WEBVTT - Your Body as a Computer Interface

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks in the future and says, I sing

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<v Speaker 1>the Body Electric. I'm Jonathan Strickland, I'm Lauren Voca, and

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<v Speaker 1>I'm Joe McCormick. And guys, this just did di di

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<v Speaker 1>di di di di did I'm sorry it's porky pick

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<v Speaker 1>Laura similar no, no, no breaking news. We got a

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<v Speaker 1>tweet on Twitter from one Chris Newcomb who said, in

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<v Speaker 1>case your listeners didn't know concrete ships, and he provided

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<v Speaker 1>a link and and said, hey, local kids swim around

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<v Speaker 1>this thing for fun. And the link is to a

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<v Speaker 1>wiki entry for the s S. Palo Alto, which is

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<v Speaker 1>a concrete tanker ship from World War World War One.

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<v Speaker 1>Why are we bringing this up? Is it because in

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<v Speaker 1>a recent episode we made jokes about concrete ships. Yes,

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<v Speaker 1>that's exactly what we did. In our Building Materials episode,

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<v Speaker 1>which came out a couple of weeks ago or so,

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<v Speaker 1>we all had a really good lull about how concrete

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<v Speaker 1>ships are completely ludicrous idea that no one would ever

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<v Speaker 1>possibly put into use. I think specifically what happened was

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<v Speaker 1>we were talking about what you should make out of concrete,

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<v Speaker 1>and I said, obviously boats. Yeah, I had no idea

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<v Speaker 1>that this was a real thing, in my defense, because

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<v Speaker 1>I was the person who immediately struck that down. This

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<v Speaker 1>ship was retired like in nineteen nine and then it

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<v Speaker 1>broke in half. So but there are totally ships that

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<v Speaker 1>are made to this day with pharaoh cement, which is

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<v Speaker 1>a type of concrete that's reinforced with like mession rebar

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<v Speaker 1>and stuff like that. Uh so, so that happens, and

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<v Speaker 1>I just wanted to wanted to update you guys important

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<v Speaker 1>news updates. Well, thank you for the info, Chris. I

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<v Speaker 1>I feel much more educated than I was before. And

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<v Speaker 1>I also now feel like I have a magic power

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<v Speaker 1>to make unlikely seeming things real by laughing at them.

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<v Speaker 1>So what if there was a boat made out of uranium?

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<v Speaker 1>You know what. As as funny as that is and

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<v Speaker 1>as much as I would love to dwell on it,

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<v Speaker 1>I I did. I did a little bit of research

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<v Speaker 1>on a totally different topic. Uh yeah. Yeah. First of all,

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<v Speaker 1>thanks again Chris for sending that message. And we we

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<v Speaker 1>really love hearing from you guys, and it was awesome

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<v Speaker 1>learning something that we thought was ridiculous. Up today, we're

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<v Speaker 1>gonna talk about something else that at times comes across

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<v Speaker 1>as a little ridiculous, which is the idea of what

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<v Speaker 1>is the future of the kind of the interface that

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<v Speaker 1>we use between us and our technology. Specifically, what happens

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<v Speaker 1>when we turn ourselves into that interface. Yes, but in

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<v Speaker 1>your face is what happens. I guess that kind of is.

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<v Speaker 1>I wanted to do you guys have any like really

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<v Speaker 1>good terror will interface stories? Well, I mean, just here,

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<v Speaker 1>did you have a favorite terrible interface? To me, it's

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<v Speaker 1>it's not so much a terrible interface as it was

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<v Speaker 1>a frustrating process of learning how to use it. I'm

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<v Speaker 1>left handed, and I'm old enough to remember personal computers

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<v Speaker 1>before the mouse, and when the mouse came along, and

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<v Speaker 1>then suddenly the mouse was absolutely required in order for

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<v Speaker 1>you to be able to to navigate through software, it

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<v Speaker 1>became very difficult for me. Like other folks were picking

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<v Speaker 1>up on it very quickly, for me, it was more

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<v Speaker 1>work because I didn't have that kind of fine tuned

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<v Speaker 1>precision with my right hand the way I do with

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<v Speaker 1>my left hand, and they didn't have left handed mice,

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<v Speaker 1>and and by the time they did, I was so

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<v Speaker 1>used to using my right hand. For that, I couldn't

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<v Speaker 1>use a mouse left handed. I mean I it felt

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<v Speaker 1>wrong and and nonintuitive because I had trained myself how

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<v Speaker 1>to use it with my right hand. But for me,

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<v Speaker 1>that interface initially at any rate, was not great. But

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<v Speaker 1>that was again due to my own personal uh, left handedness,

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<v Speaker 1>my sinister state of being. You know, I think you've

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<v Speaker 1>probably had experiences with other maybe awkward interfaces. What about

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<v Speaker 1>Google Glass? Yeah, Google Glass. Actually I was all right

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<v Speaker 1>with Google Glass because I knew going into it what

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<v Speaker 1>the interface was going to be like. But in general,

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<v Speaker 1>actually Google is a great example. Just in general, Google,

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<v Speaker 1>uh is a company that is clearly populated by engineers

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<v Speaker 1>who have a very specific idea of how to solve

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<v Speaker 1>a problem which may or may not translate to any

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<v Speaker 1>other human beings experience. And so when you use a

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<v Speaker 1>Google product, you have to kind of learn how to

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<v Speaker 1>think in the way the engineers were thinking when they

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<v Speaker 1>designed it, and then it works. But initially it can

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<v Speaker 1>be very difficult to kind of suss out what you're

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<v Speaker 1>supposed to do or how you're supposed to get your

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<v Speaker 1>technology to do the thing you wanted to do. Yeah,

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<v Speaker 1>we'll show I mean there's a learning curve to any

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<v Speaker 1>kind of interface that you use to to to use technology.

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<v Speaker 1>I'm still completely mystified by the N sixty four controller

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<v Speaker 1>designed for someone with three hands. I just speak about it.

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<v Speaker 1>It just makes me frustrated. It just makes me feel

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<v Speaker 1>like I'm about to lose and get a turtle shell, right,

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<v Speaker 1>Or the old or the very old Microsoft Xbox Duke controller,

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<v Speaker 1>which was roughly the size of a Volkswagen Beetle like

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<v Speaker 1>some of those, or you'll think about some of the

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<v Speaker 1>really frustrating interfaces that were meant to be groundbreaking, like

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<v Speaker 1>the power glove. I mean, I don't know if you

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<v Speaker 1>guys might be too young to appreciate what a terrible,

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<v Speaker 1>terrible product that was. I never I never owned one.

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<v Speaker 1>I don't think I even knew anyone who had heard

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<v Speaker 1>tales I played with one and it was you would

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<v Speaker 1>rapidly go from this looks so cool on me too,

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<v Speaker 1>this is completely are useless if I want to actually

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<v Speaker 1>play a game. Um. Yeah, there are a lot of

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<v Speaker 1>examples of interfaces out there that got in the way,

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<v Speaker 1>and really what we're trying trying to talk about today

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<v Speaker 1>is the attempt to get the interface out of the

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<v Speaker 1>way to have a seamless interaction between us and the

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<v Speaker 1>technology that we depend upon and want to use. Yeah, okay,

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<v Speaker 1>so I guess we should do a quick bit of

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<v Speaker 1>definition just in case you haven't been following us so

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<v Speaker 1>much so far. You probably have, but just to be clear,

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<v Speaker 1>what is an interface. It's a system that controls in

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<v Speaker 1>putting output. It's the interaction between a human and a computer.

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<v Speaker 1>And so this can be hardware or software. The hardware

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<v Speaker 1>would be things like a screen where you see what's

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<v Speaker 1>coming out of the computer. You can know what the

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<v Speaker 1>computer is doing for you. And hardware input like a

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<v Speaker 1>mouse or keyboard. Uh. And sometimes you can combine input

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<v Speaker 1>and output into a single device, for example a touch screen.

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<v Speaker 1>Classic example in putting output in the same object. But

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<v Speaker 1>interfaces can also be software. So the classic example is

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<v Speaker 1>the graphical user interface. Like when you go and use

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<v Speaker 1>Microsoft Windows, you're interacting with memory in the computer through pictures.

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<v Speaker 1>You know, you move files around into different folders. Really

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<v Speaker 1>that's data coded to different locations in the memory, but

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<v Speaker 1>there's a graphical representation of it for to make it

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<v Speaker 1>easier for you. You're also executing programs that are represented

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<v Speaker 1>as a some sort of graphic Uh. You know, of course,

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<v Speaker 1>if you were using computers before goo ease became a

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<v Speaker 1>big thing, then you were typing all those commands out

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<v Speaker 1>and you had to remember what all the different commands

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<v Speaker 1>were in order for you to do things like navigate

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<v Speaker 1>to the right directory file directory to execute a file.

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<v Speaker 1>But the the graphic user interface ends up simplifying that

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<v Speaker 1>by creating this visually oriented approach to interfacing with the computer. Yeah,

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<v Speaker 1>and so if you look at the history of computing,

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<v Speaker 1>it's clear that interfaces are always changing, but not necessarily

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<v Speaker 1>at a constant rate, not like at the rate that

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<v Speaker 1>processing power seems to steadily multiply over time. Right. Yeah,

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<v Speaker 1>this is another great example. We've talked about this when

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<v Speaker 1>we mentioned Kurt's Wild and Kurt's Wild's look at things

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<v Speaker 1>like Moore's law, and you start to try and uh

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<v Speaker 1>and and draw conclusions about what the future is going

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<v Speaker 1>to be like when by using Moore's law as your

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<v Speaker 1>starting point. But that is really deceptive because, like you're saying, Joe,

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<v Speaker 1>not everything and not everything progresses at that same speed,

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<v Speaker 1>right well, and and that speed in particular is a

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<v Speaker 1>little bit uh what's the word self? Oh, there's self fulfilling. Yeah,

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<v Speaker 1>it's a self fulfilling prophecy, because no engineer wants to

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<v Speaker 1>be in the generation that let Moore's Law die, you know, Like, no,

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<v Speaker 1>we've got to figure out another way to double the

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<v Speaker 1>processing power of this computer within the next eight to

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<v Speaker 1>twenty four months. Yeah, but but no one has figured

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<v Speaker 1>out how to double the mouse. Right, Hey, guys, I

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<v Speaker 1>came up with it, a taped a mouse on top

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<v Speaker 1>of another mouse. It's double mouse. Doesn't really work that way.

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<v Speaker 1>So early computers didn't have a monitor or display, right,

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<v Speaker 1>You would get your output in some other format, Like

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<v Speaker 1>it could be punch cards. You could get a series

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<v Speaker 1>of punch cards. You've run your your program through. Your

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<v Speaker 1>input was punch cards, your output is a different set

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<v Speaker 1>of punch cards, and that's your compiled program. That kind

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<v Speaker 1>of stuff. Or you might get like a printer that

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<v Speaker 1>prints along along uh strip of paper like it like

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<v Speaker 1>tape essentially is what it ends up looking like. Actually,

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<v Speaker 1>a friend of mine, Richard Garriott, he's known as he's

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<v Speaker 1>a game designer. His first game that he ever designed

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<v Speaker 1>printed on tape like that. So every move you made

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<v Speaker 1>in his little dungeon based crawler, it would print out

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<v Speaker 1>what that looked like. It was just a very simplified

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<v Speaker 1>representation of a dungeon, and when you would make a move,

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<v Speaker 1>it would have to print another sheet out to show

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<v Speaker 1>you what had happened. The rich the whole idea of

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<v Speaker 1>the interface of the universal touring machine was a strip

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<v Speaker 1>of paper and which in which calculations would be done

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<v Speaker 1>one at a time, printed on a long strip of paper. Yeah.

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<v Speaker 1>So eventually we of all beyond that. We got monitors

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<v Speaker 1>and displays. Uh, we got keyboards, which were much easier

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<v Speaker 1>to use as an interface with a computer as opposed

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<v Speaker 1>to just a collection of punch cards. Later on we

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<v Speaker 1>got the mouse UM. Xerox ended up Xerox's Park department

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<v Speaker 1>figured out the mouse and the graphics user interface, although

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<v Speaker 1>of course it was Apple that took great advantage of

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<v Speaker 1>that with the McIntosh UM, and so that became like

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<v Speaker 1>the standard interface for computers and the mouse and keyboard

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<v Speaker 1>for a really long time. Was that was the input? Yeah,

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<v Speaker 1>I mean you would you had some other like fringe

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<v Speaker 1>input systems, things like light pens and stuff. But yeah,

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<v Speaker 1>but the enjoy besides the joystick, the general public really

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<v Speaker 1>didn't interact dance Revolution pad Yeah, Now these days, we

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<v Speaker 1>we've gotten to a point where we're seeing a real revolution,

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<v Speaker 1>interfaces revolution, right, It's weird that we think of that

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<v Speaker 1>we think of like keyboards and mice, mice, mouses, whichever

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<v Speaker 1>it is. Um, this is standard, the standard way to

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<v Speaker 1>control input right now. Screens are still pretty much paramount.

