WEBVTT - The Horned Helm, Part 1

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of My

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<v Speaker 1>Heart Radio. Hey you welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb, and I'm Joe McCormick, and

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<v Speaker 1>today we're doing the Horned helm. That's right. This is

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<v Speaker 1>gonna be one of our essentially one of our Invention

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<v Speaker 1>themed episodes. But I've decided, you know, we really need

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<v Speaker 1>to come back to armor, and the best place to

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<v Speaker 1>start with armor is really the helmet. I think the

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<v Speaker 1>helmet is is one of these wonderful things to consider

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<v Speaker 1>because on the one hand, there is the more sort

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<v Speaker 1>of combat centric and you know, medieval uh, and even

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<v Speaker 1>fantasy idea of a helmet or sci fi helmets, like

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<v Speaker 1>you can get very fantastic with the concept. But at

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<v Speaker 1>a very basic level, I feel like we all have

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<v Speaker 1>some experience wearing a helmet, taking this bit of artificial exoskeleton,

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<v Speaker 1>slipping it over our own skull, and then enjoying its protection.

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<v Speaker 1>Do you remember the scene in cone Heads where it

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<v Speaker 1>is revealed that Dan Ackroyd's cone Head Belder enjoys driving

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<v Speaker 1>a motorcycle, but he's not a fan of helmet laws. No,

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<v Speaker 1>I don't remember this. Does he have a weird helmet

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<v Speaker 1>or he just he can't wear human helmets. I would

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<v Speaker 1>imagine that's the source of his frustration, because it seems

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<v Speaker 1>like Belder is actually normally pretty much a rule follower.

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<v Speaker 1>But but yeah, he doesn't like the helmets, and I

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<v Speaker 1>think it's probably because he has to get one custom made.

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<v Speaker 1>Oh man, I haven't seen that forever, but I do

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<v Speaker 1>remember it had a really fun stop motion monster towards

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<v Speaker 1>the end. Yes, yeah, yeah, Beldar has gotta fight one

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<v Speaker 1>with his golf skills. It also has a great line that,

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<v Speaker 1>for some reason is is just used for all occasions

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<v Speaker 1>around our house, which is your cone is too young. Well,

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<v Speaker 1>you know, I I don't remember if they wore helmets

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<v Speaker 1>in that at all, like the more like space centric

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<v Speaker 1>cone heads, but I feel like there was some sort

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<v Speaker 1>of a hornyed crown that one of them war. Yeah,

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<v Speaker 1>I think that's right. So one of the we're gonna

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<v Speaker 1>be discussing helmets in general. But but one thing that

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<v Speaker 1>we're also going to discuss here is the idea of

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<v Speaker 1>the hornett helm a helmet with horns on it. It's

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<v Speaker 1>it's an ancient motif in human civilization, and it ties

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<v Speaker 1>into some of our earliest ceremonial practices and models of

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<v Speaker 1>imaginative thinking. There's also just something so elegant about the

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<v Speaker 1>idea thing that may be worn upon the head and

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<v Speaker 1>in doing so, transforms the individual from a mere human

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<v Speaker 1>into something symbolically different, a hybrid of human and beasts,

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<v Speaker 1>channeling the archaic, chaotic gods of the hunt. Oh yeah,

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<v Speaker 1>I mean it's it's theory anthropy. It's what you see

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<v Speaker 1>in those ancient cave paintings that's so exciting, when you

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<v Speaker 1>start to see the human and the animal forms joined together,

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<v Speaker 1>suggesting fantastical thinking. It's clearly there in the horned helmet

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<v Speaker 1>as well. Um, and and and so when you see

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<v Speaker 1>these ancient motifs. Like one example that I was looking

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<v Speaker 1>at before we came in here today was Roberty familiar

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<v Speaker 1>with the sutton who helmet. Oh yes, yes, the sudden

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<v Speaker 1>who helmet. I had to pull up a picture of it.

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<v Speaker 1>But this is one of these that I remember from

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<v Speaker 1>an early age seeing perhaps on the cover of a

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<v Speaker 1>national geographic but it was certainly featured in some sort

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<v Speaker 1>of historical book that I had access to as a kid. Yeah,

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<v Speaker 1>it's just spectacularly creepy. With these hollow eyes, the way

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<v Speaker 1>the mustache is rendered on the plate of the face covering.

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<v Speaker 1>I think it also had a leather component when it

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<v Speaker 1>was actually worn. But it's this decorated Anglo saxon helmet

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<v Speaker 1>from I think it was from the seventh century. It

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<v Speaker 1>was buried in this in this ship burial somewhere in

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<v Speaker 1>East Anglia. And I've actually seen this up close and

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<v Speaker 1>and they're there are replicas of it that are really

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<v Speaker 1>cool because they reproduced the artwork that would have been

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<v Speaker 1>originally visible on the sides and all the it's got

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<v Speaker 1>all these panels over it. Basically it's a helmet covered

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<v Speaker 1>with like comic strips, and in all the little panels

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<v Speaker 1>there are scenes depicted. In one of them shows these figures,

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<v Speaker 1>like human shaped figures with horns, apparently wearing some kind

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<v Speaker 1>of horned helmet. Oh wow, So evidence of hornet helmets

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<v Speaker 1>on a helmet. That's wonderful, Yes, but it doesn't necessarily

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<v Speaker 1>show the characters wearing horned helmets, say, going into battle.

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<v Speaker 1>It appears to have more kind of a ritual or

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<v Speaker 1>religious significance surrounding the horns. Yeah, and this seems to

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<v Speaker 1>be basically underlying the earliest versions of of this, you know,

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<v Speaker 1>hornet helmets go back thousands of years, as far back

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<v Speaker 1>as twelfth century BC. We see this in Cyprus, Bronze

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<v Speaker 1>Age Europe, uh and uh. Generally, the idea is that, yeah,

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<v Speaker 1>this probably has its origins and in against symbolic thinking

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<v Speaker 1>and thinking and ritual and the idea that you're transforming,

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<v Speaker 1>you're becoming something else, which of course has a role

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<v Speaker 1>in combat as well, and a role in intimidation, a

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<v Speaker 1>sort of role in the basic um uh behavior of

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<v Speaker 1>making yourself look larger than you are sure. But but

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<v Speaker 1>then there's also this uh, imaginative side to it. There

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<v Speaker 1>is this ritual aspect of melding man and beast, the

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<v Speaker 1>symbolic or meaningful aspects of the horns as opposed to

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<v Speaker 1>having some kind of like combat purpose. That really comes

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<v Speaker 1>through in some of the Japanese traditions you see where

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<v Speaker 1>like they're they're the kabuto, the Japanese warrior helmets, where

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<v Speaker 1>I believe a number of these helmets do actually have

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<v Speaker 1>horns on them, sometimes deer antlers or cattle horns, but

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<v Speaker 1>these would be linked to like a like a leadership

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<v Speaker 1>class that they would be sort of a sign that

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<v Speaker 1>you were a commander. Yeah, and we we definitely see

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<v Speaker 1>this in in the early history of helmets as well,

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<v Speaker 1>which we'll get into. But in terms of just the

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<v Speaker 1>idea of a horned helm, obviously we have a modern

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<v Speaker 1>connotation with Vikings. Uh. This is my understanding. I know

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<v Speaker 1>you're gonna get into this more. It's I think it's

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<v Speaker 1>largely a nineteenth century association, but uh, there are plenty

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<v Speaker 1>of other warriors, uh, and in symbolic warriors uh that

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<v Speaker 1>actually wore horneted helms in Europe. And this included Bronze

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<v Speaker 1>Age Danes, Medieval Germanic warriors, and then of course, so

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<v Speaker 1>we already mentioned Japanese samurai uh, armored warriors of Japan. Uh.

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<v Speaker 1>And what one also sees horns and horn like crenulations

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<v Speaker 1>as a common feature of crowns, which of course are

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<v Speaker 1>not really about protecting the head. It's more like, let's

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<v Speaker 1>take the thing, the symbolic thing a helmet can do,

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<v Speaker 1>and just not worry about any of the protective aspects

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<v Speaker 1>to a certain extent, Yeah, totally. So to come back

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<v Speaker 1>to the fact that the Vikings didn't actually wear horns,

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<v Speaker 1>I think this at this point that's sort of one

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<v Speaker 1>of those false facts that everybody knows that everybody knows

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<v Speaker 1>at this point, you know, like most people have heard, Yeah,

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<v Speaker 1>the Vikings didn't actually wear horned helmets. But the fact

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<v Speaker 1>about where this Viking horn association comes from is pretty

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<v Speaker 1>interesting and it's kind of surprising. There's a great paper

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<v Speaker 1>about this by a Yale linguistics professor named ROBERTA. Fry Inc.

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<v Speaker 1>Published in the year two thousand and it's called The

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<v Speaker 1>Invention of the Viking Horned Helmet. And according to Frank,

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<v Speaker 1>the origin of this misunderstanding that Viking warriors would wear

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<v Speaker 1>horned helmets into battle that lies primarily with a late

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<v Speaker 1>nineteenth century artist and costume designer named Carl Amile Dippler.

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<v Speaker 1>So Dirpler was a German artist and and was in

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<v Speaker 1>charge of designing costumes for an eighteen seventy six Byroid

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<v Speaker 1>production of Wagner's musical epic Der Ring des Nibelungen The

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<v Speaker 1>Ring of Nibelung, which is a is a series of works. Uh.

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<v Speaker 1>I think there's four different sort of phases in this

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<v Speaker 1>cycle by Wagner, and it takes a lot of classic

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<v Speaker 1>Norse mythology, but it sort of smashes it together with

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<v Speaker 1>ideas about German national history and all these Germanic flavors.

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<v Speaker 1>And one of these conflations was in Dirpler's costumes. Dippler

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<v Speaker 1>gave the gave several characters horned helmets, and this sparked

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<v Speaker 1>the popular association between Vikings, who would have been roving

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<v Speaker 1>Scandinavian warriors between something like the eighth and the eleventh century.

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<v Speaker 1>And then this idea of horned helms, which would have

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<v Speaker 1>actually been worn by some people, maybe some some ancient

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<v Speaker 1>Germanic people's, but not by the Vikings. But anyway, the

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<v Speaker 1>spark of this association caught on, and there were other

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<v Speaker 1>instances here and there, but within about twenty years it

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<v Speaker 1>had become much more pervasive. ROBERTA. Frank writes quote. During

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<v Speaker 1>the eighteen nineties, the horned helmeted Viking changed from a

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<v Speaker 1>series of widely scattered occurrences into a kind of weather

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<v Speaker 1>mass produced. Children's books were an ideal medium for imprinting

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<v Speaker 1>the image on the popular imagination. So it becomes a

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<v Speaker 1>staple of children's books. And once it's in children's media,

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<v Speaker 1>you know it's just going to be everywhere. Right, You're

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<v Speaker 1>just in indicted at such a young age that even

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<v Speaker 1>when you inevitably reach that point where you learn again

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<v Speaker 1>the idea that everybody knows the Vikings didn't have horns,

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<v Speaker 1>it's almost too late because that motif is just burned

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<v Speaker 1>into your brain. Uh so you you end up carrying

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<v Speaker 1>like both at the same time, contradictorily. Yeah, that's right.

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<v Speaker 1>And another thing that I thought was interesting that this

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<v Speaker 1>section was actually highlighted in a vox piece I was reading.

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<v Speaker 1>But this is also from ROBERTA. Frank's article. Uh. She

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<v Speaker 1>notes that the idea of the Viking Age as a

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<v Speaker 1>distinct period in European history is also actually a late

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<v Speaker 1>nineteenth century invention. Frank writes, quote, until the Viking Age

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<v Speaker 1>was invented, there was no horned, helmeted Viking, and vice versa.

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<v Speaker 1>The two go together like Easter and bonnet. A Viking

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<v Speaker 1>Age is first mentioned in eighteen seventy three in two

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<v Speaker 1>independent Danish and Swedish articles. The period gets its first

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<v Speaker 1>monumental right up in Johanna steen Strips four volume Norman Ern,

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<v Speaker 1>published between eighteens seventy six and eighteen eighty two. Perhaps

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<v Speaker 1>only an expansionist empire building era could have thought up

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<v Speaker 1>an age that began with naval attacks on foreign shores

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<v Speaker 1>and ended when these attacks ceased. So yes, to clarify,

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<v Speaker 1>there have been decorative horned helms in history, but the

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<v Speaker 1>Scandinavian warriors of the roughly eighth to eleventh century generally

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<v Speaker 1>did not wear helmets like this. Uh And and this

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<v Speaker 1>idea mostly comes from the late nineteenth century. Another thing

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<v Speaker 1>that I thought was kind of funny. What associations do

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<v Speaker 1>you get from the idea of a horned helmet? What

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<v Speaker 1>does that suggest about the person wearing it well and instantly?

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<v Speaker 1>And part of this I think has to do with

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<v Speaker 1>the Viking motif becoming such a central part of a

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<v Speaker 1>fantasy imagery as well, you know, sort of friends of Frazetta,

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<v Speaker 1>um Art and so forth. Is the idea that this

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<v Speaker 1>is what a barbarian wears on their head. This is

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<v Speaker 1>it's it symbolizes a barbaric or primal state of being,

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<v Speaker 1>exactly right. I mean that's the same way I feel

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<v Speaker 1>like horned helmets at a gut level signify a kind

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<v Speaker 1>of uncivilized brutality, like a theory anthropy mindset, where you know,

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<v Speaker 1>in battle, I am no longer a human, I am

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<v Speaker 1>a charging bull. I am a beast without reason. And

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<v Speaker 1>in light of that, I wanted to read a passage

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<v Speaker 1>that ROBERTA. Frank quotes from a novel by the historian

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<v Speaker 1>Alfred Dugan. This is from the King of Athelney. It's

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<v Speaker 1>about Alfred the Great, who was king of the Anglo

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<v Speaker 1>Saxons in the ninth century. And I think this part

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<v Speaker 1>is from Alfred's perspective. Quote on his head was one

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<v Speaker 1>of those impractical but imposing helmets embellished with spreading ox horns,

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<v Speaker 1>which among the heathen were a badge of grandeur. That

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<v Speaker 1>was a comforting site, implying that the pirates expected fair

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<v Speaker 1>play and no bloodshed. No sensible warrior would risk his

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<v Speaker 1>life under a helmet which could be knocked flying by

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<v Speaker 1>a single stroke. That isn't a full very good point,

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<v Speaker 1>and it really underlines too some of the forces we're

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<v Speaker 1>going to be discussing in in in this episode about

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<v Speaker 1>you know, early and important um helmet designs is that

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<v Speaker 1>you know you have you have the the need to

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<v Speaker 1>protect the head. You have this other aesthetic principle coming

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<v Speaker 1>into play where you want to to look cool in

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<v Speaker 1>the helmet or look imposing or signal something about your status.

