1 00:00:02,279 --> 00:00:06,199 Speaker 1: Hey, listeners. This episode is part of our new playlist 2 00:00:06,240 --> 00:00:08,920 Speaker 1: to help everybody get through these times we're living in. 3 00:00:09,440 --> 00:00:12,400 Speaker 1: It's our host faves playlist. Yeah, these are just some 4 00:00:12,480 --> 00:00:15,000 Speaker 1: of our personal favorites, ones that we had a particular 5 00:00:15,040 --> 00:00:18,599 Speaker 1: affinity for, and because these are stressful and trying times, 6 00:00:18,680 --> 00:00:22,240 Speaker 1: we tried to stick to the ones that weren't quite 7 00:00:22,280 --> 00:00:25,160 Speaker 1: as dour. So hopefully they'll give you a little lift, 8 00:00:25,320 --> 00:00:31,840 Speaker 1: Stay safe. Welcome to Stuff You Missed in History Class, 9 00:00:31,840 --> 00:00:40,680 Speaker 1: a production of I Heart Radio. Hello, welcome to the 10 00:00:40,680 --> 00:00:44,800 Speaker 1: podcast I'm calling from. I'm Tracy Wilson, and we left 11 00:00:44,800 --> 00:00:47,360 Speaker 1: you with a cliffhangers time around. We were talking about 12 00:00:47,360 --> 00:00:50,400 Speaker 1: the history of the home and Mansion in Disneyland and 13 00:00:50,440 --> 00:00:52,639 Speaker 1: how it came to be built and how that concept 14 00:00:53,159 --> 00:00:55,760 Speaker 1: went from just an idea in the early fifties to 15 00:00:56,000 --> 00:00:59,000 Speaker 1: becoming an actual thing that park visitors know about today, 16 00:00:59,360 --> 00:01:01,440 Speaker 1: because it really is quite a long and winding road 17 00:01:01,520 --> 00:01:04,720 Speaker 1: for that that right in particular. Uh, and so when 18 00:01:04,760 --> 00:01:09,080 Speaker 1: we left off, uh, really Crump and Yale Gracie were 19 00:01:09,160 --> 00:01:11,640 Speaker 1: two gentlemen that we're working on effects that we're going 20 00:01:11,720 --> 00:01:15,400 Speaker 1: to go into the Haunted Mansion, and they had done 21 00:01:15,440 --> 00:01:21,080 Speaker 1: this really amazing uh demonstration where they kind of made 22 00:01:21,240 --> 00:01:23,399 Speaker 1: a mock up of the whole attraction and how it 23 00:01:23,400 --> 00:01:28,960 Speaker 1: would work, and other imagineers and Walt and their stakeholders 24 00:01:29,000 --> 00:01:31,320 Speaker 1: in Disneyland got to walk through it and experience it. 25 00:01:31,560 --> 00:01:34,640 Speaker 1: They were all completely blown away by it. So amazing 26 00:01:35,360 --> 00:01:41,280 Speaker 1: UH was also very slow. Yeah, those amazing effects had 27 00:01:41,280 --> 00:01:43,319 Speaker 1: really wowed the whole crowd, but they also took a 28 00:01:43,319 --> 00:01:46,360 Speaker 1: way too long to play out, uh. And the show 29 00:01:46,400 --> 00:01:48,720 Speaker 1: was deemed inefficient at that point, So there was no 30 00:01:48,760 --> 00:01:51,960 Speaker 1: way they could move people through quickly enough to avoid 31 00:01:52,040 --> 00:01:56,680 Speaker 1: long lines and log jams. And there's a h term 32 00:01:56,880 --> 00:02:00,560 Speaker 1: that's often used for rides when they're talking about um 33 00:02:00,760 --> 00:02:03,120 Speaker 1: load and how quickly they can get things through that 34 00:02:03,160 --> 00:02:05,000 Speaker 1: they wanted them to be people eaters, like they had 35 00:02:05,040 --> 00:02:07,800 Speaker 1: to just be able to move people through really quickly. Uh. 36 00:02:07,840 --> 00:02:10,040 Speaker 1: And so even if some of the elements of this 37 00:02:10,080 --> 00:02:12,320 Speaker 1: show had been omitted, the time it was going to 38 00:02:12,440 --> 00:02:14,760 Speaker 1: take to reset some of the effects for each new 39 00:02:14,800 --> 00:02:17,400 Speaker 1: group coming through on the tour was just still not 40 00:02:17,480 --> 00:02:21,000 Speaker 1: going to be workable. In addition to this whole timing issue, 41 00:02:21,600 --> 00:02:24,360 Speaker 1: Walt had kind of cool and on this idea of 42 00:02:24,400 --> 00:02:28,280 Speaker 1: the Haunted House being a walk through attraction. Sleeping Beauty's 43 00:02:28,360 --> 00:02:31,280 Speaker 1: Castle features a walk through story display that's been there 44 00:02:31,320 --> 00:02:34,280 Speaker 1: since the opening, and he had really never been too 45 00:02:34,320 --> 00:02:38,120 Speaker 1: happy with it. And then, to make matters worse, we 46 00:02:38,200 --> 00:02:40,240 Speaker 1: talked about this in the first episode. There had been 47 00:02:40,240 --> 00:02:43,480 Speaker 1: a debate over whether the exterior should look pristine or 48 00:02:43,560 --> 00:02:47,200 Speaker 1: just a shambles. UH. Walt wanted it to look christine 49 00:02:47,240 --> 00:02:49,639 Speaker 1: to match the rest of the park, and other designers 50 00:02:50,040 --> 00:02:53,160 Speaker 1: wanted it to look crumbling, like a crumbling old mansion 51 00:02:53,240 --> 00:02:55,919 Speaker 1: and a little rundown like a haunted house. Normally would 52 00:02:55,960 --> 00:02:57,480 Speaker 1: the kind of place you'd look at and go that 53 00:02:57,600 --> 00:03:00,720 Speaker 1: is haunted. Yeah, So that had been a little bit 54 00:03:00,720 --> 00:03:04,160 Speaker 1: of a problem. And back when Ken Anderson, who was 55 00:03:04,240 --> 00:03:08,560 Speaker 1: head of UH this project at the time, UH had 56 00:03:08,560 --> 00:03:10,480 Speaker 1: been talking to Walt about it, he just decided he 57 00:03:10,480 --> 00:03:12,520 Speaker 1: would move to focusing on the interior and they would 58 00:03:12,520 --> 00:03:15,640 Speaker 1: table this issue. But they had just stopped talking about 59 00:03:15,680 --> 00:03:17,840 Speaker 1: the outside of the extraction. There had never been an 60 00:03:17,880 --> 00:03:21,200 Speaker 1: agreement on how it was actually going to look, and 61 00:03:21,280 --> 00:03:26,240 Speaker 1: so that remained unresolved. So as the nineteen fifties came 62 00:03:26,280 --> 00:03:29,960 Speaker 1: to a close, so did plans for a Disneyland Haunted House. 63 00:03:30,000 --> 00:03:32,680 Speaker 1: And they basically put the whole thing on hold. Yeah, 64 00:03:32,720 --> 00:03:37,640 Speaker 1: so the Haunted House, uh, just to um review quickly, 65 00:03:38,280 --> 00:03:41,440 Speaker 1: had been part of the plan for Disneyland since Walt 66 00:03:41,480 --> 00:03:45,360 Speaker 1: first envisioned the whole park in so they had spent 67 00:03:45,400 --> 00:03:49,040 Speaker 1: almost a decade at this point working on things, and 68 00:03:49,080 --> 00:03:52,320 Speaker 1: then they just had to kind of say goodbye to 69 00:03:52,360 --> 00:03:55,000 Speaker 1: it for a bit. Yeah, and sometimes I get frustrated 70 00:03:55,080 --> 00:03:57,240 Speaker 1: when I am banging my head against something trying to 71 00:03:57,280 --> 00:03:58,960 Speaker 1: work on it for like an hour and a half, 72 00:04:00,040 --> 00:04:02,640 Speaker 1: and they have been banging their heads working on this 73 00:04:02,800 --> 00:04:05,320 Speaker 1: for like ten years. Yeah, I mean, not the whole team, 74 00:04:06,040 --> 00:04:08,280 Speaker 1: although they do go on for many more years. But 