WEBVTT - What is DRM?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>text style from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Polette

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<v Speaker 1>and I am an editor here at how stuff works

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<v Speaker 1>dot com, sitting across from me as usual as senior

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<v Speaker 1>writer Jonathan Strickland. And please do pay attention to the

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<v Speaker 1>men behind the curtain. Oh boy, we're in our new digs.

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<v Speaker 1>Oh yes, our brand new studio has been completed. Yes,

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<v Speaker 1>and uh, and now there's a curtain separating us from Jerry,

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<v Speaker 1>so we can't see when she's you know, surfing Facebook

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<v Speaker 1>or whatever. She can do whatever she likes, and we'll

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<v Speaker 1>be back here in our own little room. In fact,

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<v Speaker 1>she might not even be in there anymore. We don't know.

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<v Speaker 1>All right, then well we should we should, we should

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<v Speaker 1>go ahead and get started. Then, yes, let's do that. Actually,

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<v Speaker 1>we are recording this um just before I am about

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<v Speaker 1>to leave the office to go catch a flight, So

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<v Speaker 1>if we talk quickly, that's why, because I need to

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<v Speaker 1>go and get on a plane. But we're gonna talk

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<v Speaker 1>about dr M or digital rights management and exactly what

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<v Speaker 1>it is and why some people are really against the

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<v Speaker 1>whole idea in the first place. Um, But to really

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<v Speaker 1>talk about DRM, we kind of have to step back

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<v Speaker 1>and just talking about copy protection in general. Yes, because um, well,

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<v Speaker 1>actually before we even really get into that, I just

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<v Speaker 1>like to point something out, um, that digital rights management

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<v Speaker 1>is supposed to be about who owns what essentially, and uh,

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<v Speaker 1>you know, if you buy a program off the shelf,

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<v Speaker 1>take it home and put it on your computer, the

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<v Speaker 1>the people who make it basically want to ensure that

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<v Speaker 1>they can't you know, that you can't make as many

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<v Speaker 1>copies as you want to give them to all your friends.

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<v Speaker 1>Thereby they only sold one copy of this software. Well,

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<v Speaker 1>the thing is, though, there are a lot of other

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<v Speaker 1>digital rights involved, uh, including yours. You have rights to

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<v Speaker 1>that software. So it should be pointed out that copy

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<v Speaker 1>protection is only one part of the digital rights spectrum.

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<v Speaker 1>And you know, digital rights management sort of as a

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<v Speaker 1>bad name simply because of that. And that's why people

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<v Speaker 1>are so upset because they view it simply as copy protection.

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<v Speaker 1>But we can we can get into that a little

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<v Speaker 1>bit later. We should just go ahead and get into

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<v Speaker 1>copy protection. Yeah, let's talk about copy protection, and we'll

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<v Speaker 1>we'll work our way into why some people feel DRM

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<v Speaker 1>is far too restrictive and that it goes well beyond

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<v Speaker 1>copy protection to the point where it can actually ruin

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<v Speaker 1>your your experience as a customer. But we'll sure, we'll

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<v Speaker 1>really dive into that. So copy protection is pretty much

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<v Speaker 1>self explanatory. It's a method of protecting a work from

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<v Speaker 1>being copied illegally and distributed beyond the rights holders. Um

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<v Speaker 1>uh scope right. So uh in the olden days, way

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<v Speaker 1>way way way back, when a copy of protection really

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<v Speaker 1>wasn't that important. And for instance, a book, if I

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<v Speaker 1>were to public a really long book, it would be

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<v Speaker 1>difficult for anyone else to make a copy of that

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<v Speaker 1>book without going to great links and using a lot

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<v Speaker 1>of time and effort to do so. Yes, as a

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<v Speaker 1>matter of fact, that's uh, that's a big reason why

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<v Speaker 1>it wasn't an issue people that the publishers really just

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<v Speaker 1>simply were not concerned that people were going to run

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<v Speaker 1>out and copy these things by hand, and what are

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<v Speaker 1>they going You would either have to write it down,

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<v Speaker 1>longhand or you would have to create, you know, build

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<v Speaker 1>up printing press and and copy it that way, or

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<v Speaker 1>eventually you get to the point where you can mimiograph

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<v Speaker 1>or xerox pages, but even then you're doing it page

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<v Speaker 1>by page. It was such a laborious and uh an

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<v Speaker 1>unrewarding task, especially if something went wrong in the middle

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<v Speaker 1>of it. You don't have to stop and fix everything

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<v Speaker 1>to continue. Um. It really wasn't an issue. You know,

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<v Speaker 1>it's very few people were going to take that kind

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<v Speaker 1>of time and effort to copy someone else's work. That's right.

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<v Speaker 1>But now let's let's move ahead and go toward well,

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<v Speaker 1>you know, we we could even talk about things like

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<v Speaker 1>the cassette hate business and how that was a big issue,

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<v Speaker 1>as as was VHS. UM. Anything that allowed a customer

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<v Speaker 1>to to put something that was uh published in one

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<v Speaker 1>medium and then transferred to another medium was met with

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<v Speaker 1>a great amount of resistance in the various entertainment industries.

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<v Speaker 1>That's right. Um. As a matter of fact, if if

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<v Speaker 1>you really think about it, it's the advent of electronic

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<v Speaker 1>technology that would allow you to copy something that really

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<v Speaker 1>made it an issue. There's there's a mention of it

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<v Speaker 1>in the Constitution, I believe, a very very simple mention

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<v Speaker 1>of copyright, and it's it's a very vague sense and

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<v Speaker 1>the thing is they didn't have to worry about it.

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<v Speaker 1>But then in the twentieth century, not only do you

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<v Speaker 1>have things like cassette tapes and VCRs, you've got uh,

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<v Speaker 1>photo copiers, you've got facsimile machines, and suddenly, uh, you know,

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<v Speaker 1>Congress is having to deal with a number of different

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<v Speaker 1>pieces of legislation, uh, coming from different companies going hey,

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<v Speaker 1>wait a minute, people are making lots and lots of

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<v Speaker 1>copies of our work, and you know, hey, we did

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<v Speaker 1>a lot of work on this thing. We don't want

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<v Speaker 1>people just running off with it. So you know, you

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<v Speaker 1>have to write some laws to protect that. But the

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<v Speaker 1>thing is, even though there are laws in place, as

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<v Speaker 1>someone has said to me on more than one occasion,

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<v Speaker 1>it's only illegal if you get caught, right. So the

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<v Speaker 1>thing is, you've got all this technology, but if you

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<v Speaker 1>never get caught doing it, you can still duplicate it

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<v Speaker 1>at will. Yeah. And on top of that, beside the

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<v Speaker 1>fact that it had suddenly become easy to start making copies,

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<v Speaker 1>or at least relatively easy to make copies of material

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<v Speaker 1>that did not belong to you, uh, there's also the

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<v Speaker 1>concept of fair use, which all which clouds things up considerably. Well,

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<v Speaker 1>it's cloudy in and of itself. Right, fair use itself

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<v Speaker 1>is not is not specifically defined. Is it is vague

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<v Speaker 1>on purpose and it ends up being an issue that

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<v Speaker 1>ends up that that's decided on a case by case basis.

