WEBVTT - How Scopely Turns Hollywood IP Into Videogame Gold

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<v Speaker 1>Welcome to another episode of Strictly Business, the podcast in

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<v Speaker 1>which we talked with some of the brightest minds working

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<v Speaker 1>in media today. I'm Andrew Wallenstein with Variety. Star Trek,

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<v Speaker 1>The Walking Dead and Wheel of Fortune are more than

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<v Speaker 1>just iconic TV brands. Their intellectual property powering hit mobile games,

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<v Speaker 1>and that is the stock in trade at Scope Lee

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<v Speaker 1>in l a based video game business that has made

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<v Speaker 1>a specialty of adapting from one medium to another. To

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<v Speaker 1>discuss how this alchemy is achieved, we've got Scope Lee

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<v Speaker 1>CEO Walter Driver here. Thanks for coming in. Walter, so

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<v Speaker 1>tell us first about Scope Lee. How big is the

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<v Speaker 1>company got? When did it start? Thanks for having me? Um. Yes,

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<v Speaker 1>Scope is uh is about eight years old. We founded

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<v Speaker 1>in Los Angeles, UM and it's now a very global

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<v Speaker 1>business with operations all of the world. UM and yeah,

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<v Speaker 1>we've built up publishing platform too, you know, transform digital

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<v Speaker 1>free experiences into long term businesses. And we've adapted some

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<v Speaker 1>well known pieces of intellectual property and some universes that

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<v Speaker 1>people cared a lot about and give him an opportunity

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<v Speaker 1>to engage within a new medium. UM companies seen really

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<v Speaker 1>significant growth over the last few years. We grew revenues

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<v Speaker 1>over fifteen x and sixteen quarters from the beginning of

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<v Speaker 1>two thousand and fifteen to UH the Q one of

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<v Speaker 1>two thousand nineteen, and it's publicly known that revenues are

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<v Speaker 1>in the north four million dollars at the beginning of

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<v Speaker 1>this year. UM. And we've done that by a launching,

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<v Speaker 1>you know, a diverse range of products, as you mentioned, uh,

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<v Speaker 1>some of some of the pieces of in electoral property.

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<v Speaker 1>But we've created games also in partnership with the w

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<v Speaker 1>w E, UM with Looney Tunes UM, and we've created

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<v Speaker 1>these across a wide range of of gaming experiences, from

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<v Speaker 1>massively multiplayer online strategy game like Star Trek to an

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<v Speaker 1>asy grenois multiplayer board game like Yazzi. So we've had

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<v Speaker 1>really a unique record of the last few years of

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<v Speaker 1>of launching successful games across a wide range of categories.

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<v Speaker 1>How do you figure out, though, what partners or licenses

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<v Speaker 1>to go with, because when you start talking about Looney

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<v Speaker 1>Tunes in w w E, it's all over the map.

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<v Speaker 1>And so I'm curious, how do you figure out what

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<v Speaker 1>you want to make into a game? What makes a

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<v Speaker 1>good game? Yeah, So I guess at the core what

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<v Speaker 1>scope LE is is A is a platform for personalized

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<v Speaker 1>software based entertainment, right, And when we say that, I think,

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<v Speaker 1>you know, for uh, you know, listeners of a variety.

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<v Speaker 1>I think we believe that, um, you know, a huge

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<v Speaker 1>amount of entertainment time, energy, and and revenues is going

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<v Speaker 1>to move from passively consumed experiences to interactive ones. And

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<v Speaker 1>one of the really powerful things about interactive experiences is

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<v Speaker 1>that they can be personalized by each individual user and

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<v Speaker 1>UM and also the creators of those experiences can can

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<v Speaker 1>build technology and tools that help adapt that experience on

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<v Speaker 1>a per user basis. So UM, depending on how you're

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<v Speaker 1>playing the game, we can adapt things to pair you

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<v Speaker 1>with people at your skill level or your stage in

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<v Speaker 1>the life cycle of your experience inside of that game,

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<v Speaker 1>UM and really customized the experience in a way that's

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<v Speaker 1>more engaging for you. So we start with that publishing platform,

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<v Speaker 1>and then we built content strategies on top of that,

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<v Speaker 1>where we think, what can be a decade long plus

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<v Speaker 1>UM thriving business that's gonna have really high levels of

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<v Speaker 1>user engagement and monetization over a long period of time.

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<v Speaker 1>And you know, we start with that concept and then

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<v Speaker 1>we look at what are the opportunities and mobile gaming

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<v Speaker 1>and the types of gameplay that we think we're best

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<v Speaker 1>suited to pursue UM. And also we look at what

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<v Speaker 1>brands really resonate with UM those types of players. And

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<v Speaker 1>sometimes it starts with with an I P and a

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<v Speaker 1>partner who comes to us and says, you know, we

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<v Speaker 1>think we could you could do something great with Yatzi,

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<v Speaker 1>which is the case in our partnership with Hasbro because

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<v Speaker 1>we had already had success making dice games with Dice

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<v Speaker 1>with Buddies. In other cases, we've approached you know, I

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<v Speaker 1>P holders and said we have a great plan for

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<v Speaker 1>what we could do with your brand on mobile, which

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<v Speaker 1>was sort of how the Star Trek conversation started happening

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<v Speaker 1>with s as interactive UM, and both methods have been successful. Really,

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<v Speaker 1>what we're thinking about is, you know, what can what

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<v Speaker 1>can people still be enjoying doing ten years from now UM,

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<v Speaker 1>and how can we get buying that and create a

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<v Speaker 1>world class you know, digital experience, you know, in that universe.

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<v Speaker 1>I'm curious about the nature of the deal making with

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<v Speaker 1>the CBS interactives of the world. I mean, like who's

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<v Speaker 1>paying and who here are you just sort of you know,

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<v Speaker 1>creating a service for them or is the value of

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<v Speaker 1>the other way? Yes, So I think this the thinking

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<v Speaker 1>around this has evolved a lot over the last few years, because,

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<v Speaker 1>first of all, I think free to play games in

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<v Speaker 1>the Western world are a very new business, right. This

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<v Speaker 1>is really in the last decade this is UM started

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<v Speaker 1>to happen. And so originally I think people thought of

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<v Speaker 1>mobile game licensing is sort of an ancillary revenue stream

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<v Speaker 1>for for traditional I pholders. And over the last you know,

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<v Speaker 1>even five years, I think that thinking has evolved dramatically.

