WEBVTT - The Art of 3D Printing

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey everyone, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks at the future and says into the

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<v Speaker 1>blue again after the money's gone. I'm Jonathan Strickland, I'm

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<v Speaker 1>Lauren Balca, and I'm Joe Reform. So, uh, you know,

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<v Speaker 1>I think it's been about fifteen minutes since we talked

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<v Speaker 1>about three D printers. So guess what we're gonna do

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<v Speaker 1>today talk about three D printers, but in a different

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<v Speaker 1>way than we ever have before. Right, We're not just

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<v Speaker 1>talking about how they could be transformative for multiple industries.

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<v Speaker 1>We're really focusing in on this episode, right, right, we

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<v Speaker 1>wanted to talk about three D printers and art. So

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<v Speaker 1>this week's video is about the future of art generally.

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<v Speaker 1>And one of the most interesting ways that the future

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<v Speaker 1>of technology is already influencing and we'll continue to influence

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<v Speaker 1>the future of art is digital fabrication in general and

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<v Speaker 1>three D printing specifically. Right, So, now we have this

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<v Speaker 1>ability to have a machine to uh, to create three

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<v Speaker 1>dimensional objects layer by layer, something that makes it, you know,

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<v Speaker 1>relatively simple to build relatively complex objects. It's something where

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<v Speaker 1>you know, with the additive manufacturing approach. We often say

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<v Speaker 1>this is different from subtractive manufacturing, where you have to

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<v Speaker 1>cut away or carve away material until you get what

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<v Speaker 1>you want. Well, that's the basis for things like sculpture.

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<v Speaker 1>Right where you're you're taking, for at least some forms

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<v Speaker 1>of sculpture, where you're taking some raw material and cutting

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<v Speaker 1>away stuff until you are left with whatever the artist

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<v Speaker 1>has envisioned within that that block. Oh stuff. And if

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<v Speaker 1>you're taking this other approach where you're building from the

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<v Speaker 1>ground up, where's the place? And art doesn't have a

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<v Speaker 1>place in art. That's the fact that it's a three

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<v Speaker 1>D printer make mean that it shouldn't be an art. Ever,

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<v Speaker 1>I would argue that that the three D printers and

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<v Speaker 1>art tool and that I mean the same same way

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<v Speaker 1>that you're still using your learned skill and talent and

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<v Speaker 1>imagination in order to create a sculpture in the traditional way.

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<v Speaker 1>Oh you are some sort of free thinking radical. Yeah,

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<v Speaker 1>hold on, let me play the the angry person who

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<v Speaker 1>wants things to be how they've always been. Okay, I

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<v Speaker 1>want things to be how they've always been. Jists are

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<v Speaker 1>supposed to you know, when you make a sculpture you're

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<v Speaker 1>supposed to hit a piece of rock with a piece

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<v Speaker 1>of metal until you can see a face in it,

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<v Speaker 1>and then you're supposed to wait a few thousand years

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<v Speaker 1>until it has no arms and it's maybe it's head

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<v Speaker 1>breaks off, or maybe people decide to remove certain parts

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<v Speaker 1>because it no longer fits their aesthetic and they think

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<v Speaker 1>that the naughty bits have got to go. Yeah, that

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<v Speaker 1>could be one thing. Yeah, that that's how it should be.

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<v Speaker 1>I don't like the idea of using machines and computers

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<v Speaker 1>to make art. It just seems wrong because technology has

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<v Speaker 1>never been part of art in the past, has it. Well, Joe,

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<v Speaker 1>that's an fairly different podcast. Let's focus specifically on three

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<v Speaker 1>D printers, shall we. Okay, Well, come on, how can

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<v Speaker 1>you got to sell me on this idea. How can

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<v Speaker 1>something that's made by a machine still be a human

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<v Speaker 1>work of art? Well, a human is still designing the artwork.

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<v Speaker 1>The machine didn't come up with the way that this

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<v Speaker 1>thing looks all by itself. You still have to tell

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<v Speaker 1>it what to print out. I mean, so it's it's

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<v Speaker 1>just instead of instead of taking away all the parts

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<v Speaker 1>of the block of granite that don't look like David,

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<v Speaker 1>you're really just adding in all the parts that do

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<v Speaker 1>look like David. Yeah. So, so, Joe, let me ask

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<v Speaker 1>you a question. Okay, Uh, if I were to hand

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<v Speaker 1>you a a tight manuscript, are printed manuscript of a

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<v Speaker 1>novel I had written, would you argue that the printer

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<v Speaker 1>in fact was the device that wrote that piece of work?

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<v Speaker 1>Are you asking me? Are you asking the angry guy

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<v Speaker 1>who wants things to be how they've always been? Well, okay, yeah,

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<v Speaker 1>even the angry guy who wants things to be how

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<v Speaker 1>they've always been is institute e printing by now and

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<v Speaker 1>sees that as a perfectly valid way of producing a

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<v Speaker 1>work of fiction. Say so. In other words, this three

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<v Speaker 1>D printer, while it's creating a three dimensional object, it is,

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<v Speaker 1>like you were saying, Lauren, it is a manifestation of

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<v Speaker 1>a design that a human has created. It still requires

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<v Speaker 1>artistry and skill to create these virtual models that eventually

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<v Speaker 1>get printed into three dimensions, skill which perhaps not angry Joe,

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<v Speaker 1>but regular Joe is certainly aware of from recent times

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<v Speaker 1>of trying to play around with a three D printer

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<v Speaker 1>and getting it to do your well, oh yeah, it's

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<v Speaker 1>maybe not as easy as you would guess, right, And

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<v Speaker 1>that's just printing. You know, some some fairly basic shapes

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<v Speaker 1>that you have altered in tiny ways. Imagine creating an

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<v Speaker 1>entire shape from scratch that you are just you have

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<v Speaker 1>envisioned what this thing is going to look like once

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<v Speaker 1>it is eventually completed, and then making sure you're working

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<v Speaker 1>within the parameters of the three D printers abilities you know, capacity. Yeah,

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<v Speaker 1>some three D printers don't have very high resolution, so

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<v Speaker 1>that means you're limited in the shapes you can make,

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<v Speaker 1>uh without having some sort of jagged edge to them. Now, granted,

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<v Speaker 1>you could also incorporate jagged edges into your design. That

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<v Speaker 1>might be part of the effect you're going for. Okay,

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<v Speaker 1>So in any case, the creativity is still coming from

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<v Speaker 1>the person. Three D printer is just a tool. It's

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<v Speaker 1>sort of like a chisel, except it's a very advanced chisel.

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<v Speaker 1>It's actually kind of an anti chisel because you don't

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<v Speaker 1>have to cut anything away. Well exactly. Yeah. Um, so okay,

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<v Speaker 1>maybe let's say I'm the angry guy who wants it

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<v Speaker 1>to be how it's always been, and you've convinced me

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<v Speaker 1>this far, I say, okay, okay, maybe it could be

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<v Speaker 1>just as good as as a regular sculpture, you know,

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<v Speaker 1>a chisel the old school way. Are there anyways that

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<v Speaker 1>three D printing or that computer aided fabrication might actually

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<v Speaker 1>allow us to do things that you couldn't do before.

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<v Speaker 1>I came up with this example just off the top

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<v Speaker 1>of my head, and really the more I think about,

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<v Speaker 1>the more I really would love to see someone implement this.

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<v Speaker 1>I personally, I think it has been awesome. And maybe

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<v Speaker 1>maybe it's even possible that I have seen this thing

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<v Speaker 1>and I just don't remember it, and that therefore it

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<v Speaker 1>feels like I've come up with an idea. But really

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<v Speaker 1>I'm just remembering what someone else has already done. It's

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<v Speaker 1>completely possible, it happens. I've seen a version of it.

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<v Speaker 1>But go ahead and explain what you were thinking, so

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<v Speaker 1>that what I was thinking of was you take first

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<v Speaker 1>a piece of software. You design a piece of software

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<v Speaker 1>that can interpret sounds, and based upon those sounds create shapes.

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<v Speaker 1>And so just imagine that any sort of hard consonant

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<v Speaker 1>sound creates a geometric flat edge or or a corner,

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<v Speaker 1>that kind of thing. So do you have the sort

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<v Speaker 1>of the ninety degree angles stuff like that. Then more

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<v Speaker 1>vowel sounds or soft sounds create sort of curved surfaces,

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<v Speaker 1>and then just imagine being able to speak a sentence,

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<v Speaker 1>perhaps a fifteen second long or thirty s long amount

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<v Speaker 1>of speech into a recorder, which actually is quite a

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<v Speaker 1>bit a good Shakespeare quote. Yeah, and then this this

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<v Speaker 1>software would then interpret those sounds and create the shakes

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<v Speaker 1>based upon what the what sounds it caught, and then

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<v Speaker 1>send that to a three D printer, so you get

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<v Speaker 1>a physical manifestation of what it is you said based

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<v Speaker 1>upon the algorithms that inform the software. Right. The thing

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<v Speaker 1>that I was thinking of was, well, a sound wave jewelry,

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<v Speaker 1>which is a thing that made some Internet headlines within

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<v Speaker 1>the past say six months or so. Um, where you

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<v Speaker 1>can record like a word or a sentence and have

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<v Speaker 1>it printed or or etched onto a piece of jewelry,

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<v Speaker 1>like like a ring or something like that, so you

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<v Speaker 1>can you can say I love you and have that

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<v Speaker 1>printed onto your wedding band. That's really cool and uh

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<v Speaker 1>and and also just yeah, I know, right, um. Or

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<v Speaker 1>the kind of stuff that they're doing with some of

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<v Speaker 1>the particle accelerator data art where they're looking at the

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<v Speaker 1>way that things are bouncing around and they're sort of

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<v Speaker 1>letting algorithms spin that out into these very beautiful I

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<v Speaker 1>haven't seen it done with three D printing, but but

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<v Speaker 1>very beautiful two dimensional uh, pieces of art, pieces of

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<v Speaker 1>So the neat thing is that just with you can,

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<v Speaker 1>just with a little imagination, you can create something that

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<v Speaker 1>would allow this sort of two dimensional manifestation become a

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<v Speaker 1>three dimensional manifestation. Now, obviously all of that is dependent

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<v Speaker 1>upon the artist who decides how to design that algorithm.

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<v Speaker 1>Right the algorithms, oh sure the algorithm didn't create itself,

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<v Speaker 1>and artists somewhere along the line has said, this is

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<v Speaker 1>what you do. Yeah, when when X happens, do why?

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<v Speaker 1>And then you just make sure those rules are followed

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<v Speaker 1>properly and uh, then you get the artwork printed out.

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<v Speaker 1>It means that everyone would have unique pieces of art.

