WEBVTT - Listener Mail: Gates of Heck

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, production of My

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<v Speaker 1>Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>A listener mail. My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick. Agin. It's Monday, the day of the week

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<v Speaker 1>that we generally bring back some of the messages you

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<v Speaker 1>have sent us, So Rob, if you don't mind, I

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<v Speaker 1>think I'm gonna get started with this message from long

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<v Speaker 1>time correspondent Jim in New Jersey about our episode on

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<v Speaker 1>the Stargazer in the Well. Jim rights, Robert, Joe, and

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<v Speaker 1>Seth when you mentioned well astronomy and refresher for those

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<v Speaker 1>who it may have been a bit with the episode.

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<v Speaker 1>We we talked in that episode about the long standing

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<v Speaker 1>belief that a person could stand at the bottom of

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<v Speaker 1>a well or at the bottom of a toll hollowed

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<v Speaker 1>out tower, and for some reason this would allow them

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<v Speaker 1>to see the stars in the daytime. We decided that

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<v Speaker 1>there doesn't seem to be any dents. That's actually true,

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<v Speaker 1>but for some reason a lot of people thought that. Anyway,

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<v Speaker 1>Jim says, when you mentioned well astronomy, I was sure

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<v Speaker 1>you'd tell my favorite well astronomy story. How Aratasthanes measured

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<v Speaker 1>the size of the Earth using a well. The well

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<v Speaker 1>at Saini in Egypt, and Saini is the place Uh

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<v Speaker 1>also at other times known as as one Uh. Saini

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<v Speaker 1>in Egypt is on the tropic of Cancer. At noon

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<v Speaker 1>on the summer solstice, if one looks into a well

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<v Speaker 1>at sain E, one sees a reflection of the Sun

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<v Speaker 1>at the bottom, since it's directly overhead. Eratasthanes measured the

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<v Speaker 1>angle of a shadow cast by a vertical rod in Alexandria.

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<v Speaker 1>Assuming parallel rays of light from the sun, he could

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<v Speaker 1>easily determine the arc on a circle from Saini to Alexandria. Then,

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<v Speaker 1>with knowledge of the distance between the two places, he

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<v Speaker 1>could calculate the size of the Earth. His results were

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<v Speaker 1>within about one percent of the actual size. I wonder

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<v Speaker 1>how he felt when he realized that the Earth was

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<v Speaker 1>so much larger than their known parts. Students in different

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<v Speaker 1>schools could replicate this with the flagpoles at their schools.

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<v Speaker 1>All that would be needed are two schools several hundred

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<v Speaker 1>miles north or south of each other, that is, mostly

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<v Speaker 1>on the same longitude. They would measure the angle of

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<v Speaker 1>the shadow cast by their flagpoles when the sun is

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<v Speaker 1>at its highest in the sky. By comparing the angles

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<v Speaker 1>and with knowledge of the distance between the two schools,

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<v Speaker 1>they should be able to reproduce similar results. Jim in

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<v Speaker 1>New Jersey. Uh, yeah, Jim, this is a great story.

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<v Speaker 1>And this is one of my favorite stories of somebody

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<v Speaker 1>figuring out figuring out something way before you might imagine

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<v Speaker 1>they had the tools to do so. So this is

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<v Speaker 1>an ancient Greek figure correctly calculating the size of the

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<v Speaker 1>Earth just by looking at shadows cast by objects under

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<v Speaker 1>the sun. Yeah, very interesting. Speaking of that Star Gazer

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<v Speaker 1>and Well episode, we had at least one person to

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<v Speaker 1>reach out and say, say, oh, did you guys cover

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<v Speaker 1>that because it was mentioned on the Josh Brolin Amazon

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<v Speaker 1>sci fi Western series Outer Range. And this apparently like

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<v Speaker 1>the episode of Outer Range that came out that week

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<v Speaker 1>that there's a character who has a bit where they're um,

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<v Speaker 1>they're referencing the story of you know, astronomer falling down

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<v Speaker 1>a well because they're looking up at the at the sky. Um.

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<v Speaker 1>But the funny thing is that my wife and I

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<v Speaker 1>are watching this series, but we were not current on it,

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<v Speaker 1>so we had not actually gotten to that episode yet

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<v Speaker 1>it just happened to be I guess a weird one

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<v Speaker 1>of those weird accidents where we happened to be covering

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<v Speaker 1>this topic just as it is referenced on a major

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<v Speaker 1>television show. I didn't even know what that show was,

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<v Speaker 1>so I had no idea. Yeah, it's a it's it's interesting,

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<v Speaker 1>it's got some weird music, and Will Patton plays a

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<v Speaker 1>like a crazy rancher guy, and there's a lot of

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<v Speaker 1>fun in it. So I would recommend it on on

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<v Speaker 1>the two counts nice. All right, Here is one that

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<v Speaker 1>comes to us from who is from Steve. Steve is

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<v Speaker 1>talking about the world Turtle. Just a shout out and

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<v Speaker 1>thank you for the delightful Monster Fact episode called Tortara

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<v Speaker 1>a Pokemon. I have long been enamored with turtles, turtle myths,

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<v Speaker 1>and turtle hybrid monsters. My son is the same age

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<v Speaker 1>as yours, and I enjoyed listening to your Pokemon expert speak.

