WEBVTT - Odds and Evens, Part 1

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow Your Mind. My

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<v Speaker 2>name is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick. And today we wanted to

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<v Speaker 3>begin a series of episodes about the psychology of numbers,

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<v Speaker 3>specifically the interesting and strange varieties of meaning and emotion

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<v Speaker 3>that we attach to the concept of number parody p

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<v Speaker 3>A R I T y number parody meaning whether a

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<v Speaker 3>number is odd or even. Now to start to kind

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<v Speaker 3>of back up one step and start with the broader question,

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<v Speaker 3>I do realize at first it might seem kind of

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<v Speaker 3>counterintuitive that anybody would have emotions about or read meaning

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<v Speaker 3>into numbers themselves, because a number is almost the text

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<v Speaker 3>book example of a neutral, abstract object. You know, it

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<v Speaker 3>is a tool for describing reality that is supposed to

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<v Speaker 3>have no connotations of its own until it is applied

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<v Speaker 3>to a quantity of something. So, you know, when people

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<v Speaker 3>are just in conversation trying to speak about something that

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<v Speaker 3>is neutral and without connotations, a number is one of

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<v Speaker 3>the most common things people will bring up.

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<v Speaker 2>Yeah, in fact, there's all you know, the idea of like, oh,

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<v Speaker 2>I'm just a number to you that would mean that, yeah,

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<v Speaker 2>I have no value to you outside of whatever my

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<v Speaker 2>numerical value is.

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<v Speaker 3>Yeah, yeah, exactly. It's the idea that you would be

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<v Speaker 3>stripped of all personality, connotation and significance in somebody else's mind. So,

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<v Speaker 3>depending on the context, it does seem totally normal that

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<v Speaker 3>you would have thoughts or feelings about the fact that

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<v Speaker 3>you have twenty three dollars cash in your pocket, or

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<v Speaker 3>the fact that you have six eggs left in the refrigerator.

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<v Speaker 3>They might be kind of simple thoughts like this is

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<v Speaker 3>enough for now, or this is not enough for now,

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<v Speaker 3>or something like that. But the question is, why would

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<v Speaker 3>anybody have particular thoughts or feelings about the number twenty

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<v Speaker 3>three itself or the number six when quantifying nothing in particular.

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<v Speaker 3>And yet I do think there's some interesting evidence that

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<v Speaker 3>we sometimes read meaning into bare numbers and project feelings

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<v Speaker 3>and human characteristics onto them. And this goes beyond the

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<v Speaker 3>practical sense of using those numbers to quantify things that

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<v Speaker 3>are good or bad for us, you know, where we

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<v Speaker 3>would prefer to have more or less of something. And

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<v Speaker 3>one example that came to mind when I was thinking

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<v Speaker 3>about this is in art, music, storytelling, in the creative domains.

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<v Speaker 1>Now.

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<v Speaker 3>We're going to come back and do a deeper discussion

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<v Speaker 3>of visual art in a bit later in this episode,

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<v Speaker 3>but I wanted to start here by saying that I

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<v Speaker 3>think a lot of times when a number or quantity

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<v Speaker 3>is featured in an artwork, you cannot explain any rational

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<v Speaker 3>reason that the number is more appropriate than any other,

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<v Speaker 3>but it just is. It's just the correct number that

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<v Speaker 3>should be there, which means it feels like it means something.

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<v Speaker 3>One example that came to mind for me is on

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<v Speaker 3>the Beatles White album from nineteen sixty eight. There is

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<v Speaker 3>a track on there that's kind of famously pretentious in

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<v Speaker 3>some people's minds, mind blowing to others. It is the

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<v Speaker 3>avant garde sound collage track Revolution nine or Revolution number nine,

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<v Speaker 3>which is made out of a bunch of looping tape

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<v Speaker 3>segments that play over one another, and it creates this

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<v Speaker 3>weird sound collage of people reading bits of text, of music,

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<v Speaker 3>of old orchestras playing symphonic music, of the sounds of people,

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<v Speaker 3>you know, yelling or street noise, all different kinds of things,

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<v Speaker 3>and the way that phrases and words are repeated in

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<v Speaker 3>this track has the most It creates the most peculiar,

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<v Speaker 3>incantatory feeling. It's both creepy and sort of thrilling, and

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<v Speaker 3>a major motif in this track is a looping voice

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<v Speaker 3>that just says over and over again, number nine, number nine.

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<v Speaker 3>Now I went and looked up some stuff about this

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<v Speaker 3>track to see what the significance of the number nine was,

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<v Speaker 3>because I never knew. And according to John Lennon, that

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<v Speaker 3>segment came from a test tape found at EMI Studios

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<v Speaker 3>that featured a sound engineer saying, this is EMI test

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<v Speaker 3>series number nine. Now, of course people have come along,

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<v Speaker 3>including the artists themselves, and they would later attach all

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<v Speaker 3>kinds of meaning to that number, like I think this

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<v Speaker 3>is part of the track that some people thought was

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<v Speaker 3>like saying Paul is dead when you played it backwards,

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<v Speaker 3>so contributed to all kinds of conspiracy theories. But originally

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<v Speaker 3>it was about as close to a totally random number

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<v Speaker 3>as you could get. It was just a number found

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<v Speaker 3>on a tape that some engineer was saying. And yet

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<v Speaker 3>I think something about the vague cloud of emotion created

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<v Speaker 3>by that track would be very different if it were

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<v Speaker 3>a different EMI tape series number that had been used.

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<v Speaker 3>Like I tried to imagine the track but with a

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<v Speaker 3>loop of someone saying number eight or number ten. I

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<v Speaker 3>can't be sure, but it seems like that would feel

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<v Speaker 3>quite different, even though I can't explain exactly how so,

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<v Speaker 3>even when numbers are not quantities of things that matter

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<v Speaker 3>to our lives but simply numbers read aloud on a

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<v Speaker 3>tape over and over, they can feel like they mean something,

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<v Speaker 3>and by consequence, the meaning would be changed if the

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<v Speaker 3>numbers were different.

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<v Speaker 2>Yeah, I mean, of course, it's important to note that

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<v Speaker 2>we're going to get into this obviously, that none of

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<v Speaker 2>these numbers have been hermetically sealed away from all other

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<v Speaker 2>culture an influence, so they have other associations that we

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<v Speaker 2>end up dragging into our reevaluation and reuse of them.

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<v Speaker 2>But that being said, I think they're you can find

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<v Speaker 2>something cool about every number. I think about this a lot,

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<v Speaker 2>because when I'm swimming laps, I have to do something

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<v Speaker 2>to make sure that I don't forget which lap I'm on,

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<v Speaker 2>especially later on in my set, because if I forget,

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<v Speaker 2>I have to back up, and then I can't keep

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<v Speaker 2>doing that because then I'll just be there all day.

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<v Speaker 2>So you know, it's like if I'm on lap number four. Well,

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<v Speaker 2>a lot of times I will, Well, some of the

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<v Speaker 2>times I'll think about things particularly tied to four, like

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<v Speaker 2>a fourth film and a particular franchise or something. But

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<v Speaker 2>other times I'll just I'll sort of cast about, Okay,

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<v Speaker 2>what is it about?

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<v Speaker 3>Four?

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<v Speaker 2>I can think about, Okay, we've got the you know,

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<v Speaker 2>the four Horsemen of the Apocalypse and so forth. Okay, Five,

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<v Speaker 2>what's coming up next? All right? Five Wounds of Christ? Okay, well,

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<v Speaker 2>what do we got next? Six? You know, and so forth?

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<v Speaker 2>And generally culturally speaking, you know, from from a literary

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<v Speaker 2>standpoint and so forth, musical standpoint, there's going to be

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<v Speaker 2>something to latch on for all of them. And it

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<v Speaker 2>depends on what your sort of pyramid of interest and

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<v Speaker 2>influences are.

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<v Speaker 3>I guess, yeah, yeah, though I would say I think

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<v Speaker 3>the number of semantic reference points you can use from

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<v Speaker 3>your life or from broader culture or literature or whatever,

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<v Speaker 3>that those are going to be clustered lower on the

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<v Speaker 3>number scale. So like the lower the number is, the

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<v Speaker 3>more easily you will find lots of different significances of that.

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<v Speaker 3>Once you start getting into like the triple digits and stuff,

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<v Speaker 3>I bet then you start you do start to get

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<v Speaker 3>some numbers where you can't really think of anything for them.

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<v Speaker 2>Yeah, it's a long walk between four twenty and six

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<v Speaker 2>sixty six, that's for sure. I never swum that high,

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<v Speaker 2>so I don't.

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<v Speaker 3>Have to worry. Yeah, But anyway, So okay, the Beatles

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<v Speaker 3>example I used, that's in the context of art and music,

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<v Speaker 3>where we are primed to think about everything as imbued

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<v Speaker 3>with meaning or causing feeling, you know, even if we

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<v Speaker 3>wouldn't give it a second thought in another context. So

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<v Speaker 3>that's a different kind of scenario. But I still think

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<v Speaker 3>that even in everyday life, we sometimes have mysterious tendencies

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<v Speaker 3>to feel and think about quantities that are not relevant

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<v Speaker 3>to our personal fortunes. And that's what I wanted to

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<v Speaker 3>look at for the rest of the series. Specific again

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<v Speaker 3>with respect to number parity, meaning odds and evens. So

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<v Speaker 3>separating numbers into odds and evens is one of the

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<v Speaker 3>first principles we learn early in mathematical education, and fortunately

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<v Speaker 3>it's a pretty simple principle to learn and apply. I

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<v Speaker 3>think I remember the way I thought about it when

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<v Speaker 3>I was a little kid, was just sort of an

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<v Speaker 3>alternating counting principle. You count starting at one and every

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<v Speaker 3>other number is even. The more formal way to express

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<v Speaker 3>it would be that an even number can be expressed

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<v Speaker 3>as two times in, wherein is any natural number any

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<v Speaker 3>positive whole integer, and an odd number can be expressed

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<v Speaker 3>as two times in plus one. And when I started

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<v Speaker 3>thinking about this topic for today's episode, it sort of

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<v Speaker 3>occurred to me that when we begin to think about

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<v Speaker 3>a number for any reason, any number, a number comes

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<v Speaker 3>into your mind. I think, at least for me, one

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<v Speaker 3>of the first things I notice about in number that

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<v Speaker 3>I think of is whether it is odd or even.

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<v Speaker 3>In other words, that parity is a high salience characteristic

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<v Speaker 3>of individual numbers in our brains. And later in my

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<v Speaker 3>reading preparing for this episode, I did find a reference

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<v Speaker 3>to a scientific study from the seventies that would seem

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<v Speaker 3>to kind of line up with that intuition that parity

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<v Speaker 3>is a high, high salience characteristic of numbers. So there

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<v Speaker 3>was a paper called the Internal Representation of Numbers by Shepherd,

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<v Speaker 3>Kilpatrick and Cunningham published in the journal Cognitive Psychology in

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<v Speaker 3>nineteen seventy five. And in this study, the authors found

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<v Speaker 3>that if you give people random numbers, either as Arabic

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<v Speaker 3>numerals like we used today, or as groups of dots,

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<v Speaker 3>or as spoken words, and you ask people to arrange

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<v Speaker 3>these numbers by similarity, group them together with other more

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<v Speaker 3>similar numbers. Apparently, one of the major criteria that people

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<v Speaker 3>seemed to used to group them by similarity was the

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<v Speaker 3>odd even distinction. So that seems to be represented pretty

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<v Speaker 3>high in people's minds as a characteristic of numbers. And

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<v Speaker 3>this suggests to me that if we do have strange,

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<v Speaker 3>sometimes irrational feelings about numbers, oddness and evenness would likely

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<v Speaker 3>play a role in these feelings. So I was casually

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<v Speaker 3>reading about this looking for references to people having feelings

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<v Speaker 3>about odd and even numbers, and I came across some

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<v Speaker 3>evidence that there are indeed patterns in people's feelings about numbers,

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<v Speaker 3>and one of those patterns has to do with number parody.

