Speaker 1: This podcast, can it spoilers for Star Wars Visions Volume
Speaker 1: two plus Star Wars Jedi Survivor. Hello, my name is
Speaker 1: Jason Concepcion.
Speaker 2: And I'm Rosie Night and welcome to x.
Speaker 1: Ray Vision, the Crooked Media podcast where we dive deep
Speaker 1: into your favorite shows, movies, comics, and pop culture.
Speaker 2: In this episode, we are going to the Galaxy Far
Speaker 2: far Away. For Previously on, it's a grab bag of
Speaker 2: Star Wars news, some sad, some good, some exciting. In
Speaker 2: the airlock it's Star Wars Visions Volume two and Jedi Survivor,
Speaker 2: which is really really good. And in that out it's
Speaker 2: a theory on a potential direction for James Mangold's Star
Speaker 2: Wars film. I mean, and it's so good. This leans
Speaker 2: into like one of my favorite parts of all Star
Speaker 2: Wars canons, So I cannot wait for you guys to.
Speaker 3: Hear it up next.
Speaker 1: Previously on, first up, some sad news on Sunday. Depending
Speaker 1: on when you're hearing this, it is May twenty first
Speaker 1: is the date we are speaking of. The Irish actor
Speaker 1: Ray Stevenson passed away at the way too young age
Speaker 1: of fifty eight. He was the star of lots of
Speaker 1: movies such as Punisher, war Zone AKA a good movie.
Speaker 1: Thank you Arthur. Yeah, can we talk about it? It's
Speaker 1: a good movie. King Arthur, the Thor films of course,
Speaker 1: as a member of one of the Thors buddies, Volstag,
Speaker 1: the Gregarious Friend of Thors, and of course the television
Speaker 1: show which brought him to my attention in HBO's Rome,
Speaker 1: star of the upcoming Ahsoka series, Very sad Man. Rome was.
Speaker 1: Rome was a show that it kind of got in
Speaker 1: there before peak TV. It was a tremendously expensive show
Speaker 1: for its time, and it was it was kind of
Speaker 1: a uh outgrowth of a BBC Yes series of like
Speaker 1: historical dramatic reenactment documentaries about various figures from uh from
Speaker 1: Rome's History, Ancient Rome's History and Man Rome Has Slept On.
Speaker 1: It was clear.
Speaker 2: I was gonna say, if you're a Game of Thrones fan,
Speaker 2: you got to watch Rome. In England, there were two
Speaker 2: shows that were just so huge in the era kind
Speaker 2: of before that big prestige TV boom and it was Rome,
Speaker 2: and it was a different BBC show called The Tutors
Speaker 2: that was about like young Henry the eighth and his
Speaker 2: wives and they both had this similar unbelievable production value.
Speaker 2: The Tutors has, like Henry Carville in it, Jonathan Reese
Speaker 2: Meyer's plays Henry the Eighth. There's all kinds of incredible
Speaker 2: famous people. But when it comes to Rome, if you've
Speaker 2: seen it, Ray Stevenson's character is the character you will
Speaker 2: remember like every time.
Speaker 1: It's He plays Titus Polo, who is this a former
Speaker 1: Roman soldier who falls like into criminality and immorality. He's
Speaker 1: kind of a nihilist. He's seen so much violence that
Speaker 1: he just kind of like doesn't care about anything anymore.
Speaker 1: And then the show revolves around Titus Polo's friendship with
Speaker 1: the centurion Lucius Vernus, who's more of this upright, you know,
Speaker 1: very by the book character, and it has a little
Speaker 1: bit of Rosencrans and gilded quality to it. Yeah, definitely,
Speaker 1: very minor characters who kind of just below the scope
Speaker 1: of history are affecting these massive events, like one.
Speaker 2: Of my favorite ways to tell a story.
Speaker 1: Yeah, it's really really cool and their friendship is wonderful,
Speaker 1: and they did a lot. It's like the early seasons
Speaker 1: of Game of Thrones right where they didn't have the
Speaker 1: budget so they couldn't really show you the battle, you'd
Speaker 1: see like a horse galloping in and then you'd come
Speaker 1: back and everything.
Speaker 2: The lost time in the in the fleet pits.
Speaker 1: Yeah, but he was truly wonderful in that and that's
Speaker 1: the show got canceled in the second season because it
Speaker 1: was too expensive, so they essentially had to take four
Speaker 1: see or five seasons worth of material or you know,
Speaker 1: four remaining seasons worth of material and like kind of
Speaker 1: condense it into one season. But it's still it's still wonderful,
Speaker 1: and yeah, it's a wonderful physical actor in that role
Speaker 1: like action drama, emotion. Uh, and it's it's quite sad.
Speaker 2: It is, really, it's really sad loss. And it's very
Speaker 2: interesting because you are you're right, Rome was such and
Speaker 2: obviously as a lead player in that, you know, such
Speaker 2: an influential show because I Always Forget was created by
Speaker 2: John Millius, so it also has that prestige TV thing
Speaker 2: of being like a visionary director taking on a show.
Speaker 2: But yeah, without Ray and that kind of journey that
Speaker 2: Pulo goes on and he ends up as this kind
Speaker 2: of eternal optimist somehow in this like really fucked up world,
Speaker 2: and that journey is just yeah, that's such a great
Speaker 2: show and such a great loss. But I'll be really
Speaker 2: excited to see him in a Soca. I think that
Speaker 2: will be a really beautiful Swan song.
Speaker 1: John Millius one of the outspoken conservatives in Hollywood and
Speaker 1: also a notable gun nut and a notable gun crazed nut.
Speaker 1: I mean it makes sense. I think the guy he
Speaker 1: co wrote some of the Dirty Harry movies. Fun fact
Speaker 1: about John Millius, Walter from The Big Lebowski played you know,
Speaker 1: the crazed gun toting bowling Ali dweller played by John
Speaker 1: Goodman is supposedly based on John Millius.
Speaker 2: Very visually similar. Right now you say that, I am
Speaker 2: seeing the connection. Also, one of the best special features
Speaker 2: DVD commentaries of all time is the John Millius Conan
Speaker 2: the Barbarian Audio commentary because those people, and I love Conan,
Speaker 2: I love arnoest Watschenegger. That era of movies is like
Speaker 2: one of my favorite things. But like they really thought
Speaker 2: they were making like a Lawrence of Arabia level like
Speaker 2: serious film, and it is absolutely incredible to listen to
Speaker 2: them watching the movie back and talking about like their
Speaker 2: vision for it, and then you know what ended up happening.
Speaker 1: Do you want to do you want to briefly advocate
Speaker 1: for Punisher war Zone.
Speaker 2: Yeah, I mean that seems well up our Ali.
Speaker 1: That's two thousand and eight entry into the mc the
Speaker 1: pre m see you. It is an extremely wildly violent movie,
Speaker 1: as its reboot is, but it also has like the
Speaker 1: pulpiness that I think that I think is missing in
Speaker 1: a lot of iterations of The Punisher. In Yeah, whether
Speaker 1: it be television or film.
Speaker 2: You have Dominic West as Jigsaw and like the most campy,
Speaker 2: like chewing extra scenery movie just so good, also directed
Speaker 2: by Lexi Alexander. So at the same time that Marvel
Speaker 2: is beginning the MCU with Iron Man and they won't
Speaker 2: have a female director for ten years, Punisher war Zone
Speaker 2: is directed by a woman, Lexi Alexander. To make this
Speaker 2: kind of totally out there, absolutely Bonker's violent take on
Speaker 2: the Punisher, which is as we know exactly who the
Speaker 2: Punisher is. Yeah, I think I like to see that
Speaker 2: this is getting a contemporary revisiting and seeing people like
Speaker 2: us who are like, actually, this is good, this is interesting.
Speaker 2: I think you make a great point. It's the pulpiness
Speaker 2: that's really enjoyable and what these kind of movies often
Speaker 2: miss out on, especially in a post MCU world where
Speaker 2: things began as are very grounded and kind of moving
Speaker 2: away from that pulpy origins of comic book storytelling as
Speaker 2: we know it. But yeah, you should watch it if
Speaker 2: you don't mind blood and glare.
Speaker 1: And if you haven't watched Rome and you're listening to
Speaker 1: this podcast, we're gonna go out on a limb and
Speaker 1: say you'll like Rome.
Speaker 2: You will like Rome. If you like Game of Thrones,
Speaker 2: you'll probably like Rome. And if you just like enjoyable,
Speaker 2: well made TV, you will also enjoy it. But it's
Speaker 2: really fun.
Speaker 1: Ray has played a couple of roles in the Star
Speaker 1: Wars universe. He is in the upcoming Ahsoka series, and
Speaker 1: of course he voiced Gar Saxon and Star Wars Rebels
Speaker 1: and Clone Wars. Speaking of Star Wars, some news, some
Speaker 1: recent news, kind of spoilery. This is spoilery, but it's
Speaker 1: out there.
Speaker 2: It's out there. It was confirmed by a cost member.
Speaker 2: If you don't want any spoilers going into a Soca,
Speaker 2: just you can skip forward a few minutes.
Speaker 1: I'll just say this. It's a spoiler, but it's more
Speaker 1: like a trailer for a spoiler because I would agree.
Speaker 1: It opens up questions that are not answered, and the
Speaker 1: answer to the question would be a real, real spoiler. Anyway,
Speaker 1: here it is from the SFF Gazette quote. In an
Speaker 1: extended trailer for Ahsoka shared exclusive with those at Star
Speaker 1: Wars celebration last month, Natasha lu Bordizo's Sabine Wren was
Speaker 1: shown wielding a green lightsaber. Now Natasha has then confirmed
Speaker 1: that she would be wielding a lightsaber, and the rumor
Speaker 1: out there is that it is Ezra's.
Speaker 4: Lightsaber, yes, which I think would be so cool, and
Speaker 4: I think people who are at so libration have said
Speaker 4: they feel like that is the lightsaber they saw, and
Speaker 4: a lot of people are saying, you know, it would
Speaker 4: make a lot of sense, especially as we saw Ezra
Speaker 4: only in hologram form so far, and if someone was
Speaker 4: gonna have the lightsaber, it would make sense that it
Speaker 4: was Sabine And something.
Speaker 2: Really interesting is In an interview with Empire magazine like
Speaker 2: very Big UK film magazine, Boudizeou said that it's been
Speaker 2: really hard not talking about my like talking about my
Speaker 2: fight training without talking about the fact that it's actually
Speaker 2: saber training, which is literally all I've been doing for
Speaker 2: so long. So that makes me think this is not
Speaker 2: going to be a small moment in the show, Like
Speaker 2: this is gonna be Sabine with the green lightsaber and
Speaker 2: she's going to be cutting some people's arms off as
Speaker 2: you do when you hold the lightsaber.
Speaker 1: But yeah, I love how.
Speaker 2: Excited would you be if it was Ezra's lightsaber?
Speaker 1: I mean it just raises so many questions such as,
Speaker 1: where is Ezra? Uh, you know, what has he been
Speaker 1: up to? And just where is he? Where is he?