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<v Speaker 1>But in general, things that are considered fair use or

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<v Speaker 1>if you are taking some material in order to comment

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<v Speaker 1>upon it, to to provide some sort of insightful commentary

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<v Speaker 1>that is outside the scope of the original material, then

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<v Speaker 1>you could present some of that original material, although the

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<v Speaker 1>definition of how much you can present is not Again,

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<v Speaker 1>that's not really defined. So is it all right to

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<v Speaker 1>to take a paragraph out of a previously published work

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<v Speaker 1>and then comment on it? Maybe? What about twenty pages?

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<v Speaker 1>Well maybe not. The problem is that it's not very

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<v Speaker 1>well defined. If you if you took a line from

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<v Speaker 1>a High Coup, that's a third of it essentially, Well

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<v Speaker 1>no that but that is the point it really, It

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<v Speaker 1>really does depend on how much of the material you're

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<v Speaker 1>taking from it. If you're taking it from say the Odyssey,

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<v Speaker 1>well that isn't in copyright, but it's something that size

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<v Speaker 1>um and you're taking two pages of it, Well, that's

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<v Speaker 1>all things considered, that's a pretty small amount of it.

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<v Speaker 1>Another thing that is important to consider is how transformative

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<v Speaker 1>it is well. And another issue of fair use is

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<v Speaker 1>not just if you are transforming something or if you

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<v Speaker 1>are commenting upon something. It's also the idea of being

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<v Speaker 1>able to create a backup copy of something for your

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<v Speaker 1>own use. Now, this is another part that comes into

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<v Speaker 1>play with digital rights management in just a little bit.

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<v Speaker 1>So the the idea here is that if you were

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<v Speaker 1>to uh to purchase something like let's say you back

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<v Speaker 1>in the seventies you bought a vinyl record and then

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<v Speaker 1>you know, in the eighties you've got some cassettes and

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<v Speaker 1>you think, oh, you know what, I'm gonna make a

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<v Speaker 1>copy of that vinyl record on cassette for my own

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<v Speaker 1>use to archives. So if anything does happen to that record,

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<v Speaker 1>I still have the music. I don't have to go

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<v Speaker 1>and purchase it again. That's okay, Okay, you can do that.

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<v Speaker 1>You can actually make a backup copy of something in

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<v Speaker 1>order to if the only purposes, so that you can

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<v Speaker 1>have it in case something happens to the original. Uh,

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<v Speaker 1>you know, you can't go and distribute it. You know,

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<v Speaker 1>it's not supposed You're not supposed to do something like

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<v Speaker 1>transfer that record to cassette tape and then start selling

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<v Speaker 1>those cassette tapes out of the trunk of your car. Um,

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<v Speaker 1>that would not be covered under fair use, and you

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<v Speaker 1>could be prosecuted for a copyright violation under those rules.

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<v Speaker 1>But the digital rights management manages to circumvent the whole

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<v Speaker 1>notion of fair use. So let's let's kind of sort

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<v Speaker 1>a segue into digital rights management now. Before when we're

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<v Speaker 1>talking about cassettes and tapes and that kind of thing. Um,

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<v Speaker 1>there's still a level of effort that you needed to

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<v Speaker 1>put forth in order to really make a copy. When

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<v Speaker 1>we get into the digital realm, that effort is reduced dramatically.

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<v Speaker 1>In some cases, all you have to do is click

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<v Speaker 1>a couple of buttons on your computer and you've just

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<v Speaker 1>made a copy of a file. And that's all you

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<v Speaker 1>needed to do. Uh, there's no effort really there. And

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<v Speaker 1>because you're not taking a physical uh format, you're not

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<v Speaker 1>taking like a record or a disc or whatever. You're

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<v Speaker 1>just taking a digital file. It doesn't even feel like

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<v Speaker 1>stealing because you're not not taking a physical object. You're

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<v Speaker 1>not you know, you can't you can't compare it to

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<v Speaker 1>say shoplifting because if I go into a music store

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<v Speaker 1>and I shoplift and I steal a CD, not only

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<v Speaker 1>have I taken something that doesn't belong to me and

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<v Speaker 1>I haven't paid for it, but the shopkeeper can no

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<v Speaker 1>longer sell that individual CD. Clearly right, because it's not

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<v Speaker 1>no longer in the shops possession. For the shopkeeper keeper

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<v Speaker 1>has uh spent the money on buying that item, but

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<v Speaker 1>will not be compensated for that because it is no

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<v Speaker 1>longer in the shopkeepers possession. Right now, with digital copies,

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<v Speaker 1>you can sell a digital copy copy rather without any

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<v Speaker 1>sort of physical medium at all. So if I were

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<v Speaker 1>to copy something, Let's say that Chris is Uh Chris's

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<v Speaker 1>band has got their album out in a digital format,

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<v Speaker 1>and I decide I want to listen to that, but

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<v Speaker 1>I also decide that I don't want to pay for it,

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<v Speaker 1>and I go and I copy that digital format. Well,

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<v Speaker 1>you could argue, well, you know, but Chris, Chris didn't

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<v Speaker 1>lose anything. He can still sell that digital copy to

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<v Speaker 1>whomever wants it. It's not like I took the only

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<v Speaker 1>instance of that I made a copy of it. However,

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<v Speaker 1>I have denied him that that sale, So there is

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<v Speaker 1>still an element of theft here. Now, this is what

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<v Speaker 1>kind of pushed various entertainment industry companies into backing the

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<v Speaker 1>whole idea of digital rights management. They wanted a way

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<v Speaker 1>to control their product so that people could not easily

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<v Speaker 1>make copies and distribute them, and beyond that, they even

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<v Speaker 1>wanted to kind of control how you experience that particular product, right,

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<v Speaker 1>and a copy protection was the very first version of

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<v Speaker 1>digital rights management because it was, in essence, the the

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<v Speaker 1>root of what they wanted to accomplish by by doing that. Um. Now,

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<v Speaker 1>the thing is, um, there have been a variety of

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<v Speaker 1>different ways of doing a copy protection. Uh. And I'm

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<v Speaker 1>going to mention one of Jonathan's favorite words. Um. Some

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<v Speaker 1>of the earliest that I encountered was, you know, I

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<v Speaker 1>would buy a copy of a program from my Amiga

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<v Speaker 1>and I would you know, load it on on the

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<v Speaker 1>computer and it would say you need to insert your dongle.

