WEBVTT - What does an Imagineer do?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everybody,

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<v Speaker 1>Welcome to tech Stuff. My name is Chris Poulette. I

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<v Speaker 1>am an editor at how stuff works dot com. Believe

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<v Speaker 1>it or not, sitting across from me as he always does.

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<v Speaker 1>Oh wait, I guess you could believe it. That'd be

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<v Speaker 1>senior writer Jonathan Strickland. Guest, you gotta pull yourself together.

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<v Speaker 1>You enjoy that, don't you. Yeah. So we have a

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<v Speaker 1>little listener mail to lead into this podcast. So let's

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<v Speaker 1>queue Liz with the sound effect. This listener mail comes

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<v Speaker 1>from Paul, and Paul says, Hi, I'm enjoying listening to

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<v Speaker 1>your podcast, and I wanted to add a new topic

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<v Speaker 1>to the tech stuff agenda. I'm a fan of theme

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<v Speaker 1>park rides and attraction show effects, and I always wanted

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<v Speaker 1>to know how some of them work. I love the

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<v Speaker 1>ride Haunted Mansion at the Disney Parks. There's an effect

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<v Speaker 1>called the Pepper Ghost where they make the ghost appear

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<v Speaker 1>to come out of the wall and into your vehicle.

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<v Speaker 1>I would like to know the tech behind this effect. Thanks,

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<v Speaker 1>and hope this topic is fun. Paul. Paul, you happen

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<v Speaker 1>to have sent this into at least one avowed Disney fanatic,

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<v Speaker 1>which would be yours. Truly, I believe Chris is a

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<v Speaker 1>bit of a fan as well. Yes, definitely so um.

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<v Speaker 1>I have been to the Walt Disney World Park more

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<v Speaker 1>than thirty times. I've been to Disneyland probably around seven

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<v Speaker 1>or eight times. I have not yet been to the

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<v Speaker 1>ones in Europe or or in Asia. But yeah, clearly

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<v Speaker 1>I have a special place in my heart for the

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<v Speaker 1>Disney um, the Disney Park attractions. So we're going to

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<v Speaker 1>answer your question about the pepper ghost effect. But actually

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<v Speaker 1>before we do that, we thought we'd talked about a

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<v Speaker 1>bigger topic, which is imagineering. Yes, well, imagineering um sort

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<v Speaker 1>of a it's sort of an obvious portmanteau, if you will, Yes,

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<v Speaker 1>of imagination. It's always great to be able to use

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<v Speaker 1>the word portmanteau. Yes it is. Yes, thank you very much,

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<v Speaker 1>and I'm sorry i interrupted you just as you were

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<v Speaker 1>explaining it. Please say it again that it is about

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<v Speaker 1>imagination and engineering. And I'm not even sure that Disney

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<v Speaker 1>was the first to have come up with this term.

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<v Speaker 1>But they have embraced it wholeheartedly. Yes, to the point

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<v Speaker 1>where there's now actually Walt Disney Imagineering. It's a it's

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<v Speaker 1>an actual division within the company. Oh yes, yes, as

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<v Speaker 1>a matter of fact, headquarters. Sorry I didn't mean enough.

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<v Speaker 1>That's okay, go ahead. And I have a had a

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<v Speaker 1>friend in high school who whose dream it was to

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<v Speaker 1>become an imagineer. So I'm not sure how far he's

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<v Speaker 1>gone with that, but it's it sounds like any job. Yeah,

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<v Speaker 1>it sounds like a pretty amazing job. Also sounds like

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<v Speaker 1>it could potentially be a very frustrating job. But well

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<v Speaker 1>we'll go into why that is in a minute. And

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<v Speaker 1>when I say frustrating, I just mean that. Imagine that

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<v Speaker 1>your job is to come up with amaze attractions for

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<v Speaker 1>the Walt Disney Company. And we're talking about from top

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<v Speaker 1>to bottom, from every single element of design you can

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<v Speaker 1>think of, including what sort of story it's supposed to

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<v Speaker 1>tell or what sort of mood it's supposed to evoke,

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<v Speaker 1>and then knowing that there's a fairly good chance that

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<v Speaker 1>your idea will either only partially make it into reality

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<v Speaker 1>or never make it into reality, because as we all know,

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<v Speaker 1>I mean, you can't. Not every idea is going to

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<v Speaker 1>come to fruition. Some things are just going to fall

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<v Speaker 1>down to budget, some things are going to fall down

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<v Speaker 1>to space issues or timing. So, um, you know, it's

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<v Speaker 1>it's it's a job that gives you amazing opportunities, but

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<v Speaker 1>you also have to realize that not everything you come

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<v Speaker 1>up with is ever going to see the light of day.

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<v Speaker 1>But let's let's talk about imagineering in a in kind

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<v Speaker 1>of a broad sense. So Disney himself, uh kind of

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<v Speaker 1>fostered this. This a set of disciplines and his his

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<v Speaker 1>set of standards were very very high, very exact, and

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<v Speaker 1>he wanted to be able to create a park where

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<v Speaker 1>he could have families come and and enjoy themselves as

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<v Speaker 1>families and experience attractions that brought them into another world. Right,

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<v Speaker 1>So it's beyond the the basic uh amusement park, um

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<v Speaker 1>uh paradigm. I was gonna say, so the amusement park paradigm.

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<v Speaker 1>I was like, I was trying to come up with

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<v Speaker 1>something besides paradigm because I didn't want to get to

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<v Speaker 1>uh to snooty. But I mean, I guess I'll just

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<v Speaker 1>embrace it. So yeah, the amusement park paradigm where you've

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<v Speaker 1>got all these different rides and and you know, maybe

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<v Speaker 1>some food stalls and things like that. There's not really

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<v Speaker 1>any rhyme or reason to the way it's laid out

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<v Speaker 1>other than the fact that you don't want to have

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<v Speaker 1>all the food areas right next to all the rides

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<v Speaker 1>that spin you around and around and around. Yeah, that

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<v Speaker 1>doesn't seem to stop people anyway. Well, yeah, some park

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<v Speaker 1>designers actually get that, and they don't put the stuff

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<v Speaker 1>that makes you get nausea nauseated rather right next to

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<v Speaker 1>the food. At any rate, Disney wanted to go beyond that.

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<v Speaker 1>He wanted to have a park where you had very

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<v Speaker 1>specific areas that kind of had a thematic continuity to them,

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<v Speaker 1>and that you would have a real experience as you

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<v Speaker 1>moved through the park and it wouldn't just be you know,

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<v Speaker 1>making a bee line from one ride to the next

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<v Speaker 1>and maybe stopping to eat some time along the way.

