WEBVTT - Where did E3 go?

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<v Speaker 1>Welcome to Tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio. And how the tech

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<v Speaker 1>are you now? In case you're listening to this episode

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<v Speaker 1>from the future, I hope things are going well there.

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<v Speaker 1>It originally published on June twelfth, twenty twenty three. This

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<v Speaker 1>week was supposed to serve as a triumphant return for

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<v Speaker 1>one of the more famous tech conferences here in the

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<v Speaker 1>United States, that of E three aka the Electronic Entertainment Expo.

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<v Speaker 1>At least for most years. It was intended to happen

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<v Speaker 1>from June thirteenth to the sixteenth, but earlier this year,

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<v Speaker 1>the Entertainment Software Association or ESA announced that the event

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<v Speaker 1>was not going to happen after all. Now, folks have

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<v Speaker 1>been predicting the death of E three or a really

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<v Speaker 1>long time now, like more than a decade, for lots

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<v Speaker 1>of different reasons. And in the void left by E three,

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<v Speaker 1>we've seen the rise of the Summer Game Fest held

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<v Speaker 1>by Jeff Keeley. In fact, the twenty twenty three Summer

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<v Speaker 1>Game Fest launched last week, and some game companies are

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<v Speaker 1>still hosting streams showing off upcoming titles today and this week.

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<v Speaker 1>But what the heck happened with E three? What caused

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<v Speaker 1>that event to fall apart? And why were so many

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<v Speaker 1>people not surprised by it? And could it actually be

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<v Speaker 1>gone for good? Now, to answer those questions, we first

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<v Speaker 1>need to remind ourselves about what E three is all

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<v Speaker 1>about and why it exists in the first place. Then

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<v Speaker 1>we can talk about some of the factors that have

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<v Speaker 1>contributed to E three's decline in the industry. So first up,

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<v Speaker 1>let's go back to that organization I had mentioned earlier,

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<v Speaker 1>the EESA. Now, the original name for that organization was

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<v Speaker 1>the Interactive Digital Software Association or IDSSA, which launched in

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<v Speaker 1>nineteen ninety four as a response to an existential threat

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<v Speaker 1>to the video game industry, namely the United States Congress.

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<v Speaker 1>For years, video games had been seen as being relatively simplistic.

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<v Speaker 1>It was a common assumption among certain demographics of the

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<v Speaker 1>population the video games were just toys, they're distractions for children,

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<v Speaker 1>and that games are meant for kids. If you were

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<v Speaker 1>over the age of fifteen and you admitted that you

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<v Speaker 1>liked video games, you'd probably get some curious looks from

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<v Speaker 1>older folks, and they might write you off as being childish.

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<v Speaker 1>And so when it became obvious that video games had

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<v Speaker 1>evolved well beyond pac Man and Cubert, some leaders got

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<v Speaker 1>very concerned, very quickly, mostly because they were still operating

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<v Speaker 1>under this mistaken assumption that all games are just for kids.

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<v Speaker 1>In nineteen ninety two, we got the first Mortal Kombat game. Now,

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<v Speaker 1>that game purposefully pushed the envelope when it came to

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<v Speaker 1>depicting violence on screen, although by today's standards you would

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<v Speaker 1>have to call it almost quaint in comparison, particularly if

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<v Speaker 1>you compare it with more recent Mortal Kombat titles that

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<v Speaker 1>go far, far harder when it comes to graphic violence

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<v Speaker 1>and gore. But the Mortal Kombat, the original Mortal Kombat,

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<v Speaker 1>absolutely horrified some of the more shall we say, reserved

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<v Speaker 1>folks in Congress. And so there was this rising threat

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<v Speaker 1>that the US government was going to create regulations for

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<v Speaker 1>the video game industry and perhaps pass legislation that would

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<v Speaker 1>severely hurt video game companies. To head off that possibility,

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<v Speaker 1>the various major video game companies banded together and they

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<v Speaker 1>formed an independent agency, which at that time was the IDSA,

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<v Speaker 1>and I think it was two thousand and three when

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<v Speaker 1>it would turn into the ESA. Now it would be

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<v Speaker 1>this group's responsibility to represent the industry as a whole

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<v Speaker 1>to lawmakers and to create a ratings system that the

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<v Speaker 1>industry could apply to games, and that way they could

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<v Speaker 1>avoid imperial entanglements, as ben Kenobi would say. To that end,

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<v Speaker 1>the IDSA created the Entertainment Software Ratings Board or ESRB.

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<v Speaker 1>This is kind of like a subcommittee. It's a board

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<v Speaker 1>that evaluates upcoming video game titles and then assigns content

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<v Speaker 1>and age ratings for those games. That way, the moms

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<v Speaker 1>and dads out there won't be shocked when their little

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<v Speaker 1>rugrats bring home a copy of Bayonetta and then they

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<v Speaker 1>see that there's a woman in a latex body suit

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<v Speaker 1>wearing eight inch stiletto heels doing splits all over the

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<v Speaker 1>screen while shooting demons with guns that are strapped to

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<v Speaker 1>our feet. That's, of course, assuming that the moms and

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<v Speaker 1>dads out there actually paying attention to the ratings that

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<v Speaker 1>are on these games, which frequently doesn't happen. But that's

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<v Speaker 1>not the idsa's vault or the ESA's fault. We're talking

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<v Speaker 1>these days. Now, What does this have to do with

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<v Speaker 1>E three. Well. E three actually served a couple of purposes.

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<v Speaker 1>One of those was to generate money that could pay

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<v Speaker 1>the expenses of the ESA in general and the ESRB

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<v Speaker 1>in particular. So about a little it's not quite half

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<v Speaker 1>and half, but about half of the funding would come

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<v Speaker 1>from dues that the various companies in the industry were

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<v Speaker 1>paying to be part of the ESA, and the other

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<v Speaker 1>half or so would be coming from E three, which

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<v Speaker 1>would be this big exhibition and companies would pay to

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<v Speaker 1>be a part of it, and E three would generate

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<v Speaker 1>a lot of the revenue that would support the ESA

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<v Speaker 1>throughout the year. However, that was just one reason for

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<v Speaker 1>E three. The other reason for E three is that

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<v Speaker 1>back in the mid nineties it was challenging for video

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<v Speaker 1>game companies to get publicity. You know, there were magazines

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<v Speaker 1>that covered the video game space, but they had limited

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<v Speaker 1>reach and limited circulation. You could pay to have a

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<v Speaker 1>space at CEES, that's the Consumer Electronics Show, but more

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<v Speaker 1>often than not, video game companies found themselves shuffled off

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<v Speaker 1>to a remote table, sometimes out in the parking lot

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<v Speaker 1>under a tent, rather than being part of the convention

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<v Speaker 1>hall itself. Plus, these companies were competing for attention with

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<v Speaker 1>every other electronics company out there. That meant they were

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<v Speaker 1>spending a lot of money to have a presence at

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<v Speaker 1>an event where they were largely ignored by press and

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<v Speaker 1>the event staff. There was very little return on investment.

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<v Speaker 1>In other words, you felt like you were an outsider,

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<v Speaker 1>even though by the rules you should be just as

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<v Speaker 1>important as any other attendee at the exhibit. Of course,

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<v Speaker 1>cees there's a scale for which you will be judged.

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<v Speaker 1>Then the larger companies are spending way, way, way more

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<v Speaker 1>money to have a very large presence on the floor itself.

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<v Speaker 1>But that gets off track. Creating a separate trade show,

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<v Speaker 1>one that would focus solely on companies in the video

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<v Speaker 1>game space would give developers and publishers and hardware manufacturers

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<v Speaker 1>a spotlight both for the media and to end up

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<v Speaker 1>working with retailers to make sure that their products would

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<v Speaker 1>be sold in stores. They would still have to compete

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<v Speaker 1>with each other to get attention from the media and retailers,

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<v Speaker 1>but it would still be far more focused than a

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<v Speaker 1>general tech event. Now I have done full episodes about

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<v Speaker 1>the history of E three, and a full detailed history

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<v Speaker 1>is a real roller coaster. There were years that were

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<v Speaker 1>legendarily influential and years where folks made some questionable decisions

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<v Speaker 1>in an effort to promote a game, or a company

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<v Speaker 1>or the event itself. And yeah, to go into it

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<v Speaker 1>in detail would be a little repetitive of things have

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<v Speaker 1>already done. But we're going to hit some of the highlights.

