1 00:00:01,680 --> 00:00:03,000 Speaker 1: All Media. 2 00:00:05,840 --> 00:00:23,880 Speaker 2: Donna Frogs Donna, Hello everyone, and welcome tickles on Media 3 00:00:23,920 --> 00:00:27,640 Speaker 2: book Club, the only Donna Frogs that frogs at Don 4 00:00:28,680 --> 00:00:31,920 Speaker 2: and I am sort of your host Margaret Kiljoy, but 5 00:00:32,000 --> 00:00:35,120 Speaker 2: not really, because I'm not Margaret Kiljoy at all. I'm 6 00:00:35,200 --> 00:00:39,240 Speaker 2: spite and I'm just trying to survive and also overthrow 7 00:00:39,400 --> 00:00:42,479 Speaker 2: as many governments as possible. But who I am not 8 00:00:42,520 --> 00:00:46,160 Speaker 2: trying to overthrow is our game master. Who's Jason Bowman? 9 00:00:46,360 --> 00:00:50,880 Speaker 3: Hi? Well, not yet anyway, Hi everybody. I'm Jason Bowman. 10 00:00:50,920 --> 00:00:53,040 Speaker 3: I'm the director of Games at PISO, and I am 11 00:00:53,080 --> 00:00:57,360 Speaker 3: the game master for this amazing group of adventurers as 12 00:00:57,400 --> 00:00:59,920 Speaker 3: we play through Don of Frogs. 13 00:01:00,280 --> 00:01:02,680 Speaker 2: Wait, I've tricked you to get in your own modules 14 00:01:02,760 --> 00:01:03,400 Speaker 2: name wrong. 15 00:01:03,440 --> 00:01:04,600 Speaker 3: Down of the Frogs. 16 00:01:04,640 --> 00:01:07,800 Speaker 2: I knew that, saverning you. 17 00:01:08,800 --> 00:01:11,880 Speaker 3: I am gonna hear about that. Anyway. Today we're gonna 18 00:01:11,880 --> 00:01:15,040 Speaker 3: be picking up the third night of Dawn of the Frogs. 19 00:01:15,120 --> 00:01:17,679 Speaker 3: This night is called the Dirt for Dunmyre, which was 20 00:01:17,720 --> 00:01:21,479 Speaker 3: actually the original name, my original working title for this adventure. Yeah, 21 00:01:21,560 --> 00:01:24,360 Speaker 3: we're gonna get right to that. When we last left, 22 00:01:25,319 --> 00:01:32,000 Speaker 3: are intrepid band of adventurers four, Well, I would call 23 00:01:32,040 --> 00:01:34,200 Speaker 3: you heroes, but I'm not sure that's appropriate. But to 24 00:01:34,240 --> 00:01:37,880 Speaker 3: the people of Bogbottom you are certainly heroes. The four 25 00:01:37,920 --> 00:01:42,080 Speaker 3: of you washed ashore near this tiny swamp village where 26 00:01:42,200 --> 00:01:44,640 Speaker 3: you were dropped off by a ship's captain because you 27 00:01:44,680 --> 00:01:48,400 Speaker 3: couldn't pay for passage, and you found yourself penniless. In 28 00:01:48,480 --> 00:01:54,280 Speaker 3: this small swamp town. There you learned of their plights. 29 00:01:54,280 --> 00:01:58,360 Speaker 3: There are many plights, including missing villagers. Where you first 30 00:01:58,400 --> 00:02:00,800 Speaker 3: earned a name with these folks, you ventured out to 31 00:02:00,880 --> 00:02:04,920 Speaker 3: an old, ruined windmill and saved a pair of villagers 32 00:02:04,920 --> 00:02:08,519 Speaker 3: that had been taken captive by a pair of Boggarts. 33 00:02:08,760 --> 00:02:13,600 Speaker 3: Boggarts being senioned frog people. These Boggarts, however, seemed to 34 00:02:13,639 --> 00:02:16,359 Speaker 3: be rather evil and were capturing people and feeding them 35 00:02:16,400 --> 00:02:20,280 Speaker 3: some strange form of fungus mush that muddled their thoughts, 36 00:02:20,280 --> 00:02:22,520 Speaker 3: because even when you brought the villagers back, they did 37 00:02:22,600 --> 00:02:24,840 Speaker 3: not seem to remember their life in town and only 38 00:02:24,880 --> 00:02:27,840 Speaker 3: wanted to return and help the Boggards with their great work. 39 00:02:28,320 --> 00:02:31,600 Speaker 3: In the past couple sessions, you ventured out again, been 40 00:02:31,600 --> 00:02:37,280 Speaker 3: to the Dunmyer Swamp to find three ingredients needed by Ladrusa, 41 00:02:37,320 --> 00:02:42,519 Speaker 3: the town healer, to purge these villagers of the clouded 42 00:02:42,560 --> 00:02:45,400 Speaker 3: memories and restore them to health and vigor. So you 43 00:02:45,480 --> 00:02:48,560 Speaker 3: ventured out. You treated with a fungus leshy to get 44 00:02:48,560 --> 00:02:52,560 Speaker 3: some mushrooms, You battled some flies atop a hill to 45 00:02:52,600 --> 00:02:55,840 Speaker 3: get some berries, and you destroyed a bunch of skeletons 46 00:02:55,880 --> 00:02:59,760 Speaker 3: to retrieve some rare flowers. But on the way back 47 00:03:00,240 --> 00:03:03,920 Speaker 3: you were assaulted by Tutusk, a legendary predator of the swamp, 48 00:03:04,000 --> 00:03:07,320 Speaker 3: a giant slurk which is a giant, monstrous toad covered 49 00:03:07,320 --> 00:03:10,560 Speaker 3: in slime and giant fangs that nearly sank your boat 50 00:03:10,600 --> 00:03:13,760 Speaker 3: and dragged you down into the depths. But through your 51 00:03:13,800 --> 00:03:16,120 Speaker 3: heroic action to you were victorious and made it back 52 00:03:16,160 --> 00:03:20,639 Speaker 3: to town to cure the villagers of their plight. Ldrissa went 53 00:03:20,680 --> 00:03:23,440 Speaker 3: to quick work brewing the potion to save the villagers, 54 00:03:23,720 --> 00:03:26,200 Speaker 3: and after giving it to them, they quickly calmed their 55 00:03:26,240 --> 00:03:30,079 Speaker 3: fever breaking and their memories slowly returned. The only thing 56 00:03:30,120 --> 00:03:32,560 Speaker 3: that they seem to remember is that they were being 57 00:03:32,639 --> 00:03:35,840 Speaker 3: asked to go work on something called the Great Work. 58 00:03:36,440 --> 00:03:38,839 Speaker 3: You don't know what that is, but it certainly has 59 00:03:38,920 --> 00:03:42,839 Speaker 3: the townsfolk of bog Bottom worried. That's kind of where 60 00:03:42,840 --> 00:03:46,200 Speaker 3: we left off. At that moment, the town was celebrating, 61 00:03:46,720 --> 00:03:48,960 Speaker 3: and before we get started with the game itself, why 62 00:03:49,000 --> 00:03:50,720 Speaker 3: don't I toss it around the horner and let everybody 63 00:03:50,760 --> 00:03:54,640 Speaker 3: introduce themselves and their characters. We'll start with you. 64 00:03:54,720 --> 00:03:59,920 Speaker 4: Hazel him my name, Miss Hazel Aakeisha. I used them, 65 00:04:00,320 --> 00:04:03,880 Speaker 4: and today I am playing a sister Merger gone Bo, 66 00:04:04,320 --> 00:04:08,160 Speaker 4: who is a half or cleric. She's the soup nun. 67 00:04:09,640 --> 00:04:10,400 Speaker 3: Fantastic. 68 00:04:10,440 --> 00:04:14,360 Speaker 1: Iow you're up, Hale and Limmett, all you noble heroes 69 00:04:14,400 --> 00:04:16,880 Speaker 1: out there in audio Land. My name is Io, and 70 00:04:16,960 --> 00:04:19,640 Speaker 1: I am very sick. I've got big pox, but I'm 71 00:04:19,680 --> 00:04:22,760 Speaker 1: being really brave about it. But today it's not Io 72 00:04:22,839 --> 00:04:26,320 Speaker 1: you're talking to. It's Squash. He's a squash buckling little 73 00:04:26,400 --> 00:04:30,479 Speaker 1: guy pie and he loves crime. And we love him, 74 00:04:30,480 --> 00:04:32,880 Speaker 1: don't we, folks, Yes, we most certainly do. 75 00:04:33,080 --> 00:04:38,160 Speaker 2: Margaret, I am Margaret, and I am playing the role 76 00:04:38,440 --> 00:04:42,200 Speaker 2: of Spite, who's fresh from the crush and is just 77 00:04:42,320 --> 00:04:46,520 Speaker 2: looking to try and do what's best by her very 78 00:04:46,560 --> 00:04:50,240 Speaker 2: strong moral code. That pretty much means that every prison 79 00:04:50,279 --> 00:04:53,200 Speaker 2: should be exploded as quickly as possible. But if along 80 00:04:53,240 --> 00:04:55,080 Speaker 2: the way, I have to raise money in order to 81 00:04:55,120 --> 00:04:57,560 Speaker 2: do that, then I will do that by sticking to 82 00:04:57,600 --> 00:04:59,920 Speaker 2: my values and helping everyone out. 83 00:05:01,160 --> 00:05:03,960 Speaker 3: Indeed, Robert, round us out. 84 00:05:04,240 --> 00:05:08,240 Speaker 5: I'm Robert, I'm playing Trent. I'm an alchemist and expert 85 00:05:08,320 --> 00:05:11,000 Speaker 5: bomb maker, and I'm just now realizing I left like 86 00:05:11,120 --> 00:05:14,120 Speaker 5: three alchemist fires on a long wick in that guy's 87 00:05:14,120 --> 00:05:16,719 Speaker 5: boat before he dropped us off. But hey, you know 88 00:05:16,880 --> 00:05:18,760 Speaker 5: it was a pretty long wick. I'm sure he got 89 00:05:18,800 --> 00:05:20,440 Speaker 5: back to shore before anything happened. 90 00:05:22,880 --> 00:05:25,279 Speaker 3: There was a fire off show. You saw the smoke staff, 91 00:05:25,279 --> 00:05:27,799 Speaker 3: but you're sure it's nothing. Probably unrelated as fast. 92 00:05:27,880 --> 00:05:30,440 Speaker 4: Yeah, let's catch on fire all the time, right. 93 00:05:30,960 --> 00:05:31,920 Speaker 1: In my experience. 94 00:05:32,000 --> 00:05:37,280 Speaker 2: Yeah, that's why I wanted to get off constantly. So 95 00:05:37,320 --> 00:05:39,600 Speaker 2: I've only been sailing once in real life and the 96 00:05:39,640 --> 00:05:42,280 Speaker 2: mast broke, And so I am convinced that the mast 97 00:05:42,360 --> 00:05:45,000 Speaker 2: breaks one hundred percent of times to go sailing. This 98 00:05:45,160 --> 00:05:46,360 Speaker 2: is the way that math works. 99 00:05:46,760 --> 00:05:50,400 Speaker 3: Anyway, That does explain why so many boat rides end 100 00:05:50,400 --> 00:05:50,960 Speaker 3: in tragedy. 101 00:05:51,400 --> 00:05:53,400 Speaker 1: That's the way the mass works, all of them. 102 00:05:54,160 --> 00:05:58,720 Speaker 3: Well, it's been two days since the captured villagers were 103 00:05:58,760 --> 00:06:03,159 Speaker 3: cured and their memory restored. The villagers report having heard 104 00:06:03,240 --> 00:06:08,320 Speaker 3: their Bogard captors talk about building some sort of great work, 105 00:06:09,360 --> 00:06:11,400 Speaker 3: but there are few clues as to what that might be. 106 00:06:12,040 --> 00:06:15,400 Speaker 3: In response, the town elder sent scouting parties to try 107 00:06:15,400 --> 00:06:20,560 Speaker 3: and uncover the truth, but none have yet returned. Now, 108 00:06:21,200 --> 00:06:25,120 Speaker 3: a more immediate problem faces the village. The swamp waters 109 00:06:25,800 --> 00:06:29,240 Speaker 3: are rising. The people at Bogbottom are no strangers to 110 00:06:29,320 --> 00:06:31,560 Speaker 3: rising waters, and have built their home on stilts to 111 00:06:31,640 --> 00:06:34,600 Speaker 3: weather the rainy seasons, but there has not been heavy 112 00:06:34,680 --> 00:06:39,680 Speaker 3: rain for weeks, and yet the water still rises. Just 113 00:06:39,680 --> 00:06:42,599 Speaker 3: this morning, some of the wooden walkways between the stilted 114 00:06:42,640 --> 00:06:47,680 Speaker 3: homes have become submerged. Inevitably, villagers have begun wondering if 115 00:06:47,680 --> 00:06:51,040 Speaker 3: these rising waters are somehow connected to whatever it is 116 00:06:51,160 --> 00:06:54,800 Speaker 3: that the Boggards are up to. Perhaps the answer will 117 00:06:54,839 --> 00:06:57,720 Speaker 3: come soon, as one of the scouting parties has finally 118 00:06:57,760 --> 00:07:01,919 Speaker 3: returned to Bogbottom, looking both worried and wounded. 119 00:07:03,760 --> 00:07:05,760 Speaker 2: You know, I bet this sounds like I'm cursing, but 120 00:07:05,839 --> 00:07:07,160 Speaker 2: I think they're building a damp. 121 00:07:10,000 --> 00:07:11,960 Speaker 3: There are some folks who have wondered whether or not 122 00:07:12,000 --> 00:07:15,200 Speaker 3: such a thing was even possible. Swamps are notoriously difficult 123 00:07:15,280 --> 00:07:17,720 Speaker 3: to damn in that way, but with enough work and effort, 124 00:07:17,800 --> 00:07:18,560 Speaker 3: it is possible. 125 00:07:19,080 --> 00:07:20,240 Speaker 2: Maybe a great work. 126 00:07:20,600 --> 00:07:24,560 Speaker 3: It could be a great work. Yes, indeed, so, a 127 00:07:24,600 --> 00:07:27,320 Speaker 3: scouting party heads to High Hill, which is the village's 128 00:07:27,440 --> 00:07:31,680 Speaker 3: kind of gathering place where the town elders await them. 129 00:07:32,040 --> 00:07:35,280 Speaker 3: Everyone is kind of going to hear what they have 130 00:07:35,400 --> 00:07:35,760 Speaker 3: to say. 131 00:07:37,160 --> 00:07:38,520 Speaker 2: I think we should go and hear what they have 132 00:07:38,560 --> 00:07:39,920 Speaker 2: to say. What do you all think? 133 00:07:40,760 --> 00:07:42,480 Speaker 1: I love to hear what they have to say. 134 00:07:43,520 --> 00:07:45,920 Speaker 3: I'm thrilled that you're following the obvious clue that the 135 00:07:45,960 --> 00:07:47,840 Speaker 3: adventure has given you. All Right, you go up to 136 00:07:47,880 --> 00:07:48,200 Speaker 3: the hill. 137 00:07:48,840 --> 00:07:51,960 Speaker 2: Well, now I have to be oppositional. Hold on, forget it. 138 00:07:51,960 --> 00:07:53,000 Speaker 1: But what's that over there? 139 00:07:53,280 --> 00:07:55,120 Speaker 2: What if we steal a boat some sort of an 140 00:07:55,240 --> 00:07:56,720 Speaker 2: unnamed NPC say. 141 00:07:56,920 --> 00:07:58,920 Speaker 4: I have to go serve soup. I'm sorry, it's my 142 00:07:59,040 --> 00:07:59,800 Speaker 4: weekly service. 143 00:08:00,800 --> 00:08:05,240 Speaker 3: That's fair. Yeah, A damn, that's what the buggers are building, 144 00:08:05,480 --> 00:08:09,840 Speaker 3: A massive damn made for mud, wood and stone, reports 145 00:08:09,880 --> 00:08:10,320 Speaker 3: the scout. 146 00:08:10,440 --> 00:08:12,640 Speaker 2: I know it sounds like they're cursing, but actually damn 147 00:08:12,680 --> 00:08:14,640 Speaker 2: has two meanings. 148 00:08:14,120 --> 00:08:20,400 Speaker 3: Right, grave looks passed between the village elders before Amelia Arthrona, 149 00:08:20,680 --> 00:08:23,880 Speaker 3: the oldest member of the council, replies, do you think 150 00:08:23,880 --> 00:08:26,160 Speaker 3: that's what's causing the waters to rise throughout the swamp, 151 00:08:26,320 --> 00:08:28,800 Speaker 3: she asks, with no small amount of trembling in her voice. 152 00:08:29,520 --> 00:08:32,240 Speaker 3: We do, replies the scout leader. It appears they've clogged 153 00:08:32,280 --> 00:08:34,520 Speaker 3: up most of the estuary and built a dam at 154 00:08:34,559 --> 00:08:37,920 Speaker 3: the largest opening. There's something more. A lot of the 155 00:08:37,920 --> 00:08:40,960 Speaker 3: folks who have gone missing look like they're helping them. 156 00:08:41,240 --> 00:08:45,479 Speaker 3: A hush falls over the crowd. Elder Earthrona's cool, compassionate 157 00:08:45,520 --> 00:08:49,520 Speaker 3: eye studies for people intently. She looks over to the 158 00:08:49,559 --> 00:08:52,280 Speaker 3: four of you. Seems we may need your help one 159 00:08:52,360 --> 00:08:57,520 Speaker 3: last time. The damn must be destroyed before the rising 160 00:08:57,559 --> 00:08:58,440 Speaker 3: waters flood us. 161 00:08:58,480 --> 00:09:02,559 Speaker 2: All I hear it's for the salmon too, We destroyed 162 00:09:02,559 --> 00:09:03,000 Speaker 2: the damn. 163 00:09:03,559 --> 00:09:09,440 Speaker 3: Yeah, those delicious swamp salmon. So the townsparker gathered here, 164 00:09:09,480 --> 00:09:11,520 Speaker 3: the scouts are here. The four of you are kind 165 00:09:11,520 --> 00:09:14,079 Speaker 3: of ushered up to the front, and the scouts are 166 00:09:14,080 --> 00:09:17,480 Speaker 3: currently being tended to by La Drusa, being given, you know, 167 00:09:17,520 --> 00:09:22,640 Speaker 3: bandages and ointments and soothing balms for their wounds. They 168 00:09:22,720 --> 00:09:24,959 Speaker 3: looked at you, and the leader of the scout says, well, 169 00:09:24,960 --> 00:09:26,640 Speaker 3: I can give you a map that'll lead you right 170 00:09:26,679 --> 00:09:29,640 Speaker 3: to it. It's on the far side of the swamp 171 00:09:29,640 --> 00:09:31,280 Speaker 3: that will take you more than a day to get there. 172 00:09:32,640 --> 00:09:36,600 Speaker 2: Well, who attacked you? Because I feel like the path 173 00:09:36,640 --> 00:09:39,000 Speaker 2: that you took. I'm sure you all pick the best 174 00:09:39,000 --> 00:09:41,880 Speaker 2: path possible, but it clearly led to you being attacked. 175 00:09:42,600 --> 00:09:45,720 Speaker 3: The bar good spotted us and immediately gave chase. We 176 00:09:45,880 --> 00:09:47,680 Speaker 3: managed to lose them in the swamp, but not until 177 00:09:47,720 --> 00:09:50,000 Speaker 3: they managed to hit us several times with their slings 178 00:09:50,040 --> 00:09:53,079 Speaker 3: and spears. It was a close thing. There are a 179 00:09:53,160 --> 00:09:54,200 Speaker 3: lot of bogarts there. 180 00:09:54,880 --> 00:09:56,319 Speaker 5: I don't know, guys, are we sure we want to 181 00:09:56,360 --> 00:09:57,559 Speaker 5: trust a scout master? 182 00:09:58,679 --> 00:09:58,719 Speaker 4: Ha? 183 00:10:02,520 --> 00:10:05,200 Speaker 2: I thought you could trust all adults who aren't imprisoning people. 184 00:10:05,679 --> 00:10:08,920 Speaker 3: Good sir, I am a master scout, not a scout master. 185 00:10:11,520 --> 00:10:15,920 Speaker 1: Oh that's a different story. Yeah, that's a real different thing. Yes, 186 00:10:16,120 --> 00:10:21,120 Speaker 1: quite in spite, we will talk about that later. Wait, 187 00:10:21,320 --> 00:10:23,600 Speaker 1: was it Amelia was talking to us? 188 00:10:23,920 --> 00:10:29,480 Speaker 3: Amelia Amelia Rona is one of the town elders. You've 189 00:10:29,520 --> 00:10:31,880 Speaker 3: spoken with her a few times over the past couple 190 00:10:31,880 --> 00:10:34,800 Speaker 3: of days. Most of your dealings have been with Ladrusa, 191 00:10:34,840 --> 00:10:38,480 Speaker 3: but Amelia has been kind of leading the town as 192 00:10:38,559 --> 00:10:40,280 Speaker 3: kind of the senior most town elder. 