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<v Speaker 1>And uh, this is really a revolutionary idea at the

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<v Speaker 1>time that we're talking about, the nineteen fifties right now,

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<v Speaker 1>back when Disney was was working on on the parks

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<v Speaker 1>the originally UM and he really stressed this to the

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<v Speaker 1>people who worked for him. Um, he said that this

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<v Speaker 1>is something that really is important. He's not gonna compromise

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<v Speaker 1>on this at all. Disney is not known for compromising,

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<v Speaker 1>and so that's kind of where the whole concept of

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<v Speaker 1>the imagineer came from. Now, at the time, there wasn't

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<v Speaker 1>really a formalized, you know, set of criteria that you know,

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<v Speaker 1>what makes an imagineer apart from someone who's working for

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<v Speaker 1>Disney is trying to create attractions. Well, yeah, as a

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<v Speaker 1>matter of fact, I'm not sure that it is, uh

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<v Speaker 1>you could really call it a standardized thing. Now I

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<v Speaker 1>read uh some information on Disney's website about the the

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<v Speaker 1>imagineer core as they're calling it. I mean, there are

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<v Speaker 1>more than a hundred and fifty disciplines uh that make

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<v Speaker 1>up the imagineer group. So I mean with that, you've

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<v Speaker 1>got a very broad sense of you know, what an

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<v Speaker 1>imagineer may be asked to do. Um. You know, there

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<v Speaker 1>could be anything from design, visual design, to the mechanics,

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<v Speaker 1>you know, the planning, the planning like Disney did, where

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<v Speaker 1>you were orchestrating the the entire environment and an immersive

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<v Speaker 1>experience for the park visitor. Uh, you know, those kinds

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<v Speaker 1>of things. All sort of fall into the purview, the

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<v Speaker 1>overall purview of the here I am being snood the purview,

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<v Speaker 1>um but really into into their field of imagineering. So

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<v Speaker 1>they could be you could have a mechanical engineer and

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<v Speaker 1>an electrical electrical engineer and somebody who's into the graphic

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<v Speaker 1>design of the whole thing, and they're all working together

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<v Speaker 1>within that whole unit. So it's really diversified quite a bit.

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<v Speaker 1>You could even have a writer, sure, because a lot

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<v Speaker 1>of you know, a lot of the attractions at at

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<v Speaker 1>the Disney parks tell a story, and in some cases

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<v Speaker 1>it may be that the writer is not necessarily writing dialogue,

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<v Speaker 1>but is instead writing the progression of the story and

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<v Speaker 1>how the story moves from one element to the next,

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<v Speaker 1>and that kind of defines the experience that the the writer,

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<v Speaker 1>that the guest in Disney terms, is going to experience. Well,

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<v Speaker 1>go ahead, and so I was gonna say that, um

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<v Speaker 1>As I was preparing for the podcast, I watched a

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<v Speaker 1>video interview with um an imagine your named Asa Kalama,

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<v Speaker 1>who has a whole series of DVDs out called The

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<v Speaker 1>Science of Disney Imagineering. It's a it's an educational series

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<v Speaker 1>for kids people who are interested in uh science, and

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<v Speaker 1>trying to trying to get kids interested in science in school.

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<v Speaker 1>Um by sort of putting it in the framework of

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<v Speaker 1>what an imagineer does and how they do cool stuff

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<v Speaker 1>for Disney. Well, um, he said, the very first thing

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<v Speaker 1>that they start out with is the story. That is

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<v Speaker 1>the most important part because that's basically where they jump

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<v Speaker 1>in and take off. So you know, you're right, I mean,

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<v Speaker 1>in a writer writer's perspective is one of the very

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<v Speaker 1>first things that they look at because it people come

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<v Speaker 1>to them with ideas and say, we want to make

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<v Speaker 1>this happen. And it's a very cinematic kind of experience

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<v Speaker 1>with a lot of these attractions. So when you're talking

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<v Speaker 1>about a writer, you may have dialogue. For instance, they're

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<v Speaker 1>plenty of rides that have lots of dialogue in them.

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<v Speaker 1>The Pirates of the Caribbean ride has lots and lots

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<v Speaker 1>of dialogue and and a lot of it is really funny,

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<v Speaker 1>clever stuff that you have to kind of listen for

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<v Speaker 1>it to pick up on because it's very directional. Right,

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<v Speaker 1>you know, there might be a pirate that's often one

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<v Speaker 1>corner who's muttering something and it's absolutely hysterical. But if

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<v Speaker 1>because there's so much other stuff going on in your

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<v Speaker 1>field of view, you may not even notice it, um,

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<v Speaker 1>which is you know, you do tend to notice it

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<v Speaker 1>if you're like me and you have ridden parts of

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<v Speaker 1>the Caribbean more times than you can count, sometimes more

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<v Speaker 1>times than you can count in a single day. UM.

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<v Speaker 1>So the writers will write not necessarily just the dialogue,

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<v Speaker 1>but also the everything, like the action around it, and

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<v Speaker 1>you know, like there's a sword fight going on, like

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<v Speaker 1>if you if you ride the Disneyland version of Pirates

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<v Speaker 1>of the Caribbean. Uh, there's a point in the ride,

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<v Speaker 1>pretty early on in the ride where you can see

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<v Speaker 1>the silhouettes of people fighting. Uh. And it's projected against

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<v Speaker 1>a sale. Uh. So it's in this you see this,

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<v Speaker 1>and you see the silhouettes of of figures fighting each other,

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<v Speaker 1>and it's actually a pretty amusing fight. And there's several

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<v Speaker 1>different sequences to the fight. It's not in the Disney

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<v Speaker 1>World version, or at least it wasn't the last time

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<v Speaker 1>I wrote it. Uh. But the that kind of thing

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<v Speaker 1>again is something that the writer would have to come

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<v Speaker 1>up with. And then of course you've got things like

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<v Speaker 1>actors who are involved in this who have to record

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<v Speaker 1>all the different voices or act out the parts. And really,

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<v Speaker 1>when you when you factor in all the elements that

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<v Speaker 1>come into making an attraction work, you really start to

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<v Speaker 1>realize how huge a task it is for these imagineers.

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<v Speaker 1>And now, when when we talk about the early imagineers,

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<v Speaker 1>they were multitaskers, Like we have very specific kind of

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<v Speaker 1>roles that imagineers take up now, Like you've got like

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<v Speaker 1>an entire department of illustrators, departments of you know, graphic designers, um,

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<v Speaker 1>you know, the engineers, all that kind of stuff. The

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<v Speaker 1>early imagineers were sort of jack of all trades. A

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<v Speaker 1>lot of them, I mean a lot of them were

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<v Speaker 1>doing multiple roles in order to build the early early

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<v Speaker 1>attractions like Pirates of the Caribbean and the Haunted Mansion,

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<v Speaker 1>things like that, or it's a small world after all,

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<v Speaker 1>or just it's a small world that after all is

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<v Speaker 1>the song um any rate they had, those early ones

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<v Speaker 1>had to do a lot of these things, all them

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<v Speaker 1>by themselves or in small groups. So it's actually kind

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<v Speaker 1>of a monumental task for a small group to to

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<v Speaker 1>be able to come together and design and build this

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<v Speaker 1>sort of thing. Um often as as Chris said, they'll

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<v Speaker 1>start with an idea for a story, for an attraction,

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<v Speaker 1>or for an area of a park. Because they don't

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<v Speaker 1>just design the rides. They also design everything that Disney

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<v Speaker 1>does that has a physical presence. Right, So like if

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<v Speaker 1>you walk down Main Street, main Street was designed by imagineers.

