Speaker 1: Welcome to stuff you should know, a production of iHeartRadio.
Speaker 2: Hey, and welcome to the podcast. I'm Josh, and there's Chuck.
Speaker 2: And guess what. Jerry's here too. And I'll tell you what.
Speaker 2: Jerry will be the one who murdered us if we
Speaker 2: ever turn up dead in a lounge, ballroom, conservatory. And
Speaker 2: she'll probably have used a lead pipe, because Jerry carries
Speaker 2: a lead pipe with her at all times.
Speaker 1: That her nickname is miss Scarlett.
Speaker 2: Yeah, she makes us call her Miss Scarlett.
Speaker 1: I have to say, this feels like a chuck pick
Speaker 1: through and through. But it was your pick, so I
Speaker 1: have to ask right away if you are a cluist.
Speaker 2: I'm not directly, Oh, historically, yes, it's one of my
Speaker 2: favorite games of all time.
Speaker 1: Oh great, me a lot. All right, Well, we're gonna
Speaker 1: have fun talking about this then, man, I love Clue.
Speaker 2: As a matter of fact, I went on eBay and
Speaker 2: made a low offer on a complete nineteen seventy two
Speaker 2: edition of Clue, which is the one I grew up with.
Speaker 2: Oh yeah, I was like, I guess I had the
Speaker 2: eighty six and I looked. I was like, nope, that's
Speaker 2: not It went a little further back eighteen seventy two.
Speaker 2: I just sort of drooling from nostalgia.
Speaker 1: Yeah, it's the seventy two. If you're in our age bracket,
Speaker 1: the seventy two version is a very very nostalgic sort
Speaker 1: of like it's just very evocative. It brings out and
Speaker 1: smells in your brain and like fights your parents are
Speaker 1: having in the other room, and oh, like cartoons that
Speaker 1: are on. It's like, it's it's it hits hard. I
Speaker 1: was very disappointed because I went to find out. I
Speaker 1: was like, man, who, who are those models?
Speaker 2: Now?
Speaker 1: Who took that picture?
Speaker 3: Like?
Speaker 1: I was really curious. Yeah, and I found a thing
Speaker 1: on medium that I didn't It's a it's a spoof, right,
Speaker 1: it has to be.
Speaker 2: Yeah. I was like, oh my god, any leave of it.
Speaker 2: I took that picture.
Speaker 1: Yeah, once you start reading it, though, I was like,
Speaker 1: wait a minute. I was so disappointed because I I
Speaker 1: even went to read it, and I don't know, I
Speaker 1: couldn't find out any information on who those people were
Speaker 1: or how that went down.
Speaker 2: I mean, it's just such an arcane thing to spoof.
Speaker 2: It was called an Oral History of the photo Shoot
Speaker 2: for the nineteen seventy two cover of Clue.
Speaker 1: How excited were you when you read that title?
Speaker 2: Yeah, I was like, this is some good this is
Speaker 2: good treasure right here. Yeah, and then I thought, wow,
Speaker 2: Anti leboit's like, shook that picture now. So whoever wrote that,
Speaker 2: if you're out there, you got us.
Speaker 1: Both, yeah, and shame on you.
Speaker 2: So we're talking about Clue the game. If you're in
Speaker 2: the UK and you're like, what is this clue they're
Speaker 2: talking about, allow us to also call it cluteau. Clue
Speaker 2: is way better a name for it, but Cluteo is
Speaker 2: what it's called basically outside of North America.
Speaker 1: Yeah.
Speaker 2: And the reason that you would qualify outside of North
Speaker 2: America is because it's a big hit all over the country.
Speaker 2: It's translated into Spanish, Swiss, well you know those two,
Speaker 2: among other languages.
Speaker 1: I think we should go back in time. It's one
Speaker 1: of the great games of all time and talk a
Speaker 1: little bit about the invention of Clue, because it's a
Speaker 1: pretty good story. There was a guy named Anthony Pratt
Speaker 1: Anthony E. Pratt, not to be confused with the other
Speaker 1: Anthony Pratt.
Speaker 2: Why is that name sound familiar?
Speaker 1: I don't know. You may be thinking Chris Pratt. Well,
Speaker 1: I think Anthony Pratt's a politician of some kinds.
Speaker 2: Okay, that might be it. No, I know who Chris
Speaker 2: Pratt is, Well, I don't know.
Speaker 1: Anthony E. Pratt was born in Birmingham near Birmingham in
Speaker 1: nineteen oh three, England that is, and as he was
Speaker 1: a high school dropout professional piano player, and during World
Speaker 1: War One when he was but a young teen, the
Speaker 1: story goes that he and his friends would sit around
Speaker 1: and play what he called a stupid game called murder,
Speaker 1: where guests crept up on each other in corridors and
Speaker 1: the victim would shriek and fall on the floor. And
Speaker 1: apparently post high school years was a traveling piano player
Speaker 1: that would play at these sort of ritzy country hotels
Speaker 1: where guests in the hotel would put this on at like,
Speaker 1: you know, murder Mystery Night, and it was a thing.
Speaker 1: It's still a thing, Murder Mystery Night, and it's you know,
Speaker 1: it's sort of one of my favorite kinds of books
Speaker 1: in movies, like the Knives Out kind of thing. And
Speaker 1: he and his friends were doing this as teenagers.
Speaker 2: Yeah, and apparently he didn't like that, Like you said,
Speaker 2: he didn't like the game murder, but he did like
Speaker 2: the ones they put on at hotels. He didn't like
Speaker 2: Agatha Christie, which is kind of surprising because if his
Speaker 2: game can be compared to anybody's books, it's Agatha Christie's
Speaker 2: for sure. And so that was the Inner War period.
Speaker 2: During World War Two, nineteen forty three found him working
Speaker 2: as a law clerk. He also worked in a munitions
Speaker 2: factory as well. And because there are blackouts at night,
Speaker 2: because the UK was getting bombed on the regular, you
Speaker 2: didn't you couldn't go out. There's nothing to do. People
Speaker 2: and come over. You didn't do anything. You just hung
Speaker 2: out with your family. And luckily he and his wife
Speaker 2: had a gaming streak I guess with in common because
Speaker 2: if you think about it, it's very rare to sit
Speaker 2: down and come up with a board game, even in
Speaker 2: that situation, like it just takes a certain person. And
Speaker 2: you put Elva and Anthony Pratt together in blackout conditions
Speaker 2: in nineteen forty three and they're going to come up
Speaker 2: with clue.
Speaker 1: Yeah. Originally they called it murder. Still this time with
Speaker 1: an exclamation point, almost an apostrophe. It was called murder,
Speaker 1: and he thought, and they thought rather. I think she
Speaker 1: designed some of the artwork and stuff in the original
Speaker 1: rooms and things like that and worked on the gameplay together.
