WEBVTT - Toys That Spy

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<v Speaker 1>It's not usual for a child to talk to his

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<v Speaker 1>or her toys, but these days those toys are actually listening.

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<v Speaker 1>I'm Jonathan Strickland and this is text up Daily. A

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<v Speaker 1>lot has changed since I was a kid. Back then,

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<v Speaker 1>toys were mostly made of dumb plastic. They were inert,

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<v Speaker 1>only given life through the imaginations of those who played

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<v Speaker 1>with them, and thus my epic saga of what would

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<v Speaker 1>happen if he Man joined forces with Hans Solo to

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<v Speaker 1>fight off the evil Barbie invasion came to pass. Uh,

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<v Speaker 1>my sister owned the Barbie doll. But these days toys

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<v Speaker 1>can contain technologies that make them far more interactive. The

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<v Speaker 1>creative process is no longer a one way street, and

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<v Speaker 1>in at least some of those implementations, there's the potential

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<v Speaker 1>for a lot to go wrong. We're in the age

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<v Speaker 1>of connectivity, and that extends down to the toys companies

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<v Speaker 1>are making for kids. These toys use technologies like WiFi

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<v Speaker 1>and blue tooth to receive information from the Internet, enhancing

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<v Speaker 1>the toys features so that it can do more stuff

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<v Speaker 1>with those who play with it. For example, Hasbro markets

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<v Speaker 1>the Furby Connect interactive toy. Furbi's debut in the late

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<v Speaker 1>nineteen nineties. At that time they were considered pretty advanced. Initially,

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<v Speaker 1>a Furby can only speak in Gibberish. Canonically, it's a

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<v Speaker 1>language called Furbish. Over time, the Furbi begins to throw

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<v Speaker 1>in some English words among the nonsense. This was to

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<v Speaker 1>mimic the way children pick up language over time. The

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<v Speaker 1>toys give the appearance of interactivity, but the truth of

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<v Speaker 1>the matter was that Furbies were simply following a preprogrammed pathway.

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<v Speaker 1>I hope that didn't come as a shock to anyone.

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<v Speaker 1>The Furby Connect is a toy that can actually change

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<v Speaker 1>how it interacts with people over time. You pair the

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<v Speaker 1>toy with a companion mobile app. You can use the

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<v Speaker 1>app to interact with the toy or update it with

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<v Speaker 1>new behaviors, games, and other features. It's a clever way

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<v Speaker 1>to keep the toy relevant and fun to play with. Unfortunately,

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<v Speaker 1>that same connectivity gives toys like the Ferbie Connect It's

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<v Speaker 1>nifty features can also introduce security and privacy vulnerabilities. The

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<v Speaker 1>UK Consumers Association site, which published an article in November

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<v Speaker 1>saying that many of these connected toys, including the Ferbie Connect,

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<v Speaker 1>are vulnerable to malicious interference. According to the article, it

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<v Speaker 1>doesn't even require any hacking in some cases. A few

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<v Speaker 1>of these toys allow anyone to connect to a device

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<v Speaker 1>within Bluetooth range without any security measures to block them.

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<v Speaker 1>That means a person within range could potentially affect a toy.

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<v Speaker 1>Some of these toys allow you to send a message

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<v Speaker 1>to the toy, which then can be converted into a

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<v Speaker 1>verbal message from the toy itself. In a video published

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<v Speaker 1>on the WHICH article, a young boy is playing with

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<v Speaker 1>a robot with this Bluetooth connectivity. A lurking figure outside

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<v Speaker 1>the window notices this and uses a smartphone to connect

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<v Speaker 1>to the toy and sends a message to the young

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<v Speaker 1>boy asking him to open the front door. The site

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<v Speaker 1>acknowledges that for this to work in the way shown

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<v Speaker 1>in the video, the connection would need to be unsecured

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<v Speaker 1>and the potential threat would have to be quite close.

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<v Speaker 1>The broadcast range for Bluetooth is about ten meters. WiFi

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<v Speaker 1>connected toys might have a slightly greater range, depending upon

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<v Speaker 1>the router, though if the WiFi network isn't secured, then

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<v Speaker 1>there may be other issues to deal with beyond compromised toys.

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<v Speaker 1>Some consumer advocacy groups have voice. Similar concerns about other toys,

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<v Speaker 1>including those toys capacity to listen in on conversations. Some

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<v Speaker 1>of these toys are meant to allow children to talk

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<v Speaker 1>to them, ask questions, and hold basic conversations, but that

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<v Speaker 1>means the toys themselves need microphones and have to send

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<v Speaker 1>information to the cloud to get appropriate responses. That means

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<v Speaker 1>the toys are effectively listening, and if a toy is

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<v Speaker 1>listening in might pick up stuff it's not supposed to hear.

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<v Speaker 1>Depending upon how that information is processed in the cloud,

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<v Speaker 1>the data could end up causing harm further down the road.

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<v Speaker 1>In twenty hackers showed they could compromise the Hello Barbie

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<v Speaker 1>connected doll and use it to spy on people. At first,

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<v Speaker 1>it seemed like Mattel, a manufacturer of Barbie dolls, had

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<v Speaker 1>done a decent job with security. The Barbie doll would

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<v Speaker 1>only listen when you pressed a button that would activate

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<v Speaker 1>the microphone. Further, the doll would encrypt recorded audio, making

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<v Speaker 1>it unintelligible to anyone who might intercept the file as

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<v Speaker 1>it was sent from doll to Mattel's servers. But hackers

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<v Speaker 1>figured out how to compromise the doll itself. Over WiFi connections.

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<v Speaker 1>Presumably they had physical access to the doll and connected

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<v Speaker 1>it to their own WiFi network to make the changes.

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<v Speaker 1>Once they had done so, they could remove some of

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<v Speaker 1>those safety features so that they could listen in even

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<v Speaker 1>if the button were not pressed, and skip that whole

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<v Speaker 1>encryption process. The doll would effectively become a bug, kind

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<v Speaker 1>of like in spy movies. Also, spy movie Barbie would

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<v Speaker 1>be a pretty cool toy. According to the Guardian, compromising

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<v Speaker 1>the doll would be just the first step. Accessing information

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<v Speaker 1>on the doll itself would give hackers the information they

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<v Speaker 1>need to log into the target's WiFi network. In other words,

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<v Speaker 1>they could access the WiFi password and then intrude on

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<v Speaker 1>that network, pretend really snooping on communications or compromising other

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<v Speaker 1>connected systems within the home. The doll would become a

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<v Speaker 1>gateway to a person's entire network. In this case, it

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<v Speaker 1>requires a lot more work than just connecting to an

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<v Speaker 1>unsecured toy over Bluetooth. But the point the hackers were

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<v Speaker 1>making is that in the age of connectivity, this is

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<v Speaker 1>also an age of security vulnerabilities. We need to take

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<v Speaker 1>greater care in designing and implementing technologies that connect wirelessly

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<v Speaker 1>to networks, particularly when those technologies are intended for children.

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<v Speaker 1>To learn more about internet security, wireless technologies, and high

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<v Speaker 1>tech toys, check out the tech Stuff podcast we publish

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<v Speaker 1>on Wednesdays and Fridays and take a deep dive on

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<v Speaker 1>these subjects and more. I'll see you again soon.