WEBVTT - Axie Infinity, the Crypto Game That’s Grown Over 200x This Year Alone

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<v Speaker 1>Hello, and welcome to another episode of the Odd Lots Podcast.

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<v Speaker 1>I'm Tracy Alloway and I'm Joe Wi Joe. I feel

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<v Speaker 1>like we may have had this conversation before, but, um,

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<v Speaker 1>did you ever play Magic the Gathering growing up? No?

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<v Speaker 1>I never did, And I kind of think it's weird

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<v Speaker 1>because maybe I'm like the type of person who would

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<v Speaker 1>have you were right. You did, right, Yeah I did.

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<v Speaker 1>But so I can see you sort of being interested

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<v Speaker 1>in it from a like Poker slash Mats perspective, Yeah,

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<v Speaker 1>I should have been. I should have been. Yeah, I

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<v Speaker 1>was more into it from a collecting perspective. I mean

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<v Speaker 1>I did play, but for me, like, I just liked

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<v Speaker 1>collecting all the cards. But the reason I bring it

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<v Speaker 1>up is because one of the interesting things about Magic

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<v Speaker 1>the Gathering was there was this whole ecosystem built around

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<v Speaker 1>this card collecting card playing game, and the company that

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<v Speaker 1>ran it was called Wizards of the Coast, and every

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<v Speaker 1>once in a while they would encounter major problems where

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<v Speaker 1>you know, the price of cards would suddenly get out

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<v Speaker 1>of whack, or the game wasn't as much fun to

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<v Speaker 1>play because they've released a bunch of cards that had

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<v Speaker 1>like special powers and things like that, and then they

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<v Speaker 1>had to figure out ways to fix the entire system

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<v Speaker 1>um and it was really interesting to sort of see

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<v Speaker 1>them do it and managed to. I guess they sort

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<v Speaker 1>of managed to avoid the fate that has overtaken so

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<v Speaker 1>many fads over the years, like think about beanie babies, right,

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<v Speaker 1>those are the classic example. But like magic, the gathering

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<v Speaker 1>has been going for years and they managed to keep

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<v Speaker 1>the system going totally and people are still really into

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<v Speaker 1>it and somehow, you know, even in people are still

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<v Speaker 1>playing it, And I think you make you make a

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<v Speaker 1>really good point, which is that they've kept successful despite

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<v Speaker 1>the fact that there is clearly a lot of speculation

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<v Speaker 1>in car like one could imagine a scenario in which

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<v Speaker 1>people are just in the cards for like the monetary aspect,

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<v Speaker 1>and then the gameplay sort of falls off because maybe

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<v Speaker 1>they get too expensive or whatever. But somehow they seem

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<v Speaker 1>to have strunk fine balance where yes, people pay a

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<v Speaker 1>lot for cards, and in fact, I think like recently

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<v Speaker 1>they're like some record cards even like just in the

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<v Speaker 1>last like several weeks or months, but the game itself

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<v Speaker 1>is still played enthusiastically by a lot of people. Yeah, exactly,

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<v Speaker 1>that's a really good way of putting it. So, um,

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<v Speaker 1>the reason I bring it up is not because we

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<v Speaker 1>were going to be talking about Magic the Gathering specifically

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<v Speaker 1>we should at some point, Yeah, I was gonna say

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<v Speaker 1>I would love to do that episode, but because we're

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<v Speaker 1>going to talk about a sort of brand new game

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<v Speaker 1>that gives me a lot of flashbacks to Magic. But

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<v Speaker 1>it's very much a new game in the sense that

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<v Speaker 1>it is it sort of brings together everything in the

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<v Speaker 1>world of crypto, like cryptocurrencies and f t s, non

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<v Speaker 1>fungible tokens, blockchain. It brings them altogether in the metaverse. Yeah,

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<v Speaker 1>exactly into one ecosystem and it's just exploded in popularity

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<v Speaker 1>in not recent years, right, And you know, I'll let

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<v Speaker 1>you do the proper intro. But one thing, just going

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<v Speaker 1>back to Magic real quickly before we move on. It's like,

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<v Speaker 1>you know, one of the things with Magic is like

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<v Speaker 1>you own your cards, right, you own your debt, and

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<v Speaker 1>with typical games online, you don't. You know, you think

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<v Speaker 1>about something, I don't know a game that people play,

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<v Speaker 1>I don't. I don't want to sound boomers, so I

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<v Speaker 1>like World of Warcraft. I don't know if anyone still

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<v Speaker 1>plays it. Whatever, it's like you don't really own your

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<v Speaker 1>character in the traditional sense, like you log into your character,

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<v Speaker 1>but it's not yours. And so with this idea of

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<v Speaker 1>like crypto gaming and really it's crypto in general, and

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<v Speaker 1>and of teas in general, et cetera, is this bridging

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<v Speaker 1>of the notion of ownership that this is a thing,

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<v Speaker 1>whether it's a character, whether it's token or whatever, it's

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<v Speaker 1>yours and you and move it from one environment to

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<v Speaker 1>the next. And so kind of like magic, you own

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<v Speaker 1>your card. In this world of crypto gaming, there's this

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<v Speaker 1>sense of ownership that hasn't existed in online or video

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<v Speaker 1>gaming previously, right, And of course you can make money

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<v Speaker 1>from that ownership as well. So if you earn, you know,

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<v Speaker 1>cryptocurrency in this gaming system, you can take it to

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<v Speaker 1>a crypto exchange and convert it into something else. So

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<v Speaker 1>maybe maybe we should just get on with it, because

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<v Speaker 1>we do have tons to talk about. We're gonna be

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<v Speaker 1>talking about Axie Infinity. Um, you might have heard of

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<v Speaker 1>it already. We have Alexander Leonard. He's the CEO and

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<v Speaker 1>co founder of Skymavis and axiuh and he's been kind

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<v Speaker 1>enough to come on the show. So Alex, Welcome to

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<v Speaker 1>a thought. Thanks. Basically, I'm I'm excited to be here.

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<v Speaker 1>I love the intro, by the way, as as a

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<v Speaker 1>Magic the Gathering player for over twenty years myself, definitely

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<v Speaker 1>to what's happening here. I definitely love that equalsystem and

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<v Speaker 1>how it evolves so well. So maybe just as an

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<v Speaker 1>intro you can kind of describe axe Um for anyone

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<v Speaker 1>who isn't familiar with it. I mean, we sort of

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<v Speaker 1>touched on it, but it is kind of unique in

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<v Speaker 1>the sense that it brings together all these different aspects

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<v Speaker 1>of the crypto world, but it also brings together some

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<v Speaker 1>things we've seen before. But you know, social networks and

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<v Speaker 1>this idea of like creating an ecosystem that very much

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<v Speaker 1>looks like a kind of contained economy. Yeah, sure that.

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<v Speaker 1>I mean, there is so much to unpack here. I

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<v Speaker 1>think a lot of what you guys mentioned, I mean,

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<v Speaker 1>the buzzwords are what drives attention to to the product.

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<v Speaker 1>But at a very high level, what we're making here

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<v Speaker 1>is is just a fun game using your ax digital

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<v Speaker 1>pet characters that then can be used in many, many

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<v Speaker 1>different games. Now, some of those games are the ones

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<v Speaker 1>that we as a team create so the one that's

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<v Speaker 1>most popular right now, it's it's the Battle game, where

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<v Speaker 1>you have your team of three Axi game characters and

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<v Speaker 1>you play against other players who also have a team

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<v Speaker 1>of of act game characters. And then there are many

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<v Speaker 1>other kind of sub games or different things that you

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<v Speaker 1>can use them for, such as Breeding of Actions, which

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<v Speaker 1>is another game. And then more games are coming such

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<v Speaker 1>as in All the Land or Kingdom based game, which

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<v Speaker 1>is more on that metadverse side. What we see is

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<v Speaker 1>that or the way that we've structured is that all

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<v Speaker 1>these games are connected. So the main characters that you have,

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<v Speaker 1>they travel across all of these different games, and that

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<v Speaker 1>again gives them more value, higher collectibility, and also more utility.

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<v Speaker 1>And it's been you know, almost four years since we

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<v Speaker 1>started now, so it's it's interesting to see that the

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<v Speaker 1>world has kind of caught up to our vision. And

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<v Speaker 1>now of course we're probably a product cycle ahead of

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<v Speaker 1>pretty much all of our competitors, so very unique, and

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<v Speaker 1>that's also why we have all of these players who

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<v Speaker 1>are coming in, you know, right now, over two million

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<v Speaker 1>daily active players, even though they can't they can't get

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<v Speaker 1>the application on any app stores like they have two sideloaded,

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<v Speaker 1>they have to go get there. Well, that's biocrypto stuff.

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<v Speaker 1>It's very high, a very high barrier to entry still,

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<v Speaker 1>but what we see is that the benefit that we're

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<v Speaker 1>enabling for these users in terms of true ownership and

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<v Speaker 1>in terms of you know what they can actually use

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<v Speaker 1>the game characters for, it's so unique that it has

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<v Speaker 1>never really existed in the same way before, because we're

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<v Speaker 1>combining all of the facets of new technology with some

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<v Speaker 1>you know, a nice game design from the past, and

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<v Speaker 1>then again making a quite a large ecosystem. So let's

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<v Speaker 1>talk a little bit more about the economics. There's seem

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<v Speaker 1>there's multiple assets, right, so the axes that one owns,

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<v Speaker 1>the three characters that you buy for battles, etcetera. Those

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<v Speaker 1>I guess are like n f T s and I

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<v Speaker 1>think people like by potion and that adds its own token.

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<v Speaker 1>Why do you talk to us a little bit about this?

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<v Speaker 1>And it's all going up like crazy, like I think

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<v Speaker 1>this year, like if you were if you were playing

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<v Speaker 1>actually last year, everything's up like two hundredfold or some

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<v Speaker 1>incredible amount due to the rush of in game But

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<v Speaker 1>why do you talk to us a little bit more

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<v Speaker 1>about the sort of like the ownable assets that exist

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<v Speaker 1>in game and how they interact. Sure, I mean, so

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<v Speaker 1>when we look at when we look at as the

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<v Speaker 1>first step that you know, people see as the Axecute

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<v Speaker 1>game character. Each of those characters are unique, so they

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<v Speaker 1>are defined as n f T s and they can

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<v Speaker 1>be used across different games, and you need three to

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<v Speaker 1>play the game, as I said, And when you're playing

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<v Speaker 1>the game, you can earn another token or win a

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<v Speaker 1>token which is called the Smooth Love Portion or SLP,

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<v Speaker 1>and that SLP token is then required to play the

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<v Speaker 1>other game, which is the Breeding game, and it gives

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<v Speaker 1>that value so to say that when whenever you want

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<v Speaker 1>to create a new Axi, you need to have this

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<v Speaker 1>SLP token. If you don't have it, then all new

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<v Speaker 1>Axes can ever be created. So each actially that's in

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<v Speaker 1>existence right now is actually the result of some other

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<v Speaker 1>human being that has played the Axi game generated the

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<v Speaker 1>SLP token and then used that to create a new

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<v Speaker 1>Axe through breathing. So that's how that part of the

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<v Speaker 1>economy works. And then we've also got the a excess token,

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<v Speaker 1>which is kind of the governance token for for the

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<v Speaker 1>Action Infinity game universe and that's you know, highly limited,

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<v Speaker 1>two hundred and seventy million of those in existence, and

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<v Speaker 1>it started out at a price of ten cents last

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<v Speaker 1>year and now it's it's over one per token. So

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<v Speaker 1>I mean, the the appreciation it has has been quite heavy,

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<v Speaker 1>and that's because it's kind of tied to to some

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<v Speaker 1>of the revenue streams that are that are going into

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<v Speaker 1>the ACTI Infinity game. Can you talk a little bit

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<v Speaker 1>about the revenue streams, because you know, this is like

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<v Speaker 1>both one of the strengths and I guess the criticisms

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<v Speaker 1>of the entire thing. So one of the reasons actually

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<v Speaker 1>is getting a lot of attention is because people are

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<v Speaker 1>making quite a bit of money from playing the game.

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<v Speaker 1>And this is how I first came across it. My

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<v Speaker 1>Bloomberg colleague Christine Servando. She wrote a really great piece

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<v Speaker 1>about how lots of people in the Philippines are basically

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<v Speaker 1>quitting their jobs and just playing ax You full time

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<v Speaker 1>and making enough money to live on. But at the

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<v Speaker 1>same time, there's been some criticism of the business model

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<v Speaker 1>from people who say, well, this is just sort of unsustainable.

