WEBVTT - TechList: The Tech of Stranger Things

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<v Speaker 1>Hey there, it's Jonathan Strickland, and I'm here to introduce

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<v Speaker 1>a playlist of ten episodes of my podcast tech Stuff

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<v Speaker 1>that are all about entertainment and entertainment related fields, from

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<v Speaker 1>video games to television series, two films to internet videos

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<v Speaker 1>from yesteryear. So I hope you guys enjoy these episodes.

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<v Speaker 1>You can go to the tech Stuff podcast page and

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<v Speaker 1>subscribe to listen to all sorts of episodes about tech

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<v Speaker 1>from all realms, and hopefully this will provide a little

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<v Speaker 1>bit of entertainment, a little bit of education, and probably

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<v Speaker 1>more than a few puns, because that's kind of how

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<v Speaker 1>I roll enjoy this playlist. Welcome to text Stuff, a

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<v Speaker 1>production from I Heart Radio. Hey there, and welcome to

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<v Speaker 1>tech Stuff. I'm your host, Jonathan Strickland. I'm an executive

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<v Speaker 1>producer at iHeart Radio, and I love all things tech

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<v Speaker 1>and we are going to continue our playlist on entertainment.

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<v Speaker 1>And this episode involves a couple of the members of

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<v Speaker 1>the crew for Stranger Things, the Netflix series, who came

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<v Speaker 1>into the office and talked about what they do in

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<v Speaker 1>order to make the sets work the way they're supposed

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<v Speaker 1>to it actually, and how they look too, and you know,

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<v Speaker 1>Stranger Things was set in the eighties, so getting everything

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<v Speaker 1>to look period appropriate, if not you know, accurate, was

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<v Speaker 1>a bit of a challenge, especially with all the tech.

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<v Speaker 1>So we're gonna take a listen to this episode. I

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<v Speaker 1>have to thank my two special guests who have joined

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<v Speaker 1>me for this episode of tech stuff, Jess and John,

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<v Speaker 1>who both have worked on multiple projects, but the one

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<v Speaker 1>we're talking about specifically today is the Netflix series Stranger Things,

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<v Speaker 1>a show that I binged immediately when the first season

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<v Speaker 1>came out and fell in love with it, not just

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<v Speaker 1>because I recognized some of the people in it, but

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<v Speaker 1>because it really felt to me like it didn't feel

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<v Speaker 1>like a show set in the nineteen eighties. It felt

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<v Speaker 1>like a show that was made in the nineteen eighties

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<v Speaker 1>and somehow disappeared and then resurfaced twenty years later, and

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<v Speaker 1>it's it's so evocative, and I wanted to have both

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<v Speaker 1>of you on to talk about your roles in making

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<v Speaker 1>this show what it was. So we're gonna talk today

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<v Speaker 1>about sort of the text side, the the behind the

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<v Speaker 1>scenes side of making a show and and the work

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<v Speaker 1>that you do and how that ends up contributing to

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<v Speaker 1>this overall effect whatever the show maybe or the movie,

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<v Speaker 1>whatever the project is. In this case, we're talking about

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<v Speaker 1>something that is a period piece. But you know, obviously

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<v Speaker 1>there are other ones where you have a very different

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<v Speaker 1>feel for whatever the project is. So I'm going to

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<v Speaker 1>start with you, John, John, you are rigging gaffer. Tell

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<v Speaker 1>listeners who have seen I'm sure the term gaffer in

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<v Speaker 1>the credits what that means, because I think a lot

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<v Speaker 1>of folks just don't know. The gaffer is just a

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<v Speaker 1>department head that's in charge of the electrical so electrical

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<v Speaker 1>distribution and lighting. Um. I think the term comes from

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<v Speaker 1>old man. Yeah, with the old man on the crew,

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<v Speaker 1>he's in charge of the lighting. Yeah. They have a

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<v Speaker 1>the term gaffer in uh and Lord of the Rings. Actually,

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<v Speaker 1>Sam Wise gamgees father is called the old gaffer. Uh.

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<v Speaker 1>I say that because of my Lord of the Rings geek.

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<v Speaker 1>So what are your responsibilities typically on a on a

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<v Speaker 1>shoot as a riding gaffer. I'd provide the power to

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<v Speaker 1>the set and any any lighting that we can get

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<v Speaker 1>up before beforehand before photography, We'll get that done as well. Cool.

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<v Speaker 1>So you are making sure that all the stuff that

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<v Speaker 1>needs to work is actually going to work. An important

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<v Speaker 1>role on any production and how did you get your

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<v Speaker 1>start in in the business known as show I was

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<v Speaker 1>a nanny for a director of photography in eight the

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<v Speaker 1>summer of ninety eight, and I watched his kids during

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<v Speaker 1>the summer and after at the end of the summer,

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<v Speaker 1>he had me tag along with him to go work

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<v Speaker 1>on a film. And after the film, he was like, Oh,

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<v Speaker 1>you'd be great this. You should move to l A.

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<v Speaker 1>I got my friends that can hook you up at

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<v Speaker 1>a camera rental house and you can do that for

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<v Speaker 1>a little while. And I was like, I don't want

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<v Speaker 1>to do that. I want to move to New York

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<v Speaker 1>City and be a bum. So I didn't get into

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<v Speaker 1>it right away. I was a maintenance man and apartment

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<v Speaker 1>complex and all my tools were stolen, and I was like,

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<v Speaker 1>I'll go work on movies a security circuitous route to

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<v Speaker 1>get there. So did you have a background and electrical

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<v Speaker 1>work before you even got into the movie. I've done

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<v Speaker 1>like my dad does h V A C. So I

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<v Speaker 1>kind of dabbled on that during the whole maintenance for

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<v Speaker 1>apartment complex thing. I kind of understood electrical systems, right,

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<v Speaker 1>So you then take that understanding and you start pouring

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<v Speaker 1>it over to the production side. Where I imagine it's

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<v Speaker 1>a a a fairly uh strenuous process to make sure

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<v Speaker 1>everything is how it needs to be. Because obviously any

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<v Speaker 1>time on any set is money, so anything that takes

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<v Speaker 1>extra time is going to cost the whole production extra

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<v Speaker 1>amounts of money. So I mentioned it's a fairly high

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<v Speaker 1>stress environment. It is. Yeah, Uh, I don't get a

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<v Speaker 1>lot of sleep. I always called Jesse will workaholic, but

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<v Speaker 1>really it's for me. I do it all at home

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<v Speaker 1>and she doesn't see it. It's fair. And now, Jess

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<v Speaker 1>you you were a set decorator, are still our sick

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<v Speaker 1>decorator for stranger things. Also, congratulations on getting an Emmy

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<v Speaker 1>nomination for that. Thank you. That's amazing. I at this

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<v Speaker 1>first time I think I've ever sat down at the

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<v Speaker 1>table with an Emmy nominee. Uh yeah, it's it's a

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<v Speaker 1>big moment for me, That's what I'm saying. So let's

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<v Speaker 1>talk about what that means. What is what is actually

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<v Speaker 1>set decorator on a set? UM? So I work under

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<v Speaker 1>the production designer UM, and the production designer kind of

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<v Speaker 1>sets the look like, helps pick locations UM and then

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<v Speaker 1>you know, has a lot of references and different things

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<v Speaker 1>as far as the minutia of how a set comes together. Um,

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<v Speaker 1>there's an art director who kind of oversees more the

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<v Speaker 1>construction end of things and then everything from like those

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<v Speaker 1>four walls. For the most part, I kind of deal

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<v Speaker 1>with so light fixtures and um, you know, carpet and

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<v Speaker 1>sofas and electronics and all the garbage and some sets

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<v Speaker 1>and piles up in the clutter. That's my specialty. So

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<v Speaker 1>when a when the art department has said, like, oh,

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<v Speaker 1>we've got this idea for what the the feel for

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<v Speaker 1>this particular set needs to be, Uh, it's your job

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<v Speaker 1>to go and actually procure all that, put it all together,

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<v Speaker 1>make sure that it's matching the vision for whatever that

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<v Speaker 1>that idea was right. Yes, and on a on a

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<v Speaker 1>production that's a period piece, I imagine that also involves

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<v Speaker 1>lots of hunting around for really obscure and obsolete stuff.

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<v Speaker 1>It does. I spend a lot of time and I

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<v Speaker 1>always tell everyone dead ladies, basements, the state sales. I'm

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<v Speaker 1>always like emptying out the leftovers of houses, you know,

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<v Speaker 1>um after an estate sales over um. And you know.

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<v Speaker 1>In Stranger Things is one of those weird shows, especially

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<v Speaker 1>where everything is a little bit interactive kind of which

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<v Speaker 1>is why, Um, that's why I wanted John to be here,

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<v Speaker 1>because he's I think he's sold himself short a little

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<v Speaker 1>bit as far as like just preparing or providing power

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<v Speaker 1>to a set. Because we had so many interactive elements,

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<v Speaker 1>you know, lights and otherwise that um kind of had

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<v Speaker 1>to be period and had to be functional and do

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<v Speaker 1>a bunch of different things. So yeah, a good example

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<v Speaker 1>that would be, of course, the Christmas lights make up

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<v Speaker 1>play a huge role in that season of Stranger Things.

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<v Speaker 1>I mean, it's it's a communications device, and I don't

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<v Speaker 1>know how many of my listeners know this. Christmas lights

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<v Speaker 1>don't work that way. Typically you have them all rigged

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<v Speaker 1>ump so that if one goes out, they all tend

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<v Speaker 1>to go out, especially the period ones. So getting them

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<v Speaker 1>so that they very they light up in very specific ways,

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<v Speaker 1>uh probably meant a little bit of rewiring work and

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<v Speaker 1>a little bit of rigging things in an interesting way

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<v Speaker 1>so as you could get to do it on command.

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<v Speaker 1>That was such an important integral part of the storyline.

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<v Speaker 1>I remember. I remember when they came and asked me.

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<v Speaker 1>They were walking through the Buyer's House set. It was

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<v Speaker 1>Chris and Jess and Todd and they were like, we

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<v Speaker 1>want to make each light go off and on d visually.

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<v Speaker 1>Is it possible? Yes? And I turned around and I

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<v Speaker 1>walked back in my little office and I was like, oh, no,

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<v Speaker 1>how am I gonna make this wart? Like, technically yes,

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<v Speaker 1>it's possible, practical not really, So so how did you

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<v Speaker 1>go about solving that problem? Um? I just started scribbling

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<v Speaker 1>a lot and locked my door and just trying to

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<v Speaker 1>figure out how to get lights to go on and

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<v Speaker 1>off individually, which means we had to build individual strands

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<v Speaker 1>of lights. So I ended up, I guess it's on

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<v Speaker 1>a low tech We're kind of getting at low tech

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<v Speaker 1>as possible. So I ended up using Cat five cable

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<v Speaker 1>and taking all the different strands and making them individual

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<v Speaker 1>and soldering them into old Christmas likes that Jess would

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<v Speaker 1>bring us. Wow. So you were actually hand designing something

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<v Speaker 1>so that you could achieve this effect in a practical approach.

