1 00:00:10,840 --> 00:00:14,240 Speaker 1: Hello, and welcome to another episode of the Odd Lots Podcast. 2 00:00:14,320 --> 00:00:18,799 Speaker 1: I'm Tracy Alloway and I'm Joe Wi Joe. I feel 3 00:00:18,840 --> 00:00:22,479 Speaker 1: like we may have had this conversation before, but, um, 4 00:00:22,560 --> 00:00:26,000 Speaker 1: did you ever play Magic the Gathering growing up? No? 5 00:00:26,160 --> 00:00:27,960 Speaker 1: I never did, And I kind of think it's weird 6 00:00:28,000 --> 00:00:30,080 Speaker 1: because maybe I'm like the type of person who would 7 00:00:30,080 --> 00:00:33,880 Speaker 1: have you were right. You did, right, Yeah I did. 8 00:00:33,920 --> 00:00:36,240 Speaker 1: But so I can see you sort of being interested 9 00:00:36,280 --> 00:00:40,680 Speaker 1: in it from a like Poker slash Mats perspective, Yeah, 10 00:00:40,960 --> 00:00:42,599 Speaker 1: I should have been. I should have been. Yeah, I 11 00:00:42,640 --> 00:00:45,760 Speaker 1: was more into it from a collecting perspective. I mean 12 00:00:45,800 --> 00:00:48,240 Speaker 1: I did play, but for me, like, I just liked 13 00:00:48,320 --> 00:00:50,960 Speaker 1: collecting all the cards. But the reason I bring it 14 00:00:51,040 --> 00:00:54,280 Speaker 1: up is because one of the interesting things about Magic 15 00:00:54,320 --> 00:00:58,440 Speaker 1: the Gathering was there was this whole ecosystem built around 16 00:00:58,720 --> 00:01:03,080 Speaker 1: this card collecting card playing game, and the company that 17 00:01:03,160 --> 00:01:05,880 Speaker 1: ran it was called Wizards of the Coast, and every 18 00:01:05,959 --> 00:01:08,679 Speaker 1: once in a while they would encounter major problems where 19 00:01:08,720 --> 00:01:11,560 Speaker 1: you know, the price of cards would suddenly get out 20 00:01:11,560 --> 00:01:14,920 Speaker 1: of whack, or the game wasn't as much fun to 21 00:01:15,000 --> 00:01:17,400 Speaker 1: play because they've released a bunch of cards that had 22 00:01:17,440 --> 00:01:20,000 Speaker 1: like special powers and things like that, and then they 23 00:01:20,000 --> 00:01:23,680 Speaker 1: had to figure out ways to fix the entire system 24 00:01:23,800 --> 00:01:26,040 Speaker 1: um and it was really interesting to sort of see 25 00:01:26,080 --> 00:01:29,480 Speaker 1: them do it and managed to. I guess they sort 26 00:01:29,520 --> 00:01:34,479 Speaker 1: of managed to avoid the fate that has overtaken so 27 00:01:34,520 --> 00:01:38,280 Speaker 1: many fads over the years, like think about beanie babies, right, 28 00:01:38,360 --> 00:01:41,280 Speaker 1: those are the classic example. But like magic, the gathering 29 00:01:41,319 --> 00:01:43,959 Speaker 1: has been going for years and they managed to keep 30 00:01:44,040 --> 00:01:47,720 Speaker 1: the system going totally and people are still really into 31 00:01:47,800 --> 00:01:51,960 Speaker 1: it and somehow, you know, even in people are still 32 00:01:51,960 --> 00:01:53,840 Speaker 1: playing it, And I think you make you make a 33 00:01:53,840 --> 00:01:58,240 Speaker 1: really good point, which is that they've kept successful despite 34 00:01:58,280 --> 00:02:00,800 Speaker 1: the fact that there is clearly a lot of speculation 35 00:02:00,880 --> 00:02:04,440 Speaker 1: in car like one could imagine a scenario in which 36 00:02:04,560 --> 00:02:07,520 Speaker 1: people are just in the cards for like the monetary aspect, 37 00:02:07,600 --> 00:02:10,000 Speaker 1: and then the gameplay sort of falls off because maybe 38 00:02:10,000 --> 00:02:12,360 Speaker 1: they get too expensive or whatever. But somehow they seem 39 00:02:12,360 --> 00:02:15,760 Speaker 1: to have strunk fine balance where yes, people pay a 40 00:02:15,800 --> 00:02:18,200 Speaker 1: lot for cards, and in fact, I think like recently 41 00:02:18,200 --> 00:02:20,760 Speaker 1: they're like some record cards even like just in the 42 00:02:20,840 --> 00:02:23,919 Speaker 1: last like several weeks or months, but the game itself 43 00:02:24,720 --> 00:02:28,720 Speaker 1: is still played enthusiastically by a lot of people. Yeah, exactly, 44 00:02:28,760 --> 00:02:30,480 Speaker 1: that's a really good way of putting it. So, um, 45 00:02:30,680 --> 00:02:32,680 Speaker 1: the reason I bring it up is not because we 46 00:02:32,720 --> 00:02:35,359 Speaker 1: were going to be talking about Magic the Gathering specifically 47 00:02:35,560 --> 00:02:37,320 Speaker 1: we should at some point, Yeah, I was gonna say 48 00:02:37,360 --> 00:02:39,359 Speaker 1: I would love to do that episode, but because we're 49 00:02:39,360 --> 00:02:42,079 Speaker 1: going to talk about a sort of brand new game 50 00:02:42,400 --> 00:02:45,880 Speaker 1: that gives me a lot of flashbacks to Magic. But 51 00:02:46,000 --> 00:02:48,760 Speaker 1: it's very much a new game in the sense that 52 00:02:48,840 --> 00:02:51,920 Speaker 1: it is it sort of brings together everything in the 53 00:02:51,960 --> 00:02:56,760 Speaker 1: world of crypto, like cryptocurrencies and f t s, non 54 00:02:56,760 --> 00:03:02,560 Speaker 1: fungible tokens, blockchain. It brings them altogether in the metaverse. Yeah, 55 00:03:02,560 --> 00:03:08,400 Speaker 1: exactly into one ecosystem and it's just exploded in popularity 56 00:03:08,600 --> 00:03:12,480 Speaker 1: in not recent years, right, And you know, I'll let 57 00:03:12,480 --> 00:03:14,679 Speaker 1: you do the proper intro. But one thing, just going 58 00:03:14,720 --> 00:03:18,680 Speaker 1: back to Magic real quickly before we move on. It's like, 59 00:03:19,080 --> 00:03:20,880 Speaker 1: you know, one of the things with Magic is like 60 00:03:21,000 --> 00:03:24,480 Speaker 1: you own your cards, right, you own your debt, and 61 00:03:24,520 --> 00:03:28,600 Speaker 1: with typical games online, you don't. You know, you think 62 00:03:28,639 --> 00:03:30,680 Speaker 1: about something, I don't know a game that people play, 63 00:03:30,720 --> 00:03:33,200 Speaker 1: I don't. I don't want to sound boomers, so I 64 00:03:33,320 --> 00:03:36,600 Speaker 1: like World of Warcraft. I don't know if anyone still 65 00:03:36,640 --> 00:03:38,839 Speaker 1: plays it. Whatever, it's like you don't really own your 66 00:03:38,960 --> 00:03:42,680 Speaker 1: character in the traditional sense, like you log into your character, 67 00:03:43,160 --> 00:03:45,840 Speaker 1: but it's not yours. And so with this idea of 68 00:03:45,880 --> 00:03:49,640 Speaker 1: like crypto gaming and really it's crypto in general, and 69 00:03:49,640 --> 00:03:52,840 Speaker 1: and of teas in general, et cetera, is this bridging 70 00:03:52,880 --> 00:03:55,240 Speaker 1: of the notion of ownership that this is a thing, 71 00:03:55,760 --> 00:03:59,240 Speaker 1: whether it's a character, whether it's token or whatever, it's 72 00:03:59,320 --> 00:04:01,480 Speaker 1: yours and you and move it from one environment to 73 00:04:01,520 --> 00:04:04,200 Speaker 1: the next. And so kind of like magic, you own 74 00:04:04,200 --> 00:04:07,240 Speaker 1: your card. In this world of crypto gaming, there's this 75 00:04:07,560 --> 00:04:10,840 Speaker 1: sense of ownership that hasn't existed in online or video 76 00:04:10,880 --> 00:04:13,640 Speaker 1: gaming previously, right, And of course you can make money 77 00:04:13,680 --> 00:04:15,920 Speaker 1: from that ownership as well. So if you earn, you know, 78 00:04:16,040 --> 00:04:19,400 Speaker 1: cryptocurrency in this gaming system, you can take it to 79 00:04:19,440 --> 00:04:22,440 Speaker 1: a crypto exchange and convert it into something else. So 80 00:04:22,800 --> 00:04:24,760 Speaker 1: maybe maybe we should just get on with it, because 81 00:04:24,800 --> 00:04:27,240 Speaker 1: we do have tons to talk about. We're gonna be 82 00:04:27,279 --> 00:04:31,240 Speaker 1: talking about Axie Infinity. Um, you might have heard of 83 00:04:31,279 --> 00:04:35,440 Speaker 1: it already. We have Alexander Leonard. He's the CEO and 84 00:04:35,600 --> 00:04:40,039 Speaker 1: co founder of Skymavis and axiuh and he's been kind 85 00:04:40,160 --> 00:04:43,000 Speaker 1: enough to come on the show. So Alex, Welcome to 86 00:04:43,120 --> 00:04:47,480 Speaker 1: a thought. Thanks. Basically, I'm I'm excited to be here. 87 00:04:47,720 --> 00:04:49,840 Speaker 1: I love the intro, by the way, as as a 88 00:04:49,960 --> 00:04:54,719 Speaker 1: Magic the Gathering player for over twenty years myself, definitely 89 00:04:55,160 --> 00:04:58,720 Speaker 1: to what's happening here. I definitely love that equalsystem and 90 00:04:58,800 --> 00:05:01,760 Speaker 1: how it evolves so well. So maybe just as an 91 00:05:01,760 --> 00:05:05,520 Speaker 1: intro you can kind of describe axe Um for anyone 92 00:05:05,640 --> 00:05:08,520 Speaker 1: who isn't familiar with it. I mean, we sort of 93 00:05:08,560 --> 00:05:11,080 Speaker 1: touched on it, but it is kind of unique in 94 00:05:11,120 --> 00:05:13,799 Speaker 1: the sense that it brings together all these different aspects 95 00:05:13,839 --> 00:05:17,280 Speaker 1: of the crypto world, but it also brings together some 96 00:05:17,360 --> 00:05:20,599 Speaker 1: things we've seen before. But you know, social networks and 97 00:05:20,680 --> 00:05:23,400 Speaker 1: this idea of like creating an ecosystem that very much 98 00:05:23,560 --> 00:05:28,120 Speaker 1: looks like a kind of contained economy. Yeah, sure that. 99 00:05:28,160 --> 00:05:30,560 Speaker 1: I mean, there is so much to unpack here. I 100 00:05:30,560 --> 00:05:31,960 Speaker 1: think a lot of what you guys mentioned, I mean, 101 00:05:31,960 --> 00:05:35,760 Speaker 1: the buzzwords are what drives attention to to the product. 102 00:05:35,839 --> 00:05:38,640 Speaker 1: But at a very high level, what we're making here 103 00:05:38,720 --> 00:05:43,239 Speaker 1: is is just a fun game using your ax digital 104 00:05:43,279 --> 00:05:46,360 Speaker 1: pet characters that then can be used in many, many 105 00:05:46,480 --> 00:05:49,240 Speaker 1: different games. Now, some of those games are the ones 106 00:05:49,279 --> 00:05:51,880 Speaker 1: that we as a team create so the one that's 107 00:05:51,960 --> 00:05:54,640 Speaker 1: most popular right now, it's it's the Battle game, where 108 00:05:54,680 --> 00:05:57,760 Speaker 1: you have your team of three Axi game characters and 109 00:05:57,880 --> 00:06:00,480 Speaker 1: you play against other players who also have a team 110 00:06:00,480 --> 00:06:03,880 Speaker 1: of of act game characters. And then there are many 111 00:06:03,880 --> 00:06:06,039 Speaker 1: other kind of sub games or different things that you 112 00:06:06,040 --> 00:06:08,280 Speaker 1: can use them for, such as Breeding of Actions, which 113 00:06:08,320 --> 00:06:11,320 Speaker 1: is another game. And then more games are coming such 114 00:06:11,320 --> 00:06:13,960 Speaker 1: as in All the Land or Kingdom based game, which 115 00:06:14,000 --> 00:06:16,320 Speaker 1: is more on that metadverse side. What we see is 116 00:06:16,360 --> 00:06:18,200 Speaker 1: that or the way that we've structured is that all 117 00:06:18,279 --> 00:06:21,320 Speaker 1: these games are connected. So the main characters that you have, 118 00:06:21,720 --> 00:06:24,600 Speaker 1: they travel across all of these different games, and that 119 00:06:24,640 --> 00:06:29,599 Speaker 1: again gives them more value, higher collectibility, and also more utility. 120 00:06:29,760 --> 00:06:32,280 Speaker 1: And it's been you know, almost four years since we 121 00:06:32,320 --> 00:06:34,839 Speaker 1: started now, so it's it's interesting to see that the 122 00:06:34,839 --> 00:06:36,919 Speaker 1: world has kind of caught up to our vision. And 123 00:06:36,960 --> 00:06:39,359 Speaker 1: now of course we're probably a product cycle ahead of 124 00:06:39,360 --> 00:06:42,120 Speaker 1: pretty much all of our competitors, so very unique, and 125 00:06:42,160 --> 00:06:45,200 Speaker 1: that's also why we have all of these players who 126 00:06:45,200 --> 00:06:47,559 Speaker 1: are coming in, you know, right now, over two million 127 00:06:47,600 --> 00:06:51,880 Speaker 1: daily active players, even though they can't they can't get 128 00:06:51,880 --> 00:06:55,120 Speaker 1: the application on any app stores like they have two sideloaded, 129 00:06:55,680 --> 00:06:59,159 Speaker 1: they have to go get there. Well, that's biocrypto stuff. 