1 00:00:03,040 --> 00:00:06,800 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:12,800 --> 00:00:14,960 Speaker 2: Hey, welcome to Stuff to Blow Your Mind. My name 3 00:00:15,040 --> 00:00:15,600 Speaker 2: is Robert. 4 00:00:15,440 --> 00:00:18,200 Speaker 3: Lamb and I am Joe McCormick, and we're back with 5 00:00:18,280 --> 00:00:21,239 Speaker 3: the fifth and for now the final part in our 6 00:00:21,280 --> 00:00:25,400 Speaker 3: series on pretend play. Now, sometimes when we do a 7 00:00:25,440 --> 00:00:28,080 Speaker 3: longer series like this, we say, you know, devour in 8 00:00:28,120 --> 00:00:30,760 Speaker 3: whatever order you like, But this really is one series 9 00:00:30,800 --> 00:00:34,080 Speaker 3: where we do recommend listening in order, because today we're 10 00:00:34,120 --> 00:00:36,879 Speaker 3: going to build on and refer back to stuff we 11 00:00:36,960 --> 00:00:40,800 Speaker 3: talked about in some earlier episodes from this series, but 12 00:00:41,000 --> 00:00:44,600 Speaker 3: to refresh briefly, in those earlier parts, we talked about 13 00:00:44,760 --> 00:00:49,040 Speaker 3: definitions and subdivisions of pretend play, play that involves non 14 00:00:49,120 --> 00:00:53,599 Speaker 3: literal action and understanding. We talked about which aspects of 15 00:00:53,640 --> 00:00:56,880 Speaker 3: pretend play appear to be universal and which appear to 16 00:00:56,920 --> 00:01:00,200 Speaker 3: be culturally variable. For example, the evidence is pretty strong 17 00:01:00,240 --> 00:01:03,760 Speaker 3: that all children around the world engage in pretending, even 18 00:01:03,800 --> 00:01:07,720 Speaker 3: in environments where it is actively discouraged, and it emerges 19 00:01:07,760 --> 00:01:11,839 Speaker 3: on a pretty consistent developmental schedule, though there is wide 20 00:01:11,920 --> 00:01:16,280 Speaker 3: variation across cultures and within cultures, across like home conditions 21 00:01:16,319 --> 00:01:19,559 Speaker 3: and different types of parental influence in how much time 22 00:01:19,720 --> 00:01:23,200 Speaker 3: children spend on pretend play and in what its themes 23 00:01:23,240 --> 00:01:26,520 Speaker 3: and contents are. Some cultures have more fantasy themes like 24 00:01:26,560 --> 00:01:30,600 Speaker 3: talking animals, others are more realism bound in their pretend games, 25 00:01:30,680 --> 00:01:33,800 Speaker 3: and so forth. We also talked about the specific issue 26 00:01:33,840 --> 00:01:38,000 Speaker 3: of imaginary companions, where those come from, how they usually work, 27 00:01:38,400 --> 00:01:42,280 Speaker 3: what patterns manifest within and across cultures. We talked about 28 00:01:42,319 --> 00:01:46,480 Speaker 3: possible links between pretend to play and complex cognitive skills 29 00:01:46,520 --> 00:01:51,640 Speaker 3: like symbolic understanding, counterfactual reasoning, and theory of mind, whether 30 00:01:51,680 --> 00:01:54,880 Speaker 3: pretend to play may help children develop these capabilities, or 31 00:01:54,920 --> 00:01:57,880 Speaker 3: whether it makes use of common neural structures with them. 32 00:01:58,440 --> 00:02:01,640 Speaker 3: We talked about the idea of the paracosm, which is 33 00:02:01,720 --> 00:02:04,440 Speaker 3: an extension of the idea of an imaginary friend or 34 00:02:04,520 --> 00:02:09,040 Speaker 3: imaginary companion into a whole imaginary world, maybe even with 35 00:02:09,120 --> 00:02:13,480 Speaker 3: its own geography, inhabitants, its own history and rules and customs. 36 00:02:13,960 --> 00:02:17,280 Speaker 3: And we looked at how paracosms develop and whether they're 37 00:02:17,280 --> 00:02:20,120 Speaker 3: associated with other things later in life, like an adult 38 00:02:20,120 --> 00:02:23,760 Speaker 3: capacity for creativity. And then finally, we also talked about 39 00:02:23,800 --> 00:02:26,760 Speaker 3: ways in which imaginative play could be said to carry 40 00:02:26,760 --> 00:02:30,040 Speaker 3: on into adult life. Often in different guises. 41 00:02:30,720 --> 00:02:33,360 Speaker 2: That's right, and we're going to continue on in this 42 00:02:33,480 --> 00:02:38,359 Speaker 2: episode to roll out discussion on some of these themes. 43 00:02:38,360 --> 00:02:40,600 Speaker 2: But I guess we should stress that there is so 44 00:02:40,720 --> 00:02:44,440 Speaker 2: much out there, and there's so much ongoing research into 45 00:02:44,919 --> 00:02:50,320 Speaker 2: not only pretend play, but also childhood imagination, adult imagination, 46 00:02:50,400 --> 00:02:52,600 Speaker 2: and so forth. This is really one of those series 47 00:02:52,639 --> 00:02:55,720 Speaker 2: where we could just keep going and going and find 48 00:02:55,720 --> 00:02:58,160 Speaker 2: new angles, new studies to discuss each time. 49 00:02:58,760 --> 00:03:01,080 Speaker 3: Yeah, that's right. I mean, We've just come across so 50 00:03:01,160 --> 00:03:04,920 Speaker 3: many interesting things. I keep finding new, fascinating stuff I 51 00:03:04,960 --> 00:03:07,000 Speaker 3: wasn't even aware of when I first decided I wanted 52 00:03:07,040 --> 00:03:09,079 Speaker 3: to do this topic on the show. So it just 53 00:03:09,160 --> 00:03:12,040 Speaker 3: keeps unfolding, and there's more and more, and the more 54 00:03:12,080 --> 00:03:14,360 Speaker 3: and more is so good. But we are going to 55 00:03:14,360 --> 00:03:16,480 Speaker 3: have to cut it off after today. Maybe we'll return 56 00:03:16,520 --> 00:03:19,160 Speaker 3: to this topic in some form in the future. But 57 00:03:19,720 --> 00:03:23,400 Speaker 3: one thing I wanted to come back to in today's episode, 58 00:03:23,760 --> 00:03:25,600 Speaker 3: now that we've looked at a lot of the different 59 00:03:25,639 --> 00:03:30,639 Speaker 3: cultural environments and varieties of play expression, is the question 60 00:03:30,919 --> 00:03:36,440 Speaker 3: of the biological basis for pretend play? Is pretend play 61 00:03:36,640 --> 00:03:39,360 Speaker 3: a culturally contingent activity? 62 00:03:39,440 --> 00:03:39,600 Speaker 2: You know? 63 00:03:39,720 --> 00:03:41,960 Speaker 3: Something that we just kind of like made up and 64 00:03:42,040 --> 00:03:44,400 Speaker 3: didn't have to be a part of what human life is. 65 00:03:44,400 --> 00:03:46,680 Speaker 3: Something like I don't know, parades. You know, a lot 66 00:03:46,680 --> 00:03:49,600 Speaker 3: of different cultures have parades, but that's probably not a 67 00:03:49,680 --> 00:03:55,960 Speaker 3: biologically mandated behavior. That's just something culture made up. Or 68 00:03:56,120 --> 00:04:00,640 Speaker 3: is pretend play actually biologically mandated? Is it biologically programmed 69 00:04:00,680 --> 00:04:03,680 Speaker 3: in the human animal? And if it is the latter, 70 00:04:04,240 --> 00:04:07,200 Speaker 3: that sort of implies that it confers a survival or 71 00:04:07,280 --> 00:04:11,720 Speaker 3: reproduction advantage. So what would that be? So for this question, 72 00:04:12,120 --> 00:04:14,880 Speaker 3: I wanted to look at a really really interesting paper 73 00:04:14,920 --> 00:04:18,479 Speaker 3: published in twenty seventeen in the journal Trends in Cognitive 74 00:04:18,520 --> 00:04:23,520 Speaker 3: Sciences called why do the Children Pretend Play? By an 75 00:04:23,600 --> 00:04:26,839 Speaker 3: author named Angeline S. Lillard, who is a professor of 76 00:04:26,880 --> 00:04:30,240 Speaker 3: psychology at the University of Virginia and she runs a 77 00:04:30,279 --> 00:04:34,719 Speaker 3: research center there called the Early Development Laboratory. I'm not 78 00:04:34,760 --> 00:04:37,760 Speaker 3: going to cover everything Lillard gets into in this paper, 79 00:04:37,800 --> 00:04:39,240 Speaker 3: but I wanted to give kind of a sketch of 80 00:04:39,240 --> 00:04:42,279 Speaker 3: her main argument and pick some interesting things to pull 81 00:04:42,320 --> 00:04:45,400 Speaker 3: out and talk about. So at the beginning of this article, 82 00:04:45,560 --> 00:04:48,040 Speaker 3: Lillard reviews a lot of the same evidence we've already 83 00:04:48,040 --> 00:04:51,279 Speaker 3: looked at earlier in the series, pointing to a pretty 84 00:04:51,320 --> 00:04:56,160 Speaker 3: standard schedule for development of pretend play in childhood, saying 85 00:04:56,200 --> 00:04:59,840 Speaker 3: pretend play usually begins by around eighteen months of age, 86 00:05:00,240 --> 00:05:03,000 Speaker 3: often with object substitution, though in the last episode we 87 00:05:03,040 --> 00:05:05,719 Speaker 3: looked at a few kind of very specific types of 88 00:05:05,720 --> 00:05:09,400 Speaker 3: pretend play that are often observed to pre date object substitution, 89 00:05:09,480 --> 00:05:13,080 Speaker 3: but object substitution is a big early milestone, usually occurring 90 00:05:13,440 --> 00:05:16,360 Speaker 3: by around one and a half years old. And then 91 00:05:16,520 --> 00:05:19,400 Speaker 3: talking about how pretend play seems to peak around the 92 00:05:19,440 --> 00:05:23,320 Speaker 3: age of three to five and most often stops around 93 00:05:23,440 --> 00:05:26,040 Speaker 3: the age of eleven. I think in the last episode 94 00:05:26,080 --> 00:05:28,520 Speaker 3: we cited a researcher who said it's around nine or 95 00:05:28,520 --> 00:05:31,640 Speaker 3: ten when it starts to wane. Lillard says around the 96 00:05:31,680 --> 00:05:35,440 Speaker 3: age of eleven is when it usually ceases, though the 97 00:05:35,520 --> 00:05:38,400 Speaker 3: question of whether it actually ceases is also debatable, and 98 00:05:38,560 --> 00:05:41,320 Speaker 3: in some cases kids keep pretending longer, and you can 99 00:05:41,320 --> 00:05:45,359 Speaker 3: make arguments that activities sustained into adulthood are actually continued 100 00:05:45,400 --> 00:05:48,800 Speaker 3: types of pretend play, maybe sort of in disguise or 101 00:05:48,880 --> 00:05:52,880 Speaker 3: not so much in disguise. Now, Lillard makes the argument 102 00:05:52,960 --> 00:05:58,440 Speaker 3: that because pretend play of some form is culturally universal 103 00:05:59,000 --> 00:06:04,000 Speaker 3: and it's development schedule is fairly regular and predictable. It's 104 00:06:04,080 --> 00:06:08,040 Speaker 3: probably an evolved biological trait and not just a contingent 105 00:06:08,120 --> 00:06:11,120 Speaker 3: behavior that we happen to create through culture, and I 106 00:06:11,120 --> 00:06:13,839 Speaker 3: think I would agree that this seems likely based on 107 00:06:13,920 --> 00:06:17,760 Speaker 3: that information. So Lillard asks the question that I brought 108 00:06:17,839 --> 00:06:20,440 Speaker 3: up a minute ago. If it is a biological trait 109 00:06:20,480 --> 00:06:23,599 Speaker 3: of our species, and if it's not just an epiphenomenal 110 00:06:23,640 --> 00:06:28,800 Speaker 3: byproduct of some other capacity like symbolic thinking, what evolutionary 111 00:06:28,839 --> 00:06:34,039 Speaker 3: advantage does pretending provide? As an aside, we already looked 112 00:06:34,080 --> 00:06:37,600 Speaker 3: at some possible answers to this question in that twenty 113 00:06:37,680 --> 00:06:40,440 Speaker 3: fifteen paper by Weisberg that we talked about in earlier 114 00:06:40,480 --> 00:06:43,200 Speaker 3: parts of the series. So it was brought up that 115 00:06:43,400 --> 00:06:47,560 Speaker 3: maybe pretend play helps facilitate the development of counterfactual reasoning, 116 00:06:47,680 --> 00:06:51,080 Speaker 3: symbolic understanding, and theory of mind. Though, as you'll recall, 117 00:06:51,440 --> 00:06:55,520 Speaker 3: Weisberg highlighted that these correlations are difficult to study in 118 00:06:55,560 --> 00:06:59,520 Speaker 3: a way that's practical, rigorous, and ethical. So while some 119 00:06:59,560 --> 00:07:02,520 Speaker 3: studies do provide hints in support of all three of 120 00:07:02,560 --> 00:07:05,919 Speaker 3: these links, the evidence is fairly weak. It's mostly just 121 00:07:06,080 --> 00:07:11,680 Speaker 3: establishing correlations. Lillard's paper also notes how difficult this is 122 00:07:11,720 --> 00:07:15,160 Speaker 3: to study and the indirect quality of much of the 123 00:07:15,200 --> 00:07:20,840 Speaker 3: evidence available to us. We have some indications, specifically, like 124 00:07:20,880 --> 00:07:24,840 Speaker 3: from tragic examples of children who suffered social isolation and infancy, 125 00:07:25,320 --> 00:07:30,000 Speaker 3: that early deprivation of normal interaction with human caregivers can 126 00:07:30,120 --> 00:07:33,920 Speaker 3: lead to noticeable deficits in pretend play later in childhood. 127 00:07:33,960 --> 00:07:37,920 Speaker 3: So like children who don't have enough human social interaction 128 00:07:38,440 --> 00:07:42,000 Speaker 3: when their babies tend to play pretend much less when 129 00:07:42,000 --> 00:07:45,640 Speaker 3: they're older, suggesting some kind of link between pretend play 130 00:07:45,680 --> 00:07:50,880 Speaker 3: and socialization. However, Lillard's paper makes use of a very interesting, 131 00:07:51,120 --> 00:07:54,120 Speaker 3: totally separate line of evidence for the biological function of 132 00:07:54,160 --> 00:07:58,040 Speaker 3: pretend play, and that is the analogy of non human animals. 133 00:07:59,280 --> 00:08:03,000 Speaker 2: Yes, yeah, whether animals play this is probably a question 134 00:08:03,080 --> 00:08:06,000 Speaker 2: that has already been bouncing around people's minds as they 135 00:08:06,040 --> 00:08:07,120 Speaker 2: listen to these episodes. 