WEBVTT - Star Wars Jedi: Survivor + Star Wars: Visions Vol. 2

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<v Speaker 1>This podcast, can it spoilers for Star Wars Visions Volume

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<v Speaker 1>two plus Star Wars Jedi Survivor. Hello, my name is

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<v Speaker 1>Jason Concepcion.

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<v Speaker 2>And I'm Rosie Night and welcome to x.

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<v Speaker 1>Ray Vision, the Crooked Media podcast where we dive deep

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<v Speaker 1>into your favorite shows, movies, comics, and pop culture.

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<v Speaker 2>In this episode, we are going to the Galaxy Far

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<v Speaker 2>far Away. For Previously on, it's a grab bag of

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<v Speaker 2>Star Wars news, some sad, some good, some exciting. In

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<v Speaker 2>the airlock it's Star Wars Visions Volume two and Jedi Survivor,

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<v Speaker 2>which is really really good. And in that out it's

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<v Speaker 2>a theory on a potential direction for James Mangold's Star

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<v Speaker 2>Wars film. I mean, and it's so good. This leans

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<v Speaker 2>into like one of my favorite parts of all Star

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<v Speaker 2>Wars canons, So I cannot wait for you guys to.

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<v Speaker 3>Hear it up next.

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<v Speaker 1>Previously on, first up, some sad news on Sunday. Depending

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<v Speaker 1>on when you're hearing this, it is May twenty first

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<v Speaker 1>is the date we are speaking of. The Irish actor

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<v Speaker 1>Ray Stevenson passed away at the way too young age

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<v Speaker 1>of fifty eight. He was the star of lots of

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<v Speaker 1>movies such as Punisher, war Zone AKA a good movie.

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<v Speaker 1>Thank you Arthur. Yeah, can we talk about it? It's

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<v Speaker 1>a good movie. King Arthur, the Thor films of course,

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<v Speaker 1>as a member of one of the Thors buddies, Volstag,

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<v Speaker 1>the Gregarious Friend of Thors, and of course the television

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<v Speaker 1>show which brought him to my attention in HBO's Rome,

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<v Speaker 1>star of the upcoming Ahsoka series, Very sad Man. Rome was.

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<v Speaker 1>Rome was a show that it kind of got in

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<v Speaker 1>there before peak TV. It was a tremendously expensive show

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<v Speaker 1>for its time, and it was it was kind of

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<v Speaker 1>a uh outgrowth of a BBC Yes series of like

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<v Speaker 1>historical dramatic reenactment documentaries about various figures from uh from

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<v Speaker 1>Rome's History, Ancient Rome's History and Man Rome Has Slept On.

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<v Speaker 1>It was clear.

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<v Speaker 2>I was gonna say, if you're a Game of Thrones fan,

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<v Speaker 2>you got to watch Rome. In England, there were two

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<v Speaker 2>shows that were just so huge in the era kind

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<v Speaker 2>of before that big prestige TV boom and it was Rome,

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<v Speaker 2>and it was a different BBC show called The Tutors

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<v Speaker 2>that was about like young Henry the eighth and his

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<v Speaker 2>wives and they both had this similar unbelievable production value.

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<v Speaker 2>The Tutors has, like Henry Carville in it, Jonathan Reese

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<v Speaker 2>Meyer's plays Henry the Eighth. There's all kinds of incredible

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<v Speaker 2>famous people. But when it comes to Rome, if you've

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<v Speaker 2>seen it, Ray Stevenson's character is the character you will

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<v Speaker 2>remember like every time.

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<v Speaker 1>It's He plays Titus Polo, who is this a former

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<v Speaker 1>Roman soldier who falls like into criminality and immorality. He's

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<v Speaker 1>kind of a nihilist. He's seen so much violence that

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<v Speaker 1>he just kind of like doesn't care about anything anymore.

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<v Speaker 1>And then the show revolves around Titus Polo's friendship with

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<v Speaker 1>the centurion Lucius Vernus, who's more of this upright, you know,

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<v Speaker 1>very by the book character, and it has a little

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<v Speaker 1>bit of Rosencrans and gilded quality to it. Yeah, definitely,

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<v Speaker 1>very minor characters who kind of just below the scope

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<v Speaker 1>of history are affecting these massive events, like one.

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<v Speaker 2>Of my favorite ways to tell a story.

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<v Speaker 1>Yeah, it's really really cool and their friendship is wonderful,

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<v Speaker 1>and they did a lot. It's like the early seasons

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<v Speaker 1>of Game of Thrones right where they didn't have the

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<v Speaker 1>budget so they couldn't really show you the battle, you'd

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<v Speaker 1>see like a horse galloping in and then you'd come

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<v Speaker 1>back and everything.

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<v Speaker 2>The lost time in the in the fleet pits.

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<v Speaker 1>Yeah, but he was truly wonderful in that and that's

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<v Speaker 1>the show got canceled in the second season because it

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<v Speaker 1>was too expensive, so they essentially had to take four

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<v Speaker 1>see or five seasons worth of material or you know,

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<v Speaker 1>four remaining seasons worth of material and like kind of

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<v Speaker 1>condense it into one season. But it's still it's still wonderful,

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<v Speaker 1>and yeah, it's a wonderful physical actor in that role

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<v Speaker 1>like action drama, emotion. Uh, and it's it's quite sad.

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<v Speaker 2>It is, really, it's really sad loss. And it's very

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<v Speaker 2>interesting because you are you're right, Rome was such and

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<v Speaker 2>obviously as a lead player in that, you know, such

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<v Speaker 2>an influential show because I Always Forget was created by

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<v Speaker 2>John Millius, so it also has that prestige TV thing

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<v Speaker 2>of being like a visionary director taking on a show.

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<v Speaker 2>But yeah, without Ray and that kind of journey that

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<v Speaker 2>Pulo goes on and he ends up as this kind

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<v Speaker 2>of eternal optimist somehow in this like really fucked up world,

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<v Speaker 2>and that journey is just yeah, that's such a great

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<v Speaker 2>show and such a great loss. But I'll be really

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<v Speaker 2>excited to see him in a Soca. I think that

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<v Speaker 2>will be a really beautiful Swan song.

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<v Speaker 1>John Millius one of the outspoken conservatives in Hollywood and

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<v Speaker 1>also a notable gun nut and a notable gun crazed nut.

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<v Speaker 1>I mean it makes sense. I think the guy he

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<v Speaker 1>co wrote some of the Dirty Harry movies. Fun fact

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<v Speaker 1>about John Millius, Walter from The Big Lebowski played you know,

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<v Speaker 1>the crazed gun toting bowling Ali dweller played by John

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<v Speaker 1>Goodman is supposedly based on John Millius.

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<v Speaker 2>Very visually similar. Right now you say that, I am

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<v Speaker 2>seeing the connection. Also, one of the best special features

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<v Speaker 2>DVD commentaries of all time is the John Millius Conan

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<v Speaker 2>the Barbarian Audio commentary because those people, and I love Conan,

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<v Speaker 2>I love arnoest Watschenegger. That era of movies is like

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<v Speaker 2>one of my favorite things. But like they really thought

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<v Speaker 2>they were making like a Lawrence of Arabia level like

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<v Speaker 2>serious film, and it is absolutely incredible to listen to

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<v Speaker 2>them watching the movie back and talking about like their

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<v Speaker 2>vision for it, and then you know what ended up happening.

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<v Speaker 1>Do you want to do you want to briefly advocate

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<v Speaker 1>for Punisher war Zone.

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<v Speaker 2>Yeah, I mean that seems well up our Ali.

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<v Speaker 1>That's two thousand and eight entry into the mc the

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<v Speaker 1>pre m see you. It is an extremely wildly violent movie,

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<v Speaker 1>as its reboot is, but it also has like the

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<v Speaker 1>pulpiness that I think that I think is missing in

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<v Speaker 1>a lot of iterations of The Punisher. In Yeah, whether

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<v Speaker 1>it be television or film.

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<v Speaker 2>You have Dominic West as Jigsaw and like the most campy,

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<v Speaker 2>like chewing extra scenery movie just so good, also directed

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<v Speaker 2>by Lexi Alexander. So at the same time that Marvel

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<v Speaker 2>is beginning the MCU with Iron Man and they won't

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<v Speaker 2>have a female director for ten years, Punisher war Zone

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<v Speaker 2>is directed by a woman, Lexi Alexander. To make this

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<v Speaker 2>kind of totally out there, absolutely Bonker's violent take on

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<v Speaker 2>the Punisher, which is as we know exactly who the

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<v Speaker 2>Punisher is. Yeah, I think I like to see that

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<v Speaker 2>this is getting a contemporary revisiting and seeing people like

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<v Speaker 2>us who are like, actually, this is good, this is interesting.

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<v Speaker 2>I think you make a great point. It's the pulpiness

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<v Speaker 2>that's really enjoyable and what these kind of movies often

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<v Speaker 2>miss out on, especially in a post MCU world where

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<v Speaker 2>things began as are very grounded and kind of moving

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<v Speaker 2>away from that pulpy origins of comic book storytelling as

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<v Speaker 2>we know it. But yeah, you should watch it if

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<v Speaker 2>you don't mind blood and glare.

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<v Speaker 1>And if you haven't watched Rome and you're listening to

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<v Speaker 1>this podcast, we're gonna go out on a limb and

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<v Speaker 1>say you'll like Rome.

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<v Speaker 2>You will like Rome. If you like Game of Thrones,

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<v Speaker 2>you'll probably like Rome. And if you just like enjoyable,

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<v Speaker 2>well made TV, you will also enjoy it. But it's

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<v Speaker 2>really fun.

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<v Speaker 1>Ray has played a couple of roles in the Star

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<v Speaker 1>Wars universe. He is in the upcoming Ahsoka series, and

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<v Speaker 1>of course he voiced Gar Saxon and Star Wars Rebels

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<v Speaker 1>and Clone Wars. Speaking of Star Wars, some news, some

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<v Speaker 1>recent news, kind of spoilery. This is spoilery, but it's

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<v Speaker 1>out there.

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<v Speaker 2>It's out there. It was confirmed by a cost member.

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<v Speaker 2>If you don't want any spoilers going into a Soca,

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<v Speaker 2>just you can skip forward a few minutes.

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<v Speaker 1>I'll just say this. It's a spoiler, but it's more

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<v Speaker 1>like a trailer for a spoiler because I would agree.

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<v Speaker 1>It opens up questions that are not answered, and the

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<v Speaker 1>answer to the question would be a real, real spoiler. Anyway,

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<v Speaker 1>here it is from the SFF Gazette quote. In an

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<v Speaker 1>extended trailer for Ahsoka shared exclusive with those at Star

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<v Speaker 1>Wars celebration last month, Natasha lu Bordizo's Sabine Wren was

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<v Speaker 1>shown wielding a green lightsaber. Now Natasha has then confirmed

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<v Speaker 1>that she would be wielding a lightsaber, and the rumor

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<v Speaker 1>out there is that it is Ezra's.

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<v Speaker 4>Lightsaber, yes, which I think would be so cool, and

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<v Speaker 4>I think people who are at so libration have said

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<v Speaker 4>they feel like that is the lightsaber they saw, and

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<v Speaker 4>a lot of people are saying, you know, it would

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<v Speaker 4>make a lot of sense, especially as we saw Ezra

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<v Speaker 4>only in hologram form so far, and if someone was

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<v Speaker 4>gonna have the lightsaber, it would make sense that it

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<v Speaker 4>was Sabine And something.

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<v Speaker 2>Really interesting is In an interview with Empire magazine like

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<v Speaker 2>very Big UK film magazine, Boudizeou said that it's been

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<v Speaker 2>really hard not talking about my like talking about my

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<v Speaker 2>fight training without talking about the fact that it's actually

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<v Speaker 2>saber training, which is literally all I've been doing for

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<v Speaker 2>so long. So that makes me think this is not

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<v Speaker 2>going to be a small moment in the show, Like

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<v Speaker 2>this is gonna be Sabine with the green lightsaber and

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<v Speaker 2>she's going to be cutting some people's arms off as

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<v Speaker 2>you do when you hold the lightsaber.

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<v Speaker 1>But yeah, I love how.

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<v Speaker 2>Excited would you be if it was Ezra's lightsaber?

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<v Speaker 1>I mean it just raises so many questions such as,

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<v Speaker 1>where is Ezra? Uh, you know, what has he been

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<v Speaker 1>up to? And just where is he? Where is he?

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<v Speaker 2>Where is he? Where is that man? That's what we

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<v Speaker 2>need to know going and how quickly? Okay, how many

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<v Speaker 2>episodes do you think we'll get into a circa before

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<v Speaker 2>they answer that question? Or do you think that's gonna

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<v Speaker 2>be a season long?

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<v Speaker 1>Let's stay that. Do we know how many episodes.

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<v Speaker 2>Is going to Let's just say it's like eight the middle,

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<v Speaker 2>it's eight.

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<v Speaker 1>I'm gonna say by episode three, I think there's gonna

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<v Speaker 1>be hints early and then you get him by three.

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<v Speaker 1>I hope it's way earlier than that.

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<v Speaker 2>You need to have him in that second half of

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<v Speaker 2>the season.

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<v Speaker 1>Yeah, and then I what do you think the do

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<v Speaker 1>you think that the main thrust of the plot is

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<v Speaker 1>going to be Ezra centric or something else like get

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<v Speaker 1>him back from wherever he is.

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<v Speaker 2>I think that Sabin, if she finds out what Ezra is,

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<v Speaker 2>is gonna want to find him, obviously. I also wonder

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<v Speaker 2>if it's going to be more Thron centric and Ezra's,

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<v Speaker 2>as we suspect entangled within that aspect of the story

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<v Speaker 2>and they're coming together, maybe more about Thrown than Ezra

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<v Speaker 2>and Ezra's like a nice surprise.

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<v Speaker 1>I keep thinking about Thron and Ezra like hanging out somewhere,

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<v Speaker 1>kind of like do you remember the movie Enemy Mine? Yeah,

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<v Speaker 1>like a you know, so, like Ezra and Thron hanging

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<v Speaker 1>out just isolated somewhere in some weird dimension or some

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<v Speaker 1>weird planet and just hanging out there for a period

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<v Speaker 1>of time, uh, and forging a weird secret relationship.

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<v Speaker 2>That could be a pretty unbelievable bottle episode. You know,

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<v Speaker 2>the friends to Allah like enemies to allies, pushed together

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<v Speaker 2>by circumstance. And of course once they're off the planet

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<v Speaker 2>and they've survived, they can never speak of that again

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<v Speaker 2>or act like it happened, but that history is always there.

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<v Speaker 2>I think that would add like a super interesting layer.

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<v Speaker 2>And I mean, if you did it well, that could

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<v Speaker 2>become one of the best episodes of any Star Wars

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<v Speaker 2>programming of all time if you do it. Like really

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<v Speaker 2>incredible conversation.

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<v Speaker 1>And big news for those of you who are fans

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<v Speaker 1>of Galaxy Edge fans of Disney parks, the Disney Galactic

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<v Speaker 1>Star Cruiser Experience the extremely expensive. But also, from what

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<v Speaker 1>I've heard, take the price out of it. Let's say

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<v Speaker 1>you're rolling in cash.

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<v Speaker 2>Let's say you're rich, you're a Star Wars.

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<v Speaker 1>Fan, You're rich in credits and you're a Star Wars fan.

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<v Speaker 1>I've heard it's really really cool, it said. The Disney

0:13:43.840 --> 0:13:51.480
<v Speaker 1>Galactic Star Cruiser Experience costs like like forty eight hundred

0:13:51.520 --> 0:13:53.199
<v Speaker 1>dollars for two guests.

0:13:52.920 --> 0:13:57.240
<v Speaker 2>But two nights, that's it. That's too expensive.

0:13:57.760 --> 0:13:58.520
<v Speaker 1>That's a lot.

0:13:58.720 --> 0:14:01.880
<v Speaker 2>I will say. I I've only heard incredible things. Apparently

0:14:02.000 --> 0:14:02.280
<v Speaker 2>it was.

0:14:02.360 --> 0:14:02.840
<v Speaker 1>It's amazing.

0:14:02.920 --> 0:14:06.679
<v Speaker 2>It featured hundreds of cast members in active roles who

0:14:06.679 --> 0:14:11.680
<v Speaker 2>were constantly crafts stories. Apparently it really felt like you

0:14:11.720 --> 0:14:14.319
<v Speaker 2>were in a Star Wars film. Wonderful. Wish I could

0:14:14.360 --> 0:14:17.440
<v Speaker 2>have experienced that. It won awards for Innovation in theme parks.

0:14:17.520 --> 0:14:20.080
<v Speaker 2>But you know what, when it's six thousand dollars for

0:14:20.160 --> 0:14:25.200
<v Speaker 2>a family of four to go. You deserve it. I'm sorry,

0:14:25.200 --> 0:14:27.920
<v Speaker 2>but Disney, you should have should have made a cheaper

0:14:28.040 --> 0:14:31.160
<v Speaker 2>version or used some money to find a way to

0:14:31.200 --> 0:14:36.920
<v Speaker 2>make it more accessible. Absolutely was still, though somehow astounded

0:14:36.920 --> 0:14:39.320
<v Speaker 2>by the fact that they're just closing it down. Hasn't

0:14:39.360 --> 0:14:41.920
<v Speaker 2>even been around for two years. They're just like, bam,

0:14:42.000 --> 0:14:42.560
<v Speaker 2>it's gone.

0:14:43.720 --> 0:14:49.640
<v Speaker 1>With the recent kind of upside down nature of Disney's earnings,

0:14:49.680 --> 0:14:52.400
<v Speaker 1>certainly in the last few years post pandemic years, and

0:14:52.600 --> 0:14:55.800
<v Speaker 1>certainly in the time since launch at Disney, Plus, parks

0:14:55.800 --> 0:14:58.560
<v Speaker 1>are really the main money maker for Disney right now.

0:14:59.400 --> 0:15:01.800
<v Speaker 1>This news, by the way it comes, came on the

0:15:01.800 --> 0:15:08.160
<v Speaker 1>same morning that the Josh Tomorrow, who runs parks for Disney,

0:15:08.480 --> 0:15:10.760
<v Speaker 1>announced that Disney is abandon its plan to move around

0:15:10.800 --> 0:15:14.400
<v Speaker 1>two thousand staffers from California to central Florida. This was

0:15:14.520 --> 0:15:19.160
<v Speaker 1>part of a billion dollar construction project to kind of

0:15:19.200 --> 0:15:23.160
<v Speaker 1>build new infrastructure at Walt Disney World in Florida. But

0:15:23.280 --> 0:15:28.120
<v Speaker 1>because of the ongoing kind of war between Governor Ron DeSantis,

0:15:28.120 --> 0:15:32.560
<v Speaker 1>whose recent announcement of this presidential campaign was derailed by

0:15:32.560 --> 0:15:38.520
<v Speaker 1>a Twitter malfunction just because of Desanders's war on Disney,

0:15:40.080 --> 0:15:44.240
<v Speaker 1>Disney has decided to shelve that one billion dollar construction

0:15:44.320 --> 0:15:48.600
<v Speaker 1>initiative and now is not making these two thousand staffers

0:15:48.640 --> 0:15:50.920
<v Speaker 1>move to Florida. Who by the way, many of them

0:15:51.120 --> 0:15:53.880
<v Speaker 1>were pretty mad about it. Some of them quit, some

0:15:53.960 --> 0:15:56.560
<v Speaker 1>of them were going to go, only begrudgingly. But now

0:15:56.600 --> 0:15:57.880
<v Speaker 1>that's not going to happen anymore.