130 00:06:59,320 --> 00:07:02,000 Speaker 1: It's very high, a very high barrier to entry still, 131 00:07:02,080 --> 00:07:03,920 Speaker 1: but what we see is that the benefit that we're 132 00:07:04,040 --> 00:07:06,840 Speaker 1: enabling for these users in terms of true ownership and 133 00:07:06,880 --> 00:07:08,680 Speaker 1: in terms of you know what they can actually use 134 00:07:08,720 --> 00:07:11,360 Speaker 1: the game characters for, it's so unique that it has 135 00:07:11,520 --> 00:07:14,560 Speaker 1: never really existed in the same way before, because we're 136 00:07:14,600 --> 00:07:17,720 Speaker 1: combining all of the facets of new technology with some 137 00:07:17,960 --> 00:07:20,160 Speaker 1: you know, a nice game design from the past, and 138 00:07:20,160 --> 00:07:24,120 Speaker 1: then again making a quite a large ecosystem. So let's 139 00:07:24,120 --> 00:07:27,720 Speaker 1: talk a little bit more about the economics. There's seem 140 00:07:27,800 --> 00:07:31,520 Speaker 1: there's multiple assets, right, so the axes that one owns, 141 00:07:32,120 --> 00:07:35,760 Speaker 1: the three characters that you buy for battles, etcetera. Those 142 00:07:35,840 --> 00:07:37,760 Speaker 1: I guess are like n f T s and I 143 00:07:37,800 --> 00:07:40,920 Speaker 1: think people like by potion and that adds its own token. 144 00:07:40,920 --> 00:07:42,840 Speaker 1: Why do you talk to us a little bit about this? 145 00:07:43,600 --> 00:07:45,600 Speaker 1: And it's all going up like crazy, like I think 146 00:07:45,680 --> 00:07:48,200 Speaker 1: this year, like if you were if you were playing 147 00:07:48,200 --> 00:07:51,640 Speaker 1: actually last year, everything's up like two hundredfold or some 148 00:07:51,720 --> 00:07:53,480 Speaker 1: incredible amount due to the rush of in game But 149 00:07:53,480 --> 00:07:54,760 Speaker 1: why do you talk to us a little bit more 150 00:07:54,800 --> 00:07:58,360 Speaker 1: about the sort of like the ownable assets that exist 151 00:07:58,440 --> 00:08:02,200 Speaker 1: in game and how they interact. Sure, I mean, so 152 00:08:02,240 --> 00:08:05,040 Speaker 1: when we look at when we look at as the 153 00:08:05,080 --> 00:08:07,720 Speaker 1: first step that you know, people see as the Axecute 154 00:08:07,720 --> 00:08:11,280 Speaker 1: game character. Each of those characters are unique, so they 155 00:08:11,280 --> 00:08:13,480 Speaker 1: are defined as n f T s and they can 156 00:08:13,480 --> 00:08:15,920 Speaker 1: be used across different games, and you need three to 157 00:08:16,040 --> 00:08:18,720 Speaker 1: play the game, as I said, And when you're playing 158 00:08:18,720 --> 00:08:22,040 Speaker 1: the game, you can earn another token or win a 159 00:08:22,120 --> 00:08:25,080 Speaker 1: token which is called the Smooth Love Portion or SLP, 160 00:08:25,920 --> 00:08:29,880 Speaker 1: and that SLP token is then required to play the 161 00:08:29,920 --> 00:08:33,520 Speaker 1: other game, which is the Breeding game, and it gives 162 00:08:33,559 --> 00:08:36,079 Speaker 1: that value so to say that when whenever you want 163 00:08:36,120 --> 00:08:38,800 Speaker 1: to create a new Axi, you need to have this 164 00:08:39,280 --> 00:08:42,319 Speaker 1: SLP token. If you don't have it, then all new 165 00:08:42,360 --> 00:08:45,800 Speaker 1: Axes can ever be created. So each actially that's in 166 00:08:45,840 --> 00:08:49,000 Speaker 1: existence right now is actually the result of some other 167 00:08:49,120 --> 00:08:53,200 Speaker 1: human being that has played the Axi game generated the 168 00:08:53,400 --> 00:08:56,079 Speaker 1: SLP token and then used that to create a new 169 00:08:56,080 --> 00:08:58,920 Speaker 1: Axe through breathing. So that's how that part of the 170 00:08:58,920 --> 00:09:02,680 Speaker 1: economy works. And then we've also got the a excess token, 171 00:09:02,840 --> 00:09:05,120 Speaker 1: which is kind of the governance token for for the 172 00:09:05,160 --> 00:09:08,600 Speaker 1: Action Infinity game universe and that's you know, highly limited, 173 00:09:08,920 --> 00:09:11,760 Speaker 1: two hundred and seventy million of those in existence, and 174 00:09:11,880 --> 00:09:14,959 Speaker 1: it started out at a price of ten cents last 175 00:09:15,040 --> 00:09:19,480 Speaker 1: year and now it's it's over one per token. So 176 00:09:19,600 --> 00:09:23,120 Speaker 1: I mean, the the appreciation it has has been quite heavy, 177 00:09:23,480 --> 00:09:25,320 Speaker 1: and that's because it's kind of tied to to some 178 00:09:25,360 --> 00:09:27,200 Speaker 1: of the revenue streams that are that are going into 179 00:09:27,240 --> 00:09:30,920 Speaker 1: the ACTI Infinity game. Can you talk a little bit 180 00:09:30,960 --> 00:09:34,200 Speaker 1: about the revenue streams, because you know, this is like 181 00:09:34,760 --> 00:09:38,520 Speaker 1: both one of the strengths and I guess the criticisms 182 00:09:38,559 --> 00:09:41,640 Speaker 1: of the entire thing. So one of the reasons actually 183 00:09:42,200 --> 00:09:44,160 Speaker 1: is getting a lot of attention is because people are 184 00:09:44,200 --> 00:09:47,040 Speaker 1: making quite a bit of money from playing the game. 185 00:09:47,160 --> 00:09:49,959 Speaker 1: And this is how I first came across it. My 186 00:09:50,040 --> 00:09:54,040 Speaker 1: Bloomberg colleague Christine Servando. She wrote a really great piece 187 00:09:54,400 --> 00:09:57,880 Speaker 1: about how lots of people in the Philippines are basically 188 00:09:57,960 --> 00:10:00,920 Speaker 1: quitting their jobs and just playing ax You full time 189 00:10:01,240 --> 00:10:04,000 Speaker 1: and making enough money to live on. But at the 190 00:10:04,040 --> 00:10:07,280 Speaker 1: same time, there's been some criticism of the business model 191 00:10:07,360 --> 00:10:11,760 Speaker 1: from people who say, well, this is just sort of unsustainable. 192 00:10:12,040 --> 00:10:16,040 Speaker 1: There's this really high entry cost, you know, people have 193 00:10:16,120 --> 00:10:18,640 Speaker 1: to pay. Well, you can maybe update me on this, 194 00:10:18,760 --> 00:10:21,560 Speaker 1: but I think it's like a minimum of six eight 195 00:10:21,640 --> 00:10:24,120 Speaker 1: hundred dollars in order to get the axes that you 196 00:10:24,160 --> 00:10:26,960 Speaker 1: need in order to start playing. And so it feels 197 00:10:27,120 --> 00:10:29,960 Speaker 1: like you're sort of making money from the stream of 198 00:10:30,000 --> 00:10:32,520 Speaker 1: new players who are coming into this. So maybe you 199 00:10:32,559 --> 00:10:35,839 Speaker 1: can just break down where the revenues are actually coming 200 00:10:35,880 --> 00:10:39,280 Speaker 1: from for us. Yeah. Sure, So when you look at 201 00:10:39,320 --> 00:10:42,160 Speaker 1: how the SLP token, you know it's coming into existence, 202 00:10:42,679 --> 00:10:46,520 Speaker 1: that's related to whenever people are playing the game, and 203 00:10:46,600 --> 00:10:49,320 Speaker 1: that's well, the farming of of SLP when you were 204 00:10:49,360 --> 00:10:51,360 Speaker 1: when you were a player, you can farm you know, 205 00:10:51,400 --> 00:10:54,760 Speaker 1: small love potions or smooth love potions for between twelve 206 00:10:54,840 --> 00:10:57,920 Speaker 1: to fifteen dollars per day. That's the that's the current value, 207 00:10:57,920 --> 00:11:00,360 Speaker 1: and that has been fluctuating quite heavily over the pastor 208 00:11:00,360 --> 00:11:02,120 Speaker 1: and I would say three to four months. So at 209 00:11:02,120 --> 00:11:04,280 Speaker 1: one point maybe a player could earn even thirty to 210 00:11:04,360 --> 00:11:07,000 Speaker 1: forty dollars per day, and that was of course very 211 00:11:07,040 --> 00:11:09,559 Speaker 1: attractive for a lot of people. Now it's more normalized 212 00:11:09,559 --> 00:11:12,680 Speaker 1: to what it was before, you know, a massive run 213 00:11:12,760 --> 00:11:16,240 Speaker 1: up in users. When we are thinking about the long 214 00:11:16,360 --> 00:11:20,679 Speaker 1: term sustainability of acting, where we consider ourselves right now 215 00:11:20,760 --> 00:11:23,760 Speaker 1: is that Okay, we have two million daily active players. 216 00:11:24,320 --> 00:11:27,160 Speaker 1: All of those players they will need they need three 217 00:11:27,200 --> 00:11:30,400 Speaker 1: access right, so that's at least six million axes that 218 00:11:30,440 --> 00:11:34,880 Speaker 1: are required for for those two million players, and in existence, 219 00:11:34,920 --> 00:11:36,920 Speaker 1: we have about eight million axes or a little bit 220 00:11:37,000 --> 00:11:39,400 Speaker 1: less than that, that have been bread so far. And 221 00:11:39,440 --> 00:11:41,000 Speaker 1: if we then look at, you know, what is the 222 00:11:41,120 --> 00:11:44,480 Speaker 1: total addressable market for something like ACTI, Well, the way 223 00:11:44,520 --> 00:11:47,680 Speaker 1: we've defined it is that we don't we actually don't 224 00:11:47,679 --> 00:11:50,800 Speaker 1: compete against traditional games in the same way we might 225 00:11:50,840 --> 00:11:54,640 Speaker 1: actually compete against work against those players, those people in 226 00:11:54,679 --> 00:11:57,440 Speaker 1: the world who are unemployed or who are earning you know, 227 00:11:57,520 --> 00:12:00,240 Speaker 1: less than let's say fifteen dollars per day, so that 228 00:12:00,360 --> 00:12:02,880 Speaker 1: might be and I mean, the game is fun, it's enjoyable, 229 00:12:03,000 --> 00:12:05,160 Speaker 1: we have a large community, but at the same time, 230 00:12:05,400 --> 00:12:07,439 Speaker 1: we can tap into a brand new user base has 231 00:12:07,520 --> 00:12:10,520 Speaker 1: never even you know, considered a game in the same 232 00:12:10,559 --> 00:12:13,360 Speaker 1: way like a job in the metaverse, so that you know, 233 00:12:13,440 --> 00:12:15,199 Speaker 1: for us, leads those to believe that maybe we can 234 00:12:15,200 --> 00:12:18,280 Speaker 1: reach even one billion or two billion people. And that 235 00:12:18,320 --> 00:12:20,160 Speaker 1: means that there's still a lot of acxes that need 236 00:12:20,200 --> 00:12:23,400 Speaker 1: to be produced for the foreseeable future. It's totally fine 237 00:12:23,640 --> 00:12:26,160 Speaker 1: that SLP is being waited so that other players can 238 00:12:26,160 --> 00:12:28,360 Speaker 1: breed for that and so which then again is the 239 00:12:28,360 --> 00:12:30,920 Speaker 1: criticism that people will come with. But for us, that's 240 00:12:30,960 --> 00:12:34,600 Speaker 1: that's totally fine because we need these acts in existence. Now, 241 00:12:34,720 --> 00:12:37,280 Speaker 1: the question cons what happens when when we reach the 242 00:12:37,280 --> 00:12:40,400 Speaker 1: total addressable market, when we have you know, let's say 243 00:12:40,400 --> 00:12:43,880 Speaker 1: one billion or two billion players. Well, that's exactly when 244 00:12:43,880 --> 00:12:47,040 Speaker 1: Acts Infinity has to kind of evolve a little bit 245 00:12:47,040 --> 00:12:49,600 Speaker 1: from being displaced where there's a gold rusher of people 246 00:12:49,600 --> 00:12:51,680 Speaker 1: who want to breed access into more of a network 247 00:12:51,760 --> 00:12:54,640 Speaker 1: I would say social network where people are actually hanging 248 00:12:54,640 --> 00:12:56,960 Speaker 1: around in the game, they're having fun, they're going on 249 00:12:57,040 --> 00:13:00,160 Speaker 1: different adventures, they're playing many, many different games that we 250 00:13:00,760 --> 00:13:03,960 Speaker 1: and also the community can create. So I think that 251 00:13:04,160 --> 00:13:06,280 Speaker 1: is already a very proven model in terms of you know, 252 00:13:06,360 --> 00:13:08,960 Speaker 1: let's say roadblocks for example, how many players do they 253 00:13:09,000 --> 00:13:11,839 Speaker 1: have and nobody is you know, earning anything. So I 254 00:13:11,880 --> 00:13:14,880 Speaker 1: think everything is about getting that early user base involved 255 00:13:14,920 --> 00:13:17,079 Speaker 1: into your game so that they can fall in love 256 00:13:17,120 --> 00:13:19,320 Speaker 1: with the game, falling over the art, and you know, 257 00:13:19,640 --> 00:13:22,480 Speaker 1: stay inside this ecosystem, and then eventually we can evolve 258 00:13:22,520 --> 00:13:26,880 Speaker 1: from there. But I think actually the Roadblocks comparison is 259 00:13:27,000 --> 00:13:29,480 Speaker 1: interesting because you said the operative thing, which is that 260 00:13:29,840 --> 00:13:34,640 Speaker 1: people love playing Roadblocks despite the fact that there's, uh, 261 00:13:34,679 --> 00:13:37,679 Speaker 1: you know, there's no money involved. Maybe some people are 262 00:13:37,679 --> 00:13:40,240 Speaker 1: making money, but by and large that is not the motivation. 