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<v Speaker 1>He did an excellent job. Thank you. I'll pass it

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<v Speaker 1>on to him. I was so glad you mentioned that

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<v Speaker 1>the turtle hybrid from the original Avatar the Last Airbender anime.

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<v Speaker 1>You guys covered all the main turtle bases and even

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<v Speaker 1>referenced a few that are new to me. These legends

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<v Speaker 1>reminded me of my favorite passage from Stephen Hawkings classic

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<v Speaker 1>A Brief History of Time. A well known scientists, some

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<v Speaker 1>say it was Bertrand Russell once gave a public lecture

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<v Speaker 1>on astronomy. He described how the Earth the orbits around

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<v Speaker 1>the Sun, and how the Sun in turn orbits around

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<v Speaker 1>the center of a vast collection of stars called our galaxy.

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<v Speaker 1>At the end of the lecture, a little old lady

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<v Speaker 1>at the back of the room got up and said,

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<v Speaker 1>what you have told us is rubbish. The world is

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<v Speaker 1>really a flat plate supported on the back of a

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<v Speaker 1>giant tortoise. The scientists gave a superior smile before applying,

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<v Speaker 1>what is the tortoise standing on? You're very clever, young man,

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<v Speaker 1>very clever, said the old lady. But it's it's turtles

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<v Speaker 1>all the way down. Amusing as this story is, I

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<v Speaker 1>feel it bears repeating that many of these stories and

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<v Speaker 1>legends might have been intended to function metaphorically rather than

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<v Speaker 1>be accepted as literal truths. The examples you shared involved

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<v Speaker 1>a broad spectrum of visualizations, ranging from poetic conceptualization to

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<v Speaker 1>the kind of good, clean imaginative fun one can experience

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<v Speaker 1>reading a science fiction novel or a translation of an

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<v Speaker 1>ancient mythological story. All of these forms have the potential

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<v Speaker 1>to take one momentarily out of the mundane into the

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<v Speaker 1>realm of possibility. Even in the natural world. It takes

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<v Speaker 1>inspiration in an magination to develop theories which can be

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<v Speaker 1>tested as useful or misleading explanations of existential phenomenon. Your

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<v Speaker 1>inclusion and celebration of both kinds of thought is what

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<v Speaker 1>really set stuffed about your mind apart. May you live

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<v Speaker 1>long and podcast ever more. Steve Turtles all the way down,

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<v Speaker 1>you know, going back to the story about Bertrand Russell

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<v Speaker 1>or whoever it was, I years ago started making jokes

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<v Speaker 1>saying X all the way down on the podcast, and

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<v Speaker 1>then I noticed other people too. And I don't know

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<v Speaker 1>if that's just a coincidence or if I picked up

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<v Speaker 1>on other people just using that as a meme without

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<v Speaker 1>realizing it. But yeah, now probably people have heard a

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<v Speaker 1>joke of that format or that phrase turned into a

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<v Speaker 1>meme without understanding what the origin is. You know, they've

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<v Speaker 1>heard somebody say, oh, it's uh, you know, it's it's

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<v Speaker 1>TikTok all the way down or something crabs all the

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<v Speaker 1>way down, something like that. But that is that is

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<v Speaker 1>the origin of that phrase. There's also a subtle angle

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<v Speaker 1>to that story that I really like, which is that

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<v Speaker 1>it illustrates the way that uh, having a ready made

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<v Speaker 1>phrase in your language for something can easily uh cause

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<v Speaker 1>you to to sort of skip over assessing the logical

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<v Speaker 1>consistency of what you're talking about, because to say the

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<v Speaker 1>phrase all the way down means going all the way

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<v Speaker 1>to the bottom. But this is used in the sentence

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<v Speaker 1>to cause you to, uh, just don't worry about the bottom,

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<v Speaker 1>you know, alright. This next message is in response to

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<v Speaker 1>our series called Fire from the Rocks. These were episodes

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<v Speaker 1>about naturally fueled flames, things like coal seam fires and

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<v Speaker 1>natural gas field fires and auto igniting minerals and and

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<v Speaker 1>things like that. So this is from Daniel. Daniel says, Hi,

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<v Speaker 1>my name is Daniel. I'm a forty seven year old

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<v Speaker 1>radio broadcast or of twenty years in Australia. I listened

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<v Speaker 1>to all your shows and loved the stuff on Burning Mountain.

