WEBVTT - From the Vault: Toy Guns

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<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. This is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick. In today's episode is

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<v Speaker 1>from the vault. It is an episode that we did

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<v Speaker 1>last year on toy Guns. Originally published December twenty two.

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<v Speaker 1>All right, well, let's unwrap it and uh and have

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<v Speaker 1>a go at it. Welcome to Stuff to Blow your Mind,

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<v Speaker 1>production of My Heart Radio. Hey, welcome to Stuff to

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<v Speaker 1>Blow your Mind. My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick. And Rob I've got a question for you

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<v Speaker 1>to start off with today. I want to know if you,

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<v Speaker 1>as a child had a toy that I also had.

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<v Speaker 1>I think it was really common and I got it

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<v Speaker 1>for Christmas one year, I remember, and what it was

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<v Speaker 1>was a a plastic alien pistol that when you pulled

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<v Speaker 1>the trigger, it would play one of a sequence of

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<v Speaker 1>like five different sequences of sound effects. So the first

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<v Speaker 1>one would go like do you do? You do you do?

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<v Speaker 1>And then the next one would go what what? And

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<v Speaker 1>the next one would be like I've got that kind

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<v Speaker 1>of memorized in my brain. Uh. And in the version

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<v Speaker 1>that I had, there was like a little red and blue,

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<v Speaker 1>clear plastic case over some led lights that would shoot

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<v Speaker 1>back and forth when you fired the gun. Do you

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<v Speaker 1>know what I'm talking about? I don't know what the

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<v Speaker 1>name of this thing is, so I don't know how

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<v Speaker 1>to look it up. I I don't think I had

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<v Speaker 1>the exact one you had, but I must have had

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<v Speaker 1>like an earlier model, because I had one that was

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<v Speaker 1>black and red and it did the exact same sound

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<v Speaker 1>effects you're discussing here, So I feel like it had

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<v Speaker 1>to have been the same tech in just a different color,

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<v Speaker 1>or like a slightly different plastic toy gun. Now, there

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<v Speaker 1>was one thing I liked about this toy gun, which

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<v Speaker 1>was that every time you pull the trigger, it would

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<v Speaker 1>make a different sound effect, which means that it was

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<v Speaker 1>almost like you could imagine that you had like one

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<v Speaker 1>of the Stormtrooper blasters from the very beginning of Star Wars,

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<v Speaker 1>where you have multiple settings. You can set, I guess

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<v Speaker 1>for the regular blast, and then you can set for stun.

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<v Speaker 1>Except the problem was you couldn't toggle the sound effects

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<v Speaker 1>on this thing. They just win in a sequence, So

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<v Speaker 1>if you wanted to get one sound effect in particular,

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<v Speaker 1>you'd have to pull the trigger a certain number of

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<v Speaker 1>times to like run through the cycle and get back there.

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<v Speaker 1>I think part of that is the toy designers focus

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<v Speaker 1>on tormenting the parents, because I've noticed this in contemporary

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<v Speaker 1>toys as well. Um, where my son has a few

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<v Speaker 1>different lightsabers, and one of the ones he has it

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<v Speaker 1>seems to at random either do lightsaber noises or play

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<v Speaker 1>part of the Star Wars theme. But it seems entirely unpredictable,

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<v Speaker 1>so if the batteries are in, if the device is on,

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<v Speaker 1>and it seems also confusing about if it's toggled on

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<v Speaker 1>or not, like you're never sure, um, yeah, you it's

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<v Speaker 1>apparent listening in from the next room over, you don't

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<v Speaker 1>know what to expect. It just keeps you completely on edge.

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<v Speaker 1>I think if you want to calibrate a sound effects

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<v Speaker 1>toy for maximum parental torment, you should somewhat randomize the

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<v Speaker 1>sounds that come out and the sequence at which they

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<v Speaker 1>come out, because that we know that randomized rewards they

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<v Speaker 1>tend to create more addictive effects. The child will make

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<v Speaker 1>the sound effects more often for longer durations, and the

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<v Speaker 1>parents will slowly lose their minds. And of course it's

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<v Speaker 1>also written in a in a way ridiculous because when

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<v Speaker 1>we were kids, but also kids today perfectly capable of

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<v Speaker 1>creating their own sound effects. You don't need the toy

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<v Speaker 1>regun to go, Pu pu, you don't need the lightsaber

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<v Speaker 1>to go because we can do those sound effects. We

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<v Speaker 1>do them all the time. Um. In fact, I think

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<v Speaker 1>I read that that they had to get onto you

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<v Speaker 1>and McGregor in filming the prequel films because he kept

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<v Speaker 1>making those sounds with his mouth during the lightsaber battles. Yeah.

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<v Speaker 1>I read that somewhere. I don't know if that's true,

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<v Speaker 1>but it's it's it's wonderful either way. So he was like, anaka,

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<v Speaker 1>I have the high ground. M yep, I think so.

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<v Speaker 1>But I guess this all comes up because today you

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<v Speaker 1>wanted to talk about toy guns, which I thought was

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<v Speaker 1>a very interesting topic. Yeah. And in a way, this

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<v Speaker 1>is a holiday episode because the holidays are about toys

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<v Speaker 1>under the trees, right, and the holidays at their best

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<v Speaker 1>or about imaginative escapes, and um, you know, I know

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<v Speaker 1>in my own experience raising an eight year old, it's

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<v Speaker 1>it's proven impossible to ignore the specter of the gun. Um.

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<v Speaker 1>You know, it's it's everywhere it was in it was

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<v Speaker 1>you know, in our upbringing. So I thought it would

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<v Speaker 1>be good to look at some of the sort of

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<v Speaker 1>broad studies and meta analyzes that that look at the

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<v Speaker 1>idea of toy guns, because I mean, first and foremost,

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<v Speaker 1>we have to recognize that that actual guns are lethal

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<v Speaker 1>instruments designed to kill animals and or humans, depending on

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<v Speaker 1>their exact design. Now, gun ownership itself is obviously a

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<v Speaker 1>divisive topic, and one can spend a lot of time

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<v Speaker 1>discussing objections to the legal use of such weapons, and

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<v Speaker 1>there's there's too much here for us to get into

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<v Speaker 1>in this episode, but I think we can mostly agree

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<v Speaker 1>that improper use and misuse of firearms is to be avoided,

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<v Speaker 1>and in very broad strokes, I'm thinking about guns used

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<v Speaker 1>in homicides and suicides, guns used in mass shootings and

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<v Speaker 1>accidental deaths involving firearms, especially those involving children. Right, And

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<v Speaker 1>of course, the the obvious implication there is that children

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<v Speaker 1>should not be playing with real guns, even though there's

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<v Speaker 1>clearly a desire among many children to enact types of

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<v Speaker 1>play that involve guns or involve surrogates for guns. So

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<v Speaker 1>so there's sort of a natural accommodation that happens there.

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<v Speaker 1>It's like well, kids wanna want to pretend to play

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<v Speaker 1>with guns. Obviously they should not be seeking out and

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<v Speaker 1>handling real guns, So give them plastic toy guns. Yeah,

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<v Speaker 1>and of course, especially nowadays, But but I mean this

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<v Speaker 1>was also president in the minds of parents in the

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<v Speaker 1>past too. You know, we ask ourselves, are we doing

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<v Speaker 1>the right thing? Should they have toy guns? Should we

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<v Speaker 1>take all the toy guns away? Um, there's so many

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<v Speaker 1>questions that emerge. Yeah, yeah, yeah, I I wonder about

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<v Speaker 1>this question myself. I mean I can. I can very

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<v Speaker 1>much see both sides of it. I mean, on one hand,

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<v Speaker 1>I feel like, well, I mean, you know, conflict play

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<v Speaker 1>is a normal type of imaginative play. Uh. One of

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<v Speaker 1>the most common types of conflict that children are going

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<v Speaker 1>to imagine given the world we live in, is conflict

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<v Speaker 1>with guns. So they will want to act that out

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<v Speaker 1>and in a way that just seems like part of

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<v Speaker 1>childhood development. But then on the other hand, like if

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<v Speaker 1>you watch a child, like, you know, running around pretending

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<v Speaker 1>to shoot each other, You're like, oh my god, no,

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<v Speaker 1>something horrible is happening here. This can't be allowed. Yeah. Yeah,

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<v Speaker 1>it gets increasingly complex the more you think about it.

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<v Speaker 1>You know, because especially since you're dealing in different worlds,

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<v Speaker 1>you know, generally speaking, like the child's world and their

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<v Speaker 1>exposure to guns is almost entirely within this realm of fantasy,

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<v Speaker 1>you know, if you know, if if you're fortunate and uh,

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<v Speaker 1>and adults live in a broader world of understanding about

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<v Speaker 1>what guns are and what they can do, and you

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<v Speaker 1>don't want to just grab them and pull them completely

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<v Speaker 1>into your bubble. But but then also the question is

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<v Speaker 1>what should I leave them over there and their bubble, Like, yeah,

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<v Speaker 1>it becomes this this this labyrinth, this maze that you

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<v Speaker 1>try and figure your way out of. So this is

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<v Speaker 1>what we're gonna basically be talking about in today's episode.

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<v Speaker 1>But before we go go further, I thought it might

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<v Speaker 1>be helpful to go ahead and throw out some stats

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<v Speaker 1>and some numbers, um, just to um, you know, underlie

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<v Speaker 1>the conversation here. So, according to the CDC stats for eighteen,

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<v Speaker 1>the most recently made available as of this recording, at

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<v Speaker 1>the tail end of the United States saw thirty eight

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<v Speaker 1>thousand three deaths from firearm violence in and that accounted

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<v Speaker 1>for homicides and suicides UH those involved firearms. Additionally, Americans

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<v Speaker 1>are ten times more likely to be killed by guns

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<v Speaker 1>than people in other developed countries. According to a two

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<v Speaker 1>thousand sixteen study published in the American Journal of Medicine,

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<v Speaker 1>gun purchases surged over the summer in as did incidents

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<v Speaker 1>of gun violence we face. And on top of that,

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<v Speaker 1>of course, we faced increased awareness of police violence against minorities.

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<v Speaker 1>And as Craig Jackson pointed out on the conversation, despite

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<v Speaker 1>lockdown measures in the US, mass shootings in the US

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<v Speaker 1>sharply rows. As of November twenty six, I believe there

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<v Speaker 1>were five d seventy eight mass shootings in the country,

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<v Speaker 1>already ahead of the total four hundred seventeen from the

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<v Speaker 1>year before. So we have to face the fact that

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<v Speaker 1>if our children are going to be running around pretending

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<v Speaker 1>to play with guns, you're holding that in your head

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<v Speaker 1>with the reality of all the terrible things that guns

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<v Speaker 1>can do and have been used to do, even just

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<v Speaker 1>in in recent memory. Yeah, I mean, as as a parent,

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<v Speaker 1>it is it is at once terrifying and then terrifyingly

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<v Speaker 1>commonplace to get that that robot call from your school

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<v Speaker 1>telling you that the school has been locked down because

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<v Speaker 1>of an incident in the surrounding area, but that everything

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<v Speaker 1>is cool, and you're you know it, it's it's shocking,

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<v Speaker 1>and then you're like, oh, everything's okay, And then you

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<v Speaker 1>you ask yourself, should I feel okay about this? Because

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<v Speaker 1>I feel like I shouldn't. But anyways, as far as

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<v Speaker 1>children and guns go, some more stats here. At two

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<v Speaker 1>thousand sixteen study published in the New England Journal of

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<v Speaker 1>Medicine found that death by gunshot with the second highest

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<v Speaker 1>cause of death in the United States and sixteen among

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<v Speaker 1>children and adolescents ages one through nineteen. Firearms were the

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<v Speaker 1>second leading cause of death in two thousand fourteen for

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<v Speaker 1>American children between ages of one and nineteen, an average

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<v Speaker 1>of eight kids shot per day um if you average

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<v Speaker 1>that out over the calendar year. And then also saw

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<v Speaker 1>an uptick in unintentional shootings by children by in March

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<v Speaker 1>and April. And I believe commentators often, you know, link

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<v Speaker 1>that to the fact that suddenly children were at home

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<v Speaker 1>more and it gave them greater opportunity to come across

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<v Speaker 1>guns in the household. Uh And and of course that

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<v Speaker 1>opens up the door for misuse and accidental usage of

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<v Speaker 1>the weapon. I think sometimes people get the feeling when

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<v Speaker 1>when you're talking about things like certain like safety precautions

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<v Speaker 1>involving like gun storage, you know, should you keep a

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<v Speaker 1>gun stored in the homeloaded? And questions like that. Um,

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<v Speaker 1>It's it's strange how people can know what the risks

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<v Speaker 1>of certain things are but still think, Uh, those risks

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<v Speaker 1>only apply like statistically to people in general. And I

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<v Speaker 1>am not like people in general, So I'm okay like

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<v Speaker 1>that that I the same logic that holds true in

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<v Speaker 1>general for people and households won't apply to me or

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<v Speaker 1>to my household. You know, I don't need to worry

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<v Speaker 1>about that kind of stuff. Isn't it like weird how

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<v Speaker 1>we can think like that? Yeah? Yeah, And and plus

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<v Speaker 1>I think we also color our estimation of these numbers

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<v Speaker 1>based on our own experiences, and are you know the

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<v Speaker 1>limited nature of our experiences, you know? Like I? On

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<v Speaker 1>on one hand, I can lie, I can look back

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<v Speaker 1>at my own past and say, well, uh, you know,

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<v Speaker 1>I grew up with guns in the household, and and

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<v Speaker 1>I didn't, you know, have an accident with a gun.