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<v Speaker 1>But at the same time, you need to be able

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<v Speaker 1>to fight in this thing you need. You don't need

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<v Speaker 1>horns that can as as the author states here, that

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<v Speaker 1>will allow your helmet to be just taken off or

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<v Speaker 1>just spun around violently on your head due to essentially

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<v Speaker 1>a miss by the opponent. You know, you need something

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<v Speaker 1>that is going to have a certain level of comfort, uh,

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<v Speaker 1>as well as durability. Yeah, you don't want to attach

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<v Speaker 1>levers to your armor where it can just easily be

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<v Speaker 1>wrenched off of you. Right. Ideally your armor would be

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<v Speaker 1>really tough and would be as like flat then close

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<v Speaker 1>to your body as possible so that it stays put

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<v Speaker 1>and doesn't get dislodged. Yeah. Um. And certainly when you

0:13:08.080 --> 0:13:10.559
<v Speaker 1>start start looking at different helmets, even those that do

0:13:10.760 --> 0:13:13.160
<v Speaker 1>have some sort of a horn or spike motif the

0:13:13.240 --> 0:13:16.000
<v Speaker 1>ones that see more use to one that can certainly

0:13:16.040 --> 0:13:18.720
<v Speaker 1>be ornate, you often see something that's a little smaller

0:13:18.720 --> 0:13:22.920
<v Speaker 1>in stature. Uh. For instance, for for single horns and spikes,

0:13:23.000 --> 0:13:24.920
<v Speaker 1>we see plenty of examples of this where the top

0:13:24.920 --> 0:13:27.959
<v Speaker 1>of the helmet tapers into a spike of some sort.

0:13:28.360 --> 0:13:32.000
<v Speaker 1>There are the the the kulakud helms of Persia and

0:13:32.000 --> 0:13:35.679
<v Speaker 1>then you also have the famous pickle haba helms that

0:13:35.720 --> 0:13:38.800
<v Speaker 1>are typically associated with the Prussian and German militaries of

0:13:38.840 --> 0:13:41.560
<v Speaker 1>the nineteenth and early twentieth centuries, and you of course

0:13:41.600 --> 0:13:44.600
<v Speaker 1>occasionally see them in biker movies as well. Oh yeah,

0:13:44.600 --> 0:13:47.680
<v Speaker 1>if you look at a lot of Allied propaganda during

0:13:47.720 --> 0:13:50.320
<v Speaker 1>the World War One era, it would often depict the

0:13:50.360 --> 0:13:53.800
<v Speaker 1>German enemy with a with a pickle helba like a

0:13:53.960 --> 0:13:57.679
<v Speaker 1>you know, a spear on the top of its helmet. Yeah. Now,

0:13:57.800 --> 0:13:59.559
<v Speaker 1>one of the interesting things, of course, is the spear

0:13:59.800 --> 0:14:02.880
<v Speaker 1>has no real offensive purpose. You know that you're not

0:14:02.880 --> 0:14:05.880
<v Speaker 1>gonna like, uh, you know, bend over and then run

0:14:05.880 --> 0:14:07.880
<v Speaker 1>into combat and try and stab people with the top

0:14:07.920 --> 0:14:11.360
<v Speaker 1>of your head. But there is a fun scene I

0:14:11.480 --> 0:14:14.240
<v Speaker 1>don't know if it has any even remotely you know,

0:14:14.360 --> 0:14:19.840
<v Speaker 1>historic counterpart. But there was a film written and directed

0:14:19.840 --> 0:14:24.600
<v Speaker 1>by James Clavell of Showgun and uh the Fly Fame,

0:14:25.240 --> 0:14:28.040
<v Speaker 1>and it is titled The Last Valley, and there's a

0:14:28.080 --> 0:14:30.760
<v Speaker 1>scene in which Michael Kine's character, who wears one of

0:14:30.800 --> 0:14:33.760
<v Speaker 1>these helmets, has casually taken it off for some sort

0:14:33.800 --> 0:14:37.320
<v Speaker 1>of conversation and then use it to murder the other

0:14:37.400 --> 0:14:39.840
<v Speaker 1>individual by stabbing them in the chest with it, and

0:14:39.880 --> 0:14:42.160
<v Speaker 1>then is it like the purloined letter, like they never

0:14:42.200 --> 0:14:44.120
<v Speaker 1>know to look for the murder weapon on top of

0:14:44.120 --> 0:14:46.320
<v Speaker 1>his head. Oh. I mean he does it in front

0:14:46.360 --> 0:14:49.360
<v Speaker 1>of numerous people, so it's it's not so much a

0:14:49.440 --> 0:14:53.320
<v Speaker 1>murder mystery as more of a uh you know, I

0:14:53.360 --> 0:14:55.440
<v Speaker 1>don't think it's completely governed by the rules of war.

0:14:55.520 --> 0:14:58.160
<v Speaker 1>It's kind of a shady act. But essentially, like he

0:14:58.240 --> 0:15:01.359
<v Speaker 1>and his bunch, if I remember correctly there, they're essentially defecting.

0:15:01.400 --> 0:15:04.600
<v Speaker 1>They find this this valley that's untouched by the wars

0:15:04.800 --> 0:15:07.600
<v Speaker 1>ravaging the countrysides around them, and they're like, well, hell,

0:15:07.680 --> 0:15:09.960
<v Speaker 1>we're just gonna stay here, but I need to kill

0:15:10.000 --> 0:15:12.120
<v Speaker 1>this guy first with my helmet. You never trust to

0:15:12.200 --> 0:15:16.040
<v Speaker 1>Michael Caine. Uh. You know, we already touched on some

0:15:16.120 --> 0:15:19.480
<v Speaker 1>of the fantasy elements here, but I know that I

0:15:19.760 --> 0:15:22.800
<v Speaker 1>grew up with a lot of Warhammer and Warhammer forty

0:15:22.800 --> 0:15:25.760
<v Speaker 1>thousand imagery in my head, and they always had these

0:15:25.800 --> 0:15:29.520
<v Speaker 1>really horned up chaos warriors where they had really almost

0:15:29.520 --> 0:15:34.920
<v Speaker 1>like this exaggerated Viking heilm motif. Uh. Sometimes the horns

0:15:35.000 --> 0:15:36.880
<v Speaker 1>met in the middle and kind of formed a ring,

0:15:36.960 --> 0:15:40.760
<v Speaker 1>but other times they were just straight up horns um elsewhere,

0:15:40.760 --> 0:15:43.000
<v Speaker 1>and I like current popular culture, you see a lot

0:15:43.040 --> 0:15:46.960
<v Speaker 1>of cool horns. For instance, Marvel's version of Loki often

0:15:47.080 --> 0:15:49.440
<v Speaker 1>dresses up with a helm that has some just ridiculous

0:15:50.280 --> 0:15:53.640
<v Speaker 1>horns spiraling out of the top of it. Uh. If

0:15:53.680 --> 0:15:57.520
<v Speaker 1>you watch The Mandalorian, there's actually a horned Mandalorian that

0:15:57.640 --> 0:16:01.840
<v Speaker 1>pops up in that show, character called the Armor. And

0:16:01.880 --> 0:16:03.760
<v Speaker 1>then um and then I was also thinking, as long

0:16:03.760 --> 0:16:06.520
<v Speaker 1>as we're talking about Disney, there's a sleeping beauty have

0:16:06.760 --> 0:16:10.040
<v Speaker 1>Maleficent two has these horns that are either I'm not

0:16:10.120 --> 0:16:12.000
<v Speaker 1>I was never entirely clear if those were part of

0:16:12.000 --> 0:16:16.560
<v Speaker 1>her body or just part of her fantastic wardrobe. You know,

0:16:16.720 --> 0:16:19.320
<v Speaker 1>I gotta say I've always been partial to Tim the

0:16:19.440 --> 0:16:22.440
<v Speaker 1>Enchanter from Monty Python on the Holy Grail, of course,

0:16:22.800 --> 0:16:26.360
<v Speaker 1>with his rams horns, which I don't recall exactly, but

0:16:26.440 --> 0:16:28.600
<v Speaker 1>it looks almost like they're more attached to like a

0:16:28.720 --> 0:16:31.680
<v Speaker 1>hood than a helmet. I guess that's the thing when

0:16:31.680 --> 0:16:34.120
<v Speaker 1>you get into a magic user, right, like, what where

0:16:34.160 --> 0:16:38.760
<v Speaker 1>does the the magical individual end in the magical costume begin?

0:16:38.920 --> 0:16:41.440
<v Speaker 1>You're not entirely certain. Yeah, and this would bring us

0:16:41.480 --> 0:16:44.040
<v Speaker 1>back to the idea of somebody with a kind of

0:16:44.440 --> 0:16:48.440
<v Speaker 1>shamonic stature, right he's supposed to have. It suggests a

0:16:48.560 --> 0:16:52.440
<v Speaker 1>hybrid nature animal human power, that kind of thing. Now,

0:16:52.480 --> 0:16:55.200
<v Speaker 1>in terms of just sort of the transformative aspects of

0:16:55.240 --> 0:16:58.200
<v Speaker 1>the helmet itself, we of course see plenty of examples

0:16:58.240 --> 0:17:00.960
<v Speaker 1>of this in in our media. Uh Um, you know

0:17:01.000 --> 0:17:03.840
<v Speaker 1>it goes everything from Darth Vader's helmet being such an

0:17:03.960 --> 0:17:07.840
<v Speaker 1>iconic example of this too. So many different slasher villains

0:17:07.840 --> 0:17:09.720
<v Speaker 1>in horror, you know, they have some sort of signature

0:17:09.800 --> 0:17:13.040
<v Speaker 1>mask or masks that they wear. And I was thinking,

0:17:14.119 --> 0:17:16.840
<v Speaker 1>as cool as all those various masks are, I can't

0:17:16.840 --> 0:17:19.560
<v Speaker 1>think of a hornet example of that, you know, an

0:17:19.600 --> 0:17:22.479
<v Speaker 1>idea of like some sort of a slasher murderer character

0:17:22.760 --> 0:17:26.800
<v Speaker 1>who has a helmet or a mask that incorporates horns. Yeah,

0:17:26.800 --> 0:17:29.240
<v Speaker 1>I couldn't think of one either, though I do think

0:17:29.520 --> 0:17:33.000
<v Speaker 1>a good horned monster it would be wonderful. And it's

0:17:33.119 --> 0:17:36.600
<v Speaker 1>underused in cinema. I've long maintained I think we've actually

0:17:36.600 --> 0:17:39.439
<v Speaker 1>talked about this before, that the minotaur is one of

0:17:39.440 --> 0:17:43.760
<v Speaker 1>the most under realized monsters in modern cinema. The minotaur

0:17:43.920 --> 0:17:47.480
<v Speaker 1>should be so terrifying if rendered with the proper care

0:17:47.640 --> 0:17:50.520
<v Speaker 1>the carrot deserves. But you know, I strained to think

0:17:50.560 --> 0:17:54.480
<v Speaker 1>of good minotaurs in modern movies. Yeah, I mean there

0:17:54.600 --> 0:17:56.439
<v Speaker 1>there have been some. There have been some good ones

0:17:56.600 --> 0:18:01.840
<v Speaker 1>in the past few decades, but yeah, nothing recently. We'll

0:18:01.880 --> 0:18:04.080
<v Speaker 1>have to get into this when we inevitably come back

0:18:04.119 --> 0:18:07.800
<v Speaker 1>into an episode on the minotaur. Um. You know, I

0:18:07.840 --> 0:18:09.879
<v Speaker 1>was looking. I was trying to think though about horror

0:18:09.880 --> 0:18:13.399
<v Speaker 1>film masks, and there is a very minotaur esque looking

0:18:13.920 --> 0:18:16.440
<v Speaker 1>mask that shows up, apparently one of the Purge films,

0:18:16.800 --> 0:18:19.879
<v Speaker 1>so it's a Purge mask with horns. But having not

0:18:20.000 --> 0:18:22.080
<v Speaker 1>actually seen any of these movies, I don't know if

0:18:22.080 --> 0:18:25.040
<v Speaker 1>this is a major perjurer or a marginal perjur. It's

0:18:25.040 --> 0:18:27.760
<v Speaker 1>just a background perjured. I'm not really sure how this

0:18:27.840 --> 0:18:30.960
<v Speaker 1>thing works, but it's it's a cool looking, essentially a

0:18:31.000 --> 0:18:33.560
<v Speaker 1>minotar mask. I'm thinking one of these days in the

0:18:33.680 --> 0:18:35.840
<v Speaker 1>in the Purge movies, they're just gonna get down to

0:18:35.960 --> 0:18:39.200
<v Speaker 1>like the Marie Hondo kind of level, where it's more

0:18:39.240 --> 0:18:45.000
<v Speaker 1>about like possessions, things you don't need than than humans. Yeah.

