WEBVTT - From the Vault: Pretend Play, Part 3

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<v Speaker 1>Hey, you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert Lamb. It is Saturday, so we have

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<v Speaker 1>a vault episode for you. You know where we're going

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<v Speaker 1>with this one, because we are what halfway through the

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<v Speaker 1>Pretend to Play series that we're re airing. This is

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<v Speaker 1>going to be part three of five, and it originally

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<v Speaker 1>published one sixteen, twenty twenty five. Let's jump right in.

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<v Speaker 2>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert.

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<v Speaker 3>Lamb, and I am Joe McCormick, and we're back with

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<v Speaker 3>the third part in our series on pretend play, the

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<v Speaker 3>type of play that involves non literal understanding, So when

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<v Speaker 3>a child or an adult, but it's usually a child.

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<v Speaker 3>When a child runs around the living room saying, room room,

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<v Speaker 3>I am a truck. Or when they turn a cardboard

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<v Speaker 3>box that a package came in into a house and

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<v Speaker 3>live in the house and do things in there and

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<v Speaker 3>talk about the tiny people who live in there with them,

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<v Speaker 3>When they pretend to feed and care for a plastic

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<v Speaker 3>dinosaurs if it were a baby, when they have adventures

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<v Speaker 3>with an imaginary friend. All of these are forms of

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<v Speaker 3>pretend play. It's play that takes anything in the world

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<v Speaker 3>and the situation in an object in the self as

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<v Speaker 3>something other than literally what it is now. In the

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<v Speaker 3>past two episodes we got into a number of fascinating

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<v Speaker 3>ideas and concepts from the academic study of pretend play.

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<v Speaker 3>We talked about the standard schedule on which pretend play

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<v Speaker 3>appears to emerge, usually with the first type of play

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<v Speaker 3>being object substitution. So you know, this stick is a sword,

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<v Speaker 3>this dinosaur toy is a baby, this remote control as

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<v Speaker 3>a phone. We talked about the evidence for possible links

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<v Speaker 3>between pretend play and the development of complex cognitive capacities

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<v Speaker 3>like symbolic understanding, counterfactual reasoning, and theory of mind. And

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<v Speaker 3>in part two we talked about some of the existing

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<v Speaker 3>research on imaginary friends and imaginary companions, how prevalent they

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<v Speaker 3>are within and across different cultures, how they work, what

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<v Speaker 3>different forms they take, and what children believe they know.

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<v Speaker 3>And today we're back to talk about more.

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<v Speaker 1>When you mentioned how they work, it instantly made me

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<v Speaker 1>wonder if there are some imaginary friends who have jobs.

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<v Speaker 1>I would not be surprised to find that some imaginary

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<v Speaker 1>friends do have jobs, but I don't think I read

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<v Speaker 1>anything about that in particular.

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<v Speaker 3>Oh well, based on what I've been reading, there are

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<v Speaker 3>a good number of observations of imaginary friends doing what

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<v Speaker 3>the child themselves cannot, So you know, there's a kind

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<v Speaker 3>of vicarious attainment of life goals or vicarious participation in

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<v Speaker 3>activities through the use of imaginary friends. So maybe if

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<v Speaker 3>in the same way that the child can pretend they

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<v Speaker 3>can play mom and dad and go to work even

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<v Speaker 3>though they're not actually going anywhere, they could also have

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<v Speaker 3>the imaginary friend have a job. And that's another way

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<v Speaker 3>of simulating, right.

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<v Speaker 1>Yeah, yeah, Now, as we discussed in the last episode,

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<v Speaker 1>and I would encourage everyone to go back and listen

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<v Speaker 1>to the previous episode. The previous two episodes actually take

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<v Speaker 1>these in order because a lot of the things we're

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<v Speaker 1>discussing they may stand alone, but we're also building upon

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<v Speaker 1>what we talked about previously. But one of the things

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<v Speaker 1>we talked about with imaginary friends and or imaginary companions

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<v Speaker 1>is that, of course they seem to be widespread and

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<v Speaker 1>fairly common, but there's a lot to discuss about samples

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<v Speaker 1>and where you're looking and also even time. So is

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<v Speaker 1>this a capacity that all children have, and is that

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<v Speaker 1>capacity not really maxed out in every culture and certainly

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<v Speaker 1>at every time in human history. I don't know. There

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<v Speaker 1>are some interesting cases to be made for that.

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<v Speaker 3>Yeah. In fact, that very thing might come up with

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<v Speaker 3>some stuff I want to talk about later in this episode.

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<v Speaker 1>Yeah, So as we roll into what we're going to

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<v Speaker 1>talk about next, it is just important to bear in

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<v Speaker 1>mind that there are a lot of caveats involved here.

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<v Speaker 1>A lot of the research. Most of the research is

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<v Speaker 1>certainly focused on children in the West, and therefore it's

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<v Speaker 1>not necessarily allowing for cultural differences that may be in

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<v Speaker 1>play regarding how these trends are expressed in given children. Now,

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<v Speaker 1>having talked about imaginary friends and imaginary companions, we've touched

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<v Speaker 1>on one very fascinating phase in the imaginative lives of children. Storytelling,

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<v Speaker 1>of course, weaves its way through this and other examples

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<v Speaker 1>of imaginative play that we've discussed so far, even in

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<v Speaker 1>its simplest forms. Right, dinosaur is hungry for crayons, therefore

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<v Speaker 1>eats crayons.

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<v Speaker 3>Is a sort of story, sometimes a comedy, sometimes a tragedy.

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<v Speaker 1>It depends on the exact the exact line graph of

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<v Speaker 1>how the plot flows right, Is the dinosaur getting everything

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<v Speaker 1>it wants on it and its lead up to downfall?

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<v Speaker 1>Or is it? Or is it just one disappointing meal

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<v Speaker 1>after the other and eventually it will rise to the

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<v Speaker 1>top of a crayon buffet.

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<v Speaker 3>I think something about does it end in a marriage?

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<v Speaker 1>Yeah? It may, it may. Marriages sometimes do occur for

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<v Speaker 1>toy dinosaurs. So you know, our ability to engage in storytelling,

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<v Speaker 1>of course, only becomes more and more refined as we

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<v Speaker 1>get older. Even children but also adults who do not

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<v Speaker 1>think of themselves as storytellers inevitably engage with the power

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<v Speaker 1>of storytelling on a daily basis. We've talked about this

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<v Speaker 1>before in the show. We craft events in our lives

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<v Speaker 1>into stories that we relate to others and to ourselves.

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<v Speaker 1>We come to live our lives and reflect on ourself

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<v Speaker 1>as a character in a narrative to varying degrees.

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<v Speaker 3>You know, this is just reminding me of I think

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<v Speaker 3>an episode or a couple of episodes that we did

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<v Speaker 3>years ago. Now I forget what it's even called, but

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<v Speaker 3>we were exploring the work of a particular philosopher who

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<v Speaker 3>was this was one of the most like perverse and

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<v Speaker 3>yet persuasive ideas we've ever encountered. On the show, it

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<v Speaker 3>was pursuing the idea that ultimately fiction is bad for us,

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<v Speaker 3>and I remember it was like they this guy made

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<v Speaker 3>a fairly persuasive case that like it's not very good

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<v Speaker 3>for us, you know, like it causes us to think

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<v Speaker 3>about the world in incorrect ways and makes allowances for

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<v Speaker 3>bad behavior and all this kind of stuff, and yet

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<v Speaker 3>it's just like, well, we're not getting rid of it,

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<v Speaker 3>and I like it too much, so it's like too bad.

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<v Speaker 1>Yeah, Yeah, there's a whole discussion to be had about

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<v Speaker 1>how life isn't story shaped, but we often compare it

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<v Speaker 1>to stories and end up with expectations based on those stories.

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<v Speaker 1>So yeah, it's it's complex, and I think, you know, honestly,

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<v Speaker 1>I feel like there's give and take on both sides. There.

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<v Speaker 1>Like stories and storytelling enrich our lives in so many ways,

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<v Speaker 1>but yes, they can also lead to false expectations, disappointment,

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<v Speaker 1>and again coming to back what we're directly talking about here, Yeah,

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<v Speaker 1>thinking about yourself as a character in a narrative, you know,

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<v Speaker 1>can maybe get into maladaptive territory at times, But we're

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<v Speaker 1>not going to stop, No, no, why would we stop now?

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<v Speaker 1>There are many different forms of narrative activities to be

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<v Speaker 1>found in childhood, and they range from the nonfictional to

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<v Speaker 1>the fictional, from social to private, from acted out to linguistic,

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<v Speaker 1>and all with varying levels of character and plot development.

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<v Speaker 1>There might not be any plot development in the saga

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<v Speaker 1>of Dinosaur Eats Crayons, but that doesn't mean it doesn't

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<v Speaker 1>have some form of story to it, right, right, But

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<v Speaker 1>one particularly interesting form of imaginative storytelling can be found

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<v Speaker 1>in middle childhood, generally around the ages of eight through twelve,

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<v Speaker 1>And in this we explore the world of paracosm. So

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<v Speaker 1>this goes beyond the notion of an imaginary companion and

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<v Speaker 1>it transcends into the realm of an imaginary world.

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<v Speaker 3>So if the single imaginary companion or imaginary friend is

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<v Speaker 3>the equivalent of a fiction writer creating a character, this

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<v Speaker 3>is the equivalent of world building exactly.

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<v Speaker 1>Yeah, And obviously this is a rich area to dream

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<v Speaker 1>about and indeed to tell stories about. C. S. Lewis's

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<v Speaker 1>Narnia and mister Rogers neighborhood of Make Believe certainly come

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<v Speaker 1>to my mind. I'd throw Alice in Wonderland in there

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<v Speaker 1>as well while we're at it, And these are probably

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<v Speaker 1>some of the examples that resonate with folks who grew

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<v Speaker 1>up in the same decade as me on a similar

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<v Speaker 1>media diet. But there, of course far more number of

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<v Speaker 1>these that you can think of any number of these, There,

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<v Speaker 1>of course more concrete ideas of actual fantasy world worlds

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<v Speaker 1>that one might venture into that are at the same

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<v Speaker 1>time linked to the concept of creatively imagined worlds. You

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<v Speaker 1>can also look to any magical treatment of characters crossing

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<v Speaker 1>over into the worlds of books, TV and movies, as

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<v Speaker 1>well as so many different sci fi, virtual reality, dream

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<v Speaker 1>walking scenarios, all creative treatments on the idea that imagine

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<v Speaker 1>worlds become a place in the mind that we might

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<v Speaker 1>retreat to play, dream and seek solace in.

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<v Speaker 3>You know, just now thinking about it, it struck me

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<v Speaker 3>how many of these stories about characters who want to

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<v Speaker 3>escape into an imaginary world focus on showing the characters

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<v Speaker 3>struggles and unhappiness about real life. You know, it's there

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<v Speaker 3>in the Never Ending Story. It's there, and I don't

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<v Speaker 3>know why. This is the other example that came to

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<v Speaker 3>mind for me. But the last action Hero, you know,

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<v Speaker 3>there's just like just like, oh, well, real life, you know,

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<v Speaker 3>it's full of troubles, but there's this other world that's

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<v Speaker 3>so much more interesting and exciting and better.

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<v Speaker 1>Yeah, there's so many examples of the so many different

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<v Speaker 1>like subgenres of it, like the changing channels variations you see,

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<v Speaker 1>and I think at least a handful of not several

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<v Speaker 1>different movies, especially the nineties, where oh I'm sucked into

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<v Speaker 1>the television again, I'm going from TV channel to TV channel,

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<v Speaker 1>you know. And you know, you can even get into

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<v Speaker 1>things like well Star Trek in general as again as

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<v Speaker 1>a fictional universe we might escape into imaginatively. But also

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<v Speaker 1>they have the Holo deck in there, which is its

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<v Speaker 1>own form of paracosm within a paracosm.

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<v Speaker 3>Yeah, that's right. But I just brought it up because

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<v Speaker 3>I think it's interesting that in reality, I don't think

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<v Speaker 3>one need be unhappy with real life in order to

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<v Speaker 3>enjoy thinking about alternate worlds. But this is like a

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<v Speaker 3>thing that we sort of go to in fiction when

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<v Speaker 3>we're sketching this character who wants to escape.

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<v Speaker 1>No, no, it does, certainly, it does come up. One

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<v Speaker 1>source I was looking at as a twenty eighteen Artifact

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<v Speaker 1>magazine article by one George Janes, and Jane cites child

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<v Speaker 1>psychologist Gwynn Abon, who argues that when faced with trauma,

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<v Speaker 1>children and adolescents may fall back in their development, returning

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<v Speaker 1>to a place where they felt more safe and quote

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<v Speaker 1>a paracosm is similar, the goal being to step out

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<v Speaker 1>of reality because it is too difficult to process. Now,

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<v Speaker 1>I agree with you, and I think other things I've

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<v Speaker 1>read back that backs that up. The idea that you

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<v Speaker 1>may see this some of the time, certainly, but you

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<v Speaker 1>don't need to have something in particular you're escaping to

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<v Speaker 1>engage in paracosm, to to have an imagined world that

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<v Speaker 1>you're dreaming yourself into and building out in your mind,

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<v Speaker 1>you know, especially during these vital years.

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<v Speaker 3>Yeah, so it might in fact be one way people

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<v Speaker 3>get there, but it's not the only way exactly.

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<v Speaker 1>That's my redone it anyway.

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<v Speaker 3>Yeah, sorry to interrupt your flow.

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<v Speaker 1>Though, No, no, no, no, but I think it is

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<v Speaker 1>It is worth noting as well that this is this

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<v Speaker 1>sort of thing. The energy of this doesn't necessarily go

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<v Speaker 1>away in the human experience. Obviously, adults are certainly quite

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<v Speaker 1>capable of escaping into their own imagined worlds in plenty

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<v Speaker 1>of perfectly healthy ways, as well as some potentially less

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<v Speaker 1>healthy ways. We discussed the idea of maladaptive daydreaming on

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<v Speaker 1>the show in the past, so you could line that

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<v Speaker 1>concept up with some of this. But yeah, I mean,

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<v Speaker 1>on any given day, I challenge listeners out there, how

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<v Speaker 1>many different imaginary worlds have you engaged with so far

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<v Speaker 1>today in one form or another? And you know, I

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<v Speaker 1>was just like, I don't have a firm count in

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<v Speaker 1>my head, but I feel like it's been at least five,

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<v Speaker 1>you know. So you know, our lives are full of

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<v Speaker 1>imaginary spaces. It just depends on how much time, what

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<v Speaker 1>sort of engagement we're getting into there, and so forth.