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<v Speaker 1>I didn't. I don't. I never loaded a gun on

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<v Speaker 1>my own or anything like that. I I don't think

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<v Speaker 1>I knew any growing up that was engaged in a

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<v Speaker 1>firearm related accident or the accidental discharge of a fire

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<v Speaker 1>firearm in the house. But but then again, that's just

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<v Speaker 1>my limited experience, you know, and you know, and then rationally,

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<v Speaker 1>I'm not willing to to to roll the dice for

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<v Speaker 1>my own child based on what I experienced, you know, right,

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<v Speaker 1>I mean, but there is definitely a natural tendency to

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<v Speaker 1>sort of think of yourself as an exception to whatever

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<v Speaker 1>the statistical rule is, and to elevate the importance of

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<v Speaker 1>anecdotes in your own life over the you know what

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<v Speaker 1>the risks actually are exactly. Yeah, So as far as

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<v Speaker 1>the stats go, we could we could keep going on

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<v Speaker 1>and on about this and torturing the numbers, but and

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<v Speaker 1>there're ultimately number of different directions one could go into

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<v Speaker 1>discussing these numbers, the causes, the possible solutions. But one

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<v Speaker 1>question that always comes up, sometimes in good faith, sometimes

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<v Speaker 1>as a distraction is what about guns in childhood play?

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<v Speaker 1>And and one of the reasons, again, like we've been

0:11:56.760 --> 0:11:59.320
<v Speaker 1>discussing that this is so um, you know, there's something

0:11:59.360 --> 0:12:01.840
<v Speaker 1>we end up meditating on so much is that, you know,

0:12:02.120 --> 0:12:05.079
<v Speaker 1>I found that guns and media and subsequently in play

0:12:05.120 --> 0:12:08.400
<v Speaker 1>are almost impossible to avoid because while you can curate

0:12:08.480 --> 0:12:11.040
<v Speaker 1>what your kids watch and and ultimately this is even

0:12:11.080 --> 0:12:13.439
<v Speaker 1>harder than I expected it to be, they're still going

0:12:13.480 --> 0:12:15.720
<v Speaker 1>to interact with other kids, and there's always going to

0:12:15.760 --> 0:12:18.080
<v Speaker 1>be a kid on the playground that turns a stick

0:12:18.080 --> 0:12:20.000
<v Speaker 1>into a weapon, turns a stick into a gun or

0:12:20.000 --> 0:12:22.000
<v Speaker 1>a sword or spear or what have you, but very

0:12:22.000 --> 0:12:23.600
<v Speaker 1>often a gun. And even if they don't have access

0:12:23.640 --> 0:12:27.840
<v Speaker 1>to sticks, they can make the finger guns and blast away. Right. Yeah, again,

0:12:27.880 --> 0:12:30.360
<v Speaker 1>I think this comes down to like this difficult question

0:12:30.400 --> 0:12:34.199
<v Speaker 1>that people have over like how much is it reasonable

0:12:34.280 --> 0:12:38.520
<v Speaker 1>to try to control your child's experience of the world. Um, like,

0:12:38.559 --> 0:12:40.959
<v Speaker 1>you're always going to be balancing that. I mean when

0:12:41.000 --> 0:12:43.160
<v Speaker 1>you talked about media for some reason, the thing that

0:12:43.200 --> 0:12:46.240
<v Speaker 1>immediately popped into my head is like what happens once

0:12:46.240 --> 0:12:49.600
<v Speaker 1>a child discovers YouTube? Like how do you do you

0:12:49.640 --> 0:12:52.679
<v Speaker 1>just like set a child loose on YouTube? Or like

0:12:52.880 --> 0:12:55.520
<v Speaker 1>how do if if not, how do you prevent that

0:12:55.600 --> 0:12:59.320
<v Speaker 1>from happening? Uh? I don't you know, it just seems

0:12:59.320 --> 0:13:02.400
<v Speaker 1>like it's it's mind boggling to me. Yeah, yeah, it is.

0:13:02.760 --> 0:13:04.280
<v Speaker 1>You know, what we have We can certainly go on

0:13:04.320 --> 0:13:08.080
<v Speaker 1>about about that that topic as well. But but of

0:13:08.120 --> 0:13:10.719
<v Speaker 1>course sorry that that's ancillarty your main point, which is

0:13:10.720 --> 0:13:13.760
<v Speaker 1>about play. Yeah, I mean, I think it's absolutely clear

0:13:13.800 --> 0:13:16.200
<v Speaker 1>probably everybody who's been around kids for any amount of

0:13:16.200 --> 0:13:19.440
<v Speaker 1>time or was once a child themselves, probably remembers or

0:13:19.480 --> 0:13:23.640
<v Speaker 1>has observed the natural emergence of violent and conflict play

0:13:23.720 --> 0:13:27.480
<v Speaker 1>among kids. It doesn't seem like something it's hard to

0:13:27.559 --> 0:13:29.440
<v Speaker 1>rule this out, but it doesn't seem like something that

0:13:29.559 --> 0:13:32.800
<v Speaker 1>like parents have to instruct their children how how to

0:13:32.880 --> 0:13:35.400
<v Speaker 1>do it. Seems like it just kind of comes naturally

0:13:35.400 --> 0:13:37.839
<v Speaker 1>out of the child brain that like we need to

0:13:37.960 --> 0:13:42.080
<v Speaker 1>enact some kind of imaginative violent conflict. Yeah, and then

0:13:41.920 --> 0:13:45.840
<v Speaker 1>the gun being an inevitable part of the conflict media,

0:13:45.920 --> 0:13:48.600
<v Speaker 1>they absorb, it just becomes a part of it, and

0:13:48.640 --> 0:13:51.040
<v Speaker 1>it's a you know, you can try and sort of

0:13:51.080 --> 0:13:54.079
<v Speaker 1>steer your children towards things like lightsabers and ninja turtles,

0:13:54.960 --> 0:13:57.160
<v Speaker 1>you know, but even in those genres, a lot of guns,

0:13:57.240 --> 0:13:59.160
<v Speaker 1>you know, there's a lot there's there's those are very

0:13:59.240 --> 0:14:02.480
<v Speaker 1>ultimately very shooty properties as well. So you know, unless

0:14:02.520 --> 0:14:04.760
<v Speaker 1>you you know, just want your your you're just gonna

0:14:04.840 --> 0:14:07.360
<v Speaker 1>feed your kid pop patrol over and over again and

0:14:07.440 --> 0:14:09.599
<v Speaker 1>never let them move on to something else. Yeah, what

0:14:09.600 --> 0:14:12.240
<v Speaker 1>do you do? It's funny how many of these properties

0:14:12.679 --> 0:14:17.080
<v Speaker 1>I can think of several offhand. You know, Batman, uh,

0:14:17.280 --> 0:14:20.840
<v Speaker 1>Star Wars whatever, have this sort of moral hierarchy of

0:14:20.920 --> 0:14:25.880
<v Speaker 1>weapons selection where the most morally virtuous characters never use guns.

0:14:26.320 --> 0:14:29.520
<v Speaker 1>They will use like hand to hand combat. They do

0:14:29.600 --> 0:14:33.040
<v Speaker 1>still use weapons of various types, lightsabers and all that.

0:14:33.320 --> 0:14:36.520
<v Speaker 1>But then as you go down the the hierarchy, down

0:14:36.560 --> 0:14:39.400
<v Speaker 1>the ladder of moral virtue into more ambiguous and then

0:14:39.480 --> 0:14:44.280
<v Speaker 1>ultimately evil characters, the propensity for firearms and firearm analogs

0:14:44.320 --> 0:14:47.640
<v Speaker 1>gets higher and higher. Yeah, that is interesting, and and

0:14:47.680 --> 0:14:50.800
<v Speaker 1>I I suppose I like that. There may be problems

0:14:50.800 --> 0:14:52.440
<v Speaker 1>with it if I an analyze it too much, but

0:14:52.840 --> 0:14:55.280
<v Speaker 1>on the surface, I like that that I that idea

0:14:55.360 --> 0:14:58.240
<v Speaker 1>that the lightsaber is the civilized weapon and the blaster

0:14:58.400 --> 0:15:01.560
<v Speaker 1>is the uncivilized weapon. So I guess, I guess it's

0:15:01.560 --> 0:15:05.080
<v Speaker 1>complicated there because also the Sith Lords primarily use lightsabers,

0:15:05.200 --> 0:15:08.280
<v Speaker 1>like the most evil of the most evil, also as

0:15:08.320 --> 0:15:11.000
<v Speaker 1>shoe blasters, and and we'll only you know, you can

0:15:11.000 --> 0:15:13.600
<v Speaker 1>do a lot of damage with the lightsaber. You can

0:15:13.640 --> 0:15:16.360
<v Speaker 1>be a bad guy with just a laser sword. Yeah,

0:15:16.400 --> 0:15:18.720
<v Speaker 1>I have reservations at times when I am ambushed by

0:15:18.720 --> 0:15:20.920
<v Speaker 1>my my son with a lightsaber because even though I'm

0:15:20.960 --> 0:15:23.200
<v Speaker 1>not being you know, shot at in the allway, you know,

0:15:23.280 --> 0:15:25.880
<v Speaker 1>he is trying to dismember me. So but it's dismemberment

0:15:25.920 --> 0:15:29.800
<v Speaker 1>that comes from a place of love. Yeah, yeah, um,

0:15:29.840 --> 0:15:31.760
<v Speaker 1>And you know, well, I think we'll actually come back

0:15:31.760 --> 0:15:34.200
<v Speaker 1>to to some of that in a bit here, but

0:15:34.200 --> 0:15:36.520
<v Speaker 1>but let's go ahead and talk about just the topic

0:15:36.720 --> 0:15:40.560
<v Speaker 1>of aggressive play because that's, you know, very broadly what

0:15:40.640 --> 0:15:43.680
<v Speaker 1>we're talking about here. Um, you know, getting out of

0:15:43.720 --> 0:15:46.280
<v Speaker 1>the media portion of this and getting more into like

0:15:46.360 --> 0:15:49.520
<v Speaker 1>what children are doing when they're engaging with their toys

0:15:49.560 --> 0:15:52.840
<v Speaker 1>and each other in their imagination. As Jeffrey Goldstein of

0:15:52.880 --> 0:15:55.080
<v Speaker 1>the University of you Trek and the Netherlands pointed out

0:15:55.120 --> 0:15:58.840
<v Speaker 1>in Aggressive Toy Play published in and the Future of

0:15:58.880 --> 0:16:04.640
<v Speaker 1>Play Theory, aggressive play includes mock fighting, general rough housing,

0:16:04.960 --> 0:16:08.760
<v Speaker 1>and fantasy aggression, and we can further think of imaginary

0:16:08.800 --> 0:16:12.640
<v Speaker 1>battles and war toys as being part of war play.

0:16:12.840 --> 0:16:16.960
<v Speaker 1>Part quote. Aggressive toys and war toys are those that

0:16:17.080 --> 0:16:20.400
<v Speaker 1>children use in play fighting and fantasy aggression, including but

0:16:20.440 --> 0:16:24.840
<v Speaker 1>not limited to, toys that resemble weapons, and naturally this

0:16:24.920 --> 0:16:27.760
<v Speaker 1>covers a great deal of territory. You know an old

0:16:27.760 --> 0:16:31.440
<v Speaker 1>timey you know, silver toy, cowboy pistol. You know that

0:16:31.560 --> 0:16:34.560
<v Speaker 1>there's a there's a weapon, uh toy, a bright orange

0:16:34.600 --> 0:16:36.800
<v Speaker 1>ray gun that looks like nothing you would actually use

0:16:36.840 --> 0:16:39.520
<v Speaker 1>in a real world combat scenario. Same case a tiny

0:16:39.520 --> 0:16:42.520
<v Speaker 1>blaster and a Lego mini mini figures hand yep that

0:16:42.600 --> 0:16:46.080
<v Speaker 1>applies Lego blocks formed roughly into the shape of a gun.

0:16:46.160 --> 0:16:49.600
<v Speaker 1>The same thing, a stick, finger guns, you name it.

0:16:49.760 --> 0:16:52.080
<v Speaker 1>All of that kind of falls under the same uh

0:16:52.200 --> 0:16:55.360
<v Speaker 1>loose category here, So basically like most of the toys

0:16:55.400 --> 0:16:58.160
<v Speaker 1>I remember having as a kid. That may be overstating it,

0:16:58.280 --> 0:17:01.240
<v Speaker 1>but it is weird. Also the I wonder how much

0:17:01.240 --> 0:17:04.320
<v Speaker 1>of this has changed generationally. I'm sure people were having

0:17:04.359 --> 0:17:07.240
<v Speaker 1>this debate when we were kids, But I just remember

0:17:07.280 --> 0:17:11.320
<v Speaker 1>having lots and lots of explicit weapon and even gun

0:17:11.400 --> 0:17:13.800
<v Speaker 1>toys as a child, and all my friends having the

0:17:13.840 --> 0:17:18.040
<v Speaker 1>same stuff. Yeah, and I remember making guns like I

0:17:18.040 --> 0:17:21.640
<v Speaker 1>would watch like a James Bond film and I think

0:17:21.640 --> 0:17:23.199
<v Speaker 1>it was what from Russia with Love? And there's the

0:17:23.200 --> 0:17:24.760
<v Speaker 1>whole thing he has like a rifle that folds up

0:17:24.760 --> 0:17:27.159
<v Speaker 1>in a suitcase so I somehow got my hands on

0:17:27.200 --> 0:17:29.800
<v Speaker 1>an old suitcase and I had like a pipe that

0:17:29.920 --> 0:17:32.520
<v Speaker 1>I had in there, and like some sort of capsule

0:17:32.640 --> 0:17:35.760
<v Speaker 1>that I was pretending was the the bullet. You know. Um,

0:17:36.720 --> 0:17:38.439
<v Speaker 1>it's just it was so so easy to get excited

0:17:38.480 --> 0:17:40.960
<v Speaker 1>about those things. Well, I think you you should be

0:17:41.000 --> 0:17:43.480
<v Speaker 1>proud of any child who shows ingenuity of that kind.