75 00:04:08,720 --> 00:04:13,320 Speaker 1: so the Haunted House project then languished until so it 76 00:04:13,400 --> 00:04:15,960 Speaker 1: was a couple of years, but what was still really 77 00:04:16,000 --> 00:04:19,960 Speaker 1: eager to expand the park, and the W E. D 78 00:04:20,120 --> 00:04:23,880 Speaker 1: Team or WED depending on what you prefer, which eventually 79 00:04:24,040 --> 00:04:26,560 Speaker 1: became Disney Imagineering, decided that they were going to once 80 00:04:26,600 --> 00:04:30,200 Speaker 1: again take on this troubled project. There was such a 81 00:04:30,240 --> 00:04:32,440 Speaker 1: strong desire to get this thing up and running that 82 00:04:32,480 --> 00:04:35,880 Speaker 1: they started passing out handbills in the park that very year, 83 00:04:36,040 --> 00:04:39,960 Speaker 1: announcing that in nineteen sixty three, two years down the road, 84 00:04:40,520 --> 00:04:43,560 Speaker 1: the Haunted Mansion, as it was now officially was being called, 85 00:04:43,960 --> 00:04:47,320 Speaker 1: would be open to guests and haunts. So a little 86 00:04:47,320 --> 00:04:50,719 Speaker 1: bit of let's light a fire under ourselves to get 87 00:04:50,720 --> 00:04:53,279 Speaker 1: this done, and also a little bit maybe putting some 88 00:04:53,400 --> 00:04:56,240 Speaker 1: of the cart before the horse. Yeah, I mean they 89 00:04:56,240 --> 00:04:59,320 Speaker 1: were throttled by the deadline, and so construction really did 90 00:04:59,400 --> 00:05:02,159 Speaker 1: kind of cata pulled forward. But even so it was 91 00:05:02,200 --> 00:05:05,080 Speaker 1: not quite at the pace that was hoped for. Uh. 92 00:05:05,120 --> 00:05:07,880 Speaker 1: And while the exterior of the Haunted Mansion was in 93 00:05:07,960 --> 00:05:11,240 Speaker 1: place pristine by the way, they went with Walt's pristine plan, 94 00:05:11,320 --> 00:05:14,479 Speaker 1: which is not really a surprise. UH. In nine three, 95 00:05:15,360 --> 00:05:18,520 Speaker 1: the exterior was completely done, but the interior was far 96 00:05:18,640 --> 00:05:23,040 Speaker 1: from finished. Walt asked Martins Sklar to come up with 97 00:05:23,240 --> 00:05:26,000 Speaker 1: copy for a real estate sign that would be inviting 98 00:05:26,040 --> 00:05:30,440 Speaker 1: ghosts to move into this home in Disneyland. And here's 99 00:05:30,480 --> 00:05:33,760 Speaker 1: the sign that appeared outside the empty building. Do you 100 00:05:33,760 --> 00:05:38,520 Speaker 1: want to read this? I bet you like it? Sure? Uh. 101 00:05:38,600 --> 00:05:42,920 Speaker 1: It reads notice all ghosts and restless spirits post lifetime 102 00:05:43,000 --> 00:05:46,640 Speaker 1: leases are now available in this Haunted Mansion. Don't be 103 00:05:46,720 --> 00:05:49,920 Speaker 1: left out in the sunshine. Enjoy active retirement in this 104 00:05:50,000 --> 00:05:53,800 Speaker 1: country club atmosphere for the fashionable address for famous ghosts, 105 00:05:54,120 --> 00:05:56,920 Speaker 1: ghosts trying to make a name for themselves, and ghosts 106 00:05:56,960 --> 00:06:00,839 Speaker 1: afraid to live by themselves. Leases include license to scare 107 00:06:00,839 --> 00:06:04,320 Speaker 1: the daylights out of guests visiting the Portrait Gallery, Museum 108 00:06:04,360 --> 00:06:09,240 Speaker 1: of the Supernatural, Graveyard, and other happy hunting grounds. For reservations, 109 00:06:09,279 --> 00:06:13,800 Speaker 1: send resume of past experience to Ghost Relations Department, Disneyland. 110 00:06:14,000 --> 00:06:17,280 Speaker 1: Please do not apply in person. I love that it's 111 00:06:17,320 --> 00:06:22,000 Speaker 1: so charming. So things were behind schedule at this point, 112 00:06:22,120 --> 00:06:26,040 Speaker 1: but they were progressing along. Guests were getting at least 113 00:06:26,080 --> 00:06:28,240 Speaker 1: a little sense of the flavor of the attraction because 114 00:06:28,279 --> 00:06:30,960 Speaker 1: the exterior was there, and so things were kind of 115 00:06:31,000 --> 00:06:33,880 Speaker 1: back on course. But then they were put on hold 116 00:06:33,920 --> 00:06:37,120 Speaker 1: again when Walt agreed to build four attractions for the 117 00:06:37,200 --> 00:06:41,080 Speaker 1: nineteen sixty four to nineteen sixty five World's Fair. Yeah, 118 00:06:41,120 --> 00:06:44,440 Speaker 1: and this is an interesting one as a brief aside. 119 00:06:44,600 --> 00:06:47,960 Speaker 1: I have heard people say before when you're talking about 120 00:06:47,960 --> 00:06:52,279 Speaker 1: disney history, like you do, which I do. Uh, there's 121 00:06:52,320 --> 00:06:54,960 Speaker 1: often this misconception that the World's Fair actually came before 122 00:06:55,000 --> 00:06:59,480 Speaker 1: Disneyland opened, and that because some of the pieces that 123 00:06:59,520 --> 00:07:02,360 Speaker 1: won't work on for the World's Fair moved into Disneyland. 124 00:07:02,360 --> 00:07:05,039 Speaker 1: I think there's been this confusion about the timing of 125 00:07:05,040 --> 00:07:08,400 Speaker 1: when Disneyland happened, but in fact it was up and running. 126 00:07:09,040 --> 00:07:13,920 Speaker 1: They just paused on all current projects. Um, because those 127 00:07:13,960 --> 00:07:16,440 Speaker 1: four projects that Walt was doing for the World's Fair 128 00:07:16,600 --> 00:07:18,800 Speaker 1: ate up all of his time and all of the 129 00:07:18,840 --> 00:07:21,640 Speaker 1: time of the designers and artists that he routinely used, 130 00:07:21,680 --> 00:07:23,880 Speaker 1: because he had put them all to work on these 131 00:07:23,880 --> 00:07:27,640 Speaker 1: World's Fair projects. Uh So, every project for Disneyland that 132 00:07:27,680 --> 00:07:30,400 Speaker 1: was going on, including the Haunted Mansion, was just going 133 00:07:30,440 --> 00:07:32,440 Speaker 1: to have to wait until the attractions for the New 134 00:07:32,480 --> 00:07:37,080 Speaker 1: York displays were complete. Once the World's Fair projects were completed, 135 00:07:37,200 --> 00:07:38,840 Speaker 1: it was time to go back to the Haunted Mansion. 