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<v Speaker 1>That's one of the other things, by the way, that

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<v Speaker 1>I love about stranger things and being I was born

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<v Speaker 1>in the seventies, so seeing uh, not just something that

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<v Speaker 1>is set and appears to have been made in the eighties,

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<v Speaker 1>but to rely so heavily upon practical effects. That warms

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<v Speaker 1>my heart because I grew up watching films that relied

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<v Speaker 1>heavily on practical effects, and I think it is very

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<v Speaker 1>important to get across that same feel in order to

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<v Speaker 1>get the effect that you want and not rely too

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<v Speaker 1>heavily on anything that's computer generated. Not to dismiss computer generated,

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<v Speaker 1>it certainly has a place a storytelling, but to me,

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<v Speaker 1>at least in maybe this is my own bias, has uh,

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<v Speaker 1>it just it just has a different look and a

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<v Speaker 1>different feel, you know, there's something genuine about practical effects.

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<v Speaker 1>And not all of ours went. Uh. We had different

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<v Speaker 1>test runs that the Duffers for would they kill if

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<v Speaker 1>any of those videos ever got out. Some of the

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<v Speaker 1>ones that didn't work as well. Um with like the

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<v Speaker 1>monster coming through our latex. We have you know, printed

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<v Speaker 1>the wallpaper and stuff in the buyer's house onto latex,

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<v Speaker 1>and we had all these different tests so we did

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<v Speaker 1>with various um, you know, slimy substances and things on. Anyway,

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<v Speaker 1>they didn't all it took a while to kind of

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<v Speaker 1>get that just tweaked, you know, just right fashing the

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<v Speaker 1>surface of the wall, and originally they had him breaking

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<v Speaker 1>through the wall entirely. They're trying to do it all practical,

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<v Speaker 1>and um, I think it's nice to have technology options

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<v Speaker 1>where VFX could just take what we did and really

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<v Speaker 1>enhance it. And you know, uh right, yeah, eventually you

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<v Speaker 1>get to a point where you just say, you know,

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<v Speaker 1>physics just doesn't work that way. Yeah. Like, I like,

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<v Speaker 1>I appreciate where you're trying to go with this. Yeah,

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<v Speaker 1>I love that there was a latex approach a practical

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<v Speaker 1>approach with that too, because I mean I also, full disclosure,

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<v Speaker 1>my sister's a puppeteer, so I see the puppeteer side

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<v Speaker 1>of sort of this kind of stuff all the time.

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<v Speaker 1>And to appreciate practical effects where you're using something like

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<v Speaker 1>a latex sheet and you're using some form of whether

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<v Speaker 1>it's an actor, a mask, a puppet, or whatever, to

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<v Speaker 1>to create that effect. I mean, there is something really

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<v Speaker 1>visceral and and the textures are really impressive. It's something

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<v Speaker 1>that goes again beyond just that. Oh, there's a very

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<v Speaker 1>clever animation. Uh. And and also it just shows a

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<v Speaker 1>level of care that you know, you have to have

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<v Speaker 1>all of that work back behind the scenes to get

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<v Speaker 1>that effect to happen on on screen. Uh. That is

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<v Speaker 1>happening in real time somewhere. It's it's it's not a

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<v Speaker 1>bunch of people staring at a green wall pretending that

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<v Speaker 1>they see something that is really effective and then having

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<v Speaker 1>to react to nothing at all. They actually have stuff

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<v Speaker 1>to react to in those practical effects. Uh. I am

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<v Speaker 1>not an actor that's good enough to react to a

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<v Speaker 1>green screen with and and make that at all convincing.

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<v Speaker 1>I need to have some sort of monster thing coming

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<v Speaker 1>at me so that I can really, you know, be

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<v Speaker 1>somewhat convincing in my response. And the Christmas lights is

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<v Speaker 1>the same thing, because we um, you know, I think

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<v Speaker 1>it looked a lot more authentic and better to have

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<v Speaker 1>it practical. But even um, there's like the scene where Holly,

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<v Speaker 1>the the young Wheeler daughters like following the Christmas lights

0:13:37.200 --> 0:13:39.840
<v Speaker 1>down the hallway. Um, and I think if we didn't

0:13:39.880 --> 0:13:42.240
<v Speaker 1>have all of those actually lighting up in her having

0:13:42.280 --> 0:13:44.880
<v Speaker 1>that direction and sort of all the interaction you know,

0:13:44.920 --> 0:13:48.120
<v Speaker 1>with the lights and actors, it wouldn't have been the same. Now,

0:13:48.160 --> 0:13:51.160
<v Speaker 1>you wouldn't be able to get that tension. Yeah, that's

0:13:51.840 --> 0:13:55.120
<v Speaker 1>a great moment, So tell me also, I mean the

0:13:55.200 --> 0:13:57.320
<v Speaker 1>Christmas lights. I think that's one of those that I

0:13:57.400 --> 0:14:01.480
<v Speaker 1>that I definitely wanted to hit upon because a deceptively

0:14:01.679 --> 0:14:06.840
<v Speaker 1>simple technology that ends up actually requiring thinking outside the

0:14:06.880 --> 0:14:09.960
<v Speaker 1>box in order to get the effect they wanted, so

0:14:10.080 --> 0:14:15.199
<v Speaker 1>then requiring you to actually solder things weeks weeks. We wow,

0:14:15.800 --> 0:14:17.960
<v Speaker 1>So if you had to estimate, like how many weeks

0:14:17.960 --> 0:14:19.480
<v Speaker 1>are you talking about for that just to make sure

0:14:19.480 --> 0:14:22.320
<v Speaker 1>you could get that effect to work properly, it was

0:14:22.840 --> 0:14:24.880
<v Speaker 1>two weeks. That's I mean, that's a lot of work

0:14:24.920 --> 0:14:27.400
<v Speaker 1>to get Christmas lights the light up built. I think

0:14:27.400 --> 0:14:29.880
<v Speaker 1>we only built out of the twenty that we were

0:14:29.920 --> 0:14:33.360
<v Speaker 1>going to build, we only built seventeen because that's all

0:14:33.400 --> 0:14:35.760
<v Speaker 1>we had time to do on top of everything else

0:14:35.800 --> 0:14:39.640
<v Speaker 1>that we had to do. Yeah, yeah, so because then

0:14:39.680 --> 0:14:42.800
<v Speaker 1>they would so they would solder these little strands, you know,

0:14:43.080 --> 0:14:46.760
<v Speaker 1>onto the sockets, and then we had it involved me

0:14:46.800 --> 0:14:50.000
<v Speaker 1>going back to props Um the lights that Joyce originally

0:14:50.000 --> 0:14:52.960
<v Speaker 1>buys at mel Ball's Um props. I guess it just

0:14:53.000 --> 0:14:56.240
<v Speaker 1>sort of had newer lights in the box and wasn't

0:14:56.280 --> 0:14:59.640
<v Speaker 1>really thinking about the bigger picture, so we had to

0:14:59.680 --> 0:15:02.080
<v Speaker 1>go back. Can have switched those out for the older

0:15:02.080 --> 0:15:04.880
<v Speaker 1>strands to have like the green and red twisted sort

0:15:04.880 --> 0:15:07.280
<v Speaker 1>of look. So that we could that that was the

0:15:07.280 --> 0:15:09.800
<v Speaker 1>easiest thing for us to copy, so they would finished

0:15:09.840 --> 0:15:12.800
<v Speaker 1>soldering and then we would paint them green and red

0:15:13.000 --> 0:15:15.960
<v Speaker 1>and twist them all together. Um. You know, so there's

0:15:15.960 --> 0:15:20.120
<v Speaker 1>like a whole there's a whole collaborative effort annuity right

0:15:20.120 --> 0:15:23.120
<v Speaker 1>there making sure that like because I mean I see

0:15:23.120 --> 0:15:25.520
<v Speaker 1>a lot of movies where clearly that that level of

0:15:25.600 --> 0:15:27.920
<v Speaker 1>care was not quite taken. You'll look at something and

0:15:27.960 --> 0:15:29.760
<v Speaker 1>things like that's not even the same prop as what

0:15:29.840 --> 0:15:32.400
<v Speaker 1>he was holding a second ago. So having that kind

0:15:32.400 --> 0:15:36.480
<v Speaker 1>of level of detail is really cool. Uh So I

0:15:36.520 --> 0:15:40.040
<v Speaker 1>assume there was someone just like actually just manually operating

0:15:40.080 --> 0:15:43.560
<v Speaker 1>those lights for all those sequences. We had our demmer

0:15:43.560 --> 0:15:49.680
<v Speaker 1>board operator Jim Dornoman. He programmed all that and operating

0:15:49.760 --> 0:15:52.520
<v Speaker 1>real temperate, in real time. He's another one of my

0:15:52.560 --> 0:15:55.000
<v Speaker 1>heroes too, because these guys because it wasn't because the

0:15:55.040 --> 0:15:58.120
<v Speaker 1>Christmas lights were one thing. And then um there's also

0:15:58.240 --> 0:16:01.880
<v Speaker 1>like the scene with the lamps and in in the bedroom,

0:16:02.200 --> 0:16:04.840
<v Speaker 1>um and Winona having to you know, bring it. I

0:16:04.840 --> 0:16:07.040
<v Speaker 1>guess we never had a scene at first they're going

0:16:07.080 --> 0:16:08.720
<v Speaker 1>to show her like bringing all the lamps in and

0:16:08.720 --> 0:16:09.920
<v Speaker 1>setting them up, and that was going to be like

0:16:09.920 --> 0:16:12.800
<v Speaker 1>a whole other nightmare. But um, once they were sort

0:16:12.800 --> 0:16:15.560
<v Speaker 1>of you know, they're just getting those programmed right to

0:16:15.680 --> 0:16:18.160
<v Speaker 1>do that effect. Um, Jim stayed late with me one

0:16:18.240 --> 0:16:21.160
<v Speaker 1>night and just like we did, you know, kept practicing

0:16:21.200 --> 0:16:23.960
<v Speaker 1>and getting all that down. So see, to me, that's

0:16:23.960 --> 0:16:26.320
<v Speaker 1>really cool because it's not just technical, it's it's a

0:16:26.400 --> 0:16:29.480
<v Speaker 1>level of performance. I mean, you we're playing effectively another

0:16:29.560 --> 0:16:32.920
<v Speaker 1>character in the scene, and so you know it's there's

0:16:33.160 --> 0:16:36.560
<v Speaker 1>there's all the timing that's required in that too, and

0:16:36.640 --> 0:16:39.600
<v Speaker 1>again to get what the director wants in order for

0:16:39.720 --> 0:16:44.560
<v Speaker 1>that to have the emotional and psychological impact on the viewer, which,

0:16:44.680 --> 0:16:47.760
<v Speaker 1>by the way, credibly effective because I loved it. Uh

0:16:47.840 --> 0:16:51.560
<v Speaker 1>So you know, I'm my hat's off to you because

0:16:51.600 --> 0:16:55.320
<v Speaker 1>I occasionally am a performer, but I couldn't do any

0:16:55.360 --> 0:16:57.480
<v Speaker 1>of the rest of it, whereas you guys are doing

0:16:57.920 --> 0:17:07.359
<v Speaker 1>all of that. So I'm really I'm really pressed. I

0:17:07.440 --> 0:17:12.560
<v Speaker 1>assume that it's is pretty tricky outfitting entire sets with

0:17:12.760 --> 0:17:19.000
<v Speaker 1>nineteen eighties era uh, carpet ing, furniture, the technology in particular,

0:17:19.280 --> 0:17:22.439
<v Speaker 1>because we're not so far removed from the nineteen eighties

0:17:22.520 --> 0:17:25.399
<v Speaker 1>that we think of those things as antiques, so therefore

0:17:25.440 --> 0:17:28.880
<v Speaker 1>there's not a lot of work in preserve preserving them.