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<v Speaker 1>There's this really high entry cost, you know, people have

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<v Speaker 1>to pay. Well, you can maybe update me on this,

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<v Speaker 1>but I think it's like a minimum of six eight

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<v Speaker 1>hundred dollars in order to get the axes that you

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<v Speaker 1>need in order to start playing. And so it feels

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<v Speaker 1>like you're sort of making money from the stream of

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<v Speaker 1>new players who are coming into this. So maybe you

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<v Speaker 1>can just break down where the revenues are actually coming

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<v Speaker 1>from for us. Yeah. Sure, So when you look at

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<v Speaker 1>how the SLP token, you know it's coming into existence,

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<v Speaker 1>that's related to whenever people are playing the game, and

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<v Speaker 1>that's well, the farming of of SLP when you were

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<v Speaker 1>when you were a player, you can farm you know,

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<v Speaker 1>small love potions or smooth love potions for between twelve

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<v Speaker 1>to fifteen dollars per day. That's the that's the current value,

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<v Speaker 1>and that has been fluctuating quite heavily over the pastor

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<v Speaker 1>and I would say three to four months. So at

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<v Speaker 1>one point maybe a player could earn even thirty to

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<v Speaker 1>forty dollars per day, and that was of course very

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<v Speaker 1>attractive for a lot of people. Now it's more normalized

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<v Speaker 1>to what it was before, you know, a massive run

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<v Speaker 1>up in users. When we are thinking about the long

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<v Speaker 1>term sustainability of acting, where we consider ourselves right now

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<v Speaker 1>is that Okay, we have two million daily active players.

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<v Speaker 1>All of those players they will need they need three

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<v Speaker 1>access right, so that's at least six million axes that

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<v Speaker 1>are required for for those two million players, and in existence,

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<v Speaker 1>we have about eight million axes or a little bit

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<v Speaker 1>less than that, that have been bread so far. And

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<v Speaker 1>if we then look at, you know, what is the

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<v Speaker 1>total addressable market for something like ACTI, Well, the way

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<v Speaker 1>we've defined it is that we don't we actually don't

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<v Speaker 1>compete against traditional games in the same way we might

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<v Speaker 1>actually compete against work against those players, those people in

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<v Speaker 1>the world who are unemployed or who are earning you know,

0:11:57.520 --> 0:12:00.240
<v Speaker 1>less than let's say fifteen dollars per day, so that

0:12:00.360 --> 0:12:02.880
<v Speaker 1>might be and I mean, the game is fun, it's enjoyable,

0:12:03.000 --> 0:12:05.160
<v Speaker 1>we have a large community, but at the same time,

0:12:05.400 --> 0:12:07.439
<v Speaker 1>we can tap into a brand new user base has

0:12:07.520 --> 0:12:10.520
<v Speaker 1>never even you know, considered a game in the same

0:12:10.559 --> 0:12:13.360
<v Speaker 1>way like a job in the metaverse, so that you know,

0:12:13.440 --> 0:12:15.199
<v Speaker 1>for us, leads those to believe that maybe we can

0:12:15.200 --> 0:12:18.280
<v Speaker 1>reach even one billion or two billion people. And that

0:12:18.320 --> 0:12:20.160
<v Speaker 1>means that there's still a lot of acxes that need

0:12:20.200 --> 0:12:23.400
<v Speaker 1>to be produced for the foreseeable future. It's totally fine

0:12:23.640 --> 0:12:26.160
<v Speaker 1>that SLP is being waited so that other players can

0:12:26.160 --> 0:12:28.360
<v Speaker 1>breed for that and so which then again is the

0:12:28.360 --> 0:12:30.920
<v Speaker 1>criticism that people will come with. But for us, that's

0:12:30.960 --> 0:12:34.600
<v Speaker 1>that's totally fine because we need these acts in existence. Now,

0:12:34.720 --> 0:12:37.280
<v Speaker 1>the question cons what happens when when we reach the

0:12:37.280 --> 0:12:40.400
<v Speaker 1>total addressable market, when we have you know, let's say

0:12:40.400 --> 0:12:43.880
<v Speaker 1>one billion or two billion players. Well, that's exactly when

0:12:43.880 --> 0:12:47.040
<v Speaker 1>Acts Infinity has to kind of evolve a little bit

0:12:47.040 --> 0:12:49.600
<v Speaker 1>from being displaced where there's a gold rusher of people

0:12:49.600 --> 0:12:51.680
<v Speaker 1>who want to breed access into more of a network

0:12:51.760 --> 0:12:54.640
<v Speaker 1>I would say social network where people are actually hanging

0:12:54.640 --> 0:12:56.960
<v Speaker 1>around in the game, they're having fun, they're going on

0:12:57.040 --> 0:13:00.160
<v Speaker 1>different adventures, they're playing many, many different games that we

0:13:00.760 --> 0:13:03.960
<v Speaker 1>and also the community can create. So I think that

0:13:04.160 --> 0:13:06.280
<v Speaker 1>is already a very proven model in terms of you know,

0:13:06.360 --> 0:13:08.960
<v Speaker 1>let's say roadblocks for example, how many players do they

0:13:09.000 --> 0:13:11.839
<v Speaker 1>have and nobody is you know, earning anything. So I

0:13:11.880 --> 0:13:14.880
<v Speaker 1>think everything is about getting that early user base involved

0:13:14.920 --> 0:13:17.079
<v Speaker 1>into your game so that they can fall in love

0:13:17.120 --> 0:13:19.320
<v Speaker 1>with the game, falling over the art, and you know,

0:13:19.640 --> 0:13:22.480
<v Speaker 1>stay inside this ecosystem, and then eventually we can evolve

0:13:22.520 --> 0:13:26.880
<v Speaker 1>from there. But I think actually the Roadblocks comparison is

0:13:27.000 --> 0:13:29.480
<v Speaker 1>interesting because you said the operative thing, which is that

0:13:29.840 --> 0:13:34.640
<v Speaker 1>people love playing Roadblocks despite the fact that there's, uh,

0:13:34.679 --> 0:13:37.679
<v Speaker 1>you know, there's no money involved. Maybe some people are

0:13:37.679 --> 0:13:40.240
<v Speaker 1>making money, but by and large that is not the motivation.

0:13:40.760 --> 0:13:43.679
<v Speaker 1>And throughout years, people have loved all kinds of games

0:13:44.600 --> 0:13:47.559
<v Speaker 1>that don't involve money. People love chess or people like,

0:13:47.640 --> 0:13:49.920
<v Speaker 1>you know, first person shooter games. Maybe there are some

0:13:50.000 --> 0:13:52.920
<v Speaker 1>tournaments or whatever you can win money, but money is

0:13:52.960 --> 0:13:57.960
<v Speaker 1>not essential to the enjoyability of those games. And so

0:13:58.000 --> 0:14:02.679
<v Speaker 1>I think, like, still, what maybe bothers people about Axe

0:14:02.760 --> 0:14:06.319
<v Speaker 1>or what is like, is the game fun now? Do

0:14:06.400 --> 0:14:10.079
<v Speaker 1>people have fun now playing the game or is it

0:14:10.160 --> 0:14:13.600
<v Speaker 1>this sort of like digital trudgery where it's like, okay,

0:14:13.720 --> 0:14:16.559
<v Speaker 1>yes you can make money. But if there was no

0:14:16.640 --> 0:14:20.040
<v Speaker 1>money by clicking over and over, or by earning this potion,

0:14:20.120 --> 0:14:23.200
<v Speaker 1>or by breeding your axes, or by borrowing an axe

0:14:23.440 --> 0:14:26.080
<v Speaker 1>to then breed it and then have your own by borrowing,

0:14:26.840 --> 0:14:30.440
<v Speaker 1>you know, etcetera, if all of the monetary appeal just

0:14:30.480 --> 0:14:33.120
<v Speaker 1>sort of went away, is the game That's a very

0:14:33.160 --> 0:14:36.240
<v Speaker 1>common question that we see from people who maybe you know,

0:14:36.320 --> 0:14:39.240
<v Speaker 1>aren't as deep in the ecosystem as we are, and

0:14:39.280 --> 0:14:42.400
<v Speaker 1>that's that's me. So that's what I admit. I'm not deep,

0:14:42.440 --> 0:14:45.080
<v Speaker 1>So that's why I'm yeah, yeah, So I mean the

0:14:45.440 --> 0:14:48.840
<v Speaker 1>very simple counter argument to that is, well, what happens

0:14:48.840 --> 0:14:51.800
<v Speaker 1>if you remove all the bells and whistles for let's say,

0:14:51.800 --> 0:14:54.920
<v Speaker 1>all mobile games, like there is no battle paths, there

0:14:55.000 --> 0:14:58.760
<v Speaker 1>is no you know, nothing extra, nothing gamified that that

0:14:58.840 --> 0:15:00.800
<v Speaker 1>you know, attracts players it. So I think, you know,

0:15:01.040 --> 0:15:04.360
<v Speaker 1>you can't actually remove every aspect from actually because that's

0:15:04.520 --> 0:15:07.200
<v Speaker 1>not how it was designed. It was decide in the

0:15:07.200 --> 0:15:09.200
<v Speaker 1>way that all of the game characters are n f

0:15:09.240 --> 0:15:12.320
<v Speaker 1>T s that they should be able to generate tokens,

0:15:12.360 --> 0:15:14.320
<v Speaker 1>and that's a big part of, you know, the entire

0:15:14.480 --> 0:15:16.920
<v Speaker 1>appeal of the game. So of course, like it's the

0:15:16.960 --> 0:15:19.000
<v Speaker 1>same thing as saying, you know, if you remove the

0:15:19.000 --> 0:15:22.680
<v Speaker 1>ability to play, like play the magic game, would it

0:15:22.720 --> 0:15:25.240
<v Speaker 1>be fun to just collect magic cards? I think this

0:15:25.360 --> 0:15:28.560
<v Speaker 1>is a different way of looking at it, but kind

0:15:28.560 --> 0:15:31.560
<v Speaker 1>of answering the question more specifically, if people are enjoying

0:15:31.600 --> 0:15:34.480
<v Speaker 1>actually infinity right now, Yes, a lot of people are.

0:15:34.800 --> 0:15:38.000
<v Speaker 1>It's actually about when we see look at the motivation

0:15:38.080 --> 0:15:40.920
<v Speaker 1>for players. Right we have Twitter polls where we can

0:15:40.920 --> 0:15:44.240
<v Speaker 1>see that you know, less than of the entire player

0:15:44.280 --> 0:15:46.960
<v Speaker 1>base are only in it for the money, So where

0:15:47.000 --> 0:15:48.720
<v Speaker 1>we see that maybe thirty percent is in it for

0:15:48.760 --> 0:15:51.400
<v Speaker 1>the community, So that would be all the social aspect

0:15:51.440 --> 0:15:54.160
<v Speaker 1>around it. That would be they find friends, they learn

0:15:54.200 --> 0:15:57.400
<v Speaker 1>about new technology, and then they actually love the game

0:15:57.520 --> 0:16:00.560
<v Speaker 1>at its current state, which to us is of course amazing,

0:16:01.360 --> 0:16:03.560
<v Speaker 1>And what it tells us is that when people come

0:16:03.560 --> 0:16:06.000
<v Speaker 1>into the game, they might be, you know, extrinsically motivated.

0:16:06.080 --> 0:16:08.400
<v Speaker 1>So let's say, hey, I can make you know r

0:16:08.400 --> 0:16:10.160
<v Speaker 1>o I, and I can make maybe are my r

0:16:10.200 --> 0:16:12.840
<v Speaker 1>o I back and let's say two months. Now, that's

0:16:12.840 --> 0:16:16.000
<v Speaker 1>an incredibly powerful driver of growth. So when we then

0:16:16.040 --> 0:16:18.360
<v Speaker 1>see that they come into the game, they fall in

0:16:18.360 --> 0:16:20.720
<v Speaker 1>love with, you know, the ecosystem, they fall in love

0:16:20.760 --> 0:16:23.240
<v Speaker 1>with everything that's around it, and then eventually some of

0:16:23.240 --> 0:16:25.600
<v Speaker 1>them collectors. And now this is where the kind of

0:16:25.680 --> 0:16:29.600
<v Speaker 1>intrinsic motivation part come in because when we see that players,

0:16:29.640 --> 0:16:33.760
<v Speaker 1>for example, in Acts Infinity, are spending over four thousand

0:16:33.800 --> 0:16:37.040
<v Speaker 1>dollars for an axe which has no way to gain

0:16:37.280 --> 0:16:39.400
<v Speaker 1>any money, that they can only buy it, they can

0:16:39.440 --> 0:16:41.920
<v Speaker 1>hold onto it, and then they can collect it. It's

0:16:41.960 --> 0:16:45.760
<v Speaker 1>actually more tied intrinsic motivation that they are they see

0:16:45.800 --> 0:16:47.760
<v Speaker 1>that what's happening in this community, that they want to

0:16:47.800 --> 0:16:49.600
<v Speaker 1>belong to it. They want to show off their status

0:16:49.640 --> 0:16:52.960
<v Speaker 1>because they're buying something that's exceedingly rare. And for us,

0:16:53.000 --> 0:16:55.160
<v Speaker 1>that's also kind of the direction that we want to

0:16:55.200 --> 0:16:58.720
<v Speaker 1>take actually in that you know, people find that this

0:16:58.800 --> 0:17:01.960
<v Speaker 1>is more real. Often times, these these digital assets which

0:17:01.960 --> 0:17:04.640
<v Speaker 1>are probably scares compared to when you look at something

0:17:04.680 --> 0:17:06.879
<v Speaker 1>like in real life in terms of luxury objects like

0:17:07.080 --> 0:17:10.080
<v Speaker 1>blue if its own bags or or let's say, rolux watchers,

0:17:10.080 --> 0:17:13.200
<v Speaker 1>because nobody knows how many of the them are in existence,

0:17:13.480 --> 0:17:17.040
<v Speaker 1>and the same actually goes for traditional digital assets in

0:17:17.240 --> 0:17:19.840
<v Speaker 1>normal games, like you have no idea how many of

0:17:19.840 --> 0:17:22.040
<v Speaker 1>these are in existence or if the game company just

0:17:22.240 --> 0:17:24.600
<v Speaker 1>they can simply dilute you. So I think that's you know,

0:17:24.680 --> 0:17:28.200
<v Speaker 1>one of the major differences. And also when we look

0:17:28.200 --> 0:17:29.879
<v Speaker 1>at you know, how much money is flowing into this

0:17:29.920 --> 0:17:32.760
<v Speaker 1>equal system and how many people are you know, interested

0:17:32.800 --> 0:17:35.280
<v Speaker 1>in the game itself, you know, the economy aspect of its.