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<v Speaker 1>I was there in n for a family holiday when

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<v Speaker 1>I was thirteen. Image attached. I'm the kid with the

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<v Speaker 1>striped shirt. It was a weird moonlike ominous atmosphere which

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<v Speaker 1>stunk of sulfur. I would love to shoot part of

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<v Speaker 1>a sci fi movie there, anyway, keep it up and

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<v Speaker 1>I love the show. Cheers, Daniel, and so Robbie attached

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<v Speaker 1>this photo for you to look at. But Daniel, in

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<v Speaker 1>the photo, I see you're actually walking around on the

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<v Speaker 1>ground on the bar patch, and I think, I don't

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<v Speaker 1>know if you're allowed to do that today. But there

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<v Speaker 1>is an observation deck in the more recent photos I've seen,

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<v Speaker 1>which leads me to believe that at least the park

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<v Speaker 1>is trying to get people to stay up on the

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<v Speaker 1>deck rather than walking on the scalded area. Uh. And

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<v Speaker 1>I wonder if you were walking on the bear patch,

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<v Speaker 1>the sculpted area, like, how hot was the ground or

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<v Speaker 1>was it any hotter than than the the you know,

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<v Speaker 1>the part that still had grass on it. All right,

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<v Speaker 1>here's another one. This one comes to us from Nabil

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<v Speaker 1>and it is titled The Gates of Hell. Hi, Robert

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<v Speaker 1>and Joe, your recent episodes on long burning fires reminded

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<v Speaker 1>me of an existing fire located in Turkmenistan in the

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<v Speaker 1>Kharkom Desert. A fiery crater about sixty nine meters two

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<v Speaker 1>six feet in diameter and thirty deep, has been burning

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<v Speaker 1>since nineteen The Darvaza gas Crater, also known as the

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<v Speaker 1>Gates of Hell, is a burning natural gas field collapsed

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<v Speaker 1>into a cavern near dar Vasa, Turkmenistan. It is believed

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<v Speaker 1>that Soviet geologists intentionally set it on fire in nineteen

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<v Speaker 1>seventy one to prevent the spread of methane gas, and

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<v Speaker 1>it is thought to have been burning continuously ever since.

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<v Speaker 1>It was estimated that the gas would burn out within

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<v Speaker 1>a few weeks, but it has instead continued to burn

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<v Speaker 1>for more than fifty years and is expected to keep

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<v Speaker 1>on burning. Images of this fiery crater are worth looking up.

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<v Speaker 1>I have attached some below, and then yes, slow and

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<v Speaker 1>behold some wonderful images of this crater. I imagine that

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<v Speaker 1>a lot of you out there have probably seen these before.

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<v Speaker 1>They frequently pop up in like image galleries of of

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<v Speaker 1>impressive sites around the world, um nabile and ins and

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<v Speaker 1>out there by saying, big fan of the show, I

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<v Speaker 1>really enjoy the wide array of topics covered, especially such

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<v Speaker 1>topics that wouldn't usually get attention elsewhere. Keep up the

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<v Speaker 1>great work. Yeah, thanks Nabile. Yeah, this is a really

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<v Speaker 1>interesting site, and I'm sure it looks even cooler in

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<v Speaker 1>the dark. I think, yeah, it seems too okay. I

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<v Speaker 1>guess next Well, after this next message, we're gonna be

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<v Speaker 1>getting into weird house cinema, but this one will form

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<v Speaker 1>a nice bridge. So Drew writes in about the Fire

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<v Speaker 1>from the Rocks episodes, subject line Centralia, pop Culture, missed connection,

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<v Speaker 1>Drew says, Hi, Rob and Joe, longtime listener, first time writer.

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<v Speaker 1>I love the mix of topic that you guys cover

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<v Speaker 1>and how you incorporate research, history, mythology, and pop culture.

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<v Speaker 1>I wanted to point out another film or video game

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<v Speaker 1>reference related to the town of Centralia, Pennsylvania. Centralia is

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<v Speaker 1>said to be a partial inspiration for the town in

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<v Speaker 1>the video game series and later film Silent Hill. The

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<v Speaker 1>games started as a horror suspense series, similar to the

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<v Speaker 1>first couple of Resident Evil games. Not sure if it's

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<v Speaker 1>too recent or mainstream a movie for a Weird House

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<v Speaker 1>Cinema episode, but could be an interesting one to tackle

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<v Speaker 1>in the future. Appreciate all you do with the pod.

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<v Speaker 1>Thank you, Drew. Oh, I mean it is Christoph gonz

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<v Speaker 1>I'd love to talk about the Gons at some point

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<v Speaker 1>on the show this. This is funny because I have

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<v Speaker 1>a very very specific memory, a lucid memory about someone thinking, uh,

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<v Speaker 1>Silent Hill was weird, because I saw this in the

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<v Speaker 1>theater with a friend of mine when it came out,

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<v Speaker 1>and a girl in the theater near me answered her

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<v Speaker 1>telephone while the movie was playing, and what I remember

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<v Speaker 1>her saying was in a very East Tennessee accent. She

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<v Speaker 1>was like, she was like, I'm in a movie. Yeah,

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<v Speaker 1>it's weird, it's weird. I remembered having some fun weird elements,

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<v Speaker 1>and it had a great pyramid head in it, so yeah.