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<v Speaker 3>So shout out to where I came across some of

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<v Speaker 3>these references. It was in a couple of articles on

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<v Speaker 3>this subject from twenty fourteen by a British writer and

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<v Speaker 3>science communicator named Alex Bellows, who apparently writes on mathematics

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<v Speaker 3>somewhat frequently and had written a book concerning some of

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<v Speaker 3>these topics around this time. But anyway, these articles mention

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<v Speaker 3>several different experiments with findings about emotional preferences for odd

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<v Speaker 3>and even numbers and so. One example was an experiment

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<v Speaker 3>by a researcher named Mariska Milikowski of the University of

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<v Speaker 3>Amsterdam who showed subjects random numbers between one and one

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<v Speaker 3>hundred and then asked people to judge whether these numbers

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<v Speaker 3>were good or bad, or also excitable or calm, which

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<v Speaker 3>is sort of an absurd task because why would numbers

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<v Speaker 3>be any of those things? So because of the absurdity

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<v Speaker 3>of the task, you might imagine the results would be random,

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<v Speaker 3>but instead she found there was a pattern. On average,

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<v Speaker 3>people are more likely to say that even numbers are

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<v Speaker 3>good and odd numbers are bad, and also even numbers

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<v Speaker 3>were judged as more calm. So good and calm.

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<v Speaker 2>It's so ridiculous, and yet I do feel some of it.

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<v Speaker 3>As we'll get into Bellos mentions another research team, Dan

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<v Speaker 3>King of National University of Singapore and Chris Jannieshevitz of

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<v Speaker 3>the Univerity of Florida, who again gave people random numbers

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<v Speaker 3>randomly arranged between one and one hundred and asked if

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<v Speaker 3>they liked, disliked, or felt neutral about all these numbers,

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<v Speaker 3>And it turns out that people tend to like even

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<v Speaker 3>numbers and numbers ending in five better than they like

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<v Speaker 3>the other odd numbers that don't end in five. So

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<v Speaker 3>people show more emotional positivity toward numbers that are divisible

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<v Speaker 3>by two or five. Seems like kind of a strange

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<v Speaker 3>pattern again, But as we go on in the series,

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<v Speaker 3>we might find some interesting reasons for that kind of

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<v Speaker 3>pattern why people would have preferences of this sort. One

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<v Speaker 3>more thing, there's a kind of practical business implication. Bellos

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<v Speaker 3>says that consumer research appears to show, at least in

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<v Speaker 3>some cases, that people have preferences for products with an

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<v Speaker 3>even number in their name as opposed to the same

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<v Speaker 3>product with an odd number. I think the article Minshew

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<v Speaker 3>and a hypothetical cleaning product that was in one of

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<v Speaker 3>these experiments. But you can just imagine, you know, V

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<v Speaker 3>eight juice versus V seven juice. I don't know if

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<v Speaker 3>I'm drinking a V seven. Some seems wrong there.

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<v Speaker 2>I will admit, V seven sounds more like it's supposed

0:13:15.600 --> 0:13:17.840
<v Speaker 2>to go in your engine, I guess, and VA could

0:13:17.920 --> 0:13:19.280
<v Speaker 2>conceivably go in your body.

0:13:19.480 --> 0:13:21.439
<v Speaker 3>Wait, isn't a vight a type of engine.

0:13:21.840 --> 0:13:24.280
<v Speaker 2>I guess, I guess part part of what's going on

0:13:24.360 --> 0:13:26.959
<v Speaker 2>here is that V eight is coded to both engine

0:13:27.000 --> 0:13:30.600
<v Speaker 2>and to made a drink. V seven does not have

0:13:30.679 --> 0:13:34.040
<v Speaker 2>a drink connotation, but he's close enough to the thing

0:13:34.320 --> 0:13:37.680
<v Speaker 2>that is also, you know, something to do with cars.

0:13:38.080 --> 0:13:41.240
<v Speaker 2>So yeah, it's I feel like there's a lot of

0:13:41.240 --> 0:13:43.160
<v Speaker 2>this that goes on with any of these, Like there's

0:13:44.040 --> 0:13:46.800
<v Speaker 2>there's the reference you're aware of, and then there's like

0:13:46.880 --> 0:13:51.400
<v Speaker 2>another sort of like phantom reference in your pyramid of

0:13:51.400 --> 0:13:54.800
<v Speaker 2>interest and influences that is changing the way you think

0:13:54.800 --> 0:13:55.480
<v Speaker 2>about a number.

0:13:55.840 --> 0:13:59.360
<v Speaker 3>Yeah. Yeah, But anyway, this made me so curious, like

0:14:00.280 --> 0:14:03.400
<v Speaker 3>if these patterns are actually valid in the real world,

0:14:03.480 --> 0:14:06.720
<v Speaker 3>if people do, in many cases show a kind of

0:14:07.240 --> 0:14:11.560
<v Speaker 3>greater liking or emotional preference for even numbers, especially in

0:14:11.600 --> 0:14:14.960
<v Speaker 3>certain contexts, or maybe even numbers and numbers numbers that

0:14:15.000 --> 0:14:18.800
<v Speaker 3>are otherwise easily divisible by a common factor like five,

0:14:19.520 --> 0:14:24.320
<v Speaker 3>what causes that? And how do similar patterns manifest throughout

0:14:24.400 --> 0:14:27.600
<v Speaker 3>human life and in our cultures and in our art.

0:14:27.960 --> 0:14:30.200
<v Speaker 3>Oh and just to throw this in, because it was

0:14:30.200 --> 0:14:32.560
<v Speaker 3>a funny thing that Bellos mentions in one of these

0:14:32.640 --> 0:14:35.440
<v Speaker 3>articles I was talking about, he brings up the fact

0:14:35.560 --> 0:14:38.880
<v Speaker 3>that Douglas Adams is talking about the number forty two

0:14:39.200 --> 0:14:42.640
<v Speaker 3>seems like a mostly unremarkable number, though it does play

0:14:42.680 --> 0:14:44.760
<v Speaker 3>a role in The Hitchhiker's Guide to the Galaxy because

0:14:44.840 --> 0:14:48.080
<v Speaker 3>spoiler alert, it is discovered to be the Oh what

0:14:48.160 --> 0:14:50.160
<v Speaker 3>is the exact phrasing? It is the answer to the

0:14:50.240 --> 0:14:52.680
<v Speaker 3>question like what is the meaning of life? The universe

0:14:52.720 --> 0:14:57.320
<v Speaker 3>and everything? I apologize if I get that slight, that's correct, okay, yeah,

0:14:57.360 --> 0:15:00.800
<v Speaker 3>and so so the answer is forty two. But Douglas Adams,

0:15:00.840 --> 0:15:03.840
<v Speaker 3>speaking of the number forty two apparently said that it

0:15:04.040 --> 0:15:07.200
<v Speaker 3>was quote the sort of number that you could without

0:15:07.320 --> 0:15:11.680
<v Speaker 3>any fear, introduced to your parents that you know that.

0:15:11.680 --> 0:15:12.920
<v Speaker 3>That seems kind of right.

0:15:12.800 --> 0:15:14.960
<v Speaker 2>Something feels absolutely correct.

0:15:14.760 --> 0:15:18.400
<v Speaker 3>Communicates rectitude. Why. I don't know. I don't think it's

0:15:18.400 --> 0:15:21.800
<v Speaker 3>a cultural association with the number. It feels deeper. It

0:15:21.840 --> 0:15:25.680
<v Speaker 3>feels like something mathematical about the number forty two kind

0:15:25.680 --> 0:15:27.160
<v Speaker 3>of seems like upstanding.

0:15:27.320 --> 0:15:30.160
<v Speaker 2>Yeah it should be. There's like a proof for it. Yeah, yeah,

0:15:30.240 --> 0:15:31.920
<v Speaker 2>it's it's weird to think about it. Like you were

0:15:31.920 --> 0:15:35.880
<v Speaker 2>talking about revolution number nine earlier, and it's like, to me,

0:15:36.040 --> 0:15:38.720
<v Speaker 2>on some level, nine just feels right, nine feels nine's

0:15:38.800 --> 0:15:41.920
<v Speaker 2>kind of a bad boy. You know, it belongs in

0:15:41.960 --> 0:15:46.120
<v Speaker 2>a rock song. So somehow, you know, now, I do

0:15:46.160 --> 0:15:47.640
<v Speaker 2>want as we get into all this, I do want

0:15:47.680 --> 0:15:49.760
<v Speaker 2>to just throw this out there that even when we're

0:15:49.760 --> 0:15:52.120
<v Speaker 2>talking about evens and odds, we do have to be

0:15:52.320 --> 0:15:56.400
<v Speaker 2>aware of the the temptation of the realm of numerology,

0:15:57.240 --> 0:15:59.880
<v Speaker 2>the you know, the belief in a magical, mystical and

0:16:00.040 --> 0:16:04.240
<v Speaker 2>infernal or divine relationship between numbers and reality. It's really

0:16:04.240 --> 0:16:08.200
<v Speaker 2>easy to get into, uh with with with numbers in general,

0:16:09.080 --> 0:16:12.560
<v Speaker 2>if only even if you're only doing it like surface level,

0:16:12.640 --> 0:16:15.640
<v Speaker 2>you know, just sort of like accidentally believing in various

0:16:15.640 --> 0:16:18.880
<v Speaker 2>superstitions about numbers, and then and then when push comes

0:16:18.880 --> 0:16:21.480
<v Speaker 2>to shove saying well, okay, I'll go with twelve instead

0:16:21.480 --> 0:16:24.080
<v Speaker 2>of thirteen, thank you very much. But then you'll find

0:16:24.120 --> 0:16:29.120
<v Speaker 2>some some very strong examples of numerology concerning say, oh,

0:16:29.160 --> 0:16:32.120
<v Speaker 2>I ran across one that said, okay, look to even

0:16:32.200 --> 0:16:34.920
<v Speaker 2>numbers in the Bible, because that's that's how God is

0:16:34.960 --> 0:16:39.920
<v Speaker 2>speaking to you. God speaks through even numbers. Why you know,

0:16:39.960 --> 0:16:41.960
<v Speaker 2>I wasn't gonna I didn't. I didn't go too deep

0:16:41.960 --> 0:16:44.320
<v Speaker 2>on it because I had a feeling the answer was

0:16:44.360 --> 0:16:45.320
<v Speaker 2>not going to be fulfilling.

0:16:45.720 --> 0:16:47.760
<v Speaker 3>What's wrong with the odd numbers in the Bible?

0:16:48.200 --> 0:16:50.880
<v Speaker 2>Well, one thing that through that I instantly thought of

0:16:51.000 --> 0:16:53.000
<v Speaker 2>is like some other bit of I guess, sort of

0:16:53.560 --> 0:16:56.640
<v Speaker 2>you know, vaguely Christian numerology. I mean, maybe this is

0:16:56.720 --> 0:16:59.440
<v Speaker 2>rooted in like more traditional Christian numerology, or maybe it

0:16:59.480 --> 0:17:02.760
<v Speaker 2>was more like you know, recent like nineteen nineties fundamentalism.

0:17:02.800 --> 0:17:04.920
<v Speaker 2>I'm not sure, but I remember reading at some point

0:17:04.920 --> 0:17:08.199
<v Speaker 2>in my past that, oh, well seven is the holy

0:17:08.320 --> 0:17:12.359
<v Speaker 2>number because it's odd and it can't be divided, but

0:17:12.720 --> 0:17:17.240
<v Speaker 2>six six is bad because it can be divided, And I, like,

0:17:17.680 --> 0:17:20.600
<v Speaker 2>I distinctly remember that, and for a while when I

0:17:20.640 --> 0:17:22.399
<v Speaker 2>was younger, I was like, yeah, yeah, that that adds

0:17:22.480 --> 0:17:25.480
<v Speaker 2>up right, But no it doesn't. What is what sense

0:17:25.520 --> 0:17:28.040
<v Speaker 2>does that possibly make? And yet on some level I

0:17:28.080 --> 0:17:30.560
<v Speaker 2>still hold by it that like, yet, yeah, seven feels

0:17:30.600 --> 0:17:34.480
<v Speaker 2>like a holy righteous number and six six falls a

0:17:34.480 --> 0:17:36.520
<v Speaker 2>little bit short. Six is going into the inferno.

