WEBVTT - The Trivial Pursuit Trivia Edition 

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<v Speaker 1>Welcome to Stuff you Should Know, a production of iHeartRadio.

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<v Speaker 2>Hey, and welcome to the podcast. I'm Josh Clark, and

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<v Speaker 2>there's Charles w Chuck Bryant, and Jerry's here too. We're

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<v Speaker 2>just rolling the dice and moving the pies. Yeah, because

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<v Speaker 2>I mean it was like a pie piece. Yeah. I

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<v Speaker 2>can't think of anything else you call them. I think

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<v Speaker 2>some people call them wedges, but they're clearly sickos. Yeah.

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<v Speaker 1>Oh, I think they're officially wedges.

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<v Speaker 2>Well, I've seen the guys who invented the game.

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<v Speaker 1>So did you watch that video?

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<v Speaker 2>Yeah?

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<v Speaker 1>Oh boy.

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<v Speaker 2>We should probably tell everybody what we're talking about. First,

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<v Speaker 2>this is Stuff you should Know. Second, we're talking about

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<v Speaker 2>Trivial Pursuit. Arguably one of the greatest board games ever created.

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<v Speaker 2>And we're not just saying that because Stuff you Should

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<v Speaker 2>Know has its own Trivial Pursuit edition. It's because it

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<v Speaker 2>legitimately is such a great game.

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<v Speaker 1>Yeah. I played this game a lot when I was

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<v Speaker 1>a kid. It was a family favorite. My mom really

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<v Speaker 1>really loved it. We were often a team together, my

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<v Speaker 1>mom and I, so it's kind of one of my

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<v Speaker 1>good childhood memories with her.

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<v Speaker 2>I'll bet Yeah, looking at the board and all like

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<v Speaker 2>pictures of the board and some of the question cards

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<v Speaker 2>and all that. Like, I was just overwhelmed with nostalgic

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<v Speaker 2>because it was a huge thing in my family too,

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<v Speaker 2>playing Trivial Pursuit.

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<v Speaker 1>Boomer City, Baby.

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<v Speaker 2>I love that game.

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<v Speaker 1>Yeah, for sure, as it turns out, for sure.

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<v Speaker 2>And what's funny is in doctrineeded us into everything that

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<v Speaker 2>Boomer's like. Like it was a really like huge cultural

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<v Speaker 2>transfer from one generation to the other in that way.

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<v Speaker 1>Yeah, I mean I was a twelve year old who

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<v Speaker 1>learned about gun smoke and Richard Nixon through playing Trivial Pursuit.

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<v Speaker 2>Yeah yeah, and Spiro Agnew from Mad Magazine. Oh yeah,

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<v Speaker 2>So we should probably start at the start, and that

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<v Speaker 2>actually goes long before Trivial Pursuit was created, but not

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<v Speaker 2>as far back as you would think. Like in the

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<v Speaker 2>United States, we did a live episode on game shows

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<v Speaker 2>that was really cool, and we talked about this some

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<v Speaker 2>but back as far back to the thirties on the

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<v Speaker 2>radio and then later on TV, quiz shows were like

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<v Speaker 2>all the rage and America's had like fascinations with trivia

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<v Speaker 2>and then got bored with it and then came and

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<v Speaker 2>found it again and then got bored with it. And

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<v Speaker 2>back in the thirties that was one of the peaks

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<v Speaker 2>where everybody was super into it.

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<v Speaker 1>Yeah, quiz shows were for sure big. I think you know,

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<v Speaker 1>Lvia helped us with this. And I always kind of

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<v Speaker 1>wondered about the word trivial because I thought that was

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<v Speaker 1>a pretty genius And we'll get to the name change,

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<v Speaker 1>because initially this was called trivia pursuit, and a lot

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<v Speaker 1>of people called it trivia pursuit. But the change to trivial,

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<v Speaker 1>I don't know, that was just something that made it

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<v Speaker 1>a little cheeky.

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<v Speaker 2>Maybe yeah, because you're not just talking about trivia, you're

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<v Speaker 2>also poking fun at your own game, Like you're putting

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<v Speaker 2>all this effort into something that doesn't really matter in

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<v Speaker 2>the end.

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<v Speaker 1>Yeah, I guess so. But I thought it mattered when

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<v Speaker 1>I was a kid. I was Now that i'm adult,

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<v Speaker 1>I'm like, trivia Pursuit's kind of a fun name. When

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<v Speaker 1>I was a kid, I was like, this is not trivia.

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<v Speaker 1>These are facts and figures, right, it's weird.

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<v Speaker 2>Oh I took it seriously too. Yeah, for sure, I

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<v Speaker 2>love trivial pursuit too, but it was definitely in the

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<v Speaker 2>vein of the people who invented this thing to kind

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<v Speaker 2>of poke fun at themselves and even at you, the

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<v Speaker 2>player for playing it.

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<v Speaker 1>Yeah, for sure. So pub quizzes were big in England

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<v Speaker 1>before they were a big deal in the United States,

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<v Speaker 1>where we call it just par trivia, I guess, but

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<v Speaker 1>they kind of hit it big earlier on. So the

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<v Speaker 1>world of trivia was gaining steam through the nineteen sixties.

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<v Speaker 1>I think there was a Columbia student named Edwin Goodgold

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<v Speaker 1>who I think he wrote a book, right, He and another.

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<v Speaker 2>Guy named Dan Karlinski wrote a book simply called Trivia. Yeah,

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<v Speaker 2>but he's credited as one of like the early people

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<v Speaker 2>to spread the whole concept of being quizzed about inconsequential

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<v Speaker 2>usually pop culture questions to just show like how much

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<v Speaker 2>you knew about your childhood and that Edwin Goodgold thing.

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<v Speaker 2>Two things about him. He went on to become the

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<v Speaker 2>manager of Shanna Nah really yeah, oh wow, And he

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<v Speaker 2>wrote in Columbia University's I guess their newspaper, he was

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<v Speaker 2>one of their writers. He wrote that this is that

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<v Speaker 2>these trivia games that are like the hot new thing

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<v Speaker 2>on campus are played by young adults who, on the

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<v Speaker 2>one hand, realize they have misspent their youth, yet on

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<v Speaker 2>the other hand, do not want to let go of it.

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<v Speaker 2>And that was the whole idea. It was about all

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<v Speaker 2>the stuff that you learned in your childhood from reading

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<v Speaker 2>Superman comic books and listening to like gangster or seen

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<v Speaker 2>like gangster TV shows, just from being a kid. That's

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<v Speaker 2>what the whole thing was based on. And that kind

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<v Speaker 2>of became a tradition too that it was largely stuff

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<v Speaker 2>in the past. A lot of it was pop culture.

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<v Speaker 1>Yeah, exactly, and that was the mid sixties. The mid

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<v Speaker 1>seventies is when the pub quizzes really took off in England.

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<v Speaker 1>That didn't start in the US untill really after Trivial Pursuit.

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<v Speaker 1>There was a time even where the TV show Jeopardy

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<v Speaker 1>was not on the air because like you said, there

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<v Speaker 1>was just a waxing and waning on interest in trivia.

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<v Speaker 1>But Jeopardy came back in eighty four and all of

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<v Speaker 1>a sudden, you know, trivia started to be important in

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<v Speaker 1>the United States again.

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<v Speaker 2>Yeah, and I didn't see it anywhere, but I would

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<v Speaker 2>put some serious money on the idea that Trivial Pursuits

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<v Speaker 2>success revived Jeopardy.

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<v Speaker 1>Yeah, I bet it did, because it was.

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<v Speaker 2>A huge, huge deal as we'll see, yeah, for sure,

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<v Speaker 2>But the whole thing starts all the way back in

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<v Speaker 2>nineteen seventy nine, in December of nineteen seventy nine, appropriately

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<v Speaker 2>because Trivial Pursuit and Christmas for its first few years

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<v Speaker 2>of being out, were synonymous with one another. Essentially, maybe

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<v Speaker 2>synonymous isn't the right word, but they were. It was

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<v Speaker 2>a big deal around Christmas time when it first came out.

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<v Speaker 1>About that, Yeah, and this is our pick. We kind

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<v Speaker 1>of had a hard time deciding this year, but actually

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<v Speaker 1>not really. It was a toss up, but we always

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<v Speaker 1>do like a Christmas you know, legendary Christmas gifts in

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<v Speaker 1>pop culture history kind of episode, And this year we

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<v Speaker 1>went with Trivial Pursuit because it was a big you know,

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<v Speaker 1>they as you'll see that. You know, rolling out a

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<v Speaker 1>board game in October and November is a pretty smart

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<v Speaker 1>move for sure.

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<v Speaker 2>And these two guys, there are two Canadians. I read

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<v Speaker 2>an article about them that was contemporary to them in

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<v Speaker 2>the Toronto Star. It said that they come off like

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<v Speaker 2>the two original Hosers. Yeah, even bigger Hosers than Bob

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<v Speaker 2>and Doug Mackenzie is what they were saying.

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<v Speaker 1>Yeah, there were a couple of hockey dudes, just hockey

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<v Speaker 1>beer drinking, Canadian, good old fashioned Canadian hockey playing. They're

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<v Speaker 1>at least hockey watching. I bet they played too. They

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<v Speaker 1>all played.

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<v Speaker 2>Yeah, I think they definitely did. They certainly covered it.

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<v Speaker 2>One of them, Scott Abbott, was a sports reporter for

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<v Speaker 2>the Canadian Press who I think his focus was on hockey.

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<v Speaker 2>The other guy was Chris Haney. He was a photo

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<v Speaker 2>editor at the Montreal Gazette. So these are a couple

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<v Speaker 2>of late seventies early eighties journalist dudes who wear mustaches

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<v Speaker 2>and drink beer during their interviews on the news and

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<v Speaker 2>smoke like yeah, and smoke during them too, like this

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<v Speaker 2>would These were the guys who invented trivial pursuit.

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<v Speaker 1>Yeah. Hani was a high school dropout. Abbott did have

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<v Speaker 1>a master's degree in journalism from the University of Tennessee,

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<v Speaker 1>and he was living with Haney and his wife Sarah

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<v Speaker 1>in their apartment in Montreal at the time. And as

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<v Speaker 1>the legend goes, they're hanging out one day it was

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<v Speaker 1>kind of rainy, they were like, hey, let's play some scrabble.

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<v Speaker 1>They realized they didn't have some scrabble, and then I

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<v Speaker 1>saw a couple of different versions. It kind of inconsequential,

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<v Speaker 1>like whether or not he just dropped everything and went

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<v Speaker 1>out and bought a scrabble or whether just on his

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<v Speaker 1>next shopping trip he did. But Hani would buy a

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<v Speaker 1>scrabble game, bring it back to play and was like,

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<v Speaker 1>you know what, I bought like six of these things

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<v Speaker 1>over the years because I just keep losing number leaving

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<v Speaker 1>behind or learning them out or something, and like what

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<v Speaker 1>a racket, Like we should get into the gaming business.

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<v Speaker 2>Yeah, that's how I was born. They just realized how

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<v Speaker 2>how many times he bought a scrabble game, and they

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<v Speaker 2>were like, we should we could do that.

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<v Speaker 1>We should say.

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<v Speaker 2>Yeah, these guys, that was the kind of thing that

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<v Speaker 2>they would talk about doing, is making a game because

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<v Speaker 2>they realized that you could that other people have made

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<v Speaker 2>money off of it.

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<v Speaker 1>Yeah.

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<v Speaker 2>Up to this point, their big claim to fame in

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<v Speaker 2>their circle was having carried out a pyramid scheme with

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<v Speaker 2>a chain letter that was actually successful in that they

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<v Speaker 2>made money off of it and they never got caught

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<v Speaker 2>for it either. So up to this point, so these

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<v Speaker 2>were that was these this kind of these kind of

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<v Speaker 2>guys right, And this particular idea though, kind of started

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<v Speaker 2>to take shape really really quickly. I think it was

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<v Speaker 2>Chris Abber Scott Abbott who was like, well, how about

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<v Speaker 2>something with trivia. And remember, at the time, like trivia

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<v Speaker 2>was not hot item, and also, as we'll see, board

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<v Speaker 2>games were not a high item. So these were like

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<v Speaker 2>two bad ideas that these guys decided to put together

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<v Speaker 2>and accidentally became a success, or not accidentally it ended

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<v Speaker 2>up becoming a success. But it was like they figured

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<v Speaker 2>it out really quickly, didn't they.

