WEBVTT - How the Nintendo Entertainment System Changed Gaming Forever

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<v Speaker 1>Welcome to Stuff you should know, a production of I

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<v Speaker 1>Heart Radio. Hey, welcome to the podcast. I'm Josh and

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<v Speaker 1>there's Chuck and Weird ten years old right now, and

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<v Speaker 1>this is stuff you should know. Can I go ahead

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<v Speaker 1>and admit something? Oh? Yes, I'm nervous though, but yes,

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<v Speaker 1>go ahead. Well, I was a little bit old for

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<v Speaker 1>Nintendo the ANYS system. Uh. And that's not to say

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<v Speaker 1>that kids my age weren't playing it, but like it

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<v Speaker 1>really booned in popularity right when I was sort of

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<v Speaker 1>like fifteen sixteen and starting to sort of drive and

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<v Speaker 1>get out in the world. Uh. And I also did

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<v Speaker 1>not own one, so like I never played Mario Kart

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<v Speaker 1>and Zelda and sort of these classic games. Uh. Eventually

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<v Speaker 1>in college, I remember it had to have been a

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<v Speaker 1>Super Nintendo and like my roommate had one, so that's

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<v Speaker 1>where I first started playing Super Mario World. And I

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<v Speaker 1>played stuff like Tetris and Mario and the game Boy

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<v Speaker 1>that my brother had. But I was I've never owned

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<v Speaker 1>a Nintendo. Well, I can tell you that Nintendo came

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<v Speaker 1>out and I was ten eleven years old, not driving yet,

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<v Speaker 1>and it was and I owned one too, so it

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<v Speaker 1>was definitely in my Wheelhouse. Yeah. I mean later in college,

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<v Speaker 1>my um my good friend Clay got a the first

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<v Speaker 1>PlayStation and that's where we started going with Street Fighter

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<v Speaker 1>and Mortal Kombat. And then I got on the PlayStation train.

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<v Speaker 1>But it's just funny reading through this. I was like,

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<v Speaker 1>I played some of these games here and there, but

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<v Speaker 1>I was not Nintendo kid. Yeah, I have to say

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<v Speaker 1>I jumped from Nintendo. I never had a Super Nintendo

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<v Speaker 1>or Sike of Genesis, but I have friends who had those.

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<v Speaker 1>Um went off into the End sixty four world with

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<v Speaker 1>the Golden Eye played back right. My friend John had

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<v Speaker 1>one of those, and I played a lot of that.

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<v Speaker 1>That was so great. And then I got the first

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<v Speaker 1>PlayStation two, the first PlayStation I mean, not to be confusing. Um.

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<v Speaker 1>And at that point I realized that I was thinking

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<v Speaker 1>about how to play games while I was not playing games,

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<v Speaker 1>like when I was just walking around living life. And

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<v Speaker 1>I made a decision, a very faithful decision that I've

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<v Speaker 1>never regretted, that I was going to give up video

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<v Speaker 1>games because I was too addicted to them. This is

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<v Speaker 1>this was college and I it was I never looked back. Wow,

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<v Speaker 1>so you were into him, huh? I was big time

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<v Speaker 1>into him. Yeah, it was. It was like, this is

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<v Speaker 1>if it's reaching out from beyond the time I'm playing it,

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<v Speaker 1>then yes, I was a little too into him, if

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<v Speaker 1>you ask me. I was never a gamer or anything

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<v Speaker 1>like that. I just really enjoyed playing games. Maybe a

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<v Speaker 1>little too much in your favor, uh, in your defense, Rather,

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<v Speaker 1>I would say that I think everyone who's ever played

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<v Speaker 1>like Tetris has Tetris dreams and sees the world as

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<v Speaker 1>like Tetris boards occasionally if you're into it. Yeah, uh,

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<v Speaker 1>and you know my deal is that, you know I

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<v Speaker 1>said before, as I was heavy Atari kid, big time

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<v Speaker 1>arcade kid, and then played this kind of stuff with

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<v Speaker 1>friends here and there, and then now every year I'll

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<v Speaker 1>usually or every couple of years, I'll get two or

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<v Speaker 1>three PlayStation games, play him obsessively for a couple of months,

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<v Speaker 1>and then it sits for nine months to a year. Yeah,

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<v Speaker 1>I'm with ye. I think that's healthy. That's a healthy

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<v Speaker 1>way to play video games. You know. Yeah, I've still

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<v Speaker 1>enjoy it though. It's a lot of fun. Uh. But yeah,

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<v Speaker 1>my my buddy Doug Dillard growing up, had one rich

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<v Speaker 1>friend and he had a television, and so I had

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<v Speaker 1>kind of some fun today watching the old because I

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<v Speaker 1>remember thinking the in television football was really great, and

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<v Speaker 1>when I looked at it today, I mean it's very

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<v Speaker 1>very basic, but it was pretty good still, like your

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<v Speaker 1>calling plays and all the sounds came flooding back. It

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<v Speaker 1>was a big rush of nostalgia. Yeah. Um, it's somehow

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<v Speaker 1>two bit graphics, I think. Yeah, and this, to be clear,

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<v Speaker 1>what we're gonna talk about today is the the original

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<v Speaker 1>any S. This could have been a two parter if

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<v Speaker 1>we would have gone down the road of the sixty four. Like,

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<v Speaker 1>we're not even talking about the music today at all,

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<v Speaker 1>so there was plenty more material here. But this is

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<v Speaker 1>just a bit of an homage for the Christmas season, Yeah,

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<v Speaker 1>because I mean it's the holidays, so one of the

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<v Speaker 1>greatest things you can do during the holidays is reminisced

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<v Speaker 1>nostalgically about holiday's past. And I definitely associate the Anyes

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<v Speaker 1>or other I didn't realize this until I started researching it.

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<v Speaker 1>Some people call it the nest. Did you know that? Yeah,

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<v Speaker 1>Some actual like legit gamers call it nest. Other people

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<v Speaker 1>call it any S, and apparently there's some big disagreement.

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<v Speaker 1>I've always called it an e S. But I always

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<v Speaker 1>associate the n E S was a pretty significant portion

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<v Speaker 1>of my life, but like it always is tied to

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<v Speaker 1>Christmas as well. All right, well you're gonna wax nostalgic

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<v Speaker 1>a bit more, even though I did play a little

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<v Speaker 1>bit of Easier and there. Okay, so um. One of

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<v Speaker 1>the things, like the Nintendo Entertainment System has an amazingly

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<v Speaker 1>rate story to it, like it's it's just so fun

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<v Speaker 1>to tell because Nintendo came along at a time when

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<v Speaker 1>the video game market in North America had so totally

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<v Speaker 1>bottomed out that people looked at video games like imagine

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<v Speaker 1>think about how big Autari was. People looked at it.

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<v Speaker 1>It crashed so hard that it was a fad that

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<v Speaker 1>was never coming back, like it had already lived its life.

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<v Speaker 1>And Nintendo walked into this burning um city that was

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<v Speaker 1>the video game industry and said let's give this another shot,

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<v Speaker 1>and they actually managed to succeed. Yeah, I mean Atari

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<v Speaker 1>was dead as disco. We talked a little bit about

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<v Speaker 1>it before, especially in the ET episode, and I did

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<v Speaker 1>a full Attari guest two parter with Strickland. Yeah back

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<v Speaker 1>in the day on tech Stuff. I bet that was

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<v Speaker 1>a fun one. It was a lot of fun. But yeah,

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<v Speaker 1>ET came along and certainly didn't kill Atari, but it

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<v Speaker 1>helped usher in the end of Atari. And it wasn't

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<v Speaker 1>just this one game. It was uh, sort of a

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<v Speaker 1>flash in the pan for a few years, and parents

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<v Speaker 1>were also weighing in and saying, you know, um, I

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<v Speaker 1>don't like my kid playing this much garbage on the television, Like,

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<v Speaker 1>I don't think it's good for their brains. I don't

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<v Speaker 1>think it was a part of this satanic panic necessarily.

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<v Speaker 1>It was pre Satanic panic that was more along the

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<v Speaker 1>lines of your riding your brain, right. So, um, I

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<v Speaker 1>was that the thing that triggered it? Or was it

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<v Speaker 1>the terrible terrible games that really triggered the what's called

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<v Speaker 1>the North American video game crash? Of it was the games,

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<v Speaker 1>wasn't it? Well? I mean I think it was a

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<v Speaker 1>two part thing. Like kids got a little less interested

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<v Speaker 1>because the game started to suck quite frankly. Uh, And

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<v Speaker 1>then I think you also had parents beating the drum

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<v Speaker 1>of hey, and and Atari wasn't really coming out with

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<v Speaker 1>you know, the new systems weren't that great. The THEFT

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<v Speaker 1>undred came along, I mean, rather followed up, and it

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<v Speaker 1>was just okay. So they needed something needed to happen,

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<v Speaker 1>and that thing that needed to happen was a Nintendo. Yeah.

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<v Speaker 1>And also at the same time, one of the other

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<v Speaker 1>things that had ushered helped usher out video games was, um,

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<v Speaker 1>the personal computers starting to come into the world. And

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<v Speaker 1>with the personal computer you could like do your taxes,

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<v Speaker 1>your kid could like practice math, and they played games

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<v Speaker 1>on floppy disc too, So exactly, yes, I played Wolf.

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<v Speaker 1>It's like, oh, I'm so glad you said that, because

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<v Speaker 1>I was looking at Castlevania on floppy disc and I'm like, like,

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<v Speaker 1>I was definitely playing it before that it was Wolf instead.

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<v Speaker 1>Thank you, man, you just made a really great neural

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<v Speaker 1>pathway circuit, like connect completely in my brain. But I

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<v Speaker 1>saw it described by a guy named Chris Kohler who

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<v Speaker 1>wrote an article on this and Wired back in two

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<v Speaker 1>He said that video games were dead, dead dead, personal

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<v Speaker 1>computers were the future, and anything that just played games

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<v Speaker 1>and couldn't do your taxes was hopelessly backward. That was

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<v Speaker 1>kind of like the premise. So just to get across,

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<v Speaker 1>I don't want to like beat this drump too hard,

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<v Speaker 1>but to get across how huge the crash was. The

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<v Speaker 1>video game crash of North America. UM in nineteen eighty two,

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<v Speaker 1>Atari raked in two billion dollars Atari alone in nineteen

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<v Speaker 1>eighty three they lost five hundred and thirty six million dollars.

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<v Speaker 1>That's a swift fall, yes, but that's how quickly that

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<v Speaker 1>it happened, and so people that basically, if it crashes

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<v Speaker 1>that hard, people hate your product. And I think that's

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<v Speaker 1>kind of where we were at in n Yeah, but

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<v Speaker 1>as you pointed out, this was we need to keep

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<v Speaker 1>pointing out, this was the North American crash. Yeah, good point.

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<v Speaker 1>It did not happen in Japan. UM in nineteen eighty three,

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<v Speaker 1>they were just like, I don't know what you're talking about,

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<v Speaker 1>because we have arcades are we here that are flourishing. Uh.

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<v Speaker 1>We invented Donkey Kong and Donkey Kong Jr. It's still

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<v Speaker 1>a lot of fun to play. Those games are still

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<v Speaker 1>fun to play. And in nineteen eighty this was a

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<v Speaker 1>few years before the United States crash, they said, hey,

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<v Speaker 1>you know what, there's this gaming thing going on, home

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<v Speaker 1>gaming going on in America, and maybe we should get

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<v Speaker 1>together a team over here to just sort of poke around.

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<v Speaker 1>Because we're Nintendo. We make a lot of toys, and

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<v Speaker 1>we have for a long time, and we're big in

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<v Speaker 1>the arcade world, but we don't have a really a

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<v Speaker 1>console system going, and that led to a beat. I think. Actually,

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<v Speaker 1>there was a console called the Epoch Cassette Vision in

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<v Speaker 1>nineteen eight one, and it was it was sort of

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<v Speaker 1>the biggest thing in Japan at the time, but well,

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<v Speaker 1>I think it was kind of the only thing in

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<v Speaker 1>Japan at the time too, well, which makes it the biggest.

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<v Speaker 1>I guess you could also say it was the smallest.

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<v Speaker 1>But it was not a Nintendo product, right, No, it

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<v Speaker 1>absolutely wasn't. In fact, it was it was Nintendo came

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<v Speaker 1>along as a rival to to this um Cassette Vision

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<v Speaker 1>epoch Cassette Vision. UM. So the head of Nintendo, Hiroshi

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<v Speaker 1>Yamauchi um He apparently was this driving force. He had

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<v Speaker 1>some really great people working for him in Japan and

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<v Speaker 1>in North America, but he seems to have been this

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<v Speaker 1>person who would be like, um, do this enormous undertaking

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<v Speaker 1>and do it in an hour kind of thing. He

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<v Speaker 1>kind of seems to have had a sense that there

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<v Speaker 1>was a really narrow window that was open right now,

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<v Speaker 1>that could close at any time, and that they needed

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<v Speaker 1>to get this stuff done, but they also needed to

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<v Speaker 1>do it really well and really right, basically out of

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<v Speaker 1>the gate. And they actually managed to because in nineteen three,

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<v Speaker 1>after just a couple of years of research and development,

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<v Speaker 1>they released what's called the Family Colm or the Family Computer,

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<v Speaker 1>which was essentially the direct predecessor of the Nintendo Entertainment

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<v Speaker 1>System that they released a couple of years later in

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<v Speaker 1>North America. Yeah. I mean, it's not very often that

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<v Speaker 1>a head of a company or a boss comes along

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<v Speaker 1>and says, I want to do something better and cheaper

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<v Speaker 1>than what is currently out there, and it actually happened. Uh.

