printing it from the floor to the ceiling and one piece.

0:15:52.600 --> 0:15:56.280
<v Speaker 1>But it was still pretty interesting, very very simple, like

0:15:56.600 --> 0:15:59.240
<v Speaker 1>you know, front door, back door, no rooms type of thing.

0:15:59.720 --> 0:16:02.040
<v Speaker 1>It was more of a kind of proof of concept,

0:16:02.080 --> 0:16:04.800
<v Speaker 1>the idea that this could be a way to to

0:16:05.000 --> 0:16:09.920
<v Speaker 1>provide housing, either in emergency situations or even as a

0:16:09.920 --> 0:16:12.520
<v Speaker 1>way of you know, if if we're given more funding

0:16:12.520 --> 0:16:15.680
<v Speaker 1>than we can build actual you know, nice houses and

0:16:15.720 --> 0:16:20.200
<v Speaker 1>not just a glorified room with a couple of doors. Um.

0:16:20.240 --> 0:16:22.720
<v Speaker 1>But it's not the only one the Contour Crafting company

0:16:22.720 --> 0:16:25.000
<v Speaker 1>I mentioned before that came out of a project from

0:16:25.000 --> 0:16:28.800
<v Speaker 1>the University of Southern California, and it's an even larger

0:16:29.720 --> 0:16:32.920
<v Speaker 1>UH proposed three D printer. There, they've built some that

0:16:32.960 --> 0:16:35.160
<v Speaker 1>were able to build walls very similar to the one

0:16:35.240 --> 0:16:40.160
<v Speaker 1>from wind Soon, but the big Daddy would be mounted

0:16:40.160 --> 0:16:43.480
<v Speaker 1>on a rail system, so it could actually roll up

0:16:43.480 --> 0:16:46.880
<v Speaker 1>and down this rail system. You have rails that would

0:16:46.920 --> 0:16:50.160
<v Speaker 1>be on either side of the print site, right, and

0:16:50.200 --> 0:16:53.280
<v Speaker 1>you would be printing in between the rails. The printer

0:16:53.360 --> 0:16:55.400
<v Speaker 1>itself would be kind of like a U shaped and

0:16:55.480 --> 0:16:58.720
<v Speaker 1>upside down you shape on top of this rail system,

0:16:58.960 --> 0:17:00.720
<v Speaker 1>and the print head would be able to move all

0:17:01.360 --> 0:17:04.320
<v Speaker 1>uh left and right and and up and down the

0:17:04.359 --> 0:17:07.159
<v Speaker 1>whole build site. You can build an entire house in

0:17:07.280 --> 0:17:11.840
<v Speaker 1>one piece, so with multiple rooms and multiple floors. So

0:17:11.960 --> 0:17:17.520
<v Speaker 1>it was really an interesting approach. And Hi, Yeah, we'll

0:17:17.520 --> 0:17:22.560
<v Speaker 1>talk about adhesion failures at length later, but the it

0:17:22.640 --> 0:17:26.120
<v Speaker 1>was really cool seeing how this this would work. And

0:17:26.160 --> 0:17:28.440
<v Speaker 1>again it was one of those things proposed for things

0:17:28.520 --> 0:17:32.439
<v Speaker 1>like a people are displaced after a disaster, like imagine

0:17:32.880 --> 0:17:36.680
<v Speaker 1>something like this after the Hurricane Katrina hit New Orleans,

0:17:37.080 --> 0:17:39.680
<v Speaker 1>being able to print housing for people so that they're

0:17:39.720 --> 0:17:43.720
<v Speaker 1>not all having to stay in a giant stadium in

0:17:44.280 --> 0:17:50.920
<v Speaker 1>decreasing conditions, rapidly decreasing conditions. Um, you know, it could

0:17:50.960 --> 0:17:55.119
<v Speaker 1>definitely be really useful, and it really brings down the

0:17:55.320 --> 0:17:58.920
<v Speaker 1>cost of fabricating something like that, and also the time,

0:17:59.000 --> 0:18:01.919
<v Speaker 1>Like if you can print a house in twenty four hours,

0:18:02.359 --> 0:18:04.400
<v Speaker 1>I mean, I don't know if you've noticed any housing

0:18:04.400 --> 0:18:07.320
<v Speaker 1>projects going up anywhere, but they tend to take some

0:18:07.480 --> 0:18:10.399
<v Speaker 1>time start to finish. If you're able to do that

0:18:10.440 --> 0:18:13.120
<v Speaker 1>in a span of twenty four hours, that's incredible. So

0:18:13.720 --> 0:18:16.000
<v Speaker 1>certainly has its place, So that that was one of

0:18:16.040 --> 0:18:18.679
<v Speaker 1>the the uses we wanted to talk about. So I

0:18:18.720 --> 0:18:21.959
<v Speaker 1>got one that we came across actually when Lauren and

0:18:22.000 --> 0:18:26.600
<v Speaker 1>I were doing Forward Thinking episode without you about food replicators.

0:18:26.680 --> 0:18:29.000
<v Speaker 1>You know this, this is interesting to me. So food

0:18:29.000 --> 0:18:32.760
<v Speaker 1>replicators of course, the dream technology from Star Trek where

0:18:32.760 --> 0:18:37.760
<v Speaker 1>it's just pulling atoms from anywhere and then building dream

0:18:37.800 --> 0:18:41.160
<v Speaker 1>food on it. Essentially that's sort of the same thing

0:18:41.200 --> 0:18:44.200
<v Speaker 1>as the molecular assembler you've heard about from the Gray

0:18:44.240 --> 0:18:48.159
<v Speaker 1>Goose scenario. And we concluded that we don't think that

0:18:48.240 --> 0:18:52.080
<v Speaker 1>this is very likely anytime soon. Um, if it's ever

0:18:52.160 --> 0:18:55.440
<v Speaker 1>going to happen at all. But we also talked about, well,

0:18:55.480 --> 0:18:57.959
<v Speaker 1>what are the things that that are sort of in

0:18:58.040 --> 0:19:00.680
<v Speaker 1>that realm, and a lot of people when they saw

0:19:00.760 --> 0:19:03.280
<v Speaker 1>that people were using three D printers to create food,

0:19:03.320 --> 0:19:07.440
<v Speaker 1>they said, Okay, it's the Star Trek replicator. It's not,

0:19:08.040 --> 0:19:10.640
<v Speaker 1>but it is very interesting. I don't know if I'd

0:19:10.640 --> 0:19:13.560
<v Speaker 1>want to eat any of this food. But who's looking

0:19:13.560 --> 0:19:16.480
<v Speaker 1>into it? Well, actually a NASA was looking into it,

0:19:16.480 --> 0:19:18.359
<v Speaker 1>and there's so there's more than one group. There are

0:19:18.400 --> 0:19:21.920
<v Speaker 1>some private companies that are making just consumer food three

0:19:22.000 --> 0:19:23.960
<v Speaker 1>D printers for your home to make the you know,

0:19:24.040 --> 0:19:28.520
<v Speaker 1>little desserts and tortellinis and strange things like that in UM.

0:19:28.560 --> 0:19:32.120
<v Speaker 1>But the big one was NASA. So NASA was working

0:19:32.160 --> 0:19:37.200
<v Speaker 1>with this company to create three D printing technologies for space.

0:19:37.280 --> 0:19:39.960
<v Speaker 1>And I guess the idea is that it can sort

0:19:39.960 --> 0:19:43.560
<v Speaker 1>of help give astronauts some of the comforts of home.

0:19:44.720 --> 0:19:47.920
<v Speaker 1>So instead of having all of your food decided upon

0:19:48.000 --> 0:19:50.080
<v Speaker 1>in advance, and you may or may not have much

0:19:50.080 --> 0:19:53.040
<v Speaker 1>of us say in it, so you know, in space

0:19:53.920 --> 0:19:59.200
<v Speaker 1>you typically are eating from these prepackaged food things little

0:19:59.280 --> 0:20:02.600
<v Speaker 1>bags since be kind of pasteish. Yeah, that they want

0:20:02.640 --> 0:20:06.359
<v Speaker 1>to minimize crumbs and things like that that could float

0:20:06.400 --> 0:20:08.840
<v Speaker 1>away and get clogged in instruments, she needs to be

0:20:08.920 --> 0:20:11.840
<v Speaker 1>things that are very easy to glob together and eat

0:20:11.920 --> 0:20:15.679
<v Speaker 1>quickly out of the package. I've read reports that the

0:20:15.720 --> 0:20:22.959
<v Speaker 1>astronauts really like the shrimp cocktail, which sounds do I'm suspicious,

0:20:23.000 --> 0:20:25.440
<v Speaker 1>but I'd be willing to try it after after my

0:20:26.720 --> 0:20:30.760
<v Speaker 1>MRI experience, I'm I'm pretty much ready for any of those,

0:20:30.840 --> 0:20:33.480
<v Speaker 1>so I'd give it a go. Well, anyway, so you

0:20:33.520 --> 0:20:36.600
<v Speaker 1>can actually go online and watch videos of this prototype

0:20:36.680 --> 0:20:39.960
<v Speaker 1>right now. They they've filmed early versions of the three

0:20:40.040 --> 0:20:43.720
<v Speaker 1>D printed pizza. And the way this sort of works

0:20:43.800 --> 0:20:47.960
<v Speaker 1>is that it works because you're using foods that can

0:20:48.000 --> 0:20:53.479
<v Speaker 1>be easily sort of put into a homogeneous container and

0:20:53.520 --> 0:20:57.000
<v Speaker 1>then extruded in different layers. So if your ingredients are

0:20:57.760 --> 0:21:02.280
<v Speaker 1>some kind of starchy dope paste, some kind of tomato

0:21:02.440 --> 0:21:06.439
<v Speaker 1>based paste, and some kind of cheese paste, right, you

0:21:06.480 --> 0:21:08.760
<v Speaker 1>can make you can print a pizza, you know. So

0:21:08.840 --> 0:21:12.080
<v Speaker 1>the idea being that if you could get enough basic

0:21:12.320 --> 0:21:15.560
<v Speaker 1>ingredients and then combine them in different ways, you could

0:21:15.960 --> 0:21:19.040
<v Speaker 1>theoretically make a lot of different types of food, or

0:21:19.040 --> 0:21:22.600
<v Speaker 1>at least food that tastes and has different textures from

0:21:22.600 --> 0:21:25.679
<v Speaker 1>each other, which would be important for deep space missions. Right.

