1 00:00:04,280 --> 00:00:07,240 Speaker 1: Welcome to tex Stuff, a production of I Heart Radios, 2 00:00:07,320 --> 00:00:14,360 Speaker 1: How Stuff Works. Hey there, and welcome to tech Stuff. 3 00:00:14,440 --> 00:00:17,880 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:17,880 --> 00:00:19,560 Speaker 1: How Stuff Works and I Heart Radio and a lot 5 00:00:19,560 --> 00:00:23,120 Speaker 1: of all things tech, and today I'm going to be 6 00:00:23,160 --> 00:00:26,160 Speaker 1: bringing you a classic episode of tech Stuff. Yes, I 7 00:00:26,200 --> 00:00:29,000 Speaker 1: know it is not a Friday when we normally run 8 00:00:29,160 --> 00:00:34,040 Speaker 1: classic episodes. But behind the curtain, guys, I'm currently getting 9 00:00:34,040 --> 00:00:37,640 Speaker 1: ready to go on a vacation to Disney World, which 10 00:00:37,680 --> 00:00:39,800 Speaker 1: is awesome. I'm gonna be there with my family. I'm 11 00:00:39,840 --> 00:00:42,640 Speaker 1: really looking forward to it. But it meant that I 12 00:00:42,680 --> 00:00:44,960 Speaker 1: had a limited amount of time and not enough time 13 00:00:45,000 --> 00:00:47,479 Speaker 1: to create a whole new episode. But I didn't want 14 00:00:47,479 --> 00:00:50,839 Speaker 1: to leave you guys without any episode, so instead I'm 15 00:00:50,840 --> 00:00:53,840 Speaker 1: bringing you one from the fairly recent past that I 16 00:00:53,880 --> 00:00:58,440 Speaker 1: think thematically ties into my vacation. This episode is titled 17 00:00:58,720 --> 00:01:03,240 Speaker 1: The Wonderful World of Audio Animatronics and originally aired on 18 00:01:03,360 --> 00:01:08,760 Speaker 1: June twenty three, two thousand seventeen. And audio Animatronics is 19 00:01:09,400 --> 00:01:12,000 Speaker 1: you know. It's the technology that Disney has used to 20 00:01:12,160 --> 00:01:15,319 Speaker 1: bring to life lots of different characters on its various 21 00:01:15,440 --> 00:01:19,920 Speaker 1: rides and attractions, So this definitely ties in to what 22 00:01:20,040 --> 00:01:23,120 Speaker 1: I am about to embark upon, and I am very 23 00:01:23,120 --> 00:01:26,120 Speaker 1: hopeful that my little five year old niece ends up 24 00:01:26,160 --> 00:01:29,399 Speaker 1: being just as captivated with audio animatronics as I was 25 00:01:29,440 --> 00:01:32,640 Speaker 1: when I was her age. So sit back, relax, and 26 00:01:32,720 --> 00:01:38,520 Speaker 1: enjoy this classic episode. I am an enormous Disney fanatic. 27 00:01:38,840 --> 00:01:43,600 Speaker 1: I consider myself a Disney fan of film, of television, 28 00:01:44,160 --> 00:01:47,720 Speaker 1: of their theme parks, probably not necessarily in that order, 29 00:01:47,800 --> 00:01:51,240 Speaker 1: maybe film first, then theme parks, then television, but I'm 30 00:01:51,280 --> 00:01:55,120 Speaker 1: a huge fan of Disney stuff. And recently, when I 31 00:01:55,160 --> 00:01:58,440 Speaker 1: was on a trip to Los Angeles to attend E three, 32 00:01:59,480 --> 00:02:02,360 Speaker 1: I found myself with a day with nothing to do. 33 00:02:02,600 --> 00:02:06,120 Speaker 1: I had hoped to book some meetings that did not happen, 34 00:02:06,240 --> 00:02:09,240 Speaker 1: So instead of just sitting around my hotel room feeling 35 00:02:09,280 --> 00:02:12,320 Speaker 1: sorry for myself in a city where I really didn't 36 00:02:12,360 --> 00:02:16,640 Speaker 1: know anybody, I decided to hop on down to Orange County, California, 37 00:02:16,760 --> 00:02:19,880 Speaker 1: that is the home of Disneyland, and to go to 38 00:02:19,880 --> 00:02:21,880 Speaker 1: the happiest place on Earth. It was not my first 39 00:02:21,919 --> 00:02:25,560 Speaker 1: time at Disneyland, but this was the first time I'd 40 00:02:25,560 --> 00:02:28,880 Speaker 1: ever gone to Disneyland completely on my own, and I 41 00:02:28,919 --> 00:02:30,960 Speaker 1: was a little worried about that, like, how am I 42 00:02:31,000 --> 00:02:33,840 Speaker 1: going to have fun just by myself. Turns out Disneyland 43 00:02:33,880 --> 00:02:35,560 Speaker 1: did most of the work for me. I didn't have 44 00:02:35,600 --> 00:02:38,120 Speaker 1: to worry so much and had a great time. But 45 00:02:38,200 --> 00:02:41,200 Speaker 1: it also reminded me of how much I love the 46 00:02:41,200 --> 00:02:45,600 Speaker 1: technology and innovation that goes behind Disneyland. And honestly, I 47 00:02:45,639 --> 00:02:50,400 Speaker 1: could do maybe a dozen episodes about different technologies that 48 00:02:50,440 --> 00:02:54,640 Speaker 1: were pioneered or perfected at the Disney theme parks, because 49 00:02:54,919 --> 00:02:58,480 Speaker 1: there are a ton of them that Disney either directly 50 00:02:58,520 --> 00:03:02,720 Speaker 1: had a hand in developing or tweaked it in a 51 00:03:02,800 --> 00:03:05,239 Speaker 1: way to elevate it beyond what it used to be. 52 00:03:06,160 --> 00:03:09,520 Speaker 1: There are plenty of examples of that. Today, we're specifically 53 00:03:09,520 --> 00:03:13,839 Speaker 1: going to focus on audio animatronics, And for those who 54 00:03:13,880 --> 00:03:16,440 Speaker 1: have not heard what this term is or have any 55 00:03:16,440 --> 00:03:20,160 Speaker 1: idea what it means, this was a system that Walt 56 00:03:20,200 --> 00:03:26,840 Speaker 1: Disney's company pioneered to create animated physical, three dimensional figures. 57 00:03:26,880 --> 00:03:30,080 Speaker 1: So in a way, it's kind of similar to puppetry, 58 00:03:30,280 --> 00:03:34,080 Speaker 1: right with a puppet, typically you're manipulating some sort of 59 00:03:34,160 --> 00:03:38,040 Speaker 1: three dimensional figure beyond shadow puppets and that sort of puppetry, 60 00:03:38,080 --> 00:03:41,000 Speaker 1: which is amazing all on its own. I'm talking about 61 00:03:41,000 --> 00:03:46,080 Speaker 1: your traditional hand puppets, rod puppets, and marionettes. That involves 62 00:03:46,120 --> 00:03:50,000 Speaker 1: manipulating an inanimate object in a way to make it 63 00:03:50,040 --> 00:03:54,320 Speaker 1: seem like it has life, that has anima, and that 64 00:03:54,440 --> 00:03:57,560 Speaker 1: you are using some sort of system, whether it's rods 65 00:03:57,800 --> 00:04:01,440 Speaker 1: or you know, the puppet is essentially a glove puppet, 66 00:04:01,560 --> 00:04:04,720 Speaker 1: or you're using strings with a marionette to create this 67 00:04:04,760 --> 00:04:08,760 Speaker 1: illusion of movement. Well, Disney wanted to create something similar, 68 00:04:08,800 --> 00:04:12,480 Speaker 1: only these would run on a mechanical system that would 69 00:04:12,520 --> 00:04:17,560 Speaker 1: be painstakingly programmed rather than being under the direct control 70 00:04:17,800 --> 00:04:21,880 Speaker 1: of a human being. Those figures, when they're working properly, 71 00:04:22,440 --> 00:04:26,600 Speaker 1: would replicate those same motions and have the same performance 72 00:04:26,880 --> 00:04:30,800 Speaker 1: every single time. So the time the character is doing 73 00:04:30,839 --> 00:04:34,200 Speaker 1: a show, it's exactly the way it was the first time. 74 00:04:34,920 --> 00:04:38,040 Speaker 1: So once you perfect a show and you program that 75 00:04:38,120 --> 00:04:41,400 Speaker 1: into these these figures, you then have the perfect show 76 00:04:42,040 --> 00:04:45,840 Speaker 1: every single time you run it, assuming everything is working properly. Now, 77 00:04:45,880 --> 00:04:49,160 Speaker 1: anyone who has been to Disney enough times knows that's 78 00:04:49,160 --> 00:04:51,520 Speaker 1: a big assumption to make. Sometimes things just don't do 79 00:04:51,560 --> 00:04:54,839 Speaker 1: not work really well. I'll tell you about one of 80 00:04:54,839 --> 00:04:58,679 Speaker 1: those times that I experienced firsthand later on in this show. 81 00:05:00,080 --> 00:05:03,760 Speaker 1: But the technology itself is phenomenal, and even when it 82 00:05:03,800 --> 00:05:07,200 Speaker 1: isn't working properly, that does not take away from how 83 00:05:07,279 --> 00:05:12,360 Speaker 1: amazing this tech really is, especially when you consider what 84 00:05:12,400 --> 00:05:14,800 Speaker 1: people had to work with back in the fifties and 85 00:05:14,880 --> 00:05:18,800 Speaker 1: early sixties when they were first developing these systems. It 86 00:05:18,880 --> 00:05:24,080 Speaker 1: is pretty amazing stuff. Now. The reason why Disney wanted 87 00:05:24,120 --> 00:05:26,159 Speaker 1: this in the first place is he really loved the 88 00:05:26,200 --> 00:05:31,600 Speaker 1: idea of creating a real, three dimensional experience similar to 89 00:05:31,720 --> 00:05:34,839 Speaker 1: what you would get with an animated film. Animated films 90 00:05:35,279 --> 00:05:38,360 Speaker 1: can be perfected right. You can sit there and sketch 91 00:05:38,360 --> 00:05:41,120 Speaker 1: it out and get it just right before you release 92 00:05:41,200 --> 00:05:43,440 Speaker 1: it as a movie. He wanted to have that same 93 00:05:43,520 --> 00:05:47,160 Speaker 1: sort of experience, but in the real physical world. He 94 00:05:47,279 --> 00:05:51,320 Speaker 1: was a stickler for perfection, had very, very very high standards, 95 00:05:51,760 --> 00:05:55,360 Speaker 1: and and the people who worked for him they also 96 00:05:55,680 --> 00:05:58,440 Speaker 1: would end up having very high standards. Everyone wanted to 97 00:05:58,520 --> 00:06:03,440 Speaker 1: make sure that they met Disney's expectations. Now you can 98 00:06:03,480 --> 00:06:07,880 Speaker 1: find animatronic figures in lots of Disney attractions, including The 99 00:06:07,960 --> 00:06:11,600 Speaker 1: Enchanted Tiki Room, Pirates of the Caribbean, The Haunted Mansion, 100 00:06:11,920 --> 00:06:14,920 Speaker 1: Great Moments with Mr Lincoln, The Hall of presidents which 101 00:06:14,920 --> 00:06:17,119 Speaker 1: would be over at the Magic Kingdom and Disney World 102 00:06:17,440 --> 00:06:20,840 Speaker 1: and tons more. There are lots of examples. There are 103 00:06:20,839 --> 00:06:24,920 Speaker 1: also some attractions that had moving figures that didn't use 104 00:06:25,000 --> 00:06:29,080 Speaker 1: the audio animatronics system. So, for example, the Jungle Cruise 105 00:06:29,200 --> 00:06:33,680 Speaker 1: ride has animated animal figures. As you ride through, you 106 00:06:33,760 --> 00:06:38,880 Speaker 1: see hippopotamuses and crocodiles and elephants, but these were running 107 00:06:38,920 --> 00:06:43,120 Speaker 1: on a very simple mechanical loop system. They were not 108 00:06:43,680 --> 00:06:47,800 Speaker 1: specifically audio animatronic. They they worked on something that was 109 00:06:47,839 --> 00:06:52,320 Speaker 1: a little less sophisticated than what would follow. So you 110 00:06:52,440 --> 00:06:57,440 Speaker 1: have both at Disney Parks. And I'm also sad that 111 00:06:57,560 --> 00:07:00,800 Speaker 1: I can't have Holly on this up. So Holly, who's 112 00:07:00,839 --> 00:07:02,719 Speaker 1: one of the co hosts of Stuff you Missed in 113 00:07:02,800 --> 00:07:07,400 Speaker 1: History Class. Apart from being a brilliant podcaster and an 114 00:07:07,440 --> 00:07:14,160 Speaker 1: avid historian, she is an enormous fan of all things 115 00:07:14,280 --> 00:07:17,560 Speaker 1: Disney and uh and she doesn't just give me a 116 00:07:17,640 --> 00:07:19,600 Speaker 1: run for my money, she leaves me in the dust. 117 00:07:20,240 --> 00:07:22,760 Speaker 1: I love Disney, I have been to the Disney Parks 118 00:07:23,440 --> 00:07:28,520 Speaker 1: dozens of times, but Holly is a step beyond even 119 00:07:28,640 --> 00:07:31,400 Speaker 1: my own obsession. So I am sad that I can't 120 00:07:31,480 --> 00:07:34,920 Speaker 1: have her here because I am absolutely certain that she 121 00:07:34,920 --> 00:07:39,080 Speaker 1: would be here dropping nuggets of knowledge and trivia about 122 00:07:39,120 --> 00:07:42,600 Speaker 1: these various Disney attractions that I have yet to uncover. 123 00:07:43,160 --> 00:07:45,800 Speaker 1: So maybe someday I will be able to have Holly 124 00:07:45,920 --> 00:07:49,560 Speaker 1: on this show and we'll do a Disney oriented episode 125 00:07:49,560 --> 00:07:53,080 Speaker 1: about some other type of tech. In the meantime, there 126 00:07:53,120 --> 00:07:57,240 Speaker 1: are some other podcasts we've done that relate to Disney. 127 00:07:57,280 --> 00:08:01,280 Speaker 1: I did one about the peppers Ghost effect, which is 128 00:08:01,400 --> 00:08:06,520 Speaker 1: used extensively in the Haunted Mansion Ride. Pepper's Ghost involves 129 00:08:06,760 --> 00:08:10,680 Speaker 1: reflective surfaces and using lighting in a way so that 130 00:08:10,760 --> 00:08:14,840 Speaker 1: you can create the illusion of a ghostly figure appearing 131 00:08:14,880 --> 00:08:17,120 Speaker 1: before you, but what you're actually looking at is a 132 00:08:17,200 --> 00:08:21,320 Speaker 1: reflection of a physical figure that's just lit in a 133 00:08:21,440 --> 00:08:25,760 Speaker 1: very bright space, whereas you're in a very dark space. Uh. 134 00:08:25,880 --> 00:08:29,920 Speaker 1: The famous ballroom sequence in the Haunted Mansion Ride is 135 00:08:29,960 --> 00:08:33,080 Speaker 1: a big example of Pepper's Ghost. So you can go 136 00:08:33,120 --> 00:08:35,400 Speaker 1: and check out those episodes of tech stuff. If this 137 00:08:35,520 --> 00:08:38,200 Speaker 1: is not enough Disney for you, all right, let's talk 138 00:08:38,280 --> 00:08:42,720 Speaker 1: specifically about what I wanted to concentrate on today. To 139 00:08:42,800 --> 00:08:46,480 Speaker 1: do that, we have to mention Walt Disney because he's 140 00:08:46,520 --> 00:08:49,480 Speaker 1: central to our story. He's kind of our main character 141 00:08:49,760 --> 00:08:53,800 Speaker 1: if this were a narrative. His full name was Walter 142 00:08:54,000 --> 00:08:57,560 Speaker 1: Elias Disney. He was born in nineteen o one in Illinois. 143 00:08:58,440 --> 00:09:01,640 Speaker 1: He grew up in Missouri and attended high school in Chicago. 144 00:09:02,320 --> 00:09:06,200 Speaker 1: He was studying art primarily. When he was sixteen, he 145 00:09:06,320 --> 00:09:09,320 Speaker 1: dropped out to join the army, but they rejected him 146 00:09:09,440 --> 00:09:12,520 Speaker 1: because he was too young. He then joined the Red 147 00:09:12,600 --> 00:09:17,000 Speaker 1: Cross and was shipped over to Europe and drove ambulances 148 00:09:17,120 --> 00:09:21,439 Speaker 1: during World War One in France. Once he is his 149 00:09:21,480 --> 00:09:24,480 Speaker 1: work with the Red Cross was done over there, he 150 00:09:24,679 --> 00:09:27,360 Speaker 1: moved back to the United States and he began to 151 00:09:27,400 --> 00:09:31,559 Speaker 1: work for an ad company. He was making film and animations. 