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<v Speaker 1>And listeners at home, if you can look this stuff

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<v Speaker 1>up as you go safely, please do because just seeing

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<v Speaker 1>these all these various units we're going to talk about

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<v Speaker 1>is really a lot of fun. Yeah. They teeter on

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<v Speaker 1>the edge of being creepy there, like at that age

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<v Speaker 1>they're not quite wicker wheelchair creepy, but they're getting there

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<v Speaker 1>given another decade or so, you know what I mean. Yeah,

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<v Speaker 1>I think they're cool looking at I mean, this is

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<v Speaker 1>the kind of thing that would look cool sitting on

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<v Speaker 1>a shelf. As a collector. These days, I think there's

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<v Speaker 1>a lot of people who have that actually, oh I'm sure,

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<v Speaker 1>um so look at the epoch cassette vision because that's

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<v Speaker 1>kind of fun. But the Famicon was this red and

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<v Speaker 1>white box. Uh. It top loaded, It had two wired controllers,

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<v Speaker 1>and it had very importantly on the control pad. It

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<v Speaker 1>had a had the deepad, It had the directional pad

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<v Speaker 1>on on the left with the up and down, left

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<v Speaker 1>and right arrows, and then an A and B button,

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<v Speaker 1>which no one knew at the time, but that would

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<v Speaker 1>kind of revolutionize the gaming world. As you know, they

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<v Speaker 1>got a little fancy year over the years, but it's

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<v Speaker 1>still sort of that's still the bones of what a

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<v Speaker 1>controller is. Absolutely like it was I can never remember

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<v Speaker 1>the full quote, but somebody said it was like they

0:12:10.240 --> 0:12:13.720
<v Speaker 1>invented the airplane, uh and got it right fully out

0:12:13.760 --> 0:12:17.600
<v Speaker 1>of the gate, like trade tables and everything. Essentially, it

0:12:17.679 --> 0:12:21.040
<v Speaker 1>was like that's what they did with that that controller design. Uh.

0:12:21.080 --> 0:12:23.600
<v Speaker 1>And now you think about it, you look at it,

0:12:23.640 --> 0:12:28.320
<v Speaker 1>like the Nintendo brick and especially the fam Com controllers,

0:12:28.760 --> 0:12:32.439
<v Speaker 1>they looked so old fashioned. But if you can put

0:12:32.480 --> 0:12:37.120
<v Speaker 1>yourself in the mindset of somebody in Japan and if

0:12:37.120 --> 0:12:40.480
<v Speaker 1>you looked around at the other stuff available, it was

0:12:41.080 --> 0:12:43.160
<v Speaker 1>it was just from the future. And that was one

0:12:43.200 --> 0:12:46.000
<v Speaker 1>of the things that Nintendo did really really well during

0:12:46.000 --> 0:12:50.320
<v Speaker 1>this period. They figured out what everyone thought, what the

0:12:50.400 --> 0:12:53.800
<v Speaker 1>future was, what it contained, what it looked like, and

0:12:53.840 --> 0:12:56.600
<v Speaker 1>they gave it to everybody. It was a really like

0:12:56.720 --> 0:12:59.880
<v Speaker 1>exuberant time. It was like the future had been brought

0:13:00.040 --> 0:13:03.120
<v Speaker 1>to the present and it was all thanks to Nintendo basically.

0:13:03.440 --> 0:13:05.560
<v Speaker 1>So it retailed for about a hundred and fifty bucks

0:13:05.600 --> 0:13:09.840
<v Speaker 1>back then, which is what close to five hundred today? Yeah,

0:13:09.880 --> 0:13:12.320
<v Speaker 1>four hundreds something like that, all right, So I mean

0:13:12.720 --> 0:13:15.319
<v Speaker 1>kind of on par with you know, the range of

0:13:16.280 --> 0:13:19.040
<v Speaker 1>even modern gaming. Mean, what's the new PlayStation like five?

0:13:19.120 --> 0:13:22.120
<v Speaker 1>Maybe I don't know, I'm not sure. I think it's

0:13:22.120 --> 0:13:24.440
<v Speaker 1>somewhere in there five or six hundred bucks. Do you

0:13:24.440 --> 0:13:27.760
<v Speaker 1>remember that PlayStation ad that was like for PlayStation seven,

0:13:27.760 --> 0:13:29.720
<v Speaker 1>It was just people running around the real world. It

0:13:29.760 --> 0:13:33.000
<v Speaker 1>was all like VR and augmented reality. I don't remember that.

0:13:33.360 --> 0:13:34.880
<v Speaker 1>It was pretty cool because it came out in like

0:13:34.960 --> 0:13:37.880
<v Speaker 1>the nineties and you're like, whoa, and we're pretty close

0:13:37.920 --> 0:13:40.560
<v Speaker 1>to that now already, you know for sure? Uh. They

0:13:40.760 --> 0:13:44.600
<v Speaker 1>they bundled the Donkey Kong and Donkey Kong Junior games

0:13:44.600 --> 0:13:48.160
<v Speaker 1>and the Popeye games, which uh, we're basically about the

0:13:48.160 --> 0:13:50.920
<v Speaker 1>same quality as you would get at the arcade. And

0:13:50.920 --> 0:13:52.560
<v Speaker 1>it was huge. It was a huge deal. I mean,

0:13:52.640 --> 0:13:56.760
<v Speaker 1>especially if you grew up playing Atari. Uh I loved Atari,

0:13:56.840 --> 0:13:59.640
<v Speaker 1>but Atari was Atari, and it had a lot of limits.

0:13:59.640 --> 0:14:01.680
<v Speaker 1>And this was you know, you went to the arcade

0:14:01.720 --> 0:14:03.480
<v Speaker 1>so you could play games better than it's aori. Now

0:14:03.600 --> 0:14:06.000
<v Speaker 1>you could do it at home, right, Yeah, so that

0:14:06.080 --> 0:14:08.800
<v Speaker 1>was an enormous progression. But it wasn't just like the

0:14:08.840 --> 0:14:12.080
<v Speaker 1>graphics the quality of the look of it. It was

0:14:12.160 --> 0:14:14.679
<v Speaker 1>also the game play too, Like it was way more

0:14:14.760 --> 0:14:16.719
<v Speaker 1>fun than most of the games you were going to

0:14:16.840 --> 0:14:19.440
<v Speaker 1>play on an atar. It was just funner to play

0:14:19.600 --> 0:14:22.800
<v Speaker 1>some of these um fam com games. Um and it

0:14:22.800 --> 0:14:25.400
<v Speaker 1>it took off like a rocket. Uh. It knocked the

0:14:25.480 --> 0:14:28.800
<v Speaker 1>epoch um cassette vision right off of the top place

0:14:28.880 --> 0:14:32.520
<v Speaker 1>into the history books basically essentially. Yeah, they sold half

0:14:32.560 --> 0:14:36.560
<v Speaker 1>a million units in two months after its release. I

0:14:36.600 --> 0:14:38.920
<v Speaker 1>think by the end of nine they'd sold two and

0:14:38.920 --> 0:14:41.960
<v Speaker 1>a half million units, so in about a year or so.

0:14:42.520 --> 0:14:45.760
<v Speaker 1>And they were like, Okay, I think we're definitely onto something.

0:14:46.400 --> 0:14:50.320
<v Speaker 1>And they had enough Hubris enough I guess at least

0:14:50.320 --> 0:14:54.680
<v Speaker 1>self assurance that they set their sights on North America again,

0:14:54.960 --> 0:14:58.480
<v Speaker 1>which was a tattered, burning ruin as far as video

0:14:58.560 --> 0:15:01.400
<v Speaker 1>games were concerned. It's a great spot for a break.

0:15:02.000 --> 0:15:24.520
<v Speaker 1>I think so too, all right. I think where we

0:15:24.680 --> 0:15:27.680
<v Speaker 1>left off the United States was a version of Core

0:15:27.800 --> 0:15:32.800
<v Speaker 1>mc McCarthy's The Road Yeah and the Walking Dead. And

0:15:32.880 --> 0:15:35.360
<v Speaker 1>Nintendo came along and said, we are going to save

0:15:35.440 --> 0:15:38.840
<v Speaker 1>you and bring you into the future. And it was

0:15:38.880 --> 0:15:40.960
<v Speaker 1>a tough sell at first in the US because, like

0:15:41.040 --> 0:15:44.960
<v Speaker 1>you said, the video game uh craze for lack of

0:15:45.000 --> 0:15:48.800
<v Speaker 1>a better word, had kind of come and gone. This parents,

0:15:49.280 --> 0:15:51.560
<v Speaker 1>we're still not you know. They were like, I'm glad

0:15:51.600 --> 0:15:54.440
<v Speaker 1>that went away, basically, and now we have these PCs

0:15:54.440 --> 0:15:56.560
<v Speaker 1>in our homes and my kid can play Oregon Trail

0:15:56.680 --> 0:16:00.400
<v Speaker 1>or whatever. And they seem happy enough with that. And uh,

0:16:00.520 --> 0:16:02.600
<v Speaker 1>Nintendo knew all this was going on. They knew it

0:16:02.600 --> 0:16:04.240
<v Speaker 1>was going to be a tougher cell that they knew,

0:16:04.440 --> 0:16:06.840
<v Speaker 1>so they knew they had to come up with something awesome.

0:16:07.240 --> 0:16:10.160
<v Speaker 1>And their first crack at that was something called the

0:16:10.160 --> 0:16:13.440
<v Speaker 1>the a v S, the Advanced Video System, and they said, well,

0:16:13.480 --> 0:16:15.600
<v Speaker 1>give it a keyboard so it looks like a computer.

0:16:16.280 --> 0:16:19.200
<v Speaker 1>It'll have a little cassette disk drive. It'll be able

0:16:19.240 --> 0:16:22.200
<v Speaker 1>to do some stuff. It'll but you know, they bundled

0:16:22.200 --> 0:16:24.240
<v Speaker 1>it with all kinds of fun stuff. It had a joystick,

0:16:24.360 --> 0:16:27.520
<v Speaker 1>had a keyboard like a musical keyboard, and it had

0:16:27.560 --> 0:16:30.800
<v Speaker 1>this wireless which is well explain on how all this

0:16:30.800 --> 0:16:32.600
<v Speaker 1>works in a little bit. It's pretty cool. But it

0:16:32.600 --> 0:16:36.320
<v Speaker 1>had a little ray gun, a little zapper. Yeah, and

0:16:36.480 --> 0:16:39.320
<v Speaker 1>you really said a mouthful with the word wireless. Man,

0:16:39.400 --> 0:16:43.400
<v Speaker 1>this was and this advanced video system came out with

0:16:43.520 --> 0:16:48.360
<v Speaker 1>wireless controllers like it was. That's really impressive, and it

0:16:48.400 --> 0:16:52.160
<v Speaker 1>was really slick looking to like, really futuristic looking. But

0:16:52.280 --> 0:16:56.960
<v Speaker 1>also yes, they put enough computer um peripherals in it

0:16:57.240 --> 0:16:59.960
<v Speaker 1>that it did it didn't look like a video game system, right,

0:17:00.440 --> 0:17:03.320
<v Speaker 1>So they took it to c e S. The January

0:17:03.640 --> 0:17:07.440
<v Speaker 1>UM version I think even back then was in Vegas UM.

0:17:07.480 --> 0:17:11.480
<v Speaker 1>But it's sorry, it's the Consumer Electronics Show, right. Yeah,

0:17:11.520 --> 0:17:14.360
<v Speaker 1>I've never been to that of you, no, huh. Strickland

0:17:14.400 --> 0:17:16.520
<v Speaker 1>has great stories from it them. Yeah, he goes every year,

0:17:16.520 --> 0:17:20.040
<v Speaker 1>I think I think so. But at CS in January

0:17:20.960 --> 0:17:23.440
<v Speaker 1>they're like, here you go, everybody, here's the future of

0:17:23.520 --> 0:17:28.560
<v Speaker 1>the advanced video system and no one cared at all

0:17:28.600 --> 0:17:31.359
<v Speaker 1>about it. They didn't even get people coming over to play,

0:17:31.440 --> 0:17:35.520
<v Speaker 1>to mess around. No one could have cared less about

0:17:35.560 --> 0:17:38.760
<v Speaker 1>that thing. Yeah, which is a little bit surprising looking back,

0:17:39.880 --> 0:17:42.960
<v Speaker 1>because the games were good and they knew that. I

0:17:42.960 --> 0:17:45.199
<v Speaker 1>guess they were just a little gun shy, but it

0:17:45.240 --> 0:17:48.480
<v Speaker 1>seems like Atari made so much money. I'm surprised there

0:17:48.480 --> 0:17:51.960
<v Speaker 1>wasn't someone that was like, hey, maybe round two is

0:17:51.960 --> 0:17:53.680
<v Speaker 1>going to be a real thing. But you know, it

0:17:53.680 --> 0:17:56.080
<v Speaker 1>didn't work. They didn't get any response. No, And I

0:17:56.119 --> 0:17:58.560
<v Speaker 1>think that really goes to just kind of underlined just

0:17:58.680 --> 0:18:02.879
<v Speaker 1>how bad a reppy tasition video games had, because you know,

0:18:03.040 --> 0:18:07.159
<v Speaker 1>Dave points out that, um, the consoles that have been

0:18:07.200 --> 0:18:09.600
<v Speaker 1>going for like a hundred a hundred and fifty dollars

0:18:10.000 --> 0:18:13.000
<v Speaker 1>the year before, these retailers were stuck with them and

0:18:13.000 --> 0:18:15.280
<v Speaker 1>they were selling them for like forty bucks, which is

0:18:15.320 --> 0:18:17.560
<v Speaker 1>how much the games used to go for. Now the

0:18:17.600 --> 0:18:20.520
<v Speaker 1>games were like four dollars. So the retailers have been

0:18:20.560 --> 0:18:22.840
<v Speaker 1>so badly burned. I think they all got caught with

0:18:22.880 --> 0:18:25.360
<v Speaker 1>these hot potatoes when the crash happened that they were

0:18:25.359 --> 0:18:29.040
<v Speaker 1>like never again. And that's what Nintendo was working against,

0:18:29.240 --> 0:18:31.760
<v Speaker 1>which is as Dave Dave. Again, Dave helped us with this.