0:17:35.560 --> 0:17:39.760
<v Speaker 1>Right now, over two point forty five billion dollars worth

0:17:39.800 --> 0:17:42.480
<v Speaker 1>of AXI n FT assets have been traded on our

0:17:42.640 --> 0:17:46.080
<v Speaker 1>n F t marketplace. So you know, simply saying that, hey,

0:17:46.119 --> 0:17:48.520
<v Speaker 1>you know, the game isn't fun, I think it's very unfair.

0:17:48.560 --> 0:17:51.199
<v Speaker 1>And then also it doesn't it actually disrespects everything that

0:17:51.240 --> 0:17:53.280
<v Speaker 1>we are trying to build. And also the players in

0:17:53.280 --> 0:17:55.600
<v Speaker 1>our game who are spending you know, ten hours not

0:17:55.720 --> 0:17:58.600
<v Speaker 1>only on the game, like playing the game, but also

0:17:58.680 --> 0:18:01.920
<v Speaker 1>playing the marketplace, playing the social game. So I think

0:18:01.920 --> 0:18:04.720
<v Speaker 1>you know that these are it's very complex part of it.

0:18:04.760 --> 0:18:07.320
<v Speaker 1>Then you guys touched on it also early on when

0:18:07.320 --> 0:18:09.960
<v Speaker 1>you look at the when you look at the ecosystem

0:18:09.960 --> 0:18:12.480
<v Speaker 1>in Magic the Gathering, right, they had Friday Night Magic,

0:18:12.560 --> 0:18:14.760
<v Speaker 1>they had all of these magic grand free tournaments. Like

0:18:14.800 --> 0:18:17.600
<v Speaker 1>people are collecting their starting up their own you know,

0:18:17.640 --> 0:18:20.480
<v Speaker 1>Magic the gathering shops. The same thing is happening in Axi.

0:18:20.520 --> 0:18:23.200
<v Speaker 1>You have people are making their own you know, scholarships

0:18:23.680 --> 0:18:27.200
<v Speaker 1>or teams or even businesses. Right. I've seen a contract

0:18:27.520 --> 0:18:44.680
<v Speaker 1>work contract between fayers, right, I think that's very unique.

0:18:48.640 --> 0:18:50.840
<v Speaker 1>So I do want to get into how you're sort

0:18:50.880 --> 0:18:53.720
<v Speaker 1>of managing the whole economy of Axe. But just one

0:18:53.720 --> 0:18:57.119
<v Speaker 1>more question on this point. I mean, one of the

0:18:57.160 --> 0:19:00.760
<v Speaker 1>criticisms is the high cost of entry and this idea

0:19:00.800 --> 0:19:03.920
<v Speaker 1>that maybe existing players are making money from the influx

0:19:03.960 --> 0:19:06.880
<v Speaker 1>of new players, So what would happen to the game

0:19:07.359 --> 0:19:10.440
<v Speaker 1>if you were to lower the entry costs? And I

0:19:10.480 --> 0:19:13.800
<v Speaker 1>think I read somewhere that you were planning or thinking

0:19:13.960 --> 0:19:17.439
<v Speaker 1>about doing like a free to play version of Taxi.

0:19:17.680 --> 0:19:20.119
<v Speaker 1>So I'm just curious, like, what would happen to the

0:19:20.119 --> 0:19:23.560
<v Speaker 1>existing product if prices for entry got lowered? And then

0:19:23.600 --> 0:19:28.200
<v Speaker 1>also why the free to play idea if the financial

0:19:28.200 --> 0:19:32.520
<v Speaker 1>incentives are part of the equation of Axi as it

0:19:32.600 --> 0:19:36.719
<v Speaker 1>was originally conceived. Yeah, sure, so Act Infinity was always

0:19:36.720 --> 0:19:39.280
<v Speaker 1>actually designed to be calm, free to play, because that's

0:19:39.280 --> 0:19:42.000
<v Speaker 1>how you know, see that we connect into the get

0:19:42.000 --> 0:19:44.240
<v Speaker 1>the AXI product into as many hands as possible. Right,

0:19:44.320 --> 0:19:46.120
<v Speaker 1>we know that people just want to some of them

0:19:46.119 --> 0:19:47.880
<v Speaker 1>just might want to play the game, try it out

0:19:47.920 --> 0:19:50.320
<v Speaker 1>before they actually take the plunge and you know, buy

0:19:50.400 --> 0:19:52.600
<v Speaker 1>there for his game character. So what we can rather

0:19:52.640 --> 0:19:54.960
<v Speaker 1>do is we can get their ability to earn tokens

0:19:55.119 --> 0:19:57.760
<v Speaker 1>if they you know, if they if they play the

0:19:57.840 --> 0:20:00.600
<v Speaker 1>free type of game. And a big reason for why

0:20:00.640 --> 0:20:02.960
<v Speaker 1>we don't have it is we actually have to solve

0:20:03.000 --> 0:20:05.400
<v Speaker 1>a lot of different problems before you know, we were

0:20:05.440 --> 0:20:07.960
<v Speaker 1>ready to distribute or even try to distribute the game

0:20:08.040 --> 0:20:11.600
<v Speaker 1>on more traditional app stores. And that means that, let's say,

0:20:11.600 --> 0:20:14.120
<v Speaker 1>if we want to have as many millions of users

0:20:14.200 --> 0:20:16.080
<v Speaker 1>or even billions of users, that we're looking for the

0:20:16.400 --> 0:20:19.240
<v Speaker 1>underlying you know, infrastructure needs to be there, and the

0:20:19.280 --> 0:20:21.679
<v Speaker 1>same also goals for you know, how we are looking

0:20:21.720 --> 0:20:25.119
<v Speaker 1>at the distribution channel. So when we are distributing, actually,

0:20:25.200 --> 0:20:27.440
<v Speaker 1>let's say, if we want to distribute actually on the

0:20:27.480 --> 0:20:30.479
<v Speaker 1>iOS or the the Apple Store or Google Play, like,

0:20:30.520 --> 0:20:32.679
<v Speaker 1>there is currently no way for people to just simply

0:20:32.720 --> 0:20:34.960
<v Speaker 1>click and then buy and get there and if he

0:20:35.800 --> 0:20:38.160
<v Speaker 1>very easily right, so we needed to make our own

0:20:38.200 --> 0:20:41.560
<v Speaker 1>distribution channel for that. The goal is to distribute the

0:20:41.560 --> 0:20:46.000
<v Speaker 1>new game on Google Play or the Apple Store and

0:20:46.080 --> 0:20:48.359
<v Speaker 1>eventually kind of on board them from there to become

0:20:48.400 --> 0:20:51.000
<v Speaker 1>blockchain type of players where they can actually own their

0:20:51.119 --> 0:20:56.000
<v Speaker 1>digital assets and you know, by extension, there also their identity.

0:20:56.080 --> 0:20:58.919
<v Speaker 1>Before we go on a little bit further, Tracy, you

0:20:59.000 --> 0:21:01.720
<v Speaker 1>both kind of mention and did. But it has gotten

0:21:01.760 --> 0:21:05.000
<v Speaker 1>incredible success in the Philippines where there are a lot

0:21:05.000 --> 0:21:07.960
<v Speaker 1>of people playing Axe, and as you mentioned, are these

0:21:08.119 --> 0:21:11.000
<v Speaker 1>so called scholarships because the price of the three n

0:21:11.040 --> 0:21:13.400
<v Speaker 1>f T s that one is required to buy has

0:21:13.440 --> 0:21:16.359
<v Speaker 1>gotten high, and so could you explain this sort of

0:21:16.400 --> 0:21:19.560
<v Speaker 1>like this sub phenomenon that's going on. What are the

0:21:19.600 --> 0:21:23.280
<v Speaker 1>show called scholarships and how is it enabling people who

0:21:23.359 --> 0:21:26.400
<v Speaker 1>might otherwise not have much cash to upfront to get

0:21:26.440 --> 0:21:29.200
<v Speaker 1>onto the game, to get into the game. Yes, so

0:21:29.520 --> 0:21:31.720
<v Speaker 1>the interesting thing about the scholarship is that it was

0:21:31.720 --> 0:21:34.600
<v Speaker 1>actually made by our players first. Like that feature, I mean,

0:21:34.640 --> 0:21:36.600
<v Speaker 1>we always had an idea that we wanted to make,

0:21:36.840 --> 0:21:39.280
<v Speaker 1>you know, let players lend out their axes to other

0:21:39.320 --> 0:21:42.439
<v Speaker 1>players because we had such an early, you know, active

0:21:42.440 --> 0:21:45.560
<v Speaker 1>player base who were breeding accees before they were very expensive.

0:21:46.400 --> 0:21:49.240
<v Speaker 1>So some players might have several thousands of axes and

0:21:49.280 --> 0:21:51.359
<v Speaker 1>they wanted to use them, but not a lot of

0:21:51.359 --> 0:21:55.159
<v Speaker 1>people they couldn't afford these act characters. So that feature

0:21:55.240 --> 0:21:58.600
<v Speaker 1>was actually coming internally as well. But then the way

0:21:58.600 --> 0:22:01.400
<v Speaker 1>that our accounts accounts at up his work is that

0:22:01.480 --> 0:22:05.200
<v Speaker 1>it allows people to actually separate being of the assets

0:22:05.359 --> 0:22:08.199
<v Speaker 1>by the playing of the game. So that means that

0:22:08.240 --> 0:22:11.440
<v Speaker 1>if you own a team of access on your account,

0:22:11.480 --> 0:22:14.320
<v Speaker 1>you can actually let another player log into that play

0:22:14.400 --> 0:22:16.480
<v Speaker 1>the game, and then the rewards will go to the

0:22:16.680 --> 0:22:19.600
<v Speaker 1>main account, which then again can be split between the

0:22:19.600 --> 0:22:23.640
<v Speaker 1>player and the owner of the character. Players actually saw

0:22:23.680 --> 0:22:25.800
<v Speaker 1>that and they did it themselves, and then we just

0:22:25.840 --> 0:22:27.679
<v Speaker 1>decided to let them run with it. So, you know,

0:22:28.160 --> 0:22:31.680
<v Speaker 1>from the sky Navis perspective, we don't promote any of that,

0:22:32.040 --> 0:22:34.560
<v Speaker 1>you know, lending of it yet because we haven't had

0:22:34.600 --> 0:22:36.880
<v Speaker 1>that feature internally, but you know, people are are still

0:22:36.880 --> 0:22:38.760
<v Speaker 1>spreading it, of course, and it's very interesting to see

0:22:38.760 --> 0:22:41.960
<v Speaker 1>how that has developed. Wait, so this actually reminds me

0:22:42.119 --> 0:22:44.560
<v Speaker 1>of one sort of technical thing that I wanted to

0:22:44.560 --> 0:22:47.280
<v Speaker 1>ask you. But you have rules that no one can

0:22:47.320 --> 0:22:51.360
<v Speaker 1>have more than one account at a time. Can can

0:22:51.400 --> 0:22:55.480
<v Speaker 1>you explain why those rules are in place? Yeah? Sure,

0:22:55.520 --> 0:22:58.160
<v Speaker 1>to sink. I think that's one of the most important

0:22:58.200 --> 0:23:01.280
<v Speaker 1>things of an ecosystem such as acts. So the way

0:23:01.320 --> 0:23:03.320
<v Speaker 1>that when we look at Acting Infinity, we think of

0:23:03.320 --> 0:23:06.560
<v Speaker 1>it as a network, and the way that a network

0:23:06.600 --> 0:23:09.240
<v Speaker 1>you know, grows is of course, you know, huge new

0:23:09.320 --> 0:23:11.320
<v Speaker 1>human beings. They come into the network and they tell

0:23:11.359 --> 0:23:13.760
<v Speaker 1>their friends and they might add value to it. And

0:23:13.800 --> 0:23:17.080
<v Speaker 1>that value could be let's say, create content or you know,

0:23:17.119 --> 0:23:20.240
<v Speaker 1>they might stream, they might even play the game. One

0:23:20.240 --> 0:23:22.800
<v Speaker 1>of these things. They add value to the to the game.