0:18:45.080 --> 0:18:48.840
<v Speaker 1>I have no idea how how detailed they get in

0:18:48.880 --> 0:18:50.440
<v Speaker 1>their world building in the show I think he did

0:18:50.440 --> 0:18:53.439
<v Speaker 1>a TV series which I hope gets into like white collar,

0:18:53.600 --> 0:18:56.680
<v Speaker 1>purge crimes and so forth. I mean, there's so many

0:18:56.720 --> 0:18:59.560
<v Speaker 1>dimensions to that, like what are the full rules here?

0:18:59.600 --> 0:19:02.720
<v Speaker 1>And is it just murders legal or like other crimes

0:19:02.760 --> 0:19:05.600
<v Speaker 1>as well. I know the movies must address this, but

0:19:05.880 --> 0:19:08.520
<v Speaker 1>but I don't think I'm going to find out. Yeah, well,

0:19:08.840 --> 0:19:10.720
<v Speaker 1>listeners will have to let us know you watch it

0:19:10.800 --> 0:19:13.239
<v Speaker 1>so we don't have to. But you know, when you

0:19:13.240 --> 0:19:16.200
<v Speaker 1>think about the helmet not as a decoration, I mean

0:19:16.320 --> 0:19:19.600
<v Speaker 1>most of what we've been talking about is idea decoration

0:19:19.760 --> 0:19:23.080
<v Speaker 1>and trying to create visual significance. When you think about

0:19:23.080 --> 0:19:26.480
<v Speaker 1>the helmet as a practical invention, I love that it's

0:19:26.880 --> 0:19:30.200
<v Speaker 1>pretty much just creating a second skull. You've already got

0:19:30.200 --> 0:19:33.080
<v Speaker 1>a skull. It's a hard casing that covers the brain.

0:19:33.720 --> 0:19:35.719
<v Speaker 1>And then some people got the idea of what if

0:19:35.760 --> 0:19:38.800
<v Speaker 1>I just did another one on top. Yeah, I guess

0:19:39.000 --> 0:19:41.119
<v Speaker 1>you could basically think of it this way in terms

0:19:41.119 --> 0:19:45.399
<v Speaker 1>of human on human violence, Like the skull does a

0:19:45.440 --> 0:19:49.960
<v Speaker 1>pretty good job protecting against um, you know, fists and kicks,

0:19:49.960 --> 0:19:51.800
<v Speaker 1>and I'll not to say that it can't be fractured

0:19:51.800 --> 0:19:54.720
<v Speaker 1>in those encounters as well. But once you start involving

0:19:55.200 --> 0:19:58.760
<v Speaker 1>tools um offensive tools like it is the it is

0:19:58.800 --> 0:20:03.240
<v Speaker 1>such an elegant um defensive tool to develop as well. Like, Okay,

0:20:03.280 --> 0:20:07.080
<v Speaker 1>if you're going to upgrade your strikes with pieces of

0:20:07.119 --> 0:20:10.960
<v Speaker 1>bone and uh and and you know, stones and so forth,

0:20:11.320 --> 0:20:14.480
<v Speaker 1>then I want to have something around my head that

0:20:15.160 --> 0:20:18.080
<v Speaker 1>at least cushions the blow if if if not shields

0:20:18.119 --> 0:20:20.879
<v Speaker 1>me from from some of the more direct violence that

0:20:21.000 --> 0:20:24.000
<v Speaker 1>is inherent your attack. Yeah, that actually highlights that there

0:20:24.040 --> 0:20:26.360
<v Speaker 1>are a couple of different physics issues going on when

0:20:26.400 --> 0:20:28.480
<v Speaker 1>you're creating a helmet, right. One of them is you

0:20:28.520 --> 0:20:32.359
<v Speaker 1>want to prevent like just direct injury to the outer tissues,

0:20:32.440 --> 0:20:35.479
<v Speaker 1>like to the skin and the bone of your skull,

0:20:35.720 --> 0:20:38.359
<v Speaker 1>because obviously you don't want fractures in your skull. But

0:20:38.400 --> 0:20:42.159
<v Speaker 1>another thing is, even if nothing would break through, you

0:20:42.240 --> 0:20:44.840
<v Speaker 1>also want to provide a certain amount of padding that

0:20:44.920 --> 0:20:48.960
<v Speaker 1>will slow the rate of acceleration caused by jostling of

0:20:49.000 --> 0:20:51.479
<v Speaker 1>the head and different directions. You know, when you get

0:20:51.560 --> 0:20:54.240
<v Speaker 1>hit in the head, A lot of what can hurt

0:20:54.320 --> 0:20:57.959
<v Speaker 1>you is if your brain suddenly slashes too fast against

0:20:57.960 --> 0:21:01.320
<v Speaker 1>the inside of your skull from the acceleration of the blow.

0:21:01.680 --> 0:21:04.640
<v Speaker 1>So like a football, helmet works because it pads that out,

0:21:04.680 --> 0:21:08.560
<v Speaker 1>it slows it down. Yeah, So hopefully this provides a

0:21:08.600 --> 0:21:11.760
<v Speaker 1>good a good initial overview of what helmets are and

0:21:11.840 --> 0:21:14.320
<v Speaker 1>some of the different roles they play. But this leads

0:21:14.320 --> 0:21:17.720
<v Speaker 1>to the most obvious question, is this just a human thing?

0:21:17.920 --> 0:21:21.520
<v Speaker 1>Is this pure human technology? Or do we because essentially

0:21:21.520 --> 0:21:23.359
<v Speaker 1>it is tool used, do we see this sort of

0:21:23.359 --> 0:21:27.520
<v Speaker 1>tool use in other animals out there? Well, we're going

0:21:27.600 --> 0:21:31.920
<v Speaker 1>to answer that question after we come back. Thank thank

0:21:32.200 --> 0:21:36.200
<v Speaker 1>thank Alright, we're back, So we're asking the question, Hey,

0:21:36.359 --> 0:21:43.640
<v Speaker 1>do any animals wear helmets? Okay, so essentially no, um,

0:21:43.680 --> 0:21:46.440
<v Speaker 1>I mean, there's some caveats. I guess it. It basically

0:21:46.440 --> 0:21:48.960
<v Speaker 1>comes down to how far are you willing to stretch

0:21:49.040 --> 0:21:53.040
<v Speaker 1>the idea of a helmet. So, for instance, hermit crabs,

0:21:53.080 --> 0:21:56.479
<v Speaker 1>obviously they're they're acquiring a shell from another organism and

0:21:56.560 --> 0:22:00.680
<v Speaker 1>using them as additional armor over their own exoskelets, and

0:22:00.680 --> 0:22:03.600
<v Speaker 1>and uh, you know, they're not wearing it on their head.

0:22:03.600 --> 0:22:05.360
<v Speaker 1>But then that didn't make sense. Why would they wear

0:22:05.440 --> 0:22:06.959
<v Speaker 1>just something over their head. They're going to cover their

0:22:06.960 --> 0:22:11.600
<v Speaker 1>whole body. It's more like a mineral diaper, I guess yeah,

0:22:11.680 --> 0:22:16.040
<v Speaker 1>a mineral diaper. Uh. You Also there are examples of

0:22:16.040 --> 0:22:18.920
<v Speaker 1>of octopi using you know, coconut husts that sort of thing.

0:22:19.080 --> 0:22:22.439
<v Speaker 1>But again, I don't know if i'd really qualify that

0:22:22.560 --> 0:22:26.600
<v Speaker 1>as a helmet as like as specifically the shielding of

0:22:26.680 --> 0:22:30.240
<v Speaker 1>one's skull, of one hit one's head, of one's brain

0:22:30.320 --> 0:22:32.840
<v Speaker 1>with some sort of additional layering. I think a thing

0:22:32.880 --> 0:22:35.280
<v Speaker 1>we're also going to run into with with this question

0:22:35.320 --> 0:22:41.080
<v Speaker 1>about animals is, um, how external is the head covering

0:22:41.119 --> 0:22:45.280
<v Speaker 1>originally because they're there are lots lots of animals obviously

0:22:45.400 --> 0:22:49.080
<v Speaker 1>that have natural shielding of the head that's just part

0:22:49.080 --> 0:22:51.440
<v Speaker 1>of their body. And then you have the hermit crab,

0:22:51.480 --> 0:22:53.240
<v Speaker 1>which of course it's not on the head, but it

0:22:53.359 --> 0:22:56.919
<v Speaker 1>like picks up something from the environment and uses that

0:22:57.000 --> 0:22:59.159
<v Speaker 1>as armor. And then you've got some stuff that's going

0:22:59.200 --> 0:23:02.800
<v Speaker 1>to be kind of in between those two extremes. Yeah. Yeah,

0:23:02.800 --> 0:23:05.560
<v Speaker 1>And and so certainly again you have plenty of creatures

0:23:05.560 --> 0:23:09.880
<v Speaker 1>that have some fabulous armor around the head, but it's

0:23:09.920 --> 0:23:13.360
<v Speaker 1>not something that they have acquired or created. Um. Yeah,

0:23:13.480 --> 0:23:17.359
<v Speaker 1>And you also have these um activities that seem cantalizingly

0:23:17.520 --> 0:23:21.959
<v Speaker 1>close to, if not helmet wearing that at least hat technology.

0:23:22.320 --> 0:23:24.920
<v Speaker 1>Guerillas certainly have been observed to put straw on their

0:23:24.960 --> 0:23:28.200
<v Speaker 1>bodies and on their head. Uh. I mean, I've seen

0:23:28.240 --> 0:23:31.080
<v Speaker 1>this before at the zoo multiple times. It's always amusing.

0:23:31.119 --> 0:23:33.200
<v Speaker 1>It's you know, oh, the gorilla put put some straw

0:23:33.200 --> 0:23:36.040
<v Speaker 1>in its head. Now it's walking around. But this seems

0:23:36.160 --> 0:23:39.800
<v Speaker 1>at best aligned with keeping sun or rain off. But

0:23:39.800 --> 0:23:43.199
<v Speaker 1>I've also seen it discussed in terms of a quote

0:23:43.240 --> 0:23:46.239
<v Speaker 1>straw wave, which I take to mean that it's more

0:23:46.280 --> 0:23:50.480
<v Speaker 1>about gesticulating and play versus doing anything with the straw

0:23:50.560 --> 0:23:53.920
<v Speaker 1>that is actually functional. Um. At any rate, I'm not

0:23:53.960 --> 0:23:56.840
<v Speaker 1>sure how qualified as as hat wearing. Yeah, if you

0:23:56.960 --> 0:24:00.280
<v Speaker 1>qualified that, then you might also want to qualify well

0:24:00.359 --> 0:24:04.040
<v Speaker 1>as So let's say elephants often would cover the tops

0:24:04.040 --> 0:24:07.080
<v Speaker 1>of their heads or backs with mud in order to

0:24:07.080 --> 0:24:10.040
<v Speaker 1>to shield themselves in various ways. Would that count as

0:24:10.040 --> 0:24:12.960
<v Speaker 1>a hat? I don't really think so. Yeah. Yeah, I

0:24:13.000 --> 0:24:15.560
<v Speaker 1>mean if you walk from a human standpoint, like if

0:24:15.560 --> 0:24:18.840
<v Speaker 1>a human walked into a fine restaurant with their their

0:24:18.880 --> 0:24:21.680
<v Speaker 1>bald head covered in mud, no one would say, I'm sorry,

0:24:21.680 --> 0:24:24.879
<v Speaker 1>you have to take your hat off the side. So, uh,

0:24:25.480 --> 0:24:27.639
<v Speaker 1>where we're getting into silly territory here, because I do

0:24:27.800 --> 0:24:31.240
<v Speaker 1>have at least one example of an animal, actually a

0:24:31.280 --> 0:24:35.640
<v Speaker 1>few different species that do wear something like a helmet

0:24:35.760 --> 0:24:38.960
<v Speaker 1>or a hat, and we ultimately have to to cheat

0:24:38.960 --> 0:24:41.200
<v Speaker 1>a little bit to to to count this as well.

0:24:41.440 --> 0:24:43.960
<v Speaker 1>But we actually end up hitting on another favorite trend

0:24:44.119 --> 0:24:47.160
<v Speaker 1>of mine in fictional helmets, and that is skeletal helms.

0:24:47.760 --> 0:24:50.240
<v Speaker 1>Uh so like rattle shirt in a Song of Ice

0:24:50.320 --> 0:24:53.040
<v Speaker 1>and Fire or the what is a general kale or

0:24:53.160 --> 0:24:57.880
<v Speaker 1>kale from the movie Willow? Yeah, a bone helmet? Sure,

0:24:58.119 --> 0:25:01.440
<v Speaker 1>so obviously that's cool wearing a larger skull over your

0:25:01.480 --> 0:25:03.760
<v Speaker 1>own skull as some sort of a helmet. But what

0:25:03.840 --> 0:25:06.600
<v Speaker 1>if you uh and then likewise, if you wore a

0:25:06.600 --> 0:25:08.400
<v Speaker 1>skull as a hat, that would be kind of goth

0:25:08.480 --> 0:25:11.200
<v Speaker 1>in weird, right, But what if you simply didn't simply

0:25:11.240 --> 0:25:14.359
<v Speaker 1>wear a skull on your head? Uh? What if you

0:25:14.359 --> 0:25:17.800
<v Speaker 1>wore your own skull as a helmet? And heck, what

0:25:17.920 --> 0:25:21.679
<v Speaker 1>if you wore a stack of skulls on top of

0:25:21.720 --> 0:25:25.840
<v Speaker 1>your head as this sort of weird tapering hat. Then

0:25:25.880 --> 0:25:29.200
<v Speaker 1>I'd say you are a fashion innovator. I mean I

0:25:29.359 --> 0:25:31.920
<v Speaker 1>have never seen someone with a stack of their own

0:25:31.960 --> 0:25:34.640
<v Speaker 1>skulls as a hat. But now now I must see it,

0:25:35.040 --> 0:25:37.520
<v Speaker 1>but you would, you'd be a Johnny come Lately because

0:25:37.760 --> 0:25:40.760
<v Speaker 1>the fashion world is far behind the natural world on

0:25:40.800 --> 0:25:43.439
<v Speaker 1>this one. Because this is roughly what we see with

0:25:43.520 --> 0:25:47.560
<v Speaker 1>the caterpillar of the moth. Rabba Lugan's a k a.