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<v Speaker 1>And this was a little piece of hardware that plugged

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<v Speaker 1>into one of the ports on the side of the machine.

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<v Speaker 1>And if you didn't have the dongle attached to the

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<v Speaker 1>side of the machine and the software could not detect

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<v Speaker 1>it was there, Basically, the program would not run a

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<v Speaker 1>very effective piece of copy protection, I'd say, but kind

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<v Speaker 1>of been practical if you happen to lose that little

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<v Speaker 1>dongle right right, or if something were to happen to

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<v Speaker 1>the port, for example, exactly if if the port goes dead,

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<v Speaker 1>then then you have to have your computer fixed before

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<v Speaker 1>you can run that programming. Right. And then you start thinking, well,

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<v Speaker 1>now you've created a copy protection that is dependent upon

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<v Speaker 1>a couple of different factors, some of which are beyond

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<v Speaker 1>my control necessary possibly beyond my control at any rate. Um,

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<v Speaker 1>but I've paid money to access this. So this is

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<v Speaker 1>the key to the people who opposed Digital rights management.

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<v Speaker 1>That's that's the key to their argument is that DRM,

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<v Speaker 1>the copy protection element of DRM, really hurts the the

0:12:09.400 --> 0:12:14.440
<v Speaker 1>legitimate consumer more than it hurts the prospective pirate. And

0:12:14.480 --> 0:12:16.520
<v Speaker 1>the idea that, you know, the person who actually buys

0:12:16.559 --> 0:12:21.280
<v Speaker 1>the product ends up having his or her experience impacted

0:12:21.320 --> 0:12:24.840
<v Speaker 1>by this DRM, and the people who want to steal

0:12:25.160 --> 0:12:28.000
<v Speaker 1>the content will find a way to steal it no

0:12:28.040 --> 0:12:32.240
<v Speaker 1>matter what kind of block you put there. Um. Really,

0:12:32.280 --> 0:12:36.320
<v Speaker 1>the whole purpose of the block being there, you could argue,

0:12:36.440 --> 0:12:39.680
<v Speaker 1>is not to to prevent someone from stealing, but to

0:12:39.720 --> 0:12:43.440
<v Speaker 1>provide the legal basis to pursue that person in court

0:12:44.400 --> 0:12:46.240
<v Speaker 1>once they do find a way to get around it.

0:12:47.040 --> 0:12:49.600
<v Speaker 1>You have a point, Yeah, it's kind of it's it's

0:12:49.600 --> 0:12:52.720
<v Speaker 1>it's interesting because when you think about it, drm is

0:12:53.040 --> 0:12:56.920
<v Speaker 1>it's like, Um, it's like you put a a lock

0:12:57.000 --> 0:12:58.800
<v Speaker 1>on your door, but you put a lock that's not

0:12:58.920 --> 0:13:03.199
<v Speaker 1>impossible to It's not impossible to pick that lock, right, Um.

0:13:03.320 --> 0:13:05.240
<v Speaker 1>And the reason you put the lock on the door

0:13:05.320 --> 0:13:07.760
<v Speaker 1>is not in order to make sure no one can

0:13:07.840 --> 0:13:10.439
<v Speaker 1>ever get in. It's to make sure that anyone who

0:13:10.480 --> 0:13:13.440
<v Speaker 1>does get in who doesn't have a key can be prosecuted.

0:13:14.480 --> 0:13:17.400
<v Speaker 1>And and that's kind of uh. But then you're also

0:13:17.440 --> 0:13:20.160
<v Speaker 1>saying that anyone who legitimately has a reason to come

0:13:20.160 --> 0:13:22.960
<v Speaker 1>into the house always has to have that key with

0:13:23.000 --> 0:13:25.040
<v Speaker 1>them because the door is never going to be unlocked.

0:13:25.679 --> 0:13:27.640
<v Speaker 1>So if that person loses the key, that's kind of tough.

0:13:27.960 --> 0:13:31.079
<v Speaker 1>They're gonna have to go and buy another key. Uh.

0:13:31.280 --> 0:13:33.800
<v Speaker 1>Kind of a roundabout way of getting at this. But

0:13:34.480 --> 0:13:38.760
<v Speaker 1>another another early version of copy protection would require that

0:13:38.840 --> 0:13:41.680
<v Speaker 1>you have, uh. The idea being that if you purchase

0:13:41.840 --> 0:13:45.360
<v Speaker 1>a game, for example of a computer game. Uh, the

0:13:45.400 --> 0:13:47.920
<v Speaker 1>idea of if you actually legitimately purchase it, you would

0:13:47.960 --> 0:13:50.640
<v Speaker 1>have the game, and you would have whatever documentation came

0:13:50.640 --> 0:13:52.559
<v Speaker 1>with the game. Yes, So a lot of these games

0:13:52.600 --> 0:13:54.480
<v Speaker 1>would have a section where they would ask you a

0:13:54.559 --> 0:13:58.440
<v Speaker 1>question that would be answered within the documentation. Yes, turn

0:13:58.520 --> 0:14:02.040
<v Speaker 1>two page seventeen and tell us what the third word

0:14:02.200 --> 0:14:04.679
<v Speaker 1>is in the second paragraph. And I even had some

0:14:04.760 --> 0:14:08.400
<v Speaker 1>of these manuals printed on dark blue paper, the idea

0:14:08.440 --> 0:14:10.160
<v Speaker 1>of course being that you would not be able to

0:14:10.360 --> 0:14:12.760
<v Speaker 1>uh photocopy it. It would all just come out as

0:14:12.760 --> 0:14:15.600
<v Speaker 1>a black sheet if you tried to photocopy these UM

0:14:15.800 --> 0:14:18.880
<v Speaker 1>these pages. Now, people got around that too, because there's

0:14:18.920 --> 0:14:21.800
<v Speaker 1>only so many questions you would be able to create

0:14:22.040 --> 0:14:25.120
<v Speaker 1>to for this copy protection. It's not like the entire

0:14:25.240 --> 0:14:28.760
<v Speaker 1>manual would be in the game UM copy protection, So

0:14:28.800 --> 0:14:31.280
<v Speaker 1>once people figured out what the questions were, they would

0:14:31.280 --> 0:14:33.320
<v Speaker 1>just circulate that, so you would still be able to

0:14:33.360 --> 0:14:36.480
<v Speaker 1>get around the game UM. There are also other physical

0:14:36.520 --> 0:14:41.440
<v Speaker 1>forms of copy protection where uh by physically changing the