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<v Speaker 3>Well, yeah, that does raise an interesting question, like how

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<v Speaker 3>much engagement is generally required for it to be thought

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<v Speaker 3>of as paracosm play. I would assume, just like reading

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<v Speaker 3>a book is not usually would not usually qualify as

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<v Speaker 3>engaging with paracosms, or would it.

0:13:04.120 --> 0:13:07.680
<v Speaker 1>Well, the stricter definition of paracosms, as mentioned in that

0:13:07.920 --> 0:13:12.120
<v Speaker 1>Artifact magazine article by James, is that it would be

0:13:12.160 --> 0:13:14.360
<v Speaker 1>a paracosm would have to adhere to the idea that

0:13:14.440 --> 0:13:17.559
<v Speaker 1>quote the formation of the world must occur within childhood

0:13:17.640 --> 0:13:21.920
<v Speaker 1>or early adolescence, and in many cases continued on into adulthood.

0:13:22.400 --> 0:13:24.520
<v Speaker 1>Doesn't have to continue on into adulthood, but at least

0:13:24.600 --> 0:13:28.240
<v Speaker 1>like the memory of it often does. So generally, we're

0:13:28.280 --> 0:13:31.440
<v Speaker 1>looking at this specific time. You know. You can certainly

0:13:31.520 --> 0:13:35.640
<v Speaker 1>people dream up very rich imagined worlds as adults, but

0:13:35.840 --> 0:13:39.000
<v Speaker 1>we might think of that differently because it's not emerging

0:13:39.000 --> 0:13:43.520
<v Speaker 1>out of this key time period in middle childhood and

0:13:43.600 --> 0:13:44.440
<v Speaker 1>early adolescence.

0:13:44.880 --> 0:13:48.000
<v Speaker 3>And it sounds to me, based on that definition, like

0:13:48.600 --> 0:13:52.680
<v Speaker 3>something about the paracosm experience is usually taken to have

0:13:52.720 --> 0:13:56.360
<v Speaker 3>a kind of daydreaming aspect, like the child is directly

0:13:56.720 --> 0:14:00.440
<v Speaker 3>participating in the construction of this imaginary world and thinking

0:14:00.520 --> 0:14:04.400
<v Speaker 3>about it, apart from just say, participating in a story

0:14:04.400 --> 0:14:05.920
<v Speaker 3>written by somebody else.

0:14:06.559 --> 0:14:10.200
<v Speaker 1>Right right, though there are some connections to pre existing work,

0:14:10.400 --> 0:14:11.160
<v Speaker 1>as we'll get into.

0:14:11.760 --> 0:14:11.840
<v Speaker 3>So.

0:14:12.720 --> 0:14:15.439
<v Speaker 1>The other paper that I turned to to understand this

0:14:16.080 --> 0:14:18.840
<v Speaker 1>topic is a twenty twenty paper published in the journal

0:14:18.880 --> 0:14:23.560
<v Speaker 1>Childhood Development by Marjorie Taylor at All titled Paracosms The

0:14:23.600 --> 0:14:26.840
<v Speaker 1>Imaginary Worlds of Middle Children. Now, first of all, no

0:14:26.880 --> 0:14:29.600
<v Speaker 1>one is denying the existence of paracosms and children. There's

0:14:29.600 --> 0:14:34.160
<v Speaker 1>plenty of evidence, plenty of reports on this, but exactly

0:14:34.200 --> 0:14:36.520
<v Speaker 1>what we can draw from the accounts and how it

0:14:36.520 --> 0:14:39.400
<v Speaker 1>all factors into childhood development requires a bit more effort

0:14:39.480 --> 0:14:43.479
<v Speaker 1>and varies somewhat in the specific theories. During middle childhood,

0:14:43.800 --> 0:14:47.520
<v Speaker 1>some children develop and or adapt. So it doesn't have

0:14:47.600 --> 0:14:50.880
<v Speaker 1>to be a world that's created completely wholesale, and I

0:14:50.920 --> 0:14:55.280
<v Speaker 1>think ultimately, you know, that's a lot of pure imagination

0:14:55.360 --> 0:14:59.080
<v Speaker 1>to expect from adult creatives, much less children.

0:15:00.480 --> 0:15:03.400
<v Speaker 3>But dealing with something more like fan fiction here.

0:15:03.280 --> 0:15:05.120
<v Speaker 1>Yeah, yeah, And I mean you can make a case

0:15:05.120 --> 0:15:08.680
<v Speaker 1>that everything's fan fiction to some degree, right, but but

0:15:08.680 --> 0:15:11.160
<v Speaker 1>but yeah, it doesn't have to be created wholesale, but

0:15:11.160 --> 0:15:14.920
<v Speaker 1>it's a rich imagined world that may entail Each world

0:15:14.920 --> 0:15:21.520
<v Speaker 1>may entail its own government, geography, language, culture, associated artifacts.

0:15:22.080 --> 0:15:25.760
<v Speaker 1>A lot of these worlds have particular names, so it

0:15:25.800 --> 0:15:28.680
<v Speaker 1>gets it gets very deep. Like you know, some maps

0:15:28.880 --> 0:15:33.080
<v Speaker 1>may be involved either mental or actually recreated physically. Now,

0:15:33.120 --> 0:15:35.520
<v Speaker 1>what are the percentages you're probably wondering. You know, we

0:15:35.560 --> 0:15:40.120
<v Speaker 1>talked about the percentages for imaginary friends in the previous

0:15:40.120 --> 0:15:43.480
<v Speaker 1>episode and those were those were quite high, based again

0:15:43.520 --> 0:15:48.359
<v Speaker 1>on the on the sample groups generally in the West. Yeah,

0:15:48.560 --> 0:15:51.560
<v Speaker 1>the percentage is here. I think we'll be able to

0:15:51.560 --> 0:15:54.040
<v Speaker 1>grind the numbers down a little bit in a minute here.

0:15:54.080 --> 0:15:57.560
<v Speaker 1>But the percentages either referenced in the text or from

0:15:57.640 --> 0:16:00.640
<v Speaker 1>other studies or produced by the officer there's in this

0:16:00.960 --> 0:16:04.800
<v Speaker 1>study range from three to twelve percent to sixteen to

0:16:05.000 --> 0:16:10.080
<v Speaker 1>seventeen percent. And in individual sample groups you see some

0:16:10.320 --> 0:16:14.800
<v Speaker 1>much higher percentages, like up into the forties. But so generally,

0:16:15.280 --> 0:16:17.920
<v Speaker 1>just to sum it up, it seems like there's a

0:16:18.000 --> 0:16:25.160
<v Speaker 1>lower percentage of paracosms compared to imaginary companions or imaginary friends.

0:16:25.520 --> 0:16:28.200
<v Speaker 3>Yeah, in some of the Western sample data, we were

0:16:28.200 --> 0:16:31.000
<v Speaker 3>looking at somewhere between one third to two thirds of

0:16:31.080 --> 0:16:34.200
<v Speaker 3>children having some form of imaginary companion, depending on how

0:16:34.200 --> 0:16:35.320
<v Speaker 3>strict your definition is.

0:16:35.920 --> 0:16:48.760
<v Speaker 1>Yeah, So, Joe, I have to ask, we talked about

0:16:48.800 --> 0:16:52.040
<v Speaker 1>imaginary friends in the last episode in our own experience

0:16:52.080 --> 0:16:54.920
<v Speaker 1>as that or lack thereof with them, did you have

0:16:55.000 --> 0:16:58.640
<v Speaker 1>any para cosms or something you think might constitute a

0:16:58.720 --> 0:16:59.920
<v Speaker 1>para cosm when you were younger.

0:17:00.440 --> 0:17:03.040
<v Speaker 3>Well, I guess again this would be a question of definitions.

0:17:03.560 --> 0:17:09.679
<v Speaker 3>I absolutely did dream up imaginary worlds, but I always

0:17:09.800 --> 0:17:13.639
<v Speaker 3>remember thinking of them as ideas for stories I wanted

0:17:13.720 --> 0:17:18.119
<v Speaker 3>to write. So it wasn't like I was dreaming of

0:17:18.480 --> 0:17:22.400
<v Speaker 3>living in these imaginary worlds or say, playing like, oh here,

0:17:22.480 --> 0:17:25.120
<v Speaker 3>you know, here I am in my imaginary worlds. As

0:17:25.720 --> 0:17:28.320
<v Speaker 3>long as I can ever remember thinking about these places

0:17:28.359 --> 0:17:30.720
<v Speaker 3>I would dream up. I was thinking about them as

0:17:31.040 --> 0:17:32.560
<v Speaker 3>stories that I was creating.

0:17:33.080 --> 0:17:35.280
<v Speaker 1>Okay, well, you know, I don't know that that would

0:17:35.359 --> 0:17:39.639
<v Speaker 1>necessarily disqualify any of this, because certainly, as we'll explore,

0:17:39.640 --> 0:17:43.960
<v Speaker 1>there are examples of paracosms certainly becoming written created works,

0:17:44.119 --> 0:17:46.160
<v Speaker 1>or you know, some sort of a creative endeavor later

0:17:46.280 --> 0:17:50.960
<v Speaker 1>on in life. For my own part, I remember two

0:17:51.040 --> 0:17:53.639
<v Speaker 1>specific things, like, in around third grade, I had some

0:17:53.800 --> 0:17:56.120
<v Speaker 1>sort of an elaborate scenario going on in my head

0:17:56.200 --> 0:17:59.280
<v Speaker 1>that was based loosely on something from the Gi Joe

0:17:59.359 --> 0:18:02.960
<v Speaker 1>cartoon that involved like a space station, as well as

0:18:03.200 --> 0:18:05.480
<v Speaker 1>a snippet of an animated film i'd seen part of

0:18:05.560 --> 0:18:07.879
<v Speaker 1>on TV, which I would later come to believe was

0:18:08.080 --> 0:18:11.000
<v Speaker 1>likely a snippet from nausicaa something with the Giant Warriors,

0:18:11.240 --> 0:18:12.680
<v Speaker 1>but I didn't know what it was at the time.

0:18:13.119 --> 0:18:15.280
<v Speaker 3>Well, what a privilege to have that as an inspiration

0:18:15.440 --> 0:18:18.880
<v Speaker 3>for your para CAUSM. That's a yeah, that's a good one.

0:18:19.119 --> 0:18:22.200
<v Speaker 1>Now, this this world had no name, and I even

0:18:22.280 --> 0:18:24.520
<v Speaker 1>hesitate to call it a world, but I would say

0:18:24.520 --> 0:18:29.040
<v Speaker 1>that it was a recurring imaginary space that I would

0:18:29.280 --> 0:18:32.359
<v Speaker 1>often go into, like I remember doing going into it

0:18:32.400 --> 0:18:34.399
<v Speaker 1>at school a lot. If I got a little bit

0:18:34.480 --> 0:18:38.560
<v Speaker 1>bored or distracted in school in third grade, that's where

0:18:38.600 --> 0:18:42.160
<v Speaker 1>I would go. And so that one comes to mind.

0:18:42.280 --> 0:18:46.879
<v Speaker 1>And then in junior high I had a world that

0:18:47.119 --> 0:18:51.320
<v Speaker 1>was loosely inspired by Ian Flux cartoons. Oh, which was

0:18:51.640 --> 0:18:54.640
<v Speaker 1>you know, pretty exciting at the time. I hadn't seen

0:18:54.640 --> 0:18:58.000
<v Speaker 1>a lot of animation from outside of the US at

0:18:58.040 --> 0:18:59.720
<v Speaker 1>the time, you know, only a little bit of anime.

0:19:00.760 --> 0:19:02.960
<v Speaker 1>And of course, you know, this was a highly stylistic

0:19:03.080 --> 0:19:06.320
<v Speaker 1>cartoon with graphic violence and a lot of sex appeal.

0:19:07.320 --> 0:19:09.399
<v Speaker 1>So and it was on MTV, so I watched it

0:19:09.560 --> 0:19:11.440
<v Speaker 1>like everything else on MTV at the time.

0:19:12.960 --> 0:19:16.080
<v Speaker 3>Well, this is really interesting. So in what sense exactly

0:19:16.240 --> 0:19:19.480
<v Speaker 3>were you mentally engaging with these paracosms. Were you like

0:19:20.119 --> 0:19:22.920
<v Speaker 3>just sitting there sort of mentally building them out, like

0:19:23.000 --> 0:19:26.240
<v Speaker 3>thinking about new details of them, or were you imagining

0:19:26.720 --> 0:19:30.359
<v Speaker 3>inhabiting them bodily or like do you know what I mean, I.

0:19:30.600 --> 0:19:33.240
<v Speaker 1>Know, not bodily. Maybe there was a certain amount of

0:19:33.240 --> 0:19:36.720
<v Speaker 1>bodily presence in the third grade example, but in this

0:19:37.080 --> 0:19:39.920
<v Speaker 1>junior high example, I was not there at all. It

0:19:40.000 --> 0:19:43.240
<v Speaker 1>was other characters, different factions, and you know, it was

0:19:43.400 --> 0:19:46.760
<v Speaker 1>like stuff sort of built on top of rough Ian

0:19:47.040 --> 0:19:50.040
<v Speaker 1>flux inspiration, so.

0:19:50.160 --> 0:19:52.480
<v Speaker 3>More equivalent to kind of like writing a fiction in

0:19:52.560 --> 0:19:52.960
<v Speaker 3>your head.

0:19:53.480 --> 0:19:56.000
<v Speaker 1>Yeah. But at the same time, this was definitely a

0:19:56.080 --> 0:19:59.159
<v Speaker 1>time period when I was also you know, trying to

0:19:59.480 --> 0:20:02.360
<v Speaker 1>write things and thinking about things that could be made

0:20:02.400 --> 0:20:05.159
<v Speaker 1>into a short story or a book. And this was

0:20:05.240 --> 0:20:07.960
<v Speaker 1>never an idea that I pointed in that direction, you know,

0:20:09.240 --> 0:20:13.600
<v Speaker 1>you know I was, and I wouldn't even I wasn't

0:20:13.600 --> 0:20:16.080
<v Speaker 1>even exploring it in things like dungeons and dragons at

0:20:16.119 --> 0:20:20.800
<v Speaker 1>the time, which I was also a creative outlet then

0:20:20.960 --> 0:20:25.639
<v Speaker 1>as it is now. But yeah, based on some of

0:20:25.680 --> 0:20:28.520
<v Speaker 1>these parameters, I would think that maybe this second one

0:20:28.600 --> 0:20:32.719
<v Speaker 1>constitutes some form of paracosm, though certainly not as rich

0:20:32.800 --> 0:20:36.200
<v Speaker 1>and elaborate as some of these other examples that I've

0:20:36.240 --> 0:20:37.879
<v Speaker 1>read about. You know, this is not a place that

0:20:37.960 --> 0:20:40.240
<v Speaker 1>had a name, It didn't have a it didn't have

0:20:40.320 --> 0:20:44.240
<v Speaker 1>its own language. I had no maps, but it had

0:20:44.400 --> 0:20:46.719
<v Speaker 1>you know, rather distinct action sequences laid out.

