WEBVTT - Twitch CMO Rachel Delphin on Fostering Community Alongside Platform Safety

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<v Speaker 1>Welcome to Strictly Business, Variety's podcast where industry leaders converse

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<v Speaker 1>about business deals, strategy, and the future of media and entertainment.

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<v Speaker 1>I'm Corey Erickson, media analyst at Variety Intelligence Platform. Today's

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<v Speaker 1>episode features Rachel Delphin, chief marketing officer at live streaming

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<v Speaker 1>leader Twitch. Our conversation touched upon the differences between platform

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<v Speaker 1>specific marketing and in person events, how to keep audiences

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<v Speaker 1>attracted to and engage with the platform at a time

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<v Speaker 1>when newer competition is ramping up, as well as the

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<v Speaker 1>surge of interest in Hollywood towards video games and how

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<v Speaker 1>that circles back to Twitch. Stay tuned for the full conversation.

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<v Speaker 1>Welcome back to Strictly Business. I'm here today with Rachel Delphin,

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<v Speaker 1>the chief marketing officer of Twitch. Rachel, how long have

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<v Speaker 1>you been in that position? Which?

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<v Speaker 2>Hi, Corey.

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<v Speaker 3>I have been in the chief marketing role, chief marketing

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<v Speaker 3>officer role for about two years now.

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<v Speaker 2>I've been at Twitch for five.

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<v Speaker 1>Hey, very cool. What were you doing before you took

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<v Speaker 1>over the marketing efforts there?

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<v Speaker 3>I started out five years ago leading the communications team

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<v Speaker 3>and then over the you know, three year period between

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<v Speaker 3>being head of comms and then chief Marketing Officer I

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<v Speaker 3>took on, you know, increased responsibilities for social team, community marketing,

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<v Speaker 3>community engagement, brand and media, and so it was a

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<v Speaker 3>real natural progression to overseeing the whole the whole team.

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<v Speaker 1>So it's one thing to do community engagement within the

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<v Speaker 1>Twitch live streaming platform, but you're also active in twitches

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<v Speaker 1>in person events. I believe your europe incarnation of twitch

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<v Speaker 1>Con went down earlier this month. Is there also an

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<v Speaker 1>American counterpart for that? And what are the things that

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<v Speaker 1>feel especially unique to doing big events for Twitch in

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<v Speaker 1>person versus you know online.

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<v Speaker 3>Yeah, it's a great question. So we did have our

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<v Speaker 3>European leg of our twitch Con franchise. It was earlier

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<v Speaker 3>this month, July eighth and ninth. We had it in Paris,

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<v Speaker 3>France for the first time. You know, we had more

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<v Speaker 3>than ten thousand community members come to the event. That's creators,

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<v Speaker 3>that's folks who are viewers and fans and of course

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<v Speaker 3>brands as well. And we do have a US Twitch

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<v Speaker 3>confranchise as well that will be later in October this

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<v Speaker 3>year in Las Vegas for the first time, and again

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<v Speaker 3>we'll expect tens of thousands of fans. The US leg

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<v Speaker 3>of the Twitch confranchise has also been you know, it's

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<v Speaker 3>where we started, and I think, gosh, I'm gonna get

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<v Speaker 3>this wrong, probably with seven or eight now that we've

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<v Speaker 3>actually had in the US as well, So it's a

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<v Speaker 3>bit more established, a bit a bit bigger than the

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<v Speaker 3>European conference as well. In terms of, you know, how

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<v Speaker 3>we think about the interplay between you know, how we

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<v Speaker 3>operate online as a brand and a service, and how

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<v Speaker 3>we operate in person at a events. We see those

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<v Speaker 3>as really really complementary. You know, it's not online versus

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<v Speaker 3>offline or I r L those things. You know, at

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<v Speaker 3>the end of the day, we're all about building community,

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<v Speaker 3>and those communities start online often because it really breaks

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<v Speaker 3>down the geographical barriers that keep people from you know,

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<v Speaker 3>connecting in their hometown or whatever. But the IRL element

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<v Speaker 3>of that is really really powerful and meaningful. You know,

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<v Speaker 3>when we bring people together at twitch Con, they've been

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<v Speaker 3>friends for months, or they've been friends for years in Twitch,

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<v Speaker 3>in twitch chat, you know, in the in their communities,

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<v Speaker 3>and then they see each other for the first or

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<v Speaker 3>second or you know, it's some kind of reunion and

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<v Speaker 3>it's really special.

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<v Speaker 2>It's really magical.

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<v Speaker 3>I think it really deepens those bonds and then you know,

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<v Speaker 3>they go back to the community building and nurturing and

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<v Speaker 3>connection that they have online. So we see that online

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<v Speaker 3>the offline component, the IRL event component, really really powerful

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<v Speaker 3>mechanism to reinforce that community building that happens online.

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<v Speaker 1>So as a primarily you know, creator driven event is

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<v Speaker 1>twitch Con also generally a very good opportunity for Twitch

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<v Speaker 1>to partner with companies as well that are active in

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<v Speaker 1>the media space how to twitch typically you know, foster

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<v Speaker 1>ad partnerships with companies that want to be able to

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<v Speaker 1>market towards you know, the wide platform you have there.

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<v Speaker 2>Yeah, So the audience for twitch con is is split.

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<v Speaker 3>It's about fifty percent creators, of which some of those

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<v Speaker 3>folks are partners, some of those are affiliates, and some

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<v Speaker 3>of those are generally streamers, and then the other fifty

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<v Speaker 3>percent we call community, which is would be more of.

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<v Speaker 2>The viewer side behaviors.

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<v Speaker 3>Right, So the people who are in the service on

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<v Speaker 3>chat are fans, They're attending the meet and greets, that

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<v Speaker 3>kind of thing. And so that's the demographic of twitch

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<v Speaker 3>con in terms of like how we engage brands there.

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<v Speaker 3>I mean, it's a really it's a really desirable demographic.

