1 00:00:10,362 --> 00:00:12,522 Speaker 1: This is an iHeart original. 2 00:00:22,562 --> 00:00:27,162 Speaker 2: Welcome back to Very Special Episodes and Happy Thanksgiving. My 3 00:00:27,282 --> 00:00:30,842 Speaker 2: name is Jason English. I'm usually joined by Danish Schwartz 4 00:00:30,882 --> 00:00:33,442 Speaker 2: and Zaron Burnett, but it's a holiday week, so we're 5 00:00:33,442 --> 00:00:36,242 Speaker 2: going to do things a little different. Many of the 6 00:00:36,242 --> 00:00:39,002 Speaker 2: same people who work behind the scenes on Very Special 7 00:00:39,042 --> 00:00:42,162 Speaker 2: Episodes also worked on a show this fall called The 8 00:00:42,282 --> 00:00:47,282 Speaker 2: Legend of sword Quest. Jake Rowson, Josh Fisher, Jonathan Washington, 9 00:00:47,762 --> 00:00:51,962 Speaker 2: Biheid Frasier. These names may be familiar if you don't 10 00:00:51,962 --> 00:00:54,682 Speaker 2: skip through the credits. The Request is a limited run 11 00:00:54,762 --> 00:00:57,762 Speaker 2: show about the fall of Atari, with Jamie Loftus as 12 00:00:57,802 --> 00:00:59,842 Speaker 2: the host. I hope one day you're going to go 13 00:00:59,842 --> 00:01:02,682 Speaker 2: back and listen to the whole series, But today we're 14 00:01:02,682 --> 00:01:06,122 Speaker 2: going to share a bonus episode called The Landfill. You 15 00:01:06,122 --> 00:01:08,482 Speaker 2: don't need to know any thing about sword Quest or 16 00:01:08,522 --> 00:01:11,522 Speaker 2: Atari or video games to enjoy it, and we'll be 17 00:01:11,562 --> 00:01:14,802 Speaker 2: back next week with a new episode. Happy Thanksgiving, everybody. 18 00:01:14,882 --> 00:01:15,602 Speaker 2: Here's Jamie. 19 00:01:18,802 --> 00:01:22,162 Speaker 3: When people reminisce about Atari, they talk about the incredible 20 00:01:22,242 --> 00:01:26,122 Speaker 3: box art or the addictive gameplay. But one thing we 21 00:01:26,242 --> 00:01:31,362 Speaker 3: haven't covered is the smell. The terrible, terrible smell. 22 00:01:32,122 --> 00:01:34,042 Speaker 1: I had one guy in Rhode Island at bought one 23 00:01:34,082 --> 00:01:36,322 Speaker 1: who was worried about was it. When he got into 24 00:01:36,362 --> 00:01:38,402 Speaker 1: his house, opened up the zick blank bag and the 25 00:01:38,442 --> 00:01:41,602 Speaker 1: smell came out. He immediately wrote mea says, is this hazardous? 26 00:01:41,682 --> 00:01:44,962 Speaker 1: Is my whole family gonna die? And he was somewhat serious. 27 00:01:46,042 --> 00:01:49,762 Speaker 3: That's Joe Lewandowski. Joe is a sanitation specialist in the 28 00:01:49,802 --> 00:01:53,642 Speaker 3: city of Alamagordo, New Mexico, and what he's describing is 29 00:01:53,682 --> 00:01:57,162 Speaker 3: the old factory sensation one gets when they're confronted with 30 00:01:57,242 --> 00:02:01,402 Speaker 3: an Atari game cartridge that has a very special provenance. 31 00:02:02,082 --> 00:02:04,122 Speaker 3: These were games that were dug up from a landfill 32 00:02:04,162 --> 00:02:08,122 Speaker 3: in twenty fourteen after idling there for more than thirty years. 33 00:02:08,922 --> 00:02:11,202 Speaker 3: They had been dumped by Atari during the video game 34 00:02:11,242 --> 00:02:18,122 Speaker 3: crash Unwanted, Unloved Games. Throughout the years, this disposal has 35 00:02:18,162 --> 00:02:21,642 Speaker 3: developed into an urban legend, with some people doubting whether 36 00:02:21,722 --> 00:02:25,522 Speaker 3: it had ever actually happened, and others insisting it had. 37 00:02:26,442 --> 00:02:28,842 Speaker 3: Like a lot of these stories, it grew bigger over 38 00:02:28,922 --> 00:02:32,602 Speaker 3: time that Atari hadn't just dumped a few titles, but 39 00:02:32,682 --> 00:02:36,082 Speaker 3: had been on a clandestine mission to bury millions of 40 00:02:36,122 --> 00:02:40,442 Speaker 3: their very maligned et game. But Joe knew the truth. 41 00:02:41,122 --> 00:02:43,682 Speaker 3: He was there when the games were buried back in 42 00:02:43,762 --> 00:02:46,482 Speaker 3: nineteen eighty three, and he was the one who was 43 00:02:46,522 --> 00:02:49,962 Speaker 3: able to locate the dump site decades later, where hundreds 44 00:02:50,002 --> 00:02:54,442 Speaker 3: of thousands of games had been laid to rest. Once excavated, 45 00:02:54,602 --> 00:02:57,162 Speaker 3: they were prized by collectors for being a key part 46 00:02:57,242 --> 00:03:00,362 Speaker 3: of Atari history, even if they carried with them the 47 00:03:00,602 --> 00:03:02,242 Speaker 3: literal stench of failure. 48 00:03:03,042 --> 00:03:05,722 Speaker 1: In fact, the games, I said to the Vigamous Museum 49 00:03:05,882 --> 00:03:08,602 Speaker 1: in Rome, Italy. They set up a whole room with them, 50 00:03:09,442 --> 00:03:11,642 Speaker 1: and they'd set up a beautiful display. You can see 51 00:03:11,642 --> 00:03:15,642 Speaker 1: it online. It's one of the best presentations of the story. 52 00:03:16,122 --> 00:03:17,922 Speaker 1: They were joking about it. Every one of them had 53 00:03:17,922 --> 00:03:20,962 Speaker 1: two odor eaters underneath the game, trying to absorb the smell. 