1 00:00:04,360 --> 00:00:07,360 Speaker 1: Get in touch with technology with text stuff from half 2 00:00:07,360 --> 00:00:14,960 Speaker 1: stuff works dot com. Either we wanted Welcome to tex Stuff. 3 00:00:15,000 --> 00:00:18,040 Speaker 1: I'm Jonathan Strickler and I'm Lauren Vocam, and today we're 4 00:00:18,079 --> 00:00:21,520 Speaker 1: going to take a look at the history of handheld 5 00:00:21,800 --> 00:00:26,239 Speaker 1: video games and electronic games. And it's um, it's a doozy, 6 00:00:26,320 --> 00:00:29,120 Speaker 1: isn't it, Lauren. Yeah. As it turns out, even though 7 00:00:29,120 --> 00:00:32,080 Speaker 1: this has really only been happening for about forty years now, 8 00:00:32,840 --> 00:00:37,920 Speaker 1: there have been many much developments, many different handheld gaming consoles, 9 00:00:38,000 --> 00:00:40,360 Speaker 1: a lot of different things have come out. This is 10 00:00:40,400 --> 00:00:42,640 Speaker 1: definitely going to be a two parter, but in the 11 00:00:42,720 --> 00:00:48,160 Speaker 1: interests of not going into exhaustive detail about too many things, 12 00:00:48,200 --> 00:00:51,000 Speaker 1: we're gonna we're gonna try to keep it snappy. Yeah, 13 00:00:51,040 --> 00:00:54,320 Speaker 1: And also we've we're not going to mention every single 14 00:00:54,360 --> 00:00:57,560 Speaker 1: handheld device that's ever been made, certainly not that would 15 00:00:57,640 --> 00:01:01,880 Speaker 1: be very boring. It would also take like twenty episodes. Yeah, 16 00:01:01,920 --> 00:01:03,360 Speaker 1: and we're going to try to do like like a 17 00:01:03,400 --> 00:01:06,160 Speaker 1: bird's eye view of some of the technology that was involved. 18 00:01:06,240 --> 00:01:08,600 Speaker 1: But um, but we might branch a little bit of 19 00:01:08,640 --> 00:01:11,119 Speaker 1: the more in depth information about that kind of stuff 20 00:01:11,120 --> 00:01:13,400 Speaker 1: off into a different episode in the future, right, right. 21 00:01:13,480 --> 00:01:16,440 Speaker 1: Some of these, like friends instance, the I'm sure you've 22 00:01:16,440 --> 00:01:19,840 Speaker 1: heard of a little obscure handheld device called the game Boy. 23 00:01:19,959 --> 00:01:22,759 Speaker 1: Some of these could be their own episode from start 24 00:01:22,760 --> 00:01:25,400 Speaker 1: to finish, so easily a two part our episode all 25 00:01:25,400 --> 00:01:27,800 Speaker 1: on its own. So we are really kind of giving 26 00:01:27,840 --> 00:01:31,880 Speaker 1: an idea of how the whole how the whole industry developed, 27 00:01:31,880 --> 00:01:35,240 Speaker 1: how it evolved over time. We'll we'll give some technical 28 00:01:35,280 --> 00:01:37,399 Speaker 1: specs here and there, but really this is more of 29 00:01:37,600 --> 00:01:41,000 Speaker 1: a history lesson than anything else. And also we're going 30 00:01:41,040 --> 00:01:44,840 Speaker 1: to go ahead and skip any of the gaming devices 31 00:01:44,840 --> 00:01:48,360 Speaker 1: out there that were specifically made as unlicensed clones of 32 00:01:48,480 --> 00:01:51,440 Speaker 1: other gaming devices, right, that I think would make an 33 00:01:51,520 --> 00:01:55,840 Speaker 1: interesting sub topic, separate topic. But no, we're not going 34 00:01:55,880 --> 00:01:58,280 Speaker 1: to go into every single thing that has come out 35 00:01:58,320 --> 00:02:02,080 Speaker 1: of China illegally past thirty years. Right. And we have 36 00:02:02,200 --> 00:02:04,200 Speaker 1: talked a little bit about these sort of things, like 37 00:02:04,240 --> 00:02:07,000 Speaker 1: in our our episode about smart watches and digital watches, 38 00:02:07,040 --> 00:02:10,400 Speaker 1: we mentioned a couple that were able to play games. 39 00:02:10,440 --> 00:02:13,080 Speaker 1: One of those will pop up in this discussion, so 40 00:02:13,240 --> 00:02:16,520 Speaker 1: spoiler alert. Yeah, And and if you would like to 41 00:02:16,639 --> 00:02:19,240 Speaker 1: check out that episode about digital watches, it was a 42 00:02:19,240 --> 00:02:23,440 Speaker 1: two parter that we recorded back in July called time 43 00:02:23,480 --> 00:02:27,280 Speaker 1: for smart Watches. You can tell that Jonathan titles these episodes. Uh, 44 00:02:27,600 --> 00:02:30,280 Speaker 1: I got a lot of time on my hands, so 45 00:02:30,320 --> 00:02:33,880 Speaker 1: that's what I do. Also, we are going to, uh 46 00:02:33,919 --> 00:02:36,519 Speaker 1: to have to address one other fact, which is that 47 00:02:37,320 --> 00:02:42,000 Speaker 1: in the beginning, these things were primitive, right, I mean, 48 00:02:42,040 --> 00:02:45,600 Speaker 1: these were not like the kind of advanced graphics you 49 00:02:45,720 --> 00:02:49,720 Speaker 1: would expect with a handheld gaming device back in the day, 50 00:02:49,840 --> 00:02:54,120 Speaker 1: which was back in the late seventies. We're talking about 51 00:02:54,680 --> 00:02:59,400 Speaker 1: a blip that you would control two get around, or 52 00:02:59,600 --> 00:03:04,919 Speaker 1: fight or otherwise compete against other blips. Absolutely, I mean, 53 00:03:04,919 --> 00:03:09,360 Speaker 1: this is the digital equivalent of monkeys banging bones on 54 00:03:09,400 --> 00:03:11,640 Speaker 1: the card. Yeah, it's pretty much like just kind of 55 00:03:11,680 --> 00:03:14,320 Speaker 1: the the You know, everyone has to start somewhere, right, 56 00:03:14,600 --> 00:03:17,000 Speaker 1: So if you want to be specific and say, well, 57 00:03:17,000 --> 00:03:19,520 Speaker 1: what was the first handheld game? And keep in mind 58 00:03:19,600 --> 00:03:22,840 Speaker 1: these games were coming into prominence around the same time 59 00:03:23,200 --> 00:03:28,040 Speaker 1: as arcades becoming popular and also home video game consoles 60 00:03:28,120 --> 00:03:30,440 Speaker 1: becoming popular. But here's the thing about a home video 61 00:03:30,440 --> 00:03:34,360 Speaker 1: game console, Lauren, It's not easy to carry around with you. No, 62 00:03:34,520 --> 00:03:38,960 Speaker 1: especially not in that day when miniaturization was not so 63 00:03:39,080 --> 00:03:41,640 Speaker 1: much a thing yet. Yeah, especially since uh, I mean 64 00:03:42,120 --> 00:03:44,720 Speaker 1: you don't want to carry a TV, especially in nineteen 65 00:03:44,800 --> 00:03:47,560 Speaker 1: seventies TV around with you wherever you go, so you 66 00:03:47,560 --> 00:03:49,680 Speaker 1: can play this game. So these were these were a 67 00:03:49,680 --> 00:03:52,840 Speaker 1: good alternative for people who wanted to have something on 68 00:03:52,880 --> 00:03:55,480 Speaker 1: the go, especially I'll tell you the best use case 69 00:03:55,600 --> 00:03:57,920 Speaker 1: I know of parents who want to get their kids 70 00:03:57,960 --> 00:04:00,680 Speaker 1: to shut up on long road trips. Exactly what I 71 00:04:00,720 --> 00:04:05,040 Speaker 1: was about to say. So, what was the very first 72 00:04:05,680 --> 00:04:10,240 Speaker 1: handheld electronic game that we know of? Uh? It was 73 00:04:10,320 --> 00:04:13,440 Speaker 1: actually by Mattel, which is crazy to me. And and 74 00:04:13,480 --> 00:04:16,839 Speaker 1: it was MATEL Electronics Auto Race yep. And in fact, 75 00:04:16,880 --> 00:04:19,799 Speaker 1: there are several different games that came out from Mattel. 76 00:04:19,839 --> 00:04:22,240 Speaker 1: We'll talk about another one in just a second. Uh. 77 00:04:22,279 --> 00:04:25,120 Speaker 1: And some people get the order a little mixed up. 78 00:04:25,160 --> 00:04:27,560 Speaker 1: But if you were to get hold of one of 79 00:04:27,600 --> 00:04:31,240 Speaker 1: these original handheld devices, and there are still some out 80 00:04:31,240 --> 00:04:34,040 Speaker 1: there on eBay, and you know, collectors love these things. 81 00:04:34,080 --> 00:04:39,720 Speaker 1: On the back copyright nine and uh, it packed a wallop. 82 00:04:39,800 --> 00:04:44,560 Speaker 1: It had five hundred and twelve bytes of memory. That's 83 00:04:44,560 --> 00:04:48,240 Speaker 1: a whole half. Yeah, that's that's what it had to 84 00:04:48,360 --> 00:04:51,279 Speaker 1: work with. If you were to look at a model 85 00:04:51,320 --> 00:04:53,120 Speaker 1: of these, We'll try and get some pictures together so 86 00:04:53,160 --> 00:04:55,040 Speaker 1: that we can share them on social at some point. 