0:23:22.880 --> 0:23:25.879
<v Speaker 1>Side of action infinity and in return we can actually

0:23:25.880 --> 0:23:28.720
<v Speaker 1>give them some tokens, and that token, for example, is

0:23:28.720 --> 0:23:31.720
<v Speaker 1>tied into into the breeding aspect of the game. But

0:23:31.760 --> 0:23:33.760
<v Speaker 1>when you look at, for example, the person who is

0:23:34.240 --> 0:23:37.359
<v Speaker 1>playing several counts at the same time, or the worst cases,

0:23:37.400 --> 0:23:39.800
<v Speaker 1>they might be using robots like they're trying to book

0:23:39.800 --> 0:23:43.800
<v Speaker 1>the ecosystem, that again, it doesn't add any more value

0:23:43.840 --> 0:23:47.720
<v Speaker 1>to the network. So then if they are then experting

0:23:47.760 --> 0:23:50.160
<v Speaker 1>it by getting more tokens than they should, that's actually

0:23:50.160 --> 0:23:52.160
<v Speaker 1>a net loss for everyone else who is playing acting.

0:23:52.480 --> 0:23:54.520
<v Speaker 1>So that's where we have that have that rule into place.

0:23:54.720 --> 0:23:56.480
<v Speaker 1>So one of the most important things that one of

0:23:56.520 --> 0:23:58.959
<v Speaker 1>the most difficult things that are creating something like access

0:23:58.960 --> 0:24:01.399
<v Speaker 1>is that you know, proof of human being. How do

0:24:01.480 --> 0:24:03.920
<v Speaker 1>we make sure that they're actually humans on the other

0:24:03.960 --> 0:24:06.880
<v Speaker 1>side and they're not not robots trying to to exploit

0:24:06.880 --> 0:24:08.919
<v Speaker 1>this system. And a part about is the part of

0:24:08.920 --> 0:24:11.040
<v Speaker 1>our that that's possible is you know, actually the fact

0:24:11.040 --> 0:24:13.040
<v Speaker 1>that it's it's quite expensive to get started, so that

0:24:13.440 --> 0:24:16.600
<v Speaker 1>the stake that these abusers have in the game is

0:24:16.600 --> 0:24:19.680
<v Speaker 1>actually quite high. If they are abusing and we catch them,

0:24:19.680 --> 0:24:21.880
<v Speaker 1>you know, we we restrict their access to the game,

0:24:22.119 --> 0:24:24.560
<v Speaker 1>and so that costs about six dollars. That's also about

0:24:24.640 --> 0:24:28.199
<v Speaker 1>a pretty heavy deterrent to not breakthrough rules. So this

0:24:28.280 --> 0:24:31.840
<v Speaker 1>gets into like sort of a really interesting philosophical question

0:24:31.880 --> 0:24:34.600
<v Speaker 1>about block chains, because you know, you think back to

0:24:34.640 --> 0:24:38.159
<v Speaker 1>like the sort of like the core chains. There's nobody

0:24:38.200 --> 0:24:40.520
<v Speaker 1>at big coin. You know, there's nobody who in bitcoin

0:24:41.240 --> 0:24:43.360
<v Speaker 1>who even knows who you are. You can have infinite

0:24:43.400 --> 0:24:46.760
<v Speaker 1>number of wallets if you want, and different private keys

0:24:46.840 --> 0:24:50.440
<v Speaker 1>on different hardware wallets and so forth. The Ethereum chain

0:24:50.600 --> 0:24:55.600
<v Speaker 1>is roughly the same. But then as these new applications developed,

0:24:55.640 --> 0:24:58.520
<v Speaker 1>and I actually do want to get into how you

0:24:58.600 --> 0:25:00.720
<v Speaker 1>use Ethereum because you've also sort of built your own

0:25:00.720 --> 0:25:05.000
<v Speaker 1>side chain. I think that's interesting. But as new applications developed,

0:25:05.359 --> 0:25:09.040
<v Speaker 1>some of these sort of like core principle ideas that

0:25:09.080 --> 0:25:16.919
<v Speaker 1>we might associate with block chain anonymity, pseudo anonymity, no rules, trustlessness, etcetera.

0:25:17.280 --> 0:25:19.840
<v Speaker 1>Certain of those get sacrificed such that there is, in

0:25:19.880 --> 0:25:23.640
<v Speaker 1>your case, humans making rules, humans who could kick other

0:25:23.720 --> 0:25:28.080
<v Speaker 1>humans off. Some of the sort of trustlessness core basic

0:25:28.160 --> 0:25:31.720
<v Speaker 1>ideas of blockchain does not necessarily apply once it gets

0:25:31.760 --> 0:25:35.720
<v Speaker 1>down to the game application level. Well, for us this

0:25:35.800 --> 0:25:39.760
<v Speaker 1>is a very natural actually how the game evolved. So

0:25:39.880 --> 0:25:42.439
<v Speaker 1>if we look back into we came into the space

0:25:42.600 --> 0:25:45.480
<v Speaker 1>having very I would say we were naive, but also

0:25:45.640 --> 0:25:47.600
<v Speaker 1>very hopeful in the way that you know, the the

0:25:47.600 --> 0:25:50.920
<v Speaker 1>the economy and like everything in the ecosystem in the book,

0:25:51.000 --> 0:25:54.440
<v Speaker 1>chain ecosystem would evolve. So when we created actually pretty

0:25:54.520 --> 0:25:57.280
<v Speaker 1>much everything was on chain, and by that I mean

0:25:57.359 --> 0:25:59.800
<v Speaker 1>you needed to send the transaction whenever you wanted to

0:25:59.800 --> 0:26:02.800
<v Speaker 1>bat and then again you know that combined into an

0:26:02.800 --> 0:26:05.480
<v Speaker 1>old chained result which anyone can prove, anyone can see,

0:26:06.560 --> 0:26:10.280
<v Speaker 1>and you know, we were following that decentralized details. Over time.

0:26:10.320 --> 0:26:13.000
<v Speaker 1>What we realized is that you know, building a product

0:26:13.200 --> 0:26:16.439
<v Speaker 1>based on these very constraints, like very heavy constraints, it's

0:26:16.440 --> 0:26:18.600
<v Speaker 1>almost impossible, especially if you want to reach you know,

0:26:18.680 --> 0:26:20.800
<v Speaker 1>the masses, if you want to teach them about this

0:26:20.880 --> 0:26:23.560
<v Speaker 1>new technology. So that basically means that we had to

0:26:23.560 --> 0:26:26.080
<v Speaker 1>take you know, we had to sacrifice parts the centralization,

0:26:26.359 --> 0:26:28.560
<v Speaker 1>and the beginning was actually the game side. So right

0:26:28.560 --> 0:26:31.080
<v Speaker 1>now out of the game logic is off chain. So

0:26:31.119 --> 0:26:33.680
<v Speaker 1>that means that we already as a game studio, can

0:26:33.720 --> 0:26:36.119
<v Speaker 1>make many many changes, right we can also you know

0:26:36.160 --> 0:26:38.760
<v Speaker 1>let's say if we want to buff like certain skills

0:26:38.800 --> 0:26:41.600
<v Speaker 1>make them stronger weaker, we can do that, of course,

0:26:41.600 --> 0:26:44.000
<v Speaker 1>and we're very transparent about and I think you know,

0:26:44.040 --> 0:26:45.960
<v Speaker 1>that is one of the core you know, the core

0:26:46.040 --> 0:26:48.760
<v Speaker 1>things that we think is important when you're building using

0:26:48.760 --> 0:26:52.399
<v Speaker 1>this technology. So what are the most important things for

0:26:52.480 --> 0:26:56.359
<v Speaker 1>the players or for the end user in our experience,

0:26:56.760 --> 0:26:58.840
<v Speaker 1>what the users won't right now is they want to

0:26:59.280 --> 0:27:01.080
<v Speaker 1>like have the build re need to freely trade the

0:27:01.119 --> 0:27:03.760
<v Speaker 1>assets that they have. They want to be able to

0:27:03.880 --> 0:27:05.960
<v Speaker 1>monetize their time inside the game, and they want to

0:27:06.000 --> 0:27:08.919
<v Speaker 1>be able to see how many of these things are

0:27:08.960 --> 0:27:11.280
<v Speaker 1>in existence, right And I don't mean you know, the

0:27:11.560 --> 0:27:14.280
<v Speaker 1>level of trustlessness that you might have in bitcoin, for example,

0:27:14.600 --> 0:27:17.040
<v Speaker 1>because the values there are are very very heavy, so

0:27:17.119 --> 0:27:20.760
<v Speaker 1>you might need very very decentralized chain where you know,

0:27:20.880 --> 0:27:24.080
<v Speaker 1>nothing can be censored. All that stuff. On our side,

0:27:24.119 --> 0:27:26.399
<v Speaker 1>we we actually you know, disregard that and going on

0:27:26.760 --> 0:27:29.679
<v Speaker 1>a little bit of a different direction, and that's you know,

0:27:29.960 --> 0:27:31.760
<v Speaker 1>a big part of why we managed to get to

0:27:31.760 --> 0:27:35.640
<v Speaker 1>where we are today. M Well, can we talk about

0:27:35.680 --> 0:27:40.240
<v Speaker 1>the blockchain then, so actually runs on ethereum and of course,

0:27:40.320 --> 0:27:43.040
<v Speaker 1>like one of the big criticisms of Ethereum is always

0:27:43.080 --> 0:27:45.920
<v Speaker 1>that it doesn't like work so well at a very

0:27:46.000 --> 0:27:48.960
<v Speaker 1>very large scale. So i'd be curious to get your

0:27:49.040 --> 0:27:54.080
<v Speaker 1>impression of like working with Ethereum and like how you're

0:27:54.160 --> 0:27:59.280
<v Speaker 1>sort of coping with that scaling problem as ACTI continues

0:27:59.320 --> 0:28:01.919
<v Speaker 1>to grow, because it, again, like acts is probably one

0:28:01.960 --> 0:28:05.760
<v Speaker 1>of the fastest growing Ethereum related projects at the moment.

0:28:05.800 --> 0:28:09.600
<v Speaker 1>So I imagine you have some experience with this. Yeah,

0:28:09.640 --> 0:28:13.160
<v Speaker 1>so actually has for many many years been very very

0:28:13.280 --> 0:28:15.840
<v Speaker 1>closely tied to the theorum. I mean, we deployed our

0:28:15.880 --> 0:28:18.639
<v Speaker 1>first initial versions on the theory. Our n f T

0:28:18.840 --> 0:28:22.080
<v Speaker 1>s are where even you know, deployed on the theory

0:28:22.160 --> 0:28:24.560
<v Speaker 1>before the n f T standard was set. That was

0:28:24.600 --> 0:28:28.639
<v Speaker 1>like March, or if I recall April. So what we

0:28:28.680 --> 0:28:31.040
<v Speaker 1>figured out is that if you are all of your

0:28:31.040 --> 0:28:33.959
<v Speaker 1>main assets on ethereum and you are dependent on you know,

0:28:34.000 --> 0:28:36.560
<v Speaker 1>sharing the block space with everyone else who is using

0:28:36.600 --> 0:28:39.920
<v Speaker 1>the ethereum blockchain, that's a very head like tall order

0:28:39.960 --> 0:28:41.760
<v Speaker 1>if you want to scale to to the level that

0:28:41.800 --> 0:28:44.360
<v Speaker 1>we wanted, or if you want let's say millions several

0:28:44.360 --> 0:28:49.760
<v Speaker 1>millions of users. So over time, overwy we were exploring

0:28:49.800 --> 0:28:52.440
<v Speaker 1>different scaling options, and in the end we decided to

0:28:52.480 --> 0:28:56.280
<v Speaker 1>build our own side chain to Ethereum. Now that is

0:28:56.400 --> 0:28:59.480
<v Speaker 1>much more energy efficient. It is much is a free

0:28:59.520 --> 0:29:02.720
<v Speaker 1>four player to actually make transactions, but it's going to

0:29:02.760 --> 0:29:06.640
<v Speaker 1>be very very cheap once we actually upgrade the chain

0:29:06.680 --> 0:29:09.880
<v Speaker 1>a little bit. So it's an ongoing type of the situation.