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<v Speaker 1>Some might say suspiciously quickly. We'll get to that later.

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<v Speaker 1>But as their story goes at about forty five minutes time,

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<v Speaker 1>and they're really specific about that. I'd never saw anywhere

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<v Speaker 1>an hour. They always said forty five minutes. They got,

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<v Speaker 1>you know, the game together, They got some construction paper,

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<v Speaker 1>they started sketching things out. They based the design of

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<v Speaker 1>the circular board on a ship's wheel with six spokes

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<v Speaker 1>that corresponded to categories of geography, entertainment, sports and leisure,

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<v Speaker 1>science and nature, arts and literature, and history. And you

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<v Speaker 1>would roll the die. You would move in any direction

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<v Speaker 1>you wanted, as long as it's only one direction. You

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<v Speaker 1>get this little circular pie crust with six available pie slots,

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<v Speaker 1>right wedges not wedges. And the idea is you go

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<v Speaker 1>around and you answer questions in the corresponding categories, and

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<v Speaker 1>when you answer them on the center of each spoke

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<v Speaker 1>or I guess the landing point of each spoke, you

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<v Speaker 1>would get to put in a pie piece. Once you

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<v Speaker 1>have all those pie pieces in, you roll your way

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<v Speaker 1>to the center. Must have an exact role, and then

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<v Speaker 1>the other teams decide which category of question they want

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<v Speaker 1>to randomly ask you and if you miss you if

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<v Speaker 1>you make it, you win the game. If you miss it,

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<v Speaker 1>you got to roll back out and then answer questions

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<v Speaker 1>eventually roll back in.

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<v Speaker 2>Yes, well put. I am not one for boasting typically,

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<v Speaker 2>but I will say that I once confirmed one a

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<v Speaker 2>game doing all the things you just said in twenty minutes.

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<v Speaker 1>The wow by yourself?

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<v Speaker 2>No no, no, not by myself. It's playing a dude

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<v Speaker 2>at work at the liquor store.

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<v Speaker 1>No no, no, I mean, were you on a team by yourself?

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<v Speaker 2>No? Oh no, just me, Okay, that's what.

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<v Speaker 1>I was asking, not literally playing boy, Josh. I'll never mind.

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<v Speaker 2>I mean, I guess if you were really honest you

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<v Speaker 2>could play by yourself.

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<v Speaker 1>You know, he gets it around recards. I did that

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<v Speaker 1>for a little while.

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<v Speaker 2>That's not honest. I'm saying you could roll, you could move,

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<v Speaker 2>you could ask yourself questions, answer them and yeah, got

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<v Speaker 2>it wrong.

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<v Speaker 1>Yeah, just you could talk in different voices. No, good,

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<v Speaker 1>try chuck right, great.

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<v Speaker 2>You kind of ruined my twenty minute anecdote.

0:11:28.800 --> 0:11:32.240
<v Speaker 1>Frankly, no, I want to dwell back on that, because

0:11:32.679 --> 0:11:35.600
<v Speaker 1>twenty minutes. I mean, I played a lot of trivial pursuit,

0:11:35.640 --> 0:11:37.200
<v Speaker 1>and I don't feel like we ever got through a

0:11:37.200 --> 0:11:40.360
<v Speaker 1>game in less than that standard forty five minutes. It

0:11:40.400 --> 0:11:41.160
<v Speaker 1>took to an a minute.

0:11:41.640 --> 0:11:44.120
<v Speaker 2>Yeah, yeah, it took It took a It could take

0:11:44.160 --> 0:11:46.920
<v Speaker 2>a while, especially if like they were just had a

0:11:46.920 --> 0:11:50.560
<v Speaker 2>lot of people who yeah, didn't didn't know trivia. But yeah,

0:11:50.880 --> 0:11:54.200
<v Speaker 2>it would usually take yeah, forty five minutes an hour,

0:11:54.240 --> 0:11:57.800
<v Speaker 2>depending on how fast everybody was moving. Usually it took

0:11:57.840 --> 0:12:01.440
<v Speaker 2>longer because the whole point was almost every question and

0:12:01.559 --> 0:12:06.120
<v Speaker 2>answer would like generate a quick conversation or usually a

0:12:06.120 --> 0:12:09.280
<v Speaker 2>short conversation, sometimes longer, yeah, exactly, And.

0:12:09.240 --> 0:12:12.080
<v Speaker 1>Most of the times it was boomer parents like waxing

0:12:12.120 --> 0:12:13.560
<v Speaker 1>philosophic about how great their.

0:12:13.440 --> 0:12:17.000
<v Speaker 2>Stuff was right exactly to that too. But that was

0:12:17.080 --> 0:12:19.079
<v Speaker 2>the point, and that's one of the reasons it became

0:12:19.120 --> 0:12:21.520
<v Speaker 2>so popular, is like it was really easy to have

0:12:21.559 --> 0:12:23.760
<v Speaker 2>a party centered on trivial pursuit.

0:12:24.080 --> 0:12:26.600
<v Speaker 1>Yeah, so I don't think we mentioned you could you

0:12:26.640 --> 0:12:28.440
<v Speaker 1>could have teams. I did sort of allude to that,

0:12:28.480 --> 0:12:30.960
<v Speaker 1>but you could have I mean, you could probably have

0:12:30.960 --> 0:12:32.480
<v Speaker 1>as many people as you want on a team, but

0:12:32.520 --> 0:12:35.760
<v Speaker 1>I think they suggested max of four, meaning a max

0:12:35.760 --> 0:12:37.800
<v Speaker 1>of twenty four players, and anything more than that would

0:12:37.800 --> 0:12:40.160
<v Speaker 1>get at unwieldy. But I feel like we were and

0:12:40.240 --> 0:12:43.679
<v Speaker 1>my family wasn't big. It was usually we were in pairs.

0:12:44.520 --> 0:12:46.720
<v Speaker 2>Yeah, that was typically how it was done, so you

0:12:46.760 --> 0:12:49.520
<v Speaker 2>could argue and be mad at one another one the

0:12:49.600 --> 0:12:51.800
<v Speaker 2>other one insisted on the wrong answer.

0:12:52.080 --> 0:12:56.120
<v Speaker 1>Yeah, And as a kid, I do also remember all

0:12:56.160 --> 0:12:58.319
<v Speaker 1>of my family trying to nab me because I was

0:12:58.360 --> 0:13:00.479
<v Speaker 1>the only one who really knew much about sport.

0:13:01.160 --> 0:13:03.440
<v Speaker 2>Yeah. That was always my weak one too, and that

0:13:03.559 --> 0:13:05.320
<v Speaker 2>was always the one that would get picked for me

0:13:05.400 --> 0:13:06.800
<v Speaker 2>if I ever made it to the middle.

0:13:06.920 --> 0:13:08.679
<v Speaker 1>What was your category? Like, if you could pick your

0:13:08.679 --> 0:13:10.360
<v Speaker 1>own final category, what would it be?

0:13:11.000 --> 0:13:13.160
<v Speaker 2>It was usually history or entertainment.

0:13:13.440 --> 0:13:16.720
<v Speaker 1>Yeah, I would say, I would say sports and leisure

0:13:16.760 --> 0:13:19.559
<v Speaker 1>or entertainment for me, Yeah, definitely not geography.

0:13:19.760 --> 0:13:23.679
<v Speaker 2>Still, yeah, my worst was definitely sports and leisure, and

0:13:23.800 --> 0:13:26.040
<v Speaker 2>I would yeah, geography was probably second.

0:13:26.360 --> 0:13:29.640
<v Speaker 1>That's because they didn't have masths.

0:13:29.400 --> 0:13:31.440
<v Speaker 2>Right, only in the British version.

0:13:32.080 --> 0:13:36.560
<v Speaker 1>So I mentioned the name change. That was Sarah, who

0:13:36.679 --> 0:13:40.559
<v Speaker 1>was Hani's wife, Chris Haney's wife. Sarah is the one

0:13:40.559 --> 0:13:43.120
<v Speaker 1>that said now change it to trivial instead of trivia.

0:13:43.920 --> 0:13:46.560
<v Speaker 1>I think it was a pretty great switch. And I

0:13:46.559 --> 0:13:48.120
<v Speaker 1>think that's a pretty good intro.

0:13:49.640 --> 0:13:52.080
<v Speaker 2>Oh okay, well if that's the end of the intro,

0:13:52.160 --> 0:13:53.960
<v Speaker 2>then Chuck, I think we have to put an ad

0:13:53.960 --> 0:13:54.600
<v Speaker 2>break in here.

0:13:54.800 --> 0:13:56.280
<v Speaker 1>Yeah, let's move along to Act two.

0:13:56.400 --> 0:14:27.880
<v Speaker 2>Right after this, so Hani and Abbott like they were like,

0:14:27.960 --> 0:14:30.520
<v Speaker 2>we're gonna do this, and they came upon a great

0:14:30.600 --> 0:14:36.640
<v Speaker 2>idea that they would visit a toy industry convention, like

0:14:36.720 --> 0:14:39.000
<v Speaker 2>the big one in Canada. I think it was the

0:14:39.000 --> 0:14:42.120
<v Speaker 2>Canadian Toy Manufacturer's Trade Show. I can't remember what's called.

0:14:42.160 --> 0:14:43.880
<v Speaker 2>I looked it up and couldn't find anything on it.

0:14:44.400 --> 0:14:47.880
<v Speaker 2>But they went. Remember they were journalists, so they went

0:14:48.000 --> 0:14:51.200
<v Speaker 2>as reporters as if they were on an assignment to

0:14:51.280 --> 0:14:54.880
<v Speaker 2>do a story on the toy industry, specifically the board

0:14:54.880 --> 0:14:58.080
<v Speaker 2>game industry. So they used that cover to pick the

0:14:58.120 --> 0:15:01.080
<v Speaker 2>brains of a bunch of people who we're in the

0:15:01.080 --> 0:15:03.440
<v Speaker 2>board game industry and one of the well, they found

0:15:03.440 --> 0:15:06.360
<v Speaker 2>out a couple of things very quickly. They found out

0:15:06.400 --> 0:15:08.960
<v Speaker 2>that the board game industry was in a slump. They

0:15:08.960 --> 0:15:12.760
<v Speaker 2>also found out that is a very very closed industry

0:15:13.320 --> 0:15:16.160
<v Speaker 2>where if you're a newcomer with an idea, just hit

0:15:16.200 --> 0:15:18.200
<v Speaker 2>the bricks like they're not going to listen to you.

0:15:18.240 --> 0:15:20.360
<v Speaker 2>That's not how the board game industry works. And they

0:15:20.360 --> 0:15:23.840
<v Speaker 2>figured this out. So they decided that from going to

0:15:23.880 --> 0:15:25.720
<v Speaker 2>this conference they were going to have to do this themself.

0:15:25.800 --> 0:15:28.320
<v Speaker 2>If they wanted to get this game out there, they

0:15:28.320 --> 0:15:30.880
<v Speaker 2>were going to have to They couldn't just sell the idea.

0:15:30.960 --> 0:15:32.880
<v Speaker 2>They had to make the game first. And that's what

0:15:32.880 --> 0:15:34.000
<v Speaker 2>they said about doing.

0:15:34.040 --> 0:15:36.480
<v Speaker 1>Yeah, they were like, we did a pyramid scheme. We're

0:15:36.480 --> 0:15:39.840
<v Speaker 1>good at selling things that don't exist. So they enlisted

0:15:39.880 --> 0:15:41.600
<v Speaker 1>a little bit of help. They got Chris's brother, John

0:15:41.640 --> 0:15:43.280
<v Speaker 1>Haney on the team, and then a guy named Ed

0:15:43.320 --> 0:15:47.120
<v Speaker 1>Werner who was a friend who's a corporate attorney, and

0:15:47.200 --> 0:15:51.080
<v Speaker 1>they formed the horn Abbot Company. Hani's sickname was the Horn,

0:15:51.720 --> 0:15:54.040
<v Speaker 1>and Abbot in this case with one tee was just

0:15:54.080 --> 0:15:57.560
<v Speaker 1>a variation on Abbot's two teed name. And they started

0:15:57.600 --> 0:16:01.760
<v Speaker 1>selling equity to raise a little money through friends and family.