0:21:25.720 --> 0:21:28.280
<v Speaker 1>The whole idea here is that the astronauts would have

0:21:28.440 --> 0:21:30.920
<v Speaker 1>more choices so they wouldn't end up eating the same

0:21:30.960 --> 0:21:35.800
<v Speaker 1>thing day after day after day and then risk space madness. Um,

0:21:35.840 --> 0:21:37.520
<v Speaker 1>that's certainly what would happen to me. I'm like, I

0:21:37.560 --> 0:21:43.600
<v Speaker 1>am not having this terrible reconstituted imitation crab paste again.

0:21:43.800 --> 0:21:47.320
<v Speaker 1>I gotta have something else. Um. And also still be

0:21:47.400 --> 0:21:51.720
<v Speaker 1>able to provide the nutritional value necessary to maintain your

0:21:51.760 --> 0:21:55.160
<v Speaker 1>health in space, which we've talked about and forward thinking.

0:21:55.600 --> 0:21:58.960
<v Speaker 1>It's not easy to do that. Keeping keeping healthy in

0:21:59.000 --> 0:22:01.679
<v Speaker 1>space really hard because space is trying to kill you

0:22:01.720 --> 0:22:05.200
<v Speaker 1>in multiple ways. So um, it's you know, it needs

0:22:05.240 --> 0:22:08.000
<v Speaker 1>to be nutritious. It needs to be tasty, because you

0:22:08.040 --> 0:22:10.280
<v Speaker 1>don't want it to be unpleasant, especially for a deep

0:22:10.359 --> 0:22:13.560
<v Speaker 1>space kind of thing, where again space madness. And and

0:22:13.680 --> 0:22:16.200
<v Speaker 1>have that variety, at least the illusion of variety. Even

0:22:16.240 --> 0:22:19.520
<v Speaker 1>if the basic ingredients are all like maybe it's limited

0:22:19.520 --> 0:22:22.240
<v Speaker 1>to something like twenty different basic ingredients, you could put

0:22:22.359 --> 0:22:24.800
<v Speaker 1>up a great variety of things just by playing with

0:22:24.840 --> 0:22:28.280
<v Speaker 1>how much of each ingredient goes into a particular dish,

0:22:28.359 --> 0:22:30.680
<v Speaker 1>and the description I read even had it where they

0:22:30.680 --> 0:22:35.000
<v Speaker 1>were printing essentially the taste and smell and the nutrients

0:22:35.080 --> 0:22:38.600
<v Speaker 1>on top of the finished product. Anyway, so you could

0:22:38.960 --> 0:22:41.119
<v Speaker 1>play with all the sort of stuff and create all

0:22:41.119 --> 0:22:44.480
<v Speaker 1>these different textures and tastes and uh and again you're

0:22:44.520 --> 0:22:48.200
<v Speaker 1>just using that basic stuff, which it's it's an interesting idea.

0:22:48.200 --> 0:22:50.399
<v Speaker 1>I'd I'd be willing to try it just to see

0:22:50.880 --> 0:22:56.359
<v Speaker 1>how uh how different to quote unquote different dishes would

0:22:56.359 --> 0:22:59.320
<v Speaker 1>actually taste and feel. I'd want to I'd want to

0:22:59.320 --> 0:23:02.400
<v Speaker 1>see imagining the glitch where it prints you a pizza,

0:23:02.440 --> 0:23:05.719
<v Speaker 1>but it makes it smell like cherry pie, right and

0:23:05.760 --> 0:23:09.280
<v Speaker 1>it ends up tasting like tasting like duck lange, and

0:23:10.040 --> 0:23:14.760
<v Speaker 1>what is going on? My brain is broken? Uh yeah.

0:23:14.840 --> 0:23:17.720
<v Speaker 1>So anyway, that's not so great at averting space madness then,

0:23:18.040 --> 0:23:21.200
<v Speaker 1>But let's let's stay on the topic of space. Okay, okay,

0:23:21.200 --> 0:23:23.560
<v Speaker 1>but not in space madness kind of way. Uh So,

0:23:23.640 --> 0:23:25.840
<v Speaker 1>three D printers are starting to take a larger role

0:23:25.920 --> 0:23:29.000
<v Speaker 1>in space industry in general, not just in the food

0:23:29.119 --> 0:23:33.120
<v Speaker 1>but in building stuff that allows us to get into space. Sure. Yeah, well,

0:23:33.160 --> 0:23:35.560
<v Speaker 1>I mean we're back to the old thing we were

0:23:35.560 --> 0:23:39.760
<v Speaker 1>talking about the prototyping, right, except making actual parts we're

0:23:39.760 --> 0:23:43.040
<v Speaker 1>going to use. To the point, right, we're no longer

0:23:43.119 --> 0:23:45.440
<v Speaker 1>just talking about printing a prototype that we test and

0:23:45.480 --> 0:23:47.680
<v Speaker 1>then we end up making the final product based upon

0:23:47.680 --> 0:23:50.320
<v Speaker 1>that prototype. We're actually talking about using three D printers

0:23:50.359 --> 0:23:54.960
<v Speaker 1>to build the parts themselves. So space X is Dragon

0:23:55.040 --> 0:23:59.280
<v Speaker 1>V two space capsule is amazing, it's super cool. There

0:23:59.320 --> 0:24:02.120
<v Speaker 1>was a big veiling event where Elon Musk came out

0:24:02.160 --> 0:24:04.920
<v Speaker 1>and said, take a look at this beauty here, and

0:24:05.040 --> 0:24:09.600
<v Speaker 1>it it's probably the first, uh space capsule I've seen

0:24:09.720 --> 0:24:12.479
<v Speaker 1>where it's supposed to be an actual working space capsule

0:24:12.520 --> 0:24:15.399
<v Speaker 1>and it looks like something from science fiction. So instead

0:24:15.400 --> 0:24:18.320
<v Speaker 1>of having that those massive control panels that have just

0:24:18.400 --> 0:24:21.640
<v Speaker 1>tons of switches and buttons and things that are completely

0:24:22.080 --> 0:24:24.960
<v Speaker 1>unidentifiable to me, as like like trying to fly the

0:24:24.960 --> 0:24:27.320
<v Speaker 1>Millennium Falcon where you just have all these switches and

0:24:27.320 --> 0:24:31.360
<v Speaker 1>you're like, how does this actually an iPad? Yeah, that's

0:24:31.359 --> 0:24:33.080
<v Speaker 1>what the new one looks like. It's got these giant

0:24:33.200 --> 0:24:38.000
<v Speaker 1>screens and a lot of it looks more intuitive and sleek,

0:24:38.400 --> 0:24:43.200
<v Speaker 1>which is pretty interesting. But beyond that, it's also got

0:24:43.240 --> 0:24:49.000
<v Speaker 1>these super Draco sixteen thousand pound thrust engines four of them,

0:24:49.080 --> 0:24:51.640
<v Speaker 1>and those have engine chambers that were made by three

0:24:51.720 --> 0:24:55.960
<v Speaker 1>D printers. It did not use plastic, which you would

0:24:56.359 --> 0:24:59.400
<v Speaker 1>I hope not because you imagine that the temperatures would

0:24:59.400 --> 0:25:03.080
<v Speaker 1>probably be a of that melting point. Instead, it used

0:25:03.400 --> 0:25:08.560
<v Speaker 1>direct metal laser centering UH centering s I n T

0:25:08.880 --> 0:25:12.200
<v Speaker 1>E R I n G. So this is where you

0:25:12.280 --> 0:25:15.640
<v Speaker 1>take a powder in this case of metal powder, and

0:25:15.720 --> 0:25:19.560
<v Speaker 1>you center you turn it into solid material through heat

0:25:19.720 --> 0:25:21.840
<v Speaker 1>or pressure. In this case, we're talking about heat which

0:25:21.880 --> 0:25:26.240
<v Speaker 1>is provided by a laser. So you shoot this laser

0:25:26.280 --> 0:25:28.439
<v Speaker 1>at the metal powder and you lay the metal powder

0:25:28.440 --> 0:25:31.359
<v Speaker 1>down layer by layer, and through this process, which is

0:25:31.560 --> 0:25:34.320
<v Speaker 1>very similar to the three D partwers we see in

0:25:34.800 --> 0:25:37.919
<v Speaker 1>the consumer market, is just using a different implementation, you

0:25:38.280 --> 0:25:41.400
<v Speaker 1>build the object you need, in this case, the engine chambers.

0:25:41.440 --> 0:25:44.840
<v Speaker 1>So it's really cool to me that three D printerers

0:25:44.840 --> 0:25:48.440
<v Speaker 1>could help us actually get into space, and beyond that,

0:25:48.640 --> 0:25:51.760
<v Speaker 1>we're talking about eventually having three D printers in space

0:25:51.760 --> 0:25:54.760
<v Speaker 1>where you can print things like tools that you might

0:25:54.800 --> 0:25:57.679
<v Speaker 1>need or even replacement parts for the spacecraft you're in.

0:25:58.640 --> 0:26:01.720
<v Speaker 1>I mean, they're your order back to the replicator, except

0:26:02.119 --> 0:26:05.639
<v Speaker 1>obviously it can't make it from atoms and you probably

0:26:05.720 --> 0:26:08.800
<v Speaker 1>can't make anything, no, you would, You would be limited

0:26:08.840 --> 0:26:14.280
<v Speaker 1>by both materials, materials and whatever your printers dimensions are. Nevertheless,

0:26:14.320 --> 0:26:17.680
<v Speaker 1>this could be really, really useful in space. I mean,

0:26:17.920 --> 0:26:21.160
<v Speaker 1>just one example I thought of is obviously they didn't

0:26:21.200 --> 0:26:24.159
<v Speaker 1>have kind of sophisticated three D printers back then. To

0:26:24.240 --> 0:26:27.959
<v Speaker 1>think about Apollo thirteen when they had to on the

0:26:28.000 --> 0:26:31.040
<v Speaker 1>fly build a I believe it was a CEO to scrubber.

0:26:31.119 --> 0:26:33.679
<v Speaker 1>It was some kind of it was a ventilation tool

0:26:33.840 --> 0:26:37.800
<v Speaker 1>that they needed, but they didn't have an extra one aboard,

0:26:38.520 --> 0:26:40.840
<v Speaker 1>and so they were having a deadly build up of

0:26:40.840 --> 0:26:45.000
<v Speaker 1>CEO two in the capsule and they had to improvise one. Basically,

0:26:45.000 --> 0:26:47.359
<v Speaker 1>they had some guys trying to figure out how to

0:26:47.400 --> 0:26:50.359
<v Speaker 1>put one together based on the stuff they had lying around,

0:26:50.680 --> 0:26:52.480
<v Speaker 1>and they sort of did get it working. But I mean,

0:26:52.520 --> 0:26:55.000
<v Speaker 1>imagine if they could have just loaded up the virtual

0:26:55.080 --> 0:26:57.720
<v Speaker 1>CEO too scrubber on the computer and pressed print to

0:26:57.720 --> 0:27:00.320
<v Speaker 1>get a new one. Yeah. Yeah, that's a great ex ample.

