1 00:00:04,240 --> 00:00:07,520 Speaker 1: Get in touch with technology with tex Stuff from stuff 2 00:00:07,560 --> 00:00:13,840 Speaker 1: works dot com. Heath and welcome to tex Stuff. I'm 3 00:00:13,960 --> 00:00:17,880 Speaker 1: Jonathan Strickland, and today I'm joined by Joe McCormick, head 4 00:00:17,920 --> 00:00:21,000 Speaker 1: writer of Forward Thinking. Hi everybody. Joe is a guest 5 00:00:21,040 --> 00:00:23,759 Speaker 1: hosting while Laurence out. She will be back soon, so 6 00:00:23,840 --> 00:00:27,720 Speaker 1: no where he's there. Joe and I have worked extensively 7 00:00:27,840 --> 00:00:30,280 Speaker 1: together on Forward Thinking, which is the show all about 8 00:00:30,400 --> 00:00:33,880 Speaker 1: future technology, feature science, what the world is just gonna 9 00:00:33,920 --> 00:00:38,040 Speaker 1: be like in twenty to fifty years or beyond in 10 00:00:38,080 --> 00:00:41,040 Speaker 1: some cases. And so one of the things we've talked 11 00:00:41,040 --> 00:00:44,600 Speaker 1: about at length on that show is three D printing. 12 00:00:44,800 --> 00:00:47,280 Speaker 1: So I thought we would have a little full discussion 13 00:00:47,440 --> 00:00:49,680 Speaker 1: called three D Printers. I'm excited to talk about this 14 00:00:49,720 --> 00:00:51,920 Speaker 1: because the only other time I've been a guest host 15 00:00:51,960 --> 00:00:54,680 Speaker 1: on tech Stuff, we talked about the anti Kither mechanism, 16 00:00:54,720 --> 00:00:58,920 Speaker 1: one of the oldest machines on Earth yea, or what 17 00:00:59,040 --> 00:01:01,440 Speaker 1: some would call probably the oldest computer. And so that 18 00:01:01,480 --> 00:01:04,200 Speaker 1: was the ancient past of technology. Now I want to 19 00:01:04,200 --> 00:01:06,480 Speaker 1: talk about what's big in the future, and I think 20 00:01:06,520 --> 00:01:09,920 Speaker 1: what's big is three D printing. Yeah, it's it's undoubtedly 21 00:01:09,959 --> 00:01:13,880 Speaker 1: going to be huge and in fact, Joe has some 22 00:01:14,080 --> 00:01:17,800 Speaker 1: interesting firsthand experience he can relate because, as it turns out, 23 00:01:17,840 --> 00:01:20,440 Speaker 1: we here at the office have a new three D printer, 24 00:01:20,920 --> 00:01:24,360 Speaker 1: and Joe has sort of become the the overseer of it. 25 00:01:24,840 --> 00:01:28,080 Speaker 1: By default, he was the one who sees the opportunity. Yeah, 26 00:01:28,080 --> 00:01:30,400 Speaker 1: nobody told me to. We we came in one day 27 00:01:30,480 --> 00:01:33,480 Speaker 1: for a Monday morning meeting and they just wheeled this 28 00:01:33,600 --> 00:01:36,360 Speaker 1: three D printer in and I was very excited, and 29 00:01:36,400 --> 00:01:38,800 Speaker 1: they said, well, start playing with it, and nobody else 30 00:01:38,800 --> 00:01:42,319 Speaker 1: started playing with it. So I seized the day. Yep, 31 00:01:42,400 --> 00:01:46,520 Speaker 1: sees the moment he sees the opportunism, sees the three 32 00:01:46,560 --> 00:01:49,640 Speaker 1: D printer, Yeah, and grabbed hold of it, got the instructions, 33 00:01:49,640 --> 00:01:53,480 Speaker 1: installed all the software, and I started printing plastic death, 34 00:01:53,760 --> 00:01:58,720 Speaker 1: just monstrosities and Asian failures, rolling up big balls. That 35 00:01:58,840 --> 00:02:02,360 Speaker 1: turns out there's a curve to using this this device, 36 00:02:02,440 --> 00:02:04,960 Speaker 1: and Joe has done a lot of trial and even 37 00:02:04,960 --> 00:02:07,960 Speaker 1: more error to figure out exactly how to use it. 38 00:02:08,000 --> 00:02:10,240 Speaker 1: And I wish you could see the just the beautiful 39 00:02:10,280 --> 00:02:14,200 Speaker 1: plastic graveyard. There's some things that like some sort of 40 00:02:14,360 --> 00:02:18,720 Speaker 1: plastic spaghetti that has I call them plastic hairballs. Yeah, 41 00:02:18,760 --> 00:02:22,520 Speaker 1: that's probably a better better description. Anyway, this thing looks 42 00:02:22,520 --> 00:02:26,079 Speaker 1: like it's about the size of a large microwave. Yeah, yeah, 43 00:02:26,400 --> 00:02:28,640 Speaker 1: maybe a little bit taller. Yeah, and it uh, it 44 00:02:28,680 --> 00:02:31,680 Speaker 1: actually can print in two different colors of plastic at 45 00:02:31,680 --> 00:02:34,440 Speaker 1: the same time, which is pretty awesome. But anyway, we 46 00:02:34,440 --> 00:02:36,720 Speaker 1: should probably talk about what a three D printer actually is. 47 00:02:36,800 --> 00:02:39,040 Speaker 1: Kind of give a quick rundown for any of you 48 00:02:39,080 --> 00:02:41,480 Speaker 1: who have not listened to the previous Tech Stuff episodes 49 00:02:41,520 --> 00:02:43,639 Speaker 1: where we talked about three D printing and you maybe 50 00:02:43,680 --> 00:02:45,360 Speaker 1: have heard the term, but you don't really know what 51 00:02:45,400 --> 00:02:49,400 Speaker 1: it is. It's a type of additive manufacturing. Additive as 52 00:02:49,440 --> 00:02:54,000 Speaker 1: in the opposite of subtraction, and the same thing as addition, 53 00:02:54,080 --> 00:02:57,120 Speaker 1: you're putting on layers. Yes, you are building an object 54 00:02:57,200 --> 00:03:01,639 Speaker 1: layer by layer in some way. Uh, you're topical consumer model. 55 00:03:01,680 --> 00:03:05,320 Speaker 1: Will be using a type of plastic with a binder 56 00:03:05,440 --> 00:03:09,200 Speaker 1: material so that it binds to itself, and the layers 57 00:03:09,200 --> 00:03:12,120 Speaker 1: can be very thin, maybe just a couple of microns 58 00:03:12,840 --> 00:03:15,720 Speaker 1: thick or even less, depending upon Like if you're using 59 00:03:16,160 --> 00:03:18,840 Speaker 1: a state of the art nano three D printer, you're 60 00:03:18,840 --> 00:03:21,359 Speaker 1: talking about layers so thin that they are like it 61 00:03:21,440 --> 00:03:26,480 Speaker 1: might as well be one dimensional ours is not our consumer, right, 62 00:03:26,760 --> 00:03:28,680 Speaker 1: the kind of thing that you could, like an actual 63 00:03:28,720 --> 00:03:32,960 Speaker 1: person could buy, yes, yes, as opposed to those those 64 00:03:33,000 --> 00:03:36,880 Speaker 1: non real people who are able to get those nano printers. Um, yeah, 65 00:03:36,960 --> 00:03:39,440 Speaker 1: it's exactly. It's the kind of a consumer could purchase 66 00:03:39,600 --> 00:03:41,880 Speaker 1: straight online. In fact, that is the model that we have, 67 00:03:42,000 --> 00:03:43,760 Speaker 1: is one that you can buy right now, right. The 68 00:03:43,840 --> 00:03:47,720 Speaker 1: idea of additive manufacturing is a cool paradigm. It's different 69 00:03:47,720 --> 00:03:49,720 Speaker 1: than what we're usually used to. When you want to 70 00:03:49,760 --> 00:03:53,360 Speaker 1: create a very specifically tailored three D object, usually you're 71 00:03:53,360 --> 00:03:57,680 Speaker 1: gonna carve, right, You're gonna take some the external material 72 00:03:57,760 --> 00:04:01,560 Speaker 1: until you've got what you need exactly. Um. We talked, uh, 73 00:04:01,720 --> 00:04:04,760 Speaker 1: we were talking about this in terms of like Michelangelo's 74 00:04:04,840 --> 00:04:07,600 Speaker 1: The David. Yes, you would have a giant slab of marble, 75 00:04:08,040 --> 00:04:10,080 Speaker 1: and then you carve away all the stuff that doesn't 76 00:04:10,120 --> 00:04:12,560 Speaker 1: look like David until you're left with David. Right. It's 77 00:04:12,600 --> 00:04:15,200 Speaker 1: so it's kind of a cool metaphor there, because there's 78 00:04:15,280 --> 00:04:17,880 Speaker 1: this idea in the history of art about the sculpture 79 00:04:17,960 --> 00:04:22,279 Speaker 1: emerging from the stone and it exists within the stone 80 00:04:22,360 --> 00:04:24,839 Speaker 1: and you've just unleashed it. I guess this would be 81 00:04:24,880 --> 00:04:27,960 Speaker 1: more like if you were to create the David by 82 00:04:28,560 --> 00:04:32,040 Speaker 1: dripping and creating a David stalagmite in a cave right 83 00:04:32,120 --> 00:04:35,960 Speaker 1: until it was fully formed as David. Now that hopefully 84 00:04:36,000 --> 00:04:39,279 Speaker 1: faster than that the right. The additive approach does mean 85 00:04:39,360 --> 00:04:42,200 Speaker 1: that you are not wasting as much material, right because 86 00:04:42,200 --> 00:04:45,200 Speaker 1: you're not taking a large block of something and then 87 00:04:45,240 --> 00:04:47,440 Speaker 1: carving it down until you have the object you want. 88 00:04:47,800 --> 00:04:51,200 Speaker 1: You are instead using pretty much the stuff you need 89 00:04:51,400 --> 00:04:54,279 Speaker 1: to build the thing you want, and and very little 90 00:04:54,400 --> 00:04:57,800 Speaker 1: goes to waste, with the exception of the whatever you 91 00:04:57,960 --> 00:05:01,080 Speaker 1: use making all these dead prototypes that get to work. Right, 92 00:05:01,120 --> 00:05:04,240 Speaker 1: But assuming you get your printer working in chip shape, 93 00:05:04,279 --> 00:05:08,400 Speaker 1: then basically no ways. And uh, typically the consumer models 94 00:05:08,400 --> 00:05:11,560 Speaker 1: are printing in plastic, right, So uh, what is ours 95 00:05:11,560 --> 00:05:13,920 Speaker 1: printing right now? Well, ours can do a B S 96 00:05:14,120 --> 00:05:16,559 Speaker 1: or p l A right now, We've got it loaded 97 00:05:16,640 --> 00:05:19,440 Speaker 1: up with p l A. That's sort of a nice 98 00:05:19,520 --> 00:05:24,720 Speaker 1: friendly bioplastic polylactic acid. Jonathan A B S. What does 99 00:05:24,760 --> 00:05:28,360 Speaker 1: that stand for? All right, Let's let's see rillo nitrial 100 00:05:28,680 --> 00:05:31,880 Speaker 1: beauta dein styrene. I say that without looking it up, 101 00:05:32,160 --> 00:05:33,480 Speaker 1: so I could be wrong, but I think it's a 102 00:05:33,520 --> 00:05:37,200 Speaker 1: krylo nitrial beautadeene Styrene. I did a video where I 103 00:05:37,240 --> 00:05:40,640 Speaker 1: was talking about this stuff for something else, and um, yeah, 104 00:05:40,800 --> 00:05:43,280 Speaker 1: I think I finally got it. I'll forget it by 105 00:05:43,320 --> 00:05:46,240 Speaker 1: next week for sure. But the thing about these plastics 106 00:05:46,360 --> 00:05:48,919 Speaker 1: is when they are heated to a certain temperature, they 107 00:05:49,000 --> 00:05:51,760 Speaker 1: become pliable. And that's when you put them through what's 108 00:05:51,760 --> 00:05:54,520 Speaker 1: called extruder. It's what ends up printing these in these 109 00:05:54,560 --> 00:05:57,360 Speaker 1: tiny layers, these thin streams of plastic that can be 110 00:05:57,440 --> 00:06:00,040 Speaker 1: layered on top of one another, and then when it 111 00:06:00,120 --> 00:06:03,239 Speaker 1: cools down, it will set into whatever shape it's been 112 00:06:03,279 --> 00:06:05,760 Speaker 1: put into. So you heat it up, you shape it, 113 00:06:05,839 --> 00:06:08,160 Speaker 1: you let it cool, and then it's set that way. 114 00:06:08,279 --> 00:06:09,720 Speaker 1: This is the stuff a b s, by the way, 115 00:06:09,800 --> 00:06:11,839 Speaker 1: is the stuff that lego bricks are made up of. 116 00:06:12,080 --> 00:06:15,000 Speaker 1: Oh yeah, so um yeah, if you are able to 117 00:06:15,040 --> 00:06:17,200 Speaker 1: heat it up properly, you put it through this extruder. 118 00:06:17,240 --> 00:06:20,120 Speaker 1: The extruder lays down the layers, the binding agent helps 119 00:06:20,160 --> 00:06:23,520 Speaker 1: it bind to itself, preferably only to itself and not 120 00:06:23,600 --> 00:06:27,160 Speaker 1: to anything else, and then once it cools down, you're 121 00:06:27,160 --> 00:06:29,640 Speaker 1: good to go. You've got your object. Yeah, so that's 122 00:06:29,680 --> 00:06:32,760 Speaker 1: the basic idea, and uh, we already talked about how 123 00:06:32,839 --> 00:06:35,520 Speaker 1: it's less wasteful than other approaches. But one of the 124 00:06:35,560 --> 00:06:38,919 Speaker 1: other big advantages is that you can make prototypes really 125 00:06:38,960 --> 00:06:41,920 Speaker 1: really fast. Right, So this would be, for example, if 126 00:06:42,000 --> 00:06:45,760 Speaker 1: you are some kind of inventor engineer maker. You're the 127 00:06:45,760 --> 00:06:49,080 Speaker 1: person who's trying to put something together in your garage 128 00:06:49,440 --> 00:06:51,440 Speaker 1: and in a lot of cases you're going to need 129 00:06:51,480 --> 00:06:55,720 Speaker 1: a custom made part. Yeah, but how do you get 130 00:06:55,760 --> 00:06:58,560 Speaker 1: that part? How do you get a custom made part? Well, 131 00:06:58,600 --> 00:07:02,039 Speaker 1: I mean you could come up with the design specs 132 00:07:02,080 --> 00:07:05,280 Speaker 1: and you could mail those off to you maybe email 133 00:07:05,320 --> 00:07:08,159 Speaker 1: these days, and send them off to a company that 134 00:07:08,240 --> 00:07:11,880 Speaker 1: does their own fabrication and they'll make it and then 135 00:07:11,960 --> 00:07:14,480 Speaker 1: they'll send it back to you. Man, that is a 136 00:07:14,520 --> 00:07:17,360 Speaker 1: long time to wait, especially if you messed up and 137 00:07:17,480 --> 00:07:19,840 Speaker 1: you need to redesign. There could be there could be 138 00:07:20,120 --> 00:07:23,480 Speaker 1: so many points of failure along that pathway. Right. First 139 00:07:23,520 --> 00:07:27,120 Speaker 1: of all, your design might turn out not to work. Secondly, 140 00:07:27,440 --> 00:07:31,200 Speaker 1: the manufacturing company might end up making it but not 141 00:07:31,440 --> 00:07:34,000 Speaker 1: quite make it to your specifications, which means it still 142 00:07:34,040 --> 00:07:36,280 Speaker 1: doesn't work. Even if you send in the correct stuff, 143 00:07:36,280 --> 00:07:39,800 Speaker 1: you might get something back that's wrong. And either way, 144 00:07:40,160 --> 00:07:42,120 Speaker 1: once you figure out it doesn't work, you have to 145 00:07:42,160 --> 00:07:44,440 Speaker 1: go through that whole process again, and this takes a 146 00:07:44,480 --> 00:07:46,680 Speaker 1: lot of time. With a three D printer, you could 147 00:07:46,760 --> 00:07:49,240 Speaker 1: print up your design idea, you know, design it in 148 00:07:49,240 --> 00:07:53,200 Speaker 1: a computer assisted design program a CAD program, print it out, 149 00:07:53,720 --> 00:07:56,040 Speaker 1: and then test it to see if it actually works. 