0:16:01.880 --> 0:16:04.720
<v Speaker 1>So they sold forty shares at one thousand dollars each

0:16:05.640 --> 0:16:09.920
<v Speaker 1>to thirty two friends and family members. And boy, you

0:16:09.960 --> 0:16:13.800
<v Speaker 1>want to talk about an investment that paid off for sure? Wow?

0:16:13.880 --> 0:16:15.960
<v Speaker 1>Can you imagine it'd be like one of the early

0:16:16.720 --> 0:16:19.680
<v Speaker 1>Apple stock or Google stock, right, you know.

0:16:20.400 --> 0:16:23.400
<v Speaker 2>Very similar to that, not quite as lucrative, but still

0:16:23.440 --> 0:16:26.720
<v Speaker 2>pretty well. The people who bought several shares each were

0:16:27.360 --> 0:16:30.600
<v Speaker 2>set for life basically after the game hit. Oh yeah,

0:16:30.640 --> 0:16:34.080
<v Speaker 2>but at the time Chris Haney told his mom she

0:16:34.080 --> 0:16:38.680
<v Speaker 2>shouldn't invest. Yeah, and this is his idea, his business venture.

0:16:38.800 --> 0:16:41.480
<v Speaker 2>That's how much he paged in it, I guess. But

0:16:42.920 --> 0:16:46.280
<v Speaker 2>there's a guy named Michael Worstlin, and so this iconic,

0:16:46.760 --> 0:16:52.280
<v Speaker 2>really elegant design for the package, the board itself, cards,

0:16:52.320 --> 0:16:55.840
<v Speaker 2>all that stuff. It was Michael Worstlin's work. He was

0:16:55.960 --> 0:16:57.040
<v Speaker 2>eighteen at the time.

0:16:57.120 --> 0:16:58.239
<v Speaker 1>That's just amazing.

0:16:58.720 --> 0:17:00.840
<v Speaker 2>And he didn't get a dime front for it. He

0:17:01.280 --> 0:17:05.320
<v Speaker 2>did this work for five shares of stock in the company.

0:17:05.359 --> 0:17:08.679
<v Speaker 2>Of equity and yeah, it was very smart, as we'll see.

0:17:08.960 --> 0:17:12.840
<v Speaker 1>Yeah, so they managed to raise forty grand. They got

0:17:12.840 --> 0:17:15.639
<v Speaker 1>a seventy five thousand dollars line of credit from a bank,

0:17:16.359 --> 0:17:19.520
<v Speaker 1>and that was enough dough to start getting this game

0:17:19.520 --> 0:17:22.439
<v Speaker 1>together in earnest. The one thing they didn't have they

0:17:22.440 --> 0:17:24.760
<v Speaker 1>had design, They had it kind of all ready to go.

0:17:24.920 --> 0:17:29.159
<v Speaker 1>They needed six thousand questions and so I assume with

0:17:29.240 --> 0:17:32.199
<v Speaker 1>some of that, what is that like close to one

0:17:32.240 --> 0:17:36.560
<v Speaker 1>hundred and twenty grand. They went to Spain in nineteen

0:17:36.600 --> 0:17:39.400
<v Speaker 1>eighty one and they said, we're going to go drink

0:17:39.400 --> 0:17:41.600
<v Speaker 1>beer on the beach and write questions. We're going to

0:17:41.640 --> 0:17:46.560
<v Speaker 1>pack a bunch of you know, dictionaries and encyclopedias and

0:17:47.359 --> 0:17:51.560
<v Speaker 1>reference books and newspapers, and we're going to go out there.

0:17:51.600 --> 0:17:54.679
<v Speaker 1>We're going to write it for the American audience. Some

0:17:54.760 --> 0:17:57.600
<v Speaker 1>of this stuff's going to be pretty obscure stuff. Some

0:17:57.760 --> 0:17:59.080
<v Speaker 1>is going to be you know, some are going to

0:17:59.119 --> 0:18:00.720
<v Speaker 1>be a little easier. They wanted to kind of give

0:18:00.720 --> 0:18:04.400
<v Speaker 1>it a little bit of variety, and finally, in November

0:18:04.440 --> 0:18:08.920
<v Speaker 1>eighty one, registered Trivial Pursuit as a trademark and then

0:18:09.000 --> 0:18:14.320
<v Speaker 1>launched the Genus not Genius edition that same month is

0:18:14.320 --> 0:18:15.040
<v Speaker 1>when that came out.

0:18:16.080 --> 0:18:19.240
<v Speaker 2>Yeah, we should explain, because I've never understood it until

0:18:19.280 --> 0:18:23.719
<v Speaker 2>I started researching this. It's called genus because genus, you know,

0:18:23.800 --> 0:18:26.920
<v Speaker 2>like in taxonomy, genus is above species. So yeah, there's

0:18:27.000 --> 0:18:31.960
<v Speaker 2>a bunch of different variations of this thing. Another way

0:18:32.000 --> 0:18:36.080
<v Speaker 2>to interpret another definition of it. It's general, it's not specific,

0:18:36.480 --> 0:18:39.120
<v Speaker 2>and so the questions in here were not They were

0:18:39.320 --> 0:18:42.159
<v Speaker 2>very general. You didn't have to be like a specialist

0:18:42.200 --> 0:18:45.600
<v Speaker 2>in anything to play trivial pursuit, and if you were,

0:18:45.920 --> 0:18:48.439
<v Speaker 2>you're kind of handicapped because there was a bunch of

0:18:48.480 --> 0:18:50.919
<v Speaker 2>other questions that had nothing to do with your specialist

0:18:51.520 --> 0:18:57.360
<v Speaker 2>or special Yes, specialist, specialism, what's the word I'm looking for? Specialty?

0:18:58.359 --> 0:19:01.080
<v Speaker 1>You go, I think or something behind you with the

0:19:01.119 --> 0:19:03.440
<v Speaker 1>giant y like dancing up and down.

0:19:03.840 --> 0:19:06.000
<v Speaker 2>I think there's somebody behind me with a hammer.

0:19:06.359 --> 0:19:11.000
<v Speaker 1>Oh no, no, no, no. So toy Fair people were

0:19:11.160 --> 0:19:14.720
<v Speaker 1>not too interested at first, at least they got passed

0:19:14.720 --> 0:19:18.239
<v Speaker 1>on from the bigs Parker Brothers and Milton Bradley at

0:19:18.240 --> 0:19:21.199
<v Speaker 1>the time, saying this is a really expensive game to produce,

0:19:21.280 --> 0:19:24.000
<v Speaker 1>and I mean that's something we learned a lot about

0:19:24.119 --> 0:19:26.040
<v Speaker 1>and doing this stuff you should know version is like,

0:19:26.440 --> 0:19:29.159
<v Speaker 1>cost of production is obviously a big deal. I just

0:19:29.200 --> 0:19:31.280
<v Speaker 1>never we were like, you know what if those pieces

0:19:31.280 --> 0:19:34.280
<v Speaker 1>were like copper or something, and they're like, uh no,

0:19:34.320 --> 0:19:37.000
<v Speaker 1>they're gonna be punch out cardboard. But you got you

0:19:37.040 --> 0:19:37.719
<v Speaker 1>guys are sweet.

0:19:38.080 --> 0:19:40.280
<v Speaker 2>Yeah. We were like, well what about plastic. They're like

0:19:40.320 --> 0:19:41.360
<v Speaker 2>we keep guessing.

0:19:41.600 --> 0:19:44.920
<v Speaker 1>Yeah, you know Monopoly has all those solid lead figurines,

0:19:45.520 --> 0:19:47.200
<v Speaker 1>and they're like no, no, no, no, no no no.

0:19:47.200 --> 0:19:49.200
<v Speaker 2>That's brain damage if you play too much.

0:19:49.920 --> 0:19:52.280
<v Speaker 1>Not to knock the team we worked with, because they

0:19:52.280 --> 0:19:55.040
<v Speaker 1>werenating the game turned out great. It's just it's just

0:19:55.080 --> 0:19:56.600
<v Speaker 1>how you make a game to make money.

0:19:57.040 --> 0:19:59.000
<v Speaker 2>Yeah, we said it before and we'll say it again.

0:19:59.080 --> 0:20:02.720
<v Speaker 2>Like they were the greatest bunch of people that I've

0:20:02.720 --> 0:20:05.160
<v Speaker 2>ever worked with as a group. Like, as a group,

0:20:05.200 --> 0:20:07.160
<v Speaker 2>they were as good as it comes. It was amazing.

0:20:07.400 --> 0:20:10.840
<v Speaker 1>Yeah, it was pro top to bottom enthusiasm, just a

0:20:10.880 --> 0:20:15.400
<v Speaker 1>sheer pleasure. Yeah all right, so enough of that kissing up.

0:20:16.720 --> 0:20:20.520
<v Speaker 1>They got about eleven hundred games made, sold them to

0:20:21.040 --> 0:20:27.000
<v Speaker 1>local retailers, regional Canadian retailers, basically right before Christmas, and

0:20:27.040 --> 0:20:33.600
<v Speaker 1>then this distributor of games Cheaptain products very smartly were like, hey,

0:20:33.960 --> 0:20:37.440
<v Speaker 1>we'll put this thing together. My daughter, supposedly the vice

0:20:37.480 --> 0:20:40.200
<v Speaker 1>president's daughter, really really loved the game when she went

0:20:40.200 --> 0:20:41.760
<v Speaker 1>away for a weekend and played it a lot, and

0:20:41.800 --> 0:20:44.240
<v Speaker 1>he's it ended up being a great decision for them

0:20:44.240 --> 0:20:44.600
<v Speaker 1>as well.

0:20:44.920 --> 0:20:48.720
<v Speaker 2>So yeah, a hugely consequential And this was Christmas nineteen

0:20:48.760 --> 0:20:51.720
<v Speaker 2>eighty one, So this is the first Christmas that Trivial

0:20:51.760 --> 0:20:55.120
<v Speaker 2>Pursuit comes out and makes a big splash because they

0:20:55.280 --> 0:20:58.400
<v Speaker 2>sold out of those eleven hundred games so quickly that

0:20:58.840 --> 0:21:01.600
<v Speaker 2>by the time that end of the by the time

0:21:01.640 --> 0:21:05.359
<v Speaker 2>the next Christmas rolled around, they'd already sold one hundred

0:21:05.400 --> 0:21:09.760
<v Speaker 2>thousand copies in Canada. And that's a lot. And it

0:21:09.800 --> 0:21:11.719
<v Speaker 2>turns out it's even more than you think it is,

0:21:11.760 --> 0:21:14.119
<v Speaker 2>because at the time a board game to be a

0:21:14.160 --> 0:21:19.159
<v Speaker 2>best seller sold about ten thousand copies. So this little

0:21:19.560 --> 0:21:24.120
<v Speaker 2>independent yeah, a very independent game created by a couple

0:21:24.200 --> 0:21:28.200
<v Speaker 2>of outsiders, sold ten times more than you would expect

0:21:28.200 --> 0:21:31.560
<v Speaker 2>it to sell as a best seller in this first year.

0:21:32.160 --> 0:21:35.000
<v Speaker 1>Yeah, it was incredible. They were making everything in Canada

0:21:35.520 --> 0:21:38.800
<v Speaker 1>Canada at the time except for the Dice, thirty five

0:21:38.880 --> 0:21:42.040
<v Speaker 1>hundred games a day, but they still couldn't keep up

0:21:42.040 --> 0:21:46.480
<v Speaker 1>with the pace in nineteen eighty three. Finally, a US

0:21:46.680 --> 0:21:51.879
<v Speaker 1>company called Celcho and Richter I guess or writer, writer, yeah, writer,

0:21:52.800 --> 0:21:56.560
<v Speaker 1>they licensed that game. They had real marketing money. Finally,

0:21:57.400 --> 0:22:00.880
<v Speaker 1>they sold one point three million games nineteen eighty three

0:22:01.760 --> 0:22:05.080
<v Speaker 1>with that company. And one thing we haven't mentioned is

0:22:05.240 --> 0:22:07.679
<v Speaker 1>this game was about double the cost of what a

0:22:07.720 --> 0:22:11.200
<v Speaker 1>board game was at the time, twenty five to forty

0:22:11.200 --> 0:22:13.160
<v Speaker 1>bucks depending on where you went. That's up to ninety

0:22:13.200 --> 0:22:13.919
<v Speaker 1>dollars today.