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<v Speaker 1>And we're fortunate to work with some partners who have

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<v Speaker 1>been really strategic and how they think about UM the

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<v Speaker 1>digital expressions of their brand and and a lot of

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<v Speaker 1>those groups are now thinking, hey, you know, if we

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<v Speaker 1>own something people care about, what is uh, what is

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<v Speaker 1>the long term digital experience where people can come every

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<v Speaker 1>day and spend you know a lot of time engaging

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<v Speaker 1>with this universe and make it really their own personal

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<v Speaker 1>experience UM. And so that conversation has evolved much more

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<v Speaker 1>from a traditional licensing and the revenue conversation to a

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<v Speaker 1>more strategic partnership oriented one. So we've looked for partners

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<v Speaker 1>that kind of share our vision around aligned interests of hey,

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<v Speaker 1>how do we go build the biggest business around Star

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<v Speaker 1>Trek on mobile together possible? And then we customize the

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<v Speaker 1>economic relationship to promote you know, long term alignment of

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<v Speaker 1>our interests. And so in some cases, um, you know,

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<v Speaker 1>their primary goals are to uh, to really introduce that

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<v Speaker 1>brand to new audiences, and sometimes it's to cater to

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<v Speaker 1>existing core audience. Sometimes it's usually a combination of both,

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<v Speaker 1>UM and you know, also to uh, you know, to

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<v Speaker 1>have a very profitable business in its own right, but

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<v Speaker 1>one that is also synergistic with everything else they're doing

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<v Speaker 1>with those brands. I'm curious how you look at entertainment

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<v Speaker 1>space in general though, in terms of the exploitation potential

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<v Speaker 1>of all the i P that's sitting there, both current

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<v Speaker 1>and past. Is it is it is it an over

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<v Speaker 1>harvested world or is it actually under exploited? Is there

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<v Speaker 1>a sense of that? Yeah? I think for for people

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<v Speaker 1>who work in traditional media industries, it's surprising to understand

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<v Speaker 1>just how big gaming is. Right. Um, In two thousand

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<v Speaker 1>and eighteen, you know, gaming was estimated to be a

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<v Speaker 1>hundred and thirty billion dollar industry, growing you know, double

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<v Speaker 1>digits uh. And according to the US Chamber of Commerce

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<v Speaker 1>in two thousand and seventeen, gaming was actually bigger than books, movies, music,

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<v Speaker 1>and spot services combined. Huge. Um, it's huge, and it's

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<v Speaker 1>becoming more and more mainstream every day. I mean, there's

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<v Speaker 1>two point four billion gamers out there, which is exponentially

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<v Speaker 1>more than they were even five to ten years ago.

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<v Speaker 1>Because you know, if you think about it, the gaming

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<v Speaker 1>audience in the West used to be sort of limited

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<v Speaker 1>to people who own a console gaming device or people

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<v Speaker 1>who are PC gamers, and hence that being a gamer

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<v Speaker 1>was like part of your identity, right it was there

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<v Speaker 1>were somebody who did that or you weren't. And now

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<v Speaker 1>everybody has a gaming device with them twenty four hours

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<v Speaker 1>a day with with smartphones, um. And so it's a

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<v Speaker 1>much much bigger industry. And I think people who own

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<v Speaker 1>things people care about want to have an always on

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<v Speaker 1>living ecosystem around their brands that people can can come

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<v Speaker 1>in and engage with and the way that they care

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<v Speaker 1>about most. And so I think, you know, it's it's

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<v Speaker 1>really like one of the most fertile forms of media

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<v Speaker 1>in terms of how fast it's growing and how many

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<v Speaker 1>more people are coming into this space and becoming you know,

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<v Speaker 1>gamers every day. So I get how big the business is,

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<v Speaker 1>but what I'm curious is is how it relates to

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<v Speaker 1>entertainment in terms of the opportunity there. Do you see

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<v Speaker 1>that there's hundreds of entertainment properties that you could be

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<v Speaker 1>making into games and these damn entertainment companies just are

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<v Speaker 1>moving fast enough where it's like, actually, there's not much

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<v Speaker 1>out there, And well, I think we're we're very selective

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<v Speaker 1>about our partnerships, right We're both looking for great brands

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<v Speaker 1>and an audience as that care a lot about those brands,

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<v Speaker 1>and also where we can create we have confidence we

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<v Speaker 1>can create a really world class experience. Um and then

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<v Speaker 1>we're also looking for partners who you know, have a

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<v Speaker 1>shared vision of what we're trying to accomplish. And so

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<v Speaker 1>there there are a lot of those opportunities. They're not hundreds,

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<v Speaker 1>and it's it's also not like we're at the end

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<v Speaker 1>of the list of things that would would make a

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<v Speaker 1>lot of sense. So I think there's a lot of

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<v Speaker 1>opportunity for us to to continue to bring new uh

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<v Speaker 1>new I p s into interactive mobile experiences, but we're

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<v Speaker 1>also going to create original universes as well. So UM,

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<v Speaker 1>while we've had more success probably in transforming things people

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<v Speaker 1>already care about into into digital free to play experiences,

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<v Speaker 1>UM will also probably create original worlds and we may

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<v Speaker 1>see those go from mobile first to other forms of

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<v Speaker 1>media in the future, and it'll be interesting to see

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<v Speaker 1>UM that transition. So uh, you know, I'm getting a

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<v Speaker 1>picture here of the dynamic between you guys and the

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<v Speaker 1>entertainment industry, But I want to know where the leverage is.

