1 00:00:02,520 --> 00:00:10,920 Speaker 1: Bloomberg Audio Studios, podcasts, radio news, grow regard ninety nine 2 00:00:11,000 --> 00:00:14,200 Speaker 1: Nights in the Forest, Steal a Brain, rot, three games, 3 00:00:14,440 --> 00:00:17,720 Speaker 1: propelling Roadblocks to its highest level of daily active users. 4 00:00:18,160 --> 00:00:20,880 Speaker 1: The company also posting nearly two billion dollars in bookings 5 00:00:20,880 --> 00:00:23,560 Speaker 1: in the third quarter. Still shares of the company trading 6 00:00:23,640 --> 00:00:25,840 Speaker 1: lower after the earnings. Let's talk all through all of 7 00:00:25,880 --> 00:00:28,680 Speaker 1: this with Daveazuki found a CEO of Roadblocks, and Dave, 8 00:00:28,960 --> 00:00:33,120 Speaker 1: this growth, this is real playing commitment comes at a 9 00:00:33,159 --> 00:00:35,279 Speaker 1: cost and infrastructure cost, and we see costs go up 10 00:00:35,280 --> 00:00:38,400 Speaker 1: because of safety that you're enacting, but also the cloud compute. 11 00:00:38,600 --> 00:00:40,680 Speaker 1: How do you start to monetize to make up for 12 00:00:40,720 --> 00:00:41,919 Speaker 1: some of those costs. 13 00:00:42,920 --> 00:00:45,520 Speaker 2: Yeah, thanks for noting the amazing quarter we just had. 14 00:00:45,600 --> 00:00:49,000 Speaker 2: Both bookings growth was up seventy percent year on year 15 00:00:49,040 --> 00:00:52,000 Speaker 2: at one point nine billion, and as you noted, our 16 00:00:52,120 --> 00:00:56,080 Speaker 2: daily active users passed one hundred and fifty million, which 17 00:00:56,120 --> 00:00:59,120 Speaker 2: is up seventy percent year on year. In addition to 18 00:00:59,200 --> 00:01:03,000 Speaker 2: those three games you mentioned, we had seven games on 19 00:01:03,120 --> 00:01:06,800 Speaker 2: Roadblocks in the last quarter, past ten million daily active 20 00:01:06,880 --> 00:01:11,759 Speaker 2: users and a really healthy content ecosystem. Five of those 21 00:01:11,800 --> 00:01:16,920 Speaker 2: seven experiences were created in the last year We've hit 22 00:01:16,959 --> 00:01:20,400 Speaker 2: some really peak numbers. We had forty five million concurrent 23 00:01:20,440 --> 00:01:23,240 Speaker 2: players all at the same time. What we said on 24 00:01:23,280 --> 00:01:25,880 Speaker 2: the earnings call is with all of this growth, which 25 00:01:25,920 --> 00:01:31,000 Speaker 2: is cumulatively averaging thirty seven percent over the last two years, 26 00:01:31,280 --> 00:01:33,760 Speaker 2: we are going to be spending on infra. What we 27 00:01:33,920 --> 00:01:39,840 Speaker 2: said is the continued decreases in costs for infra. We 28 00:01:39,880 --> 00:01:42,640 Speaker 2: may slow that down a bit as we spend. But 29 00:01:43,240 --> 00:01:45,800 Speaker 2: the final thing I want to generate is the cash 30 00:01:45,800 --> 00:01:49,240 Speaker 2: flow that we generated on the platform. We generated over 31 00:01:49,280 --> 00:01:51,720 Speaker 2: four hundred and forty million of free cash flow in 32 00:01:51,800 --> 00:01:52,480 Speaker 2: Q four. 33 00:01:53,920 --> 00:01:56,800 Speaker 3: DAVE. Looking forward, then how are you managing out some 34 00:01:56,840 --> 00:02:00,680 Speaker 3: of the technology plays that you made age verification technology 35 00:02:01,160 --> 00:02:04,480 Speaker 3: in a way that doesn't impact or slow the growth 36 00:02:04,520 --> 00:02:06,360 Speaker 3: of both active users in the bookings. 37 00:02:07,320 --> 00:02:11,400 Speaker 2: We've made a commitment a while back to what we 38 00:02:11,440 --> 00:02:15,880 Speaker 2: believe will be the cold standard for safety on platforms 39 00:02:15,919 --> 00:02:19,720 Speaker 2: like Roadblocks and throughout the industry. With new advances in AI, 40 00:02:19,960 --> 00:02:23,760 Speaker 2: we're going to use facial age estimation to estimate the 41 00:02:23,800 --> 00:02:27,560 Speaker 2: age of everyone on our platform. And in addition to 42 00:02:27,800 --> 00:02:31,280 Speaker 2: the text filtering we do the critical harms monitoring the 43 00:02:31,320 --> 00:02:34,200 Speaker 2: prevention of any image sharing. We're going to use that 44 00:02:34,320 --> 00:02:37,800 Speaker 2: to help gate who communicates and who they communicate with. 45 00:02:38,360 --> 00:02:41,760 Speaker 2: I was just in an executive staff meeting on Tuesday 46 00:02:41,880 --> 00:02:46,440 Speaker 2: playing with the role out of this product. It's really elegant, 47 00:02:46,600 --> 00:02:48,800 Speaker 2: and we of course want to highlight there may be 48 00:02:48,919 --> 00:02:52,080 Speaker 2: some friction, but I'm really optimistic this is the long 49 00:02:52,200 --> 00:02:55,880 Speaker 2: term good play for Roadblocks, which is really establishing the 50 00:02:55,960 --> 00:02:58,560 Speaker 2: