1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,959 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,039 --> 00:00:18,560 Speaker 1: tech stuff from how stuff works dot com. Hello everyone, 4 00:00:18,880 --> 00:00:21,320 Speaker 1: welcome to the podcast. My name is Chris Polette. I'm 5 00:00:21,320 --> 00:00:23,800 Speaker 1: an editor here at how Stuff Works, and as usual 6 00:00:23,880 --> 00:00:27,200 Speaker 1: I have sitting with me senior writer Jonathan Strickland Hale 7 00:00:27,320 --> 00:00:31,760 Speaker 1: and well Met Pillette. Oh you see where this is 8 00:00:31,760 --> 00:00:35,360 Speaker 1: gonna go pretty quickly? Huh. Yeah, welcome to the third 9 00:00:35,440 --> 00:00:38,600 Speaker 1: in our series on focusing on folks who are important 10 00:00:38,600 --> 00:00:41,199 Speaker 1: in the tech and computer industry. And we need to 11 00:00:41,240 --> 00:00:43,360 Speaker 1: come up with a better title than that, I think Yeah, 12 00:00:43,360 --> 00:00:45,920 Speaker 1: I think so. Yeah. Anyway, we're gonna talk about the 13 00:00:46,920 --> 00:00:51,840 Speaker 1: another leader in tech and uh specifically within the video 14 00:00:51,920 --> 00:00:59,200 Speaker 1: game field, Richard Lord British or General British Gariot. Yes, uh, 15 00:00:59,680 --> 00:01:02,600 Speaker 1: you may not be familiar with his name, but if 16 00:01:02,600 --> 00:01:06,200 Speaker 1: you've ever played the Ultimate series of Games, you have 17 00:01:06,480 --> 00:01:10,280 Speaker 1: something you owe him your thanks. Yes, yes, he's the 18 00:01:10,280 --> 00:01:13,319 Speaker 1: one who made those yeah. Um yeah, Richard Garriott. He's 19 00:01:13,360 --> 00:01:16,880 Speaker 1: a He's a remarkable person. I've I've actually had the 20 00:01:17,640 --> 00:01:21,240 Speaker 1: great pleasure of meeting and chatting with Richard Garriott on 21 00:01:21,240 --> 00:01:24,839 Speaker 1: many occasions. But it was back when I was a teenager, 22 00:01:24,959 --> 00:01:29,479 Speaker 1: a young pup. Yes, yes, before I had become a 23 00:01:29,480 --> 00:01:35,560 Speaker 1: professional journalist. Um so. But the the he's a genuinely 24 00:01:35,680 --> 00:01:38,520 Speaker 1: very nice person. But it's it's interesting to kind of 25 00:01:38,600 --> 00:01:41,800 Speaker 1: look at his journey, uh, where he's gone from, uh, 26 00:01:42,160 --> 00:01:45,319 Speaker 1: from being a when he was a teenager to being 27 00:01:45,360 --> 00:01:51,120 Speaker 1: a multi millionaire who now is possibly pursuing space related interests. 28 00:01:51,840 --> 00:01:56,600 Speaker 1: I think possibly pursuing it. Well that further pursuing, I 29 00:01:56,600 --> 00:01:59,640 Speaker 1: should say, um, well, first of all, it's not any 30 00:01:59,680 --> 00:02:03,760 Speaker 1: super prize that he would be following his father's footsteps, right, 31 00:02:03,880 --> 00:02:05,640 Speaker 1: that's true. We should talk about him for a second. 32 00:02:06,320 --> 00:02:10,320 Speaker 1: Richard is the son of Owen K. Garriott, who, among 33 00:02:10,360 --> 00:02:14,160 Speaker 1: other things, was an astronaut. Yep, he actually was on 34 00:02:14,639 --> 00:02:17,320 Speaker 1: the sky lad mission in nineteen seventy three and in 35 00:02:17,880 --> 00:02:22,239 Speaker 1: eighty three he was on Space Lab one. Wow, that's 36 00:02:22,240 --> 00:02:24,959 Speaker 1: pretty cool. It's very cool. So I have a dad 37 00:02:25,000 --> 00:02:28,120 Speaker 1: who's an astronaut. Right, So here here's Richard Garriot and 38 00:02:28,200 --> 00:02:32,000 Speaker 1: his dad's an astronaut. He Uh, he's interested in things 39 00:02:32,040 --> 00:02:34,880 Speaker 1: like role playing games, becomes a big fan of the 40 00:02:34,919 --> 00:02:40,080 Speaker 1: game Dungeons and Dragons. Um. He sent to a computer 41 00:02:40,160 --> 00:02:43,640 Speaker 1: camp when he's a teenager and becomes extremely interested in 42 00:02:43,639 --> 00:02:47,360 Speaker 1: computers as well and begins to see ways to marry 43 00:02:47,480 --> 00:02:51,040 Speaker 1: these two interests together, his love of role playing games 44 00:02:51,040 --> 00:02:53,959 Speaker 1: and the love of computers. I actually want to throw 45 00:02:54,040 --> 00:02:57,480 Speaker 1: something in as I was reading the Wired article about 46 00:02:57,720 --> 00:03:00,280 Speaker 1: Richard Garriott. Actually it was sort of about Richard. It's 47 00:03:00,280 --> 00:03:03,520 Speaker 1: sort of about Star City, which is a um Russian 48 00:03:03,720 --> 00:03:08,240 Speaker 1: space camp that that he went to. But apparently, according 49 00:03:08,280 --> 00:03:12,960 Speaker 1: this article, uh, he convinced his teachers that learning basic 50 00:03:13,360 --> 00:03:16,960 Speaker 1: the computer language Basic satisfied his foreign language requirement in 51 00:03:17,040 --> 00:03:20,720 Speaker 1: high school. That doesn't surprise me at all. Richard. Richard's 52 00:03:20,720 --> 00:03:25,399 Speaker 1: a very very charismatic and uh and convincing fellow. When 53 00:03:25,400 --> 00:03:29,200 Speaker 