1 00:00:06,360 --> 00:00:09,000 Speaker 1: Hey, welcome to Stuff to Blow Your Mind. My name 2 00:00:09,119 --> 00:00:11,520 Speaker 1: is Robert Lamb and it's Saturday. So we have another 3 00:00:11,560 --> 00:00:13,800 Speaker 1: vault episode for you. This is going to be Part four, 4 00:00:13,840 --> 00:00:17,400 Speaker 1: the final episode in our series from last year on Mud. 5 00:00:17,480 --> 00:00:21,239 Speaker 1: This one originally published seven eighteen, twenty twenty three. We 6 00:00:21,280 --> 00:00:25,319 Speaker 1: hope you've enjoyed these episodes, either enjoyed them originally or 7 00:00:25,400 --> 00:00:28,880 Speaker 1: enjoying them in in vault format here, so let's go 8 00:00:28,920 --> 00:00:35,240 Speaker 1: ahead and sync once more into the world of Mud. 9 00:00:35,400 --> 00:00:39,320 Speaker 2: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 10 00:00:45,000 --> 00:00:47,360 Speaker 1: Hey, welcome to Stuff to Blow Your Mind. My name 11 00:00:47,440 --> 00:00:48,040 Speaker 1: is Robert. 12 00:00:47,880 --> 00:00:50,680 Speaker 3: Lamb, and I am Joe McCormick, and we're back with 13 00:00:50,920 --> 00:00:54,560 Speaker 3: Part four. And I would say probably it's got to 14 00:00:54,600 --> 00:00:56,360 Speaker 3: be the final part right now, at least the final 15 00:00:56,400 --> 00:01:00,520 Speaker 3: part for now of our series on Mud. So in 16 00:01:00,600 --> 00:01:03,280 Speaker 3: previous episodes in the series, which if you haven't listened 17 00:01:03,320 --> 00:01:05,080 Speaker 3: to them, you should go back and check those out first. 18 00:01:05,080 --> 00:01:08,639 Speaker 3: But we talked about the history of mud on Earth. 19 00:01:08,720 --> 00:01:12,240 Speaker 3: It's a more surprising and dynamic story than you might imagine. 20 00:01:12,280 --> 00:01:15,040 Speaker 3: That was in part one. We talked a bit about 21 00:01:15,040 --> 00:01:18,319 Speaker 3: what defines mud. You know, it tends to be of course, 22 00:01:18,400 --> 00:01:21,200 Speaker 3: wet soil of a smaller particle size that gives it 23 00:01:21,240 --> 00:01:26,480 Speaker 3: that sticky consistency. We talked in part two about animal 24 00:01:26,520 --> 00:01:32,040 Speaker 3: behavior and mud, such as pig wallowing, Arnold Schwarzenegger wallowing mud, 25 00:01:32,440 --> 00:01:34,959 Speaker 3: what do they call it, mud skippers, the fish that 26 00:01:35,520 --> 00:01:39,560 Speaker 3: have these interesting mud habitat behaviors, and other things like that. 27 00:01:39,720 --> 00:01:42,560 Speaker 3: In the episode just before this one, we talked a 28 00:01:42,560 --> 00:01:46,119 Speaker 3: lot about mud bricks, the history of mud in human construction, 29 00:01:46,800 --> 00:01:49,360 Speaker 3: and today we're back to sort of round things out 30 00:01:49,400 --> 00:01:52,360 Speaker 3: with a grab bag of different little topics that didn't 31 00:01:52,360 --> 00:01:53,360 Speaker 3: make it anywhere else. 32 00:01:53,880 --> 00:01:57,800 Speaker 1: That's right. Yeah, I think this will be the capstone 33 00:01:57,800 --> 00:02:01,120 Speaker 1: for this series, but mud does open up the possibility 34 00:02:01,440 --> 00:02:04,680 Speaker 1: for some standalone episodes later on. I think there's a 35 00:02:05,400 --> 00:02:08,160 Speaker 1: It ends up touching on so many different aspects of 36 00:02:08,320 --> 00:02:14,720 Speaker 1: the world and our habitats and also human creation. So 37 00:02:15,120 --> 00:02:16,919 Speaker 1: who knows, there may be more mud in the future, 38 00:02:16,960 --> 00:02:18,640 Speaker 1: but this is going to be like the This is 39 00:02:18,639 --> 00:02:21,560 Speaker 1: the bedrock mud. This is the initial foundation of mud 40 00:02:21,560 --> 00:02:25,519 Speaker 1: bricks upon on which we might build future episodes. 41 00:02:25,800 --> 00:02:28,760 Speaker 3: That's right, that's right. So to kick things off today, 42 00:02:28,919 --> 00:02:31,360 Speaker 3: I wanted to start by thinking about a principle that 43 00:02:31,919 --> 00:02:34,320 Speaker 3: maybe should be used in the natural sciences. We'll see, 44 00:02:34,360 --> 00:02:38,000 Speaker 3: and it's basically the heavy metal principle of nature, which 45 00:02:38,040 --> 00:02:42,400 Speaker 3: states that for every phenomenon in nature, there's a good 46 00:02:42,480 --> 00:02:45,720 Speaker 3: chance there is a heavy metal version of that phenomenon. 47 00:02:46,200 --> 00:02:48,200 Speaker 3: If you start with the kind of like an easy 48 00:02:48,280 --> 00:02:52,720 Speaker 3: listening or jazz or country of your classic mud puddle, 49 00:02:53,080 --> 00:02:56,520 Speaker 3: the heavy metal version, I think is the mud pot. 50 00:02:57,520 --> 00:03:00,440 Speaker 3: So you think of a normal mud puddle, there usually 51 00:03:00,520 --> 00:03:03,840 Speaker 3: a depression in the ground where surface water collects after 52 00:03:03,960 --> 00:03:07,200 Speaker 3: rain soaks through the soil, especially if the soil particle 53 00:03:07,520 --> 00:03:10,959 Speaker 3: particles are small, creates an area of plastic or even 54 00:03:11,000 --> 00:03:14,280 Speaker 3: fully liquid mud, and if water stops flowing into the 55 00:03:14,280 --> 00:03:17,760 Speaker 3: puddle from above, it can dry up. But now imagine 56 00:03:17,800 --> 00:03:21,600 Speaker 3: a mud puddle with a thick liquid consistency, sort of 57 00:03:21,680 --> 00:03:26,400 Speaker 3: like paint, but boiling bubbling like a big pot of stew, 58 00:03:26,560 --> 00:03:31,080 Speaker 3: forming opaque bubbles of gas that the gas is clearly 59 00:03:31,120 --> 00:03:34,400 Speaker 3: trapped in those clay particles rising up from below, and 60 00:03:34,440 --> 00:03:36,960 Speaker 3: you can see them form into spheres on the surface 61 00:03:37,000 --> 00:03:39,520 Speaker 3: sometimes and they'll stay there for a moment before they 62 00:03:39,560 --> 00:03:42,960 Speaker 3: finally burst and, depending on the consistency of the mud, 63 00:03:43,040 --> 00:03:45,480 Speaker 3: might splatter all over the place when they do burst, 64 00:03:45,840 --> 00:03:48,320 Speaker 3: maybe even throwing clumps of mud up into the air 65 00:03:48,680 --> 00:03:53,280 Speaker 3: such that it piles around this puddle of mud, forming mounds, 66 00:03:53,480 --> 00:03:56,560 Speaker 3: or even a cone that the mud puddle rises from, 67 00:03:56,800 --> 00:03:59,560 Speaker 3: or a weird kind of collar of mud splatter all around. 68 00:04:00,120 --> 00:04:03,680 Speaker 3: This is a mud pot, and it's also it could 69 00:04:03,720 --> 00:04:07,720 Speaker 3: develop into one example of a term. There's a term 70 00:04:07,760 --> 00:04:10,680 Speaker 3: called mud volcano that actually seems to be used to 71 00:04:10,680 --> 00:04:14,440 Speaker 3: refer to a multiple very different things. But one thing 72 00:04:14,480 --> 00:04:16,760 Speaker 3: that gets called a mud volcano is the kind of 73 00:04:16,839 --> 00:04:20,640 Speaker 3: mound that can build up from the life cycle of 74 00:04:20,680 --> 00:04:22,159 Speaker 3: a mud pot. 75 00:04:22,640 --> 00:04:25,920 Speaker 1: Quick Weird House cinema trivia here for you, Joe, Can 76 00:04:25,960 --> 00:04:29,000 Speaker 1: you name two movies that we've covered that feature boiling 77 00:04:29,080 --> 00:04:32,600 Speaker 1: mud or the appearance of boiling mud, no matter how 78 00:04:32,640 --> 00:04:35,040 Speaker 1: they actually created it via actual footage or some other 79 00:04:35,120 --> 00:04:36,000 Speaker 1: kind of technique. 80 00:04:36,279 --> 00:04:39,520 Speaker 3: Oh wow, you are really stumping me. I seem to 81 00:04:39,680 --> 00:04:43,599 Speaker 3: recall there's some boiling mud in Legend. Isn't that where 82 00:04:43,640 --> 00:04:46,039 Speaker 3: meg Mucklebones lives? But I don't think we actually watched 83 00:04:46,080 --> 00:04:47,200 Speaker 3: Legend for Weird House. 84 00:04:47,040 --> 00:04:49,800 Speaker 1: Did we? No? No, not as of this recording. 85 00:04:50,760 --> 00:04:53,520 Speaker 3: Oh wait a minute, did we do Labyrinth? No, we 86 00:04:53,560 --> 00:04:56,640 Speaker 3: didn't do Labyrinth. But Labyrinth has boiling mud, doesn't it. 87 00:04:57,160 --> 00:04:59,599 Speaker 1: Uh yeah, or something that looks like it. No, the 88 00:04:59,640 --> 00:05:02,960 Speaker 1: two movies that I believe we've watched that have boiling 89 00:05:03,040 --> 00:05:05,760 Speaker 1: mud or the effect of boiling mud, Planet of the 90 00:05:05,839 --> 00:05:08,719 Speaker 1: Vampires and nineteen seventy eight's Beauty and the Beast. 91 00:05:09,360 --> 00:05:12,360 Speaker 3: You're exactly right, Both of those just escaped my memory. 92 00:05:12,360 --> 00:05:15,320 Speaker 3: But yeah, two masterpieces in their own right. 93 00:05:15,880 --> 00:05:17,600 Speaker 1: Came into my head as you were describing it because 94 00:05:17,640 --> 00:05:20,920 Speaker 1: it is a very like otherworldly feeling thing. Though even 95 00:05:20,960 --> 00:05:23,760 Speaker 1: though it is very much all of this world, it 96 00:05:23,839 --> 00:05:28,440 Speaker 1: kind of lends itself to alien environments or environments like 97 00:05:28,480 --> 00:05:30,120 Speaker 1: in Beauty and the Beast, which are supposed to be 98 00:05:30,160 --> 00:05:33,320 Speaker 1: kind of like on the edge of the civilized world, 99 00:05:33,400 --> 00:05:35,960 Speaker 1: sort of bordering on the supernatural. Yeah. 100 00:05:36,040 --> 00:05:38,920 Speaker 3: Yeah, in The Beauty and the Beast, there's like boiling mud, 101 00:05:39,000 --> 00:05:41,520 Speaker 3: or at least bubbling mud even within the grounds of 102 00:05:41,520 --> 00:05:43,760 Speaker 3: the castle, I think, isn't there. I think, so, yeah, 103 00:05:43,760 --> 00:05:46,680 Speaker 3: there's like a courtyard that has mud pots within it, 104 00:05:47,200 --> 00:05:50,400 Speaker 3: and that seems, yeah, at the edge of fantasy. But 105 00:05:50,560 --> 00:05:53,560 Speaker 3: to look at a mudpot and understand what's going on here, 106 00:05:53,880 --> 00:05:55,919 Speaker 3: I think we should start with the concept of a 107 00:05:55,960 --> 00:06:01,160 Speaker 3: hot spring. So hot springs form when water heated by 108 00:06:01,240 --> 00:06:04,719 Speaker 3: geothermal energy deep underground rises to the surface and forms 109 00:06:04,720 --> 00:06:07,920 Speaker 3: a pool, or when water that collects at the surface 110 00:06:08,400 --> 00:06:12,240 Speaker 3: due to regular runoff and surface features is heated by 111 00:06:12,880 --> 00:06:16,839 Speaker 3: steam more heat from below, and this surface water can 112 00:06:16,880 --> 00:06:21,160 Speaker 3: be anywhere between you know, pleasantly warm bathtub temperature and 113 00:06:21,400 --> 00:06:25,040 Speaker 3: lethal boiling. So you do not ever want to jump 114 00:06:25,040 --> 00:06:27,359 Speaker 3: into a hot spring unless it's one that is like 115 00:06:27,800 --> 00:06:31,160 Speaker 3: very well known in advance to be a consistent safe temperature. 116 00:06:31,920 --> 00:06:35,800 Speaker 3: If in doubt, stay away. I've read something like twenty 117 00:06:35,880 --> 00:06:39,560 Speaker 3: people are known to have died from jumping into or 118 00:06:39,640 --> 00:06:42,560 Speaker 3: falling into hot springs at Yellowstone National Park in the 119 00:06:42,680 --> 00:06:44,039 Speaker 3: United States alone. 120 00:06:44,480 --> 00:06:46,400 Speaker 1: Yeah, I remember reading about some of this when we 121 00:06:46,400 --> 00:06:51,440 Speaker 1: were doing some episodes on springs and holy waters associated 122 00:06:51,440 --> 00:06:52,040 Speaker 1: with springs. 