1 00:00:01,480 --> 00:00:07,200 Speaker 1: Welcome to stuff you should know, a production of iHeartRadio. 2 00:00:11,160 --> 00:00:14,040 Speaker 2: Hey, and welcome to the podcast. I'm Josh, and there's Chuck. 3 00:00:14,080 --> 00:00:17,400 Speaker 2: And guess what. Jerry's here too. And I'll tell you what. 4 00:00:17,880 --> 00:00:20,279 Speaker 2: Jerry will be the one who murdered us if we 5 00:00:20,320 --> 00:00:25,520 Speaker 2: ever turn up dead in a lounge, ballroom, conservatory. And 6 00:00:25,640 --> 00:00:28,760 Speaker 2: she'll probably have used a lead pipe, because Jerry carries 7 00:00:28,760 --> 00:00:30,479 Speaker 2: a lead pipe with her at all times. 8 00:00:31,120 --> 00:00:33,000 Speaker 1: That her nickname is miss Scarlett. 9 00:00:33,240 --> 00:00:35,320 Speaker 2: Yeah, she makes us call her Miss Scarlett. 10 00:00:36,920 --> 00:00:39,320 Speaker 1: I have to say, this feels like a chuck pick 11 00:00:39,360 --> 00:00:43,320 Speaker 1: through and through. But it was your pick, so I 12 00:00:43,360 --> 00:00:46,680 Speaker 1: have to ask right away if you are a cluist. 13 00:00:46,920 --> 00:00:49,720 Speaker 2: I'm not directly, Oh, historically, yes, it's one of my 14 00:00:49,720 --> 00:00:50,840 Speaker 2: favorite games of all time. 15 00:00:51,200 --> 00:00:54,080 Speaker 1: Oh great, me a lot. All right, Well, we're gonna 16 00:00:54,080 --> 00:00:56,320 Speaker 1: have fun talking about this then, man, I love Clue. 17 00:00:56,400 --> 00:00:59,000 Speaker 2: As a matter of fact, I went on eBay and 18 00:00:59,400 --> 00:01:02,720 Speaker 2: made a low offer on a complete nineteen seventy two 19 00:01:03,920 --> 00:01:06,399 Speaker 2: edition of Clue, which is the one I grew up with. 20 00:01:06,720 --> 00:01:08,360 Speaker 2: Oh yeah, I was like, I guess I had the 21 00:01:08,400 --> 00:01:10,080 Speaker 2: eighty six and I looked. I was like, nope, that's 22 00:01:10,080 --> 00:01:13,080 Speaker 2: not It went a little further back eighteen seventy two. 23 00:01:13,280 --> 00:01:15,840 Speaker 2: I just sort of drooling from nostalgia. 24 00:01:16,440 --> 00:01:19,680 Speaker 1: Yeah, it's the seventy two. If you're in our age bracket, 25 00:01:19,720 --> 00:01:23,839 Speaker 1: the seventy two version is a very very nostalgic sort 26 00:01:23,880 --> 00:01:26,960 Speaker 1: of like it's just very evocative. It brings out and 27 00:01:27,120 --> 00:01:30,759 Speaker 1: smells in your brain and like fights your parents are 28 00:01:30,800 --> 00:01:34,039 Speaker 1: having in the other room, and oh, like cartoons that 29 00:01:34,080 --> 00:01:37,160 Speaker 1: are on. It's like, it's it's it hits hard. I 30 00:01:37,240 --> 00:01:39,320 Speaker 1: was very disappointed because I went to find out. I 31 00:01:39,360 --> 00:01:41,400 Speaker 1: was like, man, who, who are those models? 32 00:01:41,400 --> 00:01:41,600 Speaker 2: Now? 33 00:01:41,600 --> 00:01:42,520 Speaker 1: Who took that picture? 34 00:01:42,720 --> 00:01:42,800 Speaker 3: Like? 35 00:01:42,840 --> 00:01:45,640 Speaker 1: I was really curious. Yeah, and I found a thing 36 00:01:45,680 --> 00:01:49,000 Speaker 1: on medium that I didn't It's a it's a spoof, right, 37 00:01:49,120 --> 00:01:49,640 Speaker 1: it has to be. 38 00:01:49,960 --> 00:01:52,760 Speaker 2: Yeah. I was like, oh my god, any leave of it. 39 00:01:53,040 --> 00:01:54,360 Speaker 2: I took that picture. 40 00:01:55,200 --> 00:01:57,280 Speaker 1: Yeah, once you start reading it, though, I was like, 41 00:01:57,320 --> 00:02:00,520 Speaker 1: wait a minute. I was so disappointed because I I 42 00:02:00,560 --> 00:02:03,120 Speaker 1: even went to read it, and I don't know, I 43 00:02:03,120 --> 00:02:05,480 Speaker 1: couldn't find out any information on who those people were 44 00:02:05,560 --> 00:02:06,320 Speaker 1: or how that went down. 45 00:02:06,400 --> 00:02:08,640 Speaker 2: I mean, it's just such an arcane thing to spoof. 46 00:02:08,680 --> 00:02:12,160 Speaker 2: It was called an Oral History of the photo Shoot 47 00:02:12,360 --> 00:02:14,840 Speaker 2: for the nineteen seventy two cover of Clue. 48 00:02:15,160 --> 00:02:17,000 Speaker 1: How excited were you when you read that title? 49 00:02:17,120 --> 00:02:19,519 Speaker 2: Yeah, I was like, this is some good this is 50 00:02:19,639 --> 00:02:22,520 Speaker 2: good treasure right here. Yeah, and then I thought, wow, 51 00:02:22,560 --> 00:02:26,720 Speaker 2: Anti leboit's like, shook that picture now. So whoever wrote that, 52 00:02:26,760 --> 00:02:28,120 Speaker 2: if you're out there, you got us. 53 00:02:28,000 --> 00:02:30,119 Speaker 1: Both, yeah, and shame on you. 54 00:02:31,400 --> 00:02:34,440 Speaker 2: So we're talking about Clue the game. If you're in 55 00:02:34,480 --> 00:02:36,480 Speaker 2: the UK and you're like, what is this clue they're 56 00:02:36,520 --> 00:02:41,239 Speaker 2: talking about, allow us to also call it cluteau. Clue 57 00:02:41,280 --> 00:02:43,440 Speaker 2: is way better a name for it, but Cluteo is 58 00:02:43,440 --> 00:02:45,920 Speaker 2: what it's called basically outside of North America. 59 00:02:46,440 --> 00:02:46,720 Speaker 1: Yeah. 60 00:02:46,720 --> 00:02:49,160 Speaker 2: And the reason that you would qualify outside of North 61 00:02:49,160 --> 00:02:53,079 Speaker 2: America is because it's a big hit all over the country. 62 00:02:53,120 --> 00:02:59,040 Speaker 2: It's translated into Spanish, Swiss, well you know those two, 63 00:02:59,080 --> 00:03:00,440 Speaker 2: among other languages. 64 00:03:02,400 --> 00:03:03,920 Speaker 1: I think we should go back in time. It's one 65 00:03:03,960 --> 00:03:05,959 Speaker 1: of the great games of all time and talk a 66 00:03:06,000 --> 00:03:09,239 Speaker 1: little bit about the invention of Clue, because it's a 67 00:03:09,240 --> 00:03:12,280 Speaker 1: pretty good story. There was a guy named Anthony Pratt 68 00:03:12,320 --> 00:03:14,519 Speaker 1: Anthony E. Pratt, not to be confused with the other 69 00:03:14,600 --> 00:03:15,400 Speaker 1: Anthony Pratt. 70 00:03:15,680 --> 00:03:17,200 Speaker 2: Why is that name sound familiar? 71 00:03:19,480 --> 00:03:21,920 Speaker 1: I don't know. You may be thinking Chris Pratt. Well, 72 00:03:21,919 --> 00:03:23,880 Speaker 1: I think Anthony Pratt's a politician of some kinds. 73 00:03:23,919 --> 00:03:26,000 Speaker 2: Okay, that might be it. No, I know who Chris 74 00:03:26,040 --> 00:03:27,800 Speaker 2: Pratt is, Well, I don't know. 75 00:03:29,160 --> 00:03:31,880 Speaker 1: Anthony E. Pratt was born in Birmingham near Birmingham in 76 00:03:31,919 --> 00:03:36,040 Speaker 1: nineteen oh three, England that is, and as he was 77 00:03:36,080 --> 00:03:40,840 Speaker 1: a high school dropout professional piano player, and during World 78 00:03:40,880 --> 00:03:44,080 Speaker 1: War One when he was but a young teen, the 79 00:03:44,120 --> 00:03:47,080 Speaker 1: story goes that he and his friends would sit around 80 00:03:47,200 --> 00:03:51,080 Speaker 1: and play what he called a stupid game called murder, 81 00:03:51,400 --> 00:03:53,680 Speaker 1: where guests crept up on each other in corridors and 82 00:03:53,680 --> 00:03:57,480 Speaker 1: the victim would shriek and fall on the floor. And 83 00:03:57,760 --> 00:04:02,880 Speaker 1: apparently post high school years was a traveling piano player 84 00:04:02,920 --> 00:04:06,800 Speaker 1: that would play at these sort of ritzy country hotels 85 00:04:07,360 --> 00:04:10,280 Speaker 1: where guests in the hotel would put this on at like, 86 00:04:10,320 --> 00:04:12,760 Speaker 1: you know, murder Mystery Night, and it was a thing. 87 00:04:12,800 --> 00:04:15,600 Speaker 1: It's still a thing, Murder Mystery Night, and it's you know, 88 00:04:15,640 --> 00:04:17,760 Speaker 1: it's sort of one of my favorite kinds of books 89 00:04:17,760 --> 00:04:20,200 Speaker 1: in movies, like the Knives Out kind of thing. And 90 00:04:20,240 --> 00:04:22,640 Speaker 1: he and his friends were doing this as teenagers. 91 00:04:23,240 --> 00:04:25,800 Speaker 2: Yeah, and apparently he didn't like that, Like you said, 92 00:04:25,800 --> 00:04:27,440 Speaker 2: he didn't like the game murder, but he did like 93 00:04:27,480 --> 00:04:30,800 Speaker 2: the ones they put on at hotels. He didn't like 94 00:04:30,839 --> 00:04:33,360 Speaker 2: Agatha Christie, which is kind of surprising because if his 95 00:04:33,960 --> 00:04:37,400 Speaker 2: game can be compared to anybody's books, it's Agatha Christie's 96 00:04:37,440 --> 00:04:42,040 Speaker 2: for sure. And so that was the Inner War period. 97 00:04:42,480 --> 00:04:46,479 Speaker 2: During World War Two, nineteen forty three found him working 98 00:04:46,520 --> 00:04:49,919 Speaker 2: as a law clerk. He also worked in a munitions 99 00:04:49,960 --> 00:04:53,440 Speaker 2: factory as well. And because there are blackouts at night, 100 00:04:53,520 --> 00:04:58,000 Speaker 2: because the UK was getting bombed on the regular, you 101 00:04:58,080 --> 00:05:00,000 Speaker 2: didn't you couldn't go out. There's nothing to do. People 102 00:05:00,040 --> 00:05:01,560 Speaker 2: and come over. You didn't do anything. You just hung 103 00:05:01,600 --> 00:05:04,320 Speaker 2: out with your family. And luckily he and his wife 104 00:05:05,160 --> 00:05:10,280 Speaker 2: had a gaming streak I guess with in common because 105 00:05:10,279 --> 00:05:13,280 Speaker 2: if you think about it, it's very rare to sit 106 00:05:13,320 --> 00:05:15,039 Speaker 2: down and come up with a board game, even in 107 00:05:15,080 --> 00:05:18,240 Speaker 2: that situation, like it just takes a certain person. And 108 00:05:18,279 --> 00:05:22,320 Speaker 2: you put Elva and Anthony Pratt together in blackout conditions 109 00:05:22,600 --> 00:05:24,560 Speaker 2: in nineteen forty three and they're going to come up 110 00:05:24,600 --> 00:05:25,200 Speaker 2: with clue. 111 00:05:25,839 --> 00:05:28,800 Speaker 1: Yeah. Originally they called it murder. Still this time with 112 00:05:29,720 --> 00:05:34,400 Speaker 1: an exclamation point, almost an apostrophe. It was called murder, 113 00:05:35,040 --> 00:05:38,159 Speaker 1: and he thought, and they thought rather. I think she 114 00:05:38,279 --> 00:05:40,560 Speaker 1: designed some of the artwork and stuff in the original 115 00:05:40,720 --> 00:05:44,599 Speaker 1: rooms and things like that and worked on the gameplay together. 116 00:05:44,680 --> 00:05:46,960 Speaker 1: But he knew that like you can sell board games 117 00:05:47,000 --> 00:05:49,880 Speaker 1: because he actually had a friend named Jeffrey Bull who 118 00:05:50,000 --> 00:05:53,359 Speaker 1: sold the game to Waddington's Games of London, so he 119 00:05:53,440 --> 00:05:56,120 Speaker 1: was like, you know, we can actually sell this thing, 120 00:05:56,240 --> 00:05:58,520 Speaker 1: like we're not just creating a fun game for our family. 