0:20:46.760 --> 0:20:49.920
<v Speaker 3>I would say, well, maybe we can come back to

0:20:50.000 --> 0:20:52.720
<v Speaker 3>this question later on. But yeah, this is making me

0:20:52.800 --> 0:20:56.040
<v Speaker 3>more and more curious about really what are the key

0:20:56.280 --> 0:21:02.920
<v Speaker 3>distinctions between having a paracosm and just say, writing a

0:21:03.040 --> 0:21:05.520
<v Speaker 3>fiction that you don't share with anybody else or maybe

0:21:05.560 --> 0:21:06.760
<v Speaker 3>the judiciary, you know who knows.

0:21:06.840 --> 0:21:08.840
<v Speaker 1>Yeah, well, I mean, as is pointed out in that

0:21:08.920 --> 0:21:10.960
<v Speaker 1>one definition, there's the idea that you might take it

0:21:11.040 --> 0:21:13.440
<v Speaker 1>on into adulthood and it becomes this cherish world that

0:21:13.480 --> 0:21:15.480
<v Speaker 1>you keep going. That is not the case with my

0:21:16.560 --> 0:21:19.719
<v Speaker 1>influx fan fiction or whatever it was you know at

0:21:19.720 --> 0:21:21.520
<v Speaker 1>the time. I mean, some of the sensibilities that I

0:21:21.680 --> 0:21:24.359
<v Speaker 1>that are associated with that I've certainly you know, carried on.

0:21:24.840 --> 0:21:27.080
<v Speaker 1>You know, I still like the idea of life forms

0:21:27.080 --> 0:21:29.720
<v Speaker 1>growing on spaceships. I still like you know, kick ass

0:21:29.760 --> 0:21:32.760
<v Speaker 1>female action heroes, that sort of thing. But you know,

0:21:32.840 --> 0:21:34.800
<v Speaker 1>this is not on the level of say like a

0:21:34.880 --> 0:21:38.719
<v Speaker 1>Middle Earth or something you know, or where the seeds

0:21:38.760 --> 0:21:43.199
<v Speaker 1>of it were present in middle childhood imagination and then

0:21:43.240 --> 0:21:47.160
<v Speaker 1>carries on into you know, grown up creative endeavors.

0:21:47.760 --> 0:21:50.639
<v Speaker 3>This made me just realize I might be able to

0:21:50.720 --> 0:21:53.960
<v Speaker 3>amend my earlier answer, this isn't. This was never something

0:21:54.119 --> 0:21:57.919
<v Speaker 3>super elaborate. But I remember there were a few times

0:21:57.960 --> 0:22:01.400
<v Speaker 3>when I was a kid when I would wake up

0:22:01.560 --> 0:22:06.240
<v Speaker 3>from having a really good dream. I would be frustrated

0:22:06.359 --> 0:22:08.879
<v Speaker 3>that the dream was over and want to be able

0:22:09.000 --> 0:22:11.440
<v Speaker 3>to continue the dream. So I would just sort of

0:22:11.600 --> 0:22:15.600
<v Speaker 3>like try to remember the world and the scenario of

0:22:15.720 --> 0:22:18.840
<v Speaker 3>the dream and keep thinking about it, and usually it

0:22:18.840 --> 0:22:21.679
<v Speaker 3>would go away pretty quick anyway. But like I remember,

0:22:22.440 --> 0:22:25.119
<v Speaker 3>there were a few I think that had similar contours.

0:22:25.480 --> 0:22:29.879
<v Speaker 3>Often they were about like discovering a secret passage or

0:22:29.920 --> 0:22:33.880
<v Speaker 3>a tunnel from my house that went somewhere really amazing.

0:22:34.680 --> 0:22:36.760
<v Speaker 1>Oh nice, Yeah, I think that does line up with

0:22:36.840 --> 0:22:39.560
<v Speaker 1>some of the things you know we're discussing here, and

0:22:40.400 --> 0:22:43.440
<v Speaker 1>is reference the role of dreams is referenced in that

0:22:43.520 --> 0:22:44.480
<v Speaker 1>tailor at all paper.

0:22:44.760 --> 0:22:47.280
<v Speaker 3>Yeah, though I don't think any of these ever really

0:22:47.520 --> 0:22:49.960
<v Speaker 3>continued for you know, more than a day or so,

0:22:50.160 --> 0:22:52.159
<v Speaker 3>But like I remember, at least a few of these

0:22:52.200 --> 0:22:55.640
<v Speaker 3>instances making a strong impression, even if I didn't continue

0:22:55.680 --> 0:22:58.280
<v Speaker 3>to develop the world or re engage with it. So

0:22:58.400 --> 0:22:59.880
<v Speaker 3>I don't know, I don't know where I fit into

0:22:59.920 --> 0:23:00.520
<v Speaker 3>this whole thing.

0:23:01.320 --> 0:23:04.680
<v Speaker 1>I'm hoping we'll get some really robust examples from listeners.

0:23:05.160 --> 0:23:07.680
<v Speaker 1>I'm sure there are some para cosms out there that

0:23:08.200 --> 0:23:11.520
<v Speaker 1>they can write in about now. As the authors point out,

0:23:11.560 --> 0:23:14.200
<v Speaker 1>one of the first challenges to understanding all of this is,

0:23:14.240 --> 0:23:17.320
<v Speaker 1>of course, the history of our understanding of paracosms. The

0:23:17.440 --> 0:23:21.080
<v Speaker 1>earliest accounts all centered around nineteenth and twentieth century authors

0:23:21.119 --> 0:23:24.760
<v Speaker 1>who enjoyed tremendous success with their works, the likes of

0:23:24.960 --> 0:23:28.919
<v Speaker 1>the Bronte Sisters. They shared. The sisters shared three different

0:23:28.960 --> 0:23:35.800
<v Speaker 1>worlds named Gondel, Angria and Galdin. I'm not super familiar

0:23:35.880 --> 0:23:39.119
<v Speaker 1>with them, but yeah, they had not one, not two,

0:23:39.200 --> 0:23:43.280
<v Speaker 1>but three para cosms between them. Robert Louis Stevenson is

0:23:43.280 --> 0:23:48.280
<v Speaker 1>another J. R. Tolkien, C. S. Lewis, Desmond Morris, Nietzsche,

0:23:48.960 --> 0:23:51.920
<v Speaker 1>also Thomas de Quincy I've seen thrown in there as well.

0:23:52.960 --> 0:23:56.399
<v Speaker 1>And you know, obviously this can present a fallacy of

0:23:56.440 --> 0:23:58.879
<v Speaker 1>excellence when it comes to paracosms. The idea that well,

0:23:58.880 --> 0:24:02.840
<v Speaker 1>if you've got imagine worlds in your middle childhood brain,

0:24:02.880 --> 0:24:04.760
<v Speaker 1>then you have everything. You just got your your futures

0:24:05.119 --> 0:24:08.440
<v Speaker 1>paved for you. So not to discount the vividness of

0:24:08.480 --> 0:24:10.840
<v Speaker 1>each individual's dreams. But I think I think it's fair

0:24:10.920 --> 0:24:13.680
<v Speaker 1>to say that none of them achieved success solely on

0:24:13.800 --> 0:24:16.160
<v Speaker 1>the strength of their childhood imaginations, though I think it's

0:24:16.400 --> 0:24:17.520
<v Speaker 1>likely somewhere in the equation.

0:24:17.840 --> 0:24:20.639
<v Speaker 3>Oh yeah, this seems like a kind of selection bias, right,

0:24:20.800 --> 0:24:24.359
<v Speaker 3>Like you're just looking at famous authors who engaged in

0:24:24.440 --> 0:24:27.159
<v Speaker 3>paracosms when they were younger, but like you're not finding

0:24:27.160 --> 0:24:29.200
<v Speaker 3>out about all the people who had paracosms who didn't

0:24:29.240 --> 0:24:31.960
<v Speaker 3>become famous, right, right, But.

0:24:32.000 --> 0:24:35.119
<v Speaker 1>At the very least, these accounts linked the concept with

0:24:35.280 --> 0:24:39.200
<v Speaker 1>adult creativity, and we see subsequent research coming back to that.

0:24:40.080 --> 0:24:43.280
<v Speaker 1>So Robert Sylvie conducted UK research in the eighties on

0:24:43.359 --> 0:24:46.640
<v Speaker 1>the topic, finding a wide variety of paracosms and self

0:24:46.720 --> 0:24:51.720
<v Speaker 1>reports by adults. So I believe he reached out via

0:24:53.040 --> 0:24:56.200
<v Speaker 1>publications and was asking, like, hey, write in to me,

0:24:56.760 --> 0:24:59.040
<v Speaker 1>tell me about your paracosms. This is what a paracosm

0:24:59.160 --> 0:25:02.720
<v Speaker 1>is slash was. And some of these were based on

0:25:02.840 --> 0:25:06.360
<v Speaker 1>toys or props, others more or less forged fresh from

0:25:06.400 --> 0:25:08.960
<v Speaker 1>the individual's mind. So there's you know, there's a wide

0:25:09.040 --> 0:25:12.240
<v Speaker 1>variety there, you know. So this leads me to believe

0:25:12.320 --> 0:25:15.480
<v Speaker 1>that you know, loosely based on Gi Joe cartoon can

0:25:15.560 --> 0:25:19.320
<v Speaker 1>certainly count. Again, it need not be just this, you know,

0:25:19.480 --> 0:25:24.400
<v Speaker 1>rich original imagined world, and some para cosms seemed quote

0:25:24.440 --> 0:25:27.160
<v Speaker 1>to serve as vehicles for storytelling and as a way

0:25:27.240 --> 0:25:30.960
<v Speaker 1>to explore real life interests. I believe the example that

0:25:31.080 --> 0:25:33.480
<v Speaker 1>one of the examples that Sylvie brought up was that

0:25:33.800 --> 0:25:37.320
<v Speaker 1>of some kids who were taking a foreign language class,

0:25:37.720 --> 0:25:40.480
<v Speaker 1>and then therefore their para cosms had a lot to

0:25:40.560 --> 0:25:42.440
<v Speaker 1>do with imagined languages.

0:25:42.840 --> 0:25:44.080
<v Speaker 3>Oh okay, but his.

0:25:44.160 --> 0:25:47.080
<v Speaker 1>Work indicated that paracosms peaked at nine and diminished by

0:25:47.160 --> 0:25:47.720
<v Speaker 1>age twelve.

0:25:49.200 --> 0:25:51.000
<v Speaker 3>Oh, and that would line up with because earlier you

0:25:51.080 --> 0:25:54.520
<v Speaker 3>said the most common range of paracosm activity is like

0:25:54.600 --> 0:25:56.720
<v Speaker 3>eight to twelve. So I guess it would like peak

0:25:56.760 --> 0:25:57.879
<v Speaker 3>by nine years old or so.

0:25:58.440 --> 0:25:58.680
<v Speaker 1>Yeah.

0:25:59.280 --> 0:25:59.399
<v Speaker 2>Now.

0:25:59.480 --> 0:26:04.040
<v Speaker 1>Creativity researcher Robert rut Bernstein explored the concept in subsequent decades,

0:26:04.520 --> 0:26:09.200
<v Speaker 1>factoring it into his interdisciplinary view of creativity, exploring the

0:26:09.280 --> 0:26:12.240
<v Speaker 1>idea that para cosms were perhaps more likely in recipients

0:26:12.280 --> 0:26:16.640
<v Speaker 1>of the MacArthur Fellowship, though of note, he was also

0:26:17.040 --> 0:26:20.159
<v Speaker 1>a recipient of the MacArthur Fellowship and had pera cosms

0:26:20.200 --> 0:26:24.840
<v Speaker 1>as a kid, So you know, that seems to be

0:26:25.600 --> 0:26:28.600
<v Speaker 1>where that idea came from. But you know, he speculated

0:26:28.720 --> 0:26:31.720
<v Speaker 1>that they that para cosms might be more prevalent in

0:26:31.840 --> 0:26:36.040
<v Speaker 1>individuals who later pursued a creative and artistic career to

0:26:36.280 --> 0:26:38.920
<v Speaker 1>be surprising. Yeah, to put some numbers on that, he

0:26:39.080 --> 0:26:41.720
<v Speaker 1>reported a rate of five to twenty six percent in

0:26:41.800 --> 0:26:44.560
<v Speaker 1>MacArthur Fellowship winners, as opposed to a rate of three

0:26:44.600 --> 0:26:49.080
<v Speaker 1>to twelve percent in the world at large. Okay, However,

0:26:49.640 --> 0:26:52.719
<v Speaker 1>Taylor at all that main paper I was referencing earlier

0:26:52.960 --> 0:26:55.119
<v Speaker 1>stressed that by the year twenty twenty, at any rate,

0:26:55.280 --> 0:26:57.560
<v Speaker 1>most of what we'd put together on para cosms were

0:26:57.600 --> 0:27:00.920
<v Speaker 1>from adults looking back on their childhoods and not from

0:27:01.040 --> 0:27:04.000
<v Speaker 1>children in the rain age range associated with the height

0:27:04.119 --> 0:27:05.480
<v Speaker 1>of paracosms. Ah.

0:27:05.600 --> 0:27:10.040
<v Speaker 3>Okay, So there could be a strong bias in the

0:27:10.359 --> 0:27:14.040
<v Speaker 3>data we're getting based on what adults remember as opposed

0:27:14.080 --> 0:27:16.359
<v Speaker 3>to what children are actually doing with their minds in

0:27:16.400 --> 0:27:16.840
<v Speaker 3>their time.

0:27:17.400 --> 0:27:19.879
<v Speaker 1>Yeah. Like, I don't know, I just you know, shooting

0:27:19.920 --> 0:27:21.840
<v Speaker 1>from the hip here, but you know, not oftentimes we're

0:27:21.880 --> 0:27:24.080
<v Speaker 1>looking back in our childhood represented with an idea like

0:27:24.160 --> 0:27:28.920
<v Speaker 1>paracosms and we're like, that sounds great. I wish I

0:27:29.000 --> 0:27:31.440
<v Speaker 1>had one of those what do I recollect that I

0:27:31.560 --> 0:27:33.800
<v Speaker 1>might be able to shoehorn into or into that category?

