WEBVTT - Clue(do): Third Best Board Game Ever

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<v Speaker 1>Welcome to stuff you should know, a production of iHeartRadio.

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<v Speaker 2>Hey, and welcome to the podcast. I'm Josh, and there's Chuck.

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<v Speaker 2>And guess what. Jerry's here too. And I'll tell you what.

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<v Speaker 2>Jerry will be the one who murdered us if we

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<v Speaker 2>ever turn up dead in a lounge, ballroom, conservatory. And

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<v Speaker 2>she'll probably have used a lead pipe, because Jerry carries

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<v Speaker 2>a lead pipe with her at all times.

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<v Speaker 1>That her nickname is miss Scarlett.

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<v Speaker 2>Yeah, she makes us call her Miss Scarlett.

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<v Speaker 1>I have to say, this feels like a chuck pick

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<v Speaker 1>through and through. But it was your pick, so I

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<v Speaker 1>have to ask right away if you are a cluist.

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<v Speaker 2>I'm not directly, Oh, historically, yes, it's one of my

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<v Speaker 2>favorite games of all time.

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<v Speaker 1>Oh great, me a lot. All right, Well, we're gonna

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<v Speaker 1>have fun talking about this then, man, I love Clue.

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<v Speaker 2>As a matter of fact, I went on eBay and

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<v Speaker 2>made a low offer on a complete nineteen seventy two

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<v Speaker 2>edition of Clue, which is the one I grew up with.

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<v Speaker 2>Oh yeah, I was like, I guess I had the

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<v Speaker 2>eighty six and I looked. I was like, nope, that's

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<v Speaker 2>not It went a little further back eighteen seventy two.

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<v Speaker 2>I just sort of drooling from nostalgia.

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<v Speaker 1>Yeah, it's the seventy two. If you're in our age bracket,

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<v Speaker 1>the seventy two version is a very very nostalgic sort

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<v Speaker 1>of like it's just very evocative. It brings out and

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<v Speaker 1>smells in your brain and like fights your parents are

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<v Speaker 1>having in the other room, and oh, like cartoons that

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<v Speaker 1>are on. It's like, it's it's it hits hard. I

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<v Speaker 1>was very disappointed because I went to find out. I

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<v Speaker 1>was like, man, who, who are those models?

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<v Speaker 2>Now?

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<v Speaker 1>Who took that picture?

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<v Speaker 3>Like?

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<v Speaker 1>I was really curious. Yeah, and I found a thing

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<v Speaker 1>on medium that I didn't It's a it's a spoof, right,

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<v Speaker 1>it has to be.

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<v Speaker 2>Yeah. I was like, oh my god, any leave of it.

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<v Speaker 2>I took that picture.

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<v Speaker 1>Yeah, once you start reading it, though, I was like,

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<v Speaker 1>wait a minute. I was so disappointed because I I

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<v Speaker 1>even went to read it, and I don't know, I

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<v Speaker 1>couldn't find out any information on who those people were

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<v Speaker 1>or how that went down.

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<v Speaker 2>I mean, it's just such an arcane thing to spoof.

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<v Speaker 2>It was called an Oral History of the photo Shoot

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<v Speaker 2>for the nineteen seventy two cover of Clue.

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<v Speaker 1>How excited were you when you read that title?

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<v Speaker 2>Yeah, I was like, this is some good this is

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<v Speaker 2>good treasure right here. Yeah, and then I thought, wow,

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<v Speaker 2>Anti leboit's like, shook that picture now. So whoever wrote that,

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<v Speaker 2>if you're out there, you got us.

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<v Speaker 1>Both, yeah, and shame on you.

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<v Speaker 2>So we're talking about Clue the game. If you're in

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<v Speaker 2>the UK and you're like, what is this clue they're

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<v Speaker 2>talking about, allow us to also call it cluteau. Clue

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<v Speaker 2>is way better a name for it, but Cluteo is

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<v Speaker 2>what it's called basically outside of North America.

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<v Speaker 1>Yeah.

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<v Speaker 2>And the reason that you would qualify outside of North

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<v Speaker 2>America is because it's a big hit all over the country.

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<v Speaker 2>It's translated into Spanish, Swiss, well you know those two,

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<v Speaker 2>among other languages.

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<v Speaker 1>I think we should go back in time. It's one

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<v Speaker 1>of the great games of all time and talk a

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<v Speaker 1>little bit about the invention of Clue, because it's a

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<v Speaker 1>pretty good story. There was a guy named Anthony Pratt

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<v Speaker 1>Anthony E. Pratt, not to be confused with the other

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<v Speaker 1>Anthony Pratt.

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<v Speaker 2>Why is that name sound familiar?

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<v Speaker 1>I don't know. You may be thinking Chris Pratt. Well,

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<v Speaker 1>I think Anthony Pratt's a politician of some kinds.

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<v Speaker 2>Okay, that might be it. No, I know who Chris

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<v Speaker 2>Pratt is, Well, I don't know.

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<v Speaker 1>Anthony E. Pratt was born in Birmingham near Birmingham in

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<v Speaker 1>nineteen oh three, England that is, and as he was

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<v Speaker 1>a high school dropout professional piano player, and during World

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<v Speaker 1>War One when he was but a young teen, the

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<v Speaker 1>story goes that he and his friends would sit around

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<v Speaker 1>and play what he called a stupid game called murder,

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<v Speaker 1>where guests crept up on each other in corridors and

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<v Speaker 1>the victim would shriek and fall on the floor. And

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<v Speaker 1>apparently post high school years was a traveling piano player

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<v Speaker 1>that would play at these sort of ritzy country hotels

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<v Speaker 1>where guests in the hotel would put this on at like,

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<v Speaker 1>you know, murder Mystery Night, and it was a thing.

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<v Speaker 1>It's still a thing, Murder Mystery Night, and it's you know,

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<v Speaker 1>it's sort of one of my favorite kinds of books

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<v Speaker 1>in movies, like the Knives Out kind of thing. And

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<v Speaker 1>he and his friends were doing this as teenagers.

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<v Speaker 2>Yeah, and apparently he didn't like that, Like you said,

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<v Speaker 2>he didn't like the game murder, but he did like

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<v Speaker 2>the ones they put on at hotels. He didn't like

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<v Speaker 2>Agatha Christie, which is kind of surprising because if his

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<v Speaker 2>game can be compared to anybody's books, it's Agatha Christie's

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<v Speaker 2>for sure. And so that was the Inner War period.

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<v Speaker 2>During World War Two, nineteen forty three found him working

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<v Speaker 2>as a law clerk. He also worked in a munitions

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<v Speaker 2>factory as well. And because there are blackouts at night,

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<v Speaker 2>because the UK was getting bombed on the regular, you

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<v Speaker 2>didn't you couldn't go out. There's nothing to do. People

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<v Speaker 2>and come over. You didn't do anything. You just hung

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<v Speaker 2>out with your family. And luckily he and his wife

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<v Speaker 2>had a gaming streak I guess with in common because

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<v Speaker 2>if you think about it, it's very rare to sit

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<v Speaker 2>down and come up with a board game, even in

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<v Speaker 2>that situation, like it just takes a certain person. And

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<v Speaker 2>you put Elva and Anthony Pratt together in blackout conditions

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<v Speaker 2>in nineteen forty three and they're going to come up

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<v Speaker 2>with clue.

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<v Speaker 1>Yeah. Originally they called it murder. Still this time with

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<v Speaker 1>an exclamation point, almost an apostrophe. It was called murder,

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<v Speaker 1>and he thought, and they thought rather. I think she

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<v Speaker 1>designed some of the artwork and stuff in the original

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<v Speaker 1>rooms and things like that and worked on the gameplay together.

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<v Speaker 1>But he knew that like you can sell board games

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<v Speaker 1>because he actually had a friend named Jeffrey Bull who

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<v Speaker 1>sold the game to Waddington's Games of London, so he

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<v Speaker 1>was like, you know, we can actually sell this thing,

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<v Speaker 1>like we're not just creating a fun game for our family.

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<v Speaker 1>And that first initial game had ten characters. One was

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<v Speaker 1>randomly chosen as the victim, which is a little different

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<v Speaker 1>than the clue that we know and love, and there

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<v Speaker 1>were nine weapons. The ones that were different that I

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<v Speaker 1>think are still kind of fun are a bomb that

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<v Speaker 1>would just be a fun little game piece, I think

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<v Speaker 1>like a classic cartoon like round fused bomb, a hypodermic

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<v Speaker 1>syringe kind of dark, a poison bottle which is pretty

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<v Speaker 1>obvious for a murder mystery. And then an Irish shiale,

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<v Speaker 1>which is would be really kind of cool to have today.

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<v Speaker 1>If you don't know what that is, it was. It

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<v Speaker 1>sort of looks like a cane and later you could

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<v Speaker 1>function it as a cane, but what it really was

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<v Speaker 1>was early Irish stick fighting. It's a cudgel in you know,

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<v Speaker 1>it's like a cane with a larger ball on the

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<v Speaker 1>end where your hand would be the business end. Yeah.

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<v Speaker 1>So just like if you look at the Boston Celtic's logo,

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<v Speaker 1>that cane that little Celtic has is in fact a schileela.

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<v Speaker 2>Yeah that's right. Yeah, nice description of that chuck. Where

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<v Speaker 2>do you go?

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<v Speaker 1>Yeah? I didn't know stick fighting was a thing. I

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<v Speaker 1>kind of went down a rabbit hole and apparently it

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<v Speaker 1>was a stick to fight with it first, but then

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<v Speaker 1>later on it was just like, oh no, this is

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<v Speaker 1>just my cane. Whack whack, No, gotcha, that kind of thing.

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<v Speaker 2>So something I thought was pretty sweet was that the

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<v Speaker 2>Pratts managed to get a meeting with the people at

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<v Speaker 2>Wattington's thanks to their friend the Bulls, Jeffrey Bull and

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<v Speaker 2>his wife and the Bulls went with them to that

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<v Speaker 2>meeting and they all sat down and played this game

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<v Speaker 2>murder together, and basically on the spot, Waddington's was like,

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<v Speaker 2>we'll take it. In nineteen forty five, they came up

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<v Speaker 2>with an agreement to produce the game. Anthony Pratt got

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<v Speaker 2>a patent for it in nineteen forty seven. But again,

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<v Speaker 2>because the UK was getting bombed on the regular during

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<v Speaker 2>World War Two and there was a War going on,

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<v Speaker 2>it was kind of difficult to come by some of

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<v Speaker 2>the material needed, so it kind of got its start

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<v Speaker 2>and fits and starts really kind of beginning around nineteen

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<v Speaker 2>forty nine.

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<v Speaker 1>Yeah, they named it Cluto, like you said, spelled like

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<v Speaker 1>clue with do o at the end. That is Latin

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<v Speaker 1>for iplay. And there's also a game called Ludo in Britain.

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<v Speaker 1>It's like a par cheesy game. So I guess they

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<v Speaker 1>thought it had some just name appeal or whatever. I

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<v Speaker 1>guess would be my guest, because Cluto doesn't make any.

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<v Speaker 2>Sense, not in North America.

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<v Speaker 1>No, right, well, I mean, but was it even a

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<v Speaker 1>word there?

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<v Speaker 2>No, it was a made up word.

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<v Speaker 1>Yeah, it didn't make sense then either.