0:29:10.600 --> 0:29:12.520
<v Speaker 1>We see that we need to be more effective, we

0:29:12.560 --> 0:29:16.880
<v Speaker 1>need our own infrastructure. So in I would say to

0:29:16.960 --> 0:29:19.920
<v Speaker 1>explain this in a in a very you know, simple way,

0:29:20.000 --> 0:29:23.000
<v Speaker 1>is we believe that we are in the server era

0:29:23.160 --> 0:29:25.760
<v Speaker 1>of block chains. And when I say that, I mean

0:29:25.960 --> 0:29:28.280
<v Speaker 1>when we look at how the Internet scales early on,

0:29:28.480 --> 0:29:31.560
<v Speaker 1>is that well, you couldn't really trust the clouds, or

0:29:31.560 --> 0:29:34.200
<v Speaker 1>you couldn't trust to have your servers or your your

0:29:34.240 --> 0:29:36.959
<v Speaker 1>homepage on another you know server. You needed to have

0:29:37.040 --> 0:29:39.400
<v Speaker 1>that you know, backbone in the basement so that you

0:29:39.440 --> 0:29:41.720
<v Speaker 1>could actually make sure that your server or that your

0:29:41.840 --> 0:29:44.719
<v Speaker 1>homepage was always up. The same thing is actually happening

0:29:44.800 --> 0:29:46.480
<v Speaker 1>right now where we see that if we're going to

0:29:46.840 --> 0:29:48.840
<v Speaker 1>go into we were going to trust Ethereum or you

0:29:48.880 --> 0:29:52.600
<v Speaker 1>know that the very decentralized web, we would be competing

0:29:53.160 --> 0:29:56.440
<v Speaker 1>for you know, space with every other application. So we

0:29:56.600 --> 0:29:58.719
<v Speaker 1>just decided to make ourselves make our own you know

0:29:58.880 --> 0:30:01.760
<v Speaker 1>server in the basement air, which is basically rollant for now,

0:30:02.120 --> 0:30:04.600
<v Speaker 1>where we can control some of the parameters and make

0:30:04.640 --> 0:30:07.240
<v Speaker 1>sure that we're not sharing books space with too many

0:30:07.320 --> 0:30:11.239
<v Speaker 1>of other you know, successful applications. I want to get

0:30:11.280 --> 0:30:13.040
<v Speaker 1>into this a little bit more because I think it's

0:30:13.040 --> 0:30:16.480
<v Speaker 1>really important for people think about the evolution of blockchain

0:30:16.640 --> 0:30:20.520
<v Speaker 1>in general. So it's called the ronan Ethereum side chain.

0:30:20.600 --> 0:30:24.280
<v Speaker 1>It's not completely disconnected from Ethereum, and there are other

0:30:24.520 --> 0:30:28.120
<v Speaker 1>side changes as well. There's the Binance chain, which has

0:30:28.160 --> 0:30:30.680
<v Speaker 1>done very well, and that's also a side chain. I

0:30:30.720 --> 0:30:33.840
<v Speaker 1>think there's one called Madic, which is also a side chain.

0:30:34.520 --> 0:30:39.920
<v Speaker 1>Explain how a side chain still works and relies on

0:30:39.960 --> 0:30:44.360
<v Speaker 1>to some extent the security and trustlessness of the core

0:30:44.360 --> 0:30:50.080
<v Speaker 1>Ethereum chain while offering sort of scalable and cheap transaction. Sure,

0:30:50.440 --> 0:30:53.000
<v Speaker 1>So when we look at you know, both Binance, the

0:30:53.080 --> 0:30:56.480
<v Speaker 1>smart chain, and Polygon or Mathic as we said, and

0:30:56.560 --> 0:30:58.960
<v Speaker 1>also rollant Um, what we see is that these chains

0:30:59.000 --> 0:31:01.840
<v Speaker 1>are built using the Theorem virtual machine, which is the

0:31:01.840 --> 0:31:05.360
<v Speaker 1>the code base that is running Ethereum. So that's deadly

0:31:05.400 --> 0:31:07.640
<v Speaker 1>where you start out and then you change certain things

0:31:07.760 --> 0:31:10.360
<v Speaker 1>in the in the configuration of it, and that might

0:31:10.360 --> 0:31:12.360
<v Speaker 1>be you know four ethereum right, you're using proof of

0:31:12.360 --> 0:31:14.720
<v Speaker 1>work when it comes to mining, so you know, you're

0:31:14.760 --> 0:31:17.880
<v Speaker 1>dependent on all of these other machines that are helping

0:31:17.880 --> 0:31:21.120
<v Speaker 1>out to validate transactions, and then you're giving a reward,

0:31:21.160 --> 0:31:23.880
<v Speaker 1>which is you know, the mining reward for something like

0:31:24.080 --> 0:31:27.480
<v Speaker 1>Roland right, we are using right now, we are in

0:31:27.520 --> 0:31:30.080
<v Speaker 1>a proof of authority type of situation where you know,

0:31:30.120 --> 0:31:32.520
<v Speaker 1>people are not staking any of their tokens, but they're

0:31:32.560 --> 0:31:36.480
<v Speaker 1>staking their reputation basically the different type of validators. So

0:31:36.560 --> 0:31:38.479
<v Speaker 1>that's one way of doing it. And eventually we're going

0:31:38.520 --> 0:31:40.040
<v Speaker 1>to be moving over to a proof of steak or

0:31:40.080 --> 0:31:43.400
<v Speaker 1>delegated proof of steak where you need to have your

0:31:43.400 --> 0:31:46.000
<v Speaker 1>own tokens that you are then staking, which is then

0:31:46.040 --> 0:31:48.880
<v Speaker 1>your well then you know, get slashed in case you

0:31:48.920 --> 0:31:51.600
<v Speaker 1>are a malicious actor in the in the ecosystem. So

0:31:51.680 --> 0:31:53.320
<v Speaker 1>let's say that you are just just to be clear,

0:31:54.480 --> 0:31:58.560
<v Speaker 1>does your side chain interact with the main ethereum chain

0:31:58.600 --> 0:32:00.720
<v Speaker 1>at all anymore or is it merely that it uses

0:32:00.800 --> 0:32:03.600
<v Speaker 1>the same E v M language. Yeah, So so there

0:32:03.600 --> 0:32:06.320
<v Speaker 1>are there's a there's a connection there. Whenever you want

0:32:06.360 --> 0:32:08.480
<v Speaker 1>to let's say, if you want to move your assets

0:32:08.520 --> 0:32:11.440
<v Speaker 1>from Rollan to Ethereum, you can definitely do that, but

0:32:11.480 --> 0:32:14.800
<v Speaker 1>there is no level of security that's directly like we

0:32:14.840 --> 0:32:17.600
<v Speaker 1>are not cannant on Ethereum to that extenter. But of course,

0:32:17.600 --> 0:32:21.000
<v Speaker 1>like if Ethereum got compromised, you know, our chain would

0:32:21.000 --> 0:32:23.320
<v Speaker 1>also be very affected by that. But if our chain

0:32:23.360 --> 0:32:25.920
<v Speaker 1>got compromised, all the assets that are on rolland would

0:32:25.920 --> 0:32:28.280
<v Speaker 1>then you know, be affected on Ethereum as well, because

0:32:28.280 --> 0:32:30.520
<v Speaker 1>there's a there's a bridge that is connecting the two.

0:32:30.760 --> 0:32:33.720
<v Speaker 1>So whenever you're depositing your assets to Roland, which I

0:32:33.760 --> 0:32:35.520
<v Speaker 1>think is there's about you know, two point five to

0:32:35.840 --> 0:32:38.880
<v Speaker 1>three billion dollars worth of assets secured on Roland, will

0:32:39.040 --> 0:32:41.080
<v Speaker 1>you know that's the that's the risk for for everyone

0:32:41.080 --> 0:32:45.840
<v Speaker 1>who is postitting their assets there. So actually this reminds

0:32:45.840 --> 0:32:48.080
<v Speaker 1>me of something else I want to ask you, But um,

0:32:48.120 --> 0:32:50.600
<v Speaker 1>I think you recently announced that you're launching your own

0:32:50.800 --> 0:32:54.080
<v Speaker 1>decentralized exchange which is going to be built on Ronan.

0:32:54.240 --> 0:32:56.800
<v Speaker 1>Can you walk us through like the thinking they're like,

0:32:56.960 --> 0:32:59.560
<v Speaker 1>why do your own one and then why launch it

0:32:59.760 --> 0:33:04.280
<v Speaker 1>on your own side chain versus something else. Sure, So

0:33:04.720 --> 0:33:07.480
<v Speaker 1>when we are looking at the products that we need, right,

0:33:07.560 --> 0:33:11.760
<v Speaker 1>so we're always thinking about it from from the player perspective.

0:33:11.840 --> 0:33:14.200
<v Speaker 1>So what do the players in actual infinity actually want

0:33:14.440 --> 0:33:16.800
<v Speaker 1>and how and how do they want it? So let's

0:33:16.800 --> 0:33:18.960
<v Speaker 1>say when you're playing the game, you get your get

0:33:18.960 --> 0:33:22.000
<v Speaker 1>your SLP talkings, right, the next natural step it Okay,

0:33:22.040 --> 0:33:24.840
<v Speaker 1>I'm not going to breathe or new Actually okay, well

0:33:24.880 --> 0:33:26.120
<v Speaker 1>if I can do that, then I can do that

0:33:26.160 --> 0:33:28.280
<v Speaker 1>on Roland. But if you want to trade it into

0:33:28.320 --> 0:33:30.760
<v Speaker 1>something else right now, you actually have to bridge that

0:33:30.840 --> 0:33:34.400
<v Speaker 1>to ethereum or move that to finance or some other exchange.

0:33:34.480 --> 0:33:37.160
<v Speaker 1>Right that is a very bad used for experience. Like

0:33:37.200 --> 0:33:39.520
<v Speaker 1>that's not really how it is in any other normal game.

0:33:39.800 --> 0:33:42.640
<v Speaker 1>So if you're comparing you to let's say World of Forcraft,

0:33:43.000 --> 0:33:45.760
<v Speaker 1>when you are finding let's say gold there or any

0:33:45.800 --> 0:33:48.280
<v Speaker 1>other let's say, would you would be able to trade

0:33:48.320 --> 0:33:51.640
<v Speaker 1>that immediately on a marketplace. So that's it. That's that's it.

0:33:51.720 --> 0:33:53.800
<v Speaker 1>You know, it's just going to be an expanded marketplace

0:33:53.800 --> 0:33:56.880
<v Speaker 1>which now suddenly has access to these fungible tokens like

0:33:57.360 --> 0:33:59.920
<v Speaker 1>you know, SLP a excess and in the future maybe

0:34:00.000 --> 0:34:03.000
<v Speaker 1>would inside access stone I think you've got guys understand

0:34:03.040 --> 0:34:05.840
<v Speaker 1>my drift here. It's just about the underlying infrastructure is

0:34:05.840 --> 0:34:08.960
<v Speaker 1>a decentralized exchange. So for normal people, like the only

0:34:08.960 --> 0:34:11.080
<v Speaker 1>thing they would see is the marketplace. Are you going

0:34:11.120 --> 0:34:15.640
<v Speaker 1>to offer um like some form of defy on the

0:34:15.719 --> 0:34:18.839
<v Speaker 1>new exchange as well? So one of the interesting things

0:34:18.880 --> 0:34:21.800
<v Speaker 1>about act now is that you can take the tokens

0:34:21.800 --> 0:34:25.000
<v Speaker 1>that are in existence, like a access or SLP or whatever,

0:34:25.160 --> 0:34:27.239
<v Speaker 1>and do lots of de five things to them, like

0:34:27.320 --> 0:34:30.040
<v Speaker 1>staking or lending them out or whatever you want to do.

0:34:30.600 --> 0:34:33.879
<v Speaker 1>Is that like also an activity that you would aim

0:34:33.960 --> 0:34:38.840
<v Speaker 1>to capture for your users, that that that touches on

0:34:38.880 --> 0:34:40.759
<v Speaker 1>some of the you know, the future that we see

0:34:40.760 --> 0:34:43.279
<v Speaker 1>for Sky maybe is an ACCI. So when we are

0:34:43.680 --> 0:34:46.360
<v Speaker 1>looking at our users right, what we see is that

0:34:47.320 --> 0:34:49.520
<v Speaker 1>of the user base, they have never used any sort

0:34:49.520 --> 0:34:52.640
<v Speaker 1>of crypto before. Of them have never even had a

0:34:52.640 --> 0:34:55.680
<v Speaker 1>bank account before. So these players, they're very new to

0:34:55.719 --> 0:34:58.600
<v Speaker 1>the financial system. And if they can start playing a

0:34:58.640 --> 0:35:01.480
<v Speaker 1>game like ACXI where they actually end up owning their

0:35:01.560 --> 0:35:05.759
<v Speaker 1>tokens and their assets and by extension digital identity, that

0:35:05.760 --> 0:35:07.719
<v Speaker 1>means that eventually they might be able to do something

0:35:07.760 --> 0:35:11.120
<v Speaker 1>more with them. Because they have their wallet automatically created

0:35:11.120 --> 0:35:13.759
<v Speaker 1>when they set up a game account, and they will

0:35:13.840 --> 0:35:16.360
<v Speaker 1>get money there too, and that means that you know,

0:35:16.400 --> 0:35:18.760
<v Speaker 1>they can maybe even spend that in the real world eventually,

0:35:18.960 --> 0:35:20.759
<v Speaker 1>and of course be able to lend on it. It

0:35:20.880 --> 0:35:23.160
<v Speaker 1>just depends on features we want to add to Roman,

0:35:23.360 --> 0:35:24.799
<v Speaker 1>and that's going to take a little bit of time

0:35:24.840 --> 0:35:27.279
<v Speaker 1>to figure out, Like how effective will the chain be

0:35:27.800 --> 0:35:29.640
<v Speaker 1>as we are scaling, So let's say we might take

0:35:29.680 --> 0:35:33.160
<v Speaker 1>ten million users one million, how how many things can

0:35:33.200 --> 0:35:35.960
<v Speaker 1>actually be on chain before even we are struggling at

0:35:35.960 --> 0:35:38.560
<v Speaker 1>this scare. But I'm super excited about the potential to

0:35:38.680 --> 0:35:41.600
<v Speaker 1>you know, onboard millions of people who have never used

0:35:41.600 --> 0:35:58.160
<v Speaker 1>financial tools at all into the connected world. I should say,

0:36:03.400 --> 0:36:05.120
<v Speaker 1>so I had another question, but I want to ask

0:36:05.200 --> 0:36:08.960
<v Speaker 1>this first because you have a problem that very few

0:36:09.080 --> 0:36:14.480
<v Speaker 1>crypto applications have had to deal with, which is mass popularity.