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<v Speaker 1>I I have not thought about that film and a while.

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<v Speaker 1>I haven't played one of those games that forever, but

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<v Speaker 1>I remember really loving Silent Hill too, especially and being

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<v Speaker 1>really drawn into the setting. I don't remember anything about

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<v Speaker 1>mining in it, but I remember there being like, you know,

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<v Speaker 1>it's a weird wizard prison under the town and you're

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<v Speaker 1>trying to figure out how that loops into everything else

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<v Speaker 1>and some locked doors. I actually never played any of

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<v Speaker 1>these games, so I know a bit, but all my

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<v Speaker 1>friends were into them at a time when I didn't

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<v Speaker 1>have the PlayStation or whatever. I would have needed to

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<v Speaker 1>play this, but all my friends loved it. And uh,

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<v Speaker 1>I know, one of the things about at least the

0:12:55.640 --> 0:12:57.439
<v Speaker 1>first game, maybe some of the later ones too, is

0:12:57.480 --> 0:13:00.480
<v Speaker 1>that everything's covered in fog, Like you can't and see

0:13:00.600 --> 0:13:02.600
<v Speaker 1>very far ahead of you in that right, rob, like

0:13:02.720 --> 0:13:06.000
<v Speaker 1>a lot of fog. And and I wonder if that's

0:13:06.000 --> 0:13:09.600
<v Speaker 1>something that was originally a technological limitation that later got

0:13:09.640 --> 0:13:13.640
<v Speaker 1>rhet coon into a piece of the setting for its

0:13:13.720 --> 0:13:18.120
<v Speaker 1>own purposes. Like originally, if you have fog everywhere, you

0:13:18.160 --> 0:13:21.079
<v Speaker 1>don't have to do do as much render distance well

0:13:21.160 --> 0:13:24.760
<v Speaker 1>when you're you know, creating the polygons in the environment.

0:13:25.280 --> 0:13:27.000
<v Speaker 1>But of course I guess that turns into its own

0:13:27.000 --> 0:13:29.480
<v Speaker 1>scary atmospheric thing, which works well in a horror game.

0:13:29.720 --> 0:13:31.760
<v Speaker 1>And then later you could say, oh, yeah, that's because

0:13:31.760 --> 0:13:33.720
<v Speaker 1>of all the fumes coming up from the ground. There's

0:13:33.720 --> 0:13:37.000
<v Speaker 1>actually a coal seam fire in this town. So I

0:13:37.040 --> 0:13:39.959
<v Speaker 1>always like things like that, you know. I was actually

0:13:40.000 --> 0:13:43.360
<v Speaker 1>just speaking of of ghastly leaking up from the ground

0:13:43.360 --> 0:13:47.200
<v Speaker 1>and tying into our last listener mail that we read there.

0:13:47.240 --> 0:13:52.200
<v Speaker 1>I was reading in Yokai Attack by Hiroko Yoda and

0:13:52.240 --> 0:13:55.920
<v Speaker 1>Matt Altum, and there's a bit on one of the

0:13:56.000 --> 0:14:00.520
<v Speaker 1>yokai named Koonaki Gigi, which is like the little old

0:14:00.559 --> 0:14:02.719
<v Speaker 1>man in the encounter. He's like a he looks he

0:14:02.760 --> 0:14:04.360
<v Speaker 1>may look like a baby, but he's an old man

0:14:04.520 --> 0:14:06.680
<v Speaker 1>and if you pick him up, he grows in size

0:14:06.720 --> 0:14:10.319
<v Speaker 1>and crushes you. Um. But in in that book, the

0:14:10.360 --> 0:14:15.360
<v Speaker 1>author's point to a possible explanation for this being linked

0:14:15.440 --> 0:14:21.520
<v Speaker 1>to methane fumes from decomposing organic material, Like people go

0:14:21.520 --> 0:14:23.440
<v Speaker 1>out on the foot into a like a really rich

0:14:23.560 --> 0:14:27.240
<v Speaker 1>forest environment, they're overcome by the methane fumes and then

0:14:27.280 --> 0:14:33.200
<v Speaker 1>they hallucinate. Uh, Kannaki Gigi here, that's brutal. Yeah, I

0:14:33.240 --> 0:14:35.720
<v Speaker 1>haven't researched it further, so I don't know if there's

0:14:35.880 --> 0:14:38.880
<v Speaker 1>how robust that theory is. Uh, But it's a fun

0:14:38.880 --> 0:14:41.680
<v Speaker 1>little yokai, like like many of the okai yokai are

0:14:41.720 --> 0:14:45.160
<v Speaker 1>so much fun. Also, now that I know about this

0:14:45.200 --> 0:14:48.240
<v Speaker 1>link to the Silent Hill Games, that means there's a link,

0:14:48.320 --> 0:14:51.080
<v Speaker 1>a clear link between the Silent Hill Games and the

0:14:51.120 --> 0:14:53.680
<v Speaker 1>film Nothing But Trouble. And I think this is how