0:17:44.520 --> 0:17:46.960
<v Speaker 1>What did you also make yourself a like a Robert

0:17:46.960 --> 0:17:51.159
<v Speaker 1>Shaw garatte wire. Oh yeah, that that suitcase had so

0:17:51.200 --> 0:17:54.359
<v Speaker 1>many interesting bits of spycraft in it. But um, I

0:17:54.400 --> 0:17:56.080
<v Speaker 1>can't remember what all I had in it. You know,

0:17:56.240 --> 0:18:00.199
<v Speaker 1>it was it was the imagination was like it. So

0:18:00.480 --> 0:18:04.439
<v Speaker 1>it wasn't too impressive. Okay. Now, generally speaking, studies have

0:18:04.560 --> 0:18:07.639
<v Speaker 1>shown and continue to show that that boys display more

0:18:07.640 --> 0:18:11.480
<v Speaker 1>aggressive play than girls and their various theorized reasons here.

0:18:11.800 --> 0:18:14.080
<v Speaker 1>But it doesn't mean that it's only boys by any stretch.

0:18:14.359 --> 0:18:18.880
<v Speaker 1>The sex differences, though, seem to have been observed across cultures. Uh. Now,

0:18:19.600 --> 0:18:23.360
<v Speaker 1>given you know, the cultural landscape of everything, I imagine

0:18:23.400 --> 0:18:25.159
<v Speaker 1>this is an area where we're going to continue to

0:18:25.200 --> 0:18:27.680
<v Speaker 1>see analysis of where we are with this and where

0:18:27.680 --> 0:18:30.199
<v Speaker 1>we're going with this. Uh, you know, because there were

0:18:30.200 --> 0:18:33.760
<v Speaker 1>a number of of sort of loose ends I could

0:18:33.800 --> 0:18:36.800
<v Speaker 1>have gone after when I was looking at this, and

0:18:36.800 --> 0:18:39.520
<v Speaker 1>originally like, there's a whole thing about like gender marketing

0:18:39.960 --> 0:18:43.479
<v Speaker 1>in uh gun weapons, you know, particularly like in nerve toys.

0:18:44.080 --> 0:18:47.120
<v Speaker 1>So there's a lot to consider just in this category

0:18:47.160 --> 0:18:48.639
<v Speaker 1>as well. But these seem to be the trends that

0:18:48.640 --> 0:18:50.840
<v Speaker 1>have played out over time, and these are the trends

0:18:50.840 --> 0:18:53.560
<v Speaker 1>that are often, uh at least brought up in any

0:18:53.640 --> 0:18:58.640
<v Speaker 1>kind of study regarding aggressive play and gun play among children. Yeah,

0:18:58.640 --> 0:19:00.679
<v Speaker 1>it seems pretty clear that that us of play is

0:19:00.880 --> 0:19:03.960
<v Speaker 1>uh present regardless of gender, but it's more common in

0:19:04.040 --> 0:19:08.800
<v Speaker 1>boys now. Goldstein pointed out that warplay usually begins around

0:19:08.800 --> 0:19:11.440
<v Speaker 1>age two and occurs once a week with at least

0:19:11.480 --> 0:19:13.840
<v Speaker 1>a couple of other kids. I love this detail because

0:19:13.840 --> 0:19:16.080
<v Speaker 1>I know what he's saying. But it also makes me

0:19:16.119 --> 0:19:19.480
<v Speaker 1>imagine like a child keeping a schedule and you're like, hey,

0:19:19.520 --> 0:19:21.480
<v Speaker 1>do you wanna do you want to watch a movie

0:19:21.560 --> 0:19:24.440
<v Speaker 1>this Wednesday? As I'm sorry, I got warplay. Um, you know,

0:19:25.240 --> 0:19:28.600
<v Speaker 1>Keith and Toby are are are already uh yes, is

0:19:28.600 --> 0:19:30.719
<v Speaker 1>for that, so I'm gonna have to pass. I like that,

0:19:30.800 --> 0:19:34.320
<v Speaker 1>and it also makes me think of, um remembering back

0:19:34.320 --> 0:19:39.520
<v Speaker 1>to my own childhood, how thin sometimes the boundary was

0:19:39.760 --> 0:19:44.679
<v Speaker 1>between something that was explicitly war or violence play and

0:19:44.840 --> 0:19:49.600
<v Speaker 1>something that was a thinly disguised or leaky surrogate for

0:19:50.080 --> 0:19:52.919
<v Speaker 1>war violence play, some kind of game that was like

0:19:53.160 --> 0:19:56.439
<v Speaker 1>almost a war, that would you'd easily sort of like

0:19:56.480 --> 0:19:58.840
<v Speaker 1>slip into it being a violent war, do you know

0:19:58.880 --> 0:20:01.080
<v Speaker 1>what I mean? Oh, yeah, yeah, I mean I think

0:20:01.680 --> 0:20:03.960
<v Speaker 1>one of the most you know, obvious examples is of

0:20:03.960 --> 0:20:07.119
<v Speaker 1>course sports itself. I mean, you know, several times away,

0:20:07.119 --> 0:20:09.120
<v Speaker 1>like what every day you would go to pe class,

0:20:09.480 --> 0:20:11.800
<v Speaker 1>and you know, maybe you're square dancing or doing that

0:20:11.880 --> 0:20:14.440
<v Speaker 1>thing with the with the parachute where you dance around

0:20:14.480 --> 0:20:16.680
<v Speaker 1>in circles with it. But a lot of times you're

0:20:16.680 --> 0:20:20.920
<v Speaker 1>playing games, sports games, and those are essentially wars. Those

0:20:20.920 --> 0:20:23.840
<v Speaker 1>are wars that are that are carried out in a

0:20:24.119 --> 0:20:27.720
<v Speaker 1>mostly non violent way with some rule limitations, but they

0:20:27.800 --> 0:20:31.840
<v Speaker 1>kind of fulfill the same um role that warfare plays um.

0:20:31.920 --> 0:20:33.600
<v Speaker 1>And then you know, on on top of that, you've

0:20:33.600 --> 0:20:35.920
<v Speaker 1>got all sorts of things, all sorts of games. I mean,

0:20:36.040 --> 0:20:37.920
<v Speaker 1>you could, if you really wanted to stretch things, you

0:20:37.920 --> 0:20:40.000
<v Speaker 1>could say a game of cards as a war. I mean,

0:20:40.040 --> 0:20:43.000
<v Speaker 1>any kind of competition, right, Yeah, and but I mean

0:20:43.359 --> 0:20:45.760
<v Speaker 1>in a in a closer literal sense. I mean, I

0:20:45.800 --> 0:20:48.120
<v Speaker 1>remember a lot of the games we came up with

0:20:48.160 --> 0:20:50.280
<v Speaker 1>as a child, when you're not playing like a pre

0:20:50.400 --> 0:20:53.199
<v Speaker 1>created game that has its own rules and all that

0:20:53.240 --> 0:20:55.440
<v Speaker 1>external to you, but you're doing some kind of Calvin

0:20:55.440 --> 0:20:57.600
<v Speaker 1>ball thing when kids do all the time that you

0:20:57.680 --> 0:21:00.119
<v Speaker 1>come up with some original game in your head and

0:21:00.119 --> 0:21:02.280
<v Speaker 1>you play with your friends. A lot of those games

0:21:02.320 --> 0:21:06.320
<v Speaker 1>I recall, we're basically just like half a step removed

0:21:06.400 --> 0:21:08.760
<v Speaker 1>from being a cage match. You know. It's like it's

0:21:08.760 --> 0:21:11.479
<v Speaker 1>a game that maybe involves a ball or you know,

0:21:12.119 --> 0:21:15.240
<v Speaker 1>some kind of abstract item or rules in some way,

0:21:15.280 --> 0:21:19.560
<v Speaker 1>but it could easily just devolve into a battle royale. Yeah. Well,

0:21:19.560 --> 0:21:21.440
<v Speaker 1>I guess part of it is when you see kids play,

0:21:21.480 --> 0:21:22.960
<v Speaker 1>a lot of it comes down to this sort of

0:21:23.000 --> 0:21:26.240
<v Speaker 1>improv that they're doing. They're all bringing a certain energy

0:21:26.240 --> 0:21:28.959
<v Speaker 1>and certain ideas to what they're playing and how they're playing,

0:21:29.400 --> 0:21:32.119
<v Speaker 1>and so you know, the right combination of kids might

0:21:32.160 --> 0:21:35.040
<v Speaker 1>be just concerned with building a house for a mouse

0:21:35.200 --> 0:21:38.160
<v Speaker 1>or doing an archaeological dig in the dirt. But then

0:21:38.280 --> 0:21:40.119
<v Speaker 1>there's gonna be a kid that comes up and is

0:21:40.119 --> 0:21:41.960
<v Speaker 1>gonna bring the finger gun and you know, kind of

0:21:41.960 --> 0:21:45.560
<v Speaker 1>like a Michael Scott in the office in every improv

0:21:45.720 --> 0:21:49.200
<v Speaker 1>scene pretends to have a gun. Well, that scene in

0:21:49.240 --> 0:21:52.240
<v Speaker 1>the office highlights a great thing about about play, actually,

0:21:52.320 --> 0:21:55.240
<v Speaker 1>which is that you know, occasionally in an improv scene,

0:21:55.280 --> 0:21:57.160
<v Speaker 1>if somebody were to bring a gun into the scene,

0:21:57.200 --> 0:21:59.439
<v Speaker 1>that would be fun and interesting and it would liven

0:21:59.480 --> 0:22:01.600
<v Speaker 1>things up. Know what are we gonna do now? But

0:22:01.640 --> 0:22:04.680
<v Speaker 1>the problem comes because he introduces a gun into every

0:22:04.720 --> 0:22:07.800
<v Speaker 1>improv skit. And I think the same thing could probably

0:22:07.800 --> 0:22:10.199
<v Speaker 1>be said of play, Like, you know, it's normal for

0:22:10.280 --> 0:22:14.320
<v Speaker 1>children to enact is imaginative conflict play, but when when

0:22:14.359 --> 0:22:18.439
<v Speaker 1>some kid wants to turn everything into an imagined violent conflict,

0:22:18.560 --> 0:22:21.720
<v Speaker 1>then it's like, Okay, that's not fun anymore. Yeah, yeah,

0:22:21.760 --> 0:22:24.360
<v Speaker 1>And then I don't remember if it was explicitly stated

0:22:24.600 --> 0:22:27.000
<v Speaker 1>or if it was even implied, but I looking back

0:22:27.000 --> 0:22:28.639
<v Speaker 1>on it, I kind of feel like it was the

0:22:28.720 --> 0:22:32.240
<v Speaker 1>same gun scenario that he would bring, which also ties

0:22:32.280 --> 0:22:34.320
<v Speaker 1>into some of the points that are are made in

0:22:34.480 --> 0:22:36.960
<v Speaker 1>one of the sources we looked at for this episode.

0:22:42.800 --> 0:22:45.240
<v Speaker 1>So anyway, the big question here is not whether kids

0:22:45.280 --> 0:22:48.320
<v Speaker 1>engage in aggressive play, because they do, but it's rather

0:22:48.359 --> 0:22:51.000
<v Speaker 1>about what is it for and indeed, if it actually

0:22:51.080 --> 0:22:54.800
<v Speaker 1>leads to more aggressive behavior and golds Steam points to

0:22:54.840 --> 0:22:57.480
<v Speaker 1>a trio of studies from the ninety nineties that that

0:22:57.640 --> 0:23:01.320
<v Speaker 1>indicate that war games and video games with violent themes

0:23:01.680 --> 0:23:05.320
<v Speaker 1>increase the frequency and duration of aggressive play. But the

0:23:05.359 --> 0:23:08.880
<v Speaker 1>connection to actually aggressive behavior that that's a different story

0:23:08.880 --> 0:23:11.520
<v Speaker 1>that's ultimately a lot more complicated. Yeah, I guess this

0:23:11.640 --> 0:23:13.479
<v Speaker 1>is the big question that a lot of parents are

0:23:13.480 --> 0:23:16.760
<v Speaker 1>probably worried about, Like if they watched their kids doing

0:23:16.920 --> 0:23:19.800
<v Speaker 1>doing aggressive play that what they're worried about often is

0:23:20.119 --> 0:23:22.840
<v Speaker 1>does this mean my child is going to grow up

0:23:22.920 --> 0:23:26.159
<v Speaker 1>to be a violent person. Yeah, And we may think

0:23:26.200 --> 0:23:29.119
<v Speaker 1>about this sometimes as adults when we play our video

0:23:29.160 --> 0:23:32.480
<v Speaker 1>games and and whatnot, especially if you're playing a game

0:23:32.520 --> 0:23:35.640
<v Speaker 1>that actually gives you like a kill count, which could

0:23:35.640 --> 0:23:37.320
<v Speaker 1>be a little sobering at times, and you're like, oh

0:23:37.359 --> 0:23:40.679
<v Speaker 1>my god, I sure did pretend shoot a lot of people?

