WEBVTT - How Speakers and Amplifiers Work

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>how Stuff Works and I love all things tech, and

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<v Speaker 1>today we are going to continue our episodes about how

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<v Speaker 1>speakers work and how they are able to take electricity

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<v Speaker 1>and make those sweet, sweet sounds for your ear holes.

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<v Speaker 1>So let us jump back with a quick explanation of

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<v Speaker 1>electro magnetism. So electricity and magnetism are very closely related,

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<v Speaker 1>and you've likely done the simple physics exercise of creating

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<v Speaker 1>a basic electro magnet. So you'll take something like an

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<v Speaker 1>iron nail and you'll wrap insulated copper wire in a

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<v Speaker 1>coil around the nails several times. The nail acts as

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<v Speaker 1>a ferromagnetic core. The copper wire coil is a conductor,

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<v Speaker 1>so connecting the ends of the copper wire to a

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<v Speaker 1>battery will then allow current to flow through the wire.

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<v Speaker 1>It'll flow from one end of the battery through the

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<v Speaker 1>wire down into the other end of the battery. As

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<v Speaker 1>it goes around this coil, the flow of electricity creates

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<v Speaker 1>a magnetic field. The nail and coil will behave like

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<v Speaker 1>a permanent magnet. Would it's an electro magnet, but it

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<v Speaker 1>will behave like a permanent magnet with a north pole

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<v Speaker 1>and a south pole. And if you brought it close

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<v Speaker 1>to a permanent magnet, then the opposite poles would attract

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<v Speaker 1>each other and the similar poles would repel each other.

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<v Speaker 1>So if you brought the electro magnets north pole next

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<v Speaker 1>to a permanent magnets north pole, it would push that

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<v Speaker 1>other magnet away and the polls will not change. Because

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<v Speaker 1>the source of electricity is a battery, and batteries provide

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<v Speaker 1>direct current, which means the current is always going to

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<v Speaker 1>flow in the same direction. It's never going to reverse.

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<v Speaker 1>But if you hooked the same nail and coil up

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<v Speaker 1>to a source of alternation current, things would be very different.

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<v Speaker 1>With alternating current, the direction of the flow of electricity

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<v Speaker 1>changes rapidly every second, and as the direction of electricity changes,

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<v Speaker 1>it affects the magnetic field. With electricity flowing in one direction,

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<v Speaker 1>the head of the nail might represent the north pole

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<v Speaker 1>of the magnet, and when the electricity switches to the

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<v Speaker 1>other direction, the head of the nail will become the

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<v Speaker 1>south pole of the magnet. And vice versa. You have

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<v Speaker 1>created a fluctuating magnetic field by running an alternating current

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<v Speaker 1>through an electro magnet, and you can do some pretty

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<v Speaker 1>cool stuff with a fluctuating magnetic field. For example, if

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<v Speaker 1>you bring this apparatus close to a conductive material, you'll

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<v Speaker 1>induce a change of voltage in that material even without

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<v Speaker 1>making physical contact between the two. So if you do

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<v Speaker 1>this with a stable magnetic field, all you'll do is

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<v Speaker 1>see a very short spike, but then it stops because

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<v Speaker 1>the magnetic field is not fluctuating. To induce electricity to

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<v Speaker 1>flow by changing voltage in this other conductor, the magnetic

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<v Speaker 1>field has to be fluctuating, or the conductor has to

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<v Speaker 1>be moving in and out of the magnetic field constantly.

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<v Speaker 1>If you get two coils of copper wire and you

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<v Speaker 1>make sure the second copper wire has twice as many

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<v Speaker 1>coils as the first one, you can create a transformer.

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<v Speaker 1>So imagine you've got your first coil of wire. Let's

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<v Speaker 1>say it's got ten coils ten ten loops around its core,

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<v Speaker 1>and you've got a second core with copper wire, but

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<v Speaker 1>there are twenty loops around the second core. If you

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<v Speaker 1>run a current through the first coil, it will induce

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<v Speaker 1>current to flow through the second coil. Moreover, the voltage

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<v Speaker 1>in the second coil will be higher than the voltage

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<v Speaker 1>in the first coil because the second coil has twice

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<v Speaker 1>as many coils as the first one. So the more

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<v Speaker 1>times you loop a wire around a or the greater

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<v Speaker 1>the change of voltage is going to be between coil

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<v Speaker 1>number one and coil number two. This particular version of

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<v Speaker 1>a transformer would be called a step up transformer because

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<v Speaker 1>the secondary coil has more turns than the primary coil

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<v Speaker 1>and steps up the voltage. If the opposite were true,

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<v Speaker 1>if coil number one had ten coils or ten loops

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<v Speaker 1>and coil number two had five loops, then that would

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<v Speaker 1>be a step down transformer. You would lower the voltage

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<v Speaker 1>from primary to secondary. Transformers are what made alternating current

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<v Speaker 1>the more viable solution to supplying electricity to homes and

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<v Speaker 1>businesses back in the early days, because transmitting electricity was

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<v Speaker 1>all about efficiency. How could you efficiently get electricity from

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<v Speaker 1>a power plant to where it needed to be? Well?

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<v Speaker 1>If you used alternating current, you could create transformers and

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<v Speaker 1>you could step up the voltage two very high levels,

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<v Speaker 1>and that meant that you could transmit power across power

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<v Speaker 1>lines much more efficiently. If you didn't do that, you

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<v Speaker 1>had so much power loss that you would have to

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<v Speaker 1>have lots of different power generators throughout the region in

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<v Speaker 1>order to supply all the power needs of your area,

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<v Speaker 1>at least back in the old days of direct current,

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<v Speaker 1>because it wasn't easy to step up the voltage. And again,

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<v Speaker 1>high voltage makes it more efficient to transmit power across

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<v Speaker 1>long distances, So in the early days, that's why a

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<v Speaker 1>C went out over d C. These days, you could

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<v Speaker 1>actually do things a little differently if you wanted to,

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<v Speaker 1>and you could go with direct DC power if you

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<v Speaker 1>really wanted to, but it would require a big overhaul

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<v Speaker 1>of the infrastructure. But transformers made a C much more

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<v Speaker 1>practical anyway. Electromagnets are pretty awesome now. With speakers, it's

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<v Speaker 1>not so much about voltage and current as it is

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<v Speaker 1>about making the diaphragm of the speaker move in precise ways.

