WEBVTT - From the Vault: The Spacing Guild of Dune

0:00:05.720 --> 0:00:08.200
<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. My name

0:00:08.240 --> 0:00:11.520
<v Speaker 1>is Robert Lamb and I'm Joe McCormick, and it's Saturday.

0:00:11.520 --> 0:00:15.440
<v Speaker 1>Time for an episode from the Vault. This one originally

0:00:15.520 --> 0:00:19.840
<v Speaker 1>aired on November eleven, and this was about the Spacing

0:00:19.920 --> 0:00:22.640
<v Speaker 1>Guild of Dune, following up on the last week's Vault

0:00:22.640 --> 0:00:26.280
<v Speaker 1>episode about the Benny Jesserit. That's right, more Done content.

0:00:26.800 --> 0:00:28.360
<v Speaker 1>This one, of course, was a lot of fun to

0:00:28.400 --> 0:00:31.400
<v Speaker 1>put together and these I should also point out this

0:00:31.480 --> 0:00:33.680
<v Speaker 1>is also mentioned in these episodes, but there were a

0:00:33.720 --> 0:00:36.200
<v Speaker 1>pair of older episodes that we've done many years before

0:00:36.880 --> 0:00:39.000
<v Speaker 1>about the science of doone, where we talked about things

0:00:39.040 --> 0:00:41.400
<v Speaker 1>like still suits and sand worms. So this was kind

0:00:41.400 --> 0:00:43.400
<v Speaker 1>of a return to that series. And who knows when

0:00:44.440 --> 0:00:47.280
<v Speaker 1>Done Part two comes out in theaters eventually, maybe we'll

0:00:47.560 --> 0:00:49.640
<v Speaker 1>we'll find a good excuse to dive back into the

0:00:49.680 --> 0:00:53.400
<v Speaker 1>Done universe. Hey, maybe your listeners out there have ideas

0:00:53.400 --> 0:00:55.920
<v Speaker 1>about what we could tackle. Listen to these episodes and

0:00:56.000 --> 0:01:01.560
<v Speaker 1>let us know. Welcome to Stuff to Blow your Mind,

0:01:01.760 --> 0:01:11.160
<v Speaker 1>the production of My Heart Radio. Hey, welcome to Stuff

0:01:11.200 --> 0:01:13.880
<v Speaker 1>to Blow your Mind. My name is Robert Lamb and

0:01:13.920 --> 0:01:17.600
<v Speaker 1>I'm Joe McCormick. And on this podcast we never stopped doning,

0:01:17.680 --> 0:01:20.200
<v Speaker 1>so it's done yet again. This is part two of

0:01:20.280 --> 0:01:23.400
<v Speaker 1>the Dune series that we started earlier this week. So

0:01:23.440 --> 0:01:25.679
<v Speaker 1>in the last episode we talked about the Bennie Jessert

0:01:25.800 --> 0:01:29.280
<v Speaker 1>and a bit about the neuroscience of pain, and today

0:01:29.280 --> 0:01:31.800
<v Speaker 1>we're here to talk about what more Bennie Jesser. Maybe

0:01:31.840 --> 0:01:35.000
<v Speaker 1>some spacing Guild stuff. Yeah, that's right. We're going to

0:01:35.040 --> 0:01:37.199
<v Speaker 1>pick up where we left off with the Bennie Jesser

0:01:37.280 --> 0:01:39.120
<v Speaker 1>and then we're going to move on to the Spacing

0:01:39.160 --> 0:01:42.880
<v Speaker 1>Guild um. And I think the place I'd like to

0:01:42.959 --> 0:01:45.200
<v Speaker 1>start is to come back to something we touched on

0:01:45.319 --> 0:01:47.760
<v Speaker 1>in last episode, and that is the idea that the

0:01:47.760 --> 0:01:52.640
<v Speaker 1>Bennie Jesser are chiefly concerned with politics right now. We

0:01:53.040 --> 0:01:55.560
<v Speaker 1>offered some caveats about that in the last episode, and

0:01:55.560 --> 0:01:58.200
<v Speaker 1>that we often hear the word politics and think of

0:01:58.240 --> 0:02:02.320
<v Speaker 1>like electoral democratic politics. Uh. The political situation in the

0:02:02.360 --> 0:02:06.360
<v Speaker 1>Done universe is is not so lucky to have democratic

0:02:06.360 --> 0:02:10.359
<v Speaker 1>electoral politics. They've got some kind of weird um hybrid

0:02:10.560 --> 0:02:16.040
<v Speaker 1>uh technological feudalism that has like an an emperor on top,

0:02:16.080 --> 0:02:19.520
<v Speaker 1>and then there are there's like an aristocracy of of

0:02:19.680 --> 0:02:24.160
<v Speaker 1>landed nobles, essentially houses who control planets as their fiefdoms.

0:02:24.639 --> 0:02:29.560
<v Speaker 1>And then there's also a pretty large input from trade guilds,

0:02:29.639 --> 0:02:33.799
<v Speaker 1>primarily the Spacing Guild, which controls the monopoly over the

0:02:33.800 --> 0:02:37.800
<v Speaker 1>the economy of interstellar travel. Yeah. So, um, yeah, if

0:02:37.800 --> 0:02:40.280
<v Speaker 1>you need a if you need a refresh. Uh, certainly

0:02:40.280 --> 0:02:43.560
<v Speaker 1>we went over the world of Doune in the last episode. Uh,

0:02:43.600 --> 0:02:45.240
<v Speaker 1>so go back and listen to that one if you

0:02:45.240 --> 0:02:48.360
<v Speaker 1>you didn't have a chance to. So. One of the

0:02:48.400 --> 0:02:50.480
<v Speaker 1>books that I was looking at for this was that

0:02:50.600 --> 0:02:56.160
<v Speaker 1>was another fun um collection of done essays. Uh. The

0:02:56.160 --> 0:02:59.960
<v Speaker 1>book titled Dune in Philosophy, and in it philosophy professor

0:03:00.120 --> 0:03:03.679
<v Speaker 1>Jeffrey Nicholas who also edited the book. He examines the

0:03:03.880 --> 0:03:07.959
<v Speaker 1>topic of the benegessriate in facing the gom Jabbar test.

0:03:08.520 --> 0:03:10.680
<v Speaker 1>He touches, you know, on the point that they that

0:03:10.720 --> 0:03:14.000
<v Speaker 1>they make in this you know conversation between Paul and

0:03:14.040 --> 0:03:17.200
<v Speaker 1>the Reverend mother that the Benigessa are concerned with politics.

0:03:17.280 --> 0:03:19.840
<v Speaker 1>But uh, Nicholas points out that that what we're talking

0:03:19.919 --> 0:03:25.240
<v Speaker 1>about here with politics is politics in Aristotle's sense of

0:03:25.280 --> 0:03:29.639
<v Speaker 1>the world. Word um. Political science one of the three

0:03:29.680 --> 0:03:35.000
<v Speaker 1>sciences he outlined alongside contemplative science, which would have included

0:03:35.040 --> 0:03:39.000
<v Speaker 1>both physics and metaphysics and practical science. So there's a

0:03:39.000 --> 0:03:41.960
<v Speaker 1>lot of talk about tripods uh in you know, in

0:03:42.000 --> 0:03:46.040
<v Speaker 1>the the order of things in Dune um and and

0:03:46.080 --> 0:03:47.760
<v Speaker 1>so in a way that kind of matches up, I

0:03:47.760 --> 0:03:51.920
<v Speaker 1>guess very loosely with with Aristotle's three prompt approach to

0:03:52.040 --> 0:03:54.800
<v Speaker 1>understanding the universe. Man, I have not looked at that

0:03:54.840 --> 0:03:57.800
<v Speaker 1>philosophy of Dune book, but that sounds interesting. So does

0:03:57.840 --> 0:04:00.280
<v Speaker 1>it get into like the what is the philosophic fickle

0:04:00.280 --> 0:04:05.920
<v Speaker 1>outlook of Baron Harconan and stuff? You know, And there's

0:04:05.920 --> 0:04:08.120
<v Speaker 1>a lot of fun stuff, and there's definitely some hobbs.

0:04:08.200 --> 0:04:10.000
<v Speaker 1>I know, I'll touch on some hobs here in a bit,

0:04:10.880 --> 0:04:13.960
<v Speaker 1>but there's also, um, there's also one let's see what

0:04:14.120 --> 0:04:17.719
<v Speaker 1>is it? Uh? I think it's something like, you know,

0:04:17.880 --> 0:04:20.719
<v Speaker 1>basically like one article walks through the various houses and

0:04:20.760 --> 0:04:22.760
<v Speaker 1>factions and talks about how they would have been thought

0:04:22.800 --> 0:04:26.440
<v Speaker 1>off by uh, say Socrates or whoever. So it's it's

0:04:26.440 --> 0:04:29.839
<v Speaker 1>a fun read. So, you know, one of the things

0:04:29.880 --> 0:04:32.960
<v Speaker 1>about Aristotle is is that there is a there's a

0:04:33.000 --> 0:04:36.040
<v Speaker 1>quote that's often attributed to him, uh, pretty famous to

0:04:36.040 --> 0:04:40.600
<v Speaker 1>the Aristotle quote man is by nature a political animal. Yeah,

0:04:40.640 --> 0:04:43.800
<v Speaker 1>And I think this is an interesting quote, partially in

0:04:43.880 --> 0:04:46.920
<v Speaker 1>how I think it is often misunderstood because I think

0:04:47.200 --> 0:04:49.520
<v Speaker 1>a lot of times people take that quote to mean

0:04:50.240 --> 0:04:53.360
<v Speaker 1>that that Aristotle was saying that man is the only

0:04:53.440 --> 0:04:57.039
<v Speaker 1>political animal, which he does not mean. He actually mentions

0:04:57.120 --> 0:05:00.680
<v Speaker 1>other animals as political animals as well. Yeah. He he

0:05:00.760 --> 0:05:03.280
<v Speaker 1>also refers to, you know, use social insects and so

0:05:03.360 --> 0:05:07.240
<v Speaker 1>forth as as being political animals. Again, one of the

0:05:07.240 --> 0:05:09.039
<v Speaker 1>reasons this is interesting to come back to this is

0:05:09.080 --> 0:05:11.480
<v Speaker 1>because the benegestent that are big about talking about the

0:05:11.480 --> 0:05:15.800
<v Speaker 1>difference between humans and animals, and given their focus on politics,

0:05:16.040 --> 0:05:18.520
<v Speaker 1>we can't help it go in this direction. Okay, But

0:05:18.640 --> 0:05:21.120
<v Speaker 1>so what did he mean by saying this? Then? Well,

0:05:21.160 --> 0:05:22.599
<v Speaker 1>I was reading a little bit more about this, and

0:05:22.600 --> 0:05:24.280
<v Speaker 1>apparently this is this is an area where you can

0:05:24.279 --> 0:05:26.680
<v Speaker 1>get into some amount of debate and we're not going

0:05:26.720 --> 0:05:30.560
<v Speaker 1>to go, uh, there's this a certain amount of philosophical

0:05:30.600 --> 0:05:32.920
<v Speaker 1>back and forth on this. But I was looking at

0:05:32.920 --> 0:05:35.920
<v Speaker 1>a paper from Cheryl E. A Body, Uh, And it

0:05:36.080 --> 0:05:40.440
<v Speaker 1>was the article Higher and Lower Political Animals published in

0:05:40.480 --> 0:05:44.080
<v Speaker 1>the Journal of Animal Ethics in two six and she

0:05:44.160 --> 0:05:48.080
<v Speaker 1>writes that that Aristotle considered man's impulse towards partnership with

0:05:48.120 --> 0:05:50.240
<v Speaker 1>others to be the most important, and that it is

0:05:50.279 --> 0:05:54.280
<v Speaker 1>only through these partnerships that happiness is possible. Uh So,

0:05:54.360 --> 0:05:56.320
<v Speaker 1>I mean it sounds to me like, you know, that

0:05:56.360 --> 0:06:00.760
<v Speaker 1>means that the benegestion are all about happiness obviously, um

0:06:00.920 --> 0:06:04.839
<v Speaker 1>right right right right up there out And uh Aristotle

0:06:04.839 --> 0:06:08.960
<v Speaker 1>broke this down across the different dimensions um of of

0:06:08.960 --> 0:06:12.520
<v Speaker 1>our interactions with other people, at the household level, at

0:06:12.520 --> 0:06:16.159
<v Speaker 1>the village level, and then at the what he considered

0:06:16.240 --> 0:06:19.680
<v Speaker 1>kind of the ultimate level. The Polish a collection of

0:06:19.760 --> 0:06:22.320
<v Speaker 1>human beings who lived together through the creation of laws

0:06:22.360 --> 0:06:24.919
<v Speaker 1>allowing them all to survive and flourish. And this is

0:06:24.920 --> 0:06:28.440
<v Speaker 1>where we get politics. As the word politics. I think

0:06:28.440 --> 0:06:30.080
<v Speaker 1>there's a pretty good case to be made that the

0:06:30.160 --> 0:06:34.479
<v Speaker 1>Aristotle is onto something here about the fundamental nature of humankind,

0:06:34.640 --> 0:06:38.920
<v Speaker 1>that sort of um that what makes us really special

0:06:39.200 --> 0:06:43.159
<v Speaker 1>is our ability to cooperate with one another. And it's

0:06:43.200 --> 0:06:46.440
<v Speaker 1>not that other animals lack the ability to cooperate with

0:06:46.480 --> 0:06:48.279
<v Speaker 1>one another. I mean you might say that is say,

0:06:48.320 --> 0:06:52.080
<v Speaker 1>like a youth social insect colony coordinates their activities even

0:06:52.120 --> 0:06:56.839
<v Speaker 1>better than humans can. But humans have have much richer

0:06:56.880 --> 0:07:00.479
<v Speaker 1>ways of cooperating with one another than even say, you

0:07:00.600 --> 0:07:03.840
<v Speaker 1>social insects do, because we have things like language, which

0:07:03.839 --> 0:07:09.400
<v Speaker 1>allows us to very very minutely coordinate our behaviors and

0:07:09.480 --> 0:07:13.680
<v Speaker 1>cooperate in ways that are have levels of complexity you

0:07:13.720 --> 0:07:19.080
<v Speaker 1>couldn't really imagine without something like language. Yeah. So, Nick Nicholas,

0:07:19.120 --> 0:07:22.880
<v Speaker 1>coming back to his paper, rights that Aristotle considered politics

0:07:23.040 --> 0:07:25.920
<v Speaker 1>a place for human practical reason to flourish. So it

0:07:26.000 --> 0:07:28.600
<v Speaker 1>is the ideal place, not for everyone, but for the

0:07:28.640 --> 0:07:33.800
<v Speaker 1>best minds to busy themselves. And um, you know, thinking

0:07:33.880 --> 0:07:36.960
<v Speaker 1>thinking again to the Done universe. It's easy to to

0:07:37.080 --> 0:07:42.160
<v Speaker 1>focus on all the uh at times dystopian aspects of it,

0:07:42.280 --> 0:07:46.360
<v Speaker 1>and the war and the intrigue, but you know, it

0:07:46.440 --> 0:07:51.600
<v Speaker 1>is a pretty cooperative interplanetary empire when you look at

0:07:51.640 --> 0:07:53.960
<v Speaker 1>it from a certain perspective. You know, I mean, they

0:07:54.560 --> 0:07:57.640
<v Speaker 1>have managed to not annihilate each other with atomic weapons.