standard of how we believe safety and civility is going 51 00:02:58,639 --> 00:03:00,440 Speaker 2: to run in the future, and that. 52 00:03:00,639 --> 00:03:02,560 Speaker 1: Your CFO made the point that's going to have long 53 00:03:02,680 --> 00:03:05,119 Speaker 1: term value for shareholders. You make it again, Dave, talk 54 00:03:05,120 --> 00:03:07,240 Speaker 1: to us there for about the new technology, not just 55 00:03:07,360 --> 00:03:10,360 Speaker 1: in safety, but also in how you build games and 56 00:03:10,480 --> 00:03:13,320 Speaker 1: high fidelity feeling of a game. But some of these 57 00:03:13,360 --> 00:03:15,320 Speaker 1: big winners that we've had, we just them at the top. 58 00:03:16,080 --> 00:03:19,200 Speaker 1: They are kind of more old school feeling in many ways, 59 00:03:19,240 --> 00:03:22,359 Speaker 1: but they're the ones breaking records, grow a garden, more 60 00:03:22,400 --> 00:03:25,079 Speaker 1: classic and blockie. How do you compromise on that. 61 00:03:26,160 --> 00:03:28,840 Speaker 2: We've highlighted our vision of getting the ten percent of 62 00:03:28,919 --> 00:03:32,600 Speaker 2: all the global gaming content market running on Roadblocks. In 63 00:03:32,639 --> 00:03:35,680 Speaker 2: this quarter we pass three percent, so there's a lot 64 00:03:35,720 --> 00:03:38,480 Speaker 2: of room to go. We have an enormous amount of 65 00:03:38,520 --> 00:03:43,480 Speaker 2: new technology coming to support more diverse experiences, to support 66 00:03:43,520 --> 00:03:48,000 Speaker 2: different types of avatars, to support competitive gaming and genres 67 00:03:48,080 --> 00:03:52,080 Speaker 2: like racing or sports, to support role playing games and 68 00:03:52,160 --> 00:03:54,720 Speaker 2: other types. And we really do have a vision for 69 00:03:54,840 --> 00:03:59,080 Speaker 2: genre expansion, but in a really future looking way, and 70 00:03:59,080 --> 00:04:02,880 Speaker 2: that when creators make experiences on Roadblocks, they run well, 71 00:04:02,960 --> 00:04:06,000 Speaker 2: either on low end Android devices like a two gigabyte 72 00:04:06,040 --> 00:04:09,680 Speaker 2: Android phone or on high end gaming pieces, and they 73 00:04:09,840 --> 00:04:14,320 Speaker 2: run around the world. So we're optimistic with the new technology, 74 00:04:14,360 --> 00:04:18,600 Speaker 2: our economics and discovery, we're going to see a diversification 75 00:04:19,400 --> 00:04:23,159 Speaker 2: of the types of experiences we see on our platform. 76 00:04:23,600 --> 00:04:26,480 Speaker 3: Dave, you want ten percent of the gaming content market? 77 00:04:26,760 --> 00:04:30,080 Speaker 3: That changed in the quarter. I saw layoffs at Amazon 78 00:04:30,120 --> 00:04:34,440 Speaker 3: and Microsoft's gaming divisions, Electronic Arts elected to go private. 79 00:04:35,040 --> 00:04:38,080 Speaker 3: The big publicly traded peer that you have private with 80 00:04:38,120 --> 00:04:42,240 Speaker 3: the SAUDIS reacts with your interpretation of what that signals 81 00:04:42,240 --> 00:04:45,200 Speaker 3: for the market you're trying to grow in well. 82 00:04:45,200 --> 00:04:48,320 Speaker 2: People estimate the global gaming market somewhere between one eighty 83 00:04:48,320 --> 00:04:52,680 Speaker 2: and two hundred billion. What we've seen on Roadblocks is 84 00:04:53,160 --> 00:04:57,400 Speaker 2: really a future forward optimistic look at gaming. We've seen 85 00:04:57,480 --> 00:05:01,400 Speaker 2: new types of genres given the the Roadblocks platform, the 86 00:05:01,440 --> 00:05:06,160 Speaker 2: ability to play with friends on different devices. Addressed to 87 00:05:06,240 --> 00:05:09,840 Speaker 2: Impress last year was a whole new type of experience. 88 00:05:10,240 --> 00:05:13,960 Speaker 2: People competing in a fashion show grow a garden. I'm 89 00:05:14,000 --> 00:05:18,240 Speaker 2: really proud of because hitting those top numbers, making new 90 00:05:18,279 --> 00:05:22,080 Speaker 2: records for over twenty million Concurrence is literally a game 91 00:05:22,120 --> 00:05:25,560 Speaker 2: you can play either while you're there or when you're 92 00:05:25,600 --> 00:05:28,960 Speaker 2: not there. Your garden keeps growing when you're not playing. 93 00:05:29,000 --> 00:05:31,240 Speaker 2: So I think the way to think about this is 94 00:05:31,680 --> 00:05:35,159 Speaker 2: not just protecting abunst the history of gaming, but looking 95 00:05:35,200 --> 00:05:37,400 Speaker 2: at whole new types of games that are going to 96 00:05:37,400 --> 00:05:41,440 Speaker 2: be built on platforms like Roadblocks and accelerated with AI 97 00:05:41,839 --> 00:05:45,159 Speaker 2: as every game starts to have access to AI as well. 98 00:05:46,560 --> 00:05:49,440 Speaker 3: David Zooki, Roebooks CEO, thank you very much