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<v Speaker 1>With speakers, the electrical current acts as both the carrier

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<v Speaker 1>of information and the means to make the diaphragm move.

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<v Speaker 1>So you start with a steady magnetic field inside the basket.

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<v Speaker 1>You can create that steady magnetic field either with permanent

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<v Speaker 1>magnets like I mentioned before, or with electro magnets, but

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<v Speaker 1>it remains the same no matter what. The north pole

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<v Speaker 1>is always going to be the north pole. The south

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<v Speaker 1>pole is always going to be the south pole. Inside

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<v Speaker 1>the frame, that field does not change. The voice coil

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<v Speaker 1>on the cone ends up receiving the variable current that

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<v Speaker 1>came from the transmitter that represents the recorded sound. Now,

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<v Speaker 1>remember the way we record sound as we typically will

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<v Speaker 1>use something like a microphone, and a microphone is essentially

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<v Speaker 1>a speaker in reverse. A microphone has a diaphragm in

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<v Speaker 1>it that vibrates in the presence of sound waves. Those

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<v Speaker 1>vibrations cause fluctuations inside an electric current. You might vary

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<v Speaker 1>the resistance of the circuit, as we talked about with

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<v Speaker 1>the the old Johan Philip Rice approach, and by varying

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<v Speaker 1>those that electric resistance within the circuit, you can fluctuate

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<v Speaker 1>the electric current and then you can send that to

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<v Speaker 1>a speaker, though you would typically send it to an

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<v Speaker 1>amplifier first, but we'll talk about that in a minute.

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<v Speaker 1>The speaker then essentially reverses this process. It takes those

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<v Speaker 1>fluctuations sends them through an electro magnet. Which will generate

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<v Speaker 1>a variable magnetic field in response, which then makes the

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<v Speaker 1>cone vibrate within the speaker and essentially do the opposite

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<v Speaker 1>of what the microphones diaphragm was doing and recreate the

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<v Speaker 1>recorded sound. It's pretty cool and pretty elegant, really. So

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<v Speaker 1>the electrical signal representing the recorded sound comes into the speaker,

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<v Speaker 1>feeds into the voice coil creates this fluctuating magnetic field.

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<v Speaker 1>The field interacts with the permanent magnetic field inside the basket,

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<v Speaker 1>either pulling the diaphragm forward in the basket and thus

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<v Speaker 1>pushing air outward, or pulling the cone back towards the

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<v Speaker 1>back of the basket and allowing air to come further

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<v Speaker 1>in by creating that lower pressure. And these fluctuations happen

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<v Speaker 1>at high frequencies, so the I fragm is moving very

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<v Speaker 1>rapidly inside the basket. It's not just pushing out then

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<v Speaker 1>pulling in. It's doing this hundreds or thousands of times

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<v Speaker 1>per second, and it increases or decreases the air pressure

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<v Speaker 1>as the cone pushes those air molecules or suddenly moves away,

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<v Speaker 1>creating more space for them. And because sound is vibration,

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<v Speaker 1>those air molecules carry the sound up to our ears

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<v Speaker 1>and then we rock out to a C d C

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<v Speaker 1>or whatever band you happen to like. That isn't nearly

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<v Speaker 1>as cool as a C d C. Now, keep in

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<v Speaker 1>mind what I have described is how a driver works.

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<v Speaker 1>A speaker can and often does have more than one driver,

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<v Speaker 1>and drivers come in different shapes, sizes, and purposes. So

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<v Speaker 1>let's talk a little bit about what those are and

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<v Speaker 1>what they do, and why you need to have different

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<v Speaker 1>ones in the first place. Actually, that last question is

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<v Speaker 1>the easiest answer right away. Remember again, sound is vibration,

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<v Speaker 1>and low frequency sounds have longer wave forms. The points

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<v Speaker 1>of high and low pressure are further apart from each

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<v Speaker 1>other than with high frequency sounds. If you could actually

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<v Speaker 1>see the changes in air pressure due to sound, you

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<v Speaker 1>would see that the low frequency sounds have these larger

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<v Speaker 1>gaps between the high and low pressure points in the

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<v Speaker 1>waves as they move out from the source of sound.

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<v Speaker 1>So you need a cone diaphragm that can vibrate at

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<v Speaker 1>a slower frequency and push air effectively at that speed.

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<v Speaker 1>For that reason, you would typically go with a heavier,

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<v Speaker 1>larger diaphragm, both because the wavelengths of sound are longer.

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<v Speaker 1>If you're looking at the lower frequencies, and because making

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<v Speaker 1>the material heavy gives it greater inertia, it takes more

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<v Speaker 1>force to move the diaphragm, and it will move at

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<v Speaker 1>a pace that will reproduce those low frequency sounds you want.

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<v Speaker 1>This type of speaker falls into the whiffer or subwhiffer categories.

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<v Speaker 1>These are the speakers that create the base sounds. A

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<v Speaker 1>subwhiffer tends to handle frequencies from around twenty hurts to

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<v Speaker 1>two hurts. Think of a hurts as how long it

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<v Speaker 1>takes a wave to pass through a given point in

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<v Speaker 1>one se end, or how many waves can pass through

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<v Speaker 1>a given point in one second. Al Right, guys, we

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<v Speaker 1>got some more to chat about with speakers. Before I

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<v Speaker 1>jump into that, Let's take a quick break to thank

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<v Speaker 1>our sponsor. Human hearing ranges from twenty hurts, which is

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<v Speaker 1>twenty waves passing a given point in one second, to

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<v Speaker 1>twenty killer hurts or twenty thousand waves passing through a

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<v Speaker 1>point in one second. This really tells you more about

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<v Speaker 1>the wavelength of the wave itself and thus the frequency

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<v Speaker 1>and then the pitch. Remember, the lower frequencies are the

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<v Speaker 1>lower pitches. The higher frequencies are the higher pitches, and

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<v Speaker 1>that's the frequency range for typical human hearing twenty hurts

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<v Speaker 1>to twenty thousand hurts. Now, I can tell you from