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<v Speaker 1>But i'd say that, you know, I bet the majority

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<v Speaker 1>of our web traffic comes from touch screen devices, not

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<v Speaker 1>mouse and keyboard driven devices. That's absolutely correct, and you

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<v Speaker 1>can see it by looking at the metrics. Um. Yeah,

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<v Speaker 1>we're getting tons of traffic through mobile, and mobile in

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<v Speaker 1>general is using touch screens. Now, you could also use

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<v Speaker 1>voice commands for a lot of that mobile stuff if

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<v Speaker 1>you were so inclined, just your commands to say, okay, Google,

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<v Speaker 1>how stuff works? Dot Com. I apologize. If you're listening

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<v Speaker 1>to this on an Android device and you have the

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<v Speaker 1>speaker active, oh, you could do just your control through

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<v Speaker 1>an Xbox Cannet Act or something like that, and they're

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<v Speaker 1>the leap controller for PCs. There are a lot of

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<v Speaker 1>the examples of that. We'll talk a little bit more

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<v Speaker 1>about gest your controls in a bit, but but once

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<v Speaker 1>you get into gest your control, you're entering a new

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<v Speaker 1>kind of territory, aren't you, Because they're the issue is uh, well,

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<v Speaker 1>think about it like this. You're you're using the body

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<v Speaker 1>itself as part of an interface with a machine. So

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<v Speaker 1>using the bodies an interface. It's an interesting and kind

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<v Speaker 1>of counterintuitive idea, since an interface is supposed to be

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<v Speaker 1>the bridge between the computer and the power of the

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<v Speaker 1>computer and you, the user, what you're getting out of it.

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<v Speaker 1>But if you think about it, we've been bridging this

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<v Speaker 1>gap for so long with physical devices that are connected

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<v Speaker 1>to the computer. Why not flip the script and build

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<v Speaker 1>a bridge in a place that's physically connected to the user.

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<v Speaker 1>And we've seen some some examples of that as well.

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<v Speaker 1>You could argue that the ore headsets are are getting

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<v Speaker 1>into that where you are are wearing the computer device

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<v Speaker 1>and your physical motions are what allow you to experience

0:13:11.080 --> 0:13:14.439
<v Speaker 1>that computer power in the way it was intended. Sure,

0:13:14.520 --> 0:13:18.200
<v Speaker 1>or the aforementioned connect sensors, You're you're using your body

0:13:18.280 --> 0:13:23.240
<v Speaker 1>to interact, Yeah, exactly. So, uh, you know, we're gonna

0:13:23.240 --> 0:13:26.319
<v Speaker 1>talk a lot about that stuff in more detail a

0:13:26.320 --> 0:13:28.440
<v Speaker 1>little bit later. We're also going to talk about not

0:13:28.600 --> 0:13:32.640
<v Speaker 1>just ways where you are interacting, you know, in order

0:13:32.679 --> 0:13:36.719
<v Speaker 1>to create input into a device, but also how you

0:13:36.760 --> 0:13:40.199
<v Speaker 1>experience the output from that device. Right yeah, uh, so

0:13:40.440 --> 0:13:44.160
<v Speaker 1>you know we should mention some basic ideas in what

0:13:44.160 --> 0:13:47.000
<v Speaker 1>what what's on offer here in terms of the body

0:13:47.120 --> 0:13:49.839
<v Speaker 1>is an interface, so the input is probably the more

0:13:49.880 --> 0:13:54.480
<v Speaker 1>obvious one with input, Instead of pressing buttons on external device,

0:13:54.600 --> 0:13:57.960
<v Speaker 1>moving a mouse or whatever, you might simply perform an

0:13:57.960 --> 0:14:01.200
<v Speaker 1>independent action by and of your own body. So this

0:14:01.240 --> 0:14:05.760
<v Speaker 1>could be gestures, movements, poking yourself, wiggling a part of

0:14:05.760 --> 0:14:10.640
<v Speaker 1>your body, wiggling multiple parts of your body, parts of

0:14:10.720 --> 0:14:14.079
<v Speaker 1>other people's bodies. No, see, then it wouldn't be it

0:14:14.120 --> 0:14:16.520
<v Speaker 1>wouldn't That wouldn't quite meet the criteria. I think, well,

0:14:16.600 --> 0:14:18.360
<v Speaker 1>it's still be a body interface, it just wouldn't be

0:14:18.360 --> 0:14:23.400
<v Speaker 1>your body advocated. Have a dead body. I should have

0:14:23.560 --> 0:14:26.040
<v Speaker 1>a Bernie device that reminds me of a movie that's

0:14:26.080 --> 0:14:29.000
<v Speaker 1>coming out the go ahead. I think a complicated system

0:14:29.040 --> 0:14:32.160
<v Speaker 1>of shrugs would be really good, right yeah, right, so

0:14:32.240 --> 0:14:34.400
<v Speaker 1>you never have to lose your cool while you're controlling

0:14:34.400 --> 0:14:37.359
<v Speaker 1>your phone. I meant to, I meant to do the

0:14:37.360 --> 0:14:40.120
<v Speaker 1>the please tell me more shrug, but it turned out

0:14:40.160 --> 0:14:43.640
<v Speaker 1>I just did the shrug or a combination of side

0:14:43.640 --> 0:14:47.520
<v Speaker 1>eye and shrug. Anyway, the key ideas that you don't

0:14:47.560 --> 0:14:50.320
<v Speaker 1>have to touch or manipulate anything except your own body.

0:14:50.360 --> 0:14:52.520
<v Speaker 1>You've got it with you all the time. So there

0:14:52.560 --> 0:14:55.760
<v Speaker 1>you go. And it's not this This idea isn't super

0:14:55.800 --> 0:14:58.160
<v Speaker 1>weird to us because we're already familiar with stuff like

0:14:58.200 --> 0:15:01.000
<v Speaker 1>the connect and gest your controls to some extent. Then

0:15:01.000 --> 0:15:04.280
<v Speaker 1>if they're not super awesome yet, but then you've also

0:15:04.320 --> 0:15:07.200
<v Speaker 1>got output. So instead of having to look at a

0:15:07.320 --> 0:15:11.200
<v Speaker 1>screen that's attached to an external device, which would cover

0:15:11.320 --> 0:15:14.880
<v Speaker 1>the vast majority of output today, I'm having trouble even

0:15:14.920 --> 0:15:17.440
<v Speaker 1>thinking of a standard device that has a very different

0:15:17.480 --> 0:15:20.640
<v Speaker 1>way of doing it than this. Well, I mean there's

0:15:20.680 --> 0:15:24.720
<v Speaker 1>a growing list of devices that now are using audio,

0:15:25.400 --> 0:15:29.040
<v Speaker 1>so things like Amazon's Echo, right that that would be Yeah,

0:15:29.080 --> 0:15:31.680
<v Speaker 1>that's a good example. But but I get what you're saying. Yes,

0:15:31.720 --> 0:15:34.520
<v Speaker 1>the vast majority, I would say, are are visually oriented.

0:15:34.960 --> 0:15:38.080
<v Speaker 1>So yeah, instead of that, information about your computing task

0:15:38.280 --> 0:15:41.720
<v Speaker 1>is made available directly to your body. The classic sci

0:15:41.720 --> 0:15:45.120
<v Speaker 1>fi example of this would be this internal retina display.

0:15:45.200 --> 0:15:48.440
<v Speaker 1>The screen is projected directly onto your retina. But I

0:15:48.480 --> 0:15:50.840
<v Speaker 1>mean that's a little crazy. We probably won't have anything

0:15:50.920 --> 0:15:53.040
<v Speaker 1>like that for a long time. If ever. Now we

0:15:53.120 --> 0:15:55.360
<v Speaker 1>have some other examples that we'll talk about when we

0:15:55.400 --> 0:15:58.840
<v Speaker 1>get to a haptics because that's one of the other

0:15:58.920 --> 0:16:02.280
<v Speaker 1>methods of getting back from a computer that can be meaningful.

0:16:02.600 --> 0:16:05.800
<v Speaker 1>It's just not visual. Yeah. So I would say the

0:16:05.880 --> 0:16:11.280
<v Speaker 1>middle step between standard input and output devices, standard interfaces

0:16:11.360 --> 0:16:14.480
<v Speaker 1>and this your own body as an interface would be

0:16:14.520 --> 0:16:18.720
<v Speaker 1>wearables because that's it's getting close to your own body,

0:16:18.760 --> 0:16:21.040
<v Speaker 1>but it's not quite your own body yet. Yeah, it

0:16:21.040 --> 0:16:24.400
<v Speaker 1>could be something that is unobtrusive where you might not

0:16:24.520 --> 0:16:28.600
<v Speaker 1>even think about it consciously after a while after wearing it. Yeah, sure,

0:16:28.600 --> 0:16:30.920
<v Speaker 1>like a like a fitbit or the pieces of jewelry

0:16:30.920 --> 0:16:33.360
<v Speaker 1>that they're coming out with something like that. Absolutely, that

0:16:33.440 --> 0:16:36.280
<v Speaker 1>was a great example, and fitbit is in fact a

0:16:36.320 --> 0:16:39.800
<v Speaker 1>fantastic example because so much of that interface is invisible

0:16:39.920 --> 0:16:43.480
<v Speaker 1>to you. That again it's the idea of removing that barrier.

0:16:43.560 --> 0:16:45.920
<v Speaker 1>So a fitbit is going to be tracking your steps.

0:16:45.960 --> 0:16:47.840
<v Speaker 1>You might have other wearables that are doing things like

0:16:47.880 --> 0:16:51.440
<v Speaker 1>tracking your heart rate, uh, that sort of stuff, where

0:16:51.720 --> 0:16:55.520
<v Speaker 1>the data is going to some form of cloud based

0:16:55.560 --> 0:16:58.880
<v Speaker 1>solution or or potentially just being beamed to a local

0:16:59.560 --> 0:17:04.240
<v Speaker 1>UM advice. Like a smartphone or tablet, you're still usually

0:17:04.280 --> 0:17:07.720
<v Speaker 1>dependent upon that other device in order to be able

0:17:07.760 --> 0:17:10.840
<v Speaker 1>to consume the data in some way. It's presented to

0:17:10.880 --> 0:17:13.320
<v Speaker 1>you in some way, so it's not like it's directly

0:17:13.440 --> 0:17:17.280
<v Speaker 1>getting that data to you through the device itself. You're

0:17:17.119 --> 0:17:19.880
<v Speaker 1>you might have a display on the device that gives

0:17:19.920 --> 0:17:22.800
<v Speaker 1>you some of the basic information, but your body is

0:17:22.840 --> 0:17:27.199
<v Speaker 1>not acting as the display, right, it's still the device. UM.

0:17:27.240 --> 0:17:30.200
<v Speaker 1>It does allow us to have other means of interacting

0:17:30.200 --> 0:17:32.840
<v Speaker 1>with our technology. Some wearables, you could argue, like the

0:17:32.920 --> 0:17:37.560
<v Speaker 1>Nintendo Power Glove was a wearable, particularly good one, but

0:17:37.720 --> 0:17:41.960
<v Speaker 1>it was a wearable. It was not not unobtrusive, not

0:17:42.200 --> 0:17:44.800
<v Speaker 1>you know, it was definitely you knew someone was wearing one.

0:17:46.480 --> 0:17:49.280
<v Speaker 1>But it allowed well that was part of the point, right,

0:17:49.320 --> 0:17:51.080
<v Speaker 1>You wanted to show off that you were playing with

0:17:51.160 --> 0:17:55.520
<v Speaker 1>power Yeah, exactly, and you had a glove to p

0:17:55.960 --> 0:17:57.760
<v Speaker 1>and you looked a little bit like Michael Jackson in

0:17:57.760 --> 0:17:59.840
<v Speaker 1>that air a little bit, yeah, which at the time

0:18:00.080 --> 0:18:03.280
<v Speaker 1>is really importantly Yeah, because if we couldn't get the jacket,

0:18:03.280 --> 0:18:05.880
<v Speaker 1>we could at least get the power glove. But the

0:18:05.840 --> 0:18:09.680
<v Speaker 1>the all remember the nightmare on Elm Street movie where

0:18:09.760 --> 0:18:15.840
<v Speaker 1>Freddie wears the power Glove. I remember seeing it, don't

0:18:15.880 --> 0:18:20.960
<v Speaker 1>from my mind? I okay, definitely. Oh god, I was

0:18:21.000 --> 0:18:23.280
<v Speaker 1>so worried about myself for a second there. Okay, Now

0:18:23.320 --> 0:18:26.360
<v Speaker 1>everything's gonna be fine. You guys late at six though,

0:18:26.359 --> 0:18:28.760
<v Speaker 1>I think that probably are on four. But at any rate,

0:18:28.800 --> 0:18:32.080
<v Speaker 1>I get what you're saying. Um. Yeah, So so one

0:18:32.119 --> 0:18:33.679
<v Speaker 1>of the things I wanted to talk about this is

0:18:33.720 --> 0:18:36.879
<v Speaker 1>kind of a This is looking ahead at wearables. So

0:18:36.960 --> 0:18:39.960
<v Speaker 1>you could have wearables that are are something that you

0:18:40.040 --> 0:18:42.959
<v Speaker 1>don't interface with directly at all. It could be you know,

0:18:42.960 --> 0:18:45.480
<v Speaker 1>we've we've talked about the possibility of things like r

0:18:45.560 --> 0:18:48.760
<v Speaker 1>F I D chips that have a profile. This is

0:18:48.800 --> 0:18:50.240
<v Speaker 1>sort of the sort of thing that Bill Gates was

0:18:50.280 --> 0:18:52.440
<v Speaker 1>putting in his house where you would get a little

0:18:52.560 --> 0:18:55.879
<v Speaker 1>r F I D D badge that would have a

0:18:55.960 --> 0:18:59.600
<v Speaker 1>profile programmed into it that's personalized to you, and then

0:18:59.640 --> 0:19:02.080
<v Speaker 1>you're experience as you walk through his house would be

0:19:02.320 --> 0:19:04.240
<v Speaker 1>to see the kind of art that you like, to

0:19:04.320 --> 0:19:06.600
<v Speaker 1>hear the kind of music you like. The lighting condition

0:19:06.600 --> 0:19:09.919
<v Speaker 1>would be to your preference. Uh, it would be dependent

0:19:10.000 --> 0:19:12.800
<v Speaker 1>upon that profile. We've since reached a point where we

0:19:12.840 --> 0:19:14.680
<v Speaker 1>can get a little more advanced than that. You don't

0:19:14.720 --> 0:19:17.200
<v Speaker 1>necessarily have to have a wearable anymore for that kind

0:19:17.200 --> 0:19:21.880
<v Speaker 1>of stuff. But that was one implementation. Another however, is this, uh,

0:19:22.040 --> 0:19:27.560
<v Speaker 1>this this haptics feedback solution that I had been talking about,

0:19:27.600 --> 0:19:31.879
<v Speaker 1>so being having to do with your sense of touch exactly.