150 00:07:56,120 --> 00:07:59,000 Speaker 1: Assuming that everything printed properly, then you're you can test 151 00:07:59,080 --> 00:08:00,440 Speaker 1: it and see if it works. If it doesn't work, 152 00:08:00,440 --> 00:08:03,040 Speaker 1: you can go tweak the design and print a new one, 153 00:08:03,080 --> 00:08:06,480 Speaker 1: which means you go from design to prototype much more quickly. 154 00:08:06,560 --> 00:08:08,920 Speaker 1: Of course, i'd imagine in a lot of cases that 155 00:08:09,120 --> 00:08:12,360 Speaker 1: you're not going to be necessarily printing your final version. 156 00:08:12,400 --> 00:08:15,720 Speaker 1: It might be more useful for producing just the prototype 157 00:08:15,720 --> 00:08:18,600 Speaker 1: than for the actual final product, because maybe you're you're 158 00:08:18,600 --> 00:08:20,600 Speaker 1: printing in p L A or A B S or 159 00:08:20,600 --> 00:08:23,280 Speaker 1: some kind of plastic that's not really ideal for what 160 00:08:23,320 --> 00:08:24,960 Speaker 1: it is, but you can you can see if it 161 00:08:25,040 --> 00:08:27,560 Speaker 1: fits right. You can have this part well, especially if 162 00:08:27,560 --> 00:08:30,360 Speaker 1: you're doing something like imagine that you're you're designing a 163 00:08:30,360 --> 00:08:33,200 Speaker 1: new type of car and you want to test it 164 00:08:33,240 --> 00:08:35,280 Speaker 1: to find out what kind of drag it's going to 165 00:08:35,320 --> 00:08:37,520 Speaker 1: have when it's at speed, So you're going to put 166 00:08:37,559 --> 00:08:41,040 Speaker 1: it through the model. You're gonna put through a wind tunnel. Well, 167 00:08:41,080 --> 00:08:44,120 Speaker 1: it doesn't really matter what it's made out of, assuming 168 00:08:44,160 --> 00:08:47,560 Speaker 1: that the material itself is is nice and smooth. You 169 00:08:47,600 --> 00:08:50,000 Speaker 1: want a high resolution three D printer, that means those 170 00:08:50,080 --> 00:08:52,480 Speaker 1: layers have to be really, really thin. But you can 171 00:08:52,520 --> 00:08:54,800 Speaker 1: put that through a wind tunnel and see if it's 172 00:08:54,880 --> 00:08:57,439 Speaker 1: behaving the way you anticipated, and if it's not, then 173 00:08:57,440 --> 00:09:00,520 Speaker 1: you can go back to the design process, change some things, 174 00:09:00,520 --> 00:09:02,880 Speaker 1: and test it out again without going through this whole 175 00:09:02,920 --> 00:09:05,280 Speaker 1: process of sending it out to a fabricator to build 176 00:09:05,320 --> 00:09:08,120 Speaker 1: the whole thing. Of course, then there's another thing, which 177 00:09:08,200 --> 00:09:12,880 Speaker 1: is customization, customization of designs that already exists, and this 178 00:09:12,960 --> 00:09:15,600 Speaker 1: comes in when you couple the power of a three 179 00:09:15,679 --> 00:09:18,080 Speaker 1: D printer with the power of a three D scanner, 180 00:09:18,800 --> 00:09:20,959 Speaker 1: a three D scanner, or or even just a three 181 00:09:21,040 --> 00:09:24,520 Speaker 1: D design program, right, because you can customize whatever you like, 182 00:09:25,000 --> 00:09:27,599 Speaker 1: however you like it. But yes, exactly, yeah, yeah, what 183 00:09:27,840 --> 00:09:29,600 Speaker 1: I had in mind is so you've got a part, 184 00:09:30,360 --> 00:09:32,440 Speaker 1: but you want to change it a little bit so 185 00:09:32,520 --> 00:09:34,560 Speaker 1: you can scan it with the three D scanner. Things 186 00:09:34,559 --> 00:09:37,400 Speaker 1: like this exist where you can use like lasers or 187 00:09:37,400 --> 00:09:40,400 Speaker 1: even just camera based technology. I've read about ideas on 188 00:09:40,480 --> 00:09:43,960 Speaker 1: how to create three D scanners with a Microsoft connect. Yeah, 189 00:09:43,480 --> 00:09:46,400 Speaker 1: the three six D connect, we should say, just because 190 00:09:46,480 --> 00:09:49,040 Speaker 1: the Xbox one is much more locked down. Yeah, But 191 00:09:49,160 --> 00:09:53,120 Speaker 1: so you can scan a physical object, turn that into 192 00:09:53,120 --> 00:09:58,080 Speaker 1: a virtual object, make changes to the virtual object, send 193 00:09:58,120 --> 00:09:59,800 Speaker 1: it to the three D printer, and then you've got 194 00:09:59,800 --> 00:10:03,160 Speaker 1: an new real object, new physical object, right right. So, 195 00:10:03,640 --> 00:10:06,319 Speaker 1: if you end up seeing an idea that you think 196 00:10:06,400 --> 00:10:09,120 Speaker 1: is good but you want to improve upon it, which 197 00:10:09,160 --> 00:10:12,160 Speaker 1: is something that is common in say the open source community, 198 00:10:12,240 --> 00:10:15,600 Speaker 1: you know, this idea of people who have ways of 199 00:10:15,640 --> 00:10:18,880 Speaker 1: improving something should be allowed the chance to do so, 200 00:10:19,559 --> 00:10:22,280 Speaker 1: that kind of appeals to that type of person. Of course, 201 00:10:22,280 --> 00:10:26,560 Speaker 1: there's a whole range of intellectual property issues when it 202 00:10:26,559 --> 00:10:28,120 Speaker 1: comes down to three D printing. We're not really going 203 00:10:28,160 --> 00:10:29,840 Speaker 1: to touch on that. We talked about that in previous 204 00:10:29,880 --> 00:10:32,040 Speaker 1: episodes of tech Stuff, but it is one of those 205 00:10:32,040 --> 00:10:33,920 Speaker 1: things where suddenly we have to worry about how do 206 00:10:34,000 --> 00:10:36,679 Speaker 1: we protect the design of a physical object. Now that 207 00:10:36,760 --> 00:10:40,280 Speaker 1: it's possible, at least depending upon the object, to make 208 00:10:40,360 --> 00:10:43,320 Speaker 1: a duplicate of that, you know, without going to the 209 00:10:43,360 --> 00:10:45,840 Speaker 1: original source, which is that's kind of interesting that we 210 00:10:45,880 --> 00:10:49,760 Speaker 1: live in that world now. But Anyway, the three D 211 00:10:49,840 --> 00:10:53,119 Speaker 1: printing as a whole got started in industries like automotive 212 00:10:53,160 --> 00:10:55,760 Speaker 1: and aerospace, where it was used in prototyping. It wasn't 213 00:10:55,760 --> 00:10:58,599 Speaker 1: even called three D printing originally and had lots of 214 00:10:58,600 --> 00:11:02,000 Speaker 1: different names depending upon the specif offic approach, But now 215 00:11:02,040 --> 00:11:04,600 Speaker 1: we kind of use three D printing as an overall 216 00:11:04,720 --> 00:11:08,640 Speaker 1: term for anything that's using this kind of additive manufacturing 217 00:11:08,720 --> 00:11:11,760 Speaker 1: approach where you're laying down layer by layer. They have 218 00:11:11,880 --> 00:11:15,480 Speaker 1: different implementations, but they're all based on a similar process. 219 00:11:15,520 --> 00:11:18,480 Speaker 1: Of course, i'd imagine once we're talking about industrial uses, 220 00:11:18,920 --> 00:11:21,760 Speaker 1: we're not just talking about plastic. I mean, the consumer 221 00:11:21,800 --> 00:11:24,200 Speaker 1: models are probably going to be printing in plastic, but 222 00:11:24,320 --> 00:11:27,600 Speaker 1: really you can print in pretty much anything that can 223 00:11:27,640 --> 00:11:32,200 Speaker 1: be melted and then resolidify in a way that is useful. Yeah, 224 00:11:32,240 --> 00:11:34,600 Speaker 1: you can even do things like, uh, you're not really 225 00:11:34,600 --> 00:11:37,360 Speaker 1: printing in wood, but you can print a material that 226 00:11:37,600 --> 00:11:40,920 Speaker 1: simulates would. So there's all sorts of things that you 227 00:11:40,960 --> 00:11:43,360 Speaker 1: can find in the industrial world. Now, granted, those printers 228 00:11:43,400 --> 00:11:46,360 Speaker 1: are a little pricing. We're talking like thousands of dollars. 229 00:11:46,400 --> 00:11:48,199 Speaker 1: That's why it's out of the consumer range. Yeah, the 230 00:11:48,240 --> 00:11:51,160 Speaker 1: consumer models tend to be between about a thousand and 231 00:11:51,160 --> 00:11:54,160 Speaker 1: five thousand dollars these days. Well, there there are actually 232 00:11:54,240 --> 00:11:56,559 Speaker 1: some really cheap ones. Don't know how much you can 233 00:11:56,559 --> 00:11:59,160 Speaker 1: do with them, but you can get a three D 234 00:11:59,280 --> 00:12:01,719 Speaker 1: printer for a few hundred bucks. Yes, I don't know 235 00:12:02,360 --> 00:12:04,719 Speaker 1: how capable it is. But the one we have in 236 00:12:04,760 --> 00:12:07,360 Speaker 1: the office, the dual extruder that can print in two 237 00:12:07,360 --> 00:12:11,839 Speaker 1: different it was which you know, it's not like that's 238 00:12:11,840 --> 00:12:13,960 Speaker 1: an insignificant amount of money, but it does put it 239 00:12:14,000 --> 00:12:17,000 Speaker 1: within the realm of the consumer market, which is interesting, 240 00:12:17,160 --> 00:12:20,400 Speaker 1: and I think that's pretty cheap for its size. Yes, yeah, no, 241 00:12:20,480 --> 00:12:23,559 Speaker 1: it really is. Because I've seen maker bots, which maker 242 00:12:23,559 --> 00:12:26,320 Speaker 1: Bot three D printers are great to the one we 243 00:12:26,360 --> 00:12:28,720 Speaker 1: have is as a mono price three D printer. Uh. 244 00:12:28,800 --> 00:12:30,719 Speaker 1: The maker bot ones are really good too, but they 245 00:12:30,720 --> 00:12:33,600 Speaker 1: are um they also tend to be a little more expensive. 246 00:12:34,000 --> 00:12:37,080 Speaker 1: So it's interesting that we're now getting to this point 247 00:12:37,160 --> 00:12:40,840 Speaker 1: where consumers can have this uh this access themselves. And 248 00:12:40,840 --> 00:12:43,800 Speaker 1: we'll talk more about the experience of using those in 249 00:12:43,800 --> 00:12:45,800 Speaker 1: a minute, but first I want to kind of look 250 00:12:45,840 --> 00:12:49,800 Speaker 1: ahead and say, what are some of the crazy ways 251 00:12:49,920 --> 00:12:52,280 Speaker 1: that three D printers are being used right now? Like, 252 00:12:52,320 --> 00:12:56,120 Speaker 1: what are or being proposed for the future. Um and 253 00:12:56,120 --> 00:12:58,240 Speaker 1: actually the ones we're talking about now, they've all been 254 00:12:58,360 --> 00:13:02,000 Speaker 1: used in some form or another. Uh, maybe not to 255 00:13:02,040 --> 00:13:03,840 Speaker 1: a point where we can all get our hands on 256 00:13:03,880 --> 00:13:07,480 Speaker 1: the stuff, but it's it's these are actual projects that 257 00:13:07,520 --> 00:13:11,640 Speaker 1: are happening now. Yeah. How about three D printing of buildings? Yeah, 258 00:13:11,840 --> 00:13:15,160 Speaker 1: this actually is not that new of an idea, the 259 00:13:15,200 --> 00:13:18,160 Speaker 1: one that the contour crafting one, which I have actually 260 00:13:18,200 --> 00:13:22,920 Speaker 1: listed second in my notes. Contour Crafting started back in 261 00:13:22,960 --> 00:13:26,840 Speaker 1: the mid two thousand's, but the idea has really taken 262 00:13:26,920 --> 00:13:30,280 Speaker 1: off since there's been a you know, this whole slew 263 00:13:30,400 --> 00:13:32,839 Speaker 1: of information about three D printing in general. Well, I mean, 264 00:13:32,880 --> 00:13:34,960 Speaker 1: depending on how weird you want to get. Didn't like 265 00:13:35,040 --> 00:13:38,480 Speaker 1: Thomas Edison have this idea about pouring concrete into these 266 00:13:38,520 --> 00:13:43,079 Speaker 1: molds to create houses. He may have that rings about 267 00:13:43,440 --> 00:13:46,680 Speaker 1: Maybe I'm just maybe