54 00:03:21,922 --> 00:03:25,162 Speaker 3: But in order to get those legendary buried games, Joe 55 00:03:25,202 --> 00:03:28,362 Speaker 3: would have to grapple with city bureaucracy. He'd have to 56 00:03:28,402 --> 00:03:31,722 Speaker 3: find out their exact burial spot, and he'd have to 57 00:03:31,762 --> 00:03:35,522 Speaker 3: contend with the people of Alamagordo, who believe digging them 58 00:03:35,602 --> 00:03:39,922 Speaker 3: up might mean releasing toxic waste into the air. But Joe, 59 00:03:40,202 --> 00:03:44,962 Speaker 3: like a lot of gamers, loves a challenge. For iHeartRadio 60 00:03:45,282 --> 00:03:48,562 Speaker 3: this is the legend of sword Quest. I'm your host, 61 00:03:48,682 --> 00:03:57,002 Speaker 3: Jamie Loftus, and this is a bonus episode. The landfill 62 00:03:57,042 --> 00:04:00,882 Speaker 3: like bad produce at a grocery store. That's how Atari 63 00:04:00,922 --> 00:04:06,282 Speaker 3: executive Bruce Enton explained Atari sending truckloads of games, systems, 64 00:04:06,322 --> 00:04:09,722 Speaker 3: and other waste from their facility in El Paso, Texas, 65 00:04:09,962 --> 00:04:13,442 Speaker 3: to Alamagordo, New Mexico. It was a journey of about 66 00:04:13,522 --> 00:04:16,042 Speaker 3: ninety miles that lasted over the course of a few 67 00:04:16,122 --> 00:04:20,442 Speaker 3: days in September nineteen eighty three. Most of the products, 68 00:04:20,482 --> 00:04:23,642 Speaker 3: he said, were defective and had nothing to do with 69 00:04:23,722 --> 00:04:27,922 Speaker 3: reports of an ailing video game industry, even though somewhere 70 00:04:27,922 --> 00:04:32,282 Speaker 3: between nine and twenty truckloads of Atari merchandise were hauled over. 71 00:04:33,242 --> 00:04:36,642 Speaker 3: Of course, this was what people in politics call spin. 72 00:04:37,242 --> 00:04:41,042 Speaker 3: The literal tons of games being routed to Alamagordo were 73 00:04:41,162 --> 00:04:46,362 Speaker 3: unsold and unwanted, the result of a manufacturing glut. Atari 74 00:04:46,442 --> 00:04:49,642 Speaker 3: was in real trouble, but they couldn't say that, so 75 00:04:49,722 --> 00:04:52,242 Speaker 3: the dump trucks full of games were waved away as 76 00:04:52,282 --> 00:04:56,962 Speaker 3: the electronic equivalent of misfit toys. Alamagordo is a city 77 00:04:57,002 --> 00:05:00,482 Speaker 3: known mostly for its proximity to White Sands missile range 78 00:05:00,682 --> 00:05:03,922 Speaker 3: where j. Robert Oppenheimer looked on as the US military 79 00:05:04,002 --> 00:05:08,082 Speaker 3: tested the first atomic bomb, and for having what's believed 80 00:05:08,082 --> 00:05:11,642 Speaker 3: to be the world's biggest pistachio sculpture, it wasn't exactly 81 00:05:11,642 --> 00:05:15,202 Speaker 3: thought of as a place to dump excess video game inventory. 82 00:05:15,882 --> 00:05:19,642 Speaker 3: So why there. For one thing, Atari paid the landfill 83 00:05:19,682 --> 00:05:22,842 Speaker 3: to take their trash about three hundred to five hundred 84 00:05:22,842 --> 00:05:26,322 Speaker 3: dollars per truck. For another, there was a landfill rule 85 00:05:26,402 --> 00:05:29,842 Speaker 3: that benefited Atari. Here's Joe Lewandowski. 86 00:05:30,802 --> 00:05:33,762 Speaker 1: The reason they brought them to al mcgardo is New 87 00:05:33,802 --> 00:05:37,242 Speaker 1: Mexico had no scavenging law that they wouldn't allow you 88 00:05:37,282 --> 00:05:40,762 Speaker 1: to scavenge at landfills. Texas did not have that. So 89 00:05:40,882 --> 00:05:45,162 Speaker 1: Texas landfills, when you drove in the empty trucks, there'd 90 00:05:45,162 --> 00:05:48,522 Speaker 1: be people standing around waiting for you to push those 91 00:05:48,562 --> 00:05:51,122 Speaker 1: loads out of your truck, and you know, just like flies, 92 00:05:51,162 --> 00:05:53,962 Speaker 1: they just right on the pile, ripped it all to 93 00:05:54,002 --> 00:05:56,602 Speaker 1: pieces and reused to recycle, not half of what you 94 00:05:56,722 --> 00:06:00,242 Speaker 1: just dumped. That wasn't allowed in New Mexico. Plus, Atari 95 00:06:00,322 --> 00:06:03,242 Speaker 1: was trying to keep it secret because you can imagine 96 00:06:03,402 --> 00:06:06,722 Speaker 1: if the stockholders of Atari found out that their company 97 00:06:06,762 --> 00:06:09,962 Speaker 1: was throwing things away, brand new product. Why would that 98 00:06:10,042 --> 00:06:12,202 Speaker 1: do to the stock? I mean, there'd be a bigger 99 00:06:12,202 --> 00:06:14,602 Speaker 1: crash than it was already happening. So that's the reason 100 00:06:14,602 --> 00:06:15,922 Speaker 1: they were trying to keep it secret. 101 00:06:16,842 --> 00:06:19,482 Speaker 3: Of course, just because there was a no plundering rule 102 00:06:19,562 --> 00:06:24,002 Speaker 3: doesn't mean anyone respected it. To some landfill games meant 103 00:06:24,202 --> 00:06:28,922 Speaker 3: free games. Local teens began raiding the site, digging up cartridges. 104 00:06:28,962 --> 00:06:32,482 Speaker 3: They were hoping to resell with a nice one profit margin. 105 00:06:33,242 --> 00:06:35,042 Speaker 3: That's because they didn't have to dig too deep. 106 00:06:36,122 --> 00:06:38,642 Speaker 1: So basically each night there was no more than six 107 00:06:38,682 --> 00:06:41,922 Speaker 1: inches of dirt or even less sometimes on top of 108 00:06:41,962 --> 00:06:44,002 Speaker 1: whatever you put in that day, so they were right there. 109 00:06:44,122 --> 00:06:46,682 Speaker 1: They just move a little bit of dirt and they 110 00:06:46,682 --> 00:06:49,242 Speaker 1: were solid, and they put them all in the same spot. 111 00:06:50,162 --> 00:06:52,482 Speaker 1: In fact, they diverted the trucks to another part of 112 00:06:52,522 --> 00:06:56,042 Speaker 1: the cell and this trench the regular garbage while they 113 00:06:56,042 --> 00:06:57,402 Speaker 1: were putting in the atari. 