121 00:05:59,160 --> 00:06:03,719 Speaker 1: And that first initial game had ten characters. One was 122 00:06:03,800 --> 00:06:06,520 Speaker 1: randomly chosen as the victim, which is a little different 123 00:06:06,560 --> 00:06:08,720 Speaker 1: than the clue that we know and love, and there 124 00:06:08,720 --> 00:06:12,120 Speaker 1: were nine weapons. The ones that were different that I 125 00:06:12,160 --> 00:06:15,120 Speaker 1: think are still kind of fun are a bomb that 126 00:06:15,160 --> 00:06:17,000 Speaker 1: would just be a fun little game piece, I think 127 00:06:17,800 --> 00:06:23,840 Speaker 1: like a classic cartoon like round fused bomb, a hypodermic 128 00:06:23,880 --> 00:06:27,640 Speaker 1: syringe kind of dark, a poison bottle which is pretty 129 00:06:27,680 --> 00:06:30,919 Speaker 1: obvious for a murder mystery. And then an Irish shiale, 130 00:06:31,200 --> 00:06:34,000 Speaker 1: which is would be really kind of cool to have today. 131 00:06:34,680 --> 00:06:36,479 Speaker 1: If you don't know what that is, it was. It 132 00:06:36,520 --> 00:06:39,599 Speaker 1: sort of looks like a cane and later you could 133 00:06:39,800 --> 00:06:42,040 Speaker 1: function it as a cane, but what it really was 134 00:06:42,040 --> 00:06:45,760 Speaker 1: was early Irish stick fighting. It's a cudgel in you know, 135 00:06:45,800 --> 00:06:48,359 Speaker 1: it's like a cane with a larger ball on the 136 00:06:48,440 --> 00:06:51,440 Speaker 1: end where your hand would be the business end. Yeah. 137 00:06:51,520 --> 00:06:54,080 Speaker 1: So just like if you look at the Boston Celtic's logo, 138 00:06:54,720 --> 00:06:58,880 Speaker 1: that cane that little Celtic has is in fact a schileela. 139 00:07:00,040 --> 00:07:03,800 Speaker 2: Yeah that's right. Yeah, nice description of that chuck. Where 140 00:07:03,839 --> 00:07:04,200 Speaker 2: do you go? 141 00:07:04,720 --> 00:07:06,359 Speaker 1: Yeah? I didn't know stick fighting was a thing. I 142 00:07:06,400 --> 00:07:09,080 Speaker 1: kind of went down a rabbit hole and apparently it 143 00:07:09,520 --> 00:07:11,240 Speaker 1: was a stick to fight with it first, but then 144 00:07:11,320 --> 00:07:13,360 Speaker 1: later on it was just like, oh no, this is 145 00:07:13,520 --> 00:07:17,040 Speaker 1: just my cane. Whack whack, No, gotcha, that kind of thing. 146 00:07:17,520 --> 00:07:20,880 Speaker 2: So something I thought was pretty sweet was that the 147 00:07:20,920 --> 00:07:24,840 Speaker 2: Pratts managed to get a meeting with the people at 148 00:07:24,880 --> 00:07:29,000 Speaker 2: Wattington's thanks to their friend the Bulls, Jeffrey Bull and 149 00:07:29,040 --> 00:07:31,680 Speaker 2: his wife and the Bulls went with them to that 150 00:07:31,720 --> 00:07:34,840 Speaker 2: meeting and they all sat down and played this game 151 00:07:34,960 --> 00:07:39,480 Speaker 2: murder together, and basically on the spot, Waddington's was like, 152 00:07:39,600 --> 00:07:43,560 Speaker 2: we'll take it. In nineteen forty five, they came up 153 00:07:43,600 --> 00:07:47,400 Speaker 2: with an agreement to produce the game. Anthony Pratt got 154 00:07:47,400 --> 00:07:49,840 Speaker 2: a patent for it in nineteen forty seven. But again, 155 00:07:49,920 --> 00:07:53,320 Speaker 2: because the UK was getting bombed on the regular during 156 00:07:53,360 --> 00:07:56,480 Speaker 2: World War Two and there was a War going on, 157 00:07:56,880 --> 00:07:59,040 Speaker 2: it was kind of difficult to come by some of 158 00:07:59,080 --> 00:08:02,360 Speaker 2: the material needed, so it kind of got its start 159 00:08:02,400 --> 00:08:05,960 Speaker 2: and fits and starts really kind of beginning around nineteen 160 00:08:06,040 --> 00:08:06,640 Speaker 2: forty nine. 161 00:08:07,360 --> 00:08:10,320 Speaker 1: Yeah, they named it Cluto, like you said, spelled like 162 00:08:10,360 --> 00:08:14,080 Speaker 1: clue with do o at the end. That is Latin 163 00:08:14,160 --> 00:08:18,600 Speaker 1: for iplay. And there's also a game called Ludo in Britain. 164 00:08:18,640 --> 00:08:20,720 Speaker 1: It's like a par cheesy game. So I guess they 165 00:08:20,720 --> 00:08:24,600 Speaker 1: thought it had some just name appeal or whatever. I 166 00:08:24,640 --> 00:08:27,600 Speaker 1: guess would be my guest, because Cluto doesn't make any. 167 00:08:27,440 --> 00:08:29,520 Speaker 2: Sense, not in North America. 168 00:08:29,680 --> 00:08:32,840 Speaker 1: No, right, well, I mean, but was it even a 169 00:08:32,840 --> 00:08:33,320 Speaker 1: word there? 170 00:08:34,840 --> 00:08:36,120 Speaker 2: No, it was a made up word. 171 00:08:36,640 --> 00:08:38,400 Speaker 1: Yeah, it didn't make sense then either. 172 00:08:38,880 --> 00:08:42,320 Speaker 2: So that was Waddington's take on it, and Parker Brothers 173 00:08:42,400 --> 00:08:45,600 Speaker 2: is like, that's lame, Wattington's you're our partner in the UK, 174 00:08:45,760 --> 00:08:48,600 Speaker 2: but we're gonna name it Clue. And they produced a 175 00:08:48,640 --> 00:08:53,920 Speaker 2: slightly different version I think, for example, in Cludo. In 176 00:08:53,960 --> 00:08:57,520 Speaker 2: the original Cludo, mister Green here in the United States 177 00:08:57,640 --> 00:09:01,160 Speaker 2: was called Reverend Green. There the little differences like that 178 00:09:01,160 --> 00:09:03,400 Speaker 2: that you would pick up on depending on whether you 179 00:09:03,440 --> 00:09:07,440 Speaker 2: lived in the United States or Great Britain and then 180 00:09:08,000 --> 00:09:13,319 Speaker 2: I think the actual house that it's modeled on also 181 00:09:14,160 --> 00:09:19,040 Speaker 2: distinguished the two games. In the UK version, supposedly it 182 00:09:19,120 --> 00:09:22,959 Speaker 2: was inspired by a mansion in Sussex called Tudor Close 183 00:09:23,440 --> 00:09:25,800 Speaker 2: and still around. You can see pictures of Tudor Close. 184 00:09:26,200 --> 00:09:28,000 Speaker 2: But one of the things that supports the idea is 185 00:09:28,000 --> 00:09:31,880 Speaker 2: that in nineteen thirty seven it was renovated to include 186 00:09:31,880 --> 00:09:34,320 Speaker 2: a billiard's room in a ballroom. And then for the 187 00:09:34,360 --> 00:09:39,320 Speaker 2: American version, it was supposedly inspired by the house of 188 00:09:39,360 --> 00:09:44,199 Speaker 2: George Parker, founder of Parker Brothers Games, who had an 189 00:09:44,320 --> 00:09:46,959 Speaker 2: estate that he bought in New Hampshire in nineteen twenty five, 190 00:09:47,600 --> 00:09:50,280 Speaker 2: and it bore some resemblance to it as well. That 191 00:09:50,320 --> 00:09:51,520 Speaker 2: house is still around too. 192 00:09:52,200 --> 00:09:54,160 Speaker 1: Yeah, but I think you and I agree that there 193 00:09:54,200 --> 00:09:55,960 Speaker 1: is only one clue house, and that is the one 194 00:09:56,040 --> 00:09:58,560 Speaker 1: on the cover of the nineteen seventy two American Board 195 00:09:58,559 --> 00:09:59,040 Speaker 1: Game edition. 196 00:09:59,280 --> 00:10:01,160 Speaker 2: Absolutely true, that's the house. 197 00:10:01,160 --> 00:10:04,280 Speaker 1: I'm not sure where it is because medium tricked me. 198 00:10:05,000 --> 00:10:09,400 Speaker 1: I know, still salty about that. So in nineteen fifty three, 199 00:10:09,720 --> 00:10:15,680 Speaker 1: Pratt sold his overseas sales rights for five thousand pounds, 200 00:10:15,720 --> 00:10:18,199 Speaker 1: which would be one hundred little over one hundred and 201 00:10:18,240 --> 00:10:23,520 Speaker 1: sixteen thousand pounds today, good chunk of change, although he 202 00:10:23,559 --> 00:10:25,559 Speaker 1: would complain and I think has a very good point 203 00:10:25,559 --> 00:10:27,600 Speaker 1: that like, hey, they didn't tell me they were already 204 00:10:27,640 --> 00:10:29,800 Speaker 1: selling it over there. That's a great point, and that 205 00:10:29,920 --> 00:10:33,120 Speaker 1: it was super popular, so it probably and it seems 206 00:10:33,160 --> 00:10:35,679 Speaker 1: like a sort of a lifelong thing with he and 207 00:10:35,720 --> 00:10:38,040 Speaker 1: his wife Elda, that they never got the money they 208 00:10:38,080 --> 00:10:40,960 Speaker 1: should have gotten. But it was it was enough money 209 00:10:41,000 --> 00:10:43,240 Speaker 1: at the time, in one chunk to be able to 210 00:10:43,320 --> 00:10:45,680 Speaker 1: quit his job and play piano full time. And he 211 00:10:45,720 --> 00:10:49,360 Speaker 1: was getting those mailbox checks from the domestic UK sales. 212 00:10:49,480 --> 00:10:51,640 Speaker 2: Yeah, it was worth about one hundred and sixteen thousand 213 00:10:51,679 --> 00:10:54,160 Speaker 2: pounds in today's money or one hundred and forty seven 214 00:10:54,200 --> 00:10:57,960 Speaker 2: thousand US dollars. Not enough to retire on, but he 215 00:10:58,000 --> 00:11:00,719 Speaker 2: apparently retired on it. And like you said, he was 216 00:11:00,760 --> 00:11:03,240 Speaker 2: getting those mailbox checks too, but they were set to 217 00:11:03,240 --> 00:11:07,360 Speaker 2: expire in nineteen sixty one, and supposedly the Independent termed 218 00:11:07,600 --> 00:11:11,240 Speaker 2: evidence that it might have been extended up to four years, 219 00:11:11,640 --> 00:11:14,160 Speaker 2: so at the latest he stopped getting checks in nineteen 220 00:11:14,240 --> 00:11:17,120 Speaker 2: sixty five, and he lived until nineteen ninety four, so 221 00:11:17,480 --> 00:11:19,760 Speaker 2: he had to make do all over again. It was 222 00:11:20,320 --> 00:11:23,880 Speaker 2: a fortune a mild fortune that he made and then 223 00:11:24,200 --> 00:11:26,240 Speaker 2: you know, just kind of lived on and had to 224 00:11:26,280 --> 00:11:27,480 Speaker 2: go back to work eventually. 225 00:11:28,400 --> 00:11:31,760 Speaker 1: Yeah, like he should have been getting checked till the 226 00:11:31,800 --> 00:11:32,360 Speaker 1: day he died. 227 00:11:32,480 --> 00:11:36,400 Speaker 2: Absolutely, And I mean like in Waddington's not informing him 228 00:11:36,400 --> 00:11:40,560 Speaker 2: that Clue was Gangbusters over there. It's like, yes, if 229 00:11:40,600 --> 00:11:42,640 Speaker 2: you're a business mind, you could be like, yeah, that's business. 230 00:11:42,640 --> 00:11:45,800 Speaker 2: It's called doing your due diligence. If you're Anthony Pratt 231 00:11:45,800 --> 00:11:48,640 Speaker 2: and it's nineteen fifty three, how are you going to 232 00:11:48,679 --> 00:11:51,440 Speaker 2: find out what the sales are from Parker Brothers of 233 00:11:51,520 --> 00:11:53,640 Speaker 2: Clue in North America? If you don't even have a 234 00:11:53,679 --> 00:11:57,840 Speaker 2: clue that you're the American version of Clue is selling 235 00:11:57,840 --> 00:12:01,080 Speaker 2: like Gangbusters over there, you probably I don't know how 236 00:12:01,120 --> 00:12:02,240 Speaker 2: you would even find that out. 237 00:12:02,840 --> 00:12:05,880 Speaker 1: No, he was taking advantage of I think so. I 238 00:12:05,880 --> 00:12:11,240 Speaker 1: think that's might His daughter still lives today. Marcia Davies 239 00:12:12,200 --> 00:12:14,960 Speaker 1: has been on record saying and interviewed like that. You know, 240 00:12:15,160 --> 00:12:17,839 Speaker 1: it's not like we talked about Cludo much in our house. 