0:17:36.840 --> 0:17:39.400
<v Speaker 3>Well, it's funny you mentioned seven because this also came

0:17:39.480 --> 0:17:41.440
<v Speaker 3>up in some of the articles I was reading for today.

0:17:41.680 --> 0:17:43.760
<v Speaker 3>I don't remember the exact source, so I'm sorry, but

0:17:44.000 --> 0:17:46.440
<v Speaker 3>one of them got into the idea that if you

0:17:46.560 --> 0:17:49.440
<v Speaker 3>ask people to pick a random number between one and ten,

0:17:50.160 --> 0:17:53.720
<v Speaker 3>the most common number people will pick is seven. And

0:17:53.840 --> 0:17:57.360
<v Speaker 3>there's actually a logic there because it's the number between

0:17:57.400 --> 0:18:01.639
<v Speaker 3>one and ten that actually feels the most random, Like

0:18:01.920 --> 0:18:05.200
<v Speaker 3>all the even numbers between one and ten. That doesn't

0:18:05.200 --> 0:18:07.960
<v Speaker 3>seem right because there's something about even numbers that doesn't

0:18:08.000 --> 0:18:11.720
<v Speaker 3>feel very random to us. That even numbers feel too predictable.

0:18:12.080 --> 0:18:14.720
<v Speaker 3>So you need to pick one of the odd numbers.

0:18:15.040 --> 0:18:17.159
<v Speaker 3>So you shouldn't pick one because that's the beginning of

0:18:17.200 --> 0:18:20.880
<v Speaker 3>the scale. You shouldn't pick nine because that's divisible by three.

0:18:21.000 --> 0:18:23.359
<v Speaker 3>You shouldn't pick three because three times three is nine.

0:18:23.400 --> 0:18:25.720
<v Speaker 3>You shouldn't pick five because five times two is ten.

0:18:26.200 --> 0:18:29.359
<v Speaker 3>But seven, that's nothing. You can't do anything with that

0:18:29.440 --> 0:18:31.840
<v Speaker 3>in there. No, there's no multiple, there's no way to

0:18:31.880 --> 0:18:34.560
<v Speaker 3>divide seven into a whole number. It's prime, and there's

0:18:34.600 --> 0:18:36.639
<v Speaker 3>no way to multiply it and still get a number

0:18:36.680 --> 0:18:38.960
<v Speaker 3>within the scale of ten. So it's like the one

0:18:39.000 --> 0:18:40.200
<v Speaker 3>that stands out in there.

0:18:40.560 --> 0:18:43.320
<v Speaker 2>Yeah, I think that's kind of the rationale behind some

0:18:43.359 --> 0:18:45.560
<v Speaker 2>of the ideas that the seven is holy, that it's

0:18:45.600 --> 0:18:48.080
<v Speaker 2>like it is. It is like God, and that it is.

0:18:48.840 --> 0:18:52.160
<v Speaker 2>It cannot be divided, it's and it can't be doubled

0:18:52.200 --> 0:18:54.520
<v Speaker 2>and still hit something within the one to ten range

0:18:54.560 --> 0:18:58.800
<v Speaker 2>and so forth. I don't know, but you know, again,

0:18:58.920 --> 0:19:00.960
<v Speaker 2>this is also, at the end of the day, pretty silly.

0:19:01.800 --> 0:19:04.760
<v Speaker 2>The late Emberto Echo rightfully pointed out. He goes into

0:19:04.800 --> 0:19:07.879
<v Speaker 2>this in an extended bit in Fuco's Pendulum, but he

0:19:08.000 --> 0:19:11.080
<v Speaker 2>rightfully pointed out that humans have manipulated numbers since ancient

0:19:11.119 --> 0:19:15.720
<v Speaker 2>times to create illusions of meaning, and that one can

0:19:15.840 --> 0:19:19.600
<v Speaker 2>ultimately do whatever one wants with numbers. You can torture

0:19:19.640 --> 0:19:21.440
<v Speaker 2>the numbers and get what you want. You can do

0:19:21.480 --> 0:19:25.320
<v Speaker 2>all sorts of weird analysis of like, oh, well this

0:19:25.320 --> 0:19:28.080
<v Speaker 2>this person has, you know, so many letters in their

0:19:28.119 --> 0:19:30.480
<v Speaker 2>first name, so many in their last name. You know,

0:19:30.560 --> 0:19:32.439
<v Speaker 2>divide by the root of such and such, and we

0:19:32.480 --> 0:19:34.280
<v Speaker 2>have the number of the beast and so you can

0:19:34.320 --> 0:19:37.679
<v Speaker 2>do that kind of thing all day and it doesn't

0:19:37.680 --> 0:19:40.359
<v Speaker 2>mean anything other than you can make the numbers do

0:19:40.400 --> 0:19:42.280
<v Speaker 2>what you want and so and on top of that,

0:19:42.359 --> 0:19:46.840
<v Speaker 2>number based superstition's number based heuristics. These can be very sticky,

0:19:47.520 --> 0:19:49.399
<v Speaker 2>you know, even if you don't really believe in them,

0:19:49.440 --> 0:19:52.720
<v Speaker 2>absolutely they're in there in the background of your mind

0:19:52.800 --> 0:19:55.680
<v Speaker 2>when you're dealing with numbers that otherwise don't mean anything,

0:19:55.920 --> 0:19:59.560
<v Speaker 2>and your mind again always wants to make the best

0:19:59.600 --> 0:20:02.520
<v Speaker 2>sense of the data it's presented with, even if it

0:20:02.520 --> 0:20:04.639
<v Speaker 2>has to depend on things that are not real. So

0:20:04.720 --> 0:20:08.919
<v Speaker 2>that's a warning against going too far. But that's not

0:20:09.000 --> 0:20:12.160
<v Speaker 2>what we're for the most part talking about in this series.

0:20:12.560 --> 0:20:15.200
<v Speaker 3>Right Well, I personally take no position on whether odd

0:20:15.280 --> 0:20:17.919
<v Speaker 3>or even numbers are holy or unholy or whatever. But

0:20:18.240 --> 0:20:21.960
<v Speaker 3>I am interested in if we have patterns of feelings

0:20:21.960 --> 0:20:24.480
<v Speaker 3>about them or ascribe meaning to them, and if so,

0:20:24.880 --> 0:20:38.280
<v Speaker 3>why do we have the psychological tendency to do that. Now,

0:20:38.359 --> 0:20:41.360
<v Speaker 3>one of the things that first got me interested in

0:20:41.480 --> 0:20:45.040
<v Speaker 3>this subject of preferences for odd and even numbers or

0:20:45.080 --> 0:20:48.679
<v Speaker 3>odd and even quantities of things was an idea that

0:20:48.720 --> 0:20:52.080
<v Speaker 3>actually comes from the world of art, of art theory,

0:20:52.240 --> 0:20:56.919
<v Speaker 3>art criticism, and the idea is that there is a

0:20:57.160 --> 0:21:02.840
<v Speaker 3>widely held natural preference that people have for the staging

0:21:02.960 --> 0:21:07.560
<v Speaker 3>of odd numbers of items within visual art, or the

0:21:07.680 --> 0:21:13.960
<v Speaker 3>division of visual art into odd numbers into odd patterns,

0:21:13.960 --> 0:21:17.800
<v Speaker 3>basically odd quantified patterns, and that this applies to painting

0:21:17.960 --> 0:21:21.840
<v Speaker 3>and photography and film and so forth, and I found

0:21:21.880 --> 0:21:25.119
<v Speaker 3>that so curious, and that does ring very true to me.

0:21:26.040 --> 0:21:28.720
<v Speaker 3>But I don't quite know where that preference would come

0:21:28.760 --> 0:21:31.120
<v Speaker 3>from or why that is. And if so, is that

0:21:31.640 --> 0:21:33.440
<v Speaker 3>I don't know, does that go to something deep within

0:21:33.480 --> 0:21:35.600
<v Speaker 3>our brains or is it just sort of a is

0:21:35.760 --> 0:21:39.160
<v Speaker 3>sort of a cultural preference, a convention that we've established.

0:21:39.440 --> 0:21:42.800
<v Speaker 3>What's going on with this idea about odds and visual art?

0:21:43.200 --> 0:21:46.159
<v Speaker 2>Well, the short answer is absolutely yes, definitely know and

0:21:46.240 --> 0:21:49.840
<v Speaker 2>it depends on who you ask, But it is really

0:21:49.920 --> 0:21:53.320
<v Speaker 2>fascinating to get into so well, one of the big ones.

0:21:53.520 --> 0:21:55.439
<v Speaker 2>There are several different things that are kind of like

0:21:55.520 --> 0:22:00.240
<v Speaker 2>different concepts and laws and rules that are involved. But

0:22:00.280 --> 0:22:01.840
<v Speaker 2>the big one, the one that I imagine a lot

0:22:01.840 --> 0:22:03.920
<v Speaker 2>of you are thinking of, is, of course, the rule

0:22:03.960 --> 0:22:08.000
<v Speaker 2>of thirds. This is a pretty widespread and famous composition rule.

0:22:08.280 --> 0:22:12.240
<v Speaker 2>It's pretty standard in photography, cinematography, various forms of visual art,

0:22:12.640 --> 0:22:16.560
<v Speaker 2>and it's a standard overlay in various visual editing software

0:22:16.600 --> 0:22:20.440
<v Speaker 2>titles and even in like phones and cameras. Most of

0:22:20.480 --> 0:22:23.320
<v Speaker 2>you have seen this. It's pretty basic. Though. It's also

0:22:23.440 --> 0:22:27.280
<v Speaker 2>interesting that when we're talking about the rule of thirds,

0:22:27.920 --> 0:22:32.160
<v Speaker 2>how do we compose it? Well, we use we divide

0:22:32.320 --> 0:22:37.560
<v Speaker 2>the frame up into an odd number of zones by

0:22:37.640 --> 0:22:41.520
<v Speaker 2>using an even number of lines. So it's kind of

0:22:41.520 --> 0:22:43.439
<v Speaker 2>like depending on which team you on, are you on

0:22:43.520 --> 0:22:46.720
<v Speaker 2>Team even or Team odd? You could like either team

0:22:46.760 --> 0:22:48.920
<v Speaker 2>could make a claim for this and say that your

0:22:49.320 --> 0:22:53.560
<v Speaker 2>team is at the center of visual perfection. Oh interesting, Yeah,

0:22:53.600 --> 0:22:57.520
<v Speaker 2>So the standard overlay in question consists of two evenly

0:22:57.520 --> 0:23:02.160
<v Speaker 2>spaced horizontal lines and two evenly spaced vertical lines, thus

0:23:02.240 --> 0:23:04.320
<v Speaker 2>breaking up an image. And this particularly works well if

0:23:04.359 --> 0:23:07.760
<v Speaker 2>you're thinking of, you know, the movie screen, you know,

0:23:07.880 --> 0:23:14.120
<v Speaker 2>a rectangle, breaking it up into nine equal parts nine.