114 00:06:58,562 --> 00:07:01,922 Speaker 3: The Atari trench was about one hundred feet long thirty 115 00:07:02,002 --> 00:07:05,962 Speaker 3: to forty feet wide. It eventually got pretty deep, but 116 00:07:06,242 --> 00:07:09,402 Speaker 3: initially scavengers only needed to dig down a few inches, 117 00:07:10,122 --> 00:07:13,002 Speaker 3: or maybe not dig at all. One news report said 118 00:07:13,042 --> 00:07:16,282 Speaker 3: that some kids chased down a trash compactor, grabbing games 119 00:07:16,282 --> 00:07:18,842 Speaker 3: that were falling off the back and trying to sell them. 120 00:07:19,162 --> 00:07:21,402 Speaker 3: There was even a rumor someone had hijacked one of 121 00:07:21,402 --> 00:07:24,162 Speaker 3: the trucks, though that one probably isn't true. 122 00:07:24,842 --> 00:07:26,522 Speaker 1: Then there was a seventy year olds of the twelve 123 00:07:26,602 --> 00:07:28,242 Speaker 1: year olds that snuck in the middle of the night 124 00:07:28,322 --> 00:07:31,802 Speaker 1: and distracted the security guard and jumped in and got 125 00:07:31,882 --> 00:07:35,322 Speaker 1: them history teacher here. Now. Mcgordo was a teenager back then, 126 00:07:35,442 --> 00:07:38,562 Speaker 1: rode in on motocross bikes from the backside. Police pulled 127 00:07:38,562 --> 00:07:40,882 Speaker 1: over a pickup truck with three teenagers so full the 128 00:07:40,922 --> 00:07:43,002 Speaker 1: games were just falling off the side of the truck 129 00:07:43,322 --> 00:07:45,802 Speaker 1: as they were going down the street. So yeah, the 130 00:07:45,882 --> 00:07:49,002 Speaker 1: games everybody kind of knew. I knew one of the 131 00:07:49,042 --> 00:07:51,602 Speaker 1: supervisors from the other company that was actually running the 132 00:07:51,682 --> 00:07:54,242 Speaker 1: landfill at the time. He had a shed just stacked 133 00:07:54,402 --> 00:07:57,602 Speaker 1: all the way from back to front, loaded all right 134 00:07:57,642 --> 00:08:00,082 Speaker 1: to the door of the thing. So yeah, the games 135 00:08:00,082 --> 00:08:00,802 Speaker 1: went everywhere. 136 00:08:01,362 --> 00:08:04,082 Speaker 3: One newspaper even joked the landfill was turning into a 137 00:08:04,082 --> 00:08:07,922 Speaker 3: shopping mall. Pretty soon, Atari had secure at the dump. 138 00:08:08,562 --> 00:08:11,922 Speaker 3: One guard carried a broom handle, walking the perimeter and 139 00:08:12,002 --> 00:08:15,882 Speaker 3: ready to swat any potential resellers. City officials ordered that 140 00:08:15,962 --> 00:08:18,482 Speaker 3: concrete be poured over it to discourage looting. 141 00:08:19,242 --> 00:08:21,202 Speaker 1: That's why you can call it also the Atari Tomb, 142 00:08:21,482 --> 00:08:23,762 Speaker 1: because they did put concrete, but that was not part 143 00:08:23,762 --> 00:08:27,082 Speaker 1: of the original plan. When scavengers were getting them, they 144 00:08:27,122 --> 00:08:29,802 Speaker 1: tried to put concrete over them to keep those scavengers 145 00:08:29,842 --> 00:08:32,842 Speaker 1: from getting through, and that didn't slow anybody down either. 146 00:08:33,922 --> 00:08:36,482 Speaker 3: All of this was pretty common knowledge at the time, 147 00:08:37,202 --> 00:08:39,482 Speaker 3: but as the years went on it seemed to take 148 00:08:39,522 --> 00:08:43,922 Speaker 3: on a kind of legend, one that some people discounted entirely, 149 00:08:44,762 --> 00:08:48,122 Speaker 3: mostly because no one at Atari ever clarified the story 150 00:08:48,442 --> 00:08:51,482 Speaker 3: or even wanted to comment much on it. It grew 151 00:08:51,522 --> 00:08:53,922 Speaker 3: to the point that it was not only Atari games, 152 00:08:54,002 --> 00:08:58,442 Speaker 3: but specifically ET, the infamously bad game based on the movie, 153 00:08:58,722 --> 00:09:01,682 Speaker 3: that had to be trucked to the landfill. It fits 154 00:09:01,682 --> 00:09:05,562 Speaker 3: so well with the mythology because supposedly ET was solely 155 00:09:05,642 --> 00:09:09,962 Speaker 3: responsible for the VideA game crash. The truth is a 156 00:09:10,002 --> 00:09:13,362 Speaker 3: lot of bad games and too many games were to 157 00:09:13,362 --> 00:09:16,322 Speaker 3: blame for the crash, and a lot of games wound 158 00:09:16,362 --> 00:09:19,682 Speaker 3: up at the landfill, But some people doubted even that, 159 00:09:20,842 --> 00:09:23,922 Speaker 3: and over time Joe listened with some amusement as people 160 00:09:23,922 --> 00:09:26,402 Speaker 3: debated whether it ever even happened. 161 00:09:26,802 --> 00:09:29,002 Speaker 1: Because you know, most of the stuff on the internet 162 00:09:29,162 --> 00:09:32,842 Speaker 1: was a big war between gamers that it never happened. 163 00:09:33,122 --> 00:09:36,442 Speaker 1: It's all a myth, it's an urban legend, never happened. 164 00:09:37,202 --> 00:09:40,682 Speaker 1: Even Atari denied it happened. And then there's the other 165 00:09:40,722 --> 00:09:44,122 Speaker 1: ones that totally believed it was there, and somebody needs 166 00:09:44,162 --> 00:09:46,482 Speaker 1: to dig them up, and you know, somebody needs to 167 00:09:46,482 --> 00:09:47,962 Speaker 1: find them and all this other stuff. 168 00:09:48,002 --> 00:09:52,082 Speaker 3: So Joe knew without a doubt the games were there 169 00:09:52,682 --> 00:09:55,482 Speaker 3: while he wasn't working for the exact waste management company 170 00:09:55,482 --> 00:09:57,882 Speaker 3: that dumped it. He was in the business at the time. 171 00:09:58,402 --> 00:10:01,602 Speaker 3: Joe is an Alamgordo lifer. Raised there. 172 00:10:02,322 --> 00:10:04,522 Speaker 1: Yeah, back then. Actually I owned one of the garbage 173 00:10:04,562 --> 00:10:07,402 Speaker 1: companies and I'd beat the other garbage company. It sold 174 00:10:07,402 --> 00:10:10,802 Speaker 1: out to us in August of eighty three. This dump 175 00:10:10,802 --> 00:10:13,242 Speaker 1: happened in September of eighty three. They were still running 176 00:10:13,282 --> 00:10:15,762 Speaker 1: the landfill. We were merging the two companies together. So 177 00:10:16,562 --> 00:10:18,362 Speaker 1: how I found out about is one of my drivers 178 00:10:18,402 --> 00:10:19,802 Speaker 1: came in and said, used to see what's going on 179 00:10:19,882 --> 00:10:22,162 Speaker 1: at the dump. So I drove out, saw the semi 180 00:10:22,162 --> 00:10:25,722 Speaker 1: truck there unloading brand new games. It wasn't just games. 