263 00:13:40,760 --> 00:13:43,679 Speaker 1: And throughout years, people have loved all kinds of games 264 00:13:44,600 --> 00:13:47,559 Speaker 1: that don't involve money. People love chess or people like, 265 00:13:47,640 --> 00:13:49,920 Speaker 1: you know, first person shooter games. Maybe there are some 266 00:13:50,000 --> 00:13:52,920 Speaker 1: tournaments or whatever you can win money, but money is 267 00:13:52,960 --> 00:13:57,960 Speaker 1: not essential to the enjoyability of those games. And so 268 00:13:58,000 --> 00:14:02,679 Speaker 1: I think, like, still, what maybe bothers people about Axe 269 00:14:02,760 --> 00:14:06,319 Speaker 1: or what is like, is the game fun now? Do 270 00:14:06,400 --> 00:14:10,079 Speaker 1: people have fun now playing the game or is it 271 00:14:10,160 --> 00:14:13,600 Speaker 1: this sort of like digital trudgery where it's like, okay, 272 00:14:13,720 --> 00:14:16,559 Speaker 1: yes you can make money. But if there was no 273 00:14:16,640 --> 00:14:20,040 Speaker 1: money by clicking over and over, or by earning this potion, 274 00:14:20,120 --> 00:14:23,200 Speaker 1: or by breeding your axes, or by borrowing an axe 275 00:14:23,440 --> 00:14:26,080 Speaker 1: to then breed it and then have your own by borrowing, 276 00:14:26,840 --> 00:14:30,440 Speaker 1: you know, etcetera, if all of the monetary appeal just 277 00:14:30,480 --> 00:14:33,120 Speaker 1: sort of went away, is the game That's a very 278 00:14:33,160 --> 00:14:36,240 Speaker 1: common question that we see from people who maybe you know, 279 00:14:36,320 --> 00:14:39,240 Speaker 1: aren't as deep in the ecosystem as we are, and 280 00:14:39,280 --> 00:14:42,400 Speaker 1: that's that's me. So that's what I admit. I'm not deep, 281 00:14:42,440 --> 00:14:45,080 Speaker 1: So that's why I'm yeah, yeah, So I mean the 282 00:14:45,440 --> 00:14:48,840 Speaker 1: very simple counter argument to that is, well, what happens 283 00:14:48,840 --> 00:14:51,800 Speaker 1: if you remove all the bells and whistles for let's say, 284 00:14:51,800 --> 00:14:54,920 Speaker 1: all mobile games, like there is no battle paths, there 285 00:14:55,000 --> 00:14:58,760 Speaker 1: is no you know, nothing extra, nothing gamified that that 286 00:14:58,840 --> 00:15:00,800 Speaker 1: you know, attracts players it. So I think, you know, 287 00:15:01,040 --> 00:15:04,360 Speaker 1: you can't actually remove every aspect from actually because that's 288 00:15:04,520 --> 00:15:07,200 Speaker 1: not how it was designed. It was decide in the 289 00:15:07,200 --> 00:15:09,200 Speaker 1: way that all of the game characters are n f 290 00:15:09,240 --> 00:15:12,320 Speaker 1: T s that they should be able to generate tokens, 291 00:15:12,360 --> 00:15:14,320 Speaker 1: and that's a big part of, you know, the entire 292 00:15:14,480 --> 00:15:16,920 Speaker 1: appeal of the game. So of course, like it's the 293 00:15:16,960 --> 00:15:19,000 Speaker 1: same thing as saying, you know, if you remove the 294 00:15:19,000 --> 00:15:22,680 Speaker 1: ability to play, like play the magic game, would it 295 00:15:22,720 --> 00:15:25,240 Speaker 1: be fun to just collect magic cards? I think this 296 00:15:25,360 --> 00:15:28,560 Speaker 1: is a different way of looking at it, but kind 297 00:15:28,560 --> 00:15:31,560 Speaker 1: of answering the question more specifically, if people are enjoying 298 00:15:31,600 --> 00:15:34,480 Speaker 1: actually infinity right now, Yes, a lot of people are. 299 00:15:34,800 --> 00:15:38,000 Speaker 1: It's actually about when we see look at the motivation 300 00:15:38,080 --> 00:15:40,920 Speaker 1: for players. Right we have Twitter polls where we can 301 00:15:40,920 --> 00:15:44,240 Speaker 1: see that you know, less than of the entire player 302 00:15:44,280 --> 00:15:46,960 Speaker 1: base are only in it for the money, So where 303 00:15:47,000 --> 00:15:48,720 Speaker 1: we see that maybe thirty percent is in it for 304 00:15:48,760 --> 00:15:51,400 Speaker 1: the community, So that would be all the social aspect 305 00:15:51,440 --> 00:15:54,160 Speaker 1: around it. That would be they find friends, they learn 306 00:15:54,200 --> 00:15:57,400 Speaker 1: about new technology, and then they actually love the game 307 00:15:57,520 --> 00:16:00,560 Speaker 1: at its current state, which to us is of course amazing, 308 00:16:01,360 --> 00:16:03,560 Speaker 1: And what it tells us is that when people come 309 00:16:03,560 --> 00:16:06,000 Speaker 1: into the game, they might be, you know, extrinsically motivated. 310 00:16:06,080 --> 00:16:08,400 Speaker 1: So let's say, hey, I can make you know r 311 00:16:08,400 --> 00:16:10,160 Speaker 1: o I, and I can make maybe are my r 312 00:16:10,200 --> 00:16:12,840 Speaker 1: o I back and let's say two months. Now, that's 313 00:16:12,840 --> 00:16:16,000 Speaker 1: an incredibly powerful driver of growth. So when we then 314 00:16:16,040 --> 00:16:18,360 Speaker 1: see that they come into the game, they fall in 315 00:16:18,360 --> 00:16:20,720 Speaker 1: love with, you know, the ecosystem, they fall in love 316 00:16:20,760 --> 00:16:23,240 Speaker 1: with everything that's around it, and then eventually some of 317 00:16:23,240 --> 00:16:25,600 Speaker 1: them collectors. And now this is where the kind of 318 00:16:25,680 --> 00:16:29,600 Speaker 1: intrinsic motivation part come in because when we see that players, 319 00:16:29,640 --> 00:16:33,760 Speaker 1: for example, in Acts Infinity, are spending over four thousand 320 00:16:33,800 --> 00:16:37,040 Speaker 1: dollars for an axe which has no way to gain 321 00:16:37,280 --> 00:16:39,400 Speaker 1: any money, that they can only buy it, they can 322 00:16:39,440 --> 00:16:41,920 Speaker 1: hold onto it, and then they can collect it. It's 323 00:16:41,960 --> 00:16:45,760 Speaker 1: actually more tied intrinsic motivation that they are they see 324 00:16:45,800 --> 00:16:47,760 Speaker 1: that what's happening in this community, that they want to 325 00:16:47,800 --> 00:16:49,600 Speaker 1: belong to it. They want to show off their status 326 00:16:49,640 --> 00:16:52,960 Speaker 1: because they're buying something that's exceedingly rare. And for us, 327 00:16:53,000 --> 00:16:55,160 Speaker 1: that's also kind of the direction that we want to 328 00:16:55,200 --> 00:16:58,720 Speaker 1: take actually in that you know, people find that this 329 00:16:58,800 --> 00:17:01,960 Speaker 1: is more real. Often times, these these digital assets which 330 00:17:01,960 --> 00:17:04,640 Speaker 1: are probably scares compared to when you look at something 331 00:17:04,680 --> 00:17:06,879 Speaker 1: like in real life in terms of luxury objects like 332 00:17:07,080 --> 00:17:10,080 Speaker 1: blue if its own bags or or let's say, rolux watchers, 333 00:17:10,080 --> 00:17:13,200 Speaker 1: because nobody knows how many of the them are in existence, 334 00:17:13,480 --> 00:17:17,040 Speaker 1: and the same actually goes for traditional digital assets in 335 00:17:17,240 --> 00:17:19,840 Speaker 1: normal games, like you have no idea how many of 336 00:17:19,840 --> 00:17:22,040 Speaker 1: these are in existence or if the game company just 337 00:17:22,240 --> 00:17:24,600 Speaker 1: they can simply dilute you. So I think that's you know, 338 00:17:24,680 --> 00:17:28,200 Speaker 1: one of the major differences. And also when we look 339 00:17:28,200 --> 00:17:29,879 Speaker 1: at you know, how much money is flowing into this 340 00:17:29,920 --> 00:17:32,760 Speaker 1: equal system and how many people are you know, interested 341 00:17:32,800 --> 00:17:35,280 Speaker 1: in the game itself, you know, the economy aspect of its. 342 00:17:35,560 --> 00:17:39,760 Speaker 1: Right now, over two point forty five billion dollars worth 343 00:17:39,800 --> 00:17:42,480 Speaker 1: of AXI n FT assets have been traded on our 344 00:17:42,640 --> 00:17:46,080 Speaker 1: n F t marketplace. So you know, simply saying that, hey, 345 00:17:46,119 --> 00:17:48,520 Speaker 1: you know, the game isn't fun, I think it's very unfair. 346 00:17:48,560 --> 00:17:51,199 Speaker 1: And then also it doesn't it actually disrespects everything that 347 00:17:51,240 --> 00:17:53,280 Speaker 1: we are trying to build. And also the players in 348 00:17:53,280 --> 00:17:55,600 Speaker 1: our game who are spending you know, ten hours not 349 00:17:55,720 --> 00:17:58,600 Speaker 1: only on the game, like playing the game, but also 350 00:17:58,680 --> 00:18:01,920 Speaker 1: playing the marketplace, playing the social game. So I think 351 00:18:01,920 --> 00:18:04,720 Speaker 1: you know that these are it's very complex part of it. 352 00:18:04,760 --> 00:18:07,320 Speaker 1: Then you guys touched on it also early on when 353 00:18:07,320 --> 00:18:09,960 Speaker 1: you look at the when you look at the ecosystem 354 00:18:09,960 --> 00:18:12,480 Speaker 1: in Magic the Gathering, right, they had Friday Night Magic, 355 00:18:12,560 --> 00:18:14,760 Speaker 1: they had all of these magic grand free tournaments. Like 356 00:18:14,800 --> 00:18:17,600 Speaker 1: people are collecting their starting up their own you know, 357 00:18:17,640 --> 00:18:20,480 Speaker 1: Magic the gathering shops. The same thing is happening in Axi. 358 00:18:20,520 --> 00:18:23,200 Speaker 1: You have people are making their own you know, scholarships 359 00:18:23,680 --> 00:18:27,200 Speaker 1: or teams or even businesses. Right. I've seen a contract 360 00:18:27,520 --> 00:18:44,680 Speaker 1: work contract between fayers, right, I think that's very unique. 361 00:18:48,640 --> 00:18:50,840 Speaker 1: So I do want to get into how you're sort 362 00:18:50,880 --> 00:18:53,720 Speaker 1: of managing the whole economy of Axe. But just one 363 00:18:53,720 --> 00:18:57,119 Speaker 1: more question on this point. I mean, one of the 364 00:18:57,160 --> 00:19:00,760 Speaker 1: criticisms is the high cost of entry and this idea 365 00:19:00,800 --> 00:19:03,920 Speaker 1: that maybe existing players are making money from the influx 366 00:19:03,960 --> 00:19:06,880 Speaker 1: of new players, So what would happen to the game 367 00:19:07,359 --> 00:19:10,440 Speaker 1: if you were to lower the entry costs? And I 368 00:19:10,480 --> 00:19:13,800 Speaker 1: think I read somewhere that you were planning or thinking 369 00:19:13,960 --> 00:19:17,439 Speaker 1: about doing like a free to play version of Taxi. 370 00:19:17,680 --> 00:19:20,119 Speaker 1: So I'm just curious, like, what would happen to the 371 00:19:20,119 --> 00:19:23,560 Speaker 1: existing product if prices for entry got lowered? And then 372 00:19:23,600 --> 00:19:28,200 Speaker 1: also why the free to play idea if the financial 373 00:19:28,200 --> 00:19:32,520 Speaker 1: incentives are part of the equation of Axi as it 374 00:19:32,600 --> 00:19:36,719 Speaker 1: was originally conceived. Yeah, sure, so Act Infinity was always 375 00:19:36,720 --> 00:19:39,280 Speaker 1: actually designed to be calm, free to play, because that's 376 00:19:39,280 --> 00:19:42,000 Speaker 1: how you know, see that we connect into the get 377 00:19:42,000 --> 00:19:44,240 Speaker 1: the AXI product into as many hands as possible. Right, 378 00:19:44,320 --> 00:19:46,120 Speaker 1: we know that people just want to some of them 379 00:19:46,119 --> 00:19:47,880 Speaker 1: just might want to play the game, try it out 380 00:19:47,920 --> 00:19:50,320 Speaker 1: before they actually take the plunge and you know, buy 381 00:19:50,400 --> 00:19:52,600 Speaker 1: there for his game character. So what we can rather 382 00:19:52,640 --> 00:19:54,960 Speaker 1: do is we can get their ability to earn tokens 383 00:19:55,119 --> 00:19:57,760 Speaker 1: if they you know, if they if they play the 384 00:19:57,840 --> 00:20:00,600 Speaker 1: free type of game. And a big reason for why 385 00:20:00,640 --> 00:20:02,960 Speaker 1: we don't have it is we actually have to solve 386 00:20:03,000 --> 00:20:05,400 Speaker 1: a lot of different problems before you know, we were 387 00:20:05,440 --> 00:20:07,960 Speaker 1: ready to distribute or even try to distribute the game 388 00:20:08,040 --> 00:20:11,600 Speaker 1: on more traditional app stores. And that means that, let's say, 389 00:20:11,600 --> 00:20:14,120 Speaker 1: if we want to have as many millions of users 390 00:20:14,200 --> 00:20:16,080 Speaker 1: or even billions of users, that we're looking for the 391 00:20:16,400 --> 00:20:19,240 Speaker 1: underlying you know, infrastructure needs to be there, and the 392 00:20:19,280 --> 00:20:21,679 Speaker 1: same also goals for you know, how we are looking 393 00:20:21,720 --> 00:20:25,119 Speaker 1: at the distribution channel. So when we are distributing, actually, 394 00:20:25,200 --> 00:20:27,440 Speaker 1: let's say, if we want to distribute actually on the 395 00:20:27,480 --> 00:20:30,479 Speaker 1: iOS or the the Apple Store or Google Play, like, 396 00:20:30,520 --> 00:20:32,679 Speaker 1: there is currently no way for people to just simply 397 00:20:32,720 --> 00:20:34,960 Speaker 1: click and then buy and get there and if he 398 00:20:35,800 --> 00:20:38,160 Speaker 1: very easily right, so we needed to make our own 399 00:20:38,200 --> 00:20:41,560 Speaker 1: distribution channel for that. The goal is to distribute the 400 00:20:41,560 --> 00:20:46,000 Speaker 1: new game on Google Play or the Apple Store and 401 00:20:46,080 --> 00:20:48,359 Speaker 1: eventually kind of on board them from there to become 402 00:20:48,400 --> 00:20:51,000 Speaker 1: blockchain type of players where they can actually own their 403 00:20:51,119 --> 00:20:56,000 Speaker 1: digital assets and you know, by extension, there also their identity. 