0:23:41.080 --> 0:23:43.600
<v Speaker 1>Am I? Okay? So anyway, that that's a whole area

0:23:43.640 --> 0:23:45.639
<v Speaker 1>we'll have to consider coming back to in the future.

0:23:45.680 --> 0:23:48.200
<v Speaker 1>But uh, I've got a good place to go from

0:23:48.240 --> 0:23:51.760
<v Speaker 1>here would be to travel back to nine seven and

0:23:51.920 --> 0:23:57.240
<v Speaker 1>consider something that we know as the weapons effect. So

0:23:57.440 --> 0:24:01.320
<v Speaker 1>back in sixty seven, American social psychologist Leonard Berkowitz and

0:24:01.400 --> 0:24:05.880
<v Speaker 1>co author Anthony Lapage conducted a randomized study using male

0:24:06.000 --> 0:24:10.320
<v Speaker 1>college students. Now, each test involved two participants, but one

0:24:10.359 --> 0:24:13.760
<v Speaker 1>of these participants was always a secret accompliments accomplice of

0:24:13.760 --> 0:24:18.720
<v Speaker 1>the testers. So you only really have one random individual one,

0:24:18.920 --> 0:24:21.680
<v Speaker 1>you know, the purer college student that's in here and

0:24:21.800 --> 0:24:25.240
<v Speaker 1>is being tested. The other person is just is actually

0:24:25.280 --> 0:24:27.399
<v Speaker 1>a part of the study but pretending to be a

0:24:27.480 --> 0:24:31.640
<v Speaker 1>test subject. So the subject in the accomplice would take

0:24:31.680 --> 0:24:35.360
<v Speaker 1>turns engaging in a mundane task such as the example

0:24:35.400 --> 0:24:38.120
<v Speaker 1>of that that I saw listed was uh, listing ideas

0:24:38.160 --> 0:24:43.720
<v Speaker 1>to help sell used cars, and the first point a

0:24:43.760 --> 0:24:46.399
<v Speaker 1>gun at the buyer. No, no, no, the gun. The

0:24:46.400 --> 0:24:49.919
<v Speaker 1>gun comes in later. But but so the the actual

0:24:49.920 --> 0:24:51.760
<v Speaker 1>assignment here has nothing to do with guns. It's just

0:24:51.800 --> 0:24:55.840
<v Speaker 1>something mundane and you know, and ultimately I think non violent.

0:24:56.640 --> 0:25:00.440
<v Speaker 1>So first, the accomplice gives the subject feedback on their work,

0:25:00.760 --> 0:25:04.160
<v Speaker 1>and they give this feedback with between zero and ten

0:25:04.320 --> 0:25:10.919
<v Speaker 1>small electric shocks. Okay, okay, so that's again that's the

0:25:11.000 --> 0:25:15.000
<v Speaker 1>fake test subject shocking the actual test subject. But then

0:25:15.040 --> 0:25:18.960
<v Speaker 1>it's the actual test subjects turn to shock back. Uh

0:25:19.000 --> 0:25:22.200
<v Speaker 1>so this was the basic test for regression. How many

0:25:22.240 --> 0:25:25.639
<v Speaker 1>shocks would they retaliate with, how aggressive would they be?

0:25:27.760 --> 0:25:31.680
<v Speaker 1>And here's where the weapon came into play. Sometimes there

0:25:31.720 --> 0:25:33.480
<v Speaker 1>was a gun or guns on the table. I believe

0:25:33.480 --> 0:25:36.600
<v Speaker 1>it was a shotgun and a revolver um. And in

0:25:36.640 --> 0:25:39.680
<v Speaker 1>other cases they would have a badminton racket and some shuttlecocks.

0:25:39.880 --> 0:25:41.520
<v Speaker 1>And there was also a control group that had no

0:25:41.640 --> 0:25:44.680
<v Speaker 1>items on the table at all. The actual subjects were

0:25:44.720 --> 0:25:47.360
<v Speaker 1>told that these were just part of another study and

0:25:47.560 --> 0:25:51.960
<v Speaker 1>we're just items to be ignored, which of course sounds

0:25:52.000 --> 0:25:55.879
<v Speaker 1>kind of comical in and of itself. Um but but but,

0:25:55.920 --> 0:25:58.280
<v Speaker 1>I mean the big thing is, it's impossible to ignore

0:25:58.280 --> 0:26:00.640
<v Speaker 1>those weapons, right, I mean, there's a there's it's it's

0:26:00.680 --> 0:26:03.439
<v Speaker 1>kind of impossible to ignore anything that is there on

0:26:03.480 --> 0:26:06.720
<v Speaker 1>the table, like the shuttle cocks and the badminton racket,

0:26:06.720 --> 0:26:09.480
<v Speaker 1>but especially the pistol and the shotgun. It's kind of

0:26:09.480 --> 0:26:12.080
<v Speaker 1>reminds me of in Madmen were for a long time,

0:26:12.119 --> 0:26:15.120
<v Speaker 1>Pete Campbell just carries a rifle around the office and

0:26:15.840 --> 0:26:17.800
<v Speaker 1>no one seems to think it's that big a deal.

0:26:18.400 --> 0:26:22.199
<v Speaker 1>Oh man, I can forgot about that episode, but it

0:26:22.240 --> 0:26:27.359
<v Speaker 1>comes up in several episodes. It's like a fixture. Huh. So,

0:26:27.400 --> 0:26:30.240
<v Speaker 1>as you can imagine the idea, here is what happens.

0:26:30.280 --> 0:26:33.880
<v Speaker 1>How does just the mere sight of weapons, the mere

0:26:33.920 --> 0:26:36.760
<v Speaker 1>sight of some guns, how does that affect uh, the

0:26:36.800 --> 0:26:40.479
<v Speaker 1>individual's aggressive response? And so this is this is what

0:26:40.520 --> 0:26:44.240
<v Speaker 1>the results were. Provoked participants who saw the guns were

0:26:44.320 --> 0:26:47.920
<v Speaker 1>more aggressive than the other participants, and the authors called

0:26:47.920 --> 0:26:50.360
<v Speaker 1>this the weapons effect, and they argued that it meant

0:26:50.400 --> 0:26:52.840
<v Speaker 1>that the mere sight of a gun made us more aggressive,

0:26:53.160 --> 0:26:56.679
<v Speaker 1>not more aggressive without provocation, minds you, and certainly not

0:26:56.800 --> 0:26:59.040
<v Speaker 1>so provoked that they say, grab the gun or anything

0:26:59.080 --> 0:27:02.080
<v Speaker 1>like that, but more were aggressive within the boundaries of

0:27:02.200 --> 0:27:05.399
<v Speaker 1>the study parameters. Okay, so what they're claiming is to

0:27:05.480 --> 0:27:07.560
<v Speaker 1>have found that when you see the gun, it's not

0:27:07.640 --> 0:27:10.199
<v Speaker 1>that you pick up the gun and kill somebody with it,

0:27:10.240 --> 0:27:11.760
<v Speaker 1>but when you see the gun, it's going to make

0:27:11.840 --> 0:27:15.880
<v Speaker 1>you make your shape, your cognition to give more shocks

0:27:15.920 --> 0:27:18.880
<v Speaker 1>to this other guy and to be more vengeful. Right,

0:27:18.920 --> 0:27:20.359
<v Speaker 1>And you know, this kind of lines up with a

0:27:20.359 --> 0:27:22.760
<v Speaker 1>lot of studies that we've that have been conducted in

0:27:22.800 --> 0:27:24.840
<v Speaker 1>something we've looked at in the past about just how

0:27:25.960 --> 0:27:29.320
<v Speaker 1>random or even you know, not so random things in

0:27:29.359 --> 0:27:32.920
<v Speaker 1>our environment, symbols, etcetera can affect the way that we

0:27:33.040 --> 0:27:36.560
<v Speaker 1>think and behave, you know, be it religious iconography, or

0:27:36.680 --> 0:27:39.720
<v Speaker 1>eyes staring at us from something. You know that that

0:27:39.840 --> 0:27:41.879
<v Speaker 1>all all of these things, all all of this is

0:27:41.920 --> 0:27:46.960
<v Speaker 1>stimuli that can affect the manifestation of the mind. Oh yeah,

0:27:47.000 --> 0:27:49.480
<v Speaker 1>So if, for example, you take that study that found

0:27:49.520 --> 0:27:52.640
<v Speaker 1>that people might be more generous in putting money into

0:27:52.680 --> 0:27:55.160
<v Speaker 1>like a collection box if there are some eyes painted

0:27:55.200 --> 0:27:58.080
<v Speaker 1>on it, or or less likely to steal money from

0:27:58.080 --> 0:28:00.080
<v Speaker 1>it if there's some eyes painted on it, what's the

0:28:00.119 --> 0:28:04.240
<v Speaker 1>effect if there's just a gun sitting beside it? Yeah,

0:28:04.480 --> 0:28:06.720
<v Speaker 1>or the collection play, Yeah, has a gun? Like what

0:28:06.800 --> 0:28:11.640
<v Speaker 1>if the what if the Santa that is collecting coins

0:28:11.640 --> 0:28:13.960
<v Speaker 1>with the bell, what if he also is packing a

0:28:14.040 --> 0:28:16.480
<v Speaker 1>heat I don't know, I don't know if you saw this,

0:28:16.560 --> 0:28:19.679
<v Speaker 1>But actually the one of the authors here, Leonard Burkowitz,

0:28:19.760 --> 0:28:22.920
<v Speaker 1>is associated with an anti metaboli that he used to

0:28:23.440 --> 0:28:27.200
<v Speaker 1>communicate the results that he said he found here, and

0:28:27.240 --> 0:28:31.240
<v Speaker 1>the anti metaboli was, yes, it's true that the finger

0:28:31.320 --> 0:28:36.160
<v Speaker 1>pulls the trigger, but sometimes the trigger also pulls the finger. Yes, Yeah,

0:28:36.280 --> 0:28:38.040
<v Speaker 1>that's that's a that's a big one, and that of

0:28:38.080 --> 0:28:40.720
<v Speaker 1>course has been been echoed a lot, because as you

0:28:40.720 --> 0:28:44.080
<v Speaker 1>can well imagine, um, this isn't there's an argument that

0:28:44.200 --> 0:28:47.120
<v Speaker 1>definitely plays into the various discussions that have taken place

0:28:47.240 --> 0:28:53.360
<v Speaker 1>over the subsequent decades regarding weapons in society. Now, I

0:28:53.480 --> 0:28:56.200
<v Speaker 1>will say that one thing we know that this is

0:28:56.240 --> 0:28:59.000
<v Speaker 1>basically going to be one example of a study on

0:28:59.120 --> 0:29:01.840
<v Speaker 1>what's known as price aiming, right, the priming effects of

0:29:01.960 --> 0:29:05.800
<v Speaker 1>like seeing objects and how that affects cognition. And there

0:29:05.840 --> 0:29:08.479
<v Speaker 1>are a lot of questions about priming studies, I mean, UH,

0:29:08.800 --> 0:29:11.239
<v Speaker 1>and some priming effects really do seem to hold up

0:29:11.320 --> 0:29:14.480
<v Speaker 1>under subsequent testing. Some priming effects that people have found

0:29:15.000 --> 0:29:17.920
<v Speaker 1>UH in studies of decades past have really been undermined

0:29:18.040 --> 0:29:22.080
<v Speaker 1>by like failed replication attempts or later analyzes. So part

0:29:22.120 --> 0:29:25.440
<v Speaker 1>of the question would be, how does this uh supposed

0:29:25.520 --> 0:29:29.000
<v Speaker 1>priming effect discovered in the sixties hold up under scrutiny

0:29:29.080 --> 0:29:32.800
<v Speaker 1>and under review of all the subsequent research. Yeah, exactly,

0:29:32.880 --> 0:29:35.840
<v Speaker 1>because it's one thing for one study to observe this

0:29:36.160 --> 0:29:38.520
<v Speaker 1>back in the late sixties, but how does it hold

0:29:38.600 --> 0:29:42.440
<v Speaker 1>up over time and with different experiments, etcetera. So I

0:29:42.680 --> 0:29:47.280
<v Speaker 1>was looking at effects of weapons on aggressive thoughts, angry feelings,

0:29:47.360 --> 0:29:51.680
<v Speaker 1>hostile appraisals, and aggressive behavior. A meta analytic review of

0:29:51.760 --> 0:29:55.000
<v Speaker 1>the weapons effect uh literature, And this was by Benjamin

0:29:55.120 --> 0:29:59.120
<v Speaker 1>at all published in two thousand eighteen in the Personality

0:29:59.160 --> 0:30:02.800
<v Speaker 1>and Social psycholo Gy Review. In it, as the title implies,

0:30:02.840 --> 0:30:05.400
<v Speaker 1>the authors looked at various later experiments into the so

0:30:05.520 --> 0:30:08.760
<v Speaker 1>called weapons effect. Uh. Yeah, because basically there have been

0:30:08.880 --> 0:30:13.040
<v Speaker 1>numerous versions of this experiment over the last fifty three years.

0:30:13.480 --> 0:30:16.280
<v Speaker 1>And this isn't even the first meta analysis all of them.