136 00:08:07,400 --> 00:08:10,360 Speaker 3: Yeah. Well, and so specifically it'd be the question of 137 00:08:10,520 --> 00:08:15,600 Speaker 3: whether animals play pretend because I think it's pretty widely 138 00:08:15,640 --> 00:08:19,960 Speaker 3: agreed by researchers in the relevant fields that animals do play. 139 00:08:20,440 --> 00:08:24,000 Speaker 3: In this paper, Lillard refers to one particular definition of 140 00:08:24,040 --> 00:08:26,960 Speaker 3: play that has been popular used in a lot of 141 00:08:26,960 --> 00:08:31,720 Speaker 3: research and It comes from a psychologist named Gordon Berghart, 142 00:08:31,960 --> 00:08:35,280 Speaker 3: and Burghart's criteria for play I think he had five 143 00:08:35,360 --> 00:08:38,920 Speaker 3: of them. The criteria or that one we've already talked 144 00:08:38,920 --> 00:08:42,280 Speaker 3: about this that it's not functional, meaning that it's not 145 00:08:42,520 --> 00:08:46,120 Speaker 3: activity that is necessary for survival in any direct way. 146 00:08:46,200 --> 00:08:49,160 Speaker 3: So even if you enjoy chopping wood, chopping wood is 147 00:08:49,160 --> 00:08:53,640 Speaker 3: not considered play. To use Lillard's summary quote, is voluntary 148 00:08:53,760 --> 00:08:57,400 Speaker 3: and pleasurable. It differs in form or some other way 149 00:08:57,440 --> 00:09:01,120 Speaker 3: from the functional expression. It is repeat and it tends 150 00:09:01,160 --> 00:09:05,800 Speaker 3: to occur under conditions of abundance not stress. Now, if 151 00:09:05,800 --> 00:09:08,400 Speaker 3: you look at those criteria, I think it's widely agreed 152 00:09:08,440 --> 00:09:11,839 Speaker 3: that many species of non human animals, especially a lot 153 00:09:11,880 --> 00:09:16,440 Speaker 3: of vertebrates in mammals, engage in play. But do these 154 00:09:16,520 --> 00:09:20,600 Speaker 3: animals play pretend? This is more controversial, but Lillard makes 155 00:09:20,640 --> 00:09:24,079 Speaker 3: the case that at least some forms of animal play 156 00:09:24,120 --> 00:09:27,920 Speaker 3: should be considered examples of pretense. And both of these 157 00:09:28,080 --> 00:09:30,920 Speaker 3: are fortunately going to be familiar to us and to 158 00:09:30,960 --> 00:09:34,960 Speaker 3: listeners because we can see them in our pets. I think, 159 00:09:35,000 --> 00:09:38,640 Speaker 3: in fact, it's maybe not even a coincidence that play 160 00:09:38,960 --> 00:09:42,640 Speaker 3: would be especially common among the animals that we happened 161 00:09:42,679 --> 00:09:47,800 Speaker 3: to make our domestic companions. So first example is playing 162 00:09:47,880 --> 00:09:51,240 Speaker 3: with inanimate objects as if they were live prey. You 163 00:09:51,240 --> 00:09:54,040 Speaker 3: can see this in cats, you can see this in dogs. 164 00:09:55,679 --> 00:09:57,560 Speaker 3: I'm sure you've seen plenty of this in your home. 165 00:09:57,640 --> 00:09:57,880 Speaker 2: Rob. 166 00:09:58,040 --> 00:10:01,600 Speaker 3: You know, a cat will often any little furry thing, 167 00:10:01,880 --> 00:10:04,200 Speaker 3: or maybe doesn't in some cases, maybe doesn't even have 168 00:10:04,280 --> 00:10:06,600 Speaker 3: to be all that furry. It could be an aluminum ball, 169 00:10:06,760 --> 00:10:08,520 Speaker 3: or it could be a piece of string or something 170 00:10:08,559 --> 00:10:11,320 Speaker 3: like that. They will play with it and treat it 171 00:10:11,360 --> 00:10:13,719 Speaker 3: as if it were a mouse or some other kind 172 00:10:13,760 --> 00:10:16,160 Speaker 3: of prey animal. They will bat it around, they will 173 00:10:16,200 --> 00:10:18,200 Speaker 3: bite it, they will chase it, and so forth. 174 00:10:18,720 --> 00:10:21,320 Speaker 2: Yes, yeah, we see this all the time. Yeah, ranging 175 00:10:21,400 --> 00:10:25,319 Speaker 2: from what we call the most dangerous game of finger mouse. 176 00:10:25,440 --> 00:10:27,600 Speaker 2: This is where you move your finger underneath the blanket. 177 00:10:28,840 --> 00:10:31,679 Speaker 2: Not recommended because it's an easy way to get your 178 00:10:31,760 --> 00:10:35,680 Speaker 2: finger scratched in or bitten. But yeah, all manner of toys, 179 00:10:35,920 --> 00:10:37,320 Speaker 2: laser beams, you name it. 180 00:10:37,600 --> 00:10:39,880 Speaker 3: Oh, I didn't even think of the laser pointer. Yeah, 181 00:10:39,920 --> 00:10:41,360 Speaker 3: but I used to do the same thing when I 182 00:10:41,400 --> 00:10:43,800 Speaker 3: had cats. You know, you move your hand or your 183 00:10:43,800 --> 00:10:48,400 Speaker 3: toes around underneath the blanket. Yeah, and it drives absolutely nuts. 184 00:10:48,720 --> 00:10:52,640 Speaker 2: Yeah, and then my cat does not need any encouragement 185 00:10:52,720 --> 00:10:56,839 Speaker 2: to attack body parts. She attacks my feet all the time. 186 00:10:57,400 --> 00:11:02,240 Speaker 3: Now, there's an interesting finding that Lillards, which is that apparently, 187 00:11:02,360 --> 00:11:05,960 Speaker 3: in like formal studies of this type of play behavior 188 00:11:06,040 --> 00:11:11,200 Speaker 3: in cats, apparently as cats become older, on average, the 189 00:11:11,360 --> 00:11:16,200 Speaker 3: object needs to be increasingly similar to an actual prey 190 00:11:16,280 --> 00:11:19,840 Speaker 3: animal to induce the playing response. This will obviously vary 191 00:11:19,840 --> 00:11:22,839 Speaker 3: from cat to cat, but on average, more often a 192 00:11:22,960 --> 00:11:25,920 Speaker 3: kitten will attack anything you know. It will play with string, 193 00:11:26,000 --> 00:11:28,600 Speaker 3: will play with aluminum balls, whatever you know. It's all 194 00:11:28,640 --> 00:11:31,240 Speaker 3: a mouse to the kitten. But an older cat, as 195 00:11:31,280 --> 00:11:35,520 Speaker 3: it matures, will increasingly only be enticed into this type 196 00:11:35,520 --> 00:11:39,400 Speaker 3: of game by something that resembles in some way an 197 00:11:39,480 --> 00:11:40,679 Speaker 3: actual prey animal. 198 00:11:41,320 --> 00:11:44,079 Speaker 2: Well, my cat, I can safely say, is not average. 199 00:11:44,880 --> 00:11:48,800 Speaker 2: She's quite old at this point, but she still plays. 200 00:11:49,360 --> 00:11:52,679 Speaker 2: And some of her favorite items just recently have been 201 00:11:52,720 --> 00:11:56,160 Speaker 2: things like a plastic milk cap like off of an 202 00:11:56,240 --> 00:11:59,520 Speaker 2: oat milk jug. How if she had a great time 203 00:11:59,520 --> 00:12:04,199 Speaker 2: with that, buttons things like that, anything she can get 204 00:12:04,200 --> 00:12:07,160 Speaker 2: her claws on, so it doesn't seem to necessary. We 205 00:12:07,200 --> 00:12:10,880 Speaker 2: have other toys that do resemble rodents or birds or whatever, 206 00:12:10,920 --> 00:12:14,600 Speaker 2: and she's into those as well, But otherwise she doesn't 207 00:12:14,600 --> 00:12:18,680 Speaker 2: seem to discriminate. Now, not making this an episode about cats, 208 00:12:18,760 --> 00:12:21,360 Speaker 2: but I think obviously there's something to be said here 209 00:12:21,400 --> 00:12:25,760 Speaker 2: too about the domestic in house cat, like a fully 210 00:12:25,760 --> 00:12:28,439 Speaker 2: indoor cat versus a cat that's going indoors and outdoors. 211 00:12:28,520 --> 00:12:31,400 Speaker 2: This is a fully indoor cat, and I know there 212 00:12:31,440 --> 00:12:35,800 Speaker 2: have been various observations made about like what that does. 213 00:12:35,880 --> 00:12:37,760 Speaker 2: Does that keep a cat in more sort of a 214 00:12:37,800 --> 00:12:41,880 Speaker 2: semi permanent stage of kitten hood to some degree? Maybe 215 00:12:41,920 --> 00:12:45,640 Speaker 2: that has an effect on how they associate with toys. 216 00:12:45,960 --> 00:12:48,840 Speaker 2: Maybe you see more of this average situation that's laid 217 00:12:48,880 --> 00:12:52,240 Speaker 2: out here. If the cat actually has physical access to 218 00:12:53,080 --> 00:12:55,720 Speaker 2: normal prey animals on a regular basis. 219 00:12:55,840 --> 00:12:57,400 Speaker 3: Yeah, that seems quite plausible to me. 220 00:12:57,520 --> 00:12:57,679 Speaker 2: Though. 221 00:12:57,960 --> 00:13:00,880 Speaker 3: An interesting thing that Lillard notes here is that there 222 00:13:00,920 --> 00:13:04,560 Speaker 3: is the opposite observation in humans that as children get older, 223 00:13:04,640 --> 00:13:07,880 Speaker 3: it's usually less important for the play object to resemble 224 00:13:07,880 --> 00:13:10,280 Speaker 3: the real object in order for them to play pretend 225 00:13:10,320 --> 00:13:13,600 Speaker 3: with it. And so because of differences like this, Lillard 226 00:13:13,679 --> 00:13:17,520 Speaker 3: thinks that the treating and inanimate object as life prey 227 00:13:17,559 --> 00:13:20,800 Speaker 3: is not a great analogy for human play However, there's 228 00:13:20,840 --> 00:13:24,640 Speaker 3: another thing observed in animals which she thinks is maybe 229 00:13:24,679 --> 00:13:27,600 Speaker 3: a good analogy for human pretend play, and that is 230 00:13:27,840 --> 00:13:31,800 Speaker 3: play fighting. We've probably all seen this before in dogs, 231 00:13:31,880 --> 00:13:35,520 Speaker 3: but in the scientific literature, play fighting is characterized as 232 00:13:35,559 --> 00:13:41,600 Speaker 3: a social locomotive play activity where animals try to gain 233 00:13:41,679 --> 00:13:45,000 Speaker 3: temporary physical advantage over one another in a way that 234 00:13:45,200 --> 00:13:49,760 Speaker 3: somewhat resembles the behavior of those same animals as adults 235 00:13:49,880 --> 00:13:53,800 Speaker 3: in violent competition, but is different in that the animals 236 00:13:53,840 --> 00:13:58,000 Speaker 3: typically take turns being the aggressor and that the fight 237 00:13:58,120 --> 00:14:02,080 Speaker 3: behaviors are truncated. The dog might in a play fight, 238 00:14:02,240 --> 00:14:05,720 Speaker 3: it might put its jaws around the other dog's body, 239 00:14:05,760 --> 00:14:08,160 Speaker 3: maybe put the jaws around the neck, but it does 240 00:14:08,200 --> 00:14:11,040 Speaker 3: not bite down, or it doesn't usually, and if it does, 241 00:14:11,080 --> 00:14:14,319 Speaker 3: that's a you know, that's clearly not what the behavior 242 00:14:14,400 --> 00:14:19,320 Speaker 3: is intended to produce. Lillard argues that play fighting could 243 00:14:19,400 --> 00:14:22,880 Speaker 3: be viewed as an analog for pretend play in humans 244 00:14:22,880 --> 00:14:26,160 Speaker 3: and gives a number of reasons. For example, both of 245 00:14:26,160 --> 00:14:28,880 Speaker 3: these activities pretend to play in humans and play fighting 246 00:14:29,080 --> 00:14:33,440 Speaker 3: involve creating an as if scenario where the play activity 247 00:14:33,960 --> 00:14:38,119 Speaker 3: appears to be a modified representation of a real activity, 248 00:14:38,520 --> 00:14:41,280 Speaker 3: but with limits put on it, like the play fighting 249 00:14:41,320 --> 00:14:44,280 Speaker 3: stops before the bite pressure is too much, and so forth. 250 00:14:45,200 --> 00:14:49,160 Speaker 3: Lillard writes quote as Baitsen also pointed out, an animal 251 00:14:49,240 --> 00:14:52,560 Speaker 3: that is engaged in play fighting must read a behavior 252 00:14:52,640 --> 00:14:56,479 Speaker 3: as denoting a behavior different from the behavior it resembles. 253 00:14:57,280 --> 00:14:59,320 Speaker 3: And then the sub quote of baits in here quote 254 00:14:59,560 --> 00:15:02,680 Speaker 3: the play f denotes the bite, but it does not 255 00:15:02,880 --> 00:15:06,680 Speaker 3: denote what would be denoted by the bite. In other words, 256 00:15:06,760 --> 00:15:09,960 Speaker 3: the playful nip is a pretend bite, just as a 257 00:15:10,040 --> 00:15:14,040 Speaker 3: child can pretend talk into a pretend phone to symbolize 258 00:15:14,080 --> 00:15:17,040 Speaker 3: really talking into a real phone. In this way, both 259 00:15:17,080 --> 00:15:21,160 Speaker 3: pretend play and play fighting behaviors are symbolic. They mean 260 00:15:21,360 --> 00:15:25,600 Speaker 3: something other than what they are. She also calls attention 261 00:15:26,120 --> 00:15:29,400 Speaker 3: to the fact that both pretend play in humans and 262 00:15:29,600 --> 00:15:33,840 Speaker 3: play fighting in other mammals rely on the exchange of 263 00:15:33,960 --> 00:15:40,320 Speaker 3: specific ritualized gestures and indicators that the activity is play 264 00:15:40,480 --> 00:15:43,760 Speaker 3: and not real. And I don't think I was aware 265 00:15:43,760 --> 00:15:45,600 Speaker 3: of a lot of this. For example, she talks about 266 00:15:45,600 --> 00:15:49,560 Speaker 3: a bunch of observations in rats that when rats playfight, 267 00:15:49,640 --> 00:15:53,080 Speaker 3: and apparently they do this a lot. Rats playfight. She says, 268 00:15:53,120 --> 00:15:57,280 Speaker 3: when they playfight they don't bite at or target the 269 00:15:57,320 --> 00:16:00,800 Speaker 3: same areas of the body that they do when rats 270 00:16:00,800 --> 00:16:04,680 Speaker 3: are actually fighting in real violent competition. So when they're 271 00:16:04,720 --> 00:16:09,320 Speaker 3: play fighting, she says, they target a nuzzle like the 272 00:16:09,440 --> 00:16:13,200 Speaker 3: nape of the neck, whereas real fighting and tends to 273 00:16:13,280 --> 00:16:17,040 Speaker 3: involve attacks on the flanks and the lower back. And 274 00:16:17,280 --> 00:16:22,080 Speaker 3: apparently they also emit high pitched ultrasonic vibrations when they're 275 00:16:22,120 --> 00:16:25,680 Speaker 3: play fighting, which other rats can hear, which seems to 276 00:16:25,840 --> 00:16:29,240 Speaker 3: help the rats avoid mistaking a bid for a play 277 00:16:29,320 --> 00:16:32,640 Speaker 3: fight with the threat of a real fight. Now, understanding 278 00:16:32,640 --> 00:16:36,200 Speaker 3: those kinds of gestures and social communication and rats might 279 00:16:36,240 --> 00:16:39,120 Speaker 3: not be very intuitive to us, but we can easily 280 00:16:39,920 --> 00:16:42,560 Speaker 3: see the same kind of thing in dogs with the 281 00:16:42,600 --> 00:16:45,880 Speaker 3: famous play bow. Now, if you've ever seen dogs doing 282 00:16:45,920 --> 00:16:49,760 Speaker 3: play fighting, you will quite frequently, often at the beginning 283 00:16:49,760 --> 00:16:52,720 Speaker 3: of the encounter, and then at certain moments throughout the 284 00:16:52,760 --> 00:16:55,840 Speaker 3: play fighting session, the dogs will kind of back up, 285 00:16:55,880 --> 00:16:58,160 Speaker 3: and then they will bow the front of the body 286 00:16:58,200 --> 00:17:00,800 Speaker 3: down and spread their paws apart and put their head 287 00:17:00,840 --> 00:17:03,800 Speaker 3: down with the back of the body up with the 288 00:17:03,840 --> 00:17:08,760 Speaker 3: haunches the butt raised up, and and I've got a 289 00:17:08,760 --> 00:17:10,240 Speaker 3: picture here for you to look at. Rob though I'm 290 00:17:10,240 --> 00:17:12,320 Speaker 3: sure you're familiar with this on your own as well. 291 00:17:12,640 --> 00:17:14,240 Speaker 2: Well. I mean, now that it's pointed out to me, 292 00:17:14,359 --> 00:17:18,200 Speaker 2: I have seen dogs doing this, and I guess I'm 293 00:17:18,240 --> 00:17:20,359 Speaker 2: realizing for the first time that this must be why 294 00:17:20,440 --> 00:17:24,320 Speaker 2: we call the pose and yoga down dog, because we 295 00:17:24,359 --> 00:17:27,800 Speaker 2: are creating a pose that looks like this. I always 296 00:17:27,880 --> 00:17:30,960 Speaker 2: just thought like, well, okay, it's just I'm not all fours. 