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<v Speaker 3>We are eighty nine percent Gen Z and millennials, and

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<v Speaker 3>it's a really leaned in community. You know, they are

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<v Speaker 3>actually building communities on Twitch, which means they're really highly

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<v Speaker 3>engaged in the service. They're very deeply involved in the

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<v Speaker 3>fandoms that they're part of, and so integrating a brand

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<v Speaker 3>can be really really powerful and impactful for those brands.

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<v Speaker 3>You know, when.

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<v Speaker 2>We talk about how to do that, which.

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<v Speaker 3>Is I think the important part of that, which is

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<v Speaker 3>lots of brands want to be there, how do you

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<v Speaker 3>do that in a way that feels really authentic, that

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<v Speaker 3>feels meaningful. Again, it goes back to this idea of community.

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<v Speaker 3>So that is really what we're here for, and that's

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<v Speaker 3>what happens on Twitch and at our events and for

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<v Speaker 3>brands to be able to participate and do that in

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<v Speaker 3>a way that accrues really positive sentiment and experience for

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<v Speaker 3>them as well as for the community. It is about

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<v Speaker 3>contributing to the community. It's about being a participant in

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<v Speaker 3>the community. It is supporting creators within those communities, and

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<v Speaker 3>that is received really positively by their communities. Right, So

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<v Speaker 3>the fans of those creators who see this validation that

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<v Speaker 3>the brands provide. This you know, very tangible mechanism, you know,

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<v Speaker 3>means of support for them as well, turns into these

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<v Speaker 3>moments of celebration as well, and we see brands do

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<v Speaker 3>that really well and really embrace that.

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<v Speaker 2>I think some recent.

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<v Speaker 3>Examples of that are you know, at TwitchCon, of course,

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<v Speaker 3>is very top of mind for me at the moment,

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<v Speaker 3>but you know, we had brands like Samsung and Samsung

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<v Speaker 3>Mobile in particular, who is leaning more heavily into the

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<v Speaker 3>gaming market, and they have a you know stream team

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<v Speaker 3>Team Galaxy and you know mobile tournaments, but also really

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<v Speaker 3>have a supportive posture with that team, bringing them together

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<v Speaker 3>because networking is really important for content creators on Twitch,

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<v Speaker 3>as I'm sure it is elsewhere as well. Crocs was

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<v Speaker 3>another brand that was at twitch Con. They sponsored Artist

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<v Speaker 3>Ali where we feature as you might imagine, artists from

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<v Speaker 3>Twitch who are actually selling you know, tangible wares as

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<v Speaker 3>well as you know, emote artistry and that kind of thing,

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<v Speaker 3>and they gave them the opportunity to create their own gibbets,

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<v Speaker 3>you know, the sort of items that go on on

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<v Speaker 3>Crops really tapped into the creativity.

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<v Speaker 2>Of the community.

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<v Speaker 3>Acknowledging the creativity of the community and that and that

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<v Speaker 3>you know, broader sort of arts and crafts movement that

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<v Speaker 3>exists on Twitch, and then giving them a canvas to

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<v Speaker 3>express themselves. So those were those were you know, they

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<v Speaker 3>had presents at the events, both from a sponsorship standpoint,

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<v Speaker 3>but also you know, physical presence.

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<v Speaker 2>Another good example I think is Chipotle.

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<v Speaker 3>We had a Super Ultra Combo Day and sorry, super

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<v Speaker 3>Ultra Combo Week and in which we've really celebrated the

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<v Speaker 3>fighting game community. So at the time street Fighter six

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<v Speaker 3>highly anticipated, very popular new game release, but also just

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<v Speaker 3>nostalgia around the franchise. Chipotle actually provided to people who

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<v Speaker 3>were engaging with content around that concept, and those streamers

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<v Speaker 3>with freequalk and chips right if they watched a certain

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<v Speaker 3>amount of time, which you know gets people very excited

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<v Speaker 3>and certainly more engaged and again really drives value.

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<v Speaker 2>To the creators who are participating.

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<v Speaker 3>So I think those are the uh, you know, some

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<v Speaker 3>recent examples but also examples of you know, what it

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<v Speaker 3>takes to do it well.

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<v Speaker 1>So what have been some crucial developments in leaning more

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<v Speaker 1>into the community marketing aspect, especially you know, since as

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<v Speaker 1>you said, what eighty nine percent of you know, the

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<v Speaker 1>Twitch creator The Twitch creators skews pretty heavily towards gen

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<v Speaker 1>Z you know, aka people who are probably going to

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<v Speaker 1>be very into, you know, prioritizing their own sense of

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<v Speaker 1>brand development and you know, independence with what they like

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<v Speaker 1>to do on Twitch. How how does Twitch kind of

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<v Speaker 1>work its way in there in terms of aiding you know,

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<v Speaker 1>their own marketing more catering to younger creators specifically.

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<v Speaker 3>Yeah, I think the the offline aspect is really important because,

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<v Speaker 3>as you said, yeah, eighty nine percent of our total population,

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<v Speaker 3>so that's creators and viewers our skew.

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<v Speaker 2>You know, gen Z and millennial very digitally native uh population.

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<v Speaker 3>Of course, you know gen Z in particular has grown

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<v Speaker 3>up entirely with you know, a life that has had

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<v Speaker 3>the Internet at their disposal. So what's interesting about that

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<v Speaker 3>is those generations and those people also really really value

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<v Speaker 3>in person connection. And I think that is probably a

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<v Speaker 3>you know, direct response to having so much of their

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<v Speaker 3>lives also being online, is that you really value the

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<v Speaker 3>offline connection. So one is you know, we've had twitch Con,

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<v Speaker 3>We've talked about that. We've also had community meetups historically,

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<v Speaker 3>so these are grassroots groups that are formed by members

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<v Speaker 3>of the community around certain locations.

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<v Speaker 2>So there's a Twitch.

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<v Speaker 3>Toronto, there's Twitch Adelaide, there's Twitch Portland, Seattle, Saskatchewan. And

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<v Speaker 3>so what we've really done after the pandemic in particular

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<v Speaker 3>is leaned more into those groups to help them really

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<v Speaker 3>get reignited and restarted, because you know, we weren't meeting

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<v Speaker 3>in person.

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<v Speaker 2>For a few years there.