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<v Speaker 1>So nineteen ninety five is when the first E three launched,

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<v Speaker 1>and from ninety five to two thousand and six E

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<v Speaker 1>three would grow. There were a couple of setbacks, but

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<v Speaker 1>generally speaking, it grew year over year and became more

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<v Speaker 1>and more extravagant, and as a consequence, it also became

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<v Speaker 1>more and more expensive. Companies were shelling out big bucks

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<v Speaker 1>for elaborate booth spaces. They would staff these booths with

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<v Speaker 1>lots of really attractive people. This would be the era

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<v Speaker 1>of the so called booth bases. These would be women

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<v Speaker 1>who would be hired to wear costumes, often provocative ones,

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<v Speaker 1>and to promote specific games and franchises. Not the most

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<v Speaker 1>progressive of approaches, I have to say. Companies would host

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<v Speaker 1>these huge parties and they would invite industry and media

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<v Speaker 1>to attend them. And this was really before my time

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<v Speaker 1>as a tech podcaster. So I never went to E

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<v Speaker 1>three during this era. I heard about it, and it's

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<v Speaker 1>probably for the best that I never went, because I

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<v Speaker 1>am notoriously boring at parties. I am, I guess decent

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<v Speaker 1>and one on one and small groups, But throw me

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<v Speaker 1>in a party and it's just the worst. You might

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<v Speaker 1>as well have just saved the invite for somebody who's

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<v Speaker 1>more interesting and fun. But anyway, things were getting pretty

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<v Speaker 1>rowdy over at E three and the attendee list was

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<v Speaker 1>starting to include more non traditional media types. So early on,

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<v Speaker 1>the people who were going to E three in the

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<v Speaker 1>media side, they were journalists from like tech publications as

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<v Speaker 1>well as larger media outlets. But as E three matured,

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<v Speaker 1>so too did the web, and this brought a new

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<v Speaker 1>breed of media, the blogger. Now, some of these bloggers

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<v Speaker 1>were former journalists and reporters, and they had that background,

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<v Speaker 1>but a lot of them were, you know, blogs that

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<v Speaker 1>were run by a person who was hard working. They

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<v Speaker 1>were enterprising, they were enthusiastic, but they didn't necessarily have

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<v Speaker 1>that background in journalism or reporting. They were kind of

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<v Speaker 1>a grassroots effort to build up a brand, and it

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<v Speaker 1>was working, and more and more of them were attending

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<v Speaker 1>E three. But that meant that at least among some people,

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<v Speaker 1>there was this perceived decline in professionalism at E three,

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<v Speaker 1>and that it was starting to turn more into a

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<v Speaker 1>party atmosphere and less of a trade show. Worse, some

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<v Speaker 1>of the companies that were exhibiting were starting to feel

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<v Speaker 1>like all these ding dang bloggers were getting in the

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<v Speaker 1>way of interacting with the folks who quote unquote really mattered,

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<v Speaker 1>like the larger press outlets and retailers. So if you're

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<v Speaker 1>spending all your time talking to Jimbob of jim Bob's

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<v Speaker 1>Big Old Games blog, and it means you miss out

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<v Speaker 1>on your chance to chat with Walt Mossberg of the

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<v Speaker 1>Wall Street Journal. So I'm talking about back in the day.

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<v Speaker 1>Mosburg doesn't write for the Journal anymore, but when he did,

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<v Speaker 1>you know you wanted to get some time with him. Well,

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<v Speaker 1>if it turned out that you were spending all your

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<v Speaker 1>time talking with these much smaller media personalities, you would

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<v Speaker 1>end up saying, why are we spending millions of dollars

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<v Speaker 1>to not talk to the people who matter. The ESA,

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<v Speaker 1>sensing that things were possibly starting to go south, made

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<v Speaker 1>a bold decision, which was a decision to be less

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<v Speaker 1>bold ironically, the E three events in two thousand and

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<v Speaker 1>seven and two thousand and eight would be scaled back considerably,

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<v Speaker 1>with the focus reverted to being about the business of

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<v Speaker 1>video games, so it'd be much more reserved and professional

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<v Speaker 1>or boring if you prefer, and the attendees list would

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<v Speaker 1>be restricted accordingly. Suddenly all those bloggers found it impossible

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<v Speaker 1>to attend, their applications would be denied. While E three

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<v Speaker 1>had a couple of hiccups before this change in two

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<v Speaker 1>thousand and seven, I really think it was the two

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<v Speaker 1>thousand and seven in two thousand and eight years for

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<v Speaker 1>E three that started to prompt people to predict E

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<v Speaker 1>three was on the way out there. Like I said,

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<v Speaker 1>had been a couple of hiccups earlier. There were a

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<v Speaker 1>couple of times where E three had to move. In fact,

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<v Speaker 1>it moved to Atlanta, Georgia. I was not in the

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<v Speaker 1>industry at the time, so I didn't attend, despite the

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<v Speaker 1>fact that it was just down the street from me.

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<v Speaker 1>But yeah, it was. It moved to Atlanta, Georgia, and

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<v Speaker 1>attendance plummeted because a lot of people were located out

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<v Speaker 1>west and they didn't want to take the journey all

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<v Speaker 1>the way east to attend E three. So yeah, there

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<v Speaker 1>were a couple of times before two thousand and seven

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<v Speaker 1>where things were a little slow, but generally speaking, up

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<v Speaker 1>to two thousand and seven, E three was just growing

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<v Speaker 1>and growing and growing, and that meant that when the

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<v Speaker 1>ESA decided to cut way way back on the excess

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<v Speaker 1>of E three, it prompted the doom and gloom soothsayers,

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<v Speaker 1>but it wasn't over just yet. We're going to take

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<v Speaker 1>a quick break. When we come back, we'll talk more

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<v Speaker 1>about E three's journey toward cancelation. Okay, before the break,

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<v Speaker 1>we were talking about how the ESA decided to make

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<v Speaker 1>E three more professional in two thousand and seven, two

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<v Speaker 1>thousand and eight, they cut way back on the event.

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<v Speaker 1>They spread the event across multiple locations in Los Angeles,

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<v Speaker 1>they restricted media access to just a couple of outlets,

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<v Speaker 1>and this, like I said, prompted some people to say

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<v Speaker 1>it was the beginning of the end for E three,

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<v Speaker 1>And you could kind of see why. The change meant

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<v Speaker 1>that the media presence at E three was much much smaller,

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<v Speaker 1>and that meant consumers weren't really getting a look at

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<v Speaker 1>upcoming titles the way they had been in just the

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<v Speaker 1>previous couple of years, so consumers weren't really getting excited.

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<v Speaker 1>They didn't have anything to be excited about. They didn't

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<v Speaker 1>have this big event to talk about, and that change

0:14:37.800 --> 0:14:40.320
<v Speaker 1>would then affect the video game companies as well. So

0:14:40.400 --> 0:14:45.320
<v Speaker 1>once again, the essay received pressure from multiple parties, from

0:14:45.520 --> 0:14:50.040
<v Speaker 1>video game companies, from media outlets, from retailers too, to

0:14:50.160 --> 0:14:54.000
<v Speaker 1>change the event. Again, the argument was that the ESA

0:14:54.120 --> 0:14:59.240
<v Speaker 1>had overcorrected in an attempt to inject professionalism in E three.

0:15:00.000 --> 0:15:05.840
<v Speaker 1>Soh the ESA started easing back into more of what

0:15:05.960 --> 0:15:08.400
<v Speaker 1>E three was like before two thousand and seven, and

0:15:08.440 --> 0:15:12.760
<v Speaker 1>this would start in two thousand and nine. The organization

0:15:13.040 --> 0:15:16.720
<v Speaker 1>tried to manage the events growth. They capped attendance. They

0:15:16.760 --> 0:15:19.920
<v Speaker 1>didn't want A three to just explode to a point

0:15:19.920 --> 0:15:23.960
<v Speaker 1>where it was an unmanageable, chaotic mess. But they also

0:15:24.040 --> 0:15:27.720
<v Speaker 1>didn't want it to feel so buttoned down and restrictive,

0:15:28.240 --> 0:15:32.200
<v Speaker 1>so they started to allow some bloggers and podcasters to

0:15:32.280 --> 0:15:35.520
<v Speaker 1>attend as media. That's how I would end up going

0:15:35.840 --> 0:15:37.600
<v Speaker 1>back in the day. In fact, I think my first

0:15:37.600 --> 0:15:41.360
<v Speaker 1>E three was two thousand and nine, although I could

0:15:41.400 --> 0:15:45.880
<v Speaker 1>be wrong about that. I'm really terrible at remembering specific

0:15:45.960 --> 0:15:48.240
<v Speaker 1>dates of things. That I've gone to, but it was

0:15:48.280 --> 0:15:50.400
<v Speaker 1>definitely after the two thousand and seven two thousand and

0:15:50.400 --> 0:15:56.160
<v Speaker 1>eight scaling back session. But the general public still would

0:15:56.200 --> 0:15:59.600
<v Speaker 1>not be part of the E three experience, not yet. However,

0:15:59.680 --> 0:16:02.600
<v Speaker 1>during the time, web technology was reaching a point where,

0:16:02.680 --> 0:16:06.600
<v Speaker 1>at least for some companies, there began to be a

0:16:06.680 --> 0:16:10.840
<v Speaker 1>new question, which was does it even matter if we

0:16:10.960 --> 0:16:16.400
<v Speaker 1>attend E three? Does our participation mean anything now? For

0:16:16.480 --> 0:16:19.960
<v Speaker 1>smaller companies the answer was clearly yes. The independent developers

0:16:20.000 --> 0:16:24.240
<v Speaker 1>out there did not have the massive presence or platform

0:16:24.320 --> 0:16:27.920
<v Speaker 1>from which they could communicate directly to the public. They

0:16:28.000 --> 0:16:31.240
<v Speaker 1>didn't have that kind of space. But for some of

0:16:31.280 --> 0:16:34.800
<v Speaker 1>the really big companies out there in the video game space,

0:16:34.880 --> 0:16:39.960
<v Speaker 1>like EA aka Electronic Arts, there was no reason to

0:16:40.000 --> 0:16:42.240
<v Speaker 1>adhere to the schedule of E three. You could just

0:16:42.360 --> 0:16:44.760
<v Speaker 1>hold your own event, and you could do so on

0:16:44.800 --> 0:16:48.640
<v Speaker 1>your own terms. You could dictate the schedule, you could

0:16:49.000 --> 0:16:51.800
<v Speaker 1>end up making sure you're not competing with anyone else

0:16:51.840 --> 0:16:55.240
<v Speaker 1>who's in your space, and so they opted to do that.