0:27:33.880 --> 0:27:35.960
<v Speaker 1>You know, like, if I'm being critical, I have to

0:27:36.080 --> 0:27:38.359
<v Speaker 1>like second guess my own account here, Like, was that

0:27:38.960 --> 0:27:42.160
<v Speaker 1>was daydreaming about something related to a Gi Joe cartoon

0:27:42.240 --> 0:27:45.359
<v Speaker 1>actually a paracosm? Or do I just like the idea

0:27:45.520 --> 0:27:48.000
<v Speaker 1>that that was present in my imagination at the time.

0:27:48.280 --> 0:27:50.760
<v Speaker 3>Oh, we both now have just had the experience of

0:27:50.800 --> 0:27:53.840
<v Speaker 3>sitting here like half remembering our childhood thoughts and trying

0:27:53.880 --> 0:27:55.320
<v Speaker 3>to say does it fit the box or not?

0:27:55.760 --> 0:27:57.800
<v Speaker 1>Yeah? So I mean not to say that you know,

0:27:59.160 --> 0:28:02.600
<v Speaker 1>it's completely wrong or anything, but obviously it would add

0:28:02.640 --> 0:28:05.360
<v Speaker 1>to our understanding if we could also talk to children

0:28:05.400 --> 0:28:09.280
<v Speaker 1>who were right there in the thick of it, in

0:28:09.359 --> 0:28:11.879
<v Speaker 1>the same way as we discussed imaginary friends. There's a

0:28:11.960 --> 0:28:15.359
<v Speaker 1>lot of most of the research into imaginary friends and

0:28:15.400 --> 0:28:18.760
<v Speaker 1>imaginary companions really focuses now on talking to both parents,

0:28:18.920 --> 0:28:21.920
<v Speaker 1>all the children, and the children themselves to sort of

0:28:23.240 --> 0:28:26.000
<v Speaker 1>play one against the other and see what seems to

0:28:26.080 --> 0:28:29.960
<v Speaker 1>be the case. So Taylor at All's work attempts to

0:28:30.040 --> 0:28:32.600
<v Speaker 1>remedy this a bit. Looking at some seventy seven children

0:28:32.760 --> 0:28:37.080
<v Speaker 1>ages eight through twelve, they conducted a pair of studies

0:28:37.200 --> 0:28:41.440
<v Speaker 1>consisting of a series of questions as well as creativity

0:28:41.480 --> 0:28:47.520
<v Speaker 1>and storytelling exercises and evaluations, as well as at least

0:28:47.800 --> 0:28:51.120
<v Speaker 1>questionnaires to the parents to also get their view on everything.

0:28:52.240 --> 0:28:54.760
<v Speaker 1>So they found that seventeen point two percent of the

0:28:54.840 --> 0:28:59.280
<v Speaker 1>children reported having paracosms, while ten point one percent reported

0:28:59.400 --> 0:29:02.280
<v Speaker 1>what they call pre paracosm. So this would be a

0:29:02.400 --> 0:29:06.520
<v Speaker 1>specific place, either partially or wholly imagined, but with little

0:29:06.640 --> 0:29:10.120
<v Speaker 1>or no evidence of repeated engagement with the place and

0:29:10.480 --> 0:29:14.560
<v Speaker 1>or not much elaborated detail. So I don't know, it's

0:29:14.600 --> 0:29:16.680
<v Speaker 1>like a place you went once in your head or

0:29:16.760 --> 0:29:18.960
<v Speaker 1>you worked on a little bit, but it's not there's

0:29:19.000 --> 0:29:20.200
<v Speaker 1>nothing habitual about it.

0:29:20.280 --> 0:29:22.960
<v Speaker 3>I guess, Oh, this sounds more like my dream examples,

0:29:23.040 --> 0:29:24.880
<v Speaker 3>Like I had a good dream once and then I

0:29:25.000 --> 0:29:27.640
<v Speaker 3>really kept entertaining that idea for I don't know, a

0:29:27.720 --> 0:29:30.200
<v Speaker 3>day or two, but it's not something that stuck with

0:29:30.360 --> 0:29:31.360
<v Speaker 3>me throughout childhood.

0:29:31.640 --> 0:29:35.680
<v Speaker 1>Yeah, nineteen percent engaged in pretend play, which we've been

0:29:35.720 --> 0:29:40.040
<v Speaker 1>talking about. Ten point one percent reported engagement with an

0:29:40.320 --> 0:29:43.960
<v Speaker 1>unelaborated pretend world from a book, movie, or video game.

0:29:44.920 --> 0:29:48.880
<v Speaker 1>So I don't think my Gi Joe example quite fits

0:29:48.960 --> 0:29:51.720
<v Speaker 1>that because it wasn't like one hundred percent Gi Joe.

0:29:52.000 --> 0:29:53.760
<v Speaker 1>But I can imagine it's very easy for children to

0:29:53.800 --> 0:29:57.720
<v Speaker 1>fall into this imaginative space of just engaging with a

0:29:57.920 --> 0:30:00.479
<v Speaker 1>franchise that you really like and imagine world that has,

0:30:01.000 --> 0:30:03.120
<v Speaker 1>you know, already been presented to you pretty much wholesale.

0:30:03.200 --> 0:30:05.560
<v Speaker 1>Like you you're into Lord of the Rings, Well, take

0:30:05.600 --> 0:30:08.880
<v Speaker 1>your imagination there, like Tolkien's created all the details you need.

0:30:09.320 --> 0:30:11.600
<v Speaker 3>Yeah, it's a prefab Yeah.

0:30:11.880 --> 0:30:15.760
<v Speaker 1>Yeah. Four point seven percent engaged in thoughts about a

0:30:15.920 --> 0:30:19.120
<v Speaker 1>real world place they had visited or would like to visit.

0:30:19.520 --> 0:30:23.360
<v Speaker 1>Those sound like darling children. I was never one of them,

0:30:24.080 --> 0:30:27.200
<v Speaker 1>but but but yeah, yeah, it's like they went there before,

0:30:27.280 --> 0:30:29.400
<v Speaker 1>they have some experiences and they would like to go back,

0:30:29.800 --> 0:30:32.680
<v Speaker 1>or they're very fond of it, and they imagine the experience.

0:30:32.840 --> 0:30:36.000
<v Speaker 1>So yeah, that sounds good all day.

0:30:36.040 --> 0:30:37.160
<v Speaker 3>I dream of Abilene.

0:30:37.560 --> 0:30:41.480
<v Speaker 1>Yeah yeah. Three point three percent reported dreams, so I

0:30:41.560 --> 0:30:43.440
<v Speaker 1>think in this we're maybe getting a little bit into

0:30:43.480 --> 0:30:46.920
<v Speaker 1>your dream example. And then forty three point eight percent

0:30:47.080 --> 0:30:52.200
<v Speaker 1>said no or provided no detail. So you know, based

0:30:52.240 --> 0:30:54.840
<v Speaker 1>on this one study, again, something like seventeen point two

0:30:54.920 --> 0:31:00.360
<v Speaker 1>percent of the kids had paracosms, and then uh, less

0:31:00.360 --> 0:31:02.680
<v Speaker 1>than half had nothing. But then there's also some wiggle

0:31:02.760 --> 0:31:06.840
<v Speaker 1>room for things that were adjacent to para cosms. So

0:31:06.960 --> 0:31:09.000
<v Speaker 1>what does all of this mean. Well, the author's stress

0:31:09.080 --> 0:31:13.520
<v Speaker 1>that paracosms do seem distinct from imaginary companions. Imaginary friends

0:31:14.080 --> 0:31:17.640
<v Speaker 1>are friends you engage with. They are individuals, while the

0:31:17.760 --> 0:31:21.480
<v Speaker 1>child's role in a paracosm is more of creator and observer,

0:31:22.080 --> 0:31:25.800
<v Speaker 1>so it's not a world you're really active in. It's

0:31:25.840 --> 0:31:29.880
<v Speaker 1>more world building. Like you said, Sometimes children seem to

0:31:30.000 --> 0:31:34.720
<v Speaker 1>generate para cosms as realms associated with a previous imaginary companion,

0:31:35.280 --> 0:31:40.280
<v Speaker 1>but other para cosms had no connection to previous imaginary companions.

0:31:40.320 --> 0:31:43.040
<v Speaker 1>And while I don't think they nailed this down specifically,

0:31:43.120 --> 0:31:45.200
<v Speaker 1>I gather it's possible for a child to engage in

0:31:45.280 --> 0:31:48.960
<v Speaker 1>paracosms without ever having had an imaginary companion to begin with.

0:31:50.280 --> 0:31:54.400
<v Speaker 1>My self report would seem to indicate this, unless, again,

0:31:54.560 --> 0:31:56.960
<v Speaker 1>I had an imaginary companion at some point that I

0:31:57.040 --> 0:32:00.000
<v Speaker 1>don't remember, and my mom doesn't remember either.

0:32:00.000 --> 0:32:02.640
<v Speaker 3>Which is very likely, yes, totally possible.

0:32:03.240 --> 0:32:06.320
<v Speaker 1>Here's some other general observations they make they said, paracosms

0:32:06.320 --> 0:32:09.600
<v Speaker 1>are not always private and maybe shared among children. We

0:32:09.720 --> 0:32:12.680
<v Speaker 1>can go back to the example from the Bronte sisters earlier, right,

0:32:14.080 --> 0:32:15.520
<v Speaker 1>you don't have to keep it all to yourself. You

0:32:15.560 --> 0:32:17.440
<v Speaker 1>can share it with those around you, and you can

0:32:17.680 --> 0:32:19.840
<v Speaker 1>have like a you know, it's almost like a role

0:32:19.880 --> 0:32:24.040
<v Speaker 1>playing setting. At that point. The link between paracosms and

0:32:24.160 --> 0:32:27.480
<v Speaker 1>creativity seems to vary, perhaps more pronounced when it comes

0:32:27.520 --> 0:32:31.560
<v Speaker 1>to storytelling as opposed to other creative exercises. So if

0:32:31.560 --> 0:32:34.120
<v Speaker 1>someone were just say, oh, well, this person had had

0:32:34.160 --> 0:32:36.920
<v Speaker 1>a parocosm when they were younger, so you know they

0:32:36.960 --> 0:32:39.960
<v Speaker 1>are more creative than those around them, you know that

0:32:40.520 --> 0:32:44.080
<v Speaker 1>that would be incorrect. Though it's possible they might have

0:32:44.240 --> 0:32:47.680
<v Speaker 1>a slight advantage on some storytelling creativity exercises.

0:32:48.320 --> 0:32:50.280
<v Speaker 3>Oh, that would also make sense to me. Not to

0:32:50.440 --> 0:32:53.200
<v Speaker 3>totally discount the idea that there might be some sort

0:32:53.200 --> 0:32:56.760
<v Speaker 3>of general creativity juice that is shared among the different

0:32:56.800 --> 0:33:00.320
<v Speaker 3>creative activities, but if one engages in paracosms, that sounds

0:33:00.360 --> 0:33:04.920
<v Speaker 3>to me more like practice toward experience in storytelling and

0:33:05.000 --> 0:33:07.200
<v Speaker 3>the writing of fiction than it does towards say, the

0:33:07.280 --> 0:33:10.000
<v Speaker 3>creation of music or of painting or something.

0:33:10.440 --> 0:33:13.800
<v Speaker 1>Yeah, there may also be a correlation between paracosms and

0:33:13.880 --> 0:33:17.840
<v Speaker 1>decreased inhibition. The authors here point out that in other studies,

0:33:18.080 --> 0:33:22.440
<v Speaker 1>inhibitory control is also sometimes negatively correlated with creative behavior.

0:33:22.840 --> 0:33:25.600
<v Speaker 3>That's interesting. This may be something they already controlled for.

0:33:25.720 --> 0:33:29.840
<v Speaker 3>But I would also wonder if if a decreased roll

0:33:29.880 --> 0:33:33.120
<v Speaker 3>of inhibition makes a child more likely to tell people

0:33:33.360 --> 0:33:36.280
<v Speaker 3>about their paracosms, as opposed to just making them more

0:33:36.400 --> 0:33:37.920
<v Speaker 3>likely to have them. So that makes sense.

0:33:38.080 --> 0:33:40.560
<v Speaker 1>That is a great point. Yeah, I don't know that

0:33:40.680 --> 0:33:43.920
<v Speaker 1>they got into it in this study so much, but

0:33:44.760 --> 0:33:47.280
<v Speaker 1>I think that's a good point because reporting, self reporting

0:33:48.120 --> 0:33:51.000
<v Speaker 1>is pretty much the main factor here. There's no other

0:33:51.080 --> 0:33:53.240
<v Speaker 1>way to know if there's an imagined world in there

0:33:53.320 --> 0:33:56.479
<v Speaker 1>than by asking the child or the adult the child becomes.

0:33:57.080 --> 0:33:59.400
<v Speaker 3>Like, I wonder if just on self reports for all

0:33:59.600 --> 0:34:03.400
<v Speaker 3>kinds of any unusual behavior, you would get more. You

0:34:03.440 --> 0:34:06.440
<v Speaker 3>would find a correlation that people with lower inhibition are

0:34:06.480 --> 0:34:09.520
<v Speaker 3>more likely to say they do it, doesn't necessarily mean

0:34:09.560 --> 0:34:10.880
<v Speaker 3>they're more likely to actually do it.

0:34:11.320 --> 0:34:16.000
<v Speaker 1>Yeah. Yeah, However, they stress that surprising to them, children

0:34:16.040 --> 0:34:18.720
<v Speaker 1>with para cosms don't really stand out from their peers

0:34:18.719 --> 0:34:20.640
<v Speaker 1>all that much. So it's easy to sort of have

0:34:20.760 --> 0:34:25.239
<v Speaker 1>this in your head, this idea of this remarkably weird

0:34:25.320 --> 0:34:30.479
<v Speaker 1>Victorian child, you know, spilling the beans about their imagined world.