297 00:17:31,040 --> 00:17:32,720 Speaker 2: I'm sort of like a dog right now. But I 298 00:17:32,760 --> 00:17:33,920 Speaker 2: guess this is the name thing. 299 00:17:34,359 --> 00:17:36,440 Speaker 3: So in yoga it's the butt is up, the head 300 00:17:36,520 --> 00:17:36,880 Speaker 3: is down. 301 00:17:37,200 --> 00:17:41,000 Speaker 2: Correct. Yeah, okay, though usually in the picture you're showing 302 00:17:41,000 --> 00:17:45,160 Speaker 2: here the dogs four paws, four arms are on the ground, 303 00:17:45,200 --> 00:17:47,560 Speaker 2: and yeah, that's usually not the case with down dog, 304 00:17:47,600 --> 00:17:49,639 Speaker 2: though there are versions of down dog where you do 305 00:17:49,680 --> 00:17:52,840 Speaker 2: have four arms down. I guess that's more gets sended 306 00:17:52,880 --> 00:17:55,520 Speaker 2: like dolphin and so forth. But anyway, enough animals. We're 307 00:17:55,520 --> 00:17:56,760 Speaker 2: talking about dogs, right. 308 00:17:56,840 --> 00:18:01,560 Speaker 3: So studies show that playbows are they really are used 309 00:18:01,640 --> 00:18:04,800 Speaker 3: for social communication. Like you can see that they're most 310 00:18:04,960 --> 00:18:09,320 Speaker 3: common right after a candid play fight has sort of 311 00:18:09,480 --> 00:18:13,320 Speaker 3: pushed the limits or has for some reason become ambiguous. So, 312 00:18:13,440 --> 00:18:17,040 Speaker 3: for instance, when a play bite just got pretty rough, 313 00:18:17,160 --> 00:18:19,440 Speaker 3: you know, like a dog. They're playing, but one bit 314 00:18:19,480 --> 00:18:22,120 Speaker 3: the other kind of hard, it seems. Then the playbow 315 00:18:22,200 --> 00:18:25,560 Speaker 3: would be deployed. It's used to regulate the shared understanding 316 00:18:25,600 --> 00:18:29,320 Speaker 3: of the activity and to signal kind of sorry about that. 317 00:18:29,359 --> 00:18:31,640 Speaker 3: We're still in play mode. This is not a real fight. 318 00:18:32,240 --> 00:18:34,399 Speaker 3: And in this way this would be considered a form 319 00:18:34,600 --> 00:18:39,400 Speaker 3: of meta communication, allowing all the participants in an activity 320 00:18:39,440 --> 00:18:43,480 Speaker 3: to continually understand the correct frame in which the shared 321 00:18:43,520 --> 00:18:47,719 Speaker 3: activity should be interpreted. It's the signal this is play, 322 00:18:47,760 --> 00:18:51,040 Speaker 3: this is not real. And it turns out that with 323 00:18:51,160 --> 00:18:55,360 Speaker 3: pretend play humans do this too. There are specific kinds 324 00:18:55,400 --> 00:18:58,639 Speaker 3: of gestures and signals that have been observed within human 325 00:18:58,760 --> 00:19:01,080 Speaker 3: play fighting, but even out side the realm of play 326 00:19:01,080 --> 00:19:04,560 Speaker 3: fighting and just in pretend play that the kinds we've 327 00:19:04,600 --> 00:19:06,840 Speaker 3: been talking about in this series so far. Maybe cooking 328 00:19:06,880 --> 00:19:10,040 Speaker 3: in a play kitchen, or using a banana as a telephone, 329 00:19:10,200 --> 00:19:12,720 Speaker 3: or using a little block as a car, you know, 330 00:19:12,840 --> 00:19:16,960 Speaker 3: an object substitution enactment play, any of these things. The 331 00:19:17,119 --> 00:19:21,080 Speaker 3: signals used to communicate pretend to play might be more 332 00:19:21,280 --> 00:19:26,080 Speaker 3: culturally variable in humans than in dogs. But for example, 333 00:19:26,359 --> 00:19:30,000 Speaker 3: research in the United States has particularly found that when 334 00:19:30,080 --> 00:19:34,399 Speaker 3: mothers play pretend with young children, they use specific body 335 00:19:34,480 --> 00:19:40,920 Speaker 3: language cues such as strong eye contact, mistimed movements, and 336 00:19:41,160 --> 00:19:46,399 Speaker 3: a smile immediately following the pretend behavior. And so like 337 00:19:46,440 --> 00:19:48,399 Speaker 3: I can imagine all these kind of things kind of 338 00:19:48,440 --> 00:19:52,639 Speaker 3: like exaggerated weird movements that kind of looking at the child, 339 00:19:52,720 --> 00:19:55,679 Speaker 3: making eye contact and then smiling after you say, like 340 00:19:55,800 --> 00:20:00,080 Speaker 3: here's the phone. Also, this is not mentioned in the 341 00:20:00,080 --> 00:20:02,080 Speaker 3: the study, but I really thought about like using a 342 00:20:02,119 --> 00:20:07,119 Speaker 3: different voice. You know, we've talked about about parental voice 343 00:20:07,160 --> 00:20:08,920 Speaker 3: modulation on the show before. I think we did a 344 00:20:08,920 --> 00:20:11,600 Speaker 3: whole episodes on this of like the you know, the 345 00:20:11,640 --> 00:20:14,320 Speaker 3: baby voice, the way parents tend to speak to children, 346 00:20:14,359 --> 00:20:16,800 Speaker 3: and like what kind of purpose that serves where it 347 00:20:16,840 --> 00:20:19,199 Speaker 3: comes from. But I think there's a version of this 348 00:20:19,280 --> 00:20:22,360 Speaker 3: with pretend to play too. Like I notice when we 349 00:20:22,480 --> 00:20:26,280 Speaker 3: start taking on a pretense, I kind of sound different. 350 00:20:26,320 --> 00:20:29,280 Speaker 3: I'm doing something with the timing of my speaking and 351 00:20:29,640 --> 00:20:31,719 Speaker 3: the pitch of my voice and stuff that I'm not 352 00:20:31,840 --> 00:20:34,040 Speaker 3: normally doing when I'm just playing with my daughter. 353 00:20:34,760 --> 00:20:37,000 Speaker 2: Yeah, and that makes sense. Yeah, I mean we often 354 00:20:37,000 --> 00:20:39,120 Speaker 2: don't think about it, but we're sort of conveying that. Okay, 355 00:20:39,200 --> 00:20:41,159 Speaker 2: we're shifting over one degree to the left or the 356 00:20:41,240 --> 00:20:44,439 Speaker 2: right here into the imagination space. 357 00:20:44,800 --> 00:20:49,520 Speaker 3: Yeah. Oh, this book is a boat now, yeah. Yeah, 358 00:20:49,760 --> 00:20:51,760 Speaker 3: And so you can think about different reasons for this 359 00:20:51,920 --> 00:20:56,879 Speaker 3: meta communication within the play itself. So like in play fighting, 360 00:20:57,160 --> 00:21:01,320 Speaker 3: meta communication is important for physical safety, you know, like 361 00:21:01,560 --> 00:21:03,080 Speaker 3: you don't want the fight to you don't want the 362 00:21:03,119 --> 00:21:06,200 Speaker 3: play fight to escalate to a real fight. So meta 363 00:21:06,240 --> 00:21:11,040 Speaker 3: communication literally helps dogs and rats and humans avoid hurting 364 00:21:11,040 --> 00:21:14,719 Speaker 3: one another. But with pretend to play in human children, 365 00:21:14,800 --> 00:21:18,320 Speaker 3: it strikes me that it's probably important for something we 366 00:21:18,359 --> 00:21:22,480 Speaker 3: talked about earlier in the series information quarantining, to prevent 367 00:21:22,680 --> 00:21:27,120 Speaker 3: children from drawing incorrect lessons about reality from a game 368 00:21:27,160 --> 00:21:29,439 Speaker 3: of pretend, you know, so the child does not end 369 00:21:29,520 --> 00:21:32,639 Speaker 3: up thinking that a remote control can actually place phone calls. 370 00:21:33,520 --> 00:21:36,879 Speaker 3: We're showing this is play so that the child doesn't 371 00:21:36,960 --> 00:21:50,399 Speaker 3: learn something that's wrong. So in this paper, Lillard looks 372 00:21:50,440 --> 00:21:53,560 Speaker 3: at studies of play fighting in animals to see what, 373 00:21:53,960 --> 00:21:58,919 Speaker 3: if anything, can be established about its survival and reproduction value. 374 00:21:58,920 --> 00:22:02,200 Speaker 3: What does it do for or the animals. This section 375 00:22:02,320 --> 00:22:05,680 Speaker 3: involves a lot of discussion of the difficulties and limitations 376 00:22:05,680 --> 00:22:08,800 Speaker 3: in designing these experiments, and the paper is worth a 377 00:22:08,880 --> 00:22:10,960 Speaker 3: read if you want to learn more about that. But 378 00:22:11,119 --> 00:22:15,280 Speaker 3: to mention one prominent example type of experiment she brings up. 379 00:22:15,960 --> 00:22:18,960 Speaker 3: It is an experiment where you take a baby rat 380 00:22:19,000 --> 00:22:21,919 Speaker 3: and pair it in its enclosure only with a single 381 00:22:22,080 --> 00:22:27,480 Speaker 3: adult female rat and no littermates. Now, with other littermates present, 382 00:22:27,600 --> 00:22:30,560 Speaker 3: a baby rat will typically engage in play fighting as 383 00:22:30,560 --> 00:22:34,000 Speaker 3: it matures, but when it is paired only with an 384 00:22:34,040 --> 00:22:38,760 Speaker 3: adult female rat, the baby rat will receive socialization from 385 00:22:38,800 --> 00:22:42,160 Speaker 3: the adult, so it's not like total social isolation or deprivation. 386 00:22:42,720 --> 00:22:48,080 Speaker 3: But adult female rats specifically will not engage in play fighting, 387 00:22:48,680 --> 00:22:53,560 Speaker 3: so this seems to reasonably well isolate and remove play 388 00:22:53,600 --> 00:22:56,439 Speaker 3: fighting on its own. But it's important to note that 389 00:22:56,480 --> 00:22:59,159 Speaker 3: this is not a perfect isolation of the variable because 390 00:22:59,200 --> 00:23:01,639 Speaker 3: having littermates is the norm for baby rats, so this 391 00:23:01,720 --> 00:23:04,199 Speaker 3: is not just like a perfectly normal baby rat with 392 00:23:04,320 --> 00:23:06,920 Speaker 3: only play fighting taken away. It's just getting as close 393 00:23:06,960 --> 00:23:10,760 Speaker 3: to that as researchers can. Are there any differences in 394 00:23:10,960 --> 00:23:15,240 Speaker 3: rat development from this setup? Oh? Yes, a few examples. 395 00:23:15,800 --> 00:23:19,880 Speaker 3: Rats that grow up with socialization but without play fighting 396 00:23:20,359 --> 00:23:24,920 Speaker 3: have trouble interpreting social signals later in life. For instance, 397 00:23:25,000 --> 00:23:28,760 Speaker 3: later if another rat tries to initiate play fighting, the 398 00:23:28,840 --> 00:23:32,560 Speaker 3: deprived rat will often misinterpret it as a bid for 399 00:23:32,640 --> 00:23:36,359 Speaker 3: real fighting. They also have difficulties with other types of 400 00:23:36,400 --> 00:23:40,520 Speaker 3: social communication. They have difficulties with mating and with copulation, 401 00:23:41,119 --> 00:23:45,040 Speaker 3: and it seems that across multiple domains, rats that don't 402 00:23:45,080 --> 00:23:49,280 Speaker 3: have experience with play fighting just have trouble reading social 403 00:23:49,320 --> 00:23:54,520 Speaker 3: signals from other rats. Also, the lack of juvenile experience 404 00:23:54,560 --> 00:23:58,760 Speaker 3: with playfighting seems to change the development of the medial 405 00:23:58,800 --> 00:24:03,320 Speaker 3: prefrontal cortex in a rat's brain, and the behavioral result 406 00:24:03,400 --> 00:24:07,760 Speaker 3: of this is a difficulty with the inhibition of impulses. 407 00:24:08,600 --> 00:24:12,159 Speaker 3: And I thought this part was really interesting. Lillard infers 408 00:24:12,280 --> 00:24:18,440 Speaker 3: that play fighting helps develop a rat's inhibition skills because 409 00:24:18,680 --> 00:24:23,679 Speaker 3: play fighting is an exercise in inhibition. You are sort 410 00:24:23,720 --> 00:24:27,000 Speaker 3: of fighting, but you're not really going all the way 411 00:24:27,440 --> 00:24:30,440 Speaker 3: you have to. In fact, one of the key skills 412 00:24:30,440 --> 00:24:34,600 Speaker 3: of play fighting is to stop yourself from really biting 413 00:24:34,640 --> 00:24:38,560 Speaker 3: the other rat hard. So counterintuitively, when we see, you know, 414 00:24:38,640 --> 00:24:42,479 Speaker 3: animals or children play fighting, we often think of this 415 00:24:42,560 --> 00:24:44,880 Speaker 3: as like, you know, you might have feelings like, oh, 416 00:24:44,920 --> 00:24:47,480 Speaker 3: are they developing aggression? I mean, it's possible that that 417 00:24:47,720 --> 00:24:52,159 Speaker 3: could be happening too, But counterintuitively, play fighting seems to 418 00:24:52,160 --> 00:24:55,840 Speaker 3: be a way to get experience holding back aggression. 