1 00:00:03,040 --> 00:00:06,520 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,160 --> 00:00:13,119 Speaker 2: Hey, welcome to Stuff to Blow Your Mind Listener Mail. 3 00:00:13,560 --> 00:00:17,919 Speaker 3: This is Robert Lamb and this is Joe McCormick. Now, Hey, 4 00:00:18,040 --> 00:00:19,880 Speaker 3: if you've been listening to the show for the past 5 00:00:19,920 --> 00:00:22,919 Speaker 3: few years but maybe tuned out over the past month 6 00:00:23,000 --> 00:00:25,919 Speaker 3: or so, you might not be aware that we've changed 7 00:00:26,040 --> 00:00:29,240 Speaker 3: up our format a little bit on listener Mail. For 8 00:00:29,640 --> 00:00:32,200 Speaker 3: a while, we had been doing it as a weekly 9 00:00:32,320 --> 00:00:35,880 Speaker 3: offering every Monday, but for the time being, we're trying 10 00:00:35,880 --> 00:00:38,800 Speaker 3: out a different schedule, which is more like what we 11 00:00:38,920 --> 00:00:42,640 Speaker 3: used to do going several years back. We used to 12 00:00:42,720 --> 00:00:46,640 Speaker 3: run listener Mail in a Tuesday Thursday slot every so often, 13 00:00:46,720 --> 00:00:50,159 Speaker 3: you know, whenever the mail bag would accumulate sufficiently, And 14 00:00:50,400 --> 00:00:52,559 Speaker 3: that's what we're doing for now. So we're bringing you 15 00:00:52,760 --> 00:00:56,600 Speaker 3: listener Mail today. We've got messages on all kinds of topics. 16 00:00:56,600 --> 00:01:00,280 Speaker 3: We've got stuff about warships, ramming, we've got stuff about 17 00:01:00,280 --> 00:01:04,040 Speaker 3: we've got stuff about ninjas, we've got stuff about horned lizards. 18 00:01:04,200 --> 00:01:06,720 Speaker 3: It's all over the place, and lots of responses to 19 00:01:07,000 --> 00:01:10,080 Speaker 3: the warriors, way more than we can get to, but 20 00:01:10,120 --> 00:01:13,040 Speaker 3: we'll do our best to give a somewhat representative sample. 21 00:01:13,240 --> 00:01:15,720 Speaker 2: Well where do we even begin to dive in here, Joe. 22 00:01:15,600 --> 00:01:17,600 Speaker 3: Well, let's see. I'm going to start things off with 23 00:01:17,880 --> 00:01:22,640 Speaker 3: this message from Ian about our series on Dust. All right, 24 00:01:28,000 --> 00:01:31,240 Speaker 3: Ian says, dear Robin, Joe, I was listening to the 25 00:01:31,280 --> 00:01:34,280 Speaker 3: fifth episode of your series on Dust, in which you 26 00:01:34,360 --> 00:01:38,640 Speaker 3: talk about dust storms and dust devils. In the discussion 27 00:01:38,680 --> 00:01:43,240 Speaker 3: of dust storms, you briefly mentioned plants abilities to prevent 28 00:01:43,319 --> 00:01:46,440 Speaker 3: such storms by securing the soil with their roots and 29 00:01:46,600 --> 00:01:50,000 Speaker 3: acting as wind breaks. I am from southern Kansas, where 30 00:01:50,040 --> 00:01:52,960 Speaker 3: we are very familiar with using plants as wind breaks. 31 00:01:53,720 --> 00:01:56,559 Speaker 3: When you drive through any rural area, you will see 32 00:01:56,560 --> 00:01:59,720 Speaker 3: about every quarter to half mile a straight line of 33 00:01:59,760 --> 00:02:03,720 Speaker 3: true planted between the wheat fields. Those were planted in 34 00:02:03,840 --> 00:02:07,240 Speaker 3: direct response to the dust Bowl and are still maintained 35 00:02:07,280 --> 00:02:10,519 Speaker 3: to this day. They were always just in the background 36 00:02:10,520 --> 00:02:13,400 Speaker 3: to me. I never thought about them until one time 37 00:02:13,440 --> 00:02:16,000 Speaker 3: we were driving to South Dakota to visit family and 38 00:02:16,080 --> 00:02:20,120 Speaker 3: I noticed somewhere around the Kansas Nebraska border the tree 39 00:02:20,160 --> 00:02:24,560 Speaker 3: lines disappeared. I don't know what cultural reasons underlie this difference, 40 00:02:24,919 --> 00:02:27,560 Speaker 3: whether they weren't hit as hard by the dust bowl 41 00:02:27,560 --> 00:02:29,720 Speaker 3: and never had them in the first place, or if 42 00:02:29,760 --> 00:02:32,440 Speaker 3: they used to have them but haven't maintained them. Whatever 43 00:02:32,440 --> 00:02:34,760 Speaker 3: the reason, it always stands out to me when we 44 00:02:34,880 --> 00:02:38,360 Speaker 3: drive through, how strange the landscape looks without the trees. 45 00:02:38,960 --> 00:02:41,720 Speaker 3: Dust devils are another thing we are very familiar with 46 00:02:41,800 --> 00:02:45,280 Speaker 3: around here. I've always associated them with mid morning in 47 00:02:45,320 --> 00:02:48,520 Speaker 3: the late summer or early fall. I never thought about 48 00:02:48,520 --> 00:02:51,560 Speaker 3: why until you described how they are formed. It makes 49 00:02:51,560 --> 00:02:54,600 Speaker 3: perfect sense now that around that time of day the 50 00:02:54,639 --> 00:02:58,360 Speaker 3: air is still somewhat cooler from overnight, but the sun 51 00:02:58,480 --> 00:03:01,160 Speaker 3: is starting to heat up the ground, creating the temperature 52 00:03:01,160 --> 00:03:05,359 Speaker 3: inversion you discussed. I've seen them most often unpaved surfaces 53 00:03:05,400 --> 00:03:09,160 Speaker 3: such as basketball courts or parking lots, especially gravel ones, 54 00:03:09,440 --> 00:03:13,360 Speaker 3: which must provide the smooth, open surface they require. The 55 00:03:13,360 --> 00:03:16,280 Speaker 3: ones we see are typically quite small, maybe twenty or 56 00:03:16,320 --> 00:03:19,760 Speaker 3: thirty feet high and five or so feet across, very wispy, 57 00:03:20,200 --> 00:03:23,640 Speaker 3: and extremely transient, often lasting only a couple of minutes. 58 00:03:24,120 --> 00:03:27,240 Speaker 3: Definitely not anything that could cause damage we have real 59 00:03:27,320 --> 00:03:30,760 Speaker 3: tornadoes for that. They are quite captivating, though they tend 60 00:03:30,800 --> 00:03:33,200 Speaker 3: to fade in and out of view as the amount 61 00:03:33,280 --> 00:03:37,000 Speaker 3: of dust they're carrying varies, and sometimes will seem to 62 00:03:37,080 --> 00:03:40,480 Speaker 3: almost stop rotating and fade away altogether before picking up 63 00:03:40,520 --> 00:03:44,400 Speaker 3: speed and strength again. Children especially find them in thralling, 64 00:03:44,480 --> 00:03:47,000 Speaker 3: as I did myself when I was a kid. Thanks 65 00:03:47,080 --> 00:03:49,680 Speaker 3: as always for your work, especially in highlighting the wonder 66 00:03:49,720 --> 00:03:52,960 Speaker 3: of seemingly mundane things. I never would have guessed dust 67 00:03:53,040 --> 00:03:55,400 Speaker 3: would be such a rich topic of discussion, but I'm 68 00:03:55,440 --> 00:03:59,520 Speaker 3: glad to have learned my mistake. Ian Well, thank you 69 00:03:59,560 --> 00:04:04,840 Speaker 3: so much and yeah, interesting email. I recall also seeing 70 00:04:06,320 --> 00:04:08,400 Speaker 3: dust Devil's form a little bit when I was a kid, 71 00:04:08,720 --> 00:04:11,960 Speaker 3: also on gravel or paved surfaces. That's exactly what I 72 00:04:12,000 --> 00:04:15,640 Speaker 3: associate them with them being unlike oh, I don't know, 73 00:04:15,760 --> 00:04:19,840 Speaker 3: like over the gravel and then edging onto the concrete 74 00:04:19,920 --> 00:04:23,840 Speaker 3: basketball court on the playground outside my elementary school. 75 00:04:24,440 --> 00:04:27,719 Speaker 2: Yeah, I too have definite memories of seeing them kick 76 00:04:27,839 --> 00:04:30,839 Speaker 2: up on little paved areas and so forth, you know, 77 00:04:31,279 --> 00:04:33,040 Speaker 2: parking lots sort of scenarios. 78 00:04:33,640 --> 00:04:36,520 Speaker 3: I'm also intrigued by the tree line mystery. I didn't 79 00:04:36,520 --> 00:04:38,599 Speaker 3: have time to look this up before we recorded today, 80 00:04:38,600 --> 00:04:40,320 Speaker 3: but I wonder if there was a if there is 81 00:04:40,360 --> 00:04:42,919 Speaker 3: an answer out there to this, Why the tree lines 82 00:04:42,960 --> 00:04:46,600 Speaker 3: between the Fields and Kansas but not Nebraska all right. 83 00:04:46,680 --> 00:04:49,080 Speaker 2: This next one comes to us from Tim tim Rights 84 00:04:49,120 --> 00:04:57,640 Speaker 2: in on the horned lizards. Tim Wrights fellas, I only 85 00:04:57,680 --> 00:05:01,120 Speaker 2: have some heartfelt nostalgia to add to your blood spitting 86 00:05:01,279 --> 00:05:05,640 Speaker 2: lizard dropped today. I was born in Midland, which is 87 00:05:05,720 --> 00:05:09,400 Speaker 2: firmly in the Texas horny toad range. We moved from 88 00:05:09,440 --> 00:05:11,599 Speaker 2: Texas to the East Coast when I was almost five, 89 00:05:11,680 --> 00:05:14,880 Speaker 2: so catching, playing with and building little makeshift terrariums for 90 00:05:15,000 --> 00:05:17,359 Speaker 2: my legion of horny toads is still one of my 91 00:05:17,480 --> 00:05:21,840 Speaker 2: most vivid memories of my brief origins in Texas. They 92 00:05:21,839 --> 00:05:24,719 Speaker 2: were really pretty gentle little lizards and would quickly go 93 00:05:24,760 --> 00:05:27,160 Speaker 2: to sleep if you flipped them over and rub their belly. 