404 00:20:56,080 --> 00:20:58,919 Speaker 1: Before we go on a little bit further, Tracy, you 405 00:20:59,000 --> 00:21:01,720 Speaker 1: both kind of mention and did. But it has gotten 406 00:21:01,760 --> 00:21:05,000 Speaker 1: incredible success in the Philippines where there are a lot 407 00:21:05,000 --> 00:21:07,960 Speaker 1: of people playing Axe, and as you mentioned, are these 408 00:21:08,119 --> 00:21:11,000 Speaker 1: so called scholarships because the price of the three n 409 00:21:11,040 --> 00:21:13,400 Speaker 1: f T s that one is required to buy has 410 00:21:13,440 --> 00:21:16,359 Speaker 1: gotten high, and so could you explain this sort of 411 00:21:16,400 --> 00:21:19,560 Speaker 1: like this sub phenomenon that's going on. What are the 412 00:21:19,600 --> 00:21:23,280 Speaker 1: show called scholarships and how is it enabling people who 413 00:21:23,359 --> 00:21:26,400 Speaker 1: might otherwise not have much cash to upfront to get 414 00:21:26,440 --> 00:21:29,200 Speaker 1: onto the game, to get into the game. Yes, so 415 00:21:29,520 --> 00:21:31,720 Speaker 1: the interesting thing about the scholarship is that it was 416 00:21:31,720 --> 00:21:34,600 Speaker 1: actually made by our players first. Like that feature, I mean, 417 00:21:34,640 --> 00:21:36,600 Speaker 1: we always had an idea that we wanted to make, 418 00:21:36,840 --> 00:21:39,280 Speaker 1: you know, let players lend out their axes to other 419 00:21:39,320 --> 00:21:42,439 Speaker 1: players because we had such an early, you know, active 420 00:21:42,440 --> 00:21:45,560 Speaker 1: player base who were breeding accees before they were very expensive. 421 00:21:46,400 --> 00:21:49,240 Speaker 1: So some players might have several thousands of axes and 422 00:21:49,280 --> 00:21:51,359 Speaker 1: they wanted to use them, but not a lot of 423 00:21:51,359 --> 00:21:55,159 Speaker 1: people they couldn't afford these act characters. So that feature 424 00:21:55,240 --> 00:21:58,600 Speaker 1: was actually coming internally as well. But then the way 425 00:21:58,600 --> 00:22:01,400 Speaker 1: that our accounts accounts at up his work is that 426 00:22:01,480 --> 00:22:05,200 Speaker 1: it allows people to actually separate being of the assets 427 00:22:05,359 --> 00:22:08,199 Speaker 1: by the playing of the game. So that means that 428 00:22:08,240 --> 00:22:11,440 Speaker 1: if you own a team of access on your account, 429 00:22:11,480 --> 00:22:14,320 Speaker 1: you can actually let another player log into that play 430 00:22:14,400 --> 00:22:16,480 Speaker 1: the game, and then the rewards will go to the 431 00:22:16,680 --> 00:22:19,600 Speaker 1: main account, which then again can be split between the 432 00:22:19,600 --> 00:22:23,640 Speaker 1: player and the owner of the character. Players actually saw 433 00:22:23,680 --> 00:22:25,800 Speaker 1: that and they did it themselves, and then we just 434 00:22:25,840 --> 00:22:27,679 Speaker 1: decided to let them run with it. So, you know, 435 00:22:28,160 --> 00:22:31,680 Speaker 1: from the sky Navis perspective, we don't promote any of that, 436 00:22:32,040 --> 00:22:34,560 Speaker 1: you know, lending of it yet because we haven't had 437 00:22:34,600 --> 00:22:36,880 Speaker 1: that feature internally, but you know, people are are still 438 00:22:36,880 --> 00:22:38,760 Speaker 1: spreading it, of course, and it's very interesting to see 439 00:22:38,760 --> 00:22:41,960 Speaker 1: how that has developed. Wait, so this actually reminds me 440 00:22:42,119 --> 00:22:44,560 Speaker 1: of one sort of technical thing that I wanted to 441 00:22:44,560 --> 00:22:47,280 Speaker 1: ask you. But you have rules that no one can 442 00:22:47,320 --> 00:22:51,360 Speaker 1: have more than one account at a time. Can can 443 00:22:51,400 --> 00:22:55,480 Speaker 1: you explain why those rules are in place? Yeah? Sure, 444 00:22:55,520 --> 00:22:58,160 Speaker 1: to sink. I think that's one of the most important 445 00:22:58,200 --> 00:23:01,280 Speaker 1: things of an ecosystem such as acts. So the way 446 00:23:01,320 --> 00:23:03,320 Speaker 1: that when we look at Acting Infinity, we think of 447 00:23:03,320 --> 00:23:06,560 Speaker 1: it as a network, and the way that a network 448 00:23:06,600 --> 00:23:09,240 Speaker 1: you know, grows is of course, you know, huge new 449 00:23:09,320 --> 00:23:11,320 Speaker 1: human beings. They come into the network and they tell 450 00:23:11,359 --> 00:23:13,760 Speaker 1: their friends and they might add value to it. And 451 00:23:13,800 --> 00:23:17,080 Speaker 1: that value could be let's say, create content or you know, 452 00:23:17,119 --> 00:23:20,240 Speaker 1: they might stream, they might even play the game. One 453 00:23:20,240 --> 00:23:22,800 Speaker 1: of these things. They add value to the to the game. 454 00:23:22,880 --> 00:23:25,879 Speaker 1: Side of action infinity and in return we can actually 455 00:23:25,880 --> 00:23:28,720 Speaker 1: give them some tokens, and that token, for example, is 456 00:23:28,720 --> 00:23:31,720 Speaker 1: tied into into the breeding aspect of the game. But 457 00:23:31,760 --> 00:23:33,760 Speaker 1: when you look at, for example, the person who is 458 00:23:34,240 --> 00:23:37,359 Speaker 1: playing several counts at the same time, or the worst cases, 459 00:23:37,400 --> 00:23:39,800 Speaker 1: they might be using robots like they're trying to book 460 00:23:39,800 --> 00:23:43,800 Speaker 1: the ecosystem, that again, it doesn't add any more value 461 00:23:43,840 --> 00:23:47,720 Speaker 1: to the network. So then if they are then experting 462 00:23:47,760 --> 00:23:50,160 Speaker 1: it by getting more tokens than they should, that's actually 463 00:23:50,160 --> 00:23:52,160 Speaker 1: a net loss for everyone else who is playing acting. 464 00:23:52,480 --> 00:23:54,520 Speaker 1: So that's where we have that have that rule into place. 465 00:23:54,720 --> 00:23:56,480 Speaker 1: So one of the most important things that one of 466 00:23:56,520 --> 00:23:58,959 Speaker 1: the most difficult things that are creating something like access 467 00:23:58,960 --> 00:24:01,399 Speaker 1: is that you know, proof of human being. How do 468 00:24:01,480 --> 00:24:03,920 Speaker 1: we make sure that they're actually humans on the other 469 00:24:03,960 --> 00:24:06,880 Speaker 1: side and they're not not robots trying to to exploit 470 00:24:06,880 --> 00:24:08,919 Speaker 1: this system. And a part about is the part of 471 00:24:08,920 --> 00:24:11,040 Speaker 1: our that that's possible is you know, actually the fact 472 00:24:11,040 --> 00:24:13,040 Speaker 1: that it's it's quite expensive to get started, so that 473 00:24:13,440 --> 00:24:16,600 Speaker 1: the stake that these abusers have in the game is 474 00:24:16,600 --> 00:24:19,680 Speaker 1: actually quite high. If they are abusing and we catch them, 475 00:24:19,680 --> 00:24:21,880 Speaker 1: you know, we we restrict their access to the game, 476 00:24:22,119 --> 00:24:24,560 Speaker 1: and so that costs about six dollars. That's also about 477 00:24:24,640 --> 00:24:28,199 Speaker 1: a pretty heavy deterrent to not breakthrough rules. So this 478 00:24:28,280 --> 00:24:31,840 Speaker 1: gets into like sort of a really interesting philosophical question 479 00:24:31,880 --> 00:24:34,600 Speaker 1: about block chains, because you know, you think back to 480 00:24:34,640 --> 00:24:38,159 Speaker 1: like the sort of like the core chains. There's nobody 481 00:24:38,200 --> 00:24:40,520 Speaker 1: at big coin. You know, there's nobody who in bitcoin 482 00:24:41,240 --> 00:24:43,360 Speaker 1: who even knows who you are. You can have infinite 483 00:24:43,400 --> 00:24:46,760 Speaker 1: number of wallets if you want, and different private keys 484 00:24:46,840 --> 00:24:50,440 Speaker 1: on different hardware wallets and so forth. The Ethereum chain 485 00:24:50,600 --> 00:24:55,600 Speaker 1: is roughly the same. But then as these new applications developed, 486 00:24:55,640 --> 00:24:58,520 Speaker 1: and I actually do want to get into how you 487 00:24:58,600 --> 00:25:00,720 Speaker 1: use Ethereum because you've also sort of built your own 488 00:25:00,720 --> 00:25:05,000 Speaker 1: side chain. I think that's interesting. But as new applications developed, 489 00:25:05,359 --> 00:25:09,040 Speaker 1: some of these sort of like core principle ideas that 490 00:25:09,080 --> 00:25:16,919 Speaker 1: we might associate with block chain anonymity, pseudo anonymity, no rules, trustlessness, etcetera. 491 00:25:17,280 --> 00:25:19,840 Speaker 1: Certain of those get sacrificed such that there is, in 492 00:25:19,880 --> 00:25:23,640 Speaker 1: your case, humans making rules, humans who could kick other 493 00:25:23,720 --> 00:25:28,080 Speaker 1: humans off. Some of the sort of trustlessness core basic 494 00:25:28,160 --> 00:25:31,720 Speaker 1: ideas of blockchain does not necessarily apply once it gets 495 00:25:31,760 --> 00:25:35,720 Speaker 1: down to the game application level. Well, for us this 496 00:25:35,800 --> 00:25:39,760 Speaker 1: is a very natural actually how the game evolved. So 497 00:25:39,880 --> 00:25:42,439 Speaker 1: if we look back into we came into the space 498 00:25:42,600 --> 00:25:45,480 Speaker 1: having very I would say we were naive, but also 499 00:25:45,640 --> 00:25:47,600 Speaker 1: very hopeful in the way that you know, the the 500 00:25:47,600 --> 00:25:50,920 Speaker 1: the economy and like everything in the ecosystem in the book, 501 00:25:51,000 --> 00:25:54,440 Speaker 1: chain ecosystem would evolve. So when we created actually pretty 502 00:25:54,520 --> 00:25:57,280 Speaker 1: much everything was on chain, and by that I mean 503 00:25:57,359 --> 00:25:59,800 Speaker 1: you needed to send the transaction whenever you wanted to 504 00:25:59,800 --> 00:26:02,800 Speaker 1: bat and then again you know that combined into an 505 00:26:02,800 --> 00:26:05,480 Speaker 1: old chained result which anyone can prove, anyone can see, 506 00:26:06,560 --> 00:26:10,280 Speaker 1: and you know, we were following that decentralized details. Over time. 507 00:26:10,320 --> 00:26:13,000 Speaker 1: What we realized is that you know, building a product 508 00:26:13,200 --> 00:26:16,439 Speaker 1: based on these very constraints, like very heavy constraints, it's 509 00:26:16,440 --> 00:26:18,600 Speaker 1: almost impossible, especially if you want to reach you know, 510 00:26:18,680 --> 00:26:20,800 Speaker 1: the masses, if you want to teach them about this 511 00:26:20,880 --> 00:26:23,560 Speaker 1: new technology. So that basically means that we had to 512 00:26:23,560 --> 00:26:26,080 Speaker 1: take you know, we had to sacrifice parts the centralization, 513 00:26:26,359 --> 00:26:28,560 Speaker 1: and the beginning was actually the game side. So right 514 00:26:28,560 --> 00:26:31,080 Speaker 1: now out of the game logic is off chain. So 515 00:26:31,119 --> 00:26:33,680 Speaker 1: that means that we already as a game studio, can 516 00:26:33,720 --> 00:26:36,119 Speaker 1: make many many changes, right we can also you know 517 00:26:36,160 --> 00:26:38,760 Speaker 1: let's say if we want to buff like certain skills 518 00:26:38,800 --> 00:26:41,600 Speaker 1: make them stronger weaker, we can do that, of course, 519 00:26:41,600 --> 00:26:44,000 Speaker 1: and we're very transparent about and I think you know, 520 00:26:44,040 --> 00:26:45,960 Speaker 1: that is one of the core you know, the core 521 00:26:46,040 --> 00:26:48,760 Speaker 1: things that we think is important when you're building using 522 00:26:48,760 --> 00:26:52,399 Speaker 1: this technology. So what are the most important things for 523 00:26:52,480 --> 00:26:56,359 Speaker 1: the players or for the end user in our experience, 524 00:26:56,760 --> 00:26:58,840 Speaker 1: what the users won't right now is they want to 525 00:26:59,280 --> 00:27:01,080 Speaker 1: like have the build re need to freely trade