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<v Speaker 1>my experience using a frequency sweeper which will slowly go

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<v Speaker 1>through a selection of frequencies that is all set at

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<v Speaker 1>the same volume, so you get a standard volume across

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<v Speaker 1>us all of them, that while I can technically hear

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<v Speaker 1>stuff at twenty hurts, it's not until you hit a

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<v Speaker 1>frequency of about fifty hurts that it quote unquote sounds

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<v Speaker 1>loud to me, even though actual volume of the two

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<v Speaker 1>tones remains the same, so the amplitude is exactly the same,

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<v Speaker 1>But until you get to a frequency of about fifty hurts,

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<v Speaker 1>it just doesn't sound loud to me because my ears

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<v Speaker 1>are not great at picking up those lower, super low frequencies. Also,

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<v Speaker 1>I should mention that while sound waves come in different frequencies,

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<v Speaker 1>sound itself travels at a speed that is dependent upon

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<v Speaker 1>the medium through which it travels. So, in other words,

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<v Speaker 1>low frequency sounds and high frequency sounds travel at the

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<v Speaker 1>same speed through the same medium. Otherwise you would have

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<v Speaker 1>all the high pitched sounds hitting your ears before the

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<v Speaker 1>low pitched ones and conducting an orchestra would drive you crazy.

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<v Speaker 1>The speed of sound is defined as the distance traveled

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<v Speaker 1>by a sound wave in a certain unit of time.

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<v Speaker 1>But hey, Jonathan, some of you might be saying you

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<v Speaker 1>were just talking about frequencies. If a high frequency sound

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<v Speaker 1>has twenty sound waves pass a certain point in the second,

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<v Speaker 1>and a low frequency sound has twenty waves passing that

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<v Speaker 1>same point in the second, are they traveling at different speeds? No,

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<v Speaker 1>they're not. This is easier to imagine if we take

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<v Speaker 1>an analogy. So let's say you're standing on the side

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<v Speaker 1>of the road. Every single vehicle going past you on

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<v Speaker 1>this one way road is traveling at a smooth twenty

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<v Speaker 1>miles per hour or about thirty two kilometers per hour

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<v Speaker 1>if you prefer. But they're all going that speed. Doesn't

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<v Speaker 1>matter what kind of car it is, they're all going

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<v Speaker 1>exactly twenty miles or thirty two kilometers per hour. Some

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<v Speaker 1>of these vehicles are very tiny, little smart cars. Some

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<v Speaker 1>of them are super long extended buses, but they're all

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<v Speaker 1>traveling at that same speed. So even though they're going

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<v Speaker 1>at the same speed, the buses take more time to

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<v Speaker 1>pass you than the smart cars do because the buses

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<v Speaker 1>are longer in the time it takes one super long

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<v Speaker 1>bus to go buy you, like the front passes you

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<v Speaker 1>and you time it out. Maybe four smart cars could

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<v Speaker 1>go buy you and that same amount of time, even

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<v Speaker 1>though they're all going at twenty miles per hour. The

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<v Speaker 1>same is true with sound waves, so we're not just

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<v Speaker 1>talking about speed but wavelength. So low frequency sounds and

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<v Speaker 1>high frequency sounds are traveling at the same speed. It's

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<v Speaker 1>just you can fit more of the waves in at

0:13:19.320 --> 0:13:23.360
<v Speaker 1>that time than others because of the length. All right

0:13:23.840 --> 0:13:26.240
<v Speaker 1>back to the speed of sound. Now, I cannot give

0:13:26.280 --> 0:13:30.040
<v Speaker 1>you a standard speed of sound for all occasions because

0:13:30.080 --> 0:13:32.439
<v Speaker 1>the speed of sound depends on a lot of little things,

0:13:32.800 --> 0:13:35.560
<v Speaker 1>For example, how much moisture is in the air or

0:13:35.559 --> 0:13:39.800
<v Speaker 1>how cold is the air. Sound passes through the air,

0:13:39.880 --> 0:13:42.079
<v Speaker 1>and air is made up of gases, and gases are

0:13:42.080 --> 0:13:44.960
<v Speaker 1>made up of molecules. So as you heat up a gas,

0:13:45.000 --> 0:13:47.640
<v Speaker 1>the molecules move apart from each other and they bounce

0:13:47.679 --> 0:13:51.920
<v Speaker 1>around more. They're more able to move. As gas is cool,

0:13:52.280 --> 0:13:56.920
<v Speaker 1>the molecules pack around together and they move around less,

0:13:56.920 --> 0:14:00.120
<v Speaker 1>so they get more tightly packed. So a cold gas

0:14:00.120 --> 0:14:03.880
<v Speaker 1>will transmit sound at a slightly slower speed than a

0:14:03.920 --> 0:14:06.839
<v Speaker 1>warm gas will if the temperature outside is sixty eight

0:14:06.840 --> 0:14:10.120
<v Speaker 1>degrees fahrenheit or about twenties celsius and the air is dry,

0:14:10.440 --> 0:14:14.240
<v Speaker 1>sound will travel at one thousand one per second or

0:14:14.320 --> 0:14:17.760
<v Speaker 1>three forty three meters per second. And it doesn't matter

0:14:17.800 --> 0:14:21.400
<v Speaker 1>what frequency sound waves you're working with, that's the speed

0:14:21.400 --> 0:14:24.280
<v Speaker 1>they're going to travel at. And again, at different temperatures

0:14:24.280 --> 0:14:26.440
<v Speaker 1>and there are different media, sound will travel at a

0:14:26.440 --> 0:14:28.440
<v Speaker 1>different speed. All right. Now, let's go back to the

0:14:28.440 --> 0:14:32.520
<v Speaker 1>different types of drivers. After you handled the sub whoffers

0:14:32.560 --> 0:14:36.840
<v Speaker 1>and the whoofers, well, the whoffers will still handle lower frequencies,

0:14:37.080 --> 0:14:40.400
<v Speaker 1>but sub whoffers are are specialized whoffers, largely because they

0:14:40.400 --> 0:14:44.640
<v Speaker 1>will frequently be paired with special circuits and cabinets dedicated

0:14:44.640 --> 0:14:48.240
<v Speaker 1>to creating those very very low frequencies in an effort