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<v Speaker 1>Even if two people said the same sentence, you know

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<v Speaker 1>that the way they say certain words is going to

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<v Speaker 1>be interpreted in different ways from with a machine. Unless

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<v Speaker 1>they sound identical, you're going to get to at least

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<v Speaker 1>subtly different pieces of artwork from it. Which to me, this, this,

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<v Speaker 1>to me is an amazing idea that I wish I

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<v Speaker 1>could implement, but I have very little in the way

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<v Speaker 1>of artistic ability. Well, I love in general the idea

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<v Speaker 1>of taking data and turning that into a new physical

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<v Speaker 1>form of some kind. They are all kinds of ways

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<v Speaker 1>to I guess you would say visualize, but you could also,

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<v Speaker 1>I don't know what the word is audioize any kind

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<v Speaker 1>you can take data and turn that into a format

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<v Speaker 1>that we can sense. Yeah, we talked a little bit

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<v Speaker 1>about that in our feature of music episodes a while back,

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<v Speaker 1>and and some of the visualization projects that people are

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<v Speaker 1>doing with again with some of the particle accelerator data

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<v Speaker 1>or stuff like that. Yeah, but that so this could

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<v Speaker 1>allow you to do this in three dimensions. Um, So

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<v Speaker 1>I want to come back to my angry guy who

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<v Speaker 1>wants it to be how it's always been. Okay, what

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<v Speaker 1>else does angry guy have to say? Well, he's been

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<v Speaker 1>convinced of a couple of things that may maybe it's

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<v Speaker 1>it is just a legitimate tool. Three D print is

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<v Speaker 1>maybe it can even do some things that a chisel

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<v Speaker 1>can't do. Um, but what about the fact that after

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<v Speaker 1>I print one copy of this sculpture I've designed on

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<v Speaker 1>a computer, I can just press print again, make another one,

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<v Speaker 1>and then make another one, make another one, and there's

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<v Speaker 1>really no priority, you know. Yeah, that's a yeah, as in,

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<v Speaker 1>you can't say that this print out version was the

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<v Speaker 1>original and all others are a copy, when in fact,

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<v Speaker 1>if you think about it, the original, the quote unquote

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<v Speaker 1>original print out is itself a physical copy, a physical

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<v Speaker 1>copy of a digital representation. Right, so when you go

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<v Speaker 1>to buy a painting, obviously the original one that the

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<v Speaker 1>painter painted is way more than a print of that. Well,

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<v Speaker 1>and not only that, but that the virtual file, the

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<v Speaker 1>file that the printing is based off of, is itself replicatable.

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<v Speaker 1>You can reproduce of it. You can copy a digital

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<v Speaker 1>file infinite number of times to distribute it. So you

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<v Speaker 1>can't even go back to saying, oh, this one file

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<v Speaker 1>is the original and therefore it's the thing that has value.

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<v Speaker 1>This is tricky, right unless you have either done something

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<v Speaker 1>specific like and like included the reproducibility as part of

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<v Speaker 1>the artistic expression, which is completely valid. Sure, sure create

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<v Speaker 1>something that is in self a statement about reproducibility. Absolutely,

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<v Speaker 1>or perhaps there's there may be cases where the artist

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<v Speaker 1>ends up creating a virtual model, sends it to print.

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<v Speaker 1>Once it's done printing, the artist might destroy that original

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<v Speaker 1>file and then you really do have one copy, one original. Yeah. Oh,

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<v Speaker 1>that's a scary, scary thing to contemplate doing. I think

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<v Speaker 1>it would all depend upon the artist and what the

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<v Speaker 1>artist wanted to say clearly, but I I would want

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<v Speaker 1>to say to angry Joe here that reproducibility is and

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<v Speaker 1>always has been a huge part of and an issue

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<v Speaker 1>in art. I mean, way before three D printing ever existed, Okay,

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<v Speaker 1>I mean, like for for ages, when students are first

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<v Speaker 1>learning how to art, that they sometimes copy or more

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<v Speaker 1>modern le trace work from established artists, and and technology

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<v Speaker 1>for creating replicas of art go back way to ancient

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<v Speaker 1>times like coin stamps, yeah, or or molds for pottery

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<v Speaker 1>or bronze, uh millennium or so. After that, we started

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<v Speaker 1>creating wood cuttings that allowed for creating multiple prints of

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<v Speaker 1>single images, and and later um etched or engraved metal

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<v Speaker 1>surfaces to improve the resolution of that kind of printing technology.

0:12:35.880 --> 0:12:39.440
<v Speaker 1>And then you know lithography or photography, which we're both developed.

0:12:39.760 --> 0:12:46.160
<v Speaker 1>Her photography developed yeah, not only made the pun but

0:12:46.400 --> 0:12:53.559
<v Speaker 1>in the notes yeah her uh yeah, no sorry, those

0:12:53.760 --> 0:12:56.320
<v Speaker 1>those are both developed in the late seventeen and or

0:12:56.360 --> 0:12:59.880
<v Speaker 1>early eighteen hundreds and uh and then motion fell motion

0:13:00.000 --> 0:13:03.560
<v Speaker 1>photography in the late eighteen hundreds, and each of these

0:13:03.559 --> 0:13:07.880
<v Speaker 1>technologies as they were created, brought the possibility for for

0:13:08.280 --> 0:13:12.560
<v Speaker 1>remote viewers to at least in some part experience seeing

0:13:12.600 --> 0:13:15.360
<v Speaker 1>works of art that they might otherwise never have access to.

0:13:15.960 --> 0:13:18.840
<v Speaker 1>Um and and also opened up new avenues for artists

0:13:18.880 --> 0:13:21.160
<v Speaker 1>to make money, which I think we can all agree

0:13:21.200 --> 0:13:24.360
<v Speaker 1>on as being a pretty rad thing. Um but unfortunately

0:13:24.360 --> 0:13:27.760
<v Speaker 1>also did open the door to to forgeries, which kind

0:13:27.840 --> 0:13:31.200
<v Speaker 1>of suck and uh and according to some theory, also

0:13:31.320 --> 0:13:35.520
<v Speaker 1>diluted the cultural value of viewing a k A participating

0:13:35.559 --> 0:13:39.120
<v Speaker 1>in an original work of art like Angry Joe. Is

0:13:39.200 --> 0:13:41.760
<v Speaker 1>kind of implying, by the way, if this, if this

0:13:41.840 --> 0:13:44.720
<v Speaker 1>is a topic that is of some kind of interest

0:13:44.760 --> 0:13:48.160
<v Speaker 1>to you, this theoretical debate, I do highly recommend an

0:13:48.280 --> 0:13:50.960
<v Speaker 1>essay called the Work of Art in the Age of

0:13:50.960 --> 0:13:54.240
<v Speaker 1>Mechanical Reproduction, which was written in nineteen thirty six. I

0:13:54.320 --> 0:13:56.079
<v Speaker 1>told you people have been worried about this for a

0:13:56.080 --> 0:13:59.520
<v Speaker 1>while by a German theorist by the name of Walter Benjamin.

0:14:00.080 --> 0:14:04.080
<v Speaker 1>Um was was during that dawn of what we know

0:14:04.160 --> 0:14:07.080
<v Speaker 1>as the mass media today, and a lot of people

0:14:07.120 --> 0:14:08.960
<v Speaker 1>in the arts were kind of freaking out about it,

0:14:09.600 --> 0:14:13.760
<v Speaker 1>this concept of being able to reproduce through photography or film,

0:14:14.040 --> 0:14:18.400
<v Speaker 1>the experience of seeing something, and he argued that reproductions

0:14:18.440 --> 0:14:22.040
<v Speaker 1>completely removed the the aura or the authenticity of an

0:14:22.040 --> 0:14:26.040
<v Speaker 1>original work of art, furthermore, turn viewers from participants in

0:14:26.160 --> 0:14:31.200
<v Speaker 1>art into passive consumers, and furthermore, allows kind of negative

0:14:31.240 --> 0:14:35.960
<v Speaker 1>stuff like politics or war to be aestheticized in place

0:14:36.120 --> 0:14:39.480
<v Speaker 1>of art. Um And Okay, so so that's all a

0:14:39.560 --> 0:14:42.680
<v Speaker 1>little bit dire and also perhaps off topic from what

0:14:42.720 --> 0:14:45.080
<v Speaker 1>we are talking about. But but I really wanted to

0:14:45.080 --> 0:14:47.880
<v Speaker 1>just demonstrate that this has all been worried about before,

0:14:47.960 --> 0:14:51.720
<v Speaker 1>all right, And and even though these kind of technological

0:14:51.880 --> 0:14:55.600
<v Speaker 1>advances did change the way that we interact with art

0:14:55.680 --> 0:14:58.120
<v Speaker 1>and perhaps even the way that we participate in art,

0:14:58.480 --> 0:15:01.680
<v Speaker 1>it did not in fact result in, OMG, the end

0:15:01.720 --> 0:15:04.440
<v Speaker 1>of all art as we know it, right right, right.

0:15:04.480 --> 0:15:08.600
<v Speaker 1>I I don't think the real me agrees with angry

0:15:08.720 --> 0:15:14.200
<v Speaker 1>means objection about the reproducibility. I don't necessarily see reproducibility

0:15:14.240 --> 0:15:18.720
<v Speaker 1>as a big stumbling block, maybe because I don't necessarily

0:15:18.760 --> 0:15:22.200
<v Speaker 1>believe in the aura of an original piece of art. Oh,

0:15:22.320 --> 0:15:24.720
<v Speaker 1>it's it's it's an interesting theory, and I do think

0:15:24.760 --> 0:15:28.640
<v Speaker 1>that the experience of going and seeing um a Picasso

0:15:28.880 --> 0:15:31.800
<v Speaker 1>or the Mona Lisa, or a pyramid is a different

0:15:31.840 --> 0:15:34.320
<v Speaker 1>experience than seeing a copy of any of those things

0:15:34.360 --> 0:15:37.280
<v Speaker 1>are seeing it on a photograph or in film. But

0:15:37.880 --> 0:15:40.760
<v Speaker 1>like like viewing viewing an original painting as opposed to

0:15:40.840 --> 0:15:45.040
<v Speaker 1>viewing a print or viewing someone else's copy of that

0:15:45.160 --> 0:15:49.760
<v Speaker 1>original painting, even if it looks like it is faithfully

0:15:49.800 --> 0:15:54.000
<v Speaker 1>reproduced it you can you know there is something interesting

0:15:54.040 --> 0:15:56.120
<v Speaker 1>about that. If you were to ask someone, especially if

0:15:56.120 --> 0:15:59.680
<v Speaker 1>they knowingly are viewing a copy, you know, how does

0:15:59.680 --> 0:16:01.920
<v Speaker 1>this make you feel as opposed to knowing that the

0:16:02.120 --> 0:16:05.920
<v Speaker 1>original of this is in some other museum far away?