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<v Speaker 3>So we've now got about fifty of those community groups worldwide,

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<v Speaker 3>and we hope to be able to and we're working

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<v Speaker 3>on actually expanding them to more cities in places over

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<v Speaker 3>you know this year and certainly into the future knew

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<v Speaker 3>this year. Also are our Twitch Unity Guilds. This is

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<v Speaker 3>sort of a hybrid so right now they're sort of

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<v Speaker 3>North American based groups. They serve black women and latinae

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<v Speaker 3>and Hispanic partners. They're supported by Twitch, so by us,

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<v Speaker 3>but they are led by members of those communities. They're

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<v Speaker 3>just getting started. We actually recently had those Guilt leaders

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<v Speaker 3>at our HQ in San Francisco, and that came from

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<v Speaker 3>you know, our our partners and our streamers and community

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<v Speaker 3>have told us, you know, we want to succeed here.

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<v Speaker 2>We love being showcased.

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<v Speaker 3>We love being promoted, you know, particularly during those sort

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<v Speaker 3>of celebration months, Women's History Month, you know, Black History Month,

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<v Speaker 3>et cetera.

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<v Speaker 2>But we also want that.

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<v Speaker 3>Support you around and you know, of course we as

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<v Speaker 3>a as a company, as a marketing team are very

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<v Speaker 3>disciplined and dedicated to showcasing diverse creators in every single campaign,

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<v Speaker 3>but we also recognize their communities that have been underserved

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<v Speaker 3>and creating a space for them programming to be able

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<v Speaker 3>to enable their growth as well as enabling more collaboration,

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<v Speaker 3>which is a real cornerstone of growth for any content creator,

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<v Speaker 3>particularly on Twitch. We believe it is going to make

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<v Speaker 3>a really big difference for them as well.

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<v Speaker 1>So since Twitch obviously a big part of its business

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<v Speaker 1>is catering to so many different kinds of creators and

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<v Speaker 1>letting them, you know, foster their own specialized brands, what's

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<v Speaker 1>the balance between granting this sense of independence to creators

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<v Speaker 1>to go ahead and you know, deliver the kind of

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<v Speaker 1>live streaming experience they want to versus the obvious need

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<v Speaker 1>for moderation on the platform. How crucial do those things too?

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<v Speaker 1>Things kind of combine, especially with regard to being your

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<v Speaker 1>ad partners at play.

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<v Speaker 2>Yeah, it's a good question. I think it's multi part two.

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<v Speaker 3>So I think on the one hand, there's like a

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<v Speaker 3>brand question there, which is and we had this sort

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<v Speaker 3>of recognition a few years ago when we did our

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<v Speaker 3>brand redesign, which is, look, we've long been associated with

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<v Speaker 3>the color purple.

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<v Speaker 2>We still are.

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<v Speaker 3>We had you know, a word mark and we have

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<v Speaker 3>a logo, and then we use purple quite prominently in

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<v Speaker 3>most of our marketing.

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<v Speaker 2>Of course, we've created.

0:12:25.320 --> 0:12:28.280
<v Speaker 3>A much more flexible canvas in terms of and what

0:12:28.360 --> 0:12:30.560
<v Speaker 3>you'll see now is like a lot more vibrancy, a

0:12:30.559 --> 0:12:32.600
<v Speaker 3>lot more use of color across the spectrum. And that

0:12:32.679 --> 0:12:38.200
<v Speaker 3>was really really specific in particular choice because we recognize, look,

0:12:38.880 --> 0:12:41.720
<v Speaker 3>yes we are often marketing you know, Twitch, but more

0:12:41.760 --> 0:12:45.240
<v Speaker 3>importantly and more frequently, we're actually marketing creators who are

0:12:45.280 --> 0:12:47.960
<v Speaker 3>part of our you know, the Twitch community, and we

0:12:48.080 --> 0:12:50.800
<v Speaker 3>need and want a really flexible canvas on which their

0:12:50.840 --> 0:12:54.280
<v Speaker 3>brands are also expressed. So you know, we've done actually

0:12:54.360 --> 0:12:56.800
<v Speaker 3>even more work in that space from a brand perspective

0:12:56.880 --> 0:12:58.720
<v Speaker 3>recently in terms of like, how do you make this

0:12:58.840 --> 0:13:02.679
<v Speaker 3>even more kind of extensible so that when we are

0:13:02.720 --> 0:13:04.839
<v Speaker 3>promoting you know, X y Z creator, whether it's in

0:13:04.880 --> 0:13:06.960
<v Speaker 3>a campaign of lots of creators or it's a single

0:13:07.760 --> 0:13:10.480
<v Speaker 3>a campaign that focuses on a single creator, that we're

0:13:10.520 --> 0:13:14.600
<v Speaker 3>able to express the unique, very unique brands really easily

0:13:14.679 --> 0:13:20.559
<v Speaker 3>while also having that foundation of the Twitch brand. That

0:13:20.679 --> 0:13:22.040
<v Speaker 3>kind of leads to the other part of your question,

0:13:22.120 --> 0:13:25.400
<v Speaker 3>which is like safety. So it's quite personal, right what

0:13:25.559 --> 0:13:27.680
<v Speaker 3>your feeling of safety and what your boundaries will be

0:13:27.760 --> 0:13:30.080
<v Speaker 3>for your own channel are going to be quite different from.

0:13:30.040 --> 0:13:31.880
<v Speaker 2>You know, any other any other creators.