Speaker 1: But he knew that like you can sell board games
Speaker 1: because he actually had a friend named Jeffrey Bull who
Speaker 1: sold the game to Waddington's Games of London, so he
Speaker 1: was like, you know, we can actually sell this thing,
Speaker 1: like we're not just creating a fun game for our family.
Speaker 1: And that first initial game had ten characters. One was
Speaker 1: randomly chosen as the victim, which is a little different
Speaker 1: than the clue that we know and love, and there
Speaker 1: were nine weapons. The ones that were different that I
Speaker 1: think are still kind of fun are a bomb that
Speaker 1: would just be a fun little game piece, I think
Speaker 1: like a classic cartoon like round fused bomb, a hypodermic
Speaker 1: syringe kind of dark, a poison bottle which is pretty
Speaker 1: obvious for a murder mystery. And then an Irish shiale,
Speaker 1: which is would be really kind of cool to have today.
Speaker 1: If you don't know what that is, it was. It
Speaker 1: sort of looks like a cane and later you could
Speaker 1: function it as a cane, but what it really was
Speaker 1: was early Irish stick fighting. It's a cudgel in you know,
Speaker 1: it's like a cane with a larger ball on the
Speaker 1: end where your hand would be the business end. Yeah.
Speaker 1: So just like if you look at the Boston Celtic's logo,
Speaker 1: that cane that little Celtic has is in fact a schileela.
Speaker 2: Yeah that's right. Yeah, nice description of that chuck. Where
Speaker 2: do you go?
Speaker 1: Yeah? I didn't know stick fighting was a thing. I
Speaker 1: kind of went down a rabbit hole and apparently it
Speaker 1: was a stick to fight with it first, but then
Speaker 1: later on it was just like, oh no, this is
Speaker 1: just my cane. Whack whack, No, gotcha, that kind of thing.
Speaker 2: So something I thought was pretty sweet was that the
Speaker 2: Pratts managed to get a meeting with the people at
Speaker 2: Wattington's thanks to their friend the Bulls, Jeffrey Bull and
Speaker 2: his wife and the Bulls went with them to that
Speaker 2: meeting and they all sat down and played this game
Speaker 2: murder together, and basically on the spot, Waddington's was like,
Speaker 2: we'll take it. In nineteen forty five, they came up
Speaker 2: with an agreement to produce the game. Anthony Pratt got
Speaker 2: a patent for it in nineteen forty seven. But again,
Speaker 2: because the UK was getting bombed on the regular during
Speaker 2: World War Two and there was a War going on,
Speaker 2: it was kind of difficult to come by some of
Speaker 2: the material needed, so it kind of got its start
Speaker 2: and fits and starts really kind of beginning around nineteen
Speaker 2: forty nine.
Speaker 1: Yeah, they named it Cluto, like you said, spelled like
Speaker 1: clue with do o at the end. That is Latin
Speaker 1: for iplay. And there's also a game called Ludo in Britain.
Speaker 1: It's like a par cheesy game. So I guess they
Speaker 1: thought it had some just name appeal or whatever. I
Speaker 1: guess would be my guest, because Cluto doesn't make any.
Speaker 2: Sense, not in North America.
Speaker 1: No, right, well, I mean, but was it even a
Speaker 1: word there?
Speaker 2: No, it was a made up word.
Speaker 1: Yeah, it didn't make sense then either.
Speaker 2: So that was Waddington's take on it, and Parker Brothers
Speaker 2: is like, that's lame, Wattington's you're our partner in the UK,
Speaker 2: but we're gonna name it Clue. And they produced a
Speaker 2: slightly different version I think, for example, in Cludo. In
Speaker 2: the original Cludo, mister Green here in the United States
Speaker 2: was called Reverend Green. There the little differences like that
Speaker 2: that you would pick up on depending on whether you
Speaker 2: lived in the United States or Great Britain and then
Speaker 2: I think the actual house that it's modeled on also
Speaker 2: distinguished the two games. In the UK version, supposedly it
Speaker 2: was inspired by a mansion in Sussex called Tudor Close
Speaker 2: and still around. You can see pictures of Tudor Close.
Speaker 2: But one of the things that supports the idea is
Speaker 2: that in nineteen thirty seven it was renovated to include
Speaker 2: a billiard's room in a ballroom. And then for the
Speaker 2: American version, it was supposedly inspired by the house of
Speaker 2: George Parker, founder of Parker Brothers Games, who had an
Speaker 2: estate that he bought in New Hampshire in nineteen twenty five,
Speaker 2: and it bore some resemblance to it as well. That
Speaker 2: house is still around too.
Speaker 1: Yeah, but I think you and I agree that there
Speaker 1: is only one clue house, and that is the one
Speaker 1: on the cover of the nineteen seventy two American Board
Speaker 1: Game edition.
Speaker 2: Absolutely true, that's the house.
Speaker 1: I'm not sure where it is because medium tricked me.
Speaker 1: I know, still salty about that. So in nineteen fifty three,
Speaker 1: Pratt sold his overseas sales rights for five thousand pounds,
Speaker 1: which would be one hundred little over one hundred and
Speaker 1: sixteen thousand pounds today, good chunk of change, although he
Speaker 1: would complain and I think has a very good point
Speaker 1: that like, hey, they didn't tell me they were already
Speaker 1: selling it over there. That's a great point, and that
Speaker 1: it was super popular, so it probably and it seems
Speaker 1: like a sort of a lifelong thing with he and
Speaker 1: his wife Elda, that they never got the money they
Speaker 1: should have gotten. But it was it was enough money
Speaker 1: at the time, in one chunk to be able to
Speaker 1: quit his job and play piano full time. And he
Speaker 1: was getting those mailbox checks from the domestic UK sales.
Speaker 2: Yeah, it was worth about one hundred and sixteen thousand
Speaker 2: pounds in today's money or one hundred and forty seven
Speaker 2: thousand US dollars. Not enough to retire on, but he
Speaker 2: apparently retired on it. And like you said, he was
Speaker 2: getting those mailbox checks too, but they were set to
Speaker 2: expire in nineteen sixty one, and supposedly the Independent termed
Speaker 2: evidence that it might have been extended up to four years,
Speaker 2: so at the latest he stopped getting checks in nineteen
Speaker 2: sixty five, and he lived until nineteen ninety four, so
Speaker 2: he had to make do all over again. It was
Speaker 2: a fortune a mild fortune that he made and then
Speaker 2: you know, just kind of lived on and had to
Speaker 2: go back to work eventually.
Speaker 1: Yeah, like he should have been getting checked till the
Speaker 1: day he died.
Speaker 2: Absolutely, And I mean like in Waddington's not informing him
Speaker 2: that Clue was Gangbusters over there. It's like, yes, if
Speaker 2: you're a business mind, you could be like, yeah, that's business.
Speaker 2: It's called doing your due diligence. If you're Anthony Pratt
Speaker 2: and it's nineteen fifty three, how are you going to
Speaker 2: find out what the sales are from Parker Brothers of
Speaker 2: Clue in North America? If you don't even have a
Speaker 2: clue that you're the American version of Clue is selling
Speaker 2: like Gangbusters over there, you probably I don't know how
Speaker 2: you would even find that out.