0:16:06.080 --> 0:16:09.000
<v Speaker 1>You know, there's something psychological there. It doesn't necessarily have

0:16:09.160 --> 0:16:13.080
<v Speaker 1>to be imbued in the object itself, but there is

0:16:13.120 --> 0:16:16.240
<v Speaker 1>something inside us that makes that different. Yeah. Yeah, I

0:16:16.280 --> 0:16:18.360
<v Speaker 1>think it does have to do with I mean, I'm

0:16:18.360 --> 0:16:20.800
<v Speaker 1>not saying we literally believe in magic, but there is

0:16:20.840 --> 0:16:24.560
<v Speaker 1>some kind of idea of contiguous magic that you know,

0:16:24.600 --> 0:16:28.360
<v Speaker 1>it's like oh, this, uh, you know, piece of paper

0:16:28.560 --> 0:16:32.960
<v Speaker 1>was really signed by your favorite celebrities, This was touched

0:16:32.960 --> 0:16:35.720
<v Speaker 1>by that person, this was interacted some of their atoms

0:16:35.720 --> 0:16:38.440
<v Speaker 1>are on that piece of paper. I mean, like, for example,

0:16:38.520 --> 0:16:40.760
<v Speaker 1>just recently this this is also kind of a tangent,

0:16:40.800 --> 0:16:42.760
<v Speaker 1>but just recently I went to Ireland and saw the

0:16:42.800 --> 0:16:45.560
<v Speaker 1>Book of Kells, one of the one of the oldest

0:16:45.760 --> 0:16:50.320
<v Speaker 1>illuminated manuscripts in Europe and uh, particularly I mean in Ireland,

0:16:50.640 --> 0:16:54.040
<v Speaker 1>and and it brought tears to my eyes to see

0:16:54.080 --> 0:16:55.760
<v Speaker 1>this thing. I gonna keep in mind, I was also

0:16:55.800 --> 0:16:58.960
<v Speaker 1>a medievalist in college, so it was very much near

0:16:58.960 --> 0:17:03.400
<v Speaker 1>and dear to my heart. And I've seen countless replicas

0:17:03.440 --> 0:17:06.000
<v Speaker 1>of this and and you know, representations of the artwork

0:17:06.040 --> 0:17:08.720
<v Speaker 1>that's in that book, but it didn't have that emotional

0:17:09.119 --> 0:17:13.000
<v Speaker 1>impact that seeing the real thing did. Oh sure, But

0:17:13.560 --> 0:17:16.920
<v Speaker 1>I would not say that the fact that those reproductions

0:17:16.960 --> 0:17:21.920
<v Speaker 1>can be produced period uh is taking anything away from

0:17:21.960 --> 0:17:25.440
<v Speaker 1>the original. Absolutely, I agree with that, absolutely, I think

0:17:25.480 --> 0:17:27.920
<v Speaker 1>that uh. And in the sense of a three D

0:17:28.000 --> 0:17:31.600
<v Speaker 1>printed piece of artwork, I don't even know that if

0:17:31.640 --> 0:17:34.200
<v Speaker 1>I even if I knew, hey, the artist could just

0:17:34.280 --> 0:17:36.960
<v Speaker 1>hit print and make another one of these, I don't

0:17:37.000 --> 0:17:40.199
<v Speaker 1>necessarily think that would take away my admiration for the

0:17:40.240 --> 0:17:42.760
<v Speaker 1>skill it took and the artistry it took to design it.

0:17:42.840 --> 0:17:45.199
<v Speaker 1>In the first place. Okay, But so all of this

0:17:45.480 --> 0:17:51.280
<v Speaker 1>theoretical discussion aside, three D printing art is a real thing. Um,

0:17:51.320 --> 0:17:55.360
<v Speaker 1>that is really happening. So let's talk about how that works.

0:17:55.840 --> 0:17:59.080
<v Speaker 1>I would imagine, I have not done this myself, that

0:17:59.800 --> 0:18:02.800
<v Speaker 1>you can use a three D scanner in order to make,

0:18:03.200 --> 0:18:05.920
<v Speaker 1>for example, a reproduction of an artwork. Okay, so now

0:18:05.960 --> 0:18:08.640
<v Speaker 1>you're not just a free thinking radical, You're a freethinking

0:18:08.720 --> 0:18:11.560
<v Speaker 1>radical who wants to make forgeries of actual art. I

0:18:11.600 --> 0:18:14.640
<v Speaker 1>got you pinned here, Lauren. I see where this is going.

0:18:14.960 --> 0:18:17.280
<v Speaker 1>But now you're correct. You can use three D scanners

0:18:17.320 --> 0:18:21.240
<v Speaker 1>to to replicate things like like existing pieces of artwork,

0:18:21.680 --> 0:18:24.800
<v Speaker 1>and not just replicate right to create your own. I mean,

0:18:24.840 --> 0:18:26.960
<v Speaker 1>you know, if you were three D scanning UM and

0:18:27.240 --> 0:18:29.840
<v Speaker 1>arm in order to incorporate that into some kind of

0:18:30.000 --> 0:18:33.800
<v Speaker 1>very weird Clive Barker kind of kind of like, let's

0:18:33.800 --> 0:18:37.440
<v Speaker 1>say that you wanted to produce a replica in some

0:18:37.720 --> 0:18:41.159
<v Speaker 1>form of Venus de Milo, but in a place of

0:18:41.280 --> 0:18:43.760
<v Speaker 1>normal human arms, which would have been there but have

0:18:43.800 --> 0:18:47.359
<v Speaker 1>since I've been lost to us terminator arms or I

0:18:47.440 --> 0:18:50.879
<v Speaker 1>was gonna say tentacles, but sure terminating clause. Oh crab clause.

0:18:51.040 --> 0:18:53.320
<v Speaker 1>Oh yeah, Oh that'd be so great. You can totally

0:18:53.400 --> 0:18:56.919
<v Speaker 1>do that. I would love it. Okay, at home, you

0:18:56.960 --> 0:18:59.040
<v Speaker 1>might be thinking, what what what I've heard about three

0:18:59.119 --> 0:19:02.360
<v Speaker 1>D printing? What's deal with three D scanning? Well, three

0:19:02.480 --> 0:19:06.200
<v Speaker 1>D scanners are out there. There a technology that's uh

0:19:06.280 --> 0:19:08.639
<v Speaker 1>the sort of the counterpart to a three D printer,

0:19:08.800 --> 0:19:11.399
<v Speaker 1>the inverse, if you will. So a three D printer

0:19:11.520 --> 0:19:15.119
<v Speaker 1>takes a digital shape and it makes it physical. A

0:19:15.200 --> 0:19:19.040
<v Speaker 1>three D scanner samples of physical shape and makes it digital.

0:19:19.080 --> 0:19:21.199
<v Speaker 1>So it's sort of like a camera, except what a

0:19:21.240 --> 0:19:25.040
<v Speaker 1>camera does is gets a two D picture. A three

0:19:25.160 --> 0:19:28.600
<v Speaker 1>D scanner uses a variety of different ways to get

0:19:28.640 --> 0:19:31.639
<v Speaker 1>a three D picture. Now, what are the different ways

0:19:31.680 --> 0:19:34.640
<v Speaker 1>that a three D scanner could sample a physical object?

0:19:34.840 --> 0:19:40.720
<v Speaker 1>My favorite, of course has to be leasers. So, uh yeah,

0:19:40.840 --> 0:19:44.360
<v Speaker 1>laser You use the laser line passing it over an object.

0:19:44.920 --> 0:19:48.199
<v Speaker 1>This laser line has a sort of a laser and

0:19:48.240 --> 0:19:50.920
<v Speaker 1>a camera sensor together, and the camera sensor what it's

0:19:50.920 --> 0:19:54.720
<v Speaker 1>doing is it's recording three D points in space. Essentially,

0:19:54.720 --> 0:19:57.720
<v Speaker 1>any point where the laser makes contact with a physical

0:19:57.720 --> 0:20:02.159
<v Speaker 1>object that becomes a reference point for the virtual object

0:20:02.200 --> 0:20:05.760
<v Speaker 1>that will be produced in a computer model. So these

0:20:05.840 --> 0:20:08.840
<v Speaker 1>lasers are placed around the outside of the object and

0:20:08.960 --> 0:20:10.920
<v Speaker 1>scan in moor d on. Yeah, and you might have

0:20:11.000 --> 0:20:14.040
<v Speaker 1>a device that allows you to to just lower a

0:20:14.119 --> 0:20:19.159
<v Speaker 1>physical array of lasers that scan the whole thing at once,

0:20:19.280 --> 0:20:21.639
<v Speaker 1>or you might have to rotate the object, or rotate

0:20:21.680 --> 0:20:24.480
<v Speaker 1>the laser around the object and get several scans in

0:20:24.560 --> 0:20:27.200
<v Speaker 1>order to get a full picture, a three dimensional picture

0:20:27.280 --> 0:20:30.720
<v Speaker 1>of this object. There are a lot of different implementations

0:20:30.720 --> 0:20:34.440
<v Speaker 1>of this laser line, patch and spherical are all examples

0:20:34.440 --> 0:20:37.840
<v Speaker 1>of methods to use lasers to to scan a physical object.

0:20:38.200 --> 0:20:40.560
<v Speaker 1>But basically you're doing the same thing over and over again.

0:20:40.600 --> 0:20:43.800
<v Speaker 1>You're creating these these floating three D points in space

0:20:44.359 --> 0:20:47.879
<v Speaker 1>that represent the surface of whatever the object is. Tends

0:20:47.920 --> 0:20:50.120
<v Speaker 1>to be a pretty quick way to make a scan.

0:20:50.240 --> 0:20:53.399
<v Speaker 1>It's also really good for stuff that's free form and flowy,

0:20:53.480 --> 0:20:57.159
<v Speaker 1>kind of organic, you know. The more rounded shapes of

0:20:57.400 --> 0:20:59.679
<v Speaker 1>three D scanning is great for that kind of stuff.

0:21:00.840 --> 0:21:02.879
<v Speaker 1>So there's another one that you're probably not going to

0:21:02.960 --> 0:21:05.560
<v Speaker 1>see popping up in the art world much. This is

0:21:05.600 --> 0:21:07.720
<v Speaker 1>going to be more in industrial use, but it's worth

0:21:07.760 --> 0:21:09.679
<v Speaker 1>mentioning because it is a way of three D scanning

0:21:09.680 --> 0:21:12.920
<v Speaker 1>which would be CT scanning, which uses X rays. Yeah,

0:21:12.960 --> 0:21:15.639
<v Speaker 1>this is what you would often get in a medical setting,

0:21:15.720 --> 0:21:19.119
<v Speaker 1>like if you go in for computerized tomography, that's what

0:21:19.280 --> 0:21:23.240
<v Speaker 1>it stands for. UM. You will go into a room

0:21:23.320 --> 0:21:27.320
<v Speaker 1>and they will penetrate your soft, fleshy outer layers with

0:21:28.400 --> 0:21:32.760
<v Speaker 1>X rays, which they don't penetrate the hard tissue, so

0:21:32.840 --> 0:21:35.359
<v Speaker 1>things like bone tissue they're not going to penetrate. So

0:21:35.840 --> 0:21:39.280
<v Speaker 1>you know, you've probably seen you may have actually had

0:21:39.480 --> 0:21:42.119
<v Speaker 1>a CT scan or you've probably seen at least a

0:21:42.160 --> 0:21:44.600
<v Speaker 1>depiction of one. UH. These are the ones that have

0:21:44.800 --> 0:21:50.000
<v Speaker 1>like the doughnut, the rounded UH chamber that can move

0:21:50.080 --> 0:21:52.520
<v Speaker 1>either move over a patient or the patient is actually

0:21:52.520 --> 0:21:54.840
<v Speaker 1>on a platform that moves through this. The point being

0:21:54.840 --> 0:21:58.800
<v Speaker 1>here that they use X rays, which you don't want