94 00:05:27,560 --> 00:05:29,719 Speaker 2: It's good they had spikes because they were pretty easy 95 00:05:29,720 --> 00:05:32,320 Speaker 2: to catch, even for a four year old. They definitely 96 00:05:32,360 --> 00:05:34,599 Speaker 2: would spit blood at you if you surprised them, but 97 00:05:34,640 --> 00:05:37,000 Speaker 2: as these were the only lizards I'd ever known up 98 00:05:37,040 --> 00:05:39,479 Speaker 2: to this point, I was more surprised later to find 99 00:05:39,520 --> 00:05:44,599 Speaker 2: out that all lizards didn't bleed out of their eyes. Again, 100 00:05:44,720 --> 00:05:47,120 Speaker 2: maybe from the vantage of a four year old, I 101 00:05:47,200 --> 00:05:50,479 Speaker 2: just didn't notice, but I don't ever remember anything eating them. 102 00:05:50,800 --> 00:05:53,200 Speaker 2: All the dogs in the area learned real fast that 103 00:05:53,240 --> 00:05:56,039 Speaker 2: the juice wasn't worth the squeeze, so the thorns and 104 00:05:56,080 --> 00:05:59,280 Speaker 2: the blood must have done their job. Again, take everything 105 00:05:59,320 --> 00:06:01,480 Speaker 2: I say as veiled through the eyes of a child, 106 00:06:01,520 --> 00:06:04,120 Speaker 2: But forty years later, it was a real nostalgic run 107 00:06:04,160 --> 00:06:06,039 Speaker 2: for me today listening to this one. 108 00:06:06,120 --> 00:06:09,760 Speaker 3: Thanks Tim, Thank you, Tim. That's an interesting detail that 109 00:06:09,839 --> 00:06:12,520 Speaker 3: you said the dogs just left them alone. I wonder 110 00:06:12,560 --> 00:06:15,520 Speaker 3: if that is a product of past experience, like they 111 00:06:15,600 --> 00:06:18,400 Speaker 3: got the blood Jets one time, it tasted bad enough 112 00:06:18,440 --> 00:06:20,280 Speaker 3: that they just don't mess with them at all, or 113 00:06:21,160 --> 00:06:23,800 Speaker 3: or what. Yeah, by the way, did we end up 114 00:06:23,839 --> 00:06:26,039 Speaker 3: calling those episodes here come the blood Jets. 115 00:06:27,480 --> 00:06:30,520 Speaker 2: I don't think we did, but I remember having that 116 00:06:30,600 --> 00:06:33,120 Speaker 2: Brian Eno reference in the notes at least. I can't 117 00:06:33,120 --> 00:06:35,440 Speaker 2: even remember if we specifically said it at one point 118 00:06:35,520 --> 00:06:37,680 Speaker 2: or another, but it's always in the background. 119 00:06:37,560 --> 00:06:39,760 Speaker 3: Whatever we actually used. I know at one point a 120 00:06:39,800 --> 00:06:42,240 Speaker 3: title I had somewhere in my head was like warm 121 00:06:42,279 --> 00:06:45,400 Speaker 3: blood squirting from the Lizard's eye, which sounds like a 122 00:06:45,520 --> 00:06:49,800 Speaker 3: Jallo movie. You know, they have those great titles that 123 00:06:49,839 --> 00:06:52,520 Speaker 3: are like a whole sentence or like a lot of words. 124 00:06:52,760 --> 00:06:55,359 Speaker 2: We ended up using a variation of that blood squirting 125 00:06:55,400 --> 00:06:57,760 Speaker 2: from the lizard's eye. Okay, okay, so we did kind 126 00:06:57,800 --> 00:07:00,240 Speaker 2: of in focus sense of that your vice is a 127 00:07:00,279 --> 00:07:02,720 Speaker 2: lizard's eye and I am the blood or something. 128 00:07:03,080 --> 00:07:06,960 Speaker 3: Yeah, all right, we got another message about the Texas 129 00:07:06,960 --> 00:07:15,600 Speaker 3: horned lizards. This one is from Lindsay. Lindsay says, gentlemen, 130 00:07:15,840 --> 00:07:20,120 Speaker 3: longtime listener, thanks for the horny toad episode. US Texans 131 00:07:20,320 --> 00:07:24,440 Speaker 3: love our horny toads with personal memories from childhood. This 132 00:07:24,480 --> 00:07:27,480 Speaker 3: is a theme, isn't it. Yeah, Lindsay says, I know 133 00:07:27,560 --> 00:07:32,200 Speaker 3: that TCU. I think that's Texas Christian University mascot horned 134 00:07:32,240 --> 00:07:36,280 Speaker 3: frogs is one of the heavy researchers in their conservation. 135 00:07:36,800 --> 00:07:40,080 Speaker 3: We have several species throughout the Chiuawan Desert. I'm supporting 136 00:07:40,120 --> 00:07:45,520 Speaker 3: some local research on the mountain shorthorn in the Davis Mountains. 137 00:07:45,840 --> 00:07:48,080 Speaker 3: Keep doing what you're doing, right on, y'all. 138 00:07:48,320 --> 00:07:48,760 Speaker 2: Lindsay. 139 00:07:49,360 --> 00:07:53,559 Speaker 3: PS, now here's a topic, SWITCHERU. I write this while 140 00:07:53,600 --> 00:07:59,360 Speaker 3: watching Highlander two, the Renegade version. You've picked the wrong version, Lindsay, 141 00:08:00,680 --> 00:08:02,520 Speaker 3: we go back in time and stop you. 142 00:08:02,920 --> 00:08:06,600 Speaker 2: They don't make it easy, as we've discussed, to select 143 00:08:06,640 --> 00:08:07,480 Speaker 2: the correct version. 144 00:08:07,520 --> 00:08:11,760 Speaker 3: So yeah, but anyway, Lindsay says, and I ask myself, 145 00:08:11,880 --> 00:08:14,960 Speaker 3: what on earth does this have to do with the original, 146 00:08:15,360 --> 00:08:19,000 Speaker 3: and when does Clancy Brown show up? God to love 147 00:08:19,120 --> 00:08:23,080 Speaker 3: raw Hide from Buckaroo BONDSI, maybe it's not coming through, 148 00:08:23,160 --> 00:08:25,320 Speaker 3: but this email has a lot of line breaks in it, 149 00:08:25,360 --> 00:08:26,760 Speaker 3: so it reads kind of like a poem. 150 00:08:27,080 --> 00:08:27,960 Speaker 2: Nice. 151 00:08:28,640 --> 00:08:30,680 Speaker 3: I had to look up who Clancy Brown was in 152 00:08:30,720 --> 00:08:34,120 Speaker 3: Buckaroo BONSI. Unfortunately he is not one of the John's, 153 00:08:34,280 --> 00:08:37,360 Speaker 3: not one of the alien guys, John Smallberry's or whatever 154 00:08:37,440 --> 00:08:41,120 Speaker 3: he I guess works for Peter Weller. 155 00:08:41,160 --> 00:08:43,400 Speaker 2: I think, yeah, it's been a long time stin. I've 156 00:08:43,400 --> 00:08:46,240 Speaker 2: seen that one, but it has quite an ensemble cast. 157 00:08:46,640 --> 00:08:50,719 Speaker 3: Yeah, but anyway, thank you, Lindsey. Clancy Brown never shows up, 158 00:08:51,000 --> 00:08:53,480 Speaker 3: You're never going to get to him, and Iland just 159 00:08:53,520 --> 00:08:56,880 Speaker 3: not in there. It's the sad facts. 160 00:08:57,360 --> 00:09:01,200 Speaker 2: All right. Let's jump over to Ninja mail. This one 161 00:09:01,200 --> 00:09:08,320 Speaker 2: comes to us from Mike. Mike says, Hey, guys, been 162 00:09:08,360 --> 00:09:11,160 Speaker 2: loving the series on Ninja Just real quick note on 163 00:09:11,240 --> 00:09:14,320 Speaker 2: Snake Eyes and storm Shadow from Gi Joe and Larry 164 00:09:14,360 --> 00:09:17,640 Speaker 2: Hannah's long running Gi Joe comic series, Issue three oh 165 00:09:17,720 --> 00:09:20,120 Speaker 2: eight just came out a few weeks ago. Storm Shadow 166 00:09:20,160 --> 00:09:22,960 Speaker 2: isn't actually a villain. In his first appearances in the 167 00:09:22,960 --> 00:09:26,200 Speaker 2: comic Storm Shadow went undercover in Cobra to find out 168 00:09:26,200 --> 00:09:28,840 Speaker 2: who framed him for the murder of his Sinsey, the 169 00:09:28,920 --> 00:09:32,319 Speaker 2: hard Master, but he's mostly been part of the Gijoe 170 00:09:32,320 --> 00:09:35,080 Speaker 2: team since then. Ninja's have always been a big part 171 00:09:35,080 --> 00:09:37,800 Speaker 2: of the comic series. Towards the end of the Marvel run, 172 00:09:38,040 --> 00:09:41,480 Speaker 2: Hasbro went extra ninja crazy and started introducing a lot 173 00:09:41,480 --> 00:09:45,280 Speaker 2: of ninja characters, even turning longtime characters like Scarlett and 174 00:09:45,320 --> 00:09:49,440 Speaker 2: Stalker into ninjas. They even briefly put Snake Eye's name 175 00:09:49,640 --> 00:09:52,240 Speaker 2: on the cover bigger than Gi Joe and featured a 176 00:09:52,320 --> 00:09:57,000 Speaker 2: group called Ninja Force. And we have an image here 177 00:09:57,040 --> 00:10:01,320 Speaker 2: and yeah, it's like Gi Joe starring and then huge 178 00:10:01,360 --> 00:10:05,079 Speaker 2: banner Snake Eyes and Ninja Force. So it's like g 179 00:10:05,240 --> 00:10:06,800 Speaker 2: I Joe presents Snake Guys? 180 00:10:07,120 --> 00:10:09,840 Speaker 3: Now? Is this email a sort of semi correction to 181 00:10:09,920 --> 00:10:12,920 Speaker 3: us talking about a one of the Ninjas and Gi 182 00:10:13,040 --> 00:10:15,439 Speaker 3: Jo being good and the other being evil, And the 183 00:10:15,760 --> 00:10:19,560 Speaker 3: idea is actually they were both primarily good, because you know, 184 00:10:19,840 --> 00:10:21,640 Speaker 3: how can you have ninjas as the bad guys? When 185 00:10:21,640 --> 00:10:23,440 Speaker 3: you're a kid, you just you want the ninjas to 186 00:10:23,480 --> 00:10:24,880 Speaker 3: be on your team because you love them. 187 00:10:25,320 --> 00:10:27,679 Speaker 2: They it seems like it ends up going this way. 188 00:10:27,679 --> 00:10:31,600 Speaker 2: In the comic books, this would have been what the nineties. Yeah, 189 00:10:31,640 --> 00:10:34,280 Speaker 2: so it does kind of back up what we were 190 00:10:34,520 --> 00:10:37,560 Speaker 2: talking about though. Yeah, the kids want the Ninjas to 191 00:10:37,600 --> 00:10:40,160 Speaker 2: be the good guys so much that even the bad 192 00:10:40,240 --> 00:10:42,720 Speaker 2: Ninjas are going to eventually cross over. It kind of 193 00:10:42,800 --> 00:10:45,839 Speaker 2: works that way anyway with any sort of cool villain. 194 00:10:45,640 --> 00:10:48,120 Speaker 3: Right, Yeah, they show up at first, they're acting kind 195 00:10:48,120 --> 00:10:51,160 Speaker 3: of mysterious and standoffish, but you know by the final 196 00:10:51,240 --> 00:10:54,360 Speaker 3: act they're going to be a standing right alongside the hero. 197 00:10:54,840 --> 00:10:56,400 Speaker 2: Yeah. I have to I have to admit I didn't. 198 00:10:56,440 --> 00:10:58,320 Speaker 2: I never went too deep into the G I. Joe 199 00:10:58,440 --> 00:11:02,600 Speaker 2: lore because at some point I saw the GI Joe 200 00:11:02,640 --> 00:11:06,240 Speaker 2: movie that they put out. This would have been nineteen 201 00:11:06,280 --> 00:11:09,079 Speaker 2: eighty seven's G I. Joe The Movie, And this is 202 00:11:09,120 --> 00:11:12,120 Speaker 2: the one that had all sorts of like weird ideas 203 00:11:12,120 --> 00:11:15,520 Speaker 2: in it, where there's like a place in like a 204 00:11:15,559 --> 00:11:18,640 Speaker 2: place called Cobra Law and the Himalayas, and they are 205 00:11:18,640 --> 00:11:22,760 Speaker 2: all these like grotesque monsters. And I don't know, maybe 206 00:11:22,760 --> 00:11:24,520 Speaker 2: I just saw it too young of an age, because 207 00:11:25,040 --> 00:11:27,120 Speaker 2: on the surface, all this sounds weird. And great, right, 208 00:11:27,200 --> 00:11:29,680 Speaker 2: but it really like hit me the wrong way, and 209 00:11:29,679 --> 00:11:31,600 Speaker 2: I'm like, I don't really don't like where they're going 210 00:11:31,679 --> 00:11:33,640 Speaker 2: with this whole Gi Joe thing, and I kind of 211 00:11:34,200 --> 00:11:38,079 Speaker 2: I kind of phased out of the franchise at that point. 