0:30:16.360 --> 0:30:19.200
<v Speaker 1>It's just one of the it's either the most recent

0:30:19.280 --> 0:30:20.720
<v Speaker 1>or the most recent one that turned up when I

0:30:20.800 --> 0:30:23.680
<v Speaker 1>was looking around. But but these are the big takeaways

0:30:23.720 --> 0:30:27.400
<v Speaker 1>that Benjamin at all Um put out there. First of all,

0:30:27.680 --> 0:30:31.959
<v Speaker 1>weapons do appear to increase aggressive thoughts and hostile appraisals,

0:30:32.480 --> 0:30:36.719
<v Speaker 1>although their effect on aggressive behavior is currently less clear. Uh.

0:30:37.160 --> 0:30:40.160
<v Speaker 1>That's a that's a direct quote from the paper. But

0:30:40.240 --> 0:30:42.600
<v Speaker 1>they also say that the relationship to that for the

0:30:42.640 --> 0:30:45.960
<v Speaker 1>relationship to become more clear, we need quote higher powered

0:30:46.000 --> 0:30:52.280
<v Speaker 1>studies with provocation manipulation. Provocation manipulation. The hairs on the

0:30:52.320 --> 0:30:54.360
<v Speaker 1>back of my next stand up at those two words

0:30:55.640 --> 0:30:57.360
<v Speaker 1>but yeah, So what they're saying is that when you

0:30:57.440 --> 0:30:59.600
<v Speaker 1>look at all of these studies over the years and

0:30:59.720 --> 0:31:01.840
<v Speaker 1>you do a meta analysis, meaning you sort of like

0:31:01.960 --> 0:31:05.560
<v Speaker 1>average all the results together and look at them in total. Uh,

0:31:06.160 --> 0:31:10.000
<v Speaker 1>it does seem pretty clear that the seeing weapons around

0:31:10.040 --> 0:31:13.760
<v Speaker 1>the presence of weapons or weapon imagery, it makes people's

0:31:13.880 --> 0:31:19.640
<v Speaker 1>thoughts more aggressive, and it increases people's tendency to perceive hostility,

0:31:20.120 --> 0:31:23.200
<v Speaker 1>but there's not necessarily evidence that it makes them act

0:31:23.400 --> 0:31:27.080
<v Speaker 1>more aggressive in an external way. Right. Yeah, It's an

0:31:27.120 --> 0:31:30.120
<v Speaker 1>area whereas this is often the case, more more research

0:31:30.200 --> 0:31:33.240
<v Speaker 1>is required. Yeah, And I gotta say I think this

0:31:33.440 --> 0:31:36.520
<v Speaker 1>is one realm where a meta analysis is very important

0:31:36.920 --> 0:31:39.080
<v Speaker 1>rather than just looking at one study here or there.

0:31:39.200 --> 0:31:41.600
<v Speaker 1>Because I don't have any way to prove this, but

0:31:42.320 --> 0:31:45.760
<v Speaker 1>I have a pretty strong gut feeling that, like guns,

0:31:45.840 --> 0:31:49.320
<v Speaker 1>psychology research is an area of research where there are

0:31:49.360 --> 0:31:52.200
<v Speaker 1>probably some people messing around in this field with some

0:31:52.360 --> 0:31:54.960
<v Speaker 1>kind of political acts to grind one way or another,

0:31:55.080 --> 0:31:57.600
<v Speaker 1>And so you probably could get some individual studies that

0:31:57.680 --> 0:32:01.440
<v Speaker 1>are less objective than one would hope. Yeah. Yeah, And

0:32:01.560 --> 0:32:03.760
<v Speaker 1>and likewise, there's plenty of room for cherry picking from

0:32:03.760 --> 0:32:06.520
<v Speaker 1>these studies as well. Like if you don't like the

0:32:06.600 --> 0:32:08.640
<v Speaker 1>idea of the weapons effect, then yeah, you can definitely

0:32:08.680 --> 0:32:11.680
<v Speaker 1>find some some studies that fail to replicate it, right,

0:32:12.200 --> 0:32:15.160
<v Speaker 1>uh And and meta analysis is helpful for multiple reasons.

0:32:15.360 --> 0:32:17.560
<v Speaker 1>There was another thing that they looked into. One of

0:32:17.640 --> 0:32:21.880
<v Speaker 1>the major factors tempering their findings here is a question

0:32:22.240 --> 0:32:25.320
<v Speaker 1>of publication bias in the literature on the weapons effect.

0:32:25.400 --> 0:32:30.480
<v Speaker 1>So I'll briefly explain what they called the naive meta analysis,

0:32:30.560 --> 0:32:33.320
<v Speaker 1>which basically just means you average together all the results

0:32:33.400 --> 0:32:36.000
<v Speaker 1>of the studies they looked at without doing any like

0:32:36.200 --> 0:32:39.560
<v Speaker 1>correcting for potential biases and the results. You just take

0:32:39.600 --> 0:32:41.880
<v Speaker 1>the results at face value and put them all together,

0:32:42.000 --> 0:32:44.560
<v Speaker 1>look at them against one another, and see what you find.

0:32:44.840 --> 0:32:48.360
<v Speaker 1>And they found that this naive mean definitely confirmed that

0:32:48.560 --> 0:32:53.800
<v Speaker 1>merely quote, seeing a weapon can increase aggressive thoughts, hostile appraisals,

0:32:53.840 --> 0:32:57.920
<v Speaker 1>and aggressive behavior. But they also ran a meta analysis

0:32:58.040 --> 0:33:02.719
<v Speaker 1>using techniques that are designed to techt signs of publication bias.

0:33:03.120 --> 0:33:05.520
<v Speaker 1>Publication bias, of course, is not a problem just with

0:33:05.680 --> 0:33:09.080
<v Speaker 1>this subject. It's a major problem affecting the quality of

0:33:09.160 --> 0:33:11.760
<v Speaker 1>all kinds of scientific literature, I think, especially in the

0:33:11.840 --> 0:33:15.720
<v Speaker 1>social sciences. And it basically goes like this, Studies that

0:33:15.880 --> 0:33:19.600
<v Speaker 1>find a significant result are more likely to be published

0:33:19.920 --> 0:33:23.280
<v Speaker 1>than studies that test for something and find no evidence,

0:33:23.360 --> 0:33:26.600
<v Speaker 1>also known as a null result. And this is actually

0:33:26.640 --> 0:33:30.280
<v Speaker 1>a problem because it leads to biases in the existing literature.

0:33:30.840 --> 0:33:35.719
<v Speaker 1>If Alice doesn't experiment and finds some interesting hypothesis is confirmed,

0:33:36.240 --> 0:33:39.920
<v Speaker 1>and then Bob doesn't experiment that does not yield any

0:33:40.000 --> 0:33:43.160
<v Speaker 1>kind of solid conclusion, and then Alice publishes and Bob

0:33:43.240 --> 0:33:46.440
<v Speaker 1>does not this, and then this kind of keeps happening.

0:33:46.560 --> 0:33:49.160
<v Speaker 1>This can give us an inaccurate picture when we try

0:33:49.240 --> 0:33:52.680
<v Speaker 1>to run a meta analysis on the existing literature UH,

0:33:52.760 --> 0:33:56.640
<v Speaker 1>and that this publication disparity could also potentially pressure researchers

0:33:56.760 --> 0:34:01.320
<v Speaker 1>to UH perhaps unconsciously, probably unconsciously to the time, lean

0:34:01.560 --> 0:34:06.600
<v Speaker 1>into UH study designs and manipulations that would try to

0:34:06.680 --> 0:34:10.360
<v Speaker 1>get a significant result showing something something interesting that you

0:34:10.440 --> 0:34:13.120
<v Speaker 1>can report apart from just saying like, yeah, we looked

0:34:13.160 --> 0:34:16.440
<v Speaker 1>and we didn't find anything. And this is why it's

0:34:16.480 --> 0:34:21.280
<v Speaker 1>important to publish and reward well executed studies that receive

0:34:21.360 --> 0:34:24.560
<v Speaker 1>a null result. And I understand the difficulty with that,

0:34:24.719 --> 0:34:27.239
<v Speaker 1>like I try to remember to mention them on the

0:34:27.280 --> 0:34:29.600
<v Speaker 1>show when I come across them. But I admit it's

0:34:29.600 --> 0:34:32.759
<v Speaker 1>a lot harder to make a good podcast talking about

0:34:32.800 --> 0:34:36.320
<v Speaker 1>a bunch of studies that just didn't find anything interesting. So,

0:34:36.520 --> 0:34:39.560
<v Speaker 1>you know, it's definitely something that modern science is struggling with.

0:34:39.719 --> 0:34:42.240
<v Speaker 1>But it's also a good thing that researchers are aware

0:34:42.280 --> 0:34:44.359
<v Speaker 1>of it, looking out for it and trying to come

0:34:44.440 --> 0:34:47.560
<v Speaker 1>up with ways of detecting the bias when it occurs.

0:34:48.160 --> 0:34:51.600
<v Speaker 1>But anyway, with regards to this particular literature, what what

0:34:51.800 --> 0:34:55.160
<v Speaker 1>did the researchers find? How how does publication bias affect

0:34:55.200 --> 0:34:57.719
<v Speaker 1>the weapons effect? Well, it looks like it does not

0:34:57.920 --> 0:35:01.520
<v Speaker 1>erase it, but it does appear to reduce the magnitude

0:35:01.600 --> 0:35:04.120
<v Speaker 1>of it and to affect some of the conditions in

0:35:04.200 --> 0:35:08.040
<v Speaker 1>which it applies. So, to read from their discussion section quote,

0:35:08.920 --> 0:35:11.719
<v Speaker 1>the naive meta analysis showed that the weapons effect is

0:35:11.800 --> 0:35:15.360
<v Speaker 1>quite robust. It occurred inside and outside the lab for

0:35:15.480 --> 0:35:19.920
<v Speaker 1>many different kinds of weapons e g. Guns, knives, spears, swords,

0:35:20.040 --> 0:35:24.480
<v Speaker 1>hand grenades, for real and toy weapons, for males and females,

0:35:24.800 --> 0:35:27.759
<v Speaker 1>for college students and non students, and for people of

0:35:27.840 --> 0:35:31.959
<v Speaker 1>all ages, regardless of whether they were provoked. For some distributions,

0:35:32.040 --> 0:35:34.680
<v Speaker 1>the weapons effect was also robust to the influence of

0:35:34.760 --> 0:35:39.160
<v Speaker 1>publication bias and or outliers. Yet for other distributions, the

0:35:39.239 --> 0:35:42.960
<v Speaker 1>weapons effect was not robust these phenomena. The results from

0:35:43.000 --> 0:35:46.200
<v Speaker 1>the sensitivity analysis, and that's the the analysis they ran

0:35:46.320 --> 0:35:49.800
<v Speaker 1>to look for publication bias, showed that a publication bias

0:35:49.920 --> 0:35:52.960
<v Speaker 1>had a small to moderate impact on the cognitive and

0:35:53.080 --> 0:35:57.440
<v Speaker 1>appraisal outcomes. Given the difficulty in triangulating around a likely

0:35:57.600 --> 0:36:00.800
<v Speaker 1>true effect size for affective and behave of your outcomes

0:36:00.880 --> 0:36:05.400
<v Speaker 1>for instance, we recommend interpreting their mean estimates with considerable caution.

0:36:06.520 --> 0:36:08.520
<v Speaker 1>So as best I can tell from these results, it

0:36:08.600 --> 0:36:11.359
<v Speaker 1>looks to me like the weapons effect is probably real

0:36:11.640 --> 0:36:14.400
<v Speaker 1>on average with regards to cognition how it affects what

0:36:14.520 --> 0:36:17.759
<v Speaker 1>we're thinking about, But the size of the effect maybe

0:36:17.800 --> 0:36:21.880
<v Speaker 1>a good bit smaller than some studies have suggested. So

0:36:22.120 --> 0:36:24.719
<v Speaker 1>so maybe a gun on the table makes your cognition

0:36:24.840 --> 0:36:29.760
<v Speaker 1>a little more violent. Yeah, they also write that quote. Overall,

0:36:29.800 --> 0:36:32.560
<v Speaker 1>the magnitude of the weapons effect may even be increasing

0:36:32.640 --> 0:36:34.759
<v Speaker 1>over time, although that may be due to the fact

0:36:34.800 --> 0:36:37.600
<v Speaker 1>that much of this research has focused on cognitive and

0:36:37.640 --> 0:36:42.279
<v Speaker 1>appraisal outcomes since the nineties. That's a really interesting observation.

0:36:42.440 --> 0:36:44.360
<v Speaker 1>So so there are a couple of things here. It

0:36:44.440 --> 0:36:47.080
<v Speaker 1>could be an artifact of just how the studies have

0:36:47.280 --> 0:36:50.520
<v Speaker 1>evolved in their methodology and things like that. But if

0:36:50.600 --> 0:36:52.920
<v Speaker 1>that is real, I wonder what would explain that If

0:36:52.960 --> 0:36:56.480
<v Speaker 1>there's actually a more cognitive priming from the presence of

0:36:56.560 --> 0:36:59.279
<v Speaker 1>weapons now than there were like fifty years ago, what

0:36:59.360 --> 0:37:03.560
<v Speaker 1>would that mean? Yeah, yeah, I'm not sure. Um, you know,

0:37:04.080 --> 0:37:07.239
<v Speaker 1>ultimately in the paper they acknowledge that that, yes, technically,

0:37:07.360 --> 0:37:10.280
<v Speaker 1>the the the adage is true, guns don't kill people.