0:21:58.840 --> 0:22:01.320
<v Speaker 1>to be exposed to for very long. Now for patients,

0:22:01.880 --> 0:22:04.200
<v Speaker 1>the X ray does you get in a typical scan

0:22:04.320 --> 0:22:07.480
<v Speaker 1>is pretty low, so the risk of any adverse health

0:22:07.480 --> 0:22:10.199
<v Speaker 1>effects is also very low. Oh, sure, they have the

0:22:10.240 --> 0:22:13.600
<v Speaker 1>operators stand in other rooms because the sheer number of

0:22:13.640 --> 0:22:15.960
<v Speaker 1>these things that they would be exposed to over the

0:22:16.000 --> 0:22:17.760
<v Speaker 1>course of a day or a week or a lifetime

0:22:17.760 --> 0:22:20.880
<v Speaker 1>in the field would in fact be dangerous yes, so

0:22:21.000 --> 0:22:22.760
<v Speaker 1>you would you know, if you were wanting to use

0:22:22.800 --> 0:22:26.679
<v Speaker 1>CT scanning for three D scanning purposes, it would obviously

0:22:26.760 --> 0:22:28.840
<v Speaker 1>be something that you would need the right facility to

0:22:28.960 --> 0:22:31.119
<v Speaker 1>use that without putting yourself at a risk. Right, So

0:22:31.160 --> 0:22:34.040
<v Speaker 1>this might be more often in an industrial setting, say

0:22:34.040 --> 0:22:37.159
<v Speaker 1>to like analyze the structural performance of a part or

0:22:37.200 --> 0:22:39.760
<v Speaker 1>a prototype or something like that. It's probably not something

0:22:39.800 --> 0:22:41.960
<v Speaker 1>you're going to use in your house to scan your

0:22:42.000 --> 0:22:44.639
<v Speaker 1>kid and then make your little action figure of your

0:22:44.720 --> 0:22:47.639
<v Speaker 1>kid for your kid. Right now, Joe, I understand that

0:22:48.320 --> 0:22:51.440
<v Speaker 1>there's possibly a way of scanning something in three dimensions

0:22:51.520 --> 0:22:54.439
<v Speaker 1>using just kind of a simple camera approach. Not just

0:22:54.560 --> 0:22:59.160
<v Speaker 1>possibly there there are ways your mouth. Yeah, optical scanning,

0:22:59.440 --> 0:23:02.600
<v Speaker 1>uh all, I guess lasers would probably also be optical. Show,

0:23:02.680 --> 0:23:05.200
<v Speaker 1>but this would be standard optical scanning with a camera

0:23:05.720 --> 0:23:10.080
<v Speaker 1>camera based scanning for real. Yes, uh I My guess

0:23:10.240 --> 0:23:14.080
<v Speaker 1>is that this is fairly buggy, but I've never used

0:23:14.119 --> 0:23:17.359
<v Speaker 1>it myself, so maybe it would surprise me, but it

0:23:17.520 --> 0:23:19.760
<v Speaker 1>is real. You can use a camera on your phone

0:23:19.840 --> 0:23:23.400
<v Speaker 1>in combination with the specialized app, Like there's one app

0:23:23.440 --> 0:23:26.680
<v Speaker 1>called one to three D Catch, and what you do

0:23:26.800 --> 0:23:30.360
<v Speaker 1>is you take photographs from many angles around the object

0:23:30.400 --> 0:23:33.119
<v Speaker 1>in question, and so you like go in a circle

0:23:33.200 --> 0:23:35.760
<v Speaker 1>around and take photographs from all the different angles. The

0:23:35.840 --> 0:23:39.399
<v Speaker 1>app analyzes the photos and then creates a three D model.

0:23:39.760 --> 0:23:44.000
<v Speaker 1>In fact, the Metropolitan Museum of Art, the MET, actually

0:23:44.119 --> 0:23:47.680
<v Speaker 1>encourages you to use this method to make digital copies

0:23:47.720 --> 0:23:50.199
<v Speaker 1>of their holdings and modify them with your own three

0:23:50.280 --> 0:23:52.560
<v Speaker 1>D printing projects. So, in other words, kind of like

0:23:52.640 --> 0:23:57.200
<v Speaker 1>how a a DJ might remix various pieces of music

0:23:57.240 --> 0:24:01.440
<v Speaker 1>to create something new, you could remake x actual existing

0:24:01.440 --> 0:24:04.440
<v Speaker 1>pieces of art. Yeah. Well, I guess the one exception

0:24:04.520 --> 0:24:07.359
<v Speaker 1>would be in the exhibits that are specifically labeled like

0:24:07.400 --> 0:24:10.560
<v Speaker 1>no photography. But I read I read a little statement

0:24:10.680 --> 0:24:13.600
<v Speaker 1>from somebody at the MET saying like, oh yeah, this

0:24:13.640 --> 0:24:16.480
<v Speaker 1>is great wherever it's permitted in the museum. Scan them

0:24:16.560 --> 0:24:19.080
<v Speaker 1>up and go go home, print them out, do what

0:24:19.160 --> 0:24:25.040
<v Speaker 1>you want, and so crab clause clause's And it actually

0:24:25.200 --> 0:24:27.600
<v Speaker 1>really cool. Also is that the Met put a bunch

0:24:27.640 --> 0:24:31.479
<v Speaker 1>of their pre rendered scans of these exhibits up on

0:24:31.640 --> 0:24:34.639
<v Speaker 1>the thingy Verse. It's a site that hosts downloadable three

0:24:34.720 --> 0:24:37.199
<v Speaker 1>D designs that you can get yourself. You just go up,

0:24:37.320 --> 0:24:39.600
<v Speaker 1>download them, send them to your three D printer. Yeah,

0:24:39.840 --> 0:24:41.840
<v Speaker 1>this is, by the way, not that different from the

0:24:41.880 --> 0:24:46.040
<v Speaker 1>way the connect scans things. I'll talk about a connect

0:24:46.080 --> 0:24:48.159
<v Speaker 1>hack a little bit later, but there are three D

0:24:48.240 --> 0:24:52.159
<v Speaker 1>scanners that specifically use infra red light and cameras in

0:24:52.280 --> 0:24:55.719
<v Speaker 1>order to make a three dimensional scan. Same basic ideas

0:24:55.760 --> 0:24:58.040
<v Speaker 1>what we're talking about here, except instead of using the

0:24:58.160 --> 0:25:01.480
<v Speaker 1>visible light that you know you're typical camera relies upon,

0:25:01.880 --> 0:25:05.359
<v Speaker 1>it's using infrared light, which is not visible to we

0:25:05.560 --> 0:25:08.919
<v Speaker 1>puny mortal humans, but some other animals can see it

0:25:08.920 --> 0:25:13.240
<v Speaker 1>pretty well. Anyway, It's the same basic premise as what

0:25:13.560 --> 0:25:15.280
<v Speaker 1>is being talked about here, It is just using a

0:25:15.320 --> 0:25:19.320
<v Speaker 1>different type of light, a different wavelength. How about digitizing,

0:25:19.400 --> 0:25:22.440
<v Speaker 1>So this is cool. So we've talked about using light

0:25:22.760 --> 0:25:25.280
<v Speaker 1>and lasers and and X rays. All of these are

0:25:25.359 --> 0:25:29.560
<v Speaker 1>electromagnetic means of looking at an object and and getting

0:25:29.560 --> 0:25:34.720
<v Speaker 1>a three dimensional model virtual model. Digitizing is using contact.

0:25:35.160 --> 0:25:38.919
<v Speaker 1>You're actually using something that's that's making contact with the

0:25:38.960 --> 0:25:43.000
<v Speaker 1>physical object itself and running a probe over this object

0:25:43.280 --> 0:25:47.840
<v Speaker 1>in order to get very precise readings of what that object,

0:25:48.520 --> 0:25:51.240
<v Speaker 1>how it shaped, so that you can create an incredibly

0:25:51.280 --> 0:25:55.040
<v Speaker 1>precise three dimensional model of it. Now, this tends to

0:25:55.040 --> 0:25:57.400
<v Speaker 1>be really good for geometric shapes that have a lot

0:25:57.400 --> 0:26:00.680
<v Speaker 1>of flat surfaces, hard angles, that kind of thing. It's

0:26:00.920 --> 0:26:05.160
<v Speaker 1>less good for stuff that happens to have organic free

0:26:05.160 --> 0:26:08.920
<v Speaker 1>form shapes. I imagine that would be just the onus

0:26:08.960 --> 0:26:12.200
<v Speaker 1>of the probe operator to yeah, to being able to

0:26:12.200 --> 0:26:16.080
<v Speaker 1>to fallow around contours. It's it's it's harder to do.

0:26:16.280 --> 0:26:18.879
<v Speaker 1>You know, a flat surface is easier to define with

0:26:18.960 --> 0:26:23.639
<v Speaker 1>a digitizer than something that is lumpy or has these

0:26:23.680 --> 0:26:28.399
<v Speaker 1>these curves surfaces to it, So, uh, you probably would

0:26:28.400 --> 0:26:31.080
<v Speaker 1>want to use lasers or some other methodology for that.

0:26:31.600 --> 0:26:34.040
<v Speaker 1>But for anything that has got you know, flat surfaces

0:26:34.080 --> 0:26:37.959
<v Speaker 1>geometric shapes, this is a really really precise means, and

0:26:38.200 --> 0:26:42.560
<v Speaker 1>depending upon what kind of of object you're scanning and

0:26:42.600 --> 0:26:45.680
<v Speaker 1>what purpose you're scanning it for, you may actually use

0:26:45.680 --> 0:26:48.960
<v Speaker 1>a combination of these approaches to build your virtual model.

0:26:49.359 --> 0:26:52.960
<v Speaker 1>So you may do a pass with a digitizer as

0:26:52.960 --> 0:26:55.880
<v Speaker 1>well as passes with lasers in order to create as

0:26:55.920 --> 0:27:01.120
<v Speaker 1>as uh as faithful virtual replica as you possibly can

0:27:01.240 --> 0:27:05.960
<v Speaker 1>for whatever thing you're trying to to replicate. Um. So,

0:27:06.119 --> 0:27:09.120
<v Speaker 1>there are actually a lot of these scanners out there

0:27:09.160 --> 0:27:11.840
<v Speaker 1>on the market today, but a lot of them are

0:27:12.280 --> 0:27:15.760
<v Speaker 1>very expensive. Well, how expensive is very expensive? Well? I

0:27:15.800 --> 0:27:19.240
<v Speaker 1>found a list online of of a lot of the

0:27:19.320 --> 0:27:22.160
<v Speaker 1>models that are sold. Good number of them were more

0:27:22.200 --> 0:27:25.800
<v Speaker 1>than twenty dollars. That's a little dear, it's a little

0:27:25.800 --> 0:27:29.840
<v Speaker 1>outside of my price range. Certainly for the hobbyist artist.