1: you meet him in person, he's um uh, he's fascinating 54 00:03:29,200 --> 00:03:32,040 Speaker 1: to talk to he Uh. I know that he created 55 00:03:32,080 --> 00:03:34,520 Speaker 1: a computer game back when he was at the computer 56 00:03:34,600 --> 00:03:39,880 Speaker 1: camp that printed on tape just before monitors. So the 57 00:03:39,920 --> 00:03:41,800 Speaker 1: way it would work is that you would, uh, you 58 00:03:41,800 --> 00:03:45,360 Speaker 1: would inter say a room and like a role playing game, 59 00:03:45,400 --> 00:03:49,520 Speaker 1: and it would print out a room and as key 60 00:03:49,680 --> 00:03:52,160 Speaker 1: art showing you you know where your look where you 61 00:03:52,200 --> 00:03:53,880 Speaker 1: were in relation to the rest of the room, and 62 00:03:53,880 --> 00:03:56,120 Speaker 1: you would move your character. Let's say, like I move 63 00:03:56,240 --> 00:03:58,600 Speaker 1: one space north, it would have to print out the 64 00:03:58,600 --> 00:04:01,480 Speaker 1: whole thing all over again, showing you where you were 65 00:04:01,680 --> 00:04:04,960 Speaker 1: now in relation to everything else, plus making other stuff 66 00:04:05,000 --> 00:04:08,600 Speaker 1: appear as it came into view of your character. Not 67 00:04:08,720 --> 00:04:12,200 Speaker 1: the most efficient kind of game, but it did show 68 00:04:12,200 --> 00:04:14,760 Speaker 1: that he was very interested in this from the very beginning, 69 00:04:15,120 --> 00:04:17,200 Speaker 1: and it was a very clever solution to the problem 70 00:04:17,240 --> 00:04:19,920 Speaker 1: of not having a visual means by which you could 71 00:04:19,960 --> 00:04:23,960 Speaker 1: communicate that information. But now, oh, go ahead, I was 72 00:04:24,000 --> 00:04:26,279 Speaker 1: going to say. You know, you may be saying, okay, 73 00:04:26,320 --> 00:04:29,160 Speaker 1: so if he wants to be an astronaut, why didn't 74 00:04:29,160 --> 00:04:31,080 Speaker 1: you just do that? I mean, why is he doing 75 00:04:31,120 --> 00:04:33,920 Speaker 1: the whole computer camp thing. Well, there was one problem, 76 00:04:34,000 --> 00:04:38,320 Speaker 1: actually two problems. That would be his eyes. Yea, his 77 00:04:38,400 --> 00:04:41,719 Speaker 1: eyes were not good enough for for NASA. So he's 78 00:04:41,720 --> 00:04:44,920 Speaker 1: been he sort of from what I read, he sort 79 00:04:44,960 --> 00:04:48,440 Speaker 1: of fell back on computers and gaming because he liked 80 00:04:48,440 --> 00:04:50,840 Speaker 1: those two things, and he because he couldn't go forward 81 00:04:50,839 --> 00:04:53,400 Speaker 1: in in the space program. So you kind of got it, 82 00:04:53,560 --> 00:04:55,239 Speaker 1: you know, a fork in the road. And he said, well, 83 00:04:55,240 --> 00:04:57,000 Speaker 1: you know, I love these things too. This is what 84 00:04:57,000 --> 00:04:59,880 Speaker 1: I'm gonna do, right, And he embraced it, and I 85 00:05:00,080 --> 00:05:03,360 Speaker 1: teen eight he wrote a game called a Calabeth, which 86 00:05:03,360 --> 00:05:06,000 Speaker 1: is sort of the precursor to be precursor to the 87 00:05:06,080 --> 00:05:09,680 Speaker 1: Ultimate series. UM. And this was back in the days 88 00:05:09,720 --> 00:05:13,159 Speaker 1: when you would find computer games at your local little 89 00:05:13,200 --> 00:05:16,400 Speaker 1: computer store and they would be pinned up on a 90 00:05:16,440 --> 00:05:18,600 Speaker 1: bulletin board and they'd all be in zip. Luck bags 91 00:05:18,640 --> 00:05:22,040 Speaker 1: would be a floppy disk, maybe a sheet of printed 92 00:05:22,040 --> 00:05:26,280 Speaker 1: instructions and uh, if you were really lucky, some art 93 00:05:26,600 --> 00:05:28,680 Speaker 1: that actually said what the title of the game was. 94 00:05:28,720 --> 00:05:31,600 Speaker 1: Otherwise it was just on the sticker on the disc itself. 95 00:05:31,760 --> 00:05:35,080 Speaker 1: He's old five and a quarter inch floppy disks. Yeah, 96 00:05:35,200 --> 00:05:38,080 Speaker 1: I do too. I still have some. UM can't run 97 00:05:38,120 --> 00:05:41,760 Speaker 1: them on anything, but I have them. So yeah. It 98 00:05:41,839 --> 00:05:45,159 Speaker 1: actually got very popular. And the way Richard used to 99 00:05:45,160 --> 00:05:47,400 Speaker 1: tell the story was that he said, I was doing 100 00:05:47,440 --> 00:05:50,440 Speaker 1: what I loved and I sent the sent this company 101 00:05:50,520 --> 00:05:53,599 Speaker 1: my my game, and then they started sending me money. 102 00:05:53,960 --> 00:05:56,279 Speaker 1: It was great, fantastic. I was like, well, this is 103 00:05:56,279 --> 00:05:58,839 Speaker 1: what I want to do. So from there he went 104 00:05:58,839 --> 00:06:03,320 Speaker 1: on to program Tima one and uh, this was back 105 00:06:03,320 --> 00:06:06,400 Speaker 1: in the day when a single person could produce a 106 00:06:06,480 --> 00:06:08,840 Speaker 1: game from start to finish on his or her own, 107 00:06:09,600 --> 00:06:13,400 Speaker 1: something that does not happen very much these days. Um, 108 00:06:13,440 --> 00:06:15,599 Speaker 1: it's just because games have gotten so complicated at this 109 00:06:15,640 --> 00:06:18,800 Speaker 1: point that you you almost need an entire department of 110 00:06:18,839 --> 00:06:21,800 Speaker 1: a major company to to put one together. But this 111 00:06:21,880 --> 00:06:25,680 Speaker 1: was back in the day when someone with enough enough 112 00:06:25,720 --> 00:06:30,159 Speaker 1: time and enough effort could produce a game by themselves. 