212 00:11:37,840 --> 00:11:42,080 Speaker 3: I think, really leaning into the utopian spiritual themes of 213 00:11:42,120 --> 00:11:43,360 Speaker 3: the G I. Joe universe. 214 00:11:43,880 --> 00:11:45,440 Speaker 2: Yeah, and there was like a lot of like weird 215 00:11:45,480 --> 00:11:47,840 Speaker 2: body horror stuff in it. I don't know, I mean all, 216 00:11:47,920 --> 00:11:50,600 Speaker 2: you know, obviously all things that I definitely came around to, 217 00:11:50,679 --> 00:11:53,200 Speaker 2: but maybe I just wasn't ready for these ideas yet. 218 00:11:53,320 --> 00:11:57,079 Speaker 2: In my Gi Joe animated motion pictures. 219 00:11:56,880 --> 00:11:58,720 Speaker 3: I don't know if this is the movie or if 220 00:11:58,760 --> 00:12:00,600 Speaker 3: it was just an episode of the two TV show, 221 00:12:00,640 --> 00:12:03,000 Speaker 3: but a G I. Joe cartoon that really sticks in 222 00:12:03,040 --> 00:12:07,400 Speaker 3: my mind from childhood was there. The the Joe's are 223 00:12:07,440 --> 00:12:09,839 Speaker 3: being attacked by a bunch of you know, bat evil 224 00:12:09,960 --> 00:12:12,840 Speaker 3: robots or something, and they're blasting them with their their 225 00:12:12,920 --> 00:12:16,000 Speaker 3: laser guns, and the laser guns are having no effect 226 00:12:16,040 --> 00:12:18,480 Speaker 3: on the robots. So one of the the Joe's, I 227 00:12:18,480 --> 00:12:21,040 Speaker 3: guess it's like a tough guy, I want to say, 228 00:12:21,080 --> 00:12:23,440 Speaker 3: Sergeant Slaughter, but I think that may have actually been 229 00:12:23,480 --> 00:12:25,240 Speaker 3: a wrestler and not a G I Joe. 230 00:12:25,280 --> 00:12:27,440 Speaker 2: It was both Oh okay, yeah. 231 00:12:27,120 --> 00:12:30,559 Speaker 3: Okay, Sergeant's laughter or I don't know if that's really 232 00:12:30,600 --> 00:12:34,280 Speaker 3: who it was. This like tough sergeant character is like, 233 00:12:34,320 --> 00:12:36,199 Speaker 3: here's how we're going to defeat them. We're going to 234 00:12:36,320 --> 00:12:40,400 Speaker 3: use our bare hands, like the energy weapons no effect. 235 00:12:40,520 --> 00:12:42,640 Speaker 3: But they run in and they like rip the robots 236 00:12:42,679 --> 00:12:45,160 Speaker 3: apart with their hands and that works. 237 00:12:46,679 --> 00:12:51,600 Speaker 2: Nice. Yeah, I kind of forgot this sergeant Slaughter was 238 00:12:51,320 --> 00:12:53,280 Speaker 2: was part of the whole franchise there, at least for 239 00:12:53,280 --> 00:12:55,960 Speaker 2: a little bit, stands out in my mind. Maybe it 240 00:12:56,000 --> 00:12:58,679 Speaker 2: was only like a few cameos, but I just assume 241 00:12:58,760 --> 00:13:00,520 Speaker 2: he was just all G I Joe. I kind of 242 00:13:00,520 --> 00:13:03,400 Speaker 2: sometimes forget that he was also a human being as well. 243 00:13:03,960 --> 00:13:06,319 Speaker 3: But anyway, back to the main theme. I do think 244 00:13:06,360 --> 00:13:09,240 Speaker 3: it's true that like the ninjas in Gi Joe have 245 00:13:09,360 --> 00:13:13,360 Speaker 3: got to be the absolute core, the bullseye of the 246 00:13:13,400 --> 00:13:18,520 Speaker 3: americanized pop culture ninja phenomenon. All right, I'm going to 247 00:13:18,559 --> 00:13:20,880 Speaker 3: move on to some other emails that connect one of 248 00:13:20,880 --> 00:13:25,520 Speaker 3: our historical show topics to some fictional media. So we 249 00:13:25,679 --> 00:13:28,480 Speaker 3: just did a series on the war galleys of the 250 00:13:28,520 --> 00:13:33,800 Speaker 3: ancient Mediterranean, especially the famous Trirem, which was used in 251 00:13:33,880 --> 00:13:37,360 Speaker 3: naval battles as a ramming weapon. In the ship to 252 00:13:37,440 --> 00:13:40,520 Speaker 3: ship combat, these ships would ram each other to try 253 00:13:40,520 --> 00:13:44,319 Speaker 3: to damage and immobilize each other in battle. And Rob 254 00:13:44,360 --> 00:13:47,760 Speaker 3: you ended up bringing up ramming between ships and a 255 00:13:47,800 --> 00:13:49,119 Speaker 3: science fiction context. 256 00:13:49,120 --> 00:13:51,160 Speaker 2: What was the specific thing you were talking about was 257 00:13:51,160 --> 00:13:54,640 Speaker 2: a warhammer. I think in the third episode I brought 258 00:13:54,679 --> 00:13:57,760 Speaker 2: up warhammer, but earlier I just was kind of spitball 259 00:13:57,800 --> 00:14:01,200 Speaker 2: and I was thinking, well, hey, Star Trek has always 260 00:14:01,240 --> 00:14:07,079 Speaker 2: essentially been naval combat transferred into a space scenario, so 261 00:14:07,320 --> 00:14:09,280 Speaker 2: they had to have had some ramming speed going on 262 00:14:09,360 --> 00:14:10,920 Speaker 2: at some point. Yeah. 263 00:14:11,000 --> 00:14:14,240 Speaker 3: Yeah, So we asked about that, and what do you know, 264 00:14:14,400 --> 00:14:17,320 Speaker 3: multiple listeners got in touch to tell us about Star Trek. 265 00:14:17,440 --> 00:14:21,080 Speaker 3: Who would have thought. So, this first message is from Jim, 266 00:14:21,280 --> 00:14:29,800 Speaker 3: subject line Star Trek Ramming. Jim says, you asked for it. 267 00:14:29,960 --> 00:14:33,240 Speaker 3: Here it is number one. In Star Trek First Contact, 268 00:14:33,520 --> 00:14:37,240 Speaker 3: the Federation is fighting a borg Cube. Wharf is in 269 00:14:37,280 --> 00:14:41,600 Speaker 3: command of the Defiant, a smaller ship from DS nine. 270 00:14:41,640 --> 00:14:46,120 Speaker 3: I guess Deep Space nine correct, and the Defiant takes 271 00:14:46,240 --> 00:14:50,480 Speaker 3: damage and Wharf declares ramming speed, but it never does 272 00:14:50,640 --> 00:14:53,800 Speaker 3: because the Enterprise comes to the rescue. But the fact 273 00:14:53,800 --> 00:14:56,000 Speaker 3: that he declared it means it's a thing. 274 00:14:56,560 --> 00:14:58,960 Speaker 2: Seems key that it would be like a Klingon thing, right, 275 00:14:59,040 --> 00:15:03,000 Speaker 2: kind of like your lastch effort. Yeah, I agree. 276 00:15:03,640 --> 00:15:08,040 Speaker 3: Number two in Star Trek Nemesis Picard crashes the Enterprise 277 00:15:08,280 --> 00:15:12,880 Speaker 3: into a Romulan ship called the Scimitar, heavily damaging both ships. 278 00:15:13,160 --> 00:15:16,880 Speaker 3: This was not at warp speed, however. There was also 279 00:15:16,960 --> 00:15:20,240 Speaker 3: an example in Star Wars The Last Jedi. Oh yeah, 280 00:15:20,280 --> 00:15:24,120 Speaker 3: I remember this one spoiler for I don't know the movies, 281 00:15:24,160 --> 00:15:25,960 Speaker 3: like seven years old at this point, but you know, 282 00:15:26,080 --> 00:15:30,080 Speaker 3: a spoiler for pivotal plot moments. Laura Dern plays a 283 00:15:30,160 --> 00:15:34,000 Speaker 3: character named Vice Admiral Holdo. She rams a Rebel ship 284 00:15:34,040 --> 00:15:38,280 Speaker 3: into a Star Destroyer at hyperspeed, destroying both ships. Thanks 285 00:15:38,280 --> 00:15:41,480 Speaker 3: for all the great shows, Jim, and then I'm going 286 00:15:41,520 --> 00:15:43,680 Speaker 3: to quickly tack on another one here that we got 287 00:15:43,680 --> 00:15:46,720 Speaker 3: from Jim in New Jersey. So a totally different Jim 288 00:15:46,800 --> 00:15:50,120 Speaker 3: wrote in on the same subject, Robert, Joe, and JJ 289 00:15:50,640 --> 00:15:53,440 Speaker 3: you asked about whether ramming ships were ever used in 290 00:15:53,520 --> 00:15:56,360 Speaker 3: Star Trek. One story came to mind. It's from Star 291 00:15:56,400 --> 00:15:59,400 Speaker 3: Trek Voyager the year of Hell, which was a two 292 00:15:59,480 --> 00:16:03,440 Speaker 3: part episode. Captain Janeaway uses the Voyager as a ramming 293 00:16:03,560 --> 00:16:06,640 Speaker 3: vessel when all other options have been eliminated, and then 294 00:16:06,720 --> 00:16:10,239 Speaker 3: Jim attaches a clip to a video of this scene. 295 00:16:10,560 --> 00:16:12,280 Speaker 3: So I went and looked at it. I've never seen 296 00:16:12,320 --> 00:16:15,000 Speaker 3: any Star Trek Voyager really, so I don't know much 297 00:16:15,120 --> 00:16:17,080 Speaker 3: of what's going on, but it appears this is a 298 00:16:17,120 --> 00:16:21,080 Speaker 3: storyline in which the Starfleet ship is facing off against 299 00:16:21,160 --> 00:16:25,200 Speaker 3: an enemy played by kurtwood Smith Clarence Bodiker from RoboCop. 300 00:16:26,320 --> 00:16:29,200 Speaker 3: In this episode of Star Trek, he has some kind 301 00:16:29,240 --> 00:16:34,080 Speaker 3: of time manipulation device and can reset to an earlier 302 00:16:34,200 --> 00:16:36,440 Speaker 3: kind of save point anytime he loses. 303 00:16:36,520 --> 00:16:36,880 Speaker 2: I think. 304 00:16:36,960 --> 00:16:40,120 Speaker 3: So it seems like mutual destruction is somehow the only 305 00:16:40,160 --> 00:16:42,160 Speaker 3: way to break the loop and escape. 