0:37:10.440 --> 0:37:14.800
<v Speaker 1>People kill people, But the research does indicate that guns

0:37:15.000 --> 0:37:18.879
<v Speaker 1>are are not neutral stimuli. Right, So you can say,

0:37:18.920 --> 0:37:21.800
<v Speaker 1>even even if it's not, even if the magnitude of

0:37:21.840 --> 0:37:24.319
<v Speaker 1>the weapons effect is kind of in question, it does

0:37:24.400 --> 0:37:28.319
<v Speaker 1>seem to be there these it's not neutral stimuli, right.

0:37:28.440 --> 0:37:30.239
<v Speaker 1>And so I think this would be a counter to

0:37:30.280 --> 0:37:33.239
<v Speaker 1>anybody who who wants to argue, like, oh, a gun

0:37:33.400 --> 0:37:36.360
<v Speaker 1>is just a tool, you know, it's like whatever. No,

0:37:36.480 --> 0:37:38.120
<v Speaker 1>I mean, like, if there's a gun in the room

0:37:38.200 --> 0:37:40.400
<v Speaker 1>and people can see it, like their brains are going

0:37:40.440 --> 0:37:44.560
<v Speaker 1>to start behaving somewhat differently, right, And And I think

0:37:44.640 --> 0:37:47.120
<v Speaker 1>on on some level, I think most people realize that,

0:37:47.280 --> 0:37:49.279
<v Speaker 1>like isn't that one of the reasons you have the

0:37:49.320 --> 0:37:51.520
<v Speaker 1>gun on the wall right for people to see it,

0:37:52.280 --> 0:37:53.719
<v Speaker 1>or in the back of the truck or what have you.

0:37:54.320 --> 0:37:57.200
<v Speaker 1>But again, the extent of which weapons actually influenced aggressive

0:37:57.239 --> 0:38:01.799
<v Speaker 1>behavior that remains debated and in need of further study. UM.

0:38:02.040 --> 0:38:05.360
<v Speaker 1>I mentioned already that you can find some cases where, uh,

0:38:05.440 --> 0:38:08.680
<v Speaker 1>they were not able to replicate the weapons effect in studies. Um.

0:38:09.080 --> 0:38:11.600
<v Speaker 1>And then there there's some other interesting cases as well,

0:38:12.719 --> 0:38:15.880
<v Speaker 1>study from Click and mcelreth that even turned up a

0:38:15.960 --> 0:38:19.239
<v Speaker 1>reverse weapons effect, which at least suggests that there there's

0:38:19.239 --> 0:38:21.480
<v Speaker 1>a lot more going on than an ABC sort of

0:38:21.560 --> 0:38:25.000
<v Speaker 1>reaction to seeing a weapon. But it's also worth noting

0:38:25.080 --> 0:38:27.680
<v Speaker 1>that it's pretty much impossible to fully conduct a real

0:38:27.760 --> 0:38:31.040
<v Speaker 1>world test off the weapons effect, as it could potentially,

0:38:31.360 --> 0:38:35.480
<v Speaker 1>you know, concern aggressive behavior. Uh, but it's it's still

0:38:35.480 --> 0:38:39.400
<v Speaker 1>an official stopping point in considering such topics as gun control,

0:38:39.560 --> 0:38:43.160
<v Speaker 1>violent media, and toy guns. Yeah, totally. I mean, I

0:38:43.280 --> 0:38:46.240
<v Speaker 1>think this is a very interesting and fruitful realm of research.

0:38:46.320 --> 0:38:50.600
<v Speaker 1>So yeah, more more on gun psychology. Absolutely, it certainly

0:38:50.680 --> 0:38:54.280
<v Speaker 1>made me think more about how many you know, manifestations

0:38:54.320 --> 0:38:57.480
<v Speaker 1>of a gun I encounter in just an average day,

0:38:58.120 --> 0:39:00.680
<v Speaker 1>you know, like all my hobbies see too, in some

0:39:01.000 --> 0:39:03.680
<v Speaker 1>at some level or another involve the gun. Like I'm

0:39:03.719 --> 0:39:06.680
<v Speaker 1>painting these little miniatures, and and yeah, there's like I

0:39:06.760 --> 0:39:08.400
<v Speaker 1>was just I was counting the other day while I

0:39:08.480 --> 0:39:10.160
<v Speaker 1>was at my laptop. My painting stuff was on a

0:39:10.239 --> 0:39:14.440
<v Speaker 1>tray next to my laptop, and I counted, like I think, uh,

0:39:15.360 --> 0:39:20.359
<v Speaker 1>counting both physical models and illustrations and some instructions. There

0:39:20.400 --> 0:39:24.080
<v Speaker 1>were like two lightsabers and something like fifteen total blaster weapons,

0:39:24.640 --> 0:39:27.160
<v Speaker 1>you know. And then like if I'm playing a video game,

0:39:27.200 --> 0:39:29.600
<v Speaker 1>there's often some sort of a blasting weapon or a gun.

0:39:29.800 --> 0:39:31.719
<v Speaker 1>If I'm reading a book, there's often some sort of

0:39:31.800 --> 0:39:34.120
<v Speaker 1>conflict at the heart of it. You know, it's often

0:39:34.160 --> 0:39:37.319
<v Speaker 1>going to have laser guns or or some weapons gonna

0:39:37.360 --> 0:39:39.000
<v Speaker 1>show up at some point or another. Or it's gonna

0:39:39.000 --> 0:39:42.160
<v Speaker 1>be swords and whatnot, and even magic wands and wizard

0:39:42.239 --> 0:39:45.439
<v Speaker 1>spells or ultimately some version of the weapon. Well, yeah,

0:39:45.440 --> 0:39:47.520
<v Speaker 1>I mean this comes back to something I was talking

0:39:47.520 --> 0:39:49.520
<v Speaker 1>about at the beginning, which is that when we let

0:39:49.600 --> 0:39:52.680
<v Speaker 1>our imaginations run wild. I mean, when we play, whether

0:39:52.760 --> 0:39:55.360
<v Speaker 1>that's as children or adults, and you know whatever the

0:39:55.640 --> 0:39:59.520
<v Speaker 1>adult uh mental operations are that we call play. A

0:39:59.640 --> 0:40:02.040
<v Speaker 1>lot of what we're gonna be doing is imagining potential

0:40:02.239 --> 0:40:05.760
<v Speaker 1>or hypothetical conflicts, and those don't have to be violent conflicts.

0:40:05.800 --> 0:40:10.200
<v Speaker 1>You sometimes people imagine arguments that people imagine, you know,

0:40:10.520 --> 0:40:13.760
<v Speaker 1>political squabbles and all that. But almost every good story

0:40:13.880 --> 0:40:16.040
<v Speaker 1>is about conflict of some kind, and one of the

0:40:16.160 --> 0:40:19.719
<v Speaker 1>major types of conflict is violent, deadly conflict. Yeah, I

0:40:20.400 --> 0:40:22.400
<v Speaker 1>just to drive this time. I'm recording in a closet

0:40:22.520 --> 0:40:26.160
<v Speaker 1>as usual, and I just counted eleven weapons uh on

0:40:27.000 --> 0:40:30.680
<v Speaker 1>on packaging or images or books. Uh you know, that's

0:40:30.719 --> 0:40:32.840
<v Speaker 1>the only thing is not not a weapon in an

0:40:32.880 --> 0:40:36.040
<v Speaker 1>illustration then as I'm looking around, or is a box

0:40:36.400 --> 0:40:39.640
<v Speaker 1>a boxed game of Ticket to Ride and a VHS

0:40:39.880 --> 0:40:43.280
<v Speaker 1>of Jerry McGuire, And that's it. There are no guns

0:40:43.320 --> 0:40:48.240
<v Speaker 1>in Jerry McGuire. It's it's I guess it's the cinema

0:40:48.320 --> 0:40:52.120
<v Speaker 1>of peace. That's true. Now, there was one really strange

0:40:52.200 --> 0:40:54.880
<v Speaker 1>thing that I was reading in the meta analysis you

0:40:54.880 --> 0:40:56.640
<v Speaker 1>brought up a minute ago. This is yet another thing

0:40:56.719 --> 0:41:00.080
<v Speaker 1>that could just be a sort of like artifact of

0:41:00.280 --> 0:41:03.280
<v Speaker 1>of the existing research that isn't really robust, doesn't actually

0:41:03.320 --> 0:41:06.080
<v Speaker 1>mean anything, but it could be a real discovery, and

0:41:06.160 --> 0:41:08.520
<v Speaker 1>if it is, it's very intriguing to me. So to

0:41:08.640 --> 0:41:12.560
<v Speaker 1>read from their paper quote. One counterintuitive finding in our

0:41:12.560 --> 0:41:18.319
<v Speaker 1>analyses concerned the comparison of real weapons and images of weapons. Specifically,

0:41:18.719 --> 0:41:22.759
<v Speaker 1>the magnitude of the effect for images of weapons was

0:41:23.000 --> 0:41:27.360
<v Speaker 1>larger than for real weapons. Although there is no particular

0:41:27.440 --> 0:41:30.480
<v Speaker 1>theoretical reason why there should be a difference between real

0:41:30.600 --> 0:41:34.160
<v Speaker 1>weapons and images of weapons, the difference was significant in

0:41:34.280 --> 0:41:38.920
<v Speaker 1>the naive meta analysis, and the difference remain significant after

0:41:39.080 --> 0:41:44.480
<v Speaker 1>taking publication bias and potential outliers into consideration. Perhaps participants

0:41:44.520 --> 0:41:48.160
<v Speaker 1>were more suspicious when they saw real weapons. I mean,

0:41:48.239 --> 0:41:51.480
<v Speaker 1>that seems sensible to me. Yeah, uh so, maybe you're

0:41:51.520 --> 0:41:54.239
<v Speaker 1>saying more so. I think the idea more suspicious is

0:41:54.360 --> 0:41:58.719
<v Speaker 1>that people's genuine reactions were maybe tempered in an experiment

0:41:58.760 --> 0:42:01.520
<v Speaker 1>where there's a real gun on the table because they

0:42:01.600 --> 0:42:04.839
<v Speaker 1>feel like something's wrong here and you know that I'm

0:42:04.880 --> 0:42:08.440
<v Speaker 1>being provoked or like you know that, they detect the priming,

0:42:08.600 --> 0:42:11.680
<v Speaker 1>they start to understand what the experiment is testing for

0:42:11.920 --> 0:42:15.239
<v Speaker 1>which they shouldn't in a well designed experiment, um, and

0:42:15.400 --> 0:42:18.160
<v Speaker 1>that affects what they actually report in the end. That's

0:42:18.200 --> 0:42:22.480
<v Speaker 1>a possibility another thing is just that. Yeah, it emerges

0:42:22.880 --> 0:42:26.240
<v Speaker 1>some other strange artifact. But if that were a real effect,

0:42:26.320 --> 0:42:28.239
<v Speaker 1>I would wonder what could explain that. I mean, would

0:42:28.280 --> 0:42:32.600
<v Speaker 1>people actually be more primed to think host to to

0:42:32.800 --> 0:42:37.880
<v Speaker 1>like perceive hostility, and to think aggressive and violent thoughts

0:42:38.200 --> 0:42:40.040
<v Speaker 1>when they look at a picture of a gun rather

0:42:40.120 --> 0:42:42.239
<v Speaker 1>than when when they see a physical gun sitting in

0:42:42.360 --> 0:42:44.319
<v Speaker 1>front of them. Yeah, I mean, I guess, I mean,

0:42:44.400 --> 0:42:46.680
<v Speaker 1>the obvious answer that comes to mind, it might not

0:42:46.760 --> 0:42:49.000
<v Speaker 1>actually line up all that well, is just you know,

0:42:49.120 --> 0:42:50.960
<v Speaker 1>it is it is reality. It is a thing that

0:42:51.080 --> 0:42:53.279
<v Speaker 1>I can pick up and it will become it would

0:42:53.320 --> 0:42:55.840
<v Speaker 1>become a part of my body schema, you know. And

0:42:55.920 --> 0:42:58.520
<v Speaker 1>it is also something that can can you have you

0:42:58.600 --> 0:43:01.200
<v Speaker 1>have used the right way or the wrong way, depending

0:43:01.200 --> 0:43:03.440
<v Speaker 1>how you want to look at it. Uh, could hurt me,

0:43:03.760 --> 0:43:05.960
<v Speaker 1>whereas the picture of the gun is not going to

0:43:06.080 --> 0:43:10.000
<v Speaker 1>hurt me. So you're saying that maybe the picture what's

0:43:10.040 --> 0:43:11.640
<v Speaker 1>the logic there? You're saying, maybe the picture of the

0:43:11.680 --> 0:43:14.239
<v Speaker 1>gun is just like would give you more freedom to

0:43:14.440 --> 0:43:18.680
<v Speaker 1>explore dangerous aggressive thoughts because there's not actually something you

0:43:18.760 --> 0:43:21.840
<v Speaker 1>need to be cautious about in your environment. I don't know,

0:43:22.040 --> 0:43:23.600
<v Speaker 1>like I said, I don't know if this this actually

0:43:23.719 --> 0:43:28.680
<v Speaker 1>has any any meat to it. Yeah, but uh yeah,

0:43:28.719 --> 0:43:30.799
<v Speaker 1>I mean, you know, certainly we can. We can sort

0:43:30.800 --> 0:43:33.800
<v Speaker 1>of bring in our own, um, you know, personal experience,

0:43:33.840 --> 0:43:35.640
<v Speaker 1>like the difference between seeing a picture of a gun

0:43:35.719 --> 0:43:39.000
<v Speaker 1>and seeing somebody, say, with a gun. You know. But

0:43:39.640 --> 0:43:42.360
<v Speaker 1>oh yeah, I guess now that I think about it, Okay,

0:43:42.400 --> 0:43:44.640
<v Speaker 1>So I can imagine, like I watch a scene of

0:43:44.880 --> 0:43:47.719
<v Speaker 1>violence in a movie and I can get like, I

0:43:47.719 --> 0:43:50.439
<v Speaker 1>can get pumped up about it. I'm like, yeah, time

0:43:50.480 --> 0:43:53.200
<v Speaker 1>to fight. If I were to watch the same scene

0:43:53.200 --> 0:43:56.880
<v Speaker 1>of violence play out in physical reality, like on the street,

0:43:57.280 --> 0:43:58.920
<v Speaker 1>I would be like, oh my god, I've got to

0:43:58.920 --> 0:44:03.360
<v Speaker 1>get away from here. So like maybe the physical reality

0:44:03.480 --> 0:44:08.760
<v Speaker 1>of the weapon um produces a different a different cognitive response,

0:44:08.840 --> 0:44:11.400
<v Speaker 1>because like when it's just an image, you're more likely

0:44:11.480 --> 0:44:15.600
<v Speaker 1>to start fantasizing about violence, and when it's a physical reality,

0:44:15.640 --> 0:44:20.200
<v Speaker 1>you're more likely to respond with hesitation, caution, all that. Yeah,

0:44:24.680 --> 0:44:28.200
<v Speaker 1>thank all right, Well at this point, let's get back

0:44:28.239 --> 0:44:31.720
<v Speaker 1>into the discussion of aggressive play versus aggressive behavior with children.