181 00:10:25,722 --> 00:10:28,122 Speaker 1: There was also the twenty six hundred console and the 182 00:10:28,162 --> 00:10:32,002 Speaker 1: whole controllers, everything that was all brand new stuff and 183 00:10:32,282 --> 00:10:34,682 Speaker 1: grabbed a few, went back to work and forgot about it. 184 00:10:34,682 --> 00:10:36,802 Speaker 1: Since nineteen eighty three. Remember, once in a while somebody 185 00:10:36,842 --> 00:10:38,762 Speaker 1: would ask me and I said, hey, yea, yeah, it happened. 186 00:10:39,602 --> 00:10:43,642 Speaker 3: Eventually, around twenty ten, Joe decided there might be merit 187 00:10:43,682 --> 00:10:46,602 Speaker 3: in busting the myth once and for all. Why not 188 00:10:46,722 --> 00:10:51,002 Speaker 3: mount a kind of archaeological expedition becoming the Indiana Jones 189 00:10:51,002 --> 00:10:54,282 Speaker 3: of Atari trash. Joe's not much of a gamer, but 190 00:10:54,362 --> 00:10:57,082 Speaker 3: the challenge of it appealed to him. And it was 191 00:10:57,202 --> 00:11:01,242 Speaker 3: a challenge. For one thing, It's a big landfill, three 192 00:11:01,322 --> 00:11:04,922 Speaker 3: hundred acres, and back then no one was keeping track 193 00:11:04,962 --> 00:11:06,402 Speaker 3: of what trash was dumped. 194 00:11:06,162 --> 00:11:09,442 Speaker 1: Where there was no survey points, there was no GPS 195 00:11:09,482 --> 00:11:12,522 Speaker 1: markers or anything else. That was really the challenge. It's 196 00:11:12,562 --> 00:11:15,322 Speaker 1: three hundred acres looking again for something that's one hundred 197 00:11:15,362 --> 00:11:19,282 Speaker 1: feet long, thirty feet wide, four feet thick underground thirty 198 00:11:19,282 --> 00:11:21,762 Speaker 1: feet somewhere in the middle of the desert, and that 199 00:11:21,842 --> 00:11:24,642 Speaker 1: whole area had changed as that time. A bypass went in, 200 00:11:25,202 --> 00:11:28,122 Speaker 1: other buildings went in hot air Balloon Park went in, 201 00:11:28,602 --> 00:11:31,162 Speaker 1: so it wasn't what it was in nineteen eighty three, 202 00:11:31,562 --> 00:11:34,202 Speaker 1: So that was really the challenge. Could it be found 203 00:11:34,242 --> 00:11:34,682 Speaker 1: in all this? 204 00:11:35,442 --> 00:11:39,242 Speaker 3: The other problem was getting approval. One doesn't just go 205 00:11:39,362 --> 00:11:43,482 Speaker 3: rummaging around in a landfill. Joe needed permission from the city, 206 00:11:43,842 --> 00:11:48,602 Speaker 3: the governor, and the environmental protection agency. He also had 207 00:11:48,602 --> 00:11:52,242 Speaker 3: to address some serious potential consequences of digging around in there. 208 00:11:52,682 --> 00:11:56,002 Speaker 3: Back in nineteen sixty nine, pigs that had inadvertently been 209 00:11:56,042 --> 00:12:00,042 Speaker 3: fed mercury laced seed were tossed into the landfill, and 210 00:12:00,082 --> 00:12:02,642 Speaker 3: there was concern that they could still pose a health hazard. 211 00:12:03,082 --> 00:12:05,642 Speaker 3: That site wasn't in the general area where Joe thought 212 00:12:05,682 --> 00:12:09,002 Speaker 3: the games were, but still had to be investigated with 213 00:12:09,122 --> 00:12:13,042 Speaker 3: air samples taken by an environmental firm. The city also 214 00:12:13,122 --> 00:12:16,882 Speaker 3: had to be reassured that some buried melathion, a pesticide, 215 00:12:17,122 --> 00:12:21,122 Speaker 3: wasn't present in the barrels nearby, or that munitions from 216 00:12:21,162 --> 00:12:24,042 Speaker 3: White Sand's missile base wouldn't be dug up and explode. 217 00:12:25,162 --> 00:12:28,322 Speaker 3: This took Joe, believe it or not, a few years 218 00:12:28,362 --> 00:12:29,042 Speaker 3: to navigate. 219 00:12:29,882 --> 00:12:32,602 Speaker 1: I got other things to be doing, and then when 220 00:12:32,602 --> 00:12:34,562 Speaker 1: the environmental start hit me on it. It was like 221 00:12:34,802 --> 00:12:38,042 Speaker 1: it was almost like again another challenge, like you say 222 00:12:38,042 --> 00:12:39,522 Speaker 1: I can't do it, Well, I'm going to do it. 223 00:12:39,722 --> 00:12:42,962 Speaker 1: So that's what happened was is I think they actually 224 00:12:43,202 --> 00:12:47,362 Speaker 1: helped give me the motivation to continue where I might 225 00:12:47,362 --> 00:12:48,722 Speaker 1: have got bored with the story. 226 00:12:49,402 --> 00:12:52,322 Speaker 3: By that time, he had connected with the documentary project 227 00:12:52,362 --> 00:12:56,202 Speaker 3: founded by Fuel Entertainment and production company Light Box. They 228 00:12:56,242 --> 00:12:59,282 Speaker 3: wanted to make a movie about the excavation, hoping to 229 00:12:59,322 --> 00:13:02,522 Speaker 3: either debunk the urban legend or prove it to be true. 230 00:13:03,202 --> 00:13:06,402 Speaker 3: Fuel Entertainment received permission from the city council in twenty 231 00:13:06,442 --> 00:13:10,602 Speaker 3: thirteen to dig. That project, which was eventually funded in 232 00:13:10,602 --> 00:13:13,402 Speaker 3: part by Microsoft to use his content for their Xbox 233 00:13:13,442 --> 00:13:16,882 Speaker 3: service would be able to help subsidize the effort. The 234 00:13:16,922 --> 00:13:21,282 Speaker 3: dig wound up costing about fifty thousand dollars. Before the 235 00:13:21,362 --> 00:13:25,202 Speaker 3: actual dig, Joe and the crew used ground penetrating radar, 236 00:13:25,642 --> 00:13:29,762 Speaker 3: which revealed between sixty and seventy different trenches, but the 237 00:13:29,802 --> 00:13:32,842 Speaker 3: city wouldn't just let him drill test holes in everyone. 