87 00:04:55,080 --> 00:04:57,440 Speaker 1: But this one in particular, it looks kind of like 88 00:04:57,440 --> 00:05:00,520 Speaker 1: a big plastic brick that has, you know, some switches 89 00:05:00,920 --> 00:05:03,599 Speaker 1: and a little slider control on it. And if you 90 00:05:03,640 --> 00:05:05,359 Speaker 1: were to look at the brick and look at the 91 00:05:05,360 --> 00:05:07,760 Speaker 1: the say the upper right hand side of the brick, 92 00:05:08,279 --> 00:05:11,760 Speaker 1: there's a vertical strip that goes down that side. That 93 00:05:11,800 --> 00:05:16,320 Speaker 1: would be three quote unquote lanes of traffic. And so 94 00:05:16,680 --> 00:05:19,200 Speaker 1: you were your job was to drive a car, which 95 00:05:19,200 --> 00:05:21,960 Speaker 1: in this case was a little red blip, and that 96 00:05:22,040 --> 00:05:25,560 Speaker 1: car would gradually move up this vertical strip on that 97 00:05:25,720 --> 00:05:28,640 Speaker 1: right side of the game console um and then these 98 00:05:28,640 --> 00:05:32,320 Speaker 1: other smaller red blips would be coming down the lanes. 99 00:05:32,400 --> 00:05:36,159 Speaker 1: Those represented oncoming traffic, and your job was to steer 100 00:05:36,240 --> 00:05:38,719 Speaker 1: between those blips to try and get to the top 101 00:05:38,760 --> 00:05:41,760 Speaker 1: of your that little thin strip on the right side, 102 00:05:42,200 --> 00:05:44,120 Speaker 1: and then you would reappear at the bottom. And you 103 00:05:44,120 --> 00:05:45,880 Speaker 1: had to do this four times. If you could get 104 00:05:45,920 --> 00:05:48,080 Speaker 1: all the way to the top four times, you made 105 00:05:48,120 --> 00:05:52,279 Speaker 1: four quote unquote laps, and your score was how many 106 00:05:52,360 --> 00:05:54,360 Speaker 1: seconds it took you to get there, So a lower 107 00:05:54,400 --> 00:05:57,640 Speaker 1: score was better, And in fact, it had some other 108 00:05:57,800 --> 00:06:00,480 Speaker 1: sophisticated controls. It had start and rees at but it 109 00:06:00,520 --> 00:06:02,599 Speaker 1: was really on and off. And then I had a 110 00:06:02,640 --> 00:06:05,760 Speaker 1: gear switch which was gears one through four, which really 111 00:06:05,800 --> 00:06:08,720 Speaker 1: just meant that's how fast the oncoming blips would come 112 00:06:08,760 --> 00:06:11,320 Speaker 1: at you. You know, the higher the gear, the faster 113 00:06:11,400 --> 00:06:14,279 Speaker 1: they would approach. And I actually watched the video of 114 00:06:14,320 --> 00:06:17,159 Speaker 1: a guy saying, here's the strategy to this game. You 115 00:06:17,200 --> 00:06:20,279 Speaker 1: position your thumb so that you do an upward motion 116 00:06:20,560 --> 00:06:24,279 Speaker 1: that hits on and then immediately switches the gears from 117 00:06:24,320 --> 00:06:26,120 Speaker 1: one to four because you couldn't just start in four, 118 00:06:26,160 --> 00:06:29,080 Speaker 1: you had to start in one. So if you could 119 00:06:29,080 --> 00:06:32,440 Speaker 1: do it at one smooth motion, then you would immediately 120 00:06:32,440 --> 00:06:34,440 Speaker 1: be in that fourth gear going as fast as you 121 00:06:34,480 --> 00:06:36,960 Speaker 1: possibly can, and that's how you would cut down on 122 00:06:37,040 --> 00:06:40,280 Speaker 1: your on your time. And they were making like times 123 00:06:40,279 --> 00:06:42,960 Speaker 1: of thirty five or forty seconds and saying, I'm really 124 00:06:43,000 --> 00:06:46,200 Speaker 1: bad at this game. And I'm thinking, you know, it's 125 00:06:46,200 --> 00:06:49,840 Speaker 1: a simple premise, but I don't think I don't have 126 00:06:49,880 --> 00:06:52,920 Speaker 1: the reflexes. Oh sure, sure that sounds like like my 127 00:06:53,279 --> 00:06:58,240 Speaker 1: horror version of Frogger. Um. Yeah, this the entire display 128 00:06:58,360 --> 00:07:01,919 Speaker 1: was just red led. And if you're thinking that this 129 00:07:02,000 --> 00:07:04,680 Speaker 1: sounds like, well, that's only one game. How is this 130 00:07:04,880 --> 00:07:08,159 Speaker 1: a a portable gaming system. A lot of these early 131 00:07:08,240 --> 00:07:12,200 Speaker 1: ones were a single game per system. Yeah yeah, And 132 00:07:12,280 --> 00:07:16,320 Speaker 1: just like the earliest game consoles for your home television set, 133 00:07:16,680 --> 00:07:20,280 Speaker 1: like the Odessey that was essentially Pong, might be might 134 00:07:20,320 --> 00:07:23,200 Speaker 1: be like ten different versions of Pong, but they're all 135 00:07:23,280 --> 00:07:26,200 Speaker 1: ultimately palm. Yeah. And and it was just hard coded 136 00:07:26,200 --> 00:07:29,480 Speaker 1: directly onto the computer system, and that was all it 137 00:07:29,520 --> 00:07:33,720 Speaker 1: would ever do. Now, nineteen seven marks the debut of 138 00:07:33,760 --> 00:07:37,480 Speaker 1: a second game from Mattel Electronics. And this is one 139 00:07:37,560 --> 00:07:41,920 Speaker 1: that I've actually played. I don't know if I owned 140 00:07:41,920 --> 00:07:44,040 Speaker 1: it or not, because you're talking about a time in 141 00:07:44,040 --> 00:07:46,720 Speaker 1: my childhood when I was quite young and Lauren didn't 142 00:07:46,760 --> 00:07:51,240 Speaker 1: exist yet I did not. So this is Mattel Electronics Football, 143 00:07:51,720 --> 00:07:54,320 Speaker 1: one of the really popular games. Effect so popular that 144 00:07:54,320 --> 00:07:57,760 Speaker 1: they made a sequel called wait for it, Football Too, 145 00:07:58,440 --> 00:08:01,360 Speaker 1: And it had six control buttons, and again you would 146 00:08:01,440 --> 00:08:04,560 Speaker 1: control a little red dot that represented a football player 147 00:08:04,560 --> 00:08:07,960 Speaker 1: and you had to try and work your way across 148 00:08:08,000 --> 00:08:10,720 Speaker 1: the yardage the massive amount of yardage by that, I 149 00:08:10,760 --> 00:08:15,280 Speaker 1: mean nine yards to try and score against the other team. 150 00:08:15,400 --> 00:08:18,480 Speaker 1: And um, it was interesting because there was a great 151 00:08:18,520 --> 00:08:21,840 Speaker 1: interview with one of the guys who was behind the 152 00:08:21,880 --> 00:08:23,800 Speaker 1: building of these things that I ran across, and he 153 00:08:23,840 --> 00:08:27,160 Speaker 1: was talking about why the football players like little bitty 154 00:08:27,200 --> 00:08:30,520 Speaker 1: red dashes. Everything in that day looked like little bitty 155 00:08:30,520 --> 00:08:34,520 Speaker 1: red dashes. It's because they were using calculator microprocessors, and 156 00:08:34,520 --> 00:08:37,240 Speaker 1: in fact, those processors are designed to show things like 157 00:08:37,320 --> 00:08:40,960 Speaker 1: little digital numbers, right, So so those dots were like 158 00:08:41,080 --> 00:08:44,400 Speaker 1: the segment of a number. Yeah, specifically the number eight. 159 00:08:44,920 --> 00:08:48,000 Speaker 1: So yes, you were actually playing as a segment of 160 00:08:48,080 --> 00:08:51,080 Speaker 1: the number eight, and you were going up against other 161 00:08:51,120 --> 00:08:55,640 Speaker 1: segments of the number eight, and uh yeah. Eventually, uh 162 00:08:55,960 --> 00:09:00,319 Speaker 1: Mattel would end up contracting with a company called National Semiconductor, which, 163 00:09:00,360 --> 00:09:02,079 Speaker 1: of you've been listening to tech stuff for a long time, 164 00:09:02,080 --> 00:09:04,640 Speaker 1: you've heard us talk about that company, and it was 165 00:09:04,720 --> 00:09:07,920 Speaker 1: to get sea Moss chips rather than old calculator chips. 166 00:09:08,120 --> 00:09:11,160 Speaker 1: And then they contracted with another company called Rockwell International 167 00:09:11,200 --> 00:09:15,359 Speaker 1: to do the actual hard coding programming onto those chips. 