306 00:16:43,320 --> 00:16:46,040 Speaker 2: Well, I just watched a couple of like pizza commercials 307 00:16:46,080 --> 00:16:49,560 Speaker 2: on YouTube and then saw the ramming sequence, and I 308 00:16:49,600 --> 00:16:54,880 Speaker 2: am getting the sense that ramming in these various spaceship scenarios, 309 00:16:55,160 --> 00:16:58,200 Speaker 2: it is all or nothing. It's just a full speed, 310 00:16:58,960 --> 00:17:04,320 Speaker 2: mutually assured just struction and not the carefully calculated procedure 311 00:17:05,760 --> 00:17:10,399 Speaker 2: maneuver that we talked about with the tryrems. So it 312 00:17:10,440 --> 00:17:14,000 Speaker 2: would be neat to see that version of space combat. 313 00:17:14,240 --> 00:17:17,479 Speaker 3: I guess a difference would be that the ships in 314 00:17:17,560 --> 00:17:20,280 Speaker 3: all of these scenes are not designed for ramming, whereas 315 00:17:20,320 --> 00:17:22,960 Speaker 3: the tryream is it is built with ramming in mind, 316 00:17:23,080 --> 00:17:25,800 Speaker 3: so it's constructed to be able to absorb the shock 317 00:17:26,080 --> 00:17:29,920 Speaker 3: and survive a ramming maneuver to damage the other ship 318 00:17:29,960 --> 00:17:34,560 Speaker 3: without taking critical damage itself. And generally space ships you 319 00:17:34,560 --> 00:17:37,000 Speaker 3: don't think they're not designed that way, but I suppose 320 00:17:37,040 --> 00:17:38,280 Speaker 3: you could make one like that. 321 00:17:38,920 --> 00:17:42,000 Speaker 2: Yeah, well, supposedly some of these ships in Warhammer. Again, 322 00:17:42,040 --> 00:17:46,040 Speaker 2: I never played Battlefleet Gothic or any of the sub 323 00:17:46,080 --> 00:17:49,879 Speaker 2: games that deal specifically with ship to ship combat, but 324 00:17:49,920 --> 00:17:51,840 Speaker 2: I may have to dig into it and see if 325 00:17:51,880 --> 00:17:54,560 Speaker 2: they're just doing an all or nothing ramming speed scenario 326 00:17:54,960 --> 00:17:57,840 Speaker 2: or if they are exploring something that is again a 327 00:17:57,840 --> 00:18:00,639 Speaker 2: little more nuanced and calculated, where you're kind of doing 328 00:18:00,680 --> 00:18:05,080 Speaker 2: a controlled nudge to rupture the hull. Yeah. 329 00:18:06,040 --> 00:18:08,639 Speaker 3: Also, I feel like this is not the first time 330 00:18:08,720 --> 00:18:13,480 Speaker 3: we've gotten multiple different responses to Star Trek related questions 331 00:18:13,520 --> 00:18:17,000 Speaker 3: from different listeners named Jim, do the gyms all track? 332 00:18:17,720 --> 00:18:29,520 Speaker 2: Maybe? So? All right? This next one is more of 333 00:18:29,520 --> 00:18:34,359 Speaker 2: a general or related response. This one comes to us 334 00:18:34,720 --> 00:18:39,640 Speaker 2: from Lee Lee wrights in and says the following, Hello, Rob, Joe, 335 00:18:39,680 --> 00:18:43,160 Speaker 2: and JJ, just listen to the first episode regarding ancient ores. 336 00:18:43,560 --> 00:18:46,760 Speaker 2: Having spent summers on camp staff during high school and college, 337 00:18:46,800 --> 00:18:49,679 Speaker 2: one of the subjects I taught was rowing. What you 338 00:18:49,720 --> 00:18:52,120 Speaker 2: were saying about these types of rowing locks was correct. 339 00:18:52,240 --> 00:18:55,040 Speaker 2: Our boats had the open type, basically a U shaped 340 00:18:55,119 --> 00:18:58,240 Speaker 2: rest for the oars. They really don't facilitate keeping the 341 00:18:58,280 --> 00:19:00,720 Speaker 2: oars in the boat. This is never more evident than 342 00:19:00,840 --> 00:19:02,960 Speaker 2: during a class of ten or more twelve to sixteen 343 00:19:03,040 --> 00:19:06,080 Speaker 2: year old boy scouts, many of which whom have never 344 00:19:06,400 --> 00:19:09,719 Speaker 2: been in a boat. The technique of turning the blade 345 00:19:09,720 --> 00:19:11,439 Speaker 2: of the ore so that it is parallel to the 346 00:19:11,440 --> 00:19:15,080 Speaker 2: water surface is called feathering. Yes, it cuts wind resistance, 347 00:19:15,119 --> 00:19:17,879 Speaker 2: but it can also allow the blade to skim the 348 00:19:17,920 --> 00:19:21,680 Speaker 2: top of an errant wave in rough water. Pinlocks fix 349 00:19:21,800 --> 00:19:24,120 Speaker 2: the ore to the boat. Like you said, this could 350 00:19:24,160 --> 00:19:27,280 Speaker 2: provide an advantage to ancient seafares by not requiring a 351 00:19:27,359 --> 00:19:31,120 Speaker 2: multitude of spares should ores fall overboard. The trade off 352 00:19:31,200 --> 00:19:34,720 Speaker 2: might be some speed. Looking forward to the next episode, Sincerely. 353 00:19:35,119 --> 00:19:36,879 Speaker 3: You know one thing we didn't get into. 354 00:19:37,119 --> 00:19:37,480 Speaker 2: I don't know. 355 00:19:37,480 --> 00:19:39,760 Speaker 3: Maybe you read about this in that book you were reading, 356 00:19:39,840 --> 00:19:43,760 Speaker 3: Rob but about whether spare ores would have been the 357 00:19:43,800 --> 00:19:47,199 Speaker 3: thing in the war galleys of the ancient Mediterranean, So 358 00:19:47,280 --> 00:19:50,280 Speaker 3: like if you're on a trirem and you drop your 359 00:19:50,320 --> 00:19:52,520 Speaker 3: ore into the ocean. In fact, I don't even even 360 00:19:52,600 --> 00:19:54,520 Speaker 3: know if that's possible. Maybe they were secured to the 361 00:19:54,520 --> 00:19:56,320 Speaker 3: boat in some way with a pin like Lee is 362 00:19:56,320 --> 00:19:59,800 Speaker 3: talking about. I don't know, But did they carry spares? 363 00:20:00,280 --> 00:20:03,320 Speaker 3: I know one of the techniques I read about in 364 00:20:03,359 --> 00:20:05,679 Speaker 3: addition to ramming the hull of the boat was to 365 00:20:05,840 --> 00:20:07,800 Speaker 3: sort of go against the side of the boat and 366 00:20:07,840 --> 00:20:10,600 Speaker 3: try to shear its oars off. So if that happened, 367 00:20:10,640 --> 00:20:13,320 Speaker 3: did you have spars on board to, you know, to 368 00:20:13,560 --> 00:20:15,960 Speaker 3: kind of quickly try to replace the ones you'd lost. 369 00:20:16,520 --> 00:20:18,000 Speaker 2: This is a great question. I'm going to have to 370 00:20:18,040 --> 00:20:21,120 Speaker 2: bust out the ancient mariners and see if case gets 371 00:20:21,119 --> 00:20:24,520 Speaker 2: into it or not. But yeah, it seems like you 372 00:20:24,520 --> 00:20:28,840 Speaker 2: would run the risk if not losing them, because in theory, 373 00:20:28,880 --> 00:20:30,959 Speaker 2: you'd have a pretty crack team here that would not 374 00:20:31,000 --> 00:20:32,800 Speaker 2: lose their oars. This would not be the twelve to 375 00:20:32,840 --> 00:20:35,040 Speaker 2: sixteen year old boy scouts. I've never been in a boat, 376 00:20:35,400 --> 00:20:39,440 Speaker 2: but in a combat scenario. Certainly it seems like you, yeah, 377 00:20:39,480 --> 00:20:41,919 Speaker 2: you could get splintered oars, broken oars, and then what 378 00:20:41,960 --> 00:20:44,399 Speaker 2: are you going to do in order to restore your power? 379 00:20:44,920 --> 00:20:47,280 Speaker 2: Or is it one of those situations where again you're 380 00:20:47,280 --> 00:20:50,160 Speaker 2: getting into that calculus of not weighing the boat down 381 00:20:51,320 --> 00:20:53,679 Speaker 2: and you're just kind of going with all right, we 382 00:20:53,760 --> 00:20:55,560 Speaker 2: just need to make sure that it's as you know, 383 00:20:56,080 --> 00:20:59,520 Speaker 2: that everything is optimized as much as possible, and you're 384 00:20:59,560 --> 00:21:02,720 Speaker 2: gonna have to worry about splintered ores when and if 385 00:21:02,760 --> 00:21:04,919 Speaker 2: that occurs. All right. 386 00:21:05,000 --> 00:21:08,680 Speaker 3: This next message is from yet another gem, the Gym's overfloweth. 387 00:21:09,600 --> 00:21:19,719 Speaker 3: This is subject line Rowboat mosh Pit. Listening to your 388 00:21:19,760 --> 00:21:21,919 Speaker 3: episodes on rowing and wanted to let you know that 389 00:21:21,960 --> 00:21:25,840 Speaker 3: I discovered that some of the audience for Viking metal 390 00:21:25,880 --> 00:21:29,200 Speaker 3: bands will often sit down on the ground and row 391 00:21:29,480 --> 00:21:32,960 Speaker 3: on mass and then Jim attaches several videos of this 392 00:21:33,040 --> 00:21:35,280 Speaker 3: taking place. I watched one of these. It's at a 393 00:21:35,760 --> 00:21:38,760 Speaker 3: concert of the melodic death metal band Amon m Arth. 394 00:21:39,160 --> 00:21:41,200 Speaker 3: I don't know if I'm saying that right, but they're 395 00:21:41,280 --> 00:21:44,240 Speaker 3: like a I think a Swedish melodic death metal band. 396 00:21:44,520 --> 00:21:46,040 Speaker 2: Okay, yeah, I'm not familiar with them. 397 00:21:46,160 --> 00:21:48,720 Speaker 3: The name of the band is the name of Mount 398 00:21:48,720 --> 00:21:51,800 Speaker 3: Doom from Tolkien in like one of the languages of Tolkien. 399 00:21:52,400 --> 00:21:54,680 Speaker 2: Yeah. I just pulled up some of these videos as well. 400 00:21:54,800 --> 00:21:58,240 Speaker 2: I was not familiar with this, but as someone who 401 00:21:59,000 --> 00:22:02,360 Speaker 2: often likes certain types of metal but has never ever 402 00:22:02,440 --> 00:22:05,160 Speaker 2: wanted to be in a mosh pit, I applaud this. Yes, 403 00:22:05,560 --> 00:22:08,960 Speaker 2: this is a far better situation for someone like me 404 00:22:09,119 --> 00:22:11,880 Speaker 2: like I would rather be in there pretending to row 405 00:22:11,880 --> 00:22:12,200 Speaker 2: a boat. 406 00:22:12,640 --> 00:22:15,119 Speaker 3: I totally agree. Yeah, so you're pretending to be in 407 00:22:15,160 --> 00:22:20,960 Speaker 3: like a Viking galley instead of pretending to fight one another. Yeah. 408 00:22:21,000 --> 00:22:23,800 Speaker 3: But to describe for those who can't see it for themselves, yeah, 409 00:22:23,840 --> 00:22:25,919 Speaker 3: it's like, instead of a mash pit down on the 410 00:22:25,960 --> 00:22:28,679 Speaker 3: floor in front of the stage, it has just tons 411 00:22:28,720 --> 00:22:32,240 Speaker 3: of people lined up and they are pretending to row, 412 00:22:32,600 --> 00:22:35,560 Speaker 3: and they're they're chanting row on the beat of the 413 00:22:35,560 --> 00:22:39,440 Speaker 3: song as the band is playing. So yeah, again, much 414 00:22:39,480 --> 00:22:43,080 Speaker 3: better than a fighting mashpit in my opinion. But this 415 00:22:43,119 --> 00:22:46,159 Speaker 3: is really interesting to me because it's reverse engineering the 416 00:22:46,240 --> 00:22:49,159 Speaker 3: idea of using the steady beat of a piece of 417 00:22:49,240 --> 00:22:52,000 Speaker 3: music to time the power strokes on a war galley. 