0:19:31.960 --> 0:19:36.160
<v Speaker 1>So we already are familiar with technology that has haptic feedback.

0:19:36.280 --> 0:19:38.760
<v Speaker 1>Here's one you're very likely to be familiar with. If

0:19:38.760 --> 0:19:41.280
<v Speaker 1>you ever played a video game where the controller buzzes

0:19:41.280 --> 0:19:43.840
<v Speaker 1>in your hand when you do something right. That's the

0:19:43.880 --> 0:19:46.720
<v Speaker 1>old rumble pack, right. Those have been around for for

0:19:47.200 --> 0:19:50.399
<v Speaker 1>a couple of generations of video game consoles and also

0:19:50.440 --> 0:19:54.160
<v Speaker 1>for PC controllers, and generally speaking, you you want to

0:19:54.400 --> 0:19:59.600
<v Speaker 1>have a controller that enhances the experience of playing a game,

0:19:59.680 --> 0:20:02.480
<v Speaker 1>so it might be a great example would be a

0:20:02.480 --> 0:20:05.439
<v Speaker 1>stealth based game where you're you're skulking around in the

0:20:05.480 --> 0:20:09.000
<v Speaker 1>shadows and your controller might start to vibrate to indicate

0:20:09.040 --> 0:20:12.840
<v Speaker 1>that perhaps you are visible or potentially visible to an enemy,

0:20:12.840 --> 0:20:15.400
<v Speaker 1>so you need to get back into cover. Yeah, yeah,

0:20:15.440 --> 0:20:18.320
<v Speaker 1>a vibration being being like your Spidey sense going on. Yeah,

0:20:18.880 --> 0:20:21.000
<v Speaker 1>Or if you're if you're playing a horror game and

0:20:21.119 --> 0:20:23.320
<v Speaker 1>your your life starts getting too low and you start

0:20:23.359 --> 0:20:26.960
<v Speaker 1>feeling your heartbeat through the controller, and that lets you

0:20:27.000 --> 0:20:28.840
<v Speaker 1>know that you need to drink a health potion or

0:20:29.040 --> 0:20:31.720
<v Speaker 1>you know, just to spell whatever it is, right, or

0:20:31.760 --> 0:20:36.080
<v Speaker 1>unplug the game and going to the corner. Yeah. Uh,

0:20:36.200 --> 0:20:38.199
<v Speaker 1>if pyramid Head is coming around the corner, you just

0:20:38.240 --> 0:20:39.720
<v Speaker 1>want to, like, I just I just need to go

0:20:39.760 --> 0:20:43.160
<v Speaker 1>and read a happy book for a while. Uh. Or

0:20:43.200 --> 0:20:45.520
<v Speaker 1>you know. Another one that everyone is probably familiar with

0:20:45.920 --> 0:20:50.880
<v Speaker 1>are the vibrating motors in uh, in smartphones or cell phones. Yeah, yeah, right,

0:20:50.920 --> 0:20:54.520
<v Speaker 1>And that's a very simple Yeah. Yeah. They maybe they

0:20:54.600 --> 0:20:56.960
<v Speaker 1>vibrate when you're doing an input, or they vibrate to

0:20:57.000 --> 0:20:58.680
<v Speaker 1>alert you that a call is coming in. But that's

0:20:58.760 --> 0:21:03.000
<v Speaker 1>that's the happy feedback, very basic application of haptic feedback.

0:21:03.080 --> 0:21:05.480
<v Speaker 1>I don't know if you've ever had the experience of

0:21:05.920 --> 0:21:08.639
<v Speaker 1>getting so used to this that it's weird when it

0:21:08.680 --> 0:21:11.280
<v Speaker 1>doesn't happen. I've had this experience with my phone where

0:21:11.320 --> 0:21:13.720
<v Speaker 1>I don't even notice anymore that when I punch a

0:21:13.800 --> 0:21:16.880
<v Speaker 1>key to like enter, you know, to enter a letter

0:21:16.960 --> 0:21:19.280
<v Speaker 1>on a text message or something like that, the phone

0:21:19.400 --> 0:21:21.639
<v Speaker 1>vibrates a little to register like, yeah, I got that,

0:21:21.760 --> 0:21:24.159
<v Speaker 1>I got that. Letter uh. And if the it's on

0:21:24.280 --> 0:21:27.000
<v Speaker 1>very low battery and you go into energy saver mode,

0:21:27.000 --> 0:21:29.919
<v Speaker 1>it'll stop vibrating when you enter keys, and it feels

0:21:30.000 --> 0:21:32.560
<v Speaker 1>very weird. You keep wondering like, wait, did that keep?

0:21:32.680 --> 0:21:35.080
<v Speaker 1>Did that press? Did it take? In my old phone,

0:21:35.119 --> 0:21:39.760
<v Speaker 1>I actually turned that off because the the it was

0:21:39.920 --> 0:21:41.840
<v Speaker 1>reminding me of that episode of the I T. Crowd

0:21:41.840 --> 0:21:45.760
<v Speaker 1>where they soup up Roy's vibrating motor in his cell phone.

0:21:45.840 --> 0:21:48.200
<v Speaker 1>Because every time I would type in a letter, it

0:21:48.280 --> 0:21:50.440
<v Speaker 1>made a really loud, like eat noise, to the point

0:21:50.440 --> 0:21:53.080
<v Speaker 1>where if I wanted to check something out and my

0:21:53.119 --> 0:21:55.440
<v Speaker 1>wife was napping, I would wake her up. So I

0:21:55.480 --> 0:21:59.159
<v Speaker 1>finally turned it off. My current phone much more subtle,

0:21:59.240 --> 0:22:01.320
<v Speaker 1>so I'm all right with it. I've never had a

0:22:01.359 --> 0:22:03.679
<v Speaker 1>phone that did that. Although it did, it did scare

0:22:03.720 --> 0:22:06.280
<v Speaker 1>me every time I was I used to I used

0:22:06.320 --> 0:22:08.600
<v Speaker 1>to have a fitbit that I would wear constantly, and

0:22:08.640 --> 0:22:11.000
<v Speaker 1>whenever I went over ten thousand steps in the day,

0:22:11.080 --> 0:22:13.480
<v Speaker 1>it would it would do this like buzz buzz buzz. Yeah,

0:22:13.720 --> 0:22:16.119
<v Speaker 1>party times and You're thinking, I'm having a heart attack.

0:22:18.600 --> 0:22:24.200
<v Speaker 1>Make what's going on? Sometimes sometimes the acclamation period takes

0:22:24.240 --> 0:22:27.520
<v Speaker 1>a little longer for certain types of technology than others. Well,

0:22:27.680 --> 0:22:29.280
<v Speaker 1>one of the things I wanted to talk about, and

0:22:29.320 --> 0:22:31.280
<v Speaker 1>in fact, this was one of the stories that kind

0:22:31.280 --> 0:22:36.160
<v Speaker 1>of prompted the this entire episode was this research project.

0:22:36.600 --> 0:22:40.040
<v Speaker 1>Some people at the University of Sussex, with funding from

0:22:40.080 --> 0:22:43.520
<v Speaker 1>a couple of different companies and organizations, have developed something

0:22:43.600 --> 0:22:47.920
<v Speaker 1>they call skin haptics, and this is a device that

0:22:48.040 --> 0:22:54.240
<v Speaker 1>gives haptic feedback but does so without a moving, vibrating

0:22:54.280 --> 0:22:57.159
<v Speaker 1>type of motor having direct contact with your skin. It

0:22:57.160 --> 0:23:02.119
<v Speaker 1>actually does it through ultrasonic frequencies. Crazy, right, So I

0:23:02.119 --> 0:23:04.639
<v Speaker 1>did a how Stuff Works Now piece on this How

0:23:04.680 --> 0:23:07.200
<v Speaker 1>Stuff Works Now for those who do not know. That's

0:23:07.200 --> 0:23:10.640
<v Speaker 1>where we at how stuff works post stories that are

0:23:10.680 --> 0:23:14.639
<v Speaker 1>happening right now, the kind of newsy type of stuff,

0:23:14.880 --> 0:23:17.679
<v Speaker 1>and it tends to be science and technology focus, but

0:23:17.720 --> 0:23:20.760
<v Speaker 1>not necessarily. We've done some other things that are outside

0:23:20.760 --> 0:23:22.800
<v Speaker 1>of the realm of that, but I tend to focus

0:23:22.880 --> 0:23:25.360
<v Speaker 1>on science technology. A lot of them do since it's

0:23:25.400 --> 0:23:28.120
<v Speaker 1>a since it's research that's just coming out right now

0:23:28.400 --> 0:23:30.199
<v Speaker 1>and so so a lot of that has to do

0:23:30.240 --> 0:23:35.320
<v Speaker 1>with technology and science. Yeah, So this particular one, they're

0:23:35.359 --> 0:23:38.480
<v Speaker 1>using ultrasonic waves that you have a little emitter that

0:23:38.520 --> 0:23:41.240
<v Speaker 1>would go on the back of your hand. So you

0:23:41.280 --> 0:23:43.480
<v Speaker 1>would put this emitter down and it would be facing

0:23:43.520 --> 0:23:47.160
<v Speaker 1>down towards your palm, you know, through your hand, and

0:23:47.240 --> 0:23:51.240
<v Speaker 1>it would admit ultrasonic frequencies. They would move through your hand,

0:23:51.480 --> 0:23:55.600
<v Speaker 1>through your very flesh and bones, and concentrate on points

0:23:55.600 --> 0:23:57.760
<v Speaker 1>on the other side, so that it would feel as

0:23:57.760 --> 0:24:00.840
<v Speaker 1>if something was making contact with the home of your

0:24:00.840 --> 0:24:04.320
<v Speaker 1>hand with like with like focal points on your Okay, okay, sure,

0:24:04.760 --> 0:24:08.240
<v Speaker 1>so imagine that. Imagine that you have a screen projected

0:24:08.320 --> 0:24:11.720
<v Speaker 1>on your hand and it's a number pad, and when

0:24:11.760 --> 0:24:14.919
<v Speaker 1>you press, not only do you get the feeling of

0:24:14.960 --> 0:24:17.520
<v Speaker 1>where your finger touches your hand, you then get a

0:24:17.640 --> 0:24:22.639
<v Speaker 1>confirmation through this ultrasonic frequency saying yeah, yeah, you totally

0:24:22.760 --> 0:24:25.640
<v Speaker 1>you totally touch the one that button worked. Or you're

0:24:25.640 --> 0:24:28.960
<v Speaker 1>playing let's say, you know, you're we're really looking in

0:24:29.000 --> 0:24:32.520
<v Speaker 1>the future here. You're playing angry Birds on your hand

0:24:32.720 --> 0:24:34.639
<v Speaker 1>and you pull your little your little bird back and

0:24:34.640 --> 0:24:36.560
<v Speaker 1>you let go and the bird collides with a pig

0:24:36.600 --> 0:24:39.080
<v Speaker 1>and then your your hand vibrates right at the point

0:24:39.119 --> 0:24:42.920
<v Speaker 1>where the bird and pig collided. That kind of stuff. Um,

0:24:43.000 --> 0:24:45.520
<v Speaker 1>that's the idea behind it. Now, this is just the

0:24:45.560 --> 0:24:48.720
<v Speaker 1>haptic feedback part, not the display. Your beautiful far future

0:24:48.760 --> 0:24:52.000
<v Speaker 1>definitely still includes angry birds. I don't I can't imagine

0:24:52.000 --> 0:24:54.960
<v Speaker 1>a future without it, and I don't want to. Uh,

0:24:55.040 --> 0:24:58.560
<v Speaker 1>But I was thinking that this, this same technology could

0:24:58.560 --> 0:25:00.879
<v Speaker 1>be used for stuff where you don't have a display

0:25:01.000 --> 0:25:04.960
<v Speaker 1>element at all. So imagine, if you will, a a

0:25:05.000 --> 0:25:09.080
<v Speaker 1>bicycle or a car that has sensors on it that

0:25:09.119 --> 0:25:13.680
<v Speaker 1>can detect potential obstacles, dangerous collisions, that kind of thing,

0:25:14.280 --> 0:25:17.880
<v Speaker 1>and you're you're using this device, and it alerts you

0:25:18.160 --> 0:25:22.399
<v Speaker 1>by creating pressure on your hand through this mirror, and

0:25:22.480 --> 0:25:25.760
<v Speaker 1>perhaps is even telling you almost radar like where that

0:25:25.920 --> 0:25:28.119
<v Speaker 1>threat could be coming from, so that you have the

0:25:28.119 --> 0:25:31.840
<v Speaker 1>opportunity to react and avoid it. In other words, you

0:25:31.960 --> 0:25:36.159
<v Speaker 1>have spiky sense. You could even do this on a

0:25:36.200 --> 0:25:38.840
<v Speaker 1>personal level if you don't mind wearing a super dorky

0:25:38.840 --> 0:25:40.760
<v Speaker 1>helmet that's got sensors all over it. I mean, I

0:25:40.760 --> 0:25:44.000
<v Speaker 1>can't really think of any implementation where you would be

0:25:44.040 --> 0:25:46.760
<v Speaker 1>able to have sensors mounted in such a way that

0:25:46.840 --> 0:25:51.360
<v Speaker 1>you didn't look completely weird, as long as it's modeled

0:25:51.560 --> 0:25:56.200
<v Speaker 1>after visually modeled after the calendar that Rick Morani swears

0:25:56.200 --> 0:26:02.600
<v Speaker 1>and Ghostbusters right, uh, yeah, the as the the was

0:26:02.680 --> 0:26:04.600
<v Speaker 1>he was he the key Master? Was he the gate keeper?