0:14:48.240 --> 0:14:50.760
<v Speaker 1>to produce a specific quality of sound, such as let's

0:14:50.760 --> 0:14:53.320
<v Speaker 1>say you're watching an action film and something done blowed

0:14:53.400 --> 0:14:56.320
<v Speaker 1>up real good. You want to have that rumbly low

0:14:56.440 --> 0:14:58.680
<v Speaker 1>base for those moments, you know, the kind where you

0:14:58.720 --> 0:15:02.280
<v Speaker 1>can actually feel it because it's vibrating the chair and

0:15:02.320 --> 0:15:04.640
<v Speaker 1>the air around you, and so it's it's that kind

0:15:04.640 --> 0:15:06.720
<v Speaker 1>of rumble you can feel in your chest well. That

0:15:06.800 --> 0:15:09.640
<v Speaker 1>frequently means you need a dedicated subwhiffer unit that has

0:15:09.640 --> 0:15:13.520
<v Speaker 1>its own power supply to generate the vibrations with enough

0:15:13.600 --> 0:15:16.600
<v Speaker 1>force necessary to create that effect. So it's not just

0:15:16.680 --> 0:15:21.120
<v Speaker 1>the speed but how hard it's pushing. After subwhiffers and whoffers,

0:15:21.400 --> 0:15:24.800
<v Speaker 1>you've got mid range drivers or mid range speakers, and

0:15:24.840 --> 0:15:28.160
<v Speaker 1>as the name suggests, these drivers are responsible for producing

0:15:28.160 --> 0:15:31.120
<v Speaker 1>sounds in the middle range frequencies of human hearing. A

0:15:31.160 --> 0:15:34.880
<v Speaker 1>typical range might include two fifty hurts to two thousand hurts.

0:15:34.920 --> 0:15:38.359
<v Speaker 1>You may have also heard the term squawker when referencing

0:15:38.360 --> 0:15:41.640
<v Speaker 1>mid range speakers. They're made of lighter materials and they

0:15:41.680 --> 0:15:45.360
<v Speaker 1>can vibrate at higher frequencies than whoffers and subwhiffers, which

0:15:45.400 --> 0:15:48.520
<v Speaker 1>is necessary to create those mid range tones. And then

0:15:48.640 --> 0:15:51.960
<v Speaker 1>you have tweeter speakers. These are made of the lightest

0:15:51.960 --> 0:15:54.680
<v Speaker 1>weight material and they vibrate the fastest in an effort

0:15:54.720 --> 0:15:57.840
<v Speaker 1>to reproduce frequencies on the upper levels of human hearing,

0:15:58.200 --> 0:16:00.640
<v Speaker 1>which tends to be between two thousand and twenty thou

0:16:00.920 --> 0:16:04.040
<v Speaker 1>hurts at least for consumer speakers. There are tweeters that

0:16:04.040 --> 0:16:06.800
<v Speaker 1>can be made for special purposes that can generate sound

0:16:06.880 --> 0:16:09.800
<v Speaker 1>frequencies well above the range of human hearing, some of

0:16:09.840 --> 0:16:12.040
<v Speaker 1>them as high up as a hundred killer hurts or

0:16:12.040 --> 0:16:15.520
<v Speaker 1>one hundred thousand hurts. That's five times higher than the

0:16:15.560 --> 0:16:19.040
<v Speaker 1>highest frequency the average human is capable of perceiving. So

0:16:19.080 --> 0:16:22.040
<v Speaker 1>why would you want a tweeter that could go beyond

0:16:22.360 --> 0:16:24.800
<v Speaker 1>the range of human hearing. Well, you might use it

0:16:24.840 --> 0:16:28.880
<v Speaker 1>for scientific research purposes, like finding out what high high

0:16:29.000 --> 0:16:33.920
<v Speaker 1>high pitches the ultrasonic pitches might due to affect animal behavior.

0:16:34.200 --> 0:16:36.200
<v Speaker 1>So you might be able to do that to learn

0:16:36.400 --> 0:16:39.480
<v Speaker 1>how high a pitch a dog might be able to hear,

0:16:39.520 --> 0:16:42.080
<v Speaker 1>for example, because dogs can hear at a different range

0:16:42.080 --> 0:16:44.920
<v Speaker 1>than humans can. Or you might want to do experiments

0:16:45.240 --> 0:16:49.640
<v Speaker 1>to see if those imperceptible frequencies have an effect on

0:16:49.680 --> 0:16:53.600
<v Speaker 1>the sounds we can here. So there are audio files

0:16:53.680 --> 0:16:57.640
<v Speaker 1>who insist that frequencies beyond the human range of hearing

0:16:57.960 --> 0:17:01.240
<v Speaker 1>can change the quality of the sounds that we do here,

0:17:01.600 --> 0:17:04.480
<v Speaker 1>and thus it's imperative to get a sound system and

0:17:04.560 --> 0:17:07.840
<v Speaker 1>a type of media capable of reproducing sound frequencies at

0:17:07.880 --> 0:17:10.560
<v Speaker 1>every level if you want a true reproduction of an

0:17:10.560 --> 0:17:14.000
<v Speaker 1>original sounds quality. Uh this falls into the realm of

0:17:14.080 --> 0:17:19.560
<v Speaker 1>psychoacoustics the study of sound perception. Because hearing involves processes

0:17:19.600 --> 0:17:23.080
<v Speaker 1>in the brain, there is a subjective component to it

0:17:23.119 --> 0:17:26.280
<v Speaker 1>that cannot be easily described through physics. We can talk

0:17:26.359 --> 0:17:29.320
<v Speaker 1>all about the physics of sound waves and sound propagation,

0:17:29.560 --> 0:17:32.879
<v Speaker 1>but ultimately, when it comes to the way we experience sound,

0:17:33.119 --> 0:17:36.080
<v Speaker 1>we have to take gray matter into account, and that

0:17:36.119 --> 0:17:39.399
<v Speaker 1>gets tricky since our experience of perceiving sound can depend

0:17:39.480 --> 0:17:42.399
<v Speaker 1>upon other things unrelated to the actual physics of the

0:17:42.400 --> 0:17:45.440
<v Speaker 1>sound itself. For example, if I were to tell you

0:17:45.840 --> 0:17:48.119
<v Speaker 1>that I have a sound system, and I've set it

0:17:48.240 --> 0:17:51.280
<v Speaker 1>up and it consists of the most expensive and most

0:17:51.320 --> 0:17:55.280
<v Speaker 1>technologically advanced components, and the media that was going to

0:17:55.320 --> 0:17:58.959
<v Speaker 1>play represented the most true reproduction of an actual sound,

0:17:59.400 --> 0:18:02.040
<v Speaker 1>that might be an enough to influence your perception of

0:18:02.080 --> 0:18:04.639
<v Speaker 1>the sound. Even if what I was really using was

0:18:04.720 --> 0:18:08.240
<v Speaker 1>just good equipment, not the best, but just good stuff.