193 00:10:41,000 --> 00:10:43,600 Speaker 1: Okay, I like reach up and put my paw on 194 00:10:43,679 --> 00:10:46,240 Speaker 1: Amelia's shoulder, and I say don't worry. We'll go get 195 00:10:46,280 --> 00:10:48,600 Speaker 1: everybody back. We'll blow up the dam, and we will 196 00:10:48,720 --> 00:10:50,120 Speaker 1: choke the rivers with their dead. 197 00:10:50,880 --> 00:10:51,160 Speaker 4: Let's go. 198 00:10:54,400 --> 00:10:56,720 Speaker 3: Amelia says, well, if you feel that it is the 199 00:10:56,760 --> 00:10:59,840 Speaker 3: only way forward, I would hate it to come to violence. 200 00:10:59,840 --> 00:11:02,240 Speaker 3: The Awkwards have always been our friends, but crust. 201 00:11:02,040 --> 00:11:04,760 Speaker 5: May, ma'am, whenever we get involved, we're choking the rivers 202 00:11:04,800 --> 00:11:05,680 Speaker 5: with somebody's dead. 203 00:11:07,400 --> 00:11:09,480 Speaker 1: Look, it's getting it damned one way or another. It 204 00:11:09,520 --> 00:11:12,439 Speaker 1: might as well be on our turns with corpses, you know. 205 00:11:12,960 --> 00:11:15,440 Speaker 3: I mean it is likely they seem to be intent 206 00:11:15,600 --> 00:11:19,240 Speaker 3: upon flooding us all and causing us great harm. 207 00:11:19,280 --> 00:11:21,559 Speaker 1: Right the harm, et cetera. 208 00:11:21,960 --> 00:11:24,640 Speaker 5: That means it's nobody's fault, certainly not ours. Let's get 209 00:11:24,640 --> 00:11:25,200 Speaker 5: to work, gang. 210 00:11:25,520 --> 00:11:28,720 Speaker 2: So we shouldn't try to talk to them. We should 211 00:11:28,760 --> 00:11:31,239 Speaker 2: just what if they let us blow up the dam? 212 00:11:31,800 --> 00:11:33,120 Speaker 1: Now that's interesting. 213 00:11:33,880 --> 00:11:36,760 Speaker 2: I heard about these festivals where people build these elaborate 214 00:11:36,800 --> 00:11:39,040 Speaker 2: sculptures that you think, no way would they be building 215 00:11:39,040 --> 00:11:40,719 Speaker 2: that just to burn it down or blow it up. 216 00:11:41,040 --> 00:11:42,959 Speaker 2: But then they burn it down or blow it up themselves, 217 00:11:43,040 --> 00:11:45,640 Speaker 2: And so maybe maybe they want to blow this up, 218 00:11:45,720 --> 00:11:48,480 Speaker 2: and maybe we be them. 219 00:11:48,120 --> 00:11:51,080 Speaker 1: Like a wickerman up in Scotland. Yeah, I love that shit. 220 00:11:51,440 --> 00:11:52,400 Speaker 2: Yeah. 221 00:11:52,520 --> 00:11:55,599 Speaker 3: The Master Scout looks at you and says, I doubt it. 222 00:11:55,720 --> 00:11:57,920 Speaker 3: They're building it out of mud and stone. It looks 223 00:11:58,000 --> 00:12:01,480 Speaker 3: like a more permanent edifice, but it also doesn't look complete. 224 00:12:01,800 --> 00:12:03,920 Speaker 3: So I'm going to wager that even if you just 225 00:12:04,000 --> 00:12:07,079 Speaker 3: opened up the sluiceway, the entire thing would erode and crumble. 226 00:12:07,559 --> 00:12:07,800 Speaker 4: Trey. 227 00:12:07,880 --> 00:12:10,920 Speaker 1: Can we light mud and stone on fire? Absolutely? 228 00:12:11,800 --> 00:12:12,160 Speaker 4: All right? 229 00:12:12,320 --> 00:12:13,240 Speaker 1: That I need to hear. 230 00:12:14,160 --> 00:12:17,480 Speaker 3: The Master Scout says, ah, I knew we had the 231 00:12:17,559 --> 00:12:18,640 Speaker 3: right man for the job. 232 00:12:20,320 --> 00:12:24,199 Speaker 1: We're heroes, I suppose we are. 233 00:12:26,120 --> 00:12:29,520 Speaker 3: Now. We spotted at least four villagers working the dam. 234 00:12:30,240 --> 00:12:32,480 Speaker 3: It seems they come in shifts, so there may be more. 235 00:12:33,320 --> 00:12:35,679 Speaker 3: And we also spotted at least six boggards. 236 00:12:37,320 --> 00:12:42,520 Speaker 2: We kidnap the villagers and we bring them back here. Ladrusa, 237 00:12:42,559 --> 00:12:45,160 Speaker 2: do you have enough of that potion remaining to help 238 00:12:45,280 --> 00:12:48,400 Speaker 2: four more villagers? Also, I feel like you probably know 239 00:12:48,440 --> 00:12:51,320 Speaker 2: how many villagers are missing. How many villagers are missing? 240 00:12:51,960 --> 00:12:54,720 Speaker 3: L Drusa says grend Total there are eight missing. I 241 00:12:54,800 --> 00:12:58,240 Speaker 3: have enough of the materials you gathered to make six 242 00:12:58,360 --> 00:13:01,280 Speaker 3: more doses of the antidote. Will send them all with you. 243 00:13:01,720 --> 00:13:04,119 Speaker 1: What are your six favorite villagers. 244 00:13:06,960 --> 00:13:09,080 Speaker 3: I will provide you a ranked list of the six 245 00:13:09,160 --> 00:13:12,320 Speaker 3: that I suggest you saving. The other two just gently 246 00:13:12,400 --> 00:13:18,319 Speaker 3: drowned them in the swamp. She does not say that. 247 00:13:20,520 --> 00:13:24,760 Speaker 1: It's just what. It's just what Squash hears. We go 248 00:13:24,800 --> 00:13:27,559 Speaker 1: into Squash's mind like there's like a cow playing a 249 00:13:27,679 --> 00:13:30,560 Speaker 1: jug like I'm playing a washboard. 250 00:13:31,080 --> 00:13:32,960 Speaker 3: Can we get back to the jug band. That's just 251 00:13:32,960 --> 00:13:35,280 Speaker 3: what's going on inside that's head. 252 00:13:35,520 --> 00:13:43,200 Speaker 2: Yeah, okay, Well, so there's at least six probably enemies, 253 00:13:43,640 --> 00:13:46,320 Speaker 2: and then four we share. Hope they're not enemies. We 254 00:13:46,360 --> 00:13:48,880 Speaker 2: have to somehow knock them out or kidnap them while 255 00:13:48,880 --> 00:13:50,600 Speaker 2: they're sleeping, but for their own good. 256 00:13:51,720 --> 00:13:54,920 Speaker 3: Yes, some of the bargards are guarding a bridge that 257 00:13:55,080 --> 00:13:58,120 Speaker 3: leads up to the dam itself. There was at least 258 00:13:58,200 --> 00:14:00,640 Speaker 3: one down on the dock. There's a dock at the 259 00:14:00,640 --> 00:14:03,480 Speaker 3: base of the dam in the deep waters of the swamp, 260 00:14:03,920 --> 00:14:05,800 Speaker 3: and we saw a few more that were perhaps in 261 00:14:05,880 --> 00:14:08,480 Speaker 3: it looks like a guard tower that's in the middle 262 00:14:08,480 --> 00:14:11,400 Speaker 3: of the dam itself. But to be honest, we couldn't 263 00:14:11,400 --> 00:14:14,040 Speaker 3: get a precisely accurate account. There were too many, and 264 00:14:14,120 --> 00:14:16,240 Speaker 3: the guards knew the bridge spotted us and gave chase 265 00:14:16,240 --> 00:14:17,000 Speaker 3: almost right away. 266 00:14:18,559 --> 00:14:20,640 Speaker 2: What if we get the guards to give us chase 267 00:14:20,760 --> 00:14:22,680 Speaker 2: and then we ambush the guards. 268 00:14:23,120 --> 00:14:23,760 Speaker 3: That may work. 269 00:14:25,000 --> 00:14:26,840 Speaker 2: You can throw bombs at them. 270 00:14:27,040 --> 00:14:30,040 Speaker 5: Well, we could also we could set explosives. There's this 271 00:14:30,080 --> 00:14:32,920 Speaker 5: thing you can do where you bury explosives in the 272 00:14:32,960 --> 00:14:35,520 Speaker 5: ground where you know some soldiers are going to walk by, 273 00:14:36,040 --> 00:14:38,360 Speaker 5: and then you set them off right as the soldiers 274 00:14:38,440 --> 00:14:41,600 Speaker 5: walk by, and it works really well. 275 00:14:42,640 --> 00:14:47,240 Speaker 3: Kind of Yeah, so Trance invented land mines. 276 00:14:50,120 --> 00:14:54,880 Speaker 1: Sure you say there's a dock as a bottom of 277 00:14:54,920 --> 00:14:58,080 Speaker 1: the dam. Yes, it sounds like a perfect opportunity for 278 00:14:58,200 --> 00:15:00,560 Speaker 1: what I like to call a boat bomb. Let's build 279 00:15:00,560 --> 00:15:03,640 Speaker 1: a bomb out of a boat or vice versa. Say 280 00:15:03,720 --> 00:15:06,640 Speaker 1: that baby up there and bing bang boom. We're all 281 00:15:06,640 --> 00:15:07,480 Speaker 1: home by supper time. 282 00:15:07,560 --> 00:15:10,680 Speaker 2: Where will we be if the boat's gonna explode. 283 00:15:10,920 --> 00:15:13,239 Speaker 1: Oh we'll be It will be elsewhere. 284 00:15:13,360 --> 00:15:14,520 Speaker 2: How does the boat get there? 285 00:15:14,640 --> 00:15:14,800 Speaker 4: Oh? 286 00:15:14,880 --> 00:15:16,640 Speaker 3: Okay without us. 287 00:15:16,960 --> 00:15:19,680 Speaker 1: Look, I'm more of like an ideas guy. 288 00:15:20,600 --> 00:15:25,560 Speaker 3: Just what the adventure needs? More ideas guys? Ladrusa says, 289 00:15:25,560 --> 00:15:27,600 Speaker 3: I can have the antidote ready for you in just 290 00:15:27,640 --> 00:15:29,880 Speaker 3: a few hours. If there's anything else you need to 291 00:15:29,880 --> 00:15:32,320 Speaker 3: buy or procure from town, before you go. I suggest 292 00:15:32,360 --> 00:15:35,040 Speaker 3: you do so it will take you quite a while 293 00:15:35,080 --> 00:15:35,520 Speaker 3: to get there. 294 00:15:35,680 --> 00:15:38,640 Speaker 2: Leadrews, I have a really important question that's absolutely related 295 00:15:38,680 --> 00:15:43,640 Speaker 2: to the mission. Is it policy here in bog Bottom 296 00:15:43,760 --> 00:15:45,640 Speaker 2: that there's no returns on items? 297 00:15:48,280 --> 00:15:52,040 Speaker 3: Ldrusa looks at you and says, yes, we're uh, you 298 00:15:52,120 --> 00:15:54,640 Speaker 3: bought it, no returns kind of policy towns, that's how 299 00:15:54,680 --> 00:15:58,520 Speaker 3: we operate. Okay, well, do you have a receipt? No, 300 00:15:59,480 --> 00:16:05,200 Speaker 3: he didn't give it. Yeah, some merchants do offer to 301 00:16:05,280 --> 00:16:06,480 Speaker 3: have an exchange policy. 302 00:16:07,560 --> 00:16:10,960 Speaker 2: Oh interesting, okay, all right, so should we just wait 303 00:16:11,040 --> 00:16:12,800 Speaker 2: for this potion go up there. 304 00:16:13,480 --> 00:16:15,520 Speaker 1: I go into a town and anyone who wants to 305 00:16:15,520 --> 00:16:17,560 Speaker 1: come with me will do like a like a fashion 306 00:16:17,600 --> 00:16:20,200 Speaker 1: show montage. I'm getting a new cloak, and everyone's standing 307 00:16:20,240 --> 00:16:23,720 Speaker 1: outside of the stall and like shaking their heads. No, no, no, 308 00:16:23,840 --> 00:16:26,080 Speaker 1: I come out with a big purple feather boa. 309 00:16:26,280 --> 00:16:26,360 Speaker 3: No. 310 00:16:26,640 --> 00:16:28,560 Speaker 1: I come out with like a king's cape. 311 00:16:29,200 --> 00:16:29,360 Speaker 4: No. 312 00:16:29,920 --> 00:16:31,880 Speaker 1: And then I come out with just basically the outfit 313 00:16:31,920 --> 00:16:34,000 Speaker 1: I was on, and everyone's like, yes, big thumbs up. 314 00:16:34,360 --> 00:16:37,200 Speaker 2: Hell I am, I'm very excited this happened. 315 00:16:37,360 --> 00:16:39,560 Speaker 3: You can return to the shops that are in town, 316 00:16:39,680 --> 00:16:43,320 Speaker 3: the Mudfly Supplies or the Sinking Pony. You can also 317 00:16:43,480 --> 00:16:45,880 Speaker 3: just go and while away the hours at the Moss 318 00:16:45,880 --> 00:16:47,440 Speaker 3: Pig having a couple of pints. 319 00:16:47,840 --> 00:16:49,840 Speaker 1: I am going to go try to get more bombs. 320 00:16:50,800 --> 00:16:53,240 Speaker 3: Sure, yeah, you can make your way back to the 321 00:16:53,280 --> 00:16:57,600 Speaker 3: Sinking Pony where Alavinia still has their shop open, and 322 00:16:57,760 --> 00:17:00,600 Speaker 3: Alavinia will gladly sell you lesser. I'll from a fire 323 00:17:00,680 --> 00:17:01,680 Speaker 3: for three gold apiece. 324 00:17:01,920 --> 00:17:04,280 Speaker 1: Okay, I will go ahead and get two more of those. 325 00:17:06,920 --> 00:17:08,240 Speaker 2: Do you want these bug bombs? 326 00:17:09,040 --> 00:17:09,280 Speaker 3: Sure? 327 00:17:09,560 --> 00:17:10,320 Speaker 1: How many of those? 328 00:17:10,720 --> 00:17:14,359 Speaker 2: I have two of them. They're for bugs. I probably 329 00:17:14,359 --> 00:17:16,199 Speaker 2: should have thrown them at the bugs we fought, but 330 00:17:16,560 --> 00:17:17,960 Speaker 2: I think at the end of the day, I just 331 00:17:18,040 --> 00:17:22,560 Speaker 2: really like hitting things with sticks with spikes. 332 00:17:23,080 --> 00:17:25,840 Speaker 5: You know, my grandpa told me, if you really love something, 333 00:17:26,040 --> 00:17:28,120 Speaker 5: do it all the time, and never wonder if it's 334 00:17:28,119 --> 00:17:30,040 Speaker 5: the right thing to do or not. Just keep doing 335 00:17:30,080 --> 00:17:31,920 Speaker 5: the thing that you like to do. And I've lived 336 00:17:31,920 --> 00:17:35,280 Speaker 5: by those words ever since. So that's my advice to you. 337 00:17:35,640 --> 00:17:39,080 Speaker 3: That does explain the constant use of explosives. All right, 338 00:17:39,400 --> 00:17:41,439 Speaker 3: So you went and bought some some malkmus fire. Does 339 00:17:41,400 --> 00:17:43,359 Speaker 3: anybody else want to pick up anything else before you 340 00:17:43,440 --> 00:17:46,359 Speaker 3: leave town? They do have some healing potions, elixirs of 341 00:17:46,400 --> 00:17:47,520 Speaker 3: life for three gold each. 342 00:17:48,400 --> 00:17:50,080 Speaker 4: Yeah, I'll take a couple of those. 343 00:17:51,119 --> 00:17:54,280 Speaker 5: Do I have time to, by the way, remake that 344 00:17:54,760 --> 00:17:55,680 Speaker 5: magic device thing? 345 00:17:57,040 --> 00:18:00,680 Speaker 3: So it's been two days since you last return from town, 346 00:18:01,320 --> 00:18:02,919 Speaker 3: so that would have given you plenty of time to 347 00:18:03,000 --> 00:18:05,000 Speaker 3: move a ruin or anything like that. 348 00:18:05,200 --> 00:18:10,320 Speaker 2: Okay, oh okay, yeah, So everyone now has a plus 349 00:18:10,320 --> 00:18:10,879 Speaker 2: one weapon. 350 00:18:11,480 --> 00:18:12,960 Speaker 3: Yeah, everybody should have a plus one web. 351 00:18:13,160 --> 00:18:14,880 Speaker 2: So your spoon can be plus one. 352 00:18:14,720 --> 00:18:19,880 Speaker 4: Now, oh sick, and that's plus one to hit yeah. Hm, 353 00:18:21,000 --> 00:18:24,600 Speaker 4: we also it's a ladle please. Oh I'm sorry, there's 354 00:18:24,640 --> 00:18:26,320 Speaker 4: a difference spoon. 355 00:18:28,600 --> 00:18:30,480 Speaker 3: All right. So you've done a little bit of shopping. 356 00:18:30,480 --> 00:18:33,000 Speaker 3: You bought some healing potions, You've bought some alchemist fire. 357 00:18:33,440 --> 00:18:35,160 Speaker 3: You've spent a bit of your time over the past 358 00:18:35,200 --> 00:18:38,400 Speaker 3: couple days transferring some runs from plus one weapons over 359 00:18:38,440 --> 00:18:41,200 Speaker 3: to your weapons. So everybody has a plus one weapon now, 360 00:18:41,680 --> 00:18:44,800 Speaker 3: and yeah, you're pretty much just waiting for Ldrica to 361 00:18:44,920 --> 00:18:47,919 Speaker 3: give you the antidote, which she does later that evening. 362 00:18:48,280 --> 00:18:51,159 Speaker 3: You are told that if you leave now, you should 363 00:18:51,240 --> 00:18:55,000 Speaker 3: arrive in the morning, like a day and a half 364 00:18:55,080 --> 00:18:57,600 Speaker 3: from now. Oh, you're gonna have to camp out in 365 00:18:57,600 --> 00:18:58,080 Speaker 3: the swamp. 366 00:18:58,400 --> 00:19:01,359 Speaker 2: I'm gonna go to a Boggart in town and be like, 367 00:19:02,040 --> 00:19:04,399 Speaker 2: are you all crepuscular? I'm not sure if that's the 368 00:19:04,400 --> 00:19:06,080 Speaker 2: thing I'm supposed to ask strangers. 369 00:19:06,440 --> 00:19:09,560 Speaker 3: Hold on, allow me to google. What did you say? 370 00:19:10,280 --> 00:19:11,840 Speaker 1: Squash is tugging at his collar. 371 00:19:12,760 --> 00:19:16,080 Speaker 2: Crepuscular means awake, like, not during the day or night, 372 00:19:16,160 --> 00:19:17,720 Speaker 2: but at the sunset and sunrise. 373 00:19:18,680 --> 00:19:19,720 Speaker 4: It's a crepuscular. 374 00:19:22,640 --> 00:19:28,880 Speaker 3: Uh, he's like or mostly awake during the day. 375 00:19:29,960 --> 00:19:33,240 Speaker 2: Hmm, Okay, well, I guess if we're trying to ambush them, 376 00:19:33,240 --> 00:19:36,480 Speaker 2: we should go during the day. That makes sense because 377 00:19:36,480 --> 00:19:38,000 Speaker 2: we should do it while they're awake, because we're not 378 00:19:38,000 --> 00:19:40,080 Speaker 2: sneaking up to attack them while they're sleeping, which would 379 00:19:40,119 --> 00:19:43,040 Speaker 2: be fine and morally justifiable because they're doing bad things. 380 00:19:43,440 --> 00:19:45,119 Speaker 2: But I don't know what do you all think? Should 381 00:19:45,119 --> 00:19:47,080 Speaker 2: we ambush them when they're sleeping or should we get 382 00:19:47,080 --> 00:19:48,679 Speaker 2: them while they're awake so that they chase us. 383 00:19:48,920 --> 00:19:50,720 Speaker 5: We'll ask him what would be the best way to 384 00:19:50,800 --> 00:19:52,159 Speaker 5: kill you? 385 00:19:52,200 --> 00:19:55,560 Speaker 2: No, people like you? People like you. Also, if anyone's 386 00:19:55,600 --> 00:19:59,720 Speaker 2: mistreating you, you should let us know, because people shouldn't 387 00:19:59,720 --> 00:20:00,520 Speaker 2: make us asumptions. 