0:23:14.520 --> 0:23:19.159
<v Speaker 2>Another big score for Team odd. But how do you

0:23:19.240 --> 0:23:23.480
<v Speaker 2>use this grid? Well, okay, there's major caveat that there

0:23:23.520 --> 0:23:27.800
<v Speaker 2>are different versions of this rule that break it down

0:23:27.840 --> 0:23:31.359
<v Speaker 2>a little differently, So there's not like one definition that

0:23:31.520 --> 0:23:33.840
<v Speaker 2>is the answer, and there seems to be a little

0:23:33.840 --> 0:23:35.640
<v Speaker 2>bit of wiggle room, and even more wiggle room when

0:23:35.640 --> 0:23:38.199
<v Speaker 2>we get into the details. But the prevailing wisdom is

0:23:38.240 --> 0:23:41.440
<v Speaker 2>that you make sure that the important parts of the image,

0:23:41.680 --> 0:23:45.320
<v Speaker 2>the parts where we're going to focus our attention or

0:23:45.359 --> 0:23:48.359
<v Speaker 2>where we're meant to focus our attention, that those points

0:23:48.400 --> 0:23:52.359
<v Speaker 2>exist along these lines or at their intersection and there's

0:23:52.440 --> 0:23:55.000
<v Speaker 2>so many examples of this, and I honestly think that

0:23:55.080 --> 0:23:59.560
<v Speaker 2>it's probably best for listeners to look up some examples,

0:23:59.600 --> 0:24:03.440
<v Speaker 2>because we'll talk about some here. We'll try to describe

0:24:03.480 --> 0:24:05.679
<v Speaker 2>some of the simpler ones. But for the most part,

0:24:06.280 --> 0:24:09.720
<v Speaker 2>you know, this is an audio medium and we're talking

0:24:09.760 --> 0:24:13.080
<v Speaker 2>about visual arts that we can only take you so far.

0:24:14.400 --> 0:24:17.679
<v Speaker 2>But for example, if you think of a particular film

0:24:17.880 --> 0:24:20.199
<v Speaker 2>that is very well regarded, you know, a great director,

0:24:20.240 --> 0:24:24.240
<v Speaker 2>great cinematographer, you can probably probably look up the title

0:24:24.240 --> 0:24:27.000
<v Speaker 2>of that film or that director and the term rule

0:24:27.000 --> 0:24:30.119
<v Speaker 2>of thirds, and you might get some shots from that

0:24:30.160 --> 0:24:32.719
<v Speaker 2>film where somebody has been so kind as to apply

0:24:32.840 --> 0:24:35.600
<v Speaker 2>the grid and show you how things line up. I

0:24:35.640 --> 0:24:38.560
<v Speaker 2>included one for you here, Joe, for us to look

0:24:38.560 --> 0:24:41.520
<v Speaker 2>at and discuss. This is a scene from Stanley Kubrick's

0:24:41.520 --> 0:24:44.600
<v Speaker 2>two thousand and one, A Space Odyssey, And yeah, you

0:24:44.600 --> 0:24:47.640
<v Speaker 2>can see it. They're here, two people talking to each

0:24:47.680 --> 0:24:52.880
<v Speaker 2>other in a spacecraft and their heads are perfectly aligned

0:24:52.920 --> 0:24:55.119
<v Speaker 2>with the nexus of these lines.

0:24:55.359 --> 0:24:57.119
<v Speaker 3>Yeah. So this is the famous scene where the two

0:24:57.160 --> 0:24:59.479
<v Speaker 3>astronauts on the ship have begun to suspect that there

0:24:59.560 --> 0:25:02.600
<v Speaker 3>is something wrong with hal and so they step off

0:25:02.640 --> 0:25:05.480
<v Speaker 3>of the ship into a secluded I think they step

0:25:05.520 --> 0:25:08.479
<v Speaker 3>into like a I don't know, an airlock or a

0:25:08.520 --> 0:25:11.360
<v Speaker 3>pod or something so that they can talk to each

0:25:11.400 --> 0:25:14.040
<v Speaker 3>other without being listened to. And so they're sort of

0:25:14.240 --> 0:25:16.840
<v Speaker 3>both leaning toward the middle of the frame, but they're

0:25:16.880 --> 0:25:20.119
<v Speaker 3>at each side of it. And as they talk to

0:25:20.160 --> 0:25:23.800
<v Speaker 3>each other, we get that reveal where hal is watching

0:25:23.880 --> 0:25:26.160
<v Speaker 3>through the window and reading their lips as they talk,

0:25:26.280 --> 0:25:28.520
<v Speaker 3>so they are not having the privacy they think they have.

0:25:29.480 --> 0:25:31.520
<v Speaker 3>But before that, we're shown the two of them just

0:25:31.640 --> 0:25:35.040
<v Speaker 3>sitting opposite one another, sort of reasoning about what's going on.

0:25:35.560 --> 0:25:37.680
<v Speaker 3>And yeah, it's interesting. I don't know if I would

0:25:37.680 --> 0:25:40.639
<v Speaker 3>have noticed this without the lines imposed on the screen,

0:25:41.080 --> 0:25:45.120
<v Speaker 3>but the characters are lined up perfectly along this division

0:25:45.160 --> 0:25:48.400
<v Speaker 3>of thirds vertically, and sort of their heads are right

0:25:48.480 --> 0:25:51.960
<v Speaker 3>at the top division of the thirds horizontally.

0:25:52.600 --> 0:25:54.800
<v Speaker 2>Yeah, and then there are other ways to break down

0:25:55.080 --> 0:25:58.240
<v Speaker 2>even a simple but beautifully shot scene like this as well.

0:25:58.520 --> 0:26:01.879
<v Speaker 2>You have two individuals, two humans, but also how the

0:26:01.920 --> 0:26:05.639
<v Speaker 2>third individual visible through the panel in the center. So

0:26:05.680 --> 0:26:10.200
<v Speaker 2>you have this triangle where you have these two individuals

0:26:10.200 --> 0:26:12.919
<v Speaker 2>in the foreground the one in the back, and that

0:26:13.040 --> 0:26:15.479
<v Speaker 2>is serving as a way to sort of channel your

0:26:15.480 --> 0:26:19.320
<v Speaker 2>attention back towards how who they are talking about. Now.

0:26:19.400 --> 0:26:22.679
<v Speaker 2>Another important way of thinking about the rule of thirds

0:26:23.119 --> 0:26:25.199
<v Speaker 2>is the way that you may have encountered it with

0:26:25.240 --> 0:26:28.800
<v Speaker 2>your camera before, if you've ever been encouraged to use

0:26:28.840 --> 0:26:30.640
<v Speaker 2>the rule of thirds, and that is, if you're taking

0:26:30.680 --> 0:26:33.640
<v Speaker 2>a picture of somebody, especially if it's like a portrait,

0:26:34.680 --> 0:26:37.080
<v Speaker 2>you don't want to take that picture of them dead center,

0:26:37.240 --> 0:26:39.200
<v Speaker 2>because if they're dead center, they're in the middle of

0:26:39.240 --> 0:26:42.160
<v Speaker 2>the grid. They're not at any of the on any

0:26:42.200 --> 0:26:45.520
<v Speaker 2>of the lines, or any at the convergence points. No,

0:26:45.760 --> 0:26:47.920
<v Speaker 2>you want them generally a little bit to the left

0:26:48.119 --> 0:26:50.560
<v Speaker 2>or a little bit to the right. And you know,

0:26:50.600 --> 0:26:53.359
<v Speaker 2>if you look at various portrait shots out there, and

0:26:53.520 --> 0:26:56.000
<v Speaker 2>plenty of scenes in films and paintings and so forth,

0:26:56.240 --> 0:26:59.040
<v Speaker 2>this often holds up. They're not dead center, they're a

0:26:59.080 --> 0:27:03.680
<v Speaker 2>little bit to the side. And often times the rest

0:27:03.720 --> 0:27:06.159
<v Speaker 2>of the shot, like the over to their left or

0:27:06.160 --> 0:27:09.160
<v Speaker 2>over to their right, there is sort of the thing

0:27:09.200 --> 0:27:12.080
<v Speaker 2>they're looking at, or the thing or the vista that

0:27:12.119 --> 0:27:15.040
<v Speaker 2>we're supposed to sort of take in as being either

0:27:15.440 --> 0:27:18.199
<v Speaker 2>part of the story that's happening in the shot or

0:27:18.400 --> 0:27:21.080
<v Speaker 2>part of some other level of contemplation, like I don't

0:27:21.080 --> 0:27:23.520
<v Speaker 2>know's it's a shot in your it's a photograph in

0:27:23.560 --> 0:27:27.560
<v Speaker 2>your local newspaper about a gardener, and well, here's the

0:27:27.600 --> 0:27:31.280
<v Speaker 2>gardener in the picture, and there's their garden. The gardener

0:27:31.359 --> 0:27:33.000
<v Speaker 2>is going to be a little bit to the right,

0:27:33.359 --> 0:27:37.800
<v Speaker 2>lining up with that second vertical line, and then you're

0:27:37.800 --> 0:27:40.240
<v Speaker 2>going to see their garden more or less in full

0:27:40.280 --> 0:27:43.600
<v Speaker 2>to their left. Now, to be clear, this again is

0:27:43.720 --> 0:27:47.600
<v Speaker 2>not a natural law. There's nothing absolute about it. And

0:27:47.640 --> 0:27:50.439
<v Speaker 2>in creative endeavors, rules are made to be broken. And

0:27:50.480 --> 0:27:54.560
<v Speaker 2>there are plenty of other overlays you can use, though

0:27:54.600 --> 0:27:57.439
<v Speaker 2>some of them line up with the rule of thirds,

0:27:57.440 --> 0:27:59.320
<v Speaker 2>Like the golden spiral is a big one. And you've

0:27:59.320 --> 0:28:03.440
<v Speaker 2>probably seen silver lay and film editing software or cameras

0:28:03.480 --> 0:28:06.000
<v Speaker 2>and so forth, or also people you know showing you

0:28:06.040 --> 0:28:08.800
<v Speaker 2>the brilliance of their favorite scene from their favorite movie.

0:28:08.840 --> 0:28:11.320
<v Speaker 2>Look what happens when I put this golden spiral over

0:28:11.359 --> 0:28:14.040
<v Speaker 2>this scene from Underworld three Rise of a Lichens.

0:28:14.440 --> 0:28:17.520
<v Speaker 3>Clearly they did that on purpose. Yeah yeah.

0:28:17.560 --> 0:28:21.160
<v Speaker 2>But on the other end of the spectrum, symmetry can

0:28:21.200 --> 0:28:24.879
<v Speaker 2>be quite intoxicating. And this is where it gets tricky too,

0:28:24.920 --> 0:28:27.399
<v Speaker 2>because you can have a very symmetrical shot that lines

0:28:27.440 --> 0:28:30.439
<v Speaker 2>up with the rule of thirds. But this idea of

0:28:30.520 --> 0:28:33.320
<v Speaker 2>having like a single person in the shot and there

0:28:33.320 --> 0:28:34.520
<v Speaker 2>a little to the left or the little of the

0:28:34.600 --> 0:28:37.880
<v Speaker 2>right that ends up making a shot that's not symmetrical.

0:28:38.080 --> 0:28:42.440
<v Speaker 2>But then we are also drawn to symmetry. And I

0:28:42.520 --> 0:28:45.440
<v Speaker 2>was talking about this with my wife, who's a photographer,

0:28:45.480 --> 0:28:47.000
<v Speaker 2>and she said, well, you know, this is why you

0:28:47.040 --> 0:28:49.600
<v Speaker 2>see so many pictures of bands on a railroad track,

0:28:50.120 --> 0:28:53.840
<v Speaker 2>oftentimes very symmetrical looking, because it's just irresistible. We like

0:28:53.880 --> 0:28:54.840
<v Speaker 2>the symmetry and all.

0:28:54.920 --> 0:28:55.120
<v Speaker 3>Yeah.

0:28:55.160 --> 0:28:58.960
<v Speaker 2>We also like those parallel lines heading off into the distance.

0:28:59.640 --> 0:29:02.880
<v Speaker 3>Oh yeah, yeah, not only thematically suggesting that there's a

0:29:02.920 --> 0:29:06.360
<v Speaker 3>lot of road to go or something, but they meet

0:29:06.400 --> 0:29:09.040
<v Speaker 3>the vanishing point. They converge far away.