0:27:30.040 --> 0:27:34.720
<v Speaker 1>That's ah. But there are cheaper ones out there. Um in,

0:27:35.080 --> 0:27:38.359
<v Speaker 1>I believe like maker bot is working on one. They've

0:27:38.359 --> 0:27:42.560
<v Speaker 1>they've got the maker Bot digitizers. Then of course there

0:27:42.560 --> 0:27:46.200
<v Speaker 1>are hacks you can do to turn objects like the

0:27:46.320 --> 0:27:49.159
<v Speaker 1>Xbox three sixty connect this into a scanner. This is

0:27:49.160 --> 0:27:52.040
<v Speaker 1>really cool, tell us about this. So yeah, like I

0:27:52.080 --> 0:27:55.720
<v Speaker 1>was saying that the connect it relies upon infrared sensors

0:27:55.720 --> 0:27:58.719
<v Speaker 1>and cameras. Right, So you've got an emitter that shoots

0:27:58.720 --> 0:28:01.120
<v Speaker 1>out infrared and in for a grid. Think of it

0:28:01.200 --> 0:28:05.480
<v Speaker 1>like think of an overlay that is just a grid

0:28:05.560 --> 0:28:09.199
<v Speaker 1>of infrared light and any physical object that encounters that

0:28:09.400 --> 0:28:14.840
<v Speaker 1>deforms that grid. And so by by measuring that deformation,

0:28:15.040 --> 0:28:18.160
<v Speaker 1>the connect can determine what sort of object is standing

0:28:18.200 --> 0:28:21.000
<v Speaker 1>there and when it's moving. This is what allows you

0:28:21.040 --> 0:28:23.560
<v Speaker 1>to have that kind of movement based gameplay, and in

0:28:23.560 --> 0:28:27.120
<v Speaker 1>fact in three dimensions, right, exactly. So, I mean it's

0:28:27.160 --> 0:28:28.720
<v Speaker 1>just like if you were to make a grid of

0:28:28.800 --> 0:28:32.320
<v Speaker 1>strings and you then move that grid of strings against

0:28:32.359 --> 0:28:35.280
<v Speaker 1>a physical object, that would deform that grid, and you

0:28:35.280 --> 0:28:38.200
<v Speaker 1>could see how that was deformed, and that would define

0:28:38.280 --> 0:28:41.160
<v Speaker 1>the three dimensional object there, right, same sort of things

0:28:41.160 --> 0:28:43.880
<v Speaker 1>that we're just talking about. Light, uh, and it's light

0:28:43.920 --> 0:28:47.719
<v Speaker 1>that you cannot see. Um So anyway, imagine that you

0:28:47.760 --> 0:28:49.680
<v Speaker 1>have this little grid and then you think, well, what

0:28:49.760 --> 0:28:54.240
<v Speaker 1>if I just created some software that could leverage this

0:28:54.280 --> 0:28:57.320
<v Speaker 1>in a different way, not just for a way of

0:28:57.320 --> 0:29:02.040
<v Speaker 1>of recognizing a user or being able to interpret users

0:29:02.120 --> 0:29:05.760
<v Speaker 1>movement as commands for a game, but to actually scan

0:29:06.400 --> 0:29:10.120
<v Speaker 1>the user or any other physical object. Well that there

0:29:10.120 --> 0:29:11.800
<v Speaker 1>are a lot of people who have done this, including

0:29:11.840 --> 0:29:15.840
<v Speaker 1>a kid who uploaded his approach on instructibles and he

0:29:15.920 --> 0:29:18.560
<v Speaker 1>just used stuff that was already out there and kind

0:29:18.560 --> 0:29:21.800
<v Speaker 1>of created a guide of how you could do this yourself.

0:29:22.240 --> 0:29:24.200
<v Speaker 1>And it was great because I watched this video this

0:29:24.280 --> 0:29:26.640
<v Speaker 1>kid made, and I mean the kid had to be, uh,

0:29:26.720 --> 0:29:30.440
<v Speaker 1>you know, pretty young, maybe thirteen fourteen years old something

0:29:30.480 --> 0:29:33.960
<v Speaker 1>along those lines, and he walks through step by step

0:29:34.080 --> 0:29:36.920
<v Speaker 1>explaining exactly what you need to do, how you can

0:29:36.960 --> 0:29:39.600
<v Speaker 1>set up your connect um. Again, this is a three

0:29:39.640 --> 0:29:42.680
<v Speaker 1>sixty connect. The Xbox one connect is more locked down,

0:29:43.040 --> 0:29:46.960
<v Speaker 1>it is less hacker friendly, but the three sixty one

0:29:47.080 --> 0:29:50.680
<v Speaker 1>had a lot of use that people have have leveraged

0:29:50.680 --> 0:29:54.880
<v Speaker 1>for various things, everything from digital puppetry to three D scanners.

0:29:55.200 --> 0:29:58.040
<v Speaker 1>And he demonstrate exactly how to do this, what drivers

0:29:58.040 --> 0:30:00.440
<v Speaker 1>you needed to download, how to connect to your connect

0:30:00.480 --> 0:30:04.360
<v Speaker 1>to a PC so that you can upload the right software,

0:30:04.720 --> 0:30:06.840
<v Speaker 1>and how you could then use it to capture three

0:30:06.840 --> 0:30:10.560
<v Speaker 1>dimensional images. He even used himself as a model, sat down,

0:30:11.080 --> 0:30:14.160
<v Speaker 1>did two full rotations to try and get as accurate

0:30:14.320 --> 0:30:17.400
<v Speaker 1>a model as possible, and then even said, these these

0:30:17.440 --> 0:30:21.880
<v Speaker 1>patchy parts we can fix in editing. So even after

0:30:21.960 --> 0:30:24.080
<v Speaker 1>you are done, even if it's not a perfect three

0:30:24.080 --> 0:30:27.680
<v Speaker 1>dimensional model, you can fix that in editing software. So

0:30:27.720 --> 0:30:30.120
<v Speaker 1>it's really cool. It was, and it was again one

0:30:30.120 --> 0:30:32.600
<v Speaker 1>of those things that anyone could follow, and the kid

0:30:32.640 --> 0:30:35.840
<v Speaker 1>made it very understandable, very easy for you to to

0:30:36.000 --> 0:30:39.120
<v Speaker 1>do yourself. If you have a three connect at home,

0:30:39.960 --> 0:30:42.120
<v Speaker 1>but if you wanted something a little bit little more

0:30:42.240 --> 0:30:44.920
<v Speaker 1>off the shelf, less d I Y, there's an option

0:30:44.960 --> 0:30:47.400
<v Speaker 1>for that too. Write There are plenty of them. The

0:30:47.440 --> 0:30:49.880
<v Speaker 1>one that I have in our notes specifically is three

0:30:49.960 --> 0:30:55.000
<v Speaker 1>D systems since scanner s E N S E scanner

0:30:55.160 --> 0:30:58.080
<v Speaker 1>and this one is another infrared scanner, so it's using

0:30:58.120 --> 0:31:01.840
<v Speaker 1>the same basic technology as a connect but this case

0:31:01.880 --> 0:31:04.920
<v Speaker 1>it's meant as a three dimensional scanner specifically, and it's

0:31:04.920 --> 0:31:06.680
<v Speaker 1>a little handheld unit. It kind of looks like something

0:31:06.720 --> 0:31:08.520
<v Speaker 1>that you would see off Star Trek, you know, like

0:31:08.600 --> 0:31:11.160
<v Speaker 1>you would want to scan the environment, some kind of

0:31:11.200 --> 0:31:13.680
<v Speaker 1>little wand sort of thing. Almost. Yeah, I'm sure I

0:31:13.680 --> 0:31:15.440
<v Speaker 1>could find this out if I looked it up, but

0:31:15.520 --> 0:31:17.880
<v Speaker 1>I don't even know how that would work. If it's handheld.

0:31:17.960 --> 0:31:20.800
<v Speaker 1>I would think that the scanner would need to be stationary,

0:31:20.920 --> 0:31:23.440
<v Speaker 1>not at all. That's the That's the interesting thing is

0:31:23.480 --> 0:31:26.320
<v Speaker 1>that you can actually have this handheld scanner and you

0:31:26.320 --> 0:31:30.520
<v Speaker 1>you wave it across whatever physical object you're trying to scan,

0:31:31.120 --> 0:31:35.000
<v Speaker 1>and the software itself can interpret those three dimensional points

0:31:35.360 --> 0:31:38.000
<v Speaker 1>and build that model. And this would even allow you

0:31:38.040 --> 0:31:42.520
<v Speaker 1>to scan fairly large objects like a motorcycle, and it

0:31:42.560 --> 0:31:46.000
<v Speaker 1>wouldn't even have to be something on a small scale. Um,

0:31:46.040 --> 0:31:49.080
<v Speaker 1>it does help if the object you're scanning is very

0:31:49.280 --> 0:31:52.800
<v Speaker 1>very very still, so scanning a person would be a

0:31:52.840 --> 0:31:55.680
<v Speaker 1>little more problematic. Than say scanning a table or a

0:31:55.800 --> 0:31:59.560
<v Speaker 1>chair or a motorcycle. But it is pretty nifty, not

0:31:59.720 --> 0:32:05.680
<v Speaker 1>cost about three and um, it's something that is proprietary

0:32:05.760 --> 0:32:09.080
<v Speaker 1>to the Cuba Fi three D printer. It's it's meant

0:32:09.120 --> 0:32:12.360
<v Speaker 1>to work with one of those. So that means that

0:32:12.400 --> 0:32:15.600
<v Speaker 1>you're kind of locked down into what equipment you can

0:32:15.760 --> 0:32:19.520
<v Speaker 1>use to to make this useful for three D printing purposes.

0:32:20.200 --> 0:32:23.400
<v Speaker 1>But it's still pretty cool. Yeah, Okay, So let's try

0:32:23.400 --> 0:32:27.960
<v Speaker 1>to imagine this whole process. Uh so you want to

0:32:28.040 --> 0:32:32.000
<v Speaker 1>get a Venus de Milo with a Jonathan Strickland head

0:32:32.360 --> 0:32:35.800
<v Speaker 1>and crab claw arms. Who wouldn't who wouldn't want that

0:32:35.880 --> 0:32:38.360
<v Speaker 1>in their living room? Or you know? Four? What what

0:32:38.440 --> 0:32:40.400
<v Speaker 1>does the whole process look like? So I guess you

0:32:40.480 --> 0:32:45.080
<v Speaker 1>take your handheld scanner to the museum. Where where is

0:32:45.120 --> 0:32:48.000
<v Speaker 1>the Venus Demilo right now? Right now? I don't know.

0:32:48.760 --> 0:32:51.240
<v Speaker 1>She could be anywhere. Yes, she she could be lurking

0:32:51.280 --> 0:32:53.680
<v Speaker 1>around the corner. You're gonna look that up for us, Joe,

0:32:53.720 --> 0:32:55.960
<v Speaker 1>hold on, Yeah, I'm gonna find out. Okay, it looks

0:32:56.000 --> 0:32:59.400
<v Speaker 1>like it's the love Okay, Okay, that's good, assuming that

0:32:59.480 --> 0:33:02.880
<v Speaker 1>she's not actually a weeping angel. Right. So assuming one

0:33:02.920 --> 0:33:04.760
<v Speaker 1>that she's not a weeping angel, and that two you

0:33:04.800 --> 0:33:09.200
<v Speaker 1>are allowed to carry said handheld three three dimensional scanner

0:33:10.040 --> 0:33:13.320
<v Speaker 1>into the louver and then into her wing and exactly.