113 00:06:30,160 --> 00:06:33,880 Speaker 1: So but he did started a company, d Yeah, he 114 00:06:33,960 --> 00:06:36,200 Speaker 1: formed it with his brother and a few other people, 115 00:06:36,240 --> 00:06:40,080 Speaker 1: Origin Systems. And Origin Systems produced the Ultimate series as 116 00:06:40,120 --> 00:06:43,080 Speaker 1: well some other games, like with the Wing Commander series 117 00:06:43,480 --> 00:06:46,760 Speaker 1: and a few other series as well, but the Ultimate ones, 118 00:06:46,800 --> 00:06:49,880 Speaker 1: I think we're kind of the flagship for that company. Again. 119 00:06:49,960 --> 00:06:53,480 Speaker 1: According to the Wired article, more than a hundred million copies. Yeah, 120 00:06:53,520 --> 00:06:55,560 Speaker 1: I own a few of those. Yeah, yeah, because I 121 00:06:55,960 --> 00:06:58,839 Speaker 1: was a huge Ultimate fan. In fact, before I ever 122 00:06:58,880 --> 00:07:02,120 Speaker 1: met Richard Garriott, I was. I was already playing Ultimate too, 123 00:07:02,480 --> 00:07:05,560 Speaker 1: which was a very simple role playing game in in 124 00:07:05,640 --> 00:07:08,840 Speaker 1: the early ultimates one through three. It was pretty much 125 00:07:08,880 --> 00:07:12,080 Speaker 1: following the standard kind of role playing system in which 126 00:07:12,080 --> 00:07:15,120 Speaker 1: you're you're playing a powerful character and you go around 127 00:07:15,400 --> 00:07:18,400 Speaker 1: killing stuff and selling stuff and trying to beat the 128 00:07:18,440 --> 00:07:21,920 Speaker 1: bad guy to win the game. And here's the interesting part. 129 00:07:22,120 --> 00:07:23,840 Speaker 1: The first thing that I think is really interesting about 130 00:07:23,920 --> 00:07:28,960 Speaker 1: Richards progress as a game developer. He started to become 131 00:07:29,280 --> 00:07:33,240 Speaker 1: dissatisfied with the way these games were kind of laid out. 132 00:07:33,240 --> 00:07:35,400 Speaker 1: The storyline of these games. He thought that they were 133 00:07:35,400 --> 00:07:38,480 Speaker 1: too simple. The whole good versus evil thing was a 134 00:07:38,480 --> 00:07:43,480 Speaker 1: little too um primitive. So he decided he wanted to 135 00:07:43,520 --> 00:07:46,720 Speaker 1: create a game in which your choices as a player 136 00:07:47,320 --> 00:07:49,480 Speaker 1: would determine whether or not you could win the game. 137 00:07:49,720 --> 00:07:52,560 Speaker 1: It wasn't just you know, if you killed enough or X, 138 00:07:52,600 --> 00:07:54,640 Speaker 1: you were suddenly powerful enough to take on a troll, 139 00:07:54,680 --> 00:07:56,360 Speaker 1: and you kill enough trolls you can finally take on 140 00:07:56,400 --> 00:07:58,600 Speaker 1: the big bad guy. It was that you had to 141 00:07:58,640 --> 00:08:01,840 Speaker 1: make moral choice is throughout the game, and based on 142 00:08:01,880 --> 00:08:04,040 Speaker 1: those choices that determined whether or not you could win 143 00:08:04,120 --> 00:08:07,559 Speaker 1: the game. As when he created Ultimate four and really 144 00:08:07,560 --> 00:08:11,120 Speaker 1: introduced the concept of the avatar character and UH, to 145 00:08:11,240 --> 00:08:14,440 Speaker 1: become an avatar, you had to adhere to some very 146 00:08:14,480 --> 00:08:17,560 Speaker 1: strict rules and if you broke those rules, then you 147 00:08:17,920 --> 00:08:21,240 Speaker 1: it was impossible to win the game. And UH, it 148 00:08:21,320 --> 00:08:24,640 Speaker 1: got a lot of attention among gamers, and most of 149 00:08:24,640 --> 00:08:26,480 Speaker 1: it was positive. I mean a lot of the gamers 150 00:08:26,520 --> 00:08:28,240 Speaker 1: who wanted to just breathe through a game were kind 151 00:08:28,240 --> 00:08:30,560 Speaker 1: of frustrated because they couldn't just you know, hack and 152 00:08:30,640 --> 00:08:33,800 Speaker 1: slash their way through. But it was so different from 153 00:08:33,800 --> 00:08:35,560 Speaker 1: why had to come before it that it really kind 154 00:08:35,600 --> 00:08:39,200 Speaker 1: of revolutionized video computer role playing games at the time. 155 00:08:40,120 --> 00:08:42,320 Speaker 1: And um, that's pretty much how you went from that 156 00:08:42,360 --> 00:08:44,800 Speaker 1: point on. It was very important that your character was able, 157 00:08:44,960 --> 00:08:46,760 Speaker 1: you know, that that the choices you made as a 158 00:08:46,840 --> 00:08:51,120 Speaker 1: character actually affected the way the game progressed. And uh 159 00:08:51,200 --> 00:08:53,679 Speaker 