Speaker 1: No, he was taking advantage of I think so. I
Speaker 1: think that's might His daughter still lives today. Marcia Davies
Speaker 1: has been on record saying and interviewed like that. You know,
Speaker 1: it's not like we talked about Cludo much in our house.
Speaker 1: My mom would grouse about it occasionally that they didn't
Speaker 1: get the money they should have gotten from it.
Speaker 2: It's a what word grouse?
Speaker 1: Yeah, it's a good word, yeah, double meaning to what.
Speaker 2: That it's a birdend yeah, attitude.
Speaker 1: Yeah absolutely. Here is what it says on and there's
Speaker 1: a little story I'll let you tell afterward. But like
Speaker 1: you said, he died ninety four and on his grave
Speaker 1: it says a very dear father. Anthony E. Pratt born
Speaker 1: ten August nineteen oh three died nine April nineteen ninety four,
Speaker 1: inventor of Cludo, sadly missed. I really wish that she
Speaker 1: had put, you know, killed by miss Scarlett in the
Speaker 1: conservatory with a lead pipe.
Speaker 2: That would have been awesome, just for fine, for sure.
Speaker 2: Apparently he died in such obscurity that Waddington's had no
Speaker 2: idea that he was dead for three years. And there's
Speaker 2: no telling if they ever really would have found out
Speaker 2: had they not been searching for him to celebrate Cludo's
Speaker 2: one hundred and fifty one hundred and fifty millionth sale. Yeah,
Speaker 2: and they put out a press release telling the public like, hey,
Speaker 2: we're looking for this guy. The title of the press
Speaker 2: release was wanted Colon for murder most Enjoyable. And apparently
Speaker 2: the person who ran the cemetery that he's buried in
Speaker 2: knew that he was buried there and got in touch
Speaker 2: with Waddington's and said, don't waste your time. Man.
Speaker 1: That whole thing just really upsets me.
Speaker 2: It is kind of upsetting. There's nothing really good about
Speaker 2: the Anthony Pratt story.
Speaker 1: Yeah, because like, first of all, they I think misled him,
Speaker 1: and then you know, hey, he's an old man. Let's
Speaker 1: rub in the fact that we've sold one hundred and
Speaker 1: fifty million of these games, right, sure that he didn't
Speaker 1: have a piece of so like, let's find him. Yeah,
Speaker 1: and they're like, he's been dead for three years.
Speaker 2: Even worse than that, Chuck, I read that they petitioned
Speaker 2: to exume him, to bring him to the celebration anyway.
Speaker 1: Following I've read that medium, I mean, he should be
Speaker 1: ground in, Like they should have a statue of him
Speaker 1: at Waddington's.
Speaker 2: For sure, because the reason why not just because we're
Speaker 2: Clue fans, but because it's According to fun dot Com,
Speaker 2: among other sources, it's probably the fifth most popular board
Speaker 2: game of all time, and that includes not just like
Speaker 2: Monopoly and scrabble, We're talking about chess and checkers. It's
Speaker 2: in the top five with chess and checkers that have
Speaker 2: been around for thousands of years, so it was like
Speaker 2: a huge blockbuster game.
Speaker 1: Yeah, I'm gonna call it the third I don't even
Speaker 1: that should just be for branded games.
Speaker 2: I agree with you. I totally think that sucker stuff
Speaker 2: calling chess and check her.
Speaker 1: So I say it's the third most popular game of
Speaker 1: all time. We did a Monopoly episode. What's the other one? Scrabble? Yeah, yeah,
Speaker 1: we should probably do a Scrabble app at some point. Okay,
Speaker 1: maybe we can get Hodgman to make a rare guest appearance.
Speaker 1: Yeah rare, but everyone on Reddit gets mad at every
Speaker 1: time I say the name Hodgman.
Speaker 2: It's awesome. That must have been a very enlightening experience.
Speaker 1: Huh, short lived, my friends.
Speaker 2: So, Chuck, I say that we take a little break
Speaker 2: and when we come back, we talk about how to
Speaker 2: actually play Clue as cobbled together from people who know
Speaker 2: what they're talking about.
Speaker 3: Let's do it.
Speaker 1: So my one regret is that I didn't get it
Speaker 1: together enough because we were on tour to play Clue
Speaker 1: before this game, before this recording. Because I haven't played
Speaker 1: it in a long time. Emily and I used to
Speaker 1: play Monoy Mono Clue. Oh well, and can we quit? Yeah? Okay,
Speaker 1: it's not as fun. Okay, and it's certainly not fun
Speaker 1: to play with Emily because she feels like she has
Speaker 1: a sort of patented foolproof victory route. Oh yeah, she
Speaker 1: has a methodology that she will not tell me what
Speaker 1: it is, and she's she beat me every time. So
Speaker 1: we just quit playing.
Speaker 2: That was like you, me and me with backgammon?
Speaker 1: Who won? You and me? And she has a thing like.
Speaker 2: Yeah, she was like, it's the strategy of back strategy,
Speaker 2: not like it's a secret or anything. She's like, I
Speaker 2: just figured it out, and I still have never figured
Speaker 2: it out. So we just stopped playing.
Speaker 1: Well, maybe we'll all get together, they can just play
Speaker 1: each other in games and we'll just sit around and
Speaker 1: have a cocktail.
Speaker 2: That sounds like a great idea, man, because.
Speaker 1: I'm not competitive like that. I am not either.
Speaker 2: It's been so long since I played a board game
Speaker 2: I don't remember fully, and it seems like I could
Speaker 2: be competitive. But okay, I think I was competitive at
Speaker 2: trivial pursuit.
Speaker 1: Yeah. I mean I love board games. I just never
Speaker 1: play the much anymore because we don't have a lot
Speaker 1: of friends who are like, hey, let's have board game night.
Speaker 1: But I'd totally be into it.
Speaker 2: Yeah, totally for sure.
Speaker 1: All right, So let's talk clue.
Speaker 2: Eh oh yeah, So in the Classic Clue game, there's
Speaker 2: so many variations on it that are slightly different. Some
Speaker 2: have like extra like cards to them, or the names
Speaker 2: of the characters are a little different. But if you
Speaker 2: just look at the basic Classic Clue, which that's what
Speaker 2: we're going to talk.
Speaker 1: About, nineteen seventy.
Speaker 2: Two, seventy two, eighty six, twenty twenty three, even they
Speaker 2: re updated the classic version. But you're supposed to play
Speaker 2: with three to six players, and clearly you can play
Speaker 2: with two. I've seen in places you can play with two.
Speaker 2: But if you look at the instructions, it says three
Speaker 2: to six players ages eight and up. And if you're
Speaker 2: seven and a half im precocious, maybe you get a pass,
Speaker 2: but really you don't want to play with anybody under eight. Typically.