241 00:12:18,559 --> 00:12:21,560 Speaker 1: My mom would grouse about it occasionally that they didn't 242 00:12:21,559 --> 00:12:23,880 Speaker 1: get the money they should have gotten from it. 243 00:12:23,880 --> 00:12:26,200 Speaker 2: It's a what word grouse? 244 00:12:28,280 --> 00:12:31,160 Speaker 1: Yeah, it's a good word, yeah, double meaning to what. 245 00:12:31,160 --> 00:12:35,079 Speaker 2: That it's a birdend yeah, attitude. 246 00:12:34,760 --> 00:12:42,160 Speaker 1: Yeah absolutely. Here is what it says on and there's 247 00:12:42,160 --> 00:12:44,440 Speaker 1: a little story I'll let you tell afterward. But like 248 00:12:44,440 --> 00:12:46,959 Speaker 1: you said, he died ninety four and on his grave 249 00:12:47,000 --> 00:12:49,960 Speaker 1: it says a very dear father. Anthony E. Pratt born 250 00:12:50,040 --> 00:12:53,520 Speaker 1: ten August nineteen oh three died nine April nineteen ninety four, 251 00:12:53,600 --> 00:12:58,440 Speaker 1: inventor of Cludo, sadly missed. I really wish that she 252 00:12:58,480 --> 00:13:00,640 Speaker 1: had put, you know, killed by miss Scarlett in the 253 00:13:00,679 --> 00:13:01,960 Speaker 1: conservatory with a lead pipe. 254 00:13:02,040 --> 00:13:04,520 Speaker 2: That would have been awesome, just for fine, for sure. 255 00:13:05,520 --> 00:13:10,720 Speaker 2: Apparently he died in such obscurity that Waddington's had no 256 00:13:10,840 --> 00:13:14,360 Speaker 2: idea that he was dead for three years. And there's 257 00:13:14,400 --> 00:13:17,440 Speaker 2: no telling if they ever really would have found out 258 00:13:17,880 --> 00:13:21,280 Speaker 2: had they not been searching for him to celebrate Cludo's 259 00:13:21,280 --> 00:13:26,120 Speaker 2: one hundred and fifty one hundred and fifty millionth sale. Yeah, 260 00:13:26,200 --> 00:13:29,079 Speaker 2: and they put out a press release telling the public like, hey, 261 00:13:29,080 --> 00:13:31,000 Speaker 2: we're looking for this guy. The title of the press 262 00:13:31,040 --> 00:13:36,480 Speaker 2: release was wanted Colon for murder most Enjoyable. And apparently 263 00:13:36,520 --> 00:13:39,960 Speaker 2: the person who ran the cemetery that he's buried in 264 00:13:40,640 --> 00:13:42,960 Speaker 2: knew that he was buried there and got in touch 265 00:13:43,000 --> 00:13:46,120 Speaker 2: with Waddington's and said, don't waste your time. Man. 266 00:13:47,120 --> 00:13:49,360 Speaker 1: That whole thing just really upsets me. 267 00:13:49,760 --> 00:13:52,920 Speaker 2: It is kind of upsetting. There's nothing really good about 268 00:13:52,960 --> 00:13:54,480 Speaker 2: the Anthony Pratt story. 269 00:13:55,160 --> 00:13:59,040 Speaker 1: Yeah, because like, first of all, they I think misled him, 270 00:13:59,520 --> 00:14:02,280 Speaker 1: and then you know, hey, he's an old man. Let's 271 00:14:02,320 --> 00:14:04,000 Speaker 1: rub in the fact that we've sold one hundred and 272 00:14:04,080 --> 00:14:06,680 Speaker 1: fifty million of these games, right, sure that he didn't 273 00:14:06,720 --> 00:14:08,880 Speaker 1: have a piece of so like, let's find him. Yeah, 274 00:14:08,880 --> 00:14:10,720 Speaker 1: and they're like, he's been dead for three years. 275 00:14:11,080 --> 00:14:14,040 Speaker 2: Even worse than that, Chuck, I read that they petitioned 276 00:14:14,040 --> 00:14:17,160 Speaker 2: to exume him, to bring him to the celebration anyway. 277 00:14:17,920 --> 00:14:22,120 Speaker 1: Following I've read that medium, I mean, he should be 278 00:14:22,320 --> 00:14:24,480 Speaker 1: ground in, Like they should have a statue of him 279 00:14:24,480 --> 00:14:26,360 Speaker 1: at Waddington's. 280 00:14:25,720 --> 00:14:28,880 Speaker 2: For sure, because the reason why not just because we're 281 00:14:28,920 --> 00:14:34,520 Speaker 2: Clue fans, but because it's According to fun dot Com, 282 00:14:34,520 --> 00:14:37,960 Speaker 2: among other sources, it's probably the fifth most popular board 283 00:14:38,000 --> 00:14:40,720 Speaker 2: game of all time, and that includes not just like 284 00:14:40,800 --> 00:14:44,320 Speaker 2: Monopoly and scrabble, We're talking about chess and checkers. It's 285 00:14:44,320 --> 00:14:47,200 Speaker 2: in the top five with chess and checkers that have 286 00:14:47,240 --> 00:14:49,840 Speaker 2: been around for thousands of years, so it was like 287 00:14:50,000 --> 00:14:52,520 Speaker 2: a huge blockbuster game. 288 00:14:53,000 --> 00:14:54,960 Speaker 1: Yeah, I'm gonna call it the third I don't even 289 00:14:55,720 --> 00:14:57,400 Speaker 1: that should just be for branded games. 290 00:14:57,520 --> 00:15:00,960 Speaker 2: I agree with you. I totally think that sucker stuff 291 00:15:01,080 --> 00:15:02,240 Speaker 2: calling chess and check her. 292 00:15:03,160 --> 00:15:05,600 Speaker 1: So I say it's the third most popular game of 293 00:15:05,640 --> 00:15:09,880 Speaker 1: all time. We did a Monopoly episode. What's the other one? Scrabble? Yeah, yeah, 294 00:15:09,880 --> 00:15:12,280 Speaker 1: we should probably do a Scrabble app at some point. Okay, 295 00:15:12,800 --> 00:15:15,560 Speaker 1: maybe we can get Hodgman to make a rare guest appearance. 296 00:15:15,640 --> 00:15:18,280 Speaker 1: Yeah rare, but everyone on Reddit gets mad at every 297 00:15:18,320 --> 00:15:19,320 Speaker 1: time I say the name Hodgman. 298 00:15:20,920 --> 00:15:24,360 Speaker 2: It's awesome. That must have been a very enlightening experience. 299 00:15:23,920 --> 00:15:26,200 Speaker 1: Huh, short lived, my friends. 300 00:15:26,480 --> 00:15:29,440 Speaker 2: So, Chuck, I say that we take a little break 301 00:15:30,200 --> 00:15:31,840 Speaker 2: and when we come back, we talk about how to 302 00:15:31,880 --> 00:15:36,240 Speaker 2: actually play Clue as cobbled together from people who know 303 00:15:36,280 --> 00:15:37,240 Speaker 2: what they're talking about. 304 00:15:37,840 --> 00:15:51,720 Speaker 3: Let's do it. 305 00:15:39,680 --> 00:16:00,280 Speaker 1: So my one regret is that I didn't get it 306 00:16:00,320 --> 00:16:04,000 Speaker 1: together enough because we were on tour to play Clue 307 00:16:05,760 --> 00:16:09,800 Speaker 1: before this game, before this recording. Because I haven't played 308 00:16:09,800 --> 00:16:11,640 Speaker 1: it in a long time. Emily and I used to 309 00:16:11,680 --> 00:16:18,800 Speaker 1: play Monoy Mono Clue. Oh well, and can we quit? Yeah? Okay, 310 00:16:18,800 --> 00:16:21,520 Speaker 1: it's not as fun. Okay, and it's certainly not fun 311 00:16:21,560 --> 00:16:25,280 Speaker 1: to play with Emily because she feels like she has 312 00:16:25,320 --> 00:16:31,600 Speaker 1: a sort of patented foolproof victory route. Oh yeah, she 313 00:16:31,640 --> 00:16:34,520 Speaker 1: has a methodology that she will not tell me what 314 00:16:34,560 --> 00:16:38,320 Speaker 1: it is, and she's she beat me every time. So 315 00:16:38,320 --> 00:16:39,080 Speaker 1: we just quit playing. 316 00:16:39,960 --> 00:16:41,920 Speaker 2: That was like you, me and me with backgammon? 317 00:16:42,600 --> 00:16:46,000 Speaker 1: Who won? You and me? And she has a thing like. 318 00:16:46,400 --> 00:16:49,520 Speaker 2: Yeah, she was like, it's the strategy of back strategy, 319 00:16:49,560 --> 00:16:51,600 Speaker 2: not like it's a secret or anything. She's like, I 320 00:16:51,720 --> 00:16:53,640 Speaker 2: just figured it out, and I still have never figured 321 00:16:53,680 --> 00:16:55,080 Speaker 2: it out. So we just stopped playing. 322 00:16:55,520 --> 00:16:58,240 Speaker 1: Well, maybe we'll all get together, they can just play 323 00:16:58,240 --> 00:16:59,920 Speaker 1: each other in games and we'll just sit around and 324 00:17:00,080 --> 00:17:00,640 Speaker 1: have a cocktail. 325 00:17:00,680 --> 00:17:02,920 Speaker 2: That sounds like a great idea, man, because. 326 00:17:02,720 --> 00:17:06,840 Speaker 1: I'm not competitive like that. I am not either. 327 00:17:07,480 --> 00:17:09,200 Speaker 2: It's been so long since I played a board game 328 00:17:09,240 --> 00:17:12,120 Speaker 2: I don't remember fully, and it seems like I could 329 00:17:12,160 --> 00:17:15,080 Speaker 2: be competitive. But okay, I think I was competitive at 330 00:17:15,080 --> 00:17:15,880 Speaker 2: trivial pursuit. 331 00:17:17,000 --> 00:17:19,000 Speaker 1: Yeah. I mean I love board games. I just never 332 00:17:19,000 --> 00:17:21,040 Speaker 1: play the much anymore because we don't have a lot 333 00:17:21,040 --> 00:17:23,760 Speaker 1: of friends who are like, hey, let's have board game night. 334 00:17:23,800 --> 00:17:24,959 Speaker 1: But I'd totally be into it. 335 00:17:25,080 --> 00:17:26,399 Speaker 2: Yeah, totally for sure. 336 00:17:26,760 --> 00:17:27,880 Speaker 1: All right, So let's talk clue. 337 00:17:27,920 --> 00:17:31,760 Speaker 2: Eh oh yeah, So in the Classic Clue game, there's 338 00:17:31,800 --> 00:17:35,520 Speaker 2: so many variations on it that are slightly different. Some 339 00:17:35,560 --> 00:17:39,240 Speaker 2: have like extra like cards to them, or the names 340 00:17:39,240 --> 00:17:41,280 Speaker 2: of the characters are a little different. But if you 341 00:17:41,400 --> 00:17:44,119 Speaker 2: just look at the basic Classic Clue, which that's what 342 00:17:44,119 --> 00:17:44,960 Speaker 2: we're going to talk. 343 00:17:44,760 --> 00:17:46,600 Speaker 1: About, nineteen seventy. 344 00:17:46,320 --> 00:17:50,120 Speaker 2: Two, seventy two, eighty six, twenty twenty three, even they 345 00:17:50,240 --> 00:17:54,320 Speaker 2: re updated the classic version. But you're supposed to play 346 00:17:54,320 --> 00:17:57,400 Speaker 2: with three to six players, and clearly you can play 347 00:17:57,440 --> 00:17:59,560 Speaker 2: with two. I've seen in places you can play with two. 348 00:17:59,760 --> 00:18:02,480 Speaker 2: But if you look at the instructions, it says three 349 00:18:02,520 --> 00:18:05,720 Speaker 2: to six players ages eight and up. And if you're 350 00:18:05,720 --> 00:18:09,040 Speaker 2: seven and a half im precocious, maybe you get a pass, 351 00:18:09,880 --> 00:18:13,240 Speaker 2: but really you don't want to play with anybody under eight. Typically. 352 00:18:13,680 --> 00:18:16,600 Speaker 1: Yeah, I'm curious if Ruby would be into this. We'll 353 00:18:16,640 --> 00:18:17,399 Speaker 1: have to give it a shot. 354 00:18:17,520 --> 00:18:19,119 Speaker 2: Okay, fair enough. 355 00:18:19,920 --> 00:18:22,880 Speaker 1: Yeah, so eight and up, what you do is you 356 00:18:23,720 --> 00:18:26,960 Speaker 1: choose to be the identity of one of six people. 