238 00:13:34,482 --> 00:13:37,482 Speaker 1: That's kind of a dangerous situation, so they told me 239 00:13:37,522 --> 00:13:39,442 Speaker 1: I had to get it down to two and I 240 00:13:39,522 --> 00:13:42,162 Speaker 1: was stuck until my wife said something silly and said 241 00:13:42,642 --> 00:13:44,562 Speaker 1: what about the scrap book? And I was like, what 242 00:13:44,642 --> 00:13:47,282 Speaker 1: about the scrap book? And I've been self employed since 243 00:13:47,362 --> 00:13:50,042 Speaker 1: nineteen eighty one. She made scrapbooks of all the companies 244 00:13:50,042 --> 00:13:52,602 Speaker 1: we had different things going on. So I went up 245 00:13:52,602 --> 00:13:54,922 Speaker 1: in the attic and got this scrapbook from Alamo Wasaye, 246 00:13:55,002 --> 00:13:58,362 Speaker 1: the company that we're talking about, And in there was 247 00:13:58,362 --> 00:14:02,522 Speaker 1: actual some old polaroids showing they weren't about Atari. They 248 00:14:02,562 --> 00:14:05,882 Speaker 1: were polaroids about doing improvements and construction at the landfill 249 00:14:05,922 --> 00:14:09,042 Speaker 1: out there. And it didn't show me where Atari was, 250 00:14:09,082 --> 00:14:11,122 Speaker 1: but it gave me some angles of some buildings in 251 00:14:11,162 --> 00:14:14,762 Speaker 1: the background. I had the l Paso Times, the only 252 00:14:14,922 --> 00:14:18,282 Speaker 1: photograph of the event I had that I took that 253 00:14:18,682 --> 00:14:21,322 Speaker 1: put them all on a Google image with clear overlays, 254 00:14:21,522 --> 00:14:24,922 Speaker 1: threw straight lines to all these lines started to intersect. 255 00:14:25,882 --> 00:14:27,722 Speaker 1: That gave me an idea. I got it down to two. 256 00:14:27,842 --> 00:14:30,522 Speaker 1: Then the Environment department at that point said okay, you 257 00:14:30,562 --> 00:14:31,802 Speaker 1: can do the test holes now. 258 00:14:33,162 --> 00:14:35,882 Speaker 3: The test holes revealed garbage that could date the trench 259 00:14:36,042 --> 00:14:40,122 Speaker 3: to September nineteen eighty three, some newspapers that kind of thing. 260 00:14:40,762 --> 00:14:44,202 Speaker 3: Then came socks and care bears and bumper stickers and 261 00:14:44,242 --> 00:14:47,402 Speaker 3: all sorts of other trash, so Joe knew they were 262 00:14:47,562 --> 00:14:51,522 Speaker 3: likely in the right place. To be clear, this wasn't 263 00:14:51,562 --> 00:14:54,882 Speaker 3: a one person operation. There was the documentary team as 264 00:14:54,882 --> 00:14:58,802 Speaker 3: well as cultural archaeologists and equipment operators, but it's also 265 00:14:58,922 --> 00:15:02,402 Speaker 3: true that without Joe's expertise, none of them were probably 266 00:15:02,402 --> 00:15:06,922 Speaker 3: going to accomplish much. So in April twenty fourteen, Joe 267 00:15:06,922 --> 00:15:11,722 Speaker 3: Oh and the crew started digging and digging. A small 268 00:15:11,762 --> 00:15:14,482 Speaker 3: crowd of curious gamers was roped off, though no one 269 00:15:14,562 --> 00:15:18,642 Speaker 3: threatened them with a broom handle this time. Howard Scott Warshaw, 270 00:15:18,762 --> 00:15:22,642 Speaker 3: who programmed ET, was invited to witness it, presumably as 271 00:15:22,682 --> 00:15:28,122 Speaker 3: some kind of therapeutic closure. And then there was the concrete. 272 00:15:28,282 --> 00:15:31,202 Speaker 3: Though there wasn't much of it to smash through, it 273 00:15:31,202 --> 00:15:34,162 Speaker 3: didn't seem like much was poured, just enough to somewhat 274 00:15:34,202 --> 00:15:38,482 Speaker 3: discourage teenaged looters in nineteen eighty three, and then games 275 00:15:38,482 --> 00:15:42,282 Speaker 3: began getting pulled up. There was ET, of course, but 276 00:15:42,522 --> 00:15:47,362 Speaker 3: plenty of other games, good games too, Centipede, Raiders of 277 00:15:47,402 --> 00:15:50,402 Speaker 3: the Lost Arc Adventure, and a lot of them in 278 00:15:50,442 --> 00:15:53,922 Speaker 3: good condition. Some of them were even still in multi packs, 279 00:15:54,322 --> 00:15:57,882 Speaker 3: meaning they were either headed to or coming back from retailers. 280 00:15:58,642 --> 00:16:01,242 Speaker 3: That was in sharp contrast to a tory's claim that 281 00:16:01,322 --> 00:16:05,522 Speaker 3: the games were the equivalent of rotten vegetables. In all, 282 00:16:06,002 --> 00:16:10,242 Speaker 3: Joe retrieved one thousand, three hundred and eighty eight games, 283 00:16:10,402 --> 00:16:14,562 Speaker 3: along with consoles and controllers. The story was absolutely true. 284 00:16:15,242 --> 00:16:18,642 Speaker 3: Atari had buried the sins of their gluttony in Alamgordo. 285 00:16:19,562 --> 00:16:22,442 Speaker 3: But when the cameras were off and the documentary team left, 286 00:16:22,922 --> 00:16:26,322 Speaker 3: there was an outstanding question, what do you do with 287 00:16:26,522 --> 00:16:29,922 Speaker 3: one thousand, three hundred and eighty eight foul smelling games 288 00:16:29,962 --> 00:16:39,082 Speaker 3: you've liberated from a landfill. About one hundred of the 289 00:16:39,122 --> 00:16:41,882 Speaker 3: games were given to crew members of the movie, but 290 00:16:41,962 --> 00:16:46,322 Speaker 3: the vast majority belonged to the city of Alamagordo. These 291 00:16:46,362 --> 00:16:50,522 Speaker 3: games weren't worthless, not even close. Any Atari game will 292 00:16:50,522 --> 00:16:53,762 Speaker 3: fetch at least a couple of dollars, but certain titles, 293 00:16:54,042 --> 00:16:58,922 Speaker 3: especially rare or packaged ones, can be collector's items. This stash, 294 00:16:59,002 --> 00:17:02,842 Speaker 3: in particular was unique. It was a part of Atari's history, 295 00:17:03,482 --> 00:17:07,722 Speaker 3: really part of its grand finale. So by their stench, 296 00:17:08,242 --> 00:17:11,762 Speaker 3: Joe knew they'd be appealing to vintage game collectors, but 297 00:17:11,842 --> 00:17:14,802 Speaker 3: it turned out that some were already up on eBay 298 00:17:15,522 --> 00:17:17,482 Speaker 3: just hours after he had dug them up. 299 00:17:19,042 --> 00:17:20,962 Speaker 1: When I looked on eBay, there was fakes on there. 300 00:17:21,162 --> 00:17:22,922 Speaker 1: You could tell there were fakes, you know, they didn't 301 00:17:22,962 --> 00:17:26,202 Speaker 1: weren't even good fakes. Somebody had taken some Atari games 302 00:17:26,242 --> 00:17:28,442 Speaker 1: and boxes and just ran over with a pickup truck. 