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<v Speaker 1>You know, it's it's not necessarily that you don't just

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<v Speaker 1>think of the rides. You gotta think about every single

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<v Speaker 1>element of the park. Or the Disney cruise ships. The

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<v Speaker 1>cruise ships were designed by imagineers who were working with

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<v Speaker 1>ship designers because clearly you can't just you know, you

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<v Speaker 1>can't just take someone who has great ideas and tell

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<v Speaker 1>them build a boat. They need to know the principles

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<v Speaker 1>behind the cruise ship industry in order to really design

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<v Speaker 1>it properly. Right. But at any rate, uh, everything Disney does,

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<v Speaker 1>even to the Disney stores, imagineers are involved in credit

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<v Speaker 1>there has made Disney stores now as there used to be. Well,

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<v Speaker 1>the Disney has decided to end its contract with the

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<v Speaker 1>company they were using to outsource the stores too. So

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<v Speaker 1>the Disney stores now, uh, as far as I know,

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<v Speaker 1>are all being run by Disney itself. But they cut

0:12:32.840 --> 0:12:34.880
<v Speaker 1>down the number of the stores results of that, which

0:12:34.920 --> 0:12:38.000
<v Speaker 1>I imagine is part of the imagineering. Um, it's not

0:12:38.120 --> 0:12:39.760
<v Speaker 1>quite as much of a tangent as you might think,

0:12:40.400 --> 0:12:43.760
<v Speaker 1>because I think it's probable that the imagineers will have

0:12:43.800 --> 0:12:46.680
<v Speaker 1>a greater hand in the Disney run stores than they

0:12:46.720 --> 0:12:49.240
<v Speaker 1>wouldn't necessarily have had with a third party to be

0:12:49.240 --> 0:12:51.360
<v Speaker 1>able to guide that experience, and that it actually is

0:12:51.400 --> 0:12:56.920
<v Speaker 1>representative of what Disney, the Disney philosophy is. UM. Once

0:12:56.920 --> 0:12:58.959
<v Speaker 1>they have the story idea, then they have to start

0:12:59.000 --> 0:13:02.160
<v Speaker 1>thinking what what kind of direction are they going to

0:13:02.280 --> 0:13:05.120
<v Speaker 1>move in? Like when it comes to coming up with

0:13:05.120 --> 0:13:09.679
<v Speaker 1>an attraction, UM, usually they'll they'll try and think of, well,

0:13:09.720 --> 0:13:12.040
<v Speaker 1>what sort of experience do we want the guests to have?

0:13:12.160 --> 0:13:16.320
<v Speaker 1>And then how can we achieve that? And uh, there

0:13:16.360 --> 0:13:19.240
<v Speaker 1>are a lot of really interesting examples of that out

0:13:19.280 --> 0:13:22.480
<v Speaker 1>on the parks. I mean, Sore in California is a

0:13:22.480 --> 0:13:25.760
<v Speaker 1>good one. Oh, that's an excellent that's an excellent example.

0:13:26.000 --> 0:13:29.840
<v Speaker 1>They wanted to create a ride that would give guests

0:13:29.920 --> 0:13:34.040
<v Speaker 1>the the feeling that they were flying over the California countryside.

0:13:34.240 --> 0:13:35.440
<v Speaker 1>But then they had to figure out, well, how are

0:13:35.440 --> 0:13:38.480
<v Speaker 1>we going to do this? And uh, it was one

0:13:38.480 --> 0:13:41.720
<v Speaker 1>of those things where various imagineers were working on the

0:13:41.760 --> 0:13:45.120
<v Speaker 1>problem trying to come up with a viable solution, and

0:13:45.160 --> 0:13:48.280
<v Speaker 1>several were proposed, and the one that was ultimately chosen

0:13:48.360 --> 0:13:52.280
<v Speaker 1>was this interesting arrangement where people would sit down and

0:13:52.320 --> 0:13:56.120
<v Speaker 1>what looks like a theater, but then uh would be

0:13:56.240 --> 0:14:01.000
<v Speaker 1>raised up off the floor in tears. So each row

0:14:01.040 --> 0:14:04.240
<v Speaker 1>would become a level of of this ride. We're not

0:14:04.520 --> 0:14:07.640
<v Speaker 1>we're not talking crying here, no no t I E

0:14:07.880 --> 0:14:12.520
<v Speaker 1>R S tears. But it was it was a really

0:14:12.559 --> 0:14:16.280
<v Speaker 1>neat approach to that idea, I mean, because you really

0:14:16.280 --> 0:14:19.120
<v Speaker 1>do start thinking like, well, how do we achieve this

0:14:19.120 --> 0:14:21.760
<v Speaker 1>this effect? Um And there have been a lot of

0:14:21.800 --> 0:14:25.640
<v Speaker 1>proposed Disney attractions that never went anywhere that I still

0:14:25.680 --> 0:14:28.440
<v Speaker 1>would love to see. The one that I still kind

0:14:28.480 --> 0:14:30.680
<v Speaker 1>of want to see, and I can understand why it

0:14:30.720 --> 0:14:35.880
<v Speaker 1>would Disney has not done it yet is a Villain's Land. Yeah, yeah,

0:14:36.360 --> 0:14:39.200
<v Speaker 1>there there. There's been talked before about creating a Disney

0:14:39.280 --> 0:14:43.040
<v Speaker 1>Villain Park or a Disney Villain Land within an existing

0:14:43.080 --> 0:14:45.440
<v Speaker 1>park that would have a lot of thrill rides in it.

0:14:45.440 --> 0:14:47.440
<v Speaker 1>They were themed after the Disney Villains, and I have

0:14:47.440 --> 0:14:50.000
<v Speaker 1>a soft spot in my heart for the Disney villains. UM,

0:14:50.200 --> 0:14:53.600
<v Speaker 1>Captain Hook in particular, I can't imagine why it's a

0:14:53.600 --> 0:14:55.840
<v Speaker 1>bad form shooting a man in the middle of his candenza.

0:14:56.240 --> 0:15:01.160
<v Speaker 1>But yeah, and I would love to see that happened. Uh.

0:15:01.960 --> 0:15:05.840
<v Speaker 1>But again, that's one of those things where imagineers have

0:15:05.880 --> 0:15:07.920
<v Speaker 1>worked on these ideas for years and years and years.

0:15:07.920 --> 0:15:10.280
<v Speaker 1>It may never happen. So that's kind of that frustration

0:15:10.320 --> 0:15:14.280
<v Speaker 1>element we were talking about. Um. Now, Disney's coming through

0:15:14.280 --> 0:15:17.040
<v Speaker 1>the imagineering program, They've come up with a lot of technology.

0:15:17.640 --> 0:15:22.640
<v Speaker 1>They've developed technologies that were pioneered by Disney. Imagineers were

0:15:22.640 --> 0:15:27.720
<v Speaker 1>talking about things like audio animatronics. Well, yeah, because I

0:15:27.760 --> 0:15:29.840
<v Speaker 1>mean that's one of the earliest, right. Sure, they use

0:15:29.920 --> 0:15:32.440
<v Speaker 1>audio animatronics and a lot of their early early attractions

0:15:32.440 --> 0:15:36.000
<v Speaker 1>like the Tiki Room, parts of the Caribbean Haunted Mansion. Um.