0:15:58.120 --> 0:16:01.160
<v Speaker 2>Yeah, it's an interesting time for Disney for because I

0:16:01.240 --> 0:16:04.200
<v Speaker 2>don't think the two things are disconnected. Like if this

0:16:04.280 --> 0:16:09.720
<v Speaker 2>had been bought in built in California, at California Disneyland

0:16:09.920 --> 0:16:12.680
<v Speaker 2>Galaxy's Edge, there is a world where I think we

0:16:12.720 --> 0:16:16.520
<v Speaker 2>would be seeing them trying to adapt it into a smaller,

0:16:17.400 --> 0:16:21.840
<v Speaker 2>more affordable, different experience rather than shuddering it. But I

0:16:21.920 --> 0:16:23.600
<v Speaker 2>don't think that they're in a place where they want

0:16:23.600 --> 0:16:27.920
<v Speaker 2>to invest money into Florida right now. I am interested though, Okay,

0:16:27.960 --> 0:16:30.320
<v Speaker 2>so I do think, as with the way with all

0:16:30.320 --> 0:16:33.119
<v Speaker 2>things Disney now, this is not the first crazy, expensive

0:16:33.160 --> 0:16:35.280
<v Speaker 2>flop Disney had. If you ever want to have fun,

0:16:35.360 --> 0:16:37.680
<v Speaker 2>go and watch a video, probably defunct Bland has the

0:16:37.720 --> 0:16:43.520
<v Speaker 2>best one about when California Adventure first opened in California.

0:16:43.600 --> 0:16:47.400
<v Speaker 2>It is hilarious. It's like one of the worst things

0:16:47.400 --> 0:16:50.280
<v Speaker 2>you've ever seen. You could not believe the rides they

0:16:50.280 --> 0:16:52.560
<v Speaker 2>had in a taxi ride where you see like a

0:16:52.600 --> 0:16:56.680
<v Speaker 2>weird animatronic of Whoopee Goldberg. Just terrible choices. So this

0:16:56.760 --> 0:16:58.920
<v Speaker 2>is not the first problem they've had, and they always

0:16:58.960 --> 0:17:01.000
<v Speaker 2>kind of learn from them. So something I've been thinking

0:17:01.040 --> 0:17:04.520
<v Speaker 2>about a lot is like, what I think that we

0:17:04.560 --> 0:17:08.080
<v Speaker 2>could see a version of this essentially come to California

0:17:08.160 --> 0:17:11.560
<v Speaker 2>Adventure as part of the Marvel Park. What would your

0:17:11.640 --> 0:17:14.000
<v Speaker 2>pitch for like an immersive Marvel hotel.

0:17:14.119 --> 0:17:17.920
<v Speaker 1>B Oh, my god, it would be I mean, I

0:17:17.920 --> 0:17:21.160
<v Speaker 1>think you'd start with Stark Tower, right, You'd you'd have

0:17:22.200 --> 0:17:26.560
<v Speaker 1>a bunch of the armor there. You'd have you know,

0:17:26.720 --> 0:17:29.760
<v Speaker 1>Jarvis talking to you, which is I think it would

0:17:29.760 --> 0:17:31.199
<v Speaker 1>be fairly easy to do with like just like a

0:17:31.280 --> 0:17:35.320
<v Speaker 1>voice actor much in the same way, much in the

0:17:35.359 --> 0:17:39.080
<v Speaker 1>same way that they do Galaxy's Edge, where you know

0:17:39.119 --> 0:17:41.680
<v Speaker 1>you're able to you're able to talk to various Star

0:17:41.720 --> 0:17:45.239
<v Speaker 1>Wars characters like almost basically in real time because of

0:17:45.320 --> 0:17:48.560
<v Speaker 1>either a voice actors or b because they just have

0:17:48.640 --> 0:17:52.880
<v Speaker 1>a very very extensive like sound box of different responses

0:17:52.920 --> 0:17:57.760
<v Speaker 1>to things that you say. And I'd start there. Then

0:17:58.560 --> 0:18:02.160
<v Speaker 1>I'd also have gosh, I think then I have that

0:18:02.560 --> 0:18:05.640
<v Speaker 1>the Avengers HQ at Tony's like upstate facility.

0:18:05.760 --> 0:18:07.360
<v Speaker 2>Oh, that would be really cool.

0:18:08.920 --> 0:18:10.399
<v Speaker 1>Yeah, what would you do?

0:18:10.640 --> 0:18:12.760
<v Speaker 2>I well, seeing as you have already laid out, I'd

0:18:12.760 --> 0:18:15.600
<v Speaker 2>say like the first five to ten years of immersive

0:18:15.760 --> 0:18:19.440
<v Speaker 2>Marvel theme park planning. Thanks, you know, just send us

0:18:19.440 --> 0:18:20.800
<v Speaker 2>a bill, send us an.

0:18:21.840 --> 0:18:23.760
<v Speaker 1>I think you should also. I think you should also

0:18:23.760 --> 0:18:26.159
<v Speaker 1>be able to go in the super Soldier sarcophagus, like

0:18:26.200 --> 0:18:31.320
<v Speaker 1>I think I think be able to undergo the super

0:18:31.359 --> 0:18:32.280
<v Speaker 1>Soldier process.

0:18:32.359 --> 0:18:34.040
<v Speaker 2>That would be so good. That would definitely be one

0:18:34.040 --> 0:18:37.719
<v Speaker 2>of like the immersive choices. Yeah, I would, because you've

0:18:37.760 --> 0:18:39.760
<v Speaker 2>already laid that out and we're getting like eight ten

0:18:39.800 --> 0:18:42.480
<v Speaker 2>years down the line. I would do exaviers. I mean,

0:18:42.520 --> 0:18:44.840
<v Speaker 2>you know, the school and you stay there and you

0:18:44.840 --> 0:18:48.560
<v Speaker 2>can play baseball and you can go in the room.

0:18:48.960 --> 0:18:51.600
<v Speaker 2>It would I think that would be really fun. And yeah,

0:18:51.640 --> 0:18:54.600
<v Speaker 2>I think that that will be the ultimate takeaway will

0:18:54.640 --> 0:19:00.560
<v Speaker 2>probably be some kind of smaller, cheaper hotel space and California,

0:19:00.600 --> 0:19:03.760
<v Speaker 2>but that still learned the kind of immassive lessons. But yeah,

0:19:03.840 --> 0:19:06.320
<v Speaker 2>this kind of blew my mind. Apparently they spent this

0:19:06.520 --> 0:19:10.040
<v Speaker 2>was part of a two billion dollar spend when they

0:19:10.160 --> 0:19:11.879
<v Speaker 2>when they built it, and I just it kind of

0:19:11.920 --> 0:19:13.840
<v Speaker 2>blows my mind that they spend that much money and

0:19:13.880 --> 0:19:15.560
<v Speaker 2>now they're just like buy and shining.

0:19:15.800 --> 0:19:18.720
<v Speaker 1>I mean, it'll be interesting to see this. This war

0:19:18.760 --> 0:19:25.720
<v Speaker 1>of words with Florida is it's hard to really wrap

0:19:25.760 --> 0:19:30.200
<v Speaker 1>your head around how kind of weirdly unwise it is

0:19:30.359 --> 0:19:34.200
<v Speaker 1>for Florida to get into an economic war with its

0:19:34.320 --> 0:19:38.960
<v Speaker 1>number one employer and number one taxpayer. But here we are.

0:19:39.520 --> 0:19:42.440
<v Speaker 1>And so this would appear to be the first, certainly

0:19:42.480 --> 0:19:46.240
<v Speaker 1>the first like economic shot fired back counting the various

0:19:47.240 --> 0:19:51.080
<v Speaker 1>judicial moves and zoning moves which have so far failed,

0:19:51.119 --> 0:19:55.320
<v Speaker 1>I say that played out in the local courts. I think,

0:19:55.400 --> 0:20:00.919
<v Speaker 1>so this is this is a signal efagant thing to

0:20:00.920 --> 0:20:05.880
<v Speaker 1>be pulling money out of Florida. And yeah, I mean, yeah,

0:20:05.880 --> 0:20:09.439
<v Speaker 1>I hope, yeah, I mean too fucking Also, the final

0:20:09.520 --> 0:20:12.600
<v Speaker 1>voyage is the twenty eighth to the thirtieth of September

0:20:12.680 --> 0:20:13.200
<v Speaker 1>this year.

0:20:13.600 --> 0:20:16.600
<v Speaker 2>So if you're dying to spend six thousand dollars to

0:20:16.680 --> 0:20:17.200
<v Speaker 2>go there.

0:20:17.080 --> 0:20:21.040
<v Speaker 1>To get six grand just but in your pocket.

0:20:20.920 --> 0:20:23.760
<v Speaker 2>You know, if Disney wants to let me and Jason

0:20:23.800 --> 0:20:25.639
<v Speaker 2>go for free, so we can tell you all about it.

0:20:25.800 --> 0:20:27.880
<v Speaker 2>That we will go. We will take that.

0:20:28.000 --> 0:20:31.520
<v Speaker 1>Hit for you again. I will say that everything I've

0:20:31.640 --> 0:20:33.800
<v Speaker 1>seen from it and read about it and all the

0:20:33.880 --> 0:20:36.399
<v Speaker 1>videos I've watched it was super cool.

0:20:36.480 --> 0:20:38.600
<v Speaker 2>I know everyone I know who went from the press

0:20:38.600 --> 0:20:41.160
<v Speaker 2>said it was like life changing, great.

0:20:41.480 --> 0:20:45.760
<v Speaker 1>Fucking amazing. Five grand for two night I'm rounding up.

0:20:46.040 --> 0:20:50.199
<v Speaker 1>Five grand for two nights is just a tremendous go to.

0:20:50.240 --> 0:20:53.200
<v Speaker 2>Lay the fucking Maldives on like a really nice holiday.

0:20:53.960 --> 0:20:56.639
<v Speaker 2>Don't do it. Five thousand dollars is so much money.

0:20:57.200 --> 0:20:58.639
<v Speaker 2>Bad news, all right?

0:20:58.760 --> 0:21:14.080
<v Speaker 3>Up next, more Star Wars.

0:21:14.800 --> 0:21:17.560
<v Speaker 2>We're stepping out of the airlock and into a galaxy

0:21:17.640 --> 0:21:21.560
<v Speaker 2>far far away to catch up on some delightful Star

0:21:21.600 --> 0:21:25.400
<v Speaker 2>Wars programming and Star Wars video games, beginning with Star

0:21:25.440 --> 0:21:27.240
<v Speaker 2>Wars Jedi Survivor.

0:21:29.359 --> 0:21:33.520
<v Speaker 1>Before we get into Jedi Survivor, released very very recently

0:21:33.520 --> 0:21:36.480
<v Speaker 1>April twenty eighth, twenty twenty three, had the very unfortunate

0:21:36.640 --> 0:21:40.480
<v Speaker 1>luck to be released like any other video game released

0:21:40.520 --> 0:21:44.320
<v Speaker 1>around this time, around the same time as Legit Choice,

0:21:45.119 --> 0:21:49.600
<v Speaker 1>Here's joy Him. I mean, listen, the Star Wars audience

0:21:50.200 --> 0:21:54.960
<v Speaker 1>rides hard and and they'll be there. It's just that

0:21:55.880 --> 0:21:59.960
<v Speaker 1>much like you and I, this game has to share time.

0:22:00.000 --> 0:22:03.000
<v Speaker 1>I'm in our consoles in front of our eyeballs with

0:22:03.040 --> 0:22:06.479
<v Speaker 1>another game, and I will say before we get to

0:22:06.720 --> 0:22:08.760
<v Speaker 1>Jedi Swear. We're gonna talk about Falling Order a little bit,

0:22:08.760 --> 0:22:10.600
<v Speaker 1>but I will say this about Jedi Survivor before we

0:22:10.640 --> 0:22:13.480
<v Speaker 1>get to do that. And I texted you guys this.

0:22:13.640 --> 0:22:17.280
<v Speaker 1>I texted Rosie and the super producers Chris and saw this.

0:22:18.240 --> 0:22:20.680
<v Speaker 1>I am sad to report to you that Star Wars

0:22:20.760 --> 0:22:24.520
<v Speaker 1>Jeni's vibers really good game is really beau because it's

0:22:25.400 --> 0:22:29.679
<v Speaker 1>terrible for my productivity. Literally, I need to do the

0:22:29.760 --> 0:22:31.639
<v Speaker 1>fucking video game that's really good.

0:22:31.840 --> 0:22:35.359
<v Speaker 2>I've been having to like two face myself and be like, oh, like,

0:22:35.680 --> 0:22:39.200
<v Speaker 2>if I finish this thing first, I'll do full I'll

0:22:39.200 --> 0:22:42.359
<v Speaker 2>do Jedi Survivor, and if I do this, I'll play Zelda,

0:22:42.400 --> 0:22:44.240
<v Speaker 2>because otherwise, how are you supposed to make the choice

0:22:44.280 --> 0:22:46.679
<v Speaker 2>that both actually equally enjoyable?

0:22:46.680 --> 0:22:50.960
<v Speaker 1>At this point, all right, let's talk about first Fallen Order. Yes,

0:22:51.040 --> 0:22:55.840
<v Speaker 1>a game that I thought story wise, Fallen Order was

0:22:56.160 --> 0:23:01.639
<v Speaker 1>among the best Star Wars stories of of the last

0:23:02.040 --> 0:23:04.439
<v Speaker 1>when it come out twenty nineteen of the last five years,

0:23:04.480 --> 0:23:09.760
<v Speaker 1>like a really really good story, very emotional that starts

0:23:09.880 --> 0:23:15.760
<v Speaker 1>you know about between UH episodes three and four, so

0:23:16.119 --> 0:23:18.920
<v Speaker 1>you know, after Order sixty six you meet up with Calcastus,

0:23:18.920 --> 0:23:22.040
<v Speaker 1>who's was a padawan at the at the on the

0:23:22.080 --> 0:23:24.480
<v Speaker 1>fall of Order sixty six, manages to escape and his

0:23:24.640 --> 0:23:28.320
<v Speaker 1>another another escape pat. He's been living this blue collar

0:23:28.359 --> 0:23:30.359
<v Speaker 1>existence when you when you catch up with him and

0:23:30.400 --> 0:23:34.800
<v Speaker 1>meet him, and it's just a really really good story

0:23:35.280 --> 0:23:41.239
<v Speaker 1>with lots of mystery betrayal. You really legitimately learn a

0:23:41.280 --> 0:23:44.840
<v Speaker 1>lot of cool things about the Jedi Order, but not

0:23:44.920 --> 0:23:47.720
<v Speaker 1>just the Jedi Order, about the Night Sisters, the Datha

0:23:47.760 --> 0:23:51.320
<v Speaker 1>Maria Knight Sisters, and there's like, as a fan of

0:23:51.440 --> 0:23:56.400
<v Speaker 1>Gray Jedi's, gosh, there's a lot of great I feel

0:23:56.400 --> 0:23:58.639
<v Speaker 1>really really cool Gray Jedi stuff in fall.

0:23:58.640 --> 0:24:00.879
<v Speaker 2>I feel like that having the Grade I having a comeback.

0:24:00.880 --> 0:24:02.520
<v Speaker 2>We'll talk about this a little bit in visions, but

0:24:02.560 --> 0:24:05.240
<v Speaker 2>I definitely feel like that moral complexity is coming back.

0:24:05.880 --> 0:24:10.119
<v Speaker 1>I don't necessarily want I don't want to spoil the

0:24:10.200 --> 0:24:12.520
<v Speaker 1>game in case anybody out there has not played it.

0:24:12.560 --> 0:24:15.159
<v Speaker 1>Mean we'll do a spoiler virgin later, but there's a

0:24:15.160 --> 0:24:17.439
<v Speaker 1>moment in Fallen Order that that has always stuck with

0:24:17.480 --> 0:24:18.960
<v Speaker 1>me that I want to talk to you about because

0:24:18.960 --> 0:24:21.479
<v Speaker 1>it goes right to that grade Jedi kind of idea.

0:24:22.359 --> 0:24:27.000
<v Speaker 1>Where do you stand on using a dark force power

0:24:27.720 --> 0:24:30.920
<v Speaker 1>for good? I am a that's a thing that happens

0:24:31.000 --> 0:24:34.760
<v Speaker 1>in Fallen Order, and it is a super super impactful moment.

0:24:34.920 --> 0:24:38.919
<v Speaker 2>I'm pro. I've always been pro using. I think that

0:24:39.760 --> 0:24:44.200
<v Speaker 2>the using the force is neutral, the dark side, the

0:24:44.320 --> 0:24:47.200
<v Speaker 2>light side. That all comes from the way that people

0:24:47.359 --> 0:24:51.679
<v Speaker 2>use it and then the context over millennia of how

0:24:52.040 --> 0:24:54.000
<v Speaker 2>things have been used. And obviously like if you use

0:24:54.040 --> 0:24:57.080
<v Speaker 2>the dark side, you would you can like corrupt you know,

0:24:57.160 --> 0:25:01.159
<v Speaker 2>corrupted kaiber crystals, Like there is a physical response to

0:25:01.320 --> 0:25:04.560
<v Speaker 2>using the dark side. But I am pro using the

0:25:04.640 --> 0:25:07.399
<v Speaker 2>dark side for good though obviously if that then becomes

0:25:07.400 --> 0:25:10.120
<v Speaker 2>that you're like a fascist, fascistic leader who thinks you're

0:25:10.200 --> 0:25:12.480
<v Speaker 2>using it for good, it could go a terrible way,

0:25:12.680 --> 0:25:15.680
<v Speaker 2>bitingk It's worth the risk if you're doing it for good,

0:25:15.720 --> 0:25:18.320
<v Speaker 2>And I agree, that's like an incredibly impactful moment.

0:25:18.880 --> 0:25:20.840
<v Speaker 1>This is a really really big moment, and I think

0:25:20.840 --> 0:25:24.680
<v Speaker 1>it's one that if it happened in a show, I think

0:25:24.720 --> 0:25:29.120
<v Speaker 1>it would be something maybe that would be talked about

0:25:29.200 --> 0:25:31.160
<v Speaker 1>a lot more. But it was really something that stuck

0:25:31.200 --> 0:25:36.959
<v Speaker 1>with me because it's it's kind of something that doesn't happen.

0:25:37.480 --> 0:25:40.280
<v Speaker 1>It really happens in other Star Wars stories, but it

0:25:40.400 --> 0:25:44.760
<v Speaker 1>feels like if if you play with you, if you

0:25:44.880 --> 0:25:50.320
<v Speaker 1>take on a dark side power to save someone's life

0:25:50.440 --> 0:25:53.480
<v Speaker 1>that is doing good, that is fighting for the light,

0:25:53.600 --> 0:25:58.080
<v Speaker 1>it feels like a weird loophole that needs to be addressed.