357 00:18:27,440 --> 00:18:31,520 Speaker 1: Colonel Mustard, yeah, the Colonel, the Good Colonel, Miss Peacock, 358 00:18:31,800 --> 00:18:35,800 Speaker 1: Professor Plum, missus White, mister Green, and of course miss 359 00:18:35,880 --> 00:18:39,280 Speaker 1: Scarlett who as a young Baptist boy that seventy two clue. 360 00:18:40,960 --> 00:18:42,280 Speaker 1: I looked at her picture quite a bit. 361 00:18:42,359 --> 00:18:45,480 Speaker 2: She's very attractive, for sure. So who were you? Who 362 00:18:45,520 --> 00:18:47,800 Speaker 2: did you pick? Normally? Was there like one character for 363 00:18:47,880 --> 00:18:48,760 Speaker 2: you when you're you know. 364 00:18:48,880 --> 00:18:52,600 Speaker 1: I don't remember having a favorite now that I think 365 00:18:52,600 --> 00:18:53,320 Speaker 1: about it, did you? 366 00:18:53,680 --> 00:18:54,520 Speaker 2: Professor Plumb? 367 00:18:55,320 --> 00:18:56,280 Speaker 1: Okay, that fits. 368 00:18:56,359 --> 00:18:58,679 Speaker 2: I just like the name, and the color is pretty too, 369 00:18:58,880 --> 00:19:01,440 Speaker 2: But for some reason, it's it's like cellar door for 370 00:19:01,560 --> 00:19:03,400 Speaker 2: me kind of yeah, and. 371 00:19:03,440 --> 00:19:07,040 Speaker 1: You were you know, you're a literary sort of type, 372 00:19:07,040 --> 00:19:07,760 Speaker 1: were you back then? 373 00:19:09,240 --> 00:19:11,520 Speaker 2: No? No, I like to read, but I would not 374 00:19:11,560 --> 00:19:15,639 Speaker 2: call myself the literary. I didn't become pretentious until much later. 375 00:19:15,680 --> 00:19:17,800 Speaker 1: And like, yeah, like they didn't have Joe the Plumber. 376 00:19:17,880 --> 00:19:23,399 Speaker 2: So right, So there's six murder weapons, right, six suspects, 377 00:19:23,480 --> 00:19:27,520 Speaker 2: six murder weapons in the classic game, the knife, the revolver, 378 00:19:27,720 --> 00:19:31,679 Speaker 2: the wrench, ouch, the rope, the candlestick, and the lead pipe. 379 00:19:31,920 --> 00:19:35,680 Speaker 2: A lot of head trauma among these, you. 380 00:19:35,600 --> 00:19:39,440 Speaker 1: Know, yeah, four of them are are are whackers. 381 00:19:39,520 --> 00:19:43,760 Speaker 2: Huh exactly? No shell Ailey, But still it gets the 382 00:19:43,760 --> 00:19:44,440 Speaker 2: point across. 383 00:19:44,760 --> 00:19:47,320 Speaker 1: And I guess three of them are technically whackers. 384 00:19:47,880 --> 00:19:49,760 Speaker 2: What the candlestick, the wrench in the lead. 385 00:19:49,640 --> 00:19:53,800 Speaker 1: Pipe, Yeah, because the rope is is a choker, revolver 386 00:19:53,960 --> 00:19:56,000 Speaker 1: is a shooter, and the knife is a stabber. Right, 387 00:19:56,480 --> 00:19:58,679 Speaker 1: so I overshot it by one. Although you could hit 388 00:19:58,720 --> 00:20:01,160 Speaker 1: somebody with a rope or the butt of a gun. 389 00:20:01,400 --> 00:20:03,520 Speaker 2: Right, Or if you have a candle in the candlestick, 390 00:20:03,520 --> 00:20:04,600 Speaker 2: you could light them on fire. 391 00:20:05,560 --> 00:20:08,360 Speaker 1: Ah, good point, or you could do some creative things 392 00:20:08,359 --> 00:20:08,920 Speaker 1: that lit bike. 393 00:20:09,119 --> 00:20:10,720 Speaker 2: Yeah, I'm saying you could use it as a blowgun. 394 00:20:11,560 --> 00:20:13,920 Speaker 1: Oh, yeah, absolutely, although it's. 395 00:20:13,760 --> 00:20:17,440 Speaker 2: Bent in the game, so it probably wouldn't work very well. Yeah, 396 00:20:17,440 --> 00:20:19,439 Speaker 2: although you could use it to shoot around a corner. 397 00:20:21,680 --> 00:20:25,920 Speaker 2: So there's also nine rooms on the board, right, and 398 00:20:26,080 --> 00:20:29,679 Speaker 2: there's the hall, the lounge, the dining room, the kitchen, 399 00:20:29,840 --> 00:20:33,840 Speaker 2: the ballroom, the conservatory, the library, and the study. And 400 00:20:33,880 --> 00:20:37,360 Speaker 2: this was where I learned about manor houses and general 401 00:20:37,480 --> 00:20:41,600 Speaker 2: estates architectural layouts, usually on the first floor. 402 00:20:42,040 --> 00:20:43,800 Speaker 1: Yeah, I didn't know what a conservatory was like. It 403 00:20:43,960 --> 00:20:45,520 Speaker 1: introduced me to some of these terms even. 404 00:20:45,720 --> 00:20:48,760 Speaker 2: Yeah, and the other thing, everybody, if you didn't play 405 00:20:48,800 --> 00:20:51,600 Speaker 2: the seventy two edition, go look it up. There's there's 406 00:20:51,600 --> 00:20:53,480 Speaker 2: some for sale, but if you look at the board, 407 00:20:53,520 --> 00:20:58,840 Speaker 2: it's really beautiful. Like they used textures and colors to 408 00:20:59,320 --> 00:21:02,680 Speaker 2: signify what room was. What I think for the ballroom 409 00:21:02,720 --> 00:21:03,960 Speaker 2: it was like parquet flooring. 410 00:21:04,480 --> 00:21:07,720 Speaker 1: Yeah, yeah, I think this like wallpaper in one I think. 411 00:21:08,000 --> 00:21:10,160 Speaker 2: Yeah, I don't remember which one that was. The kitchen 412 00:21:10,240 --> 00:21:15,000 Speaker 2: had like doyley a doily pattern, yeah, and the I 413 00:21:15,040 --> 00:21:19,280 Speaker 2: think the study had like a red burgundy leather background. 414 00:21:19,440 --> 00:21:20,560 Speaker 2: It was just really neat looking. 415 00:21:21,160 --> 00:21:24,800 Speaker 1: Yeah, totally. And it was as a kid, your imagination 416 00:21:24,920 --> 00:21:27,560 Speaker 1: is just running wild with this stuff because it is 417 00:21:27,600 --> 00:21:28,920 Speaker 1: a game, and that's kind of one of the fun 418 00:21:28,960 --> 00:21:31,280 Speaker 1: things about it. Yeah, especially as a kid, is a 419 00:21:31,320 --> 00:21:35,960 Speaker 1: game that has backstory, and it a lot goes on 420 00:21:36,000 --> 00:21:39,760 Speaker 1: in your imagination. It's not Sorry or Shoots and Ladders, you. 421 00:21:39,800 --> 00:21:43,159 Speaker 2: Know, exactly well put And in addition to the fact 422 00:21:43,200 --> 00:21:46,199 Speaker 2: that it had that potential to create that it was 423 00:21:46,440 --> 00:21:51,720 Speaker 2: masterfully put together. Like the details of it were really 424 00:21:51,720 --> 00:21:54,280 Speaker 2: evocative of that kind of thing, So like it really 425 00:21:54,320 --> 00:21:56,240 Speaker 2: helped it along, I guess, is what I'm trying to say. 426 00:21:56,720 --> 00:21:59,880 Speaker 1: Yeah, totally. All right. So the beginning of the game, 427 00:22:00,240 --> 00:22:05,040 Speaker 1: there are three cards that reveal the murder weapon, the 428 00:22:05,200 --> 00:22:09,119 Speaker 1: murderer and where it took place. You seal those in 429 00:22:09,160 --> 00:22:11,879 Speaker 1: an envelope, and the whole goal of the game is 430 00:22:11,960 --> 00:22:15,119 Speaker 1: to figure out who did the murder, with what weapon 431 00:22:15,200 --> 00:22:16,080 Speaker 1: and in what room. 432 00:22:16,600 --> 00:22:19,359 Speaker 2: Yes, and apparently there's about three hundred and twenty four 433 00:22:19,440 --> 00:22:23,760 Speaker 2: different solutions that it could be, which really doesn't matter 434 00:22:23,760 --> 00:22:26,080 Speaker 2: because as long as there's more than one or two 435 00:22:26,160 --> 00:22:30,640 Speaker 2: or three, you're gonna it's gonna be a different game 436 00:22:30,680 --> 00:22:34,280 Speaker 2: every time. Yeah, So you roll the dice to move 437 00:22:34,320 --> 00:22:38,399 Speaker 2: along the hallways in between rooms, and then your goal 438 00:22:38,480 --> 00:22:41,320 Speaker 2: initially is to get into a room, because only when 439 00:22:41,359 --> 00:22:44,360 Speaker 2: you're in a room can you say that you think 440 00:22:44,400 --> 00:22:46,439 Speaker 2: the murder happened in that room. You can't do it 441 00:22:46,440 --> 00:22:51,680 Speaker 2: from the hallway or whatever, right right, and when you're there, 442 00:22:51,720 --> 00:22:54,040 Speaker 2: when you can make a suggestion. It's kind of like 443 00:22:54,080 --> 00:22:58,119 Speaker 2: a soft accusation right right where you can say, I 444 00:22:58,359 --> 00:23:02,680 Speaker 2: think that it's Colonel Mustard in the ballroom, which I'm 445 00:23:02,760 --> 00:23:08,760 Speaker 2: currently in with the rope. And what happens next is 446 00:23:08,760 --> 00:23:10,919 Speaker 2: you go from player to player, beginning at the player 447 00:23:10,960 --> 00:23:14,600 Speaker 2: on your left, and if they have Colonel Mustard or 448 00:23:14,640 --> 00:23:19,880 Speaker 2: the ballroom or the rope card, because there's a card 449 00:23:19,880 --> 00:23:24,679 Speaker 2: for each character, each weapon in each room, and everybody's 450 00:23:24,720 --> 00:23:27,719 Speaker 2: distributed cards that they keep to themselves. If they have 451 00:23:27,760 --> 00:23:29,800 Speaker 2: one of those cards, they have to show you, and 452 00:23:29,880 --> 00:23:31,400 Speaker 2: if they have two of those cards, they still only 453 00:23:31,400 --> 00:23:34,440 Speaker 2: have to show you one. But then your turn is over. 454 00:23:34,640 --> 00:23:38,159 Speaker 2: You've just been your theory has just been disproven. Now 455 00:23:38,359 --> 00:23:41,720 Speaker 2: you didn't win, but at the same time, you just 456 00:23:41,800 --> 00:23:45,760 Speaker 2: gained a tremendous amount of information, and the other people playing, 457 00:23:46,040 --> 00:23:49,840 Speaker 2: if they're paying attention, gained a lesser amount, but still 458 00:23:49,880 --> 00:23:54,240 Speaker 2: some information the game like that you're paying attention like that, 459 00:23:54,280 --> 00:23:54,920 Speaker 2: it's deduction. 460 00:23:55,720 --> 00:24:00,560 Speaker 1: Yeah, it's using process of elimination and deduction and making notes. 461 00:24:00,600 --> 00:24:03,040 Speaker 1: And we'll get into that in a second. One key 462 00:24:03,080 --> 00:24:04,880 Speaker 1: thing here that I'm not I don't think you said, 463 00:24:05,040 --> 00:24:08,840 Speaker 1: was you bring all that stuff into the room, like 464 00:24:08,880 --> 00:24:12,080 Speaker 1: you bring that rope and that character into the room. 465 00:24:12,200 --> 00:24:15,000 Speaker 1: So you can also use a little bit of strategy 466 00:24:15,040 --> 00:24:19,240 Speaker 1: there to pull Colonel Mustard, you know, that player away 467 00:24:19,240 --> 00:24:20,920 Speaker 1: from where they were into that room. 468 00:24:21,040 --> 00:24:26,480 Speaker 2: Yeah, that's a great point. For sure. Some of it's luck, right, sure, 469 00:24:26,720 --> 00:24:28,480 Speaker 2: I mean you roll the dice and you may or 470 00:24:28,560 --> 00:24:29,960 Speaker 2: may not get into the room. And if you're not 471 00:24:29,960 --> 00:24:31,439 Speaker 2: in the room, even if you know who it is. 472 00:24:32,119 --> 00:24:34,080 Speaker 2: You know, let's say you're you're over in the study 473 00:24:34,080 --> 00:24:35,119 Speaker 2: and you got to get all the way to the 474 00:24:35,200 --> 00:24:38,840 Speaker 2: kitchen because you know it's the kitchen. You can't make 475 00:24:38,880 --> 00:24:41,240 Speaker 2: that final accusation and win the game until you're in 476 00:24:41,320 --> 00:24:44,840 Speaker 2: the kitchen. So dice rolls have something to do with it, 477 00:24:44,960 --> 00:24:48,120 Speaker 2: but really more than anything, like we said, it's mostly 478 00:24:48,280 --> 00:24:52,200 Speaker 2: up to deduction and paying attention to the information you can. 479 00:24:52,080 --> 00:24:55,840 Speaker 1: Glean, right, And I think I may have missed it 480 00:24:55,880 --> 00:24:58,480 Speaker 1: if you said it. Did you also say that if 481 00:24:58,520 --> 00:25:01,720 Speaker 1: no one reveals any card at all, then you can 482 00:25:01,760 --> 00:25:05,000 Speaker 1: actually like lay it all on the line and make 483 00:25:05,040 --> 00:25:06,119 Speaker 1: an official accusation. 