0:16:55.320 --> 0:16:58.520
<v Speaker 1>They pulled out of E three. Now you could see

0:16:58.960 --> 0:17:01.400
<v Speaker 1>how this could have a huge, huge benefit to a

0:17:01.440 --> 0:17:07.680
<v Speaker 1>company like EA if your publicity plans HINGE on E three. Well,

0:17:07.720 --> 0:17:10.360
<v Speaker 1>then you have to get your projects into some sort

0:17:10.400 --> 0:17:14.000
<v Speaker 1>of presentable format by the time that event rolls around,

0:17:14.080 --> 0:17:16.720
<v Speaker 1>and you have no say in the timing of that event.

0:17:16.840 --> 0:17:20.119
<v Speaker 1>Right they've organized it, you know what the deadline is.

0:17:20.720 --> 0:17:24.480
<v Speaker 1>You can't move it, so you have to work according

0:17:24.520 --> 0:17:27.720
<v Speaker 1>to their schedule. That might mean putting together a demo

0:17:27.800 --> 0:17:30.280
<v Speaker 1>that ends up not even being a good representation of

0:17:30.320 --> 0:17:33.199
<v Speaker 1>the end product. You know, there's been that in a

0:17:33.240 --> 0:17:38.240
<v Speaker 1>lot of cases where people have presented cinematics representing a

0:17:38.280 --> 0:17:41.960
<v Speaker 1>game and it turns out the actual game looks drastically

0:17:42.040 --> 0:17:45.399
<v Speaker 1>different when it's in playable form. But that's kind of

0:17:45.440 --> 0:17:47.960
<v Speaker 1>the stuff that would happen when you don't have the

0:17:48.040 --> 0:17:53.119
<v Speaker 1>power to control the event itself. Plus you're still competing

0:17:53.320 --> 0:17:56.840
<v Speaker 1>with all the other companies in the industry at E three,

0:17:57.320 --> 0:18:00.399
<v Speaker 1>so you might be figuratively killing yourself to get a

0:18:00.440 --> 0:18:04.240
<v Speaker 1>really good demo or presentation together, and you still face

0:18:04.240 --> 0:18:06.600
<v Speaker 1>the possibility that not very many people are going to

0:18:06.640 --> 0:18:09.320
<v Speaker 1>see it because they all ended up going to a

0:18:09.359 --> 0:18:14.600
<v Speaker 1>competitor's keynote presentation instead. But if you hold your own event,

0:18:15.080 --> 0:18:17.560
<v Speaker 1>you can schedule it in your own time. You can

0:18:17.600 --> 0:18:21.719
<v Speaker 1>make sure that you're not overlapping with competitors. That guarantees

0:18:21.760 --> 0:18:25.159
<v Speaker 1>more of the spotlight for yourself, and these days video

0:18:25.240 --> 0:18:28.080
<v Speaker 1>games are much more high profile. So back in the

0:18:28.160 --> 0:18:31.520
<v Speaker 1>nineties you might have had to tempt some random reporter

0:18:31.640 --> 0:18:35.080
<v Speaker 1>into your booth just to get them to consider covering

0:18:35.119 --> 0:18:38.760
<v Speaker 1>your project. But by the late two thousands, video games

0:18:38.760 --> 0:18:42.679
<v Speaker 1>have become an undeniably huge business and there was no

0:18:42.800 --> 0:18:47.520
<v Speaker 1>shortage of coverage from mainstream media as well as smaller

0:18:47.560 --> 0:18:51.120
<v Speaker 1>independent outlets. In fact, these days, you can put out

0:18:51.160 --> 0:18:55.000
<v Speaker 1>a pre taped presentation on YouTube and then you can

0:18:55.119 --> 0:18:59.359
<v Speaker 1>just count on numerous YouTubers to do reaction videos to

0:18:59.480 --> 0:19:03.119
<v Speaker 1>your present and that spreads your marketing message further, and

0:19:03.240 --> 0:19:06.280
<v Speaker 1>all without you having to even pay for it. It's

0:19:06.320 --> 0:19:11.359
<v Speaker 1>a totally different world now. I cannot point to a

0:19:11.480 --> 0:19:15.280
<v Speaker 1>single year and say this is when it became clear

0:19:15.600 --> 0:19:18.880
<v Speaker 1>that E three's importance as far as promoting games had

0:19:18.880 --> 0:19:23.000
<v Speaker 1>faded away, with one possible exception, but we'll get there,

0:19:23.040 --> 0:19:26.359
<v Speaker 1>because it was really more of a gradual decline. It

0:19:26.400 --> 0:19:29.919
<v Speaker 1>didn't happen at the same speed for every company I

0:19:29.960 --> 0:19:32.600
<v Speaker 1>did mention. Electronic Arts pulled out fairly early, but it

0:19:32.640 --> 0:19:36.240
<v Speaker 1>wouldn't be the only company others would follow suit. You

0:19:36.320 --> 0:19:39.760
<v Speaker 1>had Nintendo that would withdraw from E three and just

0:19:39.880 --> 0:19:44.000
<v Speaker 1>hold its own Nintendo Direct event. You would have Activisions

0:19:44.040 --> 0:19:50.120
<v Speaker 1>step away. Then more recently, Sony would step away from

0:19:50.160 --> 0:19:53.520
<v Speaker 1>E three entirely to hold its own event. Other video

0:19:53.600 --> 0:19:56.920
<v Speaker 1>game publishers did the same. Some of them became known

0:19:56.960 --> 0:20:00.600
<v Speaker 1>for their own in person events, like Blizzard held BlizzCon,

0:20:01.280 --> 0:20:03.879
<v Speaker 1>and that was a very well known event still is

0:20:03.920 --> 0:20:06.359
<v Speaker 1>a very well known event. So you could say that

0:20:06.400 --> 0:20:10.040
<v Speaker 1>the video game industry had largely outgrown the need for

0:20:10.160 --> 0:20:14.080
<v Speaker 1>E three, at least from the promotional standpoint right. And

0:20:14.480 --> 0:20:17.240
<v Speaker 1>on the retail side, things had changed dramatically as well.

0:20:17.440 --> 0:20:20.720
<v Speaker 1>So back in the nineties you really needed to form

0:20:20.800 --> 0:20:23.960
<v Speaker 1>those strong relationships with retailers. You needed to make sure

0:20:24.080 --> 0:20:28.720
<v Speaker 1>that your games were being carried and best Buy and

0:20:28.720 --> 0:20:34.160
<v Speaker 1>in various retail establishments in malls whose names I totally

0:20:34.200 --> 0:20:37.440
<v Speaker 1>forget now because it's been so long since those even existed.

0:20:37.720 --> 0:20:40.879
<v Speaker 1>But today it's a totally different world. The name of

0:20:40.920 --> 0:20:44.120
<v Speaker 1>the game now is really digital distribution. Yes, there are

0:20:44.160 --> 0:20:47.800
<v Speaker 1>still companies making physical media, and you can buy physical

0:20:47.840 --> 0:20:51.520
<v Speaker 1>copies of games, at least some games, but more often

0:20:51.560 --> 0:20:55.560
<v Speaker 1>than not, people are buying games through an online store

0:20:56.040 --> 0:20:59.520
<v Speaker 1>like Steam or Epic, or even just a proprietary store

0:20:59.600 --> 0:21:03.000
<v Speaker 1>run by the video game publisher. But you're not having

0:21:03.000 --> 0:21:07.639
<v Speaker 1>to go through a retailer anymore, and that has changed

0:21:07.680 --> 0:21:11.160
<v Speaker 1>dramatically so that part of E three is no longer

0:21:11.280 --> 0:21:16.280
<v Speaker 1>as relevant. However, we're not yet done with E three,

0:21:16.600 --> 0:21:19.880
<v Speaker 1>so in twenty sixteen, the ESA decided to dip its

0:21:19.920 --> 0:21:23.119
<v Speaker 1>toe into the thought of opening up E three to

0:21:23.200 --> 0:21:26.760
<v Speaker 1>the public. Now, it didn't really go whole hog. In fact,

0:21:27.240 --> 0:21:31.399
<v Speaker 1>it kept E three insulated from the public, but instead

0:21:31.400 --> 0:21:35.199
<v Speaker 1>they set up a smaller space where the general public

0:21:35.280 --> 0:21:38.320
<v Speaker 1>could go. They kept a tight cap on attendance, but