303 00:17:28,482 --> 00:17:32,122 Speaker 1: You can see the tire prints on the game box, 304 00:17:32,642 --> 00:17:34,762 Speaker 1: and they were trying to sell them as from the 305 00:17:34,762 --> 00:17:35,562 Speaker 1: Atari gig. 306 00:17:36,242 --> 00:17:39,722 Speaker 3: Naturally, some of the games were crushed, the real ones, 307 00:17:39,842 --> 00:17:43,722 Speaker 3: not just the fake ones, but others were incredibly well 308 00:17:43,762 --> 00:17:47,602 Speaker 3: preserved thanks to the New Mexico climate, and so Joe 309 00:17:47,682 --> 00:17:49,722 Speaker 3: began putting the real games up on eBay. 310 00:17:50,722 --> 00:17:54,522 Speaker 1: So I sold eight hundred games, and at that point 311 00:17:54,562 --> 00:17:58,482 Speaker 1: they went to eighteen different countries and forty seven of 312 00:17:58,522 --> 00:18:01,202 Speaker 1: the United States States. Because I, like I said, I 313 00:18:01,242 --> 00:18:04,042 Speaker 1: tracked everywhere every one of them went. So they went 314 00:18:04,082 --> 00:18:09,802 Speaker 1: to Brazil and Morocco and Indonesia and France and Germany, Italy, 315 00:18:10,282 --> 00:18:13,202 Speaker 1: all over the world. It was just amazing how people 316 00:18:13,202 --> 00:18:15,322 Speaker 1: wanted these and the story. 317 00:18:16,162 --> 00:18:19,242 Speaker 3: Some sold for a little money, some for a lot. 318 00:18:19,962 --> 00:18:24,122 Speaker 1: So on the cartridge themselves, they were selling them about 319 00:18:24,122 --> 00:18:27,242 Speaker 1: about one thousand dollars apiece. At the lowest was eight 320 00:18:27,282 --> 00:18:31,642 Speaker 1: hundred dollars et in the Box. The first round, they 321 00:18:31,682 --> 00:18:35,202 Speaker 1: averaged a little about twelve hundred and the highest paid 322 00:18:35,202 --> 00:18:37,522 Speaker 1: at that time was one three hundred and twenty five 323 00:18:37,562 --> 00:18:41,122 Speaker 1: dollars for an ET in the box. Is individual out 324 00:18:41,122 --> 00:18:43,882 Speaker 1: of Portland, Oregon that paid the highest for one. So 325 00:18:44,522 --> 00:18:46,522 Speaker 1: ET's were in one thousand dollars range all the way 326 00:18:46,562 --> 00:18:50,122 Speaker 1: across the board, nothing less, and the others raised anywhere 327 00:18:50,162 --> 00:18:53,002 Speaker 1: from some fifty dollars ones up. In fact, I had 328 00:18:53,002 --> 00:18:54,722 Speaker 1: a lot of components that I didn't even know what 329 00:18:54,762 --> 00:18:57,962 Speaker 1: they were, internal components and some were just the cartie's case, 330 00:18:58,002 --> 00:19:01,042 Speaker 1: but no components musted up. I even bagged those up, 331 00:19:01,082 --> 00:19:02,162 Speaker 1: said twenty five dollars. 332 00:19:02,802 --> 00:19:06,082 Speaker 3: Not all of the games were sold, considering their cultural 333 00:19:06,202 --> 00:19:08,722 Speaker 3: value given away to museums around. 334 00:19:08,522 --> 00:19:12,322 Speaker 1: The world, you know, Frankfurt, Germany, Rome, they're ten blocks 335 00:19:12,362 --> 00:19:15,242 Speaker 1: from the Vatican in Rome at the Bigamos, They're in 336 00:19:15,242 --> 00:19:19,242 Speaker 1: the Smithsonian, the Henry Ford, the Strong Ontario, and so 337 00:19:20,042 --> 00:19:23,122 Speaker 1: anything that was museum related, I'd send them packages of 338 00:19:23,402 --> 00:19:26,762 Speaker 1: you know, six or seven games documentation. 339 00:19:27,922 --> 00:19:30,842 Speaker 3: That first sale brought in around one hundred and eight 340 00:19:30,882 --> 00:19:35,322 Speaker 3: thousand dollars. In twenty twenty two, Joe dipped into his 341 00:19:35,402 --> 00:19:38,402 Speaker 3: second batch of two hundred and eighty games, and again 342 00:19:38,722 --> 00:19:42,122 Speaker 3: collectors were happy to oblige him, so. 343 00:19:42,122 --> 00:19:44,202 Speaker 1: They sold two to three times what they were going 344 00:19:44,242 --> 00:19:46,802 Speaker 1: for the first time, ET went up to twenty four 345 00:19:46,882 --> 00:19:50,322 Speaker 1: hundred dollars. The ET did jump from the high at 346 00:19:50,402 --> 00:19:53,002 Speaker 1: one time at thirteen jumped to twenty four hundred dollars. 347 00:19:53,642 --> 00:19:55,322 Speaker 1: And I doubt if you can touch one now for 348 00:19:55,402 --> 00:19:57,402 Speaker 1: less than four or five thousand dollars, if you can 349 00:19:57,442 --> 00:20:00,922 Speaker 1: find one, because the other thing is very few were 350 00:20:00,962 --> 00:20:04,322 Speaker 1: being resold. You know, these people that bought them wanted 351 00:20:04,362 --> 00:20:06,562 Speaker 1: them for a lot of reasons, and that was another 352 00:20:06,562 --> 00:20:07,722 Speaker 1: interest think part of the story. 353 00:20:07,762 --> 00:20:13,562 Speaker 3: Too good point, after all, why buy literal trash games that, 354 00:20:13,762 --> 00:20:16,482 Speaker 3: if they were actually in better shape, might cost a 355 00:20:16,522 --> 00:20:17,082 Speaker 3: lot less. 356 00:20:18,042 --> 00:20:21,202 Speaker 1: Why did people buy them? Individual and Rhode Island, who 357 00:20:21,562 --> 00:20:24,562 Speaker 1: had several palsy was in the shriner's hospital, told me 358 00:20:24,602 --> 00:20:26,762 Speaker 1: he played Atari while he was in there. The nurses 359 00:20:26,802 --> 00:20:29,202 Speaker 1: made him play Atari, which he loved doing anyway, And 360 00:20:29,242 --> 00:20:30,762 Speaker 1: I said, oh, yeah, just keep you busy so he 361 00:20:30,802 --> 00:20:33,162 Speaker 1: didn't drive the nurses crazy. He says, no, it's a 362 00:20:33,202 --> 00:20:36,442 Speaker 1: medical tool hand eye coordination. They would actually use it 363 00:20:36,482 --> 00:20:38,482 Speaker 1: as a medical tool to get kids to use it 364 00:20:38,482 --> 00:20:40,402 Speaker 1: to get their hands and their eyes to work together. 