168 00:09:15,400 --> 00:09:19,120 Speaker 1: So that's where they started to uh kind of make 169 00:09:19,320 --> 00:09:23,160 Speaker 1: more advanced versions of these early games. Now these games 170 00:09:23,640 --> 00:09:28,720 Speaker 1: were not exactly um well, they had some trouble early on. 171 00:09:28,840 --> 00:09:33,160 Speaker 1: See the agreement here was between Mattel and the department 172 00:09:33,240 --> 00:09:36,920 Speaker 1: store Sears, right, and Sears completely doubted that they were 173 00:09:36,960 --> 00:09:40,120 Speaker 1: going to be popular and therefore halted production at only 174 00:09:40,200 --> 00:09:43,160 Speaker 1: a hundred thousand units. Yep. But it turned out that 175 00:09:43,240 --> 00:09:48,880 Speaker 1: Sears had grossly underestimated the demand for home you know, 176 00:09:49,080 --> 00:09:53,679 Speaker 1: portable electronic games, and they were so popular. Sears immediately 177 00:09:53,760 --> 00:09:57,440 Speaker 1: realized they had made the wrong decision. So by mid 178 00:09:57,520 --> 00:10:00,640 Speaker 1: January of nineteen seventy eight, Now keep in mind Football 179 00:10:00,679 --> 00:10:03,360 Speaker 1: came out in nineteen seven, so these things have been 180 00:10:03,360 --> 00:10:04,960 Speaker 1: on the market for a couple of years. Yeah, yeah, 181 00:10:05,040 --> 00:10:07,360 Speaker 1: just kind of stagnating exactly. And it wasn't really It's 182 00:10:07,440 --> 00:10:09,280 Speaker 1: one of those things where no one was really sure 183 00:10:09,280 --> 00:10:11,960 Speaker 1: how to market them, and but now they were taking off. 184 00:10:12,000 --> 00:10:15,160 Speaker 1: So by mid January night, Sear said they wanted two 185 00:10:15,200 --> 00:10:19,600 Speaker 1: hundred thousand units per week, not not a hundred thousand total, 186 00:10:19,600 --> 00:10:22,680 Speaker 1: two hundred thousand every week. And then by February they said, 187 00:10:22,720 --> 00:10:26,400 Speaker 1: you know, we were wrong, five hundred thousand per week. 188 00:10:27,080 --> 00:10:30,480 Speaker 1: So Mattel said, huh, I think we know how to 189 00:10:30,520 --> 00:10:33,480 Speaker 1: make money now. Yeah. That's when they started producing a 190 00:10:33,559 --> 00:10:36,880 Speaker 1: whole bunch of different games that sequel football to um 191 00:10:36,960 --> 00:10:40,760 Speaker 1: and also like armor Attack, sub Chase, missile attack. Um, 192 00:10:40,800 --> 00:10:42,920 Speaker 1: I think there was a Dungeons and Dragons game there was. 193 00:10:43,200 --> 00:10:46,120 Speaker 1: I took a look at it. It was, you know, again, 194 00:10:46,200 --> 00:10:49,560 Speaker 1: fairly primitive. Now now, at this point they were starting 195 00:10:49,559 --> 00:10:52,599 Speaker 1: to work not just with l e ED displays, but 196 00:10:52,679 --> 00:10:56,840 Speaker 1: also l c D displays, liquid crystal displays. So this 197 00:10:56,920 --> 00:10:58,720 Speaker 1: is what a lot of you if you've ever had 198 00:10:58,760 --> 00:11:02,760 Speaker 1: one of those little handheld games, maybe it was licensed 199 00:11:02,800 --> 00:11:05,680 Speaker 1: after an existing arcade game or a cartoon or movie 200 00:11:05,760 --> 00:11:08,280 Speaker 1: or something you're probably familiar with. These are also the 201 00:11:08,280 --> 00:11:10,880 Speaker 1: ones that you would see on watches a lot of times. Uh, 202 00:11:11,200 --> 00:11:15,959 Speaker 1: super cheap to produce, very limited in their animation, very 203 00:11:15,960 --> 00:11:19,240 Speaker 1: limited in what they could actually display, but still compared 204 00:11:19,280 --> 00:11:21,920 Speaker 1: to a little blip on an l e ED screen 205 00:11:22,000 --> 00:11:26,800 Speaker 1: just a little dot, incredibly sophisticated and much less eye bleedy. 206 00:11:27,920 --> 00:11:31,599 Speaker 1: LED displays tend to give me a terrible headache. Yeah 207 00:11:31,240 --> 00:11:34,920 Speaker 1: I can't at that rate. I also just have nightmares. 208 00:11:35,080 --> 00:11:39,200 Speaker 1: Remember remembering the sound effects from football and football too, 209 00:11:39,240 --> 00:11:43,360 Speaker 1: and yeah, they're they're they're not all pleasant memories. But yeah, 210 00:11:43,480 --> 00:11:45,560 Speaker 1: nineteen seventy nine, that's when we see the first like 211 00:11:46,160 --> 00:11:49,920 Speaker 1: mate looks I was amazed to learn that this particular 212 00:11:49,960 --> 00:11:54,520 Speaker 1: technology goes all the way back to ninety nine, right, 213 00:11:54,640 --> 00:11:58,880 Speaker 1: and we're talking now about rom cartridges. Yeah, so keep 214 00:11:58,880 --> 00:12:01,800 Speaker 1: in mind those games we us talked about, like Laurence said, 215 00:12:01,880 --> 00:12:04,920 Speaker 1: they were hard coded. You could not change those games out. 216 00:12:05,000 --> 00:12:08,200 Speaker 1: What you bought was what you bought. But that was 217 00:12:08,280 --> 00:12:11,600 Speaker 1: not the way of the future. Milton Bradley Company, Yeah, 218 00:12:11,640 --> 00:12:14,439 Speaker 1: one of the one of the competitors of Mattel, especially 219 00:12:14,440 --> 00:12:17,040 Speaker 1: at the time and in the gaming or not gaming 220 00:12:17,080 --> 00:12:22,640 Speaker 1: but board industry, right, produced this thing called the Microvision. Right, 221 00:12:22,760 --> 00:12:25,680 Speaker 1: so they decided we're gonna do something similar to what 222 00:12:25,800 --> 00:12:28,360 Speaker 1: some of the home video game consoles were starting to do, 223 00:12:28,440 --> 00:12:32,720 Speaker 1: like the Atari system was was doing this creating a 224 00:12:32,760 --> 00:12:36,040 Speaker 1: system that could play cartridges, so you could switch out 225 00:12:36,160 --> 00:12:39,160 Speaker 1: what game you were playing. So now you weren't buying 226 00:12:39,360 --> 00:12:42,480 Speaker 1: a single game, you were buying a platform upon which 227 00:12:42,520 --> 00:12:44,280 Speaker 1: to play games, which is the way most of us 228 00:12:44,320 --> 00:12:47,079 Speaker 1: are familiar with games today, right. I mean, when I 229 00:12:47,120 --> 00:12:49,360 Speaker 1: go out and buy a game system, I expect I'm 230 00:12:49,360 --> 00:12:51,439 Speaker 1: going to play more than just one game, more than 231 00:12:51,480 --> 00:12:54,720 Speaker 1: just the Xbox at any rate. So this Microvision had 232 00:12:54,920 --> 00:12:58,080 Speaker 1: a a monochrome l C D which was a a 233 00:12:58,320 --> 00:13:02,439 Speaker 1: screaming big as six team a sixteen pixel yeah resolution. Yeah, 234 00:13:02,520 --> 00:13:04,800 Speaker 1: I mean at that resolution, you just you could pick 235 00:13:04,840 --> 00:13:10,559 Speaker 1: out every single detail on that block that was um Also, 236 00:13:10,640 --> 00:13:13,520 Speaker 1: it had a pad on it that had nine sections 237 00:13:13,720 --> 00:13:17,600 Speaker 1: of interactivity on it, which was which you didn't you 238 00:13:17,600 --> 00:13:20,600 Speaker 1: didn't actually just use the naked pad. That's not how 239 00:13:20,640 --> 00:13:23,640 Speaker 1: this game worked, right. That the cartridges that snapped in 240 00:13:23,679 --> 00:13:26,160 Speaker 1: and out of the game would include their own buttons 241 00:13:26,240 --> 00:13:29,240 Speaker 1: to overlay on top of that path exactly. So you 242 00:13:29,280 --> 00:13:32,360 Speaker 1: can think of the cartridges as being half cartridge half case, 243 00:13:32,920 --> 00:13:35,120 Speaker 1: and then you would pop the case open and put 244 00:13:35,160 --> 00:13:36,839 Speaker 1: a new case on it in order to play a 245 00:13:36,880 --> 00:13:39,200 Speaker 1: new game. That would also include overlays, which were a 246 00:13:39,280 --> 00:13:42,600 Speaker 1: big thing back in the seventies and eighties, which would 247 00:13:43,440 --> 00:13:47,319 Speaker 1: increase the playability by giving you would have a different, 248 00:13:47,559 --> 00:13:51,199 Speaker 1: um superficial layer on top of the game. So it's 249 00:13:51,240 --> 00:13:53,920 Speaker 1: permanent because it's an overlay, it's doesn't change at all, 250 00:13:54,240 --> 00:13:58,120 Speaker 1: but it gives the games a certain personality, uh yeah, 251 00:13:58,120 --> 00:14:00,920 Speaker 1: and also would cut down on the that the processor 252 00:14:00,960 --> 00:14:03,440 Speaker 1: would have to do. You know, you give you more 253 00:14:03,559 --> 00:14:06,560 Speaker 1: space to to play with your little blips and blobs, 254 00:14:08,200 --> 00:14:11,000 Speaker 1: and the system itself did have a little built in 255 00:14:11,080 --> 00:14:13,920 Speaker 1: analog control knobs so that you could have some some 256 00:14:14,000 --> 00:14:17,040 Speaker 