0:18:08.480 --> 0:18:11.040
<v Speaker 1>Even if all all that stuff I told you wasn't true,

0:18:11.080 --> 0:18:13.640
<v Speaker 1>your perception of sound might make it seem like you're

0:18:13.640 --> 0:18:16.520
<v Speaker 1>listening to the most perfect reproduction of the original performance

0:18:16.600 --> 0:18:19.840
<v Speaker 1>as could be attained. Or if I did play a

0:18:19.880 --> 0:18:23.240
<v Speaker 1>sound back on what really was an amazing sound system,

0:18:23.440 --> 0:18:25.440
<v Speaker 1>but before I did it, I made a whole bunch

0:18:25.480 --> 0:18:28.160
<v Speaker 1>of apologies for how the system I was using could

0:18:28.200 --> 0:18:31.800
<v Speaker 1>not faithfully represent high tones, or had a very weak

0:18:31.840 --> 0:18:34.600
<v Speaker 1>base output, or something like that. You might perceive the

0:18:34.600 --> 0:18:39.000
<v Speaker 1>playback as following these trends that I had mentioned, even

0:18:39.040 --> 0:18:41.840
<v Speaker 1>if scientific recording instruments were to show that the playback

0:18:41.880 --> 0:18:45.080
<v Speaker 1>didn't suffer from those problems at all. All that being said,

0:18:45.280 --> 0:18:48.800
<v Speaker 1>the psychological aspect of how we perceive sound does have limitations.

0:18:48.840 --> 0:18:52.080
<v Speaker 1>No amount of snake oil salesmanship is going to convince

0:18:52.119 --> 0:18:55.240
<v Speaker 1>you that a truly subpar stereo system is capable of

0:18:55.280 --> 0:18:59.240
<v Speaker 1>reproducing the glory of the Philharmonic Orchestra, for example. But

0:18:59.320 --> 0:19:02.720
<v Speaker 1>because there is the subjective element and how we perceive sound,

0:19:03.080 --> 0:19:06.080
<v Speaker 1>there's the opportunity to exploit that element and make a

0:19:06.080 --> 0:19:08.359
<v Speaker 1>lot of money in the process. I've talked before about

0:19:08.359 --> 0:19:11.000
<v Speaker 1>how certain manufacturers have used this to market high end

0:19:11.040 --> 0:19:14.080
<v Speaker 1>audio equipment, and some of that has little to no

0:19:14.200 --> 0:19:16.760
<v Speaker 1>scientific evidence to back up the claims that they make

0:19:16.800 --> 0:19:20.600
<v Speaker 1>about those gadgets, and yet they're able to set exorbitant

0:19:20.600 --> 0:19:23.600
<v Speaker 1>prices for components that audio files will cover it because

0:19:23.600 --> 0:19:26.680
<v Speaker 1>they're always in a quest to get that perfect representation

0:19:26.760 --> 0:19:30.840
<v Speaker 1>of a sound. Uh so this stuff does happen. I

0:19:30.840 --> 0:19:33.800
<v Speaker 1>also covered this when I talked about MP three compression,

0:19:33.840 --> 0:19:37.119
<v Speaker 1>because if you remember an m P three's part of

0:19:37.160 --> 0:19:40.520
<v Speaker 1>the compression strategy is to take all the different parts

0:19:40.560 --> 0:19:44.159
<v Speaker 1>of a sound that we humans typically don't notice, and

0:19:44.200 --> 0:19:46.359
<v Speaker 1>you just cut them. You get rid of them, because

0:19:46.400 --> 0:19:48.560
<v Speaker 1>that way you cut down on the size of the

0:19:48.600 --> 0:19:52.960
<v Speaker 1>sound file. The strategy is, if you can't perceive it,

0:19:53.400 --> 0:19:56.040
<v Speaker 1>then we don't need it in the information. We can

0:19:56.040 --> 0:19:58.480
<v Speaker 1>just cut it that. Audio files say no, if you

0:19:58.560 --> 0:20:01.240
<v Speaker 1>do that, it affects the off that we can here,

0:20:01.680 --> 0:20:05.760
<v Speaker 1>and thus you are changing the nature of the audio recording.

0:20:06.480 --> 0:20:09.080
<v Speaker 1>Just because you couldn't hear the thing doesn't mean the

0:20:09.119 --> 0:20:13.879
<v Speaker 1>thing wasn't doing something else. I think the jury is

0:20:13.920 --> 0:20:15.920
<v Speaker 1>still out on that in a large part. I mean,

0:20:16.440 --> 0:20:19.679
<v Speaker 1>there are some legitimate arguments to make about harmonics and

0:20:19.760 --> 0:20:22.920
<v Speaker 1>things that do come into play, but I'm not sure

0:20:22.960 --> 0:20:24.919
<v Speaker 1>it gets to the level of subtlety that a lot

0:20:24.960 --> 0:20:27.760
<v Speaker 1>of audio files argue. At least I don't see the

0:20:27.800 --> 0:20:30.639
<v Speaker 1>scientific evidence supporting it. That doesn't mean it's wrong, It

0:20:30.720 --> 0:20:33.920
<v Speaker 1>just means I haven't seen the evidence supporting it. Anyway.