0:44:32.760 --> 0:44:35.560
<v Speaker 1>A really great, great source that I enjoyed reading for

0:44:35.640 --> 0:44:38.640
<v Speaker 1>this is an article that popped up on Slate in

0:44:39.719 --> 0:44:44.120
<v Speaker 1>from Melinda Winner Moyer a science journalists science author who

0:44:44.480 --> 0:44:47.200
<v Speaker 1>I feel like you've probably if you've definitely encountered her

0:44:47.239 --> 0:44:49.160
<v Speaker 1>work before. She's been published in a number of different

0:44:49.200 --> 0:44:52.200
<v Speaker 1>major publications. She's written some books on parenting. And this

0:44:52.280 --> 0:44:55.040
<v Speaker 1>particular article is titled It's Fine for Kids to Play

0:44:55.080 --> 0:44:58.000
<v Speaker 1>with pretend Guns, which I suppose that kind of gives

0:44:58.040 --> 0:45:00.480
<v Speaker 1>away the overall answers that she presents a the article,

0:45:01.160 --> 0:45:02.680
<v Speaker 1>but it's a great article, and it touches on some

0:45:02.760 --> 0:45:06.160
<v Speaker 1>of the key gun safety principles and modern parenting, you know,

0:45:06.400 --> 0:45:09.640
<v Speaker 1>such as not only properly storing guns and AMMO separately

0:45:09.760 --> 0:45:12.840
<v Speaker 1>in a household, but also inquiring about gun safety at

0:45:12.880 --> 0:45:15.120
<v Speaker 1>any house that your child might be going over to.

0:45:15.760 --> 0:45:18.680
<v Speaker 1>Uh and how uh. You know, parents have have been

0:45:18.719 --> 0:45:20.680
<v Speaker 1>pushing to just sort of make this a regular and

0:45:20.800 --> 0:45:23.600
<v Speaker 1>not weird part of our discourse, or you know, as

0:45:23.680 --> 0:45:25.279
<v Speaker 1>as not weird as it can be. You know, it's

0:45:25.320 --> 0:45:29.400
<v Speaker 1>just something you ask, something you inquire about. Um. And

0:45:29.600 --> 0:45:32.040
<v Speaker 1>you know this, added with the reality that gun safety

0:45:32.160 --> 0:45:35.720
<v Speaker 1>education is only so effective in preventing children from handling

0:45:35.880 --> 0:45:38.879
<v Speaker 1>or playing with real firearms, you have given the opportunity,

0:45:39.560 --> 0:45:42.759
<v Speaker 1>which which is interesting to note because again coming back

0:45:42.800 --> 0:45:45.319
<v Speaker 1>to how we think about our own lives versus the statistics.

0:45:45.640 --> 0:45:48.120
<v Speaker 1>It's easy to think, well, well, my child knows the

0:45:48.160 --> 0:45:51.160
<v Speaker 1>difference between a real gun and a fake gun, or

0:45:51.440 --> 0:45:53.880
<v Speaker 1>my child, I've gone over some of the safety tips,

0:45:53.920 --> 0:45:55.360
<v Speaker 1>you know, maybe I've even a roll and roll the

0:45:55.440 --> 0:45:57.080
<v Speaker 1>child in some sort of class. They're going to know

0:45:57.160 --> 0:46:00.200
<v Speaker 1>how to be safe with a gun. But yuh, it

0:46:00.360 --> 0:46:03.640
<v Speaker 1>doesn't look like the research actually lines up with this,

0:46:04.320 --> 0:46:07.120
<v Speaker 1>um and there have been some very recent studies on

0:46:07.239 --> 0:46:11.080
<v Speaker 1>this to back it up. Study from Rutgers University found

0:46:11.080 --> 0:46:14.480
<v Speaker 1>that gun safety programs do not prevent children from handling firearms.

0:46:15.120 --> 0:46:18.200
<v Speaker 1>And then there was also a presentation at the American

0:46:18.239 --> 0:46:22.160
<v Speaker 1>Academy of Pediatrics there two thousand eighteen National Conference and

0:46:22.280 --> 0:46:26.120
<v Speaker 1>Exhibition UH that found that most children surveyed couldn't tell

0:46:26.440 --> 0:46:29.719
<v Speaker 1>real guns from toy guns. Yeah, I was reading about

0:46:29.760 --> 0:46:33.480
<v Speaker 1>that one. Actually, that's a and and here's a question

0:46:33.800 --> 0:46:36.239
<v Speaker 1>came up in twenty seventeen. Are children who see movie

0:46:36.360 --> 0:46:39.520
<v Speaker 1>characters using guns more likely to use them? Well, this

0:46:39.600 --> 0:46:43.200
<v Speaker 1>particular study published in um Jam of Pediatrics found that

0:46:43.320 --> 0:46:46.960
<v Speaker 1>children who watched a PG rated movie clip containing guns

0:46:47.360 --> 0:46:50.840
<v Speaker 1>played with a disabled real gun longer and pulled the

0:46:50.880 --> 0:46:54.000
<v Speaker 1>trigger more often than children who saw the same movie

0:46:54.320 --> 0:46:58.120
<v Speaker 1>not containing guns. Not super surprising. Kids love to act

0:46:58.200 --> 0:47:01.200
<v Speaker 1>out scenes from movies that they've liked. Yeah, and I

0:47:01.280 --> 0:47:03.200
<v Speaker 1>bring us up to that. I think it's all good

0:47:03.280 --> 0:47:06.400
<v Speaker 1>information to have in your head regarding your expectations of

0:47:06.480 --> 0:47:10.279
<v Speaker 1>even your own perfect child. You know, Um, this is

0:47:10.360 --> 0:47:14.040
<v Speaker 1>just kids statistically based on these studies. Now, a lawyer

0:47:14.160 --> 0:47:16.200
<v Speaker 1>goes goes on from all this, the points out that

0:47:16.280 --> 0:47:18.319
<v Speaker 1>you know, first of all, aggression play is of course

0:47:18.400 --> 0:47:22.040
<v Speaker 1>normal and especially noted among boys. Uh. And and in

0:47:22.280 --> 0:47:24.839
<v Speaker 1>in boys and among boys, you know, in individual boys,

0:47:24.840 --> 0:47:28.280
<v Speaker 1>but then also when boys play together. In two thousand,

0:47:28.360 --> 0:47:32.040
<v Speaker 1>two thirteen study from Fair and Russ Early Education and

0:47:32.120 --> 0:47:36.279
<v Speaker 1>Development is the publication. The research has found that preschoolers

0:47:36.320 --> 0:47:39.560
<v Speaker 1>who engaged in oral aggression play, such as having one

0:47:39.640 --> 0:47:43.120
<v Speaker 1>stuffed animal bite the hell out of another stuffed animal. Uh,

0:47:43.520 --> 0:47:46.920
<v Speaker 1>these children were less aggressive in the classroom. And the

0:47:47.000 --> 0:47:50.480
<v Speaker 1>speculation here is the more violence that kids incorporate into

0:47:50.560 --> 0:47:54.280
<v Speaker 1>their pretend play, the more they may learn to control

0:47:54.480 --> 0:47:58.440
<v Speaker 1>violent impulses in real life and control their own emotions.

0:47:58.960 --> 0:48:02.000
<v Speaker 1>And uh, and you've seen even stronger emphasis on all

0:48:02.000 --> 0:48:04.080
<v Speaker 1>of this a two thousand thirteen paper by Heart and

0:48:04.160 --> 0:48:08.400
<v Speaker 1>Tannic published in Children Australia even speculated that we may

0:48:08.480 --> 0:48:12.239
<v Speaker 1>be interfering with a child social emotional, physical, cognitive, and

0:48:12.400 --> 0:48:16.319
<v Speaker 1>communicative development if we try to prevent them from play

0:48:16.400 --> 0:48:20.280
<v Speaker 1>fighting and engaging in this kind of like creative play aggression.

0:48:20.680 --> 0:48:23.560
<v Speaker 1>Now there's some caveats here that that Moyer points out.

0:48:23.640 --> 0:48:25.319
<v Speaker 1>First of all, if a child is actually hurting other

0:48:25.440 --> 0:48:28.120
<v Speaker 1>kids during play fighting, then there may be some impulse

0:48:28.160 --> 0:48:30.520
<v Speaker 1>control issues there. It might be something that that requires

0:48:30.960 --> 0:48:34.239
<v Speaker 1>further attention. It also might be of concern if there

0:48:34.360 --> 0:48:38.200
<v Speaker 1>is no imagination involved in the process, if it is,

0:48:38.320 --> 0:48:40.520
<v Speaker 1>as Moyer puts it, a case of a child simply

0:48:40.640 --> 0:48:43.320
<v Speaker 1>hitting one toy with the other over and over again.

0:48:43.680 --> 0:48:46.799
<v Speaker 1>So narrative ultimately seems to be important part of all

0:48:46.880 --> 0:48:50.239
<v Speaker 1>of this also makes sense. Yeah, so the creation of

0:48:50.400 --> 0:48:53.839
<v Speaker 1>violent or war narrative seems to be key, Moyer says,

0:48:53.920 --> 0:48:57.640
<v Speaker 1>because mirror imitation, let's say, recreating a key battle seen

0:48:57.719 --> 0:49:00.960
<v Speaker 1>from Star Wars is not engage in the sort of

0:49:01.120 --> 0:49:04.719
<v Speaker 1>play that actually works out problems. And I have to

0:49:04.760 --> 0:49:07.239
<v Speaker 1>say I found this pretty interesting, you know, from a

0:49:07.280 --> 0:49:10.440
<v Speaker 1>personal standpoint, but also just looking at toys, because there

0:49:10.480 --> 0:49:12.480
<v Speaker 1>are a lot of toys and play sets out there

0:49:12.880 --> 0:49:16.320
<v Speaker 1>that that aim that that sell themselves on providing you

0:49:16.440 --> 0:49:18.920
<v Speaker 1>with the tools to just recreate pivotal scenes in a

0:49:19.000 --> 0:49:21.640
<v Speaker 1>lot of movies. Um, it's certainly the case with say

0:49:21.680 --> 0:49:23.799
<v Speaker 1>Star Wars and Lego for example. You know you'll find

0:49:23.840 --> 0:49:27.880
<v Speaker 1>sets that are all about like key duels, key action scenes.

0:49:28.640 --> 0:49:31.960
<v Speaker 1>But it may not be that wrote reproduction of key

0:49:32.000 --> 0:49:35.440
<v Speaker 1>scenes that's important, but the creation of different narratives. Well,

0:49:35.480 --> 0:49:38.080
<v Speaker 1>I gotta say, and unfortunately this is just anecdotal again,

0:49:38.239 --> 0:49:41.040
<v Speaker 1>but you know, in my memory of childhood, there was

0:49:41.080 --> 0:49:44.960
<v Speaker 1>a ton of recreating with toys and just out of

0:49:45.040 --> 0:49:49.200
<v Speaker 1>pure imagination play in both cases just recreating scenes directly

0:49:49.320 --> 0:49:51.759
<v Speaker 1>from movies, but also a lot of times I feel

0:49:51.800 --> 0:49:55.120
<v Speaker 1>like that type of play would evolve. So you would

0:49:55.239 --> 0:49:58.520
<v Speaker 1>start by recreating a scene in a movie with legos

0:49:58.640 --> 0:50:01.920
<v Speaker 1>or with toys, and then it would turn into what

0:50:02.080 --> 0:50:04.880
<v Speaker 1>happens next, and then from there you just sort of

0:50:04.960 --> 0:50:08.160
<v Speaker 1>branch out. Yeah, yeah, I I definitely see this in

0:50:08.239 --> 0:50:11.520
<v Speaker 1>my own son, Like I remember him building this, putting

0:50:11.560 --> 0:50:14.040
<v Speaker 1>up a battle scene with Legos and he was like, Dad,

0:50:14.440 --> 0:50:16.759
<v Speaker 1>this is the second battle of Enosis, And I was

0:50:16.800 --> 0:50:19.000
<v Speaker 1>like all right, and uh, but then it it did

0:50:19.040 --> 0:50:21.640
<v Speaker 1>evolved from there to where now it's it's a different

0:50:21.640 --> 0:50:23.960
<v Speaker 1>battle scene every time I go into his room and

0:50:24.000 --> 0:50:26.440
<v Speaker 1>they're off in these little side things he's set up

0:50:26.480 --> 0:50:29.600
<v Speaker 1>where it's like Clone troopers camping and looking after an

0:50:29.600 --> 0:50:32.400
<v Speaker 1>animal or some other like. It's it's kind of an

0:50:32.440 --> 0:50:35.360
<v Speaker 1>interesting puzzle to try and put together the narratives that

0:50:35.719 --> 0:50:38.200
<v Speaker 1>he's clearly playing out in all of these little scenes.