1: so it wasn't just random encounters or anything like that. 160 00:08:53,760 --> 00:08:57,280 Speaker 1: If you told off someone in this one town, then 161 00:08:57,320 --> 00:09:00,600 Speaker 1: your reputation could spread in that town and people would 162 00:09:00,600 --> 00:09:04,319 Speaker 1: treat your character differently based on that. Um. And I mean, 163 00:09:04,559 --> 00:09:06,000 Speaker 1: you know, it sounds like I'm going on and on 164 00:09:06,040 --> 00:09:08,680 Speaker 1: about this, but really that was very revolutionary at the time. 165 00:09:09,120 --> 00:09:12,280 Speaker 1: Well you think about it, um, and it's more than 166 00:09:12,320 --> 00:09:15,200 Speaker 1: just a two dimensional game at that point. You know, 167 00:09:15,280 --> 00:09:19,160 Speaker 1: before you had you know, left right up down essentially 168 00:09:19,200 --> 00:09:22,800 Speaker 1: you know, black and white choices, and now you enter 169 00:09:23,040 --> 00:09:26,679 Speaker 1: into shades of gray and things that you do. The 170 00:09:26,720 --> 00:09:29,360 Speaker 1: game is smart enough to know what's going on and 171 00:09:29,760 --> 00:09:32,960 Speaker 1: to to react to the decisions that you make and 172 00:09:33,040 --> 00:09:36,760 Speaker 1: have other non player characters you know, react to you 173 00:09:36,840 --> 00:09:39,880 Speaker 1: differently based on the things that you do. That's pretty sophisticated. 174 00:09:39,880 --> 00:09:41,600 Speaker 1: That's a lot more immersive, that's a lot more like 175 00:09:41,679 --> 00:09:44,560 Speaker 1: real life. So uh you know, maybe for the non 176 00:09:44,640 --> 00:09:46,800 Speaker 1: gamers who are listening to us, and they're probably very 177 00:09:46,840 --> 00:09:50,960 Speaker 1: few of them, I'm guessing, um, you know, you would say, Okay, 178 00:09:50,960 --> 00:09:53,439 Speaker 1: well that's more intriguing. That's the kind of thing that's 179 00:09:53,440 --> 00:09:57,760 Speaker 1: gonna get uh more if you will non geeks interested 180 00:09:57,760 --> 00:10:00,640 Speaker 1: in games, because you know, say, well, this is this 181 00:10:00,800 --> 00:10:03,000 Speaker 1: is a lot more like you know, what I'm used 182 00:10:03,040 --> 00:10:04,960 Speaker 1: to in my own life. So and you can you 183 00:10:05,000 --> 00:10:09,360 Speaker 1: can see the effects of this kind of game design today. 184 00:10:09,480 --> 00:10:12,200 Speaker 1: I mean, like the game Fable, for example, I think 185 00:10:12,200 --> 00:10:16,360 Speaker 1: owes a lot to this ultimate model. UM. In Fable, 186 00:10:16,720 --> 00:10:19,800 Speaker 1: those choices you make as a character determine your character's outcome, 187 00:10:19,840 --> 00:10:22,600 Speaker 1: It determines what your character looks like, it determines how 188 00:10:22,640 --> 00:10:25,280 Speaker 1: everyone reacts to you. And I think that that's all 189 00:10:25,320 --> 00:10:28,040 Speaker 1: based on this same kind of philosophy that Richard Garriott 190 00:10:28,080 --> 00:10:32,640 Speaker 1: really sort of championed early on. UM. Now, the later 191 00:10:33,080 --> 00:10:35,400 Speaker 1: games in the Ultimate series there were nine of them total. 192 00:10:35,480 --> 00:10:40,480 Speaker 1: In the nine official full on Ultimate games, there were 193 00:10:40,480 --> 00:10:43,680 Speaker 1: also a few expansions and a couple of little side 194 00:10:43,720 --> 00:10:47,040 Speaker 1: games as well, but the last two, in particular, Ultimate 195 00:10:47,040 --> 00:10:49,200 Speaker 1: eight and Ultimate nine kind of got a little of 196 00:10:49,240 --> 00:10:53,480 Speaker 1: a well, there's a little backlash from the fans. Ultimate 197 00:10:53,520 --> 00:10:57,200 Speaker 1: eight had a different system of controls than the previous 198 00:10:57,240 --> 00:10:59,960 Speaker 1: ultimates did, and not all fans found it very entertaining. 199 00:11:00,600 --> 00:11:03,640 Speaker 1: UM and Ultimate nine, a lot of people felt even 200 00:11:03,640 --> 00:11:05,880 Speaker 1: though it was delayed quite a few times, I felt 201 00:11:05,880 --> 00:11:08,319 Speaker 1: that it was still rushed when it came out, So 202 00:11:09,360 --> 00:11:11,439 Speaker 1: there was a bit of a, like I said, a 203 00:11:11,440 --> 00:11:13,920 Speaker 1: little bit of a backlash by this point. And and again, 204 00:11:14,240 --> 00:11:16,439 Speaker 1: this is a point where the games were so complex 205 00:11:16,480 --> 00:11:18,400 Speaker 1: that groups of people had to work on them. It 206 00:11:18,480 --> 00:11:21,800 Speaker 1: was no longer possible for Richard to to design a 207 00:11:21,840 --> 00:11:24,600 Speaker 1: game from start to finish and build it all himself. 