0:07:57.680 --> 0:08:00.480
<v Speaker 1>They have this uh this, you know, this this, um,

0:08:00.480 --> 0:08:04.360
<v Speaker 1>this treaty in place. Um. Even though there's a great

0:08:04.440 --> 0:08:09.280
<v Speaker 1>deal of inequality in the Dune universe. Um, they're all

0:08:09.480 --> 0:08:13.400
<v Speaker 1>all these factions are working more or less together. Well yeah,

0:08:13.440 --> 0:08:16.320
<v Speaker 1>and I think you can see those dualities all throughout

0:08:16.320 --> 0:08:18.960
<v Speaker 1>real history as well. I mean, look at any number

0:08:19.040 --> 0:08:21.520
<v Speaker 1>of empires you can think of the Roman Empire or

0:08:21.560 --> 0:08:24.080
<v Speaker 1>the British Empire. I mean, all of these are at

0:08:24.120 --> 0:08:28.480
<v Speaker 1>the same time kind of marvelous achievements of cooperation and

0:08:28.560 --> 0:08:31.960
<v Speaker 1>coordination at the same time that they are brutal engines

0:08:31.960 --> 0:08:35.120
<v Speaker 1>of oppression. Yeah. Now, a body discusses the same thing

0:08:35.160 --> 0:08:37.160
<v Speaker 1>that you mentioned that you know, some that we've discussed

0:08:37.160 --> 0:08:39.640
<v Speaker 1>just a second ago. That you know, some take Aristotle

0:08:39.640 --> 0:08:42.640
<v Speaker 1>to mean that non human animals cannot be political. Others

0:08:42.679 --> 0:08:45.120
<v Speaker 1>see it as the view that humans are merely more

0:08:45.160 --> 0:08:49.840
<v Speaker 1>political than any non human animal. But again, Aristotle puts

0:08:49.840 --> 0:08:53.600
<v Speaker 1>a great deal that emphasis on language. Um and uh

0:08:54.080 --> 0:08:59.079
<v Speaker 1>yeah it is. Language is key to the human realm

0:08:59.120 --> 0:09:03.480
<v Speaker 1>of politics. Um in in good ways and bad ways. Well, yeah,

0:09:03.520 --> 0:09:07.640
<v Speaker 1>a language allows for a complexity of coordination. That is,

0:09:08.000 --> 0:09:10.520
<v Speaker 1>uh that that of course can serve both good and

0:09:10.600 --> 0:09:14.520
<v Speaker 1>bad end. So it allows for extremely complex coordination to

0:09:14.760 --> 0:09:17.360
<v Speaker 1>service of the greater good and helping one another, but

0:09:17.480 --> 0:09:21.800
<v Speaker 1>also to uh, you know, ever richer layers of deception

0:09:21.920 --> 0:09:25.520
<v Speaker 1>than than could be imagined by any other kind of animal. Yeah,

0:09:25.600 --> 0:09:27.199
<v Speaker 1>I mean I've seen him pointed out that one of

0:09:27.240 --> 0:09:29.760
<v Speaker 1>the things that our language does is it allows us

0:09:29.800 --> 0:09:34.160
<v Speaker 1>to share uh particular points of view with others, perceptions

0:09:34.200 --> 0:09:37.000
<v Speaker 1>of of of what's working, what's not working, of what's

0:09:37.000 --> 0:09:41.040
<v Speaker 1>bringing us pleasure and what's bringing us pain. Now, I

0:09:41.040 --> 0:09:44.280
<v Speaker 1>want to come back to the Benigested distinction of humans

0:09:44.280 --> 0:09:46.880
<v Speaker 1>and animals again. This is you know, they're very much

0:09:46.880 --> 0:09:50.439
<v Speaker 1>of of the mindset. Don't be an animal, be a human? Uh.

0:09:50.520 --> 0:09:54.360
<v Speaker 1>And the reverend mother tells Uh Paul that the test

0:09:54.480 --> 0:09:58.280
<v Speaker 1>is about seeing if he is human or not UM

0:09:58.520 --> 0:10:01.520
<v Speaker 1>and the Beniegestor training seems to a larger degree revolve

0:10:01.559 --> 0:10:04.200
<v Speaker 1>around the high application of reason in a way that

0:10:04.320 --> 0:10:08.200
<v Speaker 1>overpowers animal instincts. Again that the example that has thrown

0:10:08.200 --> 0:10:10.800
<v Speaker 1>out as the animal choose its leg off if it's

0:10:10.800 --> 0:10:15.800
<v Speaker 1>cotton a trap, but the human, the political animal par excellence,

0:10:16.120 --> 0:10:20.400
<v Speaker 1>plots and practices politics over the fact of it's entrapment. Well,

0:10:20.400 --> 0:10:23.439
<v Speaker 1>in fact, the very example she gives is one of deception.

0:10:23.559 --> 0:10:27.200
<v Speaker 1>Remember that he would feign death in order to attract

0:10:27.240 --> 0:10:30.560
<v Speaker 1>the trapper and then and then strike out and kill him. Yes,

0:10:30.679 --> 0:10:33.480
<v Speaker 1>and of course this is uh in a way this

0:10:33.520 --> 0:10:37.160
<v Speaker 1>foreshadows what is to come. Uh. In the novel Dune,

0:10:37.280 --> 0:10:43.120
<v Speaker 1>because the trades acquisition of Aracus is widely seen as

0:10:43.120 --> 0:10:47.920
<v Speaker 1>a trap, and and Paul's father um to To as

0:10:48.000 --> 0:10:51.160
<v Speaker 1>not not entirely by his own choice, ends up in

0:10:51.160 --> 0:10:54.920
<v Speaker 1>the position of the animal that must strike out from

0:10:54.920 --> 0:10:59.000
<v Speaker 1>the trap in an attempt to punish his oppressor. Uh.

0:10:59.040 --> 0:11:02.040
<v Speaker 1>It ends up not quite working, but it's it's again

0:11:02.080 --> 0:11:04.600
<v Speaker 1>one of the great scenes in the book. And and

0:11:04.640 --> 0:11:09.120
<v Speaker 1>I thought a wonderfully um recreated scene in the recent

0:11:09.200 --> 0:11:12.320
<v Speaker 1>film adaptation. Now coming back to the philosophy of of

0:11:12.400 --> 0:11:16.520
<v Speaker 1>Dune book, Nicholas uses the com Jabar awareness test to

0:11:16.559 --> 0:11:19.400
<v Speaker 1>make a point about the current state of humanity in

0:11:19.400 --> 0:11:22.800
<v Speaker 1>our world, the real world, in particular the environmental pair

0:11:22.840 --> 0:11:25.920
<v Speaker 1>al we face. Um. He says, you know this, this

0:11:26.040 --> 0:11:27.920
<v Speaker 1>is the trap. We are the trap, but we are

0:11:28.000 --> 0:11:31.640
<v Speaker 1>arguably not actually human enough, not aware of our place

0:11:31.679 --> 0:11:34.280
<v Speaker 1>in the world and our connections to one another. Uh

0:11:34.320 --> 0:11:37.960
<v Speaker 1>to act in the best interests of the city. Uh. Quote.

0:11:38.320 --> 0:11:42.360
<v Speaker 1>Herbert's philosophy of the human warns against two things, being

0:11:42.440 --> 0:11:45.480
<v Speaker 1>animal and being a slave. As animals, we may be

0:11:45.640 --> 0:11:48.320
<v Speaker 1>enslaved by our animal desires, but there is a different

0:11:48.360 --> 0:11:52.280
<v Speaker 1>slavery being a slave to the machine. The Butalerrian Jahad

0:11:52.360 --> 0:11:55.720
<v Speaker 1>freed humanity. It freed beings from enslavement to machines, and

0:11:55.800 --> 0:11:59.560
<v Speaker 1>it freed us to develop our human talents. Herbert isn't

0:11:59.600 --> 0:12:03.960
<v Speaker 1>asking to abandon our favorite playthings iPod, computer and game systems.

0:12:04.280 --> 0:12:07.160
<v Speaker 1>He's challenging us to find out how to use those

0:12:07.200 --> 0:12:10.160
<v Speaker 1>toys to live a human life. The warning is not

0:12:10.280 --> 0:12:14.720
<v Speaker 1>to stagnate. Now, if we're thinking about environmental catastrophe, you

0:12:14.760 --> 0:12:17.480
<v Speaker 1>know it. It may also seem counterintuitive to think of

0:12:17.520 --> 0:12:21.000
<v Speaker 1>politics as the answer, obviously, but but you know, there

0:12:21.000 --> 0:12:23.280
<v Speaker 1>are more than enough examples in our modern world of

0:12:23.400 --> 0:12:27.600
<v Speaker 1>political barriers to environmental action. But of course it is

0:12:27.640 --> 0:12:30.520
<v Speaker 1>through politics, certainly in the Aristotle sense of the word,

0:12:30.760 --> 0:12:33.640
<v Speaker 1>that anything has done for the greater good of humanity. Yeah,

0:12:33.640 --> 0:12:36.120
<v Speaker 1>and a very crude since I think this analogy works.

0:12:36.480 --> 0:12:40.839
<v Speaker 1>Doing something about, say, environmental problems which will eventually cause

0:12:40.920 --> 0:12:44.640
<v Speaker 1>harm to do lots of people or to everyone may

0:12:44.720 --> 0:12:47.800
<v Speaker 1>require some kind of initial investment. It's it's sort of

0:12:47.840 --> 0:12:51.120
<v Speaker 1>like the marshmallow test, but for you know, but for

0:12:51.280 --> 0:12:54.080
<v Speaker 1>people as a whole, like, can can you actually do

0:12:54.160 --> 0:12:56.480
<v Speaker 1>the thing that's going to get you a better outcome

0:12:56.520 --> 0:12:58.720
<v Speaker 1>in the long run? If it hurts you a little

0:12:58.720 --> 0:13:01.200
<v Speaker 1>bit in the short run, A lot of times the

0:13:01.200 --> 0:13:05.680
<v Speaker 1>answer is no. Now, right after I UM was looking

0:13:05.720 --> 0:13:08.440
<v Speaker 1>at this material, I just happened to be watching a

0:13:08.480 --> 0:13:12.320
<v Speaker 1>ted X talk for for other reasons, UM, and it's

0:13:12.360 --> 0:13:15.720
<v Speaker 1>one from Jill Bolt Taylor, author of My Stroke of Insight,

0:13:15.960 --> 0:13:19.560
<v Speaker 1>a brain scientists personal journey. UM. I think we've mentioned

0:13:19.559 --> 0:13:23.080
<v Speaker 1>her on the show before. She had this UM this

0:13:23.200 --> 0:13:26.239
<v Speaker 1>journey to recover from a stroke and wrote about it

0:13:26.640 --> 0:13:31.600
<v Speaker 1>quite interesting. But this particular talk was the nero and

0:13:31.880 --> 0:13:37.760
<v Speaker 1>anatomical Transformation of the teenage brain from and Taylor's main

0:13:37.800 --> 0:13:40.320
<v Speaker 1>points in this concern what happens to the teenage brain,

0:13:40.360 --> 0:13:42.720
<v Speaker 1>but also just the development of the brain in general,

0:13:42.720 --> 0:13:45.160
<v Speaker 1>and I thought some of her points lined up with

0:13:45.240 --> 0:13:47.800
<v Speaker 1>a lot of this Benedjester at thinking in the concept

0:13:47.880 --> 0:13:52.280
<v Speaker 1>of Aristotle's politics. She points out that we are feeling

0:13:52.400 --> 0:13:56.839
<v Speaker 1>animals that think, not thinking animals that feel uh, and

0:13:56.880 --> 0:13:59.440
<v Speaker 1>we are we are all neuro circuitry. That's something that

0:13:59.480 --> 0:14:02.600
<v Speaker 1>she drives home. And as such, we think thoughts, we

0:14:02.640 --> 0:14:05.839
<v Speaker 1>then feel emotions based on those thoughts, and then we

0:14:05.920 --> 0:14:11.240
<v Speaker 1>run physiological responses to those emotions and for sustained or

0:14:11.320 --> 0:14:16.080
<v Speaker 1>recurring psychological responses such as anger. We wind up running

0:14:16.080 --> 0:14:18.840
<v Speaker 1>the same thoughts over and over again to reproduce those

0:14:18.880 --> 0:14:22.560
<v Speaker 1>same results. And she drives something that you know, we

0:14:22.600 --> 0:14:24.520
<v Speaker 1>have we have an ability to pick and choose what's

0:14:24.520 --> 0:14:27.680
<v Speaker 1>going on inside of our heads. Uh. And she sums

0:14:27.680 --> 0:14:29.480
<v Speaker 1>it up by saying, you know, again, we are we

0:14:29.520 --> 0:14:32.360
<v Speaker 1>are feeling creatures who think, uh, we tend to be

0:14:32.400 --> 0:14:35.480
<v Speaker 1>more concerned with the me rather than the we. Uh.

0:14:35.480 --> 0:14:37.960
<v Speaker 1>And and in this we fall short of the idea

0:14:38.160 --> 0:14:41.440
<v Speaker 1>of that polus of the of the city uh that

0:14:41.680 --> 0:14:45.880
<v Speaker 1>Aristotle writes about. So I think it's interesting to think

0:14:45.920 --> 0:14:52.720
<v Speaker 1>about like political action coming together, communal responses, planning towards um,

0:14:53.320 --> 0:14:56.480
<v Speaker 1>you know, future problems. Is that these are things that

0:14:56.920 --> 0:15:00.720
<v Speaker 1>on one hand, they're difficult for individuals to do at times,

0:15:00.760 --> 0:15:02.680
<v Speaker 1>but on the other hand, like this is this is

0:15:02.720 --> 0:15:04.840
<v Speaker 1>something that humans do excel at. I mean, we're not

0:15:05.480 --> 0:15:07.440
<v Speaker 1>we're not, you know, we don't have the same level

0:15:07.480 --> 0:15:11.920
<v Speaker 1>of efficiency compared to you social insects certainly, but um.

0:15:12.080 --> 0:15:14.400
<v Speaker 1>But it is one of the strengths of humanity that

0:15:14.400 --> 0:15:18.520
<v Speaker 1>that you know, virtually anything that we consider great in

0:15:18.520 --> 0:15:21.440
<v Speaker 1>in human culture, uh, you know, and and um and

0:15:21.480 --> 0:15:25.120
<v Speaker 1>in the history of our civilizations, it has been is

0:15:25.200 --> 0:15:28.240
<v Speaker 1>due to people working together and bringing things out of that.

0:15:28.640 --> 0:15:32.200
<v Speaker 1>But it's also interesting the way that um, the use

0:15:32.240 --> 0:15:35.080
<v Speaker 1>of politics and the Benny Jesser it since I guess

0:15:35.120 --> 0:15:39.640
<v Speaker 1>reflects both types of both ways of thinking about the words.

0:15:39.680 --> 0:15:42.720
<v Speaker 1>So on the one hand, you have them sort of

0:15:42.960 --> 0:15:46.840
<v Speaker 1>executing long term plans through massive cooperation of they're they're

0:15:46.880 --> 0:15:51.200
<v Speaker 1>they're coordinating activities on a galactic scale, uh, to try

0:15:51.200 --> 0:15:54.200
<v Speaker 1>to serve some goal in the end. But you could

0:15:54.240 --> 0:15:57.760
<v Speaker 1>also see them as I think quite accurately, ruthless power

0:15:57.840 --> 0:16:01.320
<v Speaker 1>seekers within a ruthless system, and that those are both

0:16:01.360 --> 0:16:05.080
<v Speaker 1>true at the same time. Yeah, yeah, absolutely, yeah, they're

0:16:05.120 --> 0:16:10.640
<v Speaker 1>they're definitely you know, engaging in shadow government conspiracies. They

0:16:10.640 --> 0:16:14.800
<v Speaker 1>are they're manipulating uh, pretty much anyone they come into

0:16:14.880 --> 0:16:17.640
<v Speaker 1>contact with to certain degrees. But then then they also

0:16:17.680 --> 0:16:21.720
<v Speaker 1>have these goals of creating some sort of a human

0:16:22.320 --> 0:16:26.680
<v Speaker 1>supercomputer that will you know, bring about some sort of balance,

0:16:27.160 --> 0:16:29.360
<v Speaker 1>uh and if you know, long term success for the

0:16:29.440 --> 0:16:32.000
<v Speaker 1>human species. But then again, I guess that's that is

0:16:32.040 --> 0:16:35.640
<v Speaker 1>often if you if you if you look at at

0:16:35.720 --> 0:16:37.840
<v Speaker 1>today's politics, I mean that is often the case, right,

0:16:37.880 --> 0:16:40.440
<v Speaker 1>I mean, there's you'll see politics who yeah, have some

0:16:40.520 --> 0:16:43.680
<v Speaker 1>sort of a particular aim or goal that they talk

0:16:43.760 --> 0:16:47.800
<v Speaker 1>about that lines up with other people's estimations of what

0:16:47.920 --> 0:16:51.080
<v Speaker 1>could make the world a better place. Um, but then

0:16:51.120 --> 0:16:53.640
<v Speaker 1>they've also got to play that political game. Uh. And

0:16:53.680 --> 0:16:55.480
<v Speaker 1>you can, I can, you know, you can argue, well,

0:16:55.520 --> 0:16:58.320
<v Speaker 1>they have to play that political game in order to

0:16:58.320 --> 0:17:00.400
<v Speaker 1>to do this thing or to attempt to do this thing.