0:25:58.080 --> 0:26:01.200
<v Speaker 1>And it's a fascinating moral question because because listen, we've

0:26:01.200 --> 0:26:08.879
<v Speaker 1>seen worse Force users be redeemed right. So using the

0:26:09.480 --> 0:26:13.240
<v Speaker 1>using dark powers once maybe twice to do something really

0:26:13.280 --> 0:26:15.080
<v Speaker 1>good to save someone's life.

0:26:15.040 --> 0:26:18.719
<v Speaker 2>I think it speaks to that really interesting moral complexity

0:26:18.760 --> 0:26:20.800
<v Speaker 2>that the games are often allowed that you are not

0:26:21.359 --> 0:26:24.280
<v Speaker 2>so much allowed in the main Cannon stories that we

0:26:24.400 --> 0:26:26.480
<v Speaker 2>kind of know, which is like this idea of light

0:26:26.560 --> 0:26:29.280
<v Speaker 2>and dark and good and evil. The games give us

0:26:29.280 --> 0:26:33.160
<v Speaker 2>a space to play into that a little bit more.

0:26:33.320 --> 0:26:35.560
<v Speaker 2>I actually do think that one of the reasons that

0:26:36.080 --> 0:26:39.359
<v Speaker 2>fall in order and in general, like this series is

0:26:40.080 --> 0:26:42.040
<v Speaker 2>speaking so much to people of our age is like

0:26:42.200 --> 0:26:45.520
<v Speaker 2>it's very like Force unleashed, you know, and obviously Force

0:26:45.600 --> 0:26:50.920
<v Speaker 2>unleashed too, Like there's these real emotional, iconic storylines that

0:26:50.960 --> 0:26:54.600
<v Speaker 2>are being told here. That you couldn't necessarily tell in

0:26:54.760 --> 0:26:57.760
<v Speaker 2>the structure of television. And also, as we talked about

0:26:57.800 --> 0:27:00.159
<v Speaker 2>extensively with the Last of Us, when you are the

0:27:00.200 --> 0:27:03.359
<v Speaker 2>person who has to make those choices, they become a

0:27:03.400 --> 0:27:06.320
<v Speaker 2>lot more impactful and you become more invested in them.

0:27:06.600 --> 0:27:09.159
<v Speaker 1>Another thing that's really cool about Fallen Order is it

0:27:09.280 --> 0:27:12.200
<v Speaker 1>delves into the kind of fallout of the Battle of

0:27:12.280 --> 0:27:17.080
<v Speaker 1>Dathamir carried out by a General Grievous, which is basically

0:27:17.119 --> 0:27:21.280
<v Speaker 1>the Dathameyrian Order sixty six. You know, the magic wielding

0:27:21.359 --> 0:27:22.480
<v Speaker 1>Night Sisters were all about.

0:27:22.960 --> 0:27:24.640
<v Speaker 2>Night Sisters love.

0:27:26.200 --> 0:27:32.320
<v Speaker 1>So good and you get to hang out with what

0:27:32.600 --> 0:27:35.240
<v Speaker 1>is potentially the sole survivor of the Battle of the

0:27:35.280 --> 0:27:40.439
<v Speaker 1>Dathmeir in Fallen Order and the relationship that that character

0:27:40.520 --> 0:27:41.560
<v Speaker 1>has with cal is.

0:27:41.800 --> 0:27:45.480
<v Speaker 2>Yeah, Marin is like one of my favorite characters. Yes,

0:27:45.920 --> 0:27:48.159
<v Speaker 2>just such a great character. I also think something that

0:27:48.160 --> 0:27:51.560
<v Speaker 2>this game does so well in Fallen Order is it

0:27:51.640 --> 0:27:55.960
<v Speaker 2>really evokes that found family storytelling that I think so

0:27:56.160 --> 0:27:58.199
<v Speaker 2>many of us are drawn to. And I'm not going

0:27:58.280 --> 0:28:01.480
<v Speaker 2>to say very rebels, very rebels, but it feels so

0:28:01.640 --> 0:28:03.800
<v Speaker 2>Star Wars and it feels like you are part of

0:28:03.840 --> 0:28:05.960
<v Speaker 2>that family and you fall in love with these characters,

0:28:06.119 --> 0:28:08.960
<v Speaker 2>and I'm gonna agree with you about like, this game

0:28:09.080 --> 0:28:12.280
<v Speaker 2>has a choice, a very big choice at the end

0:28:13.080 --> 0:28:15.840
<v Speaker 2>that that occurs that to me, is one of the

0:28:15.840 --> 0:28:18.879
<v Speaker 2>most ethical choices I've ever seen in Star Wars, and

0:28:18.920 --> 0:28:22.879
<v Speaker 2>I feel like nobody ever makes those choices because they

0:28:22.880 --> 0:28:29.359
<v Speaker 2>contradict these really huge rules and laws that bind Star Wars.

0:28:29.400 --> 0:28:33.120
<v Speaker 2>The Jedi they're good, they're benelevolent. The Sith they're evil,

0:28:33.480 --> 0:28:36.439
<v Speaker 2>and there's kind of this idea that you have to

0:28:36.480 --> 0:28:39.360
<v Speaker 2>propagate one and stop the other. And I just think

0:28:39.360 --> 0:28:42.640
<v Speaker 2>that they make these really this hugely ethical choice at

0:28:42.640 --> 0:28:44.920
<v Speaker 2>the end that I still think about to this day.

0:28:45.480 --> 0:28:48.560
<v Speaker 1>It's a it's a brief choice storytelling wise, too, because

0:28:49.320 --> 0:28:54.320
<v Speaker 1>it if the story was told in a less skillful way,

0:28:55.120 --> 0:29:00.240
<v Speaker 1>then that choice essentially negates the whole reason giling and

0:29:00.280 --> 0:29:03.800
<v Speaker 1>playing very much. Actually yeah, right, right, right, But it

0:29:03.840 --> 0:29:07.200
<v Speaker 1>doesn't in a in a way that feels totally earned,

0:29:07.440 --> 0:29:11.080
<v Speaker 1>and you just feel good. I felt good maybe that

0:29:11.640 --> 0:29:12.400
<v Speaker 1>with that choice.

0:29:12.560 --> 0:29:14.840
<v Speaker 2>Also, you make a great point because it's really brave

0:29:14.960 --> 0:29:19.959
<v Speaker 2>narratively because it shuts down the main option of what

0:29:20.000 --> 0:29:22.080
<v Speaker 2>you would think a sequel would be. So when many

0:29:22.160 --> 0:29:24.560
<v Speaker 2>game comes out, You're like, oh, what are you going

0:29:24.640 --> 0:29:26.160
<v Speaker 2>to do in this game? But you get to do

0:29:26.320 --> 0:29:28.840
<v Speaker 2>so much and it's very we were talking about this today.

0:29:29.720 --> 0:29:31.400
<v Speaker 2>This starts in the first game, but I feel like

0:29:31.480 --> 0:29:34.280
<v Speaker 2>it really expands in Survivor. This is very uncharted, it's

0:29:34.440 --> 0:29:37.920
<v Speaker 2>very action platform er. It's very much like this adventure

0:29:38.000 --> 0:29:40.840
<v Speaker 2>scavenger live in the world of Star Wars, which who

0:29:40.880 --> 0:29:41.640
<v Speaker 2>doesn't want to do that?

0:29:42.360 --> 0:29:46.040
<v Speaker 1>Yeah, now we've raved about Following Order, and now I'm

0:29:46.040 --> 0:29:48.000
<v Speaker 1>going to tell you some of my criticisms of the

0:29:48.000 --> 0:29:51.560
<v Speaker 1>game because this is going to play into our discussion

0:29:51.600 --> 0:29:54.800
<v Speaker 1>of Star Wars Jedi Survivor, because Star Wars Jedi Survivor

0:29:55.680 --> 0:30:02.200
<v Speaker 1>has largely addressed any kind of shortcoming with the papers

0:30:02.280 --> 0:30:06.120
<v Speaker 1>game now. So, first of all, starting with the fact

0:30:06.160 --> 0:30:10.160
<v Speaker 1>that Fallen Order is a lot more of a Souls

0:30:10.240 --> 0:30:15.360
<v Speaker 1>Born type action experience than I think I was expecting

0:30:15.440 --> 0:30:19.000
<v Speaker 1>coming in from you know, any of the other previous

0:30:19.200 --> 0:30:21.680
<v Speaker 1>Star Wars games that you that you've ever played a

0:30:21.840 --> 0:30:25.080
<v Speaker 1>third person Star Wars games, right Force unleashed any of

0:30:25.120 --> 0:30:29.840
<v Speaker 1>those others that felt super good, but kind of I

0:30:29.880 --> 0:30:34.000
<v Speaker 1>would say went more towards the kind of like hack

0:30:34.080 --> 0:30:38.520
<v Speaker 1>and slash gameplay like the Force powers were amazing, but

0:30:38.600 --> 0:30:41.160
<v Speaker 1>when you're using your lightsaber, you could really just kind

0:30:41.200 --> 0:30:46.600
<v Speaker 1>of spam and Fallen Order was much more precise. You

0:30:46.680 --> 0:30:51.280
<v Speaker 1>really had to you really had to hit your Perry's,

0:30:51.400 --> 0:30:54.240
<v Speaker 1>you really had to hit your dodges, you really had

0:30:54.240 --> 0:30:57.160
<v Speaker 1>to hit your counters, and you really had to react

0:30:57.600 --> 0:31:03.680
<v Speaker 1>precisely to what your enemies are doing. And the Phone Order,

0:31:03.760 --> 0:31:08.440
<v Speaker 1>much like Jedi Survivor, took this really kind of naturalistic,

0:31:08.840 --> 0:31:11.600
<v Speaker 1>realistic kind of approach to the game where there's not

0:31:11.640 --> 0:31:13.520
<v Speaker 1>a lot of time, there's not a ton of information

0:31:13.600 --> 0:31:18.240
<v Speaker 1>on your hood. The video gamey aspects, the visual video

0:31:18.320 --> 0:31:24.480
<v Speaker 1>gamey language is really really toned down, and that made

0:31:24.520 --> 0:31:27.920
<v Speaker 1>it kind of hard to pick up for me anyway,

0:31:28.200 --> 0:31:30.360
<v Speaker 1>to pick up cues, to understand what was going on,

0:31:30.400 --> 0:31:33.200
<v Speaker 1>to even like figure out where I was on a map,

0:31:33.280 --> 0:31:39.840
<v Speaker 1>like I just get lost a lot. And I think, honestly,

0:31:39.920 --> 0:31:42.080
<v Speaker 1>part of what makes Star Wars Jedi Starve so good

0:31:42.120 --> 0:31:44.080
<v Speaker 1>is they've figured that out. I don't know if they've

0:31:44.480 --> 0:31:47.960
<v Speaker 1>widened the hip boxes or what worked, or given you

0:31:48.080 --> 0:31:52.160
<v Speaker 1>better signals about here's the attack that's coming from the

0:31:52.200 --> 0:31:55.600
<v Speaker 1>opponent that is fighting you, But it just feels fighting

0:31:55.640 --> 0:32:01.000
<v Speaker 1>feels better. Moving feels better. It feels like they've given

0:32:01.040 --> 0:32:03.680
<v Speaker 1>you slightly better cues about where to go. I'm still

0:32:03.720 --> 0:32:04.440
<v Speaker 1>getting lost in.

0:32:04.440 --> 0:32:08.320
<v Speaker 2>Jeder maybe I get lost occasionally, But I think you're

0:32:08.320 --> 0:32:13.560
<v Speaker 2>totally right. I think that it feels incredibly streamlined and

0:32:13.680 --> 0:32:17.640
<v Speaker 2>clean compared to Fallen Order. I really, I'm like you.

0:32:17.720 --> 0:32:20.320
<v Speaker 2>I love the story. I think it's a really great

0:32:20.360 --> 0:32:23.000
<v Speaker 2>bit of Star Wars storytelling, and the narrative was just

0:32:23.160 --> 0:32:26.480
<v Speaker 2>so engaging to me once I got into it, But

0:32:26.520 --> 0:32:29.600
<v Speaker 2>the gameplay did not hook me in that way. Like

0:32:29.640 --> 0:32:34.160
<v Speaker 2>if it had been Fallen Order versus Breath of the Wild,

0:32:34.240 --> 0:32:36.720
<v Speaker 2>it wouldn't have been like a competition for my attention.

0:32:37.400 --> 0:32:42.600
<v Speaker 2>But Jedi Survivor the gameplay and the melee fighting, which

0:32:42.600 --> 0:32:44.840
<v Speaker 2>everyone knows. I love those Arkhambatman games. It's like one

0:32:44.880 --> 0:32:46.760
<v Speaker 2>of my all time favorite games. I talk about them all.

0:32:46.640 --> 0:32:48.360
<v Speaker 1>The time, same same.

0:32:48.640 --> 0:32:51.360
<v Speaker 2>And this has more of that to me, like that fluid.

0:32:51.760 --> 0:32:54.760
<v Speaker 2>The gameplay is exciting, you want to get back, and

0:32:54.800 --> 0:32:56.360
<v Speaker 2>the story is great and at this point, I love

0:32:56.440 --> 0:32:58.760
<v Speaker 2>cal I want to know more about this world. I

0:32:58.800 --> 0:33:02.160
<v Speaker 2>want to find these character does I want I'm invested already.

0:33:02.200 --> 0:33:06.120
<v Speaker 2>I love bda backpack droid what like a brilliant idea, Like,

0:33:06.520 --> 0:33:09.440
<v Speaker 2>I love all of that stuff. So this time, so far,

0:33:10.360 --> 0:33:14.600
<v Speaker 2>that gameplay has been so much more engaging and just

0:33:14.920 --> 0:33:17.480
<v Speaker 2>addictive basically to me to the point where it is

0:33:17.640 --> 0:33:20.640
<v Speaker 2>competing with Zelda for my time. And obviously Tis of

0:33:20.640 --> 0:33:22.719
<v Speaker 2>the Kingdom is one of the best games I've ever played.

0:33:23.880 --> 0:33:28.160
<v Speaker 1>Yeah, a Jedi Surriver for the first time since Force Unleashed,

0:33:28.560 --> 0:33:32.760
<v Speaker 1>and I think it is superior to Force Unleashed in

0:33:32.800 --> 0:33:36.240
<v Speaker 1>that it really there are moments in the action where

0:33:36.240 --> 0:33:38.480
<v Speaker 1>I'm like, fuck, I feel like a badass. Yeah, I

0:33:38.480 --> 0:33:40.160
<v Speaker 1>feel like a fucking badass.

0:33:40.400 --> 0:33:44.200
<v Speaker 2>Everything is chasing the very famous moment in the foreshong

0:33:44.280 --> 0:33:47.880
<v Speaker 2>Leash series where you pull down a star destroy you know,

0:33:47.920 --> 0:33:52.600
<v Speaker 2>with the force and like that you get that I'm

0:33:52.640 --> 0:33:55.040
<v Speaker 2>not even anywhere close to doing anything like that, But

0:33:55.120 --> 0:33:58.320
<v Speaker 2>while playing Jedi Survivor you get moments where you feel

0:33:58.360 --> 0:34:00.760
<v Speaker 2>like that, like you feel like a bad And also

0:34:01.080 --> 0:34:03.560
<v Speaker 2>something that we talked about in the like pre pro

0:34:03.600 --> 0:34:05.200
<v Speaker 2>when we were prepping for this episode that you were

0:34:05.280 --> 0:34:07.720
<v Speaker 2>up I think so true, is like the way that

0:34:07.800 --> 0:34:11.600
<v Speaker 2>they time the fights. Now you feel like the impact

0:34:11.600 --> 0:34:13.279
<v Speaker 2>of the hits or you feel the impact of the

0:34:13.280 --> 0:34:15.959
<v Speaker 2>blocks and the parrys, and you really feel like you're

0:34:15.960 --> 0:34:20.760
<v Speaker 2>making conscious decisions on how to fight, and you feel

0:34:20.760 --> 0:34:23.040
<v Speaker 2>like it's really easy to actually train yourself. It feels

0:34:23.040 --> 0:34:25.239
<v Speaker 2>a lot less button bashy than I felt like the

0:34:25.280 --> 0:34:26.640
<v Speaker 2>combat in the first one did.

0:34:27.080 --> 0:34:29.120
<v Speaker 1>Let's talk about those Arkham games because I think it's

0:34:29.160 --> 0:34:31.560
<v Speaker 1>illustrative of what we're talking about. I think that the

0:34:32.280 --> 0:34:36.640
<v Speaker 1>whether it's I think those Arkham games were extremely influential

0:34:38.480 --> 0:34:43.040
<v Speaker 1>to the Shadow of Mortar series, to the Spider Man series,

0:34:43.040 --> 0:34:46.239
<v Speaker 1>of the Miles Morales games, of course, because it's it's

0:34:46.280 --> 0:34:51.399
<v Speaker 1>a perfect action loop where you punch a bad guy,

0:34:52.360 --> 0:34:55.480
<v Speaker 1>another bad guy comes to punch you, and you can

0:34:55.560 --> 0:35:00.239
<v Speaker 1>choose to either dodge or perry, and with a perry

0:35:00.360 --> 0:35:05.319
<v Speaker 1>comes a counter to attack that enemy. And that very

0:35:05.400 --> 0:35:11.080
<v Speaker 1>very tight loop of like attack, perry, counter attack is

0:35:11.280 --> 0:35:16.040
<v Speaker 1>so satisfying when you really let the player enjoy it,

0:35:16.120 --> 0:35:19.759
<v Speaker 1>and Jedi Survivor really does it. I don't know if

0:35:19.800 --> 0:35:24.360
<v Speaker 1>it's that they kind of dialed down the speed of

0:35:24.640 --> 0:35:29.120
<v Speaker 1>the of the Perry animatic, like it feels like now

0:35:29.200 --> 0:35:33.279
<v Speaker 1>when you perry, the action slows down just enough for

0:35:33.320 --> 0:35:35.160
<v Speaker 1>you to really feel like I hit it.

0:35:35.640 --> 0:35:35.759
<v Speaker 2>Yea.

0:35:35.880 --> 0:35:38.560
<v Speaker 1>It feels so good in this game to hit the

0:35:38.600 --> 0:35:41.479
<v Speaker 1>perry and then go on the counter attack. And those

0:35:41.480 --> 0:35:45.360
<v Speaker 1>are the moments where it's like I had this sequence

0:35:45.480 --> 0:35:49.879
<v Speaker 1>on Coruscant where I run up. Here come the stormtroopers.

0:35:49.920 --> 0:35:55.359
<v Speaker 1>There's a lot of them. I go double blade. I

0:35:55.400 --> 0:35:58.239
<v Speaker 1>push one stormtrooper off the edge. He goes fly with

0:35:58.280 --> 0:36:02.640
<v Speaker 1>the force. He goes flying. I harry several of the

0:36:03.560 --> 0:36:07.399
<v Speaker 1>shock staff guys and just cut them up. I use

0:36:07.520 --> 0:36:12.239
<v Speaker 1>my why force attack to like throw my lightsaber, so

0:36:12.280 --> 0:36:16.320
<v Speaker 1>it goes like in a boomerang circle all around the guys.