Speaker 2: Where is he? Where is that man? That's what we
Speaker 2: need to know going and how quickly? Okay, how many
Speaker 2: episodes do you think we'll get into a circa before
Speaker 2: they answer that question? Or do you think that's gonna
Speaker 2: be a season long?
Speaker 1: Let's stay that. Do we know how many episodes.
Speaker 2: Is going to Let's just say it's like eight the middle,
Speaker 2: it's eight.
Speaker 1: I'm gonna say by episode three, I think there's gonna
Speaker 1: be hints early and then you get him by three.
Speaker 1: I hope it's way earlier than that.
Speaker 2: You need to have him in that second half of
Speaker 2: the season.
Speaker 1: Yeah, and then I what do you think the do
Speaker 1: you think that the main thrust of the plot is
Speaker 1: going to be Ezra centric or something else like get
Speaker 1: him back from wherever he is.
Speaker 2: I think that Sabin, if she finds out what Ezra is,
Speaker 2: is gonna want to find him, obviously. I also wonder
Speaker 2: if it's going to be more Thron centric and Ezra's,
Speaker 2: as we suspect entangled within that aspect of the story
Speaker 2: and they're coming together, maybe more about Thrown than Ezra
Speaker 2: and Ezra's like a nice surprise.
Speaker 1: I keep thinking about Thron and Ezra like hanging out somewhere,
Speaker 1: kind of like do you remember the movie Enemy Mine? Yeah,
Speaker 1: like a you know, so, like Ezra and Thron hanging
Speaker 1: out just isolated somewhere in some weird dimension or some
Speaker 1: weird planet and just hanging out there for a period
Speaker 1: of time, uh, and forging a weird secret relationship.
Speaker 2: That could be a pretty unbelievable bottle episode. You know,
Speaker 2: the friends to Allah like enemies to allies, pushed together
Speaker 2: by circumstance. And of course once they're off the planet
Speaker 2: and they've survived, they can never speak of that again
Speaker 2: or act like it happened, but that history is always there.
Speaker 2: I think that would add like a super interesting layer.
Speaker 2: And I mean, if you did it well, that could
Speaker 2: become one of the best episodes of any Star Wars
Speaker 2: programming of all time if you do it. Like really
Speaker 2: incredible conversation.
Speaker 1: And big news for those of you who are fans
Speaker 1: of Galaxy Edge fans of Disney parks, the Disney Galactic
Speaker 1: Star Cruiser Experience the extremely expensive. But also, from what
Speaker 1: I've heard, take the price out of it. Let's say
Speaker 1: you're rolling in cash.
Speaker 2: Let's say you're rich, you're a Star Wars.
Speaker 1: Fan, You're rich in credits and you're a Star Wars fan.
Speaker 1: I've heard it's really really cool, it said. The Disney
Speaker 1: Galactic Star Cruiser Experience costs like like forty eight hundred
Speaker 1: dollars for two guests.
Speaker 2: But two nights, that's it. That's too expensive.
Speaker 1: That's a lot.
Speaker 2: I will say. I I've only heard incredible things. Apparently
Speaker 2: it was.
Speaker 1: It's amazing.
Speaker 2: It featured hundreds of cast members in active roles who
Speaker 2: were constantly crafts stories. Apparently it really felt like you
Speaker 2: were in a Star Wars film. Wonderful. Wish I could
Speaker 2: have experienced that. It won awards for Innovation in theme parks.
Speaker 2: But you know what, when it's six thousand dollars for
Speaker 2: a family of four to go. You deserve it. I'm sorry,
Speaker 2: but Disney, you should have should have made a cheaper
Speaker 2: version or used some money to find a way to
Speaker 2: make it more accessible. Absolutely was still, though somehow astounded
Speaker 2: by the fact that they're just closing it down. Hasn't
Speaker 2: even been around for two years. They're just like, bam,
Speaker 2: it's gone.
Speaker 1: With the recent kind of upside down nature of Disney's earnings,
Speaker 1: certainly in the last few years post pandemic years, and
Speaker 1: certainly in the time since launch at Disney, Plus, parks
Speaker 1: are really the main money maker for Disney right now.
Speaker 1: This news, by the way it comes, came on the
Speaker 1: same morning that the Josh Tomorrow, who runs parks for Disney,
Speaker 1: announced that Disney is abandon its plan to move around
Speaker 1: two thousand staffers from California to central Florida. This was
Speaker 1: part of a billion dollar construction project to kind of
Speaker 1: build new infrastructure at Walt Disney World in Florida. But
Speaker 1: because of the ongoing kind of war between Governor Ron DeSantis,
Speaker 1: whose recent announcement of this presidential campaign was derailed by
Speaker 1: a Twitter malfunction just because of Desanders's war on Disney,
Speaker 1: Disney has decided to shelve that one billion dollar construction
Speaker 1: initiative and now is not making these two thousand staffers
Speaker 1: move to Florida. Who by the way, many of them
Speaker 1: were pretty mad about it. Some of them quit, some
Speaker 1: of them were going to go, only begrudgingly. But now
Speaker 1: that's not going to happen anymore.
Speaker 2: Yeah, it's an interesting time for Disney for because I
Speaker 2: don't think the two things are disconnected. Like if this
Speaker 2: had been bought in built in California, at California Disneyland
Speaker 2: Galaxy's Edge, there is a world where I think we
Speaker 2: would be seeing them trying to adapt it into a smaller,
Speaker 2: more affordable, different experience rather than shuddering it. But I
Speaker 2: don't think that they're in a place where they want
Speaker 2: to invest money into Florida right now. I am interested though, Okay,
Speaker 2: so I do think, as with the way with all
Speaker 2: things Disney now, this is not the first crazy, expensive
Speaker 2: flop Disney had. If you ever want to have fun,
Speaker 2: go and watch a video, probably defunct Bland has the
Speaker 2: best one about when California Adventure first opened in California.
Speaker 2: It is hilarious. It's like one of the worst things
Speaker 2: you've ever seen. You could not believe the rides they
Speaker 2: had in a taxi ride where you see like a
Speaker 2: weird animatronic of Whoopee Goldberg. Just terrible choices. So this
Speaker 2: is not the first problem they've had, and they always
Speaker 2: kind of learn from them. So something I've been thinking
Speaker 2: about a lot is like, what I think that we
Speaker 2: could see a version of this essentially come to California
Speaker 2: Adventure as part of the Marvel Park. What would your
Speaker 2: pitch for like an immersive Marvel hotel.
Speaker 1: B Oh, my god, it would be I mean, I
Speaker 1: think you'd start with Stark Tower, right, You'd you'd have
Speaker 1: a bunch of the armor there. You'd have you know,
Speaker 1: Jarvis talking to you, which is I think it would
Speaker 1: be fairly easy to do with like just like a
Speaker 1: voice actor much in the same way, much in the
Speaker 1: same way that they do Galaxy's Edge, where you know
Speaker 1: you're able to you're able to talk to various Star
Speaker 1: Wars characters like almost basically in real time because of
Speaker 1: either a voice actors or b because they just have
Speaker 1: a very very extensive like sound box of different responses
Speaker 1: to things that you say. And I'd start there. Then
Speaker 1: I'd also have gosh, I think then I have that
Speaker 1: the Avengers HQ at Tony's like upstate facility.
Speaker 2: Oh, that would be really cool.
Speaker 1: Yeah, what would you do?
Speaker 2: I well, seeing as you have already laid out, I'd
Speaker 2: say like the first five to ten years of immersive
Speaker 2: Marvel theme park planning. Thanks, you know, just send us
Speaker 2: a bill, send us an.
Speaker 1: I think you should also. I think you should also
Speaker 1: be able to go in the super Soldier sarcophagus, like
Speaker 1: I think I think be able to undergo the super
Speaker 1: Soldier process.
Speaker 2: That would be so good. That would definitely be one
Speaker 2: of like the immersive choices. Yeah, I would, because you've
Speaker 2: already laid that out and we're getting like eight ten
Speaker 2: years down the line. I would do exaviers. I mean,
Speaker 2: you know, the school and you stay there and you
Speaker 2: can play baseball and you can go in the room.
Speaker 2: It would I think that would be really fun. And yeah,
Speaker 2: I think that that will be the ultimate takeaway will
Speaker 2: probably be some kind of smaller, cheaper hotel space and California,
Speaker 2: but that still learned the kind of immassive lessons. But yeah,
Speaker 2: this kind of blew my mind. Apparently they spent this
Speaker 2: was part of a two billion dollar spend when they
Speaker 2: when they built it, and I just it kind of
Speaker 2: blows my mind that they spend that much money and
Speaker 2: now they're just like buy and shining.
Speaker 1: I mean, it'll be interesting to see this. This war
Speaker 1: of words with Florida is it's hard to really wrap
Speaker 1: your head around how kind of weirdly unwise it is
Speaker 1: for Florida to get into an economic war with its
Speaker 1: number one employer and number one taxpayer. But here we are.
Speaker 1: And so this would appear to be the first, certainly
Speaker 1: the first like economic shot fired back counting the various
Speaker 1: judicial moves and zoning moves which have so far failed,
Speaker 1: I say that played out in the local courts. I think,
Speaker 1: so this is this is a signal efagant thing to
Speaker 1: be pulling money out of Florida. And yeah, I mean, yeah,
Speaker 1: I hope, yeah, I mean too fucking Also, the final
Speaker 1: voyage is the twenty eighth to the thirtieth of September
Speaker 1: this year.
Speaker 2: So if you're dying to spend six thousand dollars to
Speaker 2: go there.
Speaker 1: To get six grand just but in your pocket.
Speaker 2: You know, if Disney wants to let me and Jason
Speaker 2: go for free, so we can tell you all about it.
Speaker 2: That we will go. We will take that.
Speaker 1: Hit for you again. I will say that everything I've
Speaker 1: seen from it and read about it and all the
Speaker 1: videos I've watched it was super cool.
Speaker 2: I know everyone I know who went from the press
Speaker 2: said it was like life changing, great.
Speaker 1: Fucking amazing. Five grand for two night I'm rounding up.
Speaker 1: Five grand for two nights is just a tremendous go to.
Speaker 2: Lay the fucking Maldives on like a really nice holiday.
Speaker 2: Don't do it. Five thousand dollars is so much money.
Speaker 2: Bad news, all right?
Speaker 3: Up next, more Star Wars.
Speaker 2: We're stepping out of the airlock and into a galaxy
Speaker 2: far far away to catch up on some delightful Star
Speaker 2: Wars programming and Star Wars video games, beginning with Star
Speaker 2: Wars Jedi Survivor.
Speaker 1: Before we get into Jedi Survivor, released very very recently
Speaker 1: April twenty eighth, twenty twenty three, had the very unfortunate
Speaker 1: luck to be released like any other video game released
Speaker 1: around this time, around the same time as Legit Choice,
Speaker 1: Here's joy Him. I mean, listen, the Star Wars audience
Speaker 1: rides hard and and they'll be there. It's just that
Speaker 1: much like you and I, this game has to share time.