0:17:28.920 --> 0:17:31.560
<v Speaker 1>But we're far enough out where nobody wants to hold

0:17:31.600 --> 0:17:35.600
<v Speaker 1>onto them anymore. So was was that a challenge to

0:17:35.640 --> 0:17:38.200
<v Speaker 1>you to to find things that could incorpe that could

0:17:38.280 --> 0:17:42.359
<v Speaker 1>live in that early eighties setting? Not as hard as

0:17:42.440 --> 0:17:45.600
<v Speaker 1>you would think. I think pigion mostly just because thank

0:17:45.640 --> 0:17:47.720
<v Speaker 1>God for state sales and Atlanta being a good estate

0:17:47.760 --> 0:17:50.840
<v Speaker 1>sales city. Um. I've worked in other cities where you

0:17:50.920 --> 0:17:53.720
<v Speaker 1>just don't, you know, they just don't operate like that.

0:17:53.840 --> 0:17:55.879
<v Speaker 1>You don't. I don't know how people get rid of

0:17:55.880 --> 0:17:58.520
<v Speaker 1>their stuff after they've passed. I don't know, but um,

0:17:58.520 --> 0:18:01.040
<v Speaker 1>Atlanta is good about it. There are other like I've

0:18:01.040 --> 0:18:04.240
<v Speaker 1>done other movies. I did a movie, um that It

0:18:04.359 --> 0:18:07.479
<v Speaker 1>was a news station set in the seventies. Um and

0:18:07.560 --> 0:18:09.680
<v Speaker 1>that's one of those like there's already not a ton

0:18:09.760 --> 0:18:13.640
<v Speaker 1>of like news broadcast station equipment out there, not like

0:18:13.840 --> 0:18:17.639
<v Speaker 1>you know, old nintendos and things, but um and and

0:18:17.640 --> 0:18:19.639
<v Speaker 1>then it was so fragile. It was sort of that

0:18:19.720 --> 0:18:23.560
<v Speaker 1>like just that first wave of like electronic technology and

0:18:23.720 --> 0:18:26.760
<v Speaker 1>the old analog stuff from like the fifties was you know,

0:18:26.800 --> 0:18:29.399
<v Speaker 1>you can get that kind of stuff. Um, but that's

0:18:29.560 --> 0:18:32.240
<v Speaker 1>but getting stuff that worked that was that's sort of that.

0:18:32.440 --> 0:18:38.120
<v Speaker 1>Um that first generation plastic electronic disposable almost like technologies

0:18:38.440 --> 0:18:42.320
<v Speaker 1>was harder. But um, fortunately for you know, Sears catalog days,

0:18:42.560 --> 0:18:45.280
<v Speaker 1>a lot of Americans all had the same stuff and

0:18:45.680 --> 0:18:48.080
<v Speaker 1>enough people held onto it her pack rats that we

0:18:48.119 --> 0:18:50.439
<v Speaker 1>could kind of curate and go through and find everything

0:18:50.440 --> 0:18:55.200
<v Speaker 1>we needed. Yeah. I I went to a panel with uh,

0:18:55.320 --> 0:18:58.040
<v Speaker 1>the art director from Stranger Things, and he talked a

0:18:58.119 --> 0:19:03.679
<v Speaker 1>little bit about the sess of identifying the different the

0:19:03.800 --> 0:19:08.040
<v Speaker 1>different types of of fabrics and the different color schemes

0:19:08.080 --> 0:19:10.439
<v Speaker 1>that we're going to be important and how you know,

0:19:10.440 --> 0:19:12.639
<v Speaker 1>certain certain houses we're gonna look like they were more

0:19:12.680 --> 0:19:15.359
<v Speaker 1>of a holdover from maybe the mid to late seventies

0:19:15.640 --> 0:19:18.080
<v Speaker 1>and some were a little bit more modern in the

0:19:18.119 --> 0:19:21.200
<v Speaker 1>sense of the early eighties. And uh and that also

0:19:21.359 --> 0:19:24.040
<v Speaker 1>was really interesting to me, this idea of you know,

0:19:24.119 --> 0:19:27.160
<v Speaker 1>you're not just you're not just creating creating a huge

0:19:27.240 --> 0:19:30.439
<v Speaker 1>pile of stuff from a general era. You actually have

0:19:30.600 --> 0:19:33.920
<v Speaker 1>to give each of these places its own personality. Well

0:19:33.920 --> 0:19:36.359
<v Speaker 1>that's yeah, there is a I tell people the story

0:19:36.440 --> 0:19:38.680
<v Speaker 1>that one of our accountants came to me after we

0:19:38.760 --> 0:19:40.960
<v Speaker 1>were like up in filming the first week or so

0:19:41.480 --> 0:19:44.919
<v Speaker 1>on stage and um, she said, you know, Jess, I

0:19:44.960 --> 0:19:47.520
<v Speaker 1>saw your sets. They look really great, but gosh, like

0:19:47.720 --> 0:19:49.800
<v Speaker 1>is this this is the eighties and they look very

0:19:49.880 --> 0:19:51.920
<v Speaker 1>seventies to me, And I was, you know, and it's

0:19:51.960 --> 0:19:54.879
<v Speaker 1>one of those like not every socioeconomic group is going

0:19:54.920 --> 0:19:59.280
<v Speaker 1>to just instantly have you know, the eighties. Yeah, from

0:19:59.320 --> 0:20:01.960
<v Speaker 1>like that's year's catalog that year. It's all. It's more

0:20:02.000 --> 0:20:04.000
<v Speaker 1>of a you know, when did they build a house,

0:20:04.080 --> 0:20:06.960
<v Speaker 1>When would they have you know, renovated or was there

0:20:07.119 --> 0:20:09.440
<v Speaker 1>you know, what did they have the means to update

0:20:09.520 --> 0:20:12.159
<v Speaker 1>the carpet, wallpaper or whatever, and kind of have to

0:20:12.200 --> 0:20:14.800
<v Speaker 1>just think it through. Um, each character having its own

0:20:14.800 --> 0:20:18.639
<v Speaker 1>sort of storyline with their home keeping everything consistent. I

0:20:18.640 --> 0:20:21.160
<v Speaker 1>mean that is clearly very important if you want to

0:20:21.320 --> 0:20:25.600
<v Speaker 1>establish things, like, you know, u believable character. It would

0:20:25.600 --> 0:20:28.800
<v Speaker 1>be weird to go into a home of a person

0:20:28.880 --> 0:20:34.159
<v Speaker 1>who was presumably just scraping by and you see what

0:20:34.280 --> 0:20:36.680
<v Speaker 1>it appears to be a brand new apple two gs

0:20:36.760 --> 0:20:39.359
<v Speaker 1>in the background. You're like, that's a couple of grand

0:20:39.400 --> 0:20:42.400
<v Speaker 1>Where did they get that money for that? They? Yeah,

0:20:42.520 --> 0:20:46.560
<v Speaker 1>So was there anything in particular that you either of

0:20:46.600 --> 0:20:51.880
<v Speaker 1>you that you think was really interesting or really cool. Uh,

0:20:51.960 --> 0:20:55.959
<v Speaker 1>something that you had not anticipated, uh that you know,

0:20:56.160 --> 0:20:58.280
<v Speaker 1>that's like your go to. Like you know, if if

0:20:58.280 --> 0:21:00.280
<v Speaker 1>people are asking you, what was it like, Well, let

0:21:00.320 --> 0:21:02.520
<v Speaker 1>me tell you this particular thing that I was really

0:21:03.280 --> 0:21:05.560
<v Speaker 1>excited about. Whether it was something that turned out the

0:21:05.560 --> 0:21:08.680
<v Speaker 1>way you expected at the beginning or something that completely

0:21:08.720 --> 0:21:13.160
<v Speaker 1>went a different direction. Getting getting invited back to season two,

0:21:13.200 --> 0:21:16.480
<v Speaker 1>that was that's good. That's good. I think if you

0:21:16.520 --> 0:21:19.199
<v Speaker 1>were able to take all of those Christmas lights and

0:21:19.240 --> 0:21:24.400
<v Speaker 1>make them light up individually, that's a really good start. Um.

0:21:24.680 --> 0:21:26.800
<v Speaker 1>I don't know, I don't that's I mean, that's why

0:21:26.800 --> 0:21:28.960
<v Speaker 1>I was thrilled to be here today and asked John

0:21:29.000 --> 0:21:31.719
<v Speaker 1>to come to because for me, that sort of like

0:21:31.960 --> 0:21:36.480
<v Speaker 1>a collaborative overlap um my thing. And he knows this well,

0:21:36.640 --> 0:21:39.440
<v Speaker 1>is it like today? In film? Um? Like everyone loves

0:21:39.560 --> 0:21:42.800
<v Speaker 1>led lights lighting, even if they're trying to make even

0:21:42.840 --> 0:21:45.720
<v Speaker 1>if it is like period or they wanted to look um,

0:21:46.000 --> 0:21:48.639
<v Speaker 1>you know, period, they still kind of fall back on

0:21:48.880 --> 0:21:52.399
<v Speaker 1>LEDs because they're easier to control and and I kind

0:21:52.440 --> 0:21:55.240
<v Speaker 1>of hate them, so, um, I mean I'm coming around

0:21:55.240 --> 0:21:57.320
<v Speaker 1>to some of them. But anyway to have them to

0:21:57.440 --> 0:22:00.359
<v Speaker 1>have our electrical department have the patients to kind of

0:22:00.400 --> 0:22:03.159
<v Speaker 1>like really do it right and work with the older technology.