0:26:04.640 --> 0:26:07.200
<v Speaker 1>He was the key makey master. Yeah, he's Vince Claro,

0:26:07.320 --> 0:26:11.119
<v Speaker 1>key Master of Gozer right yeah. So uh, if you

0:26:11.320 --> 0:26:13.679
<v Speaker 1>for that important research, if you want to tell him

0:26:13.680 --> 0:26:16.800
<v Speaker 1>about the Twinkie. So if you want the if you

0:26:16.840 --> 0:26:19.199
<v Speaker 1>want the key master look and you don't mind it

0:26:19.280 --> 0:26:21.120
<v Speaker 1>and you want to have Spidey sense, then we could

0:26:21.160 --> 0:26:25.080
<v Speaker 1>probably work something up once the University of Sussex guys

0:26:25.119 --> 0:26:28.720
<v Speaker 1>get this completely ready to go, like ready for prime time.

0:26:29.480 --> 0:26:31.800
<v Speaker 1>But it's a really cool idea again of using that

0:26:32.200 --> 0:26:36.840
<v Speaker 1>touch feedback where the body itself becomes the the method

0:26:36.960 --> 0:26:41.280
<v Speaker 1>for you to uh to experience this technology, and you've

0:26:41.280 --> 0:26:44.520
<v Speaker 1>stripped away anything else, like you don't have a screen

0:26:44.640 --> 0:26:47.840
<v Speaker 1>or anything that you're dependent upon. You're just feeling this. Yeah. Yeah,

0:26:47.840 --> 0:26:50.359
<v Speaker 1>there's there's no way to to leave the device behind

0:26:50.359 --> 0:26:53.359
<v Speaker 1>because it's attached to you. Yeah. Now we could go

0:26:53.840 --> 0:26:58.320
<v Speaker 1>the next step, which is where our largest organ the skin,

0:26:59.000 --> 0:27:03.240
<v Speaker 1>becomes an interactive surface something that you use to interface

0:27:03.280 --> 0:27:06.119
<v Speaker 1>with technology like the touch screen on your phone. And

0:27:06.359 --> 0:27:08.720
<v Speaker 1>so today if you want to read or send a

0:27:08.800 --> 0:27:12.200
<v Speaker 1>text message, you'll usually hold your phone in your hand

0:27:13.040 --> 0:27:15.960
<v Speaker 1>and read the text off the screen or type on

0:27:16.000 --> 0:27:19.280
<v Speaker 1>the screen by pressing letter buttons with your fingers. I've

0:27:19.320 --> 0:27:23.879
<v Speaker 1>actually slowly started to move to voice to text, but

0:27:24.160 --> 0:27:28.480
<v Speaker 1>that obviously only works in special situations where you know.

0:27:28.840 --> 0:27:31.320
<v Speaker 1>It's really annoying when you keep doing that in meetings,

0:27:31.520 --> 0:27:35.320
<v Speaker 1>I don't. Yeah, I can't do that anymore in in

0:27:35.480 --> 0:27:38.959
<v Speaker 1>meetings or generally in public. But like, if I'm on

0:27:38.960 --> 0:27:40.840
<v Speaker 1>my own, if I'm walking my dog and I need

0:27:40.880 --> 0:27:42.920
<v Speaker 1>to send a quick text to my wife, I often

0:27:42.960 --> 0:27:46.159
<v Speaker 1>will use voice to text. Um, and then people just

0:27:46.200 --> 0:27:49.480
<v Speaker 1>think that I'm married to my dog, which because they're

0:27:49.520 --> 0:27:51.679
<v Speaker 1>like because because of the messages, Hey honey, do you

0:27:51.720 --> 0:27:53.800
<v Speaker 1>mind picking something up on your way home? And I

0:27:54.280 --> 0:27:56.960
<v Speaker 1>don't think that dog is gonna be at all cooperative that.

0:27:57.200 --> 0:27:59.119
<v Speaker 1>It's great when you hear people saying I love you,

0:27:59.200 --> 0:28:04.119
<v Speaker 1>babe to a lamp post ye, look, don't judge. Okay,

0:28:04.720 --> 0:28:07.400
<v Speaker 1>you don't know their love. I saw the brave little

0:28:07.400 --> 0:28:11.840
<v Speaker 1>toaster and that lamp was adorable at any rate. Yeah.

0:28:11.960 --> 0:28:15.200
<v Speaker 1>So so, so we've got a device in the way here.

0:28:16.680 --> 0:28:20.959
<v Speaker 1>Before we can get to Jonathan's uh perfect Angry Bird's future,

0:28:21.359 --> 0:28:24.560
<v Speaker 1>we need to take away that screen in front of

0:28:24.760 --> 0:28:28.359
<v Speaker 1>that physical device. So imagine that same experience sitting there

0:28:28.400 --> 0:28:30.280
<v Speaker 1>with your phone in your hand, type in a text

0:28:30.320 --> 0:28:32.639
<v Speaker 1>message on it, or reading a text message off of it,

0:28:32.720 --> 0:28:36.320
<v Speaker 1>but without the phone there. And there's where you get

0:28:36.320 --> 0:28:39.920
<v Speaker 1>this concept. One implementation I saw of this was a

0:28:40.040 --> 0:28:42.880
<v Speaker 1>thing that was from the Hasso Plotner Institute called the

0:28:42.920 --> 0:28:47.640
<v Speaker 1>Imaginary Phone, which was a project by Sean Gustafsson, Christian

0:28:47.680 --> 0:28:52.000
<v Speaker 1>Holtz and Patrick Bowdish. And Imaginary Phone. It sounds great

0:28:52.040 --> 0:28:54.800
<v Speaker 1>on one hand because it's like an April fool's Frankly,

0:28:54.880 --> 0:28:57.680
<v Speaker 1>you give somebody a gift, it's oh, it's your new iPhone.

0:28:57.800 --> 0:29:06.880
<v Speaker 1>It's an imaginary you think. Yeah. But so the last

0:29:06.880 --> 0:29:08.880
<v Speaker 1>I heard of this project was some media coverage in

0:29:08.880 --> 0:29:10.840
<v Speaker 1>two thousand eleven. I don't I don't know if it's

0:29:10.840 --> 0:29:12.920
<v Speaker 1>still in the works, but the idea, at least it

0:29:12.960 --> 0:29:15.560
<v Speaker 1>is interesting enough that you could continue it to be

0:29:15.640 --> 0:29:18.480
<v Speaker 1>adapted with new hardware. And here's the basic way it works.

0:29:19.600 --> 0:29:22.880
<v Speaker 1>And you wear a depth sensitive camera on your chest

0:29:23.560 --> 0:29:25.800
<v Speaker 1>um and then you hold out your hand in front

0:29:25.800 --> 0:29:29.040
<v Speaker 1>of you, palm side up, and then you interact with

0:29:29.120 --> 0:29:31.840
<v Speaker 1>your own hand the same way you'd interact with the

0:29:31.840 --> 0:29:33.840
<v Speaker 1>phone screen, you know, you press parts of it and

0:29:33.920 --> 0:29:36.920
<v Speaker 1>the camera tracks your movements and sends them to your

0:29:36.920 --> 0:29:40.680
<v Speaker 1>phone or other device as input commands. So different places

0:29:40.760 --> 0:29:44.320
<v Speaker 1>on your hand correspond to different inputs on a phone screen.

0:29:44.320 --> 0:29:47.000
<v Speaker 1>To swipe across, your fingers will swipe the screen. You

0:29:47.040 --> 0:29:51.080
<v Speaker 1>can dial numbers by pressing different parts of your palm. Um,

0:29:51.160 --> 0:29:54.800
<v Speaker 1>And that's interesting in terms of input, but obviously if

0:29:54.840 --> 0:29:56.640
<v Speaker 1>you're just looking at your hand, that sounds like a

0:29:56.720 --> 0:29:59.400
<v Speaker 1>kind of annoying thing to learn to do. Sure. Yeah,

0:29:59.400 --> 0:30:02.800
<v Speaker 1>I have a really hard time typing texts out when

0:30:03.000 --> 0:30:05.560
<v Speaker 1>I can see the letters on the screen, so I'm

0:30:05.560 --> 0:30:08.360
<v Speaker 1>picturing that that wouldn't go very well for me. Yeah,

0:30:08.400 --> 0:30:12.400
<v Speaker 1>and so what about the You basically need a corresponding display. Uh.

0:30:12.440 --> 0:30:14.480
<v Speaker 1>The appeal of the touch screen is that you you

0:30:14.520 --> 0:30:17.360
<v Speaker 1>can see what you're interacting with and perform your interactions

0:30:17.360 --> 0:30:19.640
<v Speaker 1>in the same place. And that that brings us to

0:30:19.720 --> 0:30:25.320
<v Speaker 1>this idea of projected displays on skin, which inherently isn't

0:30:26.000 --> 0:30:28.160
<v Speaker 1>There's no real problem with that except that it just

0:30:28.240 --> 0:30:34.680
<v Speaker 1>requires some good, non invasive, comfortable design and some good engineering,

0:30:34.720 --> 0:30:38.000
<v Speaker 1>I guess. So one project I came across that was

0:30:38.080 --> 0:30:42.200
<v Speaker 1>trying to do something like this was the secret Bracelet

0:30:42.240 --> 0:30:45.640
<v Speaker 1>projects secret c I C R E T. I didn't

0:30:47.840 --> 0:30:52.680
<v Speaker 1>Maybe you're supposed to keep it secret, keep it safe. Anyway,

0:30:53.000 --> 0:30:57.440
<v Speaker 1>there was some coverage of this project back and the

0:30:57.520 --> 0:30:59.240
<v Speaker 1>idea is it's a bracelet. It looks kind of like

0:30:59.280 --> 0:31:02.280
<v Speaker 1>a jawbonu up. You know, it's a bracelet that has

0:31:02.600 --> 0:31:06.480
<v Speaker 1>a low angle projector on it that projects a display

0:31:06.600 --> 0:31:08.840
<v Speaker 1>onto the surface of your forearms. So you wear it

0:31:08.840 --> 0:31:11.400
<v Speaker 1>on your wrist and it projects at a low angle

0:31:11.560 --> 0:31:14.280
<v Speaker 1>up onto your skin on your arm. And if you

0:31:14.320 --> 0:31:17.120
<v Speaker 1>go watch the the original video promo for the project,

0:31:17.240 --> 0:31:20.280
<v Speaker 1>you will see animations that are I mean and obviously

0:31:20.320 --> 0:31:22.560
<v Speaker 1>that they are animations because it was before the thing

0:31:22.640 --> 0:31:27.160
<v Speaker 1>was made, just trying to say here's the concept, well,

0:31:27.400 --> 0:31:31.480
<v Speaker 1>probably just a concept, here's the concept of And you

0:31:31.520 --> 0:31:34.040
<v Speaker 1>could see that people were mad that it was. It

0:31:34.120 --> 0:31:36.920
<v Speaker 1>was making it look like these displays would be incredibly

0:31:37.040 --> 0:31:40.200
<v Speaker 1>sharp and beautiful looking. Um and that's probably not going

0:31:40.240 --> 0:31:43.200
<v Speaker 1>to be the case, especially early on, and they might

0:31:43.240 --> 0:31:46.240
<v Speaker 1>have been optimistic. But now there are prototypes, I've seen

0:31:46.320 --> 0:31:49.280
<v Speaker 1>videos of them being used, and the image quality in

0:31:49.280 --> 0:31:52.240
<v Speaker 1>the real world it might not be amazing, but also

0:31:52.320 --> 0:31:55.000
<v Speaker 1>it's not too bad, And that also might not be

0:31:55.120 --> 0:31:57.000
<v Speaker 1>that big of a deal, because what if you're not

0:31:57.040 --> 0:32:00.600
<v Speaker 1>really planning on watching movies on your arm, But what

0:32:00.680 --> 0:32:02.760
<v Speaker 1>if you just wanted to be able to use your

0:32:02.920 --> 0:32:05.560
<v Speaker 1>arm to send a text message or something without having

0:32:05.600 --> 0:32:07.959
<v Speaker 1>to mess with a device, get a device out of

0:32:07.960 --> 0:32:11.000
<v Speaker 1>your pocket and deal with it. Um, yeah, it's an

0:32:11.080 --> 0:32:13.720
<v Speaker 1>interesting idea. It's one of those where a lot of

0:32:13.760 --> 0:32:15.760
<v Speaker 1>the ones we're talking about now you still have to

0:32:15.800 --> 0:32:19.680
<v Speaker 1>pair it with another device. Right, So then the question

0:32:19.760 --> 0:32:24.240
<v Speaker 1>is is the benefit of whatever this body interface is

0:32:24.280 --> 0:32:28.680
<v Speaker 1>that benefit greater than the frustration you might have of

0:32:28.760 --> 0:32:30.960
<v Speaker 1>just taking your phone out and doing these things. One

0:32:30.960 --> 0:32:32.880
<v Speaker 1>of the things I was first thinking about when you're

0:32:32.880 --> 0:32:37.280
<v Speaker 1>talking about typing stuff on your palm with the earlier implementation,

0:32:37.440 --> 0:32:39.320
<v Speaker 1>was well, what if you wanted to make a phone call,

0:32:39.320 --> 0:32:40.560
<v Speaker 1>you would still have to get your phone out? And

0:32:40.600 --> 0:32:44.280
<v Speaker 1>then I thought, wait, no, you're making a rookie mistake, Jonathan.