123 00:06:52,440 --> 00:06:56,480 Speaker 3: Yeah, and sometimes it can be deceiving, like there are 124 00:06:57,320 --> 00:07:00,320 Speaker 3: tragic cases of people just trying to like get close 125 00:07:00,400 --> 00:07:02,839 Speaker 3: to see what the temperature is like and then falling 126 00:07:02,839 --> 00:07:05,360 Speaker 3: in and dying. There was a case like this I 127 00:07:05,400 --> 00:07:08,760 Speaker 3: was reading about from the year twenty sixteen where let's 128 00:07:08,760 --> 00:07:10,760 Speaker 3: see well, so I was reading an article about it 129 00:07:10,760 --> 00:07:15,040 Speaker 3: from the local news station KULR eight in Billings. I 130 00:07:15,080 --> 00:07:20,720 Speaker 3: guess Billings, Montana near Yellowstone, And so the headline was 131 00:07:20,800 --> 00:07:23,920 Speaker 3: man killed in Yellowstone hot spring allegedly trying to quote 132 00:07:24,080 --> 00:07:27,720 Speaker 3: hot pot. I guess hot potting is like, you know, 133 00:07:27,800 --> 00:07:29,960 Speaker 3: jumping into a hot spring to hang out in it. 134 00:07:30,520 --> 00:07:32,840 Speaker 3: But to read from the article, it says the man 135 00:07:32,880 --> 00:07:35,640 Speaker 3: who died in a Yellowstone hot spring last summer was 136 00:07:35,680 --> 00:07:38,840 Speaker 3: apparently looking for a place to hot pot in the park. 137 00:07:39,160 --> 00:07:42,560 Speaker 3: Yellowstone officials recently released the final report on the incident 138 00:07:42,840 --> 00:07:46,000 Speaker 3: following a Freedom of Information Act request. The victim's sister 139 00:07:46,120 --> 00:07:49,600 Speaker 3: recorded the incident on her cell phone. The accident happened 140 00:07:49,600 --> 00:07:53,200 Speaker 3: in Norris Geyser Basin on the afternoon of June seventh. 141 00:07:53,440 --> 00:07:57,000 Speaker 3: Deputy Chief Ranger Laurent Veress says, it is a very 142 00:07:57,080 --> 00:08:01,600 Speaker 3: dangerous area with boiling acidic waters. So the article tells 143 00:08:01,640 --> 00:08:03,520 Speaker 3: the story of how the man and his sister went 144 00:08:03,560 --> 00:08:06,600 Speaker 3: off the approved path and they were checking out a 145 00:08:06,680 --> 00:08:10,560 Speaker 3: different like hot springs or maybe more mudpot type areas 146 00:08:10,600 --> 00:08:13,760 Speaker 3: to see what the temperature was, and unfortunately, the man, 147 00:08:13,800 --> 00:08:16,480 Speaker 3: while trying to get close to check the temperature, slipped 148 00:08:16,560 --> 00:08:21,360 Speaker 3: and fell in. And the article says, quote search and 149 00:08:21,440 --> 00:08:24,400 Speaker 3: Rescue rangers who arrived later did find the victim's body 150 00:08:24,400 --> 00:08:26,920 Speaker 3: in the pool, along with his wallet and flip flops, 151 00:08:26,960 --> 00:08:30,720 Speaker 3: but a lightning storm stopped the recovery efforts. The next day, 152 00:08:30,800 --> 00:08:34,280 Speaker 3: workers could not find any remains. Veras says the water 153 00:08:34,440 --> 00:08:37,800 Speaker 3: was churning and acidic. He remarked, quote in a very 154 00:08:37,800 --> 00:08:42,400 Speaker 3: short order, there was a significant amount of dissolving. So 155 00:08:42,679 --> 00:08:47,880 Speaker 3: the apparently boiling and acidic conditions in the water essentially 156 00:08:47,960 --> 00:08:50,480 Speaker 3: disintegrated the victim's remains. 157 00:08:51,000 --> 00:08:53,280 Speaker 1: Oh wow, So it is no joke. 158 00:08:53,880 --> 00:08:56,400 Speaker 3: Do not mess around with like, oh, maybe I'll go 159 00:08:56,559 --> 00:08:58,319 Speaker 3: check out this hot spring and see if I should 160 00:08:58,320 --> 00:08:58,640 Speaker 3: get in. 161 00:08:58,960 --> 00:09:01,440 Speaker 1: Yeah, listen to your park obey signage. 162 00:09:01,600 --> 00:09:05,520 Speaker 3: But so, okay, So that's hot springs, water that pools 163 00:09:05,559 --> 00:09:08,440 Speaker 3: on the surface that is either connected to a hydrothermal 164 00:09:08,480 --> 00:09:12,000 Speaker 3: system that heats it or is heated by heat coming 165 00:09:12,000 --> 00:09:15,880 Speaker 3: off of a hydrothermal system below in the ground. So 166 00:09:16,160 --> 00:09:19,160 Speaker 3: also in this family of surface outlets for geothermal energy 167 00:09:19,160 --> 00:09:21,800 Speaker 3: are fumaroles, which are holes in the earth where steam 168 00:09:21,880 --> 00:09:26,160 Speaker 3: rising from geothermally heated water escapes. A mud pot is 169 00:09:26,280 --> 00:09:29,880 Speaker 3: in a way still a type of mud puddle. Mudpots 170 00:09:29,960 --> 00:09:34,640 Speaker 3: are pools where water collects and mixes with clay particles, 171 00:09:35,080 --> 00:09:38,880 Speaker 3: forming a thick liquid mud, usually gray or cream colored, 172 00:09:38,960 --> 00:09:43,240 Speaker 3: sometimes black, but there are other colors possible too. This 173 00:09:43,360 --> 00:09:47,360 Speaker 3: mud puddle is heated by geothermal activity from below, or 174 00:09:47,480 --> 00:09:50,720 Speaker 3: at least is permeated by gas that's released from below, 175 00:09:51,000 --> 00:09:54,880 Speaker 3: and mudpots often release hydrogen sulfide gas, which smells like 176 00:09:54,960 --> 00:09:58,480 Speaker 3: rotten eggs. And while people who see these things often 177 00:09:58,559 --> 00:10:01,800 Speaker 3: describe them as marvelous, one of the most amazing things 178 00:10:01,800 --> 00:10:05,560 Speaker 3: they've seen in nature, if not exactly beautiful, an element 179 00:10:05,640 --> 00:10:08,680 Speaker 3: of the mudpott encounter described at least as often is 180 00:10:08,800 --> 00:10:12,160 Speaker 3: the dank, putrid smell, which is in the air before 181 00:10:12,200 --> 00:10:14,520 Speaker 3: you can even see the thing. You might maybe you 182 00:10:14,600 --> 00:10:18,559 Speaker 3: hear it, but you smell it now. An interesting thing 183 00:10:18,640 --> 00:10:21,040 Speaker 3: is I wonder if this reflects a development in the 184 00:10:21,120 --> 00:10:24,560 Speaker 3: understanding of mudpots. But I've read different accounts of the 185 00:10:24,559 --> 00:10:27,199 Speaker 3: most common ways that mudpots are formed, so I want 186 00:10:27,240 --> 00:10:30,120 Speaker 3: to start with an older account from a reputable source, 187 00:10:30,120 --> 00:10:34,280 Speaker 3: but an older one then. This is from a textbook 188 00:10:34,360 --> 00:10:37,280 Speaker 3: from the nineteen twenties by the American geologist Lewis V. 189 00:10:37,440 --> 00:10:42,000 Speaker 3: Pearson that essentially describes a mudpot as like a hot 190 00:10:42,000 --> 00:10:45,720 Speaker 3: spring but with limited water supply, and Pearson says it 191 00:10:45,760 --> 00:10:50,160 Speaker 3: goes like this. If there is basically a net positive 192 00:10:50,280 --> 00:10:54,200 Speaker 3: flow of water into a hot spring, meaning that more 193 00:10:54,240 --> 00:10:56,800 Speaker 3: water is flowing into the hot spring, either from below 194 00:10:56,880 --> 00:10:59,360 Speaker 3: or from above, or the combination of both, than the 195 00:10:59,480 --> 00:11:02,800 Speaker 3: rate of evaporation of that water, this will lead to 196 00:11:02,840 --> 00:11:05,280 Speaker 3: overflow from the spring, and you know, the water will 197 00:11:05,320 --> 00:11:08,600 Speaker 3: overflow the basin of the pool and drain away. And 198 00:11:08,640 --> 00:11:10,800 Speaker 3: in fact, if you look up pictures of hot springs, 199 00:11:10,800 --> 00:11:15,319 Speaker 3: you can often see rocks nearby stained where the runoff 200 00:11:15,360 --> 00:11:18,800 Speaker 3: from the spring is going. It'll maybe carry a colorful 201 00:11:19,240 --> 00:11:21,800 Speaker 3: extremophile microbes with it, so you'll see almost kind of 202 00:11:21,800 --> 00:11:24,480 Speaker 3: like a little red river running off the side of it. 203 00:11:25,400 --> 00:11:27,439 Speaker 3: And so in these cases, if the flow of water 204 00:11:27,520 --> 00:11:31,280 Speaker 3: into the pool is positive, the water stays relatively clear, 205 00:11:31,840 --> 00:11:35,520 Speaker 3: relatively limpid, in Pearson's words, often a deep blue or 206 00:11:35,559 --> 00:11:38,280 Speaker 3: green color, though it can appear different colors like red 207 00:11:38,320 --> 00:11:40,880 Speaker 3: or yellow, again due to extremophiles present. 208 00:11:41,240 --> 00:11:41,440 Speaker 1: Now. 209 00:11:41,440 --> 00:11:44,160 Speaker 3: Of course, presumably if the net flow of water into 210 00:11:44,200 --> 00:11:47,600 Speaker 3: the pool is strongly negative, the pool will just dry up. 211 00:11:47,880 --> 00:11:51,600 Speaker 3: But Pearson says if the rate of evaporation is roughly 212 00:11:51,840 --> 00:11:55,400 Speaker 3: equal to the rate of inflow of water into the pool. 213 00:11:55,760 --> 00:12:00,079 Speaker 3: The hot spring neither dries up nor overflows. Then the 214 00:12:00,120 --> 00:12:04,200 Speaker 3: acidic water sitting in the pool dissolves the surrounding rock 215 00:12:04,400 --> 00:12:08,400 Speaker 3: into clay, which then mixes with the water and forms mud, 216 00:12:08,679 --> 00:12:12,120 Speaker 3: and you are left with a pool of hot, bubbling mud, 217 00:12:12,559 --> 00:12:15,960 Speaker 3: which is sometimes described as boiling because of the way 218 00:12:15,960 --> 00:12:18,600 Speaker 3: that it bubbles. It certainly can look like it is boiling, 219 00:12:18,640 --> 00:12:23,199 Speaker 3: but technically, I've read that these mudpots have variable temperature. 220 00:12:23,280 --> 00:12:26,840 Speaker 3: They are sometimes less hot than the boiling point of water, which, 221 00:12:26,880 --> 00:12:29,760 Speaker 3: of course one atmosphere of pressure is one hundred degree 222 00:12:29,800 --> 00:12:33,640 Speaker 3: c or two twelve fahrenheit. In some cases the mud 223 00:12:33,640 --> 00:12:35,760 Speaker 3: pot is actually much cooler than that, but the mud 224 00:12:35,800 --> 00:12:39,080 Speaker 3: is still bubbling because of hot gases from below, so 225 00:12:39,360 --> 00:12:43,079 Speaker 3: hot gases in the earth are still rising up through it. 226 00:12:44,160 --> 00:12:46,280 Speaker 3: In that case, it's not actually the mud boiling, it's 227 00:12:46,320 --> 00:12:49,520 Speaker 3: just it's being permeated by gas that's trying to rise. 228 00:12:50,600 --> 00:12:52,960 Speaker 3: Pearson says that the mud in these pots can be 229 00:12:53,000 --> 00:12:56,360 Speaker 3: different colors. It can be white, yellow, red, purple, or black. 230 00:12:56,960 --> 00:12:59,560 Speaker 3: This is often due to the presence of oxides of 231 00:12:59,640 --> 00:13:02,800 Speaker 3: iron or manganese. I think manganese oxides tend to be 232 00:13:02,840 --> 00:13:05,920 Speaker 3: more black. Of course, iron oxide tends to be more red. 233 00:13:06,640 --> 00:13:09,760 Speaker 3: And for this reason of all these different colors, these 234 00:13:09,800 --> 00:13:12,800 Speaker 3: mudpots are sometimes called paint pots. They can look like 235 00:13:12,840 --> 00:13:17,360 Speaker 3: a bubbling pool of paint of different colors mixed together. Now, 236 00:13:17,480 --> 00:13:21,400 Speaker 3: Pearson says that as more clay is dissolved into the water, 237 00:13:21,559 --> 00:13:24,240 Speaker 3: the mud becomes thicker. Of course, so you're getting more 238 00:13:24,320 --> 00:13:27,640 Speaker 3: soil to the same roughly the same amount of water. 239 00:13:27,760 --> 00:13:30,839 Speaker 3: So as you mix in more sediment, it becomes a 240 00:13:30,880 --> 00:13:35,360 Speaker 3: thicker consistency, and this makes the ebullition, meaning the bubbling, 241 00:13:35,800 --> 00:13:40,000 Speaker 3: less regular. So imagine the way that, like a soup 242 00:13:40,280 --> 00:13:43,320 Speaker 3: in a pot on the stove, as it becomes thicker, 243 00:13:43,920 --> 00:13:48,120 Speaker 3: the bubbling becomes less regular and more kind of random 244 00:13:48,240 --> 00:13:50,680 Speaker 3: and chaotic and violent rob it. Do you know what 245 00:13:50,679 --> 00:13:53,200 Speaker 3: I'm talking about From cooking experiences. 