1 00:00:00,200 --> 00:00:03,480 Speaker 1: This podcast, can it spoilers for Star Wars Visions Volume 2 00:00:03,480 --> 00:00:24,439 Speaker 1: two plus Star Wars Jedi Survivor. Hello, my name is 3 00:00:24,520 --> 00:00:26,120 Speaker 1: Jason Concepcion. 4 00:00:25,800 --> 00:00:28,160 Speaker 2: And I'm Rosie Night and welcome to x. 5 00:00:28,120 --> 00:00:30,240 Speaker 1: Ray Vision, the Crooked Media podcast where we dive deep 6 00:00:30,280 --> 00:00:33,479 Speaker 1: into your favorite shows, movies, comics, and pop culture. 7 00:00:33,920 --> 00:00:36,560 Speaker 2: In this episode, we are going to the Galaxy Far 8 00:00:36,720 --> 00:00:40,080 Speaker 2: far Away. For Previously on, it's a grab bag of 9 00:00:40,080 --> 00:00:43,640 Speaker 2: Star Wars news, some sad, some good, some exciting. In 10 00:00:43,720 --> 00:00:47,320 Speaker 2: the airlock it's Star Wars Visions Volume two and Jedi Survivor, 11 00:00:47,560 --> 00:00:50,680 Speaker 2: which is really really good. And in that out it's 12 00:00:50,720 --> 00:00:53,800 Speaker 2: a theory on a potential direction for James Mangold's Star 13 00:00:53,840 --> 00:00:56,520 Speaker 2: Wars film. I mean, and it's so good. This leans 14 00:00:56,520 --> 00:00:58,440 Speaker 2: into like one of my favorite parts of all Star 15 00:00:58,440 --> 00:01:00,240 Speaker 2: Wars canons, So I cannot wait for you guys to. 16 00:01:00,160 --> 00:01:01,200 Speaker 3: Hear it up next. 17 00:01:01,200 --> 00:01:10,520 Speaker 1: Previously on, first up, some sad news on Sunday. Depending 18 00:01:10,560 --> 00:01:12,720 Speaker 1: on when you're hearing this, it is May twenty first 19 00:01:12,840 --> 00:01:14,800 Speaker 1: is the date we are speaking of. The Irish actor 20 00:01:14,920 --> 00:01:17,880 Speaker 1: Ray Stevenson passed away at the way too young age 21 00:01:17,920 --> 00:01:23,160 Speaker 1: of fifty eight. He was the star of lots of 22 00:01:23,319 --> 00:01:28,319 Speaker 1: movies such as Punisher, war Zone AKA a good movie. 23 00:01:29,200 --> 00:01:32,440 Speaker 1: Thank you Arthur. Yeah, can we talk about it? It's 24 00:01:32,440 --> 00:01:36,039 Speaker 1: a good movie. King Arthur, the Thor films of course, 25 00:01:36,040 --> 00:01:41,240 Speaker 1: as a member of one of the Thors buddies, Volstag, 26 00:01:41,680 --> 00:01:46,959 Speaker 1: the Gregarious Friend of Thors, and of course the television 27 00:01:47,000 --> 00:01:49,760 Speaker 1: show which brought him to my attention in HBO's Rome, 28 00:01:50,920 --> 00:01:56,160 Speaker 1: star of the upcoming Ahsoka series, Very sad Man. Rome was. 29 00:01:56,840 --> 00:01:59,640 Speaker 1: Rome was a show that it kind of got in 30 00:01:59,680 --> 00:02:06,160 Speaker 1: there before peak TV. It was a tremendously expensive show 31 00:02:06,280 --> 00:02:08,520 Speaker 1: for its time, and it was it was kind of 32 00:02:08,520 --> 00:02:17,000 Speaker 1: a uh outgrowth of a BBC Yes series of like 33 00:02:17,639 --> 00:02:25,360 Speaker 1: historical dramatic reenactment documentaries about various figures from uh from 34 00:02:25,600 --> 00:02:31,480 Speaker 1: Rome's History, Ancient Rome's History and Man Rome Has Slept On. 35 00:02:31,600 --> 00:02:32,280 Speaker 1: It was clear. 36 00:02:33,960 --> 00:02:35,799 Speaker 2: I was gonna say, if you're a Game of Thrones fan, 37 00:02:35,840 --> 00:02:38,240 Speaker 2: you got to watch Rome. In England, there were two 38 00:02:38,320 --> 00:02:41,040 Speaker 2: shows that were just so huge in the era kind 39 00:02:41,040 --> 00:02:43,840 Speaker 2: of before that big prestige TV boom and it was Rome, 40 00:02:44,160 --> 00:02:47,360 Speaker 2: and it was a different BBC show called The Tutors 41 00:02:48,080 --> 00:02:50,480 Speaker 2: that was about like young Henry the eighth and his 42 00:02:50,560 --> 00:02:54,000 Speaker 2: wives and they both had this similar unbelievable production value. 43 00:02:54,280 --> 00:02:57,400 Speaker 2: The Tutors has, like Henry Carville in it, Jonathan Reese 44 00:02:57,480 --> 00:03:00,920 Speaker 2: Meyer's plays Henry the Eighth. There's all kinds of incredible 45 00:03:00,960 --> 00:03:04,519 Speaker 2: famous people. But when it comes to Rome, if you've 46 00:03:04,520 --> 00:03:08,799 Speaker 2: seen it, Ray Stevenson's character is the character you will 47 00:03:08,800 --> 00:03:11,399 Speaker 2: remember like every time. 48 00:03:12,600 --> 00:03:19,240 Speaker 1: It's He plays Titus Polo, who is this a former 49 00:03:19,560 --> 00:03:25,720 Speaker 1: Roman soldier who falls like into criminality and immorality. He's 50 00:03:25,800 --> 00:03:29,000 Speaker 1: kind of a nihilist. He's seen so much violence that 51 00:03:29,080 --> 00:03:32,080 Speaker 1: he just kind of like doesn't care about anything anymore. 52 00:03:33,240 --> 00:03:37,800 Speaker 1: And then the show revolves around Titus Polo's friendship with 53 00:03:38,960 --> 00:03:44,040 Speaker 1: the centurion Lucius Vernus, who's more of this upright, you know, 54 00:03:44,280 --> 00:03:49,000 Speaker 1: very by the book character, and it has a little 55 00:03:49,040 --> 00:03:54,240 Speaker 1: bit of Rosencrans and gilded quality to it. Yeah, definitely, 56 00:03:54,400 --> 00:03:59,040 Speaker 1: very minor characters who kind of just below the scope 57 00:03:59,080 --> 00:04:03,280 Speaker 1: of history are affecting these massive events, like one. 58 00:04:03,120 --> 00:04:04,840 Speaker 2: Of my favorite ways to tell a story. 59 00:04:05,120 --> 00:04:08,480 Speaker 1: Yeah, it's really really cool and their friendship is wonderful, 60 00:04:08,680 --> 00:04:13,120 Speaker 1: and they did a lot. It's like the early seasons 61 00:04:13,120 --> 00:04:14,640 Speaker 1: of Game of Thrones right where they didn't have the 62 00:04:14,640 --> 00:04:16,800 Speaker 1: budget so they couldn't really show you the battle, you'd 63 00:04:16,800 --> 00:04:18,760 Speaker 1: see like a horse galloping in and then you'd come 64 00:04:18,800 --> 00:04:19,719 Speaker 1: back and everything. 65 00:04:19,760 --> 00:04:21,919 Speaker 2: The lost time in the in the fleet pits. 66 00:04:22,800 --> 00:04:27,200 Speaker 1: Yeah, but he was truly wonderful in that and that's 67 00:04:27,560 --> 00:04:30,120 Speaker 1: the show got canceled in the second season because it 68 00:04:30,160 --> 00:04:33,640 Speaker 1: was too expensive, so they essentially had to take four 69 00:04:34,320 --> 00:04:38,359 Speaker 1: see or five seasons worth of material or you know, 70 00:04:38,440 --> 00:04:40,680 Speaker 1: four remaining seasons worth of material and like kind of 71 00:04:40,680 --> 00:04:44,600 Speaker 1: condense it into one season. But it's still it's still wonderful, 72 00:04:44,680 --> 00:04:49,600 Speaker 1: and yeah, it's a wonderful physical actor in that role 73 00:04:49,760 --> 00:04:55,280 Speaker 1: like action drama, emotion. Uh, and it's it's quite sad. 74 00:04:55,279 --> 00:04:57,840 Speaker 2: It is, really, it's really sad loss. And it's very 75 00:04:57,880 --> 00:05:01,279 Speaker 2: interesting because you are you're right, Rome was such and 76 00:05:01,360 --> 00:05:04,400 Speaker 2: obviously as a lead player in that, you know, such 77 00:05:04,400 --> 00:05:08,120 Speaker 2: an influential show because I Always Forget was created by 78 00:05:08,160 --> 00:05:11,480 Speaker 2: John Millius, so it also has that prestige TV thing 79 00:05:11,520 --> 00:05:14,560 Speaker 2: of being like a visionary director taking on a show. 80 00:05:14,800 --> 00:05:17,120 Speaker 2: But yeah, without Ray and that kind of journey that 81 00:05:17,160 --> 00:05:19,560 Speaker 2: Pulo goes on and he ends up as this kind 82 00:05:19,560 --> 00:05:23,320 Speaker 2: of eternal optimist somehow in this like really fucked up world, 83 00:05:23,320 --> 00:05:26,040 Speaker 2: and that journey is just yeah, that's such a great 84 00:05:26,040 --> 00:05:28,280 Speaker 2: show and such a great loss. But I'll be really 85 00:05:28,360 --> 00:05:30,800 Speaker 2: excited to see him in a Soca. I think that 86 00:05:30,839 --> 00:05:32,600 Speaker 2: will be a really beautiful Swan song. 87 00:05:33,360 --> 00:05:37,600 Speaker 1: John Millius one of the outspoken conservatives in Hollywood and 88 00:05:37,720 --> 00:05:44,160 Speaker 1: also a notable gun nut and a notable gun crazed nut. 89 00:05:45,040 --> 00:05:46,719 Speaker 1: I mean it makes sense. I think the guy he 90 00:05:46,920 --> 00:05:49,559 Speaker 1: co wrote some of the Dirty Harry movies. Fun fact 91 00:05:49,560 --> 00:05:55,760 Speaker 1: about John Millius, Walter from The Big Lebowski played you know, 92 00:05:55,839 --> 00:06:02,680 Speaker 1: the crazed gun toting bowling Ali dweller played by John 93 00:06:02,720 --> 00:06:07,480 Speaker 1: Goodman is supposedly based on John Millius. 94 00:06:07,000 --> 00:06:11,040 Speaker 2: Very visually similar. Right now you say that, I am 95 00:06:11,320 --> 00:06:17,120 Speaker 2: seeing the connection. Also, one of the best special features 96 00:06:17,279 --> 00:06:21,839 Speaker 2: DVD commentaries of all time is the John Millius Conan 97 00:06:21,960 --> 00:06:27,640 Speaker 2: the Barbarian Audio commentary because those people, and I love Conan, 98 00:06:27,880 --> 00:06:30,520 Speaker 2: I love arnoest Watschenegger. That era of movies is like 99 00:06:30,560 --> 00:06:32,960 Speaker 2: one of my favorite things. But like they really thought 100 00:06:32,960 --> 00:06:36,039 Speaker 2: they were making like a Lawrence of Arabia level like 101 00:06:36,200 --> 00:06:40,400 Speaker 2: serious film, and it is absolutely incredible to listen to 102 00:06:40,440 --> 00:06:43,800 Speaker 2: them watching the movie back and talking about like their 103 00:06:43,880 --> 00:06:46,599 Speaker 2: vision for it, and then you know what ended up happening. 104 00:06:48,200 --> 00:06:50,320 Speaker 1: Do you want to do you want to briefly advocate 105 00:06:50,440 --> 00:06:51,720 Speaker 1: for Punisher war Zone. 106 00:06:52,080 --> 00:06:55,039 Speaker 2: Yeah, I mean that seems well up our Ali. 107 00:06:55,120 --> 00:06:59,279 Speaker 1: That's two thousand and eight entry into the mc the 108 00:06:59,360 --> 00:07:05,640 Speaker 1: pre m see you. It is an extremely wildly violent movie, 109 00:07:05,960 --> 00:07:09,479 Speaker 1: as its reboot is, but it also has like the 110 00:07:09,480 --> 00:07:13,960 Speaker 1: pulpiness that I think that I think is missing in 111 00:07:14,040 --> 00:07:18,040 Speaker 1: a lot of iterations of The Punisher. In Yeah, whether 112 00:07:18,080 --> 00:07:19,280 Speaker 1: it be television or film. 113 00:07:19,480 --> 00:07:22,960 Speaker 2: You have Dominic West as Jigsaw and like the most campy, 114 00:07:23,080 --> 00:07:27,360 Speaker 2: like chewing extra scenery movie just so good, also directed 115 00:07:27,360 --> 00:07:30,560 Speaker 2: by Lexi Alexander. So at the same time that Marvel 116 00:07:30,640 --> 00:07:33,720 Speaker 2: is beginning the MCU with Iron Man and they won't 117 00:07:33,720 --> 00:07:36,800 Speaker 2: have a female director for ten years, Punisher war Zone 118 00:07:37,600 --> 00:07:42,280 Speaker 2: is directed by a woman, Lexi Alexander. To make this 119 00:07:42,400 --> 00:07:47,040 Speaker 2: kind of totally out there, absolutely Bonker's violent take on 120 00:07:47,080 --> 00:07:49,960 Speaker 2: the Punisher, which is as we know exactly who the 121 00:07:49,960 --> 00:07:54,040 Speaker 2: Punisher is. Yeah, I think I like to see that 122 00:07:54,160 --> 00:07:59,960 Speaker 2: this is getting a contemporary revisiting and seeing people like 123 00:08:00,160 --> 00:08:03,680 Speaker 2: us who are like, actually, this is good, this is interesting. 124 00:08:03,880 --> 00:08:06,080 Speaker 2: I think you make a great point. It's the pulpiness 125 00:08:06,720 --> 00:08:09,880 Speaker 2: that's really enjoyable and what these kind of movies often 126 00:08:10,480 --> 00:08:12,960 Speaker 2: miss out on, especially in a post MCU world where 127 00:08:13,000 --> 00:08:16,160 Speaker 2: things began as are very grounded and kind of moving 128 00:08:16,200 --> 00:08:20,360 Speaker 2: away from that pulpy origins of comic book storytelling as 129 00:08:20,360 --> 00:08:22,040 Speaker 2: we know it. But yeah, you should watch it if 130 00:08:22,040 --> 00:08:23,120 Speaker 2: you don't mind blood and glare. 131 00:08:23,720 --> 00:08:27,600 Speaker 1: And if you haven't watched Rome and you're listening to 132 00:08:27,640 --> 00:08:30,440 Speaker 1: this podcast, we're gonna go out on a limb and 133 00:08:30,520 --> 00:08:31,360 Speaker 1: say you'll like Rome. 134 00:08:31,840 --> 00:08:33,880 Speaker 2: You will like Rome. If you like Game of Thrones, 135 00:08:33,880 --> 00:08:36,800 Speaker 2: you'll probably like Rome. And if you just like enjoyable, 136 00:08:36,840 --> 00:08:39,640 Speaker 2: well made TV, you will also enjoy it. But it's 137 00:08:40,240 --> 00:08:40,880 Speaker 2: really fun. 138 00:08:41,640 --> 00:08:45,800 Speaker 1: Ray has played a couple of roles in the Star 139 00:08:45,840 --> 00:08:50,160 Speaker 1: Wars universe. He is in the upcoming Ahsoka series, and 140 00:08:50,160 --> 00:08:53,440 Speaker 1: of course he voiced Gar Saxon and Star Wars Rebels 141 00:08:53,480 --> 00:09:02,640 Speaker 1: and Clone Wars. Speaking of Star Wars, some news, some 142 00:09:02,760 --> 00:09:06,360 Speaker 1: recent news, kind of spoilery. This is spoilery, but it's 143 00:09:06,360 --> 00:09:06,840 Speaker 1: out there. 144 00:09:07,040 --> 00:09:10,319 Speaker 2: It's out there. It was confirmed by a cost member. 145 00:09:10,360 --> 00:09:13,160 Speaker 2: If you don't want any spoilers going into a Soca, 146 00:09:14,360 --> 00:09:16,400 Speaker 2: just you can skip forward a few minutes. 147 00:09:17,040 --> 00:09:19,839 Speaker 1: I'll just say this. It's a spoiler, but it's more 148 00:09:20,000 --> 00:09:25,280 Speaker 1: like a trailer for a spoiler because I would agree. 149 00:09:25,600 --> 00:09:29,200 Speaker 1: It opens up questions that are not answered, and the 150 00:09:29,240 --> 00:09:31,800 Speaker 1: answer to the question would be a real, real spoiler. Anyway, 151 00:09:31,880 --> 00:09:36,000 Speaker 1: here it is from the SFF Gazette quote. In an 152 00:09:36,040 --> 00:09:38,600 Speaker 1: extended trailer for Ahsoka shared exclusive with those at Star 153 00:09:38,679 --> 00:09:42,559 Speaker 1: Wars celebration last month, Natasha lu Bordizo's Sabine Wren was 154 00:09:42,600 --> 00:09:48,280 Speaker 1: shown wielding a green lightsaber. Now Natasha has then confirmed 155 00:09:48,280 --> 00:09:52,040 Speaker 1: that she would be wielding a lightsaber, and the rumor 156 00:09:52,240 --> 00:09:54,240 Speaker 1: out there is that it is Ezra's. 157 00:09:53,800 --> 00:09:58,160 Speaker 4: Lightsaber, yes, which I think would be so cool, and 158 00:09:58,240 --> 00:10:00,880 Speaker 4: I think people who are at so libration have said 159 00:10:00,960 --> 00:10:03,920 Speaker 4: they feel like that is the lightsaber they saw, and 160 00:10:04,000 --> 00:10:05,280 Speaker 4: a lot of people are saying, you know, it would 161 00:10:05,320 --> 00:10:07,640 Speaker 4: make a lot of sense, especially as we saw Ezra 162 00:10:07,720 --> 00:10:10,400 Speaker 4: only in hologram form so far, and if someone was 163 00:10:10,440 --> 00:10:13,080 Speaker 4: gonna have the lightsaber, it would make sense that it 164 00:10:13,160 --> 00:10:14,920 Speaker 4: was Sabine And something. 165 00:10:14,679 --> 00:10:18,520 Speaker 2: Really interesting is In an interview with Empire magazine like 166 00:10:18,720 --> 00:10:23,720 Speaker 2: very Big UK film magazine, Boudizeou said that it's been 167 00:10:23,760 --> 00:10:26,560 Speaker 2: really hard not talking about my like talking about my 168 00:10:27,040 --> 00:10:29,640 Speaker 2: fight training without talking about the fact that it's actually 169 00:10:29,679 --> 00:10:32,840 Speaker 2: saber training, which is literally all I've been doing for 170 00:10:32,880 --> 00:10:35,960 Speaker 2: so long. So that makes me think this is not 171 00:10:36,000 --> 00:10:40,520 Speaker 2: going to be a small moment in the show, Like 172 00:10:40,640 --> 00:10:43,360 Speaker 2: this is gonna be Sabine with the green lightsaber and 173 00:10:43,360 --> 00:10:46,800 Speaker 2: she's going to be cutting some people's arms off as 174 00:10:46,800 --> 00:10:48,319 Speaker 2: you do when you hold the lightsaber. 175 00:10:48,800 --> 00:10:51,800 Speaker 1: But yeah, I love how. 176 00:10:50,920 --> 00:10:52,920 Speaker 2: Excited would you be if it was Ezra's lightsaber? 177 00:10:53,360 --> 00:10:57,560 Speaker 1: I mean it just raises so many questions such as, 178 00:10:57,679 --> 00:11:02,360 Speaker 1: where is Ezra? Uh, you know, what has he been 179 00:11:02,440 --> 00:11:06,000 Speaker 1: up to? And just where is he? Where is he? 180 00:11:06,160 --> 00:11:09,400 Speaker 2: Where is he? Where is that man? That's what we 181 00:11:09,440 --> 00:11:12,240 Speaker 2: need to know going and how quickly? Okay, how many 182 00:11:12,280 --> 00:11:15,240 Speaker 2: episodes do you think we'll get into a circa before 183 00:11:15,240 --> 00:11:17,200 Speaker 2: they answer that question? Or do you think that's gonna 184 00:11:17,200 --> 00:11:18,120 Speaker 2: be a season long? 185 00:11:19,160 --> 00:11:22,640 Speaker 1: Let's stay that. Do we know how many episodes. 186 00:11:22,240 --> 00:11:24,840 Speaker 2: Is going to Let's just say it's like eight the middle, 187 00:11:25,200 --> 00:11:25,600 Speaker 2: it's eight. 