208 00:11:25,200 --> 00:11:29,520 Speaker 1: And speaking of other parties, it was in and Electronic 209 00:11:29,640 --> 00:11:35,000 Speaker 1: Arts bought Origin System UM, so you know they had 210 00:11:35,040 --> 00:11:38,560 Speaker 1: a transaction for thirty five million dollars in stock um. 211 00:11:38,640 --> 00:11:43,080 Speaker 1: And by that point, you know, he was a multimillionaire already, 212 00:11:43,160 --> 00:11:46,440 Speaker 1: you know, founded a mansion. Yeah, I'll have to go 213 00:11:47,160 --> 00:11:50,200 Speaker 1: a little bit later. The mansion is is Yeah, that's 214 00:11:50,240 --> 00:11:54,720 Speaker 1: a that's another matter entirely. Yeah, the Electronic Arts situation 215 00:11:55,480 --> 00:11:58,439 Speaker 1: was kind of the beginning of the end. UM they love. 216 00:11:58,559 --> 00:12:04,880 Speaker 1: The company continued to produce UM some some pretty good 217 00:12:04,960 --> 00:12:09,440 Speaker 1: games during that time, but Electronic Arts began to cancel 218 00:12:09,480 --> 00:12:12,280 Speaker 1: a lot of the projects that the origin team had 219 00:12:12,320 --> 00:12:17,920 Speaker 1: been working on, and eventually that I think UM made 220 00:12:18,040 --> 00:12:21,559 Speaker 1: Richard decide to leave the company entirely. He resigned from 221 00:12:21,679 --> 00:12:26,720 Speaker 1: Electronic Arts and founded a different company UM called Destination Games. 222 00:12:27,679 --> 00:12:33,760 Speaker 1: But uh, and I've never talked to him about that. 223 00:12:34,040 --> 00:12:37,200 Speaker 1: It seemed like one of those kind of taboo subjects. UM. 224 00:12:37,200 --> 00:12:39,160 Speaker 1: So I don't really know what the whole story is 225 00:12:39,200 --> 00:12:40,880 Speaker 1: behind it, but I can imagine it has to be 226 00:12:40,880 --> 00:12:43,880 Speaker 1: a little frustrating to see the something that you've created 227 00:12:44,640 --> 00:12:47,040 Speaker 1: kind of get the back burner by a larger corporation, 228 00:12:47,160 --> 00:12:49,520 Speaker 1: especially if you were told to head on like early 229 00:12:49,559 --> 00:12:52,480 Speaker 1: in the deal that you were going to have a 230 00:12:52,520 --> 00:12:55,400 Speaker 1: lot more control. Um. I don't know the details behind that. 231 00:12:55,480 --> 00:12:58,400 Speaker 1: I don't know that necessarily that happened, but he did 232 00:12:58,480 --> 00:13:01,240 Speaker 1: leave the company and found it an new company, So 233 00:13:01,280 --> 00:13:04,280 Speaker 1: that tells you something, right well. Of course, Electronic Arts, 234 00:13:04,280 --> 00:13:07,840 Speaker 1: for its part, is very very large, as in eight 235 00:13:07,920 --> 00:13:13,360 Speaker 1: hundred pound guerrilla gaming in a multi multibillion dollar industry 236 00:13:13,360 --> 00:13:15,719 Speaker 1: at this point, and they have responsibilities to their shareholders, 237 00:13:15,720 --> 00:13:18,800 Speaker 1: and I'm sure that it was probably something along those lines. 238 00:13:18,880 --> 00:13:20,640 Speaker 1: You know, when you get to a to that point, 239 00:13:20,679 --> 00:13:24,000 Speaker 1: when you're that size, you uh, some of your decisions 240 00:13:24,000 --> 00:13:28,120 Speaker 1: are dictated more by the bottom line than others. Um. Well. 241 00:13:28,520 --> 00:13:30,199 Speaker 1: And and one of the thing I wanted to point 242 00:13:30,240 --> 00:13:32,560 Speaker 1: out about the games that he made back when he 243 00:13:32,600 --> 00:13:36,480 Speaker 1: was with Origin and e A UM, he was also 244 00:13:37,720 --> 00:13:41,080 Speaker 1: responsible for the creation of Ultima Online, which is one 245 00:13:41,120 --> 00:13:44,840 Speaker 1: of the very first graphic based massive multiplayer online role 246 00:13:44,840 --> 00:13:48,199 Speaker 1: playing games m m O RPGs. Was that ever did 247 00:13:48,200 --> 00:13:52,240 Speaker 1: that ever take off? Ultima Online did very well. Um, 248 00:13:52,240 --> 00:13:56,679 Speaker 1: it was although it was always battling ever Quest right 249 00:13:56,720 --> 00:14:00,000 Speaker 1: the time, and I think it eventually was pretty much 250 00:14:00,080 --> 00:14:04,400 Speaker 1: they they also ran, but they had its own hardcore 251 00:14:05,160 --> 00:14:08,760 Speaker 1: base of fans, um and so it was never it 252 00:14:08,840 --> 00:14:13,520 Speaker 1: was never a failure. It just I think EverQuest eventually 253 00:14:14,640 --> 00:14:17,200 Speaker 1: outpaced it and and just kept the lead from that 254 00:14:17,240 --> 00:14:22,560 Speaker 1: point on until of course World of Warcraft, which now 255 00:14:22,640 --> 00:14:27,760 Speaker 1: dominates everything. Um. But yeah, that's that's another thing you 256 00:14:27,800 --> 00:14:30,080 Speaker 1: have to kind of credit Richard for. I mean, granted 257 00:14:30,080 --> 00:14:31,800 Speaker 1: it was a team of people who put that together. 258 00:14:31,840 --> 00:14:33,640 Speaker 1: It wasn't you know, it wasn't a one man show 259 00:14:33,760 --> 00:14:36,000 Speaker 1: or anything, but any but he was definitely a champion 260 00:14:36,000 --> 00:14:39,000 Speaker 1: of that. I got to see UM Ultimate Online in 261 00:14:39,000 --> 00:14:42,560 Speaker 1: a beta build UM about a year before it actually 262 00:14:42,600 --> 00:14:46,080 Speaker 1: went live, and I was I was really intrigued by it. 263 00:14:46,080 --> 00:14:50,320 Speaker 1: It looked a lot like Ultimate six in terms of graphics, 264 00:14:50,320 --> 00:14:53,080 Speaker 1: so it actually went backward because at that point, I 265 00:14:53,120 --> 00:14:55,560 Speaker 1: think Ultimate eight had been out for a while, so 266 00:14:55,600 --> 00:14:58,280 Speaker 1: it actually went backward as far as graphics are concerned. 