0:27:00.720 --> 0:27:02.800
<v Speaker 1>That could very well be the sort of thing we

0:27:02.840 --> 0:27:06.240
<v Speaker 1>see in the future. Um. It also helps because it's

0:27:06.280 --> 0:27:08.840
<v Speaker 1>expensive to launch stuff into space. I mean, it's incredibly

0:27:08.840 --> 0:27:12.480
<v Speaker 1>expensive because of the fuel and and you know, SpaceX

0:27:12.640 --> 0:27:15.359
<v Speaker 1>it's looking to try and bring those costs down by

0:27:15.440 --> 0:27:18.680
<v Speaker 1>using as many reusable features as possible, so that way

0:27:18.720 --> 0:27:21.040
<v Speaker 1>you don't have to build a brand new vehicle every

0:27:21.080 --> 0:27:23.159
<v Speaker 1>single time you want to launch something up into space.

0:27:23.560 --> 0:27:25.400
<v Speaker 1>But even so, you still have a lot of expenses,

0:27:25.440 --> 0:27:27.320
<v Speaker 1>and it's it costs a huge amount of money just

0:27:27.320 --> 0:27:31.280
<v Speaker 1>just send a couple of pounds of stuff up into space. Uh. Now,

0:27:31.320 --> 0:27:34.320
<v Speaker 1>add on to that that, if you're having actual parts

0:27:34.359 --> 0:27:37.639
<v Speaker 1>that you need to send up that takes up physical space,

0:27:37.640 --> 0:27:40.320
<v Speaker 1>it's not just the weight that actually takes up room.

0:27:40.359 --> 0:27:42.360
<v Speaker 1>If you were able to send just the raw material

0:27:42.480 --> 0:27:45.320
<v Speaker 1>up the toner in this case to a three D printer,

0:27:45.600 --> 0:27:48.040
<v Speaker 1>you could conserve at least the space part. The weight

0:27:48.080 --> 0:27:51.639
<v Speaker 1>would still be ultimately the same, but one way it

0:27:51.720 --> 0:27:54.720
<v Speaker 1>might affect the way. I don't know how often astronauts

0:27:54.840 --> 0:27:56.840
<v Speaker 1>use all the tools they take. I mean, what if

0:27:56.880 --> 0:27:59.000
<v Speaker 1>it is the case that you you take up more

0:27:59.040 --> 0:28:02.520
<v Speaker 1>than you need just in case, um, maybe all you

0:28:02.640 --> 0:28:04.560
<v Speaker 1>need to take in this case would be again the

0:28:04.880 --> 0:28:08.040
<v Speaker 1>raw materials and the virtual objects, and then so you

0:28:08.040 --> 0:28:10.000
<v Speaker 1>don't have to take all these tools that you never

0:28:10.119 --> 0:28:13.520
<v Speaker 1>end up using. I need to use this one. In

0:28:13.520 --> 0:28:15.760
<v Speaker 1>a few minutes, I'm going to print one, Like, seriously,

0:28:15.800 --> 0:28:18.200
<v Speaker 1>I can't find the nail clippers again, where do these

0:28:18.200 --> 0:28:21.520
<v Speaker 1>things go off? To just print me a new one.

0:28:22.240 --> 0:28:24.199
<v Speaker 1>I'm just thinking of my own self here, all right,

0:28:24.240 --> 0:28:27.400
<v Speaker 1>And then moving on from space, there's also the use

0:28:27.400 --> 0:28:30.960
<v Speaker 1>of three D printers in medicine. One of the stories

0:28:30.960 --> 0:28:33.480
<v Speaker 1>that I looked at was a student by the name

0:28:33.480 --> 0:28:38.680
<v Speaker 1>of Deniz Karashian who built a new kind of cast

0:28:39.080 --> 0:28:41.880
<v Speaker 1>for broken bones using a three D printer. And it

0:28:41.880 --> 0:28:45.240
<v Speaker 1>looks kind of like you're wearing super heavy fish nets

0:28:45.720 --> 0:28:47.600
<v Speaker 1>on whatever limb you have to have. It's got this

0:28:47.680 --> 0:28:50.400
<v Speaker 1>kind of web pattern, so there's parts of your skin

0:28:50.440 --> 0:28:53.160
<v Speaker 1>are left open to the air, but it is there

0:28:53.200 --> 0:28:56.520
<v Speaker 1>to stabilize the limb. So it's doing the same thing

0:28:56.720 --> 0:29:00.520
<v Speaker 1>as a plaster cast. But because you're skin is still

0:29:00.600 --> 0:29:02.240
<v Speaker 1>left open to the air, you don't have to worry

0:29:02.240 --> 0:29:04.160
<v Speaker 1>about one. You don't have to worry about it getting

0:29:04.160 --> 0:29:06.920
<v Speaker 1>wet and then suddenly getting all stinky and nasty and stuff. Oh,

0:29:07.000 --> 0:29:12.240
<v Speaker 1>you could probably scratch and yeah. And also on a

0:29:12.960 --> 0:29:16.200
<v Speaker 1>slightly more therapeutic note, besides just you know, relieving an itch,

0:29:16.840 --> 0:29:20.920
<v Speaker 1>you could use a technique called low intensity pulsed ultrasound

0:29:21.040 --> 0:29:26.240
<v Speaker 1>or lipus, which can possibly help broken bones heal by

0:29:26.280 --> 0:29:31.520
<v Speaker 1>stimulating UH the healing by you actually beam ultrasonic frequencies

0:29:31.560 --> 0:29:34.440
<v Speaker 1>through the skin into the bone. But the problem with

0:29:34.440 --> 0:29:36.719
<v Speaker 1>that is that you usually have to have contact with

0:29:36.800 --> 0:29:40.600
<v Speaker 1>the skin in order to get an effective UM beam

0:29:40.760 --> 0:29:44.240
<v Speaker 1>to the bone itself, and if you're wearing a plaster cast,

0:29:44.400 --> 0:29:48.920
<v Speaker 1>then that will block the ultrasonic frequencies. UM. There's still

0:29:48.960 --> 0:29:52.560
<v Speaker 1>some controversy or at least some debate about how effective

0:29:52.640 --> 0:29:55.600
<v Speaker 1>lipus is in this particular approach. I've never even heard

0:29:55.600 --> 0:29:59.120
<v Speaker 1>of that was. So does it stimulate the osteoblasts to

0:29:59.280 --> 0:30:04.160
<v Speaker 1>make new It's it's actually pretty complex, and the hypotheses

0:30:04.240 --> 0:30:07.680
<v Speaker 1>about what the mechanism is that there's some disagreement with

0:30:07.760 --> 0:30:10.080
<v Speaker 1>that as well. So it's one of those things that

0:30:10.200 --> 0:30:14.800
<v Speaker 1>still depending upon the study you read, is really promising

0:30:15.080 --> 0:30:18.880
<v Speaker 1>or it's negligible. So it depends upon what you're looking at.

0:30:18.960 --> 0:30:20.400
<v Speaker 1>I think that's one going to be one of those

0:30:20.400 --> 0:30:21.840
<v Speaker 1>things where we still need to see a lot more

0:30:21.880 --> 0:30:24.240
<v Speaker 1>work done in that field and research to make sure

0:30:24.280 --> 0:30:30.000
<v Speaker 1>that it's UH, that it's actually efficacious, But UH it's promising.

0:30:30.480 --> 0:30:33.520
<v Speaker 1>So and at any rate, even if even if that

0:30:33.680 --> 0:30:37.840
<v Speaker 1>turns out to not work, the ultrasonic approach and still scratch, yeah,

0:30:37.840 --> 0:30:39.960
<v Speaker 1>you can still scratch. Yeah. So if you've ever had

0:30:39.960 --> 0:30:41.880
<v Speaker 1>a broken bone, like a broken leg or a broken

0:30:41.960 --> 0:30:44.480
<v Speaker 1>arm where you had to wear that plaster cast and

0:30:44.520 --> 0:30:46.800
<v Speaker 1>you know how irritating that could be, just imagine if

0:30:46.840 --> 0:30:50.480
<v Speaker 1>that was just a plastic webli case and they could

0:30:50.480 --> 0:30:53.280
<v Speaker 1>print these into two pieces and it just snaps onto

0:30:53.320 --> 0:30:57.680
<v Speaker 1>your limb. So also means that it's pretty easy to

0:30:57.720 --> 0:31:00.600
<v Speaker 1>take it off too, so it's not like, you know, uh,

0:31:00.640 --> 0:31:02.520
<v Speaker 1>as as big a deal as it would be with plaster.

0:31:02.880 --> 0:31:06.480
<v Speaker 1>But you can also print body parts like a prosthesis.

0:31:07.520 --> 0:31:09.560
<v Speaker 1>We've seen that in the past as well, people getting

0:31:10.200 --> 0:31:15.320
<v Speaker 1>prosthetic hands or prosthetic arms or prosthetic legs and printing them. Uh. There,

0:31:15.440 --> 0:31:19.320
<v Speaker 1>I guess here's where the sort of endless customization sort

0:31:19.320 --> 0:31:23.080
<v Speaker 1>of helps certain exactly to what your need is. Yeah,

0:31:23.120 --> 0:31:26.760
<v Speaker 1>And there are open source projects where it's the attempt

0:31:26.840 --> 0:31:31.360
<v Speaker 1>is to bring down the cost of developing a prosthetic

0:31:31.400 --> 0:31:35.120
<v Speaker 1>because they are very expensive and so it puts it

0:31:35.160 --> 0:31:37.560
<v Speaker 1>out of out of the range of a lot of people.