188 00:11:26,120 --> 00:11:31,160 Speaker 1: I'm gonna say by episode three, I think there's gonna 189 00:11:31,160 --> 00:11:33,640 Speaker 1: be hints early and then you get him by three. 190 00:11:34,480 --> 00:11:36,079 Speaker 1: I hope it's way earlier than that. 191 00:11:36,320 --> 00:11:37,880 Speaker 2: You need to have him in that second half of 192 00:11:37,920 --> 00:11:38,400 Speaker 2: the season. 193 00:11:39,000 --> 00:11:42,800 Speaker 1: Yeah, and then I what do you think the do 194 00:11:42,880 --> 00:11:45,960 Speaker 1: you think that the main thrust of the plot is 195 00:11:45,960 --> 00:11:48,720 Speaker 1: going to be Ezra centric or something else like get 196 00:11:48,800 --> 00:11:50,280 Speaker 1: him back from wherever he is. 197 00:11:50,840 --> 00:11:54,880 Speaker 2: I think that Sabin, if she finds out what Ezra is, 198 00:11:54,880 --> 00:12:00,440 Speaker 2: is gonna want to find him, obviously. I also wonder 199 00:12:01,760 --> 00:12:05,520 Speaker 2: if it's going to be more Thron centric and Ezra's, 200 00:12:05,880 --> 00:12:09,880 Speaker 2: as we suspect entangled within that aspect of the story 201 00:12:10,320 --> 00:12:13,640 Speaker 2: and they're coming together, maybe more about Thrown than Ezra 202 00:12:13,679 --> 00:12:15,079 Speaker 2: and Ezra's like a nice surprise. 203 00:12:16,480 --> 00:12:23,160 Speaker 1: I keep thinking about Thron and Ezra like hanging out somewhere, 204 00:12:23,320 --> 00:12:26,920 Speaker 1: kind of like do you remember the movie Enemy Mine? Yeah, 205 00:12:29,360 --> 00:12:34,560 Speaker 1: like a you know, so, like Ezra and Thron hanging 206 00:12:34,559 --> 00:12:38,840 Speaker 1: out just isolated somewhere in some weird dimension or some 207 00:12:38,920 --> 00:12:41,160 Speaker 1: weird planet and just hanging out there for a period 208 00:12:41,160 --> 00:12:45,679 Speaker 1: of time, uh, and forging a weird secret relationship. 209 00:12:45,840 --> 00:12:49,280 Speaker 2: That could be a pretty unbelievable bottle episode. You know, 210 00:12:49,360 --> 00:12:53,520 Speaker 2: the friends to Allah like enemies to allies, pushed together 211 00:12:53,600 --> 00:12:57,040 Speaker 2: by circumstance. And of course once they're off the planet 212 00:12:57,080 --> 00:12:59,800 Speaker 2: and they've survived, they can never speak of that again 213 00:12:59,920 --> 00:13:02,760 Speaker 2: or act like it happened, but that history is always there. 214 00:13:02,800 --> 00:13:05,200 Speaker 2: I think that would add like a super interesting layer. 215 00:13:05,880 --> 00:13:07,360 Speaker 2: And I mean, if you did it well, that could 216 00:13:07,400 --> 00:13:09,840 Speaker 2: become one of the best episodes of any Star Wars 217 00:13:10,160 --> 00:13:12,920 Speaker 2: programming of all time if you do it. Like really 218 00:13:12,960 --> 00:13:14,760 Speaker 2: incredible conversation. 219 00:13:14,480 --> 00:13:17,640 Speaker 1: And big news for those of you who are fans 220 00:13:17,640 --> 00:13:23,839 Speaker 1: of Galaxy Edge fans of Disney parks, the Disney Galactic 221 00:13:23,880 --> 00:13:29,600 Speaker 1: Star Cruiser Experience the extremely expensive. But also, from what 222 00:13:29,679 --> 00:13:31,760 Speaker 1: I've heard, take the price out of it. Let's say 223 00:13:31,760 --> 00:13:32,960 Speaker 1: you're rolling in cash. 224 00:13:33,120 --> 00:13:35,079 Speaker 2: Let's say you're rich, you're a Star Wars. 225 00:13:34,800 --> 00:13:37,600 Speaker 1: Fan, You're rich in credits and you're a Star Wars fan. 226 00:13:39,720 --> 00:13:43,640 Speaker 1: I've heard it's really really cool, it said. The Disney 227 00:13:43,840 --> 00:13:51,480 Speaker 1: Galactic Star Cruiser Experience costs like like forty eight hundred 228 00:13:51,520 --> 00:13:53,199 Speaker 1: dollars for two guests. 229 00:13:52,920 --> 00:13:57,240 Speaker 2: But two nights, that's it. That's too expensive. 230 00:13:57,760 --> 00:13:58,520 Speaker 1: That's a lot. 231 00:13:58,720 --> 00:14:01,880 Speaker 2: I will say. I I've only heard incredible things. Apparently 232 00:14:02,000 --> 00:14:02,280 Speaker 2: it was. 233 00:14:02,360 --> 00:14:02,840 Speaker 1: It's amazing. 234 00:14:02,920 --> 00:14:06,679 Speaker 2: It featured hundreds of cast members in active roles who 235 00:14:06,679 --> 00:14:11,680 Speaker 2: were constantly crafts stories. Apparently it really felt like you 236 00:14:11,720 --> 00:14:14,319 Speaker 2: were in a Star Wars film. Wonderful. Wish I could 237 00:14:14,360 --> 00:14:17,440 Speaker 2: have experienced that. It won awards for Innovation in theme parks. 238 00:14:17,520 --> 00:14:20,080 Speaker 2: But you know what, when it's six thousand dollars for 239 00:14:20,160 --> 00:14:25,200 Speaker 2: a family of four to go. You deserve it. I'm sorry, 240 00:14:25,200 --> 00:14:27,920 Speaker 2: but Disney, you should have should have made a cheaper 241 00:14:28,040 --> 00:14:31,160 Speaker 2: version or used some money to find a way to 242 00:14:31,200 --> 00:14:36,920 Speaker 2: make it more accessible. Absolutely was still, though somehow astounded 243 00:14:36,920 --> 00:14:39,320 Speaker 2: by the fact that they're just closing it down. Hasn't 244 00:14:39,360 --> 00:14:41,920 Speaker 2: even been around for two years. They're just like, bam, 245 00:14:42,000 --> 00:14:42,560 Speaker 2: it's gone. 246 00:14:43,720 --> 00:14:49,640 Speaker 1: With the recent kind of upside down nature of Disney's earnings, 247 00:14:49,680 --> 00:14:52,400 Speaker 1: certainly in the last few years post pandemic years, and 248 00:14:52,600 --> 00:14:55,800 Speaker 1: certainly in the time since launch at Disney, Plus, parks 249 00:14:55,800 --> 00:14:58,560 Speaker 1: are really the main money maker for Disney right now. 250 00:14:59,400 --> 00:15:01,800 Speaker 1: This news, by the way it comes, came on the 251 00:15:01,800 --> 00:15:08,160 Speaker 1: same morning that the Josh Tomorrow, who runs parks for Disney, 252 00:15:08,480 --> 00:15:10,760 Speaker 1: announced that Disney is abandon its plan to move around 253 00:15:10,800 --> 00:15:14,400 Speaker 1: two thousand staffers from California to central Florida. This was 254 00:15:14,520 --> 00:15:19,160 Speaker 1: part of a billion dollar construction project to kind of 255 00:15:19,200 --> 00:15:23,160 Speaker 1: build new infrastructure at Walt Disney World in Florida. But 256 00:15:23,280 --> 00:15:28,120 Speaker 1: because of the ongoing kind of war between Governor Ron DeSantis, 257 00:15:28,120 --> 00:15:32,560 Speaker 1: whose recent announcement of this presidential campaign was derailed by 258 00:15:32,560 --> 00:15:38,520 Speaker 1: a Twitter malfunction just because of Desanders's war on Disney, 259 00:15:40,080 --> 00:15:44,240 Speaker 1: Disney has decided to shelve that one billion dollar construction 260 00:15:44,320 --> 00:15:48,600 Speaker 1: initiative and now is not making these two thousand staffers 261 00:15:48,640 --> 00:15:50,920 Speaker 1: move to Florida. Who by the way, many of them 262 00:15:51,120 --> 00:15:53,880 Speaker 1: were pretty mad about it. Some of them quit, some 263 00:15:53,960 --> 00:15:56,560 Speaker 1: of them were going to go, only begrudgingly. But now 264 00:15:56,600 --> 00:15:57,880 Speaker 1: that's not going to happen anymore. 265 00:15:58,120 --> 00:16:01,160 Speaker 2: Yeah, it's an interesting time for Disney for because I 266 00:16:01,240 --> 00:16:04,200 Speaker 2: don't think the two things are disconnected. Like if this 267 00:16:04,280 --> 00:16:09,720 Speaker 2: had been bought in built in California, at California Disneyland 268 00:16:09,920 --> 00:16:12,680 Speaker 2: Galaxy's Edge, there is a world where I think we 269 00:16:12,720 --> 00:16:16,520 Speaker 2: would be seeing them trying to adapt it into a smaller, 270 00:16:17,400 --> 00:16:21,840 Speaker 2: more affordable, different experience rather than shuddering it. But I 271 00:16:21,920 --> 00:16:23,600 Speaker 2: don't think that they're in a place where they want 272 00:16:23,600 --> 00:16:27,920 Speaker 2: to invest money into Florida right now. I am interested though, Okay, 273 00:16:27,960 --> 00:16:30,320 Speaker 2: so I do think, as with the way with all 274 00:16:30,320 --> 00:16:33,119 Speaker 2: things Disney now, this is not the first crazy, expensive 275 00:16:33,160 --> 00:16:35,280 Speaker 2: flop Disney had. If you ever want to have fun, 276 00:16:35,360 --> 00:16:37,680 Speaker 2: go and watch a video, probably defunct Bland has the 277 00:16:37,720 --> 00:16:43,520 Speaker 2: best one about when California Adventure first opened in California. 278 00:16:43,600 --> 00:16:47,400 Speaker 2: It is hilarious. It's like one of the worst things 279 00:16:47,400 --> 00:16:50,280 Speaker 2: you've ever seen. You could not believe the rides they 280 00:16:50,280 --> 00:16:52,560 Speaker 2: had in a taxi ride where you see like a 281 00:16:52,600 --> 00:16:56,680 Speaker 2: weird animatronic of Whoopee Goldberg. Just terrible choices. So this 282 00:16:56,760 --> 00:16:58,920 Speaker 2: is not the first problem they've had, and they always 283 00:16:58,960 --> 00:17:01,000 Speaker 2: kind of learn from them. So something I've been thinking 284 00:17:01,040 --> 00:17:04,520 Speaker 2: about a lot is like, what I think that we 285 00:17:04,560 --> 00:17:08,080 Speaker 2: could see a version of this essentially come to California 286 00:17:08,160 --> 00:17:11,560 Speaker 2: Adventure as part of the Marvel Park. What would your 287 00:17:11,640 --> 00:17:14,000 Speaker 2: pitch for like an immersive Marvel hotel. 288 00:17:14,119 --> 00:17:17,920 Speaker 1: B Oh, my god, it would be I mean, I 289 00:17:17,920 --> 00:17:21,160 Speaker 1: think you'd start with Stark Tower, right, You'd you'd have 290 00:17:22,200 --> 00:17:26,560 Speaker 1: a bunch of the armor there. You'd have you know, 291 00:17:26,720 --> 00:17:29,760 Speaker 1: Jarvis talking to you, which is I think it would 292 00:17:29,760 --> 00:17:31,199 Speaker 1: be fairly easy to do with like just like a 293 00:17:31,280 --> 00:17:35,320 Speaker 1: voice actor much in the same way, much in the 294 00:17:35,359 --> 00:17:39,080 Speaker 1: same way that they do Galaxy's Edge, where you know 295 00:17:39,119 --> 00:17:41,680 Speaker 1: you're able to you're able to talk to various Star 296 00:17:41,720 --> 00:17:45,239 Speaker 1: Wars characters like almost basically in real time because of 297 00:17:45,320 --> 00:17:48,560 Speaker 1: either a voice actors or b because they just have 298 00:17:48,640 --> 00:17:52,880 Speaker 1: a very very extensive like sound box of different responses 299 00:17:52,920 --> 00:17:57,760 Speaker 1: to things that you say. And I'd start there. Then 300 00:17:58,560 --> 00:18:02,160 Speaker 1: I'd also have gosh, I think then I have that 301 00:18:02,560 --> 00:18:05,640 Speaker 1: the Avengers HQ at Tony's like upstate facility. 302 00:18:05,760 --> 00:18:07,360 Speaker 2: Oh, that would be really cool. 303 00:18:08,920 --> 00:18:10,399 Speaker 1: Yeah, what would you do? 304 00:18:10,640 --> 00:18:12,760 Speaker 2: I well, seeing as you have already laid out, I'd 305 00:18:12,760 --> 00:18:15,600 Speaker 2: say like the first five to ten years of immersive 306 00:18:15,760 --> 00:18:19,440 Speaker 2: Marvel theme park planning. Thanks, you know, just send us 307 00:18:19,440 --> 00:18:20,800 Speaker 2: a bill, send us an. 308 00:18:21,840 --> 00:18:23,760 Speaker 1: I think you should also. I think you should also 309 00:18:23,760 --> 00:18:26,159 Speaker 1: be able to go in the super Soldier sarcophagus, like 310 00:18:26,200 --> 00:18:31,320 Speaker 1: I think I think be able to undergo the super 311 00:18:31,359 --> 00:18:32,280 Speaker 1: Soldier process. 312 00:18:32,359 --> 00:18:34,040 Speaker 2: That would be so good. That would definitely be one 313 00:18:34,040 --> 00:18:37,719 Speaker 2: of like the immersive choices. Yeah, I would, because you've 314 00:18:37,760 --> 00:18:39,760 Speaker 2: already laid that out and we're getting like eight ten 315 00:18:39,800 --> 00:18:42,480 Speaker 2: years down the line. I would do exaviers. I mean, 316 00:18:42,520 --> 00:18:44,840 Speaker 2: you know, the school and you stay there and you 317 00:18:44,840 --> 00:18:48,560 Speaker 2: can play baseball and you can go in the room. 318 00:18:48,960 --> 00:18:51,600 Speaker 2: It would I think that would be really fun. And yeah, 319 00:18:51,640 --> 00:18:54,600 Speaker 2: I think that that will be the ultimate takeaway will 320 00:18:54,640 --> 00:19:00,560 Speaker 2: probably be some kind of smaller, cheaper hotel space and California, 321 00:19:00,600 --> 00:19:03,760 Speaker 2: but that still learned the kind of immassive lessons. But yeah, 322 00:19:03,840 --> 00:19:06,320 Speaker 2: this kind of blew my mind. Apparently they spent this 323 00:19:06,520 --> 00:19:10,040 Speaker 2: was part of a two billion dollar spend when they 324 00:19:10,160 --> 00:19:11,879 Speaker 2: when they built it, and I just it kind of 325 00:19:11,920 --> 00:19:13,840 Speaker 2: blows my mind that they spend that much money and 326 00:19:13,880 --> 00:19:15,560 Speaker 2: now they're just like buy and shining. 327 00:19:15,800 --> 00:19:18,720 Speaker 1: I mean, it'll be interesting to see this. This war 328 00:19:18,760 --> 00:19:25,720 Speaker 1: of words with Florida is it's hard to really wrap 329 00:19:25,760 --> 00:19:30,200 Speaker 1: your head around how kind of weirdly unwise it is 330 00:19:30,359 --> 00:19:34,200 Speaker 1: for Florida to get into an economic war with its 331 00:19:34,320 --> 00:19:38,960 Speaker 1: number one employer and number one taxpayer. But here we are. 332 00:19:39,520 --> 00:19:42,440 Speaker 1: And so this would appear to be the first, certainly 333 00:19:42,480 --> 00:19:46,240 Speaker 1: the first like economic shot fired back counting the various 334 00:19:47,240 --> 00:19:51,080 Speaker 1: judicial moves and zoning moves which have so far failed, 335 00:19:51,119 --> 00:19:55,320 Speaker 1: I say that played out in the local courts. I think, 336 00:19:55,400 --> 00:20:00,919 Speaker 1: so this is this is a signal efagant thing to 337 00:20:00,920 --> 00:20:05,880 Speaker 1: be pulling money out of Florida. And yeah, I mean, yeah, 338 00:20:05,880 --> 00:20:09,439 Speaker 1: I hope, yeah, I mean too fucking Also, the final 339 00:20:09,520 --> 00:20:12,600 Speaker 1: voyage is the twenty eighth to the thirtieth of September 340 00:20:12,680 --> 00:20:13,200 Speaker 1: this year. 341 00:20:13,600 --> 00:20:16,600 Speaker 2: So if you're dying to spend six thousand dollars to 342 00:20:16,680 --> 00:20:17,200 Speaker 2: go there. 343 00:20:17,080 --> 00:20:21,040 Speaker 1: To get six grand just but in your pocket. 344 00:20:20,920 --> 00:20:23,760 Speaker 2: You know, if Disney wants to let me and Jason 345 00:20:23,800 --> 00:20:25,639 Speaker 2: go for free, so we can tell you all about it. 346 00:20:25,800 --> 00:20:27,880 Speaker 2: That we will go. We will take that. 347 00:20:28,000 --> 00:20:31,520 Speaker 1: Hit for you again. I will say that everything I've 348 00:20:31,640 --> 00:20:33,800 Speaker 1: seen from it and read about it and all the 349 00:20:33,880 --> 00:20:36,399 Speaker 1: videos I've watched it was super cool. 350 00:20:36,480 --> 00:20:38,600 Speaker 2: I know everyone I know who went from the press 351 00:20:38,600 --> 00:20:41,160 Speaker 2: said it was like life changing, great. 352 00:20:41,480 --> 00:20:45,760 Speaker 1: Fucking amazing. Five grand for two night I'm rounding up. 353 00:20:46,040 --> 00:20:50,199 Speaker 1: Five grand for two nights is just a tremendous go to. 354 00:20:50,240 --> 00:20:53,200 Speaker 2: Lay the fucking Maldives on like a really nice holiday. 355 00:20:53,960 --> 00:20:56,639 Speaker 2: Don't do it. Five thousand dollars is so much money. 356 00:20:57,200 --> 00:20:58,639 Speaker 2: Bad news, all right? 357 00:20:58,760 --> 00:21:14,080 Speaker 3: Up next, more Star Wars. 358 00:21:14,800 --> 00:21:17,560 Speaker 2: We're stepping out of the airlock and into a galaxy 359 00:21:17,640 --> 00:21:21,560 Speaker 2: far far away to catch up on some delightful Star 360 00:21:21,600 --> 00:21:25,400 Speaker 2: Wars programming and Star Wars video games, beginning with Star 361 00:21:25,440 --> 00:21:27,240 Speaker 2: Wars Jedi Survivor. 362 00:21:29,359 --> 00:21:33,520 Speaker 1: Before we get into Jedi Survivor, released very very recently 363 00:21:33,520 --> 00:21:36,480 Speaker 1: April twenty eighth, twenty twenty three, had the very unfortunate 364 00:21:36,640 --> 00:21:40,480 Speaker 1: luck to be released like any other video game released 365 00:21:40,520 --> 00:21:44,320 Speaker 1: around this time, around the same time as Legit Choice, 366 00:21:45,119 --> 00:21:49,600 Speaker 1: Here's joy Him. I mean, listen, the Star Wars audience 367 00:21:50,200 --> 00:21:54,960 Speaker 1: rides hard and and they'll be there. It's just that 368 00:21:55,880 --> 00:21:59,960 Speaker 1: much like you and I, this game has to share time. 369 00:22:00,000 --> 00:22:03,000 Speaker 1: I'm in our consoles in front of our eyeballs with 370 00:22:03,040 --> 00:22:06,479 Speaker 1: another game, and I will say before we get to 371 00:22:06,720 --> 00:22:08,760 Speaker 1: Jedi Swear. We're gonna talk about Falling Order a little bit, 372 00:22:08,760 --> 00:22:10,600 Speaker 1: but I will say this about Jedi Survivor before we 373 00:22:10,640 --> 00:22:13,480 Speaker 1: get to do that. And I texted you guys this. 374 00:22:13,640 --> 00:22:17,280 Speaker 1: I texted Rosie and the super producers Chris and saw this. 375 00:22:18,240 --> 00:22:20,680 Speaker 1: I am sad to report to you that Star Wars 376 00:22:20,760 --> 00:22:24,520 Speaker 1: Jeni's vibers really good game is really beau because it's 377 00:22:25,400 --> 00:22:29,679 Speaker 1: terrible for my productivity. Literally, I need to do the 378 00:22:29,760 --> 00:22:31,639 Speaker 1: fucking video game that's really good. 379 00:22:31,840 --> 00:22:35,359 Speaker 2: I've been having to like two face myself and be like, oh, like, 380 00:22:35,680 --> 00:22:39,200 Speaker 2: if I finish this thing first, I'll do full I'll 381 00:22:39,200 --> 00:22:42,359 Speaker 2: do Jedi Survivor, and if I do this, I'll play Zelda, 382 00:22:42,400 --> 00:22:44,240 Speaker 2: because otherwise, how are you supposed to make the choice 383 00:22:44,280 --> 00:22:46,679 Speaker 2: that both actually equally enjoyable? 