0:18:31.840 --> 0:18:34.400
<v Speaker 1>As he points out, you were either a very foolish

0:18:34.440 --> 0:18:37.520
<v Speaker 1>company to try this or a very smart one because

0:18:37.640 --> 0:18:40.360
<v Speaker 1>again it had a terrible reputation, but that also meant

0:18:40.359 --> 0:18:45.720
<v Speaker 1>that there was no competition in this enormous market right now. Yeah, absolutely,

0:18:45.960 --> 0:18:48.680
<v Speaker 1>Uh So they knew they had to have almost like

0:18:48.720 --> 0:18:51.320
<v Speaker 1>a trick to get their foot in the door, and

0:18:51.440 --> 0:18:54.800
<v Speaker 1>they came up with one, and um day found this.

0:18:54.960 --> 0:18:57.480
<v Speaker 1>Uh is Gaming Historian? Is it a I know it

0:18:57.560 --> 0:18:59.600
<v Speaker 1>had a YouTube channel, but is it also just a

0:18:59.600 --> 0:19:02.560
<v Speaker 1>full web site? I don't know. All I know is

0:19:02.600 --> 0:19:05.280
<v Speaker 1>that the the YouTube channel where they make really high

0:19:05.359 --> 0:19:08.840
<v Speaker 1>quality YouTube videos that are really interesting. It's good stuff.

0:19:08.840 --> 0:19:10.840
<v Speaker 1>But someone at Gaming Historian came up with this very

0:19:10.840 --> 0:19:13.600
<v Speaker 1>apt metaphor about a trojan horse, and that's kind of

0:19:13.600 --> 0:19:15.720
<v Speaker 1>what they were looking for, was a way to get

0:19:15.720 --> 0:19:19.480
<v Speaker 1>these things in the home by almost tricking parents into

0:19:19.480 --> 0:19:22.199
<v Speaker 1>thinking it wasn't a gaming system and it was more

0:19:22.280 --> 0:19:24.720
<v Speaker 1>just sort of like a toy because kids still gotten

0:19:24.960 --> 0:19:27.560
<v Speaker 1>bought or you know, received toys and stuff. It's not

0:19:27.600 --> 0:19:30.600
<v Speaker 1>like they shut down the toy industry. It was just

0:19:30.800 --> 0:19:33.440
<v Speaker 1>home video games. So what they invented was the ROB

0:19:33.520 --> 0:19:36.560
<v Speaker 1>the r O B the Robotic Operating Buddy, which is

0:19:36.600 --> 0:19:40.480
<v Speaker 1>a very sweet name. You should totally go look at

0:19:40.640 --> 0:19:44.760
<v Speaker 1>ROB online and especially YouTube videos of ROB in action

0:19:45.560 --> 0:19:52.520
<v Speaker 1>and just be prepared for the speed of ROB. Right.

0:19:53.400 --> 0:19:57.000
<v Speaker 1>But the thing is ROB was a robot. He moved

0:19:57.040 --> 0:19:59.680
<v Speaker 1>and he functioned, he interacted with the games that they

0:19:59.720 --> 0:20:03.800
<v Speaker 1>came up very slowly, right, very slowly. But this was

0:20:03.840 --> 0:20:06.199
<v Speaker 1>a time where like, robots were kind of hard to

0:20:06.240 --> 0:20:08.600
<v Speaker 1>come by. If they were not like that, it was

0:20:08.640 --> 0:20:10.800
<v Speaker 1>not an easy thing to get your hands on. And

0:20:10.800 --> 0:20:12.840
<v Speaker 1>now all of a sudden there's this company saying like, hey,

0:20:12.880 --> 0:20:15.200
<v Speaker 1>we have this whole thing and it has a robot too,

0:20:15.560 --> 0:20:18.320
<v Speaker 1>and it was one of the greatest strokes of of

0:20:18.440 --> 0:20:20.959
<v Speaker 1>marketing genius that any company has ever come up with.

0:20:21.040 --> 0:20:23.359
<v Speaker 1>As we'll see, Yeah, I mean what they ended up

0:20:23.400 --> 0:20:27.680
<v Speaker 1>with was a robot that didn't I mean, it functioned

0:20:27.720 --> 0:20:30.000
<v Speaker 1>as it should, but like I said, it's super super slow.

0:20:30.400 --> 0:20:32.240
<v Speaker 1>They only ended up having a couple of games where

0:20:32.240 --> 0:20:34.480
<v Speaker 1>you could use the robot, and it was just sort

0:20:34.480 --> 0:20:37.800
<v Speaker 1>of a sneaky way to get these uh consoles in

0:20:37.800 --> 0:20:40.159
<v Speaker 1>the door. And because it was all part of the

0:20:40.200 --> 0:20:43.719
<v Speaker 1>same system and and that's how it worked. They managed

0:20:43.760 --> 0:20:46.040
<v Speaker 1>to get the little Trojan horse robot through the door.

0:20:46.640 --> 0:20:52.080
<v Speaker 1>And uh thanks to a guy named uh Lance Bar Uh.

0:20:52.119 --> 0:20:54.159
<v Speaker 1>He helped design a lot of this stuff. He designed

0:20:54.160 --> 0:20:56.119
<v Speaker 1>the Zapper ray gun, which we'll talk a little bit

0:20:56.200 --> 0:20:58.679
<v Speaker 1>more about in a sec but he designed it as

0:20:58.720 --> 0:21:01.720
<v Speaker 1>a front loading system, which made sort of people think

0:21:01.760 --> 0:21:04.840
<v Speaker 1>of VCRs. It was also a very um they called

0:21:05.000 --> 0:21:07.800
<v Speaker 1>zero four solution, so there wasn't a lot of wear

0:21:08.160 --> 0:21:11.320
<v Speaker 1>on the on the cartridges and it, you know, just

0:21:11.400 --> 0:21:14.600
<v Speaker 1>worked really well. Plus it it looked like you said,

0:21:14.640 --> 0:21:16.959
<v Speaker 1>it looked like a VCR. Those were wildly popular at

0:21:17.000 --> 0:21:19.520
<v Speaker 1>the time, and um, I don't think we said chuck.

0:21:19.600 --> 0:21:23.240
<v Speaker 1>So that January c e S was um just a

0:21:23.400 --> 0:21:27.320
<v Speaker 1>complete like catastrophe for Nintendo. They'd spent all this time

0:21:27.359 --> 0:21:31.040
<v Speaker 1>coming up with the advanced video system and it got

0:21:31.119 --> 0:21:33.840
<v Speaker 1>it went nowhere. So again, the head of the company,

0:21:33.920 --> 0:21:38.399
<v Speaker 1>Hiroshi Yamauchi, told a couple of people like, hey, redesigned

0:21:38.480 --> 0:21:40.600
<v Speaker 1>this in an hour, and they did. And Lance bar

0:21:40.800 --> 0:21:42.760
<v Speaker 1>was the guy who did it, and he knocked it

0:21:42.840 --> 0:21:45.840
<v Speaker 1>out of the park because that any yes, is a debut.

0:21:46.000 --> 0:21:49.440
<v Speaker 1>Later on in in North America was essentially what he

0:21:49.560 --> 0:21:51.520
<v Speaker 1>came up with in that one hour that he was

0:21:51.600 --> 0:21:55.399
<v Speaker 1>given to do it. UM, so they had they did

0:21:55.480 --> 0:21:59.159
<v Speaker 1>all this and had it done in time for the

0:21:59.359 --> 0:22:03.760
<v Speaker 1>July c e s like six months after that huge,

0:22:03.840 --> 0:22:06.560
<v Speaker 1>colossal failure, they went back to the drawing board and

0:22:06.680 --> 0:22:10.439
<v Speaker 1>came back in six months with the Nintendo Entertainment System

0:22:10.760 --> 0:22:16.040
<v Speaker 1>fully fleshed out, including Robot and Zapper Gun, well notably Robot,

0:22:16.080 --> 0:22:19.160
<v Speaker 1>because that's what it all. Anyone cared about it first. Yeah,

0:22:19.240 --> 0:22:22.040
<v Speaker 1>for sure, like et CE S, the the NES system

0:22:22.080 --> 0:22:24.520
<v Speaker 1>was sort of to the side, and everyone was just

0:22:24.560 --> 0:22:28.760
<v Speaker 1>trying to get their hands on Rob and play gyro Mite,

0:22:29.840 --> 0:22:32.080
<v Speaker 1>which I'm telling you, you gotta just spend five minutes

0:22:32.119 --> 0:22:36.639
<v Speaker 1>watching Rob play this game because it shows the split

0:22:36.760 --> 0:22:39.440
<v Speaker 1>screen of the the TV screen of what's happening on

0:22:39.520 --> 0:22:42.399
<v Speaker 1>the game, which really isn't much. And then Rob just

0:22:42.840 --> 0:22:48.040
<v Speaker 1>very slowly picking up these spindle tops and making them spin. Yeah,

0:22:48.040 --> 0:22:52.320
<v Speaker 1>and I wasn't the UM the game historian video that

0:22:52.640 --> 0:22:54.520
<v Speaker 1>that really kind of went into detail about how Rob

0:22:54.680 --> 0:22:57.080
<v Speaker 1>played and setting up his accessories and everything. I watched

0:22:57.119 --> 0:22:59.159
<v Speaker 1>a bunch of them. Yeah, I'm okay, I think it

0:22:59.320 --> 0:23:00.840
<v Speaker 1>was that one. If out it was another one I

0:23:00.880 --> 0:23:04.399
<v Speaker 1>saw where they really kind of showed, like the idea

0:23:04.440 --> 0:23:08.040
<v Speaker 1>of Rob was pretty ingenious. Like he he was player two,

0:23:08.119 --> 0:23:11.840
<v Speaker 1>but you were actually playing together, like you in gyro Might.

0:23:11.960 --> 0:23:14.320
<v Speaker 1>You were kind of running through this maze and there

0:23:14.359 --> 0:23:17.199
<v Speaker 1>were like pillars that you couldn't get past. You had

0:23:17.240 --> 0:23:19.879
<v Speaker 1>to get robbed to do it for you. And again

0:23:20.080 --> 0:23:24.879
<v Speaker 1>he was so slowly. Yeah, get get an eye exam

0:23:24.960 --> 0:23:27.440
<v Speaker 1>and your glasses made in an hour or two, um,

0:23:27.520 --> 0:23:29.600
<v Speaker 1>And then yeah, he would have completed that and you

0:23:29.680 --> 0:23:32.080
<v Speaker 1>could advance to the next column or whatever. It was

0:23:32.119 --> 0:23:34.440
<v Speaker 1>a great idea. It was a cool concept, but it's

0:23:34.440 --> 0:23:38.080
<v Speaker 1>just the execution was terrible. But he essentially just pushed

0:23:38.080 --> 0:23:40.440
<v Speaker 1>the buttons on the player to controllers. So if you

0:23:40.520 --> 0:23:43.000
<v Speaker 1>got tired and frustrated of waiting for Rob, you could

0:23:43.040 --> 0:23:45.480
<v Speaker 1>just push the buttons on the player to controller yourself

0:23:45.840 --> 0:23:48.639
<v Speaker 1>and play gyro Mte that way. But the point was

0:23:49.880 --> 0:23:53.160
<v Speaker 1>they don't seem in retrospect to have really thought Rob

0:23:53.280 --> 0:23:56.480
<v Speaker 1>was going to take off. Um. In fact, the games

0:23:56.560 --> 0:23:59.920
<v Speaker 1>that that they he came with in North America were

0:24:00.080 --> 0:24:02.480
<v Speaker 1>the Japanese versions. They hadn't even bothered to make the

0:24:02.560 --> 0:24:05.200
<v Speaker 1>North American version of these. They just put like kind

0:24:05.240 --> 0:24:07.920
<v Speaker 1>of this like um like fix on it that made

0:24:08.000 --> 0:24:11.920
<v Speaker 1>it compatible with the North American system. But when you

0:24:12.119 --> 0:24:16.159
<v Speaker 1>loaded up gyro Mite, the the um the intro screen

0:24:16.640 --> 0:24:20.160
<v Speaker 1>showed the Japanese name for it at the very beginning

0:24:20.240 --> 0:24:21.960
<v Speaker 1>of it. I feel like I saw other games that

0:24:22.040 --> 0:24:26.240
<v Speaker 1>had Japanese writing and stuff. Yeah, I don't know, maybe

0:24:26.280 --> 0:24:28.480
<v Speaker 1>it's a memory um. It may have just been like

0:24:28.600 --> 0:24:32.680
<v Speaker 1>boot up screens or something. So they decide, uh, it

0:24:32.880 --> 0:24:35.280
<v Speaker 1>was such a you know, I grabber at cs that

0:24:35.680 --> 0:24:38.280
<v Speaker 1>they decided, all right, let's go to New York City

0:24:38.320 --> 0:24:41.119
<v Speaker 1>and let's test it out there in one city, roll

0:24:41.200 --> 0:24:46.720
<v Speaker 1>it out, see what happens. The New York retailer said, hey, buddy,

0:24:46.760 --> 0:24:48.760
<v Speaker 1>I got look at this. I got a warehouse full

0:24:48.760 --> 0:24:50.879
<v Speaker 1>of Atari's over here that I can't even give away,

0:24:51.480 --> 0:24:54.000
<v Speaker 1>like I don't know about a new gaming system. And

0:24:54.080 --> 0:24:56.640
<v Speaker 1>they said, all right, here's what we'll do. We will

0:24:56.880 --> 0:25:00.680
<v Speaker 1>ship them to your store from Japan for free. We will.