136 00:07:40,040 --> 00:07:43,560 Speaker 1: So in July nineteen sixty four, the team was reassembled 137 00:07:43,760 --> 00:07:46,440 Speaker 1: and it shuffled around a little bit. Ken Anderson had 138 00:07:46,480 --> 00:07:49,200 Speaker 1: gone back to work in the studios, but Rolly Crump 139 00:07:49,200 --> 00:07:52,320 Speaker 1: and Yale Gracie returned to the mansion, and Walt added 140 00:07:52,360 --> 00:07:56,200 Speaker 1: Mark Davis, Claude Coats, and x Attencio to the mix. 141 00:07:56,680 --> 00:08:02,160 Speaker 1: X is short for Xavier yes Um and Mark Davis, 142 00:08:02,160 --> 00:08:05,280 Speaker 1: who had worked on other Disneyland attractions, was tasked with 143 00:08:05,400 --> 00:08:08,200 Speaker 1: creating the inhabitants of the mansion, so the ghosts were 144 00:08:08,280 --> 00:08:11,520 Speaker 1: under him. Uh. Claude Coates put his skills as a 145 00:08:11,560 --> 00:08:15,480 Speaker 1: background artist to work uh designing the environments throughout the attraction, 146 00:08:15,960 --> 00:08:18,800 Speaker 1: and Extencio worked on the script. He had just done 147 00:08:18,800 --> 00:08:21,920 Speaker 1: one for Pirates of the Caribbean, so every member had 148 00:08:22,000 --> 00:08:25,600 Speaker 1: a role to play and assigned duties. But they were 149 00:08:25,600 --> 00:08:28,200 Speaker 1: starting with some kind of a clean slate story wise, 150 00:08:28,320 --> 00:08:31,320 Speaker 1: so initially they were all coming up with pitches for 151 00:08:31,400 --> 00:08:35,000 Speaker 1: different versions of the story that would run the Hide Mansion. Yeah, 152 00:08:35,080 --> 00:08:39,359 Speaker 1: and uh, just for clarification, so really Crump and um 153 00:08:39,440 --> 00:08:42,559 Speaker 1: Yale Gracie were still working on effects, so we didn't 154 00:08:42,640 --> 00:08:45,240 Speaker 1: mention them, but they were all still working on it. Uh. 155 00:08:45,280 --> 00:08:47,640 Speaker 1: And there was another major element of this reboot of 156 00:08:47,640 --> 00:08:51,240 Speaker 1: the project and that they had decided to add an omnimover, 157 00:08:51,400 --> 00:08:54,120 Speaker 1: which is a car system rather than a walk through 158 00:08:54,160 --> 00:08:56,800 Speaker 1: as had originally been envisioned, so that they could keep 159 00:08:56,800 --> 00:08:59,880 Speaker 1: people moving through this attraction at the rate of thousands 160 00:08:59,880 --> 00:09:02,319 Speaker 1: of people per hour. So that's how the Doom Buggies 161 00:09:02,360 --> 00:09:05,240 Speaker 1: were formed, uh, which are the cars that go through 162 00:09:05,280 --> 00:09:08,720 Speaker 1: the Haunted Mansion. And one of the installations that Disney 163 00:09:08,760 --> 00:09:10,720 Speaker 1: and his team had done for the World's Fair was 164 00:09:10,760 --> 00:09:13,680 Speaker 1: this people mover that had been developed in conjunction with 165 00:09:13,760 --> 00:09:16,760 Speaker 1: the Ford Motor Company. Uh, and it was basically this 166 00:09:16,840 --> 00:09:19,280 Speaker 1: omni mover system and that had been a really great 167 00:09:19,320 --> 00:09:23,080 Speaker 1: success at the World's Fair. So it pretty quickly was 168 00:09:23,320 --> 00:09:26,160 Speaker 1: that concept was adopted over, not just into the Haunted Mansion, 169 00:09:26,200 --> 00:09:29,920 Speaker 1: but in several places in Disney. That's a common element 170 00:09:30,000 --> 00:09:32,280 Speaker 1: that you will see. And there is still a people 171 00:09:32,280 --> 00:09:37,160 Speaker 1: mover Magic Kingdom. Oh, it's in Magic Kingdom. You were right, 172 00:09:37,840 --> 00:09:40,040 Speaker 1: I was smashing them all in my head together. Well, 173 00:09:40,040 --> 00:09:42,520 Speaker 1: it seems it's in Tomorrowland, which is a little futuristic. 174 00:09:42,600 --> 00:09:44,800 Speaker 1: So people, it's easy to do that, to slip it 175 00:09:44,840 --> 00:09:47,440 Speaker 1: over to like Epcot's Future World. Yeah, it's a great 176 00:09:47,440 --> 00:09:50,800 Speaker 1: place to take a break, especially if it's hot out 177 00:09:50,840 --> 00:09:52,920 Speaker 1: to eat a nice craol ride, you get to go 178 00:09:53,000 --> 00:09:55,559 Speaker 1: inside some of the attractions while you just sit placidly. 179 00:09:55,800 --> 00:09:59,160 Speaker 1: Pretty much anything that involves sitting in a boat or 180 00:09:59,200 --> 00:10:02,040 Speaker 1: sitting in a little are yeah for like ten minutes, 181 00:10:02,080 --> 00:10:05,760 Speaker 1: about ten minutes. Awesome. Yes, Roly Crump's work when they 182 00:10:05,760 --> 00:10:08,280 Speaker 1: were working on concepts was way outside of what the 183 00:10:08,280 --> 00:10:11,440 Speaker 1: other men were working on, and even he admitted when 184 00:10:11,440 --> 00:10:14,439 Speaker 1: Watt was reviewing everybody's work, but he didn't know how 185 00:10:14,440 --> 00:10:17,400 Speaker 1: it fit into the attraction. He had designed things like 186 00:10:17,520 --> 00:10:21,959 Speaker 1: a melting candleman and as sentient walking chair. Yeah. So, 187 00:10:22,000 --> 00:10:24,520 Speaker 1: as they were all pitching these new versions of the 188 00:10:24,520 --> 00:10:27,120 Speaker 1: Haunted Mansion story and like how it would all go 189 00:10:27,200 --> 00:10:32,600 Speaker 1: together in terms of uh continuous thematic thread, Roly Crump 190 00:10:32,679 --> 00:10:35,440 Speaker 1: was just drawing these bizarre things that no one knew 191 00:10:35,440 --> 00:10:37,559 Speaker 1: what to do it. He was off in his own 192 00:10:37,640 --> 00:10:41,760 Speaker 1: world of weak, weird kind of. I mean he's still 193 00:10:41,800 --> 00:10:44,400 Speaker 1: alive today and he talks about it a lot. Uh, 194 00:10:44,480 --> 00:10:47,480 Speaker 1: But yeah, his style of art is really unique. Um, 195 00:10:47,520 --> 00:10:51,320 Speaker 1: it's now pretty much accepted that his some of his 196 00:10:51,400 --> 00:10:54,199 Speaker 1: crazy designs are what led to the famous Dama squallpaper 197 00:10:54,280 --> 00:10:57,040 Speaker 1: that's got the eyeballs in the Haunted Mansion. For a while, 198 00:10:57,080 --> 00:10:59,760 Speaker 1: it was a matter of debate over where that actually 199 00:10:59,760 --> 00:11:01,200 Speaker 1: came from. But if you look at some of his 200 00:11:01,360 --> 00:11:05,040 Speaker 1: early sketches and some of these works he was puzzling over, 201 00:11:05,320 --> 00:11:09,079 Speaker 1: it's very similar style to some of the pieces there. Um. 202 00:11:09,720 --> 00:11:13,400 Speaker 1: And so after having done this review where Roly Crump 203 00:11:13,400 --> 00:11:15,160 Speaker 1: is like, I don't know how it fits in It's 204 00:11:15,240 --> 00:11:18,520 Speaker 1: I'm just spit bawling weird things that I think are 205 00:11:18,640 --> 00:11:20,920 Speaker 1: you know, a little bit more new and interesting than 206 00:11:20,960 --> 00:11:24,480 Speaker 1: the standard like haunted Mansion fair Um, because you know, 207 00:11:24,559 --> 00:11:26,440 Speaker 1: he didn't want to do the same stuff that any 208 00:11:26,480 --> 00:11:29,400 Speaker 1: other haunted house would have. He wanted unique and interesting 209 00:11:29,440 --> 00:11:34,040 Speaker 1: and outside of what people had experienced before. Uh So, 210 00:11:34,200 --> 00:11:38,240 Speaker 1: apparently after not sleeping on it, because interviews with Crump, 211 00:11:38,240 --> 00:11:41,000 Speaker 1: he loves to tell this story, and he specifically always 212 00:11:41,000 --> 00:11:44,920 Speaker 1: mentions that when uh Waltz comes to see him the 213 00:11:44,960 --> 00:11:47,199 Speaker 1: next morning, that he was actually there before really Crump 214 00:11:47,240 --> 00:11:49,400 Speaker 1: got there, sitting in his chair. He was wearing the 215 00:11:49,400 --> 00:11:51,240 Speaker 1: same clothes as the day before, and said that he 216 00:11:51,240 --> 00:11:53,200 Speaker 1: couldn't get any sleep because he was thinking about what 217 00:11:53,240 --> 00:11:56,720 Speaker 1: to do with these designs. Walt had decided at that 218 00:11:56,760 --> 00:11:59,520 Speaker 