0:22:14.480 --> 0:22:16.920
<v Speaker 2>And so I saw one hundred and twenty five today.

0:22:17.440 --> 0:22:17.960
<v Speaker 1>Oh really?

0:22:18.480 --> 0:22:21.440
<v Speaker 2>Yeah? I put forty dollars in for nineteen eighty three

0:22:21.480 --> 0:22:23.680
<v Speaker 2>in west Egg and it said one hundred and twenty five.

0:22:23.760 --> 0:22:24.679
<v Speaker 1>It told me ninety.

0:22:25.280 --> 0:22:30.640
<v Speaker 2>Oh god, oh no, inflation calculations are no in question.

0:22:30.920 --> 0:22:32.960
<v Speaker 1>Oh god, it must be having the worst thing that's

0:22:32.960 --> 0:22:37.080
<v Speaker 1>ever happened our beloved West Egg. Well, either way, let's

0:22:37.119 --> 0:22:40.840
<v Speaker 1>settle at one ten. Okay, great, But either way, that

0:22:40.960 --> 0:22:43.679
<v Speaker 1>was about double the cost of a board game. So

0:22:43.720 --> 0:22:46.440
<v Speaker 1>it was no small thing to plunk down that kind

0:22:46.440 --> 0:22:50.800
<v Speaker 1>of money on this big, heavy, voluminous, voluminous game.

0:22:51.119 --> 0:22:55.800
<v Speaker 2>Voluptuous too, So you said heavy. Each game package weighs

0:22:55.880 --> 0:22:59.480
<v Speaker 2>six pounds, because they they really pulled out the stops

0:22:59.520 --> 0:23:02.159
<v Speaker 2>in their materials and like, yeah it was cardboard, and

0:23:02.240 --> 0:23:04.960
<v Speaker 2>yeah it was plastic, but it was really really well made,

0:23:05.400 --> 0:23:10.160
<v Speaker 2>well manufactured, well designed cardboard and plastic put together. And

0:23:10.200 --> 0:23:12.960
<v Speaker 2>again that just the look of it had such an

0:23:13.000 --> 0:23:16.320
<v Speaker 2>elegant look. It just didn't. It did not look like

0:23:16.440 --> 0:23:19.639
<v Speaker 2>other board games at the time. It's like Sorry or

0:23:19.760 --> 0:23:22.760
<v Speaker 2>Trouble or something like that, you know, whereas like wacky.

0:23:22.800 --> 0:23:25.320
<v Speaker 2>And there was like a cartoon explosion or something like that,

0:23:25.359 --> 0:23:27.840
<v Speaker 2>a bunch of kids rolling dice on there, and that

0:23:27.960 --> 0:23:31.679
<v Speaker 2>was a big deal too. There was no kid, no

0:23:31.880 --> 0:23:35.000
<v Speaker 2>person anywhere on the box. The only person who showed

0:23:35.080 --> 0:23:39.120
<v Speaker 2>up was the poet, the English poet Alexander Pope, who

0:23:39.520 --> 0:23:43.320
<v Speaker 2>who's quote what mighty contests derived from trivial things was

0:23:43.359 --> 0:23:46.080
<v Speaker 2>on the box. So this whole thing is so highbrow

0:23:46.800 --> 0:23:50.119
<v Speaker 2>that it just doesn't even make sense. And yet that

0:23:50.240 --> 0:23:52.360
<v Speaker 2>made people want it all the more. It was a

0:23:52.440 --> 0:23:56.160
<v Speaker 2>brand new thing. It was a revival of board games,

0:23:56.200 --> 0:23:58.240
<v Speaker 2>is what trivial Pursuit was when it came out.

0:23:58.480 --> 0:24:01.440
<v Speaker 1>Yeah, and it was, I mean it said for adults

0:24:01.480 --> 0:24:04.560
<v Speaker 1>on the box, which turned out to be a stroke

0:24:04.600 --> 0:24:07.080
<v Speaker 1>of genius because I even remember I read an article

0:24:07.080 --> 0:24:10.399
<v Speaker 1>in Slate that kind of drove this home. But I

0:24:10.440 --> 0:24:14.120
<v Speaker 1>even remember kind of agreeing with what Slate was saying,

0:24:14.119 --> 0:24:18.639
<v Speaker 1>which was like as a kid in the eighties, especially

0:24:18.720 --> 0:24:23.080
<v Speaker 1>for kids in the eighties who had like narcissistic parents

0:24:23.080 --> 0:24:25.960
<v Speaker 1>who didn't show them much attention, it was if you

0:24:25.960 --> 0:24:28.200
<v Speaker 1>could play trivial pursuit and hang, it was a chance

0:24:28.240 --> 0:24:30.800
<v Speaker 1>to sit at the adult table for a minute. Yeah,

0:24:30.800 --> 0:24:33.879
<v Speaker 1>and to like interact with your parents for an hour

0:24:33.920 --> 0:24:34.320
<v Speaker 1>a day.

0:24:34.720 --> 0:24:38.240
<v Speaker 2>Yeah, and maybe make some extra allowance in the bargain. Yeah, hey,

0:24:38.359 --> 0:24:41.280
<v Speaker 2>you throw a little money on it. You never know exactly.

0:24:42.080 --> 0:24:46.400
<v Speaker 2>So this was Christmas nineteen eighty three that it blew

0:24:46.480 --> 0:24:50.640
<v Speaker 2>up in the United States, and like when it blew

0:24:50.720 --> 0:24:53.800
<v Speaker 2>up in the US, it like it really just changed everything.

0:24:53.840 --> 0:24:56.480
<v Speaker 2>Like you said, that first year they sold one point

0:24:56.520 --> 0:24:59.240
<v Speaker 2>three million games, they sold twenty million the next year

0:24:59.280 --> 0:25:02.640
<v Speaker 2>in nineteen eighty f and by January of nineteen eighty four,

0:25:02.720 --> 0:25:05.639
<v Speaker 2>right after it started to come out in the United States,

0:25:05.880 --> 0:25:09.520
<v Speaker 2>the New York Times reported that people in New York

0:25:09.520 --> 0:25:13.119
<v Speaker 2>were trading cocktail parties for trivial Pursuit parties. And I

0:25:13.200 --> 0:25:16.320
<v Speaker 2>was thinking about it, yeah, right, yeah, I don't think

0:25:16.320 --> 0:25:19.240
<v Speaker 2>there's anything more insufferable than the New York Times reporting

0:25:19.280 --> 0:25:21.920
<v Speaker 2>on what cool New Yorkers are doing right now right.

0:25:22.880 --> 0:25:26.520
<v Speaker 2>This was a great example of that eighties version two.

0:25:26.960 --> 0:25:30.520
<v Speaker 1>Yeah, for sure, they had a great marketing early on

0:25:30.560 --> 0:25:32.560
<v Speaker 1>with this new company that was a marketing consultant they

0:25:32.600 --> 0:25:36.840
<v Speaker 1>hire named Linda Pizzano, who would send these games out

0:25:36.880 --> 0:25:40.119
<v Speaker 1>to celebrities who were featured in questions in the game,

0:25:40.800 --> 0:25:42.760
<v Speaker 1>and she got letters back from some of them and

0:25:42.800 --> 0:25:46.720
<v Speaker 1>she would publish those. She got letters from Pat Boone,

0:25:46.720 --> 0:25:48.960
<v Speaker 1>Gregory Peck, and James Mason.

0:25:49.000 --> 0:25:50.280
<v Speaker 2>So the trio.

0:25:50.560 --> 0:25:54.280
<v Speaker 1>Yeah, the boomers are just going nuts. And then to

0:25:54.359 --> 0:25:58.080
<v Speaker 1>really drive it home, there was a Time magazine report

0:25:58.320 --> 0:26:01.359
<v Speaker 1>that the cast of The Big Chill, the most boomer

0:26:01.400 --> 0:26:05.399
<v Speaker 1>movie of all boomers movies of all time, were unwinding

0:26:05.440 --> 0:26:09.120
<v Speaker 1>between scenes, enjoying trivial pursuit and looking back at the

0:26:09.160 --> 0:26:12.119
<v Speaker 1>nostalgia of their younger days. And that's it was. That

0:26:12.240 --> 0:26:15.760
<v Speaker 1>was peak boomer nostalgia, trivial pursuit reporting.

0:26:16.400 --> 0:26:18.920
<v Speaker 2>Yeah, I've never seen that movie, but I do know

0:26:19.320 --> 0:26:23.080
<v Speaker 2>it's good that one of the characters lets her husband,

0:26:24.160 --> 0:26:28.359
<v Speaker 2>I guess, impregnate serve as like a surrogate sperm donor.

0:26:28.600 --> 0:26:29.520
<v Speaker 2>To her friend.

0:26:29.840 --> 0:26:30.560
<v Speaker 1>Yeah.

0:26:30.720 --> 0:26:32.560
<v Speaker 2>The only reason I know that is because there was

0:26:32.600 --> 0:26:39.080
<v Speaker 2>a great Saturday Night Lives get about it really Yeah,

0:26:39.119 --> 0:26:42.520
<v Speaker 2>and I guess did they show the wife who was

0:26:42.680 --> 0:26:45.560
<v Speaker 2>like hanging out downstairs in the movie while they went

0:26:45.640 --> 0:26:48.920
<v Speaker 2>upstairs or something like that. Yeah, So in the Satura

0:26:49.000 --> 0:26:51.359
<v Speaker 2>Night Live one, like she's just sitting there like reflecting,

0:26:51.400 --> 0:26:53.560
<v Speaker 2>like drinking tea and like thinking about how great and

0:26:53.640 --> 0:26:59.000
<v Speaker 2>just beautiful. This is the sound coming from upstairs. They're

0:26:59.040 --> 0:27:01.600
<v Speaker 2>like really getting into it, and she's getting more and

0:27:01.680 --> 0:27:03.000
<v Speaker 2>more concerned than more.

0:27:04.040 --> 0:27:05.080
<v Speaker 1>I remember that.

0:27:05.480 --> 0:27:07.480
<v Speaker 2>Yeah, it was I think it was Jan Hooks who

0:27:07.600 --> 0:27:10.560
<v Speaker 2>was like the yeah coming downstairs. That was a great sketch.

0:27:10.800 --> 0:27:13.560
<v Speaker 1>Oh that's funny. Well, that movie was very big in

0:27:13.600 --> 0:27:16.240
<v Speaker 1>my house. In that soundtrack, I mean, I joke about

0:27:16.240 --> 0:27:18.280
<v Speaker 1>it now, but that's literally the thing that introduced me

0:27:18.359 --> 0:27:21.080
<v Speaker 1>to Motown. Oh yeah as a kid, Yeah, listening to

0:27:21.160 --> 0:27:23.600
<v Speaker 1>I was twelve years old or whatever. It was listening

0:27:23.640 --> 0:27:28.000
<v Speaker 1>to Aretha Franklin and the Four Tops and you know

0:27:28.119 --> 0:27:32.159
<v Speaker 1>everyone else. Jeremiah was a Bullfrog, which wasn't Motown. But

0:27:32.240 --> 0:27:34.320
<v Speaker 1>if you want to hear a more in depth conversation

0:27:34.359 --> 0:27:37.280
<v Speaker 1>about that, you can listen to the movie Crush episode

0:27:37.320 --> 0:27:41.159
<v Speaker 1>featuring the wonderful and charming Janey had d Tompkins.

0:27:41.600 --> 0:27:44.439
<v Speaker 2>Oh nice, that was her pick, Hunt, that was her pick. Nice.

0:27:44.720 --> 0:27:48.359
<v Speaker 1>Good movie though, but now it suffers from anti boomeritis.

0:27:49.359 --> 0:27:52.359
<v Speaker 2>Oh okay, so I should wait ten years to see it.