that's not true. Well, this kind 268 00:13:46,679 --> 00:13:49,319 Speaker 1: of gun in the news again not too long ago 269 00:13:49,920 --> 00:13:53,480 Speaker 1: when a company called win Soon, a Chinese company, began 270 00:13:53,640 --> 00:13:57,600 Speaker 1: to demonstrate three D printers printing houses. They said they 271 00:13:57,600 --> 00:14:00,960 Speaker 1: could print ten houses in a day using four massive 272 00:14:01,200 --> 00:14:04,800 Speaker 1: three D printers. When I say massive, I'm talking about 273 00:14:04,880 --> 00:14:07,680 Speaker 1: ten ms wide. That's about thirty three ft by six 274 00:14:07,720 --> 00:14:10,800 Speaker 1: point six meters tall, that's twenty two ft. These are 275 00:14:11,080 --> 00:14:13,319 Speaker 1: big printers, and they were using four of them. Now 276 00:14:13,360 --> 00:14:16,520 Speaker 1: they printed the houses and pieces and then they had 277 00:14:16,559 --> 00:14:19,640 Speaker 1: to be put together. Now, these aren't These aren't design 278 00:14:19,720 --> 00:14:22,360 Speaker 1: necessarily like the three D printers you'll see sitting on 279 00:14:22,400 --> 00:14:25,800 Speaker 1: a table somewhere, usually where there's an external rigid structure 280 00:14:25,920 --> 00:14:28,720 Speaker 1: and then you print within it. Right, that doesn't work 281 00:14:28,720 --> 00:14:31,720 Speaker 1: so well with houses. Now these look like giant arms. Now, 282 00:14:31,800 --> 00:14:34,560 Speaker 1: grant again, since these were printing in in pieces, they 283 00:14:34,600 --> 00:14:37,840 Speaker 1: were just sort of printing walls or roofs, that kind 284 00:14:37,840 --> 00:14:41,920 Speaker 1: of thing um, and they would lay down the the 285 00:14:42,080 --> 00:14:44,840 Speaker 1: geometric pattern to kind of give stability for things like 286 00:14:44,880 --> 00:14:48,000 Speaker 1: corners stuff like that. And they're using concrete and other 287 00:14:48,760 --> 00:14:52,760 Speaker 1: recycled construction waste material to try and cut down on 288 00:14:53,640 --> 00:14:55,920 Speaker 1: on on materials that need to be used in the 289 00:14:55,920 --> 00:14:59,880 Speaker 1: actual three D process. And if you look at it, 290 00:15:00,040 --> 00:15:03,040 Speaker 1: if you watch the videos, it certainly doesn't look like 291 00:15:03,080 --> 00:15:05,160 Speaker 1: a three D printer of the way I had described earlier, 292 00:15:05,160 --> 00:15:08,320 Speaker 1: where you're adding thin layer to thin layer. It looks 293 00:15:08,400 --> 00:15:12,320 Speaker 1: kind of like a frosting pipe. It like if you're 294 00:15:12,360 --> 00:15:15,440 Speaker 1: piping frosting onto a cake at the big blobs of 295 00:15:15,560 --> 00:15:18,560 Speaker 1: concrete being laid down one after the other, which makes 296 00:15:18,560 --> 00:15:20,160 Speaker 1: sense because if you're building something as large as that 297 00:15:20,280 --> 00:15:24,600 Speaker 1: as a house, you can't be laying down micron thick layers. 298 00:15:24,640 --> 00:15:29,080 Speaker 1: You would take forever to finish a project, um, and 299 00:15:29,200 --> 00:15:30,800 Speaker 1: you certainly wouldn't be able to build ten in a 300 00:15:30,880 --> 00:15:34,280 Speaker 1: day even using four of these things. So it's the 301 00:15:34,720 --> 00:15:37,040 Speaker 1: layers are much thicker. But it was really interesting to 302 00:15:37,080 --> 00:15:41,200 Speaker 1: see this approach. The houses are pretty modest. They could 303 00:15:41,240 --> 00:15:43,720 Speaker 1: do two stories, but again it was all printed in 304 00:15:43,800 --> 00:15:46,520 Speaker 1: separate pieces that would have to be as symboled later 305 00:15:46,640 --> 00:15:48,880 Speaker 1: by by a crew, so it's not like it was 306 00:15:48,920 --> 00:15:51,840 Speaker 1: printing it from the floor to the ceiling and one piece. 307 00:15:52,600 --> 00:15:56,280 Speaker 1: But it was still pretty interesting, very very simple, like 308 00:15:56,600 --> 00:15:59,240 Speaker 1: you know, front door, back door, no rooms type of thing. 309 00:15:59,720 --> 00:16:02,040 Speaker 1: It was more of a kind of proof of concept, 310 00:16:02,080 --> 00:16:04,800 Speaker 1: the idea that this could be a way to to 311 00:16:05,000 --> 00:16:09,920 Speaker 1: provide housing, either in emergency situations or even as a 312 00:16:09,920 --> 00:16:12,520 Speaker 1: way of you know, if if we're given more funding 313 00:16:12,520 --> 00:16:15,680 Speaker 1: than we can build actual you know, nice houses and 314 00:16:15,720 --> 00:16:20,200 Speaker 1: not just a glorified room with a couple of doors. Um. 315 00:16:20,240 --> 00:16:22,720 Speaker 1: But it's not the only one the Contour Crafting company 316 00:16:22,720 --> 00:16:25,000 Speaker 1: I mentioned before that came out of a project from 317 00:16:25,000 --> 00:16:28,800 Speaker 1: the University of Southern California, and it's an even larger 318 00:16:29,720 --> 00:16:32,920 Speaker 1: UH proposed three D printer. There, they've built some that 319 00:16:32,960 --> 00:16:35,160 Speaker 1: were able to build walls very similar to the one 320 00:16:35,240 --> 00:16:40,160 Speaker 1: from wind Soon, but the big Daddy would be mounted 321 00:16:40,160 --> 00:16:43,480 Speaker 1: on a rail system, so it could actually roll up 322 00:16:43,480 --> 00:16:46,880 Speaker 1: and down this rail system. You have rails that would 323 00:16:46,920 --> 00:16:50,160 Speaker 1: be on either side of the print site, right, and 324 00:16:50,200 --> 00:16:53,280 Speaker 1: you would be printing in between the rails. The printer 325 00:16:53,360 --> 00:16:55,400 Speaker 1: itself would be kind of like a U shaped and 326 00:16:55,480 --> 00:16:58,720 Speaker 1: upside down you shape on top of this rail system, 327 00:16:58,960 --> 00:17:00,720 Speaker 1: and the print head would be able to move all 328 00:17:01,360 --> 00:17:04,320 Speaker 1: uh left and right and and up and down the 329 00:17:04,359 --> 00:17:07,159 Speaker 1: whole build site. You can build an entire house in 330 00:17:07,280 --> 00:17:11,840 Speaker 1: one piece, so with multiple rooms and multiple floors. So 331 00:17:11,960 --> 00:17:17,520 Speaker 1: it was really an interesting approach. And Hi, Yeah, we'll 332 00:17:17,520 --> 00:17:22,560 Speaker 1: talk about adhesion failures at length later, but the it 333 00:17:22,640 --> 00:17:26,120 Speaker 1: was really cool seeing how this this would work. And 334 00:17:26,160 --> 00:17:28,440 Speaker 1: again it was one of those things proposed for things 335 00:17:28,520 --> 00:17:32,439 Speaker 1: like a people are displaced after a disaster, like imagine 336 00:17:32,880 --> 00:17:36,680 Speaker 1: something like this after the Hurricane Katrina hit New Orleans, 337 00:17:37,080 --> 00:17:39,680 Speaker 1: being able to print housing for people so that they're 338 00:17:39,720 --> 00:17:43,720 Speaker 1: not all having to stay in a giant stadium in 339 00:17:44,280 --> 00:17:50,920 Speaker 1: decreasing conditions, rapidly decreasing conditions. Um, you know, it could 340 00:17:50,960 --> 00:17:55,119 Speaker 1: definitely be really useful, and it really brings down the 341 00:17:55,320 --> 00:17:58,920 Speaker 1: cost of fabricating something like that, and also the time, 342 00:17:59,000 --> 00:18:01,919 Speaker 1: Like if you can print a house in twenty four hours, 343 00:18:02,359 --> 00:18:04,400 Speaker 1: I mean, I don't know if you've noticed any housing 344 00:18:04,400 --> 00:18:07,320 Speaker 1: projects going up anywhere, but they tend to take some 345 00:18:07,480 --> 00:18:10,399 Speaker 1: time start to finish. If you're able to do that 346 00:18:10,440 --> 00:18:13,120 Speaker 1: in a span of twenty four hours, that's incredible. So 347 00:18:13,720 --> 00:18:16,000 Speaker 1: certainly has its place, So that that was one of 348 00:18:16,040 --> 00:18:18,679 Speaker 1: the the uses we wanted to talk about. So I 349 00:18:18,720 --> 00:18:21,959 Speaker 1: got one that we came across actually when Lauren and 350 00:18:22,000 --> 00:18:26,600 Speaker 1: I were doing Forward Thinking episode without you about food replicators. 351 00:18:26,680 --> 00:18:29,000 Speaker 1: You know this, this is interesting to me. So food 352 00:18:29,000 --> 00:18:32,760 Speaker 1: replicators of course, the dream technology from Star Trek where 353 00:18:32,760 --> 00:18:37,760 Speaker 1: it's just pulling atoms from anywhere and then building dream 354 00:18:37,800 --> 00:18:41,160 Speaker 1: food on it. Essentially that's sort of the same thing 355 00:18:41,200 --> 00:18:44,200 Speaker 1: as the molecular assembler you've heard about from the Gray 356 00:18:44,240 --> 00:18:48,159 Speaker 1: Goose scenario. And we concluded that we don't think that 357 00:18:48,240 --> 00:18:52,080 Speaker 1: this is very likely anytime soon. Um, if it's ever 358 00:18:52,160 --> 00:18:55,440 Speaker 1: going to happen at all. But we also talked about, well, 359 00:18:55,480 --> 00:18:57,959 Speaker 1: what are the things that that are sort of in 360 00:18:58,040 --> 00:19:00,680 Speaker 1: that realm, and a lot of people when they saw 361 00:19:00,760 --> 00:19:03,280 Speaker 1: that people were using three D printers to create food, 362 00:19:03,320 --> 00:19:07,440 Speaker 1: they said, Okay, it's the Star Trek replicator. It's not, 363 00:19:08,040 --> 00:19:10,640 Speaker 1: but it is very interesting. I don't know if I'd 364 00:19:10,640 --> 00:19:13,560 Speaker 1: want to eat any of this food. But who's looking 365 00:19:13,560 --> 00:19:16,480 Speaker 1: into it? Well, actually a NASA was looking into it, 366 00:19:16,480 --> 00:19:18,359 Speaker 1: and there's so there's more than one group. There are 367 00:19:18,400 --> 00:19:21,920 Speaker 1: some private companies that are making just consumer food three 368 00:19:22,000 --> 00:19:23,960 Speaker 1: D printers for your home to make the you know, 369 00:19:24,040 --> 00:19:28,520 Speaker 1: little desserts and tortellinis and strange things like that in UM. 370 00:19:28,560 --> 00:19:32,120 Speaker 1: But the big one was NASA. So NASA was working 371 00:19:32,160 --> 00:19:37,200 Speaker 1: with this company to create three D printing technologies for space. 372 00:19:37,280 --> 00:19:39,960 Speaker 1: And I guess the idea is that it can sort 373 00:19:39,960 --> 00:19:43,560 Speaker 1: of help give astronauts some of the comforts of home. 374 00:19:44,720 --> 00:19:47,920 Speaker 1: So instead of having all of your food decided upon 375 00:19:48,000 --> 00:19:50,080 Speaker 1: in advance, and you may or may not have much 376 00:19:50,080 --> 00:19:53,040 Speaker 1: of us say in it, so you know, in space 377 00:19:53,920 --> 00:19:59,200 Speaker 1: you typically are eating from these prepackaged food things little 378 00:19:59,280 --> 00:20:02,600 Speaker 1: bags since be kind of pasteish. Yeah, that they want 379 00:20:02,640 --> 00:20:06,359 Speaker 1: to minimize crumbs and things like that that could float 380 00:20:06,400 --> 00:20:08,840 Speaker 1: away and get clogged in instruments, she needs to be 381 00:20:08,920 --> 00:20:11,840 Speaker 1: things that are very easy to glob together and eat 382 00:20:11,920 --> 00:20:15,679 Speaker 1: quickly out of the package. I've read reports that the 383 00:20:15,720 --> 00:20:22,959 Speaker 1: astronauts really like the shrimp cocktail, which sounds do I'm suspicious, 384 00:20:23,000 --> 00:20:25,440 Speaker 1: but I'd be willing to try it after after my 385 00:20:26,720 --> 00:20:30,760 Speaker 1: MRI experience, I'm I'm pretty much ready for any of those, 386 00:20:30,840 --> 00:20:33,480 Speaker 1: so I'd give it a go. Well, anyway, so you 387 00:20:33,520 --> 00:20:36,600 Speaker 1: can actually go online and watch videos of this prototype 388 00:20:36,680 --> 00:20:39,960 Speaker 1: right now. They they've filmed early versions of the three 389 00:20:40,040 --> 00:20:43,720 Speaker 1: D printed pizza. And the way this sort of works 390 00:20:43,800 --> 00:20:47,960 Speaker 1: is that it works because you're using foods that can 391 00:20:48,000 --> 00:20:53,479 Speaker 1: be easily sort of put into a homogeneous container and 392 00:20:53,520 --> 00:20:57,000 Speaker 1: then extruded in different layers. So if your ingredients are 393 00:20:57,760 --> 00:21:02,280 Speaker 1: some kind of starchy dope paste, some kind of tomato 394 00:21:02,440 --> 00:21:06,439 Speaker 1: based paste, and some kind of cheese paste, right, you 395 00:21:06,480 --> 00:21:08,760 Speaker 1: can make you can print a pizza, you know. So 396 00:21:08,840 --> 00:21:12,080 Speaker 1: the idea being that if you could get enough basic 397 00:21:12,320 --> 00:21:15,560 Speaker 1: ingredients and then combine them in different ways, you could 398 00:21:15,960 --> 00:21:19,040 Speaker 1: theoretically make a lot of different types of food, or 399 00:21:19,040 --> 00:21:22,600 Speaker 1: at least food that tastes and has different textures from 400 00:21:22,600 --> 00:21:25,679 Speaker 1: each other, which would be important for deep space missions. Right. 