388 00:20:01,200 --> 00:20:02,359 Speaker 1: But if we were going to. 389 00:20:02,440 --> 00:20:07,400 Speaker 3: Kill you, I didn't do anything. I mean, I did 390 00:20:07,400 --> 00:20:09,679 Speaker 3: sell you those bug bombs, and I'm not taking aback 391 00:20:16,200 --> 00:20:16,920 Speaker 3: same bogged. 392 00:20:17,240 --> 00:20:21,359 Speaker 1: Yeah, you don't have to excuse my friend. She was 393 00:20:21,400 --> 00:20:25,480 Speaker 1: cursed to have no sense of humor. But we're all 394 00:20:25,520 --> 00:20:30,080 Speaker 1: just joking around here. But yeah, but like not if 395 00:20:30,119 --> 00:20:36,639 Speaker 1: we were to try and kill someone of your disposition. 396 00:20:36,840 --> 00:20:41,960 Speaker 2: And the polite word here is yeah, I'm sort. 397 00:20:41,720 --> 00:20:44,239 Speaker 1: Of dancing around it. But let's just let you know, 398 00:20:44,600 --> 00:20:48,280 Speaker 1: ancestry of your ancestry, that pathfinder found a way around 399 00:20:48,320 --> 00:20:48,960 Speaker 1: that one. 400 00:20:49,160 --> 00:20:50,880 Speaker 3: Took us quite a bit of work shopping. 401 00:20:53,080 --> 00:20:55,800 Speaker 2: Well done, like genuinely positive direction. 402 00:20:55,920 --> 00:20:58,720 Speaker 3: But anyway, Yeah, yeah, we didn't want to go species. 403 00:20:58,720 --> 00:20:59,680 Speaker 3: It's sounded too technical. 404 00:21:01,920 --> 00:21:04,359 Speaker 1: How does your ancestry die? Best? 405 00:21:05,520 --> 00:21:07,399 Speaker 2: I found that if you hit them with a spiked stick? 406 00:21:09,040 --> 00:21:14,280 Speaker 3: Yeah, we die pretty much like most soft skins, right, 407 00:21:14,359 --> 00:21:14,800 Speaker 3: I mean. 408 00:21:15,640 --> 00:21:17,760 Speaker 4: You don't have any particular weaknesses. 409 00:21:18,560 --> 00:21:20,479 Speaker 5: Yeah, if you were gonna be like lit on fire 410 00:21:20,760 --> 00:21:23,960 Speaker 5: or electrocuted or frozen, which one of those scares you 411 00:21:24,080 --> 00:21:24,720 Speaker 5: the worst? 412 00:21:25,359 --> 00:21:29,040 Speaker 3: What energy type? Would you say that you're the most vulnerable. 413 00:21:30,920 --> 00:21:34,199 Speaker 1: The most painful deaths? You guys are kind of slippery. 414 00:21:34,240 --> 00:21:37,600 Speaker 3: If you were, which one would be worse? 415 00:21:38,400 --> 00:21:40,600 Speaker 4: Can I also offer this frogman soup and say, I 416 00:21:40,680 --> 00:21:44,480 Speaker 4: apologize for my friends, but I would also like this information. Please. 417 00:21:45,520 --> 00:21:48,160 Speaker 3: He's like, you'll have to excuse me if I decline 418 00:21:48,200 --> 00:21:51,720 Speaker 3: any super food you're giving me. After asking me what 419 00:21:51,880 --> 00:21:56,840 Speaker 3: kills me? Best shop closed, he closes the pond again. 420 00:21:57,600 --> 00:22:00,960 Speaker 2: No, well we tried. 421 00:22:01,840 --> 00:22:05,399 Speaker 3: So after a bit of time, the raft is ready, 422 00:22:05,560 --> 00:22:10,120 Speaker 3: the antidote is ready, You've bought your supplies, and you're 423 00:22:10,160 --> 00:22:10,600 Speaker 3: ready to go. 424 00:22:11,880 --> 00:22:14,360 Speaker 2: Okay, so the boat's ready and we have the potions. 425 00:22:14,400 --> 00:22:15,240 Speaker 2: What's our plan again? 426 00:22:16,840 --> 00:22:18,560 Speaker 4: Well, I think mostly we're going to go and figure 427 00:22:18,560 --> 00:22:21,720 Speaker 4: it out. But there was some talk about a distraction 428 00:22:21,880 --> 00:22:25,320 Speaker 4: team and an explosives team, but I think we should 429 00:22:25,320 --> 00:22:26,800 Speaker 4: probably get there first. 430 00:22:27,080 --> 00:22:27,399 Speaker 2: Okay. 431 00:22:27,480 --> 00:22:29,639 Speaker 3: Yeah, the scouts have given you kind of a vague 432 00:22:29,640 --> 00:22:31,720 Speaker 3: notion of what's going on, but until you see it 433 00:22:31,720 --> 00:22:34,080 Speaker 3: for yourself, you don't really have any way of knowing 434 00:22:34,119 --> 00:22:36,600 Speaker 3: exactly what's going on there. You know there's a dock, 435 00:22:36,680 --> 00:22:38,879 Speaker 3: you know there's a tower, there's a bridge, but you 436 00:22:38,960 --> 00:22:41,320 Speaker 3: kind of don't know how it all relates other than 437 00:22:41,440 --> 00:22:43,760 Speaker 3: just kind of a vague notion from these scouts who 438 00:22:43,800 --> 00:22:45,560 Speaker 3: frankly saw it and ran away. 439 00:22:45,960 --> 00:22:48,680 Speaker 2: So I'm trying to figure out a way to roll 440 00:22:48,720 --> 00:22:52,119 Speaker 2: my lower warfare at some point during this adventure. So 441 00:22:52,200 --> 00:22:53,439 Speaker 2: that's part of why I'm really exciting. 442 00:22:54,280 --> 00:22:57,680 Speaker 3: It's coming. Okay, it's coming. Don't worry about it all right. 443 00:22:57,800 --> 00:23:01,760 Speaker 3: Leaving bog Bottom behind, the journey to the dam takes 444 00:23:01,880 --> 00:23:05,520 Speaker 3: a little more than a day, so you travel. In fact, 445 00:23:05,520 --> 00:23:08,720 Speaker 3: you can probably wait till the morning, because why camp 446 00:23:08,760 --> 00:23:10,520 Speaker 3: in the swamp ties to go for an hour and 447 00:23:10,520 --> 00:23:13,000 Speaker 3: then camp, so you leave the next morning and make 448 00:23:13,040 --> 00:23:15,560 Speaker 3: your way there. You camp once in the swamp, which 449 00:23:15,600 --> 00:23:18,760 Speaker 3: is fortunately uneventful. The main danger of this part of 450 00:23:18,800 --> 00:23:20,720 Speaker 3: the swamp has been taken care of by the four 451 00:23:20,760 --> 00:23:24,159 Speaker 3: of view No. Two tusk to threaten your sleep, and 452 00:23:24,280 --> 00:23:27,560 Speaker 3: as a result, you arrive to the spot indicated by 453 00:23:27,600 --> 00:23:32,800 Speaker 3: the scouts a few hours after sunrise. The dam is 454 00:23:32,840 --> 00:23:38,600 Speaker 3: a massive edifice of mud, stone and timber stretching between 455 00:23:38,680 --> 00:23:44,960 Speaker 3: two squat hills. One hill has sheer sides covered in brambles, 456 00:23:45,240 --> 00:23:48,040 Speaker 3: but it's hard to see due to a massive tree 457 00:23:48,080 --> 00:23:53,240 Speaker 3: blocking the view. The other hill appears far more approachable, 458 00:23:53,440 --> 00:23:56,000 Speaker 3: with a gentle slope leading down to the swamp waters. 459 00:23:56,600 --> 00:23:59,480 Speaker 3: A bridge leads from the hill to the top of 460 00:23:59,520 --> 00:24:03,320 Speaker 3: the dam. New York Crude watchtower. Near the base of 461 00:24:03,320 --> 00:24:06,720 Speaker 3: the dam, there's a small dock with cages and a 462 00:24:06,840 --> 00:24:11,640 Speaker 3: door that leads into the dam's interior. Even from a distance, 463 00:24:12,520 --> 00:24:16,280 Speaker 3: boggards and villagers can plainly be seen toiling away to 464 00:24:16,359 --> 00:24:19,760 Speaker 3: complete the gigantic structure. I'm gonna let you see the 465 00:24:19,760 --> 00:24:21,960 Speaker 3: map here, Trent. 466 00:24:22,000 --> 00:24:23,840 Speaker 2: Do you think you could blow up one of those hills? 467 00:24:24,440 --> 00:24:24,600 Speaker 4: Oh? 468 00:24:24,680 --> 00:24:27,440 Speaker 2: Yeah, we can just predirect the water around it. 469 00:24:27,720 --> 00:24:29,840 Speaker 1: I'm gonna need a lot of urine, but. 470 00:24:29,800 --> 00:24:36,320 Speaker 3: Yeah, it's gonna be several weeks peeing into jars. So 471 00:24:36,359 --> 00:24:38,240 Speaker 3: I put this map down. The map kind of shows 472 00:24:38,320 --> 00:24:40,760 Speaker 3: this large dam structure across the top of it. In 473 00:24:40,800 --> 00:24:42,720 Speaker 3: the middle of the dam, there is a watch tower 474 00:24:42,800 --> 00:24:44,920 Speaker 3: kind of on the backside, on the opposite side away 475 00:24:44,920 --> 00:24:48,720 Speaker 3: from you. That dam is pretty sheer. It doesn't look 476 00:24:48,760 --> 00:24:51,359 Speaker 3: like you could like climb it on the side very easily. 477 00:24:51,400 --> 00:24:54,000 Speaker 3: It's probably doable, but it would be very hard, especially 478 00:24:54,080 --> 00:24:56,280 Speaker 3: for all four of you to make it. It looks 479 00:24:56,320 --> 00:24:58,600 Speaker 3: like the easiest way to get up would be to 480 00:24:58,640 --> 00:25:01,520 Speaker 3: take the hill. There's a hilled kind of to the southeast, 481 00:25:01,760 --> 00:25:04,879 Speaker 3: and that's what leads up to the bridge. Now, before 482 00:25:04,920 --> 00:25:07,880 Speaker 3: you get too far ahead of yourselves. You can see 483 00:25:07,920 --> 00:25:10,400 Speaker 3: some boggards and I'm gonna show those to you. You're 484 00:25:10,480 --> 00:25:15,040 Speaker 3: on our map, so you can see a pair of 485 00:25:15,080 --> 00:25:18,560 Speaker 3: boggards up on top of the dam near the bridge. 486 00:25:19,359 --> 00:25:23,840 Speaker 3: You can see a third boggard across the bridge with 487 00:25:23,920 --> 00:25:28,200 Speaker 3: a pair of humans who are working to gather mud 488 00:25:28,320 --> 00:25:32,000 Speaker 3: and stones into like giant wicker baskets, probably to take 489 00:25:32,040 --> 00:25:35,440 Speaker 3: over to the dam and continue working on it, because 490 00:25:35,480 --> 00:25:36,880 Speaker 3: it's clearly not finished. 491 00:25:37,200 --> 00:25:40,320 Speaker 4: Yeah, but you're not beating the Wickerman allegations here in Jason. 492 00:25:41,040 --> 00:25:44,159 Speaker 3: No, that's fair. That's fair. In addition, there is a 493 00:25:44,240 --> 00:25:48,679 Speaker 3: boggard down on the docks with another human who is 494 00:25:48,760 --> 00:25:51,960 Speaker 3: currently working on the docks, like working to reinforce the docks. 495 00:25:52,040 --> 00:25:54,760 Speaker 3: There's also a cage on the docks that looks like 496 00:25:54,800 --> 00:25:56,359 Speaker 3: it has something in it, but you can't really tell 497 00:25:56,400 --> 00:25:58,680 Speaker 3: what it is. It's definitely not a human, but it's 498 00:25:58,760 --> 00:26:02,040 Speaker 3: kind of a dark shape inside of a wood cage. Now, 499 00:26:02,080 --> 00:26:04,919 Speaker 3: the tower that is on the back side of the 500 00:26:04,960 --> 00:26:08,640 Speaker 3: dock clearly has some boggets in it, but you can't 501 00:26:08,640 --> 00:26:11,400 Speaker 3: really see from this angle. It has a thatched roof 502 00:26:11,480 --> 00:26:13,760 Speaker 3: over it, and as a result, it's kind of dark. 503 00:26:13,840 --> 00:26:15,320 Speaker 3: Up there, and you can't really get a good view 504 00:26:15,320 --> 00:26:17,719 Speaker 3: other than the fact that you can occasionally see some movement. 505 00:26:18,200 --> 00:26:21,159 Speaker 3: So there's definitely some Boggets up there. Now on the 506 00:26:21,200 --> 00:26:24,960 Speaker 3: other side this other hill, the other side where there 507 00:26:25,000 --> 00:26:27,440 Speaker 3: is land, there is a very large tree that goes 508 00:26:27,520 --> 00:26:32,320 Speaker 3: up about forty fifty feet and is in fact taller 509 00:26:32,359 --> 00:26:35,800 Speaker 3: than the dam. Could you climb that tree to make 510 00:26:35,800 --> 00:26:38,880 Speaker 3: it up onto the dam? Possibly doesn't appear that there's 511 00:26:38,880 --> 00:26:41,760 Speaker 3: any Boggarts over there, but there's something strange about the tree. 512 00:26:41,760 --> 00:26:45,160 Speaker 3: It looks like it has a fog cloud inside of it. 513 00:26:45,240 --> 00:26:46,959 Speaker 3: But from this distance you can't really tell what's going 514 00:26:47,000 --> 00:26:47,320 Speaker 3: on with that. 515 00:26:48,119 --> 00:26:52,280 Speaker 2: Okay, I have two questions. One, do I know if 516 00:26:52,280 --> 00:26:55,760 Speaker 2: Boggarts have night vision or dark vision room? 517 00:26:55,960 --> 00:26:59,040 Speaker 3: Yeah? Dark vision is what you're curious about. Yeah they do. 518 00:26:59,359 --> 00:27:05,840 Speaker 2: Okay. Two, those eight missing villagers. Sure wish i'd asked 519 00:27:05,840 --> 00:27:09,000 Speaker 2: if any of them were Boggarts. There are any way that 520 00:27:09,080 --> 00:27:11,680 Speaker 2: I want picked up or gleaned that information. Do you 521 00:27:11,720 --> 00:27:15,600 Speaker 2: think that maybe like a list was provided or some 522 00:27:15,720 --> 00:27:18,240 Speaker 2: names and some of them are clearly froggy or like 523 00:27:18,640 --> 00:27:20,159 Speaker 2: sounding problematic. 524 00:27:20,200 --> 00:27:21,800 Speaker 3: I'm gonna go ahead and tell you that they did 525 00:27:21,840 --> 00:27:24,840 Speaker 3: give you a list and a description for all of them, 526 00:27:25,080 --> 00:27:26,800 Speaker 3: and none of them are boggarts. 527 00:27:27,080 --> 00:27:28,960 Speaker 2: This makes this part way easier. 528 00:27:31,240 --> 00:27:33,520 Speaker 3: Wait are you are you holding a blade to their neck? Wait? 529 00:27:33,560 --> 00:27:36,800 Speaker 3: Are you a good barge? I don't know, not doing that. 530 00:27:38,080 --> 00:27:43,000 Speaker 5: Remember of this group the enemy. 531 00:27:43,640 --> 00:27:47,400 Speaker 2: I think that that's actually the basis by which oppression 532 00:27:47,480 --> 00:27:50,000 Speaker 2: is built. I know it seems okay when we're not 533 00:27:50,040 --> 00:27:52,520 Speaker 2: the ones with systemic power. But if we. 534 00:27:52,280 --> 00:27:54,240 Speaker 5: Okay people with systemica. 535 00:27:55,280 --> 00:27:56,920 Speaker 1: What if the bomb chooses. 536 00:27:59,240 --> 00:28:00,440 Speaker 2: Let Melanie out. 537 00:28:00,840 --> 00:28:03,120 Speaker 5: Yeah, if that's what you want to call the bomb share. 538 00:28:04,000 --> 00:28:09,360 Speaker 3: What if the bomb chooses, that's a there's the party's slogan, 539 00:28:09,600 --> 00:28:17,439 Speaker 3: Let the bomb choose. So, currently you are pretty far away. 540 00:28:17,680 --> 00:28:19,080 Speaker 3: I know it looks like on the map that you're 541 00:28:19,119 --> 00:28:20,560 Speaker 3: right on the edge of the map there. You are 542 00:28:20,600 --> 00:28:24,040 Speaker 3: not as of yet, You are more like quarter of 543 00:28:24,119 --> 00:28:27,440 Speaker 3: a mile away, kind of hiding. You've got your barge 544 00:28:27,960 --> 00:28:30,080 Speaker 3: that you were on, kind of up on a small island, 545 00:28:30,480 --> 00:28:33,080 Speaker 3: and you're currently just hiding in a bush, you know, 546 00:28:33,119 --> 00:28:36,520 Speaker 3: behind some plants and kind of taking a look at 547 00:28:36,520 --> 00:28:38,280 Speaker 3: the scene. Now, if you want to know more, if 548 00:28:38,280 --> 00:28:40,800 Speaker 3: you have specific questions about what's going on, we can 549 00:28:40,840 --> 00:28:43,120 Speaker 3: investigate some of that or you can formulate a plan 550 00:28:43,200 --> 00:28:44,200 Speaker 3: based off what you know. 551 00:28:44,320 --> 00:28:47,480 Speaker 5: Right now, we know those three are pretty close in 552 00:28:47,560 --> 00:28:49,000 Speaker 5: terms of exploding. 553 00:28:49,560 --> 00:28:53,000 Speaker 2: So Trent, only one of those is one of the enemies. 554 00:28:53,040 --> 00:28:55,000 Speaker 2: The other two are the people who are trying to 555 00:28:55,240 --> 00:28:56,480 Speaker 2: get potions. 556 00:28:56,040 --> 00:28:58,760 Speaker 1: Into Technically, they have potions. 557 00:29:02,120 --> 00:29:03,600 Speaker 4: How is the potion administered? 558 00:29:03,600 --> 00:29:03,640 Speaker 3: It? 559 00:29:04,040 --> 00:29:05,080 Speaker 4: You have to eat it. 560 00:29:05,640 --> 00:29:06,400 Speaker 3: You have to drink it. 561 00:29:06,520 --> 00:29:12,120 Speaker 4: Yeah, soup, brother, soup, soup. 562 00:29:11,520 --> 00:29:15,240 Speaker 1: Is good food. You know, we didn't even promise, you know, 563 00:29:15,640 --> 00:29:18,000 Speaker 1: we said we're gonna try and get six of these 564 00:29:18,040 --> 00:29:21,760 Speaker 1: bad boys back to the village out of the eight. 565 00:29:22,440 --> 00:29:28,400 Speaker 1: And what is two minus eight or you know exactly? 566 00:29:28,960 --> 00:29:31,120 Speaker 2: I think we should try to rescue all the villagers. 567 00:29:31,720 --> 00:29:40,760 Speaker 1: What oh okay, okay, sounds like a hoo okay. I'm 568 00:29:40,840 --> 00:29:43,040 Speaker 1: just thinking about all the work that's gonna be. 569 00:29:43,640 --> 00:29:46,640 Speaker 4: Yeah, okay, But if we get them on our side, 570 00:29:47,240 --> 00:29:49,680 Speaker 4: then they will also help us do the work. 571 00:29:50,600 --> 00:29:51,400 Speaker 1: I love that. 572 00:29:51,920 --> 00:29:55,040 Speaker 4: Plus six, that's ten people. We could keep two people captain. 573 00:29:55,080 --> 00:29:56,520 Speaker 4: We can probably even bring some bots. 574 00:29:56,640 --> 00:30:00,000 Speaker 1: You know, I'm like counting on my paws and like, bye, 575 00:30:00,280 --> 00:30:03,360 Speaker 1: she's ready. Look at that tree, though, Can I roll 576 00:30:03,360 --> 00:30:04,360 Speaker 1: a perception on the tree? 577 00:30:05,520 --> 00:30:07,960 Speaker 3: Sure, go and give me a perception check. 