1: basic functionality without using the other buttons, or in addition 257 00:14:17,080 --> 00:14:20,000 Speaker 1: to the other buttons that any particular game would come with. Yeah, 258 00:14:20,040 --> 00:14:22,600 Speaker 1: and I see here. I didn't actually see that this 259 00:14:22,640 --> 00:14:24,760 Speaker 1: note that you had added until just now. But I 260 00:14:24,800 --> 00:14:28,160 Speaker 1: love the site. This, this little this little caveat about 261 00:14:28,200 --> 00:14:31,200 Speaker 1: how it had serious electronics problems, including a lack of 262 00:14:31,240 --> 00:14:35,160 Speaker 1: proper Faraday installation, which means that aesthetic charge could render 263 00:14:35,200 --> 00:14:39,160 Speaker 1: your microvision inoperable, basically useless, or or at least permanently 264 00:14:39,240 --> 00:14:41,280 Speaker 1: damaged in a way that it would never come back 265 00:14:41,320 --> 00:14:43,320 Speaker 1: from the same same sort of idea that when you're 266 00:14:43,320 --> 00:14:45,520 Speaker 1: putting together a computer, you want to make sure that 267 00:14:45,600 --> 00:14:49,520 Speaker 1: you discharge you Yeah, so the same which makes sense 268 00:14:49,520 --> 00:14:52,160 Speaker 1: because when you took the cartridge off, then you have 269 00:14:52,200 --> 00:14:56,160 Speaker 1: a naked platform. Yeah, so that would be um yeah, 270 00:14:56,240 --> 00:15:00,040 Speaker 1: good good tip, thanks Lauren. Yeah, and that's the It 271 00:15:00,160 --> 00:15:02,400 Speaker 1: is probably one of the reasons why, even though the 272 00:15:02,400 --> 00:15:06,160 Speaker 1: system was moderately popular, Milton Bradley did stop producing it 273 00:15:06,240 --> 00:15:11,080 Speaker 1: only two or three years later. Furthermore, only thirteen games 274 00:15:11,160 --> 00:15:14,680 Speaker 1: were ever produced for the Microvision. Wait A minute, I 275 00:15:14,720 --> 00:15:18,240 Speaker 1: only could find twelve games that my look, oh one 276 00:15:18,280 --> 00:15:21,640 Speaker 1: was only available in European markets, correct, which is a 277 00:15:21,680 --> 00:15:25,480 Speaker 1: pretty common weird wiggie thing that happens, especially in these 278 00:15:25,480 --> 00:15:28,720 Speaker 1: early days, although although still modernly like like, different games 279 00:15:28,720 --> 00:15:31,720 Speaker 1: and different systems will only be available in Europe, or 280 00:15:31,760 --> 00:15:36,840 Speaker 1: in the US or in Japan, really frequently only in Japan. Yeah, yeah, 281 00:15:36,880 --> 00:15:39,400 Speaker 1: you'll get you'll get entire systems that are available only 282 00:15:39,440 --> 00:15:41,840 Speaker 1: in a single region. But even within the ones that 283 00:15:42,040 --> 00:15:45,440 Speaker 1: span multiple regions. There are some titles. Sometimes game publishers 284 00:15:45,440 --> 00:15:47,680 Speaker 1: say this title is never going to do well in 285 00:15:48,040 --> 00:15:52,320 Speaker 1: X country for why reasons, right, and until basically these days, 286 00:15:52,360 --> 00:15:54,640 Speaker 1: the Internet proves them wrong and someone actually spends the 287 00:15:54,680 --> 00:15:59,240 Speaker 1: money to port it over. Yeah, pirated, well more likely that, right. 288 00:15:59,600 --> 00:16:02,400 Speaker 1: So by by now we're getting right into the very 289 00:16:02,720 --> 00:16:05,600 Speaker 1: beginning of the eighties, and that's when we start seeing 290 00:16:05,720 --> 00:16:09,120 Speaker 1: l c D technology becoming so cheap that uh that 291 00:16:09,360 --> 00:16:11,560 Speaker 1: LED displays become kind of a thing of the past. So, 292 00:16:11,920 --> 00:16:15,160 Speaker 1: you know, company has already been kind of experimenting with it, 293 00:16:16,080 --> 00:16:18,760 Speaker 1: but now it was something that they could do without 294 00:16:19,080 --> 00:16:24,440 Speaker 1: having to charge huge amounts of money for relatively limited devices. 295 00:16:24,480 --> 00:16:28,200 Speaker 1: So we start seeing better displays and fewer of those 296 00:16:28,200 --> 00:16:31,520 Speaker 1: little blip ones, which by the way, are still treasured 297 00:16:31,560 --> 00:16:36,480 Speaker 1: by collectors. Miniaturization was also reaching the point that we 298 00:16:36,480 --> 00:16:39,320 Speaker 1: were seeing I mean, it was a lot cheaper to 299 00:16:39,360 --> 00:16:43,480 Speaker 1: produce things, and uh yeah, and and it also meant 300 00:16:43,520 --> 00:16:46,200 Speaker 1: that we could make smaller and smaller things, so you 301 00:16:46,240 --> 00:16:48,920 Speaker 1: no longer had this giant, bulky brick for everything, at 302 00:16:48,960 --> 00:16:51,800 Speaker 1: least not anything that was basic. And it even led 303 00:16:51,880 --> 00:16:54,440 Speaker 1: to one of the things we're gonna talk about in 304 00:16:54,480 --> 00:16:59,240 Speaker 1: just a second, the the infamous digital watch games. So 305 00:16:59,600 --> 00:17:01,440 Speaker 1: something you've got to keep in mind is that this 306 00:17:01,520 --> 00:17:04,359 Speaker 1: is the this is the era where everybody got into this. 307 00:17:04,440 --> 00:17:09,320 Speaker 1: Mattel had shown they had struck gold with this idea. Also, consoles, 308 00:17:09,359 --> 00:17:12,800 Speaker 1: home consoles were very popular at this time, so so 309 00:17:12,840 --> 00:17:15,200 Speaker 1: it was a huge industry. Everyone was saying, we gotta 310 00:17:15,240 --> 00:17:18,000 Speaker 1: get in on this. So here's just a quick list 311 00:17:18,040 --> 00:17:20,320 Speaker 1: and not even an exhaustive list, but a quick list 312 00:17:20,320 --> 00:17:24,480 Speaker 1: of some some game companies that got really famous for 313 00:17:24,600 --> 00:17:27,720 Speaker 1: the handheld devices they produced. And you're probably gonna recognize 314 00:17:27,720 --> 00:17:35,080 Speaker 1: some of these names. Acclaim, Atari, Bondai, cass Eo, Colico, Galube, Kinner, Konami, Namki, 315 00:17:35,200 --> 00:17:38,320 Speaker 1: Parker Brothers, Tandy, Texas Instruments, Tighter, and many many more. 316 00:17:38,680 --> 00:17:41,119 Speaker 1: I like that was alphabetized. Yeah, well I took it 317 00:17:41,160 --> 00:17:43,120 Speaker 1: from an alphabetized list and I was too lazy to 318 00:17:43,160 --> 00:17:46,720 Speaker 1: mix them up. Uh. In nineteen eighty, that's when we 319 00:17:46,760 --> 00:17:49,760 Speaker 1: get the Casio game ten, which was one of the 320 00:17:49,800 --> 00:17:52,760 Speaker 1: watches we mentioned I believe in our Digital Watch smart 321 00:17:52,760 --> 00:17:56,399 Speaker 1: Watch episodes. Yeah, it was the first video game watch. 322 00:17:56,920 --> 00:17:59,359 Speaker 1: It had a version of space invaders, yes, and it 323 00:17:59,400 --> 00:18:01,680 Speaker 1: was like three lines of dashes that you could shoot 324 00:18:01,680 --> 00:18:04,600 Speaker 1: with your little dot. But again you use buttons on 325 00:18:04,640 --> 00:18:07,760 Speaker 1: the side of the watch to control your your little 326 00:18:07,960 --> 00:18:10,960 Speaker 1: your little ship and fight off against these space invaders, 327 00:18:10,960 --> 00:18:13,240 Speaker 1: which again were just sort of dashes. Oh and also 328 00:18:13,400 --> 00:18:17,480 Speaker 1: very important it also told the time. Yes. Important side 329 00:18:17,480 --> 00:18:23,440 Speaker 1: note about this watch. Um. Also in Nintendo started releasing 330 00:18:23,440 --> 00:18:27,919 Speaker 1: this entire series of of hard coded handheld video games 331 00:18:27,920 --> 00:18:31,080 Speaker 1: called called Game and Watch, and the very first one 332 00:18:31,560 --> 00:18:36,440 Speaker 1: was Ball Yeah really fancy. Yeah. You played as a juggler, 333 00:18:36,480 --> 00:18:40,439 Speaker 1: which I appreciate being a juggler myself. Um. And the object, 334 00:18:40,520 --> 00:18:43,200 Speaker 1: of course was to keep multiple objects in the air 335 00:18:43,280 --> 00:18:45,280 Speaker 1: and not let any of them drop. And you had 336 00:18:45,520 --> 00:18:49,399 Speaker 1: two controls which essentially controlled the juggler's arms arms. Okay, 337 00:18:49,520 --> 00:18:51,160 Speaker 1: and that's one other thing I was going to mention 338 00:18:51,200 --> 00:18:54,080 Speaker 1: also was that these hard coded games. You may