0:14:41.520 --> 0:14:43.840
<v Speaker 1>disc and this is back in the five and a

0:14:43.920 --> 0:14:47.840
<v Speaker 1>quarter inch floppy desk days. By physically changing that disk,

0:14:48.200 --> 0:14:52.320
<v Speaker 1>you could make it hard to make a copy Like that,

0:14:52.320 --> 0:14:54.720
<v Speaker 1>that function would not be available, but you could get

0:14:54.720 --> 0:14:58.520
<v Speaker 1>around that too, if you knew how. And that's really

0:14:58.560 --> 0:15:01.160
<v Speaker 1>another issue with the The whole DRM is just the

0:15:01.200 --> 0:15:05.640
<v Speaker 1>idea that if you really want to get around DRM,

0:15:05.720 --> 0:15:08.320
<v Speaker 1>you can find a way to get around it. So

0:15:08.440 --> 0:15:11.240
<v Speaker 1>really the only people who get affected are the average

0:15:11.360 --> 0:15:16.440
<v Speaker 1>consumers who don't know better. Yeah, the manual version that

0:15:16.480 --> 0:15:18.120
<v Speaker 1>you were speaking of just a moment ago is the

0:15:18.200 --> 0:15:21.200
<v Speaker 1>kind of thing that would discourage probably the casual uh

0:15:21.280 --> 0:15:25.320
<v Speaker 1>software duplicator. You know, um Steve down the street. He

0:15:25.360 --> 0:15:28.080
<v Speaker 1>wants to to, uh make a copy for his buddy.

0:15:28.480 --> 0:15:30.920
<v Speaker 1>He's like, oh, man, well you know I can last

0:15:30.960 --> 0:15:33.680
<v Speaker 1>name is in jobs or was ni act. I just

0:15:33.720 --> 0:15:36.040
<v Speaker 1>wanted to pick something of the Bob. I usually say Bob,

0:15:36.120 --> 0:15:39.560
<v Speaker 1>but it just makes me think of Microsoft Bob. Um. Yeah,

0:15:39.600 --> 0:15:41.320
<v Speaker 1>that's that's gonna get his emails just to mention of

0:15:41.400 --> 0:15:44.200
<v Speaker 1>Microsoft Bob. Anyhow, we should do a podcast on that.

0:15:44.760 --> 0:15:49.800
<v Speaker 1>Um it'll be like two minutes long. Um anyhow, Now,

0:15:49.880 --> 0:15:51.920
<v Speaker 1>the uh, the whole thing is that that's the kind

0:15:51.920 --> 0:15:54.040
<v Speaker 1>of thing that would discourage probably the casual, the more

0:15:54.120 --> 0:15:59.520
<v Speaker 1>casual UM person from duplicating the software. But it eventually

0:15:59.600 --> 0:16:01.800
<v Speaker 1>involved to the point where it actually had a layer

0:16:01.960 --> 0:16:05.200
<v Speaker 1>of software encryption on it and of course people were

0:16:05.240 --> 0:16:07.560
<v Speaker 1>cracking that. As Jonathan said, you know, people really wanted

0:16:07.600 --> 0:16:09.560
<v Speaker 1>to get around it. They could do that. Um, that's

0:16:09.600 --> 0:16:12.840
<v Speaker 1>what we did our podcast on usenet. The wearer's channels

0:16:12.880 --> 0:16:16.440
<v Speaker 1>are basically, uh, software that has been cracked, whether the

0:16:17.080 --> 0:16:20.440
<v Speaker 1>copy protection has been removed or disabled on it. Um.

0:16:20.880 --> 0:16:24.000
<v Speaker 1>And uh you know that that's a little bit different

0:16:25.240 --> 0:16:29.120
<v Speaker 1>because once that's disabled, you can actually just generally use it.

0:16:29.160 --> 0:16:31.920
<v Speaker 1>Of course, sometimes disabling the copy protection will damage the

0:16:31.960 --> 0:16:35.720
<v Speaker 1>software in the process. UM. More modern efforts have gone

0:16:35.720 --> 0:16:38.960
<v Speaker 1>to using the software key. Like if you, for example,

0:16:38.960 --> 0:16:42.480
<v Speaker 1>bought a copy of Microsoft Windows, it's got um I

0:16:42.480 --> 0:16:44.840
<v Speaker 1>think a sixteen digit or is it longer than that?

0:16:44.920 --> 0:16:48.000
<v Speaker 1>Now it's longer than that now, Uh, like an encryption

0:16:48.080 --> 0:16:50.480
<v Speaker 1>key that comes along with it. Once you plug that

0:16:50.520 --> 0:16:54.360
<v Speaker 1>in and the software is registered online, no one else

0:16:54.440 --> 0:16:55.640
<v Speaker 1>is going to be able to use that key on

0:16:55.680 --> 0:16:59.600
<v Speaker 1>another computer. So you know, if you say, bought a

0:16:59.640 --> 0:17:01.960
<v Speaker 1>copy of Windows, you use the key and you gave

0:17:02.000 --> 0:17:05.240
<v Speaker 1>it to a friend down the street, Um, he or

0:17:05.280 --> 0:17:08.280
<v Speaker 1>she is going to have to find another legitimate t

0:17:08.800 --> 0:17:11.240
<v Speaker 1>which is generated by an algorithm. So if you just

0:17:11.320 --> 0:17:14.359
<v Speaker 1>make up letters and numbers, it's not gonna work. Probably

0:17:14.400 --> 0:17:16.840
<v Speaker 1>not gonna work. Well, the odds of it working are

0:17:17.080 --> 0:17:20.760
<v Speaker 1>at least astronomical, at least immediately. Yeah, I spent sixteen

0:17:20.760 --> 0:17:24.719
<v Speaker 1>hours trying to anyway. Um So, but that that actually

0:17:24.720 --> 0:17:27.920
<v Speaker 1>comes into uh into conflict with another right that is

0:17:28.040 --> 0:17:31.120
<v Speaker 1>legitimately yours, which is the right of first sale. Right.

0:17:31.440 --> 0:17:33.400
<v Speaker 1>You know, the right of first sale says that if

0:17:33.440 --> 0:17:36.320
<v Speaker 1>you purchase something, you have the right to sell that again,

0:17:36.960 --> 0:17:40.639
<v Speaker 1>uh further down the road, because that property is yours.

0:17:40.880 --> 0:17:43.919
<v Speaker 1>You have purchased it from someone, but it belongs to you,

0:17:44.040 --> 0:17:46.280
<v Speaker 1>so then you can dispose of it as you see fit.