the 526 00:27:01,119 --> 00:27:03,760 Speaker 1: assets that they have. They want to be able to 527 00:27:03,880 --> 00:27:05,960 Speaker 1: monetize their time inside the game, and they want to 528 00:27:06,000 --> 00:27:08,919 Speaker 1: be able to see how many of these things are 529 00:27:08,960 --> 00:27:11,280 Speaker 1: in existence, right And I don't mean you know, the 530 00:27:11,560 --> 00:27:14,280 Speaker 1: level of trustlessness that you might have in bitcoin, for example, 531 00:27:14,600 --> 00:27:17,040 Speaker 1: because the values there are are very very heavy, so 532 00:27:17,119 --> 00:27:20,760 Speaker 1: you might need very very decentralized chain where you know, 533 00:27:20,880 --> 00:27:24,080 Speaker 1: nothing can be censored. All that stuff. On our side, 534 00:27:24,119 --> 00:27:26,399 Speaker 1: we we actually you know, disregard that and going on 535 00:27:26,760 --> 00:27:29,679 Speaker 1: a little bit of a different direction, and that's you know, 536 00:27:29,960 --> 00:27:31,760 Speaker 1: a big part of why we managed to get to 537 00:27:31,760 --> 00:27:35,640 Speaker 1: where we are today. M Well, can we talk about 538 00:27:35,680 --> 00:27:40,240 Speaker 1: the blockchain then, so actually runs on ethereum and of course, 539 00:27:40,320 --> 00:27:43,040 Speaker 1: like one of the big criticisms of Ethereum is always 540 00:27:43,080 --> 00:27:45,920 Speaker 1: that it doesn't like work so well at a very 541 00:27:46,000 --> 00:27:48,960 Speaker 1: very large scale. So i'd be curious to get your 542 00:27:49,040 --> 00:27:54,080 Speaker 1: impression of like working with Ethereum and like how you're 543 00:27:54,160 --> 00:27:59,280 Speaker 1: sort of coping with that scaling problem as ACTI continues 544 00:27:59,320 --> 00:28:01,919 Speaker 1: to grow, because it, again, like acts is probably one 545 00:28:01,960 --> 00:28:05,760 Speaker 1: of the fastest growing Ethereum related projects at the moment. 546 00:28:05,800 --> 00:28:09,600 Speaker 1: So I imagine you have some experience with this. Yeah, 547 00:28:09,640 --> 00:28:13,160 Speaker 1: so actually has for many many years been very very 548 00:28:13,280 --> 00:28:15,840 Speaker 1: closely tied to the theorum. I mean, we deployed our 549 00:28:15,880 --> 00:28:18,639 Speaker 1: first initial versions on the theory. Our n f T 550 00:28:18,840 --> 00:28:22,080 Speaker 1: s are where even you know, deployed on the theory 551 00:28:22,160 --> 00:28:24,560 Speaker 1: before the n f T standard was set. That was 552 00:28:24,600 --> 00:28:28,639 Speaker 1: like March, or if I recall April. So what we 553 00:28:28,680 --> 00:28:31,040 Speaker 1: figured out is that if you are all of your 554 00:28:31,040 --> 00:28:33,959 Speaker 1: main assets on ethereum and you are dependent on you know, 555 00:28:34,000 --> 00:28:36,560 Speaker 1: sharing the block space with everyone else who is using 556 00:28:36,600 --> 00:28:39,920 Speaker 1: the ethereum blockchain, that's a very head like tall order 557 00:28:39,960 --> 00:28:41,760 Speaker 1: if you want to scale to to the level that 558 00:28:41,800 --> 00:28:44,360 Speaker 1: we wanted, or if you want let's say millions several 559 00:28:44,360 --> 00:28:49,760 Speaker 1: millions of users. So over time, overwy we were exploring 560 00:28:49,800 --> 00:28:52,440 Speaker 1: different scaling options, and in the end we decided to 561 00:28:52,480 --> 00:28:56,280 Speaker 1: build our own side chain to Ethereum. Now that is 562 00:28:56,400 --> 00:28:59,480 Speaker 1: much more energy efficient. It is much is a free 563 00:28:59,520 --> 00:29:02,720 Speaker 1: four player to actually make transactions, but it's going to 564 00:29:02,760 --> 00:29:06,640 Speaker 1: be very very cheap once we actually upgrade the chain 565 00:29:06,680 --> 00:29:09,880 Speaker 1: a little bit. So it's an ongoing type of the situation. 566 00:29:10,600 --> 00:29:12,520 Speaker 1: We see that we need to be more effective, we 567 00:29:12,560 --> 00:29:16,880 Speaker 1: need our own infrastructure. So in I would say to 568 00:29:16,960 --> 00:29:19,920 Speaker 1: explain this in a in a very you know, simple way, 569 00:29:20,000 --> 00:29:23,000 Speaker 1: is we believe that we are in the server era 570 00:29:23,160 --> 00:29:25,760 Speaker 1: of block chains. And when I say that, I mean 571 00:29:25,960 --> 00:29:28,280 Speaker 1: when we look at how the Internet scales early on, 572 00:29:28,480 --> 00:29:31,560 Speaker 1: is that well, you couldn't really trust the clouds, or 573 00:29:31,560 --> 00:29:34,200 Speaker 1: you couldn't trust to have your servers or your your 574 00:29:34,240 --> 00:29:36,959 Speaker 1: homepage on another you know server. You needed to have 575 00:29:37,040 --> 00:29:39,400 Speaker 1: that you know, backbone in the basement so that you 576 00:29:39,440 --> 00:29:41,720 Speaker 1: could actually make sure that your server or that your 577 00:29:41,840 --> 00:29:44,719 Speaker 1: homepage was always up. The same thing is actually happening 578 00:29:44,800 --> 00:29:46,480 Speaker 1: right now where we see that if we're going to 579 00:29:46,840 --> 00:29:48,840 Speaker 1: go into we were going to trust Ethereum or you 580 00:29:48,880 --> 00:29:52,600 Speaker 1: know that the very decentralized web, we would be competing 581 00:29:53,160 --> 00:29:56,440 Speaker 1: for you know, space with every other application. So we 582 00:29:56,600 --> 00:29:58,719 Speaker 1: just decided to make ourselves make our own you know 583 00:29:58,880 --> 00:30:01,760 Speaker 1: server in the basement air, which is basically rollant for now, 584 00:30:02,120 --> 00:30:04,600 Speaker 1: where we can control some of the parameters and make 585 00:30:04,640 --> 00:30:07,240 Speaker 1: sure that we're not sharing books space with too many 586 00:30:07,320 --> 00:30:11,239 Speaker 1: of other you know, successful applications. I want to get 587 00:30:11,280 --> 00:30:13,040 Speaker 1: into this a little bit more because I think it's 588 00:30:13,040 --> 00:30:16,480 Speaker 1: really important for people think about the evolution of blockchain 589 00:30:16,640 --> 00:30:20,520 Speaker 1: in general. So it's called the ronan Ethereum side chain. 590 00:30:20,600 --> 00:30:24,280 Speaker 1: It's not completely disconnected from Ethereum, and there are other 591 00:30:24,520 --> 00:30:28,120 Speaker 1: side changes as well. There's the Binance chain, which has 592 00:30:28,160 --> 00:30:30,680 Speaker 1: done very well, and that's also a side chain. I 593 00:30:30,720 --> 00:30:33,840 Speaker 1: think there's one called Madic, which is also a side chain. 594 00:30:34,520 --> 00:30:39,920 Speaker 1: Explain how a side chain still works and relies on 595 00:30:39,960 --> 00:30:44,360 Speaker 1: to some extent the security and trustlessness of the core 596 00:30:44,360 --> 00:30:50,080 Speaker 1: Ethereum chain while offering sort of scalable and cheap transaction. Sure, 597 00:30:50,440 --> 00:30:53,000 Speaker 1: So when we look at you know, both Binance, the 598 00:30:53,080 --> 00:30:56,480 Speaker 1: smart chain, and Polygon or Mathic as we said, and 599 00:30:56,560 --> 00:30:58,960 Speaker 1: also rollant Um, what we see is that these chains 600 00:30:59,000 --> 00:31:01,840 Speaker 1: are built using the Theorem virtual machine, which is the 601 00:31:01,840 --> 00:31:05,360 Speaker 1: the code base that is running Ethereum. So that's deadly 602 00:31:05,400 --> 00:31:07,640 Speaker 1: where you start out and then you change certain things 603 00:31:07,760 --> 00:31:10,360 Speaker 1: in the in the configuration of it, and that might 604 00:31:10,360 --> 00:31:12,360 Speaker 1: be you know four ethereum right, you're using proof of 605 00:31:12,360 --> 00:31:14,720 Speaker 1: work when it comes to mining, so you know, you're 606 00:31:14,760 --> 00:31:17,880 Speaker 1: dependent on all of these other machines that are helping 607 00:31:17,880 --> 00:31:21,120 Speaker 1: out to validate transactions, and then you're giving a reward, 608 00:31:21,160 --> 00:31:23,880 Speaker 1: which is you know, the mining reward for something like 609 00:31:24,080 --> 00:31:27,480 Speaker 1: Roland right, we are using right now, we are in 610 00:31:27,520 --> 00:31:30,080 Speaker 1: a proof of authority type of situation where you know, 611 00:31:30,120 --> 00:31:32,520 Speaker 1: people are not staking any of their tokens, but they're 612 00:31:32,560 --> 00:31:36,480 Speaker 1: staking their reputation basically the different type of validators. So 613 00:31:36,560 --> 00:31:38,479 Speaker 1: that's one way of doing it. And eventually we're going 614 00:31:38,520 --> 00:31:40,040 Speaker 1: to be moving over to a proof of steak or 615 00:31:40,080 --> 00:31:43,400 Speaker 1: delegated proof of steak where you need to have your 616 00:31:43,400 --> 00:31:46,000 Speaker 1: own tokens that you are then staking, which is then 617 00:31:46,040 --> 00:31:48,880 Speaker 1: your well then you know, get slashed in case you 618 00:31:48,920 --> 00:31:51,600 Speaker 1: are a malicious actor in the in the ecosystem. So 619 00:31:51,680 --> 00:31:53,320 Speaker 1: let's say that you are just just to be clear, 620 00:31:54,480 --> 00:31:58,560 Speaker 1: does your side chain interact with the main ethereum chain 621 00:31:58,600 --> 00:32:00,720 Speaker 1: at all anymore or is it merely that it uses 622 00:32:00,800 --> 00:32:03,600 Speaker 1: the same E v M language. Yeah, So so there 623 00:32:03,600 --> 00:32:06,320 Speaker 1: are there's a there's a connection there. Whenever you want 624 00:32:06,360 --> 00:32:08,480 Speaker 1: to let's say, if you want to move your assets 625 00:32:08,520 --> 00:32:11,440 Speaker 1: from Rollan to Ethereum, you can definitely do that, but 626 00:32:11,480 --> 00:32:14,800 Speaker 1: there is no level of security that's directly like we 627 00:32:14,840 --> 00:32:17,600 Speaker 1: are not cannant on Ethereum to that extenter. But of course, 628 00:32:17,600 --> 00:32:21,000 Speaker 1: like if Ethereum got compromised, you know, our chain would 629 00:32:21,000 --> 00:32:23,320 Speaker 1: also be very affected by that. But if our chain 630 00:32:23,360 --> 00:32:25,920 Speaker 1: got compromised, all the assets that are on rolland would 631 00:32:25,920 --> 00:32:28,280 Speaker 1: then you know, be affected on Ethereum as well, because 632 00:32:28,280 --> 00:32:30,520 Speaker 1: there's a there's a bridge that is connecting the two. 633 00:32:30,760 --> 00:32:33,720 Speaker 1: So whenever you're depositing your assets to Roland, which I 634 00:32:33,760 --> 00:32:35,520 Speaker 1: think is there's about you know, two point five to 635 00:32:35,840 --> 00:32:38,880 Speaker 1: three billion dollars worth of assets secured on Roland, will 636 00:32:39,040 --> 00:32:41,080 Speaker 1: you know that's the that's the risk for for everyone 637 00:32:41,080 --> 00:32:45,840 Speaker 1: who is postitting their assets there. So actually this reminds 638 00:32:45,840 --> 00:32:48,080 Speaker 1: me of something else I want to ask you, But um, 639 00:32:48,120 --> 00:32:50,600 Speaker 1: I think you recently announced that you're launching your own 640 00:32:50,800 --> 00:32:54,080 Speaker 1: decentralized exchange which is going to be built on Ronan. 641 00:32:54,240 --> 00:32:56,800 Speaker 1: Can you walk us through like the thinking they're like, 642 00:32:56,960 --> 00:32:59,560 Speaker 1: why do your own one and then why launch it 643 00:32:59,760 --> 00:33:04,280 Speaker 1: on your own side chain versus something else. Sure, So 644 00:33:04,720 --> 00:33:07,480 Speaker 1: when we are looking at the products that we need, right, 645 00:33:07,560 --> 00:33:11,760 Speaker 1: so we're always thinking about it from from the player perspective. 646 00:33:11,840 --> 00:33:14,200 Speaker 1: So what do the players in actual infinity actually want 647 00:33:14,440 --> 00:33:16,800 Speaker 1: and how and how do they want it? So let's 648 00:33:16,800 --> 00:33:18,960 Speaker 1: say when you're playing the game, you get your get 649 00:33:18,960 --> 00:33:22,000 Speaker 1: your SLP talkings, right, the next natural step it Okay, 650 00:33:22,040 --> 00:33:24,840 Speaker 1: I'm not going to breathe or new Actually okay, well 651 00:33:24,880 --> 00:33:26,120 Speaker 1: if I can do that, then I can do that 652 00:33:26,160 --> 00:33:28,280 Speaker 1: on Roland. But if you want to trade it into 653 00:33:28,320 --> 00:33:30,760 Speaker 1: something else right now, you actually have to bridge that 654 00:33:30,840 --> 00:33:34,400 Speaker 1: to ethereum or move that to finance or some other exchange. 