0:22:03.200 --> 0:22:05.760
<v Speaker 1>And and you know that that was a it was

0:22:05.800 --> 0:22:11.320
<v Speaker 1>a long process. But the fluorescent fixtures lots fluorescence because

0:22:11.359 --> 0:22:17.280
<v Speaker 1>their period of course, and hardly anyone stocks fluorescent ballast

0:22:17.600 --> 0:22:21.800
<v Speaker 1>that we had to replace hundreds of ballast in high

0:22:21.800 --> 0:22:27.639
<v Speaker 1>schools and Melvols and all over Georgia we replaced ballast. Wow,

0:22:28.200 --> 0:22:33.000
<v Speaker 1>that's a that's a big undertaking. That was awful, But

0:22:33.000 --> 0:22:35.840
<v Speaker 1>but it pays off on screen because it does give

0:22:35.840 --> 0:22:38.439
<v Speaker 1>you that like like that's why it feels like it

0:22:38.480 --> 0:22:40.520
<v Speaker 1>was made in the eighties is because it has all

0:22:40.520 --> 0:22:43.359
<v Speaker 1>of this this love and care behind it. And you

0:22:43.400 --> 0:22:46.600
<v Speaker 1>can see that rolling out through other projects that are

0:22:47.240 --> 0:22:51.359
<v Speaker 1>clearly following that same philosophy. I mean, Stephen King's it

0:22:51.640 --> 0:22:55.600
<v Speaker 1>coming out, Like, I think the look of it owes

0:22:55.640 --> 0:23:00.000
<v Speaker 1>an awful lot to Stranger Things. It has a very

0:23:00.000 --> 0:23:03.199
<v Speaker 1>similar kind of field to it. For that that second,

0:23:03.320 --> 0:23:05.560
<v Speaker 1>I mean, it's amazing to me that they went ahead

0:23:05.560 --> 0:23:09.240
<v Speaker 1>and decided to set the adult story in modern day,

0:23:09.280 --> 0:23:13.120
<v Speaker 1>which conveniently made the children's story set in the eighties.

0:23:13.560 --> 0:23:16.439
<v Speaker 1>And so there are a lot of parallels there. But

0:23:16.440 --> 0:23:19.240
<v Speaker 1>it's funny because of course Stranger Things also, you could

0:23:19.280 --> 0:23:22.040
<v Speaker 1>tell has a little bit of the the influence of

0:23:22.040 --> 0:23:25.720
<v Speaker 1>Stephen King is certainly in the Stranger Things universe as well.

0:23:25.720 --> 0:23:27.640
<v Speaker 1>So it's all kind of feeding in on itself. It's

0:23:28.080 --> 0:23:35.199
<v Speaker 1>um collaborative and cooperative as well as competitive process. I'm sure. So, Uh,

0:23:35.359 --> 0:23:38.879
<v Speaker 1>were there any particular sets that you really liked working

0:23:38.880 --> 0:23:41.840
<v Speaker 1>on or any that you really did not like working on?

0:23:43.920 --> 0:23:47.800
<v Speaker 1>I don't, John, I probably will have different responses, but um,

0:23:47.840 --> 0:23:50.639
<v Speaker 1>I mean the Buyer's House is one of them. I

0:23:50.680 --> 0:23:53.119
<v Speaker 1>tell everyone, it's like its own sort of character that

0:23:53.200 --> 0:23:55.199
<v Speaker 1>we have. You know, it's at least we shot it

0:23:55.280 --> 0:23:57.840
<v Speaker 1>in a for the most part chronological order, because we

0:23:58.119 --> 0:24:03.000
<v Speaker 1>really literally destroyed it completely, um as we went and

0:24:03.040 --> 0:24:06.160
<v Speaker 1>you know, Joyce ripping things apart and monsters smashing things,

0:24:06.200 --> 0:24:09.200
<v Speaker 1>and um, I will say it was it was towards

0:24:09.240 --> 0:24:11.080
<v Speaker 1>the end of it when all the Christmas lights were

0:24:11.200 --> 0:24:13.359
<v Speaker 1>up and like half pulled down, and it was an

0:24:13.400 --> 0:24:16.760
<v Speaker 1>absolute nightmare for the shooting crew. I mean, for a

0:24:16.800 --> 0:24:19.520
<v Speaker 1>boom operator to operate in that setting was just like

0:24:19.640 --> 0:24:22.639
<v Speaker 1>it's uh, you know, it's everyone was getting like tangled

0:24:22.720 --> 0:24:25.720
<v Speaker 1>and um, it was Yeah, it was truly like a

0:24:26.240 --> 0:24:28.440
<v Speaker 1>It was a it was kind of fun to watch

0:24:28.480 --> 0:24:31.320
<v Speaker 1>it progress, but it was a it took a lot

0:24:31.359 --> 0:24:33.639
<v Speaker 1>of patients. They're not not every shooting crew would be

0:24:33.640 --> 0:24:39.840
<v Speaker 1>cut out to kind of handle that. That setting. My

0:24:39.960 --> 0:24:43.920
<v Speaker 1>least favorite was the high school because we had again

0:24:43.960 --> 0:24:46.920
<v Speaker 1>we had to go in and replace every fluorescent, most

0:24:46.960 --> 0:24:49.280
<v Speaker 1>of the ballast in there. And then towards the end

0:24:49.320 --> 0:24:52.320
<v Speaker 1>of it, when they had the scene with eleven and

0:24:52.359 --> 0:24:55.280
<v Speaker 1>the monster, everything starts to go crazy and flickers, we

0:24:55.320 --> 0:24:58.639
<v Speaker 1>had to take everything out and we reinstalled our own

0:24:59.119 --> 0:25:02.520
<v Speaker 1>led rips throughout the school so we could make everything

0:25:02.560 --> 0:25:05.920
<v Speaker 1>flicker on and off. That's a lot of work. There's

0:25:05.920 --> 0:25:07.840
<v Speaker 1>a lot of work. And it wasn't even just led tubes.

0:25:07.880 --> 0:25:09.639
<v Speaker 1>It was like because they were soldering again. I just

0:25:09.680 --> 0:25:12.800
<v Speaker 1>would see that, you know, you guys were on sodering

0:25:12.840 --> 0:25:17.160
<v Speaker 1>in some old classroom, putting led strips in like twos

0:25:17.240 --> 0:25:21.000
<v Speaker 1>or whatever you were doing. Yeah, that was well, what

0:25:21.040 --> 0:25:23.680
<v Speaker 1>was what was it like working in Uh? Did they

0:25:24.320 --> 0:25:28.879
<v Speaker 1>the facility? Wasn't that set in an old building and emory? Yeah,

0:25:28.960 --> 0:25:36.359
<v Speaker 1>Hawkins Lab Law was that experience. Uh, I'm you know,

0:25:36.640 --> 0:25:38.480
<v Speaker 1>there are a lot of shows that film there. Um,

0:25:38.480 --> 0:25:40.399
<v Speaker 1>I feel like we were still in the early wave

0:25:40.480 --> 0:25:42.960
<v Speaker 1>of like some of the shows that were like really

0:25:42.960 --> 0:25:45.000
<v Speaker 1>working on all the different floors and stuff. So like

0:25:45.600 --> 0:25:48.879
<v Speaker 1>especially John and having to go up and put you know,

0:25:49.040 --> 0:25:50.960
<v Speaker 1>move ceiling tiles out of the way to run cable

0:25:51.000 --> 0:25:53.560
<v Speaker 1>and stuff. Was like, you're for the first time in

0:25:53.640 --> 0:25:56.720
<v Speaker 1>forty years, you know, you were you were you were

0:25:56.760 --> 0:25:59.920
<v Speaker 1>the explorer that everyone else got the beef we found

0:26:00.000 --> 0:26:04.440
<v Speaker 1>all the rat facing. Yeah, Well, for people who don't know,

0:26:04.560 --> 0:26:07.240
<v Speaker 1>can you talk a little bit about the building itself

0:26:07.280 --> 0:26:10.080
<v Speaker 1>where the Hawkins Lab was, because I think you know, again,

0:26:10.560 --> 0:26:13.560
<v Speaker 1>everyone sees it in the show, but they don't know

0:26:14.400 --> 0:26:17.000
<v Speaker 1>what the actual space was. They might just think, oh,

0:26:17.080 --> 0:26:18.879
<v Speaker 1>was that just a set on a studio, and in

0:26:18.880 --> 0:26:21.520
<v Speaker 1>fact that parts of it at least were very much

0:26:21.520 --> 0:26:24.480
<v Speaker 1>in a real building here in Atlanta. Yeah, we I

0:26:24.520 --> 0:26:27.080
<v Speaker 1>will say, like when we were first when the Duffers

0:26:27.080 --> 0:26:29.320
<v Speaker 1>were first here and we were gonna, you know, film

0:26:29.520 --> 0:26:33.480
<v Speaker 1>Stranger Things in Atlanta and full disclosure, I sometimes location

0:26:33.520 --> 0:26:35.600
<v Speaker 1>scout when I'm not decorating. It's like my secret job.

0:26:35.720 --> 0:26:37.439
<v Speaker 1>So um, so I was doing a lot of the

0:26:37.520 --> 0:26:40.920
<v Speaker 1>like early scouting, trying to figure out what Hawkins Lab

0:26:40.960 --> 0:26:43.919
<v Speaker 1>was going to be and how undercover and small it

0:26:43.960 --> 0:26:46.800
<v Speaker 1>was going to be or how big and um, you know,

0:26:47.240 --> 0:26:50.080
<v Speaker 1>just what the look was going to be. Yeah, and

0:26:50.119 --> 0:26:53.080
<v Speaker 1>I we didn't all agree. I felt like that building

0:26:53.080 --> 0:26:55.719
<v Speaker 1>at Emory, with its metal facade and kind of craziness

0:26:55.720 --> 0:26:59.280
<v Speaker 1>on the outside, was a little like ostentatious for secret

0:26:59.440 --> 0:27:03.400
<v Speaker 1>sort of from a facility. But um, anyway, but they

0:27:03.440 --> 0:27:05.919
<v Speaker 1>loved I mean, it is a pretty impressive building and

0:27:06.000 --> 0:27:08.760
<v Speaker 1>it's very distinct, and what they did within in posts,

0:27:08.760 --> 0:27:10.800
<v Speaker 1>like putting the satellites and stuff on top of it,

0:27:10.960 --> 0:27:13.600
<v Speaker 1>made it all kind of work. But um, yeah, it's

0:27:13.600 --> 0:27:16.080
<v Speaker 1>a it's on Briar Cliff here in Atlanta, and it's

0:27:16.080 --> 0:27:21.800
<v Speaker 1>an old mental hospital. Um and uh yeah, so it's

0:27:21.800 --> 0:27:26.280
<v Speaker 1>truly creepy. It's not everything works in there anymore. Powers

0:27:26.320 --> 0:27:28.080
<v Speaker 1>like kind of like hit or miss in some areas,

0:27:28.200 --> 0:27:33.119
<v Speaker 1>and uh, a lot of leaks and things. It's yeah,

0:27:33.359 --> 0:27:34.840
<v Speaker 1>so it must have been a tough one to work

0:27:34.840 --> 0:27:36.399
<v Speaker 1>in as well, John, did you do you have a

0:27:36.440 --> 0:27:39.840
<v Speaker 1>lot of challenges going through all that. I mean, it's

0:27:39.880 --> 0:27:43.600
<v Speaker 1>just like that place they just stopped one day and

0:27:43.640 --> 0:27:46.479
<v Speaker 1>everyone left and then people came in behind them. And

0:27:46.560 --> 0:27:50.600
<v Speaker 1>trashed the place. So there's broken glass everywhere, there were

0:27:50.680 --> 0:27:56.480
<v Speaker 1>needles everywhere, um, and just trying to figure out what

0:27:56.800 --> 0:28:00.000
<v Speaker 1>like how to power how does this light come on where?