0:21:38.359 --> 0:21:43.879
<v Speaker 1>it was free to go, and the ESA didn't really

0:21:43.960 --> 0:21:48.800
<v Speaker 1>have experience in creating public facing events that you might

0:21:48.880 --> 0:21:52.640
<v Speaker 1>find at something like PACKS. Packs from the very beginning

0:21:52.840 --> 0:21:57.359
<v Speaker 1>was considered as a public facing event. Originally PACK stood

0:21:57.359 --> 0:22:00.480
<v Speaker 1>for Penny Arcade Expo, and it was into to be

0:22:00.640 --> 0:22:06.120
<v Speaker 1>a gaming oriented event, whether that would be video games

0:22:06.200 --> 0:22:09.560
<v Speaker 1>or tabletop games, all sorts of games. That was the

0:22:09.600 --> 0:22:12.959
<v Speaker 1>whole intent of PACKS, and it grew and grew and

0:22:13.000 --> 0:22:15.800
<v Speaker 1>grew to the point where it rivaled and in some

0:22:15.920 --> 0:22:20.600
<v Speaker 1>cases got larger than E three and it was run

0:22:20.640 --> 0:22:23.639
<v Speaker 1>in a very different way. Well, the ESA didn't have

0:22:23.680 --> 0:22:27.359
<v Speaker 1>that experience, and a lot of attendees found that despite

0:22:27.720 --> 0:22:32.120
<v Speaker 1>the fact that the ESA was capping attendance, it still

0:22:32.200 --> 0:22:35.200
<v Speaker 1>was a very crowded space. It was hard to get

0:22:35.240 --> 0:22:39.879
<v Speaker 1>any appreciable time on popular titles, and you know, it

0:22:40.080 --> 0:22:42.919
<v Speaker 1>just wasn't fun. You were standing in line for a

0:22:42.920 --> 0:22:44.480
<v Speaker 1>lot of the time. You might get to play a

0:22:44.480 --> 0:22:46.840
<v Speaker 1>game for about five or ten minutes, and then you

0:22:46.840 --> 0:22:51.080
<v Speaker 1>had to go and stand in another line. By the way,

0:22:51.119 --> 0:22:53.480
<v Speaker 1>it was not that much different for media back in

0:22:53.520 --> 0:22:57.840
<v Speaker 1>the day. If you were important enough media, then you

0:22:57.840 --> 0:22:59.800
<v Speaker 1>could essentially get a skip to the head of the

0:23:00.080 --> 0:23:04.200
<v Speaker 1>line pass. But otherwise you'd be waiting in that line

0:23:04.400 --> 0:23:07.359
<v Speaker 1>with everybody else, trying to get some time on a

0:23:07.600 --> 0:23:10.480
<v Speaker 1>title so you could form some impressions on it. It

0:23:10.560 --> 0:23:14.320
<v Speaker 1>was not the most efficient or fun experience. I mean,

0:23:14.359 --> 0:23:16.760
<v Speaker 1>it could always be exciting to get a chance to

0:23:16.760 --> 0:23:20.000
<v Speaker 1>play something that was you know, not even released yet,

0:23:20.440 --> 0:23:25.400
<v Speaker 1>but beyond that that, that initial little burst of dopamine

0:23:25.480 --> 0:23:28.280
<v Speaker 1>was not enough to keep you going as you're waiting

0:23:28.320 --> 0:23:30.480
<v Speaker 1>for you know, hour number two to try the new

0:23:30.480 --> 0:23:35.199
<v Speaker 1>God of wargame for five minutes Meanwhile, the industry and

0:23:35.280 --> 0:23:38.520
<v Speaker 1>media attendees were looking at the general public the way

0:23:38.600 --> 0:23:41.320
<v Speaker 1>everyone else had been looking at bloggers back in two

0:23:41.359 --> 0:23:43.920
<v Speaker 1>thousand and six, you know, kind of with that snobby

0:23:44.000 --> 0:23:46.480
<v Speaker 1>look that people get. And I'll admit it, I was

0:23:46.520 --> 0:23:49.200
<v Speaker 1>one of those snobby people. But I wasn't so much

0:23:49.240 --> 0:23:54.800
<v Speaker 1>saying like, oh, the commoners have arrived. Instead, I was

0:23:54.840 --> 0:23:57.280
<v Speaker 1>just finding it harder and harder to cover E three

0:23:57.400 --> 0:24:01.840
<v Speaker 1>professionally because more folks were showing up and crowding up

0:24:01.880 --> 0:24:06.119
<v Speaker 1>the space. That crowding really began in twenty seventeen, because

0:24:06.119 --> 0:24:09.399
<v Speaker 1>that's when the ESA did start selling tickets to the

0:24:09.400 --> 0:24:12.040
<v Speaker 1>general public. They had a limited number, I think it

0:24:12.080 --> 0:24:15.520
<v Speaker 1>was like fifteen thousand that first year, but they were

0:24:15.560 --> 0:24:18.680
<v Speaker 1>selling those tickets and that gave them access to the

0:24:18.720 --> 0:24:21.600
<v Speaker 1>actual show floor. It was no longer a separate space.

0:24:21.920 --> 0:24:24.000
<v Speaker 1>If it had been a separate space, then it wouldn't

0:24:24.000 --> 0:24:27.240
<v Speaker 1>have had a big impact on the experience inside the

0:24:27.280 --> 0:24:31.000
<v Speaker 1>show itself. But you had the general public mingling with

0:24:31.240 --> 0:24:34.320
<v Speaker 1>industry and media and it just made it harder to

0:24:34.359 --> 0:24:39.600
<v Speaker 1>get around and harder to get access to anything. So now,

0:24:40.359 --> 0:24:43.120
<v Speaker 1>on one hand, you could see the ESA's dilemma, right

0:24:43.240 --> 0:24:46.160
<v Speaker 1>because companies were starting to bow out of E three,

0:24:47.040 --> 0:24:50.000
<v Speaker 1>and the ESA had depended in part on those companies

0:24:50.280 --> 0:24:53.239
<v Speaker 1>paying to be part of the E three event and

0:24:53.280 --> 0:24:57.320
<v Speaker 1>to drive attendance to E three. So money was effectively

0:24:57.640 --> 0:25:01.199
<v Speaker 1>leaving E three because these big companies were starting to

0:25:01.240 --> 0:25:04.120
<v Speaker 1>pull out and hold their own events. So the ESA

0:25:04.280 --> 0:25:06.880
<v Speaker 1>had to come up with a new strategy, which might

0:25:06.920 --> 0:25:09.520
<v Speaker 1>be one reason they chose to sell tickets. Those tickets

0:25:09.560 --> 0:25:12.480
<v Speaker 1>weren't cheap, by the way. In twenty seventeen they went

0:25:12.520 --> 0:25:15.040
<v Speaker 1>for two hundred and fifty bucks a pop, though I

0:25:15.119 --> 0:25:18.840
<v Speaker 1>think the Early Bird Special dropped that down to a

0:25:19.000 --> 0:25:22.439
<v Speaker 1>cheap one hundred and fifty right, still princely sum if

0:25:22.480 --> 0:25:24.720
<v Speaker 1>you ask me one hundred and fifty bucks so that

0:25:24.800 --> 0:25:28.240
<v Speaker 1>you can stand in line for ninety five percent of

0:25:28.240 --> 0:25:29.600
<v Speaker 1>the time and the other five percent of the time

0:25:29.600 --> 0:25:32.320
<v Speaker 1>you're actually playing games. That's a steep price, if you

0:25:32.359 --> 0:25:36.879
<v Speaker 1>ask me now. The ESA would repeat this strategy in

0:25:36.920 --> 0:25:41.719
<v Speaker 1>twenty eighteen and twenty nineteen, and E three grew in size,

0:25:41.720 --> 0:25:44.240
<v Speaker 1>but each year there were more articles and think pieces

0:25:44.280 --> 0:25:47.439
<v Speaker 1>about whether or not E three was even relevant for

0:25:47.520 --> 0:25:50.840
<v Speaker 1>the video game industry anymore. More and more companies were

0:25:50.840 --> 0:25:54.560
<v Speaker 1>pulling out, and there were more and more complaints about

0:25:54.800 --> 0:25:57.159
<v Speaker 1>the event being crowded with people who were part of

0:25:57.200 --> 0:25:59.400
<v Speaker 1>the general public and not actually part of the industry

0:25:59.440 --> 0:26:02.280
<v Speaker 1>or the media. Some people thought that perhaps E three

0:26:02.280 --> 0:26:06.040
<v Speaker 1>would transition from an industry event to a pure public

0:26:06.160 --> 0:26:10.159
<v Speaker 1>facing one that rather than being geared toward pairing publishers

0:26:10.160 --> 0:26:13.880
<v Speaker 1>with retailers, which really again was not a consideration anymore

0:26:13.920 --> 0:26:17.320
<v Speaker 1>in the era of digital delivery, and from being a

0:26:17.480 --> 0:26:21.359
<v Speaker 1>media event, which it kind of still was, but it

0:26:21.480 --> 0:26:23.960
<v Speaker 1>was a very different kind of experience at this point,

0:26:24.600 --> 0:26:28.120
<v Speaker 1>and then changed to be something where people can come

0:26:28.160 --> 0:26:30.159
<v Speaker 1>in and get a chance to play some games that

0:26:30.160 --> 0:26:32.720
<v Speaker 1>are in development and have one on one face time

0:26:32.760 --> 0:26:35.960
<v Speaker 1>with people who are in the industry or whatever, but

0:26:36.280 --> 0:26:40.119
<v Speaker 1>it specifically being for that purpose, so it would be

0:26:40.119 --> 0:26:43.879
<v Speaker 1>a completely retooled approach at that point, but they hadn't

0:26:43.880 --> 0:26:47.000
<v Speaker 1>done that yet, and meanwhile, the ESA had some crises

0:26:47.040 --> 0:26:51.080
<v Speaker 1>on its hands. So one was when the agent, the

0:26:51.560 --> 0:26:58.359
<v Speaker 1>ESA's president second president ever, Mike Gallagher, left the organization,

0:26:58.920 --> 0:27:02.359
<v Speaker 1>so he had led the ESA since two thousand and seven.