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<v Speaker 1>In other words, is it companies like yours that are

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<v Speaker 1>lining outside the studio doors or is it the studio

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<v Speaker 1>executives lining outside your doors? In terms of getting these

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<v Speaker 1>games made. Yeah, I mean it's an organic process and

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<v Speaker 1>it's happened in both directions. There's certainly people who approach

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<v Speaker 1>us all the time with ideas and and properties that

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<v Speaker 1>they would like us to make a mobile game. We

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<v Speaker 1>we do turn most of those UM down because we

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<v Speaker 1>are super selective about our partnerships UM and sometimes we

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<v Speaker 1>see something that an I P holder isn't thinking about

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<v Speaker 1>or is not top of mind for them. But as

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<v Speaker 1>soon as we approach them in our you know, articulate

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<v Speaker 1>our vision for it, they're like that makes a lot

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<v Speaker 1>of sense. So I would say the conversations have been

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<v Speaker 1>pretty easy around the market opportunity, whether people are approaching

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<v Speaker 1>us or we're approaching them. UM, there's a lot of

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<v Speaker 1>receptivity from the traditional entertainment industry around gaming, and I

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<v Speaker 1>think what what a lot of those executives understand is

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<v Speaker 1>it's a very different business and while it's also media,

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<v Speaker 1>it's it's a different business model and requires a totally

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<v Speaker 1>different set of skills, and so most of them are thinking, hey,

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<v Speaker 1>we need to find great partners to approach this with

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<v Speaker 1>UM and scope is really differentiated itself in that regarding me,

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<v Speaker 1>we've want six consecutive mobile gaming franchises that will achieve

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<v Speaker 1>over a hundred million dollars of lifetime revenues, which is

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<v Speaker 1>pretty unique across a wide range of ips and gameplay.

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<v Speaker 1>So everyone from Discovery to Netflix in recent months have

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<v Speaker 1>signaled their stretching into the gaming business. Do you think

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<v Speaker 1>that gaming related revenues are going to become more and

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<v Speaker 1>more central to media companies or is it really no

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<v Speaker 1>different than what it's always been going back years Because

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<v Speaker 1>the relationship between entertainment video game companies has been there

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<v Speaker 1>for decades. I just think it's changed the law. Yeah,

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<v Speaker 1>I think traditional media executives are understanding how fast gaming

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<v Speaker 1>is growing and how mainstream it's becoming, but they're also

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<v Speaker 1>understanding that in many cases you need to really be

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<v Speaker 1>hyper focus and specialized on being able to execute on

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<v Speaker 1>that front. And so I think right now most of

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<v Speaker 1>our conversations with media companies are about how do they

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<v Speaker 1>go to direct to consumer and and optimize their direct

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<v Speaker 1>consumer strategy and scope plays kind I'm operating on a

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<v Speaker 1>different actor because we think that they're really exciting evolution

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<v Speaker 1>is going to be providing directed by consumer experiences, and

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<v Speaker 1>by that I mean that that UM software has disrupted

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<v Speaker 1>a lot of different industries over the last decade, and

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<v Speaker 1>it's disrupting media in a in a pretty straightforward way,

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<v Speaker 1>as people are using software to deliver traditional media to

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<v Speaker 1>people in new and exciting ways UM. But I think

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<v Speaker 1>the next revolution is going to be that the software

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<v Speaker 1>becomes the entertainment. And if you have UH an entertainment

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<v Speaker 1>experience that is dynamic, then people can it can adapt

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<v Speaker 1>to the way people are using it, and the users

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<v Speaker 1>can direct their own experience, and that allows people to

0:11:35.800 --> 0:11:38.640
<v Speaker 1>have a really personalized experience. It feels unique to them.

0:11:38.640 --> 0:11:41.000
<v Speaker 1>That has a lot of value. And also you can

0:11:41.040 --> 0:11:43.280
<v Speaker 1>personalize the business model on a per user basis. So

0:11:43.320 --> 0:11:45.560
<v Speaker 1>all of our games are free to play. UM. You

0:11:45.679 --> 0:11:49.000
<v Speaker 1>have unlimited access to the game for free. UH. And

0:11:49.040 --> 0:11:51.640
<v Speaker 1>people choose to invest in their experience, usually by buying

0:11:51.720 --> 0:11:54.199
<v Speaker 1>virtual currency, which they can use to you know, enhance

0:11:54.200 --> 0:11:57.400
<v Speaker 1>their experience in a totally self directed way. UM. And

0:11:57.440 --> 0:11:59.440
<v Speaker 1>we find that people really like being able to decide

0:11:59.440 --> 0:12:01.400
<v Speaker 1>how much UH they want to spend it on what

0:12:01.440 --> 0:12:04.480
<v Speaker 1>cadence they want to spend it on. Well, you talk

0:12:04.520 --> 0:12:07.880
<v Speaker 1>about virtual currency, and of course the name Fortnite comes

0:12:07.880 --> 0:12:09.920
<v Speaker 1>to mind. You can't have a gaming conversation of course,

0:12:10.160 --> 0:12:13.200
<v Speaker 1>of course out mentioning Fortnite. But I am curious. You

0:12:13.240 --> 0:12:16.160
<v Speaker 1>know how a company like scope Lee looks at that

0:12:16.320 --> 0:12:20.720
<v Speaker 1>success and you know or do you guys feel that

0:12:20.920 --> 0:12:25.080
<v Speaker 1>the business strategy that you're currently pursuing could set you

0:12:25.200 --> 0:12:28.679
<v Speaker 1>up for that level of success or is that just

0:12:28.760 --> 0:12:33.640
<v Speaker 1>a completely different thing that Fortnite is doing what Epic

0:12:33.679 --> 0:12:37.920
<v Speaker 1>Games is doing. Yeah. No, we're super excited about Fortnite

0:12:37.920 --> 0:12:40.680
<v Speaker 1>and its impact on on both the gaming industry and

0:12:40.840 --> 0:12:43.640
<v Speaker 1>UM on players and and people's perception of gaming I

0:12:43.679 --> 0:12:47.160
<v Speaker 1>think it's been a real, um transformative moment in terms

0:12:47.160 --> 0:12:49.960
<v Speaker 1>of how you know, gaming being part of the zeitgeist

0:12:50.000 --> 0:12:54.360
<v Speaker 1>and and really becoming incredibly mainstream. And I think that's