wonder, 339 00:18:54,320 --> 00:18:57,240 Speaker 1: how did they stick around long after we started getting 340 00:18:57,240 --> 00:18:59,720 Speaker 1: these cartridge bass systems. One of the ways they stuck 341 00:18:59,760 --> 00:19:03,040 Speaker 1: around on is that they could have specific controls for 342 00:19:03,119 --> 00:19:06,479 Speaker 1: that game that are unique, you know, not just your 343 00:19:06,480 --> 00:19:09,520 Speaker 1: little direction pad and buttons. Sure you and you don't 344 00:19:09,520 --> 00:19:12,040 Speaker 1: have to recode the buttons for it every time that 345 00:19:12,080 --> 00:19:13,680 Speaker 1: you want to play a different game or learn a 346 00:19:13,720 --> 00:19:17,680 Speaker 1: new controller schematic. It's just that thing specialized. So it's 347 00:19:18,000 --> 00:19:20,159 Speaker 1: very specific. Yeah. So that way it ended up filling 348 00:19:20,160 --> 00:19:23,720 Speaker 1: a niche that your generic, you know, cartridge based systems 349 00:19:23,720 --> 00:19:26,119 Speaker 1: couldn't because the game control is always going to be 350 00:19:26,160 --> 00:19:29,560 Speaker 1: the same unless you buy some sort of crazy peripheral 351 00:19:29,600 --> 00:19:32,320 Speaker 1: that can also plug into it. Anyway, the game and 352 00:19:32,400 --> 00:19:36,640 Speaker 1: Watch series was incredibly popular. They produced sixty different games 353 00:19:36,760 --> 00:19:39,960 Speaker 1: under that brand. Only one of those was one you 354 00:19:40,000 --> 00:19:42,000 Speaker 1: could not buy. It was actually a prize who had 355 00:19:42,040 --> 00:19:43,880 Speaker 1: to win it in a in a contest type thing, 356 00:19:44,160 --> 00:19:47,479 Speaker 1: uh and um. And they would release several different models 357 00:19:47,480 --> 00:19:53,120 Speaker 1: of these over the years. Eventually starting they started releasing 358 00:19:53,160 --> 00:19:56,440 Speaker 1: games that had two screens set up in this clamshell 359 00:19:56,560 --> 00:20:00,199 Speaker 1: kind of thing that looks bloody exactly like the Nintendo DS. 360 00:20:00,240 --> 00:20:01,760 Speaker 1: It really does. And you know, you look at this 361 00:20:01,840 --> 00:20:04,600 Speaker 1: and you're like, huh. All the way back in two 362 00:20:04,680 --> 00:20:07,600 Speaker 1: they had this idea and uh, and it was you know, 363 00:20:07,720 --> 00:20:09,800 Speaker 1: it was one of those that ended up really paying 364 00:20:09,800 --> 00:20:11,800 Speaker 1: off down the line. So they had a lot of 365 00:20:11,800 --> 00:20:15,200 Speaker 1: different models, a lot of different designs. Um they also 366 00:20:15,600 --> 00:20:18,720 Speaker 1: they're under different names, like you have the Silver, uh, 367 00:20:18,800 --> 00:20:21,840 Speaker 1: you have the Gold, Uh, you had the multi screen, 368 00:20:22,280 --> 00:20:25,200 Speaker 1: et cetera. And then he had tabletop and the tabletop. 369 00:20:25,240 --> 00:20:28,800 Speaker 1: They introduced those in three. They look like teeny tiny 370 00:20:29,080 --> 00:20:33,160 Speaker 1: arcade machines. So I had a friend who had pac Man. 371 00:20:33,280 --> 00:20:35,480 Speaker 1: I think it was either Pac Man or Donkey Kong, 372 00:20:36,000 --> 00:20:37,760 Speaker 1: one of the two. But it looks like a little 373 00:20:37,760 --> 00:20:41,560 Speaker 1: mature arcade captain. It was probably Donkey Kong now I 374 00:20:41,560 --> 00:20:43,800 Speaker 1: think about because it's a Nintendo. So yeah, look like 375 00:20:43,800 --> 00:20:46,640 Speaker 1: a tiny little arcade machines. So it's really a tabletop, 376 00:20:46,680 --> 00:20:49,840 Speaker 1: not so much a handheld, but you could have held 377 00:20:49,880 --> 00:20:51,240 Speaker 1: it in your hands. You just wouldn't be able to 378 00:20:51,280 --> 00:20:55,359 Speaker 1: control both the joystick and the buttons very easily. But um, 379 00:20:55,400 --> 00:20:57,199 Speaker 1: but it was you know, and again one of those 380 00:20:57,240 --> 00:20:59,760 Speaker 1: they only produced four, So Donkey Kong Jr. That's the 381 00:20:59,800 --> 00:21:01,800 Speaker 1: one was because they didn't do Pacman. It was Donkey 382 00:21:01,840 --> 00:21:08,440 Speaker 1: Kong Jr. Snoopy, Mario's Cement Factory, and Popeye. So um yeah, 383 00:21:08,480 --> 00:21:13,280 Speaker 1: mostly notable because they had this very evocative form factor. Unfortunately, 384 00:21:13,320 --> 00:21:16,080 Speaker 1: in three that that was also the year that the 385 00:21:16,200 --> 00:21:20,119 Speaker 1: video game console industry crashed. Yeah, if we all know 386 00:21:20,200 --> 00:21:23,760 Speaker 1: the story, you know, the market was flooded with with 387 00:21:23,880 --> 00:21:27,320 Speaker 1: game games and game systems that ranged in quality from 388 00:21:27,359 --> 00:21:31,439 Speaker 1: pretty good to abysmal. And unfortunately, there were a lot 389 00:21:31,520 --> 00:21:36,160 Speaker 1: of the abysmal category, uh, including the infamous pac Man, 390 00:21:36,160 --> 00:21:40,200 Speaker 1: Atari Port and the e T the Extraterrestrial game. So 391 00:21:40,600 --> 00:21:44,760 Speaker 1: it ended up crashing that that whole industry. However, handheld 392 00:21:44,760 --> 00:21:48,280 Speaker 1: games fared better than the video game consoles did one 393 00:21:48,359 --> 00:21:52,040 Speaker 1: because they're less expensive and too they fulfill a different 394 00:21:52,600 --> 00:21:58,080 Speaker 1: need than the home video game console. Absolutely so very interesting. 395 00:21:58,160 --> 00:22:00,800 Speaker 1: And then we also saw at this time some experimentation 396 00:22:01,160 --> 00:22:04,920 Speaker 1: with cartridge based systems, similar to what Microvision had tried. 397 00:22:05,600 --> 00:22:08,800 Speaker 1: They included game systems like the Intexts Select a game 398 00:22:09,119 --> 00:22:11,480 Speaker 1: which I think only had five or six game titles 399 00:22:11,560 --> 00:22:15,679 Speaker 1: ever come out, the v Tech Variety, Palm Text, super Micro, 400 00:22:16,160 --> 00:22:20,240 Speaker 1: and the Epoch game pocket Computer. And if you haven't 401 00:22:20,280 --> 00:22:23,119 Speaker 1: heard of any of these, I guess that kind of 402 00:22:23,119 --> 00:22:27,480 Speaker 1: indicates what happened. Yeah, that's that's pretty indicative. Yeah. So, still, 403 00:22:27,520 --> 00:22:29,800 Speaker 1: they knew that this was gonna be a thing, like 404 00:22:29,920 --> 00:22:32,040 Speaker 1: people were going to want to have a system where 405 00:22:32,040 --> 00:22:34,520 Speaker 1: they could play multiple games, not just a single game 406 00:22:34,560 --> 00:22:37,439 Speaker 1: hardcoded onto it. But no one had cracked that code 407 00:22:38,080 --> 00:22:44,520 Speaker 1: yet insert sting here. But we'll talk about the the 408 00:22:44,720 --> 00:22:47,560 Speaker 1: system that did crack that code in just a moment. 409 00:22:47,640 --> 00:22:50,560 Speaker 1: Before we do, let's take a quick break to thank 410 00:22:50,600 --> 00:22:56,720 Speaker 1: our sponsor. Okay, So, Lauren, I had hinted that the 411 00:22:56,840 --> 00:23:00,280 Speaker 1: next system we're gonna talk about really cracks the whole 412 00:23:00,640 --> 00:23:04,280 Speaker 1: problem of building a cartridge based system that that resonates. 413 00:23:05,119 --> 00:23:08,800 Speaker 1: What was I talking about? You were probably talking about 414 00:23:08,920 --> 00:23:12,560 Speaker 1: Nintendo's game Boy. Whole boy. What you know, if you 415 00:23:12,600 --> 00:23:16,400 Speaker 1: want to talk about cracking the code, game Boy remains 416 00:23:16,480 --> 00:23:20,439 Speaker 1: one of the top selling consoles of all time period. 