Speaker 1: I'm in our consoles in front of our eyeballs with
Speaker 1: another game, and I will say before we get to
Speaker 1: Jedi Swear. We're gonna talk about Falling Order a little bit,
Speaker 1: but I will say this about Jedi Survivor before we
Speaker 1: get to do that. And I texted you guys this.
Speaker 1: I texted Rosie and the super producers Chris and saw this.
Speaker 1: I am sad to report to you that Star Wars
Speaker 1: Jeni's vibers really good game is really beau because it's
Speaker 1: terrible for my productivity. Literally, I need to do the
Speaker 1: fucking video game that's really good.
Speaker 2: I've been having to like two face myself and be like, oh, like,
Speaker 2: if I finish this thing first, I'll do full I'll
Speaker 2: do Jedi Survivor, and if I do this, I'll play Zelda,
Speaker 2: because otherwise, how are you supposed to make the choice
Speaker 2: that both actually equally enjoyable?
Speaker 1: At this point, all right, let's talk about first Fallen Order. Yes,
Speaker 1: a game that I thought story wise, Fallen Order was
Speaker 1: among the best Star Wars stories of of the last
Speaker 1: when it come out twenty nineteen of the last five years,
Speaker 1: like a really really good story, very emotional that starts
Speaker 1: you know about between UH episodes three and four, so
Speaker 1: you know, after Order sixty six you meet up with Calcastus,
Speaker 1: who's was a padawan at the at the on the
Speaker 1: fall of Order sixty six, manages to escape and his
Speaker 1: another another escape pat. He's been living this blue collar
Speaker 1: existence when you when you catch up with him and
Speaker 1: meet him, and it's just a really really good story
Speaker 1: with lots of mystery betrayal. You really legitimately learn a
Speaker 1: lot of cool things about the Jedi Order, but not
Speaker 1: just the Jedi Order, about the Night Sisters, the Datha
Speaker 1: Maria Knight Sisters, and there's like, as a fan of
Speaker 1: Gray Jedi's, gosh, there's a lot of great I feel
Speaker 1: really really cool Gray Jedi stuff in fall.
Speaker 2: I feel like that having the Grade I having a comeback.
Speaker 2: We'll talk about this a little bit in visions, but
Speaker 2: I definitely feel like that moral complexity is coming back.
Speaker 1: I don't necessarily want I don't want to spoil the
Speaker 1: game in case anybody out there has not played it.
Speaker 1: Mean we'll do a spoiler virgin later, but there's a
Speaker 1: moment in Fallen Order that that has always stuck with
Speaker 1: me that I want to talk to you about because
Speaker 1: it goes right to that grade Jedi kind of idea.
Speaker 1: Where do you stand on using a dark force power
Speaker 1: for good? I am a that's a thing that happens
Speaker 1: in Fallen Order, and it is a super super impactful moment.
Speaker 2: I'm pro. I've always been pro using. I think that
Speaker 2: the using the force is neutral, the dark side, the
Speaker 2: light side. That all comes from the way that people
Speaker 2: use it and then the context over millennia of how
Speaker 2: things have been used. And obviously like if you use
Speaker 2: the dark side, you would you can like corrupt you know,
Speaker 2: corrupted kaiber crystals, Like there is a physical response to
Speaker 2: using the dark side. But I am pro using the
Speaker 2: dark side for good though obviously if that then becomes
Speaker 2: that you're like a fascist, fascistic leader who thinks you're
Speaker 2: using it for good, it could go a terrible way,
Speaker 2: bitingk It's worth the risk if you're doing it for good,
Speaker 2: And I agree, that's like an incredibly impactful moment.
Speaker 1: This is a really really big moment, and I think
Speaker 1: it's one that if it happened in a show, I think
Speaker 1: it would be something maybe that would be talked about
Speaker 1: a lot more. But it was really something that stuck
Speaker 1: with me because it's it's kind of something that doesn't happen.
Speaker 1: It really happens in other Star Wars stories, but it
Speaker 1: feels like if if you play with you, if you
Speaker 1: take on a dark side power to save someone's life
Speaker 1: that is doing good, that is fighting for the light,
Speaker 1: it feels like a weird loophole that needs to be addressed.
Speaker 1: And it's a fascinating moral question because because listen, we've
Speaker 1: seen worse Force users be redeemed right. So using the
Speaker 1: using dark powers once maybe twice to do something really
Speaker 1: good to save someone's life.
Speaker 2: I think it speaks to that really interesting moral complexity
Speaker 2: that the games are often allowed that you are not
Speaker 2: so much allowed in the main Cannon stories that we
Speaker 2: kind of know, which is like this idea of light
Speaker 2: and dark and good and evil. The games give us
Speaker 2: a space to play into that a little bit more.
Speaker 2: I actually do think that one of the reasons that
Speaker 2: fall in order and in general, like this series is
Speaker 2: speaking so much to people of our age is like
Speaker 2: it's very like Force unleashed, you know, and obviously Force
Speaker 2: unleashed too, Like there's these real emotional, iconic storylines that
Speaker 2: are being told here. That you couldn't necessarily tell in
Speaker 2: the structure of television. And also, as we talked about
Speaker 2: extensively with the Last of Us, when you are the
Speaker 2: person who has to make those choices, they become a
Speaker 2: lot more impactful and you become more invested in them.
Speaker 1: Another thing that's really cool about Fallen Order is it
Speaker 1: delves into the kind of fallout of the Battle of
Speaker 1: Dathamir carried out by a General Grievous, which is basically
Speaker 1: the Dathameyrian Order sixty six. You know, the magic wielding
Speaker 1: Night Sisters were all about.
Speaker 2: Night Sisters love.
Speaker 1: So good and you get to hang out with what
Speaker 1: is potentially the sole survivor of the Battle of the
Speaker 1: Dathmeir in Fallen Order and the relationship that that character
Speaker 1: has with cal is.
Speaker 2: Yeah, Marin is like one of my favorite characters. Yes,
Speaker 2: just such a great character. I also think something that
Speaker 2: this game does so well in Fallen Order is it
Speaker 2: really evokes that found family storytelling that I think so
Speaker 2: many of us are drawn to. And I'm not going
Speaker 2: to say very rebels, very rebels, but it feels so
Speaker 2: Star Wars and it feels like you are part of
Speaker 2: that family and you fall in love with these characters,
Speaker 2: and I'm gonna agree with you about like, this game
Speaker 2: has a choice, a very big choice at the end
Speaker 2: that that occurs that to me, is one of the
Speaker 2: most ethical choices I've ever seen in Star Wars, and
Speaker 2: I feel like nobody ever makes those choices because they
Speaker 2: contradict these really huge rules and laws that bind Star Wars.
Speaker 2: The Jedi they're good, they're benelevolent. The Sith they're evil,
Speaker 2: and there's kind of this idea that you have to
Speaker 2: propagate one and stop the other. And I just think
Speaker 2: that they make these really this hugely ethical choice at
Speaker 2: the end that I still think about to this day.
Speaker 1: It's a it's a brief choice storytelling wise, too, because
Speaker 1: it if the story was told in a less skillful way,
Speaker 1: then that choice essentially negates the whole reason giling and
Speaker 1: playing very much. Actually yeah, right, right, right, But it
Speaker 1: doesn't in a in a way that feels totally earned,
Speaker 1: and you just feel good. I felt good maybe that
Speaker 1: with that choice.
Speaker 2: Also, you make a great point because it's really brave
Speaker 2: narratively because it shuts down the main option of what
Speaker 2: you would think a sequel would be. So when many
Speaker 2: game comes out, You're like, oh, what are you going
Speaker 2: to do in this game? But you get to do
Speaker 2: so much and it's very we were talking about this today.
Speaker 2: This starts in the first game, but I feel like
Speaker 2: it really expands in Survivor. This is very uncharted, it's
Speaker 2: very action platform er. It's very much like this adventure
Speaker 2: scavenger live in the world of Star Wars, which who
Speaker 2: doesn't want to do that?
Speaker 1: Yeah, now we've raved about Following Order, and now I'm
Speaker 1: going to tell you some of my criticisms of the
Speaker 1: game because this is going to play into our discussion
Speaker 1: of Star Wars Jedi Survivor, because Star Wars Jedi Survivor
Speaker 1: has largely addressed any kind of shortcoming with the papers
Speaker 1: game now. So, first of all, starting with the fact
Speaker 1: that Fallen Order is a lot more of a Souls
Speaker 1: Born type action experience than I think I was expecting
Speaker 1: coming in from you know, any of the other previous
Speaker 1: Star Wars games that you that you've ever played a
Speaker 1: third person Star Wars games, right Force unleashed any of
Speaker 1: those others that felt super good, but kind of I
Speaker 1: would say went more towards the kind of like hack
Speaker 1: and slash gameplay like the Force powers were amazing, but
Speaker 1: when you're using your lightsaber, you could really just kind
Speaker 1: of spam and Fallen Order was much more precise. You
Speaker 1: really had to you really had to hit your Perry's,
Speaker 1: you really had to hit your dodges, you really had
Speaker 1: to hit your counters, and you really had to react
Speaker 1: precisely to what your enemies are doing. And the Phone Order,
Speaker 1: much like Jedi Survivor, took this really kind of naturalistic,
Speaker 1: realistic kind of approach to the game where there's not
Speaker 1: a lot of time, there's not a ton of information
Speaker 1: on your hood. The video gamey aspects, the visual video
Speaker 1: gamey language is really really toned down, and that made
Speaker 1: it kind of hard to pick up for me anyway,
Speaker 1: to pick up cues, to understand what was going on,
Speaker 1: to even like figure out where I was on a map,
Speaker 1: like I just get lost a lot. And I think, honestly,
Speaker 1: part of what makes Star Wars Jedi Starve so good
Speaker 1: is they've figured that out. I don't know if they've
Speaker 1: widened the hip boxes or what worked, or given you
Speaker 1: better signals about here's the attack that's coming from the
Speaker 1: opponent that is fighting you, But it just feels fighting
Speaker 1: feels better. Moving feels better. It feels like they've given
Speaker 1: you slightly better cues about where to go. I'm still
Speaker 1: getting lost in.
Speaker 2: Jeder maybe I get lost occasionally, But I think you're
Speaker 2: totally right. I think that it feels incredibly streamlined and
Speaker 2: clean compared to Fallen Order. I really, I'm like you.
Speaker 2: I love the story. I think it's a really great
Speaker 2: bit of Star Wars storytelling, and the narrative was just
Speaker 2: so engaging to me once I got into it, But
Speaker 2: the gameplay did not hook me in that way. Like
Speaker 2: if it had been Fallen Order versus Breath of the Wild,
Speaker 2: it wouldn't have been like a competition for my attention.
Speaker 2: But Jedi Survivor the gameplay and the melee fighting, which
Speaker 2: everyone knows. I love those Arkhambatman games. It's like one
Speaker 2: of my all time favorite games. I talk about them all.