0:17:00.720 --> 0:17:02.960
<v Speaker 1>But then you also wonder, like, what is the actual

0:17:03.080 --> 0:17:06.159
<v Speaker 1>driving force is it? Is it the the good thing

0:17:06.240 --> 0:17:08.040
<v Speaker 1>you want to do for the world, the change you

0:17:08.080 --> 0:17:11.520
<v Speaker 1>want to you want to enact, or is it that

0:17:11.600 --> 0:17:17.320
<v Speaker 1>game and that that's that continual you know grasp for power. Well,

0:17:17.359 --> 0:17:20.000
<v Speaker 1>you know. On on on one hand, I uh, I

0:17:20.040 --> 0:17:22.840
<v Speaker 1>feel a draw towards optimism, you know, I want to

0:17:22.880 --> 0:17:25.159
<v Speaker 1>be optimistic about that kind of project. But I also

0:17:25.320 --> 0:17:31.560
<v Speaker 1>think that people's real motivating priorities are often determined largely

0:17:31.680 --> 0:17:35.480
<v Speaker 1>by their habits, by what they do day after day.

0:17:35.680 --> 0:17:37.440
<v Speaker 1>And so if you get in the mindset of well,

0:17:37.480 --> 0:17:40.440
<v Speaker 1>I gotta play the game in order to achieve some

0:17:40.520 --> 0:17:42.960
<v Speaker 1>lofty goal that would be for the good of humankind

0:17:43.080 --> 0:17:45.320
<v Speaker 1>or something. I mean, in a way, I guess that

0:17:45.480 --> 0:17:47.639
<v Speaker 1>is what people must do if they want to achieve

0:17:47.640 --> 0:17:50.359
<v Speaker 1>those goals through say, mass action, which has to be

0:17:50.400 --> 0:17:54.440
<v Speaker 1>coordinated through politics probably, But there I think there's always

0:17:54.480 --> 0:17:58.360
<v Speaker 1>a risk of by playing the game, your real values

0:17:58.480 --> 0:18:01.119
<v Speaker 1>become the playing of the game. What is in furtherance

0:18:01.200 --> 0:18:03.199
<v Speaker 1>of playing the game, because that is what you have

0:18:03.280 --> 0:18:05.679
<v Speaker 1>to do day in and day out, right, right, And

0:18:05.720 --> 0:18:07.679
<v Speaker 1>so like in the doone University, you're a member of

0:18:07.680 --> 0:18:10.119
<v Speaker 1>a great house. You you you don't want to just be

0:18:10.200 --> 0:18:13.440
<v Speaker 1>trying to assassinate your rivals just for the sake of assassination.

0:18:13.480 --> 0:18:15.959
<v Speaker 1>It's just because it's just this is the way politics works.

0:18:16.280 --> 0:18:18.280
<v Speaker 1>But if that is what you spend day after day

0:18:18.320 --> 0:18:21.840
<v Speaker 1>doing all the time, I think that ultimately will end

0:18:21.920 --> 0:18:24.800
<v Speaker 1>up defining your main priorities. You know, when when you're

0:18:24.840 --> 0:18:27.520
<v Speaker 1>forced to choose between one thing and another, you'll probably

0:18:27.600 --> 0:18:30.800
<v Speaker 1>choose what's in service of the projects you pursue day

0:18:30.800 --> 0:18:40.560
<v Speaker 1>after day all the time. All right, well, why don't

0:18:40.560 --> 0:18:44.280
<v Speaker 1>we move along to the Spacing Guild and to uh

0:18:44.520 --> 0:18:46.919
<v Speaker 1>to set the stage, I thought we might do uh

0:18:46.960 --> 0:18:49.400
<v Speaker 1>one of these little readings here. Perhaps we can drop

0:18:49.400 --> 0:18:54.440
<v Speaker 1>a little ambience into the audio bed here, and uh

0:18:54.800 --> 0:19:00.359
<v Speaker 1>we'll hear from the Spacing Guild Handbook. Any path that

0:19:00.520 --> 0:19:05.920
<v Speaker 1>narrows future possibilities may become a lethal trap. Humans are

0:19:05.960 --> 0:19:09.080
<v Speaker 1>not threading their way through a maze. They scan a

0:19:09.160 --> 0:19:14.080
<v Speaker 1>vast horizon filled with unique opportunities. The narrowing viewpoint of

0:19:14.080 --> 0:19:17.720
<v Speaker 1>the maze should appeal only to creatures with their noses

0:19:17.880 --> 0:19:23.000
<v Speaker 1>buried in the sand. A point of order, wouldn't burying

0:19:23.040 --> 0:19:25.320
<v Speaker 1>your nose in the sand actually be a good way

0:19:25.359 --> 0:19:30.600
<v Speaker 1>to inhale significant amount of spice and thus proud horizons. Yeah,

0:19:30.600 --> 0:19:32.080
<v Speaker 1>that's why I thought this is a great quote to

0:19:32.119 --> 0:19:34.560
<v Speaker 1>start with, because on one hand, that's the sand, that's

0:19:34.560 --> 0:19:37.800
<v Speaker 1>where all that spices, and uh, you know, that's that's

0:19:37.800 --> 0:19:39.320
<v Speaker 1>what the Guild is all about. And then on the

0:19:39.359 --> 0:19:42.959
<v Speaker 1>other hand, the thing they're saying don't do is the

0:19:43.000 --> 0:19:47.000
<v Speaker 1>main thing that Paul accuses the Spacing Guild of doing

0:19:47.600 --> 0:19:51.560
<v Speaker 1>of you know, of of not considering the vast horizon,

0:19:52.160 --> 0:19:55.560
<v Speaker 1>but but considering the narrow viewpoint of how to avoid

0:19:55.600 --> 0:19:58.879
<v Speaker 1>catastrophes in the near future, and of course, how to

0:19:58.920 --> 0:20:01.639
<v Speaker 1>maintain that spice. You know, this quote actually reminds me

0:20:01.720 --> 0:20:03.639
<v Speaker 1>of something that's brought up in in an essay I'm

0:20:03.680 --> 0:20:05.760
<v Speaker 1>going to get into in a bit by by a

0:20:06.040 --> 0:20:10.280
<v Speaker 1>NASA JPL navigator who has written about the Guild navigators

0:20:10.280 --> 0:20:14.800
<v Speaker 1>in UH in Dune, and one of the concepts he

0:20:14.920 --> 0:20:18.520
<v Speaker 1>talks about in his essay is the difference between UH

0:20:18.800 --> 0:20:22.359
<v Speaker 1>calculating a solution to a problem in a best fit

0:20:22.480 --> 0:20:25.959
<v Speaker 1>fashion or in a first fit fashion. UH. You know,

0:20:26.080 --> 0:20:28.680
<v Speaker 1>these are very different approaches you can have. So one

0:20:28.840 --> 0:20:32.240
<v Speaker 1>says you you keep trying to solve the problem until

0:20:32.280 --> 0:20:36.359
<v Speaker 1>you find the first solution that actually works, and the

0:20:36.440 --> 0:20:39.120
<v Speaker 1>other is you keep trying to solve the problem, going

0:20:39.119 --> 0:20:43.440
<v Speaker 1>through all possible solutions until you have identified the optimal one.

0:20:44.000 --> 0:20:46.480
<v Speaker 1>And of course people think, well, you know, going for

0:20:46.520 --> 0:20:48.439
<v Speaker 1>the best fit path has got to be better, right,

0:20:48.440 --> 0:20:51.160
<v Speaker 1>because some even some successful paths are better than other

0:20:51.200 --> 0:20:55.399
<v Speaker 1>successful paths. But he outlines the fact that for a

0:20:55.480 --> 0:20:57.960
<v Speaker 1>lot of real world type scenarios, even if you have

0:20:58.040 --> 0:21:03.800
<v Speaker 1>supercomputers involved, calculator best fit pathways is sometimes such a

0:21:03.840 --> 0:21:09.000
<v Speaker 1>monumental calculation task that it's functionally impossible. So you know,

0:21:09.240 --> 0:21:13.080
<v Speaker 1>they're saying, we'll be aware of all possibilities, but there's

0:21:13.119 --> 0:21:16.720
<v Speaker 1>also the possibility that being aware of all possibilities puts

0:21:16.760 --> 0:21:19.600
<v Speaker 1>you in a paralyzing state of inaction and in decision,

0:21:19.600 --> 0:21:22.600
<v Speaker 1>because you can never finish doing all the calculations, and

0:21:22.680 --> 0:21:24.680
<v Speaker 1>maybe you would be better to just sort of bury

0:21:24.720 --> 0:21:27.400
<v Speaker 1>your nose whenever you figure out one path that works,

0:21:27.440 --> 0:21:29.760
<v Speaker 1>just do that. Anyway, I guess we can keep that

0:21:29.800 --> 0:21:33.520
<v Speaker 1>in mind as we talked about the Spacing Guild. Yeah, yeah, absolutely, Well,

0:21:33.600 --> 0:21:36.280
<v Speaker 1>let's let's refresh though in the Space and Guild, um

0:21:37.160 --> 0:21:39.120
<v Speaker 1>be because certainly you haven't read the book in a while,

0:21:39.160 --> 0:21:41.800
<v Speaker 1>you might have forgotten some of this and the Spacing

0:21:41.840 --> 0:21:45.560
<v Speaker 1>Guild that they are present in Dune Part one, the

0:21:45.600 --> 0:21:49.680
<v Speaker 1>movie that that just came out last month, but they're

0:21:49.680 --> 0:21:52.480
<v Speaker 1>not maybe not in the forefront of things. So first

0:21:52.480 --> 0:21:55.120
<v Speaker 1>of all, as we mentioned earlier, um, this is one

0:21:55.119 --> 0:21:59.800
<v Speaker 1>of the great mental physical training schools, uh, the Spacing Guild,

0:22:00.160 --> 0:22:03.440
<v Speaker 1>and we're told in Dune that they constituted one leg

0:22:03.480 --> 0:22:07.359
<v Speaker 1>of the political tripod, maintaining the Great Convention. This is

0:22:07.400 --> 0:22:10.280
<v Speaker 1>the truth among all the great Houses and the Imperium

0:22:10.320 --> 0:22:13.800
<v Speaker 1>that banns atomic weaponry and permits these kind of formal

0:22:13.880 --> 0:22:18.359
<v Speaker 1>wars of assassination against rulers and key figures. So that way,

0:22:18.440 --> 0:22:21.879
<v Speaker 1>you know, it's members of great Houses that get strategically

0:22:22.000 --> 0:22:25.560
<v Speaker 1>murdered as opposed to whole populations and planets due to

0:22:25.920 --> 0:22:28.879
<v Speaker 1>you know, a catastrophic use of weapons of mass destruction.

0:22:29.280 --> 0:22:31.720
<v Speaker 1>The other legs of the tripod are the Imperial House

0:22:32.080 --> 0:22:35.360
<v Speaker 1>and the Landstrade. The Landstrade is the body representing all

0:22:35.359 --> 0:22:37.960
<v Speaker 1>of the great houses. Now, by the time of the

0:22:38.200 --> 0:22:41.520
<v Speaker 1>of the events in the novel Dune, the Spacing Guild

0:22:41.720 --> 0:22:45.320
<v Speaker 1>is immensely powerful. They control a monopoly on space travel

0:22:45.359 --> 0:22:49.840
<v Speaker 1>and transport, as well as interplanetary banking and so some

0:22:49.920 --> 0:22:52.600
<v Speaker 1>elements you know, you know, like everything and doing. You

0:22:52.640 --> 0:22:56.360
<v Speaker 1>can easily think of parallels in history. Uh for instance,

0:22:56.359 --> 0:22:59.560
<v Speaker 1>the non military aspects of the Night Templars is there,

0:22:59.600 --> 0:23:02.080
<v Speaker 1>as well as of course that the East India Company,

0:23:02.080 --> 0:23:04.880
<v Speaker 1>the Dutch East India Company, um and and various other

0:23:04.960 --> 0:23:07.640
<v Speaker 1>monopolies you can you can turn to like what happens

0:23:07.880 --> 0:23:12.680
<v Speaker 1>when one group controlled something absolutely or near absolutely. So

0:23:12.800 --> 0:23:15.800
<v Speaker 1>there's something interesting about the fact that the Spacing Guild

0:23:16.280 --> 0:23:19.680
<v Speaker 1>has this monopoly on interstellar travel in the Dune universe,

0:23:19.680 --> 0:23:23.240
<v Speaker 1>which is that, if I understand it correctly, this monopoly

0:23:23.480 --> 0:23:25.840
<v Speaker 1>is handled in a way that that's different than a

0:23:25.840 --> 0:23:29.120
<v Speaker 1>lot of real world monopolies which are maintained in some

0:23:29.160 --> 0:23:33.240
<v Speaker 1>cases by by force, you know, by by like military

0:23:33.400 --> 0:23:36.000
<v Speaker 1>or paramilitary force, saying like no one else may may

0:23:36.040 --> 0:23:40.080
<v Speaker 1>try to compete with with us, or sometimes by just

0:23:40.400 --> 0:23:43.399
<v Speaker 1>like wealth inequality, by saying like, you know, we're the

0:23:43.400 --> 0:23:46.959
<v Speaker 1>only kind of company that that can afford the infrastructure

0:23:47.040 --> 0:23:50.000
<v Speaker 1>to do this. But in the Done universe, it seems

0:23:50.040 --> 0:23:52.840
<v Speaker 1>to be that the monopoly is maintained not by any

0:23:52.880 --> 0:23:56.679
<v Speaker 1>of these conventional methods, but by having a monopoly on

0:23:56.840 --> 0:24:02.640
<v Speaker 1>the Navigators themselves, a monopoly on expertise, right and uh,

0:24:02.680 --> 0:24:05.080
<v Speaker 1>and I guess the depending on how you look at

0:24:05.080 --> 0:24:08.840
<v Speaker 1>the like the nature of the Guild Navigators the Steersman, Yeah,

0:24:08.920 --> 0:24:13.600
<v Speaker 1>like the secrets and the knowledge of their creation, um,

0:24:13.640 --> 0:24:16.439
<v Speaker 1>you know, to whatever extent they are engineered, or to

0:24:16.520 --> 0:24:20.639
<v Speaker 1>whatever extent they are like a product of mass spice consumption.