0:31:37.560 --> 0:31:40.920
<v Speaker 1>Who need it, And there's the hope that through three

0:31:41.000 --> 0:31:44.400
<v Speaker 1>D printers and by creating models that are very effective,

0:31:45.040 --> 0:31:47.680
<v Speaker 1>even if they are rudimentary compared to state of the

0:31:47.840 --> 0:31:52.320
<v Speaker 1>art robotic prostheses, they can help people who otherwise would

0:31:52.320 --> 0:31:55.240
<v Speaker 1>go without. So that's really cool. And then there's also

0:31:55.320 --> 0:31:59.760
<v Speaker 1>just printing things like a replacement joint. Um. That's something

0:31:59.800 --> 0:32:02.400
<v Speaker 1>that I'm seeing three D printers used for to print

0:32:02.440 --> 0:32:05.360
<v Speaker 1>something like a hip replacement, so that you get something

0:32:05.400 --> 0:32:08.520
<v Speaker 1>specifically tailored to the person the patient, so you don't

0:32:08.560 --> 0:32:11.760
<v Speaker 1>have to worry about, you know, being approximately what the

0:32:11.760 --> 0:32:14.560
<v Speaker 1>patient needs. You could you can make it precisely to

0:32:14.640 --> 0:32:17.720
<v Speaker 1>what the patient needs, So that's definitely useful. And then

0:32:17.920 --> 0:32:19.960
<v Speaker 1>if that's not cool enough, how about printing a new

0:32:20.120 --> 0:32:24.240
<v Speaker 1>organ like yeah, like a liver, not not like the

0:32:24.320 --> 0:32:28.120
<v Speaker 1>musical instrument, I mean like a human organ like box. No, no, no,

0:32:28.240 --> 0:32:31.120
<v Speaker 1>I'm talking about printing something like box liver, box liver,

0:32:31.440 --> 0:32:35.360
<v Speaker 1>box lungs or box heart. Um. So yeah, there's been

0:32:35.400 --> 0:32:38.600
<v Speaker 1>some early work with this and it's very promising. The

0:32:38.640 --> 0:32:40.960
<v Speaker 1>basic idea would be to take stem cells from the

0:32:40.960 --> 0:32:44.600
<v Speaker 1>transplant patient. This is under an ideal implementation, you take

0:32:44.640 --> 0:32:48.200
<v Speaker 1>stem cells from the transplant patient use those stem cells

0:32:48.200 --> 0:32:51.320
<v Speaker 1>to develop into whatever tissue is needed. So let's say

0:32:51.400 --> 0:32:53.320
<v Speaker 1>a patient who wants to have a who needs to

0:32:53.320 --> 0:32:56.320
<v Speaker 1>have a heart transplant. So you do it to print

0:32:56.520 --> 0:33:02.280
<v Speaker 1>a new heart, and you use essentially biological scaffold to

0:33:02.440 --> 0:33:05.880
<v Speaker 1>build to print the tissue on top of until you

0:33:05.920 --> 0:33:10.880
<v Speaker 1>have a working heart that you then can uh give

0:33:10.960 --> 0:33:14.040
<v Speaker 1>to the patient. You can you can surgically remove their

0:33:14.120 --> 0:33:16.640
<v Speaker 1>heart and replace it with the printed heart. And because

0:33:16.680 --> 0:33:20.000
<v Speaker 1>it comes from the patient's own stem cells, one, the

0:33:20.040 --> 0:33:22.640
<v Speaker 1>patient doesn't have to work wait for a suitable donor

0:33:22.960 --> 0:33:27.080
<v Speaker 1>because they are effectively their own donor. And two they

0:33:27.120 --> 0:33:29.880
<v Speaker 1>are less likely to have their body reject that organ

0:33:30.400 --> 0:33:33.920
<v Speaker 1>because it's based off their own biology. Now, there are

0:33:34.160 --> 0:33:37.560
<v Speaker 1>some big, big challenges with this because it's not just

0:33:37.640 --> 0:33:39.360
<v Speaker 1>printing the tissue that you need to do. You have

0:33:39.400 --> 0:33:42.080
<v Speaker 1>to print the tissue exactly correctly. You have to have

0:33:42.520 --> 0:33:46.760
<v Speaker 1>the the vasculization is what they call it. That's the

0:33:47.320 --> 0:33:51.520
<v Speaker 1>printing out the blood vessels so that the organs will

0:33:51.960 --> 0:33:54.440
<v Speaker 1>get the nutrients they need so they don't die, and

0:33:54.480 --> 0:33:58.560
<v Speaker 1>also have the pathway for uh anything that the organ's excrete,

0:33:58.640 --> 0:34:01.680
<v Speaker 1>so that they don't build up to Xin's that's really

0:34:01.720 --> 0:34:05.240
<v Speaker 1>complicated stuff. But I just read a report that said

0:34:05.280 --> 0:34:08.160
<v Speaker 1>scientists at the universities of Harvard, Stanford, m I T,

0:34:08.280 --> 0:34:10.439
<v Speaker 1>and Sydney have kind of reached a breakthrough with this,

0:34:11.040 --> 0:34:15.360
<v Speaker 1>and so it looks like the vascualization problem is a

0:34:15.400 --> 0:34:18.440
<v Speaker 1>little closer to being solved. It's not that we're going

0:34:18.480 --> 0:34:21.000
<v Speaker 1>to be seeing this technique used in the next year

0:34:21.120 --> 0:34:23.440
<v Speaker 1>or two years. This might be ten or fifteen years

0:34:23.480 --> 0:34:27.560
<v Speaker 1>down the line. But it's incredibly promising, which is really cool.

0:34:27.680 --> 0:34:30.560
<v Speaker 1>This idea of being able to take away one of

0:34:30.600 --> 0:34:34.279
<v Speaker 1>the big problems when it comes to transplant patients, which

0:34:34.320 --> 0:34:38.080
<v Speaker 1>is finding a suitable donor. I mean that's that there

0:34:38.080 --> 0:34:39.719
<v Speaker 1>are there are people who are having to wait for

0:34:39.800 --> 0:34:43.200
<v Speaker 1>years for that kind of thing, and and uh, this

0:34:43.280 --> 0:34:50.080
<v Speaker 1>has the potential to completely eliminate that. So anyway, it's yeah,

0:34:50.120 --> 0:34:53.200
<v Speaker 1>phenomenal stuff. And there are other really cool uses of

0:34:53.239 --> 0:34:55.640
<v Speaker 1>three D printers out there. But now that we talked

0:34:55.680 --> 0:34:58.480
<v Speaker 1>about the bleeding edge best of the best, that the

0:34:58.520 --> 0:35:01.280
<v Speaker 1>stuff we're gonna see in the future, let's talk about

0:35:01.320 --> 0:35:05.959
<v Speaker 1>a comedy of errors your experience using our three D printer.

0:35:06.080 --> 0:35:08.160
<v Speaker 1>And keep in mind this is not to say that

0:35:08.239 --> 0:35:10.160
<v Speaker 1>the three D printer we have is a bad one.

0:35:10.400 --> 0:35:13.799
<v Speaker 1>Oh no, it's just very particular. Well, there's sort of

0:35:13.840 --> 0:35:16.000
<v Speaker 1>this is sort of a comment. I've learned a lot

0:35:16.120 --> 0:35:20.200
<v Speaker 1>about the state of consumer three D printers lately. So

0:35:20.719 --> 0:35:22.719
<v Speaker 1>what have we made here in the office. Well, I

0:35:22.920 --> 0:35:26.680
<v Speaker 1>printed a little castle that's successfully printed all the way

0:35:26.719 --> 0:35:29.759
<v Speaker 1>up until um the little flagpole at the top of

0:35:29.760 --> 0:35:32.000
<v Speaker 1>the castle was supposed to come to a point, but

0:35:32.040 --> 0:35:36.719
<v Speaker 1>instead it comes to a globuler blah blah kind of

0:35:36.800 --> 0:35:38.839
<v Speaker 1>jab of the hut thing at the top of the flagpole.

0:35:40.040 --> 0:35:43.719
<v Speaker 1>I haven't quite figured out how to do points yet. Okay,

0:35:44.320 --> 0:35:47.520
<v Speaker 1>I've printed some Illuminati pyramids for the guys that stuff

0:35:47.560 --> 0:35:49.560
<v Speaker 1>they don't want you to know. So I just did

0:35:49.600 --> 0:35:52.279
<v Speaker 1>that by combining a pyramid with an eye and and

0:35:52.480 --> 0:35:56.560
<v Speaker 1>they have them yeah, and also with the initials I think,

0:35:56.640 --> 0:35:59.160
<v Speaker 1>didn't you Yeah, yeah, So along the bottom of the

0:35:59.160 --> 0:36:07.000
<v Speaker 1>pyramid is uh S T d W. However you pronum

0:36:07.080 --> 0:36:09.839
<v Speaker 1>eze stuff they don't want you to know. Um. I

0:36:09.920 --> 0:36:12.840
<v Speaker 1>designed a how stuff works logo Yeah that has a

0:36:12.840 --> 0:36:16.320
<v Speaker 1>big has a little question mark. Made a bunch of those,

0:36:16.480 --> 0:36:19.040
<v Speaker 1>and I put that together in an online cat I

0:36:19.080 --> 0:36:21.440
<v Speaker 1>can talk about in a minute, A couple of actually

0:36:21.480 --> 0:36:25.719
<v Speaker 1>functional whistles that at least fourteen people put their mouths on. Now, yeah,

0:36:25.239 --> 0:36:28.440
<v Speaker 1>I'm one of those people. I expect to have some

0:36:28.480 --> 0:36:32.240
<v Speaker 1>sort of crazy you'll contract mono anytime, you know. Yeah,

0:36:32.360 --> 0:36:34.680
<v Speaker 1>I certainly have started to lose interest in and uh

0:36:35.320 --> 0:36:38.880
<v Speaker 1>things like, um, you know work. I don't know if

0:36:38.880 --> 0:36:41.360
<v Speaker 1>that's mono or just that we have a holiday weekend

0:36:41.440 --> 0:36:44.560
<v Speaker 1>coming up after we finished this a podcast. Yeah, so

0:36:44.600 --> 0:36:47.560
<v Speaker 1>I've got a lot of malformed half whistles that are

0:36:47.760 --> 0:36:50.400
<v Speaker 1>or maybe more like one eighth of a whistle. Yeah,

0:36:50.520 --> 0:36:53.799
<v Speaker 1>it's kind of like what what whistles would look like

0:36:53.880 --> 0:36:56.960
<v Speaker 1>if they came from HP Lovecraft's mythology. Yeah, and then

0:36:57.000 --> 0:37:03.120
<v Speaker 1>I just massive, massive l graveyard of plastic hairballs and

0:37:03.280 --> 0:37:07.000
<v Speaker 1>plastic tumbleweeds. So for one thing we are, we are

0:37:07.040 --> 0:37:09.560
<v Speaker 1>printing with p l A. That's right, not not a BS.