Speaker 1: Yeah, I'm curious if Ruby would be into this. We'll
Speaker 1: have to give it a shot.
Speaker 2: Okay, fair enough.
Speaker 1: Yeah, so eight and up, what you do is you
Speaker 1: choose to be the identity of one of six people.
Speaker 1: Colonel Mustard, yeah, the Colonel, the Good Colonel, Miss Peacock,
Speaker 1: Professor Plum, missus White, mister Green, and of course miss
Speaker 1: Scarlett who as a young Baptist boy that seventy two clue.
Speaker 1: I looked at her picture quite a bit.
Speaker 2: She's very attractive, for sure. So who were you? Who
Speaker 2: did you pick? Normally? Was there like one character for
Speaker 2: you when you're you know.
Speaker 1: I don't remember having a favorite now that I think
Speaker 1: about it, did you?
Speaker 2: Professor Plumb?
Speaker 1: Okay, that fits.
Speaker 2: I just like the name, and the color is pretty too,
Speaker 2: But for some reason, it's it's like cellar door for
Speaker 2: me kind of yeah, and.
Speaker 1: You were you know, you're a literary sort of type,
Speaker 1: were you back then?
Speaker 2: No? No, I like to read, but I would not
Speaker 2: call myself the literary. I didn't become pretentious until much later.
Speaker 1: And like, yeah, like they didn't have Joe the Plumber.
Speaker 2: So right, So there's six murder weapons, right, six suspects,
Speaker 2: six murder weapons in the classic game, the knife, the revolver,
Speaker 2: the wrench, ouch, the rope, the candlestick, and the lead pipe.
Speaker 2: A lot of head trauma among these, you.
Speaker 1: Know, yeah, four of them are are are whackers.
Speaker 2: Huh exactly? No shell Ailey, But still it gets the
Speaker 2: point across.
Speaker 1: And I guess three of them are technically whackers.
Speaker 2: What the candlestick, the wrench in the lead.
Speaker 1: Pipe, Yeah, because the rope is is a choker, revolver
Speaker 1: is a shooter, and the knife is a stabber. Right,
Speaker 1: so I overshot it by one. Although you could hit
Speaker 1: somebody with a rope or the butt of a gun.
Speaker 2: Right, Or if you have a candle in the candlestick,
Speaker 2: you could light them on fire.
Speaker 1: Ah, good point, or you could do some creative things
Speaker 1: that lit bike.
Speaker 2: Yeah, I'm saying you could use it as a blowgun.
Speaker 1: Oh, yeah, absolutely, although it's.
Speaker 2: Bent in the game, so it probably wouldn't work very well. Yeah,
Speaker 2: although you could use it to shoot around a corner.
Speaker 2: So there's also nine rooms on the board, right, and
Speaker 2: there's the hall, the lounge, the dining room, the kitchen,
Speaker 2: the ballroom, the conservatory, the library, and the study. And
Speaker 2: this was where I learned about manor houses and general
Speaker 2: estates architectural layouts, usually on the first floor.
Speaker 1: Yeah, I didn't know what a conservatory was like. It
Speaker 1: introduced me to some of these terms even.
Speaker 2: Yeah, and the other thing, everybody, if you didn't play
Speaker 2: the seventy two edition, go look it up. There's there's
Speaker 2: some for sale, but if you look at the board,
Speaker 2: it's really beautiful. Like they used textures and colors to
Speaker 2: signify what room was. What I think for the ballroom
Speaker 2: it was like parquet flooring.
Speaker 1: Yeah, yeah, I think this like wallpaper in one I think.
Speaker 2: Yeah, I don't remember which one that was. The kitchen
Speaker 2: had like doyley a doily pattern, yeah, and the I
Speaker 2: think the study had like a red burgundy leather background.
Speaker 2: It was just really neat looking.
Speaker 1: Yeah, totally. And it was as a kid, your imagination
Speaker 1: is just running wild with this stuff because it is
Speaker 1: a game, and that's kind of one of the fun
Speaker 1: things about it. Yeah, especially as a kid, is a
Speaker 1: game that has backstory, and it a lot goes on
Speaker 1: in your imagination. It's not Sorry or Shoots and Ladders, you.
Speaker 2: Know, exactly well put And in addition to the fact
Speaker 2: that it had that potential to create that it was
Speaker 2: masterfully put together. Like the details of it were really
Speaker 2: evocative of that kind of thing, So like it really
Speaker 2: helped it along, I guess, is what I'm trying to say.
Speaker 1: Yeah, totally. All right. So the beginning of the game,
Speaker 1: there are three cards that reveal the murder weapon, the
Speaker 1: murderer and where it took place. You seal those in
Speaker 1: an envelope, and the whole goal of the game is
Speaker 1: to figure out who did the murder, with what weapon
Speaker 1: and in what room.
Speaker 2: Yes, and apparently there's about three hundred and twenty four
Speaker 2: different solutions that it could be, which really doesn't matter
Speaker 2: because as long as there's more than one or two
Speaker 2: or three, you're gonna it's gonna be a different game
Speaker 2: every time. Yeah, So you roll the dice to move
Speaker 2: along the hallways in between rooms, and then your goal
Speaker 2: initially is to get into a room, because only when
Speaker 2: you're in a room can you say that you think
Speaker 2: the murder happened in that room. You can't do it
Speaker 2: from the hallway or whatever, right right, and when you're there,
Speaker 2: when you can make a suggestion. It's kind of like
Speaker 2: a soft accusation right right where you can say, I
Speaker 2: think that it's Colonel Mustard in the ballroom, which I'm
Speaker 2: currently in with the rope. And what happens next is
Speaker 2: you go from player to player, beginning at the player
Speaker 2: on your left, and if they have Colonel Mustard or
Speaker 2: the ballroom or the rope card, because there's a card
Speaker 2: for each character, each weapon in each room, and everybody's
Speaker 2: distributed cards that they keep to themselves. If they have
Speaker 2: one of those cards, they have to show you, and
Speaker 2: if they have two of those cards, they still only
Speaker 2: have to show you one. But then your turn is over.
Speaker 2: You've just been your theory has just been disproven. Now
Speaker 2: you didn't win, but at the same time, you just
Speaker 2: gained a tremendous amount of information, and the other people playing,
Speaker 2: if they're paying attention, gained a lesser amount, but still
Speaker 2: some information the game like that you're paying attention like that,
Speaker 2: it's deduction.
Speaker 1: Yeah, it's using process of elimination and deduction and making notes.
Speaker 1: And we'll get into that in a second. One key
Speaker 1: thing here that I'm not I don't think you said,
Speaker 1: was you bring all that stuff into the room, like
Speaker 1: you bring that rope and that character into the room.
Speaker 1: So you can also use a little bit of strategy
Speaker 1: there to pull Colonel Mustard, you know, that player away
Speaker 1: from where they were into that room.
Speaker 2: Yeah, that's a great point. For sure. Some of it's luck, right, sure,
Speaker 2: I mean you roll the dice and you may or
Speaker 2: may not get into the room. And if you're not
Speaker 2: in the room, even if you know who it is.