0:13:31.920 --> 0:13:34.120
<v Speaker 3>So the way that that works on Twitch is is

0:13:34.280 --> 0:13:36.560
<v Speaker 3>is not dissimilar what I just described from a brand perspective,

0:13:36.559 --> 0:13:38.480
<v Speaker 3>which is like, you know, we we have a floor

0:13:39.120 --> 0:13:44.480
<v Speaker 3>of what we consider to be respectable acceptable behavior across

0:13:44.480 --> 0:13:46.840
<v Speaker 3>any channel, whether you're in chat or you're a creator,

0:13:46.880 --> 0:13:48.760
<v Speaker 3>and those are you know, the terms of service of course,

0:13:48.760 --> 0:13:53.440
<v Speaker 3>but also the community guidelines. I think one uh, you

0:13:53.480 --> 0:13:57.040
<v Speaker 3>know thing about Twitch to know is we've you know,

0:13:57.120 --> 0:14:00.360
<v Speaker 3>never positioned ourselves as a free speech platfor we have

0:14:00.400 --> 0:14:03.760
<v Speaker 3>always said that we are you know, our rules exist

0:14:03.920 --> 0:14:09.559
<v Speaker 3>to enable anyone to be able to build a community here,

0:14:09.600 --> 0:14:11.679
<v Speaker 3>and that means you know, having certain rules in place

0:14:11.679 --> 0:14:13.880
<v Speaker 3>against hate speech and harassment and.

0:14:15.720 --> 0:14:18.200
<v Speaker 2>You know what are appropriate. You know standards that we

0:14:18.280 --> 0:14:19.760
<v Speaker 2>believe are universal.

0:14:19.920 --> 0:14:25.360
<v Speaker 3>Now that same idea of like flexibility extensibility exists, you know,

0:14:26.080 --> 0:14:28.280
<v Speaker 3>with our posture to safety as well, because you can

0:14:28.320 --> 0:14:34.360
<v Speaker 3>also as a creator, establish your own rules and norms

0:14:34.360 --> 0:14:36.960
<v Speaker 3>for your community. So often when you join a Twitch channel,

0:14:37.000 --> 0:14:39.560
<v Speaker 3>you will see if you try to chat, so you

0:14:39.560 --> 0:14:42.200
<v Speaker 3>you know, click on the little chat box there, you'll

0:14:42.240 --> 0:14:45.160
<v Speaker 3>see a pup up of these are the rules of

0:14:45.240 --> 0:14:48.680
<v Speaker 3>this community that this creator has set, and they also

0:14:48.760 --> 0:14:51.200
<v Speaker 3>have mechanisms to enforce those rules. So again this is

0:14:51.200 --> 0:14:55.360
<v Speaker 3>above and beyond what we provide as or we established

0:14:55.360 --> 0:14:58.480
<v Speaker 3>as a service and enforce. The creators can also establish

0:14:58.560 --> 0:14:59.320
<v Speaker 3>their own.

0:15:00.640 --> 0:15:01.040
<v Speaker 2>Norms.

0:15:01.040 --> 0:15:03.080
<v Speaker 3>It can even be like, you know, no backseat gaming,

0:15:03.160 --> 0:15:06.080
<v Speaker 3>no cursing, lots of like, no racism, no hate, all

0:15:06.120 --> 0:15:08.880
<v Speaker 3>of those things. They also have moderators on their channels

0:15:08.960 --> 0:15:11.760
<v Speaker 3>quite frequently who can help enforce those rules. They can

0:15:11.800 --> 0:15:14.400
<v Speaker 3>ban people from the channels, they can put them in timeouts,

0:15:15.480 --> 0:15:17.520
<v Speaker 3>all of those things, so that again they're cultivating the

0:15:17.600 --> 0:15:19.600
<v Speaker 3>kind of community that they want on top of the

0:15:19.680 --> 0:15:24.680
<v Speaker 3>rules that we have already established and an enforce, and

0:15:26.240 --> 0:15:29.040
<v Speaker 3>those things you know are quite important to brands, right

0:15:29.080 --> 0:15:31.160
<v Speaker 3>they want to make sure brands want to make sure,

0:15:31.400 --> 0:15:34.160
<v Speaker 3>you know, I'm a brand leader myself, want to make

0:15:34.200 --> 0:15:38.280
<v Speaker 3>sure that they're associating with services that you know, and

0:15:38.440 --> 0:15:42.920
<v Speaker 3>in places and surfaces where they feel resonate, you know,

0:15:43.000 --> 0:15:46.720
<v Speaker 3>with with their own brand values. And so certainly our

0:15:46.760 --> 0:15:51.000
<v Speaker 3>investments in moderation and safety, in policies and the enforcement

0:15:51.040 --> 0:15:54.080
<v Speaker 3>of those things are are very important to our brand partners,

0:15:54.080 --> 0:15:58.560
<v Speaker 3>and we are always in discussions with them because we

0:15:58.600 --> 0:16:01.480
<v Speaker 3>want it to be a great place for our creators

0:16:01.600 --> 0:16:03.560
<v Speaker 3>and foremost, but that also means, you know, making it

0:16:03.600 --> 0:16:09.200
<v Speaker 3>a great place where brands can come and support them.

0:16:09.240 --> 0:16:11.320
<v Speaker 1>We're going to take a break here, but when we're

0:16:11.440 --> 0:16:14.600
<v Speaker 1>back with Rachel Delphin, we're going to get into a

0:16:14.680 --> 0:16:17.960
<v Speaker 1>new service kick that is adding itself to some of

0:16:17.960 --> 0:16:22.200
<v Speaker 1>the competition against Twitch, as well as get into more

0:16:22.840 --> 0:16:26.960
<v Speaker 1>expansive areas of tech and media on the horizon that

0:16:27.360 --> 0:16:36.960
<v Speaker 1>could potentially be something for Twitch to play into. We're

0:16:36.960 --> 0:16:40.640
<v Speaker 1>back with strictly business and Rachel Delphin Twitch is chief

0:16:40.680 --> 0:16:46.920
<v Speaker 1>marketing officer, So Rachel obviously really sturdy moderation is pretty

0:16:47.000 --> 0:16:51.760
<v Speaker 1>essential to running platforms with very large audiences smoothly. You know,

0:16:51.840 --> 0:16:55.160
<v Speaker 1>we can look at Twitter since Elon Musk took over

0:16:55.440 --> 0:16:57.080
<v Speaker 1>and made some changes there and sort of see the

0:16:57.120 --> 0:17:01.920
<v Speaker 1>consequences of when moderation falls by the wayside. But regardless,

0:17:02.360 --> 0:17:06.560
<v Speaker 1>you know, the prospect of looser moderation and the kind

0:17:06.560 --> 0:17:09.399
<v Speaker 1>of creators that might prefer that is something that this