152 00:09:32,120 --> 00:09:34,640 Speaker 1: Uh then he would go on to create his own studio, 153 00:09:35,840 --> 00:09:39,360 Speaker 1: which saw some modest success, but then it ran into 154 00:09:39,360 --> 00:09:43,000 Speaker 1: some hard times and eventually he had to declare bankruptcy 155 00:09:43,160 --> 00:09:48,559 Speaker 1: under his first studio. But despite that, he didn't give up. 156 00:09:48,840 --> 00:09:51,320 Speaker 1: He decided to make a go at it again, and 157 00:09:51,360 --> 00:09:54,520 Speaker 1: he and his brother Roy were able to co found 158 00:09:54,720 --> 00:09:58,880 Speaker 1: the Walt Disney Company, and from that moment forward, his 159 00:09:58,960 --> 00:10:02,200 Speaker 1: influence on tech is been considerable, from actual innovations and 160 00:10:02,240 --> 00:10:07,120 Speaker 1: technology to how creators can protect their intellectual property. Now, 161 00:10:07,160 --> 00:10:10,400 Speaker 1: not all of those influences have been met with enthusiasm. 162 00:10:10,559 --> 00:10:13,400 Speaker 1: Disney is one of the reasons why the United States 163 00:10:13,400 --> 00:10:20,640 Speaker 1: has such incredibly extensive intellectual property protection laws, stuff like 164 00:10:20,720 --> 00:10:25,040 Speaker 1: copyright and trademark laws that protect well beyond the lifetime 165 00:10:25,480 --> 00:10:29,000 Speaker 1: of the creator. UH. A lot of that has to 166 00:10:29,040 --> 00:10:33,520 Speaker 1: do with Disney, as a corporate entity, lobbying to extend 167 00:10:34,080 --> 00:10:40,640 Speaker 1: those parameters. So Disney's impact on technology has been enormous 168 00:10:40,679 --> 00:10:46,200 Speaker 1: in both very specific ways that relate to particular technologies 169 00:10:46,200 --> 00:10:49,760 Speaker 1: to the way that those technologies are protected under intellectual 170 00:10:49,840 --> 00:10:55,079 Speaker 1: property law. So Disney's use of sound with animation was 171 00:10:55,120 --> 00:10:58,800 Speaker 1: a huge leap forward in the nineteen twenties, Steamboat Willie 172 00:10:58,800 --> 00:11:02,240 Speaker 1: being the first cartoun was sound, and Disney himself voiced 173 00:11:02,840 --> 00:11:06,440 Speaker 1: the iconic character of Mickey Mouse, who struck a chord 174 00:11:06,679 --> 00:11:12,440 Speaker 1: with viewers and propelled Disney into enormous success. Over the 175 00:11:12,440 --> 00:11:15,679 Speaker 1: following decades, he would see a lot more success, including 176 00:11:15,800 --> 00:11:18,720 Speaker 1: going into feature length animation, which had not been done before, 177 00:11:19,000 --> 00:11:22,960 Speaker 1: and he was able to UH succeed with Snow White 178 00:11:22,960 --> 00:11:25,959 Speaker 1: and the Seven Dwarves. And he also continued to see 179 00:11:26,000 --> 00:11:30,120 Speaker 1: success with short form stuff. Now, depending upon the account 180 00:11:30,160 --> 00:11:32,520 Speaker 1: you read because there are a couple of different versions 181 00:11:32,520 --> 00:11:38,840 Speaker 1: of the story. We actually begin either in France or 182 00:11:38,880 --> 00:11:42,800 Speaker 1: the French Quarter in New Orleans. The story goes that 183 00:11:42,840 --> 00:11:46,720 Speaker 1: Disney was on vacation with his family, and as he 184 00:11:46,760 --> 00:11:50,320 Speaker 1: was on vacation, he decided to look into some uh, 185 00:11:50,440 --> 00:11:56,000 Speaker 1: some antique shops, and he came across some various clockwork toys, 186 00:11:56,800 --> 00:11:59,920 Speaker 1: like wind up birds and that sort of thing. One 187 00:12:00,120 --> 00:12:03,960 Speaker 1: specific toy he came across in an antique shop was 188 00:12:04,160 --> 00:12:06,960 Speaker 1: a bird cage that had a mechanical bird inside of 189 00:12:06,960 --> 00:12:09,800 Speaker 1: it that would chirp and sing, and it would make 190 00:12:09,880 --> 00:12:14,720 Speaker 1: little motions that you could describe as being somewhat robotic. 191 00:12:14,800 --> 00:12:17,600 Speaker 1: They were pretty primitive motions, but you know, close enough 192 00:12:17,640 --> 00:12:19,920 Speaker 1: to being an actual bird that you knew what it was. 193 00:12:20,000 --> 00:12:23,800 Speaker 1: It was. It wasn't like it looked like a a 194 00:12:23,840 --> 00:12:27,640 Speaker 1: monstrosity or anything like that. He thought it was absolutely charming, 195 00:12:27,960 --> 00:12:30,160 Speaker 1: and he felt that there was a lot of potential 196 00:12:30,240 --> 00:12:33,720 Speaker 1: there that he could use to create three dimensional physical 197 00:12:33,880 --> 00:12:38,840 Speaker 1: animated figurines potentially and a theme park. That was one 198 00:12:38,840 --> 00:12:41,280 Speaker 1: of the things he had been considering around this time, 199 00:12:41,320 --> 00:12:46,520 Speaker 1: although Disneyland had not yet become a reality. So he 200 00:12:46,600 --> 00:12:50,800 Speaker 1: brought the antique bird cage with the mechanical bird inside 201 00:12:50,800 --> 00:12:54,520 Speaker 1: of it back to his company, and he went to 202 00:12:54,760 --> 00:12:58,440 Speaker 1: some of his uh top thinkers over at the Walt 203 00:12:58,440 --> 00:13:02,360 Speaker 1: Disney Company and said, figure out how this thing works. 204 00:13:02,400 --> 00:13:04,960 Speaker 1: So they took it apart and they took a look 205 00:13:04,960 --> 00:13:08,079 Speaker 1: at it, and they began to formulate ideas of how 206 00:13:08,120 --> 00:13:11,600 Speaker 1: they could create their own technology that would also allow 207 00:13:11,720 --> 00:13:16,319 Speaker 1: for animation of this type sort of this automated puppetry 208 00:13:16,360 --> 00:13:19,920 Speaker 1: that I was talking about. Now. Disney was really excited 209 00:13:19,920 --> 00:13:23,160 Speaker 1: about this prospect of having fully realized, three dimensional characters 210 00:13:23,200 --> 00:13:28,120 Speaker 1: capable of delivering a performance consistently. And Jack Gladish, who 211 00:13:28,200 --> 00:13:30,600 Speaker 1: was one of the engineers who would work on developing 212 00:13:30,640 --> 00:13:34,040 Speaker 1: audio animatronic technology, one of many, as it turns out, 213 00:13:34,600 --> 00:13:37,560 Speaker 1: would say that Disney wants joked to him, I'm tired 214 00:13:37,600 --> 00:13:40,760 Speaker 1: of finicky actors. I want to develop a fully animated, 215 00:13:40,880 --> 00:13:44,920 Speaker 1: articulated human being to use in place of motion picture 216 00:13:45,040 --> 00:13:49,840 Speaker 1: actors and actresses. So this was Disney having a bit 217 00:13:49,880 --> 00:13:52,200 Speaker 1: of fun saying that, Hey, the real reason why I 218 00:13:52,240 --> 00:13:54,160 Speaker 1: want to develop this technology is because then I can 219 00:13:54,160 --> 00:13:57,080 Speaker 1: get rid of all these pesky humans that keep on 220 00:13:57,160 --> 00:14:02,000 Speaker 1: asking questions or having issue whereas the animatronic ones will 221 00:14:02,040 --> 00:14:04,679 Speaker 1: just do what we tell them to do. And it's 222 00:14:04,720 --> 00:14:08,200 Speaker 1: kind of funny because there's another famous director who said 223 00:14:08,240 --> 00:14:14,560 Speaker 1: something very similar about Disney's cast. That famous director was 224 00:14:14,600 --> 00:14:20,560 Speaker 1: Alfred Hitchcock, who of course made incredible films of thriller 225 00:14:21,040 --> 00:14:25,720 Speaker 1: and psychological horror genres, things like The Birds and Psycho, 226 00:14:25,840 --> 00:14:30,920 Speaker 1: that sort of stuff. Alfred Hitchcock reportedly once said Disney 227 00:14:31,040 --> 00:14:33,560 Speaker 1: has the best casting. If he doesn't like an actor, 228 00:14:33,720 --> 00:14:38,800 Speaker 1: he just tears him up. So Hitchcock's joke and Disney's 229 00:14:38,880 --> 00:14:42,120 Speaker 1: joke were very similar in that respect, this idea of 230 00:14:42,160 --> 00:14:45,600 Speaker 1: the frustrated director who has to contend with the delicate 231 00:14:45,600 --> 00:14:49,680 Speaker 1: sensibilities of actors and actresses. But in truth, Disney just 232 00:14:49,720 --> 00:14:51,840 Speaker 1: thought this was a really cool technology and he saw 233 00:14:51,840 --> 00:14:54,760 Speaker 1: a lot of potential in it, and he was always 234 00:14:54,760 --> 00:14:58,000 Speaker 1: looking at new ways to make use of the immense 235 00:14:58,080 --> 00:15:01,760 Speaker 1: talent he had attracted to the A. Walt Disney Company. 236 00:15:01,920 --> 00:15:03,880 Speaker 1: Whereas a lot of these people started off in the 237 00:15:03,920 --> 00:15:07,600 Speaker 1: animation department where they were working on various films and 238 00:15:07,640 --> 00:15:11,280 Speaker 1: shorts for Disney, they would eventually move into very different 239 00:15:11,360 --> 00:15:16,040 Speaker 1: departments and develop stuff like the actual Disneyland theme Park 240 00:15:16,320 --> 00:15:20,880 Speaker 1: disney World later on, as well as visual effects and 241 00:15:21,080 --> 00:15:24,640 Speaker 1: props and sets and things of that nature for the 242 00:15:24,720 --> 00:15:27,840 Speaker 1: various live action films that Disney was getting into as well. 243 00:15:28,120 --> 00:15:31,480 Speaker 1: So you had people who started off as animators kind 244 00:15:31,480 --> 00:15:36,320 Speaker 1: of specializing in different areas. This was the dawn of 245 00:15:36,360 --> 00:15:39,960 Speaker 1: the imagineering age. There was no such thing as an 246 00:15:40,000 --> 00:15:44,280 Speaker 1: imagineer yet, no one had called it that, but eventually 247 00:15:44,840 --> 00:15:48,280 Speaker 1: Disney would end up referring to people who worked in 248 00:15:48,320 --> 00:15:52,560 Speaker 1: this sort of field as imagineers. They were thinking outside 249 00:15:52,600 --> 00:15:57,960 Speaker 1: the box, using engineering and creativity married together to create 250 00:15:58,120 --> 00:16:02,160 Speaker 1: really interesting experience is that you could not find anywhere else. 251 00:16:02,280 --> 00:16:05,600 Speaker 1: That was the value that Disney wanted to create to 252 00:16:05,800 --> 00:16:09,520 Speaker 1: justify charging people admission to come and check it out. 253 00:16:10,560 --> 00:16:16,560 Speaker 1: So he was really excited about this potential opportunity, and 254 00:16:16,640 --> 00:16:19,560 Speaker 1: he had a lot of potential ways of using this 255 00:16:19,640 --> 00:16:23,400 Speaker 1: technology already at this time. He was he was thinking ahead. 256 00:16:23,800 --> 00:16:26,080 Speaker 1: One of those was the fact that he wanted to 257 00:16:26,080 --> 00:16:29,680 Speaker 1: open up an amusement park that would eventually become Disneyland. 258 00:16:30,040 --> 00:16:32,400 Speaker 1: He thought, well, I need to have attractions for people 259 00:16:32,440 --> 00:16:35,800 Speaker 1: to come and experience at this park, and he thought 260 00:16:35,800 --> 00:16:40,640 Speaker 1: this technology could potentially provide some of those experiences. He 261 00:16:40,760 --> 00:16:46,960 Speaker 1: also had an ability to contribute to a massive event 262 00:16:47,040 --> 00:16:49,320 Speaker 1: that would happen in the mid nineteen sixties, that is, 263 00:16:49,360 --> 00:16:53,840 Speaker 1: the nineteen sixty four World's Fair in New York that 264 00:16:53,920 --> 00:16:56,920 Speaker 1: was going to end up requiring a lot of work 265 00:16:56,920 --> 00:17:00,520 Speaker 1: on Disney's part. Years in advance, he knew that he 266 00:17:00,560 --> 00:17:05,720 Speaker 1: was going to be providing four attractions for this World's Fair, 267 00:17:06,600 --> 00:17:09,080 Speaker 1: and he knew that the entire attention of the world 268 00:17:09,200 --> 00:17:12,320 Speaker 1: was going to be on New York for this event. 269 00:17:12,640 --> 00:17:15,680 Speaker 1: So he wanted to make absolutely certain that the attractions 270 00:17:15,680 --> 00:17:20,439 Speaker 1: that his company designed were phenomenal and unlike anything anyone 271 00:17:20,560 --> 00:17:24,000 Speaker 1: had ever experienced, and for that he needed to pioneer 272 00:17:24,119 --> 00:17:28,560 Speaker 1: a new technology. So all he had to do from 273 00:17:28,560 --> 00:17:34,440 Speaker 1: that point forward it was just invented, No big shakes, right, 274 00:17:36,280 --> 00:17:41,280 Speaker 1: So to start. One of the earliest experiments with this 275 00:17:41,440 --> 00:17:46,240 Speaker 1: idea of animating a three dimensional figure was what would 276 00:17:46,240 --> 00:17:50,200 Speaker 1: eventually be called the Dancing Man or the Little Man project. 277 00:17:52,240 --> 00:17:55,040 Speaker 1: This would be of a figure that measured about nine 278 00:17:55,119 --> 00:17:59,399 Speaker 1: inches tall and was meant to dance based upon this 279 00:18:00,040 --> 00:18:04,719 Speaker 1: automated system or mechanical system, at least if not fully automated. 280 00:18:05,359 --> 00:18:09,240 Speaker 1: The story goes that Walt Disney approached the artist Ken Anderson, 281 00:18:09,280 --> 00:18:13,159 Speaker 1: who was working for Disney. Anderson would become instrumental for 282 00:18:13,200 --> 00:18:20,399 Speaker 1: the design and implementation of various elements in Disneyland, and 283 00:18:20,440 --> 00:18:22,439 Speaker 1: he said, you know, you know what, You're working on 284 00:18:22,480 --> 00:18:24,000 Speaker 1: a lot of stuff, but I wanna I want to 285 00:18:24,040 --> 00:18:26,560 Speaker 1: pay you out of my own pocket for a project 286 00:18:26,560 --> 00:18:29,040 Speaker 1: that I really believe in that's not really a company 287 00:18:29,080 --> 00:18:33,280 Speaker 1: project yet. I want to create scenes that evoke the 288 00:18:33,320 --> 00:18:38,080 Speaker 1: American way of life. And Disney had a very idyllic 289 00:18:38,359 --> 00:18:42,639 Speaker 1: sense of what that meant. That small town feel that 290 00:18:42,760 --> 00:18:46,000 Speaker 1: you get when you walk down Main Street, USA, if 291 00:18:46,040 --> 00:18:48,960 Speaker 1: you're ever at Disneyland or disney World and you're walking 292 00:18:48,960 --> 00:18:51,760 Speaker 1: down Main Street, especially if you're doing it at a 293 00:18:51,800 --> 00:18:54,960 Speaker 1: time when there's not a huge crowd there, it evokes 294 00:18:55,000 --> 00:18:59,720 Speaker 1: the sense of a small town maybe early nineteen hundreds, 295 00:18:59,760 --> 00:19:02,000 Speaker 1: around the time when Walt Disney himself would have been 296 00:19:02,040 --> 00:19:07,600 Speaker 1: growing up, where things appeared to be simple and elegant. 297 00:19:08,680 --> 00:19:11,320 Speaker 1: That's what Disney wanted to create, and so he talked 298 00:19:11,359 --> 00:19:13,679 Speaker 1: to Anderson, said, I want to have this idea of 299 00:19:13,720 --> 00:19:17,320 Speaker 1: building this kind of experience in miniature where people can 300 00:19:17,359 --> 00:19:20,840 Speaker 1: look at the different miniatures we design and different elements 301 00:19:20,960 --> 00:19:24,199 Speaker 1: of it actually come to life, so at first he 302 00:19:24,240 --> 00:19:27,840 Speaker 1: wanted to get some paintings, some sketches of this. So 303 00:19:27,920 --> 00:19:30,040 Speaker 1: Anderson got to work and one of the first things 304 00:19:30,119 --> 00:19:35,280 Speaker 1: he created was a Norman Rockwell esque scene of a 305 00:19:35,320 --> 00:19:39,679 Speaker 1: soft shoe dancer performing on a stage, a small stage, 306 00:19:40,920 --> 00:19:43,919 Speaker 1: so something that you might see in an old Vaudevillian theater. 