Speaker 2: You know, let's say you're you're over in the study
Speaker 2: and you got to get all the way to the
Speaker 2: kitchen because you know it's the kitchen. You can't make
Speaker 2: that final accusation and win the game until you're in
Speaker 2: the kitchen. So dice rolls have something to do with it,
Speaker 2: but really more than anything, like we said, it's mostly
Speaker 2: up to deduction and paying attention to the information you can.
Speaker 1: Glean, right, And I think I may have missed it
Speaker 1: if you said it. Did you also say that if
Speaker 1: no one reveals any card at all, then you can
Speaker 1: actually like lay it all on the line and make
Speaker 1: an official accusation.
Speaker 2: No, I didn't say that.
Speaker 1: Okay, well that's one of the keys, Like if no
Speaker 1: one reveals a card, then you know, like, well wait
Speaker 1: a minute, they don't have those cards, so it's possible
Speaker 1: that those are the three cards in that envelope.
Speaker 2: Right.
Speaker 1: If it's early in the game, it's obviously a huge risk.
Speaker 1: You probably want to say that un till later once
Speaker 1: you've narrowed it down more. But you can I was
Speaker 1: about to say, throw your cards on the table, but
Speaker 1: don't do that. But you can say, you know what,
Speaker 1: I'm going I'm gonna do it. I'm gonna go for it.
Speaker 1: And you look in that envelope and if that's it,
Speaker 1: that's it. You're one. You've won it, and if not,
Speaker 1: then you're out.
Speaker 2: That's the regress, Yeah, because now you know who did
Speaker 2: it with what weapon and in what room. So you're
Speaker 2: out of the game.
Speaker 1: You go pop the popcorn exactly Now.
Speaker 2: If you if you make that suggestion, that's your theory
Speaker 2: of who did it with what and where, and nobody
Speaker 2: shows you the card. If you don't have any of
Speaker 2: those cards, then you pretty much know that's you're that
Speaker 2: you're right because I think all the cards are distributed
Speaker 2: equally among everybody, right, Yeah, but you would say, well,
Speaker 2: why would you even say that? If you why would
Speaker 2: you mention one of the ones that you have in
Speaker 2: your hand? And this this is where we start to
Speaker 2: get into like like real deal strategy that you're not
Speaker 2: going to find in the rule books very much, but
Speaker 2: work really well for Clue.
Speaker 1: Yeah, and we're going to go over there is in
Speaker 1: one sec. But I did want to add, like one
Speaker 1: of the genius things of Clue to me is that
Speaker 1: even even when you're eliminated, it's still fun to sit around.
Speaker 1: It's not. It's not one of those games where you're like, well,
Speaker 1: I'm out of here then, because you know, I'm out
Speaker 1: of the game and watching it is no fun. It's
Speaker 1: still fun to sit around and drink a cocktail and
Speaker 1: heckle everyone.
Speaker 2: Else, especially if you're eight.
Speaker 1: Yeah, but yeah, I was.
Speaker 2: It's funny you say that because when we were researching this,
Speaker 2: or when I was researching it today, I had that
Speaker 2: same memory. I was like, I remember, I wouldn't get
Speaker 2: up from the table, like after I was eliminated. I'd
Speaker 2: just stay there and watch. It was really entertaining. It
Speaker 2: was like the pre internet version of Steam.
Speaker 1: I don't know what that is.
Speaker 2: It's where you it's like an internet thing where you
Speaker 2: watch people playing video games, like you're just watching them
Speaker 2: play video games.
Speaker 1: Oh really?
Speaker 2: Yeah? Oh wow, yeah that's people people make a living
Speaker 2: doing that.
Speaker 1: Is that the thing where people play? Oh did you
Speaker 1: say video games? Yeah? Oh oh yeah, I have heard
Speaker 1: of that. Ill thought you were saying board games.
Speaker 2: No. No, I'll bet that's too for sure. I'll bet
Speaker 2: that's out there too, and I'll bet they make a
Speaker 2: living from it as well.
Speaker 1: All Right, So we promised some uh, some strategies, and
Speaker 1: these were where did we call these from?
Speaker 2: They came from the Spruce Crafts stack exchange posts and
Speaker 2: Reddit threads.
Speaker 1: That's a good place to go, probably.
Speaker 2: For sure, because I mean people share strategy for Clue
Speaker 2: all over the internet, and if it works, it works.
Speaker 1: Yeah. Now here's the deal. I haven't played it so long.
Speaker 1: A lot of these just I didn't fully understand because
Speaker 1: I'm just so out of practice. So I'm going to
Speaker 1: buy that seventy two game and get back into it
Speaker 1: and revisit these, but I can't tell you about them.
Speaker 1: One of the strategies, and you know it's kind of
Speaker 1: the most obvious one is you're using those suggestions to
Speaker 1: but to get into that process of elimination and eliminate
Speaker 1: you know, people, rooms and weapons. It's hardest for the
Speaker 1: rooms because you have to be in that room to
Speaker 1: get it, so you actually have to roll the dice
Speaker 1: to get there. But you know, you're if you're trying
Speaker 1: to eliminate a weapon, like you want that gun out
Speaker 1: of the game, then suggest it and see if they
Speaker 1: have it, and then you know you can keep sort
Speaker 1: of harping on that, right, But that may mean that
Speaker 1: you're also trying to throw people off the scent and
Speaker 1: they might catch on you might actually have that card, right.
Speaker 2: Yeah, or yeah, if you're watching, if you're playing with
Speaker 2: somebody and they keep mentioning the revolver whatever every time
Speaker 2: they make a suggestion, that means either they have the
Speaker 2: revolver and they're using a process of elimination, or they've
Speaker 2: already figured out the revolver is the actual murder weapon.
Speaker 2: So if you're being really strategic, you don't want to
Speaker 2: use that same one. If you know that that something
Speaker 2: is in that envelope, that sealed envelope is the weapon
Speaker 2: or the murderer or the room, maybe mix it up
Speaker 2: a little bit to pay to throw off the people
Speaker 2: who are really paying attention to you.
Speaker 1: Yeah, for sure. So if you make or if anyone
Speaker 1: makes a suggestion, and you know, like if you suggest
Speaker 1: something to you me and Emily and I notice that
Speaker 1: she doesn't, or that nobody shows a card, or if
Speaker 1: you suggest something period and no one shows you a card,
Speaker 1: then chances are that you've gotten one of the three
Speaker 1: cards in that envelope in your suggestion.