0:17:09.520 --> 0:17:13.639
<v Speaker 1>new service kick is really taking advantage of by not

0:17:13.800 --> 0:17:18.320
<v Speaker 1>having as strict moderation and also offering some higher revenue

0:17:18.320 --> 0:17:21.680
<v Speaker 1>splits too. You know, it already led to a former

0:17:21.680 --> 0:17:25.119
<v Speaker 1>Twitch streamer EXQC, signing one hundred and million dollar deal

0:17:25.280 --> 0:17:31.240
<v Speaker 1>in June. So how can Twitch market itself towards creators,

0:17:31.280 --> 0:17:35.719
<v Speaker 1>you know, from those two angles to ensure that you know,

0:17:35.800 --> 0:17:38.280
<v Speaker 1>Twitch isn't going to lose too much of the competition

0:17:38.760 --> 0:17:42.159
<v Speaker 1>and our sort of overall deals like that, you know,

0:17:42.200 --> 0:17:44.160
<v Speaker 1>that's what we call them in the TV and film

0:17:44.160 --> 0:17:47.080
<v Speaker 1>space generally, But are big deals like that's still a

0:17:47.080 --> 0:17:50.680
<v Speaker 1>big part of Twitch's bottom line in locking certain very

0:17:50.680 --> 0:17:51.760
<v Speaker 1>popular creators down.

0:17:52.600 --> 0:17:53.600
<v Speaker 2>I mean, I think there are a lot.

0:17:53.480 --> 0:17:55.960
<v Speaker 3>Of ways you can, you know, respond and act in

0:17:56.000 --> 0:17:58.960
<v Speaker 3>a competitive environment. And I think, as you noted in

0:17:59.000 --> 0:18:02.520
<v Speaker 3>an earlier conversation, had you know, we are the market

0:18:02.560 --> 0:18:05.359
<v Speaker 3>leader in the live streaming space, and that's and that's

0:18:05.400 --> 0:18:07.440
<v Speaker 3>you know, been true for many years. And that's because

0:18:08.040 --> 0:18:09.840
<v Speaker 3>in many ways, you know, we built the category, and

0:18:09.840 --> 0:18:11.800
<v Speaker 3>there's certainly been times in our history when we've been

0:18:11.880 --> 0:18:15.600
<v Speaker 3>a category of one, I think. And the reason why

0:18:15.680 --> 0:18:18.000
<v Speaker 3>I think we've been able to you know, build but

0:18:18.040 --> 0:18:20.359
<v Speaker 3>also maintain and grow this you know, this category that

0:18:20.400 --> 0:18:24.240
<v Speaker 3>does has and has become appealing to other brands and

0:18:24.280 --> 0:18:29.399
<v Speaker 3>companies over you know, the lifetime of our company is

0:18:29.400 --> 0:18:36.959
<v Speaker 3>because we've remained really invested and focused entirely, you know,

0:18:37.000 --> 0:18:39.719
<v Speaker 3>and that's you know, over the thirteen plus years of

0:18:39.760 --> 0:18:43.040
<v Speaker 3>our existence in the success of the category, but also

0:18:43.160 --> 0:18:46.679
<v Speaker 3>very specifically in the success of the creators who create

0:18:46.760 --> 0:18:49.320
<v Speaker 3>life content and the communities you know that build around

0:18:49.359 --> 0:18:52.000
<v Speaker 3>them since that inception. So in no way does that

0:18:52.040 --> 0:18:55.359
<v Speaker 3>suggest like we are complacent, right, having you know, built

0:18:55.440 --> 0:18:59.960
<v Speaker 3>category and leading it. In many ways, it's that it's

0:19:00.640 --> 0:19:03.440
<v Speaker 3>a very similar position during you know, times of more

0:19:03.440 --> 0:19:06.320
<v Speaker 3>competition and times certainly a less competition. You know.

0:19:06.440 --> 0:19:09.760
<v Speaker 2>The way that we win and we continue to.

0:19:11.240 --> 0:19:15.000
<v Speaker 3>Attract the best creators, keep them there, attract more creators

0:19:15.040 --> 0:19:17.879
<v Speaker 3>and the communities that love them and support them is

0:19:18.080 --> 0:19:22.320
<v Speaker 3>to keep that focus right and remain committed to that mission. So,

0:19:22.720 --> 0:19:25.080
<v Speaker 3>you know, if our service is the safest place to

0:19:25.119 --> 0:19:28.240
<v Speaker 3>be a live content creator, to be the place where

0:19:28.240 --> 0:19:31.840
<v Speaker 3>you can find and build and gather a thriving community,

0:19:32.880 --> 0:19:35.560
<v Speaker 3>and to do so with the best options and ways

0:19:35.600 --> 0:19:38.000
<v Speaker 3>to monetize. You know, if that the latter thing is

0:19:38.000 --> 0:19:41.240
<v Speaker 3>your thing, then that's that's how we'll win, regardless of

0:19:41.280 --> 0:19:44.400
<v Speaker 3>you know, what's happening from a competitive standpoint.

0:19:44.440 --> 0:19:48.800
<v Speaker 1>Yeap, things like revenue splits are you know, one of

0:19:48.840 --> 0:19:52.360
<v Speaker 1>the many things kind of swirling around the ongoing strikes

0:19:52.400 --> 0:19:54.800
<v Speaker 1>that are happening in the Hollywood space with both the

0:19:54.920 --> 0:19:58.600
<v Speaker 1>w GA and then SAG AFTERRA And another aspect of

0:19:58.640 --> 0:20:02.440
<v Speaker 1>those strikes is you know, concern over implications for how

0:20:02.840 --> 0:20:06.280
<v Speaker 1>generative AI and other AI tools can be used and

0:20:06.320 --> 0:20:10.000
<v Speaker 1>employed throughout that industry. As a bit of a different business,

0:20:10.040 --> 0:20:13.240
<v Speaker 1>you know, oriented around live streaming. Does Twitch look to

0:20:13.800 --> 0:20:17.560
<v Speaker 1>you know, increasing AI tech as something that can you know,

0:20:17.680 --> 0:20:22.120
<v Speaker 1>benefit the actual business operations, whether it's towards more content

0:20:22.359 --> 0:20:25.800
<v Speaker 1>or us more as like a proactive tool for moderation purposes.