0:25:01.359 --> 0:25:03.479
<v Speaker 1>You can just sell what you sell and pay us

0:25:03.520 --> 0:25:06.760
<v Speaker 1>for those. Whatever you don't sell, you can return to us.

0:25:06.840 --> 0:25:10.080
<v Speaker 1>We'll take them back. We'll send over a team in

0:25:10.320 --> 0:25:13.879
<v Speaker 1>your store to set up these big marketing interactive marketing displays.

0:25:14.680 --> 0:25:16.520
<v Speaker 1>And we'll we'll take on all of the risk, and

0:25:16.600 --> 0:25:19.080
<v Speaker 1>all you guys gotta do is try and sell some

0:25:19.200 --> 0:25:23.480
<v Speaker 1>of these. And they went, yeah, all right, that was

0:25:23.560 --> 0:25:27.240
<v Speaker 1>a great Joe Pesci by the way, Joe bet So. Yeah.

0:25:27.280 --> 0:25:29.520
<v Speaker 1>They did this in five hundred stores. And normally, when

0:25:29.600 --> 0:25:32.040
<v Speaker 1>you when you did the kind of a soft test

0:25:32.160 --> 0:25:35.800
<v Speaker 1>release of something like this, you might choose like Topeka, Kansas.

0:25:35.880 --> 0:25:38.199
<v Speaker 1>There's somewhere that no one cares about, right, But they

0:25:38.280 --> 0:25:42.040
<v Speaker 1>went full bore and hit New York City. And I

0:25:42.200 --> 0:25:44.480
<v Speaker 1>think I've seen it, you know, mentioned a few times

0:25:44.560 --> 0:25:47.399
<v Speaker 1>that like it was based on that that Frank Sinatra song,

0:25:47.480 --> 0:25:49.080
<v Speaker 1>the idea that you if you made it in New York,

0:25:49.160 --> 0:25:51.960
<v Speaker 1>you can make it anywhere, and they did make it

0:25:52.040 --> 0:25:55.520
<v Speaker 1>in New York. Um. Oh, I can't remember. I want

0:25:55.560 --> 0:26:01.320
<v Speaker 1>to rock, okay, um, I want to run. I want

0:26:01.320 --> 0:26:04.280
<v Speaker 1>to hear that version. Man, I've got that MP three

0:26:04.440 --> 0:26:07.399
<v Speaker 1>is so good it still holds up if I want

0:26:07.440 --> 0:26:09.920
<v Speaker 1>to rock. Yeah, the Twisted Sister song. You got that

0:26:10.080 --> 0:26:16.040
<v Speaker 1>MP three or MP four, I don't know what. I

0:26:16.200 --> 0:26:20.760
<v Speaker 1>bought it at toys R. Very cool. So um. They

0:26:20.960 --> 0:26:24.159
<v Speaker 1>they didn't knock it out of the park necessarily. They

0:26:24.200 --> 0:26:27.000
<v Speaker 1>sold about half the units that they had produced for

0:26:27.240 --> 0:26:30.520
<v Speaker 1>this test market in New York. Um, I think like fifty.

0:26:31.240 --> 0:26:33.880
<v Speaker 1>But it was enough for Yamauchi to say, let's give

0:26:33.920 --> 0:26:35.920
<v Speaker 1>this a try. Let's let's roll out to the rest

0:26:35.920 --> 0:26:39.280
<v Speaker 1>of the country. Another bold move because normally after your

0:26:39.320 --> 0:26:43.680
<v Speaker 1>first test um, uh, like run your first test market,

0:26:43.960 --> 0:26:47.080
<v Speaker 1>you do like four or five more. And he said, now,

0:26:47.200 --> 0:26:49.200
<v Speaker 1>let's skip that, Let's just go right to the rest

0:26:49.240 --> 0:26:51.760
<v Speaker 1>of the country. And he did. And that was the

0:26:52.080 --> 0:26:57.280
<v Speaker 1>Christmas season too, So I get the feeling that they were, Um,

0:26:58.240 --> 0:27:01.840
<v Speaker 1>they weren't super disappoin in it, but they weren't super

0:27:01.880 --> 0:27:04.359
<v Speaker 1>pumped either. It felt like it was right in the area.

0:27:04.600 --> 0:27:07.359
<v Speaker 1>And it's funny looking back historically, like it was right

0:27:07.440 --> 0:27:09.040
<v Speaker 1>in that zone where it was just enough to keep

0:27:09.080 --> 0:27:12.040
<v Speaker 1>it going. And you wonder kind of the sliding doors

0:27:12.119 --> 0:27:15.240
<v Speaker 1>pathways that the gaming world would have taken had it

0:27:15.359 --> 0:27:19.440
<v Speaker 1>sold thirty units, you know. Yeah, for sure, I saw

0:27:19.520 --> 0:27:23.119
<v Speaker 1>somebody say, like the Nintendo. Had Nintendo not been successful,

0:27:23.200 --> 0:27:26.240
<v Speaker 1>like the games as we know them today would definitely

0:27:26.320 --> 0:27:29.040
<v Speaker 1>not exist. We'd still be playing checkers like a bunch

0:27:29.080 --> 0:27:34.119
<v Speaker 1>of dopes. Yeah, and going outside. Who needs it? So

0:27:34.640 --> 0:27:41.280
<v Speaker 1>that was holiday season. Um, night by six, they clear

0:27:41.400 --> 0:27:43.280
<v Speaker 1>they hit on something else. So like one of the

0:27:43.359 --> 0:27:45.520
<v Speaker 1>things that they did was take a poll of that

0:27:46.000 --> 0:27:48.360
<v Speaker 1>people in the test market who had bought the Nintendo

0:27:48.880 --> 0:27:51.399
<v Speaker 1>and I think like the vast majority of them said

0:27:51.920 --> 0:27:55.159
<v Speaker 1>that UM rob the Robot was the reason they had

0:27:55.200 --> 0:27:58.160
<v Speaker 1>bought the whole system to get that robot. That's how

0:27:58.480 --> 0:28:02.320
<v Speaker 1>that's how well that mark getting employee worked. So UM

0:28:03.040 --> 0:28:05.600
<v Speaker 1>Robin kind of served as purpose. Though everyone knew he

0:28:05.680 --> 0:28:08.200
<v Speaker 1>was slow, they weren't releasing more games for them, so

0:28:08.320 --> 0:28:11.960
<v Speaker 1>they came up with UM. Originally, the way you bought

0:28:12.040 --> 0:28:16.400
<v Speaker 1>Nintendo it was the Nintendo Entertainment System console, two controllers,

0:28:16.720 --> 0:28:20.119
<v Speaker 1>the zapper gun, Robbed the Robot, and all of Rob

0:28:20.320 --> 0:28:23.960
<v Speaker 1>the Robots accessories, and then two games, one of which

0:28:24.040 --> 0:28:28.199
<v Speaker 1>was Gyro Might that game you play with rob Right? Okay,

0:28:28.640 --> 0:28:30.480
<v Speaker 1>that's a lot of stuff, and of course it was

0:28:30.680 --> 0:28:33.760
<v Speaker 1>pretty expensive at the time, so for the national rollout

0:28:33.800 --> 0:28:36.520
<v Speaker 1>they kept the deluxe set, but they also came up

0:28:36.560 --> 0:28:39.680
<v Speaker 1>with something called the NES Control Deck, which was just

0:28:39.880 --> 0:28:45.560
<v Speaker 1>the console to UM controllers and very very importantly Super

0:28:45.880 --> 0:28:50.240
<v Speaker 1>Mario Brothers. And that was bucks and they sold those

0:28:50.320 --> 0:28:53.240
<v Speaker 1>things as fast as they could make them for the

0:28:53.320 --> 0:28:57.000
<v Speaker 1>holidays that year. Yeah, you really can't overstate the importance

0:28:57.040 --> 0:28:59.720
<v Speaker 1>of Super Mario Brothers. That was a game that came

0:29:00.400 --> 0:29:05.280
<v Speaker 1>along and uh with actually with a famicon, and it

0:29:05.440 --> 0:29:08.640
<v Speaker 1>was just it was the most advanced looking game and

0:29:08.760 --> 0:29:12.840
<v Speaker 1>playing game that any kid had ever seen. Uh. It was,

0:29:13.800 --> 0:29:15.720
<v Speaker 1>as day points out. It was the first game that

0:29:15.800 --> 0:29:19.840
<v Speaker 1>you could play and and have fun playing for forever,

0:29:20.320 --> 0:29:23.560
<v Speaker 1>Like you could go on and on finding the hidden worlds,

0:29:23.840 --> 0:29:28.240
<v Speaker 1>finding the easter eggs, dropping down pipes into other sections

0:29:28.320 --> 0:29:31.400
<v Speaker 1>that you and other levels that you never even knew existed,

0:29:32.360 --> 0:29:35.880
<v Speaker 1>banging away hidden bricks, like there were so many discoveries

0:29:36.000 --> 0:29:39.880
<v Speaker 1>and places to go. And Super Mario Brothers they created, Um,

0:29:41.240 --> 0:29:44.320
<v Speaker 1>it's sort of a new way of gaming, which was like, hey,

0:29:44.440 --> 0:29:47.160
<v Speaker 1>how would you like to be little Josh Clark? How

0:29:47.360 --> 0:29:50.560
<v Speaker 1>but put your cigarette down? How would you like to

0:29:50.600 --> 0:29:53.160
<v Speaker 1>play a video game the same one for the next

0:29:53.320 --> 0:30:04.200
<v Speaker 1>seven hours? Hot Dog? And that really hot Dog. It

0:30:04.360 --> 0:30:06.240
<v Speaker 1>was a whole new deal though, because even when I played,

0:30:06.280 --> 0:30:09.160
<v Speaker 1>it'sary like we played for hours at a time, but

0:30:09.920 --> 0:30:12.840
<v Speaker 1>I don't know, you played a game for five minutes

0:30:12.880 --> 0:30:14.400
<v Speaker 1>and you pop in another and that's why you had

0:30:14.440 --> 0:30:18.440
<v Speaker 1>like forty games in your in your controller box because

0:30:18.720 --> 0:30:20.600
<v Speaker 1>none of them you could play for hours and hours

0:30:20.640 --> 0:30:23.120
<v Speaker 1>and hours in a row and not eventually be like, Okay,

0:30:23.240 --> 0:30:26.040
<v Speaker 1>this is getting a little bit old, even as a kid. Yeah,

0:30:26.160 --> 0:30:29.080
<v Speaker 1>So the gameplay was just light years ahead of anything

0:30:29.600 --> 0:30:34.240
<v Speaker 1>I've Almost every single source that I've seen on the

0:30:34.280 --> 0:30:37.400
<v Speaker 1>Internet that talks about how Super Mario Brothers changed things

0:30:37.680 --> 0:30:40.800
<v Speaker 1>uses the word light years ahead of everything else, because

0:30:40.800 --> 0:30:44.280
<v Speaker 1>it really was. Um. There was a guy named Shigeru Miyamoto.

0:30:44.520 --> 0:30:47.960
<v Speaker 1>He designed the game very famously. He's he obviously became

0:30:48.000 --> 0:30:50.920
<v Speaker 1>a legend overnight because of it. They were also smart

0:30:51.000 --> 0:30:55.040
<v Speaker 1>enough to do some really savvy marketing moves which uh

0:30:55.120 --> 0:30:57.120
<v Speaker 1>kind of rolled out in a few different ways. They well,

0:30:57.120 --> 0:30:59.360
<v Speaker 1>they had a lot of advertising money that was sort

0:30:59.400 --> 0:31:02.000
<v Speaker 1>of a given. They about twenty million bucks uh to

0:31:02.080 --> 0:31:04.040
<v Speaker 1>spend off the bat, which is a ton of money

0:31:04.080 --> 0:31:08.600
<v Speaker 1>for advertising now and then. But they created a call center. Uh.