0:14:53.720 --> 0:14:55.680
<v Speaker 1>you bring the Silent Hill Games back. We haven't had

0:14:55.720 --> 0:14:58.640
<v Speaker 1>a proper Silent Hill game in a while. They need

0:14:58.640 --> 0:15:02.280
<v Speaker 1>to join together the Nothing but Trouble universe and the

0:15:02.280 --> 0:15:07.560
<v Speaker 1>Silent Hill Universe into one cohesive video game experience. Dan

0:15:07.640 --> 0:15:18.000
<v Speaker 1>Ackroyd's next venture, pyramid Head Vodka. All right, well let's

0:15:18.040 --> 0:15:21.440
<v Speaker 1>get into weird house cinema here. Here's one. This one

0:15:22.080 --> 0:15:25.240
<v Speaker 1>concerns Planet of the Vampires. And I think we'd asked

0:15:25.240 --> 0:15:27.800
<v Speaker 1>the question, well, what are some of the best planets

0:15:27.840 --> 0:15:32.000
<v Speaker 1>surface sets ever to be featured in a science fiction film?

0:15:32.040 --> 0:15:35.640
<v Speaker 1>So James writes in and says, Hi, guys, I'm going

0:15:35.680 --> 0:15:39.000
<v Speaker 1>to redefine best here to best at being a set.

0:15:39.520 --> 0:15:42.800
<v Speaker 1>I nominate the generic cave set from Deep Space nine,

0:15:43.240 --> 0:15:45.880
<v Speaker 1>referring to Star Trek The Space nine. Uh. The set

0:15:45.920 --> 0:15:48.720
<v Speaker 1>itself is okay. It's a decent job of fiberglass and

0:15:48.800 --> 0:15:53.000
<v Speaker 1>stucco for a weekly spinoff show. What it lacks in glamour,

0:15:53.080 --> 0:15:56.280
<v Speaker 1>it makes up in persistence. It is the hardest working

0:15:56.360 --> 0:15:59.960
<v Speaker 1>cave in show business. Every Deep Space nine episode involving

0:16:00.080 --> 0:16:04.480
<v Speaker 1>anything remotely underground uses that same set. They change the

0:16:04.560 --> 0:16:07.520
<v Speaker 1>lighting of what they scatter on the floor, and the

0:16:07.600 --> 0:16:09.800
<v Speaker 1>camera angles, but once you see it, you can't un

0:16:09.800 --> 0:16:12.920
<v Speaker 1>see it. I never noticed when watching the original show,

0:16:12.960 --> 0:16:17.240
<v Speaker 1>but when you can binge watch something you notice these things.

0:16:17.600 --> 0:16:20.160
<v Speaker 1>Most sci fi does this to some extent, but I

0:16:20.200 --> 0:16:23.920
<v Speaker 1>think that that set is in as many episodes as

0:16:23.960 --> 0:16:26.400
<v Speaker 1>it isn't in. They do a really good job of

0:16:26.400 --> 0:16:28.760
<v Speaker 1>disguising it for the first few seasons, but by the

0:16:28.840 --> 0:16:30.440
<v Speaker 1>end of the show they are just adding a few

0:16:30.480 --> 0:16:34.720
<v Speaker 1>alien knickknacks and some side lighting or something well, not spectacular.

0:16:34.760 --> 0:16:37.840
<v Speaker 1>If we rank it on cost per entertainment unit, this

0:16:37.960 --> 0:16:41.640
<v Speaker 1>has most sets beat. Possibly the only thing to beat

0:16:41.680 --> 0:16:45.240
<v Speaker 1>it in that department isn't a set but this thing.

0:16:45.640 --> 0:16:48.000
<v Speaker 1>Oh and then James links to a video that I

0:16:48.040 --> 0:16:52.400
<v Speaker 1>went and watched that is a massive compilation of every

0:16:52.400 --> 0:16:54.880
<v Speaker 1>movie and TV show, including a lot of Star Trek

0:16:54.920 --> 0:16:58.600
<v Speaker 1>episodes that use this random sci fi set piece of

0:16:59.000 --> 0:17:02.160
<v Speaker 1>It's like these two metal housings with a tube in

0:17:02.280 --> 0:17:05.119
<v Speaker 1>between them, and they seem to be shooting red lasers

0:17:05.160 --> 0:17:08.080
<v Speaker 1>back and forth, but inside the tube. Oh wow, yes,

0:17:08.160 --> 0:17:09.560
<v Speaker 1>I'm I'm looking at this now. It shows up in

0:17:09.560 --> 0:17:13.480
<v Speaker 1>the Last Starfighter. Oh yeah, Dan o'herley, he and Monster

0:17:13.600 --> 0:17:16.480
<v Speaker 1>makeup going like, oh what are you doing? And then

0:17:16.520 --> 0:17:18.720
<v Speaker 1>it's just that thing behind him. Yeah, it looks like

0:17:18.760 --> 0:17:21.600
<v Speaker 1>we had some incredible whole TV show in there. Oh

0:17:21.680 --> 0:17:25.320
<v Speaker 1>my goodness. Uh yeah, I've definitely seen this thing before,

0:17:25.359 --> 0:17:27.680
<v Speaker 1>but I've never really put it together that it is

0:17:27.680 --> 0:17:30.600
<v Speaker 1>showing up in other shows, including Star Trek the Next Generation.