307 00:19:44,840 --> 00:19:48,760 Speaker 1: And Disney immediately connected to it. He thought, that's exactly 308 00:19:48,800 --> 00:19:52,200 Speaker 1: what I wanted to see. And he felt that this 309 00:19:52,359 --> 00:19:55,240 Speaker 1: was a figure that if they could create a three 310 00:19:55,240 --> 00:19:58,440 Speaker 1: dimensional version of it and build it in a miniature 311 00:19:58,560 --> 00:20:01,400 Speaker 1: set and it could move of around do its little 312 00:20:01,480 --> 00:20:05,080 Speaker 1: dance routine for people, that would be phenomenal. So he 313 00:20:05,160 --> 00:20:10,560 Speaker 1: took Anderson's design and he then decided to UH to 314 00:20:10,640 --> 00:20:13,919 Speaker 1: work with a couple of other folks over at Disney. 315 00:20:14,200 --> 00:20:18,280 Speaker 1: He UH went to a sculptor who was working for 316 00:20:18,359 --> 00:20:21,040 Speaker 1: the company at the time. As the sculptor's name was 317 00:20:21,160 --> 00:20:29,119 Speaker 1: Charles Clarence Christodoro, and Christodorro's dad was a famous agricultural 318 00:20:29,440 --> 00:20:33,760 Speaker 1: scientist and farmer who had written extensively about agriculture. Christodorro 319 00:20:33,880 --> 00:20:38,359 Speaker 1: himself had become a notable sculptor, working both in the 320 00:20:38,440 --> 00:20:43,040 Speaker 1: public spaces, designing statues that were shown in San Diego 321 00:20:43,200 --> 00:20:46,280 Speaker 1: and other areas of California, and also working in the 322 00:20:46,280 --> 00:20:49,359 Speaker 1: movie industry. He had worked for Disney once during the 323 00:20:49,440 --> 00:20:52,280 Speaker 1: nineteen thirties, left the company, and then came back in 324 00:20:52,320 --> 00:20:56,480 Speaker 1: the early nineteen fifties. He was given the sketch and 325 00:20:56,520 --> 00:21:00,359 Speaker 1: told to make a physical model of the dancer, which 326 00:21:00,359 --> 00:21:04,280 Speaker 1: he did. He sculpted a physical model based upon the 327 00:21:04,280 --> 00:21:09,119 Speaker 1: the Ken Anderson painting and gave that to Disney. Disney 328 00:21:09,119 --> 00:21:12,280 Speaker 1: then took the model over to the machine shop, and 329 00:21:12,320 --> 00:21:15,000 Speaker 1: he also brought in the animation department. Now, right now 330 00:21:15,040 --> 00:21:16,919 Speaker 1: seems like it would be a good time to summarize 331 00:21:16,960 --> 00:21:21,600 Speaker 1: all the areas that came together to make audio animatronics 332 00:21:21,640 --> 00:21:23,919 Speaker 1: even possible. And I realized I haven't even gotten to 333 00:21:23,960 --> 00:21:26,400 Speaker 1: what audio animatronics can do and how they do it. 334 00:21:26,960 --> 00:21:29,240 Speaker 1: But it's important to understand the different departments to kind 335 00:21:29,280 --> 00:21:32,920 Speaker 1: of get a grip on why it was so complicated 336 00:21:32,960 --> 00:21:36,240 Speaker 1: and why it called for a multidisciplinary approach, because that's 337 00:21:36,280 --> 00:21:41,400 Speaker 1: exactly what audio animatronics were. It required people of vastly 338 00:21:41,480 --> 00:21:44,800 Speaker 1: different disciplines and knowledge base in order to make this happen. 339 00:21:46,119 --> 00:21:49,119 Speaker 1: So in no particular order. Here are some of the 340 00:21:49,680 --> 00:21:55,639 Speaker 1: departments at Disney that worked on pioneering audio animatronics. First, 341 00:21:55,640 --> 00:21:58,520 Speaker 1: there was the Sound Department. Now it might seem weird 342 00:21:58,560 --> 00:22:01,959 Speaker 1: that I'm starting with the sound owned department instead of 343 00:22:02,920 --> 00:22:06,040 Speaker 1: the mechanical shop or animation, but the reason for that 344 00:22:07,080 --> 00:22:10,600 Speaker 1: is the Sound department was in charge of the audio 345 00:22:10,640 --> 00:22:17,280 Speaker 1: animatronic projects because those depended so heavily on that audio component. 346 00:22:17,320 --> 00:22:21,399 Speaker 1: I'll explain more about how in a little bit. The 347 00:22:21,440 --> 00:22:26,280 Speaker 1: Sound department was ultimately the one that was holding onto 348 00:22:26,280 --> 00:22:30,640 Speaker 1: the project, the project leader that was the head of development. 349 00:22:31,560 --> 00:22:35,400 Speaker 1: This would end up actually causing some issues later on. 350 00:22:35,520 --> 00:22:38,159 Speaker 1: There would be some disagreements between the Sound department and 351 00:22:38,200 --> 00:22:41,920 Speaker 1: some other departments, and they were run by different unions, 352 00:22:42,320 --> 00:22:45,879 Speaker 1: which also meant that they would run into these weird problems. 353 00:22:45,920 --> 00:22:48,399 Speaker 1: There was a story in one of the articles I 354 00:22:48,480 --> 00:22:54,639 Speaker 1: read about how the mechanical department, the Mechanical Shop, they 355 00:22:54,680 --> 00:22:57,840 Speaker 1: might be working on an audio animatronic figure and they 356 00:22:57,840 --> 00:23:00,199 Speaker 1: would need to disconnect it so that they can an 357 00:23:00,240 --> 00:23:04,320 Speaker 1: adjustment before reconnecting it, but they weren't allowed to actually 358 00:23:04,359 --> 00:23:08,320 Speaker 1: disconnect the figure because that was a union job. That 359 00:23:08,400 --> 00:23:10,640 Speaker 1: one of the Sound department guys would have to do. 360 00:23:11,119 --> 00:23:12,720 Speaker 1: So they'd have to go and get someone from the 361 00:23:12,720 --> 00:23:16,880 Speaker 1: sound department to come over to the machine shop, disconnect 362 00:23:17,240 --> 00:23:20,840 Speaker 1: a tube, wait until the mechanical shop people had made 363 00:23:20,840 --> 00:23:24,639 Speaker 1: their adjustments, reconnect the tube, and then they could proceed. 364 00:23:24,680 --> 00:23:28,359 Speaker 1: By union rules, the machine shop folks were not allowed 365 00:23:28,400 --> 00:23:30,840 Speaker 1: to do that on their own, so it got very 366 00:23:30,840 --> 00:23:36,720 Speaker 1: frustrating at times. Then you've got the animation department, Disney, 367 00:23:36,720 --> 00:23:39,399 Speaker 1: of course famous for animation. This was the group of 368 00:23:39,480 --> 00:23:42,639 Speaker 1: artists who had studied movement extensively. If you're going to 369 00:23:42,680 --> 00:23:46,040 Speaker 1: animate movement, you have to understand how movement works, or 370 00:23:46,080 --> 00:23:48,400 Speaker 1: else you can't replicate it properly and it's not going 371 00:23:48,440 --> 00:23:51,800 Speaker 1: to look right when you watch an animated film. And 372 00:23:51,840 --> 00:23:56,320 Speaker 1: more importantly, they had been studying animated movement in film itself. 373 00:23:56,400 --> 00:23:59,600 Speaker 1: As it turns out, film or at least magnetic tape, 374 00:23:59,640 --> 00:24:03,479 Speaker 1: would be come incredibly important with audio animatronics. They leverage 375 00:24:03,520 --> 00:24:06,440 Speaker 1: their expertise to help design not just the physical objects 376 00:24:06,440 --> 00:24:10,520 Speaker 1: that would be animated and the actual motions those objects 377 00:24:10,560 --> 00:24:16,320 Speaker 1: would make, but also the very technique for programming the objects. 378 00:24:17,160 --> 00:24:19,240 Speaker 1: And I'll explain more about that in a little bit. 379 00:24:20,160 --> 00:24:22,960 Speaker 1: Then you had the Modeling department. These were the people 380 00:24:22,960 --> 00:24:26,000 Speaker 1: who would make three dimensional models and sculptures of the 381 00:24:26,080 --> 00:24:29,360 Speaker 1: various components that you wanted so that other departments could 382 00:24:29,440 --> 00:24:32,000 Speaker 1: use that as a reference. And then you had the 383 00:24:32,040 --> 00:24:35,399 Speaker 1: machine shop. The machine department had to fabricate all the 384 00:24:35,440 --> 00:24:40,040 Speaker 1: physical pieces that would be used in these various figures, 385 00:24:40,119 --> 00:24:42,760 Speaker 1: and then you also had props and costumes that would 386 00:24:42,800 --> 00:24:46,680 Speaker 1: end up outfitting these different figures. So there are a 387 00:24:46,720 --> 00:24:52,800 Speaker 1: lot of different moving parts, both metaphorically and literally, as 388 00:24:52,840 --> 00:24:55,679 Speaker 1: it turns out when you get to audio animatronics in 389 00:24:55,760 --> 00:24:58,720 Speaker 1: order to make it possible, and all of those groups 390 00:24:58,720 --> 00:25:01,960 Speaker 1: had their own leaders and their own priorities, but the 391 00:25:02,000 --> 00:25:04,320 Speaker 1: fact that they were able to collaborate and create a 392 00:25:04,359 --> 00:25:07,760 Speaker 1: system as intricate as audio animatronics is pretty amazing all 393 00:25:07,760 --> 00:25:09,960 Speaker 1: on its own. And we haven't even gotten to the 394 00:25:09,960 --> 00:25:14,240 Speaker 1: technology yet. So I want to get to that technology, 395 00:25:14,680 --> 00:25:18,320 Speaker 1: and I will in just a moment, but first let's 396 00:25:18,359 --> 00:25:27,760 Speaker 1: take a quick break and thank our sponsor. All right, 397 00:25:27,840 --> 00:25:30,640 Speaker 1: So you got the Machine Shop and they were creating 398 00:25:30,720 --> 00:25:35,720 Speaker 1: the Dancing Man or the Little Man, and Disney decided 399 00:25:35,760 --> 00:25:38,679 Speaker 1: that he needed to have someone in charge of figuring 400 00:25:38,720 --> 00:25:41,560 Speaker 1: out the animation for this, like figuring out what moves 401 00:25:41,560 --> 00:25:43,879 Speaker 1: would need to be animated, so he tapped a guy 402 00:25:43,960 --> 00:25:47,320 Speaker 1: named Waffle Rogers to work on the animation for it Now. 403 00:25:47,400 --> 00:25:51,000 Speaker 1: Rogers was born in Stratton, Colorado, in nineteen nineteen, and 404 00:25:51,040 --> 00:25:54,520 Speaker 1: he was a sculptor and engineer. He attended an art 405 00:25:54,520 --> 00:25:57,280 Speaker 1: institute in Los Angeles and was recruited directly out of 406 00:25:57,320 --> 00:26:00,000 Speaker 1: school to the Walt Disney Studios in nineteen thirty nine. 407 00:26:00,680 --> 00:26:04,120 Speaker 1: He worked as an animator on films like Pinocchio and Bambi. 408 00:26:05,240 --> 00:26:08,400 Speaker 1: During World War Two, he took leave of the Disney 409 00:26:08,440 --> 00:26:11,280 Speaker 1: Company and served in the United States Marine Corps as 410 00:26:11,280 --> 00:26:14,600 Speaker 1: a staff sergeant in the photographic section. And when he 411 00:26:14,640 --> 00:26:18,199 Speaker 1: wasn't animating, he was tinkering. He was creating toys and 412 00:26:18,240 --> 00:26:23,120 Speaker 1: model trains, and Walt Disney was also a model train fanatic. 413 00:26:23,200 --> 00:26:27,000 Speaker 1: He loved model trains, including trains large enough to ride on, 414 00:26:27,480 --> 00:26:30,680 Speaker 1: and he had a couple at his at his property, 415 00:26:30,840 --> 00:26:35,320 Speaker 1: like he had a private little railroad track because he 416 00:26:35,520 --> 00:26:39,399 Speaker 1: just loved trains and he loved that romantic image of 417 00:26:39,480 --> 00:26:43,159 Speaker 1: travel by train. Um a lot of the things that 418 00:26:43,200 --> 00:26:45,879 Speaker 1: Disney worked on he worked on while he was traveling 419 00:26:46,240 --> 00:26:50,920 Speaker 1: via train, So he and Rogers had a lot of 420 00:26:51,359 --> 00:26:54,439 Speaker 1: common ground there, and Disney thought that Rogers had a 421 00:26:54,440 --> 00:26:59,840 Speaker 1: lot of potential to work on actual physical implementations, not 422 00:27:00,359 --> 00:27:04,520 Speaker 1: just animation, So he began to rely on Rogers to 423 00:27:04,600 --> 00:27:07,760 Speaker 1: sculpt objects for live action pictures, and in nineteen fifty 424 00:27:07,760 --> 00:27:10,640 Speaker 1: four he tapped Rogers to help design buildings for Disneyland. 425 00:27:10,720 --> 00:27:14,480 Speaker 1: So Rogers went from animator to kind of almost like 426 00:27:14,520 --> 00:27:18,159 Speaker 1: an architect. Rogers would also become a chief contributor to 427 00:27:18,160 --> 00:27:21,399 Speaker 1: this audio animatronics project. In fact, some would argue that 428 00:27:21,480 --> 00:27:24,119 Speaker 1: he was essentially, when you got down to it, the 429 00:27:24,320 --> 00:27:29,840 Speaker 1: lead audio animatronic engineer. He is also immortalized by the 430 00:27:29,880 --> 00:27:34,240 Speaker 1: way at Disney's Haunted Mansion attraction. You can find his 431 00:27:34,400 --> 00:27:37,320 Speaker 1: tombstone there. One of the tombstones has a name that 432 00:27:37,560 --> 00:27:42,240 Speaker 1: is a and homage to him. It was created while 433 00:27:42,280 --> 00:27:48,000 Speaker 1: he was still alive. Uh. The tombstone reads, here rests Wattle, 434 00:27:48,240 --> 00:27:53,520 Speaker 1: our Bender. He rode to Glory on a fender, peaceful rest. 435 00:27:54,680 --> 00:27:58,040 Speaker 1: So what his actual name was Rogers, not Bender. That's 436 00:27:58,160 --> 00:28:02,119 Speaker 1: in honor of him now as a reference, Disney decided 437 00:28:02,160 --> 00:28:05,000 Speaker 1: to bring in an actor to actually perform a soft 438 00:28:05,119 --> 00:28:08,159 Speaker 1: shoe routine, and they were going to shoot this actor 439 00:28:08,280 --> 00:28:12,160 Speaker 1: with film film cameras not actually shoot the actor, even 440 00:28:12,320 --> 00:28:15,240 Speaker 1: Disney would not do something so brazen as that, but 441 00:28:15,400 --> 00:28:18,199 Speaker 1: rather to film the actor as he was doing the 442 00:28:18,200 --> 00:28:21,800 Speaker 1: soft shoe routine against a background that was a grid, 443 00:28:22,240 --> 00:28:26,000 Speaker 1: so that the animators could review the footage, use the 444 00:28:26,040 --> 00:28:29,720 Speaker 1: grid as reference points, watch every little motion, and try 445 00:28:29,760 --> 00:28:31,760 Speaker 1: and figure out how they were going to translate that 446 00:28:31,880 --> 00:28:35,480 Speaker 1: into animation when they built this system that they were 447 00:28:35,520 --> 00:28:39,480 Speaker 1: working on. The actor that they got, by the way, 448 00:28:39,640 --> 00:28:43,240 Speaker 1: was Buddy Epson, who was originally going to play the 449 00:28:43,320 --> 00:28:45,760 Speaker 1: role of the Tin Man in the nineteen thirty nine 450 00:28:45,800 --> 00:28:49,600 Speaker 1: Wizard of Oz masterpiece, but Ebson ended up having a 451 00:28:49,640 --> 00:28:53,080 Speaker 1: massive allergic reaction to the aluminum makeup that was used 452 00:28:53,080 --> 00:28:57,000 Speaker 1: for the Tin Woodsman, and so he would end up 453 00:28:57,040 --> 00:29:00,080 Speaker 1: being replaced by Jack Haley. However, you can actual we 454 00:29:00,200 --> 00:29:04,280 Speaker 1: still hear Ebsen's voice in