0:32:44.360 --> 0:32:46.920
<v Speaker 1>No one uses their phones to make phone calls anymore.

0:32:47.560 --> 0:32:50.360
<v Speaker 1>So I don't even know why that crossed my mind,

0:32:51.000 --> 0:32:53.160
<v Speaker 1>because I'm a dinosaur, is really what I'm getting at.

0:32:53.520 --> 0:32:55.960
<v Speaker 1>But another haven't had a good job at an age

0:32:56.000 --> 0:32:57.920
<v Speaker 1>choke in a really long time. Well, we haven't. We

0:32:57.960 --> 0:33:01.120
<v Speaker 1>haven't ever had a good Jonathan age, Joe. I think

0:33:01.360 --> 0:33:03.600
<v Speaker 1>I think Jonathan made some get off my lawn jokes

0:33:03.640 --> 0:33:06.320
<v Speaker 1>just last week. Okay, to be fair, I also talked

0:33:06.320 --> 0:33:09.800
<v Speaker 1>about acid rain in the episode we recorded immediately before this,

0:33:09.840 --> 0:33:11.920
<v Speaker 1>and talked about growing up the eighties and being afraid

0:33:11.960 --> 0:33:16.160
<v Speaker 1>of communists. So, which, by the way, was a product

0:33:16.240 --> 0:33:18.760
<v Speaker 1>of the time. Um So, one of the other things

0:33:18.800 --> 0:33:21.480
<v Speaker 1>I want to talk about about bodies and interfaces doesn't

0:33:21.480 --> 0:33:24.320
<v Speaker 1>have to do with displays. We talked about the haptic feedback,

0:33:24.360 --> 0:33:28.560
<v Speaker 1>We talked about visual feedback. What about audible feedback? Using

0:33:28.560 --> 0:33:32.240
<v Speaker 1>your body to make sounds and not in like a

0:33:32.280 --> 0:33:35.680
<v Speaker 1>middle school kind of way where you're you're showing your

0:33:35.720 --> 0:33:39.240
<v Speaker 1>friends how hilarious you are by utilizing your body to

0:33:39.280 --> 0:33:41.800
<v Speaker 1>make various fart noises. That's not what I'm talking about. Sure,

0:33:41.920 --> 0:33:45.160
<v Speaker 1>And I mean and I mean we we're making sounds

0:33:45.160 --> 0:33:47.320
<v Speaker 1>with our bodies right this very much. Sure, But what

0:33:47.400 --> 0:33:49.479
<v Speaker 1>if we could it's a relatively easy system, what if

0:33:49.520 --> 0:33:54.000
<v Speaker 1>we could make that that whole process more convoluted and

0:33:54.120 --> 0:33:58.840
<v Speaker 1>creepy like instead of instead of just talking to you

0:33:59.160 --> 0:34:02.120
<v Speaker 1>like a human be ng I. You and I would

0:34:02.120 --> 0:34:03.640
<v Speaker 1>still have to be in the same space for this

0:34:03.720 --> 0:34:06.520
<v Speaker 1>to work, but then we make it super creepy. And

0:34:06.560 --> 0:34:09.480
<v Speaker 1>by creepy I mean creepy. Well, I'll explain what I'm

0:34:09.520 --> 0:34:11.479
<v Speaker 1>talking about, and you tell me if I'm off base

0:34:11.560 --> 0:34:15.240
<v Speaker 1>calling this creepy. The system I'm talking about is called

0:34:15.520 --> 0:34:20.160
<v Speaker 1>inshin denshin um and this was a a concept out

0:34:20.160 --> 0:34:23.320
<v Speaker 1>of Disney research actually, and it is all about turning

0:34:23.320 --> 0:34:27.320
<v Speaker 1>your body into a transmitter um and it's pretty wacky.

0:34:27.400 --> 0:34:31.319
<v Speaker 1>So think of one person being the transmitter. This would

0:34:31.360 --> 0:34:35.240
<v Speaker 1>be someone who's like the speaker, as in the person speaking,

0:34:35.520 --> 0:34:40.440
<v Speaker 1>not not a speaker in the electronics sense, and the

0:34:40.480 --> 0:34:43.720
<v Speaker 1>other person, yeah, the other person is the receiver or

0:34:43.840 --> 0:34:48.800
<v Speaker 1>the listener, and together you end up creating a speaker

0:34:48.840 --> 0:34:52.640
<v Speaker 1>in the sense of electronics. So the transmitter person speaks

0:34:52.680 --> 0:34:56.960
<v Speaker 1>into a microphone, and presumably they're saying something quiet enough

0:34:57.000 --> 0:35:00.560
<v Speaker 1>so that the other person isn't hearing it, So they

0:35:00.600 --> 0:35:03.560
<v Speaker 1>might be whispering something like a like a I want

0:35:03.640 --> 0:35:06.279
<v Speaker 1>to go to lunch today, and you whisper it into

0:35:06.360 --> 0:35:10.239
<v Speaker 1>your microphone. The microphone transmits that that sound wave. It

0:35:10.280 --> 0:35:15.040
<v Speaker 1>actually transforms it into a high frequency low power electrical

0:35:15.120 --> 0:35:19.880
<v Speaker 1>signal which your body can carry because our bodies actually

0:35:19.920 --> 0:35:25.120
<v Speaker 1>can conduct electricity. So then yeah, yeah too well in

0:35:25.160 --> 0:35:28.000
<v Speaker 1>some cases, which is you know, that's why you've got

0:35:28.000 --> 0:35:31.319
<v Speaker 1>to be real careful around electricity, but one of the

0:35:31.320 --> 0:35:33.480
<v Speaker 1>many reasons you should be. But let's say, all right,

0:35:33.480 --> 0:35:35.799
<v Speaker 1>you've got this microphone. You've just whispered something into it.

0:35:35.800 --> 0:35:39.480
<v Speaker 1>It's now transmitting a low power, high frequency electrical signal

0:35:39.520 --> 0:35:41.799
<v Speaker 1>through your body. You then walk up to the person

0:35:41.840 --> 0:35:45.040
<v Speaker 1>who is the receiver, and then you just casually reach

0:35:45.120 --> 0:35:48.319
<v Speaker 1>out and put your finger on that person's ear. This

0:35:48.360 --> 0:35:50.080
<v Speaker 1>is the part where I think it's kind of creepy.

0:35:50.480 --> 0:35:53.799
<v Speaker 1>And then the connection that you make with that other

0:35:53.840 --> 0:35:59.040
<v Speaker 1>person connection, that's what allows this area to suddenly become

0:35:59.200 --> 0:36:02.600
<v Speaker 1>like a speak and the person whose ear you're touching

0:36:02.600 --> 0:36:05.000
<v Speaker 1>will be able to hear the thing you've whispered into

0:36:05.040 --> 0:36:09.560
<v Speaker 1>the microphone. Uh So, it's also interesting in that you

0:36:09.600 --> 0:36:13.400
<v Speaker 1>can extend this by having multiple people involved. It's almost

0:36:13.400 --> 0:36:16.360
<v Speaker 1>like playing a game of telephone that you could whisper

0:36:16.440 --> 0:36:19.480
<v Speaker 1>something into the microphone, put your hand on someone's shoulder,

0:36:19.520 --> 0:36:21.600
<v Speaker 1>they put their hand on the next person's shoulder, and

0:36:21.600 --> 0:36:24.240
<v Speaker 1>the next person and then that person puts their finger

0:36:24.800 --> 0:36:27.839
<v Speaker 1>to the recipient's ear, they would hear what you had

0:36:27.840 --> 0:36:30.960
<v Speaker 1>originally whispered into the microphone. I don't know that there

0:36:31.040 --> 0:36:34.280
<v Speaker 1>is any practical application of this technology. It's just another

0:36:34.480 --> 0:36:38.400
<v Speaker 1>weird way of turning the body into an actual interface.

0:36:38.600 --> 0:36:40.440
<v Speaker 1>You know. I do try to keep an open mind,

0:36:40.560 --> 0:36:45.000
<v Speaker 1>but uh, but burn all this with fire. I don't

0:36:45.160 --> 0:36:48.520
<v Speaker 1>really like it when people touch my ears. Yeah, I

0:36:47.960 --> 0:36:50.879
<v Speaker 1>I I like. I like listening to a s MR

0:36:51.040 --> 0:36:54.239
<v Speaker 1>videos in which there is an ear massage element going on.

0:36:54.320 --> 0:36:56.880
<v Speaker 1>But the actual thought of someone physically coming up and

0:36:56.920 --> 0:37:00.359
<v Speaker 1>touching my ears squeegs me out a little. I feel

0:37:00.400 --> 0:37:02.319
<v Speaker 1>like that's a violation of personal space that I'm not

0:37:02.360 --> 0:37:05.239
<v Speaker 1>ready to deal with casually. That's something that should be

0:37:05.360 --> 0:37:10.719
<v Speaker 1>left up to U two con alright with people exactly.

0:37:11.400 --> 0:37:15.080
<v Speaker 1>This is CLF of five. I mean, I could I

0:37:15.080 --> 0:37:18.319
<v Speaker 1>could see it being used in uh, in some other

0:37:18.760 --> 0:37:22.440
<v Speaker 1>way of transmitting information. Um well, it could be an

0:37:22.480 --> 0:37:26.239
<v Speaker 1>interesting way of being able to transmit information quietly, but

0:37:26.280 --> 0:37:28.560
<v Speaker 1>you still have to speak into the microphone the first time. Well,

0:37:28.560 --> 0:37:30.439
<v Speaker 1>I mean, if it wasn't using if it wasn't using

0:37:30.440 --> 0:37:33.479
<v Speaker 1>sound waves, if if something, if if you could hook

0:37:33.560 --> 0:37:35.879
<v Speaker 1>yourself up to some kind of device that would read that,

0:37:36.360 --> 0:37:39.040
<v Speaker 1>not not literally out loud in your ear, but that

0:37:39.040 --> 0:37:41.480
<v Speaker 1>would that would read the information and be able to

0:37:41.960 --> 0:37:45.160
<v Speaker 1>I don't know, uh, yeah, I don't know it later.

0:37:45.480 --> 0:37:48.080
<v Speaker 1>You couldn't because you couldn't do it to yourself because

0:37:48.320 --> 0:37:51.440
<v Speaker 1>you wouldn't be creating a full connection. You have to

0:37:51.440 --> 0:37:53.799
<v Speaker 1>be touching somebody else. So I mean some something like

0:37:53.800 --> 0:37:59.200
<v Speaker 1>like oh, here's my business card hand shape. I could

0:37:59.239 --> 0:38:04.279
<v Speaker 1>see some game elements in there too. But again it's

0:38:04.280 --> 0:38:07.160
<v Speaker 1>a little little wacky and little weird, but it was

0:38:07.280 --> 0:38:10.880
<v Speaker 1>an interesting way of looking at turning the body into

0:38:10.920 --> 0:38:13.720
<v Speaker 1>an interface if you wanted to go the next step,

0:38:14.040 --> 0:38:16.800
<v Speaker 1>like let's say we've gotten past the wearable stage. I

0:38:16.800 --> 0:38:20.359
<v Speaker 1>think a lot of people are imagining the body as

0:38:20.400 --> 0:38:25.360
<v Speaker 1>interface with embedded technology, stuff that would be incorporated into

0:38:25.560 --> 0:38:30.399
<v Speaker 1>us if you're really desirous of surgery. Yeah. Uh. And

0:38:30.520 --> 0:38:33.719
<v Speaker 1>according to Repo the Genetic Opera, there is totally a

0:38:33.719 --> 0:38:36.880
<v Speaker 1>group that's in there. Um. But yeah, this would be

0:38:36.880 --> 0:38:40.480
<v Speaker 1>where you would actually have some sort of technology is

0:38:40.520 --> 0:38:43.360
<v Speaker 1>embedded in you. And obviously, at this point we're talking

0:38:43.440 --> 0:38:48.600
<v Speaker 1>pure speculation. There's not examples of this beyond stuff that

0:38:48.680 --> 0:38:50.880
<v Speaker 1>bio hackers are doing. And even in that case, they

0:38:50.880 --> 0:38:55.200
<v Speaker 1>tend to be incredibly primitive applications of technology. Uh, and

0:38:55.480 --> 0:38:57.600
<v Speaker 1>it may be that we won't see this kind of

0:38:57.600 --> 0:39:00.600
<v Speaker 1>stuff for quite some time for lots of re Now,

0:39:00.640 --> 0:39:06.560
<v Speaker 1>we do have examples of embeddable technology biotechnology generally speaking,

0:39:06.560 --> 0:39:10.279
<v Speaker 1>though they are designed to address a problem. Like let's

0:39:10.320 --> 0:39:14.360
<v Speaker 1>say that someone wishes to they have a visual impairment

0:39:14.400 --> 0:39:17.640
<v Speaker 1>that they want to overcome, that there might be technology

0:39:17.680 --> 0:39:20.879
<v Speaker 1>they use in order to supplement their eyesight or their

0:39:20.960 --> 0:39:25.080
<v Speaker 1>hearing with like cochlear implants, that kind of thing. Now

0:39:25.120 --> 0:39:27.600
<v Speaker 1>we've got examples of that, while we don't really have

0:39:27.960 --> 0:39:33.360
<v Speaker 1>our examples of attempts to enhance already quote quote normal

0:39:33.800 --> 0:39:38.360
<v Speaker 1>or within the norm kind of of human capabilities. And

0:39:38.400 --> 0:39:40.360
<v Speaker 1>I hate using that phrase, but that's the way it

0:39:40.400 --> 0:39:43.440
<v Speaker 1>tends to be free. I mean well, and medically speaking,

0:39:43.480 --> 0:39:46.640
<v Speaker 1>there is there is there is an average or normal,

0:39:46.760 --> 0:39:49.479
<v Speaker 1>and it's and it's not meant to but absolutely yeah.