0:20:34.680 --> 0:20:37.000
<v Speaker 1>As soon as we come back. I'm gonna go into

0:20:37.160 --> 0:20:40.520
<v Speaker 1>talking about amplification and why that's important, but first let's

0:20:40.520 --> 0:20:50.560
<v Speaker 1>take another quick break to thank our sponsor. All right. Now,

0:20:50.560 --> 0:20:53.000
<v Speaker 1>Back when I was talking about the development of the loudspeaker,

0:20:53.040 --> 0:20:55.800
<v Speaker 1>I mentioned that Rice and Kellogg observed there needed to

0:20:55.840 --> 0:20:59.200
<v Speaker 1>be advancements and amplification, and by that they meant there

0:20:59.200 --> 0:21:02.080
<v Speaker 1>needed to be a way to boost the electrical signal

0:21:02.400 --> 0:21:06.399
<v Speaker 1>from the risk the transmitter the microphone in order to

0:21:06.480 --> 0:21:09.760
<v Speaker 1>give a speaker enough oomph to vibrate at a force

0:21:09.880 --> 0:21:12.760
<v Speaker 1>strong enough to play back the sounds at a suitable volume.

0:21:13.240 --> 0:21:17.159
<v Speaker 1>Without amplifiers, the signal strength might only allow a speaker

0:21:17.160 --> 0:21:19.720
<v Speaker 1>to play back a sound at a low volume, or

0:21:19.800 --> 0:21:22.720
<v Speaker 1>if the signal is very weak, it might not even

0:21:22.760 --> 0:21:26.120
<v Speaker 1>move the speaker significantly enough at all to create any

0:21:26.200 --> 0:21:29.359
<v Speaker 1>real sound. The reason the signal tends to be weak

0:21:29.720 --> 0:21:32.360
<v Speaker 1>goes back to the limitations we face when we record

0:21:32.440 --> 0:21:35.800
<v Speaker 1>sound in the first place. So using the microphone effect,

0:21:36.160 --> 0:21:40.280
<v Speaker 1>we transform sound into electrical signals by making the microphones

0:21:40.320 --> 0:21:44.080
<v Speaker 1>diaphragm vibrate, mimicking the way our ear drums work. Right,

0:21:44.160 --> 0:21:47.000
<v Speaker 1>So it's like we're speaking into someone's ear when we

0:21:47.040 --> 0:21:51.520
<v Speaker 1>talk into a microphone. Then we transform sound into electrical

0:21:51.560 --> 0:21:56.359
<v Speaker 1>signals by making that microphone diaphone vibrate, and those small

0:21:56.440 --> 0:22:01.240
<v Speaker 1>vibrations introduced fluctuations into an electrical signal in some way.

0:22:01.240 --> 0:22:04.040
<v Speaker 1>But for sound to affect the diaphragm at all, the

0:22:04.119 --> 0:22:08.080
<v Speaker 1>diaphragm has to be very lightweight, very sensitive, and it

0:22:08.119 --> 0:22:10.919
<v Speaker 1>has to make very small movements. Otherwise we'd have to

0:22:10.920 --> 0:22:13.639
<v Speaker 1>make sound an enormous amplitudes or volume in order to

0:22:13.680 --> 0:22:17.000
<v Speaker 1>generate the force necessary to vibrate the diaphragm. So it

0:22:17.040 --> 0:22:20.640
<v Speaker 1>has to be very lightweight, very very sensitive, and it's

0:22:20.680 --> 0:22:23.720
<v Speaker 1>moving in a very small distance, so it can only

0:22:23.800 --> 0:22:27.880
<v Speaker 1>make tiny changes in electrical current or generate a very

0:22:27.920 --> 0:22:30.800
<v Speaker 1>tiny electrical current. Now that's good enough for the purposes

0:22:30.840 --> 0:22:33.359
<v Speaker 1>of recording the sound. You can do that. You can

0:22:33.440 --> 0:22:36.040
<v Speaker 1>use that to record sound. It's fine because it can

0:22:36.240 --> 0:22:39.119
<v Speaker 1>record at those tiny details. But if you want to

0:22:39.160 --> 0:22:41.639
<v Speaker 1>play the sound back on a speaker, you have to

0:22:41.760 --> 0:22:44.960
<v Speaker 1>boost that signal in order to drive the speakers to

0:22:45.080 --> 0:22:48.160
<v Speaker 1>physically move them. You want to make the signal more powerful,

0:22:48.320 --> 0:22:51.119
<v Speaker 1>but you also want to keep all the fluctuations of

0:22:51.160 --> 0:22:54.760
<v Speaker 1>the signal, all the dynamics of the signal so that

0:22:54.840 --> 0:22:58.960
<v Speaker 1>way you can represent when a song gets louder or

0:22:59.040 --> 0:23:02.640
<v Speaker 1>more quiet, or when one element is taking over over

0:23:02.680 --> 0:23:05.800
<v Speaker 1>another element. All of these things are very subtle, and

0:23:05.960 --> 0:23:08.320
<v Speaker 1>you have to preserve that. So you want the signal

0:23:08.400 --> 0:23:11.080
<v Speaker 1>not just to be boosted, but for all the different

0:23:11.119 --> 0:23:14.040
<v Speaker 1>fluctuations of that signal to be represented in that boost.

0:23:14.040 --> 0:23:16.920
<v Speaker 1>You want it all to be at the same relative

0:23:17.000 --> 0:23:19.719
<v Speaker 1>strength as they were in the weaker signal. Now, an

0:23:19.720 --> 0:23:23.840
<v Speaker 1>amplifier does this through the use of two separate circuits.

0:23:23.880 --> 0:23:27.040
<v Speaker 1>The first circuit is the input circuit. That's the weaker

0:23:27.160 --> 0:23:29.680
<v Speaker 1>of the two signals, that's the one that's coming from

0:23:29.720 --> 0:23:33.840
<v Speaker 1>the microphone. The second circuit is your output circuit, which

0:23:33.920 --> 0:23:36.919
<v Speaker 1>sends a stronger signal out to the speakers, and it

0:23:37.000 --> 0:23:40.879
<v Speaker 1>draws upon the amplifier's power supply to boost the signal.

0:23:40.960 --> 0:23:44.159
<v Speaker 1>So you have an amplifier, it has its own power supply.

0:23:44.600 --> 0:23:48.719
<v Speaker 1>It's generating the signal that's going through this output circuit.