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<v Speaker 2>So that was Waddington's take on it, and Parker Brothers

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<v Speaker 2>is like, that's lame, Wattington's you're our partner in the UK,

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<v Speaker 2>but we're gonna name it Clue. And they produced a

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<v Speaker 2>slightly different version I think, for example, in Cludo. In

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<v Speaker 2>the original Cludo, mister Green here in the United States

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<v Speaker 2>was called Reverend Green. There the little differences like that

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<v Speaker 2>that you would pick up on depending on whether you

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<v Speaker 2>lived in the United States or Great Britain and then

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<v Speaker 2>I think the actual house that it's modeled on also

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<v Speaker 2>distinguished the two games. In the UK version, supposedly it

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<v Speaker 2>was inspired by a mansion in Sussex called Tudor Close

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<v Speaker 2>and still around. You can see pictures of Tudor Close.

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<v Speaker 2>But one of the things that supports the idea is

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<v Speaker 2>that in nineteen thirty seven it was renovated to include

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<v Speaker 2>a billiard's room in a ballroom. And then for the

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<v Speaker 2>American version, it was supposedly inspired by the house of

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<v Speaker 2>George Parker, founder of Parker Brothers Games, who had an

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<v Speaker 2>estate that he bought in New Hampshire in nineteen twenty five,

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<v Speaker 2>and it bore some resemblance to it as well. That

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<v Speaker 2>house is still around too.

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<v Speaker 1>Yeah, but I think you and I agree that there

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<v Speaker 1>is only one clue house, and that is the one

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<v Speaker 1>on the cover of the nineteen seventy two American Board

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<v Speaker 1>Game edition.

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<v Speaker 2>Absolutely true, that's the house.

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<v Speaker 1>I'm not sure where it is because medium tricked me.

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<v Speaker 1>I know, still salty about that. So in nineteen fifty three,

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<v Speaker 1>Pratt sold his overseas sales rights for five thousand pounds,

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<v Speaker 1>which would be one hundred little over one hundred and

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<v Speaker 1>sixteen thousand pounds today, good chunk of change, although he

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<v Speaker 1>would complain and I think has a very good point

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<v Speaker 1>that like, hey, they didn't tell me they were already

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<v Speaker 1>selling it over there. That's a great point, and that

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<v Speaker 1>it was super popular, so it probably and it seems

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<v Speaker 1>like a sort of a lifelong thing with he and

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<v Speaker 1>his wife Elda, that they never got the money they

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<v Speaker 1>should have gotten. But it was it was enough money

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<v Speaker 1>at the time, in one chunk to be able to

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<v Speaker 1>quit his job and play piano full time. And he

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<v Speaker 1>was getting those mailbox checks from the domestic UK sales.

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<v Speaker 2>Yeah, it was worth about one hundred and sixteen thousand

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<v Speaker 2>pounds in today's money or one hundred and forty seven

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<v Speaker 2>thousand US dollars. Not enough to retire on, but he

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<v Speaker 2>apparently retired on it. And like you said, he was

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<v Speaker 2>getting those mailbox checks too, but they were set to

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<v Speaker 2>expire in nineteen sixty one, and supposedly the Independent termed

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<v Speaker 2>evidence that it might have been extended up to four years,

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<v Speaker 2>so at the latest he stopped getting checks in nineteen

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<v Speaker 2>sixty five, and he lived until nineteen ninety four, so

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<v Speaker 2>he had to make do all over again. It was

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<v Speaker 2>a fortune a mild fortune that he made and then

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<v Speaker 2>you know, just kind of lived on and had to

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<v Speaker 2>go back to work eventually.

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<v Speaker 1>Yeah, like he should have been getting checked till the

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<v Speaker 1>day he died.

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<v Speaker 2>Absolutely, And I mean like in Waddington's not informing him

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<v Speaker 2>that Clue was Gangbusters over there. It's like, yes, if

0:11:40.600 --> 0:11:42.640
<v Speaker 2>you're a business mind, you could be like, yeah, that's business.

0:11:42.640 --> 0:11:45.800
<v Speaker 2>It's called doing your due diligence. If you're Anthony Pratt

0:11:45.800 --> 0:11:48.640
<v Speaker 2>and it's nineteen fifty three, how are you going to

0:11:48.679 --> 0:11:51.440
<v Speaker 2>find out what the sales are from Parker Brothers of

0:11:51.520 --> 0:11:53.640
<v Speaker 2>Clue in North America? If you don't even have a

0:11:53.679 --> 0:11:57.840
<v Speaker 2>clue that you're the American version of Clue is selling

0:11:57.840 --> 0:12:01.080
<v Speaker 2>like Gangbusters over there, you probably I don't know how

0:12:01.120 --> 0:12:02.240
<v Speaker 2>you would even find that out.

0:12:02.840 --> 0:12:05.880
<v Speaker 1>No, he was taking advantage of I think so. I

0:12:05.880 --> 0:12:11.240
<v Speaker 1>think that's might His daughter still lives today. Marcia Davies

0:12:12.200 --> 0:12:14.960
<v Speaker 1>has been on record saying and interviewed like that. You know,

0:12:15.160 --> 0:12:17.839
<v Speaker 1>it's not like we talked about Cludo much in our house.

0:12:18.559 --> 0:12:21.560
<v Speaker 1>My mom would grouse about it occasionally that they didn't

0:12:21.559 --> 0:12:23.880
<v Speaker 1>get the money they should have gotten from it.

0:12:23.880 --> 0:12:26.200
<v Speaker 2>It's a what word grouse?

0:12:28.280 --> 0:12:31.160
<v Speaker 1>Yeah, it's a good word, yeah, double meaning to what.

0:12:31.160 --> 0:12:35.079
<v Speaker 2>That it's a birdend yeah, attitude.

0:12:34.760 --> 0:12:42.160
<v Speaker 1>Yeah absolutely. Here is what it says on and there's

0:12:42.160 --> 0:12:44.440
<v Speaker 1>a little story I'll let you tell afterward. But like

0:12:44.440 --> 0:12:46.959
<v Speaker 1>you said, he died ninety four and on his grave

0:12:47.000 --> 0:12:49.960
<v Speaker 1>it says a very dear father. Anthony E. Pratt born

0:12:50.040 --> 0:12:53.520
<v Speaker 1>ten August nineteen oh three died nine April nineteen ninety four,

0:12:53.600 --> 0:12:58.440
<v Speaker 1>inventor of Cludo, sadly missed. I really wish that she

0:12:58.480 --> 0:13:00.640
<v Speaker 1>had put, you know, killed by miss Scarlett in the

0:13:00.679 --> 0:13:01.960
<v Speaker 1>conservatory with a lead pipe.

0:13:02.040 --> 0:13:04.520
<v Speaker 2>That would have been awesome, just for fine, for sure.

0:13:05.520 --> 0:13:10.720
<v Speaker 2>Apparently he died in such obscurity that Waddington's had no

0:13:10.840 --> 0:13:14.360
<v Speaker 2>idea that he was dead for three years. And there's

0:13:14.400 --> 0:13:17.440
<v Speaker 2>no telling if they ever really would have found out

0:13:17.880 --> 0:13:21.280
<v Speaker 2>had they not been searching for him to celebrate Cludo's

0:13:21.280 --> 0:13:26.120
<v Speaker 2>one hundred and fifty one hundred and fifty millionth sale. Yeah,

0:13:26.200 --> 0:13:29.079
<v Speaker 2>and they put out a press release telling the public like, hey,

0:13:29.080 --> 0:13:31.000
<v Speaker 2>we're looking for this guy. The title of the press

0:13:31.040 --> 0:13:36.480
<v Speaker 2>release was wanted Colon for murder most Enjoyable. And apparently

0:13:36.520 --> 0:13:39.960
<v Speaker 2>the person who ran the cemetery that he's buried in

0:13:40.640 --> 0:13:42.960
<v Speaker 2>knew that he was buried there and got in touch

0:13:43.000 --> 0:13:46.120
<v Speaker 2>with Waddington's and said, don't waste your time. Man.

0:13:47.120 --> 0:13:49.360
<v Speaker 1>That whole thing just really upsets me.

0:13:49.760 --> 0:13:52.920
<v Speaker 2>It is kind of upsetting. There's nothing really good about

0:13:52.960 --> 0:13:54.480
<v Speaker 2>the Anthony Pratt story.

0:13:55.160 --> 0:13:59.040
<v Speaker 1>Yeah, because like, first of all, they I think misled him,

0:13:59.520 --> 0:14:02.280
<v Speaker 1>and then you know, hey, he's an old man. Let's

0:14:02.320 --> 0:14:04.000
<v Speaker 1>rub in the fact that we've sold one hundred and

0:14:04.080 --> 0:14:06.680
<v Speaker 1>fifty million of these games, right, sure that he didn't

0:14:06.720 --> 0:14:08.880
<v Speaker 1>have a piece of so like, let's find him. Yeah,

0:14:08.880 --> 0:14:10.720
<v Speaker 1>and they're like, he's been dead for three years.

0:14:11.080 --> 0:14:14.040
<v Speaker 2>Even worse than that, Chuck, I read that they petitioned

0:14:14.040 --> 0:14:17.160
<v Speaker 2>to exume him, to bring him to the celebration anyway.

0:14:17.920 --> 0:14:22.120
<v Speaker 1>Following I've read that medium, I mean, he should be

0:14:22.320 --> 0:14:24.480
<v Speaker 1>ground in, Like they should have a statue of him

0:14:24.480 --> 0:14:26.360
<v Speaker 1>at Waddington's.

0:14:25.720 --> 0:14:28.880
<v Speaker 2>For sure, because the reason why not just because we're

0:14:28.920 --> 0:14:34.520
<v Speaker 2>Clue fans, but because it's According to fun dot Com,

0:14:34.520 --> 0:14:37.960
<v Speaker 2>among other sources, it's probably the fifth most popular board

0:14:38.000 --> 0:14:40.720
<v Speaker 2>game of all time, and that includes not just like

0:14:40.800 --> 0:14:44.320
<v Speaker 2>Monopoly and scrabble, We're talking about chess and checkers. It's

0:14:44.320 --> 0:14:47.200
<v Speaker 2>in the top five with chess and checkers that have

0:14:47.240 --> 0:14:49.840
<v Speaker 2>been around for thousands of years, so it was like

0:14:50.000 --> 0:14:52.520
<v Speaker 2>a huge blockbuster game.

0:14:53.000 --> 0:14:54.960
<v Speaker 1>Yeah, I'm gonna call it the third I don't even

0:14:55.720 --> 0:14:57.400
<v Speaker 1>that should just be for branded games.

0:14:57.520 --> 0:15:00.960
<v Speaker 2>I agree with you. I totally think that sucker stuff

0:15:01.080 --> 0:15:02.240
<v Speaker 2>calling chess and check her.

0:15:03.160 --> 0:15:05.600
<v Speaker 1>So I say it's the third most popular game of

0:15:05.640 --> 0:15:09.880
<v Speaker 1>all time. We did a Monopoly episode. What's the other one? Scrabble? Yeah, yeah,

0:15:09.880 --> 0:15:12.280
<v Speaker 1>we should probably do a Scrabble app at some point. Okay,

0:15:12.800 --> 0:15:15.560
<v Speaker 1>maybe we can get Hodgman to make a rare guest appearance.

0:15:15.640 --> 0:15:18.280
<v Speaker 1>Yeah rare, but everyone on Reddit gets mad at every

0:15:18.320 --> 0:15:19.320
<v Speaker 1>time I say the name Hodgman.

0:15:20.920 --> 0:15:24.360
<v Speaker 2>It's awesome. That must have been a very enlightening experience.

0:15:23.920 --> 0:15:26.200
<v Speaker 1>Huh, short lived, my friends.

0:15:26.480 --> 0:15:29.440
<v Speaker 2>So, Chuck, I say that we take a little break

0:15:30.200 --> 0:15:31.840
<v Speaker 2>and when we come back, we talk about how to

0:15:31.880 --> 0:15:36.240
<v Speaker 2>actually play Clue as cobbled together from people who know

0:15:36.280 --> 0:15:37.240
<v Speaker 2>what they're talking about.