0:28:00.040 --> 0:28:01.640
<v Speaker 1>And you have to trace it all the way down

0:28:01.920 --> 0:28:04.840
<v Speaker 1>sometimes in the floor underneath you or the sub floor

0:28:05.359 --> 0:28:09.280
<v Speaker 1>underneath you. That was definitely a challenge. Wow. So I'm

0:28:09.320 --> 0:28:11.879
<v Speaker 1>sure that was one of the more difficult ones to

0:28:12.000 --> 0:28:15.040
<v Speaker 1>actually to power and make sure that everything was working properly.

0:28:15.680 --> 0:28:18.280
<v Speaker 1>Uh yeah. I saw the pictures of sort of the

0:28:18.320 --> 0:28:21.400
<v Speaker 1>before and after during one of those presentations, and it

0:28:21.480 --> 0:28:26.240
<v Speaker 1>was really, um, really alarming. Actually, there was a shot

0:28:26.280 --> 0:28:29.400
<v Speaker 1>that was just down the hallway and it was possibly

0:28:29.440 --> 0:28:32.119
<v Speaker 1>the most creepy looking photograph I had seen in a

0:28:32.200 --> 0:28:35.120
<v Speaker 1>really long time. Well, the one thing I will say

0:28:35.160 --> 0:28:37.719
<v Speaker 1>is that we had every intention when we first started

0:28:37.720 --> 0:28:42.360
<v Speaker 1>of shooting um, like the the sort of rift lab

0:28:42.960 --> 0:28:46.000
<v Speaker 1>in Hawkins, like where the tank and everything is. That

0:28:46.240 --> 0:28:48.520
<v Speaker 1>was the tunnels leading up to that and the opening

0:28:48.520 --> 0:28:50.280
<v Speaker 1>scene where he's like getting off the elevator and everything.

0:28:50.320 --> 0:28:53.200
<v Speaker 1>We're going to do that at Emery, which is they

0:28:53.240 --> 0:28:57.120
<v Speaker 1>actually have these like underground tunnels, um that are that

0:28:57.240 --> 0:29:01.280
<v Speaker 1>are It's pretty bad. I don't even know yeah, it's

0:29:01.280 --> 0:29:03.800
<v Speaker 1>like asbestos and all these like you know, it's just

0:29:03.840 --> 0:29:07.360
<v Speaker 1>it's dark. There hasn't empowered on there forever um. And

0:29:07.400 --> 0:29:09.400
<v Speaker 1>so at the last minute, I think they've done these

0:29:09.400 --> 0:29:11.600
<v Speaker 1>like air quality tests and stuff, and they finally said,

0:29:11.640 --> 0:29:14.880
<v Speaker 1>there's okay, this is great. The texture is great, it's authentic,

0:29:14.960 --> 0:29:17.200
<v Speaker 1>but we like, really we cannot film down here. So

0:29:17.640 --> 0:29:20.480
<v Speaker 1>we ended up copying the general look of it on

0:29:20.520 --> 0:29:22.480
<v Speaker 1>our stage and we built a series of tunnels that

0:29:22.520 --> 0:29:25.080
<v Speaker 1>were a lot more easy to control from a lighting

0:29:25.080 --> 0:29:27.680
<v Speaker 1>standpoint in every other aspect, so right, and you don't

0:29:27.680 --> 0:29:31.640
<v Speaker 1>have to worry about breeding in Yeah, when we do that,

0:29:31.680 --> 0:29:33.479
<v Speaker 1>I feel like the like John and I and our

0:29:33.720 --> 0:29:37.400
<v Speaker 1>cruise that are there, you know beforehand, so early working

0:29:37.440 --> 0:29:41.760
<v Speaker 1>on places, especially those guys with like the ceiling tiles

0:29:41.760 --> 0:29:45.240
<v Speaker 1>are the hidden that's what is above those is uh

0:29:45.400 --> 0:29:48.520
<v Speaker 1>the real you know there's yeah, there's there's a whole

0:29:48.560 --> 0:29:54.000
<v Speaker 1>treasure of exactly. Yeah. Um. So we deal with the

0:29:54.040 --> 0:29:56.200
<v Speaker 1>worst of it, and then I think shooting crew has

0:29:56.320 --> 0:29:58.360
<v Speaker 1>a little better time. By the time they get in there,

0:29:58.360 --> 0:29:59.840
<v Speaker 1>it's all been cleaned up a little bit. And then

0:29:59.840 --> 0:30:01.760
<v Speaker 1>they course then you have you know, the very pampered

0:30:02.000 --> 0:30:07.920
<v Speaker 1>people to actors. That's fantastic that they complain a little

0:30:07.920 --> 0:30:10.160
<v Speaker 1>bit about it being a little chilly outside. Like listen,

0:30:10.600 --> 0:30:12.960
<v Speaker 1>when we came here, there was no power, water was

0:30:13.000 --> 0:30:16.960
<v Speaker 1>coming in and there were rats everywhere. So there's some

0:30:17.040 --> 0:30:20.720
<v Speaker 1>sets like in season two, um which you know, who

0:30:20.840 --> 0:30:23.960
<v Speaker 1>can kind of leave everyone just sort of experienced later

0:30:23.960 --> 0:30:28.520
<v Speaker 1>this month, but um, it's there is an arcade and

0:30:28.640 --> 0:30:30.800
<v Speaker 1>just know, like when we finished all this off, show

0:30:30.840 --> 0:30:33.479
<v Speaker 1>you the photos. But the before was like an old

0:30:34.360 --> 0:30:38.120
<v Speaker 1>launder matt dry cleaner place that had been sold, closed down,

0:30:38.320 --> 0:30:41.440
<v Speaker 1>leaky roof, all the same stuff. The hoarder had taken

0:30:41.480 --> 0:30:43.440
<v Speaker 1>it over and it was like to the ceiling with

0:30:43.920 --> 0:30:48.680
<v Speaker 1>like mattresses and diapers and like whatever garbage. And so

0:30:48.800 --> 0:30:52.120
<v Speaker 1>that process wasn't another good one. We've had a lot

0:30:52.160 --> 0:30:55.080
<v Speaker 1>of stranger things. Is like people who hear about our production,

0:30:55.120 --> 0:30:56.960
<v Speaker 1>I feel like who also shoot in Atlanta are like

0:30:57.240 --> 0:30:59.520
<v Speaker 1>who he seet and kind of know what we started

0:30:59.560 --> 0:31:01.760
<v Speaker 1>out with then what the final product is are like

0:31:02.320 --> 0:31:05.440
<v Speaker 1>why you know your show is like does the craziest

0:31:05.520 --> 0:31:06.920
<v Speaker 1>Like we're willing to put up with a lot more,

0:31:06.960 --> 0:31:10.560
<v Speaker 1>I think than a lot of other like productions, Hollywood

0:31:10.600 --> 0:31:13.080
<v Speaker 1>productions that you know, would never touch some places that

0:31:13.120 --> 0:31:15.520
<v Speaker 1>we go into. Yeah, well again it pays off though,

0:31:15.760 --> 0:31:17.920
<v Speaker 1>so I look forward to seeing those photos because of course,

0:31:18.000 --> 0:31:20.560
<v Speaker 1>again growing up in the seventies and eighties, I have

0:31:20.680 --> 0:31:23.000
<v Speaker 1>a lot of fond memories of arcades that you just

0:31:23.120 --> 0:31:25.320
<v Speaker 1>you know, you very rarely encounter those kind of places

0:31:25.360 --> 0:31:27.080
<v Speaker 1>these days. It's going to be another one of those

0:31:27.120 --> 0:31:29.840
<v Speaker 1>like why would you put the effort into it? Like

0:31:30.160 --> 0:31:32.120
<v Speaker 1>it's but it was just little architectural things about the

0:31:32.120 --> 0:31:34.200
<v Speaker 1>building that we thought were kind of great. And I

0:31:34.240 --> 0:31:36.400
<v Speaker 1>don't know everyone that you run into one of those

0:31:36.400 --> 0:31:39.720
<v Speaker 1>places where you're just like, well, everything inside here is

0:31:39.720 --> 0:31:44.000
<v Speaker 1>is trashed, but it's so evocative of that particular thing

0:31:44.040 --> 0:31:46.920
<v Speaker 1>you're trying to do that you know, I'm sure it

0:31:46.960 --> 0:31:50.040
<v Speaker 1>becomes one of those debates that rages in your mind,

0:31:50.120 --> 0:31:52.520
<v Speaker 1>like is it going to be worth the amount of

0:31:52.560 --> 0:31:55.280
<v Speaker 1>effort it's going to take to get this place into shape?

0:31:55.840 --> 0:31:57.920
<v Speaker 1>And if the answer is yes, then you just have

0:31:57.960 --> 0:32:00.720
<v Speaker 1>to grit your teeth and go for it and and

0:32:00.720 --> 0:32:03.840
<v Speaker 1>and uh, you know, get the work done. The library

0:32:03.880 --> 0:32:09.720
<v Speaker 1>we had the Hawkins Library, Yeah, um, we another one

0:32:09.720 --> 0:32:13.720
<v Speaker 1>of my really good ideas that there's a a library

0:32:13.840 --> 0:32:17.640
<v Speaker 1>in downtown East Point, Georgia. That was, Um, it was

0:32:17.680 --> 0:32:20.160
<v Speaker 1>like on the places in Peril like a story preservation list.

0:32:20.280 --> 0:32:25.719
<v Speaker 1>It was. It was leaky roof, same thing, you know, asbestos, mold,

0:32:26.080 --> 0:32:28.080
<v Speaker 1>tons of tons of mold. They had standing water in

0:32:28.080 --> 0:32:31.600
<v Speaker 1>the basement for like two years, um. And we had

0:32:31.600 --> 0:32:33.920
<v Speaker 1>the big idea to spend I don't know how much

0:32:33.960 --> 0:32:36.560
<v Speaker 1>we spent there with like a full like mold remediation

0:32:36.680 --> 0:32:41.040
<v Speaker 1>and abatement process. Um. And then you know, John went

0:32:41.080 --> 0:32:43.800
<v Speaker 1>in and fixed all the light fixtures and we went

0:32:43.840 --> 0:32:46.960
<v Speaker 1>in and put in you know, the bookcases and of

0:32:47.040 --> 0:32:50.960
<v Speaker 1>a lot like twenty books and um, library card catalogs,

0:32:50.960 --> 0:32:52.880
<v Speaker 1>all that stuff just to you know, for really not

0:32:53.240 --> 0:32:56.640
<v Speaker 1>at all much screen time. Um. But you know, but

0:32:56.680 --> 0:32:58.719
<v Speaker 1>you need a perior of library and you gotta start somewhere.

0:32:58.760 --> 0:33:01.600
<v Speaker 1>So um, we ended up at actually donating I donated

0:33:01.600 --> 0:33:05.000
<v Speaker 1>like the books and everything to the City's point to

0:33:05.040 --> 0:33:08.520
<v Speaker 1>stay intact there so it can it kind of gets

0:33:08.680 --> 0:33:11.360
<v Speaker 1>now rent out as a location for other productions and

0:33:11.560 --> 0:33:13.959
<v Speaker 1>that money kind of goes into keeping the building up

0:33:14.000 --> 0:33:16.480
<v Speaker 1>and they fix the roof and everything. So so it's cool.