0:25:47.840 --> 0:25:51.320
<v Speaker 1>The mad hat a pillar a k a. The gum

0:25:51.400 --> 0:25:55.320
<v Speaker 1>leaf skeletonizer. That that last nickname is due to the

0:25:55.320 --> 0:25:58.080
<v Speaker 1>way it ravages Eucalyptus leaves um and nothing to do

0:25:58.160 --> 0:26:00.639
<v Speaker 1>with its its hat. As we're going to just guys,

0:26:00.680 --> 0:26:05.560
<v Speaker 1>But Luraba luggans is native to Australia in New Zealand,

0:26:05.960 --> 0:26:10.200
<v Speaker 1>and the key here is it's molding, which which Luggans

0:26:10.240 --> 0:26:14.359
<v Speaker 1>does thirteen times during its catapult propillar stage, regularly shedding

0:26:14.400 --> 0:26:17.720
<v Speaker 1>its exoskeleton as it grows. Now, well, I think we're

0:26:17.720 --> 0:26:20.280
<v Speaker 1>all familiar with this sort of molding, uh, the idea

0:26:20.280 --> 0:26:23.960
<v Speaker 1>of leaving behind, you know, this shell of your former exoskeleton.

0:26:24.359 --> 0:26:27.760
<v Speaker 1>You see this in a numerous species. But what Uraba

0:26:27.840 --> 0:26:31.119
<v Speaker 1>does is something a little bit interesting. It keeps the

0:26:31.119 --> 0:26:34.639
<v Speaker 1>exoskeleton head that it just sized out of and it

0:26:34.720 --> 0:26:38.160
<v Speaker 1>remains atop its current head and then when it molts again.

0:26:38.680 --> 0:26:41.040
<v Speaker 1>Why it does the same thing, so that it's wearing

0:26:41.080 --> 0:26:43.719
<v Speaker 1>an exoskeleton of its head like a hat that in

0:26:43.760 --> 0:26:46.800
<v Speaker 1>turn has a smaller exoskeleton helm on top of it.

0:26:47.080 --> 0:26:51.160
<v Speaker 1>And this keeps going and going in a very Susian fashion,

0:26:51.440 --> 0:26:54.560
<v Speaker 1>so that the heads taper off in a stack atop

0:26:54.640 --> 0:26:57.760
<v Speaker 1>the creature's own head. Yeah. So to picture this, I mean,

0:26:57.800 --> 0:26:59.440
<v Speaker 1>you should look it up if you can. But if

0:26:59.440 --> 0:27:02.600
<v Speaker 1>you can't, remember again, the purpose of molting is to

0:27:02.680 --> 0:27:05.480
<v Speaker 1>allow an animal with an exo skeleton to grow bigger.

0:27:05.760 --> 0:27:10.320
<v Speaker 1>So each previous exoskeleton was smaller than the current animal,

0:27:10.880 --> 0:27:14.000
<v Speaker 1>So the heads just keep getting smaller as they go up.

0:27:14.080 --> 0:27:17.119
<v Speaker 1>It's like a stack of beads of diminishing size with

0:27:17.200 --> 0:27:20.880
<v Speaker 1>this tiny original head perched on top. It's like if

0:27:20.920 --> 0:27:27.119
<v Speaker 1>you made a snowman out of exoskeleton heads of a

0:27:27.160 --> 0:27:30.119
<v Speaker 1>caterpillar and they're on top of the head of a caterpillar.

0:27:30.359 --> 0:27:32.920
<v Speaker 1>It's really weird. You. I highly recommend people look up

0:27:33.119 --> 0:27:35.600
<v Speaker 1>a picture of this. It is uh, you are a

0:27:35.680 --> 0:27:39.600
<v Speaker 1>B A l U G E N s well worth

0:27:39.640 --> 0:27:41.840
<v Speaker 1>the price of a Google search. Yeah and uh. And

0:27:42.200 --> 0:27:47.040
<v Speaker 1>scientists generally refer to this as head capsule stacking. And

0:27:47.119 --> 0:27:49.760
<v Speaker 1>the interesting thing is that you might look at anythink well,

0:27:49.760 --> 0:27:52.479
<v Speaker 1>this is weird. Is the weird quirk, But it's it's

0:27:52.520 --> 0:27:54.840
<v Speaker 1>not a quirk. It it seems to play a role

0:27:55.240 --> 0:27:58.679
<v Speaker 1>in the caterpillars survival. Now. One of our favorite science writers,

0:27:58.920 --> 0:28:01.760
<v Speaker 1>Ed Young, wrote about the species back in two thousands

0:28:01.840 --> 0:28:05.080
<v Speaker 1>sixteen for National Geographic and he pointed out that back

0:28:05.119 --> 0:28:10.280
<v Speaker 1>in nineteen Australian entomologist Noel McFarland merely speculated that it

0:28:10.359 --> 0:28:14.919
<v Speaker 1>might serve these already large bristly caterpillars by serving as

0:28:14.960 --> 0:28:18.200
<v Speaker 1>a head tail decoy for hungry birds. So a bird

0:28:18.400 --> 0:28:21.439
<v Speaker 1>swoops in SE's, oh there's something tasty, I'm gonna try

0:28:21.480 --> 0:28:24.520
<v Speaker 1>and snatch it away, But instead of snatching onto its

0:28:24.520 --> 0:28:27.520
<v Speaker 1>head or tail, it just takes off some crunchy exoskeleton debts.

0:28:27.920 --> 0:28:30.120
<v Speaker 1>So in a way, this would be a form of autotomy.

0:28:30.240 --> 0:28:32.480
<v Speaker 1>So it would be like when a lizard that is

0:28:32.520 --> 0:28:35.840
<v Speaker 1>being attacked by a predator can detach its own tail,

0:28:36.080 --> 0:28:38.920
<v Speaker 1>sort of as a as a consolation prize to the predator,

0:28:39.040 --> 0:28:42.160
<v Speaker 1>allowing the rest of the lizard to escape, Except in

0:28:42.200 --> 0:28:46.000
<v Speaker 1>this case it doesn't even have to be living tissue.

0:28:46.040 --> 0:28:49.440
<v Speaker 1>If this interpretation was correct, it would be an example

0:28:49.480 --> 0:28:52.880
<v Speaker 1>of autotomy, or what you're giving away is like dead

0:28:53.200 --> 0:28:56.960
<v Speaker 1>former exoskeleton material that you is not even a living

0:28:57.000 --> 0:28:59.560
<v Speaker 1>part of your body anymore, right, But it's it's a

0:28:59.600 --> 0:29:02.120
<v Speaker 1>perfect replica of your own anatomy because it used to

0:29:02.120 --> 0:29:05.160
<v Speaker 1>be part of your own anatomy. So there is this

0:29:05.320 --> 0:29:09.320
<v Speaker 1>weird genius to it. However, um, one of the our

0:29:09.440 --> 0:29:12.600
<v Speaker 1>counter arguments here is that this is already a pretty

0:29:13.400 --> 0:29:16.560
<v Speaker 1>well armored little caterpillar. I mean, it's a caterpillar, so

0:29:16.640 --> 0:29:18.200
<v Speaker 1>you know it's not going to you know, stand up

0:29:18.200 --> 0:29:21.400
<v Speaker 1>against the Sherman tank or anything. But it's very briskly,

0:29:21.480 --> 0:29:23.840
<v Speaker 1>it does not look like it does not invite you

0:29:23.920 --> 0:29:26.440
<v Speaker 1>to touch it or stroke it with your finger, and

0:29:26.520 --> 0:29:31.040
<v Speaker 1>likewise it would potentially be a problematic meal for you know,

0:29:31.600 --> 0:29:35.240
<v Speaker 1>for just a casual predator. But but the the other

0:29:35.320 --> 0:29:38.520
<v Speaker 1>question is, well, okay, what about other enemies? Uh. You know,

0:29:38.720 --> 0:29:42.720
<v Speaker 1>clearly an insect in this world does not have to

0:29:42.760 --> 0:29:45.600
<v Speaker 1>worry just about the birds. It also has to worry

0:29:45.640 --> 0:29:50.400
<v Speaker 1>about other invertebrate predators and also things like parasitic wasps.

0:29:50.880 --> 0:29:54.560
<v Speaker 1>So Pedalow from the University of Sydney investigated to just

0:29:54.640 --> 0:29:58.760
<v Speaker 1>see how these uh, these caterpillars with or without hats

0:29:58.760 --> 0:30:03.120
<v Speaker 1>would stack up against some sort of an adversary, essentially

0:30:03.160 --> 0:30:07.880
<v Speaker 1>by conducting Petrie dish death matches, removing the head hats

0:30:07.880 --> 0:30:10.840
<v Speaker 1>on some specimens, leaving them on with others. So we've

0:30:10.880 --> 0:30:14.920
<v Speaker 1>got bug fights for science here exactly. So Young writes

0:30:14.960 --> 0:30:18.160
<v Speaker 1>about this and says, quote the bugs readily attacked, trying

0:30:18.200 --> 0:30:21.720
<v Speaker 1>to drive their stabbing mouth parts into the caterpillar's heads.

0:30:22.160 --> 0:30:26.440
<v Speaker 1>In response, the caterpillars thrashed, curled up, reared up, and vomited.

0:30:27.000 --> 0:30:30.160
<v Speaker 1>Those with hats use their stacks to deflect or absorb

0:30:30.240 --> 0:30:35.200
<v Speaker 1>the bugs attacks, leading to more protracted struggles. Okay, that's

0:30:35.240 --> 0:30:37.240
<v Speaker 1>pretty good, and I love the imagery there of this,

0:30:37.400 --> 0:30:40.239
<v Speaker 1>just because I feel like it just really escalated there,

0:30:40.280 --> 0:30:42.960
<v Speaker 1>especially with the rearing up and vomiting. Yeah, I would

0:30:42.960 --> 0:30:45.400
<v Speaker 1>say that's good fighting advice for anybody. If you get

0:30:45.440 --> 0:30:48.640
<v Speaker 1>into a scrap, curl up, rear up, thrash, and vomit,

0:30:48.760 --> 0:30:52.160
<v Speaker 1>and then use your own skulls from previous moltens to

0:30:52.280 --> 0:30:56.640
<v Speaker 1>deflect your attacker. Now, the interesting thing, though, is that

0:30:56.680 --> 0:30:58.520
<v Speaker 1>this sounds good, and one would be tempted to stop

0:30:58.560 --> 0:31:00.479
<v Speaker 1>reading there right and say, like, all right, well, that's it,

0:31:00.520 --> 0:31:04.280
<v Speaker 1>that's what they're for. But in the lab experiments, they

0:31:04.280 --> 0:31:07.120
<v Speaker 1>found that the head hats didn't actually make a difference

0:31:07.160 --> 0:31:11.440
<v Speaker 1>on survival rates. The predatory bug gladiators they were up

0:31:11.440 --> 0:31:15.080
<v Speaker 1>against still tended to win. So PETA checked in the

0:31:15.120 --> 0:31:18.240
<v Speaker 1>field and found the same thing, except that except that

0:31:18.280 --> 0:31:21.040
<v Speaker 1>when they battled in groups, that seemed to make the difference.

0:31:21.040 --> 0:31:25.040
<v Speaker 1>In groups, the hats double their chances of survival. And

0:31:25.080 --> 0:31:28.240
<v Speaker 1>this was mainly by providing a false target for attackers.

0:31:28.520 --> 0:31:31.640
<v Speaker 1>And in these cases, it seems like these this this

0:31:31.800 --> 0:31:36.719
<v Speaker 1>skull hats give the caterpillars a slide advantage. But it's uh,

0:31:36.800 --> 0:31:39.240
<v Speaker 1>you know, it's not gonna work against all predators, especially

0:31:39.320 --> 0:31:42.719
<v Speaker 1>highly motivated predators, but it will give them an advantage

0:31:42.760 --> 0:31:45.840
<v Speaker 1>if they're fighting in groups. I think something that's often

0:31:45.840 --> 0:31:48.920
<v Speaker 1>true about evolution is every little bit helps. Even if

0:31:48.960 --> 0:31:52.320
<v Speaker 1>something only provides a small advantage, it's often retained. Yeah,

0:31:52.400 --> 0:31:55.640
<v Speaker 1>and the really wonderful part about this, like ultimately the

0:31:55.760 --> 0:31:58.800
<v Speaker 1>evolutionary genius of it is that they're not producing they're

0:31:58.800 --> 0:32:01.720
<v Speaker 1>not expending reese hources to produce some sort of crazy

0:32:01.840 --> 0:32:05.400
<v Speaker 1>shell or a toxic secretion or some sort of weird

0:32:05.960 --> 0:32:09.280
<v Speaker 1>organic battle horn. They're simply making use of their own

0:32:09.320 --> 0:32:13.480
<v Speaker 1>bodily leavings. They're they're they're hanging on to an already

0:32:13.520 --> 0:32:16.320
<v Speaker 1>necessary byproduct of they're molting. They're just keeping it on

0:32:16.360 --> 0:32:20.920
<v Speaker 1>top of their head. This is recycling. Yeah, it's essentially recycling. Uh.

0:32:20.960 --> 0:32:23.760
<v Speaker 1>And and they're they're not alone. There apparently several other

0:32:23.800 --> 0:32:25.960
<v Speaker 1>species of caterpillar that do the same thing, and you'll

0:32:26.000 --> 0:32:29.040
<v Speaker 1>find them in India, Japan, in Europe. So if you're

0:32:29.080 --> 0:32:31.640
<v Speaker 1>in those areas and you ever find one of these

0:32:31.640 --> 0:32:35.320
<v Speaker 1>caterpillars that seems to have this bizarre head formation or

0:32:35.520 --> 0:32:38.640
<v Speaker 1>have some sort of weird hat, that's what you're looking at. Now.