Speaker 1: The time, same same.
Speaker 2: And this has more of that to me, like that fluid.
Speaker 2: The gameplay is exciting, you want to get back, and
Speaker 2: the story is great and at this point, I love
Speaker 2: cal I want to know more about this world. I
Speaker 2: want to find these character does I want I'm invested already.
Speaker 2: I love bda backpack droid what like a brilliant idea, Like,
Speaker 2: I love all of that stuff. So this time, so far,
Speaker 2: that gameplay has been so much more engaging and just
Speaker 2: addictive basically to me to the point where it is
Speaker 2: competing with Zelda for my time. And obviously Tis of
Speaker 2: the Kingdom is one of the best games I've ever played.
Speaker 1: Yeah, a Jedi Surriver for the first time since Force Unleashed,
Speaker 1: and I think it is superior to Force Unleashed in
Speaker 1: that it really there are moments in the action where
Speaker 1: I'm like, fuck, I feel like a badass. Yeah, I
Speaker 1: feel like a fucking badass.
Speaker 2: Everything is chasing the very famous moment in the foreshong
Speaker 2: Leash series where you pull down a star destroy you know,
Speaker 2: with the force and like that you get that I'm
Speaker 2: not even anywhere close to doing anything like that, But
Speaker 2: while playing Jedi Survivor you get moments where you feel
Speaker 2: like that, like you feel like a bad And also
Speaker 2: something that we talked about in the like pre pro
Speaker 2: when we were prepping for this episode that you were
Speaker 2: up I think so true, is like the way that
Speaker 2: they time the fights. Now you feel like the impact
Speaker 2: of the hits or you feel the impact of the
Speaker 2: blocks and the parrys, and you really feel like you're
Speaker 2: making conscious decisions on how to fight, and you feel
Speaker 2: like it's really easy to actually train yourself. It feels
Speaker 2: a lot less button bashy than I felt like the
Speaker 2: combat in the first one did.
Speaker 1: Let's talk about those Arkham games because I think it's
Speaker 1: illustrative of what we're talking about. I think that the
Speaker 1: whether it's I think those Arkham games were extremely influential
Speaker 1: to the Shadow of Mortar series, to the Spider Man series,
Speaker 1: of the Miles Morales games, of course, because it's it's
Speaker 1: a perfect action loop where you punch a bad guy,
Speaker 1: another bad guy comes to punch you, and you can
Speaker 1: choose to either dodge or perry, and with a perry
Speaker 1: comes a counter to attack that enemy. And that very
Speaker 1: very tight loop of like attack, perry, counter attack is
Speaker 1: so satisfying when you really let the player enjoy it,
Speaker 1: and Jedi Survivor really does it. I don't know if
Speaker 1: it's that they kind of dialed down the speed of
Speaker 1: the of the Perry animatic, like it feels like now
Speaker 1: when you perry, the action slows down just enough for
Speaker 1: you to really feel like I hit it.
Speaker 2: Yea.
Speaker 1: It feels so good in this game to hit the
Speaker 1: perry and then go on the counter attack. And those
Speaker 1: are the moments where it's like I had this sequence
Speaker 1: on Coruscant where I run up. Here come the stormtroopers.
Speaker 1: There's a lot of them. I go double blade. I
Speaker 1: push one stormtrooper off the edge. He goes fly with
Speaker 1: the force. He goes flying. I harry several of the
Speaker 1: shock staff guys and just cut them up. I use
Speaker 1: my why force attack to like throw my lightsaber, so
Speaker 1: it goes like in a boomerang circle all around the guys.
Speaker 1: Just cut him up. Now there's one guy left. I
Speaker 1: pull him towards me with the forest and just cut
Speaker 1: his arm off. And it was amazing, and it was
Speaker 1: so fluid. And I think that's the thing that feels
Speaker 1: like they really really really dialed it in for this game.
Speaker 1: It feels much less random, it feels much more intuitive,
Speaker 1: and it feels like the game really worked hard to
Speaker 1: put you in control of all the moves.
Speaker 2: Yeah, it's something that makes me so much more engaged
Speaker 2: in a game as I get old. I know I
Speaker 2: complained about this a lot with The Lost of Us,
Speaker 2: but I am feeling it now. I'm also feeling like
Speaker 2: we were unnecessarily harsh to the Mandalorians who killed all
Speaker 2: those creatures, because I have killed a lot of creatures
Speaker 2: in this game. You have to kill a lot of
Speaker 2: things to stay alive. But you know what, obviously Stormtroopers
Speaker 2: they're Nazis, you know, but like they also we know
Speaker 2: that there's a complex reality to how stormtroopers were brainwashed
Speaker 2: and probably like recruited. But one of the things that
Speaker 2: I really love about this kind of gameplay is it
Speaker 2: engrosses you so much and makes you want to win,
Speaker 2: and you're so invested in Cow's mission, and then you
Speaker 2: get the additive nature of that fluidity, those combos, the
Speaker 2: kind of way that you can play around with the
Speaker 2: different troopers that you have to fight, the different stances
Speaker 2: you have. It makes you enjoy it even when you're
Speaker 2: murdering many many stormtroopers. I have killed so many Stormtroopers because,
Speaker 2: like you say, if you just they know the impact
Speaker 2: of a lightsaber in this game, like if you cut
Speaker 2: off an arm at a wrong angle, that guy's dead.
Speaker 2: Like it's not it's not happening for him.
Speaker 1: It is, uh, it is gnarly in that sense, Like
Speaker 1: you are absolutely severing limbs in this game with your lightsaber.
Speaker 1: I agree with a wonderful critic in the Guardian Video Paratritic,
Speaker 1: I quite enjoy a Simon Parkin wrote in his review
Speaker 1: of Jedi Survivor, whatever you feel toward the game. Director
Speaker 1: hit Atteca Miyazaki's fantasy of dark souls, Bloodborne, Securo and
Speaker 1: Elden Ring a constellation of hits often referred to as
Speaker 1: the soul Born set. The impact of his studio From
Speaker 1: Software's work on the blockbuster video game industry is with
Speaker 1: the arrival of Star Wars Jedi Survivor in disputable, that's it.
Speaker 1: They have taken that souls Born mechanic of here comes
Speaker 1: the big bad They're they're attacking me. I can't just
Speaker 1: button mash. I have to very very precisely time my
Speaker 1: block so that it parries. And if I parry him,
Speaker 1: the enemy is stunned. And now I can go on
Speaker 1: the attack.
Speaker 2: And I have lots of dodging.
Speaker 1: Lots of dodging, and you have to dodge very precisely,
Speaker 1: and you and you're rewarded for dodging and parrying. It is.
Speaker 1: It is a wonderful and addictive little gameplay and I agree
Speaker 1: with parkin that the creators of this game have absolutely
Speaker 1: stolen that mechanic and use it for Jedi Survivor, and
Speaker 1: it feels like how you would fight as a Jedi.
Speaker 1: This is what it would be like, because if you
Speaker 1: think about, you know, blaster bolts coming in at you
Speaker 1: at high speed and other stormtroopers coming in with like
Speaker 1: different melee weapons to attack you, you would have to
Speaker 1: be very precise and very skilled. And you feel, much
Speaker 1: like the way the ar Game games made me feel
Speaker 1: like Batman made me feel skilled, you feel skilled now.
Speaker 1: The Arkham games did something very interesting to me, which
Speaker 1: is I felt like, for the first time that I
Speaker 1: really understood Batman, because if you're that good at fighting,
Speaker 1: you'd never you'd kind of never stop like this is
Speaker 1: I realized that's why Batman doesn't kill. It's not necessarily
Speaker 1: because he has a code it is, but it's also
Speaker 1: because on some level, in my head canon, he wants
Speaker 1: them to get out.
Speaker 2: He wants I don't know, I think that's actually intrinsic.
Speaker 2: We could do a whole episode about this, but I
Speaker 2: think that's intrinsic to Batman's psychology. And also he does
Speaker 2: have a code. But I wrote a very long thanks
Speaker 2: to my editor Joshua Yale, because it was incredibly long
Speaker 2: and we really had to work it down because there's
Speaker 2: a lot of history. Batman's code is very gray. It
Speaker 2: sometimes exists, sometimes it doesn't. He does because sometimes kill people.
Speaker 2: You know, in the forties he's shooting people out of
Speaker 2: helicopters with guns. In the eighty nine movie, he's having
Speaker 2: a lot of fun killing people. But I totally agree,
Speaker 2: and I also think the other thing that the Arkham
Speaker 2: games do so well, especially in Arkham City, it's like
Speaker 2: you understand why Batman does it, not only because he
Speaker 2: is incredibly good at fighting and he just wants to
Speaker 2: keep fighting people, and also it makes him feel good
Speaker 2: because it makes us feel good. But there are so
Speaker 2: many Hensche's villains, you get that feeling of it stops
Speaker 2: being about those funny kind of intellectual conversations we have
Speaker 2: about like should Bruce Wayne be investing more into Gotham.
Speaker 2: When you play those games, you realize like there is
Speaker 2: no amount of investment because in Batman's eyes and in
Speaker 2: Batman's experience, these henschies, these villains, these super villains, they
Speaker 2: just constantly respawn and it's overwhelming, and you get that
Speaker 2: feeling playing that game in a way I don't think
Speaker 2: the comics have ever made me feel.
Speaker 1: So Jedi Survivor gives you that feeling. I'm so good
Speaker 1: at this and I want to get better, and they
Speaker 1: Chris super producer Chris brought this up. They do something
Speaker 1: very I don't know, smart at what, but they do
Speaker 1: something very cool, which is you don't lose all your
Speaker 1: Fallen Order powers. Yeah, they just kind of build upon them,
Speaker 1: which is kind of an evolution.
Speaker 2: It doesn't you don't have to start from jump like
Speaker 2: you have these cool powers. You have these abilities, and
Speaker 2: that makes it so much more instantly engrossing and makes
Speaker 2: it feel more deeply connected to the first one.
Speaker 1: I agree, But it also made me feel like, you know,
Speaker 1: like this is I think too deeply about about Jedis.
Speaker 1: But this is also the Jedi's problem. They're too They're
Speaker 1: too good at this. They're too good at dealing out
Speaker 1: violence in ways that looks really really cool. They're too
Speaker 1: good at like dodging malaster bolts and looking like you know,
Speaker 1: basically gods that walk the surface of planets. And I
Speaker 1: think that part of the downfall of the Jedi is
Speaker 1: the fact that they felt so good in their power
Speaker 1: that they just missed him. Because because when you when
Speaker 1: you play his cow and he's not even a particularly
Speaker 1: powerful Jedi at this point in his his training was
Speaker 1: cut short, and you know, you spoiler, you see him
Speaker 1: get very, very easily waxed by a very powerful Ark
Speaker 1: Force user who I don't want to spoil but probably
Speaker 1: you could figure it out at the end of Fallen Order.