0:33:16.680 --> 0:33:20.480
<v Speaker 1>Saved it. Yeah, there's there's a little nice little byproduct

0:33:20.560 --> 0:33:23.800
<v Speaker 1>of the production. It's not not just not just that

0:33:23.840 --> 0:33:27.800
<v Speaker 1>you're making amazing entertainment, but that you can actually benefit well.

0:33:27.920 --> 0:33:30.840
<v Speaker 1>And again this gets outside of tech, but we hear

0:33:30.880 --> 0:33:33.000
<v Speaker 1>it all the time. I mean, there's always the discussion

0:33:33.120 --> 0:33:37.640
<v Speaker 1>about the benefits of the film and television business moving

0:33:37.640 --> 0:33:40.280
<v Speaker 1>into any place. When you can hear about stories like that,

0:33:40.360 --> 0:33:43.680
<v Speaker 1>you're like, that's something that I wouldn't necessarily have thought of,

0:33:43.960 --> 0:33:46.959
<v Speaker 1>just from the fact that we're getting this influx of

0:33:47.520 --> 0:33:50.360
<v Speaker 1>productions coming into Atlanta. For those who do not know,

0:33:50.960 --> 0:33:53.840
<v Speaker 1>Atlanta is one of the cities in the United States

0:33:53.880 --> 0:33:56.720
<v Speaker 1>that's really taking off when it comes to film and

0:33:56.720 --> 0:33:59.920
<v Speaker 1>television and music video production. And you know, there's certain

0:34:00.040 --> 0:34:03.160
<v Speaker 1>to a certain extent, music video had been fairly big

0:34:03.160 --> 0:34:07.160
<v Speaker 1>here for a while. Uh Television, some TV productions we're

0:34:07.160 --> 0:34:09.640
<v Speaker 1>being were shot in here. But we're seeing more and

0:34:09.680 --> 0:34:13.600
<v Speaker 1>more film projects as well, largely because of the construction

0:34:13.640 --> 0:34:17.000
<v Speaker 1>of the Pinewood Studio that's south of the city, and

0:34:17.560 --> 0:34:20.799
<v Speaker 1>they're especially like just around the area that we're in

0:34:20.880 --> 0:34:24.320
<v Speaker 1>right now. We're at Pont City Market in Atlanta. Around

0:34:24.360 --> 0:34:27.279
<v Speaker 1>this general area, you can't you can't go maybe a

0:34:27.280 --> 0:34:29.359
<v Speaker 1>couple of miles in any direction before you start seeing

0:34:29.440 --> 0:34:33.680
<v Speaker 1>signs for various productions, they're everywhere, uh and um. And

0:34:33.760 --> 0:34:37.280
<v Speaker 1>so we're actually seeing some of that benefit now where

0:34:37.360 --> 0:34:42.400
<v Speaker 1>we're seeing, you know, communities get potentially get the reuse

0:34:42.480 --> 0:34:46.040
<v Speaker 1>of buildings that otherwise would have been remaining vacant um.

0:34:46.040 --> 0:34:49.680
<v Speaker 1>From a similar perspective, although this wasn't from a film production,

0:34:50.040 --> 0:34:54.759
<v Speaker 1>the building we're in right now was largely vacant for decades.

0:34:54.960 --> 0:34:59.160
<v Speaker 1>It was a Sears distribution center. Then for a while

0:34:59.239 --> 0:35:01.759
<v Speaker 1>the city of atlant had about ten percent of this

0:35:01.880 --> 0:35:05.919
<v Speaker 1>building and the other was empty. I picked up many

0:35:06.120 --> 0:35:11.160
<v Speaker 1>police reports and things here. Yeah, and you could get

0:35:11.320 --> 0:35:13.120
<v Speaker 1>like art supplies, and I used to come here and

0:35:13.120 --> 0:35:16.800
<v Speaker 1>get art supply. Yeah. Yeah. And to the point where

0:35:17.120 --> 0:35:19.839
<v Speaker 1>if you were to walk around all the different offices here,

0:35:20.040 --> 0:35:21.560
<v Speaker 1>first of all, they'd ask you to leave, But if

0:35:21.560 --> 0:35:24.440
<v Speaker 1>you were to do that, you would probably see a

0:35:24.520 --> 0:35:28.440
<v Speaker 1>lot of of old equipment, Like we have an old

0:35:28.440 --> 0:35:32.440
<v Speaker 1>turbine in our lobby. And it's because every office was

0:35:32.920 --> 0:35:35.359
<v Speaker 1>given some of the pieces of equipment that had been

0:35:35.480 --> 0:35:38.040
<v Speaker 1>used when this was a big distribution center for Sears.

0:35:38.040 --> 0:35:39.560
<v Speaker 1>I mean it was built right on the railroad. They

0:35:39.600 --> 0:35:43.360
<v Speaker 1>would actually bring railroad cars into this place. So every

0:35:43.440 --> 0:35:46.960
<v Speaker 1>office has some some element of that worked into it.

0:35:47.520 --> 0:35:50.359
<v Speaker 1>Uh and uh it's it's again just one of those

0:35:50.360 --> 0:35:54.080
<v Speaker 1>reminders of the history of the place that for decades

0:35:54.200 --> 0:35:58.240
<v Speaker 1>went just completely unused. And this was literally just stuff

0:35:58.280 --> 0:35:59.799
<v Speaker 1>that was piled up. So I guess it's kind of

0:35:59.840 --> 0:36:01.920
<v Speaker 1>some lewarer to what you do, Jess, where you have

0:36:02.000 --> 0:36:04.960
<v Speaker 1>to you have to go into interesting places and just

0:36:05.040 --> 0:36:07.800
<v Speaker 1>kind of search around. I mean, Uh, there used to

0:36:07.840 --> 0:36:10.960
<v Speaker 1>be a really great place very close to here that

0:36:11.200 --> 0:36:14.920
<v Speaker 1>had crazy stuff for lots of antiques and a lot

0:36:14.960 --> 0:36:17.960
<v Speaker 1>of old fixtures and things, and now it's a restaurant.

0:36:18.320 --> 0:36:21.280
<v Speaker 1>And I'm always sad when I go by the Wrecking Bar. Yeah,

0:36:21.640 --> 0:36:23.719
<v Speaker 1>I'm sad that that place is gone because I would

0:36:23.760 --> 0:36:27.920
<v Speaker 1>find really interesting stuff there. But that was just for me.

0:36:28.000 --> 0:36:40.400
<v Speaker 1>I don't I don't decorate sets at all. So what

0:36:40.520 --> 0:36:43.480
<v Speaker 1>do you think out of maybe not just stranger things,

0:36:43.520 --> 0:36:46.120
<v Speaker 1>but every anything, any production you've worked on. What was

0:36:46.160 --> 0:36:51.759
<v Speaker 1>the the most interesting, uh, piece that you have ever

0:36:51.840 --> 0:36:56.680
<v Speaker 1>found for a production? Well? This, um, the movie I

0:36:56.719 --> 0:36:59.799
<v Speaker 1>was talking about, theo Wash took place in a tell

0:37:00.000 --> 0:37:05.000
<v Speaker 1>Asian station. Um. It was set in nineteen in Sarasota, Florida,

0:37:05.120 --> 0:37:08.880
<v Speaker 1>and the director, I don't know if he completely understood.

0:37:08.920 --> 0:37:11.680
<v Speaker 1>He's a little bit of a Savanta and and wanted

0:37:11.960 --> 0:37:16.799
<v Speaker 1>to have like a full working broadcast studio from that era.

0:37:17.000 --> 0:37:22.040
<v Speaker 1>They just look but actually literally working, which yeah, exactly,

0:37:22.200 --> 0:37:25.080
<v Speaker 1>monitors in a control room and cameras and and all

0:37:25.120 --> 0:37:27.880
<v Speaker 1>of it and all the editing and um and this

0:37:27.920 --> 0:37:32.520
<v Speaker 1>is all still like film and stuff. Yeah. Um. And

0:37:32.600 --> 0:37:36.120
<v Speaker 1>there was this one piece a quadruplex machine. And this

0:37:36.200 --> 0:37:39.799
<v Speaker 1>is like right when um, news gathering was like going

0:37:39.840 --> 0:37:42.720
<v Speaker 1>electronic and so a lot of that technology was changing

0:37:42.800 --> 0:37:46.359
<v Speaker 1>like in the moment. But um, this quadruplex machine that

0:37:46.640 --> 0:37:49.439
<v Speaker 1>looks like a giant kind of real to real thing.

0:37:50.160 --> 0:37:53.640
<v Speaker 1>Um that there are not that many of them and

0:37:53.640 --> 0:37:56.080
<v Speaker 1>there are really not that many of them left now,

0:37:56.239 --> 0:37:59.160
<v Speaker 1>especially working, which is like you know, and they're so finicky.

0:38:00.200 --> 0:38:01.880
<v Speaker 1>There was like a place in the Rhode Island that

0:38:01.920 --> 0:38:05.040
<v Speaker 1>had some museum and like a couple other places even

0:38:05.040 --> 0:38:07.760
<v Speaker 1>like in l A what I would call the regular

0:38:07.800 --> 0:38:09.880
<v Speaker 1>prop houses to ship it out here that they didn't

0:38:09.920 --> 0:38:14.240
<v Speaker 1>have any so I just um was calling old TV stations,

0:38:14.280 --> 0:38:17.280
<v Speaker 1>not that anyone has phones or answers their phone anymore. Anywhere.