0:17:46.800 --> 0:17:49.240
<v Speaker 1>So for example, if you buy a car and you've

0:17:49.280 --> 0:17:51.320
<v Speaker 1>paid for the car, the car is completely paid off,

0:17:51.600 --> 0:17:53.560
<v Speaker 1>it's well within your rights to sell that car to

0:17:53.600 --> 0:17:57.600
<v Speaker 1>whomever you like. You or game stores right use video

0:17:57.600 --> 0:18:00.920
<v Speaker 1>game stores another good example. So problem about d r

0:18:01.040 --> 0:18:03.080
<v Speaker 1>M is that it can get it can interfere with

0:18:03.119 --> 0:18:06.280
<v Speaker 1>your right to sell something that you've purchased. For example,

0:18:06.400 --> 0:18:11.520
<v Speaker 1>if I purchase a an MP three from from some

0:18:11.760 --> 0:18:15.160
<v Speaker 1>store that has DRM attached to that MP three, how

0:18:15.200 --> 0:18:18.119
<v Speaker 1>do I sell Let's let's say that I no longer

0:18:18.160 --> 0:18:20.760
<v Speaker 1>like that song and I want to try and recapture

0:18:20.760 --> 0:18:22.720
<v Speaker 1>some of the money I spent on that song. I

0:18:22.720 --> 0:18:24.600
<v Speaker 1>would like to sell that song to my buddy who

0:18:24.760 --> 0:18:27.159
<v Speaker 1>really likes that one and hasn't purchased it yet, and

0:18:27.160 --> 0:18:28.359
<v Speaker 1>I'm like, well, you know what, I'll sell it for

0:18:28.400 --> 0:18:30.720
<v Speaker 1>fifty cents. I bought it for a dollar, even though

0:18:30.720 --> 0:18:33.719
<v Speaker 1>there's no real depreciation in digital content the way there

0:18:33.800 --> 0:18:36.639
<v Speaker 1>is in physical content. But I can't really do that,

0:18:37.240 --> 0:18:41.080
<v Speaker 1>and I can see why it doesn't make sense from

0:18:41.119 --> 0:18:43.560
<v Speaker 1>in a digital perspective. And the main reason for that

0:18:43.640 --> 0:18:47.719
<v Speaker 1>is again, digitally, we can make copies of stuff, So

0:18:47.840 --> 0:18:49.960
<v Speaker 1>I can make a copy of a song that I own,

0:18:50.400 --> 0:18:53.280
<v Speaker 1>sell the copy, I still have the original and I'm

0:18:53.280 --> 0:18:58.200
<v Speaker 1>making money, and I can undercut the the legitimate copyright holder.

0:18:58.720 --> 0:19:01.520
<v Speaker 1>So if Amazon on, for example, is selling a song

0:19:01.560 --> 0:19:04.359
<v Speaker 1>at at a dollar twenty nine, and I buy a

0:19:04.440 --> 0:19:07.320
<v Speaker 1>purchase copy that song, or I buy that song for

0:19:07.359 --> 0:19:09.080
<v Speaker 1>a dollar twenty nine, but I start selling it for

0:19:09.080 --> 0:19:11.080
<v Speaker 1>fifty cents, you know, it doesn't take long for me

0:19:11.119 --> 0:19:13.639
<v Speaker 1>to recapture my costs and that I'm undercutting Amazon, and

0:19:13.640 --> 0:19:15.760
<v Speaker 1>then Amazon is not making money off that song. And

0:19:16.359 --> 0:19:19.399
<v Speaker 1>you can see where you can see where the foundation

0:19:19.560 --> 0:19:22.520
<v Speaker 1>is for DRM for the copy protection element of DRM

0:19:22.720 --> 0:19:26.560
<v Speaker 1>right now. The problem is that the implementation of DRM

0:19:26.800 --> 0:19:29.960
<v Speaker 1>sometimes goes a little too far. Did you want to

0:19:30.000 --> 0:19:33.640
<v Speaker 1>talk about Sony specifically? I do, But I was going

0:19:33.680 --> 0:19:36.439
<v Speaker 1>to mention one other thing that's missing from this transaction

0:19:36.480 --> 0:19:39.119
<v Speaker 1>going on that you were mentioning. Sure, and that's trust.

0:19:39.880 --> 0:19:42.480
<v Speaker 1>Let's say Jonathan wants to sell his MP three to me,

0:19:43.240 --> 0:19:45.080
<v Speaker 1>and I'm willing to pay him the fifty cents for it,

0:19:45.119 --> 0:19:48.120
<v Speaker 1>and we're going to do everything completely above board. Jonathan says,

0:19:48.160 --> 0:19:49.760
<v Speaker 1>I don't want to listen to this MP three anymore.

0:19:49.880 --> 0:19:52.000
<v Speaker 1>As soon as I send you the copy, I'm deleting

0:19:52.000 --> 0:19:55.000
<v Speaker 1>it from my computer. Technically, that would be essentially like

0:19:55.119 --> 0:19:57.679
<v Speaker 1>selling me a copy of a used book. He no

0:19:57.760 --> 0:20:00.639
<v Speaker 1>longer has that book. He's sold it to me, and

0:20:00.680 --> 0:20:03.040
<v Speaker 1>I've given him whatever he wants for it, and that

0:20:03.080 --> 0:20:07.320
<v Speaker 1>would be the right for sale. What what the producers

0:20:07.400 --> 0:20:10.359
<v Speaker 1>here are doing, the publishers of music or movies or

0:20:10.400 --> 0:20:14.320
<v Speaker 1>what software whatever? Um, they don't trust us to do that.

0:20:14.720 --> 0:20:16.879
<v Speaker 1>And you know, I'm sure in a lot of cases

0:20:16.920 --> 0:20:21.439
<v Speaker 1>that probably is well founded. UM, Because honestly, Jonathan could say, oh,

0:20:21.480 --> 0:20:25.040
<v Speaker 1>you know what, I'm tired of this MP three here, Chris,

0:20:25.080 --> 0:20:26.439
<v Speaker 1>you can have it for fifty cents, and I pay

0:20:26.480 --> 0:20:28.000
<v Speaker 1>him fifty cents, he sends me a copy of it,

0:20:28.040 --> 0:20:31.240
<v Speaker 1>and what if he doesn't deleted from his machine, then

0:20:31.280 --> 0:20:34.360
<v Speaker 1>we're doing exactly what they're afraid that we're doing. Now

0:20:34.480 --> 0:20:36.800
<v Speaker 1>we have duplicated the program and he has charged any

0:20:36.800 --> 0:20:39.520
<v Speaker 1>money for it, So he is making money off of

0:20:39.560 --> 0:20:42.240
<v Speaker 1>something that was somebody else's and he kept his original copy.

0:20:42.560 --> 0:20:45.400
<v Speaker 1>So they don't They don't trust people. And like I said,

0:20:45.440 --> 0:20:47.240
<v Speaker 1>some people are going to do that, some people are not.