418 00:22:52,080 --> 00:22:56,280 Speaker 3: So here they are recreationally rowing on the beat to 419 00:22:56,440 --> 00:22:59,520 Speaker 3: enhance their enjoyment of music. And this makes me think 420 00:22:59,520 --> 00:23:02,280 Speaker 3: about how something we didn't much get into in the 421 00:23:02,320 --> 00:23:06,199 Speaker 3: episodes on these ancient oar ships was the idea of 422 00:23:06,320 --> 00:23:09,840 Speaker 3: using music or drums to synchronize the rowing of the crew. 423 00:23:11,000 --> 00:23:14,360 Speaker 3: In movies, these ships are often depicted with pounding drums. 424 00:23:14,359 --> 00:23:17,000 Speaker 3: You know, they've got somebody with this big, tempany looking 425 00:23:17,080 --> 00:23:19,680 Speaker 3: kind of drum just pounding up and down to keep 426 00:23:19,720 --> 00:23:23,200 Speaker 3: everybody in sync. But I decided to check and see 427 00:23:23,200 --> 00:23:25,560 Speaker 3: if that was truly the case, like, do we have 428 00:23:25,680 --> 00:23:29,560 Speaker 3: evidence that ships had these drums like this? And apparently 429 00:23:29,600 --> 00:23:32,040 Speaker 3: the answer is no, there is not much evidence for 430 00:23:32,080 --> 00:23:34,800 Speaker 3: the use of drums. In fact, I found some evidence 431 00:23:34,840 --> 00:23:38,520 Speaker 3: to the contrary. I was reading an article that had 432 00:23:38,520 --> 00:23:41,959 Speaker 3: some reporting on experiments carried out by the Trirem Trust. 433 00:23:42,000 --> 00:23:44,480 Speaker 3: To remember, Rob, you were talking about this in the episode. 434 00:23:44,480 --> 00:23:48,720 Speaker 3: These were the people who built the Olympius, the floating hypothesis. 435 00:23:48,720 --> 00:23:50,480 Speaker 3: Do you want to do a quick refresher on that. 436 00:23:50,920 --> 00:23:55,000 Speaker 2: Yeah. Yeah. The basic idea here being that we don't 437 00:23:55,040 --> 00:23:58,119 Speaker 2: really know much for certain about the tryrems. We have, 438 00:23:59,119 --> 00:24:03,399 Speaker 2: you know, very scant physical evidence. We have descriptions in 439 00:24:03,440 --> 00:24:06,720 Speaker 2: ancient literature, but that's about it. So the idea was, well, 440 00:24:06,800 --> 00:24:10,600 Speaker 2: let's take what we know, let's build this floating hypothesis. 441 00:24:10,760 --> 00:24:13,840 Speaker 2: Let's try and build one based on the limited information, 442 00:24:13,920 --> 00:24:15,720 Speaker 2: and at least then we have a starting point and 443 00:24:15,800 --> 00:24:17,920 Speaker 2: we can test it out and then have these various 444 00:24:17,960 --> 00:24:22,919 Speaker 2: disagreements and considerations about how much this differs from a 445 00:24:22,960 --> 00:24:23,960 Speaker 2: possible reality. 446 00:24:24,400 --> 00:24:26,240 Speaker 3: Right, And so one of the cool things about this 447 00:24:26,320 --> 00:24:28,720 Speaker 3: ship again, we don't know that this is exactly how 448 00:24:28,760 --> 00:24:32,199 Speaker 3: the ancient trirems worked, but it seems probably pretty close. 449 00:24:32,920 --> 00:24:36,200 Speaker 3: And so they were able to run human experiments with it, 450 00:24:36,320 --> 00:24:39,320 Speaker 3: like to not just test the structure, but to test 451 00:24:39,480 --> 00:24:42,520 Speaker 3: how the operation of such a ship would work. And 452 00:24:42,600 --> 00:24:46,280 Speaker 3: so they experimented with different ways of using music or 453 00:24:46,400 --> 00:24:49,280 Speaker 3: sound to synchronize the crew. Now I read in this 454 00:24:49,400 --> 00:24:54,280 Speaker 3: article that they used like electronic loudspeakers to synchronize the 455 00:24:54,359 --> 00:24:58,600 Speaker 3: rowing strokes. But of course, you know, ancient Greek armies 456 00:24:58,600 --> 00:25:01,159 Speaker 3: and ancient Phoenician armies and stuff would not have or 457 00:25:01,280 --> 00:25:04,400 Speaker 3: navy excuse me, navies would not have had electronic speakers, 458 00:25:04,440 --> 00:25:08,960 Speaker 3: of course, So like, how did they synchronize everyone? And 459 00:25:09,119 --> 00:25:13,200 Speaker 3: the trials that they conducted found that drums as well 460 00:25:13,240 --> 00:25:18,200 Speaker 3: as singing and read pipes were all ineffective. They did 461 00:25:18,200 --> 00:25:22,199 Speaker 3: not really work to synchronize the crew, And strangely, the 462 00:25:22,400 --> 00:25:26,720 Speaker 3: type of musical organization they found that worked the best 463 00:25:26,920 --> 00:25:31,640 Speaker 3: was communal humming. Humming was the best way. Humming by 464 00:25:31,640 --> 00:25:34,920 Speaker 3: the whole crew, everybody humming together was the best way 465 00:25:34,960 --> 00:25:39,080 Speaker 3: to synchronize rowers without modern technology, and it improved ship 466 00:25:39,160 --> 00:25:41,000 Speaker 3: velocity by more than ten percent. 467 00:25:42,200 --> 00:25:44,960 Speaker 2: That's interesting. I mean, I guess the thing about humming 468 00:25:45,040 --> 00:25:47,919 Speaker 2: is pretty much everybody can do it. I guess I 469 00:25:47,960 --> 00:25:51,040 Speaker 2: say that with the confidence of someone who's not researched it. 470 00:25:52,440 --> 00:25:56,600 Speaker 2: There may be people who cannot hum, but I don't know. 471 00:25:56,800 --> 00:25:58,000 Speaker 2: It makes a lot of sense to me. And of 472 00:25:58,040 --> 00:26:01,000 Speaker 2: course you don't need to drag some drums or any 473 00:26:01,040 --> 00:26:04,080 Speaker 2: additional even so much as a reed flute aboard the vessel. 474 00:26:04,119 --> 00:26:08,120 Speaker 2: At that point, it's the internal instrumentation. And I mean, 475 00:26:08,160 --> 00:26:11,399 Speaker 2: and again it ties directly into the human engine powering 476 00:26:11,480 --> 00:26:11,760 Speaker 2: the thing. 477 00:26:12,080 --> 00:26:14,159 Speaker 3: But to come back on the other side, in this article, 478 00:26:14,240 --> 00:26:17,840 Speaker 3: they quote a scholar who we talked about in The 479 00:26:17,880 --> 00:26:22,800 Speaker 3: Warship's episode named Boris Rankov, who is a classic scholar 480 00:26:22,840 --> 00:26:26,199 Speaker 3: and was involved in the creation and also works as 481 00:26:26,320 --> 00:26:31,479 Speaker 3: like a rower he's like a trained oarsman, but worked 482 00:26:31,560 --> 00:26:35,560 Speaker 3: on the Trireme Trust and Rankov says, humming worked really 483 00:26:35,600 --> 00:26:39,240 Speaker 3: well in the experiments, but there's no literary record of 484 00:26:39,320 --> 00:26:41,720 Speaker 3: that actually happening in history, so this is not something 485 00:26:41,720 --> 00:26:45,119 Speaker 3: we're told that the ancient Greeks ever did. Fascinating to 486 00:26:45,119 --> 00:26:48,760 Speaker 3: think about, though, like why humming as a group would 487 00:26:48,760 --> 00:26:52,679 Speaker 3: work better than a drum beat a or you know, 488 00:26:52,840 --> 00:26:54,199 Speaker 3: general singing or music. 489 00:26:54,920 --> 00:26:58,200 Speaker 2: Interesting. Yeah, I wonder if if we get there's an 490 00:26:58,200 --> 00:26:59,840 Speaker 2: episode in that, you know, we could come back and 491 00:26:59,840 --> 00:27:02,560 Speaker 2: do episode on humming. I think we did one on whistling. 492 00:27:03,080 --> 00:27:03,600 Speaker 2: Yeah we did. 493 00:27:03,680 --> 00:27:07,000 Speaker 3: Yeah, Yeah, where we talked about like whistle languages and stuff. 494 00:27:07,200 --> 00:27:11,399 Speaker 2: Yeah, bookmarkt for later. Yeah, all right, let's see. Here's 495 00:27:11,440 --> 00:27:14,320 Speaker 2: the here's another one dealing with our episodes on burning hair. 496 00:27:14,840 --> 00:27:22,959 Speaker 2: This one comes from John. John says, Hello, Robert, Joe, 497 00:27:22,960 --> 00:27:24,840 Speaker 2: and JJ. I have a couple of childhood memories that 498 00:27:24,880 --> 00:27:28,520 Speaker 2: I thought might be worth sharing. First, regarding aliens, Note 499 00:27:28,640 --> 00:27:30,399 Speaker 2: this was a long time ago, in any part of 500 00:27:30,400 --> 00:27:33,520 Speaker 2: this memory could be flawed. I remember, as an adolescent 501 00:27:33,600 --> 00:27:39,320 Speaker 2: reading a comic about alien xenomorph exterminators and presumably these 502 00:27:39,359 --> 00:27:42,120 Speaker 2: are these are human exterminators, by the way, who infiltrated 503 00:27:42,160 --> 00:27:46,840 Speaker 2: and destroyed it there the Xenomorph's colonies. As I understood it, 504 00:27:46,880 --> 00:27:50,359 Speaker 2: aliens only responded to a specific scent that humans released 505 00:27:50,359 --> 00:27:53,280 Speaker 2: when they are afraid. So the characters in the comic 506 00:27:53,280 --> 00:27:55,800 Speaker 2: book took a drug that completely numbed their ability to 507 00:27:55,840 --> 00:27:58,720 Speaker 2: experience fear and could then flamethrow their way through the 508 00:27:58,720 --> 00:28:02,040 Speaker 2: alien colony with essential no resistance. Once they'd been on 509 00:28:02,040 --> 00:28:03,880 Speaker 2: the job for a while, they stopped taking the drug 510 00:28:03,880 --> 00:28:06,640 Speaker 2: because they didn't feel any fear anymore even without it. 511 00:28:07,000 --> 00:28:09,280 Speaker 2: I always thought it was a cool and extreme version 512 00:28:09,320 --> 00:28:11,760 Speaker 2: of fake it till you make it. Doesn't sound cannon, 513 00:28:12,040 --> 00:28:13,920 Speaker 2: but I enjoyed the idea of it. Wow. 514 00:28:14,080 --> 00:28:18,560 Speaker 3: Interesting that there's just like so much secondary expanded alien 515 00:28:18,680 --> 00:28:21,239 Speaker 3: universe lore that I have no idea of, and I 516 00:28:21,240 --> 00:28:24,040 Speaker 3: feel like I'm like an alien super fan, but I 517 00:28:24,040 --> 00:28:25,960 Speaker 3: only really know like the Core movies. 