0:36:16.360 --> 0:36:20.000
<v Speaker 1>Just cut him up. Now there's one guy left. I

0:36:20.120 --> 0:36:22.440
<v Speaker 1>pull him towards me with the forest and just cut

0:36:22.480 --> 0:36:25.440
<v Speaker 1>his arm off. And it was amazing, and it was

0:36:25.560 --> 0:36:30.240
<v Speaker 1>so fluid. And I think that's the thing that feels

0:36:30.280 --> 0:36:33.520
<v Speaker 1>like they really really really dialed it in for this game.

0:36:33.560 --> 0:36:36.719
<v Speaker 1>It feels much less random, it feels much more intuitive,

0:36:37.480 --> 0:36:41.440
<v Speaker 1>and it feels like the game really worked hard to

0:36:41.440 --> 0:36:43.440
<v Speaker 1>put you in control of all the moves.

0:36:43.520 --> 0:36:47.120
<v Speaker 2>Yeah, it's something that makes me so much more engaged

0:36:47.160 --> 0:36:48.719
<v Speaker 2>in a game as I get old. I know I

0:36:48.719 --> 0:36:50.520
<v Speaker 2>complained about this a lot with The Lost of Us,

0:36:50.560 --> 0:36:53.520
<v Speaker 2>but I am feeling it now. I'm also feeling like

0:36:53.840 --> 0:36:57.279
<v Speaker 2>we were unnecessarily harsh to the Mandalorians who killed all

0:36:57.320 --> 0:36:59.560
<v Speaker 2>those creatures, because I have killed a lot of creatures

0:36:59.560 --> 0:37:01.200
<v Speaker 2>in this game. You have to kill a lot of

0:37:01.239 --> 0:37:05.360
<v Speaker 2>things to stay alive. But you know what, obviously Stormtroopers

0:37:05.400 --> 0:37:07.920
<v Speaker 2>they're Nazis, you know, but like they also we know

0:37:07.960 --> 0:37:12.040
<v Speaker 2>that there's a complex reality to how stormtroopers were brainwashed

0:37:12.040 --> 0:37:16.360
<v Speaker 2>and probably like recruited. But one of the things that

0:37:16.440 --> 0:37:18.400
<v Speaker 2>I really love about this kind of gameplay is it

0:37:18.440 --> 0:37:21.000
<v Speaker 2>engrosses you so much and makes you want to win,

0:37:21.160 --> 0:37:23.319
<v Speaker 2>and you're so invested in Cow's mission, and then you

0:37:23.360 --> 0:37:28.239
<v Speaker 2>get the additive nature of that fluidity, those combos, the

0:37:28.320 --> 0:37:30.279
<v Speaker 2>kind of way that you can play around with the

0:37:30.280 --> 0:37:32.800
<v Speaker 2>different troopers that you have to fight, the different stances

0:37:32.840 --> 0:37:35.319
<v Speaker 2>you have. It makes you enjoy it even when you're

0:37:35.400 --> 0:37:38.680
<v Speaker 2>murdering many many stormtroopers. I have killed so many Stormtroopers because,

0:37:38.719 --> 0:37:41.400
<v Speaker 2>like you say, if you just they know the impact

0:37:41.400 --> 0:37:43.359
<v Speaker 2>of a lightsaber in this game, like if you cut

0:37:43.400 --> 0:37:45.239
<v Speaker 2>off an arm at a wrong angle, that guy's dead.

0:37:45.840 --> 0:37:47.560
<v Speaker 2>Like it's not it's not happening for him.

0:37:48.239 --> 0:37:51.279
<v Speaker 1>It is, uh, it is gnarly in that sense, Like

0:37:51.360 --> 0:37:56.719
<v Speaker 1>you are absolutely severing limbs in this game with your lightsaber.

0:37:57.560 --> 0:38:01.400
<v Speaker 1>I agree with a wonderful critic in the Guardian Video Paratritic,

0:38:01.600 --> 0:38:05.280
<v Speaker 1>I quite enjoy a Simon Parkin wrote in his review

0:38:05.440 --> 0:38:08.200
<v Speaker 1>of Jedi Survivor, whatever you feel toward the game. Director

0:38:08.239 --> 0:38:13.040
<v Speaker 1>hit Atteca Miyazaki's fantasy of dark souls, Bloodborne, Securo and

0:38:13.120 --> 0:38:15.839
<v Speaker 1>Elden Ring a constellation of hits often referred to as

0:38:15.880 --> 0:38:19.439
<v Speaker 1>the soul Born set. The impact of his studio From

0:38:19.480 --> 0:38:22.960
<v Speaker 1>Software's work on the blockbuster video game industry is with

0:38:23.040 --> 0:38:26.520
<v Speaker 1>the arrival of Star Wars Jedi Survivor in disputable, that's it.

0:38:26.960 --> 0:38:31.640
<v Speaker 1>They have taken that souls Born mechanic of here comes

0:38:31.640 --> 0:38:36.400
<v Speaker 1>the big bad They're they're attacking me. I can't just

0:38:36.840 --> 0:38:40.279
<v Speaker 1>button mash. I have to very very precisely time my

0:38:40.600 --> 0:38:43.719
<v Speaker 1>block so that it parries. And if I parry him,

0:38:44.200 --> 0:38:46.160
<v Speaker 1>the enemy is stunned. And now I can go on

0:38:46.280 --> 0:38:46.600
<v Speaker 1>the attack.

0:38:46.640 --> 0:38:48.760
<v Speaker 2>And I have lots of dodging.

0:38:49.000 --> 0:38:51.640
<v Speaker 1>Lots of dodging, and you have to dodge very precisely,

0:38:52.960 --> 0:38:56.359
<v Speaker 1>and you and you're rewarded for dodging and parrying. It is.

0:38:56.520 --> 0:39:02.320
<v Speaker 1>It is a wonderful and addictive little gameplay and I agree

0:39:02.360 --> 0:39:06.120
<v Speaker 1>with parkin that the creators of this game have absolutely

0:39:06.160 --> 0:39:08.719
<v Speaker 1>stolen that mechanic and use it for Jedi Survivor, and

0:39:08.760 --> 0:39:12.960
<v Speaker 1>it feels like how you would fight as a Jedi.

0:39:13.120 --> 0:39:15.120
<v Speaker 1>This is what it would be like, because if you

0:39:15.120 --> 0:39:18.439
<v Speaker 1>think about, you know, blaster bolts coming in at you

0:39:18.560 --> 0:39:22.279
<v Speaker 1>at high speed and other stormtroopers coming in with like

0:39:22.880 --> 0:39:26.440
<v Speaker 1>different melee weapons to attack you, you would have to

0:39:26.440 --> 0:39:30.279
<v Speaker 1>be very precise and very skilled. And you feel, much

0:39:30.320 --> 0:39:32.360
<v Speaker 1>like the way the ar Game games made me feel

0:39:32.400 --> 0:39:37.440
<v Speaker 1>like Batman made me feel skilled, you feel skilled now.

0:39:37.480 --> 0:39:40.400
<v Speaker 1>The Arkham games did something very interesting to me, which

0:39:40.480 --> 0:39:44.040
<v Speaker 1>is I felt like, for the first time that I

0:39:44.080 --> 0:39:47.480
<v Speaker 1>really understood Batman, because if you're that good at fighting,

0:39:47.760 --> 0:39:50.800
<v Speaker 1>you'd never you'd kind of never stop like this is

0:39:51.840 --> 0:39:55.480
<v Speaker 1>I realized that's why Batman doesn't kill. It's not necessarily

0:39:55.480 --> 0:39:57.959
<v Speaker 1>because he has a code it is, but it's also

0:39:58.040 --> 0:40:02.480
<v Speaker 1>because on some level, in my head canon, he wants

0:40:02.520 --> 0:40:03.120
<v Speaker 1>them to get out.

0:40:03.400 --> 0:40:07.120
<v Speaker 2>He wants I don't know, I think that's actually intrinsic.

0:40:07.160 --> 0:40:08.640
<v Speaker 2>We could do a whole episode about this, but I

0:40:08.640 --> 0:40:12.000
<v Speaker 2>think that's intrinsic to Batman's psychology. And also he does

0:40:12.080 --> 0:40:15.040
<v Speaker 2>have a code. But I wrote a very long thanks

0:40:15.080 --> 0:40:18.000
<v Speaker 2>to my editor Joshua Yale, because it was incredibly long

0:40:18.000 --> 0:40:20.359
<v Speaker 2>and we really had to work it down because there's

0:40:20.400 --> 0:40:23.560
<v Speaker 2>a lot of history. Batman's code is very gray. It

0:40:23.719 --> 0:40:27.360
<v Speaker 2>sometimes exists, sometimes it doesn't. He does because sometimes kill people.

0:40:27.360 --> 0:40:29.080
<v Speaker 2>You know, in the forties he's shooting people out of

0:40:29.120 --> 0:40:32.399
<v Speaker 2>helicopters with guns. In the eighty nine movie, he's having

0:40:32.400 --> 0:40:35.320
<v Speaker 2>a lot of fun killing people. But I totally agree,

0:40:35.360 --> 0:40:37.239
<v Speaker 2>and I also think the other thing that the Arkham

0:40:37.320 --> 0:40:41.600
<v Speaker 2>games do so well, especially in Arkham City, it's like

0:40:42.680 --> 0:40:47.799
<v Speaker 2>you understand why Batman does it, not only because he

0:40:47.880 --> 0:40:49.560
<v Speaker 2>is incredibly good at fighting and he just wants to

0:40:49.600 --> 0:40:51.600
<v Speaker 2>keep fighting people, and also it makes him feel good

0:40:51.600 --> 0:40:54.279
<v Speaker 2>because it makes us feel good. But there are so

0:40:54.719 --> 0:41:00.440
<v Speaker 2>many Hensche's villains, you get that feeling of it stops

0:41:00.440 --> 0:41:03.799
<v Speaker 2>being about those funny kind of intellectual conversations we have

0:41:03.920 --> 0:41:06.840
<v Speaker 2>about like should Bruce Wayne be investing more into Gotham.

0:41:06.920 --> 0:41:09.040
<v Speaker 2>When you play those games, you realize like there is

0:41:09.080 --> 0:41:12.080
<v Speaker 2>no amount of investment because in Batman's eyes and in

0:41:12.160 --> 0:41:15.879
<v Speaker 2>Batman's experience, these henschies, these villains, these super villains, they

0:41:15.960 --> 0:41:19.680
<v Speaker 2>just constantly respawn and it's overwhelming, and you get that

0:41:19.680 --> 0:41:21.719
<v Speaker 2>feeling playing that game in a way I don't think

0:41:21.719 --> 0:41:24.200
<v Speaker 2>the comics have ever made me feel.

0:41:24.560 --> 0:41:29.359
<v Speaker 1>So Jedi Survivor gives you that feeling. I'm so good

0:41:29.400 --> 0:41:31.000
<v Speaker 1>at this and I want to get better, and they

0:41:31.360 --> 0:41:34.200
<v Speaker 1>Chris super producer Chris brought this up. They do something

0:41:34.320 --> 0:41:38.839
<v Speaker 1>very I don't know, smart at what, but they do

0:41:38.880 --> 0:41:42.160
<v Speaker 1>something very cool, which is you don't lose all your

0:41:42.239 --> 0:41:45.120
<v Speaker 1>Fallen Order powers. Yeah, they just kind of build upon them,

0:41:45.160 --> 0:41:47.000
<v Speaker 1>which is kind of an evolution.

0:41:47.680 --> 0:41:50.040
<v Speaker 2>It doesn't you don't have to start from jump like

0:41:50.080 --> 0:41:53.520
<v Speaker 2>you have these cool powers. You have these abilities, and

0:41:53.520 --> 0:41:56.279
<v Speaker 2>that makes it so much more instantly engrossing and makes

0:41:56.320 --> 0:41:58.399
<v Speaker 2>it feel more deeply connected to the first one.

0:41:58.840 --> 0:42:02.279
<v Speaker 1>I agree, But it also made me feel like, you know,

0:42:02.440 --> 0:42:05.800
<v Speaker 1>like this is I think too deeply about about Jedis.

0:42:06.200 --> 0:42:09.239
<v Speaker 1>But this is also the Jedi's problem. They're too They're

0:42:09.280 --> 0:42:13.359
<v Speaker 1>too good at this. They're too good at dealing out

0:42:13.440 --> 0:42:17.120
<v Speaker 1>violence in ways that looks really really cool. They're too

0:42:17.200 --> 0:42:21.279
<v Speaker 1>good at like dodging malaster bolts and looking like you know,

0:42:22.000 --> 0:42:26.879
<v Speaker 1>basically gods that walk the surface of planets. And I

0:42:26.960 --> 0:42:30.480
<v Speaker 1>think that part of the downfall of the Jedi is

0:42:30.520 --> 0:42:34.560
<v Speaker 1>the fact that they felt so good in their power

0:42:34.680 --> 0:42:39.839
<v Speaker 1>that they just missed him. Because because when you when

0:42:39.880 --> 0:42:43.600
<v Speaker 1>you play his cow and he's not even a particularly

0:42:44.680 --> 0:42:47.759
<v Speaker 1>powerful Jedi at this point in his his training was

0:42:47.760 --> 0:42:53.239
<v Speaker 1>cut short, and you know, you spoiler, you see him

0:42:53.280 --> 0:43:00.279
<v Speaker 1>get very, very easily waxed by a very powerful Ark

0:43:00.560 --> 0:43:03.120
<v Speaker 1>Force user who I don't want to spoil but probably

0:43:03.160 --> 0:43:05.520
<v Speaker 1>you could figure it out at the end of Fallen Order.

0:43:06.120 --> 0:43:08.360
<v Speaker 1>And that's a pretty good gauge of his power. Although

0:43:09.160 --> 0:43:11.960
<v Speaker 1>and and you know, he's fighting with the Inquisitors who

0:43:12.160 --> 0:43:17.480
<v Speaker 1>give who are very challenging, particularly really Jedi Survivor very challenging.

0:43:17.520 --> 0:43:23.919
<v Speaker 1>But then again, the Inquisitors, their training is like purposefully imperfect,

0:43:24.120 --> 0:43:27.359
<v Speaker 1>you know, because Darth's and the Emperor don't really want

0:43:27.400 --> 0:43:31.160
<v Speaker 1>to create any Dark Force users that could ever be

0:43:31.200 --> 0:43:35.920
<v Speaker 1>a threat to them, and cal has They're a challenge,

0:43:36.480 --> 0:43:40.000
<v Speaker 1>but it's still man when you when I'm fighting Ninth

0:43:40.000 --> 0:43:44.399
<v Speaker 1>Sister spoiler early in this game, it's a super challenge

0:43:45.239 --> 0:43:47.759
<v Speaker 1>and I wanted to do it again, which leads me

0:43:47.800 --> 0:43:52.799
<v Speaker 1>to my one. Here's a critique of Jedi Survivor. We've

0:43:52.840 --> 0:43:54.719
<v Speaker 1>been talking about Arkham. One of the cool things about

0:43:54.719 --> 0:43:56.959
<v Speaker 1>the Arcan games is they give you that battle mode

0:43:57.000 --> 0:43:59.000
<v Speaker 1>where you could go to different areas on that and

0:43:59.040 --> 0:44:01.120
<v Speaker 1>just fight fifty enemies.

0:44:00.920 --> 0:44:05.400
<v Speaker 2>Constantly, and you can do different characters fighting different enemies

0:44:05.440 --> 0:44:06.320
<v Speaker 2>with different weapons.

0:44:06.360 --> 0:44:11.200
<v Speaker 1>You're not. Yeah, it was so good and when I like,

0:44:11.560 --> 0:44:14.799
<v Speaker 1>when I finished the game, I would just play that

0:44:15.080 --> 0:44:19.279
<v Speaker 1>for hours. Yeah. I want that in a Jedi Survivor game.

0:44:19.640 --> 0:44:22.239
<v Speaker 1>I want to be dropped into an arena of like

0:44:22.280 --> 0:44:28.120
<v Speaker 1>one hundred fucking stormtroopers and ten inquisitors and I want

0:44:28.160 --> 0:44:29.600
<v Speaker 1>to take them all on all at once.

0:44:29.960 --> 0:44:31.640
<v Speaker 2>Imagine how fun that would be. And not only that,

0:44:31.760 --> 0:44:34.440
<v Speaker 2>imagine how sick the actual like. You could literally have

0:44:34.520 --> 0:44:37.800
<v Speaker 2>it be an arena and you could have aliens watching.

0:44:38.239 --> 0:44:40.200
<v Speaker 2>You could just do it for credits or skins or

0:44:40.239 --> 0:44:42.040
<v Speaker 2>whatever they want to give you a gift, But that

0:44:42.080 --> 0:44:46.000
<v Speaker 2>would be so much fun. I would love that. I

0:44:46.040 --> 0:44:47.680
<v Speaker 2>would play that just endlessly.

0:44:48.200 --> 0:44:53.239
<v Speaker 1>Respawn Entertainment. The creators of this game, UH, take it

0:44:53.280 --> 0:44:56.680
<v Speaker 1>from me. If you release a DLC battle mode for

0:44:56.840 --> 0:44:59.560
<v Speaker 1>Jedi Survivor, I fucking guarantee you it'll be hit people.

0:44:59.640 --> 0:45:02.239
<v Speaker 1>It will be hit crazy for it.

0:45:02.480 --> 0:45:04.560
<v Speaker 2>We will be right about that. It will be a hit.

0:45:05.080 --> 0:45:08.279
<v Speaker 1>Because the fighting again, you know, the fighting again in

0:45:08.320 --> 0:45:10.440
<v Speaker 1>Fallen Order, it felt a little imperfect, It was very

0:45:10.480 --> 0:45:13.560
<v Speaker 1>it was felt kind of frustrating. Jars River does not

0:45:13.680 --> 0:45:17.120
<v Speaker 1>have that problem, and it just feels so good to

0:45:17.200 --> 0:45:18.160
<v Speaker 1>fight story.

0:45:19.480 --> 0:45:23.400
<v Speaker 2>It really does. It's it's a victimless crime. You're just

0:45:23.520 --> 0:45:24.520
<v Speaker 2>chopping people up.

0:45:24.600 --> 0:45:24.799
<v Speaker 3>You know.

0:45:25.160 --> 0:45:27.160
<v Speaker 2>The only time I started to feel guilty is once

0:45:27.200 --> 0:45:30.239
<v Speaker 2>you get off Chrusson and you have to start like monsters.