484 00:25:06,440 --> 00:25:07,320 Speaker 2: No, I didn't say that. 485 00:25:08,000 --> 00:25:09,600 Speaker 1: Okay, well that's one of the keys, Like if no 486 00:25:09,640 --> 00:25:13,040 Speaker 1: one reveals a card, then you know, like, well wait 487 00:25:13,040 --> 00:25:16,520 Speaker 1: a minute, they don't have those cards, so it's possible 488 00:25:17,040 --> 00:25:19,120 Speaker 1: that those are the three cards in that envelope. 489 00:25:19,200 --> 00:25:19,360 Speaker 2: Right. 490 00:25:20,000 --> 00:25:22,560 Speaker 1: If it's early in the game, it's obviously a huge risk. 491 00:25:22,600 --> 00:25:24,960 Speaker 1: You probably want to say that un till later once 492 00:25:24,960 --> 00:25:28,119 Speaker 1: you've narrowed it down more. But you can I was 493 00:25:28,119 --> 00:25:29,639 Speaker 1: about to say, throw your cards on the table, but 494 00:25:29,640 --> 00:25:31,680 Speaker 1: don't do that. But you can say, you know what, 495 00:25:31,840 --> 00:25:33,639 Speaker 1: I'm going I'm gonna do it. I'm gonna go for it. 496 00:25:33,680 --> 00:25:36,400 Speaker 1: And you look in that envelope and if that's it, 497 00:25:36,440 --> 00:25:38,560 Speaker 1: that's it. You're one. You've won it, and if not, 498 00:25:38,640 --> 00:25:39,480 Speaker 1: then you're out. 499 00:25:39,560 --> 00:25:42,120 Speaker 2: That's the regress, Yeah, because now you know who did 500 00:25:42,119 --> 00:25:44,560 Speaker 2: it with what weapon and in what room. So you're 501 00:25:44,640 --> 00:25:45,399 Speaker 2: out of the game. 502 00:25:46,000 --> 00:25:49,000 Speaker 1: You go pop the popcorn exactly Now. 503 00:25:49,359 --> 00:25:53,439 Speaker 2: If you if you make that suggestion, that's your theory 504 00:25:53,480 --> 00:25:56,320 Speaker 2: of who did it with what and where, and nobody 505 00:25:56,320 --> 00:25:59,000 Speaker 2: shows you the card. If you don't have any of 506 00:25:59,080 --> 00:26:02,679 Speaker 2: those cards, then you pretty much know that's you're that 507 00:26:02,760 --> 00:26:05,320 Speaker 2: you're right because I think all the cards are distributed 508 00:26:05,359 --> 00:26:10,080 Speaker 2: equally among everybody, right, Yeah, but you would say, well, 509 00:26:10,080 --> 00:26:12,640 Speaker 2: why would you even say that? If you why would 510 00:26:12,680 --> 00:26:14,639 Speaker 2: you mention one of the ones that you have in 511 00:26:14,680 --> 00:26:17,919 Speaker 2: your hand? And this this is where we start to 512 00:26:17,920 --> 00:26:20,760 Speaker 2: get into like like real deal strategy that you're not 513 00:26:20,800 --> 00:26:22,960 Speaker 2: going to find in the rule books very much, but 514 00:26:23,119 --> 00:26:24,560 Speaker 2: work really well for Clue. 515 00:26:25,400 --> 00:26:27,000 Speaker 1: Yeah, and we're going to go over there is in 516 00:26:27,040 --> 00:26:28,840 Speaker 1: one sec. But I did want to add, like one 517 00:26:28,840 --> 00:26:32,000 Speaker 1: of the genius things of Clue to me is that 518 00:26:32,640 --> 00:26:35,680 Speaker 1: even even when you're eliminated, it's still fun to sit around. 519 00:26:35,840 --> 00:26:38,200 Speaker 1: It's not. It's not one of those games where you're like, well, 520 00:26:38,600 --> 00:26:40,400 Speaker 1: I'm out of here then, because you know, I'm out 521 00:26:40,400 --> 00:26:42,880 Speaker 1: of the game and watching it is no fun. It's 522 00:26:42,880 --> 00:26:47,000 Speaker 1: still fun to sit around and drink a cocktail and 523 00:26:47,080 --> 00:26:48,200 Speaker 1: heckle everyone. 524 00:26:47,840 --> 00:26:49,200 Speaker 2: Else, especially if you're eight. 525 00:26:50,000 --> 00:26:52,760 Speaker 1: Yeah, but yeah, I was. 526 00:26:52,800 --> 00:26:55,280 Speaker 2: It's funny you say that because when we were researching this, 527 00:26:55,359 --> 00:26:57,320 Speaker 2: or when I was researching it today, I had that 528 00:26:57,359 --> 00:26:59,919 Speaker 2: same memory. I was like, I remember, I wouldn't get 529 00:27:00,119 --> 00:27:02,560 Speaker 2: up from the table, like after I was eliminated. I'd 530 00:27:02,560 --> 00:27:04,840 Speaker 2: just stay there and watch. It was really entertaining. It 531 00:27:04,920 --> 00:27:07,960 Speaker 2: was like the pre internet version of Steam. 532 00:27:09,400 --> 00:27:10,119 Speaker 1: I don't know what that is. 533 00:27:10,240 --> 00:27:12,520 Speaker 2: It's where you it's like an internet thing where you 534 00:27:12,560 --> 00:27:15,680 Speaker 2: watch people playing video games, like you're just watching them 535 00:27:15,680 --> 00:27:16,440 Speaker 2: play video games. 536 00:27:16,480 --> 00:27:16,840 Speaker 1: Oh really? 537 00:27:16,920 --> 00:27:21,639 Speaker 2: Yeah? Oh wow, yeah that's people people make a living 538 00:27:21,680 --> 00:27:22,080 Speaker 2: doing that. 539 00:27:22,600 --> 00:27:25,040 Speaker 1: Is that the thing where people play? Oh did you 540 00:27:25,040 --> 00:27:28,080 Speaker 1: say video games? Yeah? Oh oh yeah, I have heard 541 00:27:28,080 --> 00:27:29,399 Speaker 1: of that. Ill thought you were saying board games. 542 00:27:29,520 --> 00:27:31,960 Speaker 2: No. No, I'll bet that's too for sure. I'll bet 543 00:27:32,000 --> 00:27:33,399 Speaker 2: that's out there too, and I'll bet they make a 544 00:27:33,440 --> 00:27:34,400 Speaker 2: living from it as well. 545 00:27:35,080 --> 00:27:40,120 Speaker 1: All Right, So we promised some uh, some strategies, and 546 00:27:40,400 --> 00:27:42,480 Speaker 1: these were where did we call these from? 547 00:27:42,840 --> 00:27:48,600 Speaker 2: They came from the Spruce Crafts stack exchange posts and 548 00:27:48,720 --> 00:27:49,679 Speaker 2: Reddit threads. 549 00:27:50,720 --> 00:27:52,399 Speaker 1: That's a good place to go, probably. 550 00:27:52,080 --> 00:27:55,440 Speaker 2: For sure, because I mean people share strategy for Clue 551 00:27:55,480 --> 00:27:58,520 Speaker 2: all over the internet, and if it works, it works. 552 00:27:59,200 --> 00:28:01,680 Speaker 1: Yeah. Now here's the deal. I haven't played it so long. 553 00:28:02,119 --> 00:28:05,120 Speaker 1: A lot of these just I didn't fully understand because 554 00:28:05,160 --> 00:28:07,560 Speaker 1: I'm just so out of practice. So I'm going to 555 00:28:07,600 --> 00:28:09,520 Speaker 1: buy that seventy two game and get back into it 556 00:28:09,720 --> 00:28:13,200 Speaker 1: and revisit these, but I can't tell you about them. 557 00:28:13,640 --> 00:28:15,760 Speaker 1: One of the strategies, and you know it's kind of 558 00:28:15,760 --> 00:28:19,639 Speaker 1: the most obvious one is you're using those suggestions to 559 00:28:19,920 --> 00:28:23,600 Speaker 1: but to get into that process of elimination and eliminate 560 00:28:23,800 --> 00:28:27,440 Speaker 1: you know, people, rooms and weapons. It's hardest for the 561 00:28:27,520 --> 00:28:29,320 Speaker 1: rooms because you have to be in that room to 562 00:28:29,320 --> 00:28:31,840 Speaker 1: get it, so you actually have to roll the dice 563 00:28:31,880 --> 00:28:35,040 Speaker 1: to get there. But you know, you're if you're trying 564 00:28:35,080 --> 00:28:36,960 Speaker 1: to eliminate a weapon, like you want that gun out 565 00:28:36,960 --> 00:28:40,120 Speaker 1: of the game, then suggest it and see if they 566 00:28:40,120 --> 00:28:43,280 Speaker 1: have it, and then you know you can keep sort 567 00:28:43,320 --> 00:28:46,480 Speaker 1: of harping on that, right, But that may mean that 568 00:28:46,520 --> 00:28:48,360 Speaker 1: you're also trying to throw people off the scent and 569 00:28:48,360 --> 00:28:50,640 Speaker 1: they might catch on you might actually have that card, right. 570 00:28:50,760 --> 00:28:53,680 Speaker 2: Yeah, or yeah, if you're watching, if you're playing with 571 00:28:53,720 --> 00:28:58,160 Speaker 2: somebody and they keep mentioning the revolver whatever every time 572 00:28:58,200 --> 00:29:02,400 Speaker 2: they make a suggestion, that means either they have the 573 00:29:02,440 --> 00:29:05,400 Speaker 2: revolver and they're using a process of elimination, or they've 574 00:29:05,400 --> 00:29:08,440 Speaker 2: already figured out the revolver is the actual murder weapon. 575 00:29:08,520 --> 00:29:12,200 Speaker 2: So if you're being really strategic, you don't want to 576 00:29:12,280 --> 00:29:14,880 Speaker 2: use that same one. If you know that that something 577 00:29:16,160 --> 00:29:19,040 Speaker 2: is in that envelope, that sealed envelope is the weapon 578 00:29:19,360 --> 00:29:22,360 Speaker 2: or the murderer or the room, maybe mix it up 579 00:29:22,400 --> 00:29:24,320 Speaker 2: a little bit to pay to throw off the people 580 00:29:24,320 --> 00:29:25,720 Speaker 2: who are really paying attention to you. 581 00:29:26,400 --> 00:29:29,240 Speaker 1: Yeah, for sure. So if you make or if anyone 582 00:29:29,280 --> 00:29:33,320 Speaker 1: makes a suggestion, and you know, like if you suggest 583 00:29:34,280 --> 00:29:38,600 Speaker 1: something to you me and Emily and I notice that 584 00:29:38,640 --> 00:29:43,239 Speaker 1: she doesn't, or that nobody shows a card, or if 585 00:29:43,280 --> 00:29:45,840 Speaker 1: you suggest something period and no one shows you a card, 586 00:29:46,360 --> 00:29:49,320 Speaker 1: then chances are that you've gotten one of the three 587 00:29:49,360 --> 00:29:51,880 Speaker 1: cards in that envelope in your suggestion. 