0:24:21.080 --> 0:24:22.919
<v Speaker 1>And then of course there are there are you know,

0:24:22.960 --> 0:24:25.160
<v Speaker 1>elements there as well as like it's it's about access

0:24:25.200 --> 0:24:29.000
<v Speaker 1>to the spice, um, and the Guild definitely values its

0:24:29.040 --> 0:24:32.640
<v Speaker 1>access to the spice. But one thing I was really

0:24:32.680 --> 0:24:35.280
<v Speaker 1>thinking about when putting together notes for this episode is

0:24:36.040 --> 0:24:39.000
<v Speaker 1>the power of the Guild is um, you know, just

0:24:39.040 --> 0:24:41.920
<v Speaker 1>as everything in a sci fi futuristic world is kind

0:24:41.920 --> 0:24:46.600
<v Speaker 1>of uh you know, blown into into into greater proportions

0:24:46.680 --> 0:24:50.960
<v Speaker 1>and uh, you know, and all like the basically, their

0:24:51.000 --> 0:24:54.439
<v Speaker 1>power is such that if a great house chooses to

0:24:54.520 --> 0:24:57.720
<v Speaker 1>surrender their planet in one of these these squabbles and

0:24:57.760 --> 0:25:01.840
<v Speaker 1>wars of assassins, um they and they want to flee

0:25:01.880 --> 0:25:05.760
<v Speaker 1>beyond the imperium, the Spacing Guild will supply that house

0:25:06.680 --> 0:25:09.320
<v Speaker 1>with just such a far flung planet or you know,

0:25:09.400 --> 0:25:11.919
<v Speaker 1>some territory on a far flung planet that's called a

0:25:11.960 --> 0:25:14.919
<v Speaker 1>two pile. And this is actually referenced in the novel

0:25:15.560 --> 0:25:18.280
<v Speaker 1>when the Trades are trying to figure out what to

0:25:18.320 --> 0:25:22.480
<v Speaker 1>do about this hearkening trap that they've found themselves caught in,

0:25:22.640 --> 0:25:24.920
<v Speaker 1>and one of the options, which they don't really entertain,

0:25:25.040 --> 0:25:26.720
<v Speaker 1>is oh, yeah, we could buy the you know, do

0:25:26.840 --> 0:25:29.960
<v Speaker 1>the rules of uh you know, of of these various treaties.

0:25:30.040 --> 0:25:32.000
<v Speaker 1>We can just go to the Spacing Guild and they

0:25:32.000 --> 0:25:33.920
<v Speaker 1>will take us away to a planet that no one

0:25:33.960 --> 0:25:37.159
<v Speaker 1>else can get to. Um And and I love that

0:25:37.240 --> 0:25:39.679
<v Speaker 1>love this because it reminds us that for the Guild,

0:25:39.720 --> 0:25:42.400
<v Speaker 1>this is a true monopoly. And they're also that their

0:25:42.480 --> 0:25:45.560
<v Speaker 1>space beyond the imperium. But since the Guild are the

0:25:45.600 --> 0:25:48.720
<v Speaker 1>ones who control movement and mapping. They kind of have

0:25:48.800 --> 0:25:53.080
<v Speaker 1>control over the shape of the physical universe for human beings, uh,

0:25:53.160 --> 0:25:57.240
<v Speaker 1>their access to secret worlds and outside space. It almost mirrors,

0:25:57.600 --> 0:26:01.679
<v Speaker 1>you know, theological concepts. That's really interesting and and I

0:26:01.680 --> 0:26:05.560
<v Speaker 1>mean this would essentially be a an unprecedented state of

0:26:05.600 --> 0:26:09.320
<v Speaker 1>affairs in the history of human politics because normally, you know,

0:26:09.359 --> 0:26:12.560
<v Speaker 1>if you get exiled, you have to go somewhere where

0:26:12.640 --> 0:26:15.080
<v Speaker 1>you could be found, and there are probably already going

0:26:15.119 --> 0:26:18.399
<v Speaker 1>to be some people there anyway. But in this case,

0:26:18.480 --> 0:26:21.560
<v Speaker 1>you can get exiled to a place where there's nobody

0:26:21.560 --> 0:26:25.560
<v Speaker 1>there to begin with, and nobody's nobody can ever find you. Yeah,

0:26:25.600 --> 0:26:27.320
<v Speaker 1>it's it's weird how in this case it's like a

0:26:27.400 --> 0:26:31.080
<v Speaker 1>place is not real unless the Guild permits you to

0:26:31.160 --> 0:26:35.160
<v Speaker 1>go there. And and in having this two pile option,

0:26:35.600 --> 0:26:39.560
<v Speaker 1>it allows people to to basically pass out of the

0:26:39.560 --> 0:26:43.040
<v Speaker 1>world of human beings in the imperium and UH and

0:26:43.160 --> 0:26:45.840
<v Speaker 1>exist in in another state, almost like they've entered into

0:26:45.840 --> 0:26:49.640
<v Speaker 1>an afterlife or something. That. Yeah, that's fascinating. So how

0:26:49.640 --> 0:26:51.600
<v Speaker 1>did the Guild come to learn of the use of

0:26:51.640 --> 0:26:54.080
<v Speaker 1>spice and navigation? Well, I was reading about this in

0:26:54.080 --> 0:26:56.600
<v Speaker 1>the Dune Encyclopedia, of course, and they outline a few

0:26:56.600 --> 0:26:59.080
<v Speaker 1>different possibilities, but the basics seems seemed to be that

0:26:59.160 --> 0:27:02.439
<v Speaker 1>they were perhaps just casting around in the wake of

0:27:02.440 --> 0:27:04.560
<v Speaker 1>the Great Revolt in the Great in the wake of

0:27:04.600 --> 0:27:07.680
<v Speaker 1>the Balarian Jahad, looking for just anything that could aid

0:27:07.720 --> 0:27:09.480
<v Speaker 1>them in navigation. You know, what can we do to

0:27:09.600 --> 0:27:13.800
<v Speaker 1>enhance human mental capacity in order to help us handle this?

0:27:14.200 --> 0:27:17.560
<v Speaker 1>And then they discovered the spice or it's also suggested

0:27:17.560 --> 0:27:19.480
<v Speaker 1>that perhaps the Benegester it has something to do with

0:27:19.520 --> 0:27:23.520
<v Speaker 1>this and introduced the spice to them. Um, now, how

0:27:23.520 --> 0:27:26.159
<v Speaker 1>do they use the spice? Well? As we come to

0:27:26.240 --> 0:27:29.880
<v Speaker 1>learn in the Dune series, the steersman or Guild Navigators

0:27:30.240 --> 0:27:34.280
<v Speaker 1>consumed just massive amounts of milange, so much that they

0:27:34.400 --> 0:27:37.600
<v Speaker 1>have been altered into a kind of aquatic mammal that

0:27:37.800 --> 0:27:42.320
<v Speaker 1>breathes and drinks milange. Now, we in the first novel

0:27:42.520 --> 0:27:46.440
<v Speaker 1>don't really get a lot of insight into the Guild navigators,

0:27:46.480 --> 0:27:48.600
<v Speaker 1>Like we don't really see them up close or get

0:27:48.640 --> 0:27:51.359
<v Speaker 1>their perspective. But that's not true in the sequels, right,

0:27:51.400 --> 0:27:53.439
<v Speaker 1>Like I think in the second book, one of the

0:27:53.440 --> 0:27:56.359
<v Speaker 1>main characters is a is a guild navigator am I

0:27:56.440 --> 0:27:59.280
<v Speaker 1>right right right, the the Guild Navigator that we we

0:27:59.320 --> 0:28:04.320
<v Speaker 1>actually see in David lynch Um adaptation, they basically pulled

0:28:04.359 --> 0:28:06.399
<v Speaker 1>the Yeah yeah, they Edric, they pull him out of

0:28:06.400 --> 0:28:09.399
<v Speaker 1>the sequel um and uh, you know, that's probably one

0:28:09.400 --> 0:28:13.200
<v Speaker 1>of the most memorable sequences in that entire film, with

0:28:13.280 --> 0:28:19.639
<v Speaker 1>these very very mutinty um gothy spacing Guild members bringing

0:28:19.640 --> 0:28:23.439
<v Speaker 1>out this great tank in which floats this creature that

0:28:23.560 --> 0:28:28.680
<v Speaker 1>is actually just a human being, but a very exotic

0:28:28.800 --> 0:28:32.880
<v Speaker 1>form of human being brought on by this intense relationship

0:28:33.000 --> 0:28:36.000
<v Speaker 1>with the Spice. Yeah. I love I've always thought that

0:28:36.040 --> 0:28:39.160
<v Speaker 1>was a great choice by Lynch. So he's like, Okay,

0:28:39.200 --> 0:28:42.600
<v Speaker 1>I'm adapting one of the weirdest novels ever into a

0:28:42.640 --> 0:28:46.240
<v Speaker 1>big mainstream motion picture, and uh, I think the thing

0:28:46.320 --> 0:28:49.320
<v Speaker 1>I'm gonna do is insert a scene that's even weirder

0:28:49.360 --> 0:28:52.320
<v Speaker 1>than anything in the book, that is not in the book,

0:28:52.840 --> 0:28:57.680
<v Speaker 1>and put that right at the beginning. As I love it. Yeah,

0:28:57.200 --> 0:29:02.160
<v Speaker 1>I mean it's really clear here in the latest adaptation

0:29:02.280 --> 0:29:07.240
<v Speaker 1>that uh that the director old d V there he um,

0:29:07.320 --> 0:29:10.360
<v Speaker 1>he really likes the weird uh and he he he

0:29:10.520 --> 0:29:13.560
<v Speaker 1>likes to linger on on these beautiful weird moments just

0:29:13.600 --> 0:29:16.480
<v Speaker 1>in the first half of the first novel. I really

0:29:16.520 --> 0:29:19.800
<v Speaker 1>hope he gets to make Dune Messiah as well. Um,

0:29:20.080 --> 0:29:21.640
<v Speaker 1>which he has said he would like to do. Is

0:29:21.680 --> 0:29:23.680
<v Speaker 1>sort of a way to round out the trilogy because

0:29:23.720 --> 0:29:26.760
<v Speaker 1>there's so much weird stuff and in Messiah, because that's

0:29:26.760 --> 0:29:30.320
<v Speaker 1>where you start seeing things like like a guild steersman,

0:29:30.440 --> 0:29:35.120
<v Speaker 1>and um, there's also a face dancer. Uh. There, there's

0:29:35.320 --> 0:29:37.760
<v Speaker 1>wonderful stuff in there. Now. I was reading about the

0:29:37.960 --> 0:29:41.120
<v Speaker 1>Steersman in Um, the Dune Encyclopedia, and I wanted to

0:29:41.160 --> 0:29:44.959
<v Speaker 1>read this wonderful quote. Whatever faults the Spacing Guild may

0:29:44.960 --> 0:29:47.959
<v Speaker 1>have had when the day of the Steersman ended, a

0:29:48.040 --> 0:29:52.360
<v Speaker 1>real beauty passed from the universe. The experience of the Steersman,

0:29:52.760 --> 0:29:56.360
<v Speaker 1>breathing and drinking milange, rocking to the beat of space

0:29:56.440 --> 0:30:00.280
<v Speaker 1>and time, swaying with the music of the spheres, lad

0:30:00.360 --> 0:30:03.320
<v Speaker 1>in their dance by the pulse of life around them,

0:30:03.360 --> 0:30:07.640
<v Speaker 1>alive to every note in the pivan, both composed and

0:30:07.680 --> 0:30:11.040
<v Speaker 1>played by their quartet, is beyond the power of words

0:30:11.080 --> 0:30:15.120
<v Speaker 1>to describe or the imagination to conceive. And so the

0:30:15.200 --> 0:30:19.560
<v Speaker 1>Dune Encyclopedia I think is pretty pro space and Guild

0:30:19.560 --> 0:30:22.400
<v Speaker 1>they take a side in the factional struggles. Well and

0:30:22.480 --> 0:30:24.720
<v Speaker 1>this this, I mean, they're really like, look, you know,

0:30:24.760 --> 0:30:26.320
<v Speaker 1>whatever you have to say about the Space and Guild.

0:30:26.320 --> 0:30:30.479
<v Speaker 1>Those Steersman they were they were doing great. They they

0:30:30.840 --> 0:30:34.400
<v Speaker 1>were just uh And I guess I like the idea

0:30:34.440 --> 0:30:37.760
<v Speaker 1>that it you know it It kind of answers the question, well,

0:30:37.880 --> 0:30:40.880
<v Speaker 1>why would why would it would you want to be this? Like,

0:30:40.920 --> 0:30:43.880
<v Speaker 1>why would uh would this be an okay state? Because

0:30:44.000 --> 0:30:46.120
<v Speaker 1>certainly in the Lynch film, you know, it looks kind

0:30:46.160 --> 0:30:48.400
<v Speaker 1>of like a nightmare. It looks like some sort of

0:30:48.440 --> 0:30:53.120
<v Speaker 1>like well, just this horrible state. But if you imagine uh,

0:30:53.320 --> 0:30:57.040
<v Speaker 1>the Guild navigator just you know, feeling so alive on

0:30:57.120 --> 0:31:00.400
<v Speaker 1>the spice in that tank, then I guess it makes sense.

0:31:00.760 --> 0:31:03.920
<v Speaker 1>But in the uh, the New Dune movie, the Villeneuve

0:31:03.960 --> 0:31:06.280
<v Speaker 1>when so, I wasn't aware when I was watching it

0:31:06.360 --> 0:31:09.800
<v Speaker 1>that there was a scene where we saw the Guild steersman,

0:31:09.840 --> 0:31:13.040
<v Speaker 1>but you you identified that actually they do show up.

0:31:13.440 --> 0:31:15.320
<v Speaker 1>They're the guys towards the beginning of the movie that

0:31:15.360 --> 0:31:17.880
<v Speaker 1>are dressed in what looks like a combination of papal

0:31:17.960 --> 0:31:22.360
<v Speaker 1>vestments and e v A suits. Yeah, and one of

0:31:22.400 --> 0:31:24.320
<v Speaker 1>the big Tail Tale signs, of course, is that they

0:31:24.320 --> 0:31:28.000
<v Speaker 1>have these orange domes over their head, orange, you know,

0:31:28.080 --> 0:31:31.640
<v Speaker 1>implying the spice UM. But yeah, it's easy to miss.

0:31:31.680 --> 0:31:34.320
<v Speaker 1>In fact, I I had noticed that there were, you know,

0:31:34.360 --> 0:31:36.560
<v Speaker 1>some people online responding to the film and they were like,

0:31:36.600 --> 0:31:40.000
<v Speaker 1>where was the Space and Guild um and and yeah

0:31:40.400 --> 0:31:42.000
<v Speaker 1>you can. You can watch it and think that they

0:31:42.000 --> 0:31:44.400
<v Speaker 1>don't show up at all, but they they are here

0:31:44.720 --> 0:31:47.400
<v Speaker 1>and uh and I think they'll they'll have a bigger

0:31:47.480 --> 0:31:55.560
<v Speaker 1>role in part two. Thank thank thank All Right, well,

0:31:55.560 --> 0:31:57.479
<v Speaker 1>I thought we should talk maybe a bit about the

0:31:57.680 --> 0:32:01.520
<v Speaker 1>science of deep space now vacation and how that would

0:32:01.520 --> 0:32:03.960
<v Speaker 1>apply to the Spacing Guild. And as one of my

0:32:04.000 --> 0:32:06.600
<v Speaker 1>sources here, I was looking at another essay in that book,

0:32:06.640 --> 0:32:08.920
<v Speaker 1>the Science of Dune we mentioned in the last episode.