Speaker 2: Right, But that doesn't mean that you necessarily have the
Speaker 2: answer if you don't have any of those three cards
Speaker 2: in your hand, because if you have more than one card,
Speaker 2: Let's say you say Professor Plum with the lead pipe
Speaker 2: in the conservatory, and I have Professor Plumb and the
Speaker 2: Conservatory in my hand, I only have to show you
Speaker 2: Professor Plum or the Conservatory. I don't have to show
Speaker 2: you both. And so a good strategy is, if I've
Speaker 2: shown you Professor Plum, I can write down showed Professor
Speaker 2: Plumb already, And so if somebody guesses Professor Plum and
Speaker 2: the Conservatory again, I can just show you Professor Plum
Speaker 2: and I will not be giving the information to anybody
Speaker 2: that I have the Conservatory as well.
Speaker 1: You know what this episode is what Clue people are
Speaker 1: going to love it and be angry at us, right,
Speaker 1: non Clue people are just going to hate us.
Speaker 2: Why because they're not they're having trouble following what we're saying.
Speaker 1: Well, of course, if you've never played Clue, this is
Speaker 1: getting in the weeds. You know, sure it is, for sure,
Speaker 1: but we're getting in the weeds such that I'll don't
Speaker 1: feel confident we're getting it all right, So Clue it's
Speaker 1: will be like, oh, guys, how could you forget that feeling?
Speaker 2: Is like an old friend to us by now, Chuck.
Speaker 1: It really it's just the fourth leg of our podcast exactly.
Speaker 1: One thing that they say you can do is, you know,
Speaker 1: if you play against the same people, you know, it's
Speaker 1: not unlike poker, and that people bluff and they have
Speaker 1: their own little tricks and things and tells, so just
Speaker 1: to sort of pay attention and try and read them.
Speaker 1: If you play with your family all the time, let's say.
Speaker 2: For sure, so this is the this is what it
Speaker 2: all boils down to right here, Chuck. It's it's deduction,
Speaker 2: it's prospective elimination. I'll bet you can't. So let's say
Speaker 2: you're holding Miss Scarlet and your friend you already know
Speaker 2: has the candlestick because you guessed it before and they
Speaker 2: showed it to you, so you know that they have
Speaker 2: the candlestick. And then somebody else says that they think
Speaker 2: it was Miss Scarlet in the dining room with the candlestick,
Speaker 2: and another player is like, here's a card that disproves it.
Speaker 2: You know that that player has the dining room, right,
Speaker 2: you have Miss Scarlett. Your other friend has the candlestick.
Speaker 2: That fourth player has the dining room because they showed
Speaker 2: it to player three, and you mark that down, and
Speaker 2: if you do that enough times, you can figure out
Speaker 2: what cards are being held by people, and hence, through
Speaker 2: process of elimination, what cards are likeliest hidden in the
Speaker 2: envelope as the murderer and the murder weapon and the
Speaker 2: room the murder took place in.
Speaker 1: I'm sure that's what Emily's doing, and like a variation
Speaker 1: on that, because she's she's scribbling down stuff, right, I'm
Speaker 1: not taking nearly enough notes clearly, because that's a big
Speaker 1: part of the game. Yeah, And when I was reading
Speaker 1: about all the different note taking and you're gonna need
Speaker 1: an even bigger notebook than the notepad they give you,
Speaker 1: I was like, oh, really, no.
Speaker 2: It's true. There's like the it's a logic problem basically,
Speaker 2: so much so that they train artificial intelligence on it.
Speaker 2: There's a Dutch computer scientist named Hans vun dip March
Speaker 2: who did a like a Cluto formalization they took. He
Speaker 2: took Cluto and translated it into AI instructions, and basically
Speaker 2: what his premise is that it's all changes in information.
Speaker 2: When you interact with other players, your information changes, and
Speaker 2: so the AI tries to figure out what route it
Speaker 2: has to take through player to player to player to
Speaker 2: get to the information it needs to win the game
Speaker 2: in the fewest moves, which essentially is probably what Emily's doing.
Speaker 2: So you're married to an artificial intelligence.
Speaker 1: It turns out that, yeah, sure that makes sense, that
Speaker 1: tracks me.
Speaker 2: But I mean that's how logical clue actually is. It's
Speaker 2: this process of deduction where if you if you can
Speaker 2: track the information that you're getting or that other people
Speaker 2: are getting, you can win the game every time. Basically.
Speaker 1: Yeah, And was that the thing that Duke University used.
Speaker 2: Yeah, they came up with their own thing, an algorithm
Speaker 2: to play clue, which anytime you have a logic problem,
Speaker 2: you can develop an algorithm for it.
Speaker 1: Right, Yeah, So they basically were turned it into an
Speaker 1: algorithm for what you were kind of talking about, like
Speaker 1: a treasure hunt problem. How to get there the quickest,
Speaker 1: how to get to the answer the quickest. And they said, like,
Speaker 1: you know, one day they can apply this kind of
Speaker 1: thing to stuff like robotic mind sweeping even, yeah, which
Speaker 1: is pretty cool. Go find the mind like quicker.
Speaker 2: Yeah, if you're just playing casually with friends casually, or
Speaker 2: if you're the only one who's not playing casually. Maybe
Speaker 2: reconsider using some of these harder core in the weeds
Speaker 2: strategies and just pay attention and use the notepad that
Speaker 2: it comes with and have fun.
Speaker 1: Yeah, and maybe don't announce before the game that I
Speaker 1: have a full proof method that I win every time.
Speaker 2: Yeah, and at least don't take a lap around the
Speaker 2: game table after you win. She's the worst winner, all right,
Speaker 2: So let's take a break then and we'll come right
Speaker 2: back everybody. So, like we said, there's a bunch of
Speaker 2: variations that are just super darling if you played clue
Speaker 2: and it has a place in your heart. Depending on
Speaker 2: where you are in the world, there's just different names
Speaker 2: for different characters. Right. We said that mister Green is
Speaker 2: called Reverend Green. In the UK, there used to be
Speaker 2: the victim, remember this, the owner of the house that
Speaker 2: everybody's at. These are party guests ostensibly, and the murder
Speaker 2: takes place, and it's the host who's murdered every time.
Speaker 2: And the host in the US is known as mister
Speaker 2: body with two d's kind of some gallows humor. In
Speaker 2: the UK he's known as doctor Black, Right.
Speaker 1: I like that too.
Speaker 2: What about in Switzerland.
Speaker 1: It's funny because some of these I was like, no,
Speaker 1: of course not. It's the classic, is what you want.
Speaker 1: But some of these I liked Hercludo in Switzerland, signor
Speaker 1: Lemon in Spain, like you said, he was Reverend Green,
Speaker 1: but Doctor Olive in France was mister Green, which is okay.
Speaker 1: Professor Plum is Professor Black. In Brazil, Missus Peacock is
Speaker 1: Baroness von Blau, which I love. In Norway and in Switzerland,
Speaker 1: I do not like this one. Colonel Mustard is Madame Curry,
Speaker 1: not Currie. Is that what it's supposed to be? I
Speaker 1: guess so I thought Currie was c Urie, right it is,
Speaker 1: But Curry is a color? Is that a play on that?
Speaker 2: I think?
Speaker 1: So that's how I hated even more.
Speaker 2: All right. There's also been some changes to the materials too.