0:15:36.080 --> 0:15:38.160
<v Speaker 1>I believe you didn't mention a Lincoln I was going

0:15:38.200 --> 0:15:43.240
<v Speaker 1>to get their Hall of Presidents. Um. Yeah. The this

0:15:43.360 --> 0:15:49.480
<v Speaker 1>audio animatronic technology was was revolutionary and um, it's also

0:15:49.520 --> 0:15:54.200
<v Speaker 1>really complicated. It was mechanical as opposed to electrical. Um.

0:15:54.280 --> 0:15:57.720
<v Speaker 1>We since have moved beyond sort of the audio animatronic

0:15:57.840 --> 0:16:01.360
<v Speaker 1>age to more of a digital age. But that's that

0:16:01.480 --> 0:16:03.920
<v Speaker 1>technology is still in use in many of the Disney parks.

0:16:05.520 --> 0:16:08.080
<v Speaker 1>But yeah, that was that was pioneered by Disney imagineers,

0:16:08.120 --> 0:16:10.760
<v Speaker 1>and and that's not the only technology that Disney kind

0:16:10.800 --> 0:16:17.600
<v Speaker 1>of really pushed forward and developed. That's true. Um yeah,

0:16:17.640 --> 0:16:20.400
<v Speaker 1>I mean they're they're the examples that they use on

0:16:20.440 --> 0:16:23.560
<v Speaker 1>the on the website to um. Another would be the

0:16:23.800 --> 0:16:26.640
<v Speaker 1>Twilight Zone Tower of Terror, although I don't know that

0:16:26.640 --> 0:16:29.040
<v Speaker 1>I'll ever Actually I've never been a fan of the

0:16:29.040 --> 0:16:30.800
<v Speaker 1>free fall ride, so I'm not sure that I will

0:16:30.840 --> 0:16:33.440
<v Speaker 1>go to see it in person. It's really not as

0:16:33.480 --> 0:16:35.920
<v Speaker 1>bad as you think, because I had a really bad

0:16:35.960 --> 0:16:39.200
<v Speaker 1>experience on a free fall ride and I was reticent

0:16:39.520 --> 0:16:42.840
<v Speaker 1>to ride Detailer of Terror, and then I went ahead

0:16:42.840 --> 0:16:44.680
<v Speaker 1>and wrote it and realized, you know what, this is

0:16:44.680 --> 0:16:47.680
<v Speaker 1>actually a fun ride, and it it's way more gentle

0:16:47.720 --> 0:16:49.520
<v Speaker 1>on your system than you would expect it to be.

0:16:49.600 --> 0:16:54.400
<v Speaker 1>The breaking system in particular, there's really really gradual and

0:16:54.400 --> 0:16:56.280
<v Speaker 1>and gentle on you, so you don't feel like that

0:16:56.360 --> 0:16:59.240
<v Speaker 1>horrible jerky motion that you usually get with free fall

0:16:59.320 --> 0:17:02.200
<v Speaker 1>rides once you get to the bottom. Yeah, I'm more

0:17:02.240 --> 0:17:06.520
<v Speaker 1>familiar with the haunted mansion style, you know, which we're

0:17:06.520 --> 0:17:10.120
<v Speaker 1>going to get into in just a second. So we've

0:17:10.119 --> 0:17:13.000
<v Speaker 1>we've kind of talked about what imagineers do in the

0:17:13.000 --> 0:17:19.120
<v Speaker 1>sense that you know that they they embrace many different disciplines. Uh,

0:17:19.160 --> 0:17:22.359
<v Speaker 1>they're all about telling a story or creating a show.

0:17:22.640 --> 0:17:27.400
<v Speaker 1>Because Disney parks are supposed to be a show. That's why. Uh,

0:17:27.480 --> 0:17:31.080
<v Speaker 1>the employees are not called employees at Disney parks. They're

0:17:31.080 --> 0:17:34.560
<v Speaker 1>called cast members because they're part of a show. And

0:17:34.760 --> 0:17:38.680
<v Speaker 1>they even will refer to things being on stage versus backstage.

0:17:39.320 --> 0:17:42.800
<v Speaker 1>So you can take backstage tours of some of the

0:17:42.840 --> 0:17:45.760
<v Speaker 1>Disney parks. I've taken one and it was fascinating, But

0:17:45.840 --> 0:17:49.480
<v Speaker 1>you can't take pictures. You not in most areas. Yes,

0:17:49.600 --> 0:17:54.240
<v Speaker 1>in most areas you are not allowed to take photos. Also, uh,

0:17:54.520 --> 0:17:57.960
<v Speaker 1>a backstage tour is not recommended for people who don't

0:17:58.000 --> 0:18:00.800
<v Speaker 1>want the magic ruined, and a sense that if you

0:18:00.840 --> 0:18:03.000
<v Speaker 1>know how it works, if that's going to ruin it

0:18:03.040 --> 0:18:06.120
<v Speaker 1>for you, you should not go take the tour. Also,

0:18:06.320 --> 0:18:08.120
<v Speaker 1>I should mention that when we get into talking about

0:18:08.119 --> 0:18:11.320
<v Speaker 1>the Haunted Mansion, if you don't want to know how

0:18:11.359 --> 0:18:15.359
<v Speaker 1>the effects on the Haunted Mansion work, stop the podcast

0:18:16.400 --> 0:18:18.679
<v Speaker 1>because we are going to talk a little bit about

0:18:18.720 --> 0:18:20.639
<v Speaker 1>some of the things that Disney does in order to

0:18:20.680 --> 0:18:22.760
<v Speaker 1>give you those effects. And if you don't want to

0:18:22.800 --> 0:18:25.440
<v Speaker 1>know it, please stop, because I don't want to spoil

0:18:25.480 --> 0:18:27.200
<v Speaker 1>it for you. There are some people out there who

0:18:27.240 --> 0:18:28.639
<v Speaker 1>just you know, they don't want to know how the

0:18:28.640 --> 0:18:32.840
<v Speaker 1>magic trick works, and I completely respect that. So, but

0:18:32.880 --> 0:18:34.480
<v Speaker 1>the backstage tour does give you a lot of the

0:18:34.520 --> 0:18:36.800
<v Speaker 1>information about what the imagineers had to do in order

0:18:36.840 --> 0:18:40.359
<v Speaker 1>to to create these effects. And uh, and I do

0:18:40.480 --> 0:18:43.159
<v Speaker 1>highly recommend it for anyone who is interested in that. Also,

0:18:43.600 --> 0:18:46.520
<v Speaker 1>they have a very good intern program and what I understand,

0:18:47.240 --> 0:18:50.280
<v Speaker 1>so for students, college students, if you are in California,

0:18:51.160 --> 0:18:54.080
<v Speaker 1>the headquarters is in Glendale, California. UM. If you're a

0:18:54.080 --> 0:18:57.719
<v Speaker 1>college student, you may and you're interested in engineering, graphic design,

0:18:57.800 --> 0:19:00.760
<v Speaker 1>that kind of stuff. Uh, and you want an internship,

0:19:00.880 --> 0:19:04.560
<v Speaker 1>an interesting internship, you can look into interning with the

0:19:04.600 --> 0:19:09.000
<v Speaker 1>imagineering program at Walt Disney UM company. They from what

0:19:09.040 --> 0:19:12.480
<v Speaker 1>I understand, it is a really intense but very rewarding

0:19:13.359 --> 0:19:15.840
<v Speaker 1>program as far as you know, really getting an idea