417 00:23:20,680 --> 00:23:22,720 Speaker 1: Doesn't matter if you're talking handheld. I mean, if you're 418 00:23:22,720 --> 00:23:26,280 Speaker 1: talking handheld, it is absolutely but I meanven just video 419 00:23:26,359 --> 00:23:28,960 Speaker 1: game consoles, it's still one of the top Oh yeah, yeah, 420 00:23:29,000 --> 00:23:31,639 Speaker 1: and and this came out, so we're skipping ahead a 421 00:23:31,680 --> 00:23:34,600 Speaker 1: few years. There wasn't much development on the scene. Yeah, 422 00:23:34,640 --> 00:23:36,600 Speaker 1: a lot of more of those hard coded games. We 423 00:23:36,640 --> 00:23:42,280 Speaker 1: had talked about UM and it was developed by Gunpaykoi. Yes, 424 00:23:42,560 --> 00:23:45,960 Speaker 1: and gun pay We talked about him in an episode 425 00:23:46,040 --> 00:23:48,879 Speaker 1: when I when I did an episode about the history 426 00:23:48,920 --> 00:23:51,840 Speaker 1: of Nintendo, we talked about gun pay Koi because he 427 00:23:51,960 --> 00:23:57,120 Speaker 1: was very, very influential at Nintendo, both for some things 428 00:23:57,200 --> 00:24:01,760 Speaker 1: that were incredibly popular and one thing in particular that 429 00:24:01,920 --> 00:24:05,360 Speaker 1: was a notable flop. So among the popular ones where 430 00:24:05,440 --> 00:24:08,240 Speaker 1: the Game Boy, which again one of the most popular 431 00:24:08,400 --> 00:24:11,680 Speaker 1: game consoles of all time, also Metroid one of the 432 00:24:11,760 --> 00:24:15,720 Speaker 1: most successful video game franchises, and then hey, the Virtual Boy, 433 00:24:15,880 --> 00:24:19,600 Speaker 1: which totally not successful. A Virtual Boy technically kind of 434 00:24:19,720 --> 00:24:22,440 Speaker 1: falls into the handheld category, depending upon whom you ask. 435 00:24:22,520 --> 00:24:24,560 Speaker 1: I didn't add it into our notes because I was like, 436 00:24:25,800 --> 00:24:27,760 Speaker 1: I don't really think that there's a handheld. I mean, 437 00:24:27,960 --> 00:24:30,600 Speaker 1: you think that was definitely a desktop anything where you're 438 00:24:30,680 --> 00:24:33,800 Speaker 1: wearing it and it's blocking your vision. I can't imagine 439 00:24:33,840 --> 00:24:37,439 Speaker 1: that being, you know, handheld. Plus that thing would make 440 00:24:37,480 --> 00:24:40,080 Speaker 1: you sick when you're just sitting still. Can you imagine 441 00:24:40,200 --> 00:24:42,320 Speaker 1: how you would feel after five minutes of playing one 442 00:24:42,359 --> 00:24:43,920 Speaker 1: of those in the back of a car. I would 443 00:24:43,960 --> 00:24:45,879 Speaker 1: certainly not want to wear it around like I kind 444 00:24:45,880 --> 00:24:47,760 Speaker 1: of want to wear the Oculus Rift around everywhere. I 445 00:24:47,800 --> 00:24:50,919 Speaker 1: would be yaking like crazy. You. So, anyway, the Nintendo 446 00:24:51,040 --> 00:24:54,560 Speaker 1: game Boy ended up using four double A batteries, and 447 00:24:55,040 --> 00:24:58,080 Speaker 1: it was actually a pretty good about not gobbling them 448 00:24:58,160 --> 00:25:02,200 Speaker 1: up immediately, right, I think that that like, like colloquially, 449 00:25:02,359 --> 00:25:04,920 Speaker 1: most people got about twenty hours again play out of it. 450 00:25:05,280 --> 00:25:07,160 Speaker 1: Nintendo claimed that you could go up to thirty five. 451 00:25:07,160 --> 00:25:09,480 Speaker 1: I'm not sure that I ever did that personal right, well, 452 00:25:09,680 --> 00:25:11,800 Speaker 1: but part of the reason why it was so efficient 453 00:25:11,920 --> 00:25:14,480 Speaker 1: was that it was a monochromatic screen and it was 454 00:25:14,560 --> 00:25:17,119 Speaker 1: not back lit. So in other words, if you were 455 00:25:17,119 --> 00:25:18,920 Speaker 1: in a dark room and you turned your game Boy on, 456 00:25:19,160 --> 00:25:21,560 Speaker 1: you wouldn't though you have to turn the light on. 457 00:25:21,640 --> 00:25:23,560 Speaker 1: In fact, there were there were accessories that were sold 458 00:25:23,600 --> 00:25:26,480 Speaker 1: where it was that little is like a book light exactly. Yeah. 459 00:25:26,560 --> 00:25:29,119 Speaker 1: So uh, but that meant that you didn't have to 460 00:25:29,680 --> 00:25:32,840 Speaker 1: spend extra power to keep a light lit, so that 461 00:25:33,080 --> 00:25:36,560 Speaker 1: helped conserve battery life. Sure, despite that, the resolution was 462 00:25:36,600 --> 00:25:40,440 Speaker 1: pretty good. It was one way better than that sixteen 463 00:25:40,480 --> 00:25:42,960 Speaker 1: by sixteen panel we talked about from a few years back. 464 00:25:43,119 --> 00:25:45,600 Speaker 1: A right for the time it was it was pretty shiny, yeah, 465 00:25:45,600 --> 00:25:49,040 Speaker 1: and it had four different shades of gray or by 466 00:25:49,119 --> 00:25:51,560 Speaker 1: by gray, you mean like green to black, but yeah, 467 00:25:51,800 --> 00:25:53,840 Speaker 1: they called it gray. But yes, it really was green 468 00:25:53,880 --> 00:25:56,880 Speaker 1: to black gray. And you could actually have the reports 469 00:25:57,000 --> 00:25:59,600 Speaker 1: where you could link game boys together. That was, I 470 00:25:59,680 --> 00:26:03,240 Speaker 1: mean incredibly forward thinking at the time. You're talking about 471 00:26:03,280 --> 00:26:06,520 Speaker 1: allowing multiple play, and it's not just I'm going to 472 00:26:06,640 --> 00:26:08,680 Speaker 1: take a turn. Oh my turn is over. Now, I 473 00:26:08,880 --> 00:26:11,080 Speaker 1: hand this device to you and you take a turn. 474 00:26:11,200 --> 00:26:13,840 Speaker 1: That's the way the old systems were. So to have 475 00:26:14,040 --> 00:26:16,800 Speaker 1: something like this as a dense is this where you 476 00:26:16,840 --> 00:26:20,399 Speaker 1: could potentially linked together two different systems and play the 477 00:26:20,520 --> 00:26:25,320 Speaker 1: same game, was pretty phenomenal. Now, the original game Boy today, 478 00:26:25,480 --> 00:26:27,879 Speaker 1: a lot of players call it the brick. It was 479 00:26:27,920 --> 00:26:30,000 Speaker 1: pretty large, yeah, and it h the way it was 480 00:26:30,200 --> 00:26:32,400 Speaker 1: laid out. If you have never seen an original game Boy, 481 00:26:32,680 --> 00:26:35,600 Speaker 1: imagine a rectangle and at the top of the rectangle 482 00:26:35,800 --> 00:26:38,879 Speaker 1: is kind of a squarish screen, and below the screen 483 00:26:39,000 --> 00:26:41,080 Speaker 1: is where you would find the directional pad and the 484 00:26:41,359 --> 00:26:45,520 Speaker 1: two Moneys, the B and the A, and so there 485 00:26:45,680 --> 00:26:47,720 Speaker 1: was there were some problems with people playing for a 486 00:26:47,800 --> 00:26:49,600 Speaker 1: long time and game their hands kind of cramped up 487 00:26:49,640 --> 00:26:52,040 Speaker 1: because the controls were right there below the screen and 488 00:26:52,119 --> 00:26:53,919 Speaker 1: not to either side the way we're used to now. 489 00:26:54,640 --> 00:26:59,000 Speaker 1: But still very innovative. And I think I think it 490 00:26:59,200 --> 00:27:03,119 Speaker 1: was the perfect storm in that there was a game 491 00:27:03,520 --> 00:27:08,480 Speaker 1: paired with game Boy that together it was an unstoppable force. 492 00:27:09,160 --> 00:27:10,760 Speaker 1: Do do do do Do Do Do Do Do Do 493 00:27:10,840 --> 00:27:13,200 Speaker 1: Do Do Do Do do do do do do do 494 00:27:13,440 --> 00:27:17,080 Speaker 1: do do do. Yeah, Jonathan of course is talking about 495 00:27:17,080 --> 00:27:20,080 Speaker 1: Tetris or singing about Tetris the case maybe singing is 496 00:27:20,320 --> 00:27:23,280 Speaker 1: very generous. I thank you for it. But yes, Tetris 497 00:27:24,440 --> 00:27:28,399 Speaker 1: one of the most popular titles in video game history. 498 00:27:29,040 --> 00:27:31,200 Speaker 1: And uh, I mean, we should do a podcast just 499 00:27:31,359 --> 00:27:33,359 Speaker 1: about Tetris. At some point I talked about that you 500 00:27:33,440 --> 00:27:36,240 Speaker 1: have not already? Yeah, well, we could never fit it in. 501 00:27:36,720 --> 00:27:40,440 Speaker 1: Oh no, at any rate. Uh I even looked off, 502 00:27:40,800 --> 00:27:43,880 Speaker 1: like what would have been off camera for that? That's 503 00:27:43,920 --> 00:27:47,520 Speaker 1: how bad that pun was. Um. At any rate, the 504 00:27:47,920 --> 00:27:50,280 Speaker 1: fact that Tetris was so popular and that the Game 505 00:27:50,320 --> 00:27:52,400 Speaker 1: Boy was such a great form factor in the sense 506 00:27:52,440 --> 00:27:55,680 Speaker 1: you could take it anywhere. You have this incredibly addictive 507 00:27:55,720 --> 00:28:00,920 Speaker 1: puzzle game, this incredibly portable platform. It was a perfect match. 