0:37:09.640 --> 0:37:14.800
<v Speaker 1>So the different plastics have different strengths and weaknesses. I

0:37:14.960 --> 0:37:18.040
<v Speaker 1>learned p l A is I think a good thing

0:37:18.280 --> 0:37:21.600
<v Speaker 1>if you're just doing what we're doing, which is experimenting. Yeah,

0:37:21.840 --> 0:37:24.600
<v Speaker 1>it doesn't give off fumes like a BS does. In fact,

0:37:24.640 --> 0:37:26.880
<v Speaker 1>I was just reading because someone in our office was

0:37:27.160 --> 0:37:31.279
<v Speaker 1>I'd say, with perfectly good reason concerned, Um, should we

0:37:31.360 --> 0:37:34.799
<v Speaker 1>have that thing out printing while we're all sing around

0:37:34.840 --> 0:37:37.640
<v Speaker 1>and creating toxic fumes? That's going to make us all sick.

0:37:37.920 --> 0:37:41.200
<v Speaker 1>I read about it there. So apparently three D printing

0:37:41.360 --> 0:37:44.759
<v Speaker 1>has been measured to produce these tiny particles, you know,

0:37:44.840 --> 0:37:47.960
<v Speaker 1>these these little, very very small particles that when you

0:37:48.000 --> 0:37:50.520
<v Speaker 1>breathe in a whole lot of these particles, it may

0:37:50.600 --> 0:37:56.200
<v Speaker 1>be dangerous. Um, it doesn't seem to me. Now, this

0:37:56.239 --> 0:37:58.640
<v Speaker 1>doesn't mean please go huff your three D printers. From

0:37:58.640 --> 0:38:01.000
<v Speaker 1>what I can just tell on the reading I've done,

0:38:01.040 --> 0:38:03.080
<v Speaker 1>it doesn't seem to me like p L A has

0:38:03.120 --> 0:38:05.560
<v Speaker 1>got a lot to worry about. A B. S might

0:38:05.600 --> 0:38:07.680
<v Speaker 1>be a different question, and that that might be a

0:38:07.680 --> 0:38:11.560
<v Speaker 1>case where you really need some good ventilation. Um. And

0:38:11.560 --> 0:38:14.200
<v Speaker 1>and p l A, it said, had a lot fewer

0:38:14.239 --> 0:38:18.279
<v Speaker 1>of these particle emissions than maybe S did. So we've

0:38:18.280 --> 0:38:20.920
<v Speaker 1>been using p L A on a fast action dual

0:38:20.960 --> 0:38:23.640
<v Speaker 1>extruder three D printers. So dual extruder means you can

0:38:23.640 --> 0:38:27.920
<v Speaker 1>load two filaments up, you put two rollers of plastic

0:38:28.040 --> 0:38:32.799
<v Speaker 1>wire on the back of it, and this is what Yeah,

0:38:32.800 --> 0:38:35.360
<v Speaker 1>and it pulls these filaments up through the top and

0:38:35.400 --> 0:38:39.560
<v Speaker 1>these little tubes down to the extruders. The extruders heat

0:38:39.640 --> 0:38:42.759
<v Speaker 1>up the filament so that it becomes malten and it

0:38:42.880 --> 0:38:45.799
<v Speaker 1>drips out the end as the extruder moves along in

0:38:45.840 --> 0:38:49.879
<v Speaker 1>a preset pattern until the whole thing is laid down

0:38:49.960 --> 0:38:52.920
<v Speaker 1>and it's created. Um So, from what I've heard, this

0:38:52.960 --> 0:38:55.560
<v Speaker 1>printer is much faster than the one we used to

0:38:55.600 --> 0:38:58.880
<v Speaker 1>have in the AFIS. I never got to use that printer.

0:38:59.000 --> 0:39:01.759
<v Speaker 1>I have heard Annie and Video used it a lot,

0:39:02.360 --> 0:39:04.959
<v Speaker 1>but they said that it took that printer like all

0:39:05.040 --> 0:39:07.480
<v Speaker 1>day to print a little chess piece that we still have,

0:39:07.600 --> 0:39:09.799
<v Speaker 1>and this one can print pretty quickly. I think the

0:39:09.800 --> 0:39:12.960
<v Speaker 1>whistles we made took like thirty or forty minutes, so

0:39:13.320 --> 0:39:17.239
<v Speaker 1>that's fast. There's a lot I really like about three

0:39:17.320 --> 0:39:20.440
<v Speaker 1>D printing. Yeah, I really like how it gets you

0:39:20.520 --> 0:39:25.200
<v Speaker 1>from idea to object. It's um it's very cool to

0:39:25.320 --> 0:39:27.920
<v Speaker 1>design something in a virtual environment and then see it

0:39:28.000 --> 0:39:30.480
<v Speaker 1>become a real object that you hold in your hand,

0:39:30.800 --> 0:39:33.799
<v Speaker 1>to go from conceptual to physical. Right. Obviously, we've been

0:39:33.800 --> 0:39:36.640
<v Speaker 1>doing stuff like this with two D documents for years

0:39:36.680 --> 0:39:40.279
<v Speaker 1>and that's just not very impressive to us anymore. For

0:39:40.320 --> 0:39:41.839
<v Speaker 1>some reason, it seems like it should be. I means,

0:39:41.840 --> 0:39:44.720
<v Speaker 1>the same thing, you're taking a virtual document and suddenly

0:39:44.800 --> 0:39:47.000
<v Speaker 1>it becomes physical. But I don't know, that just doesn't

0:39:47.040 --> 0:39:50.200
<v Speaker 1>seem to be a big deal. But it is pleasing

0:39:50.200 --> 0:39:52.359
<v Speaker 1>to me to print a three D object in the

0:39:52.400 --> 0:39:55.280
<v Speaker 1>same way that it's pleasing to me to like find

0:39:55.400 --> 0:39:58.239
<v Speaker 1>a place based on a map. There's some kind of

0:39:58.280 --> 0:40:02.360
<v Speaker 1>deep comfort caused by the connect shin between your imagination

0:40:02.520 --> 0:40:04.879
<v Speaker 1>and material reality. I don't know is the thing that's

0:40:04.880 --> 0:40:08.480
<v Speaker 1>always been true for me. Um. Another thing about it

0:40:08.560 --> 0:40:12.000
<v Speaker 1>that's cool is also the reason it's kind of frustrating,

0:40:12.080 --> 0:40:15.600
<v Speaker 1>which is that three D printing is much more widespread

0:40:15.600 --> 0:40:17.200
<v Speaker 1>than it used to be on one hand, but on

0:40:17.239 --> 0:40:19.920
<v Speaker 1>the other hand, it's still sort of in the geek space.

0:40:20.600 --> 0:40:24.160
<v Speaker 1>We're still working it out. Uh. And I think that

0:40:24.440 --> 0:40:26.720
<v Speaker 1>most three D printers, certainly the one I've been working

0:40:26.760 --> 0:40:29.280
<v Speaker 1>with and all the different ones I've been reading about

0:40:29.320 --> 0:40:32.600
<v Speaker 1>online and these forums have been consulting for pointers on

0:40:32.640 --> 0:40:35.920
<v Speaker 1>how to fix the problems I've been having. It's not

0:40:36.200 --> 0:40:39.240
<v Speaker 1>three D printers these days aren't like buying a new iPad.

0:40:39.960 --> 0:40:43.040
<v Speaker 1>You know what, what is it? Apple hardware? They've always

0:40:43.080 --> 0:40:45.719
<v Speaker 1>said about it it just works, right, that's sort of

0:40:45.760 --> 0:40:48.760
<v Speaker 1>the slogan. Yeah, it's not even like printing, like getting

0:40:48.960 --> 0:40:51.959
<v Speaker 1>a regular printer, that's just plug and play, right, Because

0:40:51.960 --> 0:40:54.520
<v Speaker 1>a regular printer these days, you can get a printer

0:40:54.960 --> 0:40:58.080
<v Speaker 1>that hooks up via USB to your computer. You don't

0:40:58.080 --> 0:41:00.279
<v Speaker 1>even have to install any drivers or anything. It all

0:41:00.320 --> 0:41:03.040
<v Speaker 1>looks for everything for you, automatically installs the next thing

0:41:03.080 --> 0:41:05.760
<v Speaker 1>you know, you can print. Uh that's you know, we've

0:41:05.760 --> 0:41:08.960
<v Speaker 1>that that technology has reached maturity, right, but we're so

0:41:09.160 --> 0:41:12.600
<v Speaker 1>we're living in this world now that is dominated by

0:41:12.640 --> 0:41:16.520
<v Speaker 1>the philosophy of it just works. That's what technology should be.

0:41:16.600 --> 0:41:18.600
<v Speaker 1>So when you get a new iPad, you pull it

0:41:18.640 --> 0:41:20.520
<v Speaker 1>out of the box and it's ready to go. It's

0:41:20.560 --> 0:41:23.120
<v Speaker 1>got built in interfaces for pretty much everything you might

0:41:23.160 --> 0:41:26.320
<v Speaker 1>want to do. It's all there, and it's very obvious

0:41:26.400 --> 0:41:29.279
<v Speaker 1>and it's very easy. Uh, you don't have to open

0:41:29.360 --> 0:41:32.120
<v Speaker 1>up the hood customized and configure the settings. But from

0:41:32.160 --> 0:41:34.960
<v Speaker 1>my experience and from what I've read online, most or

0:41:35.000 --> 0:41:37.880
<v Speaker 1>all of the consumer three D printers these days, it

0:41:37.960 --> 0:41:40.799
<v Speaker 1>does not just work. You have to do a lot

0:41:40.840 --> 0:41:44.680
<v Speaker 1>of reconfiguration and fiddling with the machine and and messing

0:41:44.680 --> 0:41:46.480
<v Speaker 1>with the code to try to get things to come

0:41:46.480 --> 0:41:49.600
<v Speaker 1>out right. You've got to change the platform temperature, change

0:41:49.640 --> 0:41:52.640
<v Speaker 1>the extruder temperature. Maybe that's not right, Maybe change a

0:41:52.640 --> 0:41:56.200
<v Speaker 1>few more degrees level to build plate covering the platform with,

0:41:56.520 --> 0:41:58.960
<v Speaker 1>you know, just whatever you think can make it stick.