0:23:49.080 --> 0:23:51.879
<v Speaker 1>The power going through the output circuit is a direct current,

0:23:51.960 --> 0:23:54.920
<v Speaker 1>so it's flowing in a set direction. It does not change.

0:23:55.680 --> 0:23:58.160
<v Speaker 1>If you have an amplifier and you've hooked it directly

0:23:58.240 --> 0:24:01.320
<v Speaker 1>up to your house is ultra nating current. There's a

0:24:01.320 --> 0:24:04.800
<v Speaker 1>power supply element inside the amplifier that converts it from

0:24:04.840 --> 0:24:07.919
<v Speaker 1>alternating current to direct current. Now, think of the output

0:24:07.960 --> 0:24:12.720
<v Speaker 1>circuit as always pushing a strong signal out towards the speakers.

0:24:13.160 --> 0:24:15.359
<v Speaker 1>It's just most of the time this signal is not

0:24:15.600 --> 0:24:19.720
<v Speaker 1>carrying any information. But when the amplifiers on, that's what

0:24:19.800 --> 0:24:23.160
<v Speaker 1>it's doing. It's pushing the strong signal out to the speakers.

0:24:23.200 --> 0:24:26.680
<v Speaker 1>The input circuit's job is to use the original weak

0:24:26.840 --> 0:24:30.320
<v Speaker 1>electrical signal as a way to vary the resistance in

0:24:30.400 --> 0:24:35.160
<v Speaker 1>the output circuit, so the variable resistance recreates the voltage

0:24:35.160 --> 0:24:38.560
<v Speaker 1>fluctuations in the original signal. So what you're doing is

0:24:38.720 --> 0:24:42.040
<v Speaker 1>you've got this strong signal going out, use the weak

0:24:42.160 --> 0:24:47.159
<v Speaker 1>signal to introduce the same fluctuations into the strong signal,

0:24:47.640 --> 0:24:50.720
<v Speaker 1>and then the strong signal will reflect the weaker one.

0:24:50.800 --> 0:24:54.119
<v Speaker 1>It will be exactly the same, except stronger. In the

0:24:54.119 --> 0:24:57.800
<v Speaker 1>good old days, amplifiers relied upon vacuum tubes as an

0:24:57.800 --> 0:25:02.119
<v Speaker 1>integral component, and in fact, i'm amplifiers still do, particularly

0:25:02.160 --> 0:25:07.080
<v Speaker 1>for stuff like professional electric guitar amplifiers. There are professional

0:25:07.160 --> 0:25:10.760
<v Speaker 1>musicians who swear by vacuum tube amplifiers and they will

0:25:10.800 --> 0:25:14.840
<v Speaker 1>not use anything else. Vacuum tubes are pretty interesting technology

0:25:14.880 --> 0:25:17.160
<v Speaker 1>and they date back to the early twentieth century. So

0:25:17.400 --> 0:25:20.479
<v Speaker 1>let's talk about how they work for just a second. First,

0:25:20.920 --> 0:25:23.280
<v Speaker 1>they look a lot like light bulbs, and in fact,

0:25:23.280 --> 0:25:27.320
<v Speaker 1>they operate very similar to light bulbs. They are glass tubes.

0:25:27.640 --> 0:25:31.160
<v Speaker 1>Inside this glass tube is a filament like a light bulb.

0:25:31.160 --> 0:25:34.639
<v Speaker 1>The filament inside uses electrical resistance to heat up. The

0:25:34.720 --> 0:25:38.480
<v Speaker 1>filament either contains or is somehow wrapped around a material

0:25:38.600 --> 0:25:42.240
<v Speaker 1>like tungsten, which, when it's heated to very high temperatures,

0:25:42.480 --> 0:25:46.440
<v Speaker 1>starts to boil off electrons. That would be the cathode

0:25:46.880 --> 0:25:50.040
<v Speaker 1>of the vacuum tube. It's the source of electrons. The

0:25:50.040 --> 0:25:53.359
<v Speaker 1>electrons accept only so much energy, and then after that

0:25:53.400 --> 0:25:56.879
<v Speaker 1>they effectively jump ship. They're ready to burst off of

0:25:56.960 --> 0:26:00.359
<v Speaker 1>the atoms that they were previously connected to. Now, also

0:26:00.400 --> 0:26:03.320
<v Speaker 1>inside the vacuum tube is a plate that has a

0:26:03.359 --> 0:26:07.240
<v Speaker 1>relative positive charge to it compared to the cathode. That's

0:26:07.320 --> 0:26:11.280
<v Speaker 1>called the anode. The electrons are negatively charged, and so

0:26:11.320 --> 0:26:15.440
<v Speaker 1>they're attracted to the positively charged anode, and the negative

0:26:15.520 --> 0:26:20.040
<v Speaker 1>charged electrons flow towards the positively charged anode. Now, if

0:26:20.040 --> 0:26:22.399
<v Speaker 1>this were all there were to a vacuum tube, it

0:26:22.400 --> 0:26:25.280
<v Speaker 1>would just be a diode. That means it would be

0:26:25.280 --> 0:26:27.879
<v Speaker 1>an element in a circuit that would allow electricity to

0:26:27.920 --> 0:26:31.159
<v Speaker 1>pass one way from the cathode to anode, but not

0:26:31.359 --> 0:26:34.479
<v Speaker 1>back the other way. However, there's a third element, and

0:26:34.560 --> 0:26:38.080
<v Speaker 1>that's what creates the amplification effect. That element is a

0:26:38.119 --> 0:26:42.000
<v Speaker 1>grid of spiral wires or a mesh material. The acts

0:26:42.000 --> 0:26:45.199
<v Speaker 1>as a sort of control grid or cage between the

0:26:45.280 --> 0:26:50.080
<v Speaker 1>cathode and the anode, so it essentially surrounds the cathode. Now,

0:26:50.080 --> 0:26:53.000
<v Speaker 1>if you apply a voltage to this control grid that

0:26:53.160 --> 0:26:56.560
<v Speaker 1>is lower than the cathode itself, it reduces the amount

0:26:56.560 --> 0:26:59.800
<v Speaker 1>of current passing from cathode to anode. By placing a

0:27:00.040 --> 0:27:03.680
<v Speaker 1>large positive voltage on the plate and then feeding a