401 00:21:25,720 --> 00:21:28,280 Speaker 1: The whole idea here is that the astronauts would have 402 00:21:28,440 --> 00:21:30,920 Speaker 1: more choices so they wouldn't end up eating the same 403 00:21:30,960 --> 00:21:35,800 Speaker 1: thing day after day after day and then risk space madness. Um, 404 00:21:35,840 --> 00:21:37,520 Speaker 1: that's certainly what would happen to me. I'm like, I 405 00:21:37,560 --> 00:21:43,600 Speaker 1: am not having this terrible reconstituted imitation crab paste again. 406 00:21:43,800 --> 00:21:47,320 Speaker 1: I gotta have something else. Um. And also still be 407 00:21:47,400 --> 00:21:51,720 Speaker 1: able to provide the nutritional value necessary to maintain your 408 00:21:51,760 --> 00:21:55,160 Speaker 1: health in space, which we've talked about and forward thinking. 409 00:21:55,600 --> 00:21:58,960 Speaker 1: It's not easy to do that. Keeping keeping healthy in 410 00:21:59,000 --> 00:22:01,679 Speaker 1: space really hard because space is trying to kill you 411 00:22:01,720 --> 00:22:05,200 Speaker 1: in multiple ways. So um, it's you know, it needs 412 00:22:05,240 --> 00:22:08,000 Speaker 1: to be nutritious. It needs to be tasty, because you 413 00:22:08,040 --> 00:22:10,280 Speaker 1: don't want it to be unpleasant, especially for a deep 414 00:22:10,359 --> 00:22:13,560 Speaker 1: space kind of thing, where again space madness. And and 415 00:22:13,680 --> 00:22:16,200 Speaker 1: have that variety, at least the illusion of variety. Even 416 00:22:16,240 --> 00:22:19,520 Speaker 1: if the basic ingredients are all like maybe it's limited 417 00:22:19,520 --> 00:22:22,240 Speaker 1: to something like twenty different basic ingredients, you could put 418 00:22:22,359 --> 00:22:24,800 Speaker 1: up a great variety of things just by playing with 419 00:22:24,840 --> 00:22:28,280 Speaker 1: how much of each ingredient goes into a particular dish, 420 00:22:28,359 --> 00:22:30,680 Speaker 1: and the description I read even had it where they 421 00:22:30,680 --> 00:22:35,000 Speaker 1: were printing essentially the taste and smell and the nutrients 422 00:22:35,080 --> 00:22:38,600 Speaker 1: on top of the finished product. Anyway, so you could 423 00:22:38,960 --> 00:22:41,119 Speaker 1: play with all the sort of stuff and create all 424 00:22:41,119 --> 00:22:44,480 Speaker 1: these different textures and tastes and uh and again you're 425 00:22:44,520 --> 00:22:48,200 Speaker 1: just using that basic stuff, which it's it's an interesting idea. 426 00:22:48,200 --> 00:22:50,399 Speaker 1: I'd I'd be willing to try it just to see 427 00:22:50,880 --> 00:22:56,359 Speaker 1: how uh how different to quote unquote different dishes would 428 00:22:56,359 --> 00:22:59,320 Speaker 1: actually taste and feel. I'd want to I'd want to 429 00:22:59,320 --> 00:23:02,400 Speaker 1: see imagining the glitch where it prints you a pizza, 430 00:23:02,440 --> 00:23:05,719 Speaker 1: but it makes it smell like cherry pie, right and 431 00:23:05,760 --> 00:23:09,280 Speaker 1: it ends up tasting like tasting like duck lange, and 432 00:23:10,040 --> 00:23:14,760 Speaker 1: what is going on? My brain is broken? Uh yeah. 433 00:23:14,840 --> 00:23:17,720 Speaker 1: So anyway, that's not so great at averting space madness then, 434 00:23:18,040 --> 00:23:21,200 Speaker 1: But let's let's stay on the topic of space. Okay, okay, 435 00:23:21,200 --> 00:23:23,560 Speaker 1: but not in space madness kind of way. Uh So, 436 00:23:23,640 --> 00:23:25,840 Speaker 1: three D printers are starting to take a larger role 437 00:23:25,920 --> 00:23:29,000 Speaker 1: in space industry in general, not just in the food 438 00:23:29,119 --> 00:23:33,120 Speaker 1: but in building stuff that allows us to get into space. Sure. Yeah, well, 439 00:23:33,160 --> 00:23:35,560 Speaker 1: I mean we're back to the old thing we were 440 00:23:35,560 --> 00:23:39,760 Speaker 1: talking about the prototyping, right, except making actual parts we're 441 00:23:39,760 --> 00:23:43,040 Speaker 1: going to use. To the point, right, we're no longer 442 00:23:43,119 --> 00:23:45,440 Speaker 1: just talking about printing a prototype that we test and 443 00:23:45,480 --> 00:23:47,680 Speaker 1: then we end up making the final product based upon 444 00:23:47,680 --> 00:23:50,320 Speaker 1: that prototype. We're actually talking about using three D printers 445 00:23:50,359 --> 00:23:54,960 Speaker 1: to build the parts themselves. So space X is Dragon 446 00:23:55,040 --> 00:23:59,280 Speaker 1: V two space capsule is amazing, it's super cool. There 447 00:23:59,320 --> 00:24:02,120 Speaker 1: was a big veiling event where Elon Musk came out 448 00:24:02,160 --> 00:24:04,920 Speaker 1: and said, take a look at this beauty here, and 449 00:24:05,040 --> 00:24:09,600 Speaker 1: it it's probably the first, uh space capsule I've seen 450 00:24:09,720 --> 00:24:12,479 Speaker 1: where it's supposed to be an actual working space capsule 451 00:24:12,520 --> 00:24:15,399 Speaker 1: and it looks like something from science fiction. So instead 452 00:24:15,400 --> 00:24:18,320 Speaker 1: of having that those massive control panels that have just 453 00:24:18,400 --> 00:24:21,640 Speaker 1: tons of switches and buttons and things that are completely 454 00:24:22,080 --> 00:24:24,960 Speaker 1: unidentifiable to me, as like like trying to fly the 455 00:24:24,960 --> 00:24:27,320 Speaker 1: Millennium Falcon where you just have all these switches and 456 00:24:27,320 --> 00:24:31,360 Speaker 1: you're like, how does this actually an iPad? Yeah, that's 457 00:24:31,359 --> 00:24:33,080 Speaker 1: what the new one looks like. It's got these giant 458 00:24:33,200 --> 00:24:38,000 Speaker 1: screens and a lot of it looks more intuitive and sleek, 459 00:24:38,400 --> 00:24:43,200 Speaker 1: which is pretty interesting. But beyond that, it's also got 460 00:24:43,240 --> 00:24:49,000 Speaker 1: these super Draco sixteen thousand pound thrust engines four of them, 461 00:24:49,080 --> 00:24:51,640 Speaker 1: and those have engine chambers that were made by three 462 00:24:51,720 --> 00:24:55,960 Speaker 1: D printers. It did not use plastic, which you would 463 00:24:56,359 --> 00:24:59,400 Speaker 1: I hope not because you imagine that the temperatures would 464 00:24:59,400 --> 00:25:03,080 Speaker 1: probably be a of that melting point. Instead, it used 465 00:25:03,400 --> 00:25:08,560 Speaker 1: direct metal laser centering UH centering s I n T 466 00:25:08,880 --> 00:25:12,200 Speaker 1: E R I n G. So this is where you 467 00:25:12,280 --> 00:25:15,640 Speaker 1: take a powder in this case of metal powder, and 468 00:25:15,720 --> 00:25:19,560 Speaker 1: you center you turn it into solid material through heat 469 00:25:19,720 --> 00:25:21,840 Speaker 1: or pressure. In this case, we're talking about heat which 470 00:25:21,880 --> 00:25:26,240 Speaker 1: is provided by a laser. So you shoot this laser 471 00:25:26,280 --> 00:25:28,439 Speaker 1: at the metal powder and you lay the metal powder 472 00:25:28,440 --> 00:25:31,359 Speaker 1: down layer by layer, and through this process, which is 473 00:25:31,560 --> 00:25:34,320 Speaker 1: very similar to the three D partwers we see in 474 00:25:34,800 --> 00:25:37,919 Speaker 1: the consumer market, is just using a different implementation, you 475 00:25:38,280 --> 00:25:41,400 Speaker 1: build the object you need, in this case, the engine chambers. 476 00:25:41,440 --> 00:25:44,840 Speaker 1: So it's really cool to me that three D printerers 477 00:25:44,840 --> 00:25:48,440 Speaker 1: could help us actually get into space, and beyond that, 478 00:25:48,640 --> 00:25:51,760 Speaker 1: we're talking about eventually having three D printers in space 479 00:25:51,760 --> 00:25:54,760 Speaker 1: where you can print things like tools that you might 480 00:25:54,800 --> 00:25:57,679 Speaker 1: need or even replacement parts for the spacecraft you're in. 481 00:25:58,640 --> 00:26:01,720 Speaker 1: I mean, they're your order back to the replicator, except 482 00:26:02,119 --> 00:26:05,639 Speaker 1: obviously it can't make it from atoms and you probably 483 00:26:05,720 --> 00:26:08,800 Speaker 1: can't make anything, no, you would, You would be limited 484 00:26:08,840 --> 00:26:14,280 Speaker 1: by both materials, materials and whatever your printers dimensions are. Nevertheless, 485 00:26:14,320 --> 00:26:17,680 Speaker 1: this could be really, really useful in space. I mean, 486 00:26:17,920 --> 00:26:21,160 Speaker 1: just one example I thought of is obviously they didn't 487 00:26:21,200 --> 00:26:24,159 Speaker 1: have kind of sophisticated three D printers back then. To 488 00:26:24,240 --> 00:26:27,959 Speaker 1: think about Apollo thirteen when they had to on the 489 00:26:28,000 --> 00:26:31,040 Speaker 1: fly build a I believe it was a CEO to scrubber. 490 00:26:31,119 --> 00:26:33,679 Speaker 1: It was some kind of it was a ventilation tool 491 00:26:33,840 --> 00:26:37,800 Speaker 1: that they needed, but they didn't have an extra one aboard, 492 00:26:38,520 --> 00:26:40,840 Speaker 1: and so they were having a deadly build up of 493 00:26:40,840 --> 00:26:45,000 Speaker 1: CEO two in the capsule and they had to improvise one. Basically, 494 00:26:45,000 --> 00:26:47,359 Speaker 1: they had some guys trying to figure out how to 495 00:26:47,400 --> 00:26:50,359 Speaker 1: put one together based on the stuff they had lying around, 496 00:26:50,680 --> 00:26:52,480 Speaker 1: and they sort of did get it working. But I mean, 497 00:26:52,520 --> 00:26:55,000 Speaker 1: imagine if they could have just loaded up the virtual 498 00:26:55,080 --> 00:26:57,720 Speaker 1: CEO too scrubber on the computer and pressed print to 499 00:26:57,720 --> 00:27:00,320 Speaker 1: get a new one. Yeah. Yeah, that's a great ex ample. 500 00:27:00,720 --> 00:27:02,800 Speaker 1: That could very well be the sort of thing we 501 00:27:02,840 --> 00:27:06,240 Speaker 1: see in the future. Um. It also helps because it's 502 00:27:06,280 --> 00:27:08,840 Speaker 1: expensive to launch stuff into space. I mean, it's incredibly 503 00:27:08,840 --> 00:27:12,480 Speaker 1: expensive because of the fuel and and you know, SpaceX 504 00:27:12,640 --> 00:27:15,359 Speaker 1: it's looking to try and bring those costs down by 505 00:27:15,440 --> 00:27:18,680 Speaker 1: using as many reusable features as possible, so that way 506 00:27:18,720 --> 00:27:21,040 Speaker 1: you don't have to build a brand new vehicle every 507 00:27:21,080 --> 00:27:23,159 Speaker 1: single time you want to launch something up into space. 508 00:27:23,560 --> 00:27:25,400 Speaker 1: But even so, you still have a lot of expenses, 509 00:27:25,440 --> 00:27:27,320 Speaker 1: and it's it costs a huge amount of money just 510 00:27:27,320 --> 00:27:31,280 Speaker 1: just send a couple of pounds of stuff up into space. Uh. Now, 511 00:27:31,320 --> 00:27:34,320 Speaker 1: add on to that that, if you're having actual parts 512 00:27:34,359 --> 00:27:37,639 Speaker 1: that you need to send up that takes up physical space, 513 00:27:37,640 --> 00:27:40,320 Speaker 1: it's not just the weight that actually takes up room. 514 00:27:40,359 --> 00:27:42,360 Speaker 1: If you were able to send just the raw material 515 00:27:42,480 --> 00:27:45,320 Speaker 1: up the toner in this case to a three D printer, 516 00:27:45,600 --> 00:27:48,040 Speaker 1: you could conserve at least the space part. The weight 517 00:27:48,080 --> 00:27:51,639 Speaker 1: would still be ultimately the same, but one way it 518 00:27:51,720 --> 00:27:54,720 Speaker 1: might affect the way. I don't know how often astronauts 519 00:27:54,840 --> 00:27:56,840 Speaker 1: use all the tools they take. I mean, what if 520 00:27:56,880 --> 00:27:59,000 Speaker 1: it is the case that you you take up more 521 00:27:59,040 --> 00:28:02,520 Speaker 1: than you need just in case, um, maybe all you 522 00:28:02,640 --> 00:28:04,560 Speaker 1: need to take in this case would be again the 523 00:28:04,880 --> 00:28:08,040 Speaker 1: raw materials and the virtual objects, and then so you 524 00:28:08,040 --> 00:28:10,000 Speaker 1: don't have to take all these tools that you never 525 00:28:10,119 --> 00:28:13,520 Speaker 1: end up using. I need to use this one. In 526 00:28:13,520 --> 00:28:15,760 Speaker 1: a few minutes, I'm going to print one, Like, seriously, 527 00:28:15,800 --> 00:28:18,200 Speaker 1: I can't find the nail clippers again, where do these 528 00:28:18,200 --> 00:28:21,520 Speaker 1: things go off? To just print me a new one. 529 00:28:22,240 --> 00:28:24,199 Speaker 1: I'm just thinking of my own self here, all right, 530 00:28:24,240 --> 00:28:27,400 Speaker 1: And then moving on from space, there's also the use 531 00:28:27,400 --> 00:28:30,960 Speaker 1: of three D printers in medicine. One of the stories 532 00:28:30,960 --> 00:28:33,480 Speaker 1: that I looked at was a student by the name 533 