246 00:13:53,240 --> 00:13:56,040 Speaker 1: Yes, yeah, it can kind of even like shake the 247 00:13:56,080 --> 00:13:57,560 Speaker 1: pot a little bit, right, yeah. 248 00:13:57,640 --> 00:14:00,160 Speaker 3: Yeah, So this is my experience in the kitchen. Like 249 00:14:01,040 --> 00:14:04,040 Speaker 3: you boil something with basically a watery consistency or broth 250 00:14:04,200 --> 00:14:09,120 Speaker 3: like consistency, the bubbles will be pretty even. There'll be 251 00:14:09,160 --> 00:14:12,360 Speaker 3: a steady rate, you know, they'll pop evenly as long 252 00:14:12,400 --> 00:14:14,640 Speaker 3: as the heat is consistently applied. But if you were 253 00:14:14,640 --> 00:14:17,960 Speaker 3: talking about like a very thick stew, you can sometimes 254 00:14:18,040 --> 00:14:22,040 Speaker 3: get much less predictable and more explosive bubbles. So it 255 00:14:22,160 --> 00:14:23,720 Speaker 3: might not bubble at all for a bit, and then 256 00:14:23,720 --> 00:14:26,400 Speaker 3: suddenly a huge bubble pops and it splatters all over 257 00:14:26,440 --> 00:14:27,120 Speaker 3: the stovetop. 258 00:14:27,640 --> 00:14:29,800 Speaker 1: Yeah, yeah, I was cooking one of these just last night. 259 00:14:30,640 --> 00:14:33,360 Speaker 3: Well, apparently a similar thing that happens as the mud 260 00:14:33,360 --> 00:14:36,840 Speaker 3: in a mud pot thickens. With thick mud, steam builds 261 00:14:36,920 --> 00:14:39,680 Speaker 3: up higher pressure before rising to the top and popping, 262 00:14:39,720 --> 00:14:43,360 Speaker 3: which means it can happen, in Pearson's words quote spasmodically 263 00:14:43,440 --> 00:14:46,280 Speaker 3: and with some violence, the mud being thrown into the 264 00:14:46,320 --> 00:14:50,000 Speaker 3: air and about the vent where it collects inconsiderable masses. 265 00:14:50,800 --> 00:14:53,720 Speaker 3: And this is one version of the concept of the 266 00:14:53,800 --> 00:14:57,640 Speaker 3: mud volcano. Because the mud pot that bubbles this way 267 00:14:57,680 --> 00:15:00,400 Speaker 3: and kind of builds up mud around it, it can 268 00:15:00,480 --> 00:15:05,160 Speaker 3: form a cone that looks like a volcano mountain, it 269 00:15:05,200 --> 00:15:07,600 Speaker 3: looks like a cone volcano, or it can kind of 270 00:15:07,600 --> 00:15:11,640 Speaker 3: form a caldera around itself made out of ejected mud. Now, 271 00:15:11,680 --> 00:15:15,880 Speaker 3: often this mud erodes very easily, so this building process 272 00:15:15,920 --> 00:15:20,320 Speaker 3: can be kind of cyclical. But yeah, it can build 273 00:15:20,400 --> 00:15:23,200 Speaker 3: up a little sort of mini volcano made out of 274 00:15:23,280 --> 00:15:26,480 Speaker 3: mud and just kind of keep popping and spewing onto itself. 275 00:15:26,960 --> 00:15:29,880 Speaker 3: Pearson says that this usually marks the end of the 276 00:15:29,920 --> 00:15:32,720 Speaker 3: period of activity for a hot spring, sort of as 277 00:15:32,840 --> 00:15:35,240 Speaker 3: the activity of a hot spring is dying away, it's 278 00:15:35,280 --> 00:15:37,400 Speaker 3: more likely to go through a mud pot and a 279 00:15:37,480 --> 00:15:40,960 Speaker 3: volcano period. Now, I mentioned I came across some different 280 00:15:41,000 --> 00:15:44,400 Speaker 3: accounts of what is exactly going on in a mud pot. 281 00:15:44,880 --> 00:15:48,080 Speaker 3: That was the older account. A lot of the more 282 00:15:48,080 --> 00:15:52,040 Speaker 3: recent sources I was looking at describe the source of 283 00:15:52,080 --> 00:15:56,320 Speaker 3: the water going into the mud pot as placing more 284 00:15:56,320 --> 00:15:59,120 Speaker 3: emphasis on that being surface water. So, for example, the 285 00:15:59,200 --> 00:16:02,880 Speaker 3: National Parks has some materials about what's going on with 286 00:16:02,880 --> 00:16:07,120 Speaker 3: the mudpots at Yellowstone, and these sources claim that it 287 00:16:07,280 --> 00:16:11,720 Speaker 3: essentially acts more like a double boiler. So, again with 288 00:16:11,840 --> 00:16:14,360 Speaker 3: kitchen analogies, I guess that's where we have a lot 289 00:16:14,400 --> 00:16:17,920 Speaker 3: of our experience with boiling liquids a double boiler. If 290 00:16:17,960 --> 00:16:20,120 Speaker 3: you never used this, rob it's like you put like 291 00:16:20,160 --> 00:16:22,720 Speaker 3: a glass bowl on top of a pot that has 292 00:16:22,760 --> 00:16:25,520 Speaker 3: a little bit of water boiling in it, and the 293 00:16:25,600 --> 00:16:29,800 Speaker 3: steam from the boiling water rises and it gently heats 294 00:16:29,880 --> 00:16:33,360 Speaker 3: the bowl from below, as opposed to just you know, 295 00:16:33,360 --> 00:16:35,480 Speaker 3: putting whatever you have in the bowl in the pot 296 00:16:35,560 --> 00:16:38,560 Speaker 3: directly and having hot metal applied to it. 297 00:16:38,960 --> 00:16:41,640 Speaker 1: I don't think i've ever done this myself. Interesting. 298 00:16:42,200 --> 00:16:45,120 Speaker 3: Sometimes it's used usually when you need to heat something 299 00:16:45,280 --> 00:16:48,360 Speaker 3: very gently, like if you're trying to heat something that 300 00:16:48,440 --> 00:16:51,800 Speaker 3: could easily overheat and would be ruined by doing so, 301 00:16:51,920 --> 00:16:55,600 Speaker 3: like if you are making It's used sometimes in baking 302 00:16:55,640 --> 00:16:58,520 Speaker 3: when you need to melt chocolate to a particular temperature 303 00:16:58,600 --> 00:17:01,720 Speaker 3: to get the indconsistency want, or if you're making like 304 00:17:01,720 --> 00:17:04,720 Speaker 3: a hollandaise sauce because you know, you heat a hollandaise 305 00:17:04,760 --> 00:17:06,679 Speaker 3: sauce too much, and you know, with scrambled eggs. 306 00:17:07,080 --> 00:17:08,800 Speaker 1: Okay, all right, But so. 307 00:17:08,800 --> 00:17:11,960 Speaker 3: Anyway, it's just like letting the steam from below do 308 00:17:12,040 --> 00:17:15,160 Speaker 3: the heating of the food, as opposed to letting applying 309 00:17:15,240 --> 00:17:18,280 Speaker 3: direct heat from the heating element through the metal to 310 00:17:18,320 --> 00:17:22,520 Speaker 3: the food. And the source from the National Park Service 311 00:17:22,600 --> 00:17:25,399 Speaker 3: claims that in the case of these mudpots, what's usually 312 00:17:25,400 --> 00:17:28,159 Speaker 3: happening is that water from the surface collects in a 313 00:17:28,160 --> 00:17:31,760 Speaker 3: basin or a depression that is not actually connected to 314 00:17:31,880 --> 00:17:35,040 Speaker 3: the water flow from from the hydrothermal systems in the 315 00:17:35,040 --> 00:17:38,200 Speaker 3: ground instead. The bottom of the basin or the depression 316 00:17:38,240 --> 00:17:43,520 Speaker 3: is usually considered impermeable because of lining with fine particles 317 00:17:43,520 --> 00:17:45,919 Speaker 3: of clay, So that's sort of your bowl. The bottom 318 00:17:45,960 --> 00:17:49,840 Speaker 3: of the double boiler and the hydrothermal system below releases 319 00:17:49,880 --> 00:17:53,760 Speaker 3: steam and usually some hydrogen sulfide gas, which rises through 320 00:17:53,800 --> 00:17:57,360 Speaker 3: the bottom layers of clay and causes the mud puddle 321 00:17:57,400 --> 00:18:00,639 Speaker 3: to both heat up and bubble as the gas rises 322 00:18:00,640 --> 00:18:05,560 Speaker 3: to the top. Then you have again extremophile organisms microorganisms 323 00:18:05,600 --> 00:18:09,600 Speaker 3: in these pools that can use the hydrogen sulfide gas 324 00:18:09,640 --> 00:18:12,919 Speaker 3: to make energy, and in the process they create sulfuric acid, 325 00:18:13,280 --> 00:18:16,560 Speaker 3: which turns the mud pool extremely acidic, and then it 326 00:18:16,640 --> 00:18:21,040 Speaker 3: helps dissolve more rock in the surrounding basin and turns 327 00:18:21,119 --> 00:18:24,199 Speaker 3: that into clay, and so the mud just like you know, 328 00:18:24,520 --> 00:18:27,679 Speaker 3: you get continuous supply of new clay particles from that dissolution, 329 00:18:28,080 --> 00:18:30,960 Speaker 3: and it gets thicker and thicker. And this source also 330 00:18:31,000 --> 00:18:33,240 Speaker 3: says that mud pots can be affected by the season, 331 00:18:33,359 --> 00:18:35,640 Speaker 3: so like rain and melting snow can make the mud 332 00:18:35,640 --> 00:18:38,640 Speaker 3: and the pots cooler and thinner, and then hot, dry 333 00:18:38,680 --> 00:18:40,679 Speaker 3: weather in the summer it can cause them to thicken 334 00:18:40,840 --> 00:18:44,040 Speaker 3: or even dry up completely, which means that these are 335 00:18:44,080 --> 00:18:47,960 Speaker 3: ultimately somewhat transient and dynamic features. Like a mud pot 336 00:18:48,040 --> 00:18:51,040 Speaker 3: or a mud volcano of this variety might only be 337 00:18:51,119 --> 00:18:53,240 Speaker 3: active for a few months. It can also be active 338 00:18:53,320 --> 00:18:56,040 Speaker 3: much much longer, but it might just be a very brief, 339 00:18:56,320 --> 00:18:59,119 Speaker 3: shortly lived thing before maybe it just transforms into a 340 00:18:59,200 --> 00:19:01,439 Speaker 3: kind of fixed fume role where steam is coming out 341 00:19:01,440 --> 00:19:12,639 Speaker 3: of a hole in the ground. Now, there is another 342 00:19:12,800 --> 00:19:15,640 Speaker 3: use of the term mud volcano that can refer to 343 00:19:16,000 --> 00:19:19,359 Speaker 3: a different geological process that can in some cases be 344 00:19:19,600 --> 00:19:24,520 Speaker 3: extremely explosive and large in scale and violent. I was 345 00:19:24,560 --> 00:19:27,200 Speaker 3: reading about this in an article from December twenty twenty 346 00:19:27,200 --> 00:19:31,600 Speaker 3: by a ut Austin geologist named Michael R. Hudik that 347 00:19:31,920 --> 00:19:36,400 Speaker 3: is describing like it's it's a particular example of a 348 00:19:36,520 --> 00:19:40,080 Speaker 3: mud volcano that occurred in Indonesia in two thousand and 349 00:19:40,119 --> 00:19:44,840 Speaker 3: six in the Siduarjo regency that is known sometimes as 350 00:19:44,880 --> 00:19:48,880 Speaker 3: the Lumpur Siduarju. Lumpur is the word for mud And 351 00:19:49,240 --> 00:19:52,520 Speaker 3: there was this massive sudden eruption. There was like steam 352 00:19:52,600 --> 00:19:55,720 Speaker 3: releasing from a vent in the ground and rumbling, and 353 00:19:55,760 --> 00:19:58,680 Speaker 3: then it started just exploding with these huge amounts of 354 00:19:58,760 --> 00:20:04,200 Speaker 3: mud that ended completely engulfing villages in the surrounding area. 355 00:20:04,240 --> 00:20:06,280 Speaker 3: It was like many acres and people had to be 356 00:20:07,040 --> 00:20:10,480 Speaker 3: evacuated in order to get out of harm's way. These 357 00:20:10,640 --> 00:20:13,639 Speaker 3: villages were completely swallowed up in mud. They were like 358 00:20:13,680 --> 00:20:17,520 Speaker 3: these farming villages in the area. And so this is 359 00:20:17,520 --> 00:20:20,280 Speaker 3: not like a little mound of mud ejected by a puddle. 