578 00:30:08,240 --> 00:30:10,920 Speaker 2: Mlanie does ask us to always go the hard way 579 00:30:10,960 --> 00:30:13,200 Speaker 2: instead of the easy way, when the hard way is 580 00:30:13,200 --> 00:30:14,920 Speaker 2: what's necessary to get work done. 581 00:30:16,960 --> 00:30:23,120 Speaker 1: Here Mlani speaks in riddles. It's an eleven plus five 582 00:30:23,760 --> 00:30:26,440 Speaker 1: sixteen perception on the tree. 583 00:30:26,560 --> 00:30:30,200 Speaker 3: Boy, you can't be certain, but looking at the tree, 584 00:30:30,640 --> 00:30:32,760 Speaker 3: you're like, why is there a fog in the tree? 585 00:30:32,760 --> 00:30:35,600 Speaker 3: That doesn't make any sense? And you look closer and 586 00:30:35,680 --> 00:30:39,120 Speaker 3: you realize it's not fog, it's webs. 587 00:30:40,720 --> 00:30:42,680 Speaker 2: Oh, brother, bug bomb. 588 00:30:43,480 --> 00:30:46,280 Speaker 3: The bug bomb might work. That's possible. 589 00:30:46,640 --> 00:30:49,440 Speaker 2: I would like to look at the size of the 590 00:30:49,440 --> 00:30:55,240 Speaker 2: fortification and to use my lowre warfare to determine the 591 00:30:55,320 --> 00:30:56,600 Speaker 2: size of the garrison. 592 00:30:58,240 --> 00:31:01,600 Speaker 3: Okay, go ahead and give me a warfare. 593 00:31:01,760 --> 00:31:04,160 Speaker 2: Okay, Can I have magical guidance on this, Marty? 594 00:31:04,960 --> 00:31:08,600 Speaker 4: Sure? Can? You had a plus one for that. 595 00:31:08,600 --> 00:31:11,040 Speaker 2: That's good because I did not roll well. I rolled 596 00:31:11,040 --> 00:31:14,400 Speaker 2: a nine plus three plus one is thirteen. 597 00:31:15,240 --> 00:31:17,800 Speaker 3: Well, you can't be certain, but looking at it, you 598 00:31:17,840 --> 00:31:21,160 Speaker 3: can tell that there is an entrance into the dam 599 00:31:21,240 --> 00:31:26,960 Speaker 3: structure itself on the water line. You would suspect there's 600 00:31:27,000 --> 00:31:31,720 Speaker 3: probably an entrance up above as well, because otherwise none 601 00:31:31,720 --> 00:31:33,880 Speaker 3: of the Boggarts could get inside unless they took a 602 00:31:34,000 --> 00:31:36,400 Speaker 3: raft out to the dam, so there's probably a second entrance. 603 00:31:37,240 --> 00:31:39,240 Speaker 3: And looking at the size of the dam and the 604 00:31:39,240 --> 00:31:41,240 Speaker 3: fact that I mean, it does get wider and wider 605 00:31:41,280 --> 00:31:44,840 Speaker 3: the further down it goes. Boy, if there was barracks 606 00:31:44,920 --> 00:31:47,560 Speaker 3: or quarters inside the dam, there could be a fair 607 00:31:47,640 --> 00:31:49,680 Speaker 3: number of Boggarts in there, maybe as many as twenty. 608 00:31:51,240 --> 00:31:53,600 Speaker 2: I think there might be as many as twenty Boggerts here, 609 00:31:53,760 --> 00:31:57,080 Speaker 2: and so I think we probably shouldn't try to fight 610 00:31:57,160 --> 00:31:57,560 Speaker 2: them all. 611 00:31:58,400 --> 00:32:00,080 Speaker 4: You and else, you shouldn't try to fight. 612 00:32:01,400 --> 00:32:05,800 Speaker 2: The desire to purchase ads. No, the desire to purchase 613 00:32:05,840 --> 00:32:07,200 Speaker 2: the things that the ads advertise. 614 00:32:08,480 --> 00:32:09,560 Speaker 4: Yeah, you've got it. 615 00:32:09,800 --> 00:32:11,000 Speaker 3: You wouldn't want to resist that. 616 00:32:11,280 --> 00:32:14,920 Speaker 2: It's irresistible. You're going to roll a one on resisting 617 00:32:15,480 --> 00:32:19,280 Speaker 2: these products unless they're bad, in which case rolling that twenty. 618 00:32:20,200 --> 00:32:32,520 Speaker 3: Here they are. We're back. God, I've bought so many things. 619 00:32:35,520 --> 00:32:38,160 Speaker 2: Gold is doing really well right now, it is. 620 00:32:38,360 --> 00:32:38,880 Speaker 1: It's great. 621 00:32:39,040 --> 00:32:43,920 Speaker 3: I bought a lot of gold and some tactical wipes 622 00:32:44,120 --> 00:32:45,840 Speaker 3: and some ready made meals. 623 00:32:46,160 --> 00:32:48,000 Speaker 4: I have a lot of my money at the Chimpy casino. 624 00:32:48,040 --> 00:32:49,200 Speaker 4: It was too good. 625 00:32:50,320 --> 00:32:51,600 Speaker 3: Yeah, it's a better call. 626 00:32:51,760 --> 00:32:53,960 Speaker 1: I mean, too many websites on squear space. 627 00:32:54,440 --> 00:32:56,640 Speaker 2: I remember when the ads were going to the forest. 628 00:32:57,040 --> 00:32:59,959 Speaker 2: That was a great I missed when that was our advertiser. 629 00:33:00,840 --> 00:33:03,920 Speaker 2: Go into the forest, go into the dark forest at 630 00:33:04,040 --> 00:33:10,960 Speaker 2: night alone. It'll be fine anyway, Uh should we Yeah? Okay? 631 00:33:11,640 --> 00:33:15,600 Speaker 2: Our options are we go in the front easy way 632 00:33:16,120 --> 00:33:18,760 Speaker 2: which has the bad way, or we go on the 633 00:33:18,800 --> 00:33:20,880 Speaker 2: dock but then there's a boggert and a person and 634 00:33:20,920 --> 00:33:24,600 Speaker 2: we'll be very seen. Or we go in the spiderweb tree. 635 00:33:24,680 --> 00:33:27,040 Speaker 2: I'm very good at climbing trees. I was the best 636 00:33:27,080 --> 00:33:29,200 Speaker 2: at climbing trees when I was a kid. But it's 637 00:33:29,240 --> 00:33:31,720 Speaker 2: not a competition. Malonie reminds us that it's not a competition. 638 00:33:31,760 --> 00:33:34,040 Speaker 2: But if it were a competition, I was the best 639 00:33:34,040 --> 00:33:36,760 Speaker 2: at climbing trees, but it wasn't a competition. So I 640 00:33:36,840 --> 00:33:38,400 Speaker 2: just was at the top of the tree faster than 641 00:33:38,400 --> 00:33:41,120 Speaker 2: everyone else, and that has no moral value. And or 642 00:33:41,160 --> 00:33:42,840 Speaker 2: we could also try and sneak around and like come 643 00:33:42,840 --> 00:33:44,920 Speaker 2: around the back of the dam. We could also wait 644 00:33:45,000 --> 00:33:47,000 Speaker 2: till night and then like kidnap some of these people 645 00:33:47,000 --> 00:33:49,480 Speaker 2: and feed the potions. I don't know, I'm just spitballing here. 646 00:33:50,640 --> 00:33:54,560 Speaker 1: Trent. What's your stelf at pretty good. I am at 647 00:33:54,760 --> 00:33:57,800 Speaker 1: a five. Okay, I'm at a six. 648 00:33:58,400 --> 00:34:00,640 Speaker 5: I mean, what if we were to set up some 649 00:34:00,720 --> 00:34:04,320 Speaker 5: bombs on the way and then try to lead them 650 00:34:04,400 --> 00:34:09,879 Speaker 5: out and then detonate said bombs and then fall upon 651 00:34:09,960 --> 00:34:11,920 Speaker 5: them in ambush after they've been exploded. 652 00:34:13,080 --> 00:34:15,719 Speaker 2: So my worry is that if the kidnapped villagers are 653 00:34:15,760 --> 00:34:18,279 Speaker 2: also part of the crew that follows us. I was 654 00:34:18,320 --> 00:34:21,239 Speaker 2: thinking you could throw bombs into the midst of Boggarts 655 00:34:21,440 --> 00:34:25,479 Speaker 2: rather than having trap bombs that you can't pick who 656 00:34:25,480 --> 00:34:26,040 Speaker 2: they affect. 657 00:34:26,320 --> 00:34:30,920 Speaker 4: Sounds good to me. Hey, I know it's not as fun. 658 00:34:32,960 --> 00:34:35,640 Speaker 1: I're you sure that these villagers are even good at all. 659 00:34:35,960 --> 00:34:37,800 Speaker 1: We've only been in town like a couple of days. 660 00:34:37,800 --> 00:34:40,640 Speaker 1: These guys could be what's good and evil, even what 661 00:34:40,719 --> 00:34:41,520 Speaker 1: is good and evil? 662 00:34:41,520 --> 00:34:44,160 Speaker 4: Tell me, we have literally never tried to talk to them. 663 00:34:44,280 --> 00:34:45,839 Speaker 4: We don't know what their deal is. 664 00:34:46,800 --> 00:34:49,359 Speaker 3: Listen, we got rid of alignment in Pathfinders, so don't 665 00:34:49,400 --> 00:34:53,160 Speaker 3: worry about it. Oh, we don't do that anymore. It's 666 00:34:53,160 --> 00:34:53,959 Speaker 3: all shades of grain. 667 00:34:54,440 --> 00:34:59,600 Speaker 4: But some things are just evil, like fascists and frogs. 668 00:35:00,160 --> 00:35:03,320 Speaker 2: Absolutely, and that are indeterminate. 669 00:35:04,640 --> 00:35:10,920 Speaker 3: Yeah, so there is something a little odd that you notice. 670 00:35:10,920 --> 00:35:13,600 Speaker 3: It looks like the Boggarts all have some sort of 671 00:35:13,760 --> 00:35:21,560 Speaker 3: red single or symbol on their foreheads. You have not 672 00:35:21,600 --> 00:35:23,920 Speaker 3: seen this on any of the other bargas you have encountered. 673 00:35:24,560 --> 00:35:26,400 Speaker 4: Are they also being mine in controled? Do I have 674 00:35:26,400 --> 00:35:29,720 Speaker 4: to feel bad about killing these fucking frogs? 675 00:35:29,840 --> 00:35:31,400 Speaker 3: I mean, you don't know what the symbol is, so 676 00:35:31,880 --> 00:35:32,239 Speaker 3: I don't know. 677 00:35:32,440 --> 00:35:36,240 Speaker 4: Maybe I have cooking Lord Jason. Does that help? 678 00:35:36,960 --> 00:35:39,239 Speaker 3: It doesn't look like a cooking symbol. You don't see 679 00:35:39,239 --> 00:35:42,840 Speaker 3: any notation for how many cups or teaspoons of flies 680 00:35:42,920 --> 00:35:43,360 Speaker 3: to add? 681 00:35:44,680 --> 00:35:47,080 Speaker 2: Does anyone have arcana or occultism? 682 00:35:47,640 --> 00:35:49,840 Speaker 4: I could give you plus one. I've got one to arcana, 683 00:35:49,960 --> 00:35:50,600 Speaker 4: but that's it. 684 00:35:52,040 --> 00:35:53,200 Speaker 2: Do you want to roll in arcana? 685 00:35:54,200 --> 00:35:57,400 Speaker 3: Does nobody have arcana or occultism? You can try religion 686 00:35:57,440 --> 00:35:57,839 Speaker 3: as well. 687 00:35:58,400 --> 00:35:59,960 Speaker 1: I do have quite good arcana. 688 00:36:00,080 --> 00:36:02,160 Speaker 4: Oh yeah, well I have plus seven. 689 00:36:01,920 --> 00:36:04,960 Speaker 1: In religion and I'll take them arcana. 690 00:36:04,880 --> 00:36:11,040 Speaker 4: And I'm taking guidance from rastal. Thank you? All right? 691 00:36:11,080 --> 00:36:14,680 Speaker 4: That was a ten plus seven plus one is eighteen, 692 00:36:15,840 --> 00:36:16,600 Speaker 4: all right, and. 693 00:36:16,560 --> 00:36:20,600 Speaker 5: Then for arkana that's an eighteen total thirteen plus five. 694 00:36:22,920 --> 00:36:27,719 Speaker 3: So from both of your areas of expertise, you converse 695 00:36:27,800 --> 00:36:32,239 Speaker 3: with each other, ruling out some possibilities, talking about what 696 00:36:32,400 --> 00:36:36,200 Speaker 3: some things might be, and that's when you kind of 697 00:36:36,239 --> 00:36:40,680 Speaker 3: figure it out. The symbol that you see on their 698 00:36:40,800 --> 00:36:48,880 Speaker 3: forehead is a fiendish room one belonging to Go Gunta. 699 00:36:49,040 --> 00:36:53,520 Speaker 3: Go Gunta is a demon lord of swamps and a 700 00:36:53,600 --> 00:36:56,120 Speaker 3: patron of evil bondards. 701 00:36:57,320 --> 00:36:59,480 Speaker 4: Well, so they're evil, we can mark them. 702 00:37:00,400 --> 00:37:03,560 Speaker 3: They are definitely not good guys. These are cultists. These 703 00:37:03,600 --> 00:37:08,239 Speaker 3: are boggered cultists. Okay, it's not surprising that the ones 704 00:37:08,280 --> 00:37:11,360 Speaker 3: you saw out in the swamp weren't showing off the 705 00:37:11,400 --> 00:37:14,000 Speaker 3: symbol that would kind of give away that they were 706 00:37:14,080 --> 00:37:16,160 Speaker 3: part of this cult. Those ones were kind of hiding. 707 00:37:16,200 --> 00:37:17,920 Speaker 3: But the ones here at the dam are not hiding 708 00:37:18,160 --> 00:37:18,920 Speaker 3: their allegiance. 709 00:37:19,360 --> 00:37:22,480 Speaker 2: So let's get some of them to chase Murdy and 710 00:37:22,520 --> 00:37:24,520 Speaker 2: I will walk up and ask if they want soup, 711 00:37:24,600 --> 00:37:27,080 Speaker 2: and then when they chase us will run and then 712 00:37:27,680 --> 00:37:29,440 Speaker 2: once they're in the woods, it will only be a 713 00:37:29,480 --> 00:37:33,560 Speaker 2: couple of them. Squash and trant attack and any of 714 00:37:33,600 --> 00:37:38,239 Speaker 2: the villagers who chase us, we will knock unconscious instead 715 00:37:38,280 --> 00:37:41,080 Speaker 2: of killing, Right, Jason, that's the thing you can do 716 00:37:41,120 --> 00:37:42,440 Speaker 2: in this way. You can do non lethal. 717 00:37:42,880 --> 00:37:45,480 Speaker 3: Yeah, you can attack people and deal non lethal damage. 718 00:37:45,520 --> 00:37:47,600 Speaker 3: If you reduce them to zero with an attack that 719 00:37:47,600 --> 00:37:49,359 Speaker 3: does non lethal damage, they're just knocked out. 720 00:37:49,520 --> 00:37:51,280 Speaker 4: Yeah, I might have a spam. 721 00:37:52,560 --> 00:37:57,000 Speaker 2: How does that sound of folks? Okay, you can throw 722 00:37:57,040 --> 00:37:58,399 Speaker 2: bombs at the people who chase us. 723 00:37:58,920 --> 00:38:04,200 Speaker 3: Okay, I appreciate the defeat of like Well, I guess 724 00:38:04,200 --> 00:38:05,360 Speaker 3: we could do that. 725 00:38:07,239 --> 00:38:09,560 Speaker 4: I have a spell called command, which does have a 726 00:38:09,640 --> 00:38:11,319 Speaker 4: range of thirty feet, so I can hit a bunch 727 00:38:11,360 --> 00:38:14,319 Speaker 4: of people. I can command a target to approach, run away, 728 00:38:14,400 --> 00:38:17,480 Speaker 4: release what it's holding, or importantly drop prone or stand 729 00:38:17,520 --> 00:38:20,400 Speaker 4: in place. It does have to make a will save, 730 00:38:20,760 --> 00:38:24,000 Speaker 4: but they're already under effects of like a mushroom, so 731 00:38:24,719 --> 00:38:27,719 Speaker 4: I would hope that that affects their their willpower. 732 00:38:27,880 --> 00:38:30,440 Speaker 3: So I should note it will only affect one target. 733 00:38:30,520 --> 00:38:38,280 Speaker 4: It only affects one target. Yep, Jason, Jess, Yeah, Jason, friend, 734 00:38:39,880 --> 00:38:42,160 Speaker 4: since the game is no one's friend. 735 00:38:42,239 --> 00:38:45,279 Speaker 3: You have made a terrible mistake, assuming that I am 736 00:38:45,320 --> 00:38:46,320 Speaker 3: your friend, Jason? 737 00:38:46,400 --> 00:38:49,759 Speaker 4: Have you have you considered the rule of cool? And 738 00:38:49,840 --> 00:38:52,960 Speaker 4: that's cool when my character gets. 739 00:38:52,800 --> 00:38:56,439 Speaker 3: To and it's even cooler to have these frogs chase 740 00:38:56,480 --> 00:38:57,480 Speaker 3: you through the swamp and murder you. 741 00:38:58,280 --> 00:38:59,719 Speaker 4: Yet doesn't find cool to me? 742 00:39:00,280 --> 00:39:02,040 Speaker 2: Well, you'll be able to commit if only one, Like, 743 00:39:02,080 --> 00:39:03,800 Speaker 2: you'll be able to command one of the villagers or 744 00:39:03,840 --> 00:39:04,960 Speaker 2: something to drop or something. 745 00:39:05,440 --> 00:39:06,880 Speaker 1: What if we get one of them to come on 746 00:39:06,960 --> 00:39:10,360 Speaker 1: over and give us some tasty little secrets. 747 00:39:10,600 --> 00:39:12,680 Speaker 4: Hey, the command doesn't do that. It doesn't like make 748 00:39:12,719 --> 00:39:13,480 Speaker 4: them your ally. 749 00:39:14,480 --> 00:39:17,560 Speaker 3: Oh rats, that's a more powerful spell. 750 00:39:17,960 --> 00:39:20,759 Speaker 2: And it only has thirty foot range. And we're a 751 00:39:20,840 --> 00:39:21,960 Speaker 2: quarter mile away right now. 752 00:39:22,760 --> 00:39:24,600 Speaker 3: Well, at this point, I've kind of assumed that you've 753 00:39:24,600 --> 00:39:26,560 Speaker 3: moved at least a bit closer. You're now probably on 754 00:39:26,600 --> 00:39:28,160 Speaker 3: a couple on our feet away. You couldn't have seen 755 00:39:28,200 --> 00:39:30,240 Speaker 3: the roots without getting somewhat closer. 756 00:39:30,560 --> 00:39:32,640 Speaker 2: And then you have another plan besides. 757 00:39:34,440 --> 00:39:38,240 Speaker 1: My only other plan is we go up that webby 758 00:39:38,280 --> 00:39:41,359 Speaker 1: tree and we use some bug bombs and we blow 759 00:39:41,440 --> 00:39:45,640 Speaker 1: up the whole fugging dam. That's a lot of spinning 760 00:39:45,719 --> 00:39:49,759 Speaker 1: plates maybe, and I don't know how big these spiders are, 761 00:39:49,840 --> 00:39:51,560 Speaker 1: but I would love to use those bug bombs. I 762 00:39:51,600 --> 00:39:52,759 Speaker 1: don't know. I like this plan. 763 00:39:53,640 --> 00:39:55,840 Speaker 3: So you've got two sides. You can either try and 764 00:39:55,880 --> 00:39:58,280 Speaker 3: climb this tree or you can go up the land bridge. 765 00:39:58,320 --> 00:39:59,200 Speaker 3: It's really up to you. 766 00:40:00,160 --> 00:40:03,400 Speaker 2: You want to try, like you're playing, Yeah, let's do 767 00:40:03,480 --> 00:40:06,160 Speaker 2: it all right, So we're gonna offer them soup. You 768 00:40:06,239 --> 00:40:09,160 Speaker 2: all are gonna lay in ambush, and we're gonna we're 769 00:40:09,200 --> 00:40:11,160 Speaker 2: gonna take care of some of these fools and then 770 00:40:11,200 --> 00:40:12,960 Speaker 2: we'll go and get the rest of them. 771 00:40:13,320 --> 00:40:14,759 Speaker 3: All right, So it sounds like two of you are 772 00:40:14,840 --> 00:40:17,040 Speaker 3: laying in ambush. That's gonna be Squash and Trant. 773 00:40:17,719 --> 00:40:21,280 Speaker 5: Correct, Yes, yes, them. 774 00:40:21,560 --> 00:40:25,200 Speaker 3: And it sounds like Spike and Murdy are going to 775 00:40:25,280 --> 00:40:29,840 Speaker 3: kind of approach more out in the open to attempt 776 00:40:29,840 --> 00:40:31,799 Speaker 3: to lure the bargaards away. Is that correct? Do I 777 00:40:31,840 --> 00:40:32,600 Speaker 3: got the shape of it? 778 00:40:33,040 --> 00:40:37,440 Speaker 1: Yeah, we're doing a modified l shape. 