1: point that Role's designs were going to be part of 219 00:11:59,559 --> 00:12:02,240 Speaker 1: what he the Museum of the Weird that would fall 220 00:12:02,280 --> 00:12:04,560 Speaker 1: at the end of the attraction as guest exited, and 221 00:12:04,600 --> 00:12:06,880 Speaker 1: that they could walk through at their own pace, so 222 00:12:07,000 --> 00:12:10,040 Speaker 1: kind of the way that people, um will know, now, 223 00:12:10,440 --> 00:12:13,280 Speaker 1: many rides in any Disney park will kind of shoot 224 00:12:13,320 --> 00:12:15,360 Speaker 1: you out into a gift shop. This was going to 225 00:12:15,440 --> 00:12:18,840 Speaker 1: shoot you out into this weird museum. Yeah, Roly Crump's 226 00:12:18,920 --> 00:12:22,959 Speaker 1: Museum of the Weird. Once Crump had been tasked with 227 00:12:23,080 --> 00:12:26,000 Speaker 1: making this museum show, he came up with all kinds 228 00:12:26,040 --> 00:12:29,679 Speaker 1: of odd and wonderful things for it. He pulled out 229 00:12:29,679 --> 00:12:32,400 Speaker 1: things he had worked on earlier in the attractions development 230 00:12:32,440 --> 00:12:35,840 Speaker 1: process and embellished their designs, and he envisioned lots of 231 00:12:35,840 --> 00:12:38,000 Speaker 1: things that will kind of ring familiar to those who've 232 00:12:38,000 --> 00:12:40,880 Speaker 1: been to the Haunted Mansion in Disneyland or disney World, 233 00:12:41,280 --> 00:12:46,000 Speaker 1: like a seance with floating furniture, marble busts whose gazes 234 00:12:46,200 --> 00:12:51,000 Speaker 1: followed the guests, portraits that morphed and changed before people's eyes. 235 00:12:51,400 --> 00:13:02,720 Speaker 1: There was even a haunted fortune teller's cart. So all 236 00:13:02,840 --> 00:13:07,120 Speaker 1: Disneyland projects, including the Haunted Mansion, went back on hold 237 00:13:07,400 --> 00:13:10,120 Speaker 1: again when it was time for the installations at the 238 00:13:10,160 --> 00:13:13,800 Speaker 1: World's Fair to be moved into their permanent residence in Disneyland, 239 00:13:13,960 --> 00:13:17,559 Speaker 1: and even after the task was completed, other projects were 240 00:13:17,559 --> 00:13:21,960 Speaker 1: then prioritized over the now basically beleaguered Haunted Mansion. Yeah, 241 00:13:22,040 --> 00:13:24,760 Speaker 1: that's poor. Things been going on forever. They just were 242 00:13:24,800 --> 00:13:27,720 Speaker 1: trying to drag it to the finish line. Empty buildings 243 00:13:27,760 --> 00:13:29,960 Speaker 1: standing there with a sign in front of it. Nobody 244 00:13:30,000 --> 00:13:32,200 Speaker 1: can go in because there's not stuff in it yet. 245 00:13:32,320 --> 00:13:38,439 Speaker 1: People are like, wasn't this supposed to open three years ago? Yes? Uh, 246 00:13:38,480 --> 00:13:41,520 Speaker 1: and then things kind of take a really rough turn. 247 00:13:42,320 --> 00:13:44,600 Speaker 1: At this point, Pirates of the Caribbean is under construction 248 00:13:44,640 --> 00:13:48,400 Speaker 1: and almost complete. I think. Uh. Tomorrowland was being refurbished, 249 00:13:49,080 --> 00:13:52,040 Speaker 1: work on a second park in Florida was underway, and 250 00:13:52,160 --> 00:13:54,800 Speaker 1: Walt died, and to some people it seemed very sudden, 251 00:13:54,880 --> 00:13:56,360 Speaker 1: But I think it's one of those cases where he 252 00:13:56,400 --> 00:13:59,599 Speaker 1: never talked about being sick. Uh. He had undergone a 253 00:13:59,640 --> 00:14:02,560 Speaker 1: surgery in November of nineteen six to remove a tumor 254 00:14:02,600 --> 00:14:04,920 Speaker 1: in his lung that had been discovered when he went 255 00:14:04,920 --> 00:14:06,800 Speaker 1: in for treatment of a neck injury that he had 256 00:14:06,800 --> 00:14:10,720 Speaker 1: gotten from a sporting injury. Uh. And then just that 257 00:14:10,840 --> 00:14:13,720 Speaker 1: following month, December fifteenth of that same year, he died 258 00:14:13,760 --> 00:14:17,720 Speaker 1: of acute circulatory collapse that was associated with his lung cancer. 259 00:14:18,200 --> 00:14:21,760 Speaker 1: So this was really just emotionally devastating for the people 260 00:14:21,800 --> 00:14:25,040 Speaker 1: who worked for him, and losing Walt meant that there 261 00:14:25,080 --> 00:14:28,480 Speaker 1: was no longer a referee in the whole Haunted Mansion project, 262 00:14:28,520 --> 00:14:31,960 Speaker 1: which had always had a problem of just big personalities 263 00:14:32,080 --> 00:14:35,360 Speaker 1: clashing and disagreeing over how to do things. Yeah, and 264 00:14:35,480 --> 00:14:37,120 Speaker 1: especially when it's set up in that way where you 265 00:14:37,160 --> 00:14:38,960 Speaker 1: have a lot of really brilliant people and you're like, 266 00:14:39,080 --> 00:14:41,240 Speaker 1: everybody pitched me a new version of this, and they 267 00:14:41,280 --> 00:14:43,360 Speaker 1: all want there's to be the one that goes forward. 268 00:14:43,360 --> 00:14:48,080 Speaker 1: Of course, it could be contentious. Um and with or 269 00:14:48,240 --> 00:14:51,240 Speaker 1: W E D leadership felt that the best solution at 270 00:14:51,240 --> 00:14:53,520 Speaker 1: this point was to put the team of Mark Davis 271 00:14:53,520 --> 00:14:57,080 Speaker 1: and Claude Coats in charge of the mansion. Uh. At 272 00:14:57,080 --> 00:14:58,960 Speaker 1: this point, the Haunt the Pirates of the Caribbean had 273 00:14:59,040 --> 00:15:01,520 Speaker 1: launched and they had a lot on it and it 274 00:15:01,560 --> 00:15:06,600 Speaker 1: had been very successful, so they seemed like the ideal team. However, 275 00:15:06,720 --> 00:15:09,800 Speaker 1: it turned out that after that big success, each of 276 00:15:09,840 --> 00:15:11,680 Speaker 1: the men kind of felt like he should be the 277 00:15:11,680 --> 00:15:13,560 Speaker 1: one that was in charge, with the other taking a 278 00:15:13,640 --> 00:15:17,360 Speaker 1: secondary management role. And you can imagine how well that 279 00:15:17,440 --> 00:15:20,360 Speaker 1: played out. Yeah. At this point, there had been a 280 00:15:20,400 --> 00:15:24,960 Speaker 1: decade of exasperating on again, off again production. Then there 281 00:15:25,000 --> 00:15:28,360 Speaker 1: was the grief over the loss of Disney. The headbutting 282 00:15:28,440 --> 00:15:31,360 Speaker 1: of the two leaders created this perfect storm for what 283 00:15:31,480 --> 00:15:34,920 Speaker 1: had become really one of the most contentious battles in 284 00:15:35,000 --> 00:15:39,560 Speaker 1: Disney imagineering history. It sounds silly, but the question of 285 00:15:39,680 --> 00:15:43,960 Speaker 1: whether the Haunted Mansion should be funny or scary caused 286 00:15:43,960 --> 00:15:48,880 Speaker 1: these huge arguments and a giant split in the development team. Yeah, 287 00:15:48,960 --> 00:15:52,600 Speaker 1: Mark Davis really preferred more of the funny, character driven stuff, 288 00:15:52,640 --> 00:15:56,080 Speaker 1: whereas Coates, who was an environmental designer, wanted it to 289 00:15:56,080 --> 00:16:00,360 Speaker 1: be about spooky, scary erie. And because they are having 290 00:16:00,360 --> 00:16:03,400 Speaker 1: such a hard time co managing this project, it just 291 00:16:03,440 --> 00:16:05,760 Speaker 1: became this tug of war between these two concepts, and 292 00:16:05,960 --> 00:16:08,000 Speaker 1: designers were kind of lining up on either side of 293 00:16:08,040 --> 00:16:13,120 Speaker 1: the debate, and it really was just constant bickering over something. 