588 00:29:52,040 --> 00:29:56,000 Speaker 2: Right, But that doesn't mean that you necessarily have the 589 00:29:56,120 --> 00:29:59,440 Speaker 2: answer if you don't have any of those three cards 590 00:29:59,440 --> 00:30:04,520 Speaker 2: in your hand, because if you have more than one card, 591 00:30:04,640 --> 00:30:07,280 Speaker 2: Let's say you say Professor Plum with the lead pipe 592 00:30:07,400 --> 00:30:11,600 Speaker 2: in the conservatory, and I have Professor Plumb and the 593 00:30:11,640 --> 00:30:14,800 Speaker 2: Conservatory in my hand, I only have to show you 594 00:30:15,080 --> 00:30:18,160 Speaker 2: Professor Plum or the Conservatory. I don't have to show 595 00:30:18,200 --> 00:30:21,320 Speaker 2: you both. And so a good strategy is, if I've 596 00:30:21,360 --> 00:30:25,880 Speaker 2: shown you Professor Plum, I can write down showed Professor 597 00:30:25,880 --> 00:30:29,360 Speaker 2: Plumb already, And so if somebody guesses Professor Plum and 598 00:30:29,440 --> 00:30:32,360 Speaker 2: the Conservatory again, I can just show you Professor Plum 599 00:30:32,680 --> 00:30:35,520 Speaker 2: and I will not be giving the information to anybody 600 00:30:35,520 --> 00:30:37,440 Speaker 2: that I have the Conservatory as well. 601 00:30:39,160 --> 00:30:43,040 Speaker 1: You know what this episode is what Clue people are 602 00:30:43,080 --> 00:30:45,160 Speaker 1: going to love it and be angry at us, right, 603 00:30:45,800 --> 00:30:47,840 Speaker 1: non Clue people are just going to hate us. 604 00:30:48,520 --> 00:30:51,800 Speaker 2: Why because they're not they're having trouble following what we're saying. 605 00:30:52,680 --> 00:30:54,520 Speaker 1: Well, of course, if you've never played Clue, this is 606 00:30:54,560 --> 00:30:56,840 Speaker 1: getting in the weeds. You know, sure it is, for sure, 607 00:30:58,240 --> 00:31:00,240 Speaker 1: but we're getting in the weeds such that I'll don't 608 00:31:00,240 --> 00:31:03,800 Speaker 1: feel confident we're getting it all right, So Clue it's 609 00:31:03,880 --> 00:31:06,800 Speaker 1: will be like, oh, guys, how could you forget that feeling? 610 00:31:06,840 --> 00:31:09,120 Speaker 2: Is like an old friend to us by now, Chuck. 611 00:31:10,000 --> 00:31:13,360 Speaker 1: It really it's just the fourth leg of our podcast exactly. 612 00:31:15,200 --> 00:31:17,600 Speaker 1: One thing that they say you can do is, you know, 613 00:31:17,640 --> 00:31:19,720 Speaker 1: if you play against the same people, you know, it's 614 00:31:19,720 --> 00:31:22,560 Speaker 1: not unlike poker, and that people bluff and they have 615 00:31:22,640 --> 00:31:25,320 Speaker 1: their own little tricks and things and tells, so just 616 00:31:25,320 --> 00:31:27,160 Speaker 1: to sort of pay attention and try and read them. 617 00:31:27,160 --> 00:31:29,520 Speaker 1: If you play with your family all the time, let's say. 618 00:31:30,160 --> 00:31:32,240 Speaker 2: For sure, so this is the this is what it 619 00:31:32,280 --> 00:31:34,640 Speaker 2: all boils down to right here, Chuck. It's it's deduction, 620 00:31:35,000 --> 00:31:39,640 Speaker 2: it's prospective elimination. I'll bet you can't. So let's say 621 00:31:39,640 --> 00:31:43,120 Speaker 2: you're holding Miss Scarlet and your friend you already know 622 00:31:43,400 --> 00:31:46,600 Speaker 2: has the candlestick because you guessed it before and they 623 00:31:46,640 --> 00:31:48,720 Speaker 2: showed it to you, so you know that they have 624 00:31:48,760 --> 00:31:54,400 Speaker 2: the candlestick. And then somebody else says that they think 625 00:31:54,440 --> 00:31:57,400 Speaker 2: it was Miss Scarlet in the dining room with the candlestick, 626 00:31:58,080 --> 00:32:01,440 Speaker 2: and another player is like, here's a card that disproves it. 627 00:32:01,720 --> 00:32:04,520 Speaker 2: You know that that player has the dining room, right, 628 00:32:04,920 --> 00:32:07,440 Speaker 2: you have Miss Scarlett. Your other friend has the candlestick. 629 00:32:07,480 --> 00:32:09,920 Speaker 2: That fourth player has the dining room because they showed 630 00:32:09,920 --> 00:32:12,880 Speaker 2: it to player three, and you mark that down, and 631 00:32:12,920 --> 00:32:15,280 Speaker 2: if you do that enough times, you can figure out 632 00:32:15,320 --> 00:32:18,320 Speaker 2: what cards are being held by people, and hence, through 633 00:32:18,360 --> 00:32:21,560 Speaker 2: process of elimination, what cards are likeliest hidden in the 634 00:32:21,720 --> 00:32:24,440 Speaker 2: envelope as the murderer and the murder weapon and the 635 00:32:24,560 --> 00:32:25,840 Speaker 2: room the murder took place in. 636 00:32:27,240 --> 00:32:29,320 Speaker 1: I'm sure that's what Emily's doing, and like a variation 637 00:32:29,400 --> 00:32:32,840 Speaker 1: on that, because she's she's scribbling down stuff, right, I'm 638 00:32:32,880 --> 00:32:35,600 Speaker 1: not taking nearly enough notes clearly, because that's a big 639 00:32:35,600 --> 00:32:37,760 Speaker 1: part of the game. Yeah, And when I was reading 640 00:32:37,800 --> 00:32:39,719 Speaker 1: about all the different note taking and you're gonna need 641 00:32:39,800 --> 00:32:42,400 Speaker 1: an even bigger notebook than the notepad they give you, 642 00:32:42,480 --> 00:32:44,960 Speaker 1: I was like, oh, really, no. 643 00:32:45,000 --> 00:32:48,720 Speaker 2: It's true. There's like the it's a logic problem basically, 644 00:32:48,880 --> 00:32:52,840 Speaker 2: so much so that they train artificial intelligence on it. 645 00:32:53,360 --> 00:32:57,880 Speaker 2: There's a Dutch computer scientist named Hans vun dip March 646 00:32:59,040 --> 00:33:04,680 Speaker 2: who did a like a Cluto formalization they took. He 647 00:33:05,200 --> 00:33:11,320 Speaker 2: took Cluto and translated it into AI instructions, and basically 648 00:33:11,360 --> 00:33:15,520 Speaker 2: what his premise is that it's all changes in information. 649 00:33:16,080 --> 00:33:20,200 Speaker 2: When you interact with other players, your information changes, and 650 00:33:20,240 --> 00:33:23,560 Speaker 2: so the AI tries to figure out what route it 651 00:33:23,640 --> 00:33:26,280 Speaker 2: has to take through player to player to player to 652 00:33:26,440 --> 00:33:29,560 Speaker 2: get to the information it needs to win the game 653 00:33:29,640 --> 00:33:33,960 Speaker 2: in the fewest moves, which essentially is probably what Emily's doing. 654 00:33:34,040 --> 00:33:36,160 Speaker 2: So you're married to an artificial intelligence. 655 00:33:36,200 --> 00:33:39,720 Speaker 1: It turns out that, yeah, sure that makes sense, that 656 00:33:39,800 --> 00:33:40,160 Speaker 1: tracks me. 657 00:33:40,280 --> 00:33:44,640 Speaker 2: But I mean that's how logical clue actually is. It's 658 00:33:44,760 --> 00:33:47,280 Speaker 2: this process of deduction where if you if you can 659 00:33:47,320 --> 00:33:50,800 Speaker 2: track the information that you're getting or that other people 660 00:33:50,840 --> 00:33:54,360 Speaker 2: are getting, you can win the game every time. Basically. 661 00:33:55,160 --> 00:33:58,200 Speaker 1: Yeah, And was that the thing that Duke University used. 662 00:33:58,760 --> 00:34:01,560 Speaker 2: Yeah, they came up with their own thing, an algorithm 663 00:34:01,600 --> 00:34:04,880 Speaker 2: to play clue, which anytime you have a logic problem, 664 00:34:04,880 --> 00:34:06,560 Speaker 2: you can develop an algorithm for it. 665 00:34:06,560 --> 00:34:09,560 Speaker 1: Right, Yeah, So they basically were turned it into an 666 00:34:09,560 --> 00:34:12,759 Speaker 1: algorithm for what you were kind of talking about, like 667 00:34:12,800 --> 00:34:16,640 Speaker 1: a treasure hunt problem. How to get there the quickest, 668 00:34:16,640 --> 00:34:19,120 Speaker 1: how to get to the answer the quickest. And they said, like, 669 00:34:19,160 --> 00:34:20,719 Speaker 1: you know, one day they can apply this kind of 670 00:34:20,760 --> 00:34:24,879 Speaker 1: thing to stuff like robotic mind sweeping even, yeah, which 671 00:34:24,880 --> 00:34:27,280 Speaker 1: is pretty cool. Go find the mind like quicker. 672 00:34:27,440 --> 00:34:31,719 Speaker 2: Yeah, if you're just playing casually with friends casually, or 673 00:34:31,760 --> 00:34:34,200 Speaker 2: if you're the only one who's not playing casually. Maybe 674 00:34:35,440 --> 00:34:38,440 Speaker 2: reconsider using some of these harder core in the weeds 675 00:34:38,440 --> 00:34:41,600 Speaker 2: strategies and just pay attention and use the notepad that 676 00:34:41,640 --> 00:34:42,880 Speaker 2: it comes with and have fun. 677 00:34:44,200 --> 00:34:47,000 Speaker 1: Yeah, and maybe don't announce before the game that I 678 00:34:47,040 --> 00:34:50,600 Speaker 1: have a full proof method that I win every time. 679 00:34:50,719 --> 00:34:53,640 Speaker 2: Yeah, and at least don't take a lap around the 680 00:34:53,680 --> 00:34:57,680 Speaker 2: game table after you win. She's the worst winner, all right, 681 00:34:57,800 --> 00:35:00,560 Speaker 2: So let's take a break then and we'll come right 682 00:35:00,560 --> 00:35:21,600 Speaker 2: back everybody. So, like we said, there's a bunch of 683 00:35:21,719 --> 00:35:26,000 Speaker 2: variations that are just super darling if you played clue 684 00:35:26,000 --> 00:35:28,680 Speaker 2: and it has a place in your heart. Depending on 685 00:35:28,719 --> 00:35:31,719 Speaker 2: where you are in the world, there's just different names 686 00:35:31,719 --> 00:35:35,200 Speaker 2: for different characters. Right. We said that mister Green is 687 00:35:35,239 --> 00:35:37,319 Speaker 2: called Reverend Green. In the UK, there used to be 688 00:35:38,280 --> 00:35:41,960 Speaker 2: the victim, remember this, the owner of the house that 689 00:35:42,120 --> 00:35:45,880 Speaker 2: everybody's at. These are party guests ostensibly, and the murder 690 00:35:45,920 --> 00:35:48,920 Speaker 2: takes place, and it's the host who's murdered every time. 691 00:35:49,600 --> 00:35:51,719 Speaker 2: And the host in the US is known as mister 692 00:35:51,840 --> 00:35:55,759 Speaker 2: body with two d's kind of some gallows humor. In 693 00:35:55,880 --> 00:35:59,360 Speaker 2: the UK he's known as doctor Black, Right. 694 00:35:59,640 --> 00:36:00,439 Speaker 1: I like that too. 695 00:36:00,680 --> 00:36:01,840 Speaker 2: What about in Switzerland. 696 00:36:02,880 --> 00:36:04,480 Speaker 1: It's funny because some of these I was like, no, 697 00:36:04,600 --> 00:36:06,680 Speaker 1: of course not. It's the classic, is what you want. 698 00:36:06,719 --> 00:36:11,880 Speaker 1: But some of these I liked Hercludo in Switzerland, signor 699 00:36:12,080 --> 00:36:16,319 Speaker 1: Lemon in Spain, like you said, he was Reverend Green, 700 00:36:16,440 --> 00:36:19,720 Speaker 1: but Doctor Olive in France was mister Green, which is okay. 701 00:36:20,600 --> 00:36:25,040 Speaker 1: Professor Plum is Professor Black. In Brazil, Missus Peacock is 702 00:36:25,280 --> 00:36:29,799 Speaker 1: Baroness von Blau, which I love. In Norway and in Switzerland, 703 00:36:30,280 --> 00:36:35,080 Speaker 1: I do not like this one. Colonel Mustard is Madame Curry, 704 00:36:36,800 --> 00:36:39,960 Speaker 1: not Currie. Is that what it's supposed to be? I 705 00:36:40,000 --> 00:36:43,440 Speaker 1: guess so I thought Currie was c Urie, right it is, 706 00:36:43,480 --> 00:36:48,000 Speaker 1: But Curry is a color? Is that a play on that? 707 00:36:48,280 --> 00:36:48,600 Speaker 2: I think? 