0:12:54.360 --> 0:12:56.880
<v Speaker 1>attracted a lot of interest from uh, you know, people

0:12:56.880 --> 0:12:59.520
<v Speaker 1>in the traditional media as well as investors and and

0:12:59.640 --> 0:13:01.800
<v Speaker 1>you know other gaming companies who are thinking about, you know,

0:13:01.840 --> 0:13:04.880
<v Speaker 1>how big the opportunity is here. So I mean, you know,

0:13:04.960 --> 0:13:07.040
<v Speaker 1>it has catalyzed more interests in the space. We saw

0:13:07.360 --> 0:13:09.839
<v Speaker 1>twenty two billion dollars of him and A activity and

0:13:09.920 --> 0:13:12.839
<v Speaker 1>gaming in two thousand eighteen and another five and a

0:13:12.880 --> 0:13:16.600
<v Speaker 1>half billion of investment in gaming last year. So um,

0:13:16.640 --> 0:13:18.679
<v Speaker 1>I think it's catalyzed a lot of interest in this space.

0:13:18.720 --> 0:13:20.920
<v Speaker 1>And I think what is unique about Fortnite was that

0:13:21.000 --> 0:13:24.760
<v Speaker 1>it was um cross platform and free from day one,

0:13:24.760 --> 0:13:26.880
<v Speaker 1>and so it was able to reach users on a

0:13:26.880 --> 0:13:29.760
<v Speaker 1>lot of different devices. Um and they built a great

0:13:29.760 --> 0:13:32.200
<v Speaker 1>experience that was really broad and in a new category

0:13:32.240 --> 0:13:35.280
<v Speaker 1>battle Royale games that is probably a twenty billion dollar

0:13:35.400 --> 0:13:37.679
<v Speaker 1>industry this year that didn't exist three years ago. And

0:13:37.720 --> 0:13:40.800
<v Speaker 1>so UM it shows I think, you know how they're

0:13:40.800 --> 0:13:43.080
<v Speaker 1>gonna be new categories of gaming that are created in

0:13:43.320 --> 0:13:45.400
<v Speaker 1>very short periods of time that are bigger than entire

0:13:45.640 --> 0:13:48.600
<v Speaker 1>segments of media within a couple of years um. And

0:13:48.600 --> 0:13:52.400
<v Speaker 1>it also shows this convergence of devices and and business models.

0:13:52.400 --> 0:13:55.440
<v Speaker 1>So traditionally console games used to pay sixty dollars to

0:13:55.440 --> 0:13:57.719
<v Speaker 1>buy the game upfront and then there would be a

0:13:57.760 --> 0:14:00.760
<v Speaker 1>sequel two years later. Fortnight is a free to play

0:14:00.920 --> 0:14:03.600
<v Speaker 1>game that is available on consoles but also on mobile

0:14:03.640 --> 0:14:06.880
<v Speaker 1>and and we think the future of interactive entertainment is

0:14:06.880 --> 0:14:09.000
<v Speaker 1>going to be giving people, you know, the experience they

0:14:09.000 --> 0:14:11.200
<v Speaker 1>want on whatever device they want, whenever they want, at

0:14:11.200 --> 0:14:14.280
<v Speaker 1>whatever price point they want. Um. And you know, Fortnite

0:14:14.280 --> 0:14:18.400
<v Speaker 1>was one of the first products that really delivered on

0:14:18.440 --> 0:14:22.560
<v Speaker 1>that proposition. So clearly there's tremendous upside to be had

0:14:22.640 --> 0:14:26.000
<v Speaker 1>being in the gaming business. But you know, you also

0:14:26.120 --> 0:14:28.960
<v Speaker 1>seem to think I also seem to think that when

0:14:29.000 --> 0:14:31.880
<v Speaker 1>I hear about companies that are doing well in the

0:14:31.960 --> 0:14:35.600
<v Speaker 1>gaming business, that there have been some that they're flying

0:14:35.680 --> 0:14:39.880
<v Speaker 1>high today and then they fall tomorrow. Becomes sorry, because

0:14:40.000 --> 0:14:43.680
<v Speaker 1>the trends seemed to change so dramatically and so quickly.

0:14:44.000 --> 0:14:47.080
<v Speaker 1>So how does the company like Scope ly avoid you know,

0:14:47.120 --> 0:14:50.600
<v Speaker 1>being the flavor of the month. Yeah, I think historically

0:14:50.600 --> 0:14:53.200
<v Speaker 1>when people thought about the gaming space, they thought, you know,

0:14:53.600 --> 0:14:56.560
<v Speaker 1>is it are these durable, long term revenue streams, right?

0:14:56.920 --> 0:14:59.960
<v Speaker 1>And obviously in a in a purchase to play environment

0:15:00.000 --> 0:15:03.880
<v Speaker 1>where somebody is paying sixty dollars for a game upfront, UH,

0:15:04.000 --> 0:15:05.720
<v Speaker 1>it looks more like the movie business, where there's a

0:15:05.760 --> 0:15:08.240
<v Speaker 1>lot of money made in the first weekend after after

0:15:08.280 --> 0:15:10.720
<v Speaker 1>a launch UM, and so the revenues are not as

0:15:10.960 --> 0:15:14.840
<v Speaker 1>consistent and predictable. UM. What we've seen is a really transformal,

0:15:15.080 --> 0:15:20.040
<v Speaker 1>transformational evolution in the business model towards free live services UM.

0:15:20.080 --> 0:15:23.400
<v Speaker 1>And so those live services are really like living ecosystems

0:15:23.400 --> 0:15:25.880
<v Speaker 1>where everyday player can come in and different things are

0:15:25.880 --> 0:15:28.880
<v Speaker 1>happening in the game UM, and new features are being

0:15:28.920 --> 0:15:32.400
<v Speaker 1>released every few weeks, and the ecosystem is evolving very dramatically.