294 00:16:13,160 --> 00:16:16,840 Speaker 1: It seems so small, but you can see how when 295 00:16:16,840 --> 00:16:18,600 Speaker 1: the stakes are high, because it is a thing that's 296 00:16:18,600 --> 00:16:22,120 Speaker 1: gone on forever, you have just lost your leader, you 297 00:16:22,240 --> 00:16:24,920 Speaker 1: are a little chuffed with your you know, success, and 298 00:16:24,960 --> 00:16:26,800 Speaker 1: feel like you're not maybe not getting as much credit 299 00:16:26,840 --> 00:16:28,440 Speaker 1: as you want. You could see how it could quickly 300 00:16:28,480 --> 00:16:32,240 Speaker 1: become this boiler pot, especially with a bunch of creative people. 301 00:16:32,440 --> 00:16:35,160 Speaker 1: I mean, I'm a creative people and married to a 302 00:16:35,160 --> 00:16:38,840 Speaker 1: creative person, and I know we can have some tempers. Yeah, 303 00:16:40,040 --> 00:16:42,680 Speaker 1: you know what I think is funny? What the jump 304 00:16:42,720 --> 00:16:45,840 Speaker 1: scare at the very beginning of the ride when all 305 00:16:45,880 --> 00:16:50,480 Speaker 1: the little kids completely lose their minds. This is because 306 00:16:50,520 --> 00:16:53,360 Speaker 1: I'm a terrible person. No, it's fun. It is fun. 307 00:16:53,400 --> 00:16:55,960 Speaker 1: I mean, it's you're kind of enjoying everyone experiencing it. 308 00:16:56,040 --> 00:16:57,960 Speaker 1: And for some people it is the terror of it. 309 00:16:58,400 --> 00:17:01,280 Speaker 1: And it's that's part of like what makes any haunted 310 00:17:01,320 --> 00:17:03,880 Speaker 1: house like kind of fun is watching people freak out, 311 00:17:03,960 --> 00:17:06,720 Speaker 1: So I understand, So how do they get over this? 312 00:17:06,800 --> 00:17:11,280 Speaker 1: Holly Well, eventually, um Dick Irvine, Richard Irvine, who was 313 00:17:11,400 --> 00:17:14,480 Speaker 1: the w e D Vice president of design, he kind 314 00:17:14,520 --> 00:17:18,159 Speaker 1: of sided more with Mark Davis's vision and so at 315 00:17:18,200 --> 00:17:21,040 Speaker 1: least verbally, that was how it settled. But even so, 316 00:17:21,119 --> 00:17:24,720 Speaker 1: the attraction kind of is segmented, and if you think 317 00:17:24,760 --> 00:17:27,600 Speaker 1: about it when you go through it, it's almost like, 318 00:17:27,720 --> 00:17:30,400 Speaker 1: here's the Cloud Coats part, Here's the Mark Davis part. 319 00:17:30,880 --> 00:17:33,720 Speaker 1: Um Coats vision for the Moody and Creepy is really 320 00:17:33,760 --> 00:17:35,600 Speaker 1: more the first half of the ride, like when you're 321 00:17:35,600 --> 00:17:38,760 Speaker 1: going through all those environments and you're seeing, you know, 322 00:17:38,800 --> 00:17:41,199 Speaker 1: the creepy coffin with the guy talking out of it 323 00:17:41,280 --> 00:17:45,439 Speaker 1: and the long hallway trip, and there aren't a lot 324 00:17:45,480 --> 00:17:47,920 Speaker 1: of characters about. There are a lot of like ghosts 325 00:17:47,920 --> 00:17:50,920 Speaker 1: that you see you have like this about mood, like 326 00:17:51,040 --> 00:17:54,679 Speaker 1: the doors that are knocking themselves exactly. And then the 327 00:17:54,760 --> 00:17:58,360 Speaker 1: second half becomes more about the characters and the illusions 328 00:17:58,880 --> 00:18:01,120 Speaker 1: that Mark Davis was really a fan of. So that's 329 00:18:01,119 --> 00:18:04,560 Speaker 1: when you start seeing the ghosts in the ballroom and um, 330 00:18:04,720 --> 00:18:08,800 Speaker 1: you know Leo to Seance and all of those elements 331 00:18:08,800 --> 00:18:13,399 Speaker 1: and the Big Pepper's ghost illusion which is the ballroom. Um, 332 00:18:13,880 --> 00:18:15,840 Speaker 1: that's when all of that happened. So it's kind of 333 00:18:15,880 --> 00:18:19,600 Speaker 1: like the ambiance portion at the front, and then the 334 00:18:19,600 --> 00:18:22,920 Speaker 1: funner we're gonna set the stage and then we're gonna 335 00:18:23,000 --> 00:18:25,320 Speaker 1: have a story. Yeah, and some people of you and said, 336 00:18:25,359 --> 00:18:28,880 Speaker 1: like as a this kind of set up a perfect 337 00:18:28,920 --> 00:18:31,080 Speaker 1: like act break to the story of the Haunted Mansion 338 00:18:31,160 --> 00:18:33,360 Speaker 1: that it did break out in that way that one 339 00:18:33,400 --> 00:18:36,880 Speaker 1: half favors one design philosophy and one half favors the other. 340 00:18:38,760 --> 00:18:43,240 Speaker 1: So this was only ex Atensio's second ride script. Before 341 00:18:43,320 --> 00:18:45,320 Speaker 1: he had written the script for Pirates, he had been 342 00:18:45,359 --> 00:18:48,000 Speaker 1: a storyboard artist who worked in the story department at 343 00:18:48,040 --> 00:18:50,439 Speaker 1: Disney Studios, and it failed to him to find some 344 00:18:50,520 --> 00:18:53,639 Speaker 1: kind of way to marry all these disparate elements that 345 00:18:53,720 --> 00:18:57,040 Speaker 1: had been thrown out by this team that was of 346 00:18:57,119 --> 00:19:02,280 Speaker 1: two different kind of incompatible bowl stylistic minds. Yea poor 347 00:19:02,320 --> 00:19:05,520 Speaker 1: guy just like makes sense of this. We've built it, 348 00:19:05,680 --> 00:19:08,280 Speaker 1: figure something out well, and you and I both edit 349 00:19:08,520 --> 00:19:10,760 Speaker 1: as some of our work here. Yeah, And we know 350 00:19:10,880 --> 00:19:13,080 Speaker 1: that feeling of when you get something that is like 351 00:19:13,200 --> 00:19:15,840 Speaker 1: somebody sent you their notes salad and you're like, how 352 00:19:15,840 --> 00:19:20,080 Speaker 1: do I make this note salad into a thing one 353 00:19:20,160 --> 00:19:24,320 Speaker 1: thing that's not note salad. Now picture two note salads 354 00:19:24,400 --> 00:19:27,600 Speaker 1: and they argue with each and you have to find 355 00:19:27,600 --> 00:19:29,800 Speaker 1: a way to make peace. And if you've ever seen 356 00:19:30,240 --> 00:19:35,040 Speaker 1: interviews with Extensio, I have to say I can see 357 00:19:35,080 --> 00:19:37,240 Speaker 1: where he was the perfect person for this job because 358 00:19:37,240 --> 00:19:42,360 Speaker 1: he has a very um, calm demeanor. He seems very 359 00:19:42,400 --> 00:19:47,240 Speaker 1: you know, sweet and earnest, uh, but also extremely smart. 