0:34:30.600 --> 0:34:33.920
<v Speaker 1>But and you know, and again standing out from the

0:34:33.960 --> 0:34:36.600
<v Speaker 1>crowd in major ways. But they write quote. They are

0:34:36.680 --> 0:34:40.320
<v Speaker 1>similar to their peers in verbal comprehension, working memory, and

0:34:40.440 --> 0:34:43.680
<v Speaker 1>the most commonly used creative creativity task in which children

0:34:43.760 --> 0:34:46.759
<v Speaker 1>are asked to generate uses for a common object. Where

0:34:46.800 --> 0:34:49.520
<v Speaker 1>they do stand out is story is in storytelling. Not

0:34:49.719 --> 0:34:53.080
<v Speaker 1>only were the narratives of their paracosms impressive, they invented

0:34:53.160 --> 0:34:56.040
<v Speaker 1>more creative endings to a story than the endings proposed

0:34:56.080 --> 0:34:59.080
<v Speaker 1>by other children, a finding that was consistent across the

0:34:59.120 --> 0:35:02.680
<v Speaker 1>two studies and in the combined analysis. And on top

0:35:02.719 --> 0:35:05.000
<v Speaker 1>of that, on a sort of broader level, they discuss

0:35:05.040 --> 0:35:09.200
<v Speaker 1>how creative storytelling seems to have, you know, broad positive

0:35:09.239 --> 0:35:13.760
<v Speaker 1>influence on our ability to examine alternative viewpoints and engage

0:35:13.800 --> 0:35:17.520
<v Speaker 1>in different modes of empathy, and how paracosms and children

0:35:17.600 --> 0:35:18.400
<v Speaker 1>may relate to this.

0:35:19.160 --> 0:35:23.759
<v Speaker 3>Well, we've already talked about the likely link and cognitive

0:35:23.800 --> 0:35:27.799
<v Speaker 3>development between pretend to play in general, of which paracosms

0:35:27.840 --> 0:35:32.080
<v Speaker 3>are sort of one extreme form and counterfactual reasoning. I

0:35:32.120 --> 0:35:35.439
<v Speaker 3>would say that there is a broad overlap between counterfactual

0:35:35.520 --> 0:35:37.360
<v Speaker 3>reasoning and the ability to tell stories.

0:35:38.000 --> 0:35:41.040
<v Speaker 1>Yeah, yeah, I think so. So it's you know, this

0:35:41.200 --> 0:35:44.040
<v Speaker 1>is really fascinating stuff. You know, I honestly can't remember

0:35:44.160 --> 0:35:47.200
<v Speaker 1>how much we may have gotten into paracosms in discussing

0:35:47.520 --> 0:35:50.919
<v Speaker 1>that topic of maladaptive daydreaming. Maybe not at all. Maybe

0:35:50.960 --> 0:35:53.759
<v Speaker 1>we touched on it a little bit, but at any rate,

0:35:53.840 --> 0:35:56.480
<v Speaker 1>it's not a topic I'd really looked at recently, and

0:35:56.560 --> 0:36:00.480
<v Speaker 1>so this was and certainly not since twenty twenty when

0:36:00.520 --> 0:36:03.960
<v Speaker 1>this paper came out. So yeah, this was really fascinating,

0:36:04.040 --> 0:36:06.600
<v Speaker 1>and I would of course love to hear anyone out

0:36:06.640 --> 0:36:08.920
<v Speaker 1>there who wants to write into the show and tell

0:36:09.040 --> 0:36:12.320
<v Speaker 1>us about your para cosms from your childhood, what you

0:36:12.400 --> 0:36:14.720
<v Speaker 1>took with you, what you left behind, what they seemed

0:36:14.840 --> 0:36:16.719
<v Speaker 1>to consist of, and how they sort of ranked up,

0:36:17.120 --> 0:36:19.000
<v Speaker 1>how they matched up with this ranking system that we

0:36:19.160 --> 0:36:20.160
<v Speaker 1>just ran through.

0:36:20.640 --> 0:36:33.920
<v Speaker 3>Top five all time para cosms. All right, Well, the

0:36:33.960 --> 0:36:36.040
<v Speaker 3>next thing I wanted to look at on the subject

0:36:36.080 --> 0:36:40.160
<v Speaker 3>of pretend play is the idea of pretending across cultures.

0:36:40.880 --> 0:36:44.320
<v Speaker 3>As we've discussed multiple times already, pretend play research, like

0:36:44.480 --> 0:36:49.760
<v Speaker 3>most psychological research, suffers from the deficiency that subjects tested

0:36:49.960 --> 0:36:53.240
<v Speaker 3>in the published literature are not a perfectly random sample

0:36:53.360 --> 0:36:56.799
<v Speaker 3>of humankind as a whole, but instead are predominantly from

0:36:57.520 --> 0:37:01.800
<v Speaker 3>the weird cultures western educated industry realized, rich, democratic cultures.

0:37:02.120 --> 0:37:05.320
<v Speaker 3>The majority of these studies were conducted in the United States, Canada,

0:37:05.360 --> 0:37:07.839
<v Speaker 3>and Europe, so it would be great to know more

0:37:07.960 --> 0:37:11.759
<v Speaker 3>about pretend play across different cultures around the world. Is

0:37:11.800 --> 0:37:15.440
<v Speaker 3>it largely the same or are there major cultural differences?

0:37:16.040 --> 0:37:18.360
<v Speaker 3>Now this was addressed a little bit in one of

0:37:18.400 --> 0:37:20.840
<v Speaker 3>the big papers that I've been talking about in this series.

0:37:21.239 --> 0:37:24.040
<v Speaker 3>This was a review of the research on pretend play

0:37:24.120 --> 0:37:27.239
<v Speaker 3>as of the year twenty fifteen by a researcher named

0:37:27.320 --> 0:37:33.560
<v Speaker 3>Dina Skolnik Weisberg, published in WIHY Interdisciplinary Reviews Cognitive Science. Again,

0:37:33.640 --> 0:37:36.960
<v Speaker 3>that was the year twenty fifteen, and Weissberg goes through

0:37:36.960 --> 0:37:42.080
<v Speaker 3>a basic review of the cross cultural literature and summarizes

0:37:42.160 --> 0:37:45.560
<v Speaker 3>some of the main findings, one of which is that

0:37:45.840 --> 0:37:49.280
<v Speaker 3>some form of pretend play in childhood really does appear

0:37:49.360 --> 0:37:51.759
<v Speaker 3>to be universal. As far as we can tell. This

0:37:51.920 --> 0:37:55.640
<v Speaker 3>is something basically all children in all cultures do, but

0:37:56.320 --> 0:37:58.440
<v Speaker 3>there are some big differences, and I'll get to that

0:37:58.520 --> 0:38:03.040
<v Speaker 3>in a second. Another that seems to be fairly universal

0:38:03.120 --> 0:38:06.720
<v Speaker 3>is the developmental sequence. So it appears that the sequence

0:38:06.840 --> 0:38:09.840
<v Speaker 3>is roughly the same across different cultures. Seems that it

0:38:09.960 --> 0:38:13.440
<v Speaker 3>often begins on a similar schedule, and I think this

0:38:13.600 --> 0:38:16.759
<v Speaker 3>means that usually you will get the first observable form

0:38:16.840 --> 0:38:21.640
<v Speaker 3>being object, substitution, and so forth. However, there are clearly

0:38:22.320 --> 0:38:26.560
<v Speaker 3>major cultural differences in pretend play that manifest in the

0:38:26.680 --> 0:38:30.800
<v Speaker 3>amount of time spent on it and the themes and

0:38:31.040 --> 0:38:34.600
<v Speaker 3>contents of the play. And this is interesting because it

0:38:34.760 --> 0:38:38.239
<v Speaker 3>varies across national culture lines. So you can look at, say,

0:38:38.280 --> 0:38:41.680
<v Speaker 3>the cultures of different countries and how the children do

0:38:41.840 --> 0:38:43.680
<v Speaker 3>pretend to play in each country, and you can find

0:38:43.719 --> 0:38:47.719
<v Speaker 3>some differences, but you also find subcultural differences within countries.

0:38:48.440 --> 0:38:50.080
<v Speaker 3>And that's going to lead us to one of the

0:38:50.160 --> 0:38:52.200
<v Speaker 3>big things I want to talk about in the section here.

0:38:52.760 --> 0:38:55.880
<v Speaker 3>But to start off, Weisberg sites one study that compared

0:38:55.960 --> 0:39:00.080
<v Speaker 3>the play themes of American children and Chinese children and

0:39:00.960 --> 0:39:04.719
<v Speaker 3>found that while pretend play exists in both cultures, obviously

0:39:05.040 --> 0:39:09.560
<v Speaker 3>American children's play tended to have more fantasy content in

0:39:09.640 --> 0:39:14.279
<v Speaker 3>these studies, fantasy content is non realistic material, so things

0:39:14.360 --> 0:39:18.000
<v Speaker 3>like talking animals, magical beings, and so forth, and that

0:39:18.680 --> 0:39:22.600
<v Speaker 3>the pretend play of Chinese children on average tended to

0:39:22.680 --> 0:39:28.080
<v Speaker 3>have more realistic content. And within some cultures or subcultures,

0:39:28.800 --> 0:39:33.279
<v Speaker 3>it's clear that this is to some extent influenced by

0:39:33.800 --> 0:39:37.960
<v Speaker 3>the preferences and instruction of parents. Like in some cultures

0:39:38.000 --> 0:39:41.640
<v Speaker 3>and subcultures, parents will be more or less encouraging of

0:39:41.840 --> 0:39:45.719
<v Speaker 3>pretend play, and these tendencies affect how much children do it.

0:39:46.360 --> 0:39:49.520
<v Speaker 3>But even in cases where parents are actively discouraging it,

0:39:49.880 --> 0:39:52.960
<v Speaker 3>it really seems that it doesn't stamp it out completely.

0:39:53.760 --> 0:39:56.520
<v Speaker 3>And this brings me to a paper that I wanted

0:39:56.560 --> 0:39:59.280
<v Speaker 3>to talk about, which actually shares one of the authors

0:39:59.320 --> 0:40:01.840
<v Speaker 3>of one of the main PARACOSM papers you were just

0:40:01.880 --> 0:40:05.800
<v Speaker 3>talking about. This is a paper that's looking at pretend

0:40:05.920 --> 0:40:11.040
<v Speaker 3>play across different religious subcultures within the United States. So

0:40:11.760 --> 0:40:15.120
<v Speaker 3>the paper is called The Influence of Culture on Pretend

0:40:15.200 --> 0:40:19.160
<v Speaker 3>Play The Case of Mennonite Children, published in the Meryl

0:40:19.200 --> 0:40:23.160
<v Speaker 3>Palmer Quarterly in nineteen ninety eight by Stephanie M. Carlson,

0:40:23.280 --> 0:40:27.440
<v Speaker 3>Marjorie Taylor, and Gerald R. Levin, and this study wanted

0:40:27.520 --> 0:40:33.120
<v Speaker 3>to look at attitudes toward pretend play within Mennonite society

0:40:33.360 --> 0:40:37.359
<v Speaker 3>in two different branches of Mennonite culture. One was looking

0:40:37.440 --> 0:40:41.000
<v Speaker 3>at what they called Old Order Mennonites and then also

0:40:41.120 --> 0:40:43.960
<v Speaker 3>at New Order Mennonites. I can mention differences in a

0:40:44.040 --> 0:40:48.680
<v Speaker 3>second and then also comparing that to non Mennonite Christians. Now,

0:40:48.719 --> 0:40:51.760
<v Speaker 3>apologies to the Mennonites for the brevity of the summary

0:40:51.840 --> 0:40:53.440
<v Speaker 3>of their culture I'm about to give you know you

0:40:53.520 --> 0:40:57.160
<v Speaker 3>can't summarize the entire culture and a sentence, but essentially,

0:40:57.360 --> 0:41:01.920
<v Speaker 3>Mennonites are known for having a fairly strict, community oriented

0:41:02.000 --> 0:41:06.680
<v Speaker 3>way of life that emphasizes modesty, hard work, and piety.

0:41:07.360 --> 0:41:12.320
<v Speaker 3>Often Mennonites are engaged in agriculture for a living, and

0:41:12.760 --> 0:41:16.520
<v Speaker 3>they often deny the use of certain modern technologies and

0:41:16.719 --> 0:41:20.120
<v Speaker 3>limit interface with the broader culture, though this varies within

0:41:20.239 --> 0:41:23.279
<v Speaker 3>different branches of the Mennonite tradition. The Amish are one

0:41:23.400 --> 0:41:27.040
<v Speaker 3>well known branch of the Mennonite faith. In the specific

0:41:27.120 --> 0:41:29.840
<v Speaker 3>context of this study where they were where the authors

0:41:29.920 --> 0:41:33.239
<v Speaker 3>were framing New Order Mennonites versus Old Order Mennonites, the

0:41:33.360 --> 0:41:36.200
<v Speaker 3>New Order Mennonites seem to be less stringent in some

0:41:36.360 --> 0:41:41.080
<v Speaker 3>particular areas of faith doctrine and social lifestyle. So, for example,

0:41:41.239 --> 0:41:46.400
<v Speaker 3>had apparently fewer sort of social conformity mechanisms to enforce

0:41:46.480 --> 0:41:50.839
<v Speaker 3>adherence to the social doctrine about about dress and use

0:41:50.880 --> 0:41:54.400
<v Speaker 3>of technology and things like that. And it appears, just

0:41:54.480 --> 0:41:56.360
<v Speaker 3>based on the small sample of like looking at the

0:41:56.400 --> 0:41:59.479
<v Speaker 3>teachers in this study and what different technologies they used,

0:41:59.800 --> 0:42:03.120
<v Speaker 3>that the New Order Mennonites were engaging with or were

0:42:03.160 --> 0:42:06.400
<v Speaker 3>generally permitted to use more modern technology in a wider

0:42:06.480 --> 0:42:09.400
<v Speaker 3>range of scenarios than people in the Old Order. So

0:42:09.840 --> 0:42:13.160
<v Speaker 3>the survey of teachers found that like neither the Old

0:42:13.680 --> 0:42:16.520
<v Speaker 3>nor the New Order, Mennonites went to the movies or

0:42:16.600 --> 0:42:19.200
<v Speaker 3>had a TV at home, but the New Order teachers

0:42:19.239 --> 0:42:21.560
<v Speaker 3>were more likely to have electricity in the home and

0:42:21.680 --> 0:42:25.200
<v Speaker 3>to drive a car. So why focus on the example

0:42:25.239 --> 0:42:29.200
<v Speaker 3>of Mennonite children when looking for differences in parental culture

0:42:29.640 --> 0:42:32.840
<v Speaker 3>on how children engage in pretend play? Well, there was

0:42:32.880 --> 0:42:39.400
<v Speaker 3>already some background literature the on Mennonite attitudes towards children's

0:42:39.880 --> 0:42:44.160
<v Speaker 3>pretend play and toward fantasy. The authors say that in general, quote,

0:42:44.520 --> 0:42:48.360
<v Speaker 3>acceptable reading material for Mennite children include stories that represent

0:42:48.440 --> 0:42:51.080
<v Speaker 3>an American rural way of life and teach a moral

0:42:51.200 --> 0:42:54.080
<v Speaker 3>lesson such as the value of hard work. Stories that

0:42:54.160 --> 0:42:58.680
<v Speaker 3>have a fantasy orientation are considered unacceptable. The Amish quote

0:42:58.880 --> 0:43:01.400
<v Speaker 3>do not want their children and to read fairy tales

0:43:01.520 --> 0:43:04.800
<v Speaker 3>or myths. Many object to any stories that are not true,

0:43:05.000 --> 0:43:08.480
<v Speaker 3>such as those in which animals talk and act like people,

0:43:08.800 --> 0:43:11.840
<v Speaker 3>or stories that involve magic, such as the Pied Piper

0:43:11.880 --> 0:43:15.080
<v Speaker 3>of Hamlin. And this is citing older research by Hostetler

0:43:15.160 --> 0:43:18.200
<v Speaker 3>and Huntington from nineteen seventy one. And then the authors

0:43:18.239 --> 0:43:21.240
<v Speaker 3>of this paper go on to mention that the founder

0:43:21.360 --> 0:43:24.600
<v Speaker 3>of the Mennonite faith Minno Simons, who was a Catholic

0:43:24.640 --> 0:43:28.239
<v Speaker 3>priest in the sixteenth century who became an Anabaptist, and

0:43:29.280 --> 0:43:34.680
<v Speaker 3>again the founder of this faith was down on pretend play.