508 00:28:01,160 --> 00:28:03,840 Speaker 1: I mean when I think game Boy, that's the first 509 00:28:03,960 --> 00:28:06,280 Speaker 1: game I think of. You know, I also think of 510 00:28:06,320 --> 00:28:08,560 Speaker 1: some of the Mario games because those were really popular too, 511 00:28:08,720 --> 00:28:11,280 Speaker 1: but but Tetris is the one. I mean, anyone I 512 00:28:11,400 --> 00:28:14,560 Speaker 1: knew who had a game Boy that was in heavy rotation, 513 00:28:14,640 --> 00:28:18,719 Speaker 1: no matter what other games they owned, so incredibly uh 514 00:28:19,080 --> 00:28:22,800 Speaker 1: forward thinking on that part too. It was also relatively inexpensive. 515 00:28:22,880 --> 00:28:26,480 Speaker 1: It retailed for a D nine dollars, so you know, 516 00:28:26,800 --> 00:28:30,080 Speaker 1: not not chump change. But still we're going to talk 517 00:28:30,119 --> 00:28:34,040 Speaker 1: about some game systems that came out, you know, either 518 00:28:34,160 --> 00:28:37,440 Speaker 1: around this time or shortly thereafter that were much more 519 00:28:37,520 --> 00:28:40,280 Speaker 1: expensive and not nearly as popular for multiple reasons, but 520 00:28:40,360 --> 00:28:42,160 Speaker 1: one of them is that you know, they cost more. 521 00:28:42,640 --> 00:28:46,360 Speaker 1: So uh yeah, game Boy ends up being a huge hit. 522 00:28:46,880 --> 00:28:50,240 Speaker 1: It's it's, you know, compared to today's systems, not the 523 00:28:50,280 --> 00:28:52,960 Speaker 1: most powerful one. But uh, you know, they made some 524 00:28:53,080 --> 00:28:57,480 Speaker 1: great decisions. They they went with the cartridge based game systems, 525 00:28:57,960 --> 00:29:00,480 Speaker 1: which load instantly so you don't have to worry about 526 00:29:00,480 --> 00:29:02,280 Speaker 1: you know, if you're used to an optical drive and 527 00:29:02,320 --> 00:29:04,440 Speaker 1: you have to wait for a game to load spin up. Yeah, 528 00:29:04,960 --> 00:29:07,440 Speaker 1: that's one thing, but if you're used to cartridge based systems, 529 00:29:07,480 --> 00:29:10,480 Speaker 1: you don't even know what load time means. So it 530 00:29:10,680 --> 00:29:13,960 Speaker 1: was really really fast, and um yeah, it got a 531 00:29:14,000 --> 00:29:17,640 Speaker 1: couple of updates, actually, probably half a dozen or so 532 00:29:17,840 --> 00:29:20,560 Speaker 1: updates before we get to the next true version of 533 00:29:20,600 --> 00:29:22,880 Speaker 1: the game Boy. Right. Over the next several years, there 534 00:29:22,880 --> 00:29:25,360 Speaker 1: would be a slimmer version that had a true gray 535 00:29:25,440 --> 00:29:29,120 Speaker 1: scale screen called the game Boy Pocket, and in Japan 536 00:29:29,480 --> 00:29:32,120 Speaker 1: there was a version called the game Boy Light that 537 00:29:32,240 --> 00:29:34,240 Speaker 1: had a backlit screen. Yeah, so it's l I g 538 00:29:34,680 --> 00:29:38,400 Speaker 1: h T not l I T right, but yeah, we um. 539 00:29:39,040 --> 00:29:41,680 Speaker 1: We wouldn't see a color screen update to the game 540 00:29:41,720 --> 00:29:44,440 Speaker 1: Boy for almost a decade, which gave a bunch of 541 00:29:44,520 --> 00:29:47,280 Speaker 1: its competitors a really good into the market. Yeah, or 542 00:29:47,320 --> 00:29:50,080 Speaker 1: at least it appeared that way for some of them. 543 00:29:50,320 --> 00:29:52,520 Speaker 1: They did a pretty good job. Others, like the one 544 00:29:52,560 --> 00:29:55,080 Speaker 1: we're about to talk about, had a rougher start. So 545 00:29:55,600 --> 00:29:58,240 Speaker 1: that same year that the game Boy comes out for Nintendo, 546 00:29:58,400 --> 00:30:02,600 Speaker 1: Atari releases their first handheld gaming system their first like 547 00:30:02,760 --> 00:30:07,120 Speaker 1: handheld cartridge based gaming systems ye L Y n X. 548 00:30:07,800 --> 00:30:12,080 Speaker 1: And so it's the first color handheld portable video games system, 549 00:30:12,520 --> 00:30:15,400 Speaker 1: and it also had multiplayer functionality. Now, this thing, if 550 00:30:15,400 --> 00:30:18,200 Speaker 1: you looked at it was very wide, the screen was 551 00:30:18,240 --> 00:30:21,360 Speaker 1: in the center, the controls were off to either side. Uh. 552 00:30:21,600 --> 00:30:24,880 Speaker 1: It was originally actually called the Handy or sometimes called 553 00:30:24,960 --> 00:30:27,720 Speaker 1: the Handy Boy, depending upon who you ask, were the 554 00:30:27,760 --> 00:30:30,560 Speaker 1: Handy Pack. That's because it was developed by this other 555 00:30:30,600 --> 00:30:33,760 Speaker 1: company called Epics. Yeah, and Epics started shopping it around. 556 00:30:33,840 --> 00:30:36,920 Speaker 1: They went to ce S way back in nine and 557 00:30:36,960 --> 00:30:40,360 Speaker 1: started to UH to meet with other companies and say, look, 558 00:30:40,360 --> 00:30:43,760 Speaker 1: we've developed this hardware. Are you interested. Nintendo said, you know, 559 00:30:43,840 --> 00:30:47,040 Speaker 1: we've got our own thing. We're gonna pass. But Atari said, 560 00:30:47,200 --> 00:30:49,480 Speaker 1: you know, we really want to get back into this market, 561 00:30:49,640 --> 00:30:51,440 Speaker 1: and this is this looks like it's a great way 562 00:30:51,480 --> 00:30:55,200 Speaker 1: of doing it. So they partnered together and they launched this. 563 00:30:55,360 --> 00:30:58,800 Speaker 1: Now they were billing it as being much more powerful 564 00:30:58,880 --> 00:31:01,080 Speaker 1: than the game Boy. It had had that color screen, 565 00:31:01,240 --> 00:31:04,440 Speaker 1: so that alone made it appear, at least on the surface, 566 00:31:04,800 --> 00:31:07,680 Speaker 1: to be a better system. But there were a couple 567 00:31:07,720 --> 00:31:10,560 Speaker 1: of things against it. Yeah, it was it was heavier, 568 00:31:10,720 --> 00:31:14,120 Speaker 1: it was more clunky. Um, it was almost twice as expensive. Yeah, 569 00:31:14,360 --> 00:31:16,520 Speaker 1: that was a big one. And also they had a 570 00:31:16,600 --> 00:31:20,480 Speaker 1: real hard time getting developers to make games for it 571 00:31:20,560 --> 00:31:24,040 Speaker 1: that really took advantage of the Links's abilities, which is 572 00:31:24,080 --> 00:31:27,320 Speaker 1: a story we've heard time and time again with various systems. 573 00:31:27,520 --> 00:31:29,960 Speaker 1: Oh sure, I mean, you know, the specs on this 574 00:31:30,040 --> 00:31:32,360 Speaker 1: thing were pretty spectacular. It was on par with some 575 00:31:32,440 --> 00:31:34,320 Speaker 1: of the consoles that were coming out at the time, 576 00:31:35,920 --> 00:31:38,760 Speaker 1: but without the developers to make the games. Yeah. Then 577 00:31:38,960 --> 00:31:42,880 Speaker 1: eventually they would end up offering a basic links system, 578 00:31:42,960 --> 00:31:45,480 Speaker 1: which meant they didn't include all the connection cables you 579 00:31:45,560 --> 00:31:50,760 Speaker 1: could have UM and that was about but that was 580 00:31:50,800 --> 00:31:53,120 Speaker 1: too little, too late because the game Boy had had 581 00:31:53,200 --> 00:31:55,680 Speaker 1: such trounced it. Yeah, they had already had such a 582 00:31:55,840 --> 00:31:59,640 Speaker 1: big initial push. They were ahead of the game, and 583 00:31:59,720 --> 00:32:01,840 Speaker 1: they were. They would try one more time with the 584 00:32:01,960 --> 00:32:06,400 Speaker 1: with the links to in um, which which was more compact, 585 00:32:06,960 --> 00:32:09,320 Speaker 1: but but still didn't really ever make any headway and 586 00:32:09,400 --> 00:32:11,640 Speaker 1: would eventually fade out of production over the next couple 587 00:32:11,680 --> 00:32:17,040 Speaker 1: of years. Uh. Now, this was one of my favorite systems, 588 00:32:17,240 --> 00:32:20,280 Speaker 1: just for what it could do. I didn't own one, 589 00:32:20,320 --> 00:32:21,520 Speaker 1: I had a friend who owned one. I had a 590 00:32:21,560 --> 00:32:23,760 Speaker 1: lot of friends who owned games. I got a lot 591 00:32:23,800 --> 00:32:27,120 Speaker 1: of vicarious joy out of the friends who lived in 592 00:32:27,200 --> 00:32:31,880 Speaker 1: my neighborhood. But this one was the ANYC Turbo Express. 