0:31:08.680 --> 0:31:12.080
<v Speaker 1>They trained these UH players and these gamers basically to

0:31:12.240 --> 0:31:15.560
<v Speaker 1>master these games and sit on the phone and you

0:31:15.640 --> 0:31:18.440
<v Speaker 1>could call a number if you got stuck and talk

0:31:18.520 --> 0:31:20.920
<v Speaker 1>to a human being that could like walk you through

0:31:20.960 --> 0:31:23.840
<v Speaker 1>a level that you couldn't get through. Uh. They had

0:31:23.960 --> 0:31:27.080
<v Speaker 1>Nintendo power magazine, which is a very big deal. And

0:31:27.280 --> 0:31:31.959
<v Speaker 1>they created the first you know, gaming championships where uh

0:31:32.040 --> 0:31:34.360
<v Speaker 1>and these are still just huge, you know where kids

0:31:34.760 --> 0:31:37.200
<v Speaker 1>and adults alike. You know, now adults from all over

0:31:37.240 --> 0:31:40.280
<v Speaker 1>the world come together to battle each other out. And

0:31:40.400 --> 0:31:43.960
<v Speaker 1>the very first ones were created by Nintendo with the

0:31:44.320 --> 0:31:48.920
<v Speaker 1>Grand Championships at Universal Studios, Hollywood. Yeah. I hadn't thought

0:31:48.920 --> 0:31:50.560
<v Speaker 1>about that, but yeah, you can make the case that

0:31:50.640 --> 0:31:53.600
<v Speaker 1>they created the sports phenomena. They lead the groundwork for

0:31:53.680 --> 0:31:56.480
<v Speaker 1>it to come at least, right I would think, So, yeah,

0:31:56.600 --> 0:31:59.200
<v Speaker 1>that's pretty cool. So um. There was a poll of

0:31:59.320 --> 0:32:03.120
<v Speaker 1>Nintendo years after the national rollout um that found that

0:32:04.440 --> 0:32:07.200
<v Speaker 1>of teams polled said that they recommended the n e

0:32:07.400 --> 0:32:10.360
<v Speaker 1>s to their friends, and I think three percent of

0:32:10.400 --> 0:32:15.080
<v Speaker 1>adults and of little kids. That is eye popping, and

0:32:15.360 --> 0:32:17.960
<v Speaker 1>that means that they were successful. They used rob to

0:32:18.040 --> 0:32:19.960
<v Speaker 1>get their feet in the door, and they knew that

0:32:20.040 --> 0:32:22.800
<v Speaker 1>if they just got their console in the hands of Americans,

0:32:23.040 --> 0:32:25.600
<v Speaker 1>they would change their minds forever about video games. And

0:32:25.720 --> 0:32:29.800
<v Speaker 1>that's exactly what happened. And they avoided the Atari mistake,

0:32:29.920 --> 0:32:32.920
<v Speaker 1>which was uh, they did their best to try and

0:32:33.080 --> 0:32:35.880
<v Speaker 1>keep bad games from being able to play it on

0:32:35.920 --> 0:32:38.520
<v Speaker 1>their system, and that's what happened with the game's got

0:32:38.880 --> 0:32:42.800
<v Speaker 1>so bad. I mean they're hundreds and hundreds. We talked

0:32:42.840 --> 0:32:46.360
<v Speaker 1>about this in the ET game episode, like ET gets

0:32:46.760 --> 0:32:49.800
<v Speaker 1>unfairly piled upon because it was just such a big release,

0:32:50.480 --> 0:32:54.640
<v Speaker 1>But there were far worse games released on the ATR

0:32:54.680 --> 0:32:57.760
<v Speaker 1>A system, hundreds and hundreds of really really bad games

0:32:57.800 --> 0:33:00.680
<v Speaker 1>that just no one even remembers. And Tendo saw this

0:33:00.760 --> 0:33:04.000
<v Speaker 1>play out in America and knew that they couldn't let

0:33:04.080 --> 0:33:08.520
<v Speaker 1>that happen to them, so they designed a proprietary system

0:33:08.920 --> 0:33:12.120
<v Speaker 1>where you could only play officially licensed any S games.

0:33:12.160 --> 0:33:15.320
<v Speaker 1>He created a lock chip on their circuit board and

0:33:15.600 --> 0:33:19.960
<v Speaker 1>only Nintendo officially licensed games or manufactured games had the

0:33:20.040 --> 0:33:23.320
<v Speaker 1>lot key or the key chip uh to unlock it.

0:33:23.680 --> 0:33:27.600
<v Speaker 1>And that really kept quality control, you know, under their wing.

0:33:27.720 --> 0:33:29.880
<v Speaker 1>They said even to third parties, they said, you can

0:33:29.920 --> 0:33:33.280
<v Speaker 1>only make two of these games a year, like, don't

0:33:33.440 --> 0:33:35.640
<v Speaker 1>come at us with two hundred games, Like make something

0:33:35.720 --> 0:33:38.480
<v Speaker 1>really really good that will approve of and we will

0:33:38.520 --> 0:33:41.680
<v Speaker 1>put the Nintendo sealo of quality on the front of

0:33:41.720 --> 0:33:45.560
<v Speaker 1>the cover. Yeah. And then like they were really nitpicky too,

0:33:45.640 --> 0:33:47.840
<v Speaker 1>Like as you were developing the game, you needed to

0:33:48.000 --> 0:33:53.040
<v Speaker 1>send Nintendo, like, um, explanations of the game play, the characters,

0:33:53.120 --> 0:33:55.480
<v Speaker 1>the design, all that stuff, and Nintendo would make notes

0:33:55.560 --> 0:33:58.360
<v Speaker 1>and send it back and make you change stuff. Um.

0:33:58.560 --> 0:34:01.040
<v Speaker 1>And that that's what you could do if you had

0:34:01.120 --> 0:34:04.400
<v Speaker 1>eight of the market as far as video games were,

0:34:04.520 --> 0:34:07.160
<v Speaker 1>because people had to come to you. And then it

0:34:07.320 --> 0:34:09.920
<v Speaker 1>was really smart for them to just kind of protect

0:34:10.040 --> 0:34:13.279
<v Speaker 1>their intellectual property like that because it was so good.

0:34:13.880 --> 0:34:18.760
<v Speaker 1>But um, they were basically so um heavy handed about

0:34:18.800 --> 0:34:21.640
<v Speaker 1>it that they were actually investigated by the FTC at

0:34:21.719 --> 0:34:25.720
<v Speaker 1>one point for their licensing practices. Yeah. I mean, anytime

0:34:25.760 --> 0:34:27.560
<v Speaker 1>you control that much of a market, the FTC is

0:34:27.560 --> 0:34:30.839
<v Speaker 1>gonna sniff around. Uh. And there were other companies out

0:34:30.840 --> 0:34:34.120
<v Speaker 1>there trying to bootleg games. Uh. Still there was one

0:34:34.200 --> 0:34:37.400
<v Speaker 1>called tin Gin that had a few license games, but

0:34:37.520 --> 0:34:40.640
<v Speaker 1>they wanted more money, and so they went to the

0:34:40.680 --> 0:34:43.480
<v Speaker 1>patent office and said, hey, can we take a look

0:34:43.480 --> 0:34:45.719
<v Speaker 1>at that patent for these lock and key chips? And

0:34:45.800 --> 0:34:49.319
<v Speaker 1>they said, sure, here it is and so they, uh,

0:34:50.400 --> 0:34:54.520
<v Speaker 1>I guess illegally because they ended up getting sued and

0:34:54.680 --> 0:34:57.480
<v Speaker 1>Nintendo one. So I mean, I don't know how all

0:34:57.560 --> 0:34:59.880
<v Speaker 1>that patent law works. I wasn't I'm surprised that you

0:35:00.000 --> 0:35:01.799
<v Speaker 1>could just go get a patent and rip it off.

0:35:02.760 --> 0:35:06.560
<v Speaker 1>Well you you're supposed to improve upon it. They seem

0:35:06.640 --> 0:35:08.759
<v Speaker 1>to have just ripped it off. But I think it's

0:35:08.760 --> 0:35:10.760
<v Speaker 1>one of those things that it was like gray illegal,

0:35:10.840 --> 0:35:15.200
<v Speaker 1>gray area that wouldn't be decided anywhere outside of court. Okay,

0:35:15.719 --> 0:35:17.920
<v Speaker 1>you know what I mean. So they just tank and

0:35:18.160 --> 0:35:23.279
<v Speaker 1>rolled the dice and they lost essentially, I think. So

0:35:23.800 --> 0:35:25.920
<v Speaker 1>I've see I've actually heard it both ways. I just

0:35:26.000 --> 0:35:28.080
<v Speaker 1>wanted to fill it out by saying it the other way.

0:35:28.360 --> 0:35:31.960
<v Speaker 1>So there's this YouTuber named Ninten Drew and he has

0:35:32.000 --> 0:35:34.680
<v Speaker 1>a video called ten Weird ny S Facts, and he

0:35:34.800 --> 0:35:38.080
<v Speaker 1>talks about that that key chip thing where people were

0:35:38.080 --> 0:35:40.600
<v Speaker 1>trying to get around it, and he said other companies

0:35:41.120 --> 0:35:43.960
<v Speaker 1>UM didn't even bother to come up with a chip.

0:35:44.200 --> 0:35:47.719
<v Speaker 1>They just used a low voltage spike to scramble the

0:35:47.800 --> 0:35:51.560
<v Speaker 1>brains of the lock chip UM so that it wouldn't

0:35:51.600 --> 0:35:54.000
<v Speaker 1>work anymore. And now the game could be played. And

0:35:54.160 --> 0:35:56.840
<v Speaker 1>as an example he used to UM he used a

0:35:57.120 --> 0:36:01.160
<v Speaker 1>game from the developer Tree and it was a Bible Adventures.

0:36:02.880 --> 0:36:05.360
<v Speaker 1>But Bible no, I've never even heard of it. But

0:36:05.440 --> 0:36:07.759
<v Speaker 1>if you put Bible Adventures in your ny S. It

0:36:07.800 --> 0:36:10.680
<v Speaker 1>would scramble its brain so that you could play Bible Adventures.

0:36:11.000 --> 0:36:13.359
<v Speaker 1>I would think some of these might endanger the game

0:36:13.719 --> 0:36:17.680
<v Speaker 1>console itself. You'd think, so, yeah, it's pretty pretty reckless.

0:36:18.320 --> 0:36:23.400
<v Speaker 1>Jesus killed my Nintendo, right. Uh so rob did not

0:36:23.520 --> 0:36:26.520
<v Speaker 1>work out. Poor rob um did its job and got

0:36:26.600 --> 0:36:28.480
<v Speaker 1>its foot in the little robotic foot in the door.

0:36:29.160 --> 0:36:32.319
<v Speaker 1>But kids, uh, we're like, this is not so fun

0:36:32.440 --> 0:36:35.399
<v Speaker 1>playing these games. These two games with Rob isn't where

0:36:35.440 --> 0:36:39.000
<v Speaker 1>it's at. It's really Super Mario and all these other games. Um,

0:36:39.080 --> 0:36:41.760
<v Speaker 1>and so rob you know, Dave kind of funnily points

0:36:41.760 --> 0:36:44.880
<v Speaker 1>out Rob inevitably ended up kind of in the closet

0:36:44.920 --> 0:36:47.680
<v Speaker 1>of every kid that probably owned one, and it just

0:36:47.920 --> 0:36:51.640
<v Speaker 1>became about that any S system. But that's not to

0:36:51.680 --> 0:36:55.480
<v Speaker 1>say all those peripheries were not a success, because that

0:36:55.719 --> 0:36:59.040
<v Speaker 1>zapper uh and the game Duck Hunt were both big

0:36:59.160 --> 0:37:03.320
<v Speaker 1>deals that kids love to play. Yeah, and um, I

0:37:03.520 --> 0:37:07.239
<v Speaker 1>did not realize this, but the laser gun, the what

0:37:07.440 --> 0:37:10.800
<v Speaker 1>was it called the zapper? It was not It didn't

0:37:10.960 --> 0:37:13.279
<v Speaker 1>shoot anything at your TV because if you stop and

0:37:13.320 --> 0:37:15.200
<v Speaker 1>think about, your TV is not set up to accept

0:37:15.280 --> 0:37:17.480
<v Speaker 1>that kind of thing, or your TV screen certainly isn't.

0:37:17.760 --> 0:37:20.360
<v Speaker 1>So what happened instead is it was a light detector.

0:37:20.960 --> 0:37:24.399
<v Speaker 1>So when you pulled the trigger on the zapper, your

0:37:24.480 --> 0:37:29.040
<v Speaker 1>screen and just a nanosecond, maybe a little slower than that,

0:37:29.239 --> 0:37:31.840
<v Speaker 1>but still faster than you could register it. The screen

0:37:31.920 --> 0:37:34.200
<v Speaker 1>went black and whatever ducks are on the screen turned

0:37:34.200 --> 0:37:38.440
<v Speaker 1>into white squares. And if you had the zapper pointing

0:37:38.680 --> 0:37:41.480
<v Speaker 1>at the duck when you took the shot, the zapper

0:37:41.560 --> 0:37:44.400
<v Speaker 1>would register that white flash of light that was a

0:37:44.480 --> 0:37:47.719
<v Speaker 1>duck that square, and it would register it as a hit.