0:29:09.240 --> 0:29:11.800
<v Speaker 2>Plus they're bad boys because they're on the tracks and

0:29:11.840 --> 0:29:16.360
<v Speaker 2>it's dangerous. Just a word of caution, please don't take

0:29:16.400 --> 0:29:18.560
<v Speaker 2>photos of your band on active train tracks. Those are

0:29:18.600 --> 0:29:22.120
<v Speaker 2>active train tracks, y'all. But as for the term the

0:29:22.440 --> 0:29:25.120
<v Speaker 2>rule of thirds, where does this come from? Well, the

0:29:25.200 --> 0:29:29.680
<v Speaker 2>concept under this name is generally attributed to English painter

0:29:29.800 --> 0:29:33.280
<v Speaker 2>and engraver John Thomas Smith, who lives seventeen sixty six.

0:29:33.400 --> 0:29:37.840
<v Speaker 2>Through eighteen thirty three, who provides the earliest known reference

0:29:37.880 --> 0:29:41.120
<v Speaker 2>to it by this name in his seventeen ninety seven

0:29:41.200 --> 0:29:44.960
<v Speaker 2>work Remarks on Rural Scenery, a work described in library

0:29:45.000 --> 0:29:48.160
<v Speaker 2>catalogs as a collection of quote essays on landscape gardening

0:29:48.600 --> 0:29:53.240
<v Speaker 2>and on unit uniting picturesque effects with rural scenery, containing

0:29:53.280 --> 0:29:56.240
<v Speaker 2>directions for laying out and improving the grounds connected with

0:29:56.320 --> 0:29:57.320
<v Speaker 2>a country residence.

0:29:57.720 --> 0:29:59.360
<v Speaker 3>The way you said that about the coinage of the

0:29:59.440 --> 0:30:03.320
<v Speaker 3>term raw, I take that to mean you're saying that

0:30:03.400 --> 0:30:06.920
<v Speaker 3>Smith is not necessarily saying that he invented the idea

0:30:07.040 --> 0:30:08.360
<v Speaker 3>of using thirds in art.

0:30:08.760 --> 0:30:12.160
<v Speaker 2>Yeah. Absolutely, he's based on my reading of this section

0:30:12.200 --> 0:30:16.160
<v Speaker 2>of his book. It's a rather stuffy book otherwise, which

0:30:16.200 --> 0:30:20.760
<v Speaker 2>I think you can get from the topic covered time period.

0:30:21.200 --> 0:30:24.479
<v Speaker 2>But my take on it is that he is saying, Hey,

0:30:24.520 --> 0:30:28.520
<v Speaker 2>here's this thing I've observed. This seems to hold true.

0:30:29.440 --> 0:30:31.000
<v Speaker 2>I'm not sure if it has a name, but this

0:30:31.080 --> 0:30:32.640
<v Speaker 2>is what I'm going to call it. In fact, he

0:30:32.720 --> 0:30:34.880
<v Speaker 2>refers to it as the as the rule of thirds

0:30:34.920 --> 0:30:37.160
<v Speaker 2>and says if I may be allowed to call it that,

0:30:38.520 --> 0:30:41.120
<v Speaker 2>So he's not pretending to invent it, but he's pointing

0:30:41.160 --> 0:30:44.600
<v Speaker 2>it out as a guiding principle of good esthetics, calling

0:30:44.640 --> 0:30:48.640
<v Speaker 2>out other principles that were well established, like Hogarth's line

0:30:48.760 --> 0:30:52.120
<v Speaker 2>or the line of beauty. That's an S shape, curved

0:30:52.160 --> 0:30:55.320
<v Speaker 2>line that is often held to be attractive in visual works,

0:30:55.960 --> 0:30:58.880
<v Speaker 2>and not merely in a sexual fashion either, but like

0:30:59.000 --> 0:31:01.280
<v Speaker 2>you'll see it like lined with just say pictures of

0:31:01.320 --> 0:31:04.720
<v Speaker 2>just you know, random humanoid figures or abstract patterns.

0:31:04.960 --> 0:31:08.280
<v Speaker 3>Yeah, yeah, I didn't know about this already, but I

0:31:08.320 --> 0:31:10.560
<v Speaker 3>googled it after I saw this in your notes, and

0:31:10.600 --> 0:31:12.400
<v Speaker 3>this is interesting. So yeah, it's like a sort of

0:31:12.560 --> 0:31:15.160
<v Speaker 3>S shape that I don't know figures and a lot

0:31:15.160 --> 0:31:17.840
<v Speaker 3>of old drawings and paintings do seem to follow. It

0:31:17.880 --> 0:31:20.080
<v Speaker 3>kind of reminds me of something we've talked about before

0:31:20.240 --> 0:31:24.920
<v Speaker 3>in sculpture, which is a kind of a popular posture

0:31:25.160 --> 0:31:29.480
<v Speaker 3>used in classical sculpture that is sometimes called contraposto, meaning

0:31:29.520 --> 0:31:33.520
<v Speaker 3>sort of counterpoise, where a figure is not standing exactly

0:31:33.600 --> 0:31:36.480
<v Speaker 3>straight up, but their body is kind of tilted or

0:31:36.560 --> 0:31:37.520
<v Speaker 3>leaning at the hip.

0:31:38.120 --> 0:31:42.240
<v Speaker 2>Yeah. So Smith speaks to the rule of thirds generally

0:31:42.280 --> 0:31:46.560
<v Speaker 2>for landscapes, and he speaks of it as two thirds

0:31:46.600 --> 0:31:49.640
<v Speaker 2>of one element to one third of the other. With

0:31:49.760 --> 0:31:52.960
<v Speaker 2>his given example being two thirds land to one third water,

0:31:53.480 --> 0:31:56.520
<v Speaker 2>providing us with, for example, a beach scene. And indeed,

0:31:56.560 --> 0:32:00.200
<v Speaker 2>this is what we see in some beach paintings. Looking

0:32:00.200 --> 0:32:01.920
<v Speaker 2>around at various beach paintings, and there are a lot

0:32:01.920 --> 0:32:04.480
<v Speaker 2>of different ways to paint a beach, and they certainly

0:32:04.520 --> 0:32:07.719
<v Speaker 2>don't all line up with this. But for your an

0:32:07.760 --> 0:32:12.320
<v Speaker 2>easy example for listeners is imagine you have a horizontal

0:32:12.360 --> 0:32:15.760
<v Speaker 2>painting and if you're scanning it from left to right,

0:32:16.040 --> 0:32:18.440
<v Speaker 2>all right, here's ocean. Okay, I'm halfway through the painting.

0:32:18.440 --> 0:32:21.440
<v Speaker 2>There's still nothing but ocean. And then the third, the

0:32:21.560 --> 0:32:24.680
<v Speaker 2>right most portion of the painting, Oh, suddenly it's beach

0:32:24.720 --> 0:32:26.800
<v Speaker 2>and there are people and buildings and so forth.

0:32:27.320 --> 0:32:30.280
<v Speaker 3>Yeah. And of course this can have very interestingly different

0:32:30.320 --> 0:32:32.880
<v Speaker 3>effects depending on which part of the scene you decide

0:32:32.880 --> 0:32:35.600
<v Speaker 3>to devote the two thirds versus the one third. Too.

0:32:36.080 --> 0:32:41.200
<v Speaker 3>I often notice I'm kind of attracted to landscape paintings

0:32:41.240 --> 0:32:45.160
<v Speaker 3>where the two thirds part is the more empty part,

0:32:45.280 --> 0:32:47.200
<v Speaker 3>you know, where it gives more to the void. In

0:32:47.240 --> 0:32:50.360
<v Speaker 3>this case, with the ocean, is the two thirds.

0:32:50.240 --> 0:32:53.320
<v Speaker 2>Yeah, yeah, And then we'll get into different ways to

0:32:53.360 --> 0:32:55.680
<v Speaker 2>potentially read painting as well, because I just use the

0:32:55.720 --> 0:32:58.200
<v Speaker 2>example of left or right, but there's nothing that says

0:32:58.280 --> 0:33:00.760
<v Speaker 2>you can't go right to left. There are some very

0:33:00.800 --> 0:33:03.479
<v Speaker 2>definite reasons why you might do that. And I was

0:33:03.520 --> 0:33:05.360
<v Speaker 2>just thinking of this casually too. If you've ever been

0:33:05.400 --> 0:33:07.760
<v Speaker 2>to an art museum, if you were at one where

0:33:07.760 --> 0:33:10.920
<v Speaker 2>there are other people, sometimes you end up approaching a

0:33:10.960 --> 0:33:13.320
<v Speaker 2>piece that already has someone viewing it, and you don't

0:33:13.320 --> 0:33:16.080
<v Speaker 2>get to choose at what point you start viewing the picture.

0:33:16.160 --> 0:33:19.440
<v Speaker 2>You know there might only be room on the right

0:33:19.520 --> 0:33:22.800
<v Speaker 2>or the left, and that might or might not dictate

0:33:23.160 --> 0:33:25.680
<v Speaker 2>how you scan it. And that's assuming you just give

0:33:25.720 --> 0:33:28.520
<v Speaker 2>it like one really meaningful scan and you don't sit

0:33:28.560 --> 0:33:31.040
<v Speaker 2>there and try different things on it. So I'll read

0:33:31.080 --> 0:33:32.920
<v Speaker 2>just a quick quote from Smith. I say, a lot

0:33:32.920 --> 0:33:35.040
<v Speaker 2>of his writing is a little stuffy for my taste,

0:33:35.080 --> 0:33:38.120
<v Speaker 2>but this kind of sums up what he's saying. In short,

0:33:38.200 --> 0:33:41.440
<v Speaker 2>in applying this invention generally speaking to any other case,

0:33:41.560 --> 0:33:44.680
<v Speaker 2>whether of light, shade form, or color, I have found

0:33:44.680 --> 0:33:47.440
<v Speaker 2>the ratio of about two thirds to one third or

0:33:47.480 --> 0:33:50.320
<v Speaker 2>of one to two a much better and more harmonizing

0:33:50.360 --> 0:33:54.959
<v Speaker 2>proportion than the precise formal half the two far extending

0:33:55.040 --> 0:33:59.560
<v Speaker 2>four fifths, and in short, than any other proportion whatever.

0:34:00.160 --> 0:34:01.800
<v Speaker 2>So fair enough, This is a man who's tried out

0:34:01.840 --> 0:34:06.800
<v Speaker 2>different proportions doesn't like that four fifths? Yeah, what about

0:34:06.800 --> 0:34:10.280
<v Speaker 2>three fitths doesn't like it? What about two fits doesn't

0:34:10.320 --> 0:34:14.239
<v Speaker 2>like it? Now? I've also read an interpretation that the

0:34:14.320 --> 0:34:16.880
<v Speaker 2>rule of thirds also works because the eye is typically

0:34:16.960 --> 0:34:20.320
<v Speaker 2>drawn towards points just beyond the center of an image,

0:34:20.640 --> 0:34:23.759
<v Speaker 2>and in cultures where people read left to right, they

0:34:23.800 --> 0:34:26.320
<v Speaker 2>also tend to scan an image in the same fashion,

0:34:26.800 --> 0:34:29.680
<v Speaker 2>making the upper left hand portion of an image the

0:34:29.719 --> 0:34:32.600
<v Speaker 2>easiest to overlook, in the bottom right the likely focus.

0:34:33.520 --> 0:34:36.719
<v Speaker 2>I was reading about this in a masterclass article on

0:34:36.760 --> 0:34:40.640
<v Speaker 2>the rule of thirds, and this got me interested to

0:34:40.680 --> 0:34:42.760
<v Speaker 2>learn a little bit more about this whole linguistic effect.