0:15:37.840 --> 0:15:51.720
<v Speaker 3>Let's do it.

0:15:39.680 --> 0:16:00.280
<v Speaker 1>So my one regret is that I didn't get it

0:16:00.320 --> 0:16:04.000
<v Speaker 1>together enough because we were on tour to play Clue

0:16:05.760 --> 0:16:09.800
<v Speaker 1>before this game, before this recording. Because I haven't played

0:16:09.800 --> 0:16:11.640
<v Speaker 1>it in a long time. Emily and I used to

0:16:11.680 --> 0:16:18.800
<v Speaker 1>play Monoy Mono Clue. Oh well, and can we quit? Yeah? Okay,

0:16:18.800 --> 0:16:21.520
<v Speaker 1>it's not as fun. Okay, and it's certainly not fun

0:16:21.560 --> 0:16:25.280
<v Speaker 1>to play with Emily because she feels like she has

0:16:25.320 --> 0:16:31.600
<v Speaker 1>a sort of patented foolproof victory route. Oh yeah, she

0:16:31.640 --> 0:16:34.520
<v Speaker 1>has a methodology that she will not tell me what

0:16:34.560 --> 0:16:38.320
<v Speaker 1>it is, and she's she beat me every time. So

0:16:38.320 --> 0:16:39.080
<v Speaker 1>we just quit playing.

0:16:39.960 --> 0:16:41.920
<v Speaker 2>That was like you, me and me with backgammon?

0:16:42.600 --> 0:16:46.000
<v Speaker 1>Who won? You and me? And she has a thing like.

0:16:46.400 --> 0:16:49.520
<v Speaker 2>Yeah, she was like, it's the strategy of back strategy,

0:16:49.560 --> 0:16:51.600
<v Speaker 2>not like it's a secret or anything. She's like, I

0:16:51.720 --> 0:16:53.640
<v Speaker 2>just figured it out, and I still have never figured

0:16:53.680 --> 0:16:55.080
<v Speaker 2>it out. So we just stopped playing.

0:16:55.520 --> 0:16:58.240
<v Speaker 1>Well, maybe we'll all get together, they can just play

0:16:58.240 --> 0:16:59.920
<v Speaker 1>each other in games and we'll just sit around and

0:17:00.080 --> 0:17:00.640
<v Speaker 1>have a cocktail.

0:17:00.680 --> 0:17:02.920
<v Speaker 2>That sounds like a great idea, man, because.

0:17:02.720 --> 0:17:06.840
<v Speaker 1>I'm not competitive like that. I am not either.

0:17:07.480 --> 0:17:09.200
<v Speaker 2>It's been so long since I played a board game

0:17:09.240 --> 0:17:12.120
<v Speaker 2>I don't remember fully, and it seems like I could

0:17:12.160 --> 0:17:15.080
<v Speaker 2>be competitive. But okay, I think I was competitive at

0:17:15.080 --> 0:17:15.880
<v Speaker 2>trivial pursuit.

0:17:17.000 --> 0:17:19.000
<v Speaker 1>Yeah. I mean I love board games. I just never

0:17:19.000 --> 0:17:21.040
<v Speaker 1>play the much anymore because we don't have a lot

0:17:21.040 --> 0:17:23.760
<v Speaker 1>of friends who are like, hey, let's have board game night.

0:17:23.800 --> 0:17:24.959
<v Speaker 1>But I'd totally be into it.

0:17:25.080 --> 0:17:26.399
<v Speaker 2>Yeah, totally for sure.

0:17:26.760 --> 0:17:27.880
<v Speaker 1>All right, So let's talk clue.

0:17:27.920 --> 0:17:31.760
<v Speaker 2>Eh oh yeah, So in the Classic Clue game, there's

0:17:31.800 --> 0:17:35.520
<v Speaker 2>so many variations on it that are slightly different. Some

0:17:35.560 --> 0:17:39.240
<v Speaker 2>have like extra like cards to them, or the names

0:17:39.240 --> 0:17:41.280
<v Speaker 2>of the characters are a little different. But if you

0:17:41.400 --> 0:17:44.119
<v Speaker 2>just look at the basic Classic Clue, which that's what

0:17:44.119 --> 0:17:44.960
<v Speaker 2>we're going to talk.

0:17:44.760 --> 0:17:46.600
<v Speaker 1>About, nineteen seventy.

0:17:46.320 --> 0:17:50.120
<v Speaker 2>Two, seventy two, eighty six, twenty twenty three, even they

0:17:50.240 --> 0:17:54.320
<v Speaker 2>re updated the classic version. But you're supposed to play

0:17:54.320 --> 0:17:57.400
<v Speaker 2>with three to six players, and clearly you can play

0:17:57.440 --> 0:17:59.560
<v Speaker 2>with two. I've seen in places you can play with two.

0:17:59.760 --> 0:18:02.480
<v Speaker 2>But if you look at the instructions, it says three

0:18:02.520 --> 0:18:05.720
<v Speaker 2>to six players ages eight and up. And if you're

0:18:05.720 --> 0:18:09.040
<v Speaker 2>seven and a half im precocious, maybe you get a pass,

0:18:09.880 --> 0:18:13.240
<v Speaker 2>but really you don't want to play with anybody under eight. Typically.

0:18:13.680 --> 0:18:16.600
<v Speaker 1>Yeah, I'm curious if Ruby would be into this. We'll

0:18:16.640 --> 0:18:17.399
<v Speaker 1>have to give it a shot.

0:18:17.520 --> 0:18:19.119
<v Speaker 2>Okay, fair enough.

0:18:19.920 --> 0:18:22.880
<v Speaker 1>Yeah, so eight and up, what you do is you

0:18:23.720 --> 0:18:26.960
<v Speaker 1>choose to be the identity of one of six people.

0:18:27.440 --> 0:18:31.520
<v Speaker 1>Colonel Mustard, yeah, the Colonel, the Good Colonel, Miss Peacock,

0:18:31.800 --> 0:18:35.800
<v Speaker 1>Professor Plum, missus White, mister Green, and of course miss

0:18:35.880 --> 0:18:39.280
<v Speaker 1>Scarlett who as a young Baptist boy that seventy two clue.

0:18:40.960 --> 0:18:42.280
<v Speaker 1>I looked at her picture quite a bit.

0:18:42.359 --> 0:18:45.480
<v Speaker 2>She's very attractive, for sure. So who were you? Who

0:18:45.520 --> 0:18:47.800
<v Speaker 2>did you pick? Normally? Was there like one character for

0:18:47.880 --> 0:18:48.760
<v Speaker 2>you when you're you know.

0:18:48.880 --> 0:18:52.600
<v Speaker 1>I don't remember having a favorite now that I think

0:18:52.600 --> 0:18:53.320
<v Speaker 1>about it, did you?

0:18:53.680 --> 0:18:54.520
<v Speaker 2>Professor Plumb?

0:18:55.320 --> 0:18:56.280
<v Speaker 1>Okay, that fits.

0:18:56.359 --> 0:18:58.679
<v Speaker 2>I just like the name, and the color is pretty too,

0:18:58.880 --> 0:19:01.440
<v Speaker 2>But for some reason, it's it's like cellar door for

0:19:01.560 --> 0:19:03.400
<v Speaker 2>me kind of yeah, and.

0:19:03.440 --> 0:19:07.040
<v Speaker 1>You were you know, you're a literary sort of type,

0:19:07.040 --> 0:19:07.760
<v Speaker 1>were you back then?

0:19:09.240 --> 0:19:11.520
<v Speaker 2>No? No, I like to read, but I would not

0:19:11.560 --> 0:19:15.639
<v Speaker 2>call myself the literary. I didn't become pretentious until much later.

0:19:15.680 --> 0:19:17.800
<v Speaker 1>And like, yeah, like they didn't have Joe the Plumber.

0:19:17.880 --> 0:19:23.399
<v Speaker 2>So right, So there's six murder weapons, right, six suspects,

0:19:23.480 --> 0:19:27.520
<v Speaker 2>six murder weapons in the classic game, the knife, the revolver,

0:19:27.720 --> 0:19:31.679
<v Speaker 2>the wrench, ouch, the rope, the candlestick, and the lead pipe.

0:19:31.920 --> 0:19:35.680
<v Speaker 2>A lot of head trauma among these, you.

0:19:35.600 --> 0:19:39.440
<v Speaker 1>Know, yeah, four of them are are are whackers.

0:19:39.520 --> 0:19:43.760
<v Speaker 2>Huh exactly? No shell Ailey, But still it gets the

0:19:43.760 --> 0:19:44.440
<v Speaker 2>point across.

0:19:44.760 --> 0:19:47.320
<v Speaker 1>And I guess three of them are technically whackers.

0:19:47.880 --> 0:19:49.760
<v Speaker 2>What the candlestick, the wrench in the lead.

0:19:49.640 --> 0:19:53.800
<v Speaker 1>Pipe, Yeah, because the rope is is a choker, revolver

0:19:53.960 --> 0:19:56.000
<v Speaker 1>is a shooter, and the knife is a stabber. Right,

0:19:56.480 --> 0:19:58.679
<v Speaker 1>so I overshot it by one. Although you could hit

0:19:58.720 --> 0:20:01.160
<v Speaker 1>somebody with a rope or the butt of a gun.

0:20:01.400 --> 0:20:03.520
<v Speaker 2>Right, Or if you have a candle in the candlestick,

0:20:03.520 --> 0:20:04.600
<v Speaker 2>you could light them on fire.

0:20:05.560 --> 0:20:08.360
<v Speaker 1>Ah, good point, or you could do some creative things

0:20:08.359 --> 0:20:08.920
<v Speaker 1>that lit bike.

0:20:09.119 --> 0:20:10.720
<v Speaker 2>Yeah, I'm saying you could use it as a blowgun.

0:20:11.560 --> 0:20:13.920
<v Speaker 1>Oh, yeah, absolutely, although it's.

0:20:13.760 --> 0:20:17.440
<v Speaker 2>Bent in the game, so it probably wouldn't work very well. Yeah,

0:20:17.440 --> 0:20:19.439
<v Speaker 2>although you could use it to shoot around a corner.

0:20:21.680 --> 0:20:25.920
<v Speaker 2>So there's also nine rooms on the board, right, and

0:20:26.080 --> 0:20:29.679
<v Speaker 2>there's the hall, the lounge, the dining room, the kitchen,

0:20:29.840 --> 0:20:33.840
<v Speaker 2>the ballroom, the conservatory, the library, and the study. And

0:20:33.880 --> 0:20:37.360
<v Speaker 2>this was where I learned about manor houses and general

0:20:37.480 --> 0:20:41.600
<v Speaker 2>estates architectural layouts, usually on the first floor.

0:20:42.040 --> 0:20:43.800
<v Speaker 1>Yeah, I didn't know what a conservatory was like. It

0:20:43.960 --> 0:20:45.520
<v Speaker 1>introduced me to some of these terms even.

0:20:45.720 --> 0:20:48.760
<v Speaker 2>Yeah, and the other thing, everybody, if you didn't play

0:20:48.800 --> 0:20:51.600
<v Speaker 2>the seventy two edition, go look it up. There's there's

0:20:51.600 --> 0:20:53.480
<v Speaker 2>some for sale, but if you look at the board,

0:20:53.520 --> 0:20:58.840
<v Speaker 2>it's really beautiful. Like they used textures and colors to

0:20:59.320 --> 0:21:02.680
<v Speaker 2>signify what room was. What I think for the ballroom

0:21:02.720 --> 0:21:03.960
<v Speaker 2>it was like parquet flooring.

0:21:04.480 --> 0:21:07.720
<v Speaker 1>Yeah, yeah, I think this like wallpaper in one I think.