779 00:40:37,960 --> 00:40:40,480 Speaker 4: I've got a bowl of soup that has potion in 780 00:40:40,560 --> 00:40:41,440 Speaker 4: it prepared. 781 00:40:42,760 --> 00:40:45,080 Speaker 3: Okay, you got some of the antidote mixting with some 782 00:40:45,120 --> 00:40:47,719 Speaker 3: of the soup, and you make your way up to 783 00:40:47,760 --> 00:40:51,920 Speaker 3: the hillock and frankly, the barguards, you're not sure if 784 00:40:51,960 --> 00:40:54,759 Speaker 3: they're just not paying attention or if they're, you know, 785 00:40:54,920 --> 00:40:58,120 Speaker 3: busy focused on their work, because they are, like the 786 00:40:58,200 --> 00:41:01,239 Speaker 3: humans are being there are basically on work detail. The 787 00:41:01,280 --> 00:41:04,520 Speaker 3: boggard seem to be guarding them and kind of doing work, 788 00:41:04,560 --> 00:41:07,320 Speaker 3: but mostly letting the humans do it, or I should 789 00:41:07,400 --> 00:41:09,480 Speaker 3: say the villagers. It doesn't look like they're all humans. 790 00:41:09,480 --> 00:41:12,600 Speaker 3: You just know that they're not boggards. It looks at 791 00:41:12,640 --> 00:41:15,520 Speaker 3: the guy on the dock might be a drummer, and 792 00:41:15,680 --> 00:41:18,920 Speaker 3: the two people on the bridge are human. But as 793 00:41:18,960 --> 00:41:22,600 Speaker 3: you approach, the boggard that is on the side of 794 00:41:22,640 --> 00:41:27,120 Speaker 3: the bridge with the two humans immediately kind of moves forward, 795 00:41:27,760 --> 00:41:32,320 Speaker 3: drawing a club that he had tucked into his belt, 796 00:41:33,040 --> 00:41:37,360 Speaker 3: shouting in boggart, and I doubt any of you speak boggered, 797 00:41:37,600 --> 00:41:40,359 Speaker 3: but he's making a bunch of loud, croaking noises, which 798 00:41:40,400 --> 00:41:42,880 Speaker 3: is having the two guards on the other side of 799 00:41:42,880 --> 00:41:45,840 Speaker 3: the bridge. One of them looks like he's about to 800 00:41:45,880 --> 00:41:48,720 Speaker 3: come over and investigate, but the other one is staying behind, 801 00:41:48,840 --> 00:41:52,480 Speaker 3: so not all three of them are coming to check 802 00:41:52,520 --> 00:41:55,440 Speaker 3: this out. You also noticed the boggard over on the dam. 803 00:41:55,880 --> 00:41:57,440 Speaker 3: It was not very far away. It's like, you know, 804 00:41:57,640 --> 00:42:01,960 Speaker 3: forty fifty feet away is suddenly intently at what's going on. 805 00:42:02,400 --> 00:42:04,600 Speaker 4: Do you want to try to engage the boggart that's 806 00:42:04,600 --> 00:42:07,240 Speaker 4: coming towards you and I will skirt around and try 807 00:42:07,239 --> 00:42:12,279 Speaker 4: to talk to the villagers. I thought our plan trying 808 00:42:12,320 --> 00:42:14,240 Speaker 4: to pitch them on joining the Cult of Malani. 809 00:42:14,360 --> 00:42:16,520 Speaker 2: Perhaps I thought the plan was that we were supposed 810 00:42:16,560 --> 00:42:19,040 Speaker 2: to run at this point so that we get chased 811 00:42:19,840 --> 00:42:23,279 Speaker 2: into them. And then it's funny because you're running with 812 00:42:23,280 --> 00:42:24,080 Speaker 2: the ball a soup like. 813 00:42:24,040 --> 00:42:31,279 Speaker 3: Ahops, squashing here and about throughout the swamp. Okay, So 814 00:42:31,440 --> 00:42:33,480 Speaker 3: it's easy enough to do because, as it turns out, 815 00:42:33,480 --> 00:42:36,360 Speaker 3: the bargar, if he can understand what you're saying, you 816 00:42:36,400 --> 00:42:40,560 Speaker 3: don't see any indication of that. He instead comes charging 817 00:42:40,600 --> 00:42:43,360 Speaker 3: at you with this club, and the other bargard that 818 00:42:43,400 --> 00:42:46,239 Speaker 3: crossed the bridge kind of stays with the humans on 819 00:42:46,280 --> 00:42:49,399 Speaker 3: that side as the two of you kind of run away. 820 00:42:49,400 --> 00:42:53,799 Speaker 3: Now at this point in time, Tramp and Squash, I'm 821 00:42:53,840 --> 00:42:56,080 Speaker 3: going to ask both of you to make stealth child yea. 822 00:42:56,360 --> 00:43:00,480 Speaker 2: I will say that as I envisioned, this plan does 823 00:43:00,520 --> 00:43:04,680 Speaker 2: not really fit within the scale of this map. I 824 00:43:04,760 --> 00:43:08,400 Speaker 2: was envisioning not running twenty feet back. I was envisioning running, 825 00:43:09,320 --> 00:43:11,920 Speaker 2: you know a little bit. So the whole point is 826 00:43:11,920 --> 00:43:14,600 Speaker 2: that we wouldn't be seen because we want to kill 827 00:43:14,680 --> 00:43:16,240 Speaker 2: these boggarts and then move forward. 828 00:43:17,320 --> 00:43:19,360 Speaker 3: Yeah, So, for those of you listening, the map is 829 00:43:19,400 --> 00:43:23,080 Speaker 3: a little truncated. We'll assume this the entire ambush site 830 00:43:23,160 --> 00:43:25,719 Speaker 3: is let's just say it's fifty feet away. We'll still 831 00:43:25,800 --> 00:43:28,319 Speaker 3: use this part of the map, but we'll assume it's 832 00:43:28,360 --> 00:43:31,120 Speaker 3: further away so that the Boggarts that are still in 833 00:43:31,160 --> 00:43:33,279 Speaker 3: the dam maybe can't see what's going on. But for 834 00:43:33,360 --> 00:43:35,239 Speaker 3: ease of play, we'll still play on this corner of 835 00:43:35,280 --> 00:43:38,080 Speaker 3: the map. The map is only eleven x seventeen kind 836 00:43:38,120 --> 00:43:43,440 Speaker 3: of grid, so it's not huge. Okay, so Squash Trent, 837 00:43:44,040 --> 00:43:45,360 Speaker 3: give me those stealth checks. 838 00:43:45,840 --> 00:43:50,520 Speaker 1: I rolled a fourteen plus six for a filthy twenty. 839 00:43:51,239 --> 00:43:54,080 Speaker 1: I also have a fifteen plus five for another twenty. 840 00:43:55,040 --> 00:43:55,600 Speaker 1: Let's go. 841 00:43:56,360 --> 00:43:59,640 Speaker 3: So a pair of twenties is going to be plenty 842 00:43:59,719 --> 00:44:03,359 Speaker 3: to their passive perception DC. So the two of you 843 00:44:03,440 --> 00:44:07,520 Speaker 3: remain hidden as that boggard kind of runs past. So 844 00:44:07,840 --> 00:44:11,040 Speaker 3: the way it's kind of worked out is one boggard 845 00:44:11,080 --> 00:44:15,399 Speaker 3: has kind of chased down this hill. Another one has 846 00:44:15,480 --> 00:44:18,160 Speaker 3: kind of stayed with the humans, but he's he's moved 847 00:44:18,160 --> 00:44:22,319 Speaker 3: in front of the humans. Trant and Squash, you're kind 848 00:44:22,360 --> 00:44:24,840 Speaker 3: of between the two right now. They're not clustered together. 849 00:44:26,040 --> 00:44:30,360 Speaker 3: One's kind of closer to the humans, one's chasing Murdy 850 00:44:31,280 --> 00:44:36,800 Speaker 3: and spite and assuming you plan to spring your ambush 851 00:44:36,800 --> 00:44:38,160 Speaker 3: at this point in time, I'm going to ask everybody 852 00:44:38,200 --> 00:44:38,920 Speaker 3: to roll initiative. 853 00:44:39,040 --> 00:44:40,840 Speaker 1: Should we use our as stealth for the initiative or 854 00:44:40,920 --> 00:44:41,480 Speaker 1: roll another one? 855 00:44:41,560 --> 00:44:44,239 Speaker 3: Yeah, you certainly can if you will especially want to 856 00:44:44,239 --> 00:44:47,080 Speaker 3: do that if your stealth is higher than your perception, Yeah, 857 00:44:47,280 --> 00:44:48,600 Speaker 3: it sure is. 858 00:44:49,320 --> 00:44:50,200 Speaker 2: But it's a new roll. 859 00:44:50,640 --> 00:44:52,040 Speaker 3: Yeah, this is gonna be a brand new role. 860 00:44:52,160 --> 00:44:55,880 Speaker 1: Yeah. I am going to turn to Trant and say, 861 00:44:56,480 --> 00:44:58,279 Speaker 1: if we get these villagers out of the way, we 862 00:44:58,320 --> 00:45:01,520 Speaker 1: could start just go and fucking hog while with bombs. 863 00:45:01,840 --> 00:45:06,120 Speaker 1: So maybe we should try and pull them out first, 864 00:45:06,239 --> 00:45:07,480 Speaker 1: or what do you think? 865 00:45:07,600 --> 00:45:10,480 Speaker 5: I mean, I feel like we could go, well, there's 866 00:45:10,520 --> 00:45:14,440 Speaker 5: only two of them right within range. Yeah, so I 867 00:45:14,480 --> 00:45:17,000 Speaker 5: feel like we should start by just kind of sniping 868 00:45:17,040 --> 00:45:20,840 Speaker 5: the two within range. Helltho, then we're not going to 869 00:45:20,880 --> 00:45:23,080 Speaker 5: have much in the way of the advantage of stealth 870 00:45:24,680 --> 00:45:25,759 Speaker 5: when more come out. 871 00:45:26,719 --> 00:45:30,080 Speaker 1: It's thinking, we get out there, get these villagers, hand 872 00:45:30,120 --> 00:45:33,040 Speaker 1: over the mouth, pull them into the tree. Okay, say 873 00:45:33,280 --> 00:45:36,600 Speaker 1: calm down, you bunk them on the head, bing bang boom, 874 00:45:36,600 --> 00:45:39,640 Speaker 1: they're out of commission, and then we start, you know, 875 00:45:41,040 --> 00:45:41,719 Speaker 1: firing it up. 876 00:45:42,200 --> 00:45:44,600 Speaker 2: We are in a fight right now, You're in a fight. 877 00:45:44,640 --> 00:45:46,520 Speaker 3: We have not arrived yet. 878 00:45:46,360 --> 00:45:48,480 Speaker 4: Before we start combat. You know what else is arriving? 879 00:45:48,760 --> 00:45:48,920 Speaker 3: Is it? 880 00:45:48,960 --> 00:45:52,759 Speaker 2: The ads roll the higher initiative than any of us. 881 00:45:55,000 --> 00:45:59,600 Speaker 2: Thirty I hate when they roll thirty sided dice. All 882 00:45:59,719 --> 00:46:00,440 Speaker 2: right here that. 883 00:46:13,080 --> 00:46:17,000 Speaker 3: We're back ambush, ads take that, all right, So let's 884 00:46:17,000 --> 00:46:18,480 Speaker 3: go around and gather everybody's initiative. 885 00:46:18,520 --> 00:46:21,320 Speaker 2: Spite what he got two Murdy. 886 00:46:21,120 --> 00:46:24,319 Speaker 3: What he got t plus seven is nineteen, Squash what 887 00:46:24,440 --> 00:46:27,839 Speaker 3: he got rolling stealth fifteen plus seven is twenty two? 888 00:46:29,160 --> 00:46:31,000 Speaker 3: And Trent what he got rolling stealth? 889 00:46:31,719 --> 00:46:33,839 Speaker 1: If you got a twenty twenty? All right? 890 00:46:34,520 --> 00:46:37,359 Speaker 3: You know the one time I actually rolled decently well 891 00:46:37,400 --> 00:46:41,560 Speaker 3: for my bad guys and you still all beat thumby. 892 00:46:42,080 --> 00:46:46,960 Speaker 3: That has happened this entire campaign, all right, So top 893 00:46:47,040 --> 00:46:50,960 Speaker 3: of the order, we've got Squash. Now you've got two options. 894 00:46:51,000 --> 00:46:54,840 Speaker 3: Here are two immediate targets. You've got one that's closer 895 00:46:54,840 --> 00:46:57,040 Speaker 3: to the dam. If you go to attack that one, 896 00:46:57,520 --> 00:47:00,719 Speaker 3: the other boggards at the damn may see it. You've 897 00:47:00,760 --> 00:47:05,040 Speaker 3: also got the other boggard that is chasing Spie and Murray. 898 00:47:05,080 --> 00:47:07,080 Speaker 3: If you go attack that one, the Boggart's back to 899 00:47:07,120 --> 00:47:08,560 Speaker 3: today and will probably not see it. 900 00:47:08,880 --> 00:47:10,840 Speaker 1: I'm gonna go up. I'm gonna give this guy a 901 00:47:11,040 --> 00:47:12,200 Speaker 1: sneaky little stab. 902 00:47:12,960 --> 00:47:16,560 Speaker 3: Sounds good. He is off guard to you, so his 903 00:47:16,680 --> 00:47:18,840 Speaker 3: defenses are going to be even lower than normal. 904 00:47:20,239 --> 00:47:26,080 Speaker 1: That's right they are. Ooh and it's a thirteen plus 905 00:47:26,520 --> 00:47:29,120 Speaker 1: seven for a total of a twenty. 906 00:47:30,000 --> 00:47:33,880 Speaker 3: A twenty is an easy hit. Unlike the bargguards that 907 00:47:33,920 --> 00:47:36,239 Speaker 3: you fought up in the tower, these ones are not 908 00:47:36,320 --> 00:47:39,640 Speaker 3: as well armored and frankly aren't as buff. These ones 909 00:47:39,680 --> 00:47:41,040 Speaker 3: look more like just workers. 910 00:47:41,560 --> 00:47:44,520 Speaker 2: Maybe we should just storm in the place after this. 911 00:47:46,840 --> 00:47:48,480 Speaker 3: Wow, that was like crazy easy. 912 00:47:49,200 --> 00:47:50,640 Speaker 2: You can just stab these guys. 913 00:47:51,960 --> 00:47:53,040 Speaker 3: Go ahead and roll damage. 914 00:47:55,400 --> 00:47:58,439 Speaker 1: Oh I sure wish it was more than a one, 915 00:47:58,600 --> 00:48:01,560 Speaker 1: but what can I say? It's a one, but it's. 916 00:48:01,400 --> 00:48:05,360 Speaker 3: A plus two, so it's a three all right. So 917 00:48:05,680 --> 00:48:09,200 Speaker 3: you dive out of the shadows and stab the barguard. 918 00:48:11,520 --> 00:48:15,600 Speaker 3: He streams in pain, But you still have one action left. 919 00:48:15,640 --> 00:48:18,400 Speaker 3: You needed to take one to approach, one to attack, 920 00:48:18,440 --> 00:48:19,759 Speaker 3: and you can attack again if you want. 921 00:48:20,320 --> 00:48:23,399 Speaker 1: Can I twist the knife that's in him or pull 922 00:48:23,400 --> 00:48:26,480 Speaker 1: it out with a flourish? That's sort of another just 923 00:48:26,560 --> 00:48:27,600 Speaker 1: counts as another attack. 924 00:48:29,280 --> 00:48:31,759 Speaker 3: Uh yeah, I mean basically you're making another attack, So 925 00:48:31,880 --> 00:48:33,520 Speaker 3: go ahead and make another attack. Role to see if 926 00:48:33,520 --> 00:48:34,360 Speaker 3: it does damage. 927 00:48:34,520 --> 00:48:38,680 Speaker 1: I'd love to make another attack a swashbuckler's specialty. Oh boy, 928 00:48:38,880 --> 00:48:43,760 Speaker 1: here I go with my other attack, and it's a sixteen. 929 00:48:44,200 --> 00:48:47,160 Speaker 1: That's what the minus five and well with the minus 930 00:48:47,200 --> 00:48:50,839 Speaker 1: five it's in eleven but plus seven, So. 931 00:48:51,560 --> 00:48:54,200 Speaker 3: Yeah, that is going to be a hit. So go 932 00:48:54,239 --> 00:48:56,400 Speaker 3: ahead and roll damage again. So you walk up and 933 00:48:56,480 --> 00:48:59,440 Speaker 3: swing your blade left, to swing it right and carve 934 00:49:00,120 --> 00:49:06,280 Speaker 3: deep cuts into this bargart. How much damage nine total? Huh? Well, 935 00:49:06,760 --> 00:49:10,400 Speaker 3: the boggard that was guarding the two humans collapses in 936 00:49:10,480 --> 00:49:14,080 Speaker 3: the flink of an eye. Your blade slices and dices 937 00:49:14,120 --> 00:49:17,120 Speaker 3: and cuts down the boggard. That is the end of 938 00:49:17,160 --> 00:49:22,480 Speaker 3: Squash's turn spite. Further down the hill in the background, 939 00:49:22,560 --> 00:49:25,600 Speaker 3: you can see Squashes come darting out of the shadows 940 00:49:25,640 --> 00:49:28,440 Speaker 3: and just dispatched one of the guards instantly. 941 00:49:29,120 --> 00:49:32,040 Speaker 2: So should we just storm the place? 942 00:49:33,880 --> 00:49:35,600 Speaker 3: Did we try to make a plan? In reality? We 943 00:49:35,600 --> 00:49:36,960 Speaker 3: should just run up and kill everything. 944 00:49:38,200 --> 00:49:43,440 Speaker 2: I ask while while doing a defensive advance walking up 945 00:49:43,480 --> 00:49:47,080 Speaker 2: to this boggert, I'm gonna flank it by going on 946 00:49:47,120 --> 00:49:50,480 Speaker 2: the opposite side of it as as Murdy. 947 00:49:50,840 --> 00:49:52,479 Speaker 3: Yeah, I was kind of chasing Murdy down. 948 00:49:52,760 --> 00:49:56,280 Speaker 2: Yeah, and I just don't approve of people chasing my friends. 949 00:49:56,880 --> 00:50:01,200 Speaker 2: And so I am going to swing my morning Star 950 00:50:02,360 --> 00:50:06,360 Speaker 2: with a twenty four to hit. It's a sixteen plus. 951 00:50:06,120 --> 00:50:10,520 Speaker 3: Eight, so so with my reduced armor class, that's not 952 00:50:10,560 --> 00:50:13,120 Speaker 3: only a hit, that's a critical hit. Your morning Star 953 00:50:13,239 --> 00:50:15,000 Speaker 3: bashes the thing in the back of the head. The 954 00:50:15,000 --> 00:50:19,360 Speaker 3: Boggard cries out in ribbity pain as you roll damage. 955 00:50:19,520 --> 00:50:21,080 Speaker 2: Yeah, I don't know if it's going to cry out 956 00:50:21,160 --> 00:50:24,759 Speaker 2: much longer because I did sixteen damage to it. 957 00:50:24,960 --> 00:50:30,120 Speaker 3: Sixteen you know how many hit points. It doesn't have sixteen. 958 00:50:30,520 --> 00:50:32,960 Speaker 3: So you cave in the back of the Boggard's head. 959 00:50:33,280 --> 00:50:38,839 Speaker 3: This Boggart cultist collapses into a pool of bubbling green blood. 960 00:50:39,840 --> 00:50:42,719 Speaker 3: I I yell, let's go. 961 00:50:45,680 --> 00:50:49,000 Speaker 2: Use my remaining action to move towards the dam and with. 962 00:50:49,040 --> 00:50:50,840 Speaker 3: That'll literally just move you to where you are on 963 00:50:50,840 --> 00:50:53,680 Speaker 3: the map right now, and we'll call that proportional. So 964 00:50:54,440 --> 00:51:00,799 Speaker 3: the villagers to be clear, see the Bargard guards just 965 00:51:00,880 --> 00:51:04,239 Speaker 3: get wiped and they both grab their heads and they're like, 966 00:51:04,320 --> 00:51:06,919 Speaker 3: oh no, But they don't really run. They just kind 967 00:51:06,920 --> 00:51:09,560 Speaker 3: of cower. They frankly just kind of run over into 968 00:51:09,600 --> 00:51:13,359 Speaker 3: the brush and just hide. They just look afraid. They 969 00:51:13,360 --> 00:51:17,120 Speaker 3: don't know what's going on. They look very confused. So 970 00:51:17,840 --> 00:51:21,760 Speaker 3: we'll move on here, Tramp, it is your turn. Okay, 971 00:51:22,520 --> 00:51:27,160 Speaker 3: Spike has destroyed the Barger guard. Squash has destroyed a 972 00:51:27,160 --> 00:51:29,920 Speaker 3: Barger guard. The only Barger guard that's left is the 973 00:51:29,960 --> 00:51:32,760 Speaker 3: one across the bridge, and he has drawn his sling, 974 00:51:33,200 --> 00:51:35,520 Speaker 3: and he looks like he's prepared to defend the bridge 975 00:51:35,560 --> 00:51:39,960 Speaker 3: against all invaders. Hey, with his sling. 