0:20:26.840 --> 0:20:32.119
<v Speaker 3>My expectation is that we'll see adoption of like the

0:20:32.119 --> 0:20:34.720
<v Speaker 3>generative AI that you that you've sort of been seeing

0:20:36.040 --> 0:20:39.520
<v Speaker 3>by content creators probably in a few ways. One is

0:20:39.560 --> 0:20:42.720
<v Speaker 3>the experience you actually have, right so, the content you

0:20:42.760 --> 0:20:45.840
<v Speaker 3>see on the screen, whether it's sort of adopting it

0:20:45.880 --> 0:20:48.119
<v Speaker 3>as as a v tuber of those kinds of things,

0:20:48.359 --> 0:20:51.439
<v Speaker 3>or generating different kinds of concept. I would love to

0:20:51.440 --> 0:20:53.919
<v Speaker 3>speculate with you about how I think creators will use it,

0:20:53.920 --> 0:20:55.879
<v Speaker 3>But to be honest, there is a reason why they

0:20:55.920 --> 0:20:58.560
<v Speaker 3>are the content creators who are endlessly creative, and I

0:20:58.640 --> 0:21:01.200
<v Speaker 3>am in the role that I am, so I suspect

0:21:01.200 --> 0:21:01.840
<v Speaker 3>we'll see.

0:21:01.600 --> 0:21:03.560
<v Speaker 2>Some innovation and creativity there.

0:21:04.080 --> 0:21:08.159
<v Speaker 3>You've seen some of that around the Seinfeld inspired stream

0:21:08.160 --> 0:21:10.760
<v Speaker 3>that happened earlier this year that attracted a lot of attention.

0:21:10.960 --> 0:21:14.360
<v Speaker 2>So I think we'll see some innovation.

0:21:14.359 --> 0:21:18.240
<v Speaker 3>And experimentation on the creator side certainly. And then from

0:21:18.280 --> 0:21:21.960
<v Speaker 3>my perspective, I certainly think there is going to be

0:21:22.520 --> 0:21:27.200
<v Speaker 3>an opportunity to implement and sort of integrate some AI

0:21:27.280 --> 0:21:30.400
<v Speaker 3>tooling in our sort of like work stack and our

0:21:30.440 --> 0:21:33.080
<v Speaker 3>processes on a lot of you know, the back end

0:21:33.960 --> 0:21:38.000
<v Speaker 3>and the business and processes of marketing. That will make

0:21:38.040 --> 0:21:42.760
<v Speaker 3>things a bit more efficient and you know, predictive, right

0:21:42.800 --> 0:21:44.840
<v Speaker 3>in terms of like audience modeling and all kinds of

0:21:44.920 --> 0:21:47.600
<v Speaker 3>things that I think will be really useful. There's nothing

0:21:47.680 --> 0:21:50.960
<v Speaker 3>right now, but I certainly I believe it's you know,

0:21:51.000 --> 0:21:52.800
<v Speaker 3>this technology is here for the long term and that

0:21:53.359 --> 0:21:55.760
<v Speaker 3>we'll see some really exciting tooling coming out of.

0:21:55.680 --> 0:22:00.480
<v Speaker 1>It in terms of the various kind of devices that

0:22:00.600 --> 0:22:05.080
<v Speaker 1>Twitch can operate on, as Twitch looked to something like

0:22:05.160 --> 0:22:09.280
<v Speaker 1>you know, like increasingly popular TikTok lives as something to

0:22:09.359 --> 0:22:14.080
<v Speaker 1>take inspiration of or you know, try to improve on

0:22:14.119 --> 0:22:18.000
<v Speaker 1>the mobile end of Twitch to you know, take advantage

0:22:18.040 --> 0:22:21.159
<v Speaker 1>of increased interest in you know, the mobile aspect of

0:22:21.200 --> 0:22:22.280
<v Speaker 1>live streaming in particular.

0:22:23.000 --> 0:22:25.120
<v Speaker 2>Yeah, it's a it's a great question and a timely one.

0:22:25.200 --> 0:22:28.280
<v Speaker 3>So at TwitchCon, actually, are you tired of me mentioning

0:22:28.320 --> 0:22:32.679
<v Speaker 3>TwitchCon yet, we made two announcements in this area. So

0:22:34.280 --> 0:22:37.200
<v Speaker 3>stories and feed these are very familiar formats for sure

0:22:37.240 --> 0:22:40.040
<v Speaker 3>for anyone who has a phone, and the difference for

0:22:40.160 --> 0:22:41.960
<v Speaker 3>how they will actually come to life and how they'll

0:22:41.960 --> 0:22:46.120
<v Speaker 3>work is in how we're actually thinking about about them

0:22:46.160 --> 0:22:49.040
<v Speaker 3>and what the utility of those things are. So for Stories,

0:22:49.080 --> 0:22:51.919
<v Speaker 3>for example, one of the challenges of live is that

0:22:52.080 --> 0:22:54.640
<v Speaker 3>getting your community altogether when your live is tough, right,

0:22:54.800 --> 0:22:57.560
<v Speaker 3>schedules have to line up people work, they go to school,

0:22:57.720 --> 0:23:01.359
<v Speaker 3>they have other commitments, et cetera. So the stories feature

0:23:01.400 --> 0:23:04.480
<v Speaker 3>on Twitch gives creators a really reliable way to reach

0:23:04.520 --> 0:23:07.960
<v Speaker 3>their whole community, you know, all at once, right the

0:23:08.000 --> 0:23:09.960
<v Speaker 3>concurrent viewer numbers you see on Twitch, so on the

0:23:10.000 --> 0:23:11.720
<v Speaker 3>channel page it will show you like how many people

0:23:11.720 --> 0:23:14.280
<v Speaker 3>are watching right now. That is really the tip of

0:23:14.280 --> 0:23:16.760
<v Speaker 3>the iceberg when it comes to what their whole community

0:23:16.800 --> 0:23:19.399
<v Speaker 3>looks like. For all the reasons I mentioned earlier that