0:32:38.720 --> 0:32:42.080
<v Speaker 1>In terms of human analogs for this, if we turn

0:32:42.120 --> 0:32:45.000
<v Speaker 1>it back on humans, uh, we don't really see anything

0:32:45.040 --> 0:32:47.480
<v Speaker 1>like this at all. I don't think we've ever seen

0:32:47.800 --> 0:32:49.800
<v Speaker 1>a human build, say, a suit of armor out of

0:32:49.800 --> 0:32:53.800
<v Speaker 1>their own nail clippings. Yeah. I was trying to find

0:32:54.120 --> 0:32:57.680
<v Speaker 1>another good example of an animal wearing a helmet that's

0:32:57.760 --> 0:33:01.240
<v Speaker 1>not generated by its own body, and I couldn't find

0:33:01.280 --> 0:33:05.480
<v Speaker 1>anything exactly like that, but there are some interesting comparisons. So,

0:33:05.600 --> 0:33:08.440
<v Speaker 1>of course you already mentioned the hermit crab um, but

0:33:08.520 --> 0:33:11.240
<v Speaker 1>that's not a helmet. There is another thing that's not

0:33:11.320 --> 0:33:13.280
<v Speaker 1>quite a helmet, but I did think was interesting. I

0:33:13.320 --> 0:33:15.960
<v Speaker 1>was reading about the catius fly, which is a widely

0:33:16.040 --> 0:33:20.080
<v Speaker 1>distributed order of freshwater flies. If you've ever seen a

0:33:20.280 --> 0:33:23.520
<v Speaker 1>somebody go fly fishing, Robert, have you ever been fly fishing? No,

0:33:23.640 --> 0:33:26.760
<v Speaker 1>but I've I've I've watched it and it's really cool looking. Yeah,

0:33:26.760 --> 0:33:30.600
<v Speaker 1>it is the hopping motion. I think. Apparently a lot

0:33:30.680 --> 0:33:34.080
<v Speaker 1>of fly fishing lures are designed on the basis of

0:33:34.160 --> 0:33:38.680
<v Speaker 1>catous flies because these are widespread freshwater flies and in

0:33:39.120 --> 0:33:42.800
<v Speaker 1>its larval stage, many species of catous fly will create

0:33:42.840 --> 0:33:46.200
<v Speaker 1>what are known as cases that they carry around with them.

0:33:46.240 --> 0:33:49.520
<v Speaker 1>These are rigid, protective structures that they wear sort of

0:33:49.520 --> 0:33:53.600
<v Speaker 1>like clothes. Most examples I've seen are roughly tube shaped.

0:33:53.720 --> 0:33:57.480
<v Speaker 1>They're made out of silk weaving that comes from the

0:33:57.560 --> 0:34:00.360
<v Speaker 1>from the larva itself, but then it's rein four with

0:34:00.440 --> 0:34:05.440
<v Speaker 1>external material like sand rocks, plant matter like wood or bark.

0:34:06.200 --> 0:34:09.080
<v Speaker 1>Though it's not really a helmet, it seems like usually

0:34:09.120 --> 0:34:12.640
<v Speaker 1>the head protrudes and the four limbs are used to

0:34:12.719 --> 0:34:16.120
<v Speaker 1>kind of drag the case around over the body while

0:34:16.200 --> 0:34:18.680
<v Speaker 1>the larva is searching for food. So imagine like a

0:34:18.719 --> 0:34:22.720
<v Speaker 1>tube made out of rocks or plant matter or something

0:34:22.760 --> 0:34:25.799
<v Speaker 1>held together by silk, with part of a little fly

0:34:26.000 --> 0:34:28.560
<v Speaker 1>larva sticking out the front of it and crawling around.

0:34:29.120 --> 0:34:33.880
<v Speaker 1>It's pretty grim looking. I don't know, it's uh, I

0:34:33.920 --> 0:34:37.360
<v Speaker 1>don't know it's it's it's not an elegant design. It

0:34:37.360 --> 0:34:39.920
<v Speaker 1>looks a little bit trashy. Well, speaking of trashy, we're

0:34:39.920 --> 0:34:42.880
<v Speaker 1>about to get even trash here, because there are also

0:34:42.960 --> 0:34:46.440
<v Speaker 1>a number of lacewing species that are known to decorate

0:34:46.480 --> 0:34:51.520
<v Speaker 1>their bodies with various substances for defense against various predators

0:34:51.520 --> 0:34:54.840
<v Speaker 1>like ants and other things. For example, the larva of

0:34:54.920 --> 0:34:59.800
<v Speaker 1>the green lacewing, where the scientific name is Malata des ardenz.

0:35:00.760 --> 0:35:03.720
<v Speaker 1>This one has an interesting adaptation. It covers its back

0:35:03.840 --> 0:35:09.080
<v Speaker 1>with stuff mostly I think dead aphids and debris and uh,

0:35:09.160 --> 0:35:13.000
<v Speaker 1>and then also secretions from its own body, and this

0:35:13.080 --> 0:35:16.319
<v Speaker 1>forms in a way a type of defensive helmet which

0:35:16.360 --> 0:35:20.880
<v Speaker 1>protects it from attacks by one of its competitors and predators,

0:35:20.920 --> 0:35:25.719
<v Speaker 1>the Asian lady beetle or Harmonia exyritus. So I think

0:35:25.840 --> 0:35:29.279
<v Speaker 1>that the lady beetle and the lacewing or actually competing

0:35:29.400 --> 0:35:31.959
<v Speaker 1>for some of the same prey that they might both

0:35:32.040 --> 0:35:35.080
<v Speaker 1>be preying on aphids, but then also the lady beetle

0:35:35.120 --> 0:35:38.640
<v Speaker 1>can prey on the lacewing larva. Yeah. I'm looking at

0:35:38.640 --> 0:35:41.239
<v Speaker 1>a picture of this and it's it's like some sort

0:35:41.280 --> 0:35:45.640
<v Speaker 1>of weird insect necro armor. It's great. Yeah, I mean

0:35:45.680 --> 0:35:48.040
<v Speaker 1>this is the Lord of bones here. Uh so, so

0:35:48.080 --> 0:35:50.040
<v Speaker 1>this is a helmet in a way. Again, it's not

0:35:50.160 --> 0:35:52.719
<v Speaker 1>exactly covering the head, but I don't know if you

0:35:52.800 --> 0:35:56.160
<v Speaker 1>stretch the definition. It's a top down covering as the

0:35:56.200 --> 0:35:58.759
<v Speaker 1>animal would be crawling along on a leaf, say, and

0:35:58.840 --> 0:36:01.560
<v Speaker 1>you look down from above of its top part is

0:36:01.640 --> 0:36:05.560
<v Speaker 1>covered by this mound of stuff. It's sort of a

0:36:05.640 --> 0:36:08.800
<v Speaker 1>body helmet made out of dead a fits and other junk,

0:36:09.120 --> 0:36:11.439
<v Speaker 1>and it's referred to, at least by some researchers as

0:36:11.440 --> 0:36:16.600
<v Speaker 1>a trash package. I was looking at one paper. It

0:36:16.680 --> 0:36:19.920
<v Speaker 1>was published in Applied Entomology and Zoology in two thousand

0:36:20.040 --> 0:36:25.920
<v Speaker 1>six by Kingo Nakahira and Rio Arakawa, and this paper

0:36:26.120 --> 0:36:29.360
<v Speaker 1>was experimenting on what are what are the differences in

0:36:29.440 --> 0:36:35.000
<v Speaker 1>survival when these these larva are attacked by ladybugs with

0:36:35.120 --> 0:36:38.400
<v Speaker 1>trash and without trash. These were the experimental conditions, or

0:36:38.440 --> 0:36:41.560
<v Speaker 1>actually I think it was naked and with trash. And

0:36:41.600 --> 0:36:43.600
<v Speaker 1>it turns out if you are a l a swing

0:36:43.680 --> 0:36:46.879
<v Speaker 1>larva and your options are naked or with trash, it's

0:36:46.880 --> 0:36:50.640
<v Speaker 1>better to be with trash because the attacks on the

0:36:50.640 --> 0:36:54.600
<v Speaker 1>ones with trash were fewer in number, and also they

0:36:54.600 --> 0:36:57.600
<v Speaker 1>were not as successful as quickly. I think there was

0:36:57.640 --> 0:37:00.200
<v Speaker 1>a similar thing going on where the the wind they

0:37:00.200 --> 0:37:03.600
<v Speaker 1>were attacked, they would survive longer if they had a

0:37:03.640 --> 0:37:05.759
<v Speaker 1>trash package, sort of like what you were talking about

0:37:05.800 --> 0:37:08.520
<v Speaker 1>with the caterpillars. But it looks like there's a double

0:37:08.520 --> 0:37:12.000
<v Speaker 1>function here. So the trash package on this larva, it

0:37:12.160 --> 0:37:15.480
<v Speaker 1>not only physically defends the body to some extent, it

0:37:15.560 --> 0:37:21.320
<v Speaker 1>also discourages recognition of the lacewing larva as prey. And

0:37:22.200 --> 0:37:24.920
<v Speaker 1>this mirror is the duality of some human helmets, doesn't

0:37:24.960 --> 0:37:27.520
<v Speaker 1>it like, Because some helmets, of course have a practical

0:37:27.520 --> 0:37:30.600
<v Speaker 1>purpose of shielding the head from physical blows, and then

0:37:30.640 --> 0:37:34.080
<v Speaker 1>other helmets are largely about signaling. They're trying to create

0:37:34.160 --> 0:37:37.120
<v Speaker 1>an idea or an impression in the in the mind

0:37:37.200 --> 0:37:39.839
<v Speaker 1>of the enemy or the subject. Yeah, to create the

0:37:39.880 --> 0:37:43.240
<v Speaker 1>idea of the fearsome warrior or the the warriors statue

0:37:43.280 --> 0:37:45.799
<v Speaker 1>is larger than that of a normal human right or

0:37:46.000 --> 0:37:49.440
<v Speaker 1>the warrior who has the attributes of some non human animal.

0:37:50.640 --> 0:37:54.680
<v Speaker 1>So another interesting candidate for animal helmets. Again, this isn't

0:37:54.760 --> 0:37:57.520
<v Speaker 1>quite a helmet. It doesn't fully work, but it gets

0:37:57.600 --> 0:38:00.960
<v Speaker 1>kind of close. Is the idea of decorator crabs. And Robert,

0:38:00.960 --> 0:38:03.239
<v Speaker 1>I think you and Christian actually did an episode a

0:38:03.280 --> 0:38:05.719
<v Speaker 1>long time ago where you talked about decorator crabs if

0:38:05.760 --> 0:38:10.040
<v Speaker 1>I'm not mistaken, but these are crabs that will mask

0:38:10.200 --> 0:38:14.160
<v Speaker 1>their bodies by adding foreign material from their environment to

0:38:14.440 --> 0:38:19.200
<v Speaker 1>their exoskeletons for various defensive and camouflage reasons. And one

0:38:19.200 --> 0:38:21.400
<v Speaker 1>of the interesting things is often what they put on

0:38:21.440 --> 0:38:24.279
<v Speaker 1>their bodies is not just like dead foreign materials, not

0:38:24.400 --> 0:38:27.160
<v Speaker 1>just like rocks or whatever. But they will sometimes put

0:38:27.280 --> 0:38:32.600
<v Speaker 1>sessile stinging organisms on their backs that will will play

0:38:32.840 --> 0:38:35.640
<v Speaker 1>an active role in defense, because if something comes down

0:38:35.680 --> 0:38:38.479
<v Speaker 1>toward them, perhaps to prey on the crab, these things

0:38:38.480 --> 0:38:40.719
<v Speaker 1>can actually sting it much in the way that if

0:38:40.719 --> 0:38:43.560
<v Speaker 1>you were to run at an animal with horns, the

0:38:43.560 --> 0:38:46.479
<v Speaker 1>horns could poke you. Yeah, I'd forgotten all about these

0:38:46.760 --> 0:38:50.480
<v Speaker 1>these critters, but yeah, there's some fabulous photographs of them

0:38:50.520 --> 0:38:52.920
<v Speaker 1>because it's it's not you know, it depends on what's

0:38:52.960 --> 0:38:57.240
<v Speaker 1>available to them. Uh, Like no one set of Decorator

0:38:57.320 --> 0:39:00.640
<v Speaker 1>crab bio armor is the same, and it really ultimately

0:39:00.760 --> 0:39:02.960
<v Speaker 1>is like, oh you know, it ups the game, right,

0:39:03.000 --> 0:39:06.879
<v Speaker 1>I mean, humans don't uh don't build armor that has

0:39:06.920 --> 0:39:10.759
<v Speaker 1>some sort of living component that then attacks people for you,

0:39:10.920 --> 0:39:14.480
<v Speaker 1>like this is this is something entirely from the world

0:39:14.560 --> 0:39:17.480
<v Speaker 1>of decapod wonder. That's a great idea, though, what if

0:39:17.520 --> 0:39:20.520
<v Speaker 1>you were to make a suit of armor that included

0:39:20.560 --> 0:39:25.839
<v Speaker 1>just your body was covered with king cobras, somebody gets

0:39:25.880 --> 0:39:29.040
<v Speaker 1>too close, you know, they're out of luck. Yeah, well,

0:39:29.120 --> 0:39:32.880
<v Speaker 1>you know, it might make functioning as a cohesive combat

0:39:32.960 --> 0:39:35.520
<v Speaker 1>unit difficult as well, though, I don't know. But that's

0:39:35.680 --> 0:39:39.280
<v Speaker 1>that's that's something to consider in the history of helmets,

0:39:39.280 --> 0:39:42.000
<v Speaker 1>and we'll get into that in our next section. All right, well,

0:39:42.000 --> 0:39:43.680
<v Speaker 1>maybe we should take another break and then when we

0:39:43.719 --> 0:39:46.560
<v Speaker 1>come back we can talk about helmets as an invention

0:39:46.640 --> 0:39:52.839
<v Speaker 1>in human history. Than all right, we're back. So the

0:39:52.880 --> 0:39:56.839
<v Speaker 1>origins of body armor in general are lost to prehistory,

0:39:56.960 --> 0:39:59.680
<v Speaker 1>like because ultimately they're tied up in the same movements.