0:19:15.880 --> 0:19:20.680
<v Speaker 1>of what goes into these designs. UM. No, granted I'm

0:19:20.720 --> 0:19:23.240
<v Speaker 1>not eligible for that. I haven't been a student student

0:19:23.440 --> 0:19:27.480
<v Speaker 1>for many, many years, so I can't really take advantage

0:19:27.520 --> 0:19:33.400
<v Speaker 1>of it. Yeah, but you certainly couldn't choose a program

0:19:33.400 --> 0:19:36.600
<v Speaker 1>with a better pedigree, because they have won thirty four

0:19:36.640 --> 0:19:39.400
<v Speaker 1>awards over the course of the years for from the

0:19:39.400 --> 0:19:43.639
<v Speaker 1>Themed Entertainment Association for their different rides, most recently for

0:19:43.800 --> 0:19:48.400
<v Speaker 1>Toy Story Mania at Disney's California Adventure Park, which, since

0:19:48.440 --> 0:19:50.359
<v Speaker 1>I haven't been to any of the California parks, i'd

0:19:50.400 --> 0:19:52.199
<v Speaker 1>really like to see at some point. Well, they have

0:19:52.320 --> 0:19:54.679
<v Speaker 1>it at Disney World, do they really? Yeah, it's in

0:19:54.720 --> 0:19:57.200
<v Speaker 1>the Disney Hollywood studios, but is it the same one?

0:19:58.200 --> 0:20:01.879
<v Speaker 1>I believe. So it's a right which you walk through. Uh.

0:20:02.080 --> 0:20:05.480
<v Speaker 1>The the Q theme is that you're in a big

0:20:05.520 --> 0:20:07.679
<v Speaker 1>toy box. You're in Andy's room and you're in a

0:20:07.720 --> 0:20:10.600
<v Speaker 1>toy box you're walking through, and there's a big audio

0:20:10.600 --> 0:20:14.840
<v Speaker 1>animatronic Mr. Potato Head or actually animatronic Mr potato Head,

0:20:15.320 --> 0:20:19.359
<v Speaker 1>who is pretty phenomenal as far as the sophisticated movement

0:20:19.440 --> 0:20:21.679
<v Speaker 1>movements he can do and things he can't do. And

0:20:21.720 --> 0:20:24.840
<v Speaker 1>then you go through a ride where you see three

0:20:24.920 --> 0:20:30.480
<v Speaker 1>D images and you shoot little darts at targets and stuff. Um,

0:20:30.520 --> 0:20:34.280
<v Speaker 1>it's cute, cool, it's it's kind of a digital version

0:20:34.400 --> 0:20:38.639
<v Speaker 1>of the buzz Lightyear ride that that preceded it. So

0:20:38.680 --> 0:20:40.479
<v Speaker 1>it's another one of those rides where you ride and

0:20:40.640 --> 0:20:44.840
<v Speaker 1>you you shoot stuff. But it's cute. Um. Yeah, all right,

0:20:45.240 --> 0:20:51.199
<v Speaker 1>So we're going to talk about the Haunted Mansion now again.

0:20:51.320 --> 0:20:53.919
<v Speaker 1>If you don't want to know how it works, stop

0:20:54.000 --> 0:20:58.840
<v Speaker 1>the podcast now. So, Haunted Mansion had an interesting history.

0:20:59.520 --> 0:21:03.000
<v Speaker 1>It was part one of the original concepts for Disneyland

0:21:03.040 --> 0:21:06.720
<v Speaker 1>before Disneyland even opened, but it did not. Um, it

0:21:07.320 --> 0:21:10.560
<v Speaker 1>wasn't there when Disneyland open because it it was one

0:21:10.600 --> 0:21:14.160
<v Speaker 1>of those that had kind of a contentious history. Uh.

0:21:14.200 --> 0:21:17.480
<v Speaker 1>The original idea was sort of a walk through haunted

0:21:17.520 --> 0:21:21.680
<v Speaker 1>house attraction, and there was some arguments within Walt Disney

0:21:21.800 --> 0:21:26.840
<v Speaker 1>Imagineering between imagineers rather since the Walt Disney Matineering was

0:21:26.880 --> 0:21:30.440
<v Speaker 1>not a formal institution at that point, whether it should

0:21:30.480 --> 0:21:34.560
<v Speaker 1>be a legit, legitimately scary attraction or if it should

0:21:34.560 --> 0:21:38.919
<v Speaker 1>be whimsical and funny. Ultimately, it kind of became a

0:21:39.000 --> 0:21:41.880
<v Speaker 1>mix between the two. Yeah, I really did. Yeah, there's

0:21:41.920 --> 0:21:44.560
<v Speaker 1>some scary elements to it, especially if you're a little kid.

0:21:45.160 --> 0:21:47.120
<v Speaker 1>There's some of the things that happened that are kind

0:21:47.119 --> 0:21:50.080
<v Speaker 1>of freaky, and then there's some really silly stuff that

0:21:50.280 --> 0:21:53.240
<v Speaker 1>kind of helps you, you know, relieve some of the

0:21:53.240 --> 0:21:55.680
<v Speaker 1>tension that you would get from from looking at the

0:21:55.720 --> 0:22:00.440
<v Speaker 1>scary stuff. Um. The original idea kind of came from

0:22:00.800 --> 0:22:04.200
<v Speaker 1>Ken Anderson. Um. Actually, well, I guess Harper Gooff really

0:22:04.200 --> 0:22:06.399
<v Speaker 1>had the original idea, but Ken Anderson kind of picked

0:22:06.800 --> 0:22:09.439
<v Speaker 1>took the ball and ran with it and came up

0:22:09.480 --> 0:22:13.320
<v Speaker 1>with a lot of the concepts that that eventually made

0:22:13.320 --> 0:22:16.560
<v Speaker 1>their way into the ride. Uh. And there was a

0:22:16.600 --> 0:22:20.280
<v Speaker 1>story to the ride originally which kind of has come

0:22:20.320 --> 0:22:25.280
<v Speaker 1>back in recent years and in recent updates to the ride.

0:22:25.480 --> 0:22:29.840
<v Speaker 1>This original story involved a sea captain, a ghostly sea

0:22:29.880 --> 0:22:35.320
<v Speaker 1>captain who had jilted his his wife, his lover, and

0:22:35.560 --> 0:22:38.440
<v Speaker 1>she had killed herself as a result, and they are

0:22:38.480 --> 0:22:42.240
<v Speaker 1>both ghosts now and and the wife is actually I believe,

0:22:42.320 --> 0:22:44.560
<v Speaker 1>haunting the ghost of the husband. So you have a

0:22:44.560 --> 0:22:48.720
<v Speaker 1>double hunt going on. And uh. And as you progressed

0:22:48.760 --> 0:22:51.680
<v Speaker 1>through the ride, you would learn more about the family. Uh,

0:22:52.000 --> 0:22:57.200
<v Speaker 1>you'd find more about the story behind the the two

0:22:57.960 --> 0:23:01.240
<v Speaker 1>the husband and wife. You would also discover more about

0:23:01.280 --> 0:23:04.399
<v Speaker 1>Madame Leota the gypsy who whose head is in a

0:23:04.400 --> 0:23:06.720
<v Speaker 1>crystal ball as you make your way through the ride,

0:23:07.760 --> 0:23:10.520
<v Speaker 1>and all these elements kind of tied together. Once the

0:23:10.640 --> 0:23:15.120
<v Speaker 1>ride eventually made it to construction, most of those elements

0:23:15.119 --> 0:23:18.119
<v Speaker 1>were abandoned. Um, you can still see hints of it.