384 00:22:46,680 --> 00:22:50,960 Speaker 1: At this point, all right, let's talk about first Fallen Order. Yes, 385 00:22:51,040 --> 00:22:55,840 Speaker 1: a game that I thought story wise, Fallen Order was 386 00:22:56,160 --> 00:23:01,639 Speaker 1: among the best Star Wars stories of of the last 387 00:23:02,040 --> 00:23:04,439 Speaker 1: when it come out twenty nineteen of the last five years, 388 00:23:04,480 --> 00:23:09,760 Speaker 1: like a really really good story, very emotional that starts 389 00:23:09,880 --> 00:23:15,760 Speaker 1: you know about between UH episodes three and four, so 390 00:23:16,119 --> 00:23:18,920 Speaker 1: you know, after Order sixty six you meet up with Calcastus, 391 00:23:18,920 --> 00:23:22,040 Speaker 1: who's was a padawan at the at the on the 392 00:23:22,080 --> 00:23:24,480 Speaker 1: fall of Order sixty six, manages to escape and his 393 00:23:24,640 --> 00:23:28,320 Speaker 1: another another escape pat. He's been living this blue collar 394 00:23:28,359 --> 00:23:30,359 Speaker 1: existence when you when you catch up with him and 395 00:23:30,400 --> 00:23:34,800 Speaker 1: meet him, and it's just a really really good story 396 00:23:35,280 --> 00:23:41,239 Speaker 1: with lots of mystery betrayal. You really legitimately learn a 397 00:23:41,280 --> 00:23:44,840 Speaker 1: lot of cool things about the Jedi Order, but not 398 00:23:44,920 --> 00:23:47,720 Speaker 1: just the Jedi Order, about the Night Sisters, the Datha 399 00:23:47,760 --> 00:23:51,320 Speaker 1: Maria Knight Sisters, and there's like, as a fan of 400 00:23:51,440 --> 00:23:56,400 Speaker 1: Gray Jedi's, gosh, there's a lot of great I feel 401 00:23:56,400 --> 00:23:58,639 Speaker 1: really really cool Gray Jedi stuff in fall. 402 00:23:58,640 --> 00:24:00,879 Speaker 2: I feel like that having the Grade I having a comeback. 403 00:24:00,880 --> 00:24:02,520 Speaker 2: We'll talk about this a little bit in visions, but 404 00:24:02,560 --> 00:24:05,240 Speaker 2: I definitely feel like that moral complexity is coming back. 405 00:24:05,880 --> 00:24:10,119 Speaker 1: I don't necessarily want I don't want to spoil the 406 00:24:10,200 --> 00:24:12,520 Speaker 1: game in case anybody out there has not played it. 407 00:24:12,560 --> 00:24:15,159 Speaker 1: Mean we'll do a spoiler virgin later, but there's a 408 00:24:15,160 --> 00:24:17,439 Speaker 1: moment in Fallen Order that that has always stuck with 409 00:24:17,480 --> 00:24:18,960 Speaker 1: me that I want to talk to you about because 410 00:24:18,960 --> 00:24:21,479 Speaker 1: it goes right to that grade Jedi kind of idea. 411 00:24:22,359 --> 00:24:27,000 Speaker 1: Where do you stand on using a dark force power 412 00:24:27,720 --> 00:24:30,920 Speaker 1: for good? I am a that's a thing that happens 413 00:24:31,000 --> 00:24:34,760 Speaker 1: in Fallen Order, and it is a super super impactful moment. 414 00:24:34,920 --> 00:24:38,919 Speaker 2: I'm pro. I've always been pro using. I think that 415 00:24:39,760 --> 00:24:44,200 Speaker 2: the using the force is neutral, the dark side, the 416 00:24:44,320 --> 00:24:47,200 Speaker 2: light side. That all comes from the way that people 417 00:24:47,359 --> 00:24:51,679 Speaker 2: use it and then the context over millennia of how 418 00:24:52,040 --> 00:24:54,000 Speaker 2: things have been used. And obviously like if you use 419 00:24:54,040 --> 00:24:57,080 Speaker 2: the dark side, you would you can like corrupt you know, 420 00:24:57,160 --> 00:25:01,159 Speaker 2: corrupted kaiber crystals, Like there is a physical response to 421 00:25:01,320 --> 00:25:04,560 Speaker 2: using the dark side. But I am pro using the 422 00:25:04,640 --> 00:25:07,399 Speaker 2: dark side for good though obviously if that then becomes 423 00:25:07,400 --> 00:25:10,120 Speaker 2: that you're like a fascist, fascistic leader who thinks you're 424 00:25:10,200 --> 00:25:12,480 Speaker 2: using it for good, it could go a terrible way, 425 00:25:12,680 --> 00:25:15,680 Speaker 2: bitingk It's worth the risk if you're doing it for good, 426 00:25:15,720 --> 00:25:18,320 Speaker 2: And I agree, that's like an incredibly impactful moment. 427 00:25:18,880 --> 00:25:20,840 Speaker 1: This is a really really big moment, and I think 428 00:25:20,840 --> 00:25:24,680 Speaker 1: it's one that if it happened in a show, I think 429 00:25:24,720 --> 00:25:29,120 Speaker 1: it would be something maybe that would be talked about 430 00:25:29,200 --> 00:25:31,160 Speaker 1: a lot more. But it was really something that stuck 431 00:25:31,200 --> 00:25:36,959 Speaker 1: with me because it's it's kind of something that doesn't happen. 432 00:25:37,480 --> 00:25:40,280 Speaker 1: It really happens in other Star Wars stories, but it 433 00:25:40,400 --> 00:25:44,760 Speaker 1: feels like if if you play with you, if you 434 00:25:44,880 --> 00:25:50,320 Speaker 1: take on a dark side power to save someone's life 435 00:25:50,440 --> 00:25:53,480 Speaker 1: that is doing good, that is fighting for the light, 436 00:25:53,600 --> 00:25:58,080 Speaker 1: it feels like a weird loophole that needs to be addressed. 437 00:25:58,080 --> 00:26:01,200 Speaker 1: And it's a fascinating moral question because because listen, we've 438 00:26:01,200 --> 00:26:08,879 Speaker 1: seen worse Force users be redeemed right. So using the 439 00:26:09,480 --> 00:26:13,240 Speaker 1: using dark powers once maybe twice to do something really 440 00:26:13,280 --> 00:26:15,080 Speaker 1: good to save someone's life. 441 00:26:15,040 --> 00:26:18,719 Speaker 2: I think it speaks to that really interesting moral complexity 442 00:26:18,760 --> 00:26:20,800 Speaker 2: that the games are often allowed that you are not 443 00:26:21,359 --> 00:26:24,280 Speaker 2: so much allowed in the main Cannon stories that we 444 00:26:24,400 --> 00:26:26,480 Speaker 2: kind of know, which is like this idea of light 445 00:26:26,560 --> 00:26:29,280 Speaker 2: and dark and good and evil. The games give us 446 00:26:29,280 --> 00:26:33,160 Speaker 2: a space to play into that a little bit more. 447 00:26:33,320 --> 00:26:35,560 Speaker 2: I actually do think that one of the reasons that 448 00:26:36,080 --> 00:26:39,359 Speaker 2: fall in order and in general, like this series is 449 00:26:40,080 --> 00:26:42,040 Speaker 2: speaking so much to people of our age is like 450 00:26:42,200 --> 00:26:45,520 Speaker 2: it's very like Force unleashed, you know, and obviously Force 451 00:26:45,600 --> 00:26:50,920 Speaker 2: unleashed too, Like there's these real emotional, iconic storylines that 452 00:26:50,960 --> 00:26:54,600 Speaker 2: are being told here. That you couldn't necessarily tell in 453 00:26:54,760 --> 00:26:57,760 Speaker 2: the structure of television. And also, as we talked about 454 00:26:57,800 --> 00:27:00,159 Speaker 2: extensively with the Last of Us, when you are the 455 00:27:00,200 --> 00:27:03,359 Speaker 2: person who has to make those choices, they become a 456 00:27:03,400 --> 00:27:06,320 Speaker 2: lot more impactful and you become more invested in them. 457 00:27:06,600 --> 00:27:09,159 Speaker 1: Another thing that's really cool about Fallen Order is it 458 00:27:09,280 --> 00:27:12,200 Speaker 1: delves into the kind of fallout of the Battle of 459 00:27:12,280 --> 00:27:17,080 Speaker 1: Dathamir carried out by a General Grievous, which is basically 460 00:27:17,119 --> 00:27:21,280 Speaker 1: the Dathameyrian Order sixty six. You know, the magic wielding 461 00:27:21,359 --> 00:27:22,480 Speaker 1: Night Sisters were all about. 462 00:27:22,960 --> 00:27:24,640 Speaker 2: Night Sisters love. 463 00:27:26,200 --> 00:27:32,320 Speaker 1: So good and you get to hang out with what 464 00:27:32,600 --> 00:27:35,240 Speaker 1: is potentially the sole survivor of the Battle of the 465 00:27:35,280 --> 00:27:40,439 Speaker 1: Dathmeir in Fallen Order and the relationship that that character 466 00:27:40,520 --> 00:27:41,560 Speaker 1: has with cal is. 467 00:27:41,800 --> 00:27:45,480 Speaker 2: Yeah, Marin is like one of my favorite characters. Yes, 468 00:27:45,920 --> 00:27:48,159 Speaker 2: just such a great character. I also think something that 469 00:27:48,160 --> 00:27:51,560 Speaker 2: this game does so well in Fallen Order is it 470 00:27:51,640 --> 00:27:55,960 Speaker 2: really evokes that found family storytelling that I think so 471 00:27:56,160 --> 00:27:58,199 Speaker 2: many of us are drawn to. And I'm not going 472 00:27:58,280 --> 00:28:01,480 Speaker 2: to say very rebels, very rebels, but it feels so 473 00:28:01,640 --> 00:28:03,800 Speaker 2: Star Wars and it feels like you are part of 474 00:28:03,840 --> 00:28:05,960 Speaker 2: that family and you fall in love with these characters, 475 00:28:06,119 --> 00:28:08,960 Speaker 2: and I'm gonna agree with you about like, this game 476 00:28:09,080 --> 00:28:12,280 Speaker 2: has a choice, a very big choice at the end 477 00:28:13,080 --> 00:28:15,840 Speaker 2: that that occurs that to me, is one of the 478 00:28:15,840 --> 00:28:18,879 Speaker 2: most ethical choices I've ever seen in Star Wars, and 479 00:28:18,920 --> 00:28:22,879 Speaker 2: I feel like nobody ever makes those choices because they 480 00:28:22,880 --> 00:28:29,359 Speaker 2: contradict these really huge rules and laws that bind Star Wars. 481 00:28:29,400 --> 00:28:33,120 Speaker 2: The Jedi they're good, they're benelevolent. The Sith they're evil, 482 00:28:33,480 --> 00:28:36,439 Speaker 2: and there's kind of this idea that you have to 483 00:28:36,480 --> 00:28:39,360 Speaker 2: propagate one and stop the other. And I just think 484 00:28:39,360 --> 00:28:42,640 Speaker 2: that they make these really this hugely ethical choice at 485 00:28:42,640 --> 00:28:44,920 Speaker 2: the end that I still think about to this day. 486 00:28:45,480 --> 00:28:48,560 Speaker 1: It's a it's a brief choice storytelling wise, too, because 487 00:28:49,320 --> 00:28:54,320 Speaker 1: it if the story was told in a less skillful way, 488 00:28:55,120 --> 00:29:00,240 Speaker 1: then that choice essentially negates the whole reason giling and 489 00:29:00,280 --> 00:29:03,800 Speaker 1: playing very much. Actually yeah, right, right, right, But it 490 00:29:03,840 --> 00:29:07,200 Speaker 1: doesn't in a in a way that feels totally earned, 491 00:29:07,440 --> 00:29:11,080 Speaker 1: and you just feel good. I felt good maybe that 492 00:29:11,640 --> 00:29:12,400 Speaker 1: with that choice. 493 00:29:12,560 --> 00:29:14,840 Speaker 2: Also, you make a great point because it's really brave 494 00:29:14,960 --> 00:29:19,959 Speaker 2: narratively because it shuts down the main option of what 495 00:29:20,000 --> 00:29:22,080 Speaker 2: you would think a sequel would be. So when many 496 00:29:22,160 --> 00:29:24,560 Speaker 2: game comes out, You're like, oh, what are you going 497 00:29:24,640 --> 00:29:26,160 Speaker 2: to do in this game? But you get to do 498 00:29:26,320 --> 00:29:28,840 Speaker 2: so much and it's very we were talking about this today. 499 00:29:29,720 --> 00:29:31,400 Speaker 2: This starts in the first game, but I feel like 500 00:29:31,480 --> 00:29:34,280 Speaker 2: it really expands in Survivor. This is very uncharted, it's 501 00:29:34,440 --> 00:29:37,920 Speaker 2: very action platform er. It's very much like this adventure 502 00:29:38,000 --> 00:29:40,840 Speaker 2: scavenger live in the world of Star Wars, which who 503 00:29:40,880 --> 00:29:41,640 Speaker 2: doesn't want to do that? 504 00:29:42,360 --> 00:29:46,040 Speaker 1: Yeah, now we've raved about Following Order, and now I'm 505 00:29:46,040 --> 00:29:48,000 Speaker 1: going to tell you some of my criticisms of the 506 00:29:48,000 --> 00:29:51,560 Speaker 1: game because this is going to play into our discussion 507 00:29:51,600 --> 00:29:54,800 Speaker 1: of Star Wars Jedi Survivor, because Star Wars Jedi Survivor 508 00:29:55,680 --> 00:30:02,200 Speaker 1: has largely addressed any kind of shortcoming with the papers 509 00:30:02,280 --> 00:30:06,120 Speaker 1: game now. So, first of all, starting with the fact 510 00:30:06,160 --> 00:30:10,160 Speaker 1: that Fallen Order is a lot more of a Souls 511 00:30:10,240 --> 00:30:15,360 Speaker 1: Born type action experience than I think I was expecting 512 00:30:15,440 --> 00:30:19,000 Speaker 1: coming in from you know, any of the other previous 513 00:30:19,200 --> 00:30:21,680 Speaker 1: Star Wars games that you that you've ever played a 514 00:30:21,840 --> 00:30:25,080 Speaker 1: third person Star Wars games, right Force unleashed any of 515 00:30:25,120 --> 00:30:29,840 Speaker 1: those others that felt super good, but kind of I 516 00:30:29,880 --> 00:30:34,000 Speaker 1: would say went more towards the kind of like hack 517 00:30:34,080 --> 00:30:38,520 Speaker 1: and slash gameplay like the Force powers were amazing, but 518 00:30:38,600 --> 00:30:41,160 Speaker 1: when you're using your lightsaber, you could really just kind 519 00:30:41,200 --> 00:30:46,600 Speaker 1: of spam and Fallen Order was much more precise. You 520 00:30:46,680 --> 00:30:51,280 Speaker 1: really had to you really had to hit your Perry's, 521 00:30:51,400 --> 00:30:54,240 Speaker 1: you really had to hit your dodges, you really had 522 00:30:54,240 --> 00:30:57,160 Speaker 1: to hit your counters, and you really had to react 523 00:30:57,600 --> 00:31:03,680 Speaker 1: precisely to what your enemies are doing. And the Phone Order, 524 00:31:03,760 --> 00:31:08,440 Speaker 1: much like Jedi Survivor, took this really kind of naturalistic, 525 00:31:08,840 --> 00:31:11,600 Speaker 1: realistic kind of approach to the game where there's not 526 00:31:11,640 --> 00:31:13,520 Speaker 1: a lot of time, there's not a ton of information 527 00:31:13,600 --> 00:31:18,240 Speaker 1: on your hood. The video gamey aspects, the visual video 528 00:31:18,320 --> 00:31:24,480 Speaker 1: gamey language is really really toned down, and that made 529 00:31:24,520 --> 00:31:27,920 Speaker 1: it kind of hard to pick up for me anyway, 530 00:31:28,200 --> 00:31:30,360 Speaker 1: to pick up cues, to understand what was going on, 531 00:31:30,400 --> 00:31:33,200 Speaker 1: to even like figure out where I was on a map, 532 00:31:33,280 --> 00:31:39,840 Speaker 1: like I just get lost a lot. And I think, honestly, 533 00:31:39,920 --> 00:31:42,080 Speaker 1: part of what makes Star Wars Jedi Starve so good 534 00:31:42,120 --> 00:31:44,080 Speaker 1: is they've figured that out. I don't know if they've 535 00:31:44,480 --> 00:31:47,960 Speaker 1: widened the hip boxes or what worked, or given you 536 00:31:48,080 --> 00:31:52,160 Speaker 1: better signals about here's the attack that's coming from the 537 00:31:52,200 --> 00:31:55,600 Speaker 1: opponent that is fighting you, But it just feels fighting 538 00:31:55,640 --> 00:32:01,000 Speaker 1: feels better. Moving feels better. It feels like they've given 539 00:32:01,040 --> 00:32:03,680 Speaker 1: you slightly better cues about where to go. I'm still 540 00:32:03,720 --> 00:32:04,440 Speaker 1: getting lost in. 541 00:32:04,440 --> 00:32:08,320 Speaker 2: Jeder maybe I get lost occasionally, But I think you're 542 00:32:08,320 --> 00:32:13,560 Speaker 2: totally right. I think that it feels incredibly streamlined and 543 00:32:13,680 --> 00:32:17,640 Speaker 2: clean compared to Fallen Order. I really, I'm like you. 544 00:32:17,720 --> 00:32:20,320 Speaker 2: I love the story. I think it's a really great 545 00:32:20,360 --> 00:32:23,000 Speaker 2: bit of Star Wars storytelling, and the narrative was just 546 00:32:23,160 --> 00:32:26,480 Speaker 2: so engaging to me once I got into it, But 547 00:32:26,520 --> 00:32:29,600 Speaker 2: the gameplay did not hook me in that way. Like 548 00:32:29,640 --> 00:32:34,160 Speaker 2: if it had been Fallen Order versus Breath of the Wild, 549 00:32:34,240 --> 00:32:36,720 Speaker 2: it wouldn't have been like a competition for my attention. 550 00:32:37,400 --> 00:32:42,600 Speaker 2: But Jedi Survivor the gameplay and the melee fighting, which 551 00:32:42,600 --> 00:32:44,840 Speaker 2: everyone knows. I love those Arkhambatman games. It's like one 552 00:32:44,880 --> 00:32:46,760 Speaker 2: of my all time favorite games. I talk about them all. 553 00:32:46,640 --> 00:32:48,360 Speaker 1: The time, same same. 554 00:32:48,640 --> 00:32:51,360 Speaker 2: And this has more of that to me, like that fluid. 555 00:32:51,760 --> 00:32:54,760 Speaker 2: The gameplay is exciting, you want to get back, and 556 00:32:54,800 --> 00:32:56,360 Speaker 2: the story is great and at this point, I love 557 00:32:56,440 --> 00:32:58,760 Speaker 2: cal I want to know more about this world. I 558 00:32:58,800 --> 00:33:02,160 Speaker 2: want to find these character does I want I'm invested already. 