360 00:20:20,359 --> 00:20:24,760 Speaker 3: This was like a landscape destroying, violent ejection of mud. 361 00:20:25,200 --> 00:20:28,560 Speaker 3: And it seems like in many of these cases where 362 00:20:28,800 --> 00:20:33,640 Speaker 3: there is this large explosive kind of mud eruption, one 363 00:20:33,680 --> 00:20:36,439 Speaker 3: thing that might be going on is the interaction with 364 00:20:36,720 --> 00:20:40,920 Speaker 3: hydrocarbon gases, so for example, methane, and of course methane 365 00:20:41,240 --> 00:20:45,120 Speaker 3: being very flammable, can make these eruptions actually flaming eruptions, 366 00:20:45,160 --> 00:20:48,040 Speaker 3: where like when the hot methane comes into the atmosphere, 367 00:20:48,040 --> 00:20:51,880 Speaker 3: it can ignite. The cause of this particular mud volcano 368 00:20:52,000 --> 00:20:55,320 Speaker 3: eruption in two thousand and six is apparently controversial. It 369 00:20:55,320 --> 00:20:58,600 Speaker 3: seems like a lot of people have attributed it to 370 00:20:59,280 --> 00:21:02,400 Speaker 3: drilling of an app gas well in the area by 371 00:21:02,520 --> 00:21:04,919 Speaker 3: an oil and gas company. Of course, the oil and 372 00:21:04,960 --> 00:21:07,080 Speaker 3: gas company claims, no, it wasn't us. It was a 373 00:21:07,160 --> 00:21:10,480 Speaker 3: naturally occurring event. But it did seem to be significant 374 00:21:10,560 --> 00:21:15,040 Speaker 3: hydrocarbon gas involved in this kind of eruption. And this 375 00:21:15,119 --> 00:21:17,159 Speaker 3: kind of thing is scary because it's hard to imagine. 376 00:21:17,160 --> 00:21:19,320 Speaker 3: I mean, I guess we are familiar with the concept 377 00:21:19,359 --> 00:21:23,080 Speaker 3: of like an igneous volcanic eruption, you know, where it's 378 00:21:23,119 --> 00:21:26,199 Speaker 3: like a rock volcano erupting and it's releasing all of 379 00:21:26,240 --> 00:21:30,600 Speaker 3: this gas and rock and molten rock and pyroclastic flow 380 00:21:30,640 --> 00:21:34,400 Speaker 3: and all these things. And so I guess we are 381 00:21:34,440 --> 00:21:38,080 Speaker 3: already familiar with the concept of large destructive volcanoes. But 382 00:21:38,160 --> 00:21:40,720 Speaker 3: the idea that it could just like flood a landscape 383 00:21:40,720 --> 00:21:46,600 Speaker 3: with mud is another stranger and differently frightening version of 384 00:21:47,040 --> 00:21:47,960 Speaker 3: that kind of image. 385 00:21:48,200 --> 00:21:50,840 Speaker 1: Yeah. I mean, it's one thing to have vast quantities 386 00:21:50,840 --> 00:21:54,840 Speaker 1: of mud where you know, mud will be seasonally otherwise. 387 00:21:55,400 --> 00:21:58,160 Speaker 1: It's another thing for mud to just suddenly appear where 388 00:21:58,160 --> 00:22:00,080 Speaker 1: it's not expected. And this seems to be like one 389 00:22:00,080 --> 00:22:02,679 Speaker 1: of the more exaggerated cases of it, you know, whereas 390 00:22:02,840 --> 00:22:05,680 Speaker 1: the vast quantities of mud just emerging and taking over 391 00:22:05,720 --> 00:22:09,639 Speaker 1: people's homes and so forth. Now, on the subject of 392 00:22:09,720 --> 00:22:13,560 Speaker 1: mud volcanoes, I have also been reading a little bit 393 00:22:13,760 --> 00:22:16,560 Speaker 1: about this idea of mud volcanoes on Mars. I don't 394 00:22:16,600 --> 00:22:19,280 Speaker 1: know if you came across any of this. I was 395 00:22:19,320 --> 00:22:23,280 Speaker 1: looking at a paper from twenty twenty quoting Peter Burroughs, 396 00:22:23,720 --> 00:22:27,640 Speaker 1: a professor of geophysics of the Czech Academy of Sciences, 397 00:22:27,720 --> 00:22:33,800 Speaker 1: and basically he proposed that mud from mud volcanoes may 398 00:22:33,800 --> 00:22:37,159 Speaker 1: have flowed in Mars past, and therefore some of the 399 00:22:37,160 --> 00:22:40,480 Speaker 1: things we see in visuals from Mars that looks like 400 00:22:40,520 --> 00:22:43,960 Speaker 1: it could be the result of lava flows could perhaps 401 00:22:44,080 --> 00:22:47,800 Speaker 1: be the result of mud flows in the past. So 402 00:22:48,640 --> 00:22:50,760 Speaker 1: he and his team conducted experiments to see how this 403 00:22:50,800 --> 00:22:53,480 Speaker 1: would work, and found that while the mud eventually would 404 00:22:53,520 --> 00:22:57,439 Speaker 1: freeze under those Chili Martian conditions, there would be a 405 00:22:57,520 --> 00:23:00,680 Speaker 1: little time for it to flow, freezing and crusting over 406 00:23:00,760 --> 00:23:03,960 Speaker 1: at the surface, initially enabling it to move a bit 407 00:23:04,040 --> 00:23:08,240 Speaker 1: before the freeze firmly took hold. Because I guess that, 408 00:23:08,280 --> 00:23:10,359 Speaker 1: you know, it's one of the things about thinking about 409 00:23:10,480 --> 00:23:13,720 Speaker 1: mud elsewhere in the universe. We have plenty of sci 410 00:23:13,760 --> 00:23:17,920 Speaker 1: fi visions of muddy planets, but for mud to be there, 411 00:23:18,119 --> 00:23:22,520 Speaker 1: you need some sort of moisture to be there as well. Yeah, 412 00:23:22,600 --> 00:23:25,160 Speaker 1: but we do I think love the idea of mud planets. 413 00:23:25,160 --> 00:23:27,680 Speaker 1: You know, take any especially any kind of like exotic 414 00:23:28,880 --> 00:23:33,439 Speaker 1: terrestrial environment, and somebody somewhere has turned a whole planet 415 00:23:33,440 --> 00:23:35,359 Speaker 1: into that. You know, So you have jungle planets, you 416 00:23:35,359 --> 00:23:39,000 Speaker 1: have desert planets like Oracus. If you look at Star Wars, 417 00:23:39,080 --> 00:23:42,760 Speaker 1: you have planets like dagobas just a swamp world. Not 418 00:23:42,800 --> 00:23:44,119 Speaker 1: only does it have a lot of mud, like the 419 00:23:44,200 --> 00:23:46,880 Speaker 1: mud and the muck will just swallow up whole spaceships. 420 00:23:47,480 --> 00:23:50,160 Speaker 3: That's true, though, you know, it's interesting they never say 421 00:23:50,320 --> 00:23:53,080 Speaker 3: in the Star Wars movies that the entire planet Dagoba 422 00:23:53,160 --> 00:23:55,639 Speaker 3: is a swamp, but you just assume that's the case. 423 00:23:56,280 --> 00:24:00,479 Speaker 1: Yeah. I think I've seen some maps and these are 424 00:24:00,520 --> 00:24:02,800 Speaker 1: you know, like you know, artistic interpretations that kind of 425 00:24:03,040 --> 00:24:04,440 Speaker 1: run with that, and it's like, oh, yeah, the whole 426 00:24:04,480 --> 00:24:07,720 Speaker 1: planet just swamp. And that raises a lot of questions 427 00:24:07,760 --> 00:24:10,480 Speaker 1: like what how would that work? That would the entire 428 00:24:10,520 --> 00:24:12,679 Speaker 1: planet be a swamp? Does that mean it doesn't have oceans? 429 00:24:12,720 --> 00:24:16,800 Speaker 1: It just has swamp. I don't know. I should look 430 00:24:16,800 --> 00:24:18,800 Speaker 1: into this and say, I'm sure some people have written 431 00:24:18,840 --> 00:24:20,199 Speaker 1: some papers about this sort of thing. 432 00:24:20,840 --> 00:24:23,240 Speaker 3: Yeah, I wonder if like, could you have a swamp 433 00:24:23,240 --> 00:24:26,480 Speaker 3: if you didn't have other types of regions to support 434 00:24:26,520 --> 00:24:29,800 Speaker 3: the like the geological and atmospheric conditions that would create 435 00:24:29,840 --> 00:24:30,959 Speaker 3: a swamp. Yeah. 436 00:24:31,160 --> 00:24:33,399 Speaker 1: Now I'll come back to Star Wars in just a second, 437 00:24:33,440 --> 00:24:35,159 Speaker 1: but I want to hit another couple of sort of 438 00:24:35,200 --> 00:24:42,880 Speaker 1: cosmic mud examples. One concerns SMAP SMAP, which is also 439 00:24:42,960 --> 00:24:46,120 Speaker 1: a Japanese boy band. Apparently this this became obvious when 440 00:24:46,119 --> 00:24:48,960 Speaker 1: I was researching this, but in this case it stands 441 00:24:48,960 --> 00:24:55,879 Speaker 1: for Soil Moisture Active Passive. That's NASA's environmental monitoring satellite, 442 00:24:56,160 --> 00:24:59,280 Speaker 1: launched in twenty fifteen and still active as of this recording. 443 00:24:59,320 --> 00:25:01,240 Speaker 1: I think it's supposed to be active through at least 444 00:25:01,280 --> 00:25:04,119 Speaker 1: the end of twenty twenty three. But it can measure 445 00:25:04,200 --> 00:25:07,880 Speaker 1: land surface soil moisture up to a certain depth. So 446 00:25:07,920 --> 00:25:11,919 Speaker 1: it's an eye in the sky essentially on mud. And 447 00:25:12,160 --> 00:25:14,439 Speaker 1: the data that it collects is useful because it spills 448 00:25:14,480 --> 00:25:17,800 Speaker 1: over into better understandings of the carbon cycle, weather and 449 00:25:17,880 --> 00:25:22,199 Speaker 1: climate models, drought monitoring, and so much more. But of 450 00:25:22,200 --> 00:25:25,159 Speaker 1: course that's concerning Earth. We know there's mud on Earth. 451 00:25:26,080 --> 00:25:28,240 Speaker 1: This is another idea I ran across this, the idea 452 00:25:28,240 --> 00:25:32,240 Speaker 1: that you, at one point anyway had just cosmic mud 453 00:25:32,280 --> 00:25:33,919 Speaker 1: balls flying around through space. 454 00:25:35,160 --> 00:25:40,360 Speaker 3: Okay, so if you imagine like a comet as a 455 00:25:40,600 --> 00:25:45,399 Speaker 3: formation of ice and dust that's flying around in space, 456 00:25:45,480 --> 00:25:48,280 Speaker 3: of course all the ice is frozen, like what if 457 00:25:48,280 --> 00:25:49,479 Speaker 3: a comet was wet? 458 00:25:49,960 --> 00:25:53,720 Speaker 1: Yeah. I actually found some discussion of this in a 459 00:25:53,760 --> 00:25:57,520 Speaker 1: twenty seventeen article for New Scientists by Sam Wong. In 460 00:25:57,560 --> 00:26:01,719 Speaker 1: this it doesn't conserve comets, but it concerns asteroids, particularly 461 00:26:02,240 --> 00:26:07,080 Speaker 1: early asteroids or carbonaceous asteroids, that may have delivered water 462 00:26:07,200 --> 00:26:11,320 Speaker 1: and organic molecules to Earth, and apparently it can be 463 00:26:11,400 --> 00:26:15,679 Speaker 1: helpful to model them as just big old mudboss. So 464 00:26:15,760 --> 00:26:20,000 Speaker 1: the idea here is that ice, dust, and chondrules come 465 00:26:20,040 --> 00:26:24,040 Speaker 1: together and the pressure has not yet compacted it all 466 00:26:24,080 --> 00:26:27,639 Speaker 1: into rock right away. It will in time, but at 467 00:26:27,640 --> 00:26:30,440 Speaker 1: this point early on, it hasn't all been compacted into rock, 468 00:26:30,840 --> 00:26:34,240 Speaker 1: and the ice will end up melting due to decaying 469 00:26:34,359 --> 00:26:37,879 Speaker 1: radioactive atoms in the dust and gas, resulting in a 470 00:26:37,960 --> 00:26:42,560 Speaker 1: quote unquote schuldgi mud and this would eventually become rock again, 471 00:26:42,680 --> 00:26:46,480 Speaker 1: but for a time they would be muddy asteroids. According 472 00:26:46,560 --> 00:26:51,000 Speaker 1: to the modeling by Philip Bland at Curtin University in Perth, Australia, 473 00:26:51,040 --> 00:26:54,520 Speaker 1: and his collaborator, Brian Travis at the Planetary Science Institute 474 00:26:54,560 --> 00:26:55,600 Speaker 1: in Tucson, Arizona. 475 00:26:56,200 --> 00:27:00,119 Speaker 3: That is interesting. Okay, so they've got a pretty strong 476 00:27:00,160 --> 00:27:03,320 Speaker 3: internal heat source because they've got all these young radioactive 477 00:27:03,359 --> 00:27:06,240 Speaker 3: atoms in them that are still decaying at a pretty 478 00:27:06,320 --> 00:27:12,000 Speaker 3: rapid rate. So they're keeping the ice content like melted 479 00:27:12,040 --> 00:27:14,000 Speaker 3: and moist. And then of course they've got all like 480 00:27:14,040 --> 00:27:18,040 Speaker 3: the dust and rock soil content in them. And yeah, wow, 481 00:27:18,119 --> 00:27:20,439 Speaker 3: there's like big balls of mud flying through space. 