Speaker 1: And that's a pretty good gauge of his power. Although
Speaker 1: and and you know, he's fighting with the Inquisitors who
Speaker 1: give who are very challenging, particularly really Jedi Survivor very challenging.
Speaker 1: But then again, the Inquisitors, their training is like purposefully imperfect,
Speaker 1: you know, because Darth's and the Emperor don't really want
Speaker 1: to create any Dark Force users that could ever be
Speaker 1: a threat to them, and cal has They're a challenge,
Speaker 1: but it's still man when you when I'm fighting Ninth
Speaker 1: Sister spoiler early in this game, it's a super challenge
Speaker 1: and I wanted to do it again, which leads me
Speaker 1: to my one. Here's a critique of Jedi Survivor. We've
Speaker 1: been talking about Arkham. One of the cool things about
Speaker 1: the Arcan games is they give you that battle mode
Speaker 1: where you could go to different areas on that and
Speaker 1: just fight fifty enemies.
Speaker 2: Constantly, and you can do different characters fighting different enemies
Speaker 2: with different weapons.
Speaker 1: You're not. Yeah, it was so good and when I like,
Speaker 1: when I finished the game, I would just play that
Speaker 1: for hours. Yeah. I want that in a Jedi Survivor game.
Speaker 1: I want to be dropped into an arena of like
Speaker 1: one hundred fucking stormtroopers and ten inquisitors and I want
Speaker 1: to take them all on all at once.
Speaker 2: Imagine how fun that would be. And not only that,
Speaker 2: imagine how sick the actual like. You could literally have
Speaker 2: it be an arena and you could have aliens watching.
Speaker 2: You could just do it for credits or skins or
Speaker 2: whatever they want to give you a gift, But that
Speaker 2: would be so much fun. I would love that. I
Speaker 2: would play that just endlessly.
Speaker 1: Respawn Entertainment. The creators of this game, UH, take it
Speaker 1: from me. If you release a DLC battle mode for
Speaker 1: Jedi Survivor, I fucking guarantee you it'll be hit people.
Speaker 1: It will be hit crazy for it.
Speaker 2: We will be right about that. It will be a hit.
Speaker 1: Because the fighting again, you know, the fighting again in
Speaker 1: Fallen Order, it felt a little imperfect, It was very
Speaker 1: it was felt kind of frustrating. Jars River does not
Speaker 1: have that problem, and it just feels so good to
Speaker 1: fight story.
Speaker 2: It really does. It's it's a victimless crime. You're just
Speaker 2: chopping people up.
Speaker 3: You know.
Speaker 2: The only time I started to feel guilty is once
Speaker 2: you get off Chrusson and you have to start like monsters.
Speaker 2: But then I was like, you know what, these guys
Speaker 2: they never quit. Like I was trying mad shit on
Speaker 2: the Mandalorian. I was like, why don't you just move
Speaker 2: away from the pit, Why don't you just move away
Speaker 2: from the alligator? But you know what, wherever you go
Speaker 2: on these planets, there's some kind of cool alien trying
Speaker 2: to kill you. So I'm sorry to those Mandalorians. I
Speaker 2: have now committed many cool creature murders and I understand
Speaker 2: where they're coming from. But yeah, this is just such
Speaker 2: a fun game. I never saw a world where it
Speaker 2: would split my attention in the way it has. But
Speaker 2: the gaming is just so much fun, like not just obviously,
Speaker 2: the fighting is just really good and such a I
Speaker 2: feel like such a big step up. Fallen order. But
Speaker 2: also I love all the adventure mechanics, Like it's so
Speaker 2: much fun to be climbing. Even from the earliest parts
Speaker 2: of the game, you're climbing things, you're shooting out ropes
Speaker 2: to jump between things. BD's like setting up spaces for
Speaker 2: you to do crazy high lines. You're walking along pipes,
Speaker 2: like it gets you into that kind of action platformer
Speaker 2: mode so quickly, and that is also really enjoyable. It
Speaker 2: doesn't feel like when you're not fighting, you're just wandering
Speaker 2: around not sure what to do. It's like there's always something.
Speaker 2: But I like you will say, look, I love games.
Speaker 2: I play so many games. I've been playing them all
Speaker 2: my life. I'm almost forty years old. I'm old. I've
Speaker 2: been playing games. But you know what this game I
Speaker 2: would like if there was a little option for just
Speaker 2: like a Jedi Survivor for dummies, hud ui, like a
Speaker 2: little option, it would be I to sometimes have a
Speaker 2: little row point in me.
Speaker 1: And I think that's an absolutely fair critique. Again, Jedi
Speaker 1: Survivor is really up the notch in terms of the
Speaker 1: graphical quality, textural quality. It looks the wild.
Speaker 2: Buildings are realistic. Yeah, it looks like you're watching a movie.
Speaker 1: It really does. But attendant with that is the thing
Speaker 1: you're talking about where the game kind of issues the
Speaker 1: very kind of video gamy visual language where it's like,
Speaker 1: here's a fucking you know, bad version is here's a
Speaker 1: flashing arrow that shows you where to go, or or
Speaker 1: or a glowing line on the ground. Right, they're not
Speaker 1: going to do that, but whatever, the much less dramatic
Speaker 1: version of that jewed version, I could also use it
Speaker 1: because well, here's the good thing. Also that Jedi Survivor
Speaker 1: and Following Order did a little bit, but Jedi Survivor
Speaker 1: has done I think a better job at If you
Speaker 1: get lost on a map, there a lot of things
Speaker 1: cool things to find.
Speaker 2: Yes, uh, I found so many rad, weird, unexpected things
Speaker 2: by going down a route that leads nowhere.
Speaker 1: Yeah, that part of it is cool. But to your point,
Speaker 1: I am getting lost a lot like me too. I
Speaker 1: am getting lost.
Speaker 2: I miss so many of the tiny cracks in the
Speaker 2: wall that you have to squeeze through. Like a lot
Speaker 2: of times, I'm like, guys, just put on the ensign
Speaker 2: above there for me. So I am silly. I am
Speaker 2: apparently not very good at seeing these, but I'll be
Speaker 2: like walking around all the four I'm feeling full of adrenaline.
Speaker 2: I'm like, I'm so sick, I just can't wait. I'm
Speaker 2: cowcasts and I'll be there for like fifteen minutes trying
Speaker 2: to climb a wall, trying to push things with the force,
Speaker 2: and all it is is just a little crack in
Speaker 2: the wall that I missed.
Speaker 1: I did that after the fight with nine Sister up, Yeah,
Speaker 1: where the fuck?
Speaker 2: Are like? Oh no, I don't fire like and then
Speaker 2: you have to be getting beady to like hack things
Speaker 2: to stop the fire, and then you're like, oh now
Speaker 2: I can climb it. No, you have to find the
Speaker 2: crack in the wall. So yeah, that's like a very
Speaker 2: mild criticism, but honestly, in its favor, I will say
Speaker 2: I kind of love that that leans into that part
Speaker 2: that Chris pointed out of being able to continue from
Speaker 2: fallen order. You keep your powers, you keep a lot
Speaker 2: of the things that you already learned, and in that way,
Speaker 2: it's about respecting the audience and respecting Cow's journey. So
Speaker 2: it's like, if you've played the game, hopefully you'll kind
Speaker 2: of get a bit of an understanding of our more
Speaker 2: naturalistic world and you'll be able to do this stuff intuitively.
Speaker 2: But also just remember some of us are like Himbo's,
Speaker 2: so I would like a him But also I love
Speaker 2: the attitude towards the audience.
Speaker 1: One more slight criticism, and it's not really a criticism,
Speaker 1: it's just I think a thing that could maybe improve
Speaker 1: the game and make it even more damagingly addictive to me?
Speaker 1: Is that a thing that Arkham the Arkham games do
Speaker 1: really well is you're playing a third person game, right.
Speaker 1: What's the one thing that is always the weakness in
Speaker 1: a third person game? It's the camera, right with the
Speaker 1: camera going, am I stuck on something? What's happening behind
Speaker 1: my character? And Arkham did a great job. First of all,
Speaker 1: I had much wider field of vision, so you could
Speaker 1: kind of see things that were coming behind Batman. You
Speaker 1: could definitely control.
Speaker 2: Like how zoomed out you want to like. It's definitely
Speaker 2: a different experience in that way.
Speaker 1: But it also the game was really good at giving
Speaker 1: you cues that someone behind you was about to attack you.
Speaker 1: I'll get into fights with stormtroopers and you know there's
Speaker 1: a fucking the stormtrooper with like an auto cannon behind me.
Speaker 1: It's just unleashing and I'm getting shot in the back,
Speaker 1: and while Cal, especially on the run, does some auto blocking,
Speaker 1: which I appreciate, but it also feels a tiny bit cheap,
Speaker 1: like I want to do it. I want to be
Speaker 1: in control of the blocking. I also feel like when
Speaker 1: you're getting in these really fluid three hundred and sixty
Speaker 1: degree fights with lots of stormtroopers all around you, the
Speaker 1: game could do for some kind of signal to Cal
Speaker 1: that somebody behind you is about to attack. It doesn't
Speaker 1: have to be you know, dramatic, but just something so
Speaker 1: that I can parry or dodge, you know, like obviously
Speaker 1: the Spider Man games do this Spider Sense, Miles Morales,
Speaker 1: the Spider Sense. Yeah, you could come.
Speaker 2: You could say, it sounds like with the Force, it
Speaker 2: just should be easy.
Speaker 1: Cal can sense whatever that even just like.
Speaker 2: A little bit wavy kind of you know, the wavy lines,
Speaker 2: getting Spider Man a little bit less stylized. I would
Speaker 2: like to see that, you know, they do have, like
Speaker 2: most of these games, you know, this has that very
Speaker 2: Spider Man skill sets that you can build on. So
Speaker 2: I'm like, maybe later on in the Force skill sets,
Speaker 2: there's something where we could learn that or that could
Speaker 2: be like an update. But I think you're right. That's
Speaker 2: the one thing in Arkham you can you can fight
Speaker 2: like two hundred people without missing hill and they, which
Speaker 2: is so enjoyable. But like in this you're gonna be
Speaker 2: lucky to do like ten or twelve without getting got
Speaker 2: by someone.
Speaker 1: And that's what I want that I wanted chain together.
Speaker 1: I want to I want to chain together hits where
Speaker 1: I'm just dodging and pairing and never getting hit by blasters,
Speaker 1: by lightsabers, by anything, because you know, they kind of
Speaker 1: play as they must fast and loose with how much
Speaker 1: damage calcant like because nine sister fight, I'm getting fucking
Speaker 1: stabbed and shipped with a lightsaber. But like I'm okay,
Speaker 1: Like I'm just leave stemming.
Speaker 2: I'm good stemming up, keep it up, feeling.
Speaker 1: But but I if there was a way to really
Speaker 1: let you know, like these hits are coming, so that
Speaker 1: you could totally badass it and never get hit like
Speaker 1: with a it would be very enjoy I'll forget about it.