0:32:09.560 --> 0:32:12.959
<v Speaker 1>This one is called the Spacing Guild, and it's by

0:32:12.960 --> 0:32:16.400
<v Speaker 1>a guy named John C. Smith who worked in spaceflight

0:32:16.480 --> 0:32:21.200
<v Speaker 1>navigation at NASA JPL the Jet Propulsion Laboratory, and his

0:32:21.280 --> 0:32:23.680
<v Speaker 1>bio says that he worked on missions too. I'm not

0:32:23.680 --> 0:32:25.959
<v Speaker 1>sure what to make of this to Venus, Mars and

0:32:26.080 --> 0:32:29.960
<v Speaker 1>Earth um and that he was part of the Cassini

0:32:30.000 --> 0:32:34.120
<v Speaker 1>Huygens mission to Saturn and its Moon Titan. I guess

0:32:34.120 --> 0:32:36.760
<v Speaker 1>you could argue that that, like the various satellites that

0:32:36.800 --> 0:32:39.720
<v Speaker 1>help us study Earth science, our missions to Earth, that

0:32:39.880 --> 0:32:41.640
<v Speaker 1>we have to we have to go into orbit to

0:32:41.680 --> 0:32:43.880
<v Speaker 1>gain that kind of perspective to study our own world.

0:32:44.680 --> 0:32:49.000
<v Speaker 1>I wonder it might mean return missions like attempted probe

0:32:49.040 --> 0:32:51.680
<v Speaker 1>is coming back. That's true, because that that too is

0:32:51.720 --> 0:32:55.200
<v Speaker 1>a navigational feat. Sure. Now there's one thing that Smith

0:32:55.240 --> 0:32:57.800
<v Speaker 1>actually mentions right at the end of his essay that

0:32:57.960 --> 0:33:00.360
<v Speaker 1>I thought was really interesting. I'd never consider heard this,

0:33:00.440 --> 0:33:04.360
<v Speaker 1>but it's a piece of historical context that might help

0:33:04.440 --> 0:33:07.400
<v Speaker 1>us understand a little bit better what was going through

0:33:07.400 --> 0:33:11.080
<v Speaker 1>Frank Herbert's head when he framed deep space navigation in

0:33:11.120 --> 0:33:14.120
<v Speaker 1>the way that he did in these novels. So remember

0:33:14.160 --> 0:33:17.920
<v Speaker 1>that Doune was originally published in nineteen sixty five, which

0:33:17.960 --> 0:33:20.720
<v Speaker 1>again is kind of it's hard to believe, like it

0:33:20.760 --> 0:33:23.720
<v Speaker 1>always feels further in the future than that. Yeah, to

0:33:24.040 --> 0:33:27.360
<v Speaker 1>imagine that this this novel came out before with stock

0:33:27.440 --> 0:33:31.960
<v Speaker 1>you know, h yeah, Yeah, it's strange. But Smith writes quote,

0:33:32.200 --> 0:33:35.600
<v Speaker 1>during the time period Dune was written, humanity's exploration of

0:33:35.640 --> 0:33:38.680
<v Speaker 1>the moon and planets was in its infancy The first

0:33:38.720 --> 0:33:42.920
<v Speaker 1>successful fly by ever of another planet was NASA's Mariner

0:33:43.000 --> 0:33:46.880
<v Speaker 1>too craft, which encountered Venus in late nineteen sixty two.

0:33:47.320 --> 0:33:50.760
<v Speaker 1>In nineteen sixty five, Mariner four became the first craft

0:33:50.840 --> 0:33:55.560
<v Speaker 1>successfully navigated to encounter Mars. But here's the thing to realize,

0:33:55.960 --> 0:33:59.080
<v Speaker 1>these were not the only two missions launched at this time.

0:33:59.680 --> 0:34:03.280
<v Speaker 1>Smith discount is that these two probes, the Mariner two

0:34:03.480 --> 0:34:06.600
<v Speaker 1>arriving at Venus in nineteen sixty two and Mariner four

0:34:06.680 --> 0:34:10.360
<v Speaker 1>reaching Mars in sixty five, were up to this point

0:34:10.800 --> 0:34:15.600
<v Speaker 1>the only two fully successful interplanetary missions out of twenty

0:34:15.840 --> 0:34:20.399
<v Speaker 1>that had been attempted. Wow, so that's that's that's impressive. Yeah,

0:34:20.480 --> 0:34:22.720
<v Speaker 1>So because you also have to we also remind ourselves

0:34:22.760 --> 0:34:25.000
<v Speaker 1>of like, why do we have Mariner one and Mariner two.

0:34:25.280 --> 0:34:28.239
<v Speaker 1>It was because it was considered so risky that you

0:34:28.719 --> 0:34:30.520
<v Speaker 1>we better just make two of them and send them

0:34:30.560 --> 0:34:33.160
<v Speaker 1>both out because there's a high probability we're going to

0:34:33.280 --> 0:34:35.839
<v Speaker 1>lose at least one of them. Right. So, so, at

0:34:35.840 --> 0:34:40.200
<v Speaker 1>the point Herbert was writing, even navigating simply between the

0:34:40.239 --> 0:34:44.640
<v Speaker 1>planets within our own Solar system was a venture characterized

0:34:44.840 --> 0:34:49.120
<v Speaker 1>mostly by failure. And so we today, you know, being

0:34:49.160 --> 0:34:51.560
<v Speaker 1>able to look back on many decades now of of

0:34:51.600 --> 0:34:55.520
<v Speaker 1>successful missions. I think in a kind of uh, in

0:34:55.560 --> 0:35:00.480
<v Speaker 1>a kind of shortsighted way, take interplanetary travel at least

0:35:00.520 --> 0:35:04.239
<v Speaker 1>of of unscrewed probes kind of for granted, and in

0:35:04.280 --> 0:35:07.840
<v Speaker 1>a way that we really shouldn't like, not realizing how

0:35:07.880 --> 0:35:11.400
<v Speaker 1>difficult this technology was to develop and how much intricate

0:35:11.440 --> 0:35:15.239
<v Speaker 1>calculation has to go into uh missions like this to

0:35:15.280 --> 0:35:18.320
<v Speaker 1>make them possible. So all that to say, basically, I

0:35:18.360 --> 0:35:21.839
<v Speaker 1>think there's a reason that in nineteen sixty five this

0:35:21.880 --> 0:35:25.320
<v Speaker 1>would have seemed like something you know, in interstellar navigation,

0:35:25.360 --> 0:35:29.000
<v Speaker 1>would have seemed like something that required an almost supernatural

0:35:29.920 --> 0:35:34.040
<v Speaker 1>mechanism to explain that. Once again, that the interesting thing

0:35:34.080 --> 0:35:36.960
<v Speaker 1>being that in most cases science fiction that you know

0:35:37.040 --> 0:35:41.520
<v Speaker 1>that mechanism is the is the is the thrust generation

0:35:41.760 --> 0:35:44.840
<v Speaker 1>or the travel technology on the ship that allows it

0:35:44.880 --> 0:35:47.720
<v Speaker 1>to go so fast. I think that's sort of taken

0:35:47.719 --> 0:35:51.320
<v Speaker 1>for granted in Dune, and instead the real magic seems

0:35:51.360 --> 0:35:54.319
<v Speaker 1>to come in and the question of navigation. Yeah, I mean,

0:35:54.360 --> 0:35:57.040
<v Speaker 1>it's it's a situation where the spacing Guild and the

0:35:57.080 --> 0:36:00.839
<v Speaker 1>steersman they don't you know, it's it's just that they

0:36:00.840 --> 0:36:03.399
<v Speaker 1>can you know, travel through hyperspaces, that they can come

0:36:03.400 --> 0:36:07.120
<v Speaker 1>out the other side, that they can do so successfully. Now,

0:36:07.280 --> 0:36:09.799
<v Speaker 1>this might the the idea and the dune novels is

0:36:09.840 --> 0:36:13.160
<v Speaker 1>that they travel through what they call fold space or

0:36:13.200 --> 0:36:16.920
<v Speaker 1>folded space, which I think introduces its own hypothetical dangers.

0:36:16.960 --> 0:36:19.440
<v Speaker 1>But even if we just stick to the problems we

0:36:19.440 --> 0:36:24.240
<v Speaker 1>would expect to encounter traveling through real space. The the

0:36:24.239 --> 0:36:28.239
<v Speaker 1>the problem of navigating deep space is is more complex

0:36:28.280 --> 0:36:30.799
<v Speaker 1>and interesting, maybe than a lot of people would have imagined,

0:36:30.920 --> 0:36:35.600
<v Speaker 1>because um, it's it's fundamentally different and much more difficult

0:36:35.600 --> 0:36:39.160
<v Speaker 1>a problem than navigation and say a car. Right, some

0:36:39.280 --> 0:36:42.880
<v Speaker 1>of the differences are obvious. For example, if you're driving

0:36:42.880 --> 0:36:45.600
<v Speaker 1>on a road, you don't really have to plot a

0:36:45.680 --> 0:36:48.920
<v Speaker 1>course at all, right, the course is already determined by

0:36:48.920 --> 0:36:51.319
<v Speaker 1>the road that has been built. You just have to

0:36:51.360 --> 0:36:54.719
<v Speaker 1>know which roads to follow and how far to follow them.

0:36:54.760 --> 0:36:57.560
<v Speaker 1>But even if there were no roads where you were going,

0:36:57.760 --> 0:37:00.319
<v Speaker 1>so you were just driving a dune buggy over over

0:37:00.400 --> 0:37:03.879
<v Speaker 1>desert wilderness, you would still have a much easier time

0:37:03.920 --> 0:37:06.200
<v Speaker 1>because you'd be able to note the direction of your

0:37:06.239 --> 0:37:09.080
<v Speaker 1>destination and more or less just drive straight to it.

0:37:09.440 --> 0:37:12.919
<v Speaker 1>I guess circumnavigating any obstacles you encounter along the way.

0:37:12.960 --> 0:37:15.440
<v Speaker 1>You know, you might hit a mountain or ravine or

0:37:15.440 --> 0:37:17.520
<v Speaker 1>something and you have to go find a way around it.

0:37:18.000 --> 0:37:22.240
<v Speaker 1>But basically you're just traveling in a across a fixed map.

0:37:22.800 --> 0:37:25.120
<v Speaker 1>And this is really a blessing with travel, right the

0:37:25.160 --> 0:37:27.480
<v Speaker 1>fact that you know, if you're if you're driving from

0:37:27.520 --> 0:37:30.879
<v Speaker 1>one place to another, your car is the only thing

0:37:30.920 --> 0:37:34.120
<v Speaker 1>that is moving in that scenario relative to the reference

0:37:34.160 --> 0:37:36.279
<v Speaker 1>frame of the surface of the Earth. It's not like

0:37:36.320 --> 0:37:40.200
<v Speaker 1>your starting position and your destination are usually also moving.

0:37:40.960 --> 0:37:44.040
<v Speaker 1>But when you're when you're navigating in space, everything is

0:37:44.080 --> 0:37:47.960
<v Speaker 1>moving and moving within their own reference frames. So to

0:37:48.120 --> 0:37:51.840
<v Speaker 1>travel to one planet or another, you can't just aim

0:37:51.920 --> 0:37:54.319
<v Speaker 1>at the planet and then turn on the thrusters. Right,

0:37:54.320 --> 0:37:56.520
<v Speaker 1>if we're trying to fly to Mars, you can't say

0:37:56.520 --> 0:37:59.240
<v Speaker 1>where is Mars now, Okay, I'm gonna aim dead center

0:37:59.280 --> 0:38:01.280
<v Speaker 1>at that and and I'm going to burn the rockets.

0:38:01.880 --> 0:38:03.879
<v Speaker 1>You can't do that, of course, because by the time

0:38:03.960 --> 0:38:06.880
<v Speaker 1>you got there, Mars would be gone. Mars is moving

0:38:07.600 --> 0:38:10.239
<v Speaker 1>really fast, it's an orbit around the Sun, and it

0:38:10.280 --> 0:38:13.400
<v Speaker 1>would be somewhere else. So instead you essentially have to

0:38:13.480 --> 0:38:17.040
<v Speaker 1>plot an intercept course it's not like sailing into a port,

0:38:17.520 --> 0:38:21.600
<v Speaker 1>but like sailing to intercept another ship that is also moving. Yeah,

0:38:21.680 --> 0:38:24.560
<v Speaker 1>it's not a journey to where the target planet is.

0:38:24.680 --> 0:38:27.759
<v Speaker 1>It's a journey to where the target planet will be. Now, Fortunately,

0:38:27.800 --> 0:38:31.920
<v Speaker 1>the paths of objects like planets are strongly predictable that

0:38:32.000 --> 0:38:35.840
<v Speaker 1>they follow an orbital course established mostly by gravity and inertia.

0:38:35.960 --> 0:38:39.800
<v Speaker 1>And we've got good enough information about the orbital pathways

0:38:39.840 --> 0:38:42.600
<v Speaker 1>of planets that we can predict with pretty high accuracy

0:38:42.640 --> 0:38:45.040
<v Speaker 1>where they're going to be too arbitrary points out in

0:38:45.080 --> 0:38:47.000
<v Speaker 1>the future. Though, of course, the farther you try to

0:38:47.360 --> 0:38:50.680
<v Speaker 1>predict the motion of anything into the future, the the

0:38:50.719 --> 0:38:54.520
<v Speaker 1>more inaccurate your predictions will get because of the you know,

0:38:54.640 --> 0:38:59.120
<v Speaker 1>the the cruel of of tiny, tiny inaccuracies building up

0:38:59.160 --> 0:39:01.960
<v Speaker 1>over time. But then there's a second problem. Okay, so

0:39:02.120 --> 0:39:04.320
<v Speaker 1>you can mostly predict where a planet's going to be

0:39:04.360 --> 0:39:06.360
<v Speaker 1>in the future, so you can plot a course to

0:39:06.520 --> 0:39:08.480
<v Speaker 1>intercept it. You know where it's going to be, you

0:39:08.560 --> 0:39:10.480
<v Speaker 1>go to where it's going to be instead of where

0:39:10.520 --> 0:39:13.839
<v Speaker 1>it is now. But but there comes in a second problem.

0:39:13.880 --> 0:39:18.360
<v Speaker 1>Given the vast distances involved in space travel, even tiny

0:39:18.520 --> 0:39:23.799
<v Speaker 1>inaccuracies in the initial calculation of a baseline trajectory can

0:39:23.880 --> 0:39:27.120
<v Speaker 1>end up sending you off course. Uh. And for a

0:39:27.280 --> 0:39:30.759
<v Speaker 1>crude analogy to understand this, imagine you are shooting an

0:39:30.840 --> 0:39:33.839
<v Speaker 1>arrow at a target three feet away. If you're off

0:39:33.840 --> 0:39:36.279
<v Speaker 1>by like one degree of difference, when you're trying to

0:39:36.320 --> 0:39:38.959
<v Speaker 1>hit the target dead center, that's not going to matter

0:39:39.080 --> 0:39:41.440
<v Speaker 1>very much if it's three feet away, But if you're

0:39:41.440 --> 0:39:44.959
<v Speaker 1>trying to hit a target two hundred feet away, being

0:39:45.040 --> 0:39:46.719
<v Speaker 1>off by a little bit is going to make a

0:39:46.760 --> 0:39:50.040
<v Speaker 1>big difference. And so this is one reason that when

0:39:50.200 --> 0:39:53.239
<v Speaker 1>we we send out uncrewed space probes to do a

0:39:53.520 --> 0:39:56.280
<v Speaker 1>you know, inner the orbit of another planet or intercept

0:39:56.280 --> 0:39:59.200
<v Speaker 1>a comet or something like that, you can't just aim

0:39:59.280 --> 0:40:02.360
<v Speaker 1>them at where that planet or object is going to

0:40:02.400 --> 0:40:04.640
<v Speaker 1>be and then shoot them off and let them go.