482 00:27:20,920 --> 00:27:23,800 Speaker 1: Yeah. Yeah, so I before I ran across this, I 483 00:27:23,800 --> 00:27:25,800 Speaker 1: didn't even think this was possible. You know, you think 484 00:27:25,840 --> 00:27:29,000 Speaker 1: of mud as being something you're going to encounter, particularly 485 00:27:29,000 --> 00:27:32,280 Speaker 1: on an earth like world. Now, coming back to Earth 486 00:27:32,440 --> 00:27:35,479 Speaker 1: like worlds and mud. Another Star Wars planet of note, 487 00:27:36,440 --> 00:27:39,200 Speaker 1: especially if you've seen the movie Solo, which came out 488 00:27:39,200 --> 00:27:44,080 Speaker 1: several years back. There's a planet called Mimbon, and in 489 00:27:44,119 --> 00:27:47,720 Speaker 1: that movie we see Imperial mud troopers or swamp troopers 490 00:27:48,200 --> 00:27:51,520 Speaker 1: as they're sometimes called, engaged in some sort of drawn 491 00:27:51,560 --> 00:27:54,320 Speaker 1: out battle on this world. And Joe, in case you 492 00:27:54,359 --> 00:27:56,520 Speaker 1: haven't seen this, I included an image here of what 493 00:27:56,600 --> 00:28:00,119 Speaker 1: mud troopers look like as compared to just normal Imperial. 494 00:27:59,720 --> 00:28:02,879 Speaker 3: Storm troopers looks like a dirty job, looks like they 495 00:28:03,760 --> 00:28:06,480 Speaker 3: this may be like the last thing that, like all 496 00:28:06,520 --> 00:28:09,000 Speaker 3: the other troopers try to sign up for different detail 497 00:28:09,600 --> 00:28:12,560 Speaker 3: and you know, the last picks for all the other ones, 498 00:28:12,640 --> 00:28:14,679 Speaker 3: like Nope, you cannot go to Hawth and be a 499 00:28:14,680 --> 00:28:16,800 Speaker 3: snow trooper. You got to be a mud trooper. 500 00:28:17,400 --> 00:28:19,360 Speaker 1: Yeah, so, and I think that's the way it's presented 501 00:28:19,400 --> 00:28:21,680 Speaker 1: in the movie too, like Han Solo, a young Han 502 00:28:21,720 --> 00:28:24,879 Speaker 1: Solo is a mud trooper on this awful world. Then 503 00:28:24,920 --> 00:28:27,639 Speaker 1: of course they're also drawing in a lot of comparisons 504 00:28:27,680 --> 00:28:31,640 Speaker 1: to trench warfare and war's past and so forth, which 505 00:28:31,680 --> 00:28:34,360 Speaker 1: well we'll get back to in a bit. But one 506 00:28:34,400 --> 00:28:36,040 Speaker 1: of the interesting things, of course, this is kind of 507 00:28:36,080 --> 00:28:38,440 Speaker 1: across the board when you look at sci fi. Sci 508 00:28:38,520 --> 00:28:42,000 Speaker 1: fi often is looking backwards and taking things from the 509 00:28:42,040 --> 00:28:45,560 Speaker 1: past and putting this futuristic spin on them. Because I 510 00:28:45,640 --> 00:28:47,480 Speaker 1: don't recall, and I could be wrong, it's been a 511 00:28:47,480 --> 00:28:49,920 Speaker 1: while since I've seen Solo, but I don't think the 512 00:28:49,960 --> 00:28:53,320 Speaker 1: Imperial mud Troopers leveraged any kind of sci fi technology 513 00:28:53,360 --> 00:28:55,680 Speaker 1: to deal with the mud. It seems like they would 514 00:28:55,720 --> 00:28:58,440 Speaker 1: have leaned heavily on repulsor technology to kind of float 515 00:28:58,440 --> 00:29:01,760 Speaker 1: above it, or to use some sort of technology to 516 00:29:01,880 --> 00:29:06,560 Speaker 1: either rapidly dry out muddy conditions or to like flash 517 00:29:06,600 --> 00:29:09,080 Speaker 1: freeze them so that you wouldn't have to get slogged 518 00:29:09,080 --> 00:29:11,560 Speaker 1: down in them. It seems like that would be something 519 00:29:11,600 --> 00:29:15,120 Speaker 1: to try if the imperial budget allowed for it. I 520 00:29:15,120 --> 00:29:18,080 Speaker 1: guess they spent that all on big walking machines that 521 00:29:18,120 --> 00:29:21,200 Speaker 1: are gonna, I guess, in theory, not get bogged down 522 00:29:21,200 --> 00:29:24,400 Speaker 1: in the mud. Off the top of my head, I 523 00:29:24,440 --> 00:29:27,720 Speaker 1: don't think I can even think of another sci fi 524 00:29:27,840 --> 00:29:30,680 Speaker 1: vision where there's any kind of like sci fi treatment 525 00:29:30,720 --> 00:29:33,080 Speaker 1: of mud like this. I could be wrong, because I'm not. 526 00:29:33,120 --> 00:29:35,600 Speaker 1: I mean, there's a lot of military sci fi out there, 527 00:29:36,840 --> 00:29:39,880 Speaker 1: so someone might have looked at it. I do remember 528 00:29:39,880 --> 00:29:43,280 Speaker 1: a gadget in John Steekley's Armor that is like a 529 00:29:43,440 --> 00:29:47,320 Speaker 1: people in power armor versus insect aliens on a desert 530 00:29:47,400 --> 00:29:50,760 Speaker 1: world that involves sand clotters and a machine that would 531 00:29:50,840 --> 00:29:54,640 Speaker 1: turn the sand of the desert into solid walls of fortification. 532 00:29:55,080 --> 00:29:57,360 Speaker 1: So I imagine you'd want something like that, something that, 533 00:29:57,720 --> 00:30:00,959 Speaker 1: through sci fi shenanigans, can instantly eye out an area 534 00:30:01,440 --> 00:30:05,640 Speaker 1: or make it solid as opposed to shifting sand or 535 00:30:05,680 --> 00:30:07,760 Speaker 1: in this case like mud that's going to cling to 536 00:30:07,800 --> 00:30:10,560 Speaker 1: you and suck you down into the muck. 537 00:30:11,440 --> 00:30:13,200 Speaker 3: I don't know if sand is the best choice for that. 538 00:30:13,240 --> 00:30:15,760 Speaker 3: Wouldn't it be better to use a cohesive soil with 539 00:30:15,800 --> 00:30:17,720 Speaker 3: smaller particles like clay or silt. 540 00:30:18,360 --> 00:30:20,960 Speaker 1: Yeah? Yeah, So I don't know any of you out 541 00:30:20,960 --> 00:30:23,520 Speaker 1: there who certainly are more red and military sci fi 542 00:30:23,840 --> 00:30:25,760 Speaker 1: than me, there might be an example of this, So 543 00:30:25,800 --> 00:30:26,840 Speaker 1: write in and let us know. 544 00:30:27,280 --> 00:30:30,080 Speaker 3: Now. Of course you keep saying military sci fi in particular, 545 00:30:30,120 --> 00:30:32,120 Speaker 3: and it makes sense why you would do that because 546 00:30:32,160 --> 00:30:35,680 Speaker 3: of the significance of mud in combat and warfare in 547 00:30:35,760 --> 00:30:36,480 Speaker 3: human history. 548 00:30:36,920 --> 00:30:41,360 Speaker 1: That's right, Yeah, you know mud. I was thinking about 549 00:30:41,360 --> 00:30:44,440 Speaker 1: this a lot like mud is not only an environmental 550 00:30:44,440 --> 00:30:46,520 Speaker 1: condition that occurs naturally in the world, but it's often 551 00:30:46,560 --> 00:30:49,880 Speaker 1: this condition that is at an interaction point between the 552 00:30:49,960 --> 00:30:53,720 Speaker 1: natural world and human activity. You would think of muddy roads, right, 553 00:30:53,800 --> 00:30:57,480 Speaker 1: We think of paths that are not well maintained, that 554 00:30:57,600 --> 00:31:01,760 Speaker 1: get really muddy and sloppy in places. And then there 555 00:31:01,800 --> 00:31:06,120 Speaker 1: are several walks that my family does like this in 556 00:31:06,160 --> 00:31:08,400 Speaker 1: the area where you know, we know exactly where that 557 00:31:08,480 --> 00:31:11,160 Speaker 1: muddy stretch is, and there are often a lot of 558 00:31:11,440 --> 00:31:14,760 Speaker 1: slapdash efforts to mitigate it, you know, boards that are 559 00:31:14,800 --> 00:31:18,960 Speaker 1: thrown down the rockport. Yeah, and you know that works 560 00:31:19,000 --> 00:31:21,680 Speaker 1: for a little bit sort of. That also creates additional 561 00:31:21,720 --> 00:31:24,560 Speaker 1: splash hazards and new and exciting ways to slip and 562 00:31:24,600 --> 00:31:28,680 Speaker 1: fall in the mud. But yeah, mud is also a 563 00:31:28,720 --> 00:31:32,120 Speaker 1: big factor in human warfare and has been for a 564 00:31:32,160 --> 00:31:35,960 Speaker 1: long long time. You pointed this out to me, and 565 00:31:36,000 --> 00:31:39,560 Speaker 1: this is something that has been covered in various articles 566 00:31:39,560 --> 00:31:41,400 Speaker 1: over the last couple of years. But there is a 567 00:31:41,720 --> 00:31:47,000 Speaker 1: Russian term putitsa that refers to a season or seasons 568 00:31:47,040 --> 00:31:50,000 Speaker 1: of the year when unpaved roads become treacherous due to 569 00:31:50,040 --> 00:31:53,440 Speaker 1: the mud created by rain and or melting snow on 570 00:31:53,560 --> 00:31:56,960 Speaker 1: said roads. It's had a major impact on land wars 571 00:31:57,000 --> 00:32:01,200 Speaker 1: in Russia and Eastern Europe, for ages, impacting the Mongol invasion, 572 00:32:01,600 --> 00:32:05,719 Speaker 1: both World Wars, and also the Russo Ukrainian War that 573 00:32:05,760 --> 00:32:08,760 Speaker 1: as of this recording, is still ongoing. It's been observed 574 00:32:08,760 --> 00:32:11,880 Speaker 1: that among Russia's mistakes during the twenty twenty two invasion 575 00:32:11,880 --> 00:32:15,840 Speaker 1: of Ukraine, they underestimated the muddy road season that was 576 00:32:16,000 --> 00:32:18,720 Speaker 1: just kicking off at that time, right. 577 00:32:18,600 --> 00:32:21,040 Speaker 3: So this is sort of one of the factors affecting 578 00:32:21,200 --> 00:32:25,520 Speaker 3: the seasonal planning of offensives in conflict in Eastern Europe. 579 00:32:26,320 --> 00:32:31,120 Speaker 1: Yes. Yeah. And on the other hand, another major area 580 00:32:31,680 --> 00:32:35,440 Speaker 1: for mud and war is the First World War. And 581 00:32:36,320 --> 00:32:38,640 Speaker 1: I mean you can instantly picture this probably if you've 582 00:32:38,680 --> 00:32:46,240 Speaker 1: seen images, footage and fictional recreations of those trench warfare environments. 583 00:32:46,280 --> 00:32:48,880 Speaker 1: What do you think of You think of like blasted landscape, 584 00:32:48,920 --> 00:32:52,000 Speaker 1: You think of mud, You think of these just awful 585 00:32:52,040 --> 00:32:56,040 Speaker 1: conditions where like the natural world is just worn away 586 00:32:56,440 --> 00:32:59,960 Speaker 1: and all that remains is mud and fortifications and explosion 587 00:33:00,320 --> 00:33:01,240 Speaker 1: and death and pain. 588 00:33:01,800 --> 00:33:05,800 Speaker 3: Yeah, like in heavily shelled or trodden over areas where 589 00:33:05,960 --> 00:33:07,760 Speaker 3: it seems like a lot of the plant life has 590 00:33:07,800 --> 00:33:10,440 Speaker 3: been killed and stripped away, and now like the roots 591 00:33:10,440 --> 00:33:13,400 Speaker 3: are it's not really holding the soil together the way 592 00:33:13,400 --> 00:33:15,040 Speaker 3: it was, and now it's just mud. 593 00:33:15,640 --> 00:33:19,360 Speaker 1: Yeah. And if you've ever taken a poetry class, you 594 00:33:19,760 --> 00:33:21,560 Speaker 1: may have run across the fact that, Yeah, there's a 595 00:33:21,600 --> 00:33:25,800 Speaker 1: lot of great but depressing poetry and writings in general 596 00:33:25,840 --> 00:33:29,320 Speaker 1: that came out of this time period, people describing these conditions, 597 00:33:29,360 --> 00:33:32,040 Speaker 1: describing the horrors of war and the horrors of chemical 598 00:33:32,080 --> 00:33:37,560 Speaker 1: warfare and so forth. One of the best literary treatments 599 00:33:37,640 --> 00:33:40,800 Speaker 1: of war and mud, however, just has to be that 600 00:33:40,880 --> 00:33:45,000 Speaker 1: of American British war nurse turned novelist and poet Mary Borden. 601 00:33:45,640 --> 00:33:49,000 Speaker 1: In nineteen seventeen, she wrote a poem called The Song 602 00:33:49,240 --> 00:33:52,400 Speaker 1: of the Mud. You can find this in full on 603 00:33:52,520 --> 00:33:58,280 Speaker 1: Poetry Foundation dot org. But it's really really good. Joe, 604 00:33:58,320 --> 00:33:59,920 Speaker 1: were you familiar with this poem? 605 00:34:00,440 --> 00:34:01,120 Speaker 3: I don't think so. 606 00:34:01,720 --> 00:34:03,400 Speaker 1: Yeah, this one is a new one for me. I 607 00:34:03,720 --> 00:34:06,400 Speaker 1: this is not one that I remember covering in poetry classes. 