419 00:24:57,160 --> 00:25:00,280 Speaker 2: This is also a topic that may tie into some 420 00:25:00,320 --> 00:25:03,919 Speaker 2: things I've read about domestic cats and whether, like to 421 00:25:03,920 --> 00:25:07,640 Speaker 2: what extent a given cat has been exposed to other cats. 422 00:25:07,960 --> 00:25:10,200 Speaker 2: I'm to understand this can have an impact on, say, 423 00:25:10,280 --> 00:25:15,960 Speaker 2: how likely they are to bite if they are perturbed 424 00:25:16,040 --> 00:25:19,360 Speaker 2: or wishing to express something like, you know, have they 425 00:25:19,880 --> 00:25:23,240 Speaker 2: had enough of I guess the feline equivalency of the 426 00:25:23,520 --> 00:25:24,480 Speaker 2: play fighting model. 427 00:25:25,040 --> 00:25:28,760 Speaker 3: Wow, I've never heard of that. But if I'm understanding 428 00:25:28,760 --> 00:25:32,239 Speaker 3: you right, you're saying it's the idea that if a 429 00:25:32,240 --> 00:25:35,920 Speaker 3: cat has grown up around other cats, they are more 430 00:25:36,119 --> 00:25:39,920 Speaker 3: likely to inhibit or hold back the expression of aggression 431 00:25:40,040 --> 00:25:41,560 Speaker 3: with say, humans in the household. 432 00:25:41,760 --> 00:25:43,600 Speaker 2: That is what I've heard. Now, I did not go 433 00:25:43,680 --> 00:25:47,360 Speaker 2: into research on this for this episode, so it's entirely possible. 434 00:25:47,600 --> 00:25:49,480 Speaker 2: Sometimes when I get it the most wrong, it's in 435 00:25:49,480 --> 00:25:52,240 Speaker 2: cases like this where it's nothing I researched. It's just 436 00:25:52,280 --> 00:25:55,000 Speaker 2: something floating around in my head. So I would say, 437 00:25:55,000 --> 00:25:57,560 Speaker 2: don't take that to the bank. But it's out there, 438 00:25:57,600 --> 00:26:01,959 Speaker 2: at least in the form of owner folk wisdom, and 439 00:26:02,000 --> 00:26:05,080 Speaker 2: it may have scientific underpinnings as well. Well. 440 00:26:05,080 --> 00:26:07,159 Speaker 3: I feel like if that's true, that would line up 441 00:26:07,200 --> 00:26:10,280 Speaker 3: exactly with these findings, and that that would be really interesting. 442 00:26:10,840 --> 00:26:12,800 Speaker 2: My cat is here, but she's asleep, so I can't 443 00:26:12,800 --> 00:26:14,399 Speaker 2: I can't get any foul asker. 444 00:26:14,520 --> 00:26:19,600 Speaker 3: Yeah, but anyway, in the conclusion of this section, Lillard says, 445 00:26:19,720 --> 00:26:23,960 Speaker 3: quote taking turns at being dominant also involves inhibition. You 446 00:26:24,000 --> 00:26:25,479 Speaker 3: think about it that way, So it's not just like, 447 00:26:25,880 --> 00:26:28,800 Speaker 3: you know, when you get the better of another animal 448 00:26:28,840 --> 00:26:30,879 Speaker 3: in play fighting and you bite down on them, but 449 00:26:30,920 --> 00:26:33,359 Speaker 3: you don't really bite down all the way. That's inhibition. 450 00:26:33,480 --> 00:26:36,680 Speaker 3: You have to have the executive function to hold back. 451 00:26:37,080 --> 00:26:40,400 Speaker 3: But also taking turns involves a type of holding back. 452 00:26:40,760 --> 00:26:43,360 Speaker 3: I would imagine. I haven't done research on this either, 453 00:26:43,400 --> 00:26:46,560 Speaker 3: but I would imagine just in general and the human analogy, 454 00:26:46,680 --> 00:26:51,879 Speaker 3: like any kind of sharing or relinquishing and relinquishing power 455 00:26:51,960 --> 00:26:56,120 Speaker 3: over something within a game involves a type of inhibition control. 456 00:26:58,119 --> 00:26:59,000 Speaker 2: Yeah, that makes sense. 457 00:26:59,640 --> 00:27:03,520 Speaker 3: So Lillard says, maybe play fighting is really important for 458 00:27:03,760 --> 00:27:08,200 Speaker 3: strengthening the neural circuitry behind inhibition. And if you don't 459 00:27:08,240 --> 00:27:11,040 Speaker 3: have play fighting in these animals where it's common, that 460 00:27:11,040 --> 00:27:15,040 Speaker 3: circuitry for inhibition doesn't really develop fully. So looking over 461 00:27:15,119 --> 00:27:19,119 Speaker 3: all this research in rats, Lillard says that that playfighting 462 00:27:19,160 --> 00:27:22,120 Speaker 3: is probably important for the development of a rat's ability 463 00:27:22,160 --> 00:27:26,560 Speaker 3: to read social signals from other rats, to coordinate social 464 00:27:26,600 --> 00:27:31,280 Speaker 3: activity with other rats, to regulate stress, and exercise inhibition 465 00:27:31,520 --> 00:27:34,960 Speaker 3: or holding back behaviors. Now the question is, of course, 466 00:27:35,320 --> 00:27:39,840 Speaker 3: could pretend to play serve similar functions in human development. 467 00:27:40,520 --> 00:27:43,919 Speaker 3: Lillard argues yes, And though she's cautious to say, you know, 468 00:27:43,920 --> 00:27:47,600 Speaker 3: we shouldn't conclude too much on the basis of analogies 469 00:27:47,600 --> 00:27:51,560 Speaker 3: with other animals, but in the absence of stronger experimental 470 00:27:51,600 --> 00:27:54,119 Speaker 3: designs on humans, which are probably not going to be 471 00:27:54,160 --> 00:27:58,080 Speaker 3: forthcoming for very understandable reasons, this is a really interesting, 472 00:27:58,200 --> 00:28:01,920 Speaker 3: if only partial piece of the pick. Sure, So essentially 473 00:28:02,080 --> 00:28:05,679 Speaker 3: her idea is that pretend play in humans might be 474 00:28:05,720 --> 00:28:11,560 Speaker 3: important for understanding social signals and for emotion regulation. I 475 00:28:11,600 --> 00:28:14,719 Speaker 3: mentioned earlier that pretend to play in humans involves a 476 00:28:14,800 --> 00:28:19,640 Speaker 3: lot of reading of social information or metacommunication between parents 477 00:28:19,640 --> 00:28:23,280 Speaker 3: and children, or at older ages, between children and other children. 478 00:28:23,720 --> 00:28:26,080 Speaker 3: So we had those things like the strong eye contact, 479 00:28:26,200 --> 00:28:30,240 Speaker 3: the smile after the pretend action. You know, we alluded 480 00:28:30,280 --> 00:28:34,080 Speaker 3: to the kind of pretend play voice. These signals let 481 00:28:34,119 --> 00:28:36,919 Speaker 3: the child know that what is taking place is play 482 00:28:37,040 --> 00:28:39,000 Speaker 3: and it is not to be taken literally. 483 00:28:39,560 --> 00:28:41,680 Speaker 2: This also reminds me of some of the research we've 484 00:28:41,680 --> 00:28:44,640 Speaker 2: discussed in the past concerning laughter. Laughter is a social cue. 485 00:28:45,240 --> 00:28:50,000 Speaker 2: Oh yes, potentially to let other individuals know that there 486 00:28:50,120 --> 00:28:52,960 Speaker 2: is not a risk and so forth. 487 00:28:53,440 --> 00:28:55,720 Speaker 3: Totally, I think they could fit right in the suite there. 488 00:28:56,560 --> 00:29:00,000 Speaker 3: So anyway, from here, Lillard goes on to analyze an 489 00:29:00,080 --> 00:29:03,200 Speaker 3: number of other experiments that have tried to establish links 490 00:29:03,200 --> 00:29:07,640 Speaker 3: of this sort between early pretend play and specifically with 491 00:29:07,760 --> 00:29:10,640 Speaker 3: theory of mind, which is heavily involved in social communication 492 00:29:10,720 --> 00:29:14,520 Speaker 3: and understanding. So there's some big overlap there, and Lillard 493 00:29:14,560 --> 00:29:18,520 Speaker 3: proposes a possible causal model that goes something like this, 494 00:29:18,840 --> 00:29:24,360 Speaker 3: So early pretend play sensitizes a child to social signals. 495 00:29:24,400 --> 00:29:26,800 Speaker 3: This is the meta communication that goes on when you're 496 00:29:26,840 --> 00:29:30,880 Speaker 3: playing pretend, all the little eye contact cues and the 497 00:29:30,960 --> 00:29:33,720 Speaker 3: changes of voice and the little things you do to 498 00:29:33,840 --> 00:29:36,360 Speaker 3: let the child know that the banana is not really 499 00:29:36,400 --> 00:29:38,720 Speaker 3: a phone. We're playing a game right now. This is 500 00:29:38,760 --> 00:29:43,959 Speaker 3: a separate reality, and so that makes the child sensitive 501 00:29:44,040 --> 00:29:48,280 Speaker 3: to those social signals. This sensitivity, in part helps a 502 00:29:48,400 --> 00:29:54,720 Speaker 3: child develop the capacity for symbolic understanding, Lillard writes, quote, 503 00:29:55,040 --> 00:29:59,520 Speaker 3: Yet this sensitivity alone would not develop the symbolic function. Rather, 504 00:29:59,680 --> 00:30:02,560 Speaker 3: it is the sensitivity in concert with the fact that 505 00:30:02,600 --> 00:30:06,720 Speaker 3: the parent is presenting reality at two levels to the child, 506 00:30:07,080 --> 00:30:10,560 Speaker 3: where one level serves as a symbol for the other. Thus, 507 00:30:10,640 --> 00:30:14,560 Speaker 3: both parental pretend and the child's sensitivity to social signals 508 00:30:14,880 --> 00:30:19,160 Speaker 3: are postulated to undergird the symbolic function, which is also 509 00:30:19,240 --> 00:30:24,160 Speaker 3: used in language and the interpretation of other symbols. And then, finally, 510 00:30:24,200 --> 00:30:28,240 Speaker 3: after this, the symbolic understanding in turn helps the child 511 00:30:28,360 --> 00:30:32,920 Speaker 3: with theory of mind. Now, how would symbolic understanding lead 512 00:30:32,960 --> 00:30:36,920 Speaker 3: to theory of mind? Lillard says that it is crucially 513 00:30:37,120 --> 00:30:41,520 Speaker 3: quote learning that reality can exist at two levels, the 514 00:30:41,680 --> 00:30:45,120 Speaker 3: nip and the bite, the banana and the telephone, the 515 00:30:45,160 --> 00:30:48,800 Speaker 3: false belief and the reality. So this ties into the 516 00:30:48,920 --> 00:30:52,400 Speaker 3: theory of mind. So like the symbolic understanding that there 517 00:30:52,400 --> 00:30:55,560 Speaker 3: can be two different realities, like what I know to 518 00:30:55,640 --> 00:31:00,640 Speaker 3: be true versus what I know sally incorrectly thinks to 519 00:31:00,720 --> 00:31:04,000 Speaker 3: be true. It is this ability to think at multiple 520 00:31:04,120 --> 00:31:08,880 Speaker 3: levels of reality that leads to typical adult social functioning. 521 00:31:09,360 --> 00:31:13,920 Speaker 3: In large part through theory of mind. So Lillard writes 522 00:31:13,960 --> 00:31:17,000 Speaker 3: about this in the end quote there might be continuity 523 00:31:17,040 --> 00:31:20,840 Speaker 3: then with pretend play and play fighting. In both cases, 524 00:31:21,000 --> 00:31:25,760 Speaker 3: metacommunication is key and fundamental in humans. This ties into 525 00:31:25,800 --> 00:31:29,640 Speaker 3: a symbolic capacity that is not well developed in other species, 526 00:31:29,960 --> 00:31:33,560 Speaker 3: but a common root is reading social signals indicating that 527 00:31:33,640 --> 00:31:37,840 Speaker 3: a behavior is to be interpreted at other than face value. 528 00:31:39,320 --> 00:31:41,520 Speaker 3: And then finally, also Lillard goes on to have another 529 00:31:41,560 --> 00:31:46,240 Speaker 3: section about the connection between between pretend play and self 530 00:31:46,280 --> 00:31:50,000 Speaker 3: regulation or inhibitory control, like we already talked about, and 531 00:31:50,200 --> 00:31:53,840 Speaker 3: that one also seems plausible too, because the very act 532 00:31:53,880 --> 00:31:57,560 Speaker 3: of pretending is in a way an exercise in holding back. 533 00:31:57,640 --> 00:32:01,200 Speaker 3: It could be in play fighting holding back aggression. But 534 00:32:01,560 --> 00:32:04,480 Speaker 3: in the case of just say like playing pretend, playing 535 00:32:04,480 --> 00:32:07,400 Speaker 3: in a play kitchen, or playing banana as telephone, you 536 00:32:07,440 --> 00:32:11,360 Speaker 3: are holding back the exercise of what you know to 537 00:32:11,440 --> 00:32:14,720 Speaker 3: be really the case, it's an inhibition type of impulse 538 00:32:15,080 --> 00:32:17,640 Speaker 3: that allows you to say, actually, I will not act 539 00:32:17,680 --> 00:32:20,000 Speaker 3: on what I know to be reality. Instead, I will 540 00:32:20,040 --> 00:32:24,640 Speaker 3: act on this secondary pretense scenario. So anyway, I found 541 00:32:24,640 --> 00:32:28,719 Speaker 3: this model very interesting, and especially in the way that 542 00:32:29,200 --> 00:32:32,800 Speaker 3: I don't know it highlights just how convoluted human development 543 00:32:32,880 --> 00:32:35,160 Speaker 3: can be. Like if Lillard is correct about this, say 544 00:32:35,960 --> 00:32:39,800 Speaker 3: about the pathway that sort of starts with a child 545 00:32:39,840 --> 00:32:43,640 Speaker 3: being sensitized to social signals and metacommunication through pretend to 546 00:32:43,640 --> 00:32:46,240 Speaker 3: play in the same way that animals probably are through 547 00:32:46,280 --> 00:32:49,400 Speaker 3: play fighting, and that's somehow leading to like all of 548 00:32:49,440 --> 00:32:54,840 Speaker 3: these complicated adult capacities through the mediating capacity of symbolic understanding. 