976 00:51:40,960 --> 00:51:44,600 Speaker 1: I guess, can I move up to here and then 977 00:51:44,719 --> 00:51:46,160 Speaker 1: hold the rest of my actions? 978 00:51:46,680 --> 00:51:49,400 Speaker 3: You can move up to there and ready an affection. 979 00:51:49,640 --> 00:51:52,000 Speaker 3: So what you would do is basically spend two actions 980 00:51:52,040 --> 00:51:55,320 Speaker 3: to say, if something happens, I want to make an attack. 981 00:51:55,480 --> 00:51:55,840 Speaker 3: Of course. 982 00:51:55,960 --> 00:51:56,160 Speaker 1: Yeah. 983 00:51:56,200 --> 00:51:59,279 Speaker 5: If something happens, I'm going to fire my shot, get 984 00:51:59,360 --> 00:52:00,400 Speaker 5: across the bridge. 985 00:52:01,840 --> 00:52:05,480 Speaker 3: Okay, so probably if anybody tries to cross, I assume 986 00:52:05,480 --> 00:52:09,280 Speaker 3: that's the trigger. Okay, all right. In that case, Mardy, 987 00:52:09,360 --> 00:52:10,080 Speaker 3: we are up to you. 988 00:52:10,719 --> 00:52:14,839 Speaker 4: Yeah, I am going to how far can I get 989 00:52:14,880 --> 00:52:16,480 Speaker 4: to those villagers? 990 00:52:17,120 --> 00:52:18,960 Speaker 3: We'll say if you spend two of your actions, movie, 991 00:52:19,000 --> 00:52:20,160 Speaker 3: you can make it up to the villagers. 992 00:52:20,200 --> 00:52:24,000 Speaker 4: All right, that's reasonable. Cool. I'm gonna cower down in 993 00:52:24,040 --> 00:52:26,680 Speaker 4: the bushes with them, and I'm gonna lay my hands say, 994 00:52:26,719 --> 00:52:28,680 Speaker 4: I know it's been a really big day. I can 995 00:52:28,800 --> 00:52:31,920 Speaker 4: understand your fear. I brought some soup. 996 00:52:32,120 --> 00:52:35,600 Speaker 3: They're like, what's happening? The bargains they're dead? 997 00:52:35,920 --> 00:52:36,680 Speaker 4: Yeah they are. 998 00:52:36,760 --> 00:52:38,439 Speaker 3: What are we going to do? They were the ones 999 00:52:38,480 --> 00:52:39,440 Speaker 3: telling us what to build? 1000 00:52:40,000 --> 00:52:44,160 Speaker 4: That's okay, I have some soup. Just eat some soup. 1001 00:52:44,520 --> 00:52:46,959 Speaker 4: Everything will be all right, It'll all make sense. 1002 00:52:47,000 --> 00:52:49,520 Speaker 3: Can you give me a diplomacy check? 1003 00:52:50,360 --> 00:52:53,600 Speaker 4: Oh? I sure can, Jason. Oh, that was a five. 1004 00:52:54,360 --> 00:52:58,560 Speaker 4: I do have five diplomacy bonfier those because of ten. 1005 00:52:58,840 --> 00:53:02,399 Speaker 3: I will say this as a reminder. You all have 1006 00:53:02,480 --> 00:53:03,400 Speaker 3: one hero point. 1007 00:53:03,640 --> 00:53:06,400 Speaker 4: I do have a hero point. But if I send guidance, 1008 00:53:06,440 --> 00:53:06,960 Speaker 4: does that help? 1009 00:53:07,280 --> 00:53:08,640 Speaker 3: You would have had to cast that. You don't have 1010 00:53:08,680 --> 00:53:11,480 Speaker 3: the action to spare, but you can use your hero point, 1011 00:53:11,480 --> 00:53:13,640 Speaker 3: which does not require an action to reroll that diveuct. 1012 00:53:13,640 --> 00:53:15,040 Speaker 4: I'm gonna use that hero point, Jason. 1013 00:53:16,320 --> 00:53:17,120 Speaker 3: Sounds good? 1014 00:53:18,239 --> 00:53:21,640 Speaker 4: All right? Going again? When I was a nineteen plus, 1015 00:53:24,520 --> 00:53:26,600 Speaker 4: I'm here. I serve soup so well. 1016 00:53:27,040 --> 00:53:29,359 Speaker 3: At first the villagers were like, I don't know that, 1017 00:53:29,400 --> 00:53:31,840 Speaker 3: I just ate. I'm not really hungry for soup. And 1018 00:53:31,880 --> 00:53:33,239 Speaker 3: then they smelled. They're like, oh, you know what I 1019 00:53:33,280 --> 00:53:36,839 Speaker 3: could go for some soup. So both of them start 1020 00:53:36,960 --> 00:53:40,400 Speaker 3: chowing down on the soup, and almost immediately their expressions 1021 00:53:40,400 --> 00:53:43,399 Speaker 3: start to change soften. They don't look as frightened. They 1022 00:53:43,440 --> 00:53:45,799 Speaker 3: just look kind of confused, as if coming out of 1023 00:53:45,800 --> 00:53:47,560 Speaker 3: a daze. That's all they're going to be able to 1024 00:53:47,600 --> 00:53:48,359 Speaker 3: do right at the moment. 1025 00:53:48,800 --> 00:53:51,520 Speaker 4: Can I ask the question, like, are the villagers willing 1026 00:53:51,560 --> 00:53:54,480 Speaker 4: to help us fight in like the coming rounds? Or 1027 00:53:54,480 --> 00:53:57,040 Speaker 4: should I tell them to stay on the side of 1028 00:53:57,040 --> 00:53:58,480 Speaker 4: the damn and to not get involved. 1029 00:53:58,760 --> 00:54:01,640 Speaker 3: To be honest, they don't really look like combatants. Ad all, 1030 00:54:01,640 --> 00:54:04,520 Speaker 3: they're not wearing armor, they don't have weapons. Frankly, they 1031 00:54:04,520 --> 00:54:08,760 Speaker 3: look kind of malnourished, and I wouldn't call them sickly looking, 1032 00:54:09,160 --> 00:54:13,520 Speaker 3: but they definitely don't look combat ready, right, Okay, they 1033 00:54:13,520 --> 00:54:14,560 Speaker 3: look like bystanders. 1034 00:54:14,680 --> 00:54:17,640 Speaker 4: Really Well, I'm gonna pat them on their shoulders and 1035 00:54:17,640 --> 00:54:19,880 Speaker 4: I'm gonna leave them with two bowls of soup and 1036 00:54:20,200 --> 00:54:23,040 Speaker 4: just you know, tell them, I know you've had a 1037 00:54:23,120 --> 00:54:27,240 Speaker 4: rough couple of weeks. We're here, we're gonna do our best. 1038 00:54:27,840 --> 00:54:30,120 Speaker 4: Just say any action and you'll stay safe. We'll make 1039 00:54:30,160 --> 00:54:33,640 Speaker 4: sure we get you back. I'm just trying to call 1040 00:54:33,680 --> 00:54:34,719 Speaker 4: them in steady prisons. 1041 00:54:35,280 --> 00:54:37,720 Speaker 3: So the boggart on the far side of the bridge 1042 00:54:37,760 --> 00:54:41,400 Speaker 3: is going to use his sling to attack Trent. So 1043 00:54:41,600 --> 00:54:45,680 Speaker 3: a rock comes flying across the bridge at you. Not 1044 00:54:45,880 --> 00:54:48,600 Speaker 3: very nice, no, and I didn't roll particularly well. I 1045 00:54:48,680 --> 00:54:51,160 Speaker 3: rolled a seven for a total of thirteen, which I'm 1046 00:54:51,160 --> 00:54:51,879 Speaker 3: gonna wager is. 1047 00:54:51,840 --> 00:54:54,160 Speaker 1: Not enough to hit you know, I may see seventeen. 1048 00:54:54,560 --> 00:54:58,440 Speaker 3: Yeah, So he's going to then reload for his second action, 1049 00:54:58,719 --> 00:55:01,560 Speaker 3: and then he's going to fire whistling stone at you again, 1050 00:55:02,680 --> 00:55:05,160 Speaker 3: and even worse than the last time. These boggarts don't 1051 00:55:05,160 --> 00:55:07,759 Speaker 3: look too skilled with their flings. Both those stones went 1052 00:55:07,800 --> 00:55:12,600 Speaker 3: pretty far and wide. The boggart down below is going 1053 00:55:12,640 --> 00:55:15,640 Speaker 3: to go to the cage, and he is holding his 1054 00:55:15,719 --> 00:55:18,880 Speaker 3: hand atop the cage. That's all he does, right, Actually, 1055 00:55:18,960 --> 00:55:24,440 Speaker 3: the one down below let's out a rather piercingly loud crope, 1056 00:55:24,480 --> 00:55:29,239 Speaker 3: almost like a walk. Perhaps it's trying to raise the 1057 00:55:29,280 --> 00:55:32,040 Speaker 3: alarm squash or over to you. 1058 00:55:32,719 --> 00:55:35,120 Speaker 1: Would grilling a perception check be one of my actions 1059 00:55:35,320 --> 00:55:35,920 Speaker 1: in combat? 1060 00:55:36,239 --> 00:55:38,640 Speaker 3: I mean, most of the time, a perception check is 1061 00:55:38,680 --> 00:55:40,239 Speaker 3: something that's kind of done for free when you might 1062 00:55:40,280 --> 00:55:43,280 Speaker 3: spot a thing. But if you're intentionally trying to see 1063 00:55:43,320 --> 00:55:45,560 Speaker 3: a thing or notice a thing. You're trying to focus 1064 00:55:45,600 --> 00:55:47,800 Speaker 3: on a thing or ask a question. That would be 1065 00:55:47,840 --> 00:55:48,600 Speaker 3: an actual. 1066 00:55:48,880 --> 00:55:51,319 Speaker 1: Okay, well, I realized when he went to go put 1067 00:55:51,400 --> 00:55:55,719 Speaker 1: his hand on the cage. I meant to investigate that earlier, 1068 00:55:55,960 --> 00:55:58,440 Speaker 1: but I got caught up in all the podcasting magic, 1069 00:55:58,960 --> 00:56:01,080 Speaker 1: and I would like to see if I can sort 1070 00:56:01,080 --> 00:56:04,080 Speaker 1: of tell what's in the cage. Well, first I want 1071 00:56:04,120 --> 00:56:07,759 Speaker 1: to like run to the square that's closest to him, 1072 00:56:07,880 --> 00:56:11,640 Speaker 1: across the river, next to Trent, and see if I 1073 00:56:11,680 --> 00:56:13,280 Speaker 1: can tell what's in the cage. 1074 00:56:13,480 --> 00:56:15,439 Speaker 3: Yeah, all right, that will take an action. Go ahead 1075 00:56:15,480 --> 00:56:16,439 Speaker 3: and give me a perception check. 1076 00:56:18,040 --> 00:56:20,200 Speaker 1: That's a fifteen perception. 1077 00:56:21,160 --> 00:56:23,600 Speaker 3: You're pretty sure there's a really big frog in there, 1078 00:56:23,640 --> 00:56:25,960 Speaker 3: not as big as the slurk you fought. Looks more 1079 00:56:26,040 --> 00:56:30,759 Speaker 3: like just your garden variety giant frog. But the fact 1080 00:56:30,800 --> 00:56:32,439 Speaker 3: that they have it in a cage is a little odd. 1081 00:56:32,560 --> 00:56:34,680 Speaker 3: Clearly it's not fully domesticated. 1082 00:56:35,920 --> 00:56:39,480 Speaker 1: This is a little bit odd. Well, I shoot. 1083 00:56:39,200 --> 00:56:41,080 Speaker 3: Him, You shoot the bargain over there. 1084 00:56:41,640 --> 00:56:44,520 Speaker 1: I shoot the guy who's got his hand on the cage. 1085 00:56:45,080 --> 00:56:46,799 Speaker 3: Yep, all right, So the barger down at the dock, 1086 00:56:47,400 --> 00:56:49,399 Speaker 3: Go ahead and make me an attack roll. 1087 00:56:50,560 --> 00:56:55,000 Speaker 1: It's a natural four plus seven for a total of 1088 00:56:55,040 --> 00:56:55,640 Speaker 1: a need live. 1089 00:56:57,280 --> 00:57:00,800 Speaker 3: Okay, your shot goes wide, hitting the damn I'm making 1090 00:57:00,920 --> 00:57:04,000 Speaker 3: no appreciable damage for a minute. Third. When I thought 1091 00:57:04,040 --> 00:57:06,160 Speaker 3: you said natural, I was like, oh, it's gonna be something, 1092 00:57:06,640 --> 00:57:11,560 Speaker 3: all right. Okay, that is the end of Squash's turn. 1093 00:57:11,880 --> 00:57:15,000 Speaker 3: He has spotted the giant frog and taking a shot. 1094 00:57:15,040 --> 00:57:18,520 Speaker 3: But otherwise that's that Spiite, we are over to you. 1095 00:57:18,520 --> 00:57:22,080 Speaker 3: You're kind of the furthest away from the bridge right 1096 00:57:22,120 --> 00:57:24,960 Speaker 3: at the moment, but that can be rectified with a movie. 1097 00:57:25,040 --> 00:57:28,120 Speaker 2: Yeah. I can use one action to get right next 1098 00:57:28,120 --> 00:57:31,360 Speaker 2: to Trent, and then I can use another action to 1099 00:57:31,440 --> 00:57:36,040 Speaker 2: get right next to that boggard. Ironically, I thought I 1100 00:57:36,080 --> 00:57:38,040 Speaker 2: was going to stop there, pull a javelin and throw it, 1101 00:57:38,080 --> 00:57:40,960 Speaker 2: but it is just outside my range. I think I 1102 00:57:41,000 --> 00:57:41,880 Speaker 2: think I can get there. 1103 00:57:42,040 --> 00:57:45,360 Speaker 3: Well, remember range, anything that's beyond the first range in 1104 00:57:45,400 --> 00:57:47,040 Speaker 3: ferment you can still shoot at you just take a 1105 00:57:47,120 --> 00:57:47,600 Speaker 3: minus two. 1106 00:57:47,720 --> 00:57:50,280 Speaker 2: Oh okay, yeah, okay, I can get there. I'm running 1107 00:57:50,360 --> 00:57:53,320 Speaker 2: up there and I am screaming, don't put people in 1108 00:57:53,400 --> 00:57:54,280 Speaker 2: mind cages. 1109 00:57:55,720 --> 00:57:58,520 Speaker 3: So Spike goes charging across the bridge. 1110 00:57:58,720 --> 00:58:02,120 Speaker 2: Yeah, hopefully it doesn't collapse. Underneath me. It does not. 1111 00:58:02,320 --> 00:58:04,040 Speaker 3: It creaks a lot, but it told you. 1112 00:58:04,120 --> 00:58:07,480 Speaker 2: Right, Okay, I rolled a eight plus eight, so sixteen 1113 00:58:07,520 --> 00:58:08,040 Speaker 2: to hit. 1114 00:58:08,160 --> 00:58:11,600 Speaker 3: A sixteen is a hit. You go winging your morning 1115 00:58:11,680 --> 00:58:15,360 Speaker 3: Star directly into this Boggart's chest while he's desperately trying 1116 00:58:15,360 --> 00:58:17,280 Speaker 3: to fumble and reload his sling. 1117 00:58:17,560 --> 00:58:20,480 Speaker 2: And that is a two plus four, so six damage. 1118 00:58:20,680 --> 00:58:24,959 Speaker 3: Six damage reeling from the hit. This Boggart looks very 1119 00:58:24,960 --> 00:58:28,480 Speaker 3: badly hurt from that, all right. That is spite, Trent. 1120 00:58:28,640 --> 00:58:29,560 Speaker 3: We are back to you. 1121 00:58:30,400 --> 00:58:33,760 Speaker 1: Well, shit, okay. 1122 00:58:34,160 --> 00:58:36,560 Speaker 3: You've got a Boggart in a down below at the 1123 00:58:36,600 --> 00:58:38,640 Speaker 3: docks that doesn't look like he's much of a threat 1124 00:58:38,640 --> 00:58:40,400 Speaker 3: because he's kind of far away, And. 1125 00:58:40,360 --> 00:58:42,440 Speaker 5: I'm going to run up behind the boss and I'm 1126 00:58:42,440 --> 00:58:44,720 Speaker 5: gonna hurl an alchemist fire at that boggart space. 1127 00:58:46,240 --> 00:58:51,640 Speaker 3: All right. The poor Boggart, who's thus far has fired 1128 00:58:51,640 --> 00:58:55,200 Speaker 3: two slingstones, is desperately fumbling with a rock, just got 1129 00:58:55,280 --> 00:58:58,000 Speaker 3: hit in the chest with a morning Star, and. 1130 00:58:58,520 --> 00:59:03,120 Speaker 2: Sixteen plus five one hit in the face with alchemist fire, and. 1131 00:59:03,200 --> 00:59:05,600 Speaker 3: Gets hit in the face with alchemist fire. Go ahead, 1132 00:59:05,680 --> 00:59:06,160 Speaker 3: rolled down. 1133 00:59:06,280 --> 00:59:10,160 Speaker 1: She did not hit me. That's gonna be six plus 1134 00:59:10,200 --> 00:59:11,760 Speaker 1: I think plus one. So seven. 1135 00:59:13,400 --> 00:59:19,360 Speaker 3: Collapses to the ground, burning, riveting and frankly spelling. Kind 1136 00:59:19,360 --> 00:59:19,600 Speaker 3: of good. 1137 00:59:19,720 --> 00:59:22,600 Speaker 2: Okay, so cannibalism has entered. 1138 00:59:22,880 --> 00:59:25,000 Speaker 4: Is it cannibalism to eat these frog legs? 1139 00:59:25,120 --> 00:59:26,040 Speaker 1: No, we're not frogs. 1140 00:59:26,600 --> 00:59:28,320 Speaker 3: Yeah, I mean you're not a frog, so. 1141 00:59:29,960 --> 00:59:31,000 Speaker 4: Frog legs doo ah. 1142 00:59:31,080 --> 00:59:33,960 Speaker 3: Yes. Answering the important ethical questions. 1143 00:59:34,600 --> 00:59:36,480 Speaker 4: It's not cannibalism if they're evil. 1144 00:59:38,320 --> 00:59:41,280 Speaker 3: Sure, I think that's a rule somewhere. So you go 1145 00:59:41,480 --> 00:59:44,400 Speaker 3: up behind Spie and throw the alchemist fire right into 1146 00:59:44,400 --> 00:59:47,360 Speaker 3: that barker's mouth. You do technically have one action left. 1147 00:59:47,400 --> 00:59:49,080 Speaker 3: You can move through Spie if you want. You're not 1148 00:59:49,440 --> 00:59:52,240 Speaker 3: gatelocked there. You can move through your allies, or you 1149 00:59:52,280 --> 00:59:54,480 Speaker 3: can said where you're at, do whatever. Because you are 1150 00:59:54,520 --> 00:59:56,760 Speaker 3: a quick bomber. You could throw a bomb down at 1151 00:59:56,760 --> 00:59:57,640 Speaker 3: the bargart. 1152 00:59:57,320 --> 00:59:57,960 Speaker 1: On the docks. 1153 00:59:58,360 --> 01:00:00,880 Speaker 5: I'm gonna sprint ahead of Margaret up on the side 1154 01:00:00,880 --> 01:00:03,800 Speaker 5: of that hill and I'll just kind of hunker down 1155 01:00:03,840 --> 01:00:05,040 Speaker 5: and wait to see what happens. 1156 01:00:06,560 --> 01:00:11,760 Speaker 3: Okay, So it's Paint's Bishopher for everybody. Squash and Murdy 1157 01:00:11,880 --> 01:00:14,800 Speaker 3: are on the hill preparing to cross the bridge. Spite 1158 01:00:14,960 --> 01:00:17,760 Speaker 3: is on the bridge. Trent has moved atop the dam, 1159 01:00:18,040 --> 01:00:21,480 Speaker 3: and is not too far away from the watch tower. 1160 01:00:22,400 --> 01:00:26,040 Speaker 4: Murdy, Yeah, I'm gonna move as far as I can 1161 01:00:26,240 --> 01:00:28,920 Speaker 4: onto this bridge with my one action, and then with 1162 01:00:28,960 --> 01:00:32,600 Speaker 4: my remaining two actions, I'm gonna cast divine lamps at 1163 01:00:32,640 --> 01:00:35,400 Speaker 4: that last boggart who's still outside. 