0:15:32.520 --> 0:15:35.880
<v Speaker 1>And so these are almost more like theme digital playgrounds

0:15:35.920 --> 0:15:39.440
<v Speaker 1>than they are traditional games. And that has created um,

0:15:39.480 --> 0:15:42.560
<v Speaker 1>you know, much longer term user engagement and so UM

0:15:42.600 --> 0:15:45.000
<v Speaker 1>we're seeing that. The other reason the gaming is attracting

0:15:45.000 --> 0:15:48.080
<v Speaker 1>so much investment lately because people have underestimated how durable

0:15:48.120 --> 0:15:50.880
<v Speaker 1>these franchises are in a live service model. UM. The

0:15:50.920 --> 0:15:52.920
<v Speaker 1>same way we've seen a lot of software companies going

0:15:53.000 --> 0:15:55.920
<v Speaker 1>from from licensing fees to software as a service. You

0:15:56.000 --> 0:15:58.320
<v Speaker 1>see the same thing and gaming and how it's a

0:15:58.320 --> 0:16:00.760
<v Speaker 1>really attractive business mode all if you can create a

0:16:01.280 --> 0:16:04.560
<v Speaker 1>durable um uh service for players that they can pay

0:16:04.600 --> 0:16:06.720
<v Speaker 1>for over time. And we see it in our products.

0:16:06.840 --> 0:16:10.560
<v Speaker 1>Um So, our dice franchise Yachtzi and Dice with Buddies

0:16:10.640 --> 0:16:14.160
<v Speaker 1>is our oldest franchise's eight years old and achieve record

0:16:14.160 --> 0:16:17.560
<v Speaker 1>revenues last quarter. So you can see these things growing

0:16:17.720 --> 0:16:21.000
<v Speaker 1>eight years in um That's something that I think is

0:16:21.000 --> 0:16:22.480
<v Speaker 1>is new for people as they look at this space

0:16:22.480 --> 0:16:25.360
<v Speaker 1>and understand that the things that these businesses can grow

0:16:25.400 --> 0:16:28.320
<v Speaker 1>for a long period of time. And also when you're

0:16:28.360 --> 0:16:31.400
<v Speaker 1>talking about you know, you use the term experience and

0:16:31.480 --> 0:16:35.040
<v Speaker 1>it's not just a game. It just makes me wonder

0:16:35.200 --> 0:16:39.680
<v Speaker 1>whether we're going to see sort of different kinds of

0:16:40.000 --> 0:16:43.640
<v Speaker 1>hybrid forms of entertainment and gaming. And there's been some

0:16:43.880 --> 0:16:47.640
<v Speaker 1>interesting experiments along the way, but you know, you guys

0:16:47.680 --> 0:16:52.400
<v Speaker 1>are traditionally taking I P from entertainment that's already been

0:16:52.440 --> 0:16:54.760
<v Speaker 1>out there, but have you thought about what happens of

0:16:54.960 --> 0:16:58.840
<v Speaker 1>entertainment and the game launched at the same time. I

0:16:58.840 --> 0:17:01.520
<v Speaker 1>think we'll see all fla verson of that happening moving forward.

0:17:01.520 --> 0:17:04.280
<v Speaker 1>And we do talk a lot about experiences because I

0:17:04.280 --> 0:17:06.840
<v Speaker 1>think the other thing is we don't sell games, right,

0:17:06.880 --> 0:17:09.360
<v Speaker 1>the games are free, and we don't sell content either.

0:17:09.520 --> 0:17:12.040
<v Speaker 1>The content is you know, we have unlimited access to games.

0:17:12.080 --> 0:17:14.720
<v Speaker 1>What we offer people a chance to do is invest

0:17:14.760 --> 0:17:17.600
<v Speaker 1>in a personalized experience and uh, and that's just a

0:17:17.640 --> 0:17:22.240
<v Speaker 1>different mindset around around media, is that, hey, we we

0:17:22.359 --> 0:17:24.760
<v Speaker 1>created this world for you to come in and customize

0:17:24.760 --> 0:17:28.560
<v Speaker 1>and and invest in however however you want. And so UM,

0:17:28.600 --> 0:17:31.320
<v Speaker 1>I think that is leading to lots of new forms

0:17:31.320 --> 0:17:34.000
<v Speaker 1>of gameplay and frankly blurring the line between what is

0:17:34.040 --> 0:17:36.760
<v Speaker 1>a game and what is an interactive experience. And we've

0:17:36.760 --> 0:17:40.200
<v Speaker 1>we've already seen that with you know products and interactive fiction.

0:17:40.359 --> 0:17:42.760
<v Speaker 1>Right is it is it a story if you're choosing

0:17:42.760 --> 0:17:44.960
<v Speaker 1>your own adventure and paying to choose different routes, or

0:17:45.000 --> 0:17:47.200
<v Speaker 1>is it a game? Right? It's it's really blurring the lines.

0:17:47.240 --> 0:17:49.000
<v Speaker 1>And I think we'll continue to see more things that

0:17:49.080 --> 0:17:54.200
<v Speaker 1>are um broader than than traditional console or PC gaming, UM,

0:17:54.280 --> 0:17:57.760
<v Speaker 1>that are increasingly mainstream experiences for people. Who knows, maybe

0:17:57.840 --> 0:17:59.840
<v Speaker 1>by ten years from now, we'll see you know, a

0:18:00.000 --> 0:18:03.360
<v Speaker 1>show like West World becomes an actual kind of product

0:18:03.440 --> 0:18:07.520
<v Speaker 1>out there's something that really blurs the real and the virtual. Yeah,

0:18:07.600 --> 0:18:09.720
<v Speaker 1>I mean I think I think there will be uh,

0:18:09.760 --> 0:18:14.399
<v Speaker 1>you know, digital interactive versions of things that that people

0:18:14.440 --> 0:18:17.600
<v Speaker 1>care about are gonna be you know, manifesting themselves in

0:18:17.600 --> 0:18:20.040
<v Speaker 1>a lot of different formats and will continue to see

0:18:20.040 --> 0:18:23.280
<v Speaker 1>innovation on that as this becomes increasingly central to people

0:18:23.280 --> 0:18:28.280
<v Speaker 1>who own intellectual properties overall business strategy. So your usage

0:18:28.280 --> 0:18:30.840
<v Speaker 1>of t V I P isn't your only Hollywood connection.