549 00:32:56,160 --> 00:33:00,160 Speaker 3: I don't know, it's fascinating to imagine just how unpredictable 550 00:33:00,480 --> 00:33:03,600 Speaker 3: the development process of a human mind could be. That 551 00:33:03,600 --> 00:33:07,400 Speaker 3: you wouldn't necessarily make that connection without having all of 552 00:33:07,440 --> 00:33:10,680 Speaker 3: these pieces of evidence to establish in between make that 553 00:33:10,720 --> 00:33:14,480 Speaker 3: connection between you know, like reading gestures and body language 554 00:33:14,520 --> 00:33:19,200 Speaker 3: in pretend play to the final conclusion of adult socialization 555 00:33:19,360 --> 00:33:20,280 Speaker 3: and theory of mind. 556 00:33:30,280 --> 00:33:33,520 Speaker 2: I think one of the really interesting takes on pretend 557 00:33:33,560 --> 00:33:36,000 Speaker 2: play in creativity in general that we've been looking at 558 00:33:36,040 --> 00:33:38,000 Speaker 2: is this idea that you know, you can sort of 559 00:33:38,080 --> 00:33:41,480 Speaker 2: look at it as this scaffolding that is used to 560 00:33:41,560 --> 00:33:46,600 Speaker 2: sort of construct the mature psyche, you know, and our 561 00:33:46,680 --> 00:33:52,480 Speaker 2: sort of semi completed adult forms. And yet the other 562 00:33:52,520 --> 00:33:56,080 Speaker 2: interesting side of the coin is to look at ways 563 00:33:56,560 --> 00:34:01,160 Speaker 2: in which we continue to engage in creative endeavors, including 564 00:34:01,200 --> 00:34:05,520 Speaker 2: pretend play, and the possibility that okay, all that scaffolding 565 00:34:05,680 --> 00:34:10,360 Speaker 2: is still there and perhaps it can be reutilized to 566 00:34:10,400 --> 00:34:15,080 Speaker 2: help us with problems and challenges that we face as adults. 567 00:34:16,280 --> 00:34:20,160 Speaker 2: And so yeah, I talked more broadly about creativity in 568 00:34:20,160 --> 00:34:24,759 Speaker 2: general and pretend play specifically in adults. In the last episode, 569 00:34:25,360 --> 00:34:28,520 Speaker 2: we touched on some examples such as Dungeons and Dragons, 570 00:34:28,680 --> 00:34:32,880 Speaker 2: a tabletop role playing game. I imagine most people listening to 571 00:34:32,920 --> 00:34:35,279 Speaker 2: the show know a Dungeons and Dragons, says, we didn't 572 00:34:35,320 --> 00:34:39,600 Speaker 2: stop to describe it, but of course it is pen 573 00:34:39,680 --> 00:34:43,759 Speaker 2: and paper, sometimes miniatures, whole books of rules, and of 574 00:34:43,760 --> 00:34:46,239 Speaker 2: course sometimes it has digital components. But at the core, 575 00:34:46,719 --> 00:34:50,280 Speaker 2: it is a scenario that's taking place within the heads 576 00:34:50,320 --> 00:34:54,680 Speaker 2: of the players. It is a shared storytelling creative endeavor. 577 00:34:55,600 --> 00:34:58,120 Speaker 2: And so that is frequently brought up as an example 578 00:34:58,280 --> 00:35:01,120 Speaker 2: of pretend play that you know, kids engage in and 579 00:35:01,320 --> 00:35:04,759 Speaker 2: adolescents engage in, but also plenty of adults do. We 580 00:35:04,840 --> 00:35:07,600 Speaker 2: also have the example of improv theater as a big 581 00:35:07,640 --> 00:35:10,640 Speaker 2: one that has lines up with pretend play in a 582 00:35:10,680 --> 00:35:13,920 Speaker 2: number of ways. And then we also touched briefly on 583 00:35:14,520 --> 00:35:19,840 Speaker 2: Graveside conversations with the Debt as an example of adult 584 00:35:20,120 --> 00:35:24,520 Speaker 2: humans speaking to an imagined mind state, something that you 585 00:35:24,520 --> 00:35:28,960 Speaker 2: could almost compare to speaking with an imaginary friend, you know, 586 00:35:29,239 --> 00:35:33,120 Speaker 2: with all the caveats that we discussed in that last episode. 587 00:35:33,280 --> 00:35:35,880 Speaker 2: So today I wanted to follow up on all of 588 00:35:35,880 --> 00:35:38,720 Speaker 2: that with a look at some additional literature that gets 589 00:35:38,960 --> 00:35:40,880 Speaker 2: a little more in depth about the benefits of adult 590 00:35:40,880 --> 00:35:43,799 Speaker 2: pretend play. But I do want to drive home again 591 00:35:43,840 --> 00:35:46,439 Speaker 2: that this is certainly an example where there's so much 592 00:35:46,480 --> 00:35:53,160 Speaker 2: material out there and our understanding of how imagination, play 593 00:35:53,239 --> 00:35:57,719 Speaker 2: and creativity factors into adult lives and what the benefits are. 594 00:35:57,760 --> 00:36:00,399 Speaker 2: You know, this continues to develop. So I've hand really 595 00:36:00,400 --> 00:36:06,280 Speaker 2: helpful article by Alyssa Mwison titled Do grown Ups Pretend Play? 596 00:36:07,239 --> 00:36:10,839 Speaker 2: Or I'm sorry, do grown Ups Play Pretend? And her 597 00:36:10,880 --> 00:36:15,160 Speaker 2: primary focus professionally is on mental childhood development, but in 598 00:36:15,200 --> 00:36:19,360 Speaker 2: this she also lines things up with the adult experience 599 00:36:19,440 --> 00:36:24,120 Speaker 2: of engaging and pretend play, and she explores different imaginative 600 00:36:24,160 --> 00:36:27,160 Speaker 2: adult activities that arguably match up with the idea of 601 00:36:27,200 --> 00:36:29,480 Speaker 2: pretend play. She brings up D and D of course, 602 00:36:30,000 --> 00:36:33,640 Speaker 2: she brings up cosplay, which we briefly touched on I think, 603 00:36:33,680 --> 00:36:36,480 Speaker 2: you know, the idea that you might dress up as 604 00:36:36,560 --> 00:36:40,879 Speaker 2: a favorite fictional character and to certain extents act as 605 00:36:41,000 --> 00:36:44,600 Speaker 2: that fictional character at say some sort of a convention. 606 00:36:45,320 --> 00:36:49,400 Speaker 2: She brings up LARPing live action role playing, which also 607 00:36:49,719 --> 00:36:52,880 Speaker 2: crosses over into the realm of play fighting of course, 608 00:36:53,560 --> 00:36:58,680 Speaker 2: you know, on stage fighting and so forth, which is interesting. 609 00:36:58,719 --> 00:37:01,759 Speaker 2: You're not actually trying to kill some with a LARPing sword. 610 00:37:01,760 --> 00:37:02,319 Speaker 3: Hopefully not. 611 00:37:02,480 --> 00:37:05,000 Speaker 2: Yeah, and then she also brought up an example that 612 00:37:05,200 --> 00:37:07,279 Speaker 2: I hadn't really thought of that much in terms of 613 00:37:07,640 --> 00:37:13,440 Speaker 2: pretend play, but engagement with fictional media, especially books, but 614 00:37:13,520 --> 00:37:17,000 Speaker 2: also movies and TV shows. And I think that this 615 00:37:17,040 --> 00:37:19,240 Speaker 2: is something that might not line up with every definition 616 00:37:19,280 --> 00:37:21,799 Speaker 2: of pretend play, but it's food for thought, especially so 617 00:37:21,880 --> 00:37:25,279 Speaker 2: far as written fiction goes. I was thinking about this, 618 00:37:25,640 --> 00:37:28,440 Speaker 2: and we might we might throw non visual works in 619 00:37:28,480 --> 00:37:32,279 Speaker 2: there as well, audio books, podcasts certainly, and also I 620 00:37:32,320 --> 00:37:36,120 Speaker 2: think low five visual storytelling as well. Like I'm thinking, 621 00:37:36,800 --> 00:37:39,920 Speaker 2: you know that sweet spot of like retro role playing 622 00:37:39,960 --> 00:37:42,759 Speaker 2: games where the visuals on the screen gave you a 623 00:37:42,800 --> 00:37:45,279 Speaker 2: representation of what things were and where they are, But 624 00:37:45,320 --> 00:37:48,440 Speaker 2: then you might have this additional mental image and a 625 00:37:48,520 --> 00:37:51,239 Speaker 2: mental version of what was happening. That's more akin to say, 626 00:37:51,400 --> 00:37:52,400 Speaker 2: engaging with a book. 627 00:37:53,320 --> 00:37:56,960 Speaker 3: And do you make this distinction, because something like engaging 628 00:37:56,960 --> 00:38:00,839 Speaker 3: with a book is more of a participatory imaginative than say, 629 00:38:00,880 --> 00:38:03,160 Speaker 3: passive media like watching a TV show. 630 00:38:03,520 --> 00:38:06,319 Speaker 2: By and large, But at the same level, I have 631 00:38:06,360 --> 00:38:08,560 Speaker 2: to acknowledge that even like it's easy to say be 632 00:38:08,600 --> 00:38:11,680 Speaker 2: dismissive of cinema and say, well, the movie is giving 633 00:38:11,680 --> 00:38:14,360 Speaker 2: you everything you need, is giving you the visuals, the sound, 634 00:38:15,239 --> 00:38:17,600 Speaker 2: and then it doesn't leave anything to the imagination. But 635 00:38:17,640 --> 00:38:20,560 Speaker 2: certainly not every scene is laying it all out there. 636 00:38:20,560 --> 00:38:23,240 Speaker 2: There are plenty of moments where we as the viewer 637 00:38:23,360 --> 00:38:27,560 Speaker 2: have to imagine what is being seen by the protagonist. 638 00:38:27,800 --> 00:38:31,080 Speaker 2: We imagine the monster that's been glimpsed, or we imagine 639 00:38:31,080 --> 00:38:33,760 Speaker 2: the monster in full than when we only see its feet, 640 00:38:34,400 --> 00:38:37,640 Speaker 2: or you know, various scenes where characters are describing something 641 00:38:38,200 --> 00:38:41,800 Speaker 2: and we don't see it. They're just telling a story. 642 00:38:41,800 --> 00:38:46,080 Speaker 2: And it's essentially more of an odd audio based storytelling situation. 643 00:38:47,560 --> 00:38:50,640 Speaker 2: But certainly with a work of written fiction, you know, okay, 644 00:38:50,680 --> 00:38:53,239 Speaker 2: it's going to tell its story, it's going to describe 645 00:38:53,280 --> 00:38:55,880 Speaker 2: thoughts and action and it's going to guide you along 646 00:38:55,920 --> 00:38:59,239 Speaker 2: its course, it's going to plant its seeds. But the 647 00:38:59,280 --> 00:39:01,960 Speaker 2: author some times from beyond the graves, of course, you know, 648 00:39:02,880 --> 00:39:06,360 Speaker 2: thinking thoughts directly into your active mind, or not directly 649 00:39:06,480 --> 00:39:11,160 Speaker 2: via the book, but but you know, reading the social work, 650 00:39:11,200 --> 00:39:13,560 Speaker 2: it's you know, it's not an entirely devoid of personal 651 00:39:13,600 --> 00:39:18,799 Speaker 2: imagination or even imaginative choices. I imagine many of you 652 00:39:18,840 --> 00:39:22,360 Speaker 2: have this, have had this experience where you make a 653 00:39:22,960 --> 00:39:26,200 Speaker 2: like a mental note of what a character looks like, 654 00:39:26,360 --> 00:39:29,279 Speaker 2: or you even decide how you will cast them in 655 00:39:29,360 --> 00:39:32,399 Speaker 2: your imagination. I used to do this a lot when 656 00:39:32,440 --> 00:39:35,719 Speaker 2: I was a younger reader, and I'll occasionally lean on 657 00:39:35,760 --> 00:39:39,719 Speaker 2: this technique if I'm reading something that has a confusing 658 00:39:39,800 --> 00:39:42,719 Speaker 2: cast of characters, or I'm having a trouble keeping track 659 00:39:42,760 --> 00:39:45,000 Speaker 2: of everyone. I'm like, Okay, what's this person's last name? 660 00:39:45,280 --> 00:39:47,680 Speaker 2: And then I'm like, okay, you're Harry Dane. Stand. We're 661 00:39:47,680 --> 00:39:50,000 Speaker 2: just gonna we're just gonna try and streamline this a 662 00:39:50,040 --> 00:39:54,520 Speaker 2: little bit. And I imagine various folks engage in varying 663 00:39:54,600 --> 00:39:58,800 Speaker 2: degrees of this, though you know it's not always the case. 664 00:39:59,360 --> 00:40:03,040 Speaker 2: But even if you don't actively decide how you're going 665 00:40:03,040 --> 00:40:07,360 Speaker 2: to interpret something visually. When you're reading, your mind is 666 00:40:07,400 --> 00:40:10,520 Speaker 2: still visualizing the information that has been conveyed to you, 667 00:40:11,560 --> 00:40:15,040 Speaker 2: like via your own mind. You know, it's working off 668 00:40:15,960 --> 00:40:20,440 Speaker 2: the various models, the various people you've seen and encountered. 669 00:40:20,760 --> 00:40:25,359 Speaker 2: So there is still this like creative endeavor to that's 670 00:40:25,480 --> 00:40:29,360 Speaker 2: entirely a product of your mind as a particular story 671 00:40:29,400 --> 00:40:33,400 Speaker 2: is coming to life in your head. Now, some of 672 00:40:33,400 --> 00:40:36,200 Speaker 2: that is me just spitballing there. But she argues that 673 00:40:36,200 --> 00:40:39,520 Speaker 2: adults engage in such activities as these for many different reasons, 674 00:40:40,000 --> 00:40:43,160 Speaker 2: and that these reasons generally line up with some of 675 00:40:43,160 --> 00:40:46,920 Speaker 2: the reasons that children engage in imagination play. To learn, 676 00:40:47,239 --> 00:40:51,799 Speaker 2: to have the experience of traveling somewhere, to to have 677 00:40:51,880 --> 00:40:56,120 Speaker 2: various experiences you wouldn't have in your normal life, to laugh. 678 00:40:56,440 --> 00:40:59,879 Speaker 2: And then all of these experiences can be empathetic, they 679 00:40:59,880 --> 00:41:03,960 Speaker 2: can be personally empowering, and much more. Now, Mewison mentions 680 00:41:04,120 --> 00:41:09,160 Speaker 2: the importance of mastery and psychological distance in play for children. 681 00:41:09,280 --> 00:41:11,680 Speaker 2: We see both of these. Of course, children tend to 682 00:41:11,719 --> 00:41:15,080 Speaker 2: pretend to be older, more experienced individuals when they're playing. 