0:39:49.640 --> 0:39:51.399
<v Speaker 1>And and the and of course that the problem there

0:39:51.480 --> 0:39:55.560
<v Speaker 1>is is that any responsible medical person isn't going to

0:39:56.280 --> 0:39:58.600
<v Speaker 1>recommend I mean, I mean, surgery is always dangerous. Getting

0:39:58.600 --> 0:40:00.719
<v Speaker 1>an implant of any kind is always is going to

0:40:00.760 --> 0:40:03.600
<v Speaker 1>carry an element of of you could get an infection

0:40:03.640 --> 0:40:06.600
<v Speaker 1>and can go terribly wrong. Your body could could reject

0:40:06.640 --> 0:40:08.879
<v Speaker 1>whatever it was that was implanted. Yeah, yeah, it could

0:40:08.880 --> 0:40:11.399
<v Speaker 1>script your immune system for that reason. Lots of things

0:40:11.480 --> 0:40:14.279
<v Speaker 1>like that. So therefore, and we talked a little bit

0:40:14.280 --> 0:40:17.279
<v Speaker 1>about this in our Hacking your Body episode back when. Yeah,

0:40:17.360 --> 0:40:19.120
<v Speaker 1>and there are other things obviously that you have to

0:40:19.200 --> 0:40:22.879
<v Speaker 1>keep in mind, things like the technology's battery life. How

0:40:22.920 --> 0:40:25.160
<v Speaker 1>do you recharge a battery? What is it? Is it

0:40:25.239 --> 0:40:29.279
<v Speaker 1>drawing power from the person in some way? How can

0:40:29.320 --> 0:40:32.120
<v Speaker 1>you create something that you make sure that it'll it'll

0:40:32.400 --> 0:40:37.759
<v Speaker 1>work within the body and not breakdown or otherwise end

0:40:37.840 --> 0:40:40.600
<v Speaker 1>up falling apart within a certain amount of time because

0:40:40.600 --> 0:40:42.560
<v Speaker 1>the body, I don't know, if you know, this not

0:40:42.640 --> 0:40:46.880
<v Speaker 1>the most hospitable environment for technology. Yeah, yeah, it's there's

0:40:46.920 --> 0:40:51.919
<v Speaker 1>there's that rest thing that we were talking about oxidizing. Yeah, yeah,

0:40:51.960 --> 0:40:55.160
<v Speaker 1>that's a that's an issue, right, Yeah, you know, bad

0:40:55.200 --> 0:40:57.680
<v Speaker 1>guacamole in the bloodstream. That's not something we want to

0:40:57.719 --> 0:41:00.200
<v Speaker 1>mess around with, right, And there are there are lots

0:41:00.200 --> 0:41:03.040
<v Speaker 1>of researchers who are working on ways to to get

0:41:03.080 --> 0:41:06.239
<v Speaker 1>that to be better. Yes, you know, specifically for things

0:41:06.280 --> 0:41:10.360
<v Speaker 1>like like a like a heart monitors and and and whatever.

0:41:10.520 --> 0:41:12.799
<v Speaker 1>But but it may be quite some time. Even if

0:41:12.840 --> 0:41:16.600
<v Speaker 1>we get to a point where the technology is reliable,

0:41:16.760 --> 0:41:21.400
<v Speaker 1>where it's safe, where where the the potential for complications

0:41:21.520 --> 0:41:24.839
<v Speaker 1>is as low as we can possibly make it, there's

0:41:24.840 --> 0:41:27.960
<v Speaker 1>still going to be a barrier there where the medical

0:41:28.000 --> 0:41:31.640
<v Speaker 1>profession in general may see it an ethical issue of

0:41:32.040 --> 0:41:36.839
<v Speaker 1>do I do I do this? Uh cosmetic it would

0:41:36.920 --> 0:41:40.480
<v Speaker 1>essentially be akin to cosmetic surgery, but possibly with far

0:41:40.560 --> 0:41:46.400
<v Speaker 1>greater uh ethical concerns than your average cosmetic surgery. Is

0:41:46.400 --> 0:41:49.160
<v Speaker 1>it ethical for me to perform this? Am I going

0:41:49.239 --> 0:41:53.520
<v Speaker 1>to risk my my livelihood if I were to do this?

0:41:54.040 --> 0:41:56.120
<v Speaker 1>And then you might eventually get to a point where

0:41:56.360 --> 0:42:02.719
<v Speaker 1>socially it's more accepted, But there's probably gonna be a

0:42:02.840 --> 0:42:06.719
<v Speaker 1>lag between when people are actively advocating to get this

0:42:06.880 --> 0:42:11.040
<v Speaker 1>done to themselves and when it becomes socially acceptable in general,

0:42:11.480 --> 0:42:14.600
<v Speaker 1>And and that period is going to be interesting to

0:42:15.160 --> 0:42:18.600
<v Speaker 1>watch and find out, like how it'll it'll almost help

0:42:18.640 --> 0:42:23.600
<v Speaker 1>determine how long it takes to adopt that as uh

0:42:23.680 --> 0:42:29.359
<v Speaker 1>a perfectly standard kind of practice. Um, then there comes

0:42:29.360 --> 0:42:31.399
<v Speaker 1>a question of hals versus have nots? There are other

0:42:31.600 --> 0:42:34.480
<v Speaker 1>conversations that happen further down that line, which fall more

0:42:34.520 --> 0:42:39.359
<v Speaker 1>into that singularity conversation we've had multiple times in this show. Now,

0:42:39.440 --> 0:42:41.800
<v Speaker 1>the cool thing I think is that you could argue

0:42:42.920 --> 0:42:46.040
<v Speaker 1>a lot of the technologies we're seeing right now are

0:42:46.080 --> 0:42:49.319
<v Speaker 1>negating the need for surgery in the first place, and

0:42:49.360 --> 0:42:55.040
<v Speaker 1>it's largely through things like machine learning, artificial intelligence, predictive technologies,

0:42:55.760 --> 0:43:01.520
<v Speaker 1>very simple sensors working on very complicated algorithm to respond

0:43:01.719 --> 0:43:04.800
<v Speaker 1>to our needs in a way where we we become

0:43:05.160 --> 0:43:09.920
<v Speaker 1>unaware that our environments are adjusting to us without our

0:43:10.000 --> 0:43:14.080
<v Speaker 1>direct command. So a very simple example of this would

0:43:14.080 --> 0:43:18.160
<v Speaker 1>be something like a nest thermostat or some other smart thermostat,

0:43:18.640 --> 0:43:22.279
<v Speaker 1>where it starts to learn quote unquote what you like,

0:43:22.440 --> 0:43:25.320
<v Speaker 1>what your preferences are that maybe you like it pretty

0:43:25.400 --> 0:43:27.279
<v Speaker 1>chilly at night, but you like to wake up to

0:43:27.320 --> 0:43:31.560
<v Speaker 1>a nice, warm, toasty house, or or it's recognizing when

0:43:31.560 --> 0:43:34.400
<v Speaker 1>you are home versus when you are not home and

0:43:34.480 --> 0:43:37.759
<v Speaker 1>thus adjust the temperature so that you are being uh,

0:43:37.960 --> 0:43:40.560
<v Speaker 1>you're conserving energy whenever you're not in the house, and

0:43:40.600 --> 0:43:43.919
<v Speaker 1>you're not just wasting electricity, although that that is still

0:43:43.960 --> 0:43:47.359
<v Speaker 1>through through the pairing of a device yeah, it's pair well,

0:43:47.400 --> 0:43:50.719
<v Speaker 1>it's pairing a device through a WiFi network. You don't

0:43:50.760 --> 0:43:53.759
<v Speaker 1>necessarily have to have it paired to, uh, like a

0:43:53.800 --> 0:43:57.560
<v Speaker 1>smartphone or anything. But then interesting thing is it is

0:43:57.640 --> 0:44:00.600
<v Speaker 1>detecting when you are there. It's detecting what you want,

0:44:01.200 --> 0:44:06.680
<v Speaker 1>and it's responding without you having to make a direct command.

0:44:06.800 --> 0:44:09.680
<v Speaker 1>Although there's an acclamation period at the beginning where you

0:44:09.719 --> 0:44:12.840
<v Speaker 1>are making those commands. Otherwise it doesn't know. It's not

0:44:12.880 --> 0:44:15.759
<v Speaker 1>like the thermostat takes a look and like, uh, this

0:44:15.920 --> 0:44:19.040
<v Speaker 1>bald guy, he's gonna want its seventy degrees. I'm just

0:44:19.040 --> 0:44:20.920
<v Speaker 1>gonna go ahead, and no, I gotta tell it that

0:44:21.000 --> 0:44:23.839
<v Speaker 1>I wanted seventy degrees first. So I think what you're

0:44:23.880 --> 0:44:26.920
<v Speaker 1>saying is we're all going to get thermostats implanted in

0:44:26.920 --> 0:44:29.960
<v Speaker 1>our bodies so we can be seventy degrees on the inside.

0:44:30.040 --> 0:44:32.720
<v Speaker 1>That that's not what I was suggesting. But it always

0:44:32.760 --> 0:44:36.040
<v Speaker 1>is interesting to get an insight into your thought process.

0:44:36.160 --> 0:44:40.399
<v Speaker 1>Joe Um. Yeah. So, but my point think how much

0:44:40.480 --> 0:44:42.120
<v Speaker 1>energy you'd say if you didn't have to make the

0:44:42.120 --> 0:44:45.000
<v Speaker 1>whole house seventy degrees it's just your own body. And

0:44:45.040 --> 0:44:47.520
<v Speaker 1>my point being that we are seeing some technologies come

0:44:47.520 --> 0:44:50.480
<v Speaker 1>into play where our bodies are in a way becoming

0:44:50.520 --> 0:44:54.680
<v Speaker 1>an interface. But it's through it's not through a conscious

0:44:54.719 --> 0:44:58.080
<v Speaker 1>effort for us to control that technology. The technology is

0:44:58.120 --> 0:45:01.520
<v Speaker 1>responding to us, and if we see that increase in

0:45:01.600 --> 0:45:06.160
<v Speaker 1>other ways, it may turn out that the more invasive

0:45:06.200 --> 0:45:10.400
<v Speaker 1>approach becomes moot. We don't need it because we're able

0:45:10.440 --> 0:45:13.680
<v Speaker 1>to compensate with other technologies that are able to do

0:45:13.719 --> 0:45:16.640
<v Speaker 1>these things through machine learning. Well. When yeah, when you

0:45:16.680 --> 0:45:22.320
<v Speaker 1>speak of the ways our the ways technology is adapting

0:45:22.320 --> 0:45:25.080
<v Speaker 1>and learning from us without our knowledge, I mean I

0:45:25.480 --> 0:45:28.880
<v Speaker 1>wonder about, you know, as Facebook going to get to

0:45:28.880 --> 0:45:32.520
<v Speaker 1>the point where it uses the camera on my computer

0:45:32.880 --> 0:45:36.960
<v Speaker 1>to look at my face and see what disgusts me

0:45:37.760 --> 0:45:40.120
<v Speaker 1>and show me more of that because I'm more likely

0:45:40.160 --> 0:45:43.120
<v Speaker 1>to click on it. Yeah, I mean, there are certainly

0:45:43.160 --> 0:45:46.759
<v Speaker 1>privacy concerns with this, this particular approach, and and we've

0:45:46.800 --> 0:45:49.000
<v Speaker 1>already whether whether or not it's a privacy concern. Let's

0:45:49.000 --> 0:45:51.560
<v Speaker 1>say I authorized them to do it. I mean, either way,

0:45:51.600 --> 0:45:56.399
<v Speaker 1>that they're responding to your unconscious cues that you give

0:45:56.440 --> 0:45:59.279
<v Speaker 1>with your face and your eyes and everything like that. Yeah,

0:45:59.400 --> 0:46:01.880
<v Speaker 1>I mean, that's that's something that I'm sure there are

0:46:01.880 --> 0:46:04.680
<v Speaker 1>people looking into I mean one the next thing we're

0:46:04.680 --> 0:46:07.759
<v Speaker 1>going to talk about where our micro expressions. Micro expressions

0:46:07.800 --> 0:46:11.919
<v Speaker 1>being these these very tiny gestures you can make sometimes unconsciously,

0:46:12.440 --> 0:46:16.440
<v Speaker 1>and how people are hoping to turn those micro expressions

0:46:16.960 --> 0:46:20.880
<v Speaker 1>into a way to interface with technology, largely because I

0:46:21.000 --> 0:46:22.680
<v Speaker 1>think most of us don't want to have to make

0:46:22.880 --> 0:46:26.840
<v Speaker 1>big gestures on our bodies in order to control technology.