0:34:42.840 --> 0:34:46.120
<v Speaker 2>And indeed, there have been various studies on the effects

0:34:46.120 --> 0:34:49.360
<v Speaker 2>of language reading direction on a number of cognitive and

0:34:49.480 --> 0:34:53.319
<v Speaker 2>sensory processes. So, you know, just to remind everyone, you know,

0:34:53.760 --> 0:34:56.600
<v Speaker 2>not all languages are read left to right. Some are

0:34:56.680 --> 0:35:00.800
<v Speaker 2>read right to left, and they're there have been a

0:35:00.840 --> 0:35:04.640
<v Speaker 2>lot of observations and thoughts and some research looking into well,

0:35:04.640 --> 0:35:08.919
<v Speaker 2>how does that change the way that various things work,

0:35:09.000 --> 0:35:14.080
<v Speaker 2>you know, cognitively and observationally. So according to Smith at

0:35:14.080 --> 0:35:18.640
<v Speaker 2>all in native reading direction and corresponding preference for left

0:35:18.800 --> 0:35:22.359
<v Speaker 2>or right lit images. This is from twenty thirteen in

0:35:22.440 --> 0:35:25.920
<v Speaker 2>Perceptual and Motor Skills. Apparently at the time there was

0:35:25.960 --> 0:35:28.719
<v Speaker 2>a lot that hadn't been agreed on yet, and I'm

0:35:28.760 --> 0:35:32.120
<v Speaker 2>to believe that this is still largely the case. They

0:35:32.160 --> 0:35:37.399
<v Speaker 2>point out that the first language and individual learns does

0:35:37.440 --> 0:35:41.319
<v Speaker 2>appear to influence spatial attention, and it may factor into

0:35:41.360 --> 0:35:45.799
<v Speaker 2>differences in eye movement as well. However, one of the

0:35:45.840 --> 0:35:47.719
<v Speaker 2>things that you see when you start looking at some

0:35:47.760 --> 0:35:50.360
<v Speaker 2>of this research is that it tends to result in

0:35:50.440 --> 0:35:54.600
<v Speaker 2>a leftward bias in left to right readers, and I'm

0:35:54.600 --> 0:35:56.520
<v Speaker 2>not sure if that really lines up with some of

0:35:56.520 --> 0:36:02.520
<v Speaker 2>these ideas about position objects in the rule of thirdsh okay.

0:36:02.520 --> 0:36:07.120
<v Speaker 3>So, if the classical idea is a person who is

0:36:07.160 --> 0:36:10.320
<v Speaker 3>in a left to right reading literacy culture would quote

0:36:10.440 --> 0:36:13.239
<v Speaker 3>read a painting from left to right, and thus they

0:36:13.280 --> 0:36:15.480
<v Speaker 3>will end up on the right, and so you should

0:36:15.520 --> 0:36:17.439
<v Speaker 3>have stuff at the bottom right if you want people

0:36:17.440 --> 0:36:20.359
<v Speaker 3>to kind of land decisively on that when looking at

0:36:20.400 --> 0:36:23.279
<v Speaker 3>the image. This research would seem to suggest more of

0:36:23.280 --> 0:36:25.560
<v Speaker 3>the opposite, that there's more of a tendency to look

0:36:25.600 --> 0:36:28.320
<v Speaker 3>to the left of the painting more towards the beginning

0:36:28.360 --> 0:36:31.400
<v Speaker 3>of the lines on the page where he used to Yeah.

0:36:31.440 --> 0:36:34.839
<v Speaker 2>And I think an important thing to note here too,

0:36:35.040 --> 0:36:40.560
<v Speaker 2>is that maybe some of these concepts would be more

0:36:40.640 --> 0:36:43.640
<v Speaker 2>defined if you're dealing with something really abstract. But when

0:36:43.680 --> 0:36:46.960
<v Speaker 2>you get into scenes via in visual arts, or certainly

0:36:46.960 --> 0:36:49.840
<v Speaker 2>in films where there are human beings involved and or

0:36:50.040 --> 0:36:54.120
<v Speaker 2>environments that are realistic or or unrealistic for that matter,

0:36:55.040 --> 0:36:58.560
<v Speaker 2>your mind is also trying to put piece together a story.

0:36:58.600 --> 0:37:01.279
<v Speaker 2>It's trying to predict the future. Even if you're looking

0:37:01.320 --> 0:37:03.280
<v Speaker 2>at a still painting where you haven't had an update

0:37:03.320 --> 0:37:05.600
<v Speaker 2>on what happens next, but your brain is still trying

0:37:05.640 --> 0:37:07.640
<v Speaker 2>to figure out what will happen next in the world

0:37:07.640 --> 0:37:09.799
<v Speaker 2>of that painting, And therefore there are all these other

0:37:09.840 --> 0:37:12.839
<v Speaker 2>things involved, like where's what's the person looking at? Are

0:37:12.840 --> 0:37:14.719
<v Speaker 2>they looking at me or they're looking off? If the

0:37:14.760 --> 0:37:17.640
<v Speaker 2>person in the painting is looking to the left or

0:37:17.640 --> 0:37:20.759
<v Speaker 2>to the right, well then that changes the value of

0:37:20.800 --> 0:37:23.759
<v Speaker 2>the left or the right to me, the reader or

0:37:23.800 --> 0:37:26.279
<v Speaker 2>the viewer. And so like I say this, a lot

0:37:26.320 --> 0:37:28.000
<v Speaker 2>of this comes back to the fact that the rule

0:37:28.040 --> 0:37:31.279
<v Speaker 2>of thirds, the exact definition of it and the application

0:37:31.360 --> 0:37:34.040
<v Speaker 2>of it kind of depends on who's accounting it and

0:37:34.080 --> 0:37:36.319
<v Speaker 2>how much weight they're putting behind it. Again, it's not

0:37:36.360 --> 0:37:39.680
<v Speaker 2>a natural law or anything. It is often held up

0:37:39.680 --> 0:37:43.239
<v Speaker 2>as kind of maybe a best practices for subjective art,

0:37:43.480 --> 0:37:47.200
<v Speaker 2>but it's a rule that's made to be broken. I

0:37:47.239 --> 0:37:50.480
<v Speaker 2>was reading about it a little bit more in a

0:37:50.560 --> 0:37:53.960
<v Speaker 2>paper titled evaluating the Rule of Thirds in Photographs and

0:37:54.000 --> 0:37:57.279
<v Speaker 2>Paintings by a Mirasha at All. This was from twenty

0:37:57.360 --> 0:38:02.240
<v Speaker 2>fourteen in the journal Art and Perception, and they conducted

0:38:02.239 --> 0:38:07.240
<v Speaker 2>a study where the researchers compared computer calculated rock values.

0:38:07.239 --> 0:38:10.960
<v Speaker 2>I should note that in multiple articles folks abbreviate rule

0:38:10.960 --> 0:38:14.439
<v Speaker 2>of thirds two rot ROT, So I end up reading

0:38:14.480 --> 0:38:16.920
<v Speaker 2>a lot about rot and testing out rot. But they

0:38:16.920 --> 0:38:20.600
<v Speaker 2>compared computer calculated ROT values with human test subject ROT

0:38:20.680 --> 0:38:24.719
<v Speaker 2>values concerning images and their findings. They argued suggested that

0:38:25.520 --> 0:38:28.000
<v Speaker 2>rot might not be as essential to the evaluation of

0:38:28.040 --> 0:38:31.200
<v Speaker 2>photos and artworks has previously thought, and that quote it

0:38:31.280 --> 0:38:35.800
<v Speaker 2>might have become a normative aspect of creating artworks rather

0:38:36.120 --> 0:38:38.319
<v Speaker 2>than a qualitative one. Ah.

0:38:38.400 --> 0:38:41.000
<v Speaker 3>Okay, So if that's the case, it could be more

0:38:41.040 --> 0:38:46.320
<v Speaker 3>a result of a kind of convention that we expect

0:38:46.400 --> 0:38:50.000
<v Speaker 3>to see replicated because it is a convention used by artists,

0:38:50.080 --> 0:38:53.280
<v Speaker 3>but not so much a natural preference of all viewers

0:38:53.280 --> 0:38:53.640
<v Speaker 3>of art.

0:38:54.320 --> 0:38:57.879
<v Speaker 2>Yeah, yeah, that's my understanding. I was reading a little

0:38:57.880 --> 0:39:00.160
<v Speaker 2>bit more about this too, in a paper titled when

0:39:00.239 --> 0:39:03.000
<v Speaker 2>Might We Break the Rules? A Statistical analysis of esthetics

0:39:03.040 --> 0:39:07.279
<v Speaker 2>and Photographs from plus one twenty twenty two by one

0:39:07.440 --> 0:39:12.200
<v Speaker 2>at All, And they they pointed out something that is

0:39:12.239 --> 0:39:14.440
<v Speaker 2>also worth taking into account here, because they were talking

0:39:14.480 --> 0:39:17.280
<v Speaker 2>about how, okay, high quality photographs often obey a handful

0:39:17.320 --> 0:39:20.480
<v Speaker 2>of various rules, not only the rule of thirds, but

0:39:20.520 --> 0:39:24.560
<v Speaker 2>also things like the rule of odds, which simply states

0:39:24.560 --> 0:39:27.000
<v Speaker 2>that if you're going to have multiple subjects or objects

0:39:27.040 --> 0:39:30.000
<v Speaker 2>in your work, an odd number is better than an

0:39:30.000 --> 0:39:30.720
<v Speaker 2>even number.

0:39:30.880 --> 0:39:33.040
<v Speaker 3>Ah, here we come full circle. So this is what

0:39:33.080 --> 0:39:35.440
<v Speaker 3>I was thinking about originally, though the rule of thirds

0:39:35.440 --> 0:39:37.200
<v Speaker 3>does sort of catch some of this as well.

0:39:37.800 --> 0:39:39.480
<v Speaker 2>Yeah, and there are a lot of examples of this,

0:39:40.480 --> 0:39:42.960
<v Speaker 2>and like, basically, like we can basically go back to

0:39:42.960 --> 0:39:44.880
<v Speaker 2>the example we were talking about with how and the

0:39:44.920 --> 0:39:48.319
<v Speaker 2>two humans earlier. Three figures may be positioned in a

0:39:48.360 --> 0:39:51.759
<v Speaker 2>triangular format, which naturally draws our attention in and gives

0:39:51.840 --> 0:39:55.840
<v Speaker 2>us that depth. I included a picture. I've included a

0:39:55.920 --> 0:39:59.680
<v Speaker 2>still here from the excellent Kurosawa film Throne of Blood

0:40:00.120 --> 0:40:03.319
<v Speaker 2>was on a video maker article by Wayland Bourne, and

0:40:03.360 --> 0:40:05.560
<v Speaker 2>this is another one. This is kind of I'll briefly

0:40:05.560 --> 0:40:08.520
<v Speaker 2>describe this because this is a classic setup. To the

0:40:08.600 --> 0:40:10.840
<v Speaker 2>right and the left. You have two individuals their backs

0:40:10.920 --> 0:40:14.120
<v Speaker 2>turned to you, and they are entering into a room

0:40:14.239 --> 0:40:17.239
<v Speaker 2>or a structure, and there is a third person in

0:40:17.280 --> 0:40:21.080
<v Speaker 2>the center of the frame, facing out, facing us, the viewer,

0:40:21.320 --> 0:40:22.800
<v Speaker 2>and this creates that triangle.

0:40:23.040 --> 0:40:27.160
<v Speaker 3>Corrasawa was a genius at framing scenes like this, and yeah,

0:40:27.200 --> 0:40:30.920
<v Speaker 3>this does look incredibly striking, especially because of the So

0:40:31.000 --> 0:40:32.840
<v Speaker 3>this is a film in black and white. It is

0:40:32.960 --> 0:40:37.239
<v Speaker 3>an adaptation of Shakespeare's Macbeth, and these two characters I

0:40:37.320 --> 0:40:42.440
<v Speaker 3>think are the story's equivalents of the Macbeth and Banquo characters.

0:40:42.480 --> 0:40:44.800
<v Speaker 3>I don't recall what their names are in Throne of Blood,

0:40:45.480 --> 0:40:48.440
<v Speaker 3>but they're coming across the equivalent of what in Macbeth

0:40:48.560 --> 0:40:53.480
<v Speaker 3>is the three witches who give the prophecy. In this movie,

0:40:53.600 --> 0:40:56.520
<v Speaker 3>it is an old figure who lives in the forest

0:40:56.560 --> 0:40:59.040
<v Speaker 3>and is working some kind of device. Is it like

0:40:59.040 --> 0:41:00.799
<v Speaker 3>a spinning wheel or something like that.

0:41:01.080 --> 0:41:01.759
<v Speaker 2>Something like that.