0:40:00.080 --> 0:40:04.400
<v Speaker 1>That's all humans clothe themselves to begin with, because ultimately,

0:40:04.400 --> 0:40:07.640
<v Speaker 1>the line between body armor and clothing is very thin.

0:40:07.880 --> 0:40:11.239
<v Speaker 1>For instance, if you're going bicycling and you're thinking, oh, well,

0:40:11.280 --> 0:40:13.080
<v Speaker 1>you know, I might I might fall off this bicycle.

0:40:13.120 --> 0:40:15.759
<v Speaker 1>What are you gonna wear? You're gonna wear um, a

0:40:15.760 --> 0:40:18.640
<v Speaker 1>tiny pair of shorts. Are you're gonna wear blue jeans? Well,

0:40:18.719 --> 0:40:21.239
<v Speaker 1>I'd say in the shorts you have more mobility, But

0:40:21.280 --> 0:40:23.320
<v Speaker 1>in the blue jeans, if you get into a wreck,

0:40:23.400 --> 0:40:26.399
<v Speaker 1>you're less likely to scrape yourself up really bad. Yeah,

0:40:26.560 --> 0:40:29.080
<v Speaker 1>there's certainly a trade off there. But but and I

0:40:29.080 --> 0:40:31.080
<v Speaker 1>don't know, maybe you're not supposed to wear blue jeans

0:40:31.120 --> 0:40:33.880
<v Speaker 1>when you're riding bicycles. I don't know the rules about bicycles,

0:40:33.920 --> 0:40:36.160
<v Speaker 1>but you don't want your cuffs getting caught in the right,

0:40:36.200 --> 0:40:38.880
<v Speaker 1>there's the cuff thing. But blue jeans in and of

0:40:38.920 --> 0:40:42.680
<v Speaker 1>themselves are a kind of body armor and function that way.

0:40:42.719 --> 0:40:45.560
<v Speaker 1>From time to time. I think we've all had situations

0:40:45.600 --> 0:40:48.200
<v Speaker 1>where you know, you dropped something, or it's you know,

0:40:48.280 --> 0:40:50.239
<v Speaker 1>it's I don't know, dinner knife, I don't know. But

0:40:50.280 --> 0:40:53.920
<v Speaker 1>you know, sometimes we we can catch our clothing behaving

0:40:54.480 --> 0:40:57.239
<v Speaker 1>as body armor, and uh, and so that's something to

0:40:57.280 --> 0:40:59.680
<v Speaker 1>keep in mind when considering the history of people just

0:41:00.560 --> 0:41:03.279
<v Speaker 1>taking up the hides of animals, taking up parts of

0:41:03.440 --> 0:41:05.560
<v Speaker 1>part you know, what is a thick hide, but also

0:41:05.719 --> 0:41:09.200
<v Speaker 1>bodily protection, taking the bodily protection of another organism and

0:41:09.280 --> 0:41:13.160
<v Speaker 1>making it our own, protecting ourselves not only from uh,

0:41:13.239 --> 0:41:16.640
<v Speaker 1>from the elements, but then ultimately from potential attacks. Yeah.

0:41:16.680 --> 0:41:18.600
<v Speaker 1>And this comes through and the fact that a lot

0:41:18.640 --> 0:41:20.880
<v Speaker 1>of things that I think are reasonably thought of his

0:41:21.160 --> 0:41:24.720
<v Speaker 1>armor aren't made out of rigid hard material like plate

0:41:24.800 --> 0:41:27.719
<v Speaker 1>metal or stone or bone or anything like that. I

0:41:27.760 --> 0:41:30.200
<v Speaker 1>mean a lot of things that I think could reasonably

0:41:30.320 --> 0:41:33.200
<v Speaker 1>be thought of his armor are just made of leather. Yeah. Yeah.

0:41:33.280 --> 0:41:35.600
<v Speaker 1>Like one of the the examples we're gonna get to

0:41:35.640 --> 0:41:39.080
<v Speaker 1>in a second comes down to essentially leather capes. And

0:41:39.080 --> 0:41:42.200
<v Speaker 1>it's easy to just to just dismiss a cape because

0:41:42.520 --> 0:41:44.440
<v Speaker 1>these days, because we think of a cape is doing

0:41:44.480 --> 0:41:48.560
<v Speaker 1>just purely something decorative, you know, uh something. Batman has

0:41:48.560 --> 0:41:50.279
<v Speaker 1>a cape, and yeah, he can do some weird things

0:41:50.360 --> 0:41:53.200
<v Speaker 1>with it, but it's all we ultimately don't think about

0:41:53.239 --> 0:41:55.719
<v Speaker 1>it being an important part of his body armor. What

0:41:55.880 --> 0:41:58.839
<v Speaker 1>is the utility of Darth Vader's cape in a lightsaber

0:41:58.920 --> 0:42:01.239
<v Speaker 1>fight used to think about that, like, wouldn't that get

0:42:01.280 --> 0:42:03.879
<v Speaker 1>caught on stuff while you're running around swinging your arms

0:42:03.880 --> 0:42:07.640
<v Speaker 1>at things. Well, I don't know specifically about Vader, but

0:42:07.680 --> 0:42:10.120
<v Speaker 1>I think in general, I know from the Clone Wars

0:42:10.280 --> 0:42:14.680
<v Speaker 1>um era stuff the cloaks that are worn by Count

0:42:14.760 --> 0:42:17.759
<v Speaker 1>Dooku in general grievous are described to have like this

0:42:17.880 --> 0:42:21.360
<v Speaker 1>kind of meta material armor inside, so they actually do

0:42:21.560 --> 0:42:26.800
<v Speaker 1>function as as additional armor against blaster attacks. And I

0:42:26.840 --> 0:42:29.680
<v Speaker 1>don't know if they're actually functional against lightsabers. I haven't

0:42:29.680 --> 0:42:32.759
<v Speaker 1>gotten that deep into into the material, but I don't know.

0:42:32.840 --> 0:42:35.680
<v Speaker 1>Potentially at any rate they do. Some of the material

0:42:36.040 --> 0:42:38.840
<v Speaker 1>regarding the Clone Wars does get into the idea that

0:42:38.840 --> 0:42:41.960
<v Speaker 1>that one of these high tech capes is actually protective

0:42:41.960 --> 0:42:47.879
<v Speaker 1>in nature. So unresolved question for you Wikipedia editors out there, Philip, Oh, Yeah,

0:42:47.920 --> 0:42:50.080
<v Speaker 1>We've been spent a lot of time on Wikipedia in

0:42:50.120 --> 0:42:55.560
<v Speaker 1>this household. But before we had high tech um separatist

0:42:56.520 --> 0:42:59.480
<v Speaker 1>um capes to wear, you know, the first bits of

0:42:59.719 --> 0:43:03.000
<v Speaker 1>high it or vegetation that ended up serving as some

0:43:03.200 --> 0:43:06.640
<v Speaker 1>form of a cap or hat, these would have provided

0:43:06.640 --> 0:43:10.360
<v Speaker 1>at least some protection from animal attack, human weapons, or

0:43:10.400 --> 0:43:13.600
<v Speaker 1>just a general injury. Sooner or later, however, you would

0:43:13.600 --> 0:43:16.400
<v Speaker 1>have certainly had the emergence of a cap or a

0:43:16.480 --> 0:43:22.359
<v Speaker 1>heilm that was designed primarily for body armor. UH. Ultimately, though,

0:43:22.360 --> 0:43:24.399
<v Speaker 1>one of the things about this is that since these

0:43:24.400 --> 0:43:27.680
<v Speaker 1>were all inevitably made out of organic materials, items like

0:43:27.760 --> 0:43:31.040
<v Speaker 1>these are just lost to history are only real knowledge

0:43:31.080 --> 0:43:35.400
<v Speaker 1>of them comes from ancient depictions and ancient texts. Okay,

0:43:35.600 --> 0:43:37.840
<v Speaker 1>So I was reading about this in UH in a

0:43:37.880 --> 0:43:40.399
<v Speaker 1>text that I frequently turned to, UH the seventy Grade

0:43:40.440 --> 0:43:42.640
<v Speaker 1>Inventions of the Ancient World, And in this one Brian

0:43:42.640 --> 0:43:47.080
<v Speaker 1>and Vagan UH collaborates with Thomas Hoolett, who's an expert

0:43:47.080 --> 0:43:50.000
<v Speaker 1>on on these matters, and points out that some of

0:43:50.040 --> 0:43:53.680
<v Speaker 1>the earliest illustrations of body armor and of helmets dates

0:43:53.719 --> 0:43:56.160
<v Speaker 1>back to the middle and third millennium b c E.

0:43:56.719 --> 0:44:00.640
<v Speaker 1>On the standard of ER, a Sumerian war pan. Also,

0:44:00.800 --> 0:44:05.319
<v Speaker 1>this would include illustrations from the ancient world of what

0:44:05.440 --> 0:44:09.040
<v Speaker 1>the warriors of the time looked like. Yeah, and and

0:44:09.120 --> 0:44:12.280
<v Speaker 1>interestingly enough, heavy cape seemed to be the body armor

0:44:12.280 --> 0:44:15.920
<v Speaker 1>of choice, as depicted in in this standard, and they

0:44:15.920 --> 0:44:19.400
<v Speaker 1>also appeared to be wearing helmets. In fact, well made

0:44:19.480 --> 0:44:23.400
<v Speaker 1>metal helmets appear as early as twenty d b c

0:44:24.000 --> 0:44:26.799
<v Speaker 1>in or six of these were actually found on the

0:44:26.840 --> 0:44:30.200
<v Speaker 1>heads of guards interred with their ruler. And these were

0:44:30.320 --> 0:44:32.840
<v Speaker 1>very much like the ones depicted in the standard and

0:44:32.880 --> 0:44:35.880
<v Speaker 1>according to who It and Fagan, were likely a metal

0:44:36.000 --> 0:44:40.680
<v Speaker 1>upgrade of the same design traditionally used UM composed entirely

0:44:40.719 --> 0:44:43.439
<v Speaker 1>out of leather. Now the metal caps here they would

0:44:43.440 --> 0:44:46.560
<v Speaker 1>have made they were made out of copper. And interestingly enough,

0:44:46.920 --> 0:44:50.680
<v Speaker 1>no metal body armor was found. Uh. And again this

0:44:50.760 --> 0:44:54.600
<v Speaker 1>is a burial pit, providing a plenty of examples of

0:44:54.600 --> 0:44:58.600
<v Speaker 1>metal artifacts, you know, things that were like chariots and

0:44:58.680 --> 0:45:01.239
<v Speaker 1>other artifacts of war. We're going to go with the

0:45:01.320 --> 0:45:04.600
<v Speaker 1>ruler into the afterlife. So if there, if they're been

0:45:05.280 --> 0:45:08.480
<v Speaker 1>metal body armor in use, uh, the argument is that

0:45:08.520 --> 0:45:12.280
<v Speaker 1>we would see it here, but apparently, uh, the body

0:45:12.360 --> 0:45:14.880
<v Speaker 1>armor technology had not reached that point yet. Like the

0:45:14.880 --> 0:45:18.640
<v Speaker 1>first place we see metal uh augmenting the body is

0:45:18.880 --> 0:45:22.200
<v Speaker 1>with the skull. That's really interesting. And I'm also just

0:45:22.239 --> 0:45:24.120
<v Speaker 1>thinking about the fact that they were made of copper.

0:45:24.160 --> 0:45:26.960
<v Speaker 1>I might be conceiving of this wrong, but okay, so

0:45:27.000 --> 0:45:30.560
<v Speaker 1>I'm thinking you're you're out in the desert marching with

0:45:30.600 --> 0:45:34.200
<v Speaker 1>an army, and you're wearing a copper helmet. Copper is

0:45:34.239 --> 0:45:37.560
<v Speaker 1>a great conductor of heat and heats up really fast.

0:45:37.600 --> 0:45:39.600
<v Speaker 1>It seems like under a desert sun that would get

0:45:39.640 --> 0:45:43.359
<v Speaker 1>amazingly hot. Yeah. Well, you know, this gets into the

0:45:43.400 --> 0:45:45.920
<v Speaker 1>idea again, into the idea of when when is the

0:45:45.960 --> 0:45:48.719
<v Speaker 1>helmet purely practical, and when is it all about the

0:45:49.040 --> 0:45:50.759
<v Speaker 1>look of the helmet, and when is it all about

0:45:50.840 --> 0:45:54.600
<v Speaker 1>the thing you become when you wear it. There's actually

0:45:54.840 --> 0:45:58.200
<v Speaker 1>umh one of the tombs in this time period, the

0:45:58.239 --> 0:46:02.240
<v Speaker 1>tomb of m mess A Lumdug, gives us an example

0:46:02.280 --> 0:46:05.480
<v Speaker 1>of a golden helmet that is of the same style

0:46:05.560 --> 0:46:09.319
<v Speaker 1>we're discussing here, and it's it's pretty interesting to me

0:46:09.400 --> 0:46:11.640
<v Speaker 1>because it certainly it has the shape of a helmet,

0:46:11.640 --> 0:46:13.200
<v Speaker 1>and we can see how this would go over an

0:46:13.200 --> 0:46:16.360
<v Speaker 1>individual's head and provide some degree of protection. You also

0:46:16.400 --> 0:46:20.680
<v Speaker 1>see that it they're a little um regular um um

0:46:20.680 --> 0:46:23.040
<v Speaker 1>perforated holes around the edge of it, as if there

0:46:23.040 --> 0:46:26.319
<v Speaker 1>were additional like leather tastles or some other kind of

0:46:27.200 --> 0:46:30.600
<v Speaker 1>aspect to it that you know that that involved organic material.