00:28:33,480 --> 00:28:38,680 Speaker 1: of Deniz Karashian who built a new kind of cast 534 00:28:39,080 --> 00:28:41,880 Speaker 1: for broken bones using a three D printer. And it 535 00:28:41,880 --> 00:28:45,240 Speaker 1: looks kind of like you're wearing super heavy fish nets 536 00:28:45,720 --> 00:28:47,600 Speaker 1: on whatever limb you have to have. It's got this 537 00:28:47,680 --> 00:28:50,400 Speaker 1: kind of web pattern, so there's parts of your skin 538 00:28:50,440 --> 00:28:53,160 Speaker 1: are left open to the air, but it is there 539 00:28:53,200 --> 00:28:56,520 Speaker 1: to stabilize the limb. So it's doing the same thing 540 00:28:56,720 --> 00:29:00,520 Speaker 1: as a plaster cast. But because you're skin is still 541 00:29:00,600 --> 00:29:02,240 Speaker 1: left open to the air, you don't have to worry 542 00:29:02,240 --> 00:29:04,160 Speaker 1: about one. You don't have to worry about it getting 543 00:29:04,160 --> 00:29:06,920 Speaker 1: wet and then suddenly getting all stinky and nasty and stuff. Oh, 544 00:29:07,000 --> 00:29:12,240 Speaker 1: you could probably scratch and yeah. And also on a 545 00:29:12,960 --> 00:29:16,200 Speaker 1: slightly more therapeutic note, besides just you know, relieving an itch, 546 00:29:16,840 --> 00:29:20,920 Speaker 1: you could use a technique called low intensity pulsed ultrasound 547 00:29:21,040 --> 00:29:26,240 Speaker 1: or lipus, which can possibly help broken bones heal by 548 00:29:26,280 --> 00:29:31,520 Speaker 1: stimulating UH the healing by you actually beam ultrasonic frequencies 549 00:29:31,560 --> 00:29:34,440 Speaker 1: through the skin into the bone. But the problem with 550 00:29:34,440 --> 00:29:36,719 Speaker 1: that is that you usually have to have contact with 551 00:29:36,800 --> 00:29:40,600 Speaker 1: the skin in order to get an effective UM beam 552 00:29:40,760 --> 00:29:44,240 Speaker 1: to the bone itself, and if you're wearing a plaster cast, 553 00:29:44,400 --> 00:29:48,920 Speaker 1: then that will block the ultrasonic frequencies. UM. There's still 554 00:29:48,960 --> 00:29:52,560 Speaker 1: some controversy or at least some debate about how effective 555 00:29:52,640 --> 00:29:55,600 Speaker 1: lipus is in this particular approach. I've never even heard 556 00:29:55,600 --> 00:29:59,120 Speaker 1: of that was. So does it stimulate the osteoblasts to 557 00:29:59,280 --> 00:30:04,160 Speaker 1: make new It's it's actually pretty complex, and the hypotheses 558 00:30:04,240 --> 00:30:07,680 Speaker 1: about what the mechanism is that there's some disagreement with 559 00:30:07,760 --> 00:30:10,080 Speaker 1: that as well. So it's one of those things that 560 00:30:10,200 --> 00:30:14,800 Speaker 1: still depending upon the study you read, is really promising 561 00:30:15,080 --> 00:30:18,880 Speaker 1: or it's negligible. So it depends upon what you're looking at. 562 00:30:18,960 --> 00:30:20,400 Speaker 1: I think that's one going to be one of those 563 00:30:20,400 --> 00:30:21,840 Speaker 1: things where we still need to see a lot more 564 00:30:21,880 --> 00:30:24,240 Speaker 1: work done in that field and research to make sure 565 00:30:24,280 --> 00:30:30,000 Speaker 1: that it's UH, that it's actually efficacious, But UH it's promising. 566 00:30:30,480 --> 00:30:33,520 Speaker 1: So and at any rate, even if even if that 567 00:30:33,680 --> 00:30:37,840 Speaker 1: turns out to not work, the ultrasonic approach and still scratch, yeah, 568 00:30:37,840 --> 00:30:39,960 Speaker 1: you can still scratch. Yeah. So if you've ever had 569 00:30:39,960 --> 00:30:41,880 Speaker 1: a broken bone, like a broken leg or a broken 570 00:30:41,960 --> 00:30:44,480 Speaker 1: arm where you had to wear that plaster cast and 571 00:30:44,520 --> 00:30:46,800 Speaker 1: you know how irritating that could be, just imagine if 572 00:30:46,840 --> 00:30:50,480 Speaker 1: that was just a plastic webli case and they could 573 00:30:50,480 --> 00:30:53,280 Speaker 1: print these into two pieces and it just snaps onto 574 00:30:53,320 --> 00:30:57,680 Speaker 1: your limb. So also means that it's pretty easy to 575 00:30:57,720 --> 00:31:00,600 Speaker 1: take it off too, so it's not like, you know, uh, 576 00:31:00,640 --> 00:31:02,520 Speaker 1: as as big a deal as it would be with plaster. 577 00:31:02,880 --> 00:31:06,480 Speaker 1: But you can also print body parts like a prosthesis. 578 00:31:07,520 --> 00:31:09,560 Speaker 1: We've seen that in the past as well, people getting 579 00:31:10,200 --> 00:31:15,320 Speaker 1: prosthetic hands or prosthetic arms or prosthetic legs and printing them. Uh. There, 580 00:31:15,440 --> 00:31:19,320 Speaker 1: I guess here's where the sort of endless customization sort 581 00:31:19,320 --> 00:31:23,080 Speaker 1: of helps certain exactly to what your need is. Yeah, 582 00:31:23,120 --> 00:31:26,760 Speaker 1: And there are open source projects where it's the attempt 583 00:31:26,840 --> 00:31:31,360 Speaker 1: is to bring down the cost of developing a prosthetic 584 00:31:31,400 --> 00:31:35,120 Speaker 1: because they are very expensive and so it puts it 585 00:31:35,160 --> 00:31:37,560 Speaker 1: out of out of the range of a lot of people. 586 00:31:37,560 --> 00:31:40,920 Speaker 1: Who need it, And there's the hope that through three 587 00:31:41,000 --> 00:31:44,400 Speaker 1: D printers and by creating models that are very effective, 588 00:31:45,040 --> 00:31:47,680 Speaker 1: even if they are rudimentary compared to state of the 589 00:31:47,840 --> 00:31:52,320 Speaker 1: art robotic prostheses, they can help people who otherwise would 590 00:31:52,320 --> 00:31:55,240 Speaker 1: go without. So that's really cool. And then there's also 591 00:31:55,320 --> 00:31:59,760 Speaker 1: just printing things like a replacement joint. Um. That's something 592 00:31:59,800 --> 00:32:02,400 Speaker 1: that I'm seeing three D printers used for to print 593 00:32:02,440 --> 00:32:05,360 Speaker 1: something like a hip replacement, so that you get something 594 00:32:05,400 --> 00:32:08,520 Speaker 1: specifically tailored to the person the patient, so you don't 595 00:32:08,560 --> 00:32:11,760 Speaker 1: have to worry about, you know, being approximately what the 596 00:32:11,760 --> 00:32:14,560 Speaker 1: patient needs. You could you can make it precisely to 597 00:32:14,640 --> 00:32:17,720 Speaker 1: what the patient needs, So that's definitely useful. And then 598 00:32:17,920 --> 00:32:19,960 Speaker 1: if that's not cool enough, how about printing a new 599 00:32:20,120 --> 00:32:24,240 Speaker 1: organ like yeah, like a liver, not not like the 600 00:32:24,320 --> 00:32:28,120 Speaker 1: musical instrument, I mean like a human organ like box. No, no, no, 601 00:32:28,240 --> 00:32:31,120 Speaker 1: I'm talking about printing something like box liver, box liver, 602 00:32:31,440 --> 00:32:35,360 Speaker 1: box lungs or box heart. Um. So yeah, there's been 603 00:32:35,400 --> 00:32:38,600 Speaker 1: some early work with this and it's very promising. The 604 00:32:38,640 --> 00:32:40,960 Speaker 1: basic idea would be to take stem cells from the 605 00:32:40,960 --> 00:32:44,600 Speaker 1: transplant patient. This is under an ideal implementation, you take 606 00:32:44,640 --> 00:32:48,200 Speaker 1: stem cells from the transplant patient use those stem cells 607 00:32:48,200 --> 00:32:51,320 Speaker 1: to develop into whatever tissue is needed. So let's say 608 00:32:51,400 --> 00:32:53,320 Speaker 1: a patient who wants to have a who needs to 609 00:32:53,320 --> 00:32:56,320 Speaker 1: have a heart transplant. So you do it to print 610 00:32:56,520 --> 00:33:02,280 Speaker 1: a new heart, and you use essentially biological scaffold to 611 00:33:02,440 --> 00:33:05,880 Speaker 1: build to print the tissue on top of until you 612 00:33:05,920 --> 00:33:10,880 Speaker 1: have a working heart that you then can uh give 613 00:33:10,960 --> 00:33:14,040 Speaker 1: to the patient. You can you can surgically remove their 614 00:33:14,120 --> 00:33:16,640 Speaker 1: heart and replace it with the printed heart. And because 615 00:33:16,680 --> 00:33:20,000 Speaker 1: it comes from the patient's own stem cells, one, the 616 00:33:20,040 --> 00:33:22,640 Speaker 1: patient doesn't have to work wait for a suitable donor 617 00:33:22,960 --> 00:33:27,080 Speaker 1: because they are effectively their own donor. And two they 618 00:33:27,120 --> 00:33:29,880 Speaker 1: are less likely to have their body reject that organ 619 00:33:30,400 --> 00:33:33,920 Speaker 1: because it's based off their own biology. Now, there are 620 00:33:34,160 --> 00:33:37,560 Speaker 1: some big, big challenges with this because it's not just 621 00:33:37,640 --> 00:33:39,360 Speaker 1: printing the tissue that you need to do. You have 622 00:33:39,400 --> 00:33:42,080 Speaker 1: to print the tissue exactly correctly. You have to have 623 00:33:42,520 --> 00:33:46,760 Speaker 1: the the vasculization is what they call it. That's the 624 00:33:47,320 --> 00:33:51,520 Speaker 1: printing out the blood vessels so that the organs will 625 00:33:51,960 --> 00:33:54,440 Speaker 1: get the nutrients they need so they don't die, and 626 00:33:54,480 --> 00:33:58,560 Speaker 1: also have the pathway for uh anything that the organ's excrete, 627 00:33:58,640 --> 00:34:01,680 Speaker 1: so that they don't build up to Xin's that's really 628 00:34:01,720 --> 00:34:05,240 Speaker 1: complicated stuff. But I just read a report that said 629 00:34:05,280 --> 00:34:08,160 Speaker 1: scientists at the universities of Harvard, Stanford, m I T, 630 00:34:08,280 --> 00:34:10,439 Speaker 1: and Sydney have kind of reached a breakthrough with this, 631 00:34:11,040 --> 00:34:15,360 Speaker 1: and so it looks like the vascualization problem is a 632 00:34:15,400 --> 00:34:18,440 Speaker 1: little closer to being solved. It's not that we're going 633 00:34:18,480 --> 00:34:21,000 Speaker 1: to be seeing this technique used in the next year 634 00:34:21,120 --> 00:34:23,440 Speaker 1: or two years. This might be ten or fifteen years 635 00:34:23,480 --> 00:34:27,560 Speaker 1: down the line. But it's incredibly promising, which is really cool. 636 00:34:27,680 --> 00:34:30,560 Speaker 1: This idea of being able to take away one of 637 00:34:30,600 --> 00:34:34,279 Speaker 1: the big problems when it comes to transplant patients, which 638 00:34:34,320 --> 00:34:38,080 Speaker 1: is finding a suitable donor. I mean that's that there 639 00:34:38,080 --> 00:34:39,719 Speaker 1: are there are people who are having to wait for 640 00:34:39,800 --> 00:34:43,200 Speaker 1: years for that kind of thing, and and uh, this 641 00:34:43,280 --> 00:34:50,080 Speaker 1: has the potential to completely eliminate that. So anyway, it's yeah, 642 00:34:50,120 --> 00:34:53,200 Speaker 1: phenomenal stuff. And there are other really cool uses of 643 00:34:53,239 --> 00:34:55,640 Speaker 1: three D printers out there. But now that we talked 644 00:34:55,680 --> 00:34:58,480 Speaker 1: about the bleeding edge best of the best, that the 645 00:34:58,520 --> 00:35:01,280 Speaker 1: stuff we're gonna see in the future, let's talk about 646 00:35:01,320 --> 00:35:05,959 Speaker 1: a comedy of errors your experience using our three D printer. 647 00:35:06,080 --> 00:35:08,160 Speaker 1: And keep in mind this is not to say that 648 00:35:08,239 --> 00:35:10,160 Speaker 1: the three D printer we have is a bad one. 649 00:35:10,400 --> 00:35:13,799 Speaker 1: Oh no, it's just very particular. Well, there's sort of 650 00:35:13,840 --> 00:35:16,000 Speaker 1: this is sort of a comment. I've learned a lot 651 00:35:16,120 --> 00:35:20,200 Speaker 1: about the state of consumer three D printers lately. So 652 00:35:20,719 --> 00:35:22,719 Speaker 1: what have we made here in the office. Well, I 653 00:35:22,920 --> 00:35:26,680 Speaker 1: printed a little castle that's successfully printed all the way 654 00:35:26,719 --> 00:35:29,759 Speaker 1: up until um the little flagpole at the top of 655 00:35:29,760 --> 00:35:32,000 Speaker 1: the castle was supposed to come to a point, but 656 00:35:32,040 --> 00:35:36,719 Speaker 1: instead it comes to a globuler blah blah kind of 657 00:35:36,800 --> 00:35:38,839 Speaker 1: jab of the hut thing at the top of the flagpole. 