the Wizard of Oz. Uh. 455 00:29:04,320 --> 00:29:07,240 Speaker 1: It's his voice in the song We're off to see 456 00:29:07,240 --> 00:29:11,080 Speaker 1: the Wizard that Dorothy Scarecrow and the Tin Woodsman sing 457 00:29:11,680 --> 00:29:14,560 Speaker 1: after they've rescued the Tin Woodsman, so that that bit 458 00:29:14,680 --> 00:29:18,720 Speaker 1: where there skipping off into the distance. The voice you 459 00:29:18,800 --> 00:29:22,400 Speaker 1: hear is not Jack Hayley's it's Buddy Ebsen. UH. He also, 460 00:29:22,480 --> 00:29:25,240 Speaker 1: by the way, played Jed clamp It in The Beverly Hillbillies, 461 00:29:25,360 --> 00:29:27,480 Speaker 1: so if you ever watched that television series, he was 462 00:29:27,560 --> 00:29:30,680 Speaker 1: Jed clamp It. Ebsen was a song and dance man 463 00:29:30,760 --> 00:29:33,400 Speaker 1: back in the day, so it was a natural choice 464 00:29:33,560 --> 00:29:35,280 Speaker 1: for Disney to bring him on. He would end up 465 00:29:35,280 --> 00:29:42,200 Speaker 1: working on several Disney UH initiatives, including UH Davy Crockett, 466 00:29:42,680 --> 00:29:45,320 Speaker 1: But for this he just got up. He did a 467 00:29:45,320 --> 00:29:48,280 Speaker 1: soft shoe routine. They took several takes of it, and 468 00:29:48,320 --> 00:29:50,720 Speaker 1: they used that to be their reference that the animators 469 00:29:50,760 --> 00:29:53,320 Speaker 1: could use and that the machine shop could use to 470 00:29:53,360 --> 00:29:56,880 Speaker 1: make sure that the pieces they designed would be capable 471 00:29:57,000 --> 00:30:01,160 Speaker 1: of replicating all the different motions that would be necessary. Now, 472 00:30:01,600 --> 00:30:04,320 Speaker 1: ideally you would be able to create pieces that did 473 00:30:04,400 --> 00:30:07,600 Speaker 1: exactly what you needed and nothing else. Because if you 474 00:30:07,720 --> 00:30:11,600 Speaker 1: design a figure to do moves that it doesn't need 475 00:30:11,640 --> 00:30:15,640 Speaker 1: to replicate, that's time you wasted on that effort because 476 00:30:15,640 --> 00:30:18,560 Speaker 1: no one's ever going to see it. So ideally, you 477 00:30:18,600 --> 00:30:21,440 Speaker 1: figure out exactly what you need and you design for 478 00:30:21,680 --> 00:30:26,840 Speaker 1: that specifically. Now, one of the mechanical engineers who was 479 00:30:26,880 --> 00:30:33,760 Speaker 1: working on this project was Roger Edward Braggy technically Rogert E. Braggy, Sr. 480 00:30:33,920 --> 00:30:36,920 Speaker 1: His son was also working for Disney and we become 481 00:30:36,960 --> 00:30:40,520 Speaker 1: an imagineer. Braggy had moved to California from Chicago in 482 00:30:40,520 --> 00:30:43,640 Speaker 1: the late nineteen twenties with experience in machine shop training. 483 00:30:43,760 --> 00:30:48,240 Speaker 1: He joined Disney in nineteen nine, so he was originally 484 00:30:48,280 --> 00:30:50,760 Speaker 1: working on some of their live action films. He helped 485 00:30:50,760 --> 00:30:53,640 Speaker 1: design special effects for twenty thousand Leagues under the Sea. 486 00:30:54,080 --> 00:30:56,680 Speaker 1: He also helped Walt Disney build some of those model 487 00:30:56,760 --> 00:31:00,520 Speaker 1: trains for his personal collection, and Braggy was one of 488 00:31:00,560 --> 00:31:04,520 Speaker 1: the engineers working on this Dancing Man project. He would 489 00:31:04,600 --> 00:31:09,320 Speaker 1: later say that was a huge challenge, in part because Ebsen, 490 00:31:09,640 --> 00:31:12,000 Speaker 1: when he did his soft shoe routine for the cameras, 491 00:31:12,680 --> 00:31:17,080 Speaker 1: never repeated movements in the routine, so all the movements 492 00:31:17,080 --> 00:31:21,960 Speaker 1: he did were original and not patterned. They weren't repetition, 493 00:31:22,680 --> 00:31:25,479 Speaker 1: and that's difficult. If you're an animator. You would like 494 00:31:25,560 --> 00:31:28,600 Speaker 1: to have that repetition because you can design it once 495 00:31:29,080 --> 00:31:32,080 Speaker 1: and then essentially cut and paste it and use it again. 496 00:31:32,400 --> 00:31:36,400 Speaker 1: But if everything is new, then you have to design 497 00:31:36,440 --> 00:31:38,880 Speaker 1: it from scratch all the way through. It made their 498 00:31:38,960 --> 00:31:44,000 Speaker 1: job more difficult. Ultimately, they produced this nine inch tall 499 00:31:44,120 --> 00:31:47,640 Speaker 1: figure and they used cables to attach to various points 500 00:31:47,640 --> 00:31:51,240 Speaker 1: on the figure, and this was controlled by external machinery. 501 00:31:51,320 --> 00:31:54,240 Speaker 1: So you would have one amounts to a very complex 502 00:31:54,280 --> 00:31:59,040 Speaker 1: gearbox that used cams and cables in order to control 503 00:31:59,480 --> 00:32:01,840 Speaker 1: the figure. Year Now, a cam in case you don't 504 00:32:01,880 --> 00:32:04,680 Speaker 1: know what that term is, it's a rotating or sliding 505 00:32:04,720 --> 00:32:09,200 Speaker 1: piece of machinery, particularly used to transform rotary motion into 506 00:32:09,280 --> 00:32:13,280 Speaker 1: linear motion or vice versa. So in other words, you 507 00:32:13,320 --> 00:32:18,120 Speaker 1: can turn a rotational motion into a back and forth 508 00:32:18,240 --> 00:32:21,600 Speaker 1: or up and down motion a linear one using these, 509 00:32:21,720 --> 00:32:23,880 Speaker 1: or you can use a linear motion to create a 510 00:32:24,000 --> 00:32:28,440 Speaker 1: rotational motion. If you have heard the term camshaft in vehicles, 511 00:32:28,480 --> 00:32:32,800 Speaker 1: that's what a camshaft does. Uh. This was not yet 512 00:32:33,000 --> 00:32:37,040 Speaker 1: an example of audio animatronics. This figure, it didn't quite 513 00:32:37,080 --> 00:32:39,760 Speaker 1: work on a full audio animatronic system, but it did 514 00:32:39,880 --> 00:32:43,200 Speaker 1: help plot the course for the next innovation. And Disney, 515 00:32:43,240 --> 00:32:46,840 Speaker 1: not satisfied with creating this nine inch tall figure, wanted 516 00:32:46,880 --> 00:32:51,120 Speaker 1: to create something more complicated. His next thought was a 517 00:32:51,160 --> 00:32:55,400 Speaker 1: barbershop quartet, a little mechanical barbershop quartet that can move 518 00:32:55,560 --> 00:32:59,080 Speaker 1: and dance and sing. He wanted to sing sweet add 519 00:32:59,080 --> 00:33:02,600 Speaker 1: a line. But the system that the machine shop had 520 00:33:02,640 --> 00:33:09,000 Speaker 1: created wasn't really sufficient because the dancing figure couldn't make 521 00:33:09,200 --> 00:33:13,160 Speaker 1: very subtle movements. It was all because all or nothing. Really. 522 00:33:13,280 --> 00:33:15,120 Speaker 1: With each of the movements this thing made, it jerked 523 00:33:15,120 --> 00:33:17,800 Speaker 1: around a lot, and it wasn't really a lifelike representation. 524 00:33:18,520 --> 00:33:20,760 Speaker 1: The mechanism that controlled the figure had to be within 525 00:33:20,800 --> 00:33:24,120 Speaker 1: a couple of feet of it, so this gearbox essentially 526 00:33:24,160 --> 00:33:27,360 Speaker 1: had to be really close to the dancing figure, uh, 527 00:33:27,600 --> 00:33:29,960 Speaker 1: which meant that you had spatial issues you had to 528 00:33:30,160 --> 00:33:34,160 Speaker 1: take into account. So Disney's original thought was this could 529 00:33:34,160 --> 00:33:37,480 Speaker 1: be an attraction where maybe you walk up to a cabinet, 530 00:33:37,880 --> 00:33:41,840 Speaker 1: you plunk a quarter in, a little curtain draws back, 531 00:33:41,920 --> 00:33:45,600 Speaker 1: and you see this dancing figure dance for a quarter, 532 00:33:46,120 --> 00:33:49,200 Speaker 1: and then once it's done, the curtain draws close and 533 00:33:49,240 --> 00:33:55,120 Speaker 1: you move on. But the mechanics said, well, here's the problem. 534 00:33:55,200 --> 00:33:57,360 Speaker 1: The amount of money it took to develop this and 535 00:33:57,400 --> 00:33:59,840 Speaker 1: the amount of money it will take to maintain it, 536 00:34:00,240 --> 00:34:03,520 Speaker 1: you will never recapture by going a quarter of you 537 00:34:04,840 --> 00:34:06,600 Speaker 1: cents of you is not going to cut it. And 538 00:34:06,640 --> 00:34:09,359 Speaker 1: you can't really go more expensive than that because at 539 00:34:09,400 --> 00:34:13,560 Speaker 1: the time cents was, you know, not insignificant amount of money. 540 00:34:14,200 --> 00:34:17,680 Speaker 1: And keep in mind this is the nineteen fifties, so 541 00:34:18,680 --> 00:34:21,439 Speaker 1: these initial attempts to create an animated figure in real life, 542 00:34:21,440 --> 00:34:24,480 Speaker 1: it kind of stalled out. The plans for Disneyland were 543 00:34:24,520 --> 00:34:27,760 Speaker 1: continuing at the same time. The park opened in July 544 00:34:27,960 --> 00:34:32,440 Speaker 1: nineteen five, but the first attraction to use audio animatronics 545 00:34:32,920 --> 00:34:36,439 Speaker 1: would follow in five years. That was a ride called 546 00:34:36,480 --> 00:34:40,000 Speaker 1: the Mind Train through Nature's Wonderland, which opened in May 547 00:34:40,160 --> 00:34:43,680 Speaker 1: nineteen sixty. And this was able to take advantage of 548 00:34:43,760 --> 00:34:46,040 Speaker 1: something that some of the engineers had noticed. They said, 549 00:34:46,400 --> 00:34:49,400 Speaker 1: you know, these small figures, they require all these cams 550 00:34:49,440 --> 00:34:52,080 Speaker 1: and cables and everything has to be external. We have 551 00:34:52,160 --> 00:34:56,480 Speaker 1: to build the actual power system outside of the figure, 552 00:34:57,000 --> 00:34:59,480 Speaker 1: so you've always got to figure out how to mask 553 00:34:59,719 --> 00:35:02,240 Speaker 1: all the cables that are running up to the figure. 554 00:35:02,760 --> 00:35:06,200 Speaker 1: If we make the figures larger life size, then we 555 00:35:06,280 --> 00:35:09,279 Speaker 1: can store a lot of these mechanical components inside the 556 00:35:09,280 --> 00:35:13,480 Speaker 1: figures themselves. It won't have to be externally controlled. You 557 00:35:13,480 --> 00:35:17,120 Speaker 1: could actually build these figures that they have the internal parts, 558 00:35:17,840 --> 00:35:20,680 Speaker 1: and that's you have a lot more freedom to stage 559 00:35:20,719 --> 00:35:23,280 Speaker 1: them the way you want to. And this really appealed 560 00:35:23,320 --> 00:35:26,160 Speaker 1: to Disney, so one of the first implementations they had 561 00:35:26,360 --> 00:35:31,359 Speaker 1: was this Mind Train through Nature's Wonderland. Now that ride 562 00:35:31,440 --> 00:35:35,000 Speaker 1: might sound unfamiliar to you if you've been to Disneyland 563 00:35:35,040 --> 00:35:37,759 Speaker 1: and you're wondering where the Mind Trained through Nature's Wonderland 564 00:35:37,840 --> 00:35:40,760 Speaker 1: ride is. Well, it used to be where Big Thunder 565 00:35:40,760 --> 00:35:43,520 Speaker 1: Mountain is now, so Big Thunder Mountain is a totally 566 00:35:43,560 --> 00:35:46,640 Speaker 1: different kind of train ride. The Mind Train through Nature's 567 00:35:46,680 --> 00:35:49,839 Speaker 1: Wonderland was a slow moving ride that puts you through 568 00:35:50,120 --> 00:35:54,520 Speaker 1: various scenes that were inspired by the Western United States 569 00:35:54,520 --> 00:35:58,319 Speaker 1: of America. It was kind of the western version of 570 00:35:58,719 --> 00:36:01,600 Speaker 1: Jungle Crews. So if you've ever been on the Jungle Cruise, 571 00:36:01,600 --> 00:36:04,120 Speaker 1: that's a boat ride where you go through areas have 572 00:36:04,239 --> 00:36:10,600 Speaker 1: been inspired by India and Africa. The Nature's Wonderland was similar, 573 00:36:10,640 --> 00:36:13,840 Speaker 1: except it was a train ride through the Western US 574 00:36:14,560 --> 00:36:18,440 Speaker 1: inspired areas and included things like bears playing around in 575 00:36:18,480 --> 00:36:21,760 Speaker 1: a pond. Now, that was the first attraction to feature 576 00:36:22,200 --> 00:36:25,799 Speaker 1: audio animatronics, and I guess now as good a time 577 00:36:25,840 --> 00:36:30,640 Speaker 1: as any as to explain what audio animatronics are. Audio 578 00:36:30,680 --> 00:36:35,280 Speaker 1: animatronics take on these mechanical figures that you can power 579 00:36:35,360 --> 00:36:38,200 Speaker 1: in various ways, and they pair it with a system 580 00:36:38,400 --> 00:36:43,279 Speaker 1: that is programmable that uses audio as its method of 581 00:36:43,320 --> 00:36:48,360 Speaker 1: transmitting information and taking the information and turning it into action. 582 00:36:49,480 --> 00:36:52,880 Speaker 1: So everything is based off sound, which is kind of 583 00:36:52,920 --> 00:36:55,440 Speaker 1: weird to think about it. But you would store the 584 00:36:55,440 --> 00:36:59,560 Speaker 1: information on these massive cassettes, these magnetic tapes. Really they're 585 00:36:59,600 --> 00:37:02,880 Speaker 1: magnetic reels. They weren't really cassettes. So you take magnetic 586 00:37:02,920 --> 00:37:07,280 Speaker 1: reels of tape and you would encode information in sound 587 00:37:07,920 --> 00:37:10,600 Speaker 1: on the tape, and when you played it back, that's 588 00:37:10,600 --> 00:37:15,000 Speaker 1: what would create the uh well, it's what would allow 589 00:37:15,080 --> 00:37:18,879 Speaker 1: circuits to be completed to create the movement. You see now, 590 00:37:19,000 --> 00:37:21,680 Speaker 1: how that all works, It requires a bit more of 591 00:37:21,719 --> 00:37:27,400 Speaker 1: a deeper dive. First of all, the earliest audio animatronic 592 00:37:27,480 --> 00:37:30,799 Speaker 1: systems were digital. Now by that, I don't mean they 593 00:37:30,800 --> 00:37:36,880 Speaker 1: were computer systems. This is purely mechanical approach. It's not electronic, 594 00:37:37,000 --> 00:37:41,160 Speaker 1: it's not uh you know, there's no microprocessors or transistors. 