0:42:00.000 --> 0:42:02.560
<v Speaker 1>It's very interesting. So I had a lot of fun

0:42:02.719 --> 0:42:04.920
<v Speaker 1>doing this kind of trouble shooting, and I think a

0:42:04.920 --> 0:42:07.279
<v Speaker 1>lot of the people who have three D printers these

0:42:07.360 --> 0:42:10.280
<v Speaker 1>days are the kind of people who have fun trouble

0:42:10.280 --> 0:42:12.680
<v Speaker 1>shooting machines like that. It kind of reminds me of

0:42:12.680 --> 0:42:17.360
<v Speaker 1>the difference between Android and iOS. Android users tend or

0:42:17.360 --> 0:42:20.239
<v Speaker 1>at least they used to. It's got a lot closer.

0:42:20.400 --> 0:42:23.279
<v Speaker 1>The field is really narrowed quite a bit. But when

0:42:23.320 --> 0:42:26.040
<v Speaker 1>Android first came out, it was an operating system that

0:42:26.080 --> 0:42:30.279
<v Speaker 1>appealed to people who were willing to put in some

0:42:30.360 --> 0:42:33.280
<v Speaker 1>work to get the most out of their operating system.

0:42:33.320 --> 0:42:38.359
<v Speaker 1>Now iOS is a fantastic operating system and it does

0:42:38.440 --> 0:42:40.640
<v Speaker 1>really just work. Yeah. It's one of those you hear

0:42:40.680 --> 0:42:42.759
<v Speaker 1>stories all the time about how kids pick up an

0:42:42.800 --> 0:42:45.680
<v Speaker 1>iPhone and within seconds have figured out how to how

0:42:45.719 --> 0:42:48.360
<v Speaker 1>to navigate through it. They figured out how to zoom

0:42:48.400 --> 0:42:50.759
<v Speaker 1>and get out of that and and no one's told

0:42:50.760 --> 0:42:53.200
<v Speaker 1>them how it works. It just works because that's the

0:42:53.200 --> 0:42:55.239
<v Speaker 1>way it was designed from the ground up. It does

0:42:55.320 --> 0:42:57.160
<v Speaker 1>mean that you're limited in what you can do, but

0:42:57.239 --> 0:42:59.520
<v Speaker 1>what you can do is so there's so many, so

0:42:59.560 --> 0:43:01.440
<v Speaker 1>much varie and what you can do that it doesn't

0:43:01.520 --> 0:43:05.440
<v Speaker 1>feel like you're limited. Android os, you were less limited

0:43:05.440 --> 0:43:08.520
<v Speaker 1>in what you could do. But it also wasn't as intuitive,

0:43:08.560 --> 0:43:10.960
<v Speaker 1>and that seems to be where the three D printing

0:43:11.000 --> 0:43:14.160
<v Speaker 1>world is right now. It's not necessarily intuitive to work

0:43:14.160 --> 0:43:16.000
<v Speaker 1>with these things. You have to put in some work

0:43:16.360 --> 0:43:19.200
<v Speaker 1>to get the best results out of it. But if

0:43:19.200 --> 0:43:21.279
<v Speaker 1>you're willing to do that, you can get some pretty

0:43:21.320 --> 0:43:24.239
<v Speaker 1>incredible results. Right. And I also like how that has

0:43:24.400 --> 0:43:28.080
<v Speaker 1>created this cool community people online who use three D printers.

0:43:28.120 --> 0:43:29.520
<v Speaker 1>Like I said, I've been looking at a lot of

0:43:29.520 --> 0:43:31.520
<v Speaker 1>forums and stuff to try to figure out how to

0:43:31.560 --> 0:43:34.640
<v Speaker 1>fix the problems I've had. There there are online communities.

0:43:34.680 --> 0:43:38.080
<v Speaker 1>It is a tech community that people figuring out. Okay,

0:43:38.239 --> 0:43:40.520
<v Speaker 1>a lot of people have had this problem. Here's one

0:43:40.560 --> 0:43:42.680
<v Speaker 1>way that they often solved it. It doesn't make you

0:43:42.719 --> 0:43:45.680
<v Speaker 1>wonder who was the first person to attempt some of

0:43:45.719 --> 0:43:48.880
<v Speaker 1>the solutions, right right? Oh yeah, I mean people like

0:43:49.000 --> 0:43:52.880
<v Speaker 1>risk damaging their machines because yeah, because some of these cases,

0:43:52.920 --> 0:43:55.560
<v Speaker 1>like when you talking about the platform, that's the surface

0:43:55.719 --> 0:43:59.439
<v Speaker 1>upon which the three D printer lays down the plastic, right,

0:43:59.480 --> 0:44:02.560
<v Speaker 1>So and so some people have these crazy solutions like, Oh,

0:44:02.640 --> 0:44:04.319
<v Speaker 1>you can't get your p l A to stick to

0:44:04.360 --> 0:44:07.040
<v Speaker 1>the platform, try spraying it with hair spray. Yeah. I

0:44:07.080 --> 0:44:09.759
<v Speaker 1>mean who figured that out for the first time? Who

0:44:09.880 --> 0:44:12.000
<v Speaker 1>who risked putting that on there and then having it

0:44:12.080 --> 0:44:15.000
<v Speaker 1>baked onto it because because this platform does heat up.

0:44:15.440 --> 0:44:17.879
<v Speaker 1>He did, But I think not all platforms these things

0:44:17.920 --> 0:44:20.200
<v Speaker 1>that he did, but this one is um And So

0:44:20.320 --> 0:44:24.439
<v Speaker 1>this whole thing about the sort of the troubleshooting, open

0:44:24.560 --> 0:44:27.200
<v Speaker 1>up the hood, the techie side of the people who

0:44:27.280 --> 0:44:29.279
<v Speaker 1>use three D printers today, and how it seems to

0:44:29.280 --> 0:44:33.920
<v Speaker 1>me most or all consumer models are it makes me think, Wow,

0:44:34.239 --> 0:44:37.120
<v Speaker 1>what's it gonna be like when there is the first

0:44:37.280 --> 0:44:40.680
<v Speaker 1>three D printer that is like an Apple product, it's

0:44:41.680 --> 0:44:44.160
<v Speaker 1>the first three D printer that's just for people who

0:44:44.280 --> 0:44:47.920
<v Speaker 1>aren't interested in doing all this customization and troubleshooting and

0:44:48.280 --> 0:44:50.520
<v Speaker 1>kind of tech fun. They don't want to go on

0:44:50.560 --> 0:44:54.400
<v Speaker 1>an adventure. They just want something that works. And I

0:44:54.400 --> 0:44:57.319
<v Speaker 1>I kind of predict that whoever creates that first thing

0:44:57.360 --> 0:45:01.120
<v Speaker 1>and an affordable price range, obviously something that's plug and play.

0:45:01.160 --> 0:45:03.840
<v Speaker 1>It's intuitive, it's totally easy. You don't have to be

0:45:03.880 --> 0:45:06.319
<v Speaker 1>techie to get it. That's gonna be a gold mine,

0:45:06.360 --> 0:45:08.920
<v Speaker 1>I think, Yeah, yeah, it's gonna be huge. It'll be

0:45:09.040 --> 0:45:12.160
<v Speaker 1>one of those things where just like a printer used

0:45:12.160 --> 0:45:15.439
<v Speaker 1>to be outside the realm of everyone, but the early

0:45:15.480 --> 0:45:18.080
<v Speaker 1>adopters who had a lot of money to spend on stuff.

0:45:18.360 --> 0:45:21.439
<v Speaker 1>Now it's you know, now it's commonplace, to the point

0:45:21.440 --> 0:45:25.000
<v Speaker 1>where the printers are less expensive than the toner is uh,

0:45:25.080 --> 0:45:28.520
<v Speaker 1>you know, it's totally true. That's how they get you. Yeah. Yeah,

0:45:28.800 --> 0:45:31.239
<v Speaker 1>it's also how I love electronic waste gets generated. Where

0:45:31.280 --> 0:45:32.760
<v Speaker 1>you're like, I'm just gonna go buy a new printer,

0:45:33.800 --> 0:45:35.439
<v Speaker 1>just use the toner that comes with the new printer,

0:45:35.480 --> 0:45:36.640
<v Speaker 1>and when it runs out, I'll go out and buy

0:45:36.640 --> 0:45:40.960
<v Speaker 1>a new printer. Um that's not not not good uh

0:45:41.200 --> 0:45:45.040
<v Speaker 1>environmental practice there, but at any rate, Yeah, when we

0:45:45.080 --> 0:45:48.879
<v Speaker 1>reach that, you're really we're already seeing this this explode

0:45:48.880 --> 0:45:52.719
<v Speaker 1>in the hobbyist market. When it goes beyond the hobbyist market,

0:45:52.760 --> 0:45:56.440
<v Speaker 1>it's really gonna shake things up. So let's talk about

0:45:57.400 --> 0:46:00.239
<v Speaker 1>the actual process of building something you meant and that

0:46:00.239 --> 0:46:03.640
<v Speaker 1>you built pyramids. Now, I'm I'm going to imagine here

0:46:03.719 --> 0:46:07.280
<v Speaker 1>that since you built pyramids with specific design and specific

0:46:07.560 --> 0:46:11.160
<v Speaker 1>uh logo type, or at least initialism at the base

0:46:11.200 --> 0:46:13.399
<v Speaker 1>of it, I had to be helped by UFOs. That's

0:46:13.440 --> 0:46:15.200
<v Speaker 1>the only way that it could be explained. Either that

0:46:15.280 --> 0:46:16.960
<v Speaker 1>or you had to make it yourself, because I can't

0:46:16.960 --> 0:46:20.959
<v Speaker 1>imagine that this design just naturally existed somewhere out there

0:46:21.000 --> 0:46:23.719
<v Speaker 1>already and you just uh pulled it, pulled down a

0:46:23.800 --> 0:46:25.440
<v Speaker 1>virtual model and sent it to the printer. You had

0:46:25.440 --> 0:46:27.719
<v Speaker 1>to build this, right, No, of course, Well, I so

0:46:27.840 --> 0:46:31.080
<v Speaker 1>I have built some things, and I have imported some

0:46:31.239 --> 0:46:34.480
<v Speaker 1>other things. So I'm using a couple of different programs

0:46:34.600 --> 0:46:39.480
<v Speaker 1>or cads computer aided design programs. You can design virtual

0:46:39.560 --> 0:46:42.200
<v Speaker 1>objects with a lot of different kinds of CAD software,

0:46:42.360 --> 0:46:45.920
<v Speaker 1>And primarily I've been using a free online program called

0:46:46.000 --> 0:46:49.879
<v Speaker 1>Tinker CAD, which is pretty basic. It's not gonna get

0:46:50.080 --> 0:46:51.600
<v Speaker 1>you know, you're not gonna have a lot of really

0:46:51.640 --> 0:46:55.239
<v Speaker 1>complex options, but it's just simple. It's fun, it's easy

0:46:55.280 --> 0:46:57.600
<v Speaker 1>to use, and it's a great resource. You can design

0:46:57.640 --> 0:47:01.600
<v Speaker 1>an object on a virtual work surface. You can import shapes,

0:47:01.680 --> 0:47:03.719
<v Speaker 1>so you can just go over to the toolbar and say,

0:47:03.719 --> 0:47:05.879
<v Speaker 1>I'd like to bring in a pyramid, and you can

0:47:06.080 --> 0:47:08.960
<v Speaker 1>move it over and change its dimensions and add things

0:47:09.040 --> 0:47:11.200
<v Speaker 1>to it, and you can group it with other shapes

0:47:11.239 --> 0:47:13.759
<v Speaker 1>and un group it so that you can, like you

0:47:13.760 --> 0:47:18.000
<v Speaker 1>can create more complex objects. By this grouping process. You

0:47:18.000 --> 0:47:21.360
<v Speaker 1>can import letters and symbols. You can even load designs

0:47:21.400 --> 0:47:24.920
<v Speaker 1>that other users have made and made public. So after that,

0:47:25.000 --> 0:47:28.120
<v Speaker 1>you you've finished with your design, you're saying, okay, here

0:47:28.120 --> 0:47:30.799
<v Speaker 1>it is on my virtual workspace. I want to make this.