0:20:47.760 --> 0:20:49.920
<v Speaker 1>So there there's an element of trust here. They don't

0:20:49.920 --> 0:20:52.000
<v Speaker 1>trust people to do this, which is why we're still

0:20:52.000 --> 0:20:55.040
<v Speaker 1>relying on copy protection. But as you pointed out, some people,

0:20:55.160 --> 0:20:58.639
<v Speaker 1>like Sony did a few years ago, have taken it

0:20:58.720 --> 0:21:01.600
<v Speaker 1>to an extreme right. Why why don't you tell us

0:21:01.600 --> 0:21:05.360
<v Speaker 1>a little bit about what Sony did? Well? UH, Basically,

0:21:05.400 --> 0:21:08.200
<v Speaker 1>back in I guess around two thousand five or so,

0:21:08.200 --> 0:21:12.960
<v Speaker 1>Sony BMG Music Entertainment UH sold some different UH music

0:21:13.000 --> 0:21:17.960
<v Speaker 1>CDs by a few different artists, UM and UH. As

0:21:17.960 --> 0:21:21.720
<v Speaker 1>soon as you put the CD in a computer, what

0:21:21.760 --> 0:21:24.280
<v Speaker 1>it would do is be to install what's called a

0:21:24.359 --> 0:21:28.399
<v Speaker 1>root kit on the computer. And basically it's a It

0:21:28.480 --> 0:21:31.040
<v Speaker 1>was a piece of software that was running underneath the surface.

0:21:31.040 --> 0:21:33.119
<v Speaker 1>It's not like you said, it said, Hey, hold on

0:21:33.160 --> 0:21:36.440
<v Speaker 1>a second, I'm installing a program on your machine. You

0:21:36.480 --> 0:21:38.520
<v Speaker 1>wouldn't know was being installed. You wouldn't know it was

0:21:38.600 --> 0:21:42.439
<v Speaker 1>running the average person speaking. I mean, obviously someone discovered it.

0:21:42.960 --> 0:21:46.040
<v Speaker 1>But what was going on was they were installing this

0:21:46.119 --> 0:21:48.480
<v Speaker 1>root kid in there, and the point of it was

0:21:48.560 --> 0:21:52.040
<v Speaker 1>to uh manage copy protection. They wanted to make sure

0:21:52.040 --> 0:21:54.880
<v Speaker 1>that you weren't going to duplicate that CD and give

0:21:54.920 --> 0:21:57.320
<v Speaker 1>it to, you know, the music to someone else. The

0:21:57.400 --> 0:22:00.639
<v Speaker 1>problem is the root kit provide quite a bit of

0:22:00.680 --> 0:22:05.359
<v Speaker 1>access to computers and uh and basically was a back

0:22:05.400 --> 0:22:09.040
<v Speaker 1>door to hackers getting access to your system. And again,

0:22:09.080 --> 0:22:10.960
<v Speaker 1>the average person is not going to know that software

0:22:11.040 --> 0:22:14.399
<v Speaker 1>is on there, and they got caught. Yea, So Sony,

0:22:14.480 --> 0:22:18.120
<v Speaker 1>what what Sony did was went well beyond just ensuring

0:22:18.240 --> 0:22:22.119
<v Speaker 1>that this music wasn't going to be distributed illegally. What

0:22:22.240 --> 0:22:28.800
<v Speaker 1>Sony did was allowed for a remote access to your machine. Um.

0:22:28.840 --> 0:22:32.480
<v Speaker 1>And the root of all of this the root kit,

0:22:32.600 --> 0:22:34.560
<v Speaker 1>But the root of it all was that Sony did

0:22:34.560 --> 0:22:40.560
<v Speaker 1>not trust its customers. And the other thing that that

0:22:40.880 --> 0:22:44.760
<v Speaker 1>gets people upset is not just that that these companies

0:22:44.800 --> 0:22:48.240
<v Speaker 1>aren't trusting their their customers, but that um that it's

0:22:48.280 --> 0:22:52.440
<v Speaker 1>a it's a relatively small percentage of people among all

0:22:52.520 --> 0:22:58.320
<v Speaker 1>customers who actually engage in illegal behavior, but everyone gets

0:22:58.320 --> 0:23:00.760
<v Speaker 1>affected by it, that's right, So every one is being

0:23:00.800 --> 0:23:04.720
<v Speaker 1>punished for the the behavior of a small percentage of users.

0:23:04.960 --> 0:23:07.720
<v Speaker 1>And digital rights management can go beyond just preventing you

0:23:07.760 --> 0:23:11.439
<v Speaker 1>from making copies. For example, um, for video games or

0:23:11.440 --> 0:23:14.800
<v Speaker 1>computer games, there might be protection there where you can

0:23:14.920 --> 0:23:18.399
<v Speaker 1>install that game on a limited number of systems before

0:23:18.440 --> 0:23:21.920
<v Speaker 1>it will not let you install it again. Well, again

0:23:21.920 --> 0:23:25.800
<v Speaker 1>we're getting to the point of this this. You know

0:23:25.840 --> 0:23:29.600
<v Speaker 1>they're limiting how you can use this this uh this product.

0:23:30.160 --> 0:23:32.840
<v Speaker 1>And again you can kind of understand why. You know,

0:23:32.880 --> 0:23:34.520
<v Speaker 1>they don't want you to go and install it on

0:23:34.560 --> 0:23:36.680
<v Speaker 1>all of your friends computers so that everyone has a

0:23:36.720 --> 0:23:38.600
<v Speaker 1>copy of the game without buying it. But on the

0:23:38.600 --> 0:23:41.440
<v Speaker 1>flip side, if you are someone who updates his or

0:23:41.520 --> 0:23:44.720
<v Speaker 1>a computer on a regular basis, before long, you can

0:23:44.760 --> 0:23:47.000
<v Speaker 1>no longer play that game even though you purchased it.

0:23:47.640 --> 0:23:49.640
<v Speaker 1>Um Like, if you got rid of those computers, then

0:23:49.680 --> 0:23:52.080
<v Speaker 1>you that's it. That game is useless to you. You

0:23:52.119 --> 0:23:57.680
<v Speaker 1>cannot install it on your current system. And so this

0:23:57.920 --> 0:24:01.320
<v Speaker 1>this opens up lots and lots of wars for people

0:24:01.440 --> 0:24:03.879
<v Speaker 1>to come in and say that DRM is really not fair.