360 00:19:47,880 --> 00:19:50,520 Speaker 1: And so you can see where and and he'll talk 361 00:19:50,520 --> 00:19:52,760 Speaker 1: about often how you know, Walt Disney one of his 362 00:19:52,800 --> 00:19:56,440 Speaker 1: greatest um, what Extencio feels is one of Disney's greatest 363 00:19:56,800 --> 00:19:59,879 Speaker 1: triumphs was that he could see what people were capable of, 364 00:20:00,000 --> 00:20:01,440 Speaker 1: even if they had never done it and didn't know 365 00:20:01,480 --> 00:20:04,080 Speaker 1: they could. Uh. And so that's kind of how he 366 00:20:04,119 --> 00:20:06,800 Speaker 1: became a scriptwriter on shows. Disney just said, I think 367 00:20:06,800 --> 00:20:08,000 Speaker 1: you're the guy to do this, and he's like, I 368 00:20:08,040 --> 00:20:10,080 Speaker 1: don't know how to do this, You'll be fine, and 369 00:20:10,119 --> 00:20:12,760 Speaker 1: he was. Uh. And so in the end he drew 370 00:20:12,840 --> 00:20:16,520 Speaker 1: inspiration from that real estate signed copy that Marty Sclar 371 00:20:16,640 --> 00:20:19,639 Speaker 1: had written, and so that's how he wove the story 372 00:20:19,680 --> 00:20:23,679 Speaker 1: of the nine happy Haunts throughout the Haunted Mansion that 373 00:20:23,680 --> 00:20:26,080 Speaker 1: are ready to recruit number one thousand and it could 374 00:20:26,119 --> 00:20:29,199 Speaker 1: be you. So all the way from the stretching portrait 375 00:20:29,280 --> 00:20:32,840 Speaker 1: room to the hitchhiking ghosts, it's all about, you know, 376 00:20:32,920 --> 00:20:35,919 Speaker 1: these many different spirits that have made their home in 377 00:20:35,920 --> 00:20:39,080 Speaker 1: the Haunted Mansion and how they would love to invite 378 00:20:39,080 --> 00:20:42,159 Speaker 1: another member, which I think it's kind of fabulous and 379 00:20:42,600 --> 00:20:45,960 Speaker 1: an ingenious solution to this problem. Well, and it wound 380 00:20:46,040 --> 00:20:49,960 Speaker 1: up being a really memorable one. Yeah. I've been to 381 00:20:50,000 --> 00:20:52,080 Speaker 1: Disney twice in my life, once when I was five 382 00:20:52,160 --> 00:20:57,119 Speaker 1: and once when I was in my late thirties. Uh. 383 00:20:57,160 --> 00:20:59,760 Speaker 1: And from that five year old to me, you watch 384 00:20:59,800 --> 00:21:05,600 Speaker 1: me freak out and um, one of the because you 385 00:21:05,640 --> 00:21:08,560 Speaker 1: know you don't remember giant piles of stuff when you 386 00:21:08,560 --> 00:21:11,760 Speaker 1: were five. Yeah, it's usually impression kind of piecemeal. And 387 00:21:11,960 --> 00:21:14,840 Speaker 1: one of the few absolutely clear memories I have of 388 00:21:14,880 --> 00:21:16,840 Speaker 1: Disney from the trip when I was five is the 389 00:21:16,880 --> 00:21:21,640 Speaker 1: hitchhiking ghosts and the Haunted Mansion. Yes, they're very lovable. 390 00:21:21,840 --> 00:21:24,040 Speaker 1: I think I was quite concerned that one of them 391 00:21:24,080 --> 00:21:26,680 Speaker 1: actually was coming home with me. I'm always quite sad 392 00:21:26,720 --> 00:21:31,159 Speaker 1: that they're not in the car when I leave, like 393 00:21:31,280 --> 00:21:36,240 Speaker 1: Phineas come on in the car. So at long last. 394 00:21:36,520 --> 00:21:42,280 Speaker 1: On August nine, nineteen sixty nine, more than eighteen years 395 00:21:42,320 --> 00:21:45,520 Speaker 1: after the project had started, and six years after the 396 00:21:45,560 --> 00:21:48,800 Speaker 1: empty house that appeared on in a corner of Disneyland, 397 00:21:49,359 --> 00:21:53,879 Speaker 1: finally the Haunted Mansion opened its doors. Yeah, if you 398 00:21:53,880 --> 00:21:56,760 Speaker 1: ever want perspective on a work project, just remember like 399 00:21:57,160 --> 00:22:00,760 Speaker 1: Golf was doing his designs, his first sketches in any one. 400 00:22:01,320 --> 00:22:04,040 Speaker 1: I also want to gripe away less about like video 401 00:22:04,080 --> 00:22:08,399 Speaker 1: games that get perpetually delayed or maybe never happen. Usually 402 00:22:08,480 --> 00:22:12,440 Speaker 1: that does not go on for eighteen years. Yeah, that's 403 00:22:12,640 --> 00:22:15,080 Speaker 1: it's a long time. And I can only and I 404 00:22:15,119 --> 00:22:17,159 Speaker 1: think that also led to kind of some of the 405 00:22:18,040 --> 00:22:19,879 Speaker 1: I mean, we we talked about it tying in, but 406 00:22:19,920 --> 00:22:23,920 Speaker 1: I can only imagine the fever pitch of potential frustration 407 00:22:24,080 --> 00:22:26,720 Speaker 1: and just taught nerves by the end of it. While 408 00:22:26,720 --> 00:22:28,920 Speaker 1: they're having all those arguments about the style of it, 409 00:22:29,440 --> 00:22:31,760 Speaker 1: and they've just been on this project for some of 410 00:22:31,800 --> 00:22:34,639 Speaker 1: them a decade or more, just be it. They just 411 00:22:34,760 --> 00:22:36,840 Speaker 1: probably want it done and they want to go home 412 00:22:36,880 --> 00:22:38,359 Speaker 1: and have a life. That has nothing to do with 413 00:22:38,400 --> 00:22:52,080 Speaker 1: the Honted Mansion. But it was immensely successful from day one. 414 00:22:52,119 --> 00:22:54,000 Speaker 1: There are photographs from day one where you can just 415 00:22:54,040 --> 00:22:57,800 Speaker 1: see the crowd. Just the line goes on forever. Uh. 416 00:22:57,840 --> 00:23:00,320 Speaker 1: And a week later, the Haunted Mansion set a single 417 00:23:00,400 --> 00:23:04,320 Speaker 1: day attendance record. Two thousand, five hundred and sixteen guests 418 00:23:04,359 --> 00:23:07,840 Speaker 1: went through its doors one day. I have a hard 419 00:23:07,880 --> 00:23:10,600 Speaker 1: time imagining that many people. That's a people leader, that's 420 00:23:10,600 --> 00:23:14,639 Speaker 1: how that works. So there was a rumor leading up 421 00:23:14,680 --> 00:23:16,800 Speaker 1: to the opening that one of the reporters at a 422 00:23:16,840 --> 00:23:20,680 Speaker 1: press viewing had had a heart attack and died, causing 423 00:23:20,720 --> 00:23:24,440 Speaker 1: the ride to be redesigned at the last minute. Extensio 424 00:23:24,560 --> 00:23:27,760 Speaker 1: has said that the preview period for attractions always reveals 425 00:23:27,800 --> 00:23:32,160 Speaker 1: some problems that need tweaking, but no, no one died 426 00:23:32,200 --> 00:23:35,560 Speaker 1: of fright. One of the early tweaks to the ride 427 00:23:35,600 --> 00:23:38,119 Speaker 1: was the removal of a character that is now referred 428 00:23:38,119 --> 00:23:41,120 Speaker 1: to as the hat Box Ghost. And this is one 429 00:23:41,160 --> 00:23:43,280 Speaker 1: that if you were into Disney, particularly if you were 430 00:23:43,280 --> 00:23:46,679 Speaker 1: into the Hunt Imagine you know about uh. This featured 431 00:23:46,720 --> 00:23:49,600 Speaker 1: an elderly looking ghost that was holding surprise a hat box, 432 00:23:50,240 --> 00:23:52,199 Speaker 1: and his head was supposed to vanish off of his 433 00:23:52,240 --> 00:23:54,320 Speaker 1: shoulders and then appear in the hat box and then 434 00:23:54,359 --> 00:23:58,040 Speaker 1: switch back again. But the allusion never worked quite right. 