0:18:30.880 --> 0:18:33.760
<v Speaker 1>You've got some interesting investors from this world as well,

0:18:33.880 --> 0:18:37.000
<v Speaker 1>So talk about who's in your camp these days and

0:18:37.080 --> 0:18:40.280
<v Speaker 1>what your investment picture is looking like going forward. Yeah.

0:18:40.280 --> 0:18:43.440
<v Speaker 1>So Scope Lee is raised two and or sixty million

0:18:43.480 --> 0:18:47.920
<v Speaker 1>dollars from both venture capitalists and individuals UM and we've

0:18:47.960 --> 0:18:50.640
<v Speaker 1>start to bring people in that we thought understood our business,

0:18:50.720 --> 0:18:53.080
<v Speaker 1>understood where media is headed. And we have a number

0:18:53.080 --> 0:18:55.960
<v Speaker 1>of uh investors that have been with us, you know,

0:18:56.000 --> 0:18:59.920
<v Speaker 1>since the early days, like Evolution Media, which has made

0:18:59.920 --> 0:19:02.679
<v Speaker 1>a lot of investments in digital media space, Great Craft,

0:19:02.800 --> 0:19:04.680
<v Speaker 1>which is an l a New York based firm that's

0:19:04.720 --> 0:19:07.720
<v Speaker 1>kind of focused on digital media UM and then we've

0:19:07.760 --> 0:19:10.040
<v Speaker 1>seen you know, a lot of individuals that are interested

0:19:10.280 --> 0:19:13.280
<v Speaker 1>in this space that come from UM, you know, traditional

0:19:13.320 --> 0:19:16.760
<v Speaker 1>media world. So there are a number of UM executives

0:19:16.800 --> 0:19:19.920
<v Speaker 1>from from entertainment that have invested personally over the years,

0:19:19.960 --> 0:19:22.280
<v Speaker 1>and we've kind of sought to bring people in that

0:19:22.440 --> 0:19:26.040
<v Speaker 1>we thought UM might be good sources of wisdom, you

0:19:26.080 --> 0:19:27.560
<v Speaker 1>know who from and farther down the path in these

0:19:27.600 --> 0:19:29.280
<v Speaker 1>other forms of media. As we think about how this

0:19:29.359 --> 0:19:31.680
<v Speaker 1>landscape is going to evolve, we think probably there will

0:19:31.720 --> 0:19:34.320
<v Speaker 1>be some key learnings from veterans of other forms of

0:19:34.359 --> 0:19:37.520
<v Speaker 1>media and these There is something to having your company

0:19:37.600 --> 0:19:39.640
<v Speaker 1>here in Los Angeles. I know you've got a new

0:19:39.680 --> 0:19:43.280
<v Speaker 1>headquarters opening up in Culver City. We do. Yeah, We've

0:19:43.280 --> 0:19:46.359
<v Speaker 1>been growing really rapidly and we are moving into a

0:19:46.400 --> 0:19:49.240
<v Speaker 1>new space and the platform in Culver City. Culver City

0:19:49.320 --> 0:19:52.119
<v Speaker 1>is a very active area right now for high growth

0:19:52.600 --> 0:19:55.680
<v Speaker 1>companies in the media space UM. And we we are

0:19:55.760 --> 0:19:57.639
<v Speaker 1>based in l A for a reason. While we have

0:19:57.720 --> 0:19:59.960
<v Speaker 1>operations all over the world. We have offices in Barcelona

0:20:00.000 --> 0:20:03.840
<v Speaker 1>on a, UM in Dublin, multiple studios across Europe and

0:20:03.880 --> 0:20:07.000
<v Speaker 1>in North and South America. UM our headquarters in Los

0:20:07.000 --> 0:20:09.560
<v Speaker 1>Angeles for a reason because I think l A is

0:20:09.640 --> 0:20:13.879
<v Speaker 1>always excelled at creating um you know, cultural phenomenon and

0:20:13.920 --> 0:20:16.720
<v Speaker 1>experiences that make people feel something, and now we're just

0:20:16.800 --> 0:20:20.399
<v Speaker 1>using technology as means to deliver that that um you know,

0:20:20.480 --> 0:20:24.440
<v Speaker 1>cultural experiences. And I think it's been a place where

0:20:24.440 --> 0:20:29.760
<v Speaker 1>we can attract talent that understands media, technology, gaming, um

0:20:29.800 --> 0:20:32.120
<v Speaker 1>and how to build things that are relevant to large audiences.

0:20:32.160 --> 0:20:33.520
<v Speaker 1>And so it's been a great place for us to

0:20:33.520 --> 0:20:35.560
<v Speaker 1>be when we frankly, when we started the company, there's

0:20:35.600 --> 0:20:38.119
<v Speaker 1>a lot of pressure on us to be in San Francisco,

0:20:38.200 --> 0:20:40.440
<v Speaker 1>and I think at this point everyone sees that we're

0:20:40.560 --> 0:20:44.200
<v Speaker 1>more advantaged by being in Los Angeles. And in terms

0:20:44.240 --> 0:20:48.560
<v Speaker 1>of the shape of your company, what's interesting is you

0:20:48.720 --> 0:20:51.520
<v Speaker 1>obviously you've got sort of your core operations, but then

0:20:51.520 --> 0:20:55.639
<v Speaker 1>there's sort of this loose federation of other studios working

0:20:55.680 --> 0:20:59.760
<v Speaker 1>on games, but they're not You're not owned and operated.