Speaker 1: I would never put this fucking game.
Speaker 2: Not yeah, I never, but.
Speaker 1: A couple other things. One of the things I really
Speaker 1: enjoyed about Fallen Order was the appearance of you know
Speaker 1: a person who we've uh, we've sung his praises a lot,
Speaker 1: saugerera Is in that game.
Speaker 2: Were just fans, okay, apologists, And there is a time
Speaker 2: jump between the end of that game.
Speaker 1: In this game, there's you know, there's some characters. You
Speaker 1: don't quite know what has happened to Cal's crew that
Speaker 1: he went to explore the galaxy with at the end
Speaker 1: of that game. But one thing you do kind of
Speaker 1: know is Cal is kind of unambiguously working Foresaw, doing
Speaker 1: missions for Saw, has been doing that, which is something
Speaker 1: that he kind of he had the option to do
Speaker 1: that in the first game and kind of turned it
Speaker 1: down to continue with his mission of uh, you know,
Speaker 1: exploring the history of the Jedi. And I love that.
Speaker 1: I love the fact that Cal in this game is
Speaker 1: getting more it is more on the front lines and
Speaker 1: kind of nascent rebellions you can see now kind of
Speaker 1: taking shape.
Speaker 2: You can see how his experiences in game and also
Speaker 2: then obviously in the interceding time between the games has
Speaker 2: radicalized him. And now it's like no question. And the
Speaker 2: great thing is you get to meet other people who
Speaker 2: are also working alongside Saw, and so you know that
Speaker 2: that's going to be more of an element in this
Speaker 2: game than just ironically in the first game is really
Speaker 2: about surviving Order sixty six, being someone who has to
Speaker 2: hide who you are, and then finding that space to
Speaker 2: be a Jedi. This one, you know he is a survivor,
Speaker 2: but we're also getting to see more of that rebellion aspect.
Speaker 1: It's about taking the fight to the Empire exactly at
Speaker 1: least to the Cow does.
Speaker 2: He's killing a lot of he's of Empire storm troops.
Speaker 1: Yeah. Again, no spoilers, but the game opens on Corouscant,
Speaker 1: and you think about the the daring and courage it
Speaker 1: would take to do a mission Coroscant as a fucking Jedi.
Speaker 2: At that time, like at that time.
Speaker 1: That says a lot about where a cow is in
Speaker 1: his evolution as a rebel, and it's pretty fucking cool.
Speaker 2: Yeah, it's really cool. This is just And also this
Speaker 2: is silly but very enjoyable. And if you like Spider Man,
Speaker 2: if you like Batman games, you will enjoy this. This
Speaker 2: is Cow is like unbelievably customizable. You can customize Cow's beard,
Speaker 2: you can give Cow a mullet, you can be wearing
Speaker 2: all kinds of outfits. I'm rocking the hermit look at
Speaker 2: all times.
Speaker 1: I have a hermit.
Speaker 2: Yeah, sure, pure hermit, you know. And you can even
Speaker 2: like adapt your lightsaber. You can change the colors, you know,
Speaker 2: which is nice. They don't get into kind of kayber law,
Speaker 2: but you can just pick a different color. You can
Speaker 2: make your lightsaber from different pieces that you find, or
Speaker 2: different types of lightsabers that you can unlock. It's in
Speaker 2: that way as well. I feel like that makes you
Speaker 2: even more invested in the game and it's just really fun.
Speaker 2: Up next Star Wars Visions two.
Speaker 1: The trans community has been under attack by right wig
Speaker 1: politics across the country, but don't let their noisy stunts
Speaker 1: fool you. Their loud, wrong minority like John Mayer fans
Speaker 1: that's come on, or people who flame fight attendance for
Speaker 1: the delay John Mayer, I'll just say this, He's not
Speaker 1: for everybody. I don't personally like his music, but I
Speaker 1: think he's a good guitar player. Also, I went to
Speaker 1: college with him. In reality, there's never been more support
Speaker 1: for gay, trans and queer youth than right now, and
Speaker 1: it's up to us to make that true today and
Speaker 1: every day. That's why I vote Save America has launched
Speaker 1: their Fuck Bands Leave Queer Kids Alone fund this Pride Month,
Speaker 1: Crooked is working to help fundraise fifty thousand dollars to
Speaker 1: support groups on the ground in states that are banning
Speaker 1: care and targeting trans families, including organizations like the Transgender
Speaker 1: Law Center, the Transsice Funding Project, and the Trans Youth
Speaker 1: Equality Foundation. If you're interested in chipping in, head to
Speaker 1: vote Save America dot com slash fuck Bands to donate.
Speaker 1: Pissing off some of the GOP's biggest creeps is just
Speaker 1: an added bonus, and we're back. Star Wars Visions, the
Speaker 1: second season of the Vision's initiative, debut on May fourth,
Speaker 1: twenty twenty three, on Disney Plus, consisting of nine more
Speaker 1: short films. Unlike the previous volume, which was purely animation
Speaker 1: houses from Japan, this is more of an international affair,
Speaker 1: with studios in Japan again, India, the UK, Ireland, Spain, Chile, France,
Speaker 1: South Africa, South Korea, and the US. It was wonderful.
Speaker 1: It was wonderful that I liked more than other. No spoilers,
Speaker 1: but I'll say my favorites were Episode one, The Sith,
Speaker 1: which had this a real style, painterly art style like it.
Speaker 1: I don't know how to describe very almost liquid kind
Speaker 1: of it was to it.
Speaker 2: It was about it was a physicality of actual painting.
Speaker 2: It wasn't just about like being an artist. They brought
Speaker 2: paint and art into the stories in a way that
Speaker 2: we haven't necessarily seen since Like Sabine and even here
Speaker 2: it was much much more aesthetically obvious. And that one,
Speaker 2: I think, you're right, let's we'll just do what they say.
Speaker 2: The official kind of reveals are so that we don't
Speaker 2: spoil anything. This one is about a former Sith apprentice
Speaker 2: who finds their serene life threatened. This again, the morality
Speaker 2: and conversations and complexity that was allowed in this story
Speaker 2: in a way that we have never seen. This is
Speaker 2: a story we've never.
Speaker 1: Seen this very critical of Oh this an idea of
Speaker 1: a duality of blacking.
Speaker 2: Like, it's so good again, great Jedi is coming back, baby,
Speaker 2: I feel it. The complex morality is there.
Speaker 1: Yeah.
Speaker 2: I mean also, you just know when you watch this
Speaker 2: one why they started with it.
Speaker 1: Yeah. So that was my favorite one. Episode Two Screechers.
Speaker 2: It's by Cartoon Saloon who are just like unbelievable. They
Speaker 2: made wolf Walkers, which was like a huge deal last
Speaker 2: year it was on Apple Plus. It's really beautiful movie,
Speaker 2: just like absolutely go and watch it. The Legend of Kels.
Speaker 2: They make all these really gorgeous Irish folklore stories, and
Speaker 2: this one was by them as like very spooky force
Speaker 2: kind of situation. But both of these, I will say,
Speaker 2: lead to one of our I know, one of our
Speaker 2: shared critiques. So the first one is this artistic kind
Speaker 2: of connection to the force and to the dark side
Speaker 2: and the light side. The second one is about like
Speaker 2: a girl going on a journey and like the potential
Speaker 2: mentorship that she might find. You know. Those two themes
Speaker 2: are repeated a lot in this.
Speaker 1: Yes, and then in the Star is the third one.
Speaker 1: I think those are my three favorites. So the three
Speaker 1: first ones are my three favorites, and then the start.
Speaker 1: It has this incredibly tactile feel that it looks like,
Speaker 1: you know, like plastic action figures that were stop motion posts.
Speaker 1: It just looks it's just gorgeous, very.
Speaker 2: Cool to see a kind of exploration of some of
Speaker 2: the stuff that we felt like and or didn't necessarily
Speaker 2: explore that deeply in the first four episodes. You know,
Speaker 2: it's this kind of idea of like an indigenous planet
Speaker 2: being colonized, and I feel like in this short they
Speaker 2: do a really good job of bringing an interesting context
Speaker 2: to that kind of storytelling in a way we haven't
Speaker 2: seen in the Galaxy. Now. I'm this is not we
Speaker 2: did not plan this. This is just the nature of
Speaker 2: subjectivity and taste. I my favorites was actually my It's
Speaker 2: hard for me because my real favorite, if I do
Speaker 2: it objectively, is the last episode called Ours Song a Song.
Speaker 2: It's beautiful, but the problem is by the time you
Speaker 2: watch it, if you watch them in order, you've already
Speaker 2: seen like three stories that have similar themes. So it's
Speaker 2: a little bit lessons a bit of the impact. So
Speaker 2: probably for me, my favorite favorite probably just because I
Speaker 2: love Wallace and Grommett, and I love Ardman, and I
Speaker 2: love Stop Motion. I Am Your Mother, which was the
Speaker 2: fourth episode, which is a twilight Pila Annie and she's
Speaker 2: training at the academy and she's really embarrassed of her
Speaker 2: like working class mom who's a cleaner who fixes ships,
Speaker 2: and the two of them they go together kind of
Speaker 2: accidentally to this family race and they end up having
Speaker 2: to race together. I thought that was very charming. I
Speaker 2: have been saying for years that Disney and Lucasfilm should
Speaker 2: do an Ardman droid's movie, and I think this adds
Speaker 2: to that argument because there's a brilliant use of a
Speaker 2: droid here who's kind of like an R two droid
Speaker 2: but mixed with like a slinky. That was really fun.
Speaker 2: I loved that one. I love Journey to the Dark Head,
Speaker 2: which is Studio mir, which was founded by one of
Speaker 2: the head animators from Avatar the Lost Airbenda. And you
Speaker 2: can tell because it looks like Avatar has Daniel day Kim,
Speaker 2: who's about to play the fire Lord in the live
Speaker 2: action show. This was the one for me where I'm like, guys,
Speaker 2: you are throwing money away by not just making a
Speaker 2: feature length movie that looks like this.
Speaker 1: So that brings me to my one critique of the
Speaker 1: Visions initiative, which is kind of it's kind of like
Speaker 1: the strength of Visions. When you get one of these
Speaker 1: that you just absolutely love. You don't want twelve minutes,
Speaker 1: you want an hour.
Speaker 2: Yeah, yeah, yeah, yeah, yeah, yeah yeah. I agree.
Speaker 1: And I feel like we were talking kind of off
Speaker 1: mic about how it really feels as if they gave
Speaker 1: these creators full control because there's a lot of overlapping
Speaker 1: kind of storylines and themes, and Kyber crystals are the
Speaker 1: kind of mccuffin of Yeah, several of these stories, and
Speaker 1: it feels like, you know, if if there was more
Speaker 1: kind of editorial, top down controls edits somewhere in the chain,
Speaker 1: somebody would have said, hey, we've already got a Kiber story.