683 00:41:15,840 --> 00:41:20,840 Speaker 2: There are, of course counterexamples to that, but she refers 684 00:41:20,880 --> 00:41:24,080 Speaker 2: to something that has been dubbed the Batman effect, where 685 00:41:24,160 --> 00:41:27,400 Speaker 2: children will stick to a task longer if they're pretending 686 00:41:27,680 --> 00:41:31,440 Speaker 2: to be someone else, generally someone with a greater degree 687 00:41:31,440 --> 00:41:35,759 Speaker 2: of mastery. In this term, the Batman effect stems from 688 00:41:36,000 --> 00:41:38,759 Speaker 2: a twenty seventeen study by White at All published in 689 00:41:38,840 --> 00:41:44,000 Speaker 2: Child Development Batman Effect Improving perseverance in young children. You 690 00:41:44,040 --> 00:41:48,799 Speaker 2: can probably guess what this consists of. I've heard of this, yeah, yeah, 691 00:41:48,920 --> 00:41:50,799 Speaker 2: So they in this study, they looked at six and 692 00:41:50,840 --> 00:41:54,640 Speaker 2: four year olds and they found, quote, children who impersonated 693 00:41:54,719 --> 00:41:58,280 Speaker 2: an exemplar other, in this case, a character such as Batman, 694 00:41:58,719 --> 00:42:01,879 Speaker 2: spent the most time I'm working, followed by children who 695 00:42:01,920 --> 00:42:04,560 Speaker 2: took a third person perspective of the cell on the self, 696 00:42:04,920 --> 00:42:09,760 Speaker 2: or finally a first person perspective, so, you know, creating 697 00:42:09,760 --> 00:42:15,960 Speaker 2: that psychological distance and embodying like a person of mastery, 698 00:42:17,200 --> 00:42:19,280 Speaker 2: the extreme of course being Batman. 699 00:42:19,640 --> 00:42:23,120 Speaker 3: Well, yeah, this makes me think about the nature of 700 00:42:23,320 --> 00:42:27,480 Speaker 3: enjoyment in an activity and flow states and such. You know, 701 00:42:27,800 --> 00:42:31,000 Speaker 3: it's often said that you are essentially in a flow 702 00:42:31,080 --> 00:42:35,839 Speaker 3: state when you are engaging in an activity that's sort 703 00:42:35,840 --> 00:42:41,120 Speaker 3: of maximally challenging but also still within your ability to 704 00:42:41,200 --> 00:42:44,000 Speaker 3: do and you're getting consistent feedback that you are doing 705 00:42:44,040 --> 00:42:47,960 Speaker 3: it correctly. So like an activity that's too easy can 706 00:42:48,000 --> 00:42:51,080 Speaker 3: be boring, an activity that is too hard if you 707 00:42:51,080 --> 00:42:53,120 Speaker 3: feel like you're just failing at it over and over, 708 00:42:53,239 --> 00:42:56,880 Speaker 3: it becomes frustrating. And so I wonder if assuming a 709 00:42:56,960 --> 00:43:03,799 Speaker 3: kind of exemplar character mind state allows you to simulate 710 00:43:03,880 --> 00:43:07,480 Speaker 3: flow even if, like for you, this activity you neither 711 00:43:07,600 --> 00:43:10,080 Speaker 3: you maybe don't have actual mastery of it. You are 712 00:43:10,120 --> 00:43:12,759 Speaker 3: continually making mistakes, but it's part of the game to 713 00:43:12,880 --> 00:43:15,480 Speaker 3: just not acknowledge that and say like, I'm doing it 714 00:43:15,520 --> 00:43:19,160 Speaker 3: perfectly or maybe around the maybe on the other side, 715 00:43:19,560 --> 00:43:22,279 Speaker 3: maybe it makes it more exciting and activity that would 716 00:43:22,320 --> 00:43:24,719 Speaker 3: otherwise be so easy that it's boring. 717 00:43:25,280 --> 00:43:27,920 Speaker 2: Yeah, Or I mean you're just you're becoming Batman. You're 718 00:43:27,960 --> 00:43:30,600 Speaker 2: taking on grim determination to finish a task. Like would 719 00:43:30,600 --> 00:43:35,239 Speaker 2: Batman stop sweeping the floor halfway through? No, he would 720 00:43:35,280 --> 00:43:38,920 Speaker 2: buckle down and finish the job, because that's how Batman 721 00:43:39,000 --> 00:43:40,040 Speaker 2: does it. Well. 722 00:43:40,080 --> 00:43:42,080 Speaker 3: You never see Batman finish the job, do you, It 723 00:43:42,120 --> 00:43:46,239 Speaker 3: always cuts away right after the most exciting part. Do 724 00:43:46,280 --> 00:43:48,520 Speaker 3: you see Batman, like making the hand off to the 725 00:43:48,560 --> 00:43:51,759 Speaker 3: police and all that. I guess occasionally he often leaves 726 00:43:51,800 --> 00:43:55,160 Speaker 3: them right hanging by battering in an alley. Yeah, so 727 00:43:55,600 --> 00:43:58,040 Speaker 3: interesting to think about, and I would, of course, I 728 00:43:58,040 --> 00:44:00,319 Speaker 3: would be game to hear any examples of the man 729 00:44:00,400 --> 00:44:04,440 Speaker 3: effect from anyone's lives or the lives of children in 730 00:44:04,480 --> 00:44:09,360 Speaker 3: someone's life. But the question then emerges, do adults do 731 00:44:09,440 --> 00:44:10,040 Speaker 3: this as well? 732 00:44:10,400 --> 00:44:15,720 Speaker 2: Well? Muissen mentions an acquaintance of hers who she says 733 00:44:15,800 --> 00:44:19,920 Speaker 2: channeled something she's dubbing the Buffy effect. So this individual 734 00:44:21,080 --> 00:44:25,200 Speaker 2: was preparing for childbirth and channeled Buffy the vampire Slayer 735 00:44:25,280 --> 00:44:28,000 Speaker 2: just sort of find the like I don't know, to 736 00:44:28,040 --> 00:44:32,040 Speaker 2: get in the zone for what was to come. So 737 00:44:32,480 --> 00:44:35,239 Speaker 2: that's and that's that's interesting, And I would love to 738 00:44:35,280 --> 00:44:37,240 Speaker 2: hear from any listeners out there who have some version 739 00:44:37,280 --> 00:44:41,880 Speaker 2: of this, Like if you ever embodied or you know, 740 00:44:42,120 --> 00:44:45,600 Speaker 2: pretend played to some extent a fictional character in order 741 00:44:45,640 --> 00:44:48,560 Speaker 2: to make it through some you know, big or small 742 00:44:48,960 --> 00:44:51,120 Speaker 2: trial in your life. Maybe it's sweeping the floors, maybe 743 00:44:51,160 --> 00:44:56,319 Speaker 2: it's childbirth, very different endeavors, but you can imagine where. Yeah, 744 00:44:56,360 --> 00:44:58,320 Speaker 2: you can sort of like psych yourself into it a 745 00:44:58,360 --> 00:45:00,400 Speaker 2: little bit. Like it reminds me of this is a 746 00:45:00,480 --> 00:45:02,840 Speaker 2: much I guess more casual version of this, But you 747 00:45:02,880 --> 00:45:06,480 Speaker 2: hear people talking about like engaging in beast mode or something, 748 00:45:06,800 --> 00:45:09,759 Speaker 2: you know, to sort of like beast through a particular 749 00:45:09,880 --> 00:45:13,000 Speaker 2: challenge or a workout, et cetera. And you know, I mean, 750 00:45:13,040 --> 00:45:16,799 Speaker 2: on one level, yeah, it's just a saying, but is it, Like, 751 00:45:16,920 --> 00:45:20,239 Speaker 2: you know, language is powerful, and if we're engaging in 752 00:45:20,320 --> 00:45:23,120 Speaker 2: beast mode, are on on some level? Are we engaging 753 00:45:23,120 --> 00:45:27,920 Speaker 2: in some sort of imaginablecanthropy, some imagined a hulking out 754 00:45:28,400 --> 00:45:30,440 Speaker 2: in order to complete a task. 755 00:45:30,680 --> 00:45:34,880 Speaker 3: I can speak from personal experience that sometimes a difficult 756 00:45:34,920 --> 00:45:37,879 Speaker 3: like workout, physical workout task is easier if you make 757 00:45:37,920 --> 00:45:40,160 Speaker 3: the kinds of noises that are not polite to make 758 00:45:40,160 --> 00:45:42,360 Speaker 3: at the gym, you know, if you like really roar 759 00:45:42,560 --> 00:45:45,480 Speaker 3: or grunt. I mean, I understand why gims would prefer 760 00:45:45,560 --> 00:45:48,080 Speaker 3: people not do that, but it kind of does help. 761 00:45:48,680 --> 00:45:51,080 Speaker 2: I kind of forgot that there's like a no grunting, 762 00:45:51,080 --> 00:45:52,800 Speaker 2: no sound effects rule in some gems. 763 00:45:53,560 --> 00:45:55,120 Speaker 3: I don't know if they all have that, but yeah, 764 00:45:55,360 --> 00:45:57,680 Speaker 3: I think someplace they're like, please please don't scream at 765 00:45:57,719 --> 00:46:00,279 Speaker 3: your you know, the person on the machine next to you. 766 00:46:01,160 --> 00:46:03,200 Speaker 3: But no, I think it does kind of help and 767 00:46:03,239 --> 00:46:05,600 Speaker 3: I wonder, I don't know, maybe there's a totally different 768 00:46:05,640 --> 00:46:07,840 Speaker 3: mechanism at play there, but one could see how it 769 00:46:08,239 --> 00:46:11,520 Speaker 3: could also just be part of like imagining yourself in 770 00:46:11,680 --> 00:46:15,239 Speaker 3: some more dramatic kind of scenario than you actually are. 771 00:46:15,520 --> 00:46:17,480 Speaker 3: Like you're not just doing a workout, you are, you know, 772 00:46:17,520 --> 00:46:22,480 Speaker 3: you're crossing some incredible hurdle in some kind of dramatic scenario. 773 00:46:22,920 --> 00:46:26,760 Speaker 2: Well, even if you are not like on any level, 774 00:46:27,000 --> 00:46:30,120 Speaker 2: pretend playing that you were a beast during your workout, 775 00:46:30,280 --> 00:46:33,600 Speaker 2: you still might be entering into like a slightly different 776 00:46:33,640 --> 00:46:36,759 Speaker 2: mindset and a slightly different version of yourself, you know, 777 00:46:36,880 --> 00:46:39,960 Speaker 2: like like and you're not just gym now your workout gym, 778 00:46:40,680 --> 00:46:43,759 Speaker 2: you know, or workout Jane or whatever the case may be, 779 00:46:45,120 --> 00:46:47,080 Speaker 2: you know, And I think that makes a lot of sense. 780 00:46:47,120 --> 00:46:50,040 Speaker 2: You know, we we often think of a cohesive self, 781 00:46:50,520 --> 00:46:54,960 Speaker 2: but we know that under close scrutiny, this doesn't you know, 782 00:46:55,000 --> 00:46:58,400 Speaker 2: completely pan out. We the person we are changes over time, 783 00:46:58,520 --> 00:47:01,279 Speaker 2: and there are often sort of like different versions of 784 00:47:01,320 --> 00:47:05,680 Speaker 2: ourselves depending on what our environment is, you know, what 785 00:47:06,120 --> 00:47:09,120 Speaker 2: time of day it is and so forth. So you know, 786 00:47:09,160 --> 00:47:11,799 Speaker 2: you may have a you know, a workout self that is, 787 00:47:11,960 --> 00:47:13,200 Speaker 2: you know, a little bit to the left or the 788 00:47:13,320 --> 00:47:16,320 Speaker 2: right of who you were before you came into that workout, 789 00:47:16,360 --> 00:47:18,799 Speaker 2: and then hopefully the person after the workout has yet 790 00:47:19,040 --> 00:47:22,520 Speaker 2: another person that is maybe a couple of degrees removed 791 00:47:22,520 --> 00:47:27,359 Speaker 2: from your starting point. Mewison also mentions in passing the 792 00:47:27,360 --> 00:47:30,320 Speaker 2: fake it till You Make it Mantra, I believe she 793 00:47:30,400 --> 00:47:32,880 Speaker 2: kicked off the article sort of bringing this up, you know, 794 00:47:33,120 --> 00:47:36,480 Speaker 2: sort of like, hey, is this imagination play? And I 795 00:47:36,719 --> 00:47:38,919 Speaker 2: think maybe there is something to go on there as well, 796 00:47:38,960 --> 00:47:41,399 Speaker 2: you know, the idea of you know, generally, when people 797 00:47:41,400 --> 00:47:43,359 Speaker 2: were talking about faking it till you make it, they're 798 00:47:43,440 --> 00:47:46,840 Speaker 2: talking about I guess it's it's not unlike the Batman idea. 799 00:47:46,880 --> 00:47:49,440 Speaker 2: It's like you're not saying I'm going to be Batman. 800 00:47:49,520 --> 00:47:51,520 Speaker 2: I'm going to be, you know, the professional that I 801 00:47:51,560 --> 00:47:54,239 Speaker 2: think I should be in this situation, or that the 802 00:47:54,320 --> 00:47:56,200 Speaker 2: parent I think I should be, the spouse I think 803 00:47:56,239 --> 00:47:58,920 Speaker 2: I should be, and so forth, and engaging in that 804 00:47:59,480 --> 00:48:02,280 Speaker 2: until on some level that becomes more than norm. 805 00:48:02,440 --> 00:48:04,480 Speaker 3: Why do I have a negative feeling about that phrase? 806 00:48:04,520 --> 00:48:08,280 Speaker 3: I guess it's perfectly fine in some scenarios. For some reason, 807 00:48:08,280 --> 00:48:11,600 Speaker 3: I'm associating it with like engaging in fraud. 808 00:48:11,960 --> 00:48:15,280 Speaker 2: But yeah, there has been. You do see pushback against 809 00:48:15,280 --> 00:48:18,960 Speaker 2: that turn of phrase, in part because it can be interpreted, 810 00:48:19,040 --> 00:48:21,840 Speaker 2: I think, to sort of discount hard work and actual 811 00:48:22,440 --> 00:48:27,480 Speaker 2: striving for change in your life and the idea that 812 00:48:27,480 --> 00:48:28,920 Speaker 2: I would just fake it and you'll eventually you know, 813 00:48:29,000 --> 00:48:31,720 Speaker 2: it's I don't think we should maybe take it too literally. 814 00:48:31,920 --> 00:48:36,279 Speaker 3: The charitably interpreted version of it is fine. Yeah, that's good. Yeah. 815 00:48:36,400 --> 00:48:39,080 Speaker 2: Now again, the Batman effect entails a certain amount of 816 00:48:39,080 --> 00:48:41,680 Speaker 2: psychological distance, and Muisen also points out that we see 817 00:48:41,680 --> 00:48:45,320 Speaker 2: elements of this in adult imaginative choices. She says that, 818 00:48:45,360 --> 00:48:47,880 Speaker 2: you know, one may wish to engage with media that 819 00:48:47,960 --> 00:48:52,960 Speaker 2: offers subjectively preferred level of psychological distance from whatever your 820 00:48:53,000 --> 00:48:56,360 Speaker 2: reality might be. The example she gives is that of 821 00:48:56,440 --> 00:48:59,320 Speaker 2: parents wishing to avoid media in which children are in danger. 822 00:49:00,200 --> 00:49:02,520 Speaker 2: You know, I can speak to that, you know, especially 823 00:49:02,560 --> 00:49:06,279 Speaker 2: when I had a young child. I was like, what 824 00:49:06,400 --> 00:49:08,120 Speaker 2: was the movie The Babba Duke that came out? I 825 00:49:08,120 --> 00:49:10,160 Speaker 2: think my child was And I was like, no, thank you, 826 00:49:10,760 --> 00:49:12,759 Speaker 2: I'm not going to skip on the Babba Duke. And 827 00:49:12,800 --> 00:49:14,160 Speaker 2: I still haven't gotten around to seeing. 