0:50:38.560 --> 0:50:41.239
<v Speaker 1>Are they ever looking over a baby Yoda? We don't

0:50:41.280 --> 0:50:44.799
<v Speaker 1>have a baby Yoda yet, so maybe maybe by by

0:50:44.880 --> 0:50:46.719
<v Speaker 1>the time Christmas rolls around, they'll be a little baby

0:50:46.800 --> 0:50:49.160
<v Speaker 1>Yoda Yoda for them to interact with. What do you think?

0:50:49.200 --> 0:50:51.080
<v Speaker 1>What do you think the next Star Wars baby is

0:50:51.120 --> 0:50:53.200
<v Speaker 1>going to be? So we've had baby Yoda, I'm thinking

0:50:53.239 --> 0:50:57.080
<v Speaker 1>about baby Darth Maul. Can you get a baby Darth Maul? Well, yeah,

0:50:57.160 --> 0:51:00.160
<v Speaker 1>you could definitely have a baby of his species. I

0:51:00.239 --> 0:51:01.920
<v Speaker 1>mean on the Clone War series you had a baby

0:51:02.040 --> 0:51:06.800
<v Speaker 1>hut you had a Hutlet and that. Yeah, yeah, yeah, okay,

0:51:06.800 --> 0:51:09.360
<v Speaker 1>I guess I gotta watch this. Yeah, I said that

0:51:09.480 --> 0:51:12.239
<v Speaker 1>a bunch of times on the show. Now my son

0:51:12.360 --> 0:51:15.239
<v Speaker 1>informs me that in some Star Wars Lego show, there's

0:51:15.239 --> 0:51:18.200
<v Speaker 1>a baby wampa that's super adorable as well. So I mean, really,

0:51:18.440 --> 0:51:20.480
<v Speaker 1>you make a baby out of anything in the Star

0:51:20.560 --> 0:51:22.719
<v Speaker 1>Wars universe versu it's going to be adorable. But you

0:51:22.800 --> 0:51:24.840
<v Speaker 1>get that wampa. It's cute. When it's a baby, it

0:51:24.920 --> 0:51:26.640
<v Speaker 1>starts to grow up. You can't just flush it down

0:51:26.680 --> 0:51:29.680
<v Speaker 1>the toilet like an alligator. Don't do that to alligators,

0:51:29.719 --> 0:51:35.359
<v Speaker 1>by the way, don't buy baby alligators, but or baby wampa. Now,

0:51:35.480 --> 0:51:38.560
<v Speaker 1>now this isn't to say that parents can't or shouldn't

0:51:38.680 --> 0:51:41.960
<v Speaker 1>enter into this sort of thing, that they shouldn't interrupt

0:51:42.120 --> 0:51:44.719
<v Speaker 1>or maybe not interrupt, but but at least, uh, you know,

0:51:45.080 --> 0:51:48.719
<v Speaker 1>converse with their child about these sort of holy experiments

0:51:48.800 --> 0:51:52.799
<v Speaker 1>and conflict play UM and Moyer sites. Diane Levin, an

0:51:52.840 --> 0:51:57.160
<v Speaker 1>early and education specialist at Wheelock College in Boston, UH

0:51:57.239 --> 0:52:00.239
<v Speaker 1>and the author of the war play Dilemma. Levin says

0:52:00.320 --> 0:52:02.520
<v Speaker 1>that you can you can ask follow up questions to

0:52:02.640 --> 0:52:06.600
<v Speaker 1>statements about, say, killing bad guys, with questions like, well,

0:52:06.680 --> 0:52:08.719
<v Speaker 1>what did the bad guy do? Is there anything else

0:52:08.760 --> 0:52:11.600
<v Speaker 1>that can be done besides killing the bad guy? Uh?

0:52:11.680 --> 0:52:14.520
<v Speaker 1>You know, there are conversations you can have about conflict

0:52:14.560 --> 0:52:18.080
<v Speaker 1>in the nature of conflict and how this imagined conflict

0:52:18.160 --> 0:52:21.239
<v Speaker 1>lines up with real life. Plus, they point out that

0:52:21.360 --> 0:52:24.440
<v Speaker 1>trying to prevent things like gun play, you know, are

0:52:24.560 --> 0:52:27.839
<v Speaker 1>likely to backfire anyway, making it more desirable. So it's

0:52:27.880 --> 0:52:30.520
<v Speaker 1>best to engage in conversations about it, like it better

0:52:30.560 --> 0:52:32.480
<v Speaker 1>to have the conflict play is allowed, but it's something

0:52:32.560 --> 0:52:35.400
<v Speaker 1>we can have conversations about, so that we can you know,

0:52:35.480 --> 0:52:39.399
<v Speaker 1>you can have these these important conversations about how real

0:52:39.520 --> 0:52:43.319
<v Speaker 1>conflict works and the ramifications of violence in the real world. Yeah,

0:52:43.360 --> 0:52:46.880
<v Speaker 1>you don't want to just send the gun play underground? Yeah, Now.

0:52:46.880 --> 0:52:49.080
<v Speaker 1>I think it's also worth noting that some of this

0:52:49.280 --> 0:52:52.799
<v Speaker 1>would seem to go far beyond anything specifically involving guns

0:52:52.840 --> 0:52:56.800
<v Speaker 1>and weapons. For instance, a June study from the University

0:52:56.840 --> 0:53:00.799
<v Speaker 1>of Cambridge found that children's children whose father make time

0:53:00.920 --> 0:53:03.160
<v Speaker 1>to play with them from a very early age may

0:53:03.239 --> 0:53:07.040
<v Speaker 1>find it easier to control their behavior and emotions as

0:53:07.080 --> 0:53:09.719
<v Speaker 1>they grow up. And the key distinction here, and I

0:53:09.760 --> 0:53:11.880
<v Speaker 1>think I think one worth pointing out for single parents

0:53:11.920 --> 0:53:14.480
<v Speaker 1>and saying the same sex parents is that it's not

0:53:14.840 --> 0:53:17.520
<v Speaker 1>it's not about the you know, the gender of the father, etcetera.

0:53:17.560 --> 0:53:20.719
<v Speaker 1>It's about a more physical play style and stuff like

0:53:20.960 --> 0:53:25.319
<v Speaker 1>quote tickling, chasing, and piggyback rides. But this studying question

0:53:25.360 --> 0:53:27.640
<v Speaker 1>looked at forty years of research and found quote a

0:53:27.680 --> 0:53:32.520
<v Speaker 1>consistent correlation between father child play and children's subsequent ability

0:53:32.600 --> 0:53:36.040
<v Speaker 1>to control their feelings. So play more in the domain

0:53:36.160 --> 0:53:42.360
<v Speaker 1>of rough housing maybe sometimes helps children understand understand boundaries

0:53:42.520 --> 0:53:47.239
<v Speaker 1>better and and control their their outbursts and impulses. Yeah,

0:53:47.360 --> 0:53:49.160
<v Speaker 1>and so like this is me, not the study, but

0:53:49.239 --> 0:53:51.680
<v Speaker 1>I instantly think of the times when I've been kind

0:53:51.680 --> 0:53:54.560
<v Speaker 1>of playing rough with the kiddo and I get kind

0:53:54.600 --> 0:53:57.480
<v Speaker 1>of clocked, you know, or something ends up really hurting.

0:53:57.560 --> 0:53:59.600
<v Speaker 1>Like like maybe that kind of thing is a part

0:54:00.000 --> 0:54:04.880
<v Speaker 1>of of understanding like you know, restrain and the boundaries

0:54:04.880 --> 0:54:08.120
<v Speaker 1>of physical aggression, etcetera. You find out what too rough

0:54:08.360 --> 0:54:13.000
<v Speaker 1>is by by like going there with a responsible adult present, Right,

0:54:13.640 --> 0:54:15.920
<v Speaker 1>All right, Well we're gonna go and close it out there. Um,

0:54:16.160 --> 0:54:18.000
<v Speaker 1>you know, hopefully just gave everybody a little you know,

0:54:18.120 --> 0:54:20.640
<v Speaker 1>food for thought, and we would love to hear from

0:54:20.680 --> 0:54:22.360
<v Speaker 1>everybody out there if you have any thoughts on what

0:54:22.440 --> 0:54:25.360
<v Speaker 1>we discussed here today, you know, especially in and around

0:54:25.360 --> 0:54:27.759
<v Speaker 1>the holidays, when inevitably there's gonna there are going to

0:54:27.880 --> 0:54:31.760
<v Speaker 1>be toy weapons under the tree. They might be human size,

0:54:31.800 --> 0:54:34.719
<v Speaker 1>they might be very miniature. Uh, they might be for

0:54:34.760 --> 0:54:36.759
<v Speaker 1>grown ups, they might be for kids. But you know,

0:54:36.840 --> 0:54:38.120
<v Speaker 1>what are we supposed to do with that? How are

0:54:38.160 --> 0:54:40.560
<v Speaker 1>we supposed to to think about these things? Uh? So

0:54:40.640 --> 0:54:42.560
<v Speaker 1>I thought it was a good a good episode to

0:54:42.680 --> 0:54:46.680
<v Speaker 1>roll out this time of year. Oh man. One we

0:54:46.760 --> 0:54:50.359
<v Speaker 1>didn't even get into toy weapons for adults, such as

0:54:50.520 --> 0:54:52.880
<v Speaker 1>like what do you call it when like an adult

0:54:53.000 --> 0:54:56.200
<v Speaker 1>person buys a buys a sword. They're not planning on

0:54:56.400 --> 0:54:59.239
<v Speaker 1>using it in battle, they just wanted to have it. Yeah,

0:54:59.320 --> 0:55:01.160
<v Speaker 1>that you want to put a on the wall, which

0:55:01.239 --> 0:55:03.680
<v Speaker 1>of course you know if you if you think about

0:55:03.680 --> 0:55:05.680
<v Speaker 1>the weapons effect, Yeah, that that means every time I

0:55:05.719 --> 0:55:08.520
<v Speaker 1>walk into the living room, I'm gonna be touched by

0:55:08.520 --> 0:55:12.280
<v Speaker 1>the weapons effect, right, Um, it's yeah, it's it's interesting.

0:55:12.360 --> 0:55:14.200
<v Speaker 1>I mean then also, you if you buy that sword

0:55:14.880 --> 0:55:16.680
<v Speaker 1>to put on the wall, you are going to hold

0:55:16.719 --> 0:55:21.040
<v Speaker 1>it at some point if you, um, you might film

0:55:21.120 --> 0:55:24.200
<v Speaker 1>yourself on your phone doing tricks with it. Yeah, it's

0:55:24.239 --> 0:55:27.399
<v Speaker 1>it's gonna happen. Um, if you have a rental house

0:55:27.440 --> 0:55:29.640
<v Speaker 1>and you put on like Airbnb or something, and you

0:55:29.719 --> 0:55:31.799
<v Speaker 1>have a sword on the wall. People who stay there

0:55:31.840 --> 0:55:33.680
<v Speaker 1>are going to try and take the sword off the wall.

0:55:33.800 --> 0:55:36.560
<v Speaker 1>It's it's they're they're gonna go for it, even if

0:55:36.600 --> 0:55:38.120
<v Speaker 1>it's fixed in place. It's gonna be like the sword

0:55:38.120 --> 0:55:41.920
<v Speaker 1>in the stone bolt that sucker down. Yeah, all right,

0:55:41.960 --> 0:55:44.400
<v Speaker 1>we're gonna go and close it out then. Um. In

0:55:44.480 --> 0:55:46.160
<v Speaker 1>the meantime, if you want to check out other episodes

0:55:46.200 --> 0:55:47.600
<v Speaker 1>of Stuff to Blow Your Mind, you can find us

0:55:47.600 --> 0:55:50.279
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0:55:50.520 --> 0:55:54.240
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0:55:54.280 --> 0:55:56.080
<v Speaker 1>of Stuff to Blow Your Mind come out on Tuesdays

0:55:56.120 --> 0:55:59.040
<v Speaker 1>and Thursdays. We have some other shorter content that comes

0:55:59.080 --> 0:56:02.960
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0:56:03.040 --> 0:56:05.120
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0:56:05.160 --> 0:56:09.719
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0:56:10.040 --> 0:56:14.200
<v Speaker 1>Your audio stockings are stuffed anyway, huge thanks as always

0:56:14.239 --> 0:56:17.080
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0:56:17.080 --> 0:56:18.920
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0:56:19.000 --> 0:56:21.080
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0:56:21.120 --> 0:56:23.279
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0:56:36.360 --> 0:56:39.239
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