559 00:33:02,200 --> 00:33:06,120 Speaker 2: I love bda backpack droid what like a brilliant idea, Like, 560 00:33:06,520 --> 00:33:09,440 Speaker 2: I love all of that stuff. So this time, so far, 561 00:33:10,360 --> 00:33:14,600 Speaker 2: that gameplay has been so much more engaging and just 562 00:33:14,920 --> 00:33:17,480 Speaker 2: addictive basically to me to the point where it is 563 00:33:17,640 --> 00:33:20,640 Speaker 2: competing with Zelda for my time. And obviously Tis of 564 00:33:20,640 --> 00:33:22,719 Speaker 2: the Kingdom is one of the best games I've ever played. 565 00:33:23,880 --> 00:33:28,160 Speaker 1: Yeah, a Jedi Surriver for the first time since Force Unleashed, 566 00:33:28,560 --> 00:33:32,760 Speaker 1: and I think it is superior to Force Unleashed in 567 00:33:32,800 --> 00:33:36,240 Speaker 1: that it really there are moments in the action where 568 00:33:36,240 --> 00:33:38,480 Speaker 1: I'm like, fuck, I feel like a badass. Yeah, I 569 00:33:38,480 --> 00:33:40,160 Speaker 1: feel like a fucking badass. 570 00:33:40,400 --> 00:33:44,200 Speaker 2: Everything is chasing the very famous moment in the foreshong 571 00:33:44,280 --> 00:33:47,880 Speaker 2: Leash series where you pull down a star destroy you know, 572 00:33:47,920 --> 00:33:52,600 Speaker 2: with the force and like that you get that I'm 573 00:33:52,640 --> 00:33:55,040 Speaker 2: not even anywhere close to doing anything like that, But 574 00:33:55,120 --> 00:33:58,320 Speaker 2: while playing Jedi Survivor you get moments where you feel 575 00:33:58,360 --> 00:34:00,760 Speaker 2: like that, like you feel like a bad And also 576 00:34:01,080 --> 00:34:03,560 Speaker 2: something that we talked about in the like pre pro 577 00:34:03,600 --> 00:34:05,200 Speaker 2: when we were prepping for this episode that you were 578 00:34:05,280 --> 00:34:07,720 Speaker 2: up I think so true, is like the way that 579 00:34:07,800 --> 00:34:11,600 Speaker 2: they time the fights. Now you feel like the impact 580 00:34:11,600 --> 00:34:13,279 Speaker 2: of the hits or you feel the impact of the 581 00:34:13,280 --> 00:34:15,959 Speaker 2: blocks and the parrys, and you really feel like you're 582 00:34:15,960 --> 00:34:20,760 Speaker 2: making conscious decisions on how to fight, and you feel 583 00:34:20,760 --> 00:34:23,040 Speaker 2: like it's really easy to actually train yourself. It feels 584 00:34:23,040 --> 00:34:25,239 Speaker 2: a lot less button bashy than I felt like the 585 00:34:25,280 --> 00:34:26,640 Speaker 2: combat in the first one did. 586 00:34:27,080 --> 00:34:29,120 Speaker 1: Let's talk about those Arkham games because I think it's 587 00:34:29,160 --> 00:34:31,560 Speaker 1: illustrative of what we're talking about. I think that the 588 00:34:32,280 --> 00:34:36,640 Speaker 1: whether it's I think those Arkham games were extremely influential 589 00:34:38,480 --> 00:34:43,040 Speaker 1: to the Shadow of Mortar series, to the Spider Man series, 590 00:34:43,040 --> 00:34:46,239 Speaker 1: of the Miles Morales games, of course, because it's it's 591 00:34:46,280 --> 00:34:51,399 Speaker 1: a perfect action loop where you punch a bad guy, 592 00:34:52,360 --> 00:34:55,480 Speaker 1: another bad guy comes to punch you, and you can 593 00:34:55,560 --> 00:35:00,239 Speaker 1: choose to either dodge or perry, and with a perry 594 00:35:00,360 --> 00:35:05,319 Speaker 1: comes a counter to attack that enemy. And that very 595 00:35:05,400 --> 00:35:11,080 Speaker 1: very tight loop of like attack, perry, counter attack is 596 00:35:11,280 --> 00:35:16,040 Speaker 1: so satisfying when you really let the player enjoy it, 597 00:35:16,120 --> 00:35:19,759 Speaker 1: and Jedi Survivor really does it. I don't know if 598 00:35:19,800 --> 00:35:24,360 Speaker 1: it's that they kind of dialed down the speed of 599 00:35:24,640 --> 00:35:29,120 Speaker 1: the of the Perry animatic, like it feels like now 600 00:35:29,200 --> 00:35:33,279 Speaker 1: when you perry, the action slows down just enough for 601 00:35:33,320 --> 00:35:35,160 Speaker 1: you to really feel like I hit it. 602 00:35:35,640 --> 00:35:35,759 Speaker 2: Yea. 603 00:35:35,880 --> 00:35:38,560 Speaker 1: It feels so good in this game to hit the 604 00:35:38,600 --> 00:35:41,479 Speaker 1: perry and then go on the counter attack. And those 605 00:35:41,480 --> 00:35:45,360 Speaker 1: are the moments where it's like I had this sequence 606 00:35:45,480 --> 00:35:49,879 Speaker 1: on Coruscant where I run up. Here come the stormtroopers. 607 00:35:49,920 --> 00:35:55,359 Speaker 1: There's a lot of them. I go double blade. I 608 00:35:55,400 --> 00:35:58,239 Speaker 1: push one stormtrooper off the edge. He goes fly with 609 00:35:58,280 --> 00:36:02,640 Speaker 1: the force. He goes flying. I harry several of the 610 00:36:03,560 --> 00:36:07,399 Speaker 1: shock staff guys and just cut them up. I use 611 00:36:07,520 --> 00:36:12,239 Speaker 1: my why force attack to like throw my lightsaber, so 612 00:36:12,280 --> 00:36:16,320 Speaker 1: it goes like in a boomerang circle all around the guys. 613 00:36:16,360 --> 00:36:20,000 Speaker 1: Just cut him up. Now there's one guy left. I 614 00:36:20,120 --> 00:36:22,440 Speaker 1: pull him towards me with the forest and just cut 615 00:36:22,480 --> 00:36:25,440 Speaker 1: his arm off. And it was amazing, and it was 616 00:36:25,560 --> 00:36:30,240 Speaker 1: so fluid. And I think that's the thing that feels 617 00:36:30,280 --> 00:36:33,520 Speaker 1: like they really really really dialed it in for this game. 618 00:36:33,560 --> 00:36:36,719 Speaker 1: It feels much less random, it feels much more intuitive, 619 00:36:37,480 --> 00:36:41,440 Speaker 1: and it feels like the game really worked hard to 620 00:36:41,440 --> 00:36:43,440 Speaker 1: put you in control of all the moves. 621 00:36:43,520 --> 00:36:47,120 Speaker 2: Yeah, it's something that makes me so much more engaged 622 00:36:47,160 --> 00:36:48,719 Speaker 2: in a game as I get old. I know I 623 00:36:48,719 --> 00:36:50,520 Speaker 2: complained about this a lot with The Lost of Us, 624 00:36:50,560 --> 00:36:53,520 Speaker 2: but I am feeling it now. I'm also feeling like 625 00:36:53,840 --> 00:36:57,279 Speaker 2: we were unnecessarily harsh to the Mandalorians who killed all 626 00:36:57,320 --> 00:36:59,560 Speaker 2: those creatures, because I have killed a lot of creatures 627 00:36:59,560 --> 00:37:01,200 Speaker 2: in this game. You have to kill a lot of 628 00:37:01,239 --> 00:37:05,360 Speaker 2: things to stay alive. But you know what, obviously Stormtroopers 629 00:37:05,400 --> 00:37:07,920 Speaker 2: they're Nazis, you know, but like they also we know 630 00:37:07,960 --> 00:37:12,040 Speaker 2: that there's a complex reality to how stormtroopers were brainwashed 631 00:37:12,040 --> 00:37:16,360 Speaker 2: and probably like recruited. But one of the things that 632 00:37:16,440 --> 00:37:18,400 Speaker 2: I really love about this kind of gameplay is it 633 00:37:18,440 --> 00:37:21,000 Speaker 2: engrosses you so much and makes you want to win, 634 00:37:21,160 --> 00:37:23,319 Speaker 2: and you're so invested in Cow's mission, and then you 635 00:37:23,360 --> 00:37:28,239 Speaker 2: get the additive nature of that fluidity, those combos, the 636 00:37:28,320 --> 00:37:30,279 Speaker 2: kind of way that you can play around with the 637 00:37:30,280 --> 00:37:32,800 Speaker 2: different troopers that you have to fight, the different stances 638 00:37:32,840 --> 00:37:35,319 Speaker 2: you have. It makes you enjoy it even when you're 639 00:37:35,400 --> 00:37:38,680 Speaker 2: murdering many many stormtroopers. I have killed so many Stormtroopers because, 640 00:37:38,719 --> 00:37:41,400 Speaker 2: like you say, if you just they know the impact 641 00:37:41,400 --> 00:37:43,359 Speaker 2: of a lightsaber in this game, like if you cut 642 00:37:43,400 --> 00:37:45,239 Speaker 2: off an arm at a wrong angle, that guy's dead. 643 00:37:45,840 --> 00:37:47,560 Speaker 2: Like it's not it's not happening for him. 644 00:37:48,239 --> 00:37:51,279 Speaker 1: It is, uh, it is gnarly in that sense, Like 645 00:37:51,360 --> 00:37:56,719 Speaker 1: you are absolutely severing limbs in this game with your lightsaber. 646 00:37:57,560 --> 00:38:01,400 Speaker 1: I agree with a wonderful critic in the Guardian Video Paratritic, 647 00:38:01,600 --> 00:38:05,280 Speaker 1: I quite enjoy a Simon Parkin wrote in his review 648 00:38:05,440 --> 00:38:08,200 Speaker 1: of Jedi Survivor, whatever you feel toward the game. Director 649 00:38:08,239 --> 00:38:13,040 Speaker 1: hit Atteca Miyazaki's fantasy of dark souls, Bloodborne, Securo and 650 00:38:13,120 --> 00:38:15,839 Speaker 1: Elden Ring a constellation of hits often referred to as 651 00:38:15,880 --> 00:38:19,439 Speaker 1: the soul Born set. The impact of his studio From 652 00:38:19,480 --> 00:38:22,960 Speaker 1: Software's work on the blockbuster video game industry is with 653 00:38:23,040 --> 00:38:26,520 Speaker 1: the arrival of Star Wars Jedi Survivor in disputable, that's it. 654 00:38:26,960 --> 00:38:31,640 Speaker 1: They have taken that souls Born mechanic of here comes 655 00:38:31,640 --> 00:38:36,400 Speaker 1: the big bad They're they're attacking me. I can't just 656 00:38:36,840 --> 00:38:40,279 Speaker 1: button mash. I have to very very precisely time my 657 00:38:40,600 --> 00:38:43,719 Speaker 1: block so that it parries. And if I parry him, 658 00:38:44,200 --> 00:38:46,160 Speaker 1: the enemy is stunned. And now I can go on 659 00:38:46,280 --> 00:38:46,600 Speaker 1: the attack. 660 00:38:46,640 --> 00:38:48,760 Speaker 2: And I have lots of dodging. 661 00:38:49,000 --> 00:38:51,640 Speaker 1: Lots of dodging, and you have to dodge very precisely, 662 00:38:52,960 --> 00:38:56,359 Speaker 1: and you and you're rewarded for dodging and parrying. It is. 663 00:38:56,520 --> 00:39:02,320 Speaker 1: It is a wonderful and addictive little gameplay and I agree 664 00:39:02,360 --> 00:39:06,120 Speaker 1: with parkin that the creators of this game have absolutely 665 00:39:06,160 --> 00:39:08,719 Speaker 1: stolen that mechanic and use it for Jedi Survivor, and 666 00:39:08,760 --> 00:39:12,960 Speaker 1: it feels like how you would fight as a Jedi. 667 00:39:13,120 --> 00:39:15,120 Speaker 1: This is what it would be like, because if you 668 00:39:15,120 --> 00:39:18,439 Speaker 1: think about, you know, blaster bolts coming in at you 669 00:39:18,560 --> 00:39:22,279 Speaker 1: at high speed and other stormtroopers coming in with like 670 00:39:22,880 --> 00:39:26,440 Speaker 1: different melee weapons to attack you, you would have to 671 00:39:26,440 --> 00:39:30,279 Speaker 1: be very precise and very skilled. And you feel, much 672 00:39:30,320 --> 00:39:32,360 Speaker 1: like the way the ar Game games made me feel 673 00:39:32,400 --> 00:39:37,440 Speaker 1: like Batman made me feel skilled, you feel skilled now. 674 00:39:37,480 --> 00:39:40,400 Speaker 1: The Arkham games did something very interesting to me, which 675 00:39:40,480 --> 00:39:44,040 Speaker 1: is I felt like, for the first time that I 676 00:39:44,080 --> 00:39:47,480 Speaker 1: really understood Batman, because if you're that good at fighting, 677 00:39:47,760 --> 00:39:50,800 Speaker 1: you'd never you'd kind of never stop like this is 678 00:39:51,840 --> 00:39:55,480 Speaker 1: I realized that's why Batman doesn't kill. It's not necessarily 679 00:39:55,480 --> 00:39:57,959 Speaker 1: because he has a code it is, but it's also 680 00:39:58,040 --> 00:40:02,480 Speaker 1: because on some level, in my head canon, he wants 681 00:40:02,520 --> 00:40:03,120 Speaker 1: them to get out. 682 00:40:03,400 --> 00:40:07,120 Speaker 2: He wants I don't know, I think that's actually intrinsic. 683 00:40:07,160 --> 00:40:08,640 Speaker 2: We could do a whole episode about this, but I 684 00:40:08,640 --> 00:40:12,000 Speaker 2: think that's intrinsic to Batman's psychology. And also he does 685 00:40:12,080 --> 00:40:15,040 Speaker 2: have a code. But I wrote a very long thanks 686 00:40:15,080 --> 00:40:18,000 Speaker 2: to my editor Joshua Yale, because it was incredibly long 687 00:40:18,000 --> 00:40:20,359 Speaker 2: and we really had to work it down because there's 688 00:40:20,400 --> 00:40:23,560 Speaker 2: a lot of history. Batman's code is very gray. It 689 00:40:23,719 --> 00:40:27,360 Speaker 2: sometimes exists, sometimes it doesn't. He does because sometimes kill people. 690 00:40:27,360 --> 00:40:29,080 Speaker 2: You know, in the forties he's shooting people out of 691 00:40:29,120 --> 00:40:32,399 Speaker 2: helicopters with guns. In the eighty nine movie, he's having 692 00:40:32,400 --> 00:40:35,320 Speaker 2: a lot of fun killing people. But I totally agree, 693 00:40:35,360 --> 00:40:37,239 Speaker 2: and I also think the other thing that the Arkham 694 00:40:37,320 --> 00:40:41,600 Speaker 2: games do so well, especially in Arkham City, it's like 695 00:40:42,680 --> 00:40:47,799 Speaker 2: you understand why Batman does it, not only because he 696 00:40:47,880 --> 00:40:49,560 Speaker 2: is incredibly good at fighting and he just wants to 697 00:40:49,600 --> 00:40:51,600 Speaker 2: keep fighting people, and also it makes him feel good 698 00:40:51,600 --> 00:40:54,279 Speaker 2: because it makes us feel good. But there are so 699 00:40:54,719 --> 00:41:00,440 Speaker 2: many Hensche's villains, you get that feeling of it stops 700 00:41:00,440 --> 00:41:03,799 Speaker 2: being about those funny kind of intellectual conversations we have 701 00:41:03,920 --> 00:41:06,840 Speaker 2: about like should Bruce Wayne be investing more into Gotham. 702 00:41:06,920 --> 00:41:09,040 Speaker 2: When you play those games, you realize like there is 703 00:41:09,080 --> 00:41:12,080 Speaker 2: no amount of investment because in Batman's eyes and in 704 00:41:12,160 --> 00:41:15,879 Speaker 2: Batman's experience, these henschies, these villains, these super villains, they 705 00:41:15,960 --> 00:41:19,680 Speaker 2: just constantly respawn and it's overwhelming, and you get that 706 00:41:19,680 --> 00:41:21,719 Speaker 2: feeling playing that game in a way I don't think 707 00:41:21,719 --> 00:41:24,200 Speaker 2: the comics have ever made me feel. 708 00:41:24,560 --> 00:41:29,359 Speaker 1: So Jedi Survivor gives you that feeling. I'm so good 709 00:41:29,400 --> 00:41:31,000 Speaker 1: at this and I want to get better, and they 710 00:41:31,360 --> 00:41:34,200 Speaker 1: Chris super producer Chris brought this up. They do something 711 00:41:34,320 --> 00:41:38,839 Speaker 1: very I don't know, smart at what, but they do 712 00:41:38,880 --> 00:41:42,160 Speaker 1: something very cool, which is you don't lose all your 713 00:41:42,239 --> 00:41:45,120 Speaker 1: Fallen Order powers. Yeah, they just kind of build upon them, 714 00:41:45,160 --> 00:41:47,000 Speaker 1: which is kind of an evolution. 715 00:41:47,680 --> 00:41:50,040 Speaker 2: It doesn't you don't have to start from jump like 716 00:41:50,080 --> 00:41:53,520 Speaker 2: you have these cool powers. You have these abilities, and 717 00:41:53,520 --> 00:41:56,279 Speaker 2: that makes it so much more instantly engrossing and makes 718 00:41:56,320 --> 00:41:58,399 Speaker 2: it feel more deeply connected to the first one. 719 00:41:58,840 --> 00:42:02,279 Speaker 1: I agree, But it also made me feel like, you know, 720 00:42:02,440 --> 00:42:05,800 Speaker 1: like this is I think too deeply about about Jedis. 721 00:42:06,200 --> 00:42:09,239 Speaker 1: But this is also the Jedi's problem. They're too They're 722 00:42:09,280 --> 00:42:13,359 Speaker 1: too good at this. They're too good at dealing out 723 00:42:13,440 --> 00:42:17,120 Speaker 1: violence in ways that looks really really cool. They're too 724 00:42:17,200 --> 00:42:21,279 Speaker 1: good at like dodging malaster bolts and looking like you know, 725 00:42:22,000 --> 00:42:26,879 Speaker 1: basically gods that walk the surface of planets. And I 726 00:42:26,960 --> 00:42:30,480 Speaker 1: think that part of the downfall of the Jedi is 727 00:42:30,520 --> 00:42:34,560 Speaker 1: the fact that they felt so good in their power 728 00:42:34,680 --> 00:42:39,839 Speaker 1: that they just missed him. Because because when you when 729 00:42:39,880 --> 00:42:43,600 Speaker 1: you play his cow and he's not even a particularly 730 00:42:44,680 --> 00:42:47,759 Speaker 1: powerful Jedi at this point in his his training was 731 00:42:47,760 --> 00:42:53,239 Speaker 1: cut short, and you know, you spoiler, you see him 732 00:42:53,280 --> 00:43:00,279 Speaker 1: get very, very easily waxed by a very powerful Ark 733 00:43:00,560 --> 00:43:03,120 Speaker 1: Force user who I don't want to spoil but probably 734 00:43:03,160 --> 00:43:05,520 Speaker 1: you could figure it out at the end of Fallen Order. 735 00:43:06,120 --> 00:43:08,360 Speaker 1: And that's a pretty good gauge of his power. Although 736 00:43:09,160 --> 00:43:11,960 Speaker 1: and and you know, he's fighting with the Inquisitors who 737 00:43:12,160 --> 00:43:17,480 Speaker 1: give who are very challenging, particularly really Jedi Survivor very challenging. 