655 00:33:34,480 --> 00:33:37,160 Speaker 1: Right that is a very bad used for experience. Like 656 00:33:37,200 --> 00:33:39,520 Speaker 1: that's not really how it is in any other normal game. 657 00:33:39,800 --> 00:33:42,640 Speaker 1: So if you're comparing you to let's say World of Forcraft, 658 00:33:43,000 --> 00:33:45,760 Speaker 1: when you are finding let's say gold there or any 659 00:33:45,800 --> 00:33:48,280 Speaker 1: other let's say, would you would be able to trade 660 00:33:48,320 --> 00:33:51,640 Speaker 1: that immediately on a marketplace. So that's it. That's that's it. 661 00:33:51,720 --> 00:33:53,800 Speaker 1: You know, it's just going to be an expanded marketplace 662 00:33:53,800 --> 00:33:56,880 Speaker 1: which now suddenly has access to these fungible tokens like 663 00:33:57,360 --> 00:33:59,920 Speaker 1: you know, SLP a excess and in the future maybe 664 00:34:00,000 --> 00:34:03,000 Speaker 1: would inside access stone I think you've got guys understand 665 00:34:03,040 --> 00:34:05,840 Speaker 1: my drift here. It's just about the underlying infrastructure is 666 00:34:05,840 --> 00:34:08,960 Speaker 1: a decentralized exchange. So for normal people, like the only 667 00:34:08,960 --> 00:34:11,080 Speaker 1: thing they would see is the marketplace. Are you going 668 00:34:11,120 --> 00:34:15,640 Speaker 1: to offer um like some form of defy on the 669 00:34:15,719 --> 00:34:18,839 Speaker 1: new exchange as well? So one of the interesting things 670 00:34:18,880 --> 00:34:21,800 Speaker 1: about act now is that you can take the tokens 671 00:34:21,800 --> 00:34:25,000 Speaker 1: that are in existence, like a access or SLP or whatever, 672 00:34:25,160 --> 00:34:27,239 Speaker 1: and do lots of de five things to them, like 673 00:34:27,320 --> 00:34:30,040 Speaker 1: staking or lending them out or whatever you want to do. 674 00:34:30,600 --> 00:34:33,879 Speaker 1: Is that like also an activity that you would aim 675 00:34:33,960 --> 00:34:38,840 Speaker 1: to capture for your users, that that that touches on 676 00:34:38,880 --> 00:34:40,759 Speaker 1: some of the you know, the future that we see 677 00:34:40,760 --> 00:34:43,279 Speaker 1: for Sky maybe is an ACCI. So when we are 678 00:34:43,680 --> 00:34:46,360 Speaker 1: looking at our users right, what we see is that 679 00:34:47,320 --> 00:34:49,520 Speaker 1: of the user base, they have never used any sort 680 00:34:49,520 --> 00:34:52,640 Speaker 1: of crypto before. Of them have never even had a 681 00:34:52,640 --> 00:34:55,680 Speaker 1: bank account before. So these players, they're very new to 682 00:34:55,719 --> 00:34:58,600 Speaker 1: the financial system. And if they can start playing a 683 00:34:58,640 --> 00:35:01,480 Speaker 1: game like ACXI where they actually end up owning their 684 00:35:01,560 --> 00:35:05,759 Speaker 1: tokens and their assets and by extension digital identity, that 685 00:35:05,760 --> 00:35:07,719 Speaker 1: means that eventually they might be able to do something 686 00:35:07,760 --> 00:35:11,120 Speaker 1: more with them. Because they have their wallet automatically created 687 00:35:11,120 --> 00:35:13,759 Speaker 1: when they set up a game account, and they will 688 00:35:13,840 --> 00:35:16,360 Speaker 1: get money there too, and that means that you know, 689 00:35:16,400 --> 00:35:18,760 Speaker 1: they can maybe even spend that in the real world eventually, 690 00:35:18,960 --> 00:35:20,759 Speaker 1: and of course be able to lend on it. It 691 00:35:20,880 --> 00:35:23,160 Speaker 1: just depends on features we want to add to Roman, 692 00:35:23,360 --> 00:35:24,799 Speaker 1: and that's going to take a little bit of time 693 00:35:24,840 --> 00:35:27,279 Speaker 1: to figure out, Like how effective will the chain be 694 00:35:27,800 --> 00:35:29,640 Speaker 1: as we are scaling, So let's say we might take 695 00:35:29,680 --> 00:35:33,160 Speaker 1: ten million users one million, how how many things can 696 00:35:33,200 --> 00:35:35,960 Speaker 1: actually be on chain before even we are struggling at 697 00:35:35,960 --> 00:35:38,560 Speaker 1: this scare. But I'm super excited about the potential to 698 00:35:38,680 --> 00:35:41,600 Speaker 1: you know, onboard millions of people who have never used 699 00:35:41,600 --> 00:35:58,160 Speaker 1: financial tools at all into the connected world. I should say, 700 00:36:03,400 --> 00:36:05,120 Speaker 1: so I had another question, but I want to ask 701 00:36:05,200 --> 00:36:08,960 Speaker 1: this first because you have a problem that very few 702 00:36:09,080 --> 00:36:14,480 Speaker 1: crypto applications have had to deal with, which is mass popularity. 703 00:36:14,920 --> 00:36:16,960 Speaker 1: So it'saying even if you do look at like the 704 00:36:17,000 --> 00:36:20,960 Speaker 1: top applications that are built on top of Ethereum, like 705 00:36:21,640 --> 00:36:24,720 Speaker 1: unit swap whose founder we talked to, or the lending 706 00:36:24,719 --> 00:36:27,400 Speaker 1: protocol of or some of these others, they may have 707 00:36:27,480 --> 00:36:30,080 Speaker 1: a lot of money locked in them, but they don't 708 00:36:30,080 --> 00:36:33,400 Speaker 1: exactly have like mass popularity by any stretch on the 709 00:36:33,440 --> 00:36:36,319 Speaker 1: scale that actually we're talking like millions of people. I'm 710 00:36:36,320 --> 00:36:39,319 Speaker 1: pretty sure there's not like there are not many sort 711 00:36:39,360 --> 00:36:42,120 Speaker 1: of crypto apps that have like millions of people like 712 00:36:42,160 --> 00:36:43,880 Speaker 1: you have. So you have this problem and one of 713 00:36:43,920 --> 00:36:46,640 Speaker 1: the ways you solved it was creating the run in 714 00:36:46,920 --> 00:36:51,640 Speaker 1: side chain. Do you ultimately see, like, let's say, you know, 715 00:36:51,719 --> 00:36:55,400 Speaker 1: just looking at the broad expanse of things that happened 716 00:36:55,480 --> 00:36:59,120 Speaker 1: on crypto and various n f T projects, do you 717 00:36:59,200 --> 00:37:03,400 Speaker 1: ultimately that as things get popular, that it'll look like 718 00:37:03,440 --> 00:37:07,200 Speaker 1: a you know, maybe some lending protocol becomes really huge, 719 00:37:07,239 --> 00:37:10,760 Speaker 1: and like why are we paying huge fees to eat whales? 720 00:37:11,080 --> 00:37:14,160 Speaker 1: Why are we accepting such variable gas fees every time 721 00:37:14,200 --> 00:37:17,200 Speaker 1: there's like a new token launch of some like derivative 722 00:37:17,360 --> 00:37:19,919 Speaker 1: of a puppy coin or something like that. And we'll 723 00:37:19,960 --> 00:37:22,359 Speaker 1: then make the decision that why don't we have our 724 00:37:22,360 --> 00:37:26,760 Speaker 1: own ethereum side chain where we can have stable prices, 725 00:37:27,040 --> 00:37:30,680 Speaker 1: cheap prices, high scalable throughput, and not have to worry 726 00:37:30,719 --> 00:37:33,920 Speaker 1: about some new n f T drop that's going to 727 00:37:33,960 --> 00:37:36,120 Speaker 1: cause gas fees while we're trying to do like our 728 00:37:36,200 --> 00:37:38,759 Speaker 1: staking on unit swap that has nothing to do with it, Like, 729 00:37:38,960 --> 00:37:41,360 Speaker 1: is this Do you see what you've done as a 730 00:37:41,440 --> 00:37:46,080 Speaker 1: likely um part of the roadmap for other popular apps, 731 00:37:46,080 --> 00:37:49,719 Speaker 1: even if they don't see it yet. Yeah, I mean definitely. 732 00:37:49,880 --> 00:37:53,200 Speaker 1: I think the great thing about about building on on 733 00:37:53,239 --> 00:37:55,200 Speaker 1: the e v M is that you know, we can 734 00:37:55,239 --> 00:37:57,760 Speaker 1: top into the interior and ecosystem and we can basically 735 00:37:57,840 --> 00:37:59,879 Speaker 1: fork off if we see that there there are things 736 00:37:59,880 --> 00:38:02,040 Speaker 1: that we might find valuable. But at the same time, 737 00:38:02,080 --> 00:38:05,520 Speaker 1: it also adds value to ethereum, because any innovation that 738 00:38:05,560 --> 00:38:08,600 Speaker 1: happens on the Roland side chain will also benefit ethereum. 739 00:38:09,000 --> 00:38:11,480 Speaker 1: So I'm in gredually bullish on ethereum as you know, 740 00:38:11,560 --> 00:38:14,279 Speaker 1: the center of or the the how can I call 741 00:38:14,320 --> 00:38:17,520 Speaker 1: it the the the settlement layer for the new Internet, 742 00:38:17,760 --> 00:38:19,839 Speaker 1: And I think in as ethereum scales, that's just going 743 00:38:19,840 --> 00:38:22,239 Speaker 1: to be more and more apparent um. So for me, 744 00:38:22,320 --> 00:38:24,440 Speaker 1: I think it actually benefits everyone. But but I'm not 745 00:38:24,480 --> 00:38:27,080 Speaker 1: sure like that all of the all of the transaction 746 00:38:27,120 --> 00:38:29,080 Speaker 1: should be on the theorem right now as they are. 747 00:38:29,160 --> 00:38:31,200 Speaker 1: Of course, I'm an avid and a t collector. I love, 748 00:38:31,239 --> 00:38:34,120 Speaker 1: you know, trying to get some tokens, but you know, 749 00:38:34,200 --> 00:38:36,719 Speaker 1: when when when there's going on, but you know, it's 750 00:38:36,719 --> 00:38:38,799 Speaker 1: a very heavy gas work, so it's pretty hard to 751 00:38:39,040 --> 00:38:41,239 Speaker 1: even for me, even for me to justify it. Of course, 752 00:38:41,280 --> 00:38:43,479 Speaker 1: as as a crypto person who's been in the space 753 00:38:43,520 --> 00:38:45,719 Speaker 1: for years now, I think it's getting a little bit ridiculous, 754 00:38:45,920 --> 00:38:47,680 Speaker 1: and of course it can't really be like that, so 755 00:38:48,400 --> 00:38:50,040 Speaker 1: but I think, you know, it's it's just the start. 756 00:38:50,400 --> 00:38:51,960 Speaker 1: But I'm as I said, I am bullish on the 757 00:38:52,120 --> 00:38:55,440 Speaker 1: on the theoreum capturing a lot of values. So this 758 00:38:55,520 --> 00:38:58,800 Speaker 1: gets back to another question that I was wondering about it, 759 00:38:58,800 --> 00:39:00,600 Speaker 1: and I guess it has to do with openness and 760 00:39:00,719 --> 00:39:04,080 Speaker 1: the degree of like, Okay, as you go down this 761 00:39:04,200 --> 00:39:06,600 Speaker 1: sort of like I guess maybe as you go up 762 00:39:06,600 --> 00:39:11,560 Speaker 1: the sort of application layers, you sacrifice certain elements of 763 00:39:11,680 --> 00:39:15,799 Speaker 1: sort of core blockchain trustlessness. Can could someone else on 764 00:39:16,000 --> 00:39:18,479 Speaker 1: the run in side chain build an actually game could 765 00:39:18,640 --> 00:39:20,879 Speaker 1: if Tracy and I came up with the game, could 766 00:39:20,960 --> 00:39:24,280 Speaker 1: we develop one that people could use their extra characters 767 00:39:24,280 --> 00:39:27,640 Speaker 1: and plan that's the plan in the future, But for 768 00:39:27,719 --> 00:39:30,120 Speaker 1: now it's still a little bit earlier. So what we 769 00:39:30,160 --> 00:39:32,319 Speaker 1: need is to make sure that it first works for 770 00:39:32,400 --> 00:39:34,879 Speaker 1: our use case. That's I mean, that's where we made 771 00:39:34,880 --> 00:39:37,799 Speaker 1: it right, it would be too early for us to 772 00:39:37,800 --> 00:39:40,560 Speaker 1: to share the access with with with the world. First 773 00:39:40,560 --> 00:39:42,360 Speaker 1: of all, like we don't have let's say, the the 774 00:39:42,440 --> 00:39:45,680 Speaker 1: APIs aren't you know, solid enough to to ensure that 775 00:39:45,719 --> 00:39:48,360 Speaker 1: you know, not enough people are hammering them, so you know, 776 00:39:48,480 --> 00:39:52,720 Speaker 1: that might mean that there would be you know, less stable, 777 00:39:53,120 --> 00:39:55,359 Speaker 1: that the service are less stable than they should be. 778 00:39:55,960 --> 00:39:58,440 Speaker 1: So we're actually waiting a little bit on that. So 779 00:39:58,560 --> 00:40:00,360 Speaker 1: we open it up. But in the future, you know, 780 00:40:00,480 --> 00:40:03,280 Speaker 1: not the only Acti Infinity games, but but also other games, 781 00:40:03,280 --> 00:40:06,279 Speaker 1: other games studios that that's what we plan to work 782 00:40:06,320 --> 00:40:09,040 Speaker 1: with because you know, if you're a game studio want 783 00:40:09,080 --> 00:40:12,640 Speaker 1: to wanting to make something like Acti Infinity or another 784 00:40:12,680 --> 00:40:15,640 Speaker 1: type of game, and you see ACTE Okay, they're successful, 785 00:40:15,719 --> 00:40:17,560 Speaker 1: they have a nice economy, and they even have the 786 00:40:17,560 --> 00:40:21,359 Speaker 1: scalable infrastructure of the distribution channels. Now why would they 787 00:40:21,360 --> 00:40:24,320 Speaker 1: not work with us? So so that's exactly why we 788 00:40:24,400 --> 00:40:26,799 Speaker 1: kind of made this entire ecosystem. So we needed to 789 00:40:26,840 --> 