0:45:30.480 --> 0:45:32.640
<v Speaker 2>But then I was like, you know what, these guys

0:45:32.760 --> 0:45:35.560
<v Speaker 2>they never quit. Like I was trying mad shit on

0:45:35.560 --> 0:45:37.160
<v Speaker 2>the Mandalorian. I was like, why don't you just move

0:45:37.160 --> 0:45:38.719
<v Speaker 2>away from the pit, Why don't you just move away

0:45:38.719 --> 0:45:40.880
<v Speaker 2>from the alligator? But you know what, wherever you go

0:45:41.400 --> 0:45:44.520
<v Speaker 2>on these planets, there's some kind of cool alien trying

0:45:44.520 --> 0:45:47.839
<v Speaker 2>to kill you. So I'm sorry to those Mandalorians. I

0:45:47.840 --> 0:45:51.840
<v Speaker 2>have now committed many cool creature murders and I understand

0:45:51.880 --> 0:45:54.239
<v Speaker 2>where they're coming from. But yeah, this is just such

0:45:54.239 --> 0:45:57.440
<v Speaker 2>a fun game. I never saw a world where it

0:45:57.480 --> 0:46:00.480
<v Speaker 2>would split my attention in the way it has. But

0:46:00.520 --> 0:46:04.440
<v Speaker 2>the gaming is just so much fun, like not just obviously,

0:46:04.440 --> 0:46:06.560
<v Speaker 2>the fighting is just really good and such a I

0:46:06.600 --> 0:46:09.239
<v Speaker 2>feel like such a big step up. Fallen order. But

0:46:09.320 --> 0:46:13.080
<v Speaker 2>also I love all the adventure mechanics, Like it's so

0:46:13.239 --> 0:46:16.080
<v Speaker 2>much fun to be climbing. Even from the earliest parts

0:46:16.080 --> 0:46:19.280
<v Speaker 2>of the game, you're climbing things, you're shooting out ropes

0:46:19.360 --> 0:46:23.360
<v Speaker 2>to jump between things. BD's like setting up spaces for

0:46:23.440 --> 0:46:26.200
<v Speaker 2>you to do crazy high lines. You're walking along pipes,

0:46:26.320 --> 0:46:29.120
<v Speaker 2>like it gets you into that kind of action platformer

0:46:29.160 --> 0:46:32.759
<v Speaker 2>mode so quickly, and that is also really enjoyable. It

0:46:32.760 --> 0:46:35.120
<v Speaker 2>doesn't feel like when you're not fighting, you're just wandering

0:46:35.160 --> 0:46:37.680
<v Speaker 2>around not sure what to do. It's like there's always something.

0:46:37.960 --> 0:46:42.040
<v Speaker 2>But I like you will say, look, I love games.

0:46:42.200 --> 0:46:44.000
<v Speaker 2>I play so many games. I've been playing them all

0:46:44.000 --> 0:46:46.680
<v Speaker 2>my life. I'm almost forty years old. I'm old. I've

0:46:46.680 --> 0:46:49.680
<v Speaker 2>been playing games. But you know what this game I

0:46:49.680 --> 0:46:52.239
<v Speaker 2>would like if there was a little option for just

0:46:52.320 --> 0:46:58.719
<v Speaker 2>like a Jedi Survivor for dummies, hud ui, like a

0:46:58.719 --> 0:47:00.840
<v Speaker 2>little option, it would be I to sometimes have a

0:47:00.840 --> 0:47:01.920
<v Speaker 2>little row point in me.

0:47:01.920 --> 0:47:05.800
<v Speaker 1>And I think that's an absolutely fair critique. Again, Jedi

0:47:05.840 --> 0:47:08.160
<v Speaker 1>Survivor is really up the notch in terms of the

0:47:08.880 --> 0:47:13.000
<v Speaker 1>graphical quality, textural quality. It looks the wild.

0:47:12.760 --> 0:47:16.480
<v Speaker 2>Buildings are realistic. Yeah, it looks like you're watching a movie.

0:47:16.840 --> 0:47:21.480
<v Speaker 1>It really does. But attendant with that is the thing

0:47:21.520 --> 0:47:26.160
<v Speaker 1>you're talking about where the game kind of issues the

0:47:26.320 --> 0:47:29.960
<v Speaker 1>very kind of video gamy visual language where it's like,

0:47:30.040 --> 0:47:32.600
<v Speaker 1>here's a fucking you know, bad version is here's a

0:47:32.600 --> 0:47:35.120
<v Speaker 1>flashing arrow that shows you where to go, or or

0:47:35.640 --> 0:47:39.520
<v Speaker 1>or a glowing line on the ground. Right, they're not

0:47:39.560 --> 0:47:44.759
<v Speaker 1>going to do that, but whatever, the much less dramatic

0:47:44.920 --> 0:47:49.000
<v Speaker 1>version of that jewed version, I could also use it

0:47:49.080 --> 0:47:53.240
<v Speaker 1>because well, here's the good thing. Also that Jedi Survivor

0:47:53.280 --> 0:47:55.280
<v Speaker 1>and Following Order did a little bit, but Jedi Survivor

0:47:55.280 --> 0:47:58.440
<v Speaker 1>has done I think a better job at If you

0:47:58.520 --> 0:48:00.600
<v Speaker 1>get lost on a map, there a lot of things

0:48:00.680 --> 0:48:01.680
<v Speaker 1>cool things to find.

0:48:01.880 --> 0:48:06.840
<v Speaker 2>Yes, uh, I found so many rad, weird, unexpected things

0:48:07.000 --> 0:48:09.360
<v Speaker 2>by going down a route that leads nowhere.

0:48:09.840 --> 0:48:13.640
<v Speaker 1>Yeah, that part of it is cool. But to your point,

0:48:13.960 --> 0:48:16.640
<v Speaker 1>I am getting lost a lot like me too. I

0:48:16.680 --> 0:48:17.839
<v Speaker 1>am getting lost.

0:48:17.920 --> 0:48:20.960
<v Speaker 2>I miss so many of the tiny cracks in the

0:48:21.000 --> 0:48:23.520
<v Speaker 2>wall that you have to squeeze through. Like a lot

0:48:23.560 --> 0:48:25.680
<v Speaker 2>of times, I'm like, guys, just put on the ensign

0:48:25.760 --> 0:48:28.400
<v Speaker 2>above there for me. So I am silly. I am

0:48:28.400 --> 0:48:30.799
<v Speaker 2>apparently not very good at seeing these, but I'll be

0:48:30.840 --> 0:48:33.560
<v Speaker 2>like walking around all the four I'm feeling full of adrenaline.

0:48:33.600 --> 0:48:35.799
<v Speaker 2>I'm like, I'm so sick, I just can't wait. I'm

0:48:35.840 --> 0:48:38.919
<v Speaker 2>cowcasts and I'll be there for like fifteen minutes trying

0:48:38.960 --> 0:48:41.240
<v Speaker 2>to climb a wall, trying to push things with the force,

0:48:41.480 --> 0:48:43.759
<v Speaker 2>and all it is is just a little crack in

0:48:43.800 --> 0:48:44.880
<v Speaker 2>the wall that I missed.

0:48:45.520 --> 0:48:47.879
<v Speaker 1>I did that after the fight with nine Sister up, Yeah,

0:48:48.000 --> 0:48:48.560
<v Speaker 1>where the fuck?

0:48:48.600 --> 0:48:50.719
<v Speaker 2>Are like? Oh no, I don't fire like and then

0:48:50.760 --> 0:48:52.680
<v Speaker 2>you have to be getting beady to like hack things

0:48:52.719 --> 0:48:54.719
<v Speaker 2>to stop the fire, and then you're like, oh now

0:48:54.719 --> 0:48:56.440
<v Speaker 2>I can climb it. No, you have to find the

0:48:56.440 --> 0:48:58.640
<v Speaker 2>crack in the wall. So yeah, that's like a very

0:48:58.680 --> 0:49:03.000
<v Speaker 2>mild criticism, but honestly, in its favor, I will say

0:49:03.680 --> 0:49:07.160
<v Speaker 2>I kind of love that that leans into that part

0:49:07.239 --> 0:49:09.799
<v Speaker 2>that Chris pointed out of being able to continue from

0:49:09.880 --> 0:49:12.799
<v Speaker 2>fallen order. You keep your powers, you keep a lot

0:49:12.800 --> 0:49:15.399
<v Speaker 2>of the things that you already learned, and in that way,

0:49:15.440 --> 0:49:18.880
<v Speaker 2>it's about respecting the audience and respecting Cow's journey. So

0:49:18.960 --> 0:49:21.359
<v Speaker 2>it's like, if you've played the game, hopefully you'll kind

0:49:21.400 --> 0:49:23.759
<v Speaker 2>of get a bit of an understanding of our more

0:49:23.840 --> 0:49:26.719
<v Speaker 2>naturalistic world and you'll be able to do this stuff intuitively.

0:49:27.040 --> 0:49:29.400
<v Speaker 2>But also just remember some of us are like Himbo's,

0:49:29.520 --> 0:49:33.040
<v Speaker 2>so I would like a him But also I love

0:49:33.040 --> 0:49:34.600
<v Speaker 2>the attitude towards the audience.

0:49:35.000 --> 0:49:38.160
<v Speaker 1>One more slight criticism, and it's not really a criticism,

0:49:38.200 --> 0:49:40.440
<v Speaker 1>it's just I think a thing that could maybe improve

0:49:40.520 --> 0:49:44.880
<v Speaker 1>the game and make it even more damagingly addictive to me?

0:49:45.920 --> 0:49:48.000
<v Speaker 1>Is that a thing that Arkham the Arkham games do

0:49:48.080 --> 0:49:50.399
<v Speaker 1>really well is you're playing a third person game, right.

0:49:51.160 --> 0:49:53.920
<v Speaker 1>What's the one thing that is always the weakness in

0:49:53.920 --> 0:49:55.680
<v Speaker 1>a third person game? It's the camera, right with the

0:49:55.800 --> 0:49:58.400
<v Speaker 1>camera going, am I stuck on something? What's happening behind

0:49:58.480 --> 0:50:03.120
<v Speaker 1>my character? And Arkham did a great job. First of all,

0:50:03.120 --> 0:50:06.040
<v Speaker 1>I had much wider field of vision, so you could

0:50:06.120 --> 0:50:09.640
<v Speaker 1>kind of see things that were coming behind Batman. You

0:50:09.680 --> 0:50:11.120
<v Speaker 1>could definitely control.

0:50:10.760 --> 0:50:13.240
<v Speaker 2>Like how zoomed out you want to like. It's definitely

0:50:13.239 --> 0:50:14.879
<v Speaker 2>a different experience in that way.

0:50:15.239 --> 0:50:18.600
<v Speaker 1>But it also the game was really good at giving

0:50:18.640 --> 0:50:21.840
<v Speaker 1>you cues that someone behind you was about to attack you.

0:50:22.400 --> 0:50:25.359
<v Speaker 1>I'll get into fights with stormtroopers and you know there's

0:50:25.360 --> 0:50:28.759
<v Speaker 1>a fucking the stormtrooper with like an auto cannon behind me.

0:50:28.840 --> 0:50:30.759
<v Speaker 1>It's just unleashing and I'm getting shot in the back,

0:50:31.440 --> 0:50:36.400
<v Speaker 1>and while Cal, especially on the run, does some auto blocking,

0:50:36.880 --> 0:50:40.480
<v Speaker 1>which I appreciate, but it also feels a tiny bit cheap,

0:50:40.520 --> 0:50:42.319
<v Speaker 1>like I want to do it. I want to be

0:50:42.520 --> 0:50:45.879
<v Speaker 1>in control of the blocking. I also feel like when

0:50:45.920 --> 0:50:49.120
<v Speaker 1>you're getting in these really fluid three hundred and sixty

0:50:49.160 --> 0:50:52.960
<v Speaker 1>degree fights with lots of stormtroopers all around you, the

0:50:53.000 --> 0:50:58.760
<v Speaker 1>game could do for some kind of signal to Cal

0:50:58.920 --> 0:51:02.640
<v Speaker 1>that somebody behind you is about to attack. It doesn't

0:51:02.680 --> 0:51:06.160
<v Speaker 1>have to be you know, dramatic, but just something so

0:51:06.200 --> 0:51:09.200
<v Speaker 1>that I can parry or dodge, you know, like obviously

0:51:09.239 --> 0:51:12.080
<v Speaker 1>the Spider Man games do this Spider Sense, Miles Morales,

0:51:12.120 --> 0:51:14.000
<v Speaker 1>the Spider Sense. Yeah, you could come.

0:51:14.080 --> 0:51:16.279
<v Speaker 2>You could say, it sounds like with the Force, it

0:51:16.520 --> 0:51:17.640
<v Speaker 2>just should be easy.

0:51:18.040 --> 0:51:21.359
<v Speaker 1>Cal can sense whatever that even just like.

0:51:21.320 --> 0:51:24.080
<v Speaker 2>A little bit wavy kind of you know, the wavy lines,

0:51:24.360 --> 0:51:26.800
<v Speaker 2>getting Spider Man a little bit less stylized. I would

0:51:26.840 --> 0:51:28.600
<v Speaker 2>like to see that, you know, they do have, like

0:51:28.760 --> 0:51:31.279
<v Speaker 2>most of these games, you know, this has that very

0:51:31.320 --> 0:51:34.080
<v Speaker 2>Spider Man skill sets that you can build on. So

0:51:34.120 --> 0:51:37.600
<v Speaker 2>I'm like, maybe later on in the Force skill sets,

0:51:37.640 --> 0:51:39.600
<v Speaker 2>there's something where we could learn that or that could

0:51:39.600 --> 0:51:42.560
<v Speaker 2>be like an update. But I think you're right. That's

0:51:42.600 --> 0:51:47.120
<v Speaker 2>the one thing in Arkham you can you can fight

0:51:47.760 --> 0:51:52.360
<v Speaker 2>like two hundred people without missing hill and they, which

0:51:52.400 --> 0:51:55.920
<v Speaker 2>is so enjoyable. But like in this you're gonna be

0:51:55.960 --> 0:51:58.600
<v Speaker 2>lucky to do like ten or twelve without getting got

0:51:58.680 --> 0:51:59.400
<v Speaker 2>by someone.

0:51:59.800 --> 0:52:03.600
<v Speaker 1>And that's what I want that I wanted chain together.

0:52:05.120 --> 0:52:07.439
<v Speaker 1>I want to I want to chain together hits where

0:52:07.520 --> 0:52:12.560
<v Speaker 1>I'm just dodging and pairing and never getting hit by blasters,

0:52:12.560 --> 0:52:15.680
<v Speaker 1>by lightsabers, by anything, because you know, they kind of

0:52:15.680 --> 0:52:20.439
<v Speaker 1>play as they must fast and loose with how much

0:52:20.520 --> 0:52:24.960
<v Speaker 1>damage calcant like because nine sister fight, I'm getting fucking

0:52:25.040 --> 0:52:27.720
<v Speaker 1>stabbed and shipped with a lightsaber. But like I'm okay,

0:52:27.760 --> 0:52:28.760
<v Speaker 1>Like I'm just leave stemming.

0:52:28.800 --> 0:52:31.800
<v Speaker 2>I'm good stemming up, keep it up, feeling.

0:52:32.040 --> 0:52:34.800
<v Speaker 1>But but I if there was a way to really

0:52:34.880 --> 0:52:37.279
<v Speaker 1>let you know, like these hits are coming, so that

0:52:37.400 --> 0:52:41.080
<v Speaker 1>you could totally badass it and never get hit like

0:52:41.080 --> 0:52:44.600
<v Speaker 1>with a it would be very enjoy I'll forget about it.

0:52:44.640 --> 0:52:46.120
<v Speaker 1>I would never put this fucking game.

0:52:46.200 --> 0:52:47.279
<v Speaker 2>Not yeah, I never, but.

0:52:49.960 --> 0:52:52.839
<v Speaker 1>A couple other things. One of the things I really

0:52:52.920 --> 0:52:56.759
<v Speaker 1>enjoyed about Fallen Order was the appearance of you know

0:52:56.800 --> 0:53:01.799
<v Speaker 1>a person who we've uh, we've sung his praises a lot,

0:53:01.920 --> 0:53:03.280
<v Speaker 1>saugerera Is in that game.

0:53:03.160 --> 0:53:09.839
<v Speaker 2>Were just fans, okay, apologists, And there is a time

0:53:09.960 --> 0:53:11.839
<v Speaker 2>jump between the end of that game.

0:53:11.880 --> 0:53:15.840
<v Speaker 1>In this game, there's you know, there's some characters. You

0:53:15.880 --> 0:53:20.640
<v Speaker 1>don't quite know what has happened to Cal's crew that

0:53:20.719 --> 0:53:22.920
<v Speaker 1>he went to explore the galaxy with at the end

0:53:22.960 --> 0:53:27.680
<v Speaker 1>of that game. But one thing you do kind of

0:53:27.800 --> 0:53:33.480
<v Speaker 1>know is Cal is kind of unambiguously working Foresaw, doing

0:53:33.560 --> 0:53:36.600
<v Speaker 1>missions for Saw, has been doing that, which is something

0:53:36.640 --> 0:53:39.279
<v Speaker 1>that he kind of he had the option to do

0:53:39.320 --> 0:53:40.880
<v Speaker 1>that in the first game and kind of turned it

0:53:40.920 --> 0:53:44.360
<v Speaker 1>down to continue with his mission of uh, you know,

0:53:44.440 --> 0:53:48.600
<v Speaker 1>exploring the history of the Jedi. And I love that.

0:53:48.719 --> 0:53:50.680
<v Speaker 1>I love the fact that Cal in this game is

0:53:50.719 --> 0:53:53.920
<v Speaker 1>getting more it is more on the front lines and

0:53:54.160 --> 0:53:57.080
<v Speaker 1>kind of nascent rebellions you can see now kind of

0:53:57.120 --> 0:53:57.920
<v Speaker 1>taking shape.

0:53:58.120 --> 0:54:00.680
<v Speaker 2>You can see how his experiences in game and also

0:54:00.800 --> 0:54:05.479
<v Speaker 2>then obviously in the interceding time between the games has

0:54:05.880 --> 0:54:09.120
<v Speaker 2>radicalized him. And now it's like no question. And the

0:54:09.160 --> 0:54:11.359
<v Speaker 2>great thing is you get to meet other people who

0:54:11.360 --> 0:54:14.440
<v Speaker 2>are also working alongside Saw, and so you know that

0:54:14.440 --> 0:54:16.440
<v Speaker 2>that's going to be more of an element in this

0:54:16.480 --> 0:54:19.160
<v Speaker 2>game than just ironically in the first game is really

0:54:19.200 --> 0:54:22.440
<v Speaker 2>about surviving Order sixty six, being someone who has to

0:54:22.520 --> 0:54:24.799
<v Speaker 2>hide who you are, and then finding that space to

0:54:24.800 --> 0:54:28.080
<v Speaker 2>be a Jedi. This one, you know he is a survivor,

0:54:28.160 --> 0:54:31.720
<v Speaker 2>but we're also getting to see more of that rebellion aspect.

0:54:31.719 --> 0:54:35.120
<v Speaker 1>It's about taking the fight to the Empire exactly at

0:54:35.200 --> 0:54:36.640
<v Speaker 1>least to the Cow does.

0:54:36.920 --> 0:54:41.680
<v Speaker 2>He's killing a lot of he's of Empire storm troops.