0:33:13.720 --> 0:33:15.920
<v Speaker 1>But let's let's assume you've got the full clearance to

0:33:15.960 --> 0:33:18.040
<v Speaker 1>do this. So you would go to the Venus de

0:33:18.120 --> 0:33:21.800
<v Speaker 1>milo Uh sculpture and you would scan it thoroughly so

0:33:21.920 --> 0:33:24.440
<v Speaker 1>that you've got a nice virtual model of it. Right.

0:33:24.560 --> 0:33:27.120
<v Speaker 1>Then you would also need a three dimensional model of

0:33:27.720 --> 0:33:30.280
<v Speaker 1>you know, my head. Yeah, so we'd scan your head,

0:33:30.800 --> 0:33:33.640
<v Speaker 1>and we we'd scan some crab clause. Right. If you

0:33:33.680 --> 0:33:37.120
<v Speaker 1>didn't want to create the virtual model of crab clause yourself,

0:33:37.160 --> 0:33:40.000
<v Speaker 1>then you would scan some crab clause, delicious crab clause.

0:33:40.040 --> 0:33:42.320
<v Speaker 1>You would pull all of these together in some form

0:33:42.480 --> 0:33:45.200
<v Speaker 1>of computer aided design program, right, so you'd hook it

0:33:45.280 --> 0:33:48.040
<v Speaker 1>up to your computer. And we've talked about CAD programs before,

0:33:48.080 --> 0:33:51.080
<v Speaker 1>but basically they're they're sort of for the three D

0:33:51.240 --> 0:33:54.280
<v Speaker 1>world what Photoshop is to the two D world. They

0:33:54.360 --> 0:33:57.080
<v Speaker 1>let you manipulate three D objects in a in a

0:33:57.160 --> 0:33:59.720
<v Speaker 1>digital space, and you can do all kinds of reshaping

0:33:59.800 --> 0:34:02.200
<v Speaker 1>and right neat little tricks. You would need to obviously

0:34:02.360 --> 0:34:06.440
<v Speaker 1>scale all three elements properly so that you could fit

0:34:06.480 --> 0:34:09.080
<v Speaker 1>them together for your three dimensional model, right, because if

0:34:09.120 --> 0:34:11.520
<v Speaker 1>you had tiny little crab claws on the Venus de

0:34:11.560 --> 0:34:15.640
<v Speaker 1>Milo that would be ludicrous, or or a ginormous Jonathan

0:34:15.680 --> 0:34:19.759
<v Speaker 1>head that would be disturbing. It's improperly scaled, that would

0:34:19.760 --> 0:34:22.840
<v Speaker 1>be horrible. You don't you don't want to have a

0:34:22.880 --> 0:34:29.440
<v Speaker 1>super deformed Jonathan head Venus de Milo crab claw armed creations.

0:34:29.600 --> 0:34:32.480
<v Speaker 1>So we get done with the final thing. We we've

0:34:32.560 --> 0:34:36.759
<v Speaker 1>combined them all into one file, and then basically you're

0:34:36.760 --> 0:34:40.520
<v Speaker 1>about done. You just well, you might need to go

0:34:40.560 --> 0:34:43.200
<v Speaker 1>through one more step, which is, uh, what's going to

0:34:43.280 --> 0:34:45.200
<v Speaker 1>have to happen with some three D printers is you're

0:34:45.200 --> 0:34:48.200
<v Speaker 1>translating this object file like a dot O b J

0:34:48.400 --> 0:34:51.360
<v Speaker 1>or a dot STL. This is the object file you

0:34:51.520 --> 0:34:54.880
<v Speaker 1>edit into a file that is a direct set of

0:34:54.920 --> 0:34:58.359
<v Speaker 1>instructions for your printer, perhaps a proprietary one I would

0:34:58.360 --> 0:35:00.720
<v Speaker 1>imagine some of the printers deal with I think. So

0:35:01.000 --> 0:35:03.800
<v Speaker 1>it would really depend upon what scanner you were using,

0:35:04.120 --> 0:35:10.880
<v Speaker 1>what what computers. Yeah, so there are some suites where

0:35:11.040 --> 0:35:13.920
<v Speaker 1>you're going to be using a specific scanner, which in

0:35:13.960 --> 0:35:16.640
<v Speaker 1>turn is going to determine what software you use, which

0:35:16.640 --> 0:35:19.960
<v Speaker 1>in which also works with a specific type of printer,

0:35:20.280 --> 0:35:23.879
<v Speaker 1>and if everything is working within that same ecosystem, it's

0:35:23.960 --> 0:35:28.160
<v Speaker 1>relatively simple to go from scan to virtual model to print.

0:35:28.719 --> 0:35:30.640
<v Speaker 1>Some others might mean that you have to do some

0:35:30.719 --> 0:35:34.560
<v Speaker 1>conversion along the way, either from whatever file your scanner

0:35:34.719 --> 0:35:39.280
<v Speaker 1>is creating or whatever file your virtual software is creating

0:35:39.719 --> 0:35:43.480
<v Speaker 1>to whatever files your printer will accept. Then there may

0:35:43.520 --> 0:35:47.560
<v Speaker 1>be more work on your end depending upon that, But

0:35:48.640 --> 0:35:51.719
<v Speaker 1>that's it. There you go after after four or five

0:35:51.760 --> 0:35:57.399
<v Speaker 1>adhesion failures. Of course, assuming that all goes as it should. Yeah,

0:35:57.440 --> 0:36:02.400
<v Speaker 1>then you have your beautiful designed, your your venus district

0:36:02.520 --> 0:36:07.240
<v Speaker 1>lond with crab claws, and the art world has forever changed.

0:36:07.280 --> 0:36:11.279
<v Speaker 1>I mean, you have revolutionized a generation. You might be

0:36:11.400 --> 0:36:16.040
<v Speaker 1>staring at this creation thinking what hath I wrought? And

0:36:16.239 --> 0:36:21.120
<v Speaker 1>you may have a kind of a metaphysical um you know,

0:36:21.200 --> 0:36:23.640
<v Speaker 1>dilemma on your hands about do I allow any other

0:36:23.760 --> 0:36:26.360
<v Speaker 1>human to lay eyes upon this and risk them to

0:36:26.520 --> 0:36:30.160
<v Speaker 1>lose sanity in the great Cathulu Mythos version. But but

0:36:30.239 --> 0:36:32.120
<v Speaker 1>in a fun way, you know, in a in a

0:36:32.160 --> 0:36:34.080
<v Speaker 1>gay culture way. Yeah, it might be one of those

0:36:34.080 --> 0:36:36.800
<v Speaker 1>ways where you you have that and you think well,

0:36:37.320 --> 0:36:39.520
<v Speaker 1>this needs to be shared to the rest of the

0:36:39.520 --> 0:36:43.560
<v Speaker 1>world so that we can all wallow old rich horror

0:36:43.600 --> 0:36:47.560
<v Speaker 1>that we have produced. Yeah. Yeah, but so I wanna

0:36:48.360 --> 0:36:50.239
<v Speaker 1>I want to I want to bring this discussion back

0:36:50.840 --> 0:36:55.879
<v Speaker 1>for completely non nefarious purposes to forgeries. Oh boy, So

0:36:56.000 --> 0:37:01.799
<v Speaker 1>we talked about reproducibility, and now we've introduced scanning. I

0:37:01.840 --> 0:37:05.359
<v Speaker 1>wonder what you could do with the idea of of

0:37:05.600 --> 0:37:10.319
<v Speaker 1>scanning of works of art and endless reproducibility. Okay, I

0:37:10.360 --> 0:37:13.800
<v Speaker 1>have not heard any news stories of forgery artists creating

0:37:13.800 --> 0:37:18.160
<v Speaker 1>and selling three D scanned and printed copies on the

0:37:18.200 --> 0:37:20.680
<v Speaker 1>illegal black market, right well, with some things that might

0:37:20.680 --> 0:37:22.560
<v Speaker 1>be really hard to do because with like say a

0:37:22.640 --> 0:37:26.200
<v Speaker 1>large marble sculpture or something like that, your three D

0:37:26.280 --> 0:37:33.279
<v Speaker 1>printer can't make that right now, nothing yet. I don't know,

0:37:33.440 --> 0:37:37.640
<v Speaker 1>is there a marble printer out there? It would be really, really,

0:37:37.719 --> 0:37:42.239
<v Speaker 1>really hard to do. Yeah. Um, but but similar technology

0:37:42.440 --> 0:37:46.000
<v Speaker 1>for some types of art does exist already on a

0:37:46.080 --> 0:37:48.920
<v Speaker 1>commercial front, So probably it's really only a matter of

0:37:48.920 --> 0:37:51.520
<v Speaker 1>time before we've got some kind of update to the

0:37:51.560 --> 0:37:59.960
<v Speaker 1>Thomas Crown affair that involves right there, there's they're multiple

0:38:00.640 --> 0:38:03.680
<v Speaker 1>incarnations of the Thomas Kroniffair. You don't have to necessarily

0:38:03.719 --> 0:38:09.320
<v Speaker 1>grab one. I'm thinking of that horrible pierced Braska. Please proceed. Alright,

0:38:09.360 --> 0:38:12.880
<v Speaker 1>So already on the market for the discerning but not

0:38:13.040 --> 0:38:17.000
<v Speaker 1>a billionaire art collector. Fuci Film has created a process

0:38:17.040 --> 0:38:18.680
<v Speaker 1>that will let you own a copy of a Van

0:38:18.800 --> 0:38:22.719
<v Speaker 1>Go that's like accurate down to the original frame, the

0:38:22.760 --> 0:38:26.440
<v Speaker 1>three dimensional brush strokes, the paint textures, and the scrawled

0:38:26.520 --> 0:38:29.680
<v Speaker 1>notes on the back of the canvas. They're they're calling

0:38:29.719 --> 0:38:34.880
<v Speaker 1>this process really biography. And each reproduction created with this

0:38:34.920 --> 0:38:39.840
<v Speaker 1>process costs thirty four thousand dollars or so um. But

0:38:40.080 --> 0:38:44.960
<v Speaker 1>that's still cheaper than you know, Van Go so grand.

0:38:45.000 --> 0:38:47.440
<v Speaker 1>I mean, that's that's like nothing, that's nothing in the

0:38:47.600 --> 0:38:53.000
<v Speaker 1>in the world of an original, verified Van Go. How

0:38:53.040 --> 0:38:55.839
<v Speaker 1>much does a van cost? I'm going to how much

0:38:55.880 --> 0:39:03.600
<v Speaker 1>does go for? Oh? No, com Now we're talking millions

0:39:03.600 --> 0:39:06.000
<v Speaker 1>of dollars for an original van Go. Now let me

0:39:06.000 --> 0:39:08.440
<v Speaker 1>ask you this, Lauren. If I were to buy such

0:39:08.640 --> 0:39:13.360
<v Speaker 1>a reproduction, would it be convincing enough for me to

0:39:13.360 --> 0:39:16.239
<v Speaker 1>to go around claiming, oh, this is the original Van Go?