0:27:53.160 --> 0:27:54.640
<v Speaker 1>How do you feel about boomers right now?

0:27:55.560 --> 0:27:56.720
<v Speaker 2>I'll wait ten years to say.

0:27:56.720 --> 0:28:02.480
<v Speaker 1>Okay, all right, So nineteen eighty four, well, I guess

0:28:02.520 --> 0:28:04.520
<v Speaker 1>we should mention that book. In nineteen eighty three, a

0:28:04.520 --> 0:28:06.359
<v Speaker 1>guy named Robert J. Heller wrote a book called How

0:28:06.359 --> 0:28:08.960
<v Speaker 1>to Win at Trivial Pursuit. Like that's how big it got.

0:28:09.760 --> 0:28:13.480
<v Speaker 1>I think, like ninety six trivia games trying to cash

0:28:13.480 --> 0:28:18.439
<v Speaker 1>in on trivial pursuits success, and people writing books like

0:28:18.560 --> 0:28:20.920
<v Speaker 1>how to Win at Trivial Pursuit, in which Robert J.

0:28:21.040 --> 0:28:24.480
<v Speaker 1>Heller said, why don't you just memorize all six thousand cards?

0:28:24.880 --> 0:28:28.240
<v Speaker 2>That became kind of an urban legend, like your cousin's

0:28:28.320 --> 0:28:31.160
<v Speaker 2>friend memorized. Also really thousand questions?

0:28:31.240 --> 0:28:32.040
<v Speaker 1>Yeah, that's funny.

0:28:32.400 --> 0:28:37.480
<v Speaker 2>Yeah. And there were some other cute or interesting anecdotes

0:28:37.520 --> 0:28:40.040
<v Speaker 2>I guess that kind of came out around the time.

0:28:40.280 --> 0:28:44.400
<v Speaker 2>One was Ronald Reagan was reported on having played the

0:28:44.400 --> 0:28:47.000
<v Speaker 2>game while he was waiting for the election results in

0:28:47.040 --> 0:28:50.800
<v Speaker 2>nineteen eighty four, and during the game he got two

0:28:50.920 --> 0:28:55.080
<v Speaker 2>questions about himself, and you can relax, he got them correct,

0:28:55.200 --> 0:28:55.840
<v Speaker 2>both of them.

0:28:57.080 --> 0:28:59.760
<v Speaker 1>Well, that's the only thing Reagan I can do, is

0:28:59.800 --> 0:29:00.360
<v Speaker 1>the one word.

0:29:01.160 --> 0:29:04.800
<v Speaker 2>One of the one of the facts I saw bandied

0:29:04.800 --> 0:29:06.720
<v Speaker 2>about in some of the reporting that was a great

0:29:06.760 --> 0:29:11.920
<v Speaker 2>Reagan by the way, was that either Ronald Reagan signed

0:29:11.920 --> 0:29:15.240
<v Speaker 2>Clark Gable's discharge papers from the army or Clark Gable

0:29:15.320 --> 0:29:18.400
<v Speaker 2>signed robins. It depends on who you ask, Yes.

0:29:18.360 --> 0:29:20.720
<v Speaker 1>What was one of them authorized to do so? Or

0:29:20.720 --> 0:29:22.480
<v Speaker 1>are they just like, come over here, buddy, sign this thing.

0:29:22.800 --> 0:29:25.080
<v Speaker 2>No, No, like they just happened to be like that

0:29:25.200 --> 0:29:27.320
<v Speaker 2>was just happened to be the luck of the draw

0:29:27.440 --> 0:29:28.800
<v Speaker 2>as far as the arrangement went.

0:29:29.400 --> 0:29:30.920
<v Speaker 1>Oh, like they bore witness or something.

0:29:31.360 --> 0:29:33.480
<v Speaker 2>No. I think like, as let's say it was Clark

0:29:33.480 --> 0:29:35.920
<v Speaker 2>Gable who signed them, he would have maybe been like

0:29:35.960 --> 0:29:39.440
<v Speaker 2>a higher up to Ronald Reagan, because Ronald Reagan was

0:29:39.440 --> 0:29:41.880
<v Speaker 2>getting out. It happened to be Clark Gable rather than

0:29:42.400 --> 0:29:43.760
<v Speaker 2>Colonel Joe Schmoe.

0:29:43.960 --> 0:29:47.680
<v Speaker 1>Who was glad I complicated that very clean and cool story.

0:29:50.080 --> 0:29:54.280
<v Speaker 1>Another fun little trivial factoid, And yes, I'm saying factoid

0:29:55.200 --> 0:29:58.160
<v Speaker 1>was that q E two Queen Elizabeth I hosted and

0:29:59.040 --> 0:30:01.440
<v Speaker 1>the first NERD Cruise. It sounds like because she hosted

0:30:01.480 --> 0:30:05.280
<v Speaker 1>an eight day trivial pursuit tournament crews in I guess

0:30:05.320 --> 0:30:06.080
<v Speaker 1>eighty five.

0:30:06.840 --> 0:30:10.800
<v Speaker 2>And so at each Christmas nineteen eighty three, it was

0:30:10.840 --> 0:30:15.280
<v Speaker 2>like you could not find that thing. Yeah, in nineteen

0:30:15.320 --> 0:30:18.280
<v Speaker 2>eighty four, same same deal, Like it was really hard

0:30:18.280 --> 0:30:20.920
<v Speaker 2>to find. But this time Selchow and writer had like

0:30:21.200 --> 0:30:23.959
<v Speaker 2>learned their lesson and we're like keeping up with supply

0:30:24.080 --> 0:30:26.200
<v Speaker 2>a lot better than they were at the very beginning

0:30:26.240 --> 0:30:28.880
<v Speaker 2>of this whole thing. And so at the at the

0:30:29.000 --> 0:30:32.480
<v Speaker 2>peak of this, I think it really peaked in eighty four,

0:30:32.520 --> 0:30:35.200
<v Speaker 2>but that certainly continued on in the nineteen eighty five.

0:30:35.320 --> 0:30:39.480
<v Speaker 2>Oh yeah, and the spring of nineteen eighty five, fifteen

0:30:39.520 --> 0:30:44.000
<v Speaker 2>percent of households in America had a trivial pursuit game

0:30:44.120 --> 0:30:46.480
<v Speaker 2>in their house. I saw at some point it was

0:30:46.720 --> 0:30:48.240
<v Speaker 2>twenty percent, one in five.

0:30:49.160 --> 0:30:53.440
<v Speaker 1>Yeah, I think they're at about eighty million to date game.

0:30:53.560 --> 0:30:55.920
<v Speaker 2>Oh, I believe that totally.

0:30:56.040 --> 0:30:58.520
<v Speaker 1>That's just a staggering amount of game. I mean, my

0:30:58.560 --> 0:31:00.280
<v Speaker 1>mom still you talked about how well it was made.

0:31:00.280 --> 0:31:03.280
<v Speaker 1>My mom still has our the og from whatever forty

0:31:03.280 --> 0:31:03.920
<v Speaker 1>eight years ago.

0:31:04.520 --> 0:31:06.520
<v Speaker 2>Yeah, I'm sure it's just a little bit frayed in,

0:31:06.600 --> 0:31:08.560
<v Speaker 2>like yep, the parts were it folded and the rest

0:31:08.560 --> 0:31:09.440
<v Speaker 2>of it's just fine.

0:31:09.600 --> 0:31:12.000
<v Speaker 1>No, you can still read Richard Nixon on a third

0:31:12.000 --> 0:31:12.680
<v Speaker 1>of those cards.

0:31:13.200 --> 0:31:16.480
<v Speaker 2>Nice, there's a little like cocaine in the little folds

0:31:16.480 --> 0:31:19.920
<v Speaker 2>and like tequila stains on some of the in the spots.

0:31:20.200 --> 0:31:23.560
<v Speaker 1>Oh not in my family, pal, So Trivial Pursuit is

0:31:23.640 --> 0:31:28.360
<v Speaker 1>selling Gangbusters. Abbott and Haney are rich dudes and also

0:31:28.640 --> 0:31:33.160
<v Speaker 1>weirdly kind of celebrities. They were not shy. They love

0:31:33.240 --> 0:31:35.920
<v Speaker 1>to be on TV and to do interviews. They were

0:31:35.920 --> 0:31:39.520
<v Speaker 1>in TV commercials, They were pitchmen for other brands like

0:31:40.160 --> 0:31:43.040
<v Speaker 1>Amex and Diet Coke, and they would put that Trivial

0:31:43.080 --> 0:31:45.720
<v Speaker 1>Pursuit branding on anything they thought they could make money of.

0:31:46.560 --> 0:31:49.680
<v Speaker 1>And like you mentioned, those original investors did really, really well.

0:31:50.040 --> 0:31:52.720
<v Speaker 1>There was an entertainment writer at the Toronto Globe and

0:31:52.760 --> 0:31:57.280
<v Speaker 1>Mail named Susan Ferrier McKay who took out a bank

0:31:57.320 --> 0:32:00.560
<v Speaker 1>loan to buy ten shares early on, and in nineteen

0:32:00.600 --> 0:32:04.480
<v Speaker 1>eighty four she bought a house and then she retired

0:32:04.520 --> 0:32:05.320
<v Speaker 1>not too long after that.

0:32:06.120 --> 0:32:08.960
<v Speaker 2>Yeah, and Worstlin, the guy the eighteen year olds who

0:32:08.960 --> 0:32:12.080
<v Speaker 2>did all the art, he founded a company called Worstlin

0:32:12.200 --> 0:32:17.440
<v Speaker 2>Group All one word that became pretty successful marketers in Toronto,

0:32:17.760 --> 0:32:20.160
<v Speaker 2>and he used his money from his shares to start that,

0:32:20.360 --> 0:32:24.480
<v Speaker 2>so it definitely paid off. And then yeah, like you said,

0:32:24.960 --> 0:32:28.400
<v Speaker 2>the Heinies and Chris Abber or Scott Abbott were just

0:32:28.760 --> 0:32:32.400
<v Speaker 2>mega rich from this. I mean, this game made hundreds

0:32:32.400 --> 0:32:35.440
<v Speaker 2>of millions of dollars in the eighties, like eighties money.

0:32:35.760 --> 0:32:39.400
<v Speaker 2>God knows what West Egg would convert that to, but

0:32:39.960 --> 0:32:41.920
<v Speaker 2>there was a lot of money made off this, and

0:32:41.960 --> 0:32:43.560
<v Speaker 2>you got to think back like these were just a

0:32:43.600 --> 0:32:47.080
<v Speaker 2>couple of dudes who had an idea and went with it,

0:32:47.520 --> 0:32:50.720
<v Speaker 2>although there were people who were like, yeah, that's questionable

0:32:50.760 --> 0:32:53.080
<v Speaker 2>whether you had that idea, like you kind of referred

0:32:53.120 --> 0:32:54.040
<v Speaker 2>to earlier. Right.

0:32:54.520 --> 0:32:58.000
<v Speaker 1>Yeah, there were two cases, at least like two notable

0:32:58.040 --> 0:33:02.240
<v Speaker 1>court cases. One was a lawsuit in nineteen ninety four

0:33:02.400 --> 0:33:06.320
<v Speaker 1>from a guy, an Australian named David Wall who said, hey,

0:33:06.720 --> 0:33:10.360
<v Speaker 1>in nineteen seventy nine, this Chris Haney guy picked me

0:33:10.480 --> 0:33:14.360
<v Speaker 1>and my buddy up when we were hitchhiking and we

0:33:14.360 --> 0:33:17.440
<v Speaker 1>were in Nova, Scotia, and while we were driving around,

0:33:17.560 --> 0:33:20.560
<v Speaker 1>I told him about this idea for the game, like

0:33:20.800 --> 0:33:25.719
<v Speaker 1>really specifically, like my mom has pictures of the wheel

0:33:25.760 --> 0:33:28.880
<v Speaker 1>that I drew and the pie pieces and everything. In

0:33:28.920 --> 0:33:30.880
<v Speaker 1>the court were like, well where are those documents And

0:33:30.920 --> 0:33:33.800
<v Speaker 1>he was like, I don't have those anymore. And they

0:33:33.840 --> 0:33:36.200
<v Speaker 1>said we'll bring forward some witnesses and he was like,

0:33:36.360 --> 0:33:40.920
<v Speaker 1>no one, No one's really coming forward. They moved, Yeah,

0:33:40.960 --> 0:33:45.040
<v Speaker 1>they moved away, Hane said, or he said that. Hany

0:33:45.200 --> 0:33:48.560
<v Speaker 1>later offered him shares, like, hey man, we're getting this

0:33:48.640 --> 0:33:51.320
<v Speaker 1>game that you got told me the idea for going,

0:33:51.840 --> 0:33:53.640
<v Speaker 1>and I'm going to offer to buy you shares. This

0:33:53.680 --> 0:33:57.200
<v Speaker 1>is a real thing. He refused. Had he bought those shares,

0:33:57.200 --> 0:33:59.200
<v Speaker 1>he would have ended up a rich person as well.