0:46:31.320 --> 0:46:34.880
<v Speaker 1>But also this helmet has ears. Yeah. It almost reminds

0:46:34.920 --> 0:46:37.160
<v Speaker 1>me of the Sutton Who helmet, which has like a

0:46:37.239 --> 0:46:41.160
<v Speaker 1>mustache on it. Yeah. Yeah, when we were discussing the

0:46:41.160 --> 0:46:43.440
<v Speaker 1>Sudden Who helmet, just it reminded me of this. So

0:46:43.480 --> 0:46:46.160
<v Speaker 1>with Sutton Who, there's a mustache and here we have

0:46:46.280 --> 0:46:50.319
<v Speaker 1>ears and also, um uh it looks like hair. So

0:46:50.440 --> 0:46:53.680
<v Speaker 1>it's it's really weird to imagine, like the conversation that

0:46:53.760 --> 0:46:56.600
<v Speaker 1>goes into the design of this helmet, where a general

0:46:56.680 --> 0:46:58.960
<v Speaker 1>or king is putting in their request for the helmet,

0:46:59.000 --> 0:47:01.560
<v Speaker 1>he gets the prototype back and he's like, whoa, whoa, whoa, wait,

0:47:01.640 --> 0:47:04.680
<v Speaker 1>where are the ears? Where is the mustache? I can't

0:47:04.719 --> 0:47:06.719
<v Speaker 1>go out there looking like I don't have ears or

0:47:06.760 --> 0:47:14.399
<v Speaker 1>a mustache? Are you crazy? This is war? That's very good.

0:47:14.440 --> 0:47:17.120
<v Speaker 1>I I am. I'm thinking about like what would call

0:47:17.200 --> 0:47:19.440
<v Speaker 1>I mean, so obviously this had to be difficult to

0:47:19.480 --> 0:47:21.759
<v Speaker 1>produce at the time, right, I mean, it can't have been.

0:47:22.239 --> 0:47:24.840
<v Speaker 1>It can't have been easy or cheap or a trivial

0:47:24.880 --> 0:47:28.399
<v Speaker 1>investment of resources to make ears on these helmets. Why

0:47:28.400 --> 0:47:32.200
<v Speaker 1>aren't these just the most basic utilitarian kind of domes

0:47:32.280 --> 0:47:34.960
<v Speaker 1>you could imagine? Yeah, I mean, well, you know, obviously

0:47:35.000 --> 0:47:38.520
<v Speaker 1>this is um the Golden helmet was not for everybody here,

0:47:38.600 --> 0:47:43.360
<v Speaker 1>but uh, and certainly it's about status. But we we

0:47:43.400 --> 0:47:45.719
<v Speaker 1>see also a status playing a key role in some

0:47:45.760 --> 0:47:49.880
<v Speaker 1>of the earliest examples in the Greek traditions, tradition of helmets.

0:47:50.239 --> 0:47:53.920
<v Speaker 1>So the history of Greek helmets is it is a

0:47:53.960 --> 0:47:57.320
<v Speaker 1>fascinating area to look at because, uh, for one, on

0:47:57.400 --> 0:47:59.440
<v Speaker 1>one hand, there's just there's a lot of a lot

0:47:59.480 --> 0:48:02.160
<v Speaker 1>of research and scholarship that has gone into into looking

0:48:02.200 --> 0:48:04.799
<v Speaker 1>at them, and we have some, you know, wonderful examples

0:48:04.840 --> 0:48:08.480
<v Speaker 1>of them that have survived either physically or in depictions.

0:48:09.320 --> 0:48:12.440
<v Speaker 1>And if we go back to the late Bronze Age

0:48:12.480 --> 0:48:14.960
<v Speaker 1>of my Siny in Greece roughly uh, this would have

0:48:14.960 --> 0:48:19.800
<v Speaker 1>been roughly twelve fifty b C. We encounter these um,

0:48:19.920 --> 0:48:26.080
<v Speaker 1>these bore tusk helmets, and these were leather caps reinforced

0:48:26.120 --> 0:48:30.880
<v Speaker 1>with slices of boor tusk. I recommend everyone look up

0:48:30.920 --> 0:48:34.360
<v Speaker 1>a picture of this as well, because whatever you're picturing

0:48:34.400 --> 0:48:38.640
<v Speaker 1>in your head is probably not quite what the reality was.

0:48:38.920 --> 0:48:42.600
<v Speaker 1>Like I was initially imagining some like weird tusk based

0:48:42.920 --> 0:48:47.360
<v Speaker 1>skeletal system, but it's really you you really get the

0:48:47.400 --> 0:48:51.320
<v Speaker 1>idea more of like I'm someone made an entire helmet

0:48:51.480 --> 0:48:55.799
<v Speaker 1>out of these these tusks and these slices of tusks,

0:48:55.840 --> 0:48:59.239
<v Speaker 1>and it creates this really an impressive looking helmet, and

0:48:59.280 --> 0:49:03.279
<v Speaker 1>apparently impressive aspect of it would have been key. Uh.

0:49:03.280 --> 0:49:06.279
<v Speaker 1>Tim Everson in Warfare and Ancient Greece points out that

0:49:06.280 --> 0:49:09.319
<v Speaker 1>these tut slices would have easily shattered on impact, So

0:49:09.360 --> 0:49:13.120
<v Speaker 1>the dot design didn't actually afford much more protection, but

0:49:13.200 --> 0:49:16.000
<v Speaker 1>it was better than nothing, and an improvement over just

0:49:16.120 --> 0:49:19.040
<v Speaker 1>mere leather or felt. And we also see the early

0:49:19.960 --> 0:49:23.920
<v Speaker 1>advancement of adding cheek guards as well, so that the

0:49:24.000 --> 0:49:27.160
<v Speaker 1>history of of helmet design is is is rife with

0:49:27.200 --> 0:49:31.040
<v Speaker 1>examples of of add ons and additions and and and

0:49:31.280 --> 0:49:33.879
<v Speaker 1>the designers realizing, well, okay, we can protect the head,

0:49:33.920 --> 0:49:36.720
<v Speaker 1>but we also need to protect the cheek, or maybe

0:49:36.719 --> 0:49:38.320
<v Speaker 1>we need something down the bridge of the nose to

0:49:38.400 --> 0:49:41.920
<v Speaker 1>better protect the face. And then how about the exposed neck. Yeah,

0:49:41.400 --> 0:49:44.960
<v Speaker 1>it looks like this helmet with the boar tusks. It's

0:49:45.000 --> 0:49:48.959
<v Speaker 1>got sideburns basically, I mean just dangling down on the sides. Yeah,

0:49:49.000 --> 0:49:53.120
<v Speaker 1>big protective side sideburns made out of boar tusk. And

0:49:53.160 --> 0:49:55.560
<v Speaker 1>they say that horse hair crests were likely added as

0:49:55.600 --> 0:49:59.360
<v Speaker 1>a motif to this as well, but again it probably

0:49:59.520 --> 0:50:04.719
<v Speaker 1>wasn't entirely about protection, but more about signaling hunting excellence,

0:50:04.960 --> 0:50:07.680
<v Speaker 1>because apparently you need to you need about forty to

0:50:07.800 --> 0:50:11.279
<v Speaker 1>fifty bores uh to make one of these things, and

0:50:11.360 --> 0:50:14.920
<v Speaker 1>so it in it of itself, it's signals that you

0:50:14.920 --> 0:50:17.440
<v Speaker 1>are a mighty hunter, or perhaps that you know you

0:50:17.480 --> 0:50:20.600
<v Speaker 1>are powerful enough that you command the resources that emerge

0:50:20.640 --> 0:50:25.040
<v Speaker 1>from these hunts. Either way, a certain signal is being

0:50:25.040 --> 0:50:28.000
<v Speaker 1>put forth when you donne this helmet on your head.

0:50:28.560 --> 0:50:30.440
<v Speaker 1>It's kind of it's like the deer head mounted on

0:50:30.480 --> 0:50:32.560
<v Speaker 1>the wall or the you know, it's a it's a

0:50:32.600 --> 0:50:36.680
<v Speaker 1>trophy as much as a practical protection. Right and his

0:50:36.800 --> 0:50:40.000
<v Speaker 1>bronze technology improved. Bronze sheeting was used in these helmets

0:50:40.000 --> 0:50:42.920
<v Speaker 1>as well, generally in spots. At first, you know, you

0:50:42.920 --> 0:50:45.000
<v Speaker 1>add a little bit of bronze plating here or there

0:50:45.080 --> 0:50:48.120
<v Speaker 1>to make it fancier, but eventually this led to full

0:50:48.200 --> 0:50:52.200
<v Speaker 1>bronze plated helmets around the eighth century BC. I was

0:50:52.239 --> 0:50:55.240
<v Speaker 1>reading about all this in an article by classical archaeologist

0:50:55.280 --> 0:50:58.719
<v Speaker 1>and military historian Jesse Obert, and he points out that

0:50:58.760 --> 0:51:00.719
<v Speaker 1>they're there are really too. He wants of note that

0:51:00.800 --> 0:51:04.080
<v Speaker 1>immediately come out of this. In the eighth century BC,

0:51:04.719 --> 0:51:09.360
<v Speaker 1>So there's the the Illyrian helmet, which covered the entire head, cheeks,

0:51:09.360 --> 0:51:11.240
<v Speaker 1>and even part of the throat, and it was foraged

0:51:11.280 --> 0:51:14.080
<v Speaker 1>in two pieces. You can look up pictures of this.

0:51:14.239 --> 0:51:16.840
<v Speaker 1>I find that it looks a lot like Magneto's helmet,

0:51:17.360 --> 0:51:18.960
<v Speaker 1>at at least the version that we see in some

0:51:19.000 --> 0:51:21.799
<v Speaker 1>of the recent movie movies. So the face remains open,

0:51:21.840 --> 0:51:23.160
<v Speaker 1>but it does cover a lot of the rest of

0:51:23.200 --> 0:51:26.160
<v Speaker 1>the head. And then the other one is the Corinthian helmet,

0:51:26.239 --> 0:51:28.760
<v Speaker 1>which was foraged from a single piece of bronze, covering

0:51:28.800 --> 0:51:32.480
<v Speaker 1>the face with a long nose guard and two cheek guards. However,

0:51:32.560 --> 0:51:35.319
<v Speaker 1>it leaves the neck vulnerable and it was apparently known

0:51:35.360 --> 0:51:38.719
<v Speaker 1>to be quite uncomfortable. It was heavy. It was you know,

0:51:38.760 --> 0:51:40.520
<v Speaker 1>this big chunk of metal that goes on top of

0:51:40.520 --> 0:51:43.680
<v Speaker 1>your head and weighs you down and then also impacts

0:51:43.840 --> 0:51:46.680
<v Speaker 1>vision and hearing. Yeah, this has been knocking around in

0:51:46.719 --> 0:51:48.799
<v Speaker 1>my mind while we've been talking about this, the in

0:51:48.920 --> 0:51:52.600
<v Speaker 1>helmet design, and I guess this is true throughout the body,

0:51:52.640 --> 0:51:55.319
<v Speaker 1>that you've got a trade off between the level of

0:51:55.360 --> 0:51:59.719
<v Speaker 1>protection offered and then what costs come associated with that

0:52:00.040 --> 0:52:02.560
<v Speaker 1>full of protection, and throughout the body, I imagine it

0:52:02.600 --> 0:52:07.000
<v Speaker 1>would be things like like weight, heat, uh, you know,

0:52:07.120 --> 0:52:09.919
<v Speaker 1>ease of movement, but around the head. I especially think

0:52:09.920 --> 0:52:13.440
<v Speaker 1>of the limitation of the senses. Yeah. Absolutely, this is

0:52:13.480 --> 0:52:16.319
<v Speaker 1>a major concern in helmet design. Uh as far as

0:52:16.320 --> 0:52:20.239
<v Speaker 1>the Corinthian helmet goes Obert Wrights quote the wear was

0:52:20.360 --> 0:52:24.480
<v Speaker 1>partially blinded and practically deaf when he wore the helmet.

0:52:24.840 --> 0:52:27.919
<v Speaker 1>This has led some authors to speculate whether the popularity

0:52:27.960 --> 0:52:33.160
<v Speaker 1>of the Corinthian helmet effectively postponed the invention of battlefield tactics,

0:52:33.200 --> 0:52:38.359
<v Speaker 1>as communication on the battlefield was almost certainly impossible. That's

0:52:38.400 --> 0:52:41.319
<v Speaker 1>an interesting idea. Yeah, like you want it's like go

0:52:41.360 --> 0:52:44.399
<v Speaker 1>out there and kill boys, but but no discussion while

0:52:44.440 --> 0:52:46.640
<v Speaker 1>you're out there, because nobody can hear a damn thing.

0:52:47.200 --> 0:52:49.799
<v Speaker 1>Um you know that would that would impact the way

0:52:49.840 --> 0:52:52.279
<v Speaker 1>you carry out your battles and and how and to

0:52:52.360 --> 0:52:55.960
<v Speaker 1>what extent you could even have a flexible battle plan.

0:52:56.080 --> 0:52:58.520
<v Speaker 1>And and you know there's that that famous saying that

0:52:58.640 --> 0:53:01.280
<v Speaker 1>like all what all battle lands fail when the enemy

0:53:01.320 --> 0:53:04.160
<v Speaker 1>is actually encountered, So you know that would that would

0:53:04.239 --> 0:53:07.080
<v Speaker 1>really limit what you could do? I would think, yeah,

0:53:07.120 --> 0:53:09.320
<v Speaker 1>And it also makes me think back to the ears.