00:40:30,400 Speaker 1: solve our problems first, and that means that we probably 790 00:40:30,480 --> 00:40:32,799 Speaker 1: understand them anyone else in the world, and we can 791 00:40:32,840 --> 00:40:34,840 Speaker 1: also solve them for other games studios in the future 792 00:40:35,239 --> 00:40:38,600 Speaker 1: as well, so why don't we talk a little bit 793 00:40:38,640 --> 00:40:41,680 Speaker 1: more about the sort of in game economy, because one 794 00:40:41,680 --> 00:40:43,839 Speaker 1: of the interesting things in all of us, as we 795 00:40:43,880 --> 00:40:46,320 Speaker 1: mentioned in the intro, was not only are you making 796 00:40:46,360 --> 00:40:49,880 Speaker 1: all these technical decisions about, you know, how to manage 797 00:40:49,880 --> 00:40:53,360 Speaker 1: the blockchain, whether or not to launch a decentralized platform 798 00:40:53,400 --> 00:40:56,879 Speaker 1: that sort of thing, or a decentralized exchange, but you're 799 00:40:56,920 --> 00:41:01,239 Speaker 1: also managing that ecosystem. You're managing an actual economy, so 800 00:41:01,360 --> 00:41:04,200 Speaker 1: you're sort of like acting like a central bank. So 801 00:41:04,320 --> 00:41:06,839 Speaker 1: could you maybe give us an instance of for an 802 00:41:06,840 --> 00:41:10,600 Speaker 1: example of the kind of problems that you will encounter 803 00:41:10,960 --> 00:41:14,279 Speaker 1: in managing the axis system? So I imagine there is 804 00:41:14,520 --> 00:41:18,440 Speaker 1: volatility in um some of the axes that actual n 805 00:41:18,520 --> 00:41:20,640 Speaker 1: f T S and then you mentioned, of course the 806 00:41:21,719 --> 00:41:25,080 Speaker 1: currencies or the tokens access and s LP they've been 807 00:41:25,120 --> 00:41:27,800 Speaker 1: going up quite a lot recently. What kind of challenges 808 00:41:28,239 --> 00:41:31,080 Speaker 1: does that pose and and how what's your vision for 809 00:41:31,120 --> 00:41:34,040 Speaker 1: how this economy should ultimately be working and heading to 810 00:41:35,440 --> 00:41:37,080 Speaker 1: sure trace? Yeah, I mean, I think that's one of 811 00:41:37,080 --> 00:41:40,239 Speaker 1: the one of the real interesting things here that you 812 00:41:40,400 --> 00:41:43,799 Speaker 1: not only are we doing very heavy technological innovation, but 813 00:41:43,840 --> 00:41:48,120 Speaker 1: there's also business model innovation here um econom make innovation 814 00:41:48,120 --> 00:41:49,480 Speaker 1: in terms of you know, how do we see the 815 00:41:49,520 --> 00:41:52,320 Speaker 1: world working in the future. So we see action Comminuity 816 00:41:52,360 --> 00:41:55,719 Speaker 1: as a digital nation. And of course we are functioning 817 00:41:55,800 --> 00:41:58,600 Speaker 1: as the states in a sense that we are tax 818 00:41:58,920 --> 00:42:01,560 Speaker 1: system a smaller amount rather than us you know, from 819 00:42:01,600 --> 00:42:04,560 Speaker 1: a marketplace feed perspective, right, whenever a person is trading 820 00:42:04,600 --> 00:42:08,520 Speaker 1: on our marketplace, we take a four fee, and that 821 00:42:08,840 --> 00:42:11,680 Speaker 1: you know, enables a lot of economic activity between players 822 00:42:12,239 --> 00:42:14,600 Speaker 1: because it becomes a little bit like let's say the US, 823 00:42:14,719 --> 00:42:17,120 Speaker 1: whenever people are doing commerce against each other. You know, 824 00:42:17,200 --> 00:42:19,719 Speaker 1: the state might take a small tax on that. But 825 00:42:19,960 --> 00:42:24,960 Speaker 1: in traditional games, the state would you know, take of 826 00:42:24,960 --> 00:42:28,680 Speaker 1: of of every economic activity that's happening, like that's their goal. 827 00:42:29,080 --> 00:42:31,399 Speaker 1: So if we were a traditional game, we would take 828 00:42:31,400 --> 00:42:35,239 Speaker 1: all of the money. But that's kind of one part 829 00:42:35,239 --> 00:42:37,120 Speaker 1: of a lookout, you know. The one of the more 830 00:42:37,200 --> 00:42:40,440 Speaker 1: challenging things is actually balancing out the or you know, 831 00:42:40,480 --> 00:42:43,200 Speaker 1: making sure that the sp price is not too reflective. 832 00:42:43,440 --> 00:42:45,680 Speaker 1: When new people call into the game, they might have 833 00:42:45,719 --> 00:42:47,960 Speaker 1: you know, oh, super high expectations SUP is going to 834 00:42:47,960 --> 00:42:51,279 Speaker 1: stay at forty cents forever, when in reality, three months 835 00:42:51,320 --> 00:42:53,600 Speaker 1: before that it was at you know, two cents, so 836 00:42:53,880 --> 00:42:56,560 Speaker 1: that is a problem from that, you know, level of 837 00:42:56,600 --> 00:42:59,560 Speaker 1: expectation that these players have. So we are trying to, 838 00:42:59,600 --> 00:43:02,360 Speaker 1: you know, make sure that the price is somewhat stable, 839 00:43:02,560 --> 00:43:04,279 Speaker 1: and there are different ways that we can do that. 840 00:43:04,719 --> 00:43:06,880 Speaker 1: So when we see acts, as I mentioned, we we 841 00:43:06,960 --> 00:43:09,919 Speaker 1: function as the state, and that when we are balancing out, 842 00:43:09,960 --> 00:43:13,480 Speaker 1: Let's say how much SLP is required per breed of Actually, 843 00:43:13,480 --> 00:43:16,239 Speaker 1: we might reduce that or we might increase that. And 844 00:43:16,280 --> 00:43:18,840 Speaker 1: then there's another portion of the breeding fee which is 845 00:43:19,000 --> 00:43:21,719 Speaker 1: required to pay like as a developer fee, which is 846 00:43:21,719 --> 00:43:24,160 Speaker 1: also a part of how we make money, So we 847 00:43:24,239 --> 00:43:26,840 Speaker 1: might increase that or decrease that so that you know, 848 00:43:26,920 --> 00:43:30,160 Speaker 1: it balances out a little bit more. You know, I 849 00:43:30,239 --> 00:43:33,200 Speaker 1: was thinking about you know, Tracy started the discussion talking 850 00:43:33,200 --> 00:43:36,640 Speaker 1: about Magic the Gathering, and I admit I really should 851 00:43:36,719 --> 00:43:39,480 Speaker 1: learn more about the game and its history. But my 852 00:43:39,600 --> 00:43:44,600 Speaker 1: impression is the company Wizards of the Coast has taken 853 00:43:44,719 --> 00:43:49,400 Speaker 1: its responsibility as the steward of the magic economy very seriously. 854 00:43:49,600 --> 00:43:53,360 Speaker 1: They've never like flood the market with lots of different 855 00:43:53,400 --> 00:43:56,360 Speaker 1: cards because they might be expensive at any at any point. 856 00:43:56,400 --> 00:43:58,759 Speaker 1: It's sort of like made these decisions and try to 857 00:43:58,800 --> 00:44:01,080 Speaker 1: get things out of way? Can you can it all 858 00:44:01,120 --> 00:44:04,640 Speaker 1: be done? Is you say eventually algorithmically such that no 859 00:44:04,680 --> 00:44:06,920 Speaker 1: one needs to trust you? Or do you always think 860 00:44:06,920 --> 00:44:10,840 Speaker 1: there's going to be like some entity that like feels 861 00:44:10,840 --> 00:44:16,440 Speaker 1: a sense of responsibility towards towards the game, towards the ecosystem. Actually, 862 00:44:16,760 --> 00:44:18,879 Speaker 1: let's begin with Magic to Gathering. So I still follow 863 00:44:18,920 --> 00:44:23,320 Speaker 1: that scene lately, like I mean, Wizards of the Coast 864 00:44:23,400 --> 00:44:25,799 Speaker 1: are you know, now trying to extract as much money 865 00:44:25,800 --> 00:44:28,719 Speaker 1: as they count from the player base. So they so 866 00:44:28,760 --> 00:44:31,680 Speaker 1: they are dumping out all of these different we got 867 00:44:31,920 --> 00:44:35,920 Speaker 1: we gotta do Wizards of the Coast episode, it's like, yeah, alright, 868 00:44:35,920 --> 00:44:38,359 Speaker 1: we gotta yeah, definitely asked them like how much money 869 00:44:38,400 --> 00:44:40,839 Speaker 1: are they earn? Because it must be insane. But in 870 00:44:40,880 --> 00:44:43,080 Speaker 1: any case, the way that we see it is that 871 00:44:43,160 --> 00:44:46,520 Speaker 1: you know, Act Infinity is should be governed by the 872 00:44:46,560 --> 00:44:49,920 Speaker 1: a excess token holders, but sky Navis, which is you know, 873 00:44:49,960 --> 00:44:52,680 Speaker 1: the company that that we have, needs to be very 874 00:44:52,719 --> 00:44:55,360 Speaker 1: deeply involved with setting the direction and especially as we 875 00:44:55,440 --> 00:44:58,719 Speaker 1: move towards the centralization, because you know, if a if 876 00:44:58,760 --> 00:45:00,800 Speaker 1: a game or any kind of the call is supposed 877 00:45:00,840 --> 00:45:03,680 Speaker 1: to be governed by you know, the token holders. That's 878 00:45:03,719 --> 00:45:06,960 Speaker 1: kind of a role to decentralization. But we need to 879 00:45:07,040 --> 00:45:09,200 Speaker 1: be progressive in that sense. We need we need to move, 880 00:45:09,280 --> 00:45:11,319 Speaker 1: we need to walk before we can run. So by 881 00:45:11,400 --> 00:45:13,000 Speaker 1: saying that I need to we actually need to make 882 00:45:13,000 --> 00:45:15,239 Speaker 1: sure that it's stable first. So that would be one 883 00:45:15,239 --> 00:45:17,959 Speaker 1: of like the foundational things that we need to ship. 884 00:45:18,239 --> 00:45:19,960 Speaker 1: How long will that take? I guess we'll see. We 885 00:45:20,000 --> 00:45:22,239 Speaker 1: don't know because it has never been created before, so 886 00:45:22,320 --> 00:45:24,279 Speaker 1: we might take five years, it might take ten years. 887 00:45:24,520 --> 00:45:25,959 Speaker 1: I think, you know, we have to be honest about 888 00:45:25,960 --> 00:45:28,200 Speaker 1: these things that you know, sure, we're making something brand 889 00:45:28,200 --> 00:45:30,280 Speaker 1: new here. There are some problems, but there are massive 890 00:45:30,280 --> 00:45:32,279 Speaker 1: opportunities here as well. And I think the whole world 891 00:45:32,280 --> 00:45:35,520 Speaker 1: will be watching exactly what's happening in actually Infinity because 892 00:45:35,560 --> 00:45:38,399 Speaker 1: maybe not only can we you know, improve the game 893 00:45:38,480 --> 00:45:40,399 Speaker 1: side of it, but maybe also improve you know, how 894 00:45:40,400 --> 00:45:43,879 Speaker 1: the world works. So I'm incredibly excited about the future here. 895 00:45:44,800 --> 00:45:47,960 Speaker 1: Not to be labor the Wizards of the Coast analogy, 896 00:45:48,040 --> 00:45:50,319 Speaker 1: but I mean one of the things that they did 897 00:45:50,360 --> 00:45:53,480 Speaker 1: do in order to sort of rebalance out the magic 898 00:45:53,560 --> 00:45:56,719 Speaker 1: the gathering experience or ecosystem, was they set up what 899 00:45:56,840 --> 00:45:59,919 Speaker 1: was it called the pro League right when, like when 900 00:46:00,000 --> 00:46:02,440 Speaker 1: there were so many powerful cards that were out in 901 00:46:02,480 --> 00:46:05,960 Speaker 1: the game, like wasn't becoming that much fun to play 902 00:46:06,000 --> 00:46:09,120 Speaker 1: because if someone you know had a Black Lotus or whatever, 903 00:46:09,120 --> 00:46:11,000 Speaker 1: they could just like without a bunch of those and 904 00:46:11,040 --> 00:46:12,799 Speaker 1: win the game really easily. Is no one wanted to 905 00:46:12,800 --> 00:46:16,520 Speaker 1: play anymore. They created a pro league that had different rules, 906 00:46:16,719 --> 00:46:19,279 Speaker 1: and the whole idea was to actually make the game 907 00:46:19,360 --> 00:46:22,880 Speaker 1: fun and interesting again. And my understanding is that Axie 908 00:46:23,040 --> 00:46:27,160 Speaker 1: does have some people who sort of livestream gaming on 909 00:46:27,200 --> 00:46:31,080 Speaker 1: Twitch or Discord or whatever. But like, is that something 910 00:46:31,600 --> 00:46:35,239 Speaker 1: that that you could see, like you guys really pushing for, 911 00:46:35,400 --> 00:46:38,120 Speaker 1: like this idea of sort of like a professional league 912 00:46:38,239 --> 00:46:43,000 Speaker 1: or maybe like more creative solutions to solving imbalances that 913 00:46:43,160 --> 00:46:47,520 Speaker 1: may emerge in the Axi economy. Yeah. I mean, so 914 00:46:47,840 --> 00:46:51,200 Speaker 1: my background is, you know, as a game person, I 915 00:46:51,239 --> 00:46:52,880 Speaker 1: loved I was even trying to get into the pro 916 00:46:53,000 --> 00:46:55,160 Speaker 1: tore at one point in Magically Gathering. But I have 917 00:46:55,320 --> 00:46:58,839 Speaker 1: played competitive you know, both Worldcraft three Data and Dodata two. 918 00:46:58,960 --> 00:47:01,680 Speaker 1: So I mean I'm always pushing for that side of 919 00:47:01,800 --> 00:47:03,719 Speaker 1: you know, the acts infinity, And