0:34:00.040 --> 0:34:02.000
<v Speaker 1>But in court, Haney was like, I never met this guy,

0:34:02.240 --> 0:34:07.920
<v Speaker 1>never picked him up. They awarded him initially, well not

0:34:07.960 --> 0:34:11.120
<v Speaker 1>awarded him. He got zero dollars, but the judge ruled

0:34:11.120 --> 0:34:13.280
<v Speaker 1>in Haney's favor and awarded them one point two million

0:34:13.280 --> 0:34:16.720
<v Speaker 1>dollars in court costs, just after a thirteen year legal battle.

0:34:16.760 --> 0:34:20.080
<v Speaker 1>But they reduced that to one million because they said,

0:34:20.560 --> 0:34:23.319
<v Speaker 1>but you know what, your big corporate attorneys came in

0:34:23.400 --> 0:34:26.279
<v Speaker 1>and sued two of his witnesses. So we're gonna knock

0:34:26.320 --> 0:34:28.600
<v Speaker 1>off two hundred grand and just make it a million.

0:34:29.480 --> 0:34:31.560
<v Speaker 2>Yeah, I mean imagine being that guy. You're like, you

0:34:31.600 --> 0:34:34.120
<v Speaker 2>owe me tens of millions of dollars and then ten

0:34:34.200 --> 0:34:37.480
<v Speaker 2>years later you owe them a million dollars. Like, yeah,

0:34:37.520 --> 0:34:39.640
<v Speaker 2>this is just some guy. He wasn't some like high

0:34:39.640 --> 0:34:41.520
<v Speaker 2>flying jet setter who had a bunch of money. I

0:34:42.040 --> 0:34:44.000
<v Speaker 2>don't know what happened to him.

0:34:43.800 --> 0:34:45.479
<v Speaker 1>But yeah, I mean he had a hard he didn't

0:34:45.480 --> 0:34:47.799
<v Speaker 1>have the million bucks. I saw that. So they said

0:34:47.800 --> 0:34:49.680
<v Speaker 1>they were looking to garnish his wages, and I was like,

0:34:49.760 --> 0:34:51.520
<v Speaker 1>oh man, this just gets from bad to worse.

0:34:52.160 --> 0:34:55.560
<v Speaker 2>Yeah, but I mean, this is the one guy who

0:34:55.640 --> 0:34:57.120
<v Speaker 2>said that, and like you said, he didn't come up

0:34:57.120 --> 0:35:00.839
<v Speaker 2>with witnesses or any kind of supporting evidence. And yeah,

0:35:00.840 --> 0:35:03.319
<v Speaker 2>it's just not clear what the deal was, whether he

0:35:03.400 --> 0:35:05.839
<v Speaker 2>was just looking for a payday or if he did

0:35:05.880 --> 0:35:08.080
<v Speaker 2>get ripped off. But as far as the court's concerned,

0:35:08.080 --> 0:35:09.960
<v Speaker 2>he definitely did not get ripped off.

0:35:10.239 --> 0:35:12.719
<v Speaker 1>Yeah. What I was trying to find out was they

0:35:12.760 --> 0:35:14.799
<v Speaker 1>you know, they said they sued to first. The judge

0:35:14.800 --> 0:35:17.560
<v Speaker 1>said there was no witnesses. Then I find out that

0:35:17.680 --> 0:35:22.319
<v Speaker 1>they had sued two of the witnesses, which they considered like,

0:35:22.440 --> 0:35:25.560
<v Speaker 1>you know, witness intimidation or something. Sure, so I'm wondering

0:35:25.600 --> 0:35:27.759
<v Speaker 1>if one of those witnesses they sued was like the

0:35:27.800 --> 0:35:29.800
<v Speaker 1>friend that hitchhiked with them, And I'm just I couldn't

0:35:29.800 --> 0:35:32.040
<v Speaker 1>find anything out. It's so hard to find out stuff

0:35:32.040 --> 0:35:33.120
<v Speaker 1>about old court cases.

0:35:33.560 --> 0:35:36.040
<v Speaker 2>Well, if if it was like a David and Goliath

0:35:36.080 --> 0:35:39.600
<v Speaker 2>thing where Goliath won, that would be very sad. Indeed, Yeah,

0:35:39.640 --> 0:35:42.680
<v Speaker 2>what I imagine that. Yeah, we'll move on because this

0:35:42.680 --> 0:35:45.799
<v Speaker 2>one's getting really sad. Uh. The other one is the

0:35:45.840 --> 0:35:48.719
<v Speaker 2>story of a guy named Fred Elworth, And if you

0:35:48.840 --> 0:35:52.680
<v Speaker 2>are into trivia, fred Worth is essentially your messiah. He

0:35:52.880 --> 0:35:58.160
<v Speaker 2>is the original trivia dude who's been writing books on trivia,

0:35:58.360 --> 0:36:02.719
<v Speaker 2>books like containing trivia for decades and decades. Now. I

0:36:02.719 --> 0:36:04.680
<v Speaker 2>don't know if he's still a live but if he is,

0:36:04.719 --> 0:36:09.440
<v Speaker 2>he's probably still going strong. And he apparently published a

0:36:09.480 --> 0:36:12.799
<v Speaker 2>three volume Encyclopedia of trivia at some point, this is

0:36:12.840 --> 0:36:16.520
<v Speaker 2>before Trivia Pursuit was launched, and he did something. You

0:36:16.560 --> 0:36:19.680
<v Speaker 2>know how we've talked about map makers, like including like

0:36:19.719 --> 0:36:23.279
<v Speaker 2>a fake town to basically protect their properties, see if

0:36:23.280 --> 0:36:24.239
<v Speaker 2>somebody ripped them off.

0:36:24.440 --> 0:36:25.280
<v Speaker 1>Yeah, he did.

0:36:25.120 --> 0:36:28.759
<v Speaker 2>Something with trivia question. He included a trick question in

0:36:28.800 --> 0:36:29.400
<v Speaker 2>his stuff.

0:36:30.120 --> 0:36:33.840
<v Speaker 1>He did, and that that well, it didn't bear fruit,

0:36:33.880 --> 0:36:36.800
<v Speaker 1>but it played out in his favor. It was a

0:36:36.880 --> 0:36:41.000
<v Speaker 1>question on Colombo the TV show with what's his name

0:36:42.120 --> 0:36:44.719
<v Speaker 1>Peter Falk, Peter Falk, Almos said Robert Blake, I used

0:36:44.719 --> 0:36:45.520
<v Speaker 1>to get those confused.

0:36:45.719 --> 0:36:47.000
<v Speaker 2>No, that was Barretta.

0:36:47.760 --> 0:36:49.920
<v Speaker 1>Yeah, he sees the one who murdered his wife in

0:36:49.960 --> 0:36:50.399
<v Speaker 1>real life.

0:36:50.880 --> 0:36:51.320
<v Speaker 2>Yeah.

0:36:51.520 --> 0:36:55.880
<v Speaker 1>Yeah, anyway, Peter Falk did not murdered his wife as

0:36:55.880 --> 0:36:59.240
<v Speaker 1>far as I know, but he he was Frank Colombo.

0:36:59.760 --> 0:37:02.960
<v Speaker 1>And and the question it was, the answer was Philip Columbo,

0:37:03.040 --> 0:37:06.360
<v Speaker 1>Like what was Columbo's real name? And you know, I

0:37:06.360 --> 0:37:08.920
<v Speaker 1>don't know if anywhere else Philip Columbo had ever been printed,

0:37:08.920 --> 0:37:11.360
<v Speaker 1>So it looked like pretty good proof to me. He

0:37:11.400 --> 0:37:14.200
<v Speaker 1>sued for three hundred million bucks, claimed that close to

0:37:14.239 --> 0:37:17.560
<v Speaker 1>seventeen hundred of the questions were his, and a judge

0:37:17.600 --> 0:37:19.640
<v Speaker 1>threw it out and said, first of all, this game

0:37:19.680 --> 0:37:22.080
<v Speaker 1>is a lot different than that book, and at which

0:37:22.080 --> 0:37:25.200
<v Speaker 1>time Worth should have said, that's not what I'm saying, right,

0:37:25.840 --> 0:37:28.880
<v Speaker 1>And then he said but you can't copyright facts. No case,

0:37:29.360 --> 0:37:32.640
<v Speaker 1>which I officially feel bad for Worth because it seems

0:37:32.800 --> 0:37:35.880
<v Speaker 1>clear to me that they took a lot of his questions.

0:37:36.200 --> 0:37:38.560
<v Speaker 2>Uh yeah, he probably. I mean they said that they

0:37:38.640 --> 0:37:41.719
<v Speaker 2>used his book for creating these things. Like they didn't

0:37:41.760 --> 0:37:44.799
<v Speaker 2>deny that at all, but yeah, I guess it was

0:37:44.840 --> 0:37:47.279
<v Speaker 2>just their Their case was based on the idea that

0:37:47.480 --> 0:37:49.600
<v Speaker 2>like the effects of fact, like this guy didn't it's

0:37:49.600 --> 0:37:53.040
<v Speaker 2>not a creation of his own. Yes, he found it right, No,

0:37:53.160 --> 0:37:55.879
<v Speaker 2>I get it. And I imagine Fred Worth probably thought

0:37:55.920 --> 0:37:58.279
<v Speaker 2>that was like an iron proof defense, like.

0:37:58.280 --> 0:37:59.279
<v Speaker 1>Yeah, yeah, I got it.

0:37:59.360 --> 0:38:01.279
<v Speaker 2>These people in putting this question in there and it

0:38:01.280 --> 0:38:03.759
<v Speaker 2>didn't work out. I'm sure he was astonished when that

0:38:03.800 --> 0:38:08.120
<v Speaker 2>came along that ruling. But also, just before we move on, Chuck,

0:38:08.840 --> 0:38:11.960
<v Speaker 2>I just want to tell all of our hardcore Colombo

0:38:12.040 --> 0:38:15.239
<v Speaker 2>fan listeners to just stop your emails right now. We

0:38:15.320 --> 0:38:17.879
<v Speaker 2>know for a fact that Frank is not, as far

0:38:17.920 --> 0:38:22.440
<v Speaker 2>as Cannon goes, Colombo's first name. Yeah, canonically Colombo doesn't

0:38:22.480 --> 0:38:25.160
<v Speaker 2>have a first name or else. His first name is lieutenant.

0:38:25.600 --> 0:38:27.920
<v Speaker 2>So Frank Columbo just happened to show up in a

0:38:27.960 --> 0:38:31.560
<v Speaker 2>couple of screenshots that the producers of the show originally

0:38:31.600 --> 0:38:34.000
<v Speaker 2>never intended anybody to be able to zoom in on.

0:38:34.840 --> 0:38:38.440
<v Speaker 1>Boy, do you think there are any Colombo pet ants?

0:38:39.640 --> 0:38:41.080
<v Speaker 1>Oh yeah, definitely listen to this.

0:38:41.640 --> 0:38:45.520
<v Speaker 2>Sure, yeah, we got all kinds. Takes all kinds, Chuck.