0:27:02.560 --> 0:27:06.920
<v Speaker 1>He took over for Doug Lowenstein, who had been the

0:27:06.960 --> 0:27:10.719
<v Speaker 1>founder of ESA and the first president of the organization.

0:27:11.480 --> 0:27:15.159
<v Speaker 1>So Gallagher saw E three go from trying to be

0:27:15.200 --> 0:27:18.640
<v Speaker 1>all business to pivoting back to a slightly scaled down

0:27:18.640 --> 0:27:22.560
<v Speaker 1>but still rather extravagant version of the Crazy Days. He

0:27:22.640 --> 0:27:25.440
<v Speaker 1>also led the organization as E three offered tickets to

0:27:25.480 --> 0:27:28.000
<v Speaker 1>the public. But then the curtain got pulled back a

0:27:28.040 --> 0:27:31.560
<v Speaker 1>little bit and things started to look really awful behind

0:27:31.560 --> 0:27:35.920
<v Speaker 1>the scenes. So Gallagher would step down from his position

0:27:36.040 --> 0:27:39.399
<v Speaker 1>toward the end of twenty eighteen, and in the process

0:27:39.760 --> 0:27:42.439
<v Speaker 1>it got a lot of attention from the media. There

0:27:42.440 --> 0:27:47.159
<v Speaker 1>were allegations that Gallagher had fostered a toxic work environment

0:27:47.320 --> 0:27:51.720
<v Speaker 1>at the ESA, and that he was pitting employees against

0:27:51.720 --> 0:27:55.520
<v Speaker 1>one another to curry favor with the boss. And his

0:27:56.400 --> 0:27:59.680
<v Speaker 1>thought was that by making people work against each other

0:27:59.720 --> 0:28:03.200
<v Speaker 1>and come against each other, you would get the best work, right,

0:28:03.359 --> 0:28:06.600
<v Speaker 1>But in the process you're destroying your staff. And it

0:28:06.640 --> 0:28:09.680
<v Speaker 1>did sound like a lot of the accounts, which weren't

0:28:09.680 --> 0:28:13.360
<v Speaker 1>from Gallagher himself, they were from you know, mostly anonymous sources.

0:28:13.960 --> 0:28:18.040
<v Speaker 1>We're saying that Gallagher, or at least implying that Gallagher

0:28:18.119 --> 0:28:20.560
<v Speaker 1>was on sort of a power trip, that it was

0:28:20.640 --> 0:28:26.439
<v Speaker 1>this kind of sadistic glee of making people, you know,

0:28:26.720 --> 0:28:30.720
<v Speaker 1>undercut one another in order to get ahead. There's a

0:28:30.720 --> 0:28:32.840
<v Speaker 1>piece of variety about this that makes it sound like

0:28:32.920 --> 0:28:35.760
<v Speaker 1>working at the ESA during this time would be a

0:28:35.760 --> 0:28:37.879
<v Speaker 1>bit like if you were leading one of the minor

0:28:37.960 --> 0:28:40.600
<v Speaker 1>houses in Game of Thrones. You're really just trying to

0:28:40.840 --> 0:28:43.840
<v Speaker 1>hold things together in your team without getting the attention

0:28:43.880 --> 0:28:46.120
<v Speaker 1>of one of the more power hungry houses out there,

0:28:46.560 --> 0:28:51.000
<v Speaker 1>and winter is coming. There were also accusations that Gallagher

0:28:51.080 --> 0:28:54.640
<v Speaker 1>was showing favoritism toward a particular employee. I couldn't find

0:28:54.640 --> 0:28:57.000
<v Speaker 1>a lot of details about this, but it did sound

0:28:57.080 --> 0:29:00.760
<v Speaker 1>like one person was being held out for special favor

0:29:00.840 --> 0:29:03.960
<v Speaker 1>while everyone else was suffering, and that made things worse.

0:29:04.800 --> 0:29:10.840
<v Speaker 1>So apparently Gallagher left the ESA after the board for

0:29:10.960 --> 0:29:14.280
<v Speaker 1>the ESA decided to hold some one on one interviews

0:29:14.360 --> 0:29:17.560
<v Speaker 1>with various staff members to investigate some of the complaints

0:29:18.080 --> 0:29:23.400
<v Speaker 1>that were rising up through the organization. So Gallagher tindered

0:29:23.480 --> 0:29:27.320
<v Speaker 1>his resignation. I don't know if he was asked to resign,

0:29:27.400 --> 0:29:30.200
<v Speaker 1>but if he wasn't, I'm sure that was just a

0:29:30.200 --> 0:29:34.280
<v Speaker 1>matter of time because from what I understand, it was

0:29:34.520 --> 0:29:38.160
<v Speaker 1>untenable for him to maintain his position. The board was

0:29:38.240 --> 0:29:41.400
<v Speaker 1>just not going to allow it. Now I've never met Gallagher.

0:29:41.640 --> 0:29:44.360
<v Speaker 1>I haven't taught to anyone who did work for Gallagher.

0:29:44.360 --> 0:29:46.880
<v Speaker 1>At least if I have, we didn't talk about this,

0:29:47.400 --> 0:29:50.600
<v Speaker 1>so I don't have first or secondhand information about this,

0:29:50.760 --> 0:29:55.080
<v Speaker 1>but from everything I've read, it does sound like it

0:29:55.200 --> 0:30:02.120
<v Speaker 1>was miserable to work under his direction. His departure, however,

0:30:02.240 --> 0:30:05.320
<v Speaker 1>meant that the ESA suddenly was without a leader or

0:30:05.400 --> 0:30:08.880
<v Speaker 1>a coherent vision of where to move forward. And apparently

0:30:09.360 --> 0:30:13.320
<v Speaker 1>about half of the leadership in the ESA either quit

0:30:13.480 --> 0:30:17.080
<v Speaker 1>or was fired in the six months following Gallagher's departure,

0:30:17.440 --> 0:30:21.080
<v Speaker 1>which is a big ol' yikes. Now we're going to

0:30:21.160 --> 0:30:24.040
<v Speaker 1>take another break. When we come back. E three still

0:30:24.080 --> 0:30:27.640
<v Speaker 1>isn't dead even yet at this point in our story.

0:30:28.000 --> 0:30:41.160
<v Speaker 1>We will talk more about what happened after these messages. Okay,

0:30:41.200 --> 0:30:46.400
<v Speaker 1>we're back. So, while the Gallagher fallout was going on

0:30:46.640 --> 0:30:49.520
<v Speaker 1>at the ESA, there still needed to be an E

0:30:49.640 --> 0:30:53.520
<v Speaker 1>three in twenty nineteen, but that event would have its

0:30:53.560 --> 0:30:56.520
<v Speaker 1>own crisis, this time in the form of a data leak.

0:30:57.200 --> 0:31:02.600
<v Speaker 1>So it was discovered that the EAA had accidentally linked

0:31:02.680 --> 0:31:08.280
<v Speaker 1>a database containing attendee information through the ESA website itself.

0:31:08.280 --> 0:31:12.080
<v Speaker 1>In other words, it was possible to access this database

0:31:12.160 --> 0:31:17.320
<v Speaker 1>of attendee info, which held like two thousand entries of

0:31:17.440 --> 0:31:20.640
<v Speaker 1>personal information, including things like addresses and phone numbers and

0:31:20.680 --> 0:31:25.520
<v Speaker 1>email of all these different attendees. So anyone who was

0:31:25.560 --> 0:31:29.560
<v Speaker 1>able to go to ESA's website could potentially find themselves

0:31:29.600 --> 0:31:34.120
<v Speaker 1>accessing a database with all this private information. And we're

0:31:34.120 --> 0:31:36.800
<v Speaker 1>talking about some high profile folks who are on that list,

0:31:36.840 --> 0:31:42.600
<v Speaker 1>like prominent social media influencers and really important games journalists.