267 00:14:58,360 --> 00:15:02,200 Speaker 1: But Ultimate six was also a really popular entry into 268 00:15:02,240 --> 00:15:03,960 Speaker 1: the series, so I didn't think it was a bad 269 00:15:04,000 --> 00:15:06,400 Speaker 1: thing at all. And it was also one of the 270 00:15:06,400 --> 00:15:10,960 Speaker 1: first to have sort of the in game economy. Yeah. Yeah, 271 00:15:11,080 --> 00:15:14,600 Speaker 1: it was really really kind of nifty. Of course, everything 272 00:15:14,600 --> 00:15:17,080 Speaker 1: that Richard does he tries to, you know, make sure 273 00:15:17,200 --> 00:15:21,960 Speaker 1: there's some innovation involved. UM. But so when Richard left 274 00:15:22,040 --> 00:15:26,560 Speaker 1: and founded Destination Games, he merged with another company called 275 00:15:26,640 --> 00:15:30,240 Speaker 1: nc soft. Actually Destination Games merged with nc soft. Richard 276 00:15:30,280 --> 00:15:32,400 Speaker 1: didn't that would have been weird. It would have been 277 00:15:32,400 --> 00:15:35,560 Speaker 1: like the Borg. So they put him in charge of 278 00:15:35,560 --> 00:15:38,120 Speaker 1: the Austin office of n c soft and that's when 279 00:15:38,240 --> 00:15:41,920 Speaker 1: Richard began work on a new massively multiplayer online role 280 00:15:41,920 --> 00:15:45,160 Speaker 1: playing game called Tabula Razza, which had a science fiction 281 00:15:45,520 --> 00:15:51,400 Speaker 1: uh background as opposed to fantasy. Now he's really into fantasy. 282 00:15:51,960 --> 00:15:53,560 Speaker 1: I mean well, I mean, like we said, he was 283 00:15:53,600 --> 00:15:55,600 Speaker 1: really into the dungchess and dragons, and he was really 284 00:15:55,640 --> 00:15:58,720 Speaker 1: into uh, you know, he went by Lord British for 285 00:15:58,760 --> 00:16:03,040 Speaker 1: the longest time, and he dresses in Elizabethan often not 286 00:16:03,080 --> 00:16:05,680 Speaker 1: as much as he used to, but yes, I mean 287 00:16:06,000 --> 00:16:10,440 Speaker 1: you would see him dressed in dressed Gettish, yes, and 288 00:16:10,480 --> 00:16:13,280 Speaker 1: well to the point where he really enjoys that kind 289 00:16:13,320 --> 00:16:18,040 Speaker 1: of the whole pageantry and theatricality of it. He also 290 00:16:18,120 --> 00:16:20,640 Speaker 1: was part of the Society of Creative Anachronism or s 291 00:16:20,640 --> 00:16:23,320 Speaker 1: c A, which is all about recreating kind of this medieval, 292 00:16:23,360 --> 00:16:28,280 Speaker 1: this idealistic medieval Renaissance sort of recreation um, the Middle 293 00:16:28,320 --> 00:16:30,400 Speaker 1: Ages is we would have it to be, I believe 294 00:16:30,560 --> 00:16:34,000 Speaker 1: was one of the mottos of that organization, which I 295 00:16:34,040 --> 00:16:37,880 Speaker 1: may or may not have belonged to at one point. Um. 296 00:16:37,920 --> 00:16:40,320 Speaker 1: But he also you were mentioning the mansion he would 297 00:16:40,360 --> 00:16:43,600 Speaker 1: also he has has he owned a mansion that had 298 00:16:43,880 --> 00:16:48,080 Speaker 1: secret passageways you can only get through from one room 299 00:16:48,120 --> 00:16:51,280 Speaker 1: to another by solving a puzzle. Or you would be 300 00:16:51,320 --> 00:16:53,280 Speaker 1: in an upper gallery and there'll be no way to 301 00:16:53,320 --> 00:16:55,440 Speaker 1: get to the lower gallery unless you moved a certain 302 00:16:55,440 --> 00:16:57,960 Speaker 1: object a certain number of times and then a magical 303 00:16:58,000 --> 00:17:02,040 Speaker 1: staircase would appear. Um. He would occasionally turn this mansion 304 00:17:02,320 --> 00:17:05,920 Speaker 1: into a full fledged haunted house. Uh. He would do 305 00:17:05,920 --> 00:17:10,080 Speaker 1: it like every other year, and he would hire Hollywood 306 00:17:10,359 --> 00:17:13,600 Speaker 1: special effects companies to come to his mansion and converted 307 00:17:13,680 --> 00:17:16,920 Speaker 1: into this haunted house. So we're talking, you know, motion 308 00:17:16,960 --> 00:17:20,520 Speaker 1: picture quality special effects going on at this thing. And 309 00:17:20,520 --> 00:17:22,920 Speaker 1: he would let people come. He would give out tickets. 310 00:17:23,320 --> 00:17:25,199 Speaker 1: Uh you do the ticket thing to in order to 311 00:17:25,280 --> 00:17:29,760 Speaker 1: keep a good control on traffic. But I'm pretty sure 312 00:17:29,760 --> 00:17:32,399 Speaker 1: he did it was all for free. Yeah, you know. 313 00:17:32,440 --> 00:17:34,800 Speaker 1: I think he might have auctioned some off for charity 314 00:17:34,920 --> 00:17:37,399 Speaker 1: or something. But he didn't charge people to come in 315 00:17:37,480 --> 00:17:40,880 Speaker 1: and see his stuff. He just he loved this kind 316 00:17:40,880 --> 00:17:43,359 Speaker 1: of theatricality and he loved to share it with other people. 