Speaker 2: If you bought the original version of Clue back in
Speaker 2: nineteen forty nine, I guess the rope was actually a
Speaker 2: little tiny piece of rope.
Speaker 1: I love that, And the lead pipe was made of lead. Amazing.
Speaker 2: Yeah, that's authentic stuff. Over the years, though they've they've
Speaker 2: generally stuck to the same premise, the same characters, and
Speaker 2: just kind of like it's been like jazz, like they've
Speaker 2: been riffing on you know, the original form.
Speaker 1: Yeah, like the backstories would change a little bit. And
Speaker 1: this is the kind of thing where I'm really going
Speaker 1: to try and resist the urge to poo poo more
Speaker 1: modernized changes as like you know gen X guy who
Speaker 1: says the seventy two version is the best. But Colonel
Speaker 1: Mustard is a soccer star. As of two thousand and eight,
Speaker 1: Jack Mustard Professor Plum was turned into Victor Plum, a
Speaker 1: video game designer.
Speaker 2: Brilliant video game designer.
Speaker 1: Yeah, that's fine, you know, if that helps, you know,
Speaker 1: kids get into it a little more. What I am
Speaker 1: going to take issue with is adding home is one
Speaker 1: of the rooms.
Speaker 2: That's funny because that was the one that made the
Speaker 2: most sense to me. Oh, I don't know, updating the room.
Speaker 1: Yeah, I mean it makes sense. I just I don't know,
Speaker 1: killed somebody with a candlestick in the home theater, I
Speaker 1: don't know. Just it feels at odds with the sort
Speaker 1: of because I still sort of associate it with this
Speaker 1: sort of English estate kind of thing.
Speaker 2: I see what you mean, for sure, I get that,
Speaker 2: but I guess they probably have home theaters in the UK.
Speaker 1: Right, No, of course they do, okay.
Speaker 2: So that was the Discover the Secrets two thousand and
Speaker 2: eight edition. That was probably, from what I can tell,
Speaker 2: the biggest makeover of any of the editions. They went
Speaker 2: so far as to get rid of Missus White and
Speaker 2: replaced her with her adopted daughter, Doctor Orchid. That didn't
Speaker 2: last all that long. I guess it lasted a decade
Speaker 2: or two. But in twenty twenty three they came up
Speaker 2: with another update and they basically took it back to
Speaker 2: the beginning. Missus White came back, but now she's Chef White.
Speaker 2: They combined the UK and the American names for the
Speaker 2: host and now it's mister Bodden body Black. Colonel Mustard
Speaker 2: stopped playing soccer and went back to the military. Missus
Speaker 2: Peacock is now a lawyer, a solicitor, Mister Green's a mayor.
Speaker 2: Miss Scarlett's the same, and Professor Plumb is the same.
Speaker 2: And the weapons of the rooms are back to what
Speaker 2: they were back when we love the game, Chuck, so
Speaker 2: you can settle down.
Speaker 1: Yeah, And I looked up this new one because there
Speaker 1: are people that have been saying, like, oh, they made
Speaker 1: them all sexy looking. I don't know about that. I
Speaker 1: guess they're a little they skew younger than the original
Speaker 1: cast on that or not the original, but the seventy
Speaker 1: two version.
Speaker 2: Yea.
Speaker 1: I believe missus Scarlett and Plumb now are people of color,
Speaker 1: so they've they've got a little more diverse, which is good.
Speaker 2: I think Mayor Green is as well.
Speaker 1: And they're also licensed versions. Whi you know. I had
Speaker 1: that Star Wars monopoly, which is a lot of fun.
Speaker 1: But apparently there's a Alfred Hitchcock.
Speaker 2: Clue that sounds awesome.
Speaker 1: It sounds pretty good where the characters are characters from
Speaker 1: the movies. Hitchcock movies is kind of fun.
Speaker 2: One of the rooms is the Bait Motel.
Speaker 1: Baits Motel, of course it is. You know.
Speaker 2: I finally saw Psycho for the first time, just like
Speaker 2: a month ago. Maybe I was reading about it and
Speaker 2: I guess I'll watched that documentary about the shower scene,
Speaker 2: which is pretty good documentary. Now it made me realize,
Speaker 2: like the way that people were talking about the movie,
Speaker 2: I'm like, that doesn't track with what I know about Psycho.
Speaker 2: Turns out it's a far different movie than what I realized.
Speaker 2: It's really good.
Speaker 1: Yeah, I mean that whole first part of the movie, Like,
Speaker 1: if you haven't seen it, you probably wouldn't even know
Speaker 1: it existed because not many people talk about it.
Speaker 2: Yeah, and I can imagine like watching that movie before,
Speaker 2: you know, everyone knew that Norman Bates was the killer. Yeah,
Speaker 2: and that you know, the protagonist who you think is
Speaker 2: a protagon gets killed off the big star that it
Speaker 2: was just totally shocking.
Speaker 1: Yeah, must have been amazing. Have you seen a lot
Speaker 1: of Hitchcock stuff.
Speaker 2: Yeah, which is why it's really weird that I hadn't
Speaker 2: seen Psycho.
Speaker 1: Yeah, great movie, Scooby Doo version, the weapons or monsters.
Speaker 1: And then this one's kind of cute, the Golden Girls
Speaker 1: clue version and instead of murder, it's who ate the
Speaker 1: last slice cheesecake?
Speaker 2: That's adorable.
Speaker 1: It's so what do they call it online? Wholesome?
Speaker 2: Wholesome? Right, So there's been a ton of spin offs
Speaker 2: of the clue ip owned by Hasbro by the way,
Speaker 2: which who also made our stuff you should know, version
Speaker 2: of Trivial Pursuit.
Speaker 1: Yeah, they bought out the other companies, right, Parker Brothers
Speaker 1: and wat Waddington's.
Speaker 2: Yes, they dominate. But so there was like a game
Speaker 2: show in the UK from nineteen ninety to ninety three,
Speaker 2: which was pretty cute. I watching part of an episode.
Speaker 2: There was a book, a series of young adult mystery books.
Speaker 2: There was a nineteen eighties VCR game which is actually
Speaker 2: really beloved and harder than the board game by far.
Speaker 1: I remember those. Yeah, me too, Not Clue, but just
Speaker 1: VCR games.
Speaker 2: Supposedly Dwayne Perkins from The Blackening is coming up with
Speaker 2: an animated series based on Clue.
Speaker 1: Cool.
Speaker 2: And we just could not have this episode and not
Speaker 2: discuss the classic nineteen eighty five movie Clue. It's so good,
Speaker 2: not just as in its own right a good movie,
Speaker 2: but as an adaptation of something that already existed, it
Speaker 2: just did it perfectly.
Speaker 1: Yeah, it's one of my favorite comedies of the eighties
Speaker 1: for sure. It was, you know, now, making something like
Speaker 1: a movie out of a video game as something that
Speaker 1: wouldn't surprise you, but nineteen eighty five, it was very unusual.