518 00:28:26,480 --> 00:28:28,400 Speaker 2: Yeah, yeah, there's tons of it in the comic books, 519 00:28:28,800 --> 00:28:32,399 Speaker 2: various novelizations. I was recently kind of getting up to 520 00:28:32,440 --> 00:28:35,400 Speaker 2: speed on some of the recent novels that have come out, 521 00:28:35,480 --> 00:28:40,000 Speaker 2: and some of them are pretty well regarded, so I 522 00:28:40,000 --> 00:28:41,920 Speaker 2: don't know, I have to dig deeper. If anyone out 523 00:28:41,920 --> 00:28:44,000 Speaker 2: there has a favorite write in, I'd love to hear 524 00:28:44,040 --> 00:28:47,040 Speaker 2: from you. But yeah, I also agree that this may 525 00:28:47,040 --> 00:28:50,640 Speaker 2: not be canon, but it's an interesting concept, like the 526 00:28:50,680 --> 00:28:53,160 Speaker 2: sort of concept that you could imagine working outside of 527 00:28:53,160 --> 00:28:56,600 Speaker 2: the Alien franchise. You know, is sort of an analysis 528 00:28:56,600 --> 00:28:56,960 Speaker 2: of fear. 529 00:28:57,440 --> 00:28:59,120 Speaker 3: Well, it kind of reminds me of something that shows 530 00:28:59,160 --> 00:29:02,560 Speaker 3: up in like some vampire movies, where like the vampire 531 00:29:03,080 --> 00:29:06,560 Speaker 3: repellent properties of a cross are only effective if the 532 00:29:06,600 --> 00:29:10,160 Speaker 3: person wielding it has faith or something. Yeah, I know 533 00:29:10,200 --> 00:29:11,880 Speaker 3: it's like that in Fright Night, but I think it's 534 00:29:11,920 --> 00:29:13,400 Speaker 3: like that in some other media as well. 535 00:29:13,800 --> 00:29:17,880 Speaker 2: All right, anyway, he continues here. Secondly, regarding burning hair, 536 00:29:18,000 --> 00:29:20,200 Speaker 2: I have a memory of returning to a family friend 537 00:29:20,240 --> 00:29:23,120 Speaker 2: gathering after going outside to light the grill and being 538 00:29:23,120 --> 00:29:25,640 Speaker 2: accused of having put on mascaro while I was out. 539 00:29:26,000 --> 00:29:28,880 Speaker 2: Turns out I had sinned my eyelashes, leading them to 540 00:29:28,960 --> 00:29:32,040 Speaker 2: look really thick. I seem to recall whenever I saw 541 00:29:32,240 --> 00:29:35,200 Speaker 2: hair burn, it always left a bulb on the end 542 00:29:35,200 --> 00:29:38,240 Speaker 2: of the hair. Anyway, you know how they say you 543 00:29:38,280 --> 00:29:41,200 Speaker 2: shouldn't use gasoline to light a grill. Uh huh, Well 544 00:29:41,320 --> 00:29:44,600 Speaker 2: you really shouldn't use gasoline to relight a grill that's 545 00:29:44,600 --> 00:29:47,480 Speaker 2: still pretty hot. I'm pretty sure that using gasoline was 546 00:29:47,520 --> 00:29:50,720 Speaker 2: fairly common practice in my household. Who but I don't 547 00:29:50,760 --> 00:29:54,040 Speaker 2: think i'd ever tried it in a re lighting scenario. 548 00:29:54,200 --> 00:29:56,440 Speaker 2: I poured the gas on and nothing happened. So I 549 00:29:56,520 --> 00:30:00,360 Speaker 2: lit a match and whoosh, the fumes lit up ediately 550 00:30:00,600 --> 00:30:03,880 Speaker 2: from a good distance away. Lesson learned. Thanks for the 551 00:30:03,920 --> 00:30:09,120 Speaker 2: insightful and thought provoking podcasts as always, Hi, Renata, yours John. 552 00:30:09,400 --> 00:30:12,520 Speaker 3: Oh yeah, this listener John has gives a shout out 553 00:30:12,520 --> 00:30:15,880 Speaker 3: to another friend who's a listener, Renata, who also writes. 554 00:30:15,560 --> 00:30:19,720 Speaker 2: In a lot Well, definitely, yeah. Take John's advice here, 555 00:30:19,760 --> 00:30:22,240 Speaker 2: and please do not use gasoline to start your fires. 556 00:30:22,480 --> 00:30:26,280 Speaker 3: In fact, I don't even for less danger related reasons. 557 00:30:26,320 --> 00:30:29,120 Speaker 3: I don't even recommend using lighter fluid as a great 558 00:30:29,160 --> 00:30:31,360 Speaker 3: way to start a grill. The chimney starters are great 559 00:30:31,400 --> 00:30:34,440 Speaker 3: if you're doing a charcoal grill. They work fantastic. It's 560 00:30:34,440 --> 00:30:35,200 Speaker 3: the best way to go. 561 00:30:35,440 --> 00:30:37,400 Speaker 2: I agree. I don't do a lot of charcoal grilling, 562 00:30:37,440 --> 00:30:39,400 Speaker 2: but when I do, I use the tower and it 563 00:30:39,520 --> 00:30:41,920 Speaker 2: works and it's fast and he can depend on it. 564 00:30:42,080 --> 00:30:46,200 Speaker 2: So no flammable liquids are required. Yeah, I mean you 565 00:30:46,240 --> 00:30:49,880 Speaker 2: got to be safe with those two obviously, but we. 566 00:30:50,000 --> 00:30:54,160 Speaker 3: Think anything that's on fire, yeah, but limit your dangers well. 567 00:30:54,200 --> 00:30:57,000 Speaker 3: To clarify apart from safety considerations, I would also just 568 00:30:57,040 --> 00:30:59,479 Speaker 3: say that in my experience, I feel like lighter fluid 569 00:30:59,520 --> 00:31:04,080 Speaker 3: can sometimes kind of impart some unpleasant aromas. 570 00:31:03,440 --> 00:31:04,040 Speaker 2: To the food. 571 00:31:05,800 --> 00:31:08,120 Speaker 3: But yeah, Jimny starter a little bit of newspaper in 572 00:31:08,160 --> 00:31:08,560 Speaker 3: the bottom. 573 00:31:08,640 --> 00:31:10,840 Speaker 2: You're golden. Can you dig it? Can you dig it? 574 00:31:10,960 --> 00:31:12,840 Speaker 2: Can you dig it? Can you dig it? Can you 575 00:31:12,880 --> 00:31:14,320 Speaker 2: dig it? 576 00:31:14,520 --> 00:31:16,520 Speaker 3: Okay, we do have a lot of messages still to 577 00:31:16,520 --> 00:31:19,760 Speaker 3: get to, but Carney, our mailbot is over here, just 578 00:31:19,920 --> 00:31:23,600 Speaker 3: repeatedly asking in a digitized voice whether or not we 579 00:31:23,720 --> 00:31:26,720 Speaker 3: can dig it, And so I think we are being 580 00:31:26,800 --> 00:31:31,760 Speaker 3: asked to proceed to the Warriors' responses. All right, all right, 581 00:31:31,800 --> 00:31:41,160 Speaker 3: This first message is from Maxim. Maxim says, Hello, Robert 582 00:31:41,160 --> 00:31:43,120 Speaker 3: and Joe. First of all, thank you for all the 583 00:31:43,200 --> 00:31:46,440 Speaker 3: excellent content and all your shows in various forms. I 584 00:31:46,480 --> 00:31:49,160 Speaker 3: only casually tune into Weird House as I am only 585 00:31:49,200 --> 00:31:53,160 Speaker 3: a mild cinophile, But when you're doing The Warriors, I 586 00:31:53,200 --> 00:31:57,040 Speaker 3: am down like Charlie Brown during your most recent Weird 587 00:31:57,040 --> 00:31:59,560 Speaker 3: House episode about The Warriors, you made a statement about 588 00:31:59,560 --> 00:32:01,800 Speaker 3: how the film seems to take place in a slightly 589 00:32:01,960 --> 00:32:06,320 Speaker 3: alternate world, a not quite New York, New York. I 590 00:32:06,360 --> 00:32:09,640 Speaker 3: think you missed an interesting comparison John Wick. 591 00:32:10,600 --> 00:32:12,360 Speaker 2: Ah, I didn't think about this, and I've only seen 592 00:32:12,360 --> 00:32:13,560 Speaker 2: the first John Wick movie. 593 00:32:13,640 --> 00:32:16,240 Speaker 3: Oh same here. I've also only seen the first one, 594 00:32:16,760 --> 00:32:20,920 Speaker 3: so I from what I understand, I think the lore 595 00:32:21,160 --> 00:32:25,680 Speaker 3: gets more complex as it goes on. Okay, anyway, Maxim continues, 596 00:32:25,800 --> 00:32:29,880 Speaker 3: Not only is John Wick four an obvious homage to 597 00:32:29,920 --> 00:32:32,880 Speaker 3: The Warriors, with everything from a DJ calling out the 598 00:32:32,920 --> 00:32:37,400 Speaker 3: local Paris gangs to attack Wick too the final duel 599 00:32:37,440 --> 00:32:40,560 Speaker 3: at Sunrise, but I also think that an argument could 600 00:32:40,600 --> 00:32:44,680 Speaker 3: be made that both films exist in the same grungy universe. 601 00:32:45,320 --> 00:32:47,960 Speaker 3: If we accept that both John Wick and The Warriors 602 00:32:48,040 --> 00:32:51,400 Speaker 3: happened in the same universe, then The Warriors is not 603 00:32:51,720 --> 00:32:54,560 Speaker 3: just an excellent cult classic, it is cemented as a 604 00:32:54,680 --> 00:32:59,200 Speaker 3: John Wick prequel. Was Cyrus trying to join the High Table? 