1164 01:00:35,920 --> 01:00:39,440 Speaker 3: Sounds good, go ahead and make me unattack roll. 1165 01:00:39,880 --> 01:00:44,480 Speaker 4: Okay, ah, so that was a nap two plus seven 1166 01:00:44,600 --> 01:00:46,920 Speaker 4: for my spell attack is only a nine. 1167 01:00:48,080 --> 01:00:52,000 Speaker 3: Your blinding beam of light misses the bugger garden entirely, 1168 01:00:52,120 --> 01:00:57,560 Speaker 3: who croaks out in fear before ducking back behind the cage. 1169 01:00:58,040 --> 01:01:00,320 Speaker 3: Its hand goes to open the cage, and since it 1170 01:01:00,360 --> 01:01:04,320 Speaker 3: goes next, it opens the cage, hoping that the frog 1171 01:01:04,360 --> 01:01:04,840 Speaker 3: will be its. 1172 01:01:04,880 --> 01:01:08,000 Speaker 2: Ally, we could have had a frog friend. Now we 1173 01:01:08,080 --> 01:01:08,720 Speaker 2: have a frog emy. 1174 01:01:09,560 --> 01:01:11,480 Speaker 1: Oh we had a lot of frog emies. 1175 01:01:11,640 --> 01:01:16,800 Speaker 3: Well, in truth, you have neither. You just have a 1176 01:01:16,840 --> 01:01:19,240 Speaker 3: frog that immediately turns on the box. 1177 01:01:21,640 --> 01:01:22,000 Speaker 4: All right. 1178 01:01:23,080 --> 01:01:24,960 Speaker 3: The first thing that frog does the moment it gets 1179 01:01:25,000 --> 01:01:27,880 Speaker 3: out of its cage is leap upon the boggard and 1180 01:01:27,920 --> 01:01:34,000 Speaker 3: begin biting him viciously. So that's what's going on down there. Meanwhile, 1181 01:01:34,200 --> 01:01:39,280 Speaker 3: up on the dam there are other boggards. There are, 1182 01:01:39,400 --> 01:01:44,040 Speaker 3: in fact, three more boggards up in the watch tower. 1183 01:01:44,200 --> 01:01:49,440 Speaker 3: One of them climbs down the ladder with its first action. 1184 01:01:49,560 --> 01:01:52,720 Speaker 3: With its second action, it approaches you, Trant, and with 1185 01:01:52,800 --> 01:01:55,080 Speaker 3: its third action it's going to attempt to attack you 1186 01:01:55,120 --> 01:02:01,600 Speaker 3: with its club. Okay, but I only rolled a eight, 1187 01:02:01,800 --> 01:02:03,640 Speaker 3: which is a total of thirteen, which is not going 1188 01:02:03,640 --> 01:02:06,760 Speaker 3: to be enough to hit you. No, nimbly able to 1189 01:02:06,760 --> 01:02:10,720 Speaker 3: eat dodge out of the way of that. Meanwhile, up 1190 01:02:10,760 --> 01:02:20,040 Speaker 3: above the pair of Boggarts, one of them is going 1191 01:02:20,080 --> 01:02:28,720 Speaker 3: to make an attack at you. So it throws a bag, 1192 01:02:29,080 --> 01:02:33,760 Speaker 3: a small sack down at you, Trent, that misses you 1193 01:02:34,480 --> 01:02:38,880 Speaker 3: only barely and explodes on the ground in a sticky 1194 01:02:38,960 --> 01:02:41,480 Speaker 3: viscus substance that would have rooted you in place. But 1195 01:02:41,520 --> 01:02:42,040 Speaker 3: I missed. 1196 01:02:43,440 --> 01:02:45,240 Speaker 2: I was afraid it was the mushroom spores that we're 1197 01:02:45,240 --> 01:02:46,560 Speaker 2: going to turn Trent against us. 1198 01:02:48,000 --> 01:02:53,400 Speaker 3: Oh no, Finally, the last Boggart that's up there is 1199 01:02:53,400 --> 01:02:56,040 Speaker 3: going to load his sling and fire at you, Trant, 1200 01:02:56,080 --> 01:03:01,320 Speaker 3: just because you're closest. Arm fifteen I'm gonna wager is 1201 01:03:01,360 --> 01:03:01,960 Speaker 3: not gonna. 1202 01:03:01,800 --> 01:03:04,040 Speaker 1: Hit Nope, seventeen baby, Yeah. 1203 01:03:05,080 --> 01:03:11,920 Speaker 3: Yeah, these poor Barggards are having no luck today. Yeah, 1204 01:03:11,960 --> 01:03:16,800 Speaker 3: So that is all the Boggards. The bargarts have gone. Squash, 1205 01:03:16,880 --> 01:03:17,320 Speaker 3: you're up. 1206 01:03:18,840 --> 01:03:23,600 Speaker 1: I'm gonna run across that bridge to be amongst my friends. 1207 01:03:25,600 --> 01:03:29,440 Speaker 3: Okay, you can get right up to there for two actions, 1208 01:03:29,560 --> 01:03:31,040 Speaker 3: right up next to the bargguard if you want. 1209 01:03:32,280 --> 01:03:36,760 Speaker 1: I would love to get up right next to that boggard. 1210 01:03:37,480 --> 01:03:41,720 Speaker 1: All right, And these two two boggarts are up on 1211 01:03:41,760 --> 01:03:42,640 Speaker 1: top of the watchtower. 1212 01:03:43,400 --> 01:03:46,440 Speaker 3: Yeah, the watchtower is about fifteen feet up above the ground. 1213 01:03:47,160 --> 01:03:51,400 Speaker 1: Oh excellent. I'm throwing the alchemist's fire up at them. 1214 01:03:51,600 --> 01:03:53,800 Speaker 3: Oh okay, so you're gonna throw up into the watchtower. 1215 01:03:54,480 --> 01:03:57,200 Speaker 1: Yeah, I got the range for that. 1216 01:03:57,800 --> 01:04:01,520 Speaker 3: Yeah. Sure. So Squash goes running across the bridge, passing 1217 01:04:01,880 --> 01:04:04,480 Speaker 3: Merdy and Spike, who are still on the bridge, hitting 1218 01:04:04,520 --> 01:04:06,480 Speaker 3: up next to the barge, and then tossing an alchemist 1219 01:04:06,480 --> 01:04:08,360 Speaker 3: fire up into the watchtower. Go ahead and make me 1220 01:04:08,360 --> 01:04:08,880 Speaker 3: in a tackle. 1221 01:04:11,360 --> 01:04:15,200 Speaker 1: It's a fifteen plus. Uh what would I Who would 1222 01:04:15,240 --> 01:04:18,160 Speaker 1: I add for an alchemist fire? 1223 01:04:19,560 --> 01:04:23,160 Speaker 3: It would be three plus whatever your dexterity modifier is. 1224 01:04:23,800 --> 01:04:29,960 Speaker 1: Well, that's great news, Jason. Okay, that's a total of 1225 01:04:30,040 --> 01:04:30,640 Speaker 1: twenty two. 1226 01:04:31,880 --> 01:04:37,920 Speaker 3: Twenty two is going to hit. Okay, so go ahead 1227 01:04:37,960 --> 01:04:39,040 Speaker 3: and roll damage. 1228 01:04:40,600 --> 01:04:44,680 Speaker 1: What a delight, And it's a four four fire on 1229 01:04:44,800 --> 01:04:45,680 Speaker 1: these bad boys. 1230 01:04:46,800 --> 01:04:49,080 Speaker 3: All right, we're gonna do four fire to the one 1231 01:04:49,080 --> 01:04:52,200 Speaker 3: that you threw at, actually by fire because you get 1232 01:04:52,240 --> 01:04:58,040 Speaker 3: splashed as well. Now everyone's going to take one damage. Oh, 1233 01:04:58,280 --> 01:05:00,479 Speaker 3: the bargot that you hit looks like one of these 1234 01:05:00,600 --> 01:05:04,240 Speaker 3: kind of workers or guards that look pretty fragile. But 1235 01:05:04,320 --> 01:05:06,520 Speaker 3: the other bogger that's up on the tower looks like 1236 01:05:06,600 --> 01:05:09,600 Speaker 3: the boss, and it's given the orders to the other ones, 1237 01:05:09,600 --> 01:05:12,480 Speaker 3: and it looks significantly more sturdy than the frail guards. 1238 01:05:12,880 --> 01:05:14,800 Speaker 3: And that is the end of Squash's turn spite. We 1239 01:05:14,840 --> 01:05:15,320 Speaker 3: are over to you. 1240 01:05:15,800 --> 01:05:18,680 Speaker 2: Okay, I'm going to use I'm going to defensively advance 1241 01:05:19,000 --> 01:05:24,120 Speaker 2: immediately to the north of the bogger that's on the dam. Sure, 1242 01:05:24,320 --> 01:05:29,600 Speaker 2: and so that'll be a strike. And that is a 1243 01:05:29,800 --> 01:05:32,120 Speaker 2: twenty to hit at twelve plus eight. 1244 01:05:33,440 --> 01:05:35,920 Speaker 3: That is a solid hit, not a crit. But you 1245 01:05:35,960 --> 01:05:37,400 Speaker 3: do hit the buggered cleanly. 1246 01:05:37,680 --> 01:05:39,600 Speaker 2: Excellent. It's a shame that I rolled a one on 1247 01:05:39,720 --> 01:05:40,760 Speaker 2: damage for a total. 1248 01:05:40,560 --> 01:05:45,160 Speaker 3: Of five five damage. That's still respectable. That bargger now 1249 01:05:45,200 --> 01:05:47,280 Speaker 3: looks very hurt. You do still have one action left if. 1250 01:05:47,160 --> 01:05:48,880 Speaker 2: You want to make the time, I'm gonna attack it again. 1251 01:05:48,920 --> 01:05:52,000 Speaker 2: I'm sad because I mostly I am very concerned about 1252 01:05:52,040 --> 01:05:56,000 Speaker 2: the well being of the civilian that is on the 1253 01:05:56,080 --> 01:05:59,280 Speaker 2: dock below. How far is it down to the dock below. 1254 01:06:00,920 --> 01:06:03,960 Speaker 3: You're about twenty five feet up. 1255 01:06:04,560 --> 01:06:07,880 Speaker 2: What would happen if I were to jump on top 1256 01:06:08,160 --> 01:06:11,600 Speaker 2: of one of the combatants down there? They had either 1257 01:06:11,600 --> 01:06:12,920 Speaker 2: the boggert or the large frog. 1258 01:06:14,160 --> 01:06:17,520 Speaker 3: So from this distance, you would probably take about ten 1259 01:06:17,520 --> 01:06:20,400 Speaker 3: points at fall damage, but anything you hit would also 1260 01:06:20,400 --> 01:06:21,760 Speaker 3: take about ten points of damage. 1261 01:06:22,120 --> 01:06:26,040 Speaker 2: I'm doing that. I am jumping on the boggart down below. 1262 01:06:28,560 --> 01:06:31,520 Speaker 3: So instead of attacking the bargart up here, you're gonna jump. 1263 01:06:31,320 --> 01:06:33,680 Speaker 2: Down on top of the bogger down below. 1264 01:06:33,920 --> 01:06:38,960 Speaker 3: Yeah, so, boy, give me a reflex save athletics. Go 1265 01:06:39,040 --> 01:06:42,040 Speaker 3: with that. You can make an acrobatics check if you. 1266 01:06:42,000 --> 01:06:44,120 Speaker 2: Want not athletics not athletics. 1267 01:06:45,600 --> 01:06:51,080 Speaker 3: Yeah yeah, okay, So you go slamming into this barguard, 1268 01:06:51,120 --> 01:06:53,480 Speaker 3: I'm gonna make a check for the boggart as well. 1269 01:06:53,600 --> 01:06:58,880 Speaker 3: Let's just see how that goes terribly terribly, So you 1270 01:06:59,040 --> 01:07:01,320 Speaker 3: crush this bog you land right on top of him. 1271 01:07:01,320 --> 01:07:03,800 Speaker 3: The bogger was already being attacked by this giant frog 1272 01:07:04,480 --> 01:07:07,120 Speaker 3: and had like half of its arm was in the 1273 01:07:07,160 --> 01:07:09,919 Speaker 3: frog's mouth of the frogs trying to swallow the boggered hole, 1274 01:07:10,120 --> 01:07:12,800 Speaker 3: and then you crash land on both of them. The 1275 01:07:12,840 --> 01:07:15,920 Speaker 3: frog freaks out and jumps into the water. It's not 1276 01:07:16,000 --> 01:07:19,640 Speaker 3: here for any of this. The boggard is dead. He 1277 01:07:19,720 --> 01:07:22,680 Speaker 3: didn't survive that. He did not survive a full sized 1278 01:07:22,720 --> 01:07:25,160 Speaker 3: human landing on him from up above. 1279 01:07:25,240 --> 01:07:27,160 Speaker 2: Yeah with that six bulk of gear. 1280 01:07:27,320 --> 01:07:31,760 Speaker 3: Yeah yeah, yeah, you just basically dropped on that boggard 1281 01:07:32,280 --> 01:07:34,400 Speaker 3: like a ton of bricks. You do take ten points 1282 01:07:34,400 --> 01:07:35,080 Speaker 3: of damage. 1283 01:07:34,800 --> 01:07:36,920 Speaker 2: From Oh, that's fine. I expected that. I think I 1284 01:07:37,240 --> 01:07:41,400 Speaker 2: did it very WWE style. I think I drove down 1285 01:07:41,440 --> 01:07:45,720 Speaker 2: into it headfirst, which people selbo. Yeah, people sell about it. 1286 01:07:47,600 --> 01:07:51,600 Speaker 3: You are spattered in green boggered blood from top to 1287 01:07:51,640 --> 01:07:53,520 Speaker 3: bottom right now, you are coated. 1288 01:07:53,680 --> 01:07:56,720 Speaker 2: And I look up at the civilian, who is clearly 1289 01:07:56,800 --> 01:07:59,000 Speaker 2: I am aware, still under the spell, and I say, 1290 01:07:59,280 --> 01:08:01,680 Speaker 2: don't worry, I'll save you. 1291 01:08:04,680 --> 01:08:09,840 Speaker 3: Also spattered in green bogered bits from head to toe. 1292 01:08:10,360 --> 01:08:12,120 Speaker 2: And that's my turn, and I'll probably take the rest 1293 01:08:12,120 --> 01:08:14,280 Speaker 2: of the battle to climb back up this fucking thing. 1294 01:08:14,600 --> 01:08:15,960 Speaker 3: Yeah, I mean, you're gonna have to get on the 1295 01:08:16,080 --> 01:08:18,280 Speaker 3: raft or something, and yeah, it's gonna. 1296 01:08:18,120 --> 01:08:20,759 Speaker 2: Be very athletic. I think I can climb this. Damn. 1297 01:08:20,960 --> 01:08:22,559 Speaker 3: That's fair, all right, Trent? 1298 01:08:23,920 --> 01:08:27,240 Speaker 1: All right, right? Well is this game in front of me? 1299 01:08:27,400 --> 01:08:28,360 Speaker 3: Yeah, he looks pretty hurt. 1300 01:08:28,600 --> 01:08:29,320 Speaker 1: Hey, buddy, would you. 1301 01:08:29,320 --> 01:08:31,320 Speaker 5: Hold onto something for me? And then I'm gonna throw 1302 01:08:31,400 --> 01:08:38,080 Speaker 5: Alkimi's fire at his face? Oh, that is an eleven 1303 01:08:38,600 --> 01:08:39,280 Speaker 5: not doing good. 1304 01:08:39,960 --> 01:08:44,599 Speaker 3: An eleven son eleven unfortunately, is gonna miss the bargered panics. 1305 01:08:44,600 --> 01:08:46,560 Speaker 3: He doesn't want whatever you're gonna give him, and he 1306 01:08:46,640 --> 01:08:49,120 Speaker 3: goes over his shoulder, landing right behind him. That is 1307 01:08:49,120 --> 01:08:51,080 Speaker 3: gonna still do one point of damage to the boggard 1308 01:08:51,400 --> 01:08:53,880 Speaker 3: as it does explode right behind him, but he is 1309 01:08:53,960 --> 01:08:54,599 Speaker 3: still up. 1310 01:08:55,160 --> 01:08:57,240 Speaker 5: And then I'm gonna whip out my katar and try 1311 01:08:57,280 --> 01:08:57,839 Speaker 5: to stab. 1312 01:08:57,680 --> 01:09:01,000 Speaker 3: Him, all right, so a little bit of knife work, 1313 01:09:01,600 --> 01:09:02,639 Speaker 3: yeah all right? 1314 01:09:03,040 --> 01:09:06,240 Speaker 1: Ooh nope, that does not do it? Wait did it 1315 01:09:06,320 --> 01:09:06,840 Speaker 1: roll twice? 1316 01:09:07,000 --> 01:09:10,320 Speaker 3: It did roll twice oddly enough. And you know I'm 1317 01:09:10,360 --> 01:09:13,400 Speaker 3: a fair and benevolent game master, so I'm gonna let 1318 01:09:13,400 --> 01:09:15,000 Speaker 3: you have the first role, which I happen to know 1319 01:09:16,640 --> 01:09:21,880 Speaker 3: twenty different there. So that's my one kindness for the day. 1320 01:09:22,320 --> 01:09:23,759 Speaker 3: I'm glad I got that out of my system. 1321 01:09:23,760 --> 01:09:25,720 Speaker 5: Well, in that case, that would be a twenty two 1322 01:09:25,840 --> 01:09:28,080 Speaker 5: because minus five, but I'm a plus seven normally. 1323 01:09:28,200 --> 01:09:30,400 Speaker 3: Yeah, but it's it's because it's in that twenty, it's 1324 01:09:30,400 --> 01:09:32,479 Speaker 3: still gonna upgrade from a hit to a critical hit. 1325 01:09:32,920 --> 01:09:34,840 Speaker 3: So go ahead and roll damage and then double it. 1326 01:09:35,360 --> 01:09:41,639 Speaker 5: Okay, that's D four plus three double, so that's six 1327 01:09:41,760 --> 01:09:42,559 Speaker 5: double to twelve. 1328 01:09:43,040 --> 01:09:47,519 Speaker 3: Oh god. Yeah. In his panic to avoid the alchemist fire, 1329 01:09:47,600 --> 01:09:50,719 Speaker 3: he left his throat wide open, and you just opened 1330 01:09:50,720 --> 01:09:51,280 Speaker 3: it right up. 1331 01:09:51,320 --> 01:09:53,200 Speaker 1: He could every spot. 1332 01:09:53,360 --> 01:09:57,280 Speaker 2: Yeah, yeah, it was the distraction. You're like, look over there. 1333 01:09:57,320 --> 01:10:03,559 Speaker 3: Yeah, yeah, that is the end of trans turn Murdy. 1334 01:10:03,760 --> 01:10:06,320 Speaker 3: You are still on the bridge. There are only two 1335 01:10:06,360 --> 01:10:09,920 Speaker 3: Boggarts left. They are up in the tower. One of 1336 01:10:09,920 --> 01:10:12,080 Speaker 3: them looks pretty badly heard from the fire. The other 1337 01:10:12,120 --> 01:10:15,360 Speaker 3: one looks kind of like the boss boggered and does 1338 01:10:15,400 --> 01:10:16,320 Speaker 3: not look very hurt at all. 1339 01:10:17,240 --> 01:10:19,680 Speaker 4: Well, Jason, I hear you about those two Boggarts that 1340 01:10:20,000 --> 01:10:22,080 Speaker 4: I also see my friend and comrade down on the 1341 01:10:22,080 --> 01:10:25,080 Speaker 4: bridge with a villager, both of whom needs some healing 1342 01:10:25,160 --> 01:10:28,360 Speaker 4: and some antidote potions. So I would like to spend 1343 01:10:29,720 --> 01:10:32,000 Speaker 4: how about this, would you accept if I spend one 1344 01:10:32,080 --> 01:10:34,000 Speaker 4: move to get as close as I can to that 1345 01:10:34,080 --> 01:10:38,800 Speaker 4: bridge and then my next two moves to craft a 1346 01:10:38,840 --> 01:10:41,400 Speaker 4: police system for my climbing gear so that I can 1347 01:10:41,439 --> 01:10:45,760 Speaker 4: thend my third move lower down a healing potion and 1348 01:10:46,000 --> 01:10:48,160 Speaker 4: the mind control antidote. 1349 01:10:49,840 --> 01:10:51,840 Speaker 3: Sure, you know what, as you're walking over, you break 1350 01:10:51,880 --> 01:10:54,240 Speaker 3: out the rope from your climbing kit, tie it around 1351 01:10:54,240 --> 01:10:55,960 Speaker 3: the two vials, and you can lower it down as 1352 01:10:55,960 --> 01:10:58,320 Speaker 3: you're third. That's fine, There's no risk of that going 1353 01:10:58,320 --> 01:11:00,719 Speaker 3: into the drink or anything like that. On your turn, 1354 01:11:00,760 --> 01:11:02,760 Speaker 3: you'll have to grab them and use them, but other 1355 01:11:02,840 --> 01:11:04,920 Speaker 3: than that you should be fine. All right. So that's 1356 01:11:04,960 --> 01:11:07,920 Speaker 3: the end of Murdy's turn. So Murdy's doing that, the 1357 01:11:08,000 --> 01:11:11,599 Speaker 3: Boggarts go. The chief Bargart's going to climb down the tower. 