828 00:49:14,200 --> 00:49:16,480 Speaker 3: Oh it's really good, but yeah, I saw it but 829 00:49:16,640 --> 00:49:21,200 Speaker 3: before I had a child, I can absolutely speak to this, Like, 830 00:49:22,000 --> 00:49:26,720 Speaker 3: you know, becoming a parent completely changed what my sensitivities 831 00:49:26,760 --> 00:49:30,719 Speaker 3: in media and storytelling were, and like certain types of 832 00:49:31,000 --> 00:49:33,560 Speaker 3: things that wouldn't really have bothered me before, like children 833 00:49:33,600 --> 00:49:37,040 Speaker 3: in danger, suddenly became very difficult to watch. 834 00:49:37,640 --> 00:49:40,279 Speaker 2: Yeah, an example that came to my mind reading this 835 00:49:40,400 --> 00:49:42,920 Speaker 2: article was, of course, during the height of the pandemic. 836 00:49:43,200 --> 00:49:45,600 Speaker 2: I know, a lot of us maybe chose not to 837 00:49:45,680 --> 00:49:48,920 Speaker 2: watch plague oriented media, you know, like it seemed like 838 00:49:49,160 --> 00:49:53,799 Speaker 2: maybe a time to skip on the zombie apocalypse scenarios 839 00:49:53,840 --> 00:49:56,759 Speaker 2: and so forth. So I think there are different levels 840 00:49:56,760 --> 00:49:59,600 Speaker 2: of this depending on you know, I was subjective, you know, 841 00:49:59,640 --> 00:50:01,920 Speaker 2: whatever going on in your world and more importantly in 842 00:50:01,960 --> 00:50:03,719 Speaker 2: your life, because there could be things going on in 843 00:50:03,719 --> 00:50:06,239 Speaker 2: your world that are just not weighing, particularly on your 844 00:50:06,360 --> 00:50:09,799 Speaker 2: your your psyche, or you're not aware of. And then 845 00:50:09,920 --> 00:50:13,479 Speaker 2: she stresses mastering control in both adult and child models here, 846 00:50:14,120 --> 00:50:16,759 Speaker 2: and I think this is this is pretty straightforward. You know, 847 00:50:17,000 --> 00:50:20,080 Speaker 2: there's so much in our lives as adults that feel 848 00:50:20,080 --> 00:50:24,120 Speaker 2: out of our control, and it may just be objectively 849 00:50:24,200 --> 00:50:27,480 Speaker 2: out of our control, and yet you know, we we 850 00:50:27,520 --> 00:50:30,680 Speaker 2: have these responsibilities and you want to at least have 851 00:50:30,800 --> 00:50:33,359 Speaker 2: this feeling of control, and so you sometimes find it 852 00:50:34,640 --> 00:50:38,000 Speaker 2: in large acts, but often in small acts. And also 853 00:50:38,080 --> 00:50:40,640 Speaker 2: these are the things you can find via involvement in 854 00:50:40,719 --> 00:50:44,520 Speaker 2: various imaginative games. I think many video games fit this 855 00:50:45,120 --> 00:50:48,439 Speaker 2: uh and and I believe that some of the most 856 00:50:48,440 --> 00:50:52,640 Speaker 2: frequent examples, though, concerned tabletop gaming and especially tabletop role 857 00:50:52,640 --> 00:50:55,880 Speaker 2: playing games like Dungeons and Dragons. A hallmark of some 858 00:50:55,920 --> 00:50:58,719 Speaker 2: of these experiences that that i've I've seen discussed in 859 00:50:58,880 --> 00:51:01,680 Speaker 2: past papers of I've read is the idea of too 860 00:51:01,880 --> 00:51:06,000 Speaker 2: of a fixed, small scale universe, you know, I mean 861 00:51:06,040 --> 00:51:09,600 Speaker 2: you think of so many different sandbox video games. There 862 00:51:09,640 --> 00:51:11,279 Speaker 2: is a corner to the screen, like there is a 863 00:51:11,320 --> 00:51:15,719 Speaker 2: limit to the world, and so you feel like you 864 00:51:15,800 --> 00:51:18,600 Speaker 2: can master it in a way that you cannot be 865 00:51:18,640 --> 00:51:19,719 Speaker 2: a master of reality. 866 00:51:20,200 --> 00:51:24,319 Speaker 3: I think that's a really insightful point. When people talk 867 00:51:24,360 --> 00:51:27,799 Speaker 3: about like video games or RPGs being I don't know, 868 00:51:27,880 --> 00:51:30,520 Speaker 3: freeing or empowering in a way, I think they're usually 869 00:51:30,680 --> 00:51:35,480 Speaker 3: focusing on the on the power of the characters played 870 00:51:35,640 --> 00:51:39,040 Speaker 3: like that. It can be an empowerment fantasy in that 871 00:51:39,160 --> 00:51:42,200 Speaker 3: you play as someone who is very capable and can 872 00:51:42,239 --> 00:51:43,719 Speaker 3: do a lot of things, and I'm sure that is 873 00:51:43,760 --> 00:51:46,560 Speaker 3: part of it as well, but I think it's absolutely right. 874 00:51:47,320 --> 00:51:51,400 Speaker 3: Maybe what is maybe even more important is that within 875 00:51:51,719 --> 00:51:55,680 Speaker 3: video games or within a tabletop RPG, you can understand 876 00:51:55,760 --> 00:51:58,640 Speaker 3: what all the rules are. You can, And that's never 877 00:51:58,800 --> 00:52:02,000 Speaker 3: true in reality and in life. We're all living our 878 00:52:02,000 --> 00:52:06,040 Speaker 3: lives playing a massive game, a massive RPG where the 879 00:52:06,160 --> 00:52:08,600 Speaker 3: rules are not clear and maybe they're changing. 880 00:52:09,160 --> 00:52:11,840 Speaker 2: Yeah, And you know, very often in our video games 881 00:52:11,880 --> 00:52:14,920 Speaker 2: and our imaginative media, there is often a very clear 882 00:52:15,000 --> 00:52:20,160 Speaker 2: line between good and evil. You know, it's zombies or 883 00:52:20,280 --> 00:52:23,319 Speaker 2: invading robots or aliens, whatever the case may be. Like, 884 00:52:23,320 --> 00:52:26,960 Speaker 2: there's a clear distinction, at least on some level in 885 00:52:27,040 --> 00:52:30,680 Speaker 2: terms of how you're supposed to tackle adversity and so forth. 886 00:52:30,840 --> 00:52:33,560 Speaker 3: Yeah, there are clear ways to know how to play, 887 00:52:33,680 --> 00:52:46,000 Speaker 3: which in reality it's confusing. Yeah. 888 00:52:47,040 --> 00:52:51,160 Speaker 2: Now, transitioning out of Muissen here, she does mention embassa 889 00:52:51,239 --> 00:52:54,920 Speaker 2: in therapeutic use of tabletop role playing games, and she 890 00:52:55,000 --> 00:52:58,000 Speaker 2: references a twenty twenty two Wired article by Cam Burns 891 00:52:58,000 --> 00:53:01,960 Speaker 2: how therapists you're using tabletop games to help people? And 892 00:53:02,080 --> 00:53:04,799 Speaker 2: I was looking at that article. The author of this 893 00:53:05,000 --> 00:53:12,160 Speaker 2: Burn speaks with clinical psychiatrists Raphael Bokemazo, and in this conversation, 894 00:53:12,200 --> 00:53:15,480 Speaker 2: it's stressed that tabletop role playing games, and I think 895 00:53:15,520 --> 00:53:19,600 Speaker 2: this is important, they're not therapy in and of themselves, 896 00:53:20,960 --> 00:53:25,560 Speaker 2: and you know, you can't, like realistically look at your 897 00:53:25,560 --> 00:53:27,600 Speaker 2: own Dungeons and Dragons night and say I am going 898 00:53:27,640 --> 00:53:31,920 Speaker 2: to therapy. Rather, they can be used as a tool 899 00:53:32,040 --> 00:53:36,080 Speaker 2: in therapy by trained professionals, opening spaces for patients to 900 00:53:36,160 --> 00:53:41,960 Speaker 2: explore things like identity, mortality, gender, social skills, you know, 901 00:53:42,000 --> 00:53:44,160 Speaker 2: overcoming social anxiety and so forth. 902 00:53:44,440 --> 00:53:46,560 Speaker 3: Yeah. Yeah, I think in the same way that like 903 00:53:46,719 --> 00:53:50,480 Speaker 3: sports are not therapy, but could in some scenarios be therapeutic. 904 00:53:50,880 --> 00:53:53,840 Speaker 2: Yeah, and could you tap into some of those therapeutic 905 00:53:54,680 --> 00:53:57,600 Speaker 2: effects on your own most certainly, but not to the 906 00:53:57,640 --> 00:54:00,680 Speaker 2: degree that a trained professional would be able to utilize 907 00:54:00,680 --> 00:54:05,880 Speaker 2: it with specific games with the right patients. Now, there's 908 00:54:05,920 --> 00:54:08,319 Speaker 2: been quite a lot written on the possibility of using 909 00:54:08,440 --> 00:54:11,560 Speaker 2: Dungeons and Dragons and other tabletop role playing games for 910 00:54:12,440 --> 00:54:15,640 Speaker 2: therapeutic purposes. I was looking at one paper from nineteen 911 00:54:15,719 --> 00:54:19,240 Speaker 2: ninety four by Wayne D. Blackmun titled Dungeons and Dragons 912 00:54:19,320 --> 00:54:22,640 Speaker 2: The Use of a fantasy game in the Psychotherapeutic treatment 913 00:54:22,680 --> 00:54:25,560 Speaker 2: of a young adult. The adult in question had schizoid 914 00:54:25,600 --> 00:54:30,080 Speaker 2: personality disorder, and more recently you see this rolled out 915 00:54:30,120 --> 00:54:33,960 Speaker 2: as a tool in specially aimed therapy groups. I found 916 00:54:33,960 --> 00:54:38,040 Speaker 2: a nice article on Johns Hopkins University's website by Claire 917 00:54:38,080 --> 00:54:41,440 Speaker 2: Goudreau titled Tabletop Therapy, How Dungeons and Dragons can improve 918 00:54:41,440 --> 00:54:44,920 Speaker 2: mental health. This was from twenty twenty three, and it 919 00:54:45,680 --> 00:54:49,239 Speaker 2: highlights a session in which players engage. This is not 920 00:54:49,320 --> 00:54:50,920 Speaker 2: like you know, this is just one example of how 921 00:54:50,960 --> 00:54:53,560 Speaker 2: one particular therapy group handles it. But you might have 922 00:54:53,920 --> 00:54:57,120 Speaker 2: sixty to ninety minutes of OURPG time. Granted that's you're 923 00:54:57,160 --> 00:54:59,320 Speaker 2: packing a lot in but I trust the professionals. Here 924 00:55:00,040 --> 00:55:02,359 Speaker 2: followed by a session in which quote the players take 925 00:55:02,400 --> 00:55:04,640 Speaker 2: a step back to reflect on the session and see 926 00:55:04,640 --> 00:55:07,560 Speaker 2: how it relates to their own lives. And I thought 927 00:55:07,560 --> 00:55:10,880 Speaker 2: this was interesting because it reminded me of the pivotal 928 00:55:10,880 --> 00:55:15,799 Speaker 2: integration step in some models for psychedelic assisted therapy, where 929 00:55:15,800 --> 00:55:18,200 Speaker 2: you engage in some sort of an altered state and 930 00:55:18,239 --> 00:55:21,200 Speaker 2: then you top it off with therapists assisted reflection. 931 00:55:22,719 --> 00:55:24,319 Speaker 3: I can see that comparison as well. 932 00:55:24,400 --> 00:55:30,880 Speaker 2: Yeah, so engaging in this imaginative pretend play gaming scenario, 933 00:55:31,360 --> 00:55:35,279 Speaker 2: but then you know, couching it in a discussion of 934 00:55:35,320 --> 00:55:37,720 Speaker 2: how this relates to where you are in your life 935 00:55:37,760 --> 00:55:40,680 Speaker 2: and whatever your current obstacles might be. 936 00:55:41,640 --> 00:55:41,879 Speaker 3: Yeah. 937 00:55:42,600 --> 00:55:44,239 Speaker 2: The other big thing that of course is stressed in 938 00:55:44,280 --> 00:55:47,200 Speaker 2: this article and in other places as well, is the 939 00:55:47,239 --> 00:55:50,840 Speaker 2: goal is also making therapy fun and approachable for target patients. 940 00:55:50,840 --> 00:55:55,880 Speaker 2: So generally that is part of the scenario as well. Like, 941 00:55:55,960 --> 00:55:59,480 Speaker 2: perhaps someone is a little adverse to a therapy environment, 942 00:55:59,560 --> 00:56:01,719 Speaker 2: but it's kind of like a great icebreaker. Well, we're 943 00:56:01,760 --> 00:56:04,040 Speaker 2: not going to just get in and start talking about 944 00:56:04,040 --> 00:56:07,040 Speaker 2: our feelings or our problems. We're going to play a game. 945 00:56:07,440 --> 00:56:10,360 Speaker 2: And you know, you'll find multiple examples of this where, 946 00:56:10,800 --> 00:56:13,919 Speaker 2: if not tabletop roleplaying games, sometimes just other games, card games, 947 00:56:13,920 --> 00:56:16,000 Speaker 2: board games, and so forth are used to sort of, 948 00:56:16,840 --> 00:56:18,520 Speaker 2: you know, break that ice down a little bit. 949 00:56:18,840 --> 00:56:21,600 Speaker 3: I wonder how this interacts with Robert. I'm sure you 950 00:56:21,640 --> 00:56:25,080 Speaker 3: know what I'm talking about. Heret that, at least in 951 00:56:25,120 --> 00:56:30,840 Speaker 3: my limited experience with tabletop RPGs, there is kind of 952 00:56:30,840 --> 00:56:35,880 Speaker 3: a difficulty adults have taking it too seriously, and so 953 00:56:35,960 --> 00:56:40,239 Speaker 3: there's often a lot of joking involved, where like, you know, 954 00:56:40,280 --> 00:56:42,840 Speaker 3: it's not like we're embarrassed to be playing D and D. 955 00:56:43,040 --> 00:56:45,360 Speaker 3: But you know, we all came here for fun. This 956 00:56:45,440 --> 00:56:47,120 Speaker 3: is what we like to do. But there is a 957 00:56:47,200 --> 00:56:51,280 Speaker 3: kind of ongoing like rhythm of being in the game 958 00:56:51,440 --> 00:56:53,960 Speaker 3: and then moments of stepping back and kind of meta 959 00:56:54,000 --> 00:56:57,160 Speaker 3: commentary and joking about what's going on, and then changing 960 00:56:57,160 --> 00:56:59,440 Speaker 3: the subject and talking about something in the real world 961 00:56:59,480 --> 00:57:01,319 Speaker 3: and then getting back to the game. And at least 962 00:57:01,480 --> 00:57:04,560 Speaker 3: that's my experience, And I wonder if that's there's just 963 00:57:04,840 --> 00:57:07,800 Speaker 3: a difficulty I think for a lot of adults to 964 00:57:08,000 --> 00:57:12,760 Speaker 3: engage and sustained pretend to play like a tabletop RPG 965 00:57:13,040 --> 00:57:14,800 Speaker 3: in the way that kids can, where kids can just 966 00:57:14,920 --> 00:57:17,840 Speaker 3: you know, like really take it seriously, stay in character 967 00:57:17,920 --> 00:57:18,680 Speaker 3: and keep it going. 