595 00:37:41,600 --> 00:37:45,000 Speaker 1: It's all mechanical elements. But it is digital in the 596 00:37:45,040 --> 00:37:48,000 Speaker 1: sense that it's binary and that you have two positions, 597 00:37:48,040 --> 00:37:51,400 Speaker 1: you have on and off. That meant that any motion 598 00:37:51,480 --> 00:37:57,760 Speaker 1: you wanted to make had only two outcomes. Arrest, position, 599 00:37:58,080 --> 00:38:02,200 Speaker 1: which would be whatever it started off as. So let's 600 00:38:02,200 --> 00:38:05,120 Speaker 1: take let's say that it's a human figure that you're 601 00:38:05,200 --> 00:38:08,399 Speaker 1: trying to animate, and one of your animations is your 602 00:38:08,480 --> 00:38:11,720 Speaker 1: human figure needs to turn her head to the left. 603 00:38:13,400 --> 00:38:17,600 Speaker 1: So in the off position, in the rest position, she's 604 00:38:17,680 --> 00:38:21,720 Speaker 1: just staring straight forward and isn't moving. When you activate 605 00:38:21,760 --> 00:38:25,480 Speaker 1: a circuit, then she moves her head to the left, 606 00:38:26,520 --> 00:38:30,439 Speaker 1: but she can't halfway move her head to the left. 607 00:38:30,480 --> 00:38:32,799 Speaker 1: She can't move it a quarter of the way. It's 608 00:38:32,840 --> 00:38:35,680 Speaker 1: either all the way to the left as far as 609 00:38:35,680 --> 00:38:39,880 Speaker 1: her freedom of movement allows, or it's in the that 610 00:38:40,040 --> 00:38:43,319 Speaker 1: rest position. That's it. Those two positions on or off, 611 00:38:43,440 --> 00:38:47,520 Speaker 1: zero or one. That's why we call it digital. This 612 00:38:47,560 --> 00:38:50,440 Speaker 1: was a little primitive. It limited what the animators could do. 613 00:38:50,560 --> 00:38:53,360 Speaker 1: They could not put in subtle movements, So it was 614 00:38:53,440 --> 00:38:57,680 Speaker 1: good for certain types of audio animatronics early on, but 615 00:38:57,840 --> 00:39:01,279 Speaker 1: it had limited use. It also was limited in how 616 00:39:01,400 --> 00:39:07,520 Speaker 1: much force it could use. Uh that these original audio 617 00:39:07,520 --> 00:39:11,920 Speaker 1: animatronics used one of two different systems to create movement. 618 00:39:12,520 --> 00:39:16,520 Speaker 1: Either it was using pneumatics or it was using solenoids. 619 00:39:17,880 --> 00:39:21,880 Speaker 1: A pneumatic system uses compressed air. Compressed air is what 620 00:39:22,040 --> 00:39:27,960 Speaker 1: creates the force that translates into mechanical motion in your system. 621 00:39:28,040 --> 00:39:30,920 Speaker 1: So you would have tubes, pneumatic tubes that would move 622 00:39:31,000 --> 00:39:34,480 Speaker 1: through this figure. You would have them, you know, wherever 623 00:39:34,520 --> 00:39:38,000 Speaker 1: they needed to be, and you would have valves that 624 00:39:38,080 --> 00:39:41,400 Speaker 1: when they're closed, do not allow air to move through. 625 00:39:42,239 --> 00:39:45,120 Speaker 1: When you would complete a circuit, it would make the 626 00:39:45,200 --> 00:39:48,319 Speaker 1: valve open, which would allow air to move through, which 627 00:39:48,360 --> 00:39:52,560 Speaker 1: would then create the mechanical force necessary to make the 628 00:39:52,600 --> 00:39:55,040 Speaker 1: figure move in whichever way you wanted it to. So 629 00:39:55,360 --> 00:39:59,680 Speaker 1: let's say it's a a bird in the enchanted Tiki room, 630 00:39:59,680 --> 00:40:03,480 Speaker 1: which one of the earliest audio animatronic attractions outside of 631 00:40:03,560 --> 00:40:09,600 Speaker 1: Nature's Wonderland and still exists to this day. The pneumatics 632 00:40:09,640 --> 00:40:13,560 Speaker 1: would allow the mouth to open. The closed position would 633 00:40:13,560 --> 00:40:16,839 Speaker 1: be the rest position, and it would allow the mouth 634 00:40:16,960 --> 00:40:20,880 Speaker 1: to open up. And when you do a lot of 635 00:40:20,920 --> 00:40:23,800 Speaker 1: opening and closing, it gives the illusion that the bird 636 00:40:23,920 --> 00:40:27,520 Speaker 1: is actually talking when you pair it with the appropriate sound. 637 00:40:28,960 --> 00:40:32,200 Speaker 1: That was one way of creating motion, but the solenoids 638 00:40:32,200 --> 00:40:34,640 Speaker 1: were a different way that was also being used in 639 00:40:34,680 --> 00:40:39,680 Speaker 1: this digital system. Solenoids are a variation on electro magnets. 640 00:40:39,760 --> 00:40:42,439 Speaker 1: So those of you who have listened to me talk 641 00:40:42,680 --> 00:40:47,160 Speaker 1: endlessly about electromagnetism. Get ready for some more so. Your 642 00:40:47,160 --> 00:40:51,280 Speaker 1: basic electromagnet consists of a coil of conductive material. Often 643 00:40:51,360 --> 00:40:55,240 Speaker 1: it is insulated copper wire. You run a current through 644 00:40:55,320 --> 00:41:00,200 Speaker 1: this coil and that generates a magnetic field. The magnetic 645 00:41:00,280 --> 00:41:02,920 Speaker 1: field can then be used to attract any sort of 646 00:41:02,920 --> 00:41:07,240 Speaker 1: faro magnetic material. That's the case of a solenoid, where 647 00:41:07,360 --> 00:41:10,720 Speaker 1: you have a core that connect kind of like a piston. 648 00:41:11,680 --> 00:41:14,719 Speaker 1: So when it's in his rest position, the core is 649 00:41:15,000 --> 00:41:18,480 Speaker 1: outside of the cylinder. May his positioned right at the 650 00:41:18,560 --> 00:41:21,960 Speaker 1: very end, so the cylinder is big enough so that 651 00:41:22,000 --> 00:41:25,239 Speaker 1: the core can fit completely inside the cylinder. And when 652 00:41:25,280 --> 00:41:28,719 Speaker 1: you run a current through the coil, it generates a 653 00:41:28,760 --> 00:41:33,520 Speaker 1: magnetic field which attracts the faro magnetic core into the cylinder, 654 00:41:33,920 --> 00:41:37,600 Speaker 1: pulls it in. And if you connect something to the 655 00:41:37,600 --> 00:41:41,759 Speaker 1: other end of that little core, like a cable that 656 00:41:41,880 --> 00:41:47,200 Speaker 1: then attaches to a piece on a larger animatronic figure, 657 00:41:47,640 --> 00:41:51,960 Speaker 1: like let's say a mouth of the character, whenever the 658 00:41:52,040 --> 00:41:55,560 Speaker 1: circuit activates, it'll pull the solenoid in the core into 659 00:41:55,600 --> 00:41:59,320 Speaker 1: the solenoid, which in turn pulls on the wire or cable, 660 00:41:59,760 --> 00:42:04,960 Speaker 1: but just attached to whatever body part the mouth let's say, 661 00:42:05,080 --> 00:42:09,560 Speaker 1: of Mr. Lincoln, and pull pulls it down, pulls it open, 662 00:42:10,239 --> 00:42:14,080 Speaker 1: and then by turning off the electricity to this coil, 663 00:42:14,360 --> 00:42:18,400 Speaker 1: it negates that magnetic field. It returns to rest position, 664 00:42:18,440 --> 00:42:24,080 Speaker 1: and Lincoln shuts his trap. And thus, by controlling the 665 00:42:24,080 --> 00:42:27,279 Speaker 1: the flow of electricity through the solenoid, you can open 666 00:42:27,320 --> 00:42:30,880 Speaker 1: and close the mouth of one of the greatest presidents 667 00:42:31,000 --> 00:42:37,080 Speaker 1: of United States history, and thus magnificence is born. I mean, 668 00:42:37,080 --> 00:42:40,719 Speaker 1: this was a an enormous use of technology, a very 669 00:42:40,760 --> 00:42:44,040 Speaker 1: innovative use of technology at the time. So that was 670 00:42:44,080 --> 00:42:47,279 Speaker 1: the basics for the movement, but that we still haven't 671 00:42:47,280 --> 00:42:49,360 Speaker 1: talked about the audio part. That's kind of more the 672 00:42:49,400 --> 00:42:55,719 Speaker 1: animatronic part, the idea of this animated physical being. But 673 00:42:55,840 --> 00:43:00,359 Speaker 1: whether it was a bird or a president, or or 674 00:43:00,719 --> 00:43:03,520 Speaker 1: a hippopotamus or whatever it might be that was using 675 00:43:03,560 --> 00:43:11,399 Speaker 1: audio animatronics, the secret sauce was in that audio. They 676 00:43:11,440 --> 00:43:13,880 Speaker 1: found that what they could do is create a tone 677 00:43:15,000 --> 00:43:19,480 Speaker 1: on a cassette or on a magnetic reel, I should say, 678 00:43:19,719 --> 00:43:23,120 Speaker 1: they could create a tone, and they used these little 679 00:43:23,239 --> 00:43:27,080 Speaker 1: metal reads that would connect to circuits. When the reds 680 00:43:27,120 --> 00:43:30,279 Speaker 1: would vibrate, it would close the circuit and allow a 681 00:43:30,360 --> 00:43:34,600 Speaker 1: current to pass through. So if you made the reds vibrate, 682 00:43:35,040 --> 00:43:38,359 Speaker 1: it would create a physical circuit that would end up 683 00:43:38,640 --> 00:43:42,719 Speaker 1: making the pneumatic or solenoid system activate and thus be 684 00:43:42,840 --> 00:43:46,200 Speaker 1: either on or off. You know, well on really, and 685 00:43:46,239 --> 00:43:48,799 Speaker 1: once it stopped activating, it would be off. You could 686 00:43:48,800 --> 00:43:51,560 Speaker 1: have your character open his or her mouth or move 687 00:43:51,600 --> 00:43:53,759 Speaker 1: his or her head, or whatever the action needed to be. 688 00:43:55,320 --> 00:43:57,160 Speaker 1: And the reason the way they would make it vibrate 689 00:43:57,239 --> 00:44:01,400 Speaker 1: is they would use a resonant frequency. So resonant frequencies 690 00:44:01,560 --> 00:44:06,319 Speaker 1: are the natural vibrating frequency of any given material. If 691 00:44:06,360 --> 00:44:08,680 Speaker 1: you have a glass and you tap the glass and 692 00:44:08,680 --> 00:44:12,000 Speaker 1: it makes a little ringing noise, that is its resonant frequency, 693 00:44:12,080 --> 00:44:15,640 Speaker 1: and if you're able to replicate that resonant frequency, then 694 00:44:15,680 --> 00:44:19,160 Speaker 1: you will make the glass vibrate just by exposing it 695 00:44:19,640 --> 00:44:23,319 Speaker 1: to that frequency. So if you create a sound that 696 00:44:23,520 --> 00:44:27,280 Speaker 1: is of the same pitch as an object's resonant frequency, 697 00:44:27,360 --> 00:44:29,880 Speaker 1: it will naturally begin to vibrate. And if you then 698 00:44:29,920 --> 00:44:33,160 Speaker 1: amplify that signal, in other words, if you increase the volume, 699 00:44:33,760 --> 00:44:38,440 Speaker 1: you will increase the amount of vibration that you're creating 700 00:44:38,560 --> 00:44:43,040 Speaker 1: in that material. So, again with the example, of a glass. 701 00:44:43,120 --> 00:44:45,759 Speaker 1: If you have a crystal glass, then it generates a 702 00:44:45,760 --> 00:44:48,880 Speaker 1: particular tone when you strike it. If you replicate that 703 00:44:48,960 --> 00:44:51,919 Speaker 1: tone and you amplify the signal enough, you can make 704 00:44:51,920 --> 00:44:55,400 Speaker 1: the glass vibrate enough so that it shatters. This is 705 00:44:55,440 --> 00:44:58,400 Speaker 1: what we see when opera singers replicate a particular note 706 00:44:58,480 --> 00:45:00,839 Speaker 1: and they try and shatter a glass. Some people can 707 00:45:00,880 --> 00:45:02,759 Speaker 1: do it, but it all depends on the glass. It 708 00:45:02,800 --> 00:45:05,600 Speaker 1: all depends on the person's range and how how pitch 709 00:45:05,680 --> 00:45:08,920 Speaker 1: perfect they are and creating that particular frequency. It has 710 00:45:08,960 --> 00:45:12,520 Speaker 1: to be close enough. There's actually a small range where 711 00:45:12,600 --> 00:45:14,120 Speaker 1: it will work, but you need to be as close 712 00:45:14,160 --> 00:45:16,480 Speaker 1: as possible to really get the maximum effect. It's a 713 00:45:16,680 --> 00:45:20,120 Speaker 1: it's much easier to do with amplification than it is unamplified. 714 00:45:21,160 --> 00:45:23,879 Speaker 1: But that's the basis for audio animatronics. They had these 715 00:45:23,880 --> 00:45:28,200 Speaker 1: little metallic reads that would be connected to the various circuitry, 716 00:45:28,400 --> 00:45:32,160 Speaker 1: and each one would have its own specific resonant frequency. 717 00:45:32,239 --> 00:45:35,319 Speaker 1: When you played the magnetic tape back, it would play 718 00:45:35,560 --> 00:45:40,720 Speaker 1: tones at that resonant frequency for whichever particular action it needed. 719 00:45:41,680 --> 00:45:46,000 Speaker 1: That specific metallic read would start to vibrate close that 720 00:45:46,120 --> 00:45:49,080 Speaker 1: specific circuit and then you get the motion. So if 721 00:45:49,120 --> 00:45:52,880 Speaker 1: it's a figure that has several motions associated with it, 722 00:45:53,120 --> 00:45:55,600 Speaker 1: Let's say it's a bird that can turn its head, 723 00:45:55,920 --> 00:45:59,760 Speaker 1: flap its wings, or open its mouth. That's three different motions. 724 00:45:59,800 --> 00:46:02,160 Speaker 1: That means you would have three different circuits with three 725 00:46:02,200 --> 00:46:06,239 Speaker 1: different metallic reads, with three different resonant frequencies. So that 726 00:46:06,280 --> 00:46:09,520 Speaker 1: way you could produce different tones and make the specific 727 00:46:09,600 --> 00:46:13,720 Speaker 1: outcome that you wanted. Otherwise, every time you generated a tone, 728 00:46:14,120 --> 00:46:17,799 Speaker 1: everything would go off and you would have chaos. More 729 00:46:17,800 --> 00:46:20,799 Speaker 1: on that in a little bit. Again, this is a 730 00:46:20,840 --> 00:46:24,319 Speaker 1: digital system, so there's no variation here. You could not 731 00:46:24,520 --> 00:46:27,160 Speaker 1: have the bird turn its head halfway. It's always going 732 00:46:27,200 --> 00:46:30,920 Speaker 1: to turn it as far as the animatronic is allowed. 733 00:46:31,080 --> 00:46:33,400 Speaker 1: Whatever it's freedom of movement is, that's where it's going 734 00:46:33,440 --> 00:46:38,240 Speaker 1: to go to. So it's still had limitations. However, by 735 00:46:38,360 --> 00:46:41,880 Speaker 1: creating a specific circuit for every single motion, you could 736 00:46:41,920 --> 00:46:47,040 Speaker 1: make a pretty sophisticated figure. The individual motions were pretty primitive, 737 00:46:47,480 --> 00:46:51,920 Speaker 1: but collectively it could be very sophisticated. It did require 738 00:46:52,040 --> 00:46:57,880 Speaker 1: a lot of work, and it required a lot of cheating, 739 00:46:58,000 --> 00:46:59,840 Speaker 1: I guess is the right way of putting it. So, 740 00:47:00,080 --> 00:47:04,000 Speaker 1: for example, one of the figures that Disney was working 741 00:47:04,000 --> 00:47:08,080 Speaker 1: on for the New York World's Fair was Abraham Lincoln, 742 00:47:09,520 --> 00:47:12,480 Speaker 1: and in order to make all the different motions of 743 00:47:12,520 --> 00:47:16,160 Speaker 1: the face the way they wanted to UH, they had 744 00:47:16,200 --> 00:47:19,799 Speaker 1: to put in more components than could fit within the 745 00:47:19,840 --> 00:47:23,040 Speaker 1: constraint of a human head, and they weren't They didn't 746 00:47:23,040 --> 00:47:25,640 Speaker 1: really have the option of scaling it up. They couldn't 747 00:47:25,680 --> 00:47:28,840 Speaker 1: build Lincoln larger than human sized and get the effect 748 00:47:28,880 --> 00:47:33,239 Speaker 1: they wanted. They wanted to keep Lincoln at the dimensions 749 00:47:33,239 --> 00:47:37,480 Speaker 1: that they felt were important for him to get the 750 00:47:37,520 --> 00:47:40,600 Speaker 1: feeling across that they wanted to make. So they had 751 00:47:40,640 --> 00:47:42,040 Speaker 1: to figure out, well, how can we fit all these 752 00:47:42,080 --> 00:47:45,680 Speaker 1: components inside a human head when they're larger than what 753 00:47:45,800 --> 00:47:48,480 Speaker 1: the space can contain. And eventually they were able to 754 00:47:48,480 --> 00:47:50,680 Speaker 1: make a head that had kind of a bulge in 755 00:47:50,719 --> 00:47:53,239 Speaker 1: the back of it, and they were able to fake 756 00:47:53,320 --> 00:47:56,040 Speaker 1: it with the wig that they put on Mr. Lincoln, 757 00:47:56,080 --> 00:47:59,160 Speaker 1: although apparently, and at least some of the wigs that 758 00:47:59,239 --> 00:48:03,080 Speaker 1: they designed for the character UH, the bulge in the 759 00:48:03,080 --> 00:48:08,040 Speaker 1: back of the head was noticeable, so, considering Lincoln's fate, 760 00:48:08,120 --> 00:48:11,359 Speaker 1: that might have been viewed as being tasteless, but they 761 00:48:11,360 --> 00:48:15,160 Speaker 1: were working within the constraints of a very new technology. Now, 762 00:48:15,200 --> 00:48:20,080 Speaker 1: I mentioned that this approach had its limitations that you 763 00:48:20,120 --> 00:48:23,400 Speaker 1: could only be on or off, and that they needed 764 00:48:23,440 --> 00:48:27,279 Speaker 1: to have something with a little bit more of a 765 00:48:27,400 --> 00:48:31,120 Speaker 1: spectrum of outcomes in order to get the effect that 766 00:48:31,160 --> 00:48:35,400 Speaker 1: they really wanted. That approach required them to switch from 767 00:48:35,440 --> 00:48:41,320 Speaker 1: pneumatic and solenoid systems to hydraulic systems. Hydraulic system uses liquid. 