593 00:32:32,000 --> 00:32:34,120 Speaker 1: So if you've ever heard of the video game called Soul, 594 00:32:34,200 --> 00:32:38,880 Speaker 1: called the Turbo Graphics sixteen, this thing was a handheld 595 00:32:38,920 --> 00:32:41,640 Speaker 1: gaming device that could play those games. Like you could 596 00:32:41,640 --> 00:32:44,880 Speaker 1: get the Turbo Graphics sixteen cartridge plug it into this thing, 597 00:32:44,920 --> 00:32:48,080 Speaker 1: which I guess you can make imagine was it was 598 00:32:48,160 --> 00:32:51,320 Speaker 1: a little clunky, you know, and also drained batteries like 599 00:32:51,480 --> 00:32:54,959 Speaker 1: nothing comments. Yeah, okay, so batteries were expensive back then. 600 00:32:55,280 --> 00:32:58,080 Speaker 1: They're still not cheap, so it would drain batteries really fast. 601 00:32:58,120 --> 00:33:01,680 Speaker 1: But but but at least the Turbo Express itself was 602 00:33:01,840 --> 00:33:05,880 Speaker 1: modestly priced at a oh two dollars never mind, I 603 00:33:05,920 --> 00:33:07,680 Speaker 1: don't know where I was going with that. Yeah, speaking 604 00:33:07,760 --> 00:33:11,680 Speaker 1: of expensive, but but but I did have a color display. Um, 605 00:33:12,080 --> 00:33:15,360 Speaker 1: it had a similar to the Nintendo model, the directional 606 00:33:15,440 --> 00:33:19,200 Speaker 1: pad in two yeah, very very much the standard game control. 607 00:33:19,720 --> 00:33:22,680 Speaker 1: And also, for an additional price, if you wanted to 608 00:33:22,720 --> 00:33:25,240 Speaker 1: spend more than the two fifty dollars plus the hundred 609 00:33:25,280 --> 00:33:27,840 Speaker 1: dollars or so in batteries to keep it going, you 610 00:33:27,880 --> 00:33:31,880 Speaker 1: could get a optional television tuner and turn it into 611 00:33:31,880 --> 00:33:34,600 Speaker 1: a portable TV. So I mean it was it was 612 00:33:34,720 --> 00:33:36,920 Speaker 1: interesting to me and that this was the first attempt 613 00:33:37,000 --> 00:33:40,640 Speaker 1: to build a a handheld video game system that could 614 00:33:40,720 --> 00:33:46,920 Speaker 1: play video game consoles like a television console games and 615 00:33:47,000 --> 00:33:49,280 Speaker 1: and not a port. I mean, I'm talking about the 616 00:33:49,360 --> 00:33:53,600 Speaker 1: exact same game that to me was really phenomenal. Was 617 00:33:53,720 --> 00:33:57,200 Speaker 1: also the year that the first serious competitor to the 618 00:33:57,280 --> 00:33:59,560 Speaker 1: Game Boy came out. And by serious competitor, I mean 619 00:33:59,680 --> 00:34:02,480 Speaker 1: they did a decent job. They didn't. It wasn't that 620 00:34:02,600 --> 00:34:05,680 Speaker 1: Game Boy was in danger, but they didn't just appear 621 00:34:05,720 --> 00:34:08,959 Speaker 1: and then disappear, certainly not. This is the Sega Game Gear, 622 00:34:09,160 --> 00:34:12,600 Speaker 1: and at the time, the Second Genesis was the leading consoles, 623 00:34:12,719 --> 00:34:16,000 Speaker 1: so so it had some serious firepower behind it. Now, 624 00:34:16,040 --> 00:34:18,920 Speaker 1: originally it was it was when it was top secret, 625 00:34:19,040 --> 00:34:21,120 Speaker 1: it was still in development. It was not called the 626 00:34:21,200 --> 00:34:24,080 Speaker 1: game Gear. I know, it was called the Project Mercury. Yeah. 627 00:34:24,080 --> 00:34:26,360 Speaker 1: At the time, Sega was naming all of its different 628 00:34:26,400 --> 00:34:30,040 Speaker 1: projects after planets, which shouldn't come as a surprise if 629 00:34:30,040 --> 00:34:33,680 Speaker 1: you owned a Sega Saturn. Oh right, yeah, yeah, so 630 00:34:33,960 --> 00:34:36,200 Speaker 1: a lot of yeah, yeah, it's kind of cool. I 631 00:34:36,239 --> 00:34:38,319 Speaker 1: mean it's I love finding out like Apple calls all 632 00:34:38,360 --> 00:34:42,239 Speaker 1: their stuff after cats, are used to. But okay, so 633 00:34:42,360 --> 00:34:46,520 Speaker 1: this one cost less than the Turbo Express. It was 634 00:34:46,640 --> 00:34:49,000 Speaker 1: not trying to They were trying really hard to kind 635 00:34:49,040 --> 00:34:52,160 Speaker 1: of be competitive in that same space as the as 636 00:34:52,239 --> 00:34:54,680 Speaker 1: the game Boy. It was more expensive than a game 637 00:34:54,719 --> 00:34:57,280 Speaker 1: Boy because it was at a hundred when it launched. 638 00:34:57,719 --> 00:35:02,680 Speaker 1: But but that's but that's not as as much hundred 639 00:35:02,680 --> 00:35:05,920 Speaker 1: dollars less than the Turbo Express. Yeah, it had that 640 00:35:06,040 --> 00:35:09,719 Speaker 1: color screen, it was cartridge based. It came with a 641 00:35:09,840 --> 00:35:15,480 Speaker 1: single game kind of replicant of of Tetris columns if 642 00:35:15,520 --> 00:35:17,640 Speaker 1: you remember that it was. It was a puzzle based game. 643 00:35:17,719 --> 00:35:20,160 Speaker 1: So it was clear they they saw a game Boy 644 00:35:20,200 --> 00:35:22,600 Speaker 1: and its success with Tetris and said, let's make sure 645 00:35:22,640 --> 00:35:24,719 Speaker 1: we pair this with a puzzle game so we can 646 00:35:24,760 --> 00:35:27,640 Speaker 1: get all those casual gamers hooked, and then we'll be 647 00:35:27,840 --> 00:35:30,560 Speaker 1: we have a license to print money. Uh. And actually 648 00:35:30,560 --> 00:35:32,759 Speaker 1: it did, like I said, pretty well. They ended up 649 00:35:32,800 --> 00:35:36,560 Speaker 1: producing more than two hundred fifty games over the lifetime 650 00:35:36,800 --> 00:35:41,160 Speaker 1: of the Game Gear, which was up until now, just 651 00:35:41,360 --> 00:35:42,960 Speaker 1: like the game Boy. We didn't mention this, but the 652 00:35:43,000 --> 00:35:45,879 Speaker 1: game Boy and the game Gear both could produce stereo sound, 653 00:35:45,960 --> 00:35:48,400 Speaker 1: but only if you plugged in headphones. Because I had 654 00:35:48,440 --> 00:35:52,759 Speaker 1: a single single speaker, so very similar in some ways 655 00:35:52,800 --> 00:35:55,360 Speaker 1: to the game Boy, and it was a good competitor 656 00:35:55,440 --> 00:35:58,840 Speaker 1: against the game Boy. However, the game Boy eventually just 657 00:35:59,280 --> 00:36:02,080 Speaker 1: wins out, or the fact that it had an incredible 658 00:36:02,160 --> 00:36:04,680 Speaker 1: library of games that just grew year over year, and 659 00:36:04,880 --> 00:36:07,080 Speaker 1: just uh again, that price point seemed to be a 660 00:36:07,160 --> 00:36:11,560 Speaker 1: magic spot. Now, speaking of magic spots, we're gonna wrap 661 00:36:11,719 --> 00:36:14,480 Speaker 1: up this particular episode right here because we've got so 662 00:36:14,760 --> 00:36:16,480 Speaker 1: much more to talk about. I mean, we just got 663 00:36:16,520 --> 00:36:20,160 Speaker 1: into the ninety nineties and uh, we've got a lot 664 00:36:20,239 --> 00:36:24,800 Speaker 1: of different amazing video game consoles and a couple of 665 00:36:25,360 --> 00:36:28,080 Speaker 1: phenomenal flops that we're going to be talking about in 666 00:36:28,080 --> 00:36:31,040 Speaker 1: the next episode. But if you guys have any suggestions 667 00:36:31,120 --> 00:36:34,000 Speaker 1: for future episodes, whether it be about a specific game 668 00:36:34,120 --> 00:36:36,800 Speaker 1: system or some other piece of technology, or a person 669 00:36:37,239 --> 00:36:39,440 Speaker 1: that you really want to hear more about. Certainly, if 670 00:36:39,560 --> 00:36:41,440 Speaker 1: if any of these have piped your interest and you 671 00:36:41,560 --> 00:36:44,319 Speaker 1: really want an entire episode about just that thing, let 672 00:36:44,440 --> 00:36:47,000 Speaker 1: us know, send us an email or address is tech 673 00:36:47,040 --> 00:36:50,719 Speaker 1: stuff at Discovery dot com, or drop us a line 674 00:36:50,760 --> 00:36:54,160 Speaker 1: on the numerous social networks where we make ourselves at 675 00:36:54,200 --> 00:36:56,200 Speaker 1: home and kick off our shoes and say come on 676 00:36:56,360 --> 00:36:59,280 Speaker 1: over and see us. Well, that would include Facebook, Twitter, 677 00:36:59,440 --> 00:37:02,520 Speaker 1: and tell are a handle at all. Three is tech stuff, 678 00:37:02,760 --> 00:37:04,880 Speaker 1: hs W and Lauren and I will talk to you 679 00:37:04,960 --> 00:37:12,120 Speaker 1: again really soon for more on this and thousands of 680 00:37:12,160 --> 00:37:14,399 Speaker 1: other topics. Does it how staff works dot com