0:54:42.040 --> 0:54:45.520
<v Speaker 1>Yeah. Again, no spoilers, but the game opens on Corouscant,

0:54:45.560 --> 0:54:49.200
<v Speaker 1>and you think about the the daring and courage it

0:54:49.239 --> 0:54:53.960
<v Speaker 1>would take to do a mission Coroscant as a fucking Jedi.

0:54:53.800 --> 0:54:56.040
<v Speaker 2>At that time, like at that time.

0:54:56.760 --> 0:55:00.120
<v Speaker 1>That says a lot about where a cow is in

0:55:00.120 --> 0:55:04.040
<v Speaker 1>his evolution as a rebel, and it's pretty fucking cool.

0:55:04.280 --> 0:55:06.879
<v Speaker 2>Yeah, it's really cool. This is just And also this

0:55:06.960 --> 0:55:09.839
<v Speaker 2>is silly but very enjoyable. And if you like Spider Man,

0:55:09.880 --> 0:55:13.120
<v Speaker 2>if you like Batman games, you will enjoy this. This

0:55:13.200 --> 0:55:19.040
<v Speaker 2>is Cow is like unbelievably customizable. You can customize Cow's beard,

0:55:19.160 --> 0:55:21.600
<v Speaker 2>you can give Cow a mullet, you can be wearing

0:55:21.680 --> 0:55:24.399
<v Speaker 2>all kinds of outfits. I'm rocking the hermit look at

0:55:24.400 --> 0:55:25.160
<v Speaker 2>all times.

0:55:25.560 --> 0:55:26.160
<v Speaker 1>I have a hermit.

0:55:26.280 --> 0:55:28.920
<v Speaker 2>Yeah, sure, pure hermit, you know. And you can even

0:55:28.960 --> 0:55:32.400
<v Speaker 2>like adapt your lightsaber. You can change the colors, you know,

0:55:32.440 --> 0:55:34.879
<v Speaker 2>which is nice. They don't get into kind of kayber law,

0:55:34.960 --> 0:55:37.359
<v Speaker 2>but you can just pick a different color. You can

0:55:37.719 --> 0:55:40.239
<v Speaker 2>make your lightsaber from different pieces that you find, or

0:55:40.280 --> 0:55:43.200
<v Speaker 2>different types of lightsabers that you can unlock. It's in

0:55:43.239 --> 0:55:46.440
<v Speaker 2>that way as well. I feel like that makes you

0:55:46.480 --> 0:55:48.880
<v Speaker 2>even more invested in the game and it's just really fun.

0:55:49.680 --> 0:55:52.360
<v Speaker 2>Up next Star Wars Visions two.

0:55:56.719 --> 0:55:59.520
<v Speaker 1>The trans community has been under attack by right wig

0:55:59.560 --> 0:56:02.880
<v Speaker 1>politics across the country, but don't let their noisy stunts

0:56:02.880 --> 0:56:06.720
<v Speaker 1>fool you. Their loud, wrong minority like John Mayer fans

0:56:07.080 --> 0:56:10.640
<v Speaker 1>that's come on, or people who flame fight attendance for

0:56:10.680 --> 0:56:13.440
<v Speaker 1>the delay John Mayer, I'll just say this, He's not

0:56:13.440 --> 0:56:15.480
<v Speaker 1>for everybody. I don't personally like his music, but I

0:56:15.520 --> 0:56:17.200
<v Speaker 1>think he's a good guitar player. Also, I went to

0:56:17.200 --> 0:56:20.480
<v Speaker 1>college with him. In reality, there's never been more support

0:56:20.600 --> 0:56:23.200
<v Speaker 1>for gay, trans and queer youth than right now, and

0:56:23.239 --> 0:56:25.520
<v Speaker 1>it's up to us to make that true today and

0:56:25.920 --> 0:56:28.360
<v Speaker 1>every day. That's why I vote Save America has launched

0:56:28.400 --> 0:56:31.879
<v Speaker 1>their Fuck Bands Leave Queer Kids Alone fund this Pride Month,

0:56:31.920 --> 0:56:34.440
<v Speaker 1>Crooked is working to help fundraise fifty thousand dollars to

0:56:34.440 --> 0:56:36.520
<v Speaker 1>support groups on the ground in states that are banning

0:56:36.560 --> 0:56:40.680
<v Speaker 1>care and targeting trans families, including organizations like the Transgender

0:56:40.760 --> 0:56:44.359
<v Speaker 1>Law Center, the Transsice Funding Project, and the Trans Youth

0:56:44.360 --> 0:56:47.920
<v Speaker 1>Equality Foundation. If you're interested in chipping in, head to

0:56:48.000 --> 0:56:50.880
<v Speaker 1>vote Save America dot com slash fuck Bands to donate.

0:56:51.160 --> 0:56:54.239
<v Speaker 1>Pissing off some of the GOP's biggest creeps is just

0:56:54.280 --> 0:57:03.600
<v Speaker 1>an added bonus, and we're back. Star Wars Visions, the

0:57:03.800 --> 0:57:08.840
<v Speaker 1>second season of the Vision's initiative, debut on May fourth,

0:57:08.880 --> 0:57:12.280
<v Speaker 1>twenty twenty three, on Disney Plus, consisting of nine more

0:57:12.400 --> 0:57:19.320
<v Speaker 1>short films. Unlike the previous volume, which was purely animation

0:57:19.400 --> 0:57:22.520
<v Speaker 1>houses from Japan, this is more of an international affair,

0:57:22.560 --> 0:57:27.880
<v Speaker 1>with studios in Japan again, India, the UK, Ireland, Spain, Chile, France,

0:57:27.960 --> 0:57:33.960
<v Speaker 1>South Africa, South Korea, and the US. It was wonderful.

0:57:34.040 --> 0:57:39.160
<v Speaker 1>It was wonderful that I liked more than other. No spoilers,

0:57:39.160 --> 0:57:43.520
<v Speaker 1>but I'll say my favorites were Episode one, The Sith,

0:57:43.640 --> 0:57:49.480
<v Speaker 1>which had this a real style, painterly art style like it.

0:57:50.480 --> 0:57:54.080
<v Speaker 1>I don't know how to describe very almost liquid kind

0:57:54.080 --> 0:57:55.200
<v Speaker 1>of it was to it.

0:57:55.200 --> 0:57:59.720
<v Speaker 2>It was about it was a physicality of actual painting.

0:58:00.000 --> 0:58:02.840
<v Speaker 2>It wasn't just about like being an artist. They brought

0:58:02.960 --> 0:58:04.960
<v Speaker 2>paint and art into the stories in a way that

0:58:05.000 --> 0:58:07.880
<v Speaker 2>we haven't necessarily seen since Like Sabine and even here

0:58:07.960 --> 0:58:14.080
<v Speaker 2>it was much much more aesthetically obvious. And that one,

0:58:14.360 --> 0:58:17.040
<v Speaker 2>I think, you're right, let's we'll just do what they say.

0:58:17.720 --> 0:58:20.840
<v Speaker 2>The official kind of reveals are so that we don't

0:58:20.880 --> 0:58:23.400
<v Speaker 2>spoil anything. This one is about a former Sith apprentice

0:58:23.400 --> 0:58:27.720
<v Speaker 2>who finds their serene life threatened. This again, the morality

0:58:27.960 --> 0:58:31.720
<v Speaker 2>and conversations and complexity that was allowed in this story

0:58:31.800 --> 0:58:33.760
<v Speaker 2>in a way that we have never seen. This is

0:58:33.760 --> 0:58:35.000
<v Speaker 2>a story we've never.

0:58:34.800 --> 0:58:40.920
<v Speaker 1>Seen this very critical of Oh this an idea of

0:58:40.960 --> 0:58:42.440
<v Speaker 1>a duality of blacking.

0:58:42.640 --> 0:58:46.880
<v Speaker 2>Like, it's so good again, great Jedi is coming back, baby,

0:58:46.920 --> 0:58:50.280
<v Speaker 2>I feel it. The complex morality is there.

0:58:50.480 --> 0:58:50.680
<v Speaker 1>Yeah.

0:58:50.720 --> 0:58:53.080
<v Speaker 2>I mean also, you just know when you watch this

0:58:53.120 --> 0:58:55.560
<v Speaker 2>one why they started with it.

0:58:56.200 --> 0:58:59.880
<v Speaker 1>Yeah. So that was my favorite one. Episode Two Screechers.

0:59:00.440 --> 0:59:04.200
<v Speaker 2>It's by Cartoon Saloon who are just like unbelievable. They

0:59:04.240 --> 0:59:07.400
<v Speaker 2>made wolf Walkers, which was like a huge deal last

0:59:07.480 --> 0:59:10.080
<v Speaker 2>year it was on Apple Plus. It's really beautiful movie,

0:59:10.120 --> 0:59:12.560
<v Speaker 2>just like absolutely go and watch it. The Legend of Kels.

0:59:13.080 --> 0:59:17.080
<v Speaker 2>They make all these really gorgeous Irish folklore stories, and

0:59:17.160 --> 0:59:21.360
<v Speaker 2>this one was by them as like very spooky force

0:59:21.960 --> 0:59:25.120
<v Speaker 2>kind of situation. But both of these, I will say,

0:59:25.760 --> 0:59:27.520
<v Speaker 2>lead to one of our I know, one of our

0:59:27.560 --> 0:59:31.840
<v Speaker 2>shared critiques. So the first one is this artistic kind

0:59:31.920 --> 0:59:35.600
<v Speaker 2>of connection to the force and to the dark side

0:59:35.640 --> 0:59:37.760
<v Speaker 2>and the light side. The second one is about like

0:59:37.840 --> 0:59:41.400
<v Speaker 2>a girl going on a journey and like the potential

0:59:41.480 --> 0:59:45.480
<v Speaker 2>mentorship that she might find. You know. Those two themes

0:59:45.480 --> 0:59:47.600
<v Speaker 2>are repeated a lot in this.

0:59:47.680 --> 0:59:49.720
<v Speaker 1>Yes, and then in the Star is the third one.

0:59:49.720 --> 0:59:51.840
<v Speaker 1>I think those are my three favorites. So the three

0:59:51.920 --> 0:59:54.560
<v Speaker 1>first ones are my three favorites, and then the start.

0:59:54.560 --> 0:59:59.720
<v Speaker 1>It has this incredibly tactile feel that it looks like,

1:00:00.360 --> 1:00:05.400
<v Speaker 1>you know, like plastic action figures that were stop motion posts.

1:00:05.400 --> 1:00:08.280
<v Speaker 1>It just looks it's just gorgeous, very.

1:00:08.760 --> 1:00:11.080
<v Speaker 2>Cool to see a kind of exploration of some of

1:00:11.120 --> 1:00:14.000
<v Speaker 2>the stuff that we felt like and or didn't necessarily

1:00:14.080 --> 1:00:17.760
<v Speaker 2>explore that deeply in the first four episodes. You know,

1:00:18.000 --> 1:00:20.520
<v Speaker 2>it's this kind of idea of like an indigenous planet

1:00:20.560 --> 1:00:23.760
<v Speaker 2>being colonized, and I feel like in this short they

1:00:23.760 --> 1:00:30.960
<v Speaker 2>do a really good job of bringing an interesting context

1:00:31.000 --> 1:00:32.880
<v Speaker 2>to that kind of storytelling in a way we haven't

1:00:32.920 --> 1:00:35.880
<v Speaker 2>seen in the Galaxy. Now. I'm this is not we

1:00:35.920 --> 1:00:38.080
<v Speaker 2>did not plan this. This is just the nature of

1:00:38.120 --> 1:00:42.919
<v Speaker 2>subjectivity and taste. I my favorites was actually my It's

1:00:42.920 --> 1:00:45.120
<v Speaker 2>hard for me because my real favorite, if I do

1:00:45.200 --> 1:00:50.680
<v Speaker 2>it objectively, is the last episode called Ours Song a Song.

1:00:51.480 --> 1:00:53.480
<v Speaker 2>It's beautiful, but the problem is by the time you

1:00:53.520 --> 1:00:56.320
<v Speaker 2>watch it, if you watch them in order, you've already

1:00:56.360 --> 1:01:00.480
<v Speaker 2>seen like three stories that have similar themes. So it's

1:01:00.520 --> 1:01:03.480
<v Speaker 2>a little bit lessons a bit of the impact. So

1:01:03.640 --> 1:01:07.200
<v Speaker 2>probably for me, my favorite favorite probably just because I

1:01:07.240 --> 1:01:09.160
<v Speaker 2>love Wallace and Grommett, and I love Ardman, and I

1:01:09.200 --> 1:01:11.960
<v Speaker 2>love Stop Motion. I Am Your Mother, which was the

1:01:11.960 --> 1:01:17.320
<v Speaker 2>fourth episode, which is a twilight Pila Annie and she's

1:01:17.360 --> 1:01:20.840
<v Speaker 2>training at the academy and she's really embarrassed of her

1:01:20.920 --> 1:01:24.600
<v Speaker 2>like working class mom who's a cleaner who fixes ships,

1:01:25.440 --> 1:01:32.240
<v Speaker 2>and the two of them they go together kind of

1:01:32.280 --> 1:01:35.520
<v Speaker 2>accidentally to this family race and they end up having

1:01:35.520 --> 1:01:37.760
<v Speaker 2>to race together. I thought that was very charming. I

1:01:37.800 --> 1:01:41.440
<v Speaker 2>have been saying for years that Disney and Lucasfilm should

1:01:41.480 --> 1:01:45.400
<v Speaker 2>do an Ardman droid's movie, and I think this adds

1:01:45.440 --> 1:01:47.880
<v Speaker 2>to that argument because there's a brilliant use of a

1:01:47.960 --> 1:01:50.440
<v Speaker 2>droid here who's kind of like an R two droid

1:01:50.520 --> 1:01:53.560
<v Speaker 2>but mixed with like a slinky. That was really fun.

1:01:53.640 --> 1:01:56.120
<v Speaker 2>I loved that one. I love Journey to the Dark Head,

1:01:56.120 --> 1:01:59.360
<v Speaker 2>which is Studio mir, which was founded by one of

1:01:59.360 --> 1:02:03.880
<v Speaker 2>the head animators from Avatar the Lost Airbenda. And you

1:02:03.920 --> 1:02:07.320
<v Speaker 2>can tell because it looks like Avatar has Daniel day Kim,

1:02:07.360 --> 1:02:11.280
<v Speaker 2>who's about to play the fire Lord in the live

1:02:11.320 --> 1:02:15.280
<v Speaker 2>action show. This was the one for me where I'm like, guys,

1:02:15.760 --> 1:02:18.280
<v Speaker 2>you are throwing money away by not just making a

1:02:18.280 --> 1:02:19.880
<v Speaker 2>feature length movie that looks like this.

1:02:20.680 --> 1:02:26.120
<v Speaker 1>So that brings me to my one critique of the

1:02:26.240 --> 1:02:31.040
<v Speaker 1>Visions initiative, which is kind of it's kind of like

1:02:31.080 --> 1:02:36.160
<v Speaker 1>the strength of Visions. When you get one of these

1:02:36.240 --> 1:02:39.720
<v Speaker 1>that you just absolutely love. You don't want twelve minutes,

1:02:39.760 --> 1:02:40.439
<v Speaker 1>you want an hour.

1:02:40.880 --> 1:02:43.000
<v Speaker 2>Yeah, yeah, yeah, yeah, yeah, yeah yeah. I agree.

1:02:43.680 --> 1:02:47.640
<v Speaker 1>And I feel like we were talking kind of off

1:02:47.720 --> 1:02:50.520
<v Speaker 1>mic about how it really feels as if they gave

1:02:50.640 --> 1:02:54.959
<v Speaker 1>these creators full control because there's a lot of overlapping

1:02:55.080 --> 1:02:58.160
<v Speaker 1>kind of storylines and themes, and Kyber crystals are the

1:02:58.280 --> 1:03:02.880
<v Speaker 1>kind of mccuffin of Yeah, several of these stories, and

1:03:02.960 --> 1:03:06.840
<v Speaker 1>it feels like, you know, if if there was more

1:03:07.080 --> 1:03:11.960
<v Speaker 1>kind of editorial, top down controls edits somewhere in the chain,

1:03:12.000 --> 1:03:14.720
<v Speaker 1>somebody would have said, hey, we've already got a Kiber story.

1:03:14.760 --> 1:03:20.000
<v Speaker 1>Care And while I'm glad that everybody got creative control,

1:03:20.200 --> 1:03:25.120
<v Speaker 1>I also feel like, I don't know how. I don't

1:03:25.160 --> 1:03:27.280
<v Speaker 1>know how it would have worked, but I think that

1:03:27.320 --> 1:03:29.720
<v Speaker 1>there could have been a way to have these not

1:03:29.920 --> 1:03:31.080
<v Speaker 1>overlap so much.

1:03:31.160 --> 1:03:35.320
<v Speaker 2>Yeah, maybe maybe we're living in a world where the

1:03:35.840 --> 1:03:39.400
<v Speaker 2>future of the near future of the storytelling in the

1:03:39.400 --> 1:03:42.000
<v Speaker 2>Star Wars universe is gonna heavily feature these ideas of

1:03:42.080 --> 1:03:45.400
<v Speaker 2>Kaiber crystals and the lore of Kaiber, but these are

1:03:45.480 --> 1:03:48.800
<v Speaker 2>scene as non cannon currently, So I don't know how

1:03:48.880 --> 1:03:51.120
<v Speaker 2>much it's kind of directed that way, but that did

1:03:51.440 --> 1:03:54.640
<v Speaker 2>especially like I loved the Journey to the Darkhead is

1:03:54.680 --> 1:03:58.080
<v Speaker 2>like a classic story. I love is disillusioned, you know,

1:03:58.200 --> 1:04:00.680
<v Speaker 2>cynical Jedi has to team up with the for Mechanic,

1:04:00.720 --> 1:04:02.840
<v Speaker 2>and that one got to be quite original, very Star

1:04:02.880 --> 1:04:05.320
<v Speaker 2>Wars he and had multiple moments where I was like, guys,

1:04:06.000 --> 1:04:10.280
<v Speaker 2>if you just invest money, yeah, make this a movie. This,

1:04:10.280 --> 1:04:13.520
<v Speaker 2>this will be millions of dollars. You're gonna make more.

1:04:13.720 --> 1:04:17.000
<v Speaker 2>Look at the success of like Demon Slayer of you know,

1:04:17.360 --> 1:04:20.080
<v Speaker 2>dragon Ball, the movies that they've been releasing, like dragon Ball,

1:04:20.120 --> 1:04:22.880
<v Speaker 2>Super Superhero, Like, if you do that and you commit

1:04:22.920 --> 1:04:26.080
<v Speaker 2>the money to make some of these one of these

1:04:26.240 --> 1:04:28.760
<v Speaker 2>into a cinematic release, I think it could change the

1:04:28.800 --> 1:04:30.920
<v Speaker 2>way that we look at animated films. Look at the

1:04:31.360 --> 1:04:36.080
<v Speaker 2>absolute cultural impact that Spider Us had. You know, Disney

1:04:36.080 --> 1:04:38.480
<v Speaker 2>and Lucasfilm could be doing that, and I think in

1:04:38.520 --> 1:04:41.160
<v Speaker 2>a way, I hope that they see that Visions could

1:04:41.200 --> 1:04:42.880
<v Speaker 2>be a launch pad for that. And out of all

1:04:42.920 --> 1:04:46.240
<v Speaker 2>of these, I think that the Studio Mire one is

1:04:46.240 --> 1:04:48.400
<v Speaker 2>the one where if you just translated it to a

1:04:48.520 --> 1:04:51.760
<v Speaker 2>cinematic scale, you would have a hit on your hands.