768 00:48:41,440 --> 00:48:45,160 Speaker 1: Typically it's just water as its means of creating that 769 00:48:45,239 --> 00:48:48,799 Speaker 1: same sort of mechanical force. You can't really compress water, 770 00:48:49,440 --> 00:48:51,839 Speaker 1: as it turns out, so if you just put force 771 00:48:51,920 --> 00:48:55,000 Speaker 1: behind water, it will push against whatever constraints you have 772 00:48:55,080 --> 00:48:57,520 Speaker 1: it in. So if you put a good amount of 773 00:48:57,520 --> 00:49:01,279 Speaker 1: water pressure in and you use valves to control where 774 00:49:01,320 --> 00:49:04,680 Speaker 1: that water can go by opening and closing those valves, 775 00:49:04,840 --> 00:49:09,120 Speaker 1: you can allow for some pretty powerful movements, including stuff 776 00:49:09,160 --> 00:49:12,200 Speaker 1: that's strong enough to do something like lift and arm. 777 00:49:12,239 --> 00:49:17,279 Speaker 1: Because the various pieces of machinery that Disney engineers were 778 00:49:17,320 --> 00:49:20,480 Speaker 1: creating they weighed a good amount of they had a 779 00:49:20,480 --> 00:49:21,840 Speaker 1: good amount of weight to him, a good amount of 780 00:49:21,920 --> 00:49:26,120 Speaker 1: mass to them, and pneumatic ability on pneumatic systems weren't 781 00:49:26,120 --> 00:49:29,719 Speaker 1: strong enough to move them, especially not smoothly. If you 782 00:49:29,719 --> 00:49:31,879 Speaker 1: want to build a compressed air system that can move 783 00:49:32,320 --> 00:49:35,279 Speaker 1: a significant amount of weight, Chances are you're going to 784 00:49:35,400 --> 00:49:37,920 Speaker 1: end up with an air catapult, which was not exactly 785 00:49:37,960 --> 00:49:40,920 Speaker 1: what Disney was hoping for when he was thinking of 786 00:49:40,960 --> 00:49:46,520 Speaker 1: these different designs. So imagineers switched to these hydraulic systems UH, 787 00:49:46,600 --> 00:49:48,759 Speaker 1: and it also meant that they wanted to create more 788 00:49:49,440 --> 00:49:52,279 Speaker 1: gradations of movement. They didn't want to just be on 789 00:49:52,440 --> 00:49:55,319 Speaker 1: and off then just want to be open and closed, 790 00:49:55,480 --> 00:49:59,520 Speaker 1: or left or right. They wanted to have some different abilities. 791 00:49:59,520 --> 00:50:04,200 Speaker 1: They wanted to create a lot of different potential movements 792 00:50:04,440 --> 00:50:08,600 Speaker 1: within the limbs of characters. One of the UH exhibits 793 00:50:08,600 --> 00:50:10,840 Speaker 1: that they were working on for the New York World's 794 00:50:10,840 --> 00:50:14,439 Speaker 1: Fair was the Carousel of Progress, which you can still 795 00:50:14,480 --> 00:50:19,160 Speaker 1: see in certain Disney parks. The Carousel Progress features multiple 796 00:50:19,239 --> 00:50:25,000 Speaker 1: scenes of a family through different eras of human history, 797 00:50:25,040 --> 00:50:29,239 Speaker 1: including near future, where you get to see the innovation 798 00:50:29,520 --> 00:50:34,399 Speaker 1: of progress, how systems have improved over time to make 799 00:50:34,680 --> 00:50:39,600 Speaker 1: our lives more convenient and enjoyable, and all of these 800 00:50:40,280 --> 00:50:45,280 Speaker 1: various exhibits. A New York had different sponsors, so Disney 801 00:50:45,360 --> 00:50:48,000 Speaker 1: was partnering with other companies that had a vested interest 802 00:50:48,520 --> 00:50:53,000 Speaker 1: in the public seeing this stuff. So there were branded 803 00:50:54,000 --> 00:50:57,960 Speaker 1: materials inside Carousel of Progress so that people would say, oh, 804 00:50:58,000 --> 00:51:00,719 Speaker 1: you know what, I need to buy X kind of 805 00:51:01,040 --> 00:51:03,760 Speaker 1: refrigerator because I want my life to be as convenient 806 00:51:03,800 --> 00:51:06,279 Speaker 1: as it was for those robots we just saw. So 807 00:51:07,680 --> 00:51:11,200 Speaker 1: in order to make this look convincing, they wanted the 808 00:51:11,320 --> 00:51:16,759 Speaker 1: human characters to have very lifelike motions. Well, you can't 809 00:51:16,800 --> 00:51:19,280 Speaker 1: do that with just the digital system, so they needed 810 00:51:19,280 --> 00:51:23,680 Speaker 1: to go with an analog system. Analog means that you 811 00:51:23,719 --> 00:51:28,279 Speaker 1: can have a variable element. It's not just on or off. 812 00:51:28,680 --> 00:51:31,600 Speaker 1: That's what digital is. Either the signals going or it's not. 813 00:51:32,120 --> 00:51:35,799 Speaker 1: Variable means you can actually create variations, and you do 814 00:51:35,840 --> 00:51:39,799 Speaker 1: this through voltage. By changing the amount of voltage in 815 00:51:39,840 --> 00:51:43,680 Speaker 1: a system, and by increasing it or decreasing it, you 816 00:51:43,719 --> 00:51:50,000 Speaker 1: could create different ranges of motion within a properly designed system. 817 00:51:50,040 --> 00:51:52,919 Speaker 1: So that's what the imagineers started working on with both 818 00:51:53,000 --> 00:51:56,520 Speaker 1: Lincoln and the Carousel Progress. They wanted to create more 819 00:51:56,560 --> 00:52:01,760 Speaker 1: sophisticated systems that would allow for this sort of realistic motion, 820 00:52:02,840 --> 00:52:08,880 Speaker 1: and by pairing the hydraulic systems with this analog voltage system, 821 00:52:08,920 --> 00:52:15,040 Speaker 1: they could then create a more natural movement. Now, in 822 00:52:15,160 --> 00:52:20,800 Speaker 1: order to encode that they had to use varying tones 823 00:52:21,400 --> 00:52:24,560 Speaker 1: on this magnetic tape, and to do that, they ended 824 00:52:24,640 --> 00:52:27,840 Speaker 1: up having to use multiple tracks on a single piece 825 00:52:27,880 --> 00:52:31,240 Speaker 1: of magnetic tape in order to conserve space, because otherwise 826 00:52:31,520 --> 00:52:34,880 Speaker 1: you would have to have a real for every single 827 00:52:36,000 --> 00:52:42,360 Speaker 1: component that is controlled by some sort of hydraulic system, 828 00:52:42,400 --> 00:52:47,000 Speaker 1: and that's just not feasible. So they ended up creating 829 00:52:47,160 --> 00:52:52,239 Speaker 1: multi track systems where they could record I think up 830 00:52:52,239 --> 00:52:55,560 Speaker 1: to twenty four eventually different tracks. But not all of 831 00:52:55,600 --> 00:52:58,319 Speaker 1: those tracks were for the actual animatronic figures. Some of 832 00:52:58,320 --> 00:53:02,440 Speaker 1: them were for theat coal elements like lighting queues, or 833 00:53:03,200 --> 00:53:07,480 Speaker 1: whether or not certain uh like products would open, like 834 00:53:07,480 --> 00:53:11,080 Speaker 1: the refrigerator door might open, a drawer might slide out, 835 00:53:11,880 --> 00:53:14,759 Speaker 1: an element in the fridge might tilt so people can 836 00:53:14,800 --> 00:53:17,399 Speaker 1: get a better look at it. All of those were 837 00:53:17,400 --> 00:53:20,400 Speaker 1: their own separate little circuits, and they all needed to 838 00:53:20,440 --> 00:53:25,560 Speaker 1: be programmed into the audio animatronic reels, which again we're 839 00:53:25,600 --> 00:53:28,920 Speaker 1: still using tones, So the sound department was still heavily 840 00:53:28,960 --> 00:53:33,600 Speaker 1: involved in this. As you can imagine this complicated thing 841 00:53:33,760 --> 00:53:37,040 Speaker 1: significantly once they got to the part where it was 842 00:53:37,080 --> 00:53:41,320 Speaker 1: time to program the carousel of progress and the great 843 00:53:41,320 --> 00:53:44,160 Speaker 1: moments with Mr Lincoln and I'll explain how some of 844 00:53:44,200 --> 00:53:47,759 Speaker 1: that turned out in just a minute, but first let's 845 00:53:47,800 --> 00:53:57,839 Speaker 1: take another quick break and thank our sponsor. So when 846 00:53:57,840 --> 00:54:01,080 Speaker 1: we talk about programming this this stone where you've got 847 00:54:01,120 --> 00:54:06,280 Speaker 1: all these different tracks that control these different elements within 848 00:54:06,520 --> 00:54:11,000 Speaker 1: an animatronic UH system, keep in mind that depending on 849 00:54:11,040 --> 00:54:13,480 Speaker 1: how many figures you have and how many points of 850 00:54:13,560 --> 00:54:16,479 Speaker 1: articulation they have and what they need to do, these 851 00:54:16,480 --> 00:54:21,000 Speaker 1: could be incredibly complicated. From a macro standpoint, each individual 852 00:54:21,120 --> 00:54:25,200 Speaker 1: figure might be fairly simple, but taken as a as 853 00:54:25,200 --> 00:54:29,600 Speaker 1: a whole, it gets to be enormously complex. One of 854 00:54:29,600 --> 00:54:34,399 Speaker 1: the earliest ways that they experimented with programming was using 855 00:54:34,440 --> 00:54:38,279 Speaker 1: silver paint. They use these old movieola movie editors that 856 00:54:38,320 --> 00:54:41,799 Speaker 1: were designed to edit film, but instead of that, what 857 00:54:41,840 --> 00:54:46,200 Speaker 1: they did was they took this this tape and they 858 00:54:46,200 --> 00:54:50,800 Speaker 1: would paint silver lines on it to create a circuit, 859 00:54:51,760 --> 00:54:56,280 Speaker 1: and whenever the reading head would pass over the silver 860 00:54:56,480 --> 00:55:00,520 Speaker 1: it would create UH an electrical circuit that in would 861 00:55:01,000 --> 00:55:05,600 Speaker 1: send out as a command for the various action to happen. 862 00:55:06,040 --> 00:55:08,960 Speaker 1: So let's say again that it's a parrot opening its beak, 863 00:55:10,360 --> 00:55:12,640 Speaker 1: and you would use a little line of silver paint 864 00:55:12,719 --> 00:55:17,040 Speaker 1: along the length of this tape to indicate this is 865 00:55:17,080 --> 00:55:20,680 Speaker 1: where the beak needs to be opened. Because they were 866 00:55:20,760 --> 00:55:25,399 Speaker 1: using animators to design the system, in part, the animators 867 00:55:25,480 --> 00:55:27,759 Speaker 1: loved it. They were using it very similar to the 868 00:55:27,760 --> 00:55:32,120 Speaker 1: way they would edit animation reels. With animation, you think 869 00:55:32,320 --> 00:55:38,120 Speaker 1: of the work in terms of feet, not necessarily in seconds. 870 00:55:38,160 --> 00:55:41,080 Speaker 1: So instead of saying, oh, I need this mouth to 871 00:55:41,120 --> 00:55:43,200 Speaker 1: be open for two seconds, you might say, oh, I 872 00:55:43,239 --> 00:55:47,200 Speaker 1: need this to happen for two ft of film. So 873 00:55:47,280 --> 00:55:50,400 Speaker 1: you would literally mark out the spot on the tape 874 00:55:50,480 --> 00:55:53,200 Speaker 1: where the action needed to start, and you would mark 875 00:55:53,239 --> 00:55:55,240 Speaker 1: out the spot on the tape where the action needed 876 00:55:55,280 --> 00:55:58,040 Speaker 1: to stop, and you would just connect those two points 877 00:55:58,080 --> 00:56:01,120 Speaker 1: with some silver paint, and then when it would read 878 00:56:01,160 --> 00:56:03,440 Speaker 1: through the system, it would play back that way. When 879 00:56:03,440 --> 00:56:06,760 Speaker 1: it would hit that point in the tape, the action 880 00:56:06,800 --> 00:56:10,920 Speaker 1: would happen. So as long as you either had all 881 00:56:10,960 --> 00:56:14,319 Speaker 1: of your tracks on one tape, and they could do 882 00:56:14,440 --> 00:56:17,719 Speaker 1: up to six tracks on this method. This was just 883 00:56:17,760 --> 00:56:21,880 Speaker 1: the prototype method. If you had six different sets of 884 00:56:21,920 --> 00:56:25,479 Speaker 1: actions all on their each individual lines, you had six 885 00:56:25,600 --> 00:56:29,040 Speaker 1: contacts that could create the different circuits. Then you can 886 00:56:29,120 --> 00:56:33,640 Speaker 1: program up to six different components of your audio animatronic 887 00:56:33,719 --> 00:56:37,319 Speaker 1: scene using one reel of tape, and they'd all be 888 00:56:37,320 --> 00:56:39,440 Speaker 1: synchronized because you would just measure it out on the 889 00:56:39,440 --> 00:56:43,200 Speaker 1: physical tape and draw where you needed the elements to happen. 890 00:56:43,760 --> 00:56:47,240 Speaker 1: So maybe you'd say, all right, well, in three seconds 891 00:56:47,239 --> 00:56:49,440 Speaker 1: in I need the bird to flap its wings, and 892 00:56:49,600 --> 00:56:52,640 Speaker 1: at second number four I needed to start talking, but 893 00:56:52,719 --> 00:56:55,200 Speaker 1: by second number five and needed to stop flapping its wings. 894 00:56:55,200 --> 00:56:59,799 Speaker 1: But it keeps talking on and off until second number ten. Well, 895 00:57:00,080 --> 00:57:02,879 Speaker 1: that's how you would mark it out on your magnetic tape, 896 00:57:02,920 --> 00:57:05,120 Speaker 1: and you would just draw one line to be the 897 00:57:05,160 --> 00:57:07,640 Speaker 1: control for the beak and another line to be the 898 00:57:07,640 --> 00:57:10,719 Speaker 1: control for the wings, and as it would move through 899 00:57:10,719 --> 00:57:14,759 Speaker 1: the Moviola editor and the contacts that the engineers that 900 00:57:14,920 --> 00:57:18,680 Speaker 1: essentially added into this Moviola editor, it would play it 901 00:57:18,720 --> 00:57:21,640 Speaker 1: back the same way every time. Now, this was not 902 00:57:21,760 --> 00:57:25,760 Speaker 1: the system that Disney decided to use for everything. They 903 00:57:25,800 --> 00:57:29,920 Speaker 1: again switched to an audio tone format instead of using 904 00:57:30,000 --> 00:57:33,120 Speaker 1: lines of silver paint, the reason being that you could 905 00:57:33,120 --> 00:57:35,680 Speaker 1: only play the tape so many times before the silver 906 00:57:35,720 --> 00:57:37,920 Speaker 1: paint started to flake off, and once it started to 907 00:57:37,920 --> 00:57:40,160 Speaker 1: flake off, then you no longer had a strong signal. 