738 00:43:17,520 --> 00:43:23,919 Speaker 1: But then again, the Inquisitors, their training is like purposefully imperfect, 739 00:43:24,120 --> 00:43:27,359 Speaker 1: you know, because Darth's and the Emperor don't really want 740 00:43:27,400 --> 00:43:31,160 Speaker 1: to create any Dark Force users that could ever be 741 00:43:31,200 --> 00:43:35,920 Speaker 1: a threat to them, and cal has They're a challenge, 742 00:43:36,480 --> 00:43:40,000 Speaker 1: but it's still man when you when I'm fighting Ninth 743 00:43:40,000 --> 00:43:44,399 Speaker 1: Sister spoiler early in this game, it's a super challenge 744 00:43:45,239 --> 00:43:47,759 Speaker 1: and I wanted to do it again, which leads me 745 00:43:47,800 --> 00:43:52,799 Speaker 1: to my one. Here's a critique of Jedi Survivor. We've 746 00:43:52,840 --> 00:43:54,719 Speaker 1: been talking about Arkham. One of the cool things about 747 00:43:54,719 --> 00:43:56,959 Speaker 1: the Arcan games is they give you that battle mode 748 00:43:57,000 --> 00:43:59,000 Speaker 1: where you could go to different areas on that and 749 00:43:59,040 --> 00:44:01,120 Speaker 1: just fight fifty enemies. 750 00:44:00,920 --> 00:44:05,400 Speaker 2: Constantly, and you can do different characters fighting different enemies 751 00:44:05,440 --> 00:44:06,320 Speaker 2: with different weapons. 752 00:44:06,360 --> 00:44:11,200 Speaker 1: You're not. Yeah, it was so good and when I like, 753 00:44:11,560 --> 00:44:14,799 Speaker 1: when I finished the game, I would just play that 754 00:44:15,080 --> 00:44:19,279 Speaker 1: for hours. Yeah. I want that in a Jedi Survivor game. 755 00:44:19,640 --> 00:44:22,239 Speaker 1: I want to be dropped into an arena of like 756 00:44:22,280 --> 00:44:28,120 Speaker 1: one hundred fucking stormtroopers and ten inquisitors and I want 757 00:44:28,160 --> 00:44:29,600 Speaker 1: to take them all on all at once. 758 00:44:29,960 --> 00:44:31,640 Speaker 2: Imagine how fun that would be. And not only that, 759 00:44:31,760 --> 00:44:34,440 Speaker 2: imagine how sick the actual like. You could literally have 760 00:44:34,520 --> 00:44:37,800 Speaker 2: it be an arena and you could have aliens watching. 761 00:44:38,239 --> 00:44:40,200 Speaker 2: You could just do it for credits or skins or 762 00:44:40,239 --> 00:44:42,040 Speaker 2: whatever they want to give you a gift, But that 763 00:44:42,080 --> 00:44:46,000 Speaker 2: would be so much fun. I would love that. I 764 00:44:46,040 --> 00:44:47,680 Speaker 2: would play that just endlessly. 765 00:44:48,200 --> 00:44:53,239 Speaker 1: Respawn Entertainment. The creators of this game, UH, take it 766 00:44:53,280 --> 00:44:56,680 Speaker 1: from me. If you release a DLC battle mode for 767 00:44:56,840 --> 00:44:59,560 Speaker 1: Jedi Survivor, I fucking guarantee you it'll be hit people. 768 00:44:59,640 --> 00:45:02,239 Speaker 1: It will be hit crazy for it. 769 00:45:02,480 --> 00:45:04,560 Speaker 2: We will be right about that. It will be a hit. 770 00:45:05,080 --> 00:45:08,279 Speaker 1: Because the fighting again, you know, the fighting again in 771 00:45:08,320 --> 00:45:10,440 Speaker 1: Fallen Order, it felt a little imperfect, It was very 772 00:45:10,480 --> 00:45:13,560 Speaker 1: it was felt kind of frustrating. Jars River does not 773 00:45:13,680 --> 00:45:17,120 Speaker 1: have that problem, and it just feels so good to 774 00:45:17,200 --> 00:45:18,160 Speaker 1: fight story. 775 00:45:19,480 --> 00:45:23,400 Speaker 2: It really does. It's it's a victimless crime. You're just 776 00:45:23,520 --> 00:45:24,520 Speaker 2: chopping people up. 777 00:45:24,600 --> 00:45:24,799 Speaker 3: You know. 778 00:45:25,160 --> 00:45:27,160 Speaker 2: The only time I started to feel guilty is once 779 00:45:27,200 --> 00:45:30,239 Speaker 2: you get off Chrusson and you have to start like monsters. 780 00:45:30,480 --> 00:45:32,640 Speaker 2: But then I was like, you know what, these guys 781 00:45:32,760 --> 00:45:35,560 Speaker 2: they never quit. Like I was trying mad shit on 782 00:45:35,560 --> 00:45:37,160 Speaker 2: the Mandalorian. I was like, why don't you just move 783 00:45:37,160 --> 00:45:38,719 Speaker 2: away from the pit, Why don't you just move away 784 00:45:38,719 --> 00:45:40,880 Speaker 2: from the alligator? But you know what, wherever you go 785 00:45:41,400 --> 00:45:44,520 Speaker 2: on these planets, there's some kind of cool alien trying 786 00:45:44,520 --> 00:45:47,839 Speaker 2: to kill you. So I'm sorry to those Mandalorians. I 787 00:45:47,840 --> 00:45:51,840 Speaker 2: have now committed many cool creature murders and I understand 788 00:45:51,880 --> 00:45:54,239 Speaker 2: where they're coming from. But yeah, this is just such 789 00:45:54,239 --> 00:45:57,440 Speaker 2: a fun game. I never saw a world where it 790 00:45:57,480 --> 00:46:00,480 Speaker 2: would split my attention in the way it has. But 791 00:46:00,520 --> 00:46:04,440 Speaker 2: the gaming is just so much fun, like not just obviously, 792 00:46:04,440 --> 00:46:06,560 Speaker 2: the fighting is just really good and such a I 793 00:46:06,600 --> 00:46:09,239 Speaker 2: feel like such a big step up. Fallen order. But 794 00:46:09,320 --> 00:46:13,080 Speaker 2: also I love all the adventure mechanics, Like it's so 795 00:46:13,239 --> 00:46:16,080 Speaker 2: much fun to be climbing. Even from the earliest parts 796 00:46:16,080 --> 00:46:19,280 Speaker 2: of the game, you're climbing things, you're shooting out ropes 797 00:46:19,360 --> 00:46:23,360 Speaker 2: to jump between things. BD's like setting up spaces for 798 00:46:23,440 --> 00:46:26,200 Speaker 2: you to do crazy high lines. You're walking along pipes, 799 00:46:26,320 --> 00:46:29,120 Speaker 2: like it gets you into that kind of action platformer 800 00:46:29,160 --> 00:46:32,759 Speaker 2: mode so quickly, and that is also really enjoyable. It 801 00:46:32,760 --> 00:46:35,120 Speaker 2: doesn't feel like when you're not fighting, you're just wandering 802 00:46:35,160 --> 00:46:37,680 Speaker 2: around not sure what to do. It's like there's always something. 803 00:46:37,960 --> 00:46:42,040 Speaker 2: But I like you will say, look, I love games. 804 00:46:42,200 --> 00:46:44,000 Speaker 2: I play so many games. I've been playing them all 805 00:46:44,000 --> 00:46:46,680 Speaker 2: my life. I'm almost forty years old. I'm old. I've 806 00:46:46,680 --> 00:46:49,680 Speaker 2: been playing games. But you know what this game I 807 00:46:49,680 --> 00:46:52,239 Speaker 2: would like if there was a little option for just 808 00:46:52,320 --> 00:46:58,719 Speaker 2: like a Jedi Survivor for dummies, hud ui, like a 809 00:46:58,719 --> 00:47:00,840 Speaker 2: little option, it would be I to sometimes have a 810 00:47:00,840 --> 00:47:01,920 Speaker 2: little row point in me. 811 00:47:01,920 --> 00:47:05,800 Speaker 1: And I think that's an absolutely fair critique. Again, Jedi 812 00:47:05,840 --> 00:47:08,160 Speaker 1: Survivor is really up the notch in terms of the 813 00:47:08,880 --> 00:47:13,000 Speaker 1: graphical quality, textural quality. It looks the wild. 814 00:47:12,760 --> 00:47:16,480 Speaker 2: Buildings are realistic. Yeah, it looks like you're watching a movie. 815 00:47:16,840 --> 00:47:21,480 Speaker 1: It really does. But attendant with that is the thing 816 00:47:21,520 --> 00:47:26,160 Speaker 1: you're talking about where the game kind of issues the 817 00:47:26,320 --> 00:47:29,960 Speaker 1: very kind of video gamy visual language where it's like, 818 00:47:30,040 --> 00:47:32,600 Speaker 1: here's a fucking you know, bad version is here's a 819 00:47:32,600 --> 00:47:35,120 Speaker 1: flashing arrow that shows you where to go, or or 820 00:47:35,640 --> 00:47:39,520 Speaker 1: or a glowing line on the ground. Right, they're not 821 00:47:39,560 --> 00:47:44,759 Speaker 1: going to do that, but whatever, the much less dramatic 822 00:47:44,920 --> 00:47:49,000 Speaker 1: version of that jewed version, I could also use it 823 00:47:49,080 --> 00:47:53,240 Speaker 1: because well, here's the good thing. Also that Jedi Survivor 824 00:47:53,280 --> 00:47:55,280 Speaker 1: and Following Order did a little bit, but Jedi Survivor 825 00:47:55,280 --> 00:47:58,440 Speaker 1: has done I think a better job at If you 826 00:47:58,520 --> 00:48:00,600 Speaker 1: get lost on a map, there a lot of things 827 00:48:00,680 --> 00:48:01,680 Speaker 1: cool things to find. 828 00:48:01,880 --> 00:48:06,840 Speaker 2: Yes, uh, I found so many rad, weird, unexpected things 829 00:48:07,000 --> 00:48:09,360 Speaker 2: by going down a route that leads nowhere. 830 00:48:09,840 --> 00:48:13,640 Speaker 1: Yeah, that part of it is cool. But to your point, 831 00:48:13,960 --> 00:48:16,640 Speaker 1: I am getting lost a lot like me too. I 832 00:48:16,680 --> 00:48:17,839 Speaker 1: am getting lost. 833 00:48:17,920 --> 00:48:20,960 Speaker 2: I miss so many of the tiny cracks in the 834 00:48:21,000 --> 00:48:23,520 Speaker 2: wall that you have to squeeze through. Like a lot 835 00:48:23,560 --> 00:48:25,680 Speaker 2: of times, I'm like, guys, just put on the ensign 836 00:48:25,760 --> 00:48:28,400 Speaker 2: above there for me. So I am silly. I am 837 00:48:28,400 --> 00:48:30,799 Speaker 2: apparently not very good at seeing these, but I'll be 838 00:48:30,840 --> 00:48:33,560 Speaker 2: like walking around all the four I'm feeling full of adrenaline. 839 00:48:33,600 --> 00:48:35,799 Speaker 2: I'm like, I'm so sick, I just can't wait. I'm 840 00:48:35,840 --> 00:48:38,919 Speaker 2: cowcasts and I'll be there for like fifteen minutes trying 841 00:48:38,960 --> 00:48:41,240 Speaker 2: to climb a wall, trying to push things with the force, 842 00:48:41,480 --> 00:48:43,759 Speaker 2: and all it is is just a little crack in 843 00:48:43,800 --> 00:48:44,880 Speaker 2: the wall that I missed. 844 00:48:45,520 --> 00:48:47,879 Speaker 1: I did that after the fight with nine Sister up, Yeah, 845 00:48:48,000 --> 00:48:48,560 Speaker 1: where the fuck? 846 00:48:48,600 --> 00:48:50,719 Speaker 2: Are like? Oh no, I don't fire like and then 847 00:48:50,760 --> 00:48:52,680 Speaker 2: you have to be getting beady to like hack things 848 00:48:52,719 --> 00:48:54,719 Speaker 2: to stop the fire, and then you're like, oh now 849 00:48:54,719 --> 00:48:56,440 Speaker 2: I can climb it. No, you have to find the 850 00:48:56,440 --> 00:48:58,640 Speaker 2: crack in the wall. So yeah, that's like a very 851 00:48:58,680 --> 00:49:03,000 Speaker 2: mild criticism, but honestly, in its favor, I will say 852 00:49:03,680 --> 00:49:07,160 Speaker 2: I kind of love that that leans into that part 853 00:49:07,239 --> 00:49:09,799 Speaker 2: that Chris pointed out of being able to continue from 854 00:49:09,880 --> 00:49:12,799 Speaker 2: fallen order. You keep your powers, you keep a lot 855 00:49:12,800 --> 00:49:15,399 Speaker 2: of the things that you already learned, and in that way, 856 00:49:15,440 --> 00:49:18,880 Speaker 2: it's about respecting the audience and respecting Cow's journey. So 857 00:49:18,960 --> 00:49:21,359 Speaker 2: it's like, if you've played the game, hopefully you'll kind 858 00:49:21,400 --> 00:49:23,759 Speaker 2: of get a bit of an understanding of our more 859 00:49:23,840 --> 00:49:26,719 Speaker 2: naturalistic world and you'll be able to do this stuff intuitively. 860 00:49:27,040 --> 00:49:29,400 Speaker 2: But also just remember some of us are like Himbo's, 861 00:49:29,520 --> 00:49:33,040 Speaker 2: so I would like a him But also I love 862 00:49:33,040 --> 00:49:34,600 Speaker 2: the attitude towards the audience. 863 00:49:35,000 --> 00:49:38,160 Speaker 1: One more slight criticism, and it's not really a criticism, 864 00:49:38,200 --> 00:49:40,440 Speaker 1: it's just I think a thing that could maybe improve 865 00:49:40,520 --> 00:49:44,880 Speaker 1: the game and make it even more damagingly addictive to me? 866 00:49:45,920 --> 00:49:48,000 Speaker 1: Is that a thing that Arkham the Arkham games do 867 00:49:48,080 --> 00:49:50,399 Speaker 1: really well is you're playing a third person game, right. 868 00:49:51,160 --> 00:49:53,920 Speaker 1: What's the one thing that is always the weakness in 869 00:49:53,920 --> 00:49:55,680 Speaker 1: a third person game? It's the camera, right with the 870 00:49:55,800 --> 00:49:58,400 Speaker 1: camera going, am I stuck on something? What's happening behind 871 00:49:58,480 --> 00:50:03,120 Speaker 1: my character? And Arkham did a great job. First of all, 872 00:50:03,120 --> 00:50:06,040 Speaker 1: I had much wider field of vision, so you could 873 00:50:06,120 --> 00:50:09,640 Speaker 1: kind of see things that were coming behind Batman. You 874 00:50:09,680 --> 00:50:11,120 Speaker 1: could definitely control. 875 00:50:10,760 --> 00:50:13,240 Speaker 2: Like how zoomed out you want to like. It's definitely 876 00:50:13,239 --> 00:50:14,879 Speaker 2: a different experience in that way. 877 00:50:15,239 --> 00:50:18,600 Speaker 1: But it also the game was really good at giving 878 00:50:18,640 --> 00:50:21,840 Speaker 1: you cues that someone behind you was about to attack you. 879 00:50:22,400 --> 00:50:25,359 Speaker 1: I'll get into fights with stormtroopers and you know there's 880 00:50:25,360 --> 00:50:28,759 Speaker 1: a fucking the stormtrooper with like an auto cannon behind me. 881 00:50:28,840 --> 00:50:30,759 Speaker 1: It's just unleashing and I'm getting shot in the back, 882 00:50:31,440 --> 00:50:36,400 Speaker 1: and while Cal, especially on the run, does some auto blocking, 883 00:50:36,880 --> 00:50:40,480 Speaker 1: which I appreciate, but it also feels a tiny bit cheap, 884 00:50:40,520 --> 00:50:42,319 Speaker 1: like I want to do it. I want to be 885 00:50:42,520 --> 00:50:45,879 Speaker 1: in control of the blocking. I also feel like when 886 00:50:45,920 --> 00:50:49,120 Speaker 1: you're getting in these really fluid three hundred and sixty 887 00:50:49,160 --> 00:50:52,960 Speaker 1: degree fights with lots of stormtroopers all around you, the 888 00:50:53,000 --> 00:50:58,760 Speaker 1: game could do for some kind of signal to Cal 889 00:50:58,920 --> 00:51:02,640 Speaker 1: that somebody behind you is about to attack. It doesn't 890 00:51:02,680 --> 00:51:06,160 Speaker 1: have to be you know, dramatic, but just something so 891 00:51:06,200 --> 00:51:09,200 Speaker 1: that I can parry or dodge, you know, like obviously 892 00:51:09,239 --> 00:51:12,080 Speaker 1: the Spider Man games do this Spider Sense, Miles Morales, 893 00:51:12,120 --> 00:51:14,000 Speaker 1: the Spider Sense. Yeah, you could come. 894 00:51:14,080 --> 00:51:16,279 Speaker 2: You could say, it sounds like with the Force, it 895 00:51:16,520 --> 00:51:17,640 Speaker 2: just should be easy. 896 00:51:18,040 --> 00:51:21,359 Speaker 1: Cal can sense whatever that even just like. 897 00:51:21,320 --> 00:51:24,080 Speaker 2: A little bit wavy kind of you know, the wavy lines, 898 00:51:24,360 --> 00:51:26,800 Speaker 2: getting Spider Man a little bit less stylized. I would 899 00:51:26,840 --> 00:51:28,600 Speaker 2: like to see that, you know, they do have, like 900 00:51:28,760 --> 00:51:31,279 Speaker 2: most of these games, you know, this has that very 901 00:51:31,320 --> 00:51:34,080 Speaker 2: Spider Man skill sets that you can build on. So 902 00:51:34,120 --> 00:51:37,600 Speaker 2: I'm like, maybe later on in the Force skill sets, 903 00:51:37,640 --> 00:51:39,600 Speaker 2: there's something where we could learn that or that could 904 00:51:39,600 --> 00:51:42,560 Speaker 2: be like an update. But I think you're right. That's 905 00:51:42,600 --> 00:51:47,120 Speaker 2: the one thing in Arkham you can you can fight 906 00:51:47,760 --> 00:51:52,360 Speaker 2: like two hundred people without missing hill and they, which 907 00:51:52,400 --> 00:51:55,920 Speaker 2: is so enjoyable. But like in this you're gonna be 908 00:51:55,960 --> 00:51:58,600 Speaker 2: lucky to do like ten or twelve without getting got 909 00:51:58,680 --> 00:51:59,400 Speaker 2: by someone. 910 00:51:59,800 --> 00:52:03,600 Speaker 1: And that's what I want that I wanted chain together. 911 00:52:05,120 --> 00:52:07,439 Speaker 1: I want to I want to chain together hits where 912 00:52:07,520 --> 00:52:12,560 Speaker 1: I'm just dodging and pairing and never getting hit by blasters, 913 00:52:12,560 --> 00:52:15,680 Speaker 1: by lightsabers, by anything, because you know, they kind of 914 00:52:15,680 --> 00:52:20,439 Speaker 1: play as they must fast and loose with how much 915 00:52:20,520 --> 00:52:24,960 Speaker 1: damage calcant like because nine sister fight, I'm getting fucking 916 00:52:25,040 --> 00:52:27,720 Speaker 1: stabbed and shipped with a lightsaber. But like I'm okay, 917 00:52:27,760 --> 00:52:28,760 Speaker 1: Like I'm just leave stemming. 918 00:52:28,800 --> 00:52:31,800 Speaker 2: I'm good stemming up, keep it up, feeling. 