0:20:59.800 --> 0:21:03.720
<v Speaker 1>So talk through what that is in the logic behind Yeah. So,

0:21:03.840 --> 0:21:06.600
<v Speaker 1>as I said, the kind of core building block of

0:21:06.640 --> 0:21:10.080
<v Speaker 1>scopeally was the technology and business platform to turn any

0:21:10.119 --> 0:21:13.000
<v Speaker 1>digital experience into a bigger business and and to personalize

0:21:13.000 --> 0:21:15.600
<v Speaker 1>those experiences on per user basis, and then we build

0:21:15.600 --> 0:21:19.320
<v Speaker 1>these content strategies around which types of games that we

0:21:19.359 --> 0:21:21.359
<v Speaker 1>want to be making, and then we've just approached it,

0:21:21.440 --> 0:21:22.920
<v Speaker 1>you know, frankly, the same way a lot of people

0:21:22.920 --> 0:21:25.720
<v Speaker 1>and the entertainment industry of approach things, who would be

0:21:25.720 --> 0:21:28.720
<v Speaker 1>the best people to make this product, both in terms

0:21:28.720 --> 0:21:30.600
<v Speaker 1>of the scope of the employees that would be participating

0:21:30.600 --> 0:21:33.600
<v Speaker 1>in that, as well as through partnerships, and so we've

0:21:33.600 --> 0:21:36.000
<v Speaker 1>struck in through those as as you know, studios that

0:21:36.000 --> 0:21:37.840
<v Speaker 1>we own a hundred percent of studios that we make

0:21:37.880 --> 0:21:41.200
<v Speaker 1>minority investments in that make games on our platform UM

0:21:41.240 --> 0:21:44.320
<v Speaker 1>and in partnership with us or a long term commercial relationships.

0:21:44.359 --> 0:21:45.959
<v Speaker 1>So we've been more dynamic than a lot of other

0:21:46.000 --> 0:21:48.480
<v Speaker 1>gaming companies that have tended to only make games at

0:21:48.920 --> 0:21:53.520
<v Speaker 1>studios that are owned and operated with every you know, uh,

0:21:53.600 --> 0:21:56.200
<v Speaker 1>you know participant in that project being an employee of

0:21:56.200 --> 0:21:59.240
<v Speaker 1>the company. And we feel like, um, that's pretty limiting,

0:21:59.440 --> 0:22:02.359
<v Speaker 1>and this dynamic and ecosystem is as we would like,

0:22:02.440 --> 0:22:05.080
<v Speaker 1>and so we want to partner with UM teams where

0:22:05.119 --> 0:22:08.480
<v Speaker 1>they can augment our capabilities and where the combination of

0:22:08.480 --> 0:22:09.920
<v Speaker 1>the two is more powerful than we would be on

0:22:09.960 --> 0:22:11.600
<v Speaker 1>our own. So we do own a quite quite a

0:22:11.600 --> 0:22:14.960
<v Speaker 1>few studios, but we're also open to minority investments or

0:22:14.960 --> 0:22:17.120
<v Speaker 1>long term partnerships for us as about creating the best

0:22:17.160 --> 0:22:20.000
<v Speaker 1>consumer experience as possible with partners we're alygn with for

0:22:20.040 --> 0:22:22.840
<v Speaker 1>the long term. So if it makes sense, you guys

0:22:22.920 --> 0:22:27.040
<v Speaker 1>could be acquiring certain properties. It's just not necessarily a

0:22:27.040 --> 0:22:30.359
<v Speaker 1>big directive, no, we I mean we already are right so.

0:22:30.600 --> 0:22:35.320
<v Speaker 1>Um So, Actually, recently we acquired Digit Game Studios in Dublin,

0:22:35.359 --> 0:22:37.320
<v Speaker 1>which was the studio that we had a minority investment

0:22:37.359 --> 0:22:39.840
<v Speaker 1>in where we co developed Star Trek Fleet Command, which

0:22:40.119 --> 0:22:43.200
<v Speaker 1>we launched late last year. It's been an extremely successful,

0:22:43.560 --> 0:22:48.720
<v Speaker 1>uh first foray into massively multiplayer online strategy games. UM.

0:22:48.720 --> 0:22:51.320
<v Speaker 1>I mean it's crazy levels of engagement and the average

0:22:51.359 --> 0:22:55.040
<v Speaker 1>day ex users playing sixty hours a month. Um really

0:22:55.200 --> 0:22:58.760
<v Speaker 1>really uh. People are very passionate about the game, about

0:22:58.760 --> 0:23:01.440
<v Speaker 1>that universe, uh uh. And it's been a very successful

0:23:01.440 --> 0:23:04.119
<v Speaker 1>partnership with Digit where we were minority investors, and we

0:23:04.160 --> 0:23:07.159
<v Speaker 1>recently acquired a hundred percent of the company um just

0:23:07.160 --> 0:23:10.040
<v Speaker 1>a couple of months ago. And so we'll continue, uh,

0:23:10.119 --> 0:23:12.359
<v Speaker 1>you know, to acquire companies invest in them. Some of

0:23:12.359 --> 0:23:16.199
<v Speaker 1>those investments may lead to majority um acquisitions, but you know,

0:23:16.280 --> 0:23:19.159
<v Speaker 1>some some teams want to retain their independs and what

0:23:19.240 --> 0:23:21.959
<v Speaker 1>would prefer to have a long term minority investment, And

0:23:21.960 --> 0:23:24.240
<v Speaker 1>we're open to that kind of arrangement as well. We're

0:23:24.240 --> 0:23:27.160
<v Speaker 1>relatively agnostic as long as we're working with great teams

0:23:27.200 --> 0:23:29.320
<v Speaker 1>to produce great products, and we feel really aligned for

0:23:29.359 --> 0:23:31.919
<v Speaker 1>the long term. Um, you know, with where we're going

0:23:32.000 --> 0:23:35.640
<v Speaker 1>as a business. You mentioned Star Trek and massive multiplayer,

0:23:35.760 --> 0:23:38.360
<v Speaker 1>and it seems like you guys are trying a lab,

0:23:38.480 --> 0:23:41.159
<v Speaker 1>trying out a lot of different genres. Is there a

0:23:41.240 --> 0:23:43.760
<v Speaker 1>genre of gaming out there that you guys have not

0:23:43.840 --> 0:23:46.800
<v Speaker 1>gotten to yet that interests you that you may eventually

0:23:46.800 --> 0:23:50.440
<v Speaker 1>get to. Well, I think we have a lot of opportunities.