0:24:04.359 --> 0:24:07.760
<v Speaker 1>Um I mentioned before the idea of fair use and

0:24:07.880 --> 0:24:11.280
<v Speaker 1>making a backup copy. Here's another big example of where

0:24:11.359 --> 0:24:17.280
<v Speaker 1>DRM has got people upset. So there's the the digital

0:24:18.000 --> 0:24:19.800
<v Speaker 1>see see if I get this right's d m c A,

0:24:19.800 --> 0:24:23.720
<v Speaker 1>Digital Management Copyright Act Digital Millennium Millennium Copyright Act. Yes,

0:24:23.760 --> 0:24:25.679
<v Speaker 1>thank you. I knew I was going to mess up

0:24:25.680 --> 0:24:30.120
<v Speaker 1>the m the Digital Millennium Copyright Act, which was past. Yes,

0:24:30.480 --> 0:24:32.399
<v Speaker 1>I remember the year. I just can't remember what the

0:24:32.480 --> 0:24:35.679
<v Speaker 1>darn thing is called. Um So d m c A.

0:24:35.800 --> 0:24:38.600
<v Speaker 1>The the whole idea of this was to provide companies

0:24:39.000 --> 0:24:42.080
<v Speaker 1>the level of protection they wanted, so that if anyone

0:24:42.359 --> 0:24:46.280
<v Speaker 1>were to try and circumvent UH copyright protection, they could

0:24:46.320 --> 0:24:52.600
<v Speaker 1>be punished two extreme extents. I don't think that's unfair

0:24:52.680 --> 0:24:55.600
<v Speaker 1>to say that they could, because I think you could

0:24:55.600 --> 0:24:58.480
<v Speaker 1>be uh fined up to a hundred and fifty thousand

0:24:58.520 --> 0:25:03.200
<v Speaker 1>dollars per incident of copyright infringement, right, so, which for

0:25:03.359 --> 0:25:06.520
<v Speaker 1>the average person is going to be pretty uh pretty severe. Well, yeah,

0:25:06.640 --> 0:25:10.040
<v Speaker 1>hundred for anyone. I don't care who you are. Bill

0:25:10.080 --> 0:25:14.320
<v Speaker 1>Gates would not say, like a hundred fifty ah, that's

0:25:14.320 --> 0:25:17.320
<v Speaker 1>a lot of money. So even if you can afford it,

0:25:17.359 --> 0:25:19.600
<v Speaker 1>that doesn't mean that you want to know. But at

0:25:19.640 --> 0:25:23.320
<v Speaker 1>any rate, So one of the things about DRM is

0:25:23.359 --> 0:25:26.840
<v Speaker 1>that while it's still legal for you to create a

0:25:26.880 --> 0:25:29.560
<v Speaker 1>backup copy of whatever it is you've purchased in order

0:25:29.640 --> 0:25:32.040
<v Speaker 1>for you to to have it in case something happens

0:25:32.080 --> 0:25:34.800
<v Speaker 1>to the original, it is not legal for you to

0:25:34.840 --> 0:25:40.080
<v Speaker 1>circumvent any kind of digital rights management right copyright protection. So,

0:25:41.119 --> 0:25:43.760
<v Speaker 1>in other words, if you purchase a DVD, and even

0:25:43.800 --> 0:25:47.359
<v Speaker 1>if you have the the technology to make a copy

0:25:47.440 --> 0:25:51.679
<v Speaker 1>of that DVD, you can't make legally a backup copy

0:25:51.760 --> 0:25:54.520
<v Speaker 1>of that device because it would require you to circumvent

0:25:54.560 --> 0:25:58.359
<v Speaker 1>the d R m R. So your fair use rights

0:25:58.480 --> 0:26:02.800
<v Speaker 1>are trumped by the right of the copyright holder. UM.

0:26:03.080 --> 0:26:06.399
<v Speaker 1>In fact, it's illegal to even create a device that

0:26:06.440 --> 0:26:10.960
<v Speaker 1>can circumvent the DRM right. It's it's against the law.

0:26:11.119 --> 0:26:14.760
<v Speaker 1>So you even if you tried to create a code

0:26:14.840 --> 0:26:17.720
<v Speaker 1>or whatever in order for you to make your legitimate

0:26:17.760 --> 0:26:21.200
<v Speaker 1>backup file, UM, just making that code, even if you've

0:26:21.240 --> 0:26:24.040
<v Speaker 1>never run the code, even if you've never actually used

0:26:24.080 --> 0:26:28.080
<v Speaker 1>it to break DRM. Just creating it is against the law. Yeah,

0:26:28.119 --> 0:26:31.760
<v Speaker 1>the Real Networks, the company Real Networks sort of ran

0:26:31.800 --> 0:26:34.199
<v Speaker 1>into that problem with Real DVD, which was its DVD

0:26:34.600 --> 0:26:38.679
<v Speaker 1>copying software. And basically they've said, sure, you'd like to

0:26:38.680 --> 0:26:41.719
<v Speaker 1>make copies to run on your portable media players that

0:26:42.200 --> 0:26:45.600
<v Speaker 1>you know, like, for example, an iPad they didn't specifically

0:26:45.600 --> 0:26:49.000
<v Speaker 1>mention that, or uh, an iPhone or an Android powered device.

0:26:49.200 --> 0:26:50.880
<v Speaker 1>You'd like to make a copy of your movies, Sure,

0:26:50.880 --> 0:26:52.439
<v Speaker 1>we have software for that will help you do that,

0:26:52.480 --> 0:26:54.479
<v Speaker 1>and then you can make a backup copy or you

0:26:54.520 --> 0:26:58.480
<v Speaker 1>can watch copies of the stuff you bought. And uh,

0:26:58.800 --> 0:27:03.200
<v Speaker 1>Hollywood essentially brought suit against Real Networks and said, uh no,

0:27:03.400 --> 0:27:06.520
<v Speaker 1>this violates the d m c A, and the courts

0:27:06.800 --> 0:27:10.280
<v Speaker 1>essentially upheld that agreed with them, and there is no

0:27:10.359 --> 0:27:13.320
<v Speaker 1>Real DVD for sale. Um. But you know, it looks

0:27:13.320 --> 0:27:16.240
<v Speaker 1>pretty promising as far as as those programs go. But

0:27:16.359 --> 0:27:19.480
<v Speaker 1>you know, essentially the level of trust would have been

0:27:19.480 --> 0:27:21.720
<v Speaker 1>the issue there. You know, I've had trusted people to

0:27:21.760 --> 0:27:25.080
<v Speaker 1>do that. And now that there's that legislation. UM. It's

0:27:25.119 --> 0:27:28.480
<v Speaker 1>not just here in the United States either, Canada's Bill

0:27:28.600 --> 0:27:33.000
<v Speaker 1>C thirty two. UM, basically has included that same provision

0:27:33.000 --> 0:27:36.360
<v Speaker 1>that you if you are trying to circumvent copyright protection

0:27:36.359 --> 0:27:39.119
<v Speaker 1>in order to make your legitimate backup copy, that you