0:31:42.640 --> 0:31:45.040
<v Speaker 1>And you also have to remember this is twenty nineteen,

0:31:45.640 --> 0:31:48.959
<v Speaker 1>so just a few years earlier, twenty fourteen, twenty fifteen,

0:31:49.000 --> 0:31:55.040
<v Speaker 1>there was gamer Gate, a truly terrible, terrible period of

0:31:55.240 --> 0:31:59.120
<v Speaker 1>harassment and abuse that was done in the name of

0:31:59.760 --> 0:32:02.800
<v Speaker 1>calling out for better video games journalism, but that was

0:32:02.880 --> 0:32:06.960
<v Speaker 1>really more of a smoke screen and was mostly about

0:32:07.000 --> 0:32:11.520
<v Speaker 1>intimidating people you didn't like and harassing them in terrible ways.

0:32:11.720 --> 0:32:13.880
<v Speaker 1>So in the wake of that, the fact that that

0:32:13.920 --> 0:32:16.400
<v Speaker 1>had just happened a few years earlier, and in the

0:32:16.560 --> 0:32:19.520
<v Speaker 1>very industry that you are you are in as an

0:32:19.600 --> 0:32:23.680
<v Speaker 1>influencer or video game journalist, obviously finding out that your

0:32:23.920 --> 0:32:28.520
<v Speaker 1>private information was publicly accessible is not going to fly

0:32:28.640 --> 0:32:33.120
<v Speaker 1>well for you. You're going to have some opinions about the

0:32:33.280 --> 0:32:36.600
<v Speaker 1>organization that allowed that to happen. Now, the ESA did

0:32:36.640 --> 0:32:39.720
<v Speaker 1>remove access to the data. Actually I had to do

0:32:39.760 --> 0:32:42.240
<v Speaker 1>it twice because it turned out there was another way

0:32:42.280 --> 0:32:46.080
<v Speaker 1>to access even more information. But obviously the damage had

0:32:46.120 --> 0:32:48.920
<v Speaker 1>been done. You know, information had already leaked out. A

0:32:48.920 --> 0:32:52.200
<v Speaker 1>lot of people in that space reported that they were

0:32:52.240 --> 0:32:55.640
<v Speaker 1>on the receiving end of harassing phone calls and things

0:32:55.680 --> 0:33:00.080
<v Speaker 1>of that nature. And worse, So, now media and influencer

0:33:00.600 --> 0:33:05.280
<v Speaker 1>were being wary of E three. They got burned by

0:33:05.320 --> 0:33:08.560
<v Speaker 1>the ESA. So you had these big companies that were

0:33:08.560 --> 0:33:10.560
<v Speaker 1>all pulling out of E three in favor of holding

0:33:10.600 --> 0:33:15.040
<v Speaker 1>their own separate events or joining together on an alternative

0:33:15.080 --> 0:33:17.920
<v Speaker 1>event like Summer Game Fest. And then you had the

0:33:18.000 --> 0:33:22.680
<v Speaker 1>media second guessing their involvement because you know, getting docsed sucks.

0:33:23.760 --> 0:33:27.840
<v Speaker 1>And then twenty twenty happened, and y'all all remember that, right,

0:33:27.880 --> 0:33:30.920
<v Speaker 1>I mean, the pandemic hit and then beginning with south

0:33:30.960 --> 0:33:34.400
<v Speaker 1>By Southwest and then stretching throughout the year, we saw

0:33:34.600 --> 0:33:38.920
<v Speaker 1>in person conferences cancel one after another, including E three.

0:33:39.480 --> 0:33:42.920
<v Speaker 1>So this situation really drove home to video game companies

0:33:43.480 --> 0:33:46.800
<v Speaker 1>that having your own event, even if it's just digital

0:33:46.960 --> 0:33:49.840
<v Speaker 1>and a virtual event it's not held in person. It

0:33:49.960 --> 0:33:52.959
<v Speaker 1>is important if you want to make announcements, and depending

0:33:53.000 --> 0:33:55.880
<v Speaker 1>upon a third party is always risky because you could

0:33:55.880 --> 0:33:58.600
<v Speaker 1>find yourself without a platform through no fault of your own.

0:33:58.600 --> 0:34:01.960
<v Speaker 1>This is also why you know I always tell content

0:34:02.040 --> 0:34:06.400
<v Speaker 1>creators that it's good to diversify where your content goes,

0:34:06.880 --> 0:34:10.560
<v Speaker 1>because if you count on just one place where your

0:34:10.600 --> 0:34:14.520
<v Speaker 1>content lives, if something happens to that place, if you

0:34:14.520 --> 0:34:18.319
<v Speaker 1>don't control that place and they make a change, you

0:34:18.560 --> 0:34:21.719
<v Speaker 1>end up suffering from that. We see it a time

0:34:21.760 --> 0:34:25.879
<v Speaker 1>and again on YouTube. Whenever YouTube changes their monetization policies,

0:34:26.560 --> 0:34:30.600
<v Speaker 1>Like every time that happens, lots of people end up

0:34:30.640 --> 0:34:35.680
<v Speaker 1>suffering consequences. And one way to try to mitigate that

0:34:36.200 --> 0:34:38.080
<v Speaker 1>is to make sure you're not putting all your eggs

0:34:38.080 --> 0:34:41.839
<v Speaker 1>in one basket. Now, the pandemic forced companies to come

0:34:41.880 --> 0:34:44.319
<v Speaker 1>up with their own strategies, and that would mean there'd

0:34:44.320 --> 0:34:46.600
<v Speaker 1>be even less of a reason to depend upon E

0:34:46.719 --> 0:34:49.160
<v Speaker 1>three itself. Twenty twenty was actually when we did get

0:34:49.160 --> 0:34:52.480
<v Speaker 1>the first Summer Game Fest, when Jeff Keeley put that together,

0:34:53.120 --> 0:34:56.040
<v Speaker 1>because there was this void since E three wasn't happening.

0:34:56.920 --> 0:34:59.680
<v Speaker 1>Plus at the same time we were seeing tons of

0:34:59.680 --> 0:35:03.719
<v Speaker 1>concer solid in the video game space. Companies were gobbling

0:35:03.760 --> 0:35:08.320
<v Speaker 1>one another up, with Microsoft rushing bullishly forward and leading

0:35:08.320 --> 0:35:10.479
<v Speaker 1>the pack. And of course we're still waiting to find

0:35:10.480 --> 0:35:13.360
<v Speaker 1>out what's going to happen with Microsoft's planned acquisition of

0:35:13.400 --> 0:35:16.600
<v Speaker 1>Activision Blizzard. But that's a great example of there were

0:35:16.640 --> 0:35:22.120
<v Speaker 1>actually fewer big parties involved because there was all this consolidation,

0:35:22.920 --> 0:35:26.200
<v Speaker 1>and it meant that there were fewer companies that needed

0:35:26.239 --> 0:35:28.279
<v Speaker 1>to rely on an event, and an event like E

0:35:28.400 --> 0:35:31.160
<v Speaker 1>three because they were part of a bigger organization that

0:35:31.160 --> 0:35:33.920
<v Speaker 1>could hold its own event. Now, don't get me wrong,

0:35:34.400 --> 0:35:37.880
<v Speaker 1>there are still smaller video game companies. They still do exist,

0:35:37.960 --> 0:35:40.960
<v Speaker 1>and they would still benefit from being elevated on a

0:35:41.040 --> 0:35:44.560
<v Speaker 1>larger platform. But a lot of the mid sized companies

0:35:44.560 --> 0:35:47.760
<v Speaker 1>found themselves absorbed by the larger ones and the playing

0:35:47.760 --> 0:35:51.120
<v Speaker 1>field became more sparse. So there was no E three

0:35:51.160 --> 0:35:54.600
<v Speaker 1>in twenty twenty at all, either in person or digital.

0:35:55.239 --> 0:35:58.160
<v Speaker 1>The ESA scrambled to figure out a contingency plan for

0:35:58.200 --> 0:36:01.080
<v Speaker 1>twenty twenty one, and what came up with was a

0:36:01.160 --> 0:36:04.800
<v Speaker 1>digital only presentation, so there would be no in person

0:36:04.960 --> 0:36:08.759
<v Speaker 1>gathering for twenty twenty one, And they also said E

0:36:08.840 --> 0:36:14.280
<v Speaker 1>three that year stood for Electronic Entertainment Experience rather than EXPO,

0:36:14.520 --> 0:36:16.400
<v Speaker 1>because it's not much of an expo if it just

0:36:16.440 --> 0:36:20.880
<v Speaker 1>involves watching a pre recorded digital presentation. The ESA hoped

0:36:21.280 --> 0:36:24.640
<v Speaker 1>to bring E three back in person for twenty twenty two,

0:36:25.160 --> 0:36:29.239
<v Speaker 1>but COVID still presented a considerable challenge. The ESA made

0:36:29.239 --> 0:36:32.560
<v Speaker 1>the call in early twenty twenty two to cancel the

0:36:32.600 --> 0:36:36.040
<v Speaker 1>in person event, but they said, quote due to the

0:36:36.080 --> 0:36:40.280
<v Speaker 1>ongoing health risks surrounding COVID nineteen and its potential impact

0:36:40.320 --> 0:36:43.719
<v Speaker 1>on the safety of exhibitors and attendees, E three will

0:36:43.719 --> 0:36:47.560
<v Speaker 1>not be held in person in twenty twenty two end quote.