0:46:26.840 --> 0:46:29.839
<v Speaker 1>Would be better to do very subtle things. Yeah, there

0:46:29.840 --> 0:46:32.520
<v Speaker 1>has to be some kind of happy medium between having

0:46:32.560 --> 0:46:36.640
<v Speaker 1>to make flag symaphore motions that you're connect and uh

0:46:36.680 --> 0:46:40.960
<v Speaker 1>and having a brain implant. That's that's directly reading please now,

0:46:41.040 --> 0:46:44.759
<v Speaker 1>chicken dance d answer this phone call right right. Yeah,

0:46:45.400 --> 0:46:48.040
<v Speaker 1>there's so many great comedy sketches that could be a

0:46:48.040 --> 0:46:51.360
<v Speaker 1>result of this conversation. But uh, there was a piece

0:46:51.440 --> 0:46:54.399
<v Speaker 1>that was written in Fast Code Design. Andy Goodman and

0:46:54.440 --> 0:47:02.799
<v Speaker 1>Marco Reghetto wrote by there that that design company your yes, yeah, yeah,

0:47:02.880 --> 0:47:05.239
<v Speaker 1>and uh, and we'll come back to that towards the

0:47:05.360 --> 0:47:08.759
<v Speaker 1>end of it too. But it's they were arguing that

0:47:08.800 --> 0:47:12.680
<v Speaker 1>the motions we make with body interfaces should be minimalistic

0:47:12.760 --> 0:47:15.879
<v Speaker 1>and that there's already precedent for this. When you are

0:47:15.920 --> 0:47:18.000
<v Speaker 1>moving a mouse. This is one of those problems that

0:47:18.040 --> 0:47:19.640
<v Speaker 1>I had when I was learning how to use a

0:47:19.680 --> 0:47:23.759
<v Speaker 1>mouse with my right hand. Uh, the small motions you

0:47:23.800 --> 0:47:28.160
<v Speaker 1>make are translated into larger motions among on screen. Right,

0:47:28.200 --> 0:47:31.200
<v Speaker 1>So when you when you move the cursor on your screen,

0:47:31.239 --> 0:47:33.640
<v Speaker 1>you don't have to move the mouse the same distance

0:47:34.120 --> 0:47:36.920
<v Speaker 1>on your desk as what you're seeing on your screen

0:47:36.960 --> 0:47:40.560
<v Speaker 1>at right. If you are there's a problem, you need

0:47:40.600 --> 0:47:43.839
<v Speaker 1>to change some settings. But generally speaking, like you might

0:47:43.880 --> 0:47:48.000
<v Speaker 1>move your mouse over an inch, but you are moving

0:47:48.000 --> 0:47:50.480
<v Speaker 1>the equivalent of like five inches on the screen. Well,

0:47:50.520 --> 0:47:52.680
<v Speaker 1>I mean, do you do you remember when the Nintendo

0:47:52.760 --> 0:47:56.440
<v Speaker 1>we came out and how long it took people not

0:47:56.520 --> 0:47:59.319
<v Speaker 1>that long to figure out that all these games that

0:47:59.360 --> 0:48:02.960
<v Speaker 1>were supposedly about like doing big motions and getting exercise,

0:48:03.040 --> 0:48:05.280
<v Speaker 1>you could actually just sit right there on the couch

0:48:05.320 --> 0:48:08.640
<v Speaker 1>and kind of flick the controller to accomplish the same thing. Yeah,

0:48:08.640 --> 0:48:11.239
<v Speaker 1>there was a specific flick of the wrist. There was

0:48:11.280 --> 0:48:13.719
<v Speaker 1>a game, an arcade game. It was a boxing game

0:48:13.840 --> 0:48:17.279
<v Speaker 1>where the controllers were like two big boxing gloves, and

0:48:17.719 --> 0:48:21.120
<v Speaker 1>it could detect when it had motion sensors cameras essentially

0:48:21.120 --> 0:48:23.440
<v Speaker 1>mounted on the top of a frame looking down so

0:48:23.480 --> 0:48:25.480
<v Speaker 1>you can tell when you were ducking or moving left

0:48:25.560 --> 0:48:29.479
<v Speaker 1>or right. And then the controllers actually had most most

0:48:29.520 --> 0:48:32.040
<v Speaker 1>accelerometers in them to tell when you were punching. But

0:48:32.200 --> 0:48:34.200
<v Speaker 1>turned out that if you just stood there and just

0:48:34.320 --> 0:48:36.959
<v Speaker 1>bang the gloves together, it counted it as a punch,

0:48:37.080 --> 0:48:39.919
<v Speaker 1>so you wouldn't get tired very quickly, and you could

0:48:39.960 --> 0:48:42.359
<v Speaker 1>just you could play longer. Yeah, you could wipe out

0:48:42.440 --> 0:48:45.000
<v Speaker 1>like the first five or six guys on that on

0:48:45.080 --> 0:48:49.080
<v Speaker 1>that yeah, just doing that. I did not learn that

0:48:49.239 --> 0:48:52.000
<v Speaker 1>until after I had actually hurt my back playing an

0:48:52.080 --> 0:48:55.400
<v Speaker 1>arcade game, and that's the first time I ever felt old. Um. Alright,

0:48:55.440 --> 0:49:02.120
<v Speaker 1>so Jonathan's coolest anecdote. Yeah, I mean, I've gotten to

0:49:02.120 --> 0:49:03.560
<v Speaker 1>the point where I just have to I have to

0:49:03.560 --> 0:49:05.800
<v Speaker 1>own it, right, I just got to own it. So

0:49:06.680 --> 0:49:09.719
<v Speaker 1>they thought the writers of this piece thought that those

0:49:09.760 --> 0:49:12.880
<v Speaker 1>minimalistic kind of movements that you would see with a

0:49:13.560 --> 0:49:15.719
<v Speaker 1>mouse should be the same sort of things you would

0:49:15.719 --> 0:49:17.520
<v Speaker 1>see with a body interface, so that you could do

0:49:17.640 --> 0:49:20.759
<v Speaker 1>very subtle things to control your devices, as opposed to

0:49:20.760 --> 0:49:23.640
<v Speaker 1>doing things like swiping up and down your forearm in

0:49:23.760 --> 0:49:26.600
<v Speaker 1>order for you to just say the volume of music

0:49:26.640 --> 0:49:29.640
<v Speaker 1>being played on your device or the lights in your

0:49:29.680 --> 0:49:32.920
<v Speaker 1>home dimming or getting brighter. I think God. One of

0:49:32.920 --> 0:49:35.560
<v Speaker 1>the examples they did is about like putting your thumb

0:49:35.640 --> 0:49:38.280
<v Speaker 1>on one of your your tongue on one of your teeth.

0:49:38.719 --> 0:49:43.600
<v Speaker 1>I have a quote, so don't jump ahead. Yes, so

0:49:43.640 --> 0:49:46.839
<v Speaker 1>specifically I in the sections that the description can get

0:49:46.840 --> 0:49:50.000
<v Speaker 1>a little creepy. So this is this is a paragraph

0:49:50.239 --> 0:49:52.360
<v Speaker 1>that Joe was just referring to in this piece. This

0:49:52.520 --> 0:49:56.200
<v Speaker 1>is uh. Think about this scenario. You see someone at

0:49:56.239 --> 0:49:59.880
<v Speaker 1>a party you like. His social profile is immediately projected

0:50:00.000 --> 0:50:04.839
<v Speaker 1>onto your retina. Great a match. By staring at him

0:50:04.880 --> 0:50:09.000
<v Speaker 1>for two seconds, you trigger a pairing protocol. He knows

0:50:09.080 --> 0:50:12.560
<v Speaker 1>you want to pair because you are now glowing slightly

0:50:12.640 --> 0:50:16.920
<v Speaker 1>red in his retina screen. Then you slide your tongue

0:50:16.960 --> 0:50:20.760
<v Speaker 1>over to your left incisor and press gently. This makes

0:50:20.840 --> 0:50:25.279
<v Speaker 1>his left incisor tingle slightly. He responds by touching it.

0:50:25.520 --> 0:50:32.200
<v Speaker 1>The pairing protocol is completed. Horrifying. Yeah. The next piece

0:50:32.200 --> 0:50:35.000
<v Speaker 1>I wanted to talk about this is describing a party

0:50:35.040 --> 0:50:37.920
<v Speaker 1>hook up in terms of like the stuff you would

0:50:37.920 --> 0:50:40.840
<v Speaker 1>do too. I don't know, initiate trading in a massive

0:50:41.640 --> 0:50:43.279
<v Speaker 1>I think what I think what they were looking at

0:50:43.360 --> 0:50:46.279
<v Speaker 1>was they were like, you know, tinder is great, but

0:50:46.360 --> 0:50:52.120
<v Speaker 1>not nearly creepy enough. Yeah, we we don't touch our

0:50:52.160 --> 0:50:56.319
<v Speaker 1>teeth at all during tinder, right, and we need to

0:50:56.400 --> 0:50:58.600
<v Speaker 1>We need to really get some tongue to tooth action

0:50:59.239 --> 0:51:02.759
<v Speaker 1>going finger it too, because otherwise how will he know

0:51:02.880 --> 0:51:06.239
<v Speaker 1>that you're interested in him? So No, I'm confused about

0:51:06.280 --> 0:51:09.040
<v Speaker 1>the part where it says his his incisors starts to tingle.

0:51:09.080 --> 0:51:11.120
<v Speaker 1>He responds by touching it. Does that mean with his

0:51:11.200 --> 0:51:13.440
<v Speaker 1>tongue or with another part of his body or with

0:51:13.480 --> 0:51:16.759
<v Speaker 1>someone else's tongue. Who's to say? The world is full

0:51:16.800 --> 0:51:19.839
<v Speaker 1>of amazing possibilities. It's funny that you read. I read

0:51:19.880 --> 0:51:22.719
<v Speaker 1>this exact same piece, and I did not decide to

0:51:22.760 --> 0:51:25.719
<v Speaker 1>include any of it because I found it off putting. Well,

0:51:25.760 --> 0:51:29.879
<v Speaker 1>the reason specifically I decided to keep to include it

0:51:29.920 --> 0:51:33.960
<v Speaker 1>was because, to kind of conclude this conversation, there are

0:51:34.000 --> 0:51:36.920
<v Speaker 1>people who are saying, do we even want our bodies

0:51:37.040 --> 0:51:40.640
<v Speaker 1>to be a technological interface in the first place? Right?

0:51:40.840 --> 0:51:43.120
<v Speaker 1>There was there was a really good piece written more

0:51:43.200 --> 0:51:45.799
<v Speaker 1>or less directly in response to to that piece, Yes,

0:51:45.840 --> 0:51:49.520
<v Speaker 1>to the Technology Review, Right, that by John Pavlis, who

0:51:49.560 --> 0:51:53.040
<v Speaker 1>wrote his piece was titled Your Body does not want

0:51:53.080 --> 0:51:55.880
<v Speaker 1>to be an interface, which pretty much tells you what

0:51:55.920 --> 0:51:57.560
<v Speaker 1>the argument is going to be. It's a very well

0:51:57.600 --> 0:52:01.800
<v Speaker 1>written piece and it's it's very interesting thing. Um. And

0:52:01.960 --> 0:52:07.719
<v Speaker 1>he first argues that turning bodily experiences or motions into

0:52:07.760 --> 0:52:11.920
<v Speaker 1>a command issued to technology would make it feel unnatural

0:52:11.920 --> 0:52:14.719
<v Speaker 1>an alien, which is the opposite of the intention, right.

0:52:14.760 --> 0:52:18.080
<v Speaker 1>The intent is to remove that barrier between you and

0:52:18.120 --> 0:52:22.440
<v Speaker 1>technology so that a natural motion gets interpreted as a

0:52:22.520 --> 0:52:25.759
<v Speaker 1>command and the technology response. But he says, if you're

0:52:25.800 --> 0:52:28.400
<v Speaker 1>doing this quote unquote natural motion in order to issue

0:52:28.400 --> 0:52:32.400
<v Speaker 1>a command, you're not really being natural by definition, because

0:52:32.440 --> 0:52:35.120
<v Speaker 1>you are you are issuing a command to technology something

0:52:35.120 --> 0:52:38.200
<v Speaker 1>that is not a natural thing for us. It might

0:52:38.280 --> 0:52:41.680
<v Speaker 1>become something that ends up being second nature after doing

0:52:41.680 --> 0:52:46.040
<v Speaker 1>it enough times, but in itself it becomes this alien

0:52:46.880 --> 0:52:49.360
<v Speaker 1>task because now you're you're trying to do something in

0:52:49.520 --> 0:52:51.960
<v Speaker 1>order to make a command. I can easily understand what

0:52:52.000 --> 0:52:55.960
<v Speaker 1>he's saying, because if you've ever worked with a voice

0:52:55.960 --> 0:52:59.520
<v Speaker 1>command system and you have to issue commands in a

0:52:59.560 --> 0:53:03.600
<v Speaker 1>specific way in order to get results, it feels very

0:53:03.760 --> 0:53:07.319
<v Speaker 1>unnatural because you're having to preface what you say with

0:53:07.600 --> 0:53:09.680
<v Speaker 1>some sort of command, or you have to word it

0:53:10.000 --> 0:53:12.400
<v Speaker 1>in a specific way for it to understand what you're saying.

0:53:12.719 --> 0:53:15.960
<v Speaker 1>It is not a natural thing, um. And so he

0:53:16.000 --> 0:53:18.080
<v Speaker 1>says that we would make ourselves kind of hyper aware

0:53:18.080 --> 0:53:20.120
<v Speaker 1>of how weird it is to like run our fingers

0:53:20.120 --> 0:53:22.480
<v Speaker 1>along the inside of our forearms to adjust the dimness

0:53:22.480 --> 0:53:25.480
<v Speaker 1>of the lights in our house or whatever. And Pablus

0:53:25.560 --> 0:53:29.279
<v Speaker 1>refers to a computer scientist named Paul Dorish or Dowrish,

0:53:29.320 --> 0:53:33.239
<v Speaker 1>who in turn took inspiration from a philosopher, Martin Hidegger.