0:43:35.000 --> 0:43:39.000
<v Speaker 3>Essentially said, parents, do not encourage your children to engage

0:43:39.040 --> 0:43:42.120
<v Speaker 3>in frivolous activities. Don't you know pretend is no good.

0:43:42.960 --> 0:43:46.800
<v Speaker 3>The quote he said was quote wink not at their follies.

0:43:48.120 --> 0:43:50.480
<v Speaker 3>The author is also stressed that the Mennonites tend to

0:43:51.560 --> 0:43:54.600
<v Speaker 3>believe that children should not just be idols, should not

0:43:54.760 --> 0:43:56.279
<v Speaker 3>just like have a lot of free time to run

0:43:56.360 --> 0:43:58.479
<v Speaker 3>around and do whatever that they you know, they should

0:43:58.520 --> 0:44:02.160
<v Speaker 3>be engaged in in structured productive time. You know, they

0:44:02.200 --> 0:44:04.840
<v Speaker 3>have school laying, and they have helping out with things

0:44:04.960 --> 0:44:07.480
<v Speaker 3>and so forth, and that it's detrimental to them to

0:44:07.560 --> 0:44:10.640
<v Speaker 3>be idle too much. And we've already talked before about

0:44:10.719 --> 0:44:14.480
<v Speaker 3>how sort of a free playtime alone may be a

0:44:14.560 --> 0:44:18.200
<v Speaker 3>significant factor in the development of different pretend play skills

0:44:18.360 --> 0:44:21.560
<v Speaker 3>and the likelihood of developing certain pretend play elements such

0:44:21.600 --> 0:44:25.560
<v Speaker 3>as imaginary companions. So this paper has a couple of

0:44:25.600 --> 0:44:29.120
<v Speaker 3>different studies, and one of them is comparing the behaviors

0:44:29.160 --> 0:44:33.840
<v Speaker 3>and attitudes of school teachers toward pretend play, and that

0:44:34.040 --> 0:44:36.600
<v Speaker 3>was looking at Old Order Mennonite, New Order Mennonite, and

0:44:37.239 --> 0:44:41.920
<v Speaker 3>non Mennonite Christian teachers, and then also later looking at

0:44:42.160 --> 0:44:45.960
<v Speaker 3>the directly observing the play of children at recess to

0:44:46.040 --> 0:44:48.600
<v Speaker 3>look for signs of pretend play and see if there

0:44:48.640 --> 0:44:52.640
<v Speaker 3>were differences between the three faith environments. Specifically, when looking

0:44:52.680 --> 0:44:56.520
<v Speaker 3>at the attitudes of the adult school teachers, they expected

0:44:56.760 --> 0:45:00.839
<v Speaker 3>to find that the Mennonite teachers would have have more

0:45:00.960 --> 0:45:04.319
<v Speaker 3>negative attitudes toward pretend to play and would be sort

0:45:04.320 --> 0:45:07.600
<v Speaker 3>of would have negative attitudes themselves about pretense and would

0:45:07.640 --> 0:45:11.000
<v Speaker 3>be discouraging of it in children. Did the results actually

0:45:11.080 --> 0:45:14.640
<v Speaker 3>match up with that well sort of, but with some surprises.

0:45:14.880 --> 0:45:18.440
<v Speaker 3>They did find that overall, Mennonite school teachers were not

0:45:18.719 --> 0:45:23.200
<v Speaker 3>as supportive of pretend to play as non Mennonite Christian teachers. However,

0:45:24.760 --> 0:45:28.680
<v Speaker 3>unlike the New Order and the non Mennonite Christian teachers,

0:45:29.239 --> 0:45:33.240
<v Speaker 3>several of the Old Order teachers in their study reported

0:45:33.320 --> 0:45:37.160
<v Speaker 3>that they actually participated in pretend to play with the

0:45:37.280 --> 0:45:40.560
<v Speaker 3>children at recess. That was kind of counterintuitive. They also

0:45:40.680 --> 0:45:45.920
<v Speaker 3>found that Old Order Mennonite teachers were also positive about

0:45:46.200 --> 0:45:49.920
<v Speaker 3>some types of fantasy, though not all, saying that they

0:45:50.080 --> 0:45:54.240
<v Speaker 3>shared their own dreams or daydreams with the children, something

0:45:54.320 --> 0:45:58.560
<v Speaker 3>not said by the teachers from the other groups. Also,

0:45:58.840 --> 0:46:03.160
<v Speaker 3>Old Order teachers were on the whole, surprisingly positive about

0:46:03.280 --> 0:46:07.800
<v Speaker 3>imaginary companions. The authors wrote, quote, it is interesting that

0:46:07.880 --> 0:46:10.839
<v Speaker 3>imaginary companions are mentioned in one of the very few

0:46:10.960 --> 0:46:15.480
<v Speaker 3>published firsthand reports of Minnite childhood experiences. They cite a

0:46:15.480 --> 0:46:19.520
<v Speaker 3>book by Weaver in nineteen eighty three which quote described

0:46:19.560 --> 0:46:23.000
<v Speaker 3>how as a child she invented an imaginary companion who was,

0:46:23.360 --> 0:46:27.080
<v Speaker 3>unlike herself, able to wear fancy clothes and wear her

0:46:27.160 --> 0:46:31.000
<v Speaker 3>hair and curls now. Despite that example in this other book,

0:46:31.080 --> 0:46:34.400
<v Speaker 3>the authors stressed that in their direct observations in the study,

0:46:34.440 --> 0:46:39.080
<v Speaker 3>there were no reports of imaginary companions allowing a vicarious

0:46:39.160 --> 0:46:42.839
<v Speaker 3>way around social restrictions. Instead, they were described as more

0:46:42.920 --> 0:46:47.000
<v Speaker 3>filling a social void. However, it's possible that information about

0:46:47.239 --> 0:46:50.080
<v Speaker 3>I don't know, thrill seeking or non conforming elements of

0:46:50.600 --> 0:46:54.600
<v Speaker 3>imaginary companions were being hidden or filtered out in these reports,

0:46:55.120 --> 0:46:58.760
<v Speaker 3>I mean to the researchers, not by the researchers. Another

0:46:58.920 --> 0:47:03.120
<v Speaker 3>really interesting costs specifically with respect to the imaginary companions,

0:47:03.920 --> 0:47:08.440
<v Speaker 3>Several of the New Order and non Mennonite Christian teachers

0:47:08.600 --> 0:47:13.880
<v Speaker 3>were actually somewhat concerned in a psychological or spiritual sense

0:47:14.320 --> 0:47:18.120
<v Speaker 3>about imaginary companions, fearing that they might be evidence of

0:47:18.120 --> 0:47:21.719
<v Speaker 3>a psychological problem or literally of demonic possession.

0:47:23.440 --> 0:47:26.000
<v Speaker 1>Yeah, I mean getting into a scenario where the child

0:47:26.440 --> 0:47:29.440
<v Speaker 1>is talking about an imagined entity that's speaking to them

0:47:29.520 --> 0:47:32.719
<v Speaker 1>and perhaps sharing knowledge with them that knows more than

0:47:32.800 --> 0:47:35.120
<v Speaker 1>they do. Is matching up with what we discussed in

0:47:35.160 --> 0:47:35.960
<v Speaker 1>the last episode.

0:47:36.320 --> 0:47:38.000
<v Speaker 3>I want to come back to that question here in

0:47:38.040 --> 0:47:40.120
<v Speaker 3>a minute. But okay, So that was the first study

0:47:40.200 --> 0:47:44.239
<v Speaker 3>looking at the attitudes of teachers somewhat lined up. The

0:47:44.480 --> 0:47:48.560
<v Speaker 3>Mennonite teachers were on average not as supportive of playing pretend,

0:47:48.719 --> 0:48:02.480
<v Speaker 3>but there were some surprises, more variation than expected. So

0:48:02.600 --> 0:48:05.560
<v Speaker 3>let's go to study number two. This again was observing

0:48:05.600 --> 0:48:08.440
<v Speaker 3>the play of children at recess and looking for signs

0:48:08.520 --> 0:48:11.440
<v Speaker 3>of pretense of pretend play to see if there were

0:48:11.480 --> 0:48:15.200
<v Speaker 3>differences between the three faith environments. The main finding was

0:48:15.320 --> 0:48:20.080
<v Speaker 3>that Old Order Mennonite children showed differences in pretend play,

0:48:20.680 --> 0:48:24.640
<v Speaker 3>but not deficits. So it was not that they didn't

0:48:24.719 --> 0:48:28.960
<v Speaker 3>play pretend, but what they pretended was notably different. The

0:48:29.120 --> 0:48:33.240
<v Speaker 3>content was different, and they found that Old Order Mennite

0:48:33.320 --> 0:48:38.160
<v Speaker 3>children tended to pretend with more realistic themes about work

0:48:38.400 --> 0:48:42.520
<v Speaker 3>and adult roles within their community. There was less fantasy,

0:48:43.160 --> 0:48:46.520
<v Speaker 3>less separation of the play themes from the working order

0:48:46.640 --> 0:48:49.759
<v Speaker 3>of reality, and the authors note that this is in

0:48:49.880 --> 0:48:54.120
<v Speaker 3>line with previous findings that when you say ask children

0:48:54.200 --> 0:48:57.320
<v Speaker 3>to draw pictures, and you compare the drawings of Amish

0:48:57.360 --> 0:49:01.440
<v Speaker 3>school children with non Amish children, Amish kids drawings were

0:49:01.719 --> 0:49:06.360
<v Speaker 3>much more concerned with realistic daily activities like raking leaves

0:49:06.560 --> 0:49:09.760
<v Speaker 3>or taking care of babies, whereas the non Amish children,

0:49:09.800 --> 0:49:13.239
<v Speaker 3>by comparison, engaged in a lot more fantasy ideation in

0:49:13.280 --> 0:49:18.399
<v Speaker 3>their drawings. Now why this difference, Well, for one thing,

0:49:18.719 --> 0:49:21.120
<v Speaker 3>this does seem to be exactly the kind of thinking

0:49:21.280 --> 0:49:26.680
<v Speaker 3>that the more strict Mennonite communities encourage. Mennonite adults, on average,

0:49:26.719 --> 0:49:31.080
<v Speaker 3>are more supportive of pretend play when it concerns the

0:49:31.200 --> 0:49:35.840
<v Speaker 3>children's own intended future lives. So like I am pretending

0:49:35.960 --> 0:49:38.000
<v Speaker 3>to be a father or a mother, I am pretending

0:49:38.120 --> 0:49:41.520
<v Speaker 3>to be a farmer, and so forth. Also, Old Order

0:49:41.600 --> 0:49:45.759
<v Speaker 3>Mennonite children, the authors point out, have limited exposure to

0:49:45.920 --> 0:49:50.520
<v Speaker 3>fantasy themes through culture. These children generally do not watch

0:49:50.640 --> 0:49:55.000
<v Speaker 3>movies or TV. They usually don't read books with fantasy themes.

0:49:55.440 --> 0:49:58.080
<v Speaker 3>So it could be that they are simply given much

0:49:58.239 --> 0:50:03.880
<v Speaker 3>less external inspiration and to entertain non realistic ideas and scenarios.

0:50:04.239 --> 0:50:06.040
<v Speaker 3>I don't know how much of a role that plays,

0:50:06.080 --> 0:50:08.359
<v Speaker 3>but that does seem significant now.

0:50:08.440 --> 0:50:11.920
<v Speaker 1>I mean, I instantly though, wonder about the Bible's role,

0:50:12.000 --> 0:50:14.279
<v Speaker 1>and I had the same question. Yeah, the Bible is

0:50:14.440 --> 0:50:18.919
<v Speaker 1>full of magic and giants and dragons and any number

0:50:18.960 --> 0:50:20.080
<v Speaker 1>of fantastic themes.

0:50:20.440 --> 0:50:21.920
<v Speaker 3>I want to ask a question at the end, and

0:50:22.360 --> 0:50:24.520
<v Speaker 3>that it'll bring us back to that as well. Okay,

0:50:25.640 --> 0:50:28.840
<v Speaker 3>another interesting observation that the authors make here is that

0:50:28.960 --> 0:50:32.400
<v Speaker 3>even though the Old Order Mennonite children did play pretend,

0:50:32.560 --> 0:50:37.560
<v Speaker 3>they certainly did, they sometimes appeared to lack the vocabulary

0:50:37.760 --> 0:50:41.839
<v Speaker 3>to properly discuss the idea of pretend play. And here

0:50:41.880 --> 0:50:45.120
<v Speaker 3>I want to read from a passage the author's write quote.