0:37:48.160 --> 0:37:52.239
<v Speaker 1>That's how the zapper worked, which is pretty ingenious. Very ingenious. Uh,

0:37:52.600 --> 0:37:54.360
<v Speaker 1>and the kid thinks it's a laser gun because they

0:37:54.360 --> 0:37:56.800
<v Speaker 1>don't know how that stuff works exactly. There is no

0:37:57.280 --> 0:38:00.200
<v Speaker 1>kid who picked up the zapper and did and go

0:38:02.400 --> 0:38:04.200
<v Speaker 1>all right, I guess here a minute forty, we'll take

0:38:04.239 --> 0:38:07.880
<v Speaker 1>our second break, and we'll come back and talk a

0:38:07.960 --> 0:38:32.680
<v Speaker 1>little bit about what happened next. Okay, chuck so um.

0:38:33.280 --> 0:38:35.480
<v Speaker 1>There were a couple of other peripherals that came along

0:38:36.200 --> 0:38:39.840
<v Speaker 1>that were as mad as rob was, maybe even a

0:38:39.880 --> 0:38:43.000
<v Speaker 1>little mayor. One was the power pad, the other was

0:38:43.080 --> 0:38:45.640
<v Speaker 1>the power glove. And again these were things that were

0:38:45.680 --> 0:38:48.880
<v Speaker 1>really cool and helped advance any system and made a

0:38:48.920 --> 0:38:51.600
<v Speaker 1>bunch of money for everybody, but when you played with them,

0:38:51.640 --> 0:38:54.920
<v Speaker 1>they weren't very good. Yeah. The power pad is uh,

0:38:55.440 --> 0:38:57.320
<v Speaker 1>it was a pad. It was that it had another

0:38:57.480 --> 0:39:00.440
<v Speaker 1>use from another company. It was called a fun fitness

0:39:00.480 --> 0:39:04.520
<v Speaker 1>pad from Bandai, and Nintendo bought them out and basically

0:39:04.600 --> 0:39:07.640
<v Speaker 1>repackaged it and said, hey, now you can do like

0:39:07.760 --> 0:39:10.480
<v Speaker 1>track and field games by running on this dumb thing.

0:39:11.200 --> 0:39:14.040
<v Speaker 1>And that technology is still very popular, like if you

0:39:14.080 --> 0:39:17.879
<v Speaker 1>go to arcades, those dance games, uh, and they're still

0:39:18.000 --> 0:39:19.880
<v Speaker 1>like I played one not too long ago with my

0:39:19.960 --> 0:39:22.879
<v Speaker 1>daughter David Busters where you do like track and field

0:39:22.920 --> 0:39:26.480
<v Speaker 1>stuff is still around. But at home a kid isn't

0:39:26.480 --> 0:39:29.759
<v Speaker 1>gonna do like they're inside kids because they don't want

0:39:29.760 --> 0:39:32.000
<v Speaker 1>to be outside running around. They want to be on

0:39:32.040 --> 0:39:34.080
<v Speaker 1>the couch. And so the power pad didn't go so well.

0:39:34.200 --> 0:39:37.800
<v Speaker 1>It ended up in the closet with Rob I almost

0:39:37.800 --> 0:39:42.080
<v Speaker 1>called him rod. Uh. And then that glove though, the

0:39:42.160 --> 0:39:46.200
<v Speaker 1>power glove, it was really cool and it looks cool today,

0:39:46.320 --> 0:39:49.600
<v Speaker 1>like if imagine people buy these just for Halloween costumes

0:39:50.160 --> 0:39:52.919
<v Speaker 1>because it looks kind of neat. But Punch Out, which

0:39:53.000 --> 0:39:56.839
<v Speaker 1>is a great boxing game, Uh, power Glove was kind

0:39:56.880 --> 0:39:59.560
<v Speaker 1>of the only game where you really maximized what you

0:39:59.600 --> 0:40:03.120
<v Speaker 1>could get out of the glove, right. I also saw

0:40:03.200 --> 0:40:06.239
<v Speaker 1>there's a scene in the um Fred Savage movie The

0:40:06.320 --> 0:40:08.759
<v Speaker 1>Wizard where this kid pulls out a power glove and

0:40:08.800 --> 0:40:12.240
<v Speaker 1>plays rad Racer. So he's using it like he's he's steering.

0:40:12.360 --> 0:40:16.040
<v Speaker 1>But it just they didn't really develop any games specifically

0:40:16.120 --> 0:40:19.839
<v Speaker 1>for the power Glove, so it was a little bit

0:40:20.000 --> 0:40:23.800
<v Speaker 1>because um they Dave likens it to we Eventually Nintendo

0:40:23.880 --> 0:40:26.400
<v Speaker 1>came out with the Wee system, which used essentially the

0:40:26.520 --> 0:40:29.640
<v Speaker 1>same kind of technology, but yeah, it was ahead of

0:40:29.680 --> 0:40:31.360
<v Speaker 1>its time, so it ended up in the closet with

0:40:31.400 --> 0:40:37.640
<v Speaker 1>the power pad and rob closets exactly. But as as

0:40:37.920 --> 0:40:40.680
<v Speaker 1>kind of clunky as those were, that that controller we

0:40:40.760 --> 0:40:44.960
<v Speaker 1>talked about that was revolutionary. Yeah. There's a writer, a

0:40:45.040 --> 0:40:47.000
<v Speaker 1>game pro named Ti k Kim who came up with

0:40:47.080 --> 0:40:50.440
<v Speaker 1>this cool analogy that they found, which is that what

0:40:50.640 --> 0:40:54.200
<v Speaker 1>Nintendo had landed on with that controller was what uh

0:40:54.880 --> 0:40:59.160
<v Speaker 1>Kim referenced as the language of console gaming, and that

0:40:59.320 --> 0:41:01.839
<v Speaker 1>really of locks it down as to what they did.

0:41:02.000 --> 0:41:04.439
<v Speaker 1>Like you know, we were talking earlier about that first

0:41:04.640 --> 0:41:07.759
<v Speaker 1>nes brick. You know, it was all kind of there,

0:41:07.880 --> 0:41:13.040
<v Speaker 1>like they grew and morphed, but that directional pad was revolutionary. Uh,

0:41:13.280 --> 0:41:16.400
<v Speaker 1>those buttons were revolutionary, and they landed on the idea

0:41:16.680 --> 0:41:21.200
<v Speaker 1>of a kid holding something in their two hands and

0:41:21.560 --> 0:41:25.600
<v Speaker 1>mainly using their thumbs to operate it. Uh thumbs and

0:41:25.680 --> 0:41:28.800
<v Speaker 1>pointer fingers, I guess now, but mainly thumbs. Yeah, because

0:41:28.840 --> 0:41:31.279
<v Speaker 1>with the Atari joystick you would use your thumb for

0:41:31.360 --> 0:41:34.320
<v Speaker 1>the red button, but you used your whole hand to

0:41:34.680 --> 0:41:37.879
<v Speaker 1>to move the joystick. This was just totally different, um.

0:41:38.160 --> 0:41:41.440
<v Speaker 1>And it was really simple, It was really sleek. Everything

0:41:41.560 --> 0:41:44.520
<v Speaker 1>was laid out just right, and it was it was

0:41:44.600 --> 0:41:46.800
<v Speaker 1>just so perfectly made out of the gate that, like

0:41:46.920 --> 0:41:50.120
<v Speaker 1>you're saying, it just laid the groundwork for all of

0:41:50.239 --> 0:41:54.399
<v Speaker 1>the console controllers to come even today. Still it's based

0:41:54.480 --> 0:41:57.239
<v Speaker 1>on those Yeah, they had, Um, it didn't start there.

0:41:57.280 --> 0:42:00.520
<v Speaker 1>They had initially on this handheld game called the Game

0:42:00.560 --> 0:42:02.719
<v Speaker 1>and Watch, which if you look this it looks like

0:42:02.800 --> 0:42:05.480
<v Speaker 1>it's sort of the predecessor to the Game Boy. Uh.

0:42:05.560 --> 0:42:07.799
<v Speaker 1>And it's called a Game and Watch because it had

0:42:07.840 --> 0:42:11.759
<v Speaker 1>a clock on it, so it told told the time

0:42:11.800 --> 0:42:13.480
<v Speaker 1>and it was a game, So they call it the

0:42:13.520 --> 0:42:15.239
<v Speaker 1>Game and Watch. But that's where the D pad came

0:42:15.320 --> 0:42:19.560
<v Speaker 1>from and uh, Donkey Kong is a game that really

0:42:20.080 --> 0:42:24.920
<v Speaker 1>took great advantage of of the D pad, and um

0:42:25.120 --> 0:42:28.239
<v Speaker 1>it was it just seemed like the natural. And now

0:42:28.320 --> 0:42:32.080
<v Speaker 1>they make the little mini joysticks which are which are great,

0:42:32.520 --> 0:42:35.680
<v Speaker 1>but uh, some I think the uh I think the

0:42:35.920 --> 0:42:39.080
<v Speaker 1>Xbox they have joysticks or do they still use that dpad?

0:42:39.719 --> 0:42:42.200
<v Speaker 1>I I don't know remember addicted? So I gave it up.

0:42:43.080 --> 0:42:47.640
<v Speaker 1>So you never played in Xbox? No, no, no, I've

0:42:47.680 --> 0:42:50.560
<v Speaker 1>seen ads for it, but I can't recall the controller. Yeah,

0:42:50.600 --> 0:42:54.120
<v Speaker 1>I played a lot of my same friend John Pendell,

0:42:54.280 --> 0:42:57.279
<v Speaker 1>who you know John backstage in New York. John he

0:42:57.760 --> 0:43:00.960
<v Speaker 1>had the in sixty four. He was my Golden Eye partner.

0:43:01.040 --> 0:43:04.160
<v Speaker 1>But he also got an Xbox and we were both

0:43:04.160 --> 0:43:08.439
<v Speaker 1>addicted to the Tony Hawk skating game for about a year.

0:43:09.960 --> 0:43:12.080
<v Speaker 1>Oh yeah, that was a good game. And that was

0:43:12.120 --> 0:43:13.839
<v Speaker 1>a game that carried with you in real life because

0:43:13.840 --> 0:43:16.239
<v Speaker 1>if you played enough Tony Hawk, you would just someone

0:43:16.280 --> 0:43:18.279
<v Speaker 1>who had never skateboarded. You would be walking around in

0:43:18.280 --> 0:43:20.360
<v Speaker 1>the world and going like I could totally grind that

0:43:20.520 --> 0:43:24.960
<v Speaker 1>gutter on top of that that roof, right, It's pretty funny.

0:43:25.600 --> 0:43:29.279
<v Speaker 1>So the another thing that those controllers did was give

0:43:29.360 --> 0:43:32.040
<v Speaker 1>us the cheek code. I guess you could conceivably do

0:43:32.160 --> 0:43:35.000
<v Speaker 1>on like an entire joystick. But they really came along

0:43:35.120 --> 0:43:38.759
<v Speaker 1>thanks to the ny Yes, because there was a developer

0:43:38.840 --> 0:43:42.160
<v Speaker 1>who was trying to turn the arcade game Gradius into

0:43:42.200 --> 0:43:45.920
<v Speaker 1>a Nintendo game, and it was really hard, so he

0:43:46.120 --> 0:43:49.279
<v Speaker 1>created this cheak code to make it easier to kind

0:43:49.320 --> 0:43:51.080
<v Speaker 1>of game test for him so he wouldn't have to

0:43:51.120 --> 0:43:56.799
<v Speaker 1>start over every time, and is extraordinarily famous. Up up, down, down, left, right, left, right,

0:43:56.880 --> 0:44:00.439
<v Speaker 1>be a start. And that's called the Konami code because

0:44:00.440 --> 0:44:02.800
<v Speaker 1>the guy worked for Konami and it worked for Gradius,

0:44:02.840 --> 0:44:05.280
<v Speaker 1>but it became much more famous with the game Contra.

0:44:05.920 --> 0:44:07.719
<v Speaker 1>I never, I guess you played a lot of Contra,

0:44:07.840 --> 0:44:10.279
<v Speaker 1>probably high for sure. Now what was Contra? I don't

0:44:10.280 --> 0:44:14.600
<v Speaker 1>even know. It was a really kind of groundbreaking shooter

0:44:14.719 --> 0:44:18.040
<v Speaker 1>game where um I saw it described well as like

0:44:18.560 --> 0:44:23.320
<v Speaker 1>a cross between Rambo and Aliens. Um. So, if I

0:44:23.400 --> 0:44:25.960
<v Speaker 1>remember correctly, you're in some sort of weird other world

0:44:26.000 --> 0:44:28.080
<v Speaker 1>and you and your buddy are kind of like buff

0:44:28.120 --> 0:44:31.600
<v Speaker 1>and where like headbands, and you have like spiky blonde hair.

0:44:32.640 --> 0:44:34.560
<v Speaker 1>Um but and you just shoot all sorts of stuff

0:44:34.600 --> 0:44:36.440
<v Speaker 1>and it's really neat because you get different kinds of

0:44:36.480 --> 0:44:39.560
<v Speaker 1>weapons at shooting different ways. And now you're like, this

0:44:39.719 --> 0:44:42.239
<v Speaker 1>is clunky and old. But at the time it was,

0:44:42.400 --> 0:44:45.120
<v Speaker 1>there was just again nothing like it on the market,

0:44:45.600 --> 0:44:47.720
<v Speaker 1>Like a lot of the games that we understand today

0:44:48.320 --> 0:44:51.839
<v Speaker 1>originated on the n S. Yeah, for sure, I think

0:44:51.880 --> 0:44:54.520
<v Speaker 1>I've seen contract that sounds familiar. But if you did

0:44:54.600 --> 0:44:56.480
<v Speaker 1>the up, up, down, down, left, right, left, right, be

0:44:56.600 --> 0:44:59.160
<v Speaker 1>a start with contra. If you did it at the

0:44:59.280 --> 0:45:03.120
<v Speaker 1>intro screen, um, right before the game started, you would

0:45:03.120 --> 0:45:05.960
<v Speaker 1>get thirty extra lives which you could use to great effect.