919 00:52:32,040 --> 00:52:34,800 Speaker 1: But but I if there was a way to really 920 00:52:34,880 --> 00:52:37,279 Speaker 1: let you know, like these hits are coming, so that 921 00:52:37,400 --> 00:52:41,080 Speaker 1: you could totally badass it and never get hit like 922 00:52:41,080 --> 00:52:44,600 Speaker 1: with a it would be very enjoy I'll forget about it. 923 00:52:44,640 --> 00:52:46,120 Speaker 1: I would never put this fucking game. 924 00:52:46,200 --> 00:52:47,279 Speaker 2: Not yeah, I never, but. 925 00:52:49,960 --> 00:52:52,839 Speaker 1: A couple other things. One of the things I really 926 00:52:52,920 --> 00:52:56,759 Speaker 1: enjoyed about Fallen Order was the appearance of you know 927 00:52:56,800 --> 00:53:01,799 Speaker 1: a person who we've uh, we've sung his praises a lot, 928 00:53:01,920 --> 00:53:03,280 Speaker 1: saugerera Is in that game. 929 00:53:03,160 --> 00:53:09,839 Speaker 2: Were just fans, okay, apologists, And there is a time 930 00:53:09,960 --> 00:53:11,839 Speaker 2: jump between the end of that game. 931 00:53:11,880 --> 00:53:15,840 Speaker 1: In this game, there's you know, there's some characters. You 932 00:53:15,880 --> 00:53:20,640 Speaker 1: don't quite know what has happened to Cal's crew that 933 00:53:20,719 --> 00:53:22,920 Speaker 1: he went to explore the galaxy with at the end 934 00:53:22,960 --> 00:53:27,680 Speaker 1: of that game. But one thing you do kind of 935 00:53:27,800 --> 00:53:33,480 Speaker 1: know is Cal is kind of unambiguously working Foresaw, doing 936 00:53:33,560 --> 00:53:36,600 Speaker 1: missions for Saw, has been doing that, which is something 937 00:53:36,640 --> 00:53:39,279 Speaker 1: that he kind of he had the option to do 938 00:53:39,320 --> 00:53:40,880 Speaker 1: that in the first game and kind of turned it 939 00:53:40,920 --> 00:53:44,360 Speaker 1: down to continue with his mission of uh, you know, 940 00:53:44,440 --> 00:53:48,600 Speaker 1: exploring the history of the Jedi. And I love that. 941 00:53:48,719 --> 00:53:50,680 Speaker 1: I love the fact that Cal in this game is 942 00:53:50,719 --> 00:53:53,920 Speaker 1: getting more it is more on the front lines and 943 00:53:54,160 --> 00:53:57,080 Speaker 1: kind of nascent rebellions you can see now kind of 944 00:53:57,120 --> 00:53:57,920 Speaker 1: taking shape. 945 00:53:58,120 --> 00:54:00,680 Speaker 2: You can see how his experiences in game and also 946 00:54:00,800 --> 00:54:05,479 Speaker 2: then obviously in the interceding time between the games has 947 00:54:05,880 --> 00:54:09,120 Speaker 2: radicalized him. And now it's like no question. And the 948 00:54:09,160 --> 00:54:11,359 Speaker 2: great thing is you get to meet other people who 949 00:54:11,360 --> 00:54:14,440 Speaker 2: are also working alongside Saw, and so you know that 950 00:54:14,440 --> 00:54:16,440 Speaker 2: that's going to be more of an element in this 951 00:54:16,480 --> 00:54:19,160 Speaker 2: game than just ironically in the first game is really 952 00:54:19,200 --> 00:54:22,440 Speaker 2: about surviving Order sixty six, being someone who has to 953 00:54:22,520 --> 00:54:24,799 Speaker 2: hide who you are, and then finding that space to 954 00:54:24,800 --> 00:54:28,080 Speaker 2: be a Jedi. This one, you know he is a survivor, 955 00:54:28,160 --> 00:54:31,720 Speaker 2: but we're also getting to see more of that rebellion aspect. 956 00:54:31,719 --> 00:54:35,120 Speaker 1: It's about taking the fight to the Empire exactly at 957 00:54:35,200 --> 00:54:36,640 Speaker 1: least to the Cow does. 958 00:54:36,920 --> 00:54:41,680 Speaker 2: He's killing a lot of he's of Empire storm troops. 959 00:54:42,040 --> 00:54:45,520 Speaker 1: Yeah. Again, no spoilers, but the game opens on Corouscant, 960 00:54:45,560 --> 00:54:49,200 Speaker 1: and you think about the the daring and courage it 961 00:54:49,239 --> 00:54:53,960 Speaker 1: would take to do a mission Coroscant as a fucking Jedi. 962 00:54:53,800 --> 00:54:56,040 Speaker 2: At that time, like at that time. 963 00:54:56,760 --> 00:55:00,120 Speaker 1: That says a lot about where a cow is in 964 00:55:00,120 --> 00:55:04,040 Speaker 1: his evolution as a rebel, and it's pretty fucking cool. 965 00:55:04,280 --> 00:55:06,879 Speaker 2: Yeah, it's really cool. This is just And also this 966 00:55:06,960 --> 00:55:09,839 Speaker 2: is silly but very enjoyable. And if you like Spider Man, 967 00:55:09,880 --> 00:55:13,120 Speaker 2: if you like Batman games, you will enjoy this. This 968 00:55:13,200 --> 00:55:19,040 Speaker 2: is Cow is like unbelievably customizable. You can customize Cow's beard, 969 00:55:19,160 --> 00:55:21,600 Speaker 2: you can give Cow a mullet, you can be wearing 970 00:55:21,680 --> 00:55:24,399 Speaker 2: all kinds of outfits. I'm rocking the hermit look at 971 00:55:24,400 --> 00:55:25,160 Speaker 2: all times. 972 00:55:25,560 --> 00:55:26,160 Speaker 1: I have a hermit. 973 00:55:26,280 --> 00:55:28,920 Speaker 2: Yeah, sure, pure hermit, you know. And you can even 974 00:55:28,960 --> 00:55:32,400 Speaker 2: like adapt your lightsaber. You can change the colors, you know, 975 00:55:32,440 --> 00:55:34,879 Speaker 2: which is nice. They don't get into kind of kayber law, 976 00:55:34,960 --> 00:55:37,359 Speaker 2: but you can just pick a different color. You can 977 00:55:37,719 --> 00:55:40,239 Speaker 2: make your lightsaber from different pieces that you find, or 978 00:55:40,280 --> 00:55:43,200 Speaker 2: different types of lightsabers that you can unlock. It's in 979 00:55:43,239 --> 00:55:46,440 Speaker 2: that way as well. I feel like that makes you 980 00:55:46,480 --> 00:55:48,880 Speaker 2: even more invested in the game and it's just really fun. 981 00:55:49,680 --> 00:55:52,360 Speaker 2: Up next Star Wars Visions two. 982 00:55:56,719 --> 00:55:59,520 Speaker 1: The trans community has been under attack by right wig 983 00:55:59,560 --> 00:56:02,880 Speaker 1: politics across the country, but don't let their noisy stunts 984 00:56:02,880 --> 00:56:06,720 Speaker 1: fool you. Their loud, wrong minority like John Mayer fans 985 00:56:07,080 --> 00:56:10,640 Speaker 1: that's come on, or people who flame fight attendance for 986 00:56:10,680 --> 00:56:13,440 Speaker 1: the delay John Mayer, I'll just say this, He's not 987 00:56:13,440 --> 00:56:15,480 Speaker 1: for everybody. I don't personally like his music, but I 988 00:56:15,520 --> 00:56:17,200 Speaker 1: think he's a good guitar player. Also, I went to 989 00:56:17,200 --> 00:56:20,480 Speaker 1: college with him. In reality, there's never been more support 990 00:56:20,600 --> 00:56:23,200 Speaker 1: for gay, trans and queer youth than right now, and 991 00:56:23,239 --> 00:56:25,520 Speaker 1: it's up to us to make that true today and 992 00:56:25,920 --> 00:56:28,360 Speaker 1: every day. That's why I vote Save America has launched 993 00:56:28,400 --> 00:56:31,879 Speaker 1: their Fuck Bands Leave Queer Kids Alone fund this Pride Month, 994 00:56:31,920 --> 00:56:34,440 Speaker 1: Crooked is working to help fundraise fifty thousand dollars to 995 00:56:34,440 --> 00:56:36,520 Speaker 1: support groups on the ground in states that are banning 996 00:56:36,560 --> 00:56:40,680 Speaker 1: care and targeting trans families, including organizations like the Transgender 997 00:56:40,760 --> 00:56:44,359 Speaker 1: Law Center, the Transsice Funding Project, and the Trans Youth 998 00:56:44,360 --> 00:56:47,920 Speaker 1: Equality Foundation. If you're interested in chipping in, head to 999 00:56:48,000 --> 00:56:50,880 Speaker 1: vote Save America dot com slash fuck Bands to donate. 1000 00:56:51,160 --> 00:56:54,239 Speaker 1: Pissing off some of the GOP's biggest creeps is just 1001 00:56:54,280 --> 00:57:03,600 Speaker 1: an added bonus, and we're back. Star Wars Visions, the 1002 00:57:03,800 --> 00:57:08,840 Speaker 1: second season of the Vision's initiative, debut on May fourth, 1003 00:57:08,880 --> 00:57:12,280 Speaker 1: twenty twenty three, on Disney Plus, consisting of nine more 1004 00:57:12,400 --> 00:57:19,320 Speaker 1: short films. Unlike the previous volume, which was purely animation 1005 00:57:19,400 --> 00:57:22,520 Speaker 1: houses from Japan, this is more of an international affair, 1006 00:57:22,560 --> 00:57:27,880 Speaker 1: with studios in Japan again, India, the UK, Ireland, Spain, Chile, France, 1007 00:57:27,960 --> 00:57:33,960 Speaker 1: South Africa, South Korea, and the US. It was wonderful. 1008 00:57:34,040 --> 00:57:39,160 Speaker 1: It was wonderful that I liked more than other. No spoilers, 1009 00:57:39,160 --> 00:57:43,520 Speaker 1: but I'll say my favorites were Episode one, The Sith, 1010 00:57:43,640 --> 00:57:49,480 Speaker 1: which had this a real style, painterly art style like it. 1011 00:57:50,480 --> 00:57:54,080 Speaker 1: I don't know how to describe very almost liquid kind 1012 00:57:54,080 --> 00:57:55,200 Speaker 1: of it was to it. 1013 00:57:55,200 --> 00:57:59,720 Speaker 2: It was about it was a physicality of actual painting. 1014 00:58:00,000 --> 00:58:02,840 Speaker 2: It wasn't just about like being an artist. They brought 1015 00:58:02,960 --> 00:58:04,960 Speaker 2: paint and art into the stories in a way that 1016 00:58:05,000 --> 00:58:07,880 Speaker 2: we haven't necessarily seen since Like Sabine and even here 1017 00:58:07,960 --> 00:58:14,080 Speaker 2: it was much much more aesthetically obvious. And that one, 1018 00:58:14,360 --> 00:58:17,040 Speaker 2: I think, you're right, let's we'll just do what they say. 1019 00:58:17,720 --> 00:58:20,840 Speaker 2: The official kind of reveals are so that we don't 1020 00:58:20,880 --> 00:58:23,400 Speaker 2: spoil anything. This one is about a former Sith apprentice 1021 00:58:23,400 --> 00:58:27,720 Speaker 2: who finds their serene life threatened. This again, the morality 1022 00:58:27,960 --> 00:58:31,720 Speaker 2: and conversations and complexity that was allowed in this story 1023 00:58:31,800 --> 00:58:33,760 Speaker 2: in a way that we have never seen. This is 1024 00:58:33,760 --> 00:58:35,000 Speaker 2: a story we've never. 1025 00:58:34,800 --> 00:58:40,920 Speaker 1: Seen this very critical of Oh this an idea of 1026 00:58:40,960 --> 00:58:42,440 Speaker 1: a duality of blacking. 1027 00:58:42,640 --> 00:58:46,880 Speaker 2: Like, it's so good again, great Jedi is coming back, baby, 1028 00:58:46,920 --> 00:58:50,280 Speaker 2: I feel it. The complex morality is there. 1029 00:58:50,480 --> 00:58:50,680 Speaker 1: Yeah. 1030 00:58:50,720 --> 00:58:53,080 Speaker 2: I mean also, you just know when you watch this 1031 00:58:53,120 --> 00:58:55,560 Speaker 2: one why they started with it. 1032 00:58:56,200 --> 00:58:59,880 Speaker 1: Yeah. So that was my favorite one. Episode Two Screechers. 1033 00:59:00,440 --> 00:59:04,200 Speaker 2: It's by Cartoon Saloon who are just like unbelievable. They 1034 00:59:04,240 --> 00:59:07,400 Speaker 2: made wolf Walkers, which was like a huge deal last 1035 00:59:07,480 --> 00:59:10,080 Speaker 2: year it was on Apple Plus. It's really beautiful movie, 1036 00:59:10,120 --> 00:59:12,560 Speaker 2: just like absolutely go and watch it. The Legend of Kels. 1037 00:59:13,080 --> 00:59:17,080 Speaker 2: They make all these really gorgeous Irish folklore stories, and 1038 00:59:17,160 --> 00:59:21,360 Speaker 2: this one was by them as like very spooky force 1039 00:59:21,960 --> 00:59:25,120 Speaker 2: kind of situation. But both of these, I will say, 1040 00:59:25,760 --> 00:59:27,520 Speaker 2: lead to one of our I know, one of our 1041 00:59:27,560 --> 00:59:31,840 Speaker 2: shared critiques. So the first one is this artistic kind 1042 00:59:31,920 --> 00:59:35,600 Speaker 2: of connection to the force and to the dark side 1043 00:59:35,640 --> 00:59:37,760 Speaker 2: and the light side. The second one is about like 1044 00:59:37,840 --> 00:59:41,400 Speaker 2: a girl going on a journey and like the potential 1045 00:59:41,480 --> 00:59:45,480 Speaker 2: mentorship that she might find. You know. Those two themes 1046 00:59:45,480 --> 00:59:47,600 Speaker 2: are repeated a lot in this. 1047 00:59:47,680 --> 00:59:49,720 Speaker 1: Yes, and then in the Star is the third one. 1048 00:59:49,720 --> 00:59:51,840 Speaker 1: I think those are my three favorites. So the three 1049 00:59:51,920 --> 00:59:54,560 Speaker 1: first ones are my three favorites, and then the start. 1050 00:59:54,560 --> 00:59:59,720 Speaker 1: It has this incredibly tactile feel that it looks like, 1051 01:00:00,360 --> 01:00:05,400 Speaker 1: you know, like plastic action figures that were stop motion posts. 1052 01:00:05,400 --> 01:00:08,280 Speaker 1: It just looks it's just gorgeous, very. 1053 01:00:08,760 --> 01:00:11,080 Speaker 2: Cool to see a kind of exploration of some of 1054 01:00:11,120 --> 01:00:14,000 Speaker 2: the stuff that we felt like and or didn't necessarily 1055 01:00:14,080 --> 01:00:17,760 Speaker 2: explore that deeply in the first four episodes. You know, 1056 01:00:18,000 --> 01:00:20,520 Speaker 2: it's this kind of idea of like an indigenous planet 1057 01:00:20,560 --> 01:00:23,760 Speaker 2: being colonized, and I feel like in this short they 1058 01:00:23,760 --> 01:00:30,960 Speaker 2: do a really good job of bringing an interesting context 1059 01:00:31,000 --> 01:00:32,880 Speaker 2: to that kind of storytelling in a way we haven't 1060 01:00:32,920 --> 01:00:35,880 Speaker 2: seen in the Galaxy. Now. I'm this is not we 1061 01:00:35,920 --> 01:00:38,080 Speaker 2: did not plan this. This is just the nature of 1062 01:00:38,120 --> 01:00:42,919 Speaker 2: subjectivity and taste. I my favorites was actually my It's 1063 01:00:42,920 --> 01:00:45,120 Speaker 2: hard for me because my real favorite, if I do 1064 01:00:45,200 --> 01:00:50,680 Speaker 2: it objectively, is the last episode called Ours Song a Song. 1065 01:00:51,480 --> 01:00:53,480 Speaker 2: It's beautiful, but the problem is by the time you 1066 01:00:53,520 --> 01:00:56,320 Speaker 2: watch it, if you watch them in order, you've already 1067 01:00:56,360 --> 01:01:00,480 Speaker 2: seen like three stories that have similar themes. So it's 1068 01:01:00,520 --> 01:01:03,480 Speaker 2: a little bit lessons a bit of the impact. So 1069 01:01:03,640 --> 01:01:07,200 Speaker 2: probably for me, my favorite favorite probably just because I 1070 01:01:07,240 --> 01:01:09,160 Speaker 2: love Wallace and Grommett, and I love Ardman, and I 1071 01:01:09,200 --> 01:01:11,960 Speaker 2: love Stop Motion. I Am Your Mother, which was the 1072 01:01:11,960 --> 01:01:17,320 Speaker 2: fourth episode, which is a twilight Pila Annie and she's 1073 01:01:17,360 --> 01:01:20,840 Speaker 2: training at the academy and she's really embarrassed of her 1074 01:01:20,920 --> 01:01:24,600 Speaker 2: like working class mom who's a cleaner who fixes ships, 1075 01:01:25,440 --> 01:01:32,240 Speaker 2: and the two of them they go together kind of 1076 01:01:32,280 --> 01:01:35,520 Speaker 2: accidentally to this family race and they end up having 1077 01:01:35,520 --> 01:01:37,760 Speaker 2: to race together. I thought that was very charming. I 1078 01:01:37,800 --> 01:01:41,440 Speaker 2: have been saying for years that Disney and Lucasfilm should 1079 01:01:41,480 --> 01:01:45,400 Speaker 2: do an Ardman droid's movie, and I think this adds 1080 01:01:45,440 --> 01:01:47,880 Speaker 2: to that argument because there's a brilliant use of a 1081 01:01:47,960 --> 01:01:50,440 Speaker 2: droid here who's kind of like an R two droid 1082 01:01:50,520 --> 01:01:53,560 Speaker 2: but mixed with like a slinky. That was really fun. 1083 01:01:53,640 --> 01:01:56,120 Speaker 2: I loved that one. I love Journey to the Dark Head, 1084 01:01:56,120 --> 01:01:59,360 Speaker 2: which is Studio mir, which was founded by one of 1085 01:01:59,360 --> 01:02:03,880 Speaker 2: the head animators from Avatar the Lost Airbenda. And you 1086 01:02:03,920 --> 01:02:07,320 Speaker 2: can tell because it looks like Avatar has Daniel day Kim, 1087 01:02:07,360 --> 01:02:11,280 Speaker 2: who's about to play the fire Lord in the live 1088 01:02:11,320 --> 01:02:15,280 Speaker 2: action show. This was the one for me where I'm like, guys, 1089 01:02:15,760 --> 01:02:18,280 Speaker 2: you are throwing money away by not just making a 1090 01:02:18,280 --> 01:02:19,880 Speaker 2: feature length movie that looks like this. 1091 01:02:20,680 --> 01:02:26,120 Speaker 1: So that brings me to my one critique of the 1092 01:02:26,240 --> 01:02:31,040 Speaker 1: Visions initiative, which is kind of it's kind of like 1093 01:02:31,080 --> 01:02:36,160 Speaker 1: the strength of Visions. When you get one of these 1094 01:02:36,240 --> 01:02:39,720 Speaker 1: that you just absolutely love. You don't want twelve minutes, 1095 01:02:39,760 --> 01:02:40,439 Speaker 1: you want an hour. 1096 01:02:40,880 --> 01:02:43,000 Speaker 2: Yeah, yeah, yeah, yeah, yeah, yeah yeah. I agree. 1097 01:02:43,680 --> 01:02:47,640 Speaker 1: And I feel like we were talking kind of off 1098 01:02:47,720 --> 01:02:50,520 Speaker 1: mic about how it really feels as if they gave 1099 01:02:50,640 --> 01:02:54,959 Speaker 1: these creators full control because there's a lot of overlapping 1100 01:02:55,080 --> 01:02:58,160 Speaker 1: kind of storylines and themes, and Kyber crystals are the 1101 01:02:58,280 --> 01:03:02,880 Speaker 1: kind of mccuffin of Yeah, several of these stories, and 1102 01:03:02,960 --> 01:03:06,840 Speaker 1: it feels like, you know, if if there was more 1103 01:03:07,080 --> 01:03:11,960 Speaker 1: kind of editorial, top down controls edits somewhere in the chain, 1104 01:03:12,000 --> 01:03:14,720 Speaker 1: somebody would have said, hey, we've already got a Kiber story. 