Speaker 1: It was written and directed, co written by Jonathan Lynn
Speaker 1: and directed by Jonathan co written with John Landis.
Speaker 2: Yeah.
Speaker 1: Jonathan Lynn also directed My cousin Vinnie in the Whole
Speaker 1: nine Yards.
Speaker 2: Oh cute.
Speaker 1: So you know a few other pretty big movies, huh,
Speaker 1: And it's just it's one of my favorites. The big mistake, then,
Speaker 1: why it was considered a box office flop, was that
Speaker 1: studio executives got greedy and they would send one three
Speaker 1: different prints of Clue to movie theaters with a different
Speaker 1: ending on each print, with the idea that, hey, people
Speaker 1: will go and see this movie three times to go
Speaker 1: and see the three possible endings. And it did not
Speaker 1: work out that way.
Speaker 2: I know that's crazy because I saw in the theaters
Speaker 2: and I was enthralled by the idea that there were
Speaker 2: other endings. I thought that was the coolest thing I'd
Speaker 2: ever seen in my short nine years on the planet.
Speaker 1: Did you go see other versions in the theater? Do
Speaker 1: you remember? No?
Speaker 2: I was just content with knowing there were other versions
Speaker 2: out there. But when the movie came out on VHS,
Speaker 2: we rented it like too sweet to watch them all
Speaker 2: because they very wisely included them all in the ending,
Speaker 2: which is the same if you watch it on like
Speaker 2: prim or Netflix or whatever.
Speaker 1: Now, Yeah, and not only is it great to not
Speaker 1: have to pay three times to go see it, but
Speaker 1: it functions really well with the one, two, three endings
Speaker 1: because you know, they do the ending and they'll say
Speaker 1: or it could have happened like this, and then they
Speaker 1: I mean that's when Tim Curry just, yeah, really shines.
Speaker 1: I mean he's great through the whole thing as Wadsworth
Speaker 1: the Butler, but he really really shines when he's It's
Speaker 1: just a genius comedic performance.
Speaker 2: Yeah, for sure. So did Madeline con as Missus White
Speaker 2: when she talks about hating Yvette. Oh God, that was
Speaker 2: apparently improvised.
Speaker 1: Classic.
Speaker 2: Yeah, if you haven't seen Clue, go see it like tonight.
Speaker 2: It's just such a great movie. And our friends over
Speaker 2: at Mental Floss, Matthew Jackson wrote something about like little
Speaker 2: known facts about the movie Clue, and apparently there was
Speaker 2: a fourth ending originally that they didn't bother shooting Carrie
Speaker 2: Fisher was supposed to be Miss Scarlett God rather than
Speaker 2: Lesliean Warren exactly. And get this the Telegram the Singing
Speaker 2: Telegram Girl. That was Jane Weedland from The Go Gos.
Speaker 1: Yeah, I mean there's another one too, if you want
Speaker 1: to hear it, let's hear it. You know who played
Speaker 1: mister Body. No, it was Lee Ving, who was the
Speaker 1: singer and guitarist of the hardcore punk band fear No Yes,
Speaker 1: John Belushi's buddy Wow. So two music connections. I think
Speaker 1: we should go through the rest of the cast too,
Speaker 1: just because it's short and amazing.
Speaker 2: It is a great cast.
Speaker 1: Christopher Lloyd played Professor Plum. You already mentioned the great
Speaker 1: Madeline con flames on the side of my face. It's
Speaker 1: just unbelievable. Also in that scene when he's running, he
Speaker 1: grabs her. Tim Curry grabs her to run upstairs and
Speaker 1: explain how she did it in one of the things,
Speaker 1: and she, I don't think she probably made this up
Speaker 1: to She just she trips and falls on her face
Speaker 1: like a third of the way up the stairs, and
Speaker 1: he keeps going.
Speaker 2: Yeah.
Speaker 1: Great physical comedy. The great Martin mall is Colonel Mustard.
Speaker 1: Michael McKean is mister Green. I mean, I feel like
Speaker 1: ruining his great last line, but maybe I shouldn't.
Speaker 2: Yeah, don't, okay.
Speaker 1: Eileen Brennan who was wonderful Miss Peacock. We already mentioned
Speaker 1: Jane Whenland and Ving. Colleen camp classic as Yvette, and
Speaker 1: if you recognized the cook, it was she was a match.
Speaker 1: Kelly Nakahara played the cook and she played Lieutenant Yamoto
Speaker 1: and match.
Speaker 2: Remember, so the cast is.
Speaker 1: Amazing, and if you're interested in a deeper dive, the
Speaker 1: great and wonderful Casey Wilson was a movie Crush guest
Speaker 1: and this was her movie.
Speaker 2: Nice, that's a great movie.
Speaker 1: Yeah.
Speaker 2: If you want to know more about Clue the movie,
Speaker 2: go watch it. Don't read anything else about it, don't
Speaker 2: listen to anybody else jabron about it. Just go watch
Speaker 2: it and thank us later. And if you've never played Clue,
Speaker 2: you do a lot worse than starting with the nineteen
Speaker 2: seventy two edition.
Speaker 3: Friends.
Speaker 2: Yeah, well, since Chuck agreed with my assessment, that means,
Speaker 2: of course it's time for listener mail.
Speaker 1: I'm gonna watch it again soon. I'm now remembering how
Speaker 1: great Eileen Brennan was.
Speaker 2: Yeah, she's wonderful.
Speaker 1: Everyone is so good. All right, here we go. Hi,
Speaker 1: Josh and Chuck had just finished this is a correction of.
Speaker 2: Epic proportions.
Speaker 1: No, it's just something that we like to correct these,
Speaker 1: especially just finished listening to the JD. Salinger episode. Fascinating listen,
Speaker 1: So thanks for diving into this. I'm a big fan
Speaker 1: of stuff. You should know. This my first time sitting
Speaker 1: in a correction, But the end of the episode, Joshua
Speaker 1: purs to an article by a guy named Michiko Kakuchani.
Speaker 1: I thought it was important to note that Michiko Kakuchani
Speaker 1: is a woman. She's a revered literary critic, writer, and
Speaker 1: Alitzer Prize winner, and I wanted to make this trailblazing
Speaker 1: woman make sure that she got her due on your show.
Speaker 1: And that is from Julie Ann at Behar from White Salmon, Washington.
Speaker 2: Thanks a lot, Julian, and I appreciate it. I feel
Speaker 2: like all the corrections that we're reading lately are mine disproportionately.
Speaker 1: I'm not filing mine away and like burning them.
Speaker 2: Yeah, that was a pretty big flub. I'm sorry about that.
Speaker 2: Thank you for that correction. That was a good one.
Speaker 2: If I misspoke in this episode or any other episode
Speaker 2: that you noticed, let us know about it. Chuckle. Read
Speaker 2: it for sure on the air. You can send it
Speaker 2: off via email to Stuff podcast at iHeartRadio dot com.
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