708 00:36:48,680 --> 00:36:51,200 Speaker 1: So that's how I hated even more. 709 00:36:51,600 --> 00:36:55,560 Speaker 2: All right. There's also been some changes to the materials too. 710 00:36:55,600 --> 00:36:58,200 Speaker 2: If you bought the original version of Clue back in 711 00:36:58,320 --> 00:37:02,440 Speaker 2: nineteen forty nine, I guess the rope was actually a 712 00:37:02,440 --> 00:37:03,760 Speaker 2: little tiny piece of rope. 713 00:37:04,160 --> 00:37:08,120 Speaker 1: I love that, And the lead pipe was made of lead. Amazing. 714 00:37:08,400 --> 00:37:13,120 Speaker 2: Yeah, that's authentic stuff. Over the years, though they've they've 715 00:37:13,280 --> 00:37:16,920 Speaker 2: generally stuck to the same premise, the same characters, and 716 00:37:17,000 --> 00:37:19,839 Speaker 2: just kind of like it's been like jazz, like they've 717 00:37:19,840 --> 00:37:22,920 Speaker 2: been riffing on you know, the original form. 718 00:37:23,600 --> 00:37:27,839 Speaker 1: Yeah, like the backstories would change a little bit. And 719 00:37:27,880 --> 00:37:29,400 Speaker 1: this is the kind of thing where I'm really going 720 00:37:29,480 --> 00:37:32,439 Speaker 1: to try and resist the urge to poo poo more 721 00:37:32,480 --> 00:37:36,879 Speaker 1: modernized changes as like you know gen X guy who 722 00:37:36,920 --> 00:37:40,520 Speaker 1: says the seventy two version is the best. But Colonel 723 00:37:40,560 --> 00:37:43,719 Speaker 1: Mustard is a soccer star. As of two thousand and eight, 724 00:37:44,680 --> 00:37:48,600 Speaker 1: Jack Mustard Professor Plum was turned into Victor Plum, a 725 00:37:48,680 --> 00:37:49,760 Speaker 1: video game designer. 726 00:37:49,920 --> 00:37:51,440 Speaker 2: Brilliant video game designer. 727 00:37:52,080 --> 00:37:55,040 Speaker 1: Yeah, that's fine, you know, if that helps, you know, 728 00:37:55,120 --> 00:37:57,480 Speaker 1: kids get into it a little more. What I am 729 00:37:57,560 --> 00:38:00,719 Speaker 1: going to take issue with is adding home is one 730 00:38:00,719 --> 00:38:01,360 Speaker 1: of the rooms. 731 00:38:02,120 --> 00:38:04,200 Speaker 2: That's funny because that was the one that made the 732 00:38:04,200 --> 00:38:09,399 Speaker 2: most sense to me. Oh, I don't know, updating the room. 733 00:38:09,000 --> 00:38:12,239 Speaker 1: Yeah, I mean it makes sense. I just I don't know, 734 00:38:12,560 --> 00:38:14,800 Speaker 1: killed somebody with a candlestick in the home theater, I 735 00:38:14,840 --> 00:38:19,919 Speaker 1: don't know. Just it feels at odds with the sort 736 00:38:19,920 --> 00:38:22,080 Speaker 1: of because I still sort of associate it with this 737 00:38:22,120 --> 00:38:24,040 Speaker 1: sort of English estate kind of thing. 738 00:38:24,200 --> 00:38:26,160 Speaker 2: I see what you mean, for sure, I get that, 739 00:38:26,400 --> 00:38:28,680 Speaker 2: but I guess they probably have home theaters in the UK. 740 00:38:28,880 --> 00:38:31,200 Speaker 1: Right, No, of course they do, okay. 741 00:38:31,320 --> 00:38:34,840 Speaker 2: So that was the Discover the Secrets two thousand and 742 00:38:34,880 --> 00:38:38,040 Speaker 2: eight edition. That was probably, from what I can tell, 743 00:38:38,080 --> 00:38:44,960 Speaker 2: the biggest makeover of any of the editions. They went 744 00:38:45,000 --> 00:38:47,080 Speaker 2: so far as to get rid of Missus White and 745 00:38:47,200 --> 00:38:54,000 Speaker 2: replaced her with her adopted daughter, Doctor Orchid. That didn't 746 00:38:54,040 --> 00:38:56,920 Speaker 2: last all that long. I guess it lasted a decade 747 00:38:57,000 --> 00:38:59,319 Speaker 2: or two. But in twenty twenty three they came up 748 00:38:59,360 --> 00:39:01,719 Speaker 2: with another update and they basically took it back to 749 00:39:01,760 --> 00:39:04,720 Speaker 2: the beginning. Missus White came back, but now she's Chef White. 750 00:39:05,600 --> 00:39:09,640 Speaker 2: They combined the UK and the American names for the 751 00:39:09,719 --> 00:39:15,040 Speaker 2: host and now it's mister Bodden body Black. Colonel Mustard 752 00:39:15,040 --> 00:39:18,040 Speaker 2: stopped playing soccer and went back to the military. Missus 753 00:39:18,080 --> 00:39:21,960 Speaker 2: Peacock is now a lawyer, a solicitor, Mister Green's a mayor. 754 00:39:22,160 --> 00:39:25,200 Speaker 2: Miss Scarlett's the same, and Professor Plumb is the same. 755 00:39:25,360 --> 00:39:27,600 Speaker 2: And the weapons of the rooms are back to what 756 00:39:27,680 --> 00:39:30,160 Speaker 2: they were back when we love the game, Chuck, so 757 00:39:30,200 --> 00:39:31,120 Speaker 2: you can settle down. 758 00:39:31,640 --> 00:39:35,400 Speaker 1: Yeah, And I looked up this new one because there 759 00:39:35,400 --> 00:39:38,239 Speaker 1: are people that have been saying, like, oh, they made 760 00:39:38,239 --> 00:39:42,000 Speaker 1: them all sexy looking. I don't know about that. I 761 00:39:42,040 --> 00:39:44,799 Speaker 1: guess they're a little they skew younger than the original 762 00:39:45,719 --> 00:39:48,000 Speaker 1: cast on that or not the original, but the seventy 763 00:39:48,040 --> 00:39:48,560 Speaker 1: two version. 764 00:39:48,680 --> 00:39:48,799 Speaker 2: Yea. 765 00:39:49,480 --> 00:39:52,480 Speaker 1: I believe missus Scarlett and Plumb now are people of color, 766 00:39:52,880 --> 00:39:55,480 Speaker 1: so they've they've got a little more diverse, which is good. 767 00:39:55,600 --> 00:39:56,799 Speaker 2: I think Mayor Green is as well. 768 00:39:57,080 --> 00:40:00,920 Speaker 1: And they're also licensed versions. Whi you know. I had 769 00:40:00,960 --> 00:40:02,719 Speaker 1: that Star Wars monopoly, which is a lot of fun. 770 00:40:02,760 --> 00:40:05,640 Speaker 1: But apparently there's a Alfred Hitchcock. 771 00:40:05,360 --> 00:40:06,440 Speaker 2: Clue that sounds awesome. 772 00:40:07,000 --> 00:40:10,359 Speaker 1: It sounds pretty good where the characters are characters from 773 00:40:10,400 --> 00:40:12,719 Speaker 1: the movies. Hitchcock movies is kind of fun. 774 00:40:12,880 --> 00:40:14,560 Speaker 2: One of the rooms is the Bait Motel. 775 00:40:14,920 --> 00:40:17,000 Speaker 1: Baits Motel, of course it is. You know. 776 00:40:17,080 --> 00:40:21,400 Speaker 2: I finally saw Psycho for the first time, just like 777 00:40:21,840 --> 00:40:25,239 Speaker 2: a month ago. Maybe I was reading about it and 778 00:40:25,920 --> 00:40:28,520 Speaker 2: I guess I'll watched that documentary about the shower scene, 779 00:40:29,440 --> 00:40:32,200 Speaker 2: which is pretty good documentary. Now it made me realize, 780 00:40:32,239 --> 00:40:34,000 Speaker 2: like the way that people were talking about the movie, 781 00:40:34,040 --> 00:40:36,600 Speaker 2: I'm like, that doesn't track with what I know about Psycho. 782 00:40:37,120 --> 00:40:39,520 Speaker 2: Turns out it's a far different movie than what I realized. 783 00:40:39,560 --> 00:40:40,200 Speaker 2: It's really good. 784 00:40:40,760 --> 00:40:42,719 Speaker 1: Yeah, I mean that whole first part of the movie, Like, 785 00:40:43,480 --> 00:40:45,320 Speaker 1: if you haven't seen it, you probably wouldn't even know 786 00:40:45,400 --> 00:40:47,279 Speaker 1: it existed because not many people talk about it. 787 00:40:47,680 --> 00:40:51,680 Speaker 2: Yeah, and I can imagine like watching that movie before, 788 00:40:52,160 --> 00:40:56,239 Speaker 2: you know, everyone knew that Norman Bates was the killer. Yeah, 789 00:40:56,280 --> 00:40:59,480 Speaker 2: and that you know, the protagonist who you think is 790 00:40:59,520 --> 00:41:03,560 Speaker 2: a protagon gets killed off the big star that it 791 00:41:03,760 --> 00:41:05,080 Speaker 2: was just totally shocking. 792 00:41:05,640 --> 00:41:08,000 Speaker 1: Yeah, must have been amazing. Have you seen a lot 793 00:41:08,000 --> 00:41:09,040 Speaker 1: of Hitchcock stuff. 794 00:41:09,000 --> 00:41:11,800 Speaker 2: Yeah, which is why it's really weird that I hadn't 795 00:41:11,800 --> 00:41:12,360 Speaker 2: seen Psycho. 796 00:41:12,800 --> 00:41:17,720 Speaker 1: Yeah, great movie, Scooby Doo version, the weapons or monsters. 797 00:41:17,880 --> 00:41:20,920 Speaker 1: And then this one's kind of cute, the Golden Girls 798 00:41:22,360 --> 00:41:26,040 Speaker 1: clue version and instead of murder, it's who ate the 799 00:41:26,120 --> 00:41:27,480 Speaker 1: last slice cheesecake? 800 00:41:27,600 --> 00:41:28,400 Speaker 2: That's adorable. 801 00:41:28,800 --> 00:41:32,840 Speaker 1: It's so what do they call it online? Wholesome? 802 00:41:33,360 --> 00:41:37,680 Speaker 2: Wholesome? Right, So there's been a ton of spin offs 803 00:41:37,719 --> 00:41:41,799 Speaker 2: of the clue ip owned by Hasbro by the way, 804 00:41:41,960 --> 00:41:45,560 Speaker 2: which who also made our stuff you should know, version 805 00:41:45,600 --> 00:41:47,120 Speaker 2: of Trivial Pursuit. 806 00:41:47,600 --> 00:41:49,880 Speaker 1: Yeah, they bought out the other companies, right, Parker Brothers 807 00:41:49,960 --> 00:41:51,080 Speaker 1: and wat Waddington's. 808 00:41:51,200 --> 00:41:55,439 Speaker 2: Yes, they dominate. But so there was like a game 809 00:41:55,520 --> 00:41:58,239 Speaker 2: show in the UK from nineteen ninety to ninety three, 810 00:41:58,320 --> 00:42:01,360 Speaker 2: which was pretty cute. I watching part of an episode. 811 00:42:01,719 --> 00:42:05,000 Speaker 2: There was a book, a series of young adult mystery books. 812 00:42:06,120 --> 00:42:09,480 Speaker 2: There was a nineteen eighties VCR game which is actually 813 00:42:09,560 --> 00:42:12,520 Speaker 2: really beloved and harder than the board game by far. 814 00:42:13,480 --> 00:42:15,920 Speaker 1: I remember those. Yeah, me too, Not Clue, but just 815 00:42:16,080 --> 00:42:16,759 Speaker 1: VCR games. 816 00:42:16,960 --> 00:42:20,920 Speaker 2: Supposedly Dwayne Perkins from The Blackening is coming up with 817 00:42:21,040 --> 00:42:23,600 Speaker 2: an animated series based on Clue. 818 00:42:24,160 --> 00:42:24,399 Speaker 1: Cool. 819 00:42:24,800 --> 00:42:27,800 Speaker 2: And we just could not have this episode and not 820 00:42:28,000 --> 00:42:34,839 Speaker 2: discuss the classic nineteen eighty five movie Clue. It's so good, 821 00:42:35,360 --> 00:42:38,200 Speaker 2: not just as in its own right a good movie, 822 00:42:38,560 --> 00:42:41,960 Speaker 2: but as an adaptation of something that already existed, it 823 00:42:42,280 --> 00:42:43,440 Speaker 2: just did it perfectly. 824 00:42:44,239 --> 00:42:48,320 Speaker 1: Yeah, it's one of my favorite comedies of the eighties 825 00:42:48,400 --> 00:42:54,200 Speaker 1: for sure. It was, you know, now, making something like 826 00:42:54,239 --> 00:42:55,960 Speaker 1: a movie out of a video game as something that 827 00:42:56,280 --> 00:42:59,320 Speaker 1: wouldn't surprise you, but nineteen eighty five, it was very unusual. 