0:23:18.480 --> 0:23:21.360
<v Speaker 1>There would be little bits and pieces where you'd say, oh, well,

0:23:21.400 --> 0:23:23.880
<v Speaker 1>that was supposed to be the bride at the very

0:23:23.960 --> 0:23:27.440
<v Speaker 1>end of the ride when you know come back, Uh,

0:23:27.560 --> 0:23:33.479
<v Speaker 1>that was supposed to be the wife. Um. Recently, at

0:23:33.560 --> 0:23:36.199
<v Speaker 1>least in the Disneyland and Disney World versions, they've kind

0:23:36.240 --> 0:23:38.920
<v Speaker 1>of reincorporated some of those elements, and now you've got

0:23:39.000 --> 0:23:42.000
<v Speaker 1>sort of a black Widows storyline. There's a woman who

0:23:42.040 --> 0:23:45.240
<v Speaker 1>has been marrying men and offering them for their money

0:23:45.359 --> 0:23:47.919
<v Speaker 1>and uh, and so there's a little bit of a

0:23:47.920 --> 0:23:51.640
<v Speaker 1>story element inserted back in. But really now it's it's

0:23:51.640 --> 0:23:54.480
<v Speaker 1>still just uh, mostly a ride where you're going through

0:23:54.520 --> 0:23:57.760
<v Speaker 1>room by room and seeing all these various ghostly apparitions

0:23:57.760 --> 0:24:00.920
<v Speaker 1>and effects. So let's talk about a few of them now.

0:24:01.040 --> 0:24:03.399
<v Speaker 1>The one we were specifically asked about was the pepper

0:24:03.440 --> 0:24:07.680
<v Speaker 1>ghost effect, which uh, they use a couple of times

0:24:07.880 --> 0:24:10.639
<v Speaker 1>in the ride, but the most famous, I would I

0:24:10.680 --> 0:24:13.960
<v Speaker 1>would say. Version of the effect is the ballroom sequence.

0:24:15.280 --> 0:24:17.600
<v Speaker 1>On the ballroom sequence, if you're not familiar with the ride,

0:24:17.600 --> 0:24:19.880
<v Speaker 1>what happens is you're you're writing in these things called

0:24:19.960 --> 0:24:22.280
<v Speaker 1>doom buggies, which is a version of the omni mover.

0:24:22.840 --> 0:24:26.240
<v Speaker 1>It's this never yeah, it never stops moving unless they

0:24:26.240 --> 0:24:29.840
<v Speaker 1>have to load in someone who has a mobility issue.

0:24:30.359 --> 0:24:33.879
<v Speaker 1>Otherwise they're constantly moving, and you step on a moving

0:24:33.920 --> 0:24:37.199
<v Speaker 1>sidewalk in order to get into the ride. All right,

0:24:37.240 --> 0:24:39.840
<v Speaker 1>so you're you're riding through this attraction is no longer

0:24:39.880 --> 0:24:42.959
<v Speaker 1>walk through, so that that was abandoned. Um, and you

0:24:43.240 --> 0:24:47.920
<v Speaker 1>come along a you're you're going along a ballroom sequence

0:24:47.960 --> 0:24:50.879
<v Speaker 1>where you're looking down into a ballroom. You can see

0:24:50.920 --> 0:24:53.720
<v Speaker 1>a long table where there's a apparently a birthday party

0:24:53.760 --> 0:24:57.560
<v Speaker 1>going on. There are ghostly dancers dancing through the room.

0:24:58.119 --> 0:25:01.080
<v Speaker 1>You can see a couple of ghosts. Uh. There's two

0:25:01.080 --> 0:25:04.280
<v Speaker 1>portraits of men holding pistols and occasionally ghosts pop out

0:25:04.280 --> 0:25:06.520
<v Speaker 1>of the portraits and fire pistols at one another. There's

0:25:06.520 --> 0:25:09.760
<v Speaker 1>a ghostly organist playing the organ at one end. Um.

0:25:09.760 --> 0:25:11.840
<v Speaker 1>So there's a lot going on in this scene, and

0:25:11.960 --> 0:25:15.000
<v Speaker 1>all the ghosts look really amazing. You can see through them,

0:25:15.040 --> 0:25:18.879
<v Speaker 1>and they appear to have physical presence, but at the

0:25:18.920 --> 0:25:22.080
<v Speaker 1>same time, you know you can you can see through them,

0:25:22.080 --> 0:25:24.640
<v Speaker 1>and they can pass through objects. So it's a very

0:25:24.680 --> 0:25:30.119
<v Speaker 1>interesting effect. It's also incredibly simple. Really, the technology is

0:25:30.160 --> 0:25:35.159
<v Speaker 1>not that complicated. It's not even recent. No. Pepper's ghost

0:25:35.280 --> 0:25:38.520
<v Speaker 1>is a trick that dates back to the nineteenth century,

0:25:38.920 --> 0:25:42.800
<v Speaker 1>and what it involves is you take a pane of

0:25:42.840 --> 0:25:46.040
<v Speaker 1>glass as clean as you can possibly make it so

0:25:46.119 --> 0:25:50.080
<v Speaker 1>that it looks practically invisible if you're looking straight at it.

0:25:51.200 --> 0:25:54.719
<v Speaker 1>Then with lighting you can create make it a reflective

0:25:54.760 --> 0:25:57.800
<v Speaker 1>surface so that only reflects certain parts. That depends on

0:25:57.840 --> 0:26:01.879
<v Speaker 1>how you've lit the scene correct. So the ghosts that

0:26:01.920 --> 0:26:04.400
<v Speaker 1>you're looking at when you're looking down into the room

0:26:04.440 --> 0:26:08.720
<v Speaker 1>are actually below you and above you physically where you

0:26:08.760 --> 0:26:11.119
<v Speaker 1>are in the omnimover right, you can't see them because

0:26:11.119 --> 0:26:13.600
<v Speaker 1>the floor and the ceiling block your view of them, right,

0:26:13.640 --> 0:26:16.239
<v Speaker 1>So so they're not at the same level. No, they

0:26:16.240 --> 0:26:17.879
<v Speaker 1>can't be at the same level because if they were

0:26:17.920 --> 0:26:19.280
<v Speaker 1>at the same level, you'd be able to see your

0:26:19.320 --> 0:26:21.719
<v Speaker 1>own reflection. That the reason why you can't see your

0:26:21.720 --> 0:26:25.359
<v Speaker 1>reflection is because you are not lit the way they are. Okay,

0:26:25.520 --> 0:26:28.480
<v Speaker 1>So those ghosts are really just mannequins or animatronic figures,

0:26:29.240 --> 0:26:33.639
<v Speaker 1>and they are moving in a very well lit area,

0:26:33.760 --> 0:26:37.200
<v Speaker 1>and just by changing the lighting levels, you can make

0:26:37.200 --> 0:26:39.520
<v Speaker 1>the ghost fade in and fade out of existence. And

0:26:39.520 --> 0:26:42.520
<v Speaker 1>so what you're looking at is a reflection. You're not

0:26:42.560 --> 0:26:46.560
<v Speaker 1>looking at the real figures that are creating the effect.