0:21:08.000 --> 0:21:10.160
<v Speaker 2>Yeah, I don't remember which one that was. The kitchen

0:21:10.240 --> 0:21:15.000
<v Speaker 2>had like doyley a doily pattern, yeah, and the I

0:21:15.040 --> 0:21:19.280
<v Speaker 2>think the study had like a red burgundy leather background.

0:21:19.440 --> 0:21:20.560
<v Speaker 2>It was just really neat looking.

0:21:21.160 --> 0:21:24.800
<v Speaker 1>Yeah, totally. And it was as a kid, your imagination

0:21:24.920 --> 0:21:27.560
<v Speaker 1>is just running wild with this stuff because it is

0:21:27.600 --> 0:21:28.920
<v Speaker 1>a game, and that's kind of one of the fun

0:21:28.960 --> 0:21:31.280
<v Speaker 1>things about it. Yeah, especially as a kid, is a

0:21:31.320 --> 0:21:35.960
<v Speaker 1>game that has backstory, and it a lot goes on

0:21:36.000 --> 0:21:39.760
<v Speaker 1>in your imagination. It's not Sorry or Shoots and Ladders, you.

0:21:39.800 --> 0:21:43.159
<v Speaker 2>Know, exactly well put And in addition to the fact

0:21:43.200 --> 0:21:46.199
<v Speaker 2>that it had that potential to create that it was

0:21:46.440 --> 0:21:51.720
<v Speaker 2>masterfully put together. Like the details of it were really

0:21:51.720 --> 0:21:54.280
<v Speaker 2>evocative of that kind of thing, So like it really

0:21:54.320 --> 0:21:56.240
<v Speaker 2>helped it along, I guess, is what I'm trying to say.

0:21:56.720 --> 0:21:59.880
<v Speaker 1>Yeah, totally. All right. So the beginning of the game,

0:22:00.240 --> 0:22:05.040
<v Speaker 1>there are three cards that reveal the murder weapon, the

0:22:05.200 --> 0:22:09.119
<v Speaker 1>murderer and where it took place. You seal those in

0:22:09.160 --> 0:22:11.879
<v Speaker 1>an envelope, and the whole goal of the game is

0:22:11.960 --> 0:22:15.119
<v Speaker 1>to figure out who did the murder, with what weapon

0:22:15.200 --> 0:22:16.080
<v Speaker 1>and in what room.

0:22:16.600 --> 0:22:19.359
<v Speaker 2>Yes, and apparently there's about three hundred and twenty four

0:22:19.440 --> 0:22:23.760
<v Speaker 2>different solutions that it could be, which really doesn't matter

0:22:23.760 --> 0:22:26.080
<v Speaker 2>because as long as there's more than one or two

0:22:26.160 --> 0:22:30.640
<v Speaker 2>or three, you're gonna it's gonna be a different game

0:22:30.680 --> 0:22:34.280
<v Speaker 2>every time. Yeah, So you roll the dice to move

0:22:34.320 --> 0:22:38.399
<v Speaker 2>along the hallways in between rooms, and then your goal

0:22:38.480 --> 0:22:41.320
<v Speaker 2>initially is to get into a room, because only when

0:22:41.359 --> 0:22:44.360
<v Speaker 2>you're in a room can you say that you think

0:22:44.400 --> 0:22:46.439
<v Speaker 2>the murder happened in that room. You can't do it

0:22:46.440 --> 0:22:51.680
<v Speaker 2>from the hallway or whatever, right right, and when you're there,

0:22:51.720 --> 0:22:54.040
<v Speaker 2>when you can make a suggestion. It's kind of like

0:22:54.080 --> 0:22:58.119
<v Speaker 2>a soft accusation right right where you can say, I

0:22:58.359 --> 0:23:02.680
<v Speaker 2>think that it's Colonel Mustard in the ballroom, which I'm

0:23:02.760 --> 0:23:08.760
<v Speaker 2>currently in with the rope. And what happens next is

0:23:08.760 --> 0:23:10.919
<v Speaker 2>you go from player to player, beginning at the player

0:23:10.960 --> 0:23:14.600
<v Speaker 2>on your left, and if they have Colonel Mustard or

0:23:14.640 --> 0:23:19.880
<v Speaker 2>the ballroom or the rope card, because there's a card

0:23:19.880 --> 0:23:24.679
<v Speaker 2>for each character, each weapon in each room, and everybody's

0:23:24.720 --> 0:23:27.719
<v Speaker 2>distributed cards that they keep to themselves. If they have

0:23:27.760 --> 0:23:29.800
<v Speaker 2>one of those cards, they have to show you, and

0:23:29.880 --> 0:23:31.400
<v Speaker 2>if they have two of those cards, they still only

0:23:31.400 --> 0:23:34.440
<v Speaker 2>have to show you one. But then your turn is over.

0:23:34.640 --> 0:23:38.159
<v Speaker 2>You've just been your theory has just been disproven. Now

0:23:38.359 --> 0:23:41.720
<v Speaker 2>you didn't win, but at the same time, you just

0:23:41.800 --> 0:23:45.760
<v Speaker 2>gained a tremendous amount of information, and the other people playing,

0:23:46.040 --> 0:23:49.840
<v Speaker 2>if they're paying attention, gained a lesser amount, but still

0:23:49.880 --> 0:23:54.240
<v Speaker 2>some information the game like that you're paying attention like that,

0:23:54.280 --> 0:23:54.920
<v Speaker 2>it's deduction.

0:23:55.720 --> 0:24:00.560
<v Speaker 1>Yeah, it's using process of elimination and deduction and making notes.

0:24:00.600 --> 0:24:03.040
<v Speaker 1>And we'll get into that in a second. One key

0:24:03.080 --> 0:24:04.880
<v Speaker 1>thing here that I'm not I don't think you said,

0:24:05.040 --> 0:24:08.840
<v Speaker 1>was you bring all that stuff into the room, like

0:24:08.880 --> 0:24:12.080
<v Speaker 1>you bring that rope and that character into the room.

0:24:12.200 --> 0:24:15.000
<v Speaker 1>So you can also use a little bit of strategy

0:24:15.040 --> 0:24:19.240
<v Speaker 1>there to pull Colonel Mustard, you know, that player away

0:24:19.240 --> 0:24:20.920
<v Speaker 1>from where they were into that room.

0:24:21.040 --> 0:24:26.480
<v Speaker 2>Yeah, that's a great point. For sure. Some of it's luck, right, sure,

0:24:26.720 --> 0:24:28.480
<v Speaker 2>I mean you roll the dice and you may or

0:24:28.560 --> 0:24:29.960
<v Speaker 2>may not get into the room. And if you're not

0:24:29.960 --> 0:24:31.439
<v Speaker 2>in the room, even if you know who it is.

0:24:32.119 --> 0:24:34.080
<v Speaker 2>You know, let's say you're you're over in the study

0:24:34.080 --> 0:24:35.119
<v Speaker 2>and you got to get all the way to the

0:24:35.200 --> 0:24:38.840
<v Speaker 2>kitchen because you know it's the kitchen. You can't make

0:24:38.880 --> 0:24:41.240
<v Speaker 2>that final accusation and win the game until you're in

0:24:41.320 --> 0:24:44.840
<v Speaker 2>the kitchen. So dice rolls have something to do with it,

0:24:44.960 --> 0:24:48.120
<v Speaker 2>but really more than anything, like we said, it's mostly

0:24:48.280 --> 0:24:52.200
<v Speaker 2>up to deduction and paying attention to the information you can.

0:24:52.080 --> 0:24:55.840
<v Speaker 1>Glean, right, And I think I may have missed it

0:24:55.880 --> 0:24:58.480
<v Speaker 1>if you said it. Did you also say that if

0:24:58.520 --> 0:25:01.720
<v Speaker 1>no one reveals any card at all, then you can

0:25:01.760 --> 0:25:05.000
<v Speaker 1>actually like lay it all on the line and make

0:25:05.040 --> 0:25:06.119
<v Speaker 1>an official accusation.

0:25:06.440 --> 0:25:07.320
<v Speaker 2>No, I didn't say that.

0:25:08.000 --> 0:25:09.600
<v Speaker 1>Okay, well that's one of the keys, Like if no

0:25:09.640 --> 0:25:13.040
<v Speaker 1>one reveals a card, then you know, like, well wait

0:25:13.040 --> 0:25:16.520
<v Speaker 1>a minute, they don't have those cards, so it's possible

0:25:17.040 --> 0:25:19.120
<v Speaker 1>that those are the three cards in that envelope.

0:25:19.200 --> 0:25:19.360
<v Speaker 2>Right.

0:25:20.000 --> 0:25:22.560
<v Speaker 1>If it's early in the game, it's obviously a huge risk.

0:25:22.600 --> 0:25:24.960
<v Speaker 1>You probably want to say that un till later once

0:25:24.960 --> 0:25:28.119
<v Speaker 1>you've narrowed it down more. But you can I was

0:25:28.119 --> 0:25:29.639
<v Speaker 1>about to say, throw your cards on the table, but

0:25:29.640 --> 0:25:31.680
<v Speaker 1>don't do that. But you can say, you know what,

0:25:31.840 --> 0:25:33.639
<v Speaker 1>I'm going I'm gonna do it. I'm gonna go for it.

0:25:33.680 --> 0:25:36.400
<v Speaker 1>And you look in that envelope and if that's it,

0:25:36.440 --> 0:25:38.560
<v Speaker 1>that's it. You're one. You've won it, and if not,

0:25:38.640 --> 0:25:39.480
<v Speaker 1>then you're out.

0:25:39.560 --> 0:25:42.120
<v Speaker 2>That's the regress, Yeah, because now you know who did

0:25:42.119 --> 0:25:44.560
<v Speaker 2>it with what weapon and in what room. So you're

0:25:44.640 --> 0:25:45.399
<v Speaker 2>out of the game.

0:25:46.000 --> 0:25:49.000
<v Speaker 1>You go pop the popcorn exactly Now.

0:25:49.359 --> 0:25:53.439
<v Speaker 2>If you if you make that suggestion, that's your theory

0:25:53.480 --> 0:25:56.320
<v Speaker 2>of who did it with what and where, and nobody

0:25:56.320 --> 0:25:59.000
<v Speaker 2>shows you the card. If you don't have any of

0:25:59.080 --> 0:26:02.679
<v Speaker 2>those cards, then you pretty much know that's you're that

0:26:02.760 --> 0:26:05.320
<v Speaker 2>you're right because I think all the cards are distributed

0:26:05.359 --> 0:26:10.080
<v Speaker 2>equally among everybody, right, Yeah, but you would say, well,

0:26:10.080 --> 0:26:12.640
<v Speaker 2>why would you even say that? If you why would

0:26:12.680 --> 0:26:14.639
<v Speaker 2>you mention one of the ones that you have in

0:26:14.680 --> 0:26:17.919
<v Speaker 2>your hand? And this this is where we start to

0:26:17.920 --> 0:26:20.760
<v Speaker 2>get into like like real deal strategy that you're not

0:26:20.800 --> 0:26:22.960
<v Speaker 2>going to find in the rule books very much, but

0:26:23.119 --> 0:26:24.560
<v Speaker 2>work really well for Clue.

0:26:25.400 --> 0:26:27.000
<v Speaker 1>Yeah, and we're going to go over there is in

0:26:27.040 --> 0:26:28.840
<v Speaker 1>one sec. But I did want to add, like one

0:26:28.840 --> 0:26:32.000
<v Speaker 1>of the genius things of Clue to me is that

0:26:32.640 --> 0:26:35.680
<v Speaker 1>even even when you're eliminated, it's still fun to sit around.