435 00:23:58,560 --> 00:24:00,720 Speaker 1: It didn't work as planned at the angle at which 436 00:24:01,080 --> 00:24:03,639 Speaker 1: guests we're seeing it in the place that it was 437 00:24:03,680 --> 00:24:06,760 Speaker 1: meant to go in the mansion from their doom buggies, 438 00:24:07,240 --> 00:24:09,240 Speaker 1: So it just never worked well enough and they ended 439 00:24:09,320 --> 00:24:11,840 Speaker 1: up pulling it really quickly because they didn't want a 440 00:24:11,880 --> 00:24:14,720 Speaker 1: mediocre effect. Um. And as I said, the hat Box 441 00:24:14,760 --> 00:24:18,440 Speaker 1: Ghost is now immensely popular amongst Hana Mansion fans. Uh. 442 00:24:18,440 --> 00:24:21,360 Speaker 1: An updated version of it appeared at d twenty three, 443 00:24:21,359 --> 00:24:24,960 Speaker 1: which is the official Disney convention, just last month so 444 00:24:25,040 --> 00:24:28,680 Speaker 1: this summer, and there have been rumors that if Germo 445 00:24:28,760 --> 00:24:31,320 Speaker 1: del Toro's Haunted Mansion movie ever comes to Fruition, which 446 00:24:31,359 --> 00:24:33,840 Speaker 1: is another on again, off again, on again, off again, 447 00:24:34,240 --> 00:24:36,320 Speaker 1: people say it's canceled. Gaermo del Toro will say in 448 00:24:36,320 --> 00:24:38,439 Speaker 1: an interview. No, we're still working on it, so we 449 00:24:38,480 --> 00:24:41,880 Speaker 1: don't really know. Uh, but the rumor is that the 450 00:24:41,880 --> 00:24:44,760 Speaker 1: good old hat Box Ghost will be prominently featured. But 451 00:24:44,880 --> 00:24:47,200 Speaker 1: what plans, if any Disney really has for the character 452 00:24:47,520 --> 00:24:49,960 Speaker 1: is not known to the public at this time to 453 00:24:50,080 --> 00:24:52,760 Speaker 1: the best of my knowledge. So hopefully hat Box comes back. 454 00:24:52,800 --> 00:24:57,520 Speaker 1: There is a I think there is a site called well, 455 00:24:57,520 --> 00:25:00,280 Speaker 1: I know that there's a site called doom Buggies dot com, 456 00:25:00,280 --> 00:25:02,480 Speaker 1: and I think they have a picture that someone managed 457 00:25:02,520 --> 00:25:05,440 Speaker 1: to take very early on in those either preview days 458 00:25:05,480 --> 00:25:07,080 Speaker 1: or one of the first days that it was open 459 00:25:07,119 --> 00:25:09,119 Speaker 1: before it got pulled, where you can see what the 460 00:25:09,119 --> 00:25:13,400 Speaker 1: hat Box Ghost looks like. Nice. He's very popular. Versions 461 00:25:13,400 --> 00:25:15,919 Speaker 1: of the Haunted Mansion have been installed in Walt Disney 462 00:25:15,960 --> 00:25:20,720 Speaker 1: World in Florida and Tokyo Disneyland. Reimagined versions of the 463 00:25:20,760 --> 00:25:25,320 Speaker 1: attraction appear in Disneyland, Paris and Hong Kong. Disneyland. Phantom 464 00:25:25,359 --> 00:25:28,560 Speaker 1: Manner in Paris is set in a wild West mining town, 465 00:25:28,720 --> 00:25:32,560 Speaker 1: and Mystic Manner in Hong Kong has an adventurer kind 466 00:25:32,600 --> 00:25:36,200 Speaker 1: of world explorer theme. Yeah, it's almost for people that 467 00:25:36,560 --> 00:25:39,560 Speaker 1: have been to Disney and years prior this place is 468 00:25:39,600 --> 00:25:41,119 Speaker 1: now closed, but there used to be a place in 469 00:25:41,160 --> 00:25:44,119 Speaker 1: Downtown Disney called the Adventurers Club, which is kind of 470 00:25:44,160 --> 00:25:46,439 Speaker 1: like an old school hunting club, like the place you 471 00:25:46,440 --> 00:25:49,760 Speaker 1: would expect to see Hemingway hanging out. Uh. And the 472 00:25:50,400 --> 00:25:52,920 Speaker 1: Mystic Manner is almost like a marriage of that concept 473 00:25:52,960 --> 00:25:56,560 Speaker 1: and the Haunted Mansion idea, so they have slightly different twists. 474 00:25:56,640 --> 00:26:00,000 Speaker 1: The Phantom Manner is fascinating and it has really good music. 475 00:26:00,520 --> 00:26:03,840 Speaker 1: Mystic Manner has music done by Danny Elfman, so you 476 00:26:03,840 --> 00:26:08,919 Speaker 1: know it's awesome. Each holiday season, the original Anaheim Hanted 477 00:26:08,920 --> 00:26:12,280 Speaker 1: Mansion in the Tokyo Disneyland Hanted Mansion. Uh, they both 478 00:26:12,280 --> 00:26:14,919 Speaker 1: get a Nightmare before Christmas overlay, which is called Haunted 479 00:26:14,920 --> 00:26:18,280 Speaker 1: Mansion Holiday. And so from roughly the beginning of October 480 00:26:18,440 --> 00:26:20,120 Speaker 1: through the end of the year and usually the first 481 00:26:20,119 --> 00:26:22,840 Speaker 1: couple days of January, instead of going and seeing the 482 00:26:22,920 --> 00:26:25,639 Speaker 1: usual haunts that you would see on the attraction, the 483 00:26:25,760 --> 00:26:28,199 Speaker 1: visitors get to see Jack and Sally and Zero and 484 00:26:28,200 --> 00:26:30,720 Speaker 1: Oogie Boogie and the rest of the inhabitants of Halloween 485 00:26:30,760 --> 00:26:33,160 Speaker 1: Town because it's kind of turned into a Halloween Town 486 00:26:33,200 --> 00:26:36,160 Speaker 1: situation and it is amazing. I cried the first time 487 00:26:36,200 --> 00:26:37,600 Speaker 1: I was on, and I'm not embarrassed to tell you 488 00:26:37,640 --> 00:26:41,600 Speaker 1: because I also love Nightmare before Christmas. Um, it's lovely. 489 00:26:41,640 --> 00:26:43,080 Speaker 1: I wish I could go every year, but I never 490 00:26:43,119 --> 00:26:47,119 Speaker 1: managed to do so. So uh, probably will not be 491 00:26:47,280 --> 00:26:50,480 Speaker 1: a surprise to anyone that there have been many, many 492 00:26:50,520 --> 00:26:53,520 Speaker 1: claims of actual ghost sightings in the various haunted mansions 493 00:26:53,560 --> 00:26:56,880 Speaker 1: around the world, both by guests and by cast members. 494 00:26:57,560 --> 00:27:01,360 Speaker 1: He and there's always the story of people scattering ashes 495 00:27:01,400 --> 00:27:04,760 Speaker 1: in the mansion. I don't like that idea, no, and 496 00:27:04,840 --> 00:27:07,879 Speaker 1: Disney doesn't either. I don't know if there have ever 497 00:27:07,920 --> 00:27:12,440 Speaker 1: been any confirmed ones, but uh, you'll hear kind of 498 00:27:12,520 --> 00:27:14,720 Speaker 1: apocryphal stories where people are like, no, we vacuum that 499 00:27:14,920 --> 00:27:17,600 Speaker 1: right up. Um, So if you think you might want 500 00:27:17,640 --> 00:27:21,000 Speaker 1: to do that, no, that you're not. Really They're going 501 00:27:21,040 --> 00:27:24,400 Speaker 1: to end up in a vacuum. And that seems inconsiderate 502 00:27:24,480 --> 00:27:27,800 Speaker 1: of other Yeah, it's not good, you know. I don't 503 00:27:27,840 --> 00:27:30,960 Speaker 1: want to dison how people choose to express their grief 504 00:27:31,560 --> 00:27:35,160 Speaker 1: and their wishes of loved ones. I do not really 505 00:27:35,200 --> 00:27:39,240 Speaker 1: approve of the idea of getting other people's remains on 506 00:27:39,320 --> 00:27:42,239 Speaker 1: me while I'm in a theme park. Rod, You're right, 507 00:27:42,280 --> 00:27:44,800 Speaker 1: I understand there's no where I would rather be scattered, 508 00:27:44,840 --> 00:27:48,840 Speaker 1: but you know, those are the rules. And what is 509 00:27:49,119 --> 00:27:52,359 Speaker 1: missing in this final build of the Haunted Mansion was 510 00:27:52,480 --> 00:27:55,680 Speaker 1: Ralei Crump's Museum of the Weird because as they were, 511 00:27:56,280 --> 00:27:59,320 Speaker 1: you know, really ramping up towards the last chunk of production, 512 00:27:59,359 --> 00:28:03,200 Speaker 1: they realized it wasn't gonna work. Um, So it got scrapped. 