605 00:32:59,480 --> 00:33:01,160 Speaker 3: I don't know what that is. I assume that's a 606 00:33:01,200 --> 00:33:04,160 Speaker 3: John Wick thing where the Gangs of New York looking 607 00:33:04,200 --> 00:33:07,760 Speaker 3: to elevate their service. Was this the origin of the 608 00:33:07,880 --> 00:33:11,360 Speaker 3: League of assassins that exist in john Wick. Was john 609 00:33:11,400 --> 00:33:14,320 Speaker 3: Wick one of the orphans? Or if we really want 610 00:33:14,360 --> 00:33:16,840 Speaker 3: to get crazy, is john Wick the love child of 611 00:33:16,880 --> 00:33:20,440 Speaker 3: Swan and Mercy. This is the crossover experience we need, 612 00:33:20,520 --> 00:33:25,200 Speaker 3: far more than any DC Marvel multiverse shenanigans. Just wanted 613 00:33:25,200 --> 00:33:26,960 Speaker 3: to share my thoughts and see what you thought about 614 00:33:26,960 --> 00:33:30,840 Speaker 3: this potentially better than Marvel ip crossover. Also, are there 615 00:33:30,880 --> 00:33:33,440 Speaker 3: any other films you think might fit into this shared 616 00:33:33,520 --> 00:33:39,840 Speaker 3: universe theory? Ooh, thanks Maxim. I wish I could comment 617 00:33:39,880 --> 00:33:42,840 Speaker 3: on this more having more john Wick knowledge, but I 618 00:33:42,920 --> 00:33:44,920 Speaker 3: just haven't made it to the rest of those movies yet. 619 00:33:45,240 --> 00:33:47,920 Speaker 2: Yeah, yeah, yeah, saying I only saw the first one, 620 00:33:48,040 --> 00:33:50,320 Speaker 2: he Avenged his Dog, and I thought it was over, 621 00:33:50,400 --> 00:33:52,280 Speaker 2: but I guess there was more story to tell there. 622 00:33:53,440 --> 00:33:56,960 Speaker 3: I've been assured that nothing bad happens to a dog 623 00:33:57,000 --> 00:33:59,160 Speaker 3: in the other movies, because that was kind of hard 624 00:33:59,200 --> 00:34:00,800 Speaker 3: for me to get past than the first one. 625 00:34:01,440 --> 00:34:05,320 Speaker 2: Yeah, yeah, you know, I guess having not seen the 626 00:34:05,360 --> 00:34:07,520 Speaker 2: other john Wick movies, I'm also reminded of some other 627 00:34:07,560 --> 00:34:11,000 Speaker 2: movies that I haven't seen any of, and that being 628 00:34:11,040 --> 00:34:14,640 Speaker 2: the Purge movies. On the surface, Again, as someone who 629 00:34:14,680 --> 00:34:17,600 Speaker 2: has not watched them. It seems like the Purge shares 630 00:34:17,840 --> 00:34:22,239 Speaker 2: like some similarities with the Warriors universe in the sense that, 631 00:34:22,680 --> 00:34:25,480 Speaker 2: I don't know, you have a like a slightly alternate 632 00:34:25,520 --> 00:34:29,040 Speaker 2: reality affecting the way a lot of street level crime 633 00:34:29,120 --> 00:34:32,200 Speaker 2: is going down. I don't know. I was thinking about 634 00:34:32,200 --> 00:34:35,280 Speaker 2: that because I did just watch the new twenty twenty 635 00:34:35,280 --> 00:34:39,160 Speaker 2: four movie Jackpot that has Aquafina and John Cena in it, 636 00:34:39,440 --> 00:34:43,440 Speaker 2: which I thought was an amusing viewing, you know, pretty 637 00:34:43,440 --> 00:34:46,360 Speaker 2: fun movie, but gets into some of those ideas, like, 638 00:34:46,400 --> 00:34:48,400 Speaker 2: you know, those sort of what if scenarios that end 639 00:34:48,480 --> 00:34:52,480 Speaker 2: up having defining what the street level violence looks like. 640 00:34:53,200 --> 00:34:55,879 Speaker 3: I think the fact about the Warriors universe that would 641 00:34:55,920 --> 00:34:58,840 Speaker 3: be most important to fit with another universe is the 642 00:34:58,920 --> 00:35:03,839 Speaker 3: fact that the Bangs each wear costumes. That's like the 643 00:35:03,880 --> 00:35:06,239 Speaker 3: core difference is that this is a world where it's 644 00:35:06,280 --> 00:35:09,360 Speaker 3: just normal to have a gang dressed up as mimes 645 00:35:09,840 --> 00:35:12,960 Speaker 3: and a gang dressed up as baseball players. That's like, 646 00:35:13,760 --> 00:35:18,360 Speaker 3: that's a particular kind of alternate universe, not totally implausible 647 00:35:18,400 --> 00:35:22,040 Speaker 3: in reality, it's just not our reality. So what does 648 00:35:22,080 --> 00:35:25,600 Speaker 3: that fit with I'm not exactly sure, but it's close. 649 00:35:27,440 --> 00:35:29,320 Speaker 3: Oh and just one more thing to add on to 650 00:35:29,560 --> 00:35:33,680 Speaker 3: a maxim's email. Here Marcus wrote in with overlapping subject 651 00:35:33,760 --> 00:35:37,160 Speaker 3: matter to say John Wick four pays homage to the Warriors, 652 00:35:37,200 --> 00:35:40,800 Speaker 3: with the radio DJ using the same message, showing only 653 00:35:40,840 --> 00:35:43,759 Speaker 3: the tight shot of the mouth and says, obviously it's 654 00:35:43,800 --> 00:35:46,799 Speaker 3: not like Lynn Thigpen as she's no longer with us, 655 00:35:47,600 --> 00:35:51,160 Speaker 3: but this this DJ is announcing the increasing award on 656 00:35:51,239 --> 00:35:53,880 Speaker 3: the on the hit for John Wick throughout the movie. 657 00:35:54,360 --> 00:35:58,000 Speaker 3: So it sounds like this is an open, conscious play 658 00:35:58,040 --> 00:35:59,960 Speaker 3: on the Warriors, not just slightly similar. 659 00:36:00,880 --> 00:36:10,759 Speaker 2: Interesting, all right, there's another one. This comes to us 660 00:36:10,800 --> 00:36:13,080 Speaker 2: from Andrew. Andrew writes and it says, Hi, Robert, Joe 661 00:36:13,080 --> 00:36:15,080 Speaker 2: and JJ has always great work. While I like to 662 00:36:15,160 --> 00:36:17,600 Speaker 2: enjoy your core episodes on my commute, tuning into Weird 663 00:36:17,640 --> 00:36:19,680 Speaker 2: House Cinema has become my favorite part of Friday Night, 664 00:36:20,200 --> 00:36:23,279 Speaker 2: your recent discussion of The Warriors struck an interesting chord 665 00:36:23,320 --> 00:36:25,319 Speaker 2: for me. You briefly mentioned the two thousand and five 666 00:36:25,400 --> 00:36:28,319 Speaker 2: video game adaptation, but didn't spend much time on it. 667 00:36:28,400 --> 00:36:30,399 Speaker 2: That makes sense for a movie podcast, but it's worth 668 00:36:30,440 --> 00:36:32,719 Speaker 2: noting that the game was very well received in its 669 00:36:32,760 --> 00:36:35,719 Speaker 2: time and has been subsequently re released on newer consoles 670 00:36:35,760 --> 00:36:38,080 Speaker 2: over the years. While the film is rightfully considered a 671 00:36:38,120 --> 00:36:41,040 Speaker 2: cult classic, I suspect most people my age are younger 672 00:36:41,040 --> 00:36:43,400 Speaker 2: who are familiar with the Warriors came to it through 673 00:36:43,440 --> 00:36:46,160 Speaker 2: the game instead, And this makes sense. I think we 674 00:36:46,200 --> 00:36:50,520 Speaker 2: mentioned it was like a Rockstar Games release, so you know, 675 00:36:50,520 --> 00:36:54,920 Speaker 2: we've seen a lot of older film franchises re explored 676 00:36:54,960 --> 00:36:57,880 Speaker 2: through video games, but this would have been a rock 677 00:36:57,920 --> 00:37:00,239 Speaker 2: Star game. This would have been a big and I 678 00:37:00,280 --> 00:37:02,960 Speaker 2: was just kind of out of gaming, I think at 679 00:37:02,960 --> 00:37:07,000 Speaker 2: that time, and not really plugged into what was happening. 680 00:37:07,480 --> 00:37:07,640 Speaker 2: You know. 681 00:37:07,680 --> 00:37:09,680 Speaker 3: We were just chatting about it in the episode, and 682 00:37:09,800 --> 00:37:11,840 Speaker 3: it struck me as kind of strange in the moment 683 00:37:12,239 --> 00:37:15,040 Speaker 3: that they would adapt a game from a movie that 684 00:37:15,160 --> 00:37:17,440 Speaker 3: was like twenty five or thirty years old and not 685 00:37:17,640 --> 00:37:19,800 Speaker 3: like a recent release. That just seemed like a weird 686 00:37:19,840 --> 00:37:22,880 Speaker 3: thing to me. But then the more I thought about it, 687 00:37:22,920 --> 00:37:25,000 Speaker 3: I was like, oh, I guess that's not all that unusual. 688 00:37:25,040 --> 00:37:27,880 Speaker 3: In fact, one of my favorite movies and favorite video 689 00:37:27,920 --> 00:37:30,600 Speaker 3: games has been like that. Alien Isolation is like a 690 00:37:30,640 --> 00:37:36,160 Speaker 3: recent console, a recent generation video game adaptation, not adaptation 691 00:37:36,320 --> 00:37:39,160 Speaker 3: of the first Alien movie, but it's basically a game 692 00:37:39,280 --> 00:37:42,080 Speaker 3: sequel to the original Alien from seventy nine. 693 00:37:42,560 --> 00:37:44,759 Speaker 2: Yeah, and then I believe they did have DLC for 694 00:37:44,840 --> 00:37:47,719 Speaker 2: it where they brought back I think pretty much all 695 00:37:47,800 --> 00:37:51,240 Speaker 2: the living cast from the first Alien movie to do voices, 696 00:37:51,320 --> 00:37:54,400 Speaker 2: and you had like the you know in Nostromo scenario 697 00:37:54,440 --> 00:37:56,759 Speaker 2: to play out. I never actually played it. I guess 698 00:37:56,760 --> 00:37:58,799 Speaker 2: I've got it on the system there. I should fire 699 00:37:58,840 --> 00:38:00,879 Speaker 2: it up, But I only played through the core game. 700 00:38:01,440 --> 00:38:03,760 Speaker 3: I know what you're talking about. From what I recall. 701 00:38:03,960 --> 00:38:06,520 Speaker 3: That was not like a like a full game length, 702 00:38:06,960 --> 00:38:09,000 Speaker 3: story driven kind of thing. It was more kind of 703 00:38:09,000 --> 00:38:11,240 Speaker 3: like a little mini mini game or something. 704 00:38:12,520 --> 00:38:14,680 Speaker 2: Well even better, I'd have less time these days of 705 00:38:14,760 --> 00:38:18,280 Speaker 2: light times, so if it's short, I'm in all right anyway. 706 00:38:18,680 --> 00:38:23,520 Speaker 2: This lister Mail continues talking about the Warriors video game 707 00:38:23,560 --> 00:38:25,720 Speaker 2: adaptation from two thousand and five. Plot Wise, it starts 708 00:38:25,719 --> 00:38:28,040 Speaker 2: earlier than the film, but catches up about halfway through. 