0:53:09.560 --> 0:53:13.120
<v Speaker 1>The ears on the Mesopotamian helmet. Yes, if you look

0:53:13.200 --> 0:53:15.480
<v Speaker 1>at pictures of that, not only is there a motif

0:53:15.600 --> 0:53:17.840
<v Speaker 1>of the ear, there appears to be an ear hole.

0:53:18.600 --> 0:53:21.879
<v Speaker 1>So in that tradition they had realized, Okay, this looks great,

0:53:21.880 --> 0:53:23.360
<v Speaker 1>but I can't hear a damn thing out of this.

0:53:23.440 --> 0:53:26.480
<v Speaker 1>Somebody cut some ear holes in my fake ears on

0:53:26.600 --> 0:53:29.640
<v Speaker 1>my golden helmet. Yeah, I wonder about both of those. Actually,

0:53:29.640 --> 0:53:33.160
<v Speaker 1>So the holes possibly for hearing, but also the rendering

0:53:33.400 --> 0:53:35.720
<v Speaker 1>of the you know, the external part of the ear.

0:53:36.520 --> 0:53:39.479
<v Speaker 1>I wonder if that could almost be like painting eye

0:53:39.600 --> 0:53:44.279
<v Speaker 1>spots on yourself. Yeah, letting letting your fellow soldiers know

0:53:44.440 --> 0:53:47.480
<v Speaker 1>that you can hear, or even enemies like this, this

0:53:47.560 --> 0:53:50.280
<v Speaker 1>is a dangerous opponent because they can actually hear what's

0:53:50.280 --> 0:53:53.080
<v Speaker 1>being said by others. They have enhanced sensor. They can

0:53:53.120 --> 0:53:55.880
<v Speaker 1>hear me coming if I'm trying to sneak up behind them.

0:53:55.880 --> 0:53:58.279
<v Speaker 1>So so I found that super interesting. I I, for one,

0:53:58.360 --> 0:54:00.799
<v Speaker 1>had never really thought that much of out the the

0:54:00.800 --> 0:54:03.080
<v Speaker 1>impact of the senses of when wearing these helmets. I

0:54:03.080 --> 0:54:06.160
<v Speaker 1>mean to a certain extent, I guess thinking about like

0:54:06.280 --> 0:54:09.840
<v Speaker 1>full plate male military nights. You know, it becomes obvious

0:54:09.880 --> 0:54:11.799
<v Speaker 1>when you look at something like that that this is.

0:54:11.960 --> 0:54:14.200
<v Speaker 1>It's like wearing a diving suit and riding a horse

0:54:14.239 --> 0:54:16.560
<v Speaker 1>into battle. You're gonna have you're gonna you're gonna be

0:54:16.920 --> 0:54:19.920
<v Speaker 1>more powerful in some respects, but they're gonna be some

0:54:20.040 --> 0:54:22.600
<v Speaker 1>severer constraints on what you can do and how you

0:54:22.600 --> 0:54:26.319
<v Speaker 1>can take in the battlefield. Now, another aspect to to

0:54:26.400 --> 0:54:29.919
<v Speaker 1>this design was that they were also expensive. Eventually, cheat

0:54:30.000 --> 0:54:33.479
<v Speaker 1>guards and uh in a rear were extended to rest

0:54:33.480 --> 0:54:35.960
<v Speaker 1>on the shoulders, and this was allowed the helmet to

0:54:35.960 --> 0:54:38.600
<v Speaker 1>cover the neck and throat a bit more, but also

0:54:38.680 --> 0:54:43.000
<v Speaker 1>dissipate the helmets weight um. Also of note, larger ear

0:54:43.040 --> 0:54:49.120
<v Speaker 1>holes were added eventually to allow battlefield communication, which is sensible, right, Like,

0:54:49.160 --> 0:54:51.120
<v Speaker 1>if you can add the up some holes there for

0:54:51.120 --> 0:54:54.200
<v Speaker 1>the ears, you know, I guess you could look at

0:54:54.239 --> 0:54:56.360
<v Speaker 1>them as stabbing holes if someone's really good at what

0:54:56.400 --> 0:54:59.560
<v Speaker 1>they're doing. But uh, but like what's the trade off?

0:54:59.640 --> 0:55:03.120
<v Speaker 1>Do you your ears absolutely protected and useless or do

0:55:03.160 --> 0:55:05.200
<v Speaker 1>you want some holes there and actually be able to

0:55:05.239 --> 0:55:07.239
<v Speaker 1>hear what other people are saying? Yeah, I guess it

0:55:07.280 --> 0:55:09.600
<v Speaker 1>depends on what kind of combat you're thinking about. I mean,

0:55:09.640 --> 0:55:12.719
<v Speaker 1>I imagine I'm not a combat historian or anything. But

0:55:12.760 --> 0:55:16.520
<v Speaker 1>I imagine in a lot of archaic battle there's a

0:55:16.680 --> 0:55:19.680
<v Speaker 1>there's a huge amount of sort of like gross motions,

0:55:19.960 --> 0:55:23.200
<v Speaker 1>the thrusting of large spears into groups of people, the

0:55:23.280 --> 0:55:26.560
<v Speaker 1>swinging of swords and axes, and a little hole on

0:55:26.640 --> 0:55:28.560
<v Speaker 1>the ear might be less of a problem. You're not

0:55:28.600 --> 0:55:31.160
<v Speaker 1>really imagining somebody's gonna come at you with a needle

0:55:31.719 --> 0:55:34.799
<v Speaker 1>right now. Beginning in the sixth century b c e.

0:55:35.360 --> 0:55:38.000
<v Speaker 1>The chell city and helmet pops up, and this brings

0:55:38.000 --> 0:55:41.759
<v Speaker 1>improve visibility and comfort while also providing protection. And we

0:55:41.760 --> 0:55:44.680
<v Speaker 1>subsequently see the evolution of of various forms of helmets

0:55:44.760 --> 0:55:47.880
<v Speaker 1>in the Greek tradition, uh the idea, Ionian helmet, the

0:55:47.920 --> 0:55:50.759
<v Speaker 1>attic helmet, and others. And these were all about tweaking

0:55:50.840 --> 0:55:54.960
<v Speaker 1>defensive and or tactical aspects of the previous models. So

0:55:55.080 --> 0:55:58.160
<v Speaker 1>just you know, continuous tinkering with the design to figure

0:55:58.160 --> 0:56:01.600
<v Speaker 1>out what offers the best hection, what is the most comfortable,

0:56:01.719 --> 0:56:05.440
<v Speaker 1>what allows the individual to to utilize their senses on

0:56:05.480 --> 0:56:09.480
<v Speaker 1>the battlefield, all of these concerns, and then also they

0:56:09.640 --> 0:56:12.360
<v Speaker 1>all have variant they all look cool. I'll say that

0:56:12.400 --> 0:56:15.200
<v Speaker 1>as well, Like there's a certain coolness to the design,

0:56:15.280 --> 0:56:19.359
<v Speaker 1>So that's also inevitably part of the design evolution of these,

0:56:19.400 --> 0:56:22.040
<v Speaker 1>Like you still want your warriors to look fearsome on

0:56:22.080 --> 0:56:25.440
<v Speaker 1>the battlefield, so I will say none of these examples

0:56:25.440 --> 0:56:28.640
<v Speaker 1>we're getting to look as cool as the leather helmets

0:56:28.640 --> 0:56:32.000
<v Speaker 1>and Planet of the Vampires. Yes, those are pretty good.

0:56:32.560 --> 0:56:36.640
<v Speaker 1>Um they they they essentially what they could. They cover

0:56:36.920 --> 0:56:41.480
<v Speaker 1>everything but the face there their minimalists. They extend up

0:56:41.520 --> 0:56:44.880
<v Speaker 1>from the dracula collar of the space suit, but they

0:56:44.880 --> 0:56:47.160
<v Speaker 1>do get a lot of coverage there, and from from

0:56:47.200 --> 0:56:50.000
<v Speaker 1>just a pure padding standpoint, they seem to like they

0:56:50.000 --> 0:56:51.480
<v Speaker 1>would probably do a good job. And I don't know

0:56:51.560 --> 0:56:53.720
<v Speaker 1>we I don't know in that film if we actually

0:56:53.719 --> 0:56:56.360
<v Speaker 1>get any kind of glimpse inside them or a field

0:56:56.400 --> 0:56:59.840
<v Speaker 1>for their structure. They have some sort of internal skeleton

0:57:00.000 --> 0:57:02.759
<v Speaker 1>applied as well, I don't recall. I think at some

0:57:02.760 --> 0:57:05.200
<v Speaker 1>point some of the characters take the hoods off. But

0:57:06.120 --> 0:57:08.040
<v Speaker 1>that's about it now. Of course, this is just the

0:57:08.239 --> 0:57:10.959
<v Speaker 1>Greek tradition that we've alluded to here. There are other

0:57:11.239 --> 0:57:15.680
<v Speaker 1>um lineages of helmets and body armor that we see

0:57:15.680 --> 0:57:18.480
<v Speaker 1>in other parts of the world. Um for instance, so

0:57:18.600 --> 0:57:22.880
<v Speaker 1>we see scaled armor helms in China during the Warring

0:57:22.920 --> 0:57:26.040
<v Speaker 1>States period of four five through to one b C.

0:57:26.920 --> 0:57:29.920
<v Speaker 1>And and these are quite interesting. It keeps it's very

0:57:29.960 --> 0:57:32.280
<v Speaker 1>much in keeping with the predominant body armor of the

0:57:32.360 --> 0:57:35.440
<v Speaker 1>time as well the idea of having depending on this

0:57:35.480 --> 0:57:40.040
<v Speaker 1>sort of scale male approach to armoring the body and

0:57:40.240 --> 0:57:45.640
<v Speaker 1>less dependence on single large plates. And then um, the

0:57:45.680 --> 0:57:49.760
<v Speaker 1>Manoan civilization of Creed used a basic helmet style as

0:57:49.800 --> 0:57:53.520
<v Speaker 1>early as um Fo dred BC that would later, among

0:57:53.520 --> 0:57:57.000
<v Speaker 1>other European designs such as those of the Celts, influence

0:57:57.080 --> 0:58:00.920
<v Speaker 1>the iconic shape of the Roman Monte Farina style helmet.

0:58:01.200 --> 0:58:04.000
<v Speaker 1>And generally these are are conical with a raised central

0:58:04.080 --> 0:58:08.320
<v Speaker 1>knob with net guards and cheek plates. Oh okay, now

0:58:08.320 --> 0:58:11.160
<v Speaker 1>with with this style of helmet, this is actually getting

0:58:11.160 --> 0:58:13.560
<v Speaker 1>more into what you're going to see coming through into

0:58:13.600 --> 0:58:17.959
<v Speaker 1>the modern age. Yeah, yeah, it's um, you know, it's

0:58:18.080 --> 0:58:21.600
<v Speaker 1>pretty pretty straightforward helmet with a bit of a bit

0:58:21.640 --> 0:58:24.720
<v Speaker 1>of a cap bill at the front which would have

0:58:25.080 --> 0:58:27.400
<v Speaker 1>i guess you know, shaded the eyes a bit but

0:58:27.440 --> 0:58:30.360
<v Speaker 1>also protected the eyes, and then you have some cheek

0:58:30.400 --> 0:58:32.720
<v Speaker 1>plates as well. But this is this is generally when

0:58:32.720 --> 0:58:36.400
<v Speaker 1>you see depictions of the Roman republic Um. You know,

0:58:36.480 --> 0:58:38.960
<v Speaker 1>centurions and whatnot. This is generally what you see on

0:58:39.040 --> 0:58:41.640
<v Speaker 1>their head, but not like the big horse hair adornments

0:58:41.680 --> 0:58:45.360
<v Speaker 1>and stuff with all the fluff on top. Right. But

0:58:45.360 --> 0:58:46.960
<v Speaker 1>but like you know, I guess the thing about any

0:58:46.960 --> 0:58:48.880
<v Speaker 1>of these helmets is you can always add fluff to

0:58:48.920 --> 0:58:51.120
<v Speaker 1>them if you want. You can always doll it up

0:58:51.120 --> 0:58:54.440
<v Speaker 1>a little bit. So thus far wrapping it up here

0:58:54.480 --> 0:58:58.080
<v Speaker 1>for this episode, anyway, we've discussed you know, the basic

0:58:58.160 --> 0:59:01.880
<v Speaker 1>idea of what a helmet is, where that idea comes from,

0:59:02.040 --> 0:59:04.760
<v Speaker 1>and to the extent to which we can really consider

0:59:04.800 --> 0:59:08.880
<v Speaker 1>it a human phenomenon. And uh, you know, there's a

0:59:08.920 --> 0:59:10.880
<v Speaker 1>lot more to explore here. So I think we're gonna

0:59:10.880 --> 0:59:13.040
<v Speaker 1>come back in a second episode. We we'll discuss some

0:59:13.120 --> 0:59:18.000
<v Speaker 1>more unique helmets from history. Uh, perhaps some findings on

0:59:18.160 --> 0:59:21.960
<v Speaker 1>just how effective some helmets have been. Uh So just

0:59:22.040 --> 0:59:24.920
<v Speaker 1>strap in, strap your helmet on, and stick with us.

0:59:25.280 --> 0:59:27.320
<v Speaker 1>I can't wait. In the meantime, if you like to

0:59:27.400 --> 0:59:29.560
<v Speaker 1>check out other episodes of Stuff to Blow your mind,

0:59:29.880 --> 0:59:32.240
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0:59:32.280 --> 0:59:34.640
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0:59:35.000 --> 0:59:38.600
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0:59:38.640 --> 0:59:41.920
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0:59:41.920 --> 0:59:44.720
<v Speaker 1>audio producer Seth Nicholas Johnson. If you would like to

0:59:44.720 --> 0:59:46.960
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0:59:47.000 --> 0:59:49.320
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0:59:49.440 --> 0:59:52.360
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0:59:52.440 --> 1:00:02.360
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