0:39:16.520 --> 0:39:18.279
<v Speaker 1>It would not. It would not fool an expert. It

0:39:18.320 --> 0:39:22.480
<v Speaker 1>would probably fool your friends. Well, my friends are dumb. Okay,

0:39:22.520 --> 0:39:24.440
<v Speaker 1>so that's not saying a lot. Well, I mean they

0:39:24.440 --> 0:39:26.360
<v Speaker 1>have to be friends with me. You gotta have you

0:39:26.440 --> 0:39:29.200
<v Speaker 1>gotta aim low. Well, that is pretty cool, the idea

0:39:29.239 --> 0:39:31.840
<v Speaker 1>that you can use these techniques not just to reproduce

0:39:31.920 --> 0:39:36.319
<v Speaker 1>the two dimensional aspect of painting, but literally the brushstrokes

0:39:36.360 --> 0:39:40.280
<v Speaker 1>the texture of it right right. Um. The Vango Museum

0:39:40.320 --> 0:39:43.120
<v Speaker 1>in Amsterdam has been helping to fund the project and

0:39:43.160 --> 0:39:46.560
<v Speaker 1>therefore has a three year contract out on the technology

0:39:46.800 --> 0:39:49.680
<v Speaker 1>with Fujifilm. But but after that it will hypothetically open

0:39:49.760 --> 0:39:52.640
<v Speaker 1>up to other museums or possibly the public, I mean

0:39:52.719 --> 0:39:56.040
<v Speaker 1>the you know, the really well funded public. The fact

0:39:56.040 --> 0:39:59.280
<v Speaker 1>that the van Go Museum is partnering with this should

0:39:59.280 --> 0:40:04.239
<v Speaker 1>tell you a it's not a legitimate uh threat for

0:40:04.560 --> 0:40:10.520
<v Speaker 1>like a truly convincing not legitimately illegitimate. Well, I mean

0:40:10.520 --> 0:40:12.399
<v Speaker 1>it's not a threat. How about you put that way?

0:40:13.800 --> 0:40:16.520
<v Speaker 1>Otherwise it's not a threat. They don't consider it. They're

0:40:16.520 --> 0:40:19.960
<v Speaker 1>not worried about this becoming such a thing that I

0:40:20.000 --> 0:40:23.040
<v Speaker 1>mean partially because it is such a process that they

0:40:23.080 --> 0:40:25.440
<v Speaker 1>really have to work very directly. I mean, if you

0:40:25.440 --> 0:40:28.399
<v Speaker 1>were going to break into a museum and three ds.

0:40:28.640 --> 0:40:31.960
<v Speaker 1>It's not as simple as just waving a wand over. Yeah, now,

0:40:31.960 --> 0:40:36.120
<v Speaker 1>it is pretty amazing how how incredibly accurate a very

0:40:36.160 --> 0:40:38.319
<v Speaker 1>thorough laser scan can be. But then when you think

0:40:38.320 --> 0:40:41.480
<v Speaker 1>about it, it's light, you know, it's light. Light is

0:40:41.760 --> 0:40:44.640
<v Speaker 1>made up of these tiny little particles, tiny little wavelengths,

0:40:45.040 --> 0:40:47.719
<v Speaker 1>and uh, and it can happen really really fast. I'm

0:40:47.760 --> 0:40:50.280
<v Speaker 1>always amazed this kind of a tangent, but I'm always

0:40:50.280 --> 0:40:55.120
<v Speaker 1>amazed at how quickly light can ascertain something like a

0:40:55.120 --> 0:40:58.400
<v Speaker 1>a scan of a barcode, for example. How it happens

0:40:58.440 --> 0:41:00.719
<v Speaker 1>so quickly, and you think, wow, that lea's fast than

0:41:00.719 --> 0:41:03.080
<v Speaker 1>you're thinking, Oh wait, I'm working with light speed of light,

0:41:04.640 --> 0:41:06.920
<v Speaker 1>so it really shouldn't surprise me that it goes quickly.

0:41:07.120 --> 0:41:10.640
<v Speaker 1>A lot of these classic works are also behind cases

0:41:10.800 --> 0:41:12.520
<v Speaker 1>or I mean it's it would be you would have

0:41:12.719 --> 0:41:16.920
<v Speaker 1>to might be large early people who are to remove

0:41:16.960 --> 0:41:21.520
<v Speaker 1>you forcibly. Yeah, lots of security systems, um. But the

0:41:21.520 --> 0:41:24.600
<v Speaker 1>FUJIFILM isn't even the only people who are working on this.

0:41:24.719 --> 0:41:28.239
<v Speaker 1>A group within Cannon has also been collaborating with Dutch

0:41:28.280 --> 0:41:32.799
<v Speaker 1>researcher Tim Zaman to do essentially the same thing. So

0:41:33.280 --> 0:41:36.080
<v Speaker 1>some artists and designers are creating restorations and fa similies

0:41:36.120 --> 0:41:39.640
<v Speaker 1>of even older works using three D printing plus a

0:41:39.640 --> 0:41:42.800
<v Speaker 1>few other techniques to kind of stitch everything together. There's

0:41:42.840 --> 0:41:46.479
<v Speaker 1>this one design company called Factum art or art or

0:41:46.719 --> 0:41:49.480
<v Speaker 1>I don't know Italian. I think, I think, I think

0:41:49.480 --> 0:41:52.640
<v Speaker 1>it would be okay, excellent Um that's working on a

0:41:52.640 --> 0:41:55.759
<v Speaker 1>life size copy of of King Tut's tomb with the

0:41:55.800 --> 0:41:58.960
<v Speaker 1>hope of eventually taking tourist pressure off of the original.

0:41:59.320 --> 0:42:03.759
<v Speaker 1>That's also, yeah, because with things like archaeological sites, oh yeah,

0:42:03.800 --> 0:42:05.799
<v Speaker 1>every time you walk through it, you're ruining little bits

0:42:05.840 --> 0:42:09.239
<v Speaker 1>of it. So I would I would absolutely love to

0:42:09.320 --> 0:42:15.319
<v Speaker 1>go through a a faithful reproduction of reproduction, something that's

0:42:15.400 --> 0:42:18.600
<v Speaker 1>like a faithful reproduction of any historical site where I

0:42:18.600 --> 0:42:20.719
<v Speaker 1>can feel like I can move through it and have

0:42:20.800 --> 0:42:22.680
<v Speaker 1>the experience of what it would have been like to

0:42:23.239 --> 0:42:26.160
<v Speaker 1>go through that space, and also know that I am

0:42:26.200 --> 0:42:30.719
<v Speaker 1>not simultaneously destroying it. Yeah, destroying it even on just

0:42:31.280 --> 0:42:35.560
<v Speaker 1>a minute level. Because I think about walking through Shakespeare's

0:42:35.560 --> 0:42:39.560
<v Speaker 1>House at Strafford upon Avon and and and loving that experience,

0:42:39.560 --> 0:42:41.879
<v Speaker 1>but then thinking, yeah, just the fact that I'm here

0:42:41.960 --> 0:42:46.520
<v Speaker 1>means that this building has suffered a little ware and tear. Now, granted,

0:42:46.840 --> 0:42:49.120
<v Speaker 1>pretty much every part of that building has been replaced

0:42:49.160 --> 0:42:51.640
<v Speaker 1>at some point or another, but that's a totally different

0:42:51.640 --> 0:42:56.520
<v Speaker 1>philosophical discussion, which we've talked about in another podcast, or

0:42:56.520 --> 0:42:58.839
<v Speaker 1>at least we've alluded to, so we won't go into

0:42:58.840 --> 0:43:01.280
<v Speaker 1>that here. So, so that kind of thing is becoming

0:43:01.280 --> 0:43:04.960
<v Speaker 1>a physical possibility. And furthermore, that same group is working

0:43:04.960 --> 0:43:08.640
<v Speaker 1>with Sir john Son's Museum in London to fabricate pieces

0:43:08.680 --> 0:43:13.759
<v Speaker 1>based on an eighteenth century artist's etchings of ancient Roman artifacts.

0:43:14.239 --> 0:43:17.319
<v Speaker 1>These things only exist at the current moment in two

0:43:17.320 --> 0:43:22.719
<v Speaker 1>dimensional etchings, and they're creating actual sculptures based on what

0:43:22.760 --> 0:43:25.439
<v Speaker 1>this dude was drawing. Okay, so it's is a three

0:43:25.520 --> 0:43:28.919
<v Speaker 1>dimensional representation of a two dimensional representation of a three

0:43:28.920 --> 0:43:33.400
<v Speaker 1>dimensional object. That that's pretty awesome, And like, at that point,

0:43:33.760 --> 0:43:36.640
<v Speaker 1>is it? Is it a forgery? Is an entirely new art?

0:43:36.920 --> 0:43:38.880
<v Speaker 1>Like what are they even doing? It's a copy of

0:43:38.920 --> 0:43:42.759
<v Speaker 1>a copy of an original of a that's yeah, I mean,

0:43:42.760 --> 0:43:45.680
<v Speaker 1>that's that's an interesting it's a brand new question. It's

0:43:45.719 --> 0:43:48.960
<v Speaker 1>brand new category exciting stuff that wouldn't have been possible

0:43:49.000 --> 0:43:52.360
<v Speaker 1>without this kind of level of technology. Okay, so my

0:43:52.600 --> 0:43:55.719
<v Speaker 1>angry art fan who wants things to be how they've

0:43:55.719 --> 0:43:58.680
<v Speaker 1>always been. He's very convinced at this point, except he

0:43:58.680 --> 0:44:02.440
<v Speaker 1>has one last reservation. Okay, he's like, does anybody else

0:44:02.480 --> 0:44:08.080
<v Speaker 1>in the art world take digitally fabricated artwork? Seriously? I mean,

0:44:08.520 --> 0:44:10.920
<v Speaker 1>is there any place in the world where this has

0:44:10.920 --> 0:44:14.640
<v Speaker 1>actually been shown in a museum or short answer, yes, yeah,

0:44:14.640 --> 0:44:16.520
<v Speaker 1>there are actually quite a few museums I have shown

0:44:16.800 --> 0:44:20.560
<v Speaker 1>some three D printed stuff or have incorporated three D

0:44:20.600 --> 0:44:23.680
<v Speaker 1>printing directly into installations. Let us talk about some of those,

0:44:24.040 --> 0:44:27.280
<v Speaker 1>shall we? All right, how about this exhibit out of hand?

0:44:27.560 --> 0:44:30.560
<v Speaker 1>The sounds interesting? Yeah, The MAD the Museum of Arts

0:44:30.600 --> 0:44:33.920
<v Speaker 1>and Design in Manhattan, and it was an exhibit featuring

0:44:34.160 --> 0:44:38.080
<v Speaker 1>not just three D printed objects, but generally digital fabrication,

0:44:38.320 --> 0:44:41.399
<v Speaker 1>and three D printing was one of the aspects of that. Right.