0:45:06.960 --> 0:45:11.359
<v Speaker 1>Oh that's great. Uh, they ended up it's a staggering number,

0:45:11.440 --> 0:45:14.520
<v Speaker 1>still considering that they were kept a sort of a

0:45:14.600 --> 0:45:17.120
<v Speaker 1>heavy hand on the amount of games being produced, but

0:45:17.840 --> 0:45:20.840
<v Speaker 1>they ended up with close to seven hundred games for

0:45:20.960 --> 0:45:27.040
<v Speaker 1>the original NES and I think in is when they

0:45:27.120 --> 0:45:30.360
<v Speaker 1>launched the sixteen bit, No no, no, Super Nintendo was

0:45:30.719 --> 0:45:33.320
<v Speaker 1>one and that was the one that I guess my

0:45:33.440 --> 0:45:35.680
<v Speaker 1>roommate had where ended up playing a lot of Super Mario,

0:45:36.680 --> 0:45:40.080
<v Speaker 1>and then Super Mario two and three of course came along. Uh.

0:45:40.200 --> 0:45:42.919
<v Speaker 1>We already mentioned punch Out. That was I remember playing

0:45:42.960 --> 0:45:45.480
<v Speaker 1>punch Out. That was a great game. Mike Tyson was

0:45:45.560 --> 0:45:48.680
<v Speaker 1>the biggest boxer in the world at the time. But

0:45:48.800 --> 0:45:50.680
<v Speaker 1>there is a little fun fact that Dave dug up

0:45:50.719 --> 0:45:53.479
<v Speaker 1>and I think I remember this, but the arcade punch

0:45:53.560 --> 0:45:57.920
<v Speaker 1>Out had a boxer. The Russian boxers name was Vodka

0:45:58.160 --> 0:46:03.640
<v Speaker 1>drunken Ski, so great, and he got changed to Soda

0:46:03.680 --> 0:46:07.120
<v Speaker 1>Popinski very famously. Anyone who played punch Out is very

0:46:07.160 --> 0:46:10.080
<v Speaker 1>familiar Soda Popinski. And one of the one of the

0:46:10.120 --> 0:46:13.560
<v Speaker 1>big revelations of my childhood was that the great tiger

0:46:13.640 --> 0:46:16.239
<v Speaker 1>who wore a turban with a gem on it. His

0:46:16.440 --> 0:46:19.160
<v Speaker 1>gem flashed before he came at you to throw a punch.

0:46:19.840 --> 0:46:23.000
<v Speaker 1>When I realized that you could protect it. Yeah, it

0:46:23.160 --> 0:46:26.480
<v Speaker 1>just changed my life. That's funny. It changed your life

0:46:26.520 --> 0:46:28.680
<v Speaker 1>in it did. Hey, you might not never become like

0:46:28.880 --> 0:46:32.040
<v Speaker 1>a podcaster. You never know. It's possible that whole glass

0:46:32.080 --> 0:46:37.000
<v Speaker 1>stores or the sliding doors glass stories. Yeah, the glass ceiling, Yeah,

0:46:37.080 --> 0:46:40.680
<v Speaker 1>different thing. So um, what else, Chuck, There's some other

0:46:40.760 --> 0:46:43.160
<v Speaker 1>ones too that we have to shout out. Well, I'll

0:46:43.200 --> 0:46:45.200
<v Speaker 1>shout out Tetris because that's a game I played alone

0:46:45.239 --> 0:46:49.320
<v Speaker 1>in the game Boy. Uh talk about addictive. Tetris was

0:46:49.360 --> 0:46:52.840
<v Speaker 1>super addictive. I think I literally owe Tetris to my

0:46:53.160 --> 0:46:56.799
<v Speaker 1>car packing skills today when we go on road trips

0:46:56.840 --> 0:46:58.959
<v Speaker 1>and stuff, Emily always still jokes like, Chuck is gonna

0:46:59.000 --> 0:47:02.239
<v Speaker 1>Tetris this thing. Uh, it was great. Tetris is a

0:47:02.320 --> 0:47:06.080
<v Speaker 1>very simple game. Uh. If you've never played it, it's

0:47:06.280 --> 0:47:09.280
<v Speaker 1>uh oh, I don't even know if it's worth describing,

0:47:09.360 --> 0:47:11.880
<v Speaker 1>but it's um. It's a game where you stacked to

0:47:11.920 --> 0:47:15.360
<v Speaker 1>different shaped blocks, and when you got solid lines, a

0:47:15.440 --> 0:47:17.520
<v Speaker 1>line would disappear, and the whole goal of this game

0:47:18.120 --> 0:47:20.320
<v Speaker 1>is to to keep those lines low. And as it

0:47:20.360 --> 0:47:23.040
<v Speaker 1>built higher and higher and higher, there was less room

0:47:23.080 --> 0:47:25.560
<v Speaker 1>for those blocks to drop, and it would go seemingly

0:47:25.640 --> 0:47:28.400
<v Speaker 1>go faster and faster. It was like it could very

0:47:28.440 --> 0:47:32.040
<v Speaker 1>stress panic. Yeah, especially as they just kept building up

0:47:32.080 --> 0:47:34.880
<v Speaker 1>and they're dropping in It's like it drops right onto

0:47:34.960 --> 0:47:37.960
<v Speaker 1>another block. You're up there high. It's just like you know,

0:47:38.360 --> 0:47:40.560
<v Speaker 1>it's just it is very stressful, it is, but it

0:47:40.680 --> 0:47:43.480
<v Speaker 1>was fun well, and it's also I think one of

0:47:43.520 --> 0:47:47.040
<v Speaker 1>the more satisfying games ever invented, uh in that when

0:47:47.120 --> 0:47:49.640
<v Speaker 1>you would things would get a little hairy, and if

0:47:49.680 --> 0:47:52.120
<v Speaker 1>you got like two in a row of the exact

0:47:52.239 --> 0:47:55.000
<v Speaker 1>ones that you needed and made I think it was

0:47:55.040 --> 0:47:57.160
<v Speaker 1>a tetris when you got like was it like five

0:47:57.280 --> 0:48:00.400
<v Speaker 1>or was it four? I don't remember four because the

0:48:00.480 --> 0:48:02.880
<v Speaker 1>tallest block was four high? Was it four high? But

0:48:03.040 --> 0:48:05.080
<v Speaker 1>it would make all four disappear at once, And if

0:48:05.080 --> 0:48:07.359
<v Speaker 1>you got a couple of those and you went from

0:48:07.400 --> 0:48:11.959
<v Speaker 1>like seventy high to down to in an instant, there's

0:48:12.080 --> 0:48:16.279
<v Speaker 1>no feeling like that. No, Toutris was pretty great. I

0:48:16.400 --> 0:48:18.759
<v Speaker 1>loved it too. It was awesome. I want to shout

0:48:18.800 --> 0:48:21.480
<v Speaker 1>out some other ones. There was another one, Metroid, which

0:48:21.640 --> 0:48:26.480
<v Speaker 1>I rented countless times for an entire weekend from Blockbuster

0:48:26.960 --> 0:48:29.800
<v Speaker 1>and would spend the entire weekend with friends trying to

0:48:29.840 --> 0:48:33.080
<v Speaker 1>beat it. And if I remember correctly, I never beat Metroid.

0:48:33.600 --> 0:48:36.000
<v Speaker 1>But it was really groundbreaking in that there wasn't like

0:48:36.120 --> 0:48:37.960
<v Speaker 1>some path you I had to stick to, like you

0:48:38.080 --> 0:48:41.960
<v Speaker 1>were meant to explore these vast areas and find stuff

0:48:42.080 --> 0:48:44.920
<v Speaker 1>before you could advance to the next level. That was

0:48:45.160 --> 0:48:48.480
<v Speaker 1>pretty new actually, So Metroid was groundbreaking two. And then

0:48:48.480 --> 0:48:50.040
<v Speaker 1>there are other ones that were just fun to play,

0:48:50.160 --> 0:48:53.560
<v Speaker 1>like ice hockey. Did you play that one? M I

0:48:53.680 --> 0:48:55.920
<v Speaker 1>was always into sports games, so I was I played

0:48:56.040 --> 0:48:59.880
<v Speaker 1>hockey and golf, about tennis, tennis, I played all that.

0:49:00.440 --> 0:49:02.879
<v Speaker 1>It was fun. Did you play the MLB Baseball game.

0:49:03.280 --> 0:49:05.399
<v Speaker 1>I'm not sure if I played that one. That one

0:49:05.520 --> 0:49:09.320
<v Speaker 1>was very addictive. R C Pro Am Ducktails was actually

0:49:09.680 --> 0:49:11.759
<v Speaker 1>a lot of fun. And then there was an army

0:49:11.800 --> 0:49:14.520
<v Speaker 1>one called jack Hole. And then if you like skateboarding

0:49:14.560 --> 0:49:16.719
<v Speaker 1>at the time, which I did, there was Skate or Die,

0:49:16.880 --> 0:49:19.319
<v Speaker 1>which was pretty good. But my money was on Town

0:49:19.400 --> 0:49:23.400
<v Speaker 1>and Country Designs Skate and Surf I think it was called,

0:49:23.920 --> 0:49:25.919
<v Speaker 1>and you could skateboard and then you would go surf

0:49:26.000 --> 0:49:28.200
<v Speaker 1>and it was a lot of fun to play too. Yeah.

0:49:28.280 --> 0:49:31.239
<v Speaker 1>I was so h into the sports games and I

0:49:31.320 --> 0:49:36.160
<v Speaker 1>still play the PlayStation Uh uh, what is it? P

0:49:36.280 --> 0:49:38.040
<v Speaker 1>G A two K for their golf game is still

0:49:38.040 --> 0:49:40.520
<v Speaker 1>a lot of fun, but I played. I was addicted

0:49:40.520 --> 0:49:44.960
<v Speaker 1>to the Atari Beach volleyball game, wherein it was two

0:49:45.040 --> 0:49:49.600
<v Speaker 1>players aside and both players were connected to one another.

0:49:49.680 --> 0:49:52.839
<v Speaker 1>They could not move independently, so when you're moving your

0:49:52.880 --> 0:49:56.359
<v Speaker 1>joystick around, they're both running in the exact same pattern. Yeah,

0:49:56.560 --> 0:49:59.359
<v Speaker 1>that's hilarious. That sounds. It reminds me of another game

0:49:59.400 --> 0:50:02.359
<v Speaker 1>that Dave doug up called Chase the Chuck Wagon, which

0:50:02.480 --> 0:50:04.239
<v Speaker 1>was just about as bad as it got for a

0:50:04.320 --> 0:50:07.239
<v Speaker 1>tari where a dog chases the wagon from the Chuck

0:50:07.280 --> 0:50:11.600
<v Speaker 1>Wagon commercials branded poop out? Yeah, who who would have thought?

0:50:11.840 --> 0:50:13.800
<v Speaker 1>And then it would poop out like food and the

0:50:13.880 --> 0:50:15.719
<v Speaker 1>dog would eat the food. That was like the point

0:50:15.760 --> 0:50:17.880
<v Speaker 1>of the game. Uh. You should speak a little bit

0:50:17.920 --> 0:50:20.040
<v Speaker 1>about Zelda though, the legend of Zelda. That's a game

0:50:20.080 --> 0:50:23.200
<v Speaker 1>again that by the time that came out, it felt

0:50:23.239 --> 0:50:26.800
<v Speaker 1>like a kid's thing. Uh, and again we couldn't afford

0:50:27.120 --> 0:50:30.440
<v Speaker 1>an ne s. So what was Zelda all about? So?

0:50:31.600 --> 0:50:35.960
<v Speaker 1>I never liked Zelda. It did something to my mind

0:50:36.120 --> 0:50:39.439
<v Speaker 1>or my brain that was not comfortable. I don't know why.

0:50:39.960 --> 0:50:42.719
<v Speaker 1>It's almost like, have you ever um, what's your grocery store?

0:50:43.040 --> 0:50:47.080
<v Speaker 1>Kroker republics? I can't remember both, but generally publics. Okay.