365 00:20:41,322 --> 00:20:45,002 Speaker 3: All told, roughly two hundred thousand dollars was raised from 366 00:20:45,002 --> 00:20:48,162 Speaker 3: the sale of the game cartridges, but the money didn't 367 00:20:48,202 --> 00:20:51,002 Speaker 3: go into his pocket. The games were a part of 368 00:20:51,002 --> 00:20:54,442 Speaker 3: Ala mcgordo lure as much as they were Atari's. The 369 00:20:54,442 --> 00:20:56,762 Speaker 3: funds were put back into the city to address some 370 00:20:56,802 --> 00:20:59,842 Speaker 3: long standing projects they had never gotten the necessary money 371 00:20:59,842 --> 00:21:03,522 Speaker 3: to tackle. Joe and his wife, Deborah, are both volunteer 372 00:21:03,562 --> 00:21:08,042 Speaker 3: members of the Tularosa Basin Historical Society, which is dedicated 373 00:21:08,042 --> 00:21:11,602 Speaker 3: to preserving local history. The reason Joe pursued the dig 374 00:21:11,802 --> 00:21:14,202 Speaker 3: was not only for the challenge, but because of a 375 00:21:14,282 --> 00:21:15,802 Speaker 3: deal he struck with the city. 376 00:21:16,962 --> 00:21:18,402 Speaker 1: I just went and said, here's what I'm willing to 377 00:21:18,402 --> 00:21:20,922 Speaker 1: do to tell this story. It's kind of an interesting story, 378 00:21:21,082 --> 00:21:24,002 Speaker 1: publicity wise and everything. And then as I went through it, 379 00:21:24,042 --> 00:21:26,402 Speaker 1: I dropped that and said, listen, I'll find them as 380 00:21:26,402 --> 00:21:29,002 Speaker 1: long as I can decide where the money goes. I 381 00:21:29,042 --> 00:21:31,802 Speaker 1: don't really want the money. What I want is the 382 00:21:31,842 --> 00:21:36,202 Speaker 1: money to go into the things in Almagordo, not potholes 383 00:21:36,362 --> 00:21:40,082 Speaker 1: or fixing roads or anything like that. I wanted something 384 00:21:40,522 --> 00:21:42,762 Speaker 1: when we're done that there's still something there that you 385 00:21:42,802 --> 00:21:46,082 Speaker 1: can know that Tatari paid for it. This whole adventure 386 00:21:46,162 --> 00:21:48,962 Speaker 1: paid the deal. So that's the deal I negotiated with 387 00:21:48,962 --> 00:21:51,562 Speaker 1: the city. I'll do all this. When the money comes in, 388 00:21:52,122 --> 00:21:54,482 Speaker 1: I'll tell you where the money's going to go, and 389 00:21:54,522 --> 00:21:56,722 Speaker 1: then that money would go there. And that's what we 390 00:21:56,762 --> 00:21:58,002 Speaker 1: did on that. 391 00:21:58,842 --> 00:22:01,722 Speaker 3: This and that turned out to be a lot. Some 392 00:22:01,842 --> 00:22:04,682 Speaker 3: of the money went to Alan mcgordo, including money meant 393 00:22:04,722 --> 00:22:07,402 Speaker 3: to recoup the cost of the dig, but the rest 394 00:22:07,442 --> 00:22:08,682 Speaker 3: went to local projects. 395 00:22:09,442 --> 00:22:12,362 Speaker 1: What I did on the first round of eight hundred games. 396 00:22:12,842 --> 00:22:16,882 Speaker 1: Money went to the albal Gorda Library for some improvements there, 397 00:22:17,202 --> 00:22:20,082 Speaker 1: to the police department for training equipment and other things 398 00:22:20,282 --> 00:22:23,242 Speaker 1: that they needed, things that they normally in their budget 399 00:22:23,282 --> 00:22:25,362 Speaker 1: and they have to really scrounge to get enough money 400 00:22:25,402 --> 00:22:27,602 Speaker 1: to buy, and so this gave them that flush fund 401 00:22:27,602 --> 00:22:31,042 Speaker 1: to buy stuff that they needed but could never afford. 402 00:22:31,402 --> 00:22:33,762 Speaker 1: The zoo took an old building, renovated it into a 403 00:22:33,762 --> 00:22:37,522 Speaker 1: new monkey barn in which we have new Brazilian monkeys 404 00:22:37,522 --> 00:22:39,642 Speaker 1: and some other things there in there. And then money 405 00:22:39,642 --> 00:22:42,602 Speaker 1: to the historical society, the local historic society, to the 406 00:22:42,642 --> 00:22:45,882 Speaker 1: local museum. So it's distributed that time around to those 407 00:22:45,962 --> 00:22:47,082 Speaker 1: four entities. 408 00:22:48,202 --> 00:22:51,002 Speaker 3: The games also helped with the ongoing restoration of the 409 00:22:51,082 --> 00:22:54,922 Speaker 3: Dudley School, which was originally established to teach English to 410 00:22:54,962 --> 00:22:58,082 Speaker 3: Spanish speaking students before they moved on to public schools, 411 00:22:58,562 --> 00:23:02,882 Speaker 3: effectively segregating them for a period of time. Full desegregation 412 00:23:03,002 --> 00:23:07,242 Speaker 3: for all students didn't happen until nineteen forty nine. Hopes 413 00:23:07,242 --> 00:23:10,482 Speaker 3: the property can have a new different life, both as 414 00:23:10,522 --> 00:23:13,362 Speaker 3: a community hub and a place to learn about its 415 00:23:13,442 --> 00:23:14,442 Speaker 3: challenging history. 416 00:23:15,402 --> 00:23:17,482 Speaker 1: It was on the condemnation list, was about to be 417 00:23:17,562 --> 00:23:20,482 Speaker 1: torn down. It's an old adobe from that time period. 418 00:23:20,602 --> 00:23:22,722 Speaker 1: We able to get it off that, and then I 419 00:23:22,722 --> 00:23:24,602 Speaker 1: was able to make I raise all the funding I 420 00:23:24,642 --> 00:23:27,042 Speaker 1: needed to get the thing, not just the Atari money, 421 00:23:27,122 --> 00:23:31,882 Speaker 1: the National Endowment money, city money, donation money that we're 422 00:23:31,922 --> 00:23:34,842 Speaker 1: actually restoring the whole thing into a community center and park. 423 00:23:34,922 --> 00:23:37,922 Speaker 1: So it'll be the Dudley School Community Center and park now, 424 00:23:38,202 --> 00:23:40,482 Speaker 1: and there will also be a museum telling that story, 425 00:23:40,642 --> 00:23:44,162 Speaker 1: telling why this building, why about that time? 426 00:23:45,682 --> 00:23:48,882 Speaker 3: Today, Joe is down to just a handful of cartridges, 427 00:23:49,602 --> 00:23:52,282 Speaker 3: about one hundred and twenty of them. Joe things still 428 00:23:52,322 --> 00:23:56,282 Speaker 3: remain in storage. He personally kept about a dozen, but 429 00:23:56,322 --> 00:23:58,602 Speaker 3: he's not much of a gamer, so he chose games 430 00:23:58,642 --> 00:24:03,402 Speaker 3: he remembers from what was popular in arcades, Space Invaders, Centipede, 431 00:24:03,882 --> 00:24:06,802 Speaker 3: and of course he had to grab Etea And no, 432 00:24:07,122 --> 00:24:10,922 Speaker 3: there's no chance that landfill contains the missing sword Quest prizes. 