0:26:35.840 --> 0:26:38.200
<v Speaker 1>It's not. It's not one of those games where you're like, well,

0:26:38.600 --> 0:26:40.400
<v Speaker 1>I'm out of here then, because you know, I'm out

0:26:40.400 --> 0:26:42.880
<v Speaker 1>of the game and watching it is no fun. It's

0:26:42.880 --> 0:26:47.000
<v Speaker 1>still fun to sit around and drink a cocktail and

0:26:47.080 --> 0:26:48.200
<v Speaker 1>heckle everyone.

0:26:47.840 --> 0:26:49.200
<v Speaker 2>Else, especially if you're eight.

0:26:50.000 --> 0:26:52.760
<v Speaker 1>Yeah, but yeah, I was.

0:26:52.800 --> 0:26:55.280
<v Speaker 2>It's funny you say that because when we were researching this,

0:26:55.359 --> 0:26:57.320
<v Speaker 2>or when I was researching it today, I had that

0:26:57.359 --> 0:26:59.919
<v Speaker 2>same memory. I was like, I remember, I wouldn't get

0:27:00.119 --> 0:27:02.560
<v Speaker 2>up from the table, like after I was eliminated. I'd

0:27:02.560 --> 0:27:04.840
<v Speaker 2>just stay there and watch. It was really entertaining. It

0:27:04.920 --> 0:27:07.960
<v Speaker 2>was like the pre internet version of Steam.

0:27:09.400 --> 0:27:10.119
<v Speaker 1>I don't know what that is.

0:27:10.240 --> 0:27:12.520
<v Speaker 2>It's where you it's like an internet thing where you

0:27:12.560 --> 0:27:15.680
<v Speaker 2>watch people playing video games, like you're just watching them

0:27:15.680 --> 0:27:16.440
<v Speaker 2>play video games.

0:27:16.480 --> 0:27:16.840
<v Speaker 1>Oh really?

0:27:16.920 --> 0:27:21.639
<v Speaker 2>Yeah? Oh wow, yeah that's people people make a living

0:27:21.680 --> 0:27:22.080
<v Speaker 2>doing that.

0:27:22.600 --> 0:27:25.040
<v Speaker 1>Is that the thing where people play? Oh did you

0:27:25.040 --> 0:27:28.080
<v Speaker 1>say video games? Yeah? Oh oh yeah, I have heard

0:27:28.080 --> 0:27:29.399
<v Speaker 1>of that. Ill thought you were saying board games.

0:27:29.520 --> 0:27:31.960
<v Speaker 2>No. No, I'll bet that's too for sure. I'll bet

0:27:32.000 --> 0:27:33.399
<v Speaker 2>that's out there too, and I'll bet they make a

0:27:33.440 --> 0:27:34.400
<v Speaker 2>living from it as well.

0:27:35.080 --> 0:27:40.120
<v Speaker 1>All Right, So we promised some uh, some strategies, and

0:27:40.400 --> 0:27:42.480
<v Speaker 1>these were where did we call these from?

0:27:42.840 --> 0:27:48.600
<v Speaker 2>They came from the Spruce Crafts stack exchange posts and

0:27:48.720 --> 0:27:49.679
<v Speaker 2>Reddit threads.

0:27:50.720 --> 0:27:52.399
<v Speaker 1>That's a good place to go, probably.

0:27:52.080 --> 0:27:55.440
<v Speaker 2>For sure, because I mean people share strategy for Clue

0:27:55.480 --> 0:27:58.520
<v Speaker 2>all over the internet, and if it works, it works.

0:27:59.200 --> 0:28:01.680
<v Speaker 1>Yeah. Now here's the deal. I haven't played it so long.

0:28:02.119 --> 0:28:05.120
<v Speaker 1>A lot of these just I didn't fully understand because

0:28:05.160 --> 0:28:07.560
<v Speaker 1>I'm just so out of practice. So I'm going to

0:28:07.600 --> 0:28:09.520
<v Speaker 1>buy that seventy two game and get back into it

0:28:09.720 --> 0:28:13.200
<v Speaker 1>and revisit these, but I can't tell you about them.

0:28:13.640 --> 0:28:15.760
<v Speaker 1>One of the strategies, and you know it's kind of

0:28:15.760 --> 0:28:19.639
<v Speaker 1>the most obvious one is you're using those suggestions to

0:28:19.920 --> 0:28:23.600
<v Speaker 1>but to get into that process of elimination and eliminate

0:28:23.800 --> 0:28:27.440
<v Speaker 1>you know, people, rooms and weapons. It's hardest for the

0:28:27.520 --> 0:28:29.320
<v Speaker 1>rooms because you have to be in that room to

0:28:29.320 --> 0:28:31.840
<v Speaker 1>get it, so you actually have to roll the dice

0:28:31.880 --> 0:28:35.040
<v Speaker 1>to get there. But you know, you're if you're trying

0:28:35.080 --> 0:28:36.960
<v Speaker 1>to eliminate a weapon, like you want that gun out

0:28:36.960 --> 0:28:40.120
<v Speaker 1>of the game, then suggest it and see if they

0:28:40.120 --> 0:28:43.280
<v Speaker 1>have it, and then you know you can keep sort

0:28:43.320 --> 0:28:46.480
<v Speaker 1>of harping on that, right, But that may mean that

0:28:46.520 --> 0:28:48.360
<v Speaker 1>you're also trying to throw people off the scent and

0:28:48.360 --> 0:28:50.640
<v Speaker 1>they might catch on you might actually have that card, right.

0:28:50.760 --> 0:28:53.680
<v Speaker 2>Yeah, or yeah, if you're watching, if you're playing with

0:28:53.720 --> 0:28:58.160
<v Speaker 2>somebody and they keep mentioning the revolver whatever every time

0:28:58.200 --> 0:29:02.400
<v Speaker 2>they make a suggestion, that means either they have the

0:29:02.440 --> 0:29:05.400
<v Speaker 2>revolver and they're using a process of elimination, or they've

0:29:05.400 --> 0:29:08.440
<v Speaker 2>already figured out the revolver is the actual murder weapon.

0:29:08.520 --> 0:29:12.200
<v Speaker 2>So if you're being really strategic, you don't want to

0:29:12.280 --> 0:29:14.880
<v Speaker 2>use that same one. If you know that that something

0:29:16.160 --> 0:29:19.040
<v Speaker 2>is in that envelope, that sealed envelope is the weapon

0:29:19.360 --> 0:29:22.360
<v Speaker 2>or the murderer or the room, maybe mix it up

0:29:22.400 --> 0:29:24.320
<v Speaker 2>a little bit to pay to throw off the people

0:29:24.320 --> 0:29:25.720
<v Speaker 2>who are really paying attention to you.

0:29:26.400 --> 0:29:29.240
<v Speaker 1>Yeah, for sure. So if you make or if anyone

0:29:29.280 --> 0:29:33.320
<v Speaker 1>makes a suggestion, and you know, like if you suggest

0:29:34.280 --> 0:29:38.600
<v Speaker 1>something to you me and Emily and I notice that

0:29:38.640 --> 0:29:43.239
<v Speaker 1>she doesn't, or that nobody shows a card, or if

0:29:43.280 --> 0:29:45.840
<v Speaker 1>you suggest something period and no one shows you a card,

0:29:46.360 --> 0:29:49.320
<v Speaker 1>then chances are that you've gotten one of the three

0:29:49.360 --> 0:29:51.880
<v Speaker 1>cards in that envelope in your suggestion.

0:29:52.040 --> 0:29:56.000
<v Speaker 2>Right, But that doesn't mean that you necessarily have the

0:29:56.120 --> 0:29:59.440
<v Speaker 2>answer if you don't have any of those three cards

0:29:59.440 --> 0:30:04.520
<v Speaker 2>in your hand, because if you have more than one card,

0:30:04.640 --> 0:30:07.280
<v Speaker 2>Let's say you say Professor Plum with the lead pipe

0:30:07.400 --> 0:30:11.600
<v Speaker 2>in the conservatory, and I have Professor Plumb and the

0:30:11.640 --> 0:30:14.800
<v Speaker 2>Conservatory in my hand, I only have to show you

0:30:15.080 --> 0:30:18.160
<v Speaker 2>Professor Plum or the Conservatory. I don't have to show

0:30:18.200 --> 0:30:21.320
<v Speaker 2>you both. And so a good strategy is, if I've

0:30:21.360 --> 0:30:25.880
<v Speaker 2>shown you Professor Plum, I can write down showed Professor

0:30:25.880 --> 0:30:29.360
<v Speaker 2>Plumb already, And so if somebody guesses Professor Plum and

0:30:29.440 --> 0:30:32.360
<v Speaker 2>the Conservatory again, I can just show you Professor Plum

0:30:32.680 --> 0:30:35.520
<v Speaker 2>and I will not be giving the information to anybody

0:30:35.520 --> 0:30:37.440
<v Speaker 2>that I have the Conservatory as well.

0:30:39.160 --> 0:30:43.040
<v Speaker 1>You know what this episode is what Clue people are

0:30:43.080 --> 0:30:45.160
<v Speaker 1>going to love it and be angry at us, right,

0:30:45.800 --> 0:30:47.840
<v Speaker 1>non Clue people are just going to hate us.

0:30:48.520 --> 0:30:51.800
<v Speaker 2>Why because they're not they're having trouble following what we're saying.

0:30:52.680 --> 0:30:54.520
<v Speaker 1>Well, of course, if you've never played Clue, this is

0:30:54.560 --> 0:30:56.840
<v Speaker 1>getting in the weeds. You know, sure it is, for sure,

0:30:58.240 --> 0:31:00.240
<v Speaker 1>but we're getting in the weeds such that I'll don't

0:31:00.240 --> 0:31:03.800
<v Speaker 1>feel confident we're getting it all right, So Clue it's

0:31:03.880 --> 0:31:06.800
<v Speaker 1>will be like, oh, guys, how could you forget that feeling?

0:31:06.840 --> 0:31:09.120
<v Speaker 2>Is like an old friend to us by now, Chuck.

0:31:10.000 --> 0:31:13.360
<v Speaker 1>It really it's just the fourth leg of our podcast exactly.

0:31:15.200 --> 0:31:17.600
<v Speaker 1>One thing that they say you can do is, you know,

0:31:17.640 --> 0:31:19.720
<v Speaker 1>if you play against the same people, you know, it's

0:31:19.720 --> 0:31:22.560
<v Speaker 1>not unlike poker, and that people bluff and they have

0:31:22.640 --> 0:31:25.320
<v Speaker 1>their own little tricks and things and tells, so just

0:31:25.320 --> 0:31:27.160
<v Speaker 1>to sort of pay attention and try and read them.

0:31:27.160 --> 0:31:29.520
<v Speaker 1>If you play with your family all the time, let's say.

0:31:30.160 --> 0:31:32.240
<v Speaker 2>For sure, so this is the this is what it

0:31:32.280 --> 0:31:34.640
<v Speaker 2>all boils down to right here, Chuck. It's it's deduction,

0:31:35.000 --> 0:31:39.640
<v Speaker 2>it's prospective elimination. I'll bet you can't. So let's say

0:31:39.640 --> 0:31:43.120
<v Speaker 2>you're holding Miss Scarlet and your friend you already know

0:31:43.400 --> 0:31:46.600
<v Speaker 2>has the candlestick because you guessed it before and they

0:31:46.640 --> 0:31:48.720
<v Speaker 2>showed it to you, so you know that they have

0:31:48.760 --> 0:31:54.400
<v Speaker 2>the candlestick. And then somebody else says that they think

0:31:54.440 --> 0:31:57.400
<v Speaker 2>it was Miss Scarlet in the dining room with the candlestick,

0:31:58.080 --> 0:32:01.440
<v Speaker 2>and another player is like, here's a card that disproves it.