1105 01:03:14,760 --> 01:03:20,000 Speaker 1: Care And while I'm glad that everybody got creative control, 1106 01:03:20,200 --> 01:03:25,120 Speaker 1: I also feel like, I don't know how. I don't 1107 01:03:25,160 --> 01:03:27,280 Speaker 1: know how it would have worked, but I think that 1108 01:03:27,320 --> 01:03:29,720 Speaker 1: there could have been a way to have these not 1109 01:03:29,920 --> 01:03:31,080 Speaker 1: overlap so much. 1110 01:03:31,160 --> 01:03:35,320 Speaker 2: Yeah, maybe maybe we're living in a world where the 1111 01:03:35,840 --> 01:03:39,400 Speaker 2: future of the near future of the storytelling in the 1112 01:03:39,400 --> 01:03:42,000 Speaker 2: Star Wars universe is gonna heavily feature these ideas of 1113 01:03:42,080 --> 01:03:45,400 Speaker 2: Kaiber crystals and the lore of Kaiber, but these are 1114 01:03:45,480 --> 01:03:48,800 Speaker 2: scene as non cannon currently, So I don't know how 1115 01:03:48,880 --> 01:03:51,120 Speaker 2: much it's kind of directed that way, but that did 1116 01:03:51,440 --> 01:03:54,640 Speaker 2: especially like I loved the Journey to the Darkhead is 1117 01:03:54,680 --> 01:03:58,080 Speaker 2: like a classic story. I love is disillusioned, you know, 1118 01:03:58,200 --> 01:04:00,680 Speaker 2: cynical Jedi has to team up with the for Mechanic, 1119 01:04:00,720 --> 01:04:02,840 Speaker 2: and that one got to be quite original, very Star 1120 01:04:02,880 --> 01:04:05,320 Speaker 2: Wars he and had multiple moments where I was like, guys, 1121 01:04:06,000 --> 01:04:10,280 Speaker 2: if you just invest money, yeah, make this a movie. This, 1122 01:04:10,280 --> 01:04:13,520 Speaker 2: this will be millions of dollars. You're gonna make more. 1123 01:04:13,720 --> 01:04:17,000 Speaker 2: Look at the success of like Demon Slayer of you know, 1124 01:04:17,360 --> 01:04:20,080 Speaker 2: dragon Ball, the movies that they've been releasing, like dragon Ball, 1125 01:04:20,120 --> 01:04:22,880 Speaker 2: Super Superhero, Like, if you do that and you commit 1126 01:04:22,920 --> 01:04:26,080 Speaker 2: the money to make some of these one of these 1127 01:04:26,240 --> 01:04:28,760 Speaker 2: into a cinematic release, I think it could change the 1128 01:04:28,800 --> 01:04:30,920 Speaker 2: way that we look at animated films. Look at the 1129 01:04:31,360 --> 01:04:36,080 Speaker 2: absolute cultural impact that Spider Us had. You know, Disney 1130 01:04:36,080 --> 01:04:38,480 Speaker 2: and Lucasfilm could be doing that, and I think in 1131 01:04:38,520 --> 01:04:41,160 Speaker 2: a way, I hope that they see that Visions could 1132 01:04:41,200 --> 01:04:42,880 Speaker 2: be a launch pad for that. And out of all 1133 01:04:42,920 --> 01:04:46,240 Speaker 2: of these, I think that the Studio Mire one is 1134 01:04:46,240 --> 01:04:48,400 Speaker 2: the one where if you just translated it to a 1135 01:04:48,520 --> 01:04:51,760 Speaker 2: cinematic scale, you would have a hit on your hands. 1136 01:04:52,320 --> 01:04:55,240 Speaker 2: But for the one that like spoke to me the 1137 01:04:55,320 --> 01:04:57,280 Speaker 2: most and made me kind of like tear up when 1138 01:04:57,280 --> 01:04:59,760 Speaker 2: I was watching it and really speaks to the things 1139 01:04:59,800 --> 01:05:02,080 Speaker 2: I about Star Wars, that was the last one which 1140 01:05:02,080 --> 01:05:04,400 Speaker 2: I would just say go and watch first, or watch 1141 01:05:04,480 --> 01:05:06,800 Speaker 2: it second after you watch the first episode, so you 1142 01:05:06,800 --> 01:05:08,440 Speaker 2: don't get doubled up on the themes. 1143 01:05:09,800 --> 01:05:13,160 Speaker 1: It's definitely I want that to be an hour. Yeah, 1144 01:05:13,200 --> 01:05:16,320 Speaker 1: I want I want an hour and fifteen minute version 1145 01:05:16,400 --> 01:05:18,480 Speaker 1: of our song. Yeah. 1146 01:05:18,560 --> 01:05:21,840 Speaker 2: It's and it's stop motion as well, really beautiful, completely 1147 01:05:22,120 --> 01:05:24,840 Speaker 2: aesthetically different to any stop motion that we get here. 1148 01:05:24,840 --> 01:05:28,880 Speaker 2: It's a South African studio called Triggerfish. But it's beautiful 1149 01:05:28,880 --> 01:05:30,720 Speaker 2: and I loved it and it was perfect as is. 1150 01:05:30,760 --> 01:05:32,920 Speaker 2: But I want the hour and fifteen minute version. I 1151 01:05:33,000 --> 01:05:35,040 Speaker 2: want to know the law, I want to understand the 1152 01:05:35,080 --> 01:05:36,720 Speaker 2: world that I want to spend more time there. 1153 01:05:37,560 --> 01:05:42,200 Speaker 1: I mean to your point about I don't know how 1154 01:05:42,280 --> 01:05:44,560 Speaker 1: much money these things would make, but I do know this. 1155 01:05:45,040 --> 01:05:51,640 Speaker 1: I do know that animation is for reasons that are 1156 01:05:51,680 --> 01:05:55,680 Speaker 1: both neutral and negative. Yes, a lot cheaper to produced, 1157 01:05:55,800 --> 01:05:56,720 Speaker 1: I'm saying. 1158 01:05:56,800 --> 01:05:59,040 Speaker 2: Than live action, although. 1159 01:05:58,680 --> 01:06:03,080 Speaker 1: There's a longer it can be a longer lead time. 1160 01:06:03,120 --> 01:06:05,440 Speaker 2: Now, neutral and negative. 1161 01:06:05,520 --> 01:06:09,480 Speaker 1: Some of that neutral, right, yes, So let's be clear 1162 01:06:09,520 --> 01:06:16,440 Speaker 1: about that. There's it's either neutral because of the technology good, right, right, 1163 01:06:16,480 --> 01:06:18,320 Speaker 1: because of the technology involved in the fact that you 1164 01:06:18,320 --> 01:06:20,520 Speaker 1: could go in and move stuff around a lot easier 1165 01:06:20,560 --> 01:06:23,600 Speaker 1: than you can with live action. That makes it neutral. Uh. 1166 01:06:23,680 --> 01:06:29,680 Speaker 1: The negative being the guild protections, union protections don't exist largely, 1167 01:06:30,040 --> 01:06:36,000 Speaker 1: and there's more exploitation. Yeah, but but I do feel 1168 01:06:36,000 --> 01:06:39,320 Speaker 1: like it's less of a financial risk for these cynical corporations. 1169 01:06:39,960 --> 01:06:44,040 Speaker 1: And and I came away I really enjoyed these. But again, 1170 01:06:44,160 --> 01:06:48,280 Speaker 1: like the feeling that I came away with is I 1171 01:06:48,320 --> 01:06:51,160 Speaker 1: want an hour episode of the ones that are great 1172 01:06:51,320 --> 01:06:53,000 Speaker 1: twelve minutes and some of them. 1173 01:06:53,280 --> 01:06:55,280 Speaker 2: It's true because some of them so like. As much 1174 01:06:55,280 --> 01:06:57,240 Speaker 2: as I would love a world where they commit to 1175 01:06:57,280 --> 01:07:01,120 Speaker 2: a stop motion animated Droy movie which would take like 1176 01:07:01,160 --> 01:07:04,320 Speaker 2: three years to make from one studio in England, unlikely, 1177 01:07:04,800 --> 01:07:07,120 Speaker 2: But do I think they could do a four episode 1178 01:07:07,240 --> 01:07:10,200 Speaker 2: kids series in that style that would be brilliant. Yes, 1179 01:07:10,560 --> 01:07:13,320 Speaker 2: And with our song, I actually think you could be 1180 01:07:13,360 --> 01:07:17,160 Speaker 2: talking visually and aesthetically. It's so different, and the concept 1181 01:07:17,240 --> 01:07:18,880 Speaker 2: and the way that they explore the low of the 1182 01:07:18,960 --> 01:07:22,960 Speaker 2: Kaiber crystals and our's connection to the force is so unique. 1183 01:07:23,160 --> 01:07:25,800 Speaker 2: I think that could be a cinema release, a kind 1184 01:07:25,800 --> 01:07:28,480 Speaker 2: of Nightmare before Christmas style, Like you just commit to 1185 01:07:28,520 --> 01:07:32,720 Speaker 2: the stop motion Coraline and you could add context to 1186 01:07:32,800 --> 01:07:36,680 Speaker 2: this canon that would be so different. I also think 1187 01:07:36,760 --> 01:07:40,200 Speaker 2: on a as I said, financial level studio mirror. I'm like, Disney, 1188 01:07:40,320 --> 01:07:43,400 Speaker 2: just pay them what they want to make a Jedi story. 1189 01:07:43,560 --> 01:07:46,040 Speaker 2: I mean, if you really want to make sure that 1190 01:07:46,160 --> 01:07:48,600 Speaker 2: it's real money, which you know, I would prefer an 1191 01:07:48,640 --> 01:07:51,000 Speaker 2: original story. I love that, but I mean, God, do 1192 01:07:51,240 --> 01:07:54,000 Speaker 2: like a prequel? Do it with characters people already know. 1193 01:07:54,080 --> 01:07:57,720 Speaker 2: Imagine if you had Obi Wan and Anakin in that style, 1194 01:07:57,800 --> 01:07:59,760 Speaker 2: people would die for it. You know, There's a reason 1195 01:07:59,800 --> 01:08:02,840 Speaker 2: that these manga versions of the Star Wars novels and 1196 01:08:02,880 --> 01:08:05,760 Speaker 2: the Star Wars stories sell so well because people want 1197 01:08:05,760 --> 01:08:08,280 Speaker 2: to see these stories in different versions. So yeah, I 1198 01:08:08,320 --> 01:08:11,440 Speaker 2: loved it. Go watch it, you'll find a favorite. But 1199 01:08:11,520 --> 01:08:13,760 Speaker 2: I totally agree. Like the funny thing was coming out 1200 01:08:13,760 --> 01:08:16,040 Speaker 2: of this. I was like the ones that I like, 1201 01:08:16,200 --> 01:08:19,120 Speaker 2: I just want them to be longer, and that becomes 1202 01:08:19,160 --> 01:08:24,200 Speaker 2: sort of overwhelming, but just delightful to see so many 1203 01:08:24,200 --> 01:08:28,480 Speaker 2: different studios from around the world playing in this galaxy 1204 01:08:28,520 --> 01:08:32,080 Speaker 2: that we love, telling such different stories, and a lot 1205 01:08:32,080 --> 01:08:35,920 Speaker 2: of them do lean into that radical nature of Star 1206 01:08:35,960 --> 01:08:38,800 Speaker 2: Wars that we love so much. So just joy us, really. 1207 01:08:39,600 --> 01:08:42,120 Speaker 1: Do you want to give us an update before our 1208 01:08:42,240 --> 01:08:44,519 Speaker 1: nerd out on where you are in Tears of the 1209 01:08:44,640 --> 01:08:46,720 Speaker 1: Kingdom is the Kingdom. 1210 01:08:46,400 --> 01:08:51,840 Speaker 2: Crying, so I'm playing Tos of the Kingdom. Thanks to 1211 01:08:51,880 --> 01:08:56,120 Speaker 2: everyone for your support after Ganendorf tried to cut my 1212 01:08:56,240 --> 01:08:59,320 Speaker 2: internet connection so that I could not talk about it 1213 01:08:59,400 --> 01:09:04,480 Speaker 2: with my lightful colleagues and friends, so I am no surprises, 1214 01:09:04,640 --> 01:09:08,920 Speaker 2: still not very far. I am currently just fucking around 1215 01:09:08,960 --> 01:09:11,559 Speaker 2: on the Sky Islands. I have built so much and 1216 01:09:11,640 --> 01:09:14,360 Speaker 2: every time. My main goal at the moment is to 1217 01:09:14,400 --> 01:09:18,400 Speaker 2: build a skateboard that I've been building lots of giant things, 1218 01:09:19,400 --> 01:09:22,599 Speaker 2: but I have seen some really great videos where people 1219 01:09:22,680 --> 01:09:25,040 Speaker 2: use the mind carts and attach them to their shields 1220 01:09:25,640 --> 01:09:28,280 Speaker 2: and then like make super cuts like they're playing Tony Hawk. 1221 01:09:28,600 --> 01:09:33,639 Speaker 2: So basically, completion percentage minimal. I've only got like three 1222 01:09:33,640 --> 01:09:37,120 Speaker 2: shrine powers so far. But have I been enjoying making things, 1223 01:09:37,240 --> 01:09:40,160 Speaker 2: especially since I got access to the fans, which has 1224 01:09:41,439 --> 01:09:44,479 Speaker 2: just decimated all of my productivity because you can make 1225 01:09:44,640 --> 01:09:46,040 Speaker 2: so much stuff with them. 1226 01:09:46,479 --> 01:09:46,759 Speaker 1: Yes. 1227 01:09:47,280 --> 01:09:49,200 Speaker 2: What I need to get more into, though, I think, 1228 01:09:49,280 --> 01:09:54,800 Speaker 2: is punishing corrops. I've been really inspired by seeing the 1229 01:09:55,040 --> 01:09:58,080 Speaker 2: terrible look. I love a cute creature, but these motherfuckers 1230 01:09:58,080 --> 01:10:02,240 Speaker 2: are so ungrateful, and I I'm so I'm grateful I 1231 01:10:02,240 --> 01:10:04,800 Speaker 2: didn't see my friend you, I'm trying, like I've killed 1232 01:10:04,840 --> 01:10:07,920 Speaker 2: myself five times trying to build you a contraption. I've 1233 01:10:07,960 --> 01:10:12,719 Speaker 2: seen some people building like outrageous like ships to shoot 1234 01:10:12,760 --> 01:10:15,760 Speaker 2: them to their friends or past their friends. I've seen 1235 01:10:16,040 --> 01:10:21,639 Speaker 2: lots of fun catapults, so basically just absolutely wasting time. 1236 01:10:22,040 --> 01:10:24,639 Speaker 2: But you, on the other hand, you go also built 1237 01:10:24,840 --> 01:10:25,919 Speaker 2: so you'll live in life. 1238 01:10:26,520 --> 01:10:30,439 Speaker 1: Well I was. I went out of town last weekend 1239 01:10:30,439 --> 01:10:34,200 Speaker 1: to try and take a much needed vacation and break 1240 01:10:34,240 --> 01:10:37,280 Speaker 1: from stuff, and I spent some of that time playing 1241 01:10:37,320 --> 01:10:40,240 Speaker 1: Tears of the Kingdom at night, and I have I've 1242 01:10:40,240 --> 01:10:44,000 Speaker 1: been exploring the depths. Let me just say Rosie to you. Now, 1243 01:10:44,960 --> 01:10:50,640 Speaker 1: there are lots of there's a huge structure of caves 1244 01:10:50,840 --> 01:10:55,360 Speaker 1: and caverns and kind of interconnected under the landscape. You 1245 01:10:55,360 --> 01:10:58,599 Speaker 1: can get to them various ways. Look for cherry trees 1246 01:10:58,680 --> 01:11:02,160 Speaker 1: those when you're you'll see these kind of blossoming cherry 1247 01:11:02,200 --> 01:11:04,200 Speaker 1: trees in various places in the landsp go to them. 1248 01:11:04,800 --> 01:11:07,920 Speaker 1: They will show you certain cave systems that you can 1249 01:11:07,960 --> 01:11:12,200 Speaker 1: loot for kool And then when you're flying you'll see 1250 01:11:12,880 --> 01:11:17,479 Speaker 1: kind of these gloom ringed holes in the ground. Anytime 1251 01:11:17,479 --> 01:11:19,840 Speaker 1: you see a hole just fly down there. Make sure 1252 01:11:19,840 --> 01:11:25,240 Speaker 1: you jumping, make sure you have bright bloom seeds something 1253 01:11:25,400 --> 01:11:28,720 Speaker 1: for like many Okay, you're gonna need those, and you 1254 01:11:28,720 --> 01:11:32,000 Speaker 1: can need arrows because it's dark as ship down. Like 1255 01:11:34,640 --> 01:11:40,400 Speaker 1: it is so so dark down there, but it is, man, 1256 01:11:40,520 --> 01:11:42,400 Speaker 1: It's it's amazing. 1257 01:11:42,960 --> 01:11:44,080 Speaker 2: Behind every day. 1258 01:11:45,600 --> 01:11:48,920 Speaker 1: Getting down there and exploring the stuff that is down there. 1259 01:11:49,120 --> 01:11:50,680 Speaker 1: It reminds me of the first time I went to 1260 01:11:51,280 --> 01:11:55,400 Speaker 1: I found an explored blackreach in Skyrim. But it's like that, 1261 01:11:55,520 --> 01:11:59,680 Speaker 1: only much much much better. And you'll you're able to 1262 01:12:00,040 --> 01:12:04,080 Speaker 1: with your seeds and by finding these kind of areas 1263 01:12:04,080 --> 01:12:06,880 Speaker 1: that provide light, these kind of like root systems that 1264 01:12:06,960 --> 01:12:11,040 Speaker 1: provide light to like a wide area of the cavern, 1265 01:12:11,080 --> 01:12:13,479 Speaker 1: you get to like light up parts of it. And 1266 01:12:13,640 --> 01:12:16,160 Speaker 1: there was this moment where I'm exploring, I'm fighting all 1267 01:12:16,160 --> 01:12:19,599 Speaker 1: these glue monsters, like there's a bunch of yiga loot 1268 01:12:19,720 --> 01:12:22,920 Speaker 1: down there, and I get to like the edge of 1269 01:12:23,000 --> 01:12:26,640 Speaker 1: where the light is falling from all the lights that 1270 01:12:26,640 --> 01:12:29,080 Speaker 1: I've kind of lit up, and plus the root system 1271 01:12:29,160 --> 01:12:31,400 Speaker 1: light that is kind of casting and you can kind 1272 01:12:31,439 --> 01:12:34,759 Speaker 1: of look back and see I could see like how 1273 01:12:34,840 --> 01:12:38,320 Speaker 1: big the whole thing was, and it's just so fucking 1274 01:12:38,320 --> 01:12:39,920 Speaker 1: mind blowing, dude, it's so cool. 1275 01:12:40,080 --> 01:12:42,160 Speaker 2: So like, this is gonna make me sound two things. 1276 01:12:42,200 --> 01:12:44,000 Speaker 1: And that's where I got auto built. Oh that's what 1277 01:12:44,160 --> 01:12:47,719 Speaker 1: you want to no spoilers, but its down there, so okay. 1278 01:12:47,560 --> 01:12:50,120 Speaker 2: That's good to know. So this leads to I think, like, 1279 01:12:50,560 --> 01:12:52,439 Speaker 2: this is gonna reveal two things about me. One I 1280 01:12:52,479 --> 01:12:54,920 Speaker 2: will say no comment. Two I will say is true. 1281 01:12:55,080 --> 01:12:57,280 Speaker 2: One is gonna make me sound like I'm a stone 1282 01:12:57,600 --> 01:13:00,160 Speaker 2: no comment. Two is gonna make me sound like I'm 1283 01:13:00,280 --> 01:13:04,280 Speaker 2: very existential person, which I am. I play this game 1284 01:13:04,320 --> 01:13:06,439 Speaker 2: and this is the first time this has really happened 1285 01:13:06,439 --> 01:13:08,880 Speaker 2: to me since I was a kid. There are moments 1286 01:13:08,880 --> 01:13:10,880 Speaker 2: when I play this game when I see other people 1287 01:13:10,920 --> 01:13:12,719 Speaker 2: playing it, when I see this stuff that they build, 1288 01:13:12,960 --> 01:13:17,640 Speaker 2: and I try and conceptualize the amount of time and 1289 01:13:17,960 --> 01:13:21,280 Speaker 2: hours and programming and not just that, but then the 1290 01:13:21,320 --> 01:13:26,080 Speaker 2: actual like how that goes from being programmed to being 1291 01:13:26,120 --> 01:13:30,000 Speaker 2: on the screen, and I'm just like, it's impossible to conceptualize, 1292 01:13:30,040 --> 01:13:32,559 Speaker 2: like to me as somebody who doesn't know about that stuff. 