828 00:43:00,880 --> 00:43:03,839 Speaker 1: It was written and directed, co written by Jonathan Lynn 829 00:43:03,880 --> 00:43:06,240 Speaker 1: and directed by Jonathan co written with John Landis. 830 00:43:06,400 --> 00:43:06,600 Speaker 2: Yeah. 831 00:43:07,200 --> 00:43:10,080 Speaker 1: Jonathan Lynn also directed My cousin Vinnie in the Whole 832 00:43:10,160 --> 00:43:10,720 Speaker 1: nine Yards. 833 00:43:10,960 --> 00:43:11,439 Speaker 2: Oh cute. 834 00:43:11,920 --> 00:43:14,080 Speaker 1: So you know a few other pretty big movies, huh, 835 00:43:14,680 --> 00:43:17,399 Speaker 1: And it's just it's one of my favorites. The big mistake, then, 836 00:43:17,480 --> 00:43:20,759 Speaker 1: why it was considered a box office flop, was that 837 00:43:20,920 --> 00:43:26,160 Speaker 1: studio executives got greedy and they would send one three 838 00:43:26,200 --> 00:43:30,480 Speaker 1: different prints of Clue to movie theaters with a different 839 00:43:30,640 --> 00:43:34,120 Speaker 1: ending on each print, with the idea that, hey, people 840 00:43:34,160 --> 00:43:37,480 Speaker 1: will go and see this movie three times to go 841 00:43:37,640 --> 00:43:40,520 Speaker 1: and see the three possible endings. And it did not 842 00:43:40,680 --> 00:43:41,439 Speaker 1: work out that way. 843 00:43:41,560 --> 00:43:44,240 Speaker 2: I know that's crazy because I saw in the theaters 844 00:43:44,280 --> 00:43:46,600 Speaker 2: and I was enthralled by the idea that there were 845 00:43:46,719 --> 00:43:48,960 Speaker 2: other endings. I thought that was the coolest thing I'd 846 00:43:49,000 --> 00:43:51,440 Speaker 2: ever seen in my short nine years on the planet. 847 00:43:51,960 --> 00:43:53,880 Speaker 1: Did you go see other versions in the theater? Do 848 00:43:53,960 --> 00:43:54,600 Speaker 1: you remember? No? 849 00:43:55,000 --> 00:43:57,400 Speaker 2: I was just content with knowing there were other versions 850 00:43:57,440 --> 00:44:01,120 Speaker 2: out there. But when the movie came out on VHS, 851 00:44:01,320 --> 00:44:03,839 Speaker 2: we rented it like too sweet to watch them all 852 00:44:03,920 --> 00:44:06,879 Speaker 2: because they very wisely included them all in the ending, 853 00:44:07,200 --> 00:44:09,120 Speaker 2: which is the same if you watch it on like 854 00:44:09,200 --> 00:44:10,439 Speaker 2: prim or Netflix or whatever. 855 00:44:10,600 --> 00:44:13,759 Speaker 1: Now, Yeah, and not only is it great to not 856 00:44:13,960 --> 00:44:15,920 Speaker 1: have to pay three times to go see it, but 857 00:44:16,080 --> 00:44:19,920 Speaker 1: it functions really well with the one, two, three endings 858 00:44:19,960 --> 00:44:22,000 Speaker 1: because you know, they do the ending and they'll say 859 00:44:22,200 --> 00:44:24,319 Speaker 1: or it could have happened like this, and then they 860 00:44:24,719 --> 00:44:28,520 Speaker 1: I mean that's when Tim Curry just, yeah, really shines. 861 00:44:29,120 --> 00:44:31,719 Speaker 1: I mean he's great through the whole thing as Wadsworth 862 00:44:32,080 --> 00:44:36,399 Speaker 1: the Butler, but he really really shines when he's It's 863 00:44:36,520 --> 00:44:38,280 Speaker 1: just a genius comedic performance. 864 00:44:38,400 --> 00:44:41,879 Speaker 2: Yeah, for sure. So did Madeline con as Missus White 865 00:44:41,880 --> 00:44:44,640 Speaker 2: when she talks about hating Yvette. Oh God, that was 866 00:44:44,680 --> 00:44:45,879 Speaker 2: apparently improvised. 867 00:44:46,480 --> 00:44:47,000 Speaker 1: Classic. 868 00:44:47,400 --> 00:44:50,640 Speaker 2: Yeah, if you haven't seen Clue, go see it like tonight. 869 00:44:50,880 --> 00:44:53,759 Speaker 2: It's just such a great movie. And our friends over 870 00:44:53,800 --> 00:44:58,720 Speaker 2: at Mental Floss, Matthew Jackson wrote something about like little 871 00:44:58,760 --> 00:45:01,960 Speaker 2: known facts about the movie Clue, and apparently there was 872 00:45:02,000 --> 00:45:05,440 Speaker 2: a fourth ending originally that they didn't bother shooting Carrie 873 00:45:05,480 --> 00:45:09,080 Speaker 2: Fisher was supposed to be Miss Scarlett God rather than 874 00:45:10,080 --> 00:45:14,760 Speaker 2: Lesliean Warren exactly. And get this the Telegram the Singing 875 00:45:14,840 --> 00:45:18,560 Speaker 2: Telegram Girl. That was Jane Weedland from The Go Gos. 876 00:45:19,640 --> 00:45:21,279 Speaker 1: Yeah, I mean there's another one too, if you want 877 00:45:21,280 --> 00:45:23,120 Speaker 1: to hear it, let's hear it. You know who played 878 00:45:23,160 --> 00:45:27,600 Speaker 1: mister Body. No, it was Lee Ving, who was the 879 00:45:27,800 --> 00:45:33,319 Speaker 1: singer and guitarist of the hardcore punk band fear No Yes, 880 00:45:33,480 --> 00:45:37,279 Speaker 1: John Belushi's buddy Wow. So two music connections. I think 881 00:45:37,280 --> 00:45:38,719 Speaker 1: we should go through the rest of the cast too, 882 00:45:38,880 --> 00:45:41,160 Speaker 1: just because it's short and amazing. 883 00:45:41,400 --> 00:45:42,359 Speaker 2: It is a great cast. 884 00:45:42,719 --> 00:45:46,200 Speaker 1: Christopher Lloyd played Professor Plum. You already mentioned the great 885 00:45:46,239 --> 00:45:50,200 Speaker 1: Madeline con flames on the side of my face. It's 886 00:45:50,400 --> 00:45:54,800 Speaker 1: just unbelievable. Also in that scene when he's running, he 887 00:45:55,040 --> 00:45:58,080 Speaker 1: grabs her. Tim Curry grabs her to run upstairs and 888 00:45:58,160 --> 00:45:59,879 Speaker 1: explain how she did it in one of the things, 889 00:46:00,400 --> 00:46:02,000 Speaker 1: and she, I don't think she probably made this up 890 00:46:02,040 --> 00:46:04,279 Speaker 1: to She just she trips and falls on her face 891 00:46:04,400 --> 00:46:05,719 Speaker 1: like a third of the way up the stairs, and 892 00:46:05,800 --> 00:46:06,399 Speaker 1: he keeps going. 893 00:46:06,560 --> 00:46:06,759 Speaker 2: Yeah. 894 00:46:07,360 --> 00:46:10,400 Speaker 1: Great physical comedy. The great Martin mall is Colonel Mustard. 895 00:46:11,200 --> 00:46:16,040 Speaker 1: Michael McKean is mister Green. I mean, I feel like 896 00:46:16,600 --> 00:46:19,960 Speaker 1: ruining his great last line, but maybe I shouldn't. 897 00:46:20,040 --> 00:46:21,360 Speaker 2: Yeah, don't, okay. 898 00:46:22,239 --> 00:46:26,799 Speaker 1: Eileen Brennan who was wonderful Miss Peacock. We already mentioned 899 00:46:26,880 --> 00:46:31,040 Speaker 1: Jane Whenland and Ving. Colleen camp classic as Yvette, and 900 00:46:31,640 --> 00:46:36,439 Speaker 1: if you recognized the cook, it was she was a match. 901 00:46:36,600 --> 00:46:41,360 Speaker 1: Kelly Nakahara played the cook and she played Lieutenant Yamoto 902 00:46:41,520 --> 00:46:41,919 Speaker 1: and match. 903 00:46:42,200 --> 00:46:44,400 Speaker 2: Remember, so the cast is. 904 00:46:44,440 --> 00:46:48,440 Speaker 1: Amazing, and if you're interested in a deeper dive, the 905 00:46:48,560 --> 00:46:52,080 Speaker 1: great and wonderful Casey Wilson was a movie Crush guest 906 00:46:52,120 --> 00:46:53,000 Speaker 1: and this was her movie. 907 00:46:53,239 --> 00:46:54,879 Speaker 2: Nice, that's a great movie. 908 00:46:55,640 --> 00:46:55,839 Speaker 1: Yeah. 909 00:46:56,880 --> 00:46:58,800 Speaker 2: If you want to know more about Clue the movie, 910 00:46:58,960 --> 00:47:01,600 Speaker 2: go watch it. Don't read anything else about it, don't 911 00:47:01,640 --> 00:47:04,160 Speaker 2: listen to anybody else jabron about it. Just go watch 912 00:47:04,239 --> 00:47:06,800 Speaker 2: it and thank us later. And if you've never played Clue, 913 00:47:08,040 --> 00:47:10,440 Speaker 2: you do a lot worse than starting with the nineteen 914 00:47:10,520 --> 00:47:11,399 Speaker 2: seventy two edition. 915 00:47:11,560 --> 00:47:11,880 Speaker 3: Friends. 916 00:47:12,440 --> 00:47:15,520 Speaker 2: Yeah, well, since Chuck agreed with my assessment, that means, 917 00:47:15,560 --> 00:47:17,000 Speaker 2: of course it's time for listener mail. 918 00:47:19,320 --> 00:47:21,279 Speaker 1: I'm gonna watch it again soon. I'm now remembering how 919 00:47:21,320 --> 00:47:22,520 Speaker 1: great Eileen Brennan was. 920 00:47:22,719 --> 00:47:24,600 Speaker 2: Yeah, she's wonderful. 921 00:47:26,160 --> 00:47:28,520 Speaker 1: Everyone is so good. All right, here we go. Hi, 922 00:47:28,640 --> 00:47:31,400 Speaker 1: Josh and Chuck had just finished this is a correction of. 923 00:47:33,040 --> 00:47:34,080 Speaker 2: Epic proportions. 924 00:47:34,680 --> 00:47:36,680 Speaker 1: No, it's just something that we like to correct these, 925 00:47:36,880 --> 00:47:41,399 Speaker 1: especially just finished listening to the JD. Salinger episode. Fascinating listen, 926 00:47:41,520 --> 00:47:44,080 Speaker 1: So thanks for diving into this. I'm a big fan 927 00:47:44,160 --> 00:47:45,920 Speaker 1: of stuff. You should know. This my first time sitting 928 00:47:45,960 --> 00:47:48,720 Speaker 1: in a correction, But the end of the episode, Joshua 929 00:47:48,760 --> 00:47:53,480 Speaker 1: purs to an article by a guy named Michiko Kakuchani. 930 00:47:53,520 --> 00:47:56,320 Speaker 1: I thought it was important to note that Michiko Kakuchani 931 00:47:56,440 --> 00:47:59,840 Speaker 1: is a woman. She's a revered literary critic, writer, and 932 00:48:00,000 --> 00:48:03,400 Speaker 1: Alitzer Prize winner, and I wanted to make this trailblazing 933 00:48:03,440 --> 00:48:05,839 Speaker 1: woman make sure that she got her due on your show. 934 00:48:06,640 --> 00:48:10,480 Speaker 1: And that is from Julie Ann at Behar from White Salmon, Washington. 935 00:48:10,840 --> 00:48:13,560 Speaker 2: Thanks a lot, Julian, and I appreciate it. I feel 936 00:48:13,600 --> 00:48:18,040 Speaker 2: like all the corrections that we're reading lately are mine disproportionately. 937 00:48:19,040 --> 00:48:21,279 Speaker 1: I'm not filing mine away and like burning them. 938 00:48:22,080 --> 00:48:24,120 Speaker 2: Yeah, that was a pretty big flub. I'm sorry about that. 939 00:48:25,400 --> 00:48:27,560 Speaker 2: Thank you for that correction. That was a good one. 940 00:48:28,640 --> 00:48:31,800 Speaker 2: If I misspoke in this episode or any other episode 941 00:48:31,840 --> 00:48:34,359 Speaker 2: that you noticed, let us know about it. Chuckle. Read 942 00:48:34,400 --> 00:48:37,080 Speaker 2: it for sure on the air. You can send it 943 00:48:37,160 --> 00:48:40,520 Speaker 2: off via email to Stuff podcast at iHeartRadio dot com. 944 00:48:43,719 --> 00:48:46,000 Speaker 2: Stuff you Should Know is a production of iHeartRadio. 945 00:48:46,520 --> 00:48:49,680 Speaker 1: For more podcasts my heart Radio, visit the iHeartRadio app, 946 00:48:49,880 --> 00:48:52,800 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.