608 00:34:06,400 --> 00:34:11,520 Speaker 1: But she writes of quote the frothing, squirting, spurting liquid 609 00:34:11,600 --> 00:34:15,439 Speaker 1: mud that gurgles along the road beds unquote, as well 610 00:34:15,480 --> 00:34:18,799 Speaker 1: as quote the thick, elastic mud that is kneaded and 611 00:34:18,880 --> 00:34:22,640 Speaker 1: pounded and squeezed under the hoofs of the horses. Though 612 00:34:22,680 --> 00:34:26,880 Speaker 1: she also juxtaposes this with more natural seeming aspects of mud, 613 00:34:27,160 --> 00:34:30,439 Speaker 1: even like mud as something that can be beautiful. From 614 00:34:30,480 --> 00:34:33,920 Speaker 1: afar m I'm gonna read the final stanza from the poem, 615 00:34:33,920 --> 00:34:35,799 Speaker 1: but again I encourage everyone to go out and read 616 00:34:35,840 --> 00:34:39,080 Speaker 1: it in full. Quote. This is the song of the mud, 617 00:34:39,560 --> 00:34:43,360 Speaker 1: The beautiful, glistening, golden mud that covers the hills like satin, 618 00:34:43,880 --> 00:34:48,400 Speaker 1: the mysterious, gleaming silvery mud that is spread like enamel 619 00:34:48,520 --> 00:34:52,880 Speaker 1: over the valleys. Mud, the disguise of the war zone. Mud, 620 00:34:53,040 --> 00:34:56,759 Speaker 1: the mantle of battles, mud, the smooth, fluid grave of 621 00:34:56,800 --> 00:34:59,680 Speaker 1: our soldiers. This is the song of the mud. 622 00:35:00,200 --> 00:35:04,560 Speaker 3: Well, that's interesting, and I don't know the connotations of 623 00:35:04,640 --> 00:35:07,400 Speaker 3: mud is used, and that stands at least are more 624 00:35:08,200 --> 00:35:10,320 Speaker 3: I don't know, more positive than I would have expected. 625 00:35:10,960 --> 00:35:13,600 Speaker 1: Yeah, I mean there's a lot of dark imagery in 626 00:35:13,640 --> 00:35:16,520 Speaker 1: there about it, like swallowing up guns and taking people 627 00:35:16,560 --> 00:35:20,480 Speaker 1: down into like not only like the physical power of 628 00:35:20,520 --> 00:35:23,520 Speaker 1: the mud, but also like the emotional toll of the mud, 629 00:35:23,880 --> 00:35:25,680 Speaker 1: which I'll come back to you in a bit as well. 630 00:35:26,440 --> 00:35:29,640 Speaker 3: When I was thinking of World War One poetry and 631 00:35:29,680 --> 00:35:32,279 Speaker 3: the concept of mud, I thought of the one of 632 00:35:32,280 --> 00:35:34,160 Speaker 3: the poems of Wilfrid Owen. I just had to look 633 00:35:34,200 --> 00:35:36,719 Speaker 3: it up because I didn't remember the name, but it's 634 00:35:36,760 --> 00:35:40,560 Speaker 3: the apology of pro poemate Mayo, which I think means 635 00:35:41,160 --> 00:35:44,520 Speaker 3: defense of my poetry. And this is by Wilfrid Owen, 636 00:35:44,520 --> 00:35:47,520 Speaker 3: who was a British poet who fought in World War One. 637 00:35:47,880 --> 00:35:50,440 Speaker 3: Wrote a lot of poetry associated with the war, like 638 00:35:50,480 --> 00:35:53,200 Speaker 3: anthem for Doomed Youth, you might have read. But the 639 00:35:53,239 --> 00:35:56,600 Speaker 3: opening stands of this poem was, I too saw God 640 00:35:56,680 --> 00:35:59,880 Speaker 3: through mud, the mud that cracked on cheeks when wretch's 641 00:36:00,120 --> 00:36:03,680 Speaker 3: mild war brought more glory to their eyes than blood, 642 00:36:04,000 --> 00:36:06,840 Speaker 3: and gave their laughs more glee than shakes a child. 643 00:36:07,400 --> 00:36:10,480 Speaker 1: Oh wow, Yeah, I don't remember that that bit, but 644 00:36:10,520 --> 00:36:13,120 Speaker 1: I remember Owen. He's definitely one of the names that 645 00:36:13,200 --> 00:36:17,640 Speaker 1: comes up when a poetry class steers sharply into the trenches. 646 00:36:18,080 --> 00:36:18,840 Speaker 3: Yeah. 647 00:36:18,920 --> 00:36:22,120 Speaker 1: Now, a book that I mentioned earlier in this series, Mud, 648 00:36:22,160 --> 00:36:26,320 Speaker 1: a Military History by ce Wood, is a full book 649 00:36:26,360 --> 00:36:28,400 Speaker 1: dealing with mud in war. And so if you if 650 00:36:28,440 --> 00:36:31,120 Speaker 1: you need more of this, I highly recommend you pick 651 00:36:31,200 --> 00:36:33,560 Speaker 1: up that book. It's it's it's very well written, it's 652 00:36:33,680 --> 00:36:37,560 Speaker 1: very you know, it's very absorbable. But in it would 653 00:36:37,600 --> 00:36:41,120 Speaker 1: stresses that while more permanent domains of mud are certainly 654 00:36:41,120 --> 00:36:44,120 Speaker 1: important in warfare, you need to know where the swamps, marshes, 655 00:36:44,120 --> 00:36:47,759 Speaker 1: and bogs are and how to either circumnavigate them or 656 00:36:47,920 --> 00:36:50,560 Speaker 1: utilize them, force the enemy to move through them, that 657 00:36:50,600 --> 00:36:53,239 Speaker 1: sort of thing. But the main area of interest in 658 00:36:53,280 --> 00:36:57,759 Speaker 1: the book is transitional mud, that is the kind that 659 00:36:57,920 --> 00:37:01,280 Speaker 1: arrives and departs without significant warning. 660 00:37:01,880 --> 00:37:06,239 Speaker 3: Okay, so this previously traversible landscape suddenly has mud in 661 00:37:06,280 --> 00:37:08,480 Speaker 3: it that is going to interfere with your progress. 662 00:37:09,120 --> 00:37:12,839 Speaker 1: Yeah, and this becomes key because I mean, this is 663 00:37:12,840 --> 00:37:16,719 Speaker 1: not something you can necessarily plan for, or planning can 664 00:37:16,760 --> 00:37:19,960 Speaker 1: fall short of taking it into account. And it's a 665 00:37:20,000 --> 00:37:22,080 Speaker 1: variety of mud that has played a crucial role in 666 00:37:22,080 --> 00:37:25,239 Speaker 1: the history of armed conflict. One of Wood's main focuses 667 00:37:25,239 --> 00:37:29,320 Speaker 1: in this is how mud hinders forward advancement in warfare, 668 00:37:29,680 --> 00:37:33,520 Speaker 1: so impacting combatants, animals, and machines of war, and of 669 00:37:33,560 --> 00:37:36,279 Speaker 1: course not just war machines and soldiers and tanks and 670 00:37:36,640 --> 00:37:38,560 Speaker 1: horses with knights on them and that sort of thing, 671 00:37:38,840 --> 00:37:42,279 Speaker 1: but of course everything that supports a war effort, that 672 00:37:42,360 --> 00:37:45,600 Speaker 1: supports an army and its advancement, you know, the vehicles 673 00:37:45,640 --> 00:37:51,279 Speaker 1: that are carrying food, any kind of medical support that 674 00:37:51,360 --> 00:37:53,320 Speaker 1: is in tow all of that sort of thing as well. 675 00:37:53,800 --> 00:37:56,480 Speaker 1: So generals have to contend with the impact of permanent mud, 676 00:37:56,680 --> 00:38:00,160 Speaker 1: seasonal mud, random transitional mud, in addition to all the 677 00:38:00,200 --> 00:38:03,880 Speaker 1: other threats and challenges of battle, all the other environmental 678 00:38:04,400 --> 00:38:07,880 Speaker 1: concerns that will come into play, and there are also 679 00:38:08,200 --> 00:38:12,080 Speaker 1: huge human health and mental health challenges with mud that 680 00:38:12,760 --> 00:38:15,960 Speaker 1: the author deals with in greater detail. There's a great 681 00:38:16,000 --> 00:38:19,080 Speaker 1: quote in the book though, about this, attributed to historian 682 00:38:19,400 --> 00:38:23,640 Speaker 1: Martin Gilbert. Quote at night, crouching in a shell hole 683 00:38:23,920 --> 00:38:27,560 Speaker 1: and filling it, the mud watches like an enormous octopus. 684 00:38:28,120 --> 00:38:32,040 Speaker 1: The victim arrives, it throws its poisonous slobber out at him, 685 00:38:32,320 --> 00:38:36,239 Speaker 1: blinds him, closes round him, buries him. For men die 686 00:38:36,280 --> 00:38:39,440 Speaker 1: of mud as they die of bullets. But more horribly, 687 00:38:39,920 --> 00:38:43,080 Speaker 1: mud is where men sink, and what is worse, where 688 00:38:43,120 --> 00:38:46,680 Speaker 1: their souls sink. Hell is not fire, That would not 689 00:38:46,840 --> 00:38:49,440 Speaker 1: be the ultimate in suffering. Hell is mud. 690 00:38:49,800 --> 00:38:52,520 Speaker 3: Wow, Well, there is something I think interesting there in 691 00:38:52,560 --> 00:38:57,680 Speaker 3: that mud in a way militates against people's ability to 692 00:38:57,880 --> 00:39:01,080 Speaker 3: see their own suffering as noble or to see it 693 00:39:01,120 --> 00:39:04,880 Speaker 3: in any grandiose terms. That there's something kind of humbling 694 00:39:04,960 --> 00:39:09,160 Speaker 3: and humiliating about suffering brought on by an environment of mud, 695 00:39:09,200 --> 00:39:13,560 Speaker 3: and thus, like death in mud is an image that 696 00:39:14,280 --> 00:39:17,200 Speaker 3: brings a lot more despair than the idea of a 697 00:39:17,280 --> 00:39:19,760 Speaker 3: sort of like violent death or death in fire. 698 00:39:20,560 --> 00:39:26,120 Speaker 1: Yeah, yeah, absolutely. Now on thinking about this though, hell 699 00:39:26,239 --> 00:39:29,960 Speaker 1: is mud, that of course made me think of Dante's Inferno, 700 00:39:30,040 --> 00:39:31,799 Speaker 1: and I was like I remember there being some mud 701 00:39:31,800 --> 00:39:34,960 Speaker 1: in Dante's Inferno. Somewhere. You have varied all the different 702 00:39:35,040 --> 00:39:40,520 Speaker 1: circles and bulgas, and in Inferno they have different characteristics, 703 00:39:40,520 --> 00:39:46,440 Speaker 1: different flavors. And indeed there is a circle in Dante's 704 00:39:46,480 --> 00:39:48,840 Speaker 1: Inferno where there is mud. It is the third Circle. 705 00:39:49,480 --> 00:39:50,880 Speaker 1: And I had to I had to look it back 706 00:39:50,920 --> 00:39:54,840 Speaker 1: up again. I was looking in my translation by Durling 707 00:39:54,880 --> 00:39:59,399 Speaker 1: and Martinez, and this is just a couple of lines 708 00:39:59,440 --> 00:40:01,920 Speaker 1: from it. Quote, I am in the third Circle with 709 00:40:02,000 --> 00:40:05,680 Speaker 1: the eternal cursed, cold and heavy rain. Its rule and 710 00:40:05,800 --> 00:40:11,120 Speaker 1: quality never change. Great hailstones, filthy water, and snow poured 711 00:40:11,160 --> 00:40:16,240 Speaker 1: down through the dark air. The earth stinks that received them. 712 00:40:16,280 --> 00:40:19,400 Speaker 1: It's also the realm of Cerberus. But when quote the 713 00:40:19,440 --> 00:40:22,560 Speaker 1: great worm opens his mouth to growl at Dante and Virgil, 714 00:40:22,880 --> 00:40:27,160 Speaker 1: Virgil throws dirt into the monster's three mouths, and the 715 00:40:27,200 --> 00:40:28,600 Speaker 1: monster gobbles it all down. 716 00:40:28,960 --> 00:40:30,480 Speaker 3: M delicious. 717 00:40:30,840 --> 00:40:35,880 Speaker 1: Yeah. Yeah. As Durling and Martinez explained in the notes 718 00:40:35,960 --> 00:40:40,160 Speaker 1: in my translation of Inferno, the mud of food connection 719 00:40:40,440 --> 00:40:43,480 Speaker 1: is key here. Quote. The rain, hail and snow and 720 00:40:43,560 --> 00:40:46,319 Speaker 1: resulting mud are versions of the food and drink to 721 00:40:46,320 --> 00:40:49,680 Speaker 1: which the gluttons were addicted in the last analysis, merely 722 00:40:49,800 --> 00:40:53,000 Speaker 1: visions of the elements earth and water. 723 00:40:54,080 --> 00:40:58,120 Speaker 3: Sort of portraying the like the worthlessness of the pleasures 724 00:40:58,160 --> 00:41:02,000 Speaker 3: of gluttony, that like you just sort of concerning yourself 725 00:41:02,040 --> 00:41:05,560 Speaker 3: with material rubbish rather than having your mind on heavenly things. 