0:50:47.160 --> 0:50:49.359
<v Speaker 1>So there's a lot of people out there who are

0:50:49.440 --> 0:50:52.280
<v Speaker 1>only publics and only Kroger. And I think my theory

0:50:52.400 --> 0:50:54.640
<v Speaker 1>is that they're laid out in a certain way that

0:50:54.760 --> 0:50:56.960
<v Speaker 1>they appeal the one type of person, and then the

0:50:57.000 --> 0:50:59.040
<v Speaker 1>other one appeals to a different type of person. So

0:50:59.480 --> 0:51:01.440
<v Speaker 1>if you are a public's person and you go into

0:51:01.480 --> 0:51:04.719
<v Speaker 1>a Kroger, it feels weird and out of place, and

0:51:04.840 --> 0:51:08.360
<v Speaker 1>reality is just slightly askew. That's how Legend of Zelda

0:51:08.400 --> 0:51:10.480
<v Speaker 1>maybe feels. So I never got into it, but I

0:51:10.600 --> 0:51:13.480
<v Speaker 1>know some people, like I've essentially dedicated their lives to

0:51:13.600 --> 0:51:17.560
<v Speaker 1>that game, like beyond playing, it's like probably dress up

0:51:17.600 --> 0:51:20.320
<v Speaker 1>as link the main character, have like all sorts of

0:51:20.440 --> 0:51:22.680
<v Speaker 1>toys and stuff like that. Like, Legend of Zelda was

0:51:22.760 --> 0:51:25.400
<v Speaker 1>really big too. Yeah, and it was certainly not the

0:51:25.440 --> 0:51:28.719
<v Speaker 1>first open world game, but uh, and I think there's

0:51:28.760 --> 0:51:32.080
<v Speaker 1>not a solid agreement on what that was. Um, there

0:51:32.120 --> 0:51:35.960
<v Speaker 1>are some arguments for the Great Atari Game Adventure that

0:51:36.120 --> 0:51:39.480
<v Speaker 1>was the first open world game I played. Your Avatar

0:51:39.680 --> 0:51:44.040
<v Speaker 1>was a square, but it was so much fun because

0:51:44.120 --> 0:51:45.920
<v Speaker 1>you could go anywhere for the first time. It was

0:51:46.000 --> 0:51:48.920
<v Speaker 1>really different new But I think Zelda is kind of

0:51:49.000 --> 0:51:52.759
<v Speaker 1>regarded as or the Legend of Zelda as one of

0:51:52.840 --> 0:51:56.240
<v Speaker 1>the first open world like really good open world games.

0:51:56.280 --> 0:51:59.680
<v Speaker 1>I guess it advanced one and it was by the

0:51:59.760 --> 0:52:02.960
<v Speaker 1>same guy who did Super Mario Brothers, so that's not surprising.

0:52:04.520 --> 0:52:07.319
<v Speaker 1>What else you got, Chuck, I mean, not a whole

0:52:07.360 --> 0:52:08.960
<v Speaker 1>lot of else. I guess we should we should definitely

0:52:09.000 --> 0:52:11.359
<v Speaker 1>talk about blowing in those cartridges, because I even made

0:52:11.400 --> 0:52:15.160
<v Speaker 1>that joke before we recorded because my microphone wasn't working,

0:52:15.280 --> 0:52:18.520
<v Speaker 1>and uh, Dave, who's sitting in for Jerry, said, unplugged

0:52:18.560 --> 0:52:20.520
<v Speaker 1>the cable and just plug it back in. I said,

0:52:20.560 --> 0:52:23.279
<v Speaker 1>should I blow in it? All right? And you don't

0:52:23.320 --> 0:52:25.680
<v Speaker 1>want to actually, so did you know about that? Right?

0:52:26.239 --> 0:52:29.040
<v Speaker 1>I blew in a lot of cartridges at Aory cartridges too,

0:52:29.719 --> 0:52:34.040
<v Speaker 1>So that was the thing. If your Nintendo cartridge didn't work, um,

0:52:34.360 --> 0:52:37.000
<v Speaker 1>you would take it out of the VCR like um

0:52:37.719 --> 0:52:41.160
<v Speaker 1>entry point and you would blow on it. Everyone blew

0:52:41.239 --> 0:52:42.800
<v Speaker 1>on it, and you put it back in and it

0:52:42.840 --> 0:52:46.640
<v Speaker 1>would work. The thing is, it wasn't doing anything when

0:52:46.680 --> 0:52:48.640
<v Speaker 1>you blew on it. You weren't helping it. It just

0:52:48.800 --> 0:52:51.319
<v Speaker 1>hadn't made the correct connection the first time. So when

0:52:51.360 --> 0:52:53.520
<v Speaker 1>you took it out and put it back in, the

0:52:53.680 --> 0:52:56.160
<v Speaker 1>chances were that you were making the correct connection then

0:52:56.440 --> 0:52:58.560
<v Speaker 1>and then the game would work. But you, being a

0:52:58.640 --> 0:53:00.480
<v Speaker 1>dumb ten year old, thought, well, I blew on it,

0:53:00.560 --> 0:53:04.399
<v Speaker 1>so that fixed it. But there the Nintendo long said

0:53:04.920 --> 0:53:08.000
<v Speaker 1>do not blow on these things. It's actually bad for them,

0:53:08.320 --> 0:53:10.719
<v Speaker 1>and no one listened until there was this guy who

0:53:10.800 --> 0:53:13.719
<v Speaker 1>came along and actually ran a study, the first, the

0:53:13.840 --> 0:53:17.800
<v Speaker 1>world's first study on what blowing on a Nintendo cartridge

0:53:17.840 --> 0:53:21.160
<v Speaker 1>does and it didn't work. This is his name was

0:53:21.200 --> 0:53:24.160
<v Speaker 1>Frankie Bit Truelo, And you know it was a very

0:53:24.360 --> 0:53:26.640
<v Speaker 1>rudimentary study, but I mean, how else you gonna do it.

0:53:26.680 --> 0:53:28.960
<v Speaker 1>You're gonna have a control game you don't blow into,

0:53:29.480 --> 0:53:33.520
<v Speaker 1>and you're gonna have game you blow into. And after

0:53:34.120 --> 0:53:36.600
<v Speaker 1>how long did he do this? Thirty days? Every day.

0:53:37.840 --> 0:53:40.600
<v Speaker 1>The guys spent a month blowing on this game. Took

0:53:40.680 --> 0:53:43.720
<v Speaker 1>this the blown cartridge out at the end and showed

0:53:43.760 --> 0:53:46.520
<v Speaker 1>that it was. It was corroded and kind of gross,

0:53:47.560 --> 0:53:50.759
<v Speaker 1>and uh, it's it's funny, like you don't know what kid.

0:53:51.160 --> 0:53:54.600
<v Speaker 1>You always wonder who invented this because every kid did it,

0:53:54.719 --> 0:53:57.680
<v Speaker 1>because every kid saw another kid do it who just

0:53:57.760 --> 0:54:00.480
<v Speaker 1>got it from some other kid, but was just sort

0:54:00.520 --> 0:54:02.200
<v Speaker 1>of known. Like you would take it out and it

0:54:02.320 --> 0:54:03.960
<v Speaker 1>was always the same thing. You would do it really

0:54:04.040 --> 0:54:07.839
<v Speaker 1>quick and just go and like run the cartridge back

0:54:07.840 --> 0:54:09.839
<v Speaker 1>and forth in front of your mouth and then stick

0:54:09.920 --> 0:54:12.720
<v Speaker 1>it back in. Yeah, I mean that sounds just triggered

0:54:12.760 --> 0:54:17.920
<v Speaker 1>a tidal wave of nostalgiam and chuck. Remember that, So

0:54:18.120 --> 0:54:21.600
<v Speaker 1>don't blow in your Nintendo cartridges. People who still playing

0:54:21.640 --> 0:54:24.839
<v Speaker 1>Nintendo Original and yes, you should follow this up again

0:54:24.920 --> 0:54:28.560
<v Speaker 1>one day to to do one on the music of Nintendo. No, well,

0:54:28.719 --> 0:54:30.560
<v Speaker 1>just sort of everything we didn't cover because the in

0:54:30.680 --> 0:54:33.640
<v Speaker 1>sixty four was such a big deal. And uh, I

0:54:33.680 --> 0:54:35.920
<v Speaker 1>don't know, this could be a two parter separated by

0:54:36.000 --> 0:54:38.959
<v Speaker 1>time and space. Okay, I like that idea, Chuck, let's

0:54:39.000 --> 0:54:42.480
<v Speaker 1>definitely do that. Um. And in the meantime, since Chuck

0:54:42.560 --> 0:54:45.200
<v Speaker 1>and I just hashed out a second part to this episode,

0:54:45.600 --> 0:54:52.439
<v Speaker 1>of course, that means we've just unlocked listener mail. Maybe

0:54:52.520 --> 0:54:56.520
<v Speaker 1>next Christmas it can be, are you know, because this

0:54:56.560 --> 0:54:58.680
<v Speaker 1>is kind of every year we try to do a toy,

0:54:58.840 --> 0:55:02.279
<v Speaker 1>a famous toy. Yeah. No, I have the same thought.

0:55:02.320 --> 0:55:04.759
<v Speaker 1>I just didn't want to spill the beans. Oh all right,

0:55:06.000 --> 0:55:09.040
<v Speaker 1>consider them spilled. Yeah, they're spilled all over all right,

0:55:09.120 --> 0:55:12.360
<v Speaker 1>speaking of spilling all over, Uh, this is a correction

0:55:12.440 --> 0:55:14.880
<v Speaker 1>that on something you said that I I don't know

0:55:14.960 --> 0:55:17.799
<v Speaker 1>how I didn't catch this, but it's the we'll call

0:55:17.840 --> 0:55:23.839
<v Speaker 1>it the Great Nutter butter controversy of Hey guys. At

0:55:23.840 --> 0:55:25.839
<v Speaker 1>the end of the Vaudeville episode, Josh said, it's weird

0:55:25.920 --> 0:55:28.799
<v Speaker 1>how there were two types of nutter butters and they're

0:55:28.840 --> 0:55:32.000
<v Speaker 1>totally different. The wafery kind and then the peanut shape

0:55:32.000 --> 0:55:34.239
<v Speaker 1>cookie And I'm I don't remember what I said. It

0:55:34.320 --> 0:55:38.120
<v Speaker 1>must have just been like, huh, I think that's exactly

0:55:38.200 --> 0:55:40.279
<v Speaker 1>what you said. And you mentioned both of the same logo,

0:55:40.360 --> 0:55:43.520
<v Speaker 1>same packaging, which is not true, just two different types

0:55:43.520 --> 0:55:45.840
<v Speaker 1>of peanut butter cookies. And I guess this is what

0:55:45.880 --> 0:55:47.319
<v Speaker 1>you're talking about, because we had a bunch of people

0:55:47.440 --> 0:55:50.919
<v Speaker 1>right in. The peanut shape cookies are the Nutter butters, Josh,

0:55:51.000 --> 0:55:55.560
<v Speaker 1>but the other wafer retreats are nutty Buddy bars. Did

0:55:55.640 --> 0:55:58.680
<v Speaker 1>you look as this what you meant? No, I think

0:55:58.719 --> 0:56:01.520
<v Speaker 1>this person is from an altar that barn, same bear's dimension,

0:56:01.800 --> 0:56:04.799
<v Speaker 1>because in in our dimension that there, it's the same thing,

0:56:04.960 --> 0:56:07.880
<v Speaker 1>same package, same name, say everything, just different cookies. But

0:56:08.040 --> 0:56:11.160
<v Speaker 1>is the nutty Buddy what you were thinking of, though?

0:56:11.200 --> 0:56:16.040
<v Speaker 1>Is what I want to know in that person's dimension? Yes, okay, okay,

0:56:16.760 --> 0:56:18.960
<v Speaker 1>it's easy to get a mixed up guys, if you're

0:56:19.000 --> 0:56:24.600
<v Speaker 1>not a true nuts specialist. Uh. And Chuck didn't pick

0:56:25.160 --> 0:56:28.000
<v Speaker 1>pick up on it, which was weird because I love both.

0:56:28.080 --> 0:56:30.719
<v Speaker 1>I don't never buy these, of course, but boy, a

0:56:30.760 --> 0:56:35.200
<v Speaker 1>little Debbie nutty bar so good. I think you would

0:56:35.280 --> 0:56:37.480
<v Speaker 1>like the other version of Nutter butters, the kind of

0:56:37.520 --> 0:56:39.320
<v Speaker 1>way free one. I think you would really like it.

0:56:39.520 --> 0:56:43.439
<v Speaker 1>That's the Nutty Bar or the Nutty Buddy. No, that's

0:56:43.480 --> 0:56:46.839
<v Speaker 1>the Nutter Butter. But I know what you're saying. Oh man,

0:56:47.480 --> 0:56:50.440
<v Speaker 1>who wrote this email? This is George. I think Georgeton

0:56:50.520 --> 0:56:52.440
<v Speaker 1>is going to be more confused now than ever. So

0:56:52.680 --> 0:56:56.520
<v Speaker 1>George says, PS, gotta go. It's raining donuts again outside.

0:56:58.560 --> 0:57:01.960
<v Speaker 1>Thanks a lot, George. Were ciate the dispatch from your dimension.

0:57:02.480 --> 0:57:05.600
<v Speaker 1>Hopefully you guys are having a happy holiday season there too.

0:57:06.160 --> 0:57:07.960
<v Speaker 1>And if you want to be like George and reach

0:57:08.040 --> 0:57:11.040
<v Speaker 1>out and say hello, you can do that in an email.

0:57:11.360 --> 0:57:14.799
<v Speaker 1>Send it to Stuff podcast at i heart radio dot com.

0:57:18.040 --> 0:57:20.320
<v Speaker 1>Stuff you Should Know is a production of I Heart Radio.

0:57:20.840 --> 0:57:23.360
<v Speaker 1>For more podcasts my heart Radio, visit the i heart

0:57:23.440 --> 0:57:26.320
<v Speaker 1>Radio app, Apple Podcasts, or wherever you listen to your

0:57:26.360 --> 0:57:27.080
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