0:32:01.720 --> 0:32:04.520
<v Speaker 2>You know that that player has the dining room, right,

0:32:04.920 --> 0:32:07.440
<v Speaker 2>you have Miss Scarlett. Your other friend has the candlestick.

0:32:07.480 --> 0:32:09.920
<v Speaker 2>That fourth player has the dining room because they showed

0:32:09.920 --> 0:32:12.880
<v Speaker 2>it to player three, and you mark that down, and

0:32:12.920 --> 0:32:15.280
<v Speaker 2>if you do that enough times, you can figure out

0:32:15.320 --> 0:32:18.320
<v Speaker 2>what cards are being held by people, and hence, through

0:32:18.360 --> 0:32:21.560
<v Speaker 2>process of elimination, what cards are likeliest hidden in the

0:32:21.720 --> 0:32:24.440
<v Speaker 2>envelope as the murderer and the murder weapon and the

0:32:24.560 --> 0:32:25.840
<v Speaker 2>room the murder took place in.

0:32:27.240 --> 0:32:29.320
<v Speaker 1>I'm sure that's what Emily's doing, and like a variation

0:32:29.400 --> 0:32:32.840
<v Speaker 1>on that, because she's she's scribbling down stuff, right, I'm

0:32:32.880 --> 0:32:35.600
<v Speaker 1>not taking nearly enough notes clearly, because that's a big

0:32:35.600 --> 0:32:37.760
<v Speaker 1>part of the game. Yeah, And when I was reading

0:32:37.800 --> 0:32:39.719
<v Speaker 1>about all the different note taking and you're gonna need

0:32:39.800 --> 0:32:42.400
<v Speaker 1>an even bigger notebook than the notepad they give you,

0:32:42.480 --> 0:32:44.960
<v Speaker 1>I was like, oh, really, no.

0:32:45.000 --> 0:32:48.720
<v Speaker 2>It's true. There's like the it's a logic problem basically,

0:32:48.880 --> 0:32:52.840
<v Speaker 2>so much so that they train artificial intelligence on it.

0:32:53.360 --> 0:32:57.880
<v Speaker 2>There's a Dutch computer scientist named Hans vun dip March

0:32:59.040 --> 0:33:04.680
<v Speaker 2>who did a like a Cluto formalization they took. He

0:33:05.200 --> 0:33:11.320
<v Speaker 2>took Cluto and translated it into AI instructions, and basically

0:33:11.360 --> 0:33:15.520
<v Speaker 2>what his premise is that it's all changes in information.

0:33:16.080 --> 0:33:20.200
<v Speaker 2>When you interact with other players, your information changes, and

0:33:20.240 --> 0:33:23.560
<v Speaker 2>so the AI tries to figure out what route it

0:33:23.640 --> 0:33:26.280
<v Speaker 2>has to take through player to player to player to

0:33:26.440 --> 0:33:29.560
<v Speaker 2>get to the information it needs to win the game

0:33:29.640 --> 0:33:33.960
<v Speaker 2>in the fewest moves, which essentially is probably what Emily's doing.

0:33:34.040 --> 0:33:36.160
<v Speaker 2>So you're married to an artificial intelligence.

0:33:36.200 --> 0:33:39.720
<v Speaker 1>It turns out that, yeah, sure that makes sense, that

0:33:39.800 --> 0:33:40.160
<v Speaker 1>tracks me.

0:33:40.280 --> 0:33:44.640
<v Speaker 2>But I mean that's how logical clue actually is. It's

0:33:44.760 --> 0:33:47.280
<v Speaker 2>this process of deduction where if you if you can

0:33:47.320 --> 0:33:50.800
<v Speaker 2>track the information that you're getting or that other people

0:33:50.840 --> 0:33:54.360
<v Speaker 2>are getting, you can win the game every time. Basically.

0:33:55.160 --> 0:33:58.200
<v Speaker 1>Yeah, And was that the thing that Duke University used.

0:33:58.760 --> 0:34:01.560
<v Speaker 2>Yeah, they came up with their own thing, an algorithm

0:34:01.600 --> 0:34:04.880
<v Speaker 2>to play clue, which anytime you have a logic problem,

0:34:04.880 --> 0:34:06.560
<v Speaker 2>you can develop an algorithm for it.

0:34:06.560 --> 0:34:09.560
<v Speaker 1>Right, Yeah, So they basically were turned it into an

0:34:09.560 --> 0:34:12.759
<v Speaker 1>algorithm for what you were kind of talking about, like

0:34:12.800 --> 0:34:16.640
<v Speaker 1>a treasure hunt problem. How to get there the quickest,

0:34:16.640 --> 0:34:19.120
<v Speaker 1>how to get to the answer the quickest. And they said, like,

0:34:19.160 --> 0:34:20.719
<v Speaker 1>you know, one day they can apply this kind of

0:34:20.760 --> 0:34:24.879
<v Speaker 1>thing to stuff like robotic mind sweeping even, yeah, which

0:34:24.880 --> 0:34:27.280
<v Speaker 1>is pretty cool. Go find the mind like quicker.

0:34:27.440 --> 0:34:31.719
<v Speaker 2>Yeah, if you're just playing casually with friends casually, or

0:34:31.760 --> 0:34:34.200
<v Speaker 2>if you're the only one who's not playing casually. Maybe

0:34:35.440 --> 0:34:38.440
<v Speaker 2>reconsider using some of these harder core in the weeds

0:34:38.440 --> 0:34:41.600
<v Speaker 2>strategies and just pay attention and use the notepad that

0:34:41.640 --> 0:34:42.880
<v Speaker 2>it comes with and have fun.

0:34:44.200 --> 0:34:47.000
<v Speaker 1>Yeah, and maybe don't announce before the game that I

0:34:47.040 --> 0:34:50.600
<v Speaker 1>have a full proof method that I win every time.

0:34:50.719 --> 0:34:53.640
<v Speaker 2>Yeah, and at least don't take a lap around the

0:34:53.680 --> 0:34:57.680
<v Speaker 2>game table after you win. She's the worst winner, all right,

0:34:57.800 --> 0:35:00.560
<v Speaker 2>So let's take a break then and we'll come right

0:35:00.560 --> 0:35:21.600
<v Speaker 2>back everybody. So, like we said, there's a bunch of

0:35:21.719 --> 0:35:26.000
<v Speaker 2>variations that are just super darling if you played clue

0:35:26.000 --> 0:35:28.680
<v Speaker 2>and it has a place in your heart. Depending on

0:35:28.719 --> 0:35:31.719
<v Speaker 2>where you are in the world, there's just different names

0:35:31.719 --> 0:35:35.200
<v Speaker 2>for different characters. Right. We said that mister Green is

0:35:35.239 --> 0:35:37.319
<v Speaker 2>called Reverend Green. In the UK, there used to be

0:35:38.280 --> 0:35:41.960
<v Speaker 2>the victim, remember this, the owner of the house that

0:35:42.120 --> 0:35:45.880
<v Speaker 2>everybody's at. These are party guests ostensibly, and the murder

0:35:45.920 --> 0:35:48.920
<v Speaker 2>takes place, and it's the host who's murdered every time.

0:35:49.600 --> 0:35:51.719
<v Speaker 2>And the host in the US is known as mister

0:35:51.840 --> 0:35:55.759
<v Speaker 2>body with two d's kind of some gallows humor. In

0:35:55.880 --> 0:35:59.360
<v Speaker 2>the UK he's known as doctor Black, Right.

0:35:59.640 --> 0:36:00.439
<v Speaker 1>I like that too.

0:36:00.680 --> 0:36:01.840
<v Speaker 2>What about in Switzerland.

0:36:02.880 --> 0:36:04.480
<v Speaker 1>It's funny because some of these I was like, no,

0:36:04.600 --> 0:36:06.680
<v Speaker 1>of course not. It's the classic, is what you want.

0:36:06.719 --> 0:36:11.880
<v Speaker 1>But some of these I liked Hercludo in Switzerland, signor

0:36:12.080 --> 0:36:16.319
<v Speaker 1>Lemon in Spain, like you said, he was Reverend Green,

0:36:16.440 --> 0:36:19.720
<v Speaker 1>but Doctor Olive in France was mister Green, which is okay.

0:36:20.600 --> 0:36:25.040
<v Speaker 1>Professor Plum is Professor Black. In Brazil, Missus Peacock is

0:36:25.280 --> 0:36:29.799
<v Speaker 1>Baroness von Blau, which I love. In Norway and in Switzerland,

0:36:30.280 --> 0:36:35.080
<v Speaker 1>I do not like this one. Colonel Mustard is Madame Curry,

0:36:36.800 --> 0:36:39.960
<v Speaker 1>not Currie. Is that what it's supposed to be? I

0:36:40.000 --> 0:36:43.440
<v Speaker 1>guess so I thought Currie was c Urie, right it is,

0:36:43.480 --> 0:36:48.000
<v Speaker 1>But Curry is a color? Is that a play on that?

0:36:48.280 --> 0:36:48.600
<v Speaker 2>I think?

0:36:48.680 --> 0:36:51.200
<v Speaker 1>So that's how I hated even more.

0:36:51.600 --> 0:36:55.560
<v Speaker 2>All right. There's also been some changes to the materials too.

0:36:55.600 --> 0:36:58.200
<v Speaker 2>If you bought the original version of Clue back in

0:36:58.320 --> 0:37:02.440
<v Speaker 2>nineteen forty nine, I guess the rope was actually a

0:37:02.440 --> 0:37:03.760
<v Speaker 2>little tiny piece of rope.

0:37:04.160 --> 0:37:08.120
<v Speaker 1>I love that, And the lead pipe was made of lead. Amazing.

0:37:08.400 --> 0:37:13.120
<v Speaker 2>Yeah, that's authentic stuff. Over the years, though they've they've

0:37:13.280 --> 0:37:16.920
<v Speaker 2>generally stuck to the same premise, the same characters, and

0:37:17.000 --> 0:37:19.839
<v Speaker 2>just kind of like it's been like jazz, like they've

0:37:19.840 --> 0:37:22.920
<v Speaker 2>been riffing on you know, the original form.

0:37:23.600 --> 0:37:27.839
<v Speaker 1>Yeah, like the backstories would change a little bit. And

0:37:27.880 --> 0:37:29.400
<v Speaker 1>this is the kind of thing where I'm really going

0:37:29.480 --> 0:37:32.439
<v Speaker 1>to try and resist the urge to poo poo more

0:37:32.480 --> 0:37:36.879
<v Speaker 1>modernized changes as like you know gen X guy who

0:37:36.920 --> 0:37:40.520
<v Speaker 1>says the seventy two version is the best. But Colonel

0:37:40.560 --> 0:37:43.719
<v Speaker 1>Mustard is a soccer star. As of two thousand and eight,

0:37:44.680 --> 0:37:48.600
<v Speaker 1>Jack Mustard Professor Plum was turned into Victor Plum, a

0:37:48.680 --> 0:37:49.760
<v Speaker 1>video game designer.

0:37:49.920 --> 0:37:51.440
<v Speaker 2>Brilliant video game designer.

0:37:52.080 --> 0:37:55.040
<v Speaker 1>Yeah, that's fine, you know, if that helps, you know,

0:37:55.120 --> 0:37:57.480
<v Speaker 1>kids get into it a little more. What I am

0:37:57.560 --> 0:38:00.719
<v Speaker 1>going to take issue with is adding home is one

0:38:00.719 --> 0:38:01.360
<v Speaker 1>of the rooms.

0:38:02.120 --> 0:38:04.200
<v Speaker 2>That's funny because that was the one that made the

0:38:04.200 --> 0:38:09.399
<v Speaker 2>most sense to me. Oh, I don't know, updating the room.