0:26:47.040 --> 0:26:51.240
<v Speaker 1>So the the dancing ghosts that are dancing in a circle, uh,

0:26:51.600 --> 0:26:53.679
<v Speaker 1>towards the right end of the ballroom if you've just

0:26:53.840 --> 0:26:55.640
<v Speaker 1>entered it. At least it's the right end for both

0:26:55.640 --> 0:26:59.280
<v Speaker 1>Disneyland and Disney World. I can't speak for the other parts. Um,

0:26:59.320 --> 0:27:02.720
<v Speaker 1>those are actually dancing directly below you or dancing they're

0:27:02.720 --> 0:27:06.760
<v Speaker 1>moving in a circle directly and as they increase or

0:27:06.880 --> 0:27:10.040
<v Speaker 1>decrease the level of lighting, they start to fade in

0:27:10.119 --> 0:27:13.680
<v Speaker 1>and out of your vision. As you go through the ballroom.

0:27:13.760 --> 0:27:15.640
<v Speaker 1>All the figures are that are that way as well.

0:27:15.680 --> 0:27:20.439
<v Speaker 1>So technology actually is pretty simple. It's the lighting and

0:27:20.480 --> 0:27:23.360
<v Speaker 1>it's the glass. You would think that would be way

0:27:23.400 --> 0:27:25.800
<v Speaker 1>more complicated because they look like holograms and you're like,

0:27:25.840 --> 0:27:28.280
<v Speaker 1>how did they have achieve this effect? And it's actually

0:27:28.280 --> 0:27:34.200
<v Speaker 1>deceptively simple but really cool. It's amazing how sometimes the

0:27:34.359 --> 0:27:37.680
<v Speaker 1>simplest effects can turn out to be the most effective

0:27:37.800 --> 0:27:41.680
<v Speaker 1>use of your of your imagineering dollars, if you will.

0:27:42.240 --> 0:27:44.000
<v Speaker 1>I mean, because you didn't need to go into c

0:27:44.160 --> 0:27:46.479
<v Speaker 1>G I or anything fancy like that. It's just you know,

0:27:46.680 --> 0:27:49.880
<v Speaker 1>the pain of very very clean glass and a couple

0:27:49.920 --> 0:27:51.880
<v Speaker 1>of well placed lights. I can give you. I can

0:27:51.920 --> 0:27:54.480
<v Speaker 1>give you one other really cool, actually two others. I'll

0:27:54.480 --> 0:27:56.280
<v Speaker 1>just do it really quickly because we're running out of time.

0:27:58.080 --> 0:28:01.920
<v Speaker 1>There are a series of rotating but busts of people

0:28:01.920 --> 0:28:04.960
<v Speaker 1>who are who they appear to turn these you know,

0:28:05.040 --> 0:28:08.720
<v Speaker 1>busts being like the stone statue, right, they appear to

0:28:08.800 --> 0:28:12.120
<v Speaker 1>turn and watch you as your omnimover passes by. Yeah,

0:28:12.119 --> 0:28:15.560
<v Speaker 1>I remember those. Uh you know how they do that effect?

0:28:15.640 --> 0:28:18.159
<v Speaker 1>It's actually pretty cool. Okay. So instead of being a

0:28:18.160 --> 0:28:21.639
<v Speaker 1>bust where it projects out towards you, they're actually recessed

0:28:21.720 --> 0:28:25.080
<v Speaker 1>into the wall. It's an optical illusion again by the

0:28:25.200 --> 0:28:28.160
<v Speaker 1>lighting and and it's recessed in, so it's carved into

0:28:28.200 --> 0:28:31.040
<v Speaker 1>the wall. Because the way it's carved in and the

0:28:31.040 --> 0:28:32.840
<v Speaker 1>way the lighting hits it, it gives you the optical

0:28:32.880 --> 0:28:35.200
<v Speaker 1>illusion that you're looking at an object that's pointing at you.

0:28:35.520 --> 0:28:38.160
<v Speaker 1>And that's why it looks it appears to turn I

0:28:38.320 --> 0:28:43.320
<v Speaker 1>guess because your perception. You're it's all about angles. Yeah,

0:28:43.360 --> 0:28:45.240
<v Speaker 1>it's all about angles. I had I had a thought

0:28:45.240 --> 0:28:47.560
<v Speaker 1>and then it just erupted. There are actually several videos

0:28:47.560 --> 0:28:51.040
<v Speaker 1>on YouTube that show various ways of creating this effect

0:28:51.160 --> 0:28:54.560
<v Speaker 1>by by making an origami figure or whatever, and it

0:28:54.600 --> 0:28:57.400
<v Speaker 1>looks like it looks like a head of a dragon

0:28:57.520 --> 0:28:59.840
<v Speaker 1>or whatever that's that's biting at you. And then if

0:28:59.840 --> 0:29:02.280
<v Speaker 1>you just move a little bit off to the right

0:29:02.400 --> 0:29:04.479
<v Speaker 1>or to the left enough so that you are at

0:29:04.520 --> 0:29:07.840
<v Speaker 1>a completely different angle of viewing, you can see that

0:29:07.960 --> 0:29:11.280
<v Speaker 1>it's not pointing at you the way you thought it was.

0:29:12.360 --> 0:29:14.840
<v Speaker 1>It's pretty cool. Um. And the other one was I

0:29:14.840 --> 0:29:18.200
<v Speaker 1>was going to talk about the scrim and the stretching room. Yeah,

0:29:18.320 --> 0:29:21.600
<v Speaker 1>the stretching room. By the way. Interestingly enough, in half

0:29:21.640 --> 0:29:25.000
<v Speaker 1>the parks, the floor moves down, and the other half

0:29:25.040 --> 0:29:29.800
<v Speaker 1>of the parks the room moves up. That's that's weird. Yeah, well,

0:29:29.800 --> 0:29:31.280
<v Speaker 1>it seems like it would be easier for the floor

0:29:31.320 --> 0:29:34.800
<v Speaker 1>to move down, well, and it would, except and here's

0:29:34.800 --> 0:29:37.240
<v Speaker 1>another reason why imagineers have a tough job. They have

0:29:37.320 --> 0:29:40.160
<v Speaker 1>to consider the space they're working in, all right, So

0:29:40.480 --> 0:29:45.080
<v Speaker 1>for instance, in Disneyland, they could dig down and so,

0:29:45.360 --> 0:29:48.920
<v Speaker 1>and they needed to because the the the mansion that

0:29:49.040 --> 0:29:52.520
<v Speaker 1>houses the ride is not big enough to house the ride.

0:29:53.040 --> 0:29:56.200
<v Speaker 1>The actual ride building is kind of behind the mansions,

0:29:56.240 --> 0:29:58.360
<v Speaker 1>behind the wall. You can't see it from where you are,

0:29:59.120 --> 0:30:01.960
<v Speaker 1>so you have to take an elevator down to get

0:30:02.000 --> 0:30:04.200
<v Speaker 1>to the point where you can move into that other building.