0:47:31.320 --> 0:47:34.080
<v Speaker 1>Then you export it to a file that you can

0:47:34.120 --> 0:47:36.680
<v Speaker 1>send to your three D printer, like an STL file

0:47:37.520 --> 0:47:41.200
<v Speaker 1>that I think that stands for stereolithography, if that makes sense,

0:47:41.360 --> 0:47:43.800
<v Speaker 1>and you export it to that file, download it to

0:47:43.840 --> 0:47:46.640
<v Speaker 1>your computer. Next thing. Next thing we do with our version,

0:47:46.680 --> 0:47:49.879
<v Speaker 1>at least you take it to an interface program. So

0:47:50.080 --> 0:47:52.360
<v Speaker 1>the printer we have connects to my computer with the

0:47:52.440 --> 0:47:55.799
<v Speaker 1>USB cable, just standard plug in USB. I had. I

0:47:55.840 --> 0:47:58.600
<v Speaker 1>had to get some drivers for it, um, but you

0:47:58.680 --> 0:48:00.640
<v Speaker 1>just put it right in. You can all so takes

0:48:00.640 --> 0:48:02.560
<v Speaker 1>stuff to the printer on an SD card, but I

0:48:02.600 --> 0:48:05.640
<v Speaker 1>haven't done that yet, and it interfaces through a program

0:48:05.680 --> 0:48:09.839
<v Speaker 1>called Replicator G. So this program takes your design and

0:48:10.120 --> 0:48:13.520
<v Speaker 1>it interprets it for the printer. So it looks at

0:48:13.560 --> 0:48:15.680
<v Speaker 1>what you've designed, and then it generates a segment of

0:48:15.680 --> 0:48:18.719
<v Speaker 1>what's called G code. It's a series of instructions that

0:48:18.760 --> 0:48:21.239
<v Speaker 1>tell the printer, one step at a time, how to

0:48:21.280 --> 0:48:24.239
<v Speaker 1>build the object you've designed. So it's sort of like

0:48:24.480 --> 0:48:27.040
<v Speaker 1>it takes the whole picture and then it breaks it

0:48:27.080 --> 0:48:32.960
<v Speaker 1>down into ten thousand steps. Yeah, it makes perfect sense, right,

0:48:33.040 --> 0:48:36.400
<v Speaker 1>And so then you can automatically generate the g code

0:48:36.440 --> 0:48:39.319
<v Speaker 1>and just click print, or you can manually edit the

0:48:39.360 --> 0:48:40.960
<v Speaker 1>g code if you want. So you can go in

0:48:41.040 --> 0:48:43.560
<v Speaker 1>and you can change individual lines to the G code.

0:48:43.600 --> 0:48:47.200
<v Speaker 1>I I ended up doing this when I wanted to change, uh,

0:48:47.280 --> 0:48:50.840
<v Speaker 1>like certain temperature parameters. I was having a lot of

0:48:50.880 --> 0:48:54.040
<v Speaker 1>trouble getting the things to stick to the platform, and

0:48:54.040 --> 0:48:55.799
<v Speaker 1>I was like, oh man, what could I do? So

0:48:55.840 --> 0:48:58.400
<v Speaker 1>I tried making the platform hotter. I tried making the

0:48:58.440 --> 0:49:01.520
<v Speaker 1>extruders hotter, and then low wearing the temperature. So just

0:49:01.560 --> 0:49:04.120
<v Speaker 1>going in and changing things like that, changing the different

0:49:04.120 --> 0:49:07.040
<v Speaker 1>parameters to see if there's one particular or maybe two

0:49:07.120 --> 0:49:10.120
<v Speaker 1>particular things that are are the source of the problem.

0:49:10.160 --> 0:49:12.399
<v Speaker 1>This is where we were talking about the adhesion failures. Yeah,

0:49:12.480 --> 0:49:15.400
<v Speaker 1>we I have had so many adhesion failures, and I

0:49:15.440 --> 0:49:17.640
<v Speaker 1>know I'm not alone. This is the thing people all

0:49:17.719 --> 0:49:20.960
<v Speaker 1>over the internet are talking about. You know, I think

0:49:20.960 --> 0:49:23.319
<v Speaker 1>it's just it's it depends on what what type of

0:49:23.360 --> 0:49:26.840
<v Speaker 1>material you're using, what printer you're using. But they're different

0:49:27.280 --> 0:49:29.560
<v Speaker 1>problems that come up all the time, and one of

0:49:29.560 --> 0:49:32.640
<v Speaker 1>them is the adhesion failure. That's where you start a

0:49:32.680 --> 0:49:36.440
<v Speaker 1>print and lays down an initial layer and then it

0:49:36.480 --> 0:49:39.279
<v Speaker 1>starts trying to build up from that layer. But the

0:49:39.320 --> 0:49:45.200
<v Speaker 1>problem is, say, imagine the plastic instead of laying flat

0:49:45.280 --> 0:49:48.040
<v Speaker 1>on the platform while you print a new layer on top,

0:49:48.160 --> 0:49:51.600
<v Speaker 1>the new layers starts sticking to the extruder, and the

0:49:51.640 --> 0:49:55.440
<v Speaker 1>extruder starts pulling the entire thing around. It peels up

0:49:55.480 --> 0:49:59.160
<v Speaker 1>from the platform and just follows the extruder around as

0:49:59.200 --> 0:50:02.680
<v Speaker 1>the extruders continues on its way. I'm laying a new

0:50:02.760 --> 0:50:05.880
<v Speaker 1>layer on but in fact, what it's doing is rolling

0:50:05.920 --> 0:50:09.440
<v Speaker 1>around a ball of plastic that gets bigger and bigger, right,

0:50:09.560 --> 0:50:12.840
<v Speaker 1>and it's like plastic strands. Yeah, but so it's not

0:50:12.960 --> 0:50:15.440
<v Speaker 1>a solid ball of plastics. No, it looks like a

0:50:15.440 --> 0:50:17.879
<v Speaker 1>hair ball made of plastic or a tumble weed made

0:50:17.880 --> 0:50:20.919
<v Speaker 1>of plastic, and uh so we've got a bunch of those.

0:50:20.920 --> 0:50:23.359
<v Speaker 1>They're very funny. Yeah, And it was one of those

0:50:23.400 --> 0:50:25.239
<v Speaker 1>things where you had to do the research to find

0:50:25.280 --> 0:50:28.399
<v Speaker 1>out the different things that other people had tried, and

0:50:28.440 --> 0:50:30.440
<v Speaker 1>you found that some of them really work really well,

0:50:30.680 --> 0:50:33.439
<v Speaker 1>some of the really some that were counterintuitive, one that

0:50:33.440 --> 0:50:35.719
<v Speaker 1>that blew my mind. But this was one I saw

0:50:35.840 --> 0:50:38.319
<v Speaker 1>very often. It was just, um, if you're using p

0:50:38.520 --> 0:50:39.920
<v Speaker 1>l A, I think this is not so much a

0:50:39.960 --> 0:50:42.319
<v Speaker 1>tip for a BS, but with p l A specifically

0:50:42.960 --> 0:50:45.840
<v Speaker 1>the kind of plastic we're using. Put blue painters tape

0:50:45.880 --> 0:50:49.799
<v Speaker 1>on the platform. Yep, and it worked, and I mean, here,

0:50:50.160 --> 0:50:53.160
<v Speaker 1>it's great. Another problem was just that I had to

0:50:53.160 --> 0:50:55.719
<v Speaker 1>watch some videos to try to see, Okay, I feel

0:50:55.719 --> 0:50:59.200
<v Speaker 1>like I'm not leveling the build platform correctly because that's

0:50:59.200 --> 0:51:02.080
<v Speaker 1>not the right just sense between the build platform and

0:51:02.120 --> 0:51:04.879
<v Speaker 1>the extruder. Yeah. So that's the thing that you've got

0:51:04.880 --> 0:51:08.120
<v Speaker 1>to do pretty frequently with a three D printer. And

0:51:08.120 --> 0:51:10.920
<v Speaker 1>I was getting frustrated because I kept having these failures,

0:51:11.080 --> 0:51:14.120
<v Speaker 1>and finally I was like, Okay, I just gotta go

0:51:14.360 --> 0:51:16.480
<v Speaker 1>check it out online. I watched some videos of other

0:51:16.520 --> 0:51:18.960
<v Speaker 1>people leveling the build platform. They were doing it a

0:51:19.000 --> 0:51:21.759
<v Speaker 1>little differently than I was. They were moving the platform

0:51:22.000 --> 0:51:26.439
<v Speaker 1>closer to the extruder, actually raising it up higher. And

0:51:26.520 --> 0:51:29.399
<v Speaker 1>this was counterintuitive to me. You know. I was thinking, well,

0:51:29.440 --> 0:51:31.800
<v Speaker 1>it seems like you need to give it more room

0:51:32.360 --> 0:51:35.440
<v Speaker 1>to lay down the plastics, so the extruder isn't touching

0:51:35.520 --> 0:51:39.239
<v Speaker 1>the plastic and peeling it up. Totally the opposite. It

0:51:39.320 --> 0:51:42.360
<v Speaker 1>needed to be closer so that it could press down

0:51:42.440 --> 0:51:45.000
<v Speaker 1>the initial layers and that was what would prevent it