0:38:47.400 --> 0:38:51.240
<v Speaker 1>So the nineties are now upon us and these guys

0:38:51.280 --> 0:38:54.120
<v Speaker 1>are are They said they feel like rock stars. Basically,

0:38:54.880 --> 0:38:59.600
<v Speaker 1>they've got all kinds of money. Supposedly John Haney, the

0:39:00.200 --> 0:39:02.040
<v Speaker 1>that was brought in early on. They were talking about

0:39:02.040 --> 0:39:04.440
<v Speaker 1>finances and he said, we'll be great as long as

0:39:04.480 --> 0:39:08.040
<v Speaker 1>we don't do anything stupid like invest in racehorses. So

0:39:08.080 --> 0:39:11.560
<v Speaker 1>that's just what they did. Hani and Abbott invested in racehorses,

0:39:12.360 --> 0:39:14.840
<v Speaker 1>but for Abbot paid off. He spent fifty grand on

0:39:14.880 --> 0:39:17.759
<v Speaker 1>a yearly named Charlie Bailey that ended up winning about

0:39:17.840 --> 0:39:21.040
<v Speaker 1>nine hundred thousand dollars in total purses over the years.

0:39:21.280 --> 0:39:24.520
<v Speaker 1>Oh yeah, and lots of studding out for big money.

0:39:25.200 --> 0:39:29.920
<v Speaker 1>And they both invested in kind of built from the

0:39:29.920 --> 0:39:33.840
<v Speaker 1>ground up these two golf courses in Canada, and Abbot

0:39:33.920 --> 0:39:35.920
<v Speaker 1>bought that. He was a big hockey guy, so he

0:39:36.000 --> 0:39:39.360
<v Speaker 1>bought the Brampton Battalion at the time before moving them

0:39:40.280 --> 0:39:43.520
<v Speaker 1>north and changing their name, and they are from the

0:39:43.560 --> 0:39:46.799
<v Speaker 1>Ontario Hockey League, and I think he might still own them.

0:39:47.239 --> 0:39:48.600
<v Speaker 2>Oh yeah, I think so.

0:39:48.920 --> 0:39:51.359
<v Speaker 1>I mean this article I found was from the late

0:39:51.719 --> 0:39:52.680
<v Speaker 1>twenty teens.

0:39:53.160 --> 0:39:54.239
<v Speaker 2>Oh yeah probably then.

0:39:54.400 --> 0:39:56.000
<v Speaker 1>Yeah, I don't see why he would have sold it.

0:39:57.560 --> 0:40:00.440
<v Speaker 2>Oh so they're now the Brampton Battalion. They were the

0:40:00.480 --> 0:40:01.400
<v Speaker 2>North bab Battalion.

0:40:01.480 --> 0:40:04.040
<v Speaker 1>Right, no, no, no, and now they're in North Bay.

0:40:04.400 --> 0:40:07.239
<v Speaker 2>Okay, I always get North Bay and Brampton. Confused, I

0:40:07.320 --> 0:40:14.200
<v Speaker 2>do too. So Olivia dug up a pretty interesting article written.

0:40:13.880 --> 0:40:17.120
<v Speaker 1>By who chuck a guy named Ron Rodriguez.

0:40:17.600 --> 0:40:19.120
<v Speaker 2>No, it's one Rodriguez.

0:40:19.200 --> 0:40:19.879
<v Speaker 1>Oh is it one?

0:40:20.280 --> 0:40:24.920
<v Speaker 2>Yeah? Okay, so mister Rodriguez is what we're going to

0:40:24.960 --> 0:40:26.960
<v Speaker 2>call him from now. And because his name is really

0:40:27.000 --> 0:40:30.920
<v Speaker 2>hard to say, it turns out he was a He

0:40:31.040 --> 0:40:34.560
<v Speaker 2>wrote I think a daily quota of forty trivial pursuit

0:40:34.640 --> 0:40:39.040
<v Speaker 2>questions a day, obviously, and only about half would get picked.

0:40:39.480 --> 0:40:41.319
<v Speaker 2>And we kind of went through that too, because we

0:40:41.400 --> 0:40:47.280
<v Speaker 2>helped out putting questions together for our version, and they've

0:40:47.360 --> 0:40:49.760
<v Speaker 2>asked for hundreds and hundreds of them and you're like, okay,

0:40:49.760 --> 0:40:51.640
<v Speaker 2>well we're done. They're like, okay, well we're going to

0:40:51.719 --> 0:40:53.320
<v Speaker 2>use about a third of those, So we're gonna have

0:40:53.360 --> 0:40:55.319
<v Speaker 2>to do this again a couple more times. And it

0:40:55.400 --> 0:40:57.719
<v Speaker 2>was like, there weren't that many facts in all of

0:40:57.760 --> 0:41:00.200
<v Speaker 2>the episodes of stuff you should know, you guys, But

0:41:00.280 --> 0:41:03.640
<v Speaker 2>we pulled it out. But I can feel mister Rodriguez

0:41:03.680 --> 0:41:04.040
<v Speaker 2>his pain.

0:41:04.560 --> 0:41:07.239
<v Speaker 1>Yeah, for sure. It was a lot of writing. He

0:41:08.000 --> 0:41:10.800
<v Speaker 1>said that he is the dictionary of twentieth century world politics,

0:41:11.440 --> 0:41:15.479
<v Speaker 1>pop culture magazines. As his story goes, when he needed

0:41:15.560 --> 0:41:19.240
<v Speaker 1>Rambo questions, he watched all the Rambo movies two times

0:41:19.640 --> 0:41:23.359
<v Speaker 1>to come up with the best questions. And you know,

0:41:23.440 --> 0:41:25.600
<v Speaker 1>once you write them, they did. I think he had

0:41:25.640 --> 0:41:28.080
<v Speaker 1>a partner. They had some researchers on the team and

0:41:28.120 --> 0:41:30.600
<v Speaker 1>they would fact check and do corrections and tweaks and

0:41:30.640 --> 0:41:31.200
<v Speaker 1>stuff like that.

0:41:31.719 --> 0:41:34.040
<v Speaker 2>Yeah, I should say we didn't. We weren't actually writing

0:41:34.080 --> 0:41:36.440
<v Speaker 2>the questions. We were coming up with the source material

0:41:36.520 --> 0:41:37.160
<v Speaker 2>for the question.

0:41:37.239 --> 0:41:39.360
<v Speaker 1>Yeah, from the podcast Huge Signa.

0:41:39.360 --> 0:41:42.319
<v Speaker 2>They're going, oh no, yeah, there's some writer. It has

0:41:42.360 --> 0:41:50.040
<v Speaker 2>Bro's like, uh.

0:41:46.600 --> 0:41:49.920
<v Speaker 1>As far as the nitty gritty goes, questions have a

0:41:49.960 --> 0:41:54.080
<v Speaker 1>maximum of forty five characters. They prefer two lines, even

0:41:54.120 --> 0:41:56.960
<v Speaker 1>though there can be three. They just visually thought the

0:41:56.960 --> 0:41:59.640
<v Speaker 1>two line questions looked better, so they tried to edit

0:41:59.640 --> 0:42:01.080
<v Speaker 1>them down when possible.

0:42:02.000 --> 0:42:05.680
<v Speaker 2>Yeah, and then I think now, over the years there's

0:42:05.719 --> 0:42:12.560
<v Speaker 2>been about three hundred editions published, and very early on

0:42:12.800 --> 0:42:17.399
<v Speaker 2>they stayed fairly generalist. Although I mean, let me take

0:42:17.440 --> 0:42:20.840
<v Speaker 2>that back. They went from Genus to silver screen edition,

0:42:21.360 --> 0:42:25.239
<v Speaker 2>baby Boomers Edition, and I think a sports edition, but

0:42:25.760 --> 0:42:27.960
<v Speaker 2>compared to some of the editions that they've come up

0:42:28.040 --> 0:42:32.960
<v Speaker 2>with now, those are still pretty generalists. So another one

0:42:33.040 --> 0:42:35.719
<v Speaker 2>was Disney. Disney was the first tie in that they

0:42:35.760 --> 0:42:39.360
<v Speaker 2>had in nineteen eighty five, and that was still pretty general.

0:42:39.400 --> 0:42:45.600
<v Speaker 2>It wasn't like Donald duck backs specifically, right. Weirdly, here's

0:42:45.640 --> 0:42:48.720
<v Speaker 2>a piece of trivia for you. The second brand tie

0:42:48.760 --> 0:42:52.840
<v Speaker 2>in that Trivial Pursuit released a game around was Fame.

0:42:53.320 --> 0:42:55.840
<v Speaker 2>The TV show and movie Oh Wow, Like I'm going

0:42:55.920 --> 0:42:59.200
<v Speaker 2>to Live Forever had its own Trivial Pursuit edition back

0:42:59.239 --> 0:43:00.000
<v Speaker 2>in nineteen ninety three.

0:43:00.560 --> 0:43:03.280
<v Speaker 1>Was the first question, how long did the Fame people

0:43:03.320 --> 0:43:04.160
<v Speaker 1>think they were going to live?

0:43:05.520 --> 0:43:06.520
<v Speaker 2>That's a great question.

0:43:07.760 --> 0:43:10.759
<v Speaker 1>I couldn't have been very as these editions weren't as

0:43:10.760 --> 0:43:13.160
<v Speaker 1>big though, right, there's no way no.

0:43:13.360 --> 0:43:17.520
<v Speaker 2>And that slight article that you referred to the author

0:43:18.040 --> 0:43:20.440
<v Speaker 2>makes a case. They were basically saying, I think the

0:43:20.480 --> 0:43:23.040
<v Speaker 2>whole premise was trivial pursuit lost its way. And this

0:43:23.160 --> 0:43:26.960
<v Speaker 2>is about ten years ago or something. And the premise

0:43:27.080 --> 0:43:31.000
<v Speaker 2>or the thesis this author had was that it went

0:43:31.080 --> 0:43:34.480
<v Speaker 2>from being general where basically anybody could come along and

0:43:34.520 --> 0:43:38.000
<v Speaker 2>try their hand at it, to increasingly more specific, to

0:43:38.040 --> 0:43:41.040
<v Speaker 2>where now you had to know everything there is to

0:43:41.080 --> 0:43:44.200
<v Speaker 2>know about Harry Potter or everything there is to know

0:43:44.239 --> 0:43:46.319
<v Speaker 2>about the Lord of the Rings or Friends or the

0:43:46.400 --> 0:43:49.160
<v Speaker 2>Nightmare before Christmas or that kind of thing, and that

0:43:49.360 --> 0:43:52.040
<v Speaker 2>it just it made it more and more narrow and

0:43:52.160 --> 0:43:53.759
<v Speaker 2>narrowed the pool, so you have to have more and

0:43:53.760 --> 0:43:57.920
<v Speaker 2>more additions to appeal as many people as possible, whereas

0:43:57.960 --> 0:44:00.959
<v Speaker 2>if you just made more generalists versions of the game,

0:44:01.440 --> 0:44:03.960
<v Speaker 2>then you were always going to appeal to the most

0:44:04.000 --> 0:44:04.840
<v Speaker 2>people possible.

0:44:05.480 --> 0:44:10.080
<v Speaker 1>You know, some of those versions are definitely not my thing,

0:44:10.120 --> 0:44:12.680
<v Speaker 1>but I'm not gonna say it lost its way. I

0:44:12.760 --> 0:44:15.160
<v Speaker 1>disagreed with that guy, and like, if you want a

0:44:15.160 --> 0:44:17.440
<v Speaker 1>Harry Potter edish and that's your jam, then like I

0:44:17.480 --> 0:44:20.160
<v Speaker 1>love it. Sure. In fact, I wouldn't mind a Friends

0:44:20.280 --> 0:44:23.160
<v Speaker 1>edition now that I'm thinking of it. I did today

0:44:23.560 --> 0:44:25.279
<v Speaker 1>the Friends Edition I think would be kind of fun

0:44:25.320 --> 0:44:28.680
<v Speaker 1>for me, or Seinfeld Edition because I know those pretty well.

0:44:28.760 --> 0:44:35.520
<v Speaker 1>But I did today by the Greatest Hits Edition, which

0:44:35.600 --> 0:44:39.240
<v Speaker 1>is mainly eighties and nineties and a lot of pop culture,

0:44:39.320 --> 0:44:42.640
<v Speaker 1>and supposedly that's like a gen X feast. So I

0:44:42.680 --> 0:44:45.120
<v Speaker 1>bought that today and hopefully I'll be getting it very soon.