0:40:05.239 --> 0:40:09.600
<v Speaker 1>You will have to perform repeated course corrections. You'll have

0:40:09.640 --> 0:40:13.000
<v Speaker 1>to check the position of the probe periodically while it's

0:40:13.040 --> 0:40:15.880
<v Speaker 1>on the way to the destination, figure out, you know,

0:40:16.239 --> 0:40:19.040
<v Speaker 1>figure out it's it's updated course heading based on the

0:40:19.080 --> 0:40:22.160
<v Speaker 1>new information you have about where it is, and probably

0:40:22.200 --> 0:40:25.280
<v Speaker 1>perform a new burn to correct the course heading because

0:40:25.320 --> 0:40:28.080
<v Speaker 1>it will be slightly off just because there's always going

0:40:28.120 --> 0:40:30.560
<v Speaker 1>to be some level of inaccuracy that will build up

0:40:30.600 --> 0:40:33.799
<v Speaker 1>over time, and uh and and there there's no way

0:40:33.840 --> 0:40:37.440
<v Speaker 1>to be perfectly accurate when you're charting a course through space. Now,

0:40:37.480 --> 0:40:39.799
<v Speaker 1>there's one other thing worth noting, which is that while

0:40:39.920 --> 0:40:42.880
<v Speaker 1>real world space agencies now have plenty of experience with

0:40:42.920 --> 0:40:47.240
<v Speaker 1>deep space navigation, basically all of that experience is found

0:40:47.400 --> 0:40:51.560
<v Speaker 1>not in piloting ships from inside the ships, but in

0:40:51.760 --> 0:40:56.759
<v Speaker 1>programming navigational instructions for uncrude probes. So all of the

0:40:56.760 --> 0:41:00.640
<v Speaker 1>space missions with with onboard human pilots have been really

0:41:00.640 --> 0:41:03.080
<v Speaker 1>close to home, you know, a few trips to the

0:41:03.080 --> 0:41:05.880
<v Speaker 1>Moon in the sixties and seventies, and then a bunch

0:41:05.920 --> 0:41:08.960
<v Speaker 1>of runs between the surface of Earth and low Earth orbit.

0:41:09.320 --> 0:41:11.600
<v Speaker 1>And as far as crude ships go, that's it, you know.

0:41:11.680 --> 0:41:14.799
<v Speaker 1>We we haven't had a somebody pilot a ship from

0:41:14.920 --> 0:41:18.359
<v Speaker 1>inside that ship to Mars or anywhere else. And there

0:41:18.360 --> 0:41:21.520
<v Speaker 1>are some differences in this regard. The steering of uncrewed

0:41:21.640 --> 0:41:26.120
<v Speaker 1>robotic probes introduces additional difficulties. For example, the distance between

0:41:26.160 --> 0:41:29.759
<v Speaker 1>Earth and the probe will always create time delays. These

0:41:29.800 --> 0:41:32.640
<v Speaker 1>would be you know, limited by the fact that radio

0:41:32.640 --> 0:41:35.319
<v Speaker 1>signals can only travel at the speed of light. So

0:41:35.480 --> 0:41:37.920
<v Speaker 1>if you're trying to land a probe on the Martian

0:41:37.960 --> 0:41:41.080
<v Speaker 1>moon Phobos, it's going to take some number of minutes

0:41:41.120 --> 0:41:43.640
<v Speaker 1>for the information to travel each way. So you send

0:41:43.680 --> 0:41:47.000
<v Speaker 1>an instruction to the probe and it might take who knows,

0:41:47.080 --> 0:41:50.120
<v Speaker 1>you know, ten minutes for it to get there, and

0:41:50.160 --> 0:41:52.920
<v Speaker 1>then you gotta wait another ten minutes for it to

0:41:52.960 --> 0:41:55.040
<v Speaker 1>send you feedback and for you to find out if

0:41:55.040 --> 0:41:58.239
<v Speaker 1>your maneuver worked or not. But then there's another problem,

0:41:58.320 --> 0:42:01.680
<v Speaker 1>which is that Smith has a section of his essay

0:42:01.719 --> 0:42:04.960
<v Speaker 1>in in the Science of Dune about the process of

0:42:05.000 --> 0:42:10.480
<v Speaker 1>determining where a spacecraft actually is, which is crucial because

0:42:10.719 --> 0:42:14.120
<v Speaker 1>to know how to steer, you have to calculate a trajectory,

0:42:14.239 --> 0:42:17.759
<v Speaker 1>and you can't calculate an accurate to trajectory if you

0:42:17.800 --> 0:42:22.279
<v Speaker 1>don't know where you are. So to establish the position

0:42:22.520 --> 0:42:25.560
<v Speaker 1>of a spaceship with accuracy, you need some kind of

0:42:25.640 --> 0:42:29.440
<v Speaker 1>external landmark to reference, kind of similar to how you

0:42:29.480 --> 0:42:32.600
<v Speaker 1>would use landmarks to recognize where you are on a

0:42:32.680 --> 0:42:35.800
<v Speaker 1>journey by car, except of course, this is over vastly

0:42:35.880 --> 0:42:39.240
<v Speaker 1>greater distances without roads, and with need for much greater

0:42:39.320 --> 0:42:42.360
<v Speaker 1>precision because of the distances that will be covered on

0:42:42.400 --> 0:42:46.640
<v Speaker 1>the journey. So Smith writes that we usually calculate the

0:42:46.680 --> 0:42:50.120
<v Speaker 1>position of space probes in our solar system with reference

0:42:50.160 --> 0:42:54.360
<v Speaker 1>to landmarks such as the Earth's north pole or He

0:42:54.400 --> 0:42:58.480
<v Speaker 1>also mentions a reference point that is the intersection of

0:42:58.520 --> 0:43:03.160
<v Speaker 1>Earth's equatorial and orbital planes on January first, two thousand,

0:43:03.480 --> 0:43:06.839
<v Speaker 1>which is of course everybody's favorite landmark. Um. But then

0:43:08.000 --> 0:43:10.680
<v Speaker 1>you know, uh, so what you've got, You've got places

0:43:10.680 --> 0:43:14.720
<v Speaker 1>like that, and you can determine uh, the probe's position

0:43:15.280 --> 0:43:18.640
<v Speaker 1>by say, checking the time delay on a radio transmission.

0:43:19.080 --> 0:43:22.440
<v Speaker 1>Uh and especially if you can triangulate that with multiple

0:43:22.600 --> 0:43:26.600
<v Speaker 1>receiver dishes, so you've got different dishes around the world,

0:43:26.760 --> 0:43:29.160
<v Speaker 1>and they can check how long it takes a radio

0:43:29.160 --> 0:43:32.279
<v Speaker 1>signal to reach them. You calculate the difference between the

0:43:32.320 --> 0:43:34.880
<v Speaker 1>different dishes on the Earth's surface, and you can get

0:43:34.920 --> 0:43:37.120
<v Speaker 1>a pretty good idea with with a pretty high level

0:43:37.160 --> 0:43:40.120
<v Speaker 1>of accuracy, where the probe is. And then you can

0:43:40.160 --> 0:43:44.480
<v Speaker 1>also calculate its velocity by measuring the Doppler shift in

0:43:44.640 --> 0:43:48.359
<v Speaker 1>the in the radio transmissions as they as as they

0:43:48.400 --> 0:43:51.440
<v Speaker 1>are received back on Earth. So again the Doppler shift

0:43:51.560 --> 0:43:54.400
<v Speaker 1>is you know. The common example is how the the

0:43:54.520 --> 0:43:59.120
<v Speaker 1>pitch of an ambulance siren changes as the ambulance is

0:43:59.160 --> 0:44:02.840
<v Speaker 1>moving towards you or away from you. Wave lengths of

0:44:03.000 --> 0:44:06.520
<v Speaker 1>different types of waves tend to get higher pitched and

0:44:06.600 --> 0:44:10.160
<v Speaker 1>become more compressed if the sources moving towards you, and

0:44:10.200 --> 0:44:12.480
<v Speaker 1>then they tend to stretch out and get lower pitch

0:44:12.800 --> 0:44:15.520
<v Speaker 1>as the as the sources moving away from you. And

0:44:15.560 --> 0:44:18.200
<v Speaker 1>by measuring the amount of Doppler shift in the signal,

0:44:18.280 --> 0:44:21.040
<v Speaker 1>you can actually tell how fast something is moving away

0:44:21.040 --> 0:44:24.279
<v Speaker 1>from you. But then, so here's another thing I thought

0:44:24.360 --> 0:44:28.480
<v Speaker 1>was interesting. So again, in order to calculate a spacecraft's

0:44:28.520 --> 0:44:31.640
<v Speaker 1>current position and path, you need to know the last

0:44:31.920 --> 0:44:35.640
<v Speaker 1>best guess of where it actually was, and then from

0:44:35.680 --> 0:44:39.399
<v Speaker 1>there you need to predict forward in time using mathematical

0:44:39.480 --> 0:44:42.120
<v Speaker 1>models of all the different forces acting on it. And

0:44:42.200 --> 0:44:44.440
<v Speaker 1>in a way, it's a kind of dead reckoning you

0:44:44.480 --> 0:44:46.759
<v Speaker 1>need to do. You say, Okay, at this time, I

0:44:46.800 --> 0:44:49.400
<v Speaker 1>know the ship was here, and it's been traveling in

0:44:49.440 --> 0:44:53.040
<v Speaker 1>this direction this fast with these forces acting on it.

0:44:53.560 --> 0:44:55.879
<v Speaker 1>And so when I read that, I was like, wait

0:44:55.880 --> 0:44:58.960
<v Speaker 1>a minute, the forces acting on it? Would that include

0:44:59.040 --> 0:45:04.040
<v Speaker 1>something other than inertia, other than the ship's initial velocity

0:45:04.080 --> 0:45:08.120
<v Speaker 1>and the answer is yes, absolutely. It includes other forces

0:45:08.239 --> 0:45:10.680
<v Speaker 1>much the same way that if you're trying to predict

0:45:10.680 --> 0:45:12.680
<v Speaker 1>the path of a bullet you imagine, you know, somebody

0:45:12.680 --> 0:45:15.880
<v Speaker 1>shooting at a target. You can't predict the path of

0:45:15.880 --> 0:45:19.640
<v Speaker 1>the bullet if you just imagine it travels forever in

0:45:19.680 --> 0:45:23.200
<v Speaker 1>a perfectly straight line out of the gun barrel. You

0:45:23.239 --> 0:45:26.760
<v Speaker 1>need to take into account other things like gravity pulling

0:45:26.800 --> 0:45:30.640
<v Speaker 1>the bullet toward the ground, and atmospheric drags slowing the

0:45:30.680 --> 0:45:35.280
<v Speaker 1>bullet down over time. Something very similar is true of spacecraft.

0:45:35.640 --> 0:45:38.839
<v Speaker 1>So to get a spacecraft's position and to calculate its

0:45:38.840 --> 0:45:41.759
<v Speaker 1>future trajectory, you need to know not just where it

0:45:41.880 --> 0:45:45.960
<v Speaker 1>started and its initial velocity, but other forces acting on it,

0:45:46.280 --> 0:45:51.160
<v Speaker 1>including things like gravity. Uh. Gravity is Smith says the

0:45:51.200 --> 0:45:55.239
<v Speaker 1>most important of these forces in the familiar interplanetary missions

0:45:55.239 --> 0:45:58.800
<v Speaker 1>that we have experience with, and this would be gravitational

0:45:58.840 --> 0:46:02.120
<v Speaker 1>attraction exerted the objects in our solar system, the Sun,

0:46:02.200 --> 0:46:06.600
<v Speaker 1>the planets, moons, and other objects um. But actually it

0:46:06.640 --> 0:46:10.040
<v Speaker 1>doesn't even stop at the influence of gravity. The course

0:46:10.280 --> 0:46:15.320
<v Speaker 1>of a spacecraft is diverted by other things, including well,

0:46:15.400 --> 0:46:19.320
<v Speaker 1>one would just be variations in the way gravity is

0:46:19.400 --> 0:46:23.640
<v Speaker 1>exerted even by known objects. So the the example Smith

0:46:23.680 --> 0:46:28.120
<v Speaker 1>gives is that gravity is not perfectly symmetrical in the

0:46:28.160 --> 0:46:32.320
<v Speaker 1>way it's exerted by objects like planets and moons, because

0:46:32.520 --> 0:46:35.160
<v Speaker 1>these objects sometimes are kind of lumpy and so they're

0:46:35.160 --> 0:46:39.719
<v Speaker 1>gravitational influence is slightly asymmetrical. There might be more gravitational

0:46:39.760 --> 0:46:42.560
<v Speaker 1>influence in one part of the object or in a

0:46:42.560 --> 0:46:45.719
<v Speaker 1>certain direction than in other parts or in other directions.

0:46:46.080 --> 0:46:48.719
<v Speaker 1>But then on top of that, you've got radiation pressure

0:46:48.760 --> 0:46:51.759
<v Speaker 1>from the sun, you know, so the solar wind might

0:46:51.800 --> 0:46:54.439
<v Speaker 1>be at the back of a of a probe that's

0:46:54.480 --> 0:46:57.560
<v Speaker 1>traveling and that's actually throwing off its trajectory from what

0:46:57.600 --> 0:47:00.239
<v Speaker 1>you would imagine just if you calculated, you know, it's

0:47:00.280 --> 0:47:04.359
<v Speaker 1>initial velocity from from the rocket burn and then uh,

0:47:04.400 --> 0:47:07.640
<v Speaker 1>and then maybe the gravitational influence of nearby objects. You've

0:47:07.640 --> 0:47:10.600
<v Speaker 1>got to take radiation pressure into account. Uh, if an

0:47:10.640 --> 0:47:13.520
<v Speaker 1>atmosphere is nearby, Smith says, you need to note drag

0:47:13.600 --> 0:47:17.800
<v Speaker 1>from the atmosphere and so forth. And Smith even gives

0:47:17.840 --> 0:47:22.200
<v Speaker 1>a very strange and interesting example of a trajectory input

0:47:22.360 --> 0:47:25.799
<v Speaker 1>that was once considered a real mystery. It was the

0:47:25.840 --> 0:47:30.440
<v Speaker 1>so called Pioneer anomaly. I don't think I was familiar

0:47:30.480 --> 0:47:32.560
<v Speaker 1>with this before, Rob, have you ever read about this?

0:47:32.960 --> 0:47:37.000
<v Speaker 1>I don't remember. So this concerned the Pioneer probes, which

0:47:37.040 --> 0:47:39.960
<v Speaker 1>you know, traveling off into deep space there, you know,

0:47:40.040 --> 0:47:45.160
<v Speaker 1>on on a long interstellar trajectory now, but navigators kept

0:47:45.239 --> 0:47:49.960
<v Speaker 1>finding that their predictions for the course of these Pioneer

0:47:50.000 --> 0:47:53.000
<v Speaker 1>probes was a little bit off, even after accounting for

0:47:53.040 --> 0:47:55.759
<v Speaker 1>all the known forces that that they could think of.

0:47:56.400 --> 0:47:58.839
<v Speaker 1>So the question is could this be an indication of

0:47:58.880 --> 0:48:03.319
<v Speaker 1>something unknown, some some unknown force or unknown property of

0:48:03.320 --> 0:48:06.800
<v Speaker 1>physics that hadn't yet been discovered. And the solution to

0:48:06.880 --> 0:48:10.600
<v Speaker 1>the mystery was was not that tantalizing, but but it

0:48:10.640 --> 0:48:13.120
<v Speaker 1>was kind of interesting. Nonetheless, it turns out it's probably

0:48:13.160 --> 0:48:17.600
<v Speaker 1>not anything spooky about physics. The deviation from expected acceleration

0:48:17.960 --> 0:48:23.400
<v Speaker 1>was probably due to radiation pressure exerted by the power

0:48:23.480 --> 0:48:28.279
<v Speaker 1>source on board the Pioneer probe. So inside, yeah, they've

0:48:28.280 --> 0:48:31.240
<v Speaker 1>got they've got a little internal power plant, a radioisotope

0:48:31.280 --> 0:48:37.120
<v Speaker 1>thermoelectric generator or RTG, and this was creating anisotropic radiation

0:48:37.200 --> 0:48:40.160
<v Speaker 1>pressure that was sort of meaning So I think the

0:48:40.200 --> 0:48:44.520
<v Speaker 1>pressure generated by the waist heat from this thermoelectric generator

0:48:45.560 --> 0:48:49.759
<v Speaker 1>was actually exerting a pressure that changed the course of

0:48:49.800 --> 0:48:52.399
<v Speaker 1>the probe as it flew through space and changed it.