0:36:47.880 --> 0:36:50.920
<v Speaker 1>But they stressed that this was not the end of

0:36:50.960 --> 0:36:54.880
<v Speaker 1>E three itself, and that quote, we remain incredibly excited

0:36:54.960 --> 0:36:57.160
<v Speaker 1>about the future of E three and look forward to

0:36:57.160 --> 0:37:01.160
<v Speaker 1>announcing more details soon end quote. This is where I

0:37:01.160 --> 0:37:05.160
<v Speaker 1>would insert Ron Howard's narrator voice from Arrested Development, and

0:37:05.200 --> 0:37:08.359
<v Speaker 1>I would have him say they would not announce more

0:37:08.400 --> 0:37:12.920
<v Speaker 1>details soon now. In early twenty twenty two, there was

0:37:12.960 --> 0:37:15.720
<v Speaker 1>still hope that the ESA would try to do something

0:37:15.760 --> 0:37:19.080
<v Speaker 1>like it had the year before with a digital only experience,

0:37:19.719 --> 0:37:23.279
<v Speaker 1>but by late March twenty twenty two, the ESA made

0:37:23.320 --> 0:37:25.520
<v Speaker 1>it clear that there would be no event at all,

0:37:25.760 --> 0:37:30.400
<v Speaker 1>digital or otherwise Will Powers, a PR rep for the company,

0:37:30.480 --> 0:37:33.560
<v Speaker 1>Razor broke this news on Twitter and revealed that he

0:37:33.600 --> 0:37:37.120
<v Speaker 1>had received an email that confirmed E three had been

0:37:37.320 --> 0:37:41.280
<v Speaker 1>totally canceled for twenty twenty two. The ESA later released

0:37:41.320 --> 0:37:44.680
<v Speaker 1>a statement that said quote, we will devote all our

0:37:44.920 --> 0:37:49.760
<v Speaker 1>energy and resources to delivering a revitalized physical and digital

0:37:49.840 --> 0:37:53.719
<v Speaker 1>E three experience next summer. Whether enjoyed from the show

0:37:53.800 --> 0:37:57.840
<v Speaker 1>floor or your favorite devices, the twenty twenty three showcase

0:37:58.000 --> 0:38:02.160
<v Speaker 1>will bring the community, media and industry back together in

0:38:02.200 --> 0:38:06.600
<v Speaker 1>an all new format and interactive experience. We look forward

0:38:06.600 --> 0:38:09.359
<v Speaker 1>to presenting E three to fans around the world live

0:38:09.360 --> 0:38:13.480
<v Speaker 1>from Los Angeles in twenty twenty three. End quote. I

0:38:13.520 --> 0:38:16.800
<v Speaker 1>need another Ron Howard bit for this too. He should

0:38:16.800 --> 0:38:20.440
<v Speaker 1>say something like they did not do that, or you

0:38:20.480 --> 0:38:25.720
<v Speaker 1>know something that's funnier than that. Anyway. Yeah, the messaging

0:38:25.760 --> 0:38:28.239
<v Speaker 1>in twenty twenty one was that there would be an

0:38:28.239 --> 0:38:31.120
<v Speaker 1>in person event again in twenty twenty two. Then the

0:38:31.360 --> 0:38:33.480
<v Speaker 1>ESA had to reverse course on that. They said their

0:38:33.520 --> 0:38:36.719
<v Speaker 1>concern was for COVID. Now, I think that's a legitimate

0:38:36.719 --> 0:38:40.839
<v Speaker 1>thing to be concerned about. However, I also don't think

0:38:40.840 --> 0:38:44.120
<v Speaker 1>that's the real reason they canceled in twenty twenty two.

0:38:44.320 --> 0:38:48.840
<v Speaker 1>I suspect the real reason was that the ESA was

0:38:48.840 --> 0:38:53.240
<v Speaker 1>finding it challenging to secure exhibitors for the event, either

0:38:53.719 --> 0:38:58.360
<v Speaker 1>in reality or virtually, that more and more companies were like, no,

0:38:58.680 --> 0:39:01.279
<v Speaker 1>I think we're good, and that it just got to

0:39:01.320 --> 0:39:05.480
<v Speaker 1>a point where there was so few big names on

0:39:05.560 --> 0:39:10.520
<v Speaker 1>the list that there was no way to hold an event.

0:39:10.600 --> 0:39:14.680
<v Speaker 1>There were not enough attractions to hold an event, and

0:39:14.719 --> 0:39:17.960
<v Speaker 1>that's why it got canceled. That's what I believe. But

0:39:18.080 --> 0:39:21.239
<v Speaker 1>you also still had ESA saying stay tuned, we have

0:39:21.360 --> 0:39:24.520
<v Speaker 1>more to say, and then they went radio silent for months.

0:39:25.360 --> 0:39:28.000
<v Speaker 1>Then when they did speak, they said, okay, well, now

0:39:28.040 --> 0:39:29.920
<v Speaker 1>there's no event at all in twenty twenty two, but

0:39:30.000 --> 0:39:32.640
<v Speaker 1>twenty twenty three is going to be bigger and better

0:39:32.680 --> 0:39:37.200
<v Speaker 1>than ever. And then this past March we got confirmation

0:39:37.280 --> 0:39:39.720
<v Speaker 1>that there would be no E three this year either,

0:39:40.040 --> 0:39:42.920
<v Speaker 1>which I think a lot of people already suspected, but

0:39:43.040 --> 0:39:46.000
<v Speaker 1>then it was confirmed by the end of March this year.

0:39:46.280 --> 0:39:49.600
<v Speaker 1>So what happened, Well, I think the major reason for

0:39:49.719 --> 0:39:53.800
<v Speaker 1>E three's cancelation is a lack of participation among big

0:39:53.880 --> 0:39:58.080
<v Speaker 1>video game companies too. Many have forged their own strategies,

0:39:58.360 --> 0:40:00.800
<v Speaker 1>or they've signed on with Jeff Keeley and the Summer

0:40:00.840 --> 0:40:05.760
<v Speaker 1>Game Festival to promote upcoming video game titles. They've outgrown

0:40:06.080 --> 0:40:09.360
<v Speaker 1>the usefulness of E three. It represents too small of

0:40:09.400 --> 0:40:14.400
<v Speaker 1>a return on investment. Many companies declined the invitation to

0:40:14.520 --> 0:40:18.560
<v Speaker 1>participate in E three. A lot of them agreed to

0:40:18.640 --> 0:40:22.560
<v Speaker 1>initially and then chose to pull out, And that lack

0:40:22.600 --> 0:40:26.480
<v Speaker 1>of commitment, I think meant that E three could not

0:40:26.600 --> 0:40:30.640
<v Speaker 1>be anything other than a disaster. So rather then throw

0:40:30.680 --> 0:40:33.600
<v Speaker 1>an event that would be held up to ridicule and disappointment,

0:40:33.920 --> 0:40:37.680
<v Speaker 1>the ESA chose to cancel it outright, and I think

0:40:38.239 --> 0:40:42.440
<v Speaker 1>that's probably the better move of the two. It's better

0:40:42.520 --> 0:40:45.839
<v Speaker 1>to go ahead and cancel it completely than to say,

0:40:45.880 --> 0:40:48.719
<v Speaker 1>here are the three video game companies that you've never

0:40:48.760 --> 0:40:52.000
<v Speaker 1>heard of and games that you may or may not

0:40:52.040 --> 0:40:54.560
<v Speaker 1>be interested in, and then that's all we have to

0:40:54.600 --> 0:40:57.520
<v Speaker 1>show you. But does that mean E three is gone

0:40:57.600 --> 0:41:02.440
<v Speaker 1>for good? I I'm not entirely sure. I think the

0:41:03.239 --> 0:41:06.520
<v Speaker 1>old format of E three is dead. I don't think

0:41:06.520 --> 0:41:09.200
<v Speaker 1>it's coming back. I don't think it can. I don't

0:41:09.200 --> 0:41:11.440
<v Speaker 1>think there's a purpose for it, and if there's no

0:41:11.520 --> 0:41:14.040
<v Speaker 1>purpose for it, then no one's going to pay for it.

0:41:14.719 --> 0:41:18.719
<v Speaker 1>So the ESA tried to hype up twenty twenty two

0:41:18.760 --> 0:41:21.560
<v Speaker 1>before canceling, and then punted the ball down the field

0:41:21.600 --> 0:41:25.600
<v Speaker 1>to hype up twenty twenty three before canceling. But they've

0:41:25.680 --> 0:41:28.759
<v Speaker 1>learned their lesson. They are not hyping up twenty twenty four,

0:41:28.880 --> 0:41:31.920
<v Speaker 1>so at least there's that right. The ESA no longer

0:41:31.960 --> 0:41:38.320
<v Speaker 1>seems to be actively denying reality, so instead Stanley Pierre Luis,

0:41:38.320 --> 0:41:42.400
<v Speaker 1>who is the president of the ESA now told Games

0:41:42.480 --> 0:41:46.920
<v Speaker 1>Industry Dot biz quote, We're committed to providing an industry

0:41:46.960 --> 0:41:50.160
<v Speaker 1>platform for marketing and convening, but we want to make

0:41:50.200 --> 0:41:53.439
<v Speaker 1>sure we find that right balance that meets the needs

0:41:53.480 --> 0:41:56.279
<v Speaker 1>of the industry. We're certainly going to be listening and

0:41:56.440 --> 0:42:00.040
<v Speaker 1>ensuring whatever we want to offer meets those needs, and

0:42:00.080 --> 0:42:03.640
<v Speaker 1>at that time we will have more news to share.