0:17:30.880 --> 0:17:35.560
<v Speaker 1>It's crucial to defeating Zoo in the Code and Armada. Well,

0:17:35.680 --> 0:17:40.560
<v Speaker 1>speaking of Star Trek TV series planet surface sets again,

0:17:40.640 --> 0:17:43.160
<v Speaker 1>I don't want to be unkind because I know a lot.

0:17:43.240 --> 0:17:46.480
<v Speaker 1>I know everybody loves uh Star Trek the Next Generation,

0:17:46.840 --> 0:17:48.840
<v Speaker 1>and I know I would probably love it too if

0:17:48.840 --> 0:17:51.159
<v Speaker 1>I made it far enough in the series. But I,

0:17:51.600 --> 0:17:54.679
<v Speaker 1>as I've admitted on the show multiple times before, I

0:17:54.720 --> 0:17:57.600
<v Speaker 1>sort of like tried the first season and couldn't really

0:17:57.600 --> 0:18:00.520
<v Speaker 1>get further than that. Uh. And one of the things

0:18:00.560 --> 0:18:03.200
<v Speaker 1>that I found most hilarious about it was the planet

0:18:03.240 --> 0:18:05.840
<v Speaker 1>surface sets, many of which to me appeared to be

0:18:06.200 --> 0:18:10.840
<v Speaker 1>like what looked like a nineteen eighties like family portrait

0:18:10.920 --> 0:18:14.200
<v Speaker 1>photos studio full of potted plants and just shooting people

0:18:14.240 --> 0:18:18.720
<v Speaker 1>from the knees up so you don't see the pots. Yeah. Yeah, um,

0:18:19.119 --> 0:18:21.520
<v Speaker 1>I don't remember the earlier the first season that much.

0:18:21.560 --> 0:18:23.440
<v Speaker 1>The main thing I remember about the first season from

0:18:23.600 --> 0:18:25.359
<v Speaker 1>back when I was watching all these in junior and

0:18:25.440 --> 0:18:29.640
<v Speaker 1>I is that the the the the the uniforms look

0:18:29.720 --> 0:18:32.280
<v Speaker 1>a lot rougher that first season. There seemed to be

0:18:32.320 --> 0:18:35.680
<v Speaker 1>some huge advancements that were made in subsequence of seasons

0:18:35.680 --> 0:18:41.080
<v Speaker 1>regarding just how um authentic the costumes look like. They

0:18:41.119 --> 0:18:44.120
<v Speaker 1>looked like the actors were maybe more comfortable in them,

0:18:44.320 --> 0:18:46.840
<v Speaker 1>though I've also read that the the the actors were

0:18:46.840 --> 0:18:51.560
<v Speaker 1>just sort of uniform universally uncomfortable in those outfits for

0:18:51.640 --> 0:18:54.440
<v Speaker 1>like the whole run of the series. So I don't know. Yeah,

0:18:54.520 --> 0:18:56.240
<v Speaker 1>but it comes back to something we've talked about before

0:18:56.280 --> 0:18:58.120
<v Speaker 1>in the show. In your science fiction, if you've got

0:18:58.119 --> 0:19:02.240
<v Speaker 1>a good looking jumpsuit, done matter, I guess how comfortable

0:19:02.280 --> 0:19:04.480
<v Speaker 1>it is. But if it looks good, a good jumpsuit,

0:19:04.600 --> 0:19:08.120
<v Speaker 1>a good uniform will go a long ways towards creating

0:19:08.560 --> 0:19:12.359
<v Speaker 1>this feeling of some some future society. Oh yeah, there's

0:19:12.400 --> 0:19:15.640
<v Speaker 1>there's Planet of the Vampires right there. Those those uniforms

0:19:15.720 --> 0:19:20.560
<v Speaker 1>that Planet of the Vampires look uh, agreedient like they

0:19:20.720 --> 0:19:23.760
<v Speaker 1>they do not breathe. Those cur members are just cooking

0:19:23.800 --> 0:19:26.960
<v Speaker 1>in their own juices. Now, that is a cast that

0:19:27.359 --> 0:19:30.480
<v Speaker 1>had a lot of very attractive people in it, But

0:19:31.359 --> 0:19:33.160
<v Speaker 1>so this may explain it. But another thing I would

0:19:33.160 --> 0:19:37.359
<v Speaker 1>say is that nobody looks like severely awkward in those uniforms,

0:19:37.680 --> 0:19:39.479
<v Speaker 1>and that is that is sometimes the case with your

0:19:39.520 --> 0:19:42.920
<v Speaker 1>sci fi uniforms. Uh. And I come back to Santa