0:27:03.720 --> 0:27:07.160
<v Speaker 1>signal to the control grid, you can affect the voltage

0:27:07.200 --> 0:27:10.320
<v Speaker 1>across the load on the circuit. So you make tiny

0:27:10.440 --> 0:27:13.000
<v Speaker 1>changes in the control grid's voltage and you get a

0:27:13.080 --> 0:27:16.240
<v Speaker 1>much larger change across the load of the circuit amplifying

0:27:16.280 --> 0:27:19.680
<v Speaker 1>the signal. So again, you you put a large positive

0:27:19.720 --> 0:27:24.000
<v Speaker 1>voltage on this plate, you feed the input signal into

0:27:24.320 --> 0:27:29.680
<v Speaker 1>the the control grid, and then you amplify that signal

0:27:30.400 --> 0:27:33.880
<v Speaker 1>across the entire load, and that load would typically involve

0:27:34.560 --> 0:27:38.399
<v Speaker 1>speakers or an amplifier. These days, most amplifiers do not

0:27:38.640 --> 0:27:42.919
<v Speaker 1>use vacuum tubes. Instead, we use solid state transistors. To

0:27:43.000 --> 0:27:46.919
<v Speaker 1>describe how those transistors work gets a little complicated, but

0:27:47.000 --> 0:27:49.840
<v Speaker 1>in general, a basic transistor has three components. You've got

0:27:49.880 --> 0:27:53.800
<v Speaker 1>an emitter, a base, and a collector. The emitter and

0:27:53.840 --> 0:27:58.439
<v Speaker 1>the collector are both in type UH semiconductors, meaning that

0:27:58.480 --> 0:28:02.119
<v Speaker 1>they have more elect trons. They have a surplus of

0:28:02.119 --> 0:28:04.040
<v Speaker 1>electrons there. You can think of it almost like a

0:28:04.080 --> 0:28:07.919
<v Speaker 1>negative charge. The base is a P type semiconductor. It's

0:28:07.960 --> 0:28:11.480
<v Speaker 1>sandwiched between the emitter and the collector. It has what

0:28:11.600 --> 0:28:15.160
<v Speaker 1>would we would call a positive charge or holes for electrons.

0:28:15.720 --> 0:28:18.760
<v Speaker 1>Feeding the input current between the emitter and the base

0:28:19.200 --> 0:28:21.960
<v Speaker 1>creates a much larger output current between the emitter and

0:28:22.000 --> 0:28:25.720
<v Speaker 1>the collector, thus amplifying the signal. Now, the output signal

0:28:25.800 --> 0:28:30.600
<v Speaker 1>should ideally match the input signal exactly, except again, everything

0:28:30.720 --> 0:28:34.320
<v Speaker 1>is just bigger as an amplified and that signal would

0:28:34.320 --> 0:28:36.480
<v Speaker 1>be strong enough to do the work of moving those

0:28:36.520 --> 0:28:41.400
<v Speaker 1>speaker diaphragms and generating the sounds we enjoy now. In

0:28:41.440 --> 0:28:44.600
<v Speaker 1>a future episode I'm going to cover headphones. Headphones are

0:28:44.680 --> 0:28:48.440
<v Speaker 1>very much closely related to speakers. Obviously they are essentially

0:28:48.600 --> 0:28:51.440
<v Speaker 1>very small speakers that fit on your ears. But the

0:28:51.520 --> 0:28:54.760
<v Speaker 1>history of headphones has its own story that we need

0:28:54.760 --> 0:28:57.640
<v Speaker 1>to cover, and it's very fascinating. But it's too much

0:28:57.680 --> 0:28:59.840
<v Speaker 1>to cover in just one episode. But I hope you

0:28:59.880 --> 0:29:02.400
<v Speaker 1>and joined this episode, MICHAELA. And if you guys have

0:29:02.480 --> 0:29:05.960
<v Speaker 1>episode ideas for future tech Stuff shows, then send me

0:29:06.000 --> 0:29:09.000
<v Speaker 1>a message. The email address for tech Stuff is tech

0:29:09.040 --> 0:29:11.800
<v Speaker 1>Stuff at how stuff works dot com, or you can

0:29:11.880 --> 0:29:14.640
<v Speaker 1>drop me a line on Facebook or Twitter. The handle

0:29:14.680 --> 0:29:17.320
<v Speaker 1>for both of those is text stuff h s W.

0:29:18.000 --> 0:29:20.000
<v Speaker 1>Let me know what you think. Maybe there's a topic

0:29:20.040 --> 0:29:21.840
<v Speaker 1>you want me to cover. It could be a technology,

0:29:22.080 --> 0:29:24.480
<v Speaker 1>could be a company, it could be an important person

0:29:24.520 --> 0:29:26.840
<v Speaker 1>in tech. Maybe there's an interview you would like me

0:29:26.880 --> 0:29:28.760
<v Speaker 1>to conduct, or a guest you would like me to

0:29:28.800 --> 0:29:31.360
<v Speaker 1>have on the show as a guest host. I would

0:29:31.360 --> 0:29:34.000
<v Speaker 1>be happy to hear all of those suggestions. Again, write

0:29:34.000 --> 0:29:37.320
<v Speaker 1>me at tech stuff at how stuff works dot com. Also,

0:29:37.400 --> 0:29:39.840
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0:29:39.880 --> 0:29:43.080
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0:29:43.160 --> 0:29:46.680
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0:29:46.760 --> 0:29:50.000
<v Speaker 1>tv slash tech Stuff. You'll see the schedule there. I

0:29:50.040 --> 0:29:51.720
<v Speaker 1>hope to see you there. You can join in, be

0:29:51.800 --> 0:29:54.680
<v Speaker 1>in the chat room, make jokes at my expense. I'm

0:29:54.720 --> 0:29:57.560
<v Speaker 1>getting used to it. The keyword there's getting used to it.

0:29:58.240 --> 0:30:07.000
<v Speaker 1>And I'll talk to you again really soon for more

0:30:07.000 --> 0:30:09.280
<v Speaker 1>on this and thousands of other topics because at how

0:30:09.360 --> 0:30:20.200
<v Speaker 1>stuff Works dot com