0:23:19.480 --> 0:23:24.119
<v Speaker 3>you know, it's really hard to see every single live

0:23:24.960 --> 0:23:27.600
<v Speaker 3>broadcast right of a creator that you follow, and so

0:23:28.200 --> 0:23:29.800
<v Speaker 3>stories we see is going to be a really great

0:23:29.840 --> 0:23:33.880
<v Speaker 3>way to enable engagement while they're not live, to kind

0:23:33.880 --> 0:23:36.080
<v Speaker 3>of catch people up what happened today on the stream,

0:23:36.160 --> 0:23:37.800
<v Speaker 3>What were the memes, what were the jokes, what were

0:23:37.800 --> 0:23:39.960
<v Speaker 3>the big high points, so that one year back, you know,

0:23:40.000 --> 0:23:41.840
<v Speaker 3>you feel like you feel like you never left. I

0:23:41.840 --> 0:23:45.199
<v Speaker 3>think there's also utility, you know, for creators who are

0:23:45.200 --> 0:23:47.760
<v Speaker 3>taking vacation but want to remain connected, that kind of thing.

0:23:47.840 --> 0:23:52.240
<v Speaker 3>So that story's format is coming, I believe in October

0:23:52.640 --> 0:23:55.240
<v Speaker 3>the Fall. And then the other thing we talked about

0:23:55.960 --> 0:23:58.960
<v Speaker 3>was feed, So having a Discovery feed, which will be

0:23:59.000 --> 0:24:01.760
<v Speaker 3>a personalized mix of clips within the brows tab on

0:24:01.760 --> 0:24:05.159
<v Speaker 3>our mobile app, and it is you know, sort of

0:24:05.240 --> 0:24:08.679
<v Speaker 3>capturing and embracing that behavior. Right, you're scrolling you but

0:24:08.720 --> 0:24:10.600
<v Speaker 3>you don't have a full thirty minutes, you don't have

0:24:10.640 --> 0:24:13.840
<v Speaker 3>a full hour, which is more typical right of a

0:24:13.880 --> 0:24:14.520
<v Speaker 3>Twitch session.

0:24:14.560 --> 0:24:16.600
<v Speaker 2>You're staying for a longer time. You want to hang out.

0:24:16.680 --> 0:24:18.399
<v Speaker 3>You're like pulling up a seat, you know, at the

0:24:18.440 --> 0:24:23.480
<v Speaker 3>bar or whatever, and recognizing that there is a behavior,

0:24:23.520 --> 0:24:25.280
<v Speaker 3>of course that exists. Lots of people are sort of

0:24:25.359 --> 0:24:28.560
<v Speaker 3>checking in, they have these more snackable moments. The difference

0:24:28.600 --> 0:24:33.840
<v Speaker 3>again is the express purpose of our feed is to

0:24:33.920 --> 0:24:36.720
<v Speaker 3>discover new creators so that you'll get this personalized mix

0:24:36.760 --> 0:24:40.080
<v Speaker 3>of clips. But our intention is then that you are

0:24:40.200 --> 0:24:43.440
<v Speaker 3>going to ultimately join their live streams and enjoining their communities.

0:24:43.480 --> 0:24:45.320
<v Speaker 3>It's not our goal to have you or spend you know,

0:24:45.440 --> 0:24:48.720
<v Speaker 3>hours of time actually scrolling the feed. What we want

0:24:48.800 --> 0:24:50.879
<v Speaker 3>and what we want to do for creators and for

0:24:50.920 --> 0:24:53.320
<v Speaker 3>community members is to help them discover new creators and

0:24:53.400 --> 0:24:56.960
<v Speaker 3>then get them into the live experience where they can

0:24:57.359 --> 0:25:00.639
<v Speaker 3>you know, actually start to build relationships community bonds.

0:25:01.280 --> 0:25:04.640
<v Speaker 1>Going back some years too, when Twitch was still known

0:25:04.720 --> 0:25:07.959
<v Speaker 1>as you know, justin dot tv before it became an

0:25:08.000 --> 0:25:11.520
<v Speaker 1>Amazon subsidiary, it was a service that very much had

0:25:11.600 --> 0:25:14.679
<v Speaker 1>its roots in video games, and while it sins grown

0:25:14.720 --> 0:25:18.159
<v Speaker 1>well beyond then, I believe you know, what's dubbed just

0:25:18.280 --> 0:25:21.359
<v Speaker 1>chatting is you know, generally the most popular form of

0:25:21.400 --> 0:25:25.040
<v Speaker 1>Twitch content versus any particular video game. But regardless, we're

0:25:25.080 --> 0:25:29.159
<v Speaker 1>seeing in Hollywood, especially this year, a pretty huge embrace

0:25:29.359 --> 0:25:32.600
<v Speaker 1>of video gaming. IP. The Last of Us premiered on

0:25:33.040 --> 0:25:36.240
<v Speaker 1>HBO in January and was an immediate hit for both

0:25:36.400 --> 0:25:40.720
<v Speaker 1>HBO and what's now the Max streaming service. And then

0:25:40.760 --> 0:25:44.920
<v Speaker 1>in April, Universal released Super Mario brother the Super Mario

0:25:44.960 --> 0:25:48.439
<v Speaker 1>Brothers Movie, obviously in partnership with Nintendo and with the

0:25:48.840 --> 0:25:52.440
<v Speaker 1>with their Illumination Animation studio, and that ended up grossing

0:25:52.560 --> 0:25:58.200
<v Speaker 1>well over a billion dollars. So, with video games clearly

0:25:58.320 --> 0:26:03.400
<v Speaker 1>defining themselves as really lucrative IP in Hollywood this year,

0:26:04.160 --> 0:26:06.639
<v Speaker 1>is that something that has a ripple effect over a

0:26:06.760 --> 0:26:10.359
<v Speaker 1>Twitch and the kind of you know, ad pushes Twitch

0:26:10.400 --> 0:26:12.639
<v Speaker 1>can help make with partners to you know, kind of

0:26:12.640 --> 0:26:15.560
<v Speaker 1>bring everything back to all the excitement around gaming.