968 00:57:19,760 --> 00:57:22,440 Speaker 2: Yeah, it's been it's been my experience that this is 969 00:57:22,520 --> 00:57:25,240 Speaker 2: very hard to come by with adults, even if you 970 00:57:25,320 --> 00:57:28,440 Speaker 2: kind of like set a goal for yourself. And I 971 00:57:28,440 --> 00:57:31,000 Speaker 2: mean I would also stress just you know, casually, whatever 972 00:57:31,040 --> 00:57:33,200 Speaker 2: your gaming environment is. Yeah, it's like, you know, you 973 00:57:33,200 --> 00:57:35,640 Speaker 2: don't want to force anything on your group. Maybe your 974 00:57:35,640 --> 00:57:38,520 Speaker 2: group is doz lean more serious. Maybe it's a bunch 975 00:57:38,560 --> 00:57:41,600 Speaker 2: of goofballs. If it's a bunch of goofballs, maybe don't 976 00:57:41,640 --> 00:57:45,520 Speaker 2: go for that super grim dark serious scenario unless I 977 00:57:45,560 --> 00:57:47,600 Speaker 2: don't know. I think sometimes you can find a nice 978 00:57:47,720 --> 00:57:50,720 Speaker 2: balance though, where like for instance, when I recently ran 979 00:57:50,920 --> 00:57:54,360 Speaker 2: Alien RPG stuff with my group, we're generally more in 980 00:57:54,400 --> 00:57:57,400 Speaker 2: the goofball spectrum, but for some reason we were able 981 00:57:57,440 --> 00:58:00,280 Speaker 2: to do that one in a way which felt appropriately serious. 982 00:58:00,680 --> 00:58:03,200 Speaker 2: But we still had a lot of like goofball moments 983 00:58:03,240 --> 00:58:05,400 Speaker 2: doing it. And maybe there was a certain maybe to 984 00:58:05,440 --> 00:58:07,600 Speaker 2: a certain extent, it had to do with like distance 985 00:58:07,640 --> 00:58:09,840 Speaker 2: from the character. So it's almost like you were watching 986 00:58:09,920 --> 00:58:13,120 Speaker 2: a movie play out and you could you could have 987 00:58:13,160 --> 00:58:16,880 Speaker 2: these laughs while still engaging in the seriousness of the story. 988 00:58:16,880 --> 00:58:17,480 Speaker 2: I'm not sure. 989 00:58:18,560 --> 00:58:20,080 Speaker 3: I mean to be clear, I wasn't trying to say 990 00:58:20,080 --> 00:58:21,960 Speaker 3: people should do it one way or the other. It's 991 00:58:22,080 --> 00:58:24,920 Speaker 3: just my observation of how these things usually go is 992 00:58:24,960 --> 00:58:27,720 Speaker 3: there's a lot of kind of a lot of stepping 993 00:58:27,800 --> 00:58:32,760 Speaker 3: back and almost almost maybe deliberate kind of signals of 994 00:58:32,840 --> 00:58:36,120 Speaker 3: we're not taking this too seriously. We're joking now, haha. 995 00:58:36,160 --> 00:58:38,880 Speaker 2: Oh yeah, I mean getting it. It's like play fighting, right, yeah, 996 00:58:38,920 --> 00:58:41,960 Speaker 2: because you are often dealing with these themes of mortality 997 00:58:42,480 --> 00:58:46,400 Speaker 2: and failure, you know, rolling a natural one missing your 998 00:58:46,440 --> 00:58:49,000 Speaker 2: shot and then getting run through by a goblin sword 999 00:58:49,120 --> 00:58:53,120 Speaker 2: or something, and you know, and if if you're not careful, 1000 00:58:53,120 --> 00:58:57,960 Speaker 2: you can let emotions run run high in those those situations. Now, 1001 00:58:58,200 --> 00:59:01,160 Speaker 2: I've seen other studies that highlight the potent for tabletop 1002 00:59:01,240 --> 00:59:04,439 Speaker 2: role playing game assisted therapy with autistic adults to help 1003 00:59:04,480 --> 00:59:08,880 Speaker 2: with social cognition. Like I say, this is kind of 1004 00:59:08,880 --> 00:59:11,800 Speaker 2: a it seems like a rich area of therapy where 1005 00:59:12,000 --> 00:59:16,480 Speaker 2: folks are exploring different potential uses. On one hand, play 1006 00:59:16,560 --> 00:59:19,240 Speaker 2: seems to certainly be that spoonful of sugar that can 1007 00:59:19,240 --> 00:59:21,280 Speaker 2: help the medicine go down, like, you know, let's make 1008 00:59:21,320 --> 00:59:24,000 Speaker 2: therapy fun and approachable, but it also seems to have 1009 00:59:24,120 --> 00:59:28,000 Speaker 2: unique properties undo itself, you know. Again kind of comparing 1010 00:59:28,040 --> 00:59:30,440 Speaker 2: it to some degree with the idea of engaging in 1011 00:59:30,440 --> 00:59:33,840 Speaker 2: a psychedelic experience and then having a therapist help you 1012 00:59:33,960 --> 00:59:37,440 Speaker 2: integrate that into your life, you know, like, let's use 1013 00:59:37,480 --> 00:59:41,480 Speaker 2: some of that mental scaffolding that we talked about earlier 1014 00:59:42,360 --> 00:59:45,080 Speaker 2: and see how we can get to where we're looking 1015 00:59:45,120 --> 00:59:50,480 Speaker 2: to go with therapy. Now, I mentioned improv as well. 1016 00:59:51,280 --> 00:59:53,440 Speaker 2: I looked at a pair of studies from twenty sixteen 1017 00:59:53,440 --> 00:59:57,440 Speaker 2: to twenty seventeen. There is a comedic improv Therapy for 1018 00:59:57,480 --> 01:00:01,040 Speaker 2: the treatment of Social anxiety disorder by All Journal of 1019 01:00:01,080 --> 01:00:04,480 Speaker 2: Creativity and Mental Health, and the other one is theraprov 1020 01:00:04,800 --> 01:00:07,400 Speaker 2: a pilot study of improv used to treat anxiety and 1021 01:00:07,400 --> 01:00:10,880 Speaker 2: depression Kruger at ALL Journal of Mental Health. The former 1022 01:00:11,000 --> 01:00:14,760 Speaker 2: highlighted quote a novel treatment for social anxiety disorder by 1023 01:00:14,840 --> 01:00:20,080 Speaker 2: harnessing the following therapeutic elements group, cohesiveness, play, exposure, and humor, 1024 01:00:20,320 --> 01:00:24,080 Speaker 2: while the latter article explored a brief therapeutic group based 1025 01:00:24,280 --> 01:00:28,880 Speaker 2: intervention model for patients with symptoms of anxiety and depression. 1026 01:00:30,040 --> 01:00:31,520 Speaker 2: So I'm not going to get into all the beats 1027 01:00:31,600 --> 01:00:34,800 Speaker 2: of these two studies, but both articles expressed a great 1028 01:00:34,840 --> 01:00:37,960 Speaker 2: deal of optimism for the use of these techniques alongside 1029 01:00:38,000 --> 01:00:41,800 Speaker 2: other treatments, other treatment methods and tools. I've also looked 1030 01:00:41,800 --> 01:00:45,000 Speaker 2: at some papers exploring the potential for integrative play therapy 1031 01:00:45,240 --> 01:00:50,840 Speaker 2: already used for children more in adult situations, And of 1032 01:00:50,840 --> 01:00:54,200 Speaker 2: course there are other play based therapy tools that are 1033 01:00:54,240 --> 01:00:56,160 Speaker 2: used with adults as well, including a big one that 1034 01:00:57,400 --> 01:00:59,880 Speaker 2: I completely spaced on, and that is art therapy. 1035 01:01:00,400 --> 01:01:03,120 Speaker 3: Oh, I'm aware that exists, but I don't really know 1036 01:01:03,160 --> 01:01:03,959 Speaker 3: anything about it. 1037 01:01:03,920 --> 01:01:05,760 Speaker 2: Right right, I mean, I don't. It's one of those 1038 01:01:05,760 --> 01:01:08,120 Speaker 2: things where I'm mostly familiar with it from seeing it 1039 01:01:08,160 --> 01:01:12,480 Speaker 2: in passing in films like, for instance, there's a at 1040 01:01:12,480 --> 01:01:14,560 Speaker 2: some point in Stranger Things, there's a scene where you 1041 01:01:14,600 --> 01:01:17,880 Speaker 2: see people engaging in art therapy, and or you know, 1042 01:01:17,920 --> 01:01:21,400 Speaker 2: you'll I've watched TV shows where the characters involved do 1043 01:01:21,480 --> 01:01:24,760 Speaker 2: something with art therapy. But yeah, you can definitely loop 1044 01:01:25,080 --> 01:01:28,640 Speaker 2: art therapy in with other play based therapy models, you know. 1045 01:01:29,440 --> 01:01:31,440 Speaker 2: So perhaps this is a topic we could come back 1046 01:01:31,440 --> 01:01:33,920 Speaker 2: to at some point, the idea of play based therapy, 1047 01:01:34,000 --> 01:01:37,240 Speaker 2: or more specifically art based therapy, because it's been around 1048 01:01:37,280 --> 01:01:39,880 Speaker 2: since in some form or another since at least the 1049 01:01:39,920 --> 01:01:42,760 Speaker 2: mid twentieth century, and there have been a number of 1050 01:01:42,760 --> 01:01:46,280 Speaker 2: studies regarding how it can be used to help with 1051 01:01:46,360 --> 01:01:50,480 Speaker 2: various conditions and ailments. Well, you know, as we close 1052 01:01:50,480 --> 01:01:53,600 Speaker 2: out this five episode look at pretend play, I do 1053 01:01:53,600 --> 01:01:57,400 Speaker 2: feel like I have a more well rounded understanding of 1054 01:01:57,520 --> 01:01:59,760 Speaker 2: what children are doing when they engage in pretend play, 1055 01:02:00,720 --> 01:02:03,720 Speaker 2: as well as to the extent to what extent we're 1056 01:02:03,880 --> 01:02:07,560 Speaker 2: continuing to engage and pretend play throughout our adult lives. 1057 01:02:07,920 --> 01:02:11,680 Speaker 3: Mm hmm. Yeah, it really makes me think about when 1058 01:02:12,680 --> 01:02:16,880 Speaker 3: we see these games children play that seem so funny 1059 01:02:16,920 --> 01:02:21,680 Speaker 3: that I think sometimes adults are tempted to think of 1060 01:02:21,840 --> 01:02:24,800 Speaker 3: play as frivolous, or to think of pretend play as 1061 01:02:24,920 --> 01:02:28,959 Speaker 3: especially frivolous. You know, these like silly scenarios that kids 1062 01:02:28,960 --> 01:02:34,000 Speaker 3: are making up is something that's just sort of, you know, 1063 01:02:34,240 --> 01:02:37,400 Speaker 3: not an important human activity. And it seems to me 1064 01:02:37,520 --> 01:02:40,120 Speaker 3: that that couldn't be further from the truth that play 1065 01:02:40,240 --> 01:02:43,560 Speaker 3: really is like the important work of childhood, and pretend 1066 01:02:43,600 --> 01:02:45,640 Speaker 3: to play is maybe the most important kind. 1067 01:02:46,240 --> 01:02:50,480 Speaker 2: Yeah, children's play is serious. It's building the person they 1068 01:02:50,520 --> 01:02:53,920 Speaker 2: will become. And then like the scaffolding is just not 1069 01:02:54,040 --> 01:02:57,000 Speaker 2: just abandoned after that, you know, like we're still using 1070 01:02:57,080 --> 01:03:00,680 Speaker 2: it to varying degrees, sometimes kind of invisibly to ourselves 1071 01:03:01,320 --> 01:03:03,360 Speaker 2: as we go through our daily life as adults. 1072 01:03:03,720 --> 01:03:05,960 Speaker 3: Yeah, play is building minds. 1073 01:03:06,640 --> 01:03:08,200 Speaker 2: There you go, that would look great on a bumper 1074 01:03:08,200 --> 01:03:10,120 Speaker 2: sticker T shirt what have you. 1075 01:03:10,960 --> 01:03:12,480 Speaker 3: But all right, I guess that does do it for 1076 01:03:12,520 --> 01:03:13,600 Speaker 3: the series for now. 1077 01:03:14,080 --> 01:03:16,520 Speaker 2: That's right. Again, we'd love to hear from everyone out there. 1078 01:03:16,560 --> 01:03:19,200 Speaker 2: We're getting some great feedback from listeners. I'm sure we're 1079 01:03:19,200 --> 01:03:20,760 Speaker 2: going to have a listener mail in the very near 1080 01:03:20,800 --> 01:03:22,600 Speaker 2: future where we begin to roll through some of this 1081 01:03:22,720 --> 01:03:27,320 Speaker 2: examples of imaginary friends and paracosms and so forth. So yeah, 1082 01:03:27,400 --> 01:03:30,520 Speaker 2: right in. We'd love to hear your thoughts on all 1083 01:03:30,560 --> 01:03:34,360 Speaker 2: of this, either from your own personal experience as a 1084 01:03:34,640 --> 01:03:39,000 Speaker 2: pretender or observations you've made of children in your life 1085 01:03:39,080 --> 01:03:41,919 Speaker 2: that are pretending or animals. Certainly we already mentioned dogs 1086 01:03:41,920 --> 01:03:44,840 Speaker 2: and cats. Write in about your dogs and cats and 1087 01:03:44,880 --> 01:03:50,600 Speaker 2: their possible pretend play and play in general. Just a 1088 01:03:50,640 --> 01:03:52,840 Speaker 2: reminder that Stuff to Blow Your Mind is primarily a 1089 01:03:52,880 --> 01:03:56,160 Speaker 2: science and culture podcast, with core episodes on Tuesdays and Thursdays. 1090 01:03:56,320 --> 01:03:58,240 Speaker 2: We do a little short form episode on Wednesdays, and 1091 01:03:58,240 --> 01:04:00,360 Speaker 2: on Fridays we set aside most serious concerns to just 1092 01:04:00,360 --> 01:04:03,120 Speaker 2: talk about a weird film on Weird House Cinema. 1093 01:04:03,760 --> 01:04:08,120 Speaker 3: Huge thanks as always to our regular audio producer JJ Posway, 1094 01:04:08,120 --> 01:04:11,280 Speaker 3: but also big thanks today to our guest audio producer 1095 01:04:11,400 --> 01:04:14,520 Speaker 3: Andrew Howard. Thanks Andrew H. If you would like to 1096 01:04:14,560 --> 01:04:17,480 Speaker 3: get in touch with us with feedback on this episode 1097 01:04:17,560 --> 01:04:19,880 Speaker 3: or any other, to suggest a topic for the future, 1098 01:04:19,960 --> 01:04:22,120 Speaker 3: or just to say hello, you can email us at 1099 01:04:22,240 --> 01:04:32,760 Speaker 3: contact at stuff to Blow your Mind dot com. 1100 01:04:32,920 --> 01:04:35,840 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 1101 01:04:35,960 --> 01:04:38,720 Speaker 1: more podcasts from my heart Radio, visit the iHeartRadio app, 1102 01:04:38,880 --> 01:04:55,840 Speaker 1: Apple Podcasts, or wherever you're listening to your favorite shows.