0:36:14.920 --> 0:36:16.960
<v Speaker 1>So it'saying even if you do look at like the

0:36:17.000 --> 0:36:20.960
<v Speaker 1>top applications that are built on top of Ethereum, like

0:36:21.640 --> 0:36:24.720
<v Speaker 1>unit swap whose founder we talked to, or the lending

0:36:24.719 --> 0:36:27.400
<v Speaker 1>protocol of or some of these others, they may have

0:36:27.480 --> 0:36:30.080
<v Speaker 1>a lot of money locked in them, but they don't

0:36:30.080 --> 0:36:33.400
<v Speaker 1>exactly have like mass popularity by any stretch on the

0:36:33.440 --> 0:36:36.319
<v Speaker 1>scale that actually we're talking like millions of people. I'm

0:36:36.320 --> 0:36:39.319
<v Speaker 1>pretty sure there's not like there are not many sort

0:36:39.360 --> 0:36:42.120
<v Speaker 1>of crypto apps that have like millions of people like

0:36:42.160 --> 0:36:43.880
<v Speaker 1>you have. So you have this problem and one of

0:36:43.920 --> 0:36:46.640
<v Speaker 1>the ways you solved it was creating the run in

0:36:46.920 --> 0:36:51.640
<v Speaker 1>side chain. Do you ultimately see, like, let's say, you know,

0:36:51.719 --> 0:36:55.400
<v Speaker 1>just looking at the broad expanse of things that happened

0:36:55.480 --> 0:36:59.120
<v Speaker 1>on crypto and various n f T projects, do you

0:36:59.200 --> 0:37:03.400
<v Speaker 1>ultimately that as things get popular, that it'll look like

0:37:03.440 --> 0:37:07.200
<v Speaker 1>a you know, maybe some lending protocol becomes really huge,

0:37:07.239 --> 0:37:10.760
<v Speaker 1>and like why are we paying huge fees to eat whales?

0:37:11.080 --> 0:37:14.160
<v Speaker 1>Why are we accepting such variable gas fees every time

0:37:14.200 --> 0:37:17.200
<v Speaker 1>there's like a new token launch of some like derivative

0:37:17.360 --> 0:37:19.919
<v Speaker 1>of a puppy coin or something like that. And we'll

0:37:19.960 --> 0:37:22.359
<v Speaker 1>then make the decision that why don't we have our

0:37:22.360 --> 0:37:26.760
<v Speaker 1>own ethereum side chain where we can have stable prices,

0:37:27.040 --> 0:37:30.680
<v Speaker 1>cheap prices, high scalable throughput, and not have to worry

0:37:30.719 --> 0:37:33.920
<v Speaker 1>about some new n f T drop that's going to

0:37:33.960 --> 0:37:36.120
<v Speaker 1>cause gas fees while we're trying to do like our

0:37:36.200 --> 0:37:38.759
<v Speaker 1>staking on unit swap that has nothing to do with it, Like,

0:37:38.960 --> 0:37:41.360
<v Speaker 1>is this Do you see what you've done as a

0:37:41.440 --> 0:37:46.080
<v Speaker 1>likely um part of the roadmap for other popular apps,

0:37:46.080 --> 0:37:49.719
<v Speaker 1>even if they don't see it yet. Yeah, I mean definitely.

0:37:49.880 --> 0:37:53.200
<v Speaker 1>I think the great thing about about building on on

0:37:53.239 --> 0:37:55.200
<v Speaker 1>the e v M is that you know, we can

0:37:55.239 --> 0:37:57.760
<v Speaker 1>top into the interior and ecosystem and we can basically

0:37:57.840 --> 0:37:59.879
<v Speaker 1>fork off if we see that there there are things

0:37:59.880 --> 0:38:02.040
<v Speaker 1>that we might find valuable. But at the same time,

0:38:02.080 --> 0:38:05.520
<v Speaker 1>it also adds value to ethereum, because any innovation that

0:38:05.560 --> 0:38:08.600
<v Speaker 1>happens on the Roland side chain will also benefit ethereum.

0:38:09.000 --> 0:38:11.480
<v Speaker 1>So I'm in gredually bullish on ethereum as you know,

0:38:11.560 --> 0:38:14.279
<v Speaker 1>the center of or the the how can I call

0:38:14.320 --> 0:38:17.520
<v Speaker 1>it the the the settlement layer for the new Internet,

0:38:17.760 --> 0:38:19.839
<v Speaker 1>And I think in as ethereum scales, that's just going

0:38:19.840 --> 0:38:22.239
<v Speaker 1>to be more and more apparent um. So for me,

0:38:22.320 --> 0:38:24.440
<v Speaker 1>I think it actually benefits everyone. But but I'm not

0:38:24.480 --> 0:38:27.080
<v Speaker 1>sure like that all of the all of the transaction

0:38:27.120 --> 0:38:29.080
<v Speaker 1>should be on the theorem right now as they are.

0:38:29.160 --> 0:38:31.200
<v Speaker 1>Of course, I'm an avid and a t collector. I love,

0:38:31.239 --> 0:38:34.120
<v Speaker 1>you know, trying to get some tokens, but you know,

0:38:34.200 --> 0:38:36.719
<v Speaker 1>when when when there's going on, but you know, it's

0:38:36.719 --> 0:38:38.799
<v Speaker 1>a very heavy gas work, so it's pretty hard to

0:38:39.040 --> 0:38:41.239
<v Speaker 1>even for me, even for me to justify it. Of course,

0:38:41.280 --> 0:38:43.479
<v Speaker 1>as as a crypto person who's been in the space

0:38:43.520 --> 0:38:45.719
<v Speaker 1>for years now, I think it's getting a little bit ridiculous,

0:38:45.920 --> 0:38:47.680
<v Speaker 1>and of course it can't really be like that, so

0:38:48.400 --> 0:38:50.040
<v Speaker 1>but I think, you know, it's it's just the start.

0:38:50.400 --> 0:38:51.960
<v Speaker 1>But I'm as I said, I am bullish on the

0:38:52.120 --> 0:38:55.440
<v Speaker 1>on the theoreum capturing a lot of values. So this

0:38:55.520 --> 0:38:58.800
<v Speaker 1>gets back to another question that I was wondering about it,

0:38:58.800 --> 0:39:00.600
<v Speaker 1>and I guess it has to do with openness and

0:39:00.719 --> 0:39:04.080
<v Speaker 1>the degree of like, Okay, as you go down this

0:39:04.200 --> 0:39:06.600
<v Speaker 1>sort of like I guess maybe as you go up

0:39:06.600 --> 0:39:11.560
<v Speaker 1>the sort of application layers, you sacrifice certain elements of

0:39:11.680 --> 0:39:15.799
<v Speaker 1>sort of core blockchain trustlessness. Can could someone else on

0:39:16.000 --> 0:39:18.479
<v Speaker 1>the run in side chain build an actually game could

0:39:18.640 --> 0:39:20.879
<v Speaker 1>if Tracy and I came up with the game, could

0:39:20.960 --> 0:39:24.280
<v Speaker 1>we develop one that people could use their extra characters

0:39:24.280 --> 0:39:27.640
<v Speaker 1>and plan that's the plan in the future, But for

0:39:27.719 --> 0:39:30.120
<v Speaker 1>now it's still a little bit earlier. So what we

0:39:30.160 --> 0:39:32.319
<v Speaker 1>need is to make sure that it first works for

0:39:32.400 --> 0:39:34.879
<v Speaker 1>our use case. That's I mean, that's where we made

0:39:34.880 --> 0:39:37.799
<v Speaker 1>it right, it would be too early for us to

0:39:37.800 --> 0:39:40.560
<v Speaker 1>to share the access with with with the world. First

0:39:40.560 --> 0:39:42.360
<v Speaker 1>of all, like we don't have let's say, the the

0:39:42.440 --> 0:39:45.680
<v Speaker 1>APIs aren't you know, solid enough to to ensure that

0:39:45.719 --> 0:39:48.360
<v Speaker 1>you know, not enough people are hammering them, so you know,

0:39:48.480 --> 0:39:52.720
<v Speaker 1>that might mean that there would be you know, less stable,

0:39:53.120 --> 0:39:55.359
<v Speaker 1>that the service are less stable than they should be.

0:39:55.960 --> 0:39:58.440
<v Speaker 1>So we're actually waiting a little bit on that. So

0:39:58.560 --> 0:40:00.360
<v Speaker 1>we open it up. But in the future, you know,

0:40:00.480 --> 0:40:03.280
<v Speaker 1>not the only Acti Infinity games, but but also other games,

0:40:03.280 --> 0:40:06.279
<v Speaker 1>other games studios that that's what we plan to work

0:40:06.320 --> 0:40:09.040
<v Speaker 1>with because you know, if you're a game studio want

0:40:09.080 --> 0:40:12.640
<v Speaker 1>to wanting to make something like Acti Infinity or another

0:40:12.680 --> 0:40:15.640
<v Speaker 1>type of game, and you see ACTE Okay, they're successful,

0:40:15.719 --> 0:40:17.560
<v Speaker 1>they have a nice economy, and they even have the

0:40:17.560 --> 0:40:21.359
<v Speaker 1>scalable infrastructure of the distribution channels. Now why would they

0:40:21.360 --> 0:40:24.320
<v Speaker 1>not work with us? So so that's exactly why we

0:40:24.400 --> 0:40:26.799
<v Speaker 1>kind of made this entire ecosystem. So we needed to

0:40:26.840 --> 0:40:30.400
<v Speaker 1>solve our problems first, and that means that we probably

0:40:30.480 --> 0:40:32.799
<v Speaker 1>understand them anyone else in the world, and we can

0:40:32.840 --> 0:40:34.840
<v Speaker 1>also solve them for other games studios in the future

0:40:35.239 --> 0:40:38.600
<v Speaker 1>as well, so why don't we talk a little bit

0:40:38.640 --> 0:40:41.680
<v Speaker 1>more about the sort of in game economy, because one

0:40:41.680 --> 0:40:43.839
<v Speaker 1>of the interesting things in all of us, as we

0:40:43.880 --> 0:40:46.320
<v Speaker 1>mentioned in the intro, was not only are you making

0:40:46.360 --> 0:40:49.880
<v Speaker 1>all these technical decisions about, you know, how to manage

0:40:49.880 --> 0:40:53.360
<v Speaker 1>the blockchain, whether or not to launch a decentralized platform

0:40:53.400 --> 0:40:56.879
<v Speaker 1>that sort of thing, or a decentralized exchange, but you're

0:40:56.920 --> 0:41:01.239
<v Speaker 1>also managing that ecosystem. You're managing an actual economy, so

0:41:01.360 --> 0:41:04.200
<v Speaker 1>you're sort of like acting like a central bank. So

0:41:04.320 --> 0:41:06.839
<v Speaker 1>could you maybe give us an instance of for an

0:41:06.840 --> 0:41:10.600
<v Speaker 1>example of the kind of problems that you will encounter

0:41:10.960 --> 0:41:14.279
<v Speaker 1>in managing the axis system? So I imagine there is

0:41:14.520 --> 0:41:18.440
<v Speaker 1>volatility in um some of the axes that actual n

0:41:18.520 --> 0:41:20.640
<v Speaker 1>f T S and then you mentioned, of course the

0:41:21.719 --> 0:41:25.080
<v Speaker 1>currencies or the tokens access and s LP they've been

0:41:25.120 --> 0:41:27.800
<v Speaker 1>going up quite a lot recently. What kind of challenges

0:41:28.239 --> 0:41:31.080
<v Speaker 1>does that pose and and how what's your vision for

0:41:31.120 --> 0:41:34.040
<v Speaker 1>how this economy should ultimately be working and heading to

0:41:35.440 --> 0:41:37.080
<v Speaker 1>sure trace? Yeah, I mean, I think that's one of

0:41:37.080 --> 0:41:40.239
<v Speaker 1>the one of the real interesting things here that you

0:41:40.400 --> 0:41:43.799
<v Speaker 1>not only are we doing very heavy technological innovation, but

0:41:43.840 --> 0:41:48.120
<v Speaker 1>there's also business model innovation here um econom make innovation

0:41:48.120 --> 0:41:49.480
<v Speaker 1>in terms of you know, how do we see the

0:41:49.520 --> 0:41:52.320
<v Speaker 1>world working in the future. So we see action Comminuity

0:41:52.360 --> 0:41:55.719
<v Speaker 1>as a digital nation. And of course we are functioning

0:41:55.800 --> 0:41:58.600
<v Speaker 1>as the states in a sense that we are tax

0:41:58.920 --> 0:42:01.560
<v Speaker 1>system a smaller amount rather than us you know, from

0:42:01.600 --> 0:42:04.560
<v Speaker 1>a marketplace feed perspective, right, whenever a person is trading

0:42:04.600 --> 0:42:08.520
<v Speaker 1>on our marketplace, we take a four fee, and that

0:42:08.840 --> 0:42:11.680
<v Speaker 1>you know, enables a lot of economic activity between players

0:42:12.239 --> 0:42:14.600
<v Speaker 1>because it becomes a little bit like let's say the US,

0:42:14.719 --> 0:42:17.120
<v Speaker 1>whenever people are doing commerce against each other. You know,

0:42:17.200 --> 0:42:19.719
<v Speaker 1>the state might take a small tax on that. But

0:42:19.960 --> 0:42:24.960
<v Speaker 1>in traditional games, the state would you know, take of

0:42:24.960 --> 0:42:28.680
<v Speaker 1>of of every economic activity that's happening, like that's their goal.