0:41:01.880 --> 0:41:05.640
<v Speaker 3>Yeah, and is whereas the two warriors are dressed in

0:41:05.880 --> 0:41:09.960
<v Speaker 3>dark samurai armor, the prophet or witch figure is very

0:41:10.000 --> 0:41:13.000
<v Speaker 3>brightly lit and appears kind of hazy and pale. And

0:41:13.080 --> 0:41:17.000
<v Speaker 3>so this three person to composition with the opposite facing

0:41:17.120 --> 0:41:20.760
<v Speaker 3>and the difference in the white versus dark, the contrast there,

0:41:20.920 --> 0:41:22.520
<v Speaker 3>it's brilliant. It looks so good.

0:41:22.880 --> 0:41:26.040
<v Speaker 2>I'll have more on witches here shortly, because another way

0:41:26.120 --> 0:41:29.319
<v Speaker 2>to look at this rule of odds is that if

0:41:29.360 --> 0:41:33.480
<v Speaker 2>you have four characters in a scene in an image,

0:41:34.040 --> 0:41:36.319
<v Speaker 2>you can also go ahead and group three together and

0:41:36.360 --> 0:41:38.239
<v Speaker 2>have one off to the side. You can do things

0:41:38.239 --> 0:41:41.440
<v Speaker 2>like this where okay, I have an even number of

0:41:42.120 --> 0:41:45.400
<v Speaker 2>subjects in this picture, but I can group them in

0:41:45.440 --> 0:41:49.759
<v Speaker 2>a way that makes them read as odd you know. Now,

0:41:49.800 --> 0:41:53.080
<v Speaker 2>again this is another thing where this is not a

0:41:53.480 --> 0:41:56.240
<v Speaker 2>natural law. This is a rule that's made to be broken.

0:41:56.280 --> 0:41:58.200
<v Speaker 2>And so you'll find plenty of examples of people not

0:41:58.520 --> 0:42:01.920
<v Speaker 2>following this because you don't have to follow it. But

0:42:02.040 --> 0:42:04.400
<v Speaker 2>it was it was interesting. I started thinking about witches

0:42:04.760 --> 0:42:08.320
<v Speaker 2>more because you know, what is the classic number of witches,

0:42:08.480 --> 0:42:12.480
<v Speaker 2>and certainly in western traditions, is three, right, three witches

0:42:12.560 --> 0:42:16.239
<v Speaker 2>or three hags. And I instantly thought to some of

0:42:16.280 --> 0:42:21.080
<v Speaker 2>the paintings of Goya, for example, and some of them

0:42:21.080 --> 0:42:23.080
<v Speaker 2>have a lot of witches in those pictures where it's

0:42:23.120 --> 0:42:25.000
<v Speaker 2>it's not even really worth thinking about whether it's an

0:42:25.000 --> 0:42:29.280
<v Speaker 2>even or odd number. But there is one called Elcunjuro

0:42:29.440 --> 0:42:32.600
<v Speaker 2>that is sometimes is given the English title witches or incantation.

0:42:33.360 --> 0:42:36.560
<v Speaker 2>And if you look here, we have what's a one, two, three,

0:42:36.680 --> 0:42:40.920
<v Speaker 2>four five witches, So it's a it's a nice odd

0:42:40.920 --> 0:42:43.759
<v Speaker 2>amount of witches. But at the same time, I don't

0:42:43.800 --> 0:42:46.520
<v Speaker 2>know if you're being like very analytical of it too. Okay, well,

0:42:46.560 --> 0:42:48.960
<v Speaker 2>we have one, two, three, four, five witches and then

0:42:49.000 --> 0:42:51.480
<v Speaker 2>a we have a sixth individual here that is like

0:42:51.520 --> 0:42:56.319
<v Speaker 2>the subject of their interests, and the way that he's

0:42:56.360 --> 0:42:59.239
<v Speaker 2>blocked the witches is interesting in that we basically have

0:42:59.760 --> 0:43:02.239
<v Speaker 2>four witches and then a fifth individual, and then we

0:43:02.280 --> 0:43:05.920
<v Speaker 2>have one witch in the foreground. Another comparison that I

0:43:06.000 --> 0:43:09.120
<v Speaker 2>ran across is you look at Albruck Duro's the Four

0:43:09.160 --> 0:43:11.799
<v Speaker 2>Witches as a black and white image, and you have

0:43:12.840 --> 0:43:15.880
<v Speaker 2>four witches that they're basically nude females. You don't know

0:43:15.920 --> 0:43:18.440
<v Speaker 2>that they're witches based on anything of the title. They're

0:43:18.480 --> 0:43:21.280
<v Speaker 2>not doing anything that I can see is particularly witchy

0:43:21.600 --> 0:43:24.840
<v Speaker 2>other than they're naked. But I've seen it compared to

0:43:25.360 --> 0:43:30.360
<v Speaker 2>a sculpture by Antonio Kanova titled the Three Graces. The

0:43:30.440 --> 0:43:33.480
<v Speaker 2>Three Graces as it as the title and indicates three

0:43:33.600 --> 0:43:37.359
<v Speaker 2>naked individuals and the witches, we have four, but in

0:43:38.120 --> 0:43:42.200
<v Speaker 2>Albruk Duura's artwork. Here they're grouped like three with a

0:43:42.400 --> 0:43:44.879
<v Speaker 2>fourth witch kind of in the background. You'll only really

0:43:44.880 --> 0:43:46.480
<v Speaker 2>see her from like the shoulders. Hup.

0:43:46.800 --> 0:43:49.440
<v Speaker 3>Yeah, so it still feels like three. It's three and

0:43:49.480 --> 0:43:50.600
<v Speaker 3>one instead of four.

0:44:00.440 --> 0:44:02.919
<v Speaker 2>Now, going back to that paper by waying at all,

0:44:03.400 --> 0:44:05.920
<v Speaker 2>they point out that we have these various rules, but

0:44:05.960 --> 0:44:08.480
<v Speaker 2>we also have plenty of examples of artists that break

0:44:08.520 --> 0:44:12.520
<v Speaker 2>the rules, but in doing so it doesn't seem to

0:44:12.560 --> 0:44:16.000
<v Speaker 2>hamper the esthetic merits of their work. And they break

0:44:16.040 --> 0:44:18.719
<v Speaker 2>all this down at a level of detail that doesn't

0:44:18.760 --> 0:44:21.200
<v Speaker 2>really suit our purposes here, but suffice to say that

0:44:21.280 --> 0:44:24.480
<v Speaker 2>they point to a number of various other desirable aesthetic

0:44:24.520 --> 0:44:27.600
<v Speaker 2>elements that enable the breaking of rules, and the paper

0:44:27.640 --> 0:44:30.120
<v Speaker 2>seems interested in codifying all of this further. But I

0:44:30.120 --> 0:44:33.000
<v Speaker 2>think one of the big takeaways for our purposes is

0:44:33.000 --> 0:44:35.520
<v Speaker 2>that something like the rule of thirds is important and

0:44:35.600 --> 0:44:38.600
<v Speaker 2>seems to align with the sort of esthetic qualities we

0:44:38.680 --> 0:44:41.799
<v Speaker 2>look for. But again, there are plenty ways. There are

0:44:41.800 --> 0:44:44.840
<v Speaker 2>plenty of ways to skirt around it. Rules and subjective

0:44:44.920 --> 0:44:48.000
<v Speaker 2>art once more, are there to be broken. In thinking

0:44:48.000 --> 0:44:51.160
<v Speaker 2>about all of this too, and certainly thinking of cinematic examples,

0:44:51.480 --> 0:44:55.440
<v Speaker 2>I also instantly thought about the work of director Wes Anderson,

0:44:56.120 --> 0:45:00.480
<v Speaker 2>who is especially with his longtime cinematographer Robert Yeoman. It's

0:45:00.560 --> 0:45:04.200
<v Speaker 2>known for shots that often have a high degree of

0:45:04.280 --> 0:45:08.840
<v Speaker 2>symmetry to them. Yeah, and you know this often helps

0:45:08.920 --> 0:45:14.840
<v Speaker 2>create that sort of signature, stage flavored, slightly surreal vibe

0:45:14.840 --> 0:45:16.440
<v Speaker 2>that he's going for in his pictures.

0:45:16.760 --> 0:45:20.640
<v Speaker 3>Yes, there's absolutely that. I would almost say also the symmetry,

0:45:20.719 --> 0:45:25.279
<v Speaker 3>there's something kind of cute about it that can make

0:45:25.320 --> 0:45:30.600
<v Speaker 3>a scene kind of feel cute or tidy or friendly

0:45:31.000 --> 0:45:34.239
<v Speaker 3>or amusing in a way where, even if the subject

0:45:34.320 --> 0:45:39.400
<v Speaker 3>matter would otherwise be i don't know, more threatening or

0:45:39.480 --> 0:45:42.680
<v Speaker 3>upsetting or something like that, there's a kind of gentle

0:45:42.760 --> 0:45:45.840
<v Speaker 3>harmlessness that creeps in with the symmetry of the framing,

0:45:45.920 --> 0:45:46.960
<v Speaker 3>if that makes any sense.

0:45:47.360 --> 0:45:47.640
<v Speaker 2>Yeah.

0:45:47.840 --> 0:45:48.200
<v Speaker 3>Yeah.

0:45:48.400 --> 0:45:51.719
<v Speaker 2>The most recent full length film his that I've seen

0:45:51.800 --> 0:45:54.520
<v Speaker 2>is twenty twenty three's Asteroid City, which I thought was

0:45:54.600 --> 0:45:59.240
<v Speaker 2>quite good. But it has their elements to the plot

0:45:59.320 --> 0:46:03.040
<v Speaker 2>that involves stage productions, and then there's this flavor extends

0:46:03.080 --> 0:46:05.240
<v Speaker 2>throughout the rest of the piece, and so you'll often

0:46:05.320 --> 0:46:09.520
<v Speaker 2>have these, you know, for instance, that very symmetrical subject

0:46:09.600 --> 0:46:13.920
<v Speaker 2>in center shots that also do, at least via the background,

0:46:13.920 --> 0:46:16.560
<v Speaker 2>adhere to the rule of thirds, So you could you

0:46:16.560 --> 0:46:18.680
<v Speaker 2>could definitely lay the grid over this and be like,

0:46:18.680 --> 0:46:20.879
<v Speaker 2>all right, you know, there are things line up here,

0:46:20.920 --> 0:46:24.240
<v Speaker 2>but we are looking at the character dead center. Sometimes

0:46:24.239 --> 0:46:27.640
<v Speaker 2>I feel like that kind of blocking in his films.

0:46:27.400 --> 0:46:31.279
<v Speaker 2>It kind of creates this feeling of, you know, very

0:46:31.320 --> 0:46:35.560
<v Speaker 2>much an amateur play, but with of course impeccable set

0:46:35.600 --> 0:46:39.480
<v Speaker 2>design and generally you know, a very talented actor at

0:46:39.520 --> 0:46:42.239
<v Speaker 2>the center of it. So you get this kind of

0:46:42.520 --> 0:46:46.440
<v Speaker 2>interesting juxtaposition there that again create helps create this feeling

0:46:46.440 --> 0:46:49.839
<v Speaker 2>of slight unreality. All right, So I'm gonna I'm gonna

0:46:49.840 --> 0:46:52.359
<v Speaker 2>skip up my other examples from Wes Anderson's work, because

0:46:52.360 --> 0:46:55.600
<v Speaker 2>again you can't see them listening to the podcast, so

0:46:55.880 --> 0:46:58.200
<v Speaker 2>I feel like it would just mostly be Joe and

0:46:58.560 --> 0:47:02.360
<v Speaker 2>Me geeking out of some of these images. But to

0:47:02.360 --> 0:47:04.239
<v Speaker 2>skip ahead a bit, I will point out that there

0:47:04.280 --> 0:47:07.920
<v Speaker 2>are critics of of rot of the rule of three

0:47:08.040 --> 0:47:11.320
<v Speaker 2>that very much argue that there's less of a direct

0:47:11.440 --> 0:47:14.760
<v Speaker 2>connection here. For instance, I was looking at a twenty

0:47:14.760 --> 0:47:17.840
<v Speaker 2>sixteen post by an artist by the name of Anthony

0:47:18.560 --> 0:47:22.240
<v Speaker 2>Waculus who this was titled A Spurious Affair A Primer

0:47:22.280 --> 0:47:27.440
<v Speaker 2>on Pictorial Composition, Part four, and he argued that it

0:47:27.560 --> 0:47:30.960
<v Speaker 2>is akin to theories of spontaneous generation, you know, the

0:47:31.000 --> 0:47:35.440
<v Speaker 2>idea that flies are born from rotten mead and rats

0:47:35.440 --> 0:47:39.440
<v Speaker 2>and so forth, that it's you know, it's correlation that

0:47:39.719 --> 0:47:43.040
<v Speaker 2>might spring forth from a bag of grain exactly. That's

0:47:43.080 --> 0:47:46.879
<v Speaker 2>sort of thing basically, and it's it's a very good boast.