Speaker 1: Care And while I'm glad that everybody got creative control,
Speaker 1: I also feel like, I don't know how. I don't
Speaker 1: know how it would have worked, but I think that
Speaker 1: there could have been a way to have these not
Speaker 1: overlap so much.
Speaker 2: Yeah, maybe maybe we're living in a world where the
Speaker 2: future of the near future of the storytelling in the
Speaker 2: Star Wars universe is gonna heavily feature these ideas of
Speaker 2: Kaiber crystals and the lore of Kaiber, but these are
Speaker 2: scene as non cannon currently, So I don't know how
Speaker 2: much it's kind of directed that way, but that did
Speaker 2: especially like I loved the Journey to the Darkhead is
Speaker 2: like a classic story. I love is disillusioned, you know,
Speaker 2: cynical Jedi has to team up with the for Mechanic,
Speaker 2: and that one got to be quite original, very Star
Speaker 2: Wars he and had multiple moments where I was like, guys,
Speaker 2: if you just invest money, yeah, make this a movie. This,
Speaker 2: this will be millions of dollars. You're gonna make more.
Speaker 2: Look at the success of like Demon Slayer of you know,
Speaker 2: dragon Ball, the movies that they've been releasing, like dragon Ball,
Speaker 2: Super Superhero, Like, if you do that and you commit
Speaker 2: the money to make some of these one of these
Speaker 2: into a cinematic release, I think it could change the
Speaker 2: way that we look at animated films. Look at the
Speaker 2: absolute cultural impact that Spider Us had. You know, Disney
Speaker 2: and Lucasfilm could be doing that, and I think in
Speaker 2: a way, I hope that they see that Visions could
Speaker 2: be a launch pad for that. And out of all
Speaker 2: of these, I think that the Studio Mire one is
Speaker 2: the one where if you just translated it to a
Speaker 2: cinematic scale, you would have a hit on your hands.
Speaker 2: But for the one that like spoke to me the
Speaker 2: most and made me kind of like tear up when
Speaker 2: I was watching it and really speaks to the things
Speaker 2: I about Star Wars, that was the last one which
Speaker 2: I would just say go and watch first, or watch
Speaker 2: it second after you watch the first episode, so you
Speaker 2: don't get doubled up on the themes.
Speaker 1: It's definitely I want that to be an hour. Yeah,
Speaker 1: I want I want an hour and fifteen minute version
Speaker 1: of our song. Yeah.
Speaker 2: It's and it's stop motion as well, really beautiful, completely
Speaker 2: aesthetically different to any stop motion that we get here.
Speaker 2: It's a South African studio called Triggerfish. But it's beautiful
Speaker 2: and I loved it and it was perfect as is.
Speaker 2: But I want the hour and fifteen minute version. I
Speaker 2: want to know the law, I want to understand the
Speaker 2: world that I want to spend more time there.
Speaker 1: I mean to your point about I don't know how
Speaker 1: much money these things would make, but I do know this.
Speaker 1: I do know that animation is for reasons that are
Speaker 1: both neutral and negative. Yes, a lot cheaper to produced,
Speaker 1: I'm saying.
Speaker 2: Than live action, although.
Speaker 1: There's a longer it can be a longer lead time.
Speaker 2: Now, neutral and negative.
Speaker 1: Some of that neutral, right, yes, So let's be clear
Speaker 1: about that. There's it's either neutral because of the technology good, right, right,
Speaker 1: because of the technology involved in the fact that you
Speaker 1: could go in and move stuff around a lot easier
Speaker 1: than you can with live action. That makes it neutral. Uh.
Speaker 1: The negative being the guild protections, union protections don't exist largely,
Speaker 1: and there's more exploitation. Yeah, but but I do feel
Speaker 1: like it's less of a financial risk for these cynical corporations.
Speaker 1: And and I came away I really enjoyed these. But again,
Speaker 1: like the feeling that I came away with is I
Speaker 1: want an hour episode of the ones that are great
Speaker 1: twelve minutes and some of them.
Speaker 2: It's true because some of them so like. As much
Speaker 2: as I would love a world where they commit to
Speaker 2: a stop motion animated Droy movie which would take like
Speaker 2: three years to make from one studio in England, unlikely,
Speaker 2: But do I think they could do a four episode
Speaker 2: kids series in that style that would be brilliant. Yes,
Speaker 2: And with our song, I actually think you could be
Speaker 2: talking visually and aesthetically. It's so different, and the concept
Speaker 2: and the way that they explore the low of the
Speaker 2: Kaiber crystals and our's connection to the force is so unique.
Speaker 2: I think that could be a cinema release, a kind
Speaker 2: of Nightmare before Christmas style, Like you just commit to
Speaker 2: the stop motion Coraline and you could add context to
Speaker 2: this canon that would be so different. I also think
Speaker 2: on a as I said, financial level studio mirror. I'm like, Disney,
Speaker 2: just pay them what they want to make a Jedi story.
Speaker 2: I mean, if you really want to make sure that
Speaker 2: it's real money, which you know, I would prefer an
Speaker 2: original story. I love that, but I mean, God, do
Speaker 2: like a prequel? Do it with characters people already know.
Speaker 2: Imagine if you had Obi Wan and Anakin in that style,
Speaker 2: people would die for it. You know, There's a reason
Speaker 2: that these manga versions of the Star Wars novels and
Speaker 2: the Star Wars stories sell so well because people want
Speaker 2: to see these stories in different versions. So yeah, I
Speaker 2: loved it. Go watch it, you'll find a favorite. But
Speaker 2: I totally agree. Like the funny thing was coming out
Speaker 2: of this. I was like the ones that I like,
Speaker 2: I just want them to be longer, and that becomes
Speaker 2: sort of overwhelming, but just delightful to see so many
Speaker 2: different studios from around the world playing in this galaxy
Speaker 2: that we love, telling such different stories, and a lot
Speaker 2: of them do lean into that radical nature of Star
Speaker 2: Wars that we love so much. So just joy us, really.
Speaker 1: Do you want to give us an update before our
Speaker 1: nerd out on where you are in Tears of the
Speaker 1: Kingdom is the Kingdom.
Speaker 2: Crying, so I'm playing Tos of the Kingdom. Thanks to
Speaker 2: everyone for your support after Ganendorf tried to cut my
Speaker 2: internet connection so that I could not talk about it
Speaker 2: with my lightful colleagues and friends, so I am no surprises,
Speaker 2: still not very far. I am currently just fucking around
Speaker 2: on the Sky Islands. I have built so much and
Speaker 2: every time. My main goal at the moment is to
Speaker 2: build a skateboard that I've been building lots of giant things,
Speaker 2: but I have seen some really great videos where people
Speaker 2: use the mind carts and attach them to their shields
Speaker 2: and then like make super cuts like they're playing Tony Hawk.
Speaker 2: So basically, completion percentage minimal. I've only got like three
Speaker 2: shrine powers so far. But have I been enjoying making things,
Speaker 2: especially since I got access to the fans, which has
Speaker 2: just decimated all of my productivity because you can make
Speaker 2: so much stuff with them.
Speaker 1: Yes.
Speaker 2: What I need to get more into, though, I think,
Speaker 2: is punishing corrops. I've been really inspired by seeing the
Speaker 2: terrible look. I love a cute creature, but these motherfuckers
Speaker 2: are so ungrateful, and I I'm so I'm grateful I
Speaker 2: didn't see my friend you, I'm trying, like I've killed
Speaker 2: myself five times trying to build you a contraption. I've
Speaker 2: seen some people building like outrageous like ships to shoot
Speaker 2: them to their friends or past their friends. I've seen
Speaker 2: lots of fun catapults, so basically just absolutely wasting time.
Speaker 2: But you, on the other hand, you go also built
Speaker 2: so you'll live in life.
Speaker 1: Well I was. I went out of town last weekend
Speaker 1: to try and take a much needed vacation and break
Speaker 1: from stuff, and I spent some of that time playing
Speaker 1: Tears of the Kingdom at night, and I have I've
Speaker 1: been exploring the depths. Let me just say Rosie to you. Now,
Speaker 1: there are lots of there's a huge structure of caves
Speaker 1: and caverns and kind of interconnected under the landscape. You
Speaker 1: can get to them various ways. Look for cherry trees
Speaker 1: those when you're you'll see these kind of blossoming cherry
Speaker 1: trees in various places in the landsp go to them.
Speaker 1: They will show you certain cave systems that you can
Speaker 1: loot for kool And then when you're flying you'll see
Speaker 1: kind of these gloom ringed holes in the ground. Anytime
Speaker 1: you see a hole just fly down there. Make sure
Speaker 1: you jumping, make sure you have bright bloom seeds something
Speaker 1: for like many Okay, you're gonna need those, and you
Speaker 1: can need arrows because it's dark as ship down. Like
Speaker 1: it is so so dark down there, but it is, man,
Speaker 1: It's it's amazing.
Speaker 2: Behind every day.
Speaker 1: Getting down there and exploring the stuff that is down there.
Speaker 1: It reminds me of the first time I went to
Speaker 1: I found an explored blackreach in Skyrim. But it's like that,
Speaker 1: only much much much better. And you'll you're able to
Speaker 1: with your seeds and by finding these kind of areas
Speaker 1: that provide light, these kind of like root systems that
Speaker 1: provide light to like a wide area of the cavern,
Speaker 1: you get to like light up parts of it. And
Speaker 1: there was this moment where I'm exploring, I'm fighting all
Speaker 1: these glue monsters, like there's a bunch of yiga loot
Speaker 1: down there, and I get to like the edge of
Speaker 1: where the light is falling from all the lights that
Speaker 1: I've kind of lit up, and plus the root system
Speaker 1: light that is kind of casting and you can kind
Speaker 1: of look back and see I could see like how
Speaker 1: big the whole thing was, and it's just so fucking
Speaker 1: mind blowing, dude, it's so cool.
Speaker 2: So like, this is gonna make me sound two things.
Speaker 1: And that's where I got auto built. Oh that's what
Speaker 1: you want to no spoilers, but its down there, so okay.
Speaker 2: That's good to know. So this leads to I think, like,
Speaker 2: this is gonna reveal two things about me. One I
Speaker 2: will say no comment. Two I will say is true.
Speaker 2: One is gonna make me sound like I'm a stone
Speaker 2: no comment. Two is gonna make me sound like I'm
Speaker 2: very existential person, which I am. I play this game
Speaker 2: and this is the first time this has really happened
Speaker 2: to me since I was a kid. There are moments
Speaker 2: when I play this game when I see other people
Speaker 2: playing it, when I see this stuff that they build,
Speaker 2: and I try and conceptualize the amount of time and
Speaker 2: hours and programming and not just that, but then the
Speaker 2: actual like how that goes from being programmed to being
Speaker 2: on the screen, and I'm just like, it's impossible to conceptualize,
Speaker 2: like to me as somebody who doesn't know about that stuff.