0:26:16.280 --> 0:26:18.760
<v Speaker 2>Yeah, it's really awesome to see.

0:26:18.800 --> 0:26:21.840
<v Speaker 3>I think it's you know, you maybe are you know,

0:26:21.920 --> 0:26:24.760
<v Speaker 3>touching on this, but like there's always been this kind

0:26:24.760 --> 0:26:27.320
<v Speaker 3>of weird distance between the game industry, which has been

0:26:27.520 --> 0:26:29.440
<v Speaker 3>massive for a very long time. I think right now

0:26:29.440 --> 0:26:32.080
<v Speaker 3>it's like two hundred and fifty dollars billion dollar industry,

0:26:32.800 --> 0:26:35.239
<v Speaker 3>And that's sort of like treatment or assumption of it

0:26:35.359 --> 0:26:37.240
<v Speaker 3>of being like, oh, this is like a niche, niche

0:26:37.240 --> 0:26:40.159
<v Speaker 3>thing that people do, when in fact it's it's actually

0:26:40.200 --> 0:26:43.359
<v Speaker 3>extremely popular and there are these like massive ips and

0:26:43.440 --> 0:26:45.679
<v Speaker 3>fandoms around them who show up, you know, for the

0:26:45.680 --> 0:26:48.200
<v Speaker 3>things they care about, as you've seen with the Last

0:26:48.200 --> 0:26:51.080
<v Speaker 3>of Us and the Super Mario Brothers movie. So I

0:26:51.080 --> 0:26:54.840
<v Speaker 3>definitely think that there's an opportunity for us as well

0:26:55.240 --> 0:26:58.600
<v Speaker 3>because we are such an established home for gaming and

0:26:58.680 --> 0:27:01.920
<v Speaker 3>trends in gaming and flouncers of gaming. So I think

0:27:02.000 --> 0:27:06.160
<v Speaker 3>Last of Us is a good example. You know, when

0:27:06.160 --> 0:27:08.280
<v Speaker 3>the series premiered, you see a lot of streamer is

0:27:08.320 --> 0:27:11.320
<v Speaker 3>actually doing playthroughs of the Last of Us games and

0:27:11.400 --> 0:27:14.800
<v Speaker 3>those kinds of things. And when Super Mario Brothers movie

0:27:14.920 --> 0:27:17.560
<v Speaker 3>came out, we saw a real opportunity. There is a

0:27:17.720 --> 0:27:21.760
<v Speaker 3>day for Mario fans. It's called Mario Day. It's March tenth,

0:27:22.200 --> 0:27:26.320
<v Speaker 3>m R one zero Mario very cute, and so we

0:27:26.440 --> 0:27:29.160
<v Speaker 3>did a big campaign around it that really pulled in

0:27:30.160 --> 0:27:33.080
<v Speaker 3>everyone who you know, was part of our creator community

0:27:34.400 --> 0:27:38.119
<v Speaker 3>and likes you know, Mario, any of the ip and

0:27:38.240 --> 0:27:41.920
<v Speaker 3>play the games, bake cookies with Mario, you know, play

0:27:42.040 --> 0:27:46.119
<v Speaker 3>songs from you know, the the games. So it was

0:27:46.160 --> 0:27:49.960
<v Speaker 3>this really big celebration, recognition, kind of community moment around

0:27:50.000 --> 0:27:54.000
<v Speaker 3>Mario Mario Day. But also you know, coincided with the

0:27:54.040 --> 0:27:56.480
<v Speaker 3>release of the film as well, and again you see

0:27:57.200 --> 0:27:59.520
<v Speaker 3>a real embrace by our community.

0:27:59.040 --> 0:27:59.680
<v Speaker 2>Of that as well.

0:28:02.040 --> 0:28:04.840
<v Speaker 3>Similarly, we did, uh this was not created you know,

0:28:04.920 --> 0:28:08.760
<v Speaker 3>not related to Hollywood, but we did a super ultra

0:28:08.840 --> 0:28:12.080
<v Speaker 3>combo week on Twitch and that was in early June,

0:28:12.320 --> 0:28:13.080
<v Speaker 3>coinciding with.

0:28:13.040 --> 0:28:16.760
<v Speaker 2>The release of street Fighter six. Beloved games.

0:28:16.840 --> 0:28:19.200
<v Speaker 3>Street Fighter you know, fighting game community is a really

0:28:19.280 --> 0:28:22.200
<v Speaker 3>big and historic community on Twitch, and so we did

0:28:22.200 --> 0:28:24.159
<v Speaker 3>this long week that kind of led up to the

0:28:24.359 --> 0:28:28.400
<v Speaker 3>to the ultimate launch of the street Fighter six game.

0:28:29.280 --> 0:28:31.840
<v Speaker 3>And from a brand perspective, we're getting a lot of

0:28:31.960 --> 0:28:33.879
<v Speaker 3>sort of interest of like the way that it was

0:28:33.960 --> 0:28:36.919
<v Speaker 3>done you know, both off Twitch but on Twitch and

0:28:37.040 --> 0:28:41.560
<v Speaker 3>really gathered you know, what were literally thousands of creators

0:28:41.560 --> 0:28:44.000
<v Speaker 3>creating content in the street uh street fighter, but also

0:28:44.040 --> 0:28:47.240
<v Speaker 3>just fighting game category and that becomes really appealing to

0:28:47.280 --> 0:28:47.800
<v Speaker 3>be a part.

0:28:47.600 --> 0:28:48.320
<v Speaker 2>Of something like that.

0:28:49.120 --> 0:28:51.880
<v Speaker 1>Well, thanks for taking the time to join us today, Rachel.

0:28:52.320 --> 0:28:53.560
<v Speaker 2>It was my pleasure.

0:28:59.680 --> 0:29:03.320
<v Speaker 1>That a conversation with Rachel Dalton, chief marketing Officer of Twitch.

0:29:03.720 --> 0:29:06.400
<v Speaker 1>Come back next week for more discussion and insights into

0:29:06.400 --> 0:29:16.840
<v Speaker 1>the ever evolving media and entertainment landscape.