1:04:52.320 --> 1:04:55.240
<v Speaker 2>But for the one that like spoke to me the

1:04:55.320 --> 1:04:57.280
<v Speaker 2>most and made me kind of like tear up when

1:04:57.280 --> 1:04:59.760
<v Speaker 2>I was watching it and really speaks to the things

1:04:59.800 --> 1:05:02.080
<v Speaker 2>I about Star Wars, that was the last one which

1:05:02.080 --> 1:05:04.400
<v Speaker 2>I would just say go and watch first, or watch

1:05:04.480 --> 1:05:06.800
<v Speaker 2>it second after you watch the first episode, so you

1:05:06.800 --> 1:05:08.440
<v Speaker 2>don't get doubled up on the themes.

1:05:09.800 --> 1:05:13.160
<v Speaker 1>It's definitely I want that to be an hour. Yeah,

1:05:13.200 --> 1:05:16.320
<v Speaker 1>I want I want an hour and fifteen minute version

1:05:16.400 --> 1:05:18.480
<v Speaker 1>of our song. Yeah.

1:05:18.560 --> 1:05:21.840
<v Speaker 2>It's and it's stop motion as well, really beautiful, completely

1:05:22.120 --> 1:05:24.840
<v Speaker 2>aesthetically different to any stop motion that we get here.

1:05:24.840 --> 1:05:28.880
<v Speaker 2>It's a South African studio called Triggerfish. But it's beautiful

1:05:28.880 --> 1:05:30.720
<v Speaker 2>and I loved it and it was perfect as is.

1:05:30.760 --> 1:05:32.920
<v Speaker 2>But I want the hour and fifteen minute version. I

1:05:33.000 --> 1:05:35.040
<v Speaker 2>want to know the law, I want to understand the

1:05:35.080 --> 1:05:36.720
<v Speaker 2>world that I want to spend more time there.

1:05:37.560 --> 1:05:42.200
<v Speaker 1>I mean to your point about I don't know how

1:05:42.280 --> 1:05:44.560
<v Speaker 1>much money these things would make, but I do know this.

1:05:45.040 --> 1:05:51.640
<v Speaker 1>I do know that animation is for reasons that are

1:05:51.680 --> 1:05:55.680
<v Speaker 1>both neutral and negative. Yes, a lot cheaper to produced,

1:05:55.800 --> 1:05:56.720
<v Speaker 1>I'm saying.

1:05:56.800 --> 1:05:59.040
<v Speaker 2>Than live action, although.

1:05:58.680 --> 1:06:03.080
<v Speaker 1>There's a longer it can be a longer lead time.

1:06:03.120 --> 1:06:05.440
<v Speaker 2>Now, neutral and negative.

1:06:05.520 --> 1:06:09.480
<v Speaker 1>Some of that neutral, right, yes, So let's be clear

1:06:09.520 --> 1:06:16.440
<v Speaker 1>about that. There's it's either neutral because of the technology good, right, right,

1:06:16.480 --> 1:06:18.320
<v Speaker 1>because of the technology involved in the fact that you

1:06:18.320 --> 1:06:20.520
<v Speaker 1>could go in and move stuff around a lot easier

1:06:20.560 --> 1:06:23.600
<v Speaker 1>than you can with live action. That makes it neutral. Uh.

1:06:23.680 --> 1:06:29.680
<v Speaker 1>The negative being the guild protections, union protections don't exist largely,

1:06:30.040 --> 1:06:36.000
<v Speaker 1>and there's more exploitation. Yeah, but but I do feel

1:06:36.000 --> 1:06:39.320
<v Speaker 1>like it's less of a financial risk for these cynical corporations.

1:06:39.960 --> 1:06:44.040
<v Speaker 1>And and I came away I really enjoyed these. But again,

1:06:44.160 --> 1:06:48.280
<v Speaker 1>like the feeling that I came away with is I

1:06:48.320 --> 1:06:51.160
<v Speaker 1>want an hour episode of the ones that are great

1:06:51.320 --> 1:06:53.000
<v Speaker 1>twelve minutes and some of them.

1:06:53.280 --> 1:06:55.280
<v Speaker 2>It's true because some of them so like. As much

1:06:55.280 --> 1:06:57.240
<v Speaker 2>as I would love a world where they commit to

1:06:57.280 --> 1:07:01.120
<v Speaker 2>a stop motion animated Droy movie which would take like

1:07:01.160 --> 1:07:04.320
<v Speaker 2>three years to make from one studio in England, unlikely,

1:07:04.800 --> 1:07:07.120
<v Speaker 2>But do I think they could do a four episode

1:07:07.240 --> 1:07:10.200
<v Speaker 2>kids series in that style that would be brilliant. Yes,

1:07:10.560 --> 1:07:13.320
<v Speaker 2>And with our song, I actually think you could be

1:07:13.360 --> 1:07:17.160
<v Speaker 2>talking visually and aesthetically. It's so different, and the concept

1:07:17.240 --> 1:07:18.880
<v Speaker 2>and the way that they explore the low of the

1:07:18.960 --> 1:07:22.960
<v Speaker 2>Kaiber crystals and our's connection to the force is so unique.

1:07:23.160 --> 1:07:25.800
<v Speaker 2>I think that could be a cinema release, a kind

1:07:25.800 --> 1:07:28.480
<v Speaker 2>of Nightmare before Christmas style, Like you just commit to

1:07:28.520 --> 1:07:32.720
<v Speaker 2>the stop motion Coraline and you could add context to

1:07:32.800 --> 1:07:36.680
<v Speaker 2>this canon that would be so different. I also think

1:07:36.760 --> 1:07:40.200
<v Speaker 2>on a as I said, financial level studio mirror. I'm like, Disney,

1:07:40.320 --> 1:07:43.400
<v Speaker 2>just pay them what they want to make a Jedi story.

1:07:43.560 --> 1:07:46.040
<v Speaker 2>I mean, if you really want to make sure that

1:07:46.160 --> 1:07:48.600
<v Speaker 2>it's real money, which you know, I would prefer an

1:07:48.640 --> 1:07:51.000
<v Speaker 2>original story. I love that, but I mean, God, do

1:07:51.240 --> 1:07:54.000
<v Speaker 2>like a prequel? Do it with characters people already know.

1:07:54.080 --> 1:07:57.720
<v Speaker 2>Imagine if you had Obi Wan and Anakin in that style,

1:07:57.800 --> 1:07:59.760
<v Speaker 2>people would die for it. You know, There's a reason

1:07:59.800 --> 1:08:02.840
<v Speaker 2>that these manga versions of the Star Wars novels and

1:08:02.880 --> 1:08:05.760
<v Speaker 2>the Star Wars stories sell so well because people want

1:08:05.760 --> 1:08:08.280
<v Speaker 2>to see these stories in different versions. So yeah, I

1:08:08.320 --> 1:08:11.440
<v Speaker 2>loved it. Go watch it, you'll find a favorite. But

1:08:11.520 --> 1:08:13.760
<v Speaker 2>I totally agree. Like the funny thing was coming out

1:08:13.760 --> 1:08:16.040
<v Speaker 2>of this. I was like the ones that I like,

1:08:16.200 --> 1:08:19.120
<v Speaker 2>I just want them to be longer, and that becomes

1:08:19.160 --> 1:08:24.200
<v Speaker 2>sort of overwhelming, but just delightful to see so many

1:08:24.200 --> 1:08:28.480
<v Speaker 2>different studios from around the world playing in this galaxy

1:08:28.520 --> 1:08:32.080
<v Speaker 2>that we love, telling such different stories, and a lot

1:08:32.080 --> 1:08:35.920
<v Speaker 2>of them do lean into that radical nature of Star

1:08:35.960 --> 1:08:38.800
<v Speaker 2>Wars that we love so much. So just joy us, really.

1:08:39.600 --> 1:08:42.120
<v Speaker 1>Do you want to give us an update before our

1:08:42.240 --> 1:08:44.519
<v Speaker 1>nerd out on where you are in Tears of the

1:08:44.640 --> 1:08:46.720
<v Speaker 1>Kingdom is the Kingdom.

1:08:46.400 --> 1:08:51.840
<v Speaker 2>Crying, so I'm playing Tos of the Kingdom. Thanks to

1:08:51.880 --> 1:08:56.120
<v Speaker 2>everyone for your support after Ganendorf tried to cut my

1:08:56.240 --> 1:08:59.320
<v Speaker 2>internet connection so that I could not talk about it

1:08:59.400 --> 1:09:04.480
<v Speaker 2>with my lightful colleagues and friends, so I am no surprises,

1:09:04.640 --> 1:09:08.920
<v Speaker 2>still not very far. I am currently just fucking around

1:09:08.960 --> 1:09:11.559
<v Speaker 2>on the Sky Islands. I have built so much and

1:09:11.640 --> 1:09:14.360
<v Speaker 2>every time. My main goal at the moment is to

1:09:14.400 --> 1:09:18.400
<v Speaker 2>build a skateboard that I've been building lots of giant things,

1:09:19.400 --> 1:09:22.599
<v Speaker 2>but I have seen some really great videos where people

1:09:22.680 --> 1:09:25.040
<v Speaker 2>use the mind carts and attach them to their shields

1:09:25.640 --> 1:09:28.280
<v Speaker 2>and then like make super cuts like they're playing Tony Hawk.

1:09:28.600 --> 1:09:33.639
<v Speaker 2>So basically, completion percentage minimal. I've only got like three

1:09:33.640 --> 1:09:37.120
<v Speaker 2>shrine powers so far. But have I been enjoying making things,

1:09:37.240 --> 1:09:40.160
<v Speaker 2>especially since I got access to the fans, which has

1:09:41.439 --> 1:09:44.479
<v Speaker 2>just decimated all of my productivity because you can make

1:09:44.640 --> 1:09:46.040
<v Speaker 2>so much stuff with them.

1:09:46.479 --> 1:09:46.759
<v Speaker 1>Yes.

1:09:47.280 --> 1:09:49.200
<v Speaker 2>What I need to get more into, though, I think,

1:09:49.280 --> 1:09:54.800
<v Speaker 2>is punishing corrops. I've been really inspired by seeing the

1:09:55.040 --> 1:09:58.080
<v Speaker 2>terrible look. I love a cute creature, but these motherfuckers

1:09:58.080 --> 1:10:02.240
<v Speaker 2>are so ungrateful, and I I'm so I'm grateful I

1:10:02.240 --> 1:10:04.800
<v Speaker 2>didn't see my friend you, I'm trying, like I've killed

1:10:04.840 --> 1:10:07.920
<v Speaker 2>myself five times trying to build you a contraption. I've

1:10:07.960 --> 1:10:12.719
<v Speaker 2>seen some people building like outrageous like ships to shoot

1:10:12.760 --> 1:10:15.760
<v Speaker 2>them to their friends or past their friends. I've seen

1:10:16.040 --> 1:10:21.639
<v Speaker 2>lots of fun catapults, so basically just absolutely wasting time.

1:10:22.040 --> 1:10:24.639
<v Speaker 2>But you, on the other hand, you go also built

1:10:24.840 --> 1:10:25.919
<v Speaker 2>so you'll live in life.

1:10:26.520 --> 1:10:30.439
<v Speaker 1>Well I was. I went out of town last weekend

1:10:30.439 --> 1:10:34.200
<v Speaker 1>to try and take a much needed vacation and break

1:10:34.240 --> 1:10:37.280
<v Speaker 1>from stuff, and I spent some of that time playing

1:10:37.320 --> 1:10:40.240
<v Speaker 1>Tears of the Kingdom at night, and I have I've

1:10:40.240 --> 1:10:44.000
<v Speaker 1>been exploring the depths. Let me just say Rosie to you. Now,

1:10:44.960 --> 1:10:50.640
<v Speaker 1>there are lots of there's a huge structure of caves

1:10:50.840 --> 1:10:55.360
<v Speaker 1>and caverns and kind of interconnected under the landscape. You

1:10:55.360 --> 1:10:58.599
<v Speaker 1>can get to them various ways. Look for cherry trees

1:10:58.680 --> 1:11:02.160
<v Speaker 1>those when you're you'll see these kind of blossoming cherry

1:11:02.200 --> 1:11:04.200
<v Speaker 1>trees in various places in the landsp go to them.

1:11:04.800 --> 1:11:07.920
<v Speaker 1>They will show you certain cave systems that you can

1:11:07.960 --> 1:11:12.200
<v Speaker 1>loot for kool And then when you're flying you'll see

1:11:12.880 --> 1:11:17.479
<v Speaker 1>kind of these gloom ringed holes in the ground. Anytime

1:11:17.479 --> 1:11:19.840
<v Speaker 1>you see a hole just fly down there. Make sure

1:11:19.840 --> 1:11:25.240
<v Speaker 1>you jumping, make sure you have bright bloom seeds something

1:11:25.400 --> 1:11:28.720
<v Speaker 1>for like many Okay, you're gonna need those, and you

1:11:28.720 --> 1:11:32.000
<v Speaker 1>can need arrows because it's dark as ship down. Like

1:11:34.640 --> 1:11:40.400
<v Speaker 1>it is so so dark down there, but it is, man,

1:11:40.520 --> 1:11:42.400
<v Speaker 1>It's it's amazing.

1:11:42.960 --> 1:11:44.080
<v Speaker 2>Behind every day.

1:11:45.600 --> 1:11:48.920
<v Speaker 1>Getting down there and exploring the stuff that is down there.

1:11:49.120 --> 1:11:50.680
<v Speaker 1>It reminds me of the first time I went to

1:11:51.280 --> 1:11:55.400
<v Speaker 1>I found an explored blackreach in Skyrim. But it's like that,

1:11:55.520 --> 1:11:59.680
<v Speaker 1>only much much much better. And you'll you're able to

1:12:00.040 --> 1:12:04.080
<v Speaker 1>with your seeds and by finding these kind of areas

1:12:04.080 --> 1:12:06.880
<v Speaker 1>that provide light, these kind of like root systems that

1:12:06.960 --> 1:12:11.040
<v Speaker 1>provide light to like a wide area of the cavern,

1:12:11.080 --> 1:12:13.479
<v Speaker 1>you get to like light up parts of it. And

1:12:13.640 --> 1:12:16.160
<v Speaker 1>there was this moment where I'm exploring, I'm fighting all

1:12:16.160 --> 1:12:19.599
<v Speaker 1>these glue monsters, like there's a bunch of yiga loot

1:12:19.720 --> 1:12:22.920
<v Speaker 1>down there, and I get to like the edge of

1:12:23.000 --> 1:12:26.640
<v Speaker 1>where the light is falling from all the lights that

1:12:26.640 --> 1:12:29.080
<v Speaker 1>I've kind of lit up, and plus the root system

1:12:29.160 --> 1:12:31.400
<v Speaker 1>light that is kind of casting and you can kind

1:12:31.439 --> 1:12:34.759
<v Speaker 1>of look back and see I could see like how

1:12:34.840 --> 1:12:38.320
<v Speaker 1>big the whole thing was, and it's just so fucking

1:12:38.320 --> 1:12:39.920
<v Speaker 1>mind blowing, dude, it's so cool.

1:12:40.080 --> 1:12:42.160
<v Speaker 2>So like, this is gonna make me sound two things.

1:12:42.200 --> 1:12:44.000
<v Speaker 1>And that's where I got auto built. Oh that's what

1:12:44.160 --> 1:12:47.719
<v Speaker 1>you want to no spoilers, but its down there, so okay.

1:12:47.560 --> 1:12:50.120
<v Speaker 2>That's good to know. So this leads to I think, like,

1:12:50.560 --> 1:12:52.439
<v Speaker 2>this is gonna reveal two things about me. One I

1:12:52.479 --> 1:12:54.920
<v Speaker 2>will say no comment. Two I will say is true.

1:12:55.080 --> 1:12:57.280
<v Speaker 2>One is gonna make me sound like I'm a stone

1:12:57.600 --> 1:13:00.160
<v Speaker 2>no comment. Two is gonna make me sound like I'm

1:13:00.280 --> 1:13:04.280
<v Speaker 2>very existential person, which I am. I play this game

1:13:04.320 --> 1:13:06.439
<v Speaker 2>and this is the first time this has really happened

1:13:06.439 --> 1:13:08.880
<v Speaker 2>to me since I was a kid. There are moments

1:13:08.880 --> 1:13:10.880
<v Speaker 2>when I play this game when I see other people

1:13:10.920 --> 1:13:12.719
<v Speaker 2>playing it, when I see this stuff that they build,

1:13:12.960 --> 1:13:17.640
<v Speaker 2>and I try and conceptualize the amount of time and

1:13:17.960 --> 1:13:21.280
<v Speaker 2>hours and programming and not just that, but then the

1:13:21.320 --> 1:13:26.080
<v Speaker 2>actual like how that goes from being programmed to being

1:13:26.120 --> 1:13:30.000
<v Speaker 2>on the screen, and I'm just like, it's impossible to conceptualize,

1:13:30.040 --> 1:13:32.559
<v Speaker 2>like to me as somebody who doesn't know about that stuff.

1:13:32.880 --> 1:13:35.840
<v Speaker 2>It's just blowing my mind every day, the amount of

1:13:36.640 --> 1:13:39.559
<v Speaker 2>options that they've given people in this game. It feels

1:13:39.640 --> 1:13:43.160
<v Speaker 2>almost endless, and we have always been seeking that out

1:13:43.720 --> 1:13:47.200
<v Speaker 2>in open world gaming, but for some reason, mostly to

1:13:47.240 --> 1:13:51.639
<v Speaker 2>do with the constructs, this feels like it's a different

1:13:51.800 --> 1:13:54.160
<v Speaker 2>level of open world gaming and it's kind of blowing

1:13:54.200 --> 1:13:56.520
<v Speaker 2>my mind as I play it kind of constantly.