658 00:35:40,040 --> 00:35:43,719 Speaker 1: I haven't quite figured out how to do points yet. Okay, 659 00:35:44,320 --> 00:35:47,520 Speaker 1: I've printed some Illuminati pyramids for the guys that stuff 660 00:35:47,560 --> 00:35:49,560 Speaker 1: they don't want you to know. So I just did 661 00:35:49,600 --> 00:35:52,279 Speaker 1: that by combining a pyramid with an eye and and 662 00:35:52,480 --> 00:35:56,560 Speaker 1: they have them yeah, and also with the initials I think, 663 00:35:56,640 --> 00:35:59,160 Speaker 1: didn't you Yeah, yeah, So along the bottom of the 664 00:35:59,160 --> 00:36:07,000 Speaker 1: pyramid is uh S T d W. However you pronum 665 00:36:07,080 --> 00:36:09,839 Speaker 1: eze stuff they don't want you to know. Um. I 666 00:36:09,920 --> 00:36:12,840 Speaker 1: designed a how stuff works logo Yeah that has a 667 00:36:12,840 --> 00:36:16,320 Speaker 1: big has a little question mark. Made a bunch of those, 668 00:36:16,480 --> 00:36:19,040 Speaker 1: and I put that together in an online cat I 669 00:36:19,080 --> 00:36:21,440 Speaker 1: can talk about in a minute, A couple of actually 670 00:36:21,480 --> 00:36:25,719 Speaker 1: functional whistles that at least fourteen people put their mouths on. Now, yeah, 671 00:36:25,239 --> 00:36:28,440 Speaker 1: I'm one of those people. I expect to have some 672 00:36:28,480 --> 00:36:32,240 Speaker 1: sort of crazy you'll contract mono anytime, you know. Yeah, 673 00:36:32,360 --> 00:36:34,680 Speaker 1: I certainly have started to lose interest in and uh 674 00:36:35,320 --> 00:36:38,880 Speaker 1: things like, um, you know work. I don't know if 675 00:36:38,880 --> 00:36:41,360 Speaker 1: that's mono or just that we have a holiday weekend 676 00:36:41,440 --> 00:36:44,560 Speaker 1: coming up after we finished this a podcast. Yeah, so 677 00:36:44,600 --> 00:36:47,560 Speaker 1: I've got a lot of malformed half whistles that are 678 00:36:47,760 --> 00:36:50,400 Speaker 1: or maybe more like one eighth of a whistle. Yeah, 679 00:36:50,520 --> 00:36:53,799 Speaker 1: it's kind of like what what whistles would look like 680 00:36:53,880 --> 00:36:56,960 Speaker 1: if they came from HP Lovecraft's mythology. Yeah, and then 681 00:36:57,000 --> 00:37:03,120 Speaker 1: I just massive, massive l graveyard of plastic hairballs and 682 00:37:03,280 --> 00:37:07,000 Speaker 1: plastic tumbleweeds. So for one thing we are, we are 683 00:37:07,040 --> 00:37:09,560 Speaker 1: printing with p l A. That's right, not not a BS. 684 00:37:09,640 --> 00:37:14,800 Speaker 1: So the different plastics have different strengths and weaknesses. I 685 00:37:14,960 --> 00:37:18,040 Speaker 1: learned p l A is I think a good thing 686 00:37:18,280 --> 00:37:21,600 Speaker 1: if you're just doing what we're doing, which is experimenting. Yeah, 687 00:37:21,840 --> 00:37:24,600 Speaker 1: it doesn't give off fumes like a BS does. In fact, 688 00:37:24,640 --> 00:37:26,880 Speaker 1: I was just reading because someone in our office was 689 00:37:27,160 --> 00:37:31,279 Speaker 1: I'd say, with perfectly good reason concerned, Um, should we 690 00:37:31,360 --> 00:37:34,799 Speaker 1: have that thing out printing while we're all sing around 691 00:37:34,840 --> 00:37:37,640 Speaker 1: and creating toxic fumes? That's going to make us all sick. 692 00:37:37,920 --> 00:37:41,200 Speaker 1: I read about it there. So apparently three D printing 693 00:37:41,360 --> 00:37:44,759 Speaker 1: has been measured to produce these tiny particles, you know, 694 00:37:44,840 --> 00:37:47,960 Speaker 1: these these little, very very small particles that when you 695 00:37:48,000 --> 00:37:50,520 Speaker 1: breathe in a whole lot of these particles, it may 696 00:37:50,600 --> 00:37:56,200 Speaker 1: be dangerous. Um, it doesn't seem to me. Now, this 697 00:37:56,239 --> 00:37:58,640 Speaker 1: doesn't mean please go huff your three D printers. From 698 00:37:58,640 --> 00:38:01,000 Speaker 1: what I can just tell on the reading I've done, 699 00:38:01,040 --> 00:38:03,080 Speaker 1: it doesn't seem to me like p L A has 700 00:38:03,120 --> 00:38:05,560 Speaker 1: got a lot to worry about. A B. S might 701 00:38:05,600 --> 00:38:07,680 Speaker 1: be a different question, and that that might be a 702 00:38:07,680 --> 00:38:11,560 Speaker 1: case where you really need some good ventilation. Um. And 703 00:38:11,560 --> 00:38:14,200 Speaker 1: and p l A, it said, had a lot fewer 704 00:38:14,239 --> 00:38:18,279 Speaker 1: of these particle emissions than maybe S did. So we've 705 00:38:18,280 --> 00:38:20,920 Speaker 1: been using p L A on a fast action dual 706 00:38:20,960 --> 00:38:23,640 Speaker 1: extruder three D printers. So dual extruder means you can 707 00:38:23,640 --> 00:38:27,920 Speaker 1: load two filaments up, you put two rollers of plastic 708 00:38:28,040 --> 00:38:32,799 Speaker 1: wire on the back of it, and this is what Yeah, 709 00:38:32,800 --> 00:38:35,360 Speaker 1: and it pulls these filaments up through the top and 710 00:38:35,400 --> 00:38:39,560 Speaker 1: these little tubes down to the extruders. The extruders heat 711 00:38:39,640 --> 00:38:42,759 Speaker 1: up the filament so that it becomes malten and it 712 00:38:42,880 --> 00:38:45,799 Speaker 1: drips out the end as the extruder moves along in 713 00:38:45,840 --> 00:38:49,879 Speaker 1: a preset pattern until the whole thing is laid down 714 00:38:49,960 --> 00:38:52,920 Speaker 1: and it's created. Um So, from what I've heard, this 715 00:38:52,960 --> 00:38:55,560 Speaker 1: printer is much faster than the one we used to 716 00:38:55,600 --> 00:38:58,880 Speaker 1: have in the AFIS. I never got to use that printer. 717 00:38:59,000 --> 00:39:01,759 Speaker 1: I have heard Annie and Video used it a lot, 718 00:39:02,360 --> 00:39:04,959 Speaker 1: but they said that it took that printer like all 719 00:39:05,040 --> 00:39:07,480 Speaker 1: day to print a little chess piece that we still have, 720 00:39:07,600 --> 00:39:09,799 Speaker 1: and this one can print pretty quickly. I think the 721 00:39:09,800 --> 00:39:12,960 Speaker 1: whistles we made took like thirty or forty minutes, so 722 00:39:13,320 --> 00:39:17,239 Speaker 1: that's fast. There's a lot I really like about three 723 00:39:17,320 --> 00:39:20,440 Speaker 1: D printing. Yeah, I really like how it gets you 724 00:39:20,520 --> 00:39:25,200 Speaker 1: from idea to object. It's um it's very cool to 725 00:39:25,320 --> 00:39:27,920 Speaker 1: design something in a virtual environment and then see it 726 00:39:28,000 --> 00:39:30,480 Speaker 1: become a real object that you hold in your hand, 727 00:39:30,800 --> 00:39:33,799 Speaker 1: to go from conceptual to physical. Right. Obviously, we've been 728 00:39:33,800 --> 00:39:36,640 Speaker 1: doing stuff like this with two D documents for years 729 00:39:36,680 --> 00:39:40,279 Speaker 1: and that's just not very impressive to us anymore. For 730 00:39:40,320 --> 00:39:41,839 Speaker 1: some reason, it seems like it should be. I means, 731 00:39:41,840 --> 00:39:44,720 Speaker 1: the same thing, you're taking a virtual document and suddenly 732 00:39:44,800 --> 00:39:47,000 Speaker 1: it becomes physical. But I don't know, that just doesn't 733 00:39:47,040 --> 00:39:50,200 Speaker 1: seem to be a big deal. But it is pleasing 734 00:39:50,200 --> 00:39:52,359 Speaker 1: to me to print a three D object in the 735 00:39:52,400 --> 00:39:55,280 Speaker 1: same way that it's pleasing to me to like find 736 00:39:55,400 --> 00:39:58,239 Speaker 1: a place based on a map. There's some kind of 737 00:39:58,280 --> 00:40:02,360 Speaker 1: deep comfort caused by the connect shin between your imagination 738 00:40:02,520 --> 00:40:04,879 Speaker 1: and material reality. I don't know is the thing that's 739 00:40:04,880 --> 00:40:08,480 Speaker 1: always been true for me. Um. Another thing about it 740 00:40:08,560 --> 00:40:12,000 Speaker 1: that's cool is also the reason it's kind of frustrating, 741 00:40:12,080 --> 00:40:15,600 Speaker 1: which is that three D printing is much more widespread 742 00:40:15,600 --> 00:40:17,200 Speaker 1: than it used to be on one hand, but on 743 00:40:17,239 --> 00:40:19,920 Speaker 1: the other hand, it's still sort of in the geek space. 744 00:40:20,600 --> 00:40:24,160 Speaker 1: We're still working it out. Uh. And I think that 745 00:40:24,440 --> 00:40:26,720 Speaker 1: most three D printers, certainly the one I've been working 746 00:40:26,760 --> 00:40:29,280 Speaker 1: with and all the different ones I've been reading about 747 00:40:29,320 --> 00:40:32,600 Speaker 1: online and these forums have been consulting for pointers on 748 00:40:32,640 --> 00:40:35,920 Speaker 1: how to fix the problems I've been having. It's not 749 00:40:36,200 --> 00:40:39,240 Speaker 1: three D printers these days aren't like buying a new iPad. 750 00:40:39,960 --> 00:40:43,040 Speaker 1: You know what, what is it? Apple hardware? They've always 751 00:40:43,080 --> 00:40:45,719 Speaker 1: said about it it just works, right, that's sort of 752 00:40:45,760 --> 00:40:48,760 Speaker 1: the slogan. Yeah, it's not even like printing, like getting 753 00:40:48,960 --> 00:40:51,959 Speaker 1: a regular printer, that's just plug and play, right, Because 754 00:40:51,960 --> 00:40:54,520 Speaker 1: a regular printer these days, you can get a printer 755 00:40:54,960 --> 00:40:58,080 Speaker 1: that hooks up via USB to your computer. You don't 756 00:40:58,080 --> 00:41:00,279 Speaker 1: even have to install any drivers or anything. It all 757 00:41:00,320 --> 00:41:03,040 Speaker 1: looks for everything for you, automatically installs the next thing 758 00:41:03,080 --> 00:41:05,760 Speaker 1: you know, you can print. Uh that's you know, we've 759 00:41:05,760 --> 00:41:08,960 Speaker 1: that that technology has reached maturity, right, but we're so 760 00:41:09,160 --> 00:41:12,600 Speaker 1: we're living in this world now that is dominated by 761 00:41:12,640 --> 00:41:16,520 Speaker 1: the philosophy of it just works. That's what technology should be. 762 00:41:16,600 --> 00:41:18,600 Speaker 1: So when you get a new iPad, you pull it 763 00:41:18,640 --> 00:41:20,520 Speaker 1: out of the box and it's ready to go. It's 764 00:41:20,560 --> 00:41:23,120 Speaker 1: got built in interfaces for pretty much everything you might 765 00:41:23,160 --> 00:41:26,320 Speaker 1: want to do. It's all there, and it's very obvious 766 00:41:26,400 --> 00:41:29,279 Speaker 1: and it's very easy. Uh, you don't have to open 767 00:41:29,360 --> 00:41:32,120 Speaker 1: up the hood customized and configure the settings. But from 768 00:41:32,160 --> 00:41:34,960 Speaker 1: my experience and from what I've read online, most or 769 00:41:35,000 --> 00:41:37,880 Speaker 1: all of the consumer three D printers these days, it 770 00:41:37,960 --> 00:41:40,799 Speaker 1: does not just work. You have to do a lot 771 00:41:40,840 --> 00:41:44,680 Speaker 1: of reconfiguration and fiddling with the machine and and messing 772 00:41:44,680 --> 00:41:46,480 Speaker 1: with the code to try to get things to come 773 00:41:46,480 --> 00:41:49,600 Speaker 1: out right. You've got to change the platform temperature, change 774 00:41:49,640 --> 00:41:52,640 Speaker 1: the extruder temperature. Maybe that's not right, Maybe change a 775 00:41:52,640 --> 00:41:56,200 Speaker 1: few more degrees level to build plate covering the platform with, 776 00:41:56,520 --> 00:41:58,960 Speaker 1: you know, just whatever you think can make it stick. 777 00:42:00,000 --> 00:42:02,560 Speaker 1: It's very interesting. So I had a lot of fun 778 00:42:02,719 --> 00:42:04,920 Speaker 1: doing this kind of trouble shooting, and I think a 779 00:42:04,920 --> 00:42:07,279 Speaker 1: lot of the people who have three D printers these 780 00:42:07,360 --> 00:42:10,280 Speaker 1: days are the kind of people who have fun trouble 781 00:42:10,280 --> 00:42:12,680 Speaker 1: shooting machines like that. It kind of reminds me of 782 00:42:12,680 --> 00:42:17,360 Speaker 1: the difference between Android and iOS. Android users tend or 783 00:42:17,360 --> 00:42:20,239 Speaker 1: at least they used to. It's got a lot closer. 784 00:42:20,400 --> 00:42:23,279 Speaker 1: The field is really narrowed quite a bit. But when 785 00:42:23,320 --> 00:42:26,040 Speaker 1: Android first came out, it was an operating system that 786 00:42:26,080 --> 00:42:30,279 Speaker 1: appealed to people who were willing to put in some 787 00:42:30,360 --> 00:42:33,280 Speaker 1: work to get the most out of their operating system. 788 00:42:33,320 --> 00:42:38,359 Speaker 1: Now iOS is a fantastic operating system and it does 789 00:42:38,440 --> 00:42:40,640 Speaker 1: really just work. Yeah. It's one of those you hear 790 00:42:40,680 --> 00:42:42,759 Speaker 1: stories all the time about how kids pick up an 791 00:42:42,800 --> 00:42:45,680 Speaker 1: iPhone and within seconds have figured out how to how 792 00:42:45,719 --> 00:42:48,360 Speaker 1: to navigate through it. They figured out how to zoom 793 00:42:48,400 --> 00:42:50,759 Speaker 1: and get out of that and and no one's told 794 00:42:50,760 --> 00:42:53,200 Speaker 1: them how it works. It just works because that's the 795 00:42:53,200 --> 00:42:55,239 Speaker 1: way it was designed from the ground up. It does 796 00:42:55,320 --> 00:42:57,160 Speaker 1: mean that you're limited in what you can do, but 797 00:42:57,239 --> 00:42:59,520 Speaker 1: what you can do is so there's so many, so 798 00:42:59,560 --> 00:43:01,440 Speaker 1: much varie and what you can do that it doesn't 799 00:43:01,520 --> 00:43:05,440 Speaker 1: feel like you're limited. Android os, you were less limited 800 00:43:05,440 --> 00:43:08,520 Speaker 1: in what you could do. But it also wasn't as intuitive, 801 00:43:08,560 --> 00:43:10,960 Speaker 1: and that seems to be where the three D printing 802 00:43:11,000 --> 00:43:14,160 Speaker 1: world is right now. It's not necessarily intuitive to work 803 00:43:14,160 --> 00:43:16,000 Speaker 1: with these things. You have to put in some work 804 00:43:16,360 --> 00:43:19,200 Speaker 1: to get the best results out of it. But if 805 00:43:19,200 --> 00:43:21,279 Speaker 1: you're willing to do that, you can get some pretty 806 00:43:21,320 --> 00:43:24,239 Speaker 1: incredible results. Right. And I also like how that has 807 00:43:24,400 --> 00:43:28,080 Speaker 1: created this cool community people online who use three D printers. 