0:38:09.000 --> 0:38:12.239
<v Speaker 1>Yeah, I mean it makes sense. I just I don't know,

0:38:12.560 --> 0:38:14.800
<v Speaker 1>killed somebody with a candlestick in the home theater, I

0:38:14.840 --> 0:38:19.919
<v Speaker 1>don't know. Just it feels at odds with the sort

0:38:19.920 --> 0:38:22.080
<v Speaker 1>of because I still sort of associate it with this

0:38:22.120 --> 0:38:24.040
<v Speaker 1>sort of English estate kind of thing.

0:38:24.200 --> 0:38:26.160
<v Speaker 2>I see what you mean, for sure, I get that,

0:38:26.400 --> 0:38:28.680
<v Speaker 2>but I guess they probably have home theaters in the UK.

0:38:28.880 --> 0:38:31.200
<v Speaker 1>Right, No, of course they do, okay.

0:38:31.320 --> 0:38:34.840
<v Speaker 2>So that was the Discover the Secrets two thousand and

0:38:34.880 --> 0:38:38.040
<v Speaker 2>eight edition. That was probably, from what I can tell,

0:38:38.080 --> 0:38:44.960
<v Speaker 2>the biggest makeover of any of the editions. They went

0:38:45.000 --> 0:38:47.080
<v Speaker 2>so far as to get rid of Missus White and

0:38:47.200 --> 0:38:54.000
<v Speaker 2>replaced her with her adopted daughter, Doctor Orchid. That didn't

0:38:54.040 --> 0:38:56.920
<v Speaker 2>last all that long. I guess it lasted a decade

0:38:57.000 --> 0:38:59.319
<v Speaker 2>or two. But in twenty twenty three they came up

0:38:59.360 --> 0:39:01.719
<v Speaker 2>with another update and they basically took it back to

0:39:01.760 --> 0:39:04.720
<v Speaker 2>the beginning. Missus White came back, but now she's Chef White.

0:39:05.600 --> 0:39:09.640
<v Speaker 2>They combined the UK and the American names for the

0:39:09.719 --> 0:39:15.040
<v Speaker 2>host and now it's mister Bodden body Black. Colonel Mustard

0:39:15.040 --> 0:39:18.040
<v Speaker 2>stopped playing soccer and went back to the military. Missus

0:39:18.080 --> 0:39:21.960
<v Speaker 2>Peacock is now a lawyer, a solicitor, Mister Green's a mayor.

0:39:22.160 --> 0:39:25.200
<v Speaker 2>Miss Scarlett's the same, and Professor Plumb is the same.

0:39:25.360 --> 0:39:27.600
<v Speaker 2>And the weapons of the rooms are back to what

0:39:27.680 --> 0:39:30.160
<v Speaker 2>they were back when we love the game, Chuck, so

0:39:30.200 --> 0:39:31.120
<v Speaker 2>you can settle down.

0:39:31.640 --> 0:39:35.400
<v Speaker 1>Yeah, And I looked up this new one because there

0:39:35.400 --> 0:39:38.239
<v Speaker 1>are people that have been saying, like, oh, they made

0:39:38.239 --> 0:39:42.000
<v Speaker 1>them all sexy looking. I don't know about that. I

0:39:42.040 --> 0:39:44.799
<v Speaker 1>guess they're a little they skew younger than the original

0:39:45.719 --> 0:39:48.000
<v Speaker 1>cast on that or not the original, but the seventy

0:39:48.040 --> 0:39:48.560
<v Speaker 1>two version.

0:39:48.680 --> 0:39:48.799
<v Speaker 2>Yea.

0:39:49.480 --> 0:39:52.480
<v Speaker 1>I believe missus Scarlett and Plumb now are people of color,

0:39:52.880 --> 0:39:55.480
<v Speaker 1>so they've they've got a little more diverse, which is good.

0:39:55.600 --> 0:39:56.799
<v Speaker 2>I think Mayor Green is as well.

0:39:57.080 --> 0:40:00.920
<v Speaker 1>And they're also licensed versions. Whi you know. I had

0:40:00.960 --> 0:40:02.719
<v Speaker 1>that Star Wars monopoly, which is a lot of fun.

0:40:02.760 --> 0:40:05.640
<v Speaker 1>But apparently there's a Alfred Hitchcock.

0:40:05.360 --> 0:40:06.440
<v Speaker 2>Clue that sounds awesome.

0:40:07.000 --> 0:40:10.359
<v Speaker 1>It sounds pretty good where the characters are characters from

0:40:10.400 --> 0:40:12.719
<v Speaker 1>the movies. Hitchcock movies is kind of fun.

0:40:12.880 --> 0:40:14.560
<v Speaker 2>One of the rooms is the Bait Motel.

0:40:14.920 --> 0:40:17.000
<v Speaker 1>Baits Motel, of course it is. You know.

0:40:17.080 --> 0:40:21.400
<v Speaker 2>I finally saw Psycho for the first time, just like

0:40:21.840 --> 0:40:25.239
<v Speaker 2>a month ago. Maybe I was reading about it and

0:40:25.920 --> 0:40:28.520
<v Speaker 2>I guess I'll watched that documentary about the shower scene,

0:40:29.440 --> 0:40:32.200
<v Speaker 2>which is pretty good documentary. Now it made me realize,

0:40:32.239 --> 0:40:34.000
<v Speaker 2>like the way that people were talking about the movie,

0:40:34.040 --> 0:40:36.600
<v Speaker 2>I'm like, that doesn't track with what I know about Psycho.

0:40:37.120 --> 0:40:39.520
<v Speaker 2>Turns out it's a far different movie than what I realized.

0:40:39.560 --> 0:40:40.200
<v Speaker 2>It's really good.

0:40:40.760 --> 0:40:42.719
<v Speaker 1>Yeah, I mean that whole first part of the movie, Like,

0:40:43.480 --> 0:40:45.320
<v Speaker 1>if you haven't seen it, you probably wouldn't even know

0:40:45.400 --> 0:40:47.279
<v Speaker 1>it existed because not many people talk about it.

0:40:47.680 --> 0:40:51.680
<v Speaker 2>Yeah, and I can imagine like watching that movie before,

0:40:52.160 --> 0:40:56.239
<v Speaker 2>you know, everyone knew that Norman Bates was the killer. Yeah,

0:40:56.280 --> 0:40:59.480
<v Speaker 2>and that you know, the protagonist who you think is

0:40:59.520 --> 0:41:03.560
<v Speaker 2>a protagon gets killed off the big star that it

0:41:03.760 --> 0:41:05.080
<v Speaker 2>was just totally shocking.

0:41:05.640 --> 0:41:08.000
<v Speaker 1>Yeah, must have been amazing. Have you seen a lot

0:41:08.000 --> 0:41:09.040
<v Speaker 1>of Hitchcock stuff.

0:41:09.000 --> 0:41:11.800
<v Speaker 2>Yeah, which is why it's really weird that I hadn't

0:41:11.800 --> 0:41:12.360
<v Speaker 2>seen Psycho.

0:41:12.800 --> 0:41:17.720
<v Speaker 1>Yeah, great movie, Scooby Doo version, the weapons or monsters.

0:41:17.880 --> 0:41:20.920
<v Speaker 1>And then this one's kind of cute, the Golden Girls

0:41:22.360 --> 0:41:26.040
<v Speaker 1>clue version and instead of murder, it's who ate the

0:41:26.120 --> 0:41:27.480
<v Speaker 1>last slice cheesecake?

0:41:27.600 --> 0:41:28.400
<v Speaker 2>That's adorable.

0:41:28.800 --> 0:41:32.840
<v Speaker 1>It's so what do they call it online? Wholesome?

0:41:33.360 --> 0:41:37.680
<v Speaker 2>Wholesome? Right, So there's been a ton of spin offs

0:41:37.719 --> 0:41:41.799
<v Speaker 2>of the clue ip owned by Hasbro by the way,

0:41:41.960 --> 0:41:45.560
<v Speaker 2>which who also made our stuff you should know, version

0:41:45.600 --> 0:41:47.120
<v Speaker 2>of Trivial Pursuit.

0:41:47.600 --> 0:41:49.880
<v Speaker 1>Yeah, they bought out the other companies, right, Parker Brothers

0:41:49.960 --> 0:41:51.080
<v Speaker 1>and wat Waddington's.

0:41:51.200 --> 0:41:55.439
<v Speaker 2>Yes, they dominate. But so there was like a game

0:41:55.520 --> 0:41:58.239
<v Speaker 2>show in the UK from nineteen ninety to ninety three,

0:41:58.320 --> 0:42:01.360
<v Speaker 2>which was pretty cute. I watching part of an episode.

0:42:01.719 --> 0:42:05.000
<v Speaker 2>There was a book, a series of young adult mystery books.

0:42:06.120 --> 0:42:09.480
<v Speaker 2>There was a nineteen eighties VCR game which is actually

0:42:09.560 --> 0:42:12.520
<v Speaker 2>really beloved and harder than the board game by far.

0:42:13.480 --> 0:42:15.920
<v Speaker 1>I remember those. Yeah, me too, Not Clue, but just

0:42:16.080 --> 0:42:16.759
<v Speaker 1>VCR games.

0:42:16.960 --> 0:42:20.920
<v Speaker 2>Supposedly Dwayne Perkins from The Blackening is coming up with

0:42:21.040 --> 0:42:23.600
<v Speaker 2>an animated series based on Clue.

0:42:24.160 --> 0:42:24.399
<v Speaker 1>Cool.

0:42:24.800 --> 0:42:27.800
<v Speaker 2>And we just could not have this episode and not

0:42:28.000 --> 0:42:34.839
<v Speaker 2>discuss the classic nineteen eighty five movie Clue. It's so good,

0:42:35.360 --> 0:42:38.200
<v Speaker 2>not just as in its own right a good movie,

0:42:38.560 --> 0:42:41.960
<v Speaker 2>but as an adaptation of something that already existed, it

0:42:42.280 --> 0:42:43.440
<v Speaker 2>just did it perfectly.

0:42:44.239 --> 0:42:48.320
<v Speaker 1>Yeah, it's one of my favorite comedies of the eighties

0:42:48.400 --> 0:42:54.200
<v Speaker 1>for sure. It was, you know, now, making something like

0:42:54.239 --> 0:42:55.960
<v Speaker 1>a movie out of a video game as something that

0:42:56.280 --> 0:42:59.320
<v Speaker 1>wouldn't surprise you, but nineteen eighty five, it was very unusual.

0:43:00.880 --> 0:43:03.839
<v Speaker 1>It was written and directed, co written by Jonathan Lynn

0:43:03.880 --> 0:43:06.240
<v Speaker 1>and directed by Jonathan co written with John Landis.

0:43:06.400 --> 0:43:06.600
<v Speaker 2>Yeah.

0:43:07.200 --> 0:43:10.080
<v Speaker 1>Jonathan Lynn also directed My cousin Vinnie in the Whole

0:43:10.160 --> 0:43:10.720
<v Speaker 1>nine Yards.

0:43:10.960 --> 0:43:11.439
<v Speaker 2>Oh cute.

0:43:11.920 --> 0:43:14.080
<v Speaker 1>So you know a few other pretty big movies, huh,

0:43:14.680 --> 0:43:17.399
<v Speaker 1>And it's just it's one of my favorites. The big mistake, then,

0:43:17.480 --> 0:43:20.759
<v Speaker 1>why it was considered a box office flop, was that

0:43:20.920 --> 0:43:26.160
<v Speaker 1>studio executives got greedy and they would send one three

0:43:26.200 --> 0:43:30.480
<v Speaker 1>different prints of Clue to movie theaters with a different

0:43:30.640 --> 0:43:34.120
<v Speaker 1>ending on each print, with the idea that, hey, people

0:43:34.160 --> 0:43:37.480
<v Speaker 1>will go and see this movie three times to go

0:43:37.640 --> 0:43:40.520
<v Speaker 1>and see the three possible endings. And it did not

0:43:40.680 --> 0:43:41.439
<v Speaker 1>work out that way.