0:48:52.400 --> 0:48:54.399
<v Speaker 1>It didn't you know, the radiation didn't just go out

0:48:54.400 --> 0:48:58.960
<v Speaker 1>in all directions. It was sort of uh, it was anisotropic,

0:48:59.080 --> 0:49:01.640
<v Speaker 1>so it was going in one direction more than the

0:49:01.640 --> 0:49:06.160
<v Speaker 1>other directions. And this was creating an accelerating force. Yeah.

0:49:06.280 --> 0:49:08.680
<v Speaker 1>And and like like you said, when you're dealing with

0:49:09.480 --> 0:49:12.920
<v Speaker 1>with long distances like this, uh, just that little nudge,

0:49:13.080 --> 0:49:17.560
<v Speaker 1>especially if it's unaccounted for and unexplained, is enough to

0:49:17.560 --> 0:49:20.920
<v Speaker 1>send you completely off course. Right, And then Smith writes,

0:49:20.920 --> 0:49:24.520
<v Speaker 1>and as I say that interstellar travel would probably involve

0:49:24.680 --> 0:49:28.120
<v Speaker 1>even more forces acting on a spaceship to cause it

0:49:28.160 --> 0:49:31.040
<v Speaker 1>to deviate from its course. And these influences would have

0:49:31.080 --> 0:49:33.960
<v Speaker 1>to be understood and modeled mathematically if you were going

0:49:34.000 --> 0:49:38.720
<v Speaker 1>to navigate accurately. But another question would be again, you remember,

0:49:38.760 --> 0:49:42.799
<v Speaker 1>you need those reference points within the environment to calculate

0:49:42.840 --> 0:49:45.239
<v Speaker 1>your position. If you're traveling through space, you need to

0:49:45.280 --> 0:49:49.480
<v Speaker 1>know where you are in order to calculate a trajectory.

0:49:49.600 --> 0:49:52.319
<v Speaker 1>So what would those external landmarks be if you are

0:49:52.360 --> 0:49:57.720
<v Speaker 1>traveling between stars, if you're an interstellar space well Smith

0:49:57.800 --> 0:50:02.000
<v Speaker 1>suggests the possibility of using pulsar um. Pulsars are highly

0:50:02.040 --> 0:50:06.440
<v Speaker 1>magnetized stars that spin around very fast, shooting out beams

0:50:06.520 --> 0:50:11.120
<v Speaker 1>of electromagnetic radiation out of their magnetic poles. And because

0:50:11.160 --> 0:50:14.600
<v Speaker 1>they rotate so fast, and because they shoot these beams

0:50:14.680 --> 0:50:18.759
<v Speaker 1>in selective directions, you know, it's not omnidirectional beaming. It's like, uh,

0:50:19.280 --> 0:50:22.560
<v Speaker 1>beams just coming out of the magnetic poles. They appear

0:50:22.840 --> 0:50:26.840
<v Speaker 1>from the at the external observer's perspective to pulse or

0:50:27.000 --> 0:50:30.560
<v Speaker 1>blink at these regular intervals, sort of like the you know,

0:50:30.600 --> 0:50:34.560
<v Speaker 1>the spinning light in the lighthouse, and the intervals of

0:50:34.600 --> 0:50:37.759
<v Speaker 1>these pulses can be used to identify what pulsar you're

0:50:37.800 --> 0:50:41.239
<v Speaker 1>looking at. In fact, the pioneer plaques, remember those, uh,

0:50:41.440 --> 0:50:43.640
<v Speaker 1>those plaques that were designed to go on board the

0:50:43.640 --> 0:50:46.680
<v Speaker 1>probes in case an alien ever looks at this and says, hey,

0:50:46.760 --> 0:50:51.520
<v Speaker 1>who made this? Um? They used triangulation by pulsars of

0:50:51.560 --> 0:50:56.480
<v Speaker 1>specified intervals to show the galactic location of our solar system.

0:50:56.520 --> 0:50:59.520
<v Speaker 1>They're like, here's where Earth is. Though, I think to

0:50:59.520 --> 0:51:01.600
<v Speaker 1>be fair, I recall reading at some point that the

0:51:01.600 --> 0:51:04.600
<v Speaker 1>pulsar map on the plaque will no longer be accurate

0:51:05.280 --> 0:51:08.120
<v Speaker 1>in the future. I'm not sure about that one though. Yeah,

0:51:08.160 --> 0:51:09.560
<v Speaker 1>you got to read the fine print at about on

0:51:09.680 --> 0:51:15.080
<v Speaker 1>the plaque limited time offer. But pulsars are not the

0:51:15.080 --> 0:51:17.160
<v Speaker 1>only option. I was actually reading a piece about this

0:51:17.280 --> 0:51:21.560
<v Speaker 1>question in space dot com from one by an astrophysicist

0:51:21.600 --> 0:51:25.240
<v Speaker 1>named Paul Sutter who is at UH Sunny Stony Brook

0:51:25.440 --> 0:51:28.480
<v Speaker 1>and the Flat Iron Institute in New York, and he

0:51:28.560 --> 0:51:31.720
<v Speaker 1>was talking in this UH piece about about a paper

0:51:31.760 --> 0:51:35.160
<v Speaker 1>showing that you could use pairs of stars to establish

0:51:35.239 --> 0:51:39.080
<v Speaker 1>position in interstellar travel. So I think in theory it

0:51:39.120 --> 0:51:41.560
<v Speaker 1>could be done. But uh, there there are a lot

0:51:41.560 --> 0:51:44.080
<v Speaker 1>of challenges probably ahead if we actually do become an

0:51:44.120 --> 0:51:47.600
<v Speaker 1>interstellar traveling species. Uh, you know, there's a lot we're

0:51:47.600 --> 0:51:49.759
<v Speaker 1>gonna have to figure out, and we may not have

0:51:49.840 --> 0:51:52.880
<v Speaker 1>spice to aid us by by creating pressunts that allows

0:51:52.920 --> 0:51:54.880
<v Speaker 1>us to predict the future, but there is going to

0:51:54.920 --> 0:51:59.080
<v Speaker 1>be an awful lot of of highly precise calculation involved.

0:52:00.000 --> 0:52:01.480
<v Speaker 1>So yeah, we're gonna have to We're gonna have turn

0:52:01.520 --> 0:52:04.000
<v Speaker 1>to computers until you know, we decided we should. We

0:52:04.040 --> 0:52:13.279
<v Speaker 1>can't use computers anymore right than now. I'd like to

0:52:13.320 --> 0:52:16.200
<v Speaker 1>come back to the philosophy and outlook of the space

0:52:16.280 --> 0:52:19.160
<v Speaker 1>and Guild. UM. I was reading in the Philosophy of

0:52:19.239 --> 0:52:22.520
<v Speaker 1>doone and there's a there's an article titled A Universe

0:52:22.560 --> 0:52:26.799
<v Speaker 1>of Bastards by Matthew A. Bkas and Um. In it,

0:52:27.000 --> 0:52:30.799
<v Speaker 1>Budkas describes the Guild as um as having quote a

0:52:30.880 --> 0:52:36.320
<v Speaker 1>parasitic relationship with political power. So in this what he's driving,

0:52:36.360 --> 0:52:39.400
<v Speaker 1>what he's pointing out, is that the Guild wields tremendous power,

0:52:39.600 --> 0:52:43.800
<v Speaker 1>even power over the emperor, but they never actually rule.

0:52:43.960 --> 0:52:48.160
<v Speaker 1>They can't actually rule, they can't risk disrupting the flow

0:52:48.200 --> 0:52:51.000
<v Speaker 1>of spice. They depend on it absolutely. You take the

0:52:51.040 --> 0:52:54.400
<v Speaker 1>spice away and the Guild cannot do the thing that

0:52:54.520 --> 0:52:57.879
<v Speaker 1>gives them the power. And he yeah, he points out

0:52:57.880 --> 0:53:00.720
<v Speaker 1>again that the Guild has no armies, but it doesn't

0:53:00.760 --> 0:53:05.680
<v Speaker 1>need to because it absolutely controls transport and trade between worlds.

0:53:06.320 --> 0:53:08.920
<v Speaker 1>And I found this quite interesting because it made me

0:53:08.960 --> 0:53:11.360
<v Speaker 1>think about, you know, historically, what's what's one of the

0:53:11.400 --> 0:53:15.520
<v Speaker 1>things that armies do. Um. You know, one huge role

0:53:15.680 --> 0:53:20.279
<v Speaker 1>is disrupting trade. Um. To besiege a walled city is

0:53:20.320 --> 0:53:23.000
<v Speaker 1>to cut off its trade and travel and starve it

0:53:23.080 --> 0:53:27.759
<v Speaker 1>into submission. UM. I was treading about sieges a while back,

0:53:27.760 --> 0:53:30.759
<v Speaker 1>and that's that's a you know, in the cinematic sense,

0:53:30.800 --> 0:53:33.560
<v Speaker 1>we often think, well, the siege is about like breaking

0:53:33.560 --> 0:53:36.200
<v Speaker 1>down walls, getting in there and then taking over the city,

0:53:36.600 --> 0:53:40.000
<v Speaker 1>But generally it's it's more about strangling the city until

0:53:40.280 --> 0:53:42.440
<v Speaker 1>the people who live there, or the and or the

0:53:42.440 --> 0:53:46.879
<v Speaker 1>people who rule there give in and open the doors themselves. Yeah,

0:53:47.120 --> 0:53:49.000
<v Speaker 1>and I think a lot of the same could be

0:53:49.040 --> 0:53:51.320
<v Speaker 1>said about navies. A lot of the history of navies

0:53:51.440 --> 0:53:54.560
<v Speaker 1>is also about interrupting trade, you know, trying to block

0:53:54.600 --> 0:53:58.680
<v Speaker 1>access to ports or trying to intercept trade vessels. Yeah,

0:53:58.880 --> 0:54:01.120
<v Speaker 1>and so the interesting thing about the Guild here is

0:54:01.520 --> 0:54:04.759
<v Speaker 1>whether you're talking about blockades or besiegement, they have this

0:54:04.840 --> 0:54:07.840
<v Speaker 1>power already, like it's they don't need an army to

0:54:07.920 --> 0:54:11.279
<v Speaker 1>do it all that because they they are the only

0:54:11.320 --> 0:54:15.640
<v Speaker 1>ones who can operate movement between worlds. Um So by

0:54:15.680 --> 0:54:18.120
<v Speaker 1>its very nature, the Guild is in a constant state

0:54:18.200 --> 0:54:23.239
<v Speaker 1>of besiegement or potential besiegement with every planet in the imperium. Now,

0:54:23.280 --> 0:54:26.000
<v Speaker 1>Buckus goes on to compare the politics of Dune to

0:54:26.080 --> 0:54:31.440
<v Speaker 1>Thomas Hobbs work Leviathan, in which the author quote establishes

0:54:31.440 --> 0:54:34.040
<v Speaker 1>a theoretical state of existence in which there is no

0:54:34.120 --> 0:54:37.799
<v Speaker 1>centralized authority, but rather a collection of individuals looking out

0:54:37.840 --> 0:54:40.920
<v Speaker 1>for their own interests. Now, um, you know, you might say, well,

0:54:41.040 --> 0:54:43.120
<v Speaker 1>isn't there an emperor in Dune. Well, yes, there is

0:54:43.120 --> 0:54:45.960
<v Speaker 1>an emperor in Dune. But again the Emperor's in the

0:54:45.960 --> 0:54:48.719
<v Speaker 1>Emperor's house is part of that tripod and it's all

0:54:48.719 --> 0:54:52.080
<v Speaker 1>in this this uh, this political balance. So it's not

0:54:52.160 --> 0:54:56.880
<v Speaker 1>like the emperor actually does have absolute control over everything.

0:54:57.840 --> 0:55:00.920
<v Speaker 1>Again talking about the the emperor that is present during

0:55:01.400 --> 0:55:06.799
<v Speaker 1>during the first Dune book. Um, So when Dune, it's

0:55:06.840 --> 0:55:10.799
<v Speaker 1>not individuals but factions uh that are that are the

0:55:10.840 --> 0:55:15.000
<v Speaker 1>ones looking after their own interests. Uh, their fights, their feuds,

0:55:15.040 --> 0:55:18.120
<v Speaker 1>and these fights and feuds ultimately can threaten the stability

0:55:18.120 --> 0:55:20.239
<v Speaker 1>of everything. And that comes back to the way that

0:55:20.280 --> 0:55:24.040
<v Speaker 1>the Guild operates itself again, because the Guild very much

0:55:24.120 --> 0:55:28.000
<v Speaker 1>wants stability, at least so far as its spice goes,

0:55:28.400 --> 0:55:30.520
<v Speaker 1>they don't want to do anything to threaten that supply.

0:55:31.080 --> 0:55:33.560
<v Speaker 1>So another interesting aspect of the Space and Guild is

0:55:33.280 --> 0:55:36.440
<v Speaker 1>to is to come back to the way it makes decisions. Um. Again,

0:55:36.440 --> 0:55:40.440
<v Speaker 1>we're envisioning the Steersman, these augmented and or mutated humans

0:55:40.640 --> 0:55:43.799
<v Speaker 1>who literally breathe spice in order to generate the sort

0:55:43.840 --> 0:55:48.359
<v Speaker 1>of of limited uh UM precedents necessary to travel through

0:55:48.400 --> 0:55:51.200
<v Speaker 1>space and hyperspace, and a big part of this entails

0:55:51.360 --> 0:55:55.600
<v Speaker 1>seeing what the most immediate dangers are and dodging them

0:55:55.680 --> 0:55:58.640
<v Speaker 1>and so subsequently, one of Paul's biggest insights is that

0:55:58.719 --> 0:56:02.880
<v Speaker 1>the Guild commands you know, such power over everything and

0:56:02.880 --> 0:56:06.120
<v Speaker 1>their dependence on They depend on spice for their power,

0:56:06.400 --> 0:56:08.680
<v Speaker 1>so they end up making all of their decisions in

0:56:08.680 --> 0:56:12.720
<v Speaker 1>a similar fashion. They always choose the safe immediate path.