0:44:41.440 --> 0:44:45.000
<v Speaker 1>They also included a lecture series about the various methods

0:44:45.040 --> 0:44:48.200
<v Speaker 1>that art as used so that people could learn more

0:44:48.239 --> 0:44:51.600
<v Speaker 1>about digital fabrication. But a lot of their artworks are

0:44:51.719 --> 0:44:55.759
<v Speaker 1>really cool, and I mean I legitimately I look at

0:44:55.800 --> 0:44:58.040
<v Speaker 1>that and say I want to see that just as

0:44:58.160 --> 0:45:00.920
<v Speaker 1>much as I want to see traditional artworks. Oh sure,

0:45:00.960 --> 0:45:03.920
<v Speaker 1>and it was some terrific functional pieces as well, right,

0:45:03.960 --> 0:45:07.200
<v Speaker 1>like they had like furniture or they even had flatwear

0:45:07.200 --> 0:45:11.319
<v Speaker 1>likewere like strange kling on silverware. Yeah, it kind of

0:45:11.320 --> 0:45:12.759
<v Speaker 1>made me think of something that you had see in

0:45:12.760 --> 0:45:15.279
<v Speaker 1>a science fiction film where you know, you're the the

0:45:15.360 --> 0:45:18.239
<v Speaker 1>human is sat down at the dinner table along all

0:45:18.239 --> 0:45:20.520
<v Speaker 1>the aliens and it's like, I don't know if that's

0:45:20.560 --> 0:45:25.200
<v Speaker 1>a salad fork or an eviscerating knife. I kind of

0:45:25.320 --> 0:45:29.719
<v Speaker 1>kind of thing yea, or or or press thess to

0:45:29.920 --> 0:45:31.960
<v Speaker 1>which um which I think that we talked a little

0:45:31.960 --> 0:45:34.359
<v Speaker 1>bit about way when we first started the show, the

0:45:34.400 --> 0:45:38.759
<v Speaker 1>beautiful things that artists are doing to create wonderful original

0:45:38.840 --> 0:45:42.600
<v Speaker 1>pross theses for customers. Yeah, so it doesn't really make

0:45:42.600 --> 0:45:44.360
<v Speaker 1>all that much sense for us to just try to

0:45:44.400 --> 0:45:46.640
<v Speaker 1>describe how they look on here. But you should go

0:45:46.800 --> 0:45:49.520
<v Speaker 1>look this up. It's the exhibit is called out of

0:45:49.600 --> 0:45:53.480
<v Speaker 1>Hand at the Mad Museum website. You should look it up.

0:45:53.520 --> 0:45:56.080
<v Speaker 1>They've got pictures of a lot of their things from

0:45:56.080 --> 0:45:58.560
<v Speaker 1>this exhibit. It's really cool. You'll try to remember to

0:45:58.560 --> 0:46:00.440
<v Speaker 1>to blog about it or post on so Shellson of

0:46:00.480 --> 0:46:02.719
<v Speaker 1>the links to this staff and there are other examples

0:46:02.760 --> 0:46:06.680
<v Speaker 1>that have been featured in some some museums of note. Right. Yeah,

0:46:06.719 --> 0:46:10.400
<v Speaker 1>one example I found was called Fractal Dot mg X

0:46:10.440 --> 0:46:11.960
<v Speaker 1>and this was at the MET. We talked about the

0:46:12.000 --> 0:46:16.239
<v Speaker 1>matter earlier, um, but it was it was designed. It

0:46:16.280 --> 0:46:19.719
<v Speaker 1>was a three D printed object based on fractal patterns,

0:46:20.160 --> 0:46:24.799
<v Speaker 1>which are fractals are are representations of mathematical sets. And uh,

0:46:24.880 --> 0:46:29.600
<v Speaker 1>this was a table that married the art and beauty

0:46:29.800 --> 0:46:33.920
<v Speaker 1>of fractals with the practicality of furniture. So you had

0:46:33.920 --> 0:46:36.920
<v Speaker 1>to you know, you couldn't just make a bunch of

0:46:37.000 --> 0:46:40.520
<v Speaker 1>three D printed fractals without making some sort of of

0:46:40.560 --> 0:46:42.920
<v Speaker 1>aesthetic changes so that you can make it a functional

0:46:42.960 --> 0:46:45.879
<v Speaker 1>piece of furniture. Is not currently on display at the MET,

0:46:45.960 --> 0:46:48.600
<v Speaker 1>but it is in their collection. Uh. And they've also

0:46:48.640 --> 0:46:53.320
<v Speaker 1>have hosted three D hackathons, which they allow visiting artists

0:46:53.320 --> 0:46:58.200
<v Speaker 1>to come in and create digital fabrication exhibits and and

0:46:58.239 --> 0:47:01.080
<v Speaker 1>also to to just communicate with the public about what

0:47:01.120 --> 0:47:03.480
<v Speaker 1>it is they do and how it's done. Um. I've

0:47:03.480 --> 0:47:06.200
<v Speaker 1>seen some great pictures of people just being able to

0:47:06.200 --> 0:47:09.120
<v Speaker 1>walk through into an enormous room just filled with three

0:47:09.239 --> 0:47:13.000
<v Speaker 1>D printers. So imagine that that lovely little smell we

0:47:13.080 --> 0:47:16.520
<v Speaker 1>get whenever we print a thing here in the office,

0:47:16.600 --> 0:47:18.680
<v Speaker 1>just filling an entire room because there's thirty of these

0:47:18.680 --> 0:47:21.919
<v Speaker 1>things that's going to be the good stuff right there. Uh.

0:47:21.960 --> 0:47:23.799
<v Speaker 1>And then there's also I mean, it's not really like

0:47:23.840 --> 0:47:26.399
<v Speaker 1>an official museum or anything, but there are a lot

0:47:26.400 --> 0:47:30.600
<v Speaker 1>of festivals like maker Fair, uh that have lots of

0:47:30.640 --> 0:47:33.720
<v Speaker 1>folks using three D printers in creative and artistic ways.

0:47:34.400 --> 0:47:36.799
<v Speaker 1>And you know maker Fair, you think of it, it's

0:47:36.920 --> 0:47:38.959
<v Speaker 1>it's usually I think of it as a sense of

0:47:38.960 --> 0:47:43.200
<v Speaker 1>of hackers who have built interesting stuff that does something

0:47:43.200 --> 0:47:45.600
<v Speaker 1>really cool. But in a lot of cases it is

0:47:45.680 --> 0:47:48.359
<v Speaker 1>really a work of art. It's not meant to necessarily

0:47:48.440 --> 0:47:50.719
<v Speaker 1>be something that's practical, or in some cases it's both

0:47:50.719 --> 0:47:53.239
<v Speaker 1>practical and art. You don't have to be one or

0:47:53.320 --> 0:47:55.360
<v Speaker 1>the other. Oh sure. And I think that there's a

0:47:55.440 --> 0:47:59.360
<v Speaker 1>perception within the community or within the greater Western culture

0:47:59.480 --> 0:48:02.560
<v Speaker 1>that that kind of stuff is a craft rather than

0:48:02.680 --> 0:48:05.360
<v Speaker 1>an art, and certainly not a fine art. But I

0:48:05.360 --> 0:48:07.759
<v Speaker 1>think that one of the beautiful things about all of

0:48:07.800 --> 0:48:11.040
<v Speaker 1>this technology and bringing all of this technology into the

0:48:11.160 --> 0:48:14.600
<v Speaker 1>kind of normal consumer level of price range, is that

0:48:14.640 --> 0:48:18.200
<v Speaker 1>it allows any normal person who has the drive to

0:48:18.280 --> 0:48:22.040
<v Speaker 1>do so, to create art and and that's and share

0:48:22.040 --> 0:48:24.919
<v Speaker 1>it with people. Furthermore, I mean, imagine people who have

0:48:25.880 --> 0:48:30.480
<v Speaker 1>these amazing visions of art, but not necessarily the capability

0:48:30.600 --> 0:48:34.360
<v Speaker 1>of bringing it into reality through the traditional means that

0:48:34.680 --> 0:48:37.719
<v Speaker 1>it opens up a world that we would never be

0:48:37.800 --> 0:48:39.920
<v Speaker 1>able to experience because we would never be able to

0:48:39.920 --> 0:48:43.120
<v Speaker 1>see that person's vision writer, or the access to the

0:48:43.200 --> 0:48:45.640
<v Speaker 1>kind of education that some of the great masters would

0:48:45.680 --> 0:48:49.520
<v Speaker 1>have had, or you know. Yeah, So, I mean it's

0:48:49.600 --> 0:48:52.799
<v Speaker 1>really we're really excited about three D printers in their

0:48:52.800 --> 0:48:55.920
<v Speaker 1>place and art and uh, don't don't be the grumpy

0:48:55.920 --> 0:49:00.600
<v Speaker 1>old man. Uh that Joe was portray angry Joe was

0:49:00.880 --> 0:49:03.040
<v Speaker 1>the angry Joe was. Yeah, be the be, the be

0:49:03.120 --> 0:49:06.600
<v Speaker 1>the very mellow accepting man that Joe is. Now. In

0:49:06.640 --> 0:49:09.680
<v Speaker 1>another podcast coming up this week, we're also going to

0:49:10.440 --> 0:49:13.600
<v Speaker 1>talk about another aspect of the angry old man and art,

0:49:14.160 --> 0:49:16.919
<v Speaker 1>who more generally just thinks that art should be low

0:49:16.960 --> 0:49:20.040
<v Speaker 1>tex So if you're interested in that topic, check us

0:49:20.080 --> 0:49:23.239
<v Speaker 1>out again. Yeah, well, we'll definitely be chatting about that

0:49:23.400 --> 0:49:26.680
<v Speaker 1>and having a lot of angry old man type of arguments.

0:49:26.960 --> 0:49:29.080
<v Speaker 1>I might even throw in my own version of the

0:49:29.160 --> 0:49:35.080
<v Speaker 1>angry old Joe, which is really just Jonathan. Yeahs. So, guys,

0:49:35.120 --> 0:49:38.320
<v Speaker 1>if you have any suggestions for future episodes of forward Thinking,

0:49:38.360 --> 0:49:42.000
<v Speaker 1>maybe there's something that you've always wondered about about you know,

0:49:42.040 --> 0:49:43.960
<v Speaker 1>what is this going to be like in the future,

0:49:44.280 --> 0:49:46.120
<v Speaker 1>and you want to hear our take on it, or

0:49:46.280 --> 0:49:49.120
<v Speaker 1>you just maybe you want us to to really dive

0:49:49.200 --> 0:49:52.840
<v Speaker 1>into some specific topic. Let us know, send us a

0:49:52.840 --> 0:49:55.920
<v Speaker 1>message on Facebook or Twitter, or Google Plus or handle

0:49:56.000 --> 0:49:58.880
<v Speaker 1>at all three is f w thinking. We look forward

0:49:58.920 --> 0:50:01.000
<v Speaker 1>to hearing from you and will pop to you again

0:50:01.400 --> 0:50:08.120
<v Speaker 1>really soon. For more on this topic and the future

0:50:08.120 --> 0:50:21.040
<v Speaker 1>of technology, visit forward thinking dot com, brought to you

0:50:21.120 --> 0:50:23.360
<v Speaker 1>by Toyota. Let's Go Places,