0:42:04.000 --> 0:42:07.480
<v Speaker 1>End quote. That is way more reserved than what we

0:42:07.840 --> 0:42:10.640
<v Speaker 1>have heard the last couple of years, and it could

0:42:10.640 --> 0:42:13.520
<v Speaker 1>indicate that the ESA is grappling with how to either

0:42:13.719 --> 0:42:15.680
<v Speaker 1>pull the plug on E three in a way that

0:42:15.920 --> 0:42:20.160
<v Speaker 1>isn't disastrous, or to reinvent the expo entirely to become

0:42:20.239 --> 0:42:23.680
<v Speaker 1>something new. I personally think it would be possible to

0:42:23.760 --> 0:42:27.040
<v Speaker 1>make a public facing event and to have it be

0:42:27.080 --> 0:42:29.719
<v Speaker 1>a satisfying experience. I mean, PAX has been doing that

0:42:29.800 --> 0:42:32.959
<v Speaker 1>for ages and has had attendance that was at least

0:42:32.960 --> 0:42:36.880
<v Speaker 1>as big as E three's most popular years. It's just

0:42:36.960 --> 0:42:38.960
<v Speaker 1>that it has to be run in a way that

0:42:39.120 --> 0:42:43.120
<v Speaker 1>is fundamentally different from a trade show. I think that's

0:42:43.120 --> 0:42:45.120
<v Speaker 1>where a big part of the problem was for the

0:42:45.200 --> 0:42:49.759
<v Speaker 1>last few E threes, because slapping on a public aspect

0:42:49.800 --> 0:42:53.919
<v Speaker 1>to what had been an industry trade show is kind

0:42:53.920 --> 0:42:57.960
<v Speaker 1>of like putting ice hockey players in full gear on

0:42:58.000 --> 0:43:00.719
<v Speaker 1>a beach volleyball court and telling them to play. It's

0:43:00.920 --> 0:43:05.560
<v Speaker 1>just not set up correctly. I think the pandemic proved

0:43:05.800 --> 0:43:09.239
<v Speaker 1>to video game companies what they already suspected that they

0:43:09.239 --> 0:43:12.839
<v Speaker 1>could survive or even thrive without depending on E three

0:43:12.880 --> 0:43:16.160
<v Speaker 1>at all. Gone are the days when video game coverage

0:43:16.200 --> 0:43:19.040
<v Speaker 1>was limited to magazines like Nintendo Power, and you had

0:43:19.040 --> 0:43:21.400
<v Speaker 1>to set yourself on fire if you wanted to be noticed.

0:43:21.960 --> 0:43:25.640
<v Speaker 1>The Internet makes it possible to reach a global audience

0:43:25.760 --> 0:43:30.319
<v Speaker 1>without competitors stealing your thunder. It's kind of ridiculous to say, hey,

0:43:30.760 --> 0:43:33.560
<v Speaker 1>why aren't you spending millions of dollars to participate in

0:43:33.600 --> 0:43:36.440
<v Speaker 1>this event that you don't really need Because that question

0:43:36.920 --> 0:43:40.959
<v Speaker 1>contains the answer inside it. That does raise the question

0:43:41.040 --> 0:43:44.800
<v Speaker 1>of how the ESA will move forward. It still provides

0:43:44.840 --> 0:43:48.279
<v Speaker 1>important services when it comes to the ESRB and also

0:43:48.400 --> 0:43:52.120
<v Speaker 1>to representing the industry as a whole so that politicians don't,

0:43:52.160 --> 0:43:56.080
<v Speaker 1>you know, blame video games for the proliferation of violence

0:43:56.200 --> 0:43:59.000
<v Speaker 1>rather than say how easy it is to buy firearms

0:43:59.000 --> 0:44:02.840
<v Speaker 1>and ammunition in this kind. The ESA does draw money

0:44:02.920 --> 0:44:05.799
<v Speaker 1>from dues, but E three had been a major source

0:44:05.840 --> 0:44:07.960
<v Speaker 1>of funding in the past, so it will be interesting

0:44:08.360 --> 0:44:12.040
<v Speaker 1>to see where the ESA goes from here. As for

0:44:12.480 --> 0:44:15.920
<v Speaker 1>E three, I'm not gonna say that it'll never be back,

0:44:16.560 --> 0:44:18.560
<v Speaker 1>but again, I don't think it'll be back in the

0:44:18.560 --> 0:44:20.880
<v Speaker 1>way that we're used to. If it comes back, it

0:44:20.880 --> 0:44:24.480
<v Speaker 1>will be drastically different from what it had been in

0:44:24.480 --> 0:44:26.359
<v Speaker 1>the past, and I don't think that's a bad thing.

0:44:26.760 --> 0:44:30.279
<v Speaker 1>I think it's a necessary thing. Maybe some people will

0:44:30.320 --> 0:44:33.040
<v Speaker 1>be sad that they missed out on the debauchery that

0:44:33.120 --> 0:44:35.680
<v Speaker 1>led up to the big change in two thousand and seven,

0:44:36.400 --> 0:44:40.440
<v Speaker 1>I'm personally not because y'all, I mean, that's just not me.

0:44:40.960 --> 0:44:43.040
<v Speaker 1>Some For some of y'all party animals out there, I

0:44:43.040 --> 0:44:46.319
<v Speaker 1>get it, But for boring folks like me, I just

0:44:46.360 --> 0:44:50.200
<v Speaker 1>want to be able to see cool games and find

0:44:50.200 --> 0:44:55.040
<v Speaker 1>out more about them. I don't need crazy parties and stuff.

0:44:55.360 --> 0:44:59.040
<v Speaker 1>But yeah, I think if there are any more future

0:44:59.080 --> 0:45:01.879
<v Speaker 1>E three's, they will be very different from what we've

0:45:01.920 --> 0:45:04.640
<v Speaker 1>seen in the past, and I would not be entirely

0:45:04.680 --> 0:45:08.320
<v Speaker 1>surprised if E three just fades away. It also wouldn't

0:45:08.320 --> 0:45:13.080
<v Speaker 1>surprise me if the essay never really formally pulls the

0:45:13.120 --> 0:45:16.719
<v Speaker 1>plug and just allows it to kind of hang in

0:45:16.760 --> 0:45:20.160
<v Speaker 1>the air as a possibility, because you never want to

0:45:20.160 --> 0:45:22.480
<v Speaker 1>close the door if you don't have to, and I

0:45:22.520 --> 0:45:25.919
<v Speaker 1>think that's entirely possible. We could go five six years

0:45:25.920 --> 0:45:29.200
<v Speaker 1>with no E three and still not have a formal

0:45:29.320 --> 0:45:33.840
<v Speaker 1>statement saying, yeah, that era is over, so we'll just

0:45:33.880 --> 0:45:36.200
<v Speaker 1>have to wait and see. I hope all of you

0:45:36.239 --> 0:45:39.520
<v Speaker 1>are well. If you are interested in games, you should

0:45:39.520 --> 0:45:41.640
<v Speaker 1>look up some of the stuff that was announced on

0:45:41.680 --> 0:45:44.520
<v Speaker 1>Summer Game Fest some of the streams that have come out.

0:45:44.640 --> 0:45:49.200
<v Speaker 1>There were a lot of interesting announcements and unveilings. I'm

0:45:49.239 --> 0:45:53.280
<v Speaker 1>curious to know if any games in particular caught your attention,

0:45:54.040 --> 0:45:58.200
<v Speaker 1>or if you maybe we're left feeling cold. That's possible too.

0:45:58.600 --> 0:46:01.200
<v Speaker 1>I know there have been years where I've seen all

0:46:01.200 --> 0:46:04.680
<v Speaker 1>the game announcements and thought, you know, none of these

0:46:04.719 --> 0:46:07.399
<v Speaker 1>are for me, which is not saying that the games

0:46:07.400 --> 0:46:10.040
<v Speaker 1>are bad, just that the games are for people who

0:46:10.120 --> 0:46:14.520
<v Speaker 1>have different skills and different interests than I do. I

0:46:14.520 --> 0:46:18.359
<v Speaker 1>guess not everything could be Stardo Valley. That's right. I'm

0:46:18.400 --> 0:46:22.839
<v Speaker 1>a hardcore gamer, y'all. All right, that's it. I hope

0:46:22.880 --> 0:46:25.240
<v Speaker 1>you are all well, and I'll talk to you again

0:46:26.080 --> 0:46:35.799
<v Speaker 1>really soon. Tech Stuff is an iHeartRadio production. For more

0:46:35.840 --> 0:46:40.600
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

0:46:40.600 --> 0:46:46.120
<v Speaker 1>wherever you listen to your favorite shows,