0:42:29.080 --> 0:42:31.399
<v Speaker 1>So if we were a traditional game, we would take

0:42:31.400 --> 0:42:35.239
<v Speaker 1>all of the money. But that's kind of one part

0:42:35.239 --> 0:42:37.120
<v Speaker 1>of a lookout, you know. The one of the more

0:42:37.200 --> 0:42:40.440
<v Speaker 1>challenging things is actually balancing out the or you know,

0:42:40.480 --> 0:42:43.200
<v Speaker 1>making sure that the sp price is not too reflective.

0:42:43.440 --> 0:42:45.680
<v Speaker 1>When new people call into the game, they might have

0:42:45.719 --> 0:42:47.960
<v Speaker 1>you know, oh, super high expectations SUP is going to

0:42:47.960 --> 0:42:51.279
<v Speaker 1>stay at forty cents forever, when in reality, three months

0:42:51.320 --> 0:42:53.600
<v Speaker 1>before that it was at you know, two cents, so

0:42:53.880 --> 0:42:56.560
<v Speaker 1>that is a problem from that, you know, level of

0:42:56.600 --> 0:42:59.560
<v Speaker 1>expectation that these players have. So we are trying to,

0:42:59.600 --> 0:43:02.360
<v Speaker 1>you know, make sure that the price is somewhat stable,

0:43:02.560 --> 0:43:04.279
<v Speaker 1>and there are different ways that we can do that.

0:43:04.719 --> 0:43:06.880
<v Speaker 1>So when we see acts, as I mentioned, we we

0:43:06.960 --> 0:43:09.919
<v Speaker 1>function as the state, and that when we are balancing out,

0:43:09.960 --> 0:43:13.480
<v Speaker 1>Let's say how much SLP is required per breed of Actually,

0:43:13.480 --> 0:43:16.239
<v Speaker 1>we might reduce that or we might increase that. And

0:43:16.280 --> 0:43:18.840
<v Speaker 1>then there's another portion of the breeding fee which is

0:43:19.000 --> 0:43:21.719
<v Speaker 1>required to pay like as a developer fee, which is

0:43:21.719 --> 0:43:24.160
<v Speaker 1>also a part of how we make money, So we

0:43:24.239 --> 0:43:26.840
<v Speaker 1>might increase that or decrease that so that you know,

0:43:26.920 --> 0:43:30.160
<v Speaker 1>it balances out a little bit more. You know, I

0:43:30.239 --> 0:43:33.200
<v Speaker 1>was thinking about you know, Tracy started the discussion talking

0:43:33.200 --> 0:43:36.640
<v Speaker 1>about Magic the Gathering, and I admit I really should

0:43:36.719 --> 0:43:39.480
<v Speaker 1>learn more about the game and its history. But my

0:43:39.600 --> 0:43:44.600
<v Speaker 1>impression is the company Wizards of the Coast has taken

0:43:44.719 --> 0:43:49.400
<v Speaker 1>its responsibility as the steward of the magic economy very seriously.

0:43:49.600 --> 0:43:53.360
<v Speaker 1>They've never like flood the market with lots of different

0:43:53.400 --> 0:43:56.360
<v Speaker 1>cards because they might be expensive at any at any point.

0:43:56.400 --> 0:43:58.759
<v Speaker 1>It's sort of like made these decisions and try to

0:43:58.800 --> 0:44:01.080
<v Speaker 1>get things out of way? Can you can it all

0:44:01.120 --> 0:44:04.640
<v Speaker 1>be done? Is you say eventually algorithmically such that no

0:44:04.680 --> 0:44:06.920
<v Speaker 1>one needs to trust you? Or do you always think

0:44:06.920 --> 0:44:10.840
<v Speaker 1>there's going to be like some entity that like feels

0:44:10.840 --> 0:44:16.440
<v Speaker 1>a sense of responsibility towards towards the game, towards the ecosystem. Actually,

0:44:16.760 --> 0:44:18.879
<v Speaker 1>let's begin with Magic to Gathering. So I still follow

0:44:18.920 --> 0:44:23.320
<v Speaker 1>that scene lately, like I mean, Wizards of the Coast

0:44:23.400 --> 0:44:25.799
<v Speaker 1>are you know, now trying to extract as much money

0:44:25.800 --> 0:44:28.719
<v Speaker 1>as they count from the player base. So they so

0:44:28.760 --> 0:44:31.680
<v Speaker 1>they are dumping out all of these different we got

0:44:31.920 --> 0:44:35.920
<v Speaker 1>we gotta do Wizards of the Coast episode, it's like, yeah, alright,

0:44:35.920 --> 0:44:38.359
<v Speaker 1>we gotta yeah, definitely asked them like how much money

0:44:38.400 --> 0:44:40.839
<v Speaker 1>are they earn? Because it must be insane. But in

0:44:40.880 --> 0:44:43.080
<v Speaker 1>any case, the way that we see it is that

0:44:43.160 --> 0:44:46.520
<v Speaker 1>you know, Act Infinity is should be governed by the

0:44:46.560 --> 0:44:49.920
<v Speaker 1>a excess token holders, but sky Navis, which is you know,

0:44:49.960 --> 0:44:52.680
<v Speaker 1>the company that that we have, needs to be very

0:44:52.719 --> 0:44:55.360
<v Speaker 1>deeply involved with setting the direction and especially as we

0:44:55.440 --> 0:44:58.719
<v Speaker 1>move towards the centralization, because you know, if a if

0:44:58.760 --> 0:45:00.800
<v Speaker 1>a game or any kind of the call is supposed

0:45:00.840 --> 0:45:03.680
<v Speaker 1>to be governed by you know, the token holders. That's

0:45:03.719 --> 0:45:06.960
<v Speaker 1>kind of a role to decentralization. But we need to

0:45:07.040 --> 0:45:09.200
<v Speaker 1>be progressive in that sense. We need we need to move,

0:45:09.280 --> 0:45:11.319
<v Speaker 1>we need to walk before we can run. So by

0:45:11.400 --> 0:45:13.000
<v Speaker 1>saying that I need to we actually need to make

0:45:13.000 --> 0:45:15.239
<v Speaker 1>sure that it's stable first. So that would be one

0:45:15.239 --> 0:45:17.959
<v Speaker 1>of like the foundational things that we need to ship.

0:45:18.239 --> 0:45:19.960
<v Speaker 1>How long will that take? I guess we'll see. We

0:45:20.000 --> 0:45:22.239
<v Speaker 1>don't know because it has never been created before, so

0:45:22.320 --> 0:45:24.279
<v Speaker 1>we might take five years, it might take ten years.

0:45:24.520 --> 0:45:25.959
<v Speaker 1>I think, you know, we have to be honest about

0:45:25.960 --> 0:45:28.200
<v Speaker 1>these things that you know, sure, we're making something brand

0:45:28.200 --> 0:45:30.280
<v Speaker 1>new here. There are some problems, but there are massive

0:45:30.280 --> 0:45:32.279
<v Speaker 1>opportunities here as well. And I think the whole world

0:45:32.280 --> 0:45:35.520
<v Speaker 1>will be watching exactly what's happening in actually Infinity because

0:45:35.560 --> 0:45:38.399
<v Speaker 1>maybe not only can we you know, improve the game

0:45:38.480 --> 0:45:40.399
<v Speaker 1>side of it, but maybe also improve you know, how

0:45:40.400 --> 0:45:43.879
<v Speaker 1>the world works. So I'm incredibly excited about the future here.

0:45:44.800 --> 0:45:47.960
<v Speaker 1>Not to be labor the Wizards of the Coast analogy,

0:45:48.040 --> 0:45:50.319
<v Speaker 1>but I mean one of the things that they did

0:45:50.360 --> 0:45:53.480
<v Speaker 1>do in order to sort of rebalance out the magic

0:45:53.560 --> 0:45:56.719
<v Speaker 1>the gathering experience or ecosystem, was they set up what

0:45:56.840 --> 0:45:59.919
<v Speaker 1>was it called the pro League right when, like when

0:46:00.000 --> 0:46:02.440
<v Speaker 1>there were so many powerful cards that were out in

0:46:02.480 --> 0:46:05.960
<v Speaker 1>the game, like wasn't becoming that much fun to play

0:46:06.000 --> 0:46:09.120
<v Speaker 1>because if someone you know had a Black Lotus or whatever,

0:46:09.120 --> 0:46:11.000
<v Speaker 1>they could just like without a bunch of those and

0:46:11.040 --> 0:46:12.799
<v Speaker 1>win the game really easily. Is no one wanted to

0:46:12.800 --> 0:46:16.520
<v Speaker 1>play anymore. They created a pro league that had different rules,

0:46:16.719 --> 0:46:19.279
<v Speaker 1>and the whole idea was to actually make the game

0:46:19.360 --> 0:46:22.880
<v Speaker 1>fun and interesting again. And my understanding is that Axie

0:46:23.040 --> 0:46:27.160
<v Speaker 1>does have some people who sort of livestream gaming on

0:46:27.200 --> 0:46:31.080
<v Speaker 1>Twitch or Discord or whatever. But like, is that something

0:46:31.600 --> 0:46:35.239
<v Speaker 1>that that you could see, like you guys really pushing for,

0:46:35.400 --> 0:46:38.120
<v Speaker 1>like this idea of sort of like a professional league

0:46:38.239 --> 0:46:43.000
<v Speaker 1>or maybe like more creative solutions to solving imbalances that

0:46:43.160 --> 0:46:47.520
<v Speaker 1>may emerge in the Axi economy. Yeah. I mean, so

0:46:47.840 --> 0:46:51.200
<v Speaker 1>my background is, you know, as a game person, I

0:46:51.239 --> 0:46:52.880
<v Speaker 1>loved I was even trying to get into the pro

0:46:53.000 --> 0:46:55.160
<v Speaker 1>tore at one point in Magically Gathering. But I have

0:46:55.320 --> 0:46:58.839
<v Speaker 1>played competitive you know, both Worldcraft three Data and Dodata two.

0:46:58.960 --> 0:47:01.680
<v Speaker 1>So I mean I'm always pushing for that side of

0:47:01.800 --> 0:47:03.719
<v Speaker 1>you know, the acts infinity, And I think you see

0:47:03.719 --> 0:47:06.560
<v Speaker 1>Actuffinity working, is that you know, the people who have

0:47:06.960 --> 0:47:10.000
<v Speaker 1>the best access, they can't always win all of the time.

0:47:10.160 --> 0:47:12.560
<v Speaker 1>There has to be skilled involved as well, and that's

0:47:12.560 --> 0:47:14.839
<v Speaker 1>you know, the next the game aspect of it. That's

0:47:14.880 --> 0:47:16.560
<v Speaker 1>also why we are you know, doubling down on the

0:47:16.560 --> 0:47:18.640
<v Speaker 1>East Ports and various areas of the world so we

0:47:18.760 --> 0:47:21.920
<v Speaker 1>might and we even have you know, a seasonable season

0:47:22.200 --> 0:47:24.680
<v Speaker 1>inside the game itself, so if you're ranking among the

0:47:24.719 --> 0:47:28.000
<v Speaker 1>top thousand players, you actually get a higher reward. So

0:47:28.360 --> 0:47:30.359
<v Speaker 1>we want to reward good players, and I think that's

0:47:30.400 --> 0:47:38.000
<v Speaker 1>a part of what gives certain aspects of access value. Alex.