1358 01:11:11,640 --> 01:11:14,559 Speaker 3: That's going to be his first action. Second action is 1359 01:11:14,560 --> 01:11:17,519 Speaker 3: going to be to draw his morning star. 1360 01:11:19,520 --> 01:11:20,519 Speaker 2: I shake my fist. 1361 01:11:20,760 --> 01:11:23,519 Speaker 3: The third action he is going to swing his morning 1362 01:11:23,600 --> 01:11:26,840 Speaker 3: star at Murdy. Here we go. 1363 01:11:28,680 --> 01:11:33,680 Speaker 2: Well, fuck shit, we can see the die roll as 1364 01:11:33,840 --> 01:11:34,559 Speaker 2: dear audience. 1365 01:11:34,960 --> 01:11:42,880 Speaker 3: Well, I may have rolled a eighteen plus eight is 1366 01:11:42,920 --> 01:11:47,120 Speaker 3: going to be a twenty six. Murdy, what's your armor class? 1367 01:11:47,720 --> 01:11:50,080 Speaker 4: It is fourteen, my fair liege. 1368 01:11:51,360 --> 01:11:57,200 Speaker 3: Fourteen. So this is a critical hit. God, Fortunately for you, 1369 01:11:57,680 --> 01:12:01,240 Speaker 3: I rolled minimum down. Oh yeah, you did, so you 1370 01:12:01,320 --> 01:12:05,519 Speaker 3: only take eight all right, which is good because had 1371 01:12:05,520 --> 01:12:08,439 Speaker 3: you fallen unconscious, you would have dropped the rope and 1372 01:12:08,600 --> 01:12:11,840 Speaker 3: the vials down onto the bridge and possibly into the. 1373 01:12:12,760 --> 01:12:14,360 Speaker 1: That would have been really funny. 1374 01:12:14,960 --> 01:12:18,600 Speaker 3: That is the end of that boggart's turn. We have 1375 01:12:18,640 --> 01:12:20,439 Speaker 3: the bugger guard up above, who's going to spend their 1376 01:12:20,439 --> 01:12:23,639 Speaker 3: first action loading their sling, their second action firing their 1377 01:12:23,680 --> 01:12:29,960 Speaker 3: sling at squash. What yeah, I know, it's unfair. Fortunately 1378 01:12:30,040 --> 01:12:32,720 Speaker 3: for you. I rolled the one, so that's gonna miss, 1379 01:12:33,080 --> 01:12:35,080 Speaker 3: and then I spend my third actually reloading my sling. 1380 01:12:35,240 --> 01:12:38,479 Speaker 3: So that's it for the boggards. Squash. We are over 1381 01:12:38,520 --> 01:12:41,400 Speaker 3: to you. There's two boggards left, the boss Boggard and 1382 01:12:41,479 --> 01:12:43,679 Speaker 3: the guard boggered up in the tower. 1383 01:12:44,320 --> 01:12:52,120 Speaker 1: The boss Boggard is hanging out over a precipice. Yes, yes, interesting. 1384 01:12:55,280 --> 01:12:57,240 Speaker 2: What just happened is gonna happen to me? 1385 01:12:58,479 --> 01:13:02,240 Speaker 1: Oh oh, I think it's gonna be good and fun 1386 01:13:02,320 --> 01:13:07,240 Speaker 1: when I do a fun kick flip off of the 1387 01:13:07,320 --> 01:13:10,720 Speaker 1: tower and try and kick this fool off of the precipice. 1388 01:13:11,760 --> 01:13:15,040 Speaker 3: So you're gonna move over there and try and push 1389 01:13:15,200 --> 01:13:16,200 Speaker 3: the barguard. 1390 01:13:15,800 --> 01:13:21,000 Speaker 1: Off the ch a very acrobatic maneuver to plant my 1391 01:13:21,040 --> 01:13:25,360 Speaker 1: feet directly on this fool's shoulders and tip him into 1392 01:13:25,400 --> 01:13:25,840 Speaker 1: the drink. 1393 01:13:27,760 --> 01:13:37,080 Speaker 3: All right, give me an athletics check. I don't like. 1394 01:13:40,400 --> 01:13:44,280 Speaker 1: That's a natural twenty plus seven acrobatics, Jason. 1395 01:13:44,680 --> 01:13:47,080 Speaker 2: Oh, but it's athletics. But it's still gonna twenty. 1396 01:13:47,439 --> 01:13:51,800 Speaker 3: It doesn't matter. It doesn't matter athletics. So you go 1397 01:13:51,960 --> 01:13:54,960 Speaker 3: shoving this bargard and falls all the way down into 1398 01:13:55,040 --> 01:13:59,640 Speaker 3: the swamp, bouncing down the dam as it goes, and 1399 01:13:59,720 --> 01:14:03,639 Speaker 3: he hands down into the muck, sinking beneath the surface. 1400 01:14:04,600 --> 01:14:06,800 Speaker 2: I'm gonna be diving for finalote later. 1401 01:14:07,920 --> 01:14:09,799 Speaker 3: I'm just gonna go ahead and remove him. 1402 01:14:09,600 --> 01:14:10,559 Speaker 1: From the maut. 1403 01:14:10,960 --> 01:14:13,519 Speaker 2: Yeah, o. 1404 01:14:15,240 --> 01:14:18,519 Speaker 3: Spite, you can grab those potions in administrum. That'll be 1405 01:14:18,600 --> 01:14:19,320 Speaker 3: most of your turn. 1406 01:14:19,920 --> 01:14:23,040 Speaker 2: I think it'll be my entire turn, probably, So I'm 1407 01:14:23,040 --> 01:14:25,800 Speaker 2: gonna grab the potions and give a big old thumbs up, 1408 01:14:26,880 --> 01:14:29,760 Speaker 2: and then I'm going to turn to the civilian. How 1409 01:14:29,840 --> 01:14:31,000 Speaker 2: is the civilian handling this? 1410 01:14:31,800 --> 01:14:35,760 Speaker 3: The guy down on the dock looks at you, It says, 1411 01:14:35,800 --> 01:14:40,040 Speaker 3: what what happened to my friend? He? He doesn't look 1412 01:14:40,080 --> 01:14:44,080 Speaker 3: so good. I'm like he spattered with him. 1413 01:14:44,120 --> 01:14:46,720 Speaker 2: The answer is in this vial, and I try and 1414 01:14:47,120 --> 01:14:51,680 Speaker 2: see if he'll drink the vial willingly. Okay, he does, Okay, good. 1415 01:14:51,680 --> 01:14:54,320 Speaker 2: Otherwise I was force feeding this the file to this man, 1416 01:14:55,320 --> 01:14:56,840 Speaker 2: and I'll trying to figure out the essex of that. 1417 01:14:57,920 --> 01:14:58,160 Speaker 3: Yeah. 1418 01:14:58,240 --> 01:15:01,440 Speaker 5: The exact contours of your ethical beliefs, they're always fascinating 1419 01:15:01,439 --> 01:15:05,120 Speaker 5: to Tramp doesn't understand them at all, but he goes along. 1420 01:15:05,280 --> 01:15:11,880 Speaker 2: Yeah, same as spite. When I tried to climb this dam, 1421 01:15:12,000 --> 01:15:14,800 Speaker 2: is that a single action or is that a multi action? 1422 01:15:15,880 --> 01:15:17,880 Speaker 3: Well, it's probably gonna be a multi action. Well, we'll 1423 01:15:17,880 --> 01:15:19,360 Speaker 3: worry about it when we get there. Do you drink 1424 01:15:19,360 --> 01:15:21,439 Speaker 3: the minor elixir of life that was handed down to you? 1425 01:15:21,560 --> 01:15:23,759 Speaker 2: It depends if I think I can try and climb 1426 01:15:23,880 --> 01:15:25,840 Speaker 2: up in one action. I'm trying to do that. 1427 01:15:26,960 --> 01:15:28,240 Speaker 3: You definitely will not be able to do it. 1428 01:15:28,720 --> 01:15:30,479 Speaker 2: Then I am drinking the elixir of life. 1429 01:15:30,560 --> 01:15:33,160 Speaker 3: Right, You regained one D six hit points, so go 1430 01:15:33,200 --> 01:15:35,439 Speaker 3: ahead and roll that and give it to yourself. Okay. Meanwhile, 1431 01:15:35,479 --> 01:15:40,160 Speaker 3: we'll move on to Tramp. Every game three, there is 1432 01:15:40,560 --> 01:15:42,519 Speaker 3: one boggered left up in the tower. 1433 01:15:42,920 --> 01:15:46,000 Speaker 1: Let's see how far up is the top of the tower. 1434 01:15:46,360 --> 01:15:47,680 Speaker 3: About fifteen feet. 1435 01:15:48,720 --> 01:15:52,280 Speaker 5: All right, and I get up to that staircase and 1436 01:15:52,320 --> 01:15:56,240 Speaker 5: then overhand try to hurl a grenade up there. Absolutely 1437 01:15:56,800 --> 01:15:58,840 Speaker 5: all right, and that's what Trant's gonna do. 1438 01:15:58,960 --> 01:16:02,360 Speaker 1: Baby, go ahead and roll meat on attack. That is 1439 01:16:02,400 --> 01:16:04,880 Speaker 1: an eight. I'm gonna use my hair up point fuck it. 1440 01:16:08,560 --> 01:16:11,200 Speaker 5: Neither of those are going to do the jo Yeah. 1441 01:16:10,960 --> 01:16:13,800 Speaker 3: Yeah, So what did you get? 1442 01:16:14,280 --> 01:16:18,120 Speaker 1: Eight and then a six? Both are plus five, so. 1443 01:16:17,520 --> 01:16:20,479 Speaker 3: So, believe it or not, the eight actually hits oh 1444 01:16:20,880 --> 01:16:25,160 Speaker 3: so shit, Yeah no, you're all good. So you lob 1445 01:16:25,520 --> 01:16:28,240 Speaker 3: the alchemist fire up there, Go ahead and roll me damage. 1446 01:16:28,800 --> 01:16:32,040 Speaker 5: That's an eight nine total nine. 1447 01:16:33,160 --> 01:16:36,519 Speaker 3: You toss it up into the wicker roof of this 1448 01:16:36,600 --> 01:16:41,200 Speaker 3: guard tower. That immediately catches flame, burning debris falling onto 1449 01:16:41,240 --> 01:16:44,160 Speaker 3: the barguard, who dies in a fiery conflagration. 1450 01:16:44,520 --> 01:16:46,479 Speaker 2: Does he fall off the tower going like kind of 1451 01:16:46,479 --> 01:16:47,120 Speaker 2: like Saramon? 1452 01:16:47,200 --> 01:16:50,000 Speaker 3: But yeah no, he goes the Wilhelm scream. 1453 01:16:51,920 --> 01:16:55,719 Speaker 5: France exaggeratingly shakes his head and says, it's a story 1454 01:16:55,760 --> 01:16:58,439 Speaker 5: I've seen too many times. You can't stand the heat, 1455 01:16:58,560 --> 01:17:01,320 Speaker 5: stay out of the getting hit directly by a hand grenade. 1456 01:17:01,080 --> 01:17:02,160 Speaker 3: That's just how that goes. 1457 01:17:02,600 --> 01:17:03,880 Speaker 1: Uh huh. 1458 01:17:04,000 --> 01:17:08,360 Speaker 3: So with that, you suddenly come to realize that the 1459 01:17:08,360 --> 01:17:12,240 Speaker 3: outside of the dam at least is secure. The three 1460 01:17:12,320 --> 01:17:15,200 Speaker 3: villagers that you have rescued have all come to their senses. 1461 01:17:16,040 --> 01:17:18,639 Speaker 3: The one down at the docks looks to use fight. 1462 01:17:19,920 --> 01:17:23,599 Speaker 3: It says, I don't know how I got here, right, 1463 01:17:24,240 --> 01:17:24,920 Speaker 3: don't remember? 1464 01:17:25,720 --> 01:17:29,240 Speaker 2: Well, you got kidnapped by people that I don't approve of, 1465 01:17:29,280 --> 01:17:32,120 Speaker 2: because you shouldn't put people in cages, whether mental or physical. 1466 01:17:32,439 --> 01:17:35,320 Speaker 2: And so it was these people who happened to be boggarts, 1467 01:17:35,800 --> 01:17:39,080 Speaker 2: but that is not a defining characteristic of the decisions 1468 01:17:39,080 --> 01:17:42,760 Speaker 2: that they've made. And you got kidnapped by them, but 1469 01:17:42,960 --> 01:17:46,519 Speaker 2: fortunately you got rescued by a team effort by the 1470 01:17:46,640 --> 01:17:47,320 Speaker 2: entire village. 1471 01:17:48,479 --> 01:17:49,519 Speaker 1: And don't worry, buddy. 1472 01:17:49,680 --> 01:17:51,920 Speaker 5: You know, it's like I always say, if you don't 1473 01:17:52,000 --> 01:17:54,639 Speaker 5: remember doing something bad, it's the same as not having 1474 01:17:54,680 --> 01:17:55,440 Speaker 5: done it. 1475 01:17:55,479 --> 01:17:57,760 Speaker 1: Is always saying that. 1476 01:17:57,000 --> 01:18:00,320 Speaker 3: That's the worst part. I remember building their dam. I've 1477 01:18:00,320 --> 01:18:04,640 Speaker 3: been here for weeks. And then Spike, he grabs you 1478 01:18:04,680 --> 01:18:13,320 Speaker 3: by the shoulders, their leader. It's terrifying. His voice screams 1479 01:18:13,360 --> 01:18:19,880 Speaker 3: and burns into your ears. He's cruel, he's vicious, and 1480 01:18:19,920 --> 01:18:23,519 Speaker 3: he's guarded by a deadly trap. Beware the frog skull. 1481 01:18:25,520 --> 01:18:27,760 Speaker 3: You do not know exactly what he means, but the 1482 01:18:27,920 --> 01:18:31,880 Speaker 3: passageway leading down at the damn beckons you to go 1483 01:18:31,920 --> 01:18:36,120 Speaker 3: deeper to face the final bogger, but that we'll have 1484 01:18:36,200 --> 01:18:39,240 Speaker 3: to wait until next time, everybody. That is where we're 1485 01:18:39,280 --> 01:18:44,320 Speaker 3: gonna wrap this session. That's right on the precipice, the edge, 1486 01:18:44,800 --> 01:18:49,919 Speaker 3: the doorway into darkness. That's all we got here for today. 1487 01:18:52,520 --> 01:18:54,679 Speaker 2: We don't want to wait till next Sunday. We demand 1488 01:18:54,720 --> 01:18:56,519 Speaker 2: that we got a five or ten minute break and 1489 01:18:56,560 --> 01:18:59,080 Speaker 2: then keep playing, and then everyone else has to wait 1490 01:18:59,120 --> 01:18:59,519 Speaker 2: a week. 1491 01:19:00,760 --> 01:19:04,200 Speaker 3: Very well, tough but fair. 1492 01:19:05,680 --> 01:19:08,360 Speaker 2: Thank you all so much for listening. And I don't 1493 01:19:08,360 --> 01:19:10,040 Speaker 2: know do folks want to do plugs. We didn't do 1494 01:19:10,040 --> 01:19:14,559 Speaker 2: them last time. Because I'm a fool starting with squash. 1495 01:19:14,640 --> 01:19:18,400 Speaker 1: In other worlds, I go buy the name of Io 1496 01:19:18,600 --> 01:19:21,200 Speaker 1: and by the time this comes out, I might have 1497 01:19:21,320 --> 01:19:28,680 Speaker 1: some new comics out. I'm bum lung on social media things. Oh, 1498 01:19:28,760 --> 01:19:32,719 Speaker 1: the person who did the beautiful art I might add 1499 01:19:32,800 --> 01:19:36,640 Speaker 1: for this campaign, Jonas goon Face, and I did a 1500 01:19:36,680 --> 01:19:39,760 Speaker 1: comic that you can buy on my. 1501 01:19:39,800 --> 01:19:42,599 Speaker 2: Shop, legally distinct from Batman. 1502 01:19:43,439 --> 01:19:46,320 Speaker 1: It's legally distinct from Batman, but we are trying to 1503 01:19:46,320 --> 01:19:48,880 Speaker 1: get sued because we almost had a contract with them 1504 01:19:48,960 --> 01:19:52,479 Speaker 1: until they got a load of this guy pointing at myself. 1505 01:19:52,800 --> 01:19:55,120 Speaker 1: Oh and I have a podcast called The Spectacle. 1506 01:19:55,520 --> 01:19:58,240 Speaker 2: Hazel Hi, I'm. 1507 01:19:58,040 --> 01:20:00,720 Speaker 4: Hazel l Akisha. You can find my zine called how 1508 01:20:00,720 --> 01:20:03,320 Speaker 4: to Do It Anyway, a guide to self managing an 1509 01:20:03,360 --> 01:20:08,040 Speaker 4: abortion at your House at Tanglewilderness dot org. And that's it. 1510 01:20:08,160 --> 01:20:11,120 Speaker 4: I'm nowhere else. I do not exist. I'm only the 1511 01:20:11,160 --> 01:20:12,800 Speaker 4: lovely voice in your ears. 1512 01:20:13,439 --> 01:20:17,120 Speaker 3: Jason, everybody, I'm Jason Bulman. You can find all of 1513 01:20:17,160 --> 01:20:20,360 Speaker 3: my work by going to piso dot com. That's where 1514 01:20:20,400 --> 01:20:23,160 Speaker 3: you can buy all the things that I make and 1515 01:20:23,360 --> 01:20:26,960 Speaker 3: all of my other genius, brilliant coworkers make. You can 1516 01:20:27,000 --> 01:20:29,200 Speaker 3: find me in all the various social media platforms, usually 1517 01:20:29,280 --> 01:20:31,600 Speaker 3: at the handle Jason Bowman. That's b U L M 1518 01:20:31,680 --> 01:20:33,160 Speaker 3: A h N. 1519 01:20:33,680 --> 01:20:37,000 Speaker 2: And Jason also has h's in it. It's always funny 1520 01:20:37,000 --> 01:20:39,840 Speaker 2: when people say jokes about people's name. No, now that 1521 01:20:39,880 --> 01:20:43,120 Speaker 2: I say that aloud, it's never funny. Robert what you got? 1522 01:20:43,760 --> 01:20:46,280 Speaker 5: You can find me at this podcast and at Behind 1523 01:20:46,320 --> 01:20:49,479 Speaker 5: the Bastards. And obviously all of the stuff about bombs 1524 01:20:49,560 --> 01:20:50,200 Speaker 5: is just jokes. 1525 01:20:50,560 --> 01:20:56,519 Speaker 2: All jokes legally distinct from truth. That's right, Amory Kills. 1526 01:20:57,080 --> 01:20:59,639 Speaker 2: This is a podcast I'm on pretty regularly because it's 1527 01:20:59,640 --> 01:21:02,760 Speaker 2: potcast that I do the voice for. And I also 1528 01:21:02,800 --> 01:21:04,760 Speaker 2: have podcasts call cool People, did cool stuff and do 1529 01:21:04,840 --> 01:21:07,800 Speaker 2: a bunch of things. You can find them probably. I 1530 01:21:07,840 --> 01:21:10,080 Speaker 2: once wrote a book called Escape from Insul Island. It's 1531 01:21:10,080 --> 01:21:13,040 Speaker 2: a really fun book. I feel like adventure and shooting 1532 01:21:13,240 --> 01:21:17,479 Speaker 2: in cells and then getting really complicated moral quandaries as 1533 01:21:17,520 --> 01:21:20,479 Speaker 2: you realize the complications of that. You should read Escape 1534 01:21:20,479 --> 01:21:21,200 Speaker 2: from Insul Island. 1535 01:21:22,040 --> 01:21:23,200 Speaker 3: It also includes an RPG. 1536 01:21:23,479 --> 01:21:25,680 Speaker 2: That's true, There is an RPG of it. 1537 01:21:26,640 --> 01:21:27,000 Speaker 1: I have it. 1538 01:21:27,120 --> 01:21:28,800 Speaker 4: Yeah, it's great, and there might even be art by 1539 01:21:28,840 --> 01:21:30,160 Speaker 4: Jonas goon Face involved. 1540 01:21:31,080 --> 01:21:33,200 Speaker 2: Oh that's true. The cover of Escape from Insul Island 1541 01:21:33,240 --> 01:21:38,000 Speaker 2: was done by Jonas Goodface, our honorary sixth member. We'll 1542 01:21:38,000 --> 01:21:38,639 Speaker 2: see y'all next. 1543 01:21:38,520 --> 01:21:43,040 Speaker 3: Week with a thrilling conclusion, Bye bye. 1544 01:21:45,160 --> 01:21:47,639 Speaker 2: It could Happen here as a production of cool Zone Media. 1545 01:21:47,760 --> 01:21:50,439 Speaker 4: For more podcasts from cool Zone Media, visit our website 1546 01:21:50,439 --> 01:21:52,680 Speaker 4: cool Zonemedia dot com, or check us out on the 1547 01:21:52,720 --> 01:21:56,280 Speaker 4: iHeartRadio app, Apple Podcasts, or wherever you listen to podcasts. 1548 01:21:56,680 --> 01:21:58,799 Speaker 2: You can find sources for It Could Happen Here. Updated 1549 01:21:58,880 --> 01:22:02,320 Speaker 2: monthly at cools On Media dot com. Slash sources thanks 1550 01:22:02,400 --> 01:22:02,920 Speaker 2: for listening.