0:53:33.760 --> 0:53:37.520
<v Speaker 1>Hidegger Hidegger was a boozy beggar, according to Monty Python,

0:53:38.080 --> 0:53:42.240
<v Speaker 1>and uh, it was all about differentiating two general types

0:53:42.320 --> 0:53:45.800
<v Speaker 1>of tools. The first type was is called the ready

0:53:45.840 --> 0:53:49.520
<v Speaker 1>to hand technologies. Those are things that feel like they're

0:53:49.520 --> 0:53:53.040
<v Speaker 1>an extension of our bodies. Uh. And so think of

0:53:53.080 --> 0:53:56.960
<v Speaker 1>a hammer when you're hammering a nail, he says, that

0:53:57.000 --> 0:54:00.680
<v Speaker 1>would be a very very brute version, or in my

0:54:00.800 --> 0:54:03.719
<v Speaker 1>case for this weekend, the rapier. I've been working with

0:54:03.760 --> 0:54:05.680
<v Speaker 1>one for a while, so it feels like an extension

0:54:05.680 --> 0:54:07.360
<v Speaker 1>of my arm when I first picked it up. That

0:54:07.440 --> 0:54:09.600
<v Speaker 1>was not the case. It would fall into the second

0:54:09.640 --> 0:54:13.400
<v Speaker 1>category of tools, which, uh, you know that one is

0:54:13.440 --> 0:54:17.120
<v Speaker 1>the present at hand type so ready to hand type.

0:54:17.200 --> 0:54:19.480
<v Speaker 1>That's the kind where as you're using it, you're not

0:54:19.520 --> 0:54:22.439
<v Speaker 1>even really thinking of the tool as a separate thing

0:54:22.600 --> 0:54:26.560
<v Speaker 1>from you. It's an extension of you, right, but the

0:54:26.600 --> 0:54:29.560
<v Speaker 1>present at hand, you are aware of the presence of

0:54:29.560 --> 0:54:31.560
<v Speaker 1>that tool. So, for example, when I was learning to

0:54:31.640 --> 0:54:34.680
<v Speaker 1>use a mouse, I was hyper aware of the mouse

0:54:34.760 --> 0:54:36.799
<v Speaker 1>because it was so hard for me to learn how

0:54:36.840 --> 0:54:40.839
<v Speaker 1>to use. It was something that I was absolutely conscious of.

0:54:40.880 --> 0:54:43.080
<v Speaker 1>It did not feel like an extension. These days, it

0:54:43.160 --> 0:54:45.680
<v Speaker 1>totally does, because I've used it enough where I've reached

0:54:45.680 --> 0:54:49.480
<v Speaker 1>that level of familiarity. So things can change. Yeah, anyone

0:54:49.520 --> 0:54:51.680
<v Speaker 1>who's learned how to play a musical instrument, for example,

0:54:51.680 --> 0:54:54.120
<v Speaker 1>has probably gone through this. Yeah, that's a great, a

0:54:54.200 --> 0:54:56.279
<v Speaker 1>great way of putting it. So any of you out

0:54:56.280 --> 0:54:58.960
<v Speaker 1>there who think back to when you first started learning

0:54:58.960 --> 0:55:01.479
<v Speaker 1>how to play any kind of musical instrument, think about

0:55:01.480 --> 0:55:03.799
<v Speaker 1>your first day when someone first said, like, and this

0:55:03.880 --> 0:55:07.399
<v Speaker 1>is a chord and you went little nope, yeah yeah,

0:55:07.719 --> 0:55:10.279
<v Speaker 1>Or you're like, especially with stringed instruments, where like your

0:55:10.320 --> 0:55:13.960
<v Speaker 1>fingers start to hit other strings, so you're muffling some

0:55:14.040 --> 0:55:15.920
<v Speaker 1>of the chord. You know that doesn't sound right? What

0:55:16.080 --> 0:55:19.360
<v Speaker 1>is going on? Here, and you feel in that first

0:55:19.600 --> 0:55:22.479
<v Speaker 1>stage like you're never gonna get it right, it's never

0:55:22.520 --> 0:55:26.200
<v Speaker 1>gonna happen, like you have to concentrate so hard. But

0:55:26.280 --> 0:55:29.560
<v Speaker 1>then eventually you start to develop a familiarity and it

0:55:29.640 --> 0:55:32.640
<v Speaker 1>becomes that first type of tool where it just feels

0:55:32.640 --> 0:55:36.080
<v Speaker 1>like an extension of yourself. Um. He says, the problem

0:55:36.120 --> 0:55:39.120
<v Speaker 1>is if we turned our bodies into interfaces, at least

0:55:39.120 --> 0:55:41.560
<v Speaker 1>for a while, they would turn into that second type

0:55:41.600 --> 0:55:45.080
<v Speaker 1>of tool, that our bodies would feel weird and alien

0:55:45.120 --> 0:55:50.239
<v Speaker 1>to us. He specifically took the the example of John

0:55:50.320 --> 0:55:54.879
<v Speaker 1>Cusacks character and being John Malkovich trying to control John Malkovich.

0:55:55.520 --> 0:55:58.640
<v Speaker 1>That's like a marionette dealing with a puppet, and and

0:55:58.680 --> 0:56:01.440
<v Speaker 1>it's not you. You're not skilled yet, you don't know

0:56:01.480 --> 0:56:04.440
<v Speaker 1>how to manipulate it properly. But instead of it being

0:56:04.880 --> 0:56:07.439
<v Speaker 1>another person's body, it's your own body. And he says,

0:56:07.880 --> 0:56:11.879
<v Speaker 1>that sounds like an awful experience. I don't want that. Yeah. Yeah,

0:56:12.080 --> 0:56:15.040
<v Speaker 1>it enters into this, And I guess I was sort

0:56:15.080 --> 0:56:18.200
<v Speaker 1>of emotionally reacting in this way when I was thinking

0:56:18.280 --> 0:56:22.360
<v Speaker 1>about some of those examples, the tooth touching and whatever. Uh,

0:56:22.640 --> 0:56:26.959
<v Speaker 1>it enters into this kind of Cronenbergian sort of sort

0:56:26.960 --> 0:56:32.160
<v Speaker 1>of body horror area where you yourself are a foreign object. Yeah,

0:56:32.920 --> 0:56:34.520
<v Speaker 1>and how do how do you deal with that? Well,

0:56:34.640 --> 0:56:38.040
<v Speaker 1>you reconcile that the two and you figure that that

0:56:38.120 --> 0:56:41.680
<v Speaker 1>these these interfaces are ultimately going to be designed by

0:56:41.760 --> 0:56:44.560
<v Speaker 1>somebody who thought this has got to be the best way.

0:56:44.600 --> 0:56:47.600
<v Speaker 1>This is the way it makes sense to do this thing, right,

0:56:48.280 --> 0:56:51.240
<v Speaker 1>But that's not you. So it may be that something

0:56:51.239 --> 0:56:53.440
<v Speaker 1>that seems natural to the person who designed the system

0:56:53.560 --> 0:56:56.600
<v Speaker 1>is completely unnatural to you, and then you have to

0:56:56.640 --> 0:57:00.960
<v Speaker 1>commit this unnatural motion in or to do something you

0:57:00.960 --> 0:57:05.080
<v Speaker 1>want to do. That's not a good experience. And yeah,

0:57:05.120 --> 0:57:08.080
<v Speaker 1>I I think there could totally be a Cronenberg style

0:57:08.120 --> 0:57:12.080
<v Speaker 1>body horror film based upon this premise. You know, even

0:57:12.160 --> 0:57:15.200
<v Speaker 1>if you're even if you're doing something that isn't on

0:57:15.239 --> 0:57:19.640
<v Speaker 1>the surface horrifying, if you make it clear that it

0:57:19.760 --> 0:57:23.280
<v Speaker 1>is something that doesn't feel right in order for you

0:57:23.320 --> 0:57:25.200
<v Speaker 1>to get the response you want, that is a very

0:57:25.200 --> 0:57:28.200
<v Speaker 1>disturbing idea. Yeah, I wonder if this is the kind

0:57:28.200 --> 0:57:32.080
<v Speaker 1>of thing. There's been some research lately into common facial

0:57:32.120 --> 0:57:35.560
<v Speaker 1>expressions that that people across the world all make that

0:57:35.680 --> 0:57:37.600
<v Speaker 1>There was one story that came out that I think

0:57:37.800 --> 0:57:41.600
<v Speaker 1>the aforementioned how stuff works now uh covered about a

0:57:41.640 --> 0:57:46.080
<v Speaker 1>nope face that that apparently it's just common to too

0:57:46.160 --> 0:57:50.200
<v Speaker 1>many human populations. This this like I'm disinterested and I

0:57:50.240 --> 0:57:53.080
<v Speaker 1>don't want to be interested kind of kind of facial expression.

0:57:53.600 --> 0:57:56.640
<v Speaker 1>And so I wonder whether further research into that kind

0:57:56.680 --> 0:58:01.680
<v Speaker 1>of thing could possibly identify common, common micro gestures that

0:58:01.920 --> 0:58:05.919
<v Speaker 1>are just ubiquitous that would be natural for people to use,

0:58:06.400 --> 0:58:09.320
<v Speaker 1>and that technology could pick up on without us even

0:58:09.360 --> 0:58:11.640
<v Speaker 1>really being having to be aware that we're making this

0:58:12.120 --> 0:58:14.680
<v Speaker 1>the and and of course the challenge there also is

0:58:14.720 --> 0:58:18.040
<v Speaker 1>that how do you how do you determine which ones

0:58:18.200 --> 0:58:20.760
<v Speaker 1>need to be conscious decisions on the part of the

0:58:20.800 --> 0:58:24.280
<v Speaker 1>person interacting with technology, Because if it's an active thing,

0:58:24.960 --> 0:58:27.320
<v Speaker 1>you don't want to you don't want to accidentally activate

0:58:27.640 --> 0:58:30.200
<v Speaker 1>your technology. If all you need to do is like

0:58:30.240 --> 0:58:33.400
<v Speaker 1>scratch your nose or whatever whatever tiny thing it might be,

0:58:33.960 --> 0:58:37.360
<v Speaker 1>or that you're blinking at a certain frequency, whatever it

0:58:37.440 --> 0:58:40.800
<v Speaker 1>might be, you don't want to be activating your technology accidentally.

0:58:41.400 --> 0:58:44.440
<v Speaker 1>Like like I ended up taking a whole bunch of

0:58:44.440 --> 0:58:47.160
<v Speaker 1>pictures of myself when I was looking like a complete

0:58:47.240 --> 0:58:49.640
<v Speaker 1>du fist because it just so happened that the thing

0:58:49.720 --> 0:58:51.320
<v Speaker 1>that I was going through at that time was the

0:58:51.360 --> 0:58:54.360
<v Speaker 1>same as my command, Hey take a picture now, So

0:58:54.920 --> 0:58:58.720
<v Speaker 1>there are some challenges. Yeah, I think I was thinking

0:58:58.800 --> 0:59:01.200
<v Speaker 1>like so far ahead, like to the like her kind

0:59:01.200 --> 0:59:04.760
<v Speaker 1>of university. That the idea where you actually have this

0:59:04.840 --> 0:59:08.840
<v Speaker 1>world that can anticipate things like like the nest thermostatic

0:59:08.920 --> 0:59:12.320
<v Speaker 1>model but on steroids. You know, this idea of we

0:59:12.320 --> 0:59:14.640
<v Speaker 1>we talked about this in our our Internet of Things

0:59:14.760 --> 0:59:16.800
<v Speaker 1>episode where he said, you know, you extend this idea

0:59:16.840 --> 0:59:22.280
<v Speaker 1>outward far enough. It's a an environment that anticipates everything

0:59:22.320 --> 0:59:26.040
<v Speaker 1>you need before you even are able to consciously think

0:59:26.160 --> 0:59:29.080
<v Speaker 1>of what those needs might be. That's that's kind of

0:59:29.120 --> 0:59:34.600
<v Speaker 1>the end destination that people really hope to get to.

0:59:35.160 --> 0:59:38.520
<v Speaker 1>But the question is what is the actual pathway we

0:59:38.560 --> 0:59:40.919
<v Speaker 1>take to get there. Is it something where we've turned

0:59:40.920 --> 0:59:43.680
<v Speaker 1>our body into an interface. Is it something where all

0:59:43.680 --> 0:59:48.200
<v Speaker 1>the interfaces blend into the environment, but our bodies just

0:59:48.280 --> 0:59:51.360
<v Speaker 1>become the way we interact with it. They our bodies

0:59:51.400 --> 0:59:54.560
<v Speaker 1>don't become like a control system, like we're not necessarily

0:59:54.640 --> 0:59:58.680
<v Speaker 1>using our body to to dial up the volume or whatever. Um.

0:59:58.720 --> 1:00:01.200
<v Speaker 1>But it could be some combination of the two. We

1:00:01.280 --> 1:00:04.520
<v Speaker 1>don't know yet obviously, and it may be that in

1:00:04.520 --> 1:00:07.360
<v Speaker 1>a generation or two these sort of things will be

1:00:07.440 --> 1:00:10.240
<v Speaker 1>so second nature to people that they'll think it was

1:00:10.320 --> 1:00:14.760
<v Speaker 1>weird that we thought it was weird. Who knows, but

1:00:15.120 --> 1:00:18.560
<v Speaker 1>it was fun to look into this. So guys, if

1:00:18.600 --> 1:00:22.040
<v Speaker 1>you have any thoughts on this particular topic, or you

1:00:22.080 --> 1:00:24.720
<v Speaker 1>have requests for things that we should cover in the future,

1:00:24.920 --> 1:00:26.640
<v Speaker 1>please get in touch with us. Let us know what

1:00:26.720 --> 1:00:30.479
<v Speaker 1>you think. Our email address is f W Thinking at

1:00:30.680 --> 1:00:34.120
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1:00:34.160 --> 1:00:36.600
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1:00:36.680 --> 1:00:39.280
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1:00:41.960 --> 1:00:44.080
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1:00:44.120 --> 1:00:51.680
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1:00:51.720 --> 1:01:06.080
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1:01:06.240 --> 1:01:09.040
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