0:50:45.360 --> 0:50:48.319
<v Speaker 3>For example, an Old Order Mennonite first grader in our

0:50:48.360 --> 0:50:52.120
<v Speaker 3>study did not know the word pretend when he came

0:50:52.200 --> 0:50:55.240
<v Speaker 3>across it in a story about a bird who feigned

0:50:55.400 --> 0:50:58.320
<v Speaker 3>death to deceive a predator. So to be clear, this

0:50:58.440 --> 0:51:01.040
<v Speaker 3>is not even a story about play. This is like

0:51:01.120 --> 0:51:04.360
<v Speaker 3>a story about nature, but it just involves the idea

0:51:04.360 --> 0:51:06.800
<v Speaker 3>of pretending, as in like feigning something.

0:51:07.640 --> 0:51:10.560
<v Speaker 1>Yeah, this lines up with some of the study limitations

0:51:10.600 --> 0:51:12.759
<v Speaker 1>that were discussing. That meta analysis that I discussed in

0:51:12.800 --> 0:51:15.720
<v Speaker 1>the last episode is that sometimes talking to the children

0:51:16.160 --> 0:51:18.799
<v Speaker 1>is the best source. But also on one hand, they

0:51:19.000 --> 0:51:23.160
<v Speaker 1>just might not have they might not have the linguistic

0:51:23.239 --> 0:51:26.360
<v Speaker 1>ability to really discuss everything, to really couch it in

0:51:26.560 --> 0:51:27.719
<v Speaker 1>terms that makes sense.

0:51:28.239 --> 0:51:30.000
<v Speaker 3>Right, So, this is a child who comes across the

0:51:30.080 --> 0:51:33.280
<v Speaker 3>idea of pretending in a story about nature and doesn't

0:51:33.480 --> 0:51:36.279
<v Speaker 3>know what the word means. I want to stress. However, though,

0:51:36.560 --> 0:51:39.280
<v Speaker 3>that does not mean that the child did not pretend.

0:51:39.680 --> 0:51:42.480
<v Speaker 3>You can do something without having the words to describe

0:51:42.520 --> 0:51:47.520
<v Speaker 3>what you're doing, The authors continue quote. On another occasion,

0:51:47.680 --> 0:51:50.279
<v Speaker 3>the first author noted the comments of an old Order

0:51:50.400 --> 0:51:54.560
<v Speaker 3>girl who was observing another girl dress adult. She kept repeating,

0:51:54.760 --> 0:52:00.200
<v Speaker 3>in a dismissive tone, it's not a right baby. We

0:52:00.360 --> 0:52:03.080
<v Speaker 3>questioned her and learned that she was trying to express

0:52:03.200 --> 0:52:05.600
<v Speaker 3>that the doll was not a real baby.

0:52:06.440 --> 0:52:08.880
<v Speaker 1>Oh, how I wish we called baby dolls wrong babies.

0:52:08.960 --> 0:52:10.080
<v Speaker 1>That would so great.

0:52:10.760 --> 0:52:12.959
<v Speaker 3>I don't want to do this in my house because

0:52:13.000 --> 0:52:16.600
<v Speaker 3>it has bad normative implications. But yeah, that would be

0:52:16.760 --> 0:52:20.880
<v Speaker 3>hilarious to call everything pretend wrong. This is wrong dinosaur,

0:52:21.080 --> 0:52:22.080
<v Speaker 3>this is wrong food.

0:52:24.640 --> 0:52:28.080
<v Speaker 1>But that's fascinating. It's so easy to take the concept

0:52:28.160 --> 0:52:31.359
<v Speaker 1>of pretend for granted, even with children, that it would

0:52:31.360 --> 0:52:34.360
<v Speaker 1>just be a concept that you would latch onto so early.

0:52:34.440 --> 0:52:37.040
<v Speaker 1>But yeah, not necessarily. You might not have the word

0:52:37.120 --> 0:52:40.160
<v Speaker 1>for it, even if the concept is still clearly there

0:52:40.239 --> 0:52:42.040
<v Speaker 1>in their mind. But how do you refer to it?

0:52:42.480 --> 0:52:46.680
<v Speaker 3>Mm hm. Another possible explanation for these findings, similar to

0:52:46.760 --> 0:52:50.640
<v Speaker 3>the last one, is the idea that old Order Mennonite

0:52:50.680 --> 0:52:55.480
<v Speaker 3>children had comparatively fewer what the authors call environmental triggers

0:52:55.760 --> 0:52:59.480
<v Speaker 3>for fantasy based pretend to play than New Order Mennonites

0:52:59.600 --> 0:53:01.880
<v Speaker 3>or non in and Night Christians. And you can think

0:53:01.920 --> 0:53:04.160
<v Speaker 3>of a lot of these triggers. Sometimes I think we

0:53:04.320 --> 0:53:09.239
<v Speaker 3>might forget to acknowledge how many things and things in

0:53:09.320 --> 0:53:12.200
<v Speaker 3>the world were surrounded by that just cause us to imagine.

0:53:13.040 --> 0:53:19.000
<v Speaker 3>So examples could be like toys and costumes, other play props, decorations,

0:53:19.080 --> 0:53:22.719
<v Speaker 3>classroom decorations with fantasy themes. You might not think about those,

0:53:22.800 --> 0:53:25.120
<v Speaker 3>but they talked about, you know, like a poster up

0:53:25.200 --> 0:53:27.440
<v Speaker 3>on the classroom wall that has the Easter Bunny on it,

0:53:27.640 --> 0:53:29.640
<v Speaker 3>or you know, oh, that actually is a kind of

0:53:29.680 --> 0:53:34.640
<v Speaker 3>fantasy theme. They even cite elaborate playground equipment, which the

0:53:34.719 --> 0:53:37.200
<v Speaker 3>Old Order Mien and Night children did not have, and

0:53:37.400 --> 0:53:40.160
<v Speaker 3>the author I didn't know this, but the authors cite

0:53:40.200 --> 0:53:45.000
<v Speaker 3>previous research that had found that more elaborate playground equipment,

0:53:45.040 --> 0:53:49.920
<v Speaker 3>as opposed to simpler traditional playground equipment, has been found

0:53:49.960 --> 0:53:54.279
<v Speaker 3>to quote promote socio dramatic play themes. So I think

0:53:54.360 --> 0:53:57.239
<v Speaker 3>the idea might be that you know, these more complex

0:53:57.440 --> 0:53:59.160
<v Speaker 3>kind of I don't know what even the terms for

0:53:59.239 --> 0:54:01.520
<v Speaker 3>these things are now, But like these kind of towers

0:54:01.600 --> 0:54:03.600
<v Speaker 3>and stuff that children climb on and have a good

0:54:03.640 --> 0:54:08.839
<v Speaker 3>time on might promote a more dramatic, collaborative, fictional way

0:54:08.920 --> 0:54:10.560
<v Speaker 3>of playing, if that makes any sense.

0:54:10.840 --> 0:54:12.920
<v Speaker 1>No, No, I can see that. Spent enough time on

0:54:13.000 --> 0:54:15.320
<v Speaker 1>playgrounds that I think I can see it.

0:54:15.360 --> 0:54:15.480
<v Speaker 2>You know.

0:54:15.560 --> 0:54:18.040
<v Speaker 1>It's like, even if it's certainly you have playgrounds where

0:54:18.200 --> 0:54:21.080
<v Speaker 1>the equipment is taking the form of a ship, where

0:54:21.120 --> 0:54:25.960
<v Speaker 1>it's taking the form of, oh, I guess generally a castle.

0:54:26.360 --> 0:54:29.000
<v Speaker 1>But even if there's nothing that fixed, yeah, you have

0:54:29.200 --> 0:54:32.720
<v Speaker 1>like a dynamic system built out there, like the drama

0:54:32.880 --> 0:54:36.760
<v Speaker 1>kind of rights itself, you know, like you know, differing

0:54:36.840 --> 0:54:40.239
<v Speaker 1>heights involved, narrowing spaces, bridges and so forth.

0:54:40.760 --> 0:54:43.319
<v Speaker 3>Yeah, exactly. So I didn't know this, but it makes

0:54:43.360 --> 0:54:44.960
<v Speaker 3>sense to me as well. I can I can see

0:54:45.000 --> 0:54:48.920
<v Speaker 3>that being true. Okay, So one more explanation the authors

0:54:49.000 --> 0:54:55.879
<v Speaker 3>offer that is community orientation. So Old Order Mennonites tend

0:54:56.000 --> 0:55:00.160
<v Speaker 3>to be very focused on communal harmony and take a

0:55:00.400 --> 0:55:06.359
<v Speaker 3>somewhat negative view of individualism. And interestingly, I don't think

0:55:06.360 --> 0:55:09.359
<v Speaker 3>I would have put this together, but this really caught

0:55:09.440 --> 0:55:14.800
<v Speaker 3>me here. Previous research has found that Pretend play with

0:55:15.080 --> 0:55:21.880
<v Speaker 3>realistic themes may help foster communal play between children because

0:55:22.480 --> 0:55:25.800
<v Speaker 3>the script and the roles are more likely to be

0:55:26.000 --> 0:55:29.440
<v Speaker 3>familiar to all the children. So I don't think that

0:55:29.480 --> 0:55:32.000
<v Speaker 3>would have occurred to me naturally, but it's true, like

0:55:32.120 --> 0:55:35.040
<v Speaker 3>if we're kids out on the playground and we're playing

0:55:35.239 --> 0:55:37.200
<v Speaker 3>I don't know, playing games that I used to play,

0:55:37.239 --> 0:55:40.040
<v Speaker 3>which are like, let's act out the latest movie that

0:55:40.120 --> 0:55:42.680
<v Speaker 3>I saw and obsessed with. So we're playing Santo versus

0:55:42.719 --> 0:55:46.279
<v Speaker 3>the Martian Invasion. Only the children who have seen the

0:55:46.400 --> 0:55:49.600
<v Speaker 3>movie or are already familiar with the characters in the

0:55:49.640 --> 0:55:53.839
<v Speaker 3>game will easily be able to participate. Kids who are

0:55:53.960 --> 0:55:56.239
<v Speaker 3>not familiar with what's going on are really going to

0:55:56.280 --> 0:55:59.160
<v Speaker 3>be at a loss here. But if we all come

0:55:59.200 --> 0:56:02.719
<v Speaker 3>from farming families and we all play Farmer or we

0:56:02.840 --> 0:56:06.600
<v Speaker 3>play house, every child is going to have some kind

0:56:06.640 --> 0:56:09.879
<v Speaker 3>of relevant experience and know roughly how to play the game.

0:56:10.560 --> 0:56:15.520
<v Speaker 3>So the idea is realistic. Pretend play is more accessible

0:56:15.600 --> 0:56:19.759
<v Speaker 3>to more children, more easily, and the author's right. In contrast,

0:56:20.040 --> 0:56:23.879
<v Speaker 3>children who have a more individualistic orientation are more likely

0:56:23.960 --> 0:56:29.400
<v Speaker 3>to pursue more imaginative themes, which require negotiation and often

0:56:29.520 --> 0:56:33.480
<v Speaker 3>result in conflict among play partners. And I know, you know,

0:56:33.560 --> 0:56:36.759
<v Speaker 3>we're partisans of imaginative play and fantasy themes and all that,

0:56:36.880 --> 0:56:39.560
<v Speaker 3>so we're not down talking it. But I can absolutely

0:56:39.640 --> 0:56:42.719
<v Speaker 3>see this being true. Do you see this, Rob Yeah?

0:56:42.840 --> 0:56:44.520
<v Speaker 1>Yeah, I mean there are I guess a few different

0:56:44.520 --> 0:56:46.279
<v Speaker 1>ways to think about it. On one hand, there's the

0:56:46.600 --> 0:56:49.920
<v Speaker 1>the You can easily imagine one child having to explain

0:56:52.000 --> 0:56:55.320
<v Speaker 1>their obsession the game they want to play based on

0:56:56.080 --> 0:56:59.680
<v Speaker 1>some sort of curated fandom that these other kids don't have.

0:57:00.280 --> 0:57:02.400
<v Speaker 1>I feel like it's more common these days, you know,

0:57:02.480 --> 0:57:05.120
<v Speaker 1>with kids who you know have grown up on a

0:57:05.239 --> 0:57:08.320
<v Speaker 1>particular media diet that might be a little more niche

0:57:08.360 --> 0:57:11.600
<v Speaker 1>in some regards. You know, you know, one kid wants

0:57:11.640 --> 0:57:14.000
<v Speaker 1>to play Thunder of the Barbarian. No other kids are

0:57:14.000 --> 0:57:16.600
<v Speaker 1>watching Thunder of the Barbarian anymore, but you know their

0:57:16.960 --> 0:57:21.960
<v Speaker 1>parent insisted on handing this nineteen eighties Hanna Barbara cartoon

0:57:22.080 --> 0:57:24.720
<v Speaker 1>onto them, and that means they have to maybe have

0:57:24.760 --> 0:57:28.280
<v Speaker 1>a frustrating job of explaining like, no, it's not a lightsaber,

0:57:28.640 --> 0:57:31.480
<v Speaker 1>Thundar has a different type of light sun sort or

0:57:31.560 --> 0:57:32.240
<v Speaker 1>whatever it was.

0:57:33.040 --> 0:57:34.600
<v Speaker 3>Kids could be mean about this.

0:57:35.080 --> 0:57:38.160
<v Speaker 1>Yeah, yeah, you don't know But then on the other hand,

0:57:38.240 --> 0:57:40.760
<v Speaker 1>like thinking about what are the differences between playing Star

0:57:40.880 --> 0:57:44.840
<v Speaker 1>Wars and playing House or Farm? Like, House or Farm

0:57:45.080 --> 0:57:48.240
<v Speaker 1>don't really have conflict or factions. It's everyone, like you've

0:57:48.240 --> 0:57:52.520
<v Speaker 1>been saying, it's communal, everyone's working together, whereas Star Wars

0:57:52.640 --> 0:57:54.480
<v Speaker 1>is all about the factions. Well, like are you going

0:57:54.560 --> 0:57:56.320
<v Speaker 1>to be? You know, the good guys are the bad guys?

0:57:56.600 --> 0:57:58.640
<v Speaker 1>What are your what's your lightsaber like? And who gets

0:57:58.680 --> 0:58:01.120
<v Speaker 1>to win? And so I can imagine a scenario where

0:58:01.160 --> 0:58:02.160
<v Speaker 1>that leads to more conflict.

0:58:02.880 --> 0:58:05.680
<v Speaker 3>Just to set the record straight, I think farm can

0:58:05.760 --> 0:58:07.320
<v Speaker 3>have all kinds of conflicts.

0:58:07.320 --> 0:58:09.240
<v Speaker 1>Oh but how many?

0:58:09.320 --> 0:58:11.040
<v Speaker 3>Maybe not the kids under how many?