0:19:42.960 --> 0:19:45.760
<v Speaker 1>Claus conquers the Martians in this The Martians had these outfits,

0:19:45.760 --> 0:19:48.320
<v Speaker 1>and some of the actors fill those outfits out enough,

0:19:48.720 --> 0:19:51.640
<v Speaker 1>some look a little bit awkward in them. So that's

0:19:51.640 --> 0:19:54.520
<v Speaker 1>always uh something as well, especially when you're dealing with

0:19:55.000 --> 0:19:58.520
<v Speaker 1>alien outfits that are basically leotard's or some other kind

0:19:58.560 --> 0:20:01.960
<v Speaker 1>of you know, awkward costume that's going to ultimately make

0:20:02.040 --> 0:20:05.040
<v Speaker 1>all but the fittest of of of people on the

0:20:05.080 --> 0:20:07.600
<v Speaker 1>cast look a little silly. And then sometimes they're really

0:20:07.600 --> 0:20:10.159
<v Speaker 1>fit acts look ridiculous in them too, So you know,

0:20:10.720 --> 0:20:13.480
<v Speaker 1>nobody has ever looked awkward in a Star Trek episode.

0:20:13.840 --> 0:20:15.760
<v Speaker 1>Oh and by the way, all the all the Trekkies

0:20:15.800 --> 0:20:19.160
<v Speaker 1>who are you're now composing lists of the best Next

0:20:19.200 --> 0:20:22.160
<v Speaker 1>Generation episodes to send me? This has happened before, when

0:20:22.160 --> 0:20:24.200
<v Speaker 1>I've admitted this on the show before that I didn't

0:20:24.200 --> 0:20:26.239
<v Speaker 1>make it past the first season. I know, I know

0:20:26.280 --> 0:20:28.800
<v Speaker 1>there's good next Generation stuff. I'm not denying that. I

0:20:28.840 --> 0:20:31.520
<v Speaker 1>just haven't made it to it yet. So don't worry

0:20:31.600 --> 0:20:40.480
<v Speaker 1>I'm not I'm not slagging your favorite. Alright, looks like

0:20:40.520 --> 0:20:42.560
<v Speaker 1>we have one more Planet of the Vampires email you

0:20:42.560 --> 0:20:44.560
<v Speaker 1>want to get this one? Joe? Oh sure, this is

0:20:44.600 --> 0:20:48.119
<v Speaker 1>from Jim, not Jim in New Jersey. Different Jim, this

0:20:48.200 --> 0:20:51.760
<v Speaker 1>is a This is a two gym party today, Jim says, Hey, guys,

0:20:52.200 --> 0:20:54.879
<v Speaker 1>I watched Planet of the Vampires over the weekend, fun

0:20:55.000 --> 0:20:57.480
<v Speaker 1>weird house film. As always, I was struck in the

0:20:57.480 --> 0:21:00.479
<v Speaker 1>beginning of the film how much the planet they ended on,

0:21:00.600 --> 0:21:04.679
<v Speaker 1>Aura looked like Neptune in nineteen sixty five. We hadn't

0:21:04.720 --> 0:21:07.280
<v Speaker 1>had fly by's yet to see what the outer planets

0:21:07.280 --> 0:21:09.520
<v Speaker 1>looked like. It would make more sense at the end

0:21:09.560 --> 0:21:11.600
<v Speaker 1>of the movie when they decided to come to Earth

0:21:11.840 --> 0:21:14.720
<v Speaker 1>if they were already in our Solar system their only

0:21:14.800 --> 0:21:18.520
<v Speaker 1>problem Colon. Without the meteor rejector, they might have a

0:21:18.600 --> 0:21:21.280
<v Speaker 1>rough time getting past the asteroid belt. Keep up the

0:21:21.280 --> 0:21:25.200
<v Speaker 1>great work, and thanks for all the great weird movies, Jim. Oh,

0:21:25.280 --> 0:21:28.080
<v Speaker 1>thank you Jim. And that's a question I do not

0:21:28.280 --> 0:21:30.280
<v Speaker 1>know the answer to. What is the what is the

0:21:30.320 --> 0:21:33.880
<v Speaker 1>actual chance of of running into a sizeable enough rock

0:21:34.000 --> 0:21:37.040
<v Speaker 1>to have a problem. Uh, if you're flying a spaceship,

0:21:37.080 --> 0:21:39.480
<v Speaker 1>around in our Solar system, past past the orbit of

0:21:39.520 --> 0:21:41.800
<v Speaker 1>mars Um. You know this has come up on the

0:21:41.840 --> 0:21:45.080
<v Speaker 1>show before, hasn't it discussing the distance between these objects

0:21:45.080 --> 0:21:48.280
<v Speaker 1>that that in many cases, like we we're dealing with

0:21:48.280 --> 0:21:53.520
<v Speaker 1>with rather large distances. So yeah, I don't know that,

0:21:52.600 --> 0:21:55.520
<v Speaker 1>uh that that our aliens here would have been in