709 00:38:28,080 --> 00:38:30,440 Speaker 2: From there, it's essentially a playable version of the movie, 710 00:38:30,600 --> 00:38:32,799 Speaker 2: hitting the same story beats and taking the player through 711 00:38:32,800 --> 00:38:36,200 Speaker 2: the same set pieces. Having watched the movie sometime after 712 00:38:36,239 --> 00:38:38,400 Speaker 2: playing through it, it's easy to see how naturally the 713 00:38:38,480 --> 00:38:41,080 Speaker 2: game evolved from the film, which was on some level 714 00:38:41,200 --> 00:38:44,160 Speaker 2: just a string of combat encounters. You also mentioned the 715 00:38:44,200 --> 00:38:46,960 Speaker 2: need for more movies with uniform street gangs, and it 716 00:38:47,000 --> 00:38:49,279 Speaker 2: made me think of one of my favorites, twenty tens 717 00:38:49,320 --> 00:38:52,640 Speaker 2: Boon Raku. Like The Warriors, it features a few bands 718 00:38:52,640 --> 00:38:56,880 Speaker 2: of well coordinated Ruffians and an escalating series of fights. Stylistically, 719 00:38:56,880 --> 00:39:00,839 Speaker 2: it feels alternatingly like a stage play, a comic book, 720 00:39:00,880 --> 00:39:03,560 Speaker 2: and a video game, but it all hangs together pretty well. 721 00:39:03,960 --> 00:39:06,600 Speaker 2: It's also got a pretty stack cast, including Woody Harrelson, 722 00:39:06,640 --> 00:39:11,359 Speaker 2: Demi Moore, Josh hartnett, Ron Peerlman, and the absolutely incomparable 723 00:39:11,440 --> 00:39:14,279 Speaker 2: vocal talent of Mike Patton. I wouldn't say it's a 724 00:39:14,280 --> 00:39:17,960 Speaker 2: great movie, but it is deeply, delightfully weird. I recommend it. 725 00:39:18,000 --> 00:39:20,200 Speaker 2: Thanks as always for all your hard work, Andrew. 726 00:39:20,760 --> 00:39:23,520 Speaker 3: You know I looked up a few screenshots from this movie, 727 00:39:23,719 --> 00:39:27,000 Speaker 3: and a couple of them kind of reminded me of 728 00:39:27,000 --> 00:39:30,560 Speaker 3: another movie from years ago now that I enjoyed, which 729 00:39:30,719 --> 00:39:35,359 Speaker 3: was Stephen Chow's Kung Fu Hustle, which does have some 730 00:39:35,800 --> 00:39:38,440 Speaker 3: vaguely uniformed gangs in it. I think we only ever 731 00:39:38,480 --> 00:39:40,319 Speaker 3: see two, and one of them we only see at 732 00:39:40,320 --> 00:39:42,399 Speaker 3: the very beginning of the movie. So primarily there's only 733 00:39:42,560 --> 00:39:45,759 Speaker 3: one gang in the film, but it struck me as 734 00:39:45,800 --> 00:39:47,719 Speaker 3: the kind of universe where I don't know, if they 735 00:39:47,760 --> 00:39:50,439 Speaker 3: were to make more Kung Fu Hustle movies, there would 736 00:39:50,480 --> 00:39:53,880 Speaker 3: be there could be more gangs that had weird uniforms, 737 00:39:53,920 --> 00:39:58,279 Speaker 3: like a gang of mimes would fit in in that world. Okay, 738 00:39:58,320 --> 00:40:01,160 Speaker 3: I'm gonna round things off with a part of an 739 00:40:01,200 --> 00:40:04,600 Speaker 3: email from our listener, Jeff. This is a great email, 740 00:40:04,600 --> 00:40:06,880 Speaker 3: but it's very long, gets into a lot of different 741 00:40:06,960 --> 00:40:09,759 Speaker 3: stuff from different episodes, So I'm just gonna mention a 742 00:40:09,800 --> 00:40:17,960 Speaker 3: couple of things from the beginning of it. Jeff says, Hey, guys, 743 00:40:18,200 --> 00:40:21,200 Speaker 3: when I was listening to Joe explain that the distinct 744 00:40:21,280 --> 00:40:25,000 Speaker 3: smell of burning hair is caused by sulfur, my first 745 00:40:25,000 --> 00:40:27,920 Speaker 3: thought was, I'm made of sulfur. What the heck am 746 00:40:27,920 --> 00:40:30,759 Speaker 3: I eating that's full of sulfur. I didn't recall ever 747 00:40:30,800 --> 00:40:34,400 Speaker 3: seeing a sports drink advertised now with more sulfur, or 748 00:40:34,400 --> 00:40:36,560 Speaker 3: being told to eat a banana because it's full of 749 00:40:36,600 --> 00:40:40,160 Speaker 3: healthy sulfur. But then I thought about the smell of 750 00:40:40,239 --> 00:40:43,880 Speaker 3: rotting eggs and asparagus pa and quickly realized I must 751 00:40:43,960 --> 00:40:47,960 Speaker 3: be consuming sulfur. Every Day, thanks to the listener for 752 00:40:48,120 --> 00:40:51,280 Speaker 3: explaining the connection to amino acids. This is a reference 753 00:40:51,280 --> 00:40:55,000 Speaker 3: to a previous Listener Mail episode in which our correspondent 754 00:40:55,120 --> 00:40:59,280 Speaker 3: Ahmed got into the sulfur bonds that can be found 755 00:40:59,320 --> 00:41:03,520 Speaker 3: in the amino acid cysteine, and that the breaking of 756 00:41:03,560 --> 00:41:06,319 Speaker 3: these bonds is responsible for these sulfur smells that are 757 00:41:06,360 --> 00:41:10,640 Speaker 3: released when you burn certain types of proteins and things 758 00:41:10,680 --> 00:41:16,280 Speaker 3: like that. But anyway, Jeff also says, regarding pop culture 759 00:41:16,320 --> 00:41:19,759 Speaker 3: representations of Ninja's I wanted to call attention to the 760 00:41:19,920 --> 00:41:24,160 Speaker 3: nineteen eighty eight arcade Beat Them Up game Bad Dudes 761 00:41:24,280 --> 00:41:28,840 Speaker 3: Versus Dragon Ninja. It's got a self aware amusing eighty's motif, 762 00:41:29,040 --> 00:41:31,440 Speaker 3: and to the extent that there was a plot. The 763 00:41:31,480 --> 00:41:34,839 Speaker 3: game explains quote this is in all caps. By the way, 764 00:41:35,640 --> 00:41:39,680 Speaker 3: rampant ninja related crimes these days. White House is not 765 00:41:39,800 --> 00:41:43,680 Speaker 3: the exception. Once you start the game, it asks President 766 00:41:43,800 --> 00:41:47,120 Speaker 3: Ronnie has been kidnapped by the ninjas. Are you a 767 00:41:47,200 --> 00:41:51,279 Speaker 3: bad enough dude to rescue Ronnie? And then after that, 768 00:41:51,719 --> 00:41:55,240 Speaker 3: Jeff says, you just start hitting and kicking everything that moves. 769 00:41:56,400 --> 00:41:59,360 Speaker 3: I remember this, though I remember the words differently. I 770 00:41:59,400 --> 00:42:02,080 Speaker 3: believe you that you're correct to Jeff. I remember it 771 00:42:02,120 --> 00:42:04,720 Speaker 3: as like, are you a bad enough dude to rescue 772 00:42:04,760 --> 00:42:05,320 Speaker 3: the President? 773 00:42:06,719 --> 00:42:08,160 Speaker 2: Wow? I don't remember this one at all. 774 00:42:08,440 --> 00:42:11,840 Speaker 3: Yeah, I wonder if there were different versions it was 775 00:42:11,880 --> 00:42:15,120 Speaker 3: there one that was specifically Ronnie and another one that's like, 776 00:42:15,480 --> 00:42:18,160 Speaker 3: let's not name drop him, let's just call it the President. 777 00:42:20,120 --> 00:42:20,239 Speaker 2: Oh. 778 00:42:20,280 --> 00:42:22,080 Speaker 3: And also at the end of Jeff's email, there's a 779 00:42:22,120 --> 00:42:26,040 Speaker 3: digression about the theme music to Mortal Kombat, which we 780 00:42:26,080 --> 00:42:28,759 Speaker 3: talked about extensively in the Weird House Cinema episode on 781 00:42:28,840 --> 00:42:32,440 Speaker 3: the movie from the nineties, and Jeff says the Mortal 782 00:42:32,480 --> 00:42:35,960 Speaker 3: Kombat theme was one of his go to albums for 783 00:42:36,160 --> 00:42:39,120 Speaker 3: doom slash quake land parties. I guess this would be 784 00:42:39,120 --> 00:42:43,600 Speaker 3: in the nineties. I can only imagine the vibes. It 785 00:42:43,640 --> 00:42:45,920 Speaker 3: sounds like Mountain dew and Dorito's. 786 00:42:47,160 --> 00:42:50,240 Speaker 2: All part of a balanced diet. But thank you so much, Jeff. 787 00:42:50,600 --> 00:42:52,240 Speaker 2: All Right, well, we're going to go ahead and close 788 00:42:52,280 --> 00:42:54,799 Speaker 2: up the mail bag here today. Thank you Carney the 789 00:42:54,840 --> 00:42:58,920 Speaker 2: mail Bot for helping us with this. Hall We'll be 790 00:42:59,000 --> 00:43:00,799 Speaker 2: back in the future. For the time being, we're going 791 00:43:00,880 --> 00:43:04,080 Speaker 2: to continue with this schedule. Kind of gives us a 792 00:43:04,120 --> 00:43:07,640 Speaker 2: little breather. In between some of our multi episode series 793 00:43:08,440 --> 00:43:10,920 Speaker 2: a chance to catch up in that regard and then 794 00:43:10,960 --> 00:43:15,240 Speaker 2: also allow the mail bag to accumulate. So in the meantime, 795 00:43:15,280 --> 00:43:17,920 Speaker 2: feel free to write in though if you hear a 796 00:43:18,040 --> 00:43:20,319 Speaker 2: new episode of Stuff to Blow Your Mind or Weird 797 00:43:20,360 --> 00:43:24,120 Speaker 2: House Cinema that you have thoughts on you want to 798 00:43:24,160 --> 00:43:27,120 Speaker 2: provide some feedback right in, We'll read it and we 799 00:43:27,200 --> 00:43:29,959 Speaker 2: might just include it on a future episode of listener mail. 800 00:43:30,400 --> 00:43:33,680 Speaker 2: And yeah, and if you have ideas about what future 801 00:43:33,719 --> 00:43:36,799 Speaker 2: episodes of our core episodes you should consist of you 802 00:43:36,840 --> 00:43:40,480 Speaker 2: have topic suggestions, write in those are fair game as well. 803 00:43:40,480 --> 00:43:42,480 Speaker 2: And hey, if you have thoughts in an old episode 804 00:43:42,840 --> 00:43:44,719 Speaker 2: right in as well. We would love to hear from you. 805 00:43:45,120 --> 00:43:49,000 Speaker 3: Huge thanks as always to our excellent audio producer JJ Posway. 806 00:43:49,400 --> 00:43:51,120 Speaker 3: If you would like to get in touch with us 807 00:43:51,120 --> 00:43:53,640 Speaker 3: with feedback on this episode or any other, to suggest 808 00:43:53,640 --> 00:43:55,640 Speaker 3: a topic for the future, or just to say hello, 809 00:43:55,800 --> 00:43:58,680 Speaker 3: you can email us at contact at stuff to Blow 810 00:43:58,680 --> 00:44:06,120 Speaker 3: your Mind dot com. 811 00:44:06,320 --> 00:44:09,279 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 812 00:44:09,360 --> 00:44:13,160 Speaker 1: more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 813 00:44:13,239 --> 00:44:15,040 Speaker 1: or wherever you listen to your favorite shows.