0:51:45.040 --> 0:51:47.600
<v Speaker 1>from peeling up like that. Interesting. So I was just

0:51:47.680 --> 0:51:51.480
<v Speaker 1>configuring the device wrong. Um, But it was very interesting

0:51:51.520 --> 0:51:53.720
<v Speaker 1>to find this out, to see how people have figured

0:51:53.719 --> 0:51:56.080
<v Speaker 1>out this problem before. And there are tons of threads

0:51:56.200 --> 0:51:59.480
<v Speaker 1>on it, you know. So obviously you were not the

0:51:59.520 --> 0:52:02.560
<v Speaker 1>only person and to encounter this issue. No, no, no, no, yeah,

0:52:02.640 --> 0:52:05.160
<v Speaker 1>But that that again is a great example of how

0:52:05.280 --> 0:52:09.520
<v Speaker 1>there's a community that's risen up around this particular technology

0:52:09.600 --> 0:52:13.759
<v Speaker 1>and it's one that is supportive. Yeah, And I get

0:52:13.800 --> 0:52:16.759
<v Speaker 1>the feeling, as I was just saying earlier that a

0:52:16.800 --> 0:52:18.960
<v Speaker 1>lot of the people in this community, I think a

0:52:18.960 --> 0:52:21.640
<v Speaker 1>lot of them today are not the people who want

0:52:21.680 --> 0:52:25.399
<v Speaker 1>it to just work necessarily, they kind of enjoy they

0:52:25.440 --> 0:52:28.200
<v Speaker 1>like getting under the hood. Yeah, and I have to

0:52:28.239 --> 0:52:30.799
<v Speaker 1>say it's been frustrating when it doesn't work, but it's

0:52:30.840 --> 0:52:33.440
<v Speaker 1>also a lot of fun when you make something that

0:52:33.560 --> 0:52:39.520
<v Speaker 1>didn't work finally work. Sure. Sure. So anyway, I sort

0:52:39.520 --> 0:52:42.480
<v Speaker 1>of to back up and give the broad perspective on

0:52:42.560 --> 0:52:46.280
<v Speaker 1>three D printing today. I think consumer three D printing

0:52:47.880 --> 0:52:50.080
<v Speaker 1>it has come a long way, and it's in a

0:52:50.160 --> 0:52:53.720
<v Speaker 1>really cool place right now, but there is one more step,

0:52:54.080 --> 0:52:58.120
<v Speaker 1>and after it makes that step, I think it will explode. Yeah.

0:52:58.200 --> 0:53:00.879
<v Speaker 1>I mean in a good way, right, not explode into

0:53:00.880 --> 0:53:05.360
<v Speaker 1>a million pieces, but explode into a very lucrative consumer market.

0:53:05.480 --> 0:53:08.239
<v Speaker 1>And you're going to see just an equal explosion and

0:53:08.320 --> 0:53:12.560
<v Speaker 1>creativity as people start to make designs of things that

0:53:12.640 --> 0:53:15.680
<v Speaker 1>when you print them, are really creative. I had talked

0:53:15.680 --> 0:53:19.040
<v Speaker 1>about jokingly that we should print our own duchess and

0:53:19.120 --> 0:53:22.880
<v Speaker 1>dragons dice with this thing, and uh, yeah, I printed

0:53:22.920 --> 0:53:26.520
<v Speaker 1>earlier today I printed a dual color Hilbert cube, which

0:53:26.600 --> 0:53:30.319
<v Speaker 1>was this cube of interlocking color designs. Because we have

0:53:30.400 --> 0:53:32.279
<v Speaker 1>a dual extrud or, it can actually print in two

0:53:32.280 --> 0:53:35.759
<v Speaker 1>colors at once, which is pretty cool. Yeah, but of

0:53:35.800 --> 0:53:39.360
<v Speaker 1>course Jonathan ce is a six sided object and things dice.

0:53:40.640 --> 0:53:43.200
<v Speaker 1>That's you can take the geek out of the game,

0:53:44.239 --> 0:53:48.240
<v Speaker 1>but you can't take the game out of the geek. Yeah. Anyway,

0:53:48.280 --> 0:53:50.640
<v Speaker 1>it's it's really interesting that we have this to play

0:53:50.680 --> 0:53:54.840
<v Speaker 1>with now, and we expect will continue to experiment with it.

0:53:54.960 --> 0:53:57.240
<v Speaker 1>Joe is going to become a three D printing guru

0:53:57.360 --> 0:54:01.960
<v Speaker 1>before too long, and well we'll send him all these Yeah,

0:54:02.000 --> 0:54:04.680
<v Speaker 1>we'll just be like, hey, hey, Joe, my my, this

0:54:04.800 --> 0:54:07.719
<v Speaker 1>table is a little wobbly. Can you print like a

0:54:07.719 --> 0:54:10.880
<v Speaker 1>little stopper for this table? And that kind of stuff.

0:54:10.880 --> 0:54:13.040
<v Speaker 1>I mean, it's it's funny like you could think of

0:54:13.040 --> 0:54:18.400
<v Speaker 1>the the seemingly minor meaningless sort of stuff you can

0:54:18.480 --> 0:54:20.400
<v Speaker 1>use a three D printer for. But as we already

0:54:20.400 --> 0:54:23.400
<v Speaker 1>covered the first part of this podcast, there's some really

0:54:23.719 --> 0:54:27.400
<v Speaker 1>you know, like life altering potential to this technology as well,

0:54:27.600 --> 0:54:29.719
<v Speaker 1>and and even stuff that you might be able to

0:54:29.719 --> 0:54:32.480
<v Speaker 1>do with just a consumer printer that could be that

0:54:32.560 --> 0:54:34.600
<v Speaker 1>kind of thing. You could print something that you you know,

0:54:34.640 --> 0:54:36.839
<v Speaker 1>you've always needed around the house but didn't even know

0:54:37.560 --> 0:54:41.720
<v Speaker 1>you could find out there. Or the example I always

0:54:41.760 --> 0:54:44.040
<v Speaker 1>like to use is imagine that you've got a piece

0:54:44.040 --> 0:54:47.840
<v Speaker 1>of furniture like I've had shelving units, for example, where

0:54:47.880 --> 0:54:52.200
<v Speaker 1>a particular part that joined two pipes together broke, and

0:54:52.239 --> 0:54:53.520
<v Speaker 1>I think, well, where the heck am I going to

0:54:53.600 --> 0:54:58.239
<v Speaker 1>find this specific thing that I need? Because otherwise this

0:54:58.320 --> 0:55:02.279
<v Speaker 1>is still a perfectly working shelf. But because this one

0:55:02.400 --> 0:55:05.800
<v Speaker 1>little plastic piece that joined two other metal pieces together

0:55:05.880 --> 0:55:08.200
<v Speaker 1>is broken, I can't use it anymore because it's no

0:55:08.280 --> 0:55:11.080
<v Speaker 1>longer sturdy. I could go and print a replacement for

0:55:11.160 --> 0:55:13.399
<v Speaker 1>it instead of having to sit there and try and

0:55:13.560 --> 0:55:16.799
<v Speaker 1>find something else that would work in its place. So

0:55:16.960 --> 0:55:20.120
<v Speaker 1>that's really it's you know, it's it's I've really got

0:55:20.120 --> 0:55:22.239
<v Speaker 1>a lot of practical applications as well as just all

0:55:22.239 --> 0:55:24.759
<v Speaker 1>the super cool stuff that you can do with it. Yeah. Well,

0:55:24.800 --> 0:55:27.600
<v Speaker 1>so my bottom line is, if you're out there and

0:55:27.880 --> 0:55:30.520
<v Speaker 1>you want to make yourself a fortune, I would say,

0:55:31.080 --> 0:55:34.719
<v Speaker 1>become the person who makes that consumer affordable three D

0:55:34.800 --> 0:55:39.360
<v Speaker 1>printer that just works. So you heard to hear her first, folks,

0:55:39.880 --> 0:55:41.879
<v Speaker 1>It's not gonna be either of us, as it turns out.

0:55:42.600 --> 0:55:45.279
<v Speaker 1>All right, Well, that's been a great discussion about three

0:55:45.320 --> 0:55:48.600
<v Speaker 1>D printers, a good update and description about what it's

0:55:48.600 --> 0:55:51.160
<v Speaker 1>like working with one. If any of you out there

0:55:51.239 --> 0:55:54.000
<v Speaker 1>have experiences working with three D printers, I want to

0:55:54.040 --> 0:55:56.000
<v Speaker 1>hear all about it. Let me know. Send me an

0:55:56.040 --> 0:55:58.439
<v Speaker 1>email the address you can send it to his tech

0:55:58.480 --> 0:56:01.439
<v Speaker 1>stuff at how stuff works dot com. You can also

0:56:01.520 --> 0:56:04.120
<v Speaker 1>drop us a line on Twitter, Tumbler, or Facebook or

0:56:04.160 --> 0:56:06.200
<v Speaker 1>handle it. All three is tech Stuff h s W.

0:56:06.760 --> 0:56:10.320
<v Speaker 1>You can hear Joe regularly on the Forward Thinking podcast,

0:56:10.600 --> 0:56:12.600
<v Speaker 1>so if you haven't subscribed to that, go check that out.

0:56:12.640 --> 0:56:14.919
<v Speaker 1>We cover all sorts of stuff. We like to really

0:56:15.400 --> 0:56:19.520
<v Speaker 1>get into some crazy ideas about the future. We all

0:56:19.600 --> 0:56:22.080
<v Speaker 1>have a great series about stuff you never see in

0:56:22.120 --> 0:56:24.560
<v Speaker 1>science fiction films, but you totally have to wonder what

0:56:24.640 --> 0:56:26.960
<v Speaker 1>it's going to be like in the future. Um. We

0:56:27.040 --> 0:56:30.759
<v Speaker 1>also occasionally just talk about Nick Cage at length as

0:56:30.880 --> 0:56:34.400
<v Speaker 1>must be done. Yeah. Yeah, in no way at all

0:56:34.440 --> 0:56:37.799
<v Speaker 1>necessarily related to the future. It just happens. So if

0:56:37.840 --> 0:56:40.160
<v Speaker 1>that sounds appealing, you should definitely check it out and

0:56:40.480 --> 0:56:46.919
<v Speaker 1>we will talk to you again really soon for more

0:56:46.960 --> 0:56:49.319
<v Speaker 1>on this and bath into other topics because it has

0:56:49.360 --> 0:57:00.000
<v Speaker 1>to have works dot Com