0:23:50.520 --> 0:23:53.680
<v Speaker 1>When we started the business, UM, we were really focused

0:23:53.720 --> 0:23:56.600
<v Speaker 1>on what we call casual games, which are really you know,

0:23:56.920 --> 0:23:59.960
<v Speaker 1>very mainstream, large audience types of games, and really making

0:24:00.040 --> 0:24:04.560
<v Speaker 1>them more social, collaborative, and competitive, UM with products like YACHTSI,

0:24:04.680 --> 0:24:07.560
<v Speaker 1>where um, you know, it's you can play you know,

0:24:07.600 --> 0:24:09.520
<v Speaker 1>head to head against friends, you can compete in tournaments,

0:24:09.520 --> 0:24:12.199
<v Speaker 1>you can play against the computer. Uh. And then in

0:24:12.200 --> 0:24:14.000
<v Speaker 1>two thousand and fifteen, with the launch of the Walking

0:24:14.040 --> 0:24:16.879
<v Speaker 1>Dead Road to Survival, we we took the sky Bound

0:24:17.160 --> 0:24:20.880
<v Speaker 1>Walking Dead graphic novel and created a pretty competitive role

0:24:20.920 --> 0:24:23.520
<v Speaker 1>playing game, UM. And so that was our first what

0:24:23.800 --> 0:24:25.840
<v Speaker 1>are called mid core games in the industry that are

0:24:25.960 --> 0:24:30.080
<v Speaker 1>really competitive. UM. You know, that product has been extremely successful.

0:24:30.280 --> 0:24:32.600
<v Speaker 1>We estimated on the generate over four hundred million dollars

0:24:32.600 --> 0:24:34.520
<v Speaker 1>in the first five years since launch, and so we

0:24:34.600 --> 0:24:37.840
<v Speaker 1>successfully enter that category. And then we did several other

0:24:38.040 --> 0:24:40.119
<v Speaker 1>role playing games, one in partnership with the w w

0:24:40.240 --> 0:24:42.400
<v Speaker 1>E and two thousands seventeen and then late last year

0:24:42.440 --> 0:24:45.639
<v Speaker 1>with Warner Brothers on Looney Tunes UM. And then and

0:24:45.680 --> 0:24:49.080
<v Speaker 1>then as we mentioned, we moved into the massively multiplayer

0:24:49.080 --> 0:24:52.240
<v Speaker 1>online strategy game genre last year with with Star Trek

0:24:52.240 --> 0:24:56.199
<v Speaker 1>Fleet Command. And so between those three product verticals, we

0:24:56.280 --> 0:24:59.639
<v Speaker 1>have huge opportunities to go deeper into those categories. So

0:24:59.680 --> 0:25:02.879
<v Speaker 1>I think you'll continue to see US UM, you know,

0:25:02.960 --> 0:25:05.560
<v Speaker 1>go deeper into those categories and will probably augment that

0:25:05.640 --> 0:25:09.760
<v Speaker 1>with one or two other UM product verticals organically. And

0:25:09.760 --> 0:25:12.520
<v Speaker 1>then we're also looking, UM, you know, pretty extensively at

0:25:12.520 --> 0:25:15.919
<v Speaker 1>acquiring other teams that have already you know, developed expertise

0:25:15.920 --> 0:25:18.840
<v Speaker 1>and build product market fit in an adjacent categories where

0:25:18.840 --> 0:25:23.040
<v Speaker 1>we can help them further commercialized properties. Last question do

0:25:23.160 --> 0:25:26.320
<v Speaker 1>you have a very clear vision of where scope He

0:25:26.440 --> 0:25:30.280
<v Speaker 1>is going to be three five or more years out

0:25:30.920 --> 0:25:34.320
<v Speaker 1>And you know, is there sort of you know, strategic

0:25:34.400 --> 0:25:37.879
<v Speaker 1>philosophy or culture that you're sort of breeding at at

0:25:37.920 --> 0:25:41.280
<v Speaker 1>Scope Lee that helps fuel that vision. Yeah. I mean

0:25:41.320 --> 0:25:43.600
<v Speaker 1>we as at the core we see ourselves in an

0:25:43.600 --> 0:25:47.320
<v Speaker 1>experience company, right and we're building digital experiences, um, for

0:25:47.359 --> 0:25:50.199
<v Speaker 1>people on on a very large scale, and um, we

0:25:50.240 --> 0:25:51.879
<v Speaker 1>want to be the best company in the world at

0:25:52.160 --> 0:25:56.000
<v Speaker 1>creating long term digital experiences are directed by the consumer

0:25:56.119 --> 0:25:58.399
<v Speaker 1>and puts the power in their hands to decide, you know,

0:25:58.440 --> 0:26:00.600
<v Speaker 1>where they want to take that their experiences, and builds

0:26:00.600 --> 0:26:03.960
<v Speaker 1>the technology and tools to respond to to where they're

0:26:03.960 --> 0:26:07.199
<v Speaker 1>taking it and and become more personalized over time. And

0:26:07.240 --> 0:26:10.199
<v Speaker 1>we think, you know, that's super exciting vision to to

0:26:10.320 --> 0:26:13.199
<v Speaker 1>be the kind of leading directed by consumer media company

0:26:13.200 --> 0:26:17.280
<v Speaker 1>in the Western world. Well, I to a Star Trek

0:26:17.320 --> 0:26:20.600
<v Speaker 1>related company. I wish you to live along and prosper.

0:26:20.680 --> 0:26:22.760
<v Speaker 1>Thank you very much. I'm looking forward to seeing the

0:26:22.880 --> 0:26:27.920
<v Speaker 1>scope Ley story unfold. Thank you for having me. This

0:26:27.960 --> 0:26:31.280
<v Speaker 1>has been another episode of Strictly Business. Tune in next

0:26:31.280 --> 0:26:35.080
<v Speaker 1>week for another helping of scintillating conversation with media movers

0:26:35.080 --> 0:26:37.720
<v Speaker 1>and shakers, and please make sure you subscribe to the

0:26:37.760 --> 0:26:41.800
<v Speaker 1>podcast to hear future episodes. Also leave a review in

0:26:41.840 --> 0:26:43.880
<v Speaker 1>Apple Podcast let us know how we're doing.