808 00:43:28,120 --> 00:43:29,520 Speaker 1: Like I said, I've been looking at a lot of 809 00:43:29,520 --> 00:43:31,520 Speaker 1: forums and stuff to try to figure out how to 810 00:43:31,560 --> 00:43:34,640 Speaker 1: fix the problems I've had. There there are online communities. 811 00:43:34,680 --> 00:43:38,080 Speaker 1: It is a tech community that people figuring out. Okay, 812 00:43:38,239 --> 00:43:40,520 Speaker 1: a lot of people have had this problem. Here's one 813 00:43:40,560 --> 00:43:42,680 Speaker 1: way that they often solved it. It doesn't make you 814 00:43:42,719 --> 00:43:45,680 Speaker 1: wonder who was the first person to attempt some of 815 00:43:45,719 --> 00:43:48,880 Speaker 1: the solutions, right right? Oh yeah, I mean people like 816 00:43:49,000 --> 00:43:52,880 Speaker 1: risk damaging their machines because yeah, because some of these cases, 817 00:43:52,920 --> 00:43:55,560 Speaker 1: like when you talking about the platform, that's the surface 818 00:43:55,719 --> 00:43:59,439 Speaker 1: upon which the three D printer lays down the plastic, right, 819 00:43:59,480 --> 00:44:02,560 Speaker 1: So and so some people have these crazy solutions like, Oh, 820 00:44:02,640 --> 00:44:04,319 Speaker 1: you can't get your p l A to stick to 821 00:44:04,360 --> 00:44:07,040 Speaker 1: the platform, try spraying it with hair spray. Yeah. I 822 00:44:07,080 --> 00:44:09,759 Speaker 1: mean who figured that out for the first time? Who 823 00:44:09,880 --> 00:44:12,000 Speaker 1: who risked putting that on there and then having it 824 00:44:12,080 --> 00:44:15,000 Speaker 1: baked onto it because because this platform does heat up. 825 00:44:15,440 --> 00:44:17,879 Speaker 1: He did, But I think not all platforms these things 826 00:44:17,920 --> 00:44:20,200 Speaker 1: that he did, but this one is um And So 827 00:44:20,320 --> 00:44:24,439 Speaker 1: this whole thing about the sort of the troubleshooting, open 828 00:44:24,560 --> 00:44:27,200 Speaker 1: up the hood, the techie side of the people who 829 00:44:27,280 --> 00:44:29,279 Speaker 1: use three D printers today, and how it seems to 830 00:44:29,280 --> 00:44:33,920 Speaker 1: me most or all consumer models are it makes me think, Wow, 831 00:44:34,239 --> 00:44:37,120 Speaker 1: what's it gonna be like when there is the first 832 00:44:37,280 --> 00:44:40,680 Speaker 1: three D printer that is like an Apple product, it's 833 00:44:41,680 --> 00:44:44,160 Speaker 1: the first three D printer that's just for people who 834 00:44:44,280 --> 00:44:47,920 Speaker 1: aren't interested in doing all this customization and troubleshooting and 835 00:44:48,280 --> 00:44:50,520 Speaker 1: kind of tech fun. They don't want to go on 836 00:44:50,560 --> 00:44:54,400 Speaker 1: an adventure. They just want something that works. And I 837 00:44:54,400 --> 00:44:57,319 Speaker 1: I kind of predict that whoever creates that first thing 838 00:44:57,360 --> 00:45:01,120 Speaker 1: and an affordable price range, obviously something that's plug and play. 839 00:45:01,160 --> 00:45:03,840 Speaker 1: It's intuitive, it's totally easy. You don't have to be 840 00:45:03,880 --> 00:45:06,319 Speaker 1: techie to get it. That's gonna be a gold mine, 841 00:45:06,360 --> 00:45:08,920 Speaker 1: I think, Yeah, yeah, it's gonna be huge. It'll be 842 00:45:09,040 --> 00:45:12,160 Speaker 1: one of those things where just like a printer used 843 00:45:12,160 --> 00:45:15,439 Speaker 1: to be outside the realm of everyone, but the early 844 00:45:15,480 --> 00:45:18,080 Speaker 1: adopters who had a lot of money to spend on stuff. 845 00:45:18,360 --> 00:45:21,439 Speaker 1: Now it's you know, now it's commonplace, to the point 846 00:45:21,440 --> 00:45:25,000 Speaker 1: where the printers are less expensive than the toner is uh, 847 00:45:25,080 --> 00:45:28,520 Speaker 1: you know, it's totally true. That's how they get you. Yeah. Yeah, 848 00:45:28,800 --> 00:45:31,239 Speaker 1: it's also how I love electronic waste gets generated. Where 849 00:45:31,280 --> 00:45:32,760 Speaker 1: you're like, I'm just gonna go buy a new printer, 850 00:45:33,800 --> 00:45:35,439 Speaker 1: just use the toner that comes with the new printer, 851 00:45:35,480 --> 00:45:36,640 Speaker 1: and when it runs out, I'll go out and buy 852 00:45:36,640 --> 00:45:40,960 Speaker 1: a new printer. Um that's not not not good uh 853 00:45:41,200 --> 00:45:45,040 Speaker 1: environmental practice there, but at any rate, Yeah, when we 854 00:45:45,080 --> 00:45:48,879 Speaker 1: reach that, you're really we're already seeing this this explode 855 00:45:48,880 --> 00:45:52,719 Speaker 1: in the hobbyist market. When it goes beyond the hobbyist market, 856 00:45:52,760 --> 00:45:56,440 Speaker 1: it's really gonna shake things up. So let's talk about 857 00:45:57,400 --> 00:46:00,239 Speaker 1: the actual process of building something you meant and that 858 00:46:00,239 --> 00:46:03,640 Speaker 1: you built pyramids. Now, I'm I'm going to imagine here 859 00:46:03,719 --> 00:46:07,280 Speaker 1: that since you built pyramids with specific design and specific 860 00:46:07,560 --> 00:46:11,160 Speaker 1: uh logo type, or at least initialism at the base 861 00:46:11,200 --> 00:46:13,399 Speaker 1: of it, I had to be helped by UFOs. That's 862 00:46:13,440 --> 00:46:15,200 Speaker 1: the only way that it could be explained. Either that 863 00:46:15,280 --> 00:46:16,960 Speaker 1: or you had to make it yourself, because I can't 864 00:46:16,960 --> 00:46:20,959 Speaker 1: imagine that this design just naturally existed somewhere out there 865 00:46:21,000 --> 00:46:23,719 Speaker 1: already and you just uh pulled it, pulled down a 866 00:46:23,800 --> 00:46:25,440 Speaker 1: virtual model and sent it to the printer. You had 867 00:46:25,440 --> 00:46:27,719 Speaker 1: to build this, right, No, of course, Well, I so 868 00:46:27,840 --> 00:46:31,080 Speaker 1: I have built some things, and I have imported some 869 00:46:31,239 --> 00:46:34,480 Speaker 1: other things. So I'm using a couple of different programs 870 00:46:34,600 --> 00:46:39,480 Speaker 1: or cads computer aided design programs. You can design virtual 871 00:46:39,560 --> 00:46:42,200 Speaker 1: objects with a lot of different kinds of CAD software, 872 00:46:42,360 --> 00:46:45,920 Speaker 1: And primarily I've been using a free online program called 873 00:46:46,000 --> 00:46:49,879 Speaker 1: Tinker CAD, which is pretty basic. It's not gonna get 874 00:46:50,080 --> 00:46:51,600 Speaker 1: you know, you're not gonna have a lot of really 875 00:46:51,640 --> 00:46:55,239 Speaker 1: complex options, but it's just simple. It's fun, it's easy 876 00:46:55,280 --> 00:46:57,600 Speaker 1: to use, and it's a great resource. You can design 877 00:46:57,640 --> 00:47:01,600 Speaker 1: an object on a virtual work surface. You can import shapes, 878 00:47:01,680 --> 00:47:03,719 Speaker 1: so you can just go over to the toolbar and say, 879 00:47:03,719 --> 00:47:05,879 Speaker 1: I'd like to bring in a pyramid, and you can 880 00:47:06,080 --> 00:47:08,960 Speaker 1: move it over and change its dimensions and add things 881 00:47:09,040 --> 00:47:11,200 Speaker 1: to it, and you can group it with other shapes 882 00:47:11,239 --> 00:47:13,759 Speaker 1: and un group it so that you can, like you 883 00:47:13,760 --> 00:47:18,000 Speaker 1: can create more complex objects. By this grouping process. You 884 00:47:18,000 --> 00:47:21,360 Speaker 1: can import letters and symbols. You can even load designs 885 00:47:21,400 --> 00:47:24,920 Speaker 1: that other users have made and made public. So after that, 886 00:47:25,000 --> 00:47:28,120 Speaker 1: you you've finished with your design, you're saying, okay, here 887 00:47:28,120 --> 00:47:30,799 Speaker 1: it is on my virtual workspace. I want to make this. 888 00:47:31,320 --> 00:47:34,080 Speaker 1: Then you export it to a file that you can 889 00:47:34,120 --> 00:47:36,680 Speaker 1: send to your three D printer, like an STL file 890 00:47:37,520 --> 00:47:41,200 Speaker 1: that I think that stands for stereolithography, if that makes sense, 891 00:47:41,360 --> 00:47:43,800 Speaker 1: and you export it to that file, download it to 892 00:47:43,840 --> 00:47:46,640 Speaker 1: your computer. Next thing. Next thing we do with our version, 893 00:47:46,680 --> 00:47:49,879 Speaker 1: at least you take it to an interface program. So 894 00:47:50,080 --> 00:47:52,360 Speaker 1: the printer we have connects to my computer with the 895 00:47:52,440 --> 00:47:55,799 Speaker 1: USB cable, just standard plug in USB. I had. I 896 00:47:55,840 --> 00:47:58,600 Speaker 1: had to get some drivers for it, um, but you 897 00:47:58,680 --> 00:48:00,640 Speaker 1: just put it right in. You can all so takes 898 00:48:00,640 --> 00:48:02,560 Speaker 1: stuff to the printer on an SD card, but I 899 00:48:02,600 --> 00:48:05,640 Speaker 1: haven't done that yet, and it interfaces through a program 900 00:48:05,680 --> 00:48:09,839 Speaker 1: called Replicator G. So this program takes your design and 901 00:48:10,120 --> 00:48:13,520 Speaker 1: it interprets it for the printer. So it looks at 902 00:48:13,560 --> 00:48:15,680 Speaker 1: what you've designed, and then it generates a segment of 903 00:48:15,680 --> 00:48:18,719 Speaker 1: what's called G code. It's a series of instructions that 904 00:48:18,760 --> 00:48:21,239 Speaker 1: tell the printer, one step at a time, how to 905 00:48:21,280 --> 00:48:24,239 Speaker 1: build the object you've designed. So it's sort of like 906 00:48:24,480 --> 00:48:27,040 Speaker 1: it takes the whole picture and then it breaks it 907 00:48:27,080 --> 00:48:32,960 Speaker 1: down into ten thousand steps. Yeah, it makes perfect sense, right, 908 00:48:33,040 --> 00:48:36,400 Speaker 1: And so then you can automatically generate the g code 909 00:48:36,440 --> 00:48:39,319 Speaker 1: and just click print, or you can manually edit the 910 00:48:39,360 --> 00:48:40,960 Speaker 1: g code if you want. So you can go in 911 00:48:41,040 --> 00:48:43,560 Speaker 1: and you can change individual lines to the G code. 912 00:48:43,600 --> 00:48:47,200 Speaker 1: I I ended up doing this when I wanted to change, uh, 913 00:48:47,280 --> 00:48:50,840 Speaker 1: like certain temperature parameters. I was having a lot of 914 00:48:50,880 --> 00:48:54,040 Speaker 1: trouble getting the things to stick to the platform, and 915 00:48:54,040 --> 00:48:55,799 Speaker 1: I was like, oh man, what could I do? So 916 00:48:55,840 --> 00:48:58,400 Speaker 1: I tried making the platform hotter. I tried making the 917 00:48:58,440 --> 00:49:01,520 Speaker 1: extruders hotter, and then low wearing the temperature. So just 918 00:49:01,560 --> 00:49:04,120 Speaker 1: going in and changing things like that, changing the different 919 00:49:04,120 --> 00:49:07,040 Speaker 1: parameters to see if there's one particular or maybe two 920 00:49:07,120 --> 00:49:10,120 Speaker 1: particular things that are are the source of the problem. 921 00:49:10,160 --> 00:49:12,399 Speaker 1: This is where we were talking about the adhesion failures. Yeah, 922 00:49:12,480 --> 00:49:15,400 Speaker 1: we I have had so many adhesion failures, and I 923 00:49:15,440 --> 00:49:17,640 Speaker 1: know I'm not alone. This is the thing people all 924 00:49:17,719 --> 00:49:20,960 Speaker 1: over the internet are talking about. You know, I think 925 00:49:20,960 --> 00:49:23,319 Speaker 1: it's just it's it depends on what what type of 926 00:49:23,360 --> 00:49:26,840 Speaker 1: material you're using, what printer you're using. But they're different 927 00:49:27,280 --> 00:49:29,560 Speaker 1: problems that come up all the time, and one of 928 00:49:29,560 --> 00:49:32,640 Speaker 1: them is the adhesion failure. That's where you start a 929 00:49:32,680 --> 00:49:36,440 Speaker 1: print and lays down an initial layer and then it 930 00:49:36,480 --> 00:49:39,279 Speaker 1: starts trying to build up from that layer. But the 931 00:49:39,320 --> 00:49:45,200 Speaker 1: problem is, say, imagine the plastic instead of laying flat 932 00:49:45,280 --> 00:49:48,040 Speaker 1: on the platform while you print a new layer on top, 933 00:49:48,160 --> 00:49:51,600 Speaker 1: the new layers starts sticking to the extruder, and the 934 00:49:51,640 --> 00:49:55,440 Speaker 1: extruder starts pulling the entire thing around. It peels up 935 00:49:55,480 --> 00:49:59,160 Speaker 1: from the platform and just follows the extruder around as 936 00:49:59,200 --> 00:50:02,680 Speaker 1: the extruders continues on its way. I'm laying a new 937 00:50:02,760 --> 00:50:05,880 Speaker 1: layer on but in fact, what it's doing is rolling 938 00:50:05,920 --> 00:50:09,440 Speaker 1: around a ball of plastic that gets bigger and bigger, right, 939 00:50:09,560 --> 00:50:12,840 Speaker 1: and it's like plastic strands. Yeah, but so it's not 940 00:50:12,960 --> 00:50:15,440 Speaker 1: a solid ball of plastics. No, it looks like a 941 00:50:15,440 --> 00:50:17,879 Speaker 1: hair ball made of plastic or a tumble weed made 942 00:50:17,880 --> 00:50:20,919 Speaker 1: of plastic, and uh so we've got a bunch of those. 