726 00:41:06,200 --> 00:41:09,000 Speaker 1: Yeah, and also like the sense that it's all mud anyway, 727 00:41:09,600 --> 00:41:13,080 Speaker 1: or even that it's it's all excrement. There's also a 728 00:41:13,120 --> 00:41:15,880 Speaker 1: lot of dog imagery here. Obviously we have Cerberus with 729 00:41:15,920 --> 00:41:18,279 Speaker 1: the three dog heads, and then we also have pig 730 00:41:18,320 --> 00:41:21,840 Speaker 1: imagery thrown in and also mud excrement comparisons as well. 731 00:41:22,320 --> 00:41:26,200 Speaker 3: Hey, pig imagery bringing us back to pig mud wallowing, 732 00:41:26,280 --> 00:41:29,880 Speaker 3: which actually turns out to be a quite clever adaptation 733 00:41:29,960 --> 00:41:30,480 Speaker 3: of nature. 734 00:41:31,000 --> 00:41:41,040 Speaker 4: Yeah. 735 00:41:41,080 --> 00:41:44,919 Speaker 1: Anyway, so brief, brief departure into hell, but coming back 736 00:41:44,920 --> 00:41:46,799 Speaker 1: to the surface world and the hell we make for 737 00:41:46,840 --> 00:41:51,319 Speaker 1: ourselves there. Coming back to war as what explains that 738 00:41:51,360 --> 00:41:54,919 Speaker 1: the mere challenge of moving around and mud can lead 739 00:41:54,960 --> 00:41:59,200 Speaker 1: to exhaustion for the individual soldier, and this exhaustion can 740 00:41:59,320 --> 00:42:02,280 Speaker 1: prove fatal. Can also hold true for pack animals as well. 741 00:42:02,760 --> 00:42:05,360 Speaker 1: So you know, if you're in a very muddy situation 742 00:42:05,440 --> 00:42:08,000 Speaker 1: and you're having to just move through mud, constantly or 743 00:42:08,040 --> 00:42:10,760 Speaker 1: for a lengthy period of time, like that's just making 744 00:42:10,840 --> 00:42:13,719 Speaker 1: every step so much harder. And there's a good chance 745 00:42:13,719 --> 00:42:17,799 Speaker 1: you're already doing something exhausting, that is mentally trying, that 746 00:42:17,800 --> 00:42:21,200 Speaker 1: you're already under a great deal of stress. And now 747 00:42:21,320 --> 00:42:24,960 Speaker 1: each each time you try and lift your boot your 748 00:42:25,000 --> 00:42:30,279 Speaker 1: foot out of the mud, more effort is required of you. Now. 749 00:42:30,280 --> 00:42:33,560 Speaker 1: There have been efforts to improve footwear for soldiers at 750 00:42:33,600 --> 00:42:37,160 Speaker 1: different time periods, such as having wider essentially kind of 751 00:42:37,200 --> 00:42:40,120 Speaker 1: like plank bottom shoes that the US Army experimented with 752 00:42:40,120 --> 00:42:42,640 Speaker 1: special mud boots and shoes in World War Two and 753 00:42:42,680 --> 00:42:47,279 Speaker 1: then again in Vietnam. Would include several prototype photos here. 754 00:42:47,360 --> 00:42:50,160 Speaker 1: Joe I included a screen cap here for you to 755 00:42:50,160 --> 00:42:52,279 Speaker 1: look at these. They're not much to look at, but 756 00:42:52,320 --> 00:42:56,640 Speaker 1: you can see they're like basically different designs of wide 757 00:42:57,160 --> 00:43:00,560 Speaker 1: flat surfaces that would be scrapped or somehow toach the 758 00:43:00,560 --> 00:43:01,480 Speaker 1: bottom of boots. 759 00:43:01,760 --> 00:43:03,719 Speaker 3: Some of them look like huge wooden hoofs. 760 00:43:04,560 --> 00:43:08,680 Speaker 1: Yeah, they do. And you know, I'm not certain because 761 00:43:09,040 --> 00:43:12,640 Speaker 1: it's just the subtitle. He was very brief, but I 762 00:43:12,640 --> 00:43:15,720 Speaker 1: guess it's possible that some of these could be for horses. 763 00:43:15,760 --> 00:43:18,040 Speaker 1: I don't know, maybe the round one that's kind of 764 00:43:18,080 --> 00:43:20,840 Speaker 1: hoof shaped is for a horse. I don't know, huh, 765 00:43:21,200 --> 00:43:24,760 Speaker 1: because certainly, you know, horses would be of concern. And well, 766 00:43:24,800 --> 00:43:28,000 Speaker 1: not all of these military engagements. Of some of them, 767 00:43:28,640 --> 00:43:33,200 Speaker 1: Tracked vehicles like tanks and half tracks can perform better 768 00:43:33,239 --> 00:43:36,160 Speaker 1: in some muddy situations, but a tract vehicles certainly can 769 00:43:36,239 --> 00:43:38,480 Speaker 1: get stuck in the mud. As Wood points out, they 770 00:43:38,520 --> 00:43:41,160 Speaker 1: can also slide out of control through the mud and 771 00:43:41,200 --> 00:43:45,680 Speaker 1: down muddy hillsides as well. Tracks can spread weight out 772 00:43:45,719 --> 00:43:50,000 Speaker 1: more evenly than tires, So that's one of the appeals 773 00:43:50,000 --> 00:43:53,720 Speaker 1: of having tracks or half tracked designs in these vehicles. 774 00:43:53,760 --> 00:43:56,239 Speaker 1: But yeah, they're still not perfect. And then if you 775 00:43:56,280 --> 00:44:00,799 Speaker 1: throw trenches into the mix, as it was encountered in 776 00:44:00,840 --> 00:44:02,920 Speaker 1: the First World War, especially, you know that one of 777 00:44:03,000 --> 00:44:06,160 Speaker 1: these big tanks can get stuck in the trench, and 778 00:44:06,200 --> 00:44:10,400 Speaker 1: therefore you need, like other vehicles to lay down temporary 779 00:44:10,440 --> 00:44:15,759 Speaker 1: bridges so that the tanks can make it across those trenches. Now, 780 00:44:15,800 --> 00:44:19,480 Speaker 1: coming back to health though human health and mud, Wood 781 00:44:19,520 --> 00:44:22,719 Speaker 1: also points out that extremely muddy conditions often lead to 782 00:44:23,120 --> 00:44:28,840 Speaker 1: deteriorating sanitary conditions. Wood points out that wounded soldiers rarely 783 00:44:28,880 --> 00:44:32,799 Speaker 1: reach medical facilities clean. So then this makes sense. You're 784 00:44:32,800 --> 00:44:37,120 Speaker 1: in muddy conditions, you're going to enter into the medical 785 00:44:37,160 --> 00:44:41,200 Speaker 1: facilities muddy and that. And also it means that oftentimes 786 00:44:41,280 --> 00:44:43,160 Speaker 1: it's not just like any kind of pure mud, that 787 00:44:43,239 --> 00:44:45,239 Speaker 1: mud is going to be mixed with all manner of 788 00:44:45,360 --> 00:44:49,719 Speaker 1: unhygienic ingredients from the war zone. Muddy conditions also severely 789 00:44:49,800 --> 00:44:53,600 Speaker 1: hinder the ability to just evacuate the wounded or to 790 00:44:53,760 --> 00:44:56,600 Speaker 1: have medical personnel come in to deal with people who 791 00:44:56,640 --> 00:44:57,200 Speaker 1: are wounded. 792 00:44:57,920 --> 00:45:01,040 Speaker 3: Yeah. Now, in addition to all these general concerns, it 793 00:45:01,080 --> 00:45:04,799 Speaker 3: seems like I have memories of reading about, at least 794 00:45:04,840 --> 00:45:09,600 Speaker 3: interpretations of some decisive battles in history where mud played 795 00:45:09,640 --> 00:45:12,160 Speaker 3: a role in how the battle turned out, or at 796 00:45:12,239 --> 00:45:15,160 Speaker 3: least some historians believed that it did. Like I seem 797 00:45:15,200 --> 00:45:17,920 Speaker 3: to recall the Battle of Agincore as one example. 798 00:45:18,320 --> 00:45:21,040 Speaker 1: Yeah, the Battle of Agincore is a big one. This 799 00:45:21,160 --> 00:45:24,600 Speaker 1: is from fourteen fifteen English victory over the French in 800 00:45:24,640 --> 00:45:27,880 Speaker 1: one Hundred Years War. The French had to advance heavily 801 00:45:27,960 --> 00:45:32,680 Speaker 1: armored knights through very muddy conditions. And the key to this, 802 00:45:32,800 --> 00:45:35,560 Speaker 1: too is that this was transient mud. I've read this 803 00:45:35,680 --> 00:45:38,480 Speaker 1: was these were not muddy conditions that were expected. This 804 00:45:38,680 --> 00:45:41,239 Speaker 1: was I believe there was like a huge storm, so 805 00:45:41,520 --> 00:45:44,239 Speaker 1: they weren't prepared for it. They marched anyway, and they 806 00:45:44,360 --> 00:45:46,600 Speaker 1: end up sinking in the mud, especially if they've been 807 00:45:46,680 --> 00:45:51,040 Speaker 1: knocked off their horse, easily immobilized once unhorsed in all 808 00:45:51,040 --> 00:45:53,560 Speaker 1: that heavy armor. And it's said that, you know, some 809 00:45:53,640 --> 00:45:56,839 Speaker 1: of the French knights drowned in the mud there. 810 00:45:57,280 --> 00:45:59,040 Speaker 3: And this seems to be kind of a pattern that 811 00:45:59,080 --> 00:46:02,920 Speaker 3: emerges in history, like it is bad to be caught 812 00:46:03,040 --> 00:46:05,799 Speaker 3: as the side in a battle that is trying to 813 00:46:05,880 --> 00:46:07,400 Speaker 3: advance through the mud. 814 00:46:08,000 --> 00:46:09,920 Speaker 1: Yeah, because I mean, all these factors are going to 815 00:46:09,960 --> 00:46:12,880 Speaker 1: come into play. It's going to slow you down, this 816 00:46:12,880 --> 00:46:15,800 Speaker 1: stuff's going to get stuck, and then when the battle 817 00:46:15,920 --> 00:46:18,160 Speaker 1: turns against you, it's going to turn even worse. A 818 00:46:18,200 --> 00:46:21,799 Speaker 1: couple of other examples that come up frequently. There's the 819 00:46:21,880 --> 00:46:24,960 Speaker 1: mud March from the Battle of Fredericksburg eighteen sixty two 820 00:46:25,000 --> 00:46:29,879 Speaker 1: in the American Civil War. This was on the Union side, 821 00:46:29,880 --> 00:46:34,359 Speaker 1: General Burnside's troops and it ended up having to go 822 00:46:34,400 --> 00:46:37,160 Speaker 1: through some really muddy conditions and a number of key 823 00:46:37,239 --> 00:46:40,920 Speaker 1: artillery pieces and wagons became trapped in the mud. Delaying 824 00:46:40,960 --> 00:46:44,320 Speaker 1: the Union advance, and this was due to like sudden 825 00:46:44,360 --> 00:46:47,760 Speaker 1: stormy conditions that were not expected that made it difficult 826 00:46:47,760 --> 00:46:50,560 Speaker 1: to move these key pieces. Now, the Battle of the 827 00:46:50,600 --> 00:46:54,960 Speaker 1: Son from nineteen sixteen, this is another example that comes 828 00:46:55,040 --> 00:46:57,239 Speaker 1: up now. This one, though, is an inconclusive battle of 829 00:46:57,280 --> 00:47:01,640 Speaker 1: the First World War between German forces and some British 830 00:47:01,640 --> 00:47:05,319 Speaker 1: and French forces. Entailed massive casualties on both sides in 831 00:47:05,520 --> 00:47:10,360 Speaker 1: very muddy trench warfare conditions. So not a situation where 832 00:47:10,400 --> 00:47:13,560 Speaker 1: like the mud gave either side an advantage, but just 833 00:47:13,600 --> 00:47:16,399 Speaker 1: made it seem to contribute it to it just being 834 00:47:16,480 --> 00:47:20,960 Speaker 1: like an awful, awful battle for both sides. Now, as 835 00:47:20,960 --> 00:47:24,600 Speaker 1: I mentioned already, like muddy conditions, muddy trench warfare, it's 836 00:47:24,640 --> 00:47:26,799 Speaker 1: like just kind of you instantly picture it when you're 837 00:47:26,840 --> 00:47:29,560 Speaker 1: thinking of World War One in particular, or perhaps like 838 00:47:29,640 --> 00:47:32,080 Speaker 1: Germany's in the Eastern Front and World War Two, and 839 00:47:32,160 --> 00:47:35,479 Speaker 1: both of these are theaters of war that have been 840 00:47:36,080 --> 00:47:39,960 Speaker 1: recreated in various films over the years and TV shows 841 00:47:39,960 --> 00:47:42,719 Speaker 1: and the like. But also you just tend to see 842 00:47:42,760 --> 00:47:47,640 Speaker 1: a lot of muddy war conditions and muddy battlefields and 843 00:47:47,880 --> 00:47:51,839 Speaker 1: especially muddy conditions after the battle. In other films and 844 00:47:51,880 --> 00:47:54,839 Speaker 1: also in video games. And I had never really thought 845 00:47:54,880 --> 