0:58:11.120 --> 0:58:13.680
<v Speaker 1>Yeah? How many of those stories have they they actually

0:58:13.720 --> 0:58:17.680
<v Speaker 1>engaged with? But in the Star Wars scenario, though, I

0:58:17.760 --> 0:58:20.919
<v Speaker 1>will say that eventually a grown up may interfere and say,

0:58:21.280 --> 0:58:24.959
<v Speaker 1>you're all Jedi and you're all fighting invisible droids, stop

0:58:25.080 --> 0:58:27.840
<v Speaker 1>hitting each other with sticks. That's what I did.

0:58:28.480 --> 0:58:33.120
<v Speaker 3>Yeah, But in that frame of mind. The authors go

0:58:33.240 --> 0:58:38.320
<v Speaker 3>on to invoke the variable emphasis on like collective social

0:58:38.400 --> 0:58:44.080
<v Speaker 3>well being versus individualistic expression in different cultures and subcultures,

0:58:44.200 --> 0:58:47.720
<v Speaker 3>noting that in general, if a culture or subculture places

0:58:47.880 --> 0:58:51.280
<v Speaker 3>more value on social harmony and the avoidance of conflict.

0:58:51.760 --> 0:58:55.160
<v Speaker 3>This could lead to a d emphasis on fantasy themes

0:58:55.200 --> 0:58:58.360
<v Speaker 3>and pretend to play and a greater preference for realistic

0:58:58.480 --> 0:59:00.760
<v Speaker 3>themes for the reason we just discos. Not that it's

0:59:00.800 --> 0:59:02.600
<v Speaker 3>always going to work out that way, but that's one

0:59:02.720 --> 0:59:06.600
<v Speaker 3>thing that could be operative in making these distinctions. Now,

0:59:06.680 --> 0:59:08.520
<v Speaker 3>there's a final question I want to come back to

0:59:08.680 --> 0:59:12.120
<v Speaker 3>that we've sort of touched on a couple of times already,

0:59:12.280 --> 0:59:14.960
<v Speaker 3>and this is something that comes up in the cross

0:59:15.120 --> 0:59:19.680
<v Speaker 3>cultural section of that paper by Weisberg I mentioned, and

0:59:19.840 --> 0:59:22.520
<v Speaker 3>this is the question of how should we think about

0:59:22.760 --> 0:59:27.360
<v Speaker 3>pretend or imaginative play in a cultural context where adults

0:59:27.440 --> 0:59:31.600
<v Speaker 3>and authority figures do not agree that the pretend elements

0:59:31.640 --> 0:59:35.720
<v Speaker 3>are only pretend. So as a background, you know, we

0:59:35.800 --> 0:59:38.400
<v Speaker 3>talked in part one about the question of can children

0:59:38.480 --> 0:59:42.000
<v Speaker 3>really tell the difference between pretend and reality? This concern

0:59:42.200 --> 0:59:45.240
<v Speaker 3>parents might have and even some you know, some researchers

0:59:45.280 --> 0:59:48.320
<v Speaker 3>have had this concern, or I think that page was

0:59:48.480 --> 0:59:52.000
<v Speaker 3>concerned sometimes that children couldn't tell the difference between fantasy

0:59:52.080 --> 0:59:55.400
<v Speaker 3>and reality, didn't know whether you know, the pretend game

0:59:55.560 --> 0:59:59.280
<v Speaker 3>was really real or not. By and large, it seems

0:59:59.320 --> 1:00:02.520
<v Speaker 3>like the research says mostly children can tell the difference.

1:00:02.880 --> 1:00:05.200
<v Speaker 3>They make a few more errors along these lines than

1:00:05.240 --> 1:00:08.160
<v Speaker 3>adults do, but generally they know what's real and what isn't.

1:00:09.000 --> 1:00:11.840
<v Speaker 3>But that kind of question seems a lot more cut

1:00:11.880 --> 1:00:15.240
<v Speaker 3>and dry when everybody, including like all the parents and

1:00:15.280 --> 1:00:20.760
<v Speaker 3>adults will all agree that yeah, okay, so you're playing dinosaur,

1:00:20.840 --> 1:00:24.000
<v Speaker 3>but you're not really a dinosaur right now, or yes,

1:00:24.560 --> 1:00:26.880
<v Speaker 3>it's great that you have an imaginary companion and you

1:00:26.960 --> 1:00:29.160
<v Speaker 3>play with them, that we're not being discouraging of that

1:00:29.280 --> 1:00:32.720
<v Speaker 3>at all, But there's not like literally actually another person here,

1:00:32.880 --> 1:00:36.400
<v Speaker 3>and the child actually knows that the adults agree. But

1:00:36.800 --> 1:00:41.800
<v Speaker 3>in the case of imaginary friends, there are some cultural

1:00:41.920 --> 1:00:44.640
<v Speaker 3>contexts in which the adults might say, no, wait a minute,

1:00:44.800 --> 1:00:48.640
<v Speaker 3>there may really be a being. There two versions of this,

1:00:48.840 --> 1:00:52.320
<v Speaker 3>one positive and one with negative connotations. Starting it with

1:00:52.400 --> 1:00:56.280
<v Speaker 3>the negative one, we've already mentioned research documenting how some

1:00:56.960 --> 1:01:02.000
<v Speaker 3>Christian parents and teachers have regarded imaginary friends and companions

1:01:02.080 --> 1:01:05.640
<v Speaker 3>as dangerous, not just because they are an unwelcome fantasy,

1:01:06.160 --> 1:01:09.200
<v Speaker 3>but maybe because of the religious beliefs of the adults.

1:01:09.480 --> 1:01:12.840
<v Speaker 3>They think this imaginary friend might be a demon. So

1:01:13.040 --> 1:01:16.880
<v Speaker 3>the adult says the imaginary friend. So maybe the child

1:01:17.080 --> 1:01:21.400
<v Speaker 3>thinks the imaginary friend is just pretend, but the adult says, no,

1:01:21.840 --> 1:01:24.880
<v Speaker 3>the imaginary friend is real and is dangerous.

1:01:25.720 --> 1:01:28.880
<v Speaker 1>Yeah yeah, Now obviously you can imagine the opposite scenario

1:01:28.960 --> 1:01:32.120
<v Speaker 1>as well, where it's thought of as an angel or

1:01:32.600 --> 1:01:35.760
<v Speaker 1>more so sort of just you know, other harmless sort

1:01:35.760 --> 1:01:38.400
<v Speaker 1>of like I don't know, Victorian notion of a fairy.

1:01:38.920 --> 1:01:41.880
<v Speaker 3>Yes, in fact, I had an example of that. So

1:01:42.280 --> 1:01:45.480
<v Speaker 3>the author here also mentioned studies documenting and I think

1:01:45.520 --> 1:01:49.440
<v Speaker 3>you actually mentioned this in your section on imaginary companions

1:01:49.480 --> 1:01:52.240
<v Speaker 3>in part two, but it's been documented in some East

1:01:52.280 --> 1:01:57.000
<v Speaker 3>Indian households that children's imaginary friends or pretend to play

1:01:57.160 --> 1:02:01.320
<v Speaker 3>are sometimes thought to be interactions with other worldly beings

1:02:01.440 --> 1:02:03.800
<v Speaker 3>generally benign. It is generally not thought of as like

1:02:03.920 --> 1:02:06.880
<v Speaker 3>this is a demon that's dangerous, but like a benign

1:02:07.040 --> 1:02:10.720
<v Speaker 3>positive entity or memory from a past life. So in

1:02:10.800 --> 1:02:14.000
<v Speaker 3>this case, the adult may say the imaginary friend could

1:02:14.080 --> 1:02:17.760
<v Speaker 3>be real, but that's fine. I feel like these kinds

1:02:17.800 --> 1:02:21.560
<v Speaker 3>of situations really complicate the question of looking into do

1:02:21.840 --> 1:02:25.720
<v Speaker 3>children know what is real versus what is pretend, because

1:02:25.760 --> 1:02:29.160
<v Speaker 3>surely their frame of reference for that has to be

1:02:29.320 --> 1:02:33.200
<v Speaker 3>taken largely from the cues given by the adults around them.

1:02:33.320 --> 1:02:36.880
<v Speaker 1>Right, Yeah, this is a fascinating area to sort of

1:02:36.960 --> 1:02:41.520
<v Speaker 1>like dip our toes into, like where you have one hand,

1:02:42.320 --> 1:02:46.560
<v Speaker 1>childhood understanding of the unseen world and creation of the

1:02:46.680 --> 1:02:50.920
<v Speaker 1>unseen world, and then adult and larger cultural concepts of

1:02:50.920 --> 1:02:53.919
<v Speaker 1>the unseen world. What happens when these two meet? Where

1:02:54.000 --> 1:02:58.080
<v Speaker 1>do they coalesce? Where did they where are they at

1:02:58.080 --> 1:02:58.960
<v Speaker 1>odds with each other?

1:03:00.360 --> 1:03:00.520
<v Speaker 3>You know?

1:03:00.680 --> 1:03:02.520
<v Speaker 1>And it's I mean, it's a it's a it's a

1:03:02.560 --> 1:03:04.320
<v Speaker 1>weird area because a lot of what is going on

1:03:04.520 --> 1:03:07.920
<v Speaker 1>there's like one idea of of adulthood is that you

1:03:08.120 --> 1:03:12.840
<v Speaker 1>and parenthood is that you are telling children what is real.

1:03:12.880 --> 1:03:16.160
<v Speaker 1>You're preparing them for the real world, the mundane world,

1:03:16.200 --> 1:03:20.840
<v Speaker 1>the physical world, and often in very broad strokes, you know,

1:03:20.920 --> 1:03:23.040
<v Speaker 1>when they're young, the idea of like I want to

1:03:23.160 --> 1:03:25.760
<v Speaker 1>keep you from dying, I need to keep you safe.

1:03:26.600 --> 1:03:28.760
<v Speaker 1>But then you begin to if you begin to introduce

1:03:29.200 --> 1:03:33.520
<v Speaker 1>these other concepts of an unseen world of spiritual entities

1:03:33.560 --> 1:03:36.400
<v Speaker 1>and deities, like you know, that that adds this entirely

1:03:36.480 --> 1:03:40.040
<v Speaker 1>other complex layer. Like one one example that comes to

1:03:40.080 --> 1:03:42.880
<v Speaker 1>mind is the idea of you know, of children saying,

1:03:43.200 --> 1:03:46.680
<v Speaker 1>you know, talking about prayer to God and speaking to God,

1:03:47.080 --> 1:03:49.520
<v Speaker 1>and when the idea is eventually introduced that God will

1:03:49.520 --> 1:03:52.560
<v Speaker 1>speak back, you know what. And depending on what kind

1:03:52.560 --> 1:03:54.320
<v Speaker 1>of emphasis is put on that, and how that is

1:03:54.360 --> 1:03:57.080
<v Speaker 1>explained or not explained to a child like that can

1:03:57.160 --> 1:03:59.720
<v Speaker 1>create all sorts of of questions, you know, like while

1:04:00.120 --> 1:04:02.600
<v Speaker 1>why am I not hearing a voice back? Or what

1:04:02.720 --> 1:04:04.560
<v Speaker 1>if I do hear a voice back? And then how

1:04:04.600 --> 1:04:06.360
<v Speaker 1>does that get folded up into everything?

1:04:07.000 --> 1:04:09.160
<v Speaker 3>Yeah, I think this really ties into a question. Actually,

1:04:09.280 --> 1:04:10.959
<v Speaker 3>this I think is probably going to be a major

1:04:11.040 --> 1:04:13.800
<v Speaker 3>thing I want to talk about in the next part

1:04:13.840 --> 1:04:16.120
<v Speaker 3>if you're willing, Robbie willing to go to another part.

1:04:15.960 --> 1:04:16.960
<v Speaker 1>On particularly with me.

1:04:17.120 --> 1:04:17.760
<v Speaker 3>Yeah, I think so.

1:04:17.960 --> 1:04:20.360
<v Speaker 1>We're already getting some great feedback from listeners, so I

1:04:20.480 --> 1:04:22.200
<v Speaker 1>think we should definitely move forward.

1:04:22.480 --> 1:04:25.800
<v Speaker 3>Absolutely keep it coming. Contact at stuff to Blow your

1:04:25.840 --> 1:04:28.440
<v Speaker 3>Mind dot com. But anyway, I was going to say,

1:04:28.720 --> 1:04:32.800
<v Speaker 3>it's the question of what, if anything, do children learn

1:04:33.040 --> 1:04:38.000
<v Speaker 3>about the real world from engaging with pretend scenarios. But yeah,

1:04:38.080 --> 1:04:39.960
<v Speaker 3>more to come in part four and who knows what

1:04:40.080 --> 1:04:42.360
<v Speaker 3>lies beyond, But I think that does it for today.

1:04:42.760 --> 1:04:44.600
<v Speaker 1>I think, so we'll go ahead and close it out here.

1:04:44.680 --> 1:04:46.840
<v Speaker 1>But yeah, again, we'd love to hear from everyone out there,

1:04:47.160 --> 1:04:48.600
<v Speaker 1>just to remind it that Stuff to Blow Your Mind

1:04:48.680 --> 1:04:51.240
<v Speaker 1>is primarily a science some culture podcast with core episodes

1:04:51.280 --> 1:04:54.000
<v Speaker 1>on Tuesdays and Thursdays. On Wednesdays we run a short

1:04:54.080 --> 1:04:57.280
<v Speaker 1>form episode. The one last week was had to do

1:04:57.360 --> 1:05:00.200
<v Speaker 1>with something from Stephen King's Children of the Corn. I

1:05:00.280 --> 1:05:03.520
<v Speaker 1>think that was largely an accident that if we'd covered

1:05:03.640 --> 1:05:07.600
<v Speaker 1>Children of the Corn and Imaginary Friends and so forth

1:05:07.840 --> 1:05:10.120
<v Speaker 1>in such close proximity to one another, and then on

1:05:10.240 --> 1:05:13.040
<v Speaker 1>Fridays we just set aside time to just talk about

1:05:13.040 --> 1:05:14.640
<v Speaker 1>a weird film on Weird House Cinema.

1:05:15.200 --> 1:05:19.120
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:05:19.480 --> 1:05:21.040
<v Speaker 3>If you would like to get in touch with us

1:05:21.120 --> 1:05:23.320
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<v Speaker 3>us your thoughts about childhood, pretend to play paracosms, and

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<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

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<v Speaker 2>more podcasts from my Heart Radio, visit the iHeartRadio app,

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<v Speaker 2>U