0:30:04.240 --> 0:30:07.720
<v Speaker 1>That's why the floor goes down in Disneyland. You can't

0:30:07.720 --> 0:30:11.240
<v Speaker 1>do that disney World. But because of one major geographic

0:30:11.560 --> 0:30:15.959
<v Speaker 1>feature of Florida swamps the water table. Yeah, if you

0:30:16.000 --> 0:30:19.000
<v Speaker 1>dig down in Florida, you hit water, So you can't

0:30:19.160 --> 0:30:23.520
<v Speaker 1>have rides that go down in uh in in disney World.

0:30:23.760 --> 0:30:26.040
<v Speaker 1>So the instead what they did was they made the

0:30:26.600 --> 0:30:30.600
<v Speaker 1>wall go up. Well, the top of the of the

0:30:30.720 --> 0:30:35.960
<v Speaker 1>room is not a solid wooden uh ceiling the way

0:30:36.000 --> 0:30:38.200
<v Speaker 1>it appears when you first walk in. It's actually something

0:30:38.200 --> 0:30:42.320
<v Speaker 1>called a scrim which is a sheet of fabric that,

0:30:42.680 --> 0:30:46.320
<v Speaker 1>when lit one way, looks like it's you know, opaque,

0:30:46.680 --> 0:30:49.920
<v Speaker 1>but lit another way, becomes transparent or at least translucent.

0:30:50.480 --> 0:30:53.120
<v Speaker 1>So at the end of the stretching room sequence, you

0:30:53.160 --> 0:30:55.240
<v Speaker 1>hear a scream you look up and you suddenly see

0:30:55.600 --> 0:30:58.440
<v Speaker 1>someone hanging from the very from the rafters at the

0:30:58.440 --> 0:31:00.320
<v Speaker 1>top of the room. The way they achieve that as

0:31:00.400 --> 0:31:02.560
<v Speaker 1>they turned the lights off at the bottom, they turned

0:31:02.560 --> 0:31:05.120
<v Speaker 1>the lights up at the top, and the light coming

0:31:05.160 --> 0:31:09.680
<v Speaker 1>through the scrim allows you to see the figure. Neat stuff.

0:31:10.720 --> 0:31:13.640
<v Speaker 1>As as a matter of fact, imagineering sort of uh

0:31:13.880 --> 0:31:16.720
<v Speaker 1>is behind Walt Disney World anyway, because because you can't

0:31:16.800 --> 0:31:21.160
<v Speaker 1>really dig down, they had to they built the underground

0:31:21.280 --> 0:31:24.640
<v Speaker 1>level on the main people floor around and then built

0:31:24.680 --> 0:31:27.320
<v Speaker 1>the park on top of it. Right, Yeah, that's that's

0:31:27.320 --> 0:31:29.520
<v Speaker 1>pretty fancy stuff, and you never know. I don't think

0:31:29.520 --> 0:31:31.840
<v Speaker 1>the average visitor knows that. Yeah, they built they built

0:31:31.880 --> 0:31:38.160
<v Speaker 1>one whole administrative system uh on the ground floor, and

0:31:38.200 --> 0:31:40.239
<v Speaker 1>then they dumped a whole bunch of sand that they

0:31:40.320 --> 0:31:43.000
<v Speaker 1>dug up in order to create the lagoon system. They

0:31:43.080 --> 0:31:45.840
<v Speaker 1>dumped all of that on top of it and built

0:31:46.160 --> 0:31:51.480
<v Speaker 1>the Magic Kingdom on top of the system of corridors,

0:31:51.520 --> 0:31:55.560
<v Speaker 1>the Utilo doors. Yeah, I've been through those. They're pretty cool.

0:31:55.720 --> 0:31:57.840
<v Speaker 1>Like I said, that was part of the backstage tour,

0:31:57.920 --> 0:32:01.440
<v Speaker 1>which again really really a neat to are. Yeah, So

0:32:01.720 --> 0:32:04.840
<v Speaker 1>that kind of wraps up our discussion about imagineers. Uh.

0:32:04.880 --> 0:32:07.200
<v Speaker 1>I think it's a really awesome job. I would if

0:32:07.240 --> 0:32:11.479
<v Speaker 1>I were more you know, architecturally minded or design minded,

0:32:11.480 --> 0:32:14.640
<v Speaker 1>I would definitely want to try it out. Sadly, I

0:32:14.680 --> 0:32:18.200
<v Speaker 1>can't draw with a flip. Yeah, I found myself wanting

0:32:18.200 --> 0:32:20.360
<v Speaker 1>to read a bunch of books that I found, uh,

0:32:20.440 --> 0:32:24.080
<v Speaker 1>including um, the Imagineering Field, Guide to Magic Kingdom and

0:32:24.160 --> 0:32:30.240
<v Speaker 1>Walt Disney World and uh another one hold on Designing

0:32:30.240 --> 0:32:32.840
<v Speaker 1>Disney looks interesting and I mean for other people who

0:32:32.840 --> 0:32:34.600
<v Speaker 1>are interested in learning more about this, and the Walt

0:32:34.600 --> 0:32:37.560
<v Speaker 1>Disney Imagineering Behind the Dreams look at making More Magic Real.

0:32:37.680 --> 0:32:39.040
<v Speaker 1>I added all three of those two my cue with

0:32:39.120 --> 0:32:41.400
<v Speaker 1>Good Reads, so I will be checking those out sometime.

0:32:41.480 --> 0:32:44.880
<v Speaker 1>And if you want to know more about this great, um,

0:32:45.040 --> 0:32:47.800
<v Speaker 1>pretty specialized field, you know, you might might check them out.

0:32:47.800 --> 0:32:49.000
<v Speaker 1>I don't know how good they are, they seem to

0:32:49.040 --> 0:32:50.920
<v Speaker 1>get pretty good ratings. Yeah, if you get a chance

0:32:50.960 --> 0:32:53.320
<v Speaker 1>to see some of the old wonderful World of Disney

0:32:53.640 --> 0:32:56.360
<v Speaker 1>shorts as well that Disney would actually walk through and

0:32:56.400 --> 0:33:00.000
<v Speaker 1>talk about the design of these attractions, um, those are

0:33:00.040 --> 0:33:03.400
<v Speaker 1>also very useful. Yeah. But anyway, that wraps up this

0:33:03.480 --> 0:33:05.920
<v Speaker 1>discussion about imagineering. I hope you guys enjoyed it. Paul,

0:33:05.960 --> 0:33:08.200
<v Speaker 1>Hope that answer your question. If any of you have

0:33:08.320 --> 0:33:10.200
<v Speaker 1>questions for us, you can send them into our email

0:33:10.240 --> 0:33:13.400
<v Speaker 1>address that's tech Stuff at tell stuff works dot com

0:33:13.480 --> 0:33:15.640
<v Speaker 1>and Chris and I will talk to you again really soon.

0:33:19.480 --> 0:33:21.320
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0:33:21.360 --> 0:33:25.080
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0:33:27.680 --> 0:33:32.080
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0:33:32.120 --> 0:33:34.400
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0:33:34.440 --> 0:33:36.840
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0:33:36.880 --> 0:33:39.040
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0:33:39.040 --> 0:33:46.600
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