943 00:50:20,920 --> 00:50:23,359 Speaker 1: They're very funny. Yeah, And it was one of those 944 00:50:23,400 --> 00:50:25,239 Speaker 1: things where you had to do the research to find 945 00:50:25,280 --> 00:50:28,399 Speaker 1: out the different things that other people had tried, and 946 00:50:28,440 --> 00:50:30,440 Speaker 1: you found that some of them really work really well, 947 00:50:30,680 --> 00:50:33,439 Speaker 1: some of the really some that were counterintuitive, one that 948 00:50:33,440 --> 00:50:35,719 Speaker 1: that blew my mind. But this was one I saw 949 00:50:35,840 --> 00:50:38,319 Speaker 1: very often. It was just, um, if you're using p 950 00:50:38,520 --> 00:50:39,920 Speaker 1: l A, I think this is not so much a 951 00:50:39,960 --> 00:50:42,319 Speaker 1: tip for a BS, but with p l A specifically 952 00:50:42,960 --> 00:50:45,840 Speaker 1: the kind of plastic we're using. Put blue painters tape 953 00:50:45,880 --> 00:50:49,799 Speaker 1: on the platform. Yep, and it worked, and I mean, here, 954 00:50:50,160 --> 00:50:53,160 Speaker 1: it's great. Another problem was just that I had to 955 00:50:53,160 --> 00:50:55,719 Speaker 1: watch some videos to try to see, Okay, I feel 956 00:50:55,719 --> 00:50:59,200 Speaker 1: like I'm not leveling the build platform correctly because that's 957 00:50:59,200 --> 00:51:02,080 Speaker 1: not the right just sense between the build platform and 958 00:51:02,120 --> 00:51:04,879 Speaker 1: the extruder. Yeah. So that's the thing that you've got 959 00:51:04,880 --> 00:51:08,120 Speaker 1: to do pretty frequently with a three D printer. And 960 00:51:08,120 --> 00:51:10,920 Speaker 1: I was getting frustrated because I kept having these failures, 961 00:51:11,080 --> 00:51:14,120 Speaker 1: and finally I was like, Okay, I just gotta go 962 00:51:14,360 --> 00:51:16,480 Speaker 1: check it out online. I watched some videos of other 963 00:51:16,520 --> 00:51:18,960 Speaker 1: people leveling the build platform. They were doing it a 964 00:51:19,000 --> 00:51:21,759 Speaker 1: little differently than I was. They were moving the platform 965 00:51:22,000 --> 00:51:26,439 Speaker 1: closer to the extruder, actually raising it up higher. And 966 00:51:26,520 --> 00:51:29,399 Speaker 1: this was counterintuitive to me. You know. I was thinking, well, 967 00:51:29,440 --> 00:51:31,800 Speaker 1: it seems like you need to give it more room 968 00:51:32,360 --> 00:51:35,440 Speaker 1: to lay down the plastics, so the extruder isn't touching 969 00:51:35,520 --> 00:51:39,239 Speaker 1: the plastic and peeling it up. Totally the opposite. It 970 00:51:39,320 --> 00:51:42,360 Speaker 1: needed to be closer so that it could press down 971 00:51:42,440 --> 00:51:45,000 Speaker 1: the initial layers and that was what would prevent it 972 00:51:45,040 --> 00:51:47,600 Speaker 1: from peeling up like that. Interesting. So I was just 973 00:51:47,680 --> 00:51:51,480 Speaker 1: configuring the device wrong. Um, But it was very interesting 974 00:51:51,520 --> 00:51:53,720 Speaker 1: to find this out, to see how people have figured 975 00:51:53,719 --> 00:51:56,080 Speaker 1: out this problem before. And there are tons of threads 976 00:51:56,200 --> 00:51:59,480 Speaker 1: on it, you know. So obviously you were not the 977 00:51:59,520 --> 00:52:02,560 Speaker 1: only person and to encounter this issue. No, no, no, no, yeah, 978 00:52:02,640 --> 00:52:05,160 Speaker 1: But that that again is a great example of how 979 00:52:05,280 --> 00:52:09,520 Speaker 1: there's a community that's risen up around this particular technology 980 00:52:09,600 --> 00:52:13,759 Speaker 1: and it's one that is supportive. Yeah, And I get 981 00:52:13,800 --> 00:52:16,759 Speaker 1: the feeling, as I was just saying earlier that a 982 00:52:16,800 --> 00:52:18,960 Speaker 1: lot of the people in this community, I think a 983 00:52:18,960 --> 00:52:21,640 Speaker 1: lot of them today are not the people who want 984 00:52:21,680 --> 00:52:25,399 Speaker 1: it to just work necessarily, they kind of enjoy they 985 00:52:25,440 --> 00:52:28,200 Speaker 1: like getting under the hood. Yeah, and I have to 986 00:52:28,239 --> 00:52:30,799 Speaker 1: say it's been frustrating when it doesn't work, but it's 987 00:52:30,840 --> 00:52:33,440 Speaker 1: also a lot of fun when you make something that 988 00:52:33,560 --> 00:52:39,520 Speaker 1: didn't work finally work. Sure. Sure. So anyway, I sort 989 00:52:39,520 --> 00:52:42,480 Speaker 1: of to back up and give the broad perspective on 990 00:52:42,560 --> 00:52:46,280 Speaker 1: three D printing today. I think consumer three D printing 991 00:52:47,880 --> 00:52:50,080 Speaker 1: it has come a long way, and it's in a 992 00:52:50,160 --> 00:52:53,720 Speaker 1: really cool place right now, but there is one more step, 993 00:52:54,080 --> 00:52:58,120 Speaker 1: and after it makes that step, I think it will explode. Yeah. 994 00:52:58,200 --> 00:53:00,879 Speaker 1: I mean in a good way, right, not explode into 995 00:53:00,880 --> 00:53:05,360 Speaker 1: a million pieces, but explode into a very lucrative consumer market. 996 00:53:05,480 --> 00:53:08,239 Speaker 1: And you're going to see just an equal explosion and 997 00:53:08,320 --> 00:53:12,560 Speaker 1: creativity as people start to make designs of things that 998 00:53:12,640 --> 00:53:15,680 Speaker 1: when you print them, are really creative. I had talked 999 00:53:15,680 --> 00:53:19,040 Speaker 1: about jokingly that we should print our own duchess and 1000 00:53:19,120 --> 00:53:22,880 Speaker 1: dragons dice with this thing, and uh, yeah, I printed 1001 00:53:22,920 --> 00:53:26,520 Speaker 1: earlier today I printed a dual color Hilbert cube, which 1002 00:53:26,600 --> 00:53:30,319 Speaker 1: was this cube of interlocking color designs. Because we have 1003 00:53:30,400 --> 00:53:32,279 Speaker 1: a dual extrud or, it can actually print in two 1004 00:53:32,280 --> 00:53:35,759 Speaker 1: colors at once, which is pretty cool. Yeah, but of 1005 00:53:35,800 --> 00:53:39,360 Speaker 1: course Jonathan ce is a six sided object and things dice. 1006 00:53:40,640 --> 00:53:43,200 Speaker 1: That's you can take the geek out of the game, 1007 00:53:44,239 --> 00:53:48,240 Speaker 1: but you can't take the game out of the geek. Yeah. Anyway, 1008 00:53:48,280 --> 00:53:50,640 Speaker 1: it's it's really interesting that we have this to play 1009 00:53:50,680 --> 00:53:54,840 Speaker 1: with now, and we expect will continue to experiment with it. 1010 00:53:54,960 --> 00:53:57,240 Speaker 1: Joe is going to become a three D printing guru 1011 00:53:57,360 --> 00:54:01,960 Speaker 1: before too long, and well we'll send him all these Yeah, 1012 00:54:02,000 --> 00:54:04,680 Speaker 1: we'll just be like, hey, hey, Joe, my my, this 1013 00:54:04,800 --> 00:54:07,719 Speaker 1: table is a little wobbly. Can you print like a 1014 00:54:07,719 --> 00:54:10,880 Speaker 1: little stopper for this table? And that kind of stuff. 1015 00:54:10,880 --> 00:54:13,040 Speaker 1: I mean, it's it's funny like you could think of 1016 00:54:13,040 --> 00:54:18,400 Speaker 1: the the seemingly minor meaningless sort of stuff you can 1017 00:54:18,480 --> 00:54:20,400 Speaker 1: use a three D printer for. But as we already 1018 00:54:20,400 --> 00:54:23,400 Speaker 1: covered the first part of this podcast, there's some really 1019 00:54:23,719 --> 00:54:27,400 Speaker 1: you know, like life altering potential to this technology as well, 1020 00:54:27,600 --> 00:54:29,719 Speaker 1: and and even stuff that you might be able to 1021 00:54:29,719 --> 00:54:32,480 Speaker 1: do with just a consumer printer that could be that 1022 00:54:32,560 --> 00:54:34,600 Speaker 1: kind of thing. You could print something that you you know, 1023 00:54:34,640 --> 00:54:36,839 Speaker 1: you've always needed around the house but didn't even know 1024 00:54:37,560 --> 00:54:41,720 Speaker 1: you could find out there. Or the example I always 1025 00:54:41,760 --> 00:54:44,040 Speaker 1: like to use is imagine that you've got a piece 1026 00:54:44,040 --> 00:54:47,840 Speaker 1: of furniture like I've had shelving units, for example, where 1027 00:54:47,880 --> 00:54:52,200 Speaker 1: a particular part that joined two pipes together broke, and 1028 00:54:52,239 --> 00:54:53,520 Speaker 1: I think, well, where the heck am I going to 1029 00:54:53,600 --> 00:54:58,239 Speaker 1: find this specific thing that I need? Because otherwise this 1030 00:54:58,320 --> 00:55:02,279 Speaker 1: is still a perfectly working shelf. But because this one 1031 00:55:02,400 --> 00:55:05,800 Speaker 1: little plastic piece that joined two other metal pieces together 1032 00:55:05,880 --> 00:55:08,200 Speaker 1: is broken, I can't use it anymore because it's no 1033 00:55:08,280 --> 00:55:11,080 Speaker 1: longer sturdy. I could go and print a replacement for 1034 00:55:11,160 --> 00:55:13,399 Speaker 1: it instead of having to sit there and try and 1035 00:55:13,560 --> 00:55:16,799 Speaker 1: find something else that would work in its place. So 1036 00:55:16,960 --> 00:55:20,120 Speaker 1: that's really it's you know, it's it's I've really got 1037 00:55:20,120 --> 00:55:22,239 Speaker 1: a lot of practical applications as well as just all 1038 00:55:22,239 --> 00:55:24,759 Speaker 1: the super cool stuff that you can do with it. Yeah. Well, 1039 00:55:24,800 --> 00:55:27,600 Speaker 1: so my bottom line is, if you're out there and 1040 00:55:27,880 --> 00:55:30,520 Speaker 1: you want to make yourself a fortune, I would say, 1041 00:55:31,080 --> 00:55:34,719 Speaker 1: become the person who makes that consumer affordable three D 1042 00:55:34,800 --> 00:55:39,360 Speaker 1: printer that just works. So you heard to hear her first, folks, 1043 00:55:39,880 --> 00:55:41,879 Speaker 1: It's not gonna be either of us, as it turns out. 1044 00:55:42,600 --> 00:55:45,279 Speaker 1: All right, Well, that's been a great discussion about three 1045 00:55:45,320 --> 00:55:48,600 Speaker 1: D printers, a good update and description about what it's 1046 00:55:48,600 --> 00:55:51,160 Speaker 1: like working with one. If any of you out there 1047 00:55:51,239 --> 00:55:54,000 Speaker 1: have experiences working with three D printers, I want to 1048 00:55:54,040 --> 00:55:56,000 Speaker 1: hear all about it. Let me know. Send me an 1049 00:55:56,040 --> 00:55:58,439 Speaker 1: email the address you can send it to his tech 1050 00:55:58,480 --> 00:56:01,439 Speaker 1: stuff at how stuff works dot com. You can also 1051 00:56:01,520 --> 00:56:04,120 Speaker 1: drop us a line on Twitter, Tumbler, or Facebook or 1052 00:56:04,160 --> 00:56:06,200 Speaker 1: handle it. All three is tech Stuff h s W. 1053 00:56:06,760 --> 00:56:10,320 Speaker 1: You can hear Joe regularly on the Forward Thinking podcast, 1054 00:56:10,600 --> 00:56:12,600 Speaker 1: so if you haven't subscribed to that, go check that out. 1055 00:56:12,640 --> 00:56:14,919 Speaker 1: We cover all sorts of stuff. We like to really 1056 00:56:15,400 --> 00:56:19,520 Speaker 1: get into some crazy ideas about the future. We all 1057 00:56:19,600 --> 00:56:22,080 Speaker 1: have a great series about stuff you never see in 1058 00:56:22,120 --> 00:56:24,560 Speaker 1: science fiction films, but you totally have to wonder what 1059 00:56:24,640 --> 00:56:26,960 Speaker 1: it's going to be like in the future. Um. We 1060 00:56:27,040 --> 00:56:30,759 Speaker 1: also occasionally just talk about Nick Cage at length as 1061 00:56:30,880 --> 00:56:34,400 Speaker 1: must be done. Yeah. Yeah, in no way at all 1062 00:56:34,440 --> 00:56:37,799 Speaker 1: necessarily related to the future. It just happens. So if 1063 00:56:37,840 --> 00:56:40,160 Speaker 1: that sounds appealing, you should definitely check it out and 1064 00:56:40,480 --> 00:56:46,919 Speaker 1: we will talk to you again really soon for more 1065 00:56:46,960 --> 00:56:49,319 Speaker 1: on this and bath into other topics because it has 1066 00:56:49,360 --> 00:57:00,000 Speaker 1: to have works dot Com