317 00:17:43,720 --> 00:17:46,159 Speaker 1: Still does I'm sure. I don't think he does the 318 00:17:46,200 --> 00:17:48,399 Speaker 1: Halloween stuff anymore. I think he stopped doing that. It 319 00:17:48,480 --> 00:17:53,520 Speaker 1: just became um too complicated. Uh. I believe sometime around 320 00:17:53,560 --> 00:17:56,280 Speaker 1: the late nineties, maybe the early in two thousand, two 321 00:17:56,280 --> 00:18:00,439 Speaker 1: thousand one, he stopped doing it. But well, that's uh, 322 00:18:00,480 --> 00:18:03,800 Speaker 1: you know, sort of the story of a successful game designer. 323 00:18:03,840 --> 00:18:06,639 Speaker 1: I mean, if you're if you're making that kind of 324 00:18:06,640 --> 00:18:08,520 Speaker 1: money and living this kind of lifestyle, you'd want to, 325 00:18:09,000 --> 00:18:11,479 Speaker 1: you know, probably keep going if you were really into games. Right, 326 00:18:11,760 --> 00:18:14,840 Speaker 1: just yeah, you're doing games for except for the fact that, yeah, 327 00:18:15,040 --> 00:18:18,400 Speaker 1: you would think that, uh, and you'd be wrong. Yeah, 328 00:18:18,520 --> 00:18:20,960 Speaker 1: Richard Garriot is no longer producing games, at least as 329 00:18:21,000 --> 00:18:23,800 Speaker 1: far as we can tell. Right now, um, we we 330 00:18:23,840 --> 00:18:27,240 Speaker 1: need to talk about his most recent famous exploit, which 331 00:18:27,280 --> 00:18:32,719 Speaker 1: is that Richard Garriott became a space tourist. Well, you know, 332 00:18:33,000 --> 00:18:35,639 Speaker 1: I think he would disagree with you. He become a 333 00:18:35,960 --> 00:18:38,720 Speaker 1: space ambassador. No, no, no, now, see this is part 334 00:18:38,720 --> 00:18:42,320 Speaker 1: of the deal because um, this article and Wired, which 335 00:18:42,359 --> 00:18:45,840 Speaker 1: is pretty interesting. It really gets into like I said, 336 00:18:45,840 --> 00:18:47,800 Speaker 1: really it's more about Star City, which is where the 337 00:18:47,840 --> 00:18:52,000 Speaker 1: cosmonauts train. Now, when you enter training, according to this article, 338 00:18:52,000 --> 00:18:54,680 Speaker 1: when you enter training at star City, you are a cosmonaut. 339 00:18:55,440 --> 00:18:58,920 Speaker 1: So he is a cosmonaut. I'm sorry, but NASA will 340 00:18:58,960 --> 00:19:02,840 Speaker 1: not call him an as you not. And he apparently 341 00:19:02,960 --> 00:19:07,320 Speaker 1: takes exception of that. Um. The article suggests that maybe 342 00:19:07,400 --> 00:19:10,919 Speaker 1: it's because he's into player classes. Could he wants the 343 00:19:11,040 --> 00:19:14,600 Speaker 1: title to level up as an astronaut as opposed to 344 00:19:14,640 --> 00:19:19,520 Speaker 1: cosmat multi class. Yeah, the Americans call him a space tourist, um, 345 00:19:19,600 --> 00:19:24,000 Speaker 1: but but not the Russians. And he uh in October 346 00:19:24,480 --> 00:19:28,560 Speaker 1: lasted off for space Yasaya's rocket YEP at t M 347 00:19:28,560 --> 00:19:32,280 Speaker 1: A thirteen YEP, went to the International Space Station spent 348 00:19:32,320 --> 00:19:34,400 Speaker 1: more than a week up there. As I recall YEP 349 00:19:34,600 --> 00:19:38,560 Speaker 1: YEP and and and his fascination with space. This isn't 350 00:19:38,560 --> 00:19:41,080 Speaker 1: a new thing just because the Russians offered this. Oh 351 00:19:41,200 --> 00:19:45,439 Speaker 1: did I say the Russians just offered this? Well, he 352 00:19:45,520 --> 00:19:48,879 Speaker 1: became a donor to the X Prize Foundation, and he 353 00:19:48,960 --> 00:19:54,000 Speaker 1: actually uh started this organization called Space Adventures, which sells 354 00:19:54,280 --> 00:19:59,600 Speaker 1: seats on Russian spacecraft for trips into space. And that's 355 00:20:00,200 --> 00:20:02,480 Speaker 1: kind of how he ended up there. He um, but 356 00:20:03,760 --> 00:20:05,840 Speaker 1: seat for thirty million dollars. About to say, I think 357 00:20:05,840 --> 00:20:09,800 Speaker 1: it's up to thirty million dollars And apparently from what 358 00:20:09,880 --> 00:20:13,320 Speaker 1: he said, that's quite a bit of his money. Um. 359 00:20:13,680 --> 00:20:16,760 Speaker 1: He came, you know, this is not pocket change for him. 360 00:20:16,760 --> 00:20:20,080 Speaker 1: This is a serious investment. Um, Andrew wants to go 361 00:20:20,119 --> 00:20:24,200 Speaker 1: again and it may be uh up to forty five 362 00:20:24,280 --> 00:20:26,240 Speaker 1: million by the time he does that, So he may 363 00:20:26,520 --> 00:20:29,560 Speaker 1: he may be starting another game company. Well yeah, because 364 00:20:29,600 --> 00:20:32,800 Speaker 1: on November eleven, he wrote an open letter to the 365 00:20:32,800 --> 00:20:37,320 Speaker 1: Tabula Raza website which essentially announced his he was resigning 366 00:20:37,400 --> 00:20:42,280 Speaker 1: from the nc soft company and