0:38:17.280 --> 0:38:21.000
<v Speaker 1>It's like an annoying another annoying landline thing. But um,

0:38:21.080 --> 0:38:23.120
<v Speaker 1>so I was just driving around. We were filming in Savannah,

0:38:23.120 --> 0:38:25.000
<v Speaker 1>and I was just driving like on the weekends too,

0:38:25.000 --> 0:38:28.200
<v Speaker 1>smaller towns that used to have news stations. Um, just

0:38:28.239 --> 0:38:30.680
<v Speaker 1>like looking for like that one place that has an

0:38:30.680 --> 0:38:33.680
<v Speaker 1>attic or a basement that just dashed all the stuff

0:38:33.719 --> 0:38:36.640
<v Speaker 1>and never threw it away. Um. And there was a

0:38:36.640 --> 0:38:40.040
<v Speaker 1>guy in in making at a TV station and he

0:38:40.120 --> 0:38:42.560
<v Speaker 1>was like literally the only guy like manning like reruns

0:38:42.560 --> 0:38:44.759
<v Speaker 1>of the Simpsons or whatever they're you know, like I

0:38:44.760 --> 0:38:47.279
<v Speaker 1>don't even think they did news anymore. Um. But he

0:38:47.400 --> 0:38:50.239
<v Speaker 1>came to the door and I was asking him about

0:38:50.239 --> 0:38:53.799
<v Speaker 1>like old equipment, and um He's like, well, we do

0:38:53.880 --> 0:38:55.680
<v Speaker 1>have this old site out in the swamp that we

0:38:55.760 --> 0:38:58.480
<v Speaker 1>used to use like as a studio. And I was like,

0:38:58.520 --> 0:39:00.239
<v Speaker 1>do you think you have a quadruplex machine and he

0:39:00.280 --> 0:39:01.799
<v Speaker 1>was like, oh yeah, I got that. I got like

0:39:01.800 --> 0:39:04.000
<v Speaker 1>two of those out there. And I was just like literally,

0:39:05.000 --> 0:39:07.239
<v Speaker 1>um yeah, that was like the best moment. And so

0:39:07.400 --> 0:39:09.040
<v Speaker 1>I getting this guy's truck when right out to the

0:39:09.080 --> 0:39:13.400
<v Speaker 1>swamp and uh, leaky roof, no power. Um, you know,

0:39:13.560 --> 0:39:16.239
<v Speaker 1>same thing we always are dealing with UM, but yeah,

0:39:16.320 --> 0:39:18.000
<v Speaker 1>they're in the corner and like a dry corner was

0:39:18.040 --> 0:39:20.880
<v Speaker 1>like this quadruplex and a bunch of other stuff that

0:39:20.920 --> 0:39:23.319
<v Speaker 1>was really useful to have to we were able to

0:39:23.400 --> 0:39:26.680
<v Speaker 1>kind of tinker and get it to work, and UM

0:39:26.719 --> 0:39:30.200
<v Speaker 1>that was my That's by far my my like dries

0:39:30.239 --> 0:39:32.920
<v Speaker 1>possession of all the things I've ever found. Yeah, I

0:39:32.960 --> 0:39:36.200
<v Speaker 1>love it. It's uh, sort of the sort of challenges

0:39:36.239 --> 0:39:40.000
<v Speaker 1>you don't necessarily anticipate until you encounter one of those

0:39:40.040 --> 0:39:46.280
<v Speaker 1>autour directors who has that that strong dependence upon authenticity.

0:39:46.320 --> 0:39:50.560
<v Speaker 1>I'm sick of control panels. That's another Yeah, Like season

0:39:50.600 --> 0:39:54.279
<v Speaker 1>two is uh yeah, you guys will see when that

0:39:54.360 --> 0:39:57.360
<v Speaker 1>comes out, But there's a we did a whole control

0:39:57.400 --> 0:40:00.400
<v Speaker 1>panel in the riff lab this time that we needed

0:40:00.440 --> 0:40:03.279
<v Speaker 1>to be able to really control rather than getting prop ones,

0:40:03.360 --> 0:40:04.880
<v Speaker 1>which is kind of what we had the first season

0:40:04.920 --> 0:40:07.520
<v Speaker 1>and something I was never really that happy with UM.

0:40:08.400 --> 0:40:13.400
<v Speaker 1>I had probably the bad idea of UM designing my

0:40:13.640 --> 0:40:17.160
<v Speaker 1>very own UM control fannel with all these separate like

0:40:17.280 --> 0:40:20.759
<v Speaker 1>old boat led lights and indicator lights and all these

0:40:20.760 --> 0:40:22.960
<v Speaker 1>different things that I was trying to get John in

0:40:23.040 --> 0:40:25.920
<v Speaker 1>like really early last season to help start like figuring

0:40:25.920 --> 0:40:28.080
<v Speaker 1>out how we were going to empower each one and

0:40:28.120 --> 0:40:30.680
<v Speaker 1>have each one on a separate control. I was told

0:40:31.440 --> 0:40:34.360
<v Speaker 1>there would be no flickering season two because I was

0:40:34.400 --> 0:40:40.920
<v Speaker 1>a big, big expense for production. And then then the

0:40:41.239 --> 0:40:45.719
<v Speaker 1>board is a flickering mess of like yeah, like I

0:40:45.719 --> 0:40:47.279
<v Speaker 1>feel like I feel like a little bit of it

0:40:47.280 --> 0:40:50.040
<v Speaker 1>has been spoiled for me, but I will. I'll go

0:40:50.080 --> 0:40:52.400
<v Speaker 1>into it just knowing there may be a flicker or

0:40:52.400 --> 0:40:56.560
<v Speaker 1>two in season two. I don't know. I haven't seen

0:40:56.600 --> 0:40:58.640
<v Speaker 1>any of the footage, so I'm not sure. Yeah, maybe

0:40:58.680 --> 0:41:01.600
<v Speaker 1>that all got cut. I wasn't even or when it happened. Yeah,

0:41:01.680 --> 0:41:03.600
<v Speaker 1>that was kind of a nightmare. And um, we've done

0:41:03.640 --> 0:41:07.360
<v Speaker 1>all kinds of like even season one, um in the quarry,

0:41:08.600 --> 0:41:10.799
<v Speaker 1>which you would think like that's you know, probably not

0:41:10.840 --> 0:41:12.960
<v Speaker 1>even that much from a set deck standpoint and there,

0:41:13.000 --> 0:41:16.560
<v Speaker 1>and there wasn't except they wanted to light some of

0:41:16.600 --> 0:41:19.400
<v Speaker 1>that scene with search and rescue where they find um

0:41:19.520 --> 0:41:24.000
<v Speaker 1>Will's body or not real body, but you know, um,

0:41:24.040 --> 0:41:26.400
<v Speaker 1>they wanted to light that practically, and so we needed

0:41:26.520 --> 0:41:31.120
<v Speaker 1>period whacker lights. Um. And just like the logistics of

0:41:31.160 --> 0:41:34.279
<v Speaker 1>like me me finding the lights that were there, right,

0:41:36.960 --> 0:41:39.480
<v Speaker 1>government auctions is my other go to UM and so

0:41:39.520 --> 0:41:43.000
<v Speaker 1>we found something like Tennessee since since transpoke guys up

0:41:43.000 --> 0:41:44.879
<v Speaker 1>there to go pick them up and bring them back.

0:41:44.920 --> 0:41:47.560
<v Speaker 1>And then just John assessing that for the first time,

0:41:47.680 --> 0:41:51.080
<v Speaker 1>is you know this like archaic mess of wires and

0:41:51.160 --> 0:41:54.399
<v Speaker 1>different things and UM. But he rewired those and they

0:41:54.400 --> 0:41:58.520
<v Speaker 1>looked great on camera. It's kind of funny. I I

0:41:58.560 --> 0:42:01.800
<v Speaker 1>did an interview it's actually going to be the episode

0:42:01.800 --> 0:42:06.239
<v Speaker 1>that follows this one, uh, with a guy who was

0:42:06.480 --> 0:42:10.200
<v Speaker 1>hired to to write a full kind of like a

0:42:10.239 --> 0:42:14.800
<v Speaker 1>workshop manual of the Ghostbusters technology. And he was given

0:42:14.840 --> 0:42:17.160
<v Speaker 1>full access to all the different props and stuff. But

0:42:17.160 --> 0:42:20.120
<v Speaker 1>it was his job to figure out not just what

0:42:20.160 --> 0:42:23.320
<v Speaker 1>the stuff was, but what it used to be and

0:42:23.640 --> 0:42:25.919
<v Speaker 1>how it actually works in real life and then how

0:42:26.080 --> 0:42:30.560
<v Speaker 1>was it in in the mythology of Ghostbusters altered so

0:42:30.600 --> 0:42:33.000
<v Speaker 1>that it works for that. And he started looking at

0:42:33.040 --> 0:42:35.120
<v Speaker 1>all the different pieces like just imagine the top of

0:42:35.160 --> 0:42:38.319
<v Speaker 1>Ecto one, like the top of that car and all

0:42:38.360 --> 0:42:41.160
<v Speaker 1>the different coutrement that we're on top of it, and

0:42:41.160 --> 0:42:44.560
<v Speaker 1>he had to source all of that and he says, yeah,

0:42:44.800 --> 0:42:49.400
<v Speaker 1>they went to a junkyard that outside of a NASA

0:42:49.520 --> 0:42:52.560
<v Speaker 1>site and they got all of that and I had

0:42:52.560 --> 0:42:55.640
<v Speaker 1>to figure out what they were And then how does

0:42:55.640 --> 0:42:59.000
<v Speaker 1>that help you catch ghosts? Is there really a junkyard

0:42:59.000 --> 0:43:03.000
<v Speaker 1>outside of nasasite? That sounds amazing? And I'll put you

0:43:03.040 --> 0:43:05.640
<v Speaker 1>in touch with him because he can tell you where

0:43:05.680 --> 0:43:08.920
<v Speaker 1>they went to get all the different pieces because they

0:43:09.000 --> 0:43:11.480
<v Speaker 1>had like various pieces of sonart they had They had

0:43:11.520 --> 0:43:16.400
<v Speaker 1>an old uh uh. I think it was like an

0:43:16.440 --> 0:43:21.080
<v Speaker 1>old ground to air missile launch case. There was nothing

0:43:21.120 --> 0:43:24.120
<v Speaker 1>in it because apparently that would be bad to get

0:43:24.120 --> 0:43:27.520
<v Speaker 1>out there. But yeah, so there's Yeah, I'll get you

0:43:27.520 --> 0:43:29.160
<v Speaker 1>in touch with him because he can certainly tell you

0:43:29.200 --> 0:43:32.440
<v Speaker 1>more about where they sourced all that stuff because it

0:43:32.480 --> 0:43:35.160
<v Speaker 1>was it was somewhere out west, I know. But um

0:43:35.320 --> 0:43:37.920
<v Speaker 1>and keep in mind Ghostbusters were made back in the

0:43:37.920 --> 0:43:41.759
<v Speaker 1>early eighties, so maybe they've tightened up since then. But

0:43:41.840 --> 0:43:44.879
<v Speaker 1>it was pretty it was pretty incredible. Uh And yeah,

0:43:45.080 --> 0:43:48.040
<v Speaker 1>learning about that like that, that experience of having to

0:43:48.760 --> 0:43:53.000
<v Speaker 1>uh to to really find out the way sources sometimes

0:43:53.280 --> 0:43:57.640
<v Speaker 1>is fascinating to me because I hold onto stuff fairly

0:43:57.880 --> 0:44:01.080
<v Speaker 1>for a fairly long time. But I mean it's just

0:44:01.239 --> 0:44:03.239
<v Speaker 1>technology is just one of those things that goes obsolete

0:44:03.320 --> 0:44:07.080
<v Speaker 1>so quickly. And uh and Also, there's just so many

0:44:07.120 --> 0:44:10.400
<v Speaker 1>different parts that if any one part fails, the average

0:44:10.440 --> 0:44:13.719
<v Speaker 1>person is more likely to either go out and buy

0:44:13.719 --> 0:44:15.279
<v Speaker 1>a new one and just throw the old one away,

0:44:15.360 --> 0:44:17.719
<v Speaker 1>or just do without, because a repair tends to be

0:44:17.760 --> 0:44:19.719
<v Speaker 1>about the same amount of money as it would cost

0:44:19.719 --> 0:44:21.319
<v Speaker 1>to just buy a new one anyway for a lot

0:44:21.320 --> 0:44:24.680
<v Speaker 1>of the older tech, So I imagine it gets really tricky,

0:44:24.800 --> 0:44:27.080
<v Speaker 1>especially if they want something that's gonna work on screen,

0:44:27.120 --> 0:44:29.440
<v Speaker 1>if it's something that's just going to be like, all right,

0:44:29.440 --> 0:44:32.000
<v Speaker 1>well we just need this this washer dryer that was

0:44:32.280 --> 0:44:33.759
<v Speaker 1>back then, but they're never you're going to use it.