Speaker 2: It's just blowing my mind every day, the amount of
Speaker 2: options that they've given people in this game. It feels
Speaker 2: almost endless, and we have always been seeking that out
Speaker 2: in open world gaming, but for some reason, mostly to
Speaker 2: do with the constructs, this feels like it's a different
Speaker 2: level of open world gaming and it's kind of blowing
Speaker 2: my mind as I play it kind of constantly.
Speaker 1: Again, Rosie, if you can get into the underground is
Speaker 1: gonna it's gonna change. Here's the other thing about the building,
Speaker 1: the thing that you're talking about. You're gonna find caches
Speaker 1: of building materials down there. There's also going to be
Speaker 1: different areas for you to process some of your zonite
Speaker 1: and stuff like that to get more battery. I'll say
Speaker 1: less about that. There's gonna be a bit again. There's
Speaker 1: auto builders down there in a kind of like huge
Speaker 1: temple structure that you cannot fucking miss. But there are
Speaker 1: these caches of different machinery down there, and it's like
Speaker 1: the first time that I came across like cannons that
Speaker 1: I came across steering sticks. And there are like battery
Speaker 1: packs down there so that you can build vehicles and
Speaker 1: things that don't drain your battery.
Speaker 2: There so much.
Speaker 1: Yeah, they run on the battery pack before it gets
Speaker 1: to your battery, right, so you have three and four
Speaker 1: times as much depending on like how built out your
Speaker 1: battery is. I'm on one battery plus one third of
Speaker 1: a battery, and so this gives me four and five
Speaker 1: times as much time. Okay, with the with the vehicles
Speaker 1: that I build down there. So I'm building like fucking
Speaker 1: warp hogs from Halo, Like I'm building ship down there,
Speaker 1: and I'm exploited, and there's headlights down there also, so
Speaker 1: I'm building headlights on the front of my.
Speaker 2: Vehicles driving through the tunnels. Okay, yeah, I'm going down.
Speaker 2: I'm not fucking around anymore. I'm not building any more
Speaker 2: giant ladders. I'm just going no more bridges. It's time
Speaker 2: to move up in the world or move down in
Speaker 2: the world.
Speaker 1: Maybe if we if we we should do, I mean,
Speaker 1: maybe we'll do a Twitch stream of us playing this
Speaker 1: would be time so fun. That would be really fun. Yea.
Speaker 1: All right, up next nerd.
Speaker 2: Out in today's ned out, where you tell us what
Speaker 2: you love them, why, or a theory you're excited to share.
Speaker 2: Ray has an idea for James Mangold's eventual Star Wars movie.
Speaker 2: As announced that Star Wars celebration, and I will say
Speaker 2: Ray might be excited to share this theory, but I
Speaker 2: am excited to hear it because this is just so
Speaker 2: cool and.
Speaker 1: This is crazy.
Speaker 2: This is what I want.
Speaker 1: Here is Ray's theory. What if the man Gold movie
Speaker 1: is based on the Father's son and daughter. They tentionally
Speaker 1: an animation, but they have so much possibility and they
Speaker 1: could be a jumping off point to all sorts of
Speaker 1: force focused stories from rumors, The Mangold movie is set
Speaker 1: so far back that it would be an amazing place
Speaker 1: to start with some powerful force wielders. It's also a
Speaker 1: huge tie in to both the Skywalker saga and the
Speaker 1: Rebels scene. That's absolutely right. You can even throw in
Speaker 1: some time shravel stuff if it made sense. What do
Speaker 1: you think? Love your work? Thank you, Ray. I think
Speaker 1: this is really smart and I honestly hope that this
Speaker 1: is what it is. Do you want to explaining with
Speaker 1: the about the Fathership?
Speaker 2: So they're called the Ones or the Mortis Gods, and
Speaker 2: this is like a big, really vital Clone Wars arc
Speaker 2: even though it's like just a few episodes and also
Speaker 2: then ends up becoming really crazily involved in Rebels. Even
Speaker 2: though it's just like the mural, it's really important, basically
Speaker 2: incredibly powerful Force users live on the planet Mortis, the
Speaker 2: Sun dark side of the Fourth, the daughter light side
Speaker 2: of the Force, and the father who is like neutral
Speaker 2: to the Force at both sides. You know, we would
Speaker 2: call it a great Jedi. They would say we were wrong,
Speaker 2: though I will say he's great, So just saying, just saying,
Speaker 2: but if the father stays alive, the kids both are immortal,
Speaker 2: and it is this very interesting exploration of the Force,
Speaker 2: almost like personified. And I just think there is so
Speaker 2: much we are stuff that you could do with this.
Speaker 2: And also, if the Feloney movie is gonna be a
Speaker 2: kind of ending, wouldn't it be interesting to see them
Speaker 2: go back to the beginning of this kind of almost
Speaker 2: under explored cannon. Also, if you've never watched the Clone Wars,
Speaker 2: I know we say this all the time. Even if
Speaker 2: you don't want to go and watch all of it,
Speaker 2: just watch the three episodes that begin with Overlords, because
Speaker 2: it is so good, like it is, it's Overlord's Altar
Speaker 2: of Mortis, Ghosts of Mortis and the things that we
Speaker 2: see Anakin experience, Like I'm pretty sure one of those
Speaker 2: episodes was the first one I randomly saw on like
Speaker 2: Disney Channel in England and was like, oh, I need
Speaker 2: to watch this show, Like this is no joke.
Speaker 1: It enters a dramatic widening of the Force law that is,
Speaker 1: you feel it we've only really just barely scratched the
Speaker 1: surface of it. I think that this is a great idea.
Speaker 2: I would absolutely love to see it. There's so much
Speaker 2: you could do with it if it was going to
Speaker 2: take place twenty five thousand years before instead of having
Speaker 2: to One of the things we'd brought up about the
Speaker 2: danger of doing this film, though we would love to
Speaker 2: see it, is like, how do you just introduce like
Speaker 2: the first Force user. That sounds impossible, like that adds
Speaker 2: so much cannon. But if you've already introduced them and
Speaker 2: you just reveal that the ones are at the beginning
Speaker 2: of that in a different sense, that's unbelievable. I think
Speaker 2: that is so smart, and I think this is such
Speaker 2: a good call from Ray and I would just absolutely
Speaker 2: love to see it. And I'm definitely just going to
Speaker 2: go and watch these three episodes again because this is
Speaker 2: like so emotional, Like I think about Anakin's journey here
Speaker 2: and like that, Yeah, it's just so good. So Ray,
Speaker 2: I love it. Thank you so much for sharing that
Speaker 2: with us. If you have theories or passions, we know
Speaker 2: you do. That's why you listen. You're just like us
Speaker 2: that you want to share. Hit us up, x ray,
Speaker 2: croked and instructions as always are in the show notes.
Speaker 1: That's it for us, Rosie any plugs.
Speaker 2: I'm on letterboxed Rosie Mark same at Instagram. I just
Speaker 2: put out a new newsletter which is about incredible indie comics.
Speaker 2: You can read some by brilliant people that I love
Speaker 2: in my life, some by people I've never met who
Speaker 2: are absolutely great, really fun stuff. Totally create our own
Speaker 2: great to support comics creators like that. Watch Primo, it's
Speaker 2: still delightful. I'm pitching it. Support the WGA on strike,
Speaker 2: I'm doing a I'm doing super plugs today. Loads of all
Speaker 2: ways to do it. You can show up for awesome
Speaker 2: protests rallies which are happening on Friday. You can support
Speaker 2: them at the picket line. You can send some doughnuts,
Speaker 2: send some food.
Speaker 1: You're absolutely welcome on the picketline. Anybody who's around one
Speaker 1: of these. We've had people from who were in the
Speaker 1: fighteen nice Starbucks. We met various teachers being members. Teachers
Speaker 1: show up and be like, I want to support, absolutely
Speaker 1: welcome if you want to do that and you live
Speaker 1: around one of these areas where inn action is happening.
Speaker 2: Culver City, i think, is always looking for some extra
Speaker 2: people to sho up on the picket line. So yeah,
Speaker 2: good times all around, loads of cool stuff to support,
Speaker 2: and obviously here twice a week.
Speaker 1: Catch the next episode of Extra Vision Wednesday, May thirty first,
Speaker 1: for the epics series finale of Succession, and I Gotta
Speaker 1: tell you Are You're right is by Stock in are
Speaker 1: we were right right now? About by Stock by Stock,
Speaker 1: Bye by it and the season two finale of Yellow.
Speaker 2: Jackets Gonna be Bleak and you can subscribe as always
Speaker 2: on YouTube. We you can watch full episodes of the
Speaker 2: show like this one and check out our discord. It's
Speaker 2: really fun, so many cool people in there talking about
Speaker 2: rad things, cool theories, especially deep Succession and Yellow Jackets
Speaker 2: conversations going on now. So if you're talking about if
Speaker 2: you are big into those two pop and that before
Speaker 2: the finales come out, and obviously me and Jason a
Speaker 2: that too.
Speaker 1: Five star ratings, five star reviews, we need him, we
Speaker 1: gotta have you gotta give them to us. Here is
Speaker 1: one from who I'm gonna read it. I'm gonna read
Speaker 1: it in the voice that it's written in. Hey, Mike,
Speaker 1: this is Steiny from Yakima I as well. Everyone knows
Speaker 1: what Jason Rosie have going on over Extra Vision of Mike.
Speaker 1: These don't really produce it right now, even with the
Speaker 1: increased workload. It's really commendable.
Speaker 2: Mind.
Speaker 1: Anybody looking for funny content but also in depth analysis
Speaker 1: of anything going on in the nerd verse should definitely
Speaker 1: check them. Out of mind. My question is do you
Speaker 1: think they can keep this level of quality while putting
Speaker 1: up two episodes a week. I think they can't, Mike,
Speaker 1: but just want to hear your thoughts on that. If
Speaker 1: they ever cover the Witches series anyway, I'll take mans
Speaker 1: off the end.
Speaker 2: Oh, thank you, see you next time. Thank you very much.
Speaker 2: Question Mark exclamator, Mark quiver Mark.
Speaker 1: Extra Vision is a crooked media production. Show is produced
Speaker 1: by Chris Lord and Saul Ruman and executive produced by
Speaker 1: me Jason con sects you on. Editing and sound design
Speaker 1: is by this Solis Photopoulos. Video production by Delon Villanueva
Speaker 1: and Rachel Kayeski. Social media by Awa Oklati and Caroline Dunfey.
Speaker 1: Thank you to Brian Vasquez for our themes. Bye, Grab
Speaker 1: your torches and join Jeff Probes, the Emmy Award winning
Speaker 1: host and showrunner of Survival, to go behind the scenes
Speaker 1: of the reality competition show like never before. It are
Speaker 1: on Fire with Jeff Probes, the official Survivor podcast. Whether
Speaker 1: you're a super fan like me or new to the show,
Speaker 1: on Fire with Jeff Prost takes you behind the scenes
Speaker 1: to learn some of the new secrets for how the
Speaker 1: show is made and why they do the things they do.
Speaker 1: Listen wherever you get your podcasts.