433 00:24:11,642 --> 00:24:13,722 Speaker 1: Now we didn't find anything like that. Now, we found 434 00:24:13,762 --> 00:24:16,522 Speaker 1: the various sword Quest because if they all say sword Quest, 435 00:24:16,562 --> 00:24:18,122 Speaker 1: but you got to look a little clos there's Earth, 436 00:24:18,162 --> 00:24:22,042 Speaker 1: there's water, and there's different versions of it. And we 437 00:24:22,122 --> 00:24:25,482 Speaker 1: had three of the four versions that came out because 438 00:24:25,482 --> 00:24:28,482 Speaker 1: we did have I had people, but you just brought 439 00:24:28,562 --> 00:24:31,962 Speaker 1: up the same thing that were hardcore sword Quest individuals 440 00:24:31,962 --> 00:24:34,122 Speaker 1: that had to have that game. That was another top 441 00:24:34,162 --> 00:24:38,402 Speaker 1: selling one because of that, you know that situation because 442 00:24:38,602 --> 00:24:41,042 Speaker 1: none of the other games had variations, you know what 443 00:24:41,042 --> 00:24:43,802 Speaker 1: I mean. The sword Quest was four different types of games, 444 00:24:44,322 --> 00:24:46,362 Speaker 1: but it was still sword Quest. No, none of the 445 00:24:46,402 --> 00:24:50,042 Speaker 1: other games did that. And so now I'd heard about it. 446 00:24:50,362 --> 00:24:52,642 Speaker 1: You know, there's no way that something like that would 447 00:24:52,642 --> 00:24:54,682 Speaker 1: have ended up in the warehouses in El Paso. 448 00:24:55,242 --> 00:24:57,962 Speaker 3: According to Joe, there may be as many as eight 449 00:24:58,082 --> 00:25:01,602 Speaker 3: hundred thousand games left in the landfill, but the city 450 00:25:01,682 --> 00:25:05,002 Speaker 3: is never going to authorize another Atari dig that's why 451 00:25:05,042 --> 00:25:10,522 Speaker 3: collectors paid a premium. Supply for an Alamgordo original is limited. 452 00:25:10,882 --> 00:25:13,762 Speaker 1: So yeah, I know exactly how many came out. There's 453 00:25:13,762 --> 00:25:16,242 Speaker 1: still seven hundred and ninety two thousand more down there. 454 00:25:16,242 --> 00:25:18,682 Speaker 1: But the dig will never happen again. The environ department 455 00:25:18,722 --> 00:25:20,962 Speaker 1: in the city both said no one will ever be 456 00:25:21,002 --> 00:25:23,722 Speaker 1: allowed to go, and I wouldn't assist anybody if they 457 00:25:23,762 --> 00:25:26,962 Speaker 1: wanted to anyway, because that would ruin the value of 458 00:25:27,002 --> 00:25:28,682 Speaker 1: the ones that the people that bought. 459 00:25:30,202 --> 00:25:34,762 Speaker 3: In a way, Atari collapsed, so Alamgordo could rise a little. 460 00:25:34,882 --> 00:25:37,962 Speaker 3: At least. The games might all be gone, but their 461 00:25:38,042 --> 00:25:42,602 Speaker 3: legacy lives on in Alamgordo's historical buildings and community attractions. 462 00:25:43,202 --> 00:25:47,642 Speaker 3: And yes, in the unique smell of an original Alamagordo 463 00:25:47,762 --> 00:25:48,842 Speaker 3: Atari game. 464 00:25:49,362 --> 00:25:51,002 Speaker 1: You'll know it came out of the dump because it 465 00:25:51,042 --> 00:25:57,602 Speaker 1: still has that that smell, basically muskie garbage. Again, the 466 00:25:57,642 --> 00:25:59,442 Speaker 1: garbage didn't make it in it, but it was buried 467 00:25:59,522 --> 00:26:01,962 Speaker 1: under twenty six feet of garbage over the top of it. 468 00:26:02,242 --> 00:26:04,722 Speaker 1: And we have them in the local museum and I 469 00:26:04,922 --> 00:26:07,322 Speaker 1: go down there right now pull one out. When we 470 00:26:07,322 --> 00:26:09,002 Speaker 1: open up the glass doors. There's a little bit of 471 00:26:09,042 --> 00:26:12,082 Speaker 1: a whift that still comes out, and that's many years now, 472 00:26:12,442 --> 00:26:16,362 Speaker 1: nine years later, so now it's something that doesn't really 473 00:26:16,402 --> 00:26:18,802 Speaker 1: go completely away, but it's controllable. 474 00:26:19,642 --> 00:26:21,602 Speaker 3: So if you're ever in the market for an official 475 00:26:21,642 --> 00:26:26,282 Speaker 3: Alamagordo atari game, do a quality check and make sure 476 00:26:26,362 --> 00:26:27,802 Speaker 3: it smells terrible. 477 00:26:33,322 --> 00:26:35,922 Speaker 4: The Legend of sword Quest is a production of iHeart 478 00:26:35,962 --> 00:26:39,202 Speaker 4: Podcasts and School of Humans. This episode was written by 479 00:26:39,282 --> 00:26:43,162 Speaker 4: Jake Rosson and hosted by Jamie Loftus producers are Miranda 480 00:26:43,162 --> 00:26:48,442 Speaker 4: Hawkins and Josh Fisher. Executive producers are Virginia Prescott, ELC Crowley, 481 00:26:48,682 --> 00:26:52,602 Speaker 4: Brandon Barr, and Jason English. Our show editor is Mary Doo. 482 00:26:53,122 --> 00:26:57,082 Speaker 4: Audio engineering by Graham Gibson, Research and BacT checking by 483 00:26:57,122 --> 00:27:01,522 Speaker 4: Austin Thompson and Jake Rosson. Original score by Jesse Niswanger. 484 00:27:02,282 --> 00:27:05,762 Speaker 4: This episode was sound designed by Jonathan Washington, with additional 485 00:27:05,882 --> 00:27:09,962 Speaker 4: editing by Josh Fisher, her mixing and mastering by Miranda Hawkins. 486 00:27:10,482 --> 00:27:15,482 Speaker 4: Show logo by Lucy Quintonia