0:47:38.160 --> 0:47:40.320
<v Speaker 1>It was great to have you on and hear about

0:47:40.360 --> 0:47:44.040
<v Speaker 1>like how AXI is working currently and all the things

0:47:44.320 --> 0:47:46.040
<v Speaker 1>that you have planned for it. I mean, I think

0:47:46.160 --> 0:47:49.440
<v Speaker 1>this is definitely one of the more for most ambitious

0:47:49.440 --> 0:47:52.120
<v Speaker 1>projects that I've heard in the crypto space. So really

0:47:52.160 --> 0:47:55.400
<v Speaker 1>interesting to hear from you. Thank you so much. Yeah,

0:47:55.440 --> 0:47:57.640
<v Speaker 1>thanks crazy, thanks, Joe, I mean, happy to be here.

0:47:57.680 --> 0:48:01.200
<v Speaker 1>I think, incredibly exciting to side of days that had Yeah,

0:48:01.239 --> 0:48:14.800
<v Speaker 1>that was great, Thank you so much so, Joe. Um.

0:48:14.840 --> 0:48:18.760
<v Speaker 1>I thought that conversation was like very very fascinating, mostly

0:48:18.800 --> 0:48:22.480
<v Speaker 1>for the point that you kind of made about how

0:48:22.680 --> 0:48:25.520
<v Speaker 1>this is one of the few blockchain projects that is

0:48:25.560 --> 0:48:29.760
<v Speaker 1>actually like scaling at an enormous rate and actually having

0:48:29.960 --> 0:48:32.000
<v Speaker 1>a lot of people who aren't playing it. Yeah, there's

0:48:32.040 --> 0:48:34.440
<v Speaker 1>a lot of crypto stuff that has a ton of money,

0:48:35.239 --> 0:48:38.040
<v Speaker 1>Like there's a ton of like money, but there are

0:48:38.040 --> 0:48:40.000
<v Speaker 1>not a lot of crypto things that have a ton

0:48:40.040 --> 0:48:43.799
<v Speaker 1>of people and or apps. And I think, like if

0:48:43.840 --> 0:48:45.840
<v Speaker 1>you actually looked at like the daily number of people

0:48:45.880 --> 0:48:50.560
<v Speaker 1>like say using unit swap wildly successful defied platform, I

0:48:50.560 --> 0:48:53.120
<v Speaker 1>don't think there's like still like bad many is certainly

0:48:53.120 --> 0:48:55.719
<v Speaker 1>not dealing with millions of people by any stretch. So

0:48:55.800 --> 0:48:57.680
<v Speaker 1>it also gets back to a point that I think

0:48:57.719 --> 0:49:00.400
<v Speaker 1>we've discussed in some of our DeFi episode, which is

0:49:00.400 --> 0:49:06.399
<v Speaker 1>about the educational process in all of this. So like, I,

0:49:06.680 --> 0:49:09.279
<v Speaker 1>you know, it's tricky enough for me to open a

0:49:09.280 --> 0:49:12.080
<v Speaker 1>meta mask account from like Hong Kong using a Hong

0:49:12.160 --> 0:49:15.280
<v Speaker 1>Kong credit card, um, but then like trying to figure

0:49:15.320 --> 0:49:19.520
<v Speaker 1>out how to state coins or do actual defy things

0:49:19.560 --> 0:49:23.480
<v Speaker 1>like it just seems incredibly complex to me. But if

0:49:23.520 --> 0:49:27.080
<v Speaker 1>you start having these games where everything is sort of

0:49:27.080 --> 0:49:30.360
<v Speaker 1>built in, and that's why I think the decentralized exchange

0:49:30.360 --> 0:49:33.480
<v Speaker 1>is quite interesting, and you start sort of teaching I

0:49:33.520 --> 0:49:37.200
<v Speaker 1>mean literally millions of people about crypto and blockchain and

0:49:37.360 --> 0:49:40.600
<v Speaker 1>n f t s and defy like that is very

0:49:40.640 --> 0:49:44.400
<v Speaker 1>interesting to me. It actually kind of blows my mind

0:49:44.960 --> 0:49:47.680
<v Speaker 1>the hoops that people have to jump through, and then

0:49:47.719 --> 0:49:51.640
<v Speaker 1>they do jump through them, like you know, I like

0:49:51.960 --> 0:49:54.200
<v Speaker 1>to me, you know, I like like like we've only said,

0:49:54.200 --> 0:49:56.360
<v Speaker 1>like you know, you set up a metal mask account, etcetera.

0:49:56.360 --> 0:50:00.879
<v Speaker 1>It's pretty complicated. Buying coins is complicated staking and then

0:50:00.920 --> 0:50:03.120
<v Speaker 1>it's like you know, and it's just like on like

0:50:03.200 --> 0:50:05.239
<v Speaker 1>the big block chain, so that's just like ethereum. And

0:50:05.280 --> 0:50:07.279
<v Speaker 1>then you're like, oh, now I'm gonna like bridge my

0:50:07.880 --> 0:50:11.600
<v Speaker 1>uh tokens over to madic or the Binance chain or

0:50:11.640 --> 0:50:13.279
<v Speaker 1>something like that. But like people are doing it and

0:50:13.280 --> 0:50:16.719
<v Speaker 1>figuring it out, and then it's like okay, sky mave

0:50:16.880 --> 0:50:19.960
<v Speaker 1>is or actually I have to buy three axes and

0:50:20.040 --> 0:50:25.359
<v Speaker 1>I need some SLP because that's what's necessary. And yeah,

0:50:25.360 --> 0:50:27.719
<v Speaker 1>it's like yeah, yeah, I saw a thing once. It's

0:50:27.760 --> 0:50:30.520
<v Speaker 1>like a nine step process, and yet to have that

0:50:30.800 --> 0:50:34.040
<v Speaker 1>nine step process and they have that success, you know,

0:50:34.160 --> 0:50:36.719
<v Speaker 1>it's still I guess to this fundamental question though, that's

0:50:36.719 --> 0:50:40.000
<v Speaker 1>like almost impossible to answer. It's like is it really

0:50:40.080 --> 0:50:42.440
<v Speaker 1>fun or is this like, yeah, I'm going to do

0:50:42.520 --> 0:50:44.400
<v Speaker 1>nine steps because I can make more money in a

0:50:44.480 --> 0:50:47.480
<v Speaker 1>day than I can working minimum wage and the Philippines

0:50:47.520 --> 0:50:50.440
<v Speaker 1>which is where they're very popular, so that's still like

0:50:50.560 --> 0:50:53.840
<v Speaker 1>kind of this unanswered thing. But then on the flip side,

0:50:53.840 --> 0:50:56.040
<v Speaker 1>it's like this has been the criticism of crypto from

0:50:56.120 --> 0:50:57.799
<v Speaker 1>day one. It's like, well, aren't you just in this

0:50:57.880 --> 0:51:01.760
<v Speaker 1>for the speculation And it's like seems like the answer

0:51:01.760 --> 0:51:03.799
<v Speaker 1>to a lot of these things. Yes, but crypto keeps growing.

0:51:03.840 --> 0:51:06.160
<v Speaker 1>I don't know, it's very like it's chicken and Eggie.

0:51:06.200 --> 0:51:10.000
<v Speaker 1>So here's what I think is changing, Like this idea

0:51:10.040 --> 0:51:15.400
<v Speaker 1>that crypto is a viable alternative to normal jobs or

0:51:15.480 --> 0:51:18.640
<v Speaker 1>traditional jobs, or the idea that like crypto is a

0:51:18.760 --> 0:51:21.719
<v Speaker 1>viable way of making money. And you weren't here for

0:51:21.719 --> 0:51:24.719
<v Speaker 1>this episode, but Joseph Wang about a week or two

0:51:24.760 --> 0:51:29.320
<v Speaker 1>ago was talking about this idea that like maybe one

0:51:29.560 --> 0:51:34.440
<v Speaker 1>of the factors in persistent like shortages of labor supply

0:51:34.600 --> 0:51:37.640
<v Speaker 1>in the US might be because people are sat there

0:51:37.640 --> 0:51:40.480
<v Speaker 1>saying loads of people making money off of bitcoin or

0:51:40.520 --> 0:51:42.880
<v Speaker 1>whatever or game stock, stock or whatever, and so that

0:51:43.000 --> 0:51:45.759
<v Speaker 1>kind of becomes a viable alternative. I think that is

0:51:45.880 --> 0:51:48.200
<v Speaker 1>what's changing. Like if you would have told people ten

0:51:48.280 --> 0:51:51.200
<v Speaker 1>or twenty years ago, uh, you don't have to work

0:51:51.200 --> 0:51:53.560
<v Speaker 1>your day job. You can just sit and play like

0:51:53.960 --> 0:51:57.960
<v Speaker 1>this Axi Infinity game and make a living wage, I

0:51:58.000 --> 0:52:01.359
<v Speaker 1>think like no one would have be yeah, yeah, but

0:52:01.520 --> 0:52:05.120
<v Speaker 1>and that's true. But to push back and to your

0:52:05.160 --> 0:52:07.879
<v Speaker 1>point that you brought up, it's like, how much of

0:52:07.920 --> 0:52:11.520
<v Speaker 1>these jobs are only viable because their premised on the

0:52:11.560 --> 0:52:15.359
<v Speaker 1>existence of new people coming into the space. So it's

0:52:15.400 --> 0:52:18.080
<v Speaker 1>like you could make a living selling paint. It's not

0:52:18.120 --> 0:52:20.080
<v Speaker 1>premised on the existence of more people are entering the

0:52:20.160 --> 0:52:22.680
<v Speaker 1>paint industry. It's premised on the existence of people wanting

0:52:22.719 --> 0:52:25.920
<v Speaker 1>to paint their own right. Like, at some point, I

0:52:25.960 --> 0:52:29.320
<v Speaker 1>think that's a very valid criticism. At some point, crypto

0:52:29.400 --> 0:52:31.480
<v Speaker 1>maybe be the kind of thing where it's like, okay,

0:52:31.480 --> 0:52:34.239
<v Speaker 1>it's providing financial services that people have ven used in

0:52:34.280 --> 0:52:37.160
<v Speaker 1>the real economy in some meaning, and that could be

0:52:37.680 --> 0:52:39.640
<v Speaker 1>a metaverse. So when I say real economy, I don't

0:52:39.640 --> 0:52:42.279
<v Speaker 1>necessarily mean a physical economy, but I do wonder, like

0:52:42.360 --> 0:52:46.400
<v Speaker 1>how much of crypto profits are still simply premised on

0:52:46.520 --> 0:52:51.160
<v Speaker 1>the idea of more people getting into crypto totally. And again,

0:52:51.239 --> 0:52:53.880
<v Speaker 1>like I think ACXI is sort of like a great

0:52:54.000 --> 0:52:58.000
<v Speaker 1>example of all these big themes and questions all in

0:52:58.200 --> 0:53:01.239
<v Speaker 1>like one concentrated games. So it's going to be really

0:53:01.239 --> 0:53:04.840
<v Speaker 1>interesting to see what happens as they continue to grow. Um,

0:53:04.880 --> 0:53:07.080
<v Speaker 1>you know, they were talking about getting to billions of people,

0:53:07.120 --> 0:53:09.360
<v Speaker 1>and it's even alex said, like, at some point, okay,

0:53:09.360 --> 0:53:12.319
<v Speaker 1>it's like when we hit our two billion tam or

0:53:12.400 --> 0:53:14.600
<v Speaker 1>when we then we we really got to make sure

0:53:14.600 --> 0:53:18.560
<v Speaker 1>the game is like super fun to play. Yeah, exactly. Um, okay,

0:53:18.800 --> 0:53:21.080
<v Speaker 1>well should we leave it there. Yeah, there's so much

0:53:21.120 --> 0:53:23.080
<v Speaker 1>more to talk about that there. As you say, there's

0:53:23.160 --> 0:53:25.120
<v Speaker 1>like no stopping point with any of this, but yeah,

0:53:25.160 --> 0:53:27.920
<v Speaker 1>let's leave it there. All right. Um. This has been

0:53:28.000 --> 0:53:31.000
<v Speaker 1>another episode of the All Thoughts Podcast. I'm Tracy Alloway.

0:53:31.080 --> 0:53:33.840
<v Speaker 1>You can follow me on Twitter at Tracy Halloway. And

0:53:33.880 --> 0:53:36.839
<v Speaker 1>I'm Joe Wisenthal. You can follow me on Twitter at

0:53:36.840 --> 0:53:39.760
<v Speaker 1>the Stalwart. And you should follow our guest on Twitter,

0:53:39.800 --> 0:53:43.319
<v Speaker 1>Alexander Leonard Larson. He's the co founder and CEO of

0:53:43.480 --> 0:53:47.080
<v Speaker 1>sky Mavis, the company behind Actually Infinity. His handle is

0:53:47.200 --> 0:53:51.600
<v Speaker 1>at psych out six. Follow our producer Laura Carlson. She's

0:53:51.680 --> 0:53:55.000
<v Speaker 1>at Laura M. Carlson, Follow the Bloomberg Head of podcast

0:53:55.040 --> 0:53:58.840
<v Speaker 1>Francesca Levi at Francesco Today, and check out all of

0:53:58.880 --> 0:54:02.719
<v Speaker 1>our podcasts at Bloomberg under the handle at podcasts. Thanks

0:54:02.719 --> 0:54:03.160
<v Speaker 1>for listening.