0:43:41.560 --> 0:43:44.240
<v Speaker 2>I know that's crazy because I saw in the theaters

0:43:44.280 --> 0:43:46.600
<v Speaker 2>and I was enthralled by the idea that there were

0:43:46.719 --> 0:43:48.960
<v Speaker 2>other endings. I thought that was the coolest thing I'd

0:43:49.000 --> 0:43:51.440
<v Speaker 2>ever seen in my short nine years on the planet.

0:43:51.960 --> 0:43:53.880
<v Speaker 1>Did you go see other versions in the theater? Do

0:43:53.960 --> 0:43:54.600
<v Speaker 1>you remember? No?

0:43:55.000 --> 0:43:57.400
<v Speaker 2>I was just content with knowing there were other versions

0:43:57.440 --> 0:44:01.120
<v Speaker 2>out there. But when the movie came out on VHS,

0:44:01.320 --> 0:44:03.839
<v Speaker 2>we rented it like too sweet to watch them all

0:44:03.920 --> 0:44:06.879
<v Speaker 2>because they very wisely included them all in the ending,

0:44:07.200 --> 0:44:09.120
<v Speaker 2>which is the same if you watch it on like

0:44:09.200 --> 0:44:10.439
<v Speaker 2>prim or Netflix or whatever.

0:44:10.600 --> 0:44:13.759
<v Speaker 1>Now, Yeah, and not only is it great to not

0:44:13.960 --> 0:44:15.920
<v Speaker 1>have to pay three times to go see it, but

0:44:16.080 --> 0:44:19.920
<v Speaker 1>it functions really well with the one, two, three endings

0:44:19.960 --> 0:44:22.000
<v Speaker 1>because you know, they do the ending and they'll say

0:44:22.200 --> 0:44:24.319
<v Speaker 1>or it could have happened like this, and then they

0:44:24.719 --> 0:44:28.520
<v Speaker 1>I mean that's when Tim Curry just, yeah, really shines.

0:44:29.120 --> 0:44:31.719
<v Speaker 1>I mean he's great through the whole thing as Wadsworth

0:44:32.080 --> 0:44:36.399
<v Speaker 1>the Butler, but he really really shines when he's It's

0:44:36.520 --> 0:44:38.280
<v Speaker 1>just a genius comedic performance.

0:44:38.400 --> 0:44:41.879
<v Speaker 2>Yeah, for sure. So did Madeline con as Missus White

0:44:41.880 --> 0:44:44.640
<v Speaker 2>when she talks about hating Yvette. Oh God, that was

0:44:44.680 --> 0:44:45.879
<v Speaker 2>apparently improvised.

0:44:46.480 --> 0:44:47.000
<v Speaker 1>Classic.

0:44:47.400 --> 0:44:50.640
<v Speaker 2>Yeah, if you haven't seen Clue, go see it like tonight.

0:44:50.880 --> 0:44:53.759
<v Speaker 2>It's just such a great movie. And our friends over

0:44:53.800 --> 0:44:58.720
<v Speaker 2>at Mental Floss, Matthew Jackson wrote something about like little

0:44:58.760 --> 0:45:01.960
<v Speaker 2>known facts about the movie Clue, and apparently there was

0:45:02.000 --> 0:45:05.440
<v Speaker 2>a fourth ending originally that they didn't bother shooting Carrie

0:45:05.480 --> 0:45:09.080
<v Speaker 2>Fisher was supposed to be Miss Scarlett God rather than

0:45:10.080 --> 0:45:14.760
<v Speaker 2>Lesliean Warren exactly. And get this the Telegram the Singing

0:45:14.840 --> 0:45:18.560
<v Speaker 2>Telegram Girl. That was Jane Weedland from The Go Gos.

0:45:19.640 --> 0:45:21.279
<v Speaker 1>Yeah, I mean there's another one too, if you want

0:45:21.280 --> 0:45:23.120
<v Speaker 1>to hear it, let's hear it. You know who played

0:45:23.160 --> 0:45:27.600
<v Speaker 1>mister Body. No, it was Lee Ving, who was the

0:45:27.800 --> 0:45:33.319
<v Speaker 1>singer and guitarist of the hardcore punk band fear No Yes,

0:45:33.480 --> 0:45:37.279
<v Speaker 1>John Belushi's buddy Wow. So two music connections. I think

0:45:37.280 --> 0:45:38.719
<v Speaker 1>we should go through the rest of the cast too,

0:45:38.880 --> 0:45:41.160
<v Speaker 1>just because it's short and amazing.

0:45:41.400 --> 0:45:42.359
<v Speaker 2>It is a great cast.

0:45:42.719 --> 0:45:46.200
<v Speaker 1>Christopher Lloyd played Professor Plum. You already mentioned the great

0:45:46.239 --> 0:45:50.200
<v Speaker 1>Madeline con flames on the side of my face. It's

0:45:50.400 --> 0:45:54.800
<v Speaker 1>just unbelievable. Also in that scene when he's running, he

0:45:55.040 --> 0:45:58.080
<v Speaker 1>grabs her. Tim Curry grabs her to run upstairs and

0:45:58.160 --> 0:45:59.879
<v Speaker 1>explain how she did it in one of the things,

0:46:00.400 --> 0:46:02.000
<v Speaker 1>and she, I don't think she probably made this up

0:46:02.040 --> 0:46:04.279
<v Speaker 1>to She just she trips and falls on her face

0:46:04.400 --> 0:46:05.719
<v Speaker 1>like a third of the way up the stairs, and

0:46:05.800 --> 0:46:06.399
<v Speaker 1>he keeps going.

0:46:06.560 --> 0:46:06.759
<v Speaker 2>Yeah.

0:46:07.360 --> 0:46:10.400
<v Speaker 1>Great physical comedy. The great Martin mall is Colonel Mustard.

0:46:11.200 --> 0:46:16.040
<v Speaker 1>Michael McKean is mister Green. I mean, I feel like

0:46:16.600 --> 0:46:19.960
<v Speaker 1>ruining his great last line, but maybe I shouldn't.

0:46:20.040 --> 0:46:21.360
<v Speaker 2>Yeah, don't, okay.

0:46:22.239 --> 0:46:26.799
<v Speaker 1>Eileen Brennan who was wonderful Miss Peacock. We already mentioned

0:46:26.880 --> 0:46:31.040
<v Speaker 1>Jane Whenland and Ving. Colleen camp classic as Yvette, and

0:46:31.640 --> 0:46:36.439
<v Speaker 1>if you recognized the cook, it was she was a match.

0:46:36.600 --> 0:46:41.360
<v Speaker 1>Kelly Nakahara played the cook and she played Lieutenant Yamoto

0:46:41.520 --> 0:46:41.919
<v Speaker 1>and match.

0:46:42.200 --> 0:46:44.400
<v Speaker 2>Remember, so the cast is.

0:46:44.440 --> 0:46:48.440
<v Speaker 1>Amazing, and if you're interested in a deeper dive, the

0:46:48.560 --> 0:46:52.080
<v Speaker 1>great and wonderful Casey Wilson was a movie Crush guest

0:46:52.120 --> 0:46:53.000
<v Speaker 1>and this was her movie.

0:46:53.239 --> 0:46:54.879
<v Speaker 2>Nice, that's a great movie.

0:46:55.640 --> 0:46:55.839
<v Speaker 1>Yeah.

0:46:56.880 --> 0:46:58.800
<v Speaker 2>If you want to know more about Clue the movie,

0:46:58.960 --> 0:47:01.600
<v Speaker 2>go watch it. Don't read anything else about it, don't

0:47:01.640 --> 0:47:04.160
<v Speaker 2>listen to anybody else jabron about it. Just go watch

0:47:04.239 --> 0:47:06.800
<v Speaker 2>it and thank us later. And if you've never played Clue,

0:47:08.040 --> 0:47:10.440
<v Speaker 2>you do a lot worse than starting with the nineteen

0:47:10.520 --> 0:47:11.399
<v Speaker 2>seventy two edition.

0:47:11.560 --> 0:47:11.880
<v Speaker 3>Friends.

0:47:12.440 --> 0:47:15.520
<v Speaker 2>Yeah, well, since Chuck agreed with my assessment, that means,

0:47:15.560 --> 0:47:17.000
<v Speaker 2>of course it's time for listener mail.

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<v Speaker 1>I'm gonna watch it again soon. I'm now remembering how

0:47:21.320 --> 0:47:22.520
<v Speaker 1>great Eileen Brennan was.

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<v Speaker 2>Yeah, she's wonderful.

0:47:26.160 --> 0:47:28.520
<v Speaker 1>Everyone is so good. All right, here we go. Hi,

0:47:28.640 --> 0:47:31.400
<v Speaker 1>Josh and Chuck had just finished this is a correction of.

0:47:33.040 --> 0:47:34.080
<v Speaker 2>Epic proportions.

0:47:34.680 --> 0:47:36.680
<v Speaker 1>No, it's just something that we like to correct these,

0:47:36.880 --> 0:47:41.399
<v Speaker 1>especially just finished listening to the JD. Salinger episode. Fascinating listen,

0:47:41.520 --> 0:47:44.080
<v Speaker 1>So thanks for diving into this. I'm a big fan

0:47:44.160 --> 0:47:45.920
<v Speaker 1>of stuff. You should know. This my first time sitting

0:47:45.960 --> 0:47:48.720
<v Speaker 1>in a correction, But the end of the episode, Joshua

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<v Speaker 1>purs to an article by a guy named Michiko Kakuchani.

0:47:53.520 --> 0:47:56.320
<v Speaker 1>I thought it was important to note that Michiko Kakuchani

0:47:56.440 --> 0:47:59.840
<v Speaker 1>is a woman. She's a revered literary critic, writer, and

0:48:00.000 --> 0:48:03.400
<v Speaker 1>Alitzer Prize winner, and I wanted to make this trailblazing

0:48:03.440 --> 0:48:05.839
<v Speaker 1>woman make sure that she got her due on your show.

0:48:06.640 --> 0:48:10.480
<v Speaker 1>And that is from Julie Ann at Behar from White Salmon, Washington.

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<v Speaker 2>Thanks a lot, Julian, and I appreciate it. I feel

0:48:13.600 --> 0:48:18.040
<v Speaker 2>like all the corrections that we're reading lately are mine disproportionately.

0:48:19.040 --> 0:48:21.279
<v Speaker 1>I'm not filing mine away and like burning them.

0:48:22.080 --> 0:48:24.120
<v Speaker 2>Yeah, that was a pretty big flub. I'm sorry about that.

0:48:25.400 --> 0:48:27.560
<v Speaker 2>Thank you for that correction. That was a good one.

0:48:28.640 --> 0:48:31.800
<v Speaker 2>If I misspoke in this episode or any other episode

0:48:31.840 --> 0:48:34.359
<v Speaker 2>that you noticed, let us know about it. Chuckle. Read

0:48:34.400 --> 0:48:37.080
<v Speaker 2>it for sure on the air. You can send it

0:48:37.160 --> 0:48:40.520
<v Speaker 2>off via email to Stuff podcast at iHeartRadio dot com.

0:48:43.719 --> 0:48:46.000
<v Speaker 2>Stuff you Should Know is a production of iHeartRadio.

0:48:46.520 --> 0:48:49.680
<v Speaker 1>For more podcasts my heart Radio, visit the iHeartRadio app,

0:48:49.880 --> 0:48:52.800
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.