0:56:13.320 --> 0:56:15.799
<v Speaker 1>And while this ensures survival in the short term and

0:56:15.840 --> 0:56:18.919
<v Speaker 1>it keeps keeps the spice flowing for them, it will

0:56:18.960 --> 0:56:22.960
<v Speaker 1>eventually in the long term lead to stagnation for you know,

0:56:23.000 --> 0:56:26.200
<v Speaker 1>the entire human endeavor. Oh, this is back to the

0:56:26.239 --> 0:56:30.440
<v Speaker 1>first fit versus best fit uh time. So it's interesting

0:56:30.480 --> 0:56:33.480
<v Speaker 1>to think about this in terms of cognitive bias to

0:56:33.560 --> 0:56:36.440
<v Speaker 1>sort of reverse the Leviathan scenario and go back from

0:56:36.440 --> 0:56:39.879
<v Speaker 1>the faction to the individual um. As pointed out by

0:56:39.960 --> 0:56:43.320
<v Speaker 1>Lauren and Grishma in the safety bias published in Behavior

0:56:43.400 --> 0:56:48.000
<v Speaker 1>Change in Risk Avoidance, is one possible mechanism by which

0:56:48.160 --> 0:56:53.239
<v Speaker 1>personality characteristics may be linked to anxiety pathology. And we

0:56:53.320 --> 0:56:56.680
<v Speaker 1>see risk perceptions factor into a number of cognitive biases,

0:56:56.719 --> 0:56:59.719
<v Speaker 1>including zero risk bias, in which there's a tendency to

0:56:59.719 --> 0:57:03.960
<v Speaker 1>try do eliminate eliminate a particular risk while other options

0:57:03.960 --> 0:57:07.520
<v Speaker 1>would produce a greater overall risk reduction. Okay, So in

0:57:07.560 --> 0:57:09.880
<v Speaker 1>a sci fi scenario, if I understand that, right, that

0:57:09.880 --> 0:57:12.719
<v Speaker 1>would be saying like, Okay, we're going to design a

0:57:12.760 --> 0:57:17.760
<v Speaker 1>spaceship that cannot possibly be destroyed by the biplasma canons

0:57:17.880 --> 0:57:20.880
<v Speaker 1>from from another spaceship, but in fact that spaceship is

0:57:21.040 --> 0:57:24.120
<v Speaker 1>very prone to uh to like toxic build up of

0:57:24.120 --> 0:57:27.080
<v Speaker 1>of c O two in the you know, atmosphere processors

0:57:27.160 --> 0:57:31.400
<v Speaker 1>or whatever. That you're just like overly focusing on one

0:57:31.400 --> 0:57:34.760
<v Speaker 1>type of risk while ignoring others, right. Um. I think

0:57:34.840 --> 0:57:37.320
<v Speaker 1>things like you know, the War on Terror are sometimes

0:57:37.320 --> 0:57:39.720
<v Speaker 1>brought up as an example of this too, like laser

0:57:39.760 --> 0:57:44.360
<v Speaker 1>focusing on one particular threat, when some might argue that

0:57:44.360 --> 0:57:46.920
<v Speaker 1>if that same amount of energy went into other things,

0:57:47.680 --> 0:57:50.439
<v Speaker 1>then you would have you know, it would it would

0:57:50.480 --> 0:57:53.680
<v Speaker 1>result in greater safety. Um, and perhaps in a more

0:57:53.720 --> 0:57:58.440
<v Speaker 1>meaningful sense. Right. There's also risk compensation theory, which holds

0:57:58.480 --> 0:58:01.520
<v Speaker 1>that people adjust their behavior your in response to perceived

0:58:01.680 --> 0:58:04.800
<v Speaker 1>risk levels. If they feel protected, they tend to be

0:58:04.960 --> 0:58:08.880
<v Speaker 1>less careful. The more risks they perceive, the more careful

0:58:08.960 --> 0:58:12.920
<v Speaker 1>they become. Um, And I was I was reading that,

0:58:13.040 --> 0:58:15.840
<v Speaker 1>like one interpretation of this has to do with um,

0:58:16.280 --> 0:58:19.000
<v Speaker 1>you know, like like safety gear and things like skydiving

0:58:19.480 --> 0:58:27.120
<v Speaker 1>where uh like skydiving from a methods and material since

0:58:27.200 --> 0:58:31.120
<v Speaker 1>it has become increasingly safer to do. But that means

0:58:31.120 --> 0:58:35.200
<v Speaker 1>people feel safer skydiving and they're more likely to take

0:58:35.280 --> 0:58:38.760
<v Speaker 1>certain risks that sort of thing. It also reminds me

0:58:38.800 --> 0:58:42.200
<v Speaker 1>of insights that I've read about climbing, where like, like

0:58:42.240 --> 0:58:45.720
<v Speaker 1>you know, mountain climbing, where the danger is not the

0:58:45.800 --> 0:58:48.600
<v Speaker 1>part where you're you're hyper focused on every little thing

0:58:48.640 --> 0:58:52.440
<v Speaker 1>you do. It's when certain actions become kind of automatic

0:58:52.880 --> 0:58:54.560
<v Speaker 1>and you kind of I guess to a certain extent

0:58:54.600 --> 0:58:57.880
<v Speaker 1>you feel safe. Um, you know you're going to be

0:58:57.920 --> 0:59:01.080
<v Speaker 1>more careful if you feel the danger. But but coming

0:59:01.120 --> 0:59:04.439
<v Speaker 1>back to this, this idea of a risk compensation theory,

0:59:04.680 --> 0:59:06.720
<v Speaker 1>I was wondering how it might equate to the guild.

0:59:06.800 --> 0:59:11.000
<v Speaker 1>So via their abilities, they're constantly not only confronting simulations

0:59:11.040 --> 0:59:14.680
<v Speaker 1>of possible doom, which of course us normal humans do

0:59:14.800 --> 0:59:17.520
<v Speaker 1>all the time. You know, we engage in in um

0:59:17.520 --> 0:59:21.160
<v Speaker 1>in simulating possible outcomes uh that are positive, but also

0:59:21.240 --> 0:59:23.080
<v Speaker 1>ones that are negative, and that can lead into a

0:59:23.120 --> 0:59:27.760
<v Speaker 1>sort of fantasizing about potential doom. But the Guild they

0:59:27.800 --> 0:59:30.280
<v Speaker 1>seem to go beyond that. They have actual visions of

0:59:30.360 --> 0:59:35.120
<v Speaker 1>dooms that they have to cleverly dodge as they navigate um,

0:59:35.120 --> 0:59:39.000
<v Speaker 1>either you know, through space travel or politically. So do

0:59:39.040 --> 0:59:41.640
<v Speaker 1>they end up giving into these visions of doom and

0:59:41.680 --> 0:59:45.640
<v Speaker 1>grow increasingly careful, or at least in some cases, do

0:59:45.720 --> 0:59:48.560
<v Speaker 1>they feel safe and protected by their use of the spice?

0:59:50.160 --> 0:59:52.360
<v Speaker 1>I think I think probably with the Space and Guild,

0:59:52.360 --> 0:59:55.400
<v Speaker 1>we're talking about the overly careful side of things here.

0:59:55.560 --> 0:59:57.600
<v Speaker 1>That seems to be in keeping with the safest path

0:59:57.640 --> 0:59:59.960
<v Speaker 1>of the Guild and so forth in the way they're characterized.

1:00:00.400 --> 1:00:03.560
<v Speaker 1>But perhaps the comfort afforded by the spice allows them

1:00:03.600 --> 1:00:07.040
<v Speaker 1>to engage in some bolder maneuvers, at least so far

1:00:07.080 --> 1:00:11.080
<v Speaker 1>as it doesn't threaten the supply of spice um. It

1:00:11.080 --> 1:00:13.640
<v Speaker 1>seems to be a constant. Anything that threatens the spice,

1:00:13.680 --> 1:00:17.280
<v Speaker 1>that's just a no go, like like almost zero zero

1:00:17.440 --> 1:00:21.080
<v Speaker 1>risk can be taken when it comes to that supply chain. Right.

1:00:21.440 --> 1:00:24.200
<v Speaker 1>So it's interesting with the Beni Jester in the Space

1:00:24.240 --> 1:00:28.040
<v Speaker 1>and Guild um because on a very basic level, and

1:00:28.280 --> 1:00:29.680
<v Speaker 1>I think that's one of the great things about done

1:00:29.760 --> 1:00:31.720
<v Speaker 1>is that you can look at it at different levels.

1:00:32.000 --> 1:00:34.280
<v Speaker 1>On one level, it's like these are just the sci

1:00:34.320 --> 1:00:37.320
<v Speaker 1>fi magic versus sci fi science, right, it's which is

1:00:37.520 --> 1:00:41.680
<v Speaker 1>versus um techno wizards of a sort you know, um.

1:00:41.760 --> 1:00:43.920
<v Speaker 1>But then it also it goes a lot deeper than that.

1:00:43.960 --> 1:00:47.440
<v Speaker 1>It gets into like the ways they think, um, you know,

1:00:47.520 --> 1:00:50.640
<v Speaker 1>short term and long term thinking and how they engage

1:00:50.680 --> 1:00:53.400
<v Speaker 1>in risk, etcetera. Yeah, I didn't think about that. So

1:00:53.720 --> 1:00:56.240
<v Speaker 1>you're setting up the contrast that the Beni Jess being

1:00:56.240 --> 1:00:59.720
<v Speaker 1>concerned with politics, are very they're very much engaged in

1:00:59.800 --> 1:01:04.320
<v Speaker 1>long term strategic thinking, whereas the Spacing Guild being very

1:01:04.680 --> 1:01:08.280
<v Speaker 1>immediate task oriented or just like they're thinking one step

1:01:08.320 --> 1:01:11.919
<v Speaker 1>ahead always. Yeah, like the Been Adjustment, for instance, we're told,

1:01:12.000 --> 1:01:14.600
<v Speaker 1>you know that they will actually make sure that things

1:01:14.640 --> 1:01:19.520
<v Speaker 1>are inserted into native religions on various worlds. Uh. That

1:01:19.640 --> 1:01:22.200
<v Speaker 1>give them an out that like like oh yeah, well,

1:01:22.240 --> 1:01:24.680
<v Speaker 1>in our in our traditions, it does say that if

1:01:24.760 --> 1:01:28.200
<v Speaker 1>a um, if a strange woman from another planet shows up,

1:01:28.200 --> 1:01:32.480
<v Speaker 1>we're supposed to give her a spaceship. You know, um

1:01:32.360 --> 1:01:34.920
<v Speaker 1>come in handy a thousand years from now. Yeah, it

1:01:35.000 --> 1:01:37.000
<v Speaker 1>might come in handy a thousand years from now. So

1:01:37.040 --> 1:01:40.080
<v Speaker 1>we're going to do it. Um. Whereas the Guild, they

1:01:40.120 --> 1:01:42.240
<v Speaker 1>would be asking different questions. They're like, well does that

1:01:42.360 --> 1:01:46.000
<v Speaker 1>what does it mean for our survival one minute from now?

1:01:46.320 --> 1:01:49.360
<v Speaker 1>And what does it mean regarding our supply of the spice?

1:01:49.880 --> 1:01:52.080
<v Speaker 1>And I saw some papers online. I didn't really get

1:01:52.120 --> 1:01:53.840
<v Speaker 1>into these so much, but there was one I noticed

1:01:53.880 --> 1:01:56.800
<v Speaker 1>that was looking at themes of addiction in Dune and

1:01:56.920 --> 1:01:59.280
<v Speaker 1>Lord of the Rings. Um. You know, because they both

1:01:59.360 --> 1:02:01.920
<v Speaker 1>deal with I guess addiction to some extent. You say

1:02:01.960 --> 1:02:04.720
<v Speaker 1>that that the Ring is an addiction, the power that

1:02:04.800 --> 1:02:06.880
<v Speaker 1>comes with the Ring as an addiction. And of course

1:02:07.080 --> 1:02:10.000
<v Speaker 1>the Guild is in a very real sense addicted to

1:02:10.360 --> 1:02:15.240
<v Speaker 1>the spice. Um but um and and and makes its

1:02:15.240 --> 1:02:17.160
<v Speaker 1>its choices in the way that I guess could be

1:02:17.200 --> 1:02:21.400
<v Speaker 1>comparable to some sort of personal addiction level. Uh. Any rate,

1:02:21.600 --> 1:02:24.120
<v Speaker 1>there's just another example of all the different levels at

1:02:24.120 --> 1:02:27.720
<v Speaker 1>which you might engage with Dune. Got to engage them all,

1:02:29.840 --> 1:02:31.920
<v Speaker 1>all right, Well, we're gonna go ahead and close it

1:02:31.960 --> 1:02:34.440
<v Speaker 1>out there. I think this will be it for for

1:02:34.520 --> 1:02:38.560
<v Speaker 1>this journey into the Done universe. But hey, when Dune

1:02:38.600 --> 1:02:40.640
<v Speaker 1>Part two comes out, maybe we'll dive back in. Maybe

1:02:40.680 --> 1:02:44.240
<v Speaker 1>it'll be something else we get a hanker in to discuss. Oh,

1:02:44.280 --> 1:02:46.480
<v Speaker 1>I'm sure there will be more, and of course we'd

1:02:46.520 --> 1:02:48.600
<v Speaker 1>love to hear from everyone out there. You have insight

1:02:49.120 --> 1:02:51.520
<v Speaker 1>into any of this based on your own experience with

1:02:51.560 --> 1:02:54.200
<v Speaker 1>the the Done universe, no matter which path that ends

1:02:54.240 --> 1:02:57.920
<v Speaker 1>up taking. You know, the original novels, the sequels and prequels,

1:02:58.000 --> 1:03:00.280
<v Speaker 1>the movies, the video games. It didn't even into the

1:03:00.320 --> 1:03:06.360
<v Speaker 1>video games. Oh yeah, there's like a Commanding Conqueror style game,

1:03:06.640 --> 1:03:10.000
<v Speaker 1>but it was Dune. Yeah, various real time strategy type things.

1:03:10.000 --> 1:03:12.400
<v Speaker 1>I never actually played any of them, but but I've

1:03:12.760 --> 1:03:15.480
<v Speaker 1>remember looking at stuff about them and they look cool. Um.

1:03:15.960 --> 1:03:18.439
<v Speaker 1>There's also a big board game presence. There's, of course,

1:03:18.480 --> 1:03:22.840
<v Speaker 1>the classic Done board game, which I I Um, I

1:03:22.880 --> 1:03:24.600
<v Speaker 1>got a copy of Man and I got it during

1:03:24.640 --> 1:03:28.000
<v Speaker 1>the pandemic, so it's it's never been played, and they're

1:03:28.040 --> 1:03:31.560
<v Speaker 1>they're a couple of of newer Doune board games that

1:03:31.640 --> 1:03:34.080
<v Speaker 1>also look very exciting, especially since they both have a

1:03:34.160 --> 1:03:37.560
<v Speaker 1>single player modes, which you know is certainly a little

1:03:37.560 --> 1:03:40.880
<v Speaker 1>easier to achieve, if maybe not as socially engaging. Anyway,

1:03:40.920 --> 1:03:43.680
<v Speaker 1>whatever your experience, if you have thoughts right in, we'd

1:03:43.680 --> 1:03:46.080
<v Speaker 1>love to hear from you. In the meantimes. You'd like

1:03:46.120 --> 1:03:48.160
<v Speaker 1>to check out other episodes of Stuff to Blow Your Mind,

1:03:48.560 --> 1:03:50.320
<v Speaker 1>you can find them in the Stuff to Blow your

1:03:50.320 --> 1:03:53.959
<v Speaker 1>Mind podcast feed You'll get that wherever you get your podcasts.

1:03:54.760 --> 1:03:57.480
<v Speaker 1>We have core episodes on two season, Thursday's Listener, Mail

1:03:57.520 --> 1:04:00.480
<v Speaker 1>on Monday's Artifact on Wednesday, and on Friday we do

1:04:00.520 --> 1:04:03.080
<v Speaker 1>a little weird house cinema. That's our time to set

1:04:03.120 --> 1:04:05.720
<v Speaker 1>aside most of the serious concerns and just talk about

1:04:05.800 --> 1:04:09.360
<v Speaker 1>a strange film. Huge thanks as always to our excellent

1:04:09.400 --> 1:04:12.520
<v Speaker 1>audio producer Seth Nicholas Johnson. If you would like to

1:04:12.520 --> 1:04:14.840
<v Speaker 1>get in touch with us with feedback on this episode

1:04:14.920 --> 1:04:17.000
<v Speaker 1>or any other, to suggest topic for the future, or

1:04:17.040 --> 1:04:19.720
<v Speaker 1>just to say ooh, you can email us at contact.

1:04:19.760 --> 1:04:29.919
<v Speaker 1>That's Stuff to Blow your Mind podcasts. Stuff to Blow

1:04:29.920 --> 1:04:32.480
<v Speaker 1>Your Mind is production of I Heart Radio. For more

1:04:32.520 --> 1:04:35.120
<v Speaker 1>podcasts for my Heart Radio, visit the iHeart Radio app,

1:04:35.280 --> 1:04:46.720
<v Speaker 1>Apple Podcasts, or wherever you're listening to your favorite shows