1293 01:13:32,880 --> 01:13:35,840 Speaker 2: It's just blowing my mind every day, the amount of 1294 01:13:36,640 --> 01:13:39,559 Speaker 2: options that they've given people in this game. It feels 1295 01:13:39,640 --> 01:13:43,160 Speaker 2: almost endless, and we have always been seeking that out 1296 01:13:43,720 --> 01:13:47,200 Speaker 2: in open world gaming, but for some reason, mostly to 1297 01:13:47,240 --> 01:13:51,639 Speaker 2: do with the constructs, this feels like it's a different 1298 01:13:51,800 --> 01:13:54,160 Speaker 2: level of open world gaming and it's kind of blowing 1299 01:13:54,200 --> 01:13:56,520 Speaker 2: my mind as I play it kind of constantly. 1300 01:13:57,120 --> 01:14:00,519 Speaker 1: Again, Rosie, if you can get into the underground is 1301 01:14:00,600 --> 01:14:04,479 Speaker 1: gonna it's gonna change. Here's the other thing about the building, 1302 01:14:04,680 --> 01:14:08,600 Speaker 1: the thing that you're talking about. You're gonna find caches 1303 01:14:08,920 --> 01:14:11,720 Speaker 1: of building materials down there. There's also going to be 1304 01:14:12,439 --> 01:14:15,360 Speaker 1: different areas for you to process some of your zonite 1305 01:14:15,360 --> 01:14:18,120 Speaker 1: and stuff like that to get more battery. I'll say 1306 01:14:18,160 --> 01:14:20,519 Speaker 1: less about that. There's gonna be a bit again. There's 1307 01:14:20,520 --> 01:14:24,559 Speaker 1: auto builders down there in a kind of like huge 1308 01:14:24,680 --> 01:14:28,640 Speaker 1: temple structure that you cannot fucking miss. But there are 1309 01:14:28,720 --> 01:14:32,160 Speaker 1: these caches of different machinery down there, and it's like 1310 01:14:32,200 --> 01:14:35,760 Speaker 1: the first time that I came across like cannons that 1311 01:14:35,880 --> 01:14:40,959 Speaker 1: I came across steering sticks. And there are like battery 1312 01:14:41,080 --> 01:14:44,680 Speaker 1: packs down there so that you can build vehicles and 1313 01:14:44,800 --> 01:14:47,640 Speaker 1: things that don't drain your battery. 1314 01:14:49,200 --> 01:14:50,679 Speaker 2: There so much. 1315 01:14:51,640 --> 01:14:54,880 Speaker 1: Yeah, they run on the battery pack before it gets 1316 01:14:54,920 --> 01:14:58,599 Speaker 1: to your battery, right, so you have three and four 1317 01:14:58,720 --> 01:15:01,720 Speaker 1: times as much depending on like how built out your 1318 01:15:01,760 --> 01:15:05,400 Speaker 1: battery is. I'm on one battery plus one third of 1319 01:15:05,400 --> 01:15:08,880 Speaker 1: a battery, and so this gives me four and five 1320 01:15:09,000 --> 01:15:12,479 Speaker 1: times as much time. Okay, with the with the vehicles 1321 01:15:12,520 --> 01:15:14,400 Speaker 1: that I build down there. So I'm building like fucking 1322 01:15:14,600 --> 01:15:17,960 Speaker 1: warp hogs from Halo, Like I'm building ship down there, 1323 01:15:18,400 --> 01:15:21,920 Speaker 1: and I'm exploited, and there's headlights down there also, so 1324 01:15:21,960 --> 01:15:23,720 Speaker 1: I'm building headlights on the front of my. 1325 01:15:23,760 --> 01:15:27,080 Speaker 2: Vehicles driving through the tunnels. Okay, yeah, I'm going down. 1326 01:15:27,120 --> 01:15:30,080 Speaker 2: I'm not fucking around anymore. I'm not building any more 1327 01:15:30,120 --> 01:15:33,479 Speaker 2: giant ladders. I'm just going no more bridges. It's time 1328 01:15:33,520 --> 01:15:36,360 Speaker 2: to move up in the world or move down in 1329 01:15:36,360 --> 01:15:36,759 Speaker 2: the world. 1330 01:15:37,520 --> 01:15:40,240 Speaker 1: Maybe if we if we we should do, I mean, 1331 01:15:40,240 --> 01:15:42,640 Speaker 1: maybe we'll do a Twitch stream of us playing this 1332 01:15:42,960 --> 01:15:45,800 Speaker 1: would be time so fun. That would be really fun. Yea. 1333 01:15:46,479 --> 01:15:47,679 Speaker 1: All right, up next nerd. 1334 01:15:47,520 --> 01:15:57,160 Speaker 2: Out in today's ned out, where you tell us what 1335 01:15:57,200 --> 01:15:59,719 Speaker 2: you love them, why, or a theory you're excited to share. 1336 01:16:00,200 --> 01:16:03,639 Speaker 2: Ray has an idea for James Mangold's eventual Star Wars movie. 1337 01:16:03,760 --> 01:16:06,120 Speaker 2: As announced that Star Wars celebration, and I will say 1338 01:16:06,800 --> 01:16:09,080 Speaker 2: Ray might be excited to share this theory, but I 1339 01:16:09,120 --> 01:16:11,559 Speaker 2: am excited to hear it because this is just so 1340 01:16:12,240 --> 01:16:12,880 Speaker 2: cool and. 1341 01:16:12,880 --> 01:16:13,679 Speaker 1: This is crazy. 1342 01:16:13,760 --> 01:16:15,920 Speaker 2: This is what I want. 1343 01:16:17,400 --> 01:16:22,000 Speaker 1: Here is Ray's theory. What if the man Gold movie 1344 01:16:22,240 --> 01:16:26,200 Speaker 1: is based on the Father's son and daughter. They tentionally 1345 01:16:26,240 --> 01:16:29,240 Speaker 1: an animation, but they have so much possibility and they 1346 01:16:29,280 --> 01:16:31,280 Speaker 1: could be a jumping off point to all sorts of 1347 01:16:31,360 --> 01:16:35,240 Speaker 1: force focused stories from rumors, The Mangold movie is set 1348 01:16:35,320 --> 01:16:37,080 Speaker 1: so far back that it would be an amazing place 1349 01:16:37,120 --> 01:16:40,720 Speaker 1: to start with some powerful force wielders. It's also a 1350 01:16:40,800 --> 01:16:43,280 Speaker 1: huge tie in to both the Skywalker saga and the 1351 01:16:43,280 --> 01:16:45,760 Speaker 1: Rebels scene. That's absolutely right. You can even throw in 1352 01:16:45,800 --> 01:16:47,880 Speaker 1: some time shravel stuff if it made sense. What do 1353 01:16:47,920 --> 01:16:52,920 Speaker 1: you think? Love your work? Thank you, Ray. I think 1354 01:16:53,040 --> 01:16:58,640 Speaker 1: this is really smart and I honestly hope that this 1355 01:16:58,840 --> 01:17:00,360 Speaker 1: is what it is. Do you want to explaining with 1356 01:17:00,439 --> 01:17:02,120 Speaker 1: the about the Fathership? 1357 01:17:02,680 --> 01:17:05,280 Speaker 2: So they're called the Ones or the Mortis Gods, and 1358 01:17:05,280 --> 01:17:09,760 Speaker 2: this is like a big, really vital Clone Wars arc 1359 01:17:09,920 --> 01:17:14,200 Speaker 2: even though it's like just a few episodes and also 1360 01:17:14,320 --> 01:17:19,800 Speaker 2: then ends up becoming really crazily involved in Rebels. Even 1361 01:17:19,840 --> 01:17:24,400 Speaker 2: though it's just like the mural, it's really important, basically 1362 01:17:24,720 --> 01:17:29,000 Speaker 2: incredibly powerful Force users live on the planet Mortis, the 1363 01:17:29,120 --> 01:17:32,320 Speaker 2: Sun dark side of the Fourth, the daughter light side 1364 01:17:32,320 --> 01:17:35,160 Speaker 2: of the Force, and the father who is like neutral 1365 01:17:35,479 --> 01:17:37,880 Speaker 2: to the Force at both sides. You know, we would 1366 01:17:37,880 --> 01:17:39,719 Speaker 2: call it a great Jedi. They would say we were wrong, 1367 01:17:39,960 --> 01:17:44,479 Speaker 2: though I will say he's great, So just saying, just saying, 1368 01:17:44,760 --> 01:17:48,280 Speaker 2: but if the father stays alive, the kids both are immortal, 1369 01:17:48,800 --> 01:17:52,920 Speaker 2: and it is this very interesting exploration of the Force, 1370 01:17:53,000 --> 01:17:58,080 Speaker 2: almost like personified. And I just think there is so 1371 01:17:58,600 --> 01:18:01,840 Speaker 2: much we are stuff that you could do with this. 1372 01:18:02,040 --> 01:18:04,840 Speaker 2: And also, if the Feloney movie is gonna be a 1373 01:18:04,920 --> 01:18:07,880 Speaker 2: kind of ending, wouldn't it be interesting to see them 1374 01:18:07,920 --> 01:18:10,479 Speaker 2: go back to the beginning of this kind of almost 1375 01:18:10,720 --> 01:18:16,439 Speaker 2: under explored cannon. Also, if you've never watched the Clone Wars, 1376 01:18:16,439 --> 01:18:18,120 Speaker 2: I know we say this all the time. Even if 1377 01:18:18,160 --> 01:18:20,559 Speaker 2: you don't want to go and watch all of it, 1378 01:18:20,760 --> 01:18:26,320 Speaker 2: just watch the three episodes that begin with Overlords, because 1379 01:18:26,720 --> 01:18:32,479 Speaker 2: it is so good, like it is, it's Overlord's Altar 1380 01:18:32,560 --> 01:18:36,080 Speaker 2: of Mortis, Ghosts of Mortis and the things that we 1381 01:18:36,240 --> 01:18:39,400 Speaker 2: see Anakin experience, Like I'm pretty sure one of those 1382 01:18:39,439 --> 01:18:41,760 Speaker 2: episodes was the first one I randomly saw on like 1383 01:18:41,840 --> 01:18:45,599 Speaker 2: Disney Channel in England and was like, oh, I need 1384 01:18:45,640 --> 01:18:47,400 Speaker 2: to watch this show, Like this is no joke. 1385 01:18:48,000 --> 01:18:55,439 Speaker 1: It enters a dramatic widening of the Force law that is, 1386 01:18:56,600 --> 01:18:59,880 Speaker 1: you feel it we've only really just barely scratched the 1387 01:19:00,160 --> 01:19:04,160 Speaker 1: surface of it. I think that this is a great idea. 1388 01:19:04,240 --> 01:19:07,439 Speaker 2: I would absolutely love to see it. There's so much 1389 01:19:07,960 --> 01:19:09,200 Speaker 2: you could do with it if it was going to 1390 01:19:09,240 --> 01:19:12,400 Speaker 2: take place twenty five thousand years before instead of having 1391 01:19:12,400 --> 01:19:14,479 Speaker 2: to One of the things we'd brought up about the 1392 01:19:14,600 --> 01:19:16,720 Speaker 2: danger of doing this film, though we would love to 1393 01:19:16,760 --> 01:19:20,000 Speaker 2: see it, is like, how do you just introduce like 1394 01:19:20,040 --> 01:19:23,400 Speaker 2: the first Force user. That sounds impossible, like that adds 1395 01:19:23,439 --> 01:19:27,200 Speaker 2: so much cannon. But if you've already introduced them and 1396 01:19:27,240 --> 01:19:30,040 Speaker 2: you just reveal that the ones are at the beginning 1397 01:19:30,080 --> 01:19:33,360 Speaker 2: of that in a different sense, that's unbelievable. I think 1398 01:19:33,360 --> 01:19:35,400 Speaker 2: that is so smart, and I think this is such 1399 01:19:35,400 --> 01:19:38,600 Speaker 2: a good call from Ray and I would just absolutely 1400 01:19:38,640 --> 01:19:40,280 Speaker 2: love to see it. And I'm definitely just going to 1401 01:19:40,320 --> 01:19:42,600 Speaker 2: go and watch these three episodes again because this is 1402 01:19:42,680 --> 01:19:46,040 Speaker 2: like so emotional, Like I think about Anakin's journey here 1403 01:19:46,520 --> 01:19:48,760 Speaker 2: and like that, Yeah, it's just so good. So Ray, 1404 01:19:48,800 --> 01:19:50,479 Speaker 2: I love it. Thank you so much for sharing that 1405 01:19:50,560 --> 01:19:54,880 Speaker 2: with us. If you have theories or passions, we know 1406 01:19:54,920 --> 01:19:57,280 Speaker 2: you do. That's why you listen. You're just like us 1407 01:19:57,560 --> 01:19:59,640 Speaker 2: that you want to share. Hit us up, x ray, 1408 01:19:59,640 --> 01:20:02,840 Speaker 2: croked and instructions as always are in the show notes. 1409 01:20:04,920 --> 01:20:06,719 Speaker 1: That's it for us, Rosie any plugs. 1410 01:20:07,200 --> 01:20:13,080 Speaker 2: I'm on letterboxed Rosie Mark same at Instagram. I just 1411 01:20:13,360 --> 01:20:17,280 Speaker 2: put out a new newsletter which is about incredible indie comics. 1412 01:20:17,320 --> 01:20:20,160 Speaker 2: You can read some by brilliant people that I love 1413 01:20:20,200 --> 01:20:21,760 Speaker 2: in my life, some by people I've never met who 1414 01:20:21,800 --> 01:20:24,880 Speaker 2: are absolutely great, really fun stuff. Totally create our own 1415 01:20:25,040 --> 01:20:28,400 Speaker 2: great to support comics creators like that. Watch Primo, it's 1416 01:20:28,439 --> 01:20:33,120 Speaker 2: still delightful. I'm pitching it. Support the WGA on strike, 1417 01:20:33,120 --> 01:20:36,120 Speaker 2: I'm doing a I'm doing super plugs today. Loads of all 1418 01:20:36,120 --> 01:20:38,559 Speaker 2: ways to do it. You can show up for awesome 1419 01:20:39,600 --> 01:20:42,880 Speaker 2: protests rallies which are happening on Friday. You can support 1420 01:20:42,880 --> 01:20:44,880 Speaker 2: them at the picket line. You can send some doughnuts, 1421 01:20:45,600 --> 01:20:46,240 Speaker 2: send some food. 1422 01:20:46,479 --> 01:20:50,200 Speaker 1: You're absolutely welcome on the picketline. Anybody who's around one 1423 01:20:50,240 --> 01:20:54,560 Speaker 1: of these. We've had people from who were in the 1424 01:20:54,600 --> 01:20:58,760 Speaker 1: fighteen nice Starbucks. We met various teachers being members. Teachers 1425 01:20:59,160 --> 01:21:02,280 Speaker 1: show up and be like, I want to support, absolutely 1426 01:21:02,360 --> 01:21:05,120 Speaker 1: welcome if you want to do that and you live 1427 01:21:05,160 --> 01:21:07,320 Speaker 1: around one of these areas where inn action is happening. 1428 01:21:07,439 --> 01:21:11,160 Speaker 2: Culver City, i think, is always looking for some extra 1429 01:21:11,200 --> 01:21:12,960 Speaker 2: people to sho up on the picket line. So yeah, 1430 01:21:13,280 --> 01:21:15,559 Speaker 2: good times all around, loads of cool stuff to support, 1431 01:21:16,000 --> 01:21:17,400 Speaker 2: and obviously here twice a week. 1432 01:21:20,240 --> 01:21:23,120 Speaker 1: Catch the next episode of Extra Vision Wednesday, May thirty first, 1433 01:21:23,160 --> 01:21:27,679 Speaker 1: for the epics series finale of Succession, and I Gotta 1434 01:21:27,720 --> 01:21:31,360 Speaker 1: tell you Are You're right is by Stock in are 1435 01:21:31,400 --> 01:21:34,799 Speaker 1: we were right right now? About by Stock by Stock, 1436 01:21:34,960 --> 01:21:38,360 Speaker 1: Bye by it and the season two finale of Yellow. 1437 01:21:38,160 --> 01:21:41,800 Speaker 2: Jackets Gonna be Bleak and you can subscribe as always 1438 01:21:41,840 --> 01:21:43,600 Speaker 2: on YouTube. We you can watch full episodes of the 1439 01:21:43,640 --> 01:21:47,000 Speaker 2: show like this one and check out our discord. It's 1440 01:21:47,040 --> 01:21:49,719 Speaker 2: really fun, so many cool people in there talking about 1441 01:21:49,840 --> 01:21:55,040 Speaker 2: rad things, cool theories, especially deep Succession and Yellow Jackets 1442 01:21:55,080 --> 01:21:57,960 Speaker 2: conversations going on now. So if you're talking about if 1443 01:21:57,960 --> 01:22:00,559 Speaker 2: you are big into those two pop and that before 1444 01:22:00,600 --> 01:22:02,960 Speaker 2: the finales come out, and obviously me and Jason a 1445 01:22:03,040 --> 01:22:03,360 Speaker 2: that too. 1446 01:22:05,080 --> 01:22:08,720 Speaker 1: Five star ratings, five star reviews, we need him, we 1447 01:22:08,800 --> 01:22:10,600 Speaker 1: gotta have you gotta give them to us. Here is 1448 01:22:10,600 --> 01:22:15,000 Speaker 1: one from who I'm gonna read it. I'm gonna read 1449 01:22:15,040 --> 01:22:17,559 Speaker 1: it in the voice that it's written in. Hey, Mike, 1450 01:22:17,720 --> 01:22:20,559 Speaker 1: this is Steiny from Yakima I as well. Everyone knows 1451 01:22:20,640 --> 01:22:23,200 Speaker 1: what Jason Rosie have going on over Extra Vision of Mike. 1452 01:22:23,479 --> 01:22:25,920 Speaker 1: These don't really produce it right now, even with the 1453 01:22:26,000 --> 01:22:27,920 Speaker 1: increased workload. It's really commendable. 1454 01:22:27,920 --> 01:22:28,120 Speaker 2: Mind. 1455 01:22:28,200 --> 01:22:31,840 Speaker 1: Anybody looking for funny content but also in depth analysis 1456 01:22:31,840 --> 01:22:34,320 Speaker 1: of anything going on in the nerd verse should definitely 1457 01:22:34,439 --> 01:22:36,880 Speaker 1: check them. Out of mind. My question is do you 1458 01:22:36,880 --> 01:22:39,360 Speaker 1: think they can keep this level of quality while putting 1459 01:22:39,400 --> 01:22:41,439 Speaker 1: up two episodes a week. I think they can't, Mike, 1460 01:22:41,720 --> 01:22:43,400 Speaker 1: but just want to hear your thoughts on that. If 1461 01:22:43,400 --> 01:22:45,720 Speaker 1: they ever cover the Witches series anyway, I'll take mans 1462 01:22:45,840 --> 01:22:46,240 Speaker 1: off the end. 1463 01:22:47,000 --> 01:22:50,439 Speaker 2: Oh, thank you, see you next time. Thank you very much. 1464 01:22:51,280 --> 01:22:53,519 Speaker 2: Question Mark exclamator, Mark quiver Mark. 1465 01:22:53,720 --> 01:22:56,120 Speaker 1: Extra Vision is a crooked media production. Show is produced 1466 01:22:56,120 --> 01:22:58,439 Speaker 1: by Chris Lord and Saul Ruman and executive produced by 1467 01:22:58,520 --> 01:23:01,000 Speaker 1: me Jason con sects you on. Editing and sound design 1468 01:23:01,080 --> 01:23:05,000 Speaker 1: is by this Solis Photopoulos. Video production by Delon Villanueva 1469 01:23:05,000 --> 01:23:09,439 Speaker 1: and Rachel Kayeski. Social media by Awa Oklati and Caroline Dunfey. 1470 01:23:09,800 --> 01:23:21,799 Speaker 1: Thank you to Brian Vasquez for our themes. Bye, Grab 1471 01:23:21,880 --> 01:23:25,559 Speaker 1: your torches and join Jeff Probes, the Emmy Award winning 1472 01:23:25,720 --> 01:23:29,080 Speaker 1: host and showrunner of Survival, to go behind the scenes 1473 01:23:29,120 --> 01:23:32,320 Speaker 1: of the reality competition show like never before. It are 1474 01:23:32,400 --> 01:23:35,800 Speaker 1: on Fire with Jeff Probes, the official Survivor podcast. Whether 1475 01:23:35,840 --> 01:23:39,120 Speaker 1: you're a super fan like me or new to the show, 1476 01:23:39,560 --> 01:23:42,800 Speaker 1: on Fire with Jeff Prost takes you behind the scenes 1477 01:23:42,800 --> 01:23:44,720 Speaker 1: to learn some of the new secrets for how the 1478 01:23:44,720 --> 01:23:47,360 Speaker 1: show is made and why they do the things they do. 1479 01:23:47,920 --> 01:23:50,000 Speaker 1: Listen wherever you get your podcasts.