0:44:45.400 --> 0:44:49.000
<v Speaker 2>That's awesome. I will be very disappointed if the Seinfeld

0:44:49.160 --> 0:44:52.360
<v Speaker 2>edition doesn't have a question about who invaded Spain in

0:44:52.400 --> 0:44:56.479
<v Speaker 2>the nine hundreds and the answers the moops right, it's

0:44:56.560 --> 0:44:58.000
<v Speaker 2>got too, it has to.

0:44:59.440 --> 0:45:02.279
<v Speaker 1>Yeah, we could probably write a Seinfeld edition, you and

0:45:02.320 --> 0:45:03.240
<v Speaker 1>I could probably.

0:45:04.040 --> 0:45:05.919
<v Speaker 2>They've come up with some other pretty cool ones too.

0:45:06.239 --> 0:45:10.360
<v Speaker 2>One's called X. It's for it's much more adult edgy questions.

0:45:10.400 --> 0:45:13.319
<v Speaker 2>I think it's for eighteen and up. And it's a

0:45:13.480 --> 0:45:16.960
<v Speaker 2>stamp game where if you get it wrong, they stamp

0:45:17.120 --> 0:45:19.520
<v Speaker 2>an X onto your forehead and inc and once you

0:45:19.560 --> 0:45:21.719
<v Speaker 2>get five stamps on your forehead, you're out.

0:45:22.239 --> 0:45:22.719
<v Speaker 1>Interesting.

0:45:23.000 --> 0:45:27.080
<v Speaker 2>It is interesting. And then the weirdest edition I found,

0:45:27.160 --> 0:45:31.480
<v Speaker 2>Chuck was the EMS edition. Emergency Medical Services came out

0:45:31.480 --> 0:45:37.360
<v Speaker 2>in twenty twelve, wow, and it had categories like trauma, illness, anatomy.

0:45:37.520 --> 0:45:39.959
<v Speaker 1>It's just minor cuts, major cuts.

0:45:40.160 --> 0:45:42.760
<v Speaker 2>Right, Yeah, I'd like to see some of those questions.

0:45:42.800 --> 0:45:46.680
<v Speaker 2>I couldn't find them. And you can also play free online.

0:45:46.719 --> 0:45:50.680
<v Speaker 2>There's a new version that came out this year called

0:45:50.719 --> 0:45:55.120
<v Speaker 2>Trivial Pursuit Infinite uses generative AI to come up with questions.

0:45:56.000 --> 0:45:59.400
<v Speaker 2>And if you are a TV watcher, you can watch

0:45:59.440 --> 0:46:02.880
<v Speaker 2>the new Tripe Pursuit game on the CW that's hosted

0:46:02.880 --> 0:46:05.280
<v Speaker 2>by the lovable LeVar Burton.

0:46:05.640 --> 0:46:06.880
<v Speaker 1>Oh we love LeVar.

0:46:07.120 --> 0:46:08.240
<v Speaker 2>Everyone loves LeVar.

0:46:08.560 --> 0:46:10.399
<v Speaker 1>Who doesn't, no one?

0:46:10.840 --> 0:46:12.959
<v Speaker 2>Yeah, you got anything else?

0:46:13.680 --> 0:46:16.000
<v Speaker 1>I got nothing else. I'm looking forward to playing, you know.

0:46:16.040 --> 0:46:17.960
<v Speaker 1>I do have to say I think I tried to

0:46:17.960 --> 0:46:22.200
<v Speaker 1>play the original Genus sometime in the last like five

0:46:22.280 --> 0:46:24.920
<v Speaker 1>or six years. It's been a minute, but I remember

0:46:24.960 --> 0:46:28.200
<v Speaker 1>it didn't feel like it held up that well. And

0:46:28.239 --> 0:46:30.719
<v Speaker 1>that's that's probably due to the fact that it was

0:46:30.920 --> 0:46:33.840
<v Speaker 1>written in the eighties and it was geared toward boomers. Gotcha,

0:46:34.600 --> 0:46:35.480
<v Speaker 1>but it was still okay.

0:46:36.760 --> 0:46:38.920
<v Speaker 2>Can you give an example of how it didn't hold

0:46:39.000 --> 0:46:41.560
<v Speaker 2>up for a general example, Well, just.

0:46:41.560 --> 0:46:44.640
<v Speaker 1>You know, questions about gun smoke and Richard Nixon and

0:46:45.000 --> 0:46:46.280
<v Speaker 1>and over and over, like they're.

0:46:46.080 --> 0:46:48.279
<v Speaker 2>Gonna say, it was like deeply sexist or something like that.

0:46:48.400 --> 0:46:50.400
<v Speaker 1>No, no, no, no, not like that. It just felt a

0:46:50.400 --> 0:46:55.799
<v Speaker 1>little dated question wise, like, hey, I mean, supposedly the

0:46:55.800 --> 0:46:59.960
<v Speaker 1>Master's Edition is the one I think the Gamer ranked

0:47:00.080 --> 0:47:02.840
<v Speaker 1>in twenty twenty one and a listicle, and the Gamer

0:47:02.960 --> 0:47:06.160
<v Speaker 1>said that the twenty twenty one Master Edition was the

0:47:06.200 --> 0:47:11.399
<v Speaker 1>best edition yet. But that Classic Edition has sold the

0:47:11.440 --> 0:47:13.800
<v Speaker 1>lion's share of those eighty million versions.

0:47:13.960 --> 0:47:15.600
<v Speaker 2>Yeah, pretty impressive stuff.

0:47:15.680 --> 0:47:16.080
<v Speaker 1>Yeah.

0:47:16.480 --> 0:47:22.320
<v Speaker 2>I love these Christmas episodes, the pre Christmas special usually

0:47:22.520 --> 0:47:28.160
<v Speaker 2>Christmas Toy episode. Me too, So happy Holidays to all

0:47:28.160 --> 0:47:30.440
<v Speaker 2>of you out there. And the next time you see us,

0:47:30.800 --> 0:47:34.880
<v Speaker 2>we're going to be on that ad free holiday special

0:47:35.200 --> 0:47:37.760
<v Speaker 2>coming soon. Do you have a listener mail today?

0:47:38.239 --> 0:47:38.600
<v Speaker 1>I do?

0:47:39.120 --> 0:47:42.160
<v Speaker 2>Oh great, Well, since Chuck answered in the affirmative when

0:47:42.160 --> 0:47:44.000
<v Speaker 2>I asked him if he had a listener mail, it's

0:47:44.040 --> 0:47:45.040
<v Speaker 2>time for listener mail.

0:47:46.920 --> 0:47:49.279
<v Speaker 1>Hey, guys, love your September episode on the history of

0:47:49.320 --> 0:47:51.440
<v Speaker 1>music streaming. I grew up in the nineties. I can

0:47:51.520 --> 0:47:54.920
<v Speaker 1>vividly remember being at my friend Ross's house downloading Weezer

0:47:55.000 --> 0:48:00.000
<v Speaker 1>songs off of Napster and burning pirated versions onto CDRs.

0:48:00.080 --> 0:48:02.120
<v Speaker 1>Title suggests I'm an active musician now and I wanted

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<v Speaker 1>to take a quick moment and give a shout out

0:48:03.920 --> 0:48:06.160
<v Speaker 1>to the music streaming platforms that didn't end up in

0:48:06.160 --> 0:48:10.319
<v Speaker 1>the episode, like band camp and SoundCloud. Oh yeah, I

0:48:10.320 --> 0:48:11.880
<v Speaker 1>feel bad we didn't mention these and we just kind

0:48:11.880 --> 0:48:15.000
<v Speaker 1>of went with the big corporate modelists. As an independent artist,

0:48:15.080 --> 0:48:17.520
<v Speaker 1>especially like how band camp allows us to promote shows,

0:48:17.600 --> 0:48:20.799
<v Speaker 1>discover connect with other musicians directly, and the ability to

0:48:20.840 --> 0:48:25.200
<v Speaker 1>customize the look and copy our releases look and copy

0:48:25.239 --> 0:48:28.600
<v Speaker 1>on our releases page. It's made getting gigs and connecting

0:48:28.640 --> 0:48:31.600
<v Speaker 1>with other indie bands so much easier. I also found

0:48:31.600 --> 0:48:33.799
<v Speaker 1>it interesting how the preferred medium of the day has

0:48:33.920 --> 0:48:37.840
<v Speaker 1>informed artists choices, has informed their choices when releasing music.

0:48:37.880 --> 0:48:41.520
<v Speaker 1>In the nineties, albums were so much longer, he says,

0:48:41.560 --> 0:48:45.040
<v Speaker 1>I'm looking at you, Smashing Pumpkins, because a loan CD

0:48:45.120 --> 0:48:47.640
<v Speaker 1>could hold more than a vinyl LP or cassette. Today,

0:48:47.719 --> 0:48:50.840
<v Speaker 1>there are so much music available at our fingertips. Musicians

0:48:50.880 --> 0:48:54.520
<v Speaker 1>are releasing shorter albums, digital mixtapes, and a steady stream

0:48:54.560 --> 0:48:57.880
<v Speaker 1>of albumless singles, all in an attempt to stay relevant

0:48:57.920 --> 0:49:01.960
<v Speaker 1>and capture fleeting attention spans of listeners. I'm curious to

0:49:01.960 --> 0:49:05.080
<v Speaker 1>see what happens over the next decade. Thanks for your

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<v Speaker 1>time in the years of parasocial education and entertainment. This

0:49:10.120 --> 0:49:12.200
<v Speaker 1>is from Chris and Seattle. And we actually met and

0:49:12.280 --> 0:49:15.600
<v Speaker 1>hung out with Chris when many many years ago in Seattle.

0:49:16.080 --> 0:49:18.920
<v Speaker 1>He was a friend of our booking agent at least

0:49:18.920 --> 0:49:22.799
<v Speaker 1>at the time, Josh Lingren. We still our booking agent.

0:49:22.840 --> 0:49:24.360
<v Speaker 1>They were friends at the time, as far as I know,

0:49:24.520 --> 0:49:27.479
<v Speaker 1>friends anymore, because well, I don't know. I just didn't ask,

0:49:27.560 --> 0:49:30.080
<v Speaker 1>but he I was going to text Linger and ask

0:49:30.120 --> 0:49:32.680
<v Speaker 1>if you knew him, but they He came to the

0:49:32.719 --> 0:49:34.400
<v Speaker 1>Neptune Show and I even rode in a car with

0:49:34.480 --> 0:49:36.680
<v Speaker 1>him with Emily to some after party we went to.

0:49:36.960 --> 0:49:37.720
<v Speaker 2>Wowee.

0:49:38.000 --> 0:49:39.880
<v Speaker 1>Yeah. So good to be back in touch with Chris.

0:49:39.960 --> 0:49:42.040
<v Speaker 2>Yeah, yeah, thanks a lot, Chris, thanks for getting back

0:49:42.040 --> 0:49:45.279
<v Speaker 2>in touch. I think that that's no longer parasocial, that's

0:49:45.360 --> 0:49:45.960
<v Speaker 2>just social.

0:49:47.000 --> 0:49:48.040
<v Speaker 1>Yeah, you're right.

0:49:48.600 --> 0:49:50.440
<v Speaker 2>Well, if you want to be like Chris and remind

0:49:50.520 --> 0:49:52.880
<v Speaker 2>us that we've hung out with you before, and also

0:49:52.960 --> 0:49:55.600
<v Speaker 2>share some pretty great information and correct us for not

0:49:55.640 --> 0:49:59.200
<v Speaker 2>shouting out independent version of something we talked about. We

0:49:59.280 --> 0:50:01.719
<v Speaker 2>love that kind of stuff. You can send us an

0:50:01.760 --> 0:50:04.520
<v Speaker 2>email to Stuff Podcast at iHeartRadio.

0:50:04.640 --> 0:50:10.919
<v Speaker 1>Dot com Stuff you Should Know is a production of iHeartRadio.

0:50:11.400 --> 0:50:15.759
<v Speaker 1>For more podcasts myheart Radio, visit the iHeartRadio app, Apple Podcasts,

0:50:15.840 --> 0:50:17.680
<v Speaker 1>or wherever you listen to your favorite shows.