0:21:55.800 --> 0:21:58.520
<v Speaker 1>tremendous risk. Though then again, I guess it would depend

0:21:58.560 --> 0:22:00.680
<v Speaker 1>partially on how fast you're going, because if you're going

0:22:00.760 --> 0:22:03.920
<v Speaker 1>really fast and you run into something even very tiny,

0:22:04.600 --> 0:22:08.120
<v Speaker 1>that could cause major damage, right right, Yeah, I guess

0:22:08.119 --> 0:22:11.359
<v Speaker 1>speed is a fact. Like it it's we're probably reading

0:22:11.359 --> 0:22:15.000
<v Speaker 1>too much into it, but I guess the meteor ejector

0:22:15.000 --> 0:22:17.119
<v Speaker 1>it makes it seem like maybe this is so that

0:22:17.200 --> 0:22:22.680
<v Speaker 1>the the vehicle can travel at a speed uh sufficient

0:22:22.800 --> 0:22:26.359
<v Speaker 1>enough to make just about anything it might run into lethal.

0:22:26.920 --> 0:22:29.280
<v Speaker 1>So um, I don't know, I'm not sure where I

0:22:29.320 --> 0:22:32.040
<v Speaker 1>follow on this question. Yeah, the argus and the galley,

0:22:32.200 --> 0:22:34.760
<v Speaker 1>like they run into a paint chip or a little

0:22:34.800 --> 0:22:38.520
<v Speaker 1>speck of dust and it's a nuclear explosion. Yeah, So

0:22:38.560 --> 0:22:40.200
<v Speaker 1>I don't know, I have to think about this could

0:22:40.240 --> 0:22:42.280
<v Speaker 1>go either way on it, And then again, we've sent

0:22:42.520 --> 0:22:46.360
<v Speaker 1>plenty of unscrewed probes past the orbit of Mars. We've

0:22:46.400 --> 0:22:50.280
<v Speaker 1>sent them through the asteroid belt, and I don't know

0:22:50.359 --> 0:22:53.960
<v Speaker 1>of any occasions where this has been a major problem,

0:22:53.960 --> 0:22:58.480
<v Speaker 1>So yeah, who knows what if the meteor ejector isn't

0:22:58.640 --> 0:23:01.760
<v Speaker 1>really reject or sorry, it isn't really technology, but it's

0:23:01.800 --> 0:23:04.720
<v Speaker 1>just pure superstition. It's kind of like, uh, you know,

0:23:04.720 --> 0:23:06.560
<v Speaker 1>they're being like a special piece of metal that all

0:23:06.600 --> 0:23:09.400
<v Speaker 1>the sailors on a ship have to touch that protects

0:23:09.440 --> 0:23:12.720
<v Speaker 1>them from evil omens and so forth there, like like

0:23:12.800 --> 0:23:16.800
<v Speaker 1>what's in that plastic binocular set is actually like a

0:23:16.880 --> 0:23:20.240
<v Speaker 1>pickled crows foot that a witch has put a blessing

0:23:20.320 --> 0:23:23.159
<v Speaker 1>on for them. Yeah. Yeah, we don't know a lot

0:23:23.200 --> 0:23:27.040
<v Speaker 1>about how their culture operates, so it's possible as well. Okay,

0:23:27.080 --> 0:23:28.600
<v Speaker 1>I think that does it for this one. All Right,

0:23:28.600 --> 0:23:30.040
<v Speaker 1>we're gonna go and close it out then, but we'll

0:23:30.080 --> 0:23:31.800
<v Speaker 1>be back with more listener Mail in the future, so

0:23:31.920 --> 0:23:36.000
<v Speaker 1>keep it coming. Responses to today's episode of Listener Mail,

0:23:36.720 --> 0:23:39.200
<v Speaker 1>responses to past episodes of Stuff to Blow Your Mind

0:23:39.200 --> 0:23:41.959
<v Speaker 1>in Weird How Cinema, as well as recommendations for future

0:23:42.000 --> 0:23:44.959
<v Speaker 1>episodes of both Huge Thanks as always to our excellent

0:23:45.000 --> 0:23:48.280
<v Speaker 1>audio producer Seth Nicholas Johnson. If you would like to

0:23:48.320 --> 0:23:50.760
<v Speaker 1>get in touch with us with feedback on this episode

0:23:50.840 --> 0:23:52.840
<v Speaker 1>or any other, to suggest a topic for the future,

0:23:52.880 --> 0:23:54.800
<v Speaker 1>or just to say hello, you can email us at

0:23:54.920 --> 0:24:05.280
<v Speaker 1>contact at stuff to Blow your Mind dot com. Stuff

0:24:05.320 --> 0:24:07.520
<v Speaker 1>to Blow Your Mind is a production of I Heart Radio.

0:24:07.880 --> 0:24:10.000
<v Speaker 1>For more podcasts for my heart Radio, visit the i

0:24:10.040 --> 0:24:12.840
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0:24:12.880 --> 0:24:13.719
<v Speaker 1>your favorite shows.