was leaving to pursue 367 00:20:42,359 --> 00:20:45,640 Speaker 1: other interests. But that's about as much as we can 368 00:20:45,680 --> 00:20:47,320 Speaker 1: tell from that letter. I mean, there was, it was 369 00:20:47,359 --> 00:20:51,639 Speaker 1: fairly cryptic. We know that the inspiration for this was 370 00:20:51,720 --> 00:20:54,879 Speaker 1: his trip to the International Space Station, so presumably it 371 00:20:54,960 --> 00:20:59,240 Speaker 1: has something to do with space exploration, possibly private space exploration, 372 00:21:00,320 --> 00:21:02,800 Speaker 1: but we don't really have any details other than that. 373 00:21:02,880 --> 00:21:06,520 Speaker 1: At this point, he hasn't really elaborated on his reasons 374 00:21:06,560 --> 00:21:11,200 Speaker 1: for for resigning and or what his other pursuits will be. Yeah, 375 00:21:11,560 --> 00:21:15,320 Speaker 1: and again he's into it. This is not just the 376 00:21:15,400 --> 00:21:17,520 Speaker 1: Russians taking him into space and he gets to hang 377 00:21:17,560 --> 00:21:19,920 Speaker 1: around in the space station. He actually has to take 378 00:21:19,960 --> 00:21:23,800 Speaker 1: a part in working on science experiments. Um he has 379 00:21:23,880 --> 00:21:27,159 Speaker 1: to flush the space party if he needs flushing, and 380 00:21:27,160 --> 00:21:29,680 Speaker 1: he had to be trained on every piece of equipment 381 00:21:29,680 --> 00:21:31,879 Speaker 1: in case something went wrong. Right, It wasn't a passing 382 00:21:31,920 --> 00:21:33,800 Speaker 1: fancy kind of thing. Now. As a matter of fact, 383 00:21:33,840 --> 00:21:35,840 Speaker 1: apparently he had to study Russian for four hours a 384 00:21:35,920 --> 00:21:38,160 Speaker 1: day so that he could actually read the instrument panels. 385 00:21:38,960 --> 00:21:41,520 Speaker 1: So I mean, he this is you know, this is 386 00:21:41,520 --> 00:21:43,560 Speaker 1: not something that he has to take lightly. This is 387 00:21:43,680 --> 00:21:47,119 Speaker 1: something he has to be ready for in all capacities. 388 00:21:47,640 --> 00:21:50,720 Speaker 1: It's not just flying around and going hey, yeah there's Mars. 389 00:21:50,840 --> 00:21:52,800 Speaker 1: So yeah, he was. He was a cool guy back 390 00:21:52,800 --> 00:21:55,359 Speaker 1: when I met him. Uh, and now he's super cool. 391 00:21:56,880 --> 00:21:59,400 Speaker 1: Um And I'm really interested to see what he does 392 00:21:59,440 --> 00:22:03,639 Speaker 1: next because he he he gets behind his projects with 393 00:22:03,680 --> 00:22:09,400 Speaker 1: such energy and passion and uh and a real curiosity 394 00:22:09,840 --> 00:22:13,040 Speaker 1: that you can't help but admire the work he's done. 395 00:22:13,080 --> 00:22:14,960 Speaker 1: Even if you're not a big fan of computer games, 396 00:22:15,000 --> 00:22:16,879 Speaker 1: you know, there's there's no question that a lot of 397 00:22:16,880 --> 00:22:20,880 Speaker 1: work went into what he has accomplished so far. So 398 00:22:21,000 --> 00:22:23,760 Speaker 1: it's very exciting to think that he's gonna tackle something 399 00:22:23,800 --> 00:22:25,640 Speaker 1: new and I kind of kind of curious to see 400 00:22:25,680 --> 00:22:30,359 Speaker 1: where it goes. Now, Um, I have am I gonna 401 00:22:30,400 --> 00:22:37,879 Speaker 1: miss his games? Yeah? I loved the Ultimate series. Um 402 00:22:37,960 --> 00:22:40,119 Speaker 1: and uh, you know, it's kind of a bummer to 403 00:22:40,160 --> 00:22:43,160 Speaker 1: think that he's not going to be doing that anymore, probably, 404 00:22:43,640 --> 00:22:46,840 Speaker 1: But I am glad to see that his work has 405 00:22:46,880 --> 00:22:50,119 Speaker 1: inspired other people so at least to get you know, 406 00:22:50,280 --> 00:22:53,159 Speaker 1: kind of following his footsteps. That's true. And you know 407 00:22:53,200 --> 00:22:57,480 Speaker 1: he's only Yeah, he's still a young guy, so there's 408 00:22:57,480 --> 00:23:00,960 Speaker 1: plenty of time. Well, I think that's a really good 409 00:23:01,040 --> 00:23:06,000 Speaker 1: uh overview of Richard Lord British or General British gariot. Uh. 410 00:23:06,040 --> 00:23:08,159 Speaker 1: If you want to learn more about these kind of topics, 411 00:23:08,320 --> 00:23:10,680 Speaker 1: we can read things like how M M O RPGs work. 412 00:23:11,000 --> 00:23:14,280 Speaker 1: Those articles are live right now on how stuff works 413 00:23:14,320 --> 00:23:16,760 Speaker 1: dot com. And I guess we'll say Hale and well 414 00:23:16,840 --> 00:23:21,359 Speaker 1: met Tia again really soon for more on this and 415 00:23:21,440 --> 00:23:24,960 Speaker 1: thousands of other topics. Because it how stuff works dot com. 416 00:23:25,280 --> 00:23:27,359 Speaker 1: Let us know what you think. Send an email to 417 00:23:27,520 --> 00:23:34,080 Speaker 1: podcast at how stuff works dot com. Brought to you 418 00:23:34,119 --> 00:23:37,480 Speaker 1: by the reinvented two thousand twelve camera. It's ready, are 419 00:23:37,520 --> 00:23:37,720 Speaker 1: you