I think you see 920 00:47:03,719 --> 00:47:06,560 Speaker 1: Actuffinity working, is that you know, the people who have 921 00:47:06,960 --> 00:47:10,000 Speaker 1: the best access, they can't always win all of the time. 922 00:47:10,160 --> 00:47:12,560 Speaker 1: There has to be skilled involved as well, and that's 923 00:47:12,560 --> 00:47:14,839 Speaker 1: you know, the next the game aspect of it. That's 924 00:47:14,880 --> 00:47:16,560 Speaker 1: also why we are you know, doubling down on the 925 00:47:16,560 --> 00:47:18,640 Speaker 1: East Ports and various areas of the world so we 926 00:47:18,760 --> 00:47:21,920 Speaker 1: might and we even have you know, a seasonable season 927 00:47:22,200 --> 00:47:24,680 Speaker 1: inside the game itself, so if you're ranking among the 928 00:47:24,719 --> 00:47:28,000 Speaker 1: top thousand players, you actually get a higher reward. So 929 00:47:28,360 --> 00:47:30,359 Speaker 1: we want to reward good players, and I think that's 930 00:47:30,400 --> 00:47:38,000 Speaker 1: a part of what gives certain aspects of access value. Alex. 931 00:47:38,160 --> 00:47:40,320 Speaker 1: It was great to have you on and hear about 932 00:47:40,360 --> 00:47:44,040 Speaker 1: like how AXI is working currently and all the things 933 00:47:44,320 --> 00:47:46,040 Speaker 1: that you have planned for it. I mean, I think 934 00:47:46,160 --> 00:47:49,440 Speaker 1: this is definitely one of the more for most ambitious 935 00:47:49,440 --> 00:47:52,120 Speaker 1: projects that I've heard in the crypto space. So really 936 00:47:52,160 --> 00:47:55,400 Speaker 1: interesting to hear from you. Thank you so much. Yeah, 937 00:47:55,440 --> 00:47:57,640 Speaker 1: thanks crazy, thanks, Joe, I mean, happy to be here. 938 00:47:57,680 --> 00:48:01,200 Speaker 1: I think, incredibly exciting to side of days that had Yeah, 939 00:48:01,239 --> 00:48:14,800 Speaker 1: that was great, Thank you so much so, Joe. Um. 940 00:48:14,840 --> 00:48:18,760 Speaker 1: I thought that conversation was like very very fascinating, mostly 941 00:48:18,800 --> 00:48:22,480 Speaker 1: for the point that you kind of made about how 942 00:48:22,680 --> 00:48:25,520 Speaker 1: this is one of the few blockchain projects that is 943 00:48:25,560 --> 00:48:29,760 Speaker 1: actually like scaling at an enormous rate and actually having 944 00:48:29,960 --> 00:48:32,000 Speaker 1: a lot of people who aren't playing it. Yeah, there's 945 00:48:32,040 --> 00:48:34,440 Speaker 1: a lot of crypto stuff that has a ton of money, 946 00:48:35,239 --> 00:48:38,040 Speaker 1: Like there's a ton of like money, but there are 947 00:48:38,040 --> 00:48:40,000 Speaker 1: not a lot of crypto things that have a ton 948 00:48:40,040 --> 00:48:43,799 Speaker 1: of people and or apps. And I think, like if 949 00:48:43,840 --> 00:48:45,840 Speaker 1: you actually looked at like the daily number of people 950 00:48:45,880 --> 00:48:50,560 Speaker 1: like say using unit swap wildly successful defied platform, I 951 00:48:50,560 --> 00:48:53,120 Speaker 1: don't think there's like still like bad many is certainly 952 00:48:53,120 --> 00:48:55,719 Speaker 1: not dealing with millions of people by any stretch. So 953 00:48:55,800 --> 00:48:57,680 Speaker 1: it also gets back to a point that I think 954 00:48:57,719 --> 00:49:00,400 Speaker 1: we've discussed in some of our DeFi episode, which is 955 00:49:00,400 --> 00:49:06,399 Speaker 1: about the educational process in all of this. So like, I, 956 00:49:06,680 --> 00:49:09,279 Speaker 1: you know, it's tricky enough for me to open a 957 00:49:09,280 --> 00:49:12,080 Speaker 1: meta mask account from like Hong Kong using a Hong 958 00:49:12,160 --> 00:49:15,280 Speaker 1: Kong credit card, um, but then like trying to figure 959 00:49:15,320 --> 00:49:19,520 Speaker 1: out how to state coins or do actual defy things 960 00:49:19,560 --> 00:49:23,480 Speaker 1: like it just seems incredibly complex to me. But if 961 00:49:23,520 --> 00:49:27,080 Speaker 1: you start having these games where everything is sort of 962 00:49:27,080 --> 00:49:30,360 Speaker 1: built in, and that's why I think the decentralized exchange 963 00:49:30,360 --> 00:49:33,480 Speaker 1: is quite interesting, and you start sort of teaching I 964 00:49:33,520 --> 00:49:37,200 Speaker 1: mean literally millions of people about crypto and blockchain and 965 00:49:37,360 --> 00:49:40,600 Speaker 1: n f t s and defy like that is very 966 00:49:40,640 --> 00:49:44,400 Speaker 1: interesting to me. It actually kind of blows my mind 967 00:49:44,960 --> 00:49:47,680 Speaker 1: the hoops that people have to jump through, and then 968 00:49:47,719 --> 00:49:51,640 Speaker 1: they do jump through them, like you know, I like 969 00:49:51,960 --> 00:49:54,200 Speaker 1: to me, you know, I like like like we've only said, 970 00:49:54,200 --> 00:49:56,360 Speaker 1: like you know, you set up a metal mask account, etcetera. 971 00:49:56,360 --> 00:50:00,879 Speaker 1: It's pretty complicated. Buying coins is complicated staking and then 972 00:50:00,920 --> 00:50:03,120 Speaker 1: it's like you know, and it's just like on like 973 00:50:03,200 --> 00:50:05,239 Speaker 1: the big block chain, so that's just like ethereum. And 974 00:50:05,280 --> 00:50:07,279 Speaker 1: then you're like, oh, now I'm gonna like bridge my 975 00:50:07,880 --> 00:50:11,600 Speaker 1: uh tokens over to madic or the Binance chain or 976 00:50:11,640 --> 00:50:13,279 Speaker 1: something like that. But like people are doing it and 977 00:50:13,280 --> 00:50:16,719 Speaker 1: figuring it out, and then it's like okay, sky mave 978 00:50:16,880 --> 00:50:19,960 Speaker 1: is or actually I have to buy three axes and 979 00:50:20,040 --> 00:50:25,359 Speaker 1: I need some SLP because that's what's necessary. And yeah, 980 00:50:25,360 --> 00:50:27,719 Speaker 1: it's like yeah, yeah, I saw a thing once. It's 981 00:50:27,760 --> 00:50:30,520 Speaker 1: like a nine step process, and yet to have that 982 00:50:30,800 --> 00:50:34,040 Speaker 1: nine step process and they have that success, you know, 983 00:50:34,160 --> 00:50:36,719 Speaker 1: it's still I guess to this fundamental question though, that's 984 00:50:36,719 --> 00:50:40,000 Speaker 1: like almost impossible to answer. It's like is it really 985 00:50:40,080 --> 00:50:42,440 Speaker 1: fun or is this like, yeah, I'm going to do 986 00:50:42,520 --> 00:50:44,400 Speaker 1: nine steps because I can make more money in a 987 00:50:44,480 --> 00:50:47,480 Speaker 1: day than I can working minimum wage and the Philippines 988 00:50:47,520 --> 00:50:50,440 Speaker 1: which is where they're very popular, so that's still like 989 00:50:50,560 --> 00:50:53,840 Speaker 1: kind of this unanswered thing. But then on the flip side, 990 00:50:53,840 --> 00:50:56,040 Speaker 1: it's like this has been the criticism of crypto from 991 00:50:56,120 --> 00:50:57,799 Speaker 1: day one. It's like, well, aren't you just in this 992 00:50:57,880 --> 00:51:01,760 Speaker 1: for the speculation And it's like seems like the answer 993 00:51:01,760 --> 00:51:03,799 Speaker 1: to a lot of these things. Yes, but crypto keeps growing. 994 00:51:03,840 --> 00:51:06,160 Speaker 1: I don't know, it's very like it's chicken and Eggie. 995 00:51:06,200 --> 00:51:10,000 Speaker 1: So here's what I think is changing, Like this idea 996 00:51:10,040 --> 00:51:15,400 Speaker 1: that crypto is a viable alternative to normal jobs or 997 00:51:15,480 --> 00:51:18,640 Speaker 1: traditional jobs, or the idea that like crypto is a 998 00:51:18,760 --> 00:51:21,719 Speaker 1: viable way of making money. And you weren't here for 999 00:51:21,719 --> 00:51:24,719 Speaker 1: this episode, but Joseph Wang about a week or two 1000 00:51:24,760 --> 00:51:29,320 Speaker 1: ago was talking about this idea that like maybe one 1001 00:51:29,560 --> 00:51:34,440 Speaker 1: of the factors in persistent like shortages of labor supply 1002 00:51:34,600 --> 00:51:37,640 Speaker 1: in the US might be because people are sat there 1003 00:51:37,640 --> 00:51:40,480 Speaker 1: saying loads of people making money off of bitcoin or 1004 00:51:40,520 --> 00:51:42,880 Speaker 1: whatever or game stock, stock or whatever, and so that 1005 00:51:43,000 --> 00:51:45,759 Speaker 1: kind of becomes a viable alternative. I think that is 1006 00:51:45,880 --> 00:51:48,200 Speaker 1: what's changing. Like if you would have told people ten 1007 00:51:48,280 --> 00:51:51,200 Speaker 1: or twenty years ago, uh, you don't have to work 1008 00:51:51,200 --> 00:51:53,560 Speaker 1: your day job. You can just sit and play like 1009 00:51:53,960 --> 00:51:57,960 Speaker 1: this Axi Infinity game and make a living wage, I 1010 00:51:58,000 --> 00:52:01,359 Speaker 1: think like no one would have be yeah, yeah, but 1011 00:52:01,520 --> 00:52:05,120 Speaker 1: and that's true. But to push back and to your 1012 00:52:05,160 --> 00:52:07,879 Speaker 1: point that you brought up, it's like, how much of 1013 00:52:07,920 --> 00:52:11,520 Speaker 1: these jobs are only viable because their premised on the 1014 00:52:11,560 --> 00:52:15,359 Speaker 1: existence of new people coming into the space. So it's 1015 00:52:15,400 --> 00:52:18,080 Speaker 1: like you could make a living selling paint. It's not 1016 00:52:18,120 --> 00:52:20,080 Speaker 1: premised on the existence of more people are entering the 1017 00:52:20,160 --> 00:52:22,680 Speaker 1: paint industry. It's premised on the existence of people wanting 1018 00:52:22,719 --> 00:52:25,920 Speaker 1: to paint their own right. Like, at some point, I 1019 00:52:25,960 --> 00:52:29,320 Speaker 1: think that's a very valid criticism. At some point, crypto 1020 00:52:29,400 --> 00:52:31,480 Speaker 1: maybe be the kind of thing where it's like, okay, 1021 00:52:31,480 --> 00:52:34,239 Speaker 1: it's providing financial services that people have ven used in 1022 00:52:34,280 --> 00:52:37,160 Speaker 1: the real economy in some meaning, and that could be 1023 00:52:37,680 --> 00:52:39,640 Speaker 1: a metaverse. So when I say real economy, I don't 1024 00:52:39,640 --> 00:52:42,279 Speaker 1: necessarily mean a physical economy, but I do wonder, like 1025 00:52:42,360 --> 00:52:46,400 Speaker 1: how much of crypto profits are still simply premised on 1026 00:52:46,520 --> 00:52:51,160 Speaker 1: the idea of more people getting into crypto totally. And again, 1027 00:52:51,239 --> 00:52:53,880 Speaker 1: like I think ACXI is sort of like a great 1028 00:52:54,000 --> 00:52:58,000 Speaker 1: example of all these big themes and questions all in 1029 00:52:58,200 --> 00:53:01,239 Speaker 1: like one concentrated games. So it's going to be really 1030 00:53:01,239 --> 00:53:04,840 Speaker 1: interesting to see what happens as they continue to grow. Um, 1031 00:53:04,880 --> 00:53:07,080 Speaker 1: you know, they were talking about getting to billions of people, 1032 00:53:07,120 --> 00:53:09,360 Speaker 1: and it's even alex said, like, at some point, okay, 1033 00:53:09,360 --> 00:53:12,319 Speaker 1: it's like when we hit our two billion tam or 1034 00:53:12,400 --> 00:53:14,600 Speaker 1: when we then we we really got to make sure 1035 00:53:14,600 --> 00:53:18,560 Speaker 1: the game is like super fun to play. Yeah, exactly. Um, okay, 1036 00:53:18,800 --> 00:53:21,080 Speaker 1: well should we leave it there. Yeah, there's so much 1037 00:53:21,120 --> 00:53:23,080 Speaker 1: more to talk about that there. As you say, there's 1038 00:53:23,160 --> 00:53:25,120 Speaker 1: like no stopping point with any of this, but yeah, 1039 00:53:25,160 --> 00:53:27,920 Speaker 1: let's leave it there. All right. Um. This has been 1040 00:53:28,000 --> 00:53:31,000 Speaker 1: another episode of the All Thoughts Podcast. I'm Tracy Alloway. 1041 00:53:31,080 --> 00:53:33,840 Speaker 1: You can follow me on Twitter at Tracy Halloway. And 1042 00:53:33,880 --> 00:53:36,839 Speaker 1: I'm Joe Wisenthal. You can follow me on Twitter at 1043 00:53:36,840 --> 00:53:39,760 Speaker 1: the Stalwart. And you should follow our guest on Twitter, 1044 00:53:39,800 --> 00:53:43,319 Speaker 1: Alexander Leonard Larson. He's the co founder and CEO of 1045 00:53:43,480 --> 00:53:47,080 Speaker 1: sky Mavis, the company behind Actually Infinity. His handle is 1046 00:53:47,200 --> 00:53:51,600 Speaker 1: at psych out six. Follow our producer Laura Carlson. She's 1047 00:53:51,680 --> 00:53:55,000 Speaker 1: at Laura M. Carlson, Follow the Bloomberg Head of podcast 1048 00:53:55,040 --> 00:53:58,840 Speaker 1: Francesca Levi at Francesco Today, and check out all of 1049 00:53:58,880 --> 00:54:02,719 Speaker 1: our podcasts at Bloomberg under the handle at podcasts. Thanks 1050 00:54:02,719 --> 00:54:03,160 Speaker 1: for listening.