908 00:57:40,240 --> 00:57:44,280 Speaker 1: You never didn't necessarily have the circuit completing anymore, and 909 00:57:44,400 --> 00:57:49,160 Speaker 1: so you would get jitter emotions, or sometimes enough paint 910 00:57:49,160 --> 00:57:52,080 Speaker 1: would peel off where you wouldn't even get the result 911 00:57:52,120 --> 00:57:55,160 Speaker 1: you wanted at all. So it wasn't a permanent solution, 912 00:57:55,400 --> 00:57:58,480 Speaker 1: but it was an interesting step towards what they needed. 913 00:57:59,240 --> 00:58:03,000 Speaker 1: When they went with tones, they found that that was 914 00:58:03,120 --> 00:58:06,320 Speaker 1: a better approach. But as they started programming the Great 915 00:58:06,320 --> 00:58:08,800 Speaker 1: Moments with Mr. Lincoln, they started to run into some 916 00:58:08,920 --> 00:58:13,440 Speaker 1: serious issues. The way they did this is they had 917 00:58:14,000 --> 00:58:17,480 Speaker 1: editing machines and had playback machines. The playback machines all 918 00:58:17,480 --> 00:58:21,440 Speaker 1: they could do was play the magnetic tape back again. 919 00:58:21,760 --> 00:58:26,680 Speaker 1: And this was they would call these machines dummies, because 920 00:58:26,720 --> 00:58:28,800 Speaker 1: that's all they could do is just play something back. 921 00:58:29,440 --> 00:58:32,520 Speaker 1: So they had more dummies than they had editing machines 922 00:58:32,520 --> 00:58:36,760 Speaker 1: where they could write to magnetic tape. They would record 923 00:58:36,800 --> 00:58:40,200 Speaker 1: to magnetic tape both the tones that would control the 924 00:58:40,240 --> 00:58:44,880 Speaker 1: various animatronic actions, the lighting of the theater, any other 925 00:58:44,960 --> 00:58:47,320 Speaker 1: elements that needed to happen within the theater. They would 926 00:58:47,360 --> 00:58:50,480 Speaker 1: all be encoded on this magnetic tape as well, and 927 00:58:50,520 --> 00:58:55,320 Speaker 1: they would also have the audio for the actual presentation. 928 00:58:55,520 --> 00:58:59,040 Speaker 1: So in the case of Great Moments with Mr Lincoln, 929 00:58:59,360 --> 00:59:03,160 Speaker 1: the various speeches that Mr Lincoln delivers had to be 930 00:59:03,240 --> 00:59:06,960 Speaker 1: on that magnetic tape as well. You would first produce 931 00:59:07,160 --> 00:59:10,600 Speaker 1: an individual tape for every single one of those, and 932 00:59:10,640 --> 00:59:16,280 Speaker 1: then you would end up combining those onto a master tape. Eventually, 933 00:59:16,680 --> 00:59:18,920 Speaker 1: there's actually a step in between, called a sub master, 934 00:59:19,080 --> 00:59:21,760 Speaker 1: but we're gonna simplify for the purposes of this podcast, 935 00:59:22,440 --> 00:59:24,400 Speaker 1: so that if ultimately you would end up with a 936 00:59:24,440 --> 00:59:27,080 Speaker 1: master tape that would have everything you needed on it, 937 00:59:27,920 --> 00:59:31,240 Speaker 1: you might imagine that having one master tape that has 938 00:59:31,440 --> 00:59:35,280 Speaker 1: multiple tracks numbering and more than two dozen in some cases, 939 00:59:36,200 --> 00:59:38,520 Speaker 1: that you could run into some interference and you would 940 00:59:38,560 --> 00:59:42,400 Speaker 1: be right. It turned out that some of these, because 941 00:59:42,440 --> 00:59:45,600 Speaker 1: of the different volumes that they recorded at the tones, 942 00:59:45,640 --> 00:59:49,920 Speaker 1: would sometimes mask one another and or other times they 943 00:59:49,960 --> 00:59:53,640 Speaker 1: would activate more than one element and you'd end up 944 00:59:53,640 --> 00:59:57,320 Speaker 1: with chaos. So Mr Lincoln might end up having a 945 00:59:57,400 --> 01:00:00,080 Speaker 1: bit of a freak out on stage while deliver the 946 01:00:00,120 --> 01:00:04,160 Speaker 1: Getty's Brig address, and that just doesn't convey the stately 947 01:00:04,320 --> 01:00:09,560 Speaker 1: nature that you want when you're trying to reenact one 948 01:00:09,560 --> 01:00:13,120 Speaker 1: of the most iconic moments in American history that there is. 949 01:00:14,240 --> 01:00:17,840 Speaker 1: Having Abraham Lincoln's eyebrows go crazy all over his face 950 01:00:17,880 --> 01:00:21,520 Speaker 1: while he's talking might be a little distracting, so it 951 01:00:21,600 --> 01:00:26,320 Speaker 1: required a painstaking process of editing. They would get the 952 01:00:26,360 --> 01:00:29,120 Speaker 1: magnetic tape, they would run it through the system using 953 01:00:29,160 --> 01:00:33,640 Speaker 1: one of these dummies. They would take notes, copious notes 954 01:00:33,720 --> 01:00:38,680 Speaker 1: about everything that was going on with the performance of 955 01:00:38,760 --> 01:00:42,640 Speaker 1: the audio animatronic show, in this case Great Moments with 956 01:00:42,720 --> 01:00:45,760 Speaker 1: Mr Lincoln, and anything that went wrong. They had to 957 01:00:45,800 --> 01:00:49,960 Speaker 1: make note of whether it was a hand motion or 958 01:00:50,000 --> 01:00:52,880 Speaker 1: an eyebrow, or the mouth wasn't moving in sync with 959 01:00:53,000 --> 01:00:55,240 Speaker 1: the sound, or maybe the sound itself was at the 960 01:00:55,280 --> 01:00:57,400 Speaker 1: wrong volume. Whatever the problem was, they had to make 961 01:00:57,440 --> 01:00:59,840 Speaker 1: note of it, and then they had to take that 962 01:01:00,120 --> 01:01:03,480 Speaker 1: same magnetic tape back and figure out how they could 963 01:01:03,520 --> 01:01:06,240 Speaker 1: fix it. Sometimes they could fix it by making a 964 01:01:06,240 --> 01:01:10,240 Speaker 1: couple of tweaks. Sometimes it require re recording an entire section, 965 01:01:10,720 --> 01:01:13,520 Speaker 1: so it might be that you're recording a brand new 966 01:01:13,560 --> 01:01:16,440 Speaker 1: section just to control the fingers on the left hand. 967 01:01:16,920 --> 01:01:20,600 Speaker 1: That's how exacting this had to be. And again you 968 01:01:20,600 --> 01:01:22,800 Speaker 1: had to make sure that you were synchronizing it with 969 01:01:22,840 --> 01:01:25,640 Speaker 1: everything else. And it may be that you would find 970 01:01:25,680 --> 01:01:28,560 Speaker 1: that one element is slightly out of sync of everything else. 971 01:01:28,600 --> 01:01:31,520 Speaker 1: You had planned it out, you plotted it, you recorded it. 972 01:01:31,600 --> 01:01:34,000 Speaker 1: When you laid down the tracks, you didn't realize that 973 01:01:34,080 --> 01:01:36,240 Speaker 1: they didn't quite line up the way you wanted them to, 974 01:01:36,720 --> 01:01:39,520 Speaker 1: and that might require you to cut out one of 975 01:01:39,560 --> 01:01:43,120 Speaker 1: the tracks and then splice it back in by hand 976 01:01:43,240 --> 01:01:47,080 Speaker 1: cranking the system to the right starting point and adjusting 977 01:01:47,080 --> 01:01:49,720 Speaker 1: it that way. So maybe you would say, all right, well, 978 01:01:49,720 --> 01:01:51,880 Speaker 1: the track for the left hand needs to start at 979 01:01:51,920 --> 01:01:56,040 Speaker 1: second number two point four, and unfortunately it's starting at 980 01:01:56,080 --> 01:01:59,000 Speaker 1: two point eight, and because of that, the left hand 981 01:01:59,280 --> 01:02:02,480 Speaker 1: is making just years point four seconds after it's supposed to, 982 01:02:02,680 --> 01:02:05,640 Speaker 1: and it looks ridiculous. You would have to go back 983 01:02:06,000 --> 01:02:07,919 Speaker 1: and try and hand crank it to the spot where 984 01:02:07,920 --> 01:02:10,160 Speaker 1: it needs to start and splice it back in that 985 01:02:10,320 --> 01:02:15,360 Speaker 1: section that track back into the master. Worst case scenario scenario, 986 01:02:15,360 --> 01:02:18,120 Speaker 1: you'd have to rerecord the master and just make sure 987 01:02:18,160 --> 01:02:22,160 Speaker 1: everything is lined up in its new orientation based upon 988 01:02:22,320 --> 01:02:25,280 Speaker 1: the notes you made. To make matters even more complicated, 989 01:02:25,320 --> 01:02:28,320 Speaker 1: they were using a sound studio that was busy during 990 01:02:28,360 --> 01:02:31,160 Speaker 1: the day, so the only time the engineers could actually 991 01:02:31,160 --> 01:02:34,960 Speaker 1: work on this project, which had to be done before 992 01:02:35,000 --> 01:02:38,280 Speaker 1: the World's Fair opened was at night. They would go 993 01:02:38,400 --> 01:02:41,760 Speaker 1: to this recording studio at night that had its equipment 994 01:02:41,760 --> 01:02:44,160 Speaker 1: on different floors, so they actually had to run cabling 995 01:02:44,240 --> 01:02:47,120 Speaker 1: systems to go up and down floors so that they 996 01:02:47,120 --> 01:02:49,880 Speaker 1: could connect the various parts that they were using in 997 01:02:50,000 --> 01:02:54,240 Speaker 1: order to make these minute changes. It was an incredibly 998 01:02:54,360 --> 01:02:58,200 Speaker 1: painstaking process to get the the performance that they wanted, 999 01:02:58,680 --> 01:03:03,520 Speaker 1: all using this combination of pneumatics, hydraulics, and solenoids to 1000 01:03:03,600 --> 01:03:08,200 Speaker 1: see if they can get the right sequence of movements 1001 01:03:08,520 --> 01:03:14,080 Speaker 1: to match the prerecorded audio and give the experience that 1002 01:03:14,160 --> 01:03:19,480 Speaker 1: they intended to their audience. Programming this way took a 1003 01:03:19,520 --> 01:03:23,520 Speaker 1: lot of work. If you watch there's a Wonderful World 1004 01:03:23,520 --> 01:03:28,920 Speaker 1: of Color episode where they talk about the Disneyland presence 1005 01:03:28,960 --> 01:03:32,120 Speaker 1: at the World's Fair and the way the audio animatronics work. 1006 01:03:32,800 --> 01:03:35,560 Speaker 1: There's a point where Walt Disney walks up to one 1007 01:03:35,600 --> 01:03:39,880 Speaker 1: of his imagineers who's wearing this weird harness. Uh, there's 1008 01:03:39,920 --> 01:03:44,240 Speaker 1: a control system. It's directly connected to the father character 1009 01:03:44,360 --> 01:03:48,520 Speaker 1: of carousela Progress. So when the guy makes a big 1010 01:03:48,560 --> 01:03:51,760 Speaker 1: motion with his arm, you see the Carousel of Progress 1011 01:03:51,840 --> 01:03:55,240 Speaker 1: character make that same motion, and Disney refers to that 1012 01:03:55,320 --> 01:03:58,120 Speaker 1: as programming, but that's not actually how they programmed it. 1013 01:03:58,160 --> 01:04:03,840 Speaker 1: They programmed it more more granularly than that. They could 1014 01:04:04,400 --> 01:04:08,800 Speaker 1: control a character directly using this method, but that was 1015 01:04:08,840 --> 01:04:12,400 Speaker 1: only really good for one on one digital puppetry, as in, 1016 01:04:12,640 --> 01:04:16,000 Speaker 1: you have a human controller actually manipulating the character at 1017 01:04:16,040 --> 01:04:18,800 Speaker 1: that very moment. If you wanted it automated, you had 1018 01:04:18,840 --> 01:04:22,800 Speaker 1: to go through this other, very painstaking process. And this 1019 01:04:22,840 --> 01:04:26,480 Speaker 1: is pretty much how they used audio animatronics. For the 1020 01:04:26,520 --> 01:04:30,040 Speaker 1: next several years, they would develop lots of different rides 1021 01:04:30,560 --> 01:04:33,920 Speaker 1: that used audio animatronic figures. Pirates of the Caribbean, the 1022 01:04:33,960 --> 01:04:38,760 Speaker 1: Haunted Mansion, rides like that, where you had some sophisticated movements, 1023 01:04:38,760 --> 01:04:43,160 Speaker 1: something a little more advanced than just a static character turning. 1024 01:04:43,240 --> 01:04:46,240 Speaker 1: A lot of the dark rides in fantasy Land are 1025 01:04:46,600 --> 01:04:49,919 Speaker 1: more primitive and don't need to be audio animatronic because 1026 01:04:49,920 --> 01:04:53,120 Speaker 1: there's no real articulation with the characters. They're kind of 1027 01:04:53,280 --> 01:04:56,240 Speaker 1: static and they can move up and down or turn 1028 01:04:56,360 --> 01:04:59,640 Speaker 1: left and right, but they don't have any facial motion 1029 01:04:59,840 --> 01:05:03,760 Speaker 1: or their limbs don't really move in any meaningful way 1030 01:05:04,600 --> 01:05:07,880 Speaker 1: as opposed to characters that say Pirates or Haunted Mansion. 1031 01:05:08,160 --> 01:05:11,400 Speaker 1: Some of those have much more sophisticated movements and needed 1032 01:05:11,400 --> 01:05:14,240 Speaker 1: the audio animatronic system in order to do it. To me, 1033 01:05:14,280 --> 01:05:16,840 Speaker 1: it's fascinating that they were able to do all of 1034 01:05:16,840 --> 01:05:20,720 Speaker 1: this using tones, whether it was to just create that 1035 01:05:20,840 --> 01:05:25,080 Speaker 1: binary system or the UH analog system where you had 1036 01:05:25,120 --> 01:05:29,680 Speaker 1: the variable voltage that could create different types of movement. 1037 01:05:30,840 --> 01:05:33,560 Speaker 1: And I'm also fascinated by all the different people who 1038 01:05:33,560 --> 01:05:36,600 Speaker 1: worked on these systems. There were a ton of them 1039 01:05:36,680 --> 01:05:41,520 Speaker 1: who all contributed, and without them, these just wouldn't even 1040 01:05:41,600 --> 01:05:45,560 Speaker 1: be a reality today. UH. They were able to make 1041 01:05:46,160 --> 01:05:48,520 Speaker 1: a huge impact at the New York World's Fair, and 1042 01:05:48,560 --> 01:05:52,160 Speaker 1: this really did cement Disney as being an innovative company, 1043 01:05:52,160 --> 01:05:57,160 Speaker 1: not just in movies and animation, but also in theme 1044 01:05:57,240 --> 01:06:03,520 Speaker 1: parks and experiences. UH set them apart from their competitors. 1045 01:06:03,680 --> 01:06:06,560 Speaker 1: And it wasn't just the theming, which has always been 1046 01:06:06,560 --> 01:06:09,880 Speaker 1: one of disney strong suits, but the technology itself, the 1047 01:06:09,920 --> 01:06:13,760 Speaker 1: fact that the company was willing to be a pioneer 1048 01:06:13,800 --> 01:06:16,400 Speaker 1: in those spaces. So I find it one of the 1049 01:06:16,400 --> 01:06:18,880 Speaker 1: most interesting stories, and I love the fact that it 1050 01:06:18,960 --> 01:06:22,080 Speaker 1: also gives me the opportunity to touch on other elements 1051 01:06:22,400 --> 01:06:26,000 Speaker 1: of the mechanical and technological worlds. Stuff like pneumatic systems, 1052 01:06:26,040 --> 01:06:31,080 Speaker 1: hydraulic systems, the concept of cams, the concept of solenoids. 