00:47:58,000 Speaker 1: of this before, but I was reading a little bit 846 00:47:58,000 --> 00:48:00,880 Speaker 1: about this on the blog The Excellent Blog, a collection 847 00:48:01,000 --> 00:48:06,280 Speaker 1: of Unmitigated Pedantry by historian Brett Devereaux. I've referred to 848 00:48:06,400 --> 00:48:09,040 Speaker 1: this blog a few times because it's a great read. 849 00:48:10,320 --> 00:48:15,560 Speaker 1: He does things like, you know, analyze the warfare in 850 00:48:15,640 --> 00:48:18,160 Speaker 1: The Lord of the Rings, both the books and the 851 00:48:18,160 --> 00:48:21,640 Speaker 1: Peter Jackson movies and so forth, does a lot of 852 00:48:21,680 --> 00:48:24,080 Speaker 1: talking about Roman military, so. 853 00:48:24,040 --> 00:48:27,439 Speaker 3: It's like a military historian writing about topics nerds would 854 00:48:27,440 --> 00:48:28,160 Speaker 3: be interested in. 855 00:48:28,520 --> 00:48:30,920 Speaker 1: Yes, very much so. So if you're into a lot 856 00:48:30,920 --> 00:48:34,480 Speaker 1: of these nerdy settings, or you're into ancient warfare and 857 00:48:34,560 --> 00:48:38,120 Speaker 1: medieval warfare and so forth, I definitely recommend it. But 858 00:48:38,320 --> 00:48:40,480 Speaker 1: I was reading one of his posts where he points 859 00:48:40,520 --> 00:48:43,200 Speaker 1: out that that, yeah, you see a lot of films 860 00:48:43,239 --> 00:48:46,600 Speaker 1: and especially video games that depict the aftermath of pre 861 00:48:46,719 --> 00:48:50,600 Speaker 1: modern battles as being just muddy and bloody messes. And 862 00:48:51,120 --> 00:48:53,760 Speaker 1: he points out that this doesn't seem to be the norm, 863 00:48:54,200 --> 00:48:57,719 Speaker 1: you mean, in reality, In reality, yes, it was not. 864 00:48:57,760 --> 00:49:00,840 Speaker 3: Always just a muddy mess after a after an ancient 865 00:49:01,160 --> 00:49:02,879 Speaker 3: or medieval battle took place. 866 00:49:02,880 --> 00:49:05,120 Speaker 1: Right Now, that's not to say that you don't have 867 00:49:05,360 --> 00:49:08,560 Speaker 1: the examples we're discussing where you have definite muddy places 868 00:49:08,800 --> 00:49:11,560 Speaker 1: that either erupt because there's a great like it's a 869 00:49:11,600 --> 00:49:13,760 Speaker 1: road where there's a lot, a great deal of travel, 870 00:49:13,800 --> 00:49:16,520 Speaker 1: and then it becomes muddy, and then you have transient 871 00:49:16,600 --> 00:49:20,840 Speaker 1: mud in the mix. You have muddy conditions popping up 872 00:49:20,840 --> 00:49:25,320 Speaker 1: because of extreme storm activity that's taken place. But he 873 00:49:25,360 --> 00:49:28,000 Speaker 1: points out that if you just have like a normal 874 00:49:28,280 --> 00:49:31,920 Speaker 1: grassy environment field somewhere where there's a battle taking place, 875 00:49:32,760 --> 00:49:37,040 Speaker 1: it's not like a single battle taking place there over 876 00:49:37,080 --> 00:49:38,840 Speaker 1: the course of a day or even a couple of days, 877 00:49:39,080 --> 00:49:42,080 Speaker 1: is going to just wear down all the vegetation and 878 00:49:42,160 --> 00:49:45,759 Speaker 1: turn it into mud. In particular, he points to photographic 879 00:49:45,800 --> 00:49:49,680 Speaker 1: evidence from the American Civil War that shows that, yeah, 880 00:49:49,680 --> 00:49:52,360 Speaker 1: you can have a large army, say, moving through an area, 881 00:49:52,800 --> 00:49:54,719 Speaker 1: and it's not going to kill off the grass and 882 00:49:54,880 --> 00:49:57,000 Speaker 1: muddy things up over the course of a single day 883 00:49:57,080 --> 00:49:59,120 Speaker 1: or a couple of days. It's the sort of thing 884 00:49:59,160 --> 00:50:03,680 Speaker 1: that occurs due to longed traffic, prolonged activity, and also 885 00:50:03,800 --> 00:50:06,319 Speaker 1: environmental conditions thrown in there as well. So you know, 886 00:50:06,360 --> 00:50:08,280 Speaker 1: all of those things you see with like a trench 887 00:50:08,320 --> 00:50:11,520 Speaker 1: warfare environment. But it's not just going to pop up 888 00:50:11,560 --> 00:50:13,719 Speaker 1: over the course of a couple of days because an 889 00:50:13,840 --> 00:50:17,200 Speaker 1: army moved through a place, or even because two armies 890 00:50:17,239 --> 00:50:19,080 Speaker 1: clashed at a particular location. 891 00:50:19,480 --> 00:50:21,920 Speaker 3: Yeah, so maybe when when people are dug in and 892 00:50:22,040 --> 00:50:25,680 Speaker 3: there's there's frequent foot traffic or heavy machinery moving around, 893 00:50:25,760 --> 00:50:29,040 Speaker 3: or when an area is subject to prolonged shelling or 894 00:50:29,080 --> 00:50:29,839 Speaker 3: something like that. 895 00:50:30,320 --> 00:50:32,880 Speaker 1: Yeah, I mean, I see the appeal of it in 896 00:50:33,320 --> 00:50:37,399 Speaker 1: cinematic portrayals and dramatic portrayals of the aftermath of war, 897 00:50:37,520 --> 00:50:41,560 Speaker 1: because it's like, we have been bloodied, people are suffering 898 00:50:41,600 --> 00:50:44,640 Speaker 1: and wounded, and it makes sense that that you sort 899 00:50:44,640 --> 00:50:47,280 Speaker 1: of heighten that feeling that the earth itself, the world 900 00:50:47,440 --> 00:50:50,000 Speaker 1: is wounded by all of this, like the wrongness of 901 00:50:50,040 --> 00:50:54,720 Speaker 1: everything that has occurred here. So like, I like that connection, 902 00:50:54,840 --> 00:50:57,960 Speaker 1: and I think I think it certainly plays well. But 903 00:50:58,120 --> 00:51:03,080 Speaker 1: it's it's you know, a fun or an interesting commentary 904 00:51:03,120 --> 00:51:05,319 Speaker 1: on this to sort of put it in, you know, 905 00:51:05,480 --> 00:51:08,120 Speaker 1: look at it within the perspective of how battles seem 906 00:51:08,200 --> 00:51:11,840 Speaker 1: to have actually impacted or not impacted the environment. 907 00:51:12,040 --> 00:51:14,600 Speaker 3: So it's not necessarily the battle of a single day 908 00:51:14,600 --> 00:51:16,400 Speaker 3: that can turn a place muddy, but it's more like 909 00:51:16,440 --> 00:51:20,239 Speaker 3: the prolonged human presence, which maybe why you can see 910 00:51:20,239 --> 00:51:23,120 Speaker 3: places become very muddy if they're also like the site 911 00:51:23,200 --> 00:51:27,359 Speaker 3: of a festival or fair grounds. How muddy that can get. 912 00:51:27,920 --> 00:51:31,719 Speaker 1: Yeah, it gets very muddy very quickly. You see this 913 00:51:31,840 --> 00:51:36,200 Speaker 1: with places that even you know are more or less permanent. 914 00:51:36,280 --> 00:51:38,279 Speaker 1: You know that they're having to continually figure out how 915 00:51:38,360 --> 00:51:40,359 Speaker 1: figuring out how the water flows and how to keep 916 00:51:40,719 --> 00:51:43,640 Speaker 1: mud from becoming a problem. But yeah, it's it's you 917 00:51:43,640 --> 00:51:45,400 Speaker 1: do see it at festivals a lot. I guess that 918 00:51:45,480 --> 00:51:49,960 Speaker 1: what the nineties Woodstock oh an example of really muddy 919 00:51:49,960 --> 00:51:52,479 Speaker 1: conditions and people getting into the mud and it also 920 00:51:52,480 --> 00:51:55,840 Speaker 1: becoming sort of a hell escape in that particular encounter. 921 00:51:56,400 --> 00:51:58,440 Speaker 1: But there was also mud at the original Woodstock, and 922 00:51:58,920 --> 00:52:03,640 Speaker 1: you know, they're these scenes of sort of innocent, hippy 923 00:52:03,880 --> 00:52:07,600 Speaker 1: enjoyment of muddy conditions, you know, slattering yourself with mud. 924 00:52:08,320 --> 00:52:10,279 Speaker 1: So you know, being covered in mud and trapped in 925 00:52:10,360 --> 00:52:13,920 Speaker 1: mud is not necessarily a bad thing, but certainly, you know, 926 00:52:14,080 --> 00:52:18,000 Speaker 1: in if you're also engaging in a bloody battle, I 927 00:52:18,000 --> 00:52:20,480 Speaker 1: don't think anyone's going to be a fan. All Right, 928 00:52:20,520 --> 00:52:22,960 Speaker 1: we're looking at the clock here and we realize we 929 00:52:23,080 --> 00:52:26,160 Speaker 1: have to end Mud Part four, despite the fact that 930 00:52:26,200 --> 00:52:28,960 Speaker 1: we did want to get in a little bit at 931 00:52:29,040 --> 00:52:32,880 Speaker 1: least into the discussion of mud and religion. One of 932 00:52:33,360 --> 00:52:36,279 Speaker 1: one of the most obvious aspects of this being that 933 00:52:36,800 --> 00:52:42,560 Speaker 1: so many religions, especially ancient religions and mythologies, involves some 934 00:52:43,719 --> 00:52:47,880 Speaker 1: idea of humans being made for mud or clay or dirt, 935 00:52:48,640 --> 00:52:52,359 Speaker 1: but particularly clay and mud, you know, very much leaning 936 00:52:52,440 --> 00:52:55,359 Speaker 1: into the idea of a creator deity or deities as 937 00:52:55,400 --> 00:52:59,720 Speaker 1: being potters are that are molding us and perhaps baking 938 00:52:59,800 --> 00:53:02,759 Speaker 1: us in making us what we are. But then we 939 00:53:03,040 --> 00:53:05,879 Speaker 1: also had some other stuff to say about that, so well, 940 00:53:05,920 --> 00:53:07,520 Speaker 1: I don't know, we'll have to come back to this 941 00:53:07,800 --> 00:53:09,759 Speaker 1: in some form. I'm not saying we're gonna come back 942 00:53:09,800 --> 00:53:11,880 Speaker 1: and do Mud Part five, because we already said we 943 00:53:11,880 --> 00:53:15,560 Speaker 1: wouldn't do that, but we did leave the door open 944 00:53:15,719 --> 00:53:21,359 Speaker 1: for various mud creatures to slather in. So yeah, we'll 945 00:53:21,400 --> 00:53:24,319 Speaker 1: discuss it off Mike and come back. All right, Well, 946 00:53:24,320 --> 00:53:25,759 Speaker 1: we're going to go and close it up, but we'd 947 00:53:25,760 --> 00:53:27,600 Speaker 1: love to hear from everyone out there if you have 948 00:53:27,680 --> 00:53:31,360 Speaker 1: thoughts on just mud in general, experience with mud, experiences 949 00:53:31,360 --> 00:53:35,600 Speaker 1: with muddy conditions, mud, in military science fiction mud, and 950 00:53:35,600 --> 00:53:39,759 Speaker 1: in military history. All of it is fair game right in. 951 00:53:40,080 --> 00:53:42,359 Speaker 1: We would love to hear from your reminder that are 952 00:53:42,440 --> 00:53:44,600 Speaker 1: core episodes of Stuff to Blow Your Mind here on 953 00:53:44,640 --> 00:53:46,640 Speaker 1: Tuesdays and Thursdays and the Stuff to Blow your Mind 954 00:53:46,680 --> 00:53:50,919 Speaker 1: podcast feed. We have listener mail episodes on Monday, short 955 00:53:50,960 --> 00:53:53,560 Speaker 1: form artifact or monster Fact on Wednesday, and on Fridays. 956 00:53:53,560 --> 00:53:55,640 Speaker 1: We set aside most serious concerns, so just talk about 957 00:53:55,640 --> 00:53:57,799 Speaker 1: a weird film on Weird House Cinema. 958 00:53:58,040 --> 00:54:01,320 Speaker 3: Huge thanks to our excellent audio pre ser jj Posway. 959 00:54:01,520 --> 00:54:03,080 Speaker 3: If you would like to get in touch with us 960 00:54:03,080 --> 00:54:05,640 Speaker 3: with feedback on this episode or any other, to suggest 961 00:54:05,640 --> 00:54:08,120 Speaker 3: topic for the future, or just to say hello, you 962 00:54:08,160 --> 00:54:10,960 Speaker 3: can email us at contact at stuff to Blow your 963 00:54:11,040 --> 00:54:19,080 Speaker 3: Mind dot com. 964 00:54:19,160 --> 00:54:22,120 Speaker 2: Stuff to Blow your Mind is production of iHeartRadio. For 965 00:54:22,200 --> 00:54:24,959 Speaker 2: more podcasts from my Heart Radio, visit the iHeartRadio app, 966 00:54:25,120 --> 00:54:41,680 Speaker 2: Apple Podcasts, or wherever you're listening to your favorite shows.