513 00:28:03,240 --> 00:28:05,520 Speaker 1: But many of his ideas for the museum are in 514 00:28:05,560 --> 00:28:09,160 Speaker 1: the attraction itself. Uh And as we mentioned, like the 515 00:28:09,160 --> 00:28:12,080 Speaker 1: seance room with the floating furniture that was his idea originally. 516 00:28:13,359 --> 00:28:17,080 Speaker 1: The busts that follow people, which is a really cool trick. 517 00:28:17,160 --> 00:28:21,280 Speaker 1: They're actually cast in recess, so they're set back and 518 00:28:21,320 --> 00:28:23,560 Speaker 1: it's just kind of a natural cool effect that when 519 00:28:23,560 --> 00:28:26,239 Speaker 1: you go by the way they're painted, they look like 520 00:28:26,320 --> 00:28:30,040 Speaker 1: they're bust standing outside, but they're actually a negative and 521 00:28:30,080 --> 00:28:33,560 Speaker 1: it looks like they're following you. It's awesome. Um. And 522 00:28:33,600 --> 00:28:37,560 Speaker 1: what's interesting is that, um there is in some of 523 00:28:37,600 --> 00:28:40,840 Speaker 1: the parks there's a souvenir stand outside because it doesn't 524 00:28:40,920 --> 00:28:43,560 Speaker 1: dump out into a gift shop, and the souvenir stand 525 00:28:43,560 --> 00:28:47,560 Speaker 1: looks a lot like really Crump's Haunted Fortune teller cart, 526 00:28:47,680 --> 00:28:50,440 Speaker 1: which is kind of fun. And that's another thing that 527 00:28:50,720 --> 00:28:52,920 Speaker 1: there have been rumblings about through the years that the 528 00:28:53,040 --> 00:28:55,200 Speaker 1: Museum of the Weird is being kicked around as a 529 00:28:56,040 --> 00:28:58,960 Speaker 1: possible starting point for a full length feature film, script, 530 00:28:59,240 --> 00:29:01,560 Speaker 1: that it's going to be incorporated into a video game. 531 00:29:01,680 --> 00:29:03,280 Speaker 1: There have even been rumors that it's going to be 532 00:29:03,320 --> 00:29:06,760 Speaker 1: its own attraction eventually, but so far those have not materialized. 533 00:29:07,400 --> 00:29:09,200 Speaker 1: There's a story I think that l A Times ran 534 00:29:09,320 --> 00:29:12,200 Speaker 1: like three years ago, that Ahmed Zappa was working on 535 00:29:12,240 --> 00:29:16,080 Speaker 1: a script treatment about it, and then Disney was like, no, no, no, no, no, no, no, 536 00:29:16,240 --> 00:29:21,479 Speaker 1: that's not happening. So, you know, there's there's always more 537 00:29:21,480 --> 00:29:24,120 Speaker 1: to talk about with then I mansion much more. Yeah, 538 00:29:24,160 --> 00:29:27,000 Speaker 1: I mean, we've hit on some of the higher points, 539 00:29:27,040 --> 00:29:30,479 Speaker 1: but there's so much story there in legacy, and because 540 00:29:30,880 --> 00:29:33,000 Speaker 1: so many of those imagineers are still with us and 541 00:29:33,080 --> 00:29:36,880 Speaker 1: are often, um, you know, make appearances or do interviews. 542 00:29:37,000 --> 00:29:39,920 Speaker 1: Really Crump's book came out at the end of last year, 543 00:29:39,920 --> 00:29:42,480 Speaker 1: and it's quite fun. He's kind of a pistol. He's 544 00:29:42,880 --> 00:29:46,040 Speaker 1: got an interesting history both in and outside of Disney, 545 00:29:46,120 --> 00:29:48,600 Speaker 1: and you know, he's led a wildlife in many ways. 546 00:29:48,640 --> 00:29:51,800 Speaker 1: And he doesn't really hold back. He's very fun excitencia. 547 00:29:51,880 --> 00:29:53,959 Speaker 1: Like I said, just comes across as the sweetest man 548 00:29:54,000 --> 00:29:56,000 Speaker 1: you would ever want to meet on the planet. And 549 00:29:56,040 --> 00:29:58,240 Speaker 1: they love to wax rapsodic and talk about the old 550 00:29:58,280 --> 00:30:01,640 Speaker 1: times and working on this project. And I'm sure it 551 00:30:01,720 --> 00:30:03,880 Speaker 1: was a trial by fire, but they still seem to 552 00:30:03,880 --> 00:30:06,480 Speaker 1: look back at it kind of lovingly because they recognize 553 00:30:06,520 --> 00:30:09,680 Speaker 1: what it became. Yeah, if I had been working at 554 00:30:09,680 --> 00:30:13,240 Speaker 1: Disney in the in the fifties, I'm sure I would 555 00:30:13,240 --> 00:30:17,240 Speaker 1: be waxing or epsodic about that all the time, even 556 00:30:17,280 --> 00:30:20,040 Speaker 1: if it was really hard, because of what it grew into. Yeah, 557 00:30:20,120 --> 00:30:22,440 Speaker 1: and it does sound like it again. It's one of 558 00:30:22,440 --> 00:30:24,880 Speaker 1: those things where we see it today and it's a huge, 559 00:30:25,560 --> 00:30:29,520 Speaker 1: massive company and you know, uh, many people talk about 560 00:30:29,520 --> 00:30:31,719 Speaker 1: how they their dream job would be to work for Disney, 561 00:30:31,760 --> 00:30:33,800 Speaker 1: and it was even for these guys. But I think 562 00:30:33,840 --> 00:30:36,720 Speaker 1: people don't realize it wasn't like you instantly get rich. 563 00:30:37,280 --> 00:30:39,480 Speaker 1: Like I was watching an interview with Roly Crump not 564 00:30:39,520 --> 00:30:41,200 Speaker 1: too long ago, and he was saying when he got 565 00:30:41,240 --> 00:30:44,160 Speaker 1: hired at Disney, they offered him less than half of 566 00:30:44,160 --> 00:30:46,560 Speaker 1: what he was making working in Uh. I think a 567 00:30:46,560 --> 00:30:49,600 Speaker 1: ceramic tile factory, and he was like, I have a 568 00:30:49,680 --> 00:30:51,760 Speaker 1: kid on the way, I don't know what to do. Man, 569 00:30:51,840 --> 00:30:54,360 Speaker 1: I really want to work for Disney. Uh So he 570 00:30:54,360 --> 00:30:56,080 Speaker 1: took it, and he had to take a second job. 571 00:30:56,200 --> 00:30:58,720 Speaker 1: Like I mean, these weren't like Pie in the Sky, 572 00:30:58,880 --> 00:31:02,400 Speaker 1: super dreamy, easy coasting jobs. They worked really, really hard. 573 00:31:02,760 --> 00:31:04,440 Speaker 1: So I could see, we're looking back, you would be 574 00:31:04,520 --> 00:31:06,400 Speaker 1: very proud of that work because you really had to 575 00:31:06,400 --> 00:31:10,080 Speaker 1: be committed. Uh So that's our We'll let the haunts 576 00:31:10,120 --> 00:31:18,160 Speaker 1: rest for now. Thank you so much for joining us 577 00:31:18,200 --> 00:31:21,000 Speaker 1: today for this classic. If you have heard any kind 578 00:31:21,000 --> 00:31:23,200 Speaker 1: of email address or maybe a Facebook you are l 579 00:31:23,320 --> 00:31:25,640 Speaker 1: during the course of the episode, that might be obsolete. 580 00:31:25,720 --> 00:31:28,080 Speaker 1: It might be doubly obsolete because we have changed our 581 00:31:28,120 --> 00:31:31,600 Speaker 1: email address again. 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