1053 01:06:31,120 --> 01:06:35,000 Speaker 1: All of these elements are obviously components of the audio 1054 01:06:35,040 --> 01:06:38,640 Speaker 1: animatronic systems, but also it's fun to have that opportunity 1055 01:06:38,680 --> 01:06:41,200 Speaker 1: to just touch on those in this episode and to 1056 01:06:41,360 --> 01:06:44,120 Speaker 1: tell you, guys, you know what those were and how 1057 01:06:44,240 --> 01:06:49,440 Speaker 1: they were incorporated into this audio animatronic system. So the 1058 01:06:49,480 --> 01:06:53,000 Speaker 1: next time you ride one of these rides, think about 1059 01:06:53,040 --> 01:06:55,320 Speaker 1: all the technology that went into it and the fact 1060 01:06:55,320 --> 01:06:58,480 Speaker 1: that it's just magnetic tape that's giving all the instructions 1061 01:06:58,560 --> 01:07:02,320 Speaker 1: and not through any sort of computer program, but literally 1062 01:07:02,400 --> 01:07:06,280 Speaker 1: through sound. That the sound itself is what allows those 1063 01:07:06,320 --> 01:07:09,760 Speaker 1: circuits to complete, and it varies that voltage, and it 1064 01:07:09,800 --> 01:07:13,520 Speaker 1: allows Mr Lincoln to stand up as he addresses you. 1065 01:07:13,840 --> 01:07:17,400 Speaker 1: And here's where we get to my story of a 1066 01:07:17,520 --> 01:07:21,120 Speaker 1: funny little disney World fail. This was at disney World, 1067 01:07:21,240 --> 01:07:25,040 Speaker 1: not at Disneyland, and it was the first time my 1068 01:07:25,120 --> 01:07:29,680 Speaker 1: wife had ever been to disney World. And I was 1069 01:07:29,800 --> 01:07:34,240 Speaker 1: so excited because if you've been to disney World several times, 1070 01:07:35,200 --> 01:07:39,080 Speaker 1: after a while, you know what to expect. And while 1071 01:07:39,240 --> 01:07:42,960 Speaker 1: it is still an amazing achievement to have built an 1072 01:07:43,000 --> 01:07:49,080 Speaker 1: amusement park so uh immersive and with such detail, and 1073 01:07:49,400 --> 01:07:51,920 Speaker 1: to then staff it with people who have some of 1074 01:07:51,920 --> 01:07:57,080 Speaker 1: the best customer service points in the world. That alone 1075 01:07:57,120 --> 01:07:59,520 Speaker 1: is amazing. But if you go with someone who has 1076 01:07:59,560 --> 01:08:02,520 Speaker 1: never been before and you've been several times, there's a 1077 01:08:02,560 --> 01:08:05,800 Speaker 1: special kind of joy there because you can almost experience 1078 01:08:05,920 --> 01:08:10,360 Speaker 1: Disney World for the first time by vicariously experiencing it 1079 01:08:10,440 --> 01:08:12,960 Speaker 1: through your friend who had not been there before. In 1080 01:08:13,000 --> 01:08:14,960 Speaker 1: this case, it was my wife. She had never been 1081 01:08:15,000 --> 01:08:18,280 Speaker 1: to Disney World, so I was having this wonderful experience 1082 01:08:18,320 --> 01:08:20,400 Speaker 1: of taking her to different rides and she gets to 1083 01:08:20,439 --> 01:08:23,160 Speaker 1: see them for the first time, and she's blown away, 1084 01:08:23,200 --> 01:08:26,040 Speaker 1: and I remember how special it is because again I've 1085 01:08:26,120 --> 01:08:29,599 Speaker 1: ridden most of these rides dozens of times, so for me, 1086 01:08:29,720 --> 01:08:32,040 Speaker 1: while I enjoyed them, the special part it kind of 1087 01:08:32,040 --> 01:08:35,479 Speaker 1: worn off. Seeing it through her eyes brought it all 1088 01:08:35,520 --> 01:08:38,920 Speaker 1: back and it was amazing. Then we go to the 1089 01:08:38,920 --> 01:08:43,720 Speaker 1: Hall of Presidents, and at the Hall of Presidents, uh, 1090 01:08:43,960 --> 01:08:45,960 Speaker 1: the curtains open and if you've never been to the 1091 01:08:45,960 --> 01:08:48,880 Speaker 1: Hall of Presidents at Disney World, there's a point where 1092 01:08:49,240 --> 01:08:54,080 Speaker 1: curtains open up and you see all of the presidence 1093 01:08:54,080 --> 01:08:57,240 Speaker 1: of the United States they're all there, every single one 1094 01:08:57,360 --> 01:09:01,719 Speaker 1: who's ever sat as president is there, animated this audio 1095 01:09:01,760 --> 01:09:04,639 Speaker 1: animatronic and they all do little weird things like they fidget, 1096 01:09:05,120 --> 01:09:07,680 Speaker 1: they look around. Some of them appear to be a 1097 01:09:07,680 --> 01:09:10,200 Speaker 1: little bored with what's going on. Some of them seem 1098 01:09:10,280 --> 01:09:14,080 Speaker 1: really engaged. It's kind of it's kind of charming. They 1099 01:09:14,120 --> 01:09:18,639 Speaker 1: introduced them one at a time. Well, Mr Lincoln uh 1100 01:09:18,760 --> 01:09:21,360 Speaker 1: sits in a chair and then when it's his turn 1101 01:09:21,520 --> 01:09:26,520 Speaker 1: to actually address the audience, because he first, they introduce everybody, 1102 01:09:26,520 --> 01:09:28,800 Speaker 1: and everyone does a little gesture. They might not or 1103 01:09:29,200 --> 01:09:33,200 Speaker 1: wave a hand, but ultimately Lincoln stands up and then 1104 01:09:33,240 --> 01:09:36,559 Speaker 1: delivers a speech to the audience. When the curtains open, 1105 01:09:36,760 --> 01:09:39,680 Speaker 1: Lincoln was already standing. He was not seated as he 1106 01:09:39,720 --> 01:09:42,920 Speaker 1: normally would be, which tells me that the hydraulic system 1107 01:09:43,000 --> 01:09:46,240 Speaker 1: for his legs had already activated. However, he was not 1108 01:09:46,400 --> 01:09:51,960 Speaker 1: standing tall. He was bent at the waist. So he's 1109 01:09:52,000 --> 01:09:54,880 Speaker 1: standing up bent down as if he's tying his shoes, 1110 01:09:55,920 --> 01:09:59,000 Speaker 1: and his two arms are dangling at his sides. But 1111 01:09:59,040 --> 01:10:02,680 Speaker 1: they're still animated, so you still see them fidget and gesture. 1112 01:10:02,680 --> 01:10:06,599 Speaker 1: When he's announced and the spotlight hits his chair, which 1113 01:10:06,600 --> 01:10:08,920 Speaker 1: he was not sitting in, so the spotlight's actually hitting 1114 01:10:08,920 --> 01:10:12,200 Speaker 1: behind where he was. His hand made a little motion. 1115 01:10:13,200 --> 01:10:15,759 Speaker 1: It was at that point that I expected someone from Disney, 1116 01:10:15,840 --> 01:10:18,080 Speaker 1: one of the cast members to come down and hit 1117 01:10:18,120 --> 01:10:22,120 Speaker 1: the stop on the show, but they had not yet 1118 01:10:22,160 --> 01:10:26,559 Speaker 1: noticed the problem, and so I was starting to get 1119 01:10:26,560 --> 01:10:29,960 Speaker 1: the giggles a little bit. My wife was definitely getting 1120 01:10:30,000 --> 01:10:33,120 Speaker 1: the giggles, and my dad was encouraging it. My dad 1121 01:10:33,240 --> 01:10:37,080 Speaker 1: is the ultimate dad joke dad, and I love him dearly. 1122 01:10:38,000 --> 01:10:40,559 Speaker 1: But I hear my dad just say I begged them 1123 01:10:40,600 --> 01:10:45,080 Speaker 1: not to make an animatronic John Wilkes booth completely inappropriate 1124 01:10:45,520 --> 01:10:51,320 Speaker 1: and hilarious and tragic and hilarious. So we're watching as 1125 01:10:51,360 --> 01:10:57,480 Speaker 1: Lincoln continues to gesticulate while bent over, staring at the floor. Ah, 1126 01:10:57,560 --> 01:11:01,320 Speaker 1: And then it gets to his speech and music swells 1127 01:11:01,400 --> 01:11:04,320 Speaker 1: and he starts to speak and move his arms more expressively, 1128 01:11:04,479 --> 01:11:06,639 Speaker 1: still bent at the waist, he does not stand up. 1129 01:11:07,120 --> 01:11:09,479 Speaker 1: It's at that point that a Disney cast member takes 1130 01:11:09,520 --> 01:11:11,880 Speaker 1: notice and rushes down and hits the stop button, which 1131 01:11:11,880 --> 01:11:14,679 Speaker 1: closes the curtains, and says, Mr Lincoln is not feeling 1132 01:11:14,760 --> 01:11:18,320 Speaker 1: very well, please check back again later today. And as 1133 01:11:18,360 --> 01:11:20,840 Speaker 1: we walk out I you know, we start making other 1134 01:11:20,920 --> 01:11:24,160 Speaker 1: jokes like is that my face on that penny, little 1135 01:11:24,240 --> 01:11:28,240 Speaker 1: jokes about Lincoln bent over for some reason. And Uh, 1136 01:11:28,280 --> 01:11:33,120 Speaker 1: it's unfortunate because that's my wife's first and first impression 1137 01:11:33,240 --> 01:11:35,799 Speaker 1: of the Hall of Presidents. That's her, that's the memory 1138 01:11:35,840 --> 01:11:39,200 Speaker 1: she associates with it. And I know for a fact 1139 01:11:39,400 --> 01:11:41,640 Speaker 1: that I can never take her to the Hall of 1140 01:11:41,680 --> 01:11:46,120 Speaker 1: Presidents ever again and have her take it seriously at all. 1141 01:11:46,360 --> 01:11:49,559 Speaker 1: Whenever it gets to Lincoln, she's gonna get the giggles, 1142 01:11:49,920 --> 01:11:52,160 Speaker 1: and she's gonna expect him to stand up and bend 1143 01:11:52,200 --> 01:11:54,280 Speaker 1: over at the waist and just stare at the floor 1144 01:11:54,320 --> 01:11:59,639 Speaker 1: for the rest of the day. So these animatronics didn't 1145 01:11:59,680 --> 01:12:03,320 Speaker 1: always is work perfectly. Sometimes some part of the system 1146 01:12:03,400 --> 01:12:08,760 Speaker 1: or other would fail, and once that happens, then you 1147 01:12:08,840 --> 01:12:11,720 Speaker 1: get these sort of experiences where maybe part of the 1148 01:12:11,720 --> 01:12:14,400 Speaker 1: animation just isn't working. It could be something as simple 1149 01:12:14,439 --> 01:12:17,320 Speaker 1: as an arm is not animating the way it's supposed to, 1150 01:12:17,840 --> 01:12:20,439 Speaker 1: or it could be something a little more noticeable, like 1151 01:12:20,479 --> 01:12:23,439 Speaker 1: a character is bent over and slumped down because they 1152 01:12:23,520 --> 01:12:28,200 Speaker 1: don't have the proper pressure to stand up. Uh, it 1153 01:12:28,360 --> 01:12:31,679 Speaker 1: probably was just a valve that had failed to open, 1154 01:12:32,160 --> 01:12:35,240 Speaker 1: so there was probably some circuit where it no longer 1155 01:12:35,400 --> 01:12:40,439 Speaker 1: was completing, and therefore the hydraulic system could not actually 1156 01:12:40,560 --> 01:12:44,080 Speaker 1: activate through the upper half of Mr. Lincoln, so he 1157 01:12:44,080 --> 01:12:47,640 Speaker 1: couldn't stand up tall. That's that's my guess as a 1158 01:12:48,360 --> 01:12:53,240 Speaker 1: you know, armchair technologist taking a look at what happened. 1159 01:12:54,920 --> 01:12:58,559 Speaker 1: So that's it. That's how audio animatronics work. It is 1160 01:12:58,600 --> 01:13:02,519 Speaker 1: a really interesting system. I love the fact that it 1161 01:13:02,840 --> 01:13:06,599 Speaker 1: predates computer systems. For theme parks. These days, you're going 1162 01:13:06,640 --> 01:13:11,040 Speaker 1: to find much more complicated programming. There's gonna be microprocessors 1163 01:13:11,040 --> 01:13:14,320 Speaker 1: and characters. I don't know for a fact that the 1164 01:13:14,439 --> 01:13:17,280 Speaker 1: characters they added to the Pirates of the Caribbean Ride, 1165 01:13:17,280 --> 01:13:21,679 Speaker 1: for example, are more advanced versions, like there's a Johnny 1166 01:13:21,680 --> 01:13:24,720 Speaker 1: Depp character that shows up three times and the new 1167 01:13:24,760 --> 01:13:29,320 Speaker 1: Pirates of the Caribbean Ride. Uh, there's Barbosa character. Jeffrey 1168 01:13:29,360 --> 01:13:32,680 Speaker 1: Rush's character from the movies is also in that. I 1169 01:13:32,760 --> 01:13:35,960 Speaker 1: suspect that those are updated systems that are not running 1170 01:13:36,080 --> 01:13:40,120 Speaker 1: on the old audio animatronic system, but that's just a guess. 1171 01:13:40,720 --> 01:13:42,800 Speaker 1: I do not know that for a fact. They are 1172 01:13:42,840 --> 01:13:46,320 Speaker 1: certainly much more sophisticated than the original Pirates of the 1173 01:13:46,320 --> 01:13:49,640 Speaker 1: Caribbean characters were. Now there's a lot more stuff I 1174 01:13:49,640 --> 01:13:52,599 Speaker 1: could talk about, Like I could talk about how Disney 1175 01:13:52,640 --> 01:13:55,080 Speaker 1: had to work on building a new type of material 1176 01:13:55,360 --> 01:13:58,280 Speaker 1: for these human figures called d reflex. It's not the 1177 01:13:58,320 --> 01:14:00,840 Speaker 1: same thing that you find in cars that have d 1178 01:14:00,960 --> 01:14:04,320 Speaker 1: reflex bumpers, but they had to create d reflex because 1179 01:14:04,400 --> 01:14:08,400 Speaker 1: latex was too delicate to work over and over, especially 1180 01:14:08,439 --> 01:14:12,280 Speaker 1: in an environment that had lots of oil and moving parts. 1181 01:14:12,840 --> 01:14:14,960 Speaker 1: Uh sod reflex was the thing that they had to 1182 01:14:15,000 --> 01:14:18,840 Speaker 1: create in order to keep a realistic skin looking texture. 1183 01:14:19,640 --> 01:14:23,320 Speaker 1: But I figured that's for another episode further down the line. Well, 1184 01:14:23,360 --> 01:14:27,040 Speaker 1: I hope you enjoyed that classic episode, and please forgive me. 1185 01:14:27,400 --> 01:14:30,880 Speaker 1: It was not something I entered into lightly to do 1186 01:14:31,000 --> 01:14:34,519 Speaker 1: a classic episode instead of a normal one. But honestly, 1187 01:14:34,640 --> 01:14:37,040 Speaker 1: I ran out of time and I and rather than 1188 01:14:37,400 --> 01:14:41,720 Speaker 1: give you a haphazard, you know, jerky kind of tech 1189 01:14:41,760 --> 01:14:44,240 Speaker 1: stuff episode that clearly I did not put my full 1190 01:14:44,280 --> 01:14:48,520 Speaker 1: effort and attention into would not have met my standards. 1191 01:14:48,600 --> 01:14:51,160 Speaker 1: So it was a tough call. But I think this 1192 01:14:51,280 --> 01:14:54,439 Speaker 1: is probably the best option. But I'm very curious about 1193 01:14:54,479 --> 01:14:57,720 Speaker 1: you guys out there, if you have any favorite technology 1194 01:14:57,760 --> 01:15:02,840 Speaker 1: that relates to things like amusement part or attractions like that. 1195 01:15:03,040 --> 01:15:05,080 Speaker 1: Let me know because I would love to really do 1196 01:15:05,120 --> 01:15:09,519 Speaker 1: another dive into this kind of topic. I love amusement parks, 1197 01:15:09,920 --> 01:15:11,880 Speaker 1: So let me know what you would like. Send me 1198 01:15:11,920 --> 01:15:14,679 Speaker 1: an email the addresses text stuff at how stuff works 1199 01:15:14,720 --> 01:15:17,000 Speaker 1: dot com or pop on over to our website that's 1200 01:15:17,080 --> 01:15:20,519 Speaker 1: text stuff podcast dot com. You'll find an archive of 1201 01:15:20,520 --> 01:15:22,840 Speaker 1: all of our past episodes. You'll find links to where 1202 01:15:22,880 --> 01:15:25,519 Speaker 1: we are on social media. You can always reach out there, 1203 01:15:25,800 --> 01:15:27,840 Speaker 1: and you'll find a link to our online store where 1204 01:15:27,840 --> 01:15:30,080 Speaker 1: every purchasing make goes to help the show and greatly 1205 01:15:30,120 --> 01:15:33,360 Speaker 1: appreciate it, and I'll talk to you again really soon. 1206 01:15:37,800 --> 01:15:40,000 Speaker 1: Text Stuff is a production of I Heart Radio's How 1207 01:15:40,080 --> 01:15:43,439 Speaker 1: Stuff Works. For more podcasts from my heart Radio, visit 1208 01:15:43,479 --> 01:15:46,519 Speaker 1: the i heart Radio app, Apple Podcasts, or wherever you 1209 01:15:46,640 --> 01:15:47,960 Speaker 1: listen to your favorite shows.