0:27:39.200 --> 0:27:41.320
<v Speaker 1>may not do that. So as long as they don't

0:27:41.359 --> 0:27:44.320
<v Speaker 1>put copyright protection on their products, then you can make

0:27:44.320 --> 0:27:47.480
<v Speaker 1>a backup copy. But no one's going to not but

0:27:47.760 --> 0:27:50.640
<v Speaker 1>copyright protection on their products, so you're kind of it's

0:27:50.640 --> 0:27:53.520
<v Speaker 1>almost like your right to make a backup copy doesn't

0:27:53.560 --> 0:27:56.439
<v Speaker 1>exist at all. Might as well be it's effectively you

0:27:56.520 --> 0:27:59.359
<v Speaker 1>can't make that backup copy legally. Yeah, you know, I

0:27:59.560 --> 0:28:02.159
<v Speaker 1>I should. We should wrap this up pretty soon here,

0:28:02.160 --> 0:28:03.719
<v Speaker 1>but yeah, you know, I wanted to ask you if

0:28:03.720 --> 0:28:08.840
<v Speaker 1>you remembered another name from our copy protection past. Do

0:28:08.880 --> 0:28:12.159
<v Speaker 1>you remember a Place for Sure? No, I do not.

0:28:12.480 --> 0:28:16.800
<v Speaker 1>Microsoft had was was selling music for a while, and

0:28:16.920 --> 0:28:20.439
<v Speaker 1>uh use the Place for Sure format, And um, the

0:28:20.480 --> 0:28:23.640
<v Speaker 1>Place for Sure format was sort of like Apple's uh

0:28:23.680 --> 0:28:26.600
<v Speaker 1>you know it's It had a layer of information encoded

0:28:26.640 --> 0:28:29.840
<v Speaker 1>into the file that said, you know, oh, yes, you

0:28:29.880 --> 0:28:32.640
<v Speaker 1>are indeed Jonathan Strickland the person that bought this file.

0:28:32.920 --> 0:28:36.000
<v Speaker 1>Listen to it as many times as you like. Um. Well,

0:28:36.000 --> 0:28:39.479
<v Speaker 1>that was fine until Microsoft decided to eliminate the service,

0:28:40.080 --> 0:28:43.600
<v Speaker 1>and then there was no longer anything to validate that DRM.

0:28:43.640 --> 0:28:46.520
<v Speaker 1>So anybody who bought files with the place for sure

0:28:46.600 --> 0:28:49.920
<v Speaker 1>DRM embedded in it. When Microsoft decided to abandon that

0:28:50.000 --> 0:28:55.400
<v Speaker 1>line of revenue, those people, you know, they said, Microsoft said,

0:28:55.440 --> 0:28:57.360
<v Speaker 1>you only have a certain amount of time to back

0:28:57.440 --> 0:28:59.920
<v Speaker 1>these up, and then you could still only listen to

0:29:00.080 --> 0:29:03.880
<v Speaker 1>them in limited circumstances. And once, you know, after that

0:29:03.920 --> 0:29:07.040
<v Speaker 1>those machines die, that's it. You won't be able to

0:29:07.040 --> 0:29:09.959
<v Speaker 1>access those files anymore. And that's not the that's not

0:29:10.000 --> 0:29:12.080
<v Speaker 1>the same. Only one that's ever done that, you know, yeah,

0:29:12.080 --> 0:29:14.960
<v Speaker 1>who had the same problem. And well, i'll close on this.

0:29:15.200 --> 0:29:17.560
<v Speaker 1>I'll mention one other example, the one that I think

0:29:17.600 --> 0:29:21.440
<v Speaker 1>is just absolutely insane is UBI Soft with their their

0:29:21.480 --> 0:29:24.240
<v Speaker 1>software where the only way you could play the game,

0:29:24.720 --> 0:29:28.040
<v Speaker 1>and it was a single person shooter. Um, so you're

0:29:28.040 --> 0:29:30.720
<v Speaker 1>playing by yourself on your computer. The only way you

0:29:30.720 --> 0:29:32.959
<v Speaker 1>could play is if your computer was also hooked up

0:29:32.960 --> 0:29:36.760
<v Speaker 1>to the Internet to connect to their DRM servers to

0:29:36.760 --> 0:29:38.680
<v Speaker 1>to make sure that the copy of the game you

0:29:38.720 --> 0:29:41.959
<v Speaker 1>were playing was valid, which meant that if you lost

0:29:42.080 --> 0:29:44.920
<v Speaker 1>your Internet connection for any reason, you could not play

0:29:45.000 --> 0:29:47.600
<v Speaker 1>the game, even though it was not a multiplayer game.

0:29:47.640 --> 0:29:50.360
<v Speaker 1>It wasn't an online game. The only reason you have

0:29:50.440 --> 0:29:52.040
<v Speaker 1>to be online was just to make sure that you

0:29:52.080 --> 0:29:55.520
<v Speaker 1>hadn't copied the game exactly, and that I think shows

0:29:55.640 --> 0:29:58.800
<v Speaker 1>the true that's probably not even the furthest extent. We're

0:29:58.800 --> 0:30:01.280
<v Speaker 1>gonna see DRM go too. And I'm not even saying

0:30:01.280 --> 0:30:03.280
<v Speaker 1>that all DRM is bad. I'm just saying that the

0:30:03.640 --> 0:30:08.040
<v Speaker 1>implementations that we've seen so far have been shortsighted and

0:30:08.120 --> 0:30:12.880
<v Speaker 1>again punish the average customer. They're not the pirate, the draconian.

0:30:13.440 --> 0:30:16.120
<v Speaker 1>Draconian isn't a good word for it. Yeah, it's just,

0:30:16.680 --> 0:30:18.760
<v Speaker 1>you know, they want to get paid, and that's okay.

0:30:19.240 --> 0:30:22.200
<v Speaker 1>You know, it's just that they do restrict people who

0:30:22.240 --> 0:30:26.560
<v Speaker 1>are legitimately using uh the whatever it is for their

0:30:26.640 --> 0:30:30.040
<v Speaker 1>you know, they're illegal within their legal rights. That's true. Again,

0:30:30.120 --> 0:30:32.680
<v Speaker 1>it's all about rights and what rights you have as

0:30:32.680 --> 0:30:35.280
<v Speaker 1>a consumer as well. And you have the right to

0:30:35.440 --> 0:30:38.760
<v Speaker 1>write us, yes if you'd like to. Our email addresses

0:30:39.040 --> 0:30:42.560
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0:30:42.600 --> 0:30:45.440
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0:30:45.440 --> 0:30:47.760
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0:30:53.200 --> 0:30:55.080
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0:30:55.120 --> 0:31:02.000
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