1:13:57.120 --> 1:14:00.519
<v Speaker 1>Again, Rosie, if you can get into the underground is

1:14:00.600 --> 1:14:04.479
<v Speaker 1>gonna it's gonna change. Here's the other thing about the building,

1:14:04.680 --> 1:14:08.600
<v Speaker 1>the thing that you're talking about. You're gonna find caches

1:14:08.920 --> 1:14:11.720
<v Speaker 1>of building materials down there. There's also going to be

1:14:12.439 --> 1:14:15.360
<v Speaker 1>different areas for you to process some of your zonite

1:14:15.360 --> 1:14:18.120
<v Speaker 1>and stuff like that to get more battery. I'll say

1:14:18.160 --> 1:14:20.519
<v Speaker 1>less about that. There's gonna be a bit again. There's

1:14:20.520 --> 1:14:24.559
<v Speaker 1>auto builders down there in a kind of like huge

1:14:24.680 --> 1:14:28.640
<v Speaker 1>temple structure that you cannot fucking miss. But there are

1:14:28.720 --> 1:14:32.160
<v Speaker 1>these caches of different machinery down there, and it's like

1:14:32.200 --> 1:14:35.760
<v Speaker 1>the first time that I came across like cannons that

1:14:35.880 --> 1:14:40.959
<v Speaker 1>I came across steering sticks. And there are like battery

1:14:41.080 --> 1:14:44.680
<v Speaker 1>packs down there so that you can build vehicles and

1:14:44.800 --> 1:14:47.640
<v Speaker 1>things that don't drain your battery.

1:14:49.200 --> 1:14:50.679
<v Speaker 2>There so much.

1:14:51.640 --> 1:14:54.880
<v Speaker 1>Yeah, they run on the battery pack before it gets

1:14:54.920 --> 1:14:58.599
<v Speaker 1>to your battery, right, so you have three and four

1:14:58.720 --> 1:15:01.720
<v Speaker 1>times as much depending on like how built out your

1:15:01.760 --> 1:15:05.400
<v Speaker 1>battery is. I'm on one battery plus one third of

1:15:05.400 --> 1:15:08.880
<v Speaker 1>a battery, and so this gives me four and five

1:15:09.000 --> 1:15:12.479
<v Speaker 1>times as much time. Okay, with the with the vehicles

1:15:12.520 --> 1:15:14.400
<v Speaker 1>that I build down there. So I'm building like fucking

1:15:14.600 --> 1:15:17.960
<v Speaker 1>warp hogs from Halo, Like I'm building ship down there,

1:15:18.400 --> 1:15:21.920
<v Speaker 1>and I'm exploited, and there's headlights down there also, so

1:15:21.960 --> 1:15:23.720
<v Speaker 1>I'm building headlights on the front of my.

1:15:23.760 --> 1:15:27.080
<v Speaker 2>Vehicles driving through the tunnels. Okay, yeah, I'm going down.

1:15:27.120 --> 1:15:30.080
<v Speaker 2>I'm not fucking around anymore. I'm not building any more

1:15:30.120 --> 1:15:33.479
<v Speaker 2>giant ladders. I'm just going no more bridges. It's time

1:15:33.520 --> 1:15:36.360
<v Speaker 2>to move up in the world or move down in

1:15:36.360 --> 1:15:36.759
<v Speaker 2>the world.

1:15:37.520 --> 1:15:40.240
<v Speaker 1>Maybe if we if we we should do, I mean,

1:15:40.240 --> 1:15:42.640
<v Speaker 1>maybe we'll do a Twitch stream of us playing this

1:15:42.960 --> 1:15:45.800
<v Speaker 1>would be time so fun. That would be really fun. Yea.

1:15:46.479 --> 1:15:47.679
<v Speaker 1>All right, up next nerd.

1:15:47.520 --> 1:15:57.160
<v Speaker 2>Out in today's ned out, where you tell us what

1:15:57.200 --> 1:15:59.719
<v Speaker 2>you love them, why, or a theory you're excited to share.

1:16:00.200 --> 1:16:03.639
<v Speaker 2>Ray has an idea for James Mangold's eventual Star Wars movie.

1:16:03.760 --> 1:16:06.120
<v Speaker 2>As announced that Star Wars celebration, and I will say

1:16:06.800 --> 1:16:09.080
<v Speaker 2>Ray might be excited to share this theory, but I

1:16:09.120 --> 1:16:11.559
<v Speaker 2>am excited to hear it because this is just so

1:16:12.240 --> 1:16:12.880
<v Speaker 2>cool and.

1:16:12.880 --> 1:16:13.679
<v Speaker 1>This is crazy.

1:16:13.760 --> 1:16:15.920
<v Speaker 2>This is what I want.

1:16:17.400 --> 1:16:22.000
<v Speaker 1>Here is Ray's theory. What if the man Gold movie

1:16:22.240 --> 1:16:26.200
<v Speaker 1>is based on the Father's son and daughter. They tentionally

1:16:26.240 --> 1:16:29.240
<v Speaker 1>an animation, but they have so much possibility and they

1:16:29.280 --> 1:16:31.280
<v Speaker 1>could be a jumping off point to all sorts of

1:16:31.360 --> 1:16:35.240
<v Speaker 1>force focused stories from rumors, The Mangold movie is set

1:16:35.320 --> 1:16:37.080
<v Speaker 1>so far back that it would be an amazing place

1:16:37.120 --> 1:16:40.720
<v Speaker 1>to start with some powerful force wielders. It's also a

1:16:40.800 --> 1:16:43.280
<v Speaker 1>huge tie in to both the Skywalker saga and the

1:16:43.280 --> 1:16:45.760
<v Speaker 1>Rebels scene. That's absolutely right. You can even throw in

1:16:45.800 --> 1:16:47.880
<v Speaker 1>some time shravel stuff if it made sense. What do

1:16:47.920 --> 1:16:52.920
<v Speaker 1>you think? Love your work? Thank you, Ray. I think

1:16:53.040 --> 1:16:58.640
<v Speaker 1>this is really smart and I honestly hope that this

1:16:58.840 --> 1:17:00.360
<v Speaker 1>is what it is. Do you want to explaining with

1:17:00.439 --> 1:17:02.120
<v Speaker 1>the about the Fathership?

1:17:02.680 --> 1:17:05.280
<v Speaker 2>So they're called the Ones or the Mortis Gods, and

1:17:05.280 --> 1:17:09.760
<v Speaker 2>this is like a big, really vital Clone Wars arc

1:17:09.920 --> 1:17:14.200
<v Speaker 2>even though it's like just a few episodes and also

1:17:14.320 --> 1:17:19.800
<v Speaker 2>then ends up becoming really crazily involved in Rebels. Even

1:17:19.840 --> 1:17:24.400
<v Speaker 2>though it's just like the mural, it's really important, basically

1:17:24.720 --> 1:17:29.000
<v Speaker 2>incredibly powerful Force users live on the planet Mortis, the

1:17:29.120 --> 1:17:32.320
<v Speaker 2>Sun dark side of the Fourth, the daughter light side

1:17:32.320 --> 1:17:35.160
<v Speaker 2>of the Force, and the father who is like neutral

1:17:35.479 --> 1:17:37.880
<v Speaker 2>to the Force at both sides. You know, we would

1:17:37.880 --> 1:17:39.719
<v Speaker 2>call it a great Jedi. They would say we were wrong,

1:17:39.960 --> 1:17:44.479
<v Speaker 2>though I will say he's great, So just saying, just saying,

1:17:44.760 --> 1:17:48.280
<v Speaker 2>but if the father stays alive, the kids both are immortal,

1:17:48.800 --> 1:17:52.920
<v Speaker 2>and it is this very interesting exploration of the Force,

1:17:53.000 --> 1:17:58.080
<v Speaker 2>almost like personified. And I just think there is so

1:17:58.600 --> 1:18:01.840
<v Speaker 2>much we are stuff that you could do with this.

1:18:02.040 --> 1:18:04.840
<v Speaker 2>And also, if the Feloney movie is gonna be a

1:18:04.920 --> 1:18:07.880
<v Speaker 2>kind of ending, wouldn't it be interesting to see them

1:18:07.920 --> 1:18:10.479
<v Speaker 2>go back to the beginning of this kind of almost

1:18:10.720 --> 1:18:16.439
<v Speaker 2>under explored cannon. Also, if you've never watched the Clone Wars,

1:18:16.439 --> 1:18:18.120
<v Speaker 2>I know we say this all the time. Even if

1:18:18.160 --> 1:18:20.559
<v Speaker 2>you don't want to go and watch all of it,

1:18:20.760 --> 1:18:26.320
<v Speaker 2>just watch the three episodes that begin with Overlords, because

1:18:26.720 --> 1:18:32.479
<v Speaker 2>it is so good, like it is, it's Overlord's Altar

1:18:32.560 --> 1:18:36.080
<v Speaker 2>of Mortis, Ghosts of Mortis and the things that we

1:18:36.240 --> 1:18:39.400
<v Speaker 2>see Anakin experience, Like I'm pretty sure one of those

1:18:39.439 --> 1:18:41.760
<v Speaker 2>episodes was the first one I randomly saw on like

1:18:41.840 --> 1:18:45.599
<v Speaker 2>Disney Channel in England and was like, oh, I need

1:18:45.640 --> 1:18:47.400
<v Speaker 2>to watch this show, Like this is no joke.

1:18:48.000 --> 1:18:55.439
<v Speaker 1>It enters a dramatic widening of the Force law that is,

1:18:56.600 --> 1:18:59.880
<v Speaker 1>you feel it we've only really just barely scratched the

1:19:00.160 --> 1:19:04.160
<v Speaker 1>surface of it. I think that this is a great idea.

1:19:04.240 --> 1:19:07.439
<v Speaker 2>I would absolutely love to see it. There's so much

1:19:07.960 --> 1:19:09.200
<v Speaker 2>you could do with it if it was going to

1:19:09.240 --> 1:19:12.400
<v Speaker 2>take place twenty five thousand years before instead of having

1:19:12.400 --> 1:19:14.479
<v Speaker 2>to One of the things we'd brought up about the

1:19:14.600 --> 1:19:16.720
<v Speaker 2>danger of doing this film, though we would love to

1:19:16.760 --> 1:19:20.000
<v Speaker 2>see it, is like, how do you just introduce like

1:19:20.040 --> 1:19:23.400
<v Speaker 2>the first Force user. That sounds impossible, like that adds

1:19:23.439 --> 1:19:27.200
<v Speaker 2>so much cannon. But if you've already introduced them and

1:19:27.240 --> 1:19:30.040
<v Speaker 2>you just reveal that the ones are at the beginning

1:19:30.080 --> 1:19:33.360
<v Speaker 2>of that in a different sense, that's unbelievable. I think

1:19:33.360 --> 1:19:35.400
<v Speaker 2>that is so smart, and I think this is such

1:19:35.400 --> 1:19:38.600
<v Speaker 2>a good call from Ray and I would just absolutely

1:19:38.640 --> 1:19:40.280
<v Speaker 2>love to see it. And I'm definitely just going to

1:19:40.320 --> 1:19:42.600
<v Speaker 2>go and watch these three episodes again because this is

1:19:42.680 --> 1:19:46.040
<v Speaker 2>like so emotional, Like I think about Anakin's journey here

1:19:46.520 --> 1:19:48.760
<v Speaker 2>and like that, Yeah, it's just so good. So Ray,

1:19:48.800 --> 1:19:50.479
<v Speaker 2>I love it. Thank you so much for sharing that

1:19:50.560 --> 1:19:54.880
<v Speaker 2>with us. If you have theories or passions, we know

1:19:54.920 --> 1:19:57.280
<v Speaker 2>you do. That's why you listen. You're just like us

1:19:57.560 --> 1:19:59.640
<v Speaker 2>that you want to share. Hit us up, x ray,

1:19:59.640 --> 1:20:02.840
<v Speaker 2>croked and instructions as always are in the show notes.

1:20:04.920 --> 1:20:06.719
<v Speaker 1>That's it for us, Rosie any plugs.

1:20:07.200 --> 1:20:13.080
<v Speaker 2>I'm on letterboxed Rosie Mark same at Instagram. I just

1:20:13.360 --> 1:20:17.280
<v Speaker 2>put out a new newsletter which is about incredible indie comics.

1:20:17.320 --> 1:20:20.160
<v Speaker 2>You can read some by brilliant people that I love

1:20:20.200 --> 1:20:21.760
<v Speaker 2>in my life, some by people I've never met who

1:20:21.800 --> 1:20:24.880
<v Speaker 2>are absolutely great, really fun stuff. Totally create our own

1:20:25.040 --> 1:20:28.400
<v Speaker 2>great to support comics creators like that. Watch Primo, it's

1:20:28.439 --> 1:20:33.120
<v Speaker 2>still delightful. I'm pitching it. Support the WGA on strike,

1:20:33.120 --> 1:20:36.120
<v Speaker 2>I'm doing a I'm doing super plugs today. Loads of all

1:20:36.120 --> 1:20:38.559
<v Speaker 2>ways to do it. You can show up for awesome

1:20:39.600 --> 1:20:42.880
<v Speaker 2>protests rallies which are happening on Friday. You can support

1:20:42.880 --> 1:20:44.880
<v Speaker 2>them at the picket line. You can send some doughnuts,

1:20:45.600 --> 1:20:46.240
<v Speaker 2>send some food.

1:20:46.479 --> 1:20:50.200
<v Speaker 1>You're absolutely welcome on the picketline. Anybody who's around one

1:20:50.240 --> 1:20:54.560
<v Speaker 1>of these. We've had people from who were in the

1:20:54.600 --> 1:20:58.760
<v Speaker 1>fighteen nice Starbucks. We met various teachers being members. Teachers

1:20:59.160 --> 1:21:02.280
<v Speaker 1>show up and be like, I want to support, absolutely

1:21:02.360 --> 1:21:05.120
<v Speaker 1>welcome if you want to do that and you live

1:21:05.160 --> 1:21:07.320
<v Speaker 1>around one of these areas where inn action is happening.

1:21:07.439 --> 1:21:11.160
<v Speaker 2>Culver City, i think, is always looking for some extra

1:21:11.200 --> 1:21:12.960
<v Speaker 2>people to sho up on the picket line. So yeah,

1:21:13.280 --> 1:21:15.559
<v Speaker 2>good times all around, loads of cool stuff to support,

1:21:16.000 --> 1:21:17.400
<v Speaker 2>and obviously here twice a week.

1:21:20.240 --> 1:21:23.120
<v Speaker 1>Catch the next episode of Extra Vision Wednesday, May thirty first,

1:21:23.160 --> 1:21:27.679
<v Speaker 1>for the epics series finale of Succession, and I Gotta

1:21:27.720 --> 1:21:31.360
<v Speaker 1>tell you Are You're right is by Stock in are

1:21:31.400 --> 1:21:34.799
<v Speaker 1>we were right right now? About by Stock by Stock,

1:21:34.960 --> 1:21:38.360
<v Speaker 1>Bye by it and the season two finale of Yellow.

1:21:38.160 --> 1:21:41.800
<v Speaker 2>Jackets Gonna be Bleak and you can subscribe as always

1:21:41.840 --> 1:21:43.600
<v Speaker 2>on YouTube. We you can watch full episodes of the

1:21:43.640 --> 1:21:47.000
<v Speaker 2>show like this one and check out our discord. It's

1:21:47.040 --> 1:21:49.719
<v Speaker 2>really fun, so many cool people in there talking about

1:21:49.840 --> 1:21:55.040
<v Speaker 2>rad things, cool theories, especially deep Succession and Yellow Jackets

1:21:55.080 --> 1:21:57.960
<v Speaker 2>conversations going on now. So if you're talking about if

1:21:57.960 --> 1:22:00.559
<v Speaker 2>you are big into those two pop and that before

1:22:00.600 --> 1:22:02.960
<v Speaker 2>the finales come out, and obviously me and Jason a

1:22:03.040 --> 1:22:03.360
<v Speaker 2>that too.

1:22:05.080 --> 1:22:08.720
<v Speaker 1>Five star ratings, five star reviews, we need him, we

1:22:08.800 --> 1:22:10.600
<v Speaker 1>gotta have you gotta give them to us. Here is

1:22:10.600 --> 1:22:15.000
<v Speaker 1>one from who I'm gonna read it. I'm gonna read

1:22:15.040 --> 1:22:17.559
<v Speaker 1>it in the voice that it's written in. Hey, Mike,

1:22:17.720 --> 1:22:20.559
<v Speaker 1>this is Steiny from Yakima I as well. Everyone knows

1:22:20.640 --> 1:22:23.200
<v Speaker 1>what Jason Rosie have going on over Extra Vision of Mike.

1:22:23.479 --> 1:22:25.920
<v Speaker 1>These don't really produce it right now, even with the

1:22:26.000 --> 1:22:27.920
<v Speaker 1>increased workload. It's really commendable.

1:22:27.920 --> 1:22:28.120
<v Speaker 2>Mind.

1:22:28.200 --> 1:22:31.840
<v Speaker 1>Anybody looking for funny content but also in depth analysis

1:22:31.840 --> 1:22:34.320
<v Speaker 1>of anything going on in the nerd verse should definitely

1:22:34.439 --> 1:22:36.880
<v Speaker 1>check them. Out of mind. My question is do you

1:22:36.880 --> 1:22:39.360
<v Speaker 1>think they can keep this level of quality while putting

1:22:39.400 --> 1:22:41.439
<v Speaker 1>up two episodes a week. I think they can't, Mike,

1:22:41.720 --> 1:22:43.400
<v Speaker 1>but just want to hear your thoughts on that. If

1:22:43.400 --> 1:22:45.720
<v Speaker 1>they ever cover the Witches series anyway, I'll take mans

1:22:45.840 --> 1:22:46.240
<v Speaker 1>off the end.

1:22:47.000 --> 1:22:50.439
<v Speaker 2>Oh, thank you, see you next time. Thank you very much.

1:22:51.280 --> 1:22:53.519
<v Speaker 2>Question Mark exclamator, Mark quiver Mark.

1:22:53.720 --> 1:22:56.120
<v Speaker 1>Extra Vision is a crooked media production. Show is produced

1:22:56.120 --> 1:22:58.439
<v Speaker 1>by Chris Lord and Saul Ruman and executive produced by

1:22:58.520 --> 1:23:01.000
<v Speaker 1>me Jason con sects you on. Editing and sound design

1:23:01.080 --> 1:23:05.000
<v Speaker 1>is by this Solis Photopoulos. Video production by Delon Villanueva

1:23:05.000 --> 1:23:09.439
<v Speaker 1>and Rachel Kayeski. Social media by Awa Oklati and Caroline Dunfey.

1:23:09.800 --> 1:23:21.799
<v Speaker 1>Thank you to Brian Vasquez for our themes. Bye, Grab

1:23:21.880 --> 1:23:25.559
<v Speaker 1>your torches and join Jeff Probes, the Emmy Award winning

1:23:25.720 --> 1:23:29.080
<v Speaker 1>host and showrunner of Survival, to go behind the scenes

1:23:29.120 --> 1:23:32.320
<v Speaker 1>of the reality competition show like never before. It are

1:23:32.400 --> 1:23:35.800
<v Speaker 1>on Fire with Jeff Probes, the official Survivor podcast. Whether

1:23:35.840 --> 1:23:39.120
<v Speaker 1>you're a super fan like me or new to the show,

1:23:39.560 --> 1:23:42.800
<v Speaker 1>on Fire with Jeff Prost takes you behind the scenes

1:23:42.800 --> 1:23:44.720
<v Speaker 1>to learn some of the new secrets for how the

1:23:44.720 --> 1:23:47.360
<v Speaker 1>show is made and why they do the things they do.

1:23:47.920 --> 1:23:50.000
<v Speaker 1>Listen wherever you get your podcasts.