0:44:33.800 --> 0:44:35.440
<v Speaker 1>We just need in the background. I guess that's one thing,

0:44:35.480 --> 0:44:37.160
<v Speaker 1>but I like, we need a working one. That's a

0:44:37.200 --> 0:44:41.920
<v Speaker 1>totally different thing. Yeah, it's uh. This season two has

0:44:41.960 --> 0:44:44.560
<v Speaker 1>a lot of well, we have the Arcade, which has

0:44:45.200 --> 0:44:47.640
<v Speaker 1>John and I. Early on we were getting the scripts

0:44:47.640 --> 0:44:50.160
<v Speaker 1>and stuff with season two talking about like how to

0:44:50.239 --> 0:44:54.359
<v Speaker 1>get arcade cabinets that were in good enough shape or

0:44:54.440 --> 0:44:56.200
<v Speaker 1>you know, when we get real ones, and then there's

0:44:56.200 --> 0:44:58.560
<v Speaker 1>all this Um I don't know if like the average

0:44:58.640 --> 0:45:01.160
<v Speaker 1>viewer knows, but like playback, Um, it's a thing that

0:45:01.200 --> 0:45:04.640
<v Speaker 1>we deal with constantly on Stranger things. It's um the

0:45:04.640 --> 0:45:09.400
<v Speaker 1>frame rate adjustment and stuff on various like screens and monitors.

0:45:09.440 --> 0:45:12.600
<v Speaker 1>So your screen that you're you're shooting is refreshing at

0:45:12.600 --> 0:45:15.279
<v Speaker 1>a certain rate, the camera is going at a certain rate,

0:45:15.320 --> 0:45:17.080
<v Speaker 1>and if that doesn't match up, probably that's when you

0:45:17.080 --> 0:45:20.240
<v Speaker 1>start getting those weird lines that start scrolling across the screen,

0:45:20.520 --> 0:45:25.120
<v Speaker 1>which is realistic, but it's distracting because now you realize

0:45:25.120 --> 0:45:27.880
<v Speaker 1>you're looking through the lens of a camera as opposed

0:45:27.880 --> 0:45:30.239
<v Speaker 1>to being an observer and a scene. So we have

0:45:30.320 --> 0:45:32.720
<v Speaker 1>to fix that, all right, and so and and even

0:45:33.000 --> 0:45:38.400
<v Speaker 1>UM season one was similar to the there's various UM

0:45:38.400 --> 0:45:42.040
<v Speaker 1>security rooms like at Hawkins Lab and we I think

0:45:42.080 --> 0:45:45.400
<v Speaker 1>I feel like I've bought every Commodore sixty four available

0:45:45.400 --> 0:45:47.879
<v Speaker 1>because there they tend to be fairly reliable and easy

0:45:47.920 --> 0:45:50.799
<v Speaker 1>to work with and you can input various things into them.

0:45:50.800 --> 0:45:54.839
<v Speaker 1>And UM, so doing something similar, you know, a lot

0:45:54.880 --> 0:45:57.200
<v Speaker 1>of I think a lot of productions probably would have

0:45:57.200 --> 0:46:00.759
<v Speaker 1>put like L E. D screens or CB you know,

0:46:01.080 --> 0:46:03.560
<v Speaker 1>they would have updated with new technology and not dealt

0:46:03.600 --> 0:46:07.600
<v Speaker 1>with the playback aspect of running through like CRT monitors

0:46:07.640 --> 0:46:10.560
<v Speaker 1>with whatever we need to show on screen. UM, but

0:46:10.640 --> 0:46:12.920
<v Speaker 1>we're we try to be as authentic as possible and

0:46:12.920 --> 0:46:15.520
<v Speaker 1>stranger things, and so there's just a lot of our

0:46:15.520 --> 0:46:18.200
<v Speaker 1>playback guy was always present. I felt like on every

0:46:18.280 --> 0:46:21.360
<v Speaker 1>set it was always like real monitors. Um. Same with

0:46:21.400 --> 0:46:25.040
<v Speaker 1>the arcade, and we did it all pretty practically, um,

0:46:25.200 --> 0:46:29.000
<v Speaker 1>leaving a lot of those those old monitors inside the

0:46:29.040 --> 0:46:31.640
<v Speaker 1>cabinets and then just like running stuff through them and

0:46:32.440 --> 0:46:36.160
<v Speaker 1>adjusting the frame rate. That's great, I mean again, I

0:46:36.239 --> 0:46:39.760
<v Speaker 1>just to me, that stuff definitely pays off. Like again,

0:46:39.840 --> 0:46:43.320
<v Speaker 1>it gives that that feel that you want and uh,

0:46:43.440 --> 0:46:47.120
<v Speaker 1>that that sense that you're watching something that was made

0:46:47.200 --> 0:46:51.600
<v Speaker 1>years ago, um and yet with a modern sensibility. So

0:46:51.880 --> 0:46:54.759
<v Speaker 1>it's anyone who grew up around the same time I did,

0:46:54.800 --> 0:46:58.279
<v Speaker 1>I think, just has that deep connection when they see

0:46:58.320 --> 0:47:00.640
<v Speaker 1>this there, you know, because it feels very buil Burgie

0:47:00.680 --> 0:47:03.120
<v Speaker 1>in in many ways. You know, it's just it's very

0:47:03.160 --> 0:47:07.200
<v Speaker 1>evocative of those uh, those great films and TV series

0:47:07.239 --> 0:47:10.280
<v Speaker 1>in the eighties. So you guys did a phenomenal work

0:47:10.480 --> 0:47:13.920
<v Speaker 1>to recapture that and to make it feel like it

0:47:13.960 --> 0:47:16.960
<v Speaker 1>was on screen. It looks effortless. I know that that's

0:47:17.040 --> 0:47:20.200
<v Speaker 1>exactly the opposite of what it really was. It was very,

0:47:20.320 --> 0:47:25.680
<v Speaker 1>very full of effort, but from an audience perspective, um,

0:47:25.800 --> 0:47:28.680
<v Speaker 1>it just it just works so well. So I'm really

0:47:28.680 --> 0:47:31.960
<v Speaker 1>looking forward to season two. We keep hearing rumors about

0:47:31.960 --> 0:47:33.600
<v Speaker 1>how many seasons they are going to be. I think

0:47:33.600 --> 0:47:35.480
<v Speaker 1>there need to be as many seasons as there need

0:47:35.520 --> 0:47:37.839
<v Speaker 1>to be to tell a story and then we can

0:47:38.760 --> 0:47:41.439
<v Speaker 1>we can close the chapter on that book and want more.

0:47:41.719 --> 0:47:46.040
<v Speaker 1>I'm happy with that. We'll see because who knows what

0:47:46.040 --> 0:47:48.319
<v Speaker 1>what will happen down the line. But I am so

0:47:49.040 --> 0:47:53.440
<v Speaker 1>really excited to see season two and beyond. And if

0:47:53.480 --> 0:47:56.080
<v Speaker 1>you if you put a word in for they need

0:47:56.560 --> 0:47:59.440
<v Speaker 1>a bald guy as an extra, you know, even if

0:47:59.440 --> 0:48:02.560
<v Speaker 1>he's just screw in a light bulb in the background.

0:48:03.200 --> 0:48:06.960
<v Speaker 1>I'm local, I'm right here, I know, I know Randy.

0:48:07.040 --> 0:48:09.759
<v Speaker 1>So Randy and I go way back. I can. It's

0:48:09.840 --> 0:48:12.600
<v Speaker 1>just throwing it out there. Maybe Randy needs an assistant, yeah,

0:48:12.600 --> 0:48:16.279
<v Speaker 1>who knows, or maybe just like a guy to like

0:48:16.640 --> 0:48:20.280
<v Speaker 1>deal with all the insanely attractive women that he's dating.

0:48:20.360 --> 0:48:24.279
<v Speaker 1>It's phenomenal. Really, It's like we had a discussion with

0:48:24.360 --> 0:48:26.680
<v Speaker 1>him about that. Like that was to me, like everything

0:48:26.760 --> 0:48:31.440
<v Speaker 1>was believable up until they showed you. Like I was

0:48:31.480 --> 0:48:34.160
<v Speaker 1>buying into it, right into that, and he's like, thanks Jonathan,

0:48:34.280 --> 0:48:38.520
<v Speaker 1>thanks a lot, You're welcome, Randy, very good guy. Thank

0:48:38.560 --> 0:48:41.440
<v Speaker 1>you Jess and John for joining me on this show.

0:48:41.520 --> 0:48:44.920
<v Speaker 1>I really appreciate the opportunity to explore what it is

0:48:45.000 --> 0:48:48.000
<v Speaker 1>you do and get a deeper appreciation for the work

0:48:48.040 --> 0:48:52.400
<v Speaker 1>that goes on behind the scenes. And uh, this was phenomenal.

0:48:52.440 --> 0:48:55.640
<v Speaker 1>I wish you guys the best of luck and success

0:48:55.680 --> 0:48:58.520
<v Speaker 1>in the future, and maybe we'll have you on again

0:48:58.560 --> 0:49:01.440
<v Speaker 1>at some point. We'll talk about some other crazy stuff

0:49:01.480 --> 0:49:04.560
<v Speaker 1>like you know, let me tell you what now is

0:49:04.600 --> 0:49:07.680
<v Speaker 1>the hardest props I've ever had to find. You never

0:49:07.719 --> 0:49:10.600
<v Speaker 1>know when that story is gonna change. Well, thank you

0:49:10.600 --> 0:49:13.440
<v Speaker 1>guys again, Thank you. I hope you guys enjoyed that

0:49:13.520 --> 0:49:17.600
<v Speaker 1>episode of text Stuff. We've got a lot more coming

0:49:17.840 --> 0:49:20.560
<v Speaker 1>and let me know what you guys think if there

0:49:20.600 --> 0:49:23.120
<v Speaker 1>are things you would like me to cover as we

0:49:23.520 --> 0:49:25.760
<v Speaker 1>go through all this. I've got a big series about

0:49:25.800 --> 0:49:29.000
<v Speaker 1>the PlayStation coming up soon. But if there are any

0:49:29.000 --> 0:49:31.399
<v Speaker 1>other topics you would like me to cover, reach out

0:49:31.560 --> 0:49:34.040
<v Speaker 1>on Facebook or Twitter. The handle for both is tech

0:49:34.080 --> 0:49:36.719
<v Speaker 1>Stuff HSW and I'll talk to you again really soon.

0:49:41.480 --> 0:49:44.520
<v Speaker 1>Text Stuff is an I heart radio production. For more

0:49:44.600 --> 0:49:48.000
<v Speaker 1>podcasts from My heart Radio, visit the I heart Radio app,

0:49:48.120 --> 0:49:51.280
<v Speaker 1>Apple podcasts, or wherever you listen to your favorite shows.