0:47:46.920 --> 0:47:49.080
<v Speaker 2>He makes that argument that, look, there's so many things

0:47:49.120 --> 0:47:50.960
<v Speaker 2>going on in the human brain when we make sense

0:47:50.960 --> 0:47:54.320
<v Speaker 2>of an image, including you know, quite importantly again prediction

0:47:54.400 --> 0:47:59.040
<v Speaker 2>and modeling over what's going to happen next, including you know,

0:47:59.200 --> 0:48:04.000
<v Speaker 2>arguably better supported visual perception biases such as inward bias

0:48:04.080 --> 0:48:07.760
<v Speaker 2>that's inward facing objects, of bias for inward facing objects

0:48:07.760 --> 0:48:11.720
<v Speaker 2>near the border, center bias that's front facing figures near center,

0:48:12.200 --> 0:48:15.640
<v Speaker 2>and goodness of fit, which can also depend on how

0:48:15.680 --> 0:48:19.239
<v Speaker 2>you're tackling it, favor central stability, and an image.

0:48:19.520 --> 0:48:22.359
<v Speaker 3>Okay, so those three things like inward facing objects near

0:48:22.360 --> 0:48:25.960
<v Speaker 3>the border or front facing figures in the center. This

0:48:26.000 --> 0:48:29.760
<v Speaker 3>author is saying that those are better supported by research

0:48:29.800 --> 0:48:32.799
<v Speaker 3>as things that we naturally favor in artworks than the

0:48:32.880 --> 0:48:34.640
<v Speaker 3>rule of thirds is correct.

0:48:34.640 --> 0:48:37.239
<v Speaker 2>That's their argument. So you know, I think at the

0:48:37.320 --> 0:48:40.839
<v Speaker 2>end of the day, again, it's not a natural law.

0:48:41.200 --> 0:48:43.560
<v Speaker 2>It's a rule that's meant to be broken. But there's

0:48:43.600 --> 0:48:47.560
<v Speaker 2>something about it that does at least correlate with the

0:48:47.560 --> 0:48:52.719
<v Speaker 2>things we like and or create in visual representations. There

0:48:52.760 --> 0:48:58.520
<v Speaker 2>is something about dividing things up into thirds that works

0:48:58.560 --> 0:49:01.920
<v Speaker 2>really well for us, and it processes well for us.

0:49:02.560 --> 0:49:05.239
<v Speaker 2>That doesn't mean we can only deal with thirds, but

0:49:06.320 --> 0:49:08.040
<v Speaker 2>there is something about it, and it serves as a

0:49:08.080 --> 0:49:11.640
<v Speaker 2>great guide, certainly for people who are figuring out what

0:49:11.680 --> 0:49:15.279
<v Speaker 2>they're doing with their art, with their visual representations and

0:49:15.560 --> 0:49:16.400
<v Speaker 2>in their filmmaking.

0:49:17.000 --> 0:49:18.719
<v Speaker 3>Right. So, I mean, the way I would look at it,

0:49:18.760 --> 0:49:20.960
<v Speaker 3>if you're thinking about the rule of thirds or the

0:49:21.040 --> 0:49:24.120
<v Speaker 3>rule of odds with numbers of subjects in an artwork,

0:49:25.719 --> 0:49:28.520
<v Speaker 3>I would never say that, like, oh, well, good art

0:49:28.560 --> 0:49:31.919
<v Speaker 3>follows this rule and bad art doesn't. But I would

0:49:31.960 --> 0:49:35.520
<v Speaker 3>say there there is likely a reason. There's some kind

0:49:35.560 --> 0:49:38.640
<v Speaker 3>of reason that there is this tendency to say, uh,

0:49:39.239 --> 0:49:42.520
<v Speaker 3>you know, grouping things in terms of three or five

0:49:42.760 --> 0:49:45.440
<v Speaker 3>is better than two or four, and that if you

0:49:45.560 --> 0:49:48.400
<v Speaker 3>have four of something, you have this impulse to split

0:49:48.480 --> 0:49:51.399
<v Speaker 3>it into three and one, or if you have two

0:49:51.440 --> 0:49:54.040
<v Speaker 3>of something, you have this impulse to put something between

0:49:54.080 --> 0:49:57.200
<v Speaker 3>them to make it more like three of something. There

0:49:57.320 --> 0:50:00.360
<v Speaker 3>is something we're feeling there, even if it's not actually

0:50:00.360 --> 0:50:03.520
<v Speaker 3>the difference between art being good or bad, there's an

0:50:03.560 --> 0:50:04.880
<v Speaker 3>impulse we're following.

0:50:05.600 --> 0:50:07.160
<v Speaker 2>Yeah, and I would like to come back to the

0:50:07.239 --> 0:50:10.160
<v Speaker 2>rule of odds in another episode and look at some

0:50:10.239 --> 0:50:15.000
<v Speaker 2>of the literature around its usage in food advertising, because oh,

0:50:15.200 --> 0:50:17.120
<v Speaker 2>I feel like this seems like an area where you

0:50:17.160 --> 0:50:19.440
<v Speaker 2>can be a lot more on target with how we're

0:50:19.480 --> 0:50:22.640
<v Speaker 2>processing it, because we want to eat the food, or

0:50:22.640 --> 0:50:25.760
<v Speaker 2>at least we're thinking about eating the food, and therefore

0:50:25.800 --> 0:50:28.040
<v Speaker 2>there's like more of a like a direct relationship with

0:50:28.080 --> 0:50:30.919
<v Speaker 2>the number. Because Yeah, the basic idea here is that, yeah,

0:50:30.920 --> 0:50:33.719
<v Speaker 2>if you're gonna have an advertisement for I don't know,

0:50:34.480 --> 0:50:38.920
<v Speaker 2>slider Hamburgers, you would want to have three on a

0:50:38.920 --> 0:50:43.720
<v Speaker 2>little silver platter in your magazine ad. Not two, not four,

0:50:44.120 --> 0:50:45.600
<v Speaker 2>not one, but three.

0:50:46.120 --> 0:50:49.520
<v Speaker 3>Absolutely yeah, especially if you're showing them on like a

0:50:49.560 --> 0:50:54.040
<v Speaker 3>TV commercial or in a visual picture. The idea, even

0:50:54.120 --> 0:50:56.520
<v Speaker 3>if they like the two were bigger and you're getting

0:50:56.520 --> 0:50:59.160
<v Speaker 3>the same amount of food overall, you want the three.

0:50:59.719 --> 0:51:02.160
<v Speaker 2>Yeah, huge victory for team odd there.

0:51:03.320 --> 0:51:05.800
<v Speaker 3>Why are there always three things in a fast food combo?

0:51:06.000 --> 0:51:09.480
<v Speaker 3>You know it's like you get the sandwich, the fries,

0:51:09.640 --> 0:51:11.760
<v Speaker 3>and the drink, and they never like put the fries

0:51:11.800 --> 0:51:13.719
<v Speaker 3>on the sandwich, and you just get two things, the

0:51:13.760 --> 0:51:14.640
<v Speaker 3>sandwich in the drink.

0:51:15.080 --> 0:51:17.160
<v Speaker 2>Yeah, you gotta have that side, right, you have that

0:51:17.680 --> 0:51:21.200
<v Speaker 2>third element. Otherwise it feels like you're missing something. Like

0:51:21.280 --> 0:51:24.640
<v Speaker 2>even if it's just a very measily side salad, and

0:51:24.680 --> 0:51:26.600
<v Speaker 2>I love a good side salad, but sometimes a side

0:51:26.640 --> 0:51:29.400
<v Speaker 2>salad is just some lettuce thrown on there, Like, it

0:51:29.480 --> 0:51:33.120
<v Speaker 2>still feels like a certain sacred law is being obeyed,

0:51:33.160 --> 0:51:36.600
<v Speaker 2>you know, some sort of Game of Thrones esque arrangement

0:51:36.640 --> 0:51:39.200
<v Speaker 2>where it's like, okay, a side has been served, we

0:51:39.239 --> 0:51:40.399
<v Speaker 2>cannot murder each other.

0:51:42.040 --> 0:51:45.680
<v Speaker 3>Yeah, the law of hospitality. I accept your bread and

0:51:45.880 --> 0:51:49.920
<v Speaker 3>chicken fries or whatever they're still doing chicken fries out there.

0:51:49.920 --> 0:51:51.600
<v Speaker 3>I wonder how many of those you get. I bet

0:51:51.640 --> 0:51:52.560
<v Speaker 3>it's an odd number.

0:51:53.000 --> 0:51:55.160
<v Speaker 2>I don't know anything about chicken fries, so I can't

0:51:55.160 --> 0:51:57.520
<v Speaker 2>speak to them. Is it chicken or fried? Like what's

0:51:57.560 --> 0:52:00.680
<v Speaker 2>the or is it like fries maybe with chicken fat.

0:52:00.719 --> 0:52:01.080
<v Speaker 2>I don't know.

0:52:01.680 --> 0:52:04.080
<v Speaker 3>Well, Rob, I think it's fries made out of chicken.

0:52:04.320 --> 0:52:06.279
<v Speaker 3>It's like, you know, you can get chicken parts that

0:52:06.320 --> 0:52:09.120
<v Speaker 3>come in normal chicken parts shapes, but then you could

0:52:09.160 --> 0:52:11.880
<v Speaker 3>also just take that chicken and turn it into fries,

0:52:11.960 --> 0:52:12.759
<v Speaker 3>and that's what they do.

0:52:13.320 --> 0:52:15.480
<v Speaker 2>That really sounds like chicken fingers to me. I don't

0:52:15.560 --> 0:52:18.880
<v Speaker 2>understand why this is we need this category confusion.

0:52:19.440 --> 0:52:21.920
<v Speaker 3>Chicken fingers got a lot of edges, a lot of contours,

0:52:21.960 --> 0:52:24.920
<v Speaker 3>you know, don't you just want a straight pillar of chicken,

0:52:25.200 --> 0:52:27.239
<v Speaker 3>just like just like.

0:52:27.239 --> 0:52:31.760
<v Speaker 2>A shredded chicken, but shredded but stiff. I don't know. Maybe,

0:52:31.800 --> 0:52:32.240
<v Speaker 2>I guess.

0:52:32.680 --> 0:52:34.799
<v Speaker 3>Okay, well, I think we're gonna have to call it there,

0:52:34.880 --> 0:52:38.200
<v Speaker 3>But we will have more to say about our thoughts

0:52:38.280 --> 0:52:40.600
<v Speaker 3>and feelings about odd and even numbers next time.

0:52:41.000 --> 0:52:43.799
<v Speaker 2>That's right. In the meantime, I'm sure you have some

0:52:43.880 --> 0:52:47.080
<v Speaker 2>observations and thoughts about a thought odds and evens and

0:52:47.200 --> 0:52:49.879
<v Speaker 2>numbers in general. Write in, we would love to hear

0:52:49.960 --> 0:52:53.640
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0:52:53.680 --> 0:52:55.759
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0:53:33.120 --> 0:53:35.560
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